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    FAQ/Walkthrough by Masamune2 / Nemesis

    Updated: 03/26/03 | Search Guide | Bookmark Guide

    [ Title    ]   The Legend of Zelda: The Wind Waker
    [ Platform ]   Nintendo Gamecube™
    [ Version  ]   v1.00
    [ Authors  ]   Brett "Nemesis" Franklin / "Octoferret"
    [ E-Mail   ]   nem@flipmode.com  / communist_space_mutant [at] hotmail.com
    [ Updated  ]   April 20, 2003
    
    
    Contents:
    00. Intro
    01. The Legend Continues
    02. Game Basics
    03. Walkthrough
        - Outset Isle
        - Pirate Ship
        - Forsaken Fortress
        - Windfall Island
        - Dragon Roost Island
        - Dragon Roost Cavern
        - Forest Haven
        - Forbidden Forest
        - The Search for Nayru's Pearl
        - Tower of the Gods
        - The Master Sword
        - Forsaken Fortress
        - Fire Mountain and Ice Ring Isle
        - The Earth Temple
        - The Wind Temple
        - The Quest for the Triforce Shards
        - Ganon's Tower
    04. Items
    05. Sea Chart
    06. Side-Quests
        6a. Hidden Dungeons
            • Dragon Roost Island
            • Pawprint Isle
            • Bomb Island
        6b. The Killer Bees
        6c. Link's Cabana
        5d. The Koroks' Spoutlings
        5e. The Great Fairies
        5f. Wind Waker Song List
    07. Location Lists
        7a. Treasure Charts
        7b. Heart Piece Locations
        7c. Empty Bottle Locations
        7d. Triforce Charts
        7e. Other Charts
    08. Version History / Credits
    09. Copyright Info
    
    
    ===============================================================================
    
    00. Intro
    
    ===============================================================================
    
    I'm back! Did you miss me? Good, I missed me too. I never really planned on
    writing FAQs again, but this new Zelda is just too good to pass up. And since
    I've written for the previous two Zelda games, it only seemed right to do
    an FAQ for the newest installment in the spectacular Zelda series.
    
    
    ===============================================================================
    
    01. The Legend Continues
    
    ===============================================================================
    
    Long ago, there existed a kingdom where a golden power lay hidden. One day, a
    man of great evil found this power and took it for himself, and with it at
    his command, he spread darkness across the kingdom. But then...just as all hope
    had died, a young boy clothed in green appeared as if from nowhere. Wielding a
    blade that repelled evil, he sealed the dark one away and gave the land light.
    This boy, who traveled through time to save the land, was known as the Hero
    of Time. The boy's tale was passed down through generations until it became
    legend.
    
    And then a day came when a fell wind began to blow across the kingdom, and the
    great evil once again crept forth from the depths of the earth. The people
    believed that the Hero of Time would again come to save them. But the hero
    did not appear...
    
    What became of that kingdom...? None remain who know. The memory of the
    kingdom vanished, but its legend survived on the wind's breath.
    
    On a certain island, it became customary to garb young boys in green when
    they come of age. Clothed in the green of fields, they aspire to find heroic
    blades and cast evil down. The elders wish only for the youths to know courage
    like the hero of legend...
    
    
    ===============================================================================
    
    02. Game Basics
    
    ===============================================================================
    
    Controlling Link:
    -------------------
    Walk/Run/Swim/Jump - Control Stick
    Crouch/Crawl - R Trigger, tilt the control stick to crawl
    Defend - R Trigger with weapon out
    Swordplay - B (more techs below)
    Action - A and R Trigger, depending on your situation
    Camera - C-stick to change the camera view
    Target Lock - L Trigger
    
    
    In-Depth Controls:
    ---------------------
    Control Stick: The control stick controls Link, and the direction that you
                   want him to move. Since it's an analog stick, the speed that
                   he moves depends on the amount of pressure you put on the
                   stick itself. It also controls what direction you wish to
                   aim something, or the direction you wish to look in the
                   First-Person view.
    
    
    Jumping: This can be done by simply pressing forward on the control stick, and
             by having Link running at full speed. When Link reaches the end of
             a ledge or edge, he will automatically jump. The longer you run, and
             the faster you run, the farther Link will jump.
    
    
    Swimming: This too can be controlled with the control stick, and you can also
              control the speed in which you swim.
    
    
    A button: This is the action button. This is the blue icon at the top of your
              screen, and controls what actions you can do. The text appearing
              on the icon changes depending on what Link is doing, and where he
              is standing, and it tells what Link can do at a certain time.
              Some of the actions include:
    
              Grab: Up/Down + A
              Drop: A while hanging from a ledge.
              Throw/Place: Up + A, after grabbing with the A button.
              Open: Press A in front of a door/gate.
              Speak: Press the A button near someone, or while somebody is
                     highlighted with L-Targeting.
              Check: Press the A button in front of a sign, or after you have
                     targeted it with L-Targeting (use the Left Trigger)
    
    
    	  The A button also does some battle actions, like:
    
              Jump Attack: L + A after drawing your sword
              Back Flip: L + Down + A
              Side Jump: L + Left/Right + A
              Roll Attack: Up + A
    
    
    B button: This is the attack button. You can perform various attacks with
              this button. Some of the attacks include:
    
              Vertical Swing: L or Up + B
              Horizontal Swing: B, or Z + Left/Right + B
              Stab: L + Up + B
              Spin Attack: 360 degrees with Control Stick + B, or hold B, then
                           release it.
    
    
    R Trigger: This is the defend button. Pressing it will raise Link's shield.
    
    
    L-Trigger: This is the all-important L-Targeting feature. This allows Link
               to lock onto any target, and NEVER lose sight of this target.
               This is great for battles, and fast moving enemies. While in
               L-Targeting mode, Link will attack/check/speak to whatever
               is targeted.
    
    X-Y-Z buttons: These buttons are able to hold any three items/weapons during
                   gameplay. You may assign an item to one of these 3 buttons
                   at any time.
    
    C-Buttons: The C buttons and stick will control the camera view, allowing
               full freedom within the game.
    
    Ropes: Ropes are a new aspect to the Zelda series. By jumping onto a rope,
           Link can swing back and forth to reach a long distance ledge, or
           he can even stop mid-swing with the R Trigger, then change the
           direction he wants to swing in. Also, if you hold R and tilt the
           control stick up or down, you can adjust the height you wish to
           climb the rope.
    
    
    Sword Techniques:
    ------------------
    Horizontal Swing: B or L + control stick + B
    Vertical Slash: L + B
    Thrust: L + up + B or any direction on the control stick + B
    Spin Attack: Hold and release B, or spin the controls stick counter-clockwise
                 and press B
    Jump Attack: L + A
    Rolling Attack: Control stick + A
    Side Step: L + Control stick left or right + A
    Back Flip: L + Control stick down + A
    
    
    ===============================================================================
    
    03. Walkthrough
    
    ===============================================================================
    DISCLAIMER: This document contains many spoilers for the game. If you do not
                wish for the game to be spoiled for you, do NOT read ahead of where
                you currently are.
    
    
    -------------------------------------------------------------------------------
                                   >> Outset Isle <<
    -------------------------------------------------------------------------------
    
    What's this? No green tights or floppy hat? Has Link gone soft? Well, fear not
    young Jedi. This isn't your everyday Link. This is a new hero, but he looks
    EXACTLY THE SAME AS THE OLD ONE AND EVEN MAKES THE SAME SOUND EFFECTS. Ahem.
    After the cut-scene, head down the ladder, across the bridge, and into the
    house straight ahead. Hit R to crouch, then crawl underneath the bed to get
    a Rupee, and continue through the crawl space into the next room. Open the
    chest for a Red Rupee. Exit the same way as you entered, and leave the house.
    Hop off the ledge right outside, and talk to the kid in the grass. After
    speaking with him, continue across the bridge, and talk to the kid on the
    bridge.
    He'll challenge you to hop across the rocks. Do so, and you'll find a blue
    rupee on the first rock and a yellow rupee on the second rock. Hop back across
    the rocks, and continue across the bridge. Approach the first house on your
    left, and a guy with a huge head will talk to you. Speak with him (he's on the
    second level of the house, on the outside), and climb the ladder to the
    right and enter the house. Speak with the man, and he'll tell you that his
    brother downstairs always FENCES (i.e., he might have a sword for you), so
    leave this room, go back down the ladder, and enter the lower door next to
    the ladder.
    
    Talk to the half-naked freak who's rolling into a wall. He'll ask you to roll
    into it, so do so. Afterwards, he'll ask you if you want to learn how to use
    a sword. Select 'yes' and he'll train you (albeit a very short lesson) in
    swordplay. Just follow his instructions and it'll be over very quickly.
    Normally, you would assume that this naked weirdo will give Link a sword.
    Not so. He even says that he WON'T give you a sword. What a jerk. He's
    half-naked, rolls into walls, and won't hesitate to teach a kid how to kill
    things with a sword, but he won't give up a blade. Leave this room and go to
    the house next door.
    
    Once inside, climb up the ladder and approach the creepy old lady holding
    some very recognizable clothes. She'll give you the HERO'S CLOTHES, and
    you'll now look like the Link we all love and cherish.
    
    Exit the house and head to the area behind the house where you were taught
    swordplay, and speak with the fat lady. She'll ask for a pet, so run off
    and locate a pig who's running around nearby. Sneak up to the pig by holding
    the R Trigger, then release the R Trigger when you're near the pig. Now press
    A to grab it, and bring it back to the lady for an easy 20 Rupees (she gives
    you a Red Rupee). She'll ask for more of them, so if you wish, go back down
    near the bridge and you'll find a black pig. Return it to her for another Red
    Rupee. You can keep bringing her pigs as long as you can find more
    (I couldn't).
    
    When you're ready, go back across the bridge, and return to the look out tower
    where you first began the game, and speak with the girl (Link's sister). For
    a birthday gift, she'll give you the TELESCOPE. Do as the girl says and use
    it to look at their house (it's to the right). She'll DEMAND that you look
    at the red mailbox, so do it and you'll see a giant hawk who looks like he's
    having a seizure. Look into the sky to see a giant bird and watch the
    cut-scene.
    
    Apparently, a girl has fallen into the forest towards the top of the island.
    Now, common sense and logic would indicate that a fall from that high into
    a forest would kill you, but I guess there's no real logic here. It's just
    an excuse for you to move on in the game and kick some baddy ass.
    
    Go back to the island, and return to the swordsman's house. Speak with him
    and when he asks if you want more training, say yes. He'll teach you some
    new techniques, and afterwards, he'll give you the HERO'S SWORD. Leave the
    house and go back across the bridge, near the beginning of the island.
    To the far left of the first house there is a path leading up to the top
    of the island. Cut the trees down and continue up the path. At the top,
    go across the bridge, and enter the forest.
    
    First things first: cut down every damned tree around you, because we all know
    that trees are your main predators in the game.
    
    Or not. Just cut them down to ensure that no more damned trees will grow
    around these parts for years to come. Make your way through the forest until
    you reach the first enemy, a giant bore/human-thing. Keep pacing forward
    and you'll find a giant rock blocking the Fountain of the Fortune Goddess.
    Go past the rock and up the tree that leads to the next part of the forest.
    Two birds will drop more bore things, so defeat them and the girl hanging
    from the tree will awaken and fall to the ground. She'll wake up, and want
    to repay the debt to the bird who dropped her.
    
    Watch the cut-scenes, and you'll find out that the giant bird has kidnapped
    Link's sister and taken her to the IMPENDING DOOM that is the Forsaken
    Fortress. Link wants to stow away on their pirate ship (arrrrr) but they want
    you to have a shield before you go. So, head back to your house (near the red
    mailbox) and go inside. Climb up the ladder to find that something is missing.
    Go back down the ladder and your grandma will give you the HERO'S SHIELD.
    Return to the pirates, speak with the girl, and you'll sail off.
    
    
    -------------------------------------------------------------------------------
                                   >> Pirate Ship <<
    -------------------------------------------------------------------------------
    
    Speak with the pirates on here and they'll all tell you to talk with Niko
    below deck. Enter the only door on the ship, and go down the stairs, where
    you'll find Niko. He'll test your skills with a rope test, which is too easy.
    Just jump from rope to platform before time runs out, and Niko will offer you
    whatever is in the treasure chest in the next room. Open it to find the SPOILS
    BAG. Return to the main deck, and you'll see the Forsaken Fortress. The pirates
    will launch Link from the ship into the Fortress.
    
    
    -------------------------------------------------------------------------------
                                >> Forsaken Fortress <<
    -------------------------------------------------------------------------------
    
    Right after you land in the water, climb up onto the dry land, and the pirate
    girl (I forgot her name, so sue me), will tell you that you've lost your sword
    on the island somewhere, but she's given you the PIRATE'S CHARM, which allows
    her to see what you're doing and give advice. Also known as your NEW NAVI, only
    its not a fairy, its a magical stone. Same thing. Head up the ramp, and grab
    a barrel to ensue in some Metal Gear Solid stealth action. Sneak across the
    courtyard, avoiding the spotlights, and stopping when they go over you. If you
    go up the stairs to the right, at the top there is a door to the left. Enter
    it to get the COMPASS. Return the way you came and back down to the searchlight
    area.
    
    Veer to the right, and enter the door. Once inside of this room, go left, and
    down the hallway. You can try to get past the gaurds here, but you have no
    weapon so just get yourself caught and they'll lock you up in a cell.
    
    To get out of the cell easy, just hop on the table, then across over to the
    shelf with a single pot on it. Toss the pot out of the way to reveal a
    crawlspace. Enter it and crawl through to get to the other side of the
    cell. Go down the hallway across from the cell, and you'll end up in a room
    with a chest. Open it for the DUNGEON MAP. Jump across the gap here using
    the hanging light, then go through the door to the left (or right, doesn't
    matter, they both lead to the same place. Go right if you don't have the
    COMPASS yet and you'll get it in the first room). Follow the path until you
    reach the first room, leap across the chasm with the hanging light, and through
    the door. Follow the path until you reach another room with a few giant guards.
    
    Right when you enter this room, the game will show you which door you need to
    get to, so get at it. Hop in the barrel and slowly sneak past the guards,
    only moving when they aren't near you or facing you. If you get caught, it's
    back to square one, so don't get caught. Once you finally reach the door,
    dump the barrel and go through it. Back outside, follow the path up the stairs,
    and at the top you'll be presented with another barrel. Hop in this one, and
    sneak past the guard, and follow the path until you reach a ladder. Take it
    down, and go forward a bit to the left, and there should be another ladder
    that leads down. Take it, and follow the path until you reach another ladder
    that leads to a giant searchlight. Toss the pot here, and the monster
    controlling the searchlight will come down to fight you. Defeat him with the
    sticks that fell out of the pot you broke, and the searchlight will power down.
    
    Go back the way you came, and follow the only path left open to you (or hop
    down to the main area where you began this dungeon), and look for another
    giant searchlight like the one before. Do the same thing and defeat the
    monster to power down the second searchlight. Search around for the third
    searchlight, and make your way towards it. Depending on where you are, you
    might have to go back inside of the fortress and run along the outside ledges
    to find the ladder that leads up to it. After shutting down the final
    searchlight, go back to the outer ledges and go to the room where you found
    the COMPASS. Swing across the gap, and exit the door.
    
    Return to the room where you had to sneak past the two guards in a barrel,
    and do it once more to get through the giant door again. Now you're on the
    tower where your sister is at. Sneak past the guard once more, but this
    time, once you reach the end of the path to the ladder leading down, sidle
    across the small ledge next to the ladder. Keep going, sidle the next ledge,
    and once you make it to the other side, you'll see your sword...and a
    baddy. Quickly grab your sword, and defeat the monster to open the door. Enter
    it.
    
    OH DEAR LORD IT'S A TALKING SHIP!? WHAT IN THE WORLD?! Fear not, this ship is
    not the suicidal mass murdering ship it was made to be. He is your friend,
    and has decided to help you. But first, you need a sail for the ship so
    you can sail away. He takes you to Windfall Island.
    
    
    -------------------------------------------------------------------------------
                                 >> Windfall Island <<
    -------------------------------------------------------------------------------
    
    Feel free to explore the town to your heart's content. One thing you should do
    first is enter the house directly north of where you've landed, up a hill.
    Inside, you'll find Tingle inside of a cell. Rescue him and he promises a gift.
    Find the floor switch near some pots to the left of the door, step on it, and
    you'll release Tingle. After releasing him, he'll give you two items: TINGLE
    TUNER, which allows you to hook your GBA up to your GC and get tips from
    Tingle, and the SEA CHART, which helps you navigate the seas. Before you
    go, however, there's a secret here. Roll into the crate inside of the cell
    to reveal a crawlspace. Crawl through it and go:
    
    Right, straight, left, left, right, right, left, straight, left, right, right,
    straight.
    
    WARNING: Beware of any wooden floor plates you come across. There's a rat
             waiting for you to crawl on it so he can drop it and make you
             start all over from the dock where your ship is.
    
    Inside of this room, you will find a chest. Open it for the PICTO BOX. Make
    your way back out of the maze, or simply find a rat inside of the maze, and
    he'll drop you out back outside.
    
    Leave the house, and back outside. Near the house, you'll find a man that,
    more or less, will find you, and ask you to find his dear daughter Maggie.
    Link will promise to find her for him. Now enter the town itself, past the
    man who wants his daughter back.
    
    Go past all of the stores on your right, and head to the top of this area
    to find an eskimo dressed in warm clothing. Speak to him and he'll tell
    you his story. Basically, give him 80 Rupees and he'll give you the BOAT'S
    SAIL that you need to move on. Now you can do whatever you want in the town.
    If you play the Battleship game inside one of the doors, you can earn a
    HEART PIECE if you win within 20 cannonballs.
    
    Now that you have the sail, it's time to sail off. Return to your boat, and
    sail due east, following the arrow on screen to Dragon Roost Island.
    
    
    -------------------------------------------------------------------------------
                               >> Dragon Roost Island <<
    -------------------------------------------------------------------------------
    
    Upon arrival, your boat will give you the WIND WAKER, which allows you to
    use the power of the gods, or something. After practice with it, you are set
    free by the fearsome boat. Make your way up the ramps, blowing up the giant
    boulders using the bomb plants that are around you. Once you get to the
    first gap, sidle across the ledge to the other side, and hop off the ledge.
    Use the bomb plant next to you to blow up the boulder ahead, and enter the
    newly opened path.
    
    Speak with the Quill (the giant bird) then continue up the path and into the
    opening ahead. Watch the cut-scenes, and eventually, you'll get the
    DELIVERY BAG. Now to find Medli in one of the upper rooms. Go up the ramp
    and enter the first door on the left to find her. She'll give you FATHER'S
    LETTER to give to Prince Komali. Return back downstairs, and go into the
    doorway directly across from where you entered this area from. Follow the
    path a bit down some stairs, and enter the door at the bottom to Prince
    Komali's room. Show him the letter, then leave back to the main room. Go
    through the door next to Komali's room, and outside to the entrance to Dragon
    Roost.
    
    Hop into the pit below and talk with Medli. After speaking with her, pick
    her up, stand on top of the raised rock, and when the wind is blowing towards
    the ledge she wants to be on, throw her. She should fly right onto the ledge.
    For helping her, she'll give you an EMPTY BOTTLE. Go back to the main room and
    speak with the king in the center. Go back out the main doorway, the same
    way you came when you first entered the area, and head back towards the
    beach. Once at the water, use your empty bottle to get some water, and go
    back to the entrance of Dragon Roost. Pour the water on a dried up bomb flower
    then toss the bomb onto the giant rock blocking the water below.
    
    Swim across the water, and climb up the other side. Bomb the two statues to
    create a bridge over the lava. Now enter the first real dungeon.
    
    
    -------------------------------------------------------------------------------
                               >> Dragon Roost Cavern <<
    -------------------------------------------------------------------------------
    
    Items of interest: Grappling Hook, Joy Pendant (x2), Treasure Chart
    
    
    First things first, pull the statue to the left towards you, then pull the
    statue next to it to reveal the opening to the dungeon. Defeat the baddies
    inside, then grab one of their sticks from the ground, and light it on fire
    (think of it as this game's Deku Stick). Now use it to light the other two
    unlit torches, and take the SMALL KEY from the chest that appears. Proceed
    through the door.
    
    Start off by busting through the wood planks, then go left, down the ramps,
    and to the block inside of the wall. Pull it out, then climb up it and use
    it to get to the other side of the ramp. Hop off the ramp and onto the
    bridge. Go across it, then on the other side, use a bomb flower to blow
    up the boulder ahead. Enter the door.
    
    In here, the big pots contain water. Use these to toss onto the lava to
    make a path for a short period of time. Hop across the hardened lava before
    it disappears, then go up the ladder and enter the door. In here, kill the
    baddy that jumps through the wooden planks, grab the sword he dropped, and
    use it on the wooden planks to the right then go through the path. Defeat
    the 2 Red Chus, and use the giant sword again on the planks here. Open the
    chest for a SMALL KEY. Continue through the next door, and back into the
    main room once more.
    
    Turn to your left to find some bomb flowers on the wall next to a boulder.
    Grab a rock and toss it at the flowers to make them blow up the boulder. Go
    across the new path and head towards the locked door. Open it with the key
    and go on inside. Defeat the Red Chus, then smash the wooden planks with
    the enemy behind them. Defeat him and pick up his stick. Light it on fire
    then use it to light the wooden planks on the other side of the room. Step
    on the floor switch here to open the door, and go through it to end up
    outside.
    
    Go across the bridge and defeat the baddie at the end, and go up the ladder.
    Defeat the bird, then sidle across the ledge, avoiding the lava spurts.
    Go around the rock, and hop onto the ledge, and hang from it. Make your
    way across the ledge to the other side. Climb up the rock, grab the bomb
    flower, and toss it at the boulder. Go through the newly revealed door.
    
    
    Pull the first block on the right, then pull the second block out. Now climb
    up them and into the opening at the top. Pull the nearby block out, climb
    on it, and go right to a chest containing the COMPASS. Now smash the pot with
    the sticks inside of it, light one on fire, stand on the block you pulled
    out, and throw the lit stick at the wooden planks covering the chest across
    the room. Open it for a SMALL KEY. Use it on the locked door in this room and
    enter it.
    
    Once outside, find the bird in it's nest, and kill it for a SMALL KEY. Or just
    run at it to scare it away from the nest to grab the key. Enter the locked
    door. In here, smash a pot with the sticks, grab one, light it on fire, and
    light the torch in the room beyond, then light the wooden planks on the
    doorway. Defeat the bats, then open the small chest for a JOY PENDANT. Light
    your stick, go through the doorway, and light the two torches here to open the
    next door. Enter it.
    
    Out here, use the bomb flower to blow up the rock on top of the giant bubbling
    pot to the left. This pot, when climbed into, acts as a warp point between
    the beginning of the dungeon and the current area. Head across the bridge and
    go through the door. Defeat the enemy, then climb the ladder. Go all the way
    left until you reach a pot with sticks in it. Grab a stick after smashing
    the pot, light it on fire, and use it to light the unlit torches here to reveal
    a chest. Open the chest for a TREASURE CHART. Smash every pot in the room to
    find two hiding enemies. Defeat them and the doors will unlock. Go through
    the door at the top of the ladder.
    
    In here, ignore the centipede, and wait for the giant lava burst to die down,
    then toss a water pot onto where it was. Hop onto this and it'll rise when
    the lava bursts again. It'll take you to the top, so ride it and enter
    the door at the top. In the next room, use the bomb flower to blow up both
    boulders. One is covering a warp pot and the other leads to a new door, so
    go through it.
    
    Once outside, run up the ramp quickly, because they'll start to fall. At
    the top, you'll find Medli trapped. Defeat the three enemies that appear to
    free her. Speak to her afterwards, and she'll give you the GRAPPLING HOOK.
    Climb up the platform and use the grappling hook as Midli directs you to.
    Grapple across the next gap, and drop down. To the right of the door (if you
    face the door), there will be more grappling areas to use. Grapple across them
    until you reach a door, then enter it.
    
    Go across the bridge, defeat the enemies here (one's on the bridge, the other
    inside of a jar), and a small chest will appear below. Cut the ropes on the
    bridge to cause it to fall, bringing you down with it. Open the chest for a
    JOY PENDANT. Exit through the door on the opposite side. Enter the giant
    cage to the right, and stand in the center. Do a spin attack to cut all
    3 ropes at once, and cause the platform you are standing on to fall. Once it
    settles, hop onto the doorway, then across the platforms and up the ladder.
    
    Stand next to the door in the giant mouth, and face the center of the room.
    Look up towards the ceiling to find a grapple point/lever. This will unlock
    the door, so turn around while still grappling (hold R to do so), and go back
    onto the ledge and through the door. Grapple onto the point here, but turn
    to the right and swing to the ledge. Go across the platforms, then grapple
    across the chasm and through the next door.
    
    Attack the centipede here, but don't kill it. You want it to roll into a
    ball so you can grab it and place it on the switch so you can grab the
    boss key from the chest surrounded by fire.
    
    Now you have to backtrack to the boss door, or the third pot warp. You can
    go the long way if you remember how, or just save, quit, then restart the
    dungeon from the first warp point, and warp back to the third one.
    
    Once back in the third warp room, swing across the gap, and up the stairs
    (there are fairies in the pots, so grab one if you feel you might need it
    for the boss, but you shouldn't, I didn't even take any damage from him
    the first time I faced him), and enter the door.
    
    
                                   §=§=§=§=§=§=§=§=§
                                      BOSS: GOHMA
                                   §=§=§=§=§=§=§=§=§
    
    At first it might seem as there is nothing you can do to hurt this boss.
    Well, first you have to look around the area. See where the dragon's tail
    is? Grapple it. Get out of the way of the boss, and grapple the tail. Doing
    this will cause the ceiling to collapse onto his head. Do this three times,
    and the boss will attempt to trap you between it's claws. Good thing it's eye
    is exposed, so when it traps you with his claws, attack it's eye with all
    of your might. Repeat as necessary until you have defeated this easy boss.
    
    
    Grab your heart container and watch the cinema and you'll receive DIN'S PEARL.
    Head through the small cave opening near the beach and approach what looks
    to be a blue tombstone with Wind Waker directions on it:
    
    UP, LEFT, RIGHT
    
    Stand in front of the stone and play the Wind Waker in those directions,
    and you'll learn Wind's Requiem, and Zephos, the God of the Winds, will
    talk to you. Since you're here, there should be a large boulder right next to
    the path leading to the Wind Shrine, right in front of the shrine itself.
    If you have a bomb on you, then just bomb it. If not, you can use your Tingle
    Tuner and your GBA to talk to Tingle, and have him drop a bomb on that exact
    point. Either way, once the rock is gone, hop into the hole below.
    
    Now, there's no real way to go through this dungeon. Your main objective is
    to get each one of the un-lit doorways in the first room all lit up. So
    what you want to do is enter an unlit door, and defeat the monsters inside.
    There are 4 rooms you have to clear, and they're all painfully easy. Once
    each room has been cleared, the torch above that room will light up. After
    getting all of the doors lit up, the door that used to be locked in the
    main room will become unlocked. Go on inside and claim your prize, a Purple
    Rupee, worth 50 Rupees. Not bad for such an easy and short dungeon.
    
    
    Once you're all set to go, return to your boat and set sail once more.
    Use your Wind Waker and play the Wind's Requiem, and set the wind direction
    to the South. Now hop on your boat and set sail for Forest Haven.
    
    
    -------------------------------------------------------------------------------
                                  >> Forest Haven <<
    -------------------------------------------------------------------------------
    
    Make your way up the path, defeating the Boku Babas and using your grappling
    hook on the branch near the waterfalls. Right after the grappling hook
    area, go left and hop on the path, then hop from there onto the next island
    in the middle of the river. Continue forward and use your grappling hook
    once more, while avoiding the Octorok, to swing across the river and enter
    the cave.
    
    Veer to the right, and run along the water until you reach the center of
    the area, a giant tree with a face (Deku Tree). Perform a rolling attack
    into the tree itself to knock the Chus off, and defeat them all. Watch
    the cut-scene, and the Deku Tree will make a Deku Leaf appear at the top,
    but he wants you to get it for him. To do this, simply find the purple
    flower next to the Deku Tree, and hop in it. This will propel you into the
    air and to the next purple flower. Keep doing this until you reach the
    fourth flower, land on the branch above it, and grappling hook to the next
    set of flowers, and continue up until you reach the DEKU LEAF. Use it
    by jumping off the ledge, then pressing the button you've assigned it to,
    so you can glide to the next ledge, the one the little leaf kid tells you
    to fly to.
    
    Continue forward and go outside, and speak with the leaf kid. Stand near
    the edge of the rock ledge to see the Forbidden Forest. Play the Wind
    Requiem and set the wind to southwest (SW), and use your Deku Leaf to
    glide to the small island to your left. Once on this island, play the
    Wind Requiem once more and set it to Northwest (NW). Now wait for the
    cyclone of wind to get on the eastern part of the ledge, and when it comes
    by, hop into it with your Deku Leaf and it should blow you upwards. Now
    aim for the Forbidden Forest, and fly towards it. Once you land on the ledge,
    enter the forest.
    
    
    -------------------------------------------------------------------------------
                                >> Forbidden Forest <<
    -------------------------------------------------------------------------------
    
    Items of iterest: Boomerang, Joy Pendant (x3), Treasure Chart
    
    Defeat the Green Chus around here, and go up the ramp to the right. Open the
    chest at the end for a DUNGEON MAP. Now you see the door in the center,
    covered by the flower? You can't get rid of it by attacking it, so check
    in the grass to the left of this door to find a giant seed or ball or whatever
    it is. Pick it up and throw it at the flower on the door when it's blossomed.
    This will destroy the flower and allow access through the door. Enter it.
    
    Its those funny looking purple flowers again. Hop into the first one and
    right before you pop out, face the tower with another purple flower on (the
    one to the right), and glide with your Deku Leaf to reach it. Now do the
    same thing and glide to the next highest purple leaf to the left. Once again,
    enter this purple flower and glide across the chasm and onto the next ledge
    with a door. This door has another flower on it, so you'll need to bomb it
    with the bomb flower to your right. A bunch of Green Chus will surround
    you when you approach the bomb flower, so just hit the bomb and run away
    quickly. The Chus will explode and a new bomb will grow back, so toss it
    at the flower on the door, and enter.
    
    In this next area, there will be a giant gap between you and the other side.
    See that weird looking plant to your left? Use your Deku Leaf to fan air
    at it, and make it spin. A bridge will lower, so hop on it. Now face the other
    plant across from the bridge to the right, and fan it to bring you closer to
    the ledge. Once you're close to the ledge, hop off and enter the door.
    
    Defeat the 3 Boko Babas here, and one of the should leave an open purple
    flower to launch yourself with. Hop into it, and land on the ledge behind
    you, which should have another flower. Hop into it, and launch yourself onto
    the ledge above. There's another covered door, but you can't do much
    about it now. Use the weird looking plant that's to the left of the door,
    and fan more air onto it to lower a bridge.
    
    Hop onto the bridge and fan the same plant a few times so you start to move,
    then quickly turn around and fan the other plant to continue moving forward.
    Jump off the bridge once you reach the other side, smash the wood planks,
    and pick up the giant seed. Walk back onto the bridge, and press your
    Deku Leaf button to drop the seed on the bridge. Quickly fan the plants
    so you make your way to the other side, then throw the seed at the plant on
    the door. Enter the door.
    
    There's another seed right ahead, but the giant tenticles block you from
    picking it up. Easy way to solve this? Blow air at the seed with your
    Deku Leaf to blow it away from the tenticles. Now just run around them and
    pick the seed up, toss it at the plant on the door, and enter.
    
    Go right, and use your grappling hook to swing across the gap. Now hop onto
    the moving branches until you reach the next locked door. Grab the seed,
    then turn around, enter the hanging plant with the Rupees if you want
    them, and go to the ledge next to it with the plant on the door. Toss the
    seed at the door and proceed through.
    
    Now you can go right over this next gap and through the door, but if you
    want a yellow rupee, then hop down and take it from the chest. To get
    those prickers off you (they don't hurt you, they're just annoying), just
    roll around.
    
    Avoid the raising tenticles as best as you can, and veer to the left. Grab
    the bomb flower and toss it at the giant wooden planks near it to reveal
    a chest. Open it for the COMPASS. Grab another bomb flower and toss it
    at the other wooden planks to the right of the compass. Now SLOWLY make
    your way around the tenticles in the room, until you finally reach the
    planks you just bombed. Open the chest here for a small key. Now use
    the purple flowers to glide over the tenticles, and return to the first
    locked door (2 rooms back), and proceed through it.
    
    Turn to your right and fan the spinning plant with your Deku Leaf to bring
    the bridge to you, and fan it again to bring it to the other side of the
    ledge. Enter the door.
    
    In this area, use the purple flowers to launch yourself up to the second
    level, then locate the purple flower on a small tower on this level. Use
    this flower to launch you up one more level, and enter the door that's
    unlocked. In here, you'll fight a mini-boss, but it's incredibly easy. It's
    a giant flying wasp that shoots those little pricky things at you, which
    will slow you down significantly. Just roll around to get them off you,
    then attack with all your might when the wasp gets near you. Eventually,
    one of his wings will fall off, then the second wing, and once he has
    no wings, he's yours for the taking. Jump slash at him a few times and he's
    toast, and the locked gate will open, revealing a chest. Pop open the chest
    to receive the BOOMERANG. Very nice. The door leading out is still locked,
    but use the Boomerang to target the two plants above it, and toss it at them
    to unlock the door. Exit the room.
    
    If you want an easy JOY PENDANT, go right of the door you just exited, and
    look up for a grapple point. Grapple it, then hold R to climb up and onto the
    branch. Now look ahead for another grapple point, grapple onto it, then hold
    R again to drop down onto the leaves. Jump onto the moving branches ahead,
    and at the top there is a chest containing the Joy Pendant. Now go back down
    to the level you were just at and find the next door thats covered with 2
    plants. Use your boomerang on them to clear the door, then go on in.
    
    Here, use your boomerang to cut down all of the hanging vines, then glide
    to the other side using your Deku Leaf. Open the chest for a JOY PENDANT.
    Enter the door. Now you're at the top of one of the rooms you were
    previously in. Instead of trying to get onto the giant flower ahead of you,
    use your boomerang on all 5 of the vines holding it up to make it drop
    down and hear that classic "YOU'VE FOUND SOMETHING" Zelda sound. Drop down
    into where the flower fell and go into the door.
    
    Use your boomerang on the propeller flower and the prickly things on the
    islands, then head to the right, kill the Green Chus, and go through the
    door. Hop across the flower in the center, open the chest for a Yellow Rupee.
    Now target the vines holding the flower up, and use your boomerang to cut
    them and to cause it to drop, and drop down with it. Block the Octorok's
    attacks with your shield to reflect it back at him and kill him, then
    use the bomb flower across from the wooden plated door, and use it to
    clear the door. Enter it.
    
    Destroy all enemies in this room, then make your way around the large
    tree in the center of the room (there's a chest inside, but it's blocked
    off by a gate). Get to the back of the tree, and hop up the tree stumps
    and defeat the Boko Baba to open the purple flower. Now use it to launch
    yourself to the ledge above it, and fan the spinning plant to the left
    to bring the bridge to you. Fan it again to get yourself to the other side,
    grab the bomb flower, and toss it into the center of the giant tree below
    to clear the plants covering the chest. Now drop down into the tree itself
    and open the chest for a TREASURE CHART. Exit the tree by crawling out
    of the crawlspace, then exit the room.
    
    Look up and use the boomerang again to cut the flower back down to you,
    hop on it, and kill the Octorok. Now face the opposite way of the area
    where the Octorok was, and fan yourself to float down the river. Towards
    the end, there are 2 more Octoroks, so defeat them, hop off the flower, and
    kill the Green Chus. Now enter the door.
    
    Go straight and up the winding hill to the top of the tree, and face the
    door you just entered. Now turn 90 degrees to your right to find a crystal
    switch next to the tree you are standing on (next to the ramp). Target it
    first, then target the rest of the switches in the room, moving clockwise.
    Hit them at once, and the gate below will open allowing you access to
    the chest within. Open the chest for the BOSS KEY (or BIG KEY, whatever). As
    soon as you try to leave the tree with the chest, 2 giant enemies will
    drop down. Defeat them, and a door above you will open up. Run back up
    to the top of the tree, and grapple over to the ledge with the newly
    unlocked door. Enter it.
    
    You're back in a room you were in before, so kill the prickly things on the
    islands, then hop across and go through the door on the other side. To your
    left is a spinning plant that you can fan once more. Fan it, and a cyclone
    of air will appear on the flower ahead of you. Hop into it with your Deku
    Leaf to glide up. Land on the next level, and use your boomerang on the
    plants covering the door. Go through it.
    
    Upon entrance, the two doors will lock on you with tenticles, and two bug
    enemies will approach. Defeat them with ease, and the doors will unlock,
    and a chest will appear. Open the chest for a JOY PENDANT, then continue
    forward and through the next door.
    
    Right ahead is the boss door. Destroy all of the giant seeds in here to get
    hearts, Rupees, and some enemies (Green Chus and those prickly things). There
    is also a warp pot here, which you can open up by smashing the jar with the
    sticks inside, then light it on fire and set the wood on top of the pot
    on fire. There's also a fairy inside of a pot next to the warp pot if you
    want one for the boss fight. When you're ready, enter the boss door.
    
    
                                  §=§=§=§=§=§=§=§=§=§
                                   BOSS: KALLE DEMOS
                                  §=§=§=§=§=§=§=§=§=§
    
    So far, I'm fairly disappointed in the difficulty of the bosses in Wind Waker,
    and this one doesn't help that out. It's incredibly easy. Start off by
    targeting the tenticles that are holding the plant to the ceiling with your
    boomerang and let it fly. Repeat this for all of the tenticles, and the flower
    will drop, allowing you to slash at it's core with your sword. After enough
    damage, the plant will curl up and spit you back out. Chop the plants around
    you for hearts, and repeat the process. Eventually, you'll defeat the plant
    and claim your Heart Container and rescue Makar. Hop into the wirlwind to
    exit the dungeon.
    
    Back outside, the Great Deku Tree will reward you with FARORE'S PEARL. Exit
    this area, and head back to your ship and sail Northwest.
    
    
    -------------------------------------------------------------------------------
                          >> The Search for Nayru's Pearl <<
    -------------------------------------------------------------------------------
    
    Your next destination is Greatfish Island, which is across the map from Forest
    Haven. You will now be allowed to sail anywhere you wish in the Great Sea,
    except for the Foresaken Fortress. You can either go straight to Greatfish
    Island or stop and explore the Great Sea a bit.
    
    When you do finally decide to head to Greatfish Island you'll find out that
    Ganon has already attacked the island but Jabun has made it to safety in a cave
    behind Outset Island. You will also discover that the Tetra and the pirates had
    tried to get to Jabun but the cave he was in was sealed off and they went to
    Windfall Island to find a way in. That means that your next stop is Windfall
    Island to see the pirates about getting into that cave.
    
    Once you arrive at Windfall Island you can look around for the pirates but
    you'll notice that they are nowhere to be found and that you need a password to
    get into their ship. You might also notice that the bomb shop is closed. Put
    two and two together and you'll probably deduct that the pirates are inside the
    bomb shop. But how do you get in the bomb shop? Well, it's quite simple,
    really. From the front of the bomb shop go around to the left of the building
    and you can get behind it. Climb up to the hole and crawl through it. Inside
    you'll overhear the pirates about how they are going to use bombs to get inside
    the cave. You will also hear the password to get in their ship. Since you don't
    have the bombs to blow open the cave head to their ship and give the password
    at the door. Go inside and down to where you first met Niko. He has another
    challenge for you, except this time it is much harder. Swing across the lamps
    and make it to the other side before the gate closes. It'll take a few tries
    but when you finally get it you will be rewarded with BOMBS. Tetra will find
    out about this with the stone she gave you and tell you that the pirates will
    depart in the morning for the save giving you until then to get inside. Don't
    worry about that and head for Outset Island.
    
    Before you head to the cave you might want to talk to all of the people here
    and do a few things. If you go to see Orca (The guy who gave you your sword)
    he will give you a challenge: Fight him and hit him 100 times without him
    hitting you three times. Do this and you will get a purple rupee. After you do
    that you can talk to him again and he will challenge you to another fight,
    this time hit him 300 times before he hits you three times. If you do this
    you'll get a Purple Rupee. When you're done head around to the back of the
    island and you'll see a large whirlpool. Before it sucks you up shoot the
    large stone barrier on the cliff. Once it has been destroyed the cave will be
    open and the whirlpool will go away. Inside you will meet a Jabun and he will
    give you NAYRU'S PEARL.
    
    
    -------------------------------------------------------------------------------
                                >> Tower of the Gods <<
    -------------------------------------------------------------------------------
    
    Items of interest: Hero's Bow, Joy Pendant (x3), Treasure Chart
    
    Open up your Sea Chart and you'll see that three locations have been marked.
    These are the three Triangle Islands. Go to each one and approach the statue.
    Link will place each Peral in each statue and after the last one has been
    placed you can sit back and watch the cut-scene. Once you regain control enter
    the Tower.
    
    Get out of your boat and swim to the right and enter the door. If the water
    rises and blocks the door, wait for it to go back down again. Defeat the ChuChu
    in here and the water will eventually rise. If you look around you'll see two
    walls on the left you can blow up with bombs and one on the right. Stand in
    front of the first wall on the left, place a bomb in front of it and blow it
    open. To blow open the other wall on the left wait for the water to go down and
    locate the crate across from it on the floor. Push this crate across the room
    so it is in front of the wall. Wait for the water to rise and then stand on the
    crate. Put a bomb on it and take cover. Inside is another ChuChu and some more
    pots. To blow up the wall on the right just wait for the water to rise and put
    a bomb on the ledge in front of it. Inside here are some pots and the DUNGEON
    MAP. A few more ChuChus will drop from the celing when you go towards the door.
    Kill them if you wish and then leave.
    
    Get in your boat and head to the other side of the room. See those walls that
    are slightly cracked? Shoot them with your bombs. When the water rises get out
    of the boat and climb over the top of the wall that is still there. Go to the
    right and enter the door at the top of the stairs. Kill this guy by blowing him
    with the Deku Leaf and atacking him afterwards. Open the chest to get the
    COMPASS. There's another chest in here but you can't get it at this moment.
    Leave the room and break the pot with wooden sticks in it. Grab one and light
    it on fire. When the water lowers run down the stairs and light the two torches
    to make a chest with a JOY PENDANDT appear.
    
    Go all the way across the room and to the left of the door with the map. Wait
    for the water to rise and go on this platform. If you stand on the switch next
    to the door the door will open. If you step off of it it will close. Take one
    of the statues and place it on the switch and go through the door. Kill the
    ChuChu and jump into the big hole. Pick up one of the crates and place it on
    the switch. This will make a bridge appear. The water will probably start to
    rise moving the crate, but don't worry about that, when the water level lowers
    itself the crate will go back on the switch. Climb up the ladder and cross the
    bridge. Pick up the strangle object in the middle of the covered area and take
    it out of the room. If you drop it in the water it will go back to it's
    starting position. Place it in the middle of the covered platform to the left
    of the door and it will open a gate to your left.
    
    Get in your boat and head through the newly opened gate. Get out when you reach
    the platformand place the statues on each switch. What you have to do in here
    is light the torches on the other side of the room. when the water is lowerd
    jump down into the lowered area and push the crates so you can hop across them
    to get to the unlit torches. You can do this with only four of the big crates.
    Lighting the torches will make a chest containing a SMALL KEY appear. Grab the
    key and try to leave the room. A few ChuChus will drop down from the celing to
    harrass you, so dispose of them.
    
    Get back in your boat and head to the walls that you destroyed with bombs. Use
    your key to open the locked door and go inside. Argh! More ChuChus! Kill them
    all and a staircase will appear. Take it and grab the object in the middle of
    the covered platform. Take it out of the room and up the stairs to your left.
    Place it in the middle of the covered area across from the door at the top of
    the stairs. This shuts off the water coming from the big thing in the middle
    of this room and lets you take the path behind it.
    
    Follow this new path and go through the door. In the middle of this room there
    is something that fill fire a laser at you that damages you which you cannot
    kill. Your goal is to take the two statues by the door past it and place each
    one on a switch and step on the third switch yourself. Doing so will cause the
    moving platforms at the back of the room to activate giving you access to the
    second floor.
    
    In the first room on the second room the only open door other than the one you
    just came through is to the right. In this room ride the platform to the other
    side and go through the door. In here go up the stairs and on the platform.
    Jump down and approach the stone tablet. Read it and it says to press R. Press
    it and  the statue will lower itself to follow you. Go slowly and let it
    follow you around this floating platform until it ends. If the statues stops
    press R again to call it. When you get to the end by the door pick it up and
    jump across the gap while holding it. Continue holding it and go back through
    this room with the platform. Go through the door and the statues will go onto
    a round spot on the floor casuing a tablet to appear in the middle of the room
    with a new song for your wind waker. Take out your wind waker and learn the
    Command Melody:
    
    4/4THS TIME
    LEFT, NEUTRAL , RIGHT, NEUTRAL
    
    *Neutral means you don't touch the C-Stick and leave it in it's neutral
    position
    
    Once you have learned this the door to your left will open. Go through it. You
    are going to need your Deku Leaf for this room. Use it to kill the monsters in
    here. Then take out your grappling hook and swing across the gap. To do so stop
    in the middle of your swing with R and angle yourself to face the door.
    
    Go through the door and get ready to use your grappling hook again. Use R to
    call the statue down. Before using the Command Melody go to the switch and
    stand on it to make a bridge appear. Without moving, play the Command Melody to
    take control of the statue. Walk across the bridge and then take control of
    Link again. Use your grappling hook to get back across the gap and take the
    statue to the next room.
    
    Instead of Link standing on this switch, drop the statue on it. Use the
    grappling hook to get to the door using the same method as before and go
    through it. In here you'll have to fight a very tough enemy. In order to do any
    damage to him you have to get behind him when he trys to attack and hit him in
    the back once to make his armor fall off. Once you ahve done that you can slash
    him with your sword until he dies. If he hits you he'll do a significant amount
    of damage. Once he dies a chest will appear with the HERO'S BOW. If you need
    health you can blow up the pillars with bombs, the can contain hearts.
    
    Exit the room and try out your new bow by shooting the eye across from you.
    This will cause two moving platform to move to the center of the room. Go back
    to where the statue is and carry it across the platforms and through the door.
    It'll walk to the round spot on the floor and open the last door in this room.
    Go through that door.
    
    In this room you drop down into the water and take the door to the right. For
    this room you might want to equip your Deku Leaf. First of all, use it to kill
    the monster in here. You can also use it if you mess up and think you will miss
    a platform when jumping. Take the platform in front of you and ride it down.
    Then jump on the next platform in front of you. Take out your bow and shoot the
    eye on the platform. That will cause the platform it is in to move up and down.
    What you want to do is jump on the platform to ride up. Jump off at the top
    onto the platform with the chest and grab the SMALL KEY. Jump on the platform
    to the left of the chest and ride it up. There's another monster up here, so
    use the Deku Leaf to kill it. Jump to the next platform and shoot the eye
    across from you. When the platform it is on comes up to you jump onto it and
    shoot the eye above the door with your bow. Open the chest to find a JOY
    PENDANT. To get back to the door you can either fall down the pit (Not the best
    way to do it), go back on the platforms or just glide down with the Deku Leaf.
    
    Back in this room with the two platforms hanging by chains grab a statue and
    throw it on either platform. The statue will cause the platform to lower and
    the other to raise. Throw another statue on the lowered platform and jump on
    the rasied one. Jump from the raised one onto the ledge and open up the locked
    door with your small key. In this room there is a lasers blocking you from
    getting to the statue that you need to control. Stepping on the switch removes
    the barrier, although you have to stay on it to remove the lasers. Instead
    of using the switch, climb up the thing in the middle of the room and float
    over the barrier with the Deku Leaf. Press R to call the statue and use the
    Command Medoly to put it on the switch (It can walk through the lasers). Walk
    through the barrier now that it has been removed, pick up the statue and take
    it through the door.
    
    Out here you'll meet a new enemy. Kill it by shooting a couple arrows at it.
    You've probably noticed the wall that you can bomb by the water. Before you
    blow it open put the statue down on the ledge by the door that you just came
    through. Jump on the platform next to the wall and it'll be at the same level
    as the wall you have to blow open. You can't put the bomb in front of the wall
    to blow it up, so you have to time it and throw the bomb right before it
    explodes. The fuse on the bomb is roughly eight seconds so throw it just before
    that. Go in this new area and go through the door. In here stand on the
    swastika-like icon depicting the wind and play the Wind's Requiem. This will
    make a chest appear containing Treasure Chart 30. Run to the chest, open it
    and run out the door without touching these giant statues that want you dead.
    
    Now you have to get your statue across the suspended platforms. Do what you did
    to get across originally by throwing statues onto one of teh platforms. Except
    instead of throwing just two throw all four to balance the platforms. Go back
    up to where you left the statue, grab it and take it across the platform to the
    door. The statue will go onto the last empty-circular spot on the floor and
    then all three statues will give you a way to get up to the last floors of this
    dungeon.
    
    Before you go, you might want to get the last chest on this floor. Go into the
    door to your left from where you are at this point, or the door that was open
    when you first came in here. Kill the enemies here and jump on the platform.
    From the platform shoot the eye to your right and another platform will come
    out. Jump on it and take it up to the door. In here there a two more of the
    huge statues that want to kill you. Use L Targeting to target each one and
    shoot them with just one arrow. Then throw a bomb at them while they are
    studded and it will go in their mouths. They will hop around a bit then
    explode. Killing them both will make a chest with a JOY PENDANT appear. Take it
    then go back to the big room to get to the upper floors.
    
    Step into the pink light and you'll be lifted to the third floor. In front of
    you is a door with statues on either side. To your left and right there are
    the things that shoot lasers at you, like the one right before the second
    floor. Behind you there is a laser barrier blocking the chest with the big key
    and three switches in front of it. Take the statues and place them on the
    switches. Step on the last switch to remove the barrier. Grab the BIG KEY and
    the two statues will come alive and attack you! Kill them by shooting them with
    an arrow once and then hitting the glowing spot on their back twice with your
    sword when they are stunned. Killing them opens up the door in here.
    
    Go through the door and you'll be taken to stairs on the outside of the tower
    leading up. You won't be able to go up them unless you dispose of the things on
    the sides that shoot lasers. To destroy them, get close enough so they fire
    their laser shoot the thing that looks like an eye with an arrow. Once you
    destroy the last ones go in the door leading to the boss.
    
    
                                   §=§=§=§=§=§=§=§=§
                                     BOSS: GOHDAN
                                   §=§=§=§=§=§=§=§=§
    
    You're going to be needing your bow quite a bit for this boss. Use L target to
    target one of his hands and shoot it with two arrows to disable it. Then do
    this with the other hand. Once both hands are out of the way target each of his
    eyes and shoot it twice. Once you have disables his eyes throw a bomb into his
    mouth. He'll prbably use his only real attack at least once by now, shooting
    fire at you. Just run to the side of it to avoid it. After throwing three bombs
    in his mouth he dies. If you run out of arrows, don't worry, he'll drop bundles
    of ten for you out of his nose (Eww). Avoid the lowered areas on the sides of
    the room, going in them shocks you.
    
    Once you have defeated him grab the Heart Container and step into the light. In
    this new area climb up the ladder in front of you and use your grappling hook
    on the bell above.
    
    
    -------------------------------------------------------------------------------
                                >> The Master Sword <<
    -------------------------------------------------------------------------------
    
    After the cut-scenes you'll find yourself in control of Link in the castle.
    Your goal is to find the Master Sword. To do so you have to open up a path to
    basement. To do that you will have to solve a puzzle. When you enter the castle
    go past the big statue of Link and you'll see a picture of the Triforce on the
    gorund. What you have to do is move the blocks nearby onto this picture of the
    Triforce so they match up with that. Once you do that the statue of Link will
    move opening a path to the basement. Go down and get the MASTER SWORD. Now you
    have to go back up to the main floor and deal with the monsters. Kill ALL of
    them and you will be allowed to leave. Go back to your boat and go into the
    glowing gold light.
    
    
    -------------------------------------------------------------------------------
                                >> Forsaken Fortress <<
    -------------------------------------------------------------------------------
    
    Items of interest: Skull Hammer
    
    Your next stop is the Forsaken Fortress. When you get there your only way in is
    a wooden door in the water on the sothern side of the fortress. Fire two bombs
    at it to break it down. Go up the stairs and onto the big open area with the
    search lights. Approach the big door and a mini-boss will appear.
    
    This guy is very easy, just like all of the real bosses have been so far. You
    don't have to worry about stepping in the spotlights, either. He will start out
    the fight by throwing a blue ball of energy at you. Before it hits you, swing
    your sword to send it back it him. He'll take it a throw it back at you so
    send it back to him again. After you exchange it a few times it will hit him
    (Unless you get hit first) and he will fall to the ground. When he's on the
    ground attack him with all your might. He will get up and disappear. When he
    appears again attack him before he has a chance to attack you. Do this a few
    times until you have defeated him. Once he's gone a chest with the SKULL HAMMER
    will appear.
    
    Go into the big door and go to the left. There are some obstacles blocking
    your path. Use your brand new hammer to get rid of them. Go down the hall,
    fighting the monsters if you wish. Go through the door and you'll be in the
    room with the ship hanging from the ceiling. There's a new enemy in here, it's
    a big hand that comes out of the swirling black spot sitting on the ground.
    Continue on through the room and down the hall. Enter the next room and climb
    up the ladders onto the beds. Then climb up the next ladder to get to the
    platform in front of the door.
    
    Go through the door and go right onto the outside platform by the door at the
    other end of this path. Head up the ladder and kill the monster by the
    searchlights. Jump down onto the path ABOVE where you just were and go across
    to the ladder. Kill the monster to disable the searchlights. Go back down the
    ladder and follow this path downwards past wher you jumped onto it. Go onto
    the covered walkway and enter the door at the end in front of the direction you
    are facing as you came down the path.
    
    In here kill the monster and glide across the gap with the Deku Leaf. Use the
    hammer on the obstacles and enter the door. Go out the balcony on your left and
    climb up the path. Go up the ladder and disable the searchlights by killing the
    mosnter. Go back down the ladder and the path you just came up. Enter the door
    across the one you juest came out of.
    
    Glide across the gap with the Deku Lead and enter the door. Go down this
    walkway and through the door at the other end. Go to the right, up the stairs
    and through the door. Go up all these stairs and you will eventually come to
    some obstacles to smash with your hammer. Then you'll come across a gap. You
    can either sidle along the very narrow ledge or just float across with the Deku
    Leaf. You will then come across another gap where you can do the same thing.
    Up the next set of stairs is a switch you have to hit with the hammer to open
    the door.
    
    After the cut-scene run all the way up these platforms to the top of the tower.
    As you run the bird will start to smash the wooden platforms asfter you cross
    them. There will also be enemies dropping from the ceiling, but you can ignore
    them. If at any point you fall you can grapple across the gaps where the
    platform was smashed. At the very top you'll see the bird. Give him a single
    hit with your hammer to sending him down into the water.
    
    
                                 §=§=§=§=§=§=§=§=§=§=§
                                  Boss: HELMAROG KING
                                 §=§=§=§=§=§=§=§=§=§=§
    
    Hitting him with the hammer didn't finish this guy off, so you're going to have
    to fight him for real. What you want to do is wait for him to land and then
    stand near him, but not too close to his feet, so he will try to peck you. When
    he does that dodge and he'll get his beak stuck. While he is stuck hit him in
    the head with the hammer. After you do this a few times the armor around his
    head will break and you will be able to hurt him with your sword. Now you will
    be able to use the Master Sword to hit him a few times when he gets his beak
    stuck in the ground. Before you break his armor he may start to try to attack
    you by flying across the room in order to hit you with his claws. If you stand
    in front of the large wall on one side he will fly into to it and you may be
    able to hurt him with the shockwaves from the impact of hitting the hammer on
    the ground. Defeat him and grab the HEART CONTAINER.
    
    Go up the path that just opened and enter the door at the end. After the long
    cut-scene and the plot revelation head back into the castle. Inside go back
    down the stairs to the room where you found the Master Sword and you will watch
    another cut-scene.
    
    
    -------------------------------------------------------------------------------
                         >> Fire Mountain and Ice Ring Isle <<
    -------------------------------------------------------------------------------
    
    Your next task is to seek out the evil Wind God that is responsible for all of
    the cyclones on the sea. When you find him get close to his cyclone so it
    starts to suck you up. Quickly take out your bow and shoot him with it three
    times. Once you do he will teach you the BALLAD OF GALES:
    
    4/4TH TIME
    DOWN, RIGHT, LEFT, UP
    
    Whenever you conduct this song while on your boat out at sea you can warp to
    the following locations:
    
    Mother & Child Islands
    Windfall Island
    Dragon Roost Island
    Tingle Island
    Greatfish Isle
    Tower of the Gods
    Southern Fairy Island
    Forest Haven
    Outset Island
    
    What you want to do now is use it to take you to the Mother & Child Islands.
    When you get there you will meet the Queen Fairy. She will give you the ability
    to use FIRE ARROWS and ICE ARROWS. Now you have to make your way to either Fire
    Mountain or Ice Ring Isle. You can go to either first, but it's why I'm
    detailing what to do there first.
    
    Sail right up to Fire Mountain and take out your Ice Arrows. Fire one straight
    throw the lava gushing out of the top of the mountain. This will stop the lava
    from flowing for FIVE MINUTES. Climb up the side of the mountain and drop into
    the hole at the top. Inside kill all of the bats around you and then hop across
    the platforms floating in the lava. Don't stay on them too long, they sink into
    the lava eventually. Kill the monsters at the end of the platforms and a chest
    containing the POWER BRACELETS will appear. Use your new bracelets to lift up
    the big rock shaped like a rock. Throw it and the wall and walk through the
    path back to the exit.
    
    Now head to Ice Ring Isle. You'd best get on the west side of the island to do
    this next part because it is much easier that way. Take out your bow and fire
    a fire arrow right at the big block of ice sticking out of the water above the
    rest. This will give you FIVE MINUTES before everything freezes again. Pull up
    to the sheet of ice around the island and get out of the boat. Climb up to the
    raised part of the ice and walk along it. Link will slide a bit and make
    strange sounds, but continue on. At the end jump onto the raised platform in
    the water. Wait for the next platform to get close to you and then jump onto
    it. When it moves towards the last platform, jump. Jump again and climb up the
    stairs. At the top is the hole you need to go into. Inside carefully cross the
    narrow platform to your right and climb up onto the big platform. You can use
    your fire arrows to melt the ice around the pot. Inside the pot there are two
    fairies. Climb up to the slide and carefully slide down to the chest. Inside
    the chest are the IRON BOOTS. Equip the boots and then walk through the wind
    back to the exit. If you walk into the wind there is a hole you can go into
    that takes you to a room full of frozen monsters. Killing them all will make a
    chest containing an orange rupee appear. When you get back outside make sure to
    use a fire arrow to melt the ice around the chest containing TREASURE CHART 39.
    
    Now that you have these two items you can go to the Earth Temple on Headstone
    Island.
    
    
    -------------------------------------------------------------------------------
                                >> The Earth Temple <<
    -------------------------------------------------------------------------------
    
    Items of interest: Mirror Shield, Joy Pendant (x3), Treasure Chart
    
    Head on over to Headstone Island and walk onto the beach on the southern side.
    Pick up the big rock and throw it at the wall to reveal a tunnel. Go inside and
    take out your wind waker in front of the wall to learn the EARTH GOD'S LYRIC:
    
    6/4THS TIME
    DOWN, DOWN, NEUTRAL, RIGHT, LEFT, NEUTRAL
    
    Watch the cut-scene and learn of your next task, to find a new sage for the
    temple. Your only clue is the harp on the door. What you want to do now is head
    to Dragon Roost Island. Climb up to the town section of the island and you will
    hear someone playing a harp somewhere above you. Inside climb up to the second
    floor and go out onto the wooden platforms high above the sea. Go to your right
    and grapple across the gap. Climb up to Medli and take out the wind waker in
    front of her. Now play the Earth God's Lyric.
    
    After the long cut-scene take Medli back to Headstone Island. When you get
    there the King of Red Lions will give you some information to help you through
    the temple. If you press R you can call Medli to have her follow you. You can
    lift her up to fly you places. Go up to the stone door and play the Earth God's
    Lyric to open it.
    
    In the first room pick up Medli and have her fly you across the gap to the
    door. Take her through the door and set her down in this room. Before you do
    anything you might want to kill the three monsters in this room. Once they are
    gone head up the stairs to your left with Medli. She will inform you that she
    should try flying by herself and that you can control her with the wind waker.
    You can switch to controlling her by playing the Command Melody on the wind
    waker. When in control of Melody tap A to fly and a meter will appear. You can
    fly until this meter runs out. At the top of the stairs, pick her up and fly
    to the first switch and have Link stand on it. Now take control of her and fly
    her to the other switch them to open the door. Fly down to the door and
    take control of Link again. Go down to the door, pick up Medli and go on
    through the door.
    
    In here throw Medli into the light and fight the Chus. You will meet a new type
    of Chu, a purple Chu. To kill it lure it into the light and it will turn to
    stone. Throw it and it will die. While it is stone you can use it to hold down
    switches. Once all of the Chus are dead the two doors will open.
    
    Use the Command Melody to take control of Medli and put her in the light if she
    isn't already in it. You'll notice that she can reflect the light with her harp
    in the same manner as Link could with the Mirror Shield in OoT. Press A to aim
    the light at the chest on the pedestal to make it become solid. Open it up to
    get the DUNGEON MAP. There is also one of those pots in here you can use to
    warp around the dungeon. Throw a bomb at it or something to break the wood on
    top of it so you can use it later if you so desire. Pick up Medli and go
    through the door to the next room.
    
    Take control of Medli and stand in the pillar of light to the right. Aim the
    beam of light straight ahead so you can clearly see the switch. Don't move
    Medli and go back to controlling Link. Go up to the switch and hit it with
    the hammer. If you step into the clouds you won't be able to use any of your
    weapons, but you can get them to go away by standing in one of the spots of
    light. Hitting the switch will open the closed door to the right. Pick up Medli
    and go through it.
    
    Drop Medli and kill the two monsters that come out of the coffins. Once they
    are gone walk past the coffins and climb up the ladder to your left. Grab the
    big box and pull towards you. This will unblock a beam of light. Take control
    of Medli and have her walk into the spot where the light hits the ground. Use
    the harp to aim the light at the chest. Once the chest appears go back to Link
    and open the chest to get a SMALL KEY.
    
    Go back through the door you came in and use the small key to open the locked
    door. In here kill all of the Chus until the purple ones appear. You need to
    get them to turn to stone to hold down these two switches so you can go up the
    stairs. But there is no light. What you have to do is take a Fire Arrow and
    shoot the banner on the wall to the left as you come in. It will burn and
    reveal a place for light to come in. Lure the Chus into it and place them on
    the switches. Go up the stairs and push the big block down. This will open the
    door. Take Medli and bring her through the door.
    
    Drop Medli and kill the lone monster. Once it's gone go up to the block without
    the statue on top of it and push it towards the marking in the depression on
    the floor that it is in. This will bring a beam of light into the room. Take
    control of Medli and go into that beam of light. Use the harp to aim the light
    at the markings that look like the Sun on the walls. There are a total of four,
    down on each wall. Doing this will cause the wall around them to crumble
    revealing secret chambers. In one is one of the warp pot things. In the other
    is the block you need to push along to get up to the raised part of the room.
    Before switching back to Link bounce some light at the statue on top of the
    block. This will cause the statue to crumble. Now switch back to Link and push
    this block. Pushing it into the marking will make the chest containing the
    COMPASS appear. Before climbing up to it throw Medli up to the raised area.
    Grab the compass and take Medli through the door.
    
    Drop Medli and kill all of the monsters, including these new ghost monsters.
    This will make a staircase appear. Ignore it for now and take control of Medli.
    Fly up by the ladder and bounce the light across the room at the statues. Go
    back to controlling Link and open the chest to get a JOY PENDANT. Go up the
    staircase (Don't take Medli) and enter the door to your left.
    
    Jump down into the pit and let the stone slabs fall, just not onto you,
    obviously. Now you will have to fight some ReDeads. Kill them by getting behind
    them and slashing them a few times. Once you kill them the ladder will drop
    down. Grab the SMALL KEY behind one of the stone slabs and climb up the ladder.
    Go through the door and into the locked room. You can't take Medli in here.
    
    Now it's mini-boss time! Don't worry, this guy isn't very tough. You can use
    your boomerang to stun him then run up to him and slash him as much as you can
    before he can hit you. Hit him enough and his bones will fall apart and his
    skull will jump around. Attack the skull as much as you can and he will
    eventually die. If you take to long he'll put his bones back together and
    attack you with his full body again. Once he's dead two more of these guys will
    come out of the coffins. Kill them and make the stairs leading to the chest
    appear. Inside the chest is the MIRROR SHIELD. Once you have it a spot in the
    roof will open up to give you a beam of light to reflect. Step into the light
    and use your new shield to reflect the light towards the Sun and moon shaped
    thing above the door. Keep the light focused on it and it will open up the
    door. Go through back to the last room.
    
    The monsters are back so kill them all. Once they are gone take control of
    Medli fly up to the spot of light. Take out your harp and aim forward towards
    where the statues used to be. Without moving, go back to controlling Link.
    Climb up to where you aimed the light with Medli and take out the Mirror
    Shield. Use it to bounce the light onto the Sun-shaped thing on the wall.
    Get Medli and go into this new passage. If you want you can take control of
    Medli and aim the beam of light in here at the statue. Then take control of
    Link, grab the blue rupee and reflect the light from there to the Sun at the
    other end of the hall. This will open a chamber with some rupees inside. When
    you are done take Medli and go through the door.
    
    Back in this room have Medli fly you across the clouds and land by the beams of
    light. Take control of Medli and stand in one of the beams. Take out her harp
    and aim it at one of the eyes on the statue that has the same Sun and moon
    design as the thing above the door in the room where you got your new shield.
    Keep the light focused on it and switch back to Link without moving. As Link
    go to the other beam of light and use your Mirror Shield to bounce the light
    at the other eye. The whole statue should turn orange and then look like the
    Sun. This will open up the staircase to the next floor. Before you go down
    take Medli and go into the door to the right (The one that wasn't locked).
    
    Kill the monsters and take Medli past the coffins. Go to the right and put
    Medli on the switch. Leave her there and go through the door. Use the Mirror
    Shield to reflect the light onto the two Suns. Open the chest to find a JOY
    PENDANT. Leave this room, take Medli and go back to the room with the staircase
    down to the next floor.
    
    Go down these stairs with Medli and then kill these monsters. A nice shot or
    two from an Ice Arrow will dispose of each one. Once they are out of the
    picture take Medli across the bridge and with her next to you play the Earth
    God's Lyric in front of the stone slab. This will give you access to the door.
    Take Medli through it.
    
    There are two ReDeads in this room. To make fighting them easier, use your
    Mirror Shield to put some light on them. They won't like this and it will stun
    them. Once you have killed them stand in the light and aim the beam at both of
    the big mirrors, one on the right and one on the left. When you aim the light
    at a mirror it will reflect a more powerful beam that can destroy the large
    statues. Once you've gotten rid of both statues destroy the smaller one on the
    box in front of you. Once that's done take Medli through the door on your
    right.
    
    This room can be a bit tough. Drop Medli somewhere safe and run straight
    through the clouds towards the chest on the other side, while avoiding the
    monsters (Floormasters?). Inside the chest is a SMALL KEY. Opening the chest
    will also make all of the clouds go away. Now you have to fight all of these
    Floormasters and kill them. If they grab you they will take you back to a room
    near the beginning of his dungeon. You can use your boomerang to stun them
    to give you some safe hits. There is one that won't expose it's hand, to get it
    to you will have to take Medli and throw her near it. It will grab onto her
    and then you will be able to hit it. Once they are all dead a chest with a
    TREASURE CHART inside will appear. Take it and leave this room with Medli.
    
    Leave Medli behind and go through the door across from you. Jump into the pit
    with the fog and run through it. Avoid the Floormasters and make it to the
    other end. Go up to the switch and hit it with your hammer. Instead of using
    your Mirror Shield to reflect this new beam of light pull the block with the
    mirror on it into the spot with the light. Now that you have done that you can
    leave this room by going back thought he fog and Floormasters.
    
    Push the crate in front of the beam of light up to the wall so you can climb it
    up to the raised area. Pick up Medli, throw her up there and climb up yourself.
    Use your key and go through the door with Medli. In this room kill the monsters
    and then get working on reflecting the light from the mirror. You want to use
    it to break the statue to the right as you come in. It is in front of the next
    door. The other two can be broken to reveal a gold rupee and a a big magic
    bottle. Because of the angle of the light and the statues you will have to
    control Medli and have her bounce the light somewhere. Then you will have to
    take Link and use the light bouncing off of her harp to aim at the statues.
    Once the statues are gone take Medli and go through the next door.
    
    Immediately put Medli down and fight off the bats. Once you have killed them
    you can go up to the chest which contains a red rupee if you wish. Avoid the
    stone slabs as the fall and watch out for the various monsters that are inside
    these coffins. Take Medli up to the bigger stone slab blocking the door and
    play the Earth God's Lyric. Take Medli through the door and down these sets
    of stairs. When you come into the wide open area put Medli down and go to the
    right. Take out a bomb and put it next to the pot so you can warp here if you
    wish. Go back to Medli and down the stairs. When you reach the door go inside.
    
    In this room take control of Medli and fly up to the raised platform in the
    middle of the room. Step on the switch to get some light into the room. As Link
    go down into that beam of light and aim it right at the chest. Once the chest
    appears open it up to find a purple rupee. Pull the nearby mirror into the
    beam of light and then take control of Medli. Go down to where Link is (The
    beam of light won't get blocked when you move off of the switch) and stand on
    the platform that is right in the light's path. Turn around and aim bounce the
    light down to the littler platform in the enclosed space. Switch back to Link
    and stand on the platform. Bounce the light at the four Suns on the wall to
    remove the wall in front of this mirror. Pull this mirror as far as you can so
    it's at the end of the depression in the ground. See that to the right of where
    you just pulled this mirror? Use Midli again to shine light onto it to burn it
    away and to reveal another mirror. Now pull it out to the depression in the
    ground. Now the light will be reflecting off of all of the mirrors on this
    side of the room and you'll hear the little Zelda secret sound effect thingey.
    Go to the other side of the room and find where the beam of light ends.
    
    Grab the mirror next to that and put it in front of the light. Now you need to
    take control of Medli and put her on the platform that the beam of light goes
    over. Use her harp to aim it at the big statue along the wall in the middle of
    the room. A mirror will appear from this area. Aim light at the Sun on the
    wall that you can aim the light at, if you do this you will open the path to
    a door. Don't go in it just yet. Now take the light and aim it at the smaller
    one next to the one you are on. Take control of Link and pull the new mirror
    out and into the depression in the ground. Stand on that platform and aim the
    light at the Suns on the wall. Before you move that mirror aim the light at
    the chest so it will materialize.
    
    Inside is a JOY PENDANT. Now go and move that mirror. After you have done that
    go to the mirror that was being blocked by the big statue and move it. You've
    finally done all of the mirror-moving for this room. Don't start celebrating
    just yet, there is still more to be done in this room. Take control of Medli
    and put her on the platform by where the beam of light ends. Aim the light at
    the eye of the big statue on the wall, like the one at the start of the
    dungeon. Go back to controlling Link and stand on the platform near the one
    that Medli is on and aim the light at the other eye of the statue. This will
    open the path to the next door. Leave Medli and go through it.
    
    Kill all of the monsters in here to open the door and to get the BIG KEY. Now
    go back into the last room and through the door that was blocked by the wall
    with the Sun in front of it. Stand in the beam of light and aim the light at
    the coffins to open them up. Inside each one is one of the mini-bosses. Kill
    them all to get the chest with a TREASURE CHART to appear. Now you want to
    leave and go back to the big, open room with the staircases on the sides. Take
    control of Medli and fly her up by the warp-pot thing. Go back to controlling
    Link and walk up the stairs and then climb up the vines to get to Medli. Pick
    her up and use her to fly across the gap. Now enter the boss' chamber.
    
    
                                 §=§=§=§=§=§=§=§=§=§=§
                                    BOSS: JALHALLA
                                 §=§=§=§=§=§=§=§=§=§=§
    
    This guy is a piece of cake. You are going to want to note the spots where the
    light comes in from the roof. While he tries to attack you get into the light
    and aim it right at him. Continue doing this until he drops his lantern and
    falls down. Run up to him and pick him up. When you throw he we will roll until
    he hits the wall so aim your throw so he hits one of the big pillars of spikes.
    When he hits them he will break apart into the smaller ghosts that he is made
    up of. Attack as many of these ghosts as you can and kill them. Eventually they
    will go back together and form the boss again. He will now have a few more
    attacks to use on you. He will try to body slam you, blow air at you and try to
    push you into the spikes on the side of the room and the attack he uses most,
    sucks in air and blows his breath at you. Still hurt him the same way until you
    kill all of the smaller ghosts. Once they are all dead you have won. Collect
    your Heart Container and step into the glowing part of the Triforce.
    
    
    Once you're ready, sail off to Gale Island. As soon as you approach the front
    of the island with the winds blowing towards, you, put your Iron Boots on,
    and walk towards the statue that's blowing wind, and smash it with your Skull
    Hammer. Enter the cave. Upon entering, examine the stone tablet in front
    of you, then whip out your Wind Waker to learn a new song, Wind God's Aria:
    
    6/4ths time:
    
    UP, UP, DOWN, RIGHT, LEFT, RIGHT
    
    Now you need to find the sage who needs to hear this song, which is Dekar
    in Forest Haven. Sail or warp there, and approach the giant waterfall near
    the entrance to the island. Look up for a grapple point, and use it to swing
    into the waterfall itself. Inside, you will find Dekar. Play him the Wind God's
    Aria, then sail with him back to Gale Island.
    
    Play the Wind God's Aria in front of the stone tablet to cause it to crumble,
    then enter the Wind Temple.
    
    
    -------------------------------------------------------------------------------
                                 >> The Wind Temple <<
    -------------------------------------------------------------------------------
    
    Items of Interest: Hookshot, Joy Pendant (x4), Treasure Chart #5, #35
    
    
    Just like in the previous temple, Makar can fly when you throw him, and when
    you take control of him, you can fly and plant seeds in the ground to make
    a Deku Leaf appear that floats.
    
    First off, pick him up and carry him through the first door. First, put
    Makar down and defeat the flying enemy. Then take control of him and have
    him plant two trees in the soft dirt spots on the lower level to make
    a big chest appear with an Orange Rupee. Now fly him past the wind gusts and
    onto the ledge above and step on the switch to make the gusts go away. Now
    take control of Link, and defeat the Stalfos, and bomb the Warp Jar to open it
    for later. See the giant switch? There's a spring on it, so when you stand
    on it with your Iron Boots on, it weighs it down, and when you remove them,
    you go flying away. If you're on the lower level, use the spring pad down
    here to reach the first ledge where you entered, then use that spring pad
    to rocket into the air, and use your Deku Leaf to glide to Makar. Grab
    the little guy and enter the next door.
    
    Drop Makar and defeat the statue enemies, then fan the spinny thing with
    your Deku Leaf to raise the garage door like door. Drop Makar again and
    take control of him. Fly up to the platform to the right, plant a tree,
    then fly to the second platform, plant a tree, then fly to the upper ledge
    near the locked door and plant the last tree. Upon doing this, some
    Floormasters will come out and kidnap Makar. Once back to Link, go through
    the door to the right. Kill the Peahats in here, then defeat the Armos
    statues guarding the North door, and enter it.
    
    Kill the Peahats here, and step on the stone tile near the edge of the
    platform you are on, and put the Iron Boots on to drop through. Kill
    the Floormaster then fan the spinny switch to raise the door. Stand on
    the nearby spring pad and launch yourself straight up and through the
    opening above you, back up top. Now run across the floor that you just
    raised, kill the Peahats, then open the chest to the left of the gate
    for a JOY PENDANT. Go through the eastern door.
    
    Hop off the ledge and use your Deku Leaf to glide into the whirlwind, then
    fly up to the ledge on the left and step on the switch. Kill the Wizrobe
    with an arrow, then glide over to the newly formed ledge in the gate. Glide
    again into the next whirlwind and glide all the way across the room, through
    the opened gate, and onto the far ledge with a chest containing the DUNGEON
    MAP. Take it, then hop back down to the lower level and run all the way back
    to the beginning of this room by climbing the vines.
    
    Glide back to the lowered gate that you used before (right past the first
    whirlwind), then hop over to the ledge to your left, then the next ledge
    past that. Now use the whirlwind to glide through the last opened gate,
    and keep using the whirlwinds to power your flight to the very end of the
    room. Drop on the ledge, and defeat the 3 Peahats and the Wizrobe. Enter
    the door.
    
    Bomb the Warp Pot to the right, then stand on the switch with your Iron
    Boots on to make a giant gate open in below you. Drop all the way down to
    the bottom with your Deku Leaf and defeat the Peahats. Enter the unlocked
    door.
    
    Stand on one of the stone tiles with your Iron Boots to drop down. Defeat
    the enemy below, then spring back up (you have to push the blocks around
    to get the spring in the right place to boost up). Repeat this for all of
    the tiles and a chest that contains a small key and a TREASURE CHART (#5).
    To reach the chest, push the blocks so that they line up with the open hole
    right below the chest area (you can't fly over the spikes above). Exit the
    room.
    
    Enter the locked door, and fight the Red Wizrobe. This is an annoying
    fight, since he summons many enemies and makes duplicates of himself.
    Fend off the enemies as best you can, but when you see him, fire some
    Ice Arrows at him (he's fire based, as you can see from his attacks).
    Eventually, after enough damage, he'll die and a chest with the HOOKSHOT
    will appear. After the fight, hookshot up to the target above you on
    a ledge, and smash the peg with your hammer. Exit the room.
    
    Kill the Peahats, then Hookshot your way up the ledges until you reach a
    point where you can't Hookshot anymore (about 5-6 Hookshots up), and you'll
    spot a ledge across from you with a chest. Glide to it with your Deku Leaf
    and open it for the COMPASS. Now use the spring pad to launch yourself up
    and continue Hookshotting your way up until you reach the next spring pad.
    Launch yourself up to the ledge, and to the last hookshot target right
    next to the cage Makar is in. Stand near the Statue blocking him in, and
    put your Iron Boots on, then Hookshot the target on it's head to make it
    fall over. Enter the cell, check the chest for a JOY PENDANT, then pick
    up Makar and drop down to the ledge below the cell.
    
    Drop Makar, then hookshot over to the next ledge. Now control Makar and
    have him fly to Link. Go through the door. Kill the Wizrobe, then Hookshot
    your way using the trees you planted before, to the top. Now control Makar and
    fly to Link. Pick Makar up and enter the door.
    
    Fly Makar up to the first ledge, plant a tree, and have him keep planting trees
    until there are no more to plant. Have Link Hookshot to them until you reach
    the very top and enter the door.
    
    In here, drop Makar on a switch then stand on the other with Link to open
    the gate. Now go back through the door you just came in. Fly Makar back down
    to the door you came in through in this room, then glide to the same door
    with Link. Now fly and glide straight ahead to the door straight ahead and
    enter it with Makar. Drop him, then run past the sliding blade and to the
    closed gate. Turn around and look up for a ledge and a hookshot target
    next to it. Hookshot up, and fan the spinning switch to raise the giant
    gate to make a floor you can walk on. Run across it, and use your hookshot
    with your Iron Boots to pull down the two statue heads to reveal Rupees and
    another JOY PENDANT. Step on the tile with the Iron Boots on, and drop down
    and defeat the Armos. Go grab Makar and enter the door you came in from.
    
    Enter the door to the right. Take control of Makar and drop all the way down
    to the level where you got the Hookshot and locate the two soft soil patches.
    Now plant 2 trees. Take control of Link and when the whirlwind starts up,
    glide across the giant gap and to the door directly across from you. Defeat
    the Armos, then take control of Makar and fly him to Link. For another JOY
    PENDANT, glide directly above where you are now to find a chest with one. Now
    turn around and look out into the giant whirlwind. To the upper left is ledge.
    Glide to it with Link, then with Makar. Defeat the Armos here, then when the
    chest appears, take the SMALL KEY. Exit the room with Makar, and glide
    down to the ledge where you originally defeated the 2 Armos (the one right
    below the last Joy Pendant you got). Enter the door.
    
    Defeat the Peahats, drop down into the hole again, kill the Floormasters, then
    fan the wind switch to open the gate. Go through it, and spring back up to the
    next level. Control Makar and fly over the traps and to Link. Approach
    the stone tablet here with Makar and play the Wind God's Aria. The tablet will
    crumble, showing a door. Enter it.
    
    Drop Makar and fight the 3 Darknuts. After the fight, a chest with the BOSS
    KEY will reveal to you, so take it. Exit the room. Fan the wind switch to
    raise the gate as a floor again. Pick Makar up and run past the two sliding
    blades and enter the far door again. With Makar or without him (if you do it
    without him, you'll have to bring him down seperately), jump all the way
    down to the very bottom of this area, below the fan. Enter the locked door.
    
    Defeat the Wizrobe and Stalfos, then Hookshot your way all the way up until
    you reach a floor switch. Stand on it with your Iron Boots, and the lower
    door will unlock again. While you're up here, use your Hookshot and Iron
    Boots on the statue heads to bring them down, and reveal Rupees and some
    enemies. Kill them all and the chest that's shown on your screen will appear.
    It contains TREASURE MAP (#35). Take it and leave through the opposite door
    from where you entered.
    
    Kill the enemies (you can steal some JOY PENDANTS from them with the
    grappling hook if you need some), and then kill the Armos'. Take control of
    Makar and fly over the winds and plant a tree in the soil, but stay away from
    the Floormaster. Now grapple across the gap with Link with the hookshot
    and defeat the Peahats and the Floormaster. Enter the door with Makar.
    
    Drop Makar right away and use your Iron Boots. Push the two boxes to stop the
    first two blades so you can create a path for you and Makar. Now push the third
    box past the 2 blades and near the last blade and into the gap. Pick him up and
    take him past the blades, then drop him right before the last blade, and
    place him in front of the second block you moved so he won't blow away. Now
    go back and pull the first block across the bridge you created with the
    block when you pushed it into the gap, and push it so it blocks the last
    trap. Grab Makar and make your way across this small bridged gap and into
    the next room past the fans.
    
    Approach the stone tablet and play the Wind God's Aria, and a new door will
    be revealed. Bomb the Warp Jar here, get any fairies you might want, and
    enter the boss door.
    
    
                                  §=§=§=§=§=§=§=§=§=§
                                     BOSS: MOLGERA
                                  §=§=§=§=§=§=§=§=§=§
    
    This guy can be a pain in the ass simply because you have too many targets
    to choose from at once. The main way to kill him is to target his tongue
    with your hookshot (use L Targeting) to bring it towards you, then slash
    at it with your sword. The main problem here is that he sends out multiple
    mini-snakes to attack you from the sand, and when you are busy with them,
    he comes up from the sand and eats you up. Just target each one of these
    smaller snakes seperately with your Hookshot, then slash at 'em one
    at a time. Eventually, he'll reveal his tongue, allowing you to hookshot it,
    reel it in, and attack it. Watch out when the sand turns black around you,
    because he's about to come up and try to eat you. After about 3-4 Hookshot
    attacks and slashes, he'll die.
    
    Claim your Heart Container and step into the Triforce.
    
    
    -------------------------------------------------------------------------------
                        >> The Quest for the Triforce Charts <<
    -------------------------------------------------------------------------------
    NOTE: Before beginning this quest, make sure you have the largest wallet you
          can have (5000 Rupee wallet), because you'll need as much money as you
          can get so you can pay Tingle to decipher these charts, and during the
          quest, you'll encounter TONS of Rupees. To get the wallet upgrades, visit
          Northern Fairy Island and talk to the Great Fairy here.
    
    
    Triforce Chart #1
    ==================
    Sail off to the Islet of Steel, and shoot down any cannons that get in your
    way before entering. Swim inside and play the Wind's Requiem in front of the
    Triforce symbol on the ground and a chest will appear on that symbol. Open
    it for the Triforce Chart #1.
    
    
    Triforce Chart #2:
    ====================
    Your next area to head off to is the Private Oasis, but you first need the
    Cabana deed to enter it. If you haven't done so already, go to Windfall
    Island, and find Ms. Marie and give her 20 Joy Pendants for the Deed. If this
    doesn't work, you need to complete the Killer Bees side-quest. See the
    Side-Quests section for details on how to complete this short game. Now
    sail to Private Oasis.
    
    Approach the front door of the island cabana, and show the Cabana Deed to
    the door to get inside. Look above you for an area you can grapple, so do
    so and the fire in the fire place will go out. Drop down inside the hole here.
    
    Run straight and veer to the right until you reach a ladder leading down.
    Hop down and crawl into the hole in the wall. Follow this path to the left,
    then to the right, then straight, then right again and into another small
    room with another ladder. Follow it up, smash the switch to the left with
    the Skull Hammer, and take the path that opens and down the ladder. Crawl
    into the hole that's directly across from the ladder, follow it to the
    end, and go up the next ladder. Smash the switch with your hammer again and
    enter the path that opens, and go down the open hole near the switch (there's
    no ladder, so drop down).
    
    Kill the ReDeads, then smash the pots to reveal a hole. Crawl through it and
    follow it to the end and go up the ladder. Stand on the wind symbol and play
    the Wind's Requiem for a chest to appear and open it for the Triforce Chart
    #2. Hit the switch with your hammer to open the gate, and leave the way you
    came and back to your Cabana. Board your boat and sail to Bird's Peak Rock.
    
    
    Triforce Chart #3:
    ====================
    Make sure you have a Hyoi Pear before heading here. Stop at the smallest
    island (southern most island). Grapple your way to the top, and bribe one
    of the gulls with a pear. Fly around and hit a switch on the top of each
    of the island spires, and a door will open below. Walk in and stand on
    the wind symbol and play the Wind's Requiem for a chest containing the Triforce
    Chart #3.
    
    
    Triforce Chart #4:
    ===================
    Sail to Diamond Steppe Island, and sail to the western part of the island,
    where you can see the palm trees above. Hookshot your way up to the island
    using the trees, then keep hookshotting your way up the next 3 levels of the
    island, and go into the hole at the top.
    
    Hop into the first Warp Pot in front of you, then burn or bomb the top off 
    the Warp Pot right in front of you again, and hop into this one. Now kill the
    Floormasters, then burn the lid off the pot to the far right from where you
    start, and enter it. Now kill the Floormaster here, and enter the pot on the
    left of the torch, then claim the GHOST SHIP CHART from the chest. Exit
    the ship, and wait until it turns night outside, or play the Song of Passing
    to quickly change the time.
    
    Once its night out, use your Ghost Ship Chart to find where the Ghost Ship is,
    then sail to it. Locate the ship in the quadrant its located on your Sea Chart
    (it flashes where the ship is), then sail into the ship to enter it.
    
    Defeat the enemies inside and claim your Triforce Chart as your prize. Sail
    on to Needle Rock Isle for the next chart.
    
    
    Triforce Chart #5:
    ====================
    Sail around the northern part of the island to find 3 floating bomb ships, but
    one of them is gold. Sink all of them, and use your Grappling Hook on the
    spot where the gold one sinks to get this Triforce Chart. Time to sail to
    Outset Island.
    
    
    Triforce Chart #6:
    ====================
    Once at Outset Island, head to your grandmother's house, and around the back
    of it there are some grassy ledges. Hop up to the second one and use your
    Hookshot on the tree above. Once up here, toss the giant statue head away
    and hop into the hole. Take the fairies if you need them from the surrounding
    pots, then hop into the hole, the Savage Labyrinth.
    
    In this Labyrinth, you'll have to face 30 levels of enemies, and defeat them
    all.
    
    1st Floor: Several Keese
    2nd Floor: Several Miniblins
    3rd Floor: 4 Bokoblins
    4th Floor: 6 Red ChuChus
    5th Floor: 4 Magtails
    6th Floor: 4 Keese /4 Miniblins
    7th Floor: 2 Magtails / 4 Fire Keese
    8th Floor: 4 Bokoblins / 2 Fire Keese
    9th Floor: 2 Moblins
    10th Floor: Rest Area
    11th Floor: 6 Peahats
    12th Floor: 4 Green ChuChus
    13th Floor: 5 Boko Babas
    14th Floor: 4 Bokoblins
    15th Floor: 5 Mothulas
    16th Floor: 3 Boko Babas /3 Peahats
    17th Floor: 4 Green ChuChus / 4 Bokoblins
    18th Floor: 3 Bokoblins / 3 Mothulas
    19th Floor: 2 Flying Mothulas
    20th Floor: Rest Area
    21st Floor: 3 Fire Wizzrobes
    22nd Floor: 4 Armos
    23rd Floor: 2 Large Armos
    24th Floor: 6 Yellow ChuChus
    25th Floor: 4 Fire Bubbles
    26th Floor: 1 Darknut, 2 Bokoblins
    27th Floor: 1 Fire Wizzrobe, 3 Armos
    28th Floor: 2 Large Armos, 2 Fire Bubbles
    29th Floor: 2 Darknuts
    30th Floor: Rest Area, Triforce Chart 6
    
    (You can continue for a Heart Piece, but you need 20 more levels to do so.)
    
    Now, sail off to Stone Watcher Island.
    
    
    Triforce Chart 7:
    ====================
    Land on the island, and make your way to the top, where a giant statue head
    lies. Throw it away and hop into the hole. In here, enter any door that
    you wish that's open, and defeat the enemies inside. The doors contain
    Fire Wizzrobes, Armos, Bokoblins, and Moblins. Once all 4 rooms are clear,
    go back to the central area and defeat the Darknuts to open the last
    door, play the Wind's Requiem on the floor, and claim this Triforce Chart.
    Leave this dungeon, and sail to Overlook Island.
    
    
    Triforce Chart 8:
    =====================
    Hookshot your way to the lone island in the area, then keep hookshotting
    your way up the sides of the islands until you reach a hole in the ground,
    then hop into it.
    
    Once again, you're in an area just like the last Chart, where you have
    to clear each room, then defeat Darknuts in the main room afterwards.
    Once you have done this, play the Wind's Requiem on the floor, and claim the
    last Triforce Chart.
    
    Now, it's time to get those Charts translated. By whom? Tingle, of course!
    But he charges just under 400 Rupees a piece to translate, so if you know your
    math, then you will need about 3200 Rupees to get all 8 charts deciphered.
    If you don't have enough cash at this time, it's a good idea to bust your
    Treasure Charts out and start hunting for Silver Rupees. Once you get your 3200
    Rupees, warp to Tingle Island, and speak with Tingle to get all of the charts
    translated.
    
    
    Triforce Shards
    =================
    Check your IN-Credible Chart and it will show you all of the Triforce Shard
    locations. The following list is how I got the Shards from Tingle Island:
    
    Shard #1: Greatfish Isle (Northwest corner)
    Shard #2: Stone Watcher Island (Northwest corner)
    Shard #3: Southern Triangle Island (North)
    Shard #4: Two-Eye Reef (Inside, west)
    Shard #5: Warp to Outset Island (Northwest corner)
    Shard #6: Cliff Plateau Isles (Northeast corner)
    Shard #7: Seven-Star Isles (Southwest corner)
    Shard #8: Gale Island (North)
    
    After completing all of the shards, you will create the Triforce of Courage.
    Now warp to the Tower of the Gods and sail on through the front gates.
    
    NOTE: The following is the last area of the game. If you want more Heart Pieces
          or fairies or anything good like that, then go back to the sea and
          finish up your business. Otherwise, continue forward...
    
    After the cut-scene, enter Hyrule Castle, and go downstairs. Ganon will take
    Zelda, and send 2 Darknuts from the sky to fight you. Kill them, and go back
    upstairs and go outside. Run across the bridge, and you'll run into an
    invisible wall, so slash at it with your sword to cause it to crash down.
    Continue forward.
    
    Kill any enemies you wish on the path, and hookshot across the 2 gaps and
    enter the cave at the end, then go forward and through the door into the
    final dungeon.
    
    
    -------------------------------------------------------------------------------
                                     Ganon's Tower
    -------------------------------------------------------------------------------
    
    Items of Interest: Light Arrows, Zelda, Ganon (make that bastard pay!)
    
    In this area, there are 4 main bridges, all leading to doors that contain
    mini-dungeons. In each dungeon there lies a smaller version of a dungeon
    from earlier in the game. Also, you can only use which ever items you had
    during that point in the game for the boss fights, so for some of the 
    mini-dungeons, you cannot use all of your items. Start out by entering the 
    first door to your left, and continue going clock-wise.
    
    
    ========================
    Fire Temple Revisited
    ========================
    Allowed Items for Boss: Grappling Hook
    
    This one's easy. Just use your Grappling Hook on the grapple points above
    the lava, then land on a platform below you that's on the lava. Do this for
    the first two grapple points, then on the last one, climb up it, stand on it,
    then glide over to the ledge with your Deku Leaf. Enter the door, and fight
    Gohma.
    
    Boss: Gohma
    -------------
    Once more, get out of the way of the boss, and grapple the tail. Doing
    this will cause the ceiling to collapse onto his head. Do this three times,
    and the boss will attempt to trap you between it's claws. Good thing it's eye
    is exposed, so when it traps you with his claws, attack it's eye with all
    of your might. Use your Grappling Hook on it's eye if you need to bring him
    down to your level so you can slash at it. Repeat as necessary until you have 
    defeated this easy boss.
    
    =========================
    Forest Temple Revisited
    =========================
    Allowed items for boss: Grappling Hook, Boomerang, Deku Leaf
    
    Use your Deku Leaf to fan the wind switch to the left, and hop on the
    gondola that comes over, then fan it again to move forwards. Once it stops
    and get to the moving branch, float over to it with your leaf, then when
    the branch lowers, you will see another wind switch just ahead to the left.
    Fan it to bring another gondola over, then fan the first switch to move
    forward again. When the gondola stops, float over to the moving branch on
    the right, then hop onto the one next to it, then use your Deku Leaf to
    float to the ledge, and enter the door. Fight Kalle Demos:
    
    Boss: Kalle Demos
    -------------------
    Start off by targeting the tenticles that are holding the plant to the ceiling 
    with your boomerang and let it fly. Repeat this for all of the tenticles, and 
    the flower will drop, allowing you to slash at it's core with your sword. 
    After enough damage, the plant will curl up and spit you back out. Chop the
    plants around you for hearts, and repeat the process.
    
    
    ==========================
    Earth Temple Revisited
    ==========================
    Allowed Items for Boss: Boomerang, Deku Leaf, Bow, Bombs, Hammer, Grappling
                            Hook
    
    Right as you enter you will see a long hallway in front of you with the
    stone slabs that fall down and reveal small spaces (Coffins?) from the Earth
    Temple on both walls. Roll forward through this hallway to avoid being hit by
    them as they fall. All that's in them are enemies and items, so you can pass
    them by. Go up the stairs and note the light coming down on the right and the
    switch on the left atop them. In front of you there is another long hallway
    with the stone slabs that fall down on the sides of it. Go into the hallway and
    make the second stone slab on the left fall down. In here is a purple Chu. Once
    he is out in the open, go back to the spot of light and use the mirror shield
    to bounce some light on him. This will cause him to turn to stone. Approach
    him, pick him up and set him down on the switch. This will make some stairs at
    the end of this hall come down. Roll through the hall to avoid the falling
    stone slabs and run up these stairs.
    
    At the top of these stairs is another switch. This one will make stairs appear
    at the end of this hall. Go through the hall, but avoid the falling stone
    slabs. At the end is a spot of light. Use the Mirror Shield to bounce light
    from here onto one of the purple Chus that came out of the coffins. Once that
    Chu has turned to stone go back and pick it up. Take it and set it down on the
    switch atop the last set of stairs. Now, go back through the hall to where the
    light was. Ignore the enemy in front of the stairs and go up and into the door.
    In here you will meet the boss from the Earth Temple again. Your job is to kill
    him. Again. He is exactly the same as the boss as you first fought him, except
    everything is in black and white. In case you forgot how to beat him, here is
    the strategy:
    
    
    Boss: Jalhalla
    ----------------
    This guy is a piece of cake. You are going to want to note the spots where the
    light comes in from the roof. While he tries to attack you get into the light
    and aim it right at him. Continue doing this until he drops his lantern and
    falls down. Run up to him and pick him up. When you throw he we will roll until
    he hits the wall so aim your throw so he hits one of the big pillars of spikes.
    When he hits them he will break apart into the smaller ghosts that he is made
    up of. Attack as many of these ghosts as you can and kill them. Eventually they
    will go back together and form the boss again. He will now have a few more
    attacks to use on you. He will try to body slam you, blow air at you and try to
    push you into the spikes on the side of the room and the attack he uses most,
    sucks in air and blows his breath at you. Still hurt him the same way until you
    kill all of the smaller ghosts. Once they are all dead you have won.
    
    
    =========================
    Wind Temple Revisited
    =========================
    Allowed items for boss: All items
    
    Climb up onto the spring pad right in front of you when you enter and put on
    your Iron Boots. Take them off and use the Deku Leaf to glide across the pit
    and the spikes when it launches you up. You will probably want to kill the
    enemy in here before going any further. Once you have done that climb up to
    where the trap is sliding across the floor and walk past it. Jump forward over
    the pit and use the Deku Leaf to take you across. Walk past this trap and equip
    your Hookshot. Use it and shoot it it one of the targets on one of the walls to
    get up to the raised up area. Enter this door and fight the boss again. If you
    can't remember how to beat him, here is the original strategy:
    
    Boss: Molgera
    -----------------
    This guy can be a pain in the ass simply because you have too many targets
    to choose from at once. The main way to kill him is to target his tongue
    with your hookshot (use L Targeting) to bring it towards you, then slash
    at it with your sword. The main problem here is that he sends out multiple
    mini-snakes to attack you from the sand, and when you are busy with them,
    he comes up from the sand and eats you up. Just target each one of these
    smaller snakes separately with your Hookshot, then slash at 'em one
    at a time. Eventually, he'll reveal his tongue, allowing you to hookshot it,
    reel it in, and attack it. Watch out when the sand turns black around you,
    because he's about to come up and try to eat you. After about 3-4 Hookshot
    attacks and slashes, he'll die.
    
    
    Enter the newly opened door in the main room. In here go up the stairs and
    some enemies will attack you. Quickly dispose of them and enter the door at the
    top of the stairs. Now you will be in a room with some doors. First, go into
    the one on the right. The King of Red Lions will tell you to remember this room
    well. Do so. Read the stone tablet on the left and remember what it says. Now,
    jump down into the pit in the middle of the floor.
    
    In here, kill this shadow enemy guy by unleashing a combo with your sword. When
    he dies, watches the direction in which his swords falls. Go through the door
    that HILT of the sword is facing, so go opposite the way the point of the blade
    is facing. In this room you will face another one of these guys. This time,
    avoid the red colored things he shoots at you and wait for him to use the blue
    ball of energy. When he throws it at you, use your sword to bounce it back at
    him until it hits him and he falls down. When he is on the ground, beat him
    with your sword until he dies. Watch his sword again and go in the door that
    the hilt is facing.
    
    Now you will fight this guy again. Avoid the red spells and he will eventually
    either use the blue ball of energy on you or make copes of himself and
    surround you. If he uses the blue ball, do the same thing you did to him last
    time. IF he makes copies of himself, attack them until you find the real one
    and kill him with your sword. Watch where the sword falls and go in the door
    that the hilt is facing. In this room he will start out with copies of himself.
    Attack them and when you find the real one, kill him. Go into the door which
    the hilt of the sword is facing. In here you have to use the blue balls of
    energy to kill him. Once you do, follow the hilt into the next door. Now you
    get to fight him yet again. Avoid the red spells he shoots at you and when he
    makes the copies of himself, kill him. Go in the door the hilt faces.
    
    Right when you enter this room you will see that it's different, and bars will
    cover the door you came through. You will now fight the shadow guy yet again.
    He will make the copies of himself, find the real one and kill him. A chest
    will appear in the middle which contains LIGHT ARROWS. Take them and go through
    the door behind the chest. Congratulations! You are now out of that area! But,
    the shadow guy is back. Shoot him with a light arrow to finish him off for
    good.
    
    Now, do you remember the torches from the room with the pit? Go in the room
    where the sword is facing (The left one) and stand on the dark spot in the
    floor. Use the boomerang to first target the one that had one torch lit (The
    one back and to the right), then the one that had two torches lit (The closer
    one to the left), then the one with three lit (The closer one on the right) and
    finally the one with four lit (Back and to the left). The King of Red Lions
    will come in and tell you that you can ride him into the portal to get back up
    the world. If you don't need anything else, leave this room. Pick up the sword
    on the ground and attack the door with it. This will open it up. Now go inside.
    In here go up the stairs and kill all the enemies you come across. One you kill
    the last two at the top of the stairs, the door to the boss will open. Go
    inside.
    
    
    
                                 §=§=§=§=§=§=§=§=§=§=§
                                  BOSS: PUPPET GANON
                                 §=§=§=§=§=§=§=§=§=§=§
    
    Just like the Forest Temple boss, Puppet Ganon is hanging from the ceiling
    by strings, so use your Boomerang to cut them down and bring him to you.
    Once you've cut all of the strings as well as the one holding up his blue
    tail, he'll fall down and let his tail down as well. Shoot the blue ball on
    his tail with a light arrow, and he'll return back up to the ceiling and
    repeat. He'll also attack you a few times, so be sure to move out of the
    way before he has the chance to do any damage. Repeat this three times and
    this phase is done for.
    
    When the spider is released, it also has a blue tail, but it won't really
    attack. It just falls from the ceiling on top of you, so use the reflection
    from the water to see where he will fall, and where the blue tail will be.
    Position yourself accordingly, and when it falls to the ground, shoot the
    tail with a light arrow. Repeat this three times to end this phase.
    
    Now it's the snake. It might seem hard to get him to stop long enough to
    shoot his blue tail, but a jumping sword strike or a bomb in his face
    will stop him long enough for you to aim and fire a light arrow at his
    blue tail. Repeat this three times to defeat him.
    
    
    After the fight, climb the rope up to the ledge, then look above you to the
    right a bit for a grapple point. Use your Grappling Hook on it, then stop
    swinging and climb up to the ledge. In the center area there are pots to
    refill your health and magic and anything else you might need. Now grapple
    on the next point above the center area, and climb up once more. Smash the
    pots (one has a fairy), then bomb or burn the top of the warp pot off.
    Now hookshot your way across the gap and onto the ledge, and go out the
    door.
    
    
                                   §=§=§=§=§=§=§=§=§
                                    BOSS: GANONDORF
                                   §=§=§=§=§=§=§=§=§
    
    For the first phase, Zelda will shoot Light Arrows at Ganon, and he'll be
    stunned, so go in for a few slashes. This will repeat a few times, until
    Ganon realizes what she's doing, in which case, he knocks her out momentarily.
    Now you have to fight him yourself, so block his attacks and roll out of his
    way, and when he goes to jump-attack you, hit A to counter and slash him
    from the back. Repeat this a few times, and Zelda will wake up again.
    
    Now she'll try to shoot more Light Arrows at him, but fails miserably.
    However, her plan is to shoot the arrows at your shield, and you reflect
    them back at Ganon. Block and dodge his attacks, and wait until you hear
    Zelda scream (she does this everytime she is about to fire an arrow). Once
    you hear her scream, position yourself so that the arrow she fires will
    reflect off your shield and back at Ganon. He's stunned, but only for a few
    seconds, so wait until he's about to attack you again, then counter with A.
    It might take a few tries, but remember to stop blocking after he's been hit
    with the arrow, and to L-Target him again as fast as you can. One blow will
    do him in...
    
    
    HOLY SHIT HE STABBED HIM IN THE HEAD.
    
    Ahem. That was f'n cool.
    
    Watch the end credits and relax. The new Hyrule has been saved by the Hero
    of Winds!
    
    
    
    ===============================================================================
    
    04. Items
    
    ===============================================================================
    
    Boko Baba Seed:
    ------------------
    Description: Source of the evil plant's magic. Perhaps if you could find
                 someone to cook it up, its magic can be unleashed.
    Location: Dropped by Boko Babas, Forbidden Forest.
    
    
    Boomerang:
    ------------
    Description: In-flight weapon. Allows you to target up to 5 targets at once.
    Location: Aquired after the first mini-boss fight, Forbidden Forest.
    
    
    Deku Leaf:
    ---------------
    Description: Use it to blow blasts of air at objects and enemies. Can also
                 be used with magic power to ride drifts of air.
    Location: Top of the Great Deku Tree, Forest Haven.
    
    
    Delivery Bag:
    ---------------
    Description: Finely crafted bag used by Rito postmen everywhere.
    Location: Dragon Roost Island, from the Rito Leaders.
    
    
    Din's Pearl:
    -------------
    Description: This is the pearl of the gods spoken of in Rito legends.
    Location: Received after the Dragon Roost Cavern boss.
    
    
    Farore's Pearl:
    ----------------
    Description:
    Location: Received from the Great Deku Tree after defeating the Forbidden
              Forest dungeon.
    
    
    Father's Letter:
    -----------------
    Description: Letter from Komali's father to Prince Komali.
    Location: Dragon Roost Island, from Medli.
    
    
    Golden Feather:
    ----------------
    Description: A certain strangeness emanates from the quill of this beautifully
                 shining golden feather. Winged girls are said to be infatuated
                 with these treasures.
    Location: Dropped by enemies.
    
    
    Grappling Hook:
    ----------------
    Description: Item used by the Rito before they had wings. Allows you to reach
                 far away items/ledges.
    Location: From Midli, Dragon Roost Cavern.
    
    
    Hero's Bow:
    ------------
    Description: A bow fit for a hero.
    Location: 2F of Tower of Gods, in the room guarded by the Iron Knuckle.
    
    
    Hero's Clothes:
    ----------------
    Description: Green clothing fit for a hero.
    Location: From your grandma, Outset Island.
    
    
    Hero's Shield:
    ---------------
    Description: Shield with great power.
    Location: Given to you by your grandma on Outset Island.
    
    
    Hero's Sword:
    --------------
    Description: Blade with the power to dispel evil.
    Location: Given to you by old man Orca on Outset Island.
    
    
    Iron Boots:
    ------------
    Description: These boots are so heavy you can hardly walk, but the wind can't
                 blow you around when you wear them!
    Location: Ice Ring Isle
    
    
    Joy Pendant:
    -------------
    Description: These pendants are said to flock to those who spread joy, like
                 butterflies gathering around nectar-filled blossoms.
    Location: Dropped by an enemy; also in Dragon Roost Cavern.
    
    
    Knight's Crest:
    -----------------
    Description: All who are skilled in the ways of the sword know the value of
                 a crest such as this.
    Location: Dropped by various enemies. First by Armor Knight in Tower of the
              Gods.
    
    
    Master Sword:
    ---------------
    Description: The legendary blade with the power to repel evil..once wielded
                 by the legendary hero himself!
    Location: Hyrule Castle, after Tower of the Gods.
    
    
    Mirror Shield:
    ---------------
    Description: It's shiny surface reflects beams of light.
    Location: Earth Temple
    
    
    Picto Box
    ----------------
    Description: Allows you to take pictographs. Can hold up to three at a time.
    Location: Tingle's Cell, hidden behind the crate. Go through the maze in the
              following directions to reach it:
    
              Right, straight, left, left, right, right, left, straight, left,
    	  right, right, straight.
    
    
    Pirate's Charm:
    ----------------
    Description: This is the mysterious stone Tetra lent to you. Allows Tetra to
                 give you advice when it's needed.
    Location: Given to you at the beginning of Forsaken Fortress, beginning of
              the game.
    
    
    Power Bracelets:
    -----------------
    Description: Both arms are now stronger than ever!
    Location: Fire Mountain.
    
    
    Red Chu Jelly:
    ---------------
    Description: There's a gelatinous substance in the red jelly. It's an effective
                 cure for exhaustion, but it can't be used in it's current state.
    Location: Dropped by Red Chus.
    
    
    Sail:
    ------
    Description: Used to set sail with your boat.
    Location: Eskimo merchant on Windfall Island. 80 Rupees.
    
    
    Skull Hammer:
    --------------
    Description: This mighty hammer can break things and pound obstacles into the
                 groud. Some enemies even get stunned by the shock waves it causes
    	     when you pound the ground with it.
    Location: Forsaken Fortress (2nd time around)
    
    
    Skull Necklace:
    ----------------
    Description: This rather off-putting accessory would appear to be of little
                 value, but shown to the right person, it is apparently of great
                 worth.
    Location: Dropped by enemies, spoils.
    
    
    Spoils Bag:
    ------------
    Description: This bag is primarily used to hold up to eight different kinds of
                 items that defeated enemies dropped.
    Location: Niko, Pirate Ship.
    
    
    Telescope:
    -----------
    Description: You received this treasured item from your sister on your
                 birthday.
    Location: Outset Island, from your sister on the lookout tower.
    
    
    Tingle Tuner:
    --------------
    Description: Allows you to connect your GBA with your GC to receive tips from
                 Tingle.
    Location: Tingle's Cell, Windfall Island.
    
    
    Treasure Chart:
    -----------------
    Description: Chart given to you by Tingle. Shows treasure on your Sea Chart.
    Location: Tingle's Cell, Windfall Island.
    
    
    Wind Waker:
    ------------
    Description: Magical conductor's baton that borrows the power of the gods.
    Location: Given to you at the beginning of Dragoon Roost Island.
    
    ===============================================================================
    
    05. Sea Chart
    
    ===============================================================================
    
    |----------|-----------|----------|----------|----------|----------|----------|
    |          |           |          |          |          |          |          |
    | Forsaken |   Star    | Northern |   Gale   | Crescent |  Seven-  | Overlook |
    | Fortress |  Island   |  Fairy   |   Isle   |   Moon   |  Star    |  Island  |
    |          |           |  Island  |          |  Island  |  Isles   |          |
    |----------|-----------|----------|----------|----------|----------|----------|
    |          |           |          |          |          |          |          |
    | Four-Eye |  Mother & | Spectacle| Windfall | Pawprint |  Dragon  |  Flight  |
    |  Reef    |  Child    |  Island  |  Island  |   Isle   |  Roost   |  Control |
    |          |  Isles    |          |          |          |  Island  | Platfrom |
    |----------|-----------|----------|----------|----------|----------|----------|
    |          |           |          |          |          |          |          |
    | Western  | Rock Spire|  Tingle  | Northern | Eastern  |   Fire   |Star Belt |
    |  Fairy   |   Isle    |  Island  | Triangle |  Fairy   | Mountain |  Archi-  |
    |  Island  |           |          |   Isle   | Island   |          |  pelago  |
    |----------|-----------|----------|----------|----------|----------|----------|
    |          |           |          |          |          |          |          |
    | Three-Eye| Greatfish | Cyclops  | Six-Eye  | Tower of | Eastern  | Thorned  |
    |   Reef   |   Island  |  Reef    |  Reef    | the Gods | Triangle |  Fairy   |
    |          |           |          |          |          |  Island  |  Island  |
    |----------|-----------|----------|----------|----------|----------|----------|
    |          |           |          |          |          |          |          |
    |  Needle  | Islet of  |  Stone   | Southern | Private  |  Bomb    |  Bird's  |
    |   Rock   |   Steel   | Watcher  | Triangle |  Oasis   | Island   |   Peak   |
    |  Island  |           |  Island  |  Island  |          |          |   Rock   |
    |----------|-----------|----------|----------|----------|----------|----------|
    |          |           |          |          |          |          |          |
    | Daimond  | Five-Eye  |  Shark   | Southern | Ice Ring |  Forest  |  Cliff   |
    |  Steppe  |   Reef    |  Island  |  Fairy   |   Isle   |  Haven   | Plateau  |
    |  Island  |           |          |  Island  |          |          |  Isles   |
    |----------|-----------|----------|----------|----------|----------|----------|
    |          |           |          |          |          |          |          |
    |Horseshoe |  Outset   | Headtone | Two-Eye  | Angular  |  Boating | Five-Star|
    |  Island  |  Island   |  Island  |   Reef   |  Isles   |  Course  |  Isles   |
    |          |           |          |          |          |          |          |
    |----------|-----------|----------|----------|----------|----------|----------|
    
    
    ===============================================================================
    
    06. Side-Quests
    
    ===============================================================================
    
    The following are side-quests information and walkthroughs for the game. These
    are not required to beat the game by any means, but they are recommended to
    do if you wish to get the most out of the newest Zelda game.
    
    -------------------------------------------------------------------------------
                                  6a. Hidden Dungeons
    -------------------------------------------------------------------------------
    
    >> Dragon Roost Island <<
    
    There's a hidden dungeon located on the beach outside of Dragon Roost Island,
    next to the Wind Shrine. There should be a large boulder right next to
    the path leading to the Wind Shrine, right in front of the shrine itself.
    If you have a bomb on you, then just bomb it. If not, you can use your Tingle
    Tuner and your GBA to talk to Tingle, and have him drop a bomb on that exact
    point. Eitherway, once the rock is gone, hop into the hole below.
    
    Now, there's no real way to go through this dungeon. Your main objective is
    to get each one of the un-lit doorways in the first room all lit up. So
    what you want to do is enter an unlit door, and defeat the monsters inside.
    There are 4 rooms you have to clear, and they're all painfully easy. Once
    each room has been cleared, the torch above that room will light up. After
    getting all of the doors lit up, the door that used to be locked in the
    main room will become unlocked. Go on inside and claim your prize, a Purple
    Rupee, worth 50 Rupees. Not bad for such an easy and short dungeon.
    
    
    >> Pawprint Isle <<
    
    To get into this dungeon go up onto the main island and go to the south side of
    the big white thing that almost looks like an egg. Crawl through under it and
    drop down the hole. From where you start go down the path into the main room of
    this little dungeon .If you take the left path in the main room and blow up the
    rock with bombs you can find a purple rupee. If you take the path to the right
    there is a HEART PIECE in a chest and behind the rock that you can destroy
    with bombs there is a JOY PENDANT.
    
    
    >> Bomb Island <<
    
    Get bombs (or Power Braclets), then you can come here and bomb the giant rock
    in the center of the island. Enter the hole, and once inside, hit one of
    the centipedes to it rolls into a ball, pick it up, then place it on the
    switch to open the door. Enter it. Now in here, walk on the non-firey
    path on the left and step on the switch to put out the flames on the path
    to the right. Now take this path to the center area, and repeat the same
    process with the centipede, and toss it (when its balled up) onto the flaming
    switch to the left (the switch itself is hidden, but its there), and the
    flames will be put out around the large chest that lies just ahead. Open
    the chest for a HEART PIECE.
    
    -------------------------------------------------------------------------------
                                  6b. The Killer Bees
    -------------------------------------------------------------------------------
    
    Eventually you will be able to challenge the Killer Bees to a game, if you
    win they will think about going back to school. You have to find where each one
    is hiding and then catch them. The fist one is behind the Bomb Shop. Confront
    him and he will jump throgh a hole in the fence to the left and run around
    the grassy area around the Bomb Shop. The second one is behind the stone up
    near Tingle's Cell where the dancing guy is. When you see him he'll jump down
    to the water and run around the area where the first one did.  The next one
    is up by the school. To the left of the door to the school there is a ladder
    and to the left of that is an arch. Go through the arch and turn to the left.
    
    The third member of the Killer Bees is behind the bush. When you see her she
    will jump down the cliff and run up the stairs. After you catch her go back
    down to the grassy area in front of the Bomb Shop.
    
    The leader is hding atop the tree by the pier and arch over the main path up
    the island. Roll forward into it to knock him out of it. He will jump down and
    run through the island. Catch him and they will reward you with a HEART PIECE.
    
    Go into the school and talk to Mrs. Marie, she will then give you a purple
    rupee. Go back outside and the leader of the Killer Bees will tell you that
    Mrs. Marie's birthday is coming up and she likes Joy Pendants. He will also say
    that he saw a Joy Pendant in a tree. Go down to the Bomb Shop and roll into the
    tree right next to the entrance to get another JOY PENDANT. Go back up to the
    school and put your Joy Pendants on X, Y, or Z to show them to Mrs. Marie.
    She will tell you to come back when you have 20 of them and also give you a red
    rupee.
    
    -------------------------------------------------------------------------------
                                   6c. Link's Cabana
    -------------------------------------------------------------------------------
    
    After you complete the Killer Bees sidequest equip your Joy Pendants and show
    them to Mrs. Marie in the school on Windfall Island. She will tell you to come
    back when you have 20 of them (Unless you have 20 already). Once you have the
    20 show them to her. She will give you the Cabana Deed. Head down to the
    Private Oasis island and equip the Cabana Deed. Show it to the talking door and
    he will let you in. Inside on the wall to the left you will see a picture. On
    the right wall is the same picture but it's all mixed up. Approach the mixed
    up picture and you will be able to fix it in the form of a slide puzzle.
    
    -------------------------------------------------------------------------------
                              6d.  The Koroks' Spoutlings
    -------------------------------------------------------------------------------
    
    You may have noticed (if you've been exploring the sea) on some islands there
    is a Korok standing next to a withered sproutling. You can help these
    sproutlings by by pouring some water on them, but not any water will work. You
    need Forest Water from inside the Forest Haven. You can use that water as many
    times as you like until it becomes normal water in 20 minutes. If you don't
    water all of the sproutlings within 20 minutes they will become withered again.
    You have to find all 8 islands with Koroks standing by the withered sproutlings
    and pour the water on them. They are at the following locations:
    
    Eatern Fairy Island
    Mother & Child Isles
    Star Island
    Private Oasis
    Shark Island
    Needle Rock Island
    Greatfish Isle
    Cliff Plateau Isles
    
    If you do manage to water all eight sproutlings with the Forest Water within
    20 minutes they will grow into trees and a HEART PIECE will drop down from the
    one you are next to.
    
    Before you do this you will want to make sure you have learned the Ballad of
    Gales. If you don't have it you won't be able to make it between the islands in
    time. To make this quest easier for you talk to the Deku Tree, he will mark the
    locations of the Koroks and thir sproutlings on your sea chart.
    
    
    -------------------------------------------------------------------------------
                                 6e. The Great Fairies
    -------------------------------------------------------------------------------
    
    Northern Fairy Island - There is nothing blocking the entrance to the Fairy
    Fountain, so as soon as you can sail here you have access. The Great Fairy here
    will allow you to carry more rupees, the first rupee upgrade allows you to
    carry up 1000 rupees. The second upgrade allows you to carry up to 5000 rupees.
    
    Southern Fairy Island - All you need to see the Great Fairy here is bombs. Put
    one right next to the wooden planks blocking your entrance then jump in the
    hole. This Fairy will give you a bomb upgrade. The first upgrade allows you to
    carry 60 bombs, the second allows you to carry 99.
    
    Eastern Fairy Island - To see this Great Fairy all you need to do is plant a
    bomb in front of the rock blocking the entrance.
    This Fairy will give you a bomb upgrade. The first upgrade allows you to carry
    60 bombs, the second allows you to carry 99.
    
    Western Fairy Island - To see the Great Fairy here you will need to have the
    hammer. Once you have it come to this island and use it to hit the switch. This
    will cause the fire blocking you from seeing the fire to go away.
    This Fairy will give you the ability to carry up to 60 arrows at once.
    
    Thorned Fairy Island - You will need the hammer to get access to this Fairy.
    Use the hammer to smash the three switches on the island and the plants
    blocking the entrance to the fountain will go away. This Fairy will give you
    an arrow upgrade, the first one will allow you to carry up to 60 arrows at
    once and the second will allow you to carry 99 arrows.
    
    Mother & Child Isles - The Queen Fairy is located here. Warp to where she is
    using the Ballad of Gales. She will give you Fire Arrows and Ice Arrows. You
    have to come see her before going through the Earth Temple and then the Wind
    Temple.
    
    Two-Eye Reef - To the southwest of the reef you will see a group of seagulls
    flying around. Get close to them and a giant squid will pop out of the water.
    Use the bomb-cannon on the King of Red Lions and hit it in the eyes with bombs.
    Take out all of it's eyes to defeat it. Once you beat him a Great Fariy will
    appear and double your magic bar.
    
    Outset Island - Climb up the mountain path on the island to get up to the
    suspension bridge. The bridge is no completely gone so you cannot cross it.
    Next to the bridge there is another path that goes up a little bit to some
    rocks. Climb up onto the rock that is closest to where the bridge was. Play the
    Wind's Requiem to make the wind blow west and jump off the rock and use the
    Deku Lead to glide to the other side of the bridge. Enter the forest and find
    the rock blocking the Fairy's Fountain. Blow it up with a bomb and drop in the
    hole. This fairy will allow you to carry more rupees, the first rupee upgrade
    allows you to carry up 1000 rupees. The second upgrade allows you to carry up
    to 5000 rupees.
    
    
    -------------------------------------------------------------------------------
                                 7f. Wind Waker Songs
    -------------------------------------------------------------------------------
    
    ================
    Wind's Requiem
    ================
    Where to get it: You will learn this song after defeating Dragon Roost Cavern.
    
    How to play it: 3/4ths time - UP, LEFT, RIGHT
    
    What it does: Allows you to control the flow of the wind.
    
    
    ================
    Command Melody
    ================
    Where to get it: Tower of the Gods
    
    How to play it: 4/4ths time - LEFT, NEUTRAL , RIGHT, NEUTRAL
    
         * Neutral means you don't touch the C-Stick and leave it in it's neutral
           position
    
    What it does: Allows you to control statues, as well as other characters at
                  certain points of the game.
    
    
    =================
    Ballad of Gales
    =================
    Where to get it: Find the evil Wind God after getting the Hero's Bow, then
                     once you find him at sea in his giant cyclone, shoot him
                     3 times with some arrows and he'll teach you this song.
    
    How to play it: 4/4ths time - DOWN, RIGHT, LEFT, UP
    
    What it does: When played, allows you to warp to a certain number of warp
                  points at sea to save time from sailing (thank god).
    
    
    ==================
    Earth God's Lyric
    ==================
    Where to get it: You will learn this from a sage right before the Earth Temple.
                     It is required to advance in the game.
    
    How to play it: 6/4ths time - DOWN, DOWN, NEUTRAL, RIGHT, LEFT, NEUTRAL
    
    What it does: Nothing. Just allows you to advance to the Earth Temple.
    
    
    ================
    Wind God's Aria
    ================
    Where to get it: You will learn this song right before the Wind Temple, from
                     a sage.
    
    How to play it: 6/4ths time - UP, UP, DOWN, RIGHT, LEFT, RIGHT
    
    What it does: Nothing. It just allows you to advance to the Wind Temple.
    
    
    ================
    Song of Passing
    ================
    Where to get it: Go to Windfall Island and go up to the dancer by the large
                     stone. Take out your wind waker and copy his movements by
    		 conducting the following:
    
    How to play it: 3/4ths time -RIGHT, LEFT, UP
    
    What it does: This song changes day into night and vice-versa.
    
    
    ===============================================================================
    
    07. Location Lists
    
    ===============================================================================
    
    -------------------------------------------------------------------------------
                                7a. The Treasure Charts
    -------------------------------------------------------------------------------
    
    This list is far from complete, but don't fret, we are working on it as best we
    can
    
    
    Treasure Chart 2
    ------------------
    Location of treasure:
    Reward:
    Location of chart: After the Forsaken Fortress go up into the rich guy's house
    on Windfall and show the new rich guy your Skull Necklaces. Give him 20 to get
    this chart.
    
    
    Treasure Chart 3
    ------------------
    Location of treasure: Eastern Fairy Island
    Reward:
    Location of chart:  Silver Rupee
    
    
    Treasure Chart 4
    ------------------
    Location of treasure: Southern Fairy Island
    Reward:
    Location of chart: Heart Piece
    
    
    Treasure Chart 5
    ------------------
    Location of treasure:
    Reward:
    Location of chart: Wind Temple
    
    
    Treasure Chart 7:
    -----------------
    Location of treasure: Star Island
    Reward: Silver Rupee
    Location of chart: Earn as a prize for beating the Battleship-esque game and
    getting a high score
    
    
    Treasure Chart 9
    ------------------
    Location of treasure: Horseshoe Island
    Reward: Silver rupee
    Location of chart: Inside the submarine on Crescent Moon Island. Kill all of
    the monsters until the ladder drops down giving you access to the chest.
    
    
    Treasure Chart 12
    ------------------
    Location of treasure: Five-Eye Reef
    Reward: Silver Rupee
    Location of chart:
    
    
    Treasure Chart 14
    ------------------
    Location of treasure: Tower of the Gods
    Reward: Silver Rupee
    Location of chart: Find the submarine near Headstone Island. Go inside and kill
    of the rodents to make the ladder which gives you access to the chest fall
    down.
    
    
    Treasure Chart 15
    ------------------
    Location of treasure: Angular Isles
    Reward: Heart Piece
    Location of chart:
    
    Treasure Chart 16
    ------------------
    Location of treasure: Shark Island
    Reward:
    Location of chart: Sea platform near Seven-Star Isles. Kill monsters until the
    chests appear.
    
    Treasure Chart 17
    ------------------
    Location of treasure: Ice Ring Isle
    Reward: Silver Rupee
    Location on chart: Spectacle Island, play the mini-game to sink the ships and
    you will get this after you win the second time
    
    Treasure Chart 18
    ------------------
    Location of treasure: Windfall Island
    Reward: Silver Rupee
    Location of chart:
    
    
    Treasure Chart 20
    ------------------
    Location of treasure: Bomb Island
    Reward:
    Location of chart: Heart Piece
    
    
    Treasure Chart 22
    ------------------
    Location of treasure: Spectacle Island
    Reward: Silver Rupee
    Location of chart: In a submarine near Northern Fairy Island. Kill the monsters
    and swing across the lamps to get to the chest with the chart.
    
    
    Treasure Chart 23
    -----------------
    Location of treasure: Diamond Steppe Island
    Reward: Heart Piece
    Location of chart: Earn as a prize for beating the Battleship-esque game and
    getting a high score
    
    
    Treasure Chart 29
    ------------------
    Location of treasure: Mother & Child Islands
    Reward: Silver rupee
    Location of chart:
    
    
    Treasure Chart 30
    ------------------
    Location of treasure: Pawprint Isle
    Reward: Heart Piece
    Location of chart: Inside the Tower of the Gods
    
    
    Treasure Chart 34
    ------------------
    Location of treasure: Eastern Triangle Island
    Reward: Silver rupee
    Location of chart:
    
    
    Treasure Chart 35
    ------------------
    Location of treasure: Eastern Fairy Island
    Reward:
    Location of chart: Wind Temple
    
    
    Treasure Chart 36
    ------------------
    Location of treasure: Bird's Peak Rock
    Reward: Silver Rupee
    Location of chart:
    
    
    Treasure Chart 37
    ------------------
    Location of treasure: Fire Mountain
    Reward:
    Location of chart: Use bombs to blow up all of the rocks and hop across the
    platforms. Drop down the hoel and light the two unlit torches. Some bats will
    appear, kill them all to make the chest with the chart appear.
    
    
    Treasure Chart 38
    -------------------
    Location of treasure: Three-Eye Reef
    Reward: Heart Piece
    Location of chart: Win it at the auction on Windfall Island
    
    
    Treasure Chart 39
    ------------------
    Location of treasure: Dragon Roost Island
    Reward: Silver rupee
    Location of chart: In a chest covered in ice on Ice Ring Isle
    
    
    -------------------------------------------------------------------------------
                               7b. Heart Piece Locations
    -------------------------------------------------------------------------------
    
    >> Windfall Island <<
    -----------------------
    • Play the Battleship mini-game at the market. Sink all 3 squids within
      20 cannonballs to earn a heart piece.
    
    • Win two auctions at the auction house, and the next auction will be for
      a heart piece.
    
    • Complete the Killer Bees sidequest
    
    • One of the items that you can win at the nightly auction is this Heart Piece
    
    
    >> Outset Island <<
    ---------------------
    • You can get this after you get the second Pearl (after Forbidden Forest).
      Visit Orca and hit him 500 times or more before he hits you 3 times and
      he'll reward you with a heart piece.
    
    
    >> Diamond Steppe Island <<
    ------------------------------
    • Use Treasure Chart 23 to find this heart piece.
    
    
    >> Rock Spire Isle <<
    -------------------------
    • Find the floating ship shop around the Isle, and the guy inside has
      this heart piece for sale. The cost is 950 Rupees.
    
    
    >> Spectacle Island <<
    ------------------------
    • Beat the Cannonball game (shoot the 5 ships), and you'll get the heart
      piece.
    
    
    >> Bomb Island <<
    ----------------------
    • Bomb the center rock on the island, drop into the hole, defeat the short
      dungeon, and open the large chest for this heart piece.
    
    • Use the grappling hook while on the King of Red Lions to pull up the treasure
      chown on Treasure Chart 20
    
    
    >> Six-Eye Reef <<
    ---------------------
    • Locate the submarine and go inside. Kill all the monsters that appear to get
      the ladder giving you acess to the chest with the heart piece to appear.
    
    
    >> Star Island <<
    --------------------
    • The rocks here can be destroyed with bombs. Under the big rock
      on the western side of the island is a hole. Go in it and kill all of the
      monsters to make a chest with the Heart Piece appear.
    
    
    >> Pawprint Isle <<
    ----------------------
    • There are two Heart Pieces in the secret dungeon.
    
    • While on the King of Red Lions use the grappling hook to pull up the chest
        shown on Treasure Chart 30.
    
    
    >> Sidequest Heart Pieces <<
    -------------------------------
    • Complete the The Koroks' Spoutlings Sidequest.
    
    • Complete the Killer Bees sidequest.
    
    
    >> Southern Fairy Island <<
    -----------------------------
    • Use the grappling hook while on the King Of Red Lions to pull up the treasure
      shown on Treasure Chart 4.
    
    
    >> Angular Isles <<
    ---------------------
    • Come up to the larger island from the south in your boat and take out the
      Hookshot. Aim it towards the chest on the top of the island. You will not
      stay on the top of where the island is, but fall down onto a platform below.
      On this platform push the block off of the side and just down to pull it even
      further so you can climb up it. From here you can climb all the way to the
      top of the island and grab the Heart Piece in the chest.
    
    • Use the Grappling Hook while on the King of Red Lions to pull up the treasure
      shown in chart 15.
    
    
    >> Five-Star Isles <<
    -----------------------
    • Locate the submarine and go inside. Kill all of the enemies to make the
      ladder drop down. Go up and open the chest to get the Heart Piece.
    
    
    >> Three-Eye Reef <<
    ----------------------
    • Use the Grappling Hook while on the King of Red Lions to pull up the treasure
      shown on chart 38.
    
    
    
    -------------------------------------------------------------------------------
                              7c. Empty Bottle Locations:
    -------------------------------------------------------------------------------
    
    #1: Medli gives you the first empty bottle outside of Dragon Roost Cavern.
        This bottle is required to progress in the game, so you shouldn't have
        any trouble getting it.
    
    #2: This bottle in a wooden submarine floating near BOMB ISLAND. You have to
        enter the sub and kill the enemies inside to get this bottle.
    
    #3: This bottle is for sale at the floating ship shop at Rock Spire Isle.
        The damage? 500 Rupees.
    
    #4: Note: You must have finished the Forsaken Fortress for the second time to
        get this bottle.
    
        Talk to the eskimo guy that sold you your sail on Windfall Island until he
        tries to get you to help with his shop. Once he does get him to tell you
        about how someone has tried to break into his safe at night. At night come
        back to Windfall Island and talk to the girl near the entrance to the first
        floor of the rich guy's house. She will tell you to go away. Walk up the
        stairs and you will see that she runs away. You have to follow her but she
        will turn around a few times and if you are too close, she will catch you
        and you have to come back another night (Or just enter and exit a building)
        to do this again. Once she gets to the safe to talk her while she is
        working on opening it and answer all of her questions with the top response
        to get the bottle.
    
    -------------------------------------------------------------------------------
                                  7d. Triforce Charts
    -------------------------------------------------------------------------------
    
    Note: To view these charts you will have to pay Tingle on the tower on Tingle
    Island to decode them. Also, to see specifically how to get the charts and
    shards, check the walkthrough.
    
    
    Triforce Chart 1
    =================
    Location of Chart: Islet of Steel
    Location of Shard: Greatfish Isle
    
    
    Triforce Chart 2
    ====================
    Location of Chart: Link's Cabana (Private Oasis)
    Location of Shard: Gale Isle
    
    
    Triforce Chart 3
    ==================
    Location of Chart: Bird's Peak Rock
    Location of Shard: Stone Watcher Isle
    
    
    Triforce Chart 4
    ==================
    Location of Chart: Ghost Ship
    Location of Shard: Outset Isle
    
    
    Triforce Chart 5
    ==================
    Location of Chart: Needle Rock Isle
    Location of Shard: Cliff Plateu Isles
    
    
    Triforce Chart 6
    ==================
    Location of Chart: Outset Island
    Location of Shard: Southern Triangle Island
    
    
    Triforce Chart 7
    ==================
    Location of Chart: Stone Watcher Island
    Location of Shard: Seven-Star Isles
    
    
    Triforce Chart 8
    ==================
    Location of Chart: Overlook Island
    Location of Shard: Two-Eye Reef
    
    
    -------------------------------------------------------------------------------
                                   7e. Other Charts
    -------------------------------------------------------------------------------
    
    Platform Chart
    --------------
    Location: Submarine near Flight Control Platform. Kill all of the
    monsters inside to get acess to the the chest containing the chart.
    Use:
    
    Tingle's Chart
    --------------
    Location:
    Use: Shows Tingle Island, Windfall Island and the locations of the Great
    Fairies that give you wallet upgrades
    
    IN-credible Chart
    -----------------
    Location:
    Use: Shows you the location of Triforce Charts and Triforce Shards once the map
    showing where the Shard is located has been decoded
    
    Beedle's Chart
    --------------
    Location:
    Use: Shows you where Beedle's ship shop will appear
    
    
    ===============================================================================
    
    08. Version History / Credits
    
    ===============================================================================
    
    Version 1.00 (04/20/03)
    --------------------------
    • Walkthrough is 100% complete. Most sections updated.
    
    
    Version 0.40 (04/04/03)
    --------------------------
    • Updated walkthrough up through the Wind Temple, did a major reorganization of
      the whole guide, most sections updated with new information.
    
    
    Version 0.25 (04/02/03)
    -------------------------
    • Updated walkthrough up through the Earth Temple, all sections updated.
    
    
    Version 0.20 (03/31/03)
    -------------------------
    • Updated walkthrough up through the Forsaken Fortress (after Tower of the
      Gods), all sections vastly updated, especially the Side Quests section.
    
    
    Version 0.15 (03/28/03)
    -------------------------
    • Updated walkthrough up through the Tower of the Gods, all sections updated.
    
    
    Version 0.10 (03/28/03)
    -------------------------
    • Updated walkthrough up through Forbidden Forest, all sections updated or
      with new info.
    
    
    Version 0.05 (03/25/03)
    -------------------------
    • First draft, released to the public. Walkthrough up through Dragon Roost
      Cavern.
    
    
    ===============================================================================
    
    09. Copyright Info
    
    ===============================================================================
    
    Copyright:
    ©  Copyright  2003  Brett  "Nemesis"  Franklin  and  Octoferret  This  FAQ  and
    everything  included within this file cannot be reproduced in any way, shape or
    form  (physical,  electronical,  or  otherwise)  aside  from  being placed on a
    freely-  accessible,  non-commercial  web  page  in it's original, unedited and
    unaltered  format.  This FAQ cannot be used for profitable purposes (even if no
    money would be made from selling it) or promotional purposes. It cannot be used
    in  any sort of commercial transaction. It cannot be given away as some sort of
    bonus,  gift,  etc.,  with  a  purchase as this creates incentive to buy and is
    therefore prohibited.
    
    
    
                                        - EOF -

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