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    Debug Mode Guide by hooligan333

    Version: 1.08 | Updated: 11/17/05 | Printable Version | Search Guide | Bookmark Guide

                         -----------------------------
                         The Debug Master Control Menu
                         -----------------------------
    
                                      for
    
                            Super Smash Bros. Melee
    
    #################################
    #NOTE: IN ORDER TO ACCESS THE DEBUG MENU YOU MUST USE AN 
    #ACTION REPLAY! www.CodeJunkies.com 
    #################################
    
    I've gotten a lot of e-mails about this. So I must note that you cannot access
    the debug menu without an Action Replay. If you e-mail me about this you will
    be ignored. I suggest you read over these few lines carefully before 
    e-mailing me.
    
    
    
    
    
    **********************
    
    This FAQ  Derek Jensen 2004-2005
    
    This FAQ may not be placed on any site other than
    
    www.GameFAQs.com
    www.Neoseeker.com
    http://www.beyondthefield.ssbm.org/
    UniversalFAQs.com
    
    without my express permission. If you see this FAQ on any other site or
    would like to request permission to put it on your site, simply send me
    an e-mail.
    **********************
    
    
    
    ----------------------------
    | Table of contents |
    ----------------------------
    
    1. What's New
    2. FAQ
    3. Basic Description
    4. In-depth explanation
    5. Appendices
    6. Thanks, Etc.
    7. Contact Information
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    1.0 01/25/04 Original version
    
    1.01 1/27/04 Cosmetic changes.
    
    1.05 2/9/04 Cut out some unnecessary text. Added one sentence.
    
    1.06 5/15/04 I noted that you can save in the YOSHIKI menu, which you must
    do to make the changes done in the Debug Menu permanent.
    
    1.07 8/27/04 Corrected a few inaccuracies, updated my e-mail and changed the
     notice at the top of the FAQ.
    
    1.08 11/17/04 Added Appendix F, a move list for the Hands
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  2. Frequently Asked Questions -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The obligatory section for those miscellaneous bits.
    
    What is the debug menu?
    
    The debug menu is a special menu that the programmers used to test the game
    and debug it (hence, the name "Debug menu"). Fortunately for us, they left this
    in. This allows us to do everything they did when making the game, including a
    great deal of options that are not normally available.
    
    How can I access this debug menu?
    
    In order to access the debug menu, just proceed through the regular menu and
    you will end up at it(E.g. go to 1-P mode, then regular match, then click on
    classic and the debug menu will come up). The debug menu is a small purple
    screen in the top left corner with white text.
    
    These are the Action Replay codes necessary to access the menu.
    
    v1.0 Debug Master Control Menu- Found by Rune (www.gscentral.com)
    77H8-Y4CD-H4VRY
    JR3K-U29H-U6BHT
    
    v1.1 Debug Master Control Menu- Found by donny2112
    69KC-WJGT-V09F5
    P5A0-GP46-M8EB7
    
    v1.2 Debug Master Control Menu- Found by donny2112
    VBF7-P9Y6-2788D
    TDA5-YA0R-8947W
    
    PAL Debug Master Control Menu- Found by JAY007 (http://codes.ssbm.org/)
    5DDB-FYJJ-8P4CA
    47K3-GPZC-DBY82
    
    How do I know which version of the game I have?
    
    On the bottom of the disc there is some writing in a circle. Look for the part
    that says DOL-GALE-0-0x. The last number will be either 0, 1, or 2. If it is
    0, you have version 1.0. If it is 1, you have version 1.1. If it is 2, you
    have version 1.2.
    
    How can I control Master Hand and Crazy Hand?
    
    In order to control Master Hand, there must be a controller in port 3.
    In order to control Crazy Hand, there must be a controller in port 4.
    
    A move list for the hands can be found in Appendix F
    
    
    -=-=-=-=--=-=-=-=-=-=-=-=-=
    -=  3. Basic Description -=
    -=-=-=-=--=-=-=-=-=-=-=-=-=
    
    When the debug menu comes up, there will be the following menu items. This is
    the main debug menu. Go to the next section for an explanation of all of the
    options and sub-menus.
    
    VERSUS MODE
    RESULT TEST
    LANGUAGE
    PUBLICITY
    DBLEVEL
    IK DEBUG FLAG
    NEW DEFCALC
    GLOBAL DATA EDIT
    MODE TEAM TEST
    
    -=--=-=-=-=-=-=-=-=-=-=-=
    -=  4. In-Depth Menu -=
    -=--=-=-=-=-=-=-=-=-=-=-=
    
    VERSUS MODE-
            DAIRANTOU
                    CHAR SELECT - This chooses what character the players will be.
                                  See Appendix A for strange character names.
                    SCALE SELECT- This changes the size of your character.
                                  (0.20-5.00)
                    KIND SELECT- Selects what type each player will be. Choices are
                                 GM_HUMAN, GM_CPU, GM_DEMO, and GM_NONE.
                                 GM_DEMO is a CPU that is human controlled.
                    COLOR SELECT- Selects the color of the characters outfit. (0-9)
                                  See appendix B for outfit colors
                    SUB COLOR- Change the character's sub-color (0-9) See
                               appendix B for sub-colors
                    DAMAGE SET- Change the percentage of damage that a player
                                starts with (0-999)
                    OFFENSERATIO- Changes the ratio to which a player does damage.
                                  (0.10-3.00)
                    DEFENCERATIO- Changes the ratio to which a player takes damage.
                                  (0.10-3.00)
                    CPUTYPE SET- Changes the actions of a CPU. See appendix C for
                                 CPU types.
                    CPULEVEL SET- Changes the CPU level (0-9)
                    TEAM SELECT- Selects what team each player is on. Oddly enough,
                                 BLUE-TEAM makes you green and GREEN-TEAM makes
                                 you blue.
                    STAGE- Selects the stage that is played on. See appendix D for
                           the numerous stage names.
                    MELEEKIND- Selects the type of melee that is playable.
                               The only choices are BATTLE ROYAL and TEAM BATTLE.
                    -----------EXIT- Starts the melee
    
            RULE
                    RULE- Changes battle mode. Choices are TIME MODE, STOCK MODE,
                          COIN MODE, and ENDLESS MODE
                    TIME(MIN)- Sets number of minutes for melee. (0-100)
                    TIME(SEC)- Changes the number of seconds for melee (0-59)
                    STOCK(CNT)- Number of lives each player gets (0-99)
                    DAMAGERATIO- Changes the damage ratio just as normal
                                 (0.10-3.00)
                    VIBRATION SELECT- Turns rumble on and off for each controller.
                    Default setting is off.
                    ITEM SWITCH- Changes item appearance rate.
    
    
    
    RESULT TEST- This is used to test the results screen
    
                    1P KIND- This changes what character player 1 will be.
                    2P KIND- This changes what character player 2 will be.
                    3P KIND- This changes what character player 3 will be.
                    4P KIND- This changes what character player 4 will be.
                    ALL PLAYER- This determines what character all players will be.
                    1P RANK- This determines what rank player 1 will be
                    2P RANK- This determines what rank player 2 will be
                    3P RANK- This determines what rank player 3 will be
                    4P RANK- This determines what rank player 4 will be
                    1P WIN- Determines P1's pose
                    2P WIN- Determines P2's pose
                    3P WIN- Determines P3's pose
                    4P WIN- Determines P4's pose
                    ALL COLOR- Determines the color of the characters costumes.
                    STEP ANIM- Turns animation on and off. 0=on, 1=off.
                               Will freeze if off.
                    PANEL HIDDEN- Hides all panels.
    
    LANGUAGE- This changes the in-game language between Japanese and English.
    
    PUBLICITY- This turns the crowd noises on and off.
    
    DBLEVEL- See appendix E
    
    IK DEBUG FLAG- This doesn't seem to have any function
    
    NEW DEFCALC- This doesn't seem to have any function
    
    GLOBAL DATA EDIT- This shows memory addresses in the game
    
    MODE TEAM TEST- This has many sub-menus with various functions.
    
            HANYU-
                    SELECT CHAR- This freezes the game
                    SELECT STAGE- This freezes the game
    
            OTOGURO-
                    SET GOLD COIN- Changes the number of coins you have in the
                                   lottery.
                    FIGURE MAX- This gives you all trophies and takes you to the
                                trophy gallery.
                    SAMUS MASK GET- This gives you the special 'Samus Unmasked'
                                    trophy.
                    MARIO YOSHI GET- This gives you the special 'Mario and Yoshi"
                                     trophy.
                    SET MELEE COUNT- This allows you to change the counter for the
                                     number of times you have played each melee 
                                     mode.
                    SET HOMERUN RECORD- This allows you to change the Home Run
                                        Contest record for each character.
                    SET TARGET CLEAR- This allows you to change who has completed
                                      the target test.
                    SET BEAT TOTAL- This doesn't seem to have any function.
                    GO TO MEIKYU- This takes you to the Hyrule Maze adventure level
                                  as the Ice Climbers, but freezes if you fight
                                  Link.
                    GO TO KINOKO- This takes you to the Mushroom Kingdom adventure
                                  stage as the Ice Climbers, but freezes when you
                                  get to the Yoshis
                    MELEE START- This starts a melee with the specified settings.
    
            TANIGUTI-
                    MELEE START- This starts a melee with the specified settings.
                    REG NORMAL- This gives you the adventure mode character select
                                screen.
                    REG EASY- This gives you the classic mode character select
                              screen.
                    REG ALLSTAR- This gives you the All-star mode character select
                                 screen.
    
            NAGASIMA-
                    VISUAL SCENE START- This plays all of the movie clips in the
                                        game.
                    OPENING START- This plays the intro movie.
                    OMAKE 15 START- This plays the special movie.
                    REGULAR ENDING TEST- This shows the falling trophy and
                                         congratulations screen for the characters.
                    REGULARENDING REAL- This shows the falling trophy, credits, and
                                        congratulations screen for each character.
    
            KIM-
                    RESULT TEST- This displays the congratulations screens for
                                 each character.
                    EASY END- This displays the "Continue?" screen for each
                              character.
                    GOHOUBI ID- This displays the various bonus messages.
                    GOHUBI FIGURE- This displays trophy messages.
                    INTRO EASY- This displays the character vs. screens that are
                                shown in classic mode.
                    ALLSTAR ENEMY- This displays pictures of the characters. Don't
                                   normally appear in the game.
                    TEST MOVIE OPENING- Plays the intro movie.
                    KUMITE SUB- This appears to have no function
                    PROGRESSIVE TEST- This allows you to change the display to
                                      progressive scan mode.
                    APPROACH- Displays the 'A new foe is approaching' screens.
    
            SAKODA-
                    EVENT STAGE- Takes you to the specified event number.
                    FIXCAMERA- Takes you to the character select screen for fixed
                               camera mode.
    
            SUGANO-
                    MELEE START- Starts a melee
                    STAFF ROLL START- Starts the 'Shoot the credits' game
    
            YOSHIKI
                    Caution! This section is for memory card functions
                    and most options WILL completely erase your
                    memory card. The only thing you should use here
                    is the 'Save' option, which will save all the changes
                    you made while in the Debug Menu. Other than
                    that, I recommend you stay away from this menu.
    
    -=-=-=-=-=-=-=-=-=-=
    -=  5. Appendices -=
    -=-=-=-=-=-=-=-=-=-=
    
    All the stuff that needed more explanation is here.
    
    ----------------------
    Appendix A
    ----------------------
    Here are the unusual character names in alphabetical order:
    
    BOY- Male Wireframe
    CLINK- Young Link
    CREZYH- Crazy Hand
    EMBLEM- Roy
    GANON- Ganondorf
    GIRL- Female Wireframe
    GKOOPS- Giga Boswer
    KOOPA- Bowser
    MARS- Marth
    MASTERH- Master Hand
    POPO- Popo of the Ice Climbers only
    POPONANA- Ice Climbers
    PURIN- Jigglypuff
    SANDBAG- Sandbag (This freezes frequently)
    SE->ZE- Shiek/Zelda
    NONE- Unknown (This freezes on the Debug menu)
    ZE->SE- Zelda/Shiek
    
    ----------------------
    Appendix B
    ----------------------
    These are the colors that are available
    
    0 - Default colors
    1 - Outfit 2
    2 - Outfit 3
    3 - Outfit 4
    4 - Outfit 5
    5 - Outfit 6
    6-9 Default colors, but life icon above damage % doesn't appear.
    
    
    These are the available sub-colors
    
    0 - Default
    1 - White
    2 - Dark
    3 - Completely Black
    4 - Completely Grey
    
    The remaining numbers (5-9) do nothing and freeze the game
    
    ----------------------
    Appendix C
    ----------------------
    
    These are the CPU actions in alphabetical order:
    
    AIR- CPU isn't able to jump very high
    COOPERATE- CPU follows you
    DEFENSIVE- Uses defensive moves
    ESCAPE- The CPU runs away from the player.
    EVZELDA- Unknown
    FREAK- CPU stays in one position and attacks when you come close
    ITEM- CPU attacks normally, but goes for any items that appear
    JUMP- CPU jumps
    MANUAL- Human controllable CPU
    NANA- Unknown
    NOACT- CPU does nothing
    NORMAL- Default actions
    ONLYITEM- CPU only attacks holding an item
    SPLWLINK- CPU uses down+B attack
    SPLWSAMUS- CPU Samus uses Down + B attack
    STAY- CPU stands still
    STRUGGLE- Unknown
    WALK- CPU only walks
    
    ----------------------
    Appendix D
    ----------------------
    These are the stage names in alphabetical order:
    
    Note: These levels were apparently removed and freeze the game
    10-2
    AKANEIA
    DUMMY
    ICETOP
    
    Here are the odd names in alphabetical order:
    
    1-1KINOKO- The Mushroom Kingdom adventure stage
    1-2CASTLE- Peach's Castle adventure stage (No apparent difference from normal)
    2-1KONGO- Kongo Jungle adventure stage (No apparent difference from normal)
    2-2GARDEN- Jungle Japes adventure stage (No apparent difference from normal)
    3-1MEIKYU- Hyrule Maze adventure stage
    3-2SHRINE- Hyrule Temple adventure stage (No apparent difference from normal)
    4-1ZEBES- Brinstar adventure stage (No apparent difference from normal)
    4-2DASSYUT- Brinstar Escape adventure stage
    5-1GREENS, 5-2GREENS, and 5-3GREENS- Green Greens adventure stage
                                         (No apparent difference from normal)
    6-1CORNERI - Corneria adventure stage 1
    6-2CORNERI - Corneria adventure stage 2
    7PSTADIUM - Pokemon Stadium adventure stage (No apparent difference from normal)
    8-18BROUTE - F-Zero adventure stage
    8-2MUTECIT - Mute City adventure stage (No apparent difference from normal)
    9-1ONETT - Onnet adventure stage (No apparent difference from normal)
    10-1ICEMT - Vs. Ice Climbers adventure stage
    11-1BATTLE - Battlefield Vs. wireframes.
    11-2BATTLE - Vs. Metal CPU battlefield
    12-1LAST - Final Destination (No apparent difference from normal)
    12-2LAST - Vs. Giga Bowser Final Destination
    BATTLE - Battlefield
    FIGUREGET - Grab the trophy stage (Freezes after a few seconds)
    GARDEN - Jungle Japes
    HEAL - All-Star between-battle area.
    INISHIEI - Mushroom Kingdom
    INISHIEI2 - Mushroom Kingdom 2
    IZUMI - Fountain of Dreams
    LAST - Final Destination
    OLDPPP - N64 Kirby stage
    PURA - Poke' Floats
    SHRINE - Hyrule Temple
    TEST - A beta stage with what appears to be a picture of a pub as a background.
    TSEAK - This appears to be a beta target test area
    TUKISUSUME - Race to the finish stage
    YOSTER - N64 Yoshi's Story level.
    
    Also, anything that begins with a T then a player name is a target test stage
    
    
    ----------------------
    Appendix E
    ----------------------
    
    If you set 'DBLEVEL' to DEVELOP and press B until you arrive at the title 
    screen, you will see your version date. By pressing X wile on the title 
    screen you will enter the debug sound test menu.
    
    If you set the option 'DBLEVEL' to DEVELOP or DEBUG then the following happens
    
    
    
    In battle the following button combinations have the following effects:
    (Note: All directions are on the D pad)
    
    
    
    Up- Changes camera view
    Down- Drops the selected item (See L button commands for more)
    Right- Nothing
    Left- Nothing
    
    Pause- Pauses the game without the regular frame. In this mode you can press Z
                  to advance frame by frame
    
    A + Up- Nothing
    A + Down- Nothing
    A + Right- Turns lightning melee on and off
    A + Left- Nothing
    A + Y- Press left while holding these two buttons and  your character 
               will shrink
    
    B + Up - Nothing
    B + Down - Displays a set of coordinates. Two of these coordinates are the
                        character's defense and offense ratios.
    B + Left- Brings up the bonuses you've won. The names are rather cryptic though.
    B + Right- Nothing
    
    X + Up- Brings up the regular pause menu
    X + Down- No screen icons. Press again, white screen, press again,
              black screen, press again, back to normal.
    X + Left- Switches sound effects and music on and off
    X + Right- Displays another set of coordinates
    
    Y + Up- Nothing
    Y + Down- Displays yet another set of coordinates
    Y+ Left- Makes you large
    Y + Right- Makes you regular size
    
    R + Up- Reveals the character's collision bubbles. Press again to overlay
                  the collision bubbles on the character.
    R + Down- Has various effects on stage when pressed several times.
              Eventually will return to normal with enough presses. One of these
              brings up a blue and a yellow box. These are the camera boundaries
              (blue) and death boundaries (yellow)
    R + Left- Press multiple times to display white boxes. It will also display 
                    white pivot spheres on characters. These help to position 
                    some attacks. Oh, and it can activate the 'Fighting Triangles' 
                    mode.
    R + Right- Turns character into yellow figure (Same as R + Up)
    
    *Use these with down on the d-pad to drop items. Item rate must be higher than
    NOTHING in VERSUS MODE > RULE > ITEM SWITCH*
    
    L + Up- Scroll through list of items to drop
    L + Down- Scroll through list of items to drop
    L + Left- Scroll through list of pokemon to come out of pokeball.
    L + Right- Scroll through list of pokemon to come out of pokeball.
    
    *Pokeball is listed as M BALL. If you want to see Ditto, select pokemon
    METAMON*
    
    When in this mode, you can also rotate the camera with the c-stick. In addition
    you can hold left on the d-pad + the c-stick to zoom in and out and hold right
    on the d-pad + the c-stick to pan the camera.
    
    ----------------------
    Appendix F
    ----------------------
    
    Master Hand
    ------------
    D Pad Up + A = Flaming Twirl Finger of Doom
    D Pad Right + A = Flying Punch
    D Pad Down + A = Slam ground
    D Pad Up + B = Laser
    D Pad Right + B = Gun
    D Pad Up + Z = Grab
    D Pad Right + Z = Grab also
    D Pad Left + R = Finger Jab
    D Pad Right + R = Ground Punch
    D Pad Down + R = Ground Slap
    D Pad Up + R = Twirly Finger into ground
    D Pad Up + L = Sweep
    D Pad Down + L = Walk Attack
    
    Crazy Hand
    ------------
    D Pad Up + A = Flying Punch
    D Pad Left + A = Flaming Twirl Finger of Doom
    D Pad Right + A = Slam ground
    D Pad Down + A = Also Flaming Twirl Finger of Doom
    D Pad Up + B = Laser
    D Pad Right + B = Laser Also
    D Pad Down + B = Drop Bombs
    D Pad Left + B = Laser Also
    D Pad Up + L = Sweep
    D Pad Down + L = Spaz
    D Pad Left + L = Spider
    D Pad Right + L = Sweep Also
    D Pad Up + R = Ground Punch
    D Pad Down + R = Finger Jab
    D Pad Left + R = Twirly Finger into Groun
    D Pad Right + R = Slap Ground
    D Pad Up + Z = Grab
    D Pad Right + Z = Grab Also
    D Pad Left + Z = Grab Also
    
    Combonation Moves
    -----------------
    Warning: If you do the wrong initiation combo, Master Hand will not respond,
    and this can lead to Crazy Hand just sitting there. Crazy Hand must initiate 
    combos by doing his move first.
    
    Hand Clap
    D Pad Right + Y = Crazy Hand
    D Pad Left + Y = Master Hand
    
    Double Flaming Punch
    D Pad Up + Y = Crazy Hand
    D Pad Up + Y = Master Hand
    
    'Come Here' Punch
    D Pad Down + Y = Crazy Hand
    D Pad Up + Y = Master Hand
    
    -Don't know that this below move does- o.0
    Crazy Hand Glitched Move Initiation
    A.K.A. Sparkle Like a Fairy
    D Pad Left + Y = Crazy Hand
    
    -=-=-=-=-=-=-=-=
    -=  6. Thanks -=
    -=-=-=-=-=-=-=-=
    
    Thanks to Rune, donny2112, and JAY007 for finding the codes
    
    Much thanks toNintendo for making the game 
    and leaving their little goodies on the disc.
    
    Also, thanks to the people on the forums at gscentral.com
    and codes.ssbm.org for giving me some of the info in this FAQ.
    
    Thanks to Pneuma Macharia for reminding me to make some updates.
    
    Big thanks to DarkShadow667 for the Master/Crazy Hand moves list.
    
     -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  7. Contact Information -=
     -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Comments? Suggestions? See anything missing?
    Expressions of your undying gratitude? Monetary donations? Hate mail?
    If you have anything you want to say to me, you can reach me at
    
    hooligan333@gmail.com
    
    
    
    
    
    
    http://www.luelinks.net
    --END OF FILE--