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    Version: 10.0 | Updated: 03/17/02 | Printable Version | Search Guide | Bookmark Guide

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       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      Link FAQ                            <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    ------------------------------------------------------------------------
    |Super Smash Brothers Melee                                            |
    |Link FAQ                                                              |
    |By Kim Nguyen (DaAznSaN) - DaAznSaN@msn.com                           |
    |Version 10.0                                                          |
    |Last Revised: March 17, 2001                                          |
    |This FAQ Copyright 2002 Kim Nguyen                                    |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      I. Contents                         <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    ------------------------------------------------------------------------
    |I.    Contents                                                        |
    |II.   Introduction                                                    |
    |      A. Trophy Excerpts                                              |
    |      B. Timeline                                                     |
    |      C. Tunics                                                       |
    |III.  Attacks                                                         |
    |      A. Ground Attacks                                               |
    |      B. Smash Attacks                                                |
    |      C. Aerial Attacks                                               |
    |      D. Special Attacks                                              |
    |      E. Throw Attacks                                                |
    |      F. Dash Attack                                                  |
    |IV.   Battle Strategies                                               |
    |      A. Fallen Angel                                                 |
    |      B. Recovery Mastery                                             |
    |      C. A Hunter's Game                                              |
    |      D. Dodge Boomerang?                                             |
    |      E. Clearing Out the Party                                       |
    |      F. The Wall                                                     |
    |      G. Flaw Manipulation                                            |
    |V.    Item Strategies                                                 |
    |      A. Containers                                                   |
    |      B. Recovery Items                                               |
    |      C. Performance Items                                            |
    |      D. Battering Items                                              |
    |      E. Shooting Items                                               |
    |      F. Projectile Items                                             |
    |      G. Miscellaneous Item                                           |
    |VI.   Stage Strategies                                                |
    |      A. Infinite Glacier: Icicle Mountain                            |
    |      B. Mushroom Kingdom: Princess Peach's Castle                    |
    |      C. DK Island: Kongo Jungle                                      |
    |      D. Termina: Great Bay                                           |
    |      E. Yoshi's Island: Yoshi's Story                                |
    |      F. Dream Land: Fountain of Dreams                               |
    |      G. Lylat System: Corneria                                       |
    |      H. Mushroom Kingdom: Rainbow Cruise                             |
    |      I. DK Island: Jungle Japes                                      |
    |      J. Hyrule: Temple                                               |
    |      K. Yoshi's Island: Yoshi's Island                               |
    |      L. Dream Land: Green Greens                                     |
    |      M. Lylat System: Venom                                          |
    |      N. Super Flat World: Flat Zone                                  |
    |      O. Planet Zebes: Brinstar                                       |
    |      P. Eagle Land: Onett                                            |
    |      Q. F-Zero Grand Prix: Mute City                                 |
    |      R. Kanto: Pokemon Stadium                                       |
    |      S. Mushroom: Kingdom                                            |
    |      T. Planet Zebes: Brinstar Depths                                |
    |VII.  Home-Run Contest                                                |
    |VIII. Target Test                                                     |
    |IX.   Copyright                                                       |
    |X.    Credits                                                         |
    |XI.   Versions                                                        |
    |      A. Version 1.0                                                  |
    |      B. Version 2.0                                                  |
    |      C. Version 3.0                                                  |
    |      D. Version 4.0                                                  |
    |      E. Version 5.0                                                  |
    |      F. Version 6.0                                                  |
    |      G. Version 7.0                                                  |
    |      H. Version 8.0                                                  |
    |      I. Version 9.0                                                  |
    |      J. Version 10.0                                                 |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      II. Introduction                    <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    =============== A. Trophy Excerpts =====================================
    |----------------------------------------------------------------------|
    |Even in his youth, Link was already becoming the warrior who would    |
    |carry the destiny of Hyrule (and many other lands) on his shoulders.  |
    |His epic struggles against the forces of darkness are written in      |
    |legend, and he is bound to the Princess Zelda and the archfiend       |
    |Ganondorf by the awesome power of the Triforce.                       |
    |----------------------------------------------------------------------|
    |Burdened with a shield, a heavy sword, and plenty of equipment, Link  |
    |isn't a very mobile character. Nevertheless, he's skilled with the    |
    |blade, and his varied supply of missile weapons makes him a powerful  |
    |fighter. To master Link, you must control the pace by balancing your  |
    |long-range attacks with head-to-head swordplay.                       |
    |----------------------------------------------------------------------|
    |Link's Bow, Boomerang, and Bombs all take time to wield, so you may   |
    |want to try drawing them in midair to prevent your foes from attacking|
    |you while you're vulnerable. The Spin Attack can score consecutive    |
    |midair hits, and the final slash is very powerful. Link's Bombs are   |
    |his trump card, but he can't pull one out if he's carrying another    |
    |item.                                                                 |
    ------------------------------------------------------------------------
    
    
    =============== B. Timeline ============================================
    |----------------------------------------------------------------------|
    |The Legend of Zelda                                                   |
    |Nintendo Entertainment System                                         |
    |July, 1987                                                            |
    |----------------------------------------------------------------------|
    |Zelda II: The Adventure of Link                                       |
    |Nintendo Entertainment System                                         |
    |December, 1988                                                        |
    |----------------------------------------------------------------------|
    |The Legend of Zelda: A Link to the Past                               |
    |Super Nintendo Entertainment System                                   |
    |April, 1992                                                           |
    |----------------------------------------------------------------------|
    |The Legend of Zelda: Link's Awakening                                 |
    |Game Boy, Game Boy Color                                              |
    |August, 1993 (DX version released December, 1998)                     |
    |----------------------------------------------------------------------|
    |The Legend of Zelda: Ocarina of Time                                  |
    |Nintendo 64                                                           |
    |November, 1998                                                        |
    |----------------------------------------------------------------------|
    |The Legend of Zelda: Majora's Masks                                   |
    |Nintendo 64                                                           |
    |October, 2000                                                         |
    |----------------------------------------------------------------------|
    |The Legend of Zelda: Oracle of Ages                                   |
    |Game Boy Color                                                        |
    |May 14, 2001                                                          |
    |----------------------------------------------------------------------|
    |The Legend of Zelda: Oracle of Seasons                                |
    |Game Boy Color                                                        |
    |May 14, 2001                                                          |
    ------------------------------------------------------------------------
    
    
    =============== C. Tunics ==============================================
    |----------------------------------------------------------------------|
    |Kokiri (green) Tunic                                                  |
    |----------------------------------------------------------------------|
    |Goron (red) Tunic                                                     |
    |----------------------------------------------------------------------|
    |Zora (blue) Tunic                                                     |
    |----------------------------------------------------------------------|
    |GameShark (black) Tunic                                               |
    |----------------------------------------------------------------------|
    |Blue Ring (light blue) Tunic                                          |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      III. Attacks                        <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    --------------- Commands -----------------------------------------------
    |----------------------------------------------------------------------|
    |A:       A Button                                                     |
    |B:       B Button                                                     |
    |Z:       Z Button                                                     |
    |UP:      Press Up on the Control Stick                                |
    |FORWARD: Press Forward on the Control Stick                           | 
    |BACK:    Press Back on the Control Stick                              | 
    |DOWN:    Press Down on the Control Stick                              |
    |RAPID:   Press the preceding button rapidly                           |
    |,:       Press the preceding command, then press the next button      |
    |+:       Tap the preceding direction and button simultaneously        |
    ------------------------------------------------------------------------
    
    
    --------------- Damage Terms -------------------------------------------
    |----------------------------------------------------------------------|
    |Regular: Amount of damage when attack isn't charged                   |
    |Charge:  Amount of damage when attack is fully charged                |
    |Far:     Amount of damage when done far away from enemy               |
    |Close:   Amount of damage when done close to the enemy                |
    |Ground:  Damage done from the ground                                  |
    |Air:     Damage done from the air                                     |
    |Smash:   Damage done when Control Stick was smashed                   |
    |All:     Damage done when all hits connect                            |
    |N/A:     There is no set damage range                                 |
    ------------------------------------------------------------------------
    
    
    --------------- Note ---------------------------------------------------
    |----------------------------------------------------------------------|
    |All damage percentages were tested on Bowser.  Damage may differ.     |
    ------------------------------------------------------------------------
    
    
    =============== A. Ground Attacks ======================================
    |----------------------------------------------------------------------|
    |A:              Slash              - 5%  (All)                        |
    |A, A:           Counter Slash      - 8%  (All)                        |
    |A, A, A:        Stab               - 14% (All)                        |
    |A, RAPID        Illusion Stab      - N/A                              |
    |UP, A:          Half-Moon Swipe    - 9%                               |
    |FORWARD, A:     Sword Chop         - 13%                              |
    |DOWN, A:        Grass Cutter       - 11%                              |
    |                                                                      |
    |With the Master Sword in Link's possession, Link's normal Ground      |
    |Attacks have very good range compared to the other fighters.  The     |
    |Slash, Counter Slash, Stab, and Illusion Stab have a good attack rate.|
    |But the same can't be said about Link's UP, FORWARD, and DOWN, A.  The|
    |extra range comes at the price of a slower attack rate.  This can be  |
    |fatal in battles with multiple opponents as Link will temporarily be  |
    |left open.  By Rolling out of crowds, Link can use his attacks without|
    |the worry of being surrounded.  Dodging and Rolling are two techniques|
    |that should be mastered, no matter who you use.  (Refer to the        |
    |instruction manual to learn how to Dodge and Roll.)                   |
    |                                                                      |
    |In battles where there isn't much concern of being surrounded, the    |
    |Half-Moon Swipe is a very effective juggler.  It's the weakest of     |
    |Link's three directional Ground Attacks but excessive use of this     |
    |attack can add a lot of damage to the opponent early on.              |
    |                                                                      |
    |The Sword Chop and Grass Cutter are moves that won't be used too      |
    |often.  The Smash Attack counterparts of these two moves are very     |
    |similar and can add an extra damage percent or two.  The Sword Slice  |
    |can hit enemies above and in front of Link while the Sword Sweep can  |
    |hit enemies to the left and right of Link.  The extra range of these  |
    |two Smash Attacks are another plus.  One of the few times you would   |
    |use the slightly quicker Sword Chop and Grass Cutter is when Link is  | 
    |surrounded, but the Spin Attack may be a better choice.               |
    ------------------------------------------------------------------------
    
    
    =============== B. Smash Attacks =======================================
    |----------------------------------------------------------------------|
    |UP + A:         Triple Sword Swipe - 15% (Regular, All) / 20% (Charge)|
    |FORWARD + A:    Sword Slice        - 14% (Regular)      / 19% (Charge)|
    |FORWARD + A, A: Double Sword Slice - 32% (Regular, All) / 37% (Charge)|
    |DOWN + A:       Sword Sweep        - 13% (Regular)      / 17% (Charge)|
    |                                                                      |
    |Link's Smash Attacks aren't the most damaging attacks in the game,    |
    |especially compared to the other fighters.  Even when the Smash       |
    |Attacks are fully charged, the damage is only increased by 4-5%.      |
    |However, it's the attack range that makes these Smash Attacks worth   |
    |using.  Link's Triple Sword Swipe can damage enemies above him and    |
    |anyone very close to Link's left and right.  The Sword Slice can      |
    |damage enemies that are in front of Link and slightly above him.  The |
    |final Smash Attack, the Sword Sweep, can damage enemies on both sides |
    |of Link.  It's because of the attack range of Link's Smash Attacks    |
    |that make him such a dangerous fighter.                               |
    |                                                                      |
    |The thing that makes Link's FORWARD + A unique is that pressing A a   |
    |second time will cause Link to attack with another Sword Slice.  This |
    |means that Link can launch two Smash Attacks in one fluid motion.  The|
    |problem, however, is that the first hit will most likely knock the    |
    |enemy out of Link's attack range, causing Link to miss his next slice.|
    |The only time you can hit the enemy a second time is when the enemy   |
    |has little damage or bounces off of a wall and falls within your      |
    |attack range.  Still, the extra swing is just as powerful (or more    |
    |powerful) as the first one and is well worth the effort if you can    |
    |connect with both hits.                                               |
    ------------------------------------------------------------------------
    
    
    =============== C. Aerial Attacks ======================================
    |----------------------------------------------------------------------|
    |A:              Hylian Kick        - 9%                               |
    |UP + A:         Stab-Up            - 16%                              |
    |FORWARD + A:    Spinning Sword     - 13%                              |
    |BACK + A:       Double Kick        - 13% (All)                        |
    |DOWN + A:       Sword Plant        - 22%                              |
    |                                                                      |
    |The Aerial Attacks of Link consist of some of the most damaging and   |
    |powerful attacks in the entire game.  A Stab-Up and Sword Plant can   |
    |deal out amazing amounts of damage and with enough force to KO        |
    |moderately damaged enemies.  The Sword Plant will be the Aerial Attack|
    |used most often.  If the attack did not knock an enemy away, Link can |
    |repeatedly "bounce" on the enemy to deal out more damage.  This is    |
    |most effective against the huge Giga Bowser and Master/Crazy Hand.    |
    |Although the extra hits will not be as strong as the first hit, some  |
    |damage is better than none.                                           |
    |                                                                      |
    |When the Master Sword is held up high for a Stab-Up, Link can cut     |
    |through most downward attacks.  The long attack range from a Stab-Up  |
    |either cancels out an attack or damages the enemy first.  Not only can|
    |it stop an attack, it can KO an enemy with high enough damage.  This  |
    |is the other Aerial Attack that you'll use a lot.                     |
    |                                                                      |
    |Link's other Aerial Attacks, unfortunately, aren't as strong as the   |
    |powerful Stab-Up and Sword Plant.  Despite the fair amount of damage  |
    |that the other three Aerial Attacks do, none of them are strong enough|
    |to KO an enemy.  Situations will arise where the enemy will neither be|
    |above or below you so use these moves sparingly.                      |
    ------------------------------------------------------------------------
    
    
    =============== D. Special Attacks =====================================
    |----------------------------------------------------------------------|
    |B:              Bow                - 1%  (Regular)      / 18% (Charge)|
    |UP + B:         Spin Attack        - 15% (Ground)       / 15% (Air)   |
    |FORWARD + B:    Boomerang          - 6%  (Far)          / 16% (Close) |
    |DOWN + B:       Bomb               - 4%  (Close)        / 6%  (Smash) |
    |                                                         / 11% (Air)  |
    |                                                                      |
    |Link's Special Attacks mainly consist of projectiles.  The only non-  |
    |projectile Special Attack that Link has is his Spin Attack.  However, |
    |it still has an incredible range.  The Spin Attack is one move that   |
    |you'll use a lot.  Unlike many other fighters, Link has a Special     |
    |Attack that can actually KO his enemies.  On the ground, Link stands  |
    |still as he spins his sword.  The attack is powerful enough to send   |
    |anyone within the attack range flying.  It's also very quick and can  |
    |attack both sides of Link.  In midair, the Spin Attack can hit an     |
    |enemy multiple times.  The final swing of the sword is very strong and|
    |can KO a heavily damaged enemy.                                       |
    |                                                                      |
    |The Bow is Link's most powerful projectile but it must be fully       |
    |charged to do the most damage.  When the Bow isn't fully charged, the |
    |arrow does not fly as far and is very weak.  At times, though, this   |
    |can be useful.  If an enemy is at a lower elevation than Link, you can|
    |time the Bow to fire an arrow and hit the enemy as the arrow descends.|
    |When it comes to edge-guarding, this can be helpful.                  |
    |                                                                      |
    |The Boomerang and Bomb aren't as strong as in the first Super Smash   |
    |Bros. but are still useful depending on the situation.  Against       |
    |fighters who jump a lot, a Boomerang could be tossed as a distraction.|
    |By holding up as you throw the Boomerang, you can throw the Boomerang |
    |at an upward angle.  The enemy has to react to dodge the Boomerang,   |
    |but as they do, you can jump up and intercept the enemy.  Then again, |
    |if the enemy was hit by the Boomerang, that is just as good!          |
    |                                                                      |
    |When there is a crowd of enemies, a Bomb can cause some quick damage. |
    |The explosion from the Bomb will only hurt the enemy group so you no  |
    |longer have to worry about being damaged as you did in the original.  |
    |Previously, in the first Super Smash Bros., the Bomb was also used as |
    |an edge-guarding attack.  With the introduction of the Bow in Melee,  |
    |the Bomb may not be needed for this situation.  The advantage of the  |
    |Bow is that it can be charged to travel an exact distance whereas the |
    |Bomb can only be tossed a limited distance.  The Bomb has little use  |
    |in One-on-One Matches but vice-versa with multiple enemies.           |
    ------------------------------------------------------------------------
    
    
    =============== E. Throw Attacks =======================================
    |----------------------------------------------------------------------|
    |Z               Hookshot           - 0%                               |
    |Z, A/Z:         Hilt Strike        - 3%                               |
    |Z, UP:          Sword Launch       - 6%                               |
    |Z, FORWARD:     Kick Out           - 6%                               |
    |Z, BACK:        Reverse Kick Out   - 6%                               |
    |Z, DOWN:        Flying Elbow       - 6%                               |
    |                                                                      |
    |Throw Attacks are among the most useful attacks that any fighter will |
    |have.  They can setup enemies for combos or simply KO an enemy.       |
    |Unfortunately for Link, none of his throws are capable of KO'ing an   |
    |enemy.  All of Link's throws have very little power and, as you can   |
    |see, cause very little damage.  The advantage of all of this is that  |
    |the enemy will be close to Link after Link throws the enemy, so combos|
    |are very easy to setup.                                               |
    |                                                                      |
    |Link's most useful throw is his Sword Launch.  Simply tossing the     |
    |enemy above you and linking Half-Moon Swipes with Triple Sword Swipes |
    |can do a lot of damage.  Or, if the enemy is knocked high after the   |
    |throw, you can jump and follow up with an aerial Spin Attack.  Better |
    |yet, you can combine the two combos to make one long and very damaging|
    |combo.  Remember that with multiple enemies, you may not have the time|
    |to get as many hits on the enemy as you want.  Don't be afraid to     |
    |finish off the combo with a Triple Sword Swip or Spin Attack when     |
    |enemies start to come to you.                                         |
    |                                                                      |
    |The Flying Elbow can be a surprise set-up for the Sword Plant.  This  |
    |throw slams the enemy into ground and bounces the enemy slightly off  |
    |the ground.  If you're quick enough, you can do a small jump and come |
    |down with an aerial Sword Plant.  To make this combo work more often, |
    |the enemy should have taken a good amount of damage.  The enemy       |
    |bounces higher off the ground with more damage, thus making it easier |
    |to hit with the Sword Plant.                                          |
    ------------------------------------------------------------------------
    
    
    =============== F. Dash Attack =========================================
    |----------------------------------------------------------------------|
    |DASH + A:       Running Hack       - 12%                              |
    |                                                                      |
    |Every fighter has one Dash Attack.  Link's Running Hack is a great way|
    |to knock the enemy into the air.  The enemy will most likely be       |
    |knocked slightly behind you, though, so remember to turn around if you|
    |want to start a combo.  Like the Sword Launch, you can use Half-Moon  |
    |Swipes and Triple Sword Swipes to add some damage and a Spin Attack to|
    |end the combo.  But, as with any match with multiple opponents, be    |
    |wary of other enemies as they can disrupt your combo.  The Running    |
    |Hack has a long delay time.  Make sure that when you use this attack, |
    |you have enough time to recover without being hit.                    |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      IV. Battle Strategies               <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    =============== A. Fallen Angel ========================================
    |----------------------------------------------------------------------|
    |Frequently attack with the Sword Plant.  This move has great priority,|
    |high power, and strong force.  In battles with multiple enemies, pick |
    |off the highest damaged enemy and deliver a Sword Plant for easy an   |
    |KO.  Always make sure to come down hard when falling from the sky.    |
    |Don't be afraid to abuse this attack.  Learn to time this attack so it|
    |hits the enemy just as Link points the Master Sword downward.  If you |
    |perform the Sword Plant too soon, enemies will see it coming and avoid|
    |the attack.  By properly mastering when to use this attack, you can   |
    |avoid missing and being attacked.                                     |
    ------------------------------------------------------------------------
    
    
    =============== B. Recovery Mastery ====================================
    |----------------------------------------------------------------------|
    |Link, despite being improved from the original, still has one of the  |
    |worse triple jump.  That being said, you must know how to peform the  |
    |"quadruple jump."  There are two variations of the quadruple jump.    |
    |                                                                      |
    |The first variation is the one most people are familiar with.  After  |
    |grabbing the stage with the Hookshot, Link can pull himself up.  If   |
    |Link needs an extra height boost, perform a Spin Attack.              |
    |                                                                      |
    |The next quadruple jump is a strange one.  In a way, however, it could|
    |be considered a quintuple jump.  It adds versatility to the jump and  |
    |defensive capability at the same time.  Start off by doing a double   |
    |jump.  Then hold either the L or R Button while pressing the Control  |
    |Stick in a direction.  This will cause Link to perform an Aerial      |
    |Dodge.  While still holding down the L/R Button, press the A Button to|
    |make Link launch his Hookshot.  Link will latch onto the stage if     |
    |aimed correctly.  Pull Link up and use a Spin Attack if needed.       |
    |                                                                      |
    |The versatility of this quadruple jump comes from how you can adjust  |
    |Link's positioning with the Aerial Dodge.  If Link is too close to the|
    |stage, for example, you can direct Link to move avay from the wall    |
    |before launching the Hookshot (for those of you who don't already     |
    |know, Link can't grab onto the stage if he is too close).  The        |
    |defensive capability comes from the fact that you can also direct Link|
    |away from projectiles and other various attacks.  This tactic can     |
    |avoid danger and save yourself a stock.                               |
    ------------------------------------------------------------------------
    
    
    =============== C. A Hunter's Game =====================================
    |----------------------------------------------------------------------|
    |Various forms of projectiles give Link a lethal arsenal to hunt with. |
    |When you have the time, throw Boomerangs and toss Bombs at your enemy |
    |to bait your enemy into making a move.  Then react as to what happens.|
    |                                                                      |
    |The first tactic is to grab your enemy when they block.  Most people  |
    |already know this.  After all, it's pretty obvious.  But there is a   |
    |difference to knowing how to do something and doing it correctly.  For|
    |example, if you throw your Boomerang from across the stage, don't     |
    |expect to be able to grab your enemy before the shield is lowered and |
    |they can move again.  Make the most of this tactic by using Bombs.    |
    |                                                                      |
    |Boomerangs simply bounce off of a shield and enemies can quickly lower|
    |it before trouble starts brewing.  Bombs (as long as they aren't      |
    |deflected) are a better projectile to use since the explosion "clings"|
    |onto the shield.  What I mean by this is that the enemy can't stop    |
    |their Block until the explosion disappears.  This gives you more time |
    |to grab the enemy.                                                    |
    |                                                                      |
    |If your enemy decides to Roll from the projectile, then tactics will  |
    |vary.  Rolling towards or behind you means a Spin Attack is coming    |
    |their way.  Quickly pull one off to smack them away.  As long as you  |
    |did not throw your Boomerang, you can throw it when the enemy decides |
    |to Roll away from you.  After the using the Bow and Bomb, immediately |
    |smash the Boomerang in their direction.  Ending a Roll will leave     |
    |anyone momentarily open.  Take this opportunity and make it count.    |
    |                                                                      |
    |There are only a couple of methods of how your enemy can turn the     |
    |momentum of the battle around.  The enemy can either deflect your     |
    |projectiles into you or do a standing Dodge.  Being hit with your own |
    |projectiles will stun you and give your enemy a chance for            |
    |retaliation.  Having your projectiles Dodged will allow the projectile|
    |to pass right by with very little delay.  Catch your enemy off-guard  |
    |before you commit to being the hunter.                                |
    ------------------------------------------------------------------------
    
    
    =============== D. Dodge Boomerang? ====================================
    |----------------------------------------------------------------------|
    |Against fighters who jump a lot, a Boomerang could be tossed as a     |
    |distraction.  By holding up as you throw the Boomerang, you can throw |
    |the Boomerang at an upward angle.  The enemy has to react to dodge the|
    |Boomerang, but as they do, you can jump up and intercept the enemy.   |
    |Then again, if the enemy was hit by the Boomerang, that is just as    |
    |good!                                                                 |
    ------------------------------------------------------------------------
    
    
    =============== E. Clearing Out the Party ==============================
    |----------------------------------------------------------------------|
    |The Double Sword Slice is critical to master when enemies are busing  |
    |duking it out and you're waiting around.  The second hit of the Double|
    |Sword Slice is strong and will take out enemies by knocking them way  |
    |up.  It's important to know that it's actually better to miss the     |
    |first hit so the enemy does not get knocked away.  This lets Link to  |
    |connect with the second hit.  The first hit isn't going to KO enemies |
    |as fast as the second hit.  Miss the first hit and focus instead on   |
    |getting the second hit in.                                            |
    |                                                                      |
    |Keep in mind that the first hit will cause Link to lunge forward,     |
    |making it much easier to connect with the second hit.  Give yourself a|
    |bit of distance from your enemies to prevent taking damage.  Then just|
    |lunge forward with a Sword Slice and top it off with a Double Sword   |
    |Slice to smash them away.                                             |
    |                                                                      |
    |At times, it may be better to use the Sword Plant simply because it's |
    |much faster and has less risks.  This is true but the power of the    |
    |Sword Plant is focused on the first hit and the first hit can only    |
    |take out one enemy.  Subsequent bounces aren't as effective.  The     |
    |enemy will not be hit far and leaves Link open to quick damage.  Team |
    |battles are where the Sword Plant is a much better option.  If your   |
    |partner is getting hurt, you simply can't wait to attack with the     |
    |Double Sword Slice.  Get in there quickly with a Sword Plant!         |
    |                                                                      |
    |Otherwise, use the Double Sword Slice.  The attack can KO multiple    |
    |enemies and is further enhanced by the long reach.  Use this to your  |
    |advantage!  Practice with the range of this attack and you yourself   |
    |can be racking up twenty-plus KO's in a ten minute melee (against     |
    |three level nine computer-players, of course).                        |
    ------------------------------------------------------------------------
    
    
    =============== F. The Wall ============================================
    |----------------------------------------------------------------------|
    |Edge-guarding is a term used when an enemy is off the stage and being |
    |kept off due to a fighter who is constantly knocking the enemy away.  |
    |Successfully edge-guarding with Link requires proper usage of the     |
    |Boomerang and Bow.  The Boomerang quickly flies in a straight line.   |
    |Enemies who return to the stage horizontally such as Jigglypuff will  |
    |have trouble defending against a Boomerang when properly aimed.  When |
    |a triple jump is in use, a Bow can disrupt the enemy.  Unlike the     |
    |Boomerang, the Bow can cut through most triple jumps.  The Boomerang  |
    |is the easiest projectile to effectively use.  The Bow will take time |
    |to master the charge.                                                 |
    |                                                                      |
    |When projectiles fail, you must resort to ground attacks.  The two    |
    |attacks to use are the Spin Attack and Grass Cutter.  Spin Attacks    |
    |should be used if the enemy can reach above the stage level.  Hitting |
    |the enemy in midair with a Spin Attack can send them diagonally       |
    |downward, something most fighters have trouble recovering from.       |
    |Smarter enemies will try to grab onto the ledge and pull themselves   |
    |up.  Prevent this by using the Grass Cutter to keep their dirty hands |
    |off your property.                                                    |
    |                                                                      |
    |Projectiles and ground attacks work fine and all but sometimes you    |
    |have to resort to aerial attacks.  There is always a way around edge- |
    |guarding.  The enemy can either stay very high on drop on you or stay |
    |low and come up at the last second.  An enemy coming straight down can|
    |negate your Spin Attack and an enemy coming straight up can just      |
    |barely squeak by your Grass Cutter.  In these cases, intercept the    |
    |enemy in midair before they can do anything.  Aerial Spin Attacks hit |
    |enemies up high and Sword Plants down low.                            |
    |                                                                      |
    |Switch your stragtegy according to how the enemy reacts.  This is key |
    |no matter who you play as and what fighting game you're playing.  Keep|
    |a keen eye open to spot trouble!                                      |
    ------------------------------------------------------------------------
    
    
    =============== G. Flaw Manipulation ===================================
    |----------------------------------------------------------------------|
    |As in any game, the AI (artificial intelligence) of the computer has  |
    |flaws.  Although some may consider it cheap, taking advantage of such |
    |flaws can lead to victory.  The computer-players of Super Smash Bros. |
    |Melee like to follow you wherever you go.  However, there is a problem|
    |with what the computer does when doing this.  When you jump up or fall|
    |down through platforms, the computer will still follow you.  The flaw |
    |is that the computer-players will not attack when they do the same!   |
    |                                                                      |
    |To take advantage of this, jump up through the platform and use a     |
    |Sword Plant.  The computer-players will jump up into your Sword Plant,|
    |giving you an easy hit or even a KO.  Using such tactics, you can     |
    |manipulate the AI to your advantage with any fighter.                 |
    |                                                                      |
    |Another thing to remember is that this tactic will even work on human-|
    |players, especially on the upward-scrolling stages such as Icicle     |
    |Mountain.  The Sword Plant has great priority over other attacks and  |
    |even experts may have trouble getting through this attack.            |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      V. Item Strategies                  <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    =============== A. Containers ==========================================
    |----------------------------------------------------------------------|
    |Barrel                                                                |
    |Capsule                                                               |
    |Crate                                                                 |
    |Egg                                                                   |
    |Party Ball                                                            |
    |                                                                      |
    |There isn't much to say about Containers since they're just that,     |
    |containers.  Other than the Capsule and Egg, Containers are very heavy|
    |and can drastically slow down you fighter.  However, they pack a huge |
    |punch if you can successfully toss a Container at someone (except for |
    |the Capsule and Egg).  Containers deal out the most damage when it's  |
    |an explosive.  When thrown, the Containers can cause a huge explosion |
    |that is as strong as a Bob-omb (this time, the Capsule and Egg are    |
    |included).                                                            |
    |                                                                      |
    |The main purpose of the Containers are to hold a variety of Items.    |
    |Break a Container and out comes one (1), two (2), or three (3) Items. |
    |There is still a chance that the Container is an explosive so be      |
    |careful when breaking a Container open as the explosion can hurt you, |
    |too.                                                                  |
    ------------------------------------------------------------------------
    
    
    =============== B. Recovery Items ======================================
    |----------------------------------------------------------------------|
    |Food                                                                  |
    |Heart Containers                                                      |
    |Maxim Tomato                                                          |
    |                                                                      |
    |There isn't much to say about Recovery Items since they only heal your|
    |fighter.  Heart Containers heal the most damage (100%) so be sure to  |
    |pick those up before any enemies can.  Maxim Tomatoes heal the second |
    |most damage (50%).  These aren't as rare to find as Heart Containers  |
    |but don't nearly heal as much damage.  Still, a Maxim Tomato can heal |
    |just enough damage to survive another Smash Attack or two.  Food heal |
    |the least amount of damage but appear very often.  The biggest source |
    |of food comes from Party Balls.  Occasionally, a banquet of food comes|
    |out.  If you can manage to eat all of the food, then you can heal a   |
    |substantial amount of damage.  It won't be as much as a Heart         |
    |Container but every bit helps.  Oh, and remember, Recovery Items can  |
    |be picked up when holding any Item but a Projectile Item.             |
    ------------------------------------------------------------------------
    
    
    =============== C. Performance Items ===================================
    |----------------------------------------------------------------------|
    |Bunny Hood                                                            |
    |Cloaking Device                                                       |
    |Metal Box                                                             |
    |Poison Mushroom                                                       |
    |Starman                                                               |
    |Super Mushroom                                                        |
    |                                                                      |
    |All of the Performance Items, with the exception to the Poison        |
    |Mushroom, should almost always be picked up.  The Starman is useful in|
    |any situation since it grants you invincibility.  Always try to touch |
    |this Item whenever it appears.                                        |
    |                                                                      |
    |The other good Performance Items (the only bad one being the Poison   |
    |Mushroom) should be gotten depending on the stage and amount of       |
    |players.  The Super Mushroom is best used against a single opponent on|
    |a small stage.  Avoid this Item if there are more than one enemy.     |
    |Although you're given in increase in power and weight, you're also a  |
    |much larger target.  Beware of enemies trying to team up on you as    |
    |you're a very easy fighter to hit.                                    |
    |                                                                      |
    |The Metal Box and Bunny Hood are sort of like opposites to each other.|
    |On non-scrolling stages, the Metal Box is handy since the extra weight|
    |makes it difficult to be knocked off.  But move into the scrolling    |
    |stages and the extra weight can be used against you.  You constantly  |
    |need to be jumping to stay on-screen, but the weight can shorten your |
    |jump and lead to self-destructs.  This isn't a major problem,         |
    |fortunately, since it's rare for the weight to affect people this     |
    |much.  Just keep an eye open for these kind of situations.  In the    |
    |case you're on a scrolling stage, pick up the Bunny Hood.  The extra  |
    |height in your jump will make it much easier to jump from platform to |
    |platform.  Since the Bunny Hood fixes the problem of the Metal Box,   |
    |it's best to combine both of these Items.  You'll have the extra      |
    |weight to avoid being knocked far yet still have the jump boost of the|
    |Bunny Hood to keep you alive when you do.                             |
    |                                                                      |
    |No matter what your fighting style is for Link, the Cloaking Device is|
    |very handy.  The invisibility does not help a lot if you like to fight|
    |from a distance since the Bow, Boomerang, and Bomb are still visible, |
    |but it can keep you safe from damage if you enemy plays the same way  |
    |as you.  It's when you play close-combat that the Cloaking Device     |
    |helps the most.  Free from damage, Link can rush into combat with his |
    |Master Sword swinging.  Don't be afraid to attack with Smash Attacks |
    |since even a Level 9 CPU will not be able to detect you quick enough  |
    |(unless you did something to give away your location).  Be stealthy   |
    |and hit fast and hard.                                                |
    ------------------------------------------------------------------------
    
    
    =============== D. Battering Items =====================================
    |----------------------------------------------------------------------|
    |Beam Sword                                                            |
    |Fan                                                                   |
    |Hammer                                                                |
    |Home-Run Bat                                                          |
    |Lip's Stick                                                           |
    |Parasol                                                               |
    |Star Rod                                                              |
    |                                                                      |
    |With Link's Master Sword, is there any point in using Battering Items?|
    |Of course!  The Beam Sword, Hammer, and Parasol are extremely         |
    |effective against any enemy.  All three can deal out heavy damage and |
    |KO enemies.  The Beam Sword gives Link extra attack-range in his      |
    |attacks, the Hammer gives temporary hammer power, and the Parasol     |
    |offers floatation for returning to the stage or slowing your descent  |
    |to avoid damage.                                                      |
    |                                                                      |
    |The Home-Run Bat should be used based on the match.  One-on-One       |
    |battles are tricky to effectively use the power of the Home-Run Bat.  |
    |It does not have great range and it has a slow attack speed.  Free-   |
    |For-All and Two-on-Two battles is where the Home-Run Bat is handy.    |
    |While the enemies are preoccupied, take the time to knock one out of  |
    |the stage.                                                            |
    |                                                                      |
    |Lip's Stick can be pretty effective.  It lacks attack range but makes |
    |up for it in the damage it can do.  Hit an enemy with the Lip's Stick |
    |to put a flower on their head.  The enemy will begin to take damage at|
    |a steady rate.  Keep whacking the enemy to keep the flower on their   |
    |head since it will eventually be shaken off.                          |
    |                                                                      |
    |The Star Rod, despite being a Battering Item, is best used as a       |
    |Projectile Item.  Throw it into an enemy and they will fly at a       |
    |downward angle.  If the enemy has high enough damage, they will travel|
    |exceedingly fast into their doom.                                     |
    |                                                                      |
    |Fans of the Fan will be happy to know that the Fan has been changed   |
    |very little from the original.  It still has a very quick attack rate |
    |and the ability to break a shield in just a few swipes.  Against      |
    |computer enemies, the Fan should be avoided.  It does not deal out    |
    |damage quickly and it rarely ever breaks a shield (since the computer |
    |enemies rarely use it).  Only against human-players does the Fan      |
    |become really useful.  Depending on the fighting style of your enemy, |
    |the Fan can easily punish excessive blockers and hit-and-run fighters.|
    |Other than that, there isn't much use.                                |
    ------------------------------------------------------------------------
    
    
    =============== E. Shooting Items ======================================
    |----------------------------------------------------------------------|
    |Fire Flower                                                           |
    |Ray Gun                                                               |
    |Super Scope                                                           |
    |                                                                      |
    |With these Items, Link has one more long-range attack.  If the Bow,   |
    |Boomerang, and Bomb weren't enough, then pick up a Shooting Item.  Of |
    |the three, the Ray Gun is the best for One-on-One battles.  You'll    |
    |have the time and space needed to let you get good shots on your      |
    |enemy.                                                                |
    |                                                                      |
    |Taking on multiple enemies requires an Item that can hit them all.    |
    |The best Shooting Item for this situation is the Super Scope.  You can|
    |either shoot a flurry of small laser blasts or charge up for a        |
    |powerful boom.  In Free-For-All and Two-on-Two battles, you can let   |
    |the other fighters fight as you charge up.  Depending on your partner |
    |in a Two-on-Two battle, you may opt for rapid fire.  Using the rapid  |
    |fire, the enemies will be held in place.  This gives your partner     |
    |plenty of time to use their strongest attacks to deal out damage.     |
    |Make sure that your partner uses attacks that are quick and can cause |
    |damage quickly.  You do run on limited ammo so they have to make the  |
    |best of their time.                                                   |
    |                                                                      |
    |The Fire Flower has been severely weakened from the original.  It's   |
    |now much easier to escape from the Fire Flower and the damage done to |
    |the enemies is hardly worth the time and effort of using it.  Leave   |
    |this Item alone.                                                      |
    ------------------------------------------------------------------------
    
    
    =============== F. Projectile Items ====================================
    |----------------------------------------------------------------------|
    |Barrel Cannon                                                         |
    |Bob-omb                                                               |
    |Flipper                                                               |
    |Freezie                                                               |
    |Green Shell                                                           |
    |Motion-Sensor Bomb                                                    |
    |Mr. Saturn                                                            |
    |Pokeball                                                              |
    |Red Shell                                                             |
    |Screw Attack                                                          |
    |                                                                      |
    |Whenever you see a Projectile Item, pick it up!  Other than Barrel    |
    |Cannon, Mr. Saturn, and Red Shell, Projectile Items have a positive   |
    |effect.  The Pokeball is among the best of any Item.  Getting pokemon |
    |like Entei can rack up amazing amounts of damage within seconds.  Not |
    |only do they deal out damage, they hold the enemy still.  Following up|
    |with some Falling Stabs while the enemy is held still can seriously   |
    |put the hurt on your enemies.  The Pokeball itself can cause damage   |
    |when thrown into the enemy so make sure you peg them in case the      |
    |pokemon failed to do any damage.                                      |
    |                                                                      |
    |The Bob-omb is a very dangerous Item, not only for the enemy but for  |
    |you.  When you get too close to the enemy, the Bob-ombs explosion can |
    |blow you away.  It also begins walking around the platform it's on    |
    |when left alone.  Touch it when it's walking and it will explode,     |
    |taking you with it.                                                   |
    |                                                                      |
    |The Green Shell has a similar effect to the Bob-omb.  It does not blow|
    |up but it can do a lot of damage with enough force to KO multiple     |
    |enemies.  When the Green Shell is thrown into someone, it will keep   |
    |traveling through the air.  It can hit any additional enemies in the  |
    |way as well as yourself and your partner.  Jumping onto the Green     |
    |Shell also pushes the shell along the ground and hurts anybody in the |
    |way.  But wait!  You can also attack the Green Shell to make it glide |
    |through the ground and air.                                           |
    |                                                                      |
    |Red Shells are the same as the Green Shell but with two differences.  |
    |For one, the Red Shell is red whereas the Green Shell is green.       |
    |Secondly, the Red Shell moves back and forth along the platform it's  |
    |on.  This hurts anyone who touches it, including the person who threw |
    |it.                                                                   |
    |                                                                      |
    |Freezies are a fun Item to use.  It's easily broken when it glides    |
    |along the ground so you should pick the Freezie up before anyone      |
    |attacks it.  Throw the Freezie to temporarily freeze an enemy.  If the|
    |enemies are close enough, it's possible to freeze more than one.      |
    |While the enemy is frozen, Link should follow up with his Double Smash|
    |Slash.  The enemy won't fly away from the first hit so it's very      |
    |simple to hit with both slashes.                                      |
    |                                                                      |
    |There isn't much to say about the Flipper.  Simply throw it and knock |
    |the enemy into it.  The Flipper acts as a temporary wall.  Use it to  |
    |keep enemies trapped as you attack.  A much better use of the Flipper |
    |is to throw it off of the stage.  Knock your enemy (or enemies) off   |
    |the stage and watch as they try to return to the stage but fail due to|
    |the intefering Flipper.                                               |
    |                                                                      |
    |The Motion Sensor Bomb has similar results to the Bob-omb.  Throw this|
    |Item into someone to cause a bit of damage.  As long as the Motion    |
    |Sensor Bomb doesn't fall off of the stage, it will stick to the       |
    |ground.  Knock someone into it to cause massive damage and hopefully  |
    |gain a KO.  Be careful as you can be knocked into it yourself.        |
    |                                                                      |
    |The Screw Attack can be very useful or very wasteful.  Having the     |
    |Screw Attack with you when you try to return to the stage helps since |
    |it increases Link's jumping abilities.  Other than that, the Screw    |
    |Attack has no other useful use unless you throw it.  When the holding |
    |the Screw Attack and jumping, the damage is very little.  Throwing the|
    |Screw Attack is much better.  For one, it knocks the enemy high up.   |
    |This is good for Falling Stabs when the enemy is low enough since the |
    |enemy will be completely paralyzed to do anything.  The best time to  |
    |hit someone with the Screw Attack is when they're returning to the    |
    |stage.  Hitting someone in midair will cut off their double and triple|
    |jump.  As long as the enemy isn't already close to the edge of the    |
    |stage, there is no way for the enemy to snap out of their paralysis.  |
    |                                                                      |
    |The other two Projectile Items, the Barrel Cannon and Mr. Saturn, have|
    |little use.  People enjoy using Mr. Saturn because it's fun to throw  |
    |around a walking head but even they have to admit that it can't do a  |
    |whole lot of damage.  The Barrel Cannon may be effective against the  |
    |computer enemies since they blast themselves out of it as soon as     |
    |possible.  This may end up in the computer enemies being launched a   |
    |pit or off the stage.  Against human-players, they can (and will) time|
    |the launch to be shot in a safe direction.  These two Items can be fun|
    |to use but does not have much useful effects.                         |
    ------------------------------------------------------------------------
    
    
    =============== G. Miscellaneous Item ==================================
    |----------------------------------------------------------------------|
    |Warp Star                                                             |
    |                                                                      |
    |The Warp Star is a difficult Item to put into any particular category.|
    |It fits none of the descriptions and thus must be put into the        |
    |Miscellaneous Item, even if it's the only one.  This doesn't mean the |
    |Warp Star is bad, though.  Of all of the new Items, the Warp Star may |
    |be the best one.  Upon "picking up" the Warp Star, Link will hop on it|
    |and fly high into the sky.  Then Link will come crashing straight down|
    |in a huge bang and knock away any nearby enemies (or better yet, KO   |
    |any nearby enemies).  The Warp Star is used only once so make sure you|
    |make it count; press LEFT or RIGHT to control where you land.         |
    |                                                                      |
    |This is one Item that you should try to pick up right away, especially|
    |if your enemies are heavily damaged.  Against the CPU, there is no    |
    |hurry since the CPU Players will rarely use it.  With Human Players,  |
    |this is a whole different story since anyone who has a bit of         |
    |experience with the game should realize the power of the Warp Star.   |
    |If your enemies do get to the Warp Star, either run away or Roll at   |
    |the last second to avoid being hit.  The Warp Star is unblockable so  |
    |this should give you an idea of how strong the Warp Star can be.      |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      VI. Stage Strategies                <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    =============== A. Infinite Glacier: Icicle Mountain ===================
    |----------------------------------------------------------------------|
    |One of the first available scrolling stages is Icicle Mountain.  The  |
    |screen is constantly moving up or down and requires you to keep       |
    |moving.  Quick jumping and falling is needed to avoid being off-      |
    |screen.  Link's main attack to use on this stage is the Spin Attack.  |
    |As the screen moves up, Link can jump and use the Spin Attack to hit  |
    |anyone above him.  If Link happens to be above the enemy instead, fall|
    |through the floor and stab the enemy with a Falling Stab.             |
    |                                                                      |
    |The sides of the stage has little room to recover.  Get struck by a   |
    |strong attack to the left or right and it's a sure TKO.  Use this to  |
    |your advantage and smash the enemies off the sides.  A ground Spin    |
    |Attack hits with enough force to smack any enemy to the edge.  With   |
    |lethal timing of your Spin Attack, you can easily rack up the KO's.   |
    ------------------------------------------------------------------------
    
    
    =============== B. Mushroom Kingdom: Princess Peach's Castle ===========
    |----------------------------------------------------------------------|
    |There are two factors of this stage that can interfere with the       |
    |fighters.  The Bullet Bill is (obviously) a bullet that slowly crashes|
    |into the castle.  It explodes when implanted and the explosion can    |
    |completely annihilate anyone unlucky enough to be caught in the blast.|
    |Even at zero percent (0%) damage, a fighter can rack up fifty percent |
    |(50%) damage and be KO'ed instantly.  Avoiding the Bullet Bill is a   |
    |simple task but keeping the enemy trapped near it's tougher.  Using   |
    |Link's projectile weapons can keep enemies in place as the bullet     |
    |explodes.  A barrage of Boomerangs and Bombs work well.  Or, you can  |
    |hit the enemy into the bullet as it explodes.  This requires a bit of |
    |practice in timing but is much easier when you learn it.              |
    |                                                                      |
    |The other stage interference are the various buttons around the stage.|
    |Standing on one of these buttons will cause blocks and temporary      |
    |platforms to appear.  The blocks hold an item while the platforms are |
    |another level for you to fight on.  Unlike the Bullet Bill, this stage|
    |interference does not harm any of the fighters.  It's perfectly safe  |
    |to step on the button and interact with whatever happens.             |
    ------------------------------------------------------------------------
    
    
    =============== C. DK Island: Kongo Jungle =============================
    |----------------------------------------------------------------------|
    |Kongo Jungle has little stage interference as long as you stay on the |
    |main platform.  In very few times, an orange Klap Trap will jump from |
    |the river and attacks anyone in its path.  When this does happen, it  |
    |does a good amount of damage and packs a huge bite.  This randomly    |
    |happens so there isn't much anyone can do to use this to their        |
    |advantage.                                                            |
    |                                                                      |
    |Off to the right side of the main platform is a little rock jutting   |
    |out from the waterfall.  By repeatedly using Spin Attacks while on the|
    |rock, you can keep anyone away.  If you get knocked off, grab onto the|
    |edge and attack as you pull yourself up.  Then use more Spin Attacks. |
    |With multiple enemies, this is a must-use strategy.  In a Free-For-All|
    |battle against three Level 9 computer enemies, I racked up a score of |
    |more than plus thirty (+30) Total in just ten minutes.                |
    |                                                                      |
    |Underneath the main platform is a moving barrel.  It behaves in the   |
    |same manner as the Barrel Cannon except this one does not break apart |
    |after a single use.  Use this to help yourself return to the stage but|
    |make sure that the barrel is facing the right direction before you do.|
    |                                                                      |
    |Occasionally, a log will stick out of the waterfall to the left and   |
    |right of the main platform.  The log is very thin and shouldn't be    |
    |used to fight on since it will break away.  However, you can grab onto|
    |the log to pull yourself up and jump back to the main platform.       |
    ------------------------------------------------------------------------
    
    
    =============== D. Termina: Great Bay ==================================
    |----------------------------------------------------------------------|
    |This is the first of two of Link's home stages.  Battle takes place on|
    |a small platform with two smaller ones to the left and right.  Then   |
    |out in the water is a giant turtle, made famous from The Legend of    |
    |Zelda: Majora's Mask.  Link is most effectively used when on one of   |
    |the two smaller platforms.  Once again, the Spin Attack is incredibly |
    |effective here.  Repeated use of the Spin Attack can keep enemies at  |
    |bay (pun intended).  It's best to use the Spin Attack to hit the enemy|
    |towards the inside of the stage, not the outside.  The force of the   |
    |Spin Attack can knock an enemy into the upper roof of the main        |
    |platform and bounce straight down for an easy KO.                     |
    |                                                                      |
    |To the top-right of the platform will be a little balloon-riding elf  |
    |named Tinkle.  You can grab onto the balloon and pull yourself up.    |
    |This seems to offer no strategic advantage.  It's best to leave Tinkle|
    |alone.                                                                |
    |                                                                      |
    |The turtle also offers no strategic advantage for Link unless Link    |
    |needs to return to the stage from the right side.  Link can land on   |
    |the turtle and continue his fight against his enemies.  The turtle    |
    |will dive over time and greatly (pun intended) decrease the size of   |
    |the stage.  Once again, the main the two small side platforms are the |
    |place to be when playing as Link.                                     |
    ------------------------------------------------------------------------
    
    
    =============== E. Yoshi's Island: Yoshi's Story =======================
    |----------------------------------------------------------------------|
    |Reminiscent of Dream Land from the original Super Smash Bros. is the  |
    |fairly plain Yoshi's Story.  There is absolutely no dangerous stage   |
    |interference.  The only interactive elements are the Shy Guys who drop|
    |food and the occasional moving cloud on the left and right.  This is  |
    |one of those stages where Link has no particular area to gain an      |
    |advantage.  You must play with your battle skills to win here.  The   |
    |stage is very small so be wary of team-ups in multiple enemy battles. |
    ------------------------------------------------------------------------
    
    
    =============== F. Dream Land: Fountain of Dreams ======================
    |----------------------------------------------------------------------|
    |This stage is almost exactly like Yoshi's story.  Remove the Shy Guys |
    |and the moving cloud to have another plain level.  The main addition  |
    |to this stage is the moving left and right platforms.  Once again,    |
    |there is no area for Link to take advantage of, it takes battle skills|
    |to win.                                                               |
    ------------------------------------------------------------------------
    
    
    =============== G. Lylat System: Corneria ==============================
    |----------------------------------------------------------------------|
    |This stage is a remake of Sector Z in the original.  The Great Fox is |
    |much smaller and the Great Fox will now fire its main lasers.  Anyone |
    |hit by the lasers will be instantly KO'ed.  Fortunately, you have to  |
    |be off the left side of the stage and leveled with the lower guns to  |
    |be hit.                                                               |
    |                                                                      |
    |Where Link can really excel in One-on-One battles is the lower-right  |
    |side of the Great Fox.  The wall is huge and Link can set-up some     |
    |viscious combos.  Make use of Link's Double Smash Slash.  The first   |
    |hit will bounce your enemy off the wall and into position for the next|
    |slash.  Remember that you don't have to slash the second time right   |
    |away.  Give your enemy time to land in front of you before you attack.|
    |                                                                      |
    |Link should stay on the upper portion of the stage when facing        |
    |multiple enemies.  Getting trapped between the wall on the lower-right|
    |with multiple enemeies can put the hurt Link.  The upper level has    |
    |enough room for Link to single out enemies and finish them off.  With |
    |no platforms to get in the way, Link should use a lot of Falling      |
    |Stabs.  In Yoshi's Story and Fountain of Dreams, the enemy can wisely |
    |hide under the platforms, safe from Link's Falling Stab.  Here, there |
    |is nothing for them to hide under.  Link can easily rack up the KO's. |
    ------------------------------------------------------------------------
    
    
    =============== H. Mushroom Kingdom: Rainbow Cruise ====================
    |----------------------------------------------------------------------|
    |Taking place in the clouds of Mushroom Kingdom is the cruise through  |
    |the rainbows.  Starting off on a ship, you fly to the rainbow's       |
    |beginning.  From there, you hop from various platfroms and flying     |
    |carpets while fighting off your enemies.  The rainbow will end your   |
    |jumping streak but the action isn't over yet.  Make your way along    |
    |some platforms where you'll drop down back onto the ship you start off|
    |on, ready again to take you on a magical cruise.                      |
    |                                                                      |
    |Aboard the ship is a small fighting area.  With four players, battle  |
    |can be hectic early on.  There isn't much room to fight on so make use|
    |of clear-out attacks to give you space.  Or stick to the left edge of |
    |the ship and attack anyone who approaches.  Avoid the two middle      |
    |platforms as attacks from below can reach through and hit you.        |
    |                                                                      |
    |To give Link the advantage on this stage, make use of repeated aerial |
    |Sword Spins as you make your way up through the platforms.  The tactic|
    |discussed in "Flaw Manipulation" is very effective on such a stage as |
    |this because of the constant jumping.  Although most effective against|
    |the computer, human-players may still jump into your trap.  The Sword |
    |Plant has high priority and even human-players may have trouble       |
    |piercing through your attack.                                         |
    |                                                                      |
    |Don't rely too much on edge-guarding here.  There are a lot of        |
    |platforms that your enemies can jump onto as an alternative.  The same|
    |goes to the Bow.  Charging up the Bow is almost useless unless there  |
    |is a crowd and you're above the action.  In any other situation, the  |
    |enemy can just wait on a higher platform to attack you.  Here, you    |
    |have to be aggressive and hit hard.   A Spin Attack on a magic carpet |
    |can work wonders.  The range of the attack covers the whole carpet and|
    |anyone on it will be hit away.  Even if the enemy was to block, the   |
    |force will still push them off.                                       |
    |                                                                      |
    |The end of the stage is very straight forward.  There are some        |
    |platforms that will fall but nothing serious.  Use your battle skills |
    |to put a good fight.  Note that the sides of the stage is small so you|
    |may want to use a Spin Attack as your main finishing attack instead of|
    |the Double Sword Slice or Sword Plant.  Reach the very end and you'll |
    |drop back to the starting ship.  If the enemies fall down before you  |
    |do, then come down with, you guess it, a Sword Plant.                 |
    |                                                                      |
    |Rainbow Cruise is one of those stages where switching strategy is     |
    |important.  With the different environment, you have to not only adapt|
    |to your enemies but the stage.  Use attacks that are effective and    |
    |stop using those that aren't.                                         |
    ------------------------------------------------------------------------
    
    
    ============== I. DK Island: Jungle Japes ==============================
    |----------------------------------------------------------------------|
    |Jungle Japes is one stage that is perfectly symmetrical.  Not matter  |
    |what side you're on, the main fighting stage is the same.  There isn't|
    |much to do here that can give Link a huge advantage.  The only main   |
    |strategy is the infamous Spin Attack on small platforms.  Here, it's  |
    |on the two sides.  Once again, the Spin Attack covers the whole stage |
    |and is very effective at giving you room.                             |
    |                                                                      |
    |One thing that you may want to do to give yourself a slight advantage |
    |is stay on the right side.  I realize that I said both sides are the  |
    |same but there is a strategy that, although not fairly obvious or     |
    |greatly useful, may work.  The river flows to the the left of the     |
    |stage.  If you were to splash into the water on the left, it will be  |
    |extremely difficult to get back since the current is pushing you away.|
    |Analyze the situation and you'll see why falling from the right is    |
    |easier to recover from.  The current is pushing you left, meaning that|
    |you can recover onto the left-most platform.  Get lucky and you pull  |
    |yourself from the current and save yourself a stock.                  |
    |                                                                      |
    |With practice, you use the tactic as a fancy escape manuever.  When in|
    |trouble on the right side, take a dip into the river.  Once the       |
    |current pulls you under the main platform, double jump to the left.   |
    |Fail to do so and you may sink to a lost stock.  The point of double  |
    |jumping here is to pull yourself out of the water.  You may need the  |
    |current to pull yourself past the main platform.  Get out from under  |
    |it when you pass by and Spin Attack back to safety.                   |
    ------------------------------------------------------------------------
    
    
    ============== J. Hyrule: Temple =======================================
    |----------------------------------------------------------------------|
    |The Temple can simply be described as amazing.  Being the largest     |
    |stage in the game, it gives you a variety of places to use a variety  |
    |of strategies.  Users of projectiles will want to stay on the upper   |
    |platforms.  The main ones to snipe from are the left-most platform,   |
    |the middle pillar, and the second-highest platform to the right.  For |
    |hand-to-hand (or sword) combat, the lower area is best.  The walls    |
    |restrict where players will fly so adding damage quickly with combos  |
    |is likely to happen a lot.  Once the damage is high enough, head back |
    |up to bait your enemies and finish them off.  The best tactic of      |
    |accomplishing this is in "Flaw Manipulation."  The left vertical      |
    |passage will work very well.                                          |
    |                                                                      |
    |Without any interaction on this stage, the key to winning is based on |
    |your battle skills.  There isn't a lot luck involved here so it all   |
    |comes down to how well you think on your feet and how well you execute|
    |attacks and strategies.                                               |
    ------------------------------------------------------------------------
    
    
    =============== K. Yoshi's Island: Yoshi's Island ======================
    |----------------------------------------------------------------------|
    |This stage is one of the best for Link to completely dominate in.  The|
    |sides have little space for recovery and the stage ceiling is very    |
    |small.  KO's can quickly be racked up in no time.  There aren't any   |
    |real hot spots for Link so you have to rely on your own skills to win.|
    |Sword Plants seem to work most effectively for me.  Unless you're on  |
    |the sloping sides, Spin Attacks may have trouble hitting enemies past |
    |the pipe and hill.  But with the small area to fight in, the Spin     |
    |Attack is still very effective.  Don't hesitate to try and build up   |
    |damage.  Instead, go straight for the KO.                             |
    ------------------------------------------------------------------------
    
    
    =============== L. Dream Land: Green Greens ============================
    |----------------------------------------------------------------------|
    |Similar to Yoshi's Island: Yoshi's Island, this stage also has a small|
    |side and ceiling.  If you prefer to get KO's through Spin Attacks,    |
    |stay near the two side platforms.  Here, Spin Attacks will cover the  |
    |whole side area.  Enemies will have a hard time avoiding these attacks|
    |when used regularly.  When using Sword Plants as your main source of  |
    |KO's, stick towards the middle.  You don't want to play it risky by   |
    |staying near the sides since enemies can knock you off just as easily |
    |as you do to them.  Stay on the main platform and hold your position. |
    |                                                                      |
    |The only real hazard here are the yellow blocks.  Falling inbetween   |
    |the main platform and side platfroms will make you susceptible to     |
    |getting trapped under falling blocks.  Not only that but enemies can  |
    |easily spike you down.  Make sure you always have a Spin Attack to    |
    |help you get out of here.  It does not seem like a hard place to get  |
    |out of but when the action gets crazy, you may find yourself getting  |
    |hit down there time after time.                                       |
    ------------------------------------------------------------------------
    
    
    =============== M. Lylat System: Venom =================================
    |----------------------------------------------------------------------|
    |Not much to say here.  Although featuring one of the most gorgeous    |
    |backgrounds in the game, action is very straightforward.  On the lower|
    |wings of the Great Fox is a great place to trap enemies against the   |
    |wall.  One-on-one fights should be focused here.  Free-for-alls should|
    |be focused on the upper wings where racking up KO's with the Sword    |
    |Plant is much easier.  Not only that but this would be the place where|
    |it's easiest to grab helpful Items.  The lower wings on slanted       |
    |outward so Items tend to roll off when them appear down there.        |
    |                                                                      |
    |Once again, you must rely on your own skills.  The only interactive   |
    |element on this stage is the occasional ships flying by.  They will   |
    |either fire at you or fly by the Great Fox and offer a temporary      |
    |platform.  Don't stay on the ship for to long or it will fly away and |
    |with you still on it, resulting in a death.                           |
    ------------------------------------------------------------------------
    
    
    =============== N. Super Flat World: Flat Zone =========================
    |----------------------------------------------------------------------|
    |Much like Yoshi's Island: Yoshi's Island and Green Greens, there is   |
    |little room to fight and recover from.  Link should focus on KO'ing   |
    |enemies by knocking them past the side barriers.  Stay near the side  |
    |and Spin Attack to turn your enemies into KO's.                       |
    |                                                                      |
    |Sword Plants are still effective but mainly on the upper platforms.   |
    |Platforms will disappear and reappear, sometimes reappearing right    |
    |when you use a Sword Plant.  Stay on the upper platforms and you      |
    |shouldn't have anything to worry about.                               |
    |                                                                      |
    |Other hazards are the oil spills beneath the lowest platforms and     |
    |falling tools.  The oils spills aren't much of a problem since they   |
    |only mess with your traction.  Simply stay on the platforms or jump   |
    |away to avoid these.  The falling tools are more difficult to avoid.  |
    |They randomly appear throughout the whole stage and even through      |
    |platforms.  You can't hide underneath platforms and hope to be safe.  |
    |Quick reflexes are needed to avoid taking hits.  Unlike some hazards, |
    |the tools can actually KO you with little damage.  Impact is about as |
    |strong as Scizor.  If you know what Scizor can do, then think of what |
    |a dozen falling "Scizors" would be like.                              |
    ------------------------------------------------------------------------
    
    
    =============== O. Planet Zebes: Brinstar ==============================
    |----------------------------------------------------------------------|
    |Avoid the rising acid pool and you have yourself another straight-    |
    |forward stage.  Stay on the uppermost platform to completely evade the|
    |acid and use plenty of Spin Attacks to keep your enemies off.  Use    |
    |this strategy for the two side platforms, too.  Fighting skills will  |
    |win the day here so focus on your own skills to master this stage.    |
    |                                                                      |
    |Note that the stage will split in three areas.  Underneath the two    |
    |side platforms is a thin pillar.  Hit the pillar repeatedly to snap it|
    |and tilt the platform it's holding.  The other break-away section is  |
    |on the bottom platform.  Hit the strange-looking logs enough times to |
    |split this section into two.  This has a pretty significant result on |
    |the stage since the stage will now be wider.  But it's not enough to  |
    |alter your playing style any.  Do what you know how to do and claim   |
    |victory!                                                              |
    ------------------------------------------------------------------------
    
    
    =============== P. Eagle Land: Onett ===================================
    |----------------------------------------------------------------------|
    |Onett has an unusually shaped stage but is one of the most fun as a   |
    |result.  With all of the different places to jump onto and battle,    |
    |action here can be a smash.  Watch out for the passing cars.  You'll  |
    |know when one is coming when a sign appears.  When you see it, jump to|
    |any platform or prepare to block, dodge, or roll from the incoming    |
    |cars.  Once you prepare yourself to stay safe from the cars, prepare  |
    |yourself for battle.  The two middle platforms will eventually give   |
    |away but nothing major will happen.  Just use your fighting-style and |
    |strategy to clasp victory from your enemies.                          |
    ------------------------------------------------------------------------
    
    
    =============== Q. F-Zero Grand Prix: Mute City ========================
    |----------------------------------------------------------------------|
    |Link absolutely dominates on this stage.  There are very few platforms|
    |to get in Link's way when using the Sword Plant and the platforms that|
    |are there are small enough for Link to clear the way with Spin Attacks|
    |and Double Sword Slices.                                              |
    |                                                                      |
    |The F-Zero cars are the only dangers here (besides your enemies).  If |
    |you don't mind taking a bit of damage, then go ahead and fight on the |
    |low ground.  However, staying on the platforms is a much wiser choice |
    |if you already have lots of damage.  You don't want to add more.      |
    ------------------------------------------------------------------------
    
    
    =============== R. Kanto: Pokemon Stadium ==============================
    |----------------------------------------------------------------------|
    |There is no better place to battle than in a stadium.  Although made  |
    |for pokemon, Kanto offers a great place to do battle in.  The primary |
    |layout of the stage is basic enough.  Do what you know how to do with |
    |Link to give yourself enough KO's to secure victory.                  |
    |                                                                      |
    |Play on this stage long enough and the terrain will begin to change.  |
    |There are four different kinds of terrain: water, fire, rock, and     |
    |grass.  Each one has its own main feature.  The water terrain has a   |
    |windmill.  Because it's always spinning, battling up here can be fun  |
    |and tricky.  The fire terrain features a burnt tree to the left.  A   |
    |branch sticks out towards the left.  Avoid getting stuck here; it's   |
    |difficult to get out of when being heavily attacked.  The rock terrain|
    |gives you a huge mountain to fight on.  There are a lot of platforms  |
    |in the middle; hiding beneath a platform and hitting upwards will work|
    |pretty well.  Atop the mountain, try to Sword Plant whoever is on the |
    |peak.  Since the enemy is closer to the stage ceiling, it will be much|
    |easier to get a KO.  The grass terrain is the most basic of the four  |
    |terrains.  It only has a few platforms to fight on.  The platforms are|
    |placed very close to the one underneath so you can stand underneath   |
    |and attack upward.                                                    |
    |                                                                      |
    |Other than these few sentences of advice, your skills as a Link-player|
    |will determine who wins here.  Sword Plants on the primary layout is a|
    |must; there are only two small platforms to get in your way.  The main|
    |stage is flat so make use of Double Sword Slices to help rack up more |
    |KO's.  Always adapt your playing skills to the variety of terrain.    |
    |This stage was made for your ability to fight in a diverse set of     |
    |environments.  Make sure you can do it well enough to win.            |
    ------------------------------------------------------------------------
    
    
    =============== S. Mushroom: Kingdom ===================================
    |----------------------------------------------------------------------|
    |If there is one stage Link wants to avoid, then this is it.  The rows |
    |of blocks make it difficult for Link to gain a lot of KO's with Sword |
    |Plants and Double Sword Slices.  To win, stay at either sides of the  |
    |stage and use Spin Attacks.  Hopefully, you'll send your enemies far  |
    |enough past the barrier and into a KO.  Once you have a lot of damage,|
    |start to move into the middle on the the upper platforms.  There, try |
    |your best to get KO's with Sword Plants.                              |
    |                                                                      |
    |Items are the key to victory when you have trouble getting KO's on    |
    |our own.  The blocks will turn into item blocks sooner or later and   |
    |that is when you want to grab the Item that is held within.  Winning  |
    |here can be tricky so do your best to last.  Be smart in knowing when |
    |to withdraw from the sides and when to use your Spin Attacks.         |
    |Beginners with Link may have trouble depending on their fighting      |
    |skills.  Eventually, experienced players will have no problems        |
    |wherever they fight.  Until then, do what you can.  Practice makes    |
    |perfect!                                                              |
    ------------------------------------------------------------------------
    
    
    =============== T. Planet Zebes: Brinstar Depths =======================
    |----------------------------------------------------------------------|
    |Simply incredible.  Brinstar Depths is breath-taking to look at.  Too |
    |bad fighting here lacks smashing fun.  The tilting stage will send    |
    |lots of people to their deaths if they aren't careful.  There are a   |
    |lot of strange objects and floating platforms throughtout the stage.  |
    |This makes the stage uneven when trying to battle.  Link should rely a|
    |lot of his Sword Plants if you want to be the victor.  Hopefully, the |
    |lack of big platforms won't give Link any troubles.                   |
    |                                                                      |
    |Spin Attacks aren't too useful on this stage.  Use them only near the |
    |sides or when you're stuck on a platforms.  When you do get stuck on a|
    |platform and have no way back up to the main stage, then just wait    |
    |patiently.  Computer-players will foolishly jump to their doom but    |
    |humans are smarter than that.  Wait until the stage tilts you upwards |
    |before resuming battle.                                               |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      VII. Home-Run Contest               <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    --------------- Instructions -------------------------------------------
    |----------------------------------------------------------------------|
    |1.  Facing left, grab the Home-Run Bat.                               |
    |2.  Roll to the Sandbag's right, still facing left.                   |
    |3.  Do an Overhead Slash.                                             |
    |4.  Wait for the Sandbag to almost touch the ground; repeat Step 3.   |
    |5.  Repeat Step 4.                                                    |
    |6.  Turn around and face right.                                       |
    |7.  Repeat Step 4 three more times.                                   |
    |8.  Turn around and face left.                                        |
    |9.  Repeat Step 4 two more times.                                     |
    |10. Turn around and face right.                                       |
    |11. Time your swing and hit the Sandbag while it's in midair.         |
    ------------------------------------------------------------------------
    
    
    --------------- Overview -----------------------------------------------
    |----------------------------------------------------------------------|
    |First, pick up the Home-Run Bat.  Then, quickly roll to the Sandbag's |
    |right (you should be facing left).  Do an Overhead Slash three times. |
    |After the third Overhead Slash, turn around and face right.  Do       |
    |another three Overhead Slashes.  Turn to the left once more and do two|
    |more Overhead Slashes.  Turn to the right a final time and hit the    |
    |Sandbag with a charged Home-Run Bat while the Sandbag is in midair.   |
    ------------------------------------------------------------------------
    
    
    --------------- Note ---------------------------------------------------
    |----------------------------------------------------------------------|
    |After each Overhead Slash, make sure the Sandbag is almost touching   |
    |the ground before you do another Overhead Slash.  Also, depending on  |
    |how you hit the Sandbag, results will vary to either an average of 800|
    |ft. or an average of 1150 ft.  Hitting the Sandbag when it's above    |
    |Link will result in a distance of about 1150 ft.  If the Sandbag is   |
    |hit anywhere else, it will only go about 800 ft.                      |
    ------------------------------------------------------------------------
    
    
    --------------- Personal Distance --------------------------------------
    |----------------------------------------------------------------------|
    |1175.8 ft.                                                            |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      VIII. Target Test                   <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    --------------- Layout -------------------------------------------------
    |----------------------------------------------------------------------|
    |                                                                      |
    |                         _F_  6                                       |
    |                        /                                             |
    |                       /                                              |
    |                   2   |5                                             |
    |  |       7    1       |D                                             |
    |  H      -G-    -A-    |-                                             |
    |  | 8     10     |     | |                                            |
    |9 |              |  3 ----E 4 -                                       |
    |                 |                                                    |
    |                 |  B       C                                         |
    |                 |  \       /                                         |
    |           ______|_____________                                       |
    |                                                                      |
    ------------------------------------------------------------------------
    
    
    --------------- Instructions -------------------------------------------
    |----------------------------------------------------------------------|
    |Start:   Start on Platform A.                                         |
    |1 and 2: Jump and do a Spin Attack (UP + B).                          |
    |Then:    Land on Platform A.                                          |
    |3:       Drop down and do a Jump Kick (A in the air).                 |
    |Then:    Land on Platform B.  Jump to platform C.                     |
    |4 and 5: Jump and do a Spin Attack (UP + B).                          |
    |Then:    Land on Platform D or E.                                     |
    |6:       Double jump and do a Spin Attack (UP + B).                   |
    |Then:    Land on Platform F.                                          |
    |7:       Double jump and do a Jump Kick (A in the air).               |
    |Then:    Land on Platform G.                                          |
    |8:       Take out a Bomb (DOWN + B) and throw it.                     |
    |9:       Charge up an arrow and release when Wall H moves up.         |
    |10:      Drop through Platform G and do a Jump Kick (A in the air).   |
    ------------------------------------------------------------------------
    
    
    --------------- Personal Time ------------------------------------------
    |----------------------------------------------------------------------|
    |14.63 seconds                                                         |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      IX. Copyright                       <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    ------------------------------------------------------------------------
    |This FAQ was created by me, Kim Nguyen.  Don't take this FAQ and copy |
    |it in any way without my permission. If you wish to use my FAQ, send  |
    |me an e-mail at DaAznSaN@msn.com stating what you'll use the FAQ for. |
    |If you were given permission to use my FAQ, you must not change the   |
    |FAQ in any way and you must give me full credit. Thank you for        |
    |following my guidelines.                                              |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      X. Credits                          <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    ------------------------------------------------------------------------
    |AdmiralViscen IV                                                      |
    |Bill_Helios                                                           |
    |blueflame                                                             |
    |Kim Nguyen (DaAznSaN)                                                 |
    |KnucklesShadowSonic                                                   |
    |Meganium00                                                            |
    |Nintendo Power                                                        |
    |Shigmiya64                                                            |
    |The Dark Link                                                         |
    |t 002 Tyrant                                                          |
    |Yellow Comet CO Toyz                                                  |
    ------------------------------------------------------------------------
    
    
         /\                                                          /\
        //\\ >>>>>>******************************************<<<<<< //\\
       ///\\\ >>>>>                                          <<<<< ///\\\
      /\    /\ >>>>      XI. Versions                        <<<< /\    /\
     //\\  //\\ >>>                                          <<< //\\  //\\
    ///\\\///\\\ >>******************************************<< ///\\\///\\\
    
    
    =============== A. Version 1.0 =========================================
    |----------------------------------------------------------------------|
    |> Complete                                                            |
    |  - 0.    Contents                                                    |
    |  - I.    Coming Soon                                                 |
    |  - II.   Introduction                                                |
    |          A. Trophy Excerpts                                          |
    |          B. Timeline                                                 |
    |          C. Tunics                                                   |
    |  - III.  Attacks                                                     |
    |          A. Ground Attacks                                           |
    |          B. Smash Attacks                                            |
    |          C. Aerial Attacks                                           |
    |          D. Special Attacks                                          |
    |          E. Throw Attacks                                            |
    |          F. Dash Attack                                              |
    |  - V.    Item Strategies                                             |
    |          A. Containers                                               |
    |          B. Recovery Items                                           |
    |          C. Performance Items                                        |
    |          G. Miscellaneous Item                                       |
    |  - VII.  Home-Run Contest                                            |
    |  - VIII. Target Test                                                 |
    |  - IX.   Copyright                                                   |
    |  - X.    Credit                                                      |
    |  - XI.   Versions                                                    |
    |> Incomplete                                                          |
    |  - V.    Item Strategies                                             |
    |          D. Battering Items                                          |
    |          E. Shooting Items                                           |
    |          F. Projectile Items                                         |
    ------------------------------------------------------------------------
    
    
    =============== B. Version 2.0 =========================================
    |----------------------------------------------------------------------|
    |> Complete                                                            |
    |  - V.    Item Strategies                                             |
    |          D. Battering Items                                          |
    |          E. Shooting Items                                           |
    |          F. Projectile Items                                         |
    |> Updates                                                             |
    |  - III.  Attacks                                                     |
    |          E. Throw Attacks                                            |
    ------------------------------------------------------------------------
    
    
    =============== C. Version 3.0 =========================================
    |----------------------------------------------------------------------|
    |> Complete                                                            |
    |  - VI.   Stage Strategies                                            |
    |          A. Infinite Glacier: Icicle Mountain                        |
    |          B. Mushroom Kingdom: Princess Peach's Castle                |
    |          C. DK Island: Kongo Jungle                                  |
    |          D. Termina: Great Bay                                       |
    |          E. Yoshi's Island: Yoshi's Story                            |
    |          F. Dream Land: Fountain of Dreams                           |
    |          G. Lylat System: Corneria                                   |
    ------------------------------------------------------------------------
    
    
    =============== D. Version 4.0 =========================================
    |----------------------------------------------------------------------|
    |> Complete                                                            |
    |  - IV.   Battle Strategies                                           |
    |          A. Fallen Angel                                             |
    |          B. Recovery Mastery                                         |
    |          C. A Hunter's Game                                          |
    |          D. Dodge Boomerang?                                         |
    |> Updates                                                             |
    |  - III.  Attacks                                                     |
    |          A. Ground Attacks                                           |
    |          B. Smash Attacks                                            |
    |          C. Aerial Attacks                                           |
    |          E. Throw Attacks                                            |
    |          F. Dash Attack                                              |
    ------------------------------------------------------------------------
    
    
    =============== E. Version 5.0 =========================================
    |----------------------------------------------------------------------|
    |> Format Update                                                       |
    ------------------------------------------------------------------------
    
    
    =============== F. Version 6.0 =========================================
    |----------------------------------------------------------------------|
    |> Complete                                                            |
    |  - IV.   Battle Strategies                                           |
    |          E. Clearing Out the Party                                   |
    |          F. The Wall                                                 |
    |          G. Flaw Manipulation                                        |
    ------------------------------------------------------------------------
    
    
    =============== G. Version 7.0 =========================================
    |----------------------------------------------------------------------|
    |> Complete                                                            |
    |  - VI.   Stage Strategies                                            |
    |          H. Mushroom Kingdom: Rainbow Cruise                         |
    |          I. DK Island: Jungle Japes                                  |
    |          J. Hyrule: Temple                                           |
    ------------------------------------------------------------------------
    
    
    =============== H. Version 8.0 =========================================
    |----------------------------------------------------------------------|
    |> Complete                                                            |
    |  - VI.   Stage Strategies                                            |
    |          K. Yoshi's Island: Yoshi's Island                           |
    |          L. Dream Land: Green Greens                                 |
    |          M. Lylat System: Venom                                      |
    |          N. Super Flat World: Flat Zone                              |
    |          O. Planet Zebes: Brinstar                                   |
    |          P. Eagle Land: Onett                                        |
    ------------------------------------------------------------------------
    
    
    =============== I. Version 9.0 =========================================
    |----------------------------------------------------------------------|
    |> Complete                                                            |
    |  - VI.   Stage Strategies                                            |
    |          Q. F-Zero Grand Prix: Mute City                             |
    |          R. Kanto: Pokemon Stadium                                   |
    |          S. Mushroom: Kingdom                                        |
    |          T. Planet Zebes: Brinstar Depths                            |
    ------------------------------------------------------------------------
    
    
    =============== J. Version 10.0 ========================================
    |----------------------------------------------------------------------|
    |> Format Update                                                       |
    ------------------------------------------------------------------------