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    Creature Strategy Guide by wizard1

    Version: 2.00 | Updated: 01/08/05 | Printable Version | Search Guide | Bookmark Guide

    Metroid Prime
    Creature Descriptions
    
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    |1.) Table of Contents                                                |
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    1.) Table of Contents
    2.) Introduction (0002)
    3.) Version History (0003)
    4.) Legend/Key (0004)
    5.) Creature Descriptions (0005)
       5.1.) Aqua Drone (0051)
       5.2.) Aqua Pirate (0052)
       5.3.) Aqua Reaper (0053)
       5.4.) Aqua Sac (0054)
       5.5.) Auto Defense Turret (0055)
       5.6.) Baby Sheegoth (0056)
       5.7.) Barbed War Wasp (0057)
       5.8.) Beetle (0058)
       5.9.) Blastcap (0059)
       5.10.) Bloodflower (0510)
       5.11.) Burrower (0511)
       5.12.) Chozo Ghost (0512)
       5.13.) Crystallite (0513)
       5.14.) Elite Pirate (0514)
       5.15.) Eyon (0515)
       5.16.) Fission Metroid (0516)
       5.17.) Flaahgra (0517)
       5.18.) Flaahgra Tentacle (0518)
       5.19.) Flickerbat (0519)
       5.20.) Flying Pirate (0520)
       5.21.) Geemer (0521)
       5.22.) Glider (0522)
       5.23.) Grizby (0523)
       5.24.) Hive Mecha (0524)
       5.25.) Hunter Metroid (0525)
       5.26.) Ice Beetle (0526)
       5.27.) Ice Burrower (0527)
       5.28.) Ice Parasite (0528)
       5.29.) Ice Shriekbat (0529)
       5.30.) Ice Trooper (0530)
       5.31.) Incinerator Drone (0531)
       5.32.) Jelzap (0532)
       5.33.) Lumigek (0533)
       5.34.) Magmoor (0534)
       5.35.) Mega Turret (0535)
       5.36.) Meta Ridley (0536)
       5.37.) Metroid (0537)
       5.38.) Metroid Prime (0538)
       5.39.) Metroid Prime (second form) (0539)
       5.40.) Oculus (0540)
       5.41.) Omega Pirate (0541)
       5.42.) Parasite (0542)
       5.43.) Parasite Queen (0543)
       5.44.) Phazon Elite (0544)
       5.45.) Plasma Trooper (0545)
       5.46.) Plated Beetle (0546)
       5.47.) Plated Parasite (0547)
       5.48.) Plated Puffer (0548)
       5.49.) Plazmite (0549)
       5.50.) Power Trooper (0550)
       5.51.) Puddle Spore (0551)
       5.52.) Puffer (0552)
       5.53.) Pulse Bombu (0553)
       5.54.) Ram War Wasp (0554)
       5.55.) Reaper Vine (0555)
       5.56.) Sap Sac (0556)
       5.57.) Scarab (0557)
       5.58.) Scatter Bombu (0558)
       5.59.) Seedling (0559)
       5.60.) Sentry Drone (0560)
       5.61.) Shadow Pirate (0561)
       5.62.) Sheegoth (0562)
       5.63.) Shriekbat (0563)
       5.64.) Space Pirate (0564)
       5.65.) Stone Toad (0565)
       5.66.) Tallon Crab (0566)
       5.67.) Tangle Weed (0567)
       5.68.) Thardus (0568)
       5.69.) Triclops (0569)
       5.70.) Venom Weed (0570)
       5.71.) War Wasp (0571)
       5.72.) War Wasp Hive (0572)
       5.73.) Wave Trooper (0573)
       5.74.) Zoomer (0574)
    6.) Thanks (0006)
    7.) Contact Me (0007)
    8.) Legal Stuff (0008)
    
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    |2.) Introduction (0002)                                              |
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    Well, this is my second FAQ.  Hopefully people other than myself will 
    be able to see this.  So it may not be as good as ones who are more 
    experienced in FAQ writing than myself, but it will still be okay in my 
    opinion.
    
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    |3.) Version History (0003)                                           |
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    0.00: The original thing of nothingness.
    
    1.00: The first version submitted.
    
    2.00: I have added the morphologies of the creatures because they often 
    times also do a good job of explaining how to get rid of the creatures 
    and because it is informative.
    
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    |4.) Legend/Key (0004)                                                |
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    Name: The name of the creature
    Beam: The best beam to use (or the only beam that is effective)
    Strategy: The way to get rid of it
    Scan: Whether it can be scanned once or multiple times
    
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    |5.) Creature Descriptions (0005)                                     |
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    It starts!
    
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    |5.1.) Aqua Drone (0051)                                              |
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    Name: Aqua Drone
    Beam: Wave Beam
    Strategy: These guys are not that hard at all.  The easiest way to get       
    rid of them is to hit them with the wave beam repeatedly.
    Scan: Multiple
    
    Morphology: The Aqua Drone is a security mechanoid that's adapted for 
    use in underwater areas.  The Space Pirates have adapted a number of 
    Sentry Drones for use in the liquid environments.  These Aqua Drones 
    utilize an arsenal and artificial intelligence suit similar to their 
    cousins.  The Pirates have been unable to properly shield these drones 
    from electrical attack, making them vulnerable to the Wave Beam.
    
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    |5.2.) Aqua Pirate (0052)                                             |
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    Name: Aqua Pirate
    Beam: Any
    Strategy: The easiest way to keep track of these guys while you are 
    fighting them is with the thermal visor.  They are only difficult if 
    you are fighting more than one at the same time, other than that just 
    go ahead and charge up your beams and/or missiles and fire away!
    Scan: Multiple
    
    Morphology: The Aqua Pirate is a Space Pirate with an exoskeleton that 
    has been modified for underwater use.  Using modified thruster-packs 
    and Gravity Suit technology, the Space Pirates have armor suits for the 
    use in liquid environments.  Thermal tracking is still very useful 
    against these units as the Pirate engineers have yet to eliminate the 
    thruster-pack's high heat signature.
    
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    |5.3.) Aqua Reaper (0053)                                             |
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    Name: Aqua Reaper
    Beam: Any
    Strategy: These are one of the enemies in the game who cannot be killed 
    and do not try to attack you although they will hurt you if you touch 
    them.  Simple hit them with any beam a couple of times and then walk on 
    by.
    Scan: Multiple
    
    Morphology: A powerful aquatic tentacle that's part of a submerged 
    organism.  Similar in nature to the surface-based Reaper Vine, the Aqua 
    Reaper has adapted to a liquid environment.  It shares the poor vision 
    of its rock-dwelling cousin, relying on a crude sonar sense to seek 
    prey.  Unhindered by water, the Aqua Reaper has considerable speed and 
    strength.
    
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    |5.4.) Aqua Sac (0054)                                                |
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    Name: Aqua Sac
    Beam: Any
    Strategy: These will not attack you or hurt you until you destroy them.  
    If you destroy one then it will hurt you if you are near it.  You 
    pretty much only want to destroy these if you need the power-up or if 
    it is necessary to move on.
    Scan: Multiple
    
    Morphology: The Aqua Sac is a creature that bursts when subjected to 
    impact or trauma.  Believed to be in the same family as the Sap Sac, 
    this plant has similar features.  It bursts when exposed to force.  
    This protective response keeps most creatures from feeding on it.
    
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    |5.5.) Auto Defense Turret (0055)                                     |
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    Name: Auto Defense Turret
    Beam: Any
    Strategy: These guys donít move and there is usually something for you 
    to hide behind right next to them.  Simply duck in and out of the 
    hiding place firing charged beam shots or missiles.
    Scan: Multiple
    
    Morphology: An automatic turret that opens fire on any enemy that comes 
    within its range.
    
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    |5.6.) Baby Sheegoth (0056)                                           |
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    Name: Baby Sheegoth
    Beam: Plasma Beam
    Strategy: These guys are really annoying because the only place where 
    they are vulnerable is their back.  Pretty much you want to keep 
    jumping around them firing off charged shots.  These guys are really 
    annoying at the start of the game but are easier and easier toward the 
    end of the game.
    Scan: Multiple
    
    Morphology: The Baby Sheegoth is a glacial predator with an ice shell 
    that protects its vulnerable dorsal area.  Young Sheegoths grow a 
    resilient shell of ice on their backs.  This serves to protect a layer 
    of vulnerable flesh that eventually becomes a ridge of energy-absorbing 
    crystal.  Powerful hunters, they fire bursts of ultra-cold gas at 
    potential prey, then feast on their frozen victim.
    
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    |5.7.) Barbed War Wasp (0057)                                         |
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    Name: Barbed War Wasp
    Beam: Wave Beam
    Strategy: Just fire a charged wave beam at it and it is done, but they 
    will keep coming back until the hive is destroyed.
    Scan: Multiple
    
    Morphology: An airborne insect with the evolved ability to launch its 
    stinger at prey.  The Barbed War Wasp is a highly aggressive member of 
    the War Wasp family, this insect can propel the tip of its stinger up 
    to 20 meters.  The stinger tip regrows seconds after launch and 
    contains an acidic compound designed to predigest prey.
    
    
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    |5.8.) Beetle (0058)                                                  |
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    Name: Beetle
    Beam: Any
    Strategy: Just used a charged beam attack once or twice and it is gone.  
    Really only a problem before you get the charge beam.
    Scan: Multiple
    
    Morphology: A burrowing insect with a resilient carapace that's 
    extremely aggressive.  Beetle's massive mouth enables it to tunnel 
    through solid rock at high speeds.  Above ground, Beetles can cover 
    short distances rapidly.  They attack anything that moves near their 
    lair.
    
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    |5.9.) Blastcap (0059)                                                |
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    Name: Blastcap
    Beam: Any
    Strategy: Just shoot them with any beam from afar and they donít do 
    anything to you but if you attack from up close then you can be hurt by 
    them when they explode.
    Scan: Multiple
    
    Morphology: Volatile chemicals within this weed's toxic fungal cap may 
    explode if agitated.  The poisonous flesh of the Blastcap helps keep it 
    from being eaten.  It also detonates its fungal cap when it senses even 
    slight contact.
    
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    |5.10.) Bloodflower (0510)                                            |
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    Name: Bloodflower
    Beam: Any
    Strategy: A real nuisance at the start of the game.  They are 
    invincible when its petals are closed, when the petals are upon they 
    are vulnerable but shoot spores at you.  What you want to do is shoot 
    at it will dodging or shooting down the spores.  If you can shoot down 
    the spore close enough to it then it will be harmed.
    Scan: Multiple
    
    Morphology: The Bloodflower is able to eject toxic spores.  Toxins are 
    poisonous even to the Bloodflower itself.  Three mouth-nodules protrude 
    from the stalk beneath the flower, each with a rudimentary brain 
    cluster and the ability to spew toxic fumes at anything with a five-
    meter radius.  The spores ejected from the Stigma at the center of the 
    flower are sufficient to kill this creature if they explode in its 
    vicinity.
    
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    |5.11.) Burrower (0511)                                               |
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    Name: Burrower
    Beam: Any
    Strategy: A real nuisance no matter where you are in the game.  The 
    best strategy is to lock onto it and then shoot uncharged shots at it 
    like mad.
    Scan: Multiple
    
    Morphology: A tunneling insect predator, the Burrower is similar to the 
    beetle, though it prefers to spend more time underground.  It seeks 
    seismic disturbances, then surfaces to attack.  It has enough cunning 
    to realize when something is too large for it to handle.  Beyond that, 
    it is fairly ignorant.  What it lacks in brains, it makes up for in 
    aggression.
    
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    |5.12.) Chozo Ghost (0512)                                            |
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    Name: Chozo Ghost
    Beam: Power Beam
    Strategy: The only beam that can harm these is the power beam.  You can 
    only see them while they are attacking you unless you use the X-RAY 
    visor.  The X-RAY visor really makes your job a lot easier when 
    fighting more than one of these.
    Scan: Multiple
    
    Morphology: These supernatural entities' bioelectric field is 
    invulnerable to natural energies.  As these entities phase in and out 
    of existence, the only way to track them accurately is with X-ray 
    scanning.  They are invisible to the naked eye and can only be seen as 
    a wispy white spirit while they attack.
    
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    |5.13.) Crystallite (0513)                                            |
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    Name: Crystallite
    Beam: Missiles or Plasma Beam
    Strategy: Until you have the plasma beam the only reason why you would 
    want to destroy these is for power-ups.  They can easily be dodged and 
    do not even attack you.  They only have to be killed if you want power-
    ups or just want to.
    Scan: Multiple
    
    Morphology: The Crystallite is a territorial cold-weather scavenger.  
    The shell of a Crystallite reflects beam weapons and can only be 
    cracked by a concussive blast.  They hang upside down in an ice cave 
    during their larval stage.  Moisture runs off its body and forms the 
    hard ice shell, which the Crystallite retains for the rest of its life.
    
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    |5.14.) Elite Pirate (0514)                                           |
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    Name: Elite Pirate
    Beam: Ice Beam
    Strategy: What you want to do is pretty much use missiles or charged 
    ice beams on them while dodging their attacks.  They pack a really hard 
    punch but the attacks are somewhat easy to dodge.
    Scan: Multiple
    
    Morphology: The Elite Pirate is an Phazon-enhanced Space Pirate.  It's 
    incredibly strong, well-armored, and heavily armed.  Elite Pirates are 
    potent foes.  Their Energy Siphon system absorbs Beam weapon shots, 
    which they use to fuel a massive Plasma Artillery Cannon.  The nature 
    of this system makes them vulnerable to concussion-based weapons.  The 
    Elite Pirate is effective in close combat and at a distance.  Their 
    massive size can be a weakness, and their sluggish speed allows for 
    evasion and quick attacks.
    
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    |5.15.) Eyon (0515)                                                   |
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    Name: Eyon
    Beam: Any Beam
    Strategy:  These can be disabled with a hit from any beam but in order 
    to destroy them you need to use a charge beam.  Pose little threat to 
    you as they cannot move and are easily destroyed or disabled.
    Scan: Multiple
    
    Morphology: An immobile organism that's entirely composed of ocular 
    tissue.  The Eyon is capable of launching sustained energy beams when 
    active.  However, the Eyon is sensitive to light and will close shut if 
    a bright flash ignites nearby.
    
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    |5.16.) Fission Metroid (0516)                                        |
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    Name: Fission Metroid
    Beam: The color that it is
    Strategy: These guys are really annoying.  You need to figure out what 
    the original metroids vulnerability is through trial and error.  Every 
    time you have an error it splits into two new metroids.  The easiest 
    way is to notice what color it is and hit it with the appropriate beam.  
    Every time that you hit one with the wrong beam it will split into two 
    new metroids.  Very annoying.
    Scan: Multiple
    
    Morphology: This is the Metroid with the ability to split into two 
    forms.  The Fission Metroid is a mutant, capable of splitting in two.  
    This split endows the new creatures with invulnerability to most 
    weaponry.  This effect is unstable, resulting in weakness to a type of 
    weapon fire.  The vulnerability appears to be random, due to the 
    chaotic nature of Phazon Mutation.
    
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    |5.17.) Flaahgra (0517)                                               |
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    Name: Flaahgra
    Beam: Power Beam
    Strategy: Flaaghra is a massive bug thing.  It has four mirrors points 
    at it.  He is invincible while any of the mirrors are pointed at him, 
    but you are capable of stunning him by shooting some power beam shots 
    at him.  What you need to do is to shoot at the little red dots on the 
    bottom of the mirrors that are points at him to shove them up.  He will 
    then fall to the ground.  Then you need to go into morph ball mode and 
    detonate a morph ball bomb at the end of the tunnels near his feet.  As 
    soon as all four of the tunnels are destroyed you win.
    Scan: Once
    
    Morphology: This mutant plant is the source of toxic water in the 
    ruins.  Flaahgra's growth cycle has been radically accelerated.  As a 
    result, it requires near-constant exposure to solar energy to remain 
    active.  This exposure has make Flaahgra's outer shell thick and 
    durable.  Concentrated weapon fire can daze it for short periods, but 
    its lower root system is unprotected and vulnerable, however.  Exploit 
    this flaw when possible.
    
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    |5.18.) Flaahgra Tentacle (0518)                                      |
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    Name: Flaahgra Tentacle
    Beam: None
    Strategy: This is just something to scan into you logbook.
    Scan: Once
    
    Morphology: One of Flaahgra's tentacles fills a narrow drainage channel 
    in the Sun Chamber.  Analysis indicates that Flaahgra's central nervous 
    system may be located at the base of this structure.
    
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    |5.19.) Flickerbat (0519)                                             |
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    Name: Flickerbat
    Beam: Wave Beam
    Strategy: It is rarely ever necessary to kill these guys.  Pretty much 
    just lock onto them and fire away with the wave beam.  The X-RAY visor 
    makes your job a lot easier.
    Scan: Multiple
    
    Morphology: The Flickerbat is a scavenger with optical camouflaging 
    that renders it invisible to the naked eye.  Flickerbats are deceptive 
    creatures.  The only way to track them reliably is with X-ray imaging.  
    They fly ceaselessly, hunting insects and other small prey that float 
    on the air currents.  Flickerbats tend to fly in cyclical hunting 
    patterns, using primitive sonar to navigate.
    
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    |5.20.) Flying Pirate (0520)                                          |
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    Name: Flying Pirate
    Beam: Any
    Strategy: These guys are hard if you are fighting more than one at a 
    time.  If you use a super missile then they will be gone in one hit 
    although you can use anything against them.  You usually will be able 
    to see them before they get into the air.  If you do then manually aim 
    a super missile at them.
    Scan: Multiple
    
    Morphology: Space Pirates equipped with thermal jetpacks.  Flying 
    Pirates are extremely agile in the air, but the heat signatures of 
    their jetpacks can be tracked with thermal imaging.  While their 
    missiles are extremely potent, their jetpacks can be even more so.  If 
    the pack fails, they attempt a suicide strike.
    
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    |5.21.) Geemer (0521)                                                 |
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    Name: Geemer
    Beam: None
    Strategy: You can kill them so just avoid them, but they can harm you.
    Scan: Multiple
    
    Morphology: A Geemer is a wall-crawler with retractable spikes.  It is 
    an evolutionary offshoot of the Zoomer family.  However, where the 
    Zoomer is fairly vulnerable, the Geemer is invincible.  When 
    threatened, it extends lethal spikes and retracts its head deep into 
    its armored carapace.
    
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    |5.22.) Glider (0522)                                                 |
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    Name: Glider
    Beam: None
    Strategy: Docile, they donít hurt you, they are just used to get from 
    an area to another.
    Scan: Multiple
    
    Morphology: The Glider is a docile, airborne creature with unusual 
    magnetic properties.  Gliders live a relatively peaceful existence.  
    They have a magnetic signature attuned to common Grapple Beam 
    technology; the sport of 'Glider riding' involves using a Grapple to 
    attach to a Glider, then attempting to stay on it as long as possible.
    
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    |5.23.) Grizby (0523)                                                 |
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    Name: Grizby
    Beam: Missile
    Strategy: They can be avoided and do little damage, they only way to 
    dispatch them requires a missile.
    Scan: Multiple
    
    Morphology: A sub-volcanic carrion feeder, the Grizby's carapace has 
    been fused together by super-heated air.  This barrier stands up to 
    everything but concussive blasts.  Its intelligence is limited to 
    instinctive scavenging patterns.
    
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    |5.24.) Hive Mecha (0524)                                             |
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    Name: Hive Mecha
    Beam: Power Beam
    Strategy: It spews ram war wasps at you will you are fighting it.  Just 
    target the ram war wasps, and as soon as they are gone target the hive 
    mecha itself.
    Scan: Once
    
    Morphology: Mecha security unit that's programmed to work with 
    predatory hive dwellers.  A design flaw makes the shielding on Hive 
    Mecha weak around their access ports.  These units are second-
    generation combat drones, able to interface with organic units at a 
    higher level.  They rain, shelter, and work hive-dwelling predators.  
    Unarmed, they rely on their hive beasts to handle any threats.
    
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    |5.25.) Hunter Metroid (0525)                                         |
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    Name: Hunter Metroid
    Beam: Ice Beam/Missile
    Strategy: An advanced and more powerful metroid.  Just charge the ice 
    beam up and then shoot them with a missile to get rid of them.
    Scan: Multiple
    
    Morphology: The Hunter Metroids are adolescent Metroids that have 
    energy-siphon tentacles, making them increasingly dangerous.  As 
    Metroids develop, they become more efficient predators.  And energy-
    draining tentacle allows them to attack at a distance.  Quick to anger, 
    a Hunter Metroid charges troublesome prey and attempt to ram them into 
    submission.  Cold-based attacks are quite effective against these 
    creatures.
    
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    |5.26.) Ice Beetle (0526)                                             |
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    Name: Ice Beetle
    Beam: Plasma Beam
    Strategy: Just shoot at them, they are not hard at all.
    Scan: Multiple
    
    Morphology: Ice Beetles are burrowing insects with an ice-reinforced 
    carapace, and they have an aversion to heat of any kind.  This member 
    of the Beetle family has adapted to life in the subzero temperatures in 
    the Phendrana Drifts, growing a thick ice shell over its entire body.  
    The ice is extremely resilient, providing the Ice Beetle with extra 
    protection and augmented digging abilities.
    
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    |5.27.) Ice Burrower (0527)                                           |
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    Name: Ice Burrower
    Beam: Any
    Strategy: A real nuisance no matter where you are in the game.  The 
    best strategy is to lock onto it and then shoot uncharged shots at it 
    like mad.
    Scan: Multiple
    
    Morphology: The Ice Burrower is a hardy life form that has adapted to 
    the frigid climate of Phendrana.  It spends most of its time tunneling 
    through the frozen soil, but occasionally surfaces to attack passers-
    by.
    
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    |5.28.) Ice Parasite (0528)                                           |
    \---------------------------------------------------------------------/
    
    Name: Ice Parasite
    Beam: Any
    Strategy: Too easy, just shoot them.
    Scan: Multiple
    
    Morphology: A simple scavenger life-form that possesses a crystalline 
    outer shell.  Parasites are hardy creatures, able to adapt to any 
    environment within three generations.  The Ice Parasite is a prime 
    example.  Having adjusted to a frigid climate, this vermin now thrives 
    in it.  Omnivorous, it can exist in areas hostile to most life-forms.
    
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    |5.29.) Ice Shriekbat (0529)                                          |
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    Name: Ice Shriekbat
    Beam: Power Beam
    Strategy: Just shoot like mad while tapping the lock-on button.
    Scan: Multiple
    
    Morphology: The Ice Shriekbat is an ice-encased ceiling dweller.  Like 
    standard Shriekbats, these creatures are easily spotted with Thermal 
    Imaging.  They roost on cave ceilings, existing on a diet of insects, 
    reptiles, and small mammals.  Fiercely territorial, they dive-bomb 
    anything that wanders near.
    
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    |5.30.) Ice Trooper (0530)                                            |
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    Name: Ice Trooper
    Beam: Ice Beam
    Strategy: You can only harm them with the ice beam you missiles, use a 
    combination of both of them.  They are really only hard when you have 
    to fight something along with it.
    Scan: Multiple
    
    Morphology: The Ice Trooper is a Space Pirate armed with Ice Beam 
    technology.  Space Pirates have reverse-engineered several weapons, 
    including the Ice Beam.  A flaw in the design makes these pirates 
    vulnerable to their own Beam Weapon system.  These weapons are inferior 
    to Chozo-designed originals, but still quite potent.
    
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    |5.31.) Incinerator Drone (0531)                                      |
    \---------------------------------------------------------------------/
    
    Name: Incinerator Drone
    Beam: Any
    Strategy: Basically it has a pattern and can be easy to dodge if you 
    notice its pattern.  You want to shoot the red light on the top any 
    time that you can as many times as you can.  If barbed war wasps start 
    to come at you then kill them before you continue with the drone 
    because they will hurt you a lot more than the drone will.
    Scan: Once
    
    Morphology: Device schematics indicate a high risk of malfunction when 
    internal power core is exposed.  This unit has minimal combat 
    programming, but can defend itself if necessary.  The intense heat 
    blasts it shoots compensate for its lack of battle prowess.
    
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    |5.32.) Jelzap (0532)                                                 |
    \---------------------------------------------------------------------/
    
    Name: Jelzap
    Beam: Missile
    Strategy: When the top separates from the bottom, shoot a missile at 
    it, end of story.
    Scan: Multiple
    
    Morphology: The Jelzap is an aquatic predator made of electrically 
    bound skeletal halves.  The Jelzap's brain is located in the upper half 
    of its body, while the heart and digestive tract occupy the lower half.  
    Linked only by electrical impulses, the two halves somehow function 
    effectively enough to launch the Jelzap to the top of Tallon IV's 
    aquatic food chain.
    
    /---------------------------------------------------------------------\
    |5.33.) Lumigek (0533)                                                |
    \---------------------------------------------------------------------/
    
    Name: Lumigek
    Beam: Any
    Strategy: They hurt a lot if you jump into a swarm of them.  You pretty 
    much just want to try and kill off the whole swarm before moving on.  
    Not a threat if you see where they are and avoid that spot while they 
    are there.
    Scan: Multiple
    
    Morphology: Lumigeks are Phazon-charged reptiles.  Natives of Tallon 
    IV, the Lumigeks travel in swarms to increase their odds of survival.  
    They absorb and radiate Phazon energy, making these swarms a threat.
    
    /---------------------------------------------------------------------\
    |5.34.) Magmoor (0534)                                                |
    \---------------------------------------------------------------------/
    
    Name: Magmoor
    Beam: Any
    Strategy: Once you see one, back up, charge any beam and then walk 
    forward shoot it and repeat until it is dead.  Simple as that, they are 
    really only a threat if they surprise you.
    Scan: Multiple
    
    Morphology: The Magmoor is a fire-breathing serpent that dwells in the 
    fiery depths of lava pools.  Magmoors prefer extreme heat zones and are 
    susceptible to frigid attack forms.  Sightless, they navigate the lava 
    currents using sonar receptors.  Magmoors have a keen sense of smell, 
    enabling them to pinpoint targets with startling accuracy.
    
    /---------------------------------------------------------------------\
    |5.35.) Mega Turret (0535)                                            |
    \---------------------------------------------------------------------/
    
    Name: Mega Turret
    Beam: Missile
    Strategy: Just shoot missiles at it while dodging whatever it shoots at 
    you.
    Scan: Multiple
    
    Morphology: The Mega Turret is a perimeter defense turret that's 
    reinforced with energy shielding.  Frustrated with inferior armor 
    playing on standard defense turrets, the Space Pirates added energy 
    shielding to a modified heavy cannon.  The new shielding and increased 
    beam strength makes the Mega Turret an efficient point defense weapon.
    
    /---------------------------------------------------------------------\
    |5.36.) Meta Ridley (0536)                                            |
    \---------------------------------------------------------------------/
    
    Name: Meta Ridley
    Beam: Anything Powerful
    Strategy: While he still has his wings you want to shoot it with super 
    missiles and charged plasma beam shots while he is close.  Just do that 
    until he loses his wings.  He is only vulnerable when his breastplate 
    is open.  Once it is a ground battle you want to dodge all of his 
    attacks and shoot a missile at his mouth anytime that it is open.  That 
    will cause his breastplate to open, you then want to shoot as many 
    missiles at him as you can.  Just repeat this until he is dead.
    Scan: Once
    
    Morphology: A genetically enhanced Ridley metaform.  Reborn and evolved 
    through Pirate technology, Meta Ridley is a fearsome enforcer.  Its 
    armored hide is extremely resilient, save for the chest, which has 
    thinner plating.  The Pirates have fused a number of potent weapons to 
    the creature, including a Multi-Missile System, a Kinetic Breath 
    Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike 
    Projector.  Met Ridley is also a formidable melee combatant, making any 
    sort of engagement a risky proposition.
    
    /---------------------------------------------------------------------\
    |5.37.) Metroid (0537)                                                |
    \---------------------------------------------------------------------/
    
    Name: Metroid
    Beam: Ice Beam/Missile
    Strategy: Shoot them with the ice beam until frozen and then hit them 
    with a missile, and then they are gone.  Simple when it is one on one, 
    otherwise it can be quite annoying.
    Scan: Multiple
    
    Morphology: Metroids are energy-based parasitic predators.  The 
    dominant species of planet SR388, Metroids can suck the life force out 
    of living things.  A Metroid latches onto its prey and drain energy, 
    growing larger as it does.  The only way to shake an attached Metroid 
    is to enter Morph Ball mode and lay a Bomb.
    
    /---------------------------------------------------------------------\
    |5.38.) Metroid Prime (0538)                                          |
    \---------------------------------------------------------------------/
    
    Name: Metroid Prime
    Beam: Whatever color its eyes are
    Strategy: Pretty much dodge its attacks and shoot the appropriate beam 
    at it (you can tell from the color of its eyes) and pray.  A really 
    long and annoying battle although simple.
    Scan: Once
    
    Morphology: A highly evolved Phazon-producing life form.  The 
    aberration known as Metroid Prime is the source of Phazon, making it 
    immensely powerful.  A gigantic flaw makes it susceptible to certain 
    weapons for brief periods.  Only its head is truly vulnerable; other 
    attacks are a nuisance.  Offensively, Metroid Prime has a number of 
    natural and mechanical weapons at its disposal.  These include Ultra-
    frigid Breath, Multi-Missiles, Snare Beams, and Particle Wave 
    Projectors.  Its massive strength and barbed carapace make it lethal in 
    melee combat.  Recommend maximum firepower when engaging this enemy.
    
    /---------------------------------------------------------------------\
    |5.39.) Metroid Prime (second form) (0539)                            |
    \---------------------------------------------------------------------/
    
    Name: Metroid Prime (second form)
    Beam: Phazon Beam
    Strategy: This is your only chance to use the phazon beam in the whole 
    game so use it.  In fact the phazon beam is the only way to harm it as 
    it is immune to every other weapon that you have.  You can only use the 
    phazon beam while you are standing in a phazon puddle.  Pretty much 
    just shoot at it and kill off the other metroids that it sends at you.
    Scan: Once
    
    Morphology: The core essence of Metroid Prime.
    
    /---------------------------------------------------------------------\
    |5.40.) Oculus (0540)                                                 |
    \---------------------------------------------------------------------/
    
    Name: Oculus
    Beam: Any
    Strategy: Shoot it, and it retracts into its shell and you can pass.
    Scan: Multiple
    
    Morphology: The Oculus is a wall-crawler that generates electric 
    pulses.  The Oculus exposes its single eye when active.  The electrical 
    field that covers it is enough to deter most predators.  If the Oculus 
    detects anything capable of presenting a real threat, it retracts into 
    its impermeable shell.
    
    /---------------------------------------------------------------------\
    |5.41.) Omega Pirate (0541)                                           |
    \---------------------------------------------------------------------/
    
    Name: Omega Pirate
    Beam: All
    Strategy: Really annoying boss battle.  It has phazon armor on it that 
    will absorb all of your attacks.  You want to destroy all of them while 
    dodging its attacks.  Pretty much just hit a shield with a super 
    missile.  Once that is through he will turn invisible so switch to the 
    X-RAY visor and try to find him in one of the phazon pits.  Once you 
    find him shoot away with super missiles.  He will then summon some 
    other space pirates.  Dispatch of them and then continue with all of 
    this.  Repeat all of this until he is dead.
    Scan: Once
    
    Morphology: The Omega Pirate is the most powerful of the Elite Pirate 
    forces.  Omega Pirate has the ability to become invisible to normal 
    sight.  It is vulnerable when cloaked, as all energy is drawn from 
    defense systems.  By exposing itself to Phazon, it can regenerate 
    damaged tissue and organs.  Considered the pinnacle of the Elite Pirate 
    program, this enemy should be handled with extreme caution and maximum 
    firepower.
    
    /---------------------------------------------------------------------\
    |5.42.) Parasite (0542)                                               |
    \---------------------------------------------------------------------/
    
    Name: Parasite
    Beam: Anything
    Strategy: Just shoot them, although they do come in large groups they 
    are easy nonetheless.
    Scan: Multiple
    
    Morphology: The Parasite is an interstellar vermin that travels in 
    swarms and is indigenous to Tallon IV.  A single Parasite is harmless 
    to larger life forms.  However, they tend to travel in large groups, 
    swarming over potential prey.
    
    /---------------------------------------------------------------------\
    |5.43.) Parasite Queen (0543)                                         |
    \---------------------------------------------------------------------/
    
    Name: Parasite Queen
    Beam: Power Beam
    Strategy: Pretty much all that you need to do to defeat this boss is to 
    shoot it through the force field.  You cannot shoot it through the 
    actual force field but rather through the gaps between the different 
    sections.  Just shoot it with the power beam or even missiles when you 
    feel necessary while dodging the attacks.
    Scan: Once
    
    Morphology: Parasite female, genetically enhanced by unknown means.
    
    /---------------------------------------------------------------------\
    |5.44.) Phazon Elite (0544)                                           |
    \---------------------------------------------------------------------/
    
    Name: Phazon Elite
    Weapon: All
    Strategy: Keep your distance from it while pelting it with super 
    missiles and dodging its attacks.  Just repeat this and you will be 
    fine.  This is no where near the hardest boss in the game, it is just 
    annoying.
    Scan: Once
    
    Morphology: The Phazon Elite is a Space Pirate infused with energized 
    Phazon.  The Phazon-charged Elite Pirates rely more on their Wave Quake 
    Generators, opting not to carry the vulnerable Plasma Artillery Cannons 
    normally used by Elites.  The direct fusing of Phazon into their bodies 
    provides a tremendous level of energy.  The drastically lower life span 
    that comes with this process is of little concern to the Pirate 
    Research team.
    
    /---------------------------------------------------------------------\
    |5.45.) Plasma Trooper (0545)                                         |
    \---------------------------------------------------------------------/
    
    Name: Plasma Trooper
    Beam: Plasma Beam
    Strategy: Just shoot it with the plasma beam and it will die 
    eventually, really only dangerous in large numbers.
    Scan: Multiple
    
    Morphology: The Plasma Trooper is a Space Pirate that's armed with 
    Plasma Beam technology.  Space Pirates have reverse-engineered several 
    weapons, including the Plasma Beam.  A flaw in the design makes these 
    Pirates vulnerable to their own Beam weapon system.  These weapons are 
    inferior to Chozo-designed originals, but still quite potent.
    
    /---------------------------------------------------------------------\
    |5.46.) Plated Beetle (0546)                                          |
    \---------------------------------------------------------------------/
    
    Name: Plated Beetle
    Beam: Any
    Strategy: Just circle around it and fire any charged beam at its rear.  
    The rear is the only area on it that is vulnerable because it is 
    plated.  Really easy to get rid of if you can get around it before it 
    can charge you.
    Scan: Multiple
    
    Morphology: The Plated Beetle is a burrowing insect with an impermeable 
    carapace.  This creature is only vulnerable in the rear abdomen.  
    Unlike its lesser cousin, the Plated Beetle can repel frontal attacks.  
    It prefers to impale its prey upon its six sharp horns.  Only surfacing 
    when it detects vibrations above, it then maneuvers itself so as always 
    to face its rival, keeping its exposed abdomen protected.
    
    /---------------------------------------------------------------------\
    |5.47.) Plated Parasite (0547)                                        |
    \---------------------------------------------------------------------/
    
    Name: Plated Parasite
    Beam: Power Bomb
    Strategy: You donít even need to waste your power bombs on these guys 
    as they are slow moving and move in a pattern so you can just skirt 
    around them while you are in morph ball mode.
    Scan: Multiple
    
    Morphology: Hardy member of the Parasite family.  Invulnerable to most 
    weaponry.  A cousin to the Parasite, these creatures are known for 
    their amazing resilience.  Field studies suggest a weakness to Morph 
    Ball-delivered weapon systems.
    
    /---------------------------------------------------------------------\
    |5.48.) Plated Puffer (0548)                                          |
    \---------------------------------------------------------------------/
    
    Name: Plated Puffer
    Beam: Charge Beam/Missile
    Strategy: Just stand away from them and hit them with a charge beam or 
    missile to be sure to not get hit with the resulting explosion that 
    comes with destroying them.
    Scan: Multiple
    
    Morphology: A Plated Puffer is a mutated Puffer with a reinforced 
    epidermis.  Phazon exposure has created a mutant strain of Puffers on 
    Tallon IV.  They have developed plated skin, making them harder to 
    burst.  Concussive weapons can still do the job, however.  The gas 
    within the Plated Puffer is just as deadly as that within their 
    'cousins'.
    
    /---------------------------------------------------------------------\
    |5.49.) Plazmite (0549)                                               |
    \---------------------------------------------------------------------/
    
    Name: Plazmite
    Beam: Any
    Strategy: Shoot them, they are way too easy but they do come in large 
    numbers that can easily be destroyed.
    Scan: Multiple
    
    Morphology: Small insect capable of storing and releasing thermal 
    energy.  Plazmites are attracted to sources of heat, thriving on the 
    energy present there.  They emit light when hunting, and expel small 
    bursts of thermal energy when threatened.
    
    /---------------------------------------------------------------------\
    |5.50.) Power Trooper (0550)                                          |
    \---------------------------------------------------------------------/
    
    Name: Power Trooper
    Beam: Power Beam
    Strategy: If you shoot it with a super missile then it is done for.  
    They are really easy if they are the only thing you have to worry about 
    but get harder for every distraction that you have.
    Scan: Multiple
    
    Morphology: The Power Trooper is a Space Pirate that's armed with Power 
    Beam technology.  Space Pirates have reverse-engineered several 
    weapons, including the Power Beam.  A flaw in the design makes these 
    Pirates vulnerable to their own Beam weapon system.  These weapons are 
    inferior to Chozo-designed originals, but still quite potent.
    
    /---------------------------------------------------------------------\
    |5.51.) Puddle Spore (0551)                                           |
    \---------------------------------------------------------------------/
    
    Name: Puddle Spore
    Beam: Any
    Strategy: This enemy is indestructible but like other indestructible 
    enemies it helps you travel around.  It will open up when you get near 
    and if you donít shoot it soon enough then it will fire a salvo of 
    whatever it shoots at you.  If you do shoot it in time then it will 
    flip over for a few seconds and allow you to go by.
    Scan: Multiple
    
    Morphology: The Puddle Spore is a sentient floating lava mollusk 
    protected by an impenetrable shell.  It opens when approached, 
    attempting to intimidate with its size.  When opened, direct fire to 
    its mantle causes it to flip into a defensive position.  If it can slam 
    shut, it ejects a spread of harmful energy globules.
    
    /---------------------------------------------------------------------\
    |5.52.) Puffer (0552)                                                 |
    \---------------------------------------------------------------------/
    
    Name: Puffer
    Beam: Any
    Strategy: Just shoot it from afar because there is a small explosion 
    when they are destroyed.  Way to easy to get rid of although when there 
    is one around there tends to be a whole room full of them.
    Scan: Multiple
    
    Morphology: An unstable gas-filled membrane, the Puffer ruptures on 
    contact.  Puffers fill their bodies with lethal metal-viprium gas and 
    float about in search of food.  If ruptured, the gas within the Puffer 
    is violently released. Despite their fragile bodies, Puffers are 
    aggressive hunters.  The gas cloud they release on death is often fatal 
    to the creature that brings them down as well.
    
    /---------------------------------------------------------------------\
    |5.53.) Pulse Bombu (0553)                                            |
    \---------------------------------------------------------------------/
    
    Name: Pulse Bombu
    Beam: Charged Wave Beam
    Strategy: Just shoot it with a charged wave beam from afar to get rid 
    of it.  If you donít have that yet then the explosions that they create 
    can easily be dodged with a little skill.
    
    Morphology: A life-form of raw energy, the Pulse Bombu periodically 
    releases explosive segments from its body.  Pulse Bombus are energy 
    beings invulnerable to most known weapons.  Electrical energy can harm 
    them, however.  They lack any intelligence beyond an instinctive 
    attraction to other charged energy sources.  Pulse Bombus produce 
    energy constantly.  All excess energy is shed, regardless of who or 
    what may be nearby.
    
    /---------------------------------------------------------------------\
    |5.54.) Ram War Wasp (0554)                                           |
    \---------------------------------------------------------------------/
    
    Name: Ram War Wasps
    Beam: Any
    Strategy: It requires just one shot to get rid of them so do just that 
    and then it will all be good.  The wave beam is preferable because it 
    will home in on these fast moving enemies.
    Scan: Multiple
    
    Morphology: The Ram War Wasp is an airborne predator insect that 
    circles its prey and strikes with others as a group.  The War Wasps are 
    the only species on Tallon IV to evolve a true hive mind.  Nesting in 
    damp, dark places, Ram War Wasps emerge in small groups when threatened 
    and circle their enemy at high speeds, disorienting it.  Striking from 
    all sides, as a single intelligence, they can fell huge organisms with 
    their tactics.
    
    /---------------------------------------------------------------------\
    |5.55.) Reaper Vine (0555)                                            |
    \---------------------------------------------------------------------/
    
    Name: Reaper Vine
    Beam: Any
    Strategy: These cannot be destroyed but you can just shoot them and 
    they will retract into their little hole for a few seconds allowing you 
    to get by without getting hurt, although you can get by without 
    shooting them but that is unnecessary.
    
    Morphology: A powerful rock-dwelling tentacle, it appears to be part of 
    a much larger organism.  A single eye upon the Reaper Vine keeps a 
    constant vigil, but its vision is limited to 10 meters.  A scythe-like 
    appendage on its tip is honed to lethal sharpness.  The Reaper Vine 
    will swing this blade wildly at anything that enters its zone of 
    perception.
    
    /---------------------------------------------------------------------\
    |5.56.) Sap Sac (0556)                                                |
    \---------------------------------------------------------------------/
    
    Name: Sap Sac
    Beam: Any
    Strategy: These donít even need to be destroyed but you can destroy 
    them if you feel like you need the power ups that they give you, just 
    donít be too close to them when they are destroyed because they do 
    explode.
    Scan: Multiple
    
    Morphology: A chemical reaction within the sac produces a violent 
    explosion when agitated.  Because of its irresistible odor and sweet 
    nectar, the Sap Sac was nearly eaten out of existence.  The evolution 
    of an explosive chemical sac saved it, now only brave or ingenious 
    creatures dare to devour it.
    
    /---------------------------------------------------------------------\
    |5.57.) Scarab (0557)                                                 |
    \---------------------------------------------------------------------/
    
    Name: Scarab
    Beam: Any
    Strategy: The swarms of these guys can be taken out with anything.  
    Just shoot the general area of them rapidly and you will take most of 
    them out.  Plus they hardly even do any damage.
    Scan: Multiple
    
    Morphology: Scarabs are exploding parasites that can embed their bodies 
    into solid rock.  Scarabs think nothing of sacrificing themselves for 
    the safety of their swarm.  When a hostile life-form is sighted, they 
    block its progress by embedding themselves in floors and walls.  
    Embedded Scarabs violently self-destruct when threatened.
    
    /---------------------------------------------------------------------\
    |5.58.) Scatter Bombu (0558)                                          |
    \---------------------------------------------------------------------/
    
    Name: Scatter Bombu
    Beam: Charged Wave Beam
    Strategy: Until you do have the wave beam just roll past them in morph 
    ball mode although you are likely to get hurt in the process.  With the 
    charged wave beam just shoot them and it gets the job done.
    Scan: Multiple
    
    Morphology: Pulsing tendrils of energy extend from the creature's body.  
    Like all Bombus, these creatures can only be harmed by electrical 
    energy.  Proximity to these life-forms may result in electrical Visor 
    interference.  It is possible to avoid engaging Scatter Bombus by 
    rolling into the Morph Ball and slipping between the rotation energy 
    streams.
    
    /---------------------------------------------------------------------\
    |5.59.) Seedling (0559)                                               |
    \---------------------------------------------------------------------/
    
    Name: Seedling
    Beam: Any
    Strategy: Just keep your distance and shoot these creatures that are 
    attached to the ceiling and the walls.
    Scan: Multiple
    
    Morphology: A plant-based ground feeder, its dorsal spines can be 
    ejected in self defense.
    
    /---------------------------------------------------------------------\
    |5.60.) Sentry Drone (0560)                                           |
    \---------------------------------------------------------------------/
    
    Name: Sentry Drone
    Beam: Any
    Strategy: Just shoot them while keeping your distance as they explode 
    when you finally destroy them.
    Scan: Multiple
    
    Morphology: The Sentry Drone is a well-armed and armored security 
    mechanoid.  Sentry Drones have limited intelligence, but do their 
    assigned tasks well.  Being machines, they are susceptible to 
    electrical attacks.  When alerted, Drones initiate a security lockdown, 
    then attempt to neutralize the intruder.  Their electronic warfare suit 
    can scramble Visor technology as well.
    
    /---------------------------------------------------------------------\
    |5.61.) Shadow Pirate (0561)                                          |
    \---------------------------------------------------------------------/
    
    Name: Shadow Pirate
    Beam: Any
    Strategy: The only way that you can see these annoying enemies is with 
    the thermal visor or the X-RAY visor.  They canít shoot you from afar 
    but slash you up close.  They are really annoying as there usually is 
    more than one of them.
    Scan: Multiple
    
    Morphology: The Shadow Pirates are Pirate forces that are trained and 
    equipped for stealth operations.  A select group of Space Pirates have 
    access to sophisticated cloaking technology.  This gear drains high 
    levels of power, however, forcing them to rely solely on melee weapons 
    in battle.  Use enhanced detection gear when fighting these units.
    
    /---------------------------------------------------------------------\
    |5.62.) Sheegoth (0562)                                               |
    \---------------------------------------------------------------------/
    
    Name: Sheegoth
    Beam: Any
    Strategy: Just keep your distance from this and pepper it with missiles 
    and charged beam attacks and you will be good just so long as you donít 
    get too close to it.
    Scan: Multiple
    
    Morphology: A glacial predator that reigns supreme in the icy landscape 
    of the Phendrana drifts.  Sheegoths are difficult to harm, though 
    intense heat seems to have a lasting effect on them.  Their mouth is a 
    weak spot, the only place on its body that can be hit without the shots 
    being deflected or absorbed.
    
    /---------------------------------------------------------------------\
    |5.63.) Shriekbat (0563)                                              |
    \---------------------------------------------------------------------/
    
    Name: Shriekbat
    Beam: Any
    Strategy: Either shoot all of them out of the air while they are coming 
    at you or just step out of the way.
    Scan: Multiple
    
    Morphology: The Shriekbat is a territorial ceiling dweller.  Body 
    temperature peaks at 121 centigrade.  Shriekbats have high internal 
    temperature, making them easy to spot with thermal imaging.  They roost 
    on cave ceilings while hunting for small prey.  Fiercely territorial, 
    they dive-bomb anything that wanders near.
    
    /---------------------------------------------------------------------\
    |5.64.) Space Pirate (0564)                                           |
    \---------------------------------------------------------------------/
    
    Name: Space Pirate
    Beam: Any
    Strategy: Really easy just shoot them while dodging their attacks and 
    keeping your distance.  The once encountered at the start of the game 
    are easier than the ones that appear later on.
    Scan: Multiple
    
    Morphology: The Space Pirate is a sentient aggressor species that is 
    well trained in weapon and melee combat.  Space Pirates wield Galvanic 
    Accelerator Cannon and forearm-mounted Scythes in combat.  This species 
    seeks to become the dominant force in the galaxy, and their technology 
    may help them realize this goal.  Ruthless and amoral, the Pirates care 
    little for the cost of their ambition.  Only the results matter, and 
    they take these very seriously.
    
    /---------------------------------------------------------------------\
    |5.65.) Stone Toad (0565)                                             |
    \---------------------------------------------------------------------/
    
    Name: Stone Toad
    Beam: Morph Ball Bomb
    Strategy: All that you have to do is get close enough to be eaten by it 
    and lay a morph ball bomb while you are in its mouth.
    Scan: Multiple
    
    Morphology: The Stone Toad preys on creatures smaller than itself, and 
    is vulnerable only from within.  A Stone Toad is able to remain still 
    for days.  It preys upon creatures smaller than itself, inhaling them 
    whole.  Anything it finds indigestible, it regurgitates.  Stone Toads 
    use their tusks as a last resort in combat.
    
    /---------------------------------------------------------------------\
    |5.66.) Tallon Crab (0566)                                            |
    \---------------------------------------------------------------------/
    
    Name: Tallon Crab
    Beam: Any
    Strategy: Shoot them.
    Scan: Multiple
    
    Morphology: The Tallon Crab is a crustacean that's native to Tallon IV.  
    A hard-shelled swarm life form that was once harvested for food, the 
    Tallon Crab's exposure to Phazon has seen this practice diminish.  
    These creatures are timid and harmless alone, but can be a problem when 
    traveling in swarms.
    
    /---------------------------------------------------------------------\
    |5.67.) Tangle Weed (0567)                                            |
    \---------------------------------------------------------------------/
    
    Name: Tangle Weed
    Beam: Any
    Strategy: You can shoot it to make it retract into the ground so that 
    you can go by at normal speed, but it doesnít do any damage to you it 
    just slows you down during morph ball mode.
    Scan: Multiple
    
    Morphology: Plant life with basic sentience.  Retracts into the ground 
    if threatened.  Tangle Weeds are only dangerous to small organisms.  
    They are covered in tiny barbs designed to trap potential meals.  
    Tangle Weeds lack the strength to do anything more than hinder larger 
    lifeforms.
    
    /---------------------------------------------------------------------\
    |5.68.) Thardus (0568)                                                |
    \---------------------------------------------------------------------/
    
    Name: Thardus
    Beam: All
    Strategy: A really annoying boss.  You pretty much want to dodge his 
    attacks and shoot down the rocks that he throws at you so that you can 
    get power-ups.  Use two super missiles to destroy each of the seven 
    phazon boulders.  If you run out of missiles than just use the charge 
    beam.
    Scan: Once
    
    Morphology: Thardus is an animated, sentient creature of stone charged 
    with Phazon radiation.  The Phazon radiation given off by Thardus 
    negates Auto-Targeting systems, preventing lock-on.  It may be possible 
    to acquire alternate targets with a different Visor.  The chaotic 
    nature of Phazon-irradiation leads to instability in its structural 
    integrity. Thardus can encase targets in ice, and its colossal size and 
    strength make it a formidable opponent.
    
    /---------------------------------------------------------------------\
    |5.69.) Triclops (0569)                                               |
    \---------------------------------------------------------------------/
    
    Name: Triclops
    Beam: Morph Ball Bomb
    Strategy: What you want to do is to lay a morph ball bomb in front of 
    it just before it tries to suck you into its mouth and then roll away.  
    If done correctly then the morph ball bomb will explode in its mouth 
    and it will die.
    Scan: Multiple
    
    Morphology: A hard-shelled creature with powerful jaws.  The Triclops 
    is a hunter-gatherer.  It collects small creatures and bits of 
    foodstuff, then deposits them elsewhere for later consumption.  The 
    hard tripartite mandibles it uses to move earth and rock are quite 
    strong and difficult to escape.
    
    /---------------------------------------------------------------------\
    |5.70.) Venom Weed (0570)                                             |
    \---------------------------------------------------------------------/
    
    Name: Venom Weed
    Beam: Any
    Strategy: These are exactly like the tangle weed except they will slow 
    you down and hurt you.  Handle them like a dangerous tangle weed, and 
    they cannot be destroyed also.
    Scan: Multiple
    
    Morphology: Venom Weed is a poisonous plant that retracts into the 
    ground if threatened.  Venom Weeds evolved to thrive in the habitats of 
    large organisms.  They lure prey with brightly colored leaves, then 
    attack with tiny barbs that deliver a powerful toxin.  Venom Weeds 
    rapidly decompose anything that succumbs in their midst.
    
    /---------------------------------------------------------------------\
    |5.71.) War Wasp (0571)                                               |
    \---------------------------------------------------------------------/
    
    Name: War Wasp
    Beam: Wave Beam
    Strategy: Just shoot an uncharged wave beam at it and it will be gone, 
    there is always more than one of them around.
    Scan: Multiple
    
    Morphology: The War Wasp Hive is the primary dwelling for War Wasps, 
    and is only vulnerable to heavy weaponry.  War Wasps build their homes 
    over existing crevices, using whatever materials are close at hand.  
    They carry building fragments back to the construction site with their 
    forelegs, and glue them into place with adhesives secreted from their 
    abdomens.
    
    /---------------------------------------------------------------------\
    |5.72.) War Wasp Hive (0572)                                          |
    \---------------------------------------------------------------------/
    
    Name: War Wasp Hive
    Beam: Missile
    Strategy: Just shoot this immobile enemy to stop it from creating war 
    wasps.  You just need to get close to it, it doesnít even require a 
    direct hit to destroy.
    Scan: Multiple
    
    Morphology: The War Wasp Hive is the primary dwelling for War Wasps, 
    and is only vulnerable to heavy weaponry.  War Wasps build their homes 
    over existing crevices, using whatever materials are close at hand.  
    They carry building fragments back to the construction site with their 
    forelegs, and glue them into place with adhesives secreted from their 
    abdomens.
    
    /---------------------------------------------------------------------\
    |5.73.) Wave Trooper (0573)                                           |
    \---------------------------------------------------------------------/
    
    Name: Wave Trooper
    Beam: Wave Beam
    Strategy: The only thing that works against these guys is the wave beam 
    so use it.  Not that hard by itself, but it is hard when there is more 
    than one of them or there are other distractions around you.
    Scan: Multiple
    
    Morphology: A Space Pirate armed with Wave Beam technology.  Space 
    Pirates have reverse-engineered several weapons, including the Wave 
    Beam.  A flaw in the design makes these Pirates vulnerable to their own 
    Beam weapon system.  These weapons are inferior to Chozo-designed 
    originals, but still quite potent.
    
    /---------------------------------------------------------------------\
    |5.74.) Zoomer (0574)                                                 |
    \---------------------------------------------------------------------/
    
    Name: Zoomer
    Beam: Any
    Strategy: Just shoot at it until it dies, not all that hard.
    Scan: Multiple
    
    Morphology: Anchors itself to walls and other surfaces.  Avoid contact 
    with the Zoomer's spines.  A basic nerve center located directly above 
    the Zoomer's mandibles detects nutrients.  Sharp spines protect it from 
    casual predators, but the lack of reinforced carapace makes the Zoomer 
    vulnerable to any indirect attacks.
    
    /---------------------------------------------------------------------\
    |6.) Thanks (0006)                                                    |
    \---------------------------------------------------------------------/
    
    ~~~My Mom: For letting me use the computer.
    
    ~~~My Dad: For getting me this game.
    
    ~~~Cjay: For making GameFAQs what it is today.
    
    /---------------------------------------------------------------------\
    |7.) Contact Me (0007)                                                |
    \---------------------------------------------------------------------/
    
    You can e-mail me at mooseparade@hotmail.com if you have 
    questions/comments/other strategies that you want added.
    
    /---------------------------------------------------------------------\
    |8.) Legal Stuff (0008)                                               |
    \---------------------------------------------------------------------/
    
    This Guide is Copyright 2004-2005 Michael Millerick; this guide may 
    only be hosted at gameFAQs.com.
    
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.
    
    This may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this 
    guide on any other web site or as a part of any public display is 
    strictly prohibited and a violation of copyright.