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    Nostalgia FAQ by CyricZ

    Version: 1.1 | Updated: 06/11/06 | Printable Version | Search This Guide

    ***********************************************************************
    Super Smash Bros. Melee
    Nostalgia FAQ
    An In-Depth FAQ by CyricZ
    Version 1.0
    E-mail: cyricz42@yahoo.com
    ***********************************************************************
    
    Table of Contents
    
    1. Introduction
    2. FAQ
    3. Characters
       3A. Starting Characters
       3B. Unique Secret Characters
       3C. Related Secret Characters
    4. Character Moves
       4A. Starting Characters
       4B. Unique Secret Characters
       4C. Related Secret Characters
    5. Stages
       5A. Melee Stages
       5B. Adventure Stages
       5C. Others
    6. Items
    7. Music Analysis
       7A. Opening
       7B. Character Stages
       7C. Alternate Stage Music
       7D. Victory Jingles
       7E. 1-P Stage Music
       7F. Menus
       7G. Other Stage Music
       7H. All Other Music and Jingles
    8. Standard Guide Stuff
       8A. Legal
       8B. E-mail Guidelines
       8C. Credits
       8D. Version Updates
       8E. The Final Word
    
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    1. INTRODUCTION
    ***********************************************************************
    
    Howdy!  Welcome to my Super Smash Bros. Melee Nostalgia FAQ!  I created 
    this In-Depth FAQ because this game is nostalgia incarnate for Nintendo 
    fans.  So much Nintendo lore is packed into the game and, with so many 
    new Nintendo fans cropping up these days, it's tough for them to keep 
    up on all of Nintendo's past.  Here in this guide, I'll provide a 
    history to all the characters, moves, stages, items, and music in the 
    game.  Enjoy!
    
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    2. FAQ
    ***********************************************************************
    
    Q: Did you know you're missing some games from the Character list?
    
    A: I'm sure I am, particularly for the Mario characters.  HOWEVER, don't 
     bother telling me about games that were released after 2002.  Since 
     SSBM came out in 2001, we're only concerning games released or announced 
     at that time, and I've chosen 2002 as a cutoff date.
    
    Q: Is the Beam Sword a lightsaber from Star Wars?
    
    A: Hell, no.  Sure, it's retractable, and glows, but those are the only 
     connections.  For one, lightsabers don't have hilt guards like the Beam 
     Sword, and also, the Beam Sword has an angled edge at the top, which 
     lightsabers do not have.  And lastly, NINTENDO DIDN'T MAKE STAR WARS.
    
    Q: Isn't the Home Run Bat an item that Ness had from EarthBound?
    
    A: Nope.  There was never a bat with that exact name in EarthBound.  
     Further, the trophy lists it as being "from Super Smash Bros."
    
    Q: Isn't the Paper Fan an item that Peach had in Super Mario RPG?
    
    A: No.  The biggest tip off is that Peach's War Fan is lavender and 
     turquoise, not white and red.
    
    ***********************************************************************
    3. CHARACTERS
    ***********************************************************************
    
    Each of the characters has a history to him/her/it.  This details the 
    character's history in games, as well as games he/she/it has starred 
    in or was a major supporting character.  I won't be listing games in 
    which the characters have had cameo appearances.  I may do so later, 
    though.
    
    =========================
    3A. Starting Characters =
    =========================
    
    Mario
    
    Well, unless you've been in a coma for the last twenty years, chances 
    are you know this guy.  Mario is a plumber by trade from Brooklyn.  He 
    first started his adventures saving his girlfriend Pauline from the 
    gigantic ape, Donkey Kong, before branching into his more famous roles, 
    when he was thrust into the Mushroom Kingdom, where he befriended 
    Princess Peach Toadstool and became the Kingdom's greatest hero with 
    his repeated victories over the evil King Bowser Koopa.  Using magical 
    items he finds on his adventures to augment his own abilities, 
    including his legendary jumping prowess, Mario will always be on call 
    to save the Mushroom Kingdom and surrounding lands.
    
    Roles:
    
    1981 -- Donkey Kong (Arcade)
    1982 -- Donkey Kong (Atari 2600)
    1982 -- Donkey Kong Jr. (Arcade) 
    1983 -- Donkey Kong (NES) 
    1983 -- Donkey Kong Jr. (NES) 
    1983 -- Mario Bros. (Arcade)  
    1985 -- Super Mario Bros. (NES)  
    1985 -- Super Mario Bros. 2  (Famicom Disk System)  
    1987 -- Super Mario Bros. 2  (NES) 
    1988 -- Super Mario Bros. 3 (NES)  
    1988 -- Super Mario Land (GB)  
    1990 -- Super Mario World (SNES)  
    1990 -- Mario Open Golf  (NES)  
    1992 -- Mario Paint (SNES) 
    1992 -- Mario Teaches Typing (PC)
    1992 -- Super Mario Kart (SNES)  
    1992 -- Super Mario Land 2: 6 Golden Coins (GB)
    1993 -- Super Mario All-Stars (SNES)  
    1993 -- Mario's Time Machine (NES)
    1993 -- Mario's Time Machine (SNES)
    1993 -- Mario & Wario (SNES)  
    1993 -- Mario is Missing! (NES)  
    1993 -- Mario is Missing! (SNES)  
    1993 -- Mario's Early Years: Preschool Fun (SNES)
    1993 -- Mario's Early Years: Fun With Numbers (SNES)  
    1993 -- Mario's Early Years: Fun With Letters (SNES)  
    1994 -- Donkey Kong (GB)  
    1995 -- Mario's Picross (GB) 
    1995 -- Mario's Tennis (Virtual Boy) 
    1995 -- Mario Clash (Virtual Boy) 
    1995 -- Super Mario World 2: Yoshi's Island (SNES) (as Baby Mario)  
    1996 -- Super Mario RPG (SNES)  
    1996 -- Super Mario 64 (N64)  
    1997 -- Mario Kart 64 (N64)  
    1997 -- Mario Teaches Typing 2 (PC)
    1999 -- Mario Golf (N64)  
    1999 -- Super Mario Bros. Deluxe (GBC)  
    1999 -- Mario Artist: Paint Studio (N64) Japan Only 
    1999 -- Mario Party (N64) 
    2000 -- Mario Artist: Talent Studio (N64) Japan Only 
    2000 -- Mario Tennis (N64)  
    2000 -- Super Smash Bros. (N64)
    2000 -- Mario Party 2 (N64) 
    2001 -- Paper Mario (N64)  
    2001 -- Mario Party 3 (N64) 
    2001 -- Mario Kart Super Circuit (GBA)  
    2001 -- Luigi's Mansion (GCN) 
    2001 -- Super Smash Bros. Melee (GCN) 
    2002 -- Super Mario World (GBA) 
    2002 -- Mario Party 4 (GCN)   
    2002 -- Super Mario Sunshine (GCN)   
    
    ---
    
    Donkey Kong
    
    There's been some debate about which Donkey Kong is the REAL Donkey 
    Kong.  The first game to have the name starred the titanic ape Donkey 
    Kong, who terrorized "the city", kidnapped Mario's girlfriend, Pauline, 
    and rained down barrels on Mario as he tried to save her.  The next 
    game involved Donkey Kong being the captured one, and his son trying to 
    save him.  Several years later, Donkey Kong returned to his home in the 
    jungle and found a new nemesis in the reptilian species, the Kremlings, 
    who he's locked barrels with several times.
    
    Now, who's the real DK?  Well, Cranky Kong has often claimed to be the 
    star of the old games, and has called Donkey Kong (the one with the tie) 
    as his son.  So, it looks like the current DK used to be Donkey Kong 
    Jr., while his dad, Cranky, had the honor of going up against Mario.
    
    Roles:
    
    1981 -- Donkey Kong (Arcade) 
    1982 -- Donkey Kong (Atari 2600)
    1982 -- Donkey Kong Jr. (Arcade) 
    1983 -- Donkey Kong (NES) 
    1983 -- Donkey Kong Jr. (NES) 
    1983 -- Donkey Kong 3 (Arcade) 
    1983 -- Donkey Kong Jr. Math (NES) 
    1983 -- Donkey Kong Classics (NES) 
    1984 -- Donkey Kong 3 (NES) 
    1992 -- Super Mario Kart (SNES) (assuming you count DK Jr.)
    1994 -- Donkey Kong (GB)  
    1994 -- Donkey Kong Country (SNES)  
    1995 -- Donkey Kong Country 2: Diddy's Kong Quest (SNES)  
    1995 -- Donkey Kong Land (GB)  
    1995 -- Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES)  
    1996 -- Donkey Kong Land 2: Diddy's Kong Quest (GB)
    1997 -- Mario Kart 64 (N64)
    1997 -- Donkey Kong Land 3 (GB)
    1999 -- Mario Golf (N64)  
    1999 -- Mario Party (N64) 
    1999 -- Super Smash Bros. (N64) 
    1999 -- Donkey Kong 64 (N64) 
    2000 -- Super Smash Bros. (N64) 
    2000 -- Mario Tennis (N64)  
    2000 -- Mario Party 2 (N64) 
    2000 -- Donkey Kong Country (GBC)
    2000 -- Donkey Kong Land 3 (GBC)
    2001 -- Mario Party 3 (N64) 
    2001 -- Animal Forest (N64) 
    2001 -- Mario Kart Super Circuit (GBA)  
    2001 -- Super Smash Bros. Melee (GCN)
    2001 -- Animal Crossing (GCN) 
    2002 -- Mario Party 4 (GCN)   
    
    Note: There are MANY re-releases of the original Donkey Kong on MANY 
     different formats.  To avoid clutter, I'm just including the earliest and 
     Nintendo-related releases.
    
    ---
    
    Link
    
    One of the greatest heroes Hyrule has ever seen, Link carries the blood 
    of the Knights of Hyrule in his veins.  His long, pointed ears mark him 
    as a member of the Hylian species.  It's actually assumed that the name 
    of Link has been passed along several generations.  It seems that 
    whenever evil rises in Hyrule, a young warrior of humble beginnings 
    named Link takes up his destiny.  Things that remain constant through 
    all Links are their trademark green tunic and floppy cap, as well as 
    their skills with the blade and use of many varied tools to thwart 
    evil.
    
    Roles:
    
    1987 -- Legend of Zelda (NES) 
    1988 -- Zelda II: The Adventure of Link (NES) 
    1992 -- The Legend of Zelda: A Link to the Past (SNES) 
    1992 -- The Legend of Zelda: Link's Awakening (GB) 
    1993 -- Link: The Faces of Evil (CD-i) 
    1993 -- Zelda: The Wand of Gamelon (CD-i) 
    1994 -- Zelda's Adventure (CD-i) 
    1998 -- Legend of Zelda: The Ocarina of Time (N64) 
    1998 -- Legend of Zelda: Link's Awakening DX (GBC) 
    1999 -- Super Smash Bros. (N64)  
    2000 -- Legend of Zelda: Majora's Mask (N64) (Young Link Only) 
    2001 -- Legend of Zelda: Oracle of Ages (GBC) 
    2001 -- Legend of Zelda: Oracle of Seasons (GBC) 
    2001 -- Super Smash Bros. Melee (GCN)  
    
    ---
    
    Samus Aran
    
    One of the few heroines of the early days of video gaming (and it was 
    not even known that she WAS a heroine until you beat her first game), 
    Samus was born on an Earth colony K-2L.  Her parents were killed in an 
    attack by the Space Pirates.  She was discovered by the Chozo race as they 
    surveyed the damage.  They infused her with Chozo blood, trained her in 
    the arts of the warrior, and crafted for her a suit that was designed 
    to work with her like a second skin.  She took her new-found abilities 
    towards earning a living as a bounty hunter.  Her skills were required 
    several times to eliminate the Metroid menace.
    
    Roles:
    
    1986 -- Metroid (NES) 
    1991 -- Metroid II: Return of Samus (GB) 
    1994 -- Super Metroid (SNES) 
    1999 -- Super Smash Bros. (N64) 
    2001 -- Super Smash Bros. Melee (GCN)  
    2002 -- Metroid Fusion (GBA) 
    2002 -- Metroid Prime (GCN) 
    
    ---
    
    Yoshi
    
    Coming in several colors, although the favored color is green, these 
    dinosaurs were discovered on the island of the same name by Mario and 
    Luigi.  They're very intelligent, even fresh out of their eggs.  They 
    are obedient enough as steeds, but can be quite effective if left on 
    their own.  They have long prehensile tongues and will chow down on 
    pretty much anything they can fit in their stomachs.  Normally peaceful, 
    they will rally to beat back a common foe.  Yoshi was Mario's ride in 
    Super Mario World.  Later, he came into his own in Super Mario World 
    2 and Yoshi Story.  The Yoshi in SSBM is based largely on the Yoshi 
    Story representation as far as voice and demeanor goes.
    
    Roles:
    
    1990 -- Super Mario World (SNES)
    1991 -- Yoshi (NES, GB)  
    1992 -- Yoshi's Cookie (NES)  
    1992 -- Yoshi's Cookie (GB)  
    1992 -- Super Mario Kart (SNES)  
    1993 -- Mario is Missing! (SNES) 
    1993 -- Mario's Early Years: Preschool Fun (SNES)
    1993 -- Mario's Early Years: Fun With Numbers (SNES)  
    1993 -- Mario's Early Years: Fun With Letters (SNES)  
    1993 -- Yoshi's Safari (SNES)  
    1995 -- Yoshi's Island (Super Mario World 2)  (SNES) 
    1995 -- Mario's Tennis (Virtual Boy) 
    1996 -- Yoshi's Cookie  (SNES) 
    1996 -- Super Mario RPG (SNES)  
    1996 -- Tetris Attack [Yoshi's Panepon] (GB)  
    1996 -- Super Mario 64 (N64)  
    1997 -- Mario Kart 64 (N64)  
    1998 -- Yoshi's Story (N64)  
    1999 -- Mario Golf (N64)  
    1999 -- Mario Party (N64) 
    1999 -- Super Smash Bros. (N64) 
    2000 -- Mario Tennis (N64)  
    2000 -- Mario Party 2 (N64) 
    2001 -- Paper Mario (N64)  
    2001 -- Mario Party 3 (N64) 
    2001 -- Mario Kart Super Circuit (GBA)  
    2001 -- Super Smash Bros. Melee (GCN) 
    2002 -- Super Mario Advance 2: Super Mario World (GBA) 
    2002 -- Super Mario Advance 3: Yoshi's Island (GBA)
    2002 -- Mario Party 4 (GCN)
    
    ---
    
    Kirby
    
    This plucky little puffball hails from the planet Popstar.  He's best 
    known for his incredible appetite.  He has a rather unnerving ability 
    to inhale, and once in his mouth, he can spit or swallow the enemy.  
    Later on in his hero career, he perfected the ability to copy an enemy's 
    primary ability.  He's made many animal friends, like Rick the hamster 
    and Kine the fish, and several enemies, from the goofy King Dedede to 
    the imposing O2.
    
    Roles:
    
    1992 -- Kirby's Dreamland (GB)  
    1993 -- Kirby's Pinball Land (GB)  
    1993 -- Kirby's Adventure (NES)  
    1993 -- Kirby's Dreamland 2 (GB)  
    1995 -- Kirby's Dream Course (SNES)  
    1995 -- Kirby's Avalanche (SNES)  
    1995 -- Kirby's Blockball (GB)  
    1996 -- Kirby Super Star (SNES)  
    1996 -- Kirby's Dreamland 3 (SNES)  
    1997 -- Kirby's Star Stacker (GB)  
    1997 -- Kirby's Super Star Stacker (Super Famicom)  
    1998 -- Kirby Baseball (Super Famicom)  
    1999 -- Super Smash Bros. (N64)  
    2000 -- Kirby 64: The Crystal Shards (N64)  
    2001 -- Kirby's Tilt 'n' Tumble (GBC)  
    2001 -- Super Smash Bros. Melee (GCN)
    2002 -- Kirby: Nightmare in Dream Land (GBA) 
    
    ---
    
    Fox McCloud
    
    The Lylat System is home to many animal-type humanoid species.  Most 
    of the beings in the system live together in peace, and they've built 
    an advanced space-faring civilization.  Fox is the son of James 
    McCloud, the former leader of the Star Fox mercenary team.  On a mission 
    against the evil Andross, James was betrayed by one of his own wingmen.  
    Fox then assumed the leadership of the team and led the charge against 
    Andross with his friends, Falco Lombardi, Peppy Hare, and Slippy Toad.
    
    Roles:
    
    1993 -- Star Fox (SNES)  
    1997 -- Star Fox 64 (N64)  
    1999 -- Super Smash Bros. (N64)  
    2001 -- Super Smash Bros. Melee (GCN)  
    2002 -- Star Fox Adventures: Dinosaur Planet (GCN)
    
    ---
    
    Pikachu
    
    Pokémon #25 is one of the most popular.  It stores electricity in its 
    cheeks and uses its tail as a grounding device.  It can be found 
    randomly in some early forests in the world of Pokémon.  In Pokémon 
    Yellow, you start with Pikachu and it follows you around.  There's not 
    much story behind it, though.  With a Thunder Stone, it can evolve 
    into a Raichu.
    
    Roles:
    
    1996 -- Pokemon Red/Green (GB) Japan 
    1996 -- Pokemon Blue (GB) Japan 
    1998 -- Pokemon Stadium (N64) Japan Only  
    1998 -- Pokemon Pikachu (GB) Japan  
    1998 -- Pokemon Red/Blue (GB)  
    1998 -- Pokemon Pikachu (LCD Unit)  
    1999 -- Super Smash Bros. (N64)  
    1999 -- Pokemon Pinball (GB)  
    1999 -- Pokemon Yellow: Special Pikachu Edition (GBC)  
    1999 -- Pokemon Snap (N64)  
    2000 -- Pokemon Stadium (N64)  
    2000 -- Pokemon Trading Card Game (GBC)  
    2000 -- Pokemon Puzzle League (N64)  
    2000 -- Pokemon Gold/Silver (GBC)  
    2000 -- Hey You, Pikachu! (N64)  
    2000 -- Pokemon Puzzle Challenge (GBC)  
    2001 -- Pokemon Stadium 2 (N64)  
    2001 -- Pokemon Crystal (GBC)  
    2001 -- Super Smash Bros. Melee (GCN)
    
    ---
    
    Ness
    
    This young boy lives in Onett, a small town in Eagleland.  When a 
    meteorite crashes in his town, his life is changed forever.  He embarks 
    on a quest to destroy the evil alien, Giygas.  Joining him in his 
    quest are Paula from Twoson, Jeff Andonuts, the inventor's son, and 
    Poo, Crown Prince of Dalaam.  Ness's weapon of choice is the bat, and 
    throughout his journey, he learns some serious psychic powers.  This all 
    occurs in the game Earthbound.
    
    It is of note that Ness does not appear in the original Mother (known in the 
    US by its "fan name", Earthbound Zero).  The main character in that game was 
    named Ninten.
    
    Roles:
    
    1994 -- Mother 2/Earthbound (SNES)  
    1999 -- Super Smash Bros. (N64)  
    2001 -- Super Smash Bros. Melee (GCN)  
    
    ---
    
    Captain Falcon
    
    One of the favorites in the F-Zero Grand Prix Circuit, Captain Douglas 
    Jay Falcon has a successful career as a bounty hunter, but his true 
    passion is in racing in Racer #7, the Blue Falcon.  Not much is known 
    about his story, except that he has a history with fellow racers 
    Samurai Goroh and Blood Falcon.
    
    Roles:
    
    1990 -- F-Zero (SNES)  
    1998 -- F-Zero X (N64)  
    1999 -- Super Smash Bros. (N64)  
    2001 -- F-Zero: Maximum Velocity (GBA)
    2001 -- Super Smash Bros. Melee (GCN)  
    
    ---
    
    Bowser
    
    King Bowser Koopa leads his forces of evil against the Mushroom 
    Kingdom.  He generally appears as a giant dragon turtle with fiery red 
    hair, a spiked shell, and studded bracelets.  It's still unknown 
    whether Bowser captures Princess Peach in order to take control of the 
    Mushroom Kingdom, or if he has romantic designs for her.
    
    Roles:
    
    1985 -- Super Mario Bros. (NES)  
    1986 -- Mario is Missing! (NES)  
    1988 -- Super Mario Bros. 3 (NES)  
    1990 -- Super Mario World (SNES)  
    1992 -- Super Mario Kart (SNES)  
    1993 -- Mario is Missing! (SNES)  
    1993 -- Mario's Early Years: Preschool Fun (SNES)
    1993 -- Super Mario All-Stars (SNES)  
    1995 -- Super Mario World 2: Yoshi's Island (SNES)  
    1996 -- Super Mario RPG (SNES)  
    1996 -- Super Mario 64 (N64)  
    1997 -- Mario Kart 64 (N64)  
    1999 -- Mario Golf (N64)  
    1999 -- Super Mario Deluxe (GBC)  
    2000 -- Mario Tennis (N64)  
    2001 -- Paper Mario (N64)  
    2001 -- Mario Kart Super Circuit (GBA)  
    2001 -- Luigi's Mansion (GCN)  
    2001 -- Super Smash Bros. Melee (GCN)  
    2002 -- Super Mario Advance 2: Super Mario World (GBA)
    2002 -- Super Mario Sunshine (GCN)
    2002 -- Super Mario Advance 3: Yoshi's Island (GBA)
    2002 -- Mario Party 4 (GCN)
    
    ---
    
    Peach
    
    The ruler of the Mushroom Kingdom likes to think of herself as a well-
    liked and proper princess.  Princess Peach Toadstool is not the first 
    into the fray when the call to action is sounded, but she's quite 
    capable of holding her own in certain situations.  Although she likes 
    Mario as a friend, it's unknown if their relationship will ever go 
    past platonic.
    
    Roles:
    
    1985 -- Super Mario Bros. (NES)  
    1985 -- Super Mario Bros. 2  (Famicom Disk System)  
    1987 -- Super Mario Bros. 2  (NES) 
    1988 -- Super Mario Bros. 3 (NES)  
    1990 -- Super Mario World (SNES)  
    1992 -- Super Mario Kart (SNES)  
    1993 -- Super Mario All-Stars (SNES)  
    1993 -- Mario's Early Years: Preschool Fun (SNES)
    1993 -- Mario's Early Years: Fun With Numbers (SNES)  
    1993 -- Mario's Early Years: Fun With Letters (SNES)  
    1995 -- Mario's Tennis (Virtual Boy) 
    1996 -- Super Mario RPG (SNES)  
    1996 -- Super Mario 64 (N64)  
    1997 -- Mario Kart 64 (N64)  
    1999 -- Mario Golf (N64)  
    1999 -- Mario Party (N64) 
    2000 -- Mario Tennis (N64)  
    2000 -- Mario Party 2 (N64) 
    2001 -- Paper Mario (N64)  
    2001 -- Mario Party 3 (N64) 
    2001 -- Super Mario Advance (GBA) 
    2001 -- Mario Kart Super Circuit (GBA)  
    2001 -- Super Smash Bros. Melee (GCN) 
    2002 -- Super Mario Advance 2: Super Mario World (GBA)
    2002 -- Super Mario Sunshine (GCN)
    2002 -- Mario Party 4 (GCN)
    
    ---
    
    Ice Climbers
    
    This duo spends their days climbing mountains, and that's about it.  
    The only story they have behind them is that they climb ledges and 
    rescue vegetables from the clutches of an evil condor while avoiding 
    seals and polar bears.  Popo's the one in the blue and Nana's the one 
    in the pink.
    
    Roles:
    
    1984 -- Ice Climber (Arcade)  
    1985 -- Ice Climber (NES)  
    2001 -- Animal Forest (N64)  
    2001 -- Super Smash Bros. Melee (GCN)  
    2001 -- Animal Crossing (GCN)
    
    ---
    
    Zelda/Sheik
    
    The crown princess of Hyrule.  Much as there have been reported to be 
    several Links throughout the ages, there are also several Zeldas.  
    Often, Link had to save Zelda at one point in his adventures.  While 
    she does seem to be the "damsel in distress" oftentimes, she has a 
    decent amount of magical power of ancient Hylia, mostly involved with 
    the gift of the gods, the Triforce.  In the adventure with the Ocarina 
    of Time, Zelda disguised herself as a Sheikah and took the name as 
    Sheik in order to aid Link in his crusade against Ganondorf.
    
    Roles:
    
    1987 -- Legend of Zelda (NES) 
    1988 -- Zelda II: The Adventure of Link (NES) 
    1992 -- The Legend of Zelda: A Link to the Past (SNES) 
    1992 -- The Legend of Zelda: Link's Awakening (GB) 
    1993 -- Link: The Faces of Evil (CD-i) 
    1993 -- Zelda: The Wand of Gamelon (CD-i) 
    1994 -- Zelda's Adventure (CD-i) 
    1998 -- Legend of Zelda: The Ocarina of Time (N64) 
    1998 -- Legend of Zelda: Link's Awakening DX (GBC) 
    2000 -- Legend of Zelda: Majora's Mask (N64) 
    2001 -- Legend of Zelda: Oracle of Ages (GBC) 
    2001 -- Legend of Zelda: Oracle of Seasons (GBC) 
    2001 -- Super Smash Bros. Melee (GCN)  
    
    ==============================
    3B. Unique Secret Characters =
    ==============================
    
    Luigi
    
    Mario's younger brother Luigi is recognized by his green hat and shirt, 
    as opposed to Mario's reds.  He first teamed up with his bro in Mario 
    Bros., and later in Super Mario Bros.  He first came into his own in 
    Super Mario Bros. 2, where he actually acted quite different than his 
    brother.  Solo roles for Luigi include Mario is Missing and Luigi's 
    Mansion.
    
    Roles:
    
    1983 -- Mario Bros. (Arcade)  
    1985 -- Super Mario Bros. (NES)  
    1985 -- Super Mario Bros. 2  (Famicom Disk System)  
    1986 -- Wrecking Crew (NES)  
    1986 -- Mario is Missing! (NES)  
    1987 -- Super Mario Bros. 2  (NES) 
    1988 -- Super Mario Bros. 3 (NES)  
    1992 -- Super Mario Kart (SNES)  
    1993 -- Mario is Missing! (SNES)  
    1993 -- Mario's Early Years: Fun With Numbers (SNES)  
    1993 -- Mario's Early Years: Fun With Letters (SNES)  
    1993 -- Super Mario All-Stars (SNES) 
    1995 -- Mario Tennis (Virtual Boy)  
    1995 -- Super Mario World 2: Yoshi's Island (SNES) (as Baby Luigi)  
    1996 -- Super Mario RPG (SNES)  
    1997 -- Mario Kart 64 (N64)  
    1999 -- Mario Golf (N64)  
    1999 -- Super Mario Deluxe (GBC)  
    1999 -- Mario Party (N64) 
    2001 -- Super Smash Bros. (N64) 
    2000 -- Mario Tennis (N64)  
    2000 -- Mario Party 2 (N64) 
    2001 -- Paper Mario (N64)  
    2001 -- Mario Party 3 (N64) 
    2001 -- Mario Kart Super Circuit (GBA)  
    2001 -- Luigi's Mansion (GCN) 
    2001 -- Super Smash Bros. Melee (GCN) 
    2002 -- Super Mario Advance 2: Super Mario World (GBA) 
    2002 -- Mario Party 4 (GCN)
    
    ---
    
    Jigglypuff
    
    Pokémon #39 is the second most popular Pokémon after Pikachu, at least 
    in Japan.  Jigglypuff's specialty is its voice, which can drop its 
    enemies to sleep in nothing flat.  There isn't much story behind the 
    puffball, but it can evolve into a Wigglybuff with exposure to a Moon 
    Stone.  Also, in the Gold/Silver/Crystal series, Jigglypuff can be 
    evolved from Igglybuff.
    
    Roles:
    
    1996 -- Pokemon Red/Green (GB) Japan 
    1996 -- Pokemon Blue (GB) Japan 
    1998 -- Pokemon Pikachu (GB) Japan  
    1998 -- Pokemon Red/Blue (GB)  
    1999 -- Pokemon Pinball (GB)  
    1999 -- Pokemon Yellow: Special Pikachu Edition (GBC)  
    1999 -- Super Smash Bros.  (N64)  
    1999 -- Pokemon Snap (N64)  
    2000 -- Pokemon Stadium (N64)  
    2000 -- Pokemon Trading Card Game (GBC)  
    2000 -- Pokemon Puzzle League (N64)  
    2000 -- Pokemon Gold/Silver (GBC)  
    2000 -- Pokemon Puzzle Challenge (GBC)  
    2001 -- Pokemon Stadium 2 (N64)  
    2001 -- Pokemon Crystal (GBC)  
    2001 -- Super Smash Bros. Melee (GCN)
    
    ---
    
    Mewtwo
    
    Pokémon #150 was genetically engineered to be the ultimate weapon.  It 
    was created by cloning cells of the original Mew and programmed to obey 
    its masters.  This fell through, though, and Mewtwo escaped to the 
    Unknown Dungeon, where it awaits talented trainers for its inevitable 
    capture.  It has great psychic abilities, but those still pale in 
    comparison to its "parent", Mew.
    
    Roles:
    
    1996 -- Pokemon Red/Green (GB) Japan 
    1996 -- Pokemon Blue (GB) Japan 
    1998 -- Pokemon Pikachu (GB) Japan  
    1998 -- Pokemon Red/Blue (GB)  
    1999 -- Pokemon Pinball (GB)  
    1999 -- Pokemon Yellow: Special Pikachu Edition (GBC)  
    2000 -- Pokemon Stadium (N64)  
    2000 -- Pokemon Trading Card Game (GBC)  
    2000 -- Pokemon Puzzle League (N64)  
    2000 -- Pokemon Gold/Silver (GBC)  
    2000 -- Pokemon Puzzle Challenge (GBC)  
    2001 -- Pokemon Stadium 2 (N64)  
    2001 -- Pokemon Crystal (GBC)  
    2001 -- Super Smash Bros. Melee (GCN)
    
    ---
    
    Marth
    
    Marth is the betrayed prince of the Kingdom of Altea.  He was sent into 
    exile after his lands were taken over by the Kingdom of Dolua.  He 
    rallied armies and used his sword, the Falchion, to take back what was 
    his.  This is Marth's first and only appearance outside of Japan.
    
    Roles:
    
    1990 -- Fire Emblem (Famicom)  
    1994 -- Fire Emblem: The Mystery of the Crest (Super Famicom)  
    2001 -- Super Smash Bros. Melee (GCN)
    
    ---
    
    Mr. Game and Watch
    
    The very first Nintendo character, this odd black fellow has starred in 
    the Game & Watch Series; portable games that ran off LCD screens.  His 
    enemies all had one frame of animation.  His soundtracks had naught but 
    bleeps and bloops.  His tasks were so simple they'd pale in comparison 
    to the quests modern day heroes undertake.  But he did his job well.  It 
    could be juggling balls, catching oil drops, or saving people from a 
    burning building, Mr. G&W got the job done.  
    
    Roles:
    
    1980 -- Game & Watch Silver Series 
    1981 -- Game & Watch Gold Series 
    1981 -- Game & Watch Widescreen Series 
    1982 -- Game & Watch Multi Screen Series 
    1983 -- Game & Watch New Widescreen Series 
    1997 -- Game & Watch Gallery (GB)  
    1998 -- Game & Watch Gallery 2 (GB)  
    1999 -- Game & Watch Gallery 3 (GBC)
    2001 -- Super Smash Bros. Melee (GCN)
    
    ===============================
    3C. Related Secret Characters =
    ===============================
    
    Dr. Mario
    
    Considered by many to be one of the most addicting puzzle video games 
    ever, and the only true match against Tetris, Dr. Mario went up against 
    the evil red, yellow, and blue viruses armed with nothing but his 
    Megavitamins.  Of course, it's still just Mario in a lab coat.
    
    Roles:
    
    1990 -- Dr. Mario (NES)  
    1990 -- Dr. Mario (GB)
    1994 -- Tetris and Dr. Mario (SNES)
    2001 -- Dr. Mario 64 (N64) 
    2001 -- Super Smash Bros. Melee (GCN) 
    
    ---
    
    Ganondorf Dragmire
    
    The greatest villain Hyrule has ever known.  While there have been 
    several different Links and Zeldas, there has been and will always be 
    only one Ganondorf Dragmire, aka Mandrag Ganon.  The only male born to 
    the Gerudo Thieves every hundred years, Ganondorf desired the awesome 
    power of the Triforce more than anything, and he got it.  What he didn't 
    count on was a meddling princess and a boy with a sword that would 
    thwart him time and again.  
    
    Note: With the exception of Ocarina of Time, all Ganondorf's roles were as 
     Ganon.
    
    Roles:
    
    1987 -- Legend of Zelda (NES) 
    1992 -- The Legend of Zelda: A Link to the Past (SNES) 
    1998 -- Legend of Zelda: The Ocarina of Time (N64) 
    2001 -- Legend of Zelda: Oracle of Ages (GBC) 
    2001 -- Legend of Zelda: Oracle of Seasons (GBC) 
    2001 -- Super Smash Bros. Melee (GCN)
    
    ---
    
    Falco Lombardi
    
    One of Fox McCloud's wingmen and definitely one of the most reckless of 
    the Star Fox team.  Falco Lombardi has followed Fox on all his 
    adventures.  It is rumored he joined Star Fox after giving up a life as 
    a street punk in a rowdy gang.  Not much else is known about him.
    
    Roles:
    
    1993 - Star Fox (SNES)  
    1997 - Star Fox 64 (N64)  
    2001 - Super Smash Bros. Melee (GCN)
    2002 - Star Fox Adventures: Dinosaur Planet (GCN)
    
    ---
    
    Young Link
    
    Some theorists claim that this is how Link has always been; a young boy 
    hero, and not the tall, buff young adult first introduced in Ocarina 
    of Time.  Records of past exploits are hazy, so it can never be certain 
    whether all Links fought as young boys or as young men.  Most historians 
    agree that it matters not.  Whether one is eight or eighteen, does his 
    age truly matter?  Does not saving an entire kingdom already prove one's 
    maturity?
    
    Roles (specifically designated as Young):
    
    1998 - Legend of Zelda: The Ocarina of Time (N64) 
    2000 - Legend of Zelda: Majora's Mask (N64) 
    2001 - Super Smash Bros. Melee (GCN)  
    
    ---
    
    Pichu
    
    Pokémon #172.  Pichu is the baby form of the popular Pikachu.  It has 
    not yet learned to control its awesome electrical capabilities, and may 
    release a shock if excited or startled.
    
    Roles:
    
    2000 - Pokemon Gold/Silver (GBC)  
    2001 - Pokemon Stadium 2 (N64)  
    2001 - Pokemon Crystal (GBC)  
    2001 - Super Smash Bros. Melee (GCN) 
    
    ---
    
    Roy
    
    Roy stars in the sixth Fire Emblem game, still before the series had a 
    proper release in the West.  He is the game's "Lord", the son of Eliwood 
    (star of Fire Emblem 7, the first Fire Emblem to be released in the West).  
    He was called away from his studies to lead the Pheraen army in battle 
    after his father takes ill.
    
    Roles:
    
    2001 -- Super Smash Bros. Melee (GCN)
    2002 -- Fire Emblem: The Sealed Sword (GBA)
    
    
    ***********************************************************************
    4A. CHARACTER MOVES
    ***********************************************************************
    
    This section detais moves on each character.  Any special moves will be 
    analyzed as to their origins, as well as any normal moves that related 
    to moves of games past.
    
    Note: I won't touch on moves that also appeared in Super Smash Bros, 
    but didn't appear in any other game.
    
    =========================
    4A. Starting Characters =
    =========================
    
    Mario
    
    Generic: Mario wears the classic red shirt, red cap, and blue overalls.  
     All his voice tracks are from Super Mario 64.  One of his alternate 
     costumes has yellow and purple, which was based off the costume of his 
     childhood nemesis, Wario.
    
    Fireball: Originated in Super Mario Bros., and also exists in Super 
     Mario Bros. 3, Super Mario World, Super Mario Land, and Super Mario 
     Land 2.  Mario had the ability to throw fireballs whenever he grabbed 
     a Fire Flower.  The sound of shooting the fireball has been reproduced 
     from Super Mario Bros.
    
    Cape: In Super Mario World, Mario got himself a cape when he grabbed a 
     Feather.  He had the ability to spin with the cape, but he couldn't 
     simply swing it.
    
    Super Jump Punch: This most probably refers to Mario's standard jump 
     from Super Mario Bros., Super Mario Bros. 3 (etc.)  It has the same 
     *boing* sound, and involves Mario punching the air as he goes up.  The 
     coins that pop up are the same that Mario collects in the same games.
    
    Mario Tornado: Although this move doesn't exist proper, it may be 
     based on one of a few things.  It could be based on Super Mario 
     World's spin jump, or in Super Mario 64 when Mario launches spinning 
     off certain enemies.
    
    A, A, A: Originates from Mario's punch-punch-kick combo in Super Mario 
     64.
    
    Down + Smash + A: This is Mario's crouching swing kick from Super Mario 
     64.
    
    Dash + A: This is similar to Mario's sliding kick in Super Mario 64.
    
    Dash + A (with swinging item): With an item in his hand, Mario mimics 
     his dive attack from Super Mario 64.
    
    Grab and Back Throw: This may originate from Super Mario 64, when Mario 
     flings Bowser around by the tail.
    
    Wall Jump: In Super Mario 64, Mario could bounce off walls to extend 
     his jumping.  He can also do so in SSBM.
    
    Taunt: Mario grows whenever he snags a Super Mushroom.  Granted, the 
     taunt is spontaneous, but that's where it comes from.
    
    ---
    
    Donkey Kong
    
    Generic: DK's first appearance with his necktie was in Donkey Kong for 
     the GB, but Donkey Kong Country was the first game to have the 
     current appearance.
    
    Hand Slap: From Donkey Kong Country.  DK used this move to unearth 
     things underground.
    
    Air + Forward + A: DK slams both hands forward like he does in the air 
     in DK64.
    
    Grab + Forward: DK carries enemies much like he carries barrels in 
     Donkey Kong Country.
    
    ---
    
    Link
    
    Generic: Link's appearance in SSBM is derived from Ocarina of Time, with 
     his green tunic and hat, white body suit, and red gauntlets.  He's 
     armed with the Master Sword and Hylian Shield.  His alternate costumes 
     are the red Goron Tunic, and the blue Zora Tunic, both from Ocarina of 
     Time.
    
    Bow: Link had bows in Legend of Zelda, Link to the Past, Link's 
     Awakening, Ocarina of Time, and Majora's Mask.  He never had to hold 
     the button to make the arrow go farther, though.  The arrow always 
     flew straight and never succumbed to gravity.
    
    Boomerang: Link used boomerangs in Legend of Zelda, Link to the Past, 
     Link's Awakening, Ocarina of Time, and the Oracle games.
    
    Whirling Blade: Link knew this technique in Link to the Past, Link's 
     Awakening, Ocarina of Time, Majora's Mask, and the Oracle games.
    
    Bomb: Link had Bombs in all the Zelda games but Adventure of Link.
    
    Air + Up + A: Link uses his Upward Thrust technique from Adventure of Link.
    
    Air + Down + A: Link uses his Downward Thrust technique from Adventure of 
     Link.
    
    Grab: Link uses the Hookshot to grab, which exists in Link to the Past, 
     Link's Awakening, Ocarina of Time, and Majora's Mask.
    
    ---
    
    Samus Aran
    
    Generic: Samus wears the Varia variation of her power suit.  An 
     alternate costume is purple, with represents the Gravity Suit from 
     Super Metroid.
    
    Charge Shot: Samus had a Charge Beam in Super Metroid.  She could hold 
     down the fire button and release a charged up blast.
    
    Missile: Samus didn't have homing missiles, but all Metroid games had 
     missiles for the purpose of taking down Metroids and other baddies.
    
    Screw Attack: In all three games, Samus used the Screw Attack to turn 
     her body into a weapon that destroyed enemies.
    
    Bomb: In all three games, Samus curled herself into a ball and could 
     drop bombs in that form after she got the item.
    
    Double Jump: Samus' second jump is a remake of the Space Jump, from 
     Metroid II and Super Metroid, where Samus could jump while spinning in 
     the air.
    
    Grab: Samus uses her Grappling Beam to grab enemies, which she got in 
     Super Metroid, which was used to grab onto special blocks.
    
    Ground Dodge: Samus rolls up into her Rolling Ball form to dodge while 
     on the ground.
    
    Wall Jump: In Super Metroid, Samus could kick off walls and jump 
     indefinitely up shafts.  She can do the same in SSBM.
    
    ---
    
    Yoshi
    
    Generic: Yoshi's different costumes in this game are all his different 
     colors from Yoshi's Story, save the secret black and white Yoshis.
    
    Swallow: Yoshi's been able to swallow enemies in Super Mario World, 
     Super Mario World 2, and Yoshi's Story.  In the latter two games, he 
     was able to turn enemies into eggs.
    
    Egg Roll: In Yoshi's Story, when Yoshi ate a Turbo Tulip, he could 
     encase himself in an egg and launch himself.  In this game, he can 
     just roll.
    
    Egg Throw: In Super Mario World 2 and Yoshi's Story, Yoshi could take 
     the eggs he made and throw them.  In SSBM, he has unlimited eggs at 
     his disposal.
    
    Yoshi Bomb (aka Hip Drop): In Super Mario World 2 and Yoshi's Story, 
     Yoshi could slam to the ground in much the same way as in SSBM.  Yoshi 
     makes the same noises that he made in Yoshi's Story, as well.
    
    Grab + Forward Throw: Yoshi could spit out enemies in all three of the 
     aforementioned games.
    
    Double Jump: Yoshi's double jump is much the same as it was in Yoshi's 
     Story.
    
    Air + Down + A: Yoshi's Pedal Kick is somewhat taken from Super Mario 
     World 2, where his second jump didn't go as high, but it looked like 
     it took more effort.
    
    ---
    
    Kirby
    
    Swallow: In all Kirby games, he had the ability to inhale, and then 
     either spit or swallow.  In Kirby Dream Land 2, he gained the ability 
     to copy powers from his enemies.
    
    Bowser Hat: The manner in which Kirby blows the Fire Breath is exactly 
     the way he blows fire or ice in Kirby Super Star.
    
    Zelda Hat: This hat is actually the headdress of young Zelda (from 
     Ocarina of Time).
    
    Hammer: The Hammer was a power in Kirby Adventure.  Kirby could swing 
     the hammer normally by standing still, and spin around with it in the 
     air.
    
    Final Cutter: This is similar to the Cutter power in Kirby Super Star.  
     Getting close to an enemy and repeatedly hitting attack ended with an 
     attack similar to the Final Cutter.
    
    Stone: When Kirby copies the Stone power, he can drop like a rock in 
     various forms.  This ability was in various games.  It started in 
     Kirby's Adventure, and Kirby Super Star was the first game to use 
     different forms.  He drops in the Stone form from Kirby's Adventure, a 
     Thwomp from Super Mario 64, a spiked ball, a garbage block from Tetris 
     Attack, or a 100t weight.
    
    Double Jump: Kirby can float indefinitely in most Kirby games.
    
    A (rapidly): Kirby uses the Fighter Power's Quick Jab from Kirby Super 
     Star.
    
    Dash + A: Kirby uses his Fire power as he did when dashing and attacking 
     in Kirby's Super Star.
    
    Up Throw: Kirby uses his Ninja powr from Kirby Super Star and performs 
     his Air Drop. (thanks to Xkylyr Rauh)
    
    Forward Throw: Kirby uses his Suplex power from Kirby Super Star and 
     performs a Pile Driver.
    
    Back Throw: Kirby uses his Suplex power from Kirby Super Star and 
     performs a German Suplex.
    
    Down Throw: Kirby uses his Suplex power from Kirby Super Star and 
     performs a Quick Stamp.
    
    ---
    
    Fox McCloud
    
    Blaster: Although Fox never uses a Blaster in any of his games, he's 
     shown with one in comics.
    
    Reflector: Fox never actually had a power of his own like this, but 
     the shield itself is copied from rings he can fly through in his 
     Arwing.
    
    ---
    
    Pikachu
    
    Thunder Jolt: Although it's tough to call what the attacks are 
     compared to the GB game, this probably corresponds best with 
     Thundershock, which is an attack Pikachu starts with.
    
    Skull Bash: This is actually not a power that Pikachu has, but other 
     Pokémon do.  He can possibly use the power through the use of TMs.
    
    Quick Attack: Another one of Pikachu's attacks from Pokémon, which it 
     learns at Level 16.
    
    Thunder: Correlates to Thunder from Pokémon, which Pikachu learns at 
     Level 43.
    
    ---
    
    Ness
    
    PK Flash: Ness has this power in Earthbound.  Instead of attacking, 
     this power caused different status effects on enemies, possibly  
     resulting them in being destroyed outright.
    
    PK Fire: This power actually belonged to Paula from Earthbound.  She 
     used the power to attack a row of enemies.
    
    PK Thunder: This power actually belonged to Paula and Poo from 
     Earthbound, but not Ness.  This interesting power had more of a chance 
     to strike with more enemies, and it struck more times at higher power 
     levels.
    
    PSI Magnet: This power belonged to Paula and Poo in Earthbound, but not 
     Ness.  This power stole Psychic Points from the enemy and gives them 
     to the party.
    
    Forward + Smash + A: Ness uses his bat as a main weapon in Earthbound.
    
    Down or Up + Smash + A: Ness can also use yo-yos as weapons in 
     Earthbound.
    
    ---
    
    Captain Falcon
    
    Since Captain Falcon never appeared out of a racer in any other games, 
    all his moves are brand new for the Smash Bros. series.  His costume, 
    however is representative of his F-Zero X suit.  One of his alternate 
    costumes makes him look like his "evil twin" from F-Zero X, Blood 
    Falcon.
    
    ---
    
    Bowser
    
    Fire Breath: Bowser has used his Fire Breath (as it appears here) in 
     both Super Mario 64 and Luigi's Mansion when the respective brother 
     fought against him.  Bowser's been breathing fire, however, since the 
     days of Super Mario Bros.
    
    Koopa Klaw: This probably connects best to Super Mario RPG, when Bowser 
     attacked unarmed.
    
    Bowser Bomb: In Super Mario Bros. 3, this was one of Bowser's attacks 
     used against you.
    
    ---
    
    Peach
    
    Generic: Peach wears her famous pink gown, with blue brooch and 
     earrings, and small crown.  One of her alternate costumes looks like 
     Daisy, princess of Sarasa Land.
    
    Toad: Although Peach never uses Toad this way, her faithful retainer 
     is often at her side to attend to matters of state.
    
    Parasol: In Super Mario RPG, this was one of Peach's weapons against 
     the forces of Smithy.
    
    Vegetable: This relates to Super Mario Bros. 2 (USA), where you plucked 
     vegetables from the ground and used them as weapons.
    
    Float: Peach uses this ability in Super Mario Bros. 2 (USA), where she 
     can float to hold herself in the air.
    
    A: Peach's standard attack is a slap, similar to her unarmed attack in 
     Super Mario RPG (or when armed with the Slap Glove or Super Slap).
    
    Forward + Smash + A: Each of the items pulled out has a history:
     Frying Pan: Weapon for Peach from Super Mario RPG
     Golf Club: Peach was a character in Mario Golf
     Tennis Racket: Peach was a character in Mario Tennis
    
    ---
    
    Ice Climbers
    
    Ice Shot: The ice blocks used are a homage to those the Topi pushed 
     around to fill the gaps in the floors.
    
    Jump: This is identical to the standard jump of the Ice Climbers in 
     their original game.
    
    Forward + Smash + A: This is a strong version of the standard Ice 
     Climber hammer smash.
    
    Losing Pose: When the Ice Climbers lose, they cry like they do in the 
     original game if they miss a bonus.
    
    ---
    
    Zelda/Sheik
    
    Generic: Both Zelda and Sheik appear in this game as they did in 
     Ocarina of Time.
    
    Nayru's Love: This spell was available to Link in Ocarina of Time.  It 
     surrounded him with a protective shield.
    
    Din's Fire: This spell was available to Link in Ocarina of Time. It 
     casts a sphere of fire around him.
    
    Farore's Wind: This spell was available to Link in Ocarina of Time. It 
     allowed him to teleport to the entrance of a dungeon.
    
    Transform: The sound generated when transforming is the little jingle 
     that plays when you discover something in most Zelda games.
    
    Teleport: When Zelda wants to make a dramatic exit in Sheik costume, 
     she throws down a Deku Nut to stun her enemies.  This is somewhat 
     translated to SSBM.
    
    ==============================
    4B. Unique Secret Characters =
    ==============================
    
    Luigi
    
    Generic: Luigi wears his signature green shirt and hat, and his blue 
     overalls.  Much like in Super Mario 2, and the Super Mario Advances, 
     Luigi can jump higher and has work traction than Mario.  One of his 
     alternate costumes (white and green) is what he changes to when he 
     grabs a Fire Flower.
    
    Fireball: Originated in Super Mario Bros., and also exists in Super 
     Mario Bros. 3, Super Mario World.  Luigi had the ability to throw 
     fireballs whenever he grabbed a Fire Flower.  The sound of shooting 
     the fireball has been reproduced from Super Mario Bros.
    
    Super Jump Punch: This most probably refers to Luigi's standard jump 
     from Super Mario Bros., Super Mario Bros. 3 (etc.)  It has the same 
     *boing* sound, and involves Luigi punching the air as he goes up.  The 
     coins that pop up are the same that Mario collects in the same games.
    
    ---
    
    Jigglypuff
    
    Rollout: This is a representation of Jigglypuff's Rollout attack from 
     Pokémon, which is learned at Level 19.
    
    Pound: This is a representation of Jigglypuff's Pound attack from 
     Pokémon, which is learned at Level 9.
    
    Sing: This is a representation of Jigglypuff's Sing attack from 
     Pokémon, which Jigglypuff starts with.
    
    Rest: This is a representation of Jigglypuff's Rest attack from 
     Pokémon, which is learned at Level 29.
    
    ---
    
    Mewtwo
    
    Shadow Ball: Shadow Ball is a Dark/Ghost type attack, which isn't on 
     Mewtwo's normal list, but he can learn it through TMs.
    
    Confusion: This is one of Mewtwo's starting attacks in Pokémon.
    
    Disable: This is one of Mewtwo's starting attacks in Pokémon.
    
    Teleport: This is a power that exists in Pokémon, but Mewtwo can't learn 
     it unless through TMs.
    
    ---
    
    Marth
    
    I've been told by some pretty reliable sources that nothing Marth uses 
    can translate well enough to this game, so I'm going to leave it at 
    that.
    
    ---
    
    Mr. Game and Watch
    
    Chef: From the game of the same name, you needed to catch the sausages 
     in the game, as opposed to throwing them.
    
    Judgement: From the game Judge, where players were two GWs on the 
    screen.  You would press a button, and you'd see a number appear above 
    your head.  If your number was higher then the other GWs number, you'd 
    press a button to hit him on the head with a hammer. If it was lower, 
    you'd press a button to move back, because the other GW was going to 
    hit you on the head.  Thanks to Mega for this info.
    
    Fire: Designed after the game of the same name, where you had to bounce 
     falling people to a waiting ambulance.
    
    Oil Panic: In the game of this name, you had to catch oil dripping in 
     your bucket, then deposit it in another G&W's bucket, who'll then give 
     it to a customer.
    
    A: The sprayer is from the game Greenhouse, where you sprayed worms and 
     spiders that tried to eat your flowers.
    
    Up + A: The flag G&W swings is from the game Flag.  In this game, G&W 
     copies the flag movements of another G&W.
    
    Forward + A: The chair is from the game Lion, where you controls two 
     G&Ws that try to keep two lions in cages.
    
    Up + Smash + A: The diving helmet is the one G&W wears from the game 
     Octopus.  In this game, G&W had to make his way to treasure while 
     avoiding the tentacles of the octopus.
    
    Forward + Smash + A: The torch used is from the game Fire Attack, where 
     you had to defend the fort from attacking Native Americans (gotta be 
     PC, eh?)
    
    Down + Smash + A: The hammers are from the game Vermin, where G&W 
     smacked moles with hammers.
    
    Air + A: The parachute is from the game of the same name, where you 
     had to catch parachuting guys.
    
    Air + Up + A: From the game Spitball Sparky.  In this game, G&W had to 
     blow a ball up to hit blocks.
    
    Air + Back + A: Taken from the game Turtle Bridge.  G&W had to cross a 
     bridge of turtles carrying packages.  Fish swam under and the turtles 
     dove to eat them, which G&W had to watch out for.
    
    Dash + A: Relates to the game Helmet, since G&W has his hardhat on.
    
    Grab and Throw: All of G&W's throws are based on the game Ball, where 
     G&W juggles balls (like he juggles enemies here).
    
    Grab and Hit: G&W uses the bell to be mentioned shortly.
    
    Taunt: G&W's bell represents the alarm function that existed in some 
     Game and Watch games.
    
    Ledge Recover: G&W uses the aforementioned bell.
    
    Floor Recover: G&W uses the hammer from Vermin.
    
    ===============================
    4C. Related Secret Characters =
    ===============================
    
    Dr. Mario
    
    Megavitamin: Although the Doc's throws ended up in the bottle, where 
     they could be further manipulated, this is a standard throw.  The 
     sound of the throw is the sound made when clearing vitamins, and the 
     connecting sound is the sound made when a color of virus is eliminated.
    
    ---
    
    Ganondorf Dragmire
    
    Ganondorf's attacks were all made special for this game (and to match 
    Falcon's).  No attacks used in the game are from past games, although his 
    cackle and voices were derived from sounds in Ocarina of Time.
    
    ---
    
    Falco Lombardi
    
    Blaster: Although Falco never uses a Blaster in any of his games, he's 
     shown with one in comics.
    
    Reflector: Falco never actually had a power of his own like this, but 
     the shield itself is copied from rings he can fly through in his 
     Arwing.
    
    ---
    
    Young Link
    
    Fire Bow: Link had bows in Legend of Zelda, Link to the Past, Link's 
     Awakening, Ocarina of Time, and Majora's Mask.  He never had to hold 
     the button to make the arrow go farther, though.  The arrow always 
     flew straight and never succumbed to gravity.  Fire arrows were in 
     Ocarina of Time, and Majora's Mask.
    
    Boomerang: Link used boomerangs in Legend of Zelda, Link to the Past, 
     Link's Awakening, Ocarina of Time, and the Oracle games.
    
    Whirling Blade: Link knew this technique in Link to the Past, Link's 
     Awakening, Ocarina of Time, Majora's Mask, and the Oracle games.
    
    Bomb: Link had Bombs in all the Zelda games but Adventure of Link.
    
    Air + Up + A: Link uses his Upward Thrust technique from Adventure of Link.
    
    Air + Down + A: Link uses his Downward Thrust technique from Adventure of 
     Link.
    
    Grab: Link uses the Hookshot to grab, which exists in Link to the Past, 
     Link's Awakening, Ocarina of Time, and Majora's Mask.
    
    Taunt: Link drinks Lon Lon Milk, which was a restorative item in Ocarina 
     of Time.
    
    ---
    
    Pichu
    
    Thunder Jolt: Although it's tough to call what the attacks are 
     compared to the GB game, this probably corresponds best with 
     Thundershock, which is an attack Pichu starts with.
    
    Skull Bash: This is actually not a power that Pichu has, but other 
     Pokémon do.  Pichu can learn it through TMs, however.
    
    Agility: Another one of Pikachu's attacks from Pokémon, which it 
     learns at Level 33.  Pichu can't learn this though.
    
    Thunder: Correlates to Thunder from Pokémon, which Pikachu learns at 
     Level 41.  Pichu can't learn this, though.
    
    ---
    
    Roy
    
    Since Roy's a brand new character, and his moves are based off Marth's, 
    his moves probably don't exist in his game.
    
    ***********************************************************************
    5. STAGES
    ***********************************************************************
    
    Most stages of SSBM are taken from classic Nintendo places.  This 
    section describes where they're taken from and aspects from the games 
    put into them.  By the way, I won't need to mention Battlefield or 
    Final Destination, as they are unique to this game.  I also won't bring 
    up the Past Stages, since they already appear in the original game, and 
    most elements are reused for levels in this game.
    
    ==================
    5A. Melee Stages =
    ==================
    
    Mushroom Kingdom: Princess Peach's Castle
    
    Peach's humble abode first appears in Super Mario 64, and is the main 
    hub of the game.  The castle also shows up in Mario Kart 64 and Paper 
    Mario.  The Bullet Bills that slam into the castle originated from Super 
    Mario Bros, where they fired steadily from cannons.  The switches that 
    make blocks appear come from Super Mario World, where you activated 
    Switch Palaces to make colored blocks appear.
    
    ---
    
    Mushroom Kingdom: Rainbow Cruise
    
    Most of this level is based of the area in Super Mario 64 called Rainbow 
    Ride.  The boat is the Rainbow Cruiser, and swinging lifts, flying 
    carpets, and donut drops are featured prominently in that area.
    
    ---
    
    DK Isle: Kongo Jungle
    
    The waterfall area doesn't figure very prominently in any Donkey Kong 
    game, but parts of it are based on DKC games.  The Barrel Cannon at the 
    bottom is from DKC games, and Klap Traps fall down the waterfall 
    periodically.
    
    ---
    
    DK Isle: Jungle Japes
    
    The building in the background is Cranky Kong's Cabin from Donkey Kong 
    Country (which you'll see him wandering around in), and sometimes you'll 
    have Klap Traps swimming in the river below you, but there's not much 
    else to connect this to DK games.
    
    ---
    
    Termina: Great Bay
    
    This area is a near-perfect representation of the Great Bay area in 
    Majora's Mask.  The area where you fight is the underwater exploration 
    lab, where you can hatch Zora Eggs, and the turtle off to the right 
    carries you to the Great Bay Temple in the game.  In the background, 
    you'll notice the rest of the Great Bay area.  Further back, you'll see 
    the Moon as it descends towards Clock Town.  As it gets close, the Four 
    Giants who end up stopping the Moon in the game will show up to push it 
    back.  Also noticable is an Owl Statue (which could save your progress), 
    and Tingle's in the air, a little guy who sold maps.
    
    ---
    
    Hyrule: Temple
    
    Although the area has no literal translation, it's based on the temples 
    in Zelda II: Adventure of Link that were side-scrolling, much like this 
    situation.
    
    ---
    
    Yoshi's Island: Yoshi's Story
    
    Based, naturally, on the game Yoshi's Story.  The land is storybook 
    colored like the game was.  In Yoshi's Story, you'd find smiley clouds 
    that followed on rails (like the one at the bottom).  Also, there were 
    Shy Guys that carried fruit, much like the ones in this game that 
    carry Food.  Also, marching around in the back is Pak E. Derm, who 
    existed in the game with the sole purpose of blocking Yoshi.
    
    ---
    
    Yoshi's Island: Yoshi's Island
    
    This area has its roots in Super Mario World.  The yellow rotating 
    blocks were present in that game, as well things like the diagonal 
    pipe.  In the background are two enemies that appeared in Super Mario 
    World: Lakitu (with a 1-up Mushroom) and Banzai Bill.  Yoshi's Island 
    was the first area to conquer in Super Mario World.
    
    ---
    
    Dream Land: Fountain of Dreams
    
    Kirby's Adventure ended at this peaceful spot.  The Fountain is one of 
    the main sources of all the good feelings in Popstar.  Similar 
    fountains exist on other planets.
    
    ---
    
    Dream Land: Green Greens
    
    The very first area Kirby ever ventured into, way back in Kirby's 
    Dream Land, and it's been reproduced several times in other games.  
    Since it's always the first area in those games, it's the most simple.  
    The Star Blocks were commonly used as obstacles in many Kirby games, 
    and the Bomb Blocks were introduced in Kirby's Adventure to act as 
    a demolition device, mostly for good, but sometimes for ill.  That tree 
    in the back is Whispy Woods, a nasty tree that shakes apples and spikes 
    from its branches and spits out gusts of wind.
    
    ---
    
    Lylat System: Corneria
    
    Taken from the Star Fox 64 version of Corneria.  Corneria is the fourth 
    planet of the Lylat System, and where most of its beings reside, 
    particularly the sentient ones.  In both Star Fox games, this was always 
    the first mission, and you could branch out from there.  The skyscrapers 
    were always a constant obstacle to be avoided.  Also, there are two 
    types of ships buzzing around the Great Fox.  The Arwing is the ship of 
    choice for Star Fox, and the other ship is the Wolfen, the choice of 
    the rival mercenary team, Star Wolf (introduced in Star Fox 64).
    
    ---
    
    Lylat System: Venom
    
    Taken from the Star Fox 64 version of Venom.  Venom is the first planet 
    in the Lylat System and the most noxious and uninhabitable.  The evil 
    Andross has his base of operations here, and this was always the final 
    level in any Star Fox game, regardless of the path you took to get 
    there.  There are two types of ships buzzing around the Great Fox.  The 
    Arwing is the ship of choice for Star Fox, and the other ship is the 
    Wolfen, the choice of the rival mercenary team, Star Wolf (introduced 
    in Star Fox 64).
    
    ---
    
    Planet Zebes: Brinstar
    
    In both Metroid and Super Metroid, Samus' adventures were on the home 
    of the Space Pirates, Planet Zebes.  Brinstar is one of the cavernous 
    areas of Zebes.  In Metroid, it was Samus' first area, and the largest.  
    In Super Metroid, part was an homage to the original Metroid, and part 
    was a lush jungle of subterranean plants and wildlife.  None of that's 
    very evident here.  Some elements of Metroid are the rising and falling 
    lava/acid, which (I believe) refers to Metroid II and the rising and 
    falling acid that changed as you destroyed Metroids.  In the background 
    you may see a Chozo Statue walking around, which were the carriers of 
    items for Samus' arsenal.
    
    ---
    
    Planet Zebes: Brinstar Depths
    
    In Metroid, this area was separated from normal Brinstar by an elevator, 
    and was the abode of the alien Kraid.  Although there wasn't a specific 
    Brinstar Depths in Super Metroid, it is the Kraid used from that game 
    that you'll see in the background, knocking your fighting platform 
    around.  While he was no taller than you in Metroid, in Super Metroid, 
    he became a titanic three-eyed behemoth that could spit rocks and shoot 
    claws from his chest.
    
    ---
    
    Eagleland: Onett
    
    Onett was Ness's hometown in EarthBound.  This quiet little town had 
    quite a few houses and several places of business, including a Drug 
    Store, a Hamburger Shop, a Pizza Parlor, a Library, a Hospital, and an 
    Arcade.  Traffic did exist, but in EarthBound, the cars never ran you 
    down.  The black vehicle that you can sometimes see in the traffic is 
    the Runaway Five tour bus.  The Runaway Five was a musical group that 
    you ran into several times throughout your adventure.
    
    ---
    
    Eagleland: Fourside
    
    Fourside was the big city in EarthBound.  There was a grand hotel, a 
    huge shopping mall, a shady café, plenty of skyscrapers, and a sewer 
    with a giant rat.  The UFOs that pop up never actually appeared in the 
    game proper, but were on the title screen.
    
    ---
    
    F-Zero Grand Prix: Mute City
    
    Mute City is an old standby of the F-Zero Grand Prix, even harkening 
    back to its original days.  The Mute City you fly through in this game 
    is the F-Zero X representation.
    
    ---
    
    F-Zero Grand Prix: Big Blue
    
    Big Blue is also one of the original tracks from F-Zero, and you'll be 
    fighting over the one from F-Zero X.
    
    ---
    
    Kanto: Pokémon Stadium
    
    This is meant to be a representation of the Pokémon Stadium of the game 
    with the same name.  The terrains can change to give certain types 
    advantages, just like in this game.
    
    ---
    
    Kanto Skies: Poké Floats
    
    Although this doesn't specifically appear in any Pokémon game, these are
    following Pokémon that appear as balloons, in the order they appear:
    
    Squirtle, Onyx, Psyduck, Chikorita, Weezing, Slowpoke, Porygon, Wooper, 
    Sudowoodo, Snorlax, Venusaur, Seel, Wobbuffet, Unown, Goldeen, 
    Lickitung, Chansey, Geodude
    
    ---
    
    Mushroom Kingdom
    
    Directly based from Super Mario Bros., the level's foreground consists 
    of the same bricks, question mark blocks, elevators, and floor of the 
    original Super Mario Bros.  The background contains pipes, tall 
    mushrooms, the castle, flagpole, and several enemies, all ripped 
    directly from Super Mario Bros.
    
    ---
    
    Mushroom Kingdom II
    
    This is taken from Super Mario Bros. 2 (USA), specifically the Mario 
    All-Stars version, in the dream world, Subcon.  The foreground has 
    ground and logs floating down the waterfall.  Also, Pidgit will swoop 
    down on his carpet, and Birdo will pop up, sometimes firing eggs and/or 
    pushing items.  The background has several elements of Subcon, such as 
    the hills and jars.
    
    ---
    
    Infinite Glacier: Icicle Mountain
    
    This level is somewhat related to the standard Ice Climbers stage.  It 
    all goes straight up.  No horizontal movement.  In the Ice Climber game, 
    it was far less detailed, and you broke your way through, as opposed to 
    just jumping through platforms here.
    
    ---
    
    Superflat World: Flat Zone
    
    This level is a Game & Watch game.  The screen is a reversal of the 
    Helmet game as far as the background is concerned.  The plaforms and 
    the guy who periodically appears to hold them up is from Manhole.  The 
    falling tools are also from Helmet.  The guy who runs in and spills 
    oil is from Oil Panic.
    
    ======================
    5B. Adventure Stages =
    ======================
    
    The following four stages are unique to the 1-P Adventure Mode.
    
    ---
    
    Mushroom Kingdom
    
    This stage is based on a standard overworld level for Super Mario Bros.  
    The little guys are Goombas, which could be destroyed with simple 
    jumps, and the turtles are Koopa Troopas, which can't easily be 
    destroyed, but will retreat into their shells if jumped on.  The flying 
    ones are Koopa Paratroopas, which will lose their wings if jumped on.  
    The end of the level is a flagpole, as it was in Super Mario Bros.  In 
    the background are golf course holes, an homage to Mario Golf.
    
    ---
    
    Underground Dungeon
    
    This is based off one of the many dungeons of the Zelda series.  The 
    item that triggers a fight against Link is the Master Sword, while your 
    objective item is the Triforce.  Enemies you'll find in the Dungeon are 
    Octoroks, which have been in most Zelda games, Like Likes, which steal 
    your shields in many Zelda games, and the Redeads, which first appeared 
    in Ocarina of Time, and which shuffle around and bite you.
    
    ---
    
    Zebes Escape
    
    At the end of both Metroid and Super Metroid, Samus needed to escape 
    from the exploding planet Zebes quickly, with much climbing up 
    platforms.  The experience is recreated here.
    
    ---
    
    F-Zero Grand Prix
    
    This is set on the Big Blue track, as opposed to the same Melee stage.  
    Not much else to say here that wasn't said in the Big Blue section.
    
    ---
    
    Icicle Mountain
    
    Although the same stage is used as normal Melee, scattered around the 
    area are Topis, which existed in Ice Climber to push ice blocks around, 
    and Polar Bears, which scrolled up the screen in Ice Climber.
    
    ============
    5C. Others =
    ============
    
    There's only one, but this is the spot for any other stages that have 
    some degree of nostalgia.
    
    ---
    
    Ice Climbers Target Test
    
    This is based directly off of a classic Ice Climber stage, complete 
    with horizontally-travelling clouds, and destructible blocks.  The 
    final target is clutched in a condor's claws.
    
    ***********************************************************************
    6. ITEMS
    ***********************************************************************
    
    This section details the origins of the items.  I'll cover all items 
    here and whether or not they had origins in another game.
    
    ---
    
    Food
    
    Many of the food items are traditional Japanese fare.  Some of them 
    are fruits that you'll find in Yoshi's Story.
    
    ---
    
    Maxim Tomato
    
    In Kirby games, picking up a Maxim Tomato fully restored your health.
    
    ---
    
    Heart Container
    
    In all Zelda games, snagging a Heart Container restored your health 
    and added another heart to your meter.
    
    ---
    
    Warp Star
    
    In Kirby games, Kirby jumped onto Warp Stars and rode them off whenever 
    he needed to access another area.
    
    ---
    
    Ray Gun
    
    This weapon only existed in Smash Bros., and wasn't based off any 
    specific game.
    
    ---
    
    Super Scope
    
    This was an actual accessory for the Super NES, much like the Light 
    Gun for the NES.  Games for this included Super Scope 6 and Battleclash.
    
    ---
    
    Fire Flower
    
    Originating in Super Mario Bros., grabbing one of these will give Mario 
    or Luigi the power to fling fireballs.
    
    ---
    
    Lip's Stick
    
    This originated from the game Panel de Pon, which was released in 
    America as Tetris Attack, starring Yoshi.  The character Lip had a wand 
    of the same name.  Thanks to Paper Ace Chase for this info.
    
    ---
    
    Star Rod
    
    Taken from the Kirby games, this item was a source of great power in 
    Dream Land.
    
    ---
    
    Beam Sword
    
    No, folks.  This is NOT a lightsaber from Star Wars.  It's not a sword 
    from Kirby, either.  This is a unique item taken from Super Smash Bros.
    
    ---
    
    Home-Run Bat
    
    This could be related to the Ken Griffey baseball series, or based off 
    one of Ness's bats from EarthBound.  It could even be a unique item 
    altogether just for Smash Bros.  The trophy list says as such.
    
    ---
    
    Fan
    
    This item is unique to Super Smash Bros.  Contrary to popular belief, 
    this isn't Peach's War Fan from Super Mario RPG.  This is based off 
    Japanese paper folded fans.
    
    ---
    
    Hammer
    
    In the original Donkey Kong, picking up a hammer would send you into a 
    pounding frenzy.  Such is also the case here.
    
    ---
    
    Green Shell
    
    As old as Super Mario Bros., Koopa Troopas resided in shells and would 
    duck into them when hit.  They could then be kicked.
    
    ---
    
    Red Shell
    
    The Red Shell is also from Super Mario Bros, but the concept of homing 
    in on people was started in Super Mario Kart, where firing a Red Shell 
    would cause to home in on an enemy.
    
    ---
    
    Flipper
    
    Flippers act as obstacles in later Balloon Fight stages.  They spin 
    around and toss both the Balloon Fighter and his enemies around.
    
    ---
    
    Freezie
    
    This is an enemy from Mario Bros. (the arcade game).  When it falls on 
    platforms, it melts and coats the platform in ice.
    
    ---
    
    Mr. Saturn
    
    This character from EarthBound is a member of the Saturn species.  They 
    speak in an odd language, but they're very friendly and have a positive 
    outlook on life.  Ness and his friends have to rescue some of them 
    from the factories of Master Belch.
    
    ---
    
    Bob-omb
    
    This is an enemy from Mario's world, originating in Super Mario Bros. 2.  
    When they appear they walk around for a bit before exploding.  Not a 
    very fulfilling life, but who are we to criticize...
    
    ---
    
    Motion Sensor Bomb
    
    The American version is the Proximity Mine from Goldeneye 007, while the 
    Japanese game has the Proximity Mine from Perfect Dark.  Both acted the 
    same way.  When thrown, it stuck to any surface, and anyone who got 
    near, it exploded.
    
    ---
    
    Super Mushroom
    
    One of the most important items from Super Mario Bros., the Super 
    Mushroom not only increased Mario's size, it gave him an extra "hit", 
    to avoid biting the big one.
    
    ---
    
    Poison Mushroom
    
    A rather nasty item in Super Mario Bros. 2 in Japan (known as The Lost 
    Levels in the States).  This caused Mario to take a "hit" if he 
    grabbed it.  In that game, it appeared blue to distinguish it from Super 
    Mushrooms.  In this game, the Poison Mushroom looks much like the Super 
    Mushroom to mess you up, with the exception of mad eyes and a slight 
    color change.
    
    ---
    
    Starman
    
    A Super Mario Bros. item.  Snagging the bouncing star granted Mario 
    temporary invincibility.  This item appears in most every other Mario 
    game as well.
    
    ---
    
    Parasol
    
    This item first was made to use for Kirby in Kirby's Dream Land 2 when 
    he copied the Parasol ability from an enemy wielding it.  It was a 
    decent weapon, and it slowed Kirby's falling.
    
    ---
    
    Screw Attack
    
    In all three Metroid games, Samus used the Screw Attack item to turn 
    her body into a weapon that destroyed enemies.
    
    ---
    
    Metal Box
    
    In Super Mario 64, once Mario slammed on the green switch, he could 
    hit green blocks and collect Metal Caps that came from them, turning 
    him into Metal Mario, which made him invincible, and allowed him to 
    sink underwater.
    
    ---
    
    Bunny Hood
    
    This was a mask in both Zelda: Ocarina of Time and Majora's Mask.  In 
    the latter game, the hood gave Link enhanced speed and jumping 
    distance.
    
    ---
    
    Cloaking Device
    
    In Perfect Dark, the Skedar developed this device and gave it to the
    DataDyne corporation, who equipped it to their soldiers.  It works by 
    bending rays of light around the target.
    
    ---
    
    Barrel Cannon
    
    In the Donkey Kong Country games, DK and his pals used these barrels 
    as an impromptu mode of transporation to get them ahead.  The design on 
    the barrel originated from Donkey Kong Country 2.
    
    ---
    
    Poké Ball
    
    These balls are used to keep and pacify Pokémon, and remained in them 
    until a trainer wanted to use his or her Pokémon.
    
    Here is some info on the attacks that the Pokémon use:
    
    Togepi: Metronome (which result in Night Shade, Leech Seed, Flash, 
     or Powder Snow)
    Clefairy: Metronome (which result in Self-destruct, Ember, Whirlwind, 
     or Razor Wind)
    Blastoise: Hydro Pump
    Charizard: Flamethrower
    Venusaur: Earthquake
    Raikou: Spark 
    Entei: Fire Spin
    Suicune: Icy Wind
    Lugia: Aeroblast
    Ho-oh: Sacred Fire
    Articuno: Blizzard
    Zapdos: Thunder Bolt
    Moltres: Sky Attack
    Porygon 2: Tackle
    Snorlax: Body Slam
    Chansey: Softboiled
    Staryu: Swift
    Marill: Take Down
    Electrode: Explosion
    Weezing: Smog
    Scizor: Fury Cutter
    Wobbuffet: Counter
    Bellossom: Sleep Powder
    Goldeen: Splash
    Unown: Hidden Power 
    Cyndaquil: Flamethrower
    Chikorita: Razor Leaf
    
    Mew and Celebi also appear, but they don't do anything.
    
    ---
    
    Egg
    
    This Egg is the one that Chansey carries in its pouch in Pokémon.
    
    ---
    
    Capsule
    
    This capsule is unique to Smash Bros.
    
    ---
    
    Barrel
    
    Possibly based off barrels from Donkey Kong Country, except this one 
    has the Smash Bros. logo on its face.
    
    ---
    
    Crate
    
    A unique item to Smash Bros., with its logo on the side.
    
    ---
    
    Party Ball
    
    Yes, these were in Super Monkey Ball, but it wasn't based off that one.  
    Party Balls of that exact type have existed in Japan for some time.
    
    ***********************************************************************
    7. MUSIC ANALYSIS
    ***********************************************************************
    
    This section will analyze each track in the Sound Test.  The style, 
    origin, and relations to other music will be observed here.  I'm going 
    to analyze all tracks, not just the ones that have a history in 
    Nintendo.
    
    NOTE: This was originally my plan, just to have a music guide, but it 
    kinda grew out from there... ~_^
    
    =============
    7A. Opening =
    =============
    
    Track 0: Opening
    Heard: During opening movie.
    
    What I consider the Melee Theme.  This opens with a brass fanfare and a
    chorus.  Originally, there was no grand pause in the movie.  They 
    added it to throw in the "Nintendo All-Stars in" which is part of the 
    Japanese title.  After the fanfare, a light melody that gradually picks 
    up in intensity, which transforms into a string feature, then going 
    back to the intense melody, ending with a full fanfare chorus at the 
    title.
    
    ======================
    7B. Character Stages =
    ======================
    
    These are music pieces that play in each of the characters' own stages.
    
    ---
    
    Track 1: Princess Peach's Castle
    Heard: Princess Peach's Castle, Mushroom Kingdom Adventure Level
    
    This is a combination of two tunes.  The more prominently featured one 
    is the Super Mario Bros. Overworld Theme.  The one that features as a 
    bass backup is the Super Mario Bros. Underworld Theme.  Neither are 
    reproduced in the same form as they were originally heard in this 
    track.  The track starts with the opening of the Underworld theme to 
    set the pace, followed shortly by the opening of the Overworld theme, 
    then some more underworld, then the first verse of the overworld 
    theme on steel drum, synthesized keyboard, and xylophone.  After the 
    theme loops back to the beginning, some more of the underworld theme is 
    played, followed by the second verse of the overworld theme on trumpets.
    The track is all synthesized instruments.
    
    ---
    
    Track 2: Rainbow Cruise
    Heard: Rainbow Cruise, Princess Peach's Castle (Adventure)
    
    Another combination of two tunes.  The first part of the tune is a 
    recreation of the Rainbow Ride/Bonus Level theme from Super Mario 64.  
    This is recreated with strings, whistle, and banjo.  At the end of said 
    theme, the music switches to the Super Mario Bros. Underwater theme.  
    The track is synthesized instruments.
    
    ---
    
    Track 3: Kongo Jungle
    Heard: Kongo Jungle
    
    The infamous DK Rap is taken from the game Donkey Kong 64.  The lyrics 
    are almost exactly the same ("hell" was changed to "heck" in the last 
    verse).  The voices change with the verses in SSBM, to match the style 
    of music or the character they describe.
    
    Lyrics:
    
    H-h-here we go...
    
    So they're finally here, performin' for you
    If you know the words you can join in, too
    Put your hands together, if you want to clap
    As we take you through this monkey rap
    
    HUH!
    
    D-K...  Donkey Kong...
    
    He's the leader of the bunch, you know him well
    He's finally back to kick some tail
    His coconut gun can fire in spurts
    If he shoots ya, it's gonna hurt
    He's bigger, faster, and stronger, too
    He's the first member of the DK Crew
    
    HUH!
    
    D-K...  Donkey Kong...
    D-K...  Donkey Kong is here!
    
    This Kong's got style so listen up dudes
    She can shrink in size to suit her mood
    She's quick and nimble when she needs to be
    She can float through the air and climb up trees
    If you choose her, you won't choose wrong
    With a skip and a hop she's one cool Kong
    
    HUH!
    
    D-K...  Donkey Kong...
    
    He has no style; he has no grace
    This Kong has a funny face
    He can handstand, when he needs to
    And stretch his arms out just for you
    Can inflate himself just like a balloon
    This crazy Kong just digs this tune
    
    HUH!
    
    D-K...  Donkey Kong...
    D-K...  Donkey Kong is here!
    
    He's back again and about time too
    And this time he's in the mood
    He can fly real high with his jetpack on
    With his pistols out, he's one cool Kong
    He'll make you smile when he plays his tune
    But Kremlings beware, 'cause he,m's after you
    
    HUH!
    
    D-K...  Donkey Kong...
    
    Finally, he's here for you
    It's the last member of the DK Crew
    This Kong's so strong it isn't funny
    Can make a Kremling cry out for his mummy
    He can pick up a boulder with relative ease
    Make crushing rocks seem such a breeze
    He may move slow, he can't jump high
    But this Kong's one heck of a guy
    
    HUH!
    
    Come on Cranky!  Take it to the fridge!
    
    Walnuts, peanuts, pineapple smells
    Grapes, melons, oranges, and coconut shells  (repeat)
    
    NOTE: In DK64, Chunky's stanza calls him one "hell" of a guy.  Yeah, it 
    was changed.
    
    ---
    
    Track 4: Jungle Japes
    Heard: Jungle Japes
    
    The origin of this track is in Donkey Kong Country.  The track isn't a 
    carbon copy, but has its roots in the tune that plays during Jungle 
    levels.  The main focus in this tune is the percussion, with accents 
    on saxophone, piano, and panflute.  The tune is synthesized.
    
    ---
    
    Track 5: Great Bay
    Heard: Great Bay, Temple in Adventure mode
    
    This is a fully orchestrated version of the Hyrule Overworld theme, 
    which orignates in the Legend of Zelda, and is heard at least in small 
    forms in all other Zelda games.  Being a fanfare-type tune, the featured 
    instruments are brass.
    
    ---
    
    Track 6: Temple
    Heard: Temple, Underground Dungeon in Adventure mode
    
    This synthesized track is a more modernized representation of the 
    Dungeon theme from Zelda II: Adventure of Link.  The dominant 
    instruments are guitar and strings.
    
    ---
    
    Track 7: Brinstar
    Heard: Brinstar
    
    This synthesized track is a rock version, with guitars and keyboards, 
    of main Brinstar theme in Metroid.  After the verse, it cuts to a 
    strings version of the Metroid "Samus materializing after saving".  
    Then, it switches to a bleepy version of the Metroid/Super Metroid 
    title screens.
    
    ---
    
    Track 8: Brinstar Depths
    Heard: Brinstar Depths
    
    This is a synthesized version of the aptly named Brinstar Depths in 
    Metroid, also known as Kraid's Lair.  After about a minute of the tune, 
    it switches to the "item area" music in Metroid.
    
    ---
    
    Track 9: Yoshi's Story
    Heard: Yoshi's Story
    
    This is a remix of the Super Smash Bros. N64 Yoshi's Island tune.  It's 
    originally mixed off Yoshi's Story on the N64.  While no track such as 
    this actually existed in the original game, its tune was based off the 
    first level and the title screen, and it uses the same instruments.
    
    ---
    
    Track 10: Yoshi's Island
    Heard: Yoshi's Island
    
    This track is from Super Mario World.  It's almost the same, except for 
    the main theme is banjo instead of piano.  The track plays on any level 
    that seems to be an obstacle course as opposed to normal plains.
    
    ---
    
    Track 11: Fountain of Dreams
    Heard: Fountain of Dreams (sometimes on Green Greens in Adventure mode)
    
    Here's something vastly different.  The tune itself, I believe, 
    originates from Kirby Super Star, specifically the Gourmet Race, where 
    it was picked up for mini-games in Kirby 64.  It was also used in Super 
    Smash Bros.  What makes this orchestrated tune different is that the 
    song was originally light and bouncy, but was made into an overture 
    style piece featuring the full range of the SSBM orchestra, featuring 
    mainly woodwinds, but also very professionally incorporating the brass, 
    percussion and strings.  One of my favorites.  Apparently, this is very 
    similar to the piece called "Gourmet Race" performed in an Orchestrated 
    Game Music Concert.
    
    ---
    
    Track 12: Green Greens
    Heard: Green Greens
    
    This is based off the tune in Kirby's Dream Land for the Green Greens 
    area.  The slower, brassy, orchestral arrangment was first seen in Kirby 
    Super Star, which is used here in SSBM.  Brass is the main force here, 
    with strings as the backup.
    
    ---
    
    Track 13: Corneria
    Heard: Corneria
    
    This orchestral tune is based off two themes in the original Star Fox.  
    The first is the approach on the planet Venom, featuring rhythm from the 
    strings and accents from the trumpets.  The second theme is the main 
    Star Fox theme, Battle Cry of the Arwing Fighters, featuring french horn 
    and strings.
    
    ---
    
    Track 14: Venom
    Heard: Venom, Corneria in Adventure mode
    
    This is an orchestral remake of the Super Smash Bros. Sector Z theme, 
    specifically.  It's based off Star Fox 64, and the fanfare-like tune 
    that plays when you enter a new area.  The style is actually very 
    similar to its counterpart in SSB.
    
    ---
    
    Track 15: Pokémon Stadium
    Heard: Pokémon Stadium
    
    This tune originally is the title theme to Pokémon Red/Blue/Yellow, but 
    GB tunes don't translate well to this game, so the SSBM Orchestra 
    decided to use the arrangment from the TV series, which is reproduced 
    quite faithfully in SSBM, with some added chorus at certain points.
    
    ---
    
    Track 16: Poké Floats
    Heard: Poké Floats, Battlefield in Classic/All-Star
    
    This is a compliation of battle tunes from Pokémon, and it is refined 
    for its debut on the GB.  Most of the tune is Pokémon Red/Blue/
    Yellow music when you battled trainers, with some of the music from 
    Gym Leader battling music from the same games.  Thanks to The Eternal 
    Veggie for that info.
    
    ---
    
    Track 17: Mute City
    Heard: Mute City
    
    Yes, your guess is correct.  This is the very tune played in both 
    F-Zero and F-Zero X in the Mute City races.  More similar to the N64 
    version than the other, played in the hard rock format, with full 
    guitar support.
    
    ---
    
    Track 18: Big Blue
    Heard: Big Blue, F-Zero Grand Prix in Adventure mode
    
    This is also taken from F-Zero and F-Zero X, from the Big Blue track, 
    natch.  Like Mute City, it's more similar to its N64 incarnation.
    
    ---
    
    Track 19: Mother
    Heard: Onett
    
    This track is taken from the game of the same name, which was never 
    released in America, but was the precursor to Earthbound.  The first 
    part of this tune is the overworld theme that plays after you get the 
    character Loid, called "Bein' Friends", which plays for about a minute 
    before switching gears to the theme called "Maria's Theme", which you 
    construct after collecting the eight melodies, and ending on the quick 
    riff that plays as you enter battles.  Thanks to llamamaster for this 
    info.
    
    ---
    
    Track 20: EarthBound
    Heard: Fourside
    
    This is an arrangement of the theme that plays when Ness and his friends 
    explore the city of Fourside.  The theme has a lot of space-like 
    bloops and a guitar melody in SSBM.  After the Fourside theme (thanks 
    for pointing this out YoYo Kirby), you can hear the creepy cave theme 
    when the party explores caves, followed by a very soft rendition of the 
    Sound Stone melody, which Ness constructed after visiting the eight 
    spots of power.
    
    ---
    
    Track 21: Mushroom Kingdom
    Heard: Mushroom Kingdom
    
    This is a carbon copy reproduction of the Super Mario Bros. Overworld 
    theme, right down to the classic NES bleeps and bloops.  Not much else 
    to say there.
    
    ---
    
    Track 22: Mushroom Kingdom (Finale)
    Heard: Mushroom Kingdom (with thirty seconds left)
    
    Once time starts to run down in an Overworld level in Super Mario Bros, 
    the music picks up the pace.
    
    ---
    
    Track 23: Mushroom Kingdom II
    Heard: Mushroom Kingdom II
    
    This is a carbon copy reproduction of the Super Mario Bros. 2 World 1-1 
    music in Subcon.  Music improved a bit in the two years since Super 
    Mario Bros., eh?
    
    ---
    
    Track 24: Mushroom Kingdom II (Finale)
    Heard: Mushroom Kingdom II
    
    There is no time limit in Super Mario Bros. 2, but they needed a tense 
    tune to wind down the clock, so they used the "boss theme", when you 
    face off against the likes of Birdo, Mouser, or Triclyde.
    
    ---
    
    Track 25: Icicle Mountain
    Heard: Icicle Mountain
    
    This tune is split into two parts.  The first is the title/bonus theme 
    for Ice Climber, turned into a swingin' jazz with keyboards and bass.  
    The second part is a icy jingle bells rendition of the main level theme.
    
    ---
    
    Track 26: Flat Zone
    Heard: Flat Zone
    
    This is an original tune for this game, in a sense.  It was created 
    using the bleeps, bloops, and buzzes from Game & Watch games and their 
    limited soundtracks.  Quite innovative if you ask me.
    
    ---
    
    Track 27: Kongo Jungle N64
    Heard: Kongo Jungle N64
    
    The exact song in Kongo Jungle in Super Smash Bros., this tune is also 
    based on the jungle theme in Donkey Kong Country, but it's more of a 
    direct translation of that theme.
    
    ---
    
    Track 28: Yoshi's Island N64
    Heard: Yoshi's Island N64
    
    This tune is originally mixed off Yoshi's Story on the N64.  While no 
    track such as this actually existed in the original game, its tune was 
    based off the first level and the title screen, and it uses the same 
    instruments.
    
    ---
    
    Track 29: Dream Land N64
    Heard: Dream Land N64
    
    This originates from Kirby Super Star, specifically the Gourmet Race, 
    where it was picked up for mini-games in Kirby 64.
    
    ===========================
    7C. Alternate Stage Music =
    ===========================
    
    There are several "alternate" tracks to certain stages.  They may pop 
    up under certain circumstances, such as holding L and R before entering 
    the areas described in the Heard section.
    
    ---
    
    Track 30: Super Mario Bros. 3
    Heard: Yoshi's Island, Mushroom Kingdom in Adventure mode
    
    As the title of the track says, this synthesized piece was derived from 
    two tunes in Super Mario Bros. 3.  An opening guitar riff leads into 
    the first theme, which is the theme for the first action level in the 
    game, which then proceeds to the second theme, which is the tune heard 
    on the map screen.
    
    ---
    
    Track 31: Saria's Theme
    Heard: Great Bay, Temple, Jungle Japes in All-Star mode
    
    Taken from Legend of Zelda: Ocarina of Time, this simple tune is the 
    theme heard in the Lost Woods.  It features the flute and double-reeded 
    woodwinds, with plucking strings and percussion.
    
    ---
    
    Track 32: Battle Theme
    Heard: Battlefield, Poké Floats, Fourside in All-Star mode
    
    Another Pokémon tune, taken from multiple points in the games.  The tune 
    begins with the normal battle theme for Pokémon Gold/Silver/Crystal, 
    followed by a bit of the gym leader theme from the same games, and a 
    little bit of the Red/Blue/Yellow title theme thrown in at the end.  
    Thanks to The Eternal Veggie for this info.
    
    ---
    
    Track 33: Fire Emblem
    Heard: Temple, Underground Dungeon in Adventure, Fountain of Dreams in 
    All-Star mode, Final Destination in All-Star mode.
    
    BTX has given me the best description of this music.  The first part is 
    the music that plays when you're about to recruit a character into your 
    army, and it soon switches into the title screen of the original Fire 
    Emblem.
    
    ---
    
    Track 34: Mach Rider
    Heard: Big Blue, F-Zero Grand Prix in Adventure mode
    
    Taken from the old NES game of the same name.  This synthesized organ 
    and guitar track starts with the game's title screen theme, then quickly 
    jumps into the battle mode theme.  Soon afterwards, it switches to the 
    stage select, and stage intro music, and ends with the game over theme.
    
    ---
    
    Track 35: Mother 2
    Heard: Onett
    
    While the tune of this track has an arrangement in Earthbound, the tune 
    as its heard is actually from the original Mother; a tune called 
    Polyanna's Theme.  The main theme is bounced around from synthesized 
    guitar, to horn, keyboard in this adaptation.
    
    ---
    
    Track 36: Dr. Mario
    Heard: Mushroom Kingdom, Mushroom Kingdom II
    
    Dr. Mario has a couple of timeless tunes, and bless HAL for including 
    one in SSBM for Dr. Mario.  This is the famous Fever tune that you can 
    choose for gameplay.
    
    ---
    
    Track 37: Balloon Fight
    Heard: Icicle Mountain
    
    This tune from Balloon Fight is reproduced in classic NES music style.  
    This is the tune you hear when on a bonus stage in the normal game or 
    when playing the Balloon Trip mode.
    
    =====================
    7D. Victory Jingles =
    =====================
    
    These are the quick little ditties you hear when someone wins a Vs. 
    Battle.  I list "Victory for" when the tune refers to multiple 
    characters.
    
    ---
    
    Track 38: Mario's Victory
    Victory for: Mario, Dr. Mario, Luigi, Peach, and Bowser
    
    From Super Mario Bros., this fanfare played once you grabbed the 
    flagpole at the end of every level, signifying your victory over the 
    minions of Bowser.
    
    ---
    
    Track 39: DK's Victory
    
    From Donkey Kong Country, originally.  This tune played when DK or 
    Diddy won a bonus level or beat a major enemy.
    
    ---
    
    Track 40: Zelda Team Victory
    Victory for: Link, Zelda/Sheik, Ganondorf, Young Link
    
    This short fanfare is unique and was created in Super Smash Bros., but 
    it's based on the classic Zelda theme.
    
    ---
    
    Track 41: Samus's Victory
    
    This slow tune is from all the Metroid games and plays whenever Samus 
    picks up a new item.
    
    ---
    
    Track 42: Yoshi's Victory
    
    Identical in arrangement to Yoshi's Victory from Super Smash Bros., this 
    tune is based on the title screen of Yoshi's Story with the "area 
    complete" jingle thrown in at the end.
    
    ---
    
    Track 43: Kirby's Victory
    
    While it was a bit more bouncy originally, this is the tune played in 
    just about all Kirby games when he finished an area or beat a boss.
    
    ---
    
    Track 44: Fox's Victory
    Victory for: Fox, Falco
    
    This tune is the first few notes played when you complete a mission in 
    Star Fox 64.
    
    ---
    
    Track 45: Pokémon Victory
    Victory for: Pikachu, Pichu, Jigglypuff, Mewtwo
    
    This tune originated in Super Smash Bros. for Pikachu's victory theme, 
    and was adapted from the main Pokémon theme.
    
    ---
    
    Track 46: Capt. Falcon's Victory
    
    This is almost the exact tune that plays when any racer finishes with a
    good place in F-Zero X.
    
    ---
    
    Track 47: Ness's Victory
    
    This tune is the end of the Sound Stone melody.  Part of Ness's quest 
    in Earthbound was to collect melody portions from eight spots of power 
    in the world to amplify his latent power.
    
    ---
    
    Track 48: Fire Emblem Team Victory
    Victory for: Marth, Roy
    
    The tune is new, but it's based off when you finish an area in the Fire 
    Emblem series.
    
    ---
    
    Track 49: Mr. Game and Watch's Victory
    
    This unique track features accents and classic Game & Watch buzzes and 
    beeps.
    
    ---
    
    Track 50: Ice Climbers' Victory
    
    This track plays in Ice Climber when you successfully complete a bonus 
    stage by grabbing onto the condor at the top of the mountain.
    
    =====================
    7E. 1-P Stage Music =
    =====================
    
    These are some stage musics that are specific to 1-P mode.
    
    ---
    
    Track 51: Metal Battle
    Heard: 1-P Classic/Adventure when fighting metal enemies.
    
    "Metal" does describe this tune well, from the percussion to the metal-
    sounding guitars.  Also, like cold, featureless metal, this tune is 
    very repetitive with little altering, except for the key.
    
    ---
    
    Track 52: Battlefield
    Heard: Battlefield, Race to the Finish bonus level in Classic
    
    This is a quick and tense variation on the secondary Melee theme (see 
    Menu 1 for more info).  It's synthesized and features a lot of fast-
    moving percussion and accents.
    
    ---
    
    Track 53: Final Destination
    
    Much like Battlefield in its tension and focusing on accents, only this 
    tune harkens back to the original Super Smash Bros. theme.
    
    ===========
    7F. Menus =
    ===========
    
    These are menu tunes.
    
    ---
    
    Track 54: Menu 1
    
    I refer to this as the secondary Melee Theme.  It features dueling 
    strings and brass in a quick but not as overtly tense feeling as some 
    of the battle tunes.
    
    ---
    
    Track 55: Menu 2
    
    A variation on the first Melee theme (Opening).  It's lighter than Menu 
    1, with synthesized strings and keyboards, and wind in the background.
    
    =======================
    7G. Other Stage Music =
    =======================
    
    These are all the rest of the tunes that have to do with some action.
    
    ---
    
    Track 56: How to Play
    
    Played during the movie of the same name, this tune is similar to a 
    battle preparation march, with highly accented percussion and only 
    orchestra hits as opposed to any real melody.
    
    ---
    
    Track 57: Targets!
    
    This is a jazzy synth keyboard tune.  It moves quick, but it flows 
    easily, not leading to too much tension, but more towards relaxing, good 
    for preparing yourself for the relatively harmless (to your character) 
    act of taking out targets.
    
    ---
    
    Track 58: Multi-Man Melee 1
    
    A variation on the Melee Theme accents this fast moving rock tune.  It 
    opens with pipe organ, then moves quickly, with synth keys and guitar 
    adding small parts of the Melee theme.
    
    ---
    
    Track 59: Multi-Man Melee 2
    
    This MMM theme follows the Melee Theme quite concurrently in a more 
    synthesized and steady rock format than the fanfare of the Opening.
    
    =================================
    7H. All Other Music and Jingles =
    =================================
    
    And THE REST...
    
    ---
    
    Track 60: All-Star Intro
    
    This track, heard between battles in All-Star mode, is taken from 
    Kirby Super Star specifically in this arrangement and style with soft 
    piano and strings.  In Kirby Super Star, this tune played in Save Points 
    in The Great Cave Offensive.  The actual tune is the Float Islands 
    theme from Kirby's Dream Land.
    
    ---
    
    Track 61: Tournament 1
    
    This slow, repetitive accented tune plays as the Tournament gets under 
    way, accenting the anticipation leading up to the match play.
    
    ---
    
    Track 62: Tournament 2
    
    This tune, actually quite similar to the first, plays in between 
    battles, adding to the tension.
    
    ---
    
    Track 63: Trophy
    
    This easygoing variation on the secondary Melee Theme (Menu 1) plays 
    during the Grab the Trophies bonus level in Classic and when you 
    access Lottery.
    
    ---
    
    Track 64: Classic Intro
    
    A simple double accent, followed by a bass hit is your lead-in to 
    fights in Classic mode.  Simple and to the point, much like your 
    fights.
    
    ---
    
    Track 65: Adventure Intro
    
    This small anticipatory piece of strings and horns gives you a moment's 
    rest as you survey your coming task in Adventure mode, the tasks of 
    which are generally more complicated than those of Classic.
    
    ---
    
    Track 66: Stage Clear 1
    
    A very simple and general victory fanfare featuring a group of trumpets 
    and other brass.
    
    ---
    
    Track 67: Stage Clear 2
    
    Another simple fanfare, starting with a solo trumpet, then adding the 
    rest of the brass and percussion.
    
    ---
    
    Track 68: Continue
    
    A light piccolo solo with accompanying strings is your cue to select 
    your fate after your defeat; to return to the fight or to bow out.
    
    ---
    
    Track 69: Game Over
    
    A brief low brass and low strings fade marks your retiring from the 
    battle.
    
    ---
    
    Track 70: New Trophy!
    
    A quick one-note of synthesized keyboards.
    
    ---
    
    Track 71: Rare Trophy!
    
    A climbing strings and chimes accent, held for a couple of beats, mark 
    your finding of something special.
    
    ---
    
    Track 72: Challenger!
    
    Quick-beating percussion and a warning claxon herald the arrival of 
    your challenger; a secret character.
    
    ---
    
    Track 73: New Feature 1
    
    A quick high synth note with chimes.
    
    ---
    
    Track 74: New Feature 2
    
    A two-note brass accent with rolling cymbal.
    
    ---
    
    Track 75: New Feature 3
    
    Similar to Rare Trophy!, but it starts softer and drops off a lot 
    quicker.
    
    ---
    
    Track 76: Hammer
    
    Using NES bleeps, this simple charging tune from Donkey Kong played as 
    you picked up the Hammer and went into your rampage upon Donkey Kong 
    barrels.
    
    ---
    
    Track 77: Starman
    
    Begun in Super Mario Bros. and used in almost every game with Stars 
    thereafter, this familiar repetitive jingle heralded your temporary 
    invinicibility.
    
    ---
    
    Track 78: Warning Siren
    
    Heard in the Zebes Escape portion of the Adventure mode, this tense and 
    low-stringed tune with its sustained notes, adding percussion as the 
    tension mounted follows you as you attempt to make your escape from the 
    doomed planet.
    
    ---
    
    Track 79: Ending
    
    This short fanfare-type tune, starts with a short melody based on the 
    secondary Melee Theme (Menu 1) and ends on a high sustained note as 
    your character performs some of his/her/its moves and you celebrate your 
    victory in the 1-P mode.
    
    ***********************************************************************
    8. STANDARD GUIDE STUFF
    ***********************************************************************
    ===========
    8A. Legal =
    ===========
    
    This FAQ was made 100% by me, and is Copyright 2002 Scott "CyricZ" 
    Zdankiewicz.  You may not take it in whole or in part and claim it as 
    your own. 
    
    Currently, the following sites have permission to post my FAQ:
    
    www.gamefaqs.com
    www.gamewinners.com
    
    These will be the only sites permitted to carry this FAQ, as it's a 
    very specific In-Depth guide.
    
    =======================
    8B. E-mail Guidelines =
    =======================
    
    If you wish to e-mail me, be sure to follow these guidelines...
    
    - Make ABSOLUTELY sure I haven't already answered your question in the 
    guide.
    - Make sure it has something to do with the nostalgia factor of SSBM.  
    I refuse to answer any in-game questions, such as getting characters and 
    whatnot.
    - Spell correctly and use proper grammar, please.  If I can't understand 
    your e-mail, it'll go to the junk pile...
    
    =============
    8C. Credits =
    =============
    
    CJayC and Al Amaloo for having this on their sites.
    
    The Eternal Veggie for some info on Pokémon music.
    
    llamamaster for info on music from Mother.
    
    Paper Ace Chase for a lot of little tidbits.
    
    Mega for a lot of Game and Watch info, among other things.
    
    Xkylyr Rauh for info on Kirby.
    
    Caspar Hansen, philamike, tamano nube, Terrence Glover, Orochi Nogitsune 
    for some random info.
    
    IGN Guides for compiling the lists of starring roles.
    
    =====================
    8D. Version Updates =
    =====================
    
    Version 0.8 - 3/26/02 - Almost done, but I need some info on Fire 
    Emblem and Panel de Pon.  Got no help on the SSBM board, so I think 
    putting this public may help.
    
    Version 0.9 - 4/1/02 - More stuff added, specifically stuff on the 
    above, but plenty others, too.
    
    Version 1.0 - 4/13/02 - About as complete as it's gonna get for the 
    time being.
    
    Version 1.1 - 6/11/06 - Why hello thar four years ago.  Updated with my 
    modern format and a feeew extra games.  Can't wait for Brawl! ^_^
    
    ====================
    8E. The Final Word =
    ====================
    
    This is really the heart of SSBM.  Seeing all your favorite Nintendo 
    characters get together to beat each other up has this incredible 
    nostalgic feel.  I hope my guide has given you a better understanding 
    of the origins of the characters.