Metroid Prime Guide by Bryan Backas (DMHawkmoon) Version .95 12/10/2002 ********** CONTENTS I. INTRODUCTION II. HOW TO USE THIS GUIDE III. FREQUENTLY ASKED QUESTIONS IV. GUIDE V. ENERGY TANKS VI. MISSILES VII. POWER BOMBS VIII. ARTIFACTS IX. UNLOCKABLES X. LEGAL STUFF ********** WHAT'S NEW? The walkthrough is complete and the missiles are now fully sorted. WHAT'S NEXT? I am going to organize the energy tanks and power bombs. At the end of each section in the walkthrough I am going to say how many of each item the upgrade you acquired allows you to obtain. I am also going to list the things you can have in your logbook and which ones you can only get at certain times. I will list the rooms where the pirate data and Chozo Lore are found. I. INTRODUCTION I know that there are some extensive guides out there to help with this game, so I am attempting to make mine such that it will be of more benefit to some people than the very long and wordy guides are. I want it to be more to the point to help people who just need a push in the right direction. The reason I want it to be this way is because I know that some people do not like spending a long time looking through a giant guide when all they need to know is one little thing. That is not to say that it's not an extensive guide, it's just that I don't want to walk people through every platform when the vast majority of people who need help need it on a much more general level. The focus of this guide is WHERE TO GO and HOW TO BEAT THE BOSSES. II. HOW TO USE THE GUIDE The walkthrough section of the guide is split into sections based on the next major item you should collect. If you are stuck, scroll down til you see the last major item you found and see where you should be heading next and which item you'll be collecting. This should make it easy for you to find what you're looking for. You will need to be proficient with using the map to use my guide properly. To see room names, hit Z and you will be taken to the map screen. Use L to zoom out, the analog stick to rotate the map, and the C stick to move around. As you move around different rooms will be highlighted and the names of the rooms will appear in blue text at the top. This is how you should figure out where items are located. III. FREQUENTLY ASKED QUESTIONS Q: My game froze. What should I do? A: There's no official word from Nintendo at this time, so I cannot suggest any course of action other than save frequently. 99% of the lock ups that people have, from my experience, occur on the elevator to the Chozo Ruins West. It's not a big deal because if you anticipate that your game might freeze, you can just save on your ship every time you are going to take that elevator. The ship is only a minute away, so it's no problem. Nintendo may fix the bug in later versions. If you get freezing in other places, that is a lot more uncommon. I would guess that you either have a dirty lens, are very unlucky, your Gamecube is getting too hot, or some combination if that is the case. Q: Is Super Metroid in this game? A: No, only the first one. How do I know? Well how do I know that Super Mario Brothers isn't in the game? If you're going to hold people to such a stiff standard for knowledge, how can anyone be said to know anything? If Super Metroid was in the game, it would be a big selling point to some people. Nintendo would have said it was in there. As it stands, they just wouldn't release such an acclaimed game as a throw-in game in here. Either way, there's just no reason to think that Super Metroid is in the game. Q: How long is this game? A: I'd say that it takes about 20 hours to beat the game your first time. Your save file only keeps track of time spent unpaused, so you might spend a while in the menus or reading data, and also you may die a bunch of times and the time won't be saved. I really can't see anyone spending much less than 20 hours on the game their first time through. Also, there is a hard mode unlocked when you win and the original Metroid is in the game if you link up with Metroid Fusion. The game has plenty to keep you busy for a while. Q: How did you find some of those really well hidden upgrades? A: You can actually hear when an item is nearby. They make a distinct pulsating noise when you are near them. IV. GUIDE Once again, the guide is done by the next item you need to get. It is complete and directs you where to go and makes note of many areas of difficulty. Unless you're fighting a boss though, I won't go into many combat tips here. I mostly want to help people find where things are and beat the bosses. I believe those are the two main things people are looking for help with in this game. GAME INTRODUCTION The introduction sequence is pretty self explanatory and linear for the most part. Just make sure to scan everything if you want to get all the logbook entries. Also make sure to use the save point in the blue door from the Reactor Core Entrance. In the other large door is a boss. BOSS: PARASITE QUEEN Scan her if you want her in your logbook, of course. Basically all you need to do is hit her with your gun repeatedly and she will die. Lock on and jump to the side a lot to avoid being hit. (B and left or right) After the battle you must evacuate. Don't waste any time because if you don't take this seriously you really could run out of time and have to do it again. Check your map (Z) and the blue path is the path the evacuation will take you on, in case there is any ever doubt as to where you need to go. Make sure to scan the panels to access the elevators. In Biotech Research Area 1, you need to jump up platforms to to left of where you enter and go in a door at the top which breaks open after you beat the space pirates. Run down the corridors and ignore the parasites to save time. They won't hurt you much even if they hit you. When you reach the grapple beam room, you're almost done. Don't be intimidated by the grappling. Just hold L, and when you get to the highest point of your swing, let go and then hold L again, and then let go when you're swinging over the next area. Not too hard really. Just a few more corridors and you're done with this section and onto the real game. Note that Samus loses all her abilities in the explosion, so you need to find them all again on the planet. MISSILES You may be daunted at first by all the areas it looks like you can now access, but... I hope you aren't disappointed to hear this, but there's actually only one way you can go for now. Yes, it's sort of a false sense of exploring until you get a few of your items back. I'll direct you on the right path anyway. From the ship, go in the door on your right. Follow this path and you'll reach an elevator to Chozo Ruins West. Scan the panel to make it operational and take it. NOTE: Some people experience freezing every once in a while on this elevator. If it happens to you then you have bad luck, and just try again. It should not happen more than once every twenty trips or so. Keep going and you'll reach the Main Plaza. The door to take now is the last one on the left. This path will lead you to where you have to go. There is a save point from the Ruined Nursery; use it because there is a mini boss coming up before you reach the missiles. A few rooms later you will come across this mini boss. Your main danger here is the poison water. Do not fall off the platform! The boss will shoot out Ram War Wasps. They will circle around you and then stop before ramming you. Shoot them when they're stopped. Once you killed them all, shoot the red area on the boss. It will close and turn, and then spit out more Ram War Wasps. Blast at where they come out if you want to take out some before they even get to circle you. Just repeat this process of killing the wasps and shooting the boss 4 times and you win. Remember to scan the Ram War Wasps NOW if you want them in your logbook. MORPH BALL Make sure to get the energy tank in the room after the mini boss, and then backtrack out to the Main Plaza. There is one missile upgrade you can get on the way back in the Ruined Gallery, and a map station as well. Back in the Main Plaza, there is a door you can open with the missiles. Take the corridor and in the next room you acquire the morph ball after battling a mini boss. First a lot of Beetles will come out of the ground. Keep circling the room to stay away from them and blast them. If they clump together you can blow up a lot of them at once with a missile. After you destroy a lot of them a Plated Beetle comes out. Keep strafing around him, especially by using B plus left or right. Shoot him in the back. Three or four missiles will take care of him. CHARGE BEAM Back in the Main Plaza, get to the door up top. In here you can roll under the obstructions to enter a new area. You have to be careful not to fall into any poisonous water in the next areas. In the Ruined Fountain, work your way around to the right first and then into the door that was on your left when you entered the room. The other way is a dead end until much later. In the Arboretum just go straight across the room, or as straight as you can without falling into any poison. There is a save room from the Gathering Hall. Take the path now to the Watery Hall. You have to find 4 runic symbols in the Watery Hall and scan them. One is one the ground on an island underneath tons of blastcaps. One is on the wall when you get across the islands on the ground level. One is on the wall right next to the door you enter from. One is right next to the gate when you cross the platforms up top. BOMBS Get back to the Gathering Hall and now work your way to the top. You should take out those blastcaps before you do. You will get to the Gathering Hall from the top door. Turn left. In the next room from here is a mini boss, the incinerator. Lock onto it and strafe around while charging up your beam. When a red area pops out of the top, Use R to look up and target the instead, and relese your charge onto the red part to hurt it. Do this 4 times and it's dead. As you fight, a new kind of war wasp will come at you. Scan it now or you'll never have it in your logbook. Also scan the boss, as you should always do. Even if you get hit by the fire a few times, you'll be okay as long as you take out the wasps and shoot the top part down as fast as possible when it emerges. You can now access: 2 new energy tanks, x new missiles VARIA SUIT Back in the Arboretum, you need to scan four runic symbols. They are: under the red grass on the ground floor, on the side of the tree close where the bottom wooden bridge sticks out, on the wall after you roll through the first area when climbing to the top of the room, and behind the gate at the top. As you make your way to the top, blast the War Wasps and destroy their nests with missiles. Blow up the rubble that was behind the gate, and follow the path. You'll reach a boss. BOSS: FLAAHGRA Once you know what to do, this guy is not so tough. First, lock onto him and blast him til he reels in pain. You may take this opportunity to scan him for your logbook, and you can scan a tentacle while you're at it. Charge up your shot and blast him again when he comes to. You can keep doing this as much as you want, but he'll never get hurt, right? So what you need to do is hit the metal things that are giving him light. If you strafe around the arena, you will see them hanging down. Hit them up. Once you do, a tentacle will go away and you should roll as a ball into where it used to be and bomb at the end of the tunnel. Keep doing this and rolling into whichever tunnels you can. After 4 times, he's dead. You will earn the Varia Suit. BOOST BALL Go to the Magmoor Caverns. The elevator to it is linked from the Sunchamber or Transport Access North. Progress through the caverns. At the Lava Lake, you need to place a bomb when you reach the center of the room to blow open a path to the other side. When you reach the monitor station, instead of taking the first door you see, climb up as high as you can and take that door. There will be a morph ball path to an elevator. There is an energy tank hidden in the passage as well; see section V for details. The elevator will lead to the Phendrana Drifts. Charge shot the ice barriers. In Phendrana Shorelines, find the save point. Now, there is only one door you will be able to get to, but you need to unlock it by scanning a panel. The panel is located behind a grating on the ground level. Shoot a missile at the grating to blow it open. Roll over the snow pile and scan the panel. You now need to climb up to the door. As stated, there is only one path you can take, and It will lead you to a door right above where the grating is. The enemies in the next passage you will see a lot from now on; try to roll under them. You will now come across Baby Sheegoths. If they give you too much trouble you can run past them, but they aren't too hard to kill if you know how. Just lock on, charge up a shot, dash strafe to the side til you get a clear shot at their back, and unleash. Two charged shots and a few follow up shots will be the end of them. So anyway, follow this path and you'll come back out at the Phendrana Shorlines, but this time you're on a higher area and you can walk over to a new door. Keep progressing and you will reach Phendrana Canyon. Fall down and then jump back up to the right and scan a statue. The platforms will raise and if you quickly jump across them you obtain the boost ball. SPACE JUMP BOOTS If you've been following my guide, you'll now want to head back out of the Magmoor Caverns and go the other way I told you not to go which takes you out at another part of the Tallon Overworld. On the way you can pick up a missile upgrade in the caverns and another in the Tallon Overworld on the way back to the Landing Site. Of course, see section VI if you want to know exactly where. Back in the Tallon Overworld, make your way to Tallon Canyon and boost ball in the halfpipe-like area. You can reach a high ledge and if you plant a bomb at the end of the path up there, you'll be able to get to a new door which brings you to a high section of the Landing Site. Jump across to a new door and the boots are inside. ARTIFACT TEMPLE You don't have to do this yet, but I think you should just so that you don't get confused later. You can now access the Artifact Temple. It's in the last door you haven't been in from the Landing Site. You can get to it with the space jump. Just use the ledges over to the left of the door and you'll reach it. Inside it a lot of stuff to scan and an artifact. Basically you'll need to look for all the artifacts before you can finish the game. Don't worry about searching for them yet, just be aware that they exist and you may start finding them in out of the way areas. WAVE BEAM Going any way you wish, get back to the Phendrana Drifts and the Phendrana Shorelines. There should be just one door you have not gone into from this room. With the space jump, you can get there. Get up to the higher ledges near the door to Ice Ruins Access. Jump to the nearby floating platform and then make a very long leap to a farther platform. You're now at the door and a few rooms away awaits a boss who'll give you the wave beam. Climb up and you'll reach a barred off door. To open it, scan the nearby statues and find the broken one. Shoot it off with a missile and then scan the panel behind it. The mini boss is a bunch of Baby Sheegoths and then a big Sheegoth. Kill the baby ones as usual by dash strafing behind them and shooting their backs. Break open the nearby boxes for a lot of health if you need it. The Sheegoth will come out once all the babies are dead. To defeat it, shoot it with your normal gun til it shoots projectiles out of its mouth, then when it's tired out shoot missiles at it. You can usually get in two missile shots every time it gets tired. SUPER MISSILES With the wave beam you can now access a new door in the Ice Ruins West. To get up to it, you'll need to jump around and get as high as you can in the opposite corner from the door and find a stalactite that you can blow off the ceiling. Jump on top of it and on to a new ledge and turn around. There is an opening with two of those ice shelled creatures in it. You need to jump in there and then across to a new ledge. From here jumping to the door is no problem. The next tricky area is the Ruined courtyard. You need to use the spinner machines located on the ground level. Roll into them and boost ball. You'll activate a morph ball slot higher up which raises the water level. Once the water level is raised you can make it to the very top and access the blue door for a save point, but if you want an energy tank then hop along the floating ice blocks instead and they'll lead you to a hole with a tank in it. Once you're ready to move on, use the save point of course and take the purple door. You're going to have to do a lot of fighting now, so I hope you're prepared! The lab area is pretty linear, it's just a lot of intense pirate fighting. Lock on to them, charge your beam, and fire. Charged beams, as you should know, are much more powerful than regular shot. Much much more. In each room in the lab, kill everything and scan everything and just keep pressing forward. Eventually you'll find the super missiles. Sitting out in the open at the top of one of the rooms. There is a save room nearby, too. THERMAL VISOR Keep going into the lab further and you'll find the thermal visor in the Research Core. Scan the three panels in the room to unlock it. Once acquired the lights will go out and you will be assaulted by metroids on your way out. Use the thermal visor to see. You will now need to go all the way out of here. Ignore the white door at the bottom as you cannot open it yet. To escape the Research Core at the top now, find a power panel on the wall and shoot it with the wave beam. The panel is circular and will appear brightly with the thermal visor. It must be targetted while wearing the visor and then shot. Any other way will not work. SPIDER BALL BOSS: Thardus Scan him if you want and it should hint at how to hurt him. I hope you have a lot of missiles because you will need them. What you do is you switch to your thermal visor, target the are of him that is orange, use your NORMAL GUN, power up, and press Y to shoot a super missile. If it connects with the orange area, then that area will explode and then overload your thermal visor. Now switch over to the wave beam and your regular goggles, and target the blue area. Hit it til it explodes. This is the process you need to follow. I believe it must be done 7 or 8 times, so you'll need to have a lot of endurance. As long as you keep jumping to the side while he's targetted (B and left or right) you should not get hit by his normal attacks. If you do get frozen, press B rapidly to escape. If he rolls at you, you usually lose your target on him so you'll need to just run to the side. Overall, if you know what to do then you should be alright. He does not take away much energy when he hits you. When you win, you are rewarded with the spiderball. If you cannot beat him, then maybe you should collect more energy tanks and missiles. WAVE BUSTER You should now head up one of the spiderball paths to a new door. This takes you to a new elevator. Go up it and you're in a new area of the Magmoor Caverns. There is a save point behind where the elevator stops. Keep working your way through the Magmoor Caverns til you get back to the elevator to the Tallon Overworld. Head to the Chozo Ruins West elevator. From the Ruined Shrine boost ball up the right side and then spider ball to the door. You end up in the Tower of Light. Jump as high as you can and shoot missiles at the weakened pillars that appear on your scanners. After you destroy all 4 weakened areas, jump to the center platform and the level will fall a little allowing you to jump higher. You need to destroy another set of weakened pillars and then another before you can reach the top. That's at least 36 missiles you'll need. At the top is the Wave Buster which is just a powerful weapon you should have. ICE BEAM The spider ball also allows you to pick up the ice beam now! Proceed to the Furnace via the Energy Core in the Chozo Ruins. There is a puzzle you need to solve in the Energy Core. Solve it on your own or you can read how to do it in the ENERGY TANKS section, tanks number 3. It just involves activing all 3 machines in the room by placing a bomb in each machine's morph ball slot. Once you get to the furnace, you can grab the energy tank and then you need to go up the spider ball track to reach the outer furnace. You can roll into a hole in there to move on. Eventually you will reach a room called Hall of the Elders and there is a mini boss: A Chozo Ghost. Defeat him using the regular gun. He's actually not very hard at all. Normal shots will kill him. Bomb into the statue once he's dead to be propelled onto the ceiling and grab on with the spider ball. Then bomb into the slot, get to where the three symbols appeared, shoot the purple one with the wave beam, ride the statue again and you can now get to the reflecting pool. Draing the water by bombing the grating and boost up to the top. In one room is a save point, in another is the ice beam. GRAVITY SUIT Get back to the Phendrana Drifts any way you please and back to the room "Transport to Magmoor Caverns South". There's an ice door you can now enter. In the next room, the way to go is into the room "Frozen Pike". It's the second door from the bottom when you look at the map. When you get to the Frost Cave, the door on the right is a save point, and the other door is right way to go. Keep following that path and you'll reach the Gravity Chamber. Please note that in two of the rooms you need to shoot missiles at rocks in the ceiling tomake platforms out of them. In the Hunter Cave, once you shoot down the ceiling rocks there is only one out of the three doors you can go into for now, so that's the one to take. Once in the Gravity Chamber, go along the bottom of the lake and you'll find the gravity suit. POWER BOMBS Head to the frigate and make your way through it now. There are not too many difficult enemies in here. All you need to do is use the thermal visor in each room to find the panels that you need to shoot with the wave beam. There are two energy tanks in the frigate which you might want to pick up; look at section V to see where they are or find them on your own. You will end up in the Great Tree Hall, which you may have already been in after you got the ice beam. You are in an area that you could not access before, however. To open the top area of the room, you need to use your boost ball in the spinner. Go in the lower ice door to access the Phazon Mines. In the Main Quarry the save point is up the spider ball track. It's a good idea to save now. Mess with the crane up top to get a missile, otherwise just scan the panels by the force field to move on. You will need to battle a lot of tough enemies in here. Scan them to see their weaknesses. When you reach the top of Elite Research, move the laser with the spinner til it faces the proper wall. The wall you need it to face will show up on scanners. Once it's facing the wall you can make it shoot by scanning the panel. If you keep rotating the laser and blowing up the walls, you will uncover a missile upgrade, too. In Ore Processing, there's a bit of a puzzle but it's not too bad. Behind the hologram stations are places you can morph ball into with a bomb and then if you bomb in them it makes the pillar turn. Bomb once in the bottom one, spider ball up and bomb twice in the second one, and then go back and bomb three times in the bottom. The red path now takes you to the top. In the Ventilation Shaft, you can recharge yourself completely by standing in the lower doorway and shooting the Puffers from right outside where the gas will hurt you. They keep spawning and you can keep killing then. Suck in their power ups with the charge beam until you're satisfied. When you get to the central dynamo, a weird enemy will come out. Shoot it (shoot at the lights) with missiles a few times and it will die. Now roll into the maze and bomb when you get to the dead ends past the yellow beams. At the end of the maze is the power bombs. GRAPPLE BEAM Go back to Ore Processing and now you can blow up the rubble on the third tier to access the top rotation station. Turn it til the final yellow path's drop off point is facing the wall opposite the station, then jum down to the second tier and line it up, and then do the same on the bottom. Once you have it properly lined up, you can find the grapple beam inside a door up there. X-RAY VISOR Go to the Life Grove Tunnel from the Great Tree Hall and the visor is in the room just beyond. Once you get it, you'll have to use a power bomb on the wall, jump up a lot of platforms, and fight some Chozo Ghosts before you can leave. Once the ghosts are dead just get as high as you can til you reach the now opened ball hall and fall in to reach the exit. ICE SPREADER Head to the Magmoor Caverns and blow up the tunnel in the Shore Tunnel with a power bomb. The Ice Spreader is underneath the tunnel. PLASMA BEAM Get back to the Geothermal Core. You can now grapple up onto the rotating lift platforms if you jump up onto the nearby ledge. Each lift has a morph ball hole on it. Use you boost ball in each one to raise up most platforms; raise each to the top so that it locks in place. At the top, bomb in the morph ball hole and the ceiling will rise. You must now make your way along a complicated but fun spider ball track. Just remember that if you bomb, you will still be sent flying up even if you're holding R. So, you can place bombs to propel you to higher tracks without letting of R. Also, if you need to drop, just hold R again as soon as you fall a small distance away. As long as you're holding R, you'll latch onto any tracks you pass by. No need to time it out. At the end of this path is an ice door with the plasma beam behind it. You can now open red doors and melt things that say they need melting. FLAMETHROWER Access this upgrade now from the Mine Security Station. Blow up the wall on the top floor with a power bomb to access the computer and turn off the force field. Enter the red door for the upgrade. PHAZON SUIT Head back to Metroid Quarantine A. You can now get across that gap by using the X-Ray visor. It will reveal hidden platforms. The rest of the way is pretty straightforward. There are only two breaks from the path: a missile station and a save point. Don't try and roll in the Phazon in the tunnel; you can safely roll there after you get the Phazon Suit. At one point you have to grapple across a gap, but the grapple point is too far away. Just jump while aiming up and holding L. No problem. Make sure to go in the bottom door in Metroid Quarantine B as it is a save point. A little past that is the next boss. BOSS: OMEGA PIRATE This guy can be unbelievably hard, even downright impossible, if you don't know how to fight him. First, lock onto and destroy his 4 armor panels using whatever weapon you like. I'd go with the plasma beam since it's the most powerful. Keep your distance, jump when he slams the ground, and eventually you'll destory the panels. No problem so far. Now comes the part where most people probably go astray. After he disappears, turn on your X-Ray visor and switch to your regular gun. A couple of space pirates will drop in, but I say that you should ignore them and just take the hits. Keep running in circles and watching very closely for the Omega Pirate to reappear. Have your weapon charged. As soon as Omega Pirate reappears, lock on to him and slam him with a super missile. Charge again and wait for him to appear in another place. Repeat. You may be able to destroy him before he gets his armor powered up again. If not, the fight just got a lot harder. You'll need to take out his armor again and deal with the other pirates. Destroy the pirates running around first, and then destroy his armor like you did before and repeat the process. If he's not dead after the second barrage of super missiles, you're doing something wrong and you'll also probably be dead shortly. If you are quick, it shouldn't be a problem now that you know what to do. END GAME You now have to collect all the artifacts and take them to the Artifact Temple. You can visit it again to get more clues, or just look at my artifacts sections to see where they're all located. Once you have them all, take them to the temple and you'll be confronted by Ridley! BOSS: META RIDLEY Keep hammering him with charged plasma beam shots, or whatever weapon you prefer. Just try and wait til he's still before you shoot. The best time to hit him is when he's just popped up from the side and is powering up an attack. After you get his health down most of the way, he gets a lot tougher. He'll start charging at you, and it's hard to avoid. To finish him off, you have to hit him in the mouth when it's open until he reels in pain, then blast his chest. I found that if you shoot a fully charged plasma shot into his mouth right as he opens it to charge, he'll immediately reel. Otherwise you'd have to wait til he's firing breath shots at you to hit him a lot. He takes a lot of hits in his second form even though his health is depleted all the way. After you beat Ridley walk into the blue light to enter the crater. There is a save point right in here so don't worry. In the next room are some new creatures crawling on the walls and a Phazon floor BUT you can't walk on this safely even with the Phazon Suit. So... Jump over it! In the next large room you come across the fission metroids. They're quite annoying and you actually won't be able to take them all out that I can tell. More just keep coming and coming. The best way to approach this room is to rush as fast as possible up. If a metroid is coming at you, stop and roll into a ball. When it latches on, lay a power bomb and it's toast. The other way to kill them is to change to the weapon color that matches the metroid's individual color and blast it with that. The first door you come to is a missile recharge station. Keep climbing up and you'll enter a room with spider ball tracks. Take them if you want to avoid damage, of course. In that door is the last boss. BOSS: METROID PRIME He sure doesn't look like a metroid at first, though if you've played Metroid 2 on the Game Boy he's a little reminiscient of the giant metroids in that game. Anyway, what you do is change to the weapon color which matches the color he is and blast him in the head. Keep dodging around and shooting him with charged shots. If he's doing his giant laser-breath attack, you might want to wait for him to finish before shooting because his head is pulled back when he's doing that. If he's yellow, I like to use super missiles. If he's purple, I like to use the wave buster. If he's white, I like to use the ice spreader, but if he's red I just hit him with the normal gun. You will find that the ice spreader is a lot of fun because it actually freezes him in place. It's the only time in the game when I find that attack to actually be useful. Watch out for when he charges; run over to the side so his legs pass over you. This is really a standard fare battle here. He just takes forever to defeat, but at least it's pretty straightforward. Once he's defeated, he falls into a new chamber and comes out of his shell. NOW he looks more like a metroid! Anyway, collect the power ups that come out of the containers when he hits the ground. Make sure you jump over that shockwave. Now, you can't hurt him yet, so just keep avoiding the shockwave. Your chance to hurt him is when he makes a Phazon pool on the ground. He will leave a big Phazon spot and cloak. Switch to the X-ray Visor and if you still can't see him try the thermal. Quickly run over and step on the Phazon. You will enter hyper mode! Lock onto Metroid Prime and hold A! You will do a great deal of damage to him. Now, each time he makes the Phazon pool he will switch so that you can't see him with your current visor. He may even switch back so that you can use your normal visor. It's all random. After you hurt him a lot he will start spawning metroids when he makes the pool. Just always run as fast as you can onto the spot and blast the metroids. They will die in one hit from the hyper beam. Make sure that you jump over the shockwaves while you are pinpointing Metroid Prime as he will continue to send them out. If you are fast you can keep hitting him with the hyper beam and eventually he will die. It usually takes 5 good solid hits. Once he's defeated, you've won the game. Congratulations! V. ENERGY TANKS 1. Chozo Ruins: Transport Access North: Right after you get the missiles for the first time, it's right behind the door. 2. Chozo Ruins: Main Plaza: You can see it in the room after you get out of the elevator to Chozo Ruins west on the far end of this room. It's up on a ledge you cannot yet reach. To get to it, you need to loop around to it. When you get to the elevator that goes down to Magmoor Caverns North, you can turn into a passage called "Vault Access". It is from herecthat you will complete the loop. When you come out the other end you will obtain the energy tank. 3. Chozo Ruins: Furnace: (From the ENERGY CORE) There is a stone toad blocking a path right before the part where you get the bombs. You can destroy him by turning into a morph ball and then bombing inside him when he swallows you. Remember this location. Now after you defeat the boss who makes the water pure again, come back here to the room behind the stone toad. Activate the machine in it by bombing into the indentation in the wall, and placing a bomb there. If you don't know what I'm talking about, then scan the room for it the indentation. Once the machine is activated the water drains. Morph ball into the now empty lake and then there is another machine you can active the same way. When you do so the platforms align so that you can enter a new area with another machine. You must activate this machine quickly before the noise stops. Only if you activate it quickly will it turn on. Once all three machines are activated, the lifts will rise so that you can enter a new door that leads to a special area of the furnace with an energy tank in it. Take note of the spider ball track here cause you'll need to take it later. 4. Magmoor Caverns: Transport Tunnel A: This area is right before the transport to Phendrana Drifts North when you are a morphball rolling through the tunnels. You access this area from the monitor station! Notice that there is an area above you. You can reach this area with bombs! You need to time your bombs right and use them to propel you higher than normal. To do this trick first get the timing of it right in another area of the game with a flat surface. Place a bomb, then right before it explodes place another, and then place one up in the air. You will get double blasted into the air if you time it right. Now, you need to do it three times and just perfectly and you'll find an energy tank in these passages. When you first enter the passage from the Magmoor Caverns, double bomb up in the first opening in the ceiling. Then, roll over left and do it again. Now one more time and you'll recieve an energy tank for your troubles. 5. Phendrana Drifts: Ruined Courtyard: Get to it from the Ice Ruins West using the wave beam and the double jump. When you first enter there is a hatch that says "one way" when you scan it. This is where you will come out from after getting the tank. Now, to get to the hole up top, you'll need to do some more work. Roll into the two "spinner" devices on each end of the room. Scan them; the game calls them spinners. When you roll in, do the boost move over and over. Don't power it all the way; just boost a little. Once you do this, another hole willlight up at the top. Jump up there and bomb into it, then lay a bomb inside it. The water will rise allowing you to jump to the top of the area. The water only stays up for a limited time. If you jump along the ice blocks that rose with the water, you will get to a hole which contains the energy tank. Just for reference, this hole is right under a blue door with a save point inside. If you need to raise the water again, the last hole remains actived from now on, so you don't need to bother with the spinners again. 6. Phendrana Drifts: Research Lab Aether: You can see this tank inside one of the glass containers on the ground level. Of course, defeat the pirates in here before attempting to get any items. Break the container with a missile and then collect the tank. There is also a missile upgrade in this room which is listed in section V. 7. Magmoor Caverns: Magmoor Work Station: You can see the tank behind the purple door. You'll need a thermal visor to get it. Use the visor to find 3 power nodes in the room which will start the machine that cools the lava. Roll into the cooled path, scan the wall, roll into the next path, scan the wall, and then roll to the last path and the tank. 8. Chozo Ruins: Hall of the Elders: Read on how to get the ice beam and you'll know where this room is. If you hit the grey switch with the ice beam in this room and place a bomb in the hole, the statue in the center will bowl you into the ground where the energy tank is. 9. Talloon Overworld: Cargo Freight Life to Deck Gamma: From the Frigate Crash Site. Once you get the ice beam or gravity suit you can get in the frigate. The energy tank is found by charge blasting off the grating. Scan for it in this room and you shouldn't have a problemfinding it. If you get it without the gravity suit you'll have to leave and come back later to get any farther than this. 10. Phendrana Drifts: Transport Access: It's right out in the open, but you need the plasma beam. 11. Tallon Overworld: Deck Beta Conduit Hall: Inside the frigate. You need the gravity suit to get this far in the frigate. Getting this energy tank requires you to TRIPLE bomb jump. This is possible because you are in the water. After the first drop off in the morph ball tunnel, you will see a passage above you. You need to bomb up into there and at the top is the energy tank. Lay a bomb, and then right before you hit peak height, lay another. If you timed it right, you will get blasted up again. Keep doing this til you reach the tank. 12. Chozo Ruins: Training Center: From the Magma Pool. Two rooms after the Magma Pool, there is a room with some Chozo ghosts. Kill them, and then boost ball up into the morph ball holes. One of them opens the path forward to get back itno the Main Plaza for a missile, and the other one opens up a path to the energy tank. Quickly roll onto the lowered pipe and spider ball across. 13. Phazon Mines: Ventilation Shaft: Blow up the grating on the floor with a power bomb, roll in, and scan the panel. The tank will appear. 14. Phazon Mines: Processing Center Acess: It's like a prize for beating the Omega Pirate. It's in the room after you fight him sitting out in the open. VI. MISSILES The upgrades ware listed by which item you need to get them. IF YOU HAVE THE ITEM, YOU CAN GET THE MISSILE LISTED UNDER THE HEADING. Let me clarify: If you need to blow open a wall with super missiles to get an upgrade, that doesn't mean that the item will be listed under the heading "SUPER MISSILES", because maybe you need the plasma beam to enter the area in the first place. It is possible that you could get some of these earlier than I say if I made a mistake, however, not more than two or three. Also, it is technically possible to get some of the missiles that I list under the X-Ray visor earlier because those platforms still exist even if you can't see them. It would be a matter of an absurd amount of trial and error to do so, though, so I am not going to change where I list those. Just make note of it in case you're the type who likes to go for that kind of thing. *MISSILES* Chozo Ruins: Ruined Gallery: Shoot a missile at the cracked wall behind the blastcaps. *MORPH BALL* Chozo Ruins: Watery Hall Access: Blow up the wall in here with a missile. Tallon Overworld: Landing Site: In a morph ball hole under a cliff right behind your ship. Tallon Overworld: Transport Tunnel B: From the Magmoor Caverns East. Should be right under the bridge. Only hidden because it looks like a dangerous area under there, but it's really harmless. Also can be reached a bit earlier in the game I believe if you come here from the landing site after you get the morph ball. *BOMBS* Chozo Ruins: Burn Dome: In a hidden area after the main room if you lay a bomb where the small stream comes out of the wall. Chozo Ruins: Ruined Shrine: Use the bombs and blow up a sandstone block along the ground. It's in there. Chozo Ruins: Ruined Nursery: Look around and you'll spot a missile upgrade in the wall. You can get to it if you have the morph ball and bombs. From the bottom of the map, bomb into an area and blow up a block with a black block on top of it. Then then go to the top and enter the passage from the top. You can now bomb your way easily to the missile. Chozo Ruins: Vault: You need to open the vault. To do so all you need is a the bombs for our morphball. Simply bomb open the grates on the locks, get inside, and place another bomb. For the third lock, you need to double bomb jump. Refer to the FOURTH energy tank for information on how to double bomb jump. Chozo Ruins: Ruined Gallery: Use bombs to get into a passage in the wall. *VARIA SUIT* Magmoor Caverns: Storage Cavern: From the Triclops Pit. In this room you will see a bunch of triclopes underneath a grating. This is not the same grating that you got to this room from. It is a grating in the room labelled "Triclops Pit". You can get under there from a pipe in a dead end area. Keep looking around and you should find it. Just roll around, feed the triclopses bombs, and you'll find another pipe that leads to a door. You can see this door on your map. In there is the Storage Cavern and a missile upgrade. Magmoor Caverns: Fiery Shores: Midway through the room there is a place with some crates. Blow them up and it reveals a path to an upgrade that you roll into. If you aren't sure where I mean, you can see the upgrade if you look around, and just follow the path to it with your eyes. You need to roll carefully up there or else you'll fall and it won't be pretty. *BOOST BALL* Chozo Ruins: Main Plaza: There is a missile upgrade you can get by using the boost ball upgrade. Look on the right wall of an area that looks like a half pipe. Once you have the boost ball you can get it easily. Chozo Ruins: Ruined Shrine: Use the boost ball on the halfpipe to get up to the area on the left side of the room. If the side you get up onto the side with no missile, then it's the other side you need to get to. When you land on the right part, the missile is in a hole and it's hard to miss. *SPACE JUMP* Chozo Ruins: Gathering Hall: This one is at the very top. You will need the space jump to reach it. Above the door leading to the east atrium, you can scan a grating with a structural weakness. The missile is behind there. Jump onto one of the red protrusions in wall and then double jump up to the grating. Bomb it and roll in. *WAVE BEAM* Phendrana Drifts: Research Lab Aether: There is a missile clearly visible from the middle of the room on the wall. You can roll to it by jumping to a small platform first and then becoming a ball. *SUPER MISSILES* Chozo Ruins: Main Plaza: There is a tree you can scan in this room; your scanner says the tree is weakend. Hit the odd stump on that tree with a super missile and it reveals a missile. You can jump to the missile from one of the platforms up top. Just make your way to the top area and get on the ledge closest to the tree. Phendrana Drifts: Research Lab Hydra: On the top floor near the entrance to Observatory Access, there is a container you can blow open with a super missile with an upgrade inside. Chozo Ruins: Dynamo: From the Watery Hall. Bomb to get into the ball passage in the Watery Hall and once in the dynamo, shoot a super missile at the weakened grating for the missile. *SPIDER BALL* Phendrana Drifts: Ice Ruins East: Jump to where you see a morph ball hole on the map. There is a spider ball track that takes you to a missile in that hole. Phendrana Drifts: Phendrana Shorelines: Next to the door to the Temple Entryway you can blow off a metal panel with a super missile. Scan the panel behind it to open a path with a spider ball track. Up there is the upgrade. Chozo Ruins: Crossway: From the Furnace (see energy tank 3). You need to access the outer part of the Furnace in order to find the pathway to this area. You can do so with the spider ball. In this room, you can see a missile upgrade far up in the wall above where you enter. To get it, you need to first get to the other side of the room by boosting in the half pipe. Scan the wall and find the statue that you can scan. Hit it with a super missile and then scan the panel behind it. A spider ball track appears. Boost in the half pipe to reach the track. At the end of the track, while still holding R, lay a bomb and then put another bomb in the morph ball slot. Another spider ball track appears. Do the same thing in it, and then quickly roll into where the pipe was lowered. It will raise you up to the missile. Chozo Ruins: Ruined Fountain: With the spider ball, roll into the fountain. It will propel you to the ceiling and if you hold R you'll latch on. Follow the path. Chozo Ruins: Dynamo: From the Watery Hall. Bomb to get into the ball passage in the Watery Hall and once in the dynamo, spider ball up the wall to get a missile. *ICE BEAM* Tallon Overworld: Overgrown Cavern: From the save point next to where you obtain the ice beam. Morph ball into the wall and take the elevator. Along the path the missile will be clearly visible. *GRAVITY SUIT* Chozo Ruins: Watery Hall: Go into the water and fall into a deep area. If you have the gravity suit you can walk through the path and jump up the ledge on the other side for an upgrade. Tallon Overworld: Frigate Crash Site: It's underwater and clearly visible in the wall, but you cannot get to it without the gravity suit. Tallon Overworld: Biohazard Containment: Inside the frigate. You need the gravity suit to get this far. Blow open one of the chordite lockers on the ground level here. Phazon Mines: Main Quarry: Get up to where the crane's base is. Find the crane controls in the glassed area. They tell you that it needs power. To give it power, turn on your thermal visor and find the panel on the side of the crane base. Once it's turned on with a wave beam blast, go scan the controls again and the crane moves next to a missile. Spider ball up the pillar on the other side and it will lead you right to the missile. Phazon Mines: Elite Control Access: Near the door which leads to elevator A. Look at the ceiling and you'll see an explosive box next to an air duct. Blow up the box and the missile will be revealed. Phazon Mines: Elite Research: If you rotate the laser using the spinner, you can keep blowing up more walls and in one of them - the last one - there is a missile upgrade. *POWER BOMBS* Tallon Overworld: Life Grove Tunnel: Use power bombs to get in and at the part where you need to boost ball, try to make it to the top of the circle. It may take a bit of practice. If you manage to make it up to the top, you can lay a bomb up there to open a hole into a secret passage with a missile. Chozo Ruins: Furnace: Get into the main part of the room using the spider ball. Scan the floor and you'll see a crack. Blow it up with a power bomb and it will reveal a half pipe that you can get onto the spider ball track with. Follow the track and it will lead you to the upgrade. Please note that at two points you will have to fall onto a thin path to get to the next spider ball track. Phazon Mines: Security Access A: Drop a power bomb against a wall here. The wall is scannable. The upgrade is right behind it. Phazon Mines: Phazon Processing Center: When you come in the room from the Maintenance Tunnel from Elite Control, go straight and then along the plank to the right which leads to a wall. Of course, destroy the enemies first. Now, at the wall, drop down a level and lay a power bomb. The missile will be revealed in the wall. *GRAPPLE BEAM* Chozo Ruins: Training Chamber Access: From the Magma Pool. You can hear it as you walk through the room. You have to roll into the leaves at the end of the hall to find it. Chozo Ruins: Main Plaza: Right above where you enter the room for the first time. You can only reach it with the grapple beam and you can only use the grapple point if you come into the Main Plaza from the Magma Pool. Phendrana Drifts: Quarantine Monitor: From Quarantine Cave. Come back here with the grapple beam and you can swing across to the hole in the wall. The missile is waiting inside. Phendrana Drifts: Frost Cave: Under the lake. Oddly enough, no amount of fire can melt that ice. You need to break it with a stalactite from the ceiling. Get to the highest point of the room by swinging on the glider up to where the boxes are. Look up and lock onto the stalactite. The missile is yours. *X-RAY VISOR* Tallon Overworld: Root Cave: Grapple up to some higher platforms and keep going til it looks like you can't anymore. Turn on your X-ray visor and you'll see formerly invisible platforms. Take them up and you'll find an upgrade in the wall. Phazon Mines: Metroid Quarantine A: When you come back with the X-ray visor, get across the gaps and you'll eventually reach a spider ball track. If you still gave on your X-Ray visor when you get there, as you probably will, you should notice a big empty hall to your left. When you try to go in, however, you cannot because it's actually a solid wall. Your visor has picked up a secret! Blow the wall open with a power bomb. At the end of this passage blow up another wall with a power bomb, then bomb onto the spider ball track which runs across the beam and turn on your X-Ray visor again on the other side to see a platform which takes you to the upgrade. Magmoor Caverns: Triclops Pit: Coming from the Pit Tunnel, get near a bunch of boxes. Turn on your X-Ray visor and you'll be able to see a lot of hidden platforms which lead to the upgrade. You will have to blow up the pillar with a missile before you can jump to it though. Tallon Overworld: Great Tree Chamber: From the Great Tree Hall. Use the X-Ray visor to see a hidden platform which allows you to reach the blue door. This room contains nothing but the upgrade. *PLASMA BEAM* Phazon Mines: Fungal Hall Access: It's the first room on the third floor. Roll under the big mushroom on the bottom. You will have to take damage to do this as soon as you can access the room, but not too much. Phazon Mines: Fungall Hall B: Under the door to Quarantine Access B. It's right under the mushroom. I recommend that you come back and get this one after you get the Phazon Suit since you'll need to come back this way to get an artifact anyway. Phazon Mines: Metroid Quarantine B: In the area after you deactivate the force field, scan the containers. One of them is cracked. Blow it up with a super missile. Phendrana Drifts: Gravity Chamber: You need the plasma beam. Come into the room from Chamber Acess and right above you will be a giant icicle. Shoot it with the plasma beam and it reveals a grapple point you can swing to the upgrade with. Phendrana Drifts: Phendrana Shorelines: Right under the door leading to the Plaza Walkway is a pillar with a missile encased in its base. Hit the ice with the plasma beam to get it. Phendrana Drifts: Ice Ruins East: Use the plasma beam on an ice wall near the door leading to the Plaza Walkway. Tallon Overworld: Arbor Chamber: From the Root Cave. Use your X-Ray visor to see hidden platforms which will lead to the door at the top which can be opened with the plasma beam. UNSORTED Missile Replenishing Stations: Hall of the Elders, Fungal Hall B, Crater Missile Station VII. POWER BOMBS Each power bomb upgrade increases the amount you can carry by 1. 1. Chozo Ruins: Magma Pool: With the grapple beam, get across the lava and blow up the far wall with a power bomb. 2. Phendrana Drifts: Security Cave: From Phendrana's Edge. You need the grappling hook. Get to the top of the room by jumping and swinging. At the top there is a morph ball hole which leads to this room containing the upgrade. 3. Phendrana Drifts: Ice Ruins West: You need the plasma beam. Get on top of the high ledge by the blue door and shoot the ice in the ground. It's sitting right there. 4. Magmoor Caverns: Fiery Shores: From the Warrior Shrine. Power bomb the floor in the warrior shrine right under the statue to open up the path to this part of the Fiery Shores room. You could always see it on the map but never get to it. The Warrior Shrine is accessed from the Monitor Station by boosting in the spinner to raise a bridge to the top door. VIII. ARTIFACTS 1. ARTIFACT OF TRUTH - Tallon Overworld: Artifact Temple: From the Landing Site. 2. ARTIFACT OF STRENGTH - Magmoor Caverns: Warrior Shrine: From the Monitor Station. Get to the very top of the room and use the boost ball in the machine to lower a bridge which allows you to access the door leading to the Warrior Shrine. 3. ARTIFACT OF ELDER - Phendrana Drifts: Control Tower: Destroy the window in the room above the east tower with the plasma beam, take out the big box with a super missile, and then shoot a super missile out the window at the fuel tanks. The tower will collapse and a path will open in the floor leading to the artifact. 4. ARTIFACT OF WIND - Chozo Ruins: Sunchamber: Revisit the Sun Chamber later in the game and there will be 3 Chozo Ghosts. Kill them and the artifact appears. I am not sure what triggers this, but when I got it I had come into the room from the spider ball track in the Sun Tower. 5. ARTIFACT OF LIFEGIVER - Chozo Ruins: Tower Chamber: From the Tower of Light. Once you have the gravity suit, fall in the water and you can jump up the ledge down there to access this room. 6. ARTIFACT OF WARRIOR - Phazon Mines: Elite Research: Blow up the tank with the Phazon Elite in it with a power bomb. Kill him for the artifact. 7. ARTIFACT OF CHOZO - Tallon Overworld: Life Grove: Lay a power bomb in the center of the lake where the rune is, roll into the spinner, and boost a few times. The artifact emerges. 8. ARTIFACT OF NATURE - Magmoor Caverns: Lava Lake: In the part of the room closest to the Lake Tunnel, blow up the pillar with a super missile. 9. ARTIFACT OF THE SUN - Phendrana Drifts: Chozo Ice Temple. Come back with the plasma beam and melt the top statue's hands. Jump and roll into them now to open a path to the artifact. 10. ARTIFACT OF WORLD - Chozo Ruins: Elder Chamber: From the Hall of the Elders. Come back here with the Plasma Beam and hit the red target on the wall. Bombing in the morph ball hole opens the way to this room. 11. ARTIFACT OF SPIRIT - Phendrana Drifts: Storage Cave: From Phendrana's Edge. Use the grappling hook to climb to the higher platforms. Make sure you have on your X-Ray visor. With it you'll spot a hidden door in the wall! Blow up the wall with a power bomb and you'll find the artifact inside. 12. ARTIFACT OF NEWBORN - Phazon Mines: Phazon Mining Tunnel: Come back to collect this after you have the Phazon Suit, otherwise you have no chance to survive. IX. UNLOCKABLES Picture Gallery 1 - Scan 50% of the logbook entries Picture Gallery 2 - I have not unlocked this yet, but supposedly it is unlocked for getting 100% of the logbook entries. Hard mode - Beat the game. Fusion Suit - Beat the game and then go to the option for this on the menu. If you have Metroid Fusion and a link cable, you can connect up and you'll unlock the suit. Just follow the onscreen instructions. NES Metroid - Same as above only you need to beat Metroid Fusion and then link up. X. LEGAL STUFF This guide is copyright 2002 by Bryan Backas. You may post it wherever as long as it is in its full text and as long as the version number is 1.00 or greater. PLEASE DO NOT POST IT ANYWHERE YET! THE GUIDE IS NOT COMPLETE! IT SHOULD ONLY BE ON GAMEFAQS! I have gotten websites shut down before for plagiarising my guides, so please don't test me! I worked hard on this and there's no reason to cut and paste my guide into your own webpage when I am telling you that you may post the text file.