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    Naboo Starfighter FAQ by TJackson

    Version: 2.0 | Updated: 08/25/02 | Search Guide | Bookmark Guide

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     _________________________________________
    |Star Wars: Rogue Squadron II-Rogue Leader|
    |For the Nintendo Game Cube               |
    |Naboo Starfighter FAQ                    |
    |By Meowthnum1 [at] metacrawler [dot] com |
    |Last Updated: 8/25/02                    |
    |Version 2.0                              |
     -----------------------------------------
    
    http://pub84.ezboard.com/bmeowthnum1sgaming for help
    
    Table of Contents:
    
    I. Introduction
    II. Naboo Starfighter Info
    III. FAQ/Walkthrough for the N-1
         3.01: Ison Corridor Ambush
         3.02: Razor Rendezvous
         3.03: Vengeance on Kothlis
         3.04: Raid on Bespin
         3.05: Battle of Endor
         3.06: Endurance
    IV. Last Words
    
    -=-=-=-=-=-=-=-
    I. Introduction
    -=-=-=-=-=-=-=-
    
    Hiya, and welcome to my FAQ for the Naboo Starfighter AKA The N-1.  The 
    purpose
    of this FAQ is to help you beat all possible missions using the N-1 as much 
    as
    possible.  So, without further ado...
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    II. Naboo Starfighter Info
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Protecting the skies and space around Naboo is the N-1 starfighter. Its 
    sleek
    design exemplifies the philosophy of art and fuction witnessed throughout 
    Naboo
    technology. Its twin radial J-type engines are capped in gleaming chrome and
    trail long delicate-looking finials behind the ship's single-pilot 
    compartment.
    Behind the pilot sits a standard astromech droid, plugged into an 
    abbreviated,
    ventrally-fed socket which requires the droid to compress slightly in order 
    to
    fit within the vessel's curves. The fighter features twin blaster cannons, 
    twin
    fire-linked torpedo launchers, and a capable automatic pilot feature.
    
    
    Full name: The Naboo N-1 Starfighter
    Type: Starfighter
    Length: 11 meters
    Weapons:
    
    2 laser cannons*
    2 Proton Torpedo Launchers*
    
    *= used in the game
    
    How to unlock: Complete Tatooine Training at all four times of the day
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    III. FAQ/Walkthrough for the N-1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    NOTE: For this walkthrough, I will assume that you have the following 
    upgrades:
    
    Advanced Proton Torpedoes (found: Ison Corridor Ambush)
    Homing Proton Torpedoes (found: Vengeance on Kothlis)
    ******************************OPTIONAL**************************************
    Advanced Lasers (found: Battle of Hoth)
    Advanced Shields (found: Death Star Attack)
    Advanced Targeting Computer (found: Strike at the Core)
    Advanced Proton Bombs (found: Razor Rendezvous)
    Spread Proton Bombs (found: Imperial Academy Heist-night)
    
    
    -=3.01: Ison Corridor Ambush=-
    
    Objective: Get the caravan safely through the Ison Corridor
    
    At the beginning of the level, fly forward until the TIES are detected.  
    Then,
    send you wingman after them, and fly after them yourself.  Use the radar to
    your advantage, as well as your targeting computer.  Save your proton
    torpedoes.  Once you've killed off the first wave of TIES, another wave will
    come in.  Then, Wedge will suggest that you change ships in to the A-Wing.
    Ignore him, and continue this dogfight, using the same tactics as before.
    Also, if you see TIES attacking a transport, go attack those TIES, instead 
    of
    those just flying around in space.  Once this wave of TIES is killed off, 
    the
    caravan will enter the nebula.  In here, use your advanced homing proton
    torpedoes to take out the TIE interceptors.  Easy!
    
    
    -=3.02: Razor Rendezvous=-
    
    Objective: Protect the Frigate Redemption, and [attempt to] save the 
    Blockade
    Runner, the Razor
    
    **************************THIS STRATEGY CAN BE USED FOR A GOLD
    MEDAL***************************
    
    As the battle starts, send your wingman out to attack the TIES, and start to
    use your advanced homing proton torpedoes to target 6 different targets.  
    Once
    6 targets are gone, hammer the first shield generator with linked lasers, 
    then
    the other one with linked lasers.  Now, ram in to the Star Destroyer.  Once 
    you
    start back at your starting point, hold down your boost button, and get in
    range of the bottom shield generator (actually, it is the main reactor, but 
    go
    figure :p), shoot it with linked lasers, and ALL OF YOUR PROTON TORPEDOES.
    Now, get back on the top of the Star Destroyer, and go at full speed.  At 
    this
    point, you must have good precision.  Ram right in to the command deck (it 
    is
    sticking out) to destroy the Star Destroyer (note: this doesn't count as a 
    life
    lost).
    
    
    -=3.03: Vengeance on Kothlis=-
    
    Objective: Protect the commandos as they attempt to recover the stolen data
    from the Razor, which is in the Star Destroyer.
    
    *************THIS STRATEGY CAN BE USED FOR THE GOLD MEDAL*******************
    You won't be using the N-1 for long.  At the beginning of the mission, keep 
    an
    eye on your radar for TIEs.  Take them out with your lasers, and make sure 
    that
    no TIEs get too close to the transport.  While the transport is on "final
    approach," use your advanced homing proton torpedoes to attack some of the 
    guns
    on the Star Destroyer.  Once the transport has landed, you'll be prompted to
    get in to a Speeder.  Once you are in the Speeder, take down the AT-ATs
    starting with the closest one.  Once all of THEM are taken down, you'll have 
    to
    get in to a Y-Wing.  Start out by bombing (this is much easier if you have 
    the
    two bomb upgrades) the beach and part of the Star Destroyer near the water
    (where all of the E-Webs are set up).  Then, bomb the large part of the ship
    (the hull) that seems to stick out (it is yellow on the targeting computer).
    Now, go back to the transport, and start taking out AT-PTs.  If you took out 
    a
    lot of guns (from the Star Destroyer, either by bomb or proton torpedo) and
    troops, the commando team should have no trouble, and the mission will be
    complete.
    
    
    
    -=3.04: Raid on Bespin=-
    
    Objective: Liberate Cloud City and its Tibanna gas tanks from the Empire
    
    At the beginning of this mission, send your wingman after the TIEs.  I have
    found that you can now go forward (and up a little) to the next tank and 
    take
    out all of those TIEs while your wingman handle the first.  Anyways, don't
    worry about using your proton torpedoes--yet.  This first part is really 
    just
    about destroying all of the TIEs.  The next section is Cloud City.  At 
    first,
    go all around the city destroying the siege balloons by shooting the gas 
    tanks.
    After they are all destroyed, go through Cloud City looking around (with 
    your
    targeting computer) for the Power Generators (they will appear yellow).  
    After
    you destroy two of them, you will hear about TIEs attacking the gas tanks.
    Find the third generator quickly, then head to the gas balloons.  Here, use
    your advanced homing proton torpedoes to destroy all of the bombers and
    interceptors.  Once they are beaten, you will win the mission.
    
    
    -=3.05: Battle of Endor=-
    
    Objective: Stall while Solo disables the shield generator on Endor
    
    *************THIS STRATEGY CAN BE USED TO GET THE GOLD
    MEDAL********************
    
    Well, if you want to participate, start flying toward the Death Star at the
    beginning (you'd be just as well to turn around at the beginning).  Either 
    way,
    you'll turn around.  Now, begin to participate in THE BIG DOGFIGHT.  Really,
    just fly around shooting down TIEs until you hear about the bombers.  Here,
    search for them on your targeting computer (they're yellow), and hit them 
    with
    your targeting computer.  Now, search for and destroy the rest of the 
    bombers.
    After that, you will get to take on two Star Destroyers.  If you haven't 
    died
    yet, and want a way to cut down on time, close your S-Foils, and go to the
    second Star Destroyer.  There, crash in to the command deck.  It won't look
    like you destroyed it, but it should be destroyed (if you hit it).  Now, go 
    to
    the left Star Destroyer.  Go behind the shield generators, and take them out
    one at a time with lasers.  Now proceed to the bottom, and take out the main
    reactor-turned-shield-generator.  Once this is done, get in range of the
    command deck, and fire off all of your proton torpedoes at it.  DO NOT RAM 
    IT,
    AS THERE IS A LITTLE MORE TIME AFTER THIS STAR DESTROYER GOES DOWN BEFORE 
    THE
    END OF THE MISSION.  It should be destroyed after all of this.  Now, if you 
    are
    hurting, hold down the boost, and go back toward the Death Star.  Soon, the
    shield (of the Death Star) will be down.
    
    
    -=3.06: Endurance=-
    
    Objective: live and take out all Imperial forces
    
    THIS IS THE BEST SHIP FOR ENDURANCE.  It is fast enough to get away long 
    enough
    for your astromech to heal.  The chicken method is the best way to do it 
    after
    you've gotten high in waves.  If your astromech has been destroyed (it can 
    no
    longer repair), then use your proton torpedoes.
    
    -=-=-=-=-=-=-=
    IV. Last Words
    -=-=-=-=-=-=-=
    
    ************************Revision History******************************
    
    Version 1.0: I made everything you see.  I am NOT submitting this until I
    finish the rest of the series (I don't want to get my idea stolen, now would
    I?)
    
    Version FINAL: I resubmitted it after making some minor corrections
    
    Version FINAL: I added ASCII art.
    
    Version 2.0: See others.  This is getting annoying, as I'm doing this to all 
    of
    my FAQs :-\
    ************************Copyright Information****************************
    
    This FAQ is copyright 2002 Trace Jackson.  All ships, and other things in 
    this
    FAQ are copyright Factor 5 and LucasArts.  This FAQ is ONLY to be posted on
    GameFAQs (http://www.gamefaqs.com), only because they are the best site as 
    far
    as keeping updates goes (plus the only site I remember to send updates to 
    :p)
    
    If this is found on any other site, please contact the author ASAP. This 
    guide
    is not to be used in any way for profit.  This guide is to be used for 
    personal
    use only, and is not to be redistributed, in part or in whole, anywhere.
    
    ***********************Credits****************************************
    
    -CJayC for making the wonderful site (my home, practically) GameFAQs, and
    [hopefully] posting this.
    
    -Alex (pop), Devin (DMorgan), Colin (CMoriarty), Steve (Psycho Penguin),
    AstroBlue and Matt (MHulbert) for just being such great people.
    
    
    *********************Conclusion****************************************
    
    I honestly hope you enjoyed reading this as much as I enjoyed writing this.
    Also, see my other guides at GameFAQs.  If you are ever on their message
    boards, my name there is Meowthnum1.  If you want other methods of 
    contacting
    me...
    
    E-Mail: MeowSaur53@aol.com or Meowthnum1@hotmail.com
    MSN: Meowthnum1@hotmail.com
    YIM: Meowthnum1
    AIM: MeowSaur53
    
    Don't be afraid to say hi (on the message boards, or on AIM/YIM/MSN)!  In 
    fact,
    I would like it if you did talk to me.  I love company ^_^
    
    END OF FILE
    
    
    
    

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