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    Boss FAQ by The Mystical One

    Version: 1.4 | Updated: 08/03/04 | Printable Version | Search Guide | Bookmark Guide

    Metroid Prime Boss FAQ (Version 1.3)
    by: The Mystical One (mrb1138@rit.edu)
    May only be hosted by www.gamefaqs.com
    This guide will focus on the bosses and mini-bosses of the Nintendo Gamecube
    game, "Metroid Prime."  I will rate the general difficulty of each boss and the
    strategies find are effective.  Other strategies are welcome.  Feel free to
    email me with any that you find to be more effective.  A table of contents will
    not be provided in order to avoid spoilers.  Please just scroll down until you
    reach the desired boss entry. Don't scroll any further unless you like to be
    spoiled. :)
    Email Policy
    DO NOT add me to your email address lists.  I get more virus-contaminated
    emails because of this, and I'd appreciate this stop-gap measure from you all
    ;)  I do not mind feedback, but please be courteous.  Praise, constructive
    criticism and new strategies are things I like to read.  Spam, flaming, and
    unconstructive criticism are things I do not like.  Should I receive any of the
    latter group, I will consider myself superior to you and consequently ignore
    your email.  Thanks :)
    In some boss fight (other than the parasite queen), make sure you turn towards
    the locked door and scan it for a research log entry if you'd like to get 100%
    log info.  This is an easy log entry to miss.  Also, some bosses can be scanned
    before you engage in battle. Take the time to do this so that you don't have to
    worry about it in the actual fight.
    ...And Metroid Prime is not a shooter. It's an adventure ;)
    Parasite Queen (Boss)
    Recommended tools: Charge Beam
    Difficulty: 1/10
    Reward: The need to get yourself out of the ship quickly.
    Yawn... Next!  As will all bosses, you should scan the queen beastie before
    doing anything.  This will allow you to lock on to its mouth.  Basically, lock
    onto its mouth and fire away once the force field lines up to form an opening.
    Charged shots are the most efficient way to kill it, though regular shots will
    do fine if you prefer to rapidly tap the A button as opposed to holding it.
    Strafe left or right while charging/firing so that you'll avoid the energy
    blasts it spits at you, at to keep up with the opening in the force field.
    Eventually it'll die.
    Totem Hive (Mini-Boss)
    Recommended Tools: Power Beam
    Difficulty: 2/10
    Reward: Missile Launcher
    Not a very difficult boss.  Water will fill to trap you on the platform.  Then,
    a group of war wasps will fly out of the hive and spin around the platform.
    Lock and shoot them once they stop spinning (if you manually aim, you can hit
    them while they are spinning).  Once they are dead, a red weak spot will appear
    on the hive.  Lock on and fire at it until it bursts.  The hive will spew out
    more wasps.  Rinse, lather, and repeat.  This is more an exercise in firing.
    Try to kill the wasps as quickly as possible so that you don't get stung too
    Don't forget to scan the ram war wasps an the hive mecha (aim underwater to
    scan the hive mecha)!
    Plated Beetle (Mini-Boss)
    Recommended Tools: Missiles
    Difficulty: 1/10
    Reward: Morph Ball
    This is a very easy boss.  Lock on, and hold left or right while tapping the B
    button so that you do quick side dashes.  The object is to get behind the boss
    enough so that you can see its glowing red butt.  It will eventually charge
    forward, giving you a good shot, too.  Once you have a clear shot, you can do
    one of two things.  If you'd like a nice long fight, shoot it a lot with your
    power beam.  If you'd like to make this quick, use your handy missile launcher.
    You'll see this beastie as a normal enemy later on.
    Incinerator Drone (Mini-Boss)
    Recommended Tools: Fast reflexes
    Difficulty: 3/10
    Reward: Morph Ball Bombs
    This battle can be frustrating.  Make sure you scan the drone AND the wasps;
    they aren't normal wasps. Dodge the fire (strafe while locked on, duck under it
    with the morph ball, or jump the flames.  Wasps will come out of the hive.
    Shoot them to get energy power for when your health gets low.  When the red
    spot on the drone appears, blast it until it torches the wasp hive.  Repeat the
    process.  You may or may not have to kill all the wasps in the area before the
    red spot appears. I'm not sure, as I always killed the wasps immediately.  As
    you attack the drone, it'll malfunction and shoot the flames at an angle.  The
    high flame will pass over you and you can jump or avoid altogether the low
    flame.  This battle is really a test of your ability to react to too many
    things going on at one time.
    Flaahgra (Boss)
    Recommended Tools: Missiles (Lots!), Charge Beam, Two Energy Tanks
    Difficulty: 5/10
    Reward: Varia suit
    This battle is rather difficult, but mainly for its annoyance factor.  Having
    two or three energy tanks will help you worry less about getting damaged.  Make
    sure you scan Flaahgra, and one of its tentacles.  They are considered separate
    creatures for some reasons.  Flaahgra likes to shoot energy blasts at you.
    He'll also lunge forward at you with its scythe-like claws and drop a line of
    poisonous flora to block you way and cause you damage.
    First things first, notice the reflective dish that shines light on it.
    Sunlight is its source of energy.  Part of each dish sticks down.  At the
    bottom of this part is a red dot, which should suggest that it is a good place
    to attack.  Normal beam attacks will eventually cause the dish to flip up and
    stay up.  However, this is a horrible way to do this.  The more missiles you
    have, the better (I had 40).  Our goal is to fire missiles at the weak points
    of the solar dishes.  Once all solar dishes are no longer pointing at Flaahgra,
    he'll fall over, and his tentacles will retract.  Quickly roll into a bomb,
    roll down one of the little tunnels, and plant a few bombs at the end.  This
    will damage Flaahgra.  Four such bombings will kill it.
    However, each time he is damaged, one more dish will be added to the arena;
    eventually there will be four.  
    Flaahgra can flip a dish so that it is feeding it sunlight again.  The trick is
    to flip them all without having to re-flip any.  The easiest way to do this is
    to stun Flaahgra.  Lock onto Flaahgra and then fire a short volley of power
    beam blasts at it.  Then fire a missile. This should stun the beast.  If you
    have a lot of missiles, you can simplify the process by firing two, but this
    is a waste.  Once stunned, quickly run and tip as many dishes as possible with
    missiles (use charged beam blasts if you run out of missiles).  If you are good
    at manually aiming, you can hit the dish tipper from a distance.
    Pay attention to the path from which you exit this arena.  You'll need to come
    back that way once you've got a spider ball (If that isn't obvious by the
    spider ball tracks).
    *Alternate Strategy: Lock on to Flaahgra, and then blast with missiles.  Circle
    around him while he is dazed, maintaining the lock-on.  When you are directly
    behind a dish, charge up the power beam and smack the dish to flip it.  With
    the charge beam, there is no need to unlock, since the dish will be in the line
    of fire.  Keep circling, tipping each dish as you come to it, even those that
    he flips back over.  Missiles will often work on the dishes to, but because
    they home in on their target, they can miss if Flaahgra is not stunned.  Jump
    over any poisonous flora that Flaahgra creates in your path.  This strategy let
    me escape the battle losing only 10 health on hard mode.
    Sheegoth (Mini-Boss) ** Updated v1.3
    Recommended Tools: Morph Ball Bombs
    Difficulty: 1/10
    Reward: Wave Beam
    There are two ways to kill the beast.  The first way is to lock on, dash to
    avoid its charge, and circle to avoid its breath.  Once it breathes its ice
    breath, it will be stunned for a moment.  Use this time to fire a missile into
    its mouth (charge beam will NOT work).  Repeat this about 25-30 times, upon
    which your hands will be tired from holding down buttons and dashing about.
    The other way is to roll into a ball, roll beneath its legs, and drop all your
    bombs.  It is best to approach it from the rear.  Chances are you'll get
    trampled a bit, and frozen occasionally, but it will die MUCH more quickly and
    with less effort.  Make sure you have enough energy to take some damage.
    Note: If you fire your beam rapidly into his spikes, the beast will
    hyperventilate sooner.
    You'll see a few more of these guys later on.  Bomb them or avoid them.  Power
    bombs will kill them in one hit.
    Thardus (Boss) ** Updated v1.1
    Recommended Tools: Super Missiles (Charge beam + Missile Combo)
    Difficulty: 3/10
    Reward: Spider Ball
    Thardus has a few attacks.  He can roll into a ball and smash you.  He can have
    rocks fly at you, and he can shoot a frosty ground blast of ice.  His ice blast
    can be avoided by double dashing (*TAP* the b button twice which locked on and
    holding left or right).  His rocks you can avoiding by strafing away from them
    or by destroying them.  If you need health or missiles, you can destroy the
    rocks to get some power.  Do so from a distance since their explosions will
    hurt you.
    Thardus does not have obvious weak points.  In order to see them, switch to
    your thermal visor and part of him will be glowing red.  With that visor,
    you'll be able to lock on.  When you deal enough damage to this weak spot, the
    resulting energy burst will overload your visor, so quickly switch to the
    combat visor.  The spot will now be blue, and you can lock onto it again.  Once
    you destroy this weak spot, you will have to switch to your thermal visor again
    to find the next spot.  Notes: You cannot damage Thardus when he is preparing
    to roll into a ball.  He'll raise his arms in a certain fashion when he's about
    to do this.
    After you destroy his third weak spot, he will summon a great blizzard, which
    will make seeing him with the combat visor increasingly difficult.  However, it
    must be done.  After the sixth weak spot is destroyed, the blizzard will end,
    but he will roll into a rock ball at any given time.  Before this, he tends to
    roll into a ball only after you deal a significant amount of damage to a weak
    spot.  The best way to avoid the rock ball is to bosst away from it with the
    boost ball.
    For the harder to hit targets, I recommend that you use fully charged wave beam
    blasts to target these (arms, legs).  Super missiles get the job done with less
    attacks, but will frequently miss because other parts of its body are in the
    way.  The wave beam tracks its target better, and therefore is the best weapon
    to use.  For the larger targets (head, shoulder, chest), feel free to use super
    missiles.  These area are often not blocked by other body parts, and so are
    much easier to hit.  Be careful not to waste missiles by firing when he is
    rolling into a ball.  Also, note that the rocks he tosses at you can still
    block your missiles.
    If you are tired of avoiding his ice blast, notice how there are some rocks
    piled up around the arena edge.  You can hop up onto these ledges and be immune
    to the ice blast. it's a good point to lock onto Thardus from, and it'll let
    you worry less about him.  You will only ahve to worry about his rock attacks.
    Chozo Ghosts (Mini-Bosses) ** Updated v1.1
    Recommended Tools: X-Ray Visor, Charge Beam
    Difficulty: 3/10, 1/10
    Reward: Chozo Artifact of Wild
    The first difficulty is for fighting these ghosts without the X-Ray visor.
    Find a nice spot that more or less has a wall at your back.  Be able to turn
    left/right to look around.  This will help prevent a ghost from sneaking up
    behind you.  Ghosts fire ghostly shots that scramble your visor, and make you
    unable to attack for a bit.  They like to jump back and forth and phase away
    from the visible plain.  Look around until you see one, lock on, and keep
    moving to dodge its blasts.  Be charging up your power beam (the only weapon
    that hurts the ghosts) before you lock on.  This way you can fire once you do
    detect one.  Our lock vanishes once they phase out.  It takes some practice to
    master fighting them.  If you have missiles to burn, use super missiles.  In
    either difficulty, they will take down the ghosts in very few hits.  In easy,
    it takes one super missil and one changed blast to kill a ghost.
    The second difficulty is for fighting these ghosts with the X-ray visor.
    Switch your X-Ray visor on, and marvel at your ability to always be able to see
    the ghosts.  Lock onto one, and just keep firing charge bursts or super
    missiles until the ghosts die.  Focus on one at a time, and keep moving to
    avoid other ghosts' attacks.  Hold your fire until after a ghost leaps.  You
    should be able to get off two attacks.
    You'll probably first fight these to get the Artifact of Wild in the
    Sunchamber, but they are all over the ruins around this point in the game.
    Elite Pirate (Mini-Boss)
    Recommended Tools: Super Missiles
    Difficulty: 1/10
    Reward: The joy of killing a big hulking slow creature.
    YAWN...Next!  Fire super missiles at it when it's not charging up yellow energy
    in its hands.  Two will do the trick.  Keep your distance (not a hard thing to
    do), and double jump towards it to avoid its electric wave attack.  These
    things are pathetically easy to kill.
    Invisible Dynamo Drone
    Recommended Tools: Waveblaster (Wave Beam Combo)
    Difficulty: 1/10
    Reward: Power Bombs
    You do have the waveblaster, right?  If you do, charge up your wave beam, and
    trigger the combo.  It will automatically seek the drone.  Keep holding down A
    until it dies.
    If you don't have the waveblaster... use super missiles or charge beam.
    Manually aim for it when it is preparing to fire.   Think two super missiles
    will do the trick, if they hit.
    Phazon Elite (Mini Boss)
    Recommended Tools: Super Missiles
    Difficulty: 1/10
    Reward: Chozo Artifact of Warrior
    Use a power bomb to free it from the holding tank (its the first elite in a
    tank that you'd have encountered in the mine).  After that, follow the Elite
    Pirate strategy.  The only real difference is that it only uses the electric
    wave attack, and that it takes more super missiles to kill.
    Don't forget to scan him, since he appears only once!
    Omega Pirate (Boss) ** Updated v1.1, 1.2, 1.3, 1.4
    Recommended Tools: Super Missiles
    Difficulty: 9/10
    Reward: Phazon Suit
    Just when you thought that the boss fights in this game are easy, they throw
    THIS fight at you.  Hoo boy.  My first time, I survived with a whole 62 energy
    left.  For sanity's sake, scan this puppy BEFORE the fight.
    The Omega Pirate has four pieces of phazon armor that protect him: one on each
    shoulder and one on each leg.  Target these spots (you'll auto target one of
    them as long as you are pointed vaguely towards him).  Charge up your power
    beam, and circle/strafe/run to avoid his melee attacks.  Jump over the electric
    wave attack he'll use.  You should be used to such a thing from fighting the
    elite pirates.  If you stumble into a phazon pool, jump out of it to avoid as
    much damage as possible.  Once he isn't charging (yellow glowing hand), fire
    off a super missile to blow away that piece of armor.  Once all four are gone,
    he'll couch down, and then summon two or three beam pirates.
    In some versions of the game (mostly just the PAL versions as far as I can
    tell) you can blow all the armor off him with a singlp power bomb.  Simply roll
    between his legs and drop a bomb and let it explode.  Then continue following
    the advice below.
    After a short amount of time, Mr. O will arrive at a pool of phazon to
    replenish his aromor.  You'll need to switch to your x-ray visor since Mr. O
    became invisible after he summoned the pirates.  Ignore the pirates and look
    towards the phazon pools until you find the one in which Mr O is hanging out.
    You should hear him reappear.  Keep the x-ray visor on and lock onto him.  Fire
    a super missile at him to damage him.  If you have some insanely impressive
    manual dexterity, you can hit him twice before he vanishes.  When he vanishes,
    quickly find him in another pool and blast off another super missile.  Repeat
    this process until he reforms his armor.
    This means that you can hit him up to FOUR TIMES with missiles before he
    regrows his armor.  On normal difficulty, this means you can kill him in one
    round.  It is a bit tricky to hit him twice in the same pool of phazon,
    You'll have to repeat the process of blasting off his armor.  You can either
    continue ignoring the pirates or destroy them.  Either way, Mr. O's electric
    wave will eventually kill them for you.  Make sure you pick up any health that
    they drop.  Four to six super missiles to his vulnerable form should kill him.
    NOTE: Rather than ignore the pirates, you might want to kill one or two before
    looking for Mr. O.  Mr. O. does not appear immediately, so there should be
    some time.  This way, if you are not good at avoiding the pirates, you will be
    able to have less shots fired your way.  Ice pirates and Plasma pirates die
    easily.  Consider killing all ice pirates immediately to save yourself some
    Meta-Ridley (Boss) ** Updated v1.1, 1.2, 1.3, 1.4
    Recommended Tools: Plasma Beam, Charge Beam, Super Missiles
    Difficulty: 8/10
    Reward: Entrance to the Impact Crater
    Meta-Ridley has two phases: his Flying Phase and his Grounded Phase.  Once you
    knock off about two thirds of MR's life, his wings will be destroyed, and he'll
    enter into his grounded phase.  You'll wish he didn't have a grounded phase.
    Pound MR with charged plasma beam bursts when he's close to the arena and more
    or less just hovering and attacking.  Lock on to him when he's flying in the
    distance so that you can track him, and strafe/double dash to avoid bombs and
    his plasma beam blasts.  At most, you'll lose around 2 energy tanks during this
    But wait!  Is the plasma beam the best choice?  Possibly not.  Some people have
    claimed that the plasma beam burns off his wings too fast, leaving dim for the
    hard part of the fight described below.  Consider Using charged wave beam
    blasts instead.
    When he is grounded, MR likes to charge at you, swing his head around, and then
    swing his tail.  This can result in up to three hits!  He'll rear back before
    he charges.  This is your cue to double dash away to him (always be locked on).
    Then, turn, lock on, back away, and leap his tail swipe. Once you practice
    this, it'll be easy to avoid him.  Constantly be charging your power beam
    during this battle. He'll occasionally spit a plasma beam burst at you.  It is
    easy to leap over this.  Every so often he'll open his mouth at you.  Use this
    time to launch your charged beam at him since he doesn't keep it open for long.
    He'll be hit in the mouth and will rear back, stunned and exposing his chest.
    QUICKLY charge up and fire a supper missile at his stomach; this will damage
    him.  The lower his life, the more quickly and frequently he'll charge.  You'll
    need to be very good at double dashing, avoiding his secondary attacks, and
    then being prepared to double dash again.
    Added notes: The attack MR uses in his grounded phase might be dependant upon
    how far away from him you stand.  If you are far, he'll almost exclusively use
    his dash attack, if you are close, he'll swipe at you, and if you are at just
    the right distance, he'll scream and allow you to attack him.  I have not
    officially confirmed this.
    Your right hand will hurt after this fight.
    *Alternate Strategy: For those of you with a lot of missiles to burn (130+ on
    easy, 250 on hard), MR's grounded phase becomes very very easy if you have the
    wavebuster.  After he is grounded, charge up the wave beam and fire off its
    combo as soon as MR opens his mouth, the beam will track to his chest and start
    draining his life.  When he recovers, it should hit his mouth again, causing
    him to expose his chest.  When MR is about to charge at you, the beam will also
    hit his mouth, stunning him.  simply hold down the combo until MR is dead.
    Sometimes the beam won't track his chest properly.  Just keep holding the combo
    since starting it again will burn just as much missiles.  If you have fewer
    than 150 missiles on easy, you will probably run out.  At that point, fight MR
    as normal, but use charged plasma bursts to cause the most damage.  On hard,
    even with 250 missiles, you will run out.  At that time, switch two charge
    plasma bursts.  You should only need one os two more to his chest to finish him
    *Alternate Strategy: Joel Bells suggests that you remember his old friend, the
    missiles. To quote: "Once MR lands, continually fire individually missles at
    him and as soon as he gets hit and rears his head back, fire a super missle and
    then go back to regular missles and reppeat the process, doing this wont even
    allow him to move around, let alone attack"
    *Alternate Strategy: Asdf Colonsemi suggests that if you morph ball boost at
    Meta-Ridley when he lands on the ground (before he loses his wings), it'll
    immediately destroy his wings.  Also, you can lock on and rapid rire missiles
    at his mothe when he opens it to blast you with his plasma beam.  To speed up
    this firing, tap y then a, then y, then a, etc.
    Metroid Prime (Shell) ** Updated v1.2
    Recommended Tools: Super Missiles, Ice Spreader, Various Beams
    Difficulty: 6/10
    Reward: An even harder boss fight! yay!
    When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One
    that reminds me of the Mother Brain)!  It will soon unfurl itself into a crab-
    like form.  First things first, its weak spot is its eyes.  The scan data calls
    this its face.  Second, it can ony be damaged by a beam that shares whatever
    color it has.  When it is yellow use power beam and its upgrades, when it is
    purple use the wave beam and its upgrades, when it is white use the ice beam
    and its upgrades, and when it is red use the plasma beam and its upgrades.
    The battle will wage itself through several subchambers.  There seems to be a
    pattern to the color changes in each chamber, but haven't had time to verify
    When you deal enough damage to it in its current color, it'll rear back and
    flash red.  It will then either break through to the next subchamber or it'll
    charge to the otehr side of the current subchamber.  When it charges,  get into
    morph ball beforehand, and into a groove.  Use the ball boost to get to its
    other side.  Its tail may lift you up, but it probably won't cause any damage.
    Using this dodge method, you'll probably have to try hard to get MP to damage
    you during its charge.  When coming out of morph ball mode, you'll probably
    automatically face the boss.
    As far as  can tell, this is the general pattern:
    Subchamber 1: Starts as yellow or purple, then changes to the one it did not
    start as.  After defeating the second color form, it will break through to
    Subchamber 2.
    Subchamber 2: He's got three colors: purple, white, and yellow.  He seems to
    consistently go through only those colors in this chamber, though not
    necessarily in that order.   believe his first color will match the first of
    Subchamber 3: He'll use all four colors this time, so be prepared for him to
    charge you three times in this SC.  I'm not certain if there is a pattern to
    the order, but regardless, you'll be using each beam once.
    Subchamber 4: He'll keep color changing (I think randomly) until you finally
    deplete his health.
    Yellow Form: Lock onto his head, and fire off a super missile.  Add another
    super missile or a few charged blasts to end this form. He likes to shoot a
    straight beam from his mouth, so jump around like a chimpanzee and keep
    Purple Form: Charged wave beam blasts are your key to this fight.  Maintain a
    lock on its face and fire them off.  A few of these will end this form.
    White Form: Lock onto its eyes, and fire off a nice ice spreader burst.  This
    will freeze it for a moment.  Add a charged blast of ice or a few normal ice
    shots and this form will end.  This is the easiest of the four forms.
    Red Form: Lock onto its eyes, stay reasonably clos, and just fire away with
    normal plasma beam shots.  Charged shots tend to miss, and the beam is very
    quick with normal shots, so the job will be done quickly.
    His attacks: He will often shoot a straight beam from his mouth.  This is easy
    to jump over.  His yellow and purple forms like to use this.  He can also fire
    a spray of 3 or so purple homing electric missile things.  Jump/strafe to the
    opposite edge fof the screen to avoid these.  They hurt when they hit.  He can
    also attach a tractor beam to pull you towards him.  Lock to his eyes and fire
    your beam constantly to both damage him and avoid getting too close.  Or use a
    turbo controller feature if you are comfortable with using that.  He'll also
    occaionally release two glowing orbs.  Lock on to each and blast them with a
    charged burst.  They move slow but they hurt when they hit you.  They can give
    you health if you are in need of some.
    Metroid Prime (Core) ** Updated v1.3
    Recommended Tools: Power Bombs, Visors
    Difficulty: 7/10
    Reward: One of the game's endings
    After her first fire wave, she'll knock out a bunch of rock columns.  These
    tend to leave behind Ultra Energy, worth 100 health/pop.  Change your beam to
    collect them!
    This is not a very difficult fight once you get used to how she moves.  MP will
    shift to various spectrums.  First, she will start in the visible spectrum; use
    the combat visor.  Next, she will phase out and only be visible to the x-ray
    visor.  Then, she will disappear and be visible only with the thermal visor.
    This pattern will persist throughout the entire fight.  Its main attack is a
    radial fire wave, similar to the elite pirate's electric wave.  Double jump
    over it and learn to recognise when she's about to use it.  She'll rise up and
    spread out her tendrils.  She will also try to ram you or swipe at you with her
    tentacles.  Maintain safe distance.
    Use whatever visor will currently allow you to see her, and lock on to her.
    Use your ice beam, so you can freeze and kill metroids and henter metroids
    easily to missile them.  There is no need to charge it.  Jump over her fire
    wave when needed.  Every now and then she'll dump a pool of phazon onto the
    ground.  Our goal is to stand in this pool, and fire at her rapidly by holding
    the fire button down.  The words "Hyper Mode" will appear when you are able to
    fire.  When in hyper mode, your beam becomes the phazon beam.  This beam is
    the only thing that will deal damage to MP.  Every now and then, she'll summon
    a couple metroids.  Drop a power bomb if they are fission metroids when they
    are near you to get rid of them.  Other metroids, just freeze and missile.
    You don't want to waste your time.  Hunter metroids are capable of dealing the
    most damage.  You can use power bombs on any metroids if you have enough (at
    least 6).
    This fight isn't all that hard.  Just keep moving, switch to the correct visor
    when needed, and power bomb the metroids.  Alternately, the phazon beam will
    kill metroids in one hit.  Learn to recognise the phazon pools with each visor.
    Each phazon beam volley should drain about one eighth of her life.
    Don't forget to scan this form of MP as well.  It is a separate log entry from
    the shelled form.
    Version History
    08/03/2004  v1.4 - Added the morph ball technique for Mr. O and a few more
                       pieces of info for Meta Ridley.
    02/03/2003  v1.3 - Added a clarification for Mr. O. and also added a bit about
                       killing his pirate thugs.
    12/01/2002  v1.2 - Big Omega Pirate and Meta-Ridley updates.  Fixed the dates
                       in the version history.
    11/27/2002  v1.1 - Updated a few boss strategies, added some strategies that
                       other people gave me.
    11/25/2002  v1.0 - Completed the first version of the guide, with all bosses.
    1.  Amy for being a wonderful fiancée
    2.  Nintendo/Retro for making this fine game
    3.  Omega Pirate for being an actual challenge
    4.  GameFAQs message board for providing information on how to kill bosses the
        hard way! (Invisible Drone and Sheegoth)
    5.  Cassidy Buckley for pointing out my spelling/grammar errors, and for
        pointing out that I didn't mention that Thardus' rocks can give you health
        or missiles if you destroy them.
    6.  FallenTurtles for pointing out a nifty way to avoid Thardus' ice blast
        attack.  Also for suggesting that you have the ice beam out during the MP
        Core fight.
    7.  ToOthPiCK125 for confirming that my updated Thardus and Alternate Flaahgra
        strategies were effective, though I had already typed them up by that point.
        Also for confirming that Mr. O can be attacked repeatedly when in his
        cloaked form.
    8.  Matthew Austin for reminding me that super missiles were a good way to kill
        ghosts.  I had previously disregarded such a tactic as a waste of missiles,
        but have since found it rather useful.
    9.  Robert Beebe for an amazing Meta-Ridley strategy.
    A.  Chris Myers for telling me that Mr. O can be hurt repeatedly during his
        cloaked form.
    B.  Trav1026 for pointing out a way to dodge MP's charge during its first form.
    C.  Run Hin Run for being the first te inform me that you don't need the power
        beam selected to get the phazon bean activated.
    D.  Lightning Bug for first suggesting that you take out a pirate before
        looking for Mr. O. And reminding me of the Sheegoth power bomb kill.
    E.  David Stone, for informing me that you don't have to rapidly fire the hyper
        beam; holding the button does it for you.
    F.  cdadams, for informing me that I forgot to tell people to scan the phazon
    10. Tigercc7 for imforming me the charge beam doesn't work against sheegoth's
    11. Degulus for mentioning that it takes 1 super missile plus one charged
        blast to kill a Chozo Ghost.
    12. Joel Bells, for a grand Meta-Ridley missile technique.
    13. Lots of Europeans and Australians for the Morph Ball technique on the Omega
    This document is copyright (c) Matt Buchwald