Mario FAQ Super Smash Bros. Melee By Luminous Carrot (luminous email@example.com) Version 6.0 Contents 1.Updates 2. Introduction 3.Moves 4. General Tips 5. Strategies -Classic Mode -Adventure Mode -All-Star Mode -Against other fighters -Home run Contest -Break The Targets -Multi-man Melee 6. Thanks 7.Contact Me! 8.Legal Info --- UPDATES April 10, 2002 Version 6.0 added new tips to the section "General Tips." March 24, 2002 Version 5.0 Added All-Star Mode March 23, 2002 Version 4.0 Strategy for Homerun Contest added. Came from Erik McLennan's (funkytoad) Homerun Contest Guide March 23, 2002 Version 3.0 Modified my ratings for these attacks: A,A,A combo, Down A Smash, Forward Strong A, and Aerial Back A. These new ratings are from Mason Doermann. March 20, 2002 Version 2.0 Added strageties for the Multi-man Melee. Corrected Table of Contents. March 13, 2002 Version 1.0 Started on this FAQ. ------------------------- INTRODUCTION ------------------------- Mario made his famous debut in the original arcade game "Donkey Kong" underthe name Jumpman.Then Mario got his very own game, a little gem we call "Super Mario Bros".This got him to where he is today and landed the title as Nintendo's mascot. Over the years Mario has appeared in a huge variety of games, which include him and his friends throwing parties, driving karts, and playing sports such as tennis and golf. In Super Smash Bros. Melee Mario is a very well balancedfighter. He's fairly fast, has power, a good jumper, and a variety of moves. He's the perfect fighter for beginners to learn the games with, but a skilled player with Mario can easily mop the floor against anyone. With this guide hopefully you can do just that ^_^. ----------- MOVES ----------- BASIC A ATTACKS Standing A- Mario punches twice then kicks. This attack is useful only for damage building and maybe keeping away your opponent. Donít try to rely on this.Make sure you always hit A three times for the combo. Kim Doermann said: It's useful to keep your opponent from throwing you, and it cancels out many attacks. Rating: * Forward A- Mario performs a roundhouse kick. This does more damage and when your opponent is damaged fairly well, it can knock them away a good distance. Mason Doermann said: It's one of Mario's fastest moves. Rating: *** Down A- Mario does a sweeping kick with one of his legs. I really donít find any use of this. Try to use his down A smash instead. Rating: * Up A- Mario swings his arm up in in the air. The best way to use this move is to knock your opponent up in the air so you can maybe start a combo. Rating: ** Running A- Mario slides into his opponent. It does good damage and knocks your opponent off his feet. Just remember this puts your opponent behind your back. Rating: *** AERIAL A ATTACK A- Mario performs a kick in the air. Does decent damage and knock your opponent away. A good attack overall. Rating: ** Back A- Mario puts both his legs behind him. Try not to use this often. Just hit him with the A attack. Mason Doermann said: Good range and damage, and knocks them away. Rating: ** Forward A- Mario punches downward. A very good attack as it does a lot of damage. This is also Marioís meteor attack, meaning this will send your opponent downward at a great speed. Use this to intercept opponents trying to get back on the platform. But be careful not to miss because Mario doesnít recover fast after using this. Rating: **** Down A- Mario performs a drill kick. Not very useful. Donít bother with this. Rating: * Up A- Mario performs a back flip kicking anything above him. Does fair damage. With a lot of damage on your opponent, this can send them good ways. Rating: *** SMASH ATTACKS Forward A- Mario charges a short-ranged fireball then releases it. This is where it gets good. In my opinion this is Marioís best smash. High damage, and it knocks them far away. Rating: ***** Down A- Mario swings both his feet around him. A good attack. As with most down A smashes, he hits both sides around him, which you can use if you are being hit both sides around you. Does good damage, too. Mason Doermann said: It's the fastest down A smash in the game. Rating: **** Up A- Mario brings his mighty fist down on his enemy. The least useful of all of Marioís smashes. Use it only when the enemy has high damage,or he or she isnít going anywhere. Rating: ** SPECIAL ATTACKS *Note- All of Mario special attacks can be used in the air. * Standing B: Fireball- Mario throws out a fireball. Not very damaging, but useful in some cases. Use it when you are far away from your enemy to annoy him or to draw him in. Also, the fireball is affected by gravity, meaning his fireball will float downward if used in the air or on a floating platform. Rating: ** Forward B: Cape- Mario swings his cape front of him. An GREAT move. Learn to master Marioís cape. It can reflect projectiles and flip enemies around. Use this to edge guard. (More on this in the General Tips section.) Rating: ***** Up B: Super Jump Punch- Mario jumps in the air with his fist raised in the air. A useful attack. Decent damage, and it knocked them away so Mario doesnít face a counter attack. For best effect, get as close as you can to your opponent. This is also Marioís recovering move. Be careful around corners as this attack nudges Mario forward a little. This should be mastered if you hope to succeed in using Mario. Rating: ***** Down B: Mario Tornado- Mario spins wildly with his fist out, and then finishes with a hit that knocks everyone away. This move is a must to learn. Use it in the middle of a group for maximum effect. Rating: **** Up on the D-pad: Taunt- Mario grows as if he ate a super mushroom. This is just here to make fun of your friend when you smash him to the stars ^_^. THROWS A: Head butt- Mario head butts his enemy in his grasp. Does only a few points of damage, but you should always hit them once or twice before you throw them. Forward throw- Mario flings his enemy in front of him. An ok throw. Use it when throw backwards isnít the best idea. Rating: **** Backward throw- Mario swings around his enemy around then throws him behind him a la Super Mario 64.In my opinion this is Marioís best throw. Always use this throw when itís optimal. Rating:***** Up throw- Mario tosses his victim straight up in the air. Use this only when you are at the top of the stage. Rating: *** Down throw- Mario slams his victim right into the ground. This is his worst throw. Your enemy doesnít go far, only setting you up for an attack. Rating: * DODGES Shield- To perform: Hold L or R- Mario activates his impenetrable shield. Get use to using this. This will be your main form of avoiding attack. But beware, your shield can break and leave you wide open for an attack. Ground dodge- Mario sidesteps to the side. Master this. It is very important to be able to avoid attacks. Air dodge-: To perform- hit L or R in the air.- Mario swings to the side avoiding attacks. This is your only way to avoid attacks in the air. Practice it. Remember, this counts as your recovery move, meaning you will free-fall until you hit the ground or someone hits you. Roll- To perform- with your shield activated, press down on your control stick. Your most important dodge. Use it to roll behind your enemy to avoid an attack and to deliver one of your own. ------------ GENERAL TIPS ------------ USE MARIOíS ATTACKES TO THE FULLEST Donít rely on A attack exclusive for attacks. Learn the best time to use each and every one of Marioís attacks. When someone shoots something at you, reflect it with the cape. To start a combo uses the Super Jump Punch. When in the middle of a fight and getting bounced around a lot, try using the Mario Tornado. But you must also hold back sometimes, such as when Bowser is using the Bowser Bomb, it wonít win against the big lug if you go for the Super Jump Punch. LEARN TO EDGE GUARD Edge guarding is the act of trying to keep your enemy from coming back on the platform. With Mario, you got two options: Using the cape and intercepting. The best time to use the cape is when your victim is below the platform you are currently on. When he tries to jump up, flick your cape to face him in the opposite direction so he canít grab the ledge. To intercept, use Marioís aerial up A attack. The best time to intercept is when your opponent high above the platform you are currently on. Jump up, then let lose on your opponent. If you connect, your enemy will be send hurling downward to their doom. Keep in mind Mario needs a couple of seconds to be able to do anything again. KEEP YOUR FRIENDS CLOSE, BUT YOUR ENEMIES CLOSER Mario needs to stay on top of his enemies because of his lack of long-ranged attacks. If they try to get away, just chase them down. Donít let long-range fighters like Link or Samus get away and start blasting you with projectiles from afar. But of course, watch yourself when dealing with enemies like DK or Bowser, as you canít let them touch you or youíll go flying. HOLD OFF OF SMASH ATTACKS Try to only use smash attacks when your enemy has high damage. In the mean while, use regular and special attacks, then use smashes. BE A HARD TARGET Mario has enough fitness to be able to jump around his enemy and avoid attacks. Use Marioís speed to gain an advantage. USE FIREBALLS TO DISRUPT YOUR OPPONENT Fireballs are very useful in keeping your opponent off-guard. At meduim range they can be deadly if you use them to stall your opponent then throw them. USING THE CAPE The cape is a very important move. You can use it to: 1.Reflect prjectiles- A good defenvise move. 2.Flips opponents- Good for egde guarding and rushing opponents 3.Trips opponents up- Against a running opponent it can actually trip up your opponent which sets them up for a smash. 4.Can help you get back on ledge- Maybe it's just me, but it seems in the air the cape nudges Mario forward a bit. USING THE SUPER JUMP PUNCH The best time to use the Super is when your oppoent is: 1. When your opponent is damaged. 2. Above you. 3. After an opponent error. 4. Whenever you're close to your opponent. USING THE MARIO TORNADO Using the Tornado is good when: 1. You need to float down back to the stage. 2. You need an ok attack from above. 3. Whenever you're close to your opponent. 4. When your opponent errors. ---------- STRATAGIES ---------- *Note- I put the difficultly on normal with five lives with the Strategies Classical and Adventure mode. On the strategies against fighters one-on-one I set it on a stock match with five lives with the CPU set on level 9. * --- CLASSIC MODE This is the same 1 player mode in the original SSB but with a few change changes. MATCH ONE You vs. 1 Random character This is no problem. Just use basic strategies and itís in the bag. MATCH TWO You & ally vs. 2 CPU random characters Still pretty easy. You can even let your partner do most of the fighting. MATCH THREE Break the Targets Refer to the Break the Target strategy section. MATCH FOUR You vs. 1 random character Still fairly easy. The first time I did this match DK killed himself in less than 5 seconds ^_^. MATCH FIVE You & 2 allies vs. 1 giant random character. No problem. He may be big, but itís still 3-on-1. Keep hurting then smash him away. MATCH SIX Snag The Trophies Nothing special here. If you want, try to hit the trophies that fall down into the rings to earn them. MATCH SEVEN You vs. 1 random character. This is where it could get hard. Just use basic strategy and no should get this without too much trouble . MATCH EIGHT You vs. team of 8 of a random character There maybe a lot of them, but theyíve been toned down so it shouldnít pose much of a threat. MATCH NINE Race to The Finish Just a simple race against the clock. Try to reach the end for max coins. When you come to the fork, take the low road. MATCH TEN You vs. 1 random metal character Same as the other 1-on-1ís you had only your enemy is metal. Heís harder to knock away, but once heís off the platform, heíll fall like a rock. MATCH ELEVEN You vs. Master Hand This battle is different from the others as you need to inflict a certain amount of damage to Master Hand rather than knocking off the platform. What determines how much HP Master Hand has is by the difficulty. On Very Easy itís 150, Normal itís 300. Not only does Master Hand has doubled his HP heís also joined by a new partner, Crazy Hand. Crazy Hand appears randomly when the difficulty is on Normal or higher and when you have drained Master Hand of half his HP. For fighting tips refer to the section : Against other Fighters. Youíve done it! You have beat classic mode! You get treated to a small video and you get a shiny new Mario trophy . --- ADVENTURE MODE Adventure Mode is a romp through the world of Nintendo. STAGE ONE Mushroom Kingdom Easy level. Knock out the goombas and koopas for extra points. About half way through, youíll fight a team of Yoshiís but they are easy enough to beat. Continue until you reach the goal. In case you didnít know, hereís your chance to unlock the secret character Luigi. To unlock him, make sure you cross the goal line with the seconds place on the timer is 2 (I.e. xx:x2:xx). Now Luigi will take Marioís place in the upcoming fight. Now you must fight Mario (or Luigi) and Peach. Donít worry they arenít that tough and you should have them out for the count easily. STAGE TWO Kongo Jungle Here your first bout will be against two miniature DKís. They shouldnít be that hard as they are easy to knock off. After those two you will fight one big DK. Of course, he will be much harder. He will definitely hurt you. On a good note, heís so big he ends up falling into the river by himself quite a few times thereby killing himself. STAGE THREE Underground Maze Here, you need to find the triforce in a limited amount of time. I go about this first running to the right until I get to the big room. Then I drop down then head left. You will come to a room with either the Master Sword or the triforce. If you find the Master Sword, a battle with Link ignites. Heís not hard a t all, so finish him quickly. After that, head left until you come to a lake of magma. Jump on the platform hovering above and continue to go up. Now head left to another room with the sword or triforce. Keep going right until you reach a chasm. Now time your jumps carefully so you donít fall back down and have to backtrack any. Still heading right, youíll come to another room. Do battle if you must, and continue with your path. Beware of the ReDead, try to knock them out. Now head down and go left, youíll come to another room. Now you need to fight Zelda. Beware when she transforms into Sheik, as she is more of a 1-on-1 fighter than Zelda is. Just keep up with your attacks then of course smash her away. STAGE FOUR Brinstar This time you need to fight Samus. Attack with what you feel like, and then smash her. Also, try throwing her into the acid. After you defeat her, you need to escape from Brinstar in under 45 seconds. Try to refrain from using Marioís third jump as that waste a little time. Shouldnít be that hard to make it to the top. STAGE FIVE Green Gardens First you need to fight one lone Kirby, who shouldnít give you much trouble. Next, you need to fight a team of Kirbys. Use throws and smashes to take care of them. Now, if you were able to beat the Kirby team under a certain amount of time, a giant Kirby will appear. Heís just like the first Kirby, only much, much bigger. STAGE SIX Corneria This stage will have you pitted against Fox. Heís very fast, so beware. After you defeat him, you see that that the Star Fox team decides to help out Fox. In the next round, the arwings will be shooting like crazy at you and Fox. Also, if you have unlocked and *SPOLIERS* Falco, thereís a chance he might take Foxís place. STAGE SEVEN Pokemon Stadium Here you need to fight a team of pokemon (Pikachu, *SPOLIERS*, and if unlocked, Jiggypuff and Pichu). An extra number of poke ball drops here so be sure to use them. STAGE EIGHT F-Zero Grand Prix The first part of this stage as you running towards a goal line. From the get-go, start running a donít let up. Once you see the Warning sign jump on the nearest platform to avoid being hit by racers. Just keep running to the goal. Now you have to fight C. Falcon. Heís very dangerous, as he is fast and strong. STAGE NINE Onett Now you must fight three Nesses at the same time. They can be a pain, but they should go down in time.Try heading toward the end of the stage then throw them out. STAGE TEN Icicle Mountain For the first part of the stage just keep with the scrolling stage. After a little while, two Ice Climbers will pop in to fight. Try to separate them and try to knock out Nana first, this will make your life easier. STAGE ELEVEN Battlefield. This match pits you against twelve wire frames. They all are very easy to knock away, but they can surrounded and start pounding on you. Just keep your cool and smash them.Next you need to defeat Mario and Luigi BOTH who are metal. This is very difficult as they are strong and double team you with great efficiency. Keep smashing them and throwing them. STAGE TWEVLE Final Destination What? All that and Bowser is your final enemy? Sure heís big and strong , but werenít you expecting a little bit more? To beat Boswer, donít open yourself for an attack and keep on him. The Mario Tornado does wonders here, and so does the uppercut. When heís at about 150 damage, start smashing him off the screen to get rid of Bowser for good. Congrat! You beat Adventure Mode! Or did you? Meet Giga Bowser, Heís three times as big and three times as strong. He truly is a very tough opponent. You must keep at him in order to win. Try using the Tornado and uppercut. Heís so big, youíll need to get him to at least 250-300 damage before you can even think of knocking him anywhere. This time you really did beat Adventure Mode! You get another video and a new Smash Mario Trophy! ------------- All-Star Mode ------------- You unlock this by unlocking all of the secret characters. All this is you facing off with opponent after opponent. But the trick is that you retain any damage after each match nad you only have three hearts to use to heal yourself between battles. At the start of the mode, you only face one opponent. Then after that the numbers go to two and then three at a time. The final battle involes a fight against a team of Mr. Game and Watch. Tips: Refer to the section below for help. Don't use your hearts until you have about 100-150 damage for best effect. Check for trophies between battles. Remember, you only have one life. --------------------- AGANST OTHER FIGHTERS --------------------- * Note- I fought all of these level 9 CPU characters at Final Destination in a 3-life stock match. * DR.MARIO Heís just about the same as Mario. He uses the Tornado and pills a lot. He also will use the upper cut every now and then. If you get knocked off expect him to try to intercept you. Avoid his Tornado then deliver a counter attack in the form of a smash. MARIO See above Dr. Mario LUIGI Almost the same as Mario but still different. He uses his Green Missile and fireballs a lot. Keep in mind he never uses is Super Jump Punch, even if heís below the stage trying to get back on. Try to use the cape to flip him around when he comes flying at you. Avoid the Green Missile at all costs. BOWSER Bowser will use his fire breath a lot, but being a CPU he taps the B button rather than holds it down. You can also interrupt his fire breath by throwing fireballs. With Bowser being so big. Heís a prime target for the Tornado and the Super Jump Punch. I must remind you that Bowser can knock you out with good smash very easily. Keep pressing him and at about 150 damage smash him away. Beware of the Bowser Bomb. PEACH She uses her vegetables and her forward B (forgot the name) a lot. Luckily, she never floats nor does she uses toad, making your job easier. Again, smash and throw her when sheís at a high damage. YOSHI No doubt about, this dinosaur is hard to knock off. Heíll use his throw more than half the time and heĎll use his egg roll attack on occasions. Try not to get directly above, as heíll use his eggs with precise aim. But once you get a hold of him, heís not that hard. DONKEY KONG Heís a bit faster than Bowser and also more annoying. Most of his attacks arenít that great, except his Giant Punch and all of his smashes. Like Bowser, try using the Tornado and Super Jump Punch on him. Itís takes about 150 damage to knock him out. Just beware of the beware of the attacks I mentioned and smash him away. C. FALCON This guy is about speed and power. His main attacks is the Falcon Dive, The uppercut, and the flurry of punches. When he uppercuts you can easily counter that with a forward A or a smash. Try to not get over him, as the Falcon Dive is very strong. GANONDORF A clone of C. Falcon, but heís much slower and stronger. Use the strategy for C. Falcon. FOX A very tough opponent. Unlike most CPUís, Fox can use all of is moves to the fullest effect. But, he is weak and easy to knock off. Use your attacks and smashes a try to knock him out the side of the stage( With Fox being such a fast faller, itís hard to knock him out to the top of the stage. FALCON A clone of Fox. A tad stronger than Fox, Falco is deemed the hardest CPU in the game. DO to Falco what you would do to Fox. NESS Heís not too dangerous. The only attacks to watch for are his PK Fire and his bat. He does float a little so it may take a little extra to knock him away. ICE CLIMBERS They can be tough. The key is to separate them then pound on one of them. Remember that Popo( the one in the darker parka) is the only one you can hurt. If you attack Nana, the Ice Climbers as a whole wonít take damage. KIRBY In the beginning of the fight. Usually the first thing he tries to do is to suck you up and take your power, then heíll use it repeatedly against you. Heís a big user of his cutter and heíll turn into stone if youíre right under him. Since he a float for a while, Itíll take a good smash to take him out. SAMUS The first thing she tries to do is to charge up her Charge Shot. She will also use missiles if she is far away. If you keep close to her she wonít be able to do her best. Sheís a bit on the heavy side so she doesnít go that far unless she has high damage. Again, the best idea is smashes and special attacks. ZELDA/SHEIK As Zelda- she has strong attacks. When she is far away, sheíll start throwing Dinís fire at you. Sheís more suited for dealing with a group of character so just you vs. her shouldn't be a big problem. As Sheik- Sheís fast and weak. Sheik will use her speed to her advantage as she will hit you many times ending with a smash. She a light lightweight, so keep hitting her until sheís at 100 damage then start smashing. LINK Heís can be one of your harder opponents. He can stay afar and shoot arrows at you or can come close and start dealing punishments with his sword. As a CPU, Link tends to stick with his sword attacks. As with all swordsmen, his weapon gives him extra reach, making him hard to get to. One bad thing about is his speed, somewhat slower than Mario. Use quick attacks against him and then smash him off to the side. Y. LINK A clone of Link. Heís much faster, but has a shorter sword a less power behind his attacks. Heís also lighter, making easier to knock out. Use the same strategies as for Link. PIKACHU Pikachu can surprise you in how tough he can be. It will use the chain lighting and skull bash and with youíre above it, thunder too. Iíve noticed he never charges skull bash and so wonít go very far. The is the perfect time to strike. Just hit him with your best attacks. PICHU A clone of Pikachu. Very easy. Some say heís the most worthless character in the game. Just fight him like you would Pikachu. JIGGLYPUFF A joke. She isnít such of a challenge as compared to all the others. Just do whatís Feels right for you and sheíll go down quickly. MEWTWO Mewtwo is a very powerful character. Why he does use Dark Ball (luckily he never charges) and Teleport, he mostly sticks to A attacks, which can rack up damage quick.. Using the Tornado and uppercut is good here. MR. GAME AND WATCH He can actually be a hard opponent. Strong attacks, and is fairly fast. His one big downfall is his size, he can go flying easily. Soften him up, then going for your best throw or smash. He mainly uses the bug spray thing and his helmet, both which can put a lot of damage on you. MARTH Marth is one of those annoying swordsmen. Donít try to attack from the front, youíll only get hurt. Instead, wait for him to come to you and roll behind him, where heís wide open. ROY Roy is like Marth only much stronger. Beware of his Fire sword and Up B Attack, both which will put a lot of hurt on you. Since he fights the same as Marth, fight him like he was. MASTER HAND He really can be a pain on the harder difficulty levels. Two words will help you here : AIR DODGE. This really important to avoid attacks. Since Mario doesnít have any good aerial attacks, I find myself using his aerial forward A attack most of the time. Also, if youíre playing on normal or harder, there is a chance that Crazy Hand will appear. Heís the same as Master Hand, only stronger and with a few more attacks. If he does appear, finish off Master Hand as he is already weakened, then go after Crazy Hand. Tips- All CPU character will constantly grab and throw you. Dodge this and counter-attack. Also, make full use of the items that dropdown, as they are a lifesaver. Dealing with humans, of course, is much harder, but the general way to fight them is the same. Just remeber that no character is "weak" in the hands of a master. Remember donít over use one attack, be versatile. Remember, your key attacks with Mario is the Mario Tornado and the Super Jump Punch and all his smashes. ---------------- HOME RUN CONTEST ---------------- Grab the bat, then run up to the bag. Jump above it, and press Z to let go of the bat. Immediately hit down+a to do a drill kick. Do one more of these drop/down+a combos, keeping in mind that after the first one, you need to grab the bat in mid-air for the second one. Now grab the bat, jump up above the bag, and press Z to drop it. Now quickly do a forward+a attack. You'll spike the bag down. Now grab the bat, and do four Cape Counters. The bag should be at 110-114 if you did everything right. Now smash the bag with the very end of the bag. GOAL=1450-1500 ----------------- BREAK THE TARGETS ----------------- *Note- I designed this strategy not for speed, but just to be able to do it. * 1. Hit the target thatís right in front of you. 2. Drop down, hitting a target on the way down. 3. Launch a fireball to the left to hit the target thatís boxed in. 4. To hit the target thatís over the water, stand on the edge and throw a fireball. 5. Now jump straight up and hit the next target. 6. Now you need to jump to the very top red platform. Now, go to its right edge and jump off, then uppercut into the target. Hold left and you should make it back on the platform. 7.Next, jump on the lifts and keep going up until you reach the next target. 8. Let the lift take you down until you see a target can only be reached by throwing a fireball down the narrow passage. 9. Now just let the lift take you down the target thatís right below you. 10. This is tricky and you only have one shot at it. From the lift, jump as far right as you can. Donít double jump right away. When you are under it Super Jump Punch the target. --------------- Multi-man Melee --------------- 10 man Melee Easy. If you can't do this, play another game. 100 man Melee This is where it gets hard. They will come at you in waves of two, three, or four. During the last 50 it can get rough. If they gang up on you use the down a smash to knock them off. The super Jump Punch works well here. 3-minute Melee Same as 100 man melle only the battle ends in three mintues (duh). They can be strong and you'll be hurting by the last minute or so. 10 minute Melee A longer 3 mintue Melee. Mario is definitly not the best character for this. Just use quick smashes and good luck. Endless Melee NO limit. This is just to see how good you are. The only reason to do this is for the reward which you get when you kill 100 of the wireframes. Cruel Melee Extremely hard. This is the same as end-less melee only they are very fast and strong ( I've once been knocked out with 14 damage.). The only reason to do this is to get the trophy after 5 kills ( thanks to TIBERIO for reminding me.) *Note- Killing 20 wireframes in Cruel Melee will NOT result in unlocking Sonic and Tail as they are not in the game. * -------------- SPECIAL THANKS -------------- My mom who got me this game. My dad who had to endure me being in my room at hours at a time. My friends for being great opponents and partners. To Mason Doermann who help me in my ratings. To Erik McLennan for the Homerun Contest strategy. To TIBERIO for the tip in Creul Melee. ----------- CONTACT ME! ----------- Did I miss anything? Need me to correct something? Want me to add something? If you do, please contact me by firstname.lastname@example.org ----------------- LEGAL INFORMATION ----------------- This document is copyright of 2002 Gary M. Mann Jr. (Luminous Carrot). This FAQ may only be posted at GameFAQs.com (www.gamefaqs.com) If I see it anywhere else I can easily sue you to get money form you. This may not be Printed and sold, printed in a magazine, or burned to a compact disc. Also, plagiarism is a crime. You may not copy anything from this FAQ without letting me know and then giving me credit for it. You see this FAQ anywhere else, please contact me so I can shut them down. Super Smash Bros. Melee Copyright 2001 Nintendo/HAL Laboratory, Inc. Characters Copyright Nintendo/HAL Laboratory, Inc./Creatures Inc./GAME FREAK inc./ APE inc.