Review by Goyahitaro
"Good and Bad"
Nintendo has done it again, with the ever-so-popular Super Smash Bros. Melee for the Gamecube. As most people know, this game is a sequel to Super Smash Bros., a game introduced in 1999 for the N64. Since Melee was released in 2001, a mere 2 years after the release of the original game, many could say this game was rushed. They are right and wrong.
As there is no storyline for this game I cannot give it a score.
The graphics of this game are on-par with many of the other current games for the Gamecube. Of course, that doesn't mean there can't be some improvements with some of the characters as they still lack true detail.
The controllers for this game are simplistic and simple to remember as every character has the same button combination. Of course, that's both good and bad as the skill of a player shouldn't depend on if they can remember the button combination for a move or not. However, having easy to remember moves also mean that new players can spam some of these moves and possibly win with no effort. Also, since the introduction of wavedashing, players are divided into whether they can wavedash or not and makes it unfair to those who can't.
Items make this game a whole lot more interesting but also unfair. A player could be completely dominating a match until the other player picks up a hammer and completely destroys the other with little to no effort. However, there's an option to turn items off, which is what most serious players do.
This is where many of the criticism comes in. With a complete roster of 25 characters+1 if you include Sheik, there should be a variety of characters with unique skills but there isn't. 6 characters out of the 25 are clones, nearly exact same moveset but varied speed, weight, height, etc. That's about 23% of the entire roster, so the actual characters to choose from are drastically reduced. Even further than that, some characters such as Mewtwo and Bowser are so poorly designed that most players would not use them in competitive battling, therefore reducing your choice of characters even more. This means that many people will be using the same characters, and that is very sad, especially with a choice of 25 different characters. This is where the game was evident to have been rushed. With so many characters the same as another and some poorly designed, this game should have been delayed like Brawl has been for the third time.
With 29 stages, 3 from the original game, there should be a variety of stages to choose from, but this is also a problem similar to characters. Many of the stages are not designed in mind for fair combat and therefore again limiting your choices. There are only a few stages that people consider fighting on such as Final Destination and Fountain of Dreams as these have no distractions and some like Poke Floats, and Big Blue are completely absurd. Poke Floats completely ruins match as most of the time you will not be fighting but jumping for your life and Big Blue only has a limited space for you to step on and most players will get at least 1 SDs when playing on this stage.
The music in this game is simply outstanding. Old Nintendo fans will be pleased with some of the music from various older games such as the memorable Mushroom Kingdom original theme, or Saria's Song. And newer fans will also be glad with themes from the more recently created series like Pokemon. The music is great to listen to that never really get repetitive and is appropriate for the stage. Besides the various themes, there are also ones that were designed specifically for Melee and really fits into the mood of fighting.
Replay Value: 9/10
The only reason why this gets a 9 and not a 10 is because single-player mode is horribly boring once you beat everything. However, you can play with your friends over and over and not get bored. Plus, the wish of you being better than all your friends will inspire you to play this and get better.
Rent or buy?
Buy this game, it'll be worth your money if you constantly have friends coming over and need something to pass the time. Even if you don't have much friends, you can get this game, get uber good with Pichu (completely joke character) and show people how good you are. You'll definitely make a friend or two like this.
There were some good points and some bad points to this game, but the bad points are easily over shadowed by the good points.
Reviewer's Score: 8/10 | Originally Posted: 10/15/07
Game Release: Super Smash Bros. Melee (US, 12/02/01)
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