Coin Mode FAQ by Galaway

Version: 1.4 | Updated: 02/11/02 | Printable Version

      Smash Bros. Melee

By Galaway (

Version 1.4

Last Update: 02/11/02

NOTE: If you experience redundance at any time during the course of this
      FAQ, please let me know.


   (1): Opening

1.0) Legal stuff
1.1) Credits
1.2) Updates?

   (2): About Coin Mode

2.0) Intro to Coin Mode
2.1) What is Coin Mode?
2.2) Where can I find it?
2.3) How do you play?

   (3): Other Stuff You Should Know

3.0) General Info
3.1) Who to Coin with?

   (4): The Secrets

4.0) The Coin Catacombs & The Secret Spot
4.1) Flying
4.2) Deathtraps

   (5): FAQ

   (6): Anything Else?


$$$ -(1): Opening- $$$

1.0): Legal Stuff

     You'd be a moron if you said I was claiming credit for creating SSB. SSB:
Melee and all related characters, items, etc. are the property of HAL
Laboratories and Nintendo, all rights reserved, trademark, copyright,

1.1): Credits

Me <>

King Deathlock <>

Alain <>

1.2): Updates?

>01/09/02: Began Faq! Corrected some serious redundance.

>01/10/02: Corrected some stuff; added a Queastion to FAQ!

>01/15/02: Added "Deathtraps" section and another question.

>02/04/02: Long time, no update! Check out all the shiny newness!

>12/11/02: I'm getting friggin' tired of you people sending me mail asking
"Where are the Coin Catacombs?" It's quite simple. I won't be accepting any
more mails about this. If you do mail me on this subject, bad things will
happen to you. ><


$$$ -(2): About Coin Mode- $$$

2.0): Intro to Coin Mode

     Super Smash Bros. Melee presents a new mode of Versus play; The Coin Mode.
In this, you desperately knock the stuffing out of your opponents to get pocket
change for that Snack machine in the lobby. You can choose to rob Ness or Young
Link of their Lunch Money, or free Zelda or Peach of the riches that have
burdened them for far too long. Either way, it's a great deal of fun and stress

2.1): What is Coin Mode?

     In Coin Mode, you mercilessly wail on your opponents in order to get them
to relenquish the money they've built up on their franchises over the years.
The harder you hit, the more coins pop out. Collect the most to win.

2.2): Where can I find it?

     You can access Coin Mode by going to the Character select screen in any
Versus Melee Mode. Click on the banner on the top of the screen, or simply go
to the "Custom Rules" Menu. You can select Time mode, Stock Mode, Coin Mode, or
Bonus Mode. Set it to Coin Mode and select your amount of time below that (The
default is 2 minutes).

     There's an event in 1-Player Event Match Mode (#5) where you play as Ness
and must play a Coin Match against Captain Falcon. You only have to get 200
Coins, so it shouldn't be a problem after a bit of practice.

2.3): How do you play?

     Coin Mode plays just like any normal match in SSB Melee, except that it's
not about the last person standing or how many KO's you get, but rather how
many coins you collect over the course of the fight.

     To get coins, all you have to do is fight. They'll pop out after you land
a hit. To grab the coins, all you need to do is touch them. You can view your
Coin Total at any time; it's sitting right on top of the damage counter.

     You'll notice three distinctly different coins. They are:

Bronze Coins: Worth 1 Coin. Common, and in melees they'll fly up like

Silver Coins: Worth 5 Coins. You won't see these as often as the Bronze
              ones. They're larger and easier to spot than the others.

Gold Coins: Worth 10 Coins. These'll pop out usually after smash attacks,
            power hits, and meteor smashes. They're bigger than the silver
            ones, and sometimes appear mysteriously after a KO.

     In Coin Mode, you have limitless stock. However, when you fall off the
screen, you'll lose HALF of the coins you've collected! This can be
devestating, especially after getting a large total. But that isn't all. If you
get KOed off the left or right of the screen, your hard earned coins that you
LOST will flood back onto the screen from the side which you died on. It isn't
easy to reach them, but your opponents will have no problems, usually. If you
fall off the screen and your coin total is odd, the computer adds one coin to
it and divides that total in half.

     Also, here's a common misconception; YOU DON'T LOSE YOUR COINS WHEN YOU'RE
HIT. You simply produce other coins for your opponents to grab. If possible, I
urge you to grab your own coins. It's a great way to increase your total and
prevent the others' from rising.


$$$ -(3): Other Stuff You Should Know- $$$

3.0): General Info

     The harder you smash, the more coins you get. Try using Meteor Smashes to
the best of your ability, such as Mario's jumping FORWARD + A attack. Smash
attacks may get you a couple of Gold coins per hit, or a flurry of Silver and
Bronze ones.

     Stay in the fray! Because you don't lose coins when you're hit and you'll
probably acquire a quarter of them from yourself and half accidentally, it's
necessary to not just wait to be a vulture and grab straying coins.

     Vulturism will get you nowhere, unless you want to go down to last place.

     Some special techniques should not be used, like Samus's Screw Attack. It
gets very, very few coins, and since that's what matters, other aspects simply
don't cover that loss of cash and time.

     Some characters get more coins than others with their attacks, namely
Smash attacks.

     Projectiles are a bit of a waste of time, unless powerful and/or at close
range. Samus's Charge Shot is a good one to use.

3.1): Who to Coin With?

Ness: The Bat Smash attack will get you 3-4 gold coins a hit!

Marth, Roy: Power and speed to pick up those coins. Why not?

Peach: She's got those nice recovery techniques. Prevents her from getting
       killed as easy, and that's going to save half her coins.

DK, Bowser, Gannondorf: Heavy, damaging, BIG (Catch more coins!), but not
                        too fast...

Ice Climbers: Double attack! and double coins when they get pummeled; The
              CPU Nana gives coins, too! Thanks to everyone who pointed this   
           out to me...Even though I had already tested it after the last      

Young Link: He gets multiple hits with his spin attack (UP + B). That can be
            an unpleasant surprise to opponents if used correctly.

Link: So he doesn't get multi-hits on his spin- So what? A little slower
      than Marth and Roy, but has different attacks. Put them to a different

Kirby: His Inhale/Copy gets quite a few coins.

Jigglypuff: Rest (DOWN + B), when connecting with an opponent, is an
            almost-instant kill. Halve their coins. ^^

Zelda: Not Sheik, Zelda. She's got quite a few nice meteor strikes and
       combat techniques.

Samus: She excells in both her charge shot and in hand to hand; the morphing
       ball roll is compact and hard to hit.

Mewtwo: He plays like a cross between Ness, Zelda, and Samus. What's not to


$$$ -(4): The Secrets- $$$

NOTE: Not conditional secrets, like those unlocked in the game!

4.0): The Coin Catacombs & The Secret Spot

     These involve the Hyrule Temple stage, the largest in the game.
     There's a tunnel area which leads out into a little room on the left side
of the stage, known among my friends as the "Coin Catacombs" when we're playing
can sustain serious damage, around 460 if you're good, in hand to hand combat.
This produces an exceptional amount of coins. Don't be surprised if you break
the 2000 mark fighting down there, even within 10 minutes!

     On the floor of the little room, there's a path leading down another
tunnel and out onto a little platform. In the opposite direction, there's a
sheer drop off the edge, but with tiled bricks. This is where the secret spot
comes into play. Imagine a square box with sides about the width of the brick
platform with your character standing in the center. Position this box right at
the edge of where the soil trail meets the bricks.

NOT THIS, which is above that (Thanks to King Deathlock for this illustration
to clear confusion):

       |           |
       |           |
       |           |
       |________   |

This, which is below that. This represents the **floor**.

             |             /                  /
          BRICKS           \                  \
             |             /                  /
             |     BOX     \       SOIL       \
             |    (YOU)    /                  /
             |             \                  \
             |             /                  /
             |             \                  \

     When standing RIGHT THERE, you can intercept almost anyone who comes down
there by facing the respective direction and placing a smash attack right in
their face. Hence, the only almost completely safe spot in the game. The
computer just loves to jump down there and let you get the upper hand on it.
I've found, though, that some characters need to be standing with the opposite
side of the box to the line, on the soil. Adjust as necessary.
     By backing up a bit, you can send your opponents flying out that tunnel
with some high percentages and a nice smash attack. Sometimes they may even
curve around and drop down through the platforms so you can hit them off in a
painless manner.

4.1): Flying

     Peach can float, and the parasol lets you parachute, but there IS a way to

     You'll have to be down in the lower room of Hyrule temple with a high
abount of damage, 400% or above, for this to work.

     You know how some up-smash attacks and up-throws send you wailing into the
fore/background? If you're attacked like that (just right) down in Hyrule
Temple in that Underground Room, something in the physics of the game says that
you have to keep going; but you can't because there's a ceiling. You just fly
up there like a released baloon. If you go up the tunnel before the effect
wears off, you'll still cling to the ceiling. Sometimes this same effect will
occur and other zany things may happen, such as uncontrollable sliding around
the walls of the stage. Confuse your friends and enemies alike!

4.2): Deathtraps

     There are several areas of the game that can be considered Deathtraps,
that if your opponent is at low-moderate damage (Around 50%-75%), you can kill
them almost instantly. It's devilish!

     #1: Great Bay
         Get by the turtle's head (Where it is at the beginning of the stage)
at the edge of that platform. When you use a forward smash attack when facing
the central platform on the lower-right one, the opponent will bounce off the
upper-central main platform and ricochet to their doom.

     #2: Hyrule Temple
         Has the same effect as the Great Bay. In that little tunnel leading
down from the underground room, do a forward smash attack; they'll bounce off
the ceiling and, if they don't hit that platform that's there, plummet to their

     #3: Icicle Mountian
         Any platform that you can't drop/jump through on this stage becomes a
deathtrap. Rules to scrolling stages; Survive first, fight later. Prioritize!

     #4: Fourside
         Hitting a character while they're over one of the spaces inbetween the
buildings will cause a lack of recovery ability. Especially on characters like


$$$ -(5): FAQ- $$$

Q: Where is the Secret Spot?

A: See section 4.0 for details on this.

Q: I get over 200 coins in coin mode, yet when I go to the lottery, I only     
have a few. Why?

A: The amount of coins you get for lotto is based on how many times you      
SMASH the control stick during a match. Kind of a bummer. Keep at it!

Q: Coin Trophy?

A: If you play 100 Coin Matches, you get the Smash Coins trophy. Thanks to   
Alain for forcing me to point this out. ;)


$$$ -(6): Anything Else?- $$$

Thank you, Reader, for reading my FAQ. If you're not reading this at Gamefaqs,
something is seriously wrong! Contact me immediately. Peace out!

What, you're still reading this?!

This document Copyright 2002 Matthew A. Hoover