_______  _______  _______           _______
(  ____ )(  ___  )(  ____ \|\     /|(  ____ \
| (    )|| (   ) || (    \/| )   ( || (    \/
| (____)|| |   | || |      | |   | || (__
|     __)| |   | || | ____ | |   | ||  __)
| (\ (   | |   | || | \_  )| |   | || (
| ) \ \__| (___) || (___) || (___) || (____/\
|/   \__/(_______)(_______)(_______)(_______/

 _        _______  _______  ______   _______  _______
( \      (  ____ \(  ___  )(  __  \ (  ____ \(  ____ )
| (      | (    \/| (   ) || (  \  )| (    \/| (    )|
| |      | (__    | (___) || |   ) || (__    | (____)|
| |      |  __)   |  ___  || |   | ||  __)   |     __)
| |      | (      | (   ) || |   ) || (      | (\ (
| (____/\| (____/\| )   ( || (__/  )| (____/\| ) \ \__
(_______/(_______/|/     \|(______/ (_______/|/   \__/



 _____________________________________________________
|Star Wars: Rogue Squadron II-Rogue Leader            |
|For the Nintendo Game Cube                           |
|TIE Advanced X1 FAQ                                  |
|by Meowthnum1 (Meowthnum1 [at] metacrawler [dot] com)|
|Last Updated: 8/25/02                                | 
|Version 2.0                                          |
 -----------------------------------------------------

http://pub84.ezboard.com/bmeowthnum1sgaming for help

Table of Contents:

I. Introduction
II. TIE Advanced X1 Info
III. FAQ/Walkthrough for the TIE Advanced X1
     3.01: Ison Corridor Ambush
     3.02: Razor Rendezvous
     3.03: Vengeance on Kothlis
     3.04: Raid on Bespin
     3.05: Battle of Endor
     3.06: Triumph of the Empire
     3.07: Revenge on Yavin
IV. Last Words

-=-=-=-=-=-=-=-
I. Introduction
-=-=-=-=-=-=-=-

Hiya, and welcome to my FAQ for the TIE Advanced X1.  The purpose of this guide
is to help you become a good player with the TIE Advanced by having you use it
as much as possible.  So, without further ado...

-=-=-=-=-=-=-=-=-=-=-=-=
II. TIE Advanced X1 Info
-=-=-=-=-=-=-=-=-=-=-=-=

Lord Vader's personal fighter belonged to this class of long-range
(hyperdrive-capable) fighters. It is sometimes regarded as a custom or deluxe
design, but this may be just a figment of hindsight, since this class became a
source of inspiration for the later, famous Interceptor and Avenger models.
This heavy fighter may actually have been a commonplace long-range fighter
design used throughout much of the history of the Empire: according to
blueprints, the star destroyer Imperator (the first of its class) originally
carried a number of unipod bent-wing "TIE assault craft".

In any case, this fighter is significantly faster and more manoeuvrable than
its mass would suggest. Four thruster nozzles are placed in two pairs above and
below the extended tail of the fighter. This section, containing a shield and
hyperdrive units, blocks the usual cockpit rear viewport. Therefore a realistic
holographic viewscreen is mounted behind pilot seat to mimic the rear window
found in ordinary TIE starfighters. Judging by cockpit interior details, the
main hatch is still at the rear of the ship, but the mechanism by which it
opens must be more complex than for TIEs with a simple unadorned hull pod.


Full name: Sienar Fleet Systems TIE Advanced X1 Starfighter
Type: Starfighter
Length: 6.3 meters
Weapons:

2 laser cannons*
Cluster Missile Launcher*

How to unlock:

for missions 2, 5, 6, 8, and 9: Get a gold medal on all 15 missions, including
Endurance

for bonus mission 3 and 4: just unlock the mission.  It is the default ship.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. FAQ/Walkthrough for the TIE Advanced X1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I am assuming that you have the followng upgrades:

Advanced Cluster Missiles (found: Prisons of the Maw)
Homing Cluster Missiles (found: Battle of Endor)
********************************OPTIONAL*********************************
Advanced shields (found: Death Star Attack)
Advanced Lasers (found: Battle of Hoth)
Advanced targeting computer (found: Strike at the Core)
Advanced Proton Bombs (found: Razor Rendezvous)
Spread Proton Bombs (found: Imperial Academy Heist-night)


-=3.01: Ison Corridor Ambush=-

Objective: Get the caravan safely through the Ison Corridor

****************THIS STRATEGY CAN BE USED TO GET THE GOLD
MEDAL********************

OH YEAH!!! THIS IS GONNA BE EASY!!!!!!  Anyways, fly forward until you hear
about the TIEs.  Now, look around.  When you see a group of TIEs, fire off a
cluster missile.  This will take them all out.  Repeat this process for the
rest of this wave, and for the second wave.  In the nebula, just fire off your
cluster missiles in different directions, and you'll beat this mission.  Too
easy!!!


-=3.02: Razor Rendezvous=-

Objective: Rescue the Razor by taking out the Star Destroyer

********THIS STRATEGY CAN BE USED TO GET THE GOLD MEDAL******************

MWAHAHA!!! ANOTHER EASY ONE!!!  As you are flying toward the shield generator,
fire off some cluster missiles.  Now, hammer both shield generators with lasers
and clusters.  Kill yourself.  Once you are back, speed toward the bottom
shield generator.  Unload all of your clusters on it, as well as your lasers. 
Now, get in range of the command deck, and ram it. This won't count as a death,
and the mission will end.


-=3.03: Vengeance on Kothlis=-

Obective: Provide cover for the commandos as they attempt to rescue the stolen
data from the Razor

*******THIS STRATEGY CAN BE USED TO GET A GOLD MEDAL**************************

At the beginning, keep your eye out for TIEs.  If there are 2 or less, destroy
them with lasers.  Otherwise, use your clusters.  Once the transport begins its
final approach, shoot the rest of your clusters off in the direction of the
Star Destroyer.  Once the transport has landed, you'll be prompted to get in to
a Speeder.  Once you are in the Speeder, take down the AT-ATs starting with the
closest one.  Once all of THEM are taken down, you'll have to get in to a
Y-Wing.  Start out by bombing (this is much easier if you have the two bomb
upgrades) the beach and part of the Star Destroyer near the water (where all of
the E-Webs are set up).  Then, bomb the large part of the ship (the hull) that
seems to stick out (it is yellow on the targeting computer).  Now, go back to
the transport, and start taking out AT-PTs.  If you took out a lot of guns
(from the Star Destroyer, either by bomb or proton torpedo) and troops, the
commando team should have no trouble, and the mission will be complete.


-=3.04: Raid on Bespin=-

Objective: Liberate Cloud City, and its Tibbana gas, from the Empire.  Make
sure you don't destroy too many ^_^

At the beginning of this mission, send your wingman after the TIEs.  I have
found that you can now go forward (and up a little) to the next tank and take
out all of those TIEs while your wingman handle the first.  This first part is
really just about destroying all of the TIEs.  TAKE THEM OUT WITH LASERS ONLY. 
The next section is Cloud City. At first, go all around the city destroying the
siege balloons by shooting the gas tanks.  After they are all destroyed, go
through Cloud City looking around (with your targeting computer) for the Power
Generators (they will appear yellow).  After you destroy two of them, you will
hear about TIEs attacking the gas tanks.  Find the third generator quickly,
then head to the gas balloons.  Now, use your clusters WHEN YOU ARE NOT FACING
THE GAS TANKS.  Once all the TIEs are down, the mission is over.


-=3.05: Battle of Endor=-

Objective: Normally, I would talk about stalling while Solo disables the shield
generator.  But, since you are using a ship with clusters, BEAT THE HECK OUT OF
ALL IMPERIAL FORCES!!!!!!!!!!

**************THIS STRATEGY IS THE BEST TO GET A GOLD
MEDAL*********************

MEHEHEHEHEHE.  This will be fun.  At the beginning, turn around until the TIEs
arrive.  There, unload about half of your clusters on them, and laser the rest
until you hear about the bombers.
Go to where the bombers come out, and take them out with your clusters.  Now
you're headed to the Star Destroyers.    Go on the bottom left side of the
screen, and use your remaining clusters on the TIE interceptors that are coming
toward you.  Assuming that you haven't died, ram in to the Command deck of the
right Star Destroyer.   It WILL be destroyed if you rammed it correctly.  Now,
take out the three generators of the left Star Destroyer.  Shoot SOME clusters
and a lot of lasers at the command deck until it is destroyed.  Now, go around
shooting off all of your clusters to take out the TIEs.  Soon, the Death Star's
shield will be down, and the mission will be complete.


-=3.06: Triumph of the Empire=-

Objective: Take out all of the Rebels before they take out the Death Star

**********THIS STRATEGY CAN BE USED TO GET A GOLD MEDAL***************

This first part is easy.  When you see a group of Rebel fighters fly past you,
hit them with your cluster missiles.  If there is only one fighter, laser it. 
Do this until all of the Rebel ships are down.  Now for the trench.  Fly
forward until you can see the Y-Wings.  Then, hit them with a cluster missile
(two if it doesn't work the first time).  Now, turn around, and head back the
way you came ABOVE THE TRENCH.  If you want to, cluster a few rebels, but save
at least four cluster missiles.  Anyways, keep this up until you have taken out
all three groups to complete this mission.

*****************THIS STRATEGY CAN BE USED TO GET A GOLD MEDAL************

-=3.07: Revenge on Yavin=-

Objective: Take out all of the Rebels that are trying to escape.

Go around Yavin taking out all of the escaping transports that you see.  If you
find a little clearing, go shoot some clusters at it, because there are most
likely Rebel ships there.  Once all of the transports are taken care of, the
Great Temple will open.  Fly in there.  First, LASER all of the docked ships. 
Now, unload all of your clusters, and lasers, on the tranports to win the
mission.  Very easy!

-=3.08: Endurance=-

Objective: live and destroy all Imperial forces.

The only secret here, is to die once every ten waves, and use your clusters
wisely.  HA

-=-=-=-=-=-=-=
IV. Last Words
-=-=-=-=-=-=-=

**********************Revision History******************************

Version 1.0: I made everything you see.  I am NOT submitting this until I
finish the rest of the series (I don't want to get my idea stolen, now would
I?)

Version FINAL: I changed some stuff around

Version FINAL: I added some ASCII art

Version 2.0: See others
*********************Copyright Information**************************

This FAQ is copyright 2002 Trace Jackson.  All ships, and other things in this
FAQ are copyright Factor 5 and LucasArts.  This FAQ is ONLY to be posted on
GameFAQs (http://www.gamefaqs.com), only because they are the best site as far
as keeping updates goes (plus the only site I remember to send updates to :p)

If this is found on any other site, please contact the author ASAP. This guide
is not to be used in any way for profit.  This guide is to be used for personal
use only, and is not to be redistributed, in part or in whole, anywhere.

*****************Credits***************************************

-CJayC for making the wonderful site (my home, practically) GameFAQs, and
[hopefully] posting this.

-Alex (pop), Devin (DMorgan), Colin (CMoriarty), Steve (Psycho Penguin),
AstroBlue, and Matt (MHulbert) for just being such great people.


*********************Conclusion***********************************

I honestly hope you enjoyed reading this as much as I enjoyed writing this. 
Also, see my other guides at GameFAQs.  If you are ever on their message
boards, my name there is Meowthnum1.  If you want other methods of contacting
me...

E-Mail: MeowSaur53@aol.com or Meowthnum1@hotmail.com
MSN: Meowthnum1@hotmail.com
YIM: Meowthnum1
AIM: MeowSaur53