Item FAQ by funkytoad

Version: 1.1 | Updated: 04/06/02 | Printable Version

Super Smash Bros Melee
Item FAQ
By Erik McLennan-Funkytoad
Version 1.1
AIM -xXFunkytoadXx

Table Of Contents
3-Item Descriptions
9-Goldeen Controversy

Hello, and welcome to my Item FAQ ^_^ My name is Funkytoad, 
and I'm an avid gamer. I'm writing this guide to help out 
new guys, with understanding how the items work, and helping 
out everyone in general, from n00b to master, with cool 
strategies for using the items to your advantage. Enjoy! ^_^

Analog Stick-The round appendage protruding from the left 
side of your controller. Ya can't miss it-Moves your 
character. If you hold left or right, they will move in that 
direction. If you tap it left or right and hold it, they 
will dash in that direction. If you hold down, they will 
duck. If you press up, they will jump. You can do one jump 
off the ground, and one in mid-air.

D-Pad-The four directional arrows right below the Analog 
Stick-Pressing up on the D-Pad will make your character do 
his/her/it's taunt.

Start-The small circular button in the middle of your 
controller-Pauses the game. When the game is paused, this 
unpauses it.

A-Large green button-Attacks. Depending on what directions 
you combine this with, you can do many different attacks.

B-Small red button-Uses special attacks. You have 4 special 
attacks;B, Forward+B, Up+b, and Down+B.

X and Y-Gray buttons above and beside A-Jump. If you hold 
the button, you'll jump high. If you tap the button very 
lightly, you'll do a tiny jump. You can jump once on the 
ground, and once in mid-air.

C Stick-Yellow analog stick below B-Used for smash attacks. 
If you tilt it left or right, your character will do their 
forward smash in that direction. If you tilt it up or down, 
they'll do either their up smash or their down smash.

L and R-Grey analog buttons on the shoulders of the 
controller-Holding down L or R will put up your shield. 
Since these are analog buttons, the strength of the shield 
can vary, depending on how far you hold the button in.

Z-Purple button in front of R-Grabs the opponent. Once 
you've grabbed them, you can throw them in any direction or 
hit them.

L and R+Air-Mid-air dodge. You'll need to do one of these to 
catch an item thrown at you.

Z+Air-Air catch. By pressing Z in mid-air, you can grab 
items. Combine this with a mid-air dodge, and you can grab 
an item thrown at you.

3-Item Descriptions
Here, I'll give you a list of the items, with descriptions 
beside each.

Food-Restores a small amount of damage.

Maxim Tomato-Restores 50 damage. Cannot take damage while 
this is in effect.

Heart Container-Restores 100 damage. Cannot take damage 
while this is in effect.

Warp Star-Sends you up off the screen, and then blasts you 
back down, ramming into the level, creating a deadly 

Ray Gun-Shoots green energy shots. Has 16 ammunition.

Super Scope-Shoots balls of energy, that can be charged. Has 
enough ammunition for 48 small shots, or 3 fully charged 

Fire Flower-Shoots a constant stream of fire. Enough 
ammunition to fire for 6 seconds straight.

Lip's Stick-When you hit someone with it, they sprout a 
flower on their head. Damage is done periodically, like a 
poison effect in an RPG. Rotate analog stick to get rid of 
the flower.

Star Rod-A weapon that fires a projectile star when you use 
a smash attack. Has 16 ammo. Sheik and Captain Falcon fire 3 
and 4 stars, respectively.

Beam Sword-A sword weapon...not much else to say @_@

Home-Run Bat-A weapon that delivers a MASSIVE blow when you 
use the smash attack with it.

Fan-A weapon that breaks shields very quickly. If you throw 
it at the enemy, it will pop them up into the air.

Hammer-A barbaric weapon with cool music! Your character 
will swing this around wildly. Anything he hits won't be 
long to live, as it delivers a huge blow, and does 22 damage 
a hit! The head randomly falls off, rendering it useless.

Green Shell-A throwing weapon that slides along the ground, 
and off the edge.

Red Shell-A throwing weapon, that will go back and forth, 
hitting the nearest player. Disappears after 20 seconds.

Flipper-A throwing weapon that stays in the air when thrown. 
When it is hit, it spins, and if you touch it, you're 
bounced off of it.

Freezie-A throwing weapon that freezes the enemy when 
thrown. It also pops them very high into the air.

Mr. Saturn-A throwing weapon, that doesn't move the enemy at 
all, until they're at high damage.

Poke Ball-When you throw this, and it hits the ground, a 
random pokemon will emerge, to do various things.

Bob-omb-A bomb, that can be thrown at an opponent for 
massive damage. If you leave it for too long, it will walk 
around on it's own, and if anyone touches it, it explodes.

Motion-Sensor Bomb-A proximity mine. Whatever you throw it 
at, it sticks to. When someone gets too close, it explodes.

Super Mushroom-Moves along the ground, and when someone 
touches it, they grow to a very large size.

Poison Mushroom-Moves along the ground, and when someone 
touches it, they shrink to a very small size.

Starman-Bounces around the level, and when someone touches 
it, they become invincible. Lasts for 8 seconds.

Parasol-A weapon that slows your decent when you're falling

Screw Attack-When you're carrying this, your first two jumps 
will mimic Samus' up+B attack, screw attack. When thrown at 
someone, they will do a screw attack. A great strategy is to 
throw this at someone, when they're off the stage, trying to 
return. This will send them up in the air, and straight 
down....they're essentially

Metal Box-Turns you into metal, thus making you very heavy. 
You aren't hit as far, but you fall much faster.

Bunny Hood-Gives you cute little bunny ears! ^-^; You'll 
jump MUCH higher, and run MUCH faster, and fall MUCH 
quicker. Be careful with these.

Cloaking Device-Makes you invisible. You cannot take damage 
while invisible. Lasts for 10 seconds.

Barrel Cannon-Very heavy item, that when thrown will roll 
along the ground. If someone touches it, they're trapped in 
it, and must shoot themself out. They'll go in whatever 
direction the arrow points.

Party Ball-Very heavy item, that contains items. You can 
throw this at someone for some decent damage. After it has 
been thrown (or sufficient damage has been done to it) it 
will float up into the air, then release some items. 
Sometimes it will let out a ton of food, and sometimes it 
will just let out random items.

Hey hey....I've decided to make a separate section, just for 
the PokeBall, to describe the attacks of each of the 29 
different pokemon that can emerge from it in a battle. Here 
is a list of them:

Venusaur # 003
???????? Grass/Poison
This pokemon does the Earthquake attack when it comes out of 
the PokeBall. This will send any foe flying, if they're even 
close to Venusaur. This is very very useful, especially if 
you're fighting multiple enemies. Venusaur can be used as a 
source of relief for a few seconds, as no one will be able 
to get near you if you stand in the Earthquake field.

Trophy Entry:Evolving from Ivysaur, the deceptively toxic 
Pokemon has a huge flower on its back that emits a cloying 
fragrance: the scent lulls its enemies into a state of 
calmness. Venusaur's flower synthesizes sunshine into pure 
energy for its Solarbeam move. Think of Grass- and Poison- 
type Pokemon, and Venusaur comes first.

Charizard # 006
????????? Fire/Flying
This pokemon uses the Flamethrower attack when released from 
a PokeBall. He shoots it left, right, left, right, etc. This 
has the same effect as a Fire Flower. However, if a foe 
touches Charizard himself, they will sustain a massive blow, 
and take much damage. Charizard is another good pokemon to 
use as a "shield" of sorts.

Trophy Entry:It's hard to believe, but this massive flame 
Pokemon evolves from the tiny Charmander. Not only can it 
fly at heights of over 4,500 feet, but its flaming breath is 
hot enough to reduce almost anything to ashes in seconds. 
The flames at the end of a Charizard's tail are said to be a 
fairly accurate barometer of its power.

Blastoise # 009
????????? Water
This pokemon uses the Hydro Pump attack when it comes out of 
a PokeBall. He shoots timed bursts of water, that will blast 
any foes backwards. This is an extremely excellent edge 
guard, as they have literally no chance of returning to the 
stage. As is with Charizard, if the opponent touches 
Blastoise, they will be blasted back, and take substantial 

Trophy Entry:Blastoise is the next evolutionary step after 
Wartortle. The thick jets of water they shoot from the 
cannons on their backs are strong enough to cut through 
steel plating. When in danger, they hide inside their 
armored shells. Blastoise is so popular among trainers that 
it's considered the definitive Water- type.

Clefairy # 035
???????? Normal
This pokemon uses a random attack when it is released from a 
PokeBall. It can use either Earthquake, Explosion, or 
Aeroblast(?). If it uses Earthquake, it has the exact same 
affect as Venusaur, but with a smaller Earthquake area. This 
is a good shield. If it uses explosion, it simply sits there 
for a few seconds, then lets out a massive explosion, that 
will almost certainly KO any foe. If it uses Aeroblast, it 
will let out massive winds, that will damage anyone in the 
area (same as the Earthquake area). I suggest that if you 
release a Clefairy, just stand "in it" (on top of it, 
whatever) and hold up your shield. Whomever comes after you 
will get severely damages, if not KOed when Clefairy begins 
its attack.

Trophy Entry:Clefairy are very cute Pokemon, which makes 
them popular pets. However, as they're only found in a few 
areas, it takes a lot of work to find one. Strangely enough, 
legend has it that Clefairy are more active during the full 
moon. These Pokemon are known to use Metronome, a move that 
unleashes a randomly selected attack.

Electrode # 101
????????? Electric
This pokemon will explode a few seconds after being 
released. The Explosion of this pokemon is far greater than 
that of a Bob-Omb, or a Motion-Sensor Bomb. This one will KO 
anyone with damage above 30% or so. When Electrode turns 
black, and it about to explode, you can pick it up and throw 
it, but I wouldn't reccomend it. You have a fraction of a 
second to throw it, and will likely be caught in the blast. 
Electrode is one of 2 pokemon that WILL damage the person 
who released it.

Trophy Entry:Electrode, an electric ball Pokemon, is the 
evolved form of Voltorb. It has the tendency to explode with 
even the slightest provocation, which has earned it the 
nickname "Wrecking Ball". Electrode is the quickest Pokemon 
found to date, and its distince white-over-red coloring is 
the opposite of Voltorb's.

Weezing # 110
??????? Poison
Weezing does the Smokescreen attack when released. It spews 
out a lot of smoke, in a limited area around it. The smoke 
does little damage, but it does hold the enemy somewhat, so 
they might rack up a lot of damage. Weezing's best point, is 
that like other pokemon such as Charizard, if any foe 
touches it, they will take a huge blow.

Trophy Entry:The evolved form of Koffing, Weezing is 
basically a pair of Koffing fused together. They tend to 
float in the air and emit gas or noxious smoke from the 
outgrowths that cover their bodies. As strange as it may 
seem, diluting Weezing emissions as much as possible creates 
one of the most exquisite perfumes known to man.

Chansey # 113
??????? Normal
When released from a PokeBall, Chansey tosses out eggs. The 
eggs are randomly either a food (healing item) or a 
containing item (like a capsule). This pokemon is generally 
a disappointment, as one would always want an attacking 
pokemon from a PokeBall. If you hit Chansey with any decent 
attack, it will fly off the screen. Not very useful at all.

Trophy Entry:Renowned for its kind temperment, Chansey has 
been known to offer injured creatures a highly nutritious 
egg to aid their recovery. Legend has it that this 
charitable creature brings happiness to anyone who caputures 
it. All Chansey are female, and every now and then one is 
found in possession of a Lucky Egg.

Goldeen # 118
??????? Water
When Goldeen is released from a PokeBall, it does the Splash 
attack, more commonly associated with Magikarp. Splash does 
absolutely nothing. This pokemon is nothing more than a 
waste of polygons. NOTE:Some people say that it can do a one 
hit KO, because they read the trophy entry and make dumb 
assumptions. In the trophy entry, it's talking about in the 
actual games, it can learn Horn Drill, a one hit KO move. In 
SSBM, it -does not-. Okee?

Trophy Entry:These Water-types are often referred to as 
"water dancers", as their elegant fins make them incredibly 
agile underwater. They can even travel upstream in rapids at 
a speed of five knots; of course they're not quite as nimble 
on dry land. Goldeen's Horn Drill is so strong that it can 
KO an enemy with one strike if it connects.

Staryu # 120
?????? Water
Staryu uses the Swift attack when it is released from a 
PokeBall. It follows the closest enemy around for a few 
seconds, then starts to fire stars rapidly. If an enemy gets 
caught in this, it's hard to get out. This pokemon is only 
mildly useful, but certainly better than some others. 
Sometimes it can actually save an enemy, by keeping them up, 
and allowing them to re-use their third jump.

Trophy Entry:These star-shaped Pokemon that evolve into 
Starmie are found in large numbers at the seashore. At 
night, Staryu's red center glows and blinks on and off. It's 
said that as long as its red center remains, it can regrow 
its limbs. Whether it's related to Cleffa, another Pokemon 
with a vaguely star-shaped appearance, is unknown.

Snorlax # 143
??????? Normal
This pokemon uses the Body Slam attack when released from a 
PokeBall. When it comes out, it flies up off the screen. If 
any enemy touches it, they will be blasted back. Then, a few 
seconds later, it will come flying down, much larger, and 
much faster. Any enemy hit by this will sustain a MASSIVE 
blow. It's a good strategy to grab an enemy, and hold them 
in the spot where Snorlax will land.

Trophy Entry:Snorlax love to sleep and love to eat: these 
portly Pokemon get grumpy if they don't get 880 pounds of 
food per day. After snacking out, they always nap. The have 
cast-iron stomachs and can eat moldy, and even rotten foods 
with no digestion problems. They are the heaviest Pokemon on 
record, weighing in at over 1,000 pounds.

Articuno # 144
???????? Ice/Flying
This pokemon uses the Blizzard attack. Anything that is in 
the attack range when Articuno unleashes the attack will be 
encased in a block of ice for a few seconds. Take this 
opportunity to deal some damage to them.

Trophy Entry:Clouds gather, the baromerer plunges, and fresh snow falls 
from the frigid air when this legendary Pokemon takes wing. Graceful and 
elegant, it boasts long tail feathers that flap in the wind and are 
lovely to behold. As would be expected, its combat moves are based on 
its cold nature; they include Ice Beam and Blizzard.

Zapdos # 145
?????? Electric/Flying
This pokemon uses the Thundershock attack. Anything in the 
attack range will be hit by many surges of electricity, and 
sustain quite a bit of damage. This is a good time to be 
hitting them, as the electricity will hold them in place.

Trophy Entry:Zapdos flaps its wings, and summer storms 
appear, throwing lightning every which way. It's said that 
you can hear this legendary Pokemon coming, as its wings 
make a very distinctive popping sound as it flies. In 
addition to electrical moves like the dreaded Thunder, it 
also wields a vicious move called Drill Peck.

Moltres # 146
??????? Fire/Flying
This pokemon, unlike most others, does not use any attack. 
It simply sits on the screen for a moment, and anything that 
touches it will be blasted away from it, often resulting in 
death. When Moltres is done, it simply flies off the top of 
the screen, and could potentially take someone with it, if 
they're above it.

Trophy Entry:As tradition has it, the onset of spring 
heralds the return of this legendary Pokemon from its 
souther home. Its bright orange color and fiery aspect lends 
to its overwhelming appearance. Sky Attack, the strongest of 
flying moves, is a perfect fit for this burning phenom, but 
it obviously also excels at powerful Fire-type moves.

Mew # 151
??? Psychic
Mew, unlike most other pokemon, does not attack. It simply 
let's out a "Mew", and leaves. The only purpose of this 
pokemon, is to get you points in Bonus Matches.

Trophy Entry:Mew is an extremely rare Pokemon that has been 
seen by only a few people. Information on every Pokemon in 
the world is contained in Mew's cell structure, so it has 
the ability to use any and all TMs and HMs. Some Pokemon 
scholars believe Mew to be the ancestor of all existing 
Pokemon, but the idea is debatable.

Chikorita # 152
????????? Grass
When released, this pokemon uses the Razor Leaf attack. It 
shoots out a set of razor sharp leaves in one direction, 
then leaves. Overall, not all too useful...It can sometimes 
trap an opponent, at which point you should deal some damage 
to them.

Trophy Entry:Chikorita was one of the first three Pokemon 
available in Pokemon Gold, Silver, and Crystal. A Grass-type 
Pokemon, it emits a delightful fragrance from the leaves on 
its head and loves to spend its time leisurely sunbathing. 
When called into battle, it uses its Razor Leaf move to 
strike at opponents' weak points.

Cyndaquil # 155
????????? Fire
When released, this pokemon uses the flamethrower attack. It 
jumps up a bit, and sprays the flames downwards at an angle. 
This pokemon doesn't stay for long, and won't do a whole lot 
of damage to your opponents. Also, if anyone, even you, 
attacks this pokemon, it will fly out of the arena. Not very 
useful at all.

Trophy Entry:Cyndaquil frighten easily, so they're often 
found curled up in balls. When threatened, they flare the 
flames on their backs to drive off enemies. Cyndaquil was 
one of the three Pokemon that trainers could choose from at 
the beginning of Pokemon Silver, Gold, and Crystal. No one 
knows if their eyes are open.

Togepi # 175
?????? Normal
This pokemon uses a random attack when released. Firstly, we 
have Night Shade. This is an extremely annoying attack to 
everyone, because it makes the screen completely black, 
leaving you fighting blindly for a few seconds. As logic 
would dictate, the computer isn't affected by this in the 
slightest, so just pray that this doesn't come up in any 
important matches. Next is Synthesis. Any enemy in the 
attack range will have a flower planted on their head, that 
works just as if they'd been hit with Lip's Stick. Lastly we 
have Blizzard. This works just like Articuno's Blizzard, in 
that anyone in the attack range will be encased in a block 
of ice. However, for Togepi's Blizzard, the attack range is 
much smaller, and the enemy stays frozen for a shorter 
period of time.

Trophy Entry:These adorable spike-shelled Pokemon hatch from 
eggs given out by Professor Elm's assistant. Common 
superstition holds that their shells are chock-full of 
happiness and that they become good-luck charms when handled 
with kindness. It's impossible to predict which ability a 
Togepi will call upon when it uses its Metronome move, so 
you'd better be ready.

Bellossom # 182
????????? Grass
This pokemon uses Sleep Powder when released. Anyone that 
comes close to it will fall asleep. This pokemon stays out 
for quite a long time, and thus this is an extremely useful 
attack. While the enemy is asleep, charge up your best 
attack and annihilate them, because they aren't going 

Trophy Entry:From time to time, these beautiful flower 
Pokemon will gather in numbers and perform an odd sort of 
dance to call out the sun. While in the midst of this 
strange exhibition, their petals brush together to create a 
peaceful and soothing melody. A Gloom will only evolve into 
a Bellossom if it's exposed to a Sun Stone.

Marill # 183
?????? Water
This pokemon is another one that doesn't use any 
attack...well, I suppose you could say it uses tackle, but 
that would be quite the overstatement.....this little piece 
of crap simply runs in one direction until it dies. Anything 
that it touches will take a pathetic amount of damage, and 
barely move at all. Quite useless if you ask me =P

Trophy Entry:This water-mouse Pokemon evolves into 
Azumarill. The round ball on the end of its tail acts like a 
flotation device, so it can float safely in the roughest of 
water conditions. It resides on Mt. Mortar in seclusion; few 
of the creatures are ever seen. Marill's cuteness has earned 
it a large and loyal fan base.

Unown # 201
????? Psychic
This is another pokemon that doesn't do any attack. However, 
that's not to say that it isn't very useful. Unown represent 
the letters of the alphabet, and when one comes out of a 
pokeball, it will be representing one of these letters 
(randomly). It will fly off the screen, presumably to gather 
other Unown, then fly back with a whole flock of them at a 
high speed. They will be in a different pattern for each 
letter. This is quite useful, as it will often juggle your 
opponents right off the top of the screen, if not just tie 
them up, so that you can lay the beatdown upon them.

Trophy Entry:These Psychic-type symbol Pokemon resemble 
ancient hieroglyphics found on rocks, a resemblance that's 
said to be more than superficial. Quite a few different 
shapes of Unown have been confirmed, and it's believed that 
each type has unique abilities. These enigmatic Pokemon can 
be found in the Ruins of Alph.

Wobbuffet # 202
????????? Psychic
This pokemon will use the Counter attack when released. If 
anything hits it, it will bounce around wildly, hitting 
anything that comes close, including the person that 
released it. These are more of an annoyance than anything. 
Stay away from them =P

Trophy Entry:A patient Pokemon, Wobbuffet lives in darkness 
to hide its mismatched black tail. Even for a stoic Pokemon, 
this creature is a testament to self-control; it will not 
actively attack an opponent. Its Counter and Mirror Coat 
moves are solely used for reflecting attacks directly back 
at its antagonist.

Scizor # 212
?????? Bug/Steel
This pokemon uses the Tackle attack (I suppose) when it is 
released. It acts exactly like Marill does, except Scizor is 
taller, and does MUCH more damage to the opponent. After 
Scizor falls off the stage, it turns around and jumps back, 
for one last blow. Very strong, and quite useful.

Trophy Entry:This evolved form of Scyther has arms ending in 
large pincers with distinctive eye-spot markings. Its 
evolution also includes the addition of a tough Metal Coat. 
It's unable to fly very far with its wings, but it can 
affect its body temperature by flapping them at high speeds. 
Its sleek look has made Scizor quite popular among 

Porygon2 # 233
???????? Normal
This pokemon uses Tackle when released, but this is a true 
Tackle attack, unlike Marill and Scizor. This is undoubtedly 
one of the most powerful attacks in the game. As soon as the 
pokeball opens, Porygon2 rockets forward at an astounding 
speed, and anything that he touches can kiss their ass 
goodbye. Seriously.

Trophy Entry:Representing the next step in technological 
progress, this virtual Pokemon is a higher- powered version 
of the man-made Pokemon, Porygon. Compared to the sharp 
edges of its relative, Porygon2's body is extremely smooth 
and rounded. In battle, it utilizes a special move called 
Conversion 2 to alter its type.

Raikou # 243
?????? Electric
Raikou uses the Spark attack when released. The attack range 
is massive, first off, and anything caught in it will be 
zapped with electricity over and over and over, unable to 
escape usually. This is a very very useful pokemon.

Trophy Entry:These violent lightning Pokemon travel near and 
far, blasting out electrified whirlwinds. They carry storm 
clouds on their backs so they can produce lightning 
regardless of the local weather; it's even said that they 
descended to the earth via lightning bolts. Their extreme 
quickness lends itself to flight, so they're very hard to 

Entei # 244
????? Fire
Entei uses Fire Spin when released. A tornado of fire 
appears all around him, and stretches far upwards. Anyone 
caught in it will be trapped, unable to get out. This attack 
can do insane amount of damage. I've seen upwards of 150% 
being done. This pokemon is extremely useful, be thankful 
when you get him.

Trophy Entry:A volcanic Fire-type, Entei is hotter than 
liquid magma and as tough as nails. This powerful creature 
was one of the three Pokemon running around the Burned Tower 
of Ecruteak City. Entei is extremely difficult to capture, 
as it tends to wander all over the landscape, sprouting 
intense flames from its body. 

Suicune # 245
??????? Water
This pokemon, when released, uses Icy Wind. Gusts of cold 
wind will appear all around it, and anything in the attack 
range will take a bunch of damage, and not be able to 
escape, much like Entei's attack. This is another very very 
useful pokemon.

Trophy Entry:This mystical aurora Pokemon constantly 
journeys in search of places with pure flowing water. 
Suicune wields the power to instantly purify any 
contaminated water it finds. Some say Suicune is the north 
wind reborn. Its strange and dramatic story is told over the 
course of the Crystal version of the Pokemon game.

Lugia # 249
????? Psychic/Flying
This very rare pokemon uses Aeroblast when released. It will 
fly up off the screen, then nothing will happen for a few 
seconds. After the pause, it appears in the background, and 
lets loose with massive gale winds, that will make short 
work of anyone that comes near them. Very useful indeed.

Trophy Entry:The waters of the Whirl Islands are home to this legendary 
Pokemon, whom few have seen. Lugia lives quietly in the deepest ocean 
trenches for one very good reason: its combined aerial and psychic 
powers are so strong as to be extremely dangerous. The special moves of 
this gargantuan creature include the destructive wind assault
known as Aeroblast.

Ho-oh # 250
????? Fire/Flying
When released, this pokemon uses Sacred Fire. It sits on the 
screen for a few seconds, then lets loose with a massive 
column of fire. Anyone caught in this will be stuck, and 
take huge amounts of damage. Take this opportunity to beat 
on them, as they aren't going anywhere until it stops. After 
this, you can knock them out of the arena easily. Extremely 
useful, perhaps THE most useful pokemon in this game.

Trophy Entry:As it soars around the skies of the world, this 
multicolored flying Pokemon leaves a trail of rainbows and 
myths in its wake. Its signature move is called Sacred Fire, 
and it is believed to appear only before trainers who are 
pure of heart. If you see a trainer with Ho-oh, you can 
assume that catching it took a lot of work.

Celebi # 251
?????? Psychic/Grass
This pokemon is just like doesn't do anything when 
released, except make a little noise, then fly off the 
screen. The only purpose of this pokemon is to give you 
points in Bonus Matches.

Trophy Entry:Celebi has the power to travel through time, 
and thus wanders from one age to the next. It is considered 
a deity by the forests: plants and trees are said to grow in 
unimaginable abundance wherever Celebi visits. Like Mew, 
Celebi is a Pokemon shrouded in mystery. Its special 
techniques blend grass and psychic powers.

Phew! That was long..hopefully this will help you somehow 

Here's where I give you (what I believe to be ^_^;) good 
strategies with items. Pay attention kiddies!

-This might be obvious, but when you have a fire flower, 
it's always a good thing to get the enemy backed up against 
a wall with it. An edge works too, but it's not gonna kill 
them or anything. When your spidey sense tingles, and you 
feel that the flower is almost done, throw it at them. It's 
never good to be sitting there blowing smoke at them, as 
they can easily pwn you in no time.
**NOTE** I meant to write pwn, rather than own...just so ya 
know ^_~

-ALWAYS ALWAYS ALWAYS go for a pokeball if you see one. You 
can't ever go wrong with one of these things. More often 
than not, it will pay off. And also, always throw the ball 
at your enemy, with one exception. If they're standing right 
beside the edge, just throw it down. You don't want them to 
sidestep, and waste a precious pokeball. Also, if you're 
playing someone good, don't ever throw one up. They'll meet 
it in mid-air, and catch it, then turn your own bloody 
pokemon against you. Don't say I didn't warn you!

-If you're fighting against any CPU player level 7 or over, 
don't bother with shooting them with the Ray Gun. They'll 
just reflect the shots back with their shield. Just throw 
the bloody thing at them, or better yet, off the edge! =D

-The Star Rod is an excellent edge guarding tool. If you 
keep firing stars at them, they can't very well get back. 
This is -especially- useful with Captain Falcon and Sheik, 
because you have virtually no chance of missing them. Throw 
it at them to finish them off, once you run out of ammo, or 
if you just feel like it :p

-Always throw the Beam's much more useful when 
the enemy is flying far away, because if it's great throwing 
power, rather than doing little crappy 7-12% hits. Chances 
are, your character's forward+A smash is better than the 
Beam Sword smash anyhow.

-The Homerun Bat is easily the best item in the 
game.....always get this one when you see it. The smash 
attack is always a one hit KO, unless they're at very low 
damage, and they bounce off a wall or two. Position yourself 
a little ways away from them, and when they're almost there, 
smash. Hopefully they won't have enough time to react, and 
buhbye! This is really good to have when a Bellossom puts 
them to sleep >8D

-If you're fighting a shield-happy opponent, grab a fan if 
you see it. The regular swipe will take a good chunk out of 
a shield, and the smash will take it out in one blow.

-If your character has a good upwards attack, then throwing 
a fan at the enemy is a good thing. It will pop them up into 
the air, and you can use your upwards attack to start a 
juggle. Throwing a Screw Attack can also start juggles quite 

-The Hammer is very overrated....I don't generally grab 
them, unless I'm getting the biznatch pummelled out of me, 
and it's my last resort. Chances are, the head is gonna fall 
off, and you're skr00d. Let someone else grab it. If it's 
not a dud, just avoid them, or try to lure them off the 

-If you happen to be using Fox or Falco, you can make good 
use of a Red Shell. Jump twice, and throw it down. Now put 
up your shield (down+B) and hold your shield up, so that it 
keeps hitting you. After it hits you 5 times, avoid it, but 
stay near the opponent. Whomever it hits will take 72(!!) 
damage! That can build up VERY quickly, and you can KO the 
enemy very quickly.

-The Flipper is a very good edge guard...throw it down, 
where the person would grab onto the edge, so that they 
can't. If you lie in waiting, they have virtually no chance 
of recovering.

-If your opponent is up high in the level, throwing the 
Freezie at them will generally kill if you get a 
Freezie, travel to higher ground, if possible, to attract 
the enemy.

-If you're fighting a CPU opponent, and a Bob-omb comes, 
just let it start walking around. Stand on the other side of 
it, in reference to the CPU player, and just wait for them 
to walk into it! If you're playing a human player, grab it 
up, and toss it at them when they least expect it....

-The Screw Attack can set up some good combos. If you can 
get the enemy caught in your first jump, jump again to get 
them even higher, and hit them hard with a good attack! 
They're suck with you, so they don't have much choice but to 
get hit. Jigglypuff's rest is a great attack to use with 
this. Roy's Blazer, and any meteor attacks also work quite 
well ^_^

-Always grab a Cloaking Device when you see it. It's not 
very hard to see yourself, and if nothing else, it prevents 
you from taking damage.

Well, that's all for now.....if anyone has more strategies 
for the items, feel free to send them in to! You'll be fully credited ^_^ Well, 
that's all folks!

CJayC-for maintaining such an awesome site, and hopefully 
putting this up ^_^

Nintendo-for making the ultimate GameCube....*drool*

HAL-for making the game....duh

Chelsea-for keeping me going....^_^

Me-for carving the word DIE into my own arm...and for 
writing the FAQ

Turtleman57-for pointing out that I forgot the Party Ball -

I own this guide, and it is protected by 
don't plagiarize, got it? I'll sue yer ass faster than you 
can call for your mommy. The only thing I own is this guide. 
All characters, trademarks etc, are owned by HAL and 

9-Goldeen Controversy
It seems that a certain group of newbies out there insists 
on aruging with me that Goldeen does indeed use a One Hit KO 
move in this game. Just to let everyone with half a brain 
know, this is COMPLETELY FALSE. Do not believe any of it, it 
is simply the pipe dream of some idiot out there. Thank you 
for your time.