Star Wars Rogue Leader: Rogue Squadron II FAQ/Walkthrough v. 1.3 (6/15/04)
Copyright Martin Dale-Hench 2003 (hockeyfox@ameritech.net)


               _______.___________.    ___      .______      
              /       |           |   /   \     |   _  \     
             |   (----`---|  |----`  /  ^  \    |  |_)  |    
              \   \       |  |      /  /_\  \   |      /     
          .----)   |      |  |     /  _____  \  |  |\  \----.
          |_______/       |__|    /__/     \__\ | _| `._____|
                                                   
          ____    __    ____  ___      .______          _______.
          \   \  /  \  /   / /   \     |   _  \        /       |
           \   \/    \/   / /  ^  \    |  |_)  |      |   (----`
            \            / /  /_\  \   |      /        \   \    
             \    /\    / /  _____  \  |  |\  \----.----)   |   
              \__/  \__/ /__/     \__\ | _| `._____|_______/   

       ____                            __                   __         
      / __ \____  ____ ___  _____     / /   ___  ____ _____/ /__  _____
     / /_/ / __ \/ __ `/ / / / _ \   / /   / _ \/ __ `/ __  / _ \/ ___/
    / _, _/ /_/ / /_/ / /_/ /  __/  / /___/  __/ /_/ / /_/ /  __/ /    
   /_/ |_|\____/\__, /\__,_/\___/  /_____/\___/\__,_/\__,_/\___/_/     
               /____/ 

               _                _                      _ __ _
              |_) _  _     _   (  _     _  _| _ _  _    |  |
              | \(_)(_||_|(/_  _)(_||_|(_|(_|| (_)| |  _|__|_
                     _|            |                        

======================================================================
|                                                                    |
|                          TABLE OF CONTENTS                         |      
|                                                                    |
======================================================================
     Prequel: The Legendary Legend
   Episode I: The Legal Menace
  Episode II: The Attack of History
 Episode III: The Control of the Force
  Episode IV: A New Walkthrough
              ~Tatooine Training
              ~Death Star Attack
              ~Ison Corridor Ambush
              ~Battle of Hoth
              ~Prisons of the Maw
              ~Razor Rendezvous
              ~Vengeance on Kothlis
              ~Imperial Academy Heist
              ~Raid on Bespin
              ~Battle of Endor
              ~Strike at the Core
              ~Death Star Escape
              ~Asteroid Field
              ~Triumph of the Empire
              ~Revenge on Yavin
              ~Endurance
   Episode V: The Gold Medal Strikes Back
              ~Death Star Attack
              ~Ison Corridor Ambush
              ~Battle of Hoth
              ~Prisons of the Maw
              ~Razor Rendezvous
              ~Vengeance on Kothlis
              ~Imperial Academy Heist
              ~Raid on Bespin
              ~Battle of Endor
              ~Strike at the Core
              ~Death Star Escape
              ~Asteroid Field
              ~Triumph of the Empire
              ~Revenge on Yavin
              ~Endurance
  Episode VI: The Strategies of the Jedi
 Episode VII: Ships Reborn
              ~A-Wing
              ~Buick
              ~B-Wing
              ~Imperial Shuttle
              ~Millennium Falcon
              ~Naboo Starfighter
              ~Slave 1
              ~Speeder
              ~T-16
              ~TIE Fighter
              ~TIE Advanced
              ~X-Wing
              ~Y-Wing
Episode VIII: Jedi's Secrets
              ~Secret Ships
              ~Secret Modes
              ~Passcodes
              ~Ace Mode
              ~Rankings
              ~Medal Points
  Episode IX: The End of the Trilogy

Don't want to skim through all that crap? Your desired place is at the other
side of the Walkthrough? No need to worry. Here's how to get there quickly~

     1. Highlight your desired location from the Table of Contents 
        (preferably the episode and the sub-title). (NO '~' included!)

     2. Press Ctrl + C
  
     3. Press Ctrl + F
  
     4. Press Ctrl + V

     5. Press Enter 



*If you're wondering why the weird titles? Well, I named those section
after the titles of the episodes of the series. Here's the names:

E1: The Phantom Meance (Legal Meance)
E2: Attack of Clones (Attack of History, lame...)
E3: Circle of Force (not sure about the title... Controls of the Force)
E4: A New Hope (A New Walkthrough)
E5: The Empire Strikes Back (Gold Medal Strikes Back)
E6: Return of the Jedi (Strategies of the Jedi)
E7: don't know, just made up (Ships Reborn)
E8: don't know either (Jedi's Secrets)
E9: dunno (End of the Trilogy)


         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~PREQUEL: THE LEGENDARY LEGEND
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yes, I wrote for a game that's a part of THE legendary Star Wars. I know, I
know... 'But there's PLENTY of guides out there already!', "The game is OLD!, 
you old mutt!' I don't care. This game, in my opinion, ranks among the top
10 list of my favorite games. MY favorite games, NOT yours. We all have our
right for an opinion. :)  After seeing the guides on GameFAQs... some are 
very descriptive, very organized and some could've have waken the dead and 
killed them again. I'm not pointing to anybody, but ALL of them could've
been better. Most of them looks like a half-assed attempt. That's why I 
decided to make a...

ULTIMATE STAR WARS WALKTHROUGH!

Corny, no? I don't care either way. I wanted to make a guide that had all of
the tips for everything and be able to show you CLEARLY what to do. I added
something that is a FIRST in the Star Wars guides: a text map. While it may 
not be clear and concise as the .gif or .jpg maps, it will help the readers.

You probably would say I am a pathetic little FAQ writer, after seeing how
big the KB is, compared to the other FAQs currently up on GameFAQs. This
FAQ is twice or thrice as big as some of the full FAQ/Walkthrough up! FAQ
writers will probably bad-mouth me for putting in filler that increases the
KB count so I can get to the honorable profilic list. I assure you, this
document does not contain any unneeded information. The maps and the 
descriptive Walkthrough for the main missions and the Gold Medals are to
blame. 

Thank you and enjoy!

***P.S. If you really think this is a filler-filled guide, tell where the 
filler is! There's no story section, no stupid challenges thing, no long
FAQ, no unrequired information! Maybe this section, then! ^_^***




         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE I: THE LEGAL MENACE
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This document is copyright 2003 Martin Dale-Hench. It may NOT be used 
at any form without my consent. You MAY print this out and use it for
your personal use. This guide is GameFAQs exclusive. NO other sites
may use this guide EXCEPT the IGN guides.

If I find out that somebody has been using this guide on their website
without my permission, I will ask that person to take it off. It would
save a LOT of trouble - mine and yours. Thank you.


         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE II: THE ATTACK OF HISTORY
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version 1.3--- I'M ALIVE!!! I took some e-mails from last year (yeah, I saved
(6/15/04)       them) and updated minor errors.

Version 1.2--- Trimmed down the headers. Not a big update to you but it is to
(5/10/03)       me.

Version 1.1--- Just spellchecked and took off a big chunk of the guide at the
(5/07/03)       beginning because I had the similar one after the Walkthrough
                so...

Version 1.0--- Hmmm... Started up this guide. Has the Walkthrough,
(3/22/03)       Gold Medal Walkthrough, Controls, FAQ, Secrets and Ships. 


         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE III: THE CONTROL OF THE FORCE
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Gamecube controller is tricky to make an ASCII art for so... I'll
just put down the buttons and its function. You should know where the
buttons are, anyway.

       A button--- Fire primary weapon
 B button (tap)--- Fire secondary weapon
B button (hold)--- ignite ion cannon
       X button--- Toggle between Chase Camera and Cockpit view.
       Y button--- Call up Targeting Computer. Hold to make it stay up.
                   Pick up the upgrade to make the Computer stay up without 
                   holding the button.

      L trigger--- Slow down the ship.
      R trigger--- Speed up the ship.
 R + L triggers--- Turn tighter

        C-stick--- In cockpit mode: look around in the cockpit
                   Targeting Computer: Target specific ships 
                                       (with Upgrade only)
                   Normal view: move the camera around
       Z button--- Roll ship.

           C Up--- Form on the wing.
         C Down--- Your wingmen flee.
   C Left/Right--- Various commands


         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE IV: A NEW WALKTHROUGH
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For your information:

  TT-----------Tatooine Training
 DSA-----------Death Star Attack
 ICA-----------Ison Corridor Ambush
 BoH-----------Battle of Hoth
PotW-----------Prisons of the Maw
  RR-----------Razor Rendezvous
 VoK-----------Vengeance on Kothlis
 IAH-----------Imperial Academy Heist
 RoB-----------Raid on Bespin
 BoE-----------Battle of Endor
SatC-----------Strike at the Core
 DSE-----------Death Star Escape
  AF-----------Asteroid Field
TotE-----------Triumph of the Empire
 RoY-----------Revenge on Yavin
Endurance------Endurance

I know it's pretty obvious but you will see those abbrevations throughout
the Walkthrough and you might be confused if I never told you. 

This Walkthrough only applies for BEATING the levels. If you want the
Gold Medal Strageties, skip to the 'The Gold Medal Strikes Back' portion
of the Walkthrough. Enjoy!



    ====================================================================       
   |                          TATOOINE TRAINING                         |  
   |                            Episode N/A                             | 
   |                          Training Mission                          |    
    ==================================================================== 

This level is straightforward but you must completed it in _4_ times of
the day to get the secret ship, the Naboo Starfighter. You have to find 
everything plus 2 secret items and complete all of the objective to 
complete that time of the day. You have to do it all in 20 minutes. I'm
going to be as straightforward with this as possible because I know people
hate to look through some bullshit for a single item.

You can get them all IN ANY ORDER!

Here we go with some basics:
The Time Zones:
0:00-5:59
6:00-11:59
12:00-17:59
18:00-23:59

You can beat them all in a few hours by changing your clock in the Gamecube.
Simple as that.


+=~=~=~=~=~+
=OBJECTIVES=
+=~=~=~=~=~+

-Find all discovery items

-Finish all 12 challenges

-Finish all 3 womp rats challenge (20, 40, 60)

-Finish 1st in all FOUR races (2 in Beggar's Canyon and Tosche)

-Find all two secret discovery items (unique for each time of the day)


+~=~=~=~=~+
  =RACES=
+~=~=~=~=~+

There are two starting points in the Tatooine Training races. However,
there are four races that you must complete. The starting point is to the
left of your starting point of the mission, out in the desert. The other one
is in the canyon, the Beggar's Canyon. The canyon is surronded by the 
challenge icons soyou should be able to find it easily. The icons for
the races are blue... 

The Beggar's Canyon has two tracks... one to the left and one to the
right. The track to the right is pretty easy, you just have to hug the wall
to the right all of the way to the end. You can't really lose. The left 
track is very tricky... When you see the place where you have 3 options...
take the middle or left one and follow the path until you see a path to
the right, DEAD right. Take that path and head left to complete the race.

The Tosche Station is incredibly easy... You just use your boosts ASAP while
touching the icons. You should just BARELY touch the icon to decrease your 
time. Beat it twice to fulfill the objective.


+~=~=~=~=~+
=WOMP RATS=
+~=~=~=~=~+

Having a hard time on the 60-kill objective? Here's a trick: just go around
the Womp Rats twice before touching the icon so the Rats will herd into
a big group. This way, you can shoot them without reaching out to distant
rats. You can EASILY reach the 60-kill mark this way. I've killed 100 of 
them once!

+~=~=~=~=~=~=+
=SECRET ITEMS=
+~=~=~=~=~=~=+

Each time of the day has it owen secret items. They are:

0:00-5:59: Kraayt Dragon; C3PO
6:00-11:59: Kraayt Dragon; Escape Pod
12:00-17:59: Kraayt Dragon; C3PO
18:00-23:59: Kraayt Dragon; R2

Refer to the map for the locations.



+=~=~=~=~=~+
   =MAP=
+=~=~=~=~=~+

******
LEGEND
******
•---Challenge
S---Starting Point
R---Starting Point of Race
2---R2/Sandcrawler
K---Krayt Dragon
D---Dewback
T---TIE Fighter
B---Bantha Herd
E---Escape Pod
J---Jabba's Palace
3---3CPO (inside the Palace)
#---Tosche Station


 ---------------------------------------------------------------------------
|                                                                           |
|______     _________________   __________D____                         2   |
|      \    \               /  /               \                            |
|       \    \              \_/                 |                           |
|        \    \                                 |  •                        |
|         \    \                        W       |                           |
|          \    \     T          _              |                  K        |
|           \    \             _/ \             |                           |
|             ---             /  B/             |                           |
|                           _/   /              |                 B         |
|                          |__  /               |                           |
|------------                 \ \               |         •                 |
|         B  \                 \/               |     •                     |
|            /           _____                 /  •                         |
|------------           |     |     __        /                             |
|          R            |  JJ |    /•/       /   ___        •               |
|                  _____|  JJ /   /  /       /  | R |                       |
|                 /         3/   /  /        /  |   |             •         |
|                /          /   /  /        /   |   |       •               |
|               / _________/   /  /         /   |   |   •______    ___      |
|               \ \           /  /         /    |   |___|  __  |  |   |     |
|                \ \_________/  /         /     | | |        | |  |   |     |
|                 \            /         /      | | | |  \\  | |  |   |     |
|                  \_______  /      •   /       | |___|  ______|  |   |     |
|                           \_\         /       | |   | |  __   D |   |     |
|                                      /        | \   | |_|  |____|   |     |
|                             S       /  •      |  \  |____|______    |     |
|                               _____/          |   \             |   /     |
|    ##   E            D         •   •    B     | \  \____________/  /      |
|    ##                                         |   \   ______      /       |
|                                              2 \_________________/   B    |
 ---------------------------------------------------------------------------

Remember, complete:

-ALL 12 challenges (•)
-Find all items (Various letters: D, T, B, J)
-Find both secret items: (Depends on your time of day)
-Finish all 4 races in 2 locations(R)
-Kill at least 60 Womp Rats


If you do all of this in one run (20 minutes), you've completed the
Training for that time of day. Do it again on all times of the day to get
the coveted Naboo Starfighter!


    ====================================================================       
   |                            DEATH STAR ATTACK                       |  
   |                          Episode IV: A New Hope                    | 
   |                             Main Mission #1                        |    
    ==================================================================== 

Death Star Attack Chips & Bits
------------------------------
       Starting Aircraft: X-Wing
Other possible Aircrafts: Y-Wing
            Tech Upgrade: Advanced Shields

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----9:30       7:11       6:05
Enemies Destroyed----21         52         91
----Shot Accuracy----11%        19%        39%
--Friendlies Lost----1          0          0
-------Lives Lost----2          1          1
--------------TCE----10%        40%        100%


Welcome to the first level of the famed game, Rogue Leader: Rogue
Squadron II. I really, really enjoyed this game so I decided to write
a guide for this. I know there's 100 FAQs for this on GameFAQs and 
y'all don't need another one... but that's why I decided to try to write a 
'ultimate FAQ' that will have more material and more help than any other
FAQ for this Star Wars game. Hope you truly find this guide helpful!
Let's go ahead to the first level!


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                 1. Destroy all deflection towers (10)
                     2. Destroy all TIE Fighters (23?)
           3. Shoot Proton Torpedoes into the exhaust port (1)


After a cutscene, you will be told to destroy all deflection towers 
stationed on the Death Star. This is an ample task for a beginner,
if you are one. All you have to do is look for a big tower and shoot
it until it is destroyed. Easy said, easy done. There are 10 of them,
just take your time and brake when you see one and shoot. Keep your 
squadron together, though. You don't have to release them yet. Never
mind the gun turrets that are located on the surface. Just practice
around with the controls and get 'comfortable' with the targeting.
After you've destroyed all 10 towers, you will meet an cutscene.

*~*Completed Objective 1: Destroy all deflection towers*~*

Now your first REAL battle will proceed! This portion of the level is
pretty fun, but not the funnest. This part of the level is an 
excellent chance to gauge and practice your skills. You have to locate
and shoot down all of the TIEs that hover around you. The TIEs WILL
try to shoot at you so move around fairly quickly. Since there are
squadron of TIEs, send your wingmen to attack the TIEs indivdiually.

Now, find a squadron of TIEs and follow it (if you can). TRY to shoot 
the TIEs that are following the leader. If you've read my FAQ, you would
know why. Make sure you don't kill the leader before you kill all of 
the 'followers' or the TIEs will break up. Be calm and shoot where 
your target are GOING to be at, not where it IS. If you took a long 
time to kill some of the TIEs, don't worry. If you sent your wingmen,
some of the TIEs are already down. The TIEs here are pretty dumb so you
shouldn't have any trouble shooting them down. 

If you're having some difficulty locating the TIEs, just press Y to 
bring the Targeting Computer up. It will help you miraclously. 

*~*Completed Objective 2: Destroy all TIE Fighters*~*

Now it's the trench war. You know, the famous scene at the end of Episode
IV. Everybody remembers it in their hearts and they should! Pure
goodness. Anyway, no TIEs will follow you at the start so just 
concentrate on dodging the barriers. Go SLOWLY! You don't want to waste
lives recklessly! I know it's pretty hard at first but you will
eventually breeze through this part while SPEEDING! You will! For now,
use your brakes and go up and down. Shoot the turrets if you like 
(counts toward the kill total). After a while, a squadron of TIEs will
come behind you. Just speed up and immediately brake! However, during
the braking, drop down! The TIEs will comepletely fly above you. Fly
back to the TIEs' level and shoot them all down! Another squadron 
will come... do the same thing. 

Guess what? Darth Vader will come after you! Just do the same thing
(speed, brake and drop) and shoot Vader's ship. It won't go down but 
he WILL return! When he does, get behind him again and shoot him
until he goes away. If you've shot him a lot, Millennium Falcon will
come and shoot Vader off! How cool! Now the coast are clear...

When you see the end of the trench (just a wall), move your target 
so it leads to the bottom 1/3 or 1/4. Fire a missile or two. If the
missiles hits the bottom part of the wall, you've destroyed the
Death Star! Congrats!

*~*Completed Objective 3: Shoot Proton Torpedoes into the exhaust port*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++

1. Shoot all of the deflection towers (10)
2. Send your wingmen to TIEs
3. Kill all of the TIEs (23?)
4. Dodge the barriers in the trench
5. Kill the squadrons (3) following you
   -you can kill Vader if you want
6. Shoot a missile (1~2) at the exhaust port


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

Objective 1: No map needed

Objective 2: Map needed for the Advanced Shields

******
LEGEND
******
A-----Area of the Advanced Shields upgrade
T-----Turret (help you find the Advanced Shields better)
S-----Starting point (of Objective 2, not the level)

 ---------------------------------------------- 
|                                              | 
|                                              | 
|                                              |
|         T      T                T            |
|  T    T      T                               |
|                                      T       |
|    T    T                 T                  |
|              AA                         T    |
|              AA                              |
|               ^ T                            |
|             T /                              |
|              /                               |
|      T      /     T            T             |
|            /                                 |
|           /                                T |
|          /    T        T          T          |
|         /                                    |
|      T /                 T               T   |
|       /                                      |
| T    /  T                                    |
|   SS                    T                    |
|   SS                         T               |
|                                        T     |
|                                              |
 ---------------------------------------------- 

Objective 3: No map needed


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                             Advanced Shields

The upgrade is one of the most important one in the entire game since
you NEED shields to survive AND EVERY ship takes advantage of it. I
HIGHLY recommend you to get it immediately. If you look at the map
above, you can see where the upgrade is. It's very close to the surface
of the Death Star so look closely for it. If you started Objective Two
and shot down some of the TIEs down and don't know where you are on the
map, just stay down and look for a glittering light next to a turret.
Not hard to find.


    ==================================================================== 
   |                         ISON CORRIDOR AMBUSH                       |  
   |      Episode IV: A New Hope~Episode V: The Empire Strikes Back     | 
   |                           Main Mission #2                          |    
    ==================================================================== 

Ison Corridor Ambush Chips & Bits
---------------------------------
       Starting Aircraft: X-Wing (can be switched to A-wing)
Other possible Aircrafts: Y-Wing, A-wing, B-wing, Millennium Falcon, 
                          TIE Fighter, Slave 1
            Tech Upgrade: Advanced Proton Torpedoes

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----9:30       5:17       4:12
Enemies Destroyed----21         32         40
----Shot Accuracy----11%        7%         19%
--Friendlies Lost----1          3          2
-------Lives Lost----2          1          0
--------------TCE----10%        27%        72%


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
       1. Defend the transport against any remaining Imperial forces
                2. At least one transport must survive
                3. The frigate Redemption must survive

This level is very straightforward... you just kill all enemies as 
soon as possible. No attached strings, or anything like 'errands'
to do. Just protect the big and bulky transporters from the TIEs. 
The TIEs will come in in squadrons and the squadrons will come in
as 3 waves. I would say each wave has 5~6 squadrons with 3 TIEs each.
So that would be about 45 TIEs in this level. Too bad you won't
kill them all. 

Immediately send your wingmen to the TIEs and press Y for the Targeting
Computer, which will help you a lot. Kill the followers first, then 
finish off by killing the leader. If you don't like the X-wing or is
low on health, you can go to the blue circle (seen on the map) to
switch to an A-wing. It's more speeder, which can be useful.

After you've (and your wingmen) killed all of the TIEs in the first 
wave, another one will come... Just do the same thing as before. Just
make sure you stay level with the Rebel ships, don't wander down or up.
Kill all of the TIEs of the second wave.

The third wave will come.... with FOG. Targeting Computer is essential 
here. So is the radar, use it wisely. Using it will almost automatically 
locate a squadron of TIEs. There are only 4 squadrons but they are the 
tough TIE Interceptors. If you're gunning for a medal, then try to use 
it (Targeting Computer) to the minimum. Since this level is pretty 
much the same throughout, you shouldn't have any trouble.

Remember to shoot and kill fast so the ships won't go down. You have to
protect them all.

Good luck. 


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Send your wingmen to TIEs
2. Go after the enemies and kill them all (17?)
   -change to A-wing (optional) after the first wave
3. Destroy the second wave (14~)
4. Use the Targeting Computer to find the TIEs in the fog and 
   own the third wave. (only 4 squadrons with ~12 TIEs)


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

The map is for all three objectives.

******
LEGEND
******
S---Starting point
R---Rebel Transport
F---Frigate Redemption (must protect this ship)
A---'checkpoint' for the A-wing/X-wing transfer
U---sunken ship, where the Upgrade is
1---Approximation of the 1st wave battle
2---Approximation of the 2nd wave battle
~---The area above this symbol contains fog and the third wave

 ----------------------------------------------- 
|                                               |
|                                               |
|                                               |
|            --                                 |
|           |RR|                                |
|           |RR|             --                 |
|           |RR|            |RR|                |
|            --             |RR|                |
|                           |RR|                |
|                            --                 |
|                                               |
|                                               |
|                                               |
|                                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|22222222222222222222222222222222222222222222222|
|           |RR|                                |
|           |RR|             --                 |
|           |RR|            |RR|                |
|            --             |RR|                |
|                           |RR|                |
|                            --                 |
|                         UU                    |
|                       --UU                    |
|                      |FF|                     |
|                      |FF|                     |
|                      |FF|                     |
|                   AA \ff/                     |
|                   AA /ff\                     |
|                      |FF|                     |
|            --        |FF|                     |
|111111111111RR111111111FF1111111111111111111111|
|           |RR|        --                      |
|           |RR|                                |
|            --                                 |
|                                               |
|                                               |
|                                               |
|                   --                          |
|                  |RR|                         |
|                  |RR|      S                  |
|                  |RR|                         |
|                   --                          |
|                                               |
|                                               |
 -----------------------------------------------  


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                         Advanced Proton Torpedoes

Meh. The upgrade only grants you stronger Torpedoes. IMO, the missiles
are useless until you get the seeker upgrade. But get it since it's
so easy to find it. Just go under the Frigate and you should see a
broken fragment of a ship. the fragment forms a tunnel and guess what's
inside? Yeah, the upgrade! Go through the tunnel to find the upgrade.
Happy?


    ==================================================================== 
   |                            BATTLE OF HOTH                          |  
   |                  Episode V: The Empire Strikes Back                | 
   |                            Main Mission #3                         |    
    ==================================================================== 

Battle of Hoth Chips & Bits
---------------------------
       Starting Aircraft: Speeder (switch to X-wing)
Other possible Aircrafts: none
            Tech Upgrade: Advanced Blasters

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----9:55       7:10       5:00
Enemies Destroyed----18         30         43
----Shot Accuracy----17%        28%        53%
--Friendlies Lost----32         27         22
-------Lives Lost----2          1          0
--------------TCE----10%        55%        100%

Ah-ha! One of the most memorable battles in the Star Wars history! 
Who doesn't like to take down a giant AT-AT with a tiny Speeder???
All I have to say is: have fun!


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
              1. Defend the Rebel forces at Outpost Beta
            2. Slow the advancing Imperial Walkers (AT-ATs)
               3. Defend the fleeing Rebel Transporters

You will start with a Speeder and you have to because it's the only 
aircraft that can take the mammoths, AT-ATs, down. Fly between the 
mountains, down the valley. You will see some 'probe' droids near the
surface of the valley. You can get up close and kill some of them.
It's not required to do so, but it's an easy addition to your counter
for the Enemies Destroyed column.

After you've gotten out of the valley, you will see a lot of people 
shooting madly at some AT-ST. It's your job to defend them since those
people are your allies. Brake and shoot the AT-STs from afar (shoot at
the pack of AT-ST to the left). There are 4 of those and they requires
some ass-kicking before they explode. Remember, brake to increase your 
firing time. After you've destroyed all 4, either go left or right.

If you went left, destroy the next 3 AT-STs and shoot at the box a 
Shuttle dropped. An AT-ST will emerge from it. Kill it. Then go back to
the Outpost Beta. Shoot the final three AT-STs. Skip the next paragraph.

If you went right, kill the 3 AT-STs that are shooting at the people
of the Outpost. After that, go left and do the same thing to the pack
of AT-STs. Kill the final AT-ST that emerged from the box. Return to
the Outpost Beta.

*~*Completed Objective 1: Defend the Rebel forces at Outpost Beta*~*

Fly all of the way south, to the final three AT-ATs. Ignore the other
AT-ATs because it's not required to make them fall down. Now, this part
is a bit tricky... You have to go to the legs and press B twice when 
you're just passing the legs. The screen will change and your hook
has been attached to a leg. Now you have to go around the AT-AT 2 and 
a half times before it falls. This may take some practice... Make sure
you go slowly. Haste makes waste. Just be safe. Do the same thing for 
the other AT-ATs nearby. You should have taken down three of them 
before a cutscene occurs. I wasn't very clear, was I?

*~*Completed Objective 2: Slow the advancing Imperial Walkers*~*

The location you will be at after the cutscene is at another valley
just past the Power Generator that just got destroyed. Just continue on,
shooting some lasers at the probe droid squads (2) for more kills.
After that, you will see a 'warp' point. Go to it and you will get 
off the Speeder to a X-wing! Yay!

With the powerful X-wing, you have to destroy all of the incoming TIEs
before they destroy all of the transports. After transferring to the
X-wing, do a 180 degree turn and look up. There's some TIEs coming. 
Order your wingmen to go to the TIEs. Try to find the TIE Bombers 
first, since they do the most damage to the Transports. They look 
somehow like Darth Vader's ship... and they go in squads of 2 
(some 3). Just kill them normally, nothing big. Use the missiles if 
you have the homing upgrade. Remember, kill them swiftly (use 
Targeting Computer if you like). After you've killed them all, the
Transports will go away to peace... (If my calculations were correct,
there are 8 TIE Bombers)

*~*Completed Objective 3: Defend the Fleeing Rebel Transports*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Go through the valley and kill the first squad of AT-STs (4).
2. Go left or right for more AT-ST ass-kicking (7 more).
3. Make sure you have killed all of the AT-STs that you may have
   missed
4. Ignore the AT-ATs except the ones closest to the OTHER base, 
   the Power Generator.
5. Use the Speeder's secondary weapon to bring down the three AT-ATs
6. Go through another valley (2 squads of Probe Droids)
7. Change to X-wing
8. Kill all of the TIE bombers (8) before they destroy all of the 
   transports


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

Map is for all 3 objectives

******
LEGEND
******
S---Starting Point #1
2S--Starting Point #2 (after Objective 2- AT-ATs taken down)

P---Probe Droid Squad (~6 droids per squad)
#---(4, 3, 1) Number of AT-ST in the area that you must destroy
A---AT-AT that you don't have to destroy
N---AT-ST that you don't have to destroy
3A--The three AT-ATs that you have to tip over
X---The warp point for the X-wing
R---Rebel Transport

OB--Outpost Beta
PG--Power Generator
EB--Echo Base

U---Upgrade (Advanced Blasters)
^---Mountain or rocky area


 ----------------------------------------------------------------
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^_________________^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^/                 \^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^/         A         \^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^\    1         A     \^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^\                A   \^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^\    3               \^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^\               A    \^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^|    4               \_^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^|           3      A   \^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^|  ____ OB      __   N  \^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^/ /^^^^\_______/^^\      \^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^\      \^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^/P/^^^^^^^^^^^^^^^^^^^\  3A  \^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^^^^/       \^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^^^^/2S/\     \^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^^^^/  /^^\     \^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^^^^/  /^^^^\     \^^^^^^^^^|
|^^^^^^^^^^^^^^^^/  |^^^^^^^^^^^^^^^^^^^/P /^^^^^^|PG   \^^^^^^^^|
|^^^^^^^^^^^^^^^/   /^^^^^^^^^^^^^^^^^^/  /^^^^^^/ U     \^^^^^^^|
|^^^^^^^^^^^^^^/   /^^^^^^^^^^^^^^^^^^/P /^^^^^^/________/^^^^^^^|
|^^^^^^^^^^^^^/   /^^^^^^^^^^^^^^^^^^/  /^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^| S |^^^^^^^^^^^^^^^^^^/  /^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^|---|^^^^^^^^^^^^^^^^^/   |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^|   |^^^^^^^^^^^^^^^^/    |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^___|   |_______________/P    |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^/         R    R             /^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^/     R              X    ___/^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^|                       EB/^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^\   R    R     R        /^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^\_____________________/^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
 ----------------------------------------------------------------

I want to classify that you're going north from the starting point,
towards the AT-ST (marked as numbers). Take out all of the AT-ST that
I marked as a number ONLY. Then go southeast to 3A, and take out the 
AT-ATs. You will have another starting point after that. Just follow
the valley to the final area with the TIEs.


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                            Advanced Blasters 

This upgrade is a must-get since every ship have access to the upgrade
when you get it. It just ups your lasers' attack power but it's pretty
useful in the future battles such as BoE.

To get it, just do the mission normally until after you tip over the
AT-ATs (second objective done). From your NEW starting point (2S), turn
around 180 degrees and go to the remains of the Power Generator. Therein
lies the upgrade. Simple enough.


    ==================================================================== 
   |                           PRISONS OF THE MAW                       |  
   |                  Episode V: The Empire Strikes Back                | 
   |                            Main Mission #4                         |
    ==================================================================== 

Prisons of the Maw Chips & Bits
-------------------------------
       Starting Aircraft: Y-Wing
Other possible Aircrafts: none
            Tech Upgrade: Advanced Cluster Missiles

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----12:15      10:45      9:20
Enemies Destroyed----30         46         63
----Shot Accuracy----11%        38%        75%
--Friendlies Lost----5          3          2
-------Lives Lost----2          2          1
--------------TCE----10%        38%        75%

This level is one of my favorites just because it was one of my
first golds and it was the easiest. A lot of people I know had a hard
time beating the level! I'm not trying to brag, just... never mind ;-)


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                  1. Disable three shield projectors
           2. Destroy all objectives marked by the prisoners
                 3. Escort the train to the platform
                  4. Escort the Imperial Loader out


You will be using the Y-wing for the entire mission and don't whine 
about it. It is required to use the Y-wing because it has the only
weapon that can destroy the objectives marked by the prisoners. And
this aircraft kicks ass in this level anyway! 

You will see your aircraft in a vast space with some rocks moving around...
Just go straight until you see some TIEs coming. When you see the TIEs,
press the Flee Command (D-pad down) and confirm it. Your wingmen will
go away and some of the TIEs will follow it, decreasing the pressure on you.
Nevertheless, there will still be some TIEs following you. Ignore them
and continue (zig-zag to avoid some of the fire from the TIEs), 
still going straight. The TIEs will back off when you get 
closer to the shield projectors. The shield itself is two BIG black
'holes' combined. There are 10 projectors in all but you only need to
destroy 3 of them. To destroy a shield projector, hold down B until 
your crossfire target turns blue. Get CLOSE to a projector and shoot 
the new weapon (Ion Cannon) at the projector. It will go off... do the
same thing for 2 other projectors and fly away from the shield because 
some 'guards' will fire at you. 

*~*Completed Objective 1: Disable three shield projectors*~*

After a short cutscene you will find yourself in a barren wasteland
with a few buildings. This piece of land is the Prisons of the Maw.
Some prisoners are trapped here but they have fled to a train and they
marked several targets for you to destroy so they can flee to a Shuttle.

Follow the radar (follow the orange direction) to the north, where some
guard towers are firing at you. It is your duty to destroy them all.
Just press B to switch to the bombing mode and aim at those guard
towers and press B again to bomb them. It's better to fly high because
it's easier to bomb more towers in a run that way. There are 6 of 
them in this area. After that, follow the radar to the northeast. 

Another six guard towers stops you. Just do the same thing, and 
remember, if you run out of proton bombs, just fly around and wait 
for the proton bombs to recharge. It takes about 10 seconds for a proton 
bomb to recharge. When the prisoners have gotten the weapons, follow 
the radar to the northeast again.

*Note: you may or may not bomb the AT-PTs on the way... it isn't
required. It's just a bonus for your kill total. Just letting you know.

Now you have to destory the communications towers, not the guard towers.
You may destroy the guard towers, but I advise you not to because it 
wastes proton bombs. Aim at the top of the dishes or at the bases for
the maximum damage. 2~3 bombs should take out a dish. Destroy all 
seven dishes and go all of the way south.

*~*Completed Objective 2: Destroy all objectives marked by the prisoners*~*

Follow the radar to the platform where the Shuttle is. Kill any AT-PTs
on the way if you want to. Again you will see some guard towers 
surrounding the landing platform. Your job is get the train into the 
Shuttle safely by killing all of the towers. This time isn't any 
different so you should know what to do. One, two, three, four, five,
and six. Six towers await you. 

*~*Completed Objective 3: Escort the train to the platform*~*

Watch out for the Shuttle because when it takes off you can forget everything
that's on ground and stay at the Shuttle's tail. The shuttle goes along
very slowly but it doesn't need long before it takes off. Shoot down
the TIEs hovering around if you want. When the shuttle goes to the
light speed mode, your level is done! Wheee!

*~*Completed Objective 4: Escort the Imperial loader out*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++

1. Go straight until you see the TIEs
2. Command 'Flee' for your wingmen
3. Avoid the TIE's fire until you're almost at the shield
4. Shoot out the projectors with your Ion Cannon (3)
5. Take out the guard towers at the Prison Building (6)
6. Take out the guard towers at the Weapons Storage Building (6)
7. Destroy all dishes at the Communications Relays (7)
8. Go south to the landing platform and kill off the guard towers (6)
9. Protect the Shuttle 


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

No need for a map on Objective 1

This map is for Objectives 2, 3, and 4

******
LEGEND
******
S---Starting point
X---Guard Towers (make sure you know the ones you HAVE to destroy)
O---platform
P---a squad of AT-PTs (3 AT-PTs each, marked so you know where
    you can find them for your kill total)
*---communiactions dish

PB--Prison Building
CR--Communications Relays

The outline is the train's path, and I'm sure you knew that.

 -----------------------------------------------------
|                                           P         |
|                         O  ____     ______ X CR  X  |
|                         O_/    \___/     O\  **   X |
|                         /O               X/  *** X  |
|                       P/P               X|   **     |
|                X _____/                  |  X  X    |
|   required     O/X     P                 |          |
|   towers->    O/OX    P      OO          |          |
|       |     X /O              U          |          |
|       \/  P X/O  X                       |P         |
|             /   P                         \         | 
|         X  |O           OO                 \        |
|      X    P|O           OOO                 \       |
|      OOX___|O                               |P      |
|     X / OOO X                               |       |
|     PB\   X                                /        | 
|        \                  OO              /         |
|         \                OOOO            |          |
|          \                OO              \   P     |
|        P  \______                          \X       |
|            P     \                        X \       |
|                   \                    X     \X     |
|                    \                    P _X_/  X   |
|           S         \   O  X          X__/  X  X    |
|                      \X | P  X ______/    X         |
|      required       X \_|_____/ <--shuttle          |
|        towers-->       X  X                         |
 -----------------------------------------------------

I know, I know... this is sloppy, but this is a text format so it had
to be sloppy. Damn limited characters. You start in the south-western
corner and you go north to the Prison Building (PB) and kill the towers
there and continue to the next patch of towers. After you've killed two
patches of six towers each, go northeast to CR and destroy all the
dishes (*) and go all of the way south to the shuttle and destroy another
group of towers. Not bad. If you want some extra kills, use my map to
find the squads of AT-PTs or just look yourself for them.

MAKE SURE you know where the required guard towers are!


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                        Advanced Cluster Missiles

I think the upgrade is useless until you get the homing cluster missiles,
the best upgrade for the gold-hunting. If you want it NOW, okay... here's
how.

If you look at my miserable map, you can find the U just north of the
center. It is actually IN the platform, not next to it. You have to
destroy the platform to reveal it. You can bomb or shoot at it. When 
the right platform's destroyed, just scoop down to the upgrade to
pick it up. 

Best accessible: after you destroy the first 12 guard towers and going
to the communications towers.


    ==================================================================== 
   |                           RAZOR RENDEZVOUS                         |  
   |                  Episode V: The Empire Strikes Back                | 
   |                            Main Mission #5                         |    
    ==================================================================== 

Razor Rendezvous Chips & Bits
-----------------------------
       Starting Aircraft: B-wing
Other possible Aircrafts: X-wing, Y-wing, A-wing, Millennium Falcon,
                          TIE Fighter, Slave 1
            Tech Upgrade: Advanced Proton Bombs

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----4:30       2:59       1:19
Enemies Destroyed----10         10         10
----Shot Accuracy----8%         20%        60%
--Friendlies Lost----4          2          0
-------Lives Lost----2          2          1
--------------TCE----10%        38%        85%

The bloodiest battle in the second trilogy's history. Short, but frantic.
Prepare to die.


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                      1.Protect the blockade Runner
                    2.Protect the frigate Redemption
                3.Destroy the Imperial Shield Generators
                  4.Destroy the Imperial Command Deck

Although there are four objectives, you can only do two of those IF
you're fast enough. This level can take you less than 1 minute if you
speed through (I did!). You just have to destroy the generators and 
crash into the command deck.

With your B-wing, just fly all of the way to the Star Destroyer (the 
big-ass pointy ship) and employ your wingmen to the TIEs to lure
some of the enemies away. Do NOT go to the Star Destroyer head on, just
go left and go to the Star Destroyer's back. From there, little to none
lasers will come after you. Now, look up and you should see two spheres
on the top... Thats two of the power generators.

Press and hold B (like you did in PotW) to turn your weapon to an ion
cannon. Shoot an ion at one of the spheres and IMMEDIATELY fire 3~4
missiles at that sphere. Do not WASTE any time. The ion will only
stay on the sphere for a few seconds. The sphere should break if 
you've inflicted enough damage. Do the same thing for the other sphere.
Make sure you're coming from the behind so you won't get severe damage.

After you've destroyed the spheres, go all of the way to the bottom of
the Star Destroyer. Again, power up your ion cannon and shoot at the
little round half-circle sticking out of the bottom. Fire about 5 
missiles at it when it's blue from the ion. When it's broken, go up to
the main deck. 

All you have to do now is crash into the main command deck. It's in
the middle of the deck, it's the only thing that's 'round' or 'smooth'.
Instead of explaining to you by word, I'll make a map.
             
               OOO                                   OOO
              OOOOO       <---  spheres --->        OOOOO
               OOO                                   OOO   
             +-------------------------------------------+
             |                                           |
             |                                           |
             |                    (==)                   |
             |                command deck               |
             |                                           |
             |                                           |
             +-------------------------------------------+

Yeah, you CRASH your B-wing at this deck. If you crashed at the target,
you won't lose ANY lives! Why? The level's already over before you die!
That's all for this level. 

                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Employ your wingmen to the TIEs
2. Go behind the Star Destroyer, keep your distance from it
3. Use your ion cannon to disable the generator's shields and destroy
   them (2 spheres)
4. Do the same thing to the generator underneath
5. Crash into the main deck


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

None needed.


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                           Advanced Proton Bombs

This upgrade is pretty weak since it only affects the Y-wing's bombs.
Oh well.

At the beginning, go straight to the far side of the Star Destroyer and
look for a white ship. That ship is an Imperial Shuttle and it's trying
to escape. Don't let it escape or you will be infected with rabies! No,
I'm just kidding. Just shoot at it and destroy it and it'll yield the
upgrade. 

Remember, use the turbo and go past the Star Destroyer and look around.
It's not far from the Destroyer.



    ==================================================================== 
   |                         VENEGEANCE ON KOTHLIS                      |  
   |                  Episode V: The Empire Strikes Back                | 
   |                            Main Mission #6                         |    
    ==================================================================== 

Venegeance on Kothlis Chips & Bits
----------------------------------
       Starting Aircraft: X-wing (switch to Speeder and Y-wing)
Other possible Aircrafts: Y-wing, A-wing, B-wing, Millennium Falcon, 
                          TIE Fighter, Slave 1
            Tech Upgrade: Advanced Homing Proton Torpedoes

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----13:00      11:30      9:55
Enemies Destroyed----45         75         100
----Shot Accuracy----7%         14%        27%
--Friendlies Lost----4          3          2
-------Lives Lost----2          1          0
--------------TCE----12%        42%        85%

A long, long mission indeed. You will have to switch to a new craft 
TWICE in this mission... First, you will switch to a Speeder because
you have to take down some AT-ATs. After that, some AT-PTs will come
out of the water so you will have to switch to a Y-wing for its bombs.
Pretty fun, if you ask me.


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                1.Protect the transport from the TIEs (28)
                      2.Destroy all AT-ATs (3)
            3.Defend the commandos as they recapture the data
                    4.Destroy all AT-PTs (2 waves)
         5.Bomb a hole in the Star Destroyer for the commandos

The first part contains some dogfights with some TIE Interceptors and
Fighters, but you have to stick close to the white transport or it may
explode, thus failing the mission. Mind the TIEs that come from the flank...
There are A LOT of TIEs so send your wingmen to the TIEs or you'll 
have a butt-load of TIEs to kill. I believe there are about 25~30
of them... Yeah, there's a lot. If you're good enough, you and your
wingmen should have destroyed all of them before the transport goes right.

Still, stay close to the transport in case some TIEs come in late. If 
you want, you can shoot some lasers at the turrets on the Star Destroyer
but I highly advise you to stay away from the Star Destroyer because
the turrets can pick you apart if you go close. When the transport
lands safely, a cutscene will occur...

*~*Completed Objective 1: Protect the transport from the TIEs*~*

Go to the blue icon and switch to the Speeder. Go to the CLOSEST AT-AT
since you have more leg room to move around and use the cable to befall
it. Also, while you're circling the AT-AT, the other AT-ATs will 
move closer to the shore, therefore gaining more leg room for you!
Destroy all three AT-ATs and another icon will appear.

*~*Completed Objective 2: Destroy all AT-ATs*~*

Now you're in your final ship: the Y-wing. The commandos are out of 
the transport and it is your duty to make sure they are still alive 
when they reach the Star Destroyer. In your Y-wing, go straight to 
where the Star Destroyer crashed (the front part). Drop a few bombs 
(3~5) down to the sand and the sides of the front part to kill some
turrets that will hunt the commandos down. After that, fly to the
elevated part of the front part of the Star Destroyer. That's the weak
point where you have to bomb to make a hole. Make sure you drop
directly at the middle of the elevated platform. It may take you 7-9
bombs to make a good hole, depending on where you dropped your bombs.
You'll know if you have opened the hole if there's a check next to
objective 5 in the pause screen.
(You can see where the hole is supposed to be by looking through
the Targeting Computer... it's the yellow block on the ship)

*~*Completed Objective 5: Bomb a hole in the Star Destroyer for the 
                          commandos*~*

Now with an objective OUT of your way, QUICKLY return to the place 
where the befallen AT-ATs are. Now there are AT-PTs swarming all 
over the place! Most of them are probably underwater, but you can use
your bombs to destroy them underwater! The bomb pierces through the
water and destroys the AT-PTs with ease. Try to take out as many AT-PTs
you can in one run and turn around and make an another run at it.
Remember, the bombs can recharge so be patient and wait for the bombs
to return if your bomb supply is low. Don't let the AT-PTs on or near
the beach any further because they can really damage the number of 
the commandos. 

There are TWO waves of AT-PTs so when it seems that you've killed 
all of the AT-PTs, just go around the hole and kill some turrets to
help the commandos out. But don't wander around too long. Make sure,
you go back for the second wave of AT-PTs. Again, just bomb through
the water to destroy them. Some TIEs may chase after you... just ignore
them (you may command your wingmen to go after them). 

*~*Completed Objective 4: Destroy all AT-PTs*~*

After you've destroyed all of the AT-PTs (will hear someone telling
you that you have), go back to the commandos and give them some help
if they need it. Don't kill THE commandos, tho! Friendly fire is a bad,
bad thing! Just protect the commandos until they get into the hole.
By the way, if you haven't bombed a hole in the Destroyer, do so
immediately. After that, the level's pretty much done.

*~*Completed Objective 3: Defend the Commandos as they recapture the 
                          data*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Protect the transport and kill all of the TIEs (send your wingmen
   to the TIEs)(28 TIEs)
2. Change to the Speeder
3. Tip over the AT-ATs (3)
4. Chnage again to Y-wing
5. Kill some turrets near the crash point 
6. Bomb a hole in the Star Destroyer
7. Destroy the first wave of AT-PTs
8. Help the commandos out a bit then return to the AT-PTs
9. Destroy the second wave of AT-PTs
10. Help the commandos again


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++
Objective 1 is too straight-forward and too easy to need one.

The map is for Objectives 2, 3, 4 and 5.

******
LEGEND
******
D---outline of the Star Destroyer
T---location where the transport landed
S---Speeder icon
Y---Y-wing icon
#---The water enclosed by the # is where the AT-PTs will emerge
A---AT-AT
*---path of the commandos
()--the location on the Destroyer where you must make a hole

U---Upgrade (Advanced Homing Proton Torpedoes)
^---the hilly areas

 -----------------------------------------------------------
|                                                           |
|                              ___________                  |
|                         ____/           \                 |
|                        /                 \                |
|                       |_             ^    \_______________|
|                        DD********     ^^^^                |
|                     DD  D\       ********^^^^^            |
|                  DD(())D  \______________***^^^^^^^^^^^^^^|
|               DD      D     #  A         \  * ^^^^^^^^^^^^|
|            DD        D      #       A     \  *  ^^^^^^^^^^|
|          D          D        #         A   \ *    ^^^^^^^^|
|          DD  UU    D          ###          | T  S ^^^^^^^^|
|            DD     D              ##        | T    ^^^^^^^^|
|              DD  D                 ########/ T  Y ^^^^^^^^|
|                DD                        _/      ^^^^^^^^^|
|                                         /        ^^^^^^^^^|
|                                        /        ^^^^^^^^^^|
|                                       /        ^^^^^^^^^^^|
|                                 _____/         ^^^^^^^^^^^|
|                                /            ^^^^^^^^^^^^^^|
|                               /            ^^^^^^^^^^^^^^^|
|                              /            ^^^^^^^^^^^^^^^^|
|                             /           ^^^^^^^^^^^^^^^^^^|
|                            /            ^^^^^^^^^^^^^^^^^^|
 -----------------------------------------------------------

Alright, you start coming from south-west corner and you go to the
'S' (when the transport lands) and destroy the AT-ATs... Then go back
to 'Y' and clear the path for the commandos. The bomb the hole (())
and go to the area in the #### for the AT-PTs.


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                     Advanced Homing Proton Torpedoes

One of the best upgrades all around. When you pick this up, the missiles
FINALLY becomes useful! To get it, kill all of the TIEs quickly and go to
the back side of the Star Destroyer. Don't go to the side, you'll be 
maimed by the lasers, just go to the back side. The command deck is 
destroyed and has a hole through it. You can fly through that hole...
and guess what's inside? Yeah, the homing upgrade. 

You can still get it as a Y-wing if you missed it as the original ship.
I've heard that it is possible as a Speeder but I'd recommend getting
it as a X-wing or Y-wing.


    ==================================================================== 
   |                         IMPERIAL ACADEMY HEIST                     |  
   | Episode V: The Empire Strikes Back~ Episode VI: Return of the Jedi | 
   |                            Main Mission #7                         |    
    ==================================================================== 

Imperial Academy Heist Chips & Bits
-----------------------------------
       Starting Aircraft: Speeder (Night), Y-wing (Day) 
Other possible Aircrafts: none 
            Tech Upgrade: Advanced Concussion Missiles

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----7:20       6:05       4:12
Enemies Destroyed----15         29         51
----Shot Accuracy----7%         25%        49%
--Friendlies Lost----0          0          0
-------Lives Lost----2          1          0
--------------TCE----15%        45%        100%

This mission can be played in TWO ways: day and night. If you're 
playing in the daytime clock, you're going to use the Y-wing. For
the nightime mode, yo're going to use a Speeder. IMO, daytime
is easier... If you want to play on daytime or nightime, but you're
on the wrong side... just turn off the Gamecube and turn it on again
and HOLD A to get to the 'options' menu. Go to the clock and change
the clock to whatever you want. 6 A.M. to 5:59 PM is day-time and
6 P.M. to 5:59 A.M. is night-time. Got it? Good.

Also, only one objective will be different between day and night. 
After you pass the first objective, everything's all the same.

Note: stealing the TIE fighters has a purpose: going to the Academy
without anyone shooting at you.


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
         1. (Day) Disable the Imperial sensors in the canyons
         1. (Night) Evade the Imperial sensors in the canyons
                      2. Steal an Imperial Shuttle
                     3.Meet at the rendezvous point

---
DAY
---

As a Y-wing, you have the power to disable the sensors that will try 
to detect their enemies. You, for one, are one of them. You don't
use the bombs to destroy them. They would find you by the time you 
destory them all. You just use your trusty Ion Cannon to DISABLE!
DISABLE! Not destroy! Just press and hold B until the crossfires are
blue. Then aim at the base of a sensor and let go. You can disable
it by hitting the head but it's easier if you aim at the base.

There are eight sensors in all and some of them are 'behind' a wall so
be careful and proceed slowly. You will come upon a fork. I recommend
you to go to the left since it's easier (at least for me). If you go to
the left, you go straight to the Academy. If you go to the right,
you will see some parked TIEs on some platforms. I recommend you use
the bombs to destroy the defenseless TIEs. Continue following the path 
to the Academy.

Note: you can steal the TIE fighter by going to a small valley with a lone
TIE and ION-CANNONIZE the fighter. (Thanks to skram and Matt McKinney)

*~*Completed Objective 1: Disable the Imperial Sensors in the Canyons*~*

Skip to the Academy portion of the Walkthrough.

-----
NIGHT
-----

In your speedy Speeder, STAY LOW! The speeder has little to no chance of 
crashing to the floor so don't worry. Stay low throughout the canyon 
portion and stay away from the sensors! Simple enough... if you
stay low! 

If you took the right fork, you will see some AT-ATs and TIEs around.
Ignore them, don't tie them up. Just go straight to the Academy. If you
took the left side, be on lookout because you have to find a TIE fighter
but don't destroy it! DO NOT destroy it! Just look for a pilot... If
you find him, kill him (yea, the SMALL human) and an icon will come up.
Touch it to transfer to the TIE fighter. Fly to the Academy.

*~*Completed Objective 1: Evade the Imperial Sensors in the Canyons*~*

-------
ACADEMY
-------

From either fork and either time, you have the same objective: steal
the Imperial Shuttle. Before that, go to the turrets that surround the
Shuttle and the icon (in the back end of the Academy). If you don't
destroy them they will destroy the Shuttle. Take your time killing all
eight turrets (2 at each corner). When you're done with that, touch
the icon to steal the Shuttle.

*~*Completed Objective 2: Steal an Imperial Shuttle*~*

All you have to do is go back to the mountains and find the rendezvous
point. Follow the radar to the right. A lot of TIEs will chase you so
zig-zag to avoid some of the fire... Also, you can shoot from the behind
so do that! (Press A) You can fly over the peaks of the mountains or
just go through the valleys to the rendezvous point.

*~*Completed Objective 3: Meet at the rendezvous point*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Day: Disable all of the sensors (use Ion Cannon)
   Night: Avoid the sensors by laying low
2. Choose a path on the fork
3. Go straight to the Academy (can steal TIE Fighter, kill some TIEs
   if you want)
4. Shoot out the turrets around the shuttle
5. Steal the shuttle
6. Go south to the rendezvous point


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

Map is for all objectives, day or night.

******
LEGEND
******
S---Starting point
.---Imperial sensor
OO--platforms with TIEs
D---satellite dish
I---Imperial Shuttle
X---Rendezvous point
~---mountains/hills

TN--TIE at night
TD--TIE at Day
UN--Upgrade at Night (Advanced Spread Proton Bombs)
UD--Upgrade at Day (Advanced Concussion Missiles)


 ------------------------------------------------------- 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|     
|~~~~~~~~~~                  I                     ~~~~~|
|~~~~~~~~~              \\\  |  ///                 ~~~~|
|~~~~~~~~                \\\ | ///                  ~~~~|
|~~~~~~               UN-----|-----UD               ~~~~|
|~~~~~~                  /// | \\\                  ~~~~|
|~~~~~~                 ///  |  \\\                 ~~~~|
|~~~~~~~                                           ~~~~~|
|~~~~~~~~                                          ~~~~~|
|~~~~~~~~~     ~~~~    ~    ~  ~                  ~~~~~~|
|~~~~~~~~~~    ~~~~   ~~~  ~~~~~~           ~~~~~~~~~~~~|
|~~~~~~~~~  ~        ~~~~ ~~~~~~~~           ~~~~~~~~~~~|
|~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~          ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~~ OO ~~~~~~~~~~~~~~~~~~~     ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~      ~~~~~~~~~~      OO     ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~~       ~~~~                 ~~~~~~~~~~~|
|~~~~~TN  ~~~~~~~~        ~   ~~D OO        ~~~~~~~~~~~~|       
|~~~~    ~~~~~OO      D~~   ~~~~~~~~~~~~~~~~~~~~~~    ~~|  
|~~~~~ X ~~~~~           ~~~~~~~~~~~~~~~~~~~~~~         |
|~~~~~~ ~~~~~          ~                                |
|~~~~~~ ~~~~~         ~~~~~~~~~~~~~~~~           D TD ~~|
|~~~~~~ ~~~~~    OO  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|   
|~~~~~  ~~~~~        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~   ~~~   ~     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~       ~~~~~   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~      ~~~~~   ~~~~~.   . ~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~     ~~~~~   ~~~  .~~  .~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~     ~~~~.     ~~~~  ~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~   ~~~     ~~~~~~.     .  ~~~~~~~~~~~~~~~| 
|~~~~~~~~~~~~~~~      ~~~~~~~~~~~~~~~~~~   .   ~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~        S |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
 ------------------------------------------------------- 

I'm sure you understand what you need to do... Only thing I want to
explain to you is the rendezvous point. To get there, you may fly over
some mountains but I'd prefer you to go through a narrow valley. It's
just north of X and TN. It is somehow blocked by a large isolated mountain
but you can get around it to the rendezvous point.


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
         Advanced Concussion Missiles/Advanced Spread Proton Bombs

Advanced Concussion Missiles= two thumbs down
Advanced Spread Proton Bombs= two thumbs up

The Concussion upgrade only applies to the Millennium Falcon and A-wing,
(thanks to Skram17 for the A-Wing info!) which sucks. The Spread Bombs 
only applies to Y-wing but it ROCKS! The bombs will create another 6 
mini-bombs upon impact! This rules in the gold-hunt for VoK and PotW. 
Enough about the blabber. Time for some explaining.

Both of the upgrades are in the same place, the Academy. Not in the
EXACT same place but pretty much close to it. Go to the Academy and 
go to the tunnel to the right (Day) or left (Night). Fly through
the tunnel and you've got it. Yawn.




    ==================================================================== 
   |                            RAID ON BESPIN                          |  
   |                  Episode VI: The Return of the Jedi                | 
   |                            Main Mission #8                         |    
    ==================================================================== 

Raid on Bespin Chips & Bits
---------------------------
       Starting Aircraft: A-wing (may be changed to Cloud Car)
Other possible Aircrafts: X-wing, Y-wing, B-wing, Millennium Falcon,
                          TIE Fighter, Slave 1
            Tech Upgrade: Advanced Homing Missiles

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----11:00      8:55       6:40
Enemies Destroyed----45         75         110
----Shot Accuracy----12%        30%        65%
--Friendlies Lost----41         32         29
-------Lives Lost----2          1          0
--------------TCE----10%        32%        72%

This level is nothing special, just some dogfights and a errand objective.
There's a 'special' ship, Cloud Car, that you can use, but there's 
nothing else. Oh, I forgot to tell you... when you have to destroy the
'balloon turrets', it's easier if you just shoot at the pot that holds
the fire. If you do so, the entire balloon will blow up and all 6 turrets
will be gone just like that. The fire's near the top so you have to go 
low to see it.


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                  1. Secure the Tibanna gas platforms
                2. Destroy the City's power generators (3)
          3. Defend the Tibanna gas platforms from the TIE bombers

You will start off in a A-wing and it's horrible. Weak shields will
kill you! TIEs will come swarming all over you so zig-zag to avoid them.
Emply your wingmen to the TIEs immediately. You don't have to destroy the
TIEs yourself to protect the gas platforms. All you have to do is to 
destroy all turrets in the balloons. If you read my intro up above, you'll
know how to destroy them 'properly'. Use the turbo to go to the first 
balloon, which is to the left of the starting point. Shoot at the burners
until it explodes.

Then go further, past the dirt mist, to find two more balloons. Destroy 
them as usual and look for a lone balloon to the extreme right. After 
that, go a bit left to find the final three balloons. Pretty simple, IF
the TIEs didn't chase you so much! You have some time left so use that
time to kill some TIEs. They deserve it! hahaha! When some time has passed,
a cutscene will be triggered.

*~*Completed Objective 1: Secure the Tibanna gas platforms*~*

You will be in the downtown portion of Tibanna... There's still some 
balloons around but it's not important anymore and they barely ever 
shoot at you. Ignore them, unless you're going for the silver or
gold medal. Anyway, you have to go to the trenches and find the generators
and destroy them. There are three in all and the radar shows you where's
the closest one is so it's not that hard. Fly high up and scope the
trenches below to find the generator and dive down and shoot at it. 

If you're low in health, you can switch to a Cloud Car by going into
one of three icons around Tibanna. It's pretty cool, but I recommend
you switch back to A-wing when you're done with the second objective.

Note: you can use the Targeting computer to locate them.

*~*Completed Objective 2: Destroy the city's power generators*~*

Go to the east side (radar will show you) to the gas platforms. Destroy
the balloons if you like, but that's not your priority nor the objective.
Go higher up and you will see some TIE Fighters and Bombers... Only
the Bombers are required to die. There are five in all... ONLY five!
Ignore the Fighters and kick the Bombers' asses to complete the level.

*~*Completed Objective 3: Defend the Tibanna gas platforms from the TIE
                          Bombers*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Send your wingmen to the TIEs and destroy the first balloon
2. Find the other six balloons and make them pay
3. Find all three power generators and blow them up
4. Go to the gas platforms and kill all five TIE bombers


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

I'll make two maps: one for Objective 1 and one for the other 2.

******
LEGEND
******
S---Starting point
B---Balloon Turret
*---Tibanna gas platform
F---Fog or Gas
L---Imperial aircraft
U---Upgrade (Advanced Homing Missiles) 

 ---------------------------------------------------------------
|                                                               |
|                                                               |
|                                    ***    BB             ***  |   
|                                   *****  B  B           ***** |     
|                                   *****   BB            ***** |     
|                                    ***                   ***  |   
|                                                       BB      |  
|                                   BB                 B  B     |  
|                                  B  B                 BB      |  
|                                   BB          ***             |   
|                     FFFFFFFFFFFFFFFFFFF      *****            |     
|                      FFFFFFFFFFFFFFFFF       *****            |     
|                       FFFFFFFFFFFFFFF         ***             |   
|                        FFFFFFFFFFFFFFFF              BB       |  
|                           FFFFFFFFFFFFF             B  B      |  
|                                                      BB       |  
|                                 ***                           |   
|                                *****                          |     
|                         BB     *****                          |     
|                        B  B     ***                           |   
|                         BB                                    |  
|                   BB                                          |  
|                  B  B                                         |  
|                   BB                                          |  
|                                ***                            |   
|                               *****                           |     
|                            L  *****                           |     
|                             LU ***                            |   
|                              L                                |
|                                                               |
|           FFFFFFFFFFFFFFF                                     |
|          FFFFFFFFFFFFFFFFFFF                                  |
|          FFFFFFFFFFFFFFFF                                     |
|         FFFFFFFFFFFFFFF                                       |
|         FFFFFFFFFFFFF                                         |
|                                                               |
|                          ***                                  |       
|                         *****                                 |         
|         BB              *****                                 |         
|        B  B              ***                                  |       
|         BB                                                    |  
|                                                               |
|                                                               |
|                S                                              |
|                                                               |
 ---------------------------------------------------------------

You know what to do: kill all B's in the map. 'Nuff said.


******
LEGEND
******
S---Starting point
C---Cloud Car
G---Power generator
*---Tibanna gas platform
B---Balloon turret

 ---------------------------------------------------------------------
|                                                                     |
|#####################################                                |
|                       ---           #                               |
|                     |    |           #                              |
|                     |    |            #                             |
|                     /-----G----        #                            |
|                    /           |        #                           |
|                   /            |      /  #                          |
|                             ----------    #                         |
|                  |-C--                |    #                        |
|       \ ---------     |               |     #                       |
|        |     |  |     |      \/       |     #        ***            |
|      -----   |  |   --        \             #       *****    BB     |
|     |         --   |           ------- /    #       *****   B  B    |
|     |              |  --              |     #        ***     BB     |
|  ---|         \      |  |           --      #                       |
|     |       |  |   --   |          |        #      BB               |
|     |    |  |--|  |     |        --|        #     B  B              |
|          |  G  |  |   --|       |  |        #      BB        ***    |
|           --    --|             |   -- /    #               *****   |
|  C                |             |     |     #               *****   |
|                   |                   |     #                ***    |
|               ----                    |---  #                       |
|              |  |                     G   | #                       |
| S             --             C        |   | #                       |
|                                             #                       |
|                                            #                        |
|############################################                         |
 ---------------------------------------------------------------------
God it was HARD making this map! Nevertheless, you should go to
RogueLeader2's map in GameFAQs if you're still not clear. I don't
blame you AT ALL! The map must be like Greek to you!

The generators are marked as G and all of them are in the trenches. Also,
the dog-fighting with the bombers are located outside the #, in the area
of the Balloons and gas platforms.


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                        Advanced Homing Missiles

You see the Imperial Loader in the first area? Destroy it with some
lasers and the upgrade should be uncovered. Grab it...


    ==================================================================== 
   |                            BATTLE OF ENDOR                         |  
   |                  Episode VI: The Return of the Jedi                | 
   |                            Main Mission #9                         |
    ==================================================================== 

Battle of Endor Chips & Bits
----------------------------
       Starting Aircraft: X-wing
Other possible Aircrafts: A-wing, Y-wing, B-wing, Millennium Falcon,
                          TIE Fighter, Slave 1
            Tech Upgrade: Advanced Homing Cluster Missiles

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----13:00      11:20      10:00
Enemies Destroyed----31         46         60
----Shot Accuracy----8%         20%        31%
--Friendlies Lost----10         9          6
-------Lives Lost----2          2          1
--------------TCE----10%        40%        80%

This level is one of the hardest, longest and the funnest levels in the
game. As you can see, the Bronze Medal requires you to go under 13 minutes!
That' a long time... This level is straightforward but it will take you a 
while before you finally beat it... Be prepared and concentrate...


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                           1. Protect the fleet
                      2. Protect the Medical Frigate
                      3. Destroy all TIE Bombers (16)
                     4. Destroy both Star Destroyers

You will start out heading toward the wrong way. Immediately turn around
(don't worry, the fleet will realize that soon and turn around too) and 
fly until you see a million of tiny specks coming. See that? That's the
sight of a WAR! You will face about 80 TIEs! Do your best to destroy them!

Employ your wingmen to the TIEs, of course. Then just all-out dogfight
the TIEs. Use your missiles if you wish (if you have the seeker missiles)
and just find a good group of TIEs and hunt them down. Don't tap, just
hold down to fire because you don't have the time to waste, your fleet
needs better protection than tapping your lasers. If you're not fast
or aggressive enough, the fleet may go down early. Don't take any sharp
turns or slow down because the TIEs will be coming from everywhere. One
might hit you as you turn, burning a life out of your pocket. 

Eventually, you will hear somebody telling you that the TIE Bombers are 
coming. There are 16 of them and they show up as yellow TIEs on your 
targeting computer. Use your seeker missiles up if you have some. Ignore
all other TIEs except the Bombers. The Bombers can inflict some serious 
damage to your fleet to move quickly. They usually hang around high, above
the fleet. Shoot them from afar or near. They can take some lasers so 
shoot at them until they blow up. Good luck.

*~*Completed Objective 3: Destroy all TIE bombers*~*

Yep, you haven't completed Objective 1 or 2. You still have to make sure 
your fleet stays healthy and strong. In this part, you don't have to
dog-fight, but you have to destroy your next targets fast or your fleet
will burn. Your next targets: the Star Destroyers. Remember Razor
Rendezvous? You have to destroy the Destroyers in the similar way. This
time, no ion cannons needed. 

From your starting point after Objective 3, go up a bit and turn on your
turbos and fly left, past the left Star Destroyer, away from the turrets.
Send your wingmen to the Guns and go behind the left Destroyer and use 
1 or 2 missiles and some lasers to destroy each sphere. After that, go
down under and destroy the final generator at the bottom. The fire will
go ALL-OUT on you, so be extremely careful! You WILL die so don't worry.
You need to die anyway to refill your missiles. Make sure you use your
missiles up on the generators. After that, immediately go up to the main
deck and shoot at the command center (remember, RR). If you're low in health,
just crash to the command center (unless you have 1 life left).

Do the pervious explanation on the other Destroyer and you've completed
the level. Tough, indeed... but do not give up! It took me 3 tries to beat
this level for the first time.

*~*Completed Objective 1: Protect the Fleet*~*
*~*Completed Objective 2: Protect the Medical Frigate*~*
*~*Completed Objective 4: Destroy both Star Destroyers*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Turn around to find the TIEs (70)
2. Send your wingmen to the TIEs
3. Dogfight aggressively
4. Kill all TIE Bombers once they come (16)
5. Fly to the Star Destroyer, staying away from the turrets
6. Employ your wingmen to the Guns
7. Destroy the generators (3) and the command center of the left Destroyer
8. Do the same for the other Destroyer


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

I feel that a map is neccassary for the Upgrade, which is very tough to
find. Since the level is straightforward, I'll make this map small.

 -------------------------------------------------------------------- 
|    DDDD                                        #                   |
|    D   DDD                                     #                   |
|    D      DDD                                  #                   |
|    D   DDD                                     #      HHHHHHHHHHHHH|
|    DDDD                                        #     H            H|
|                                                #      HHHHHHHHHHHHH|
|                                                #      CCCCCCCCC    |
|    DDDD                                        #     C         CCC |
|    D   DDD                                   S2#      CCCCCCCCC    |
|    D      DDD                                  #                 S1|
|    D   DDD                                     #                   |
|    DDDD                                        #           FFFFF   |
|                                                #                   |
|                   U                            #                   |
 --------------------------------------------------------------------

******
LEGEND
******
S1--Starting point 1
S2--Starting point 2 (after the dogfight)
H---Home One
C---Cruiser
F---Frigate
D---Destroyer
U---Upgrade (Advanced Homing Cluster Missiles)


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                      Advanced Homing Cluster Missiles

THE best upgrade EVAR! This upgrade ALONE makes Slave 1 useful! You'll
love that snail after you discover its wrath! You can fire the CLUSTER
MISSILES, which contains _6_ missiles, without aiming and let it destroy
an ENTIRE TIE squadron! ******* awesome!

It's in the space, very, very difficult to find it. It's somewhere left
and below the left Star Destroyer. I couldn't find it after a few minutes
of searching but I finally found it by destroying the LEFT Destroyer
ONLY and wait for it to fall down and stop falling. When it stops,
go down to it and look around its bottom. You should see an alcove 
somewherte in there. Dive to the alcove and quickly get out. You should
have gotten the best upgrade in the game! The upgrade is just there, in that
alcove.


    ==================================================================== 
   |                          STRIKE AT THE CORE                        |  
   |                  Episode VI: The Return of the Jedi                | 
   |                           Main Mission #10                         |
    ==================================================================== 

Strike at the Core Chips & Bits
-------------------------------
       Starting Aircraft: X-wing
Other possible Aircrafts: Millennium Falcon
            Tech Upgrade: Advanced Targeting Computer

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----7:00       6:15       5:05
Enemies Destroyed----29         36         41
----Shot Accuracy----10%        21%        32%
--Friendlies Lost----0          0          0
-------Lives Lost----2          2          1
--------------TCE----20%        45%        95%

Welcome to the humble adobe of the final main mission. This level ain't
too tough if your aim is true and your sense of mobility with your
X-wing is high.


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                    1. Protect the Millennium Falcon
                     2. Reach the power core entry
                       3. Destroy the power core

You will have to protect the Falcon from the TIEs that will come from 
behind. Don't worry about the turrets, they won't hurt the Falcon. However,
they will hurt YOU but you don't have the time to destroy them all... You
can avoid their fire by flying way up. In the bird's eye view, you can
see the TIEs that are trying to cacth up to the Falcon and destroy it.
When you see some TIEs, fly down and shoot them all down IMMEDATIELY 
and go back up. 

A pointer: DO NOT go too far behind the Falcon or the Falcon will 
automatically burn down. Just stay moderately close to it while staying
up. Continue protecting the Falcon until the Falcon goes into the
hole...

*~*Completed Objective 2: Reach the power core entry*~*

Once in the hole to the core, shoot several lasers to destroy the TIEs that
are front of you ALREADY! Then drop down a BIT to let the TIEs behind you
to get ahead of you and shoot them down. Speed up to catch up with the
Falcon, still flying behind it. From now on, whenever the TIEs passes you,
abruptly destroy all of the TIEs. Keep doing this until you and the 
Falcon reaches the end, which is the power core. Once there, turn
on your turbos and get close to the Power Core and turn on your Targeting
Computer. You have to destroy the yellow marking on the Power Core. Just
shoot 2~3 missiles at that location and a cutscene will occur.

*~*Completed Objective 3: Destroy the power core*~*

All you have to do is turn on your turbos and fly past the Falcon as
soon as possible. After that, turn off the turbos for all corners or turns.
Use your turbos on the straightways. If you're too slow, the fire from
the explosion will catch up with you and you will fail the mission. Just
be calm and dodge the bars... When you get to the end, you've completed
the final main mission!

*~*Completed Objective 1: Protect the Millennium Falcon*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Fly up and look down for the TIEs
2. Shoot the TIEs once you see them
3. DO NOT stray too far behind the Falcon
4. In the entry, shoot all of the TIEs that passes you immediately
5. Shoot a few missiles at the core tower
6. Turbo past the Falcon and get to the end


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

Meh... none needed.


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
                       Advanced Targeting Computer

Pretty cool upgrade, since you get to have the Targeting Computer up
as long as you want. To get it, go into the entry and proceed all of 
the way to the extreme end. Just BEFORE the power core's room, you
should be able to see 5 pipes in a row. Under those pipes, the 
upgrade! Just dive down under the pipes to get the upgrade.




    ==================================================================== 
   |                           DEATH STAR ESCAPE                        |  
   |                        Episode IV: A New Hope                      | 
   |                           Bonus Mission #1                         |
    ==================================================================== 

Death Star Escape Chips & Bits
-------------------------------
       Starting Aircraft: Millennium Falcon
Other possible Aircrafts: none
            Tech Upgrade: none

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----2:45       2:07       1:20
Enemies Destroyed----34         34         35
----Shot Accuracy----4%         9%         16%
--Friendlies Lost----0          0          0
-------Lives Lost----0          0          0
--------------TCE----100%       100%       100%

Meh... a level where you just shoot down the TIEs. Yeah, you just 
shoot all of the TIes down and you win the level. ::rolls eyes::

To find this level, go to DSA and press up. 'Buy' this with 20 points
attained from the medals.

                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                      1. Destroy all TIE Fighters

Yeah, ONLY ONE objective! I'm not kidding. You just shoot down all of the
TIEs and it's bye, bye Secret Missions #1! However, it is a bit harder to
hit the TIEs this time so getting the Gold Medal will be tough. Anyway,
if you just want to beat this level, just hold down the fire button and
aim at the TIEs until all of them goes down. ::yawn::

The controls for the Falcon's turret are different...
 L trigger---Fire
 R trigger---Fire
  C button---move chair
Analog pad---move turret

Just hold one of the trigger and fire away! It's so easy that you won't
believe it! The Gold Medal, however, will be a harder task.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
You serious?


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++
::rolls eyes::


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++

None here.

    ==================================================================== 
   |                          THE ASTEROID FIELD                        |  
   |                  Episode V: The Empire Strikes Back                | 
   |                           Bonus Mission #2                         |
    ==================================================================== 

The Asteroid Field Chips & Bits
-------------------------------
       Starting Aircraft: Millennium Falcon
Other possible Aircrafts: none
            Tech Upgrade: none

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----6:00       5:25       4:35
Enemies Destroyed----25         37         50
----Shot Accuracy----2%         5%         10%
--Friendlies Lost----0          0          0
-------Lives Lost----2          2          1
--------------TCE----10%        30%        75%

Go to BoH and press up to find this level. You must have at least 30
points to 'buy' this level.


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                       1. Escape the TIE Fighters
             2. Secretly land on an Imperial Star Destroyer

Not too tough... Although you have to 'escape' the TIE fighters, you
don't really ESCAPE them... more like DESTROYING them. All of the
TIEs will come from behind but luckily, the Falcon has the turret in the
back so you can shoot the TIEs while they're flying behind you! Just press
A to fire the back turret. The turret will automatically hit the nearest
TIE (although sometimes, it just goes crazy and shoot off-screen). Just
wait ntil your screen backs out and shoot the TIE out. 

Don't forget about the asteroids! They can completely destroy you so be
careful! Just go STRAIGHT, dodging the asteroids and kicking the TIEs'
asses. Eventually you will see a cutscene. Nothing big, just follows the
storyline. You will come back out and fight off some TIEs again. Do this
until you see a Star Destroyer up ahead. Go a bit to the right and go 
around to the back of the Destroyer. Don't let the turrets see you. Go
up near the spheres at the back to find a blue icon. Enter it to complete
the level.

                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Go straight
2. Kill the stupid TIEs
3. Kill some more TIEs
4. Poop.
5. Go to the icon in the back of the Destroyer.
6. Poop some more.


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++
Go right about 500 meters, north about 500 miles, east about 500 kilometers,
and go south about 500 inches and you've found your mom!


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
None, this is a Secret Missions and all upgrades are on the Main Missions
only.


    ====================================================================
   |                         TRIUMPH OF THE EMPIRE                      |  
   |                         Episode IV: A New Hope                     | 
   |                           Bonus Mission #3                         |
    ==================================================================== 

Triumph of the Empire Chips & Bits
----------------------------------
       Starting Aircraft: TIE Advanced
Other possible Aircrafts: TIE Fighter, Imperial Shuttle
            Tech Upgrade: none

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----8:00       6:00       4:00
Enemies Destroyed----18         23         32
----Shot Accuracy----12%        20%        35%
--Friendlies Lost----5          4          3
-------Lives Lost----2          1          0
--------------TCE----100%       100%       100%

Ah, your first mission as the Empire! In this level, you won't use any
of your Rebel aircrafts... instead you will use a nifty TIE! To be 
more specific, Darth Vader's TIE Advanced! 'Tis better since it has
the cluster missiles. I recommend you go back to BoE and get the Homing
Cluster Missiles upgrade if you haven't yet.

Go to SatC and press up to find this level. 30 points are needed to
buy this.

                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                 1. Destroy all Rebels over the surface
       2. Destroy all Rebels before they fire their proton torpedoes

Remember DSA? This level is the exact opposite of that. In DSA, you're
the Rebel trying to explode the Death Star. However, in this level, you're
trying to STOP the Rebels from doing that. 

First, you will have to destroy all of the Rebels flying around the surface
by dogfighting. You know what to do, just get behind them and shoot them
by formation. The Rebel's aircrafts can take a lot of damage so be 
prepared to shoot a lot. The TIE's lasers trail off so it's pretty 
hard to hit them effectively. That's why I wanted you to get the seeker
cluster missiles. This way, you can blow them away with 2 cluster missiles
per squadron. If you're concerned about your wingmen, just send them to
the Rebels, although I doubt they help you at all anyway.

*~*Completed Objective 1: Destroy all Rebels over the surface*~*

Now it's the trench time again. Remember, this is the exact opposite
of DSA so don't worry. You have to destroy 3 Rebel Squadron (3 aircrafts
each) in the trench. Your first targets will be on the radar as an orange
direction. Go to that direction and immediately turn around when the
orange cone starts to widen up. If you timed it perfectly, you should
see the Rebel squadronin the trench below you. If the squadron's
behind you, just wait until they passes you. If the squadron's ahead of
you, of course, speed up. You have to look for the squadrons while
OUT of the trench.

With the searching for the Rebels done, go down to the trench and follow
them. Dodge the barriers if needed and fire your lasers at them until
they all do down. Homing cluster missiles are the best, though. After you've
destroyed the first squadron, get out of the trench and turn around and fly 
to the next squadron and follow them. Destroy them as usual and get out
and look for the final squadron. 

If you're wondering about the Rebels that hovers above the trench, ignore
them, they're not important to your mission.

*~*Completed Objective 2: Destroy all Rebels before they fire their 
                          proton torpedoes*~*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Send your wingmen to the Rebels
2. Destroy all of the Rebels by dogfighting
3. Look for the Rebel squadron in the trench and follow them
4. Destroy them before they reach the exhaust port
5. Turn around to find the next squadron
6. Repeat steps 3~5 two more times


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++
What for?


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
There are none, just like your penis.



    ====================================================================
   |                           REVENGE ON YAVIN                         |  
   |                  Episode VI: The Return of the Jedi                | 
   |                           Bonus Mission #4                         |
    ==================================================================== 

Revenge on Yavin Chips & Bits
-------------------------------
       Starting Aircraft: TIE Advanced
Other possible Aircrafts: TIE Fighter, Imperial Shuttle
            Tech Upgrade: none

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----7:45       6:30       4:33
Enemies Destroyed----15         22         36
----Shot Accuracy----24%        45%        65%
--Friendlies Lost----23         19         15
-------Lives Lost----2          1          0
--------------TCE----100%       100%       100%


Whoo! Another mission with your trusty TIE Advanced! I luv Darth Vader!
To get this level, go up from SatC and right of TotE. 40 points... You
have to get at least a bronze to uncover this level though.


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                  1. Destroy as many Rebels as possible
           2. Do not allow more than two transports to escape

Again, please get the homing cluster missiles if you haven't! Anyway,
the first objective is weird because you're supposed to do that anyway! 
Your true objective lies at the transports. You have to destroy them all 
expect one. You can destroy them all, but you don't have to. 

Anyway, you start off heading to the land full of trees. Keep going 
forward until you see a 'temple' with two white aircrafts next to it.
THAT's the transports so shoot at them immediately with your cluster
missiles or lasers. You have to BLOW them up, not just shoot at them!
They will take a lot before blowing up so press L to slow down to increase 
your firing time. If you run out of room, just go up and turn around to 
fire at them again. After you've destroyed both of the transports, go to
the right (from the starting point). You may kill any of the Rebel aircrafts
on the way and on the ground if you like, that will help you later on.

You should see yet another temple with _4_ transports. Shoot the left-most
one first because it will be the first to take off. If you were a bit slow,
some of them might've took off already so be quick! Use your missiles or
lasers. Destroy the transports that have took off first. After destroying
all 4, go back left, but go right of the temple that you had to destroy
two transport. One of the transport are probably already in the air so
destroy it immediately. Two more transports are on ground or in air so 
kill them off.

Looks like all of the transports are gone... Cool... Wait... Nope. The
level's not over yet. What to do? Go to the HUGE temple/shrine and look for
a gate on the floor. Go around and around (avoid any Rebels if they're
shooting at you) and wait for the gate to open. When it does, IMMEDAITELY 
go in! 

In the temple, slow down! With your L-trigger, remember! The space is very
limited by you should be alright if you keep your finger on the L. Use 
up your missiles ON the transports not the smaller Rebel aircrafts! 
Just go around and around while shooting at the transports. When you've
destroyed all of the transports, you've beaten the level.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Send the wingmen to the Rebels
2. Go forward and destroy the first two transports
3. Go right and destroy the aircrafts lying on the ground with your
   homing cluster missiles if you like
4. Destroy the next 4 transports
5. Go back to the pervious temple but go right of it a bit to find 3 
   transports and destroy them
6. Go to the big temple and wait for the gate to open
7. Enter the temple 
8. Destroy all of the transports inside


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++
I thought a map was needed to make the position of the transports more
easier to understand.

S---Starting point
1---First transports you have to destroy
2---Second transports
3---Third transports
T---Temple
B---Big Temple
R---No-tree area (Rebel aircrafts on those areas)
#---Path you should take
*---borderline for land/water

-------------------------------------------------------------
|                                                   *        | 
|                                                   *        | 
|                                       TT  #2#2#2# *        |      
|           BB                          TT 2      # *        |       
|         BB  BB                          #       # *        |   
|       BB      BB                       #        # *        |   
|      B          B                      #       #  *        |  
|       BB      BB                      RR     ##   *        |     
|         BB  BB                        RR    #     *        |     
|           BB                            #  #      *        |     
|              ##                         RR#       *        |   
|                #                        RR        *        |   
|                 #                      # #        *        | 
|                  #                    #  #        *        | 
|                   ####################   #        *        | 
|             3   3            RR          #        *        |     
|                              RR           ##      *        |   
|                 3                          1      *        |   
|              TT                        TT  #      *        |     
|              TT                        TT  1######*###<S   |       
|                                                   *        | 
|                                                   *        | 
|                                                   *        | 
|                                                   *        | 
-------------------------------------------------------------


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
Lalalalalalala.




    ====================================================================
   |                              ENDURANCE                             |  
   |                             Episode N/A                            | 
   |                           Bonus Mission #5                         |
    ==================================================================== 

Strike at the Core Chips & Bits
-------------------------------
       Starting Aircraft: X-wing
Other possible Aircrafts: Speeder, Y-wing, B-wing, Millennium Falcon,
                          TIE Fighter, Slave 1
            Tech Upgrade: none

                            ##################
                            MEDAL REQUIREMENTS
                            ##################

                     Bronze     Silver     Gold    
                     ======     ======     ====
--Completion Time----400:00     400:00     400:00
Enemies Destroyed----80         400        1,300
----Shot Accuracy----4%         6%         8%
--Waves Destroyed----25         50         99
-------Lives Lost----12         12         12
--------------TCE----0%         0%         0%

Yay! The last level! Unfortunately, it is the LONGEST. By far. As you can see,
the Gold medal requires you to go under 400 minutes... Scary, isn't it.
Don't worry, it's actually easier than you think.

To find this level, go to the right of RoY and buy this level with your
last 10 points. 


                              ++++++++++++++
                              -=OBJECTIVES=-
                              ++++++++++++++
                           1. KILL! KILL! KILL!


You just have to destroy ALL 99 waves plus a final boss, Darth Vader himself.
How do you do it with only 3 lives? Meh... You get a free life after every 
10 waves so you get 12 lives. You will face a squad of Imperial Shuttles
which does not hurt you at all at every 10th wave. Anyway, the TIEs will
come in high numbers and they progressively gets harder. 

I recommend you to NOT fight them head-on, or dog-fight, because the
TIEs come in large numbers and they will destroy you, especially in the
late waves. The best way to kill them is to go to the opposite way of
the TIEs and turn around when the TIEs are on the END of your radar
screen. When you've turned around, turn on your Targeting Computer and
kill some of the TIEs while going against them. A successful 'run' should
kill about 3~5 TIEs. Then go all of the way until the TIEs are on the
bottom of the radar again and repeat. Don't worry, you have PLENTY of time 
to kill all 99 TIEs. I used the method above for all 99 waves and i got about
210 minutes at the end.

I recommend you taking a break every 10 waves to clear your head. I didn't
though.... My first break was 50 waves in and second one was after the
75th wave... The third and the final one was after the 90th wave. You should
automatically get the gold medal if you beat all 99 waves anyway. Factor 5
isn't that mean to make you re-do the waves all over again and again!!!!


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Kill all of the TIEs
2. Kill all of the TIEs
3. Kill all of the TIEs
.
.
.
99. Kill all of the TIEs
100. Kill Darth Vader
101. Jump and scream like a girl 


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++
You THAT dumb to need a map? *backs off*


                              +++++++++++++
                               -=UPGRADE=-
                              +++++++++++++
pffffffffft. go away.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE V: THE GOLD MEDAL STRIKES BACK
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    ====================================================================
   |                            DEATH STAR ATTACK                       |  
   |                          Episode IV: A New Hope                    | 
   |                             Main Mission #1                        |
    ==================================================================== 

Death Star Attack Chips & Bits
------------------------------
Recommended Aircraft: X-Wing
Recommended Upgrades: Advanced Lasers 
                      Advanced Shields
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

                     Gold  Difficulty  
                     ====  ==========
--Completion Time----6:05  *****
Enemies Destroyed----91    *****
----Shot Accuracy----39%   ***
--Friendlies Lost----0     *
-------Lives Lost----1     *
--------------TCE----100%  *

The first thing you notice is the high requirement for the Enemies 
Destroyed column. Experts actually find this easy... I'm not saying that
you're not an expert if you're having a hard time doing this. What I'm
trying to say... that they KNOW how. I bet you came here for that 'enemies
destroyed' alone. The trick is to destroy the turrets. Yeah, the ones at the
end of the levels. Actually... I mean at the START of the mission. While
you're shooting down the deflection towers, you have to shoot down some
turrets too. See how that it is easy now! Good...

Now, you go ahead and start the level. Immediately shoot down the first
tower and turn left to the next tower. This time, don't shoot at it yet.
Don't slow down either! Take out 2~3 turrets at the surface. Now, you can
destroy the next tower. Then go to the next tower and shoot out 2~3 turrets
again and continue the process until you get to the last tower. Destroy
2~3 turrets before shooting at the tower. After you've destoryed the tower,
immediately get down and shoot at some more turrets before the screen 
goes black.

!!!!!!!You should have about 35~43 enemies destroyed at this point!!!!!!!

Now, you're in the TIE dogfight. If you're a very good shooter, employ
your wingmen TO the TIEs since they will help your time out. I know you
need kills but if you killed enough turrets at the start and at the end,
you should be alright. You have to be awesome at this point. Shoot down
all of the TIEs in a squadron. Every time you shoot down a entire squadron,
head down and shoot 1~2 turrets and head back up and shoot down another
squadron. Then go down again for the turrets. Continue the process until
all of the TIEs are gone. Use your missiles if you wish (save 2).

!!!!!!!You should have killed 18~20 TIEs and 6~8 turrets. Total so far:
       65~70!!!!!!!

If you've killed about 65, great. If you're at 70, fantastic! At the trench,
BE CALM! Don't over-react. Pause if you're too anxoius. You are at your
best when you're relaxed. Count the turrets you've taken out in the trench.
You should stop at about 15~20 because there will be 6 TIEs coming that
you have to destroy. When the TIEs come, immediately destroy them and close
your wings. Time is your main enemy here if you've destoryed 15~20
turrets already so ignore the turrets. At the end, shoot a torp at the bottom
of the wall. Shoot 2 to be safe... even more if you have more. 

Done! *claps hands*


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Destroy 2~3 turrets for every tower (38~43 kills)
2. Destroy 18~20 TIEs and 6~8 turrets (65~70 kills)
3. Destory 15~20 turrets (depending what you have so far) and all 6 TIEs 
   at the end.

                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 

1. Always close your S-foils if you're not shooting
2. Don't brake at the first objective for the turrets
3. Shoot wisely, don't shoot when your target is FAR AWAY
4. Be calm at the trench run. Open your S-foils if you're not confident
5. Just shoot enough at Darth Vader's TIEs to get rid of him, not
   all of the way for the Millennium Falcon
6. Use your missiles, but don't use ALL of them. (for the exhaust port)
7. Send your wingmen to the TIEs to save time


    ====================================================================
   |                         ISON CORRIDOR AMBUSH                       |  
   |      Episode IV: A New Hope~Episode V: The Empire Strikes Back     | 
   |                           Main Mission #2                          |
    ==================================================================== 

Death Star Attack Chips & Bits
------------------------------
Recommended Aircraft: Slave 1
Recommended Upgrades: Advanced Shields
                      Advanced Cluster Missiles
                      Homing Cluster Missiles
                      Advanced Targeting Computer

                     Gold  Difficulty  
                     ====  ==========
--Completion Time----4:12  **
Enemies Destroyed----40    *
----Shot Accuracy----19%   *
--Friendlies Lost----2     **
-------Lives Lost----0     **
--------------TCE----72%   *

Get Slave 1. Get Homing Cluster Missiles. Beat the level. Get the Gold
Medal.

You wish it was that simple? Your wish is granted! Yes, it's that simple.
With Slave 1, you can just look at the general direction of the TIE squadron
and fire away and let the cluster lock on them and destroy them! 

In the first and second areas, be careful of the TIEs and come from behind,
your Slave 1 is too slow and weak to escape from them. Try to kill all of
the TIEs head-on and quickly. In the third area, there will be some fog
but you can use your Targeting Computer a BIT to look for some TIEs. There's
only 4 squadrons in the final area so wipe them away.


    ====================================================================
   |                            BATTLE OF HOTH                          |  
   |                  Episode V: The Empire Strikes Back                | 
   |                            Main Mission #3                         |
    ==================================================================== 

Battle of Hoth Chips & Bits
---------------------------
Recommended Aircraft: Speeder
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

                     Gold  Difficulty   
                     ====  ==========
--Completion Time----5:00  ****
Enemies Destroyed----43    *****
----Shot Accuracy----53%   ****
--Friendlies Lost----22    ***
-------Lives Lost----0     **
--------------TCE----100%  *


While this level is pretty fun and fairly easy in a normal run, the 
Gold Medal is actually challenging because of the strict set limits.
The time is 5:00, which is low since you have to kill 43 enemies. If it
were 37 or 40, 5:00 is a blow-off. No, Factor 5 knew it and made it
43. You have to be nearly flawless in this level if you want the gold.

You start off in the valley... call your wingmen off to the 'Guns' and 
look around the base of the valley for some probe droids and shoot as many
as you can. Don't worry if you missed some, you will see them again later.
You should have killed 4 or 5 probe droids in this run. Then go to the
AT-STs. Slam on your brakes once you leave the canyon and shoot at the 
squadron of AT-PTs (4) on the left. Be accurate, you need to be accurate
to reach the 54% mark. After that, head right (still on brakes) and 
destroy the right squadron of AT-STs (3). Then head to the final 3 AT-ST,
behind the 4 AT-STs you destroyed earlier. You have to successfully 
destroy them without turning around for another run. Go to the transporter
and kill the AT-ST from the box.

!!!!!!!You should have killed 4~5 probe droids and 11 AT-STs, totaling 
       to 15~16 kills! About 28 left!!!!!!!

Go to the direction of the AT-ATs while heading south to the 3 AT-ATs.
Shoot at the AT-ATs on the way (for the accuracy) and kill 1 or 2
AT-STs on the ground before you reach the AT-ATs that you have to take down.
Take down the AT-ATs immeidately, you know what to do.

!!!!!!!You should have about 20 kills now!!!!!!!

After the cutscene, you're heading to the Echo Base. Look to the right to
find a group of probe droids. Destroy 4~5 of them (it's hard I know!) and 
head up to find abother squad and destroy another 4~5 of them. If you
didn't kill all of the probe droids in the first valley, there's here
again, on the edge of the mountain area. Kill another 2 of them.

!!!!!!!You should have about 32 kills now!!!!!!!

Immediately switch to the X-Wing and turn around 180 degrees. Use all of
your Homing Torps on the TIEs (Bombers or Fighters, doesn't matter).
DO KILL the TIE Fighters for the kill count. However, do not chase them...
just kill it 'on the way'. The bombers are your priority. There's 8 of 
them so use the majority or all of your torps on them. You should kill
all of the Fighters though, you NEED it. You should end up with 43
or 44 kills if you followed my directions.

Yeah, I know it's tough. I had to try about 15 times before getting the
Gold Medal in this level. It's always 42, 42, 41, 42, 41, 40 kills for me!
Believe me, I did get 43 kills several times but I took too long (5:05 or
so). Just be wise and quick at the same time.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Kill the probe droids in the first area (5 kills)
2. Kill all of the AT-STs (16 kills)
3. Shoot at the AT-ATs on the way to the required AT-ATs
4. Kill two of the 'not required' AT-STs between the AT-ATs (18 kills)
5. Tip the AT-ATs over (21 kills)
6. Kill 12 droids from 3 groups of probe droids in the valley (32~33 kills)
7. Switch to X-Wing
8. Destroy all 8 Bombers and some TIE Fighters (3 or 4 Fighters) for the
   final kills


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Brake when shooting at the AT-STs
2. Practice shooting at the droids from afar. You need to kill the
   majority of them
3. Shoot at the passing AT-ATs en route to the marked AT-ATs
4. Be accurate (duh)
5. Kill 3 or 4 TIE Fighters before killing the final Bomber
6. At the dogfight, command your wingmen to flee, don't want them to 
   'steal' your kills
7. Be quick or you're dead!


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

Map is for all 3 objectives

******
LEGEND
******
S---Starting Point #1
2S--Starting Point #2 (after Objective 2- AT-ATs taken down)

P---Probe Droid Squad (~6 droids per squad)
no.-(4, 3, 1) Number of AT-ST in the area that you must destroy
A---AT-AT that you don't have to destroy
N---AT-ST that you don't have to destroy (but do destroy for the kill count)
3A--The three AT-ATs that you have to tip over
X---The warp point for the X-wing
R---Rebel Transport

OB--Outpost Beta
PG--Power Generator
EB--Echo Base

#---general path for the Gold Medal
 ----------------------------------------------------------------
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^_________________^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^/                 \^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^/     ####A#        \^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^\    1      ###A     \^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^\    ##        # A   \^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^\    3#        #     \^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^\     #####    #A    \^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^|    4    #    #     \_^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^|  #########3   ## A   \^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^| #____ OB      __## N  \^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^/#/^^^^\_______/^^\ #    \^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^/#/^^^^^^^^^^^^^^^^^\ #    \^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^/P/^^^^^^^^^^^^^^^^^^^\  3A  \^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^/#/^^^^^^^^^^^^^^^^^^^^/       \^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^/#/^^^^^^^^^^^^^^^^^^^^/2S/\     \^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^/#/^^^^^^^^^^^^^^^^^^^^/# /^^\     \^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^/#/^^^^^^^^^^^^^^^^^^^^/# /^^^^\     \^^^^^^^^^|
|^^^^^^^^^^^^^^^^/# |^^^^^^^^^^^^^^^^^^^/P /^^^^^^|PG   \^^^^^^^^|
|^^^^^^^^^^^^^^^/#  /^^^^^^^^^^^^^^^^^^/# /^^^^^^/ U     \^^^^^^^|
|^^^^^^^^^^^^^^/#  /^^^^^^^^^^^^^^^^^^/P /^^^^^^/________/^^^^^^^|
|^^^^^^^^^^^^^/#  /^^^^^^^^^^^^^^^^^^/# /^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^| S |^^^^^^^^^^^^^^^^^^/# /^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^|---|^^^^^^^^^^^^^^^^^/#  |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^|   |^^^^^^^^^^^^^^^^/#   |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^___|   |_______________/P    |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^/         R    R        #    /^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^/     R              X### ___/^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^|                       EB/^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^\   R    R     R        /^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^\_____________________/^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
 ----------------------------------------------------------------


    ====================================================================
   |                           PRISONS OF THE MAW                       |  
   |                  Episode V: The Empire Strikes Back                | 
   |                            Main Mission #4                         |
    ==================================================================== 

Prisons of the Maw Chips & Bits
-------------------------------
Recommended Aircraft: Y-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Advanced Proton Bombs
                      Spread Proton Bombs

                     Gold  Difficulty    
                     ====  ==========
--Completion Time----9:20  **
Enemies Destroyed----63    ***
----Shot Accuracy----75%   *
--Friendlies Lost----2     ***
-------Lives Lost----1     *
--------------TCE----75%   *

Ah, one of my first golds... (was it THE first? I couldn't remember if my
life depended on it!) This level was insanely fun AND easy for me and
the gold is too! Alright, notice only 1 star on Shot Accuracy, even with
the high standard (75%). Know why? Your proton bombs only count as one
shot fired... Still don't get it? If you kill THREE AT-STs on the cliffs
with a single bomb, you get 300% shot accuracy on that shot! It really
adds up! You can even end up with 100+%! Anyway, let's move on.

Start off heading to the force field as usual. Command your wingmen to
go away because you can only afford to lose 2 friendlies. Do a zig-zag
pattern to avoid the lasers from the TIEs. Go low to the force field and
take out the bottom 3 generators with your Ion Cannon. Do it quickly,
don't miss because you don't have that much time to that a big error.

Once in the bombing portion, find as many AT-PTs ON THE WAY as possible!
I repeat, ON THE WAY! Don't wander off for some crappy AT-PTs! Just go to
your next destination and destroy all of the AT-PTs on the way or ALMOST
on the way. You should take out _3_ squads of AT-PTs before encountering
your first guard towers. Destroy all 6 guard towers while flying high.
Be accurate (not that hard) because you need to save the bombs for the
dish. After this part, go up and kill another 3 AT-PTs. Destroy your next
objectives (6 guard towers).

!!!!!!!You should have destroyed 6 squads of AT-PTs (18) and 12 guard towers
       by now. The total would be 30!!!!!!!

Go up north a bit (left of your next destination - the dishes) to find
4 squads of AT-PTs. Destroy them all as usual. Go to the dishes and use 
up ALL of your bombs on the dishes (preferably on the bases). If you run
out of the bombs, immediately crash. You have 1 life to spare so don't worry.
On your next life, you have a brand new set of 20 bombs so use them all
up on the dishes. take out a squad of AT-PT nearby too.

!!!!!!!You should have 7 dishes and another 15 AT-PTs destroyed for the
       total of 52 kills (47~51 is fine too)!!!!!!!

Go south and pick off at least 2 squads of AT-PTs on the way to the shuttle.
Avoid the TIEs' fire! Just do the zig-zag movements again. If you haven't
called your wingmen off to flee, do it now! Once at the platform, kill the
AT-PT squad to the north of the platform and destroy all 6 guard towers.
After that, run away and wait for the shuttle to escape to complete the
level. You may destroy some more AT-PTs if you find some, for insurance. 

!!!!!!!You should finish up with another 3 squads of AT-PTs (9) and 6
       guard towers for the total of 67 kills, which is more than 
       enough!!!!!!!


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Tell your wingmen to flee
2. Disable 3 force field generators
3. Destroy 3 squads of AT-PTs on the way to the first objective that you 
   must bomb (9 kills)
4. Bomb all of the guard towers (6=15 kills)
5. Bomb two more squads of AT-PTs (6=21 kills)
6. Destroy another set of guard towers (6=27 kills)
7. On the way to the dishes, destroy 4 squads of AT-PTs (12=39 kills)
8. Destroy the communications dishes (7=46 kills)
   ~if you run out of bombs, just crash to get another life with 20 bombs
   ~also destroy a squad of AT-PT by the dishes (3=49 kills)
9. Go south to the final objective, and on the way, kill off 2 squads of
   AT-PTs (6=55 kills)
10. Destroy the lone squad of AT-PTs near the platform (3=58 kills)
11. Destroy all of the guard towers (6=64 kills)
12. Wait for the shuttle to leave
13. While waiting, look for some extra AT-PTs to destroy (for insurance)

***I know the numbers does NOT follow the walkthrough but it is about the
same.


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Zig-Zag to avoid the TIE's fire
2. Immeidately tell your wingmen to flee
3. Disable the bottom 3 force fields, since they are the farthest away from
   the mine fields (they will try to fire at you)
4. Aim at the center of the squads to destroy all 3 AT-PTs
5. Fly high while bombing the guard towers, you have more time to bomb
   them all this way.
6. Don't wander off, this will waste some precious time


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

Here's the path you should take. (Destroy all of the 'P's on the way
except the ones in the southeast corner). 
******
LEGEND
******
S---Starting point
X---Guard Towers (make sure you know the ones you HAVE to destroy)
O---platform
P---a squad of AT-PTs (3 AT-PTs each, marked so you know where
    you can find them for your kill total)
*---communiactions dish

PB--Prison Building
CR--Communications Relays

#---Path for the Gold Medal

The outline is the train's path, and I'm sure you knew that.

Here's the path you should take. (Destroy all of the 'P's on the way
except the ones in the southeast corner). 

 -----------------------------------------------------
|                                         ##P         |
|                         O  ____     ______ X CR  X  |
|                         O_/    \___/  ## O\  **   X |
|                         /O        ####   X/  *** X  |
|                       P/P#########      X|   **     |
|                X _____/#                 |  X  X    |
|   required     O/X     P                 |   #      |
|   towers->    O/OX####P      OO          | ##       |
|       |     X /O              U          |#         |
|       \/  P X/O  X                       |P         |
|           # /   P                         \         | 
|         X  |O           OO                #\        |
|      X    P|O           OOO                #\       |
|      OOX___|O                              #|P      |
|     X / OOO X                             # |       |
|     PB\   X                              # /        | 
|      # \                  OO           ## /         |
|       # \                OOOO         #  |          |
|        # \                OO         #    \   P     |
|        P##\______                   #      \X       |
|           #P     \                ##      X \       |
|           #       \             ##     X     \X     |
|           #        \          ##        P _X_/  X   |
|           S         \   O  X##        X__/  X  X    |
|                      \X | P  X ______/    X         |
|      required       X \_|_____/ <--shuttle          |
|        towers-->       X  X                         |
 -----------------------------------------------------


    ====================================================================
   |                           RAZOR RENDEZVOUS                         |  
   |                  Episode V: The Empire Strikes Back                | 
   |                            Main Mission #5                         |
    ==================================================================== 

Razor Rendezvous Chips & Bits
-----------------------------
Recommended Aircraft: B-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Homing Proton Torpedoes
                      Advanced Proton Torpedoes

                     Gold  Difficulty  
                     ====  ==========
--Completion Time----1:19  ****
Enemies Destroyed----10    *****
----Shot Accuracy----60%   ***
--Friendlies Lost----0     **
-------Lives Lost----1     ***
--------------TCE----85%   *

1:19?!?!?!?!?!?!?!?!?!?!?!?!?! The preceding statement might be the first 
thing that came on your mind when you saw the stats for the Gold Medal. Yea,
1:19. However, that is not the hardest objective... the enemies killed is.
You only kill 4 enemies during the mission so you haver to kill another 6 to
get the Gold Medal. Here's how...

With your B-Wing, tell your wingmen to go away. Then go forward, with your
turbo on. Don't try to kill the TIEs, they will screw your accuracy up. Just
proceed noramlly to the back of the ship. Ion cannonize the spheres and 
destroy them as usual. You HAVE to destroy both of those in ONE run, you 
don't have time to go around and try again. After destroying them both,
go down under for the final generator. But, don't shoot at the generator yet.
There's TONS of turrets on the bottom so use this chance to shoot ONE 
turret. Then ion cannonize the generator and destroy it (with missiles,
if you still have it). After that, shoot another turret at the bottom. 
When you're done with the turret, crash into the Destroyer. You'll
automatically end up facing the Destroyer. Go to the plate front of the 
command center. There's quite a lot of turrets. Shoot at least 4 turrets
(more if you haven't destroyed some turrets down under) and crash into the
command center. 

Not that hard at all. In fact, I think it was one of my first golds in this
game. However, I had to try a lot to finally get this one. Practice,
practice!


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Tell your wingmen to flee
2. Got to the back of the ship
3. Destroy the spheres in one run
4. Go down under and destroy one turret quickly
5. Destroy the final generator
6. Destroy another turret
7. Crash into the Destroyer
8. Shoot another 4 turrets on the top side of the Destroyer
9. Crash into the command deck


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Don't try to shoot at the TIEs for the kill count
2. Just use the turrets, they won't move! ;-)
3. Try your best to avoid the lasers from the turrets (duh)
4. Use 2 missiles per generator
5. Use your turbo when going to the command deck


    ====================================================================
   |                         VENEGEANCE ON KOTHLIS                      |  
   |                  Episode V: The Empire Strikes Back                | 
   |                            Main Mission #6                         |
    ==================================================================== 

Venegeance on Kothlis Chips & Bits
----------------------------------
Recommended Aircraft: Slave 1 or X-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Homing Proton Torpedoes (for X-Wing, if you use it)
                      Advanced Proton Torpedoes (for X-Wing)
                      Advanced Proton Bombs
                      Spread Proton Bombs
                      Advanced Cluster Missiles (for Slave 1)
                      Homing Cluster Missiles (for Slave 1)


                     Gold  Difficulty    
                     ====  ==========
--Completion Time----9:55  ***
Enemies Destroyed----100   ****
----Shot Accuracy----27%   *
--Friendlies Lost----2     ***
-------Lives Lost----0     ***
--------------TCE----85%   *

While X-Wing is a pretty good choice for the Gold Medal run, Slave 1 is a
better choice. Its Homing Clusters can destroy the fleet of the TIEs at the
beginning. The only problem, you have to survive al of the way to the Speeder
switch! I'm going to write the Walkthrough as a Slave 1, not X-Wing.

As a Slave 1, you have to be careful... a TIE that happens to be behind you,
firing at you... you can kiss your Medal good-bye. You have to avoid letting
the TIEs to take aim at you. So... head to the left and wait until the 
TIEs that are coming are in the range and fire your missiles! When they
goes down, head right to find some more TIEs. Destroy them all quickly...
If some squad of TIEs goes behind you, immeidately turn around and look for
that TIE and destroy it. You can't afford to die. Just destroy them all,
use all of your missiles. 

If you just happen to destroy them all quickly, with your transport just
turning to the landing point... use this time to shoot some missiles (if
you still have some) at the Destroyer to destroy some turrets that resides
there. BUT DON'T get CLOSE! Just stay with your transport all of the way.

When your transport FINALLY lands, immedaitely switch to the Speeder and
take down the AT-ATs. Take down the nearest one and the next one and so on.
This way, you have more room between the body and the water. Sometimes the
AT-AT would move its head down while you're passing underneath, crashing
to you. You must live throughout the mission. 

After tipping the AT-ATs over, switch to the Y-Wing. your first priority is
NOT the AT-PTs... nor the Destroyer. You have to destroy the majority of the
enemy turrets or soliders on the beach. They will kill some of the Rebels 
from the transport if you don't destroy them. Use your bombs to destroy the
turrets or people on the beach. Do this on ONE run. While bombing the beach,
go to the hull of the Destroyer and drop 7~9 bombs to make a hole so you
don't have to worry about it later. Now, your priority is the AT-PTs. Go to
the waters and bomb the AT-PTs. Remember, the proton bombs recharge so don't
worry about your supply. You have plenty of time to recharge. 

Fly up high to take the AT-PTS out easier. You should be good at it by now 
so you should know what to do. Continue taking out the AT-PTs until a person
tells you that the first wave is gone. Go to the hull near the hole and bomb
the site there to help the people out (1~2 bombs). After that, return to the
waters and take out the second wave. 

After the AT-PTs, some TIEs may chase after you. Don't worry... just use
this chance to fly around, checking if the Rebels on the ground needs some
help. The level will be over soon anyway.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Command = Attack the TIEs
2. Destroy the TIEs Fighters/Intercopters with your cluster missiles
3. Stick with your transport for protection from the turrets on the 
   Destroyer
4. Switch to the Speeder
5. Take down the AT-ATs
6. Switch to the Y-Wing
7. Bomb the path to the hull of the ship
8. Bomb the hull to create a hole
9. Destroy the first wave of the AT-PTs
10. Return to the hull of the ship to take out some mroe turrets (if needed)
11. Once again, eliminate the second wave of AT-PTs
12. Help the men (if needed) or just avoid the TIEs and wait for the end


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Don't let the TIEs get behind you
2. Be smart with your clusters
3. Stick with your transport while going to the landing spot
4. Don't worry about the turrets on the beach or the hull TOO much... you
   have to destroy the AT-PTs, you know!
5. Fly high to take the AT-PTs easier
6. Don't be afraid to use your rechargable bombs up!
7. Try to take out as many turrets as you can, the kill count is really
   high.
8. Don't get too close to the Destroyer, the turrets will greatly damage
   you
9. Try, try again! At first, my kill count was about 70-80 but I tried again
   and again and my kill count slowly rose to 100+! 


    ====================================================================
   |                         IMPERIAL ACADEMY HEIST                     |  
   | Episode V: The Empire Strikes Back~ Episode VI: Return of the Jedi | 
   |                            Main Mission #7                         |
    ==================================================================== 

Imperial Academy Heist Chips & Bits
-----------------------------------
Recommended Aircraft: Y-Wing (Day)
Recommended Upgrades: Advanced Shields
                      Advanced Lasers

                     Gold  Difficulty  
                     ====  ==========
--Completion Time----4:12  ***
Enemies Destroyed----51    ****
----Shot Accuracy----49%   ***
--Friendlies Lost----0     *
-------Lives Lost----0     *
--------------TCE----100%  *

While this Gold Medal can be accessed by Day, I don't recommend it. If you
did it with your speedy Speeder, GOOD FOR YOU! I don't care and I don't want
your strategy, peroid. My strategy is my strategy and it works. Thanks.
Back to the point, the SLOW Y-Wing is a very good choice for the
gold medal for some reasons. A great reason: You can bomb the parked TIEs
on the platforms for some easy kills.

Alright, here we go...

As a Y-Wing, go low as usual and avoid being seen by the scanners. You can 
ionize the some of the sensors to ensure your safety, but don't brake 
for them. Just ionize the ones that you have time for. Take the right fork
and go up in the air. Go to the platform to the right for some parked
TIEs. Bomb them ASAP (some of them will take off). After that, go to the 
Academy as usual while bombing the parked TIEs on various platforms. There
are 4 platforms that you should bomb. (Refer to the map) Use two bombs
for every platform, one on each side. You should at least kill 3 on each
platform.

*****When you finally see the Academy, you should have 12 TIEs destroyed
so far!*****

Upon entering the Academy, go down and line yourself up to the parked 
lines of TIEs. Snipe a row of TIEs. Each row will have 5 TIEs so destroy
6 and a half lines. What I'm trying to say... position yourself so when 
you're going at the TIEs, you should have the TIEs directly lined up so 
when you shoot with your lasers, you don't have to move left or right for 
the next TIE. You may use your bombs too. You can turn around and do another
run for more TIEs (use all 4 quadrants). However, you have to be fast. Don't
wander off too long. Count your kills... 

*****You should have destroyed at least 31 parked TIEs for the total of
43 kills, with at lerast 5 bombs left*****

Now, go to the blue icon, but don't enter it. Just go around the icon and
destroy the turrets that surround the Shuttle. There are 2 turret on each
corner of the square. After that, enter the icon.

*****With those 8 kills from the turrets, you should have 51 kills now*****

As a Shuttle, immeidately head to the rendezvous point while zig-zagging.
DO NOT fire any lasers!!! It will surely screw up your accuracy. Just be 
patient and get to the rendezvous point ASAP.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Disable the sensors without slowing down
2. Take the right fork
3. Destroy at least 12 TIEs on 4 platforms with your bombs
4. Go to the Academy
5. Line up the TIEs and shoot them up with your lasers or bombs. You should
   have killed at least 30 or 31 TIEs (6 rows)
6. Bomb the turrets around the Shuttle (8 kills)
7. Go to the rendezvous point ASAP


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Do not slow down at all. 
2. Don't go too far when disabling the sensors. Ignore the ones that you
   know you can avoid
3. Bomb the platforms ASAP, try to bomb them before the TIEs fly off
4. Use both bombs and lasers when taking out the TIEs by the Academy
5. Save some bombs for the turrets
6. Zig-Zag to avoid the TIEs when you're in the Shuttle
7. You can fly over some peaks in the mountains, if you're lucky


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

Map is for all objectives, day or night.

******
LEGEND
******
S---Starting point
.---Imperial sensor
OO--platforms with TIEs
D---satellite dish
I---Imperial Shuttle
X---Rendezvous point
~---mountains/hills

E---Start path when exiting on the Shuttle
•---path you should take


 ------------------------------------------------------- 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|     
|~~~~~~~~~~                  I                     ~~~~~|
|~~~~~~~~~              \\\  |  ///                 ~~~~|
|~~~~~~~~                \\\ | ///                  ~~~~|
|~~~~~~                 -----|-----                 ~~~~|
|~~~~~~                  /// | \\\                  ~~~~|
|~~~~~~               E ///  |  \\\                 ~~~~|
|~~~~~~~             •            •                ~~~~~|
|~~~~~~~~            •             •               ~~~~~|
|~~~~~~~~~     ~~~~  • ~    ~  ~    •             ~~~~~~|
|~~~~~~~~~~ •  ~~~~ • ~~~  ~~~~~~    •      ~~~~~~~~~~~~|
|~~~~~~~~~••~••••••• ~~~~ ~~~~~~~~    •      ~~~~~~~~~~~|
|~~~~~~~~• ~~~~~~~~~~~~~~~~~~~~~~~~    •     ~~~~~~~~~~~|
|~~~~~~~~•~~~~~~~ OO ~~~~~~~~~~~~~~~~~~~•    ~~~~~~~~~~~|
|~~~~~~~~•~~~~~~      ~~~~~~~~~~    ••OO     ~~~~~~~~~~~|
|~~~~~~~~•~~~~~~~       ~~~~ •••••••         ~~~~~~~~~~~|
|~~~~~  • ~~~~~~~~  ••••• ~ • ~~D OO        ~~~~~~~~~~~~|       
|~~~~  • ~~~~~OO••••  D~~•••~~~~~~~~~~~~~~~~~~~~~~    ~~|  
|~~~~~ X ~~~~~ •         ~~~~~~~~~~~~~~~~~~~~~~         |
|~~~~~~ ~~~~~   •      ~                                |
|~~~~~~ ~~~~~    •    ~~~~~~~~~~~~~~~~                ~~|
|~~~~~~ ~~~~~    OO  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|   
|~~~~~  ~~~~~     •  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~   ~~~   ~  •  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~       ~~~~~ • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~      ~~~~~  •~~~~~.•••. ~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~     ~~~~~  •~~~ •.~~• .~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~     ~~~~.•••• ~~~~••~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~   ~~~     ~~~~~~.•••••.• ~~~~~~~~~~~~~~~| 
|~~~~~~~~~~~~~~~      ~~~~~~~~~~~~~~~~~~•••.•••~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ •••••••S |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
 ------------------------------------------------------- 


    ====================================================================
   |                            RAID ON BESPIN                          |  
   |                  Episode VI: The Return of the Jedi                | 
   |                            Main Mission #8                         |
    ==================================================================== 

Raid on Bespin Chips & Bits
---------------------------
Recommended Aircraft: X-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes


                     Gold  Difficulty  
                     ====  ==========
--Completion Time----6:40  ****
Enemies Destroyed----110   ****
----Shot Accuracy----65%   ****
--Friendlies Lost----29    ***
-------Lives Lost----0     **
--------------TCE----72%   *


With a X-Wing, this level will be a LOT easier since you have better shields
than that crappy A-Wing! The main objective in this level is to destroy as
many balloons in the second part (above the city) as possible. Each balloons
has 6 turrets so you gain 6 kills for every balloon exploded. You explode
7 balloons for the first objective so you already have 42 kills under your
belt. Destroying the Bombers and the Generators earns you another 8 kills
so you have 50 kills that you HAVE to earn. This leaves 60 kills that you
have to earn by yourself. You already figured it out, didn't you? 10
balloons, that's right. Pretty tough, I know. Especially with only 6:40.

Start off by telling your wingmen to go after the TIEs to distract them.
Go to the left and shoot the fire pot to destroy the first Balloon. Go through
the fog to find two more balloons. After destroying them, go right a bit
to find another balloon. To the left of that balloon, there's THREE more
balloons waiting for you. If you destroyed them fast, you should look
around for some TIE Fighters and use 1~2 homing torps on them, it seems to
speed the cutscene up. 

In the city area, immediately fly up and destroy the first balloon you see.
Look for one more balloon and put it in the flames. Go down and find the 
generator (a bit to the left of the starting point) After that, go back up
and look for THREE more balloons. Yes, THREE! Do it fast, too. Make sure
your balloons are on the way to your next generator to save time. After
destroying the balloons, dip down and break the second generator.

Once again, go back up and look for 3 more balloons and dip down for the final
generator. Immediately go to the gas platforms where the Bombers will be. BUT
don't attack the Bombers yet! There's two ballons around that area... Use 
those balloons to reach your requirement of 110 kills. If you destroyed 8
balloons above the Cloud City, you'll be fine! 

You should have 4~5 homing missiles in your arsenal. Use them all on the 
Bombers alone, don't kill the Fighters with your missiles. You can kill the 
Fighters but use your lasers! Just use your missiles for the Bombers. 
There are 5 of them so you may have to laser one of them down.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Command your wingmen to the TIEs
2. Destroy all of the balloons (42 kills)
3. Try to kill 1 or 2 more TIE Fighters before the cutscene for insurance
4. Destroy 2 balloons before going to the trenches for the first 
   generator
5. After the first generator, destroy 3 more balloons
6. Destroy the second generator and go back up for 3 more balloons
7. Dip down once more to turn off the final generator
8. Two more balloons near the gas platforms...
9. Use your torps on the Bombers to end the level ASAP


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Shoot at the pot to burn down the balloons!
2. Don't shoot at the wiring that holds the balloons, shoot past them!
3. Don't waste your torps
4. MEMORIZE the locations of the balloons and the generators so your
   run will go FLAWLESSLY
5. Don't waste time while shooting down the Bombers


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++

******
LEGEND
******
S---Starting point
C---Cloud Car
G---Power generator
*---Tibanna gas platform
B---Balloon turret
•---path

 ---------------------------------------------------------------------
|                                                                     |
|#####################################                                |
|                       ---           #                               |
|                     |    |           #                              |
|                     |    | ••••••     #                             |
|                     /-----G----  •     #                            |
|                    /  ••••     |  •     #                           |
|                   /  •         |  •   /  #                          |
|                     •       ----------    #                         |
|                  |-C--            •   |    #                        |
|       \ ---------  •  |           •   |     #                       |
|        |     |  | •   |      \/   •   |     #        ***            |
|      -----   |  |•  --        \   •         #       *****    BB     |
|     |         --•  |           ------- /    #       *****   B  B    |
|     |          •   |  --          •   |     #        ***    •BB     |
|  ---|         \      |  |         • --      #              •        |
|     |       |• |   --   |         •|        #      BB••••••         |
|     |    |  |--|  |     |        --|        #     B  B              |
|          |••G  |  |   --|       | •|        #     •BB        ***    |
|          •--    --|             | • -- /    #    •          *****   |
|  C     ••         |             | •   |   ••#••••           *****   |
|    ••••           |               •   |  •  #                ***    |
|   •           ----                 •  |---  #                       |
|  •           |  |                    •G•• | #                       |
| S             --             C        |   | #                       |
|                                             #                       |
|                                            #                        |
|############################################                         |
 ---------------------------------------------------------------------


    ====================================================================
   |                            BATTLE OF ENDOR                         |  
   |                  Episode VI: The Return of the Jedi                | 
   |                            Main Mission #9                         |
    ==================================================================== 

Battle of Endor Chips & Bits
----------------------------
Recommended Aircraft: X-Wing/Naboo
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

                     Gold  Difficulty  
                     ====  ==========
--Completion Time----10:00 ****
Enemies Destroyed----60    ****
----Shot Accuracy----31%   ****
--Friendlies Lost----6     ***
-------Lives Lost----1     *****
--------------TCE----80%   *

Prepare to grind your teeth and scream words that are expletive even in
X-rated movies. I mean, look at my ratings! 3 4-stars and a 5-star! The
dogfight is insane and if you want to get the Gold, you have to be
frightfully accurate and quick. The lone 5-star belongs to the Lives Lost
column. The reason? The legendary Darth Bob. If you're not familiar with
that term, its the one that seemingly seeks a collision with you. You
might collide with him once, or if you're very unlucky, two times. Two
deaths = no Gold. Difficult indeed.

Alright, start off turning around immediately. You should command your 
wingmen to go to the TIEs to help you. Immediately use a few homing torps
(2?). Dogfight the TIEs as usual, but be good at it. Do not wander too far
from the frigate because that's where the most of the TIEs will be at. 
If you wanders too far, you will waste some time coming back for more
TIEs. You should kill off about 30 of them. (YES, THAT high! You got to 
have a hot hand to get that high kill count.) One tip: DO NOT take sharp
turns. It increases the chance of having a Darth Bob crash into you. 
Just shoot when you know it will hit the target. The Accuracy limit is
pretty steep so be safe. 

When the TIE Bombers finally come, ignore the Fighters and kill the Bombers
immediately. There are 16 of them... Use two torps on the Bombers and
kill the rest of the Bombers. I don't know what else to say... It's just
a regualr dogfight that you have to be skillful at (and lucky!).

A suggestion: when you've killed almost all of the Bombers, use the time
(if you think you went too fast) to kill some Fighters that you might have
missed earlier. Kill 3-5 more Fighters before killing the final Bombers.

*****You should have about 45 kills so far*****

Now at the second part... Tell your wingmen to FLEE. Turbo to the left
Destroyer and shoot the spheres out IMMEDIATELY. Go down under and shoot
the bottom generator while shooting from afar to minimize the damages. If
you're still on your FIRST life, good! You're almost sure to get a Gold
Medal! If you're shooting from afar, use this chance to shoot out at least
3 turrets at the bottom of the ship (or you can do it at the top part before
crashing into the command deck). Now go up to the deck and shoot at the deck
with torps or lasers (if you already lost a life) or crash into the deck
(if no lives lost). 

Moving on to the next one... Do the same thing again (don't forget to
destroy 3 or more turrets) and shoot out the deck. If you have some more 
missiles, USE it NOW on the TIEs!!!!!! You need those kills! If there's
no more missiles, it doesn't matter anymore... just go out and chase
down the TIEs! The stats on this guide adds up to 60 but you might not
have killed enough. You need those insurance kills! 

Good luck, young Jedi.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Go around and head for the TIEs
2. Command you wingmen to the TIEs or flee
3. Kill at least 30 Fighters(total, not right now... can kill them before 
   destroying all Bombers or kill them while chasing the Bombers)
4. Along with 30 Fighters, destroy all 16 Bombers.
5. Command your wingmen to flee again
6. Go to the left destroyer and shoot out the spheres.
7. From afar, destroy the bottom generator and 3 turrets
8. Shoot out the deck or crash into it
9. Repeat steps 6~8 on the right destroyer
10. Chase down some TIEs for insurance kills


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Be smart on your shooting in the dogfight. You need the accuracy
   points
2. Use 2 torps on the Fighters, 2 on Bombers and use the rest on the
   destroyer's generators or turrets
3. Try to have all of your lives intact until you destroy the first
   Destroyer
4. Do not turn around sharply, Bobs might crash into you
5. Be as fast as possible
6. if you can, kill more turrets
7. Chase down as many TIEs as you can after you've destroyed the second
   Destroyer


    ====================================================================
   |                          STRIKE AT THE CORE                        |  
   |                  Episode VI: The Return of the Jedi                | 
   |                           Main Mission #10                         |
    ==================================================================== 

Strike at the Core Chips & Bits
-------------------------------
Recommended Aircraft: X-Wing
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

                     Gold    
                     ====
--Completion Time----5:05
Enemies Destroyed----41
----Shot Accuracy----32%
--Friendlies Lost----0
-------Lives Lost----1
--------------TCE----95%

God... this level really ANNOYED me in my Gold Medal runs. I must've
tried AT LEAST 20 times for the Gold Medal. Always ended up 1 kill or
1% accuracy short of the Gold Medal. ::sighs::

On the surface run, you have to destroy at least 5 turrets thast lies around.
When the level starts, immediately turbo to a turret and destroy it. Go 
up to the air to over-see the Millennium Falcon. Wait for the TIEs to come,
as usual. Use one of your torps on a Fighter and shoot down the rest. After
killing them all, go to either side and destroy one more turret. Repeat
the process until you get to the end. 

**TIP: JUST before the Falcon enters the hole to trigger a cutscene, crash
into the surface! Your death count won't go up! You will still have 3 lives
and FULL health and torps!**

In the hole, shoot the 3 TIEs that are already in front of you. If you 
haven't died yet, crash NOW! You can spare a life for the Gold... This 
way, you have another 4 TIEs to destroy, an easy addition to your kill
total. You won't even waste any time too! After that, go ahead and
destroy the TIEs again and follow the Falcon and shoot the TIEs out as usual.

When you're finally at the core, immediately shoot 2 torps at the core
when you're in range. The cutscene will automatically turn you the other 
way anyway.

On the exit run, turbo right away and pass the Falcon and slow down on 
turns. You have plenty of time if you didn't waste any time. Just be calm
in this run, but do use the turbo on the straight runs. If things seems
too hard, just turn off your turbo, but don't let the fire catch up. You
have plenty of time anyway.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Destroy a turret
2. Fly high and wait for a squad of TIEs
3. Kill the squad and destroy a turret after that
4. Repeat steps 2-3 until you get to the end
5. Destroy the 3 TIEs in the front of you and crash
6. Proceed through the hole as usual
7. Destroy the core
8. Escape quickly


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Don't forget to destroy the turrets, they are vital!
2. Crash just before the cutscene if you want
3. Again, if you WANT, crash after destroying the first 3 TIEs in the hole
4. Be calm when dodging the pipes
5. Shoot at the core with torps immediately when you get in range
6. Get ahead of Falcon ASAP


    ====================================================================
   |                           DEATH STAR ESCAPE                        |  
   |                        Episode IV: A New Hope                      | 
   |                           Bonus Mission #1                         |
    ==================================================================== 

Death Star Escape Chips & Bits
-------------------------------
Recommended Aircraft: none
Recommended Upgrades: none

                     Gold    
                     ====
--Completion Time----1:20
Enemies Destroyed----35
----Shot Accuracy----16%
--Friendlies Lost----0
-------Lives Lost----0
--------------TCE----100%

How CAN I write a guide for this level? You just shoot TIEs and if you're
fast and good enough, you get a gold medal! Simple as that! The only things
I HAVE to tell you:

~Do the missions over and over and over until you memorize the positions!
~Again, MEMORIZE where the TIEs will come from so you have a head start
~Tap the fire button so you will have a better chance of making the accuracy 
 score
~When the TIEs comes from both sides and cross your screen, just release the
 analog pad and fire. You should kill MOST of the TIEs.
~For the last time, memorize! I had to re-do this mission about 15 times
 before getting the Gold Medal!



    ====================================================================
   |                          THE ASTEROID FIELD                        |  
   |                  Episode V: The Empire Strikes Back                | 
   |                           Bonus Mission #2                         |
    ==================================================================== 

The Asteroid Field Chips & Bits
-------------------------------
Recommended Aircraft: Millennium Falcon (only choice)
Recommended Upgrades: Advanced Shields
                      Advanced Lasers

                     Gold    
                     ====
--Completion Time----4:35
Enemies Destroyed----50
----Shot Accuracy----10%
--Friendlies Lost----0
-------Lives Lost----1
--------------TCE----75%

OMG... Another EASY one! Seriously, you just go forward and wait until your
screen backs out and shows a TIE chasing after you. That's when you should
shoot. Just don't shoot randomly. I know the Shot Accuracy is low but you
never know! ^_^ Be safe and don't try to lure a TIE to an asteroid. You
shouldn't have any trouble with the TIEs anyway! Justb do the mission and
enter the icon to complete the level. If you're lucky, you get the Gold Medal!
*gasp*


    ====================================================================
   |                         TRIUMPH OF THE EMPIRE                      |  
   |                         Episode IV: A New Hope                     | 
   |                           Bonus Mission #3                         |
    ==================================================================== 

Triumph of the Empire Chips & Bits
----------------------------------
Recommended Aircraft: TIE Advanced
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Homing Cluster Missiles
                      Advanced Cluster Missiles


                     Gold  Difficulty  
                     ====  ==========
--Completion Time----4:00  ***
Enemies Destroyed----32    ****
----Shot Accuracy----35%   *
--Friendlies Lost----3     **
-------Lives Lost----0     *
--------------TCE----100%  *

The most important thing to have here is not your skill. It is an upgrade.
To be specific, the Homing Cluster Missiles. Your TIE Advanced has it so
you can use it to own the Rebels under 4 minutes. No Homing Cluster 
Missiles = bad thing. The hardest thing to do is to kill the extra Rebels
when you're waiting for the Rebels in the trench.

Of course, you start off in the dogfight. Just speed up and seek out a 
squad of Rebels and fire two cluster missiles at them to destroy them. 
Don't waste any cluster missiles, you need as many as you can for the
next segment. You can use lasers if you're DIRECTLY behing the X-Wings.
Yes, the X-Wings. Do not use the lasers on the Y-Wings, it will screw up
your accuracy. You should have at least 10~11 clusters left when you're
done with this part. Not that hard at all.

In the next part, immediately follow the first squad of rebels in the trench.
Destroy them with two well-positioned clusters. Don't fire the clusters when
there's a lot of barriers around. Fire them when the space between you and
the rebels are clear. After that, go back out of the trench and look around 
for some rebels. Try to kill 3 (1 squad) rebels before the second group comes
around in the trench. The next group has some X-Wing so you can use the 
lasers to destroy them rather easily. You can use missiles, I don't care 
but you might want to save them for the outside part of the trench. Go back
out after you've killed the second group to find some more Rebels. If you've
destroyed 3 rebels after the first group, you only have to destroy 3 more. 
If you haven't, then destroy 6 more. Go into the trench when the third and
final squad comes around. Destroy them immediately with your remaining 
clusters or lasers. 


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Call your wingmen to flee
2. Use 8~9 clusters in the dogfight
3. Go into the trench for the first squad and use the clusters on them
4. Look around for some Rebels and destroy 3 of them with missiles
5. Go into the trench again for the second squad and use lasers to destroy
   them
6. Again, look for some more Rebels in the space and destroy 3 of them with
   missiles
7. Go into the trench yet again and destroy the final squad


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Use the missiles even if your target are coming at you or going across 
   your path. The missiles will follow them.
2. You ALWAYS needs two cluster per aircraft to destroy them
3. When searching for Rebels that fly above the trench, IMMEDIATELY find
   them! The time is short...


    ====================================================================
   |                           REVENGE ON YAVIN                         |  
   |                  Episode VI: The Return of the Jedi                | 
   |                           Bonus Mission #4                         |
    ==================================================================== 

Revenge on Yavin Chips & Bits
-------------------------------
Recommended Aircraft: TIE Advanced
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Homing Cluster Missiles
                      Advanced Cluster Missiles

                     Gold  Difficulty   
                     ====  ==========
--Completion Time----4:33  ***
Enemies Destroyed----36    ***
----Shot Accuracy----65%   *
--Friendlies Lost----15    *
-------Lives Lost----0     *
--------------TCE----100%  *

Pretty fun mission and the Gold Medal stats for this level gives you some
room for mistakes so it's pretty easy too! Again, the Homing Cluster Missiles
is a must.

With your TIE Advanced again, go forward and command your wingmen to attack
the Rebels (you have the limit of 15 allies lost so you have plenty of room)
and go to the upper left corner of the area where the two transports are.
Don't destroy or even shoot at the transports yet, just go to that corner to
find a Y-Wing sitting there. Shoot it with some lasers to destroy it. Go
forward a bit and turn back for the transports. Slam on your brakes and 
shoot lasers like mad at the transports.

After destroying the transports, go to the next transports (the quad). 
However, on the way, you have to use your homing clister missiles to 
destroy some of the X-Wing or Y-Wing sitting in the tree-less areas. There
are two areas with several Rebels each. The Homing Clusters should easily
destroy some. Sometimes the Missiles misses so shoot TWO clusters for 
each area. 

Go to the 4 transports. All of them should be still on the ground if you're
fast enough. Maybe one will be starting to take off. Destroy them all with
lasers. Then go to the final trio of transports. 

On the way to the final trio, you might encounter some Rebels. If you do,
shoot some clusters (2) at them. Back to the original path, immediately 
destroy the transports. 

Now you only have to wait for the gate to open. However, do not be a sitting
duck while waiting. Seize the moment! Seek out for some extra Rebels and 
destroy them with your missiles! You should be able to destroy about 6
of them at this point. Make sure you know whether if the gate is closed or
open because ONCE it opens you have to go in. 

In the temple, use your remaining missiles if you haven't used them up
yet and lasers to destroy the final transports.


                              +++++++++++++
                               -=SUMMARY=-
                              +++++++++++++
1. Command your wingmen to attack
2. Destroy the lone Y-Wing in the corner
3. Go around and destroy the transports
4. Go to the next transports and while doing that, destroy some of the
   defenseless Rebels on the ground
5. Kick the four transport's asses
6. Kill some Rebel scum on the way to the final transports.
7. Pick the transports apart
8. While waiting for the gate to open, kill some Rebels
9. Go into the temple once the gate opens and use your remaining clusters
   and lasers to make those scums explode.


                              +++++++++++++
                                 -=TIPS=-
                              +++++++++++++ 
1. Use two clusters for each area with the defenseless Rebels
2. Go quickly, don't brake while destroying the Rebels but do brake while
   shooting at the transports
3. Always seize the chance... if you see some Rebels flying around, use
   your clusters!
4. If sme Rebels are following you, turn around and destroy them with
   clusters.
5. In the temple, press L ALL of the WAY. The space is very small so you need
   to go slowly to get around! 


                              +++++++++++++
                                 -=MAP=-
                              +++++++++++++
I thought a map was needed to make the position of the transports more
easier to understand.

S---Starting point
1---First transports you have to destroy
2---Second transports
3---Third transports
T---Temple
B---Big Temple
R---No-tree area (Rebel aircrafts on those areas)
•---Path you should take
*---borderline for land/water
Y---The Y-Wing you can destroy


-------------------------------------------------------------
|                                                   *        | 
|                                                   *        | 
|                                       TT  •2•2•2• *        |      
|           BB                          TT •      • *        |       
|         BB  BB                          •       • *        |   
|       BB      BB                       •        • *        |   
|      B          B                      •       •  *        |  
|       BB      BB                      RR     ••   *        |     
|         BB  BB                        RR    •     *        |     
|           BB                            •  •      *        |     
|               •                         RR•       *        |   
|                •                        RR        *        |   
|                 •                      • •        *        | 
|                  •                    •  •        *        | 
|                   ••••••••••••••••••••   •        *        | 
|             3   3            RR          •        *        |     
|                              RR          •        *        |   
|                 3                        •        *        |   
|              TT                        TT1        *        |     
|              TT                       •TT1••••••••*•••<S   |       
|                                      Y  •         *        | 
|                                     • ••          *        | 
|                                      •            *        | 
|                                                   *        | 
-------------------------------------------------------------


    ====================================================================
   |                              ENDURANCE                             |  
   |                             Episode N/A                            | 
   |                           Bonus Mission #5                         |
    ==================================================================== 

Strike at the Core Chips & Bits
-------------------------------
Recommended Aircraft: X-Wing or Naboo
Recommended Upgrades: Advanced Shields
                      Advanced Lasers
                      Advanced Proton Torpedoes
                      Homing Proton Torpedoes

                     Gold    
                     ====
--Completion Time----400:00
Enemies Destroyed----1,300
----Shot Accuracy----8%
--Waves Destroyed----99
-------Lives Lost----12
--------------TCE----0%

You should know what to do by now (if you read the Endurance section in the
Walkthrough. If you didn't... don't worry. Here it is (from the Walkthrough)

You just have to destroy ALL 99 waves plus a final boss, Darth Vader himself.
How do you do it with only 3 lives? Meh... You get a free life after every 
10 waves so you get 12 lives. You will face a squad of Imperial Shuttles
which does not hurt you at all at every 10th wave. Anyway, the TIEs will
come in high numbers and they progressively gets harder. 

I recommend you to NOT fight them head-on, or dog-fight, because the
TIEs come in large numbers and they will destroy you, especially in the
late waves. The best way to kill them is to go to the opposite way of
the TIEs and turn around when the TIEs are on the END of your radar
screen. When you've turned around, turn on your Targeting Computer and
kill some of the TIEs while going against them. A successful 'run' should
kill about 3~5 TIEs. Then go all of the way until the TIEs are on the
bottom of the radar again and repeat. Don't worry, you have PLENTY of time 
to kill all 99 TIEs. I used the method above for all 99 waves and i got about
210 minutes at the end.

I recommend you taking a break every 10 waves to clear your head. I didn't
though.... My first break was 50 waves in and second one was after the
75th wave... The third and the final one was after the 90th wave. You should
automatically get the gold medal if you beat all 99 waves anyway. Factor 5
isn't that mean to make you re-do the waves all over again and again!!!!


         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE VI: THE STRATEGIES OF THE JEDI
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well, now that you know the controls, it's time to know the 'basics' of
the game. I don't want to make you feel 'excluded' when you read my 
Walkthrough. I may say 'destroy the TIEs'... you would think it's quite
a difficult thing to execute... And you might be right if you're a newbie.

One of the most important things about taking down the TIEs is the order.
The TIEs' formation resembles a lot like birds' triangle. The leader is the
one in the front, obviously. However, it is not recommended to take out the
leader first. Yes, in some ways in life, the leader should be taken out but
not in this game. You should take out the ones BEHIND the leader, or the 
'followers'. Why? Here's why: If you kill the leader, the followers won't
be followers anymore. They have no leader to guide them so they scatter. 
Now you have 3 squads of 1 TIE each! It's a hassle!!! Ugh... How do you
prevent it? I just told you, take out the followers first! This way, you're
still looking at the squadron instead of seeing them go everywhere else.

Another MAJOR skill to have: to be able to read the radar and interpret it
properly. I have a lot of friends who have some trouble reading the radar
properly. They does not know what's up, what's right, what's what. Let me
simplify things: in the radar, to the north is what is straight ahead of
you currently. What is on the left on the radar is to the left of you right
now. You're the one in the direct center. Here's the most confusing part:
the orange cone. When you see this 'cone', that means you have to go there
for your next objective. Say the cone goes upwards in your radar... you
know that the objectgive is to the north of you. Simple enough. Another
thing: red dots are enemies and blue are allies. 

Targeting Computer is a neat gadget to use but I don't use that much at all
because I already mastered my aiming, even for long distances. I recommend
you to avoid using it because you need some practice because the Gold Medal
stats does not allow much use of the Computer. You'd be in a tight spot if
your accuracy really sucks. Anyway, to use the Targeting Computer, press
Y and hold (just tap if you have the upgrade) to bring up the computer. 
You should be able to find enemies and objectives very easily, even in
fog or whatnot. This is also helpful for homing missiles. Use it wisely,
if you EVER use it.

Be smart, be smart. Especially in the Gold Medal hunts. The levels in this
game is very well-designed, and because of that, you have to find ways
to get across some obstacles that might come. Let's say... you have to 
protect the transport in VoK as a X-Wing. But you really stink at dogfighting.
What do you do? Command your wingmen to the TIEs and stay away from the
transport and let the TIEs fly over to the transport. Then go to the 
transport ant attack the hapless TIEs. It makes it more easier to shoot down
TIEs.

If you have some more strategies that you'd like to share, let me know...



         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE VII: THE SHIPS REBORN
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nah, I won't give you a detailed FAQ for every level for every aircraft...
I'm just give you a quick description and my rating on them. I'm going
to give you their weapons and what upgrades and levels will be accessed
on the craft.

The list of the crafts (in order):

     ~A-Wing
     ~Buick
     ~B-Wing
     ~Imperial Shuttle
     ~Millennium Falcon
     ~Naboo Starfighter
     ~Slave 1
     ~Speeder
     ~T-16
     ~TIE Fighter
     ~TIE Advanced
     ~X-Wing
     ~Y-Wing

--------------------------------------------
Power = Firepower of the Lasers
Speed = Turbo speed and normal speed
Defense = How long your shields can take it
Overall = Usefulness of the aircraft
--------------------------------------------

                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |             A-WING              |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Concussion Missiles  |       C         A          C           C    |
| (20)   D             |                                             |
 --------------------------------------------------------------------

Levels that you can use the A-wing
----------------------------------
  ISA
  RR
  VoK
  RoB (Primary Aircraft)
  BoE
  Endurance


Upgrades that help the A-wing
-----------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Concussion Missiles
  Homing Concussion Missiles

--------------
Final Thoughts
--------------

Well... this isn't a famous ship or well-known, at least. Do not grieve...
this ship ain't that good either. Nobody picks this ship if they had a 
choice. The usefulness of this ship is easily proven in RoB, when you
have to use this ship. You will have some trouble beating that level
with this crappy aircraft. Concussion Missiles just blows, even with the
homing upgrade. It barely does any damage... The only advantage the A-wing
has is its speed, which it desperately needs because of its weak shields.


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |              BUICK              |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Cluster Missiles (20)|       B         B          B           B    |
|        A             |                                             |
 --------------------------------------------------------------------

Levels that you can use the Buick
----------------------------------
  ISA
  RR
  VoK
  RoB 
  BoE
  Endurance


Upgrades that help the Buick
-----------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Cluster Missiles
  Homing Cluster Missiles

--------------
Final Thoughts
--------------                             
Heh... neat secret. If you want this ship, go to Episode VIII to find
the passcode for this car. Anyway, it's pretty average, btu it has the best
cockpit! You want to know why? You go find out yourself! 

IMO, this aircraft is REALLY fun to use and play with! I recommend you
try this one out! This one has CLUSTER MISSILES! WHOO!!!


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |              B-WING             |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Proton Torpedoes (12)|       B         B          A           B    |
|        B             |                                             |
 --------------------------------------------------------------------

Levels that you can use the B-Wing
----------------------------------
  ISA
  RR (primary)
  VoK
  RoB 
  BoE
  Endurance


Upgrades that help the B-Wing
-----------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Proton Torpedoes
  Homing Proton Torpedoes

--------------
Final Thoughts
--------------   
Very smooooooth... Nice to looks and everything but... is it great? IMO,
not that great. It's awesome for RR because of its balance between speed
and agility but otherwise... X-Wing just blows it out of the water. 
This ship would be the top dog if there weren't any X-Wing. It has an 
ion cannon, so it helps a bit for various missions. 

I know, I know, it's very cool to see the B-Wing's transition to the 
turbo mode...


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |         IMPERIAL SHUTTLE        |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
|     Rear Lasers      |       A         D          A           D    |
|        D             |                                             |
 --------------------------------------------------------------------

Levels that you can use the Imperial Shuttle
--------------------------------------------
  IAH (mid-mission requirement)
  TotE
  RoY


Upgrades that help the Imperial Shuttle
---------------------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer

--------------
Final Thoughts
--------------
*laughs* The worst one, indeed! This ship moves like a turtle and it 
barely, if there are, speeds up in turbo mode! The rear lasers are
worthless like crazy. You can't see behind your ship unless the enemies
are very close to you. It has very good defenses, though. But we all 
know that it won't help us anyway since the TIEs would burn it to a 
crisp anyway! *laughs*


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |        MILLENNIUM FALCON        |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Concussion Missiles  |       A         A          B           B    |
| (20)   D             |                                             |
 --------------------------------------------------------------------

Levels that you can use the Millennium Falcon
---------------------------------------------
  ISA
  RR 
  VoK
  RoB 
  BoE
  SatC
  Endurance
  DSE (Primary, as a gunner)
  AF (Primary)
  


Upgrades that help the Millennium Falcon
----------------------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Concussion Missiles
  Homing Concussion Missiles

--------------
Final Thoughts
--------------
Ah, the great Han Solo's bird! *bows* Where's Chewbecca? Hmmm... I wanna
meet him, dammit! *sighs* This Falcon is a very good ship, with decent
speed (lousy turbo, though), powers are A-OK, defenses looks great, 
and it looks neat! However, the missiles suck and it has no 'unique'
ability that no other ship has. Sure, it has a rear laser turret but
who uses it anyway (besides AF)? This ship should be used as fun time, 
not for the gold medals.


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |        NABOO STARFIGHTER        |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Proton Torpedoes     |       B         A          B           B    |
| (6)   C              |                                             |
 --------------------------------------------------------------------

Levels that you can use the Naboo Starfighter
---------------------------------------------
  ISA
  RR 
  VoK
  RoB 
  BoE
  Endurance
  


Upgrades that help the Naboo Starfighter
----------------------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Proton Torpedoes
  Homing Proton Torpedoes

--------------
Final Thoughts
--------------
No, I won't tell you how to get this, because I already said it in the
secrets section so butt off and go there if you want to know how! Now,
I can tell you my opinions in peace! HA! 

This secret ship is actually a great one, rivaling the legendary X-wing.
This ship has huge boosters so it has awesome speed, second only to 
the Speeder. It has eye-popping turning ability so this ship has a vast
advantage over the enemies in the dogfights. Therefore, this ship is
an excellent choice for the Gold Medals. There's nothing wrong with this
ship, except one thing... the secondary weapon. Torps are alright, 
pretty effectively if you time it right in certain missions. But ONLY
_6_? That's going to hurt, man! Nevertheless, you should get it ASAP 
and use it on some Gold Medals.


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |             SLAVE 1             |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Cluster Missiles     |       D         D          D           C    |
| (20)   A             |                                             |
 --------------------------------------------------------------------

Levels that you can use the Slave 1
-----------------------------------
  ISA
  RR 
  VoK
  RoB 
  BoE
  Endurance
  

Upgrades that help the Slave 1
------------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Cluster Missiles
  Homing Cluster Missiles

--------------
Final Thoughts
--------------
Speed? My grandmother can WALK faster!
Defense? An hatched egg has better defense.
Power? Again, my grandmother can do better in her sleep.

Despite all that negatives, this aircraft is best choice for the Gold 
Medal in ISA and probably VoK if you're good enough. Why, you ask?
Its Cluster Missiles, of course! It is the sole reason why I gave it a 
C, not a D. The Missiles will OWN you, peroid. ISA will be a breeze,
ALMOST literally. 


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |             SPEEDER             |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Tow Cable            |       C         A          B           C    |
|        D             |                                             |
 --------------------------------------------------------------------

Levels that you can use the Speeder
-----------------------------------
  BoH (primary)
  IAH (primary-nighttime) 
  VoK (switch)
  

Upgrades that help the Speeder
------------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer


--------------
Final Thoughts
--------------
Of course, as the name implies, this aircraft is very speedy. However,
it's about it. There are several disadvantages to this one... It cannot
fly up very high since it depends on the air pressure to fly. Also, it
has no secondary weapon that inflicts ACTUAL damage. The Tow Cable is
only useful against AT-ATs and there are so few of those in the entire
game. 

This aircraft should not hinder you in any of the missions that you can
use it on. While it's not speical, it's solid. It won't hurt you at all
since it goes around very fast. In the Gold Medals, you shouldn't have
any problems with this aircraft.


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |               T-16              |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Proton Torpedoes (6) |       C         C          C           C    |
| Proton Bombs (20) A  |                                             |
 --------------------------------------------------------------------

Levels that you can use the T-16
--------------------------------
  TT (primary)
  

Upgrades that help the T-16
---------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Proton Torpedoes
  Advanced Proton Bombs

--------------
Final Thoughts
--------------
You can ONLY use this one in Tatooine Training and you should be grateful!
This one SUCKS! It's too slow, hard to move around effectively, weak
blasters, and it all adds up to a stinking P.O.S.

Sure, the secondary weapons are awesome, but the bombs are only useful
in the womps rats area. That's it. I rated it 'A' because it had TWO of 
them! That's nifty, to say at least! Otherwise, it reeks of crap. 


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |           TIE ADVANCED          |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Cluster Missiles (20)|       C         B          B           B    |
|          A           |                                             |
 --------------------------------------------------------------------

Levels that you can use the TIE Advanced
----------------------------------------
  ISA
  RR
  VoK
  RoB
  BoE
  Endurance
  TotE (primary)
  RoY (primary)
  

Upgrades that help the TIE Advanced
-----------------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Cluster Missiles 
  Homing Cluster Missles

--------------
Final Thoughts
--------------
Good one, good one! With the Homing Cluster Missiles upgrade, you can own
TotE and RoY. You can also get golds very easily in those levels. WAY
better than TIE Fighter and it should be, since it's the ship of Darth
Vader himself! I almost gave it an A in overall... but I think its speed
is alright and the power aren't high to be an A. Good one, nonetheless.


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |           TIE FIGHTER           |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Nothing              |       C         A          D           D    |
|          D           |                                             |
 --------------------------------------------------------------------

Levels that you can use the TIE Fighter
---------------------------------------
  ISA
  RR
  VoK
  RoB
  BoE
  Endurance
  TotE
  RoY
  

Upgrades that help the TIE Fighter
----------------------------------
  Advanced Lasers 
  Advanced Shields

--------------
Final Thoughts
--------------
Not even worth your time to think about whether if you will use it or not.
If you have the access to this one then you should have access to a
more powerful TIE, the TIE Advanced. Why? It's better! This one has NO
secondary weapon, which is a big no-no. Also, its lasers trail, making
it a chore to hit enemies. The defense is one of the worst I've ever seen.
The speed is good, yes, but the defense and power really bogs you down!
Just use the better version of TIE instead.


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |              X-WING             |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Proton Torpedoes (6) |       A         A          B           A    |
|          C           |                                             |
 --------------------------------------------------------------------

Levels that you can use the X-Wing
----------------------------------
  DSA (primary)
  ISA (primary)
  RR
  VoK (primary)
  RoB
  BoE (primary)
  SatC (primary)
  Endurance (primary)
  
  

Upgrades that help the X-Wing
-----------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Proton Torpedoes
  Homing Proton Torpedoes

--------------
Final Thoughts
--------------
Yes, THE X-Wing! This ship deserves the recongition! It is the most 
reliable aircraft in the entire game. Although the Proton Torps aren't
big, it's sheer speed and the turbo makes up for that! Defense is above
average, but it isn't the best. One of the best things about it: the
Droid. If your health is very low, the 'Repair' command will come out 
and you immediately press any direction on the D-pad and your health is
back to the maximum! Whoo! It's lasers are VERY accurate and STRONG!
You can't go wrong with this selection. You will use this one for most
of the Gold Medal searching.


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     |              Y-WING             |
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 --------------------------------------------------------------------
|   Secondary Weapon   |     Power     Speed     Defense     Overall |
|--------------------------------------------------------------------|
| Proton Torpedoes (6) |       B         C          A           A    |
| Proton Bombs (20) A  |                                             |
 --------------------------------------------------------------------

Levels that you can use the Y-Wing
----------------------------------
  DSA 
  ISA 
  PotW (primary)
  RR
  VoK (switch)
  IAH (primary-daytime)
  RoB
  BoE 
  Endurance
  
  

Upgrades that help the Y-Wing
-----------------------------
  Advanced Lasers 
  Advanced Shields
  Advanced Targeting Computer
  Advanced Proton Torpedoes
  Homing Proton Torpedoes
  Advanced Proton Bombs
  Spread Proton Bombs

--------------
Final Thoughts
--------------
The second and final 'A' ranking given by me. Y-Wing is slow, indeed...
but look at its shields! It takes forever for it to go down AND it has a
droid to back it up! Pure sweetness! The lasers are quite powerful and
the bombs are awesome in VoK and PotW, especially with the Spread Proton
Bombs upgrade! Simply great. It also has an ion cannon to back it up 
even more.


         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE VIII: RETURN OF THE SECRETS
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alright, here's the contents of this section:

  ~Secret Ships
  ~Secret Modes
  ~Passcodes
  ~Ace Mode
  ~Rankings
  ~Medal Points
  ~Upgrades

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ---==X***~~~~~~~~~~~~~SECRET SHIPS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Unlocking them will give you the ability to choose them on other missions
that normally can't be accessed before. However, NOT ALL OF THEM will
be available in every mission.

----------------------------------------------------------------------

~Unlock the Millennium Falcon~
     In the main 10 missions, get at least a bronze in all of those.


~Unlock Slave 1~
     In the main 10 missions, get at least a silver medal in all of
those AND the first two bonus levels (DSE and AF).


~Unlock TIE Fighter~
     In IAH, steal the TIE fighter in both day and night and complete
those missions. The positions and explanations are on the Walkthrough
(Section IV and the positions are on the map)


~Unlock Imperial Shuttle~
     Get a gold medal in TotE AND RoY.


~Unlock TIE Advanced X1~
     Get all 15 gold medals.


~Unlock Naboo Starfighter~
     Complete Tatooine Training in all 4 times of day.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ---==X***~~~~~~~~~~~~~SECRET MODES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


~Unlock Ace Mode~
     Get all 15 gold medals and complete the Tatooine Training in all
times of day. 'Nuff said.


~Unlock Audio Commentary~
     Get all bronzes or better in the 10 main missions.


~Unlock Documentary~
     Complete all 10 main missions. In other words, beat SatC.     


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ---==X***~~~~~~~~~~~~~~~PASSCODES~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 ________________________________________________
|                                                |
|    MISSIONS                  CODES             |
|________________________________________________|
|                                                |
| Unlock all 10       !??QWTTJ (then) CLASSIC    |
| 'Main' Missions                                |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Death Star   PYST?OOO (then) DUCKSHOT   |
|  Escape                                        |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Asteroid     TVLYBBXL (then) NOWAR!!!   |
|  Field                                         |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Triumph      AZTBOHII (then) OUTCAST!   |
|  of the Empire                                 |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Revenge on   OGGRWPDG (then) EEKEEK!    |
|  Yavin                                         |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Endurance    ?WCYBRTC (then) ??MBC???   |
|________________________________________________|


 ________________________________________________
|                                                |
|    SECRET SHIPS              CODES             |
|________________________________________________|
|                                                |
| Unlock Naboo        CDYXF!?Q (then) ASEPONE!   |
| Starfighter                                    |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Millenium    MVPQIU?A (then) OH!BUDDY   |
|  Falcon                                        |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Slave 1      PZ?APBSY (then) IRONSHIP   |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock TIE Fighter  ZT?!RGBA (then) DISPSBLE   |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Imperial     AJHH!?JY (then) BUSTOUR    |
|  Shuttle                                       |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock TIE          NYM!UUOK (then) BLKHLMT!   |
|  Advanced                                      |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock the Buick    !ZUVIEL! (then) !BENZIN!   |
|________________________________________________|



 ________________________________________________
|                                                |
|    THE 'REST'                CODES             |
|________________________________________________|
|                                                |
| Unlock Audio                BLAHBLAH           |
| Commentary                                     |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Ace Mode     U!?!VWZC (then) GIVEITUP   |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Credits              THATSME!           |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Art Gallery          EXHIBIT!           |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Documentary          ?INSIDER           |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Black                LIONHEAD           |
|  and white mode                                |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Unlock Music Hall           COMPOSER           |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| All Tech Upgrades   AYZB!RCL (then) WRKFORIT   |
| - - - - - - - - - - - - - - - - - - - - - - - -|
| Infinite Lives      JPVI?IJC (then) RSBFNRL    |
|________________________________________________|



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ---==X***~~~~~~~~~~~~~~~ACE MODE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you were good enough to get the final gold in Endurance, you will
be able to use that option perviously unaccessible in the options 
menu. That option is the 'Ace Mode', the 'next level' of the tiers
of the difficulties. Although the enemies obviously will be harder and
whatnot, there are no requirements this time. You can beat the level
you're playing for the ace mode in 30 minutes and still get the
ace medal. As long you beat the level, you get the ace medal. The
enemies ain't even that hard anyway... (except BoE!) If you want the
coveted Galactic Allied Commander ranking, you have to get 'em all.
Good luck.

I won't give y'all any walkthroughs on the levels since they're exactly
the same and not that all any harder. You must be that good if you have
all 15 golds. Don't worry, be positive! 


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ---==X***~~~~~~~~~~~~~~~RANKINGS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you go to the start screen and leave it for a while, the screen will
switch to the screen with top fighters, ranked by the medals. You will
see a title under the username... It gets higher as you get more 
'points' from the medals.

 ---------------------------------------
|     POINTS                RANKING     |
 ---------------------------------------
       0-6                  Trainee
       7-10                 Cadet
       11-15                Ensign
       16-24                Officer
       25-35                Lieutenant
       36-42                Flight Leader
       43-50                Captain
       51-60                Squad Leader
       61-70                Gold Leader
       71-80                Major
       81-90                Commander
       91-109               Colonel
       110-129              General
       130-139              Line Admiral
       140-149              Fleet Admiral
       150 + TT*            Allied Commander
       All 15 Aces          Galactic Allied Commander

*---Complete Tatooine Training

Currently (3/16), I'm Allied Commander... with 13 Aces. I don't have BoE
and Endurance yet. 


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       ---==X***~~~~~~~~~~~~~MEDAL POINTS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This section will breifly tell you what the medals are worth... Only the
Bronze, Silvers, and Golds are worth anything. Aces are only useful if
you have ALL of them. 

They are used to:

~move you up in the rankings
~buy bonus levels
~get secret ships*
~unlock certain stuff in the options menu*

(*Not the points, but collecting all of certain medals.)

Here's the point value for each medal:

Bronze----------------3 points
Silver----------------6 points
  Gold----------------10 points
   Ace----------------None

         ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE IX: THE END OF THE TRILOGY
            ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ah! Finally! Here's my thanks:

Nintendo and Factor 5 and Lucas Arts: for obvious reasons

Official Nintendo Player's Guide: for the Maps 

ImaLilPissed and RogueLeader2 for their FAQs/Map on Tatooine Training


                          ________) _____ __     __) 
                         (, /      (, /  (, /|  /    
                           /___,     /     / | /     
                        ) /      ___/__ ) /  |/      
                       (_/     (__ /   (_/   '       
                              

Copyright Martin Dale-Hench 2003