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     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      Link FAQ                            <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


------------------------------------------------------------------------
|Super Smash Brothers Melee                                            |
|Link FAQ                                                              |
|By Kim Nguyen (DaAznSaN) - DaAznSaN@msn.com                           |
|Version 10.0                                                          |
|Last Revised: March 17, 2001                                          |
|This FAQ Copyright 2002 Kim Nguyen                                    |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      I. Contents                         <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


------------------------------------------------------------------------
|I.    Contents                                                        |
|II.   Introduction                                                    |
|      A. Trophy Excerpts                                              |
|      B. Timeline                                                     |
|      C. Tunics                                                       |
|III.  Attacks                                                         |
|      A. Ground Attacks                                               |
|      B. Smash Attacks                                                |
|      C. Aerial Attacks                                               |
|      D. Special Attacks                                              |
|      E. Throw Attacks                                                |
|      F. Dash Attack                                                  |
|IV.   Battle Strategies                                               |
|      A. Fallen Angel                                                 |
|      B. Recovery Mastery                                             |
|      C. A Hunter's Game                                              |
|      D. Dodge Boomerang?                                             |
|      E. Clearing Out the Party                                       |
|      F. The Wall                                                     |
|      G. Flaw Manipulation                                            |
|V.    Item Strategies                                                 |
|      A. Containers                                                   |
|      B. Recovery Items                                               |
|      C. Performance Items                                            |
|      D. Battering Items                                              |
|      E. Shooting Items                                               |
|      F. Projectile Items                                             |
|      G. Miscellaneous Item                                           |
|VI.   Stage Strategies                                                |
|      A. Infinite Glacier: Icicle Mountain                            |
|      B. Mushroom Kingdom: Princess Peach's Castle                    |
|      C. DK Island: Kongo Jungle                                      |
|      D. Termina: Great Bay                                           |
|      E. Yoshi's Island: Yoshi's Story                                |
|      F. Dream Land: Fountain of Dreams                               |
|      G. Lylat System: Corneria                                       |
|      H. Mushroom Kingdom: Rainbow Cruise                             |
|      I. DK Island: Jungle Japes                                      |
|      J. Hyrule: Temple                                               |
|      K. Yoshi's Island: Yoshi's Island                               |
|      L. Dream Land: Green Greens                                     |
|      M. Lylat System: Venom                                          |
|      N. Super Flat World: Flat Zone                                  |
|      O. Planet Zebes: Brinstar                                       |
|      P. Eagle Land: Onett                                            |
|      Q. F-Zero Grand Prix: Mute City                                 |
|      R. Kanto: Pokemon Stadium                                       |
|      S. Mushroom: Kingdom                                            |
|      T. Planet Zebes: Brinstar Depths                                |
|VII.  Home-Run Contest                                                |
|VIII. Target Test                                                     |
|IX.   Copyright                                                       |
|X.    Credits                                                         |
|XI.   Versions                                                        |
|      A. Version 1.0                                                  |
|      B. Version 2.0                                                  |
|      C. Version 3.0                                                  |
|      D. Version 4.0                                                  |
|      E. Version 5.0                                                  |
|      F. Version 6.0                                                  |
|      G. Version 7.0                                                  |
|      H. Version 8.0                                                  |
|      I. Version 9.0                                                  |
|      J. Version 10.0                                                 |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      II. Introduction                    <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


=============== A. Trophy Excerpts =====================================
|----------------------------------------------------------------------|
|Even in his youth, Link was already becoming the warrior who would    |
|carry the destiny of Hyrule (and many other lands) on his shoulders.  |
|His epic struggles against the forces of darkness are written in      |
|legend, and he is bound to the Princess Zelda and the archfiend       |
|Ganondorf by the awesome power of the Triforce.                       |
|----------------------------------------------------------------------|
|Burdened with a shield, a heavy sword, and plenty of equipment, Link  |
|isn't a very mobile character. Nevertheless, he's skilled with the    |
|blade, and his varied supply of missile weapons makes him a powerful  |
|fighter. To master Link, you must control the pace by balancing your  |
|long-range attacks with head-to-head swordplay.                       |
|----------------------------------------------------------------------|
|Link's Bow, Boomerang, and Bombs all take time to wield, so you may   |
|want to try drawing them in midair to prevent your foes from attacking|
|you while you're vulnerable. The Spin Attack can score consecutive    |
|midair hits, and the final slash is very powerful. Link's Bombs are   |
|his trump card, but he can't pull one out if he's carrying another    |
|item.                                                                 |
------------------------------------------------------------------------


=============== B. Timeline ============================================
|----------------------------------------------------------------------|
|The Legend of Zelda                                                   |
|Nintendo Entertainment System                                         |
|July, 1987                                                            |
|----------------------------------------------------------------------|
|Zelda II: The Adventure of Link                                       |
|Nintendo Entertainment System                                         |
|December, 1988                                                        |
|----------------------------------------------------------------------|
|The Legend of Zelda: A Link to the Past                               |
|Super Nintendo Entertainment System                                   |
|April, 1992                                                           |
|----------------------------------------------------------------------|
|The Legend of Zelda: Link's Awakening                                 |
|Game Boy, Game Boy Color                                              |
|August, 1993 (DX version released December, 1998)                     |
|----------------------------------------------------------------------|
|The Legend of Zelda: Ocarina of Time                                  |
|Nintendo 64                                                           |
|November, 1998                                                        |
|----------------------------------------------------------------------|
|The Legend of Zelda: Majora's Masks                                   |
|Nintendo 64                                                           |
|October, 2000                                                         |
|----------------------------------------------------------------------|
|The Legend of Zelda: Oracle of Ages                                   |
|Game Boy Color                                                        |
|May 14, 2001                                                          |
|----------------------------------------------------------------------|
|The Legend of Zelda: Oracle of Seasons                                |
|Game Boy Color                                                        |
|May 14, 2001                                                          |
------------------------------------------------------------------------


=============== C. Tunics ==============================================
|----------------------------------------------------------------------|
|Kokiri (green) Tunic                                                  |
|----------------------------------------------------------------------|
|Goron (red) Tunic                                                     |
|----------------------------------------------------------------------|
|Zora (blue) Tunic                                                     |
|----------------------------------------------------------------------|
|GameShark (black) Tunic                                               |
|----------------------------------------------------------------------|
|Blue Ring (light blue) Tunic                                          |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      III. Attacks                        <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


--------------- Commands -----------------------------------------------
|----------------------------------------------------------------------|
|A:       A Button                                                     |
|B:       B Button                                                     |
|Z:       Z Button                                                     |
|UP:      Press Up on the Control Stick                                |
|FORWARD: Press Forward on the Control Stick                           | 
|BACK:    Press Back on the Control Stick                              | 
|DOWN:    Press Down on the Control Stick                              |
|RAPID:   Press the preceding button rapidly                           |
|,:       Press the preceding command, then press the next button      |
|+:       Tap the preceding direction and button simultaneously        |
------------------------------------------------------------------------


--------------- Damage Terms -------------------------------------------
|----------------------------------------------------------------------|
|Regular: Amount of damage when attack isn't charged                   |
|Charge:  Amount of damage when attack is fully charged                |
|Far:     Amount of damage when done far away from enemy               |
|Close:   Amount of damage when done close to the enemy                |
|Ground:  Damage done from the ground                                  |
|Air:     Damage done from the air                                     |
|Smash:   Damage done when Control Stick was smashed                   |
|All:     Damage done when all hits connect                            |
|N/A:     There is no set damage range                                 |
------------------------------------------------------------------------


--------------- Note ---------------------------------------------------
|----------------------------------------------------------------------|
|All damage percentages were tested on Bowser.  Damage may differ.     |
------------------------------------------------------------------------


=============== A. Ground Attacks ======================================
|----------------------------------------------------------------------|
|A:              Slash              - 5%  (All)                        |
|A, A:           Counter Slash      - 8%  (All)                        |
|A, A, A:        Stab               - 14% (All)                        |
|A, RAPID        Illusion Stab      - N/A                              |
|UP, A:          Half-Moon Swipe    - 9%                               |
|FORWARD, A:     Sword Chop         - 13%                              |
|DOWN, A:        Grass Cutter       - 11%                              |
|                                                                      |
|With the Master Sword in Link's possession, Link's normal Ground      |
|Attacks have very good range compared to the other fighters.  The     |
|Slash, Counter Slash, Stab, and Illusion Stab have a good attack rate.|
|But the same can't be said about Link's UP, FORWARD, and DOWN, A.  The|
|extra range comes at the price of a slower attack rate.  This can be  |
|fatal in battles with multiple opponents as Link will temporarily be  |
|left open.  By Rolling out of crowds, Link can use his attacks without|
|the worry of being surrounded.  Dodging and Rolling are two techniques|
|that should be mastered, no matter who you use.  (Refer to the        |
|instruction manual to learn how to Dodge and Roll.)                   |
|                                                                      |
|In battles where there isn't much concern of being surrounded, the    |
|Half-Moon Swipe is a very effective juggler.  It's the weakest of     |
|Link's three directional Ground Attacks but excessive use of this     |
|attack can add a lot of damage to the opponent early on.              |
|                                                                      |
|The Sword Chop and Grass Cutter are moves that won't be used too      |
|often.  The Smash Attack counterparts of these two moves are very     |
|similar and can add an extra damage percent or two.  The Sword Slice  |
|can hit enemies above and in front of Link while the Sword Sweep can  |
|hit enemies to the left and right of Link.  The extra range of these  |
|two Smash Attacks are another plus.  One of the few times you would   |
|use the slightly quicker Sword Chop and Grass Cutter is when Link is  | 
|surrounded, but the Spin Attack may be a better choice.               |
------------------------------------------------------------------------


=============== B. Smash Attacks =======================================
|----------------------------------------------------------------------|
|UP + A:         Triple Sword Swipe - 15% (Regular, All) / 20% (Charge)|
|FORWARD + A:    Sword Slice        - 14% (Regular)      / 19% (Charge)|
|FORWARD + A, A: Double Sword Slice - 32% (Regular, All) / 37% (Charge)|
|DOWN + A:       Sword Sweep        - 13% (Regular)      / 17% (Charge)|
|                                                                      |
|Link's Smash Attacks aren't the most damaging attacks in the game,    |
|especially compared to the other fighters.  Even when the Smash       |
|Attacks are fully charged, the damage is only increased by 4-5%.      |
|However, it's the attack range that makes these Smash Attacks worth   |
|using.  Link's Triple Sword Swipe can damage enemies above him and    |
|anyone very close to Link's left and right.  The Sword Slice can      |
|damage enemies that are in front of Link and slightly above him.  The |
|final Smash Attack, the Sword Sweep, can damage enemies on both sides |
|of Link.  It's because of the attack range of Link's Smash Attacks    |
|that make him such a dangerous fighter.                               |
|                                                                      |
|The thing that makes Link's FORWARD + A unique is that pressing A a   |
|second time will cause Link to attack with another Sword Slice.  This |
|means that Link can launch two Smash Attacks in one fluid motion.  The|
|problem, however, is that the first hit will most likely knock the    |
|enemy out of Link's attack range, causing Link to miss his next slice.|
|The only time you can hit the enemy a second time is when the enemy   |
|has little damage or bounces off of a wall and falls within your      |
|attack range.  Still, the extra swing is just as powerful (or more    |
|powerful) as the first one and is well worth the effort if you can    |
|connect with both hits.                                               |
------------------------------------------------------------------------


=============== C. Aerial Attacks ======================================
|----------------------------------------------------------------------|
|A:              Hylian Kick        - 9%                               |
|UP + A:         Stab-Up            - 16%                              |
|FORWARD + A:    Spinning Sword     - 13%                              |
|BACK + A:       Double Kick        - 13% (All)                        |
|DOWN + A:       Sword Plant        - 22%                              |
|                                                                      |
|The Aerial Attacks of Link consist of some of the most damaging and   |
|powerful attacks in the entire game.  A Stab-Up and Sword Plant can   |
|deal out amazing amounts of damage and with enough force to KO        |
|moderately damaged enemies.  The Sword Plant will be the Aerial Attack|
|used most often.  If the attack did not knock an enemy away, Link can |
|repeatedly "bounce" on the enemy to deal out more damage.  This is    |
|most effective against the huge Giga Bowser and Master/Crazy Hand.    |
|Although the extra hits will not be as strong as the first hit, some  |
|damage is better than none.                                           |
|                                                                      |
|When the Master Sword is held up high for a Stab-Up, Link can cut     |
|through most downward attacks.  The long attack range from a Stab-Up  |
|either cancels out an attack or damages the enemy first.  Not only can|
|it stop an attack, it can KO an enemy with high enough damage.  This  |
|is the other Aerial Attack that you'll use a lot.                     |
|                                                                      |
|Link's other Aerial Attacks, unfortunately, aren't as strong as the   |
|powerful Stab-Up and Sword Plant.  Despite the fair amount of damage  |
|that the other three Aerial Attacks do, none of them are strong enough|
|to KO an enemy.  Situations will arise where the enemy will neither be|
|above or below you so use these moves sparingly.                      |
------------------------------------------------------------------------


=============== D. Special Attacks =====================================
|----------------------------------------------------------------------|
|B:              Bow                - 1%  (Regular)      / 18% (Charge)|
|UP + B:         Spin Attack        - 15% (Ground)       / 15% (Air)   |
|FORWARD + B:    Boomerang          - 6%  (Far)          / 16% (Close) |
|DOWN + B:       Bomb               - 4%  (Close)        / 6%  (Smash) |
|                                                         / 11% (Air)  |
|                                                                      |
|Link's Special Attacks mainly consist of projectiles.  The only non-  |
|projectile Special Attack that Link has is his Spin Attack.  However, |
|it still has an incredible range.  The Spin Attack is one move that   |
|you'll use a lot.  Unlike many other fighters, Link has a Special     |
|Attack that can actually KO his enemies.  On the ground, Link stands  |
|still as he spins his sword.  The attack is powerful enough to send   |
|anyone within the attack range flying.  It's also very quick and can  |
|attack both sides of Link.  In midair, the Spin Attack can hit an     |
|enemy multiple times.  The final swing of the sword is very strong and|
|can KO a heavily damaged enemy.                                       |
|                                                                      |
|The Bow is Link's most powerful projectile but it must be fully       |
|charged to do the most damage.  When the Bow isn't fully charged, the |
|arrow does not fly as far and is very weak.  At times, though, this   |
|can be useful.  If an enemy is at a lower elevation than Link, you can|
|time the Bow to fire an arrow and hit the enemy as the arrow descends.|
|When it comes to edge-guarding, this can be helpful.                  |
|                                                                      |
|The Boomerang and Bomb aren't as strong as in the first Super Smash   |
|Bros. but are still useful depending on the situation.  Against       |
|fighters who jump a lot, a Boomerang could be tossed as a distraction.|
|By holding up as you throw the Boomerang, you can throw the Boomerang |
|at an upward angle.  The enemy has to react to dodge the Boomerang,   |
|but as they do, you can jump up and intercept the enemy.  Then again, |
|if the enemy was hit by the Boomerang, that is just as good!          |
|                                                                      |
|When there is a crowd of enemies, a Bomb can cause some quick damage. |
|The explosion from the Bomb will only hurt the enemy group so you no  |
|longer have to worry about being damaged as you did in the original.  |
|Previously, in the first Super Smash Bros., the Bomb was also used as |
|an edge-guarding attack.  With the introduction of the Bow in Melee,  |
|the Bomb may not be needed for this situation.  The advantage of the  |
|Bow is that it can be charged to travel an exact distance whereas the |
|Bomb can only be tossed a limited distance.  The Bomb has little use  |
|in One-on-One Matches but vice-versa with multiple enemies.           |
------------------------------------------------------------------------


=============== E. Throw Attacks =======================================
|----------------------------------------------------------------------|
|Z               Hookshot           - 0%                               |
|Z, A/Z:         Hilt Strike        - 3%                               |
|Z, UP:          Sword Launch       - 6%                               |
|Z, FORWARD:     Kick Out           - 6%                               |
|Z, BACK:        Reverse Kick Out   - 6%                               |
|Z, DOWN:        Flying Elbow       - 6%                               |
|                                                                      |
|Throw Attacks are among the most useful attacks that any fighter will |
|have.  They can setup enemies for combos or simply KO an enemy.       |
|Unfortunately for Link, none of his throws are capable of KO'ing an   |
|enemy.  All of Link's throws have very little power and, as you can   |
|see, cause very little damage.  The advantage of all of this is that  |
|the enemy will be close to Link after Link throws the enemy, so combos|
|are very easy to setup.                                               |
|                                                                      |
|Link's most useful throw is his Sword Launch.  Simply tossing the     |
|enemy above you and linking Half-Moon Swipes with Triple Sword Swipes |
|can do a lot of damage.  Or, if the enemy is knocked high after the   |
|throw, you can jump and follow up with an aerial Spin Attack.  Better |
|yet, you can combine the two combos to make one long and very damaging|
|combo.  Remember that with multiple enemies, you may not have the time|
|to get as many hits on the enemy as you want.  Don't be afraid to     |
|finish off the combo with a Triple Sword Swip or Spin Attack when     |
|enemies start to come to you.                                         |
|                                                                      |
|The Flying Elbow can be a surprise set-up for the Sword Plant.  This  |
|throw slams the enemy into ground and bounces the enemy slightly off  |
|the ground.  If you're quick enough, you can do a small jump and come |
|down with an aerial Sword Plant.  To make this combo work more often, |
|the enemy should have taken a good amount of damage.  The enemy       |
|bounces higher off the ground with more damage, thus making it easier |
|to hit with the Sword Plant.                                          |
------------------------------------------------------------------------


=============== F. Dash Attack =========================================
|----------------------------------------------------------------------|
|DASH + A:       Running Hack       - 12%                              |
|                                                                      |
|Every fighter has one Dash Attack.  Link's Running Hack is a great way|
|to knock the enemy into the air.  The enemy will most likely be       |
|knocked slightly behind you, though, so remember to turn around if you|
|want to start a combo.  Like the Sword Launch, you can use Half-Moon  |
|Swipes and Triple Sword Swipes to add some damage and a Spin Attack to|
|end the combo.  But, as with any match with multiple opponents, be    |
|wary of other enemies as they can disrupt your combo.  The Running    |
|Hack has a long delay time.  Make sure that when you use this attack, |
|you have enough time to recover without being hit.                    |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      IV. Battle Strategies               <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


=============== A. Fallen Angel ========================================
|----------------------------------------------------------------------|
|Frequently attack with the Sword Plant.  This move has great priority,|
|high power, and strong force.  In battles with multiple enemies, pick |
|off the highest damaged enemy and deliver a Sword Plant for easy an   |
|KO.  Always make sure to come down hard when falling from the sky.    |
|Don't be afraid to abuse this attack.  Learn to time this attack so it|
|hits the enemy just as Link points the Master Sword downward.  If you |
|perform the Sword Plant too soon, enemies will see it coming and avoid|
|the attack.  By properly mastering when to use this attack, you can   |
|avoid missing and being attacked.                                     |
------------------------------------------------------------------------


=============== B. Recovery Mastery ====================================
|----------------------------------------------------------------------|
|Link, despite being improved from the original, still has one of the  |
|worse triple jump.  That being said, you must know how to peform the  |
|"quadruple jump."  There are two variations of the quadruple jump.    |
|                                                                      |
|The first variation is the one most people are familiar with.  After  |
|grabbing the stage with the Hookshot, Link can pull himself up.  If   |
|Link needs an extra height boost, perform a Spin Attack.              |
|                                                                      |
|The next quadruple jump is a strange one.  In a way, however, it could|
|be considered a quintuple jump.  It adds versatility to the jump and  |
|defensive capability at the same time.  Start off by doing a double   |
|jump.  Then hold either the L or R Button while pressing the Control  |
|Stick in a direction.  This will cause Link to perform an Aerial      |
|Dodge.  While still holding down the L/R Button, press the A Button to|
|make Link launch his Hookshot.  Link will latch onto the stage if     |
|aimed correctly.  Pull Link up and use a Spin Attack if needed.       |
|                                                                      |
|The versatility of this quadruple jump comes from how you can adjust  |
|Link's positioning with the Aerial Dodge.  If Link is too close to the|
|stage, for example, you can direct Link to move avay from the wall    |
|before launching the Hookshot (for those of you who don't already     |
|know, Link can't grab onto the stage if he is too close).  The        |
|defensive capability comes from the fact that you can also direct Link|
|away from projectiles and other various attacks.  This tactic can     |
|avoid danger and save yourself a stock.                               |
------------------------------------------------------------------------


=============== C. A Hunter's Game =====================================
|----------------------------------------------------------------------|
|Various forms of projectiles give Link a lethal arsenal to hunt with. |
|When you have the time, throw Boomerangs and toss Bombs at your enemy |
|to bait your enemy into making a move.  Then react as to what happens.|
|                                                                      |
|The first tactic is to grab your enemy when they block.  Most people  |
|already know this.  After all, it's pretty obvious.  But there is a   |
|difference to knowing how to do something and doing it correctly.  For|
|example, if you throw your Boomerang from across the stage, don't     |
|expect to be able to grab your enemy before the shield is lowered and |
|they can move again.  Make the most of this tactic by using Bombs.    |
|                                                                      |
|Boomerangs simply bounce off of a shield and enemies can quickly lower|
|it before trouble starts brewing.  Bombs (as long as they aren't      |
|deflected) are a better projectile to use since the explosion "clings"|
|onto the shield.  What I mean by this is that the enemy can't stop    |
|their Block until the explosion disappears.  This gives you more time |
|to grab the enemy.                                                    |
|                                                                      |
|If your enemy decides to Roll from the projectile, then tactics will  |
|vary.  Rolling towards or behind you means a Spin Attack is coming    |
|their way.  Quickly pull one off to smack them away.  As long as you  |
|did not throw your Boomerang, you can throw it when the enemy decides |
|to Roll away from you.  After the using the Bow and Bomb, immediately |
|smash the Boomerang in their direction.  Ending a Roll will leave     |
|anyone momentarily open.  Take this opportunity and make it count.    |
|                                                                      |
|There are only a couple of methods of how your enemy can turn the     |
|momentum of the battle around.  The enemy can either deflect your     |
|projectiles into you or do a standing Dodge.  Being hit with your own |
|projectiles will stun you and give your enemy a chance for            |
|retaliation.  Having your projectiles Dodged will allow the projectile|
|to pass right by with very little delay.  Catch your enemy off-guard  |
|before you commit to being the hunter.                                |
------------------------------------------------------------------------


=============== D. Dodge Boomerang? ====================================
|----------------------------------------------------------------------|
|Against fighters who jump a lot, a Boomerang could be tossed as a     |
|distraction.  By holding up as you throw the Boomerang, you can throw |
|the Boomerang at an upward angle.  The enemy has to react to dodge the|
|Boomerang, but as they do, you can jump up and intercept the enemy.   |
|Then again, if the enemy was hit by the Boomerang, that is just as    |
|good!                                                                 |
------------------------------------------------------------------------


=============== E. Clearing Out the Party ==============================
|----------------------------------------------------------------------|
|The Double Sword Slice is critical to master when enemies are busing  |
|duking it out and you're waiting around.  The second hit of the Double|
|Sword Slice is strong and will take out enemies by knocking them way  |
|up.  It's important to know that it's actually better to miss the     |
|first hit so the enemy does not get knocked away.  This lets Link to  |
|connect with the second hit.  The first hit isn't going to KO enemies |
|as fast as the second hit.  Miss the first hit and focus instead on   |
|getting the second hit in.                                            |
|                                                                      |
|Keep in mind that the first hit will cause Link to lunge forward,     |
|making it much easier to connect with the second hit.  Give yourself a|
|bit of distance from your enemies to prevent taking damage.  Then just|
|lunge forward with a Sword Slice and top it off with a Double Sword   |
|Slice to smash them away.                                             |
|                                                                      |
|At times, it may be better to use the Sword Plant simply because it's |
|much faster and has less risks.  This is true but the power of the    |
|Sword Plant is focused on the first hit and the first hit can only    |
|take out one enemy.  Subsequent bounces aren't as effective.  The     |
|enemy will not be hit far and leaves Link open to quick damage.  Team |
|battles are where the Sword Plant is a much better option.  If your   |
|partner is getting hurt, you simply can't wait to attack with the     |
|Double Sword Slice.  Get in there quickly with a Sword Plant!         |
|                                                                      |
|Otherwise, use the Double Sword Slice.  The attack can KO multiple    |
|enemies and is further enhanced by the long reach.  Use this to your  |
|advantage!  Practice with the range of this attack and you yourself   |
|can be racking up twenty-plus KO's in a ten minute melee (against     |
|three level nine computer-players, of course).                        |
------------------------------------------------------------------------


=============== F. The Wall ============================================
|----------------------------------------------------------------------|
|Edge-guarding is a term used when an enemy is off the stage and being |
|kept off due to a fighter who is constantly knocking the enemy away.  |
|Successfully edge-guarding with Link requires proper usage of the     |
|Boomerang and Bow.  The Boomerang quickly flies in a straight line.   |
|Enemies who return to the stage horizontally such as Jigglypuff will  |
|have trouble defending against a Boomerang when properly aimed.  When |
|a triple jump is in use, a Bow can disrupt the enemy.  Unlike the     |
|Boomerang, the Bow can cut through most triple jumps.  The Boomerang  |
|is the easiest projectile to effectively use.  The Bow will take time |
|to master the charge.                                                 |
|                                                                      |
|When projectiles fail, you must resort to ground attacks.  The two    |
|attacks to use are the Spin Attack and Grass Cutter.  Spin Attacks    |
|should be used if the enemy can reach above the stage level.  Hitting |
|the enemy in midair with a Spin Attack can send them diagonally       |
|downward, something most fighters have trouble recovering from.       |
|Smarter enemies will try to grab onto the ledge and pull themselves   |
|up.  Prevent this by using the Grass Cutter to keep their dirty hands |
|off your property.                                                    |
|                                                                      |
|Projectiles and ground attacks work fine and all but sometimes you    |
|have to resort to aerial attacks.  There is always a way around edge- |
|guarding.  The enemy can either stay very high on drop on you or stay |
|low and come up at the last second.  An enemy coming straight down can|
|negate your Spin Attack and an enemy coming straight up can just      |
|barely squeak by your Grass Cutter.  In these cases, intercept the    |
|enemy in midair before they can do anything.  Aerial Spin Attacks hit |
|enemies up high and Sword Plants down low.                            |
|                                                                      |
|Switch your stragtegy according to how the enemy reacts.  This is key |
|no matter who you play as and what fighting game you're playing.  Keep|
|a keen eye open to spot trouble!                                      |
------------------------------------------------------------------------


=============== G. Flaw Manipulation ===================================
|----------------------------------------------------------------------|
|As in any game, the AI (artificial intelligence) of the computer has  |
|flaws.  Although some may consider it cheap, taking advantage of such |
|flaws can lead to victory.  The computer-players of Super Smash Bros. |
|Melee like to follow you wherever you go.  However, there is a problem|
|with what the computer does when doing this.  When you jump up or fall|
|down through platforms, the computer will still follow you.  The flaw |
|is that the computer-players will not attack when they do the same!   |
|                                                                      |
|To take advantage of this, jump up through the platform and use a     |
|Sword Plant.  The computer-players will jump up into your Sword Plant,|
|giving you an easy hit or even a KO.  Using such tactics, you can     |
|manipulate the AI to your advantage with any fighter.                 |
|                                                                      |
|Another thing to remember is that this tactic will even work on human-|
|players, especially on the upward-scrolling stages such as Icicle     |
|Mountain.  The Sword Plant has great priority over other attacks and  |
|even experts may have trouble getting through this attack.            |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      V. Item Strategies                  <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


=============== A. Containers ==========================================
|----------------------------------------------------------------------|
|Barrel                                                                |
|Capsule                                                               |
|Crate                                                                 |
|Egg                                                                   |
|Party Ball                                                            |
|                                                                      |
|There isn't much to say about Containers since they're just that,     |
|containers.  Other than the Capsule and Egg, Containers are very heavy|
|and can drastically slow down you fighter.  However, they pack a huge |
|punch if you can successfully toss a Container at someone (except for |
|the Capsule and Egg).  Containers deal out the most damage when it's  |
|an explosive.  When thrown, the Containers can cause a huge explosion |
|that is as strong as a Bob-omb (this time, the Capsule and Egg are    |
|included).                                                            |
|                                                                      |
|The main purpose of the Containers are to hold a variety of Items.    |
|Break a Container and out comes one (1), two (2), or three (3) Items. |
|There is still a chance that the Container is an explosive so be      |
|careful when breaking a Container open as the explosion can hurt you, |
|too.                                                                  |
------------------------------------------------------------------------


=============== B. Recovery Items ======================================
|----------------------------------------------------------------------|
|Food                                                                  |
|Heart Containers                                                      |
|Maxim Tomato                                                          |
|                                                                      |
|There isn't much to say about Recovery Items since they only heal your|
|fighter.  Heart Containers heal the most damage (100%) so be sure to  |
|pick those up before any enemies can.  Maxim Tomatoes heal the second |
|most damage (50%).  These aren't as rare to find as Heart Containers  |
|but don't nearly heal as much damage.  Still, a Maxim Tomato can heal |
|just enough damage to survive another Smash Attack or two.  Food heal |
|the least amount of damage but appear very often.  The biggest source |
|of food comes from Party Balls.  Occasionally, a banquet of food comes|
|out.  If you can manage to eat all of the food, then you can heal a   |
|substantial amount of damage.  It won't be as much as a Heart         |
|Container but every bit helps.  Oh, and remember, Recovery Items can  |
|be picked up when holding any Item but a Projectile Item.             |
------------------------------------------------------------------------


=============== C. Performance Items ===================================
|----------------------------------------------------------------------|
|Bunny Hood                                                            |
|Cloaking Device                                                       |
|Metal Box                                                             |
|Poison Mushroom                                                       |
|Starman                                                               |
|Super Mushroom                                                        |
|                                                                      |
|All of the Performance Items, with the exception to the Poison        |
|Mushroom, should almost always be picked up.  The Starman is useful in|
|any situation since it grants you invincibility.  Always try to touch |
|this Item whenever it appears.                                        |
|                                                                      |
|The other good Performance Items (the only bad one being the Poison   |
|Mushroom) should be gotten depending on the stage and amount of       |
|players.  The Super Mushroom is best used against a single opponent on|
|a small stage.  Avoid this Item if there are more than one enemy.     |
|Although you're given in increase in power and weight, you're also a  |
|much larger target.  Beware of enemies trying to team up on you as    |
|you're a very easy fighter to hit.                                    |
|                                                                      |
|The Metal Box and Bunny Hood are sort of like opposites to each other.|
|On non-scrolling stages, the Metal Box is handy since the extra weight|
|makes it difficult to be knocked off.  But move into the scrolling    |
|stages and the extra weight can be used against you.  You constantly  |
|need to be jumping to stay on-screen, but the weight can shorten your |
|jump and lead to self-destructs.  This isn't a major problem,         |
|fortunately, since it's rare for the weight to affect people this     |
|much.  Just keep an eye open for these kind of situations.  In the    |
|case you're on a scrolling stage, pick up the Bunny Hood.  The extra  |
|height in your jump will make it much easier to jump from platform to |
|platform.  Since the Bunny Hood fixes the problem of the Metal Box,   |
|it's best to combine both of these Items.  You'll have the extra      |
|weight to avoid being knocked far yet still have the jump boost of the|
|Bunny Hood to keep you alive when you do.                             |
|                                                                      |
|No matter what your fighting style is for Link, the Cloaking Device is|
|very handy.  The invisibility does not help a lot if you like to fight|
|from a distance since the Bow, Boomerang, and Bomb are still visible, |
|but it can keep you safe from damage if you enemy plays the same way  |
|as you.  It's when you play close-combat that the Cloaking Device     |
|helps the most.  Free from damage, Link can rush into combat with his |
|Master Sword swinging.  Don't be afraid to attack with Smash Attacks |
|since even a Level 9 CPU will not be able to detect you quick enough  |
|(unless you did something to give away your location).  Be stealthy   |
|and hit fast and hard.                                                |
------------------------------------------------------------------------


=============== D. Battering Items =====================================
|----------------------------------------------------------------------|
|Beam Sword                                                            |
|Fan                                                                   |
|Hammer                                                                |
|Home-Run Bat                                                          |
|Lip's Stick                                                           |
|Parasol                                                               |
|Star Rod                                                              |
|                                                                      |
|With Link's Master Sword, is there any point in using Battering Items?|
|Of course!  The Beam Sword, Hammer, and Parasol are extremely         |
|effective against any enemy.  All three can deal out heavy damage and |
|KO enemies.  The Beam Sword gives Link extra attack-range in his      |
|attacks, the Hammer gives temporary hammer power, and the Parasol     |
|offers floatation for returning to the stage or slowing your descent  |
|to avoid damage.                                                      |
|                                                                      |
|The Home-Run Bat should be used based on the match.  One-on-One       |
|battles are tricky to effectively use the power of the Home-Run Bat.  |
|It does not have great range and it has a slow attack speed.  Free-   |
|For-All and Two-on-Two battles is where the Home-Run Bat is handy.    |
|While the enemies are preoccupied, take the time to knock one out of  |
|the stage.                                                            |
|                                                                      |
|Lip's Stick can be pretty effective.  It lacks attack range but makes |
|up for it in the damage it can do.  Hit an enemy with the Lip's Stick |
|to put a flower on their head.  The enemy will begin to take damage at|
|a steady rate.  Keep whacking the enemy to keep the flower on their   |
|head since it will eventually be shaken off.                          |
|                                                                      |
|The Star Rod, despite being a Battering Item, is best used as a       |
|Projectile Item.  Throw it into an enemy and they will fly at a       |
|downward angle.  If the enemy has high enough damage, they will travel|
|exceedingly fast into their doom.                                     |
|                                                                      |
|Fans of the Fan will be happy to know that the Fan has been changed   |
|very little from the original.  It still has a very quick attack rate |
|and the ability to break a shield in just a few swipes.  Against      |
|computer enemies, the Fan should be avoided.  It does not deal out    |
|damage quickly and it rarely ever breaks a shield (since the computer |
|enemies rarely use it).  Only against human-players does the Fan      |
|become really useful.  Depending on the fighting style of your enemy, |
|the Fan can easily punish excessive blockers and hit-and-run fighters.|
|Other than that, there isn't much use.                                |
------------------------------------------------------------------------


=============== E. Shooting Items ======================================
|----------------------------------------------------------------------|
|Fire Flower                                                           |
|Ray Gun                                                               |
|Super Scope                                                           |
|                                                                      |
|With these Items, Link has one more long-range attack.  If the Bow,   |
|Boomerang, and Bomb weren't enough, then pick up a Shooting Item.  Of |
|the three, the Ray Gun is the best for One-on-One battles.  You'll    |
|have the time and space needed to let you get good shots on your      |
|enemy.                                                                |
|                                                                      |
|Taking on multiple enemies requires an Item that can hit them all.    |
|The best Shooting Item for this situation is the Super Scope.  You can|
|either shoot a flurry of small laser blasts or charge up for a        |
|powerful boom.  In Free-For-All and Two-on-Two battles, you can let   |
|the other fighters fight as you charge up.  Depending on your partner |
|in a Two-on-Two battle, you may opt for rapid fire.  Using the rapid  |
|fire, the enemies will be held in place.  This gives your partner     |
|plenty of time to use their strongest attacks to deal out damage.     |
|Make sure that your partner uses attacks that are quick and can cause |
|damage quickly.  You do run on limited ammo so they have to make the  |
|best of their time.                                                   |
|                                                                      |
|The Fire Flower has been severely weakened from the original.  It's   |
|now much easier to escape from the Fire Flower and the damage done to |
|the enemies is hardly worth the time and effort of using it.  Leave   |
|this Item alone.                                                      |
------------------------------------------------------------------------


=============== F. Projectile Items ====================================
|----------------------------------------------------------------------|
|Barrel Cannon                                                         |
|Bob-omb                                                               |
|Flipper                                                               |
|Freezie                                                               |
|Green Shell                                                           |
|Motion-Sensor Bomb                                                    |
|Mr. Saturn                                                            |
|Pokeball                                                              |
|Red Shell                                                             |
|Screw Attack                                                          |
|                                                                      |
|Whenever you see a Projectile Item, pick it up!  Other than Barrel    |
|Cannon, Mr. Saturn, and Red Shell, Projectile Items have a positive   |
|effect.  The Pokeball is among the best of any Item.  Getting pokemon |
|like Entei can rack up amazing amounts of damage within seconds.  Not |
|only do they deal out damage, they hold the enemy still.  Following up|
|with some Falling Stabs while the enemy is held still can seriously   |
|put the hurt on your enemies.  The Pokeball itself can cause damage   |
|when thrown into the enemy so make sure you peg them in case the      |
|pokemon failed to do any damage.                                      |
|                                                                      |
|The Bob-omb is a very dangerous Item, not only for the enemy but for  |
|you.  When you get too close to the enemy, the Bob-ombs explosion can |
|blow you away.  It also begins walking around the platform it's on    |
|when left alone.  Touch it when it's walking and it will explode,     |
|taking you with it.                                                   |
|                                                                      |
|The Green Shell has a similar effect to the Bob-omb.  It does not blow|
|up but it can do a lot of damage with enough force to KO multiple     |
|enemies.  When the Green Shell is thrown into someone, it will keep   |
|traveling through the air.  It can hit any additional enemies in the  |
|way as well as yourself and your partner.  Jumping onto the Green     |
|Shell also pushes the shell along the ground and hurts anybody in the |
|way.  But wait!  You can also attack the Green Shell to make it glide |
|through the ground and air.                                           |
|                                                                      |
|Red Shells are the same as the Green Shell but with two differences.  |
|For one, the Red Shell is red whereas the Green Shell is green.       |
|Secondly, the Red Shell moves back and forth along the platform it's  |
|on.  This hurts anyone who touches it, including the person who threw |
|it.                                                                   |
|                                                                      |
|Freezies are a fun Item to use.  It's easily broken when it glides    |
|along the ground so you should pick the Freezie up before anyone      |
|attacks it.  Throw the Freezie to temporarily freeze an enemy.  If the|
|enemies are close enough, it's possible to freeze more than one.      |
|While the enemy is frozen, Link should follow up with his Double Smash|
|Slash.  The enemy won't fly away from the first hit so it's very      |
|simple to hit with both slashes.                                      |
|                                                                      |
|There isn't much to say about the Flipper.  Simply throw it and knock |
|the enemy into it.  The Flipper acts as a temporary wall.  Use it to  |
|keep enemies trapped as you attack.  A much better use of the Flipper |
|is to throw it off of the stage.  Knock your enemy (or enemies) off   |
|the stage and watch as they try to return to the stage but fail due to|
|the intefering Flipper.                                               |
|                                                                      |
|The Motion Sensor Bomb has similar results to the Bob-omb.  Throw this|
|Item into someone to cause a bit of damage.  As long as the Motion    |
|Sensor Bomb doesn't fall off of the stage, it will stick to the       |
|ground.  Knock someone into it to cause massive damage and hopefully  |
|gain a KO.  Be careful as you can be knocked into it yourself.        |
|                                                                      |
|The Screw Attack can be very useful or very wasteful.  Having the     |
|Screw Attack with you when you try to return to the stage helps since |
|it increases Link's jumping abilities.  Other than that, the Screw    |
|Attack has no other useful use unless you throw it.  When the holding |
|the Screw Attack and jumping, the damage is very little.  Throwing the|
|Screw Attack is much better.  For one, it knocks the enemy high up.   |
|This is good for Falling Stabs when the enemy is low enough since the |
|enemy will be completely paralyzed to do anything.  The best time to  |
|hit someone with the Screw Attack is when they're returning to the    |
|stage.  Hitting someone in midair will cut off their double and triple|
|jump.  As long as the enemy isn't already close to the edge of the    |
|stage, there is no way for the enemy to snap out of their paralysis.  |
|                                                                      |
|The other two Projectile Items, the Barrel Cannon and Mr. Saturn, have|
|little use.  People enjoy using Mr. Saturn because it's fun to throw  |
|around a walking head but even they have to admit that it can't do a  |
|whole lot of damage.  The Barrel Cannon may be effective against the  |
|computer enemies since they blast themselves out of it as soon as     |
|possible.  This may end up in the computer enemies being launched a   |
|pit or off the stage.  Against human-players, they can (and will) time|
|the launch to be shot in a safe direction.  These two Items can be fun|
|to use but does not have much useful effects.                         |
------------------------------------------------------------------------


=============== G. Miscellaneous Item ==================================
|----------------------------------------------------------------------|
|Warp Star                                                             |
|                                                                      |
|The Warp Star is a difficult Item to put into any particular category.|
|It fits none of the descriptions and thus must be put into the        |
|Miscellaneous Item, even if it's the only one.  This doesn't mean the |
|Warp Star is bad, though.  Of all of the new Items, the Warp Star may |
|be the best one.  Upon "picking up" the Warp Star, Link will hop on it|
|and fly high into the sky.  Then Link will come crashing straight down|
|in a huge bang and knock away any nearby enemies (or better yet, KO   |
|any nearby enemies).  The Warp Star is used only once so make sure you|
|make it count; press LEFT or RIGHT to control where you land.         |
|                                                                      |
|This is one Item that you should try to pick up right away, especially|
|if your enemies are heavily damaged.  Against the CPU, there is no    |
|hurry since the CPU Players will rarely use it.  With Human Players,  |
|this is a whole different story since anyone who has a bit of         |
|experience with the game should realize the power of the Warp Star.   |
|If your enemies do get to the Warp Star, either run away or Roll at   |
|the last second to avoid being hit.  The Warp Star is unblockable so  |
|this should give you an idea of how strong the Warp Star can be.      |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      VI. Stage Strategies                <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


=============== A. Infinite Glacier: Icicle Mountain ===================
|----------------------------------------------------------------------|
|One of the first available scrolling stages is Icicle Mountain.  The  |
|screen is constantly moving up or down and requires you to keep       |
|moving.  Quick jumping and falling is needed to avoid being off-      |
|screen.  Link's main attack to use on this stage is the Spin Attack.  |
|As the screen moves up, Link can jump and use the Spin Attack to hit  |
|anyone above him.  If Link happens to be above the enemy instead, fall|
|through the floor and stab the enemy with a Falling Stab.             |
|                                                                      |
|The sides of the stage has little room to recover.  Get struck by a   |
|strong attack to the left or right and it's a sure TKO.  Use this to  |
|your advantage and smash the enemies off the sides.  A ground Spin    |
|Attack hits with enough force to smack any enemy to the edge.  With   |
|lethal timing of your Spin Attack, you can easily rack up the KO's.   |
------------------------------------------------------------------------


=============== B. Mushroom Kingdom: Princess Peach's Castle ===========
|----------------------------------------------------------------------|
|There are two factors of this stage that can interfere with the       |
|fighters.  The Bullet Bill is (obviously) a bullet that slowly crashes|
|into the castle.  It explodes when implanted and the explosion can    |
|completely annihilate anyone unlucky enough to be caught in the blast.|
|Even at zero percent (0%) damage, a fighter can rack up fifty percent |
|(50%) damage and be KO'ed instantly.  Avoiding the Bullet Bill is a   |
|simple task but keeping the enemy trapped near it's tougher.  Using   |
|Link's projectile weapons can keep enemies in place as the bullet     |
|explodes.  A barrage of Boomerangs and Bombs work well.  Or, you can  |
|hit the enemy into the bullet as it explodes.  This requires a bit of |
|practice in timing but is much easier when you learn it.              |
|                                                                      |
|The other stage interference are the various buttons around the stage.|
|Standing on one of these buttons will cause blocks and temporary      |
|platforms to appear.  The blocks hold an item while the platforms are |
|another level for you to fight on.  Unlike the Bullet Bill, this stage|
|interference does not harm any of the fighters.  It's perfectly safe  |
|to step on the button and interact with whatever happens.             |
------------------------------------------------------------------------


=============== C. DK Island: Kongo Jungle =============================
|----------------------------------------------------------------------|
|Kongo Jungle has little stage interference as long as you stay on the |
|main platform.  In very few times, an orange Klap Trap will jump from |
|the river and attacks anyone in its path.  When this does happen, it  |
|does a good amount of damage and packs a huge bite.  This randomly    |
|happens so there isn't much anyone can do to use this to their        |
|advantage.                                                            |
|                                                                      |
|Off to the right side of the main platform is a little rock jutting   |
|out from the waterfall.  By repeatedly using Spin Attacks while on the|
|rock, you can keep anyone away.  If you get knocked off, grab onto the|
|edge and attack as you pull yourself up.  Then use more Spin Attacks. |
|With multiple enemies, this is a must-use strategy.  In a Free-For-All|
|battle against three Level 9 computer enemies, I racked up a score of |
|more than plus thirty (+30) Total in just ten minutes.                |
|                                                                      |
|Underneath the main platform is a moving barrel.  It behaves in the   |
|same manner as the Barrel Cannon except this one does not break apart |
|after a single use.  Use this to help yourself return to the stage but|
|make sure that the barrel is facing the right direction before you do.|
|                                                                      |
|Occasionally, a log will stick out of the waterfall to the left and   |
|right of the main platform.  The log is very thin and shouldn't be    |
|used to fight on since it will break away.  However, you can grab onto|
|the log to pull yourself up and jump back to the main platform.       |
------------------------------------------------------------------------


=============== D. Termina: Great Bay ==================================
|----------------------------------------------------------------------|
|This is the first of two of Link's home stages.  Battle takes place on|
|a small platform with two smaller ones to the left and right.  Then   |
|out in the water is a giant turtle, made famous from The Legend of    |
|Zelda: Majora's Mask.  Link is most effectively used when on one of   |
|the two smaller platforms.  Once again, the Spin Attack is incredibly |
|effective here.  Repeated use of the Spin Attack can keep enemies at  |
|bay (pun intended).  It's best to use the Spin Attack to hit the enemy|
|towards the inside of the stage, not the outside.  The force of the   |
|Spin Attack can knock an enemy into the upper roof of the main        |
|platform and bounce straight down for an easy KO.                     |
|                                                                      |
|To the top-right of the platform will be a little balloon-riding elf  |
|named Tinkle.  You can grab onto the balloon and pull yourself up.    |
|This seems to offer no strategic advantage.  It's best to leave Tinkle|
|alone.                                                                |
|                                                                      |
|The turtle also offers no strategic advantage for Link unless Link    |
|needs to return to the stage from the right side.  Link can land on   |
|the turtle and continue his fight against his enemies.  The turtle    |
|will dive over time and greatly (pun intended) decrease the size of   |
|the stage.  Once again, the main the two small side platforms are the |
|place to be when playing as Link.                                     |
------------------------------------------------------------------------


=============== E. Yoshi's Island: Yoshi's Story =======================
|----------------------------------------------------------------------|
|Reminiscent of Dream Land from the original Super Smash Bros. is the  |
|fairly plain Yoshi's Story.  There is absolutely no dangerous stage   |
|interference.  The only interactive elements are the Shy Guys who drop|
|food and the occasional moving cloud on the left and right.  This is  |
|one of those stages where Link has no particular area to gain an      |
|advantage.  You must play with your battle skills to win here.  The   |
|stage is very small so be wary of team-ups in multiple enemy battles. |
------------------------------------------------------------------------


=============== F. Dream Land: Fountain of Dreams ======================
|----------------------------------------------------------------------|
|This stage is almost exactly like Yoshi's story.  Remove the Shy Guys |
|and the moving cloud to have another plain level.  The main addition  |
|to this stage is the moving left and right platforms.  Once again,    |
|there is no area for Link to take advantage of, it takes battle skills|
|to win.                                                               |
------------------------------------------------------------------------


=============== G. Lylat System: Corneria ==============================
|----------------------------------------------------------------------|
|This stage is a remake of Sector Z in the original.  The Great Fox is |
|much smaller and the Great Fox will now fire its main lasers.  Anyone |
|hit by the lasers will be instantly KO'ed.  Fortunately, you have to  |
|be off the left side of the stage and leveled with the lower guns to  |
|be hit.                                                               |
|                                                                      |
|Where Link can really excel in One-on-One battles is the lower-right  |
|side of the Great Fox.  The wall is huge and Link can set-up some     |
|viscious combos.  Make use of Link's Double Smash Slash.  The first   |
|hit will bounce your enemy off the wall and into position for the next|
|slash.  Remember that you don't have to slash the second time right   |
|away.  Give your enemy time to land in front of you before you attack.|
|                                                                      |
|Link should stay on the upper portion of the stage when facing        |
|multiple enemies.  Getting trapped between the wall on the lower-right|
|with multiple enemeies can put the hurt Link.  The upper level has    |
|enough room for Link to single out enemies and finish them off.  With |
|no platforms to get in the way, Link should use a lot of Falling      |
|Stabs.  In Yoshi's Story and Fountain of Dreams, the enemy can wisely |
|hide under the platforms, safe from Link's Falling Stab.  Here, there |
|is nothing for them to hide under.  Link can easily rack up the KO's. |
------------------------------------------------------------------------


=============== H. Mushroom Kingdom: Rainbow Cruise ====================
|----------------------------------------------------------------------|
|Taking place in the clouds of Mushroom Kingdom is the cruise through  |
|the rainbows.  Starting off on a ship, you fly to the rainbow's       |
|beginning.  From there, you hop from various platfroms and flying     |
|carpets while fighting off your enemies.  The rainbow will end your   |
|jumping streak but the action isn't over yet.  Make your way along    |
|some platforms where you'll drop down back onto the ship you start off|
|on, ready again to take you on a magical cruise.                      |
|                                                                      |
|Aboard the ship is a small fighting area.  With four players, battle  |
|can be hectic early on.  There isn't much room to fight on so make use|
|of clear-out attacks to give you space.  Or stick to the left edge of |
|the ship and attack anyone who approaches.  Avoid the two middle      |
|platforms as attacks from below can reach through and hit you.        |
|                                                                      |
|To give Link the advantage on this stage, make use of repeated aerial |
|Sword Spins as you make your way up through the platforms.  The tactic|
|discussed in "Flaw Manipulation" is very effective on such a stage as |
|this because of the constant jumping.  Although most effective against|
|the computer, human-players may still jump into your trap.  The Sword |
|Plant has high priority and even human-players may have trouble       |
|piercing through your attack.                                         |
|                                                                      |
|Don't rely too much on edge-guarding here.  There are a lot of        |
|platforms that your enemies can jump onto as an alternative.  The same|
|goes to the Bow.  Charging up the Bow is almost useless unless there  |
|is a crowd and you're above the action.  In any other situation, the  |
|enemy can just wait on a higher platform to attack you.  Here, you    |
|have to be aggressive and hit hard.   A Spin Attack on a magic carpet |
|can work wonders.  The range of the attack covers the whole carpet and|
|anyone on it will be hit away.  Even if the enemy was to block, the   |
|force will still push them off.                                       |
|                                                                      |
|The end of the stage is very straight forward.  There are some        |
|platforms that will fall but nothing serious.  Use your battle skills |
|to put a good fight.  Note that the sides of the stage is small so you|
|may want to use a Spin Attack as your main finishing attack instead of|
|the Double Sword Slice or Sword Plant.  Reach the very end and you'll |
|drop back to the starting ship.  If the enemies fall down before you  |
|do, then come down with, you guess it, a Sword Plant.                 |
|                                                                      |
|Rainbow Cruise is one of those stages where switching strategy is     |
|important.  With the different environment, you have to not only adapt|
|to your enemies but the stage.  Use attacks that are effective and    |
|stop using those that aren't.                                         |
------------------------------------------------------------------------


============== I. DK Island: Jungle Japes ==============================
|----------------------------------------------------------------------|
|Jungle Japes is one stage that is perfectly symmetrical.  Not matter  |
|what side you're on, the main fighting stage is the same.  There isn't|
|much to do here that can give Link a huge advantage.  The only main   |
|strategy is the infamous Spin Attack on small platforms.  Here, it's  |
|on the two sides.  Once again, the Spin Attack covers the whole stage |
|and is very effective at giving you room.                             |
|                                                                      |
|One thing that you may want to do to give yourself a slight advantage |
|is stay on the right side.  I realize that I said both sides are the  |
|same but there is a strategy that, although not fairly obvious or     |
|greatly useful, may work.  The river flows to the the left of the     |
|stage.  If you were to splash into the water on the left, it will be  |
|extremely difficult to get back since the current is pushing you away.|
|Analyze the situation and you'll see why falling from the right is    |
|easier to recover from.  The current is pushing you left, meaning that|
|you can recover onto the left-most platform.  Get lucky and you pull  |
|yourself from the current and save yourself a stock.                  |
|                                                                      |
|With practice, you use the tactic as a fancy escape manuever.  When in|
|trouble on the right side, take a dip into the river.  Once the       |
|current pulls you under the main platform, double jump to the left.   |
|Fail to do so and you may sink to a lost stock.  The point of double  |
|jumping here is to pull yourself out of the water.  You may need the  |
|current to pull yourself past the main platform.  Get out from under  |
|it when you pass by and Spin Attack back to safety.                   |
------------------------------------------------------------------------


============== J. Hyrule: Temple =======================================
|----------------------------------------------------------------------|
|The Temple can simply be described as amazing.  Being the largest     |
|stage in the game, it gives you a variety of places to use a variety  |
|of strategies.  Users of projectiles will want to stay on the upper   |
|platforms.  The main ones to snipe from are the left-most platform,   |
|the middle pillar, and the second-highest platform to the right.  For |
|hand-to-hand (or sword) combat, the lower area is best.  The walls    |
|restrict where players will fly so adding damage quickly with combos  |
|is likely to happen a lot.  Once the damage is high enough, head back |
|up to bait your enemies and finish them off.  The best tactic of      |
|accomplishing this is in "Flaw Manipulation."  The left vertical      |
|passage will work very well.                                          |
|                                                                      |
|Without any interaction on this stage, the key to winning is based on |
|your battle skills.  There isn't a lot luck involved here so it all   |
|comes down to how well you think on your feet and how well you execute|
|attacks and strategies.                                               |
------------------------------------------------------------------------


=============== K. Yoshi's Island: Yoshi's Island ======================
|----------------------------------------------------------------------|
|This stage is one of the best for Link to completely dominate in.  The|
|sides have little space for recovery and the stage ceiling is very    |
|small.  KO's can quickly be racked up in no time.  There aren't any   |
|real hot spots for Link so you have to rely on your own skills to win.|
|Sword Plants seem to work most effectively for me.  Unless you're on  |
|the sloping sides, Spin Attacks may have trouble hitting enemies past |
|the pipe and hill.  But with the small area to fight in, the Spin     |
|Attack is still very effective.  Don't hesitate to try and build up   |
|damage.  Instead, go straight for the KO.                             |
------------------------------------------------------------------------


=============== L. Dream Land: Green Greens ============================
|----------------------------------------------------------------------|
|Similar to Yoshi's Island: Yoshi's Island, this stage also has a small|
|side and ceiling.  If you prefer to get KO's through Spin Attacks,    |
|stay near the two side platforms.  Here, Spin Attacks will cover the  |
|whole side area.  Enemies will have a hard time avoiding these attacks|
|when used regularly.  When using Sword Plants as your main source of  |
|KO's, stick towards the middle.  You don't want to play it risky by   |
|staying near the sides since enemies can knock you off just as easily |
|as you do to them.  Stay on the main platform and hold your position. |
|                                                                      |
|The only real hazard here are the yellow blocks.  Falling inbetween   |
|the main platform and side platfroms will make you susceptible to     |
|getting trapped under falling blocks.  Not only that but enemies can  |
|easily spike you down.  Make sure you always have a Spin Attack to    |
|help you get out of here.  It does not seem like a hard place to get  |
|out of but when the action gets crazy, you may find yourself getting  |
|hit down there time after time.                                       |
------------------------------------------------------------------------


=============== M. Lylat System: Venom =================================
|----------------------------------------------------------------------|
|Not much to say here.  Although featuring one of the most gorgeous    |
|backgrounds in the game, action is very straightforward.  On the lower|
|wings of the Great Fox is a great place to trap enemies against the   |
|wall.  One-on-one fights should be focused here.  Free-for-alls should|
|be focused on the upper wings where racking up KO's with the Sword    |
|Plant is much easier.  Not only that but this would be the place where|
|it's easiest to grab helpful Items.  The lower wings on slanted       |
|outward so Items tend to roll off when them appear down there.        |
|                                                                      |
|Once again, you must rely on your own skills.  The only interactive   |
|element on this stage is the occasional ships flying by.  They will   |
|either fire at you or fly by the Great Fox and offer a temporary      |
|platform.  Don't stay on the ship for to long or it will fly away and |
|with you still on it, resulting in a death.                           |
------------------------------------------------------------------------


=============== N. Super Flat World: Flat Zone =========================
|----------------------------------------------------------------------|
|Much like Yoshi's Island: Yoshi's Island and Green Greens, there is   |
|little room to fight and recover from.  Link should focus on KO'ing   |
|enemies by knocking them past the side barriers.  Stay near the side  |
|and Spin Attack to turn your enemies into KO's.                       |
|                                                                      |
|Sword Plants are still effective but mainly on the upper platforms.   |
|Platforms will disappear and reappear, sometimes reappearing right    |
|when you use a Sword Plant.  Stay on the upper platforms and you      |
|shouldn't have anything to worry about.                               |
|                                                                      |
|Other hazards are the oil spills beneath the lowest platforms and     |
|falling tools.  The oils spills aren't much of a problem since they   |
|only mess with your traction.  Simply stay on the platforms or jump   |
|away to avoid these.  The falling tools are more difficult to avoid.  |
|They randomly appear throughout the whole stage and even through      |
|platforms.  You can't hide underneath platforms and hope to be safe.  |
|Quick reflexes are needed to avoid taking hits.  Unlike some hazards, |
|the tools can actually KO you with little damage.  Impact is about as |
|strong as Scizor.  If you know what Scizor can do, then think of what |
|a dozen falling "Scizors" would be like.                              |
------------------------------------------------------------------------


=============== O. Planet Zebes: Brinstar ==============================
|----------------------------------------------------------------------|
|Avoid the rising acid pool and you have yourself another straight-    |
|forward stage.  Stay on the uppermost platform to completely evade the|
|acid and use plenty of Spin Attacks to keep your enemies off.  Use    |
|this strategy for the two side platforms, too.  Fighting skills will  |
|win the day here so focus on your own skills to master this stage.    |
|                                                                      |
|Note that the stage will split in three areas.  Underneath the two    |
|side platforms is a thin pillar.  Hit the pillar repeatedly to snap it|
|and tilt the platform it's holding.  The other break-away section is  |
|on the bottom platform.  Hit the strange-looking logs enough times to |
|split this section into two.  This has a pretty significant result on |
|the stage since the stage will now be wider.  But it's not enough to  |
|alter your playing style any.  Do what you know how to do and claim   |
|victory!                                                              |
------------------------------------------------------------------------


=============== P. Eagle Land: Onett ===================================
|----------------------------------------------------------------------|
|Onett has an unusually shaped stage but is one of the most fun as a   |
|result.  With all of the different places to jump onto and battle,    |
|action here can be a smash.  Watch out for the passing cars.  You'll  |
|know when one is coming when a sign appears.  When you see it, jump to|
|any platform or prepare to block, dodge, or roll from the incoming    |
|cars.  Once you prepare yourself to stay safe from the cars, prepare  |
|yourself for battle.  The two middle platforms will eventually give   |
|away but nothing major will happen.  Just use your fighting-style and |
|strategy to clasp victory from your enemies.                          |
------------------------------------------------------------------------


=============== Q. F-Zero Grand Prix: Mute City ========================
|----------------------------------------------------------------------|
|Link absolutely dominates on this stage.  There are very few platforms|
|to get in Link's way when using the Sword Plant and the platforms that|
|are there are small enough for Link to clear the way with Spin Attacks|
|and Double Sword Slices.                                              |
|                                                                      |
|The F-Zero cars are the only dangers here (besides your enemies).  If |
|you don't mind taking a bit of damage, then go ahead and fight on the |
|low ground.  However, staying on the platforms is a much wiser choice |
|if you already have lots of damage.  You don't want to add more.      |
------------------------------------------------------------------------


=============== R. Kanto: Pokemon Stadium ==============================
|----------------------------------------------------------------------|
|There is no better place to battle than in a stadium.  Although made  |
|for pokemon, Kanto offers a great place to do battle in.  The primary |
|layout of the stage is basic enough.  Do what you know how to do with |
|Link to give yourself enough KO's to secure victory.                  |
|                                                                      |
|Play on this stage long enough and the terrain will begin to change.  |
|There are four different kinds of terrain: water, fire, rock, and     |
|grass.  Each one has its own main feature.  The water terrain has a   |
|windmill.  Because it's always spinning, battling up here can be fun  |
|and tricky.  The fire terrain features a burnt tree to the left.  A   |
|branch sticks out towards the left.  Avoid getting stuck here; it's   |
|difficult to get out of when being heavily attacked.  The rock terrain|
|gives you a huge mountain to fight on.  There are a lot of platforms  |
|in the middle; hiding beneath a platform and hitting upwards will work|
|pretty well.  Atop the mountain, try to Sword Plant whoever is on the |
|peak.  Since the enemy is closer to the stage ceiling, it will be much|
|easier to get a KO.  The grass terrain is the most basic of the four  |
|terrains.  It only has a few platforms to fight on.  The platforms are|
|placed very close to the one underneath so you can stand underneath   |
|and attack upward.                                                    |
|                                                                      |
|Other than these few sentences of advice, your skills as a Link-player|
|will determine who wins here.  Sword Plants on the primary layout is a|
|must; there are only two small platforms to get in your way.  The main|
|stage is flat so make use of Double Sword Slices to help rack up more |
|KO's.  Always adapt your playing skills to the variety of terrain.    |
|This stage was made for your ability to fight in a diverse set of     |
|environments.  Make sure you can do it well enough to win.            |
------------------------------------------------------------------------


=============== S. Mushroom: Kingdom ===================================
|----------------------------------------------------------------------|
|If there is one stage Link wants to avoid, then this is it.  The rows |
|of blocks make it difficult for Link to gain a lot of KO's with Sword |
|Plants and Double Sword Slices.  To win, stay at either sides of the  |
|stage and use Spin Attacks.  Hopefully, you'll send your enemies far  |
|enough past the barrier and into a KO.  Once you have a lot of damage,|
|start to move into the middle on the the upper platforms.  There, try |
|your best to get KO's with Sword Plants.                              |
|                                                                      |
|Items are the key to victory when you have trouble getting KO's on    |
|our own.  The blocks will turn into item blocks sooner or later and   |
|that is when you want to grab the Item that is held within.  Winning  |
|here can be tricky so do your best to last.  Be smart in knowing when |
|to withdraw from the sides and when to use your Spin Attacks.         |
|Beginners with Link may have trouble depending on their fighting      |
|skills.  Eventually, experienced players will have no problems        |
|wherever they fight.  Until then, do what you can.  Practice makes    |
|perfect!                                                              |
------------------------------------------------------------------------


=============== T. Planet Zebes: Brinstar Depths =======================
|----------------------------------------------------------------------|
|Simply incredible.  Brinstar Depths is breath-taking to look at.  Too |
|bad fighting here lacks smashing fun.  The tilting stage will send    |
|lots of people to their deaths if they aren't careful.  There are a   |
|lot of strange objects and floating platforms throughtout the stage.  |
|This makes the stage uneven when trying to battle.  Link should rely a|
|lot of his Sword Plants if you want to be the victor.  Hopefully, the |
|lack of big platforms won't give Link any troubles.                   |
|                                                                      |
|Spin Attacks aren't too useful on this stage.  Use them only near the |
|sides or when you're stuck on a platforms.  When you do get stuck on a|
|platform and have no way back up to the main stage, then just wait    |
|patiently.  Computer-players will foolishly jump to their doom but    |
|humans are smarter than that.  Wait until the stage tilts you upwards |
|before resuming battle.                                               |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      VII. Home-Run Contest               <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


--------------- Instructions -------------------------------------------
|----------------------------------------------------------------------|
|1.  Facing left, grab the Home-Run Bat.                               |
|2.  Roll to the Sandbag's right, still facing left.                   |
|3.  Do an Overhead Slash.                                             |
|4.  Wait for the Sandbag to almost touch the ground; repeat Step 3.   |
|5.  Repeat Step 4.                                                    |
|6.  Turn around and face right.                                       |
|7.  Repeat Step 4 three more times.                                   |
|8.  Turn around and face left.                                        |
|9.  Repeat Step 4 two more times.                                     |
|10. Turn around and face right.                                       |
|11. Time your swing and hit the Sandbag while it's in midair.         |
------------------------------------------------------------------------


--------------- Overview -----------------------------------------------
|----------------------------------------------------------------------|
|First, pick up the Home-Run Bat.  Then, quickly roll to the Sandbag's |
|right (you should be facing left).  Do an Overhead Slash three times. |
|After the third Overhead Slash, turn around and face right.  Do       |
|another three Overhead Slashes.  Turn to the left once more and do two|
|more Overhead Slashes.  Turn to the right a final time and hit the    |
|Sandbag with a charged Home-Run Bat while the Sandbag is in midair.   |
------------------------------------------------------------------------


--------------- Note ---------------------------------------------------
|----------------------------------------------------------------------|
|After each Overhead Slash, make sure the Sandbag is almost touching   |
|the ground before you do another Overhead Slash.  Also, depending on  |
|how you hit the Sandbag, results will vary to either an average of 800|
|ft. or an average of 1150 ft.  Hitting the Sandbag when it's above    |
|Link will result in a distance of about 1150 ft.  If the Sandbag is   |
|hit anywhere else, it will only go about 800 ft.                      |
------------------------------------------------------------------------


--------------- Personal Distance --------------------------------------
|----------------------------------------------------------------------|
|1175.8 ft.                                                            |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      VIII. Target Test                   <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


--------------- Layout -------------------------------------------------
|----------------------------------------------------------------------|
|                                                                      |
|                         _F_  6                                       |
|                        /                                             |
|                       /                                              |
|                   2   |5                                             |
|  |       7    1       |D                                             |
|  H      -G-    -A-    |-                                             |
|  | 8     10     |     | |                                            |
|9 |              |  3 ----E 4 -                                       |
|                 |                                                    |
|                 |  B       C                                         |
|                 |  \       /                                         |
|           ______|_____________                                       |
|                                                                      |
------------------------------------------------------------------------


--------------- Instructions -------------------------------------------
|----------------------------------------------------------------------|
|Start:   Start on Platform A.                                         |
|1 and 2: Jump and do a Spin Attack (UP + B).                          |
|Then:    Land on Platform A.                                          |
|3:       Drop down and do a Jump Kick (A in the air).                 |
|Then:    Land on Platform B.  Jump to platform C.                     |
|4 and 5: Jump and do a Spin Attack (UP + B).                          |
|Then:    Land on Platform D or E.                                     |
|6:       Double jump and do a Spin Attack (UP + B).                   |
|Then:    Land on Platform F.                                          |
|7:       Double jump and do a Jump Kick (A in the air).               |
|Then:    Land on Platform G.                                          |
|8:       Take out a Bomb (DOWN + B) and throw it.                     |
|9:       Charge up an arrow and release when Wall H moves up.         |
|10:      Drop through Platform G and do a Jump Kick (A in the air).   |
------------------------------------------------------------------------


--------------- Personal Time ------------------------------------------
|----------------------------------------------------------------------|
|14.63 seconds                                                         |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      IX. Copyright                       <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


------------------------------------------------------------------------
|This FAQ was created by me, Kim Nguyen.  Don't take this FAQ and copy |
|it in any way without my permission. If you wish to use my FAQ, send  |
|me an e-mail at DaAznSaN@msn.com stating what you'll use the FAQ for. |
|If you were given permission to use my FAQ, you must not change the   |
|FAQ in any way and you must give me full credit. Thank you for        |
|following my guidelines.                                              |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      X. Credits                          <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\

------------------------------------------------------------------------
|AdmiralViscen IV                                                      |
|Bill_Helios                                                           |
|blueflame                                                             |
|Kim Nguyen (DaAznSaN)                                                 |
|KnucklesShadowSonic                                                   |
|Meganium00                                                            |
|Nintendo Power                                                        |
|Shigmiya64                                                            |
|The Dark Link                                                         |
|t 002 Tyrant                                                          |
|Yellow Comet CO Toyz                                                  |
------------------------------------------------------------------------


     /\                                                          /\
    //\\ >>>>>>******************************************<<<<<< //\\
   ///\\\ >>>>>                                          <<<<< ///\\\
  /\    /\ >>>>      XI. Versions                        <<<< /\    /\
 //\\  //\\ >>>                                          <<< //\\  //\\
///\\\///\\\ >>******************************************<< ///\\\///\\\


=============== A. Version 1.0 =========================================
|----------------------------------------------------------------------|
|> Complete                                                            |
|  - 0.    Contents                                                    |
|  - I.    Coming Soon                                                 |
|  - II.   Introduction                                                |
|          A. Trophy Excerpts                                          |
|          B. Timeline                                                 |
|          C. Tunics                                                   |
|  - III.  Attacks                                                     |
|          A. Ground Attacks                                           |
|          B. Smash Attacks                                            |
|          C. Aerial Attacks                                           |
|          D. Special Attacks                                          |
|          E. Throw Attacks                                            |
|          F. Dash Attack                                              |
|  - V.    Item Strategies                                             |
|          A. Containers                                               |
|          B. Recovery Items                                           |
|          C. Performance Items                                        |
|          G. Miscellaneous Item                                       |
|  - VII.  Home-Run Contest                                            |
|  - VIII. Target Test                                                 |
|  - IX.   Copyright                                                   |
|  - X.    Credit                                                      |
|  - XI.   Versions                                                    |
|> Incomplete                                                          |
|  - V.    Item Strategies                                             |
|          D. Battering Items                                          |
|          E. Shooting Items                                           |
|          F. Projectile Items                                         |
------------------------------------------------------------------------


=============== B. Version 2.0 =========================================
|----------------------------------------------------------------------|
|> Complete                                                            |
|  - V.    Item Strategies                                             |
|          D. Battering Items                                          |
|          E. Shooting Items                                           |
|          F. Projectile Items                                         |
|> Updates                                                             |
|  - III.  Attacks                                                     |
|          E. Throw Attacks                                            |
------------------------------------------------------------------------


=============== C. Version 3.0 =========================================
|----------------------------------------------------------------------|
|> Complete                                                            |
|  - VI.   Stage Strategies                                            |
|          A. Infinite Glacier: Icicle Mountain                        |
|          B. Mushroom Kingdom: Princess Peach's Castle                |
|          C. DK Island: Kongo Jungle                                  |
|          D. Termina: Great Bay                                       |
|          E. Yoshi's Island: Yoshi's Story                            |
|          F. Dream Land: Fountain of Dreams                           |
|          G. Lylat System: Corneria                                   |
------------------------------------------------------------------------


=============== D. Version 4.0 =========================================
|----------------------------------------------------------------------|
|> Complete                                                            |
|  - IV.   Battle Strategies                                           |
|          A. Fallen Angel                                             |
|          B. Recovery Mastery                                         |
|          C. A Hunter's Game                                          |
|          D. Dodge Boomerang?                                         |
|> Updates                                                             |
|  - III.  Attacks                                                     |
|          A. Ground Attacks                                           |
|          B. Smash Attacks                                            |
|          C. Aerial Attacks                                           |
|          E. Throw Attacks                                            |
|          F. Dash Attack                                              |
------------------------------------------------------------------------


=============== E. Version 5.0 =========================================
|----------------------------------------------------------------------|
|> Format Update                                                       |
------------------------------------------------------------------------


=============== F. Version 6.0 =========================================
|----------------------------------------------------------------------|
|> Complete                                                            |
|  - IV.   Battle Strategies                                           |
|          E. Clearing Out the Party                                   |
|          F. The Wall                                                 |
|          G. Flaw Manipulation                                        |
------------------------------------------------------------------------


=============== G. Version 7.0 =========================================
|----------------------------------------------------------------------|
|> Complete                                                            |
|  - VI.   Stage Strategies                                            |
|          H. Mushroom Kingdom: Rainbow Cruise                         |
|          I. DK Island: Jungle Japes                                  |
|          J. Hyrule: Temple                                           |
------------------------------------------------------------------------


=============== H. Version 8.0 =========================================
|----------------------------------------------------------------------|
|> Complete                                                            |
|  - VI.   Stage Strategies                                            |
|          K. Yoshi's Island: Yoshi's Island                           |
|          L. Dream Land: Green Greens                                 |
|          M. Lylat System: Venom                                      |
|          N. Super Flat World: Flat Zone                              |
|          O. Planet Zebes: Brinstar                                   |
|          P. Eagle Land: Onett                                        |
------------------------------------------------------------------------


=============== I. Version 9.0 =========================================
|----------------------------------------------------------------------|
|> Complete                                                            |
|  - VI.   Stage Strategies                                            |
|          Q. F-Zero Grand Prix: Mute City                             |
|          R. Kanto: Pokemon Stadium                                   |
|          S. Mushroom: Kingdom                                        |
|          T. Planet Zebes: Brinstar Depths                            |
------------------------------------------------------------------------


=============== J. Version 10.0 ========================================
|----------------------------------------------------------------------|
|> Format Update                                                       |
------------------------------------------------------------------------