__________ T H E     L E G E N D    O F
| ______  /________ _____   _______       ___
|/     / / \  ____ |\   /   \   _  \      \  \
      / /   | |   \| | |     | | \  |     / _ \
     / /    | |_/|   | |     | |  | |    / /_\ \
    / /     |  _ |   | |     | |  | |   / ____  \
   / /      | | \|   | |   _ | |  | |  / /    \  \
  / /       | |___/| | |__/ || |_/  |_/ /      \  \_
 / /______/||______| |______||_____//___\     /_____\
/__________|    T H E     W I N D     W A K E R

The Legend of Zelda: The Wind Waker Walkthrough
Copyright 2003 Jim Avery
Due to the abuse of my e-mails to send me mind-blowing amounts of spam
(as well as questions that are answered in my walkthrough), I have
been forced to stop all my e-mails.

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Table Of Contents

1 - Introduction
2 - Version History
3 - Basic Info
  3.1 - Characters
  3.2 - Controls
  3.3 - Your Screen
  3.4 - Subscreens
  3.5 - Battle System
  3.6 - Items
  3.7 - The Map
4 - Walkthrough
  4.1 - The Beginning
    4.11 - The Coming Of Age
    4.12 - Forsaken Fortress
  4.2 - Dragon Roost Island
    4.21 - The Rito People
    4.22 - Dragon Roost Cavern
  4.3 - Forest Haven
    4.31 - The Deku Tree
    4.32 - Forbidden Woods
  4.4 - The Next Part Of The Walkthrough
    4.41 - Jabun's Treasure
    4.42 - Tower of the Gods
  4.5 - The Confusing Middle Part
    4.51 - The Castle
    4.52 - Return To Forsaken Fortress
    4.53 - Return To The Castle
  4.6 - The Sage Of Earth
    4.61 - Dare To Prepare
    4.62 - Entering The Temple
    4.63 - Earth Temple
  4.7 - The Sage Of Wind
    4.71 - Entering The Temple
    4.72 - Wind Temple
  4.8 - The Final Trials
    4.81 - The Eight Triforce Pieces
    4.82 - Ganon's Tower
5 - Miscellaneous
  5.1 - Heart Pieces (Incomplete)
  5.2 - Bottles
    5.21 - Where To Get Them
    5.22 - What to Put In Them
  5.3 - Trading Sequences
  5.4 - Great Fairies
  5.5 - Treasure Charts (Incomplete)
  5.5 - Song Of Passing
  5.6 - Hurricane Spin
  5.7 - Deluxe Picto Box
  5.8 - Hero's Charm
6 - Spoils
7 - Nintendo Gallery (The definition of incomplete)
  7.1 - Becoming A Member
  7.2 - Figurines (Not started)
8 - Frequently Asked Questions
9 - Thanks To...
10 - Legal Info

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1 - Introduction

This is my second Walkthrough and my third FAQ, but the first FAQ 
written while following my New Year's resolution, which is to write 
strategy guides instead of using them, so this will probably take longer 
to write, but it probably will be better in the long run for me. 
Hopefully for you as well.
NOTE: It was way more fun.

Take note: I do not leave out spoilers.

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2 - Version History

Version 1.0 (5:15 PM EDT 4/7/2003) - I do believe I was the first in my 
city to get this game...anyway. The walkthrough is complete, and not 
much else, so this is strictly a walkthrough for right now (with a few 
Heart Pieces and the bottles). I'm playing through the game again, and 
I'll put in more stuff as I go along.

Version 1.01 (10:22 PM EDT 4/9/2003) - There's lots of small updates, 
mainly the introduction of the grid system and one more Heart piece. 
Tomorrow I'll be going to my friend's house, and he's got a ton of 
stuff, so expect a lot more soon.

Version 1.02 (3:37 PM EDT 4/11/2003) - Wear seatbelts kids, they saved 
my life today. Anyway, I never played WW at my friends' house, so 
there's not much new. I've answered a question that apparently is the 
cause of great confusion amongst people.
*UPDATE* I fixed the grid so it doesn't look screwed up on some PCs 
(like this one).

Version 1.1 (6:41 PM EDT 4/13/2003) - Today's is a bigger update than 
usual. There's a completed map, more Heart Pieces, and three new 
sections: Nintendo Gallery, Great Fairies, and Trading Sequences.

Version 1.2 (5:44 PM EDT 4/21/2003) - Since SO many people are asking me 
where to get Joy Pendants, I've decided to put in a Spoils section, 
explaining where to get spoils and what to do with them. Also the 
Trading Sequences section is complete, and there are more Heart Pieces. 
Lastly, I'm asking people that, when you e-mail me, you tell me where 
you saw this.

Version 1.3 (9:34 PM EDT 5/12/2003) - Wow, nearly a month since last 
update. Anyway, there's more content, including Treasure Charts! This 
may be the last major update for a while, since summer's right around 
the corner, and that means so is a summer job. Wish me luck at job 
interviews.

Version 1.31 (5:29 PM EDT 5/27/2003) - You like the new ASCII art, no? I 
put in a couple more Heart Pieces and a Treasure Chart or two. It is 
likely that all future updates will be few, far between, and big, as I'm 
looking to write two more FAQs (see the last section). Don't worry, this 
will not go unfinished.

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3 - Basic Info

The stuff you need to know.

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3.1 - Characters

Link - The main character of our story. This is not the Link of Ocarina 
of Time, however, as this game takes place 100 years after; he still 
contains the courage and strength of the original. His adventure begins 
after his little sister is kidnapped.

Grandma - Link's grandmother is a well-meaning person who takes an 
unusual delight in seeing her grandson set off on an adventure. She will 
be of help early on in the game, and later provides Link with the 
ultimate soup.

Aryll - Link's little sister cares very much for her brother. She gets 
kidnapped early on in the game, and Link sets out to save her.

Tetra - The leader of a group of pirates, Tetra is a rather arrogant 
young woman. Even after being rescued by Link, she is reluctant to 
return the favor. Her true identity is a mystery to all, even herself.

The Pirates - About as arrogant as Tetra. They show loyalty to their 
boss and not much else.

King of Red Lions - Link's talking boat. Once you give him a sail, he'll 
take you all over the world to stop Ganon.

Medli - A young Rito girl who is next in line to be attendant to the 
dragon Valoo. She'll help Link out early on, but later she'll take on a 
more important role.

Makar - The first you hear of this Korok is that he's lost. Later, after 
you find him, he'll help you out as well.

Tingle - He wants to be a fairy. When you first see this guy, he's 
trapped in a prison cell on Windfall Island. Once you free him, he'll 
prove invaluable with his Tingle Tuner when you hook up a Game Boy 
Advance, and also later with a different service.

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3.2 - Controls

Start - Pauses the game and brings up the game subscreens.

Control stick - Move Link around.

D-pad - View maps.

C-stick - Move the camera. Left or right rotates it, and up and down 
zooms it in and out.

A - The action button.

B - Use your sword, or swing a dropped weapon.

X, Y, Z - Use items.

L - Press lightly and press C-stick up to switch to first-person view. 
Push to click to L-target an enemy.

R - Also an action button.

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3.3 - Your Screen

Life gauge - Upper-left corner. Displays how much health you have left.

Magic meter - Right below the life gauge. Displays how much magic power 
you have left.

Area map - Bottom-left corner. Displays the area map.

Item and action buttons - Upper-right corner. Displays the items 
assigned to X, Y, or Z, and shows which actions can be performed with A 
or R.

Rupee counter - Bottom-right corner. Displays the number of Rupees you 
have.

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3.4 - Subscreens

The Items subscreen displays which items you currently have and allows 
you to assign them to either X, Y, or Z.

The Quest Status subscreen shows how far you have proceeded in your 
quest by displaying key items obtained, songs learned, etc.

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3.5 - Battle System

The battle system focuses almost solely on Link's sword. There are a 
number of different moves performable with the sword. They are presented 
here; the buttons are displayed as well.

B (or Hold L, then Left/Right+B) - Horizontal slice. 
Hold L, then B - Vertical slice.
Hold L, then Up+B (or Direction+B) - Thrust.
Briefly hold B, then release (or rotate the Control stick once
     counterclockwise, then press B) - Spin attack
Hold L, then A - Jump attack.
Hold L, then A when displayed - Parry.

You can also use R to defend yourself when you have a shield.

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3.6 - Items

Link comes across many items during his quest. Here are the key ones, in 
order of appearance:

Equipped Items:

Sword - Link's preferred method of dealing pain. He'll come across more 
than one during his travels.

Shield - Link's preferred method of avoiding pain. It'll deflect simple 
attacks.

Pirate's Charm - This stone lets you converse with Tetra or the King of 
Red Lions.

Power Bracelet - About halfway through the game, Link will come across 
the Power Bracelets, which give him incredible strength.

Hero's Charm. This mask lets you see how much health an enemy has left.

Key Items:

Telescope - The first item you'll come across. Use it to examine things 
far away.

Sail - Your boat needs a sail in order to travel on the water. You can 
manipulate the wind to make it more effective.

Wind Waker - This baton lets you control the direction of the wind, the 
time of day, and other things.

Empty Bottle: Used to store things you couldn't hold otherwise, such as 
fairies, water, and soup. You can gain up to four.

Grappling Hook - Medli gives this to you. Use it to hook onto branches 
and then swing to ledges.

Deku Leaf - This lets you blow gusts of wind and float from ledge to 
ledge.

Boomerang - Throw this at enemies, or cut ropes with it. You can target 
up to five objects at a time.

Bombs - Pretty self-explanatory. Use them to blow things up.

Skull Hammer - An immensely heavy hammer. Use it to smash things into 
the ground.

Bow - This bow lets you shoot arrows. Later you'll get Fire, Ice and 
Light arrows as well.

Iron Boots - These weighty pieces of footwear weigh you down, which is 
more useful than it sounds.

Hookshot - A spring-loaded hook. Lets you latch onto faraway things.

Tingle Tuner: After getting this device from Tingle, you can hook up a 
Game Boy Advance to your Gamecube and get Tingle's assistance.

Picto Box: This lets you take pictographs of various things.

Magic Armor: A magic spell that gives you a temporary defensive shield. 
Costs magic (like magic spells should).

Bags:

Spoils Bag - This bag contains anything that the enemies drops, unless 
it's a weapon. Examples are Joy Pendants, Golden Feathers, and Chu 
Jelly.

Bait Bag - This bag holds all of your bait, which is useful for 
attracting animals.

Delivery Bag - This holds all your parcels that need delivering. Useful 
for sidequests.

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3.7 - The Map

Almost everyone uses the grid system (FAQ writers and readers alike), 
but for some reason, I just found out about it, so I'm implementing it 
now. Here it is:

    ---1-------2-------3-------4-------5-------6-------7---
   |       |       |       |       |       |       |       |
   A       |       |       |       |       |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   B       | Warp  |       | Warp  |       | Warp  |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   C       |       | Warp  |       |       |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   D       | Warp  |       |       | Warp  |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   E       |       |       |       |       |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   F       |       |       | Warp  |       | Warp  |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------
   |       |       |       |       |       |       |       |
   G       | Warp  |       |       |       |       |       |
   |       |       |       |       |       |       |       |
    -------------------------------------------------------

A1 - Forsaken Fortress
A2 - Star Island
A3 - Northern Fairy Island
A4 - Gale Isle (Wind Temple)
A5 - Crescent Moon Island
A6 - Seven-Star Isles
A7 - Overlook Island

B1 - Four-Eye Reef
B2 - Mother & Child Isles
B3 - Spectacle Island
B4 - Windfall Island
B5 - Pawprint Isle
B6 - Dragon Roost Island
B7 - Flight Control Platform

C1 - Western Fairy Island
C2 - Rock Spire Isle
C3 - Tingle Island
C4 - Northern Triangle Isle
C5 - Eastern Fairy Island
C6 - Fire Mountain
C7 - Star Belt Archipelago

D1 - Three-Eye Reef
D2 - Greatfish Isle
D3 - Cyclops Reef
D4 - Six-Eye Reef
D5 - Tower of the Gods
D6 - Eastern Triangle Island
D7 - Thorned Fairy Island

E1 - Needle Rock Isle
E2 - Islet of Steel
E3 - Stone Watcher Island
E4 - Southern Triangle Island
E5 - ________'s Island (your name goes there)
E6 - Bomb Island
E7 - Bird's Peak Rock

F1 - Diamond Steppe Island
F2 - Five-Eye Reef
F3 - Shark Island
F4 - Southern Fairy Island
F5 - Ice Ring Isle
F6 - Forest Haven
F7 - Cliff Plateau Isles

G1 - Horseshoe Island
G2 - Outset Island
G3 - Headstone Island (Earth Temple)
G4 - Two-Eye Reef
G5 - Angular Isles
G6 - Boating Course
G7 - Five-Star Isles

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4 - Walkthrough

Finally, Soundboy has stopped ranting and gives you what you want. 
Enjoy.

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4.1 - The Beginning

Quoted from the instruction manual:

"Long ago, there existed a kingdom where a golden power lay hidden. One 
day, a man of great evil found this power and took it for himself, and 
with it at his command, he spread darkness across the kingdom. But 
then...just as all hope had died, a young boy clothed in green appeared 
as if from nowhere. Wielding a blade that repelled evil, he sealed the 
dark one away and gave the land light. This boy, who traveled through 
time to save the land, was known as the Hero of Time. The boy's tale was 
passed down through generations until it became legend.

And then a day came when a fell wind began to blow across the kingdom, 
and the great evil once again crept forth from the depths of the earth. 
The people believed that the Hero of Time would again come to save them. 
But the hero did not appear...

What became of that kingdom...? None remain who know. The memory of that 
kingdom vanished, but its legend survived on the wind's breath.

On a certain island, it became customary to garb young boys in green 
when they come of age. Clothed in the green of fields, they aspire to 
find heroic blades and cast evil down. The elders wish only for the 
youths to know courage like the hero of legend..."

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.11 - The Coming Of Age

- Happy Birthday! -

You'll start out asleep on top of the watchtower. Your sister, Aryll, 
will wake you up, remind you that it's your birthday (how could you 
forget?), and tell you that your grandmother wants to see you. Climb 
down the ladder, then go left and across the bridge, and go into the 
second house you see. In here, climb the ladder, then approach your 
grandmother. She'll give you the Hero's Clothes, and then talk a bit 
about tradition, and then tell you to get Aryll. Go back to the 
watchtower and approach Aryll, who will loan you her Telescope. She'll 
tell you to check out the house, so equip it and look at your mailbox. 
You'll see a weird bird thing at your mailbox, who will then go crazy. 
Then, look at the sky, and you'll witness a scene in which some pirates 
attack a gigantic bird holding a girl, who will then fall into the 
forest.

- S-Words -

Aryll will ask you to help the girl, but will hint that you don't have 
anything to fight enemies off with. Leave the tower, then cross the 
bridge and enter the first house. Talk to Orca, then roll against the 
wall when he says so. If you do it correctly, he'll offer to give you 
some sword training; if you complete it, he'll give you the Hero's 
Sword. Go along the path opposite the watchtower, then cut down the 
trees and go through. When you reach the bridge, cross it, then go into 
the hole in the rock. You'll see the girl hanging from the tree.

- Save Tetra -

Go forward and slightly to the right, across the rock. Defeat the enemy 
with your sword, then climb up onto the rock and jump to the higher 
ground. Go forward and across the log, then defeat the two bad guys. The 
girl will fall out of the tree. After a short cutscene (in which you 
discover her name is Tetra), you'll see your sister get captured by the 
same bird that took Tetra. After some more scenes, Tetra will agree to 
let you on her ship, but you'll need to get a shield first. There was a 
shield on your coat of arms, so go back home and climb the ladder to see 
it - it's gone! Somehow or another, your grandmother has it. She'll give 
you the Hero's Shield. Go back to Tetra and tell her you're ready.

- Out To Sea -

Talk to Tetra, and she'll tell you to go below deck to Niko. Go into the 
door of the ship and down the stairs, where you'll see Niko. He'll tell 
you that you have to take the test. He'll show you the ropes of switches 
and rope swinging (I don't intend to make such bad puns). Step on the 
switch, then swing on the ropes to get to the next room. He'll then let 
you have what's in the treasure chest, which turns out to be the Spoils 
Bag. You'll then be summoned above deck. Tetra will have you climb the 
ladder to the crow's nest, where you'll discuss the Forsaken Fortress. 
You'll end up being launched over in a barrel. Once you collide with the 
wall, you'll lose your sword and drop into some water.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.12 - Forsaken Fortress

Tetra will contact you mysteriously, and reveal that she slipped a stone 
into your pocket that allows her to communicate with you; she'll tell 
you that if you see A on the screen, press it. Go up the stairs and pick 
up a barrel to put it over your head; this way, if a light comes across 
and you stop moving, you won't get in trouble. Go across and through the 
right set of large doors. If you are caught, you'll get thrown in a jail 
cell; to get out, jump from the table to the shelf, move the jar, and 
crawl out the hole. Follow the path, then grab the dungeon map. Swing 
across, then go through the door and back outside.

Once you're through the doors, go to the left into the passageway. Pick 
up the barrel and put it on, then proceed past the guard. Be careful; if 
you are in the lantern's light at all, you'll be thrown in the cell. Go 
through the next room, then sneak past another guard. In this next room, 
an iron thing from above will attack you with lasers. As soon as he 
stops firing, climb up the ladder, then go to the left and up another 
ladder and out the door. In this area, go into the area on the right, 
and Tetra will tell you something about the searchlight. Climb up the 
ladder. Up there, a monster will attack you. Deflect its bat with your 
shield, then when he drops it, pick it up, and hit him with it; hit him 
enough times to defeat him. Then, go towards the next searchlight and do 
the same. 

Once that one is defeated, go back down towards the first searchlight, 
then follow the path back to the room with the laser thing. Swing across 
to the other side, then go through the door. Go to the other door, while 
peeking in both areas. Tetra will then discover something about the 
tower. In the next room, make your way to the door that is pointed out 
without being spotted.

Climb up the stairs, then pick up the barrel and sneak past the guard. 
Go up the ramp and sidle past two ledges. Climb the stairs and you'll 
see your sword. Go pick it up, then do battle with the enemy; you can 
pick up his sword afterwards. Go through the door, and you'll be 
snatched by the giant bird and taken to the top of the tower, then 
thrown off a great distance. You'll find yourself in a boat.
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4.2 - Dragon Roost Island

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.21 - The Rito People

- Sailing The Seven Seas -

The boat will explain exactly what is going on, and then will tell you 
to go find a sail. Go up into the village, and find a small row of boxes 
with an Eskimo behind them; he will sell you a sail for 80 Rupees. 
Return to the boat, and it will tell you about sailing the sea. After it 
is done, climb on, hoist the sail and follow the wind to your next 
destination, Dragon Roost Island.

- Mountain Climbing -

Your next task is to climb up to the top of the island and ask the 
dragon, Valoo, for Din's Pearl. The boat will give you the Wind Waker, 
and give you a small training exercise, then head towards the green 
grass. Go around to a path blocked by a giant rock, then blow it up by 
picking up the flower (hereinafter Bomb flowers) and dropping the bomb 
next to the rock. Blow up the next rock, then go on to the bomb flower. 
Pick it up, then throw it up at the rock so it will blow it up. Sidle 
past the ledge, then drop down and blow up another rock, dropping two 
blocks. Go forward to the Rito you saw earlier. You'll talk, then he'll 
leave. Proceed forward.

- Prince Komali -

Once inside, a long scene will occur (the mailman's name is Quill!), and 
you'll be asked to talk to Prince Komali. You will also be given a 
Delivery Bag. Your first task is to find a girl named Medli and receive 
something from her. Go up the ramp and enter the first room you see; 
that's her in there. She'll give you Father's Letter, and will ask you 
to come to the entrance of Dragon Roost Cavern later. For now, go back 
to the first floor and enter the unguarded room. Go inside and give 
Prince Komali the letter, and he'll get rather touchy. He also 
challenges you to find someone who can get to Valoo. Exit his room and 
go through the path with the guard next to it.

- Enter The Caverns -

Follow the path and jump down from the bridge, then talk to Medli. After 
some talk, she'll ask you to throw her up to the ledge. Back up a bit 
and climb on the rock, then, when the wind blows towards the ledge, toss 
her up. She'll decide to climb Dragon Roost by herself, and she'll give 
you an empty bottle, then she'll run away. Climb up the broken bridge, 
then go back and talk to Prince Komali. It is revealed that the item he 
holds is Din's Pearl, although he refuses to let you have it. Go back to 
where you threw Medli and put some of the water left in the pond in your 
bottle. Go to the dried-up Bomb flowers and pour the water on one, then 
blow up the rock blocking the spring. Cross the pond, then pick up a 
Bomb flower and throw it into the pot. The statue will fall and make a 
platform. Do the same for the other, then cross into Dragon Roost 
Cavern.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.22 - Dragon Roost Cavern

Upon entering the cavern, you'll see three statues. Pull out the one on 
the left, and move the center one to the left to reveal a doorway. 
Defeat the two enemies, then pick up one of the flaming sticks. Go 
forward to the two unlit torches and set them on fire. A chest will 
appear that contains a key. Use it to unlock the door. Go in and use 
your sword to break through the wood. 

In this room, follow the wooden platforms to the left. When you reach a 
large gap with a platform underneath, drop down, pull the block out, 
climb onto it, then jump onto the wooden platforms again. Jump to the 
rock pillar and cross the bridge, then pick up a Bomb flower and use it 
on the rock. Go through the door.

In this room, pick up one of the jars with water drops on them, throw it 
into the lava river, then cross it. Cross to the next platform to 
receive the dungeon map, then jump back and climb the ladder, then go 
through the door. In this room, an enemy will break out of one of the 
board sets, so defeat him, then pick up his sword. Use it to break 
through the wood, then use it to break through some more wood in the 
next room. Behind it is a small key. Go through the next door.

In this room, use your spin attack to hit one of the Bomb flowers, which 
will then blow up the rock. Continue that way to end up somewhere 
familiar. Go through the locked door. In this room, an enemy will break 
out of some wood. Defeat it (picking up a Joy Pendant), then pick up its 
stick. Set it on fire, then burn the wood with it. Step on the switch, 
then go through the door.

Out here, cross the bridge, defeat the baddy, then climb the ladder, 
timing it so you won't get hit by lava. Defeat another baddy, then sidle 
across the ledge, watching out for more lava. Go to the other side of 
the rock, then grab onto the wood, but don't climb up; just hang there. 
Inch your way across, then get up. Climb up, then use the Bomb flower on 
the rock, and go through the door.

In this room, pull one block out of each column, then climb up and go 
in. In here, pull the block out, then climb up and open the chest to 
receive the compass. Next, pick up a stick, then set it on fire and 
throw it at the wood barrier. Jump down, then climb up to the small key. 
Go back and through the locked door.

Once again outside, jump across the broken stairs, then battle the bird 
creature and get the key from its nest. Open the door and go inside. 
It's dark in here, so light a stick and follow the path. Light the 
torch, put down the stick and defeat the bats, then pick the stick back 
up and burn the wood barrier. Light two more torches, then go into the 
next room.

In this room, pick up a Bomb flower and blow up the rock to open up the 
warp vase that warps to the first room. Go across the bridge, then into 
the next room. Defeat the enemy, then smash the pots to find an enemy 
with a stick. Defeat it, then use the stick to light the unlit torch. 
Open up the new chest to get a Treasure Chart. Climb the ladder and run 
across the platforms, then drop down onto the low shelf. Smash the pot 
to reveal an enemy, then defeat it to open the doors. Go through the 
door on the platforms.

In here, use the water vases to get to the platform, then throw one 
where the lava tends to spout, so the platform will rise. Jump to the 
wooden platforms, then go through the door. Remember this room, as the 
Boss door is in here. Use a Bomb flower to remove both rocks, one 
uncovering a warp vase, then go through the door on the left.

Once out here, run up the stairs, as they collapse behind you. Go in, 
then beat up two baddies. Another one (remember the guards from Forsaken 
Fortress?) will be dropped in. Defeat him (use parries), then talk to 
Medli. She'll give you the Grappling Hook. Go up the stairs to the 
platform, then use the grappling hook on the branch to get to the other 
side. Go forward, use the grappling hook again, then use your sword to 
bust the barrier. Drop down to the platform, then use the grappling hook 
to get across several platforms, and go through the door. 

Drop both baddies into the lava below, then take a stick, set it on fire 
and burn all the ropes on the bridge. Stand on it until it falls, then 
drop down, get the chest, and go into the next room.

In here, go into the cage and stand on the platform. Cut all the ropes 
at once with a Spin attack so the platform falls. Cross to the suspended 
platforms, then jump over to the ladder. Climb it, then use your 
grappling hook on the branch to pull it out and open the door. Go 
through.

In this room, cross to the platform to the right with the grappling 
hook, then cross the platforms and use your grappling hook again and go 
through the door. In here, defeat the enemy with a jump attack, then 
place it on the switch and get the Big Key.

Now you must backtrack to the room with the Boss door (Hint: the easiest 
and cheapest way is to save, exit the game, restart, and use the vases). 
Backtrack to the room where you burnt the bridge, then pick up a water 
jar and throw it where the lava rises to go back up. Continue back to 
the room, then use the grappling hook to cross to the boss door, 
grabbing the Knight's Crest from a chest along the way.

-- Boss: Gohma --

First, use the grappling hook on the dragon's tail, then jump off. This 
will make the dragon fall onto Gohma, cracking the shell. Do this two 
more times, then the next stage begins. Lock onto its eye, then use the 
grappling hook, then slash away with your sword. Continue until he's 
dead. Grab the Heart Container, then enter the warp. Everything will 
return to normal.

Back at the base of the island, Komali will thank you and give you Din's 
Pearl. Medli will hint at the Wind's Shrine, so go through the hole in 
the wall to go to the Wind Shrine; use the Wind Waker next to the purple 
statuette to learn the Wind's Requiem. A toad on a cloud will show up, 
and introduce himself as Zephos, the God of Winds. He'll warn you of 
cyclones at sea, then leave. Conduct the Wind's Requiem and have the 
wind blow south, then climb on the boat and sail towards the island. 
You'll be stopped by a fish, which will put Dragon Roost Island on your 
sea chart. Continue to Forest Haven.

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4.3 - Forest Haven

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4.31 - The Deku Tree

- Outside -

Climb up the first few rocks, then you'll meet a plant enemy. To defeat 
them, just use your sword a bunch, but if you use your grappling hook, 
you can get a Boko Baba Seed. Continue to the right and up, then use the 
grappling hook on the branch. To defeat the octopus enemies here, just 
deflect the things they shoot at you with your shield back at them. 
Cross the platforms, then use the grappling hook again and enter the 
next area.

- Inside -

Go to the right and climb up where the water falls, then go forward and 
do it again. Approach the Great Deku Tree to find he's infested with 
Chuchus. Roll into him to knock them off, then defeat them with your 
sword. He'll talk to you, then call out the Koroks. Apparently, you're 
just in time for a ceremony, but the Koroks are worried about Makar, who 
fell into the Forbidden Woods. Guess who gets to rescue him. The Deku 
Tree will summon a Deku Leaf, then ask you to go get it. Find the Baba 
Bud, then jump into it. Use it to shoot up into another Baba Bud. 
Continue until you reach a platform of leaves. Here, use your grappling 
hook to launch into another bud. Continue from bud to bud until you 
reach the leaf. Use it then to reach the platform that the Korok is 
standing on. 

- Outside Again -

Go through to the end of the platform, then turn the wind SW and float 
to the platform. Cut the grass to get more magic, then turn the wind NW 
and jump into the cyclone (remember, it's farther away then it looks). 
You'll be thrown upward, so avoid the enemies and float to the entrance 
to the Forbidden Woods.

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4.32 - Forbidden Woods

Go to the right to receive the dungeon map, then go towards the far left 
to a nut. Cut it down and pick it up, then go towards the door and throw 
it at the plant to destroy it. Go through the door. In the next room, 
jump into the Baba Bud and get shot out. At the peak, use your Deku Leaf 
to go to the next bud. Continue to the platform, then pick up a bomb and 
blow up the plant on the door.

In the next room, use the Deku Leaf to blow air at the contraption to 
your left. It will spin, and a platform will come down. Get on, then use 
your leaf on the wall behind you to go up. Go through the door. In here, 
go up and defeat the plant enemies, then jump into the Baba Bud to the 
right and get on the high platform. Do it again, then use the leaf on 
the spin thing to being down a platform. Get on, then use the leaf to 
make the platform go. At the top, get off and get a nut, then get back 
on and go back down. Throw the nut at the plant, then go through the 
door.

In this room, use your Deku Leaf to move the nut to the door, then pick 
it up and destroy the plant and go to the next room. In here, go to the 
right and use your grappling hook on the branch to get across, then jump 
across the moving platforms to the nut. Pick it up, then jump to the 
door with the plant and destroy it, and go through.

In here, go to the ledge, blow away the rocks, then jump across and go 
through the door. In here is an invisible maze, with the walls being 
dictated by appearing vines. Follow the left wall and bomb the barrier 
to get the Compass, then pick up another bomb and bomb the other 
barrier. Go back to the start, then go in the other direction. Follow 
the path to a small key, then use the Baba Bud to float back to the 
start. Go back to the locked door and go through.

Use your leaf to blow the enemy away, then use it on the contraption to 
bring down a platform. Use it to get to the other side, then go through 
the door. In here, defeat all the enemies, using the stick to break the 
hives, then jump into a Baba Bud holding a stick to get to the upper 
level. Break more hives, then go up another level. Break the last of the 
hives, then go through the door.

In here, defeat the butterfly by using your sword, then pick up the 
Golden Feather and get the Boomerang. Using the Boomerang, target both 
the switches above the door, then go through. Back in here, destroy both 
plants on the door and go through.

In this room, use your Boomerang to cut all the ropes, then float 
across, nab the Joy Pendant and go through the door. In here, cut all 
the ropes holding up the giant plant to have it drop down. Jump down 
after it, then go through the door.

Defeat all the enemies with your Boomerang, then jump across the 
platforms on the right. Defeat the Chuchus and tentacles, then go into 
the next room. In here, cut the four ropes, then drop down onto the 
flower. Go pick up a bomb flower and use it to blow up the wood barrier. 
Go through to the next room.

Remember that this room is optional: if you don't want a Treasure Chart, 
skip this paragraph. In here, jump across to a platform and defeat the 
plant enemy, then go to the central platform, defeating all enemies 
along the way. Jump up some platforms to a Baba Bud, then jump up and 
float to the platform. Use your leaf on the spin thing, then, when the 
platform arrives, travel to the other side. Pick up the bomb and throw 
it in the main tree to unlock a chest with a Treasure Chart.

Go back to the previous room and cut the four ropes again. Use your leaf 
to blow yourself towards the longer tunnel, destroying Octoroks along 
the way. At the end, jump onto the platform, and go through the door. In 
here, walk to the top of the platform, then use the Boomerang to hit all 
of the switches, then get the Big Key. Two guards will be dropped; 
defeat them, then go back up top and use the grappling hook to get up to 
the higher platform. Go though the door, then go back to the room with 
the flower. 

Use your leaf on the spin thing, then launch up with the bud, take out 
your leaf, and get lifted to the higher floor. Up here, use the 
Boomerang to free up the door, then go through. In here, defeat the 
enemy, then go through the door. In here, avoid the cones and go through 
to the boss.

-- Boss: Kalle-Demos --

Approach the flower to bring out a giant plant, which will attach itself 
to the ceiling. Use the Boomerang to cut all the ropes that hold the 
plant on the ceiling, then cut the creature inside with your sword. 
Repeat until Kalle-Demos is defeated. You'll talk to Makar, then take 
the Heart Container and enter the warp. After some talk, the Great Deku 
Tree will give you Farore's Pearl, and the ceremony will begin. Once 
done, the King of Red Lions will have you sail to Greatfish Isle.

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4.4 - The Next Part Of The Walkthrough

Making up names for sections is harder than you'd think.

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4.41 - Jabun's Treasure

- Again With The Pirates -

Upon arriving at Greatfish Isle, you'll find that it is deserted. Quill 
will come and tell you to go see the pirates, who are on Windfall, so 
set a course northeast. Once you arrive, you'll need to find out what 
the pirates are up to. Go to the Bomb Shop (the building on the ledge to 
the right) and go around to the left. Sidle across the ledge, climb up 
the vines, and crawl through the hole to see the pirates stealing some 
Bombs. An interesting cutscene will occur, during which you learn the 
password to the pirate ship (it's random). 

- More Ropes -

Go towards the other ledge and jump onto the pirate's ship, then tell 
the password to the door and go in. Go downstairs and talk to Niko, 
who'll make you take another test. Swing directly from rope to rope to 
get across, and Niko will give you Bombs. Tetra will talk to you (oops! 
She was watching!), and mention a treasure on Outset Island. Go there.

- Fairies Are The Best Medicine -

Upon arriving at Outset Island, you should go see your grandmother. 
Sadly, she's lost her mind after losing both of her grandchildren. 
Talking to Orca's brainy brother will reveal that fairy dust can help 
her. Head toward the bridge into the Forest of Fairies to find that it 
is out. No matter! Climb up onto one of the posts, jump off, and use 
your Deku Leaf to float to the other side. Follow the forest path to the 
rock and blow it up, then drop in. Inside, you'll talk to the Great 
Fairy, who'll give you a bigger Rupee bag that lets you carry up to 
1000. Then she'll disappear and be replaced with fairies; capture one, 
then leave. Return to your grandmother, then stand in front of her and 
use the fairy. She'll regain her senses and give you some Elixir Soup, 
which refills your health and magic and gives your sword double strength 
until you're hurt once. Not only that, but you get unlimited refills.

- The Mysterious Vortex -

Return to the King of Red Lions and go around to the back of the island, 
where you'll be trapped in a vortex. While you're in it, use your bombs 
to give your boat a cannon. Shoot at the cracked portion of the stone 
wall until it breaks, then continue until the wall is gone. The vortex 
will disappear, and you'll go inside to talk to Jabun. After some 
strange talk, you'll receive Nayru's Pearl.

- Placing Pearls -

The King of Red Lions will tell you to place the pearls in certain 
places. Check your Sea Chart, then go to the nearest location, which 
will be a tiny island. Place Nayru's Pearl into the statue's arms, then 
go north to the next location and place Din's Pearl. Go to the final 
location and place Farore's Pearl. The three statues will explode, 
revealing what appear to be the three goddesses. They'll form a 
Triforce, and make a tower appear in the center. Go into the Tower of 
the Gods.

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4.42 - Tower of the Gods

First, go to the northeast corner of the room; get on the platform, pick 
up the statue and place it on the switch. Go through the door. In here, 
defeat the yellow ChuChu by hitting it with your Boomerang, then slicing 
it. Jump in the water, then, when the water lowers, pick up a box and 
place it on the switch to make a bridge appear above. Go back up when 
the water rises, then when it lowers again, cross the bridge. Pick up 
the statue, then leave the room. Place it on the plus-shaped hole in the 
golden area to open a gate.

Go through where the gate was, then get on the platform. Place a statue 
on each switch, then go through the door. In here, drop down into the 
water, then when it lowers, push the blocks until they form a pseudo-
bridge that you can jump across. When the water rises again, go up and 
get a stick from a pot, then light it. Cross to the other side and light 
both torches to get a key. Defeat all the yellow ChuChus, then leave the 
room.

Go back to the main area, then go into the southeastern corner. When the 
water lowers, go onto the platform and through the door. Defeat the 
ChuChu, then, when the water rises, bomb the wall on the south wall in 
the center. Get the Dungeon Map. Leave the room; there's nothing else of 
interest.

Bomb the west walls of the main area, then get off the boat and go 
through. Go through the upper door to get the Compass. Leave, then get a 
stick and light it. Run down the stairs as soon as the water lowers and 
light both torches to make a chest with a Joy Pendant appear. Go 
through. 

In here, defeat all four ChuChus to make stairs appear. Grab the statue 
and leave. Run back up the stairs and place the statue in the plus-
shaped hole to change the waterfalls in the main area. Go through the 
now-opened hole to the door to the next room.

In this room, pick up a statue, then run around the perimeter of the 
room so as not to get hurt by lasers. Place it on one of the switches, 
then go back and do it again. Then, stand on the third switch to make 
some platforms move. Use them to climb up to the door, then go in.

In here, go through the glowing door on the right. Defeat the ChuChu, 
then cross the platform, defeat more ChuChus, then go through the door. 
Climb up the stairs to the platform, then jump down to the pillar. Press 
R to call the statue, who will come down and begin to follow you. Guide 
it through the maze until you reach a large gap. Pick up the statue, 
then run across the gap and go through the door. 

Cross the platform and go through the next door, then the statue will 
place itself properly, making a statuette appear in the center of the 
room. Use your Wind Waker in front of it to learn the Command Melody and 
unlock a door. Go through.

In here, use your grappling hook to cross to the other side of the room, 
then go through the door. Use your grappling hook again to cross the 
large gap, then call the statue with R. Stand on the switch to make a 
bridge appear, then use the Command Melody to control the statue. Have 
it cross the bridge, then, as you again, cross with your grappling hook. 
Pick up the statue and go through the door. Place the statue on the 
switch, then cross to the newly opened door and go through.

In here, you need to defeat a Darknut. Start with a parry to remove its 
armor, then you can slash like crazy to defeat it. The chest will give 
you the Hero's Bow. Go back through the door and shoot the eye to create 
moving platforms. Use your grappling hook to cross to where the statue 
is, then use the platforms to get to the other side. Go through the 
door, and the statue will place itself, unlocking the last door. Go 
through.

In this room, jump down into the water and go into the door on the 
right. Jump onto the platform, then jump to the platform in front. Shoot 
the eye to make the platform move, then jump onto it. Open the chest to 
get a small key, then jump on the moving platform to the left. Get up 
onto the top platform, shoot the eye to make the platform move, then 
shoot another eye to the right to make a chest appear. Get the chest, 
which contains a Joy Pendant, then go back to the beginning and exit the 
room.

-Optional for Treasure Chest-
Climb up the ladder, then jump onto the platform on the left. Blow up 
the wall (avoid the bat), then go through. In here, stand on the blue 
pad on the floor, then play the Wind's Requiem. A treasure chest will 
appear, and the statues will attack. Throw bombs in their mouths when 
they are open to defeat them, then open the chest to find a Treasure 
Chart. Leave the room.

Climb back up the ladder, then toss two statues onto one of the 
platforms. Jump onto the other, then climb to the higher ground and go 
through the door. In here, jump up onto the box, then float over the 
lasers with the Deku Leaf. Call the statue, then use the Command Melody 
and send it through the lasers to stand on the switch. As Link, go and 
pick up the statue, then go through the door.

In this room again, put down the statue, then cross to the other side 
and defeat the enemy. Throw three statues onto one of the platforms, 
then go up to the high ground, pick up your statue, cross and go through 
the door. The statue will place itself, revealing a warp on the central 
platform. Go in.

In this room, place the two statues on the two switches near the lasers, 
then stand on the third to reveal the Big Key. This will also make the 
two statues attack you. When they're facing away from you, hit them with 
your sword twice to destroy them. The door will open, so go through.

Out here, use your Bombs on the blue laser things when they're shooting 
their lasers to defeat them. When you pass a red one, use your shield to 
protect yourself as you inch past. You'll reach the boss door.

-- Boss: Gohdan, The Great Arbiter --

To defeat this thing, shoot arrows at its hands to stun them, then shoot 
arrows at its eyes as well. Once that is done, throw a Bomb in its 
mouth. Repeat two more times to win. Don't worry about running out of 
something; if you do, the boss will supply more of it. Once you win, 
you'll get a Heart Container and access to a warp. Enter it to be sent 
outside. Here, climb the ladder, then use your grappling hook to ring 
the bell, which will give you access to a warp. After some talk, you'll 
enter it and be sent to a mysterious castle.

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4.5 - The Confusing Middle Part

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4.51 - The Castle

- The Master Sword -

Go forward into the castle, then go more forward, ignoring the frozen 
enemies, until the King of Red Lions contacts you. In this area, you'll 
be standing next to a Triforce on the ground (the lighter triangle 
panels). Push and pull the three large triangle blocks until they hide 
the Triforce symbol. A statue will move, revealing a staircase. Go down 
to an altar, then proceed forward and collect the Master Sword.

- Many, Many Enemies -

Up above, time will restart, and you'll now have to fight off all the 
Moblins and Darknuts. Good luck. Once you're done, the electric fields 
blocking the doors will disappear. Exit back to the King of Red Lions, 
then go back through the warp to the world above. Head for Forsaken 
Fortress.

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4.52 - Return To Forsaken Fortress

Once you arrive, you'll need to break down a wall, but if you get 
spotted, the cannons will probably do it for you. Once you enter, head 
for the door, and you'll face a Phantom Ganon. 

-- Mini-Boss: Phantom Ganon --

When he throws energy at you, hit it back at him with your sword. Do 
this until he's hit with it, then hit him with your sword. Do this 
again, then parry his attack and slice again. He'll then die, and you'll 
get the Skull Hammer.

Go towards the ramp and smash the pedestals with your Skull Hammer, then 
go up the ramp and through the door to the left. Defeat the enemy, use 
your Deku Leaf to get across, smash the pedestals with your hammer, then 
go through the door. Go through the next door, then cross with the Deku 
Leaf again and go through the door.

Go through another door, then defeat a guard and go through the big 
door. Proceed up a few flights of stairs, then go up a ramp and smash 
some pedestals. Sidle past two ledges, then go up some more stairs and 
smash the switch to open the door. Go through.

You'll have a short reunion with your sister, which will be interrupted 
by the pirates. After a short cutscene, Tetra will redirect your 
attention to the top of the fortress. After some more scenes, you'll 
face off with the bird.

-- Boss: Helmaroc King --

Run to the top of the tower, avoiding the bird's charges, then hit the 
bird's head with the hammer; it'll fall into the water. Continue up and 
the bird will return. It will fly around and eventually try to hit you 
with its head. When it gets stuck, hit it with the hammer. Do this three 
more times, and his helmet will crack. Now, when it sticks its head in 
the ground, use the sword on it. Do this another time, then it will 
start flapping its wings. After it's done, shoot it with your bow. 
Repeat the last step two more times and the bird is done. You'll get a 
Heart Container and access to the top of the tower. Continue forward to 
the giant door to meet Ganon.

In the world's strangest cutscene, Ganondorf shows that the Master Sword 
is dull, you'll discover that Tetra is Princess Zelda, Valoo will torch 
Ganondorf's hideout, and you'll be rescued by Ritos. You'll end up on 
the boat, and you'll return to the castle with Tetra.

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4.53 - Return To The Castle

- Secrets Revealed -

Enter the castle and return to the altar that held the Master Sword. In 
a revealing cutscene, you'll find that the King of Hyrule was speaking 
to Link in the stone, and they are in Hyrule Castle. The king was also 
the King of Red Lions. After a long story of Hyrule's fate, Tetra will 
be turned into Princess Zelda, and the king will call you back up to 
your world. Return to the King of Red Lions, and he'll tell you to go to 
the Wind and Earth Temples to see the Sages. Return to the water land, 
and your boat will talk more about the Triforce, then you'll set sail 
again.

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4.6 - The Sage Of Earth

No, you cannot go to either temple first. The Earth Temple will always 
come first.

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4.61 - Dare To Prepare

- Queen Of Fairies -

Your next objective is to obtain the Ballad of Gales. Sail the ocean 
until you're caught in one of Cyclos' cyclones (try going to Windfall). 
Shoot him three times with your bow and he'll teach you the Ballad of 
Gales. This will allow you to warp to various points on the ocean. Use 
it, then warp to the farthest point northwest. You'll land in a Fairy 
Fountain, and a liquid fairy will talk to you. She introduces herself as 
the queen of the fairies, and gives your bow fire and ice arrows. 

- Much Magic -

Go one square east of the temple entrance at the bottom of the map to 
G4. Look for the seagulls and go to them. You'll get caught in a vortex 
and a giant squid will appear. Use your bow or boomerang to hit the 
eyes. Once all the eyes have taken two hits, it will disappear and a 
fairy will appear in its place. She'll give you twice your magic power.

- Super Strength -

One square south of Dragon Roost Island, at C6, is a volcano. Shoot an 
ice arrow into the fire at the top to start a five-minute timer. Climb 
up the volcano and drop in the top. Cross from platform to platform 
until you get to the end. Defeat the enemies with parries to make a 
chest appear. Inside are the Power Bracelets. Grab and toss the giant 
rock, then exit the volcano.

- Heavy Feet -

One square west of Forest Haven, at F5, is the last island, shrouded in 
an icy mist. Shoot a fire arrow at the dragon's head to start another 
five-minute timer. Get on the island and carefully make your way to the 
dragon's head, and drop in the hole. In here, cross the icy platforms 
and carefully slide down the slide to the Iron Boots. Use them to walk 
past a large gust of air and back out of the area.

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4.62 - Entering The Temple

- New Song -

Now that you're equipped properly, head to the marked location on the 
southern part of your map. Pick up the stone shaped like a head, then 
enter the cavern. Use the Wind Wake in front of the wall to learn the 
Earth God's Lyric. An apparition will appear, introducing herself as 
Laruto, a Zora sage. She'll tell you to find the one who plays a harp. 
(Hint: M_DLI.)

- Returning The Favor -

Go to Dragon Roost Island and head into the Mail Center. Climb up to the 
second floor and enter the second door you see. Go to the right and use 
your grappling hook to get across, then climb up and talk to Medli. Show 
her the Wind Waker and play the Earth God's Lyric. She'll faint, and 
you'll see a scene with Medli and Laruto, which I didn't get to see 
because I just had to move the other TV into the kitchen. She'll wake up 
and realize that she's a sage. Komali will fly overhead, and Medli will 
tell you to get going, which you will mysteriously do; you'll skedaddle 
all the way back to the boat. 

- Opening The Seal -

Return to where you found the Earth God's Lyric, and the King of Red 
Lions will talk to Medli about a monster in the temple ahead. He'll also 
command Medli to follow you if you press R, and to allow you to lift her 
if you press A. Lastly, if Medli is stuck, play the Command Melody. 
Approach the wall and conduct the Earth God's Lyric, and Medli will 
follow along, opening the path to the temple, and you'll both go inside.

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4.63 - Earth Temple

Note: In order to get Medli through doors, you need to be holding her.

Throw Medli across to the next door, then use your Deku Leaf to get 
across and go through. In the next room, defeat all the enemies, then 
climb to the top of the stairs and try to float to the pillar; you'll 
fail. Medli will tell you to use the Command Melody to control her. 
After you have her fly around a bit, she'll presume that she can carry 
you. Pick her up and go to the top of the stairs, then fly across to the 
pillar and stand on the switch. Use the Command Melody to control Medli, 
then fly across to the other switch and stand on it. The door will open, 
so go through.

In the next room, defeat the red and green ChuChus, then lure the black 
ones to the light. They'll turn to stone, so pick them up and throw them 
to defeat them. Use the Command Melody on Medli, then have her stand in 
the light. When she's facing the liquid chest, press A and aim the beam 
of light at the chest to make it appear. Get the Dungeon Map, then go 
into the newly unlocked door. 

In here, use the Command Melody, then have her shine light on the switch 
in the blue fog. As Link, use the hammer on the switch to open up a new 
door. Go through with Medli.

Defeat the two Red Bubbles, then climb up the ladder and pull the giant 
block to reveal light. Have Medli shine light on the chest to make it 
appear, then get it as Link; it's a key. When the black hand appears, it 
will go after Medli, which actually hurts it. Shoot it with arrows to 
defeat it. If Medli is captured, she'll appear in the last room in a 
jail cell, which is where you need to go anyway. Use the Command Melody, 
then have her fly up and out. Go through the locked door.

In here, send Medli to the upper ledge so she'll be out of the way, then 
defeat ChuChus until the black ones appear, then burn the left curtain 
with a fire arrow to expose some light. When they jump into the light, 
they'll turn to stone, so put two on the switches to make stairs appear. 
Climb up and push the block off the edge to open the door. Go through. 
Defeat the hand with some arrows, then push the block to the left to 
expose some light. Have Medli shine light on the statue to make it 
disappear, then push the block in to expose a chest. Have Medli shine 
light on the vines on the wall to make that part of the wall crumble. 
Doing this will expose a vase and a block. Send Medli onto the ledge, 
then push the block along the path to open the door. Go up and open the 
chest to get the Compass, then go through the door with Medli.

In here, defeat the guards, then send Medli up onto the ledge. Have her 
shine light onto the statues, then shine light on the wizard. As Link, 
slice the wizard to defeat it, then grab the chest to get a Joy Pendant. 
Bring Medli back down, then go up the stairs and through the open door.

In this room, put down Medli, then jump down and stand in front of the 
coffins to summon Redead. When they latch on, press buttons to get them 
off, then slash away with your sword. When they're all gone, a ladder 
will lower. Open the remaining coffins until you get the key, then go 
back into the other room and go through the locked door. You'll 
automatically drop Medli.

In here, slice at the skeleton, then slice at the head until it's gone. 
Three more will appear, so defeat them. Once they're gone, go up and 
receive the Mirror Shield. A hole in the roof will open, revealing 
light. Shine light on the moon symbol until it becomes a sun symbol to 
unlock the door.

Go back to where Medli is, then have Medli stand in the light and shine 
it down on the floor. As Link, stand in the light and reflect it in the 
vine wall so it disappears. Go in with Medli to more light. Have Medli 
destroy the statue, then have her aim light at the corner near where the 
statue was. As Link, stand in the light and break the vine wall. Get the 
80 Rupees, then go through the door. You'll be back in the blue fog 
room.

Drop down and have Medli shine light on the right eye of the statue, 
then use your shield to shine light on the left. A stairway will appear, 
so go down. In the next room, cross the bridge and play the Earth God's 
Lyric next to the wall to open it. Go through the door.

In here, defeat the Redead, then stand in the light. Use your light on 
the statue and both mirrors, then go through the door on the right with 
Medli. In here, go down the stairs, then navigate through a maze of blue 
fog and hand monsters to get a small key. Go back to the other room and 
go through the other unlocked door. 

Defeat the first hand, then run across avoiding the second. Hit the 
switch with your hammer, then push the ladder forward into the light, 
then go back into the previous room. Throw Medli up to the locked door, 
then push the block to the edge and climb up. Go through the door.

Defeat the Bubble, then use the light to defeat the wizards. Break the 
first two statues, then command Medli to stand in the light and aim 
light toward where the statues were. Then, as Link, redirect the light 
to the final statue. Bring Medli through the door.

In here, put Medli down, defeat the bats, then make all the coffins in 
the room fall, collecting items and defeating enemies. Once you find the 
wall with the song on it, bring Medli over to it and conduct the Earth 
God's Lyric. The rock will break, revealing a door. Go through with 
Medli.

Go down the winding stairs to the chasm. Go to the right and blow up the 
rock blocking the vase. Go down the stairs on the left, have Medli cross 
the chasm by controlling her, then climb across the wall, drop down to 
the next platform, go down the stairs with Medli and through the door.

In this room, control Medli and send her to the central platform, where 
she should stand on a switch, opening a sunroof. As Link, jump down and 
push two mirrors into place, then look for where the light is shining. 
Stand on the platform in the light's way, then use the light to get rid 
of a statue. Pull the mirror behind it into place, then take control of 
Medli again. Have her go down to the platform you were standing on, then 
make her direct light towards a smaller platform to the side. As Link, 
stand on that platform, then use the light to destroy a wall. Push and 
pull the next mirror into place, then follow the light to the next 
platform. Use the light to destroy a wall, then have Medli stand on the 
platform and aim the light toward the smaller platform. Use that light 
to destroy a larger wall, then put the next mirror into place; as you're 
doing that, a statue will shatter, revealing another mirror. Put that 
one into place, then you'll take notice of two platforms. Have Medli 
stand on one and shine light into one eye, while you shine light into 
the other. You'll open up the path to a door; take Medli and go through.

Optional: Instead of going through the door, go through the door behind 
the vine wall that was destroyed. Stand in the light and shine it on a 
coffin to reveal a Stalfos. Defeat it, then open another coffin and 
defeat the Stalfos, then repeat once more. Go up and get the Treasure 
Chart. Go back and into the original door.

In here, defeat the bubbles by putting them out with your Deku Leaf, 
then slashing them, then take care of the Darknut; you'll gain access to 
the Big Key. Return to the room with the boss door, then have Medli fly 
over to that platform. Use the Deku Leaf to get yourself over, then go 
through to the boss.

-- Boss: Jalhalla, Protector Of The Seal --

To defeat this guy, hit him with a light beam, then pick him up and 
throw him into the spikes. Once you've done that, destroy as many 
wizards as you can before he regroups. Repeat until he's history. 

Cooper sent in this strategy: I found that this really helps when 
beating the earth boss.  The only thing you need is the hurricane spin 
from Orca.  What you do is after you throw him into a spiky wall, bring 
out you sword real quick and start charging up.  By the time he breaks 
into all the little guys, you should be fully charged.  Then just let 
loose and you'll probably kill lots of them.  I beat him after two 
hurricane spins using this strategy.

Grab the Heart Container and enter the triangle to watch the Master 
Sword get powered up. Medli will tell you to go to the Wind Temple for 
one more prayer, so that's where you're headed next.

-----------------------------------------------------------------------
4.7 - The Sage Of Wind

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.71 - Entering The Temple

- Another Song -

Go to the northern location pointed out on your map (one square above 
Windfall Island). Get on and use your Iron Boots to walk up to the giant 
wind thing; break it with your hammer and go in. Use your Wind Waker 
next to the wall to learn the Wind God's Aria. Another apparition will 
appear, claiming to be Fado of the Kokiri tribe. He'll ask you to look 
for the one who plays the violin. That would be Makar. Head to Forest 
Haven.

- Find Makar -

Go up to the second waterfall, where music is coming out. From the lower 
ledge, have the wind blow south, then jump and use your Deku Leaf to 
enter another area. Go forward to find Makar. Talk to him, then use the 
Wind Waker. He'll ask for you to conduct him, so play the Wind God's 
Aria. He'll realize that he's the sage of the Wind Temple, and ask you 
to take him there. You'll end up on your boat, so go to the Wind Temple 
entrance and play the Wind God's Aria to open the path to the Wind 
Temple.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.72 - Wind Temple

Note: As was the case with Medli, to bring Makar through a door, you 
have to be holding him.

Go through the door with Makar, then put him down in the next room. Jump 
down and defeat all the enemies, then have Makar fly up to the other 
side and hit the switch to stop the wind. Jump on a spring and use the 
Iron Boots to press it down, then take them off to fly up. Do the same 
with the other spring and use the Deku Leaf to fly to the other side. Go 
through the door.

In this room, defeat the statues, then use your Deku Leaf on the spin 
contraption to open the wall. Throw Makar past the razor, then have him 
plant two trees to open the door. Go through with Makar. In the next 
room, have Makar fly up to the platform and plant a tree, then plant a 
tree on the next platform. Fly up to the ledge and plant one more tree, 
then the doors will open and Makar will be captured. Go through the 
newly opened door where Link is.

In here, defeat all the enemies (throw bombs into the mouths of the 
giant statues), then go into the next room. Defeat the two enemies, then 
drop down and kill the hand with your sword. Use your leaf on the 
contraption, then use the nearby spring to throw up a wall. Use the 
spring to get back up, then cross and go through the door.

In here, float to the wind tunnel with your leaf, then float to the 
platform and hit the switch. Float to the newly opened platform, then go 
to the right and destroy the enemy. Go through the gate, then open the 
chest to get the Dungeon Map. Go back to the central wind and go to the 
left, then cross the platforms to the end. Defeat the enemies, then go 
through the door.

Here, step on the switch with Iron Boots to open the floor. Float to the 
platform on the other side, then jump down to the bottom and go through 
the door. In here, step on one of the weak bits of ground with Iron 
Boots to fall through. After defeating the hands, push the spring block 
to the marked square, then push the other block next to it. Climb up to 
the spring and use it to get up to a key. Jump down and go back through 
the door, then go through the locked door.

In here, you'll face a bunch of enemies, including wizards, birds, and a 
Darknut. Defeat them, then defeat the orange wizard and you'll receive 
the Hookshot. Look up for a target, then use the Hookshot on it, then 
smash the switch to open the door. Leave.

Back in here, use your Hookshot on the low target on the wall to get on 
the platform. Use this to go up until you can go up no more, then use 
your Deku Leaf to float across to a chest containing the Compass. Use 
the spring to get to the next platform, then use the Hookshot to go up 
to the spring, which you should use to go up to the top platform. Go to 
the end, then Hookshot up to where Makar is. Put on the Iron Boots, then 
use your Hookshot on the statue to knock it over, freeing Makar. Go in 
to get a Joy Pendant, then go back out. Jump down to the bottom. Bring 
Makar down, then have him plant two trees to make a gigantic wind 
tunnel. Fly up to the very top, then fly to a platform that has four 
tall statues and a door. Have Makar fly up to where you are, then go 
through together.

In here, defeat all the statues, then go through to get a key. Leave, 
then drop down a floor and go to the alcove on the left, bring Makar 
down, then go through the door. In here, use your Hookshot on the trees 
to go up to the door. Defeat the enemies, call Makar up, then go 
through.

Here, defeat the bubbles that you can with your Hookshot, then have 
Makar plant tress on all the platforms; when he's done, put him on a 
safe platform. Hookshot up to the door, defeating the last bubble on the 
way, then defeat the hand and bring Makar back up. Go through the door 
and place Makar on one switch, then stand on the other. The floor will 
open, and so will the gate. Jump down one floor and go to the alcove on 
the left, destroy the statues, bring Makar down, then go through. 

Defeat the enemies, then go down to the lower floor. Defeat the hand, 
then use the leaf on the contraption and spring back up. Walk across and 
defeat the enemies, then play the Wind God's Aria to break the wall, 
then go through. You'll face two Darknuts and one shielded Darknut. 
Defeat them, then get the Big Key. Go back into the central room with 
Makar. Jump down all the way to the bottom, then bring Makar down, then 
go through the locked door.

In here, defeat the enemies, then grab the target on the wall with your 
Hookshot. Keep going up with your Hookshot until you reach the switch. 
Step on it with Iron Boots to open the door. Go through with Makar. 
Defeat the enemies in the next room, then have Makar fly above the wind 
and plant a tree, which will stop the wind. Use the Hookshot to get 
across, then defeat the enemies and go through the door with Makar.

In this room, put on the Iron Boots and push the center block forward so 
it cuts off the paths of the two razors. Push it towards the wall until 
they can't move. Take another block and place it so it fills up a gap at 
the end of the room. Take the last block and shut the farthest razor 
between the block and the wall so it doesn't move. Go back and pick up 
Makar, then walk across to the other side of the room. Play the Wind 
God's Aria in front of the wall to break it, then go through, open the 
vase, and enter the boss room.

-- Boss: Molgera, Protector Of The Seal --

Jump down into the pit to release what seems to be a giant sandworm. It 
will sink into the sand. When it sticks it head up with its mouth open, 
hookshot its tongue, then slice it with your sword. Be careful that it 
doesn't eat you. It will then release smaller snakes; to defeat them, 
hookshot then slice. Once again slice Molgera's tongue. Now it will fly 
up and try to grab you when it comes back down. Again, slice its tongue 
when it appears. Continue until it dies. Get the Heart Container, then 
enter the triangle to power up the Master Sword.

Next is a small scene in which your boat talks to a fish. Apparently, 
the Forsaken Fortress has been deserted. You'll have to get the shards 
of the Triforce now.

-----------------------------------------------------------------------
4.8 - More Walkthrough

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.81 - The Eight Triforce Pieces

- Tingle -

Go to Windfall Island and head for the giant red building. Go through 
the door to see Tingle in a jail cell. After some talk, move a few pots 
to get at a switch which opens the cell door. He'll give you the Tingle 
Tuner and the Tingle Chart. Follow the chart to Tingle's Island. Talk to 
Tingle at the top, then go towards the Northern Fairy's Island. There, 
check the mailbox and pay the 201 Rupees to get the IN-credible Chart, 
which shows the location of all the Triforce Charts. Now, go in the 
shell to the fairy fountain to get a Rupee bag that holds 5000 Rupees.

- The Triforce Of Courage -

Once you get a chart, you need to make it readable. To get a chart 
deciphered, take it to Tingle's Island. He'll interpret it for 398 
Rupees. 8 charts x 398 Rupees = 3184 Rupees. Go to the Savage Labyrinth 
and make it to floor 40 and you'll get serious cash. After that, just 
follow your nose to where the Triforce is buried.

Chart #1: E2. Head to the island and go inside. Head to the platform, 
then play the Wind's Requiem on the pad to make a chest appear; the 
chest contains the Triforce Chart.
-
Chart #2: Go to Windfall Island and talk to Miss Marie in her school; 
agree to capture the Killer Bees. Then, challenge the kids to a game of 
hide and seek; find them all.

1. Hiding in the tall tree next to the docks. Ram it.
2. Behind the Bomb Shop.
3. Behind the gravestone where the man danced the Song of Passing.
4. Go through the arch to the left of the school. Behind a bush to
the left.

You'll get a Piece of Heart as a reward. Afterwards, talk to Mrs. Marie, 
then exit the school. You'll talk to Ivan about Mrs. Marie's birthday, 
and you need to find a Joy Pendant in a tree, specifically the tree next 
to the Bomb Shop. Roll attack it to get the Joy Pendant. Give it to Mrs. 
Marie, then give her 20 more Joy Pendants; she'll give you the Cabana 
Deed. 

Go to E5, the cabana house. Show the Cabana Deed to the door, then go 
inside. In here, use your grappling hook on the ceiling to open a path 
in the fireplace. Go in. Follow the straightforward path to the ladder, 
then climb down. Crawl into the hole on the left, then go right, 
forward, forward, forward, right. Climb up the ladder, then hit both 
switches and go through the gate on the left. Climb down another ladder, 
then crawl through the hole on the right to yet another ladder. Go up, 
then drop through the hole with no ladder. Defeat two Redeads, then 
smash the pots and crawl through the hole. On the other side, climb up 
the ladder, then play the Wind's Requiem to get the Triforce Chart.
-
Chart #3: E7. Go to the smaller island, then use your bow to shoot down 
as many birds as you can. Use a Hyoi Pear to attract a seagull, then 
have it fly through all of the switches in the nests of the birds. Go 
through the opened gate and into the hole, then play the Wind's Requiem 
on the pad to get the chart.
-
Chart #4: F1. Go to the island and hookshot up to the tree. Hookshot 
from tree to tree up to the top, then drop in the hole. In here, go into 
the vase, then break the vase and pick up the stick. Burn the vase 
covers, then enter the vase to the right of the vase you entered with. 
In here, kill the hands and burn the vase covers, then enter the pot on 
the right on the opposite wall of the pot you entered in. In this last 
area, kill the hand, then go towards the far torch and burn the cover to 
the vase on the left of the torch, then enter. Quickly defeat the hand, 
then go to the chest and get the Ghost Ship Chart. 

Leave this area and wait until nightfall (or play the Song of Passing), 
then check your Ghost Ship Chart and go to the Ghost Ship. Sail into it 
to enter. Jump down and defeat the enemies to lower a ladder to the next 
room. Go in and get the Triforce Chart.
-
Chart #5: E1. Destroy the golden ship west of the island, then pick up 
the treasure it leaves behind (use the grappling hook around where the 
pearl is). 
-
Chart #6: Outset Island. Go up the slope behind Grandma's house, then 
use your Hookshot on the tree. Lift the rock, then go through the hole. 
You'll be in the Savage Labyrinth. On each floor, defeat all the enemies 
to gain access to the next floor. After 30 floors, you can play the 
Wind's Requiem on the pad to get the Triforce Chart.
-
Chart #7: E3. Go to the island, then lift up the stone and go down. 
Here, defeat all the enemies behind the four doors, then defeat the two 
Darknuts. Go into the newly unlocked door, then play Wind's Requiem on 
the pad to get the Triforce Chart.
-
Chart #8: A7. Sail to the island, then, from your boat, use the Hookshot 
on the lowest tree. Hookshot from tree to tree, then drop in the hole. 
Down here, go through the door. You'll have to defeat all the enemies 
behind all four doors, then four Darknuts will appear in the central 
room. Once they are all defeated, go through the newly unlocked door and 
play the Wind's Requiem to make a chest appear with the final Triforce 
Chart in it.

Your Triforce Shards will fuse together to make the Triforce of Courage. 
The King of Red Lions will tell you to go to Hyrule, so go back to the 
Tower of the Gods. Link will show the Triforce to the Gods, then the 
warp will open and you'll go in. 

- Zelda Disappears -

Enter the castle, then go to the altar of the Master Sword. You'll see 
Zelda disappear, and Ganondorf will taunt you. Defeat the two black 
Darknuts*, then exit the altar. You'll see a barrier disappear, then 
exit the castle. Use the Master Sword on the invisible wall to make it 
disappear. Follow the path to the broken bridge, then use your Hookshot 
to cross both gaps. Keep going to Ganon's Tower.

* Note: It was brought to my attention by a reader that if you die 
fighting the Darknuts, and continue, you'll end up in the arena with 
three hearts and no way of restoring your health, aside from anything in 
your bottles. Never fear, you can still win, with three easy steps:

1. Keep your distance from the Darknuts, staying locked onto one, until 
a good chance to parry arises. Do so. Continue until the armor of one 
Darknut has been removed.

2. Use arrows on the Darknut that has no armor until it is defeated.

3. Defeat the other Darknut, in a similar manner if you so desire.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4.82 - Ganon's Tower

First off, go to the center platform. Go on the lower-left path, to the 
door with a picture of Gohma, defeat the enemy, and go through the door. 
Use your grappling hook to cross the platforms until you can grapple 
onto the third bar. Climb up until you're standing on the bar, then 
float to the other side with your Deku Leaf. Defeat the bubbles, then go 
through the door. You'll fight the boss from Dragon Roost Island; see 
section 4.22 if you've forgotten how to defeat it. Once you're done, 
you'll reappear at the original center platform.

Go to the upper-left bridge, to the door with a picture of Kalle-Demos, 
defeat the enemy and go through the door. In here, use your Deku Leaf on 
the spin contraption to bring down a moving platform. Get on, then use 
your Deku Leaf to push the platform until it stops. Get on the branch 
platform at its low point, then use your Deku Leaf on the other spin 
contraption to bring another moving platform. Float to it with your leaf 
and go forth to the next platform. Jump on, then to the next, then float 
to the other side. Go in to face the Forbidden Woods boss; see section 
4.32 on how to beat it.

Go to the upper-right bridge, to the door with a picture of Jalhalla, 
defeat the enemy and go through the door. In here, walk past numerous 
coffins, defeating enemies and getting powerups, then go up the stairs. 
Go past the next set of coffins to open them, then use the light on the 
enemies and defeat them. Keep one stone black ChuChu to place on the 
switch, then run to the stairs. Up here, go to the other side and defeat 
the skeleton. Stone a black ChuChu, then run it back to the other side 
and place it on the switch. Run back and up the stairs, then go through 
to fight the Earth Temple boss. If you need info on beating it, see 
section 4.63.

Go to the lower-right bridge, to the door with a picture of Molgera, 
defeat the enemy and go through the door. In here, defeat the wizard, 
then stand on the spring, put on the Iron Boots, then take them off, 
then use your Deku Leaf to float to the other end of the room (float in 
between the two wind gusts). Defeat all the enemies, then use your 
Hookshot on the target and go through the door. You'll fight the Wind 
Temple boss; see section 4.72 if you've forgotten how to defeat it.

With all four bosses gone, go through the newly opened door. Go up the 
stairs, defeating enemies, then go through the door. In here, go through 
the door on the right, and take notice of the order the number of 
candles (2, 4, 1, 3) is in. Go back into the door on the left and hit 
the switches with your Boomerang in the same order. You'll make a portal 
back to the Great Sea. Go get anything you may need, then come back.

Go back through the door on the right and drop into the hole. Head 
towards the door and Phantom Ganon will appear. He's the same as before, 
except he has giant purple energy balls. When he charges it, make sure 
you keep moving widely until it's done. When you strike him once with 
your sword, he'll disappear, and his sword will fall. The direction 
which the hilt points in indicates the door you have to enter. You'll go 
through several rooms like this until you get to a room with locked 
doors. Defeat Phantom Ganon here, then follow the hilt to make a chest 
appear. It contains the Light Arrows. Go through the next door to return 
to the center and fight Phantom Ganon again. Now, when he makes the 
giant purple energy ball, shoot him with a Light Arrow to defeat him. 
Pick up his sword and slice the wall with it, then go through.

Go up the stairs, fighting enemies (you can defeat anything in a single 
shot of the Light Arrow), then go through the big doors. No cheating and 
running past people, the door won't unlock otherwise. Ganondorf will 
talk for a while, then you'll do battle.

-- Boss: Puppet Ganon --

First, cut all the strings holding him with your Boomerang. When the 
tail falls down, hit it with a Light Arrow. Do this two more times, then 
he'll turn into a spider. He'll start dropping on you, so keep moving 
around, and stay near the sides. When he falls, hit his tail with a 
Light Arrow. Do that two more times, then he'll become a snake and start 
spinning around. Hit its tail with the Light Arrow three times, and he's 
done.

Ganondorf will talk to you, then stand on the platform in the middle and 
jump to the rope. Climb all the way up, then use the grappling hook on 
the beam. Climb up that rope, then go into the middle and smash the pots 
to get powerups. Use the grappling hook on another beam, then climb up. 
Go into the center, defeat the small enemies, smash the pots and burn 
the top to the vase. Hookshot to the target on the small wooden alcove, 
then go through the door. You'll talk with Ganondorf again, then you'll 
lose your sword, and Ganondorf will form the Triforce. The king will 
beat him to it, and wish for Hyrule to be washed away again. Rain will 
pour from the sky, and you'll get up, and Zelda will hand you your 
sword. You'll then face off with the final boss.

-- Final Boss: Ganondorf --

Zelda will be firing at Ganondorf, so go towards Ganondorf and set all 
hell loose with your sword. If you use parries, you can slice him up 
good. After a few hits, Ganondorf will knock Zelda out. Fight a bit 
more, then Zelda will get back up. By this time, Ganondorf has probably 
learned your attack patterns, and you won't be able to hit him anymore. 
After some more hits, Zelda will tell you to deflect an arrow at 
Ganondorf. Move around with your shield up until Zelda fires. Stand 
still, then the arrow will hit Ganondorf. Go forward and use a parry, 
then you'll insert your sword into his head.

-- ENDING --

Ganondorf will turn to stone, and the King will talk of how he was like 
Ganondorf because he lived for the past. He will tell you and Zelda to 
live for the future, and say goodbye. Zelda offers to bring the King of 
Hyrule along, to form the next Hyrule. The king says no, it will not be 
Hyrule, but your land. The rain will come down, and you and Zelda will 
return to the world above. You'll try to save the king, but you'll fail. 
You and Tetra will come to in the ocean, and Prince Komali will come by, 
along with the pirate's ship; Aryll's on the ship as well, with almost 
everyone important in the game. Credits and bubbles. Tetra, the pirates, 
and you will set sail from Outset, at the mercy of the wind. Aryll will 
wave goodbye.

-----------------------------------------------------------------------
-----------------------------------------------------------------------
5 - Miscellaneous

The section for Heart Pieces and such.

-----------------------------------------------------------------------
5.1 - Heart Pieces

On Windfall Island, you can play a game like Battleship where you have 
to find and shoot all of the squids. If you can do this with only 24 
cannonballs, you'll get a Piece of Heart.

-

Check your mailbox after the Forbidden Woods. You should receive a Piece 
of Heart from the chieftain Rito.

-

Go to Dragon Roost Island's Mail Center. Go to the top floor and tell 
them you're looking to help. Sort 15, then 20, then 25 letters. You'll 
get a bunch of Rupees, then leave. Come back and talk to the guy. Sort 
25 letters again, then he'll have you take a letter to the mailbox. Do 
so, then let about a day pass. Check the mailbox for a Piece of Heart.

-

Go to Bomb Island (E6), and climb to the top. Blow up the rock and drop 
down. In here, defeat an enemy so it curls up, then place it on the 
switch and go through the door. In here, go off to the left and step on 
the switch to deactivate two fires. On the central platform, kill an 
enemy so it curls up, then throw it into the center of the farther 
platform on the right. Do the same for the platform to the left, and a 
chest will be revealed. You'll get a Piece of Heart.

-

If you complete all 50 floors of the Savage Labyrinth (check section 
4.81), you'll get a Piece of Heart.

-

Catch all four Killer Bees (see section 4.81) and they'll give you a 
Piece of Heart.

-

Buy one from Beedle for 950 Rupees. Look on Beedle's chart for the 
Beedle wearing a helmet.

-

Plant 16 Flowers in Windfall, then talk to the man on the bench near 
Zunari's shop. To plant a flower, stand next to a flower holder, then 
use the flower.

-

Go to Star Island (A2). Bomb the rocks until you find the hole, then 
drop in. Defeat all the enemies to get a Piece of Heart.

-

Go to Spectacle Island (B3) in the daytime and talk to the person there. 
Pay 50 Rupees to play the cannon game. Sink all five barrels with ten 
cannonballs to get a Piece of Heart.

-

Go to Pawprint Isle and climb up to the dome. Cut the grass around it to 
find a hole, then crawl in. Fall in the hole inside, then go forward, 
then right. Go forward to a treasure chest with a Piece of Heart.

-

One is up for auction on Windfall Island every once in a while.

-

Beat Orca's third challenge (hit him 500 times before getting hit 3 
times) to get a Piece of Heart.

-

After getting the Deluxe Picto Box, talk to the girl in orange on 
Windfall, then take a pictograph of her. Show it to the guy who walks 
around, then wait a day. Go to the cafe and talk to the girl. She'll 
give you a Piece of Heart.

-

Talk to the Great Deku Tree about the island Koroks and he'll show where 
they are on your map. Get some Forest Water from anywhere in his 
chamber, then water all eight trees on the eight locations. The tree 
will grow huge and sprout a Piece of Heart.

-

Go to Windfall Island after defeating the Helmaroc King and go to the 
upper level of the auction house. Talk to Maggie to get the letter, then 
put it in a mailbox. Go back to see a fight between the postman and 
Maggie's father, then go to the cafe and talk to the postman. You'll get 
another letter; give it to Maggie and she'll give you a Piece of Heart.

-

Go to Windfall Island and make the wind blow north. Go to the windmill 
and walk around the left side to find a ladder; go up and press the 
switch. Make it night then go in the windmill and climb the stairs, then 
go out the next door. Go forward and get on a compartment in the wheel, 
then, when you're at the top, shoot the spinning black thing. Go back 
and talk to the man near the last door; he'll give you a Piece of Heart.

-

After getting the above heart piece, go to the Bomb Shop ledge and point 
the wind south. Use the Deku Leaf to float down to a treasure chest with 
a Piece of Heart.

-

In Forsaken Fortress, on the lower level of the room where you get the 
dungeon map, move some barrels to reveal a switch that opens a door. Go 
in and grab a Piece of Heart.

-

Give 20 Golden Feathers to the guard in the Mail Center that's standing 
outside where Medli was in the beginning. He'll give you 100 Rupees. 
Wait a day or so, then check a mailbox for a Piece of Heart.

-

Go to the Flight Control Platform with a full, doubled Magic Meter and 
enter the contest. Use your Deku Leaf to get across to the other side of 
the course, using the updrafts to stay afloat. If you make it, you'll 
get a Piece of Heart.

-

Give 20 Skull Necklaces to Maggie's father to get a Piece of Heart.

-

Trading Sequence #2 (section 5.3) leads to a Piece of Heart.

-

In the Spectacle Island area, go toward the seagulls to fight a giant 
squid. Defeat it to make a treasure spot appear; fish out the Piece of 
Heart.

-

In the Seven-Star Isles area, go toward the seagulls to fight a giant 
squid. Defeat it to make a treasure spot appear; fish out the Piece of 
Heart.

-

Treasure Chart 15 leads to a Piece of Heart.

-

Treasure Chart 23 leads to a Piece of Heart.

-

Treasure Chart 30 leads to a Piece of Heart.

-

Treasure Chart 31 leads to a Piece of Heart.

-

Treasure Chart 33 leads to a Piece of Heart.

-

Treasure Chart 38 leads to a Piece of Heart.

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5.2 - Bottles

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5.21 - Where To Get Them

You can get a total of four bottles. You can't avoid getting the first; 
here are the other three.

1. Buy from Beedle for 500. Look on Beedle's Chart for the Beedle 
wearing a helmet.
2. In Windfall, after you save your sister, make it night, then go 
towards the eskimo's shop. Talk to the girl on the way, then follow her, 
hiding behind obstacles along the way. When she tries to crack the safe, 
talk to her, and keep choosing the top option. She'll give you a bottle.
3. Fifth line from the top, sixth line from the left. There's a raft 
attached to a submarine. Go inside and defeat the enemies to get the 
last bottle.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5.22 - What To Put In Them

Lots of things!

Blue Potion - Restores health and magic. Obtained for free at the Potion 
Shop in Windfall after bringing 15 Blue Chu Jellies to the guy who works 
there, and for 5 Blue Chu Jellies after; can also be purchased. Also, 
bringing 4 Boko Baba Seeds to Hollo in Forest Haven scores you a Blue 
Potion.

Elixir Soup - Restores all health and magic, and doubles attack power 
until you take damage. 2 servings per bottle. Obtained from Grandma 
after healing her with a fairy.

Fairy - Restores 10 hearts when used or when all health is lost. 
Obtained in any fairy fountain, and at the beginning of the Savage 
Labyrinth.

Forest Firefly - Give it to Lenzo as part of the Deluxe Picto Box 
sequence. Obtained in the Deku Tree's chamber in Forest Haven; look for 
the color changing light.

Forest Water - Pour it on all eight withered Korok trees to get a Piece 
of Heart. Obtained in the Deku Tree's chamber in Forest Haven; any water 
in there is Forest Water.

Green Potion - Restores magic. Obtained for free at the Potion Shop in 
Windfall after bringing 15 Green Chu Jellies to the guy who works there, 
and for 5 Green Chu Jellies after; can also be purchased.

Red Potion - Restores health. Obtained at the Potion Shop on Windfall by 
bringing 5 Red Chu Jellies to the guy who works there; can also be 
purchased.

Water - Pour it on dry, withered plants to make them blossom. Obtained 
anywhere with water.

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5.3 - Trading Sequences

Sequence 1: Magic Armor (Total cost 55 Rupees)
1. Get a Town Flower from Zunari.
2. Go to Bomb Island and trade your Town Flower to the Goron for a Sea 
3. Flower.
4. Go to Greatfish Isle and trade your Sea Flower for an Exotic Flower.
5. Return to Zunari and receive the Magic Armor.

Sequence 2: Piece of Heart (Total cost 620 Rupees)
1. Get an Exotic Flower from Zunari.
2. Go to Bomb Island and trade your Exotic Flower for a Sickle Moon 
Flag.
3. Go to Mother and Child Isles and trade your Sickle Moon Flag for a 
Big Catch Flag.
4. Go to Bomb Island and trade your Big Catch Flag for a Fountain Idol.
5. Go to Mother and Child Isles and trade your Fountain Idol for a Big 
Sale Flag.
6. Go to Bomb Island and trade your Big Sale Flag for a Hero's Flag.
7. Go to Greatfish Isle and trade your Hero's Flag for a Postman Statue.
8. Go to Mother and Child Isles and trade your Postman Statue for a Shop 
Guru Statue.
9. Go to Greatfish Isle and trade your shop Guru Statue for a Piece of 
Heart.

By this point you're much poorer and Zunari has a huge honking shop.

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5.4 - Great Fairies

These are the optional fairies. You may have noticed I've put the double 
magic fairy in the walkthrough as well, because I feel it's really 
helpful.

- Bomb Bag Fairies -

Warp to F4, and sail to the island. Use a fire arrow on the wood, then 
go in and talk to the fairy.

Go to the island at C5, blow up the rock and go in.

- Quiver Fairies -

At D7, there is an island. On this island, hit the three switches to 
gain access to this Fairy.

At C1 is an island. Use your hammer on the switch to make the fire 
disappear, then drop down.

- Double Magic Fairy -

Go one square east of the temple entrance at the bottom of the map to 
G4. Look for the seagulls and go to them. You'll get caught in a vortex 
and a giant squid will appear. Use your bow or boomerang to hit the 
eyes. Once all the eyes have taken two hits, it will disappear and a 
fairy will appear in its place.

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5.5 - Treasure Charts

#1
Location - Forbidden Woods. In the second room, with all the Baba Buds, 
go up Baba Buds until you find a chest with a flower thing on it. Take 
out the plant with the Boomerang, then get the Treasure Chart.

#11
Location - Dragon Roost Cavern. The second time you exit the large main 
room (the giant lava pit), turn to the right and use the grappling hook 
to get to the other side. Slice through the wood, then grab the Chart.

#12
Location - Earth Temple. In the room with a ton of mirrors, instead of 
going through the door, go through the door behind the vine wall that 
was destroyed. Stand in the light and shine it on a coffin to reveal a 
Stalfos. Defeat it, then open another coffin and defeat the Stalfos, 
then repeat once more. Go up and get the Treasure Chart.

#15
Location - Forbidden Woods. Go to where you cut down the second flower. 
Cut it, jump down, get a bomb, blow up the barricade and go through the 
door. In here, climb up the platforms, defeating enemies, until you find 
a Baba Bud. Fly up to the platform, then use your leaf to bring a moving 
platform down. Get on, then go to the other side. Get a bomb and drop it 
in the hole to get a plant off of a chest. Drop down and get the 
Treasure Chart.
Reward - Piece of Heart.

#18
Location - Windfall Island. Periodically up for auction.

#30
Location - Tower of the Gods. In the room with the balanced platforms, 
step on the left, then bomb the wall and go in. Play the Wind's Requiem 
on the blue pad to make a chest appear, then destroy the statues by 
throwing a bomb in their mouths. Grab the chest to get the Treasure 
Chart.
Reward - Piece of Heart.

#31
Location - Windfall Island. Talk to the boy on the steps in the daytime 
a couple of times, and he'll tell you to take a pictograph of a 
perfectly round, pale thing. Take a picture of the full moon (play the 
Song of Passing until it's full) and give it to him to receive this 
chart.

#33
Location - Windfall Island. Take a color pictograph of the lady who 
thinks she's the prettiest woman on the island. Show it to her and 
she'll give you this Treasure Chart.
Reward - Piece of Heart.

#36
Location - Ice Ring Isle. Along the outer edge, there's a treasure chest 
frozen in a block of ice. Thaw it with a Fire Arrow, then open it to get 
the Treasure Chart.

#38
Location - Windfall Island. Periodically up for auction.

#39
Location - Dragon Roost Cavern. In the room with all the pots, get a 
stick from the higher platform, set it on fire and light the unlit 
torch. A chest will appear with the chart.
Reward - 200 Rupees.

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5.6 - Song Of Passing

To get the song of passing, go to Windfall Island after going to the 
Tower of the Gods. Near the big building to the right is a small man 
dancing. Talk to him a couple of times, then use your Wind Waker. You'll 
just conduct nothing for a couple of measures, then he'll do his dance, 
pointing directions. Conduct what he danced (> < \/) in 3/4 time - 
that's the Song of Passing. The song changes that time of day it is.

-----------------------------------------------------------------------
5.7 - Hurricane Spin

Once you have 10 Knight's Crests, show them to Orca on Outset Island. 
He'll teach you the Hurricane Spin. To perform it, hold up B and then 
release, then watch Link go insane with his sword. It uses Magic Power, 
though.

-----------------------------------------------------------------------
5.8 - Deluxe Picto Box

After freeing Tingle from the Windfall Island jail, go into his cell and 
move the box. Crawl in to find yourself in a maze. In here, don't go 
onto any wooden paths, or you'll have to start over. At the end, you'll 
find the Picto Box. Now go to the Photo Shop. The man there, Lenzo, will 
let you look around his shop. Go upstairs into the room with the 
pictures and talk some more. Leave, come back and talk to Lenzo to 
become his assistant. You'll get three tasks.

Task 1: You need to take a pictograph of the man who is sending unwanted 
letters. Go to the end of the docks and wait for the man to come to the 
mailbox. When he gets there, snap a picture. (Hint: zoom in a tiny bit 
more than you think is good.) Go back to Lenzo and show it to him; if he 
likes it, you pass.

Task 2: Next, you must take a picture of the most scared man in Windfall 
when he has fear on his face. This man happens to be in the cafe, the 
only one there in the day. Knock some cups off the counter and he'll 
start shaking, so take a picture of him then. Give it to Lenzo to 
complete the task.

Task 3: Your final task is to take a picture of two people who glance at 
each other when they pass. Wait by the woman in orange, next to the 
stairs. When she looks at the passing man (the one who walks around a 
lot) and they look at each other, take a picture. Give it to Lenzo and 
your task is complete.

You'll get a Joy Pendant. Now, go to Forest Haven with an empty bottle. 
Go to the Deku Tree area and capture a Forest Firefly (the really bright 
one that changes colors). Bring it to Lenzo and he'll make your Picto 
Box into a Deluxe Picto Box.

-----------------------------------------------------------------------
5.9 - Hero's Charm

After getting the Cabana Deed, take 21 Joy Pendants to Mrs. Marie. 
She'll give you the Hero's Charm. This shows you how much health an 
enemy has left.

-----------------------------------------------------------------------
-----------------------------------------------------------------------
6 - Spoils

This section explains how to get lots of each item quickly, and what to 
do with them once you have lots of them.
-
Blue Chu Jelly

Who Drops It - Blue ChuChus

How To Get Lots - Go to Tingle Island and stun the Blue ChuChu with your 
Boomerang, then get the jelly with your grappling hook. Play the Song of 
Passing and repeat.

What To Do With Them - Bring 15 to the Potion Shop on Windfall; he'll 
fill up a bottle with Blue Potion. After this, you can bring 5 in to get 
a free refill.
-
Boko Baba Seed

Who Drops It - Boko Babas

How To Get Lots - There's five Boko Babas outside Forest Haven. Keep 
entering and exiting the Deku Tree's chamber to make them reappear.

What To Do With Them - Bring 4 to the Potion Shop in Forest Haven (only 
other door on the ground floor). Hollo will fill up a bottle with Blue 
Potion.
-
Golden Feather

Who Drops It - Helmarocs

How To Get Lots - Go through Dragon Roost Cavern from the beginning. 
You'll face a Helmaroc in an outdoor area. Use your Grappling Hook to 
get the feather, then leave and come back. Repeat.

What To Do With Them - Give 20 to the guard outside of where Medli was 
in the beginning of the game. He'll give you 100 Rupees, and after a day 
or so you'll get a Piece of Heart in the mail.
-
Green Chu Jelly

Who Drops It - Green ChuChus

How To Get Lots - Go to Crescent Moon Island at night to face a whole 
bunch of ChuChus. Fill up on Jelly, then play the Song of Passing twice 
and repeat.

What To Do With Them - Bring 15 to the Potion Shop on Windfall to get a 
free helping of Green Potion; after this, being in 5 to get a refill.
-
Joy Pendant

Who Drops It - Goblins of any kind

How To Get Lots - Go to a skull platform out in the sea. Get some 
pendants from the goblins, then play the Song of Passing and repeat.

What To Do With Them - Bring the one the Killer Bees show you to Mrs. 
Marie and you'll get some Rupees. Give her 20 more and she'll give you 
the Cabana Deed. Give her another 21 and you'll get the Hero's Charm.
-
Knight's Crest

Who Drops It - Darknuts

How To Get Lots - Easily the rarest of all spoils. Go into the Savage 
Labyrinth a few times and defeat some Darknuts on the later floors.

What To Do With Them - Bring 10 of them to Orca and he'll teach you a 
new sword technique, the Hurricane Spin.
-
Red Chu Jelly

Who Drops It - Red ChuChus

How To Get Lots - Go to Crescent Moon Island at night to face a whole 
bunch of ChuChus. Fill up on Jelly, then play the Song of Passing twice 
and repeat.

What To Do With Them - Bring 5 to the Potion Shop on Windfall to get a 
free bottleful of Red Potion.
-
Skull Necklace

Who Drops It - Moblins

How To Get Lots - Go into the second room of the Earth Temple and get 
the necklaces from the Moblins. Leave the temple, then come back. 
Repeat.

What To Do With Them - Give them to Maggie's father on Windfall to 
receive a Treasure Chart.

-----------------------------------------------------------------------
-----------------------------------------------------------------------
7 - Nintendo Gallery

The Nintendo Gallery is a nice big sidequest in which you use your 
Deluxe Picto Box (see section 5.7) to take pictures of various 
characters, then trade them in for figurines. Since there are some 
pictures you have to take that are one-time-only (i.e. Helmaroc King), 
the pictographs you take in your first game carry over to your second 
quest. Keep in mind that pretty much anyone or anything can have a 
figurine made out of it.

-----------------------------------------------------------------------
7.1 - Becoming A Member

First, you have to get the Deluxe Picto Box (see section 5.7). Then, get 
a Hyoi Pear and go to Forest Haven and into the Deku Tree area. Use the 
Baba Buds to go up to where you got the Deku Leaf, but instead of going 
towards the Forbidden Woods, float over to the bud in front of you. Get 
on the platform and go through. Here, have the wind face north, then 
float to the platform below. Talk to the guy next to the door, and he'll 
point out a switch. Use the pear to attract a seagull; have it go hit 
the switch to open the door. Jump in and talk to the guy at the desk. 
Take a picture of him and show it to him. He'll pronounce you a member 
and tell you to come back tomorrow for your figurine.

-----------------------------------------------------------------------
7.2 - Figurines

*coming soon*

-----------------------------------------------------------------------
-----------------------------------------------------------------------
8 - Frequently Asked Questions

Q: I'm covered in those spiky black things! What do I do?
A: The easiest way is to use a spin attack with your sword. This will 
not only get them off, but kill most of them.

Q: How do I stop those sharks from ramming my boat constantly?
A: If you take your Wind Waker out right before you get hit, or the 
instant you get hit, you won't be thrown off the boat, and can quickly 
resume sailing.

Q: Those giant squids are impossible! How do you defeat them?
A: Using your Boomerang, lock onto five eyes at once, then throw. Repeat 
until he's gone.

Q: Where are the Killer Bees?
A: 1. Hiding in the tall tree next to the docks. Ram it.
   2. Behind the Bomb Shop.
   3. Behind the gravestone where the man danced the Song of Passing.
   4. Go through the arch to the left of the school. Behind a bush to
   the left.


Q: I've learned the Wind God's Aria, so where's Makar?
A: You have to beat the Earth Temple, then he'll appear.

Q: What the devil is up with the Ghost Ship? It keeps disappearing!
A: You need the Ghost Ship Chart to enter the Ghost Ship (see section 
4.81, chart #4). Then just sail into it.

Q: What's different in the second quest?
A: A few things. Mainly, you start out with the Deluxe Picto Box. Also, 
Link gets the Hero's New Clothes which only the honest can see (read: 
they're invisible), so he plays in his blue shirt through the entire 
game. Lastly, Aryll wears her skull dress, and you can understand 
Hylian.

Q: Can I borrow a section of your FAQ for mine?
A: Contact me, telling which section you'd like to use. If it's not a 
part of the walkthrough, I'll usually say yes. Remember to give me 
credit.

Q: You forgot to mention this./I have a tip for doing this./How do I do 
this, because it's not in your FAQ?
A: E-mail me concerning any of the above situations. I will post good 
questions and tips. However, I will not even read an e-mail with a tip 
for something in a section of the game I have not posted yet, as part of 
my New Year's Resolution. Remember to say where you found this FAQ.

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9 - Thanks To...

The following for posting this guide on their websites:
GameFAQs
CheatCodes.com
Neoseeker.com
BDGamer.net
Nonsologiochi.com (and for translating it into Italian)
Cheats.de

Nintendo for making the game.

K-Mart for still having reserve tickets at 7pm on the 10th.

Ben for granting me a $50 loan so I could buy this (I've almost got the 
money!)

Metroid OMNI 911, Bio Overlord, and teq10 of the GameFAQs boards for 
boss names.

kirbycrazy and Price Power of the GameFAQs boards for help with Skull 
Necklaces.

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10 - Legal Info

This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this 
guide on any other web site or as a part of any public display is 
strictly prohibited, and a violation of copyright. 

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.