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    FAQ/Move List by Alxs

    Version: Final | Updated: 09/14/02 | Printable Version | Search This Guide

    
    ========================================================================
                      ----- Super Smash Bros Melee -----
    ========================================================================
    
    A FAQ/MOVE LIST FOR:
    Super Smash Bros. Melee (GC)
    
    Copyright 2002 Alxs (alxsthemighty@yahoo.com) 
    Final Version, September 14, 2002
    
    
    Note: Please read the Email Policy (below) before emailing me.
    
    
    =-=-=-=-=-=-
    Email Policy
    =-=-=-=-=-=-
    
    1) Put the name of this game in the subject title.
    2) Please only send me game-related questions that are not already 
    answered in this FAQ.
    3) Don't be rude.  It will get you nowhere with me.
    4) It's okay if you use a bit of "internet lingo" (e.g. "u" instead of 
    "you"), but if I have no idea what you are saying, I have to delete the 
    email.
    5) Don't send me downloadable files, because I absolutely will not 
    download them.  Everything you would like me to see must be located in 
    the actual body of the email.
    
    That's all.  Now that you have read these rules and agree to abide by 
    them, feel free to email me at alxsthemighty@operamail.com
    
    
    ------------------------------------------------------------------------
    Intro
    ------------------------------------------------------------------------
    
    Welcome one and all to my Super Smash Bros. Melee (GC) FAQ!  
    SSBM is a great sequel to the original game on the N64.  It has the same 
    features as the first Super Smash Brothers, with TONS more added this 
    time around!  Since I love this game so much, 
    I've compiled this FAQ on it, and I hope it is of assistance to you.
    
    
    ------------------------------------------------------------------------
    Contents
    ------------------------------------------------------------------------
    
    I.	Version History
    II.	Controls
    III.	Modes
    IV.	Other Basics
    V.	Move Listing
    VI.	Item Listing
    VII.	Stage Listing
    VIII.	One Player
    IX.	Events
    X.	Target Test
    XI.	Bonus Points
    XII.	Trophies
    XIII.	Secret Characters/Stages/Trophies
    XIV.	Other Secrets
    XV.	Conclusion
    
    
    ========================================================================
                        ----- I. Version History -----
    ========================================================================
    
    =-=-=-=-=-=-=
    Final Version - September 20, 2002
    =-=-=-=-=-=-=
    
    New format and new email.  This is also the final version.  
    However, I'm still taking reader contributions!
    
    
                ------[ previous versions deleted ]------
    
    
    ========================================================================
                           ----- II. Controls -----
    ========================================================================
    
    Analog Stick: Move character (in fight)
                  Select options (in menus)
    
    Control Pad (press UP): Taunt (in fight)
    
    A: Weak Attack (in fight)
       Confirm selection (in menus)
    
    B: Strong Attack (in fight)
       Cancel (in menus)
    
    X and Y: Jump (in fight)
             Change costume (only in character select screen)
    
    L and R: Use shield (in fight)
    
    Z: Drop item, throw enemy (in fight)
    
    
    ========================================================================
                            ----- III. Modes -----
    ========================================================================
    
    ------------------------------------------------------------------------
    One Player
    ------------------------------------------------------------------------
    
    =-=-=-=-=-=-=
    Regular Match
    =-=-=-=-=-=-=
    
    CLASSIC: "Defeat each foe to advance."
    
    ADVENTURE: "Battle through various stages."
    
    ALL-STAR: You have one life to defeat all 25 characters!  You        
    walk along a strange mode and come to teleporters that will 
    warp you to your battles.  However, on the road there are three 
    Heart Containers that will in this case heal all of your 
    damage!
    
    
    =-=-=-=-=-=
    Event Match
    =-=-=-=-=-=
    
    Special Smash situation matches.
    
    
    =-=-=-=
    Stadium
    =-=-=-=
    
    TARGET TEST: Try to destroy all ten targets without dying!
    
    HOME RUN CONTEST: Beat up a sandbag and knock it as far as you 
    can with the Home Run Bat... in 10 seconds!
    
    MULTI-MAN MELEE: "Fight for your life!  Fight!"
    
    =-=-=-=-
    Training
    =-=-=-=-
    
    "Free training for honing skills."
    
    
    ------------------------------------------------------------------------
    VS Mode 
    ------------------------------------------------------------------------
    
    MELEE: Normal multiplayer battle.
    
    TOURNAMENT MELEE: Have a tournament with up to 64 players!
    
    SPECIAL MELEE: "A melee with special rules." (No records are 
    saved!)
    
    CUSTOM RULES: Change rules for a melee here.
    
    NAME ENTRY: Enter your name.
    
    
    ------------------------------------------------------------------------
    Trophies
    ------------------------------------------------------------------------
    
    GALLERY: View trophies collected individually.
    
    LOTTERY: Use earned coins to gamble for trophies!
    
    COLLECTION: View entire trophy collection.
    
    
    ------------------------------------------------------------------------
    Options
    ------------------------------------------------------------------------
    
    Rumble: Turn rumble in controllers on or off.
    
    Sound: Choose sound options.
    
    Screen Display: Change screen display.
    
    Language: Choose language display.
    
    Erase Data: Delete any saved data.
    
    
    ------------------------------------------------------------------------
    Data
    ------------------------------------------------------------------------
    
    Snapshots: View pictures taken in camera mode.
    
    Archives: View movies.
    
    Melee Records: View records of fights.
    
    Special: Information about hidden things.
    
    
    ========================================================================
                            ----- IV. Basics -----
    ========================================================================
    
    ------------------------------------------------------------------------
    Damage
    ------------------------------------------------------------------------
    
    If you play a lot of fighting games and are totally new to the 
    Smash Bros. games, the way damage is counted in this game will be a bit 
    of a surprise.  As enemies attack you... your HP doesn't go down; your 
    damage meter gets higher!  The damage meters are shown at the bottom of 
    the screen and are measured in percents (%).  As your damage gets 
    higher, it's easier for other people to knock you off of the battle 
    arena.  (That means the only way to die is to get knocked off, unless, 
    of course, you play Stamina mode, which is classic fighting style.)
    
    ------------------------------------------------------------------------
    Coins
    ------------------------------------------------------------------------
    
    HOW COINS ARE SPENT:
    Continuing in 1-P mode
    Gambling for trophies at the lottery
    
    HOW COINS ARE EARNED (these are all ways _I've_ found):
    Using Smash Attacks (in 1-P)
    Getting to at least the 2nd door in Race to the Finish (Classic mode)
    Playing VS. mode games
    Spending a long time on stages in Adventure
    
    =-=- If you know of other ways to earn coins, send 'em along to 
    me! -=-=
    
    ------------------------------------------------------------------------
    Smash Attacks
    ------------------------------------------------------------------------
    
    You might've heard the term before, but what exactly are Smash 
    Attacks in Melee?  Perform a Smash Attack using A/over.  
    They'll cause a nice amount of damage and will get opponents 
    out of your way if you do them correctly.  Also, now in this 
    game, you can charge up your SA's by holding A/over at the same 
    time to cause more damage!
    
    
    ========================================================================
                         ------ V. Move Listing -----
    ========================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -Original Characters
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    These 14 players will be at your use ever since you start playing the 
    game.
    
    
    ------------------------------------------------------------------------
    Mario
    ------------------------------------------------------------------------
    
    A: Punch or kick (after punching two times he'll kick)
    
    A/over: Fireball Punch
    
    A/down: Swing kick
    
    A/up: Upward punch or charged up normal punch (I've had both of 
    these 
    happen when pressing A and up)
    
    Forward, A: One leg kick
    
    Dash, A: Slide
    
    Jump, A/over: Swipe in air
    
    Jump, A/up: Flip in air
    
    Jump, A/down: Leg spin in air
    
    
    
    B: Fireball
    
    B/over: Cape swing
    
    B/up: Jump up and upward punch (if near enemy coins will appear 
    and 
    you'll cause damage)
    
    B/down: Twirl and then kick
    
    
    ------------------------------------------------------------------------
    Bowser
    ------------------------------------------------------------------------
    
    A: Simple scratch
    
    A/over: Punch
    
    A/up: Jump off the ground with your spikes pointing up
    
    A/down: Get inside shell and spin (press together only once); 
    crouch 
    down and slash (press A multiple times)
    
    Forward, A: Fist punch
    
    Dash, A: Thrust body
    
    Jump, A/over: Scratch in air
    
    Jump, A/up: Butt-pound
    
    Jump, A/down: Land on ground inside shell, upside down!
    
    
    
    B: Fire
    
    B/over: Slash (can become bite if attacking enemy)
    
    B/up: Shell spin (much more powerful than A/down)
    
    B/down: Jump and then pound on ground
    
    
    ------------------------------------------------------------------------
    Peach
    ------------------------------------------------------------------------
    
    A: Slap
    
    A/over: Kick (if they're tapped shortly or hit with tennis 
    racket (both can happen when using this)
    
    A/up: Twirl with hands pointed up
    
    A/down: Spin on ground
    
    Forward, A: Same as A/over
    
    Jump, A/over: Overhead slap in air
    
    Jump, A/up: Complex kick in air
    
    Jump, A/down: Another kick in air
    
    
    
    B: Take Toad out (deflects attacks)
    
    B/over: Fireball/explosion (the explosion only appears when 
    you're near 
    an enemy)
    B/up: Jump into the air with umbrella; umbrella will come open 
    when 
    falling
    
    B/down: Take out vegetable (press B/down again to throw)
    
    
    ------------------------------------------------------------------------
    Yoshi
    ------------------------------------------------------------------------
    
    A: Kick
    
    A/over: Lean body and thrust it back
    
    A/up: Thrust-Headbutt
    
    A/down: Crouch and spin
    
    Forward, A: Kick
    
    Dash, A: Running headbutt
    
    Jump, A/over: Thrust body/kick in air
    
    Jump, A/up: Somersault in air
    
    Jump, A/down: Fast kick in air
    
    B: Put enemy in egg
    
    B/over: Put yourself in egg and roll with control stick
    
    B/up: Throw egg
    
    B/down: Jump, pound
    
    
    ------------------------------------------------------------------------
    DK
    ------------------------------------------------------------------------
    
    A: Slap/punch
    
    A/over: Clap hands together
    
    A/up: Bring hands upward
    
    A/down: Start with hands together and bring apart
    
    Forward, A: Spin/thrust
    
    Dash, A: Overhead running slap (one hand)
    
    Jump, A/over: Two hand slap in air
    
    Jump, A/up: Headbutt in air
    
    Jump, A/down: Crush in air
    
    
    B: Charge up punch (press B again to do it)
    
    B/over: Punch (less powerful than B; cannot charge up)
    
    B/up: Spin
    
    B/down: Pound ground with hands (press B several times to do
    continuously)
    
    
    ------------------------------------------------------------------------
    Captain Falcon
    ------------------------------------------------------------------------
    
    A: Punch (press many times for a flurry of them)
    
    A/over: Bring back hands then thrust them forward
    
    A/up: Upwards single spin kick
    
    A/down: Normal single spin kick (both directions)
    
    Forward, A: Single leg spin kick (one direction)
    
    Dash, A: Elbow swipe
    
    Jump, A/over: Knee thrust in air
    
    Jump, A/up: Backflip in air
    
    Jump, A/down: Jump, pound feet down together
    
    
    B: "Falcon" Punch
    
    B/over: Dash and punch
    
    B/up: Jump high into air (can cause damage to enemy)
    
    B/down: "Falcon" Kick
    
    
    ------------------------------------------------------------------------
    Fox
    ------------------------------------------------------------------------
    
    A: Punch
    
    A/over: Tail slap (?)
    
    A/up: Backflip
    
    A/down: Split w/ punch
    
    Forward, A: Kick
    
    Jump, A/over: Thrust out legs, spin (land in a split)
    
    Jump, A/up: Body spin in air
    
    Jump, A/down: Spin kick in air
    
    
    
    B: Shoot gun
    
    B/over: Dash VERY quickly (can cause damage to enemy)
    
    B/up: Super-charged jump (can cause damage to enemy)
    
    B/down: Reflector
    
    
    ------------------------------------------------------------------------
    Ness
    ------------------------------------------------------------------------
    
    A: Punch/kick
    
    A/over: Swing bat
    
    A/up: Yo-yo (in direction you're facing in)
    
    A/down: Yo-yo (in opposite direction)
    
    Forward, A: Kick
    
    Jump, A/over: "Magic" punch (?) in air
    
    Jump, A/up: Headbutt, spin in air
    
    Jump, A/down: Low one leg thrust in air
    
    
    B: Send green lightning into air
    
    B/over: "PK Fire"
    
    B/up: "PK Thunder" (control the thunder with control stick)
    
    B/down: Deals damage to the opponent that would have been done 
    to you
    
    
    ------------------------------------------------------------------------
    Ice Climvers
    ------------------------------------------------------------------------
    
    A: Swish hammer
    
    A/over: Pound hammer
    
    A/up: Swing hammers up
    
    A/down: Crouch and swish hammer
    
    Forward, A: Same as A
    
    Dash, A: Same as A, just running
    
    Jump, A/over: Vertical hammer swish in air
    
    Jump, A/up: Thrust hammers into air... in air :D
    
    Jump, A/down: Sideways hammer pound in air
    
    
    B: Throw two blocks of ice
    
    B/over: Spin while holding hammers outward
    
    B/up: High jump
    
    B/down: Shoot out cold air in both directions
    
    
    ------------------------------------------------------------------------
    Kirby
    ------------------------------------------------------------------------
    
    A: Punch (press repeatedly to charge up)
    
    A/over: Kick (charged up)
    
    A/up: Backflip
    
    A/down: Quick spin
    
    Forward, A: Same as A/over not charged up
    
    Dash, A: "Fire Kirby"
    
    Jump, A/over: Spin/kick in air
    
    Jump, A/up: Backflip in air
    
    Jump, A/down: Downward spin kick in air
    
    
    B: Suck up enemy (must press down to get power) (press B more 
    to use 
    new power)
    
    B/over: Hammer
    
    B/up: Jump and use blade
    
    B/down: Turn into random rock/other heavy object (you must be 
    above an 
    enemy so you can pound down on them to cause damage!)
    
    
    Up on + Pad: Get rid of power; taunt
    
    
    ------------------------------------------------------------------------
    Samus
    ------------------------------------------------------------------------
    
    A: Punch
    
    A/over: Punch (if charged up), Kick (if not)
    
    A/up: Shoot semi-circle of fire into the air
    
    A/down: Spin kick
    
    Forward, A: Kick
    
    Dash, A: Thrust body forward
    
    Jump, A/over: Same as A/up except fire is to side and in air
    
    Jump, A/up: Upward kick in air
    
    Jump, A/down: Swipe w/ gun in both directions in air
    
    
    B: Charge up shot (press B again to shoot) 
    
    B/over: Shoot rocket
    
    B/up: Jump up and spin very quickly
    
    B/down: Temporarily roll up into ball and release a small bomb 
    as well
    
    
    ------------------------------------------------------------------------
    Zelda and Sheik
    ------------------------------------------------------------------------
    
    =-=-=
    Zelda
    =-=-=
    
    A: Small ball of lightning
    
    A/over: Punch (if charged up), Spin arms (if not)
    
    A/up: Line of stars in air
    
    A/down: Spin kick
    
    Forward, A: Shoot magic stuff (:P) around you
    
    Dash, A: Running push (two hands)
    
    Jump, A/over: Thrust kick in air
    
    Jump, A/up: Shoot fireball upward in air
    
    Jump, A/down: Downward single kick in air
    
    
    B: Nayru's Love
    
    B/over: Din's Fire
    
    B/up: Faore's Wind
    
    B/down: Turn into Sheik
    
    
    =-=-=
    Sheik
    =-=-=
    
    A: Punch
    
    A/over: Kick (pretty good, even better when charged up)
    
    A/up: Put hands in arch and bring apart (if both HELD), handstand (if 
    only control stick is held)
    
    A/down: Low spin kick
    
    Forward, A: Side spin kick
    
    Dash, A: Running crouching slap
    
    Jump, A/over: Swipe in air
    
    Jump, A/up: Upward kick in air
    
    Jump, A/down: One leg thrust-pound
    
    
    
    B: Punch
    
    B/over: Whip
    
    B/up: Teleport (works the same as Zelda's)
    
    B/down: Turn into Zelda
    
    
    ---------------------------------------------------------------
    Link
    ---------------------------------------------------------------
    
    A: Simple sword swipe
    
    A/over: More powerful sword swipe
    
    A/up: Swing sword multiple times in air
    
    A/down: Crouch + sword swipe
    
    Forward, A: More straight (than A) vertical swipe
    
    Dash, A: Running horizontal swipe
    
    Jump, A/over: Spin + sword swipe in air
    
    Jump, A/up: Poke sword upward in air
    
    Jump, A/down: Jump, pound sword down on ground
    
    
    B: Shoot bow
    
    B/over: Boomerang
    
    B/up: Spin sword attack
    
    B/down: Take out bomb (press _A_ to throw)
    
    
    ---------------------------------------------------------------
    Pikachu
    ---------------------------------------------------------------
    
    A: Headbutt
    
    A/over: Sidewards kick
    
    A/up: Crouch + backflip
    
    A/down: Crouch + lightning kick
    
    Forward, A: Two legs kick
    
    Jump, A/over: Spin horizontally and over in air
    
    Jump, A/up: Front flip in air
    
    Jump, A/down: Jump, pound head down
    
    
    B: Shoot lightning
    
    B/over: (what I like to call) The "Pika-missle" ;)
    
    B/up: Quick + high jump
    
    B/down: Thunder
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -Secret Characters
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    11 characters you must unlock by doing certain things in the game.  
    These are known as secret characters.
    
    
    ------------------------------------------------------------------------
    Dr. Mario
    ------------------------------------------------------------------------
    
    A: Punch; occasionally kick
    
    A/over: Slap (?)
    
    A/up: 90 degree punch
    
    A/down: Spin kick (Breakdancing!  :D)
    
    Forward, A: Alternative kick
    
    Dash, A: Slide
    
    Jump, A/over: Two leg side kick in air
    
    Jump, A/up: Backflip in air
    
    Jump, A/down: Spin kick in air
    
    
    B: Shoot pill
    
    B/over: Cape swing
    
    B/up: Jump + attack (coins will appear and cause even more 
    damage if 
    you're near an enemy)
    
    B/down: Spin + kick, punch
    
    
    ------------------------------------------------------------------------
    Luigi
    ------------------------------------------------------------------------
    
    A: Punch; occasional kick
    
    A/over: THE POKE OF DOOM!
    
    A/up: 90 degree slap/punch
    
    A/down: Spin kick; yes, Breakdancing once again.
    
    Forward, A: Alternative kick
    
    Dash, A: Running "frenzy punch"
    
    Jump, A/over: One hand slap in air
    
    Jump, A/up: Backflip in air
    
    Jump, A/down: Spin kick in air
    
    
    B: Fireball (green)
    
    B/over: The Luigi Missile
    
    B/up: [Hard to explain... it's like Mario/Dr. Mario's B/up 
    except it 
    does more damage and no coins appear
    
    B/down: Spin + kick, punch
    
    
    ------------------------------------------------------------------------
    Ganondorf
    ------------------------------------------------------------------------
    
    A: Punch
    
    A/over: Elbow punch? (>_<)
    
    A/up: High kick (if held); single leg slap (if tapped, but sometimes 
    even doing that it's hard to get Ganondorf to do this)
    
    A/down: Kick (hits in both directions)
    
    Forward, A: Normal kick
    
    Dash, A: Running skull bash
    
    Jump, A/over: Cape swish in air
    
    Jump, A/up: Backflip in air
    
    Jump, A/down: Two foot pound
    
    
    B: Warlock Punch (EXTREMELY powerful if charged up, but it's risky doing 
    so)
    
    B/over: Not chargeable, less powerful Warlock Punch
    B/up: Jump (high)
    
    B/down: Total clone of Captain Falcon's "Falcon Kick" >_<
    
    
    ------------------------------------------------------------------------
    Falco
    ------------------------------------------------------------------------
    
    A: Punch (repeatedly for flurry of kicks)
    
    A/over: Single leg kick (more powerful than A)
    
    A/up: Backflip + kick
    
    A/down: Split
    
    Forward, A: Alternative kick
    
    Jump, A/over: Split/kick in air
    
    Jump, A/up: Frontflip in air
    
    Jump, A/down: Spin kick in air
    
    
    
    B: Gun
    
    B/over: Dash (does damage!)
    
    B/up: Super jump (does damage)
    
    B/down: Reflector
    
    
    ------------------------------------------------------------------------
    Young Link
    ------------------------------------------------------------------------
    
    A: Simple sword swipe
    
    A/over: More powerful swipe
    
    A/up: Spin sword in air 3x
    
    A/down: Crouch + swipe
    
    Forward, A: More straight (than A) vertical swipe
    
    Jump, A/over: Spin-horizontal swipe in air
    
    Jump, A/up: Poke sword upward in air
    
    Jump, A/down: Jump, pound sword downward on ground
    
    
    B: Shoot fire arrow
    
    B/over: Boomerang
    
    B/up: Sword spin
    
    B/down: Bomb (throw with A)
    
    
    ------------------------------------------------------------------------
    Pichu
    ------------------------------------------------------------------------
    
    A: Headbutt
    
    A/over: (Very) short distance electric ball
    
    A/up: More powerful headbutt
    
    A/down: Crouch + spin
    
    Forward, A: Two leg kick
    
    Dash, A: Running headbutt
    
    Jump, A/over: Horizontal spin in air
    
    Jump, A/up: Flip in air
    
    Jump, A/down: Downward pounding headbutt
    
    
    B: Electricity
    
    B/up: Dash in air
    
    B/over: "The Pika-missle"
    
    B/down: Thunder (very powerful to opponents, pretty harmful to yourself 
    if you use it when an enemy isn't nearby)
    
    
    ------------------------------------------------------------------------
    Jigglypuff
    ------------------------------------------------------------------------
    
    A: Punch, occasional kick
    
    A/over: Powerful kick (if charged up); Spin kick (if not)
    
    A/up: "Rainbow" slap (it starts on one side of her body and 
    comes 
    around to the other)
    
    A/down: Crouch + spin
    
    Forward, A: Spin kick
    
    Dash, A: Running head thrash
    
    Jump, A/over: Alternative kick in air
    
    Jump, A/up: Overhead hand swipe in air
    
    Jump, A/down: Spin + kick in air
    
    
    B: Roll up + spin in direction you were facing
    
    B/over: Slap
    
    B/up: Sing (puts nearby enemies to sleep)
    
    B/down: Rest
    
    
    ------------------------------------------------------------------------
    Mewtwo
    ------------------------------------------------------------------------
    
    A: Simple purple magic attack (=P)
    
    A/over: Tail whip
    
    A/up: Same as A, except over head
    
    A/down: Same as A, except down by feet...
    
    Forward, A: Same as A/over not charged up
    
    Dash, A: Running magic attack
    
    Jump, A/over: Magic attack in air
    
    Jump, A/up: Flip in air
    
    
    B: Charged up magic ball (enemies will get hurt if they touch 
    you while 
    you're charging it up!)
    
    B/over: Make enemy fly off the ground + cause damage
    
    B/up: Teleport
    
    B/down: Reflector??
    
    
    ------------------------------------------------------------------------
    Mr. Game and Watch
    ------------------------------------------------------------------------
    
    A: Pump
    
    A/over: Match
    
    A/up: "Rainbow" slap (see Jigglypuff's moves)
    
    A/down: Two hammers at top of head; bring down in both directions
    
    Forward, A: Chair
    
    Jump, A/over: Block hit in air
    
    Jump, A/up: Some kind of upward pump (??) in air
    
    Jump, A/down: Key pound
    
    
    B: Shoot noodles (?) out of frying pan
    
    B/over: Hammer (a number will appear over his head.  Different things 
    will happen when you attack an enemy depending on the number)
    
    B/up: Really high jump (can cause damage)
    
    B/down: THE BUCKET OF DOOM!!!!!!!  :D
    
    
    ------------------------------------------------------------------------
    Marth
    ------------------------------------------------------------------------
    
    
    A: Swipe sword
    
    A/over: More power swipe
    
    A/up: Stab up into air
    
    A/down: Crouch + poke sword (in both directions if charged up!)
    
    Forward, A: Another swipe >_<
    
    Dash, A: Running horizontal swipe
    
    Jump, A/over: Horizontal swipe in air
    
    Jump, A/up: Overhead swipe in air
    
    Jump, A/down: Low swipe in air
    
    
    B: (I believe it's called the) Shield-breaker
    
    B/over: Another different type of sword swipe
    
    B/up: Jump into the air (high; can cause damage)
    
    B/down: Reflector??
    
    
    ------------------------------------------------------------------------
    Roy
    ------------------------------------------------------------------------
    
    Roy is the same as Marth, except most of his attacks have the super cool 
    effect of fire added to them.  His disadvantage, however, is that he is 
    not as fast as Marth.
    
    
    ========================================================================
                        ----- VI. Item Listing -----
    ========================================================================
    
    Food - Pick this up and it will take away some of your damage.  
    There are many different things you can get, and it's random how helpful 
    the food will be!
    
    Maxim Tomato - This will heal 50 damage.
    
    Heart Container - Heals 100 of your damage unless you're playing All-
    Star mode, in which they heal all of it.
    
    Warp Star - If you pick this up, you'll shoot up into the air and then 
    come back down with a big explosion in which you don't get hurt!
    
    Ray Gun - Shoot an enemy with this. (Only lasts for a limited time)
    
    Super Scope - An upgraded Ray Gun.  (Only lasts for a limited time)
    
    Fire Flower - Use this to shoot fire at an opponent to cause damage.  
    (Only lasts for a limited time)
    
    Lip's Stick - Whack people with this to cause a little damage and make a 
    flower appear on their head.
    
    Star Rod - Shoot stars at people.  (Only lasts for a limited time)
    
    Beam Sword - A pretty powerful sword.  This can last as long as you can 
    hold it!
    
    Home Run Bat - EXTREMELY powerful if you use it correctly!  A good 
    charged up whack will really send any victim flying!
    
    Fan - This doesn't really do much.  Just whack people with it to do 
    quite little damage.
    
    Hammer - Very powerful!  Pick this up and you'll be able to walk around 
    with the hammer as a special music plays.  (Only lasts for a limited 
    time)
    
    Green Shell/Red Shell - Set these off and they will dash around the 
    arena causing damage to people!
    
    Flipper - If you throw this into the air, anybody who walks near it will 
    be shot back as the Flipper starts spinning!
    
    Freezie - Pick this up and throw it at someone to temporarily freeze 
    them.
    
    Mr. Saturn - He'll walk around until somebody picks him up.  
    Throw it at somebody to cause damage.
    
    Poke Ball - Throw this and a random Pokemon will come out and do 
    something.
    
    Bomb-omb - Throw it at people to blow them up!  However, if you leave a 
    bomb-omb unattended for a little while, it'll start walking around on 
    its own and blow up!
    
    Motion-Sensor Bomb - If you plant one of these, anybody who gets too 
    close to it will be blown back!
    
    Super Mushroom - Become gigantic (only for a limited time).
    
    Poison Mushroom - Become very small (only for a limited time).
    
    Starman - Become invulnerable!  (Only for a limited time)
    
    Parasol - Use this to whack people and cause damage!  It's pretty 
    powerful...
    
    Screw Attack - Pick this up to be able to use Samus' Screw 
    Attack (simply jump)!
    
    Metal Box - Become metal!  (Only for a limited time)
    
    Bunny Hood - Be able to move extremely fast and attack quickly!
    
    Cloaking Device - Become invisible!  (Only for a limited time)
    
    Barrel Cannon - If you jump inside this it'll start to spin!  
    Press A to shoot it in the direction the arrow is pointing!
    
    Party Ball - Throw this up into the air and a few seconds later random 
    items will come out!
    
    
    ========================================================================
                     ----- VII. Stage Listing -----
    ========================================================================
    
    Here's a list of stages that I've unlocked.  If you have any more to add 
    to the list, please email them to me. Thanks.
    
    Icicle Mountain (Infinite Glacier) - This is a level right from the I. 
    Climbers game on the NES made 3D!  You'll find that the level is either 
    falling down or moving up all the time, so make sure you keep up with 
    the course to avoid loosing a life!
    
    Princess Peach's Castle (Mushroom Kingdom) - This is just the castle 
    from the Mario games.  Occasionally a gigantic bomb will come and make 
    an explosion on the middle tower, so make sure you stay out of its way!
    
    Rainbow Cruise (Mushroom Kingdom) - This level is from Super Mario 64.  
    You start out on a ship.  Eventually, the ship will tilt and fall so 
    you'll have to jump onto a nearby platform.  
    You'll have to keep jumping to more interesting platforms as previous 
    ones disappear!  Eventually you'll end back up on the ship and the stage 
    will repeat as many times necessary.
    
    Kongo Jungle (DK Island) - This stage is just a few wooden platforms 
    over a stream of gushing water.  The music is the DK 
    Rap from Donkey Kong 64!
    
    Jungle Japes (DK Island) - Once again you'll find that you're fighting 
    over water.  There are three platforms, and on the middle one is a house 
    (DK's?).
    
    Great Bay (Termina) - Water, water, everywhere!  This level is from 
    Majora's Mask on the '64 as you fight over the Great Bay 
    Lab!  To the left there's a small platform that can tilt and make you 
    fall into the water.  To the right, there's that turtle again!  However, 
    don't trust him as a good place to stay because sometimes he'll go 
    underwater for a while!
    
    Temple (Hyrule) - This temple is just HUGE!  You're in the clouds, and 
    there's a upper level and lower level... all outside!  I personally 
    really like this stage... probably because I'm a Zelda fan and it has 
    neat music.  ;)
    
    Yoshi's Story (Yoshi's Island) - This is very similar to the 
    Yoshi level for SSB on N64.  It has a few changes, but it's really very 
    similar.  There are three platforms that are red above one big green 
    one.
    
    Yoshi's Island (Yoshi's Island) - This is a very small course.  Two 
    platforms are connected by three boxes.  However, the boxes will become 
    2-D sometimes and will spin, so watch out, and don't hang around on them 
    for too long!
    
    Fountain of Dreams (Dream Land) - This is a lot like the 
    Yoshi's story level.  However, on the main platform, there's running 
    water, even though that doesn't effect you at ALL!  
    
    Green Greens (Dream Land) - This is very similar to the Kirby level in 
    SSB for Nintendo 64.  Whispy Willows will sometimes blow wind to try to 
    knock you somewhere.  There are two platforms in the air that you can 
    jump on.  Also, now there are boxes to the left and right of the stage.  
    Some of them have bombs (and they're marked with a picture of one) that 
    will eventually blow up, so be careful.
    
    Corneria (Lylat System) - You're on Star Fox's ship flying through 
    Corneria City.
    
    Venom (Lylat System) - Again, you're on Fox's ship although from a 
    different view, and you're flying through Venom, 
    Andross's world.
    
    Brinstar (Planet Zebes) - There are a few platforms to jump on here, 
    which you'll need to stay safe from the rising lava!
    
    Onett (Eagleland) - You fight in front of a drug store and some houses.  
    You can jump on top of the houses and the store's awnings 
    (although they'll fall!).  Also, cars will come by sometimes, so when 
    they do come on your side of the road, make sure you're on top of 
    something to avoid being run over!
    
    Mute City (F-Zero Grand Prix) - The platforms will constantly be 
    changing, so keep up with them.  Also, make sure you avoid the passing 
    cars!
    
    Pokemon Stadium (Kanto) - You start out on an arena that has two 
    platforms suspended in the air.  However, the scenery will change!  
    What seems like a VERY basic level is not!
    
    Mushroom Kingdom - Just the classic Mushroom Kingom.  It has a few 
    platforms and other features.
    
    Brinstar Depths (Planet Zebes) - This is a really neat stage!  
    In the background, there's a dragon named Kraid that doesn't actually do 
    anything to anybody.  However, the stage will often tilt in different 
    directions to make it very interesting!
    
    Fourside (Eagleland) - In this stage, you fight in a gigantic city on 
    top of a few buildings.  This level can be really fun if you play on 
    Giant or Tiny Melee!
    
    Mushroom Kingdom II - This is just another Mushroom Kingdom stage.  I 
    believe it's from the NES.
    
    Big Blue - On this stage you battle solely on top of cars racing on the 
    track.  Don't fall on the road - you're going so fast you'll die within 
    half a second, so jump back up if you have the chance!  This is 
    personally one of my favorite stages.  
    :)
    
    Poke Floats (Kanto Skies) - You start out on a Squirtle float and must 
    jump on different floats as previous ones will float off the stage!  
    This is a really neat stage!
    
    Yoshi's Island (Past Stages) - Yoshi's Island right from the 
    Super Smash Bros. original!  
    
    Kongo Jungle (Past Stages) - Right from the original Super 
    Smash Bros.!
    
    Green Greens (Past Stages) - Right from the original Super 
    Smash Bros.!
    
    Flat Zone (Superflat World) - You're inside of a handheld Game and Watch 
    game (released in the 80s).  And since this is Mr. 
    Game and Watch's stage, EVERYTHING is flat!  Also, tools will fall that 
    can cause damage!
    
    Battlefield (Special Stages) - This is just the Battlefield stage.  You 
    fight on this stage many times; for example, in Classic and Adventure 
    mode.
    
    Final Destination (Special Stages) - This is just the Final 
    Destination stage.  You fight on this stage with the final bosses in 
    Classic/Adventure mode.
    
    
    ========================================================================
                       ----- VII. One Player -----
    ========================================================================
    
    (This section covers classic and adventure modes.)
    
    ------------------------------------------------------------------------
    Classic
    ------------------------------------------------------------------------
    
    It's totally random which specific character you'll fight, but you'll 
    always fight a certain type of enemy in the same order.
    
    #1: Normal
    #2: Two Enemies (1 Ally)
    BONUS: Break the Targets
    #3: Normal
    #4: Giant
    #5: Normal
    #6: Team
    BONUS: Race to the Finish
    #7: Metal
    #8: FINAL BOSS (depends on what difficulty you select)
    
    
    ------------------------------------------------------------------------
    Adventure
    ------------------------------------------------------------------------
    
    STAGE 1: MUSHROOM KINGDOM
    In the middle of the stage, you'll fight the Yoshi team (it's required 
    that you defeat all 10).  Then, after you complete this stage, you'll 
    fight Mario (or Luigi, see the unlocking section) and Peach.  Beat them 
    to move on.
    
    STAGE 2: KONGO JUNGLE
    In the first arena, you'll have to fight two mini-DK's.  Then, beat 
    Giant Donkey Kong to finish!
    
    STAGE 3: UNDERGROUND MAZE
    The point of this stage is to find the Triforce.  If you come across a 
    Master Sword, it means you'll have to battle Link before moving on 
    (although sometimes you can jump across the platforms to avoid the 
    battle :D).  There are also other enemies in the maze like Like-Likes 
    and ReDeads.  After you find the Triforce, you'll have to fight Zelda.  
    Good luck!
    
    STAGE 4: BRINSTAR
    First, defeat Samus.  Then, you'll have to escape Brinstar before it 
    explodes!  If it explodes before you complete the stage, you'll loose a 
    life and will be blasted away!  If you make it, you'll still be blasted 
    away but won't loose a life. Next stop: Green Greens!
    
    STAGE 5: GREEN GREENS
    Defeat the single Kirby.
    Beat the Kirby team.
    If you beat the Kirby team within 30 seconds, you'll fight Giant Kirby.
    
    >>>GIANT KIRBY: THE FINAL VERDICT<<<
    I have tested out the two theories below of why you fight Giant 
    Kirby by escaping Brinstar and taking my time with the Kirby 
    Team.  Therefore, if Giant Kirby appeared, then it would mean escaping 
    Brinstar would be the reason, and if it didn't, then the reason would be 
    beating the Kirby Team within 30 seconds.  
    WELL, THE GIANT KIRBY DID NOT APPEAR!  That means that you 
    FIGHT GIANT KIRBY IF YOU BEAT THE KIRBY TEAM WITHIN 30 SECONDS!  
    
    Thanks goes out to everybody for sending me these ideas.  I'll still 
    leave both of them up even though only one of them is correct.
    
    
    I've collected two different theories on why you fight Giant 
    Kirby:
    - The following is the real reason why GK appears. googlyXbear@aol.com 
    and [sorry, forgot name!] believes that this happens if you beat the 
    Kirby team in less than 30 seconds. 
    
    - I originally heard, and MUKIT@aol.com thinks that you fight 
    Giant Kirby if you escape Brinstar.
    
    
    STAGE 6: CORNERIA
    First, defeat Fox.  Then, you'll either have to fight Fox a second time 
    or Falco - and in either case, they have help!
    
    STAGE 7: POKEMON STADIUM
    Defeat the Pokemon team and you're done here!
    
    STAGE 8: MUTE CITY
    First you'll have to get to the finish without being hit too much by the 
    F-Zero cars, which will come by often.  When they do come, make sure 
    you're on a pink platform, where you'll always be safe from them!  After 
    you're done, you'll have to battle Captain Falcon.
    
    STAGE 9: ONETT
    Beat the three Nesses.
    
    STAGE 10: ICICLE MOUNTAIN
    The stage will fall up or down, and if you don't keep up with it, you'll 
    die.  At the end, you'll have to beat the four Ice Climbers (2 Popos, 2 
    Nanas).
    
    STAGE 11: BATTLEFIELD
    First, defeat the Wire Frame Team (?).  Then, you'll have to fight Metal 
    Mario + Metal Luigi (IF YOU HAVE HIM UNLOCKED!).
    
    STAGE 12: FINAL DESTINATION
    Defeat Giant Bowser (or Giga Bowser, if you beat Adventure mode under 18 
    minutes and didn't continue).  Then, you beat the game!
    
    
    ========================================================================
                            ----- IX. Events -----
    ========================================================================
    
    
    #1: Trouble King
    Character: Mario
    Defeat Bowser as Mario! (Both have 2 lives)
    
    #2: Lord of the Jungle
    Character: Giant DK
    Defeat mini Donkey Kong (this is actually somewhat hard!)
    
    #3: Bomb-fest
    Character: Choice
    A free for all with two computers - and bombs are everywhere!
    
    #4: Dino-wrangling
    Character: Choice
    Defeat Giant Yoshi (you have three lives; he has one! :D).  
    DON'T LET 
    HIM PUT YOU IN AN EGG!
    
    #5: Spare Change
    Character: Ness
    A race between you (Ness) and Captain Falcon to 200 coins!
    
    #6: Kirbys on Parade
    Character: Choice
    Defeat the three mini Kirbys!  (They EACH have 2 lives; you 
    only have one!)
    
    #7: Pokemon Battle
    Character: Choice
    A duel with Pokeballs against Pikachu!
    
    #8: Hot Date on Brinstar
    Character: Choice
    Defeat Samus!  You both start out with high damage and three 
    lives!
    
    #9: Hide and Sheik
    Character: Choice
    Defeat the two Zeldas before they defeat you!  There's only one 
    twist - only SHEIK KO's count!
    
    #10: All Star Match 1
    Character: Choice
    Defeat Mario, DK, Yoshi, Peach, and Bowser without loosing your 
    two lives.  You keep your damage as you move on to the next 
    battle!
    
    #11: King of the Mountain
    Character: Choice
    Just survive the I.C.'s before 1:01 is up!
    
    #12: Seconds, Anyone?
    Character: Choice
    Defeat Captain Falcon within less than seven seconds!  (You 
    both start out with 100% damage)
    
    #13: Yoshi's Egg
    Character: Yoshi
    Protect the egg from everyone else so it doesn't get broken!  
    The game ends when the time runs out.
    
    #14: Trophy Tussle 1
    Character: Choice
    Defeat the three other computer players to win the Goomba 
    trophy.
    
    #15: Girl Power
    Character: Choice
    Take out the girl characters who are teaming up against you!
    
    #16: Kirby's Air-raid
    Character: Kirby
    Defeat all of the Kirbys on the screen - who are only 
    vulnerable to warp stars - before the time runs out!
    
    #17: Bounty Hunters
    Character: Samus
    Try to kill Bowser... but you can't allow Captain Falcon to do 
    so!
    
    #18: Link's Adventure
    Character: Link
    Fight Dark Link and defeat him!  (You each have 2 lives)
    
    #19: Peach's Peril
    Character: Mario
    Bowser's after Peach again!  Stop Bowser from killing her until 
    the time runs out!
    
    #20: All-Star Match 2
    Character: Choice
    Another all-star match... this time with "realistic" 
    characters!
    
    #21: Ice Breaker
    Character: Choice
    KO both Nanas.
    
    #22: Super Mario 128
    Character: Choice
    Beat 128 tiny Marios with one life!
    
    #23: Slippy's Invention
    Character: Choice
    Beat Fox and Falco... and they're invisible!
    
    #24: The Yoshi Herd
    Character: Choice
    Defeat 30 Yoshis in 2 minutes!
    
    #25: Gargantuans 
    Character: (Giant) Bowser
    Beat Giant DK and VERY small Mario/Peach!
    
    #26: Trophy Tussle 2
    Character: Choice
    A battle for the Entei!
    
    #27: Cold Armor
    Character: Samus
    Defeat the three METAL bounty hunters... to top it off, they 
    each have two lives and you only have one!
    
    #28: Puffballs Unite!
    Character: Choice
    Beat all of the Kirbys (each appear with a copied ability!) in 
    two minutes!
    
    #29: Triforce Gathering
    Character: Link
    Team up with Zelda to fight Ganondorf.  You have one life; so 
    does 
    Zelda; Ganondorf has two!  If Zelda dies, you loose as well!  
    
    There's an unlocking secret in this event; check out the 
    Unlocking section if you want it!
    
    
    #30: All Star Match 3
    Character: Choice
    Another all-star match, this time with Kirby, Pikachu, Ness, 
    and the 
    Ice Climbers!
    
    #31: Mario Bros. Madness
    Character: Choice
    Defeat Mario and Luigi as the character of your choice!
    
    #32: Target Acquired
    Character: Falco
    Beat Jigglypuff!
    
    #33: Lethal Marathon
    Character: Captain Falcon
    A super fast, super damage dealing (meaning the cars!) of Mute 
    City in adventure mode!  Race to the finish!
    
    #34: Seven Years
    Character: Young Link
    A fight with Link!
    
    #35: The for a Checkup
    Character: Luigi
    Dr. Mario and Peach are doctors and they've ganged up on you!
    
    #36: Space Travelers
    Character: Ness
    An All-Star Match exclusively for Ness!
    
    #37: Legendary Pokemon
    Character: Choice 
    A huge battle... and all you have on your side is a bunch of 
    Legendary Pokemon!
    
    Check out the unlocking section for info on the secret found 
    here!
    
    
    #38: Super Mario Bros. 2
    Character: Choice
    Another battle with Mario, Luigi, and Peach!
    
    #39: Jigglypuff Live!
    Character: Jigglypuff
    You vs. three Jigglypuffs!  Just tell me, how can you fight 
    yourself?!
    
    TIP FOR #39 SENT BY FLAMEZAGGER86:
    When you start, go on top of one of the platforms.  When they 
    follow, grab them with Z and throw them by pressing up, and 
    they'll die!  Keep doing this, and you can beat this event 
    match EASILY!
    
    #40: All-Star Match 4
    Character: Choice
    A secret character all-star!
    
    #41: En Garde!
    Character: Marth
    Marth vs. Link!
    
    #42: Trouble King 2
    Character: Luigi
    Just you vs. GIGA BOWSER!
    
    #43: Birds of Prey
    Character: Fox
    Captain Falcon and Falco have teamed up to fight you!
    
    #44: Mewtwo Strikes
    Character: Choice 
    At first it'll seem like Zelda is your opponent... however, 
    that isn't the case...
    
    #45: Game & Watch Forever!
    Character: Mr. Game and Watch
    Fight a team of Mr. Game and Watch's... and they're REALLY 
    powerful!
    
    #46: Fire Emblem Pride
    Character: Choice
    Marth and Roy, the heroes of Fire Emblem are now out to destroy 
    you as a team!
    
    #47: Trophy Tussle 3
    Character: Choice
    Battle for the Majora's Mask trophy!
    
    #48: Pikachu and Pichu
    Character: Choice
    Time for another fight!  One Pikachu and two Pichus are ready 
    to take you on together!
    
    #49: All-Star Match Deluxe
    Character: Choice
    Time for a fight with Dr. Mario, Falco, Ganondorf, Roy, Young 
    Link, and 
    Pichu!
    
    #50: Final Destination Match
    Character: Choice
    Master Hand's on the right - CRAZY HAND'S on the left!  They 
    both have 
    300 HP!  ...AND THEY'RE BOTH AGAINST YOU! 
    
    #51: The Showdown
    Character: Choice
    Giga Bowser, Mewtwo, and Ganondorf have teamed up on you!  They 
    each have three lives; so do you.  GOOD LUCK!
    
    ========================================================================
                         ----- X. Target Test -----
    ========================================================================
    
    This section is right from Devin Morgan's FAQ for this game; full credit 
    goes out to him for letting me use it!
    
    =====
    Mario
    =====
    
    Target 1: Head directly to the right to the edge of the 
    platform, and 
    hit the
              target there.
    
    Target 2: Jump off the platform and hit the target in the air 
    on the way 
    down.
    
    Target 3: Double jump up and hit the target to the right of #2.
    
    Target 4: Double jump a little to the right, then turn around 
    and do an 
    Up + B
              move to hit the target in the alcove above you. Hold 
    Left to 
    get
              back onto the platform below.
    
    Target 5: Stand a few steps before the right edge, and shoot a 
    fireball 
    to the
              right to hit the wide-open target above the water.
    
    Target 6: Either head all the way left or shoot a fireball to 
    hit the 
    next
              target.
    
    Target 7: Get to the downward-moving elevator platforms. Jump 
    up them 
    all the
              way to the top, then jump to the left and hit the 
    target.
    
    Target 8: On the way down the elevator from the top, you'll see 
    a 
    supposed
              small path leading to a target behind a wall. Jump 
    into that 
    alcove
              and you'll find you can walk in hit, so hit the 
    target.
    
    Target 9: Continue riding the elevator, then shoot a fireball 
    to the 
    left when
              you get diagonally above and right of the target so 
    you hit 
    it.
    
    Target 10: Towards the bottom, run and jump off the platform 
    and head 
    right.
               Do a second jump in mid-air, then an Up + B move to 
    hit the 
    target.
    
    
    =======
    Pikachu
    =======
    
    Target 1: Jump up and hit the slow-moving target above you.
    
    Target 2: Move slightly to the right and double jump, then hit 
    the 
    target in
              the air.
    
    Target 3: Go all the way right to the edge of the platform. Use 
    your B 
    move to
              shoot a thunder ball right at the target.
    
    Target 4: Double jump up to another ledge, then drop into the 
    U-shaped 
    alcove
              and hit that target.
    
    Target 5: Jump onto the right edge of that U-shaped alcove you 
    were just 
    in,
              then double jump and hit the target.
    
    Target 6: Head left to a moving platform in the air. Double 
    jump when
              underneath one of the targets it passes under and hit 
    it.
    
    Target 7: Same as #6.
    
    Target 8: Drop down to the ledge below the moving one, then go 
    left to 
    an open
              alcove, and hit the target inside.
    
    Target 9: Double jump to the top of the alcove where the 
    previous target 
    was,
              then go left. Double jump to the next ledge and hit 
    that 
    target.
    
    Target 10: Drop off the left ledge and fall until you see the 
    last 
    target. Do
               a jump in mid-air as you pass and hit it.
    
    
    ======
    Bowser
    ======
    
    Target 1: Hit the one directly to your left from the start.
    
    Target 2: Go right and jump, then hit the target in the air.
    
    Target 3: Land on the platform below the one where you started, 
    and hit 
    the
              target there.
    
    Target 4: Head left and avoid the flipper, then double jump and 
    hit the 
    one
              in the air as well.
    
    Target 5: Go down and drop through the thin platform. Hit the 
    target 
    there.
    
    Target 6: Go left to the edge of this bottom platform, then 
    double jump 
    up the
              narrow area and hit the target at the peak of the 
    jump.
    
    Target 7: Head back to the right and jump and hit the target in 
    the air.
    
    Target 8: Continue upward and to the right, then get over the 
    high wall 
    and
              hit the target closest to the left.
    
    Target 9: On the way down after hitting #8, hit this one at the 
    bottom.
    
    Target 10: Run off the right side of the platform, then jump 
    again when 
    you
               drop under the wall to the right, blocking the last 
    target. 
    Use
               your Up + B move to go upward and hit it.
    
    
    =====
    Peach
    =====
    
    Target 1: Hit the one directly to your left.
    
    Target 2: Jump straight up and use the Up + B move to hit the 
    one on the
              platform above you.
    
    Target 3: Jump to the small ledge to the right. Jump towards 
    the left 
    from it
              and hit the target under that ledge as you fall.
    
    Target 4: Fly to the right and land on the moving platform. At 
    its 
    rightmost
              point, double jump and use Up + B to hit the target 
    in the 
    corner.
    
    Target 5: Get back up to the starting ledge, then go right and 
    double 
    jump to
              hit the next target.
    
    Target 6: Drop straight down, then go right and hit the target 
    in the 
    air.
    
    Target 7: Same as #6.
    
    Target 8: All the way to the right, double jump and use Up + B 
    to get up 
    to
              the platform halfway up the wall. From there, double 
    jump and 
    use
              the Up + B move again while moving slightly to the 
    left to hit 
    that
              target.
    
    Target 9: Land on that aforementioned platform and double 
    jump/Up + B to 
    the
              right and hit that target.
    
    Target 10: As you fall, hit the final target as it moves back 
    and forth.
    
    
    =====
    Yoshi
    =====
    
    Target 1: Jump up to the platform above and to the right of 
    you, and hit 
    the
              target there.
    
    Target 2: Go right and double jump, hitting the target in the 
    air.
    
    Target 3: Drop down to another platform and hit that target.
    
    Target 4: Drop down again and go right, hitting another target.
    
    Target 5: Run to the left along the bottom area, and hit 
    another target 
    along
              the way.
    
    Target 6: All the way to the left, hit the target above the 
    logs.
    
    Target 7: Drop off the left edge and land on the moving 
    platform, then 
    hit the
              target just above it.
    
    Target 8: At the platform's rightmost point, jump off. Fall 
    until you're 
    just
              below where the moving platform would be, then jump 
    again to 
    propel
              upward to the target on that little niche. Hit it 
    when you 
    land on
              that small platform.
    
    Target 9: Jump through the logs and land on them, then double 
    jump up 
    and left
              onto another ledge. Go left and drop into the area 
    below it 
    and hit
              that target.
    
    Target 10: Jump back up to the top of this ledge, then double 
    jump to 
    the
               right and onto a higher platform. From there, double 
    jump 
    upward
               and a little to the left, just so you make it by the 
    really 
    high
               platform. At the peak of the jump, use the Up + B 
    move and 
    hold
               Right on the Control Stick. Hopefully the egg thrown 
    will be
               directed to hit the target.
    
    
    ===========
    Donkey Kong
    ===========
    
    Target 1: Hit the one on either side of you from the start.
    
    Target 2: Same as #2.
    
    Target 3: Go right and hit the target moving up and down 
    slowly.
    
    Target 4: Double jump up onto the thin platform, then double 
    jump again 
    onto
              the ledge and hit the target there.
    
    Target 5: Drop back down and jump left onto the upper platform. 
    Hit the 
    target
              in the air.
    
    Target 6: Go left and jump onto the thin platform, then drop 
    through it 
    and
              hit another target.
    
    Target 7: Jump back up onto that platform and hit the target 
    above it.
    
    Target 8: From there, double jump and use Up + B to fly upward 
    to the 
    moving
              thin platform, hitting the target along the way.
    
    Target 9: At the platform's leftmost point, double jump and use 
    the Up + 
    B
              move to fly to the left, hitting another target in 
    the air.
    
    Target 10: Get onto the ledge at the top to the left, and hit 
    the last 
    target.
    
    
    ==============
    Captain Falcon
    ==============
    
    Target 1: Jump up and hit the target on the platform above you.
    
    Target 2: Double jump up to the higher platform, and jump and 
    hit the 
    target
              in the air.
    
    Target 3: Ride the moving platform to the right upward, then 
    hit the 
    target on
              the ledge at the top.
    
    Target 4: Drop back down to the starting point, then go left 
    and hit the 
    one
              moving up and down.
    
    Target 5: Double jump and hit the target in the air a little to 
    the 
    left.
    
    Target 6: Go left and up the ramp, then jump and hit the target 
    in the 
    air.
    
    Target 7: Get onto the top of that ramp again, then double jump 
    to get 
    onto
              the platform above you. Hit the target there.
    
    Target 8: Jump into the moving platform that goes up and down, 
    and hit 
    the
              target inside.
    
    Target 9: Jump left onto the ledge in the middle of the wall, 
    then stand 
    at
              the leftmost edge. Face left and do a Falcon Punch 
    (press B) 
    and hit
              the target like that.
    
    Target 10: Double jump from that ledge and hit the final target 
    above 
    you.
    
    
    ===
    Fox
    ===
    
    Target 1: Jump up once while facing the left, then just before 
    you pass 
    below
              it, shoot a laser to hit the first target.
    
    Target 2: Double jump from the starting platform and hit the 
    target in 
    the air
              to the right.
    
    Target 3: Go right against the wall and double jump, then use 
    the Up + B 
    move
              to shoot upward and hit the next one.
    
    Target 4: Land on the upper platform by holding Right after 
    hitting the
              previous target, then drop down and hit this one.
    
    Target 5: Double jump up and right onto the ledge, then double 
    jump 
    again to
              the right. At the peak of the jump, use the Up + B 
    move to go
              straight up and through a thin platform, hitting a 
    target.
    
    Target 6: Drop through the thin platform and hold to the right. 
    As soon 
    as you
              pass under the right wall, jump in mid-air and hit 
    the target, 
    then
              quickly hold Right to land on the ledge.
    
    Target 7: Drop off the left side of this ledge and hit the 
    target there.
    
    Target 8: Continue dropping from the previous target and hit 
    this one as 
    well.
    
    Target 9: On the smaller ledge you land on after #8, use the 
    Forward + B 
    move
              while facing left to get to the following ledge. 
    Stand at the 
    right-
              most area of this ledge and face left, then use 
    Forward + B 
    again to
              reach an even smaller ledge. Jump up and hit the 
    target above 
    you.
    
    Target 10: Look to the left and shoot the last target by 
    hitting B when 
    it's
               parallel with you.
    
    
    ====
    Ness
    ====
    
    Target 1: Jump straight up and hit the one in the air.
    
    Target 2: Use PK Thunder (Up + B) and direct it up and right to 
    the 
    target you
              can't reach otherwise.
    
    Target 3: Same as #2.
    
    Target 4: Go left and double jump to the upper ledge, then 
    while 
    standing just
              above the next target, use PK Thunder and direct it 
    downward 
    and
              around the bend to hit it.
    
    Target 5: Go left and jump onto the red ledge. Use PK Thunder 
    and hit 
    the
              target.
    
    Target 6: Same as #5.
    
    Target 7: Jump up to the red ledge above you, all the way to 
    the top. 
    Then,
              double jump to the right and land on the moving 
    platform 
    below. Use
              PK Thunder and shoot it upward to hit the target in 
    the air.
    
    Target 8: Double jump up and right to the red maze-like area. 
    Get all 
    the way
              to the right and hit the target there.
    
    Target 9: From #8, drop down and hit the next target.
    
    Target 10: Double jump back up to the top of the red wall, then 
    drop 
    down the
               next shaft and go left. Hit the final target in the 
    air down 
    there.
    
    
    ============
    Ice Climbers
    ============
    
    Target 1: Jump to the ledge to the right and hit the first 
    target.
    
    Target 2: Go back to the starting platform and double jump up 
    to the 
    orange
              platform, then hit the target to the left.
    
    Target 3: Continue upward to the blue platforms and hit the 
    target you 
    see on
              one of those.
    
    Target 4: Double jump up to the white moving platform when it 
    passes 
    overhead,
              then jump up to the next blue platform and hit the 
    target 
    there.
    
    Target 5: Jump to the ledge to the left, then double jump over 
    the wall. 
    Drop
              to the other side of the wall and hit the target.
    
    Target 6: Double jump upward onto the white platform when it 
    comes by, 
    and
              when you get to the right wall, drop through it and 
    hit the 
    target
              on the way down.
    
    Target 7: Get back onto the small ledge separated by a thin 
    wall, then 
    double
              jump straight up and use an Up + A move at the peak 
    of the 
    jump to
              hit that target.
    
    Target 8: Get onto the small blue platform above #7, then jump 
    and hit 
    the
              target in the air to the right.
    
    Target 9: Get back up to where you were before jumping at #8, 
    then 
    continue
              upward to the last small ledge before the top. Jump 
    to the 
    left
              corner and hit the target there.
    
    Target 10: Get to the very top of the area and double jump to 
    see a 
    giant bird
               carrying the last target back and forth. Time it so 
    you 
    double jump
               when it's about to pass directly above you, then use 
    an Up + 
    A move
               to hit it.
    
    
    =====
    Kirby
    =====
    
    Target 1: Hit the target directly to your right.
    
    Target 2: Jump over the first shaft, and drop down the diagonal 
    one, 
    hitting
              the target on the way down.
    
    Target 3: Same as #3.
    
    Target 4: After landing on the slow-moving platform below, fly 
    to the 
    ledge to
              the left, then fly up into a narrow alcove and hit 
    this 
    target.
    
    Target 5: Get back onto the moving log platform, then fly 
    upward and to 
    the
              right. Hit the target at the top of the wall, then 
    land on the 
    ledge
              there.
    
    Target 6: Go right and down and hit the target here.
    
    Target 7: Jump up to the top ledge, then start to fly up the 
    shaft. Hit 
    the
              target on either side.
    
    Target 8: Same as #7.
    
    Target 9: Fly all the way to the top of the shaft, then go left 
    and hit 
    this
              target.
    
    Target 10: Drop through the thin platform and fall all the way 
    down and 
    to the
               right. When you get towards the very bottom, fly to 
    the right 
    and
               use the Up + B move to hit the last target.
    
    
    =====
    Samus
    =====
    
    Target 1: Hold Down and press A to hit the target next to the 
    platform 
    you're
              standing on.
    
    Target 2: Double jump up and to the left to reach the upper 
    ledge, and 
    hit the
              target there.
    
    Target 3: From there, double jump up and right, then use the 
    Screw 
    Attack (Up
              + B) and hit the next one.
    
    Target 4: Drop down to the starting platform and head left, 
    then hit the
              target at the left edge of the far left ledge.
    
    Target 5: Drop off the platform you're on and jump in mid-air, 
    then kick 
    the
              target below the platform.
    
    Target 6: Land on the moving platform below, then at its 
    rightmost 
    point,
              double jump up and hit the target with your Up + B 
    move. Hold 
    Right
              when going up and land on the ledge to the right of 
    this 
    target.
    
    Target 7: Go right to the edge of this ledge, then drop down 
    into the 
    pit. As
              soon as you touch the target, use your Up + B move to 
    hit the
              target, then go right and land on the platform.
    
    Target 8: Head right and jump up to the higher ledge, then jump 
    across 
    the pit
              and hit the target above it.
    
    Target 9: Double jump up to a higher ledge and hit the target 
    there as 
    well.
    
    Target 10: Drop all the way down below where #8 was and hit the 
    last 
    target.
    
    
    =====
    Zelda
    =====
    
    Target 1: Hit the target directly to the right of your starting 
    point.
    
    Target 2: Double jump to the ledge up and to the left, then 
    jump onto 
    the thin
              platform following it. Fall through and quickly hit 
    the 
    target, then
              jump in mid-air and teleport (Up + B) upward.
    
    Target 3: Get back to the starting platform, then transform 
    into Sheik 
    (Down +
              B), then double jump straight up and teleport (Up + 
    B), 
    hitting the
              target below the platform there.
    
    Target 4: Simply hit the target above the platform you get onto 
    here.
    
    Target 5: Drop back down to the first platform, then drop to 
    the ledge 
    below
              and to the left, and hit that target.
    
    Target 6: Drop down to the bottom ledge, and get to the 
    rightmost area. 
    Do the
              Forward + B move (hold B for a moment before 
    releasing to whip
              further) to hit the targets.
    
    Target 7: Same as #6.
    
    Target 8: Double jump across the pit to the right and land on 
    the small 
    ledge
              next to the wall. Hit the target there.
    
    Target 9: Jump up and hit the following target.
    
    Target 10: Double jump and get to the top of the wall, then 
    double jump 
    to the
               right and hit the final target in the air.
    
    
    ====
    Link
    ====
    
    Target 1: Jump straight up and use your Up + B attack to hit 
    the 2 
    targets
              above you.
    
    Target 2: Same as #1.
    
    Target 3: Jump onto the moving platform to the left and hit the 
    target 
    above
              it quickly.
    
    Target 4: Face the left and hold B to pull your Bow all the way 
    back. At 
    the
              lowest point of the moving platform, shoot left to 
    hit the low
              target.
    
    Target 5: Hold B again and face the left, then the platform 
    starts to 
    move up
              again, hit the other target.
    
    Target 6: Drop down through the moving platform and hit the 
    target in 
    mid-air
              with your Up + B attack (try that when the platform's 
    at its 
    lowest
              point so you can fly back onto it).
    
    Target 7: Get back to the starting platform and drop down the 
    right side 
    of
              it, and hit the target in the air on the way down.
    
    Target 8: Jump onto the ledges in the air at the bottom of that 
    fall, 
    then
              hit the target above them.
    
    Target 9: Double jump up and left from #8 and hit this target 
    as well.
    
    Target 10: From there, double jump up and right, then at the 
    peak of the 
    jump,
               use the Up + B move to hit the final target.
    
    
    =========
    Dr. Mario
    =========
    
    Target 1: Double jump onto the blue ledge up and to the right 
    of the 
    start.
              Jump onto the lowest gray platform that goes back and 
    forth 
    through
              the blue wall to the left. From there, jump up to the 
    middle 
    gray
              platform, hitting the target on the way onto it.
    
    Target 2: At the middle platform's rightmost point, double jump 
    to the 
    right
              so you get against the wall, then use your Up + B 
    move to hit 
    the
              target above you, as well as the one on the other 
    side of the 
    wall.
    
    Target 3: Same as #2.
    
    Target 4: Drop down onto the red ledge below. Stand in the 
    middle of it 
    and
              face left, then press B to throw a pill diagonally 
    down and 
    left to
              hit a target far below.
    
    Target 5: Drop down into the actual alcove you're standing on 
    and hit 
    that
              target, too.
    
    Target 6: Double jump to the left, then jump up the 3 moving 
    gray 
    platforms to
              reach the top of that wall. When the top platform is 
    at its
              rightmost spot, double jump to the left and use your 
    Up + B 
    move to
              hit the high target.
    
    Target 7: Hold Right so you land on the bottom gray platform as 
    it moves 
    to
              the left (provided you timed the previous jump 
    correctly). Hit 
    the
              target right above it on the way down.
    
    Target 8: On the bottom platform, face the left and throw a 
    pill (press 
    B)
              down at the next target as the platform moves back to 
    the 
    right.
    
    Target 9: Drop back down to the starting point, then make your 
    way back 
    to the
              top of the wall with the 3 platforms going through 
    it. From 
    there,
              jump right to the red platform and go all the way 
    right. Wait 
    until
              the platform moving up and down gets to its highest 
    point, 
    then run
              and double jump to the right. At the peak, use Up + B 
    to hit 
    the
              target high in the corner.
    
    Target 10: Hold Left so you can get onto that up-and-down 
    platform, then 
    drop
               through it and hit the last target.
    
    
    =====
    Luigi
    =====
    
    Well, there is no specific way to conquer this Target Test, 
    since all 
    the targets move around and such, giving you a chance to hit 
    them in any 
    order you want. Since it really would be tough to explain how 
    to get 
    each one, I'll leave you to get them in any order you want. 
    Just watch 
    out for the flippers moving around here as well, since they can 
    really 
    be a pain!
    
    
    =========
    Ganondorf
    =========
    
    Here's another rather linear board where all the targets move, 
    allowing 
    you hit them in any order you like. Choose your own patterns if 
    you 
    will, and just watch out for the spikes above and avoid falling 
    into the 
    pit below.
    
    
    =====
    Falco
    =====
    
    Target 1: Press Down + A when the fast-moving target around the 
    wall 
    below you
              comes towards you to hit it (you must be fast or 
    you'll miss 
    it).
    
    Target 2: Jump up and hit the target above you.
    
    Target 3: Hit the target that moves towards you from the left 
    wall.
    
    Target 4: Shoot the target that moves around the damaging round 
    area 
    with your
              blaster (press B).
    
    Target 5: Go right and jump down to the lower platform. You'll 
    see a 
    target
              moving up and down through a couple of small 
    sections. Drop 
    off the
              top of this ledge and jump into the bottom section. 
    Face right 
    and
              hit the target as it overlaps you, as well as hitting 
    the 
    target on
              the other side of the wall.
    
    Target 6: Same as #5.
    
    Target 7: Get back up to the starting platform, then jump off 
    the left 
    side of
              it, facing the left. When you're parallel with the 
    target in 
    the
              middle of the dangerous panels, press Forward + B to 
    dart 
    through
              them and hit the target.
    
    Target 8: When you land, hit the target on the floor.
    
    Target 9: There is a target in this area that moves from place 
    to place
              randomly. Drop down to the bottom ledge and hit it 
    when it 
    appears
              (shouldn't be much of a wait).
    
    Target 10: Jump up to the higher ledge by where #8 was. Double 
    jump to 
    the
               left wall and use your Up + B move to go straight up 
    and hit 
    the
               last one.
    
    
    ==========
    Young Link
    ==========
    
    (Note: To wall jump, jump up like you normally would, towards 
    the wall 
    you wish to jump. When you touch the wall (while facing it), 
    tap the 
    Control Stick in the opposite direction and you'll wall jump. 
    It may 
    take practice, but it's fairly easy when you get the hang of 
    it.)
    
    Target 1: Double jump straight up and use your Up + B move to 
    hit this 
    one.
    
    Target 2: Go against the left wall and jump once, then wall 
    jump to the 
    top.
              Drop down to the platform to the right, and fall 
    through the 
    hole
              between the 2 platforms onto a small block. Hit the 
    target 
    there.
    
    Target 3: Get back up to the top of the arrow platforms above. 
    Get onto 
    the
              right one and face the right. Hold B to pull the Bow 
    all the 
    way
              back, then shoot the arrow straight. If done right, 
    you'll 
    shoot
              through the slot between the 2 Flippers and hit the 
    target.
    
    Target 4: Double jump up to the wooden platform, and use your 
    Up + B 
    move to
              hit 2 targets: one above it and one moving along the 
    side of 
    it.
    
    Target 5: Same as #4.
    
    Target 6: To the right, you'll see a wall that moves up and 
    down, 
    blocking a
              target. Double jump towards it and get in when the 
    wall is up, 
    and
              hit that target.
    
    Target 7: Get back out to that wooden platform you were just 
    on, then 
    double
              jump up and to the right. Use your Up + B move to get 
    to the 
    ledge
              if you need to, then hit the target there.
    
    Target 8: Drop back down to the previous platform, then jump up 
    and left 
    onto
              the box-like ledge with a target inside. Face the 
    left and 
    throw the
              Boomerang (Forward + B), then go back down to the 
    previous 
    wooden
              platform. The Boomerang will return and go through 
    the box, 
    hitting
              the target.
    
    Target 9: Get back up there, then jump down and to the leftmost 
    ledge 
    (above
              where you started the area). Pull out a Bomb (Down + 
    B), and 
    jump
              up. Throw the bomb to the left so it goes over the 
    Flipper and 
    hits
              the target.
    
    Target 10: From the ledge you're on, double jump to the left 
    and over 
    the
               sloped ledge. Hit the last target as you pass it.
    
    
    =====
    Pichu
    =====
    
    Target 1: When the pendulum you're on swings all the way to the 
    left, 
    press B
              to send the electric jolt around the platform to hit 
    the 
    target.
    
    Target 2: Jump onto the platform with a target in the middle, 
    and hit 
    it.
    
    Target 3: Double jump out of that platform and teleport up and 
    left to 
    the
              ledge, then hit the target there.
    
    Target 4: Jump and hit the target moving up and down in the 
    air.
    
    Target 5: Jump and teleport twice to the right in the air to 
    get onto 
    the
              small ledge above the sloped ones. From there, drop 
    down to 
    one of
              the really small ledges directly below it and press B 
    to hit 
    the
              target when it comes by.
    
    Target 6: Go back up to that ledge, then drop straight through 
    it and 
    hit the
              target at the top of the pendulum.
    
    Target 7: When the pendulum swings to the rightmost point, 
    press B and 
    the
              jolt will hit the target below it.
    
    Target 8: Quickly jump in a zig-zag fashion from platform to 
    platform as 
    they
              move downward. Hit the target when you pass it, then 
    QUICKLY 
    get
              back onto a platform.
    
    Target 9: Same as #8.
    
    Target 10: Same as #8.
    
    
    ==========
    Jigglypuff
    ==========
    
    Target 1: Hit the targets on both sides of you from where you 
    start.
    
    Target 2: Same as #1.
    
    Target 3: Jump through the hole in between the first dangerous 
    walls, 
    and hit
              the target in the next small room.
    
    Target 4: Jump through the hole between the next set of 
    dangerous walls, 
    then
              fly up and left and hit that target.
    
    Target 5: Drop down to the log bridge below, then head right, 
    jumping to 
    avoid
              the blocks coming towards you. Hit the target as you 
    pass it.
    
    Target 6: Same as #5.
    
    Target 7: At the end of the bridge, drop down to the small 
    ledge to the 
    right.
              Jump to the left and fly to the first target (use 
    only one 
    puff
              since you need to make it across the entire pit and 
    hit 4 
    targets).
              Press Forward + B to punch the target.
    
    Target 8: Still in the air, fly a couple more puffs to the left 
    and 
    punch the
              next target (Forward + B).
    
    Target 9: Same as #8.
    
    Target 10: Same as #8.
    
    
    ======
    Mewtwo
    ======
    
    Target 1: Jump up and hit the target floating slowly above you.
    
    Target 2: Hit the target surrounded by the blue cursors below 
    you (avoid
              touching the blue or you'll get hurt, not like it 
    really 
    matters).
    
    Target 3: Get back to the starting platform, then get to the 
    right side 
    and
              fall through it. Hit the target directly below you, 
    as well as 
    the
              one right below it. Then, quickly teleport (Up + B) 
    upward and 
    onto
              a platform again.
    
    Target 4: Same as #3.
    
    Target 5: Get onto the left or right platforms below the 
    starting one, 
    and hit
              the target when it comes out of the top of them.
    
    Target 6: Same as #5.
    
    Target 7: Get up to the starting platform again, then double 
    jump and 
    hit the
              target surrounded by the red cursors.
    
    Target 8: Drop down to the starting platform once again, then 
    get to the 
    left
              side of it. Double jump, then teleport upward through 
    the thin
              platform. Hit the target there.
    
    Target 9: Jump out of this little area and hit the target on 
    the other 
    side of
              the right wall. Then teleport back up to the ledge 
    you jumped 
    from.
    
    Target 10: Double jump to the right and hit the last target in 
    the air.
    
    
    ================
    Mr. Game & Watch
    ================
    
    Again, this Target Test is another linear one, where you can 
    hit the 
    targets in any order you wish. Since this level's like that, 
    I'll just 
    let you do what you will and come up with your own patterns of 
    getting 
    them all quickly!
    
    
    =====
    Marth
    =====
    
    Target 1: Jump straight up, then use your Up + B move to hit 
    the target.
    
    Target 2: When you land, go left slightly and jump up through 
    the next 
    hole.
              Jump to the left and hit the target against the wall.
    
    Target 3: Double jump and get to the upper ledge to the right. 
    Jump up 
    to the
              platform right above it, then jump and hit that 
    target.
    
    Target 4: Double jump up and to the right, making it over the 
    wall. Hit 
    the
              target on the other side.
    
    Target 5: Get back down to the platform in the air you were on 
    previously, and
              jump left onto the top of the wall. Then, jump and 
    hit the one 
    above
              the Flipper.
    
    Target 6: Jump over the Flipper and hit the target above the 
    pit.
    
    Target 7: Drop down the pit and avoid the Flippers, then wait 
    for the 
    moving
              platform below to get right under you. Then, drop 
    through the 
    thin
              floor and crouch down on that platform. When it 
    passes to the 
    left
              side of the Flipper, get up and stand at the leftmost 
    part of 
    it. At
              the platform's leftmost point, hit the target to the 
    left. 
    Then, get
              back down as the platform moves to the right again.
    
    Target 8: Same as #7, but hit the target above you this time.
    
    Target 9: At the platform's rightmost point, jump to the right 
    onto the
              starting area. Head right and jump up and right onto 
    the ledge
              through the last hole in the ceiling. Hit the nearby 
    target 
    that's
              moving up and down.
    
    Target 10: Go right and drop out of this area, then hit the 
    final target 
    on
               the way down.
    
    
    ===
    Roy
    ===
    
    Target 1: Jump up and hit the target above you.
    
    Target 2: Jump to the ledge to the right, and hit the target 
    moving up 
    and
              down.
    
    Target 3: Hit the target to the right, which is surrounded in a 
    box-like 
    wall.
    
    Target 4: Jump up, then on the way down, hit Down + A to swing 
    your 
    sword
              downward. If done correctly, you'll swing through the 
    floor 
    below
              you and hit that target.
    
    Target 5: Jump onto the higher area of this platform, then 
    double jump 
    to the
              left so you just pass the Flipper. Use your Up + B 
    move to go 
    upward
              and hit the target on the platform.
    
    Target 6: Get onto the platform of the target you just hit, 
    then jump 
    left
              onto a higher platform. From there, jump up and hit 
    the target 
    in
              the air.
    
    Target 7: Jump to the left and hit the target with a regular 
    attack in 
    the
              air. As soon as you hit it, hold Right on the Control 
    Stick 
    and land
              on the starting platform below.
    
    Target 8: Double jump to the left and past the Flippers, then 
    use your 
    Up + B
              move to land on the far left platform. Hit the 
    targets there.
    
    Target 9: Same as #8.
    
    Target 10: Double jump to the right, but don't pass the 
    Flippers. Use 
    your Up
               + B move to hit the final target next to the upper 
    Flipper.
    
    ========================================================================
                        ----- XI. Bonus Points -----
    ========================================================================
    
    (These are basically taken from the game, although you may find I've 
    slightly altered the descriptions in some cases)
    
    Bird of Prey - 4000
    Used only arial attacks.
    
    Combo King - 2500
    Used many combos.
    
    Juggler - 1500
    Struck an enemy many times while keeping him airborne.
    
    Backstabber - 2000
    High % of attacks were from the rear (70% or more).
    
    Meteor Smash - 800
    Killed an enemy with a Meteor Attack.
    
    Meteor Master - 8000
    Every Meteor Attack killed an enemy (minimum of 2).
    
    Exceptional Aim - 4000
    Hit with most attacks.
    
    Perfect Aim - 10000
    Hit with all attacks.  (at least 8 attacks per min.)
    
    All Aerial - 4000
    Used all standard aerial attacks on enemies.
    
    Berserker - 3500
    Attacked in a frenzy.  (60 attacks + in 1 min.)
    
    Smash King - 3000
    Used many Smash Attacks.
    
    Smash Maniac - 3500
    ONLY used Smash Attacks.
    
    Smash-less - 1500
    Used no Smash Attacks.
    
    Specialist - 2200
    Hit only with special moves.
    
    Dedicated Specialist - 3100
    Used only one kind of special move.
    
    One-Two Punch - 1800
    Hit consecutively with all weak attacks.
    
    First Strike - 500
    Delivered first blow of match.
    
    150% Damage - 1000
    Took 150% damage or more without being KO'd.
    
    200% Damage - 3000
    Same as above except with 200 damage.
    
    250% Damage - 7000
    Same as 150% except with 250% damage.
    
    300% Damage - 10000
    Same as 150% except with 300% damage.
    
    350% Damage - 15000
    Same as 150% except with 350% damage.
    
    Sniper - 2000
    Hit only with flying items.
    
    Brawler - 2000
    Hit only with direct attacks.
    
    Precise Aim - 10000
    All attacks hit immediately after execution.
    
    Pitcher - 6000
    Fought only with grabs and throws.
    
    Butterfingers: -500
    Had a high rate of grab and dash-grab failures.
    
    All Thumbs: -1500
    All dash-grab attempts failed.  (At least 4 attempted)
    
    Throw Down - 2500
    Threw last foe to clear game.
    
    Fists of Fury - 2500
    After grabbing, always held and punched, never threw.
    
    Close Call - 2000
    Threw just before enemy broke your hold.
    
    Opportunist: -1000
    Didn't attack for a very long period of time.
    
    Spectator: -2500
    Spent a long time on sloped terrian.
    
    Statue - 500
    Little left-to-right movement.
    
    Never Look Back - 5000
    Never changed direction.
    
    Stiff Knees - 300
    Did not crouch.
    
    Run, Don't Walk - 6500
    Did not walk.  (Extremely short distance does not count)
    
    Ambler - 2500
    Walked a lot.
    
    No Hurry - 2500
    Did not run.
    
    Marathon Man - 2000
    Ran a lot.
    
    Eagle - 1500
    Went airborne a lot.
    
    Aerialist - 2500
    Did not jump from the ground.
    
    Acrobat - 3000
    Always did a midair jump.
    
    Cement Shoes - 4000
    Never jumped, including midair jumps.
    
    Head Banger - 800
    Hit walls a lot.  (3 or more times a min.)
    
    Elbow Room - 2000
    Bumped into or pushed foes a lot.
    
    Skid Master - 1000
    Had long stun-slide distance.
    
    Edge Hog: x2500
    Hung from edge to prevent opponent from doing the same.
    
    Cliffhanger - 2000
    Grabbed a lot of edges after being knocked off the stage.
    
    Pose Breaker: x800
    Gave quick weak attack to a taunting opponent.
    
    Instant Poser: x100
    Taunted right after knocking down a foe.  (Within 1 Second)
    
    Control Freak - 1000
    Tapped the Control Stick twice as fast as second fastest 
    tapper.
    
    Button Masher - 700
    Pressed buttons twice as fast as second fastest presser.
    
    Rock Steady - 3000
    Did not fall down.
    
    Pratfaller - 1500
    Always landed face up.
    
    Face Planter - 1500
    Allways fell face down.
    
    No R 4 U - 300
    Did not press the L/R buttons.
    
    Climactic Clash: x1200
    Hit same enemy with progressively stronger blows.
    
    Punching Bag - 100
    Got stuck between two enemies and hit back and forth.
    
    Stale Moves: -2000
    Persistently used the same attack.
    
    Blind Eye - 3000
    Always looking in opposite direction as oncoming attack.
    
    Crowd Favorite - 2500
    Audience cheered for player.
    
    Lost in Space - 2000
    Frequently magnified.
    
    Lost Luggage - 3000
    Was in magnifying glass on all four sides of the screen.
    
    Half-Minute Man - 2500
    Beat the level within 30 seconds.
    
    Moment of Silence - 3000
    Took no damage for 1 minute.
    
    Impervious - 7000
    Didn't suffer a single attack,
    
    Immortal - 5000
    Never got knocked down.
    
    Switzerland - 12000
    Never attacked anyone, never took any damage.
    
    Predator: -1500
    Attacked only opponents with high amounts of damage.
    
    Solar Being - 800
    Only left stage by flying off screen and becoming a star.
    
    Stalker: -1000
    Always attacked a particular player.
    
    Coward: -500
    Spend a long time a great distance away from enemies.
    
    In the Fray - 2000
    Average distance between you and foes was very small.
    
    Friendly Foe - 3000
    Never pushed an enemy.
    
    Center Stage - 2000
    Spent a long time in the middle of the arena..
    
    Merciful Master - 3000
    Won without KO'ing anybody.
    
    Star KO: x300
    KO'd an enemy and turned him or her into a star.
    
    Wimpy KO: x4000
    KO'd a foe with a weak attack.
    
    Bull's-eye KO: x800
    KO'd a foe with a firing item.
    
    Cheap KO: x500
    KO'd an enemy from behind.
    
    Timely KO: x3500
    KO'd a foe at the time limit.
    
    KO 64: x640
    KO'd an enemy when they were at 64% damage.
    
    Bubble-Blast KO: x1200
    Attacked a magnified enemy and KO'd him or her.
    
    Avenger KO: x2500
    KO'd a foe right after for KO'd you (within 5 seconds).
    
    Double KO: x200-
    KO'd two enemies at once.
    
    Triple KO x4000
    KO'd three enemies at once.
    
    Quintuple KO: x15000
    KO'd five enemies at once.
    
    Kiss-the-Floor KO: x1000
    Threw an enemy onto a damaging floor for a KO.
    
    Assisted KO: x1500
    KO'd a foe with an item.
    
    Foresight: x500
    Hit the fron tof the screen.
    
    First to Fall: -1000
    First one to be KO'd after match begins.
    
    Quitter: x-1000
    Fell off the stage without even trying to recover.
    
    Shameful Fall: x-1500
    At less than 50%, got KO'd by a foe with over 100% damage.
    
    Environmental Hazard - 1000
    Got KO'd by a part of the stage environment.
    
    Angelic - 2000
    Was standing on the revival platform wen match ended.
    
    Magnified Finish - 1000
    Ended the match in a magnifying glass.
    
    Fighter Stance - 500
    Finished match when taunting.
    
    Shooting Star - 1500
    Ended match as a star.
    
    Lucky Number Seven - 3000
    Finished with :07 left.
    
    Lucky Threes - 3330
    Finished with 3:33 left.
    
    Jackpot - 1110
    Damage at end was the same number repeated three times.
    
    Full Power - 2000
    Damage at 0% at finish.
    
    Item-less - 1800
    Did not use any items.
    
    Item Specialist - 2000
    Only hit with item attacks.
    
    Capsule KO: x800
    KO'd a foe with a capsule.
    
    Carrier KO: x800
    KO'd a foe with a large item carrier.
    
    Item Catcher; x1000
    Caught an item thrown at you.
    
    Reciprocator; x2000
    Threw an item thrown at you back at an enemy.
    
    Item Self-Destruct: -1000
    Item caused bplayer to self-destruct.
    
    Triple Items - 3000
    Got the same item three times in a row.
    
    Materialist - 100
    Spent the longest amount of time holding items.
    
    Minimalist - 1500
    Spend the least amount of time holding items.
    
    Item Hog - 4000
    Got ten or more different kinds of items.
    
    Item Collector - 4000
    Got every kind of item that apeared.
    
    Connoisseur - 3000
    Got every kind of food that appeared.
    
    Chuck Wagon - 1500
    Only grabbed throwing items.  (3 or more)
    
    Parasol Finish - 1600
    Was parachuting with the Parasol at match's end.
    
    Gardener Finish - 2000
    Put a flower on an enemy's head at match's end.
    
    Warp-Star KO: x1000
    KO'd a foe using a Warp Star.
    
    Mycologist - 2500
    Got three or more mushrooms.
    
    Metal KO: x800
    KO'd enemy while metal.
    
    Freezie KO: x2000
    Froze enemy with Freezie then KO'd him or her.
    
    Mr. Saturn Fan - 3000
    Only item used was Mr. Saturn.
    
    Saturn Siblings - 4000
    Got three or more Mr. Saturns.
    
    Saturn Ringer - 4000
    Aught a Mr. Saturn thrown at you.
    
    Giant KO: x600
    KO'd a foe while giant.
    
    Tiny KO: x2500
    KO'd a foe while tiny.
    
    Bunny-Hood Blast: x1200
    KO'd someone while wearing a Bunny Hood.
    
    Vegetarian - 1800
    Got two or more Maxim Tomatoes.
    
    Heartthrob - 2800
    Got two or more Heart Containers.
    
    Invincible Finish: x1200
    Player is invincible at the end of the match.
    
    Invincible KO: x800
    KO'd a foe while invincible.
    
    Beam Swordsman: x800
    KO'd a foe with a Beam Sword.
    
    Home-Run King: x600
    KO'd an enemy with the Home-Run Bat.
    
    Flame Thrower - 1600
    Got a 10 combo or higher with the Fire Flower.
    
    Headless Hammer - 2500
    Grabbed a broken hammer.
    
    Super Spy: x800
    Ko'd someone with a Motion-Sensor bomb.
    
    Bomb-omb's Away: -500
    KO'd by a wandering Bomb-omb.
    
    Pokemon KO - 1000
    KO'd a foe with a Pokemon.
    
    Goomba KO - 100
    KO'd a Goomba.
    
    ReDead KO - 300
    KO'd a ReDead.
    
    Like Like KO - 500
    KO'd a Like Like.
    
    Octorok KO - 150
    KO'd an Octorok.
    
    Topi KO - 200
    KO'd a Topi.
    
    First Place - 1000
    Got 1st place in a timed match.
    
    Last Plae: -1000
    Got last place in a timed match.
    
    Wire to Wire - 2000
    Led in points from the start to the finish.
    
    Whipping Boy: -1500
    Trailed in points from the start to the finish.
    
    KO Artist - 3000
    Had a lot of KOs (more than 3 and double second place)
    
    KO Master - 1500
    Had the most Kos (not awarded if Artist is earned)
    
    Offensive Artist - 2000
    Caused a lot of damage.
    
    Offensive Master - 1000
    Caused the most damage.
    
    Frequent Faller: -1000
    Had a lot of falls.
    
    Fall Guy: -500
    Hat the most falls.
    
    Master of Disaster: -1000
    Had the most self-destructs.
    
    Kos: x500
    Counts each KO.
    
    Falls: x-500
    Counts each fall.  (self-destructs are not counted)
    
    SDs: x-500
    Counts each self-destruct.
    
    Target Master - 30000
    Smashed all ten targets in Target Test!
    
    Hobbyist - 1000
    Got at least one trophy before the stage ended.
    
    Collector - 30000
    Snagged all trophies that appeared!
    
    No-Miss Clear - 10000
    Cleared without losing a single life.
    
    Speedster - 10000
    Cleared all levels quickly.
    
    Speed Demon - 20000
    Cleared all levels very quickly.
    
    Classic Clear - 50000
    Cleared the Classic mode.
    
    Adventure Clear - 50000
    Cleared the Adventure mode.
    
    All-Star Clear - 50000
    Cleared the All-Star mode.
    
    Luigi KO - 20
    Defeated Luigi in Adventure mode.
    
    Giant Kirby KO - 10000
    Defeated Giant Kirby in Adventure mode.
    
    Metal Bros. KO - 8000
    Defeated Metal Bros. in Adventure mode.
    
    Link Master - ??? (Reader Submitted)
    Defeat all Links in Temple (Adv. Stage 3)
    
    ========================================================================
                          ----- XII. Trophies -----
    ========================================================================
    
    There are about 300 trophies in this game, so I'm bound to have missed 
    some.  Send in any to me if you see that I haven't listed them here!
    
    Beam Sword
    Bomb-omb
    Motion-Sensor Bomb
    Parasol
    Screw Attack
    Party Ball
    Egg
    Squirtle
    Weezing 
    Goldeen
    Staryu
    Snorlax
    Cyndaquil
    Entei
    Suicune
    Coin
    Lakitu
    Birdo
    Klap Trap
    Slippy Toad
    Kraid
    Goomba
    Koopa Troopa
    Octorok
    Topi 
    Metal Mario
    Racing Kart
    Baby Bowser
    Jody Summer
    Wolfen
    Andross
    Samus's Starship
    Ridley
    Ball Kirby
    Starman
    Bulbasaur
    Ditto
    Cleffa
    Heracross
    Zero One
    Love Giant
    Excitibike
    Bubbles
    Mach Rider
    Balloon Fighter
    Dr. Wright
    Mario
    Mario SMASH
    Donkey Kong
    Donkey Kong SMASH
    Link 
    Link SMASH
    Samus Aran
    Samus Aran SMASH
    Yoshi 
    Yoshi SMASH
    Kirby
    Kirby SMASH
    Fox McCloud
    Fox McCloud SMASH
    Pikachu
    Pikachu SMASH
    Ness
    Ness SMASH
    Captain Falcon
    Captain Falcon SMASH
    Ice Climbers
    Ice Climbers SMASH
    Marth
    Marth SMASH
    Ganondorf
    Ganondorf SMASH
    Roy
    Roy SMASH
    Maxim Tomato
    Ray Gun
    Super Mushroom
    Porygon2
    Pichu
    Pichu SMASH
    Venusaur
    Mute City
    Marill
    Great Fox
    Star Rod
    Home Run Bat
    Barrel Cannon
    Barrel
    Fountain of Dreams
    Metroid
    Kirby Hat
    Flipper
    Blastoise
    Donbe & Hikari
    Ducks
    Hammer
    Mr. Saturn
    Moon
    Electrode
    Young Link
    Young Link SMASH
    Heart Container
    UFO
    Igglybuff
    Jigglypuff
    Princess Peach's Castle
    Steelix
    Dr. Mario
    Starman
    Crate
    Bellossom
    Luigi
    Viruses
    Chansey
    Crobat
    Kirby Hat 3
    Fan
    Mewtwo
    Mewtwo SMASH
    Rick
    Master Sword
    Plum
    Kirby Hat 4
    Mr. Game and Watch 
    Mr. Game and Watch SMASH
    Warp Star
    Wobbuffet
    Koopa Paratroopa
    ReDead
    Like Like
    Wario
    Raphael Raven
    Falco Lombardi SMASH 2
    Super Scope
    Ocarina of Time 
    Totodile
    Bowser
    Zelda
    Sheik
    Pit
    Waluigi
    Sheriff
    Final Destination
    Kirby Hat 1
    Kirby Hat 2
    Kirby Hat 5
    Raikou
    Celebi
    
    ========================================================================
                        ----- XIII. Unlocking -----
    ========================================================================
    
    ------------------------------------------------------------------------
    Unlocking Characters
    ------------------------------------------------------------------------
    
    Jigglypuff - Beat one player (classic or adventure) with any character, 
    difficulty, and stock.
    
    Dr. Mario - Beat one player with Mario (any difficulty/stock) without 
    continuing.
    
    Luigi - Your time must look like this when you complete the 
    Mushroom 
    Kingdom stage: --:-2:-- (a "-" can be any number).  If you did it 
    correctly, Luigi will be an opponent instead of Mario when you have a 
    battle at the end of the stage.  When you complete the game, Luigi will 
    duel you; win and you'll be able to play with him.
    
    Young Link - Beat one player with 10 original characters.  Two of these 
    characters must be Link and Zelda!
    
    Marth - Beat one player with all 14 original characters.  OR, you can 
    get Marth to challenge you by simply using all 14 originals in VS. mode!  
    (Thanks SWRPMonster!)
    
    Roy - Beat one player with Marth.
    
    Ganondorf - Complete Event Match #29.
    
    Pichu - Beat Event Match #37 OR beat one player with Mewtwo.
    
    Falco - Beat 100 man melee (I recommend DK and simply use your 
    B + down attack (slap attack)).
    
    Mewtwo - Play VS. mode for 20 hours or do 700 VS. games.  (You could 
    leave your game on, but I personally don't recommend leaving it on for 
    20 hours STRAIGHT)
    
    Mr. Game & Watch - Beat one player with ALL characters (secret and 
    original), except for Mr. Game & Watch, obviously
    
    ------------------------------------------------------------------------
    Unlocking Stages
    ------------------------------------------------------------------------
    
    Brinstar Depths - Play 50 VS. mode games.
    
    Mushroom Kingdom II - Get the Birdo trophy OR get more than 50 trophies 
    (whichever comes earlier).
    
    Big Blue - Play 150 VS. games.
    
    Pokefloats - Play 200 VS. games.
    
    Yoshi's Island (original) - Hit the Sandbag in the Home-Run  contest 
    over 1350 ft. WITH YOSHI.
    
    Kongo Jungle (original) - Complete 15 minute melee (I again recommend 
    DK + his B/down attack).
    
    Green Greens (original) - Beat Target Test with ALL characters!
    
    
    Know of any more?  Send 'em my way!
    
    ------------------------------------------------------------------------
    Unlocking Trophies
    ------------------------------------------------------------------------
    
    Captain Olimar - Have a Pikmin save on your memory card.
    
    Goomba, Entei, Majora's Mask - Beat Trophy Tussle 1 (Goomba), 2 
    (Entei), and 3 (M. Mask) (events).
    
    Motion Sensor Bomb - Beat Event #3.
    
    Game & Watch - Beat Event #45.
    
    Final Destination - Beat Event #51.
    
    Sandbag - In the Home-Run Contest, hit the sandbag over 1,000 feet to 
    get this trophy.
    
    Mach Rider - Beat Classic Mode in 5 minutes or less.
    
    Vacuum Luigi - Have a Luigi's Mansion save on your memory card.
    
    IF YOU KNOW OF ANY MORE SECRET TROPHIES, PLEASE SEND THEM TO 
    ME!
    
    ========================================================================
                      ----- XIV. Other Secrets -----
    ========================================================================
    
    ------------------------------------------------------------------------
    Fight Giga Bowser 
    ------------------------------------------------------------------------
    
    Complete all of the stages up to Final Destination in Adventure mode 
    under 18 minutes without continuing!  Giga Bowser is basically Giant 
    Bowser who grabbed a Super Mushroom or two.  ;)
    
    ------------------------------------------------------------------------
    C Stick Trick
    ------------------------------------------------------------------------
    
    This isn't really a secret, but if you move the C-Stick around 
    in menus, the menu will slant!
    
    
    ------------------------------------------------------------------------
    Fight Crazy Hand in Classic
    ------------------------------------------------------------------------
    
    Get up to Master Hand in Classic on MEDIUM DIFFICUILTY and 
    WITHOUT CONTINUING.  After you've taken away about half of his health 
    Crazy Hand should appear.
    
    ========================================================================
                         ----- XV. Conclusion -----
    ========================================================================
    
    ------------------------------------------------------------------------
    Copyright Info
    ------------------------------------------------------------------------
    
    *********** SPECIAL EXCEPTION FOR THIS FAQ ONLY ***************
    
    Cheat Happens (www.cheathappens.com) may use this FAQ as well as 
    GameFAQs.com.  Once again, this applies to THIS FAQ ONLY.
    
    ***************************************************************
    
    
    This document is Copyright (c) 2002 the author, Alxs, all rights 
    reserved.  Unless otherwise mentioned, the content within this file was 
    written and is sole property of the author.  This FAQ may only be posted 
    on www.gamefaqs.com, not on any other website, magazine, book, CD, etc.
    
    
    There's no point in asking for permission to post this FAQ, because the 
    answer is no.  The only place this document is legally posted is 
    www.gamefaqs.com, so please notify me if you see any other site using 
    this FAQ.
    
    However, if you'd like to use a (somewhat small) portion of this file in 
    your own online FAQ, ask me first, and I'll probably give you the 
    thumbs-up.
    
    Thanks everyone.
    
    
    ------------------------------------------------------------------------
    Credits
    ------------------------------------------------------------------------
    
    GCN Danny (gcndanny@aol.com): For letting me know that Heart 
    Containers only take away 100 damage instead of all of it (except in 
    All-Star mode).
    
    Swordmaster Ukyo (swordmasterukyo@aol.com): For sending me a few 
    trophies.  He also told me that the dragon in Brinstar Depths is named 
    Kraid.
    
    GooglyXbear(googlyXbear@aol.com) and [Sorry, I don't remember name.  
    Just email me if you're this person!]: For both giving me the same 
    theory on fighting Giant Kirby.
    
    MUKIT (MUKIT@aol.com): For giving me another theory on Giant Kirby.
    
    Devin Morgan (devin_morgan@netzero.net): For letting me using his Target 
    Test guide from his FAQ.  Make sure you check out his awesome 
    FAQ as well! :)
    
    Gex112 (gex112@hotmail.com): For telling me how to get a few secret 
    trophies and how you can fight Crazy Hand in Classic Mode.
    
    Cj_legal (cj_legal@hotmail.com): For telling me exactly how you get the 
    Sandbag trophy.
    
    Delillo (delillo@mediaone.net): For telling me how to get the 
    Mach Rider trophy!
    
    Gusman401 (gusman401@aol.com): For telling me that Green Greens exists 
    and how to get it!  (He also gave me some stage descriptions I didn't 
    need (:P) but that's really my fault...)
    
    Khinwinchiu1 (kinwinchiu1@aol.com): For telling me that I made a typo in 
    stage descriptions w/ Yoshi's Island (I had "Toshi's 
    Island") and also for telling me that you actually play in a 
    Game and Watch game in Flatzone!
    
    Cpbcollector (cpbcollector@aol.com): For giving me some detailed 
    information on the Game and Watch games.
    
    Zacattackslt (zacattackslt@aol.com): For telling me "something really 
    weird fox does" secret!
    
    Codster1988 (Codster1988@aol.com): For telling me an additional way to 
    getting coins.
    
    Flamezagger86 (Flamezagger86@aol.com): For sending me a tip on beating 
    Event #39 (Jigglypuff Live!)!
    
    Kute n Innocent (kuteninnocent@aol.com): For giving me a few trophies I 
    didn't already have listed.
    
    SWRPMonster (SWRPMonster@aol.com): For telling me a MUCH easier way of 
    getting Marth!
    
    Mewtew41 (Mewtew41@aol.com): For telling me a few trophies I didn't know 
    of.
    
    Castiglione7 (castiglione7@comcast.net): For telling me how to get the 
    Vacuum Luigi trophy.
    
    Gabrielmay (gabrielmay@hotmail.com): For telling me how to get the "Link 
    Master" bonus!
    
    ------------------------------------------------------------------------
    File End
    ------------------------------------------------------------------------