hide results

    Savage Labyrinth FAQ by shand2001

    Version: 1.4 | Updated: 12/16/03 | Printable Version | Search Guide | Bookmark Guide

    ---------------------
    The Legend of Zelda
    The Wind Waker
    Savage Labyrinth FAQ
    ---------------------
    
    By shand2001/Nintendrone
    Version 1.4
    
    TABLE OF CONTENTS
    
    1. Intro
    
    2. Preparation
    
    3. Getting There
    
    4. Floors
    
    5. FAQs
    
    6. Credits/Footnotes
    
    -----------------
    Section 1: Intro
    -----------------
    
    First let me start off by saying that the Savage Labyrinth is quite possibly 
    my favorite section in any Zelda game to date. Well, anyway, the Savage 
    Labyrinth is pretty much 51 floors of just fighting wave of enemy after 
    enemy. The enemies do not drop spoils unless you use your Grappling Hook, so 
    there's no way to heal other than what you bring along with you, your hook, 
    and the two or three hearts you get every 10 levels or so. In the Savage 
    Labyrinth, you'll be fighting every enemy in the game, other than boss 
    characters. On floor 31 is the Triforce Chart 6, which is probably the main 
    reason that you'd go here. But if you have the strength to go on and face the 
    tough levels that are ahead of you, and you have the Mirror Shield, you can 
    keep going to level 51 where you get a Piece of Heart ... probably the 
    hardest piece in the game to get. You can come back to the Labyrinth as many 
    times as you want for Rupees and fighting action! That's enough for the 
    intro, now lets get to the meat of the FAQ!
    
    Dont forget to use Control-F to find the part of the FAQ you are looking 
    for!
    
    NOTE: suraht@valornet.com and PikachuVIIV wrote that you may also use your 
    Grappling Hook to steal spoils ... I can't believe that I forgot about that. 
    Thank you for the reminder! Although, if you're up for a challenge, go 
    through without the Hook, it's what I did.
    
    REVISION HISTORY
    
    1.1 Added a few user strategies, and fixed a few grammar errors.
    1.2 Added a nice passage by Bronco1283 and a load of other User 
    strategies!
    1.25 Added some stuff for my IGN guides debut, just so there's no name 
    confusion.
    1.3 Added some more user strategies, and an alt. way in.
    1.4 Fixed grammatical errors, and added another user strategy.
    
    -----------------------
    Section 2: Preparation
    -----------------------
    
    This section will be short, and to the point. Simply, I'll tell you what you 
    need to get through the Savage Labyrinth, and what is recommended to make 
    your fight easier.
    
    REQUIRED ITEMS:
    
    The Wind Waker
    Power Bracelets (found on Fire Mountain, Fire and Ice Arrows are required to 
    get it)
    Deku Leaf
    Boomerang or Bow and Arrow
    Fire and Ice Arrows (to get the Power Bracelets)
    
    That's all you need if you want to get to the Triforce Chart, but if you want 
    to head further, you'll need some more equipment.
    
    REQUIRED ITEMS FOR THE HEART PEICE:
    
    Mirror Shield
    Skull Hammer
    Boomerang
    
    Now I will list the recommended items for your quest.
    
    RECCOMENDED TO GET THE TRIFORCE CHART
    
    At least 1 bottle, preferably filled with Elixir Soup (even though chances 
    are you won't need it)
    Quiver of 60 arrows
    Bombs
    Grappling Hook
    
    RECCOMENDED TO GET THE HEART PEICE
    
    Extended Magic Meter (gotten by killing the Big Octo at D7 on your Sea 
    Chart)
    4 bottles, one filled with Elixir Soup, one with a Blue Potion, and the rest 
    with Fairies
    Quiver of 99 arrows (I usually come out with only 10 arrows remaining)
    At least 10 Heart containers
    Magic Armor (Yes, I found a use for it, explained more later on)
    
    Also, if you are going here after you beat the game, the Light Arrows are
    helpful.
    
    Well, here is a nice paragraph detailing the use of the Grappling Hook 
    written by Bronco1283! Good job.
    
    Items that can be grappled (stolen) include everything, spoils (Knights 
    crests, joy pendants, ChuChu jelly, and golden feathers), bombs, arrows, 
    magic refills (various sizes) and, most importantly, hearts. Some enemies 
    give you money, color of rupee dependant on difficulty of enemy, but you can 
    potentially get 30-40 rupees from one ReDead. Best of all, grappling stuns 
    ALL enemies that have crap you can steal from (yes even Darknuts).  It even 
    kills Keese and Peahats, not that it's the weapon of choice J. Using this 
    technique, I didn't run out of ammo or drink one potion THE ENTIRE LABYRINTH 
    ON MY FIRST GO. Of course I had like 13 heart containers, 99 arrows and 60 
    bombs.
    Here is a short list of enemy specific items you can steal:
    Bokoblin - Joy pendants
    ChuChus - Red or green Chu Jellies (yellow Chus give red jelly, sorry, no 
    blue Chus here)
    Moblin - Skull necklaces
    Peahats - Golden feathers Note: only while they are flying can you grapple 
    their feather, otherwise you kill them.
    Boku Baba - their seeds
    Mothula - Golden feathers
    Darknuts - Knights Crests
    Stalfos and ReDead are good because you can steal from them 5 TIMES and have 
    no spoils, usually resulting in 1-2 hearts apiece.  Bokoblin you can steal 3 
    times and Moblins are also 3 times at least.  First steal is ALWAYS spoils (1 
    spoil per enemy), so there is yet another reason to come down the labyrinth.
    I'm not sure if Wizzrobes give you anything (I kill those as quickly as I 
    can, I hate those bastards)
    Red Bubbles, Blue Bubbles, Poes, Dark Chus, Keese, Fire Keese, Magtail, 
    Miniblin, Armos and Armos knights give you nothing.
    Once again, thank you Bronco1283 for this nice write-up on the Grappling Hook!
    
    ------------------------
    Section 3: Getting There
    ------------------------
    
    The Savage Labyrinth isn't hard at all to get to. First, use the Ballad of 
    Gales to whisk yourself away to Outset Island. When you reach the shore, head 
    up to where the suspension bridge used to be. There, you will see that old 
    man with the telescope. Go up to him, and from there, look all the way 
    across. You should see a huge stone rock. Use your Wind Waker to get the wind 
    optimally blowing to the rock, and then use your Deku Leaf to fly over. (Make 
    sure your Magic Meter is full, if it isn't extended, it takes up almost all 
    your magic.) 
    
    	If you already have the Hookshot, you can do some climbing, and
    climb on the ledges behind Grandma's house, and then use your Hookshot on the
    tree. When you land, use the Power Bracelets, and you're in! Not that hard, 
    eh? And here's a little note. SAVE BOTH YOUR HELPINGS OF YOUR ELIXER 
    SOUP FOR FLOOR 50! (unless you are going for just the Triforce chart) 
    YOU'LL THANK ME LATER.
    
    -----------------
    Section 4: Floors
    -----------------
    
    Floor 1
    Enemies: None
    
    This floor has a pot containing 3 Fairies. Catch some if you must, and then 
    head down the hole, which brings you to your first floor of enemies.
    
    Floor 2
    Enemies: Too many Keese to count!
    
    Your first floor is quite simple. Lock onto a Keese, then hammer away on the 
    B button. Keep doing that until they're all dead. Once you kill all the 
    enemies in a room, the fire around the hole leading to the next room goes 
    out, and you can go down to the next room.
    
    Floor 3
    Enemies: 6 Miniblin
    
    For this floor, just whack the Miniblin. One hit should put each out of 
    commition.
    
    Floor 4
    Enemies: 4 Bokoblin
    
    Just go all out on them, they're not that hard. You know what to do.
    
    Floor 5
    Enemies: 6 Red ChuChu
    
    Just slash each once. You may have to run around to get them to fall off the 
    ceiling, so don't go crazy trying to open up the next hole, seeing that the 
    ChuChu you're looking for is probably lodged on the ceiling.
    
    Floor 6
    Enemies: 4 Magtail
    
    I find that Magtails are best defeated by a Parry Attack. Parry Attack all of 
    them of them, and move on.
    
    Floor 7
    Enemies: 4 Keese, 4 Miniblin
    
    Take out the Keese, then go for the Miniblin. Simple.
    
    Floor 8
    Enemies: 4 Fire Keese, 2 Magtail
    
    Take out the Fire Keese, and then Parry Attack the Magtail.
    
    Floor 9
    Enemies: 2 Fire Keese, 4 Bokoblin
    
    Take out the Fire Keese first, and then go out on the Bokoblin. 
    
    Floor 10
    Enemies: 2 Moblins
    
    Simple. Just do your regular fighting routine, by this point in the game 
    you've fought enough of these guys. 
    
    Floor 11
    Enemies: None
    
    This is your first recovery floor. Whatever you do, DONT STEP INTO THE LIGHT! 
    That will bring you out of the dungeon! Break open all the pots, for some 
    hearts, ammo, and a lot of Rupees. The amount of Rupees you gain will 
    increase the further you go down, to make it even worth it to come back here 
    even after you've beat it! On the average run-through of the whole Labyrinth, 
    I make about 1000 Rupees. Not bad.
    
    Floor 12
    Enemies: 6 Peahats
    
    Lock onto a Peahat, and shoot it with an arrow. Repeat.
    
    Drako writes to not waste your Arrows on this floor, use two hits from the 
    Boomerang.
    
    Floor 13
    Enemies: 4 Green ChuChu 
    
    See my advice for floor 5, this is pretty much the same thing, but with Green 
    ChuChu.
    
    Floor 14
    Enemies: 5 Boko Baba
    
    I find this floor best dealt with if you kill a Boko Baba, pick up its stick, 
    throw the stick at the next one, and then slash it with your sword. Pick up 
    the stick, and repeat.
    
    Suraht and Some Call Me Haggard wrote that a Boomerang can also be used on 
    the Boko Baba to great effect.
    
    Floor 15
    Enemies: 4 Bokoblin with Torches
    
    A simple floor, you've dealt with enough of these in the game to know how to 
    fight them.
    
    Floor 16
    Enemies: 5 Mothula
    
    These things should only take one slash to kill, not that hard.
    
    Floor 17
    Enemies: 3 Peahat, 3 Boko Baba
    
    Lock onto the Peahats, and arrow them. Then take care of the Boko Baba the 
    same way as you did on floor 14.
    
    Floor 18
    Enemies: 4 Bokoblin, 4 Green ChuChu
    
    Take out the ChuChu first. The Bokoblin are hiding in pots, so they wont come 
    out unless you come close to them.
    
    Floor 19
    Enemies: 3 Mothula, 2 Bokoblin
    
    Take out the Mothula first, so their little fuzzy peoples won't slow you 
    down. Then just kill the Bokoblin.
    
    Floor 20
    Enemies: 2 Winged Mothula
    
    One Fire Arrow for each. Extremely simple.
    
    Floor 21
    Enemies: None
    
    Your second Recovery floor. Break the pots, get your items and Rupees, and 
    head down the hole. Once again, DONT GO IN THE LIGHT!
    
    Floor 22
    Enemies: 3 Wizzrobe
    
    Once again, use your Fire Arrows, or regular Arrows if you're out of Magic 
    Power.
    
    Drako writes to stun the Wizzrobe with your Boomerang, and then slash them 
    with your sword.
    
    Floor 23
    Enemies: 4 Armos
    
    Arrow all 4 of their eyes, and then slash at all 4 of their backs. Simple.
    
    Some Call Me Haggard wrote that you can also just side-jump to their backs if 
    you are fast enough.
    
    Floor 24
    Enemies: 2 Armos Knights
    
    Arrow the eyes, and throw bombs in their mouth. It's easier if you use the 
    bombs that you hold, not the bomb plants
    
    Floor 25
    Enemies: 6 Yellow ChuChu
    
    Boomerang them, and then SWORD them. Watch out when you walk by the pots 
    though, you may get inadvertidly shocked.
    
    Floor 26
    Enemies: 4 Red Bubbles
    
    Lock on, and arrow. You should have no problems here.
    
    Some Call Me Haggard wrote that you can also have the Bubbles hit your 
    shield, and then immediately slash them with your sword.
    
    Floor 27
    Enemies: 1 Darknut, 2 Bokoblin
    
    Take out the Bokoblin first, they're extremely annoying when you're trying to 
    Parry Attack the Darknut. After you destroy the Bokoblin, go after the 
    Darknut, by Parry Attacking, then hacking away.
    
    Floor 28
    Enemies: 3 Armos, 1 Wizzrobe
    
    Fire Arrow the Wizzrobe, then get rid of the Armos the same way you did on 
    floor 23.
    
    Floor 29
    Enemies: 2 Armos Knights, 2 Red Bubbles
    
    Arrow the Bubbles, then destroy the Armos Knights by arrowing their eyes, and 
    throwing in a bomb. 
    
    Floor 30
    Enemies: 2 Darknuts
    
    This is easily your hardest floor yet, although it isn't too tough. Focus on 
    the Darknut closest to you. Parry it, then slash away at its backside to 
    remove the armor. Then work on the other Darknut. With any luck, the armored 
    one will accidentally hit the unarmored one. Once they're both unarmored, 
    just slash away.
    
    Floor 31
    Enemies: None
    
    Here is your big prize! Break open the pots for items and Rupees, then play 
    the Winds Requiem on the Wind Mark, and then the chest containing Triforce 
    Chart 6 appears! If you don't have the Mirror Shield, you can't continue, so 
    step into the big beam of light. If you DO have the Mirror Shield, stand on 
    one of the smaller beams of light, and reflect some light onto the big statue 
    blocking the hole. It will crumble, and you can continue!
    
    Floor 32
    Enemies: 6 ReDead
    
    Either take it slow, and use your Mirror Shield to stun the ReDead one by 
    one, and kill them. Or you can just run in front of them, have them freeze 
    you, and then hack away. Either way works fine here.
    
    Mattwh6483 wrote that if you are extremely horrible at killing ReDeads, and 
    they usually kill you before you kill them, 3 bombs from afar will kill them.
    
    boomanda wrote that an easy way to kill ReDeads is with a Jump Attack.
    
    Matt
    
    Floor 33
    Enemies: 5 Blue Bubbles
    
    This is the most annoying floor in my opinion. Stay out of the Blue Bubbles 
    sights, then Deku Leaf them to cause their blue flames to go out, and then 
    slash them. If you do get hit, just run out of their sights, seeing you can't 
    do anything until the blue fire goes out on you.
    
    Drako writes that a simple Hookshot then a swipe from your sword knocks them 
    out cold.
    
    Major007 wrote that an Ice Arrow also works.
    
    Floor 34
    Enemies: 6 Dark ChuChu
    
    First get them all down, then just Mirror Shield them all, and go to town 
    with your Skull Hammer.
    
    Floor 35
    Enemies: 5 Poes
    
    Take down the Poes one by one by Mirror Shielding them until they become 
    visible, and then hack away. Repeat until they're all gone.
    
    Floor 36
    Enemies: 3 Winged Mothula
    
    A Fire Arrow will put each of them out of commission.
    
    Floor 37
    Enemies: 3 ReDead, 2 Moblins
    
    First, destroy the ReDead. Don't let the Moblins see you as you are killing 
    the ReDeads. Once all the Redeads are killed, just go after the Moblins.
    
    Floor 38
    Enemies: 5 Dark ChuChu, 1 Winged Mothula
    
    Fire Arrow the Mothula, and then use your Mirror Shield to freeze the ChuChu. 
    It's hammering time!
    
    Floor 39
    Enemies: 5 Poes, 2 Moblins
    
    Destroy the Poes, then go after the Moblins.
    
    Floor 40
    Enemies: 4 Blue Bubbles, 2 Stalfos
    
    This is where things start to get tricky. Use your Deku Leaf on the Bubbles, 
    then slash them. Don't go close to the Stalfos though, or they'll begin their 
    spinning rampage. Once the Bubbles are done, fire an arrow at a Stalfos, then 
    slash away at its body, and then the head. Repeat.
    
    AznBlue2 wrote that you can also take out a bomb, and hold it until it is 
    about to blow up. Then throw it at the Stalfos, and the Stalfos will blow 
    apart. Boomerang the head, and then take out your Skull Hammer, and smash the 
    head. 
    
    Suraht wrote that a boomerang works the same as an arrow on the Stalfos.
    
    Floor 41
    Enemies: None
    
    Here you get an insane amount of Rupees, somewhere around 300. DONT STEP INTO 
    THE LIGHT, GO DOWN THE HOLE. (I sound like a broken record here)
    
    Floor 42
    Enemies: A completely insane amount of Miniblin
    
    Hammer on the B button. A nice Hurricane Spin is fun here, as is the Skull 
    Hammer.
    
    Floor 43
    Enemies: About 10 Red, Green, and Yellow ChuChu.
    
    Boomerang at a cluster of ChuChu, you'll probably stun around 8. Then chop 
    them all, and run away. Repeat. You can also throw a bomb in the center
    of the ChuChu to stun many of them, and then Hurricane Spin.
    
    HiemieTheFishBoy and DaAznSan wrote to get in the center of the room, and 
    when the ChuChu fall, use your Skull Hammer to stun them, then Hurricane Spin 
    them all to death.
    
    Floor 44
    Enemies: 5 Wizzrobe
    
    God, is this room ANNOYING! Use your Fire Arrows on the Wizzrobe, and watch 
    out for the Magic attack! Once, they summoned some Stalfos, so watch out!
    
    Floor 45
    Enemies: 8 each of Bokoblin with Torches and regular Bokoblin
    
    Your Lock-on/B Forward combo move is your best friend here. Just keep doing 
    it.
    
    Floor 46
    Enemies: 4 ReDead, 2 Stalfos
    
    Stay out of the way of the Stalfos while you kill the ReDead. It could spell 
    trouble if a Stalfos sees you while you are frozen by a ReDead. After the 
    ReDeads are dead (o.O) Kill the Stalfos the same way you did earlier
    
    Floor 47
    Enemies: 3 Moblins, 2 Darknuts
    
    Kill the Moblins first the way you always do, and then dispatch of the 
    Darknuts the same way you did at floor 30.
    
    Floor 48
    Enemies: 3 Wizzrobe, 2 Darknuts
    
    Get out your Fire Arrows, and QUICKLY dispatch of the Wizzrobe. If you wait 
    too long, this battle will be hell. After you get rid of the Wizzrobes, do 
    the same thing to the Darknuts as you did the floor before this.
    
    Floor 49
    Enemies: 3 Stalfos
    
    This room is actually quite easy, because of the Bomb Plants. Run up to a 
    Stalfos, and when he starts to turn around, run away. He will be hit by a few 
    bombs during his spinning rampage, and hopefully it will cause the Stalfos to 
    fall apart. Then hack away at the head. Try and lure the head to the side 
    though, because slashing away at the head in the middle of the Bomb Plants 
    could be quite dangerous. Repeat as necessary. You could also use your 
    Boomerang to stop the head from jumping.
    
    Floor 50
    Enemies: 4 Darknuts
    
    Remember when I said that Magic Armor would come in handy? Well, this is 
    where it does. Hopefully you saved all your Elixir Potion, you'll be wanting 
    the Magic, and the double damage bonus. Drink one helping, and heal. Then 
    immediately put on your Magic Armor. Now you can't be hurt, but the cool 
    thing is that your double damage STAYS as long as your shield doesn't run 
    out. You can be hit all you want. Now try and single out one Darknut. Your 
    first priority should be to get all the armor off all 4 Darknuts. So Parry 
    Attack, and slice away at that Darknuts backside. It may be hard to Parry 
    Attack, as you have 3 other Darknuts slashing away at you. Repeat the Parry 
    Attack for each of the Darknuts. By the time you remove all the armor, 
    chances are that your Magic Meter is run out. Drink your second helping of 
    Elixir Soup, and put back on the Magic Armor. Slash away at the Darknuts. 
    Also remember that they can hurt each other while their armor is off, so 
    don't try and single one off. With a little luck, you should be victorious! 
    Go down the hole, and claim your prize.
    
    Mark Mullin wrote that he made the Darknuts clump together, and he had them 
    hit each other. He singled out the one that wasn't hit, then parry attacked 
    it, and just kept doing that.
    
    GrimmMrGrimm wrote that the Hurricane Spin also works very well to remove 
    their amour. I for one am extremely fond of this strategy, and use it
    often.
    
    Compkid1, ShadowFox50 and Drako wrote that once the helmet is off the 
    Darknut, you can stun them by HAMMERING away with your Boomerang. This could 
    be used to remove the amour, or just to kill them.
    
    Yet another strategy for this floor by Kyle Hawk. Another effective strategy
    for these foes is to run away (in circles) until you get them in a group and
    try to make them have a leader.  Then go in, target the Darknut in front, 
    and parry attack.  This will usually remove the armor from several of them at
    once.  Then, as soon as your attack is finished, start running again.  Once
    they lose their helmets, abuse your boomerang to no end.  Done correctly it
    is cake to get through these battles without a scratch on you.  Better yet,
    this constant movement helps out in the rooms with the Wizrobes as they can
    rarely hit you if you run that sporatically!
    
    Floor 51
    Enemies: None
    
    There are no pots in this room, just one treasure chest. Open it to get your 
    prize, a Piece of Heart. Exit the dungeon by the appearing beam of light.
    
    -----------------------------
    5. Frequently Asked Questions
    -----------------------------
    
    Q. What is the Savage Labyrinth?
    A. It is a "mini dungeon" where you fight through 50 floors of enemies.
    
    Q. Where is the Savage Labyrinth located?
    A. It is on Outset Island. The exact way to get there is in the Getting 
    There section of this FAQ.
    
    Q. Is the Labyrinth hard?
    A. It only starts to get hard around floor 40. For the most part, it 
    shouldn't pose much of a problem to you, unless you are horrible at the 
    combat system.
    
    Email more questions to Nintendrone@ignmail.com. I have installed email
    filters, put Savage Labyrinth, Nintendo, FAQ, or GameFAQs in the title or
    it will not make it though the filter.
    
    --------------------
    6. Credits/Footnotes
    --------------------
    
    Nintendo, for making this gem of the game.
    My Wavebird, for taking me through this challenge.
    BradyGames, whose guide told me the names of the enemies, and for some help 
    on Enemy numbers. (I got most of them myself, though)
    All the readers who have sent in alternate strategies thus far!
    All the readers, period.
    Thanks to PikachuVIIV for fixing a simple error on the Magic Armor's name.
    Thanks to my friend Omni for fixing some grammar.
    
    Don't use this guide without my permission! Email me first at 
    Nintendrone@ignmail.com so I can check out your site. If its good enough, 
    I'll put it up.
    
    THE
    END
    
    Copyright 2003 Shane Davis aka shand2001/Nintendrone