--Super Smash Bros. Melee--

                       Platform: Nintendo Game Cube
                          Character guide - Link
                             Started: 12/27/01
                           Last update: 1/1/02
                               Version: 1.7
                              By: DarkKnight
                      E-Mail: XDark_KnightX@hotmail.com


    LLLL              IIIIIIIIIII    NNNN NN     NNNNN  KKKKK  KKKK
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    LLLL            II    III    II   NNN  NNN     NNN    KKK KKK
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    LLLL      LLL  II     III     II  NNN      NNN NNN    KKK  KKK
    LLLLLLLLLLLLL   IIIIIIIIIIIIIII   NNNN      NNNNNN    KKK  KKK
    LLLLLLLLLLLL     IIIIIIIIIIIII    NNNNN      NNNNN    KKK  KKKK

                                   /\
                                  /  \
                                 /    \
                                /_____ \
                               /\DDDDDD/\
                              /  \DDDD/  \
                             /    \DD/    \
                            /______\/______\


                            +++++++++++++++++              
                     T a b l e  o f  C o n t e n t s
                            +++++++++++++++++

                              I. Introduction
                                A. Copyright
                                B. Spoiler
                                C. E-Mail me
                                D. Version History
                                E. Link Intro.
                             II. Attacks
                                A. Basic
                                B. Special
                                C. Other
                            III. One-Player
                                A. Adventure
                                B. Event Matches
                             IV. Glossary
                              V. Coming Soon
                             VI. Credits

                     M O R E  C O M I N G  L A T E R ! ! !
-Look at 'Coming Soon' section for more info.
*********************************
        I. Introduction
*********************************

+++++++++++++
I-A. Copyright
 ++++++++++++++

Copyright 2001 DarkKnight All rights reserved

The game Super SMASH Bros. Melee, all characters and associated 
materials are copyright Nintendo and Hal Laboratory, Inc.  No breach 
of copyright intended.  This guide and its author make no claims to 
the above stated articles.  All trademarks and copyrights not 
acknowledged in this document are respected.

       This document is to appear on GameFAQs 
<http://www.gamefaqs.com/> only.  For a more detailed legal 
disclaimer, refer to the bottom of this document



+++++++++++
I-B. Spoiler
 ++++++++++++

Do not continue to read this FAQ any further because I uncover some 
secrets that are in the game that you may want to find out on 
yourself.

+++++++++++++
I-C. E-Mail Me
 ++++++++++++++

Did you find anything wrong? Any mistakes at all? Did you find any 
spelling/grammar mistakes? Or Do you just want to add to some parts 
or comment on this FAQ? Please feel free to e-mail me with anything 
you want to say at the address at the top of this page. Be sure to 
include your name/Alias to the E-mail so I know who I'm crediting. 
Thanks! 

+++++++++++++++++++
I-D. Version History 
 +++++++++++++++++++++

1.0 - (12/27/01) Added I-A, B, C, D, and E
    - (12/28/01) Added II-A, B, C
    - Added Credits(III)
Done for now. Definitely going to give more.

1.5 - (12/29/01) Added Glossary
    -  (finished 12Added One-Player - Adventure
    -  Changed Credits to V

1.7 - (12/30/01) Fixed various mistakes
    - (Finished to Event 9- 1/1/02) Added entries in Event 
Matches(V.)
    - Changed Credits (VI.)

Misc. things: Finally got Pichu. I have been paying to much attention 
to this ^_^. Ive decided to take a day off to get some rest and play 
a little more Super Smash Bros. Melee with my friends. HAPPY NEW 
YEAR!! Finally 2002 I saw the ball drop and I partied. And boy am I 
stuffed.

++++++++++++++++++++++++
I-E. A Link from the Past
 +++++++++++++++++++++++++

 Link has appeared in many games since 1981. He has appeared in Link 
(NES), Link2 (NES), Zelda: A Link to the Past (SNES), Zelda: Ocarina 
of Time (N64), Zelda: Majora's Mask (N64) and Super Smash Bros. 
(N64). Link is one of the many characters in Super Smash Bros. Melee 
(GCN). Link is the one that saves Zelda from evil. The one 
responsible for the kidnappings of Zelda and the chaos in Hyrule and 
in various other places is Gannon (or Ganon). Link is the one to save 
the princess and collect the Tri-force (picture at top)

   Link is dressed in a funny green 

*********************************
          II. Attacks
*********************************

++++++++++++++++++
II-A. Basic Attacks
 +++++++++++++++++++

These attacks use the A button.

Link's basic attacks are:
 (Up = /\      Down = \/)
(There may be some words or symbols that I use that are unclear. 
Resort to the glossary to find out what they mean)

=-=-=-=-=-=-=-=-=
 Ground attacks
=-=-=-=-=-=-=-=-=

A - Link will use a basic stab with the sword. This attack is weak 
but fast. A can be pressed repeatedly to make multiple, very fast, 
but very weak, stabs. (A pressed once: 3-4% damage)

A + /\ - These buttons make Link stab three times upward at the 
opponent. This move is chargeable.  (3-14%)

A + \/ - If you hit these buttons at the same time, Link would hit 
his opponent down at the legs and may send him/her upward. This 
attack is chargeable. (12-17%)
     
A + > - There are two ways to execute this move.
   1. Tilt: Link will dash forward and push the sword in front of 
him. It may result into the opponent would go flying, depending on 
the damage ratio of the opponent.
   2. Smash: Link will hold his sword back, then let go and force it 
through the opponent. This attack is chargeable. 

A + < - Same thing as A + >

=-=-=-=-=-=-=
 Air Attacks
=-=-=-=-=-=-=

A - While in the air, Link will kick the opponent by forcing himself 
through the air and using both feet in front of him. (5%)

A + /\ - Using these buttons, Link will jump up, and stick his sword 
above him and hurting the opponent and may throw the opponent off-
ground. (10%)

A + \/ - (Coming soon)

A + > - There are 2 different ways of attacking this way.
   1. Facing left - Link will turn around in the air, and double kick 
the opponent. (3%) 
   2. Facing right - Link will slash his sword at the opponent. (10-
12%)

A + < - Same thing as A + > except vice-versa.


++++++++++++++++++++
II-B. Special attacks
 +++++++++++++++++++++

These attacks use the B button.

Link's special attacks are:

=-=-=-=-=-=-=-=-=
 Ground Attacks
=-=-=-=-=-=-=-=-=

B - Pushing this button allows Link to shoot the bow and arrow. This 
attack is chargeable. (5-10%)

B + /\ - This makes Link spin a couple of times with his sword out. 
(13-16%)

B + \/ - When you do this, Link will pull out a bomb that you can 
throw. Press A again to throw and push the control stick the 
direction of your opponent. (4%)

B + > or < - This makes Link pull out his boomerang and throw it at 
his opponent. (5-15%)

=-=-=-=-=-=-=
 Air Attacks
=-=-=-=-=-=-=

B - Link will pull out his bow and arrow and shoot it. This attack is 
chargeable (although not as much since you might not be high enough 
to charge up that much. (4-6%) 

B + /\ - Link will stick out his sword and spin like the same ground 
attack but he's like a helicopter and he rises up while spinning. 
Good 3rd jump. (2-5%)

B + \/ - Same as the other ground attack. Link will pull out a bomb 
and you can throw it by pressing A.

B + > or < - This is also the same as the ground move. Link will pull 
out the boomerang and hurl it forward and it comes back to you.

++++++++++++++++++
II-C. Other Attacks
 +++++++++++++++++++

=-=-=-=-=-=-=-=-=
 Ground Attacks
=-=-=-=-=-=-=-=-=

L or R - Link will have a shield appear around his body. This subdues 
all attacks done to Link. The bad side of this tactic is that the 
shield will gradually weaken into a smaller shield. When it goes down 
all the way, the shield will break and it will leave Link stunned for 
a couple of moments.

L + \/ - Link will step back and turn a tinted color for a moment, 
and he will evade any attack done to him for that 1-2 seconds.

L + > - Link will dash right and evade any attack done to him in that 
1-2 seconds.

L - < - Link will dash left and evade any attack done to him in that 
1-2 seconds.

Z - Pushing this button will pull the enemy that is close to Link and 
he will have the ability to either punch the opponent or throw or 
both.
   1. When you choose to punch your opponent while he/she is in your 
hold then you will punch him/her about 5 times. (each punch = 2%)
   2. If you choose to throw the opponent in your control, then you 
push which way you want to throw him/her on the control stick. 
     - Z'A + > or < - Link will throw his opponent that is in his 
grab to the direction (< or >) you decide to push on the control 
stick. (2-3%)
     - Z'A + /\ - When you do this, Link will throw the opponent up 
making him not get into control half-way through the flight. (3-5%)
     - Z'A + \/ - When Link has an opponent in his hold, he would 
throw down the opponent, causing damage to him/her and may send 
him/her upward. (3-4%)

=-=-=-=-=-=-=
 Air Attacks 
=-=-=-=-=-=-=
 
L (or R) - Link will be suspended in one spot for a moment and 
evading all attacks attempted at him.

L + /\ - Link will jump in mid-air and be suspended in that spot for 
a moment and evade all attacks attempted at him at that moment.

L + \/ - Link will dash downward and evade all attacks attempted at 
him for that moment.

L + > - Link will dash right and suspend in mid-air for a moment and 
evade all attacks attempted against him.

L + < - Same as L + > except Link will dash left.

Z - Link will shoot a chain link out and hurt the opponent in front 
of him. (6%) 

Z + > or < or /\ or \/ - same thing as Z alone.

*********************************
        III. One-Player
*********************************

+++++++++++++++
III-A. Adventure
 ++++++++++++++++

=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Mushroom Kingdom -Stage 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1 (level of this stage). Yoshi swarm (also various weaklings)
       2. Peach and Mario/Luigi

   The first stage of Adventure mode is toast (Well, maybe some 
margarine :) ). All the enemies are: Goombas and Koopas. Just use the 
Tilt-A + > move when you encounter one of these weaklings. The Yoshi 
team battle is rather easy. The best way to defeat the Yoshi's easily 
is to use your B + /\ when the Yoshi's come near you. After that just 
swing through the rest until you come to the end. Easy right??

Even if Luigi isn't in the next battle, the Peach and Mario/Luigi is 
equivalent to the last stage. Make sure to focus one character. The 
best way to do this is to separate them both. The best way to K.O. a 
CPU is to get him/her to a high percentage, then use A + > and charge 
it up. That way the CPU goes flying away.

=-=-=-=-=-=-=-=-=-=-=-=
 Kongo Jungle -Stage 2
=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. 2 smaller D.K.'s
       2. A bigger D.K.

   Fighting two Donkey Kongs is a hard fight, but since they're 
smaller it's a little harder to hit them. I recommend hitting one 
D.K. with a couple of weak attacks then running to the other side 
then wait for another to come to your spot. Once one (or both) of the 
DK's has a high damage percent (70-80%), use then B + /\ to blow them 
away.

  Giant DK is a baddy. He is huge, and strong. The only bad-side of 
him is, he's slow. That is what you're going to have to take 
advantage over. Since you're Link, you're pretty fast, and a little 
bit powerful. The strategy that I use is, to use the B + /\ or B + \/ 
move so you can get some damage done. If it looks like he's really 
getting a big piece of you, then double jump out of the spot and go 
to the other side. When it looks like you got a high percentage (100% 
+), then try a smash move.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Underground Maze -Stage 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. 3 Links
       2. Peach/Sheik

   This stage is very annoying to find the end because of fighting 
yourself (Link) 3 times trying to look for the end. Every time you 
come across a big room with a sword in the middle, you have to fight 
Link. 
   The best way to defeat the Links is to use your weak attacks a lot 
and/or use B + /\ and A < or >. To knock him out, use A + > < and 
charge it up when he's at a high percentage.

   In the Temple, you face Zelda/Sheik. The Temple is a big level and 
Zelda/Sheik is pretty fast so you're probably going to be chasing her 
around. Get your attacks early so you can get a quick finish without 
an hour of battle. Use the most powerful attacks when you can, like 
charging up A + > or <.

=-=-=-=-=-=-=-=-=-=
 Brinstar -Stage 4
=-=-=-=-=-=-=-=-=-=
Enemy: 1. Samus
       2. Clock 

 This level is obviously smaller, so you can use any attack. Samus is 
fast and likes to jump around a lot. You want to take control of her 
and use fast/strong attacks. B + /\ is a good move because Samus 
doesn't have good air attacks. Then you could take care of the rest 
either in the air (A + /\), or on the ground (A + > or <, charging is 
preferred. 

   Code Red: Code Red is very easy with Link. All you have to do is 
know where the platforms are and double jump then use B + /\ (my 3rd 
jump) to get even higher. You should end up with 5-8 seconds with no 
mistakes.

=-=-=-=-=-=-=-=-=-=-=-=
 Green Greens -Stage 5
=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. Kirby
       2. Kirbys

   Kirby is slow at making decisions so your quickness will out run 
him. Otherwise, try and keep your distance because other than he is 
slow, inferior, and weak he as a few decent, fast attacks that can 
either hurt you or send you flying a bit. To win, just try to take 
control over Kirby attacking him with a bunch of attacks that would 
leave him with no recovery. My suggestion is to hit him with 
A(pressed repeatedly) or B (charge up and shoot at a distance). 
Otherwise, just got for A + > or <. You can blat him away at a low 
percentage (60%) so get him up there ASAP.

   This level is easy, even on normal ;). The flock of Kirby's is no 
match for some of Link's power hits. With Link's B + /\ or A + < or > 
you can easily blast away those Kirby scum off the level. And if they 
start coming back when you hit them, just start attacking them with 
weak attacks to about 20-30%, use your B + /\ attacks, sit back, and 
watch the fireworks.

(I'm kidding about all the Kirby remarks ;)...Kirby = Best!! Well not 
quite but you get the point. Why would you read this FAQ 
anyway?...hmm another wonder of the world...)

=-=-=-=-=-=-=-=-=-=
 Corneria -Stage 6
=-=-=-=-=-=-=-=-=-=
Enemy: 1. Fox
       2. Fox or Falco

   This stage I think is really good. It doesn't have too many 
platforms, it's very wide. I like it(I also like the Temple and Great 
bay). Fox is a problem though. HE is pretty fast, so you have to make 
quick decisions. Although he's fast, he usually waits for you to make 
the move. What I found is he is powerless if you are relentless on 
attacks (esp. fast ones). So try getting him up to a decent 
percentage and use (this one is a new one...what can it be???) B + 
/\. Since it IS a pretty big level, it would be stupid to do a 
powerful side attack when it's easier to hit up. Although, if you are 
at the edge, just keep trying to hit him off the sides, whether it be 
regular, weak, or A + > or <.

   After that is the same exact battle except at the beginning there 
is a cut scene of Fox McCloud's Star Fox team comes and saves the 
day! Well almost. Fox is easier when you face him this time. The only 
bad thing is that the Star Fox team is firing at you (and Fox, hehe 
:) ). Use the same strategy as before and kick his butt again.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Pokemon Stadium -Stage 7
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 12 Pokemon (Mainly Pikachu)

   These Pokemon are easy. If you unlocked the other Pokemon, then 
you'll be facing some of them. Just use the same tactic as the other 
ones, B + /\ primarily, but use A + > or < if you need to. If they 
aren't flying away (like in normal-very hard mode), thenb attack them 
with some weak attacks before using those moves above.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 F-Zero: Grand Prix -Stage 8
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. The F-Zero cars
       2. Captain Falcon

   This is a pretty cool variation from just regular battling. Since 
Link is pretty fast he can skip every other one. It's ok if you get 
hit by the group once. At the end you have to get careful, especially 
on the 2nd jump. Otherwise, Good Luck!

	This battle against Captain Falcon is relatively easy if you 
know what to do. Since C.P. is fast, the easiest way to win is to 
hitting him with a whole bunch of powerful attacks. Preferably not 
far away attacks(Bow and Arrow, bomb throw, etc.) because C.P. can 
easily defend/evade them. Also, C.P. would just jump and then come at 
you. A good tactic would be to stall him far away from the hovering 
pad so he would get hurt by the ground by not getting on it quick 
enough and maybe fall off the edge or if he's already at a high 
percentage, fly all the way up. Otherwise, if he's getting out of 
control, then use your chain link to control him. Then, let him go 
and he is yours to deal with. Try to hit him upward with either A + 
/\ or B + /\, because he can easily recover from falling down, 
especially a ledge.

=-=-=-=-=-=-=-=-=
 Onett -Stage 9
=-=-=-=-=-=-=-=-=
Enemy: 3 Ness's

   This is pretty basic once you know the idea. A good strategy would 
be to keep the Ness's in one spot and attack them all together. The 
only problem with that is they can all assault you and hurt you 
badly. Another strategy would be to separate them because it seems 
like they like to run away so if you concentrate on one you could 
easily take him out. Then after that, take out 1 Ness at a time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Icicle Mountain -Stage 10 
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 2 (groups of) Ice Climbers

   This is all around easy. The first part is to jump up and up and 
up. Once you reach the Ice Climbers you gradually go up. To easily 
defeat them, use the A + < or > because that's the easiest way to 
K.O. (to the side). If it doesn't work, try and weakening them before 
trying A + < or >.

=-=-=-=-=-=-=-=-=-=-=-=
 Battlefield -Stage 11
=-=-=-=-=-=-=-=-=-=-=-=
Enemy: 1. Wire-Frame (15)
       2. Metal Mario or Mario and Luigi(1)

   To beat this WFteam, is an easy task to accomplish. You need to do 
the same with every one of those 'swarm of weaklings'. Just use B + 
/\ attack constantly and you're guaranteed to win (not guaranteed 
'not a scratch on you' but...there's a pretty good chance). For this 
team, it would be pretty hard to weaken them before knocking them 
away because they are so annoying and fast. The best way to see 
whether you should use B + /\ or A + </> is if you're on a ledge, 
then the A + </> would be best (depending on which side of the 
platform you are on). Or if you are in the middle, then B + /\ would 
be best since there's a chance they would come back from the sides 
and the top isn't far.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Final Destination -Stage 12 (Final)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy: Bowser (I think it varies depending on the difficulty level 
but I don't know yet.)

   Bowser in this is slow but powerful (DUH!). So the only way to get 
out of this adventure is to quickly attack to make him unable to 
attack. Then, hit him with either A + </> or B + /\ to get his 
percentage up. If you need to run away, but otherwise hit him as much 
as you can. After awhile, lure him to an edge then use a A + </> and 
boot him out of here!

CONGRATULATIONS! You finished Adventure mode with Link!

++++++++++++++++
III-B. Event Mode 
  ++++++++++++++++
   This part of my FAQ will tell you about the strategies of winning 
the events mode and the difficulty of each. Each of the 'Your choice' 
for your character, I'm doing the strategy for Link.

Level: 1
Event name: Trouble King
Map: Princess Peach's Castle
Your Character: Mario (2 lives)
Enemy: Bowser (2 lives)
Difficulty: Easy

   The best way I use is to do A + /\ (Use in Air or Ground) and 
charge it when necessary. If he gets up too close on you, use either 
A or A + < or >. Just keep using this until he flies outta here!
--------------------------

Level: 2
Event Name: King of the Jungle
Map: Kongo Jungle
Your Character: Big D.K (2 lives)
Enemy: Small D.K. (2 lives)
Difficulty: Medium

   This battle is a big disadvantage for you. You're big and he is 
really small. He is as powerful as you and he's hard to hit. The 
easiest way to K.O. him, is to use A/B + /\ s lot. And if you think 
he's at a high percentage, then use A + < or >.
--------------------------
Level: 3
Event Name: Bomb Fest
Map: Princess Peach's Castle
Your character: Your choice
Enemy: Samus and Link (1 life each)
Difficulty: Easy

   This is easier than you think. Just try to get all the poke'balls 
you can before Samus and Link gets them and throw it at them, or you 
can throw it near yourself, lure them over and jump away from the 
explosion of Electrode.
--------------------------
Level: 4
Event Name: Dino Wrangling
Map: Yoshi's Story
Your character: Your choice (3 lives)
Enemy: Big Yoshi (1 life)
Difficulty: Medium

   This is more difficult than you think, especially when the level 
is small and you could get sucked right in and popped back outas an 
egg and you die. What you have to do to win, is use the A + /\ or, if 
he's next to you, use A + > or <. IF he sucks you in, and poops you 
out as an egg, don't worry. You have 2 (or 1 ) lives left.
--------------------------
Level: 5
Event Name: Spare Change
Map: Onett
Your character: Ness (Infinite)
Enemy: Captain Falcon (Infinite)
Difficulty: Easy

   The easiest way is to either let him knock the crap out of you and 
get the coins, or (recommended) Hit him with only powerful attacks. 
K.O.s don't matter so you don't have to worry about that, except that 
you get a whole lot of coins when you K.O a person. This is really 
easy since Captain Falcon doesn't go for coins (he goes for the 
kill).
  Gold coins = 10
  Silver coins = 5
  Bronze coins = 1 
--------------------------
Level: 6
Event Name: Kirbys on Parade
Map: Fountain of Dreams
Your character: Your choice (1)
Enemy: 3 Kirbys (2)
Difficulty: Easy

   This level seems hard from the Kirbys on you with 2 lives each, 
but it's not. The Kirbys like to bunch up at the other side of you. 
If you get to close, then they come at you all at once. The best 
thing to do is to go to the opposite side of the Kirbys and all the 
way in that direction. Once they are all there, keep taking out bombs 
and trying to fire them at them. It should hurt them a bunch and they 
won't hurt at all if you're lucky.
--------------------------
Level: 7
Event Name: Poke'mon Battle 
Map: Poke'mon Stadium
Your character: Choose (2)
Enemy: Pikachu (2)
Difficulty: Easy

 In this level, all you have to is get all the poke'balls before  
Pikachu and then kill him using poke'balls and the poke'mon inside. 
Link is fast so this should be cake.
--------------------------
Level: 8
Event Name: Hot date on Brinstar 
Map: Brinstar
Your character: Your choice (3)(start out with: 102%(every life))
Enemy: Samus (3) (Starts out with: 130%(every life))
Difficulty: Easy

   Your mission is to KO Samus, with each character starting at about 
100% done to them. The best way to beat her, is to keep knocking her 
off by using A + < or > moves. Since her percentage is already high, 
it should be a breeze to knock her away.
--------------------------
Level: 9
Event Name: Hide and Sheik
Map: Great Bay
Your character: Your choice
Enemy: 2 Zeldas
Difficulty: Easy

   This level is actually easy. The 2 Zeldas are careless and like to 
change into Sheik. The only possible way to beat them is to keep 
hitting them with A or A + (tilt) < or > to weaken them when they are 
Princess mode. When they change back into Sheik, use A + > or < to 
knock them out of the stage.


*********************************
          IV. Glossary
*********************************

(#%) - When you see that next to an attack, that means how much 
damage it may cause to the opponent.

A (or B or L/R) - This is the button that you push on the controller 
to attack. 

Chargeable - This means that you can charge the attack by holding the 
button (A or B).

'(Apostrophe) - This tells to execute the command ordered after the 
command before the '(apostrophe).

> - Right on the Joy Stick

< - Left on the Joy Stick

/\ - Up on the Joy Stick

\/ - Down on the Joy Stick

AoG - Air or Ground

*********************************
         V. Coming Soon 
*********************************
This section is obviously about what is coming soon. Here is what is 
going to be in the next update (hopefully):

-Secrets
-Stadium entries (Not all at one time)
-More Event matches

Coming Soon!

*********************************
           VI. Credits
*********************************
Thanks go out to:
-Dark_iviarine@msn.com- For pointing out my mistake in the II-A: Air 
Attacks, A + \/
-Atom Edge - For letting me use his copyright info.
-Chris W. - Pointed out to me that in Stage 6 of Adventure mode, you 
can sometimes fight Falco instead of Fox. 
-Nintendo - For making GameCube
-Hal Laboratory - For creating an awesome game ( Super Smash Bros. 
Melee) 
-GameFAQs <www.GameFAQs.com> - For hosting my character Guide.
-Special Thanks: To you the reader

  ----------           
 |          |
  ----  ----
     |  |
     |  |
     |__| HANK YOU FOR READING MY CHARACTER GUIDE!! :)
       
*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*
<><><><><><><><><><><><><>END<><><><><><><><><><><><><><>
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*********************
Copyright Information
*********************

                    Copyright 2001 DarkKnight
                       All rights reserved

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It is the sole property of its author, who bears the copyright and 
reserves all rights.  It is protected by "United States Code:  Title 
17 - Copyrights", the "Berne Convention for the Protection of 
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                          Copyright 2001 DarkKnight
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