Phantasy Star Online
Enemy HP, Technique Resistance, and Technique Guide V1.13
By Bennettman AKA Ian Bennett >B-)
http://pso.sonicsecretsuk.cjb.net
_______________________________________________________________________________

CONTENTS
========
* so far
* testimonial
* main introduction
* official "ehptrg" websites
* tech resistance guide
>> INTRODUCTION
>> NORMAL
>> HARD
>> VERY HARD
* technique guide
>> INTRODUCTION
>> WEAK TECHNIQUES
>> NORMAL TECHNIQUES
>> STRONG TECHNIQUES
* thanks & contacts
* copyright information
* extra information
* epilogue
_______________________________________________________________________________

SO FAR:
=======
V1.00 - Full listings for Normal Mode
V1.01 - Hard Forest and Caves added
V1.02 - Enemy HP added to Normal Forest, Mines and Hard Forest; Pan Arms
        Normal Weapon corrected.
V1.03 - Enemy HP added to Normal Ruins and Hard Caves; Chaos Bringer added to
        Normal Ruins.
V1.04 - Contents, Websites, Epilogue and Extra Information added; Hard Forest
        added in part.
V1.05 - Added Normal Technique Guide; updated Official Websites.
V1.06 - Corrected Contents error; Technique Guide completed (at Beta stage);
        Very Hard Caves added in part; more Extra Information.
V1.07 - Extra note added to Technique Resistance Inroduction; Very Hard
        Forest and Caves EXP added; Very Hard Mines added; Currently
        added.
V1.08 - Tech Guide timing removed; Testimonial added.
V1.09 - Very Hard Forest and Caves completed.
V1.10 - Canane and Bulclaw information added.
V1.11 - Normal Caves completed; Hard Mines nearly completed; Extra Boss
        information; Extra Pofuilly Slime information; Values changed from
        RESISTANCE to DAMAGE.
V1.12 - Annoying "(done)" text removed, I was using it to know which tables I'd
        changed to damage and which I'd not, and forgot to take them off
        (oops!)
V1.13 - Made all lines 79 characters or less (the GameFAQs ASCII standard).
        Expect a full update soon!
_______________________________________________________________________________

CURRENTLY:
==========
 _______________________   _______________________   _______________________
|NORMAL|                | |HARD  |                | |V.HARD|                |
|______|________________| |______|________________| |______|________________|
|FOREST|Completed       | |FOREST|Completed       | |FOREST|Completed       |
|CAVES |Completed       | |CAVES |Completed       | |CAVES |Completed       |
|MINES |Completed       | |MINES |In Progress     | |MINES |In Progress     |
|RUINS |Completed       | |RUINS |Unstarted       | |RUINS |Unstarted       |
|______|________________| |______|________________| |______|________________|

_______________________________________________________________________________

WHY YOU NEED THIS GUIDE
=======================

"Before I read it [the FAQ] I always did the wrong spells and
        therefore did 0 damage... I can take out enemies faster because
                I know which are good against what."

-Email testimonial
_______________________________________________________________________________

INTRODUCTION
============
Just face it, Phantasy Star Online is a great game for the Dreamcast, but it
can be frustrating when you go for technique on an enemy and you end up
taking a tiny fraction of what you could have taken off it. What's more, I was
surprised that in the mix of FAQs at sites like GameFAQs, no one had actually
bothered/thought to make an FAQ about that (I hadn't read all the way through
the Force Guide which had a similar idea). So I decided to do my own. Now
this is my first real FAQ, and hopefully it'll cover all the details you need
to know, as well as put the HP the enemies have in the FAQ so you know how
hard to hit. It also has information about the techniques, with charts to
show where they hit.
_______________________________________________________________________________

OFFICIAL FAQ WEBSITES
==========================
These are the only sites that have been approved to display this FAQ, so er...
BOYCOTT THE OTHERS!!! Nah just kidding!

>> sonicsecretsuk.cjb.net
>> www.geocities.com/xm_blades
>> www.gamefaqs.com
>> psorulez.homestead.com
>> ultimapso.cjb.net
>> www.neoseeker.com
>> www.squareigloo.com
_______________________________________________________________________________

DO I HAVE THE MOST RECENT VERSION?
==================================
If you got it off GameFAQs at www.gamefaqs.com, it'll be about 4-5 hours
behind. Neoseeker at www.neoseeker.com will be a couple of days behind. Any
other sites, official or no, I have no idea, though I usually send them the
latest version at the same time as I send it to GameFAQs and post it on my own
site.
_______________________________________________________________________________

TECH RESIST GUIDE
=================

This is a guide to how much enemies resist fire, ice, lightning and weapon
attacks in PSO, and it should help Humans and Newmen to find the best
technique for certain enemies. As Normal enemies resist differently to Hard
and Very Hard, I'll put them up once I work them out. This guide is based
mainly on research by a Force and Hunter in Newcastle and Manchester, England.

The tables show how much HP is taken off. So if the number is 3/5, you'll
inflict 3/5 of your technique's max on your enemy. It also shows the EXP gained
by defeating that enemy, and how much HP they have.

A < means it is not much less than the given value, and > vice versa. FULL
means no resistance and NONE means no damage inflicted. All values are
approximated but can be invaluable when you're a Force with a need for the
right Technique. As most weapons are different with lightning, fire, light
etc, NONE means that 0 has been scored and FULL means anything more than
around half.

No rare enemies such as Blue Rappys or Nar Lilys are in this guide as it
would be virtually impossible to gather such details. And I didn't use any
type of program to work this out - all the HP values were calculated by using
a weapon which halves enemy HP (these don't work with bosses so I can't do
that).
_______________________________________________________________________________

NORMAL
=========================
Researched by Ian Bennett
=========================

FOREST
======
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Booma         | FULL |  FULL   | 2/3  |  FULL  |    5    |    60    |
|Gobooma       | 2/3  |  FULL   | 2/3  |  FULL  |    6    |    85    |
|Gigobooma     | 2/3  |  FULL   | 2/3  |  FULL  |    7    |   110    |
|Rag Rappy     | FULL |  2/3    | 2/3  |  FULL  |    4    |    30    |
|Savage Wolf   | FULL |  FULL   |> 1/2 |  FULL  |    5    |    44    |
|Barbarous Wolf| FULL |  FULL   |> 1/2 |  FULL  |    7    |    64    |
|Mothmant      | FULL |  FULL   | 2/3  |  FULL  |    1    |     8    |
|Monest        | FULL |  FULL   | 2/3  |  FULL  |    6    |   300    |
|Hildebear     |> 1/2 |  FULL   | 2/3  |  FULL  |   10    |   180    |
|DRAGON        |< 1/3 |  1/3    |> 1/2 |  FULL  |   350   |          |
|______________|______|_________|______|________|_________|__________|


CAVES
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Evil Shark    | FULL |  FULL   | 1/2  |  FULL  |   10    |    84    |
|Pal Shark     | FULL |  2/3    | 2/3  |  FULL  |   12    |   100    |
|Guil Shark    | 2/3  |  FULL   | 1/2  |  FULL  |   14    |   130    |
|Poison Lily   | FULL |  FULL   | 2/3  |  FULL  |   10    |    70    |
|Pofuilly Slime| FULL |  FULL   | 1/3**|  FULL  |   10    |   100    |
|Grass Assassin| FULL |  FULL   | 1/3  |  FULL  |   17    |   140    |
|Nano Dragon   | 1/6  |  FULL   | 2/3  |  FULL  |   15    |   200    |
|Pan Arms      | FULL |  FULL   | 2/3  |  NONE *|    6    |   600    |
|Hidoom        | NONE |  > 2/3  | 2/3  |  FULL  |    4    |   300    |
|Migium        | FULL |  > 2/3  | NONE |  FULL  |    4    |   300    |
|DE ROL LE     | FULL |  1/6    |11/12 |  FULL  |   700   |          |
|______________|______|_________|______|________|_________|__________|

*  At very high levels HP score is more than 0
** Ice attacks and Miss-Miss-Hit combos cause it to split in 2

MINES
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Gillchic      | 1/5  |  FULL   | 1/6  |  FULL  |   18    |   130    |
|Dubchic       | 1/5  |  FULL   | 1/6  |  FULL  |    3    |   150 *  |
|Sinow Beat    | FULL |  FULL   | 1/3  |  FULL  |   20    |   220    |
|Sinow Gold    | FULL |  1/8    | 1/3  |  FULL  |   20    |   180    |
|Canadine      | NONE |  FULL   | 2/3  |  FULL  |   18    |   140    |
|Canane        | 2/3  |  1/3    | FULL |  FULL  |   17    |   200    |
|Garanz        | FULL |  1/8    |> 2/3 |  FULL  |   22    |   410    |
|VOL OPT (2nd) | 1/2  |  FULL   |> 2/3 |  FULL  |  1100   |          |
|______________|______|_________|______|________|_________|__________|

* Dubchic does not die but at this point it loses parts.


RUINS
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Dimenian      | FULL |  2/3    |12/13 |  FULL  |   22    |   270    |
|La Dimenian   |< 2/3 |  1/6    | 2/3  |  FULL  |   24    |   300    |
|So Dimenian   | 1/6  |  FULL   |< 2/3 |  FULL  |   26    |   330    |
|Claw          | FULL |  NONE   | 1/3  |  FULL  |    6    |   150    |
|Bulclaw       | FULL |  5/6    | 1/2  |  FULL  |   24    |   200    |
|Delsaber      | 1/2  |  1/8    | 2/3  |  FULL  |   25    |   400    |
|Chaos Sorceror| 5/6  |  1/3    | 1/5  |  FULL  |   24    |   300    |
|Dark Belra    | 9/10 |  FULL   | 1/3  |  FULL  |   28    |   500    |
|Dark Gunner   | 2/3  |  2/3    |> 2/3 |  FULL  |   20    |   220    |
|Chaos Bringer | 1/6  |  1/6    |> 2/3 |  FULL  |   30    |   550    |
|DARK FALZ     |> NONE| > NONE  |> NONE|  FULL  |  1450   |          |
|______________|______|_________|______|________|_________|__________|

_______________________________________________________________________________

HARD
=========================
Researched by Ian Bennett
=========================

FOREST
======
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Booma         | FULL |  3/5    | NONE |  FULL  |   42    |   392    |
|Gobooma       | FULL |  FULL   | 2/5  |  FULL  |   43    |   418    |
|Gigobooma     | NONE |  3/5    | FULL |  FULL  |   45    |   446    |
|Rag Rappy     | FULL | < 1/3   | FULL |  FULL  |   40    |   362    |
|Savage Wolf   | FULL |  FULL   | 1/5  |  FULL  |   42    |   398    |
|Barbarous Wolf| FULL |  FULL   | 1/11 |  FULL  |   45    |   398    |
|Mothmant      | 2/3  |  FULL   | 1/2  |  FULL  |   36    |   200    |
|Monest        |< 1/2 |  FULL   |< 1/2 |  FULL  |   43    |   644    |
|Hildebear     | NONE |  1/2    | FULL |  FULL  |   49    |   518    |
|DRAGON        | 1/10 |  1/5    |< 7/8 |  FULL  |  2000   |          |
|______________|______|_________|______|________|_________|__________|


CAVES
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Evil Shark    | FULL |  3/5    | NONE |  FULL  |   49    |   418    |
|Pal Shark     | FULL |  NONE   | 1/5  |  FULL  |   52    |   434    |
|Guil Shark    | NONE |  FULL   | 1/5  |  FULL  |   55    |   466    |
|Poison Lily   | FULL |  NONE   | FULL |  FULL  |   49    |   404    |
|Pofuilly Slime| FULL |  FULL   |NONE**|  FULL  |   49    |   434    |
|Grass Assassin| FULL |  3/5    | NONE |  FULL  |   60    |   476    |
|Nano Dragon   | NONE |  FULL   | FULL |  FULL  |   57    |   540    |
|Pan Arms      |> 1/10| > 1/10  |< 7/8 |  NONE  |   26    |   960    |
|Migium        | FULL |  NONE   | NONE |  FULL  |   23    |   240    |
|Hidoom        | NONE |  NONE   | FULL |  FULL  |   23    |   240    |
|DE ROL LE     |> 1/10|  3/5    | 1/5  |  FULL  |  2500   |          |
|______________|______|_________|______|________|_________|__________|

*  At very high levels HP score is more than 0
** Ice attacks and Miss-Miss-Hit combos cause it to split in 2


MINES
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Gillchic      |< 1/5 | > 17/20 | 1/5  |  FULL  |   61    |   466    |
|Dubchic       |< 1/5 |  NONE   | 1/5  |  FULL  |   11    |   488 *  |
|Canadine      | FULL |   3/4   | NONE |  FULL  |   58    |   476    |
|Canane        | 7/10 | < FULL  | NONE |  FULL  |   58    |   540    |
|Sinow Beat    | NONE |   3/4   | FULL |  FULL  |   64    |   560    |
|Sinow Gold    | FULL | < FULL  | 1/2  |  FULL  |   64    |   518    |
|Garanz        |  4/5 | < FULL  | 2/5  |  FULL  |   67    |   728    |
|VOL OPT:      |      |         |      |        |         |          |
| -screens     | 7/10 |  FULL   | 7/10 |  FULL  |         |          |
| -columns     |< 7/10|  FULL   | 3/5  |  FULL  |         |          |
| -hanging     |< FULL|  NONE   | FULL |  FULL  |         |          |
| -2nd form    |  2/5 |  NONE   | 3/5  |  FULL  |         |          |
|______________|______|_________|______|________|_________|__________|

* Dubchic does not die but at this point it loses parts.


RUINS
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Dimenian      |
|La Dimenian   |
|So Dimenian   |
|Claw          |
|Bulclaw       |
|Delsaber      |
|Chaos Sorceror|
|Dark Belra    |
|Dark Gunner   |
|Chaos Bringer |
|DARK FALZ     |
|______________|

_______________________________________________________________________________

VERY HARD
===========================================
Researched by Ian Bennett and Phillip Sloan
===========================================

FOREST
======
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Booma         | FULL |   2/5   | NONE |  FULL  |   90    |   724    |
|Gobooma       | FULL |  FULL   |  2/5 |  FULL  |   92    |   756    |
|Gigobooma     | NONE |   2/5   | FULL |  FULL  |   94    |   788    |
|Rag Rappy     | 2/4  |  3/10   | FULL |  FULL  |   88    |   688    |
|Savage Wolf   | FULL |  FULL   |  1/4 |  FULL  |   90    |   706    |
|Barbarous Wolf| FULL |  FULL   | 1/10 |  FULL  |   94    |   730    |
|Mothmant      | 2/4  |  FULL   |  1/2 |  FULL  |   82    |   480    |
|Monest        | 9/20 |  FULL   |  2/5 |  FULL  |   92    |   1024   |
|Hildebear     | NONE |   1/2   |41/45 |  FULL  |   100   |   480    |
|DRAGON        |11/10 |   1/5   |  4/5 |  NONE  |  4100   |          |
|______________|______|_________|______|________|_________|__________|



CAVES
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Evil Shark    | FULL |   2/5   | NONE |  FULL  |   100   |   756    |
|Pal Shark     | FULL |  NONE   |  2/5 |  FULL  |   104   |   774    |
|Guil Shark    | NONE |  FULL   |  2/5 |  FULL  |   108   |   812    |
|Poison Lily   | FULL |  NONE   | FULL |  FULL  |   100   |   738    |
|Pofuilly Slime| FULL |  FULL   |NONE**|  FULL  |   100   |   774    |
|Grass Assassin| FULL |   2/5   | NONE |  FULL  |   114   |   824    |
|Nano Dragon   | NONE |  FULL   | FULL |  FULL  |   110   |   900    |
|Pan Arms      | 3/4  |   3/5   |  4/5 |  NONE  |   52    |   1400   |
|Migium        | FULL |  NONE   | NONE |  FULL  |   48    |   700    |
|Hidoom        | NONE |  NONE   | FULL |  FULL  |   48    |   700    |
|DE ROL LE     |      |         |      |        |         |          |
|______________|______|_________|______|________|_________|__________|

*  At very high levels HP score is more than 0
** Ice attacks and Miss-Miss-Hit combos cause it to split in 2


MINES
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Gillchic      | 1/5  |  7/10   |  1/5 |  FULL  |   116   |          |
|Dubchic       |19/20 |   4/5   | FULL |  FULL  |   22    |          |
|Canadine      | NONE |   3/5   | FULL |  FULL  |   112   |          |
|Canane        |      |         |      |  FULL  |   114   |   900    |
|Sinow Beat    | FULL |   3/5   | NONE |  FULL  |   120   |          |
|Sinow Gold    | FULL |  NONE   |  1/2 |  FULL  |   120   |          |
|Garanz        | 4/5  |  NONE   |  2/5 |  FULL  |   124   |          |
|VOL OPT (2nd) |      |         |      |        |         |          |
|______________|______|_________|______|________|_________|__________|

* Dubchic does not die but at this point it loses parts.


RUINS
=====
 ____________________________________________________________________
|Enemy         | Fire |Lightning| Ice  | Weapon | EXP Rec'| Enemy HP |
|______________|______|_________|______|________|_________|__________|
|Dimenian      |
|La Dimenian   |
|So Dimenian   |
|Claw          |
|Bulclaw       |
|Delsaber      |
|Chaos Sorceror|
|Dark Belra    |
|Dark Gunner   |
|Chaos Bringer |
|DARK FALZ     |
|______________|

_______________________________________________________________________________

>>GUIDE END<<
_______________________________________________________________________________

TECHNIQUE GUIDE
=========================
Researched by Ian Bennett
=========================

This is a guide to the different techniques in PSO. It will show what proximity
the enemies have to be in to be hit by certain techniques, and also describe
the technique. Timing is not in this guide as techniques get faster at higher
levels.

You will see the chart below throughout the guide. The smiley character in the
middle is the player. He/she is always facing forwards (upwards on the chart).
The "o"s are enemies at these positions relative to the character. The arrow
symbols or \ / symbols show the path of the attack. If there is no arrow symbol
then the attack does not follow a path but just hits. Enemies which are hit are
signified by an "X" symbol. Enemies with "?" may or may not be hit.
 ____________________________________________
| N                                          | In the case of the chart
|W^E                  o                      | here, a technique is going
| S                                          | straight forward and hitting
|                           o                | one enemy. This is a FOIE
|                     X                      | attack.
|                     ^                      |
|                     ^                      |
|                    _^                      |
|                   |oo|                     |
|     o             |\/|         o           |
|                   |__|                     |
|                                            |
|                                            |
|                                            |
|                                            |
|                                            |
|  o                  o                      |
|                                            |
|____________________________________________|
________________________________________________________________________

WEAK TECHNIQUES
===============

FOIE
====
 ____________________________________________
| N                                          | Type = FIRE
|W^E                  o                      | ________________________________
| S                                          |
|                           o                | Foie is a normal fireball
|                     X                      | which travels in a straight
|                     ^                      | line in front of the player
|                     ^                      | to hit one targeted enemy.
|                    _^                      | If there is a wall in the
|                   |oo|                     | way, the enemy will not be
|     o             |\/|         o           | hit.
|                   |__|                     |
|                                            |
|                                            |
|                                            |
|                                            |
|                                            |
|  o                  o                      |
|                                            |
|____________________________________________|


ZONDE
=====
 ____________________________________________
| N                                          | Type = LIGHTNING
|W^E                  o                      | ________________________________
| S                                          |
|                           o                | Zonde hits one targeted
|                     X                      | enemy with a lightning
|                                            | bolt from the sky. This
|                                            | means there is a 100%
|                    __                      | success rate on an enemy
|                   |oo|                     | which has been targeted.
|     o             |\/|         o           | It will hit even if there
|                   |__|                     | is a wall between the
|                                            | player and the enemy.
|                                            |
|                                            |
|                                            |
|                                            |
|  o                  o                      |
|                                            |
|____________________________________________|


BARTA
=====
 ____________________________________________
| N                                          | Type = ICE
|W^E                  X                      | ________________________________
| S                   ^                      |
|                     ^     o                | Barta sends a line of ice
|                     X                      | towards the targeted enemy
|                     ^                      | in front of the player.
|                     ^                      | If any enemies are on the
|                    _^                      | same line as the targeted
|                   |oo|                     | enemy, the ice goes through
|     o             |\/|         o           | the first and into any
|                   |__|                     | others. This is only in a
|                                            | straight line until the ice
|                                            | fades, and does not go
|                                            | through walls.
|                                            |
|                                            |
|  o                  o                      |
|                                            |
|____________________________________________|


_______________________________________________________________________________

NORMAL TECHNIQUES
=================

GIFOIE
======
 ____________________________________________
| N                                          | Type = FIRE
|W^E                  o                      | ________________________________
| S                                          |
|                           X < </\          | Gifoie sends a spiral of
|         < < < < < < X< < <     /\          | fire around the player,
|         \/               /\    /\          | hitting multiple enemies
|         \/  < < < < < <  /\    /\          | at any direction to the
|         \/  \/  < <__ /\ /\    /\          | player. Higher levels make
|         \/  \/  \/|oo|/\ /\    /\          | the technique last longer
|     o   \/  \/  \/|\/|/\ /\    X           | and go further away from
|         \/  \/  \/|__|/\ /\    /\          | the player. It does not go
|         \/  \/   > > > > /\    /\          | through walls, and may take
|         \/  \/           /\    /\          | time to reach an enemy.
|         \/  > > > > > > > >    /\          |
|         \/                     /\          |
|         \/                     /\          |
|  o       > > > > > >X> > > > > >           |
|                                            |
|____________________________________________|



GIZONDE
=======
 ____________________________________________
| N                                          | Type = LIGHTNING
|W^E                  X                      | ________________________________
| S                    \ < <                 |
|                           X                | Gizonde sends a foie-like
|                     X> > /                 | lightning bolt towards the
|                     ^                      | first targeted enemy. Once
|                     ^                      | this hits, it hits another
|                    _^                      | enemy in close proximity to
|                   |oo|                     | the first. The goes on
|     o             |\/|         o           | until the bolt goes out of
|                   |__|                     | the player's range, although
|                                            | all of this only takes a
|                                            | fraction of a second. This
|                                            | does not go through walls.
|                                            |
|                                            |
|  o                  o                      |
|                                            |
|____________________________________________|



GIBARTA
=======
 ____________________________________________
| N                                          | Type = ICE
|W^E           \      X      /               | ________________________________
| S             \     ^     /                |
|                \    ^    /X                | Gibarta is a Spread
|                 \   X   /                  | Needle-esque technique.
|                  \  ^  /                   | It doesn't go through
|                   \ ^ /                    | walls though. It is
|                    \^/                     | basically a wider-hitting
|                   |oo|                     | version of Barta.
|     o             |\/|         o           |
|                   |__|                     |
|                                            |
|                                            |
|                                            |
|                                            |
|                                            |
|  o                  o                      |
|                                            |
|____________________________________________|

_______________________________________________________________________________

STRONG TECHNIQUES
=================

RAFOIE
======
 ____________________________________________
| N                   ______                 | Type = FIRE
|W^E                 /X     \                | ________________________________
| S                 /        \               |
|                  |        X |              | Rafoie causes an instant
|                  |  X       |              | fire blast in the basic
|                   \        /               | area of the targeted
|                    \______/                | enemy. Any enemies in the
|                    __                      | blast area are also hit.
|                   |oo|                     | At higher levels areas
|     o             |\/|         o           | further outside the
|                   |__|                     | visible blast area are also
|                                            | part of the blast area.
|                                            | This goes through walls.
|                                            | The blast area is shown on
|                                            | the chart.
|                                            |
|  o                  o                      |
|                                            |
|____________________________________________|




RAZONDE
=======
 ____________________________________________
| N                                          | Type = LIGHTNING
|W^E                  X                      | ________________________________
| S                                          |
|                           X                | Razonde is a technique which
|                     X                      | sends multiple lightning
|                                            | bolts to the area around the
|                                            | player in a split second.
|                    __                      | Any enemies within this
|                   |oo|                     | distance are hit
|     X             |\/|         X           | immediately. This goes through
|                   |__|                     | walls also.
|                                            |
|                                            |
|                                            |
|                                            |
|                                            |
|  o                  X                      |
|                                            |
|____________________________________________|


GRANTS
======
 ____________________________________________
| N                                          | Type = LIGHT
|W^E                  o                      | ________________________________
| S                                          |
|                           o                | Grants sends multiple light
|                     X                      | rays into one targeted
|                                            | enemy. It takes approx'
|                                            | 1 second for the light
|                    __                      | rays to actually hit the
|                   |oo|                     | enemy. As the rays come
|     o             |\/|         o           | from above (like Zonde),
|                   |__|                     | it goes through walls, and
|                                            | there is a 100% success
|                                            | rate. As it is also a light
|                                            | technique, it _will_ do the
|                                            | maximum elemental damage to
|                                            | any enemy (which is why it's
|  o                  o                      | not in the Tech Resistance
|                                            | guide).
|____________________________________________|



MEGID
=====
 ____________________________________________
| N                                          | Type = DARK
|W^E                  ?                      | ________________________________
| S                   ^                      |
|                     ^     o                | Megids sends a foie-like
|                     ?                      | energy ball in the direction
|                     ^                      | of one targeted enemy. It
|                     ^                      | does NOT travel in the
|                    _^                      | direction of the targeted
|                   |oo|                     | enemy, the player must be
|     o             |\/|         o           | facing directly at the enemy
|                   |__|                     | for it to hit. At higher
|                                            | levels there is a higher chance
|                                            | of it being successful. If
|                                            | it is, the enemy instantly
|                                            | dies, but nothing happens if
|                                            | it is not successful. It
|  o                  o                      | does not travel through
|                                            | walls or work on bosses.
|____________________________________________|

_______________________________________________________________________________

THANKS AND CONTACTS
===================

Thanks to of course me for making this thing! My Characters are RS.Nabiki,
a FOmarl at Level 100 (yay!) and Isao Okawa, a HUmar at Level 33.

Thanks to Phillip Sloan at for most of the Very Hard information, and for
giving me some cool stuff like a level 200 mag, double saber etc for nothing!
Yeah, I think he's crazy too... Email him at devilreaper9999@aol.com

Thanks to "8 Ball", a Level 58 RAcast, for Canane and Bulclaw information.

Thanks to CJayC, Lee Stannard, Phillip, the Mystikal Blades, and Aragorn and
Neo at Square Igloo for giving me the medium to let you see this FAQ.

Thanks to Red Ring Rico, for becoming such a great (f***ing tough more like!)
boss in Very Hard mode :) (still beat V.Hard DF first time though!) and Kireek
for his er... advice!

And finally, thanks to YOU for reading it!

If you want to contact me, email me at ibennetty9@yahoo.com
Or you could visit my site, sonicsecretsuk.cjb.net
Or the Rogues official site at psorogues.cjb.net
Or on Yahoo! Messenger, at ibennetty9 (I just feel that Yahoo!'s the best
messenging service, and I can see when I get emails!)
I usually hang out online on PSO in US>Puck>11>7 or EU>Iapetus>5>5 so catch me
there! :)
_______________________________________________________________________________

COPYRIGHT INFORMATION
=====================

This FAQ is (c) Ian Bennett 2001. It may not be used to make an FAQ in your own
name, or simply put in your own name on any site. This not only plagiarises my
work, but the work of anyone who's helped me. I'm fine with it being put on
other sites, as long as you email me and tell me the URL, and don't change it
in any way, even putting it in HTML to make it look nicer. That way, I can list
your site in the FAQ, and, the amount of emails I get nowadays, it should
really bring the hits in :) If you're going to use info from this FAQ to make a
commercial one (I'm pretty sure games magazines nick stuff off FAQs and don't
give us credit :P) then at least TELL ME, and put my name in the guide. If you
find anyone ripping off my work, please tell me as I er... don't like it. :) Or
should that be :( I dunno. If I ask for it to be taken off your site for any
reason, please respect my wishes and do so. Other than that, hell, do what you
like with it as long as it's just for your personal use. You're not the only
people that take big chunks out of FAQs so you don't have to print 50 to 100
pages ya know! :D
_______________________________________________________________________________

EXTRA INFORMATION
=================

Please, no more emails offering to help me! :)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you want to join our clan the Rogues, check out the site at
http://psorogues.cjb.net and fill in the form.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Contact me if you want to buy any of these so we can organise a meet, have a
game, whatever!
_______________________________________________________________________________

               _________
  |       |   /EPILOGUE/
  | |   | |  /________/
  | | | | |
  | | | | |
  | | | | |
 o  | | |  o
   o  |  o
     o o

Hope this guide helps you to use techniques more wisely. I'll leave you with
one more tip for you Forces. If you're about to run out of TP, open up a
telepipe using either the Telepipe item or Ryuker, make sure you've got no
scape dolls and die. Once you're back in the city, your HP and TP are back
to full, and you can take the pipe back down. Never tried it though... :)
You can also try it online and get your teammates to ressurect you (as long
as they don't mind!).

OK that's it! KEEP IT COOKIN'! And keep playing on yo Dreamcast! HAHAHAHA!!!
>:)
_______________________________________________________________________________

Bennettman - It's all about the >B-) shades.

ibennetty9@yahoo.com
http://sonicsecretsuk.cjb.net

Phantasy Star Online and all characters are TM and (c) Sega Enterprises and
Sonic Team.