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    Handgun/Knife Walkthrough by Skillet05

    Version: 1.1 | Updated: 01/20/04 | Printable Version | Search This Guide

    
    ****************************************************************************
            A Resident Evil 0 Handgun/knife Strategy Guide and Walkthrough
    			         Written by Skillet05
    			          Version 1.1 2004
    	     This FAQ can be found at http://www.gamefaqs.com
    ****************************************************************************
    
    This is my handgun/knife strategy guide for Resident Evil 0. Version 1.1
    
    If you have any questions about the game that are not answered in this guide,
    You can contact me at: georgewison288@hotmail.com. 
    
    Please read the entire document before you send me any questions.
    
    CONTAINS SPOILERS!!!!!!  I'll try not to let too much slip, but there 
    probably will be a few spoilers here and there.  However, this guide will 
    assume that you have completed the game at least once, so spoilers should not 
    be that big of a deal for you.
    
    This guide is copyright 2003 Skillet05. Don't post this guide on your 
    website without first contacting me, and getting my OK. Don't Print this 
    document and use it for profit or post it anywhere with your name on it. If
    any of the above conditions are violated; my lawyer will hunt you down 
    quicker than you can say Resident Evil kicks @$$.
    
    All Concepts related to the Resident Evil series are copyright by Capcom.
    ____________________________________________________________________________
    
    +++++++++++++
    Updates
    +++++++++++++
    
    June 8, 2003 Version 1.0- Completed the whole guide.  I won't make any more 
    updates unless I have to.
    
    January 20, 2004 Version 1.1- I was given a nice little tip by Sean Hayes on 
    how to easily bypass the giant bat boss.
    ____________________________________________________________________________ 
    
    =============================
    Table Of Contents
    =============================
    
    1. Introduction
    2. Controls/tips
        I. Controls
        II. Special moves
    3. Weapons and Bestiary
        I. Weapons
        II. Enemies
        III. Bosses
    4. Walkthrough
    5. FAQ's
    6. Conclusion
    
    ============================
    1. Introduction
    ============================
    
    Why attempt a challenge as daring this?  An even better question would be 
    why write a strategy guide about it, but I digress.  Trying to beat this game 
    with only a handgun and a knife is hard.  Don't read any further if you get 
    frustrated easily or if you have high blood pressure.  However, if you do 
    manage to pull it off, you'll have tremendous bragging rights and an 
    improved self-esteem.  Plus, it will give you something to do while your 
    waiting for Resident Evil 4 to come out (by the way, check back here when it 
    does, cuz you better believe there will be one awesome strategy guide on this 
    site written by yours truly).  
    
    This guide is written for Normal mode (Hard mode is possible, but there's 
    no way I am EVER doing that again. It took me nearly a week just to beat 
    it and I'm not recommending anyone else try it until they have completed 
    this walkthrough at least twice).  I am going to assume that you have 
    played the game at least once (hopefully more than that, otherwise you're 
    gonna have a pretty rough ride).  I will give a few puzzle solutions, but 
    if puzzle solutions is what you're looking for, you shouldn't even be 
    reading this, go find a normal walkthrough, or better yet, a puzzle 
    solution guide.
    
    ===========================
    2. Controls, Tips, and
    Crucial Knowledge
    ===========================
     +++++++++++
     I. Controls
     +++++++++++
    
    CONTROL STICK, CONTROL PAD - moves your character around
    
    C STICK - moves partner character around, press down hard to run and soft to 
    walk
    
    A BUTTON - confirms selection, examines surroundings, action, uses weapon when 
    R BUTTON is depressed
    
    X BUTTON - changes between characters
    
    Y BUTTON - displays inventory screen
    
    Z BUTTON - displays the map
    
    R BUTTON - draw your equipped weapon
    
    B BUTTON - cancels selection when in the inventory screen, hold down to run 
    
    START BUTTON - switches partner action between team and solo
    
    L BUTTON - changes targets while holding R BUTTON
    
     +++++++++++++++++
     II. Special Moves
     +++++++++++++++++
    
    I'm gonna assume that you already know how to do all of the basic stuff 
    (shooting, moving objects, etc.), so this section will mostly cover the 
    special tactics you will need to survive in this game.
    
    Dodging-
    
    Since you're not gonna have all those shiny weapons, you absolutely HAVE to 
    become the Zen master of dodging.  I'll cover specific dodging tactics in 
    the Enemies section.  As far as directions go, if I say dodge to the left, I 
    mean your character's left.
    
    Wait then Run-
    
    The Wait then Run technique, pioneered by such RE experts as A.REDFIELD, 
    states this: If a Hunter is running at you, you should run towards him, but 
    before you collide, you must stop.  The Hunter should shriek and then 
    perform his jump attack.  As soon as you hear the shriek, start running 
    forward and the hunter will jump right over you.  At this point you can 
    either run straight for the door (recommended), or turn around quickly and 
    get in some free shots as the hunter reorients himself.
    
    Recovery Items-
    
    Cling to every last herb like your life depended on it.  Don't heal until 
    you are in DANGER condition, unless you are fighting a very powerful enemy.
    
    Partner-
    
    Be sure to always have your partner on IDLE unless I say other wise.  This 
    will save valuable bullets, and it will make dodging enemies easier.  Try to 
    keep your partner's knife equipped so that he can defend himself but also so 
    that he doesn't waste bullets.  I will tell you to split up your characters 
    a lot in this walkthrough to make dodging easier.
    
      -----------------
      a. Weapon tactics
      -----------------
    
    Blam Blam Run- 
    
    This means take one or two shots at the enemy, then run around his weak
    side and a few steps away.  Now, hit the R BUTTON to quickly turn around and 
    repeat the whole process.  This only really works when you're taking on the 
    enemy one-on-one style. If you are surrounded or you have your partner 
    character with you, don't even attempt this because you'll only waste a lot of 
    time and more importantly health.  This tactic will mostly be used against 
    bosses.
    
    Using the knife- 
    
    The best way to use the knife without getting hit is to 
    stab the monster, turn, run a few steps back, repeat the process.  This will 
    only work in large rooms and long hallways.  Your first attempt at this will 
    probably get you bitten quite a few times, but don't get frustrated as it 
    takes practice to get the timing down.  I only recommend using the knife on 
    slow moving creatures like the regular zombies, or monsters that can be 
    injured easily such as the zombie dogs.
    
    Shoot Shoot Stab- 
    
    This tactic refers to taking a few shots at your enemy 
    until he is on the ground, and then running up and stabbing him to death 
    with your knife.  This is primarily used against zombies.
    
    =======================
    3. Weapons and Bestiary
    =======================
    ++++++++++
    I. Weapons
    ++++++++++
    
    KNIFE-
    Found- In Billy's possession, and in room 102 of the train
    
    The knife will mainly be used to kill slower enemies and enemies on the 
    ground.  You have to get up close and personal to use it, which means that 
    you will almost definitely take some damage.  The only positive thing about 
    using the knife is that it does not require any ammo to use.
    
    S.T.A.R.S. HANDGUN-
    Found- In Rebecca's possession at the start of the game.
    
    This is the weakest gun that you will be using in the game.  Its shots are 
    incredibly weak, but it will still work to take down any zombie you come up 
    against.
    
    ARMY HANDGUN-
    Found- In Billy's possession at the start of the game.
    
    A little bit stronger than Rebecca's handgun.  This is the handgun you will 
    use more often because Billy is more accurate with it and because of it's 
    strength.  Use it against weaker enemies. 
    
    CUSTOM HANDGUN-
    Found- Combine the handgun parts with the Army Handgun.
    
    It fire's much faster than the normal handguns and it is a bit more powerful 
    and a bit more accurate.  This is the best gun I will you let have during this 
    game.  It allows you to get headshots much more often so you will save 
    bullets if you use it. 
    
     +++++++++++
     II. Enemies 
     +++++++++++
    
    ZOMBIES- just about the only enemy you'll be able to kill often and with 
    ease.  Do not let yourself get surrounded, and you should be ok.  Their main 
    attack is grabbing you and biting you.  This doesn't cause too much damage 
    but enough bites will slowly kill you.  
    
    The best tactic is to just shoot at them until they fall to the ground, then 
    run up and knife them to death.  If you have to use the knife, stab down at 
    their legs to make them fall over, then stab their torsos.  To dodge them, 
    stand in one spot so that you can lure them to that spot and then quickly 
    run around them.
    
    CERBERUS- these zombie dogs are quick and ferocious.  They attack by jumping 
    up at you and knocking you over, or by biting your arm.  Both attacks do 
    little damage.  Never let 2 dogs surround you, or they will just take turns 
    hitting you while you struggle to get a shot in.
    
    The dogs' main weakness is that they can be knocked down very easily. One 
    shot or one stab should do the trick.  After you get them on the ground, you 
    can run up and knife them until they die, however, make sure that there is 
    not another dog in the room or you will get attacked by him.  To dodge a dog,
    run straight at him, and then quickly cut to the side just before you run 
    into each other. He should jump right past you.  Be sure to run in a zigzag 
    pattern as you run away so as not to get bitten from behind.
    
    LEECH ZOMBIE- Oy... Never, EVER, fight with these monsters. It will waste a 
    ton of ammo, ammo that you don't have, and you will lose a ton of health as 
    you constantly get hit and when they explode.  They attack by hitting you 
    with their arms from far away, and by grabbing you when they are up close.
    
    Dodging these guys is fairly easy.  When they first appear, they do a kind 
    of wiggly dance.  During this dance, they will not attack you, giving you 
    ample time to hightail it to the nearest door.  If you wait to long, you 
    will probably get bitten, so if you think you missed your chance, exit the 
    room and try again.
    
    LEECHES- don't even worry about these guys, just run by them.
    
    PLAGUE CRAWLERS-  These giant bugs can either hit you with your claws, or 
    jump up on you and bite you.  They are not all that powerful, but sometimes 
    their numbers can overwhelm you.
    
    If you and your partner both use your handguns, you can kill these guys 
    pretty quickly.  Mainly, you'll just dodge these guys because they're not 
    that fast.  The best way to do this is to run in a wide circle around them, 
    don't worry about getting to close because they have pretty slow reaction 
    times.
    
    CROWS- all these guys can do is scratch at you with their claws, and this 
    attack is very weak.  As long as you don't shoot at them, they will not 
    become hostile, so just run away whenever possible.
    
    GIANT SPIDERS-  These guys are a joke.  Don't fire a single shot at these 
    guys cuz it's much easier just to run around them.  They are so slow that 
    you'll probably make it to the exit door before they can turn around.  They 
    attack by running up to bite you and by spitting acid at you which can 
    poison you.
    
    ELEMINATORS- these monkeys are very quick, and they can climb walls.  They 
    can hit you with their claws, or they can jump on your back and start 
    slashing at you.
    
    These guys are tough, so tough that I would advise you not to fight them. 
    It can be possible if you take them on one at a time with your partner's 
    help, but you will take a lot of damage.  These guys are faster than you, so 
    dodge them by running in a zigzag pattern.
    
    HUNTERS-  Hunters should be avoided at all costs, they are very fast when 
    they are running, but even if you outrun them, they can catch up to you by 
    jumping at you.  They normally just stand next to you and slash you, but 
    they can also slash you while they are jumping and they can also pin you to 
    the ground and hurt you. 
    
    Blam Blam Run is recommended if you are forced to fight one of these guys.  To 
    dodge these guys, use the Wait then Run technique outlined above.
    
    LURKERS-  These guys have very slow reaction times. Just run right by them 
    and you'll be ok.  These guys can grab you with their tongues and swallow 
    you if you stand still for too long so just exit ASAP as soon as you see one 
    of these guys.
    
    You could just stand really far away and shoot at these guys but that's 
    generally a waste of ammo since these enemies disappear anyways as soon as 
    you leave the room.
    
     +++++++++++
     III. Bosses
     +++++++++++
    
    GIANT SCORPION-  
    This is a pretty easy fight.  The way to beat him is to aim your handgun down 
    at his face and only fire while he is coming up close to attack you.  Back up 
    against the back wall, move into the upper corner, and prepare for combat.  
    After a while, each shot you take will stun him, and if you time your shots 
    right, you will be able to stun him before he can injure you. Wait until you 
    are almost dead before you use your spray.  After his face turns green, pull 
    out your knife and aim it down to save ammo.  If you take too much damage 
    though, pull out your handgun again to finish the job.  If you are over in 
    the corner though, you will not take much damage.  Wait until his claws are 
    even with your feet before you stab him, this should make him recoil.
    
    Its attacks mainly consist of trying to hit you with its claws.  You will see 
    him draw his claws back before he does this, giving you a small amount of 
    time to stab him and hopefully pause his attacks.  He will also charge at 
    you, but if you are in the back of the room he will not do this.  Sometimes, 
    the scorpion will try to hit you with his stinger, but this attack is not 
    very powerful.  The last attack only happens when you damage the scorpion 
    greatly.  After a few stabs, the scorpion will flail its claws in pain and 
    if you are anywhere near them, you will be hit.  However, his claws don't 
    seem to hit you if you stay in the upper corner like I mentioned above.
    
    CENTIPEDE-  
    This will be the easiest fight you have in the game; you won't even need any 
    health items.  After you watch the cut scene, run to the alcove at the top of 
    the stairs.  If you stand in here you will be able to shoot at the boss, but 
    he won't be able to hit you.  Use the auto-targeting feature to keep up with 
    the bug, and only fire one or two shots so as not to waste bullets.  This 
    fight will take a really long time, but you won't lose any health at all in 
    the process.  One last thing, if you completely ignore me and try to take 
    the boss on one on one, don't use the knife because every time you get close 
    to the centipede its feet will hurt you.
    
    As I said, the centipede can hit you with its feat if you get too close.  It 
    can also run you over if you get in its way, or attack you with its claws.  
    As long as you stick to my strategy you won't get hurt. 
    
    GIANT BAT-  
    
    *Note* Sean Hayes recently informed me of a nice little glitch that allows 
    you to bypass this entire fight. Enjoy.
    
    "...on the giant bat in the church, just run right by it and into the save 
    room. When you leave the room, the bat will be dead/gone. So much for the 
    hardest fight in the game" (Hayes).
    
    Also note that I myself haven't tested this yet, so if this doesn't work
    then please accept my apologies.
    *End note*
    
    This will be the hardest fight in the game, and the one reason why I 
    recommend that you don't attempt this game on HARD mode.  You will waste SO 
    much ammo in this fight that you might not be able to finish the game.  
    About 1 out of every 3 shots you take will actually hit him, and you will 
    waste even more ammo when the smaller bats come down.  When the fight 
    starts, make your way over to the front door.  Here you will be able to see 
    a large portion of the room, and the bat will have a harder time picking 
    you up and carrying you across the room.  Only fire at him when you can 
    see him so as to conserve ammo, and be sure to aim up if he is above you.  
    When the smaller bats come down, make sure you are not targeting them.  
    If they give you too much trouble, pull out your knife, and start stabbing 
    upward until enough of them are gone for you to get a clear shot at the big 
    guy.
    
    Mostly, he will fly around and try to hit you with the claws on his wings.  
    This won't hurt you much, but he does it allot.  Another thing he will do is 
    pick you up and fly you to the middle of the room before finally dropping 
    you.  This attack can hurt you pretty badly, but he rarely does it if you 
    stay against the wall.  The small bats will bite you, but this does not 
    hurt much.  When the small bats do come, run to the other side of the room 
    so that they won't mess up your aiming too much.
    
    TYRANT 1 & 2-  
    Be sure that you have at least 2 full health items for this fight.  You're 
    gonna be using the Blam Blam Run technique for this battle, so be sure you 
    run around his left (your right) side.  Again, be sure you're running 
    around the side without the claw on it, or you will get hit.  If you are 
    really daring, you can use the knife for this fight.  Just run around his 
    weak side, stab him in the back, and then repeat this process. If you are 
    shooting him, shoot him 3 or 4 times before you take off running.  You 
    should run just as soon as he starts turning around, if you do this, he 
    will jump right past you. Now you can repeat the process. 
    
    If you run too far ahead of him, he will squat down and jump slash at you.  
    Try to run around his weak side if you see this happening.  To avoid it all 
    together, only run a few steps away from him.  Be careful when standing 
    behind him, or he will do a quick 180 slash and knock you to the ground.  
    If you are using the knife, be sure to only stab once, and then run away.  
    If you don't run around him quick enough, he will hit you with his weak 
    hand, so be quick.
    
    MARCUS-
    This fight won't be all that hard.  Just keep running around the room and 
    pause to shoot every now and then.
    
    He attacks you by hitting you with his arms and by picking you up and 
    strangling you.  Half way through the fight he will sprout tentacles that 
    he will try to hit you with.  If he grabs your partner, start shooting him 
    so that he will let go.
          
    
    QUEEN LEECH-
    Get really far away from it and hit it with your remaining handgun ammo.  
    If you run out, run up and use your knife on it.
    
    It attacks by tackling you and by spitting acid on you.  The best way to 
    avoid its attacks are to just stay away from it.  You can use the catwalks 
    around the room to stay away from it's reach.
    
    For the second part of the battle, use any handgun ammo you might have, or 
    just attack it with your knife.  You should have plenty of healing items 
    incase you get in trouble.
    
    ===========================
    4. Walkthrough
    ===========================
    
    *I will use a <Rebecca> or a <Billy> when I want you to use that character.
    **When I say "go to your right" I mean your character's right.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                      TRAIN
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    PASSENGER CAR
    Make sure you have your gun equipped, and head left through the unlocked 
    door.  You start with about 45 HANDGUN BULLETS.
    
    STAIRWELL CAR
    After the cinema, shoot the zombie to your left until he falls down, then 
    bolt for the door.  It should only take between 2-4 shots.
    
    CABIN HALLWAY
    Go through the first door you see on Rebecca's right.
    
    PASSENGER BEDROOM
    Be sure to pick up the HANDGUN AMMO by the beds, then leave.
    
    CABIN HALLWAY
    Go through the door next to the one you came out of.
    
    TRAIN SAVE ROOM
    Be sure you remember where this room is, cuz you'll want to save a lot during 
    this game.  For now, pick up the GREEN HERB and leave. 
    
    CABIN HALLWAY
    Run down to the end of the hall and examine the corpse on the floor.  You 
    should receive the TRAIN KEY that you can use to access the dining room.  
    After the cut scene, a dog will jump through the window.  Run as fast as you 
    can back to the stairwell car, dodging the other dog that crashes through 
    the window.  The dogs should be stunned when they first jump in, so as long 
    as you don't waste time, you should be able to make it out of there before 
    they can catch up to you.  Hug the right walls to avoid the dogs.
    
    STAIRWELL CAR
    Only shoot the zombies that get between you and the door, you don't have to 
    kill them.
    
    PASSENGER CAR
    Run to the end of the room and use your key to enter the room before the 
    zombie can wake up.
    
    KITCHEN STAIRWELL
    After the cut scene ends, head upstairs.
    
    DINING CAR
    Don't waste your ammo on this leech zombie, just turn and go back down the 
    stairs before he can attack you.  This will trigger a cut scene.  
    
    <Rebecca>
    
    Give Billy all of your handgun ammo and split up.  Use the ladder at the end 
    of the room. 
    
    PANTRY ROOF
    Walk to the end of the roof and examine the cables.  Repair the broken switch, 
    and Rebecca will be knocked into the...
    
    PANTRY
    Pick up the HANDGUN AMMO, the GREEN HERB, and the CONDUCTOR'S KEY, and send 
    them down the dumbwaiter.
    
    DINING CAR
    
    <Billy>
    
    Run downstairs.
    
    KITCHEN STAIRWELL
    Go through the newly unlocked door into the kitchen.  Use the dumbwaiter to 
    get all of the items from Rebecca upstairs.  Go back out the unlocked door.
    
    PASSENGER CAR
    If you can't run past the zombie, then shoot him until he falls and then use 
    your knife.
    
    STAIRWELL CAR
    You should probably try to kill all of the zombies in this car to make 
    subsequent trips easier.  If you get a chance to use the knife, use it and 
    save some ammo.  After your done, head into the passenger bedroom.
    
    CABIN HALLWAY
    Run until you see the screen change, then stop and wait for the dogs to 
    appear.  Don't shoot until they get close, and after you kill one, use the 
    knife on the other dog.  Stop off at the save room and save, your first boss 
    fight is coming up.  Investigate Edward's body to find some more HANDGUN AMMO.  
    After that, unlock the door near the end of the hall.
    
    CONDUCTOR'S OFFICE
    Leave the HERBS in this room so that Rebecca can mix them later.  Take the 
    BRIEFCASE with you, and head up the ladder.
    
    TRAIN BAR
    Ignore the cut scene and continue to the door at the end of the hall.
    
    CABIN HALLWAY 2
    Pick up the ICE PICK off of the cart and head through the only other door you 
    can go through.
    
    UPPER BEDROOM 1
    I know it's tempting to take the hunting gun, but you're gonna have to leave 
    it behind.  Unless you're chickening out on me.  Still reading? Good.  Pick up 
    the FIRST AID SPRAY and the HANDGUN AMMO.
    
    Leave whatever you want to behind, but organize your inventory like this-
    
    Handgun with ammo
    Knife
    Full healing item
    any other healing items you have with you
    
    CABIN HALLWAY 
    Head back to the bar.
    
    TRAIN BAR 
    Time for your first boss fight.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOSS 1- GIANT SCORPION
    CHARACTER- BILLY
    
    This is a pretty easy fight.  The way to beat him is to aim your handgun down 
    at his face and only fire while he is coming up close to attack you.  Back up 
    against the back wall, move into the upper corner, and prepare for combat.  
    After a while, each shot you take will stun him, and if you time your shots 
    right, you will be able to stun him before he can injure you. Wait until you 
    are almost dead before you use your spray.  After his face turns green, pull 
    out your knife and aim it down to save ammo.  If you take too much damage 
    though, pull out your handgun again to finish the job.  If you are over in 
    the corner though, you will not take much damage.  Wait until his claws are 
    even with your feet before you stab him, this should make him recoil.
    
    Its attacks mainly consist of trying to hit you with its claws.  You will see 
    him draw his claws back before he does this, giving you a small amount of 
    time to stab him and hopefully pause his attacks.  He will also charge at 
    you, but if you are in the back of the room he will not do this.  Sometimes, 
    the scorpion will try to hit you with his stinger, but this attack is not 
    very powerful.  The last attack only happens when you damage the scorpion 
    greatly.  After a few stabs, the scorpion will flail its claws in pain and 
    if you are anywhere near them, you will be hit.  However, his claws don't 
    seem to hit you if you stay in the upper corner like I mentioned above.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ****STATUS CHECK****
    
    You should have about: 
    100+ HANDGUN BULLETS left
    a GREEN and RED HERB downstairs
    maybe a lone GREEN HERB
    Hopefully a FIRST AID SPRAY
    a GREEN HERB in Rebecca's possession.
    between FULL HEALTH and YELLOW CAUTION hopefully.
    
    ****STATUS CHECK****
    
    Pick up the ICE PICK, BRIEFCASE, and grab the PANLE OPENER by the ladder. 
    Drop any extra healing items you have, and go down the ladder.
    
    CONDUCTOR'S OFFICE
    Leave through the door.
    
    CABIN HALLWAY
    Head back in the direction of the kitchen.
    
    STAIRWELL CAR
    Watch out for any zombies that might still be here, and go through the door.
    
    PASSENGER CAR
    Again, watch out for zombies and go through the door.
    
    KITCHEN STAIRWELL
    Go back to the dumbwaiter and send the ICE PICK up to Rebecca.
    
    PANTRY
    <Rebecca>
    
    Pick up the ice pick and use it to open the door.
    
    DINING CAR
    Quickly, hug the wall and head towards the stairs before the zombies can 
    reach you.
    
    KITCHEN STAIRWELL
    Reunite your team, and use the panel opener on the hatch in the corner.
    
    STORAGE CAR
    Be sure that Billy is in attack mode and kill the dogs. Grab the GOLD RING, 
    and combine it with the briefcase.  Now grab the FIRST AID SPRAY by the 
    shotgun shells and head through the door.
    
    REAR CAR
    Have one character stand by the panel and one by the hookshot.  When one 
    pulls the lever on the panel, switch to the other character and grab the 
    HOOKSHOT.  Leave through the door.
    
    STORAGE CAR
    Unlock the door at the opposite side and leave.
    
    KITCHEN STAIRWELL
    Make sure both characters are in attack mode.  As Rebecca, run until you are 
    several feet passed the refrigerator.  When the zombie pops out, you'll have 
    a character on each side and you should kill him.  Go to the STAIRWELL CAR.
    
    STAIRWELL CAR
    Kill any zombies that remain and have Billy use the HOOKSHOT at the window 
    by the door.  Before you go, make sure that Rebecca is on attack mode, Billy 
    has the briefcase, and that Billy has at least 2 free item slots.
    
    TRAIN ROOF 2
    Walk to the hole in the roof and drop down.
    
    ROOM 102
    Kill the zombie in here and pick up the jewelry box in the closet.  Examine 
    the jewelry box to get the SILVER RING and combine it with the BRIEFCASE.  
    Drop the HOOKSHOT if you have to, and pick up the other knife in the corner. 
    Switch back to Rebecca, and have her go up the stairs and pick up the GREEN 
    HERB there.  Switch back to Billy and try to leave.  After the cut scene, 
    switch to Rebecca, and go through the first door you see.  You should be in 
    the same room as Billy now.  Regroup, and have Rebecca pick up the HOOKSHOT. 
    Leave now.
    
    CABIN HALLWAY 2
    Run back to the train bar.
    
    TRAIN BAR
    Pick up the herbs you left here if you have room, but leave one spot open.
    
    CONDUCTOR'S OFFICE
    Have Rebecca mix the herbs here and take them with you.
    
    CABIN HALLWAY
    Arrange your items so that Billy has the card key, and use it to open the 
    door.
    
    ENGINE CAR
    Run to the door at the end.
    
    CONTROL ROOM
    Have Rebecca stay behind.
    
    <Billy>
    
    Grab the box of HANDGUN AMMO on the floor, and look under the cabinet for 
    another box.  Grab the MAGNETIC CARD and leave.
    
    ENGINE CAR
    Take off running and get to the door before the zombies can wake up.
    
    CABIN HALLWAY
    Go to the CONDUCTOR'S OFFICE, and use the ladder to take a detour to the 
    STAIRWELL CAR.
    
    STAIRWELL CAR
    Go through the door before the zombies can get you.
    
    PASSENGER CAR
    Just shoot Ed enough times to knock him down and then run past him and get to 
    the REAR CAR.
    
    REAR CAR
    Use the MAGNETIC CARD on the console near the door.  Here are the solutions 
    to both puzzles.
    
    36= 3333333339
    67= 7777777774
    81= 8888888889
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                              TRAINING FACILITY
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    
    TRAIN WRECK
    Pick up any healing items you can carry and make sure you have the HOOKSHOT.  
    You should be able to get out of there before the zombies get up.
    
    SEWER 
    Head to the ladder at the end of the path.
    
    MAIN HALL
    After the cinema, grab the HANDGUN AMMO from the table and have Rebecca mix 
    the herbs on the floor.  Save if you want to.  
    
    Organize your inventory exactly like this:
    
    Rebecca-
    HANDGUN
    KNIFE
    HANDGUN BULLETS
    
    Billy-
    HANDGUN
    KNIFE
    
    Go through the double doors on the East side of the room near the typewriter.
    
    DINING ROOM
    Stay where you are, and have Billy take the zombie on the upper side of the 
    screen while you shoot the zombie in front of you.  Investigate one of the 
    far tables to find some HANDGUN AMMO. leave through the only other unlocked 
    door.
    
    BOILER ROOM
    Head to the right down the hallway and go through the door.
    
    STORAGE ROOM
    Shoot the zombie in front of you and the one coming around the corner.  Take 
    the BLACK STATUE on the floor and head back to the main hall.
    
    MAIN HALL
    Go up the stairs and leave your BLACK STATUE by the large statue near the 
    double doors.  Head to the left, and go through the single door there.
    
    STUDY
    Grab the CRANK HANDLE from the cabinet, and get outa there quick before the 
    crows attack you.
    
    MAIN HALL
    Go through the double doors by the large statue.
    
    CLASSROOM
    In here, run to your left and go through the dingle door on this side of the 
    room.
    
    LIBRARY CORRIDOR
    Take out the zombies in this hallway, and head through the double doors.
    
    LIBRARY
    Pick up the MICROFILM A from the table on the far side of the room, and then 
    head to the lift.  Have Rebecca stand on the lift, while Billy uses the CRANK 
    HANDLE on the broken crank to the right of the lift.
    
    CLOCK ROOM
    <Rebecca>
    Quickly, make a sharp turn to her left and make a beeline for the HANDGUN 
    AMMO.  After you grab it, you should be able to hug the left wall and make 
    it to the door without being hit.
    
    SOUTH TERRACE
    Ignore the crows in this area and run straight to the herbs near the balcony 
    portion of the terrace.  Go to the other door.
    
    CAGE ROOM
    Go down the stairs on the left side of the area but don't go through the 
    first door.  Instead, go unlock the second door.  
    
    LIBRARY
    <Billy>
    Go out the door.
    
    LIBRARY HALL
    Immediately turn and shoot the zombie down, then use your knife to finish the 
    job.  Go through the door back to the classroom.
    
    CLASSROOM
    Go back to the main hall.
    
    MAIN HALL
    Head over to the right side of the room and go through the newly unlocked 
    door.
    
    CAGE ROOM
    Regroup with Rebecca and head up the stairs.  Make sure you give ALL of your 
    handgun bullets to Billy now. Go over to the cranks by the wall and raise 
    the cage.  Switch to Rebecca, climb down the ladder, and pick up the FIRE 
    KEY.  Uh oh, someone better find a giant rolled up newspaper and fast, it's 
    time for another boss fight.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOSS 2- GIANT CENTIPEDE
    CHARACTER- BILLY
    BULLETS- 45-60
    
    This will be the easiest fight you have in the game; you won't even need any 
    health items.  After you watch the cut scene, run to the alcove at the top of 
    the stairs.  If you stand in here you will be able to shoot at the boss, but 
    he won't be able to hit you.  Use the auto-targeting feature to keep up with 
    the bug, and only fire one or two shots so as not to waste bullets.  This 
    fight will take a really long time, but you won't lose any health at all in 
    the process.  One last thing, if you completely ignore me and try to take 
    the boss on one on one, don't use the knife because every time you get close 
    to the centipede its feet will hurt you.
    
    As I said, the centipede can hit you with its feat if you get too close.  It 
    can also run you over if you get in its way, or attack you with its claws.  
    As long as you stick to my strategy you won't get hurt. 
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ****STATUS CHECK****
    
    You should have AT LEAST:
    50+ HANDGUN BULLETS
    A GREEN-RED mix in Rebecca's possession
    several healing items downstairs
    both characters at FULL HEALTH (this one is a best case scenario, so don't 
    worry about it too much.)
    
    ****STATUS CHECK****
    
    Go downstairs and wait by the door I told you not to go in earlier.  Leave 
    Rebecca in the hallway, and send Billy in alone.
    
    ART ROOM
    Watch out for the 2 bugs in this room.  The goal is to get to the back of 
    the room, grab the WHITE STATUE, and get back out without getting hit.  
    Wait for the bugs to crawl up next to you, and then juke around them, 
    hugging the wall on the left side of the screen.  Grab the statue, and make 
    a big circle by hugging the other wall to get back out.
    
    CAGE ROOM
    Regroup with Rebecca, and head back out into the main hall.
    
    MAIN HALL
    Leave the WHITE STATUE by the BLACK STATUE, and head downstairs toward the 
    dining room.
    
    DINING ROOM
    Run to the red door and unlock it before the zombie can reach you.
    
    KITCHEN
    Grab the LIGHTER FLUID, and combine it with Billy's lighter.  Now, make your 
    way back up to the classroom.
    
    CLASS ROOM
    Head through the single door on your left.
    
    LIBRARY HALL
    Go unlock the fire door at the end of the hall and go inside.
    
    ASSISTANT'S OFFICE
    Push the table in the middle of the room so that it is under the moose head.  
    Press the red button to turn out the light, stand on top of the table, and 
    grab the IRON NEEDLE.  Now, look for the HANDGUN AMMO on the table, and head 
    back to the library.
    
    LIBRARY
    Go use Billy's lighter on the lamp by the locked door in the corner.  Leave 
    Rebecca here.
    
    SMALL LIBRARY
    <Billy>
    Quickly, hug the ledge, run over to step, and step up, you might have to 
    take a bite to do this.  You can now take out the zombies with your knife, 
    but watch out for their vomiting attack.  Push the shelf up here and grab 
    the BOOK OF GOOD.  Examine it to find the ANGEL WINGS.  Regroup with 
    Rebecca, and head back to the cage room where you fought the centipede.  
    You can leave the ANGEL WINGS in the main hall.
    
    CAGE ROOM
    You have 2 options from this point.  You can either send one member with the 
    IRON NEEDLE back to the clock room, or you can send both characters.  If you 
    send both characters, then the goal is to stay in the alcove and shoot both 
    of the Plague Crawlers until they die.  If you send one character, then be 
    prepared to do allot of dodging.  I recommend sending one character, because 
    you'll waste allot of healing items and ammo if you fight the bugs.  However, 
    if you are not good at dodging, you should probably send both characters.  
    I'll cover the dodging scenario, since the shooting scenario is pretty self 
    explanatory.  Leave Rebecca.
    
    SOUTH TERRACE
    <Billy>
    Run to the door, ignore the crows.
    
    CLOCK ROOM
    Hug the wall on your right and turn the corner there.  Run a little ways, 
    and go in-between the two bugs, straight to the clock.  Use the IRON NEEDLE, 
    and set the time to 8:15.  Do a quick turn, and follow the same route to get 
    out of the room.  Regroup with Rebecca, and head to the main hall.
    
    MAIN HALL
    Go through the other single door on this side of the room, but only send in 
    Billy.
    
    CONFERENCE ROOM
    Only shoot the zombies you have to so that you can make it to the fireplace 
    mantle, and grab the MICROFILM B.  Leave.
    
    MAIN HALL
    Regroup with Rebecca, and find the MICROFILM A if you left it somewhere.
    Head downstairs, and go through the door on the western side of the room.
    
    PROJECTOR HALL
    DO NOT for any reason enter the door on your left.  Go to the end of the 
    hall and through the door there.
    
    PROJECTOR ROOM
    Kill the zombies if you have to, and pick up the HANDGUN AMMO from the 
    front of the room.  Use the 2 microfilms on the projector to receive the 
    MO DISK.  Leave.
    
    PROJECTOR HALL
    Make sure you're controlling Rebecca, and get ready to run.  Hug the left 
    wall, and don't stop for anything.  Go around the left side of the leech 
    zombie, and get to the door before he can attack you.  Go to the classroom.
    
    CLASS ROOM
    Use the MO DISK on the podium up front, and enter the code it gives you on 
    the desks.  Go through the doors that just unlocked in this room.
    
    INFIRMARY HALL
    Kill the zombies, and have only Billy enter the first double doors that you 
    come to.  
    
    CHESS ROOM
    <Billy>
    Grab the HANDGUN BULLETS from the mantel, and move the big white chess 
    piece so that it looks like the chessboard on Marcus' desk.  After you get 
    the BOOK OF EVIL, examine it to find the BLACK WING, and then go back 
    outside.
    
    INFIRMARY HALLWAY
    Regroup with Rebecca, and go through the door at the end of the hall.
    
    INFIRMARY
    Kill the zombies in here, and grab the FIRST AID SPRAY, one of the BLUE 
    HERBS (use the other one if you were poisoned earlier), and put the GREEN 
    CHEMICAL in Rebecca's mixing set.  Go back to the main hall.
    
    MAIN HALL
    Grab the 2 statues and combine them with their corresponding wings.  Place 
    them on the large statue at the top of the stairs to cause the picture of 
    Marcus to rise up.  Split the 2 characters up, and have Billy go down the 
    stairs.
    
    BASEMENT CORRIDOR
    <Billy>
    Run to the left of the first spider, and he should drop down behind you.  
    After you turn the corner, hug the left wall and go around the second 
    spider.  To dodge the last spider, stay on the wall, and cut the corner 
    sharply.  Now, sprint to the door before he can turn around.
    
    BASEMENT OFFICE
    Switch to Rebecca, and use the same strategy to dodge past the spiders and 
    get to this room.  There is a GREEN HERB and a BLUE HERB in here for you to 
    take.  Go to the other door.
    
    HOLDING CELL
    Have Billy give Rebecca a lift up to the ventilation shaft.  Switch back to 
    Billy, and make your way past the spiders again, through the first floor 
    dining room, and into the boiler room.  Switch back to Rebecca.
    
    TORTURE ROOM
    <Rebecca>
    Head over to the power regulator and press the buttons in this order:
    
    UP, UP, DOWN, UP, UP
    
    BOILER ROOM
    <Billy>
    After the cut scene, head past the boilers, pick up all the herbs you can 
    carry, and go down the stairs.
    
    ANIMAL PUZZLE ROOM
    Run as fast as you can, and in a zigzag pattern.  Turn the corner very 
    sharply, take another right, and go through the door.
    
    B2 SAVE ROOM
    Regroup with Rebecca, and make sure that both characters are on attack mode.  
    Leave the room.
    
    ANIMAL PUZZLE ROOM
    Stay by the door, and take on the Eliminators as they come to you.  Because 
    the hall is so narrow, the monkeys will not be able to gang up on you, and 
    you can normally kill all 3 of them while taking very little damage.  Pick 
    up the HANDGUN AMMO, and go over to the animal statue puzzle.  Light the 
    statues in this order:
    
    deer, wolf, horse, tiger, snake, eagle.
    
    Go through the doorway, and take the first door.
    
    BASEMENT BUNKS
    Get the HANDGUN AMMO and the UNITY TABLET and leave.
    
    ANIMAL PUZZLE ROOM
    Go through the door near the one where you found Rebecca.
    
    CAVE HALL
    Run right under the spiders, and enter the first door you see.
    
    WATER FALL ROOM
    Walk around the right side of the Plague Crawlers and grab the LOCKER KEY.  
    Now, run back around them, and out the door.
    
    CAVE HALL
    Run to the end of the hall and go through the doors.
    
    ARMORY
    Go up the stairs and grab the HANDGUN AMMO.  Now, use the key you found on 
    the locker in this room to receive the DURILIUM CASE.  Input this code into 
    the top of the case:
    
    385
    
    Combine the HANDGUN PARTS with Billy's handgun to receive the CUSTOM 
    HANDGUN.  Leave Rebecca up here, and take Billy down the stairs.  Make sure 
    Billy has a lot of ammo and healing items for this next part.  Switch back 
    and forth between Billy and Rebecca to solve this puzzle, and start a cut 
    scene.  Stay where you are when the Hunters attack you.  Immediately start 
    shooting as soon as the first drops down.  With the speed of your new 
    handgun, you should be able to knock the Hunter down.  Now run up to him 
    and aim down to finish the job.  Run back to the button, and wait for the 
    second Hunter to appear.  When he does, shoot him once or twice to get his 
    attention, then use the "Wait then Run" tactic outlined above.  When he 
    jumps over you, turn around and start shooting him in the back until he 
    dies.  Grab the WATER KEY, regroup with Rebecca, and get the heck outa 
    there.
    
    CAVE HALL
    Dodge past the spiders and run up the stairs.  You will probably get 
    poisoned while running up the stairs.  Go back through the main hall to the 
    cage room.
    
    CAGE ROOM
    Make sure Rebecca has the WATER KEY, and leave Billy here.
    
    ART ROOM
    Use the same tactics as earlier to get around the bugs and unlock the door.
    
    SECURITY ROOM HALL
    Take the first door you see here.
    
    SECURITY ROOM
    Turn to your left, and run right past the leech zombie.  Pick up the VISE 
    HANDLE and get outa there before the leech zombie can grab you.
    
    SECURITY ROOM HALL
    Run down the hall, ignore the leech zombie, and go through the next door 
    you come to.
    
    PIANO BAR
    Switch back to Billy.
    
    CAGE ROOM
    <Billy>
    Go into the art room.
    
    ART ROOM
    Run past the Plague Crawlers, and go through the door.
    
    SECURITY ROOM HALL
    Hug the wall, and make your way to the bar.  You'll probably take a bite.
    
    BAR
    Have Billy play the piano, and when the wall rises, send Rebecca in to grab 
    the battery.  When the wall closes down, have Billy play the piano again 
    so that Rebecca can get out.  Leave Rebecca here, and make sure that Billy 
    has the VISE HANDLE, and 3 free item slots.
    
    SECURITY ROOM HALL
    If you're quick, you can make it around the leech zombie, and to the door 
    at the end of the hall.
    
    VISE ROOM HALLWAY
    Turn right, and go up the hallway and through the door.
    
    VISE ROOM
    Kill the zombie to your right and go over to the vise.  Use the VISE HANDLE, 
    grab the OBIDIENCE TABLET, and get outa there.  
    
    VISE ROOM HALLWAY
    Head to the other door in this hall and go through it.
    
    WORK ROOM
    Grab all the goodies in this room and leave.
    
    VISE ROOM HALLWAY
    Run past the leech zombie in here and the one in the next hallway and go 
    back to the art room.
    
    ART ROOM 
    Cross to the left side of the room and go around the Plague Crawlers to the 
    door.  Once outside, switch back to Rebecca.
    
    BAR
    <Rebecca>
    Leave.
    
    SECURITY ROOM HALL
    Turn quickly and run to the door.
    
    ART ROOM
    Use the same strategy you did with Billy to get out of this room.
    
    CAGE ROOM
    Equip your knives and head upstairs.  Stay at the top of the stairs and get 
    close to the end of the alcove.  When the bugs come up, aim down and start 
    stabbing them.  Go through the double doors.
    
    OBSERVATORY
    Pick up the HANDGUN AMMO and drop any healing items that Rebecca and Billy 
    might be holding.  Go down and place the 2 tablets in their rightful places.  
    Go back to the main hall.
    
    MAIN HALL
    Leave Rebecca, and go back down the basement corridor, past the spiders and 
    enter the now unlocked door on the right.  All you have to do in this room 
    is grab the HANDGUN AMMO before the zombies wake up, and then head back up 
    to the main hall.  Go out the now unlocked front door.
    
    FRONT PORCH
    Go over to the elevator and place the battery in the slot near the elevator.  
    Now, push the box across the porch and over to the column.  Climb on top of 
    it and pick up the DISCIPLINE TABLET.  Go back to the main hall.
    
    MAIN HALL
    The task now becomes moving all of the healing items that you left, in here 
    and in other places that are safe to go back to, into the observatory.  Also 
    move the HOOKSHOT there.
    
    OBSERVATORY
    Once all that is done, put the last tablet into its spot, and watch the cut 
    scene.  After the cut scene, arrange your inventory like this and go out the 
    door:
    
    BILLY-
    CUSTOM HANDGUN
    ALL HANDGUN AMMO
    KNIFE
    FULL HEALING ITEM
    FULL HEALING ITEM
    FULL HEALING ITEM
    
    REBECCA-
    HANDGUN
    KNIFE
    SINGLE GREEN HERB
    HOOKSHOT
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                  CHURCH / LAB
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    
    CHURCH YARD
    Run across the bridge and go into the little hut on the right.  Have 
    Rebecca stand in the top left corner and leave her there.  Go through the 
    front door.
    
    CHAPEL
    Go through the door in the upper right corner.
    
    CHURCH OFFICE
    SAVE! SAVE! SAVE! SAVE!
    
    CHAPEL
    Time for another boss fight. Oh Boy.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOSS 3- GIANT BAT
    CHARACTER- BILLY
    BULLETS- ???
    
    *Note* Sean Hayes recently informed me of a nice little glitch that allows 
    you to bypass this entire fight. Enjoy.
    
    "...on the giant bat in the church, just run right by it and into the save 
    room. When you leave the room, the bat will be dead/gone. So much for the 
    hardest fight in the game" (Hayes).
    
    Also note that I myself haven't tested this yet, so if this doesn't work
    then please accept my apologies.
    *End note*
    
    
    This will be the hardest fight in the game, and the one reason why I 
    recommend that you don't attempt this game on HARD mode.  You will waste SO 
    much ammo in this fight that you might not be able to finish the game.  
    About 1 out of every 3 shots you take will actually hit him, and you will 
    waste even more ammo when the smaller bats come down.  When the fight 
    starts, make your way over to the front door.  Here you will be able to see 
    a large portion of the room, and the bat will have a harder time picking 
    you up and carrying you across the room.  Only fire at him when you can 
    see him so as to conserve ammo, and be sure to aim up if he is above you.  
    When the smaller bats come down, make sure you are not targeting them.  
    If they give you too much trouble, pull out your knife, and start stabbing 
    upward until enough of them are gone for you to get a clear shot at the big 
    guy.
    
    Mostly, he will fly around and try to hit you with the claws on his wings.  
    This won't hurt you much, but he does it allot.  Another thing he will do is 
    pick you up and fly you to the middle of the room before finally dropping 
    you.  This attack can hurt you pretty badly, but he rarely does it if you 
    stay against the wall.  The small bats will bite you, but this does not 
    hurt much.  When the small bats do come, run to the other side of the room 
    so that they won't mess up your aiming too much.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ****STATUS CHECK****
    
    Hopefully, you have AT LEAST:
    80 HANDGUN BULLETS
    a GREEN HERB on Rebecca
    one or two+ HEALING ITEMS back at the observatory
     
    ****STATUS CHECK****
    
    Switch back to Rebecca, and enter the chapel.  Now, use your HOOKSHOT to 
    reach the hole in the roof.
    
    CHURCH ROOF
    Run to the end and climb down the ladder.
    
    CHURCH YARD
    Pull the switch to restart the elevator.  Combine the RED HERB with the 
    GREEN HERB in your inventory, and then open the gate.  Switch back to Billy, 
    leave the chapel, and meet up with Rebecca.  Go down the elevator. Don't 
    forget to divvy up your handgun ammo too.
    
    LAB HALL
    Head down the hall and go through the door on the left.
    
    CHURCH LIBRARY
    Split your ammo up, and make sure that Billy is in attack mode.  Leave him 
    over by the typewriter, and use the HOOKSHOT to get Rebecca up to the second 
    floor.
    
    UPPER RESEARCH ROOM
    Run forward, and watch out for the leech zombie.  Hug the shelves, and run 
    around it over to the glowing vending machine-like thing to pick up the 
    LEECH CAPSULE.  Dodge around the zombie again, and exit the room.
    
    UPPER HALLWAY
    Hit the switch next to you.  Go down the hall and into the first unlocked 
    door you come to.
    
    UPPER CABLE CAR
    Grab the GREEN HERB and leave your HOOKSHOT in here. Leave.
    
    UPPER HALLWAY
    Go through the door at the end of the hall.
    
    GAS CHAMBER
    Kill the zombie on the ground with your knife.  Get the RED CHEMICAL, and 
    combine it with the GREEN CHEMICAL and the LEECH CAPSULE to get the BLUE 
    LEECH CHARM.  Go through the other door in this room.
    
    OPERATING ROOM
    Make sure you kill all of the zombies in here.  Grab the FIRST AID SPRAY from 
    the shelf, and then send the BLUE LEECH CHARM down to Billy.
    
    CHURCH LIBRARY
    <Billy>
    You should find a dead zombie at your feet.  Leave.
    
    LAB HALL
    Cut the corner, and dodge to the right around the leech zombie.  Pick up the 
    herbs if you have some room, otherwise hit the door running.
    
    MARCUS' OFFICE
    examine the desk to find HANDGUN AMMO.  Take the INPUT REGULATOR COIL and go 
    out the other door.
    
    MARCUS' ART ROOM
    Only kill the zombies if you have to.  Take the GREEN LEECH CHARM and go back 
    to the church library. You should be able to dodge the zombie in this large, 
    empty room.
    
    CHURCH LIBRARY
    Send the charm up to Rebecca.
    
    OPERATING ROOM
    <Rebecca>
    Pick up the charm and use it on the other door in that room.
    
    BODY ROOM
    Kill the 2 zombies in here with your knife.  There's some HANDGUN AMMO on 
    the table, get that and the STERILIZING AGENT, then go back to the gas 
    chamber.
    
    GAS CHAMBER
    Use the STERILIZING AGENT.  Go into the gas chamber and pick up the BREEDING 
    ROOM KEY.  Get outa there quick.  It should take the zombie a long time to 
    get up, and you can easily run around the other zombie in the room.  Go back 
    to the upper hallway and unlock the door there.
    
    BREEDING ROOM
    Run past the Hunters by hugging the far wall on the left and making a 
    large loop to the back of the room.  Quickly grab the DIAL and exit the 
    room by hugging the same wall. Go back to the OPERATING ROOM.
    
    OPERATING ROOM
    Send the DIAL down to Billy.
    
    CHURCH LIBRARY
    <Billy>
    Grab the DIAL and exit the room.  
    
    LAB HALL
    Dodge past the leech zombie again and go to the only door you haven't been 
    through yet.  Place the DIAL here, and input the combination: 4863.
    
    LOWER CABLE CAR
    Go to the wall on the left, and hit the switch here.  Now, switch back to 
    Rebecca, and bring her to the upper portion of this room.  Grab the 
    HOOKSHOT and go down the ladder.  Grab the OUTPUT REGULATOR COIL on the 
    ground and get the other coil from Billy.  Use the HOOKSHOT in the corner 
    of this room to go upstairs.
    
    CABLE CAR CONTROL ROOM
    Use both of your coils, exit out the door, and head back down the ladder.
    
    LOWER CABLE CAR
    Before you do anything, rearrange your items like so:
    
    Rebecca:
    CUSTOM HANDGUN
    HANDGUN AMMO, all of it
    1 full healing item
    KNIFE
    
    Billy:
    REBECCA'S HANDGUN
    KNIFE
    every other healing item you have left
    
    Now, try to enter the cable car.  After the cut scene, ignore the leech 
    zombie and head back up the ladder.  Go into the control room, and fix the 
    coils again.  Go back down the ladder, evade the leech zombie, and board 
    the cable car.
    
    CABLE CAR
    Hit the switch at the front of the car and go for a ride.  When the car 
    stops, exit.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                       THE FACTORY
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    
    CABLE CAR STATION
    There are 2 GREEN HERBS here that you should mix together.  Now, head up 
    the stairs and go through the double doors.
    
    TURNTABLE ACCESS
    Hehe this place looks a little familiar doesn't it?  Anyway, head to the 
    lift at the far side of the room and ride it down.  Run along the catwalk 
    and go through the door at the end.
    
    SURVEILANCE HALL
    Run to the end of the hall and pick up the FACTORY KEY.  2 Hunters will 
    surprise you on your way out, but you can dodge around them to either side 
    and hit the door running.
    
    TURNTABLE ACCESS
    Ride the lift back up and head through the single door on your left.
    
    FACTORY CONTROL ROOM
    YAY!!! Precious HANDGUN AMMO, it's been a while. Use your new key at the 
    control panel and also grab the FIRST AID SPRAY in the cabinet.  You should 
    definitely save here, even if you've saved recently.  A boss fight is coming 
    up and you might die the first few times you try it.
    
    TURNTABLE ACCESS
    Hop on the ole turntable and head down to the lab.... ahh memories.
    
    LAB TURNTABLE ROOM
    Before you head over to Enrico's elevator, turn around and head over to the 
    locked elevator behind the turntable.  Leave one of your healing items here.  
    Now, make your way across the room to trigger the cut scene with Enrico.  
    Grab the ELEVATOR KEY, and head back to the other elevator.  Use your key 
    here, and prepare to fight the TYRANT.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOSS 4- TYRANT 1
    CHARACTER- REBECCA
    BULLETS- 30-40
    
    Be sure that you have at least 2 full health items for this fight.  After 
    the fight starts, pick up the FIRST AID SPRAY you should have left over 
    here.  You're gonna be using the Blam Blam Run technique for this battle, 
    so be sure you run around his left (your right) side.  Again, be sure you're 
    running around the side without the claw on it, or you will get hit.  If 
    you are really daring, you can use the knife for this fight.  Just run 
    around his weak side, stab him in the back, and then repeat this process. 
    If you are shooting him, shoot him 3 or 4 times before you take off running.  
    You should run just as soon as he starts turning around, if you do this, he 
    will jump right past you. Now you can repeat the process. 
    
    If you run too far ahead of him, he will squat down and jump slash at you.  
    Try to run around his weak side if you see this happening.  To avoid it all 
    together, only run a few steps away from him.  Be careful when standing 
    behind him, or he will do a quick 180 slash and knock you to the ground.  
    If you are using the knife, be sure to only stab once, and then run away.  
    If you don't run around him quick enough, he will hit you with his weak 
    hand, so be quick.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ****STATUS CHECK****
    
    You should have about: 
    100 HANDGUN BULLETS
    1 or 2 FULL HEALING ITEMS
    
    ****STATUS CHECK****
    
    Head into the elevator, and take it to the 2nd floor.
    
    FACTORY CAT WALK
    Run to the barrel and grab the HANDGUN AMMO.  Do a quick turn, and run back 
    to the elevator.  Go down to the 4th floor.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                  TREATMENT PLANT
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    
    PLANT BRIDGE
    After the cut scene, take the door at the end of the bridge.
    
    PLANT POWER ROOM
    Take the HANDGUN AMMO in this room and solve the puzzle.  Take the lift 
    down.
    
    LOWER GENERATOR ROOM
    Dodge the zombies in this room by running past the first one, and going in 
    between the next 2.  Pick up the herbs on your way out.
    
    LEECH CATWALK
    Run down to the corner.  You'll see a leech zombie, but if you move fast 
    enough you can go right past him and into the door at the end of the hall.
    
    POOL TABLE ROOM
    Go around the zombie and down the stairs.
    
    FORKLIFT ROOM
    Leave the herbs here, and head out the other door in this room.
    
    BOX PUZZLE ROOM
    Head through the door in front of you.
    
    BOX PUZZLE STAIRWELL
    Go down the stairs and through the door.
    
    DISPOSAL ROOM
    After you meet up with Billy again, exchange guns and head back upstairs.
    
    BOX PUZZLE ROOM
    Solve the puzzle, and grab the HANDLE on the other side of the pool.  Give 
    Billy all of the ammo, and split up. Head back up to the leech catwalk with 
    the HANDLE.
    
    LEECH CATWALK
    Quickly run past the leech zombie and use the HANDLE to open the door.
    
    BACKUP GENERATOR ROOM
    Head to the far left corner and prepare for some fighting.  Shoot and stab 
    all the zombies till the room is no longer a threat.  Switch back to 
    Rebecca and make your way to this room, dodging the leech zombie in the 
    same way.  Pick up the HANDGUN AMMO, and take both characters up the ladder.
    
    UPPER GENERATOR ROOM
    Kill the zombie. Grab the herbs and put the red chemical in Rebecca's mixing 
    set. Go back downstairs.
    
    BACKUP GENERATOR ROOM
    Split up the characters and take Billy through the door here.
    
    HUNTER HALLWAY
    <Billy>
    Use the wait, then run technique to get past the hunters and through the 
    door at the end.
    
    PLANT LODGINGS
    Grab the HANDGUN AMMO and the healing items if you need them. Switch back 
    to Rebecca and take her to this room in the same fashion.  Go through the 
    other door.
    
    LEECH STAIRWAY
    Go down the stairs and through the door.
    
    SEWER CATWALK
    Don't stop running, even if a Lurker jumps up at you.
    
    GONDOLA ROOM
    Kill the zombies up here, and give all of your ammo and healing items to 
    Billy. Leave Rebecca here, and take Billy down the lift.
    
    TYRANT ROOM
    Run around the other side of the room to start the fight with the Tyrant.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOSS 5- TYRANT 2
    CHARACTER- BILLY
    BULLETS- 40-50
    
    This fight will be allot like the first one only longer so I'm gonna repeat 
    what I said earlier.
    
    Be sure that you have at least 2 full health items for this fight.  You're 
    gonna be using the Blam Blam Run technique for this battle, so be sure you 
    run around his left (your right) side.  Again, be sure you're running 
    around the side without the claw on it, or you will get hit.  If you are 
    really daring, you can use the knife for this fight.  Just run around his 
    weak side, stab him in the back, and then repeat this process. If you are 
    shooting him, shoot him 3 or 4 times before you take off running.  You 
    should run just as soon as he starts turning around, if you do this, he 
    will jump right past you. Now you can repeat the process. 
    
    If you run too far ahead of him, he will squat down and jump slash at you.  
    Try to run around his weak side if you see this happening.  To avoid it all 
    together, only run a few steps away from him.  Be careful when standing 
    behind him, or he will do a quick 180 slash and knock you to the ground.  
    If you are using the knife, be sure to only stab once, and then run away.  
    If you don't run around him quick enough, he will hit you with his weak 
    hand, so be quick.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ****STATUS CHECK****
    
    You should have about: 
    130 HANDGUN BULLETS
    1 or 2 FULL HEALING ITEMS
    
    ****STATUS CHECK****
    
    Head to the end of the room and hit the switch here.  A ladder will lower 
    down and you should go up it.
    
    UPPER TYRANT ROOM
    Find the MOTHERBOARD and make your way back to Rebecca.
    
    GONDOLA ROOM
    Split up your ammo and healing items, and send Rebecca on the gondola.
    
    FLOODGATE CONTROL
    Hit the switch in this room and then leave.
    
    INDUSTRIAL WATER ROOM
    The bug in this room should be easy to dodge as long as you run in wide 
    circles around them.  Grab the industrial water and the blue chemical and 
    mix it all together to get the BATERY FLUID.  Go down the stairs in this 
    room.
    
    INSECT ROOM
    Switch back to Billy
    
    GONDOLA ROOM
    <Billy>
    Head down the lift and go through the only door you haven't been through in 
    the TYRANT ROOM.
    
    DAM BRIDGE
    Grab the herbs here and head across the bridge. If a Lurker jumps up, just 
    run right by him.
    
    TURBINE ROOM
    Only kill the zombies if you have to.  Grab the HANDGUN AMMO and go through 
    the door.
    
    INSECT ROOM
    Give  Rebecca a boost to get the BATTERY.  Run back up the stairs before 
    the bugs can get you.
    
    INDUSTRIAL WATER ROOM
    Quickly run to the only door you haven't been to yet.
    
    DISPOSAL ROOM
    Head back up to the forklift room
    
    FORKLIFT ROOM
    Use the BATTERY here and get the KEYCARD.  You should go save now.  Head back 
    to the TURBINE ROOM.
    
    TURBINE ROOM
    Use the KEYCARD and go through the door.
    
    FINAL HALL
    Organize your inventory so that each character is loaded down with ammo 
    and healing items.
    
    MARCUS ROOM
    Time for a boss fight
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOSS 6- DR MARCUS
    CHARACTER- BOTH
    BULLETS- 90-120
    
    This fight won't be all that hard.  Just keep running around the room and 
    pause to shoot every now and then.
    
    He attacks you by hitting you with his arms and by picking you up and 
    strangling you.  Half way through the fight he will sprout tentacles that 
    he will try to hit you with.  If he grabs your partner, start shooting him 
    so that he will let go.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ****STATUS CHECK****
    
    You should have about: 
    50-75 HANDGUN BULLETS
    3 FULL HEALING ITEMS
    
    ****STATUS CHECK****
    
    After the fight, grab the 2 keys off the ground and use them at the big door.
    
    ELEVATOR SAVE ROOM
    Save and grab the herbs, FIRST AID SPRAYS, and HANDGUN AMMO.  Make sure that 
    every item slot is full with healing items and ammo.
    
    HELIPORT
    This is it, I hope you have enough ammo, healing items, and luck to finish 
    the game.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOSS 7- QUEEN LEECH
    CHARACTER- BOTH
    BULLETS- unknown
    
    Get really far away from it and hit it with your remaining handgun ammo.  
    If you run out, run up and use your knife on it.
    
    It attacks by tackling you and by spitting acid on you.  The best way to 
    avoid its attacks are to just stay away from it.  You can use the catwalks 
    around the room to stay away from it's reach.
    
    For the second part of the battle, use any handgun ammo you might have, or 
    just attack it with your knife.  You should have plenty of healing items 
    incase you get in trouble.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ****STATUS CHECK****
    
    CONGRATS!!! you just beat the game using only a handgun and your knife!
    
    ****STATUS CHECK****
    
    ===========================
    5. FAQs
    ===========================
    
    Q. Can I host this guide on my site?
    
    A. Sure if I like ya.  Seriously though, if you want to host it send me a 
    polite e-mail outlining your intentions, and be sure to give me credit if I 
    respond with a yes.
    
    Q.  Will you make a guide like this for the other Resident Evil games?
    
    A.  If I get a lot of requests, then yeah I'll make some more Handgun 
    walkthroughs.  I'll even write some for the older games if you ask me to.
    
    ===========================
    6. Conclusion
    ===========================
    
    Thanks go out to...
    
    	CJayC: For maintaining this site and hosting this guide.
    
    	You for reading this guide
    
    	Capcom for making the game
    
          Sean Hayes for contirbuting to the giant bat section.
    
    This document is protected by international copyright laws. Do not plagiarize 
    this guide. All copyrights not mentioned in this guide are respected. If you 
    would like to contribute, I will credit you.
    
    You can contact me at:
    
    Email: georgewilson288@hotmail.com