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    FAQ/Walkthrough by DBM11085

    Version: 1.05 | Updated: 04/23/03 | Search Guide | Bookmark Guide

    *****************************************************************************
    
                   The Legend of Zelda: Wind Waker FAQ/Walkthrough
                              For the Nintendo Gamecube
                        Version 1.05 (Last Updated 4/23/2003)
                                   By Devin Morgan
    
          This file is Copyright (c)2003 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Story
    4. Controls
    5. World Map
    6. Walkthrough
    7. Enemies
    8. Bosses
    9. Items
    10. Heart Pieces
    11. Songs
    12. Great Fairies
    13. Treasure Charts
    14. Special Charts
    15. Trading Sequence
    16. Figurines
    17. Island Sights
    18. Tingle Tuner Guide
    19. Shops
    20. Secrets/Tips and Tricks
    21. Credits
    22. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.05 (4/23/03): After a bit of a break, I have added the last of the 
    information I plan on putting into this FAQ. It is now complete in its final 
    form, but if there's something to be corrected still, feel free to let me 
    know!
    
    Version 1.0 (4/7/03): Okay, the walkthrough and all existing appendices are 
    fully complete. However, I'm not completely finished with this file, as there 
    is more I intend to add with another update.
    
    Version 0.9 (4/5/03): The walkthrough now covers up to the entrance of 
    Ganon's Tower. I have yet to cover that area, as I wish to add some more 
    information to other sections of the guide before releasing the fully 
    complete walkthrough. Stay tuned!
    
    Version 0.6 (3/31/03): The walkthrough now covers up to the start of the Wind 
    Temple, and the side sections have much more included within them as well. 
    Stay tuned for lots more updates to come.
    
    Version 0.4 (3/30/03): Quite a bit more has been added with this update. The 
    walkthrough covers until just after you save Aryll, and lots of information 
    has been added in the supplementary sections as well. More to come soon!
    
    Version 0.2 (3/28/03): The first version of this FAQ. I'm quite aware there 
    is much missing from this file, so don't email me with anything that's not 
    yet covered; I'll get to it soon!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Though there was much speculation, and great controversy in regards to this 
    game's "look", Wind Waker is finally out in America, and I for one think it's 
    awesome! It's been a few years since the last Zelda installment on the N64, 
    and this highly anticipated title delivers and then some. Things are quite 
    different this time, with the theme being placed on the wind, and traveling 
    on the seas for much of the game. Nonetheless, all the Zelda elements are in, 
    and they sparkle very well within this great adventure. Lucky for me, I 
    preordered mine, so hopefully you preordered yours as well, or picked it up 
    off the shelf (if you were REALLY lucky). But if you haven't gotten ahold of 
    The Wind Waker yet, do so immediately!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  3. Story  -=
    -=-=-=-=-=-=-=-=
    
    Long ago, there existed a kingdom where a golden power lay hidden. One day, a 
    man of great evil found this power and took it for himself, and with it at 
    his command, he spread darkness across the kingdom. But then... just as all 
    hope had died, a young boy clothed in green appeared as if from nowhere. 
    Wielding a blade that repelled evil, he sealed the dark one away and gave the 
    land light. This boy, who traveled through time to save the land, was known 
    as the Hero of Time. The boy's tale was passed down through generations until 
    it became legend.
    
    And then a day came when a fell wind began to blow across the kingdom, and 
    the great evil once again crept forth from the depths of the earth. The 
    people believed that the Hero of Time would again come to save them. But the 
    hero did not appear...
    
    What became of that kingdom...? None remain who know. The memory of the 
    kingdom vanished, but its legend survived on the wind's breath.
    
    On a certain island, it became customary to garb young boys in green when 
    they come of age. Clothed in the green of fields, they aspire to find heroic 
    blades and cast evil down. The elders wish only for the youths to know 
    courage like the hero of legend...
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  4. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Stick: Move Link, move cursor on menu screens
    
    Control Pad: View map
    
    A: Perform A-button action (open a door, swim, talk, throw/grab, etc.)
    
    B: Use the sword (hold B then release for a spinning attack)
    
    X, Y, Z: Use items assigned to those buttons
    
    R: Perform R-button action, defend when in battle, grab/pull blocks (while
       using Control Stick)
    
    L: Target the enemy
    
    C Stick: Change camera angles/view modes
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  5. World Map  -=
    -=-=-=-=-=-=-=-=-=-=
    
     __ __ __ __ __ __ __
    |A1|A2|A3|A4|A5|A6|A7|
    |__|__|__|__|__|__|__|
    |B1|B2|B3|B4|B5|B6|B7|
    |__|__|__|__|__|__|__|
    |C1|C2|C3|C4|C5|C6|C7|
    |__|__|__|__|__|__|__|
    |D1|D2|D3|D4|D5|D6|D7|
    |__|__|__|__|__|__|__|
    |E1|E2|E3|E4|E5|E6|E7|
    |__|__|__|__|__|__|__|
    |F1|F2|F3|F4|F5|F6|F7|
    |__|__|__|__|__|__|__|
    |G1|G2|G3|G4|G5|G6|G7|
    |__|__|__|__|__|__|__|
    
    A1: Forsaken Fortress
    A2: Star Island
    A3: Northern Fairy Island
    A4: Gate Isle
    A5: Crescent Moon Island
    A6: Seven-Star Isles
    A7: Overlook Island
    
    B1: Four-Eye Reef
    B2: Mother & Child Isles
    B3: Spectacle Island
    B4: Windfall Island
    B5: Pawprint Isle
    B6: Dragon Roost Island
    B7: Flight Control Platform
    
    C1: Western Fairy Island
    C2: Rock Spire Isle
    C3: Tingle Island
    C4: Northern Triangle Isle
    C5: Eastern Fairy Island
    C6: Fire Mountain
    C7: Star Belt Archipelago
    
    D1: Three-Eye Reef
    D2: Greatfish Isle
    D3: Cyclops Reef
    D4: Six-Eye Reef
    D5: Tower of the Gods
    D6: Eastern Triangle Island
    D7: Thorned Fairy Island
    
    E1: Needle Rock Isle
    E2: Islet of Steel
    E3: Stone Watcher Island
    E4: Southern Triangle Island
    E5: Private Oasis
    E6: Bomb Island
    E7: Bird's Peak Rock
    
    F1: Diamond Steppe Island
    F2: Five-Eye Reef
    F3: Shark Island
    F4: Southern Fairy Island
    F5: Ice Ring Isle
    F6: Forest Haven
    F7: Cliff Plateau Isles
    
    G1: Horseshoe Island
    G2: Outset Island
    G3: Headstone Island
    G4: Two-Eye Reef
    G5: Angular Isles
    G6: Boating Course
    G7: Five-Star Isles
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  6. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Introduction
    ------------
    
    Okay, this new adventure opens with an introduction to the storyline (mostly 
    legend as many know from past games). After sitting through this, the game 
    opens and turns to Outset Island.
    
    
    Outset Island
    -------------
    
    This place is important, as it is the home of Link and his family. Link's 
    younger sister, Aryll, will be running around outside. She will then come and 
    wake you (Link) up, high atop a lookout point. She has come to remind Link of 
    his birthday, and to meet Grandma at her house. When you have control, head 
    down the ladder to the dock below. Head across the bridge onto the land, then 
    onto another bridge. Talk to the fisherman, then jump across the ledges to 
    get a quick 15 rupees. Get back to the bridge and continue onward to where 
    Grandma's house is (it's the big one at the end).
    
    Inside the house, climb the ladder and you will meet Grandma. She will give 
    you the Hero's Clothes, and mention the swordsman Orca. For now, you are 
    asked to go find Aryll. Leave the house and head back to the high lookout 
    where Aryll is. She will give you her Telescope as a gift, so equip it to the 
    X, Y, or Z button right away! Use it and look towards Grandma's house, 
    particularly the mailbox outside. You will see the bird postman; look upward 
    and you will find a giant bird holding a girl captive. A ship will shoot 
    cannonballs up at it, hitting the bird, which drops the girl into the forest 
    above the village.
    
    Aryll mentions that you would need something to defend yourself with in order 
    to save the girl. Take this hint and head to the area by Grandma's house. 
    Instead of entering her house, go by the large house to the left. Enter the 
    house via the regular entrance. Here, you will meet Orca, the swordsman. 
    Train with him so you get accustomed to sword fighting, then he will give you 
    the Hero's Sword.
    
    Leave the house and head back across the bridges to the other half of the 
    island. Head up the path along the cliff side, until you come to a line of 
    trees blocking the path. Cut them down and continue onward. Cross the 
    suspension bridge carefully, jumping over the gap in the middle. At the end, 
    enter the cave, which leads into the Forest of Fairies.
    
    
    Forest of Fairies
    -----------------
    
    Here, make your way through the straightforward areas of this forest. Cut 
    down the grass to collect rupees along the way. When you come to the first 
    enemy, a Bokoblin, defeat it with your sword. Further along, kill the next 
    two. After that, the girl in the tree will wake up and fall to the ground 
    below. You will find her, though her friend is calling for her (the name is 
    Tetra). After they leave, Link will automatically follow them out of the 
    forest.
    
    
    Outset Island
    -------------
    
    Back atop the summit, Aryll has come to greet Link on a job well done. 
    However, things turn bad when the giant bird returns and swipes her away! 
    Tetra, you, and the other guy will go down the mountain and be standing by a 
    pirate ship on the beach. At first, they refuse to help you, but the mailman 
    butts in and explains the situation with the kidnapping. They agree to take 
    you, only if you can get a good shield for protection. Go see Grandma, and 
    she will give you the Hero's Shield. Now, leave the house and talk to Tetra 
    to get going.
    
    
    Pirate Ship
    -----------
    
    After saying goodbye to Outset Island, Link and the pirates set off for the 
    Forsaken Fortress, where that giant bird's nest is located. When you can 
    move, go down and enter the room below the deck. Head all the way downstairs 
    and you will meet Niko. He will demonstrate a test for you, then makes you do 
    it. Step on the switch to make 5 platforms come up. Jump from platform to 
    platform, grabbing onto the ropes and swinging/jumping to the next platform. 
    By accomplishing this, you get to open the chest containing a Spoils Bag.
    
    Following this, Tetra will call to you saying that they've arrived at the 
    fortress. Go back upstairs above deck, where you will find it is nighttime. 
    Tetra will be hanging out in the crow's nest above, so climb the pole and go 
    talk to her. After seeing the large, dangerous fortress, their plan to get 
    you inside goes into effect, by means of catapult! You'll get into the 
    fortress alright, but your sword will fall and land away from you. You will 
    also find that Tetra has given you the Pirate's Charm to keep in contact 
    while you're there.
    
    
    Forsaken Fortress
    -----------------
    
    From where you start, head up the steps to the first area where the yellow 
    spotlights are. Collect the rupees there without being seen, then grab the 
    barrel along the side. Move along with the barrel above you, stopping in your 
    tracks when a spotlight comes by. Head all the way up the steps to the top 
    area. Now that it's safe to lose the barrel, take it off and head forward to 
    a hall. Head right and through that door into the next room.
    
    In this room, swing across via the rope, open the chest to get the Map. Drop 
    down to the first floor below, then step on a switch surrounded by barrels to 
    open the cell door. Enter there and open the chest to get a Piece of Heart! 
    Now, go down the hall to the right and purposely get caught by the guards, so 
    they put you in jail. In the jail, get onto the bookcase and throw the pot 
    away to reveal a hole to crawl through. Go through to freedom, then run to 
    the next room.
    
    From this empty chest, jump across with the rope and enter the room to the 
    left. Outside, head left and talk to Tetra (press A). Then, climb up the 
    ladder. Throw the pot with 2 sticks in it, then take a stick and defeat the 
    enemy with it, sending the first set of spotlights straight upward. Next, go 
    north (up on the map) and drop to the lower ledge. Go straight and up the 
    ladder ahead, then repeat the process there to clear the second set of 
    spotlights.
    
    Now, climb back down the ladder and follow the path down to the lower level. 
    This time, head left along the corridor and enter that room. Go forward and 
    open the chest to get the Compass. Jump across by swinging on the rope, then 
    enter the next room. Out there again, go ahead and to the left. Follow the 
    path to a ladder; climb it to reach the final set of spotlights. Defeat the 
    enemy like the others, and the threat of being captured by the lights is 
    eliminated!
    
    From here, head back down the ladder and path to the hallway. This time, 
    enter the room you haven't entered before. Jump across with the rope and 
    enter the following chamber. Go forward to the end, then head left. You'll 
    see a crate on the ledge; push it off to the area below. Drop down and push 
    the crate under the ladder, for easy access to this area in case you get lost 
    again. After that, climb back up and enter the next room.
    
    You will find that this next room is heavily guarded by those Bokoblins, and 
    they will throw you in jail if they spot you. Grab the barrel to the left and 
    use it to hide yourself when needed by staying still. Make your way to the 
    steps at the other end of the room. When you get there, enter that room atop 
    the steps. Outside, head up the stairs and take cover in the barrel at the 
    top.
    
    Once you get up the hill to the left of the enemy, you'll be safe. Continue 
    until you reach a gap. At that point, get against the wall and hold A to 
    sidle against it. Go along the narrow path to the other side, then continue 
    and do it again at the next gap. Head up the steps and you will find the 
    Hero's Sword again! However, spikes will emerge and you will engage in 
    battle. Defeat the guard and go through the giant doors into the tower. It 
    may seem to be a happy reunion with Aryll here, but not for long. The giant 
    bird will return and take Link away! He will show Link to an evil man on a 
    ledge before throwing you off into the waters below!
    
    Though all may seem lost here, too, a boat comes to your rescue outside the 
    fortress. It's a talking boat nonetheless, named the King of Red Lions. It 
    will explain the situation with that evil man to you, then mentions that it 
    needs a sail in order to get anywhere. The boat has taken you to Windfall 
    Island, where you can buy one, so after the scene is over, go around the 
    corner and enter the island.
    
    
    Windfall Island
    ---------------
    
    Here, head across the field to the northeast, then under the arch into the 
    town itself. Follow the path to the top area of town, and towards the Picto 
    Box Shop (there's a picture of it over the door). Enter the school to the 
    left of it. Talk to the woman, and offer to help her find the 4 children. 
    Outside of the school, talk to the 4 children until they surround you. Talk 
    again and accept their competition in the form of hide-and-seek. There's one 
    behind the Picto Box shop; check behind the stone by the dancing guy to find 
    one. At the south of the island, by the Bomb Shop, shimmy along the wall 
    behind it to find another one on the ledge. In the northeast area of the 
    field, roll into the tree by the old man to knock a third one out. Finally, 
    take the path to the left of the school onto a ledge. Check behind the bushes 
    to find the last one.
    
    After all 4 have been found and chased after, you will win. They will give 
    you a Piece of Heart as thanks. Go into the school and talk to Mrs. Marie 
    again, and she will reward you with 50 rupees. Now, head to the jail, which 
    is below and behind the Picto Box Shop. There, you will find Tingle inside 
    the cell. Release him by stepping on a switch behind some pots. He will thank 
    you by giving up the Tingle Tuner, as well as Tingle's Chart. After he 
    leaves, enter the cell and pull the crate away from the wall to reveal a 
    secret passage. Enter it.
    
    Inside the passage, go straight and take the right turn. Take the first left 
    ahead, then go straight to the end. Turn right, then left, then go all the 
    way straight again. Turn left at the end, then take the first right. Turn 
    right again, go all the way straight, and head into a room at the end. Open 
    the chest to find the Picto Box! Now, go back out the same way you came, then 
    exit the jail.
    
    Back outside, head to the northmost area of the village. Go right past the 
    building with steps leading into it, and look behind the boxes to find a guy 
    in a hooded jacket. Talk to him over the counter and buy "that" for 80 
    rupees. This turns out to be the sail you need for the boat! Now that you 
    have what you need, and then some, head back south to the King of Red Lions. 
    Board the boat by pressing A, then equip the sail to an item button and set 
    sail!
    
    
    Great Sea
    ---------
    
    Out on the seas, which will act as the "overworld" throughout the course of 
    this game, you will be doing much travelling here. For now, just follow the 
    wind direction (the yellow area behind you) and head eastward. Collect rupees 
    on the way if you wish, and you'll eventually reach this tall island in the 
    distance.
    
    
    Dragon Roost Island
    -------------------
    
    Once you dock here, the King of Red Lions will give you the Wind Waker baton, 
    and teach you how to play with it. After you've gotten that down pact, head 
    forward and to the left. Use the Bomb Flower to destroy the large boulder in 
    your way. Continue onward and use another Bomb Flower to clear the boulder to 
    the right. Head along the path, then grab the Bomb Flower at the end. Go up 
    the gray path and throw it at the boulder to clear it. Climb onto that 
    plateau and sidle along the wall ahead.
    
    Grab the 5 rupees at the other side, then drop to the ledge below. Use the 
    Bomb Flower to clear a boulder ahead. Continue through the cave until you 
    meet the postman, who will fly ahead to let everyone know you're here. Go up 
    the path and into the cave to enter the village area. Inside, you will talk 
    to the Rito tribe chief to learn about Valoo the dragon, and their coming of 
    age rituals. Choose to help his son, Komali, and they will agree to help you. 
    You're also asked to find Medli and retrieve an item Komali should be given. 
    After the chief is done, another Rito will give you the Delivery Bag.
    
    Now, head up the path around the perimeter of the room. Enter the first room 
    you come across, and talk to Medli inside. She will give you Father's Letter, 
    which you will put in the Delivery Bag for safe keeping. Go downstairs and 
    head through the doorway that does NOT lead outside. Go down the hall and 
    enter the room at the end; that is Komali's room. Go in and give him Father's 
    Letter, and he will make you a deal. He will listen to anything you have to 
    say, if you can get through Dragon Roost and meet Valoo.
    
    Leave Komali's room and take the long hall leading outside. There, go along 
    the ramp and drop down to meet Medli again. Choose to help her reach the 
    upper ledge by throwing her. Pick her up and stand on the upper ledge behind 
    you. Wait until the wind is blowing towards the ledge ahead, then throw her 
    at it. After she gets there safely, she will give you a Bottle as thanks. 
    Now, head back and climb up the wall, then head back inside. Go left and out 
    through the regular exit.
    
    Back outside, head all the way down the mountain again to where you started. 
    This time, go through the path that travels through a cave. You'll find a 
    platform with one stone slab, and another broken one next to it; that's the 
    wind god's shrine. Go up to the left one and pull out the Wind Waker. You 
    will learn the Wind's Requiem here. Following this achievement, Zephos, the 
    god of wind, will appear. He warns of his brother, Cyclos, who may be sending 
    cyclones down on you when you're at at sea, so be careful. After Zephos 
    leaves, head back up the mountain and inside the main center. Head right and 
    along the path leading outside from there.
    
    Back here, go down and fill the Bottle with some water. Go back up and throw 
    the water on the red plants to grow a Bomb Flower. Throw the Bomb Flower at 
    the boulder covering the spring, then the spring will flood the area. Swim 
    across and climb onto the ledge over there. Toss a Bomb Flower into the first 
    green pot that the statue is holding. That'll cause the statue to fall, 
    acting as a stepping stone for you crossing the lava. Repeat this on the next 
    statue, then jump across to the other side. Then, go straight ahead into the 
    Dragon Roost Cavern, which is the first actual dungeon of the game!
    
    
    Dragon Roost Cavern
    -------------------
    
    Starting off, go forward to find a few blocks preventing you from continuing. 
    Pull out the first gray one, then pull the second one to the left, then enter 
    the second room. Defeat the enemies in there, and pick up the stick one of 
    them drops. Pick it up and carry it by the torch to light it up. Light the 2 
    unlit torches across the room to make a chest appear; open the chest to get a 
    Small Key. Unlock the door and continue onward. Go ahead and cut through the 
    wooden planks blocking your path, then enter that area.
    
    Follow the path to the left, jumping across the first gap you encounter. At 
    the second one, drop to the platform below. Pull the block from the wall, and 
    climb onto it, then jump onto the other wooden ledge and continue. Towards 
    the end of the drawbridge, use the Bomb Flower to clear the boulder ahead. Go 
    through the door into the next room. Here, you will see many pots filled with 
    water. The trick here is to throw them into the lava, creating a platform for 
    you to stand on. Do so to reach the left ledge, where you'll get a Map. Then, 
    get to the other ledge and head into the following room.
    
    In this room, defeat the sword-wielding enemy that busts through the back 
    room wall. After you kill it, take its sword and use it to cut through the 
    other wooden wall, as your sword isn't strong enough to do it. Climb onto the 
    upper ledge ahead and kill the Red ChuChus, then cut through that wooden wall 
    as well. Open the chest to find a Small Key. Go back down and head down the 
    southwest path (see your map for help), into that room. Pick up a rock nearby 
    and throw it at the Bomb Flowers on the wall. This will activate them, 
    destroying the boulder in your way. Continue up the path to the locked door. 
    This time, unlock it, then enter that room.
    
    Here, head left and defeat the Red ChuChus you see. Cut through the weak 
    wooden wall and defeat the stick-wielding enemy. After you kill it, take the 
    stick and ignite it via the nearby torch. Burn down the other wooden doorway 
    and step on the switch to unbar the doorway. Go through and you will be 
    outside again. Go across the bridge and defeat the enemy, then climb up the 
    ladder. Watch out for the fire shooting from the wall on the way up. At the 
    top, defeat the bird, then sidle along the narrow path when the fire isn't 
    shooting. Go around the corner, then jump to the upper ledge. Don't climb 
    onto it though, instead hang from it and move to the left. Once at the other 
    side, climb up and get onto the next platform above. Use the Bomb Flower to 
    clear the boulder ahead, revealing a door. Go through the door, back inside.
    
    Here again, go forward to see many blocks stacked in wall formation ahead of 
    you. Pull each column outward, then climb up them all and head into the next 
    room. Pull the block out of the left wall, and climb onto the platform above. 
    Break the pot with the sticks inside, and use one stick to make a torch. Open 
    the chest to get a Compass, then throw the torch across the pit to the wooden 
    wall, burning it down. Get onto that ledge and open the chest to find a Small 
    Key. Use it to enter the next chamber.
    
    In the following outdoors area, go up the gap-filled path to the top. Kill 
    the bird in the nest and take the Small Key it was guarding. Unlock the door 
    nearby and go inside once more. Get a stick by destroying the pots, then 
    light it with the torch and continue along the path. In the next large area, 
    light the unlit torch, then defeat all the bats. Make sure you burn down the 
    wooden doorway as well. Open the chest to get a Joy Pendant, then light 
    another stick to make a torch. Go down the other path and light the 2 unlit 
    torches to open the door, and head into that room.
    
    In here, use a Bomb Flower to uncover the warp pot to the side. Cross the 
    drawbridge and enter the next room. Defeat the sword enemy in here, then 
    climb the ladder and go around the path to find sticks in a pot. Take one and 
    drop to the lower area, then light it up and light the final torch to reveal 
    a chest. Open it and you will find a Treasure Chart. Now, destroy every 
    single pot in the room (including the one on the ledge below the second 
    level). Defeat the 2 enemies hiding in the pots, then climb the ladder and 
    enter the now-opened room.
    
    Use a water pot to make a platform leading to the center area. Get there and 
    defeat the fire centipede. Then, get back to the first platform, and recreate 
    a platform to reach the center area. Grab a second water pot and take it to 
    that center platform, and throw it where the geyser comes out. Jump onto that 
    platform and the geyser will shoot you up a floor. Jump onto the wooden ledge 
    when you get to the top. Follow the path to a doorway leading into the next 
    room. There, use the Bomb Flower to clear the boulders, uncovering a warp 
    pot, as well as another doorway. Go through the door to end up outside yet 
    again.
    
    Upon going outside, you will see a scene with Valoo the dragon, atop the 
    volcano. Run up the steps that fall out after you step on them, and enter the 
    arena. Defeat all the enemies you are put against, and Medli will be freed. 
    She will tell you what's bothering Valoo, and give you the Grappling Hook to 
    help you out. Go up the steps and Medli will help you with where to use the 
    hook. Use it on the ledge she stands on, and get across to the other ledge. 
    Continue onward and use it again to get across a second pit. Break through 
    the wooden wall and drop to the area below, by the door you came from before.
    
    This time, use the Grappling Hook to get from platform to platform on the 
    side. At the end, enter the new room. Head across the drawbridge, defeating 
    the 2 enemies you encounter. After you beat them, a chest will appear on a 
    ledge below. Go back across the bridge, cutting apart the wires holding it 
    up. When that's done, go across and the bridge will break, sending you onto a 
    narrow platform below. Open the chest to get a Joy Pendant, then enter the 
    room across the way.
    
    In this room, go right and into the giant cage. Do a spinning sword attack to 
    cut all 3 ropes at once, causing the bottom to fall onto the fire geyser when 
    it stops. After it falls, jump onto the next ledge and follow the path into 
    the next area. Jump across a couple platforms and head up a ladder to the top 
    platform. There, look at the ceiling in the center area to find a pole you 
    can grapple onto. Use the Grappling Hook to hang from it, triggering a switch 
    that opens the door on the platform you're on. Jump backward onto it and 
    enter that room.
    
    Here, grapple onto the pole above. When you're in mid-swing, hold R to stop 
    swinging. Turn to the right and use Up and Down on the Control Stick to swing 
    again. Get onto that right ledge and jump/grapple your way into the next 
    room. In this next room, go forward and fight the centipede. Do not kill it; 
    hit it until it rolls into ball form, then place it onto the switch. With 
    pressure being on the switch, open the chest to get the Big Key!
    
    Now, it is time to backtrack a bit. Make your way back to the large room with 
    a Bomb Flower and a warp pot in the corner. From that point, use the 
    Grappling Hook to get across the lava pit in the center area. Open the chests 
    on the side to get a Knight's Crest (Spoils Bag) and 10 rupees. Open the boss 
    door atop the steps and enter its chamber. Go forward and the giant boss, 
    Gohma, will emerge. Visit the Bosses section for help defeating it. After you 
    win, grab the Heart Container and step into the wind swirl to exit the cave.
    
    
    Dragon Roost Island
    -------------------
    
    Back outside, you will watch a scene with Valoo becoming free once again, 
    since the evil is gone. You will be returned to the bottom of the island, by 
    the shore. Prince Komali and Medli will meet you there, and you will be given 
    Din's Pearl, the first of several gems for you to collect! After they leave, 
    you will have control, so play the Wind's Requiem and switch the wind 
    direction to southward. Board your ship and set sail.
    
    
    Great Sea
    ---------
    
    As soon as you get far enough from the island, a fish will emerge and speak 
    to you about sea charts. It'll give you a chart of Dragon Roost Island, for 
    reference if you wish to return. It'll also explain how you should drop bait 
    when you see other fish like him in the water, so you can get charts for 
    other islands as well. After he's gone, just head southward as your map 
    shows. When you get to where you need to, approach the green islands and you 
    will enter the Forest Haven.
    
    
    Forest Haven
    ------------
    
    Here, start by jumping up the platforms and killing the Boko Babas on the 
    way. Go up the path and use the Grappling Hook to cross the waterfall ahead, 
    landing on the piece of ground. Jump across the platforms you can, using the 
    Grappling Hook to get to the calm basin. Enter the cave there to reach the 
    inside forest area. In here, follow the path up the river until you come to a 
    giant face carved into the tree. Many jelly ChuChus will come out of it, 
    sticking to the face. Roll into the tree base to knock them out, then kill 
    them all.
    
    After you clear the ChuChus away, talk to the Deku Tree. It'll speak in an 
    ancient language before lifting you up and speaking in English. It'll 
    introduce you to the Koroks - children of the forest. They have a little 
    dilemma, however; Makar has fallen into the Forbidden Woods, and needs help 
    getting out of there. The Deku Tree offers you an item to help, but you will 
    need to climb to the top of the tree to retrieve it. Head left and jump into 
    the flower bud. Aim so the next bud stem is directly in front of you, and you 
    will be shot out. Go up a few buds, then land on a leafy ledge. Use the 
    Grappling Hook on the pole above to reach the next bud, and continue to the 
    top where you'll find the Deku Leaf!
    
    From this vantage point, one of the Koroks will call to you to fly onto his 
    ledge. Jump towards it and use the Deku Leaf in midair to start floating. 
    When you land, continue through the cavern to reach the outside again. Go 
    straight ahead to meet another Korok. This one will point out the location of 
    the Forbidden Woods ahead, and that you need to fly with the wind to reach 
    it. Use the Wind Waker and play the Wind's Requiem. Change the wind direction 
    to the southwest, and fly to the small island to the southwest (see your map 
    if you are confused). From there, change the wind so it blows to the 
    northwest. Wait until the wind tunnel comes near, then jump and fly with the 
    Deku Leaf into it. That way you will be pushed higher into the air. Then, 
    just glide to the final island and into the Forbidden Woods.
    
    
    Forbidden Woods
    ---------------
    
    Starting off, head along the upper-right path, defeating Green ChuChus along 
    the way. Open the chest to get a Map, then head to the other side of the 
    room. Pick up a giant Boko Nut on the floor, and throw it at the north door 
    to clear the vines. Enter the next room through that door. In there, use the 
    buds and the Deku Leaf to get to the north end of the room. Make your way to 
    the top level and onto the north platform. Use the Bomb Flower to clear the 
    door, then go into that room.
    
    In the next room, use your Deku Leaf to send a wind tunnel towards the 
    propellers to your left, powering the platform to move towards you. Jump on 
    and use the Deku Leaf to power the propellers, allowing you to get across the 
    room. Enter the next room. Go across the room and defeat the Boko Babas, 
    while avoiding the flying creatures. Use the bud to reach the upper ledges. 
    Send a wind gust to the propellers, then ride the platform to the other side. 
    Get the Boko Nut and bring it back across, then use it to break the vines 
    covering the door, and then enter that room. Use the Deku Leaf to push the 
    Boko Nut away from the center area, then use it to break the vines on the 
    door. Enter that next room.
    
    In here, go right and use the Grappling Hook to swing over the spiky vine. Go 
    across the moving platforms when they come near, then onto the north 
    platform. Take the Boko Nut and jump to the center area. Go around and jump 
    to the west platform from there, and use the nut to break the vines on the 
    door. Jump across the pit, using the spinning sword attack to cut the black 
    creatures off you (they are harmless, by the way), then continue to the next 
    area. Head to the southwest area through the field, then use a Bomb Flower to 
    break the wooden wall. Open the chest inside to get a Compass.
    
    Throw a Bomb Flower over the spiky walls onto the elevated platform to blast 
    away that wooden wall as well. Then, go all around this room through the maze 
    to that platform. In the small alcove, get a Small Key from the chest. Use 
    the bud and the Deku Leaf to get back to the exit door, and leave this room. 
    Continue through the next one, into the large room. Get to the north platform 
    and unlock the door, then enter a new room. In that room, use the Deku Leaf 
    to hit the propellers as you ride the platform across, then go into the next 
    room.
    
    In this next area, defeat the enemies and use the buds to reach the upper 
    level. On the third tier, enter the room to the north. Here, you will fight a 
    giant moth creature, ironically named Mothula. Defeat it by L-Targeting it 
    and attacking with your sword when it flies low. After you kill it, open the 
    northwest chest to receive the Boomerang. Now, to get out of here, face the 
    exit and hold down the button you equipped the Boomerang to. Move the cursor 
    over the 2 crystal switches above the door to target them, then throw the 
    Boomerang to hit them both, allowing you out of this room.
    
    Back in the previous area, those flying creatures will no longer be a threat 
    to you; simply target them and throw the Boomerang to clip their wings fast! 
    Get to the nearby door and target the 2 flowers on it, and use the Boomerang 
    to clear the vines, then enter that room. Here, use the Boomerang to target 
    and cut down all the vines hanging from the ceiling. After they're gone, fly 
    across with the Deku Leaf. Open the chest to get a Joy Pendant, then go into 
    the following area.
    
    Here, you will see a giant flower in the center area, with blue vines hanging 
    it from the ceiling. Use the Boomerang to target/cut them all, causing that 
    platform to crash through the floor, allowing you access to the basement. 
    Drop down after the platform to the basement level. When you land, enter the 
    room to the left. In there, target everything and destroy them quickly with 
    the Boomerang (it's an efficient, yet fun way of clearing a room, methinks). 
    Jump across the platforms and head to the right side. Avoid the grappling 
    vines and Green ChuChus and enter the next room.
    
    Use the power of the Boomerang to cut down the red flower hanging from the 
    ceiling, then jump onto it. Get onto the left platform and grab the Bomb 
    Flower, then jump onto the flower and throw it at the wooden wall across the 
    way. After that's cleared, enter the side room. Defeat the flying enemies 
    here, and make your way to the back end of the room across the platforms. Use 
    the buds in conjunction with the Deku Leaf to reach the upper level. Use the 
    leaf once more to move the platform across with you on it. Take the Bomb 
    Flower, then jump onto the platform and throw the Bomb Flower into the hole 
    in the middle platform below. This will clear some vines covering a chest in 
    there. Drop down there and open it to get a Treasure Chart (#15).
    
    Crawl through the hole in the wall, then exit this room. Climb up the ladder 
    and jump onto the red flower platform. Jump across to a chest containing 10 
    rupees. Cut the red platform down, then drop onto it. Use the Deku Leaf's 
    wind gusts to push yourself down the watery pathway. Defeat the Octoroks by 
    knocking their spike balls back at them. At the end of the path, ignore the 
    other creatures and enter the next room.
    
    In this room, walk around the path encircling the middle area until you reach 
    the top. Then, target all 5 of the crystal switches around the room with the 
    Boomerang, and hit them all. Doing so will open a gate below, giving you 
    access to that chest. Go down and open it to get the Big Key. When you step 
    out, 2 giant Moblins will attack. Defeat them, then get to the top of the 
    middle area again. This time, use the Grappling Hook to grab onto a pole high 
    above. Swing onto the northeast platform, then enter that room.
    
    Here again, drop down to the area below, and use the Boomerang to clear the 
    way. Jump across the platforms and go east into the next room. Use the Deku 
    Leaf to turn the propeller to the side, causing a wind tunnel to appear. Jump 
    into the nearby bud, then use the Deku Leaf to fly up the current to the 
    upper floor. Once there, use the Boomerang to clear the vines on the unopened 
    door, then go in that room. Defeat the moth creatures and the enemies that 
    stick to you, to open the doors and make a chest appear. Open the chest to 
    get a Joy Pendant. Head up the hill into the following room.
    
    In the final room before the boss, cut up all the nuts on the floor. If you 
    find a Fairy, bottle it in case you are in trouble during the pending fight. 
    When you're ready, open the boss door and be prepared to do battle. Go 
    forward in the room, and a giant Boko Baba will grow into a massive bulb that 
    hangs from the ceiling. This thing is called Kalle Demos; view the Bosses 
    section ahead for help defeating this boss. After you win, grab the Heart 
    Container and step into the wind swirl to exit.
    
    
    Forest Haven
    ------------
    
    When you return, you and Makar will be in front of the Great Deku Tree. As 
    thanks, the giant tree will award you with Farore's Pearl, the second gem to 
    be collected! Following this, the annual ceremony of the Koroks will begin. 
    This will allow the Deku Tree to sprout new seeds, which the Koroks will take 
    and spread around the Great Sea. When you have control again, make your way 
    down and out of this forest. Outside, continue down to the King of Red Lions, 
    and set sail.
    
    
    Great Sea
    ---------
    
    Out on the open seas again, head west and north, as per your sea chart, until 
    you reach Greatfish Isle.
    
    
    Greatfish Isle
    --------------
    
    When you arrive here, you will unfortunately find that the island has been 
    torn apart. Quill, the postman, will arrive and explain what happened. He 
    tells you that Jabun, the sea spirit, has been relocated to Outset Island, 
    your home. For now, Quill suggests you head to Windfall Island, and then he 
    leaves. So, it's time to set sail once more.
    
    
    Great Sea
    ---------
    
    From where you are now, head to the northeast (follow the map, you should 
    have Windfall on there from your previous visit) until you reach the island.
    
    
    Windfall Island
    ---------------
    
    When you arrive here, your ship will point out the pirate ship docked 
    outside. Walk onshore and head to the southwest. Sidle along the wall behind 
    the Bomb Shop, then climb up the vines and crawl into the building. Inside, 
    you will witness a conversation between the pirates, who have tied up the 
    Bomb Shop owner. After some conversation, they will mention a secret 
    password; remember it!
    
    When they leave, head out of the Bomb Shop and into the town itself. Go to 
    the main area by the school and jail, then walk around the grassy path behind 
    everything. Jump onto the pirate ship to the side, and try to enter the 
    cabin. You will be asked for the password, so input it and you may enter.
    
    
    Pirate Ship
    -----------
    
    Inside, head downstairs to meet Niko for a second time. He will give you a 
    test once again, but this one is way more difficult than the first one. Make 
    it to the end, and you'll be allowed to open the chest containing Bombs. You 
    also start off with 30 of them, even better! Now, leave the ship.
    
    
    Windfall Island
    ---------------
    
    Jump from the nose of the ship onto the island again, or swim around to the 
    southern plains area. Get to the postbox and check the mail; you should get a 
    letter from Beedle, the owner of the shop ship that cruises around several 
    islands. He alerts you that he now sells Bombs, and gives you Beedle's Chart 
    so you know where to find his shops. Now, head to your ship and set sail.
    
    
    Great Sea
    ---------
    
    Out on the open seas once more, sail to the southwest, and get to Outset 
    Island.
    
    
    Outset Island
    -------------
    
    When you arrive here again, you should really visit your friends and your 
    grandmother. After visiting everyone again, return to the King of Red Lions. 
    It'll mention sailing behind the islands and blasting open the room where 
    Jabun is hiding. Sail back there and you'll be sucked around a whirlpool. You 
    will also see a blue wall alongside the cliff. Blast it from top to bottom 
    with your cannon (equip Bombs and use them to shoot from the cannon) until it 
    opens. Sail in and you will meet Jabun.
    
    Inside, your ship will talk to Jabun, who speaks in the ancient language 
    only. Upon completion of this talk, Jabun will give you Nayru's Pearl, which 
    is the final gem you need to collect! After one final warning from Jabun, you 
    will both exit the cave. Your ship will tell you that the curse making time 
    stay in the night hours is broken. Also, you will now need to place the gems 
    at 3 different locations, marked on your map. So, now it's time to set sail 
    once more.
    
    
    Great Sea
    ---------
    
    There are 3 markings on your map, pointing to each of the Triangle Islands. 
    Sail to each island and place the pearls on the designated statues. After you 
    do so, the 3 statues will power up and trigger a giant castle to rise in the 
    area between the 3 islands. When you're ready, go into the castle walls and 
    enter the Tower of the Gods.
    
    
    Tower of the Gods
    -----------------
    
    From the entrance (you will have your ship for much of this place), head 
    forward and to the right. You'll notice that the water level rises and falls 
    in this tower, too. Wait until the water level goes down, then enter the room 
    to the right. When the water rises in here, get onto a ledge on the south end 
    of the room, where there's an outline on the wall. Bomb it and open the chest 
    inside to get a Map. Then, leave the room. On the boat, go north and onto the 
    ledge there when the water rises. Pick up a statue across the room and place 
    it on the light spot next to the door, and it will open. Enter that room.
    
    In there, drop into the pit in the middle area when the water lowers again. 
    Take a box and place it on the light circle on the ground, making a bridge 
    appear above. Climb back out and wait for the water to rise and sink again. 
    Cross the bridge and take the statue there back across, and exit the room 
    with it in tow. To the right of the door, there is an indentation in the 
    ground where you can drop the statue. Put it there and a gate will lower in 
    the large chamber. Get onto the boat and head east and south onto dry land. 
    Move the statues onto the light circles to open the door, and enter that 
    room.
    
    Head into the middle area here when the water level drops. Move the large 
    boxes around so they make a straight bridge you can jump across from one side 
    to the other. After you do that, get to the first ledge, light up a Boko 
    Stick, and jump across the makeshift bridge. Light up the torches there to 
    make a chest appear; open it to get a Small Key. Now, leave this room. Sail 
    across to the west end of the large chamber, and blast the cracked walls with 
    your cannon. When the water rises, go over the wall and up the steps, and 
    into the next room. There, open the chest quickly to get the Compass. Ignore 
    the fiery skull if you want, then leave the room.
    
    Back here, get a Boko Stick and light it up, then when the water is low, go 
    down the steps and light the torches to make a chest appear. When the water 
    rises, open it to get a Joy Pendant. After the water goes down once more, 
    open the locked door and enter that room. Defeat the electrical ChuChus in 
    here to make a light staircase appear. Go up and take the statue there out of 
    the room. Go up the steps outside and place the statue where it belongs to 
    stop the waterfall from flowing. Go back to the ship and sail to the now-
    clear area, and enter that room.
    
    In this room, throw a bomb at the laser-shooting eye, timing the throw so it 
    hits the spinning part. After that's done, avoid the rats and move the 2 
    statues onto the light circles across the room. Step on the last circle to 
    activate moving platforms. Jump back and forth between them while moving 
    upward, then enter the door at the top. In the next room, continue into the 
    east room, as it's the only open one right now. Go across the moving platform 
    to the other side, and into the following chamber.
    
    In here, cross the room via the light steps, and press R to call the statue 
    down. It'll now follow you, so carefully walk around the path to the other 
    end. When you reach the end of the path, lift up the statue and jump the gap, 
    then go into the previous room. Make your way back to the large 4-way room. 
    In there, the statue will hop up to where it belongs. A stone slab will rise 
    in the middle area; go to it and play the song on it with your Wind Waker. 
    You will now have learned the Command Melody. The slab will vanish and the 
    west room will open, so head into there.
    
    Here, use the Deku Leaf to send away the fiery skulls (Red Bubbles). Use the 
    Grappling Hook to cross the large pit, then go into the room at the other 
    side. Use the Grappling Hook to cross another gap, and call the statue down 
    from its perch. Walk to the light circle and stand on it yourself, then use 
    the Command Melody to control the statue yourself. Hop it across the light 
    bridge that is formed, then press R to return control to Link. Cross the gap 
    with the Grappling Hook, and carry the statue into the previous room. Place 
    it on the light circle to open another door. Grapple yourself over to that 
    ledge and enter the new room.
    
    Inside this chamber, you will be put against the Darknut. Defeat him by using 
    L-Targetting. When he tries to swing his sword at you, jump to the side and 
    slice him in the back. After you cut off the armor, continue the attack until 
    his sword is dropped. Then, just continuously target and attack until it's 
    over. Open the chest that appears to receive the Hero's Bow. Now you have the 
    ability to shoot arrows! Now, head back out of this room. Back in the 
    previous room, shoot an arrow at the eye on the wall to make 2 platforms move 
    back and forth. Go across to the left side and take the statue across the 
    platforms to the other end, then go into the large 4-way room. The statue 
    will reach its resting place, thus opening the last door. Enter the north 
    room.
    
    In there, go forward and jump onto the hanging platforms. Jump to the right 
    and enter that room. There are 2 eye switches you can hit here. Shoot the one 
    on the vertically moving platform, then the one above the door you came in 
    through. That will make a chest appear on a high ledge. Ride the vertical 
    platform upward and jump onto the ledge next to it. Open the chest to get a 
    Small Key. Fly back to the door with the Deku Leaf, and leave the room. Go 
    into the water and climb the ladder onto the dry ledge.
    
    From here, pick up 2 statues on the ledge and throw them onto the left 
    platform, weighing it down. Stand on it and time a bomb throw so it explodes 
    when it hits the left wall. Go into that side room. Stand on the spiral 
    circle and play the Wind's Requiem to make a large chest appear. This will 
    also activate the Armos Knights around the room. Open the chest quickly to 
    get a Treasure Chart, then run out before the Armos hurt you.
    
    Back in the previous room, climb up the ladder to the first ledge again. 
    Throw 2 statues onto the right platform this time, then jump across the other 
    one to the upper ledge. Unlock the door and go into that room. Get onto the 
    high block and use the Deku Leaf to fly over the light beams blocking the 
    path. At the other side, call the statue to come down. Use the Command Melody 
    to take control of the statue. Walk it through the beams and onto the light 
    circle to shut off the beams. Return control to Link, then take the statue 
    and exit this room.
    
    Here, put down the statue for now, and use arrows to kill the Wizzrobe across 
    the way. Then, jump across to that ledge and take 3 statues, and throw them 
    all onto one of the sinking platforms to weigh it down. Get back to the other 
    ledge and take the statue. Jump across the platforms and go into the 4-way 
    room again. In there, this last statue will take its proper place. This will 
    activate all the statues, causing a column of light to appear in the middle 
    area. Go into it to reach the upper level.
    
    Up there, start by destroying the beam statues by using Bombs. Then, pick up 
    the 2 Armos states and place them on 2 of the light circles on the floor by 
    the beams. Stand on the third one to clear the beams, then go and open the 
    chest to receive the Big Key. Now that you have this key, defeat the Armos 
    Knights by hitting them from behind, and running when they start spinning to 
    avoid the explosions. After that, go into the north room. Out here, go up the 
    steps along the outside of the tower. Defeat all the beam statues with Bombs, 
    and the birds with your Sword. At the top, break the pots to get bombs, 
    arrows, 10 rupees, and a fairy. When you're ready, enter the boss room. Here, 
    you will face Gohdan; read the Bosses section for help defeating it.
    
    Upon winning, take the Heart Container and step into the light column. You 
    will end up atop the tower outside. There, climb the ladder and use the 
    Grappling Hook to ring the bell in the tower. Upon doing so, you will be back 
    on your ship, sailing into a ring of light. You will sink all the way under 
    the water, to the remnants of Hyrule Castle, which is all in black and white.
    
    
    Hyrule Castle
    -------------
    
    When you dock and the ship leaves you off, enter the castle itself. You will 
    find that everything is frozen, including all the guards and statues here. Go 
    down into the room, and you will find an insignia of the Triforce in the 
    floor. However, this puzzle is way more difficult than it may seem at first. 
    There are 3 triangle-shaped blocks around the room. You must push them around 
    so each fits in the proper formation atop the Triforce symbol. Once you do 
    this, the blocks will sink and the Triforce will glow, causing a statue to 
    move, revealing steps into the basement. Go downstairs.
    
    Head down the steps to the side, then up the steps leading to the back. 
    Approach the Master Sword and take it from its pedestal. Upon taking it, 
    however, all of the castle will reanimate, meaning you have to fight and kill 
    all the enemies to escape. Start by leaving the basement, where the statue 
    will slide back into place. You will now be left to fight many Darknuts and 
    Moblin guards here. Defeat everything, then go up the steps and exit the 
    castle (a barrier will block your exit until you get everything, so you are 
    aware). Board your ship and go into the ring of light to leave.
    
    
    Great Sea
    ---------
    
    Back in the non-illusion world, it's time to revisit Forsaken Fortress and 
    save Aryll, now that you have the Master Sword. So, sail to the northwest 
    corner of the grid towards the fortress. When you're outside, sail around 
    until you find the wooden door. Blast it with your cannon to open it, then 
    sail into the fortress compound.
    
    
    Forsaken Fortress
    -----------------
    
    In here for a second round, start by going up the steps to the main area. 
    Avoid the spotlights and head towards the wooden entrance of the tower. When 
    you approach it, Phantom Ganon will appear. He'll shoot an energy ball at 
    you; simply smack it back with the Master Sword until it hits him. At that 
    point, run in and slice the phantom with your sword. Repeat this until he 
    leaves. A couple doors will open, and a chest will appear. Open the chest to 
    get the Skull Hammer.
    
    Now, head into the open door in front of you. In this room, avoid the rats 
    that throw Bombs at you. Use your new hammer to pound down the stakes to the 
    left, then head down the hall. Defeat the Moblin guards this time around, and 
    go through the door at the far end. Defeat some more Bomb-throwing rats, and 
    the Floor Master (dark hand that comes out of the floor). Continue down the 
    next hall and kill a Moblin, then enter the room at the end. Avoid the laser 
    being shot at you, and climb up the bunk beds to the top. Use the Deku Leaf 
    to cross the gap onto the other ledge. Defeat the guard, then pound down the 
    stakes and enter that room.
    
    From here, go straight down the hall into the following chamber. Go around 
    the perimeter of the room, defeating some Moblin guards. At the back end, go 
    up the steps and through the door to be outside again. Run up all the steps 
    and follow the path around the tower. Sidle along the narrow walkways when 
    you have to, being careful not to be spotted by the spotlights. You won't be 
    jailed this time if you are spotted; they will just shoot cannons in your 
    directions, so watch out. If you want to be really safe, go knock out all the 
    spotlights like you did early in the game (you don't have to).
    
    When you make it to the very top, you will find a switch. Pound it with the 
    Skull Hammer to open the final door. Enter that room. You will find Aryll and 
    the other prisoners here, but you cannot free them. Tetra and her pirates 
    will appear and open the door for you, then take the other girls away. Tetra 
    will notice your Master Sword, and become shocked that you have it. Anyway, 
    they will take Aryll to safety, leaving you to face off against the giant 
    bird. Run up the paths spiraling the tower as quickly as you can, while the 
    bird destroys the paths behind you. Once you reach the end, it'll block your 
    progress, so smash its beak with the Skull Hammer to knock the bird out.
    
    Continue to the top of the tower, and the bird will reemerge. The open tower 
    will close, and battle will commence. Visit the Bosses section for help 
    defeating the giant bird known as the Helmarog King. After you win, take the 
    Heart Container and continue up the path. Enter the cabin of Ganondorf. After 
    some conversation and storyline plots being revealed, you and Tetra will be 
    whisked away by the Ritos. and Valoo will put an end to Ganondorf's cabin. 
    Valoo will fly you and the King of Red Lions to the entrance of Hyrule 
    Castle.
    
    
    Hyrule Castle
    -------------
    
    Upon your arrival, a voice will call to you through the Pirate's Charm, 
    beckoning you and Tetra to proceed. Enter the castle and head to the 
    basement; the path leading downstairs is alredy opened. Here, you will learn 
    much about the fate of the legendary Hyrule, Tetra, and the Master Sword 
    itself. You will then be instructed to return above the water and go to the 
    place where the Master Sword can regain its power. You'll then exit the 
    basement. Run up the stairs and outside of the castle. Board the boat and 
    sail into the light ring to return to the surface.
    
    
    Great Sea
    ---------
    
    Back here, your boat will tell about the Triforce of Courage, and how it was 
    split into 8 shards. They are all scattered beneath the sea, for you to find. 
    That isn't necessary to progress right now, so I'm not going to be collecting 
    them at this time. However, there are several new items and upgrades to be 
    collected now. First would be the cyclone god, Cyclos. He resides in one of 
    the giant cyclones that appear above the sea. If you spot him, shoot him with 
    3 arrows to end the cyclones. He will teach you the Ballad of Gales, which 
    allows you to warp to certain islands.
    
    Next on the agenda should be warping to Mother & Child Isles with the new 
    melody you learned. Here, you will meet a special Great Fairy, who will give 
    you the ability to shoot Fire Arrows and Ice Arrows! After this, you may want 
    to visit Windfall Island and learn the Song of Passing from the man that 
    dances on the cliff behind the Bomb Shop. You may also want to start seeking 
    out and visiting the Great Fairies throughout the world. That way you can 
    carry more rupees, arrows, bombs, and have an extended magic meter, too. 
    Also, collecting Treasure/Special Charts and Heart Pieces wouldn't be such a 
    bad idea, either.
    
    Whenever you are ready to progress in the game, head to Fire Mountain; it's 
    just south of Dragon Roost Island.
    
    
    Fire Mountain
    -------------
    
    When you arrive here, get somewhat close to the base of the volcano. Shoot an 
    Ice Arrow at the lava on the top to freeze/shatter it, opening a hole to fall 
    into. You now have 5 minutes to get in, get the Power Bracelets, then get 
    out. As soon as you get control again, swim to the base of the mountain and 
    start jumping up the ledges along the sides. When you make it to the top, 
    drop into the hole. Inside, jump across several platforms to the last area. 
    Defeat the 2 centipedes to make a chest appear; take the Power Bracelets 
    inside. Now, use the new accessory to lift the head-shaped rock nearby. Go 
    through that passage and into the light column to exit.
    
    
    Great Sea
    ---------
    
    Now that you have the Power Bracelets, you can progress further towards the 
    Earth Temple, which lies ahead. So, sail to the southern area of the grid, to 
    the island just east of Outset, known as Headstone Island.
    
    
    Headstone Island
    ----------------
    
    Here on this island, lift the giant stone head out of the way, then enter the 
    cave. Inside, approach the wall and take out the Wind Waker to play. Play the 
    song on the wall and you will learn the Earth God's Lyric. Upon learning it, 
    the ghost of a Zora sage, Laruto, will appear. She will tell you to seek out 
    another harp player to open the temple for you. The only person that comes to 
    mind would be Medli of Dragon Roost Island, so exit this cave and board your 
    boat again. Use the Ballad of Gales to warp there quickly.
    
    
    Dragon Roost Island
    -------------------
    
    When you arrive here, head up the ledges and paths into the mountain. Use the 
    Grappling Hook to cross the path, then continue into the village itself. Go 
    up the hill to the upper level, and enter the second doorway to the left, 
    bringing you outside again. There, head right and use the Grappling Hook to 
    cross the large gap. Continue up the ledge and then up a ladder. Go forward 
    and you will meet Medli again. After she's done talking, take out the Wind 
    Waker and play the Earth God's Lyric for her. She will be visited by the sage 
    Laruto, and will gain knowledge of the situation. At this point, you will 
    have to take Medli to Headstone Island again. You'll already be on your boat, 
    so warp to Outset Island and sail east to Headstone.
    
    
    Headstone Island
    ----------------
    
    Back at this island, your boat will give you advice on what to do inside the 
    temple. Heed those directions, then enter the cave. Play the Earth God's 
    Lyric in front of the marked up wall, and Medli will assist in playing on her 
    harp. Doing so will open the way to the Earth Temple, which you will both 
    enter right away.
    
    
    Earth Temple
    ------------
    
    In this temple, you have to complete it while working co-op with Medli, since 
    she has to make it through as well. Start off this comradery by picking her 
    up and flying across the gap, then entering the second room. In here, defeat 
    all the enemies, then carry Medli up the left stairs. Jump towards the first 
    switch platform with her carrying you, then have Link stand on the first 
    switch. Drop Medli and control her with the Command Melody. Fly her to the 
    other switch and step on it to open the door below. Fly Medli to the ground, 
    then give control to Link again. Carry Medli into the next room.
    
    In the next room, defeat the regular ChuChus first. Take control of Medli and 
    stand her in the circle of light, then reflect light at the Dark ChuChus to 
    freeze them. Revert control to Link and throw the statues to kill them. Now, 
    have Medli reflect light on the transparent chest to make it fully appear. 
    Open it to get a Map. Now, continue to the following room with her. In here, 
    go to the right light circle and control Medli. Have her shine light into the 
    smoke, revealing a switch. Return to Link and pound that switch with the 
    Skull Hammer to open a door. Go south into that room.
    
    Here, defeat the 2 Red Bubbles by sending wind gusts at them with the Deku 
    Leaf, then cutting the skulls apart with the sword. Climb the ladder and pull 
    the block on the ledge until it stops moving, revealing a hole in the wall. 
    Go down and get Medli to stand in the light, and reflect it on the 
    transparent chest. Open it to get a Small Key. Now, go back to the previous 
    area. Head north and unlock the door, then enter that room. In there, burn 
    down the curtain with a Fire Arrow, then defeat the regular ChuChus. Take 
    control of Medli and freeze both the Dark ChuChus, then switch to Link. Place 
    both on the switches to make some steps appear. Quickly run up them and push 
    the block off the ledge to open the door. Control Medli and have her fly up 
    there, then carry her into the next room.
    
    In this room, defeat the Floor Master, then push the first block into its 
    slot to open the ceiling, letting light into the room. Control Medli and have 
    her shine light on the swirl symbols on the lower portions of both walls to 
    reveal a block, and a warp pot. Pull the block out, then push it along the 
    track until it stops, opening a door above. Have Medli reflect light on the 
    statue atop the last block, then push the block to make a chest appear. Climb 
    up to the upper ledge and open it to get a Compass, then have Medli fly up 
    there. Carry her into the next room.
    
    In the following chamber, go up the steps and put down Medli, then defeat the 
    Moblins. Control Medli and have her fly to a high ledge by the light, and 
    shine light on the Poes below to defeat them. After they're gone, some stairs 
    will be lowered; carry Medli into the next room that is open. Drop into the 
    pit and walk past all 5 coffins to open them. Defeat the ReDeads (zombies) 
    and take the Small Key, then climb back up the ladder and take Medli back a 
    room. Enter the other room now, since you can do so. There, you will be alone 
    to fight 3 Stalfos wielding maces. Attack the body with L-Targeting until it 
    falls apart, then attack the head until it dies. Repeat this for all the 
    Stalfos. Open the chest atop the stairs to get the Mirror Shield.
    
    Now that you have this temple's treasure, the ceiling will open, letting some 
    light in. Go down into the light and reflect it at the moon symbol above the 
    door until it becomes a sun, then leave the room. Kill all the enemies here, 
    this time using your Mirror Shield to kill the Poes. After that, get Medli 
    and continue down to the next room. Continue backtracking until you reach 
    that room with the smoke. Once you get there, take control of Medli and have 
    her reflect light at one of the moon symbols acting as eyes for the giant 
    head in front of you. Have Link reflect into the other eye, making the giant 
    head glow with sunlight, thus opening a new passage. Take Medli downstairs 
    and into the new room.
    
    Down in the basement now, head around the corner and put down Medli. Use Ice 
    Arrows to defeat the 2 Blue Bubbles flying ahead. Carry Medli to the other 
    end, and play the Earth God's Lyric to open the way ahead. In that new room, 
    defeat the ReDeads by reflecting light onto them to stun, then slice them 
    apart with the sword. Then, reflect some light at the 2 mirrors, which will 
    cause 2 statues to crumble, unblocking a couple doors. Finally, reflect light 
    onto the middle statue, crumbling it as well. Then, take Medli and enter the 
    room to the west.
    
    In here, go around and run across the smoke-filled room while avoiding the 
    Floor Masters. At the other end, wait until the effects of the smoke wear 
    off, then open the chest for a Small Key. This will also clear the room of 
    smoke, lucky for you. Now, before you leave, kill all the Floor Masters to 
    make another chest appear; open this one to get Treasure Chart #20. Then, 
    leave the room with Medli in tow. This time, enter the east room. Get across 
    the smoke field without being caught by a Floor Master. At the other side, 
    pull the statue into place, then smash the switch with the Skull Hammer, 
    causing light to reflect into another room. Go back around and get Medli, 
    then exit the room.
    
    From here, push the block in the middle area towards the back wall, then 
    climb onto the upper ledge. Control Medli and fly her onto the same ledge. 
    Revert control to Link, then carry Medli into the following room. In here, 
    defeat the Red Bubbles and Poes. Then, stand in the light and reflect it onto 
    the statues against the wall to crumble them. Collect the 10 rupees and magic 
    decanter, then take control of Medli. Stand her in the light and reflect it 
    to the right of the light source. Revert control to Link, then reflect that 
    reflection to the statue against the back wall. After it crumbles, take Medli 
    to the next chamber.
    
    Here, head north with Medli, watching not to get crushed by the falling 
    coffin covers, as well as the Keese. At the end, play the Earth God's Lyric 
    to open the way forward. After the wall crumbles, enter the next room with 
    Medli. In there, go down the steps to the round room. Take the downward path 
    down some more steps, to a green wall. Climb down it into the room below. Fly 
    with her to the lower section of steps, then carry her into the following 
    room.
    
    This next room is just one giant puzzle, so be ready to go back and forth 
    several times to complete this. Start by controlling Medli and flying to the 
    middle high area. Step on the switch to open the ceiling, shining light upon 
    the area. Switch back to Link and drop down to the area below. Head to the 
    right, push that mirror until it stops in its correct position, reflecting 
    the light. Go back to Medli and stand on the pedestal where the light is 
    reflecting towards, and reflect that to a statue in the middle area, clearing 
    it. Have Medli reflect light to a round platform to the north, then switch 
    back to Link. Climb onto that pedestal and reflect that light on the markings 
    on the wall to clear it.
    
    After the wall is cleared, pull that mirror out and to the left until it 
    snaps into place. Also, if you haven't already, pull out the mirror that was 
    behind the statue Medli crumbled a moment ago. Then, get to the southeast 
    area of the room and pull that mirror into its proper spot as well. Now, take 
    control of Medli and fly to the pedestal that the light beam passes over. 
    Reflect that to a statue in the middle area, crumbling it. Revert control to 
    Link, and pull out the newly exposed mirror. Go to where Medli is, and 
    reflect the light at the lone mark on the wall to reveal a hidden passage. Go 
    into that room.
    
    In here, shine light on the coffins to open them. Defeat the Stalfos, then 
    pull out the block and climb up to the upper ledge. Open the chest for 
    Treasure Chart #12, then go back out of here. Back here, take control of 
    Medli. Fly her to the pedestal where the light beam ends. Have her reflect 
    the light to a round platform to the right and below, then get control of 
    Link. Have him reflect that light to the 4 marks on the other wall, clearing 
    the way for another mirror. Pull that one out as far as it can go, then take 
    control of Medli once more.
    
    With Medli, stand on one of the round platforms to the north with the light 
    passing on it. Reflect that light to one of the moon symbols in the giant 
    head to make it glow. Control Link and have him do the same for the other 
    side. This will open the way to another room, as well as making the 2 chests 
    in the room appear. Open them to get a Joy Pendant and 50 Rupees, then go 
    into the new room to the north, with Medli of course. In here, defeat the 2 
    Blue Bubbles and the Darknut to open the way to a chest. Open that to get the 
    Big Key.
    
    Now, leave this room with Medli in tow. In the mirror room, get to the 
    ladder, then climb up as Link. Control Medli and fly her up to the higher 
    ledge, then revert controls to Link. Take her into the next room. In the 
    round room again, climb the vines with Link, then as Medli, fly to the upper 
    ledge. Take back control, then carry Medli to the doorway ahead. From there, 
    with Medli carried overhead, fly across the pit to the west end. Open the 
    boss door and continue into the final chamber. You will find many colored 
    Poes in here, forming the boss known as Jalhalla. Visit the Bosses section of 
    this guide for help defeating it.
    
    Upon defeating Jalhalla, collect the Heart Container and step into the light 
    in the middle of the Triforce insignia. Medli and Link will play the Earth 
    God's Lyric once more, causing the Master Sword to regain its original power! 
    However, all is not fixed, and you are told to go to the Wind Temple to fix 
    the sword further. You will then exit the temple shortly afterward.
    
    
    Great Sea
    ---------
    
    From here, set sail towards Ice Ring Isle (2 islands to the east, then 1 
    north). You could warp to the Forest Haven and sail west from there, if you 
    wish to save time.
    
    
    Ice Ring Isle
    -------------
    
    When you arrive here, take out a Fire Arrow and shoot it at the icy breath of 
    the dragon head. This will thaw out the island for 5 minutes, giving you time 
    to get inside and collect what you need. Do so, then climb onto the low level 
    of the outer section. Get to the west side, then climb up a couple platforms 
    and follow the path around. At the end of the path, jump onto an ice platform 
    in the water. Jump onto the next one when it moves close enough, then onto 
    the last one. Jump to the rocky ledge and go up the steps into the cave 
    below.
    
    Inside, defeat the Keese when they get close, then go straight. Cross the 
    first bridge, then continue onward. Slide down the short path ahead. At the 
    end, open the large chest to get the Iron Boots. Now, to get out of here, 
    take the side path along the wall while wearing the Iron Boots so you don't 
    fall. Walk into the room the wind is blowing from, and drop to the room 
    below. In there, use Fire Arrows to melt all the ice blocks, then defeat the 
    enemies that emerge to make a light column appear. Go into it to exit the 
    cave.
    
    
    Great Sea
    ---------
    
    From this island, get onto your boat and sail to the far north. Head to the 
    marked spot on your map; that is Gale Isle.
    
    
    Gale Isle
    ---------
    
    Upon docking here, put on the Iron Boots and walk against the wind gusts. 
    When you make it to the wind statue, smash it apart with the Skull Hammer. 
    Now the wind will no longer bother you when you return here. Anyway, enter 
    the cave. You'll see some markings on the back wall; play the song on the 
    Wind Waker to learn the Wind God's Aria. Upon completing this, a sage known 
    as Fado will appear and speak to you. He will tell you to find another violin 
    player and bring him here to open the Wind Temple. So, exit the cave and 
    board your boat, then warp to the Forest Haven.
    
    
    Forest Haven
    ------------
    
    Here, instead of going up the path past the Boko Babas, head to the left. 
    You'll see some music notes coming out of a waterfall. Face the falls and 
    grapple onto the pole high above, then swing into the waterfall. Inside, go 
    meet Makar again. Play the Wind God's Aria for him, and the sage Fado will 
    reappear and play, too. This will cause Makar to reawaken as the sage of the 
    Wind Temple. He then decides to accompany you to the Wind Temple. You'll be 
    outside again after this, so warp to Windfall Island, then sail north to Gale 
    Isle.
    
    
    Gale Isle
    ---------
    
    Back here, your boat will give you a warning before you go inside. After 
    that, enter and play the Wind God's Aria once more at the wall. Since Makar 
    is playing it, the temple will open up. So, go inside.
    
    
    Wind Temple
    -----------
    
    Starting off, simply pick up Makar and enter the second room. In there, use 
    the Command Melody to control Makar. Fly through the wind and step on a 
    switch to stop the wind. If you want 100 Rupees, have Makar plant 2 trees in 
    the soil on the ground, then open the chest with Link. Anyway, have Link jump 
    on the spring switch with the Iron Boots, then take them off to be sprung in 
    the air. At the highest point of that jump, use the Deku Leaf to get to the 
    ledge where Makar is. Then, take him and enter the next area. Defeat the 
    Armos, then use the Deku Leaf to turn the propeller, opening the door. Go 
    forward with Link, then take control of Makar. Plant 2 trees to open the 
    door, then with Link, take Makar to the next room.
    
    In the next room, take control of Makar right away. Fly to each ledge, 
    planting a tree on each. This will open the door. However, some Floor Masters 
    will appear and swipe Makar, which means you have to rescue him elsewhere! 
    So, enter the room to the east for now. You'll find Makar imprisoned in a 
    jail to the side. To start the great rescue, head straight into the next room 
    to the east. In here, go forward and drop to the area below. Defeat one Floor 
    Master, then blow open the door via propeller. Defeat the second Floor 
    Master, then blow wind to close the door. Use the spring switch to reach the 
    upper ledge, then enter the next room around the corner.
    
    In this room, fly into the updraft with the Deku Leaf, and land on the ledge 
    in the corner. Push the switch, then fly onto the platform to the right. From 
    there, fly all the way south and open the chest to get the Map. Now, fly back 
    north to the updraft, then head west and into another one. Land on the 
    platform in the gated wall ahead, then fly to the final ledge and enter the 
    next chamber. There, stomp the switch with the Iron Boots to open the floor. 
    Drop down to the basement level. When you land, enter the south room.
    
    There, stand on a cracked tile and use the Iron Boots to fall through. Defeat 
    the enemies below. Move the spring switch block onto the odd tile across the 
    room, then put the other block right next to it. Use the spring switch to 
    reach the upper level again. Open the chest to get a Small Key. Before you 
    leave, stomp through another cracked tile, go down, come up, and do it again. 
    Do this until all 5 cracked tiles have been fallen through. Open the chest 
    that appears to get Treasure Chart #35. Anyway, exit this room, and enter the 
    locked door across the way.
    
    In here, you will be faced with a barrage of toughies to fight. Defeat the 
    Darknuts, Wizzrobes, Moblins, and Keese that come at you. After they're all 
    gone, open the chest to gain the Hookshot! Now, use the Hookshot to reach a 
    ledge with a switch on it. Pound the switch with the Skull Hammer, then leave 
    the room. Back here, use the Hookshot to make your way up the ledges going up 
    alongside the room. At the highest one you can get onto, use the Deku Leaf to 
    fly across to a chest. Open it to get the Compass. Use the spring switch to 
    reach the next platform, then continue heading upstairs with the Hookshot.
    
    Once you reach the ledge with the statue head, put on the Iron Boots and 
    Hookshot at the target on the head. This will pull down the statue, so you 
    can open the chest in the room for a Joy Pendant. You'll also find Makar 
    here, but leave him for now. Go back and drop to the ledge below the one 
    you're on. Head to the end of that, and look upward. Hookshot onto that 
    platform, and take control of Makar (Command Melody). Fly him to the ledge 
    you're on, then take control and carry Makar to the next room.
    
    In the room you enter, Makar will hint at using the Hookshot on the trees he 
    plants to reach new areas. Defeat any enemies in here, then use the Hookshot 
    to get to the top ledge. Once there, control Makar and get him to where you 
    are, then enter the next room with him. In there, defeat the Blue Bubbles by 
    shooting an Ice Arrow at it, then take control of Makar. Fly him to the 4 
    ledges, planting a tree on each. Give control back to Link, then Hookshot up 
    the platforms to the top. Grab Makar and head into the room ahead.
    
    Here, control Makar and place him on one of the switches. Leave him there, 
    and have yourself step on the other to open the grated door in front of you. 
    Go to the edge and look down and to the left. Use the Deku Leaf to fly to 
    that platform, then defeat the Armos on there by throwing Bombs into their 
    mouths. Command Makar and fly him to your position, then regain control and 
    carry Makar to the next room. In there, go forward and drop to the lower area 
    with Makar in tow. Move the propeller to open the gate with the Deku Leaf, 
    then defeat the 2 Floor Masters.
    
    Carry Makar across to the other side of the room, then blow at the propeller 
    to close the gate. Use the spring switch to reach the upper ledge, then 
    command Makar and fly him to where you are. Go to the wall with the song 
    inscription on it, and play the Wind God's Aria with Makar assisting. Then, 
    enter the next room. In here, defeat the 3 Darknuts, then open the chest you 
    gain access to, to receive the Big Key. Exit this room with Makar now. Get 
    back across this room by making use of the propeller. Make your way to the 
    following room, with Makar.
    
    From this point, drop down onto the grated floor below, in the basement. When 
    you land, take control of Makar. Have him plant 2 trees in the soil to the 
    side, causing an updraft to start. When it begins, fly into it with the Deku 
    Leaf open to float upward. When you reach the second floor, land on the south 
    platform. Take control of Makar and have him do the same thing. When you're 
    both up there, carry him to the next room. Defeat the Armos, then open the 
    chest for a Small Key. Leave this room with Makar, and drop all the way to 
    the basement again. When the updrift stops, drop below the blades and unlock 
    the door, then enter that room.
    
    In here, defeat the enemies you find in here. Before leaving, use the 
    Hookshot and Iron Boots to pull statue heads from the walls, revealing more 
    enemies to defeat. After you get them all, open the chest to get Treasure 
    Chart #5. Now, climb to the top ledges with the Hookshot again. Use the Deku 
    Leaf to reach the one with a switch on it; stomp that switch with the Iron 
    Boots. Drop down and take Makar, then exit to the east.
    
    In that room, defeat the enemies on this side of the area. After you clear 
    them, take control of Makar and fly across the wind gusts to the other side. 
    Plant a tree there, then revert control to Link. Use the Hookshot to cross 
    the gap, then carry Makar onward to another room. You will be faced with a 
    puzzler in this room, sort of like the one at the Earth Temple. Anyway, start 
    by pulling the right block to the left 2 spaces, then forward. When the first 
    Blade Trap is at the right side, push the block ahead so that trap gets stuck 
    there. Put on the Iron Boots and wait for the second trap to move to the 
    right side, then push the block so they're both stuck.
    
    Next, push the center block all the way forward while wearing the Iron Boots 
    to go against the wind. After that block drops into the gap, go back for the 
    last block. Push it to the right, then forward so it goes over the one that 
    dropped into the gap. On the other side, push it so the final trap can't get 
    in the way. Now, go back to the room entrance and grab Makar, and walk across 
    with the Iron Boots on. In the next room, play the Wind God's Aria by the 
    wall to open it up. Continue ahead and open the boss door, then go forward 
    alone. Here, you will face Molgera, so view the Bosses section for assistance 
    winning.
    
    Once it's over, grab the Heart Container and step into the light. Makar, as a 
    sage, will restore the Master Sword to its full potential, giving you the 
    power to fight evil once and for all! You will then be sent out of the 
    temple.
    
    
    Great Sea
    ---------
    
    Outside, the King of Red Lions and the Fishman will be talking for a moment. 
    When you arrive, you are alerted of the current situation. Your next mission 
    is to collect the 8 Triforce shards. This now means you have use for that 
    special "IN-credible" Chart that Tingle sent you early in the game. Let's 
    start by going south and west, to the Islet of Steel.
    
    
    Islet of Steel
    --------------
    
    When you approach this area, be careful as there are many ships around to 
    attack you. Destroy the small ships, then shoot out the cannons on the large 
    metal ship. After it opens, sail inside. Stand on the wind symbol and play 
    the Wind's Requiem to make a chest appear. Open it to get Triforce Chart 1. 
    Then, exit the island.
    
    Your next destination is the Private Oasis, but before you go there, you must 
    visit another place real quick. Go to Windfall Island and visit the school. 
    Give Ms. Marie 20 Joy Pendants and she will give you the Cabana Deed, which 
    allows you to enter the building at the oasis. Now, you can go there.
    
    
    Private Oasis
    -------------
    
    After docking here, head up to the cabana entrance. Pull out the Cabana Deed 
    and use it to be granted access inside. Use the Grappling Hook on a pole 
    above you once inside to extinguish the fireplace; enter the passage there.
    
    Upon landing, head straight ahead and to the right. Follow the path around 
    until you come to a ladder. Go down it, then crawl into the passage to the 
    right of the ladder. Turn right, then go all the way straight in there. At 
    the end of the straight run, go right and up another ladder. Pound the 
    switches with the Skull Hammer, then head around the wall behind the 
    switches. Climb down into a passage below.
    
    With your back to the ladder, go straight and into that crawl passage. Follow 
    the trail to the end, then climb up to the first floor again. Go out and 
    pound the nearby switch with the Skull Hammer again, then climb down another 
    ladder. Defeat the ReDeads, then crawl through the passage to the end, then 
    climb up the ladder at the end. Stand on the wind symbol and play the Wind's 
    Requiem to reveal a chest; open to get Triforce Chart 2.
    
    Now, pound the other switch to open the final gate. Then, just run all the 
    way to the entrance and leave the sewers. Upstairs, exit the cabana and board 
    your boat again. From here, head all the way west to Bird's Peak Rock.
    
    
    Bird's Peak Rock
    ----------------
    
    Here, stop and walk onto the smaller island of the group. Use the Grappling 
    Hook above the door, then climb onto that ledge, and onto the top platform. 
    Use arrows to shoot down as many of the enemy birds as you can. Then, use a 
    Hyoi Pear and gain control of a seagull. Pass each of the 5 taller peaks, 
    hitting a crystal switch atop each. Do this and the door on the island Link 
    is on will open. Enter the room, play the Wind's Requiem, and open the chest 
    to get Triforce Chart 3.
    
    Exit the room, then board the ship and sail westward to Diamond Steppe Island 
    (it would help if you warped there, as sailing will take a LONG time).
    
    
    Diamond Steppe Island
    ---------------------
    
    Here, use the Hookshot to get onto the island, first off. Then, Hookshot from 
    tree to tree until you reach the top of the island. Once there, drop into the 
    cave via the hole in the ground. Inside, jump into the first warp pot. In the 
    second area, burn the lid off the pot to the right of the torch, then jump 
    into it. Next, go across to the other end of the platform and burn off the 
    lid from the left pot, then jump in. In the last area, open the chest to get 
    the Ghost Ship Chart. Now, backtrack and exit this cave, then board your boat 
    once more.
    
    Outside, use the Song of Passing to change day to night (if it isn't night 
    already). Then, open up the Ghost Ship Map. Look for the location of the ship 
    on the map; it'll be flashing on there. Sail to the island the ship is near, 
    and sail around that section to find the ship. When you find it, sail through 
    it to enter. Defeat the Poes and Wizzrobes inside to make a ladder fall. 
    Climb up it and open the chest for Triforce Chart 4. Now, sail to Needle Rock 
    Isle.
    
    
    Needle Rock Isle
    ----------------
    
    When you approach this island, sail to the northwest of it. You will see 3 
    ships; 2 are regular ones, and one is gold. Destroy the gold one, then use 
    the Grappling Hook at the spot it sank to uncover Triforce Chart 5. From 
    here, sail southeastward to Outset Island.
    
    
    Outset Island
    -------------
    
    Here, climb onto the ledges to the side of Link's Grandma's house. Hookshot 
    to the tree on the high platform above. Go to the statue head and lift it up, 
    then throw it away and drop into that cave. Capture the 3 Fairies in the pot, 
    then drop into the hole. You will be faced with many floors of monsters to do 
    battle with. Every 10 floors or so, you will have a 'rest area' where you can 
    break pots to get Rupees and hearts. After you've gone through 30 floors, 
    you'll come to a spot with the wind/Triforce symbols. Play the Wind's Requiem 
    on the wind symbol and open the chest to get Triforce Chart 6.
    
    If you wish, you can reflect light on the statue and continue downward for a 
    chance to win a Heart Piece. Otherwise you can exit. Choose what you will. 
    Either way, when you leave there, head back to your boat, and sail northward 
    to Stone Watcher Island.
    
    
    Stone Watcher Island
    --------------------
    
    Here, get to the top of the island, where you will find a statue head. Lift 
    it up and throw it away, then drop into the hole. Inside, head into the next 
    room. There are several doors you can go through, each room containing 
    various enemies. Go through each one, killing all the enemies. After you do 
    so, the final door will open, so return to that central hub and defeat the 
    Darknuts. Finally, go into the now open room. Play the Wind's Requiem on the 
    wind symbol, and open the chest to get Triforce Chart 7.
    
    Now, go back outside and warp to the Dragon Roost Island area. Then, sail to 
    the northeast to Overlook Island.
    
    
    Overlook Island
    ---------------
    
    When you arrive here, pull up to the shortest island, then use the Hookshot 
    to pull yourself to the tree there. Hookshot across to the main island, then 
    fall into a cave there. Go forward into the following room down there. Here, 
    you will see several doors. Enter each, and defeat the enemies in each room. 
    After you do so, defeat Darknuts in the main room to open the last room. Go 
    into that room, play the Wind's Requiem on the wind symbol, and open the 
    chest to get Triforce Chart 8. Then, exit the cave.
    
    Now that you have all 8 charts, it's time to go visit Tingle on his island.
    
    
    Tingle Island
    -------------
    
    When you get here, climb the totem pole ladder and talk to Tingle. He will 
    offer to decipher each Triforce Chart for 398 Rupees apiece (make sure you 
    have LOTS of Rupees before visiting). After all 8 charts are deciphered, it 
    is time to dredge the sea floor and collect the 8 Triforce shards. In the 
    Treasure Charts section, I've listed where each shard is located, so you may 
    want to check that out for further information.
    
    Once you have collected all 8 shards, the Triforce of Courage will be 
    reformed. From where you are, warp to the Tower of the Gods.
    
    
    Tower of the Gods
    -----------------
    
    Here, simply sail through the outer walls of the tower. You will show the 
    Triforce to the gods, thus creating a ring of light leading back to Hyrule. 
    After some words, you will sail into the ring.
    
    
    Hyrule Castle
    -------------
    
    Back in this world under the waves, get off the boat and enter the castle. Go 
    forward and down the steps which were hidden under that statue, to reach the 
    basement. Down there, head down the steps and meet Zelda. However, it appears 
    to be too late, and Zelda disappears. Ganon will taunt you, then send 2 
    Darknuts to attack. Defeat them both, then head back upstairs. Link will run 
    towards the exit, which has an electrical barricade blocking the way out. Cut 
    through it with the Master Sword, and continue onward.
    
    Out there, go forward until you are stopped by an invisible barrier. At that 
    point, swing the Master Sword and it'll all disappear. Keep going along the 
    grassy path, defeating all the enemies you come across if you wish. At the 
    end, use the Hookshot to cross a couple gaps, then enter a cave. Go ahead and 
    through the large door to enter Ganon's Tower. Remember that if you're not 
    ready for battling through here, you could go back through the castle and 
    above the waves, and get some potions/fairies. So, whenever you're ready, 
    enter the tower.
    
    
    Ganon's Tower
    -------------
    
    Starting off, you will be in a central hub of sorts, with bridges leading to 
    four different sections. Start by going to the center area, then along the 
    southwest path (directly to the left of the start path) into the lava 
    quarter.
    
    In there, use the Grappling Hook and swing/jump to the small platform in the 
    lava. From there, swing to the following platform. Grapple up to the last 
    pole, but don't swing. Stop and climb to the top of it. When you are standing 
    on it, use the Deku Leaf to fly across to the ledge below. Defeat the Red 
    Bubbles and enter the next room. There, you will have to face Gohma 
    revisited. The catch here is that the game only gives you items that you 
    would have at that point in the game, so you can't use fancy stuff to kick 
    ass. You do have all your magic/health that you entered the tower with, 
    however. Defeat it like you did earlier, and you will be warped to the 
    central hub again.
    
    This time, enter the northwest wing, which is the forest chamber. Blow wind 
    at the propeller with the Deku Leaf to move the platform closer. Jump aboard 
    and blow wind behind you to get moving. At the stop, jump to the up-and-down 
    moving ledge. When it's down, blow the propeller to move the next platform 
    towards you. Ride the ledge you're on upward, then fly to the second 
    platform. Use the Deku Leaf to blow wind so you can move. At the other end, 
    fly onto the next set of moving ledges. Ride the left one to its peak, then 
    fly to the end and enter that room. Fight the Kalle Demos battle a second 
    time, then return to the central hub.
    
    Enter the northeast room, leading to the Earth Temple themed area. Here, run 
    straight down the first hall while avoiding the falling coffin lids and 
    ReDeads. In the second hall, try to use the light in the start area to 
    reflect upon and defeat the Poes. Reflect light on a Dark ChuChu, then pick 
    it up and put it on the switch to make steps appear farther ahead. Run ahead 
    and go up those steps to the third hall. Run down that hall in a zig-zag 
    pattern to avoid all the coffin lids, and getting them out now.
    
    Run ahead to the end of the hall and defeat the Stalfos, then reflect light 
    from there onto one of the Dark ChuChus. Carry it down the hall to the 
    switch, then quickly run back and up the steps to the door. Enter and be 
    faced with a Jalhalla battle again. Defeat it and you'll be back in the 
    central hub once more.
    
    From here, go to the southeast room. In the Wind Temple area, step on the 
    spring switch and use it (Iron Boots) to launch yourself in the air. In the 
    air, use the Deku leaf to fly ahead. Use the next spring switch, then fly 
    between the air tunnels to avoid being sucked into the pit. When you land, 
    defeat the enemies, then Hookshot to the top ledge and enter the room. Fight 
    and defeat Molgera a second time around, and you'll be back in the central 
    area. The middle path is now open, so go straight into the new chamber.
    
    There, go up the hall, defeating the Miniblins you find. At the end, go into 
    the next room. Enter the eastern door, and you will see several torches light 
    up once you enter. Go forward and hear the warning, then jump in. You will 
    meet Phantom Ganon here, and will be faced with some challenges. Attack the 
    real phantom in each room, until the sword is dropped. Enter the door that 
    the sword handle points towards, then complete the next part of the riddle. 
    When you reach the very last correct room, open the chest to get the Light 
    Arrow.
    
    When you return to the previous room, you will be facing a wall with a 
    picture of Ganon on it. Shoot it with a Light Arrow, and Phantom Ganon will 
    come out to really fight you. This time around, shoot him with one Light 
    Arrow and he's done for. Now, enter the room to the west (left of the Ganon 
    wall). In here, you will see several switches on the walls. Pay attention to 
    the order they are viewed. Target/hit them in the order they appeared with 
    the Boomerang to open up a portal, leading outside. Leave the room, then go 
    to the Ganon wall and slash it with Phantom Ganon's sword that was left 
    behind to clear it. Enter that room. Go up the steps, defeating the Moblins 
    and Darknuts, and breaking the pots to replenish yourself.
    
    Once you reach the top, the final door will be opened. If you need more 
    potions or whatever, leave now. Otherwise, when you're ready, go forth into 
    Ganon's chamber. Inside, you will meet Princess Zelda, who is sleeping, and 
    Ganondorf. After some words, he will grow into a giant puppet. Read the 
    Bosses section for help defeating Puppet Ganon.
    
    Upon defeating the giant puppet, the real Ganondorf will beckon you to 
    continue to the top of the tower. When you're ready, climb the red rope and 
    get onto the platform above it. Use the Grappling Hook to reach the pole 
    hanging above that. Stop swinging and climb atop it, then walk along the 
    catwalk to the middle area. Break the pots to fill up your magic and some 
    health, then use the Grappling Hook to progress upward. At the top, go around 
    to the middle area. Capture a Fairy that you find in one of the pots, then 
    burn the lid from the warp pot (in case you die and want to return here from 
    below quickly).
    
    When you're ready for the end, Hookshot to the ledge in the wall, and go 
    outside. You'll be on the roof of the tower, below the sea. After much 
    dialogue between Ganondorf and the King of Hyrule, the final battle ensues. 
    Visit the Bosses section once more for help with defeating Ganondorf. Once 
    the battle is over, watch the ending and congratulations on completing the 
    latest Zelda title!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  7. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    Armos: A small statue of a knight that comes to life when you are near. The
           only way to attack it is to slice the button behind it. When you do
           so, get out of the way, as it'll spin around and explode in defeat.
    
    Armos Knight: A larger version of the original Armos statue. This one has
                  spikes surrounding its base, and moves a bit quicker. When its
                  mouth is open, throw a Bomb inside, then get out of the way
                  before it explodes.
    
    Boko Baba: The maneater plants, found mainly at the Forest Haven. If you get
               close, it'll snap at you, so be careful. Drops Boko Baba Seeds.
    
    Bokoblin: The generic pirate-like enemies, found in Forsaken Fortress, among
              other areas. Simply attack them several times in a combo to kill
              them easily.
    
    Bubble: Flying skulls with either a red or blue cloud surrounding them. Stop
            them by using either the Deku Leaf at the red one, or Ice Arrows at
            the blue one. When the cloud is gone, kill the lone skull before the
            cloud regenerates. Try not to let one touch you, as it'll render your
            items useless for a few moments.
    
    ChuChu: Jelly-like creatures found all throughout the game. They come in
            several colors, too. For the blue and yellow (electrical) ones, stun
            them with the Boomerang, then attack with the sword. Drops Red,
            Green, or Blue Chu Jelly.
    
    Darknut: Giant, fully-armored knights, complete with a large sword and
             shield. Their armor blocks all physical attacks, so L-Target them
             and wait until they swing at you, then roll behind them and attack
             from behind. After the armor falls off, they are vulnerable in all
             directions! Drops Knight's Crests.
    
    Floor Master: Large, purplish hands that come out of the floor. You can tell
                  where one is by the moving black hole along the floor. Be
                  careful not to be captured, because it'll send you back a room
                  if it does.
    
    Gyorg: The sharks that swim, usually in groups, all throughout the Great Sea.
           They swim past you, then turn around and charge in your direction. Try
           not to stay still when you see them coming, as they'll keep hitting
           you directly.
    
    Kargorok: Large, flying birds that perch on certain islands. When you're out
              at sea and find these, be careful, as they are quick to attack you.
              Shoot it down from a distance with arrows. Drops Gold Feathers.
    
    Keese: Generic flying bats, as found in all previous Zelda games. They simply
           fly around, sometimes coming after you to attack. A quick swipe with
           your sword will be enough to kill it.
    
    Magtail: This is the fiery centipede found in certain fiery lairs. When you
             attack it, it'll curl up into a ball, which you can pick up and
             place elsewhere (i.e. on a switch).
    
    Miniblin: These things look like gremlins, and they are VERY annoying! One
              slice or so should kill it, but they're generally found in groups
              and can be a nuisance if you don't kill them quickly.
    
    Moblin: A giant warthog-type creature that carries a spear. They act as
            guards in the Forsaken Fortress. Drops Skull Necklaces.
    
    Morth: Small, black urchin-type creatures. They're usually found in large
           groups. When several cling to you, they make movement slow, so use the
           spinning sword attack to knock them all off. Luckily, they don't cause
           damage when attached to you.
    
    Mothula: This is a flying moth, as the name implies. They are quick to charge
             at you, so be careful. Drops Golden Feathers.
    
    Octorok: The generic octopus creatures from past adventures, is here as well.
             They emerge from watery areas to shoot spike balls at you. Bat the
             ball back with your sword, which will kill the Octorok on impact.
    
    Peahat: This is a rather odd-looking creature, with a greenish body, and
            yellowish propellers on top. They cannot be damaged when they're
            flying around, so use the Boomerang to clip their wings, then kill
            the body separately.
    
    Poe: Ghostly creatures that charge at you to attack, then disappear. Reflect
         light on them to make them fully visible, then attack with the sword.
    
    Rat: These sneaky creatures have a habit of robbing innocent people. When you
         see them around, avoid them or else you'll lose a bit of rupees! Some of
         them throw Bombs at you, so be careful of them as well.
    
    ReDead: This zombie-like creature can really get annoying, especially when
            you walk past one. You are frozen in place while it approaches, which
            can get annoying after a while. Reflect light on them to stun, then
            attack with the sword.
    
    Seahat: This creature is exactly like the Peahat, only it's found floating
            around certain islands in the Great Sea. They move rather quickly, so
            if you see one coming, shoot it down with an arrow before it's too
            late.
    
    Stalfos: Skeleton warrior with a spiked metal club. When you attack, be
             careful because it'll start swinging its club around, knocking you a
             good distance away. If you attack it enough, the body will fall
             apart; quickly target and kill the head before the body is rebuilt.
    
    Wizzrobe: These wizards float around in a room, shooting 3 fireballs in your
              direction, then warping to another location. Attack from a distance
              with arrows when it's visible. Fire Arrows work best against them,
              killing in a single hit.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  8. Bosses -=
    -=-=-=-=-=-=-=-=
    
    Gohma
        Found: Dragon Roost Cavern
        Strategy: This giant-sized boss is really simple, and makes for a quick
                  and easy battle, as long as you are prepared. Gohma will swipe
                  at you with its claws, and shoot fire from its armored eye
                  sometimes, so avoid those as best as you can. When you have
                  room, look at the ceiling to find Valoo's tail hanging. Grapple
                  onto it with the Grappling Hook, then swing/jump over Gohma.
                  This will cause the ceiling to fall on Gohma, damaging its
                  armor. Do this 3 times to destroy Gohma's armor totally,
                  leaving him open for attacks. Get to the ground again and L-
                  Target Gohma's eye, then when it comes by you, strike it many
                  times with your sword. About 8 shots to the eye and the battle
                  will be over.
    
    Kalle Demos
        Found: Forbidden Woods
        Strategy: Like the first boss, this giant plant may seem fearsome, but is
                  really rather simple if you know how to fight it. It hangs from
                  the ceiling by many tentacles above, with larger tentacles
                  below to attack you with. Target the ones holding the boss on
                  the ceiling while moving to avoid being smacked by the lower
                  ones (when you see a tentacle glowing, move away because it's
                  about to hit you if you're too close). After you cut it from
                  the ceiling, the Boko Baba in the center is vulnerable to
                  attack, so run in and slice at it as much as you can before the
                  bulb closes and spits you out. Repeat this process a few times
                  and the boss should be defeated.
    
    Gohdan
        Found: Tower of the Gods
        Strategy: This boss, comprised of a floating head and 2 hands, is the
                  boss of this tower. You will notice that both hands have eyes
                  in them. Target each eye and shoot 2 arrows into each to knock
                  them out of commission temporarily. Then, aim at the head's
                  eyes and shoot them with 2 arrows each. Be careful, as the eyes
                  may close and the head will shoot a stream of rapid-fire energy
                  balls to hurt you. After you get both eyes, the head will land
                  on the ground. Throw a Bomb into the mouth and it'll explode
                  inside, causing damage. Repeat this pattern of attacking some
                  more, and the battle will be over soon. While fighting, be
                  careful not to fall off the main platform, as the ground on the
                  sides will electrocute you. Also, if you run out of arrows in
                  the battle, don't fret; the boss will drop a 10-arrow pickup
                  for you.
    
    Helmarog King
        Found: Forsaken Fortress
        Strategy: At long last, you are given the chance to fight the kidnapper
                  of your little sister! The giant bird will be flying around to
                  start, then it'll land in the arena. Stand close to it, L-
                  Targeting it. When it's about to peck at you with its beak,
                  press A to jump out of the way, causing the beak to get stuck
                  in the ground. Run up and smash it with the Skull Hammer to
                  cause damage. The bird will then fly away and return for a
                  second assault. Sometimes, it'll fly right across the arena,
                  trying to push you into the spikes, so be careful. After you
                  eventually destroy the helmet, repeat the same battle pattern,
                  but use your Master Sword to attack instead until you win.
    
    Jalhalla
        Found: Earth Temple
        Strategy: For this giant ghost, its obvious weakness would be light. So,
                  stand in the light beam and reflect light at the boss's body.
                  After being exposed to the light, Jalhalla will freeze in
                  place. Pick it up and throw it at a spike column to make it
                  split into smaller Poes again. Slice up as many of them as you
                  can before they reform the giant one, then continue the fight.
                  As soon as he reforms, Jalhalla will suck up the skulls in the
                  area and spin around shooting flames, so be careful. Also, the
                  boss may send out flames from its lantern to cause damage.
                  Either way, use the same battle plan as before until there are
                  no Poes left, then the boss is defeated.
    
    Molgera
        Found: Wind Temple
        Strategy: For this sand worm, attack it by waiting until its mouth is
                  wide open above the sand. L-Target its tongue and pull it out
                  with the Hookshot. Quickly slice it a few times with the sword
                  to cause damage. After it takes some damage, the boss will
                  retreat and send out 3 smaller worms after you. Defeat them by
                  using the Hookshot to get them close, then hit their heads a
                  couple times with the sword. Repeat the same attack pattern on
                  Molgera as before when its tongue is out again. Watch out
                  because after the second attack or so, it'll rise out of the
                  sand and try to crush you from above. Avoid that, and keep with
                  the same strategy until you win.
    
    Puppet Ganon
        Found: Ganon's Tower
        Strategy: For this giant stringed puppet, start by aiming the Boomerang
                  at the many blue strings holding the giant upright. After you
                  cut them all loose, aim for the one holding the tail. Keep
                  moving to avoid being swiped at by the puppet's arms. Once the
                  tail is cut down, shoot a Light Arrow at the blue ball on the
                  end to cause damage. Do this 3 times to complete this part of
                  the battle. For the next phase, Puppet Ganon looks like a giant
                  spider hanging from the ceiling. It's best to have the camera
                  zoomed all the way out so you can see the reflection of what's
                  above you. Anyway, run around and wait until the spider's about
                  to come down, then get where the blue ball tail is, and shoot
                  it with a Light Arrow to cause damage. Defeat the Keese that
                  come at you, and repeat this pattern 2 more times to beat it.
                  For the last part, the puppet will slide around the room rather
                  quickly as a snake. This time, the snake moves too quickly for
                  you to hit the tail on just aimed shots. So, attack the head
                  with your sword, then shoot the tail with a Light Arrow. Do
                  this 3 times and the battle will be over.
    
    Ganondorf
        Found: Ganon's Tower
        Strategy: For this final battle, there are a few phases of this as well.
                  In the first one, Zelda will try to shoot Light Arrows at
                  Ganondorf while he comes at you with 2 swords. Use L-Targeting
                  and dodge his attacks as best as you can. When Zelda stuns him,
                  run in and attack with the sword. After a couple rounds of
                  this, Ganondorf will knock Zelda away, stopping the Light Arrow
                  onslaught. So, avoid the sword attacks once more, and wait for
                  a chance to attack. A good method of attack is to evade the
                  first couple swipes with L-Targeting, then when he flips to hit
                  with both swords, press A to roll around and slice from behind.
                  Hit him a few times with the sword, then when he recovers,
                  repeat the pattern. When Zelda awakens, that's when the
                  attacking on your end will get really difficult. Zelda will
                  shoot Light Arrows towards you, and you're supposed to reflect
                  them off your shield so they hit Ganondorf. To do this, keep
                  using L-Targeting on him, while holding up your shield with R.
                  When Zelda starts to glow with the arrow, stay still so when
                  the arrow is shot, it'll bounce off and stun Ganondorf. Now,
                  you must QUICKLY get in and slash him with your sword to cause
                  real damage. When this is done, you will cause the fatal blow
                  and Ganondorf will be done for.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  9. Items  -=
    -=-=-=-=-=-=-=-=
    
    All-Purpose Bait: Drop this in the sea where you see a merman jumping out of
                      the water. He'll eat the bait and fill in that section of
                      the map for you, and give you some advice.
    
    Bait Bag: Bought from Beedle's shop, you buy/store All-Purpose Bait inside.
    
    Bomb: Throw this at enemies, place next to blocks and cracked walls, etc. It
          will explode after several seconds, so be careful not to hold it for
          too long!
    
    Boomerang: Now, THIS was a greatly improved upon item! As always, you can
               throw this to hit enemies and switches from a distance. This time,
               you can target up to 5 different targets (as specified by the
               yellow starbursts), hitting them all in one throw. This leads to
               great fun while clearing away enemy masses, cutting many wires,
               and hitting several switches all at once!
    
    Bottle: Store things inside of these, such as water, fairies, and bugs. There
            are 4 total:
    
        1: At Dragon Roost Island, help Medli reach the high ledge above the
           dried up spring. As thanks, she will give you your first Bottle.
    
        2: Buy a Bottle at one of Beedle's special shops for 500 Rupees.
    
        3: Off the coast of Bomb Island, you will spot a wooden submarine. Board
           it, and defeat the enemies inside. Open the chest that appears to get
           this Bottle.
    
        4: In Windfall Island, wait until the night, then go by the auction
           house. Talk to the poor girl standing there, then walk off; she'll run
           away. Go up the steps and hide behind the auction house. Zoom out the
           camera so you can see Zarumi's shop's safe from where you are. When
           the girl goes there, run up and talk to her. Pick the top answer every
           time to get the Bottle.
    
    Deku Leaf: This large, green leaf has two functions. You can swing it
               normally, sending a wind gust ahead to hit enemies or propel
               spinning objects. Also, when in the air, you can glide across the
               air to reach far-off places (provided the wind direction is in
               your favor).
    
    Delivery Bag: This allows you to carry letters given to you inside, to be
                  dropped into one of the many postboxes throughout the world.
    
    Deluxe Picto Box: This is exactly like the original Picto Box; only this one
                      takes pictures in full color.
    
    Grappling Hook: Similar to the Hookshot of old days, this allows you to reach
                    distant spots and cross pits, gaps, etc. Instead of pulling
                    you somewhere, you shoot this at a pole target (the yellow
                    starburst will show the correct target), then you can swing
                    from that pole and jump to the area across the way. It's very
                    useful for reaching many areas throughout the game. When used
                    aboard your ship, it can act as a crane to pull treasure from
                    under the sea in certain areas.
    
    Hero's Bow: Allows you to shoot arrows. It can later be upgraded to shoot
                different types of arrows.
    
        Fire Arrow: Shoots Arrows with a fiery tip, melting and burning anything
                    it hits.
        Ice Arrow: Freezes anything they hit, thaws fiery substances.
    
        Light Arrow: The sacred Arrows with the light to damage evil in the end.
    
    Hero's Charm: Allows you to view the energy bars of enemies in battle.
    
    Hero's Shield: Your first regular shield, used to defend yourself from
                   attacks.
    
    Hero's Sword: Your first sword. It is your primary weapon to use against
                  enemies, albeit a bit weak early in the game.
    
    Hookshot: This legendary item is basically a better version of the Grappling
              Hook. It can pull you directly to a selected target, plus it has a
              longer range.
    
    Iron Boots: When wearing these, the wind gusts cannot push you away. However,
                you move slowly because of the bulky metal.
    
    Magic Armor: Places a forcefield around you, protecting you from all damage.
                 Be careful as this uses magic for as long as it's protecting
                 you.
    
    Master Sword: The second level sword you will get, later in the game. This is
                  obviously more powerful than the Hero's Sword.
    
    Picto Box: Use this to photograph various people, objects, etc., then store
               the pictures for later use.
    
    Pirate's Charm: Given to you by Tetra before the first raid of the Forsaken
                    Fortress, this allows Tetra and the pirates to communicate
                    with you.
    
    Power Bracelets: These golden armlets will allow you to lift heavy stones,
                     particularly those stone heads found on several islands.
    
    Sail: This is essential to movement on your boat. Sail with the direction of
          the wind to move the quickest. If you go against the wind, you won't
          move at all.
    
    Skull Hammer: Pound down stakes and certain switches with this giant hammer.
    
    Spoils Bag: You have this right from the start of the game. Use it to carry
                various items and trinkets you pick up from battling certain
                enemies.
    
    Telescope: Allows you to see distant objects by zooming in (use the C Stick
               to zoom in and out).
    
    Tingle Tuner: If you have a GBA and the GBA/GC link cable, you could summon
                  Tingle to your aid at various points in the game. He can find
                  secret areas in dungeons, give you information on enemies (for
                  a small fee), and so on.
    
    Wind Waker: The magical baton that the game is named after, of course. You
                can learn many songs, which can be performed with this item, most
                of which controls the wind. To play a regular 3-note song, only
                use the C Stick. For a 4-note song, hold Left on the Control
                Stick while using the C Stick. And finally, for a 6-note song,
                hold Right on the Control Stick while playing with the C Stick.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  10. Heart Pieces  -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    =============
    Angular Isles
    =============
    
    1. Come here and make it to the top of the island, by pulling out and
       climbing upon blocks in the walls. Once at the top, open the chest for
       this heart piece.
    
    2. (Treasure Chart #15) Move to the correct position as per the chart, and
       grapple this from under the sea to get the piece.
    
    
    ===========
    Bomb Island
    ===========
    
    3. Bomb the rock atop the island, then fall into the cave below. Hit the
       enemy until it curls up, then place it on the switch and run into the
       second room. Take the narrow left path and step on the first switch, then
       go up the other path. Attack the centipedes there until they curl up, then
       throw them into the fire rings on the sides of the area. This'll allow you
       to open the chest with the Heart Piece inside.
    
    4. (Treasure Chart #20) Sail to the correct spot just off the shore of the
       island, and pull up the treasure containing this piece.
    
    
    ====================
    Crescent Moon Island
    ====================
    
    5. (Treasure Chart #11) Sail to the X as per the chart, and pull up the
       treasure from the sea with this inside.
    
    
    =====================
    Diamond Steppe Island
    =====================
    
    6. (Treasure Chart #23) Sail to the proper location by using the treasure
       chart, then pull the chest containing this Heart Piece out of the water.
    
    
    ===================
    Dragon Roost Island
    ===================
    
    7. When you're here, play the game where you have to toss the letters into
       the correct boxes. Play it and get over 25 in, then do it again after the
       intern starts working at the counter to be given a Note to Mom. Mail it,
       then you'll get a response later on with a Piece of Heart enclosed.
    
    8. When you have collected 20 Gold Feathers, talk to one of the guards inside
       on the upper floor. He will give you 100 Rupees, and you will be sent a
       Piece of Heart in the mail.
    
    
    ===============
    Five-Star Isles
    ===============
    
    9. Sail around to the south of the islands, and you will find a submarine.
       Enter it, and defeat all the enemies inside. Climb the opposite ladder and
       enter the room, then open a chest to get this Heart Piece.
    
    10. (Treasure Chart #33) Come here after obtaining this chart, and pull up
        the treasure at the designated spot to get this Piece of Heart.
    
    
    =======================
    Flight Control Platform
    =======================
    
    11. Come here after getting the magic meter extended, and accept the
        challenge. Change the wind direction to the northwest, and you're ready
        to go. Make it to the very end and you'll win a Heart Piece. For making
        it there, drop from the start, then open the Deku Leaf and fly into the
        first updraft. Catch the next couple while staying as straight as you
        can, then continue to the end.
    
    
    ============
    Forest Haven
    ============
    
    12. (Treasure Chart #31) Come here with the chart, and pull the chest from
        the designated spot to receive this Piece of Heart.
    
    
    =================
    Forsaken Fortress
    =================
    
    13. From the treasure chest containing the Map, drop to the first floor below
        it. Open the cell by stepping on a nearby switch. Enter and open the
        chest to find this piece.
    
    
    =========
    Great Sea
    =========
    
    14. Check a postbox after you complete the Dragon Roost Cavern to receive a
        Piece of Heart from the Rito tribe chief.
    
    15. After you beat the Forbidden Woods, the 8 Koroks scattered to different
        islands across the sea. Each of which is having trouble making their
        trees grow, so they need help. Talk to one of them, then go to the Forest
        Haven and scoop a bottle of Forest Water. It has a 20 minute lifespan, so
        be quick. The islands they're on are: Cliff Plateau Isles, Private Oasis,
        Eastern Fairy Island, Shark Island, Needle Rock Isle, Greatfish Isle,
        Mother & Child Isles (sail to this one, no warping), and Star Island.
        After you complete this, you'll get a Heart Piece.
    
    
    ==============
    Greatfish Isle
    ==============
    
    16. Sail to an island in the southeast area of this region (it has a spiral
        path going around it). Go up the path to the top, then change the wind
        direction so it blows to the northwest. Use the Deku Leaf to fly in that
        direction. Land on a ledge in front of a cave, and open the chest inside
        to find this Piece of Heart.
    
    17. Complete the trading sequence (see that section of this file) to receive
        this Heart Piece from the merchant here.
    
    
    ================
    Headstone Island
    ================
    
    18. Use a Hyoi Pear to gain control of a seagull. Use it to fly to the top
        peak of the island, and fly through the Piece of Heart. When you regain
        control as Link, you will claim this prize.
    
    
    ================
    Needle Rock Isle
    ================
    
    19. Here, use a Hyoi Pear and bait a seagull to you. You will then have
        control of it. Fly to the top of the tall Needle Rock, and hit the switch
        to remove the fire surrounding the chest on the ground. Return control to
        Link, then open the chest to get the Heart Piece.
    
    
    =============
    Outset Island
    =============
    
    20. After you get the Power Bracelets, go up the path behind Orca's house.
        You will find a giant pig; lift it up and throw it off the cliff. Jump
        down and pick it up again, then walk across the bridge with it. Throw it
        onto the dark soil patches over there, then drop some bait on the soil. A
        Piece of Heart will be dug up over there.
    
    21. On your return to Outset, go visit Orca and spar with him. If you can get
        in 500 hits before he hits you 3 times, you will get this Heart Piece as
        a nice reward.
    
    22. Get onto the high ledge behind Grandma's house by using the Hookshot.
        Lift the statue head with the Power Bracelets and drop into the cave
        there. Make it through 50 floors of the 'Savage Chamber' to get the Piece
        of Heart.
    
    
    =============
    Pawprint Isle
    =============
    
    23. (Treasure Chart #30) Consult the chart and use the Grappling Hook at the
        right spot to pull up this treasure.
    
    24. Crawl into the dome on the main island, and drop into the cave below.
        Head straight and into the next area. Bomb your way into the room
        directly ahead of you, and open the chest to get this heart piece.
    
    
    ===============
    Rock Spire Isle
    ===============
    
    25. (Treasure Chart #2) Sail to the proper spot and pull up this treasure
        from the waters there.
    
    26. Visit Beedle's special shop in this area, and buy a Piece of Heart from
        him for 950 Rupees.
    
    27. To the south of Rock Spire Isle, you will find 2 enemy ships floating
        around. Destroy them both and pull up the treasure dropped in their
        places. One of those treasures will be this Heart Piece.
    
    
    ================
    Seven-Star Isles
    ================
    
    28. Sail towards the flock of seagulls, and you will be faced with a 12-eye
        Big Octo. Defeat it, then use the Grappling Hook at the spot where the
        Octo was to get this Heart Piece.
    
    
    ============
    Six-Eye Reef
    ============
    
    29. To the southwest of this reef is a submarine, surrounded by a few rafts.
        Enter the submarine and defeat the 3 Moblins inside. When the ladder
        falls, climb up and open the chest to get this Piece of Heart.
    
    
    =====================
    Southern Fairy Island
    =====================
    
    30. (Treasure Chart #4) Sail to the spot as noted by the treasure chart, and
        grapple this treasure out of the water.
    
    
    ================
    Spectacle Island
    ================
    
    31. Get to the top of the island, and talk to the guy there. Pay 50 rupees
        and play his game of shooting the 5 barrels with a cannon in 10 shots or
        less. Win the game to get this Heart Piece.
    
    
    ===========
    Star Island
    ===========
    
    32. Blow up the giant rock with a Bomb, and enter the cave below. Defeat all
        the enemies, then open the chest to get this one.
    
    
    ====================
    Stone Watcher Island
    ====================
    
    33. Climb onto the platform to the east of this island. Defeat the 2 enemies
        up there, then zoom out the camera view to find 8 cannons under the
        platform you're on. Place a bomb on each of the 8 sides to destroy all
        the cannons. Open the chest that appears to get a Heart Piece.
    
    
    ====================
    Thorned Fairy Island
    ====================
    
    34. (Treasure Chart #5) Sail to the designated spot on the charts, and pull
        up the treasure chest with this Piece of Heart inside.
    
    
    ==============
    Three-Eye Reef
    ==============
    
    35. (Treasure Chart #38) Come to the 'X' on the chart, and use the Grappling
        Hook to pull up the chest with this inside.
    
    
    =============
    Tingle Island
    =============
    
    36. Sail around to the north of the island until you find a flock of
        seagulls. Approach them and a 12-eye Big Octo will appear. Defeat it,
        then use the Grappling Hook in the light ring that's left to pull up this
        Heart Piece.
    
    
    ===============
    Windfall Island
    ===============
    
    37. Go to the school and talk to Mrs. Marie inside. Agree to help her, then
        go outside and talk to the children. Play their hide-and-seek game, and
        find them all to win this one.
    
    38. Enter the building across from the school, and talk to the man there. Pay
        10 rupees to play his Battleship-style game, and win, to get the Piece of
        Heart.
    
    39. At night, come here and climb the lighthouse. Press the switch inside to
        spin the ferris wheel. Go into the battleship game shop and exit through
        the second floor. Jump onto one of the ferris wheel cars and ride it to
        the top. Change the wind direction so it blows northward. Shoot a Fire
        Arrow into the opening that spins atop the lighthouse to ignite it,
        revealing a chest on an island. Get down and go to the Bomb Shop. Make
        the wind blow to the south, then use the Deku Leaf to fly there and open
        the chest.
    
    40. After you light up the lighthouse, talk to the man standing below the
        ferris wheel (he has a yellow hat) and he'll give you this Piece of
        Heart.
    
    41. Go to the auction house at night, and if you're lucky, this item will be
        up for bidding. Win the auction to get the Heart Piece.
    
    42. Go to the second floor of the auction house (go up the steps by the
        school and across the overhead path). Talk to Maggie inside and she'll
        give you Maggie's Letter to be mailed. Mail it, then return to witness
        her father being rude to Quill, the postman. Go meet Quill at the Cafe
        (up the steps behind Zunari's shop). Get the Moblin's Letter from him,
        and bring it to Maggie to receive a Piece of Heart.
    
    43. After you get the Deluxe Picto Box, talk to the lady in an orange dress
        by the school. Take her picture, then go find that walking man and show
        him the picture. Wait 2 days (use the Song of Passing to speed up the
        wait), then visit them in the Cafe to receive this Piece of Heart.
    
    44. You will notice 14 crown-like devices outside on Windfall Island. You
        should put something in each of them, so visit Zunari and buy 3 flowers,
        flags, or statues at a time, and place them in the crowns. Do this until
        you filled all 14 crowns. Then, go see the man sitting on the bench in
        the north area of town to get a Heart Piece.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  11. Songs -=
    -=-=-=-=-=-=-=-=
    
    Ballad of Gales
    ---------------
    
    Description: Warps you to certain islands around the Great Sea.
    
    How to Play: C-Down, C-Right, C-Left, C-Up
    
    
    Command Melody
    --------------
    
    Description: Allows you to command objects in an area to follow you around.
    
    How to Play: C-Left, Middle, C-Right, Middle
    
    
    Earth God's Lyric
    -----------------
    
    Description: When played with the sage, it allows access to the Earth Temple.
                 It can also open certain doorways with the song markings inside
                 the temple.
    
    How to Play: C-Down, C-Down, Middle, C-Right, C-Left, C-Right
    
    
    Song of Passing
    ---------------
    
    Description: Allows you to change between day and night at will.
    
    How to Play: C-Right, C-Left, C-Down
    
    
    Wind God's Aria
    ---------------
    
    Description: When played with the sage, it allows access to the Wind Temple.
                 It can also open certain doorways with the song markings inside
                 the temple.
    
    How to Play: C-Up, C-Up, C-Down, C-Right, C-Left, C-Right
    
    
    Wind's Requiem
    --------------
    
    Description: Controls the direction the wind is blowing when you're out at
                 sea.
    
    How to Play: C-Up, C-Left, C-Right
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  12. Great Fairies -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    (Note: This section lists the Great Fairies in the order that I found them, 
    so you don't necessarily have to follow the order exactly.)
    
    Great Fairy #1
        Found: Northern Fairy Island
        Information: Upgrades your wallet so you can carry up to 1000 rupees.
    
    Great Fairy #2
        Found: Outset Island (in the woods above the town, bomb the large rock)
        Information: Upgrades your wallet so you can carry up to 5000 rupees. You
                     must have received first upgrade beforehand.
    
    Great Fairy #3
        Found: Mother & Child Isles (warp inside using Ballad of Gales)
        Information: Upgrades your arrows so you can shoot Fire and Ice Arrows.
    
    Great Fairy #4
        Found: Western Fairy Island (pound outside switch with Skull Hammer)
        Information: Allows you to carry up to 60 arrows at once.
    
    Great Fairy #5
        Found: Eastern Fairy Island (bomb the large rock outside)
        Information: Allows you to carry up to 60 bombs at once.
    
    Great Fairy #6
        Found: Thorned Fairy Island (pound 3 switches outside with Skull Hammer)
        Information: Allows you to carry up to 99 arrows at once.
    
    Great Fairy #7
        Found: Two-Eye Reef (defeat 4-eyed Octo outside the island)
        Information: Increases your magic meter to its maximum amount.
    
    Great Fairy #8
        Found: Southern Fairy Island (use Fire Arrow to open the way in)
        Information: Allows you to carry up to 99 bombs at once.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  13. Treasure Charts -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Chart #1
        Found: Forbidden Woods
        Treasure: 200 Rupees (Private Oasis)
        Information: Head to the large multi-level room with the buds all around.
                     Fly up the room by going through the buds and using the Deku
                     Leaf. When you get to the top level, float to a platform in
                     the southwest corner and clear the vines from the chest with
                     the Boomerang. Then you can open it to get this chart.
    
    Chart #2
        Found: Windfall Island
        Treasure: Piece of Heart (Rock Spire Isle)
        Information: Get to the second floor of the auction house (you'll have to
                     go up some steps by the school, then across a bridge-like
                     hall to reach there). Talk to the snobbish man inside and
                     give him 20 Skull Necklaces, gotten from defeating Moblins.
                     He will give you this chart as a "tip".
    
    Chart #3
        Found: Forest Haven
        Treasure: 200 Rupees (Eastern Fairy Island)
        Information: Outside of the main island, where you have to use the
                     Grappling Hook to go upstream, hook onto the second
                     grappling point. Stop swinging and climb to the top of that
                     branch, then make the wind blow to the southeast. Use the
                     Deku Leaf to fly to the tree-filled island in the distance.
                     Open the chest there to find this chart.
    
    Chart #4
        Found: Rock Spire Isle
        Treasure: Piece of Heart (Southern Fairy Island)
        Information: Visit Beedle's special shop off the coast of Rock Spire
                     Isle, and buy this chart from him for 900 Rupees.
    
    Chart #5
        Found: Wind Temple
        Treasure: Piece of Heart (Thorned Fairy Island)
        Information: In the room with the Hookshot-accessible ledges, defeat all
                     the enemies you find. Pull down some statue heads to reveal
                     more of them. After all are dead, a chest containing this
                     chest will appear.
    
    Chart #6
        Found: Tower of the Gods
        Treasure: 200 Rupees (Six-Eye Reef)
        Information: In the room where you get the Compass, shoot the eye on the
                     wall with an arrow to open a hidden room. You'll find the
                     chart inside the chest there.
    
    Chart #7
        Found: Windfall Island
        Treasure: 200 Rupees (Star Island)
        Information: Play the battleship-type game a second time after winning it
                     once. Win the game to get this chart.
    
    Chart #8
        Found: Horseshoe Island
        Treasure: 200 Rupees (Western Fairy Island)
        Information: Play 3 rounds of golf on the island surface (throw nuts at
                     the hole, then use the Deku Leaf to push them in). Drop into
                     the cave at the end, and defeat all the enemies inside. Open
                     the chest that appears to get this chart.
    
    Chart #9
        Found: Crescent Moon Island
        Treasure: 200 Rupees (Horseshoe Island)
        Information: Board the submarine just north of the island. Inside, keep
                     fighting the enemies until all 4 lights come on. After
                     they're all lit, climb the ladder that comes down and open
                     the chest to obtain the chart.
    
    Chart #10
        Found: Crescent Moon Island
        Treasure: 200 Rupees (Tingle Island)
        Information: Open the chest on top of the island to find this chart just
                     asking to be found!
    
    Chart #11
        Found: Dragon Roost Cavern
        Treasure: Piece of Heart (Crescent Moon Island)
        Information: You'll find a room with a lava pit you cannot cross when you
                     first pass it. Return later and cross with the Grappling
                     Hook, then open the chest to get this chart.
    
    Chart #12
        Found: Earth Temple
        Treasure: 200 Rupees (Five-Eye Reef)
        Information: In the room with the big mirror puzzle, open up the side
                     room. Defeat the Stalfos in there to make the chest
                     containing this chart appear.
    
    Chart #13
        Found: Two-Eye Reef
        Treasure: Secret Cave Chart (Overlook Island)
        Information: After you complete the Forsaken Fortress the second time,
                     come back here. Destroy all the wall-mounted cannons and
                     ships to make a chest appear. Use the Deku Leaf to reach the
                     platform with the chest atop it.
    
    Chart #14
        Found: Headstone Island
        Treasure: 200 Rupees (Tower of the Gods)
        Information: To the north of the island, you'll find a submarine. Enter
                     it and defeat all the rats inside. Climb up the opposite
                     ladder and open the chest after you defeat them all to get
                     the chart.
    
    Chart #15
        Found: Forbidden Woods
        Treasure: Piece of Heart (Angular Isles)
        Information: There is a room with a large chamber in the middle, where
                     the chest is covered with vines. Get onto the floor above
                     it, and drop a Bomb Flower through the hole in the ceiling
                     to clear the vines, giving you access to the chest.
    
    Chart #16
        Found: Seven-Star Isles
        Treasure: 200 Rupees (Shark Island)
        Information: Climb onto the 3 skull platforms to the south of the
                     islands. Defeat the Wizzrobes until all 3 chests have
                     appeared; one of those chests has this chart inside.
    
    Chart #17
        Found: Spectacle Island
        Treasure: 200 Rupees (Ice Ring Isle)
        Information: Atop the island, pay 50 rupees and play the mini-game where
                     you have to aim at/destroy 5 barrels with a cannon in 10
                     shots or less. Win this game a second time (after you get
                     the Piece of Heart), to get the chart as a prize.
    
    Chart #18
        Found: Windfall Island
        Treasure: 1 Rupee (Windfall Island)
        Information: Participate in the auction at Windfall Island at night, and
                     win the auction for this chart.
    
    Chart #19
        Found: Four-Eye Reef
        Treasure: Island Hearts Chart (Flight Control Platform)
        Information: After you clear the Forsaken Fortress the second time, come
                     here and destroy all the wall-mounted cannons and ships. A
                     chest will appear atop the reef. Walk around the outer wall
                     and use the Deku Leaf to reach the middle area by the chest.
    
    Chart #20
        Found: Earth Temple
        Treasure: Piece of Heart (Bomb Island)
        Information: In the smoke-filled room where you get the Small Key, stick
                     around afterward and kill all the Floor Masters. A second
                     chest will appear with the chart inside.
    
    Chart #21
        Found: Cyclops Reef
        Treasure: Light Ring Chart (Cyclops Reef)
        Information: After you clear the Forsaken Fortress a second time, return
                     here. Destroy all the wall-mounted cannons in the reef to
                     make a chest appear. Walk along the outer wall of the reef,
                     then use the Deku Leaf to fly onto the ledge with the chest.
    
    Chart #22
        Found: Northern Fairy Island
        Treasure: 200 Rupees (Spectacle Island)
        Information: To the northwest of the island, you will find a submarine.
                     Enter it, and defeat all the Moblins inside. Jump and swing
                     across the ropes hanging above to the far ledge, then open
                     the chest that appears to receive this chart.
    
    Chart #23
        Found: Windfall Island
        Treasure: Piece of Heart (Diamond Steppe Island)
        Information: Play the battleship-type game, and break the record of under
                     20 shots to win this chart.
    
    Chart #24
        Found: Windfall Island
        Treasure: 200 Rupees (Northern Fairy Island)
        Information: After you get the Deluxe Picto Box, get onto the ferris
                     wheel. Fly from it to the second floor balcony of the Picto
                     Box Shop. Crawl through the passage and drop out at the end,
                     then hide behind the steps and take a picture of Lenzo and
                     the lady. Show that picture to the 2 gossiping women across
                     from Zunari's shop to get the chart.
    
    Chart #25
        Found: Cliff Plateau Isles
        Treasure: 200 Rupees (Forsaken Fortress)
        Information: Drop into the cave inside one of the lower islands. Inside,
                     jump and climb across the platforms to reach the upper
                     areas. Go around and defeat the Boko Babas until a bud
                     appears. Use it to reach the upper ledge. Jump to the other
                     one, and shoot a Fire Arrow at the wooden boards in the wall
                     ahead. Fly to that ledge with the Deku Leaf, then go outside
                     via the light column. Climb to the top of the large island
                     and open the chest for this chart.
    
    Chart #26
        Found: Six-Eye Reef
        Treasure: Octo Chart (Northern Triangle Isle)
        Information: After you clear the Forsaken Fortress a second time, return
                     here. Destroy all the wall-mounted cannons in the reef to
                     make a chest appear. Walk along the outer wall of the reef,
                     then use the Deku Leaf to fly onto the ledge with the chest.
    
    Chart #27
        Found: Private Oasis
        Treasure: 200 Rupees (Star Belt Archipelago)
        Information: Get onto the back balcony of the hut. Stand on the fence and
                     float onto the ledge with the Deku Leaf. Walk around the top
                     of the waterfall and open the chest you see to find the
                     chart.
    
    Chart #28
        Found: Horseshoe Island
        Treasure: 200 Rupees (Needle Rock Island)
        Information: Play 3 rounds of golf on the island surface (throw nuts at
                     the hole, then use the Deku Leaf to push them in). At the
                     end of the path, glide to the middle island with the Deku
                     Leaf and open the chest.
    
    Chart #29
        Found: Windfall Island
        Treasure: 200 Rupees (Mother & Child Isles)
        Information: After you get the ferris wheel working, ride it upward. Use
                     the Deku Leaf to land on the second floor balcony about the
                     Picto Box Shop. Go inside and open one of the chests to find
                     this chart; the other chest will have 50 Rupees.
    
    Chart #30
        Found: Tower of the Gods
        Treasure: Piece of Heart (Pawprint Island)
        Information: In the room where you weigh down the platforms by placing
                     statues on them, weigh down the left one and bomb the wall
                     into that side room. Open the chest inside to get it.
    
    Chart #31
        Found: Windfall Island
        Treasure: Piece of Heart (Forest Haven)
        Information: After you get the Deluxe Picto Box, wait until there's a
                     full moon at night. Take a picture of it, then come back to
                     Windfall during the day. Show it to the man sitting on the
                     steps, and he will give you this chart as thanks.
    
    Chart #32
        Found: Three-Eye Reef
        Treasure: Sea Hearts Chart (Boating Course)
        Information: After you clear the Forsaken Fortress the second time, come
                     here and destroy all the wall-mounted cannons and ships. A
                     chest will appear atop the reef. Walk around the outer wall
                     and use the Deku Leaf to reach the middle area by the chest.
    
    Chart #33
        Found: Windfall Island
        Treasure: Piece of Heart (Five-Star Isles)
        Information: After you get the Deluxe Picto Box, go by the ChuChu Jelly
                     shop (first building on the right when you enter town). Take
                     a picture of the lady outside and show her the picture, and
                     she'll give you this chart.
    
    Chart #34
        Found: Great Sea
        Treasure: 200 Rupees (Eastern Triangle Isle)
        Information: If you sail around the sea, you'll eventually find a group
                     of treasure hunters on a wooden boat. Talk to the lead guy
                     and he'll give you this chart.
    
    Chart #35
        Found: Wind Temple
        Treasure: 200 Rupees (Islet of Steel)
        Information: In the room with the 5 cracked tiles, break through all of
                     them, one at a time, to make a second chest appear. Open it
                     to get this chart.
    
    Chart #36
        Found: Ice Ring Isle
        Treasure: 200 Rupees (Bird's Peak Rock)
        Information: After you thaw the island with a Fire Arrow, get onto the
                     outer ledge of the area. You'll find a frozen chest on the
                     way; melt it with a Fire Arrow and open it to get the chart.
    
    Chart #37
        Found: Rock Spire Isle
        Treasure: 200 Rupees (Fire Mountain)
        Information: Jump across the platforms atop the isle, bombing the rocks
                     on the way. Enter the cave and light the 2 torches, then
                     defeat all the Keese that come out to receive the chart.
    
    Chart #38
        Found: Windfall Island
        Treasure: Piece of Heart (Three-Eye Reef)
        Information: Participate in the auction at Windfall Island at night, and
                     win the auction for this chart.
    
    Chart #39
        Found: Dragon Roost Cavern
        Treasure: 200 Rupees (Dragon Roost Island)
        Information: In the room with the rats, get onto the ledge with the torch
                     and light up a stick. Throw it at the wooden wall across the
                     room, then go across and open the chest there to obtain this
                     chart.
    
    Chart #40
        Found: Southern Fairy Island
        Treasure: 200 Rupees (Headstone Island)
        Information: To the south of the island, you will find 3 platforms. Climb
                     onto the first 2 and kill the enemies atop them, then bomb
                     the cannons below. Then, fly onto the last platform with the
                     Deku Leaf, and do the same thing there. Open the chests on
                     that platform; one has this chart inside.
    
    Chart #41
        Found: Five-Eye Reef
        Treasure: Great Fairy Chart (Four-Eye Reef)
        Information: After you clear the Forsaken Fortress the second time, come
                     here. Destroy all the wall-mounted cannons with your own
                     cannon to make a chest appear atop the reef. Walk along the
                     outer wall and use the Deku Leaf to fly to the platform you
                     want.
    
    Triforce Chart 1
        Found: Islet of Steel
        Shard Location: Greatfish Isle
    
    Triforce Chart 2
        Found: Private Oasis
        Shard Location: Gale Isle
    
    Triforce Chart 3
        Found: Bird's Peak Rock
        Shard Location: Stone Watcher Island
    
    Triforce Chart 4
        Found: Aboard the Ghost Ship (see Ghost Ship Chart)
        Shard Location: Outset Island
    
    Triforce Chart 5
        Found: Needle Rock Isle
        Shard Location: Cliff Plateau Isles
    
    Triforce Chart 6
        Found: Outset Island
        Shard Location: Southern Triangle Island
    
    Triforce Chart 7
        Found: Stone Watcher Island
        Shard Location: Seven-Star Isles
    
    Triforce Chart 8
        Found: Overlook Island
        Shard Location: Two-Eye Reef
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  14. Special Charts  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Beedle's Chart
        Found: In a postbox after getting the first wallet upgrade
        Information: This shows all the locations of Beedle's Shop Ship around
                     the world. It does not say what each one sells, however.
    
    Great Fairy Chart
        Found: (Treasure Chart #41) Pull this one out of the water by using the
               charts at Four-Eye Reef.
        Information: Shows where all the Great Fairies are located.
    
    Ghost Ship Chart
        Found: Diamond Steppe Island (see walkthrough for how to find it)
        Information: Shows where the ghost ship is located.
    
    IN-credible Chart
        Found: In a postbox after completing the Forsaken Fortress the second
               time. Tingle mails it to you, though you must pay 201 Rupees to
               read it.
        Information: Shows where the Triforce Charts are located.
    
    Island Hearts Chart
        Found: (Treasure Chart #19) Pull this out of the water off the coast of
               the Flight Control Platform.
        Information: Shows which islands have Pieces of Heart on them.
    
    Light Ring Chart
        Found: (Treasure Chart #21) Pull this out of the water inside the Cyclops
               Reef.
        Information: Shows where the light rings which yield the greatest
                     treasures under the full moon are located.
    
    Octo Chart
        Found: (Treasure Chart #26) Pull this out of the water outside Northern
               Triangle Isle.
        Information: Shows the locations of all the Big Octos in the sea.
    
    Platform Chart
        Found: Flight Control Platform (Enter the submarine outside and defeat
               all the enemies in there.)
        Information: Shows where all the skull platforms are located.
    
    Sea Hearts Chart
        Found: (Treasure Chart #32) Grapple the treasure from the water at the
               proper location to obtain this chart.
        Information: This shows you where the Treasure Charts leading to Pieces
                     of Heart are located.
    
    Secret Cave Chart
        Found: (Treasure Chart #13) Pull this one out of the water off the coast
               of Overlook Island.
        Information: Shows you the locations of all the secret caverns throughout
                     the world are.
    
    Submarine Chart
        Found: Boating Course (Fly to the smaller island and enter the cave
               below; hit all 3 crystal switch to reveal the chest.)
        Information: Shows where all the submarines are located.
    
    Tingle's Chart
        Found: Windfall Island (after freeing Tingle from jail)
        Information: Shows where Tingle Island is, as well as wallet upgrade
                     Great Fairies only.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  15. Trading Sequence  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    As in previous installments, there is a series of items you can exchange with 
    others in order to receive something good at the end. In this case, the 
    trading is between Zunari of Windfall Island, and 3 Goron merchants on other 
    islands (Bomb, Greatfish, Mother & Child). Right under this is a list of all 
    possible trading combinations between the 3 merchants, courtesy of CyricZ's 
    FAQ. Further below will be the order of trading that must commence in order 
    to get a Piece of Heart.
    
    
    ====================
    Trading Combinations
    ====================
    
    Bomb Island
    -----------
    
    Town Flower -> Sea Flower
    Sea Flower -> Town Flower
    Exotic Flower -> Sickle Moon Flag
    Hero's Flag -> Big Catch Flag
    Big Catch Flag -> Fountain Idol
    Big Sale Flag -> Hero's Flag
    Pinwheel -> Sickle Moon Flag
    Sickle Moon Flag -> Fountain Idol
    Skull Tower Idol -> Fountain Idol
    Fountain -> Sickle Moon Flag
    Postman Statue -> Fountain Idol
    Shop Guru Statue -> Postman Statue
    
    Greatfish Isle
    --------------
    
    Town Flower -> Sea Flower
    Sea Flower -> Exotic Flower
    Exotic Flower -> Sea Flower
    Hero's Flag -> Postman Statue
    Big Catch Flag -> Fountain Idol
    Big Sale Flag -> Hero's Flag
    Pinwheel -> Exotic Flower
    Sickle Moon Flag -> Fountain Idol
    Skull Tower Flag -> Fountain Idol
    Fountain Idol -> Skull Tower Idol
    Postman Statue -> Fountain Idol
    Shop Guru Statue -> Piece of Heart
    
    Mother & Child Isles
    --------------------
    
    Town Flower -> Sea Flower
    Sea Flower -> Town Flower
    Exotic Flower -> Pinwheel
    Hero's Flag -> Big Sale Flag
    Big Catch Flag -> Sickle Moon Flag
    Big Sale Flag -> Big Catch Flag
    Pinwheel -> Exotic Flower
    Sickle Moon Flag -> Big Catch Flag
    Skull Tower Idol -> Big Sale Flag
    Fountain Idol -> Big Sale Flag
    Postman Statue -> Shop Guru Statue
    Shop Guru Statue -> Postman Statue
    
    
    ================
    Trading Sequence
    ================
    
    Note: You can receive the Magic Armor if you visit Zunari after getting the
          Sickle Moon Flag, listed below.
    
    1. (Windfall Island) Talk to Zunari and offer to help his store out, and he
       will give you a Town Flower.
    
    2. (Greatfish Isle) Talk to the Goron merchant and give him the Town Flower
       in exchange for the Sea Flower (pay 20 Rupees).
    
    3. (Greatfish Isle) Talk to the Goron merchant a secod time, and give him
       the Sea Flower in exchange for the Exotic Flower (pay 25 Rupees).
    
    4. (Bomb Island) Talk to the Goron merchant here, and give him the Exotic
       Flower for the Sickle Moon Flag (pay 40 Rupees).
    
    5. (Bomb Island) Talk to the Goron merchant a second time, then give him the
       Sickle Moon Flag. He will give you the Fountain Idol (pay 65 Rupees).
    
    6. (Mother & Child Isles) Talk to the Goron merchant here; give him the
       Fountain Idol in exchange for the Big Sale Flag (pay 35 Rupees).
    
    7. (Greatfish Isle) Return to the isle to the south, and talk to the Goron
       merchant there. Give him the Big Sale Flag in exchange for the Hero's Flag
       (pay 75 Rupees).
    
    8. (Greatfish Isle) Speak to the merchant again, and give him the Hero's
       Flag. He'll give you the Postman Statue in exchange (pay 100 Rupees).
    
    9. (Mother & Child Isles) Back to the north, visit the Goron merchant on the
       island. Give him the Postman Statue in exchange for the Shop Guru Statue
       (pay 200 Rupees).
    
    10. (Greatfish Isle) Return here one last time, and talk to the Goron
        merchant. Give him the Shop Guru Statue and he will give the Piece of
        Heart as the final item of this sequence!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  16. Figurines -=
    -=-=-=-=-=-=-=-=-=-=
    
    ================
    Nintendo Gallery
    ================
    
    Another big topic about this game is the elusive Nintendo Gallery. It is 
    located on an island off the coast of the main one at Forest Haven. Get to it 
    by using the Boko Buds to reach the leaves where you found the Deku Leaf 
    earlier. Then, use the Deku Leaf to fly to the next bud and onto the top 
    ledge. Exit there, then change the wind direction so it blows northward, and 
    fly to the island ahead.
    
    There, use a Hyoi Pear to control a seagull. Have it hit a switch in the wall 
    on the large island to open the room where you are. Drop inside and you will 
    be in the Nintendo Gallery. Here, you can give the owner pictographs you took 
    of various people and enemies, and he will make figurines out of them, to be 
    placed in the gallery. You should have the Deluxe Picto Box to capture images 
    to be used here. I recommend you wait until the second quest to try 
    collecting figurines; that way you have the Deluxe Picto Box right from the 
    start (provided you got the original one in the first quest).
    
    
    =====================
    Legendary Pictographs
    =====================
    
    Apart from the regular characters you can take pictures of, there are several 
    you cannot capture normally. Those are the Legendary Pictographs, which Lenzo 
    sells. He sells them at his shop for 50 Rupees apiece after you got the 
    Deluxe Picto Box. What one you get depends on the phase of the moon that 
    night (the pictograph you can get changes at sunset each night). Here's a 
    quick rundown of the moon phases and what pictograph you can get for each 
    (further information on the moon phases can be found at the URL below):
    
    http://www.astro.wisc.edu/~dolan/java/MoonPhase.html
    
               Full: Ganondorf
     Waning Gibbous: Great Fairy
       Last Quarter: Jabun
    Waning Crescent: Fairy Queen
    Waxing Crescent: Fado
      First Quarter: Laruto
     Waxing Gibbous: King of Hyrule
    
    
    =====================
    Figurine Gallery List
    =====================
    
    Note: I know that some of these figurines aren't in the actual island I list
          them under; I listed them according to the gallery they are put into at
          the Nintendo Gallery.
    
    Dragon Roost Island
    -------------------
    
    Baito
        Description: Post Center assistant (after you score over 20 once).
    
    Basht & Bisht
        Description: Regular Rito guards.
    
    Chieftain
        Description: Chief of the Ritos (go to his room after meeting him to take
                     the pictograph).
    
    Hoskit
        Description: The Rito who stands guard outside Chieftain's room; wants
                     Gold Feathers for a Piece of Heart later on.
    
    Ilari
        Description: One of the Ritos standing outside on the island.
    
    Koboli
        Description: The Rito who runs the Post Center originally.
    
    Kogoli
        Description: One of the Ritos standing outside on a platform, which can
                     be reached by taking one of the paths from inside the Rito
                     village.
    
    Laruto (Legendary Pictograph)
        Description: The Wind Spirit. You must buy this from Lenzo at the right
                     time.
    
    Medli
        Description: The Rito girl with the harp; Valoo's assistant.
    
    Namali
        Description: The Rito walking around on the upper level in the village,
                     you'll see him.
    
    Obli
        Description: The Rito who runs the Birdman contest at the Flight Control
                     Platform.
    
    Pashli
        Description: This Rito walks around on the upper level of the village,
                     you'll see him near the Post Center; he looks similar to
                     Namali.
    
    Prince Komali
        Description: Get his picture when you return later in the game before the
                     Wind Temple; he'll be outside on a platform all grown up.
    
    Quill
        Description: The postman. If you don't see him here, try getting his
                     picture early on at Outset.
    
    Skett & Akoot
        Description: The Chieftain's guards; they are standing behind him when
                     you meet the Chieftain early in the game. Find them in his
                     room later on.
    
    Valoo
        Description: The giant dragon atop Dragon Roost. The only way to catch a
                     snapshot of this one is to sail away from the island, then
                     look back and zoom in for a shot of Valoo's silhouette.
    
    Willi
        Description: The Rito who runs the Birdman contest on the Flight Control
                     Platform.
    
    Zephos & Cyclos
        Description: The wind gods. When you see Cyclos out on the sea with his
                     giant whirlwind, take a picture of him and his cloud before
                     you're sucked in. Once you get his picture, you get Zephos'
                     as well.
    
    
    Cavern (weak creatures)
    -----------------------
    
    Armos
        Description: Small statues that come to life, then explode if you hit
                     them from behind.
    
    Armos Knight
        Description: Larger statue that explodes when a bomb is consumed.
    
    Boko Baba
        Description: Giant fly trap flower that comes to life when you step near.
    
    Bokoblin
        Description: Generic pirate-type enemies found on the platforms at sea.
    
    Bubble
        Description: Floating skull heads with a fire or ice aura around them.
    
    ChuChu
        Description: Jelly-like creatures that come out of the floor.
    
    Floor Master
        Description: Giant hand that pulls you out of a room if you're too close.
    
    Gyorg
        Description: A shark that inhabits most areas of the Great Sea.
    
    Kargorok
        Description: Giant feathered birds, flying around high island peaks.
    
    Keese
        Description: Small black bats; another generic dungeon enemy.
    
    Magtail
        Description: Fiery centipede creature that rolls into a ball when hit.
    
    Miniblin
        Description: Black gremlin-like creatures found in and out of dungeons.
    
    Morth
        Description: Small urchin-like creatures that stick to you, slowing your
                     movement.
    
    Octorok
        Description: Octopus in watery areas that shoots spike balls at you.
    
    Peahat
        Description: Flying vase-like creatures with propellers on their heads.
    
    Poe
        Description: Ghostly creatures that can only be made visible when light
                     is reflected onto them.
    
    Rat
        Description: Fast, small creatures that steal your Rupees on contact.
    
    ReDead
        Description: Zombie creatures found in later dungeons, hidden in coffins.
    
    Seahat
        Description: Similar to the Peahat, but larger and found out at sea.
    
    
    Forest Haven
    ------------
    
    Aldo
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    Carlov (Nintendo Gallery)
        Description: The man who runs the Nintendo Gallery.
    
    Deku Tree
        Description: The giant talking tree inside the Forest Haven itself.
    
    Drona
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    Elma
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    Fado (Legendary Pictograph)
        Description: The Earth spirit. You must buy this from Lenzo at the right
                     time.
    
    Hollo
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    Irch
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    Linder
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    Makar
        Description: One of the Koroks with the Deku Tree. Also acts as your
                     partner in the Wind Temple (great time to take his
                     pictograph).
    
    Manny (Nintendo Gallery)
        Description: The Howard (from the old NP days) look-alike in the Nintendo
                     Gallery.
    
    Oakin
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    Olivio
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    Rown
        Description: One of the Koroks with the Deku Tree; can be found on an
                     island with its withered tree later in the game.
    
    
    Fortress (big creatures)
    ------------------------
    
    Big Octo
        Description: Giant-sized octopus found in certain areas of the Great Sea.
    
    Darknut (2 types)
        Description: Heavily armored knights in the Tower of the Gods and later
                     dungeons. There are 2 types of them you need to capture
                     pictographs of; the gold one with a shield, and a greenish
                     one without a shield.
    
    Ganondorf (Legendary Pictograph)
        Description: The final boss of the game. You must buy this from Lenzo at
                     the right time.
    
    Gohdan
        Description: The boss of the Tower of the Gods. The only way to get its
                     pictograph is during the boss battle with it.
    
    Gohma
        Description: The boss of the Dragon Roost Cavern. The only way to get its
                     pictograph is during the boss battle with it.
    
    Helmaroc King
        Description: The boss of the Forsaken Fortress. The only way to get its
                     pictograph is during the boss battle with it.
    
    Jalhalla
        Description: The boss of the Earth Temple. The only way to get its
                     pictograph is during the boss battle with it.
    
    Kalle Demos
        Description: The boss of the Forbidden Woods. The only way to get its
                     pictograph is during the boss battle with it.
    
    Mighty Darknut
        Description: The larger, tougher Darknut, found late in the game. This
                     one comes complete with a sword, shield, and even a cape.
    
    Moblin
        Description: Warthog-like guards in Forsaken Fortress.
    
    Molgera
        Description: The boss of the Wind Temple. The only way to get its
                     pictograph is during the boss battle with it.
    
    Mothula
        Description: Large, black insect that can be found with or without wings,
                     and shoots out Morths when hit.
    
    Phantom Ganon
        Description: The smoke-colored apparition form of Ganon, found at
                     Forsaken Fortress and later at Ganon's Tower.
    
    Puppet Ganon
        Description: One of the final bosses of the game. The only way to get its
                     pictograph is during the boss battle with it; however, you
                     must save and quit once taking its picture, then exit to
                     have it made into a figurine.
    
    Stalfos
        Description: Giant club-wielding skeletons, found in some dungeons.
    
    Wizzrobe
        Description: This is the normal Wizzrobe enemy you'll encounter in the
                     dungeons, and on platforms out at sea.
    
    Wizzrobe
        Description: This one is a larger version of the original, as the mini
                     boss of the Wind Temple. The only time you can get its
                     pictograph is during this one battle, so be sure to get it!
    
    
    Great Sea/Other Islands
    -----------------------
    
    Ankle (Tingle Island)
        Description: The pink guy on Tingle Island helping push the bar around at
                     the top.
    
    Beedle
        Description: The owner of those shop ships throughout the Great Sea.
    
    David Jr. (Tingle Island)
        Description: The white guy on Tingle Island helping push the bar around
                     at the top.
    
    Fairy
        Description: The small fairies found in Great Fairy grottos, can help
                     recover some health.
    
    Fairy Queen (Legendary Pictograph)
        Description: The Great Fairy found at Mother & Child Isles. You must buy
                     this from Lenzo at the right time.
    
    Fishman
        Description: The fish that jumps out of the water near every island.
    
    Gonzo (comes with Tetra)
        Description: One of the pirates. See Tetra's description.
    
    Great Fairy (Legendary Pictograph)
        Description: Any of the regular Great Fairies found throughout the Great
                     Sea. You must buy this from Lenzo at the right time.
    
    King of Hyrule (Legendary Pictograph)
        Description: The King of the underwater land of Hyrule. You must buy this
                     from Lenzo at the right time.
    
    Knuckle
        Description: Blue guy sitting on Tingle Island in the grass. He only
                     appears there after you do his GBA event over at Outset.
    
    Link & the King of Red Lions
        Description: Your red talking boat with Link standing on it. This can be
                     obtained after all other figurines have been made.
    
    Loot
        Description: The guy who runs the Boating Course game around the island.
    
    Mako
        Description: One of the pirates. See Tetra's description.
    
    Niko
        Description: One of the pirates. See Tetra's description.
    
    Nudge
        Description: One of the pirates. See Tetra's description.
    
    Old Man Ho Ho
        Description: The old man with a telescope, found on various islands.
    
    Princess Zelda
        Description: The princess of the underwater land of Hyrule. When you get
                     the King of Hyrule's figurine, you will get this one, too.
    
    Salvage Corp (boat crew randomly around the sea)
        Description: A long boat with several men atop it in scuba gear. It
                     randomly sails around the Great Sea.
    
    Salvatore
        Description: He runs the Battleship game at Windfall, and the cannonball
                     shooting game at Spectacle Island.
    
    Senza
        Description: One of the pirates. See Tetra's description.
    
    Tetra
        Description: The leader of the pirates. The best/only times to get her
                     picture is on Outset in the beginning of the game (second
                     quest) or at Forsaken Fortress later on. Once you get her
                     figurine, you automatically get all the pirate's figurines
                     as well.
    
    Tingle
        Description: The 35-year-old fairy guy that lives on Tingle Island.
    
    Wandering Merchant
        Description: The Goron merchants found at Bomb, Mother & Child, or
                     Greatfish Isles.
    
    Zuko
        Description: One of the pirates. See Tetra's description.
    
    
    Outset Island
    -------------
    
    Abe
        Description: Tall man who walks around the island during the daytime.
    
    Aryll
        Description: Link's sister. When you get the Grandmother figurine, you
                     also get this one.
    
    Crab
        Description: Small crustacean on the beaches; they go under the sand when
                     you get close, so zoom in and take a shot from a distance.
    
    Grandmother
        Description: Link's grandmother, of course. Find her inside her house at
                     all times of the game.
    
    Jabun (Legendary Pictograph)
        Description: The Water spirit, found in a cave behind the island. You
                     must buy this from Lenzo at the right time.
    
    Joel
        Description: Small child standing on the bridge, holding a stick.
    
    Mesa
        Description: Tall man who wanders around in the grassy areas in the day.
    
    Orca
        Description: Old swordsman who teaches you the way of the sword early in
                     the game; can be found there throughout the game.
    
    Rose
        Description: Large blonde woman found outside during the day.
    
    Seagull
        Description: White bird that flies around the island, as well as many
                     other islands, too.
    
    Sturgeon
        Description: Orca's brother who lives upstairs from Orca.
    
    Sue-Belle
        Description: Woman carrying a pot on her head during the day.
    
    Wild Pig
        Description: The pink pigs, and one black pig, wandering around in their
                     pen.
    
    Zill
        Description: Small child with a really drippy nose.
    
    
    Windfall Island
    ---------------
    
    Anton
        Description: Blonde man who walks around town in the daytime.
    
    Candy
        Description: Large man standing on the dock during the day.
    
    Cannon
        Description: The owner of the Bomb Shop.
    
    Dampa
        Description: Large man who stands near the Bomb Shop during the day.
    
    Doc Bandum
        Description: The owner of the Chu Jelly Juice Shop.
    
    Garrickson
        Description: Red-clothed man standing near Zunari's shop in the day. You
                     can find him at the auction house at night.
    
    Gillian
        Description: Blonde woman standing around in the Cafe during the day.
    
    Gossack
        Description: Scared man in the Cafe during the day.
    
    Gummy
        Description: Large man found in the auction house at night.
    
    Kamo
        Description: Black-haired man sitting on the steps outside during the
                     day. He's the one who wants the full moon pictograph.
    
    Kane
        Description: Large man standing near the postbox during the day.
    
    Killer Bees
        Description: The 4 children standing around outside the school.
    
    Kreeb
        Description: Man with a yellow hat, standing on the platform by the
                     ferris wheel.
    
    Lenzo
        Description: The owner of the Picto Box Shop.
    
    Linda
        Description: Woman with an orange dress who stands by the school during
                     the day.
    
    Maggie
        Description: Rich girl found on the second floor of the auction house
                     (after completing the Forsaken Fortress the second time).
    
    Maggie's Father
        Description: Rich man found on the second floor of the auction house
                     (after completing the Forsaken Fortress the second time).
    
    Mila
        Description: Poor blonde girl standing by Zunari's shop in the day, and
                     near the auction house at night (after completing the
                     Forsaken Fortress the second time).
    
    Mila's Father
        Description: Poor large man standing under a tree by the town entrance.
    
    Minenco
        Description: Woman standing outside the Chu Jelly Juice Shop.
    
    Missy
        Description: Woman standing on the dock below and behind the auction
                     house.
    
    Mrs. Marie
        Description: The woman who runs the school in town.
    
    Pompie & Vera
        Description: Two gossiping woman standing across from Zunari's shop.
    
    Potova & Joanna
        Description: Two little girls in the field area outside the village.
    
    Sam
        Description: Man sitting on a bench near the Cafe.
    
    Tott
        Description: Dancing man on the hill behind the Picto Box Shop.
    
    Zunari
        Description: Eskimo man who runs the stalls in town.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  17. Island Sights -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    =================
    Forsaken Fortress
    =================
    
    Item/Sight Checklist
    --------------------
    
    Pirate's Charm
    Skull Hammer
    Piece of Heart (x1)
    
    
    Island Sights
    -------------
    
    None.
    
    
    ===========
    Star Island
    ===========
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Platform (x1)
    Secret Cave
    
    
    Island Sights
    -------------
    
    Secret Cave: After you get the Bombs, destroy the giant boulder atop the
                 island to reveal a hole. Drop into a cave where you can fight
                 some enemies; killing them will reveal the Piece of Heart.
    
    Platform: Climb up and defeat the enemies there, and open the chest to get a
              Golden Feather.
    
    
    =====================
    Northern Fairy Island
    =====================
    
    Item/Sight Checklist
    --------------------
    
    Great Fairy (Wallet Upgrade)
    Treasure Chart (#22)
    Submarine
    
    
    Island Sights
    -------------
    
    Submarine: Look for this submarine to the northwest of this island. If you
               enter it, defeat the Moblins inside, then swing across the ropes
               to reach the ledge at the other side. Open a chest to receive the
               Treasure Chart.
    
    
    ===========
    Gale Island
    ===========
    
    Item/Sight Checklist
    --------------------
    
    Hookshot (Wind Temple)
    Wind God's Aria (song)
    Treasure Chart (#5, #35)
    Triforce Shard 2
    Wind Temple
    
    
    Island Sights
    -------------
    
    Wind Temple: In order to access this temple, you must have the Iron Boots.
                 Walk through the wind gusts outside, and learn the Wind God's
                 Aria inside. Come back with Makar and play the song to open the
                 way to the temple.
    
    
    ====================
    Crescent Moon Island
    ====================
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Treasure Chart (#9, #10)
    Submarine
    
    
    Island Sights
    -------------
    
    Submarine: To the northeast of the island, there is a submarine for you to
               enter. Inside, keep fighting the Miniblins until all the torches
               are lit. When the ladder comes down on the other side, climb up
               and open the chest to get Treasure Chart #9.
    
    
    ================
    Seven-Star Isles
    ================
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Treasure Chart (#16)
    Triforce Shard 7
    Platform (x3)
    Big Octo (12-eye)
    Light Ring
    
    
    Island Sights
    -------------
    
    Platforms: Climb onto the middle platform, as it's the only one with a ladder
               leading onto it. Defeat the 4 Wizzrobes that appear by using Fire
               Arrows, to make 3 chests appear. Open them all to get 20 Rupees, a
               Golden Feather, and Treasure Chart #16.
    
    Big Octo: Sail around to the southwest of the islands to find a flock of
              seagulls circling. Approach it to make the Big Octo come out;
              defeat it, and use the Grappling Hook at the point it sunk to
              obtain 100 Rupees.
    
    
    ===============
    Overlook Island
    ===============
    
    Item/Sight Checklist
    --------------------
    
    Triforce Chart 8
    Secret Cave Chart
    Secret Cave
    
    
    Island Sights
    -------------
    
    Secret Cave: After you obtain the Hookshot, come here and use it to get onto
                 the islands. Drop into a cave on the tallest island, and defeat
                 all the enemies in the rooms. Play the Wind's Requiem at the
                 wind symbol and take Triforce Chart 8 from the chest.
    
    
    =============
    Four-Eye Reef
    =============
    
    Item/Sight Checklist
    --------------------
    
    Treasure Chart (#19)
    Great Fairy Chart
    
    
    Island Sights
    -------------
    
    None.
    
    
    ====================
    Mother & Child Isles
    ====================
    
    Item/Sight Checklist
    --------------------
    
    Great Fairy (Fire/Ice Arrows)
    
    
    Island Sights
    -------------
    
    None.
    
    
    ================
    Spectacle Island
    ================
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Treasure Chart (#17)
    
    
    Island Sights
    -------------
    
    Cannonball Minigame: Here, you will meet Salvatore, who is hosting a game of
                         sorts. Pay 50 Rupees and there will be 5 barrels for you
                         to shoot at and destroy with just 10 shots. This can be
                         tricky, as you have to use good judgement to decide on
                         the trajectories you shoot the cannon with. If you win,
                         you get a Piece of Heart. Play and win a second time to
                         get Treasure Chart #17. Whenever you win afterward,
                         you'll get 100 Rupees.
    
    
    ===============
    Windfall Island
    ===============
    
    Item/Sight Checklist
    --------------------
    
    Sail
    Tingle Tuner
    Picto Box
    Deluxe Picto Box
    Bombs
    Bottle
    Song of Passing (song)
    Magic Armor
    Cabana Deed
    Hero's Charm
    Piece of Heart (x8)
    Treasure Chart (#2, #7, #18, #23, #24, #29, #31, #33, #38)
    Tingle's Chart
    
    
    Island Sights
    -------------
    
    Auction House: In the second building you pass upon entering town, auctions
                   are held nightly. Come in at night and see what item is up for
                   bidding (you can win a Piece of Heart, and Treasure Charts #18
                   and #38). When the auction is taking place, tap A repeatedly
                   to fill the bid meter at the bottom of the screen. When it's
                   full, you can place a bid. To "stun" everyone else, keeping
                   them from placing more bids, for a period of time, try to bid
                   in 10% increments of the current high bid. A good time to do
                   this is in the last 5-10 seconds of the auction, so you have
                   an excellent chance of winning it. The auctions are a couple
                   minutes long, so play it well and bid wisely/quickly to win!
    
    Chu Jelly Juice Shop: In this laboratory, recovery potions can be made.
                          However, you need the ingredients in order to create a
                          potion for the first time, and that ingredient happens
                          to be ChuChu Jelly. if you fulfill the quota for each
                          type of jelly, that potion will be created, and you can
                          buy it with Rupees later on. This is one of two places
                          that makes potions in the game, though I recommend
                          shying away from this place, as it's too demanding.
    
    Zunari's Shop: When you first come to Windfall, you will go meet Zunari, a
                   man dressed like an eskimo all year round. Early on, you buy
                   the Sail from him, but when you visit later on, you can begin
                   a trading sequence of sorts. See that section of this file for
                   more details.
    
    Piggy-Sitting Game: Outside the Bomb Shop, there is a large blue-shirted man
                        by the name of Dampa. Give him 3 Skull Necklaces and
                        he'll play a game with you. There are 3 small, pink pigs
                        running around the field, and you must bring them all
                        back to him within 2:00. Do so, and you will receive 50
                        Rupees. You can play this game as many times as you like,
                        provided you have more Skull Necklaces.
    
    Battleship Game: Across from Mrs. Marie's school, there is a Game Room. Go
                     inside and you will meet Salvatore. Pay 10 Rupees and he
                     will let you play a Battleship-style minigame. You have 24
                     shots, and there are 3 squids to sink: one is 2 squares
                     long, another is 3, and the last one is 4. If you can win
                     this game, you will get a Piece of Heart. Win again to get
                     Treasure Chart #7. If you can win with a score of 19 or
                     less, you will get Treasure Chart #23. All subsequent wins
                     will result in a 50 Rupee prize.
    
    Lenzo the Pictographer: Next to the school is the Picto Box Shop. Lenzo is
                            the yellow-jacketed owner of the shop. He won't give
                            you a Picto Box, however. You must go into the Jail
                            below his shop and free Tingle first, then crawl
                            through the passage to get the item. After you do
                            that, talk to Lenzo until he offers to show his
                            gallery to you. Go upstairs, and he will surprise you
                            there. Come back down and talk to Lenzo again to be
                            offered a job as his assistant. Complete his 3 tasks,
                            then bring him a Forest Firefly (all this is better
                            detailed in the Figurines section of the guide) to
                            get the Deluxe Picto Box. After that, you can talk to
                            Lenzo again, and depending on the phase of the moon
                            the previous night, he will sell you a Legendary
                            Pictograph for 50 Rupees. There are 7 in all, so good
                            luck collecting!
    
    
    =============
    Pawprint Isle
    =============
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x2)
    Platform (x1)
    Secret Cave (x2)
    
    
    Island Sights
    -------------
    
    Platform: Up here, simply defeat the 2 Bokoblins and open the chest that
              appears to get 20 Rupees.
    
    Secret Cave 1: On the main island, there is a dome structure you can crawl
                   into. Drop into the cave inside, and do some exploring to find
                   some goodies, including a Joy Pendant, a Piece of Heart, and
                   50 Rupees.
    
    Secret Cave 2: Hookshot onto one of the smaller islands, and drop into a cave
                   there. Inside, defeat the Wizzrobes you encounter, then open a
                   chest to receive 200 Rupees.
    
    
    ===================
    Dragon Roost Island
    ===================
    
    Item/Sight Checklist
    --------------------
    
    Wind Waker
    Wind's Requiem (song)
    Delivery Bag
    Bottle
    Grappling Hook (Dragon Roost Cavern)
    Din's Pearl
    Father's Letter
    Piece of Heart (x2)
    Treasure Chart (#11, #39)
    Secret Cave
    
    
    Island Sights
    -------------
    
    Cliff Bombing: Along the path leading to the Rito village, look up at the
                   wall. You'll see a large rock in the wall, with a trail of
                   Bomb Flowers alongside it. Shoot Arrows at the Bomb Flowers to
                   destroy the rock, then go to the ledge below it and open a
                   chest to receive 200 Rupees.
    
    Outside Island Hopping: When you're inside the Rito village, get to the
                            second floor. Exit through the doorway to the left of
                            the Post Center. Out there, go onto the left path and
                            make the wind blow to the northeast, then fly to the
                            platform in the distance. From there, fly to the
                            north (change the wind), then finally, fly with the
                            wind to the west ledge. Go through the cave and open
                            a chest to get 100 Rupees, then push the block ahead
                            to drop out of the cliff.
    
    Secret Cave: Across from the shrine area is a large rock; bomb it and drop
                 into the cave below. Defeat all the enemies in every room, then
                 open the chest in the final room to receive 50 Rupees.
    
    
    =======================
    Flight Control Platform
    =======================
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Platform Chart
    Island Hearts Chart
    Submarine
    
    
    Island Sights
    -------------
    
    Birdman Contest: After you have upgraded your magic meter, come to this
                     island and talk to the Rito in front of the ladder. Pay 10
                     Rupees to join in the Birdman Contest. Go up and change the
                     wind direction to the northwest, then jump off the platform
                     and get flying with the Deku Leaf. Use the updrafts to help
                     you reach the end; when you do so, you win a Piece of Heart.
    
    Submarine: Just to the south of the island is a wooden submarine. Inside,
               drop into the darkened pit and step on the switch. Defeat the
               Wizzrobes, ChuChus, and Miniblins until they stop appearing. Climb
               up the opposite ladder and open the chest to get the Platform
               Chart.
    
    
    ====================
    Western Fairy Island
    ====================
    
    Item/Sight Checklist
    --------------------
    
    Great Fairy (Arrow Upgrade)
    Platform (x1)
    
    
    Island Sights
    -------------
    
    Platform: Climb up and defeat the Bokoblins on top, then open a chest to find
              a Skull Necklace. You get nothing for bombing the cannons below, so
              don't bother.
    
    
    ===============
    Rock Spire Isle
    ===============
    
    Item/Sight Checklist
    --------------------
    
    Bottle
    Piece of Heart (x3)
    Treasure Chart (#4, #37)
    Platform (x3)
    Secret Cave
    
    
    Island Sights
    -------------
    
    Beedle's Special Shop: Around this island, Beedle's shop ship sails around.
                           The difference here is the items he sells (one of
                           each). He sells a Bottle, a Piece of Heart, and
                           Treasure Chart #4, all at outrageous prices, so save
                           up and buy his wares!
    
    Platforms: Climb onto the middle one and defeat the enemies if you wish. Open
               the chest to get 20 Rupees, then set the wind direction so it
               blows to the west. Use the Deku Leaf and fly into the updraft, and
               land on the high platform. Defeat some more enemies and bomb the
               cannons underneath to make a second chest appear. Open that one to
               get 100 Rupees. Get back to the middle platform and change the
               wind direction so it blows east, then fly to that platform. Do the
               same there, then open the final chest to get a Golden Feather.
    
    Secret Cave: On the island, there are several ledges you must jump across,
                 each blocked with a giant rock. Stand on the first platform and
                 throw a bomb so it explodes next to the rock in midair. Once at
                 the end, drop into the cave below. Light the 2 torches and
                 defeat all the Keese, then open the chest to receive Treasure
                 Chart #37.
    
    
    =============
    Tingle Island
    =============
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Big Octo (12-eye)
    
    
    Island Sights
    -------------
    
    Tingle the Decipherer: Upon coming here late in the game, you will find
                           Tingle, of course. He sends out in the mail the IN-
                           credible Chart, costing you 201 Rupees to open. Here,
                           after you've completed every temple, you will have to
                           find Triforce Charts. You cannot read them, so you
                           have to bring them to Tingle, and pay 398 Rupees EACH
                           to have them deciphered. He's quite greedy, but lucky
                           for you that's really the only time you have to see
                           Tingle.
    
    Big Octo: To the north of Tingle Island, approach the flock of circling
              seagulls, and the Big Octo will emerge. Defeat it, then use the
              Grappling Hook in the light ring where it sank to get a Piece of
              Heart.
    
    
    ======================
    Northern Triangle Isle
    ======================
    
    Item/Sight Checklist
    --------------------
    
    Octo Chart
    Light Ring
    
    
    Island Sights
    -------------
    
    Pearl Pedestal: About halfway through the game, this is one of the three
                    triangle islands you must visit. Place one of the pearls you
                    have here; when all 3 are placed on the islands, the Tower of
                    the Gods will rise from the waters between the isles.
    
    
    ====================
    Eastern Fairy Island
    ====================
    
    Item/Sight Checklist
    --------------------
    
    Great Fairy (Bomb Upgrade)
    Platform (x1)
    
    
    Island Sights
    -------------
    
    Platform: Climb onto the platform and defeat the Bokoblins, then destroy the
              4 cannons underneath. Open the chest that appears to get a Boko
              Baba Seed.
    
    
    =============
    Fire Mountain
    =============
    
    Item/Sight Checklist
    --------------------
    
    Power Bracelets
    Platform (x1)
    Secret Cave
    Big Octo (8-eye)
    
    
    Island Sights
    -------------
    
    Secret Cave: After you get the Ice Arrows, come here and freeze the mountain
                 by shooting an arrow at the lava spurting from the top. Climb
                 the ledges outside the mountain to reach the top, then drop into
                 the cave. Defeat the Magtails and open a chest to get the Power
                 Bracelets.
    
    Platform: Climb the platform and defeat the lone Bokoblin up there, then open
              the first chest to get 10 Rupees. Bomb the 4 cannons below to make
              a second chest materialize. Open that one to get a Golden Feather.
    
    Big Octo: Sail to the southeast of the island, where you'll find the seagulls
              are circling about. When the 8-eyed Big Octo appears, defeat it,
              then pull up a chest from the point it sank to receive 100 Rupees.
    
    
    =====================
    Star Belt Archipelago
    =====================
    
    Item/Sight Checklist
    --------------------
    
    Platform (x1)
    Light Ring
    
    
    Island Sights
    -------------
    
    Platform: Atop here, defeat some Bokoblins, and open the chest to get 20
              Rupees. Don't bother bombing the cannons; you get nothing for doing
              so here.
    
    
    ==============
    Three-Eye Reef
    ==============
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Treasure Chart (#32)
    
    
    Island Sights
    -------------
    
    None.
    
    
    ==============
    Greatfish Isle
    ==============
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Triforce Shard 1
    Light Ring
    
    
    Island Sights
    -------------
    
    None.
    
    
    ============
    Cyclops Reef
    ============
    
    Item/Sight Checklist
    --------------------
    
    Treasure Chart (#21)
    Light Ring Chart
    Platform (x1)
    
    
    Island Sights
    -------------
    
    Platform: Here, defeat the Bokoblins, and open the chest that appears to get
              a Golden Feather.
    
    
    ============
    Six-Eye Reef
    ============
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Treasure Chart (#26)
    Platform (x1)
    Submarine
    
    
    Island Sights
    -------------
    
    Platform: Climb onto this platform, and defeat a few Bokoblins. After that,
              bomb the cannons below, and open the chest that will appear to get
              a Skull Necklace.
    
    Submarine: To the southwest of the island is a wooden submarine, surrounded
               by 3 wooden rafts. Enter the submarine and defeat 3 Moblins, one
               at a time, to make a ladder come down at the other side. Climb up
               it and open the chest in the next room to get a Piece of Heart.
    
    
    =================
    Tower of the Gods
    =================
    
    Item/Sight Checklist
    --------------------
    
    Hero's Bow
    Command Melody (song)
    Treasure Chart (#6, #30)
    
    
    Island Sights
    -------------
    
    None.
    
    
    =======================
    Eastern Triangle Island
    =======================
    
    Item/Sight Checklist
    --------------------
    
    None.
    
    
    Island Sights
    -------------
    
    Pearl Pedestal: About halfway through the game, this is one of the three
                    triangle islands you must visit. Place one of the pearls you
                    have here; when all 3 are placed on the islands, the Tower of
                    the Gods will rise from the waters between the isles.
    
    
    ====================
    Thorned Fairy Island
    ====================
    
    Item/Sight Checklist
    --------------------
    
    Great Fairy (Arrow Upgrade)
    Piece of Heart (x1)
    Platform (x2)
    
    
    Island Sights
    -------------
    
    Platforms: Climb the one with an actual ladder alongside it. Bomb the 4
               cannons underneath to make a chest appear. Open it to get a Golden
               Feather. Fly to the second platform with the Deku Leaf. Defeat the
               enemies on there to make a second chest appear; open that one to
               find a Boko Baba Seed.
    
    
    ================
    Needle Rock Isle
    ================
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Triforce Chart 5
    Secret Cave
    
    
    Island Sights
    -------------
    
    Secret Cave: On the main island, there is a cave covered with an ice block.
                 Melt it with a Fire Arrow and drop inside. There, light the
                 first torch with a Fire Arrow. Look around in the shipyard and
                 you'll find 5 other torches. Light them all and a chest will
                 appear; open it to get 100 Rupees.
    
    
    ==============
    Islet of Steel
    ==============
    
    Item/Sight Checklist
    --------------------
    
    Triforce Chart 1
    Platform (x1)
    Secret Cave
    
    
    Island Sights
    -------------
    
    Platform: On here, defeat the Bokoblins, and be careful of the Wizzrobes.
              Defeat them next with Fire Arrows, then a chest will appear. Open
              it to get a Skull Necklace.
    
    Secret Cave: When you approach the giant steel ship, destroy the cannons and
                 pirate ships to get close, then enter through the front. Inside,
                 play the Wind Requiem on the wind symbol and open the chest to
                 get the first Triforce Chart.
    
    
    ====================
    Stone Watcher Island
    ====================
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart
    Triforce Chart 7
    Triforce Shard 3
    Platform (x1)
    Secret Cave
    
    
    Island Sights
    -------------
    
    Platform: Defeat the enemies atop here, and claim 20 Rupees from the first
              chest. Bomb the cannons underneath the platform and you can get a
              Piece of Heart from a second, larger chest.
    
    Secret Cave: Come back when you have the Power Bracelets, and lift the giant
                 rock on the island. In the cave, defeat all the enemies in every
                 room, and you can get a Triforce Chart.
    
    
    ========================
    Southern Triangle Island
    ========================
    
    Item/Sight Checklist
    --------------------
    
    Triforce Shard 6
    
    
    Island Sights
    -------------
    
    Pearl Pedestal: About halfway through the game, this is one of the three
                    triangle islands you must visit. Place one of the pearls you
                    have here; when all 3 are placed on the islands, the Tower of
                    the Gods will rise from the waters between the isles.
    
    
    =============
    Private Oasis
    =============
    
    Item/Sight Checklist
    --------------------
    
    Treasure Chart (#27)
    Triforce Chart 2
    Secret Cave
    Big Octo (8-eye)
    
    
    Island Sights
    -------------
    
    Cabana Puzzle Wall: Inside the cabana, you will find 2 pictures opposite each
                        other on the wall. One is the correct picture, and
                        another is all mixed up. For the mixed one, your
                        objective is to slide the squares around until the
                        picture is correctly aligned. You win Rupees by
                        completing this, so if you feel it's worth it, good luck!
    
    Secret Cave: When you get the Cabana Deed, enter the oasis home. Use the
                 Grappling Hook on the pole hanging from the ceiling to
                 extinguish the fireplace. Walk into the fireplace to be dropped
                 into a sewer passage, leading to Triforce Chart 2.
    
    Big Octo: Sail to the west of the oasis, where you'll find the seagulls are
              circling about. When the 8-eyed Big Octo appears, defeat it, then
              pull up a chest from the point it sank to receive 100 Rupees.
    
    
    ===========
    Bomb Island
    ===========
    
    Item/Sight Checklist
    --------------------
    
    Bottle
    Piece of Heart (x2)
    Platform (x1)
    Secret Cave
    Submarine
    
    
    Island Sights
    -------------
    
    Platform: Far to the southwest of the island is a lone platform. Climb onto
              it and defeat 2 Bokoblins. Open the chest that appears to get 20
              Rupees. Don't bother with the cannons here, as you get nothing for
              wasting them.
    
    Secret Cave: Atop the island, there is a giant boulder. Bomb it and drop into
                 the cave below. Use the curled-up Magtail to weigh down the
                 switch, then go into the second room. Step on a switch on the
                 left path, then go back and take the right path. Throw the
                 Magtails at the switches to the side to clear the fire around
                 the chest. Open it to get a Piece of Heart.
    
    Submarine: Southwest of the island is a wooden submarine to be found. Enter
               it and defeat the Bokoblins you find. Open the chest that appears
               to get a Bottle.
    
    
    ================
    Bird's Peak Rock
    ================
    
    Item/Sight Checklist
    --------------------
    
    Triforce Chart 3
    Secret Cave
    
    
    Island Sights
    -------------
    
    Secret Cave: Get onto the separate island, and use the Grappling Hook on the
                 pole. Stop swinging and climb to the top area (you'll find a
                 Blue ChuChu here). Use a Hyoi Pear to control a seagull. With
                 it, fly up to the 5 peaks of the adjacent island, hitting each
                 switch while avoiding the Kargoroks. This will open the door on
                 the platform below; enter the cave inside. All that's to be done
                 is play the Wind Requiem and get the Triforce Chart.
    
    
    =====================
    Diamond Steppe Island
    =====================
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x1)
    Ghost Ship Chart
    Secret Cave
    Big Octo (8-eye)
    
    
    Island Sights
    -------------
    
    Secret Cave: Hookshot onto the island itself, then make your way to a cave.
                 Drop into it. Here, get through the warp pot maze until you come
                 to the Ghost Ship Chart in a chest.
    
    Big Octo: Just to the east of the island, you will find a flock of seagulls
              circling in the air. Sail there and a Big Octo will emerge. Defeat
              it, then use the Grappling Hook at the point where it sank to get
              100 Rupees.
    
    
    =============
    Five-Eye Reef
    =============
    
    Item/Sight Checklist
    --------------------
    
    Treasure Chart (#41)
    Platform (x1)
    
    
    Island Sights
    -------------
    
    Platform: Defeat the several sword-and-shield Bokoblins, then open the
              regular chest to get a Golden Feather. Bombing the cannons gets you
              a whole lot of nothing, so don't waste your time here.
    
    
    ============
    Shark Island
    ============
    
    Item/Sight Checklist
    --------------------
    
    Secret Cave
    
    
    Island Sights
    -------------
    
    Secret Cave: Get onto the island, and you will find a fire ring around a
                 cave. There are 4 switches around the island; activate them all
                 (you'll need the Skull Hammer and Iron Boots for 2 of them). A
                 wind tunnel will appear in the water, and the fire ring will
                 disappear, so drop into that cave. Inside, defeat the mass
                 amount of enemies that come after you. When it's over, open the
                 chest to get 200 Rupees.
    
    
    =====================
    Southern Fairy Island
    =====================
    
    Item/Sight Checklist
    --------------------
    
    Great Fairy (Bomb Upgrade)
    Treasure Chart (#40)
    
    
    Island Sights
    -------------
    
    Platforms: Climb onto the 2 platforms with ladders on them. Defeat the
               enemies atop them, and bomb the cannons underneath, to make chests
               appear on the middle platform. Fly over to that one and defeat
               some more enemies. Open the 2 chests to get a Skull Necklace and
               Treasure Chart #40.
    
    
    =============
    Ice Ring Isle
    =============
    
    Item/Sight Checklist
    --------------------
    
    Iron Boots
    Treasure Chart (#36)
    Secret Cave
    
    
    Island Sights
    -------------
    
    Secret Cave: Stop the giant head from breathing its icy mist by shooting a
                 Fire Arrow, then climb onto the island itself. Get to the middle
                 area and into the island itself. Go along the path and open a
                 chest to get Iron Boots. Use them ahead to get past the wind
                 tunnel; walk into the wind and drop into a hole you find. Thaw
                 the enemies with Fire Arrows, then defeat them all to get 100
                 Rupees in the end.
    
    
    ============
    Forest Haven
    ============
    
    Item/Sight Checklist
    --------------------
    
    Deku Leaf
    Boomerang (Forbidden Woods)
    Farore's Pearl
    Piece of Heart (x3)
    Treasure Chart (#1, #3, #15)
    
    
    Island Sights
    -------------
    
    Nintendo Gallery: Near the main island is a small one, yet slightly larger
                      than the others nearby. To get there, climb onto the last
                      Grappling Hook point outside, and fly over to it. Control a
                      seagull with a Hyoi Pear and hit a switch on the side of
                      the main island to open the vault. Drop in and you'll be
                      inside the Nintendo Gallery (see the Figurines section for
                      more details).
    
    Forest Potions: Inside the main island, there is a potion shop in a side
                    room. If you bring Hollo, the Korok who runs it, 4 Boko Baba
                    Seeds, he will make you a nice Blue Potion, which is very
                    nice for what you needed to get it. You can return with more
                    seeds to get another potion later; just make sure you have an
                    empty Bottle in store!
    
    
    ===================
    Cliff Plateau Isles
    ===================
    
    Item/Sight Checklist
    --------------------
    
    Treasure Chart (#25)
    Triforce Shard 5
    Platform (x1)
    Secret Cave
    
    
    Island Sights
    -------------
    
    Platform: Stand below it on your boat, and shoot down the Wizzrobes as best
              as you can. Then, climb the ladder and defeat some Bokoblins and
              more Wizzrobes. Open the chest to get a Boko Baba Seed.
    
    Secret Cave: Get onto the island and jump across the smaller islands on the
                 way. On the last one, drop into a cave. Jump and climb across
                 the floating platforms to the main area. Go around the spikes
                 that come out, and kill Boko Babas until a bud appears. Use it
                 to reach the upper ledge, then jump to the other ledge. Shoot
                 Fire Arrows at the wooden wall to burn it down, then fly over
                 with the Deku Leaf. Back outside, open the chest atop the island
                 to get the Treasure Chart.
    
    
    ================
    Horseshoe Island
    ================
    
    Item/Sight Checklist
    --------------------
    
    Treasure Chart (#8, #28)
    Secret Cave
    Platform (x2)
    
    
    Island Sights
    -------------
    
    Island Golf: If you're up for fun, go onto the main island, which happens to
                 be a golf course of sorts. The path to each hole is blocked by
                 green spikes, and there are a few large nuts before each
                 boundary. Throw a nut ahead, using the Deku Leaf to push it
                 along, until it goes into the hole. There are 3 total holes to
                 do this on. By winning, a chest with Treasure Chart #28 will
                 appear on an island in the middle area, which can be flown to
                 with the Deku Leaf.
    
    Secret Cave: Upon completing the golf course, continue onward and drop into a
                 cave. Defeat the Mothulas inside and open a chest to get
                 Treasure Chart #8.
    
    Platforms: On both platforms, defeat the Bokoblins and Kargaroks atop. You
               don't have to bomb the cannons below, as you don't get anything
               for doing so. On each platform is a switch, which makes a chest
               appear on the opposite one. Both chests contain a Golden Feather
               and a Skull Necklace.
    
    
    =============
    Outset Island
    =============
    
    Item/Sight Checklist
    --------------------
    
    Hero's Clothes
    Telescope
    Hero's Sword
    Hero's Shield
    Elixir Soup
    Nayru's Pearl
    Piece of Heart (x3)
    Great Fairy (Wallet Upgrade)
    Triforce Chart 6
    Triforce Shard 4
    
    
    Island Sights
    -------------
    
    Pig Catching: On the larger west island, go up the hill and you'll find a man
                  standing in a pig pen. You'll also notice stray pigs walking
                  around the island. Take a pig and bring it back to the pen, and
                  you'll earn Rupees. This mini-game of sorts can only be done
                  early in the game, however.
    
    Grandma's Soup: When you return to Outset the second time, you should bring a
                    Fairy in a Bottle. Go into your Grandmother's house and talk
                    to her, then release the Fairy. It'll rejuvenate her, and she
                    will give you a nice helping of Elixir Soup. This stuff is
                    excellent, as it fully recovers your health and magic, plus
                    it gives you added attack power until you are damaged by an
                    enemy. You can come back anytime thereafter to get refills,
                    too!
    
    Sparring with Orca: Upon your second visit, you should go visit Orca the
                        swordsman again. This time, you will have the chance to
                        spar with him. The idea is to hit him as many times as
                        you can, before he hits you 3 times. Be quick and
                        careful, and you should do just fine here. You get Rupees
                        if you reach his challenge amounts (100, 300), a Piece of
                        Heart if you reach 500, and 200 Rupees if you reach 999
                        hits. If you bring Orca 10 Knight's Crests later on,
                        he'll teach you the Hurricane Attack technique, which is
                        similar to the spinning sword attack, but you move around
                        in a whirlwind-like pattern while slicing.
    
    Savage Labyrinth: On a high ledge behind Grandma's house is a giant stone
                      head. Get up there by using the Hookshot on the tree, then
                      the Power Bracelets to lift the head. Inside the first
                      floor, there will be a hole to drop into. When you drop
                      into that next hole, you have started the Savage Labyrinth.
                      This place is 50 rooms deep, each room full of
                      progressively difficult enemies for you to face. Every 10
                      floors or so, you'll have a rest floor where you can
                      collect Rupees from pots, and prepare yourself for the next
                      wave. If you go through 30 floors, you'll find the place
                      where you can get Triforce Chart 6. If you make it to the
                      very end, you can open a chest containing the Piece of
                      Heart. It's highly recommended you come prepared with Red
                      Potions and Fairies in bottles, so you can survive this
                      endurance cavern.
    
    
    ================
    Headstone Island
    ================
    
    Item/Sight Checklist
    --------------------
    
    Mirror Shield (Earth Temple)
    Earth God's Lyric (song)
    Piece of Heart (x1)
    Treasure Chart (#12, #14, #20)
    Submarine
    
    
    Island Sights
    -------------
    
    Earth Temple: In order to access this temple, you must have the Power
                  Bracelets. Lift the giant stone head and enter the cave, then
                  learn the Earth God's Lyric inside. Come back with Medli and
                  play the song to open the way to the temple.
    
    Seagull Collector: When you land on the island, use a Hyoi Pear to take
                       control of a seagull. Fly to the peak of the island and
                       fly through a Piece of Heart to collect it. You can also
                       use the seagull to collect Rupees on the other peak, as
                       well as the lower surrounding islands.
    
    Submarine: Sail to the north of the island, and you'll find a wooden
               submarine. Go inside and defeat all the bomb-throwing Rats. This
               will remove the fire ring around the exit ladder, and a second
               ladder will drop on the other side. Climb up the new ladder and
               open the chest to get Treasure Chart #14.
    
    
    ============
    Two-Eye Reef
    ============
    
    Item/Sight Checklist
    --------------------
    
    Great Fairy (Magic Extension)
    Treasure Chart (#13)
    Platform (x1)
    Big Octo (4-eyed)
    
    
    Island Sights
    -------------
    
    Platform: Climb this platform and defeat the Kargoroks and Bokoblins up here.
              Open the lone chest to get 50 Rupees. If you want, you can melt the
              iced pots, then slice them up to get 10 Rupees, bombs, arrows, and
              a magic container.
    
    Big Octo: If you sail in the sea around the island, you'll find a flock of
              circling seagulls. Approach them and the Big Octo will appear.
              Defeat it, and the Great Fairy it had captured will appear and
              extend your magic meter.
    
    
    =============
    Angular Isles
    =============
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x2)
    Secret Cave
    
    
    Island Sights
    -------------
    
    Island Puzzle: Climb onto the main island via the steps on the side of it.
                   Make your way to the top by pulling out blocks and climbing
                   onto them, and using the Deku Leaf. When you reach the top,
                   open the chest to get a Piece of Heart.
    
    Secret Cave: There is a smaller island to the northeast of the main one. Fly
                 over to it with the Deku Leaf and drop into the cave. Here,
                 you'll find a tower of blocks. Pull the lone one on the left
                 side around so it's next to the right side instead. Climb onto
                 it and pull the next block back one space. Pull the bottom block
                 back one space, then pull the second one back, causing the stack
                 to drop down one block's space. Climb onto the second block and
                 pull the third level block back one space. Climb up the steps to
                 the plateau; there, pull the next block back a space. Climb to
                 the very top where the light beams are. Reflect light on a
                 transparent chest to make it appear. Fly over to it and open it
                 to get 200 Rupees.
    
    
    ==============
    Boating Course
    ==============
    
    Item/Sight Checklist
    --------------------
    
    Submarine Chart
    Sea Hearts Chart
    Secret Cave
    
    
    Island Sights
    -------------
    
    Boat Race: Walk onto the island itself and talk to the man there. Pay 30
               Rupees and you'll get to participate in the boating race. The
               objective is to navigate your boat through this course full of
               barrels. There are Rupees atop all the barrels, and you must
               collect them all in order to win. For the side-laying barrels, you
               can sail right over them, but with the upright ones, you must jump
               with R to collect the rewards above them. You have 4 minutes to
               complete the course the first time; the reward is 150 Rupees. Each
               time you retry the course after successfully completing you, you
               have 10 less seconds on the timer to do it, which leaves less room
               for mistakes!
    
    Secret Cave: From the main island, change the wind direction so it blows to
                 the north, then fly to the smaller island. Drop into the cave on
                 that island. Fend off the Miniblins, and use the Boomerang to
                 hit the 3 crystal switches on the high ledges. Doing so will
                 make a chest appear. Open it to get the Submarine Chart.
    
    
    ===============
    Five-Star Isles
    ===============
    
    Item/Sight Checklist
    --------------------
    
    Piece of Heart (x2)
    Platform (x1)
    Submarine
    Light Ring
    
    
    Island Sights
    -------------
    
    Platform: Climb the platform and defeat the 2 Bokoblins up there. Then, bomb
              the 4 cannons underneath to make a chest appear. Open it to get a
              Golden Feather.
    
    Submarine: To the south of the islands is a wooden submarine surrounded by a
               few rafts. Board the submarine and defeat all the Bokoblins and
               Keese that come at you. When they're gone, climb the ladder and
               open the chest to receive a Piece of Heart.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  18. Tingle Tuner Guide  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ===================
    General Information
    ===================
    
    As you may have figured out by now, Tingle is back, and there is more use for 
    him than as a mapmaker this time around. If you have a Gameboy Advance and a 
    GC/GBA link cable, as well as the Tingle Tuner item, you can use several 
    functions of Tingle on your GBA screen. Some functions can help you out in 
    tricky situations, heal you, help you figure out things, get information, and 
    uncover some secrets. Unfortunately, you can only control the GBA Tingle when 
    the GC version is in play; it stops when the GC one is paused, so it's best 
    to have two people playing with this.
    
    
    ========
    Controls
    ========
    
    Control Pad: Move cursors
    
    A: Check the area pointed at by the cursor, call to Tingle
    
    B: Use selected item/function
    
    L: Check the area map
    
    R: Move to Link's position in the dungeon or outside area
    
    Start: View the item selection screen
    
    Select: View the help screen
    
    
    =========
    Functions
    =========
    
    Seagull Pen
        Cost: N/A
        Description: Mark up areas on the map for later use.
    
    Tingle Bomb
        Cost: 10 Rupees
        Description: Drop a bomb on an area, like your regular Bombs would be
                     used. Certain secrets can only be reached with Tingle's
                     bombs, however.
    
    Tingle Balloon
        Cost: 30 Rupees
        Description: Allows Link to float with a balloon for 5 seconds.
    
    Tingle Shield
        Cost: 40 Rupees
        Description: A forcefield protects Link from damage for 5 seconds.
    
    Kooloo-Limpah!
        Cost: 40 Rupees
        Description: This one can have some random results on Link. Either your
                     health and magic meters are filled, you are protected from
                     damage for 20 seconds, you have use of the Tingle Shield and
                     Balloon for 20 seconds, or nothing at all happens. It's all
                     random, though!
    
    Tingle Watch
        Cost: N/A
        Description: Tingle will tell you what the atomic time is in-game (this
                     is not the actual time in real life, keep this in mind).
    
    Red Guide Book
        Cost: N/A
        Description: A cursor will appear on the GBA map, which allows you to get
                     information on whatever you select.
    
    Red Ting
        Cost: 20 Rupees
        Description: Recovers a small amount of health.
    
    Green Ting
        Cost: 40 Rupees
        Description: Recovers a small amount of magic.
    
    Blue Ting
        Cost: 80 Rupees
        Description: Recovers a small amount of both health and magic.
    
    Hand-Me-Down Tuner
        Cost: 0 Rupees
        Description: Calls Knuckle from anywhere (even from inside dungeons), who
                     will sell you some items.
    
    
    ==============
    Item Discounts
    ==============
    
    At Windfall Island, have the GBA connected with Tingle. Ride the ferris 
    wheel, then fly onto the awning above the school doorway. Upon doing so, the 
    prices of Tingle Balloon, Shield, and Kooloo-Limpah! are reduced by 10 Rupees 
    apiece.
    
    At the Forsaken Fortress, get to the first floor (where the cell with the 
    Heart Piece is located). Go down the hall from that jail room and you'll find 
    a metal pot. With Tingle, jump into it. Tingle will then reduce the price of 
    his Tings by half from that point onward!
    
    
    ==============
    Tingle Statues
    ==============
    
    In each dungeon, there is a hidden Tingle statue for you to find. They can 
    only be obtained by having the GBA connected, and dropping Tingle Bombs on 
    specific locations. For each one you uncover, go to Tingle Island and talk to 
    one of the brothers turning the top of the tower to get 50 Rupees per statue. 
    If you get them all, he'll give you 500 Rupees on behalf of Tingle. Anyway, 
    their locations and how to get them are listed below:
    
    Dragon Roost Cavern: In the room where you have to cross some lava pits with
                         the Grappling Hook, you will notice an empty ledge
                         (there is a ? mark on it if you check the GBA). Tingle
                         Bomb it and to get the Dragon Tingle Statue.
    
    Forbidden Woods: In the basement room with the structure in the middle, which
                     you can only enter from above. On the platform to the right
                     of your entrance, drop a Tingle Bomb and open the chest for
                     the Forbidden Tingle Statue.
    
    Tower of the Gods: In the room where you jump between the platforms to reach
                       the second floor, jump onto the stationary platform
                       opposite the door. Bomb there and open the chest to get
                       the Goddess Tingle Statue.
    
    Earth Temple: In the basement, get to the room where you cross the bridge
                  with Blue Bubbles overhead. Use the Deku Leaf to fly to a
                  platform off to the side. Jump across and get onto a hidden
                  ledge. Tingle Bomb it and open the chest to receive the Earth
                  Tingle Statue.
    
    Wind Temple: In the room where Makar gets captured, drop to the bottom area
                 and call Tingle to you. Bomb the ? mark to make a chest appear
                 on the GBA screen. Bomb it again to make a real one appear; open
                 it to get the Wind Tingle Statue.
    
    
    ===============
    Legendary Pages
    ===============
    
    In addition to the Tingle Statue, in the Tower of the Gods, there are 5 pages 
    of a book you can collect. They're part of something called The Legend, which 
    tells history of Tingle when read. When you have them all, you can use the 
    GBA to click on the "+" signs in the central hub where you learn the Command 
    Melody to read them. Here are their locations:
    
    1. From the central hub (where you learn the Command Melody), enter the west
       room. Grapple onto the high pole, then climb atop it and warp Tingle to
       your location.
    
    2. Enter the north room from the central hub. Drop down and enter the room to
       the right from there. In that room, ride the platform that moves towards
       the center of the room until Tingle calls for you to come to his spot.
       Jump to his spot when you are close to get the page.
    
    3. In the room north of the one where you weigh down the platforms with
       statues, climb onto the middle block. Use the Deku Leaf and fly onto the
       left side of the forcefield generator.
    
    4. Take the eastern room from the central hub. Ride the first platform to the
       middle, then turn and shoot the eye with an arrow to make another platform
       move towards you. Jump onto that one and enter the room it leads to. Walk
       through his icon when it appears on the GC screen and you'll get the page.
    
    5. In the room east of the one you were in before, walk through the Tingle
       icon that appears next to the statue left of where you enter. That will
       give you the final page.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  19. Shops -=
    -=-=-=-=-=-=-=-=
    
    ============================
    Beedle's Shop Ship (Various)
    ============================
    
    Note: Not all of Beedle's items are available at every location.
    
    Name              Price
    ----              -----
    Bait Bag          20
    All-Purpose Bait  10
    Hyoi Pear         10
    Bombs (x30)       30
    Arrows (x10)      10
    Arrows (x30)      30
    Red Potion        30
    Bottle            500
    Piece of Heart    950
    Treasure Chart    900
    
    
    =================================
    Forest Potion Shop (Forest Haven)
    =================================
    
    Name              Price
    ----              -----
    Blue Potion       4 Boko Baba Seeds
    
    
    ======================================
    Chu Jelly Juice Shop (Windfall Island)
    ======================================
    
    Name              Price
    ----              -----
    Red Potion        20
    Green Potion      15 Green ChuChu Jellies
    Blue Potion       15 Blue ChuChu Jellies
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  20. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ================
    Deluxe Picto Box
    ================
    
    As many have heard about, there is a Deluxe Picto Box you can obtain. You 
    first need the original one (get by freeing Tingle from jail and going 
    through the passage). With it, talk to Lenzo (the Picto Shop owner) a couple 
    times. When he invites you to visit his upstairs gallery, go upstairs and do 
    so and he will surprise you. Come back downstairs and talk to Lenzo again, 
    and he will start giving you jobs to do:
    
    1. Stand out in the field outside of the town, and face the postbox. Wait
       until a man goes by it and puts a letter in, then snap a good shot of him
       putting it in.
    
    2. Enter the Cafe, and you will find a man sitting at a table. Roll into the
       wall to see him freak out, then quickly take a picture of the startled
       man.
    
    3. Hang around outside the shop, facing the lady in the orange dress. Wait
       until the blonde man walks by; when he and the lady exchange glances, take
       a picture.
    
    After you perform those 3 missions, Lenzo will be impressed and calls you his 
    assistant. Go to Forest Haven and catch a Forest Firefly in the inside area 
    (where the Deku Tree is). Bring it to Lenzo and he will give you the Deluxe 
    Picto Box.
    
    
    ===========
    Elixir Soup
    ===========
    
    When you return to Outset Island later in the game, you will find Grandma is 
    not well. Bring a bottled Fairy and release it inside, and it'll rejuvenate 
    her. She will give you a full bottle of Elixir Soup, complete with 2 servings 
    per bottle. This stuff totally restores your magic and life, plus gives you 
    added attack power as long as you don't get hit by an enemy attack. Plus, you 
    can come back anytime to get more soup!
    
    
    ============
    Hero's Charm
    ============
    
    If you give Mrs. Marie of Windfall Island's school 40 Joy Pendants, she will 
    give you a Hero's Charm. With this, you will be able to see the energy bars 
    of enemies in battle.
    
    
    ================
    Hurricane Attack
    ================
    
    In addition to all of Link's existing abilities, there is one more to be 
    learned. Visit Orca on Outset Island, and give him 10 Knight's Crests. When 
    you do so, he will teach you the Hurricane Attack. Perform it by holding B to 
    charge fully, then release to spin around several times, causing lots of 
    damage to any nearby monsters!
    
    
    ==================================
    Knuckle and the Hand-Me-Down Tuner
    ==================================
    
    If you connect the GBA to the GC, and use the Tingle Tuner, you can move 
    around on the GBA as Tingle. Go to Outset Island with this activated, and 
    walk on the beach until Knuckle contacts you on the GBA. He will ask you to 
    visit 4 spots, one at a time:
    
    1. Go into the outdoor bath, which is to the side of Grandma's house.
    
    2. Climb up the ladder to Aryll's hideout (you start the game up there).
    
    3. Go up the hill as if you were going to the forest. Jump onto a small rock,
       then onto the larger one.
    
    4. Walk off the edge of the broken bridge, and land on the rocky ledge below.
    
    After you go to all these points, Knuckle will give you the Hand-Me-Down 
    Tuner. This will allow you to call upon Knuckle anytime, anywhere, to order 
    items. Of course, this is one of Tingle's functions, so you have to have the 
    GBA connected for this to work.
    
    
    ===================
    Second Quest Extras
    ===================
    
    Sure, you may be wondering just what the point of playing through a 'second 
    quest' would be. Well, here are the goodies that are to be savored by you if 
    you choose to do so:
    
    1. Link and Aryll will have different clothes throughout the game, instead of
       the hero's garb.
    
    2. Ancient Hyrulian text that was unreadable earlier, will be written in
       English so it can be understood better.
    
    3. You automatically start with the Deluxe Picto Box in your possession (this
       is provided you had the original Picto Box the first time through).
    
    4. Any figurines you had collected at the Nintendo Gallery will still be
       there the second time around, so you only have to get the ones you missed
       this time.
    
    5. When you get a Treasure Chart, the location of the actual treasure under
       the water will not be the same as it was the first time through.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  21. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    CyricZ: For allowing me to use his list of trade combinations in my FAQ.
    
    Kenneth Brown: For correcting some inaccurate statements in regards to the 
    Legendary Pictographs.
    
    Josh Johnson: For correcting a pricing error for Beedle's shop.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  22. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2003 Devin Morgan. All rights reserved. Please view 
    the following URL to see the list of sites that are allowed to post my work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
    contact me if there are corrections to be made to information that's 
    currently included. Thanks!
    
    http://www.gamefaqs.com/features/recognition/3579.html
    
    =- End of File -=

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