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    FAQ/Walkthrough by Deuce ex Defcon

    Version: 1.00 | Updated: 03/27/08 | Search Guide | Bookmark Guide

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    Copyright 2008 - Staley, Deuce ex Defcon.  Any site that wishes to host any of
    my guides is free to do so, provided you contact me prior to posting the
    guide(s), as I like to know where they're being used.
    
    I cannot guarantee any site other than GameFAQs will always have the most
    current form of my guides, so if there's ever any doubt, always check GameFAQs.
    If you find an outdated form of any of my guides on any other site(s), please
    contact me, and I will contact the site(s) to get it updated.
    
    All questions, comments, and so forth concerning this guide can be posted on my
    site here:
                               http://thebrink.us/boards
    
    Or if you're not fond of message boards, please feel free to email me at
    deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).  Please note that I
    absolutely despise having casual social conversations on AIM, though.  If you
    want some help with the game, please just get to the point as quickly as
    possible.  Also note that I'm at work a lot of the time that I'm on AIM, so my
    responses will often be slow and spotty.  Please be patient.
    
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    |                          =========================                          |
    |                         |        CONTENTS         |                         |
    |                          =========================                          |
     -----------------------------------------------------------------------------
    
    1.00)  Walkthrough
        1.01)  Space Pirate Frigate
        1.02)  Missile Launcher
        1.03)  Morph Ball
        1.04)  Charge Beam
        1.05)  Morph Ball Bomb
        1.06)  Varia Suit
        1.07)  Boost Ball
        1.08)  Space Jump Boots
        1.09)  Wave Beam
        1.10)  Super Missile
        1.11)  Thermal Visor
        1.12)  Spider Ball
        1.13)  Ice Beam
        1.14)  Gravity Suit
        1.15)  Power Bomb
        1.16)  Grapple Beam
        1.17)  X-Ray Visor
        1.18)  Wave Buster
        1.19)  Ice Spreader
        1.20)  Plasma Beam
        1.21)  Phazon Suit
        1.22)  Flamethrower
        1.23)  Impact Crater
    
    2.00)  Chozo Artifacts
    
    3.00)  Expansions
        3.01)  Missile Expansions
        3.02)  Energy Tanks
        3.03)  Power Bomb Expansions
    
    4.00)  Quick Expansion Lists
        4.01)  Quick Missile Expansion List
        4.02)  Quick Energy Tank List
        4.03)  Quick Power Bomb Expansion List
    
    5.00)  Log Book
        5.10)  Pirate Data
        5.20)  Chozo Lore
        5.30)  Creatures
        5.40)  Research
    
    6.00)  Quick Log Book Reference
        6.10)  Pirate Data Quick Reference
        6.20)  Chozo Lore Quick Reference
        6.30)  Creatures Quick Reference
        6.40)  Research Quick Reference
    
    7.00)  End
        7.01)  Version History
        7.02)  Closing
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.00)  Walkthrough                              |
    |                                                                             |
     -----------------------------------------------------------------------------
     -----------------------------------------------------------------------------
    |                                                                             |
    |                         1.01)  Space Pirate Frigate                         |
    |                                                                             |
     -----------------------------------------------------------------------------
                             === Space Pirate Frigate ===
    -----------------------
    Exterior Docking Hangar
    -----------------------
    
    See the four red circles around the force field blocking your path?  Shoot each
    one, and the force field will drop.  Walk past it, then activate your Scan
    Visor (left on your control pad) and scan the panel on the pillar thing to the
    right.  Some additional red lights will be activated on the next force field,
    so shoot all six of them to drop it.  Follow the path to the blue door, shoot
    it, and head through.
    
    There's nothing of much interest in this corridor, so simply run to the other
    end and go through the next blue door.
    
    --------
    Air Lock
    --------
    
    Scan the panel to the left, then shoot the door in front of you and go through.
    
    ----------------------
    Deck Alpha Access Hall
    ----------------------
    
    Nothing going on here, just head through the next door.
    
    -------------------------
    Emergency Evacuation Area
    -------------------------
    
    LOG:  Parasite
    
    Scan the small enemy on the floor in the lower area for a Log entry, then take
    your time to scan everything else in the room if you'd like.  Eventually, you
    will need to head to the other side of the room and go through the next blue
    door.
    
    -------------------------
    Deck Alpha Umbilical Hall
    -------------------------
    
    Charge your Power Beam by holding the A button down for a while, then use the
    charged shot to destroy the debris in the middle of the corridor.  Continue
    through the door on the other side.
    
    ------------
    Map Facility
    ------------
    
    LOG:  Map Station
    
    See where the parasites crawl through the tunnel?  Head there and use your X
    button to enter morph ball mode.  Stand up when you've rolled through the
    tunnel and scan the map station there for a Log entry.  Step into the hologram
    to get the map, then roll back through the tunnel and go out the door on the
    right.
    
    --------------------------------
    Connection Elevator to Deck Beta
    --------------------------------
    
    Scan the panel at the back of the room to activate the elevator hologram, then
    step into the hologram to take the elevator down.  Head through the blue door
    there.
    
    ----------------------
    Deck Beta Conduit Hall
    ----------------------
    
    Enter morph ball mode and roll under the blockage in the middle of the corridor
    on your way to the blue door at the other end.
    
    -----------------------
    Biotech Research Area 1
    -----------------------
    
    LOG:  Small Energy
    
    Some Space Pirates are stumbling around in here, so take them out (they may or
    may not drop energy - scan it for a Log entry if they do, but you'll be able to
    do it pretty much any time in the future).  Scan the stuff along the walls if
    you'd like, then head out the next door.
    
    -----------------------
    Deck Beta Security Hall
    -----------------------
    
    LOG:  Auto Turret
    LOG:  Missile Ammo
    
    When you turn the corner to the left, scan the turret on the ceiling for a log
    entry, then destroy it with a missile (use your Y button to fire one).  If the
    turret drops some missile ammunition when you destroy it, scan it for a Log
    entry.  If not, don't worry about it - you'll be able to get it pretty much any
    time in the future.  Head through the door when you're ready.
    
    ---------------------
    Biohazard Containment
    ---------------------
    
    LOG:  Fall of Zebes
    
    Scan the consoles near the entrance for a Log entry, then work your way over to
    the elevator on the other side of the room.  Activate it by scanning the panel
    on the nearby wall, then ride it to the upper level.  Work your way around here
    to the door at the other end.
    
    ----------------------
    Deck Beta Transit Hall
    ----------------------
    
    Nothing much here, just head through to the other side.
    
    --------------------------------
    Cargo Freight Lift to Deck Gamma
    --------------------------------
    
    Take out the turret, then scan the panel on the outside of the lift to open the
    door.  Step onto the hologram and ride the lift to the bottom, then take out
    the Space Pirate.  Scan the panel on the right, then enter morph ball mode and
    roll onto the spherical hologram to open the next door.
    
    ---------------------
    Reactor Core Entrance
    ---------------------
    
    LOG:  Save Station
    
    Take out the turrets, then shoot the door on the left and go inside.  Scan the
    save station here for a Log entry, then step into it to save your game.  Return
    to the main part of the room and scan the red panel, then roll onto the
    spherical hologram to open the next big door.
    
    ------------
    Reactor Core
    ------------
    
    LOG:  Parasite Queen
    
    Scan the large creature for a log entry, then lock onto it with your L button.
    Pound the creature with your power beam through the gaps in the blue force
    field until it dies, then be ready to escape from the facility.  After the
    Parasite Queen dies, you'll be facing the next blue door that you want to go
    through.
    
    -----------------------
    Deck Gamma Monitor Hall
    -----------------------
    
    Nothing of interest in here, just work your way straight through to the door at
    the other end.
    
    --------------------------------
    Connection Elevator to Deck Beta
    --------------------------------
    
    Scan the panel in front of you to activate the elevator, then step on the
    hologram to ride it up.  Scan the panel in front of you when the elevator stops
    to disable the defense turret, then head out the door.
    
    -----------------------
    Biotech Research Area 1
    -----------------------
    
    Take a left and head for the wall behind the giant specimen case.  Climb the
    broken chunks of flooring to get to the upper area, eliminate the space pirates
    up there, and take a right to the far end of this room.  A panel will blow off
    of the wall, making an open spot for you to jump into.
    
    ------------------------------
    Subventilation Shaft Section A
    ------------------------------
    
    Not much going on here, you just have to work your way through the shafts to
    the door on the opposite end.  The parasites aren't much of a threat, so just
    walk right through them if you want.
    
    ------------------------------
    Subventilation Shaft Section B
    ------------------------------
    
    More of the same here, just run through the shafts until you pop through the
    next set of doors.
    
    --------------------------------
    Cargo Freight Lift to Deck Gamma
    --------------------------------
    
    You'll barely even know you're in this room, all you have to do is walk up to
    the door to make it blast free, then head through.
    
    --------------------------------
    Main Ventilation Shaft Section A
    --------------------------------
    
    Even more of the same...  just head through the shafts until you find the next
    exit.
    
    --------------------------------
    Main Ventilation Shaft Section B
    --------------------------------
    
    Head up the shaft and take out the turrets by the door, then head through it.
    
    --------------------------------
    Main Ventilation Shaft Section C
    --------------------------------
    
    ...more pointless shafts.  Just run through to the next door.
    
    --------------------------------
    Main Ventilation Shaft Section D
    --------------------------------
    
    Same thing, just head through until you reach the next door.
    
    --------------------------------
    Main Ventilation Shaft Section E
    --------------------------------
    
    Ooh, something different!  A giant piston thing is moving in here, but it can't
    hurt you.  As it moves to the left, walk right behind it.  There's a tunnel to
    the right near the end of the hallway with a door in it, so head through there.
    
    --------------------------------
    Main Ventilation Shaft Section F
    --------------------------------
    
    Nothing at all here, just run through the door to the other side.
    
    -----------------------
    Biotech Research Area 2
    -----------------------
    
    Wait for the cutscene to finish, then look up at the middle of the room to see
    some grappling points.  Target the closest one, then use your L button to grab
    it.  When you swing towards the next one, let go of the L button and quickly
    repress it to target the second one.  Let go of the L button when you're
    swinging towards the ledge, and Samus should land on it.  Scan the two nearby
    terminals if you'd like, then head through the door.
    
    ---------------------------------
    Connection Elevator to Deck Alpha
    ---------------------------------
    
    Scan the terminal to disable the turret, then head for the elevator.  Scan the
    panel in front of it to make the hologram appear, then step on the hologram to
    ride the elevator up.
    
    ---------------------
    Deck Alpha Mech Shaft
    ---------------------
    
    Look for the narrow hallway when the elevator stops and move your way through
    it until you reach the airlock.
    
    -------
    Airlock
    -------
    
    Take a left and get next to the door.  Once the room depressurizes, shoot the
    door and head through.
    
    -----------------------
    Exterior Docking Hangar
    -----------------------
    
    Samus will take care of the rest once you walk through the door at the end of
    the long hallway.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                           1.02)  Missile Launcher                           |
    |                                                                             |
     -----------------------------------------------------------------------------
                                === Tallon Overworld ===
    ------------
    Landing Site
    ------------
    
    LOG:  Gunship
    LOG:  Tangle Weed
    
    Jump down from your ship and scan it for a Log entry, then check out the area
    behind it to find some Tangle Weed, which you can scan for another Log entry.
    There's not a whole lot else for you to do here right now, so head for the low
    door near your ship.
    
    -------------
    Canyon Cavern
    -------------
    
    LOG:  Beetle
    
    Scan one of the enemies that come out of the ground, then slaughter them.  Look
    around for a small hallway and head through the door at the end of it.
    
    -------------
    Tallon Canyon
    -------------
    
    LOG:  Sap Sac
    LOG:  Blastcap
    LOG:  Zoomer
    LOG:  Geemer
    LOG:  Large Energy
    
    Take a look to your left as soon as you enter the area and scan the orange
    thing for a Log entry, then move into the middle of the room.  Scan various
    other things to collect three more Log entries, then move towards the blue door
    on the lowest level (you can reach a higher door, but it won't lead anywhere
    useful yet).  If you manage to get an enemy to drop a Large Energy unit, you
    can get a Log entry for it.  If you don't, don't worry about it - you'll have
    plenty of other opportunities later.
    
    ------------------
    Transport Tunnel A
    ------------------
    
    Nothing much going on here.  You should've already scanned everything in here
    already, so just head through the door at the other end of the room.
    
    -----------------------------
    Transport to Chozo Ruins West
    -----------------------------
    
    Scan the terminal to the right of the elevator platform to activate it, then
    step onto the hologram to ride it up to the Chozo Ruins.
    
                                  === Chozo Ruins ===
    -----------------------------------
    Transport to Tallon Overworld North
    -----------------------------------
    
    Nothing going on here...  scan the terminal to activate the elevator if you'd
    like, but otherwise, just head out the door.
    
    --------------
    Ruins Entrance
    --------------
    
    LOG:  Fountain
    
    Take care of the beetles on the ground, then scan the weird distortion thing
    above the next blue door for a Log entry before you head through it.
    
    ----------
    Main Plaza
    ----------
    
    LOG:  Missile Door Lock
    LOG:  Hive
    
    Scan the blast shield on the door to the left for a Log entry after you've
    dealt with the beetles, then look higher up in the room to scan one of the
    hives on the walls for another Log entry.  Head towards the far end of the room
    and go through the lower blue door there when you're ready.
    
    --------------
    Nursery Access
    --------------
    
    LOG:  Scarab
    
    Scan the small enemies for a Log entry, then head through the door on the other
    side of the room.
    
    -----------
    Eyon Tunnel
    -----------
    
    LOG:  Eyon
    
    Scan one of the eye things on the wall in front of you for a Log entry, then
    carefully work your way through this hallway while dodging the beams from the
    eye things.
    
    --------------
    Ruined Nursery
    --------------
    
    LOG:  Exodus
    LOG:  War Wasp
    
    Scan the distorted section of the wall for a new Log entry, then fend off the
    beetles.  Climb the ledges on the long side of the room to get to the upper
    area, then scan one of the wasps that come out of the hives for a Log entry.
    Make your way to the second blue door up here.
    
    --------------
    Save Station 1
    --------------
    
    Step into the save station and save your game if you'd like, then return to the
    previous room.
    
    --------------
    Ruined Nursery
    --------------
    
    Head straight for the blue door on the upper level and head through it.
    
    ------------
    North Atrium
    ------------
    
    Not much to do here, just head to the door on the other side after you've
    cleared out the Scarabs.
    
    --------------
    Ruined Gallery
    --------------
    
    Fend off the wasps, then jump over the ledges on the right side of the room to
    reach the door on the other side.
    
    ------------
    Totem Access
    ------------
    
    LOG:  Plazmite
    
    Scan one of the firefly enemies for a Log entry, then work your way through to
    the door on the other end of the room.
    
    ----------
    Hive Totem
    ----------
    
    LOG:  Ram War Wasp
    LOG:  Hive Mecha
    
    ITEM:  Missile Launcher
    
    Head for the central platform to start your first "boss fight," or at least
    what's supposed to be considered a boss fight at this point in the game...
    basically, you just need to kill all of the wasps that are on your screen, then
    focus your attack on the Chozo heads on the casing that's protecting your
    Missile Launcher.  Don't forget to scan one of the wasps and the portion of the
    machine that's underwater for two Log entries.
    
    Once you've neutralized all of the heads, the casing will retract, and you'll
    be able to grab the launcher.  Use a missile on the blast shield on the door in
    front of you (press the Y button to fire a missile), then head through the
    door.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                              1.03)  Morph Ball                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ----------------------
    Transport Access North
    ----------------------
    
    ENERGY TANK:  Just sitting in the middle of the room for you to grab.
    
    Take the energy tank, then head back out the door.  You won't be able to go
    through the tunnel in here yet, so ignore it for now.
    
    ----------
    Hive Totem
    ----------
    
    Nothing going on here, just head over the bridge and make your way to the other
    door.
    
    ------------
    Totem Access
    ------------
    
    Fight your way through here to the door on the other side.
    
    --------------
    Ruined Gallery
    --------------
    
    MISSILE:  Use a missile to smash the weak wall in the lower area.
    
    Take care of the War Wasps, then drop down to the lower level.  See the weak
    spot in the wall below the door leading to Totem Access?  Hit it with a missile
    to destroy it, then grab the missile expansion inside the alcove.  Head over to
    the lower door on the other side now, destroy the blast shield with a missile,
    and head through it.
    
    -----------
    Map Station
    -----------
    
    Step onto the map station platform to download a map of this area, then return
    to the previous room.
    
    --------------
    Ruined Gallery
    --------------
    
    Simply jump back up to the upper level and go through the door closest to the
    map station.
    
    ------------
    North Atrium
    ------------
    
    Fight your way through here to the other side.
    
    --------------
    Ruined Nursery
    --------------
    
    Deal with the wasps and save at the save room if you'd like, then exit through
    the lower door.
    
    -----------
    Eyon Tunnel
    -----------
    
    Dodge the beams as you move your way to the other end of the hallway.
    
    --------------
    Nursery Access
    --------------
    
    Slaughter the Scarabs on your way to the door on the other side of the room.
    
    ----------
    Main Plaza
    ----------
    
    Some beetles will come out of the ground, so fight them off as you make your
    way to the door with the blast shield on it.  Hit it with a missile and head
    through.
    
    --------------------
    Ruined Shrine Access
    --------------------
    
    Nothing but Scarabs...  hose them down on your way to the other side.
    
    -------------
    Ruined Shrine
    -------------
    
    LOG:  Plated Beetle
    
    ITEM:  Morph Ball
    
    Jump up the ledges, then jump down into the main area to start another "boss"
    fight.  You'll start by slaughtering a wave of Beetles, which really don't pose
    much of a threat.  Once you've eliminated them all, a larger Plated Beetle will
    appear.  Scan it for a log entry, then lock onto it with your L button.  The
    beetle will approach you, juke right and left, and then dive at you.  Wait for
    the two jukes, then press left (or right) along with your B button to quickly
    side-step the dive.  Shoot the beetle in the red spot on the back side of it to
    damage it, and repeat this process as necessary.
    
    When the fight's over, grab the Morph Ball item from the alcove, then exit this
    room by using the tunnel below the halfpipe to get back to the door.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.04)  Charge Beam                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    --------------------
    Ruined Shrine Access
    --------------------
    
    Simply head through the door on the other side.
    
    ----------
    Main Plaza
    ----------
    
    Fight the beetles, then take a left.  At the back of the area, you'll see a
    series of ledges that can be used to jump up to the upper part of this area,
    where you'll be able to cross the bridge.  Do so, and fight off the war wasps
    in the process.  Head through the blue door up there when you get the chance.
    
    ----------------------
    Ruined Fountain Access
    ----------------------
    
    Yet another hallway filled with Scarabs...  what a shocker.  Fry them on your
    way through, then use your X button to enter morph ball to roll underneath the
    tree roots that have grown through the hallway.
    
    ---------------
    Ruined Fountain
    ---------------
    
    LOG:  Hatchling
    
    Take a right and follow the path around the outside of the room, avoiding the
    toxic water.  When you reach the fountain, scan the nearby wall for a Log
    entry.  Head for the door closest to the one you used to enter this room.
    
    ----------------
    Arboretum Access
    ----------------
    
    LOG:  Shriekbat
    
    Walk slowly through this hallway until you see the enemies hanging from the
    ceiling, then quickly scan one for a log entry.  Use a missile on the blast
    shield on the door on the other side of the room and head through it.
    
    ---------
    Arboretum
    ---------
    
    LOG:  Reaper Vine
    
    Turn to the left and scan the Reaper Vine for a log entry, then shoot the spot
    on it to make it retract.  Work your way over the platforms to reach the tree
    in the middle of the room, then head up the outside of it until you reach the
    bridge.  Head down the walkway on the outside of the room, tag the Reaper Vines
    there, and use a missile on the blast shield door before going through it.
    
    ---------------------
    Gathering Hall Access
    ---------------------
    
    There's literally nothing of interest here, just head for the other side.
    
    --------------
    Gathering Hall
    --------------
    
    Take a right and watch out for the Shriekbats, then use a missile on the blast
    shield door and head through it.
    
    --------------
    Save Station 2
    --------------
    
    Save your game if you'd like, then return to the Gathering Hall.
    
    --------------
    Gathering Hall
    --------------
    
    Follow the right wall of this room until you see the Blastcap pile on the
    floor, then blast it and head through the door behind it.
    
    ------------------
    Watery Hall Access
    ------------------
    
    MISSILE:  Take out the fake wall near the toxic water with a missile.
    
    Deal with the Shriekbats, then head for the lower area near the toxic water.
    Turn to the left and hit the wall with a missile to reveal an alcove with a
    missile expansion.  Head up the other ramp and blast the missile shield door
    open.
    
    -----------
    Watery Hall
    -----------
    
    LOG:  Meteor Strike
    
    ITEM:  Charge Beam
    
    Jump up two platforms on the right side of the room, then stop and turn around.
    Take a look to the right of the door you just came through and scan the runic
    symbol on the wall, then turn around again and look down at the ground below
    you.  See the group of Blastcaps on the platform?  Destroy them, then scan the
    runic symbol that was under them.  Head up to higher platforms now, working
    your way over to the other end of the room.  There're two platforms up here
    with Reaper Vines - stop on the platform between those two and look at the wall
    to the right with the metal thing on it.  Look down to scan a third runic
    symbol, then continue moving up the platforms until you're close to the metal
    thing.  Look to the right of the metal thing for the fourth runic symbol, then
    scan the metal thing to remove it.
    
    Jump down to the platform and grab the Charge Beam.  Scan the weird blurry
    section of wall for a Log entry, then use your Charge Beam to eliminate the
    Eyons on the walls (or just dodge them if you'd prefer).  Head all of the way
    back to the door you used to enter this room.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                           1.05)  Morph Ball Bomb                            |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ------------------
    Watery Hall Access
    ------------------
    
    Run through this room to the door on the other side.
    
    --------------
    Gathering Hall
    --------------
    
    Stop by the save room to save your game if you'd like, then check near the door
    to Gathering Hall Access to find some platforms.  Take out the Blastcaps, then
    move around the platforms along the outside of the room until you reach the
    morph ball tunnel at the top of the room.  Roll through it, then stand up as
    soon as you're out of it.  Deal with the Shriekbats, then take a running leap
    over the gap to get to the door on the other side.
    
    -----------
    East Atrium
    -----------
    
    Nothing but some Shriekbats...  head for the other side.
    
    ------------------
    Energy Core Access
    ------------------
    
    Use charged shots to destroy the Eyons as you make your way to the other side.
    
    -----------
    Energy Core
    -----------
    
    LOG:  Locked Door
    LOG:  Stone Toad
    
    Scan the door in the distance for a log entry, then take a left and head down
    the path.  Take out the Shriekbats, then head for the morph ball tunnel at the
    end of the hallway.  Before you get in it, look around for the giant toad thing
    and scan it for a new Log entry.
    
    ----------------
    Burn Dome Access
    ----------------
    
    Not much going on here, but you'll note that the tunnels are in pieces that
    will make it impossible for you to get back through them without a way to boost
    yourself up in the air while in morph ball mode...  hmmm, I wonder what item
    we're about to find?
    
    ---------
    Burn Dome
    ---------
    
    LOG:  Incinerator Drone
    LOG:  Barbed War Wasp
    
    ITEM:  Morph Ball Bomb
    
    MISSILE:  Use a bomb to destroy the small section of wall on the opposite side
              of the room from the door to find an alcove with the expansion in it.
    
    Scan the machine as soon as you can for a Log entry, then dodge the flames as
    it spins around the room.  When the thing comes out of the top, hammer the red
    parts until the flames point up towards the hives on the ceiling.  Barbed War
    Wasps will come out of the hives, so make sure you scan one for a Log entry
    before you slaughter them.
    
    Repeat the process until the hive is destroyed.  The Morph Ball Bomb item will
    be yours for the taking once the machine is gone.  Once you have the bombs,
    look on the wall on the opposite side of the room from the door to find a small
    weak spot.  Blow it up with a bomb, then roll through it to find a missile
    expansion.  Exit the room through the door when you're done.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                              1.06)  Varia Suit                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ----------------
    Burn Dome Access
    ----------------
    
    Now that you have bombs, you can use them to boost yourself upwards.  Simply
    set one while in morph ball mode, then wait for it to blow up underneath you.
    Use this method to reach the entrances to the pipes that lead out of this room.
    
    -----------
    Energy Core
    -----------
    
    LOG:  Morph Ball Slot
    
    Remember the toad thing I had you scan earlier?  Get into morph ball and roll
    near it, then drop a bomb when it sucks you in.  Enter the chamber behind where
    it used to be and scan the thing on the wall for the Morph Ball Slot log entry,
    then enter morph ball mode and get in it.  Drop a bomb while you're inside,
    then roll through the nearby morph ball hole as soon as you're free from the
    moprh ball slot.
    
    When you hit the ground, stand up and jump to the next section of the room
    where you can see another morph ball slot near the big blue machine.  Drop a
    bomb in the slot, then stand up when you're free.  Run towards the nearby exit,
    then sprint up the ramps until you're in the upper area by the entry door.  The
    platforms in this area will only be raised for a short time, so quickly jump
    over then to the path below and to the left of the locked door.  There's yet
    another bomb slot at the end of this path - if you can get a bomb into it
    before the timer runs out, the locked door in the main area will be unlocked.
    Use the platforms by it to get up there.
    
    -------------------
    West Furnace Access
    -------------------
    
    If you aren't tired of pointless hallways yet...  bleh, you will be.  >_>
    
    -------
    Furnace
    -------
    
    ENERGY TANK:  Roll through the tunnels until you reach the main empty area,
                  where you'll find the energy tank just sitting there for you.
    
    Roll your way through the morph ball tunnels until you reach the furnace area,
    then grab the energy tank and make your way back out of the room.
    
    -------------------
    West Furnace Access
    -------------------
    
    ...yeah, just head out the other door.
    
    -----------
    Energy Core
    -----------
    
    Deal with the Shriekbats and head for the door on the other side of the room.
    
    ------------------
    Energy Core Access
    ------------------
    
    Either blast the Eyons or use your bombs to go through the morph ball tunnel
    underneath them.
    
    -----------
    East Atrium
    -----------
    
    Shriekbats...  just kill them and head through.
    
    --------------
    Gathering Hall
    --------------
    
    MISSILE:  As soon as you come out of the door from East Atrium, use a double
              bomb jump on one of the red lights to get to the platform above the
              door.  Use a bomb to break the wall and grab the expansion.
    
    As soon as you come out of the door, jump onto one of the red light things
    nearby.  Enter morph ball mode, then do a double bomb jump to reach the
    platform above the door.  There's a missile expansion up here that you can grab
    by using a bomb to destroy a section of the wall.
    
    (To do a double bomb jump, lay one bomb, then time it so that you lay another
     one right before the first one blows up.  You'll then need to lay a third one
     when Samus reaches the highest point from the first bomb's explosion.  The
     result should be that after falling from the first blast, the second bomb will
     automatically boost Samus up to the third bomb, which will then boost her up
     some more.  Take some time to practice if necessary, you're going to need this
     skill a few times in the game.)
    
    Once you have the missiles, drop down and use the save room if you'd like, then
    head through the door to Gathering Hall Access.
    
    ---------------------
    Gathering Hall Access
    ---------------------
    
    Just run through to the other side.
    
    ---------
    Arboretum
    ---------
    
    LOG:  Venom Weed
    
    Make your way to the other blue door on the opposite side of this room, then
    turn around and face the tree.  Look straight up above the War Wasp Hive that's
    up there and scan the runic symbol, then look on the far right side of the tree
    to find another runic symbol to scan.  There's a third one on the right on a
    platform with some crates and some red tentacle grass stuff.  Head over there,
    stun the grass, then scan the symbol.
    
    Work your way up the tree now, then take a right when you reach the bridge.
    Deal with the War Wasps, then roll into a ball and continue moving along the
    outside of the room when you can.  When you can stand up again, look around for
    another runic symbol to scan.  This will be your fourth one, so scan it to open
    the metal thing that's blocking the upper exit of this room.  Scan the red weed
    stuff while you're at it to get a new Log entry, then stunn it and roll past
    it.  Look around for the higher ledges when you're past the weeds and jump up
    to where the metal thing was.  Use a bomb to destroy the weak plating on the
    wall then roll through the tunnel.  Blast the shield on the door with a missile
    and head through it.
    
    ----------------
    Sunchamber Lobby
    ----------------
    
    Tons of venom weeds and tentacle things in here, but that's about it.
    
    -----------------
    Sunchamber Access
    -----------------
    
    More of the same here, just dodge the weeds and tentacles on your way to the
    door on the other side.
    
    ----------
    Sunchamber
    ----------
    
    LOG:  Flaahgra
    LOG:  Flaahgra Tentacle
    
    ITEM:  Varia Suit
    
    Start off by scanning one of the tentacles low on the ground for a Log entry,
    then scan the main body of the enemy for a second Log entry.  Lock onto the
    main body with your L button, then pound it with regular shots until it's
    visibly stunned.
    
    To damage this thing, you'll need to knock the lense things so that they're not
    shining light on it.  Head for whichever one's currently active, then shoot the
    colored spot on the under side of it repeatedly to lock it back into its up
    position.  This will further stun the enemy, and you'll have to find the tunnel
    where the tentacle used to be so you can roll up and drop a bomb in the slot
    right underneath Flaahgra.
    
    You'll have to repeat this process several times, and each time, the number of
    active lenses will increase by one.  You'll have to lock them all into their
    up positions before you get a chance to drop another bomb.  As long as you
    remember to continuously stun Flaahgra with regular shots, this isn't that hard
    to do.
    
    Grab the Varia Suit upgrade when the fight's over, then exit this room through
    the door right next to where the Varia Suit was sitting.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                              1.07)  Boost Ball                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ----------------
    Sun Tower Access
    ----------------
    
    LOG:  Ultra Energy
    LOG:  Pulse Bombu
    
    Take a dive in the water and work your way through it until you come out on the
    other side, then head right down the hallway.  Destroy the crates, then scan
    one of the big energy balls that come out of them for a Log entry.  Head
    farther down the hallway and scan the floating energy ball for another Log
    entry, then run past it and go out the next door.
    
    ---------
    Sun Tower
    ---------
    
    LOG:  Oculus
    LOG:  Contain
    
    Jump straight out towards the opposite wall of the giant hole in front of you,
    and you should land on a ledge.  Turn around and scan an Oculus for a Log
    entry, then drop all the way down to the floor (you can also scan an Oculus
    from down here if you look back up the tower).  Take out the wasps and the
    hives, then scan the Log entry on the wall.  Don't worry about the runic
    symbols and stuff, they can't help you right now.
    
    ----------------------------------
    Transport to Magmoor Caverns North
    ----------------------------------
    
    Scan the terminal to activate the elevator, but instead of using it, I suggest
    you take a detour for some items first.  Take a left and head out the door.
    
    ------------
    Vault Access
    ------------
    
    Take a right and use the moving platform thing to boost you up to the pipe
    while in morph ball mode, then continue moving through this area until you
    reach the next blue door.
    
    -----
    Vault
    -----
    
    LOG:  Beginnings
    
    MISSILE:  Use your bombs to activate the three bomb slot things on the metal
              grate to raise it, then grab the expansion.
    
    Take a right and scan the Chozo Log entry on the wall, then continue on towards
    the other door.  See the three blue circle things on the metal grate?  Use
    bombs to break the casing off of the lowest one, then drop a bomb in it.
    Repeat the process for the second slot, and then use a double bomb jump to
    reach the third.  The grate will retract, allowing you to take the missile
    expansion from the center of the room.  Exit out the door opposite of the one
    you used to enter this room.
    
    ------------
    Plaza Access
    ------------
    
    Take out the beetles and head out the other door.
    
    ----------
    Main Plaza
    ----------
    
    ENERGY TANK:  Yours for the taking.
    
    Grab the energy tank, then continue moving forward and go through the blue
    door straight in front of you.
    
    --------------
    Nursery Access
    --------------
    
    Dodge or kill the Scarabs on your way through.
    
    -----------
    Eyon Tunnel
    -----------
    
    Dodge or destroy the Eyons on the wall and make your way to the other side.
    
    --------------
    Ruined Nursery
    --------------
    
    MISSILE:  Start by entering the morph ball area on the wall near the door to
              Eyon Tunnel and destroying the weak block there.  Get out and get to
              the upper area by the door to North Atrium next, and get into the
              other part of the morph ball area to the right of the door.  Follow
              it to the missile expansion, using bombs when necessary.
    
    Take out the two War Wasp Hives high up in the room before you do anything
    else, then take care of the beetles.  Take a look at the wall to the left of
    the door you just came out of and enter the morph ball area there.  Destroy the
    weak block, then get out and head up to the upper area.  To the right of the
    door to the North Atrium, there's another entrance to the morph ball area.
    
    When you're inside, use bombs to move your way towards the missile expansion.
    Grab it, then get out and stop by the save room if you'd like.  Otherwise, just
    head through the other upper door to get to the North Atrium.
    
    ------------
    North Atrium
    ------------
    
    Take out the Scarabs and head out the next door.
    
    --------------
    Ruined Gallery
    --------------
    
    MISSILE:  Enter the morph ball tunnel in the lower area, and it's yours.
    
    Take out the Shriekbats, then drop down to the lower level and take a look to
    the right.  Get in the morph ball tunnel there and roll through it to grab a
    missile expansion, then get out of the tunnel and go out the other upper door
    in this area.
    
    ------------
    Totem Access
    ------------
    
    Fight your way through to the other side.
    
    ----------
    Hive Totem
    ----------
    
    Nothing of interest here, just head out the other door.
    
    ----------------------
    Transport Access North
    ----------------------
    
    Enter the morph ball tunnel and roll your way through to the piston things.
    Use them to reach the upper area, then continue rolling until you reach the
    next door.
    
    ----------------------------------
    Transport to Magmoor Caverns North
    ----------------------------------
    
    If you didn't activate the elevator earlier, do so now, and ride it down.
    
                                === Magmoor Caverns ===
    ------------------------------
    Transport to Chozo Ruins North
    ------------------------------
    
    Nothing going on here, just head out the door.
    
    -------------
    Burning Trail
    -------------
    
    Drop down to the lower area, then fight off the Shriekbats in the hallway.
    Stop at the blast shield door to the left and hit it with a missile, then go
    through it.
    
    ----------------------
    Save Station Magmoor A
    ----------------------
    
    Save your game if you'd like, then return to the previous room.
    
    -------------
    Burning Trail
    -------------
    
    LOG:  Grizby
    
    Take a left and move down the next section of hallway, slaughtering the
    Shriekbats that come down from the ceiling.  Scan the small enemy on the
    platform in the middle of the lava for a Log entry, then head out the door on
    the other side.
    
    -----------
    Lake Tunnel
    -----------
    
    LOG:  Burrower
    
    Take care of the Grizbies on the platforms (using missiles), then jump over
    them when the flames aren't active.  Scan the enemy in the ground on the other
    side for a Log entry, then head out the nearby door.
    
    ---------
    Lava Lake
    ---------
    
    LOG:  Magmoor
    LOG:  Puffer
    
    After your official welcome to the Magmoor Caverns, scan the giant fire enemy
    in the lake for a Log entry, then hit it in the head until it's dead.  Scan one
    of the floating enemies for another Log entry, then move across the platforms
    as you slaughter the Puffers.
    
    When you reach the other side of the room, destroy the crates and use a bomb on
    the weak section of wall behind them.  You'll come out in another section of
    the lake, so take out the Puffers and work your way around the platforms until
    you find the next door.
    
    ----------
    Pit Tunnel
    ----------
    
    LOG:  Triclops
    
    Scan one of the enemies under the metal floor grating for a Log entry, then
    enter morph ball mode and enter the gap in the floor.  If one of the Triclops
    enemies grabs you, it'll carry you back to the gap and spit you out, so make
    sure you drop bombs in front of them to take care of them.  Your eventual goal
    is to roll your way over to the gap in the floor on the other side of the room,
    so you can get out and head through the next door.
    
    ------------
    Triclops Pit
    ------------
    
    Take a jump off of the cliff when you're in the main part of the room, then
    turn around and enter the alcove there.  There's a morph ball tunnel entrance
    here that will let you get under the floor grating, so roll in there.  Move
    to the right, dodging the Triclops enemies along the way, until you find the
    entrance to the next morph ball tunnel.  Go through it, then go through the
    blue door on the other side.
    
    --------------
    Storage Cavern
    --------------
    
    MISSILE:  Just sitting there for you to take it.
    
    Grab the missile expansion from the back of the room, then head back into the
    Triclops Pit.
    
    ------------
    Triclops Pit
    ------------
    
    Roll your way through the morph ball tunnel and the floor grating until you're
    back in the alcove you started this trip in, then get out of the alcove and
    climb your way back to the main area.  Use the platforms here to jump all the
    way up to the upper door in this area and go through it.
    
    --------------
    Monitor Tunnel
    --------------
    
    Dodge or destroy the Puffers on your way over the piston things until you make
    it to the door on the other side.
    
    ---------------
    Monitor Station
    ---------------
    
    Take out the turrets on the central platform thing, then take a left and work
    your way over the platforms until you reach the bridge leading to the middle of
    the room.  Continue moving towards the back left of this area, and you'll see a
    series of ledges that you can use to jump up the outside of the room to get to
    the upper part of the Monitor Station.  Use the next bridge up here to go out
    the blue door.
    
    ------------------
    Transport Tunnel A
    ------------------
    
    ENERGY TANK:  You'll have to use a series of double bomb jumps to move your way
                  to the upper-left part of this tunnel.
    
    These gray metal things can take two bomb hits before they break.  The first
    one you come to has a path above it, which you can use to move towards the
    upper-left part of the room.  You'll have to use a series of double bomb jumps
    here to grab an energy tank on the other side, and if you fail, you'll have to
    start over.
    
    Leave the room through the door on the other side when you're ready.
    
    -----------------------------------
    Transport to Phendrana Drifts North
    -----------------------------------
    
    Scan the terminal to activate the elevator, then step on the hologram to ride
    it up.
    
                               === Phendrana Drifts ===
    ---------------------------------
    Transport to Magmoor Caverns West
    ---------------------------------
    
    Nothing to do here, just head out the door.
    
    ------------------
    Shoreline Entrance
    ------------------
    
    Smash the ice that's blocking your path with charge shots as you make your way
    to the other door.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    LOG:  Flickerbat
    LOG:  Crystallite
    
    Head to the right and use a missile on the grating near the water, then scan
    the enemy in the alcove down here for a Log entry.  Scan the panel at the back
    of the alcove to unlock the door above it, then head back out to the main area.
    Scan one of the flying enemies for another Log entry, then head for the lowest
    blue door on the side of the room opposite from the side you just entered it
    from.
    
    --------------
    Save Station B
    --------------
    
    Save your game if you'd like, then head back into the previous room.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    Take a left when you're back in the main area and jump up to the ledges along
    the outside of the room.  Your eventual goal is the blue door high on the side
    of the room above the long, thin alcove where you scanned the locking mechanism
    earlier.
    
    ----------------
    Ice Ruins Access
    ----------------
    
    LOG:  Scatter Bombu
    
    Shatter the ice, then scan the enemy for a new Log entry.  Enter morph ball
    mode and carefully roll past the Scatter Bombus until you reach the door on the
    other side of the path.
    
    --------------
    Ice Ruins East
    --------------
    
    LOG:  Baby Sheegoth
    
    Scan one of the big enemies for a Log entry, then fight them by maneuvering
    behind them and shattering their shells with charged shots.  With their shells
    gone, you can kill them by hitting them in the back.
    
    Head for the back of the room and jump up to the ledges, then work your way to
    the left as you move around the outside of the room.  The ledges will lead you
    to a blue door up here eventually.
    
    -------------
    Plaza Walkway
    -------------
    
    LOG:  Ice Burrower
    
    Scan one of the enemies in the ground for a new Log entry, then fight your way
    to the blue door on the other side of the room.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    Take a left and head up the ramp to the next blue door.
    
    --------------
    Ruins Entryway
    --------------
    
    Dodge the Pulse Bombus on your way through here.
    
    --------------
    Ice Ruins West
    --------------
    
    LOG:  Cipher
    LOG:  Stalactite
    
    Take care of the Sheegoths, then enter the little room area to the right.  Use
    a double bomb jump to get up to the ledge by the Chozo Log entry (which you
    should scan), then carefully jump from this ledge to the tiny broken pillar in
    the middle of the room.  You can use it to reach the next ledge, where you'll
    need to do another double bomb jump to reach yet another higher ledge.
    
    Up here, you'll see a hole in the wall with a big stalactite hanging down from
    the ceiling outside.  Scan it for a Log entry, then hit it with a missile to
    send it down to the ground below.  This will give you a platform that you'll
    need to use later, but for now, head for the missile door in the back of the
    room.
    
    ---------------
    Canyon Entryway
    ---------------
    
    Dodge the Scatter Bombus on your way through to the other door.
    
    ----------------
    Phendrana Canyon
    ----------------
    
    LOG:  The Turned
    
    ITEM:  Boost Ball
    
    Drop down to the bridge and turn around to find a Log entry, then drop all the
    way down to the lower area.  Deal with the Sheegoth, then head up the ramp on
    the right.  Scan the terminal thing here to realign the floating platforms,
    then jump across them to reach the Boost Ball item.
    
    Drop down to the smooth icy area below.  This is a halfpipe, which you'll find
    all over the place on this planet.  You can use the Boost Ball with a halfpipe
    to boost your way up to higher locations.  Charge the Boost Ball with your B
    button while in morph ball, then move towards one wall of the halfpipe and let
    go of the B button.  Immediately start charging another boost, then use it on
    your way back down as you approach the other side of the halfpipe.  Using this
    method, you can continue boosting yourself higher and higher until you reach
    whatever it is you're trying to reach, which is a series of upper ledges right
    now.  Once you're up there, walk your way back to the blue door and leave.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                           1.08)  Space Jump Boost                           |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ---------------
    Canyon Entryway
    ---------------
    
    Dodge the Scatter Bombus again and head out the other side.
    
    --------------
    Ice Ruins West
    --------------
    
    Dash your way to the blue door on the other side of the room.
    
    --------------
    Ruins Entryway
    --------------
    
    You still can't hurt these, so just dodge them on your way through.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    Watch the flashy cutscene, then drop all the way down to the lower area and run
    straight forward to the blue door at the far side of room.
    
    ------------------
    Shoreline Entrance
    ------------------
    
    Nothing of any interest here, just go through the other door.
    
    ---------------------------------
    Transport to Magmoor Caverns West
    ---------------------------------
    
    Step on the transport to get back to Magmoor Caverns.
    
                                === Magmoor Caverns ===
    -----------------------------------
    Transport to Phendrana Drifts North
    -----------------------------------
    
    Just leave through the blue door.
    
    ------------------
    Transport Tunnel A
    ------------------
    
    Use your bombs to get through the tunnels to the blue door on the other side.
    
    ---------------
    Monitor Station
    ---------------
    
    Take out the Puffers if they're in your way, then head straight forward to the
    inside of the station.  Take a right and get on the bridge,  then jump off the
    end of it to the left.  Go through the blue door that you land near.
    
    ------------
    Shore Tunnel
    ------------
    
    Nothing going on here for now, just head to the other side.
    
    ------------
    Fiery Shores
    ------------
    
    MISSILE:  If you enter the morph ball tunnel near the platform in the middle of
              the lava and move through it, you'll fall out right next to a narrow
              path up against a wall.  Roll along it, then use your bombs to boost
              your way up to the scaffolding, where you'll find the expansion.
    
    See the Triclops on the platform to the left?  Get over there, then enter the
    morph ball tunnel nearby.  Follow it, and you'll eventually drop down onto the
    ground on the other side of the room.  There's a path nearby, so roll along it
    until you can bomb jump your way up to the scaffolding in the air.  Grab the
    missile expansion up here, then carefully get back down to the main area and
    head past the flames to the other door.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Take care of the Magmoor, then use the morph ball path to get to the other side
    of the room.
    
    ----------------------------------
    Transport to Tallon Overworld West
    ----------------------------------
    
    Scan the terminal, then step into the hologram to get back to the Tallon
    Overworld.  Don't worry about the other blue door down here, it won't be useful
    to you right now.
    
                               === Tallon Overworld ===
    ---------------------------------
    Transport to Magmoor Caverns East
    ---------------------------------
    
    Nothing of interest in here, just go through the door.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    MISSILE:  It's just waiting for you under the bridge thing in the middle of the
              room, just drop down there and grab it.
    
    Take out the Zoomers on the floor, then drop down to the floor when you reach
    the bridge-like thing.  There's a missile expansion hiding underneath it, so
    grab it before you continue to the other blue door.
    
    ---------
    Root Cave
    ---------
    
    LOG:  Bloodflower
    
    Take care of the Beetles that come out of the ground, then work your way up
    the path and platforms around the outside of the room until you reach the
    missile door high up in the room.  Look around above it to grab the Bloodflower
    Log entry (or just get it in the next room), then head through the door.
    
    -----------
    Root Tunnel
    -----------
    
    Take out the Bloodflower to the right, then head over to the other door.
    
    -------------
    Tallon Canyon
    -------------
    
    Drop down to the main part of the room and look for the giant halfpipe where
    the Beetles come out of the ground.  Use this halfpipe to boost yourself really
    high up in the air, where you'll find a new ledge.  Follow the path up there
    until you see the weak spots on the wall, then use bombs to force your way
    through them and head out the door on the other side.
    
    -----
    Gully
    -----
    
    Not really anything of interest in here, just dodge the enemies and go out the
    other door.
    
    ------------
    Landing Site
    ------------
    
    Take a left and carefully jump your way over the gaps in the path until you
    reach the blue door.  Make sure you don't accidentally fall, it takes quite a
    bit of time to get back up here.
    
    ------
    Alcove
    ------
    
    ITEM:  Space Jump Boots
    
    Grab the Space Jump Boots from the middle of the room, then go back out the
    door.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                              1.09)  Wave Beam                               |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ------------
    Landing Site
    ------------
    
    MISSILE:  Check behind your ship for a small morph ball path.
    
    Save at your ship if you'd like, then look behind your ship for a small morph
    ball path with a missile expansion in it.  Head out the door to Canyon Cavern
    once you've got it - you have to head all the way back to Phendrana Drifts.
    
    -------------
    Canyon Cavern
    -------------
    
    Dash past the Beetles here and head out the other door.
    
    -------------
    Tallon Canyon
    -------------
    
    Head up the platforms in the middle of the room to get to the blue door at the
    top near the waterfall.
    
    -----------
    Root Tunnel
    -----------
    
    Take out the flower thing before it fires at you, then head for the other door.
    
    ---------
    Root Cave
    ---------
    
    Drop all the way down to the floor and head through the blue door.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Dodge the enemies on the floor as you make your way to the other side.
    
    ---------------------------------
    Transport to Magmoor Caverns East
    ---------------------------------
    
    Step into the hologram and ride the elevator down.
    
                                === Magmoor Caverns ===
    ----------------------------------
    Transport to Tallon Overworld West
    ----------------------------------
    
    Take a right turn and head through the blue door.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Enter morph ball mode and roll up the ramp to the right, then quickly boost
    your way over the rails past the Magmoor before it can fry you.
    
    ------------
    Fiery Shores
    ------------
    
    Dodge the flames on your way to the main part of the room.  If you really care
    enough to avoid a few points of damage from the lava, you can use the path to
    the left to reach the upper platforms on the ceiling to roll down to a small
    patch of ground so you can jump to the next platform, but it's really not worth
    the time.  Just jump into the lava and quickly jump out to get to the next
    platform, then gather some energy from the crates and exit through the door.
    
    ------------
    Shore Tunnel
    ------------
    
    Nothing of interest here, just run to the other side.
    
    ---------------
    Monitor Station
    ---------------
    
    Deal with the turrets, then make your way up the platforms along the outside of
    the room to reach the bridge leading to the blue door.
    
    ------------------
    Transport Tunnel A
    ------------------
    
    Enter morph ball mode and work your way through the tunnel using your bombs.
    
    -----------------------------------
    Transport to Phendrana Drifts North
    -----------------------------------
    
    Step on the hologram and ride the elevator up.
    
                               === Phendrana Drifts ===
    ---------------------------------
    Transport to Magmoor Caverns West
    ---------------------------------
    
    Just leave, nothing to do here.
    
    ------------------
    Shoreline Entrance
    ------------------
    
    Same thing here, just head for the other side.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    Head for the back left corner of the room and use the platforms along the
    outside until you reach the highest one, then turn around and find the floating
    platform nearby.  Use your new Space Jump ability to get to it, then Space Jump
    down to the next floating platform.  From that one, you can jump to the ground
    in front of the large building.  Head through the blue door on it.
    
    ---------------
    Temple Entryway
    ---------------
    
    Dodge the Bombus on your way through to the other door.
    
    ----------------
    Chozo Ice Temple
    ----------------
    
    LOG:  Ice Parasite
    
    Deal with the Sheegoth, then scan one of the Ice Parasites for a new Log entry.
    Climb up the platforms around the outside of the room until you reach the upper
    area, then hit the second Chozo bust on the right with a missile to reveal a
    bomb slot.  Drop a bomb in it to raise the gate, then head through the door.
    
    -------------
    Chapel Tunnel
    -------------
    
    Enter the morph ball tunnel and use some bombs on the destructible block you
    come to shortly after you enter the area to get to the lower part of the room.
    Destroy the two weak sections of the pillar, then head back up to the upper
    area and move to the left.  Destroy the next block in the floor so you can get
    to the weak sections of the second pillar, then head back to the upper area and
    exit the room to the left.
    
    --------------------
    Chapel of the Elders
    --------------------
    
    LOG:  Sheegoth
    
    ITEM:  Wave Beam
    
    Approach the Wave Beam item to start a fight with some Baby Sheegoths.  Kill
    them, then scan the large one that appears for a Log entry.  There're many ways
    to fight the big Sheegoth, perhaps the easiest method being to simply enter
    morph ball mode and drop bombs underneath it a few times until it dies.  You
    can also hit it in the mouth by getting close enough to make it use its ice
    breath, which will leave the mouth vulnerable for a while.
    
    Take the Wave Beam item once the fight is finished, then activate it by pushing
    right on the C Stick so you can get out of the purple door in this room.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                            1.10)  Super Missile                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    -------------
    Chapel Tunnel
    -------------
    
    Use a bomb to get to the upper part of the tunnel, then just move your way over
    to the door on the other side.
    
    ----------------
    Chozo Ice Temple
    ----------------
    
    Your Wave Beam can kill Bombus, so use it to fight your way to the main part of
    the room.  Fall down to the floor, then head out the door.
    
    ---------------
    Temple Entryway
    ---------------
    
    Again, use your Wave Beam to deal with the Bombus on your way through here.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    Stop by the nearby save station if you'd like, but your next objective is to
    head up the platforms along the outside of the room just like you did before.
    This time, when you jump to the first floating one, turn around and jump up to
    the high ledge with the blue door and go through it.
    
    --------------
    Ruins Entryway
    --------------
    
    Deal with the Bombus on your way to the other door.
    
    --------------
    Ice Ruins West
    --------------
    
    LOG:  Ice Shriekbat
    
    Deal with the Sheegoths, then head for the fallen spike I had you knock off of
    the ceiling earlier (or if you haven't done it yet, climb up the inside of the
    small structure nearby and use a missile on the spike to knock it down).  Jump
    on the top of the spike, then look for the nearby alcove and take out the two
    enemies there.  Jump up there, then scan the Ice Shriekbats for a Log entry
    before they swoop down at you.  Head for the purple Wave Beam door when you're
    ready.
    
    ------------------
    Courtyard Entryway
    ------------------
    
    Take care of the enemies in here and make your way to the other door.
    
    ----------------
    Ruined Courtyard
    ----------------
    
    LOG:  Spinner
    
    ENERGY TANK:  Activate both spinners in the lower part of the room, then use
                  the bomb slot to fill the room with water.  Head to the tunnel in
                  the wall on the opposite side of the room via the floating
                  platforms, then enter it and grab the energy tank.
    
    Scan one of the Spinner devices for a new Log entry, then activate both of them
    to release the cover plates from the Chozo statues high in the room.  Use the
    platforms to reach the bomb slot, then activate it to fill the room with water.
    Quickly move across the platforms (that are now floating) to the morph ball
    tunnel on the opposite wall, then grab the energy tank in there and exit the
    small area through the hole in the corner.
    
    You'll have to repeat the process to fill the room with water again, only this
    time, use the floating platforms to reach the platforms on the pillar in the
    middle of the room, where you'll be able to continue jumping to other platforms
    until you're on the very top of the pillar.  From up there, use a missile on
    the far door and head over there.
    
    --------------
    Save Station A
    --------------
    
    Save your game if you'd like, then return to the previous room.
    
    ----------------
    Ruined Courtyard
    ----------------
    
    Jump back to the top of the central pillar, then turn right and go through the
    purple Wave Beam door.
    
    ----------------
    Specimen Storage
    ----------------
    
    LOG:  Shadow Pirate
    
    Take out the turret, then be ready to scan the pirate when it attacks you for a
    new Log entry.  Head out the door at the other end of the hallway when you're
    done.
    
    -----------------
    Research Entrance
    -----------------
    
    LOG:  Space Pirate
    
    Scan one of the pirates for a Log entry, then slaughter them with missiles and
    charged shots.  Head through the blue door in the lower part of the room once
    you've taken care of the pirates.
    
    -----------
    Map Station
    -----------
    
    Step on the hologram to download the map, then return to the previous room.
    
    -----------------
    Research Entrance
    -----------------
    
    Head up the ramp on the other side of the room and deal with the turret on the
    ceiling if it's still there, then head out the Wave Beam door on the upper
    level.
    
    ------------------
    Hydra Lab Entryway
    ------------------
    
    Fry or roll past the Bombus to get to the other door.
    
    ------------------
    Research Lab Hydra
    ------------------
    
    LOG:  Phazon Analysis
    LOG:  Security Breaches
    LOG:  Mining Status
    LOG:  Glacial Wastes
    LOG:  Parasite Larva
    
    Scan the terminal to drop the force fields, then be ready to fight off some
    pirates.  Make sure you scan the cluster of terminals on the right side of the
    room for three Space Pirate Log entries, then use the elevator in the other
    corner of the room to reach the upper part of the room.
    
    More pirates will be in your way here as well as some turrets, so be ready to
    handle them.  Keep your eyes peeled for red scan indicators as well - there're
    two more Space Pirate Log entries up here.  Head through the Wave Beam door in
    the ceiling when you're ready.
    
    ------------------
    Observatory Access
    ------------------
    
    Take out the turrets up here on your way through the hallway.
    
    -----------
    Observatory
    -----------
    
    LOG:  Phazon Program
    LOG:  Contact
    LOG:  Tallon IV
    LOG:  Zebes
    
    ITEM:  Super Missile
    
    Deal with the pirates, then scan the terminals near the bottom of the room for
    two more Space Pirate Log entries.  Scan the other terminal there as well, and
    a bomb slot will activate on one of the walls nearby.  Use it, then use the
    second one that appears on another wall.  Activate the spinners at the very
    bottom of the room, and the observatory will become fully functional.
    
    Scan the various pieces of the projection to get two more Log entries, then
    make your way to the top of the projector via the platforms along the outside
    of the observatory (some of them will require some very close jumps, so make
    sure you don't fail to attempt a jump just because it looks like it's too far
    away).  Grab the Super Missile item from the top of the projector, then go
    through the missile door nearby.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                            1.11)  Thermal Visor                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    --------------
    Save Station D
    --------------
    
    Save your game if you'd like, then return to the previous room.
    
    -----------
    Observatory
    -----------
    
    Jump over to the Wave Beam door on the other side of the room.
    
    -------------------
    West Tower Entrance
    -------------------
    
    Toast the Bombus and the Crystallites in here and make your way through the
    missile door on the other side.
    
    ----------
    West Tower
    ----------
    
    Scan the terminal to activate the elevator, then step on the hologram to ride
    it up and exit the room.
    
    -------------
    Control Tower
    -------------
    
    LOG:  Flying Pirate
    
    Deal with the pirates on the ground, then scan one of the Flying Pirates for a
    new Log entry.  Use your new Super Missiles to deal with them quickly, then
    head out the other tower.
    
    ----------
    East Tower
    ----------
    
    Scan the terminal right inside the doorway to activate the elevator, then step
    on the hologram to ride it down and exit the room.
    
    -------------------
    Aether Lab Entryway
    -------------------
    
    Destroy or roll past the Bombus on your way through to the other side.
    
    -------------------
    Research Lab Aether
    -------------------
    
    LOG:  Metroid Studies
    LOG:  Meta Ridley
    LOG:  Metroid
    LOG:  Phazon Infusion
    LOG:  Metroid Morphology
    LOG:  Metroid Forces
    
    MISSILE:  Find the small platform on the wall on one of the ramp corners, jump
              up to it, and roll over the narrow path to reach the expansion.
    
    ENERGY TANK:  Shatter one of the containment units in the main part of the room
                  and grab it from inside.
    
    Scan the walls for two Space Pirate Log entries, then scan the Metroid in the
    containment unit for another Log entry.  It'll break free, so be ready to nail
    it with charged shots until it explodes.  Deal with the pirate that attacks,
    then jump through the hole that forms in the glass to reach the platform on the
    other side.
    
    Scan the terminals here to find one that has a new Log entry on it, then
    continue down the ramp.  On the final stretch before the elevator, look for a
    small platform up on the wall.  Jump up to it, then roll along the narrow path
    there to reach a missile expansion.
    
    Drop down to the lowest level now, look around for the containment unit with
    the energy tank in it, shatter it, and grab the tank.  Scan the terminals
    nearby to get two more Log entries, then head out the purple door in the floor.
    
    --------------------
    Research Core Access
    --------------------
    
    LOG:  Ice Beetle
    
    Scan one of the new enemies for a Log entry, then head out the next door.
    
    -------------
    Research Core
    -------------
    
    ITEM:  Thermal Visor
    
    Take care of the pirates, then scan the terminal up here to deactivate the
    first of three force fields protecting the Thermal Visor.  Head down to the
    middle level and find another terminal to deactivate the second force field,
    then drop down to the bottom and deal with the turrets before scanning the
    third force field terminal.  Grab the Thermal Visor item once all of the force
    fields are down.
    
    Activate the Thermal Visor by pressing down on your control pad.  Deal with the
    Shadow Pirates, then head back up to the upper part of the room.  Metroids will
    escape from their containment units on the way up, so be ready to deal with
    them.  When you reach the door at the top, use your Thermal Visor to find the
    glowing spot to the right of the door and hit it with a Wave Beam shot to
    activate it.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.12)  Spider Ball                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    --------------------
    Research Core Access
    --------------------
    
    LOG:  Sentry Drone
    
    Scan one of the flying drones for a Log entry, then destroy them both to unlock
    the doors.  Head up the door in the ceiling to continue.
    
    -------------------
    Research Lab Aether
    -------------------
    
    Fend off the pirates with your Thermal Visor, then use the elevator to get up
    to the catwalk.  Head up it until you reach the main platform, then make a leap
    through the shattered window to reach the containment room with the door.
    
    -------------------
    Aether Lab Entryway
    -------------------
    
    Deal with or roll under the Bombus on your way to the other side.
    
    ----------
    East Tower
    ----------
    
    Ride the elevator up and exit through the door at the top.
    
    -------------
    Control Tower
    -------------
    
    Either fight or ignore the pirates on your way to the other side of the tower.
    
    ----------
    West Tower
    ----------
    
    Take the elevator down and leave through the door down there.
    
    -------------------
    West Tower Entrance
    -------------------
    
    Nothing of interest here, just run to the other side.
    
    -----------
    Observatory
    -----------
    
    Stop by the nearby save station if you'd like, then drop down and head out the
    lower door.
    
    ------------------
    Observatory Access
    ------------------
    
    Fry the two drones, then head out the door in the floor.
    
    ------------------
    Research Lab Hydra
    ------------------
    
    MISSILE:  Use a super missile to smash a solid specimen containment unit on the
              upper area.
    
    Deal with the turret (and the first pirate if it attacks), then use a super
    missile on the nearby specimen containment unit next to the one with the
    Metroid in it to find a missile expansion.  Drop down to the lowest part of the
    room and exit through the Wave Beam door.
    
    ------------------
    Hydra Lab Entryway
    ------------------
    
    Destroy or roll past the Bombus on the way to the other side.
    
    -----------------
    Research Entrance
    -----------------
    
    Lots of pirates and a turret here, so either fight them or just run straight
    for the other side of the room and leave.
    
    ----------------
    Specimen Storage
    ----------------
    
    Nothing here, just head out the other side.
    
    ----------------
    Ruined Courtyard
    ----------------
    
    Stop by the save station if you'd like, then focus on the door across from the
    save station.  Destroy the statue above it with a super missile, then look at
    it with your Thermal Visor to see a Wave Beam target behind it.  Hit the target
    with a Wave Beam shot, then head through the door.
    
    -----------------
    Quarantine Access
    -----------------
    
    Nothing but some Bombus and a few crates in here, so just head out the door on
    other side of the room.
    
    -----------------------
    North Quarantine Tunnel
    -----------------------
    
    Just roll through here, and try to dodge the Bombu blasts if possible.
    
    ---------------
    Quarantine Cave
    ---------------
    
    LOG:  Thardus
    LOG:  Spider Ball Track
    
    ITEM:  Spider Ball
    
    Begin by using your Thermal Visor to find the weak spot, then nail it with a
    super missile at close range.  The protective casing will break off, but the
    resulting brightness will render your Thermal Visor useless.  Switch it off and
    target the exposed area normally until it explodes.  If Thardus turns into a
    ball and starts rolling around, enter morph ball mode and boost out of the way.
    
    Each time you destroy one of the blue weakened areas, you'll have to find the
    next weak spot with your Thermal Visor and destroy the casing around it before
    you can destroy it.  Repeat the process as many times as it takes you, then
    grab the Spider Ball item that Thardus leaves behind.  Scan one of the magnetic
    rails in the room for a Log entry, then find the one closest to the second Wave
    Beam door and bomb jump your way to it.  Grab ahold of it with your R button,
    then move to the top and drop a bomb.  It'll boost you to the track on the
    ceiling, and you'll be able to roll to a ledge right in front of the door.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                               1.13)  Ice Beam                               |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    -----------------------
    South Quarantine Tunnel
    -----------------------
    
    Nothing to do here but roll past the Bombus.
    
    ----------------------------------
    Transport to Magmoor Caverns South
    ----------------------------------
    
    Scan the terminal to activate the elevator, then step on the hologram to ride
    it down.
    
                                === Magmoor Caverns ===
    -----------------------------------
    Transport to Phendrana Drifts South
    -----------------------------------
    
    Head through the missile door behind the elevator.
    
    ----------------------
    Save Station Magmoor B
    ----------------------
    
    Save your game if you'd like, then return to the previous room.
    
    -----------------------------------
    Transport to Phendrana Drifts South
    -----------------------------------
    
    Head out the Wave Beam door in front of the elevator.
    
    ------------------
    Transport Tunnel C
    ------------------
    
    Dodge the flames on your way to the other side of the tunnel.
    
    -------------------
    Magmoor Workstation
    -------------------
    
    ENERGY TANK:  Activate the three Wave Beam targets along the outer walls using
                  your Thermal Visor, then get under the grated floor area and head
                  for the light colored gate.  Scan the thing on the wall back
                  there, then quickly roll out to the green gate.  Scan the thing
                  on the wall here as well, then quickly roll out and head through
                  the purple gate to find the energy tank.
    
    Deal with the Flying Pirates, then drop to the floor and activate your Thermal
    Visor.  Find the three Wave Beam targets along the outer walls to activate the
    first gate, then get inside the floor via the small entrance.  Enter the light
    colored gate where the lava is cooled and scan the wall in the back, then
    quickly roll back out to the main floor area and go across to the green gate.
    Scan the thing on the wall back there as well, then quickly get back to the
    main part of the area and roll to the purple gate to find an energy tank.
    
    Exit this room through the blue door closest to the purple gate when you've got
    the energy tank.
    
    -----------------
    South Core Tunnel
    -----------------
    
    LOG:  Puddle Spore
    
    Scan the large enemy for a Log entry, then shoot it when it's open and use it
    as a platform to reach the other side.
    
    ---------------
    Geothermal Core
    ---------------
    
    This room won't be much use to you until you have your grappling beam, so just
    use the Puddle Spores to reach the other side for now.
    
    -----------------
    North Core Tunnel
    -----------------
    
    Take care of the Magmoor, then hit the rock formation on the ceiling with a
    missile to make it fall.  Use it as a platform to reach the other side without
    burning yourself.
    
    ----------
    Twin Fires
    ----------
    
    Nothing of too much interest in here, just pound your way through the enemies.
    Use missiles on the rock formations on the ceiling to create platforms to use,
    then dodge the flames on your way through the middle of the room.  Another set
    of them will be waiting for you in front of the other door.
    
    -----------------
    Twin Fires Tunnel
    -----------------
    
    Enter morph ball mode and use your Spider Ball ability to grab the nearby
    track, then roll your way over to the other side of the room.
    
    ----------------------------------
    Transport to Tallon Overworld West
    ----------------------------------
    
    Step on the hologram and ride the elevator up.
    
                               === Tallon Overworld ===
    ---------------------------------
    Transport to Magmoor Caverns East
    ---------------------------------
    
    Just leave, there's nothing to do here.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Dodge or kill the enemies on the ground as you run to the other side.
    
    ---------
    Root Cave
    ---------
    
    Take out the Beetles, then work your way up the room via the ledges around the
    outside and the tree thing in the center.  Head out the blue door in the middle
    of the area.
    
    -----------
    Root Tunnel
    -----------
    
    Dash through here to the door on the other side.
    
    -------------
    Tallon Canyon
    -------------
    
    Drop all the way to the floor and head to the left to go through the blue door.
    
    ------------------
    Transport Tunnel A
    ------------------
    
    Dodge or kill the enemies in here as you move towards the other door.
    
    -----------------------------
    Transport to Chozo Ruins West
    -----------------------------
    
    Step on the hologram to ride the elevator up.
    
                                  === Chozo Ruins ===
    -----------------------------------
    Transport to Tallon Overworld North
    -----------------------------------
    
    Just leave through the door right in front of you.
    
    --------------
    Ruins Entrance
    --------------
    
    Deal with the Beetles and head out the next door.
    
    ----------
    Main Plaza
    ----------
    
    MISSILE:  Use the halfpipe in the middle of the room to boost your way to it.
    
    MISSILE:  Hit the weak spot on the large tree with a super missile to break a
              hole in it, then jump in the hole from the platform on the upper
              level by the bridge.
    
    Head for the halfpipe in the middle of the room and use your Boost Ball to grab
    the missile expansion there, then head up to the bridge and look at the giant
    tree.  See the weak spot on it?  Hit it with a super missile to form a small
    hole, then use jump into it from either the ledge nearby or from the bridge
    itself to grab a second missile expansion.
    
    ----------------------
    Ruined Fountain Access
    ----------------------
    
    Enter morph ball mode and boost your way through here, dodging the enemies if
    possible.
    
    ---------------
    Ruined Fountain
    ---------------
    
    MISSILE:  Get in the fountain in morph ball mode, then use the Spider Ball
              track on the ceiling to reach the expansion.
    
    Jump over to the fountain and get inside it in morph ball mode, then hold your
    R button until the water forces you up to the ceiling.  Use the Spider Ball
    track to move to the other side of the room and grab the missile expansion,
    then go through the door closest to the missile expansion.
    
    ----------------
    Arboretum Access
    ----------------
    
    Take care of the Shriekbats on your way to the other side.
    
    ---------
    Arboretum
    ---------
    
    Head for the door on the other side of the room.
    
    ---------------------
    Gathering Hall Access
    ---------------------
    
    Nothing of interest here, just dash through.
    
    --------------
    Gathering Hall
    --------------
    
    Stop by the save station if you'd like, then head through the other lower door
    in this room.
    
    ------------------
    Watery Hall Access
    ------------------
    
    Watch out for the Shriekbats and make your way to the other door.
    
    -----------
    Watery Hall
    -----------
    
    Head up the platforms and work your way to the opposite side of the room where
    you got the Charge Beam item earlier.  Find the weak spot on the wall that's
    covering a morph ball tunnel and blow it up with a bomb, then roll through the
    tunnel and head through the missile door on the other side.
    
    -------------
    Dynamo Access
    -------------
    
    Nothing of interest here, just run to the other side and go through the missile
    door.
    
    ------
    Dynamo
    ------
    
    MISSILE:  Use a missile on the metal grate on the wall and grab the expansion.
    
    MISSILE:  Use the Spider Ball track to get to the upper part of the room.
    
    Turn to the right and hit the metal grate with a missile, then jump into the
    alcove to grab the missile expansion in it.  Head for the Spider Ball track
    next and use it to reach the upper part of the room, where you'll find a second
    missile expansion.  Fall back to the floor and leave once you've got it.
    
    -------------
    Dynamo Access
    -------------
    
    Nothing here, just head out the other door.
    
    -----------
    Watery Hall
    -----------
    
    Work your way through the morph ball tunnel and head for the door on the other
    side of the room.
    
    ------------------
    Watery Hall Access
    ------------------
    
    Take out the Shriekbats, then head for the other door.
    
    --------------
    Gathering Hall
    --------------
    
    Head up the platforms around the outside of the room, roll through the morph
    ball tunnel, and jump over to the upper door.  If you didn't get the missile
    expansion above this door earlier in the game, grab it now.
    
    -----------
    East Atrium
    -----------
    
    More Shriekbats here, so take them out on your way to the other door.
    
    ------------------
    Energy Core Access
    ------------------
    
    Either roll under the Eyons or take care of them on your way to the other side.
    
    -----------
    Energy Core
    -----------
    
    Take out the Shriekbats on the ceiling, then jump over the platforms to the
    blue door.
    
    -------------------
    West Furnace Access
    -------------------
    
    Nothing of interest here, just run to the other door.
    
    -------
    Furnace
    -------
    
    LOG:  Plated Parasite
    LOG:  Cradle
    
    Use the Spider Ball track to get to the upper part of the morph ball area.  The
    blocks will disappear shortly after you touch them, so boost across to the
    right as fast as you can, then immediately drop a bomb to get off of the
    blocks.  Drop to the right and continue moving quickly to get out.
    
    Take care of the Beetles, then look towards the ceiling to scan one of the
    Plated Parasites for a Log entry.  Move towards the left side of the room and
    scan the text on the wall for another Log entry, then enter the morph ball
    tunnel under it.
    
    --------------------
    Crossway Access West
    --------------------
    
    Nothing of interest here, just use morph ball mode to get under the obstruction
    in the middle of the room and head out the Wave Beam door.
    
    --------
    Crossway
    --------
    
    LOG:  Infestation
    LOG:  Hatchling's Shell
    LOG:  Worm
    
    MISSILE:  Smash the weak statue thing near the lore entries, then scan the
              panel behind it.  Use the halfpipe to get up to the Spider Ball track
              that's activated, drop a bomb in the bomb slot, and repeat the
              process on the Spider Ball track and bomb slot on the other side of
              the halfpipe.  Use the piston thing that's activated to reach the
              expansion in the corner.
    
    Use the huge halfpipe to get to the other side of the room, where you'll find
    three Chozo Lore entries on the wall that you can scan for three Log entries.
    Once you have them, use a super missile on the nearby statue thing, then scan
    the panel behind it to activate a chunk of Spider Ball track high on the wall.
    Use the halfpipe to boost your way up to it, then drop a bomb in the bomb slot
    up there.
    
    A new section of Spider Ball track will be activated on the other side of the
    room, so move over there and use the halfpipe to get up there.  Drop a bomb in
    the bomb slot, then drop to the floor and use the nearby piston thing to move
    up.  Grab the missile expansion, then roll out of the hole behind it to get
    back down.  Use the halfpipe again to get back to the other side of the room
    and head through the missile door.
    
    -----------------
    Elder Hall Access
    -----------------
    
    Dodge the Scarabs on your way to the door on the other side of the room.
    
    ------------------
    Hall of the Elders
    ------------------
    
    LOG:  Missile Station
    LOG:  Chozo Ghost
    LOG:  Hope
    
    Move forward until you see the morph ball tunnel to the left, then roll through
    it and scan the missile station inside for a Log entry.  Head down to the main
    part of the room, and a battle will start with a Chozo Ghost.  Scan it for a
    Log entry, then keep your eyes peeled and nail it with super missiles or
    whatever you want until it dies.
    
    Scan the Chozo Lore on the wall behind the giant statue for a Log entry, then
    get on the statue's hands and enter morph ball mode.  Hold your R button down
    so you stick to the Spider Ball track on the ceiling, then make use of the bomb
    slot at the end of the track.  The covers will pop off of the three bomb slots
    above the giant statue, so use the platforms around the outside of the room to
    get up there.
    
    Hit the purple slot with a Wave Beam shot, then get in it and drop a bomb to
    rotate the tube in the floor.  Get back in the giant statue's hands, then
    follow the morph ball area to the door behind the force field.  Scan the nearby
    terminal to deactivate the shield, then go through the door.
    
    ----------------------
    Reflecting Pool Access
    ----------------------
    
    Nothing of interest here, just go through the door on the other side.
    
    ---------------
    Reflecting Pool
    ---------------
    
    Jump into the water and use a bomb on the drain cover in the middle, then use
    the halfpipe to reach the upper area.  Head through the missile door on the
    same side of the map as the missile station a few rooms back.
    
    -----------
    Antechamber
    -----------
    
    ITEM:  Ice Beam
    
    Grab the Ice Beam item from the middle of the room, then activate it by
    pressing left on your C stick.  Hit the door with an Ice Beam shot to leave.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.14)  Gravity Suit                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ---------------
    Reflecting Pool
    ---------------
    
    Jump across to the platform on the other side of the room and go through the
    other missile door there.
    
    --------------
    Save Station 3
    --------------
    
    Save your game if you'd like, then enter the morph ball tunnel behind the save
    station and go through the blue door back there.
    
    ----------------------------------
    Transport to Tallon Overworld East
    ----------------------------------
    
    Scan the terminal to activate the elevator, then step on the hologram to ride
    it down.
    
                               === Tallon Overworld ===
    -----------------------------
    Transport to Chozo Ruins East
    -----------------------------
    
    Nothing of interest here, just head out the Ice Beam door.
    
    ------------------
    Transport Tunnel C
    ------------------
    
    Head past the roots and go out the Ice Beam door on the other side.
    
    ----------------
    Overgrown Cavern
    ----------------
    
    MISSILE:  It's just waiting for you in the middle of the room.
    
    Shoot the red weeds to make them retract, then roll through the gap and grab
    the missile expansion on the way to the other door.
    
    ------------------
    Frigate Crash Site
    ------------------
    
    Take out the two Flying Pirates, then jump down to the water and head to the
    right (heading into the frigate won't do you much good right now).  Go out the
    missile door once you're back out of the water.
    
    ----------------
    Waterfall Cavern
    ----------------
    
    Not much of interest in here, just roll under the roots and head out the door
    on the other side.
    
    ------------
    Landing Site
    ------------
    
    Save your game at your ship if you'd like, then head out the blue door directly
    in front of your ship.  The Impact Crater is out here, and if you didn't stop
    by earlier, there're a few things of interest that you can scan.
    
    -----------
    Temple Hall
    -----------
    
    LOG:  Seedling
    
    Scan one of the enemies on the ceiling for a Log entry, then head out the other
    door.
    
    -----------------------
    Temple Security Station
    -----------------------
    
    LOG:  Artifact Site
    
    Scan the projection in the middle of the tunnel for a Log entry, then head out
    the missile door at the other end.
    
    ------------
    Temple Lobby
    ------------
    
    Nothing of interest here, just head out the other door.
    
    ---------------
    Artifact Temple
    ---------------
    
    LOG:  Statuary
    LOG:  Binding
    
    ARTIFACT:  Artifact of Truth
    
    Take a right and scan the Chozo Lore on the wall, then head the other direction
    and scan the second Chozo Lore entry.  Continue down the nearby ramp to reach
    the main part of the temple, then grab the Artifact of Truth from the center.
    Many of the pillars will have things for you to scan once you take the Artifact
    of Truth, so take a thorough look around and scan them all.  They have hints to
    the locations of the remaining Chozo Artifacts, which will help you hunt them
    down (of course, you won't exactly need hints if you're using this guide...
    but they'll come in handy if you'd prefer to find them on your own).
    
    Head out of the temple as soon as you're done scanning everything.
    
    ------------
    Temple Lobby
    ------------
    
    Nothing of interest here, just head out the other door.
    
    -----------------------
    Temple Security Station
    -----------------------
    
    Same thing here, just run towards the other door.
    
    -----------
    Temple Hall
    -----------
    
    Take care of the Seedlings on the ceiling, then head out the other door.
    
    ------------
    Landing Site
    ------------
    
    Save your game at your ship again if you'd like, then head out towards the
    canyon.
    
    -------------
    Canyon Cavern
    -------------
    
    Dodge or kill the Beetles as you make your way to the other door.
    
    -------------
    Tallon Canyon
    -------------
    
    Use the ledges around the outside of the room to reach the door that leads to
    the Root Tunnel.
    
    -----------
    Root Tunnel
    -----------
    
    Take care of the Bloodflower and head out the other door.
    
    ---------
    Root Cave
    ---------
    
    Drop all the way down to the floor and head out the blue door down there.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Dodge or kill the enemies on the floor and head out the door on the other end.
    
    ---------------------------------
    Transport to Magmoor Caverns East
    ---------------------------------
    
    Step on the hologram and ride the elevator down.
    
                                === Magmoor Caverns ===
    ----------------------------------
    Transport to Tallon Overworld West
    ----------------------------------
    
    Take a left and head out the door.
    
    -----------------
    Twin Fires Tunnel
    -----------------
    
    Enter the morph ball tunnel to the left and use your Spider Ball to work your
    way over the ceiling to reach the door on the other side.
    
    ----------
    Twin Fires
    ----------
    
    Nothing too interesting in here, just dodge the enemies and work your way
    around the platforms until you reach the other side.
    
    -----------------
    North Core Tunnel
    -----------------
    
    Nothing of much interest here either, just work your way to the other side.
    
    ---------------
    Geothermal Core
    ---------------
    
    Same thing here, too.  Just head for the door on the other end, the upper part
    of the room won't be useful to you until later.
    
    -----------------
    South Core Tunnel
    -----------------
    
    Again, just head for the door on the other side.
    
    -------------------
    Magmoor Workstation
    -------------------
    
    Deal with the Flying Pirates, then head to the right and go through the blue
    door via the platforms to the left of it.
    
    ------------------
    Transport Tunnel C
    ------------------
    
    Just dodge the flames and head out the door on the other side.
    
    -----------------------------------
    Transport to Phendrana Drifts South
    -----------------------------------
    
    Stop and use the nearby save station if you'd like, then ride the elevator up.
    
                               === Phendrana Drifts ===
    ----------------------------------
    Transport to Magmoor Caverns South
    ----------------------------------
    
    Exit this room via the Ice Beam door on the other side of the Spider Ball
    track.
    
    ----------------
    Transport Access
    ----------------
    
    Take care of the Bombu and head out the door on the other side.  The energy
    tank in the ice might be tempting, but you won't be able to get it yet.
    
    -----------
    Frozen Pike
    -----------
    
    Carefully drop down to the upper of the two Wave Beam doors that are above and
    below each other.
    
    -----------------
    Frost Cave Access
    -----------------
    
    Scan one of the Ice Beetles if you failed to scan one earlier, then just head
    for the other side of the room.
    
    ----------
    Frost Cave
    ----------
    
    LOG:  Hunter Metroid
    LOG:  Glider
    
    Scan the Hunter Metroid and the Glider for two Log entries, then look at the
    ceiling and hit the two stalactites with missiles to knock them down.  Head for
    the one on the right and use it to get to the Wave Beam door.  The missile
    expansion in the floor is out of your reach for now, so ignore it.
    
    --------------
    Save Station C
    --------------
    
    Save your game if you'd like, then return to the previous room.
    
    ----------
    Frost Cave
    ----------
    
    Head across the room and go through the other Wave Beam door.
    
    -----------------
    Upper Edge Tunnel
    -----------------
    
    Nothing of interest here, just roll through the tunnel and go out the Wave Beam
    door on the other side.
    
    ----------------
    Phendrana's Edge
    ----------------
    
    LOG:  Jelzap
    
    Take out the Flying Pirates, then jump into the water and scan the enemy there
    for a new Log entry.  Head out the lower Wave Beam door when you're ready.
    
    -----------------
    Lower Edge Tunnel
    -----------------
    
    Not much of interest here, just deal with the Bombus and make your way to the
    other side of the room, rolling when necessary.
    
    -----------
    Hunter Cave
    -----------
    
    Hit the three stalactites on the ceiling with missiles, then use the one on the
    far right to reach the Wave Beam door there.
    
    -----------
    Lake Tunnel
    -----------
    
    Take care of the Bombu and make your way through the other door.
    
    ---------------
    Gravity Chamber
    ---------------
    
    LOG:  Aqua Reaper
    
    ITEM:  Gravity Suit
    
    Take a right and look down to the lower part of the room to scan one of the
    tentacles for a new Log entry, then jump down there and work your way around
    the room until you find the Gravity Suit.
    
    Make your way out of the room by using the ledge along the outside to work your
    way up until you're out of the water.  The Wave Beam door up there should be
    your next destination.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                              1.15)  Power Bomb                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    --------------
    Chamber Access
    --------------
    
    Take out the drone, then head out the next door.
    
    -----------
    Hunter Cave
    -----------
    
    Deal with the Flying Pirates before they knock you off the ledge, then
    carefully work your way over these upper ledges to reach the Wave Beam door
    that you haven't been through yet.
    
    ------------------
    Hunter Cave Access
    ------------------
    
    Nothing too interesting here, just work your way to the other end of the room.
    
    -----------
    Frozen Pike
    -----------
    
    Climb your way up this room all the way to the door at the very top.  You'll
    have to make use of a small alcove near the top that you can get into in morph
    ball mode before you can actually reach the vines leading to the uppermost
    door.
    
    ----------------
    Transport Access
    ----------------
    
    Take out the Bombu and head out the other door.
    
    ----------------------------------
    Transport to Magmoor Caverns South
    ----------------------------------
    
    Roll out of the tunnel, then ride the elevator down.
    
                                === Magmoor Caverns ===
    -----------------------------------
    Transport to Phendrana Drifts South
    -----------------------------------
    
    Stop by the nearby save station if you want, then head out the Wave Beam door.
    
    ------------------
    Transport Tunnel C
    ------------------
    
    Dodge the flames as you make your way through the other door.
    
    -------------------
    Magmoor Workstation
    -------------------
    
    Kill or ignore the Flying Pirates as you make your way to the blue door to the
    left.
    
    -----------------
    South Core Tunnel
    -----------------
    
    Use the enemy in the middle as a platform after you shoot it and head out the
    door on the other side.
    
    ---------------
    Geothermal Core
    ---------------
    
    Use the enemies in the lava as platforms to make your way to the other end of
    the room.
    
    -----------------
    North Core Tunnel
    -----------------
    
    Jump over the platform and head out the other door.
    
    ----------
    Twin Fires
    ----------
    
    Take care of the Puffers and work your way around the two chambers until you
    can go through the other door.
    
    -----------------
    Twin Fires Tunnel
    -----------------
    
    Use the Spider Ball track to reach the other side of the room.
    
    ----------------------------------
    Transport to Tallon Overworld West
    ----------------------------------
    
    Ride the elevator up to get to the Tallon Overworld.
    
                               === Tallon Overworld ===
    ---------------------------------
    Transport to Magmoor Caverns East
    ---------------------------------
    
    Just leave, there's nothing else to do here.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Take care of the enemies on the floor as you make your way to the other side.
    
    ---------
    Root Cave
    ---------
    
    Climb up the ledges along the outside of the room and head out the blue door.
    
    -----------
    Root Tunnel
    -----------
    
    Take out the Bloodflower and go through the next door.
    
    -------------
    Tallon Canyon
    -------------
    
    Drop down to the floor and take a right to go through the blue door there.
    
    -------------
    Canyon Cavern
    -------------
    
    Kill or ignore the Beetles as you make your way out the other door.
    
    ------------
    Landing Site
    ------------
    
    Save at your ship if you'd like, then head for the lowest door in this room
    that leads to the Waterfall Cavern.
    
    ----------------
    Waterfall Cavern
    ----------------
    
    Roll under the obstruction in the middle of the room and head out the other
    door.
    
    ------------------
    Frigate Crash Site
    ------------------
    
    MISSILE:  It's in an underwater alcove near the middle of the room.
    
    Take out the Beetles and Flying Pirates, then jump in the water and head for
    the middle.  Take out the Jelzap, then use the roots here to jump up to the
    alcove with the missile expansion in it.
    
    Jump out of the alcove and head to the left, then jump up the ledges there
    until you find the morph ball tunnel.  Roll through it, then stand up and get
    out of the water on the upper level.  Destroy the crates in front of the Ice
    Beam door and head through it.
    
    ---------------------
    Frigate Access Tunnel
    ---------------------
    
    Nothing of any interest here, just head through to the other door.
    
    --------------------------------
    Main Ventilation Shaft Section C
    --------------------------------
    
    Again, nothing much here.  Just jump down the shaft and walk through the long
    hallway until you reach the other door.
    
    --------------------------------
    Main Ventilation Shaft Section B
    --------------------------------
    
    Take out the two turrets, then look above the big door for a power conduit (use
    your Thermal Visor to see it if you need to).  Hit it with a Wave Beam shot to
    activate the door, then shoot it and head through.
    
    --------------------------------
    Main Ventilation Shaft Section A
    --------------------------------
    
    LOG:  Tallon Crab
    
    Scan one of the small enemies for a Log entry, then head through this hallway
    to the door on the other side.
    
    ------------
    Reactor Core
    ------------
    
    LOG:  Aqua Pirate
    
    Jump down to the lower part of the core and scan one of the Aqua Pirate for a
    Log entry, then turn your Thermal Visor on and find three power conduits along
    the walls.  Hit them with Wave Beam shots to activate them, then head up the
    platforms along the outside of the room and make your way to the large door
    leading out of this room.  There's a fourth power conduit next to it, and
    hitting it with a Wave Beam shot will activate the door.
    
    --------------
    Reactor Access
    --------------
    
    Take a right and head through the blue door.
    
    -----------
    Savestation
    -----------
    
    Save your game if you'd like, then return to the previous room.
    
    --------------
    Reactor Access
    --------------
    
    Turn on your Thermal Visor and hit the two power conduits with Wave Beam shots
    to activate the large door, then head through it.
    
    --------------------------------
    Cargo Freight Lift to Deck Gamma
    --------------------------------
    
    ENERGY TANK:  Smash the grate on the lift with a missile and grab it.
    
    Hit the weak piece of grate on the lift with a missile and grab the energy tank
    from inside of it, then head back out and turn on your Thermal Visor.  See the
    power conduit on the lift?  Hit it with a Wave Beam shot to activate it, then
    jump on top of the lift and start moving up the platforms.
    
    When you have to jump backwards to reach a new platform, turn your Thermal
    Visor on again to see another power conduit on the wall.  Activate it, then
    continue moving up the room.  When you reach the top, look to the left of the
    door with your Thermal Visor to find the third power conduit.  Head out the
    door once it's activated.
    
    ----------------------
    Deck Beta Transit Hall
    ----------------------
    
    Nothing of interest here, just run through to the other side.
    
    ---------------------
    Biohazard Containment
    ---------------------
    
    LOG:  Aqua Drone
    
    MISSILE:  Use a super missile on the weak contianment unit door on the lower
              level and grab the missile expansion from it.
    
    Immediately activate the power conduit in front of you when you enter the room
    (use your Thermal Visor to see it), then take care of the two turrets up here.
    Head along the upper path to the other side of the room and look for another
    power conduit to activate, then jump down into the water and scan one of the
    drones for a Log entry.  Take care of them, then use a super missile on the
    weak containment door to find a missile expansion.
    
    Another one of the containment units is holding the third power conduit, so hit
    it with a Wave Beam shot to activate the door.  Head out of it when you're
    ready.
    
    -----------------------
    Deck Beta Security Hall
    -----------------------
    
    Head past the Aqua Tentacles and go out the next door.
    
    -----------------------
    Biotech Research Area 1
    -----------------------
    
    Take care of the pirates, then look around the room for three power conduits
    with your Thermal Visor to activate the door on the other side of the room.
    Head up to the door once it's activated and go through it.
    
    ----------------------
    Deck Beta Conduit Hall
    ----------------------
    
    Nothing of much interest here, just stun the tentacles on your way to the door
    on the other side.
    
    --------------------------------
    Connection Elevator to Deck Beta
    --------------------------------
    
    LOG:  Aqua Sac
    
    Look down the shaft and scan the thing on the wall for a Log entry, then drop
    down to the lower door and head through.
    
    -------------------
    Hydro Access Tunnel
    -------------------
    
    ENERGY TANK:  Use the water jets in the middle of the morph ball area to
                  perform really high bomb jumps to reach the uppermost area.  The
                  timing will take a little bit of practice, but basically, you
                  just have to lay a new bomb when you're almost at the top of your
                  boost from the previous bomb, then continue the process until you
                  reach the energy tank at the top.
    
    Roll through the morph ball tunnel, then use the water jet to get a good boost
    from a bomb that will send you high enough to make it over the passage to the
    right.  You'll find more water jets here, and you'll note that the path
    continues upwards for a while.  If you time some bomb jumps perfectly here, you
    can boost yourself really high up and grab an energy tank.
    
    Once you have the energy tank, drop down and move to the right until you reach
    the door.
    
    ---------------
    Great Tree Hall
    ---------------
    
    Take care of the enemies in the water, then work your way up the ledges until
    you're back on dry ground.  You can hunt the spinner down and open the gate to
    the upper area if you'd like, but your real destination should be the lower Ice
    Beam down here for now.
    
    ------------------
    Transport Tunnel E
    ------------------
    
    Take care of the Seedlings on the ground as you work your way to the door on
    the other side of the room.
    
    ------------------------------
    Transport to Phazon Mines East
    ------------------------------
    
    Scan the terminal on the left, then step on the hologram to ride the elevator
    down to the Phazon Mines.
    
                                 === Phazon Mines ===
    -----------------------------------
    Transport to Tallon Overworld South
    -----------------------------------
    
    Nothing of interest here, just leave through the Wave Beam door.
    
    -------------
    Quarry Access
    -------------
    
    Nothing of interest here, just head out the next Wave Beam door.
    
    -----------
    Main Quarry
    -----------
    
    MISSILE:  Climb all the way to the top of the room via the walkways and ledges
              along the outside, then look for the power conduit that activates the
              crane controls using your Thermal Visor.  Once you've charged the
              conduit, enter the crane control room with the force fields around it
              and scan the controls to move the crane.  Use the Spider Ball track
              on the crane's arm to move towards the alcove with the missile
              expansion in it.
    
    Head down and take care of the two turrets above the force field first, then
    scan the two terminals down here to drop that force field.  Look around the
    area for a ramp leading up and follow it, then fend off the pirates that attack
    you.  Head for the far end of this upper area and use the ledges there to get
    to the top platform, then activate your Thermal Visor and look for a power
    conduit to activate with your Wave Beam.
    
    With the conduit activated, enter the control room area inside the force field
    pod and scan the control terminal to move the crane.  Use the Spider Ball track
    on the crane's arm once it's moved to reach the missile expansion in the alcove
    high up on the wall, then drop down and use the other small Spider Ball track
    to reach the wave beam door.
    
    --------------------
    Save Station Mines A
    --------------------
    
    Scan the terminal to gain access to the save station, then save your game if
    you'd like.  Return to the previous room when you're ready.
    
    -----------
    Main Quarry
    -----------
    
    Take a left and head out the Ice Beam door where the force field used to be.
    
    -----------------
    Security Access A
    -----------------
    
    LOG:  Mega Turret
    
    Scan one of the turrets on the ceiling for a Log entry before you destroy them,
    then head out the Ice Beam door on the other side of the room.
    
    ---------------------
    Mine Security Station
    ---------------------
    
    LOG:  Wave Trooper
    
    Fight your way through the hallways until the cutscene introduces some new
    Space Pirate enemies.  Scan one of them for a new Log entry, then fight them
    with your Wave Beam and continue through the Wave Beam door in the ceiling.
    
    -----------------
    Security Access B
    -----------------
    
    More pirates in here, so be ready to fend them off as you blast your way
    through the weakened sections of gate that're blocking your path.  Head out the
    Ice Beam door in the ceiling when you reach it.
    
    --------------
    Elite Research
    --------------
    
    LOG:  Elite Pirates
    LOG:  Power Trooper
    
    MISSILE:  At the top of the room, use the Spinner and the mounted laser cannon
              to destroy the weak sections of wall along the outside of the room.
    
    Deal with the pirates, then scan the terminals down here to get a Log entry and
    make the platforms align for you.  Use them to get to the next level of the
    room, then deal with the Wave Pirates.  Scan the terminals up here to align a
    new group of platforms leading to the top of the room, and make sure you scan
    the yellow pirate for a Log entry.
    
    The spinner near where the yellow pirate was standing can be used to rotate the
    laser cannon on the ceiling.  Rotate the cannon to point at the weak sections
    of the walls, then scan the nearby terminal to initiate a blast.  Repeat this
    as many times as necessary  to find the missile expansion and the Ice Beam
    door, then head through it.
    
    ---------------
    Research Access
    ---------------
    
    Use the Spider Ball track to work your way past the rotating electrified things
    on the walls and head out the Ice Beam door at the bottom.
    
    --------------
    Ore Processing
    --------------
    
    Deal with the pirates, then use the bomb slot in the back of the room to rotate
    the central pillar in the room.  It has several sections of Spider Ball track
    attached to it - rotate it until the blue section is pointing to the left,
    where it will complete a path to the next level.  Roll up it and work your way
    around the catwalk to the next bomb slot, where you should rotate the pillar
    until the red section is pointing to the left, just like the blue section was
    earlier when you used it.
    
    Drop down to the floor now and rotate the lower section again until the red
    part is on the opposite side of the pillar from you to line up with the other
    red sections.  Roll up the red section to get to the next level, then head out
    the Ice Beam door there.
    
    -----------------
    Elevator Access A
    -----------------
    
    Use the Spider Ball track to dodge the Scatter Bombus on your way down to the
    Ice Beam door.
    
    ----------
    Elevator A
    ----------
    
    Scan the terminal to activate the elevator, then step onto the hologram to ride
    it down.
    
    --------------------
    Elite Control Access
    --------------------
    
    MISSILE:  Use your Thermal Visor to see a panel on the ceiling, which you can
              destroy to reveal a missile expansion.
    
    Flip your Thermal Visor on when you come in and take a look high up on the wall
    in front of you to see a glowing panel.  Blast it, then jump up to the small
    alcove and grab the missile expansion.  Head out the next door once you've got
    it.
    
    -------------
    Elite Control
    -------------
    
    LOG:  Elite Pirate
    LOG:  Metroid Prime
    LOG:  The Hunter
    LOG:  Ice Trooper
    LOG:  Hunter Weapons
    LOG:  Chozo Studies
    LOG:  Chozo Artifacts
    LOG:  Prime Mutations
    LOG:  Prime Breach
    LOG:  Chozo Ghosts
    
    Before you enter the room too far, scan everything from a distance to get a new
    creature Log entry and two Space Pirate Data Log entries.  Walk into the middle
    of the room to start a fight with the Elite Pirate when you're ready.  It's not
    much of a match for you, but don't hit it with beam weapons while its cannon is
    active if you can avoid it.
    
    When it's dead, scan one of the new pirates for yet another Log entry, then
    eliminate them and look around the room for more Log entries via the terminals
    around the room on both levels.  One of them will also drop the force field
    that's blocking the next Ice Beam door in the ceiling.
    
    -----------------
    Ventilation Shaft
    -----------------
    
    Nothing of much interest in here for now, just drop down and head out the other
    Ice Beam door before the toxin hurts you too much.
    
    --------------
    Omega Research
    --------------
    
    LOG:  Omega Pirate
    
    Deal with the pirates, then drop down to the lower area and deal with the ones
    there as well.  Scan the terminals for a new Log entry, then find the Ice Beam
    door in the floor and head through it.
    
    -------------
    Dynamo Access
    -------------
    
    Nothing of interest in here for now, just head through the Ice Beam door on the
    other side of the room.
    
    --------------
    Central Dynamo
    --------------
    
    ITEM:  Power Bomb
    
    Drop down to the lower area and blast the invisible drone until it's destroyed,
    then roll into the hole that forms in the floor.  Work your way through the
    electric area until you reach a puddle.  Dropping a bomb in it will short out
    the nearby electric things, allowing you to continue.  Keep working your way
    through until you reach the Power Bomb upgrade, then make your way through the
    nearby Ice Beam door once you have it.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.16)  Grapple Beam                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    --------------------
    Save Station Mines B
    --------------------
    
    Save your game if you'd like, then return to the previous room.
    
    --------------
    Central Dynamo
    --------------
    
    The Ice Beam door on the other side of the room that's blocked by debris right
    now will just lead you to a dead end until you have some more equipment, so
    instead of heading through it, use the platforms near it to work your way over
    to the upper door that you first used to enter this room.
    
    -------------
    Dynamo Access
    -------------
    
    Still nothing of interest here, just head out the other door.
    
    --------------
    Omega Research
    --------------
    
    You'll have to fight another Elite Pirate here.  Once he's dealt with, use the
    platforms near the containment unit he came out of to reach the upper area,
    then jump over to the Ice Beam door that's blocked by debris.  Use a power bomb
    to destroy the debris, then head through.
    
    -----------------
    Map Station Mines
    -----------------
    
    Download the map, then return to the previous room.
    
    --------------
    Omega Research
    --------------
    
    Jump across the platform in the middle of the room and go through the door on
    the other side.
    
    -----------------
    Ventilation Shaft
    -----------------
    
    ENERGY TANK:  Use a power bomb on the weak spot in the floor, then roll through
                  the tunnel and scan the terminal on the other side to activate
                  the fan.  Exit the tunnel and grab the energy tank from where the
                  grate used to be.
    
    Enter morph ball mode and quickly roll to the weak spot in front of the
    inactive fan to drop a power bomb.  Use the tunnel that opens up to reach the
    terminal on the other side, then scan it to activate the fan.  Exit the tunnel
    and grab the energy tank, then boost your way up the halfpipe to exit this room
    through the upper door.
    
    -------------
    Elite Control
    -------------
    
    Fend off the pirates on your way to the lower part of the room and head through
    the Wave Beam door there.
    
    --------------------
    Elite Control Access
    --------------------
    
    Nothing of interest here, just head out the other door.
    
    ----------
    Elevator A
    ----------
    
    Step on the hologram to ride the elevator up, then head out the door.
    
    -----------------
    Elevator Access A
    -----------------
    
    Blast the Scatter Bombus with Wave Beam charges to destroy them, then use the
    spider ball track to reach the upper door.
    
    --------------
    Ore Processing
    --------------
    
    Jump to the platform to the right and use a power bomb to clear the debris away
    from the bomb slot, then spin the pillar until the yellow section is pointing
    away from you, towards the solitary room at the top of the area.  Carefully
    jump down to the next level of catwalks and use the bomb slot there to spin the
    next section of yellow spider ball track into alignment, then drop to the floor
    and align the last section.  Ride the track up and head through the Ice Beam
    door there.
    
    ---------------
    Storage Depot B
    ---------------
    
    ITEM:  Grapple Beam
    
    Grab the Grapple Beam item from the middle of the room, then leave.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.17)  X-Ray Visor                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    --------------
    Ore Processing
    --------------
    
    LOG:  Grapple Point
    
    Scan one of the grappling points on the ceiling for a Log entry, then use your
    Grapple Beam with your L button to swing across to the platform on the other
    side of the room.  Head out the Ice Beam door there.
    
    --------------
    Waste Disposal
    --------------
    
    Enter the morph ball hole and work your way through the water using bombs when
    necessary.  Head out the door at the bottom once you're out of the water.
    
    -----------
    Main Quarry
    -----------
    
    Take out the pirates if you want, or just jump down and head for the Wave Beam
    door to the left.
    
    -------------
    Quarry Access
    -------------
    
    Nothing of interest here, just run through to the other door.
    
    -----------------------------------
    Transport to Tallon Overworld South
    -----------------------------------
    
    Step on the hologram to ride the elevator up.
    
                               === Tallon Overworld ===
    ------------------------------
    Transport to Phazon Mines East
    ------------------------------
    
    Head out the door in front of you.
    
    ------------------
    Transport Tunnel E
    ------------------
    
    LOG:  Power Bomb Ammo
    
    Destroy the small enemies on the ground on your way to the door on the other
    side.  If you're lucky, one of them will drop a power bomb ammunition item.  If
    so, scan it for a Log entry (assuming you haven't scanned one already).  If
    not, don't worry - you'll have plenty of chances to scan one later.
    
    ---------------
    Great Tree Hall
    ---------------
    
    Work your way up to get out of the lower part of this room.  If you didn't use
    the spinner when you were here earlier, you'll have to do so now to retract the
    bars that are blocking your path.  Once you're in the upper part of the room,
    use the platforms to reach the spider ball tower and work your way up it to
    reach the door at the top.
    
    -----------------
    Life Grove Tunnel
    -----------------
    
    MISSILE:  When you get to the halfpipe area, get to the top of it and use a
              bomb in the middle to make a hole.  Drop in it to grab the expansion.
    
    Use a power bomb on the rocks that are blocking your path, then enter the
    morph ball area.  When you reach the halfpipe, boost your way to the flat part
    on the top and use a bomb in the middle to reveal a passage.  Drop inside it to
    grab a missile expansion, then head out the right side of the morph ball area.
    
    ----------
    Life Grove
    ----------
    
    ITEM:  X-Ray Visor
    
    ARTIFACT:  Artifact of Chozo
    
    Drop down and grab the X-Ray Visor, then drop a power bomb in the middle of the
    room to shatter the weak walls (the Seedling enemies that spawn from the
    ceiling will give you power bomb ammo if you need it).  Walk into the main area
    until the Chozo Ghosts attack.  You can track them down with your new X-Ray
    Visor, so nail them with super missiles until they're all dead.
    
    When the room's cleared out, look around in the water for a small circular
    hatch with a Chozo icon on it.  Use a bomb on it, and a pillar will come out of
    the ground.  Use the spinner on the bottom of it, then grab the Chozo Artifact
    that shows up.
    
    To get out of this room, you'll have to find the platforms necessary to work
    your way to the upper parts of the room.  When you reach the top of the dome
    thing, look for the small hole underneath the Chozo statue and roll down it
    carefully.  Continue out of the room through the morph ball tunnel.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.18)  Wave Buster                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    -----------------
    Life Grove Tunnel
    -----------------
    
    Roll through the morph ball path, using the halfpipe when necessary, until you
    reach the other side.
    
    ---------------
    Great Tree Hall
    ---------------
    
    Look down and to the left to take out the Bloodflower and the Seedling there,
    then drop down to the platform the Seedling was on.  Use your X-Ray Visor to
    see a nearby invisible platform.  Jump up to it, then jump over to the door
    that you haven't been through yet.
    
    ------------------
    Great Tree Chamber
    ------------------
    
    MISSILE:  Just grab it, it's sitting in the middle of the room for you.
    
    Grab the missile expansion, then head back to the Great Tree Hall.
    
    ---------------
    Great Tree Hall
    ---------------
    
    Drop down to the Ice Beam door slightly to the right (if you've been following
    this guide so far, it should be the only door here that you haven't already
    been through).
    
    ------------------
    Transport Tunnel D
    ------------------
    
    Take out the enemies as you work your way to the door on the other side.
    
    ------------------------------
    Transport to Chozo Ruins South
    ------------------------------
    
    Scan the terminal to activate the elevator, then step on the hologram to ride
    it up.
    
                                  === Chozo Ruins ===
    -----------------------------------
    Transport to Tallon Overworld South
    -----------------------------------
    
    Just head out the door.
    
    ----------------------
    Transport Access South
    ----------------------
    
    Nothing of interest here, just run to the other door.
    
    ---------------
    Reflecting Pool
    ---------------
    
    This room should look familiar to you.  Stop by the nearby save point if you'd
    like, but otherwise, head out the blue door on the bottom part of the
    Reflecting Pool room.  The route I'm going to lead you down is indirect for
    where you need to end up, but I'll be having you pick up some items along the
    way, so if you take a different route, you'll still have to come back if you
    want to collect all of the items in the game.
    
    ----------------------
    Reflecting Pool Access
    ----------------------
    
    Nothing of interest, just run through to the other door.
    
    ------------------
    Hall of the Elders
    ------------------
    
    ENERGY TANK:  Use your Ice Beam to gain access to the white bomb slot above and
                  behind the large Chozo statue, then turn into a ball on the Chozo
                  statue's hand to get to the alcove with the energy tank.
    
    Deal with the Chozo Ghosts in here, then use your Ice Beam to get rid of the
    white shield on the center bomb slot above and behind the large Chozo statue.
    Drop a bomb in it, then get on the statue's hands and turn into a ball.  You'll
    be thrown into a new alcove where you can grab an energy tank, so grab it and
    roll out of the alcove.  Head out the Ice Beam door on the long wall.
    
    -------------------
    East Furnace Access
    -------------------
    
    Nothing of interest here, just head out the door on the other side.
    
    -------
    Furnace
    -------
    
    MISSILE:  Use a power bomb on the large weak spot on the floor, then use the
              halfpipe to boost your way to the magnetic rails on the ceiling.  Use
              these rails to work your way over to the missile expansion.  You'll
              have to make use of your bombs as well as some tricky falls to reach
              it, and you'll have to roll across some non-magnetic sections.
    
    Take out the Chozo Ghosts, then use a power bomb on the large weak spot on the
    floor to reveal a halfpipe.  Use it to latch onto the spider ball tracks on the
    ceiling, which you can follow all the way to the other side of the room to grab
    a missile expansion (though you'll have to do some bomb jumps, do some careful
    falling, and roll across some non-magnetic sections to get there).
    
    Once you have the missile expansion, head out the morph ball tunnel that you
    have to bomb jump to reach.
    
    -------------------
    West Furnace Access
    -------------------
    
    Nothing of interest here, just head out the other door.
    
    -----------
    Energy Core
    -----------
    
    Take out the Shriekbats, then jump across the room to the blue door on the
    other side.
    
    ------------------
    Energy Core Access
    ------------------
    
    Either roll through the tunnel underneath the path or take care of the Eyons on
    your way to the other door.
    
    -----------
    East Atrium
    -----------
    
    Deal with the Shriekbats, then head out the door on the other side.
    
    --------------
    Gathering Hall
    --------------
    
    Drop down to the floor and use the nearby save point if you'd like, then head
    out the blue door directly across from the save point that leads to Watery Hall
    Access.
    
    ------------------
    Watery Hall Access
    ------------------
    
    Deal with the Shriekbats and head out the door on the other side of the room.
    
    -----------
    Watery Hall
    -----------
    
    MISSILE:  In the back part of the room by the huge roots coming out of the
              water, you can find a hidden passage underneath the water.  Jump down
              there and find it, then space jump out of the water at the end of the
              path and grab the expansion.
    
    Walk into the water and head for the far side of the room, where the huge roots
    are sticking out of the water.  Find the low spot where you can go underwater,
    then jump out of the water at the end of the path to find a missile expansion.
    Leave this room through the same door you used to enter it once you've got the
    expansion.
    
    ------------------
    Watery Hall Access
    ------------------
    
    Just head through here to the door on the other side.
    
    --------------
    Gathering Hall
    --------------
    
    Stop at the nearby save point if you'd like, then head out the other blue door
    down here.
    
    ---------------------
    Gathering Hall Access
    ---------------------
    
    Nothing here, just head out the other door.
    
    ---------
    Arboretum
    ---------
    
    Either fight or ignore the Chozo Ghosts on your way to the blue door on the
    opposite side of the room.
    
    ----------------
    Arboretum Access
    ----------------
    
    Deal with the Shriekbats on your way to the door on the other side.
    
    ---------------
    Ruined Fountain
    ---------------
    
    Head out the door on the left.
    
    -------------------
    Meditation Fountain
    -------------------
    
    Destroy the Blastcaps, then head out the door on the other side of the room.
    
    ----------
    Magma Pool
    ----------
    
    LOG:  Newborn
    
    POWER BOMB:  Use a power bomb to destroy the large section of weak wall by the
                 Wave Beam door and grab the expansion.
    
    Use the grappling points on the ceiling to reach the other side of the room,
    then use a power bomb to destroy the weak section of wall there.  Grab the
    power bomb expansion from behind it and scan the Chozo Lore for a Log entry,
    then head out the Wave Beam door.
    
    -----------------------
    Training Chamber Access
    -----------------------
    
    MISSILE:  When you reach the door leading to the Training Chamber, enter morph
              ball mode and roll into the red vines along the wall to find a hidden
              morph ball tunnel.
    
    Head down the hallway until you reach the other door, then enter morph ball and
    roll into the red vines along the wall to find a hidden morph ball tunnel.
    Grab the missile expansion from the alcove there, then head out the door as
    soon as you get out of the tunnel.
    
    ----------------
    Training Chamber
    ----------------
    
    ENERGY TANK:  Use the halfpipe in the middle of the room to reach the bomb slot
                  that activates the piston thing on the wall, then quickly use the
                  piston to reach the spider ball tracks on the ceiling.  Follow
                  them to the energy tank.
    
    Take out the Chozo Ghosts, then jump into the halfpipe and use it to reach the
    bomb slot on the right that activates the piston thing on the wall.  Quickly
    get over to it and use it to reach the spider ball tracks on the ceiling, which
    you can follow to an alcove with an energy tank in it.
    
    Once you've got the energy tank, leave the alcove and use the halfpipe to reach
    the other bomb slot high up on the ceiling, which will open a new way out of
    the room via a Chozo statue's mouth.
    
    -------------
    Piston Tunnel
    -------------
    
    Roll through here until you come out the other side, dodging the pistons as
    much as you can.
    
    ----------
    Main Plaza
    ----------
    
    MISSILE:  Use the grappling point high up in the air to swing over to the ledge
              with the missile expansion on it.
    
    Stand up and use the grappling point to reach the missile expansion on the
    other side of the room, then drop down and go through the door to Ruined Shrine
    Access.
    
    --------------------
    Ruined Shrine Access
    --------------------
    
    Deal with the Scarabs as you move towards the door on the other side.
    
    -------------
    Ruined Shrine
    -------------
    
    MISSILE:  Use a bomb on the small weak spot on the wall in the main area to
              reach an alcove with a missile expansion in it.
    
    MISSILE:  Use the halfpipe to reach a morph ball tunnel in the upper area that
              leads to a small alcove with a missile expansion in it.
    
    Take out the Chozo Ghosts, then find the weak spot on the wall in the main area
    and use a bomb on it.  Roll through the morph ball tunnel to grab a missile
    expansion, then use the halfpipe in the main part of the room to reach the
    upper area.  There's a morph ball tunnel on one side that leads to another
    alcove with another missile expansion in it, so roll through it and grab it.
    Once you've got it, use the halfpipe to reach the other side of the upper area
    and roll through the tunnel there.  Latch onto the spider ball tracks on the
    ceiling and follow them until you can drop down to head out the Wave Beam door.
    
    ---------------------
    Tower of Light Access
    ---------------------
    
    Nothing of interest here, just run through to the other door.
    
    --------------
    Tower of Light
    --------------
    
    LOG:  Plated Puffer
    
    ITEM:  Wave Buster
    
    Work your way up the platforms around the outside (and in the middle of) this
    room.  See the weak parts of the pillars around the outside?  Destroy all four
    of them, and part of the tower will collapse on itself, allowing you access to
    a higher level of it.  Move up the new platforms, then destroy the next set of
    weakened pillar supports.  Continue this process until the third set is
    destroyed, then jump up the final platforms and grab the Wavebuster item.
    
    Drop all the way down to the water next and head through the archway.  Jump up
    until you're out of the water, and you'll see a Wave Beam door in the ceiling.
    Head through it.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.19)  Ice Spreader                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    -------------
    Tower Chamber
    -------------
    
    ARTIFACT:  Artifact of Lifegiver
    
    Grab the artifact, then return to the previous room.
    
    --------------
    Tower of Light
    --------------
    
    You're done here, so just head up out of the water and leave.
    
    ---------------------
    Tower of Light Access
    ---------------------
    
    Nothing here, just head out the door on the other side.
    
    -------------
    Ruined Shrine
    -------------
    
    Just ignore the ghosts (unless you really feel like fighting them) and head out
    the other door.
    
    --------------------
    Ruined Shrine Access
    --------------------
    
    Deal with the Scarabs as you make your way to the door on the other side.
    
    ----------
    Main Plaza
    ----------
    
    Take a left and head through the door at the bottom of the ramp.
    
    --------------
    Nursery Access
    --------------
    
    Just head out the door on the other side.
    
    -----------
    Eyon Tunnel
    -----------
    
    Stun the Eyons and head out the door on the other side.
    
    --------------
    Ruined Nursery
    --------------
    
    Stop at the nearby save point if you'd like, then head out the upper door.
    
    ------------
    North Atrium
    ------------
    
    Deal with the Scarabs, then head out the other door.
    
    --------------
    Ruined Gallery
    --------------
    
    Take care of the Shriekbats, then jump over to the next door.
    
    ------------
    Totem Access
    ------------
    
    Nothing of interest here, just head out the other side.
    
    ----------
    Hive Totem
    ----------
    
    Work your way over the bridge and head out the other door.
    
    ----------------------
    Transport Access North
    ----------------------
    
    Enter the morph ball tunnel and follow the path until you reach the next door.
    
    ----------------------------------
    Transport to Magmoor Caverns North
    ----------------------------------
    
    Ignore the elevator and head out the door directly across from you.
    
    ---------
    Sun Tower
    ---------
    
    Destroy the wasps and the four hives on the walls, then use your scan visor to
    find four runic symbols around the room.  Two of them are behind the Cordite
    statues, so hit them with super missiles.  The other two are on two of the
    pillars (one back pillar, one front pillar).
    
    Once you've activated all four runic symbols, use the spider ball tracks to
    reach the upper area.  You'll have to use some careful bomb jumps to reach the
    top.
    
    ----------------
    Sun Tower Access
    ----------------
    
    Destroy the crates on your way through here if you need energy or missiles,
    then contiue down the hallway and head out the other door.
    
    ----------
    Sunchamber
    ----------
    
    ARTIFACT:  Artifact of Wild
    
    Slaughter the three Chozo Ghosts that appear, then grab the Artifact of Wild
    when it appears on top of the flower thing.  Leave this room through the same
    door you used to enter it.
    
    ----------------
    Sun Tower Access
    ----------------
    
    Nothing here, just head out the door on the other side.
    
    ---------
    Sun Tower
    ---------
    
    Just drop down the tower and head out the door at the bottom.
    
    ----------------------------------
    Transport to Magmoor Caverns North
    ----------------------------------
    
    Step on the hologram to ride the elevator down.
    
                                === Magmoor Caverns ===
    ------------------------------
    Transport to Chozo Ruins North
    ------------------------------
    
    Just leave, there's nothing to do here.
    
    -------------
    Burning Trail
    -------------
    
    Follow the path all the way to the other side, dealing with the Shriekbats and
    the small ground enemies when necessary.  Stop by the save point on your way
    past if you'd like.
    
    -----------
    Lake Tunnel
    -----------
    
    Take out the Grizbies, then jump over to the other side and head out the door.
    
    ---------
    Lava Lake
    ---------
    
    ARTIFACT:  Artifact of Nature
    
    Deal with the Magmoor, then nail the pillar in the center of this part of the
    lake with a super missile.  When it's destroyed, you'll be able to grab another
    Chozo Artifact from it.  Once you've got it, continue moving through this room
    and leave through  the door on the opposite side of the lake.
    
    ----------
    Pit Tunnel
    ----------
    
    Rather than wasting your time going through the morph ball area, just space
    jump over the fence and head out the next door.
    
    ------------
    Triclops Pit
    ------------
    
    MISSILE:  Find the invisible platforms with your X-Ray Visor and use them to
              reach the pillar in the middle of the room.  Hit it with a super
              missile to find the expansion.
    
    Deal with the Space Pirates, then turn to the right and use your X-Ray Visor to
    find the invisible platforms floating in the air.  Use them to jump towards the
    pillar in the middle of the room.  With your X-Ray Visor still active, you
    should see a missile expansion hidden in the pillar.  Hit it with a super
    missile to shatter it, then grab the expansion.  Exit via the door high up in
    the corner of the room when you're done.
    
    --------------
    Monitor Tunnel
    --------------
    
    Wipe out the Puffers and jump your way over to the next door.
    
    ---------------
    Monitor Station
    ---------------
    
    Deal with the Space Pirates, then use the platforms around the outside of the
    room to reach the first level of the station.  Head over the bridge towards the
    door that leads towards the Phendrana elevator, but instead of going through
    the door, use the small platform above the bridge to reach the second bridge
    directly above it.  You'll find a spinner on top of the station, so use it to
    make a platform extend towards one of the walls.  Use it to reach the outside
    edge of the room, then head out the door up there.
    
    --------------
    Warrior Shrine
    --------------
    
    ARTIFACT:  Artifact of Strength
    
    Grab the artifact from the statue, then use a power bomb on the weak spot on
    the floor in front of the statue.  Roll into the resulting tunnel.
    
    ------------
    Fiery Shores
    ------------
    
    POWER BOMB:  Use a power bomb on the weak spot on the floor in front of the
                 Chozo statue in the Warrior Shrine, then roll through the tunnel
                 into Fiery Shores.  The expansion is just sitting there for you.
    
    The power bomb expansion is just waiting for you in this alcove, so grab it
    before rolling into the next morph ball tunnel.  When you hit the ground, go
    through the closest door.
    
    ------------
    Shore Tunnel
    ------------
    
    ITEM:  Ice Spreader
    
    Drop a power bomb in the middle of the glass tube to shatter part of it, then
    drop down and grab the Ice Spreader item.  Get back onto the walkway and return
    to the Fiery Shores through the same door you just came out of.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.20)  Plasma Beam                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ------------
    Fiery Shores
    ------------
    
    Head through here, dealing with the Magmoor when necessary, and head out the
    door on the other side.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Deal with the Magmoor, then use the morph ball path to roll through the room to
    the door on the other side.
    
    ----------------------------------
    Transport to Tallon Overworld West
    ----------------------------------
    
    Ignore the elevator and head out the other door.
    
    -----------------
    Twin Fires Tunnel
    -----------------
    
    Use the spider ball track on the ceiling to get to the other side of the room.
    
    ----------
    Twin Fires
    ----------
    
    This is a pretty straight-forward room, just work your way through to the other
    side and head out the Wave Beam door.
    
    -----------------
    North Core Tunnel
    -----------------
    
    Nothing of interest here, just head out the other door.
    
    ---------------
    Geothermal Core
    ---------------
    
    Head towards the door on the other side of the room, but instead of going
    through it, use the platforms to the right of it to get a clear shot at the
    grappling point higher up in the room.  Swing over to the circular platform
    attached to the pillar, then look around on it for a spinner.  Use the spinner
    to lock the upper part of the platform into a higher position.
    
    Jump to the next closest platform now and use the spinner there to move the
    upper piece higher up, then continue moving up to higher platforms.  When you
    reach the one with the spider ball track, raise the upper part with its spinner
    before getting on the spider ball track.  Use the bomb slot on the final
    platform to raise the entire ceiling.
    
    Use a bomb jump to reach the magnetic portion of the piston thing that's
    sticking out of the wall.  From here, you'll have to work your way around the
    various spider ball tracks around the outside of the room until you reach the
    upper Ice Beam door.  It's fairly straight-forward, so just watch out for the
    Plated Parasites along the way.
    
    -----------------
    Plasma Processing
    -----------------
    
    ITEM:  Plasma Beam
    
    Grab the Plasma Beam item from the middle of the room, then return to the
    previous room.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.21)  Phazon Suit                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ---------------
    Geothermal Core
    ---------------
    
    Drop all the way down and head through the blue door to the right.
    
    (I know it sucks, but there're two items in the Root Cave in the Tallon
     Overworld that you need to go back for, and this is pretty much the closest
     you'll be to the Root Cave for the rest of the game.  If you don't backtrack
     now, you'll just have to do it later.)
    
    -----------------
    North Core Tunnel
    -----------------
    
    Nothing of interest here, just use the platform to jump over to the door on the
    other side of the room.
    
    ----------
    Twin Fires
    ----------
    
    Make use of the grappling points along the ceiling to work your way through
    this room to get to the door on the other side.
    
    -----------------
    Twin Fires Tunnel
    -----------------
    
    Use the spider ball track to go across the ceiling so you can leave through the
    door on the other side.
    
    ----------------------------------
    Transport to Tallon Overworld West
    ----------------------------------
    
    Step on the hologram to ride the elevator up.
    
                               === Tallon Overworld ===
    ---------------------------------
    Transport to Magmoor Caverns East
    ---------------------------------
    
    Just leave through the door in front of you.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Dodge or kill the enemies on the ground and head out the other door.
    
    ---------
    Root Cave
    ---------
    
    MISSILE:  Climb up towards the Plasma Beam door using your X-Ray Visor to see
              invisible platforms when necessary, then examine the wall closest to
              the final platform before the Plasma Beam door to see a hidden alcove
              with the missile expansion in it.
    
    Head up to the blue door in the middle of the room, then use the nearby
    grappling point in front of you to reach the far platform.  Work your way up
    the room, and when it seems like you can't get any higher, activate your X-Ray
    Visor and look for the invisible platforms.  Continue working your way up, and
    when you reach the last platform before the Plasma Beam door, check the closest
    wall with your X-Ray Visor to see a hidden alcove.  Grab the missile expansion
    from it, then jump over to the Plasma Beam door and go through it.
    
    -------------
    Arbor Chamber
    -------------
    
    MISSILE:  It's just sitting in the middle of the room for you to take it.
    
    Grab the missile expansion from the middle of the room, then leave.
    
    ---------
    Root Cave
    ---------
    
    Drop all the way to the ground and head out the blue door at the bottom of the
    room.
    
    ------------------
    Transport Tunnel B
    ------------------
    
    Kill or ignore the enemies on the ground and head out the other door.
    
    ---------------------------------
    Transport to Magmoor Caverns East
    ---------------------------------
    
    Step on the hologram to ride the elevator down.
    
                                === Magmoor Caverns ===
    ----------------------------------
    Transport to Tallon Overworld West
    ----------------------------------
    
    Take a left and head out the door.
    
    -----------------
    Twin Fires Tunnel
    -----------------
    
    Use the spider ball tracks on the ceiling to reach the door on the other side.
    
    ----------
    Twin Fires
    ----------
    
    Use the grappling points on the ceiling to work your way through this room and
    head out the door on the other end.
    
    -----------------
    North Core Tunnel
    -----------------
    
    Jump over the platform and head out the other door.
    
    ---------------
    Geothermal Core
    ---------------
    
    Jump over the lava via the platforms and head out the door on the other side of
    the room.
    
    -----------------
    South Core Tunnel
    -----------------
    
    Shoot the Puddle Spore in the mouth to flip it, then use it as a platform to
    reach the other side of the room.
    
    -------------------
    Magmoor Workstation
    -------------------
    
    Take care of the Space Pirates, then head through the Wave Beam door high up on
    the right.
    
    ------------------
    Transport Tunnel C
    ------------------
    
    Dodge the flames as you make your way to the other side of the room.
    
    -----------------------------------
    Transport to Phendrana Drifts South
    -----------------------------------
    
    Stop by the save room if you'd like, then step on the hologram to ride the
    elevator up.
    
                               === Phendrana Drifts ===
    ----------------------------------
    Transport to Magmoor Caverns South
    ----------------------------------
    
    Use the spider ball tracks to reach the Ice Beam door and go through it.
    
    ----------------
    Transport Access
    ----------------
    
    ENERGY TANK:  Use the Plasma Beam to break the ice off of the morph ball path
                  on the wall, then just grab the energy tank.
    
    Use a Plasma Beam shot to shatter the ice to the right, then enter the morph
    ball tunnel and grab the energy tank.  Stand up at the end of the tunnel and
    blast the other chunk of ice to get free, then head out the next door.
    
    -----------
    Frozen Pike
    -----------
    
    Drop all the way down to the water and head out the Wave Beam at the bottom of
    the room.
    
    ------------------
    Hunter Cave Access
    ------------------
    
    Work your way through the water until you reach the other side, then jump up
    the ledges and head out the door.
    
    -----------
    Hunter Cave
    -----------
    
    Head to the left and get out the door before the Space Pirates have a chance to
    bother you.
    
    --------------
    Chamber Access
    --------------
    
    Take care of the drone, then head out the next door.
    
    ---------------
    Gravity Chamber
    ---------------
    
    MISSILE:  Use a Plasma Beam shot on the ice on the ceiling to reveal a grapple
              point, which you can use to swing to the missile expansion.
    
    Blast the two Bombus, then use a Plasma Beam shot on the large chunk of ice on
    the ceiling to reveal a grappling point.  Use it to swing over to the missile
    expansion, then use it from the expansion's alcove to swing down and to the
    left.  You should be able to see a Wave Beam door through the water, so jump
    down there carefully and head through it.  (Alternatively, you can just head
    back the way you came until you get back to the Hunter Cave.)
    
    -----------
    Lake Tunnel
    -----------
    
    Take care of the Scatter Bombu, then head through the door.
    
    -----------
    Hunter Cave
    -----------
    
    Deal with the pirates again, then drop down and use the platforms on the far
    side of the room to get up to the Wave Beam door there.
    
    -----------------
    Lower Edge Tunnel
    -----------------
    
    Deal with the Bombus as you head for the other door.
    
    ----------------
    Phendrana's Edge
    ----------------
    
    Your goal here is to reach the very top of the room, which you can do via the
    various platforms and grappling points.  Eventually, you'll find a large wall
    that can be destroyed with a power bomb to reveal a Plasma Beam door, so use
    your thermal visor to see it if necessary.
    
    ------------
    Storage Cave
    ------------
    
    ARTIFACT:  Artifact of Spirit
    
    Grab the artifact from the center of the room, then return to Phendrana's Edge.
    
    ----------------
    Phendrana's Edge
    ----------------
    
    Use the platform to the right to get into position to grapple the Glider, then
    swing over to the highest part of the room.  Roll into the morph ball tunnel
    there to find a small cave.
    
    -------------
    Security Cave
    -------------
    
    POWER BOMB:  It's just sitting there for you to take it.
    
    Grab the power bomb expansion from the middle of the room, then roll back
    through the morph ball tunnel.
    
    ----------------
    Phendrana's Edge
    ----------------
    
    You're done here now, so look down to the left and drop onto the platform with
    the upper of the two Wave Beam doors and head through it.
    
    -----------------
    Upper Edge Tunnel
    -----------------
    
    Nothing to do here, just roll through the tunnel until you get to the other
    side and go through the door there.
    
    ----------
    Frost Cave
    ----------
    
    MISSILE:  Use the Glider high up in the room to grapple over to the ledge near
              where the pile of crates is, then look up to the ceiling to find a
              weak spike hanging down.  Hit it with a missile, then drop into the
              water and grab the expansion.
    
    Deal with the pirates, then work your way over to the other side of the room
    where you can grapple the Glider high up in the room.  Swing over to the
    platform near the pile of crates, then look up to the ceiling and hit the weak
    spot with a missile.  Jump into the resulting hole in the ice and grab the
    missile expansion, then stop by the nearby save point if you'd like.  Head out
    the Wave Beam door leading to Frost Cave Access when you're ready.
    
    -----------------
    Frost Cave Access
    -----------------
    
    Deal with the enemies, then use the morph ball tunnel to roll to the door on
    the other side of the room.
    
    -----------
    Frozen Pike
    -----------
    
    Work your way up after you've dealt with the pirates and go through the Wave
    Beam door on the tree branch bridge (which will be the only door in this room
    that you haven't already been through if you've been following my guide so
    far).
    
    -----------
    Pike Access
    -----------
    
    Nothing here, just head out the other door.
    
    -------------
    Research Core
    -------------
    
    You've been here before, so it should look familiar to you.  Use charged Plasma
    shots to blast the turrets and Metroids in one hit as you move up the outside
    of the room.  Head out the door at the top when you get there.
    
    --------------------
    Research Core Access
    --------------------
    
    Take out the drones, then jump out the Wave Beam door in the ceiling.
    
    -------------------
    Research Lab Aether
    -------------------
    
    Take care of the pirates in the lower area, then ride the elevator up and deal
    with the pirates there as you work your way towards the Wave Beam door in the
    upper part of the lab.
    
    -------------------
    Aether Lab Entryway
    -------------------
    
    Fry the Bombus with Wave Beam shots as you head for the other door.
    
    ----------
    East Tower
    ----------
    
    Step on the hologram to ride the elevator up, then head out the door.
    
    -------------
    Control Tower
    -------------
    
    ARTIFACT:  Artifact of Elder
    
    Fry the pirates in the air, then jump above the door to the East Tower and melt
    the ice there.  See the tower out the window?  Hit the fuel casing with a
    missile to knock the entire tower over, then jump back into the main area and
    roll into the hole that formed when the tower fell.  Grab the artifact, then
    get into the tower from behind where you got the artifact and roll your way out
    of it.  Head into the West Tower door when you're done.
    
    ----------
    West Tower
    ----------
    
    Step onto the hologram to ride the elevator down, then exit the room.
    
    -------------------
    West Tower Entrance
    -------------------
    
    Just an empty tunnel, run through to the other side.
    
    -----------
    Observatory
    -----------
    
    Stop by the save point if you'd like, then head out the lower door in the
    Observatory.
    
    ------------------
    Observatory Access
    ------------------
    
    Take out the drones, then jump through the door in the floor.
    
    ------------------
    Research Lab Hydra
    ------------------
    
    Fight your way through the pirates on your way to the door in the lower part of
    the lab.
    
    ------------------
    Hydra Lab Entryway
    ------------------
    
    Take care of the Bombus, then head out the other door.
    
    -----------------
    Research Entrance
    -----------------
    
    Fight off the pirates as you make your way to the door on the other side of the
    room.
    
    ----------------
    Specimen Storage
    ----------------
    
    Nothing of interest here, just head out the other door.
    
    ----------------
    Ruined Courtyard
    ----------------
    
    Deal with the pirates and stop by the nearby save point if you'd like, then
    drop down and head out the lower door in this room.
    
    ------------------
    Courtyard Entryway
    ------------------
    
    Take care of the Bombu and the Scarabs on your way to the door on the other
    side of the room.
    
    --------------
    Ice Ruins West
    --------------
    
    POWER BOMB:  Find the meltable ice on top of one of the structures (the one
                 with a few crates on it) and hit it with a Plasma Beam shot, then
                 drop down in the hole and grab the expansion.
    
    Jump across the next two ledges and hit the ice on the roof of that platform
    with a Plasma Beam shot to melt it, then drop in the hole to grab a power bomb
    expansion.  Jump back out and head through the closest door when you're done.
    
    --------------
    Ruins Entryway
    --------------
    
    Dodge or fight the Baby Sheegoths in here as you head for the other door.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    MISSILE:  You'll have to melt some ice on the back side of a pillar near the
              edge of the room by the tunnel area with the panel at the back.
    
    MISSILE:  Smash the cordite covering on the front of the Chozo fort entrance
              with a super missile, then scan what's under it.  Enter the morph
              ball hole that's revealed and use the spider ball track there to get
              the expansion.
    
    Take a right and drop down to the ground, then look around on the backside of
    the pillar to find some ice that you can melt with your Plasma Beam.  Grab the
    missile expansion there, then climb back up the ledges around the outside of
    the room.  Your goal is the Chozo fort on the other side of the area, which you
    can only reach by jumping across the floating platforms.
    
    When you reach it, look for the cordite panel on the wall and destroy it with a
    super missile.  Scan what's under it, then use the spider ball track that's
    revealed and grab the missile expansion.  Roll back down the track and go
    through the nearby door when you're done.
    
    ---------------
    Temple Entryway
    ---------------
    
    Deal with the Bombus on your way to the door on the other side.
    
    ----------------
    Chozo Ice Temple
    ----------------
    
    ARTIFACT:  Artifact of Sun
    
    Work your way up the ledges until you're at the large Chozo statue, then hit
    the ice in its hands with a Plasma Beam shot.  Jump onto its hands and enter
    morph ball mode, then roll into the tunnel that's revealed.  Grab the artifact,
    then exit this room via the door you used to enter it.
    
    ---------------
    Temple Entryway
    ---------------
    
    Deal with the Bombus again and head out the other door.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    Head all the way over to the other side of the room and use the ledges to reach
    the door to Ice Ruins Access (above the tunnel thing with the panel at the back
    of it).
    
    ----------------
    Ice Ruins Access
    ----------------
    
    Deal with the Bombus as you make your way to the other side of the room.
    
    --------------
    Ice Ruins East
    --------------
    
    MISSILE:  Use a Plasma Beam shot to melt the ice on the wall below the door
              leading to Plaza Walkway.
    
    MISSILE:  Head up the platforms along the room, cross the broken bridge thing,
              and examine the roof area to find some spider ball tracks on the part
              by the corner.  Use them to reach the expansion.
    
    Deal with the Sheegoth or just ignore it as you work your way around the room.
    There's some ice on a wall below the door to Plaza Walkway that you can melt
    with your Plasma Beam, so go ahead and do it.  Grab the missile expansion from
    behind it, then jump up on the nearby ledges and make your way over the broken
    bridge.  The little roof thing that you pass under has a spider ball track
    attached to the side near the corner, so find it and follow it to the end,
    where you'll find another missile expansion.
    
    Exit the room through the upper door when you've grabbed both expansions.
    
    -------------
    Plaza Walkway
    -------------
    
    Deal with the drones as you run to the door on the other side of the room.
    
    --------------------
    Phendrana Shorelines
    --------------------
    
    Take a left and follow the path to the next blue door up here.
    
    --------------
    Ruins Entryway
    --------------
    
    Ignore the Baby Sheegoths and head out the other door.
    
    --------------
    Ice Ruins West
    --------------
    
    Do yourself a favor and slaughter the Sheegoth, or it'll knock you off of the
    upper ledges with its vibrations.  Once you've taken care of it, use the ledges
    to reach the Wave Beam door.
    
    -----------------
    Courtyard Entrway
    -----------------
    
    Dodge the Bombu and the Scarabs as you run to the other door.
    
    ----------------
    Ruined Courtyard
    ----------------
    
    Fry the pirates, then make use of the spider ball tracks in the corner to reach
    the upper part of this room.  Stop to use the save point if you'd like, then
    head through the other blue door up here.
    
    -----------------
    Quarantine Access
    -----------------
    
    Take care of the drones, then head out the other door.
    
    -----------------------
    North Quarantine Tunnel
    -----------------------
    
    Boost your way along the path as quickly as possible and head out the Wave Beam
    door on the other side of the area.
    
    ---------------
    Quarantine Cave
    ---------------
    
    Fight or ignore the Sheegoth as you use the spider ball tracks and the
    grappling points to reach an upper platform on the opposite side of the room.
    Roll into the morph ball tunnel up there.
    
    ------------------
    Quarantine Monitor
    ------------------
    
    MISSILE:  It's just sitting there for you to grab it.
    
    Grab the missile expansion, then roll back out of this room.
    
    ---------------
    Quarantine Cave
    ---------------
    
    Use the grappling points to get over to the Wave Beam door to the left.
    
    -----------------------
    South Quarantine Tunnel
    -----------------------
    
    Boost your way through here again and head out the other door.
    
    ----------------------------------
    Transport to Magmoor Caverns South
    ----------------------------------
    
    Step on the hologram to ride the elevator down.
    
                                === Magmoor Caverns ===
    -----------------------------------
    Transport to Phendrana Drifts South
    -----------------------------------
    
    Just leave through the Wave Beam door, unless you feel like stopping at the
    save point behind you.
    
    ------------------
    Transport Tunnel C
    ------------------
    
    Dodge the flames as you run to the other door.
    
    -------------------
    Magmoor Workstation
    -------------------
    
    Deal with the pirates, then head for the blue door to the right.
    
    ------------------
    Workstation Tunnel
    ------------------
    
    Drop a power bomb to clear out the rubble on the bridge, then head out the Ice
    Beam door on the other side.
    
    ------------------------------
    Transport to Phazon Mines West
    ------------------------------
    
    Scan the terminal to activate the elevator, then step on the hologram to ride
    it down.
    
                                  === Phazon Mines ===
    ----------------------------------
    Transport to Magmoor Caverns South
    ----------------------------------
    
    Just head out the Ice Beam door in front of you.
    
    ----------------
    Transport Access
    ----------------
    
    Nothing of interest, just swing to the other side using the grappling points.
    
    ------------------------
    Phazon Processing Center
    ------------------------
    
    LOG:  Plasma Trooper
    
    MISSILE:  As you're looking directly away from the Ice Beam door in the middle
              of the room, you'll see two paths branching out in front of you to
              the left and right.  Head down the right one until you reach the
              wall, then carefully drop off the side of it to land on the platform
              directly below it.  Drop a power bomb and grab the missile expansion
              from behind the wall.  Alternatively, you can reach the platform by
              the missile expansion using some invisible platforms that you can see
              with the X-Ray Visor.
    
    Deal with the turret, then jump on the mobile platform.  Look down towards the
    Ice Beam door and drop onto the platform in front of it.  There's a new kind of
    Space Pirate in here, so look down and scan one of them for a Log entry.  As
    you're looking directly away from the Ice Beam door, you'll see two paths
    branching out in front of you to the left and right.  Head down the right one
    until you reach the wall, then carefully drop off the side of it to land on the
    platform directly below it.  Drop a power bomb and grab the missile expansion
    from behind the wall, then head out the Ice Beam door you were standing by
    earlier.  (Alternatively, you can reach the platform by the missile expansion
    using some invisible platforms that you can see with the X-Ray Visor.)
    
    Don't be tempted by the Plasma Beam door at the bottom of the room - it's a
    dead end from this direction for now.
    
    ------------------
    Maintenance Tunnel
    ------------------
    
    Roll through the tunnel, using a power bomb when necessary, and head out the
    Ice Beam door on the other side.
    
    -------------
    Elite Control
    -------------
    
    Make your way up to the Ice Beam door in the ceiling and head through it.
    
    -----------------
    Ventilation Shaft
    -----------------
    
    Nothing of interest here, just drop down and head out the lower door.
    
    --------------
    Omega Research
    --------------
    
    Fry the pirates in here as you make your way to the Ice Beam door in the floor.
    
    -------------
    Dynamo Access
    -------------
    
    LOG:  Elite Pirate
    
    An Elite Pirate will break out of the wall on your way through here, so scan it
    for a Log entry.  Hit it with Plasma Beam charge shots until it goes down, then
    head out the other door.
    
    --------------
    Central Dynamo
    --------------
    
    Take care of the pirates here and stop at the nearby save point if you'd like,
    then use a power bomb to clear the debris away from the other Ice Beam door.
    
    -------------------
    Quarantine Access A
    -------------------
    
    You can use the tunnel in the floor to get to the other side of this room if
    you'd like, or just hit one of the inner turrets with a super missile to knock
    them all out.
    
    --------------------
    Metroid Quarantine A
    --------------------
    
    MISSILE:  Use power bombs on the rocks by the diagonal spider ball tracks to
              open a path to the spider ball bridge, then use the nearby invisible
              platform (which you can see with your X-Ray Visor) to reach the
              missile expansion on a high ledge.
    
    Scan the terminals up here, and one of them will lower the force field that's
    blocking the Metroid area.  Jump down and fight off the pirates and Metroids,
    then head into the Phazon-filled area.  Deal with any remaining Metroids, then
    jump over to the other side using the invisible platforms above the Phazon pit
    (you can see the platforms with your X-Ray Visor).
    
    Take care of the Metroids on this side of the room, then jump on the big
    mushroom like thing to reach a platform with some crates on it.  Use your X-Ray
    Visor again to see a floating platform that you can use to get to the spider
    ball tracks, but instead of using them, use a power bomb on the rocks next to
    them.  Use another one on the other side of the cave, then use the spider ball
    bridge to reach the other side of the room.  Find one more invisible platform
    with your X-Ray Visor, then jump up to the ledge with the missile expansion on
    it.
    
    Once you have it, return to the diagonal spider ball tracks and use them to
    reach the upper Ice Beam door.
    
    -----------------
    Elevator Access B
    -----------------
    
    Deal with the Burrowers and head out the Plasma Beam door on the other side.
    
    ----------
    Elevator B
    ----------
    
    Scan the terminal to activate the elevator, then step on the hologram to ride
    it down.  Head out the Plasma Beam door at the bottom.
    
    ------------------
    Fungal Hall Access
    ------------------
    
    MISSILE:  Underneath one of the big mushroom things at the bottom of the room.
    
    Deal with the pirate, then drop down to the floor and quickly check underneath
    the big mushroom thing for a missile expansion.  Grab it, then get out of the
    Phazon and head out the Plasma Beam door.
    
    -------------
    Fungal Hall A
    -------------
    
    There're some Hunter Metroids in here, so be prepared to deal with them from a
    distance whenever possible.  You'll have to work your way through this room by
    jumping over the mushroom things sticking out of the walls, then use the Glider
    at the far end to grapple your way to the upper door.
    
    --------------------
    Phazon Mining Tunnel
    --------------------
    
    Use a power bomb to break the rocks blocking the path, then roll through the
    morph ball hole.  If your ears have gotten good at picking up the sound the
    game makes when an item is nearby, you'll probably hear it while you're in
    here.  Unfortunately, it's down in the Phazon, and it's impossible for you to
    survive getting it without an item you don't have yet.
    
    Instead, simply boost your way over the disappearing platforms, then head in
    the other direction when you encounter a block that you can bomb.  Head out the
    Plasma Beam door.
    
    -------------
    Fungal Hall B
    -------------
    
    This room is very similar to the other Fungal Hall room, except there're
    regular Metroids here instead of Hunter Metroids.  Work your way over the
    fungal growths until you reach the Glider, then grapple it to reach the Plasma
    Beam door on the left.
    
    ---------------------
    Missile Station Mines
    ---------------------
    
    Use the missile station to stock up on missiles, then return to the previous
    room.
    
    -------------
    Fungal Hall B
    -------------
    
    MISSILE:  You can bomb a hole in the floor at the very bottom of the room under
              the Plasma Beam door that leads to Quarantine Access B.  The missile
              expansion is just there waiting for you once you make the hole.
    
    I know it'll be frustrating, but you're going to have to jump down to the floor
    to grab a missile expansion before continuing to the next room.  Head for the
    dead-end section of floor directly underneath the next door you want to go
    through, then bomb the floor to find the expansion.
    
    Head back and use the fungus things to reach the Glider again, then grapple
    over towards the next door.  Be careful not to fall into the gap right before
    the door, or you'll have to go through the process again.
    
    -------------------
    Quarantine Access B
    -------------------
    
    There're some invisible Bombus in this room, so use your X-Ray Visor to see
    them.  Blast them with Wave Beam shots to get rid of them, then head out the
    next door.
    
    --------------------
    Metroid Quarantine B
    --------------------
    
    LOG:  Special Forces
    
    MISSILE:  The container thing next to the terminal with the Space Pirate Data
              entry on it can be broken with a super missile to reveal a missile
              expansion.
    
    Deal with the pirates here, then head for the chasm in the middle of the room.
    Take out those pirates from a distance using charged shots, then use the spider
    ball tracks on the pillar thing to reach the upper part of the room.  Jump and
    latch onto the grappling point to swing over the chasm, then scan the terminal
    there to drop the force field.
    
    Take out these pirates as well, then scan the nearby terminals for a Log entry.
    The nearby container thing can be smashed with a super missile, so hit it with
    one and grab the missile expansion from it.  Head through the lower Plasma Beam
    door when you're done.
    
    --------------------
    Save Station Mines C
    --------------------
    
    Save your game if you'd like, then return to the previous room.
    
    --------------------
    Metroid Quarantine B
    --------------------
    
    Use the ramps to get to the upper part of the room and exit via the Plasma Beam
    door up there.
    
    ---------------------
    Elite Quarters Access
    ---------------------
    
    Deal with the pirate, then melt the ice on the top part of the security gate
    with a Plasma Beam shot and head out the door.
    
    --------------
    Elite Quarters
    --------------
    
    LOG:  Omega Pirate
    
    ITEM:  Phazon Suit
    
    Slowly approach the stasis chamber until you can scan the pirate inside for a
    Log entry, then get closer to the chamber until the Omega Pirate attacks.  Wait
    for him to do his ground pound attack, then smash one of his four weak spots on
    his limbs with a super missile.  Once all four are destroyed, he'll summon some
    pirates and turn invisible.  Try to eliminate some of the pirates as quickly as
    you can, then use your X-Ray Visor to find the Omega Pirate as he tries to
    absorb Phazon along the outside of the room.  Hit him with a super missile
    while he's doing it to cause some serious damage.
    
    Repeat the process a few times until he's destroyed, at which time you'll earn
    your shiny new Phazon Suit.  Use the nearby elevator to reach the upper area
    and head out the Plasma Beam door there.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             1.22)  Flamethrower                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ------------------------
    Processing Center Access
    ------------------------
    
    ENERGY TANK:  Just sitting there waiting for you to take it.
    
    Grab the energy tank, then scan the terminal to open the gate in case you want
    to go through it some time.  For now though, return to the previous room.
    
    --------------
    Elite Quarters
    --------------
    
    Drop down to the floor and head out the Plasma Beam door there.
    
    ---------------------
    Elite Quarters Access
    ---------------------
    
    Nothing of interest here, just head out the other side.
    
    --------------------
    Metroid Quarantine B
    --------------------
    
    This room will now be filled with Metroids, so jump down and cross the chasm
    quickly.  If some Metroids get in your way, blast them before you head out the
    door on the other side.
    
    -------------------
    Quarantine Access B
    -------------------
    
    Use your X-Ray Visor to see the invisible Bombus, or just ignore them if you
    prefer.  Either way, head out the door on the other side.
    
    -------------
    Fungal Hall B
    -------------
    
    Slaughter the Metroids in here on your way to the door on the very far side of
    the room.
    
    --------------------
    Phazon Mining Tunnel
    --------------------
    
    ARTIFACT:  Artifact of Newborn
    
    This time, you can survive the Phazon in the bottom of the tunnel, so use bombs
    to destroy the various rocks along the lower path.  Grab the Chozo artifact
    from the bottom, then return to the upper part of the tunnel.  Boost your way
    over the disappearing panels, then head out the upper door.
    
    -------------
    Fungal Hall A
    -------------
    
    Ignore or fight the Hunter Metroids as you make your way to the door on the far
    side of the room.
    
    ------------------
    Fungal Hall Access
    ------------------
    
    Invisible Bombus are in here, so use your X-Ray Visor to see them.  Once you've
    gotten rid of them, jump up the fungal platforms and head out the door.
    
    ----------
    Elevator B
    ----------
    
    Step on the hologram to ride the elevator up, then head out the door.
    
    -----------------
    Elevator Access B
    -----------------
    
    Dodge the Burrowers as you head through the door on the other side of the room.
    
    --------------------
    Metroid Quarantine A
    --------------------
    
    Simply run through here, fending off Metroids when necessary, until you can go
    up the ramps inside the research area to reach the Ice Beam door.
    
    -------------------
    Quarantine Access A
    -------------------
    
    Blast one of the middle turrets with a super missile to get rid of them all,
    then head out the other door.
    
    --------------
    Central Dynamo
    --------------
    
    Deal with the pirates, then stop at the nearby save point if you'd like.  When
    you're ready, use the platforms around the room to reach the upper platforms,
    then jump your way over to the upper Ice Beam door.
    
    -------------
    Dynamo Access
    -------------
    
    Nothing of interest here, just run to the other door.
    
    --------------
    Omega Research
    --------------
    
    Deal with the pirates, then work your way to the upper level and head out the
    Ice Beam door by the terminals.
    
    -----------------
    Ventilation Shaft
    -----------------
    
    Use the halfpipe to boost your way to the upper door.
    
    -------------
    Elite Control
    -------------
    
    Drop down to the floor and head to the lower Ice Beam door on the right.
    
    --------------------
    Elite Control Access
    --------------------
    
    Nothing of interest here, just head out the other door.
    
    ----------
    Elevator A
    ----------
    
    Step on the hologram and ride the elevator up, then head out the upper door.
    
    -----------------
    Elevator Access A
    -----------------
    
    Use the spider ball track to reach the upper door.
    
    --------------
    Ore Processing
    --------------
    
    Drop down to the floor and leave through the door there.
    
    ---------------
    Research Access
    ---------------
    
    Use the spider ball track to reach the upper door.
    
    --------------
    Elite Research
    --------------
    
    LOG:  Phazon Elite
    
    ARTIFACT:  Artifact of Warrior
    
    Head for the stasis chamber in the center of the room and drop a power bomb in
    front of it to release the Phazon Elite, which you should scan for a Log entry.
    The pirate's really not hard to beat, just jump over his energy waves and blast
    him in the head with charged Plasma shots or whatever else you'd like.  When he
    goes down, a Chozo artifact will appear where his stasis chamber used to be, so
    grab it.
    
    Head out the Ice Beam door in the floor once you've got the artifact.
    
    -----------------
    Security Access B
    -----------------
    
    Deal with the pirates as you make your way over to the Wave Beam door in the
    floor on the other side of the room.
    
    ---------------------
    Mine Security Station
    ---------------------
    
    Use a power bomb on the wall to the right, then scan the terminal behind it to
    deactivate the force fields farther into the room.  Head through the room now
    and wipe out the pirates on your way down to the Plasma Beam door, then head
    through it.
    
    ---------------
    Storage Depot A
    ---------------
    
    ITEM:  Flamethrower
    
    Grab the Flamethrower item from the middle of the room, then head back out the
    door.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                            1.23)  Impact Crater                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    ---------------------
    Mine Security Station
    ---------------------
    
    Head up the other side of the room this time, deal with the pirates, and head
    out the Ice Beam door.
    
    -----------------
    Security Access A
    -----------------
    
    MISSILE:  Use a power bomb on the weak wall near the door to the Main Quarry
              and grab the expansion from the small alcove behind it.
    
    Blast your way through the pirates, then use a power bomb on the weak section
    of wall at the far side of the room.  Grab the missile expansion, then head out
    the Ice Beam door next to it.
    
    -----------
    Main Quarry
    -----------
    
    Fight your way through here, stopping at the nearby save point if you'd like,
    and head out the Wave Beam door on the far side of the quarry.
    
    -------------
    Quarry Access
    -------------
    
    Nothing of interest here, just head out the other door.
    
    -----------------------------------
    Transport to Tallon Overworld South
    -----------------------------------
    
    Step on the hologram to ride the elevator up.
    
                               === Tallon Overworld ===
    ------------------------------
    Transport to Phazon Mines East
    ------------------------------
    
    Just leave through the door in front of you.
    
    ------------------
    Transport Tunnel C
    ------------------
    
    Deal with the Seedlings on the ground as you head for the other door.
    
    ---------------
    Great Tree Hall
    ---------------
    
    Work your way up to the upper section of the room and leave through the Ice
    Beam door near the Bloodflower.
    
    ------------------
    Transport Tunnel D
    ------------------
    
    Fight your way through the Seedlings and go out the other door.
    
    ------------------------------
    Transport to Chozo Ruins South
    ------------------------------
    
    Step on the hologram to ride the elevator up.
    
                                  === Chozo Ruins ===
    -----------------------------------
    Transport to Tallon Overworld South
    -----------------------------------
    
    Just leave through the door in front of you.
    
    ----------------------
    Transport Access South
    ----------------------
    
    Nothing of interest here, just head out the other door.
    
    ---------------
    Reflecting Pool
    ---------------
    
    Drop down and leave through the blue door by the pool.
    
    ----------------------
    Reflecting Pool Access
    ----------------------
    
    Another empty room, just head out the other door.
    
    ------------------
    Hall of the Elders
    ------------------
    
    Drop down and deal with the Chozo Ghosts, then get up to the three bomb slots
    and shoot the red one with a Plasma Beam shot.  Drop a bomb in it, then go
    through the new Ice Beam door that becomes available.
    
    -------------
    Elder Chamber
    -------------
    
    ARTIFACT:  Artifact of World
    
    Grab the final artifact, then head back out the door.
    
    ------------------
    Hall of the Elders
    ------------------
    
    Use the platforms around the outside of the room to get up to where the force
    field used to be and head out that blue door.
    
    ----------------------
    Reflecting Pool Access
    ----------------------
    
    Nothing here, just head out the other side.
    
    ---------------
    Reflecting Pool
    ---------------
    
    Boost your way to the blue door on the right and head through it.
    
    --------------
    Save Station 3
    --------------
    
    Save your game if you'd like, then roll through the morph ball tunnel and leave
    through the door on the other side of it.
    
    ----------------------------------
    Transport to Tallon Overworld East
    ----------------------------------
    
    Step on the hologram to ride the elevator down.
    
                               === Tallon Overworld ===
    -----------------------------
    Transport to Chozo Ruins East
    -----------------------------
    
    Just leave through the door in front of you.
    
    ------------------
    Transport Tunnel C
    ------------------
    
    Slaughter the enemies, jump over the obstruction, roll under the other side of
    it, and leave through the other door.
    
    ----------------
    Overgrown Cavern
    ----------------
    
    Stun the weeds in the morph ball area, then boost your way through it quickly
    to get to the other side.
    
    ------------------
    Frigate Crash Site
    ------------------
    
    Fight or ignore the pirates as you jump down and head for the door on the far
    right.
    
    ----------------
    Waterfall Cavern
    ----------------
    
    Roll under the obstruction and head out the other door.
    
    ------------
    Landing Site
    ------------
    
    Save your game at your ship if you'd like, then
    
    -----------
    Temple Hall
    -----------
    
    Deal with the Seedlings on the ceiling and head out the other door.
    
    -----------------------
    Temple Security Station
    -----------------------
    
    Nothing here, just follow the path to the door on the other side.
    
    ------------
    Temple Lobby
    ------------
    
    Nothing here either, just head through the door at the other end of the hall.
    
    ---------------
    Artifact Temple
    ---------------
    
    LOG:  Meta Ridley
    
    Head to the left and follow the path until you're standing on the main area of
    the temple.  Meta Ridley will approach, so be prepared to scan him for a Log
    entry.  Dodge his attacks when necessary, but keep your eyes open for when he
    hovers in a stationary position.  Hit him with super missiles as fast as you
    can, and eventually, he'll start flying around the temple.
    
    Continue dodging his attacks until he holds still again, then hit him with some
    more super missiles.  When you get him down to about a quarter of his health,
    his wings will be destroyed and he'll be forced to finish the rest of the fight
    on the main temple area.  He'll do a lot of lunge attacks at you, so be ready
    to quickly sidestep out of his way.  To damage him now, you'll have to stun him
    in the mouth to make him stumble, then hit the spot on his chest.  I suggest
    super missiles if you have the time.
    
    Once he's dealt with, the path to the Impact Crater will be open.  You might
    want to backtrack to your ship to resupply your missiles if you used too many
    of them, but otherwise, just step into the blue light to proceed.
    
                                 === Impact Crater ===
    ------------------
    Crater Entry Point
    ------------------
    
    Use the nearby save point if you'd like, then continue out the Plasma Beam door
    on the side of the room.
    
    ---------------
    Crater Tunnel A
    ---------------
    
    LOG:  Lumigek
    
    Scan the small enemies crawling around for a Log entry, then head out the door
    on the other side of the room.
    
    -----------
    Phazon Core
    -----------
    
    LOG:  Fission Metroid
    
    
    Scan one of the Metroids in here for a new Log entry, then blast it until it
    splits in half.  The halves will be one of four colors (yellow, white, purple,
    or red), and depending on what color it is, you'll only be able to use that
    specific beam to destroy it.  Luckilly, power bombs also work wonders.  Work
    your way up the platforms around the outside of the room, and when Metroids
    threaten to knock you off, make good use of your power bombs to get rid of them
    quickly.
    
    If you move quickly, you'll reach the Plasma Beam door to the missile station
    well before you run out of power bombs.
    
    ----------------------
    Crater Missile Station
    ----------------------
    
    Resupply your missiles, then return to the previous room.
    
    -----------
    Phazon Core
    -----------
    
    Take a left and follow the ledge until you run into some more Metroids.  Two
    will attack from the front, but another will also attack from the rear, so be
    ready to slaughter them all with a power bomb.  Head up the next series of
    floating platforms until you reach the central pillar, then follow the path to
    the second Plasma Beam door.
    
    ---------------
    Crater Tunnel B
    ---------------
    
    You can use the spider ball tracks here to get to the door on the other side if
    you really want, but the stuff on the floor really won't hurt you much if you
    want to just jump over there quickly.
    
    -----------------------
    Phazon Infusion Chamber
    -----------------------
    
    Simply walk into this room until Metroid Prime leaves, then follow it.
    
    --------------
    Subchamber One
    --------------
    
    LOG:  Metroid Prime
    
    Scan Metroid Prime for a new Log entry, then observe what color it is and
    switch your beam to match it.  You'll only be able to damage it by hitting it
    in the head with weapons based off of the correct beam, so continue watching
    for color changes throughout the battle and switch your beam accordingly.  Ice
    Spreader works wonderfully whenever Metroid Prime turns white, so make sure you
    remember to use it when you get the chance.
    
    After enough damage, Metroid Prime will dive through a hole in the floor, and
    Samus will follow it.
    
    --------------
    Subchamber Two
    --------------
    
    Continue the fight in this chamber using the same methods as before.  Metroid
    Prime will dive through the floor again once you've caused enough damage.
    
    ----------------
    Subchamber Three
    ----------------
    
    Same thing here, too.  Continue fighting using the same tactics you were using
    before, but you'll also have to watch out for airborne attacks now.  Metroid
    Prime will occasionally launch spherical objects that will very slowly lock
    onto you, but you can destroy them before they reach you if you're quick.  You
    can lock onto them, too, which will help make things easier.
    
    Once enough damage is done, Metroid Prime will dive through the floor again.
    
    ---------------
    Subchamber Four
    ---------------
    
    Metroid Prime will be much more aggressive now, but the same strategies you've
    been using will still work.  Once you've completely drained its energy, it'll
    dive through one last wall.  Follow it down.
    
    ---------------
    Subchamber Five
    ---------------
    
    You don't actually do anything here, it's just an empty room on the map that
    you fall through on your way to the next room.
    
    ------------------
    Metroid Prime Lair
    ------------------
    
    LOG:  Metroid Prime
    
    Scan Metroid Prime again for a new Log entry, which should be your final one to
    reach 100%.
    
    To fight Metroid Prime this time, you'll have to stand in the puddles of Phazon
    it leaves on the ground.  When you're standing in the puddle, your beam will
    channel the Phazon into a Phazon Beam, which you can use to damage Metroid
    Prime.
    
    Aside from jumping over the energy waves it sends at you, you just need to keep
    track of it when there's no Phazon for you to use.  Depending on its attack
    phase, Metroid Prime might be visible with your normal visor, your X-Ray Visor,
    or your Thermal Visor, so you might have to switch back and forth if you don't
    see it right away.
    
    When it summons a new pool of Phazon, some Metroids will usually accompany it.
    Be ready to smash them with super missiles right away, or use a power bomb if
    you can spare one (though you should save those for the Fission Metroids it'll
    summon late in the fight).
    
    When you finally destroy it, the game will end on its own.  If you've been
    following this guide completely, you should end with 100% item completion and
    100% scan completion.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                           2.00)  Chozo Artifacts                            |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    You'll need to collect all twelve of the Chozo Artifacts to gain entrance to
    the Impact Crater near the end of the game.  Scanning the various statues in
    the Artifact Temple (near your ship's landing site) will give you clues about
    the locations of many of the artifacts, but who needs clues when you can just
    read about them in a guide, right?
    
    -----------------
    Artifact of Truth
    -----------------
    
    FOUND:  Artifact Temple (Tallon Overworld)
    
    You'll find this one just sitting in the middle of the Artifact Temple waiting
    for you to take it.
    
    -----------------
    Artifact of Chozo
    -----------------
    
    FOUND:  Life Grove (Tallon Overworld)
    
    Once you've gotten the X-Ray Visor from this room, you can use it to smash some
    of the walls to work your way out of the room.  After fending off some Chozo
    Ghosts, roll into the water and look around for a small circular panel with a
    Chozo icon on it.  Bomb the panel, then use the spinner on the bottom of the
    pillar that shows up.  The artifact will appear once you've used the spinner.
    
    ---------------------
    Artifact of Lifegiver
    ---------------------
    
    FOUND:  Tower Chamber (Chozo Ruins)
    
    Once you've got the Gravity Suit, you can reach the Tower Chamber through a
    door in the water at the bottom of the Tower of Light.  The artifact is just
    sitting in the Tower Chamber waiting for you to take it.
    
    ----------------
    Artifact of Wild
    ----------------
    
    FOUND:  Sunchamber (Chozo Ruins)
    
    The front entrance of this room will be sealed after you get your Gravity Suit
    from it early in the game, but you'll be able to revisit it later.  Once you
    slaughter the Chozo Ghosts inside, you'll be able to take the artifact from the
    top of the huge flower in the middle of the room.
    
    ------------------
    Artifact of Nature
    ------------------
    
    FOUND:  Lava Lake (Magmoor Caverns)
    
    One of the pillars in this room can be destroyed with a super missile, and the
    artifact's just waiting for you inside of it.  You can see through the pillar
    with your X-Ray Visor if you need some help finding it.
    
    --------------------
    Artifact of Strength
    --------------------
    
    FOUND:  Warrior Shrine (Magmoor Caverns)
    
    You can reach this room through a door high up in Monitor Station.  The
    artifact is just sitting on a statue waiting for you to take it.
    
    ------------------
    Artifact of Spirit
    ------------------
    
    FOUND:  Storage Cave (Phendrana Drifts)
    
    The Storage Cave can be accessed through a Plasma Beam door high up in
    Phendrana's Edge.  You'll have to use a power bomb to destroy a wall in front
    of the door, so use your X-Ray Visor to see it if necessary.  The artifact is
    just sitting in the Storage Cave waiting for you to grab it.
    
    -----------------
    Artifact of Elder
    -----------------
    
    FOUND:  Control Tower (Phendrana Drifts)
    
    You can melt some ice in the small room above the door to the East Tower, and
    when you look out the window where the ice was, you should see some explosive
    canisters attached to a tall structure.  Hit them with a missile, and the tower
    will fall, giving you access to a morph ball tunnel that will lead to the
    artifact.
    
    ---------------
    Artifact of Sun
    ---------------
    
    FOUND:  Chozo Ice Temple (Phendrana Drifts)
    
    Once you have the Plasma Beam, you'll be able to melt the ice on the huge Chozo
    statue's hands high up in this room.  Stand on the hands and enter morph ball
    mode, then roll into the passage that opens up to grab the artifact.
    
    -------------------
    Artifact of Newborn
    -------------------
    
    FOUND:  Phazon Mining Tunnel (Phazon Mines)
    
    When you have your Phazon Suit, you'll be able to survive in the Phazon at the
    bottom of this room.  Roll down there and bomb your way through the blocks
    until you reach the artifact.
    
    -------------------
    Artifact of Warrior
    -------------------
    
    FOUND:  Elite Research (Phazon Mines)
    
    Use a power bomb on the huge stasis chamber to free the Phazon Elite, then grab
    the artifact from where the stasis chamber used to be once the Phazon Elite has
    been eliminated.
    
    -----------------
    Artifact of World
    -----------------
    
    FOUND:  Elder Chamber (Chozo Ruins)
    
    In the Hall of Elders, use the bomb slot with the Plasma Beam shield on it,
    then go through the door that's revealed to enter the Elder Chamber.  The
    artifact is just waiting for you to take it in there.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                              3.00)  Expansions                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    For the sake of simplicity, I've listed the expansions in the following three
    sections in the same order that you'd get them in if you were playing the game
    along the same path that I took when I wrote this guide.
    
    The quick list sections farther down in this guide have the expansions sorted
    by area if you'd prefer to look at them that way.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                          3.01)  Missile Expansions                          |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    There're 49 missile expansions in the game, and the original missile launcher
    gives you five missiles as well.  Therefore, when you've found all of the
    expansions in the game, you should have a total of 250 missiles.
    
    --------------
    Ruined Gallery (Chozo Ruins)
    --------------
    
    Use a missile to smash the weak wall in the lower area.
    
    ------------------
    Watery Hall Access (Chozo Ruins)
    ------------------
    
    Take out the fake wall near the toxic water with a missile.
    
    ---------
    Burn Dome (Chozo Ruins)
    ---------
    
    Use a bomb to destroy the small section of wall on the opposite side of the
    room from the door to find an alcove with the expansion in it.
    
    --------------
    Gathering Hall (Chozo Ruins)
    --------------
    
    As soon as you come out of the door from East Atrium, use a double bomb jump on
    one of the red lights to get to the platform above the door.  Use a bomb to
    break the wall and grab the expansion.
    
    If you can't manage to pull off the double bomb jump, you can always come back
    and get this expansion after you have the Space Jump Boots.
    
    -----
    Vault (Chozo Ruins)
    -----
    
    Use your bombs to activate the three bomb slot things on the metal grate to
    raise it, then grab the expansion from the middle of the room.
    
    --------------
    Ruined Nursery (Chozo Ruins)
    --------------
    
    Start by entering the morph ball area on the wall near the door to Eyon Tunnel
    and destroying the weak block there.  Get out and get to the upper area by the
    door to North Atrium next, and get into the other part of the morph ball area
    to the right of the door.  Follow it to the missile expansion, using bombs when
    necessary.
    
    --------------
    Ruined Gallery (Chozo Ruins)
    --------------
    
    Enter the morph ball tunnel in the lower area, and it's yours.
    
    --------------
    Storage Cavern (Magmoor Caverns)
    --------------
    
    It's just sitting there for you to take it.  To reach the door that leads to
    the Storage Cavern, you'll have to find the path in the floor of the Triclops
    Pit and follow it to the other side.
    
    ------------
    Fiery Shores (Magmoor Caverns)
    ------------
    
    If you enter the morph ball tunnel near the platform in the middle of the lava
    and move through it, you'll fall out right next to a narrow path up against a
    wall.  Roll along it, then use your bombs to boost your way up to the
    scaffolding, where you'll find the expansion.
    
    ------------------
    Transport Tunnel B (Tallon Overworld)
    ------------------
    
    It's just waiting for you under the bridge thing in the middle of the room,
    just drop down there and grab it.
    
    ------------
    Landing Site (Tallon Overworld)
    ------------
    
    Check behind your ship for a small morph ball path, where you'll find a missile
    expansion.
    
    -------------------
    Research Lab Aether (Phendrana Drifts)
    -------------------
    
    Find the small platform on the wall on one of the ramp corners, jump up to it,
    and roll over the narrow path to reach the expansion.
    
    ------------------
    Research Lab Hydra (Phendrana Drifts)
    ------------------
    
    Use a super missile to smash a solid specimen containment unit on the upper
    area.
    
    ----------
    Main Plaza (Chozo Ruins)
    ----------
    
    Use the halfpipe in the middle of the room to boost your way to it.
    
    ----------
    Main Plaza (Chozo Ruins)
    ----------
    
    Hit the weak spot on the large tree with a super missile to break a hole in it,
    then jump in the hole from the platform on the upper level by the bridge.
    
    ---------------
    Ruined Fountain (Chozo Ruins)
    ---------------
    
    Get in the fountain in morph ball mode, then use the Spider Ball track on the
    ceiling to reach the expansion.
    
    ------
    Dynamo (Chozo Ruins)
    ------
    
    Use a missile on the metal grate on the wall and grab the expansion.
    
    ------
    Dynamo (Chozo Ruins)
    ------
    
    Use the Spider Ball track to get to the upper part of the room, and you'll be
    able to grab the expansion.
    
    --------
    Crossway (Chozo Ruins)
    --------
    
    Smash the weak statue thing near the lore entries, then scan the panel behind
    it.  Use the halfpipe to get up to the Spider Ball track that's activated, drop
    a bomb in the bomb slot, and repeat the process on the Spider Ball track and
    bomb slot on the other side of the halfpipe.  Use the piston thing that's
    activated to reach the expansion in the corner.
    
    ----------------
    Overgrown Cavern (Tallon Overworld)
    ----------------
    
    It's just waiting for you in the middle of the room.
    
    ------------------
    Frigate Crash Site (Tallon Overworld)
    ------------------
    
    It's in an underwater alcove near the middle of the room, you'll need your
    Gravity Suit to get it.
    
    ---------------------
    Biohazard Containment (Tallon Overworld)
    ---------------------
    
    Use a super missile on the weak contianment unit door on the lower level and
    grab the missile expansion from it.
    
    -----------
    Main Quarry (Phazon Mines)
    -----------
    
    Climb all the way to the top of the room via the walkways and ledges along the
    outside, then look for the power conduit that activates the crane controls
    using your Thermal Visor.  Once you've charged the conduit, enter the crane
    control room with the force fields around it and scan the controls to move the
    crane.  Use the Spider Ball track on the crane's arm to move towards the alcove
    with the missile expansion in it.
    
    --------------
    Elite Research (Phazon Mines)
    --------------
    
    At the top of the room, use the Spinner and the mounted laser cannon to destroy
    the weak sections of wall along the outside of the room.
    
    --------------------
    Elite Control Access (Phazon Mines)
    --------------------
    
    Use your Thermal Visor to see a panel on the ceiling, which you can destroy to
    reveal a missile expansion.
    
    -----------------
    Life Grove Tunnel (Tallon Overworld)
    -----------------
    
    When you get to the halfpipe area, get to the top of it and use a bomb in the
    middle to make a hole.  Drop in it to grab the expansion.
    
    ------------------
    Great Tree Chamber (Tallon Overworld)
    ------------------
    
    Just grab it, it's sitting in the middle of the room for you.  To get to the
    Great Tree Chamber, you'll need to use an invisible platform in the Great Tree
    Hall (which you'll be able to see with your X-Ray Visor).
    
    -------
    Furnace (Chozo Ruins)
    -------
    
    Use a power bomb on the large weak spot on the floor, then use the halfpipe to
    boost your way to the magnetic rails on the ceiling.  Use these rails to work
    your way over to the missile expansion.  You'll have to make use of your bombs
    as well as some tricky falls to reach it, and you'll have to roll across some
    non-magnetic sections.
    
    -----------
    Watery Hall (Chozo Ruins)
    -----------
    
    In the back part of the room by the huge roots coming out of the water, you can
    find a hidden passage underneath the water.  Jump down there and find it, then
    space jump out of the water at the end of the path and grab the expansion.
    
    -----------------------
    Training Chamber Access (Chozo Ruins)
    -----------------------
    
    When you reach the door leading to the Training Chamber, enter morph ball mode
    and roll into the red vines along the wall to find a hidden morph ball tunnel.
    
    ----------
    Main Plaza (Chozo Ruins)
    ----------
    
    Use the grappling point high up in the air to swing over to the ledge with the
    missile expansion on it.
    
    -------------
    Ruined Shrine (Chozo Ruins)
    -------------
    
    Use a bomb on the small weak spot on the wall in the main area to reach an
    alcove with a missile expansion in it.
    
    -------------
    Ruined Shrine (Chozo Ruins)
    -------------
    
    Use the halfpipe to reach a morph ball tunnel in the upper area that leads to a
    small alcove with a missile expansion in it.
    
    ------------
    Triclops Pit (Magmoor Caverns)
    ------------
    
    Find the invisible platforms with your X-Ray Visor and use them to reach the
    pillar in the middle of the room.  Hit it with a super missile to find the
    expansion.
    
    ---------
    Root Cave (Tallon Overworld)
    ---------
    
    Climb up towards the Plasma Beam door using your X-Ray Visor to see invisible
    platforms when necessary, then examine the wall closest to the final platform
    before the Plasma Beam door to see a hidden alcove with the missile expansion
    in it.
    
    -------------
    Arbor Chamber (Tallon Overworld)
    -------------
    
    It's just sitting in the middle of the room for you to take it.  You'll have to
    use some invisible platforms (which you can see with your X-Ray Visor) in the
    Root Cave to reach the Plasma Beam door leading to the Arbor Chamber.
    
    ---------------
    Gravity Chamber (Phendrana Drifts)
    ---------------
    
    Use a Plasma Beam shot on the ice on the ceiling to reveal a grapple point,
    which you can use to swing to the missile expansion.
    
    ----------
    Frost Cave (Phendrana Drifts)
    ----------
    
    Use the Glider high up in the room to grapple over to the ledge near where the
    pile of crates is, then look up to the ceiling to find a weak spike hanging
    down.  Hit it with a missile, then drop into the water and grab the expansion.
    
    --------------------
    Phendrana Shorelines (Phendrana Drifts)
    --------------------
    
    You'll have to melt some ice on the back side of a pillar near the edge of the
    room by the tunnel area with the panel at the back.
    
    --------------------
    Phendrana Shorelines (Phendrana Drifts)
    --------------------
    
    Smash the cordite covering on the front of the Chozo fort entrance with a super
    missile, then scan what's under it.  Enter the morph ball hole that's revealed
    and use the spider ball track there to get the expansion.
    
    --------------
    Ice Ruins East (Phendrana Drifts)
    --------------
    
    Use a Plasma Beam shot to melt the ice on the wall below the door leading to
    Plaza Walkway.
    
    --------------
    Ice Ruins East (Phendrana Drifts)
    --------------
    
    Head up the platforms along the room, cross the broken bridge thing, and
    examine the roof area to find some spider ball tracks on the part by the
    corner.  Use them to reach the expansion.
    
    ------------------
    Quarantine Monitor (Phendrana Drifts)
    ------------------
    
    It's just sitting there for you to grab it.  Quarantine Monitor can only be
    accessed through a morph ball tunnel high up on a ledge in the Quarantine Cave,
    which you'll have to use your grappling beam to reach.
    
    ------------------------
    Phazon Processing Center (Phazon Mines)
    ------------------------
    
    As you're looking directly away from the Ice Beam door in the middle of the
    room, you'll see two paths branching out in front of you to the left and right.
    Head down the right one until you reach the wall, then carefully drop off the
    side of it to land on the platform directly below it.  Drop a power bomb and
    grab the missile expansion from behind the wall.  Alternatively, you can reach
    the platform by the missile expansion using some invisible platforms that you
    can see with the X-Ray Visor.
    
    --------------------
    Metroid Quarantine A (Phazon Mines)
    --------------------
    
    Use power bombs on the rocks by the diagonal spider ball tracks to open a path
    to the spider ball bridge, then use the nearby invisible platform (which you
    can see with your X-Ray Visor) to reach the missile expansion on a high ledge.
    
    ------------------
    Fungal Hall Access (Phazon Mines)
    ------------------
    
    Underneath one of the big mushroom things at the bottom of the room.
    
    -------------
    Fungal Hall B (Phazon Mines)
    -------------
    
    You can bomb a hole in the floor at the very bottom of the room under the
    Plasma Beam door that leads to Quarantine Access B.  The missile expansion is
    just there waiting for you once you make the hole.
    
    --------------------
    Metroid Quarantine B (Phazon Mines)
    --------------------
    
    The container thing next to the terminal with the Space Pirate Data entry on it
    can be broken with a super missile to reveal a missile expansion.
    
    -----------------
    Security Access A (Phazon Mines)
    -----------------
    
    Use a power bomb on the weak wall near the door to the Main Quarry and grab the
    expansion from the small alcove behind it.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             3.02)  Energy Tanks                             |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    There're 14 energy tanks in the game.
    
    ----------------------
    Transport Access North (Chozo Ruins)
    ----------------------
    
    It's just sitting in the middle of the room for you to grab it.
    
    -------
    Furnace (Chozo Ruins)
    -------
    
    Roll through the lower tunnels until you reach the main empty area, where
    you'll find the energy tank just sitting there for you.
    
    ----------
    Main Plaza (Chozo Ruins)
    ----------
    
    You can just grab it from the ledge if you enter the Main Plaza from Plaza
    Access.
    
    ------------------
    Transport Tunnel A (Magmoor Caverns)
    ------------------
    
    You'll have to use a series of double bomb jumps to move your way to the
    upper-left part of this tunnel.
    
    ----------------
    Ruined Courtyard (Phendrana Drifts)
    ----------------
    
    Activate both spinners in the lower part of the room, then use the bomb slot to
    fill the room with water.  Head to the tunnel in the wall on the opposite side
    of the room via the floating platforms, then enter it and grab the energy tank.
    
    -------------------
    Research Lab Aether (Phendrana Drifts)
    -------------------
    
    Shatter one of the containment units in the main part of the room and grab it
    from inside.
    
    -------------------
    Magmoor Workstation (Magmoor Caverns)
    -------------------
    
    Activate the three Wave Beam targets along the outer walls using your Thermal
    Visor, then get under the grated floor area and head for the light colored
    gate.  Scan the thing on the wall back there, then quickly roll out to the
    green gate.  Scan the thing on the wall here as well, then quickly roll out and
    head through the purple gate to find the energy tank.
    
    --------------------------------
    Cargo Freight Lift to Deck Gamma (Tallon Overworld)
    --------------------------------
    
    Smash the grate on the lift at the bottom of this room with a missile, and the
    energy tank will be yours.
    
    -------------------
    Hydro Access Tunnel (Tallon Overworld)
    -------------------
    
    Use the water jets in the middle of the morph ball area to perform really high
    bomb jumps to reach the uppermost area.  The timing will take a little bit of
    practice, but basically, you just have to lay a new bomb when you're almost at
    the top of your boost from the previous bomb, then continue the process until
    you reach the energy tank at the top.
    
    -----------------
    Ventilation Shaft (Phazon Mines)
    -----------------
    
    Use a power bomb on the weak spot in the floor, then roll through the tunnel
    and scan the terminal on the other side to activate the fan.  Exit the tunnel
    and grab the energy tank from where the grate used to be.
    
    ------------------
    Hall of the Elders (Chozo Ruins)
    ------------------
    
    Use your Ice Beam to gain access to the white bomb slot above and behind the
    large Chozo statue, then turn into a ball on the Chozo statue's hands to get to
    the alcove with the energy tank.
    
    ----------------
    Training Chamber (Chozo Ruins)
    ----------------
    
    Use the halfpipe in the middle of the room to reach the bomb slot that
    activates the piston thing on the wall, then quickly use the piston to reach
    the spider ball tracks on the ceiling.  Follow them to the energy tank.
    
    ----------------
    Transport Access (Phendrana Drifts)
    ----------------
    
    Use the Plasma Beam to break the ice off of the morph ball path on the wall,
    then just grab the energy tank.
    
    ------------------------
    Processing Center Access (Phazon Mines)
    ------------------------
    
    It's just sitting there waiting for you to take it if you enter the room from
    Elite Quarters.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                        3.03)  Power Bomb Expansions                         |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    There're only 4 power bomb expansions in the game, and you'll start with a
    stock of four when you first get the Power Bomb item.  Therefore, you should
    have a total of 8 power bombs once you've found all of the expansions.
    
    ----------
    Magma Pool (Chozo Ruins)
    ----------
    
    Use a power bomb to destroy the large section of weak wall by the Wave Beam
    door and grab the expansion.
    
    ------------
    Fiery Shores (Magmoor Caverns)
    ------------
    
    Use a power bomb on the weak spot on the floor in front of the Chozo statue in
    the Warrior Shrine, then roll through the tunnel into Fiery Shores.  The
    expansion is just sitting there for you.
    
    -------------
    Security Cave (Phendrana Drifts)
    -------------
    
    It's just sitting there for you to take it.  You can reach this room via a
    tunnel at the top of Phendrana's Edge.
    
    --------------
    Ice Ruins West (Phendrana Drifts)
    --------------
    
    Find the meltable ice on top of one of the structures (the one with a few
    crates on it) and hit it with a Plasma Beam shot, then drop down in the hole
    and grab the expansion.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                        4.00)  Quick Expansion Lists                         |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    The previous sections listed the expansions in the order you'd encounter them
    if you were playing the game along a path close to the one I used when I wrote
    the guide, and information was included with each entry to tell you how to get
    the expansion.
    
    In the following sections, I'll simply break down each type of expansion by
    area, with the names of each room in each area listed alphabetically (numbers
    after a room's name mean that the room contains more than one of a specific
    type of expansion).
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                     4.01)  Quick Missile Expansion List                     |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    There're 49 missile expansions in the game, and the original missile launcher
    gives you five missiles as well.  Therefore, when you've found all of the
    expansions in the game, you should have a total of 250 missiles.
    
    ================
    Tallon Overworld
    ================
    
     - Arbor Chamber
     - Biohazard Containment
     - Frigate Crash Site
     - Great Tree Chamber
     - Landing Site
     - Life Grove Tunnel
     - Overgrown Cavern
     - Root Cave
     - Transport Tunnel B
    
    ===========
    Chozo Ruins
    ===========
    
     - Burn Dome
     - Crossway
     - Dynamo [1]
     - Dynamo [2]
     - Furnace
     - Gathering Hall
     - Main Plaza [1]
     - Main Plaza [2]
     - Main Plaza [3]
     - Ruined Fountain
     - Ruined Gallery [1]
     - Ruined Gallery [2]
     - Ruined Nursery
     - Ruined Shrine [1]
     - Ruined Shrine [2]
     - Training Chamber Access
     - Vault
     - Watery Hall
     - Watery Hall Access
    
    ===============
    Magmoor Caverns
    ===============
    
     - Fiery Shores
     - Storage Cavern
     - Triclops Pit
    
    ================
    Phendrana Drifts
    ================
    
     - Frost Cave
     - Gravity Chamber
     - Ice Ruins East [1]
     - Ice Ruins East [2]
     - Quarantine Monitor
     - Phendrana Shorelines [1]
     - Phendrana Shorelines [2]
     - Research Lab Aether
     - Research Lab Hydra
    
    ============
    Phazon Mines
    ============
    
     - Elite Control Access
     - Elite Research
     - Fungal Hall Access
     - Fungal Hall B
     - Main Quarry
     - Metroid Quarantine A
     - Metroid Quarantine B
     - Phazon Processing Center
     - Security Access A
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                        4.02)  Quick Energy Tank List                        |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    There're 14 energy tanks in the game.
    
    ================
    Tallon Overworld
    ================
    
     - Cargo Freight Lift to Deck Gamma
     - Hydro Access Tunnel
    
    ===========
    Chozo Ruins
    ===========
    
     - Furnace
     - Hall of the Elders
     - Main Plaza
     - Training Chamber
     - Transport Access North
    
    ===============
    Magmoor Caverns
    ===============
    
     - Magmoor Workstation
     - Transport Tunnel A
    
    ================
    Phendrana Drifts
    ================
    
     - Research Lab Aether
     - Ruined Courtyard
     - Transport Access
    
    ============
    Phazon Mines
    ============
    
     - Processing Center Access
     - Ventilation Shaft
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                   4.03)  Quick Power Bomb Expansion List                    |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    There're only 4 power bomb expansions in the game, and you'll start with a
    stock of four when you first get the Power Bomb item.  Therefore, you should
    have a total of 8 power bombs once you've found all of the expansions.
    
    ===========
    Chozo Ruins
    ===========
    
     - Magma Pool
    
    ===============
    Magmoor Caverns
    ===============
    
     - Fiery Shores
    
    ================
    Phendrana Drifts
    ================
    
     - Ice Ruins West
     - Security Cave
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                               5.00)  Log Book                               |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    For a "complete" game, you'll have to scan all sorts of things as you play to
    fill all the spots in your Log Book.  Some things can always be found and
    scanned, but other things can only be scanned during a certain period during
    the game.  It is therefore very important that you're always on the lookout for
    things to scan.
    
    The following sections have every Log Book entry with its entire text blurb as
    well as the location where you can scan it.  If you're only interested in a
    quick list with none of the extra information, head to section 6 of this guide.
    
    Please note that these entries are listed in the same order that they appear
    inside your log book, which is not necessarily the order you'll find them as
    you progress through the game.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                             5.10)  Pirate Data                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    Pirate Data entries can only be found in one specific location, which is the
    location I've listed after each entry's name.
    
    =============
    Metroid Prime  [Elite Control - Phazon Mines]
    =============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.156.9
    
    Test subject Z-d, hereafter referred to as Metroid Prime, was recently
    discovered in a cavern by mining crews.  It quickly dispatched the miners, but
    was eventually contained by security units and drones.  Once contained, we were
    able to begin studies upon Metroid Prime.  The results have been astonishing.
    It is genetically similar to Metroids, albeit on a highly evolved level.  It
    displays a limitless capacity for Phazon infusion and shows no Phazon-based
    degeneration whatsoever.  It continues to grow in size, and while it has
    manifested some psychotic behavior, the cold fields we use to pacify remain
    effective.  Authorization for advanced studies on Metroid Prime have been
    approved.
    
    =============
    Mining Status  [Research Lab Hydra - Phendrana Drifts]
    =============
    
    Space Pirate encrypted data decoded.
    
     - Log 10.587.7
    
    Mining operations have begun near the crater where Phazon appears to be most
    concentrated.  Daily Phazon yields have increased 44%, and our mining system
    becomes more streamlined as personnel and equipment flows increase.  Several
    incidents of Phazon-induced madness have been reported, prompting augmented
    life-support regulations in the deeper chambers.  Symptoms include loss of
    equilibrium, erratic respiration, muscle spasms, and in the most extreme cases,
    hallucinations.  A timeline reassessment for the refinery operation is
    recommended, as the material proves more unstable than initial analysis
    indicated.
    
    =============
    Artifact Site  [Temple Security Station - Tallon Overworld]
    =============
    
    Space Pirate encrypted data decoded.
    
     - Log 10.308.0
    
    Field team reports are in on an aged structure of alien design built on the
    surface of Tallon IV.  Studies show this structure projects a containment
    field.  This field bars access to a prime source of energy within a deep
    crater.  Science Team believes the field is powered by a number of strange
    Chozo Artifacts.  We have found some of these relics and studies on them have
    begun.  As this field could hinder future energy production operations on
    Tallon IV, we must dismantle it as soon as possible.  If this means the
    destruction of the Chozo Artifacts, it will be done.
    
    ==============
    Special Forces  [Metroid Quarantine B - Phazon Mines]
    ==============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.369.4
    
    As we continue to observe the development of Project Helix's Elite Pirates, it
    becomes increasingly obvious that these warriors will usher in a new era of
    Space Pirate dominance.  They are incredibly resistant to damage, and their
    ability to transport and wield so many weapons at once makes them the ideal
    mainstays of our ground forces.  Though they are not as quick as typical
    Pirates, it makes little difference.  With a platoon of Elite Pirates in the
    vanguard of an army of normal and Flying Pirates, we will have a
    near-indestructible backbone that should turn the tide in any engagement.
    
    ==============
    Metroid Forces  [Research Lab Aether - Phendrana Drifts]
    ==============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.550.6
    
    Studies of Metroid biology continue, though with limited progress.  It seems
    likely that we will be much more successful using the Metroids for our means
    rather than trying to reproduce their powers.  If they could be adequately
    tamed, we would have no need of a proper understanding of their metabolism.  A
    small force of disciplined Metroids could wipe out entire armies, and once we
    find a way to shield them from cold-containment weapons, they will be
    invincible.  Furthermore, if we could then harvest the energy they'd consumed,
    we would have a near-limitless source of power at our disposal.
    
    =============
    Chozo Studies  [Elite Control - Phazon Mines]
    =============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.440.4
    
    Results are in from field studies on extinct bioform group Chozo.  We believe
    that Tallon IV was once a stronghold in a great Chozo empire, brought low by
    the meteor strike.  Planetary devastation brought an end to the Chozo, yet
    remnants of their society remain.  We are studying these relics in an attempt
    to harness their power.  What is of no use to us, we destroy.  In time, we
    shall have all we need from this dead race, and shall wipe this planet clean
    of their ugly Ruins.  The dead should serve the living, not hinder them.
    
    =============
    Fall of Zebes  [Biohazard Containment - Space Pirate Frigate]
    =============
    
    Space Pirate encrypted data decoded.
    
     - Log 09.992.3
    
    Zebes has fallen.  All ground personnel are presumed dead, either killed by the
    Hunter clad in metal or in the subsequent destruction of the underground
    facilities.  Our research frigates Orpheon, Siriacus and Vol Paragom were in
    orbit at zero hour and managed to retreat.  Frigate Orpheon is now docked at
    Vortex Outpost.  Orpheon's cargo appears to have a 100% survival rate:
    Metroids are healthy but on restricted feeding schedules due to uncertain
    supply status.  We are ready to begin research on the Metroids and other
    promising life-forms.  Security status remains at Code Blue:  no signs of
    pursuit from the Hunter.
    
    ===============
    Prime Mutations  [Elite Control - Phazon Mines]
    ===============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.402.5
    
    Metroid Prime continues to feed and grow ever larger in the impact crater
    caves.  Its hunger knows no bounds, and it has begun to manifest unusual
    mutations since its breach.  These include armor plating on its epidermis and
    mechanical outgrowths that generate defense screens.  These screens render it
    invulnerable to most weapon systems, but a flaw in the mutation leads to
    increased vulnerability to certain weapons.  It compensates for this by
    shifting the screens quickly.  This latest development concerns Security units
    greatly:  they feel it's a matter of time before Prime corrects this defect and
    renders itself invulnerable to all weaponry.  Containment would be nigh
    impossible if this were to occur.
    
    =================
    Security Breaches  [Research Lab Hydra - Phendrana Drifts]
    =================
    
    Space Pirate encrypted data decoded.
    
     - Log 10.712.1
    
    Most terraforming and retrofitting of security checkpoints on Tallon IV is
    complete, but we continue to research the alarming epidemic of breaches by
    local creatures.  Door records show no unauthorized entries, so we must presume
    the creatures are either slipping in undetected during daily personnel moves or
    else finding their way in through subterranean tunnels.  We have found many
    small breaches of this latter sort and plug them whenever we can, but it is
    unlikely that we will ever achieve full extermination within our current
    timetable.
    
    ===============
    Phazon Analysis  [Research Lab Hydra - Phendrana Drifts]
    ===============
    
    Space Pirate encrypted data decoded.
    
     - Log 10.344.8
    
    We have codified the newfound energy source as Phazon, a V-index mutagen of
    which we have very little reliable data.  Indications point to a meteor of
    unknown origin impacting approximately 20 years ago, expelling Phazon into the
    environment.  This material appears to possess lifelike characteristics,
    mutating organic life-forms strong enough to withstand its poison.  These
    mutations appear promising, with abrupt evolutionary leaps appearing in
    single-generation reproduction.  Plans to establish a full Science Team on
    Tallon IV are being finalized.
    
    ============
    Omega Pirate  [Omega Research - Phazon Mines]
    ============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.232.8
    
    Elite Pirate Upsilon's propensity for Phazon has enabled our research team to
    infuse it far beyond our safety restrictions, and the results have been
    extremely encouraging.  Its constant Phazon diet has increased its mass
    exponentially, but it has retained all mental faculties and shows dexterity
    with all Elite weaponry, including Plasma Incendiary Launchers and the
    Chameleon Manta issued for cloaking purposes.  Elite Pirate Upsilon exhibits
    miraculous healing abilities:  when injured, it seeks out Phazon deposits and
    coats itself in the substance, which instantly mends the creature's wounds.
    The subject, which we are code-naming Omega Pirate based on these developments,
    shows potential to be a new standard for our armies.  Our only concern at this
    point is its potential overdependence on Phazon.
    
    =======
    Contact  [Observatory - Phendrana Drifts]
    =======
    
    Encrypted data found.  Downloading to Log Book...
    
     - Log 10.299.2
    
    Scans of the Spiral Sector detected a massive energy spike emanating from a
    Wanderer-class planet identified as Tallon IV.  Scout reconnaissance was
    immediately dispatched to the center of the spike, a land mass at heading mark
    40.08.02, returning with planetary samples and atmospheric imaging.  Analysis
    shows the energy source to be an unstable radioactive material of enormous
    potential.  We are unable to form an accurate risk-assessment at this time, but
    we are unlikely to find an energy source this powerful again.  Analysis will
    continue, but currently Tallon IV appears to be a viable secondary
    headquarters.
    
    ============
    Chozo Ghosts  [Elite Control - Phazon Mines]
    ============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.664.2
    
    There have been numerous incidents involving spectral entities at Chozo Ruins
    sites.  Several personnel have been assaulted by these Chozo Ghosts:  few have
    survived.  Survivors speak of swift attacks from nowhere, brief sightings of
    the enemy, then nothing, only to be followed by another attack.  Science Team
    believes these attacks are in response to our efforts to recover Chozo relics
    and Artifacts.  Somehow, these entities are able to interact with the physical
    world, and it appears they wish to keep their Artifacts to themselves.  We will
    make them pay for such arrogance, for even ghosts can be destroyed.
    
    ============
    Prime Breach  [Elite Control - Phazon Mines]
    ============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.377.1
    
    Subject Metroid Prime's breach has been contained.  Reports indicate that it
    sensed a large batch of raw Phazon in the lab from with its stasis tank and
    broke through the glass, using previously unsuspected strength.  Besides
    consuming all of the Phazon, Metroid Prime assimilated several weapons and
    defense systems from fallen security units.  It has suffered no ill effects
    from said assimilation:  indeed, it began to use its newly acquired weapons
    against us.  Once we pacified it, we were unable to remove the assimilated gear
    without threat to Metroid Prime -- the gear is now an integral part of its
    body.  Command is intrigued by this newfound ability, and has ordered further
    study to commence at once.
    
    ==============
    Parasite Larva  [Research Lab Hydra - Phendrana Drifts]
    ==============
    
    Encrypted data found.  Downloading to Log Book...
    
     - Log 10.515.8
    
    Our initial tests exposing Tallon IVs indigenous parasites to Phazon appear to
    be successful.  Increases in strength, size, and aggressiveness are common in
    all test subjects, as well as unforeseen evolutions like additional poison
    sacks within the abdomen and the appearance of a second ring of mandibles in
    several subjects.  These creatures were chosen because of their resilience, and
    it appears possible that, given enough exposure to Phazon, they may one day be
    able to survive on any planet we transport them to.  Our methods will have to
    be refined:  we currently have a 100% extinction rate after the fourth infusion
    period, and most survivors of the third infusion stage are so violent and
    uncontrollable that they have to be euthanized.  Even still, we remain hopeful
    that further experimentation will result in success.
    
    ===========
    Meta Ridley  [Research Lab Aether - Phendrana Drifts]
    ===========
    
    Space Pirate encrypted data decoded.
    
     - Log 10.891.0
    
    The reconstruction of geoform 187, code-named Ridley, was recently completed.
    After his defeat on Zebes, Command ordered a number of metagenetic improvements
    for him.  Though aggressive, we were able to implement these changes in a
    cycle.  The metamorphosis was painful, but quite successful in the end.  Early
    tests indicate a drastic increase in strength, mobility, and offensive
    capability.  Cybernetic modules and armor plating have been added as well.  We
    believe our creation, now called Meta Ridley, will become the mainstay of our
    security force, a job he will certainly relish.
    
    ==============
    Phazon Program  [Observatory - Phendrana Drifts]
    ==============
    
    Space Pirate encrypted data decoded.
    
     - Log 10.401.7
    
    Phazon mining is under way.  Several garrisons have been established, and
    terraforming of the Chozo Ruins is under way.  Security systems are
    operational, and Science Team continues to make progress in their biotech
    research.  The Phendrana Drifts have proven to be an optimal location for
    Research Headquarters, and soon it will be joined by a fully operational Combat
    base and starport.  If Command's predictions are half true, we shall rise to
    dominance in this sector with a deca-cycle.  Truly, these are glorious times.
    
    ==================
    Metroid Morphology  [Research Lab Aether - Phendrana Drifts]
    ==================
    
    Space Pirate encrypted data decoded.
    
     - Log 11.420.7
    
    Metroid dissection continues to provide more questions than answers.  Our
    research teams have isolated the energy conduits that run from the invasive
    twin mandibles to the energy core in the creature's quadripartite nucleus, but
    the manner in which a Metroid actually extracts the life force from its prey
    remains an utter mystery.  The victim does not lose blood or any other vital
    fluids, and yet the Metroid extracts energy:  identifying this energy is our
    central problem.  It takes no physical form, and yet without it, the victim
    dies.  We will continue to research this matter, as the isolation of this
    life-giving essence could be the key to our ascendance.
    
    ===============
    Chozo Artifacts  [Elite Control - Phazon Mines]
    ===============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.452.8
    
    We are particularly interested in a number of curious Chozo Artifacts we have
    been able to recover from a number of religious sites on Tallon IV.  These
    relics resonate with power, and yet we are unable to harness them in any way.
    Science Team is attempting to fuse them together with Phazon, believing that a
    link might exist between them.  We know that these Artifacts are linked to the
    Chozo Temple that blocks full access to the Impact Crater.  We have yet to
    crack this enigma, however.  Command grows impatient regarding this matter:
    results must be produced soon.
    
    ===============
    Phazon Infusion  [Research Lab Aether - Phendrana Drifts]
    ===============
    
    Space Pirate encrypted data decoded.
    
     - Log 10.957.2
    
    Confidence is high regarding Phazon applications.  We know enough about Phazon
    now to begin combining it with Space Pirate DNA.  The code name for this
    venture will be 'Project Helix'.  Preliminary studies indicate that Phazon
    infusion could produce radical new Pirate genomes.  Benevolent mutation levels
    are high in current test subjects.  Phazon madness is a concern, but
    refinements in the infusion process should reduce or neutralize the odds of
    mental degeneration.
    
    ===============
    Metroid Studies  [Research Lab Aether - Phendrana Drifts]
    ===============
    
    Space Pirate encrypted data decoded.
    
     - Log 10.444.4
    
    Initial transfer of Metroids to Tallon IV research facilities has been
    completed.  Three were terminated in an incident at the landing site, but the
    others were pacified and transported safely.  Initial Phazon-infusion testing
    is under way.  We are eager to observe the effects of Phazon on Metroids,
    especially their ability to absorb and process the energy given off by Phazon
    sources.  Early research suggests a considerable growth in power and size.
    Whether the creatures stay stable thereafter remains to be seen.
    
    ==========
    The Hunter  [Elite Control - Phazon Mines]
    ==========
    
    Space Pirate encrypted data decoded.
    
     - Log 10.023.7
    
    Security Command issued an all-points alert after the fall of Zebes.  The alert
    concerns bioform Samus Aran, also known as the Hunter.  Subject is a female
    hominid, and is heavily armed and extremely dangerous.  Subject uses a powered
    armorsuit of unknown design in battle, along with a number of potent Beam and
    concussive weapons.  All combat units are instructed to terminate Aran on
    sight, preferably in a fashion that will allow salvage of her powered armorsuit
    and weapons.  A considerable bounty will go to the unit who delivers Aran to
    Command.  Dead or alive, it matters not.
    
    =============
    Elite Pirates  [Elite Research - Phazon Mines]
    =============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.001.9
    
    Initial Project Helix experiments with Space Pirate embryos were disastrous.
    The Phazon-infusion process degenerated brain tissue even as it augmented
    muscle mass.  None of what we have termed 'Elite Pirates' lived to maturity:
    the few that survived their infanthood suffered severe psychotic breakdowns as
    juveniles, killing anything within their zone of perception.  Research team
    Sciera made a recent breakthrough, in which parasite studies with a Phazon
    strain code-named 'Vertigo' were highly successful.  Since then, we have fused
    Vertigo Phazon with Space Pirate DNA with great success.  The latest batch of
    Elite Pirates have reached maturity successfully and are ready for field
    testing and training.
    
    ==============
    Glacial Wastes  [Research Lab Hydra - Phendrana Drifts]
    ==============
    
    Space Pirate encrypted data decoded.
    
     - Log 10.664.2
    
    Research outpost Glacier One in the Phendrana Drifts region of Tallon IV's
    mountains is operating at 85% capacity.  Sub-zero temperatures have made the
    Metroids sluggish and easy to control, even those well into Phazon-infusion
    cycles.  Cold-containment stasis tanks are sufficient for the juveniles, but
    some of the larger Metroids have been moved to quarantined caves for safety
    purposes.  Security doors remain an issue, as malfunctions due to ice occur
    every day.  Large predators in the wastes are also a concern, as they continue
    to kill personnel and breach secure areas.  Unfortunately, it has become clear
    that our containment teams cannot neutralize all of them without a vast
    increase in munitions and soldiers.
    
    ==============
    Hunter Weapons  [Elite Control - Phazon Mines]
    ==============
    
    Space Pirate encrypted data decoded.
    
     - Log 11.222.8
    
    Science Team is attempting to reverse-engineer Samus Aran's arsenal, based off
    of data acquired from her assaults on our forces.  Progress is slow, but
    steady.  Command would dearly enjoy turning Aran's weapons against her.  We
    believe we can implement Beam weapon prototypes in three cycles.  Aran's Power
    Suit technology remains a mystery, especially the curious Morph Ball function.
    All attempts at duplicating it have ended in disaster:  four test subjects were
    horribly broken and twisted when they engaged our Morph Ball prototypes.
    Science Team wisely decided to move on afterward.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                              5.20)  Chozo Lore                              |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    Each Chozo Lore entry can only be found in one specific location, which is the
    location I've listed next to each entry's name.
    
    ===========
    Infestation  [Crossway - Chozo Ruins]
    ===========
    
    Chozo script translated.
    
    A second plague has come upon the land, dousing the last flickering hopes of
    our race.  Drawn by the very force we Chozo hoped to contain, a host of
    marauding creatures descended from space and invaded our temple, the Cradle.
    They try in vain to destroy it, but its power remains beyond them for now.
    They possess some of the twelve Artifacts we call the Cipher, yet do not
    comprehend their function.  Ignorant creatures, they are blinded by delusions
    of harnessing the Great Poison for their own designs.  They walk about as
    masters of the planet, assimilating the ruins of our sanctuary into their
    experiments.  We can but watch and wait for our doom.
    
    =======
    Binding  [Artifact Temple - Chozo Ruins]
    =======
    
    Chozo script translated.
    
    The congregation of Artifacts that hold the Great Poison at bay still hold
    strong.  Fearful of the potential within the Artifact Temple, the invaders
    known as Space Pirates tried to destroy it, only to fail in every attempt.  We
    scattered the Artifacts across the planet for their protection, and only a few
    have fallen into invader hands.  Failing to understand them, they now seek to
    unmake them.  Again, they fail.  They are right to fear these things.  Great
    power sleeps inside them.  Prophecy calls for their union, come the day that
    the unholy Worm is met by the great Defender.  We can only hope the Artifacts
    are not destroyed by the invader, for then all will be lost.  So, we do what we
    can to preserve the Artifacts, and to guide the Newborn to them.  Time wanes
    with our soules, yet hope remains.
    
    ======
    Cradle  [Furnace - Chozo Ruins]
    ======
    
    Chozo script translated.
    
    The cries of this dying land pulled us from our dreaming state, and now we
    Chozo walk as ghosts while the Great Poison sinks into the trees and waters,
    devouring all life.  Some creatures survive, but their forms grow as twisted
    and evil as the force that fell from the sky.  The heart of the planet will
    succumb soon, and so will we, even in our ghostly states.  Already many Chozo
    have faded and passed into the unknown.  The Great Poison is unlike anything we
    have glimpsed in this or any dimension.  It eats relentlessly, worming out life
    wherever it blooms and corrupting what it cannot kill.  It will be our undoing.
    Our last hope lies in the Cradle, the temple we hope might contain this
    abomination.  It is almost complete, hovering over the impact site, the dark
    heart of the spreading evil.  If we can finish before the last of our kind
    drifts into madness or death, there is a chance for this world.  If we fail, we
    are doomed with it.
    
    ==========
    Beginnings  [Vault - Chozo Ruins]
    ==========
    
    Chozo script translated.
    
    Our sanctuary grows by the day.  We Chozo know much of technology, but we have
    chosen to leave it behind on this journey.  Our home here on Tallon IV will be
    a place of simplicity:  structures hewn from the stone, bridges woven with
    branches, hallways caressed by pure waters.  We build around the ancient and
    noble trees, drawing from their strength and giving them our own in return.
    All that is wild will flow around us here:  our race will be just one more
    group of creatures in the knit of nature.  It is our hope that such a state
    will bring with it great wisdom, a greater understanding of the nature of the
    universe.  Once our city here is complete, we will peer inward and discover the
    truth.
    
    ======
    Cipher  [Ice Ruins West - Phendrana Drifts]
    ======
    
    Chozo script translated.
    
    None know if our temple, the Cradle, will prove powerful enough to contain this
    evil forever.  How can we Chozo hope for it to remain intact when that which it
    guards writhes in the darkness, growing always stronger?  The fate of this
    world rests with the gathering of Artifacts we call the Cipher, but even it is
    not all-powerful.  It is strong, yes:  an enchanted whole made of twelve links.
    Still, it is finite in its reach, and we who guard it are slowly succumbing.
    When our vigilance crumbles away into madness, the Cipher will be exposed and
    the fate of Tallon IV will be beyond our influence.
    
    ====
    Worm  [Crossway - Chozo Ruins]
    ====
    
    Chozo script translated.
    
    The prophecies tell of the coming of the Worm.  Born from parasites, nurtured
    in a poisoned womb, the Worm grows, devouring from within, until the world
    begins to rot.  The words of the seers have come to pass, for there, in the
    depths of the world, the ravenous Worm lurks and feeds.  From the stars it
    came, blighting Tallon with its Great Poison.  We can but watch as the Worm
    grows, watch and wait.  For the prophecies also speak of a great Defender, the
    one who delivers the world from evil.  The final days draw near.  Is the
    Newborn the Defender of which the seers spoke?  We shall do all that we can to
    aid her, for she bears our legacy as she bears the ancient armor and weapons of
    our people.
    
    ========
    Fountain  [Ruins Entrance - Chozo Ruins]
    ========
    
    Chozo script translated.
    
    At the highest point of our city lies the fountain, a wellspring of pure water
    that flows throughout our civilization.  It is the jewel of the Chozo, the
    life-giver, and yet its waters speak of a clouded future.  As we come to
    understand the paths of time and space more clearly, we have begun to glimpse
    rough tatters of past and future, glittering behind reality like soft lights
    behind a curtain.  We have seen the fountain in these glimpses, pouring
    darkness instead of water, and we cannot guess what the visions mean.
    
    ======
    Exodus  [Ruined Nursery - Chozo Ruins]
    ======
    
    Chozo script translated.
    
    We Chozo are departing now, after so many years in peaceful seclusion here on
    Tallon IV.  When we came, this place was a refuge for our spirits, a
    civilization built from native materials, bereft of the trappings of our
    technology.  We were linked to the land here, kindred to the plants and
    animals, far away from the machines we had become so dependent on.  And so we
    leave it now, pristine, a testament to the mortal forms we no longer need.  We
    have drawn the veils of time and space aside, and are withdrawing beyond the
    illusion.  But we will never forget this, the most sacred of our homes.  And we
    will remain ever watchful.
    
    =================
    Hatchling's Shell  [Crossway - Chozo Ruins]
    =================
    
    Chozo script translated.
    
    The Hatchling walks among us.  Are these dreams?  Memories?  Foretellings?
    Time and reality swirl together like estuary waters, and we Chozo know not what
    to believe.  She appears as ghostlike as the Chozo, but at times the mists
    clear.  We see her wounded eyes, and remember the child we found so long ago.
    What has she become, this Newborn?  Clad in Chozo armor, wielding weapons our
    hands once held, does she dream of the Chozo as we once were?  Does she long
    for her parents, lost to the same creatures that even now defile our sacred
    home?  Does she still live?
    
    =========
    Hatchling  [Ruined Fountain - Chozo Ruins]
    =========
    
    Chozo script translated.
    
    As we struggle with the Great Poison, something stirs at the edges of our
    vision.  It is the Hatchling Samus.  We feel her, across the void, as she hunts
    the corrupted.  Will our fates again be one?  As our pride shatters, will
    prophecy become real?  When all strength wanes from the Chozo, will it be the
    Hatchling who fulfills our legacy?  True sight eludes us, for the Poison gnaws
    at all vision, leaving seers blind and filled with despair.  Truth's blessing
    may come too late.
    
    =============
    Meteor Strike  [Watery Hall - Chozo Ruins]
    =============
    
    Chozo script translated.
    
    We have returned to Tallon IV, borne here against our will by a great cataclysm
    from the reaches of space.  A meteor came, casting a dark shadow of debris over
    the land with the violence of its impact.  Through we perceived this from
    beyond space and time, it was but a curiosity:  a brief flare in the infinite
    march of the universe.  But the meteor brought with it corruption.  A Great
    Poison burst forth into the land, clawing at life with such violence that we
    were ripped from our peaceful state and find ourselves wandering as shadows of
    the mortal forms we left behind, searching for why we are here.
    
    =======
    Contain  [Sun Tower - Chozo Ruins]
    =======
    
    Chozo script translated.
    
    The world of living things feels strange to us, we who have existed so long on
    the edges of time and space.  It is clear now that we Chozo can never return to
    our dimension, not while the Great Poison reaches ever further into the planet.
    It is so powerful, this creeping evil, that our wills are crumbling and our
    minds beginning to fail.  And so, before it is too late, we now make our last
    stand.  We have begun to build a temple to contain this darkness:  at its heart
    we will place a Cipher, a mystical lock powered by twelve Artifacts and filled
    with as much power as we Chozo can harness in our ethereal states.  Even when
    we are done, it may be too late.
    
    ==========
    The Turned  [Phendrana Canyon - Phendrana Drifts]
    ==========
    
    Chozo script translated.
    
    Many Chozo have gone beyond now, and this is a mercy.  Those of us who remain
    suffer in dimensional flux, drifting helplessly across time and space, guided
    by unseen and inexorable currents.  The Chozo who cling to sanity fight the
    tide, but our minds are weakening.  Soon we will all be like the Turned, Chozo
    who have been utterly corrupted by the Great Poison.  The Turned still hold to
    their Chozo forms, but their minds are black with fell intentions.  Gone is
    their respect for life.  They honor only destruction, and seek to disrupt the
    Artifacts holding the Great Poison at bay.  All life taunts them, and they do
    not rest.  Before long, they will be all that remain of the Chozo here.
    
    ====
    Hope  [Hall of the Elders - Chozo Ruins]
    ====
    
    Chozo script translated.
    
    More and more, our tormented minds turn to the Newborn.  As the world continues
    to shift into brutal, disconnected images, she remains inarguably real:  a
    fearless figure delving deeper into this blighted world, unmindful of the
    terrors that await her.  Was she this way before?  When we Chozo found her, a
    fledgling orphaned on a savaged planet, did a warriors [sic] pulse already beat
    in her veins, filling her with righteous fury?  Our hopes lie with her.  We
    leave these messages for her, that she may find our Artifacts and deliver the
    world from its evils.  Wraiths we may be, but our reach is still long indeed.
    We shall fight the invaders, and the Poison they would master, until the end.
    
    ========
    Statuary  [Artifact Temple - Chozo Ruins]
    ========
    
    Chozo script translated.
    
    As we have done for millennia, we Chozo work constantly on our statuary.  The
    statues are our sentinels:  blind but ever watchful, they are, and have always
    been, repositories for our most precious secrets and strongest powers.  The
    crafting of each is a long and sacred process, performed only by those Chozo
    who have lifetimes of experience in such things.  We have left these relics on
    planets across the solar system.  Some are merely reminders:  silent emblems of
    the Chozo that serve as icons of peace in lands that know only war.  Others
    wield subtle strength, exerting their influence in ways beyond the
    understanding of mortal creatures.  Still others are guardians of our secret
    ways, and these can be as terrible as they are beautiful.  Those who respect
    and honor these relics will know the friendship of the Chozo.  Those who deface
    or destroy them will know our wrath, unfettered and raw.
    
    =======
    Newborn  [Magma Pool - Chozo Ruins]
    =======
    
    Chozo script translated.
    
    The power of our temple has been enough to halt the spread of the poison on
    Tallon IV, but that which remains thrives and grows more concentrated, gnawing
    on itself in the dark passages beneath the planet's surface.  Whether it can
    ever be truly destroyed is not for our eyes to see.  But there is something
    else.  We Chozo are drifting, tumbling through space and time as the Great
    Poison eats away at our sanity.  We wake in dreams.  As the veil of lunacy
    descends, as past and future blend and shuffle, one image appears and flickers
    through the landscape, wraithlike.  It is the Hatchling, the Newborn, walking
    the path of corruption, a lone figure shining in the toxic shadows.  She comes
    dressed for war, and her wrath is terrible.  Do our eyes look backward, seeing
    the Hatchling as she once was?  Or does she approach even now, arriving in our
    race's last hour, a savior clothed in machines crafted long ago by Chozo hands?
    Poisonous clouds drift across our vision.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                              5.30)  Creatures                               |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    Some creatures are unique and can only be found in one location, but others can
    be found in several places.  The locations I've listed next to each entry are
    just one possible spot where each entry can definitely be found (or in the case
    of unique entries, the only place they can be found).
    
    ===========
    Mega Turret  [Security Access A - Phazon Mines]
    ===========
    
    Mechanism:  Mega Turret
    
    Perimeter defense turret reinforced with energy shielding.
    
    Frustrated with inferior armor plating on standard defense turrets, the Space
    Pirates added energy shielding to a modified heavy Cannon.  The new shielding
    and increased Beam strength makes the Mega Turret an efficient point defense
    weapon.
    
    ======
    Grizby  [Burning Trail - Magmoor Caverns]
    ======
    
    Morphology:  Grizby
    
    Subvolcanic carrion feeder.  Carapace can be breached by Missiles.
    
    The Grizby's carapace has been fused together by superheated air.  This barrier
    stands up to everything but concussive blasts.  Its intelligence is limited to
    instinctive scavenging patterns.
    
    ======
    Zoomer  [Tallon Canyon - Tallon Overworld]
    ======
    
    Morphology:  Zoomer
    
    Anchors itself to walls and other surfaces.  Avoid contact with spikes.
    
    A basic nerve center located directly above the Zoomer's mandibles detects
    nutrients.  Sharp spines protect it from casual predators, but the lack of a
    reinforced carapace makes the Zoomer vulnerable to any indirect attacks.
    
    ===============
    Plated Parasite  [Furnace - Chozo Ruins]
    ===============
    
    Morphology:  Plated Parasite
    
    Hardy member of the Parasite family.  Invulnerable to most weaponry.
    
    A cousin to the Parasite, these creatures are known for their amazing
    resilience.  Field studies suggest a weakness to Morph Ball-delivered weapon
    systems.
    
    ===========
    Pulse Bombu  [Sun Tower Access - Chozo Ruins]
    ===========
    
    Morphology:  Pulse Bombu
    
    Life-form of raw energy.  Periodically releases explosive segments from its
    body.
    
    Pulse Bombus are energy beings, invulnerable to most known weapons.  Electrical
    energy can harm them, however.  They lack any intelligence beyond an
    instinctive attraction to other charged energy sources.  Pulse Bombus produce
    energy constantly.  All excess energy is shed, regardless of who or what may be
    nearby.
    
    =============
    Ice Shriekbat  [Ice Ruins West - Phendrana Drifts]
    =============
    
    Morphology:  Ise Shriekbats
    
    Ice-encased ceiling-dweller.
    
    Like standard Shriekbats, these creatures are easily spotted with Thermal
    Imaging.  They roost on cave ceilings, subsisting on insects, reptiles and
    small mammals.  Fiercely territorial, they will dive-bomb anything that wanders
    near.
    
    ==============
    Parasite Queen  [Reactor Core - Space Pirate Frigate]
    ==============
    
    Morphology:  Parasite Queen
    
    Parasite female, genetically enhanced by unknown means.
    
    A weak spot has been detected in this creature's mouth.  Use your
    auto-targeting to acquire this new target!
    
    Scans indicate the presence of a potent mutagen, origins unknown.  Creature
    exhibits the ability to fire weapon-grade blasts of energy from its mouth, a
    trait not present in the standard parasite genome.  It appears the Pirates have
    begun a bioengineering program, with considerable results.
    
    ======
    Scarab  [Nursery Access - Chozo Ruins]
    ======
    
    Morphology:  Scarab
    
    Exploding parasites that can embed their bodies in solid rock.
    
    Scarabs think nothing of sacrificing themselves for the safety of their swarm.
    When a hostile life-form is sighted, they block its progress by embedding
    themselves in floors and walls.  Embedded Scarabs violently self-destruct when
    threatened.
    
    ===========
    Aqua Reaper  [Gravity Chamber - Phendrana Drifts]
    ===========
    
    Morphology:  Aqua Reaper
    
    Powerful aquatic tentacle, part of a submerged organism.
    
    Similar in nature to the surface-based Reaper Vine, the Aqua Reaper has
    adapted to a liquid environment.  It shares the poor vision of its
    rock-dwelling 'cousin,' relying on a crude sonar sense to seek prey.
    Unhindered by water, the Aqua Reaper has considerable speed and strength.
    
    ========
    Triclops  [Pit Tunnel - Magmoor Cavern]
    ========
    
    Morphology:  Triclops
    
    Hard-shelled creature with powerful jaws.
    
    The Triclops is a hunter-gatherer.  It collects small creatures and bits of
    floodstuff, then deposits them elsewhere for later consumption.  The hard
    tripartite mandibles it uses to move earth and rock are quite strong and
    difficult to escape once ensnared.
    
    ======
    Puffer  [Lava Lake - Magmoor Cavern]
    ======
    
    Morphology:  Puffer
    
    Unstable gas-filled organism.  Will rupture on contact.
    
    Puffers fill their bodies with lethal meta-viprium gas and float about in
    search of food.  If ruptured, the gas within the Puffer is violently released.
    Despite their fragile bodies, Puffers are aggressive hunters.  The gas cloud
    they release upon their death is often fatal to the creature that brings them
    down as well.
    
    ======
    Glider  [Frost Cave - Phendrana Drifts]
    ======
    
    Morphology:  Glider
    
    Docile, airborne creatures with unusual magnetic properties.
    
    Gliders live a relatively peaceful existence.  They have a magnetic signature
    attuned to common Grapple Beam technology:  the sport of 'glider riding'
    involves using a Grapple to attach to a Glider, then staying on it as long as
    possible.
    
    ===========
    Auto Turret  [Deck Beta Security Hall - Space Pirate Frigate]
    ===========
    
    Subject >> Auto Defense Turret
    
    Use Missiles to break outer casing.
    
    ======
    Jelzap  [Phendrana's Edge - Phendrana Drifts]
    ======
    
    Morphology:  Jelzap
    
    Aquatic predator made of electrically bound skeletal halves.
    
    The Jelzap's brain is located in the upper half of its body, while the heart
    and digestive tract occupy the lower half.  Linked only by electrical impulses,
    the two halves somehow function effectively enough to launch the Jelzap to the
    top of Tallon IV's aquatic food chain.
    
    ======
    Beetle  [Canyon Cavern - Tallon Overworld]
    ======
    
    Morphology:  Beetle
    
    Burrowing insect with a resilient carapace.  Extremely aggressive.
    
    Insect's massive mouth enables it to tunnel through solid rock at high speeds.
    Above ground, Beetles can cover short distances rapidly.  They attack anything
    that moves near their lair.
    
    ===========
    Tangle Weed  [Landing Site - Tallon Overworld]
    ===========
    
    Morphology:  Tangle Weed
    
    Plant lifewith basic sentience.  Retracts into ground if threatened.
    
    Tangle Weeds are only dangerous to small organisms.  They are covered in tiny
    barbs designed to trap potential meals.  Tangle Weeds lack the strength to do
    anything more than hinder larger life-forms.
    
    =============
    Flying Pirate  [Control Tower - Phendrana Drifts]
    =============
    
    Morphology:  Flying Pirate
    
    Pirates trained and equipped for airborne assault.
    
    Flying Pirates are extremely agile in the air, but the heat signatures of
    their jet packs can be tracked with Thermal Imaging.  While their Missiles are
    extremely potent, their jet packs can be even more so.  If the pack fails, they
    will make a suicide strike.
    
    ==========
    Hive Mecha  [Hive Totem - Chozo Ruins]
    ==========
    
    Mechanoid:  Hive Mecha
    
    Security unit programmed to work with predatory hive dwellers.
    
    A design flaw makes the shielding on Hive Mecha weak around their access ports.
    These units are second-generation combat drones, able to interface with
    organic units at a higher level.  They train, shelter, and work with
    hive-dwelling predators.  Unarmed, they rely on their hive beasts to handle any
    threats.
    
    ========
    War Wasp  [Ruined Nursery - Chozo Ruins]
    ========
    
    Morphology:  War Wasp
    
    Airborne insect equipped with a venomous stinger capable of shearing steel.
    
    The War Wasp rarely strays far from its hive unless it is pursuing an
    immediate threat.  It attacks with no regard for its own survival, dive-bombing
    its enemy with stinger extended.  Fast-working toxins from the stinger can
    incapacitate most small organisms.
    
    ===========
    Bloodflower  [Root Cave - Tallon Overworld]
    ===========
    
    Morphology:  Bloodflower
    
    Able to eject toxic spores.  Toxins are poisonous even to the Bloodflower
    itself.
    
    Three mouth-nodules protrude from the stalk beneath the flower, each with a
    rudimentary brain cluster and the ability to spew toxic fumes at anything
    within a five-meter radius.  The spores ejected from the stigma at the center
    of the flower are sufficient to kill this creature if they explode in its
    vicinity.
    
    ==========
    Ice Beetle  [Research Core Access - Phendrana Overworld]
    ==========
    
    Morphology:  Ice Beetle
    
    Burrowing insect with an ice-reinforced carapace.  Averse to heat.
    
    This member of the Beetle family has adapted to life in the subzero
    temperatures in the Phendrana Drifts, growing a thick ice shell over its entire
    body.  The ice is extremely resilient, providing the Ice Beetle with extra
    protection and augmented digging abilities.
    
    ===========
    Reaper Vine  [Arboretum - Chozo Ruins]
    ===========
    
    Morphology:  Reaper Vine
    
    Powerful rock-dwelling tentacle.
    
    A single eye upon the Reaper Vine keeps a constant vigil, but its vision is
    limited to 10 meters.  A scythe-like appendage on its tip is honed to lethal
    sharpness.  The Reaper Vine will swing this blade wildly at anything that
    enters its zone of perception.
    
    ==========
    Aqua Drone  [Biohazard Containment - Tallon Overworld]
    ==========
    
    Mechanoid:  Aqua Drone
    
    Security mecha adapted for use in underwater areas.
    
    The Space Pirates have adapted a number of Sentry Drones for use in liquid
    environments.  These Aqua Drones utilize an arsenal and artificial intelligence
    suit similar to their 'cousins.'  The Pirates have been unable to properly
    shield these Drones from electrical attack, making them vulnerable to the Wave
    Beam.
    
    ===========
    Ice Trooper  [Elite Control - Phazon Mines]
    ===========
    
    Morphology:  Ice Trooper
    
    Space Pirate armed with Ice Beam technology.
    
    Space Pirates have reverse-engineered several of your weapons, including the
    Ice Beam.  A flaw in the design makes these Pirates vulnerable to their own
    Beam weapon system.  These weapons are inferior to your Chozo-designed
    originals, but still quite potent.
    
    =======
    Sap Sac  [Tallon Canyon - Tallon Overworld]
    =======
    
    Species:  Sap Sac
    
    Chemical reaction within sac produces violent explosion when agitated.
    
    Because of its irresistible odor and sweet nectar, the Sap Sac was nearly eaten
    out of existence.  The evolution of an explosive chemical sac saved it:  now
    only brave or ingenious creatures dare to devour it.
    
    ==========
    Flickerbat  [Phendrana Shorelines - Phendrana Drifts]
    ==========
    
    Morphology:  Flickerbat
    
    Scavenger with optical camouflaging that renders it invisible to the naked eye.
    
    Flickerbats are deceptive creatures.  The only way to track them reliably is
    with x-ray imaging.  They fly ceaselessly, hunting insects and other small prey
    that float on the air currents.  Flickerbats tend to fly in cyclical hunting
    patterns, using primitive sonar to navigate.
    
    ============
    Wave Trooper  [Mine Security Station - Phazon Mines]
    ============
    
    Morphology:  Wave Trooper
    
    Space Pirate armed with Wave Beam technology.
    
    Space Pirates have reverse-engineered several of your weapons, including the
    Wave Beam.  A flaw in the design makes these Pirates vulnerable to their own
    Beam weapon system.  These weapons are inferior to your Chozo-designed
    originals, but still quite potent.
    
    ============
    Sentry Drone  [Research Core Access - Phendrana Drifts]
    ============
    
    Mechanoid:  Sentry Drone
    
    Well-armed and armored security mecha.
    
    Sentry Drones have limited intelligence, but do their assigned tasks well.
    Being machines, they are susceptible to electrical attacks.  When alerted,
    Drones initiate a security lockdown, then attempt to neutralize the intruder.
    Their electronic warfare suit can scramble Visor technology as well.
    
    ========
    Burrower  [Lake Tunnel - Magmoor Caverns]
    ========
    
    Morphology:  Burrower
    
    Tunneling insect predator.
    
    The Burrower is similar to the Beetle, though it prefers to spend more time
    underground.  It seeks seismic disturbances, then surfaces to attack.  It has
    enough cunning to realize when something is too large for it to handle:  beyond
    that, it is fairly ignorant.  What it lacks in brains, it makes up for with
    aggression.
    
    ========
    Plazmite  [Totem Access - Chozo Ruins]
    ========
    
    Morphology:  Plazmite
    
    Small insect capable of storing and releasing thermal energy.
    
    Plazmites are attracted to sources of heat, thriving on the energy present
    there.  They emit light when hunting, and will expel small bursts of thermal
    energy when threatened.
    
    ===============
    Barbed War Wasp  [Burn Dome - Chozo Ruins]
    ===============
    
    Morphology:  Barbed War Wasp
    
    Airborne insect with the ability to launch its stinger at prey.
    
    A highly aggressive member of the War Wasp family, this insect can propel the
    tip of its stinger up to 20 meters.  The stinger tips regrow seconds after
    launch and contain an acidic compound designed to predigest prey.
    
    ========
    Flaahgra  [Sunchamber - Chozo Ruins]
    ========
    
    Morphology:  Flaahgra
    
    This mutant plant is the source of toxic water in the Ruins.
    
    Flaahgra's growth cycle has been radically accelerated.  As a result, it
    requires near-constant exposure to colar energy to remain active.  This
    exposure has made Flaagra's outer shell thick and durable.  Its lower root
    system is unprotected and vulnerable, however.  Exploit this flaw when
    possible.  Concentrated weapon fire can daze it for short periods.
    
    =============
    Scatter Bombu  [Ice Ruins Access - Phendrana Drifts]
    =============
    
    Morphology:  Scatter Bombu
    
    Pulsing tendrils of energy extend from creature's body.
    
    Like all Bombus, these creatures can only be harmed by electrical energy.
    Proximity to these life-forms may result in electrical Visor interference.  It
    is possible to avoid engaging Scatter Bombus by rolling into the Morph Ball
    and slipping between the rotating energy streams.
    
    ============
    Space Pirate  [Research Entrance - Phendrana Drifts]
    ============
    
    Morphology:  Space Pirate
    
    Sentient aggressor species well trained in weapon and melee combat.
    
    Space Pirates wield Galvanic Accelerator Cannons and forearm-mounted Scythes in
    combat.  This species seeks to become the dominant force in the galaxy, and
    their technology may help them realize this goal.  Ruthless and amoral, the
    Pirates care little for the cost of their ambition.  Only the results matter,
    and they take these very seriously.
    
    ========
    Parasite  [Emergency Evacuation Area - Space Pirate Frigate]
    ========
    
    Morphology:  Parasite
    
    Interstellar vermin.  Travel in swarms.
    
    Indigenous to Tallon IV, a single Parasite is harmless to larger life-forms.
    However, they tend to travel in large groups, swarming over potential prey.
    Such swarms can be dangerous.
    
    ===========
    Tallon Crab  [Main Ventilation Shaft Section A - Tallon Overworld]
    ===========
    
    Morphology:  Tallon Crab
    
    Crustacean native of Tallon IV.
    
    Hard-shelled swarm life-form.  Once harvested for food, exposure to Phazon has
    seen this practice diminish.  Creatures are timid and harmless alone, but can
    be a problem when traveling in swarms.
    
    ========
    Blastcap  [Tallon Canyon - Tallon Overworld]
    ========
    
    Species:  Blastcap
    
    Volatile chemicals within this weed's toxic fungal cap may explode if agitated.
    
    The poisonous flesh of the Blastcap helps keep it from being eaten.  It also
    detonates its fungal cap when it senses even slight contact.
    
    ========
    Aqua Sac  [Connection Elevator to Deck Beta - Tallon Overworld]
    ========
    
    Species:  Aqua Sac
    
    Will burst when subjected to impact or trauma.
    
    Believed to be in the same family as the Sap Sac, this plant has similar
    features.  It will burst when exposed to force.  This protective response keeps
    most creatures from feeding on it.
    
    =======
    Lumigek  [Crater Tunnel A - Impact Crater]
    =======
    
    Morphology:  Lumigek
    
    Phazon-charged reptiles.
    
    Natives of Tallon IV, the Lumigeks travel in swarms to increase their odds of
    survival.  They absorb and radiate Phazon energy, making these swarms a threat.
    
    ==================
    Incinterator Drone  [Burn Dome - Chozo Ruins]
    ==================
    
    Mechanoid:  Incinerator Drone
    
    Programmed for high temperature waste disposal.
    
    Device schematics indicate a high risk of malfunction when internal power core
    is damaged.  Unit has minimal combat programming, but can defend itself if
    necessary.  This drone's intense heat blasts compensate for its lack of battle
    prowess.
    
    ====
    Eyon  [Eyon Tunnel - Chozo Ruins]
    ====
    
    Morphology:  Eyon
    
    Immobile organisms entirely composed of ocular tissue.
    
    Capable of launching sustained energy beams when active, the Eyon is sensitive
    to light and will close shut if a bright flash ignites nearby.
    
    ===============
    Fission Metroid  [Phazon Core - Impact Crater]
    ===============
    
    Morphology:  Fission Metroid
    
    Metroid with the ability to split into two forms.
    
    The Fission Metroid is a mutant, capable of splitting in two.  This split
    endows the new creatures with invulnerability to most weaponry.  This effect is
    unstable, resulting in weakness to a type of weapon fire.  The vulnerability
    appears to be random, due to the chaotic nature of Phazon mutations.
    
    ======
    Oculus  [Sun Tower - Chozo Ruins]
    ======
    
    Morphology:  Oculus
    
    Wall-crawler that generates electric pulses.
    
    The Oculus exposes its single eye when active.  The electrical field that
    covers it is enough to deter most predators.  If the Oculus detects anything
    capable of presenting a real threat, it retracts into its impermeable shell.
    
    ===========
    Meta Ridley  [Artifact Temple - Tallon Overworld]
    ===========
    
    Morphology:  Meta Ridley
    
    Genetically enhanced Ridley metaform.
    
    Reborn and evolved through Pirate technology, Meta Ridley is a fearsome
    enforcer.  Its armored hide is extremely resilient, save for chest, which has
    thinner plating.  The Pirates have fused a number of potent weapons to the
    creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson
    Bomb Launcher, and an Ultrathermal Flamestrike Projector.  Meta Ridley is also
    a formidable melee combatant, making any sort of engagement a risky
    proposition.
    
    ==============
    Plasma Trooper  [Phazon Processing Center - Phazon Mines]
    ==============
    
    Morphology:  Plasma Trooper
    
    Space Pirate armed with Plasma Beam technology.
    
    Space Pirates have reverse-engineered several of your weapons, including the
    Plasma Beam.  A flaw in the design makes these Pirates vulnerable to their own
    Beam weapon system.  These weapons are inferior to your Chozo-designed
    originals, but still quite potent.
    
    ===========
    Aqua Pirate  [Reactor Core - Tallon Overworld]
    ===========
    
    Morphology:  Aqua Pirate
    
    Space Pirates with exoskeletons modified for underwater use.
    
    Using modified thruster-packs and Gravity Suit technology, the Space Pirates
    have armorsuits for use in liquid environments.  Thermal tracking is still very
    useful against these units, as the Pirate engineers have yet to eliminate the
    thruster-pack's high heat signature.
    
    =============
    Baby Sheegoth  [Ice Ruins East - Phendrana Drifts]
    =============
    
    Morphology:  Baby Sheegoth
    
    Glacial predator.  Ice shell protects vulnerable dorsal area.
    
    Young Sheegoths grow a resilient shell of ice on their backs which serves to
    protect a layer of vulnerable flesh.  With this being their only weak point,
    Baby Sheegoths will turn quickly in order to not allow predators the
    opportunity to strike at their backs.  Powerful hunters, they fire bursts of
    ultracold gas at potential prey, then feast on their frozen victim.
    
    ========
    Seedling  [Temple Hall - Tallon Overworld]
    ========
    
    Morphology:  Seedling
    
    Plant-based ground feeder.
    
    Dorsal spines can be ejected in self-defense.
    
    =============
    Plated Beetle  [Chozo Ruins - Ruined Shrine]
    =============
    
    Morphology:  Plated Beetle
    
    Well-armored burrowing insect.  Vulnerable only in the rear abdomen.
    
    Creature's thick cranial plating can repel frontal attacks.  This gives it an
    advantage in combat, allowing it to make ramming attacks.  Only surfacing when
    it detects vibrations above, it then maneuvers itself so as to always face its
    rival, keeping its exposed abdomen protected.
    
    ========
    Sheegoth  [Chapel of the Elders - Phendrana Drifts]
    ========
    
    Morphology:  Sheegoth
    
    Supreme predator of the Phendrana Drifts.
    
    Sheegoths are invulnerable to most Beam weapons.  The crystals on their back
    absorb energy, which they can fire at prey.  Sheegoths have poor stamina.  They
    hyperventilate after using their breath attack, making their mouth area
    vulnerable.  The soft underbelly of a Sheegoth is susceptible to concussive
    blasts.  In battle, they expel blasts of frigid gas to ensnare their targets.
    They are also fond of ramming and trampling their hapless prey.
    
    ==========
    Stone Toad  [Energy Core - Chozo Ruins]
    ==========
    
    Morphology:  Stone Toad
    
    Preys on creatures smaller than itself.  Vulnerable only from within.
    
    A Stone Toad is able to remain still for days.  It preys upon creatures smaller
    than itself, inhaling them whole.  Anything it finds undigestible, it
    regurgitates.  Stone Toads use their tusks as a last resort in combat.
    
    =======
    Metroid  [Research Lab Aether - Phendrana Drifts]
    =======
    
    Morphology:  Metroid
    
    Energy-based parasitic predator.
    
    The dominant species of planet SR388, Metroids can suck the life force out of
    living things.  A Metroid will latch onto its prey and drain energy, growing
    larger as it does.  The only way to shake an attached Metroid is to enter Morph
    Ball mode and lay a Bomb.
    
    ==========
    Venom Weed  [Arboretum - Chozo Ruins]
    ==========
    
    Species:  Venom Weed
    
    Poisonous plant that retracts into the ground if threatened.
    
    Venom Weeds evolved to thrive in the habitats of large organisms.  They lure
    prey with brightly colored leaves, then detain it with tiny barbs that deliver
    a powerful toxin.  Venom Weeds rapidly decompose anything that succumbs in
    their midst.
    
    ============
    Phazon Elite  [Elite Research - Phazon Mines]
    ============
    
    Morphology:  Phazon Elite
    
    Elite Pirate infused with energized Phazon.
    
    The Phazon-charged Elite Pirates rely more on their Wave Quake Generators,
    opting not to carry the vulnerable Plasma Artillery Cannons normally used by
    Elites.  The direct fusing of Phazon into their bodies provides a tremendous
    level of energy.  The drastically lower life span that comes with this process
    is of little concern to the Pirate Research team.
    
    =============
    Metroid Prime   [Subchamber One - Impact Crater]
    =============
    
    Morphology:  Metroid Prime
    
    The core essence of Metroid Prime
    
    Scan indicates that the Phazon energy form of Metroid Prime is invulnerable to
    all conventional weapons:  only attacks from a Phazon-fuzed Arm Cannon will
    damage it.  It generates pools of Phazon when it attacks:  use these to fuel
    your Suit's Phazon weapon system.  The entity can also spawn Metroids to assist
    it in battle, rendering itself invisible when it does so.
    
    ============
    Ice Burrower  [Plaza Walkway - Phendrana Drifts]
    ============
    
    Morphology:  Ice Burrower
    
    Burrower adapted to subfreezing climates.
    
    A hardy life-form, the Ice Burrower has adapted to the frigid climate of
    Phendrana.  It spends most of its time tunneling through the frozen soil, but
    will occasionally surface to attack passersby.
    
    =================
    Flaahgra Tentacle  [Sunchamber - Chozo Ruins]
    =================
    
    One of Flaahgra's tentacles fills this narrow drainage channel.
    
    Analysis indicates that Flaaghra's central nervous system is located at the
    base of this structure.
    
    ============
    Elite Pirate  [Elite Control - Phazon Mines]
    ============
    
    Morphology:  Elite Pirate
    
    Phazon-enhanced Space Pirate.  Incredibly strong, armored, and well armed.
    
    Elite Pirates are potent foes.  Their energy-siphon system absorbs Beam weapon
    shots, which they use to fuel a massive Plasma Artillery Cannon.  The nature of
    this system makes them vulnerable to concussion-based weapons.  Well armed, the
    Elite Pirate is effective in close combat and at a distance.  Their massive
    size can be a weakness, and their sluggish speed allows for evasion and quick
    attacks.
    
    ============
    Omega Pirate  [Omega Research - Phazon Mines]
    ============
    
    Morphology:  Omega Pirate
    
    Most powerful of the Elite Pirate Forces.
    
    Omega Pirate can become invisible to normal sight.  It is vulnerable when
    cloaked, as all energy is drawn from defense systems.  By exposing itself to
    Phazon, it can regenerate damaged tissue and organs.  Considered the pinnacle
    of the Elite Pirate program, this enemy should be handled with extreme caution
    and maximum firepower.
    
    ============
    Puddle Spore  [South Core Tunnel - Magmoor Caverns]
    ============
    
    Morphology:  Puddle Spore
    
    Sentient floating lava mollusk protected by an impenetrable shell.
    
    A Puddle Spore opens when approached, attempting to intimidate with its size.
    When opened, direct fire to its mantle causes it to flip into a defensive
    position.  If it can slam shut, it ejects a spread of harmful energy globules.
    
    ===========
    Chozo Ghost  [Hall of the Elders - Chozo Ruins]
    ===========
    
    Aberration:  Chozo Ghost
    
    Spectral entity.  Bioelectric field invulnerable to natural energies.
    
    As these entities phase in and out of existence, the only way to track them
    accurately is with x-ray scanning.  This partially phased nature makes them
    invulnerable to natural energy types, such as fire, ice, and electricity.
    Their aggressive and erratic behavior is most likely due to the corrupting
    effects of Phazon in the Tallon IV environment.  They appear to be drawn to
    Chozo religious sites, where they wreak havoc upon anything that dares enter
    the area.
    
    =======
    Thardus  [Quarantine Cave - Phendrana Drifts]
    =======
    
    Morphology:  Thardus
    
    An animated, sentient creature of stone charged with Phazon radiation.
    
    The Phazon radiation given off by Thardus negates auto-targeting systems,
    preventing lock-on.  It may be possible to acquire alternate targets with a
    different Visor.  The chaotic nature of Phazon irradiation leads to instability
    in its structural integrity.  Thardus can encase targets in ice, and its
    colossal size and strength make it a formidable opponent.
    
    =========
    Shriekbat  [Arboretum Access - Chozo Ruins]
    =========
    
    Morphology:  Shriekbat
    
    Territorial ceiling-dweller.  Body temperature peaks at 121 centigrade.
    
    Shriekbats have high internal temperature, making them easy to spot with
    thermal imaging.  They roost on cave ceilings while hunting for small prey.
    Fiercely territorial, they dive-bomb anything that wanders near.
    
    ==============
    Hunter Metroid  [Frost Cave - Phendrana Drifts]
    ==============
    
    Morphology:  Hunter Metroid
    
    Adolescent Metroid.  Energy-siphon tentacle increases its threat level.
    
    As Metroids develop, they become more efficient predators.  An energy-draining
    tentacle allows them to attack at a distance.  Quick to anger, a Hunter Metroid
    will charge troublesome prey and attempt to ram them into submission.
    Cold-based attacks are still quite effective against these creatures.
    
    =======
    Magmoor  [Lava Lake - Magmoor Caverns]
    =======
    
    Morphology:  Magmoor
    
    Fire-breathing serpent that dwells in lava.
    
    Magmoors prefer extreme heat zones, and are susceptible to frigid attack forms.
    Sightless, they navigate the lava currents using their sonar receptors.
    Magmoors have a keen sense of small, enabling them to pinpoint targets with
    startling accuracy.
    
    ====
    Hive  [Main Plaza - Chozo Ruins]
    ====
    
    Structure:  War Wasp Hive
    
    Primary War Wasp dwelling.  Only vulnerable to heavy weaponry.
    
    War Wasps build their homes over existing crevices, using whatever materials
    are close at hand.  They carry building fragments back to the construction site
    with their forelegs and glue them into place with adhesives secreted from their
    abdomens.
    
    =============
    Metroid Prime  [Metroid Prime Lair - Impact Crater]
    =============
    
    Morphology:  Metroid Prime
    
    Highly evolved, Phazon-producing life-form.
    
    The aberration known as Metroid Prime is the source of Phazon, making it
    immensely powerful.  A genetic flaw makes it susceptible to certain weapons for
    brief periods.  Only its head is truly vulernable:  other attacks are a
    nuisance.  Offensively, Metroid Prime has a number of natural and mechanical
    weapons at its disposal.  These include Ultrafrigid Breath, Multi-Missiles,
    Snare Beams, and Particle Wave Projectors.  Its massive strength and barbed
    carapace make it lethal in melee combat.  Recommend maximum firepower when
    engaging this enemy.
    
    =============
    Shadow Pirate  [Specimen Storage - Phendrana Drifts]
    =============
    
    Morphology:  Shadow Pirate
    
    Pirate forces trained and equipped for stealth operations.
    
    A select group of Space Pirates have access to sophisticated cloaking
    technology.  This gear drains high levels of power, however, forcing them to
    rely solely on melee weapons in battle.  Use enhanced detection gear when
    fighting these units.
    
    ============
    Ram War Wasp  [Hive Totem - Chozo Ruins]
    ============
    
    Morphology:  Ram War Wasp
    
    Airborne predator.  Circles its prey and then strikes.
    
    The War Wasps are the only species on Tallon IV to evolve a true hive mind.
    Nesting in damp, dark places, Ram War Wasps emerge in small groups when
    threatened and circle their enemy at high speeds, disorienting it.  Striking
    from all sides as a single intelligence, they can fell huge organisms.
    
    ============
    Ice Parasite  [Chozo Ice Temple - Phendrana Drifts]
    ============
    
    Morphology:  Ice Parasite
    
    Scavenger with a crystalline outer shell.
    
    Parasites are hardy creatures, able to adapt to any environment within three
    generations.  The Ice Parasite is a prime example.  Having adjusted to a frigid
    climate, this vermin now thrives in it.  Omnivorous, it can exist in areas
    hostile to most life-forms.
    
    ======
    Geemer  [Tallon Canyon - Tallon Overworld]
    ======
    
    Morphology:  Geemer
    
    Wall-crawling mollusk with retractable spikes.
    
    The Geemer is an evolutionary offshoot of the Zoomer family.  When threatened,
    it extends lethal spikes and retracts its head deep into its armored carapace.
    
    ===========
    Crystallite  [Phendrana Shorelines - Phendrana Drifts]
    ===========
    
    Morphology:  Crystallite
    
    Territorial cold-weather scavenger.
    
    The shell of a Crystallite reflects Beam weapons, and can only be cracked by a
    concussive blast.  They hang upside down in an ice cave during their larval
    stage.  Moisture runs off its body and forms the hard ice shell, which the
    Crystallite retains for the rest of its life.
    
    =============
    Plated Puffer  [Tower of Light - Chozo Ruins]
    =============
    
    Morphology:  Plated Puffer
    
    Mutated Puffer with reinforced epidermis.
    
    Phazon exposure has created a mutant strain of Puffers on Tallon IV.  They have
    developed plated skin, making them harder to burst.  Concussive weapons can
    still do the job, however.  The gas within the Plated Puffer is just as deadly
    as that within their 'cousins.'
    
    =============
    Power Trooper  [Elite Research - Phazon Mines]
    =============
    
    Morphology:  Power Trooper
    
    Space Pirate armed with Power Beam technology.
    
    Space Pirates have reverse-engineered several of your weapons, including the
    Power Beam.  A flaw in the design makes these Pirates vulnerable to their own
    Beam weapon system.  These weapons are inferior to your Chozo-designed
    originals, but still quite potent.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                               5.40)  Research                               |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    Some Research entries can only be found in one specific location, but others
    can be found in several different places.  The locations I've put next to each
    entry are either the only place you can find the entry or one possible place
    (which is the first place I encountered it while writing this guide).
    
    ============
    Save Station  [Reactor Core Entrance - Space Pirate Frigate]
    ============
    
    Step into these stations to save your game and fully restore your energy.
    
    =================
    Missile Door Lock  [Main Plaza - Chozo Ruins]
    =================
    
    There is a Blast Shield on the door blocking access.
    
    Analysis indicates that the Blast Shield is invulnerable to Beam weapons.
    Explosive weapons may damage it.
    
    ===========
    Map Station  [Map Facility - Space Pirate Frigate]
    ===========
    
    Walk into Map Station holograms to download a map of the area you're in.
    
    =======
    Spinner  [Ruined Courtyard - Phendrana Drifts]
    =======
    
    This is a standard Spinner device.
    
    The generator belts of the Spinner can be activated by rapid rotational force.
    Use the Boost ability of the Morph Ball when inside a Spinner to activate the
    device.
    
    ============
    Missile Ammo  [Deck Beta Security Hall - Space Pirate Frigate]
    ============
    
    Missile Ammunition.  Resupplies Missile Launcher with 5 rounds of ammo.
    
    ============
    Large Energy  [Tallon Canyon - Tallon Overworld]
    ============
    
    Large Energy.  Replenishes 20 units of energy.
    
    ============
    Small Energy  [Biotech Research Area 1 - Space Pirate Frigate]
    ============
    
    Small Energy.  Replenishes 10 units of energy.
    
    ==========
    Stalactite  [Ice Ruins West - Phendrana Drifts]
    ==========
    
    This hanging rock structure appears to have a weak spot near its base.
    
    Some stalactites can be dislodged from ceilings, allowing them to be used as
    platforms to cross otherwise unreachable areas.
    
    ===============
    Missile Station  [Hall of the Elders - Chozo Ruins]
    ===============
    
    Missile Station
    
    Step into these stations to fully reload your Missile Launcher.
    
    =================
    Spider Ball Track  [Quarantine Cave - Phendrana Drifts]
    =================
    
    Magnetic rail system track.
    
    In Morph Ball mode, press and hold R when close to this type of surface.  Use
    D-Stick to move the Ball along the track.  Release R to disengage from the
    surface.
    
    CAUTION:  A Morph Ball Bomb will briefly disengage the Ball from the track.
    
    ===============
    Power Bomb Ammo  [Transport Tunnel E - Tallon Overworld]
    ===============
    
    Power Bomb Ammunition.  Resupplies Power Bomb with 1 round of ammo.
    
    =============
    Grapple Point  [Ore Processing - Phazon Mines]
    =============
    
    Analysis indicates a viable attach point for the Grapple Beam.
    
    To use the Grapple Beam, use L when the [grapple] icon appears.
    
    =====
    Zebes  [Observatory - Phendrana Drifts]
    =====
    
    Planet Zebes
    
    Mass:  4.8 trillion teratons.
    
    Profile:  Planet's crust is primarily Urthic ore, making it ideal for
    subterranean construction.  A class XIX planet, Zebes is inhospitable to most
    bioforms.  The world was considered unremarkable until it became a base for
    Space Pirate forces.
    
    ============
    Ultra Energy  [Sun Tower Access - Chozo Ruins]
    ============
    
    Ultra Energy.  Replenishes 100 units of energy.
    
    ===============
    Morph Ball Slot  [Energy Core - Chozo Ruins]
    ===============
    
    Standard Morph Ball slot.  This slot is active.
    
    Inserting the Morph Ball and detonating a Bomb will usually cause these slots
    to send electrical impulses that can activate different types of devices.
    
    =========
    Tallon IV  [Observatory - Phendrana Drifts]
    =========
    
    Planet Tallon IV
    
    Mass:  5.1 trillion teratons.
    
    Profile:  Ecosystem studies indicate that Tallon IV was a biological paradise
    prior to the impact of an extraterrestrial object.  What remains of the
    biosphere is slowly fading due to exposure to Phazon radiation.  At current
    rate of decay, Tallon IV will be a barren Class XIII wasteland in approximately
    25 years.
    
    ===========
    Locked Door  [Energy Core - Chozo Ruins]
    ===========
    
    Lock system engaged.  Secure area to unlock door.
    
    =======
    Gunship  [Landing Site - Tallon Overworld]
    =======
    
    Hunter-class Gunship registered to Samus Aran.
    
    You can return to your ship to recharge energy, reload weapons and save
    progress in the game.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                       6.00)  Quick Log Book Reference                       |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    For a "complete" game, you'll have to scan all sorts of things as you play to
    fill all the spots in your Log Book.  Some things can always be found and
    scanned, but other things can only be scanned during a certain period during
    the game.  It is therefore very important that you're always on the lookout for
    things to scan.
    
    The following sections have simple lists of each entry as well as the location
    where you can find them.  If you're interested in reading the text blurbs for
    each entry, refer to section 5 of this guide.
    
    Please note that these entries are listed in the same order that they appear
    inside your log book, which is not necessarily the order you'll find them as
    you progress through the game.
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                     6.10)  Pirate Data Quick Reference                      |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    Pirate Data entries can only be found in one specific location, which is the
    location I've listed after each entry's name.
    
    
    Metroid Prime            Elite Control - Phazon Mines
    
    Mining Status            Research Lab Hydra - Phendrana Drifts
    
    Artifact Site            Temple Security Station - Tallon Overworld
    
    Special Forces           Metroid Quarantine B - Phazon Mines
    
    Metroid Forces           Research Lab Aether - Phendrana Drifts
    
    Chozo Studies            Elite Control - Phazon Mines
    
    Fall of Zebes            Biohazard Containment - Space Pirate Frigate
    
    Prime Mutations          Elite Control - Phazon Mines
    
    Security Breaches        Research Lab Hydra - Phendrana Drifts
    
    Phazon Analysis          Research Lab Hydra - Phendrana Drifts
    
    Omega Pirate             Omega Research - Phazon Mines
    
    Contact                  Observatory - Phendrana Drifts
    
    Chozo Ghosts             Elite Control - Phazon Mines
    
    Prime Breach             Elite Control - Phazon Mines
    
    Parasite Larva           Research Lab Hydra - Phendrana Drifts
    
    Meta Ridley              Research Lab Aether - Phendrana Drifts
    
    Phazon Program           Observatory - Phendrana Drifts
    
    Metroid Morphology       Research Lab Aether - Phendrana Drifts
    
    Chozo Artifacts          Elite Control - Phazon Mines
    
    Phazon Infusion          Research Lab Aether - Phendrana Drifts
    
    Metroid Studies          Research Lab Aether - Phendrana Drifts
    
    The Hunter               Elite Control - Phazon Mines
    
    Elite Pirates            Elite Research - Phazon Mines
    
    Glacial Wastes           Research Lab Hydra - Phendrana Drifts
    
    Hunter Weapons           Elite Control - Phazon Mines
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                      6.20)  Chozo Lore Quick Reference                      |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    Each Chozo Lore entry can only be found in one specific location, which is the
    location I've listed next to each entry's name.
    
    
    Infestation              Crossway - Chozo Ruins
    
    Binding                  Artifact Temple - Chozo Ruins
    
    Cradle                   Furnace - Chozo Ruins
    
    Beginnings               Vault - Chozo Ruins
    
    Cipher                   Ice Ruins West - Phendrana Drifts
    
    Worm                     Crossway - Chozo Ruins
    
    Fountain                 Ruins Entrance - Chozo Ruins
    
    Exodus                   Ruined Nursery - Chozo Ruins
    
    Hatchling's Shell        Crossway - Chozo Ruins
    
    Hatchling                Ruined Fountain - Chozo Ruins
    
    Meteor Strike            Watery Hall - Chozo Ruins
    
    Contain                  Sun Tower - Chozo Ruins
    
    The Turned               Phendrana Canyon - Phendrana Drifts
    
    Hope                     Hall of the Elders - Chozo Ruins
    
    Statuary                 Artifact Temple - Chozo Ruins
    
    Newborn                  Magma Pool - Chozo Ruins
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                      6.30)  Creatures Quick Reference                       |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    Some creatures are unique and can only be found in one location, but others can
    be found in several places.  The locations I've listed next to each entry are
    just one possible spot where each entry can definitely be found (or in the case
    of unique entries, the only place they can be found).
    
    
    Mega Turret              Security Access A - Phazon Mines
    
    Grizby                   Burning Trail - Magmoor Caverns
    
    Zoomer                   Tallon Canyon - Tallon Overworld
    
    Plated Parasite          Furnace - Chozo Ruins
    
    Pulse Bombu              Sun Tower Access - Chozo Ruins
    
    Ice Shriekbat            Ice Ruins West - Phendrana Drifts
    
    Parasite Queen           Reactor Core - Space Pirate Frigate
    
    Scarab                   Nursery Access - Chozo Ruins
    
    Aqua Reaper              Gravity Chamber - Phendrana Drifts
    
    Triclops                 Pit Tunnel - Magmoor Cavern
    
    Puffer                   Lava Lake - Magmoor Cavern
    
    Glider                   Frost Cave - Phendrana Drifts
    
    Auto Turret              Deck Beta Security Hall - Space Pirate Frigate
    
    Jelzap                   Phendrana's Edge - Phendrana Drifts
    
    Beetle                   Canyon Cavern - Tallon Overworld
    
    Tangle Weed              Landing Site - Tallon Overworld
    
    Flying Pirate            Control Tower - Phendrana Drifts
    
    Hive Mecha               Hive Totem - Chozo Ruins
    
    War Wasp                 Ruined Nursery - Chozo Ruins
    
    Bloodflower              Root Cave - Tallon Overworld
    
    Ice Beetle               Research Core Access - Phendrana Overworld
    
    Reaper Vine              Arboretum - Chozo Ruins
    
    Aqua Drone               Biohazard Containment - Tallon Overworld
    
    Ice Trooper              Elite Control - Phazon Mines
    
    Sap Sac                  Tallon Canyon - Tallon Overworld
    
    Flickerbat               Phendrana Shorelines - Phendrana Drifts
    
    Wave Trooper             Mine Security Station - Phazon Mines
    
    Sentry Drone             Research Core Access - Phendrana Drifts
    
    Burrower                 Lake Tunnel - Magmoor Caverns
    
    Plazmite                 Totem Access - Chozo Ruins
    
    Barbed War Wasp          Burn Dome - Chozo Ruins
    
    Flaahgra                 Sunchamber - Chozo Ruins
    
    Scatter Bombu            Ice Ruins Access - Phendrana Drifts
    
    Space Pirate             Research Entrance - Phendrana Drifts
    
    Parasite                 Emergency Evacuation Area - Space Pirate Frigate
    
    Tallon Crab              Main Ventilation Shaft Section A - Tallon Overworld
    
    Blastcap                 Tallon Canyon - Tallon Overworld
    
    Aqua Sac                 Connection Elevator to Deck Beta - Tallon Overworld
    
    Lumigek                  Crater Tunnel A - Impact Crater
    
    Incinterator Drone       Burn Dome - Chozo Ruins
    
    Eyon                     Eyon Tunnel - Chozo Ruins
    
    Fission Metroid          Phazon Core - Impact Crater
    
    Oculus                   Sun Tower - Chozo Ruins
    
    Meta Ridley              Artifact Temple - Tallon Overworld
    
    Plasma Trooper           Phazon Processing Center - Phazon Mines
    
    Aqua Pirate              Reactor Core - Tallon Overworld
    
    Baby Sheegoth            Ice Ruins East - Phendrana Drifts
    
    Seedling                 Temple Hall - Tallon Overworld
    
    Plated Beetle            Chozo Ruins - Ruined Shrine
    
    Sheegoth                 Chapel of the Elders - Phendrana Drifts
    
    Stone Toad               Energy Core - Chozo Ruins
    
    Metroid                  Research Lab Aether - Phendrana Drifts
    
    Venom Weed               Arboretum - Chozo Ruins
    
    Phazon Elite             Elite Research - Phazon Mines
    
    Metroid Prime            Subchamber One - Impact Crater
    
    Ice Burrower             Plaza Walkway - Phendrana Drifts
    
    Flaahgra Tentacle        Sunchamber - Chozo Ruins
    
    Elite Pirate             Elite Control - Phazon Mines
    
    Omega Pirate             Omega Research - Phazon Mines
    
    Puddle Spore             South Core Tunnel - Magmoor Caverns
    
    Chozo Ghost              Hall of the Elders - Chozo Ruins
    
    Thardus                  Quarantine Cave - Phendrana Drifts
    
    Shriekbat                Arboretum Access - Chozo Ruins
    
    Hunter Metroid           Frost Cave - Phendrana Drifts
    
    Magmoor                  Lava Lake - Magmoor Caverns
    
    Hive                     Main Plaza - Chozo Ruins
    
    Metroid Prime            Metroid Prime Lair - Impact Crater
    
    Shadow Pirate            Specimen Storage - Phendrana Drifts
    
    Ram War Wasp             Hive Totem - Chozo Ruins
    
    Ice Parasite             Chozo Ice Temple - Phendrana Drifts
    
    Geemer                   Tallon Canyon - Tallon Overworld
    
    Crystallite              Phendrana Shorelines - Phendrana Drifts
    
    Plated Puffer            Tower of Light - Chozo Ruins
    
    Power Trooper            Elite Research - Phazon Mines
    
     -----------------------------------------------------------------------------
    |                                                                             |
    |                       6.40)  Research Quick Reference                       |
    |                                                                             |
     -----------------------------------------------------------------------------
    
    Some Research entries can only be found in one specific location, but others
    can be found in several different places.  The locations I've put next to each
    entry are either the only place you can find the entry or one possible place
    (which is the first place I encountered it while writing this guide).
    
    
    Save Station             Reactor Core Entrance - Space Pirate Frigate
    
    Missile Door Lock        Main Plaza - Chozo Ruins
    
    Map Station              Map Facility - Space Pirate Frigate
    
    Spinner                  Ruined Courtyard - Phendrana Drifts
    
    Missile Ammo             Deck Beta Security Hall - Space Pirate Frigate
    
    Large Energy             Tallon Canyon - Tallon Overworld
    
    Small Energy             Biotech Research Area 1 - Space Pirate Frigate
    
    Stalactite               Ice Ruins West - Phendrana Drifts
    
    Missile Station          Hall of the Elders - Chozo Ruins
    
    Spider Ball Track        Quarantine Cave - Phendrana Drifts
    
    Power Bomb Ammo          Transport Tunnel E - Tallon Overworld
    
    Grapple Point            Ore Processing - Phazon Mines
    
    Zebes                    Observatory - Phendrana Drifts
    
    Ultra Energy             Sun Tower Access - Chozo Ruins
    
    Morph Ball Slot          Energy Core - Chozo Ruins
    
    Tallon IV                Observatory - Phendrana Drifts
    
    Locked Door              Energy Core - Chozo Ruins
    
    Gunship                  Landing Site - Tallon Overworld
    
     =============================================================================
    |                         --------------------------                          |
    |                        |        7.00)  End        |                         |
    |                         --------------------------                          |
     =============================================================================
    ===============================================================================
                                7.01)  Version History
    ===============================================================================
    
    -------------------
    February 22nd, 2008
    -------------------
     - Posted the first version of the entire walkthrough, artifact list, expansion
    lists, log book entry lists, and quick versions of the expansion lists and log
    book entry lists.
    
    ===============================================================================
                                    7.02)  Closing
    ===============================================================================
    
    I'm aware that this guide contains some flaws.  If you find something as minor
    as a typo, please let me know about it.  I'm also very open for suggestions on
    content, format, and so forth.
    
    All questions, comments, and so forth concerning this guide can be posted on my
    site here:
                               http://thebrink.us/boards
    
    Or if you're not fond of message boards, please feel free to email me at
    deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).  Please note that I
    absolutely despise having casual social conversations on AIM, though.  If you
    want some help with the game, please just get to the point as quickly as
    possible.  Also note that I'm at work a lot of the time that I'm on AIM, so my
    responses will often be slow and spotty.  Please be patient.
    
    ===============================================================================
            DEUCE                         EX                         DEFCON
    ===============================================================================

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