_______         /\         _______
                  /       \       /  \       /       \  
                 /         \     /    \     /         \ 
                /           \----      ----/           \
               /                                        \
              /                                          \
             //\/\/\/\/\/\/\/\/\/       \/\/\/\/\/\/\/\/\/\
                      CAPTAIN    |     |   FALCON
                                 |GUIDE|
                                 |     |
                                 |     |
                                 \     /
                                  \   /
                                   \ /
                                    \
                           
                       Copyright 2002, Perfect Light
                           All rights reserved
                               Version 0.12

THIS GUIDE IS DEDICATED TO CAPTAIN FALCON, THE SPEED DEMON OF THE TEAM.

Having trouble mastering the famous Captain Falcon? Well, here is your 
ticket to everything there is to know about the illustrious Falcon, 
including individial strategies against each character and each level. 
It also gives tips with items, and more!

Also, remember to check out my ASCII controller in Section 3!

Welcome!

   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| T A B L E  O F  C O N T E N T S
==\___/|_|=============================================================

1)  What's New?
2)  Coming Soon...
3)  Basic Controls
4)  Cap's Strengths/Weaknesses
5)  Falcon's Moves
6)  Character Strategies
7)  Classic Mode Guide
8)  Adventure Mode Guide
9)  Readers' Strategies
10) Juggling & Edge-Guarding
11) Target Test
12) Home-Run Contest
13) Trophies
14) Disclaimer
15) Acknowledgments
16) A Fond Farewell!


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 1) W H A T ' S  N E W ?
==\___/|_|=============================================================

Second Version - Version 0.12
Completed: 5/20/02
Okay, I added all three Trophy Descriptions. I've been kind of busy 
lately, so I'll have to postpone the Level and Item strategies for now!

First Version - Version 0.1
Completed: 2/16/02
This is the third chapter in my character guides. I hope to get the 
final chapter up, for Marth, very soon. On this guide, the whole thing 
is done, everything is here. The only thing that needs to be added are 
trophies and Item and Stage strategies. These will be here, soon!


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 2) C O M I N G  S O O N . . .
==\___/|_|=============================================================

I'll have all these VERY soon!!

- Item Strategies

- Level Strategies


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 3) B A S I C  C O N T R O L S
==\___/|_|=============================================================

Here is my controller for your viweing pleasure!

L Shoulder----;;L;;                           ;;R;;---R Shoulder Button
  Button     /      \                        / -Z- \------Z Trigger
             \ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; /
            ; ,;;;;;;;     NINTENDO     ;;;;;;, ;
            /  _____ ;     GAMECUBE    ;    -X- -\---------X Button
           /  / ;;;; \ ;              ;   /-----\|\
Control---/--/-; oo ; \ ;            ;    \  A  /Y-\-------Y Button
  Stick   ;   \ ;;;; /   ;          ;   __ \_|_/ | ;
  Start---;----\____/---;-----O      ; /B \  |-----;-------A Button
         |\            ;;;;;;;;;;;;;;;;\__/--------/|------B Button
         | `.;;----;    ;;;;      ;;;;    ;----;;.' |
         |          ;       \   /  ___   ;          |
 D-Pad---|----------/--_|_   \ /  / C \-\-----------|------C-Stick
         |        ; \   |    / \  \___/ / ;         |
         |       |   \______/   \______/   |        |
         |       |                         |        |
          \      |                         |       /
           \_____/                          \_____/

I hope you like my controller. Now that you know where everything is, I 
can list the basic controls!

A Button: Basic Attack, pick up items

B Button: Special Attack

C-Stick: N/A

Control Stick: move character, Up to jump

D-Pad: Up is Taunt

L Shoulder Button: Shield

R Shoulder Button: Shield

X Button: Alternate jump

Y Button: Alternate jump

Z Trigger: Drop item, grab nearby enemy


ADVANCED MOVES
--------------

Control Stick + R: Roll right

Control Stick + L: Roll left

R or L + Down on Control Stick: Dodge

Z + Direction on Control Stick: Throw any throwable item you have


MENUS
-----

A Button: Accept

B Button: Back

C-Stick: Wobble some screens, change backgrounds in Trophy Gallery

Control Stick: naviagte menu options

D-Pad: N/A

L Shoulder Button: scroll left at Trophy screen

R Shoulder Button: scroll right at Trophy screen

X Button: Change colors at Character select screen

Y Button: Change colors at Character select screen

Z Trigger: N/A


SUPER SMASH BROTHERS DICTIONARY
-------------------------------

Coins: This is what you use in the Lottery to get Trophies. You can get 
them many different ways. Some ways are: earning them in Coin mode, 
using Smash Attacks, etc.

Crowd: The crowd is very cool. They chant your name if you're a killing 
machine. If you come back from a big fall, they gasp.

Dodge: By dodging, you avoid attacks by leaning. That way, before the 
other player can retaliate, you can roll behind them and score a hit.

Grab: Grab someone to hold them still. This opens up combo options.

Juggling: This strategy is very useful. It involves knocking the 
opponent into the air repeatedly, then smashing them away when they come 
back down.

KO: It means knockout. This means you knocked your opponent out of the 
stage.

Meteor Attack: This is a very powerful attack, used to enhance smash 
attacks' power. Look in the "Falco's Moves" section to see how to do 
one.

Roll: An effective technique is to roll if you're about to be attacked. 
Then, you can retaliate withyour own attack. Also, roll behind an attack 
opponent to surprise them. They are then open to attacks from behind!

Self-Destruct: This is just a fancy way of saying you died!

Shield: What you use to defend yourself. It diminshes after a time.

Smash Attack: A smash attack is using forward-A to deliver a powerful 
blow. A smash attack is not necessarily powerful, just hard-hitting.

Stage: The stage is the term that displayes what you are playing on. 
There are 11 secret stages in the game, so keep looking if you don't 
have them all!

Throw: If you grab someone, use the control stick to throw him or her.


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 4) C A P 'S  S T R E N G T H S / W E A K N E S S E S
==\___/|_|=============================================================

Captain Falcon is a varied character, and he has more strengths than 
weaknesses. A true master fighter should know their charcater's 
strengths and weaknesses before going into battle. This is what Training 
is for!

+---------------------------------------------------------------------+
                                 PROS
+---------------------------------------------------------------------+

- Falcon is very fast.

- Falcon's moves are strong.

- Because of his speed, Falcon is hard to hit.

- Falcon has non-repetitive moves.

- Falcon is a good juggle escaper.

- Falcon is an awesome edge guarder if used properly, because of his 
Falcon Punch.

+---------------------------------------------------------------------+
                                 CONS
+---------------------------------------------------------------------+

- Because of his speed, Falcon can get out of control sometimes.

- If you're not good, you'll die a lot with Falcon, because you need to 
be a master at jump-timing.

- Falcon's moves are a bit slow to execute, but still worth the wait.


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 5) F A L C O N ' S  M O V E S
==\___/|_|=============================================================

Before we start, there are a few things you MUST know.

STRONG ATTACK
-------------
To perform a strong attack, tilt the control stick in the direction you 
want, without making your character move. Now, hit A to make the 
character perform a strong attack.

SMASH ATTACK
------------
Most people do smash attacks wrong. It gets its name from the game and 
what you do to the control stick. SMASH the control stick in the 
direction needed, then MASH A to perform a smash attack!

METEOR ATTACK
-------------
Although I did not list Meteor attacks in the Move List, it's good to 
know how to do one. When using A to do Smash attacks, if you hold A and 
the direction, your character will blink and charge up to move. When you 
release A or you get to full power, your charcater will release the 
attack, making it much more powerful than before!

>(button) = control stick right and button, strong attack
/\(button = control stick up and button, strong attack
\/(button) = control stick down and button, strong attack

>>(button) = control stick right and button, smash attack
//\\(button) = control stick up and button, smash attack
\\//(button) = control stick down and button, smash attack

GROUND MOVES
------------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Jab                  A                   2
Double Punch       A, A                2, 5
Triple Punch     A, A, A              2, 5, 8
Mach Punch       A, A, A...        2, 5, 8, 1...
Round Kick          >A                  11  
Wheel Kick         /\A                  13  
Sweep              \/A                  12  
Body Slam          >>A                Up to 27
Pinwheel Kick      //\\A              Up to 27
Pendulum Kick      \\//A              Up to 24
"Show me your      D-Up                  -
moves"

AERIAL MOVES
------------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Rotar Kick          A                   12
Knee Smash         >A                   18
Backward Knuckle   <A                   14
Flip Kick         /\A                   12
Downward Stomp    \/A                   16

RUNNING MOVES
-------------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Turbo Shoulder Ram  A                   10

GRAB MOVES
----------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Knee                 A                   3
Body Blow            >                   4
Reverse Kick         <                   4
Upward Palm         /\                   3
Throw Down          \/                   7

SPECIAL MOVES
-------------
MOVE..............BUTTONS..............DAMAGE
-----------------------------------------------
Falcon Punch        B                   27
Raptor Boost       >B                    7
Falcon Dive       /\B                   10
Falcon Kick       \/B                   15

UNIQUE MOVES
------------
**Falcon does more damage with the Fan and Star Rod when used with a 
smash attack**


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 6) C H A R A C T E R  S T R A T E G I E S
==\___/|_|=============================================================

In this section, you will find strategies as if you were Falcon, facing 
off against each character. It's pretty detailed, and you should find 
some pretty useful tips here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mashing Mario: The Italian plumber is ready to kick Falcon's butt, but 
if you know what you're doing, he'll be a cinch.

Try to avoid his Mario Tornado, as Falcon will fall prey to that many 
times. While he's tornadoing, try and come in with a swift Falcon Kick 
or Punch.

When he's using his cape, or slowly coming back down, you can use the 
Falcon Dive to thwart him. Falcon Kick him while he's swinging his cape, 
and you'll have him out!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Plucking Pikachu: How I despise Pikachu! His insane ambitions will get 
us all killed!

Because I hate Pikachu so much, it's easy to develop a strategy. Use his 
moves against him. If he tries to Thunder you, Falcon Punch the freak 
into submission, taking advantage of his pause. Should he try to Thunder 
Jolt you, grab and throw him.

If he tries to Lightning Smash you, counter with your Falcon Kick or 
Raptor Boost. If he charges it up, wait until he releases, jump up and 
use a Down Stomp on him. While he's down, grab and throw him.

Pikachu is a light pokemon, so he's not that hard to beat. If you can 
Falcon Dive enough, he'll be mince meat. My main tactic is to use his 
attacks against him, as aforementioned. Use the predictability of the 
attacks to your advantage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bashing Bowser: Probably one of the easiest characters for Falcon is 
Bowser. Because of Bowser's immense size, he is slow, making Falcon able 
to hit him hard and fast. Although Bowser is not so slow that he cannot 
catch up with Falcon, it is hard to beat Falcon with Bowser unless 
you're a complete master with Bowsie.

Because Bowser is so slow, that's what you need to take advantage of. If 
he tries to flame you with his Bowser Breath, move away and begin to 
Falcon Punch. Although Falcon Punch takes a while to do, Bowser will 
stop once he sees you begin to power it up. It takes a second to stop, 
so if you're close, you'll be able to nail a hit.

In any level, Bowser is an easy character for Falcon to edge-guard, 
because his hulking mass is hard to miss. When (if) he comes flying 
back, time your Falcon Dive to hit him by surprise. The Falcon Punch and 
Kick work well for him if he's coming in low.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pummeling Peach: What a joke! This babe is so light, you can smack her 
around good! All you have to do is use the Body Slam to get her damage 
high, but be wary of her Toad, then smash her away! Goodbye! Also, if 
she floats, use the Falcon Dive attack to get her back down. Also, duck 
if she swings her pan, racket, or golf club.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yo-yoing Yoshi: A dinosaur with annoying power. His Egg Lay is annoying, 
so stay at bay and out of his reach. Use your Raptor Boost to get him, 
and if he tries to Egg Roll at you, run away. When he comes leaping back 
up, Falcon Kick him into oblivian! Remember, never get near his tongue. 
Use the Raptor Boost to peg him from a safe distance.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Deking Donkey Kong: Probably another one of the easiest characters for 
Falcon is DK. Because of DK's immense size, he is slow, making Falcon 
able to hit him hard and fast. Although DK is not so slow that he can 
not catch up with Falcon, it is hard to beat Falcon with DK unless 
you're a complete master with Kongey.

Because DK is so slow, that's what you need to take advantage of. If he 
tries to use a wind-up punch on you, move away and begin to Falcon 
Punch. Although Falcon Punch takes a while to do, DK will swing once he 
sees you begin to power it up. Once he is recoiling, move in and strike. 
It takes a second to recover, so if you're close, you'll be able to nail 
a hit.

In any level, DK is an easy character for Falcon to edge-guard, because 
his hulking mass is hard to miss. When (if) he comes flying back, time 
your Falcon Dive to hit him by surprise. The Falcon Punch and Kick work 
well for him if he's coming in low.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Crushing Captain Falcon: Yes, beating yourself may sound hard, but if 
you know what you're doing, and keep your cool, you'l be okay.

Remember that your twin knows all your moves, so you have to outsmart 
him before he outsmarts you. When he uses one of the slow moves, quickly 
roll behind him and use one of your own slow moves. Rolling around 
Falcon is the key here, because he is just as fast and powerful as you 
if used right.

If Falcon begins to use his speed against you, roll before he can hit 
you. Your main tactic here is to roll behind him and deliver a blow. Be 
wary that you don't overuse this, though, as Falcon will begin to catch 
on if he is human. If he is a computer, feel free to repeatedly use 
this.

When facing a human, try to use your quick attacks. I like to call it 
the Hit and Run Tactic. Deliver a blow then quickly get out of there.

You can also use his attacks against him. If he usleashes combos on you, 
mimic them and send them back at him, to give him a taste of his own 
medicine.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Filleting Fox: Fox is also pretty fast. Make sure that you never throw 
or shoot anything at him, because he will most likely reflect them right 
back at you for more damage! Because he falls fast, edge-guard all the 
time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nuking Ness: The little guy poses no major threat. OK, you Ness fans 
will be yelling about how a true Ness master can destroy Falcon in no 
time. Quite the contrary. Because Ness is so small, Falcon can easily 
Falcon Kick the little nerd into a faint.

Because Ness is so aerial, you never want to get under him. Meaning, 
juggling Ness is not a very good idea. Ness's Down Stomp is very good, 
and very fast, so try to keep to the side of him when he's coming down.

If you're having trouble defeating Ness, it's because he's getting the 
better of you. Ness is fast, but you're faster. Roll behind him and 
Falcon Kick the little dork. Then, you're free to grab and throw him, 
which can open up combo options.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Incinerating the Ice Climbers: Seperate the two, kill Popo with Meteor 
attacks. Couldn't be any easier. Just watch for those hammers, and try 
to avoid the icings!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kicking Kirby: Not too hard. Once he is at higher levels, though, he 
gets tougher. If he copies you, he'll use the Falcon Punch on you 
repeatedly. Try to rack up his damage with Double Kick, keep your 
distance from that mouth (hitting with Raptor Boost), and then come in 
for a quick attack.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Supressing Samus: Samus is powerful when the opponent knows how to use 
her. She's very aerial, so try the Falcon Dive or a meteored Body Slam 
to keep her down. Also, watch for her Charge Shot. If she powers it up, 
block it at the last second with your shield when its at full power. If 
you do it too early, she might break your shield.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Zapping Zelda: She's medium, but has finesse. If she strikes with her 
Din's Fire, use the shield to block her. Also, her Spark attacks are 
killers, so keep away. When she vanishes with Farore's Wind, use your 
Raptor Boost or Falcon Kick to surprise her.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shredding Sheik: She's medium, but has finesse. If she strikes with her 
Needle Storm, block with your shield, then come in with a Raptor Boost. 
Also, her Chain attack is a killer, so keep away. When she teleports 
with Vanish, use your Raptor Boost or Falcon Kick to surprise her.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Lollying Link: His sword atacks are powerful, with a long reach, so keep 
him guessing at your every move. Make sure you keep him on the ground. 
If he does launch into the air, use the Falcon Dive or get away. When he 
throws his Boomerang or fires an Arrow, use the shield to stop them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Juggling Jigglypuff: The name says it all. Jiggly is very light, so try 
to get a good juggle going, then smack her away!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Destroying Dr. Mario: The Italian docter is ready to kick Falcon's butt, 
but if you know what you're doing, he'll be a cinch.

Try to avoid his Dr. Tornado, as Falcon will fall prey to that many 
times. While he's tornadoing, try and come in with a swift Falcon Kick 
or Punch.

When he's using his cape, or coming back down, you can use the Falcon 
Dive to thwart him. Falcon Kick him while he's swinging his cape, and 
you'll have him out!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pounding Pichu: Pichu is the lightest character in the game, and 
therefore is kicked around easily. Use your Body Slam on him to send him 
packing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Frying Falco: Remember that Falco falls really fast. One of the best 
strategies against Falco is to get his percentage up with meteors, then 
hang on the ledge to keep him from making it back. Falco is pretty fast. 
Make sure that you never throw or shoot anything at him, because he will 
most likely reflect them right back at you for more damage! Because he 
falls fast, edge-guard all the time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mangling Marth: Marth's Dolphin Slash is fast and hard to see coming. If 
you happen to see it, your shield is the answer. When he's on the 
ground, he's kind of slow. Keep this in mind and always be ready for his 
Shield Breaker.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yawning at Young Link: His sword attacks need work, but his aerial 
attacks are very powerful. Make sure you keep him on the ground. If he 
does launch into the air, use the Falcon Dive to hit him, or run away. 
When he throws his Boomerang or fires an Arrow, use the shield to stop 
them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Grinding Ganondorf: This heavyweight is so slow, but his attacks are 
some of the most powerful in the game. However, Captain Falcon's speed 
easily lets him get around Ganondorf and deliver some blows. When he 
begins to power up his Warlock Punch (he'll scream), roll behind him and 
deliver a full-powered Meteor attack. Although it does not send him 
flying very far, it does do lots of damage. Since Ganondorf's attacks 
are slow, Captain Falcon can get in lots of hits with the aerial 
attacks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mutilating Mewtwo: If he has a charged Shadow Ball ready (smoke comes 
from his hand), make sure to be ready, with your finger hovering over R. 
If he flings his at you, block with your shield, then swing in with 
Raptor Boost, following with Falcon Dive. With any luck, it'll connect.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Licking Luigi: The other Italian plumber is ready to kick Falcon's butt, 
but if you know what you're doing, he'll be a cinch.

Try to avoid his Luigi Cyclone, as Falcon will fall prey to that many 
times. While he's tornadoing, try and come in with a swift Falcon Kick 
or Punch.

When he's coming back down, you can use the Falcon Dive to thwart him. 
Falcon Kick him while he's swinging his cape, and you'll have him out! 
If he tries to use Green Missile, jump over him and he'll sail 
harmlessly under you!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Removing Roy: Roy is pretty fast, almost as fast as you. Watch out for 
his sword attacks, they are killers. If he fully charges his B attack, 
you're a goner. Try to use Raptor Boost to outwit him, then come in with 
an aerial forward-a attack.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Munching Mr. Game & Watch: This guy is a pushover, but not completely 
helpless. Just repeatedly smash and meteor him, but don't go into a 
pattern. Make sure not to use ranged attacks, or he'll catch it and 
create an oil slick if he gets three shots in. Or, he'll catch your shot 
and then cast it back at you. Bad. If he does, pound him. Good.


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 7) C L A S S I C  M O D E  G U I D E
==\___/|_|=============================================================

Not that hard early on, but not too easy in the later difficulties. 
Since battles are random, I will just provide a description of each type 
of level. If you are stuck on something in particular, and you can't 
find out about it here, please let me know. Tell me the situation and 
I'll try my best to help!

I even made a map, being the nice person that I am!

        ___          ___          ___          ___          ___
       /   \        /   \        /   \        /   \        /   \
      |  T  |      |  N  |      |  B  |      |  M  |      | MM  |
       \___/        \___/        \___/        \___/        \___/
  ___    /\    ___    /\    ___    /\    ___    /\    ___    /\    __
 /   \  /  \  /   \  /  \  /   \  /  \  /   \  /  \  /   \  /  \  /  \
|  N  |/    \|  B  |/    \|  G  |/    \|  N  |/    \|  B  |/    \|BOSS| 
 \___/        \___/        \___/        \___/        \___/        \__/
 START                                                           FINISH

Legend
------
N = Normal Melee
T = Team Melee
G = Giant Melee
M = Multi-Man Melee
B = Bonus Stage
MM = Metal Melee
BOSS = Boss Level

DESCRIPTIONS
------------

Normal Melee: A battle in this type of level pits you against one
              opponent in a level. You have many more lives than your
              opponent, so this one should be pretty easy.

Team Melee: A random AI-controlled teammate joins you in a battle
            against another team. Try to focus on one player and let
            the AI take the other one, as this will avoid confusion.

Giant Melee: One of the most fun levels is a Giant Melee battle. One
             random AI player is super-sized! You are teamed with two
             AI players to battle this foe. Try to use Captain Falcon's
             speed, and get behind the big one, as the big one is VERY
             slow. Bear in mind, however, that the giant's moves are
             very powerful if they connect.

Multi-Man Melee: You will face 15 of any character. As you can probably
                 guess, the lighter characters are easiest. Just keep
                 moving, and try to use powerful attacks. Remember
                 though that the multiples are easily defeated in the
                 easier modes.

Bonus Stage: There are no opponents to speak of here. This is where you
             can earn points or trophies. There are three different
             bonus levels:

             Break The Targets
             -----------------
             You are set loose on a small area. Targets are all over.
             Use any means necessary to break them all. If you can do
             it within the allotted time, you get the points. To get a
             walkthrough of Captain Falcon's Target Test, please see
             the "Target Test" section.

             Snag Trophies
             -------------
             Three trophies come down, and you have to smack them into
             the center platform before they hit the ground. If you
             complete Classic Mode successfuly, they are yours!

             Race To The Finish
             ------------------
             Run as fast as you can to the end. Keep going to get coins
             until you run out of time. Then, enter the nearest door,
             BEFORE TIME RUNS OUT. Give yourself five to seven seconds
             of leisure to find a door after you've got a fair amount
             of coins. Also, snag any trophies you see, but don't go
             out of your way if time is short! As Falcon, you should
             make it pretty far.

Metal Melee: Dropped into the Metal Cavern, you must fight a
             permanently metal character. The character won't go far
             when hit, and won't move slow, like you would think.
             However, the character falls EXTREMELY fast! So, try to
             knock the character off the edge by building up its
             percentage with throws and meteor attacks.

Boss Level: The final boss! The showdown of the century! Here,
            you'll have to face the Master Hand. Depending on the
            difficulty, he'll have a different amount of HP. Use your
            Flip Kick and aerial attacks to wear him down. Then
            strike with a strong smash move. If you defeat him in a
            certain amount of time on Normal or higher difficulty,
            you'll fight the Master Hand's twin, Crazy Hand! Crazy Hand
            is a left hand, and he is a bit more powerful, yet just as
            fun.

CONGRATS!!! The Captain Falcon Classic Trophy is yours!


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 8) A D V E N T U R E  M O D E  G U I D E
==\___/|_|=============================================================

-----------------------------
| Stage 1: Mushroom Kingdom |
-----------------------------
| Time to Finsh: 7 minutes  |
-----------------------------

Stage 1-1: Super Mario Brothers Melee
-------------------------------------
Enemies:
Goombas
Koopas
Koopa Paratroopas
Yoshi (x15)

Start out by hopping off the green tube. Keep walking right and hop over 
the small brick wall. Jump over the large wall and kill the enemies you 
come across. Once you reach the docks, be careful, falling into the 
water counts as a KO. Once you reach a huge cliff, you'll have to leap 
up. When you get to the top, Yoshis will drop down and you'll have to KO 
them all. They're lightweights, so a Smash attack KO's them. Also, while 
battling, don't drop off the edge, that counts as a KO. Once you have 
defeated the Yoshis, keep going right and destroy the Koopa Paratroopas. 
When you reach the long green tube with Goombas on it, you'll usually 
find a Trophy. Keep going until you come to the Flagpole!

Stage 1-2: Mario and Peach Battle
---------------------------------
Enemies:
Peach
Mario

This place is simple, and you can clear it very easily. Just use Meteor 
attacks until they are defeated. Try to get all the items around. If 
you're having trouble, refer to the "Character Strategies" section for 
help on defeating Peach and Mario.

-----------------------------
| Stage 2: DK Island        |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 2-1: Mini-DK Battle
-------------------------
Enemies:
Two tiny Donkey Kongs

It wouldn't seem like the two guys would be much of a problem. They 
inflict small amounts of damage, but with two of them, that damage adds 
up! Try to come in fast with Meteor attacks. Use some Falcon Kicks, 
also, to add damage.

Stage 2-2: Giant DK Battle
--------------------------
Enemies:
Giant Donkey Kong

This guy isn't too tough. In Jungle Japes, he usually hangs around the 
awning of the house, so use a charges Up-A attack to get him. When he 
comes back down, Pinwheel Kick works well to begin a juggle.

-----------------------------
| Stage 3: Hyrule           |
-----------------------------
| Time to Finish: 7 minutes |
-----------------------------

Stage 3-1: Underground Maze
---------------------------
Enemies:
Like Likes
Octoroks
ReDeads
Link (x5)

When you are first dropped in, run forward until you come to the large 
chamber. In this chamber are ReDeads, and they'll come racing towards 
you if they spot you. If they catch you, wiggle the Control Stick to 
escape. To escape this maze, you must find the Triforce. Easier said 
than done. A few quick Body Slams to handle the ReDeads and other 
enemies. Enter the rooms around the center area. If you find a Master 
Sword, you'll have to face Link. If you see the Triforce, you complete 
the stage! If you want to bypass Link, double jump and Falcon Dive over 
the room to the other side (there is one room that this will not work 
in).

Stage 3-2: Zelda Battle
-----------------------
Enemies:
Zelda/Sheik

A quick battle and you're off! Use the Body Slam a few times with 
meteors to kill her. When she goes Sheik on you, uise your speed to 
outwit her.

-----------------------------
| Stage 4: Brinstar         |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 4-1: Samus Battle
-----------------------
Enemies:
Samus

You must defeat Samus on Brinstar. I recommend the Pinwheel Kick or 
Wheel Kick. Try to bounce her shots back at her (punch the blast to 
disable it)...throws work well, also. When the acid rises, knock her 
into it. Try to break platforms free and create the gap in the center if 
you have time, just to make it harder for her.
 _________________
( W A R N I N G ! )
 -----------------

Stage 4-2: Escape Brinstar
--------------------------
Enemies:
Maybe the exploding planet and the clock!

OK, the planet is going to explode. You have a limited time to escape. 
Jump form platform to platform to get back to your ship! If you see a 
Trophy, snag it, but don't go out of your way if you're struggling 
(which you should be). After you escape, you take the ship to Pop Star!

-----------------------------
| Stage 5: Dream Land       |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 5-1: Kirby Battle
-----------------------
Enemies:
Kirby

This battle is a one-on-one match with Kirby. Use the Shadow Ball or  a 
few times, powered up, to send the puffball packing!

Stage 5-2: Kirby Team
---------------------
Enemies:
Copy-Moved Kirbies (x15)

Fight and defeat the lightweight Kirbys that come to help the regular 
Kirby. All the Kirbys are dressed to look like any charcaters you have 
unlocked. A smash attack will kill them, so Body Slam and Pinwheel Kick 
(with Turbo Shoulder Rams). Also, Mach Punch is useful to rack up damage 
on the slow Kirbys.

Stage 5-3: Giant Kirby Battle
-----------------------------
Enemies:
Giant Kirby

If you defeated the other lightweight Kirbys in under thirty seconds, 
you are treated to another battle. Defeating this guy earns you 10,000 
extra points, so it's worth a try!

-----------------------------
| Stage 6: Lylat System     |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 6-1: Fox Battle
---------------------
Enemies:
Fox

This is just a simple one-on-one fight with Fox on the Corneria level. 
It sounds simple, and it is. Ram Fox over and over with the Body Slam 
and Turbo Shoulder Ram to kill him.

Stage 6-2: Reinforcments Have Arrived
-------------------------------------
Enemies:
Fox or Falco
The other Star Fox members in Arwings

If you've unlocked Falco, he might appear to take Fox's place, but 
sometimes Fox just comes again to do it himself. If it's Falco, use his 
attacks against him as stated in the "Character Strategies" section.

-----------------------------
| Stage 7: Pokemon Stadium  |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Enemies: 
Random playable pokemon (Pikachu, Pichu, Jigglypuff, or Mewtwo, x15)

This isn't too hard. You battle on the Pokemon Stadium level, and the 
pokemon are lightweight, so a quick smash attack will finish them off!

--------------------------------
| Stage 8: F-Zero X Grand Prix |
--------------------------------
| Time to Finish: 4 minutes    |
--------------------------------

Stage 8-1: Fot Race
-------------------
Enemies:
The F-Zero X races that might accidently mow you down

You now find yourself plopped onto Mute City. But you soon find out that 
a race is going on! Better run to the end and avoid the cars along the 
way! While running , you'll notice pink platforms floating above you. 
These aren't just decor. When you see a symbol like
             _____
this appear: \ ! / you'd better hop onto a platform quickly. As Captain 
Falcon, you're\_/ THE fastest character with running speed. I suggest 
stopping on every fourth platform, or every third if you want to play it 
safe. When the racers come screaming by at just under the speed of 
sound, leap up and catch your breath. When you come to the gap with two 
platforms on it, go onto the higher one so the racers fly right over 
you, and then continue on! The track isn't long, and you should make it.

Stage 8-2: Captain Falcon Battle
--------------------------------
Enemies:
Captain Falcon

You fight at Mute City, and your twin now wants a piece of you. Try to 
jump over him and smack him away with the Backward Knuckle to get him. 
Stay near the middle of the platform and when it stops, don't step on 
the actual track! Once you beat the good captain, you'll move on!

-----------------------------
| Stage 9: Onett            |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Enemies:
Three Nesses

The Nesses don't pound on you much unless you're on Hard or over. Beat 
them with your Knee Smash and Backward Knuckle (because they're so 
aerial), and try to use the Body Slam to finish them off. The Downward 
Stomp works well, so try to get above them. If they unleash the PK Fire 
or PK Thunder, your shield is your ticket out.

-----------------------------
| Stage 10: Icicle Mountain |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Enemies:
Topis
Polar Bears
Ice Climbers (x2)

When you begin, you'll notice little round white balls of fur as you 
start your descent. Those are Topis. Once smash hit takes care of them. 
The big bears with shorts and sun glasses are Polar Bears. They take a 
few hits to eliminate, but you get a few points for doing it. Once you 
get higher, the stage goes faster and faster. Once the stage begins to 
repeat, the Topis and Polar Bears disappear, and two pairs of Ice 
Climbers arrive. Eliminate them both with your throws and Backward 
Knuckle to move on! Also, don't get left behind, because the stage will 
keep moving!

-----------------------------
| Stage 11: Battlefield     |
-----------------------------
| Time to Finish: 4 minutes |
-----------------------------

Stage 11-1: Wire Frame Team Battle
----------------------------------
Enemies:
Male Wireframes
Female Wireframes

There are males and females. The males come at you and the females 
usually stay put and hold their grounds. The wireframes are like the old 
polygons, but they are clear, and have primitive organs help together by 
wire frames. One smash hit KOs them, so keep using the smashers!

Stage 12-1: Metal Mario Bros. Battle
------------------------------------
Enemies:
Metal Mario Brothers

These two drop in from above! You must defeat Mario and Luigi to win. 
(If you don't have Luigi yet, you only face Mario). Keep using your 
Meteor attacks, and throws. Your best bet is to use their weight against 
them. The Pendulum Kick will help you edge-guard, which is the easiest 
way to defeat a Metal character.

-------------------------------
| Stage 12: Final Destination |
-------------------------------
| Time to Finish: 4 minutes   |
-------------------------------

Stage 12-1: Bowser Battle
-------------------------
Enemies:
Bowser

In this final battle of wits, you must face Bowser! Use your Raptor 
Boost to weaken him, then come in with a meteor attack to send him sky 
high!!

Stage 12-2: Giga Bowser
-----------------------
Enemies:
Giga Bowser

If you beat Adventure Mode at Normal difficulty or higher, without 
continuing, Giga Bowser appears. Giga Bowser is a monsterous version of 
Bowser. He has longer hair, two huge spikes on his head, and a bigger 
shell with larger spikes. Defeat him to get the Giga Bowser trophy!

CONGRATS!!! The Captain Falcon Adventure Trophy is yours!


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 9) R E A D E R S '  S T R A T E G I E S
==\___/|_|=============================================================

If you have any personal strategies that you would like to contribute, 
please send them to me at jetstorm777@aol.com. I'll look them over and 
post them if I think they are necessary! Thanks!


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 10) J U G G L I N G  &  E D G E - G U A R D I N G
==\___/|_|=============================================================

In this section, not only will I include Juggling and Edge-Guarding, I 
will also supply Spiking. Many of you may not be familiar with spiking, 
so I have a definition, courtesy of smashbrosmelee.com.

"Spiking - this is one of the best techniques and a must for you to 
learn. Spiking takes tremendous timing. When you hit your opponent off 
the arena, jump over them and when they are still off the arena hit A + 
Down. If you time it right they will go straight down and die. It is 
only effective if you do it where there is no land below you. Samus is a 
good character to start learning this technique because of her jump. The 
easiest targets to spike are floaters, such as Kirby and Jigglypuff."

Spiking isn't that hard, and once you get the hang of it, you'll get 
better.

Suicide Spiking - if your percentage is really high, there are some 
suicide spikes you can do. Kirby is the only one with THE suicide spike! 
Donkey Kong also has one. To do a suicide spike, you spike someone and 
then you die in the process. They don't necessarily use Down + A, but 
they have the same effect. Young Link has a suicide spike that might not 
be so suicidal. When the opponent comes back, pull out a bomb. As they 
reach the edge, jump over and let yourself fall into the player. You 
might be able to make it back.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edge Guarding - the prevental of letting another opponent back onto the 
stage/main platform.

This tactic is hard and easy at the same time. If the opponent you're 
trying to keep off is very skilled, you will have a tough time unless 
you're equally as skilled. When edge guarding, it is best to do it to 
someone less or equal in skill level to you.

To edge guard, stand next to the edge of the main platfrorm, facing the 
direction of the opponent you are trying to guard. If he comes in low, 
be prepared to spike him or hit him when he gets back up. The Pendulum 
Kick works wonders.

If he comes in in the air, jump up and use an air attack on him (i.e. 
the Falcon Dive or Falcon Kick).

The Home Run Bat, the Hammer, the Beam Sword, the Ray Gun, the Pokeball, 
and the Bob-Omb are the best items to have to aid you in edge guarding. 
I would say the overall best is the Bob-Omb or the Pokeball.

Remember, if you are edge guarding, to not become to arrogant and lose 
concentration. Your opponent could attack you back, or another opponent 
could come up behind you and smack you off. Just be careful!

TIP!: Use some of your character's special moves to help you. More than 
items are helpful here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Juggling - this is exactly what it sounds like. When you juggle, you use 
your up-A move (but not all the time) to keep your opponent in the air. 
The idea is to rack up damage and then smack them off when they come 
down at a high percentage.

When an opponent comes down, and you want the kill (which you always 
should), get under the opponent and repeatedly use your Up-A attack as 
they come down. Once the damage is high enough, use any powerful atack 
to send them flying!

If you don't feel like bashing your opponent into oblivian, the Juggle 
Kill is recommended. I made this up myself (although I bet other people 
have the same idea), and the idea is to kill your opponent through 
juggling by knocking them up so high that they fly off the screen. 
Remember though that the higher percentage they have, the higher they 
go, and the more outside things can get in your way. Overall, though, it 
is a good technique if you can perform it well.

Warning, be weary of other players, as they might attack you while 
you're juggling.

Also bear in mind that some characters have moves that will help them 
break a juggle, so you must try to counter them. For example, Fox does a 
Fire Fox to escape the juggle you have him locked in. Get ready, and 
move underneath him. Watch his movements and you'll be able to nail him 
when he comes down.

Remember that if you are caught in a juggle, use the Falcon Dive, Raptor 
Boost, or Falcon Kick to escape! When breaking a juggle, try to get to a 
platform, not just away.

Also remember that players can escape. Certain moves slow descent, and 
if you get your timing off, the juggle can be wrecked!


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 11) T A R G E T  T E S T
==\___/|_|=============================================================

Quick Move Reminder:
Flip Kick = /\A (in the air)
Falcon Punch = B
Falcon Dive = /\B

Jump up and Flip Kick the target above you (Target 1). Double jump now 
and Flip Kick the target on the high platform (Target 2). Pop up to the 
moving platform. Double jump and Falcon Dive up to the high ledge, and 
smack the target (Target 3). Jump left and land. Smack the target that 
bobs up and down (Target 4). Now, double jump up and hit the floating 
target ahead of you (Target 5). Continue up the ramp, move up it, double 
jump and hit the floating target up there (Target 6). When you land on 
the top of the ramp, double jump back up and land on the platform way 
above you. Hit the target (Target 7). Three to go. Look left to see a 
container-like thing, that moves up and down. There is a target inside 
it. Jump into it and take out the target (Target 8). Hop left out of the 
platform and land on the opening in the wall. Face left and smack the 
target with the Falcon Punch (Target 9). Drop out, jump up and Flip Kick 
the last target (Target 10).


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 12) H O M E - R U N  C O N T E S T
==\___/|_|=============================================================

I'm sorry, but Falcon really has no good attacks to use on the Sandbag 
that don't send it flying. However, the best thing I've found is the 
Pinwheel Kick. If you mess it up and hit the Sandbag wrong, it might go 
flying. However, if you can do it right, you might be able to sneak in 
about three to four attacks with it at full power (doing 27% each time). 
That totals about 81% damage if you get the full amount each time. Like 
I said, Falcon is not the best at this. The best thing to do is to grab 
the bat then hit him a few times, until you have one second. Then, smash 
it for all its worth!

The best thing I could get was around 900 feet. If you can do better, 
please tell me how!


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 13) T R O P H I E S
==\___/|_|=============================================================

Classic Trophy: Usually a relentless bounty hunter, Captain Falcon 
shifts gears to become a race pilot once the F-Zero X Grand Priz begins. 
His beloved racer, the Blue Falcon, can exceed the speed of sound, and 
he knows how to drive it; he'll go down as one of the all-time greats. 
Now 36 years old, Captain Falcon wears his F-Zero X visor.

Adventure Trophy: Falcon's style is a balanced combination of raw power 
and speed. His attacks are slow, but when combined with Falcon's high 
mobility, he's a formidable combat force. The Falcon Punch packs the 
highest degree of destructive power, while the explosive Raptor Boost 
can be used to smash airborne foes into the depths.

All-Star Trophy: The Knee Smash, used in midair on foes in front of you, 
is slow and has a short reach, but if it connects, it'll send foes 
flying a long way on a low trajectory. Falcon uses his Falcon Dive to 
grab an enemy in midair and fling them away with an explosive blast. He 
can do this technique repeatedly without landing, so it can also be used 
as a recovery move.


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 14) D I S C L A I M E R
==\___/|_|=============================================================

Copyright (c) 2002 by Perfect Light
All rights reserved

The following sites have my personal permission to post this:

gamefaqs.com

That's it! If I catch you with it on your site if you're not gamefaqs 
you'll be in for serious trouble. I WILL catch you, you WILL be sorry, 
and you WILL pay the consequences! There! I said it.

If you do not plan on posting this on gamefaqs.com but some other 
whatever.com, I will write out a polite e-mail asking you to please 
remove it. If you fail to do so, I will be forced to take it to court 
and press carges. GameFAQs even states that suing a webiste for posting 
your FAQ without permission is easy, and the owner of the FAQ can easily 
win. Plagerism is already bad, so don't add to the problem. Got it? 
You're smart, intelligent people, so just be smart.

Also, certain e-mails I won't accept. If you scream and shout at me, 
writing something like: You (insert explicitive here), you said you can 
kill (insert enemy here) in (insert #) shots and it took me (insert 
another #) you little (insert various explicitives here)!!! You're not 
cute, no one's laughing, and you're obviously not very mature. And I 
don't have anything to say to you if you talk to me like that. However, 
if you have anything DECENT to contribute, feel free to drop me a line 
at Jetstorm777@aol.com anytime!

If I do give you permission to put this up on your site, don't abuse the 
previlage. You're not allowed to put advertising baners up, or anything 
else. Just leave it as it is. You may spell-check or add things, put 
please please please DO NOT take ANYTHING out, and this Disclaimer must 
remain intact.

You may not sell this FAQ, or in any other way shape or form make money 
off this FAQ at all. I believe that part is clear. Next!

If you see anything wrong in this FAQ, no matter how minute, e-mail me 
to correct it. I like being corrected, but DO NOT be nasty, or I'll just 
delete your message after having a few laughs about how dumb you are.

REMEMBER: IF YOU SEND ME AN E-MAIL WITH POOR GRAMMAR, YOU WILL *NOT* GET 
A RESPONSE FROM NOW ON! I'm sick of reading: "I need help but I'm not 
sure and by the way your guide is cool sweet and lke it do you know how 
to help me?" No, that's not going to cut it. I want neat, properly 
written letters so that I can actually READ and UNDERSTAND it! NO MORE 
GIBBERISH! Also, please put "Captain Falcon Guide" in the title to help 
me. I get too many guide questions from my other guides to try to 
organize what question is for what game.


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 15) A C K N O W L E D G M E N T S
==\___/|_|=============================================================

* Nintendo, for making this GREAT game!!

* CJayC, for running the best site on the Internet, and for posting my 
guide!

* My dog, Madison, aka Maddy. I don't know why, but she sure is cute!

* Captain Falcon, for being the third best character in the game, IMO! 
(only beaten my Mewtwo and Young Link!)

* My wife, Katie, and everyone at the SSBSB who ever knew me, said hello 
to me, or was a friend to me! By the way, a loving shout to Katie!

* You, for reading the guide!

* Me, because I wrote the whole thing!


   ___  ___
==/  _\|  _|===========================================================
  | |_ |  _| 16) A  F O N D  F A R E W E L L !
==\___/|_|=============================================================

I thank everyone who has read my guides, and I thank you in particular. 
We made it to the end of my third Super Smash Brothers Melee charcter 
guide. You know, I've never said it before, but I wrote a regular guide, 
but it never got posted. So, I decided to write one on my favorite 
character, Mewtwo. Then, I realized I liked Young Link, so I made a 
guide for him! Later, I figured I could make a guide for the good 
captain, who served me well in the last game (he was my old favorite 
character).

I recieved hundreds of E-Mails on my Mewtwo and Young Link Guides, and I 
hope to get that many with this one. I go into great depth, and I thank 
you for reading my work! I'm eternally grateful!

To make this guide, I basically just tweaked my Mewtwo guide to fit 
Captain Falcon! Pretty original, huh?

I have a bit of news just for you guys. My final character guide (if I 
can get it posted) will be on the great warrior, Marth! Fire Emblem's 
pride and joy! That will conclude my four-part character guides! I hope 
to see you one final time when that guide comes out!

I give you the Kirby salute: (>-.-)>

This is Perfect Light, signing off!

This document was written by and is a property of, Perfect Light ;)

Thanx for reading my Captain Falcon Guide, from:

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||__|| | |___  ||__||  | |___  | |___  | |  \_|    |  |
| ___/ |  ___| | _  /  |  ___| |  ___| | |   _     |  |
| |    | |___  | |\ \  | |     | |___  | |__/ |    |  |
|_|    |_____| |_| \_\ |_|     |_____| \_____/     |__|

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| |      |__    __|  / ____|  |  |  |  | |__    __|
| |         |  |    | |  ___  |  |__|  |    |  |
| |         |  |    | | |_  | |   __   |    |  |
| |____   __|  |__  | |___| | |  |  |  |    |  |
|______| |________|  \______| |__|  |__|    |__|

                       ~ End Of Document ~