****************************************************************************
        A Resident Evil 0 Handgun/knife Strategy Guide and Walkthrough
			         Written by Skillet05
			          Version 1.1 2004
	     This FAQ can be found at http://www.gamefaqs.com
****************************************************************************

This is my handgun/knife strategy guide for Resident Evil 0. Version 1.1

If you have any questions about the game that are not answered in this guide,
You can contact me at: georgewison288@hotmail.com. 

Please read the entire document before you send me any questions.

CONTAINS SPOILERS!!!!!!  I'll try not to let too much slip, but there 
probably will be a few spoilers here and there.  However, this guide will 
assume that you have completed the game at least once, so spoilers should not 
be that big of a deal for you.

This guide is copyright 2003 Skillet05. Don't post this guide on your 
website without first contacting me, and getting my OK. Don't Print this 
document and use it for profit or post it anywhere with your name on it. If
any of the above conditions are violated; my lawyer will hunt you down 
quicker than you can say Resident Evil kicks @$$.

All Concepts related to the Resident Evil series are copyright by Capcom.
____________________________________________________________________________

+++++++++++++
Updates
+++++++++++++

June 8, 2003 Version 1.0- Completed the whole guide.  I won't make any more 
updates unless I have to.

January 20, 2004 Version 1.1- I was given a nice little tip by Sean Hayes on 
how to easily bypass the giant bat boss.
____________________________________________________________________________ 

=============================
Table Of Contents
=============================

1. Introduction
2. Controls/tips
    I. Controls
    II. Special moves
3. Weapons and Bestiary
    I. Weapons
    II. Enemies
    III. Bosses
4. Walkthrough
5. FAQ's
6. Conclusion

============================
1. Introduction
============================

Why attempt a challenge as daring this?  An even better question would be 
why write a strategy guide about it, but I digress.  Trying to beat this game 
with only a handgun and a knife is hard.  Don't read any further if you get 
frustrated easily or if you have high blood pressure.  However, if you do 
manage to pull it off, you'll have tremendous bragging rights and an 
improved self-esteem.  Plus, it will give you something to do while your 
waiting for Resident Evil 4 to come out (by the way, check back here when it 
does, cuz you better believe there will be one awesome strategy guide on this 
site written by yours truly).  

This guide is written for Normal mode (Hard mode is possible, but there's 
no way I am EVER doing that again. It took me nearly a week just to beat 
it and I'm not recommending anyone else try it until they have completed 
this walkthrough at least twice).  I am going to assume that you have 
played the game at least once (hopefully more than that, otherwise you're 
gonna have a pretty rough ride).  I will give a few puzzle solutions, but 
if puzzle solutions is what you're looking for, you shouldn't even be 
reading this, go find a normal walkthrough, or better yet, a puzzle 
solution guide.

===========================
2. Controls, Tips, and
Crucial Knowledge
===========================
 +++++++++++
 I. Controls
 +++++++++++

CONTROL STICK, CONTROL PAD - moves your character around

C STICK - moves partner character around, press down hard to run and soft to 
walk

A BUTTON - confirms selection, examines surroundings, action, uses weapon when 
R BUTTON is depressed

X BUTTON - changes between characters

Y BUTTON - displays inventory screen

Z BUTTON - displays the map

R BUTTON - draw your equipped weapon

B BUTTON - cancels selection when in the inventory screen, hold down to run 

START BUTTON - switches partner action between team and solo

L BUTTON - changes targets while holding R BUTTON

 +++++++++++++++++
 II. Special Moves
 +++++++++++++++++

I'm gonna assume that you already know how to do all of the basic stuff 
(shooting, moving objects, etc.), so this section will mostly cover the 
special tactics you will need to survive in this game.

Dodging-

Since you're not gonna have all those shiny weapons, you absolutely HAVE to 
become the Zen master of dodging.  I'll cover specific dodging tactics in 
the Enemies section.  As far as directions go, if I say dodge to the left, I 
mean your character's left.

Wait then Run-

The Wait then Run technique, pioneered by such RE experts as A.REDFIELD, 
states this: If a Hunter is running at you, you should run towards him, but 
before you collide, you must stop.  The Hunter should shriek and then 
perform his jump attack.  As soon as you hear the shriek, start running 
forward and the hunter will jump right over you.  At this point you can 
either run straight for the door (recommended), or turn around quickly and 
get in some free shots as the hunter reorients himself.

Recovery Items-

Cling to every last herb like your life depended on it.  Don't heal until 
you are in DANGER condition, unless you are fighting a very powerful enemy.

Partner-

Be sure to always have your partner on IDLE unless I say other wise.  This 
will save valuable bullets, and it will make dodging enemies easier.  Try to 
keep your partner's knife equipped so that he can defend himself but also so 
that he doesn't waste bullets.  I will tell you to split up your characters 
a lot in this walkthrough to make dodging easier.

  -----------------
  a. Weapon tactics
  -----------------

Blam Blam Run- 

This means take one or two shots at the enemy, then run around his weak
side and a few steps away.  Now, hit the R BUTTON to quickly turn around and 
repeat the whole process.  This only really works when you're taking on the 
enemy one-on-one style. If you are surrounded or you have your partner 
character with you, don't even attempt this because you'll only waste a lot of 
time and more importantly health.  This tactic will mostly be used against 
bosses.

Using the knife- 

The best way to use the knife without getting hit is to 
stab the monster, turn, run a few steps back, repeat the process.  This will 
only work in large rooms and long hallways.  Your first attempt at this will 
probably get you bitten quite a few times, but don't get frustrated as it 
takes practice to get the timing down.  I only recommend using the knife on 
slow moving creatures like the regular zombies, or monsters that can be 
injured easily such as the zombie dogs.

Shoot Shoot Stab- 

This tactic refers to taking a few shots at your enemy 
until he is on the ground, and then running up and stabbing him to death 
with your knife.  This is primarily used against zombies.

=======================
3. Weapons and Bestiary
=======================
++++++++++
I. Weapons
++++++++++

KNIFE-
Found- In Billy's possession, and in room 102 of the train

The knife will mainly be used to kill slower enemies and enemies on the 
ground.  You have to get up close and personal to use it, which means that 
you will almost definitely take some damage.  The only positive thing about 
using the knife is that it does not require any ammo to use.

S.T.A.R.S. HANDGUN-
Found- In Rebecca's possession at the start of the game.

This is the weakest gun that you will be using in the game.  Its shots are 
incredibly weak, but it will still work to take down any zombie you come up 
against.

ARMY HANDGUN-
Found- In Billy's possession at the start of the game.

A little bit stronger than Rebecca's handgun.  This is the handgun you will 
use more often because Billy is more accurate with it and because of it's 
strength.  Use it against weaker enemies. 

CUSTOM HANDGUN-
Found- Combine the handgun parts with the Army Handgun.

It fire's much faster than the normal handguns and it is a bit more powerful 
and a bit more accurate.  This is the best gun I will you let have during this 
game.  It allows you to get headshots much more often so you will save 
bullets if you use it. 

 +++++++++++
 II. Enemies 
 +++++++++++

ZOMBIES- just about the only enemy you'll be able to kill often and with 
ease.  Do not let yourself get surrounded, and you should be ok.  Their main 
attack is grabbing you and biting you.  This doesn't cause too much damage 
but enough bites will slowly kill you.  

The best tactic is to just shoot at them until they fall to the ground, then 
run up and knife them to death.  If you have to use the knife, stab down at 
their legs to make them fall over, then stab their torsos.  To dodge them, 
stand in one spot so that you can lure them to that spot and then quickly 
run around them.

CERBERUS- these zombie dogs are quick and ferocious.  They attack by jumping 
up at you and knocking you over, or by biting your arm.  Both attacks do 
little damage.  Never let 2 dogs surround you, or they will just take turns 
hitting you while you struggle to get a shot in.

The dogs' main weakness is that they can be knocked down very easily. One 
shot or one stab should do the trick.  After you get them on the ground, you 
can run up and knife them until they die, however, make sure that there is 
not another dog in the room or you will get attacked by him.  To dodge a dog,
run straight at him, and then quickly cut to the side just before you run 
into each other. He should jump right past you.  Be sure to run in a zigzag 
pattern as you run away so as not to get bitten from behind.

LEECH ZOMBIE- Oy... Never, EVER, fight with these monsters. It will waste a 
ton of ammo, ammo that you don't have, and you will lose a ton of health as 
you constantly get hit and when they explode.  They attack by hitting you 
with their arms from far away, and by grabbing you when they are up close.

Dodging these guys is fairly easy.  When they first appear, they do a kind 
of wiggly dance.  During this dance, they will not attack you, giving you 
ample time to hightail it to the nearest door.  If you wait to long, you 
will probably get bitten, so if you think you missed your chance, exit the 
room and try again.

LEECHES- don't even worry about these guys, just run by them.

PLAGUE CRAWLERS-  These giant bugs can either hit you with your claws, or 
jump up on you and bite you.  They are not all that powerful, but sometimes 
their numbers can overwhelm you.

If you and your partner both use your handguns, you can kill these guys 
pretty quickly.  Mainly, you'll just dodge these guys because they're not 
that fast.  The best way to do this is to run in a wide circle around them, 
don't worry about getting to close because they have pretty slow reaction 
times.

CROWS- all these guys can do is scratch at you with their claws, and this 
attack is very weak.  As long as you don't shoot at them, they will not 
become hostile, so just run away whenever possible.

GIANT SPIDERS-  These guys are a joke.  Don't fire a single shot at these 
guys cuz it's much easier just to run around them.  They are so slow that 
you'll probably make it to the exit door before they can turn around.  They 
attack by running up to bite you and by spitting acid at you which can 
poison you.

ELEMINATORS- these monkeys are very quick, and they can climb walls.  They 
can hit you with their claws, or they can jump on your back and start 
slashing at you.

These guys are tough, so tough that I would advise you not to fight them. 
It can be possible if you take them on one at a time with your partner's 
help, but you will take a lot of damage.  These guys are faster than you, so 
dodge them by running in a zigzag pattern.

HUNTERS-  Hunters should be avoided at all costs, they are very fast when 
they are running, but even if you outrun them, they can catch up to you by 
jumping at you.  They normally just stand next to you and slash you, but 
they can also slash you while they are jumping and they can also pin you to 
the ground and hurt you. 

Blam Blam Run is recommended if you are forced to fight one of these guys.  To 
dodge these guys, use the Wait then Run technique outlined above.

LURKERS-  These guys have very slow reaction times. Just run right by them 
and you'll be ok.  These guys can grab you with their tongues and swallow 
you if you stand still for too long so just exit ASAP as soon as you see one 
of these guys.

You could just stand really far away and shoot at these guys but that's 
generally a waste of ammo since these enemies disappear anyways as soon as 
you leave the room.

 +++++++++++
 III. Bosses
 +++++++++++

GIANT SCORPION-  
This is a pretty easy fight.  The way to beat him is to aim your handgun down 
at his face and only fire while he is coming up close to attack you.  Back up 
against the back wall, move into the upper corner, and prepare for combat.  
After a while, each shot you take will stun him, and if you time your shots 
right, you will be able to stun him before he can injure you. Wait until you 
are almost dead before you use your spray.  After his face turns green, pull 
out your knife and aim it down to save ammo.  If you take too much damage 
though, pull out your handgun again to finish the job.  If you are over in 
the corner though, you will not take much damage.  Wait until his claws are 
even with your feet before you stab him, this should make him recoil.

Its attacks mainly consist of trying to hit you with its claws.  You will see 
him draw his claws back before he does this, giving you a small amount of 
time to stab him and hopefully pause his attacks.  He will also charge at 
you, but if you are in the back of the room he will not do this.  Sometimes, 
the scorpion will try to hit you with his stinger, but this attack is not 
very powerful.  The last attack only happens when you damage the scorpion 
greatly.  After a few stabs, the scorpion will flail its claws in pain and 
if you are anywhere near them, you will be hit.  However, his claws don't 
seem to hit you if you stay in the upper corner like I mentioned above.

CENTIPEDE-  
This will be the easiest fight you have in the game; you won't even need any 
health items.  After you watch the cut scene, run to the alcove at the top of 
the stairs.  If you stand in here you will be able to shoot at the boss, but 
he won't be able to hit you.  Use the auto-targeting feature to keep up with 
the bug, and only fire one or two shots so as not to waste bullets.  This 
fight will take a really long time, but you won't lose any health at all in 
the process.  One last thing, if you completely ignore me and try to take 
the boss on one on one, don't use the knife because every time you get close 
to the centipede its feet will hurt you.

As I said, the centipede can hit you with its feat if you get too close.  It 
can also run you over if you get in its way, or attack you with its claws.  
As long as you stick to my strategy you won't get hurt. 

GIANT BAT-  

*Note* Sean Hayes recently informed me of a nice little glitch that allows 
you to bypass this entire fight. Enjoy.

"...on the giant bat in the church, just run right by it and into the save 
room. When you leave the room, the bat will be dead/gone. So much for the 
hardest fight in the game" (Hayes).

Also note that I myself haven't tested this yet, so if this doesn't work
then please accept my apologies.
*End note*

This will be the hardest fight in the game, and the one reason why I 
recommend that you don't attempt this game on HARD mode.  You will waste SO 
much ammo in this fight that you might not be able to finish the game.  
About 1 out of every 3 shots you take will actually hit him, and you will 
waste even more ammo when the smaller bats come down.  When the fight 
starts, make your way over to the front door.  Here you will be able to see 
a large portion of the room, and the bat will have a harder time picking 
you up and carrying you across the room.  Only fire at him when you can 
see him so as to conserve ammo, and be sure to aim up if he is above you.  
When the smaller bats come down, make sure you are not targeting them.  
If they give you too much trouble, pull out your knife, and start stabbing 
upward until enough of them are gone for you to get a clear shot at the big 
guy.

Mostly, he will fly around and try to hit you with the claws on his wings.  
This won't hurt you much, but he does it allot.  Another thing he will do is 
pick you up and fly you to the middle of the room before finally dropping 
you.  This attack can hurt you pretty badly, but he rarely does it if you 
stay against the wall.  The small bats will bite you, but this does not 
hurt much.  When the small bats do come, run to the other side of the room 
so that they won't mess up your aiming too much.

TYRANT 1 & 2-  
Be sure that you have at least 2 full health items for this fight.  You're 
gonna be using the Blam Blam Run technique for this battle, so be sure you 
run around his left (your right) side.  Again, be sure you're running 
around the side without the claw on it, or you will get hit.  If you are 
really daring, you can use the knife for this fight.  Just run around his 
weak side, stab him in the back, and then repeat this process. If you are 
shooting him, shoot him 3 or 4 times before you take off running.  You 
should run just as soon as he starts turning around, if you do this, he 
will jump right past you. Now you can repeat the process. 

If you run too far ahead of him, he will squat down and jump slash at you.  
Try to run around his weak side if you see this happening.  To avoid it all 
together, only run a few steps away from him.  Be careful when standing 
behind him, or he will do a quick 180 slash and knock you to the ground.  
If you are using the knife, be sure to only stab once, and then run away.  
If you don't run around him quick enough, he will hit you with his weak 
hand, so be quick.

MARCUS-
This fight won't be all that hard.  Just keep running around the room and 
pause to shoot every now and then.

He attacks you by hitting you with his arms and by picking you up and 
strangling you.  Half way through the fight he will sprout tentacles that 
he will try to hit you with.  If he grabs your partner, start shooting him 
so that he will let go.
      

QUEEN LEECH-
Get really far away from it and hit it with your remaining handgun ammo.  
If you run out, run up and use your knife on it.

It attacks by tackling you and by spitting acid on you.  The best way to 
avoid its attacks are to just stay away from it.  You can use the catwalks 
around the room to stay away from it's reach.

For the second part of the battle, use any handgun ammo you might have, or 
just attack it with your knife.  You should have plenty of healing items 
incase you get in trouble.

===========================
4. Walkthrough
===========================

*I will use a <Rebecca> or a <Billy> when I want you to use that character.
**When I say "go to your right" I mean your character's right.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                  TRAIN
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
PASSENGER CAR
Make sure you have your gun equipped, and head left through the unlocked 
door.  You start with about 45 HANDGUN BULLETS.

STAIRWELL CAR
After the cinema, shoot the zombie to your left until he falls down, then 
bolt for the door.  It should only take between 2-4 shots.

CABIN HALLWAY
Go through the first door you see on Rebecca's right.

PASSENGER BEDROOM
Be sure to pick up the HANDGUN AMMO by the beds, then leave.

CABIN HALLWAY
Go through the door next to the one you came out of.

TRAIN SAVE ROOM
Be sure you remember where this room is, cuz you'll want to save a lot during 
this game.  For now, pick up the GREEN HERB and leave. 

CABIN HALLWAY
Run down to the end of the hall and examine the corpse on the floor.  You 
should receive the TRAIN KEY that you can use to access the dining room.  
After the cut scene, a dog will jump through the window.  Run as fast as you 
can back to the stairwell car, dodging the other dog that crashes through 
the window.  The dogs should be stunned when they first jump in, so as long 
as you don't waste time, you should be able to make it out of there before 
they can catch up to you.  Hug the right walls to avoid the dogs.

STAIRWELL CAR
Only shoot the zombies that get between you and the door, you don't have to 
kill them.

PASSENGER CAR
Run to the end of the room and use your key to enter the room before the 
zombie can wake up.

KITCHEN STAIRWELL
After the cut scene ends, head upstairs.

DINING CAR
Don't waste your ammo on this leech zombie, just turn and go back down the 
stairs before he can attack you.  This will trigger a cut scene.  

<Rebecca>

Give Billy all of your handgun ammo and split up.  Use the ladder at the end 
of the room. 

PANTRY ROOF
Walk to the end of the roof and examine the cables.  Repair the broken switch, 
and Rebecca will be knocked into the...

PANTRY
Pick up the HANDGUN AMMO, the GREEN HERB, and the CONDUCTOR'S KEY, and send 
them down the dumbwaiter.

DINING CAR

<Billy>

Run downstairs.

KITCHEN STAIRWELL
Go through the newly unlocked door into the kitchen.  Use the dumbwaiter to 
get all of the items from Rebecca upstairs.  Go back out the unlocked door.

PASSENGER CAR
If you can't run past the zombie, then shoot him until he falls and then use 
your knife.

STAIRWELL CAR
You should probably try to kill all of the zombies in this car to make 
subsequent trips easier.  If you get a chance to use the knife, use it and 
save some ammo.  After your done, head into the passenger bedroom.

CABIN HALLWAY
Run until you see the screen change, then stop and wait for the dogs to 
appear.  Don't shoot until they get close, and after you kill one, use the 
knife on the other dog.  Stop off at the save room and save, your first boss 
fight is coming up.  Investigate Edward's body to find some more HANDGUN AMMO.  
After that, unlock the door near the end of the hall.

CONDUCTOR'S OFFICE
Leave the HERBS in this room so that Rebecca can mix them later.  Take the 
BRIEFCASE with you, and head up the ladder.

TRAIN BAR
Ignore the cut scene and continue to the door at the end of the hall.

CABIN HALLWAY 2
Pick up the ICE PICK off of the cart and head through the only other door you 
can go through.

UPPER BEDROOM 1
I know it's tempting to take the hunting gun, but you're gonna have to leave 
it behind.  Unless you're chickening out on me.  Still reading? Good.  Pick up 
the FIRST AID SPRAY and the HANDGUN AMMO.

Leave whatever you want to behind, but organize your inventory like this-

Handgun with ammo
Knife
Full healing item
any other healing items you have with you

CABIN HALLWAY 
Head back to the bar.

TRAIN BAR 
Time for your first boss fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS 1- GIANT SCORPION
CHARACTER- BILLY

This is a pretty easy fight.  The way to beat him is to aim your handgun down 
at his face and only fire while he is coming up close to attack you.  Back up 
against the back wall, move into the upper corner, and prepare for combat.  
After a while, each shot you take will stun him, and if you time your shots 
right, you will be able to stun him before he can injure you. Wait until you 
are almost dead before you use your spray.  After his face turns green, pull 
out your knife and aim it down to save ammo.  If you take too much damage 
though, pull out your handgun again to finish the job.  If you are over in 
the corner though, you will not take much damage.  Wait until his claws are 
even with your feet before you stab him, this should make him recoil.

Its attacks mainly consist of trying to hit you with its claws.  You will see 
him draw his claws back before he does this, giving you a small amount of 
time to stab him and hopefully pause his attacks.  He will also charge at 
you, but if you are in the back of the room he will not do this.  Sometimes, 
the scorpion will try to hit you with his stinger, but this attack is not 
very powerful.  The last attack only happens when you damage the scorpion 
greatly.  After a few stabs, the scorpion will flail its claws in pain and 
if you are anywhere near them, you will be hit.  However, his claws don't 
seem to hit you if you stay in the upper corner like I mentioned above.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****STATUS CHECK****

You should have about: 
100+ HANDGUN BULLETS left
a GREEN and RED HERB downstairs
maybe a lone GREEN HERB
Hopefully a FIRST AID SPRAY
a GREEN HERB in Rebecca's possession.
between FULL HEALTH and YELLOW CAUTION hopefully.

****STATUS CHECK****

Pick up the ICE PICK, BRIEFCASE, and grab the PANLE OPENER by the ladder. 
Drop any extra healing items you have, and go down the ladder.

CONDUCTOR'S OFFICE
Leave through the door.

CABIN HALLWAY
Head back in the direction of the kitchen.

STAIRWELL CAR
Watch out for any zombies that might still be here, and go through the door.

PASSENGER CAR
Again, watch out for zombies and go through the door.

KITCHEN STAIRWELL
Go back to the dumbwaiter and send the ICE PICK up to Rebecca.

PANTRY
<Rebecca>

Pick up the ice pick and use it to open the door.

DINING CAR
Quickly, hug the wall and head towards the stairs before the zombies can 
reach you.

KITCHEN STAIRWELL
Reunite your team, and use the panel opener on the hatch in the corner.

STORAGE CAR
Be sure that Billy is in attack mode and kill the dogs. Grab the GOLD RING, 
and combine it with the briefcase.  Now grab the FIRST AID SPRAY by the 
shotgun shells and head through the door.

REAR CAR
Have one character stand by the panel and one by the hookshot.  When one 
pulls the lever on the panel, switch to the other character and grab the 
HOOKSHOT.  Leave through the door.

STORAGE CAR
Unlock the door at the opposite side and leave.

KITCHEN STAIRWELL
Make sure both characters are in attack mode.  As Rebecca, run until you are 
several feet passed the refrigerator.  When the zombie pops out, you'll have 
a character on each side and you should kill him.  Go to the STAIRWELL CAR.

STAIRWELL CAR
Kill any zombies that remain and have Billy use the HOOKSHOT at the window 
by the door.  Before you go, make sure that Rebecca is on attack mode, Billy 
has the briefcase, and that Billy has at least 2 free item slots.

TRAIN ROOF 2
Walk to the hole in the roof and drop down.

ROOM 102
Kill the zombie in here and pick up the jewelry box in the closet.  Examine 
the jewelry box to get the SILVER RING and combine it with the BRIEFCASE.  
Drop the HOOKSHOT if you have to, and pick up the other knife in the corner. 
Switch back to Rebecca, and have her go up the stairs and pick up the GREEN 
HERB there.  Switch back to Billy and try to leave.  After the cut scene, 
switch to Rebecca, and go through the first door you see.  You should be in 
the same room as Billy now.  Regroup, and have Rebecca pick up the HOOKSHOT. 
Leave now.

CABIN HALLWAY 2
Run back to the train bar.

TRAIN BAR
Pick up the herbs you left here if you have room, but leave one spot open.

CONDUCTOR'S OFFICE
Have Rebecca mix the herbs here and take them with you.

CABIN HALLWAY
Arrange your items so that Billy has the card key, and use it to open the 
door.

ENGINE CAR
Run to the door at the end.

CONTROL ROOM
Have Rebecca stay behind.

<Billy>

Grab the box of HANDGUN AMMO on the floor, and look under the cabinet for 
another box.  Grab the MAGNETIC CARD and leave.

ENGINE CAR
Take off running and get to the door before the zombies can wake up.

CABIN HALLWAY
Go to the CONDUCTOR'S OFFICE, and use the ladder to take a detour to the 
STAIRWELL CAR.

STAIRWELL CAR
Go through the door before the zombies can get you.

PASSENGER CAR
Just shoot Ed enough times to knock him down and then run past him and get to 
the REAR CAR.

REAR CAR
Use the MAGNETIC CARD on the console near the door.  Here are the solutions 
to both puzzles.

36= 3333333339
67= 7777777774
81= 8888888889

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                          TRAINING FACILITY
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

TRAIN WRECK
Pick up any healing items you can carry and make sure you have the HOOKSHOT.  
You should be able to get out of there before the zombies get up.

SEWER 
Head to the ladder at the end of the path.

MAIN HALL
After the cinema, grab the HANDGUN AMMO from the table and have Rebecca mix 
the herbs on the floor.  Save if you want to.  

Organize your inventory exactly like this:

Rebecca-
HANDGUN
KNIFE
HANDGUN BULLETS

Billy-
HANDGUN
KNIFE

Go through the double doors on the East side of the room near the typewriter.

DINING ROOM
Stay where you are, and have Billy take the zombie on the upper side of the 
screen while you shoot the zombie in front of you.  Investigate one of the 
far tables to find some HANDGUN AMMO. leave through the only other unlocked 
door.

BOILER ROOM
Head to the right down the hallway and go through the door.

STORAGE ROOM
Shoot the zombie in front of you and the one coming around the corner.  Take 
the BLACK STATUE on the floor and head back to the main hall.

MAIN HALL
Go up the stairs and leave your BLACK STATUE by the large statue near the 
double doors.  Head to the left, and go through the single door there.

STUDY
Grab the CRANK HANDLE from the cabinet, and get outa there quick before the 
crows attack you.

MAIN HALL
Go through the double doors by the large statue.

CLASSROOM
In here, run to your left and go through the dingle door on this side of the 
room.

LIBRARY CORRIDOR
Take out the zombies in this hallway, and head through the double doors.

LIBRARY
Pick up the MICROFILM A from the table on the far side of the room, and then 
head to the lift.  Have Rebecca stand on the lift, while Billy uses the CRANK 
HANDLE on the broken crank to the right of the lift.

CLOCK ROOM
<Rebecca>
Quickly, make a sharp turn to her left and make a beeline for the HANDGUN 
AMMO.  After you grab it, you should be able to hug the left wall and make 
it to the door without being hit.

SOUTH TERRACE
Ignore the crows in this area and run straight to the herbs near the balcony 
portion of the terrace.  Go to the other door.

CAGE ROOM
Go down the stairs on the left side of the area but don't go through the 
first door.  Instead, go unlock the second door.  

LIBRARY
<Billy>
Go out the door.

LIBRARY HALL
Immediately turn and shoot the zombie down, then use your knife to finish the 
job.  Go through the door back to the classroom.

CLASSROOM
Go back to the main hall.

MAIN HALL
Head over to the right side of the room and go through the newly unlocked 
door.

CAGE ROOM
Regroup with Rebecca and head up the stairs.  Make sure you give ALL of your 
handgun bullets to Billy now. Go over to the cranks by the wall and raise 
the cage.  Switch to Rebecca, climb down the ladder, and pick up the FIRE 
KEY.  Uh oh, someone better find a giant rolled up newspaper and fast, it's 
time for another boss fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS 2- GIANT CENTIPEDE
CHARACTER- BILLY
BULLETS- 45-60

This will be the easiest fight you have in the game; you won't even need any 
health items.  After you watch the cut scene, run to the alcove at the top of 
the stairs.  If you stand in here you will be able to shoot at the boss, but 
he won't be able to hit you.  Use the auto-targeting feature to keep up with 
the bug, and only fire one or two shots so as not to waste bullets.  This 
fight will take a really long time, but you won't lose any health at all in 
the process.  One last thing, if you completely ignore me and try to take 
the boss on one on one, don't use the knife because every time you get close 
to the centipede its feet will hurt you.

As I said, the centipede can hit you with its feat if you get too close.  It 
can also run you over if you get in its way, or attack you with its claws.  
As long as you stick to my strategy you won't get hurt. 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****STATUS CHECK****

You should have AT LEAST:
50+ HANDGUN BULLETS
A GREEN-RED mix in Rebecca's possession
several healing items downstairs
both characters at FULL HEALTH (this one is a best case scenario, so don't 
worry about it too much.)

****STATUS CHECK****

Go downstairs and wait by the door I told you not to go in earlier.  Leave 
Rebecca in the hallway, and send Billy in alone.

ART ROOM
Watch out for the 2 bugs in this room.  The goal is to get to the back of 
the room, grab the WHITE STATUE, and get back out without getting hit.  
Wait for the bugs to crawl up next to you, and then juke around them, 
hugging the wall on the left side of the screen.  Grab the statue, and make 
a big circle by hugging the other wall to get back out.

CAGE ROOM
Regroup with Rebecca, and head back out into the main hall.

MAIN HALL
Leave the WHITE STATUE by the BLACK STATUE, and head downstairs toward the 
dining room.

DINING ROOM
Run to the red door and unlock it before the zombie can reach you.

KITCHEN
Grab the LIGHTER FLUID, and combine it with Billy's lighter.  Now, make your 
way back up to the classroom.

CLASS ROOM
Head through the single door on your left.

LIBRARY HALL
Go unlock the fire door at the end of the hall and go inside.

ASSISTANT'S OFFICE
Push the table in the middle of the room so that it is under the moose head.  
Press the red button to turn out the light, stand on top of the table, and 
grab the IRON NEEDLE.  Now, look for the HANDGUN AMMO on the table, and head 
back to the library.

LIBRARY
Go use Billy's lighter on the lamp by the locked door in the corner.  Leave 
Rebecca here.

SMALL LIBRARY
<Billy>
Quickly, hug the ledge, run over to step, and step up, you might have to 
take a bite to do this.  You can now take out the zombies with your knife, 
but watch out for their vomiting attack.  Push the shelf up here and grab 
the BOOK OF GOOD.  Examine it to find the ANGEL WINGS.  Regroup with 
Rebecca, and head back to the cage room where you fought the centipede.  
You can leave the ANGEL WINGS in the main hall.

CAGE ROOM
You have 2 options from this point.  You can either send one member with the 
IRON NEEDLE back to the clock room, or you can send both characters.  If you 
send both characters, then the goal is to stay in the alcove and shoot both 
of the Plague Crawlers until they die.  If you send one character, then be 
prepared to do allot of dodging.  I recommend sending one character, because 
you'll waste allot of healing items and ammo if you fight the bugs.  However, 
if you are not good at dodging, you should probably send both characters.  
I'll cover the dodging scenario, since the shooting scenario is pretty self 
explanatory.  Leave Rebecca.

SOUTH TERRACE
<Billy>
Run to the door, ignore the crows.

CLOCK ROOM
Hug the wall on your right and turn the corner there.  Run a little ways, 
and go in-between the two bugs, straight to the clock.  Use the IRON NEEDLE, 
and set the time to 8:15.  Do a quick turn, and follow the same route to get 
out of the room.  Regroup with Rebecca, and head to the main hall.

MAIN HALL
Go through the other single door on this side of the room, but only send in 
Billy.

CONFERENCE ROOM
Only shoot the zombies you have to so that you can make it to the fireplace 
mantle, and grab the MICROFILM B.  Leave.

MAIN HALL
Regroup with Rebecca, and find the MICROFILM A if you left it somewhere.
Head downstairs, and go through the door on the western side of the room.

PROJECTOR HALL
DO NOT for any reason enter the door on your left.  Go to the end of the 
hall and through the door there.

PROJECTOR ROOM
Kill the zombies if you have to, and pick up the HANDGUN AMMO from the 
front of the room.  Use the 2 microfilms on the projector to receive the 
MO DISK.  Leave.

PROJECTOR HALL
Make sure you're controlling Rebecca, and get ready to run.  Hug the left 
wall, and don't stop for anything.  Go around the left side of the leech 
zombie, and get to the door before he can attack you.  Go to the classroom.

CLASS ROOM
Use the MO DISK on the podium up front, and enter the code it gives you on 
the desks.  Go through the doors that just unlocked in this room.

INFIRMARY HALL
Kill the zombies, and have only Billy enter the first double doors that you 
come to.  

CHESS ROOM
<Billy>
Grab the HANDGUN BULLETS from the mantel, and move the big white chess 
piece so that it looks like the chessboard on Marcus' desk.  After you get 
the BOOK OF EVIL, examine it to find the BLACK WING, and then go back 
outside.

INFIRMARY HALLWAY
Regroup with Rebecca, and go through the door at the end of the hall.

INFIRMARY
Kill the zombies in here, and grab the FIRST AID SPRAY, one of the BLUE 
HERBS (use the other one if you were poisoned earlier), and put the GREEN 
CHEMICAL in Rebecca's mixing set.  Go back to the main hall.

MAIN HALL
Grab the 2 statues and combine them with their corresponding wings.  Place 
them on the large statue at the top of the stairs to cause the picture of 
Marcus to rise up.  Split the 2 characters up, and have Billy go down the 
stairs.

BASEMENT CORRIDOR
<Billy>
Run to the left of the first spider, and he should drop down behind you.  
After you turn the corner, hug the left wall and go around the second 
spider.  To dodge the last spider, stay on the wall, and cut the corner 
sharply.  Now, sprint to the door before he can turn around.

BASEMENT OFFICE
Switch to Rebecca, and use the same strategy to dodge past the spiders and 
get to this room.  There is a GREEN HERB and a BLUE HERB in here for you to 
take.  Go to the other door.

HOLDING CELL
Have Billy give Rebecca a lift up to the ventilation shaft.  Switch back to 
Billy, and make your way past the spiders again, through the first floor 
dining room, and into the boiler room.  Switch back to Rebecca.

TORTURE ROOM
<Rebecca>
Head over to the power regulator and press the buttons in this order:

UP, UP, DOWN, UP, UP

BOILER ROOM
<Billy>
After the cut scene, head past the boilers, pick up all the herbs you can 
carry, and go down the stairs.

ANIMAL PUZZLE ROOM
Run as fast as you can, and in a zigzag pattern.  Turn the corner very 
sharply, take another right, and go through the door.

B2 SAVE ROOM
Regroup with Rebecca, and make sure that both characters are on attack mode.  
Leave the room.

ANIMAL PUZZLE ROOM
Stay by the door, and take on the Eliminators as they come to you.  Because 
the hall is so narrow, the monkeys will not be able to gang up on you, and 
you can normally kill all 3 of them while taking very little damage.  Pick 
up the HANDGUN AMMO, and go over to the animal statue puzzle.  Light the 
statues in this order:

deer, wolf, horse, tiger, snake, eagle.

Go through the doorway, and take the first door.

BASEMENT BUNKS
Get the HANDGUN AMMO and the UNITY TABLET and leave.

ANIMAL PUZZLE ROOM
Go through the door near the one where you found Rebecca.

CAVE HALL
Run right under the spiders, and enter the first door you see.

WATER FALL ROOM
Walk around the right side of the Plague Crawlers and grab the LOCKER KEY.  
Now, run back around them, and out the door.

CAVE HALL
Run to the end of the hall and go through the doors.

ARMORY
Go up the stairs and grab the HANDGUN AMMO.  Now, use the key you found on 
the locker in this room to receive the DURILIUM CASE.  Input this code into 
the top of the case:

385

Combine the HANDGUN PARTS with Billy's handgun to receive the CUSTOM 
HANDGUN.  Leave Rebecca up here, and take Billy down the stairs.  Make sure 
Billy has a lot of ammo and healing items for this next part.  Switch back 
and forth between Billy and Rebecca to solve this puzzle, and start a cut 
scene.  Stay where you are when the Hunters attack you.  Immediately start 
shooting as soon as the first drops down.  With the speed of your new 
handgun, you should be able to knock the Hunter down.  Now run up to him 
and aim down to finish the job.  Run back to the button, and wait for the 
second Hunter to appear.  When he does, shoot him once or twice to get his 
attention, then use the "Wait then Run" tactic outlined above.  When he 
jumps over you, turn around and start shooting him in the back until he 
dies.  Grab the WATER KEY, regroup with Rebecca, and get the heck outa 
there.

CAVE HALL
Dodge past the spiders and run up the stairs.  You will probably get 
poisoned while running up the stairs.  Go back through the main hall to the 
cage room.

CAGE ROOM
Make sure Rebecca has the WATER KEY, and leave Billy here.

ART ROOM
Use the same tactics as earlier to get around the bugs and unlock the door.

SECURITY ROOM HALL
Take the first door you see here.

SECURITY ROOM
Turn to your left, and run right past the leech zombie.  Pick up the VISE 
HANDLE and get outa there before the leech zombie can grab you.

SECURITY ROOM HALL
Run down the hall, ignore the leech zombie, and go through the next door 
you come to.

PIANO BAR
Switch back to Billy.

CAGE ROOM
<Billy>
Go into the art room.

ART ROOM
Run past the Plague Crawlers, and go through the door.

SECURITY ROOM HALL
Hug the wall, and make your way to the bar.  You'll probably take a bite.

BAR
Have Billy play the piano, and when the wall rises, send Rebecca in to grab 
the battery.  When the wall closes down, have Billy play the piano again 
so that Rebecca can get out.  Leave Rebecca here, and make sure that Billy 
has the VISE HANDLE, and 3 free item slots.

SECURITY ROOM HALL
If you're quick, you can make it around the leech zombie, and to the door 
at the end of the hall.

VISE ROOM HALLWAY
Turn right, and go up the hallway and through the door.

VISE ROOM
Kill the zombie to your right and go over to the vise.  Use the VISE HANDLE, 
grab the OBIDIENCE TABLET, and get outa there.  

VISE ROOM HALLWAY
Head to the other door in this hall and go through it.

WORK ROOM
Grab all the goodies in this room and leave.

VISE ROOM HALLWAY
Run past the leech zombie in here and the one in the next hallway and go 
back to the art room.

ART ROOM 
Cross to the left side of the room and go around the Plague Crawlers to the 
door.  Once outside, switch back to Rebecca.

BAR
<Rebecca>
Leave.

SECURITY ROOM HALL
Turn quickly and run to the door.

ART ROOM
Use the same strategy you did with Billy to get out of this room.

CAGE ROOM
Equip your knives and head upstairs.  Stay at the top of the stairs and get 
close to the end of the alcove.  When the bugs come up, aim down and start 
stabbing them.  Go through the double doors.

OBSERVATORY
Pick up the HANDGUN AMMO and drop any healing items that Rebecca and Billy 
might be holding.  Go down and place the 2 tablets in their rightful places.  
Go back to the main hall.

MAIN HALL
Leave Rebecca, and go back down the basement corridor, past the spiders and 
enter the now unlocked door on the right.  All you have to do in this room 
is grab the HANDGUN AMMO before the zombies wake up, and then head back up 
to the main hall.  Go out the now unlocked front door.

FRONT PORCH
Go over to the elevator and place the battery in the slot near the elevator.  
Now, push the box across the porch and over to the column.  Climb on top of 
it and pick up the DISCIPLINE TABLET.  Go back to the main hall.

MAIN HALL
The task now becomes moving all of the healing items that you left, in here 
and in other places that are safe to go back to, into the observatory.  Also 
move the HOOKSHOT there.

OBSERVATORY
Once all that is done, put the last tablet into its spot, and watch the cut 
scene.  After the cut scene, arrange your inventory like this and go out the 
door:

BILLY-
CUSTOM HANDGUN
ALL HANDGUN AMMO
KNIFE
FULL HEALING ITEM
FULL HEALING ITEM
FULL HEALING ITEM

REBECCA-
HANDGUN
KNIFE
SINGLE GREEN HERB
HOOKSHOT

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                              CHURCH / LAB
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

CHURCH YARD
Run across the bridge and go into the little hut on the right.  Have 
Rebecca stand in the top left corner and leave her there.  Go through the 
front door.

CHAPEL
Go through the door in the upper right corner.

CHURCH OFFICE
SAVE! SAVE! SAVE! SAVE!

CHAPEL
Time for another boss fight. Oh Boy.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS 3- GIANT BAT
CHARACTER- BILLY
BULLETS- ???

*Note* Sean Hayes recently informed me of a nice little glitch that allows 
you to bypass this entire fight. Enjoy.

"...on the giant bat in the church, just run right by it and into the save 
room. When you leave the room, the bat will be dead/gone. So much for the 
hardest fight in the game" (Hayes).

Also note that I myself haven't tested this yet, so if this doesn't work
then please accept my apologies.
*End note*


This will be the hardest fight in the game, and the one reason why I 
recommend that you don't attempt this game on HARD mode.  You will waste SO 
much ammo in this fight that you might not be able to finish the game.  
About 1 out of every 3 shots you take will actually hit him, and you will 
waste even more ammo when the smaller bats come down.  When the fight 
starts, make your way over to the front door.  Here you will be able to see 
a large portion of the room, and the bat will have a harder time picking 
you up and carrying you across the room.  Only fire at him when you can 
see him so as to conserve ammo, and be sure to aim up if he is above you.  
When the smaller bats come down, make sure you are not targeting them.  
If they give you too much trouble, pull out your knife, and start stabbing 
upward until enough of them are gone for you to get a clear shot at the big 
guy.

Mostly, he will fly around and try to hit you with the claws on his wings.  
This won't hurt you much, but he does it allot.  Another thing he will do is 
pick you up and fly you to the middle of the room before finally dropping 
you.  This attack can hurt you pretty badly, but he rarely does it if you 
stay against the wall.  The small bats will bite you, but this does not 
hurt much.  When the small bats do come, run to the other side of the room 
so that they won't mess up your aiming too much.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****STATUS CHECK****

Hopefully, you have AT LEAST:
80 HANDGUN BULLETS
a GREEN HERB on Rebecca
one or two+ HEALING ITEMS back at the observatory
 
****STATUS CHECK****

Switch back to Rebecca, and enter the chapel.  Now, use your HOOKSHOT to 
reach the hole in the roof.

CHURCH ROOF
Run to the end and climb down the ladder.

CHURCH YARD
Pull the switch to restart the elevator.  Combine the RED HERB with the 
GREEN HERB in your inventory, and then open the gate.  Switch back to Billy, 
leave the chapel, and meet up with Rebecca.  Go down the elevator. Don't 
forget to divvy up your handgun ammo too.

LAB HALL
Head down the hall and go through the door on the left.

CHURCH LIBRARY
Split your ammo up, and make sure that Billy is in attack mode.  Leave him 
over by the typewriter, and use the HOOKSHOT to get Rebecca up to the second 
floor.

UPPER RESEARCH ROOM
Run forward, and watch out for the leech zombie.  Hug the shelves, and run 
around it over to the glowing vending machine-like thing to pick up the 
LEECH CAPSULE.  Dodge around the zombie again, and exit the room.

UPPER HALLWAY
Hit the switch next to you.  Go down the hall and into the first unlocked 
door you come to.

UPPER CABLE CAR
Grab the GREEN HERB and leave your HOOKSHOT in here. Leave.

UPPER HALLWAY
Go through the door at the end of the hall.

GAS CHAMBER
Kill the zombie on the ground with your knife.  Get the RED CHEMICAL, and 
combine it with the GREEN CHEMICAL and the LEECH CAPSULE to get the BLUE 
LEECH CHARM.  Go through the other door in this room.

OPERATING ROOM
Make sure you kill all of the zombies in here.  Grab the FIRST AID SPRAY from 
the shelf, and then send the BLUE LEECH CHARM down to Billy.

CHURCH LIBRARY
<Billy>
You should find a dead zombie at your feet.  Leave.

LAB HALL
Cut the corner, and dodge to the right around the leech zombie.  Pick up the 
herbs if you have some room, otherwise hit the door running.

MARCUS' OFFICE
examine the desk to find HANDGUN AMMO.  Take the INPUT REGULATOR COIL and go 
out the other door.

MARCUS' ART ROOM
Only kill the zombies if you have to.  Take the GREEN LEECH CHARM and go back 
to the church library. You should be able to dodge the zombie in this large, 
empty room.

CHURCH LIBRARY
Send the charm up to Rebecca.

OPERATING ROOM
<Rebecca>
Pick up the charm and use it on the other door in that room.

BODY ROOM
Kill the 2 zombies in here with your knife.  There's some HANDGUN AMMO on 
the table, get that and the STERILIZING AGENT, then go back to the gas 
chamber.

GAS CHAMBER
Use the STERILIZING AGENT.  Go into the gas chamber and pick up the BREEDING 
ROOM KEY.  Get outa there quick.  It should take the zombie a long time to 
get up, and you can easily run around the other zombie in the room.  Go back 
to the upper hallway and unlock the door there.

BREEDING ROOM
Run past the Hunters by hugging the far wall on the left and making a 
large loop to the back of the room.  Quickly grab the DIAL and exit the 
room by hugging the same wall. Go back to the OPERATING ROOM.

OPERATING ROOM
Send the DIAL down to Billy.

CHURCH LIBRARY
<Billy>
Grab the DIAL and exit the room.  

LAB HALL
Dodge past the leech zombie again and go to the only door you haven't been 
through yet.  Place the DIAL here, and input the combination: 4863.

LOWER CABLE CAR
Go to the wall on the left, and hit the switch here.  Now, switch back to 
Rebecca, and bring her to the upper portion of this room.  Grab the 
HOOKSHOT and go down the ladder.  Grab the OUTPUT REGULATOR COIL on the 
ground and get the other coil from Billy.  Use the HOOKSHOT in the corner 
of this room to go upstairs.

CABLE CAR CONTROL ROOM
Use both of your coils, exit out the door, and head back down the ladder.

LOWER CABLE CAR
Before you do anything, rearrange your items like so:

Rebecca:
CUSTOM HANDGUN
HANDGUN AMMO, all of it
1 full healing item
KNIFE

Billy:
REBECCA'S HANDGUN
KNIFE
every other healing item you have left

Now, try to enter the cable car.  After the cut scene, ignore the leech 
zombie and head back up the ladder.  Go into the control room, and fix the 
coils again.  Go back down the ladder, evade the leech zombie, and board 
the cable car.

CABLE CAR
Hit the switch at the front of the car and go for a ride.  When the car 
stops, exit.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                                   THE FACTORY
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

CABLE CAR STATION
There are 2 GREEN HERBS here that you should mix together.  Now, head up 
the stairs and go through the double doors.

TURNTABLE ACCESS
Hehe this place looks a little familiar doesn't it?  Anyway, head to the 
lift at the far side of the room and ride it down.  Run along the catwalk 
and go through the door at the end.

SURVEILANCE HALL
Run to the end of the hall and pick up the FACTORY KEY.  2 Hunters will 
surprise you on your way out, but you can dodge around them to either side 
and hit the door running.

TURNTABLE ACCESS
Ride the lift back up and head through the single door on your left.

FACTORY CONTROL ROOM
YAY!!! Precious HANDGUN AMMO, it's been a while. Use your new key at the 
control panel and also grab the FIRST AID SPRAY in the cabinet.  You should 
definitely save here, even if you've saved recently.  A boss fight is coming 
up and you might die the first few times you try it.

TURNTABLE ACCESS
Hop on the ole turntable and head down to the lab.... ahh memories.

LAB TURNTABLE ROOM
Before you head over to Enrico's elevator, turn around and head over to the 
locked elevator behind the turntable.  Leave one of your healing items here.  
Now, make your way across the room to trigger the cut scene with Enrico.  
Grab the ELEVATOR KEY, and head back to the other elevator.  Use your key 
here, and prepare to fight the TYRANT.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS 4- TYRANT 1
CHARACTER- REBECCA
BULLETS- 30-40

Be sure that you have at least 2 full health items for this fight.  After 
the fight starts, pick up the FIRST AID SPRAY you should have left over 
here.  You're gonna be using the Blam Blam Run technique for this battle, 
so be sure you run around his left (your right) side.  Again, be sure you're 
running around the side without the claw on it, or you will get hit.  If 
you are really daring, you can use the knife for this fight.  Just run 
around his weak side, stab him in the back, and then repeat this process. 
If you are shooting him, shoot him 3 or 4 times before you take off running.  
You should run just as soon as he starts turning around, if you do this, he 
will jump right past you. Now you can repeat the process. 

If you run too far ahead of him, he will squat down and jump slash at you.  
Try to run around his weak side if you see this happening.  To avoid it all 
together, only run a few steps away from him.  Be careful when standing 
behind him, or he will do a quick 180 slash and knock you to the ground.  
If you are using the knife, be sure to only stab once, and then run away.  
If you don't run around him quick enough, he will hit you with his weak 
hand, so be quick.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****STATUS CHECK****

You should have about: 
100 HANDGUN BULLETS
1 or 2 FULL HEALING ITEMS

****STATUS CHECK****

Head into the elevator, and take it to the 2nd floor.

FACTORY CAT WALK
Run to the barrel and grab the HANDGUN AMMO.  Do a quick turn, and run back 
to the elevator.  Go down to the 4th floor.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
                              TREATMENT PLANT
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

PLANT BRIDGE
After the cut scene, take the door at the end of the bridge.

PLANT POWER ROOM
Take the HANDGUN AMMO in this room and solve the puzzle.  Take the lift 
down.

LOWER GENERATOR ROOM
Dodge the zombies in this room by running past the first one, and going in 
between the next 2.  Pick up the herbs on your way out.

LEECH CATWALK
Run down to the corner.  You'll see a leech zombie, but if you move fast 
enough you can go right past him and into the door at the end of the hall.

POOL TABLE ROOM
Go around the zombie and down the stairs.

FORKLIFT ROOM
Leave the herbs here, and head out the other door in this room.

BOX PUZZLE ROOM
Head through the door in front of you.

BOX PUZZLE STAIRWELL
Go down the stairs and through the door.

DISPOSAL ROOM
After you meet up with Billy again, exchange guns and head back upstairs.

BOX PUZZLE ROOM
Solve the puzzle, and grab the HANDLE on the other side of the pool.  Give 
Billy all of the ammo, and split up. Head back up to the leech catwalk with 
the HANDLE.

LEECH CATWALK
Quickly run past the leech zombie and use the HANDLE to open the door.

BACKUP GENERATOR ROOM
Head to the far left corner and prepare for some fighting.  Shoot and stab 
all the zombies till the room is no longer a threat.  Switch back to 
Rebecca and make your way to this room, dodging the leech zombie in the 
same way.  Pick up the HANDGUN AMMO, and take both characters up the ladder.

UPPER GENERATOR ROOM
Kill the zombie. Grab the herbs and put the red chemical in Rebecca's mixing 
set. Go back downstairs.

BACKUP GENERATOR ROOM
Split up the characters and take Billy through the door here.

HUNTER HALLWAY
<Billy>
Use the wait, then run technique to get past the hunters and through the 
door at the end.

PLANT LODGINGS
Grab the HANDGUN AMMO and the healing items if you need them. Switch back 
to Rebecca and take her to this room in the same fashion.  Go through the 
other door.

LEECH STAIRWAY
Go down the stairs and through the door.

SEWER CATWALK
Don't stop running, even if a Lurker jumps up at you.

GONDOLA ROOM
Kill the zombies up here, and give all of your ammo and healing items to 
Billy. Leave Rebecca here, and take Billy down the lift.

TYRANT ROOM
Run around the other side of the room to start the fight with the Tyrant.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS 5- TYRANT 2
CHARACTER- BILLY
BULLETS- 40-50

This fight will be allot like the first one only longer so I'm gonna repeat 
what I said earlier.

Be sure that you have at least 2 full health items for this fight.  You're 
gonna be using the Blam Blam Run technique for this battle, so be sure you 
run around his left (your right) side.  Again, be sure you're running 
around the side without the claw on it, or you will get hit.  If you are 
really daring, you can use the knife for this fight.  Just run around his 
weak side, stab him in the back, and then repeat this process. If you are 
shooting him, shoot him 3 or 4 times before you take off running.  You 
should run just as soon as he starts turning around, if you do this, he 
will jump right past you. Now you can repeat the process. 

If you run too far ahead of him, he will squat down and jump slash at you.  
Try to run around his weak side if you see this happening.  To avoid it all 
together, only run a few steps away from him.  Be careful when standing 
behind him, or he will do a quick 180 slash and knock you to the ground.  
If you are using the knife, be sure to only stab once, and then run away.  
If you don't run around him quick enough, he will hit you with his weak 
hand, so be quick.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****STATUS CHECK****

You should have about: 
130 HANDGUN BULLETS
1 or 2 FULL HEALING ITEMS

****STATUS CHECK****

Head to the end of the room and hit the switch here.  A ladder will lower 
down and you should go up it.

UPPER TYRANT ROOM
Find the MOTHERBOARD and make your way back to Rebecca.

GONDOLA ROOM
Split up your ammo and healing items, and send Rebecca on the gondola.

FLOODGATE CONTROL
Hit the switch in this room and then leave.

INDUSTRIAL WATER ROOM
The bug in this room should be easy to dodge as long as you run in wide 
circles around them.  Grab the industrial water and the blue chemical and 
mix it all together to get the BATERY FLUID.  Go down the stairs in this 
room.

INSECT ROOM
Switch back to Billy

GONDOLA ROOM
<Billy>
Head down the lift and go through the only door you haven't been through in 
the TYRANT ROOM.

DAM BRIDGE
Grab the herbs here and head across the bridge. If a Lurker jumps up, just 
run right by him.

TURBINE ROOM
Only kill the zombies if you have to.  Grab the HANDGUN AMMO and go through 
the door.

INSECT ROOM
Give  Rebecca a boost to get the BATTERY.  Run back up the stairs before 
the bugs can get you.

INDUSTRIAL WATER ROOM
Quickly run to the only door you haven't been to yet.

DISPOSAL ROOM
Head back up to the forklift room

FORKLIFT ROOM
Use the BATTERY here and get the KEYCARD.  You should go save now.  Head back 
to the TURBINE ROOM.

TURBINE ROOM
Use the KEYCARD and go through the door.

FINAL HALL
Organize your inventory so that each character is loaded down with ammo 
and healing items.

MARCUS ROOM
Time for a boss fight

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS 6- DR MARCUS
CHARACTER- BOTH
BULLETS- 90-120

This fight won't be all that hard.  Just keep running around the room and 
pause to shoot every now and then.

He attacks you by hitting you with his arms and by picking you up and 
strangling you.  Half way through the fight he will sprout tentacles that 
he will try to hit you with.  If he grabs your partner, start shooting him 
so that he will let go.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****STATUS CHECK****

You should have about: 
50-75 HANDGUN BULLETS
3 FULL HEALING ITEMS

****STATUS CHECK****

After the fight, grab the 2 keys off the ground and use them at the big door.

ELEVATOR SAVE ROOM
Save and grab the herbs, FIRST AID SPRAYS, and HANDGUN AMMO.  Make sure that 
every item slot is full with healing items and ammo.

HELIPORT
This is it, I hope you have enough ammo, healing items, and luck to finish 
the game.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS 7- QUEEN LEECH
CHARACTER- BOTH
BULLETS- unknown

Get really far away from it and hit it with your remaining handgun ammo.  
If you run out, run up and use your knife on it.

It attacks by tackling you and by spitting acid on you.  The best way to 
avoid its attacks are to just stay away from it.  You can use the catwalks 
around the room to stay away from it's reach.

For the second part of the battle, use any handgun ammo you might have, or 
just attack it with your knife.  You should have plenty of healing items 
incase you get in trouble.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****STATUS CHECK****

CONGRATS!!! you just beat the game using only a handgun and your knife!

****STATUS CHECK****

===========================
5. FAQs
===========================

Q. Can I host this guide on my site?

A. Sure if I like ya.  Seriously though, if you want to host it send me a 
polite e-mail outlining your intentions, and be sure to give me credit if I 
respond with a yes.

Q.  Will you make a guide like this for the other Resident Evil games?

A.  If I get a lot of requests, then yeah I'll make some more Handgun 
walkthroughs.  I'll even write some for the older games if you ask me to.

===========================
6. Conclusion
===========================

Thanks go out to...

	CJayC: For maintaining this site and hosting this guide.

	You for reading this guide

	Capcom for making the game

      Sean Hayes for contirbuting to the giant bat section.

This document is protected by international copyright laws. Do not plagiarize 
this guide. All copyrights not mentioned in this guide are respected. If you 
would like to contribute, I will credit you.

You can contact me at:

Email: georgewilson288@hotmail.com