DATE: 8-29-02 VERSION: Omega NAME: Thomas Hostetler GAMEFAQS.COM USERNAME: SPACE CATS SOIREE E-MAIL: SpaceCatsSoiree@juno.com . .. . This guide, written by SPACE CATS SOIREE, is meant for readers who don't want to waste any time. If you don't like to read someone yapping on and on about themself, or wasting time by going too deep into useless details, then this is the guide for you. No one is allowed to copy and paste this FAQ to another site or magazine without giving proper credit to SpaceCatsSoiree@Juno.com. ___________________________ *~*~*~*~*UPDATES*~*~*~*~* ------------------------------------------- 8-28-02 Omega version of FAQ completed 6-11-02 Final version of FAQ completed. 2-1-02 I forgot to add some stuff before I sent in my faq. I'm now adding a new tactic, "Dodging Follow-ups." . I'm also adding a new tactic "Instant Float." Finally, I added a new section called "Secrets." 2-1-02 Changed my theory on turnips. Read the new and altered turnip tacticts. I also added a new combo that is very effective. 1-23-02 Added 2 more misc. tips. 1-22-02 Rearranged the order of the faq to make it a step-by-step learning process. It's alot easier to find what you need. I also added more character specific strategies. 1-21-02 Added a new tactic "Play Tricky." Added a second tactic, "Dodge and Roll." I also added a tip for playing against the Ice Climbers in section eight. The last thing I added was a brand new section called "Air Attacks." 1-17-02 Added a new use for the Peach Bomber. I also added more ways to use the turnips and I modified a section that might have been offensive. Lastly, I made a lot of small changes here and there that will help you keep up with your opponents as people get progressively better. 1-7-02 Added more tips to the "Other misc." section and added more combos in the "Combos" section __________________________ *~*~*~*~*LEGEND*~*~*~*~* ------------------------------------------ 1) Basic move list 2) Attack statistics 3) Combos 4) Air attacks 5) Tacticts 6) Other misc. 7) Weaknesses 8) Character specific strategies 9) Secrets 10) Final word ___________________________________ *~*~*~*~*BASIC MOVE LIST*~*~*~*~* --------------------------------------------------------- A - Slap attack. Useful if you need to get a quick hit in when your opponent in pummeling you. Forward A - High angle kick. Useful when an opponent charges at you. Down A - Low slap. Aims low. Up A - Headbutt. Not too useful. Dashing A - Two-handed shove. Good for starting combos and getting quick shots in. Forward smash - Frying pan, tennis racket, and golf club attack. Good for edge-guarding and useful against charging opponents. Up smash - Uppercut. Needs to be precise to connect with but good for finishing off an opponent and starting some combos. This will send your opponent flying further if they're in the air when it connects. Down smash - Spinning cyclone attack. Very useful to clear out foes if you are ambushed. Also good if you and your opponent roll around a lot. This is also one of her strongest moves and should be used often. A (mid-air) - Spinning slap. Good for a quick mid-air hit. Your best attack when fighting ultra fast characters. Forward A (mid-air) - Glitter and smack. Great for finishing off an opponent with a high percent. Back A (mid-air) - Mid-air butt bump. Only useful if you are changing directions in mid-air. Up A (mid-air) - Upward kick. Tough to connect with but one of the better finishing moves. Down A (mid-air) - Pummel kick. Not incredibly useful but it's your only attack from above unless you're holding a turnip. B - Toad flail. Use this as your counter attack. Don't use it for projectiles because of its slowness. Forward B - Peach bomber. Not too useful. Useful only if you have a beat in your hand that you don't want to throw. Up B - Peach parasol. Very useful attack from below. Tacks on loads of damage to your opponent if used repeatedly and has great priority. Use often. Down B - Turnip/Beat (Press A or Z and any direction to throw) Toss a beat at your opponent. Throw forward - Slap. Great for finishing off your opponent. Throw back - Hip toss. Tosses your opponent to the other side of you. Throw up - Toss up. Send your opponent upwards. Throw down - Sit attack. Great for starting combos. ______________________________________ *~*~*~*~*ATTACK STATISTICS*~*~*~*~* ------------------------------------------------------------- YOU MUST PAY VERY CLOSE ATTENTION HERE: Some attacks send your opponent flying TWICE AS FAR when your opponent is in mid-air. Not all attacks do that so I wrote which attacks work best for this. Keep this in mind. The first number is the amount of damage the attack will inflict. The second number is the percent that the move will KO the foe in. I used Mario as the standard. Lighter characters will be KO'd at lower percents. Also, some moves KO opponents off the sides of the stage. This will show how much percent will KO them if they are about 5 character lengths away from the edge. A - 3%Damage 490%KO Forward A - 13%Damage 160%KO (3rd rate KO move) Down A - 10%Damage 170%KO (2nd rate KO move) Up A - 12%Damage 190%KO Dashing A - 9%Damage 165%KO (3rd rate KO move) Forward smash - 15%Damage 160%KO (pan) 190% (golf club/racket) (The pan is a 3rd rate KO move) Up smash - 7%Damage 220%KO (1st rate KO move) Down smash - 8-25%Damage 130%KO (2nd rate KO move) A (mid-air) - 9%Damage 160%KO (1st/2nd rate KO move) Forward A (mid-air) - 15%Damage 125%KO (1st rate KO move) Back A (mid-air) - 10%Damage 185%KO (3rd rate KO move) Up A (mid-air) - 11%Damage 145%KO (2nd rate KO move) Down A (mid-air) - 3-11%Damage B - Depends on closeness and type of attack it's countering. Forward B - 16%Damage 270%KO Up B - 1-11%Damage Down B - Depends on the face of the beat Throw forward - 10%Damage 125%KO (1st rate KO move) Throw back - 11%Damage 290%KO Throw up - 8%Damage 350%KO Throw down - 7%Damage 745%KO ___________________________ *~*~*~*~*COMBOS*~*~*~*~* ------------------------------------------- Keep all these types of combos in mind. If you'll notice, many of these combos can be combined with each other. Peach is, in my opinion, one of the best comboers in the game. Just remember which attacks will send your opponent where and what can be used after that to add on more attacks. COMBO 1 A + A + forward smash- Mostly useful for low percent opponents but also good if you're cornered and need to attack a foe quickly to escape. Sometimes the forward smash can be replaced with a forward A attack but this is very difficult to pull off. COMBO 2 Toss a beat at your opponent, then dash at them with A to do a two-handed shove, then, if they fly above you, depending how high, do either a parasol attack or an up smash followed by a parasol attack. If, after the two-handed shove, they fly behind you, run in that direction and do another two-handed shove. COMBO 3 Send them up either with an up smash or a running A attack. When they're in the air, jump and do a mid-air forward A attack. If the timing is too difficult, then do a mid-air A attack instead of forward A. Also try a mid-air up A attack. COMBO 4 Grab them, throw them down and immediately follow with a down smash. Will work unless they roll. COMBO 5 Like combo 4, throw them down. If they fly too far to use the down smash, either do a forward smash, a forward A attack, or a dash attack. A dash attack works best because then you can combo it into other attacks. COMBO 6 (Difficult) This one is difficult to pull off. First toss a beat straight up and stand there. If opponent approaches you, grab them and toss them upwards. When they hit the beat, do one of the next 4 moves of your choice: mid-air forward A, mid-air A, mid-air up A, or use the parasol. COMBO 7 (Juggle) I recently discovered how well Peach can juggle opponents. Send them up with a throw or an up smash then follow up with a mid-air A attack. Next, do your 2nd jump and use another mid-air A attack. Float and do it again. Land, run towards them, jump, and do it again. IT'S INSANE! __________________________________ *~*~*~*~*~AIR ATTACKS*~*~*~*~*~ ------------------------------------------------------ I felt that this section needed to be added in order to help people become true Peach masters. A lot of characters in the game have certain attributes that give them advantages over other characters in the game. Most of them require very little thinking. Peach's advantage is her variety of air attacks. This advantage requires a lot of thinking and will probably make Peach one of the most difficult characters to master. I'm listing several techniques of air attacks that Peach can use. Keep all these techniques in mind and mix up your variety to keep your opponent guessing. This is what seperates the Peach masters from everyone else. TURNIP TACTICTS Jump above your opponent and toss a turnip down. This keeps your distance from your opponent to safeguard you from an attack from below. Jump above your opponent and toss a turnip straight up. This one leaves tons of room open for your next move. You can follow this one up with almost anything. For example, you can glide in place or get extra height with the parasol or do a mid-air evasion, or you can follow with an attack. Jump over your opponent and toss a turnip at them from behind. Jump and toss a turnip at your opponent. Distance air attack. It was worth mentioning. JUMPING ATTACKS Jump over your opponent and do a down A attack as you fly past them. This will protect you if they try to jump at you from below while you're in the air. Jump past your opponent and do a mid-air A attack. This covers lots of space and works best against fast characters. Jump directly at your opponent and do a mid-air forward A attack. Jump past your opponent and hit them with a backward A attack. Jump past your opponent and turn around and hit them with a Peach Bomber. You know, that useless move. FLOATING ATTACKS Hover just above the ground and float towards your opponent and use a mid-air A attack, mid-air forward A attack, or mid-air backward A attack. You can also use a mid-air down A attack but it gets little damage. Float just above the ground and do any of the above attacks as you float past them but then come back in the opposite direction and hit them again. Play tricky and don't always do this or they'll expect it. FROM BELOW Parasol attack. It's very accurate but won't do much damage. Mid-air A attack. It's less accurate but will do more damage and send them flying a little. Mid-air up A. Very inaccurate but will send your opponent flying. Of these 3, it's your call. LASTLY As I'll mention a lot later, you need to play defensively and counter a lot so you can jump past your opponent and do a mid-air evasion to set them up. THAT'S 15 DIFFERENT AIR TECHNIQUES! ___________________________ *~*~*~*~*TACTICS*~*~*~*~* ------------------------------------------- This is the strategy for Peach. It is under the assumption that you are playing one vs. one with no handicaps, no items, and no special rules. USE THE TURNIPS DEFENSIVELY The turnips are probably Peach's best defensive attack. They can usually get you out of a jam if your opponent beats on you. Sometimes, if you're holding a turnip and an enemy beats on you hand-to-hand, the turnip may fly out of your hands and bump your opponent away from you. This will save you in a jam but the best way to use the turnips to get you out of a jam is to toss them straight up. If your opponent stupidly charges at you trying to fight hand to hand, the turnip will protect you. If they know better, try tossing it up and dancing around it. Try to stay in the area of the turnip but move around so your opponent will think they can get you when you're not near it. Then as they close in on you, move back in the path of the turnip and BuMp, there they go flying again. You may need to use that incredible jump of yours to give the turnip more hang time. Also, try tossing the turnip up and follow with a parasol attack. Your opponent will try to attack you as you land and end up coming face to face with a turnip. DON'T ABUSE THE TURNIPS I changed my theory on turnips after a lot of practice. If you abuse the turnips too much, people will always be expecting it and will be ready to counter you and take you out. Try to use the turnips more sparingly and only pull one up if you have time. If your opponent is too close, they can knock it out of your hand as you're pulling it up. Mainly use your air attacks as your primary attack and your turnips as a secondary attack. This works much better. THE DEADLY TURNIP You can read about the deadly turnip in the misc. section of this faq. If you come across this turnip, make sure you hit your opponent with it. It's a very valuable turnip. Catch it after it connects so you can use it again. Pressing A will catch it. If it's in the air, pressing Z will catch it. You can usually reuse it two more times and then it will disappear. Imagine a turnip that can do 90% damage for you! THE PEACH BOMBER HAS AT LEAST ONE USE Although this isn't the most effective tactic Peach has, it can be devastating if it's used sparingly to surprise your opponent. When you hold a turnip, you can't use any of your A attacks or throws. This means that the majority of your attacks are disabled. So here's what you can do to make use of what little moves you have left. Pick a beat and run at your opponent with it. They will think to themselves, "Here comes another beat. I can either try to catch it, block/dodge it, or hit Peach before she can toss it." If they block or dodge it, then they did the smartest move. If they try to catch it or try to hit you before you toss it, then here's where you can finally make use of that peach bomber (Forward B). As you're running with the turnip in your hand, right when you're in range and they expect you to toss it, do a peach bomber instead. If it connects, OUCH! If they block or dodge it, then press R in mid-air to do an evasion in case they try to counter you. THE PEACH BOMBER HAS SOME INTERESTING PRINCIPLES The Peach Bomber ranks in one of my most useless moves category. However, there are a couple places where you can extend the range of the attack. You'll have to play all over the stages to find these places. Wherever there is an upward slope, the Peach Bomber will slide up with it and fly a further distance. Try to do this on the steps of the Hyrule Castle stage for an example. EDGE-GUARDING If you knock someone off the edge and they're in range to return, toss a turnip straight at them and knock them back again. You can sometimes hit them like 7 times with this move. If they return above you, simply toss a beat straight up. If they're below you and returning upward, Try to hit them with a forward smash, preferably charged. If they grab the edge, keep your eye on them. They will either jump, roll, or attack on their way up. When they're hanging on the edge, step back so you can smash them immediately if they roll. If they jump, step back and use that parasol of yours or possibly a forward A mid-air move. If they attack on their way up, bring out Toad. Also, if your opponent isn't hanging off the edge and returning and you don't have time to pull out a turnip, then bring out Toad instead. It'll damage your opponent but will enable them to make it back to land. YOUR RETURN If you're the one who ends up knocked off the edge and needs to return to land, then feel secure because Peach probably has the best return of all characters in the game. As you know, holding up or X/Y will allow you to glide. This should get you back from anything. As you return, try to fly over your opponent and find a safe place to land. If, when you're flying over your opponent, they try to hit you in the air, simply use your umbrella attack right as they try to attack you. It will give you extra height over their attempted attack and bring you to safety. If your opponent is edge-guarding you, try to position yourself under them at the edge and use your umbrella to attack them on the edge. This should move them out of the way for you. A better thing you can do is use your umbrella right at the point where it won't attack them, but barely position you high enough to grab the edge without being attacked. This last technique almost never works but if you must try it, you can position yourself right next to your opponent as they edge guard and use a mid-air peach bomber on them to give you a small amount of a horizontal distance and possibly get a lucky hit in. Don't forget to use a mid-air evasion if you need to. UMBRELLA UP THE BUTT Very simple, if you want to tack on small amounts of damage here and there to get their percent high, then use the umbrella as much as possible. Try to get under your opponent as much as possible and stick an umbrella up their butt. You'll be surprised how often this works. It even has priority over some great moves like Links mid-air down A attack and Yoshi's down B mid-air attack. If they see you positioning yourself under them and they jump in another direction, then do your best to anticipate where they will jump and nail 'em! Also, if they fall in mid-air, try to get your open umbrella under them and make them land on it as much as possible. BE CAUTIOUS This should apply to every character, not just Peach. If you've noticed, a great majority of moves in the game can be easily, and quickly countered if blocked or missed. That means that playing defensively plays a major role in mastering this game. If you block an opponent's move, immediately grab them and use a throw of your choice. If you did only this, you could be as strong as any master. What you need to do is to attack your opponent up close only if you are 100% sure your attack will not be blocked. Otherwise, prepare to be grabbed, punched twice, and thrown. PLAY TRICKY Sometimes to learn new ideas and strategies, you need to play as other characters, find their strengths, and relate them to your character. Because Jigglypuff has a lot of small and quick jumps, you can play extremely tricky. With Jigglypuff, I jump at my opponent, and a split second before I reach them, I jump backwards and then forwards immediately and hit them with a jump kick. Switching directions in mid-air can really fool your opponent and is one of the smartest tactics in the game. However, few players can do it like Jigglypuff. Peach can't do it as well, but comes the closest because of her floating abilities. You can jump at them, pause in mid-air (by floating), and then attack them when they flinch. You can also jump past them and use the Peach Bomber. They see you jumping one way and then you turn around and go the other way. You can jump past them and do a mid-air evasion by rolling in the opposite direction you were jumping to trick them. You can also run towards them, jump backwards, do a mid-air jump and jump back at them, and then attack them or pause in mid-air then attack them. Finally, you can float at them, then a split second before you reach them, float back a tad so if they attack, they'll miss, then float towards them again and attack. INSTANT FLOAT Floating enables you to play tricky. However, to float, you have to jump first and this may position you too high. There is a way you can float just above the ground without jumping too high. Press and hold X/Y. The very split second after you press it, press down hard as if you were using a smash move. You'll float just above the ground. Perfect! While floating, you can use your mid-air attacks even while holding a turnip. Goodie! DODGE AND ROLL When I played the original Smash Bros. I discovered the roll and grab tactic before my friends did and I'd say this was what made me as strong as I was. Now, it's way more difficult to use this tactic (Well, only for Peach because of her poor grab). The mid-air evasion may have made a new frontier for this tactic. First thing's first. When you and your opponent begin to roll around, use your down smash when they get behind you or close enough where you can't grab them. That's your only advantage with rolling. Now we will talk about mid-air evasions. This is mainly to fool your opponent. First run at your opponent and jump over them and do a mid-air A attack or a mid-air down A attack. Choose which attack to use based on the positioning of your opponent. Now, your opponent may get smart and discover one tinny little move that can get past that and stop you in mid-air. So now what you need to do when your opponent discovers that move is to run at them, jump, and instead of doing one of these 2 attacks, do a mid-air evasion and roll right past them. This should give you enough time to hit them from behind when you land. Like I said, this game is very counter-orientated and if you can force your opponent to miss an attack, and you are in range, you can come in for the kill and nail 'em! DODGING FOLLOW-UPS If you've noticed, a good amount of characters can throw you down and follow-up with another move. For example, Fox can throw you down and follow-up with his reflector shield, his up smash, down smash, and down A move. A lot of characters have these follow-up moves. I recently discovered a way to evade them. As your opponent throws you down, immediately hold your joystick to the side and keep pressing R repeatedly. You'll roll out of the way of their follow-up attack. This works for everyone and not just Peach. HIT AND RUN Lastly, Peach has a good keep away game. When you got two people double-teaming you, or if you are in a bad section of the level where you are getting thrashed, then use that amazing jump of yours and glide away to a safer location. This is extremely frustrating to your opponent. When playing someone of equal skill, then whoever wins the psychological game has the advantage. So frustrate them if you need to. Also, as I said earlier, if you use the peach bomber (Forward B) immediately follow up with a mid-air evasion (R in mid-air). Attack, and bring yourself to safety. Also, when you're up high and hit someone with the parasol attack, glide away from them after connection. You'll be surprised how fast you can glide horizontally. They'll try to chase you, and be frustrated that they can't catch you. KNOW YOUR LIMITS Because the equal balance of characters was tossed out in this game, it is important to know that no matter how good you get with Peach, she just can't compete with stronger characters when used by a player of equal skill. If you face problems like this repeatedly, then follow my example and quit playing the game. There's nothing worse than a game where people only use the strong characters and no one has fun because they can't use their favorite character without losing. ___________________________________________ *~*~*~*~*OTHER MISCELLANEOUS*~*~*~*~* --------------------------------------------------------------------- This may sound a little funny but it is very worth mentioning. When you have the time, play the game by yourself and turn only one item on: the beam sword. Play against a level 9 computer and practice using the sword effectively. As you know, Peach will randomly pull a sword out of the ground even when the items are turned off. If you master your sword techniques, then the next time you play and you just happen to find a sword, you will be ready to thrash and destroy your opponent. When playing on the Great Bay stage, you can float from one of the two lower platforms to the other. Do this casually and quickly to confuse your opponent. Also use this as an escape or as a way the attack from a different angle. If playing in stamina mode, use her down smash a lot. Because there are no percents in stamina mode, your opponent won't go flying out of the attack. This attack does serious damage in stamina mode. Roll around and use it. Corner your opponent and use. Just use it! When playing on the Ice Climbers stage, the stage will begin to scroll upward very fast. When it does, hover by holding X or Y after your jumps and you will keep up with the stage perfectly. In time, you will fall. When this happens, land as quickly as possible and begin to hover again. Your opponents will be struggling to jump up and up and up while you're there sitting pretty. Oh, and try to nail 'em with an umbrella if they get above you. When playing on the Rainbow Cruise level, try to make it to a flying carpet that's off screen. When there, pick and toss turnips and watch as your opponent struggles to jump from platform to platform as it's raining turnips on their head. When playing on the Donkey Kong level, the one with the funny music, float UNDER the stage and surprise your opponents with a parasol attack. You'll be surprised how often they'll fall for it. This is the one technique people still fall for even when they are aware of it. Different faced turnips do different amounts of damage. Try to find the one that does about 30%Damage and can KO an opponent around 70%. The eyes look like two lines with two other lines under them (wrinkles?). It looks like it's closing its eyes in disgust. Also, if you zoom in while the game is paused, you will see the turnip's mouth looks like stitches. When you use Peach's down B move, she'll randomly pull out a bob-omb, Mr. Saturn, or a sword. If your opponent grabs you a lot, then when you get the sword, drop it and let your opponent pick it up. It may sound crazy but this will disable their ability to grab. Now you can make better use of her Toad attack since you won't get grabbed while using it. If playing a 4-player mode and there is a riot going on, jump in and bring out Toad. Watch as the spores break everyone apart. For most projectiles, you can deplete them with certain attacks, rendering them useless. When standing, you can simply destroy an incoming projectile by pressing the A button. In the air, a mid-air A attack will do the trick. This will take some stress off your shield. MAKE SURE THE PROJECTILE HITS EXACTLY WHERE YOUR HAND IS WHEN YOU PRESS A, AND AT THE EXACT MOMENT. Here are some of the projectiles this will work against: Mario's fireballs, Dr. Mario's medicine, Pikachu's bolts, Samus' bombs, Samus' missles, Link's arrows, Link's boomerang, Yoshi's eggs, and I think Kirby's final cutter. Here are some moves it will not work against: Fox's lasers, Falco's lasers, Samus' charged shot, Mewtwo's charged shot, Link's bombs, Ness' PK thunder, Shiek's darts, and Zelda's fire. ________________________________ *~*~*~*~*WEAKNESSES*~*~*~*~* --------------------------------------------------- Peach is not good at sending your opponent flying. Therefore, you'll need to rack up a lot of damage on your opponent to get their percent high enough to kill them easily. Her forward throw and mid-air forward A are the 2 moves that seem to work best. Her Toad move kinda bites. If your opponent uses multiple projectiles, this move won't do much, if anything, for you. Mostly use this move like Marth's counter. Her turnips can be caught. That makes it a less useful projectile. Her forward B move has few uses. Her grab isn't the best. In fact, it's one of the worst. After connecting with a move, her recovery time is slow. Fast characters like Fox and Shiek can sometimes get up fast enough after being hit and then hit you back even worse. Where's the balance in that? _____________________________________________________ *~*~*~*~*CHARACTER SPECIFIC STRATEGIES*~*~*~*~* ------------------------------------------------------------------------------------ Because there are so many characters is the game, it is extremely difficult to write a complete strategy guide for each character. I haven't come across any Kirby masters or Gannondorf masters and many others so its a huge task for me to write down a strategy for every character. I wrote down everything that I came across though and need to warn others about. You'll find that a lot of these strategies disable your opponents attacks and will make them feel useless. This is great because it'll make them lose confidence in themselves, and it will give your opponent a smaller range of attacks to use. Link has virtually no weaknesses. With 3 different projectiles, you won't win a projectile war with him so leave those turnips in the ground. Also, don't fight him hand to hand because his sword will chop your pretty little hands off. Don't even try to roll and grab him because he's got a hookshot. Play defensively. If your opponent is projectile happy, try air attacks on him. Frustrate your opponent into doing something stupid and use those tricky tactics to make him miss with a move with slow recovery time. Link has the fewest weaknesses of all characters and the most strengths making him the strongest character. Mario's cape is the cheapest move in the game. If your opponent uses this move a lot, time your turnips so they hit after he pulls out his cape. Don't try dashing in on him either. Deplete his fireballs and don't let him spike you. Try to play on a large level because Mario has the best edge-guarding abilities. Because Mario is the favorite character of the Nintendo company, he was designed to handle each and every character in the game and was probably made to be stronger than everyone else intentionally. Roy and Marth are dangerous foes! They are probably Peach's worst opponents. The best thing to do is have an all-out turnip war against them. They both lack projectiles and this is your only advantage over them. Just make sure you keep your distance from them. Your jumping abilities should help out a lot. Run away as much as you need to and throw turnips. Do not fight them hand to hand. If you do, I promise you'll lose. These guys were made waaaaay too powerful, taking away the balance of characters. All you can do is throw turnips making the match last an hour, taking all the fun out of the game. Fox, Shiek, and Captain Falcon are too fast for you to handle. Try your mid-air A attack A LOT when playing against these two. It's your last hope. Other than that, pray. In a perfectly balanced world, characters should be slow but strong, or fast but weak. Fox was made fast and powerful taking away the balance of characters in this game. How in the world are you supposed to be able to fight a match when it's 2 vs. 1? The Ice Climbers are two of your toughest foes when you're playing someone who has mastered them. Try to seperate Nana from Popo and KO her asap. Your opponent will be greatly weakened by this. Next, toss Popo off the edge and without Nana, his 3rd jump will not work. Other than that, when they are together, try to stay in the air where their projectiles won't hit you. Float around if you have to. Also, if you read the section in Misc. about depleting projectiles, you'll notice that I didn't include the Ice Climber's projectile. It's the most unique projectile and needs to be depleted a different way. Use a down smash to deplete both of them at once. When fighting Yoshi, he can jump and use his tongue in mid-air. It's like a mid-air grab since you can't block it. When you see Yoshi approaching you from the air, step back and expect his tongue and counter it properly. Also, if you send Yoshi off the edge and he jumps back, jump out at him and hit him back and he'll free fall to his death. Turnips work good too. Deplete his eggs. Samus can charge her shot and then fire a zillion missles at you and when you least expect it, fire its charged shot. For Samus, you really need to keep your concentration and use your tricky jump tactics to avoid her attacks. Try multiple jumps, parasol attacks to dodge, and mid-air evasions. When your opponent can't connect with any of their projectiles, they will feel useless and lose confidence in themselves and lose. Remember, play the psychological game. Bowser and Yoshi have sit attacks. If they try to use it on you, your up smash will out-prioritize them if you time it perfectly. An umbrella is an alternative if you can't get the timing right. Boswer is a big target and easy to hit with turnips. Hint hint. If playing against Pikachu on the Hyrule Castle stage, your opponent may get desperate when they're losing. They'll try to go in the cave below so they won't die and if you don't follow them in, they'll repeatedly use the thunder attack and hit you while they have cover. If your opponent is a coward like this, go to the right edge of the stage where his thunder won't hit you and sit there. Don't give in to cowardness. If your friends are watching you play, they'll get mad at him for being a coward and wasting time. Now everyone is against them and they lose confidence in themself. They come out, screw up, and lose. I haven't played a Jigglypuff master but I've mastered him so I don't know if this works for sure but if Jigglypuff begins to charge its rollout attack, pull out Toad once it releases its attack to counter it. Distance and timing is important. Peach has a terrible grab and Mewtwo has a great grab. Don't get caught in a roll and throw match with Mewtwo. Focus on one of Mewtwo's 10,000 weaknesses and you should be fine. ___________________________ *~*~*~*~*SECRETS*~*~*~*~* ------------------------------------------- Some characters have secret taunts, secret voices, and secret moves. Many people believe every character has one that needs to be discovered. This section is my attempt to uncover possible secrets for Peach. Peach Monroe - To get Princess Peach to do a little Marilyn Monroe pose, go to the Ice Climber's stage and wait for the level to scroll up at the fastest or second fastest speed. When it does, simply taunt. Big turnip - When Peach grows from eating a super mushroom, her turnips will be super sized too. When she shrinks back to normal, her turnip stays big. Glitch - Sometimes when you throw a lot of turnips, one will get stuck in mid-air. You can even grab it again while it's stuck. This RARELY happens. _______________________________ *~*~*~*~*FINAL WORD*~*~*~*~* -------------------------------------------------- Credit goes to Gamefaqs.com for posting this faq. Credit also goes to me, Thomas Hostetler for taking the time to discover all these strategies. And finally, credit goes to my friend Clinton for always kicking my butt and making me a better player. Also, more credit goes to Clinton for using nothing but the strongest characters and making me quit playing and going on to enjoy a better life. If you wish to ask for permission to use this faq or parts of it, e-mail me at SpaceCatsSoiree@Juno.com. Please note: I sold my Gamecube with this game so there will be no more updates. Please don't e-mail me with tips. I appreciate everyone's effort who tried to help me. THE FOLLOWING PEOPLE/PLACES HAVE BEEN GIVEN PERMISSION TO COPY AND PASTE CURRENT AND FUTURE VERSIONS OF THIS FAQ, OR PARTS OF IT, TO THEIR SITES AND/OR MAGAZINES WITH PROPER CREDIT GIVEN TO THOMAS HOSTETLER - SPACECATSSOIREE@JUNO.COM: www.neoseeker.com www.gamestop.com www.gamespot.com www.femania.homestead.com/aquarius.html (One more site but I forgot their name) Why is this faq discontinued? Everyone began to use the strong characters exclusively and that took the fun out of the game for me. Also, this faq was designed to help Peach users to be able to beat the best of any opponent but now I realize that it's not possible.