LL
LL                                         '
LL                                          '
LL                   II               II     '    SSSSSS
LL                                           '    SS
LL   LL    UU  UU    II    GGGGGGG    II          SSSSSS
LL   LL    UU  UU    II    GG    G    II              SS
LL   LL    UU  UU    II    GG    G    II              SS
LLLLLLL    UUUUUU    II    GGGGGGG    II          SSSSSS
                                GG
                                GG
                           GGGGGGG


MM       MM
MMM     MMM
MM M   M MM     AA       NNNN     SSSSSS   II              NNNN
MM  M M  MM   AA  AA   NN    NN   SS            OOOOOO   NN    NN
MM   M   MM   AA  AA   NN    NN   SSSSSS   II   OO  OO   NN    NN
MM       MM   AAAAAA   NN    NN       SS   II   OO  OO   NN    NN
MM       MM   AA  AA   NN    NN       SS   II   OO  OO   NN    NN
MM       MM   AA  AA   NN    NN   SSSSSS   II   OOOOOO   NN    NN


                *****************************************
                *  Written by Wyldcard                  *
                *  SoundOff@FamilyFriendlyGaming.com    *
                *  All rights of this FAQ are owned     *
                *  by Family Friendly Gaming            *
                *  http://www.familyfriendlygaming.com/ *
                *****************************************



                        Luigi's Mansion
                           Gamecube
=|=================================================================|=
Version 1.1
=|=================================================================|=
12/23/2001
=====================================================================
HINTS:

1.  Blue Ghosts are rare, and finding them will give you emeralds.
2.  The best strategy for all ghosts(especially the green ghosts, and
    portrait ghosts) is to pull them into a corner, and keep pressing
    towards that corner.
3.  Mice, and bats can be sucked up without shining the flashlight on
    them.
4.  Before you open a door, check the map('Y' button) to verify it is
    a real door, and not a fake door that will hurt you.
5.  Remember the rooms that have large red hearts.  You can go back to
    them over and over again regaining your health.  The baby's room is
    the first best example of this.
6.  Did one of the Boo ghosts disappear into a room or area that you
    can not easily get to??  Well then, just save, and that Boo ghost
    will be back in its original room.
7.  Once the lights come on in the Foyer, the chandelier will no longer
    fall on you.  You can now suck on it for a lot of cash, do so from
    the top of the stairs.
8.  Luigi's Mansion has a nice little shortcut in it.  Hit the 'X'
    button, and then the 'A' button on any mirror in the Mansion.  You
    will be instantly warped to the Foyer.
9.  There are some golden mice in the mansion that will give you lots
    of money for vacuuming them up.  There is one in the 2F Hallway on
    the south end near the exploding ghosts.  I knocked on that south
    wall in the corner, and the mouse came out.
10. Get all 50 Boos, and you will get a giant diamond.
11. Beat the game, and you get a new option of 'Hidden Mansion.'

=====================================================================
A thank you to Lugia82588@aol.com who discovered a mistake in my
training section about which button to press.  It now says the right
button of 'R' not 'Y'.
=====================================================================
1.   Gamestart
2.   Training
3.   Gallery
4.   Foyer
5.   Parlor
6.   Anteroom
7.   Wardrobe room
8.   The Study
9.   Master Bedroom
10.  Baby Room
11.  Baby Boss Battle
12.  Back to the Lab
13.  Bathroom
14.  The Ballroom
15.  Storage Room
16.  Hunting Boo's
17.  Washroom
18.  Fortune Teller's Room
19.  Mirror Room
20.  Back to Fortune Teller's Room
21.  Laundry Room
22.  The Butler's Room
23.  Hidden Room
24.  Conservatory
25.  Dining Room
26.  Kitchen
27.  Boneyard
28.  Graveyard
29.  Boss Battle
30.  Courtyard
31.  Rec Room
32.  Tea Room
33.  Bathroom 2F
34.  Washroom 2F
35.  Nana's Room
36.  Astral Hall
37.  2F Observatory
38.  Billiard's Room
39.  Projection Room
40.  Return to Fortune Teller's Room
41.  Safari Room
42.  3F Balcony
43.  Lights Out
44.  Breaker Room
45.  Cellar
46.  Telephone Room
47.  ClockWork Room
48.  Roof
49.  Sealed Room
50.  Sitting Room
51.  Guest Room
52.  Armory
53.  Ceramics Studio
54.  Pipe Room
55.  Cold Storage
56.  The Artist's Studio
57.  Secret Altar
58.  King Boo inside Bowser

=====================================================================

                           GAMESTART
The game starts with a little cut scene of Luigi looking at the map of
his winning a Mansion(thus Luigi's Mansion).  You then see him walk up
to the mansion, and some crows are watching him.  First thing you will
notice is there a door right in front of you with a pulsing web on it.
Do not walk up to this door.  It will only hurt you.  You can open this
door after you get the key for it.  Okay, now head up the stairs.  You
will notice a double door in front of you.  Press 'A' to try and open
the door.  It is locked.  Head back down the stairs.  This opens another
cut scene.  A ghost will drop a key right in the middle of that circle
on the floor.  Pick up the key(walk over it).  Head back up the
stairs(feel like a yo-yo yet).  Now you can open the double doors at the
top of the stairs.  When you do, another little cut scene will appear
with Professor E. Gadd trying to get some ghosts.  You two will leave,
and appear back in the professors lab.

                             TRAINING
The Professor will explain a lot of things.  He tells you about Mario
coming here before you.  He gives you the Poltergust 3000, and the
Gameboy Horror(both essential items).  The professor then will let you
train in a room.  The concept is simple: hit the ghosts with the
flashlight to have them show their hearts, then press the 'R' button to
start sucking up the ghost, and then press in the opposite direction on
the analog joystick of the ghost to suck it up.  Sounds easy right?!?
Once you get the hang of it, its simple.  When the training is done, you
will get the choice of seeing his gallery.  Might as well.

                             GALLERY
The professor explains about his gallery, and the 21 ghosts paintings
that were there.  He also explains one of the Gameboy Horror's usages:
Press 'X' button to view your surroundings.  Walk around the gallery,
and then come back to the professor.  When given the choices pick 'Go
Back to the Lab.'  He will then ask where you want to go.  Pick 'The
Mansion.'

                              FOYER
You will now be back in the mansion, and in the Foyer.  If you are
unclear where you are hit the 'Y' button to see your Gameboy Horror
which will tell you.  Do not step forward into the circle.  If you do
the chandelier will try to fall on you(Note: you can move out of the
way, but you must do it quickly).  Talk to the little Toad guy, he will
tell you about Mario.  He will then let you save.  Head up the stairs
and suck up the coins on the floor.  Also suck on the two vases, they
will sometimes give money, or hearts(for health).  You can move the 'C'
stick up or down(along with left or right) to hit items at different
levels/areas.  Open the double doors for...

                             PARLOR
Suck up the money on the floor.  Walk up to the purple candles, and suck
on them, until all six go out.  The paintings will then get mad at you,
and then you will have to fight three yellow ghosts.  After you defeat
them, the lights will come on, and a small treasure chest will appear.
Open the chest for a key.  Try sucking on everything in the room for
money(even the chandelier).  Use your key on the door in the upper right
hand corner of the room.  Open the door for...

                              ANTEROOM
You will be instantly locked into the Anteroom.  Be careful to not touch
the doors(if you do, you will lose money and health).  Suck up the
yellow ghosts, and the lavender ghosts.  When you get them all, the
lights will come back on, and the doors will be unlocked.  Again suck on
all of the furniture in the room for money, and health.  Head to the
door on the left hand wall, open it for the...

                             WARDROBE ROOM
Be very careful in this room, there are yellow ghosts, and green ghosts.
Green ghosts throw banana peels that can make you fall down.  Stay away
from the cabinets on the north side of the room until you are sure you
have gotten all the other ghosts.  The right side cabinet has a Blue
Ghost in it.  The left hand side cabinet has a Yellow Ghost in it.
After getting that Yellow Ghost(and all the others) the lights will come
on.  Don't forget vacuum on everything in the room.  On top of the coat
rack is a key.  Start vacuuming while facing the key, and press down on
the 'C' stick to have the vacuum raise up to bring the key down to you.
Take the door on the left hand side of the room to step out on a little
balcony.  Talk to the toadstool guy there, and he will let you save.  In
case you have not noticed yet, when you get a key, the Gameboy Horror
instantly comes up, and shows you the map, and puts the key over the
door it will unlock.  Once you get to that door, and start to try and
open it, Professor E. Gadd will page you on the Gameboy Horror. He will
tell you that some portrait ghosts are coming up, and they are harder to
catch.  He tells you to press the 'X' button near their hearts to get a
clue as to how catch them.  Now you can open the door, and you will be
in a hallway(Note: you must start being careful, check the map to make
sure any door you open is a real door, and not a fake one that will hurt
you).  Suck up the money on the floor, and suck up the mice so they do
not hurt you.  Take the first door on the north side to enter...

                            THE STUDY
This is the first portrait ghost.  Before bothering with him, be careful
of the flying books that will come at you from the far north right
corner.  You can suck them up, so no worries.  Suck on the chair in the
upper right corner, and when the Blue Ghost appears, stop sucking, and
shine your light on him.  The portrait ghost is in the rocking chair on
the left hand side.  Stand just in front of him on the south side side.
Start your vacuuming, and when he yawns quickly move in behind him.  You
will surprise him, and start sucking him up(he has 100 health).  Try and
work him to the lower left hand corner of the room, that way the flying
books will miss you, and anything he throws at you will miss you.  After
beating him, the lights will come on, and a chest will appear.  Open the
chest for a key.  Leave the study, and head to the end of the hallway,
and open the last door on the north side to enter...

                       MASTER BEDROOM
The portrait ghost here is combing her hair in front of that mirror.
Walk right past her, and vacuum on the right hand side drapes.  When
they open a draft will enter from a hole in the window.  She will
shriek, and that is the time to shine your flashlight on her.  Her heart
will appear, and you can start sucking her in(she will also have 100
health).  Again try and pull the ghost into a corner, and keep pressing
into the corner.  If she escapes she will close the drapes, so you have
to repeat the process to finish her off.  A small chest will appear that
has a key in it.  I am gonna stop telling you to suck on all the
furniture(it should be a habit by now).

!!GO AND SAVE NOW!!

                        BABY ROOM
After saving, head to the second door in the hallway on the south side.
The baby is in its crib.  In the upper corner is a small dresser with a
lamp on it.  This houses a Large Red Heart(will heal 50 of your health
points).  The first thing to do is to suck on the Rocking Chair, and
make it rock.  This will make the baby come to the Rocking Chair.  He
will then want to play with you, be careful because he likes to launch
his teddy bears at you, but you can just suck them up, so no worries.
Go over, and suck on the ball near the crib, and get it stuck on your
Poltergust 3000.  Line up the baby, and then hit the 'R' button to shoot
it at him.  When you do, he will cry, and this will start the Boss
Battle.

                      BABY BOSS BATTLE
You will now be in what looks like the baby crib, and the baby will be
HUGE.  Oooh and he is not pleased with you.  He launches rocking chairs
at you, just avoid them(avoid them by going right or left).  He will
then send 4 large bouncing balls at you, avoid them, but look for one
that is left.  Walk up to the one ball that is left, and suck it up.
The baby will then throw a fit.  Hit him with the ball, and his heart
will appear(he has 100 health).  Start sucking him up.  If you are quick
you can drag him to the north far left corner, and the baby ghost will
stay there awhile before breaking free.  If you are not quick, then the
baby goes in a clockwise square pattern, dragging you along.  If he does
the latter then just press in the opposite direction while you are being
dragged.  He will then bounce around the crib trying to hit you(real
simple to avoid him).  Then the series will reset itself.  Once you
defeat him, you will return to the room, and a giant chest will
appear(along with the lights being on).  Open the chest for a key. Once
you grab the key the good Professor will page you.  He explains that you
have to return to the lab, because the Poltergust 3000 gets full after
getting a Boss.

                         BACK TO THE LAB
The professor will show you the Ghost Portrificationizer.  Is that a
real word?  Long enough though.  This machine will convert the ghosts
from ghosts to paintings, and he also mentions that this can go the
reverse direction too(foreshadowing hmmmmmm).  We get a nice little
scene watching the machine work, and the portrait ghosts that we have
accumulated soo far.  Then you are back in the lab, and get to return to
the Mansion.  Walk up to the double doors in front of you(with the
pulsing web on it).  When you get close, the pulsing web will disappear,
and then you can use your key to open the door.  Welcome to Area 2.  Be
careful of the hanging ghosts in the hallways, and the bats on the
ceiling.  After walking through the doors, goto the right, and then take
the first hallway that goes away from the screen, and finally take a
left at the end.  This hallway will swing around away from the screen,
and at the end of it will be another door with a pulsing web on it.
Take the last door to the left.  This will be the...

                             BATHROOM
There are two lavender grabbing ghosts in here.  If they grab you, then
move the stick left and right to break free.  After defeating them, the
lights will come on, and the Professor will page you.  He will tell you
about the grabbing ghosts and how to break free(Thanks a lot, after the
fact).  There is a key up on the top left hand wall.  Suck it down.
Notice on the map where it goes to.  Exit the bathroom, and then try the
door just to the south.  It will say: "Err umm occupied."   Now head
down the hallways to the door the key fits to for...

                            THE BALLROOM
There are masked ghosts here.  Suck off their masks, and then hit them
with your flashlight, then you can suck them up.  After getting all the
masked ghosts, then a dancing couple(100 Health) will appear.  You need
to surprise the man from behind.  The best way I found to do this is to
hang out on the edge of the rotating dance floor, and turn around fast
when they are behind you.  Another tactic is to stay on the edge of the
rotating floor, and go around and around hoping to hit it just
right(this works sometimes).  After getting them, the lights will come
on, and a small chest appears.  Open the small chest for a key.  The key
goes to the far right corner door in this room.  Open the door for...

                            STORAGE ROOM
After sucking up the Pink, and Red Ghosts, the lights will come back on.
Hit the 'X' button to search the entire room.  On the same wall as the
door is a red button, right below the button is a hanging sign that
says: "Don't push."  Walk up to it, and push it(by Pressing 'A').  The
left hand wall rolls off, and locks much farther down.  On the back wall
will be a Danger Poster.  Suck that poster off the wall, to reveal
another red button.  Press that button now.  There is a nice cut scene
with a lot of Boo ghosts.  The professor pages you, he tells you all
about the Boo ghosts(they freed the portrait ghosts).  He also tells you
that the Boos are more powerful together and to get them one at a time.
The professor reveals that your Gameboy Horror has a special feature, a
Boo Radar.  When you are in a room with a Boo it will blink Yellow, when
you are near a piece of furniture that the Boo is hiding it, it will
blink red, when a room has no Boo in it, it will be Blue.  Also note,
that Boos will not be sucked in towards you like other ghosts, you must
follow them around while sucking.

                           HUNTING BOO'S
I have a separate list of all the Boo Ghost's names, and their health
with their related room.  Search on BOO GHOSTS.  Boo Ghosts will hide in
all forms of furniture.  Sometimes they will throw little balls out at
you, and other times they will throw bombs at you.  Once anything comes
out of the furniture back off.  If its the Boo ghost, and he is trying
to hide in another piece of furniture you will see him before he can.
Use your 'C' stick because the ghosts like to move up and down a lot.
Once you catch your first 5 Boo Ghosts, the professor will page you.  He
will suggest you go to the Washroom to freshen up after working soo
hard.  Remember the room just south of the bathroom, that said err umm
occupied?  That is the Washroom.  You can now open the door.

                                WASHROOM
Walk into the Washroom, and you will see a Toadstool guy crying in the
corner.  Talk to him, and he will tell you that he is crying because he
dropped something important into the toilet.  Tell him: "Don't worry
about it."  Use your vacuum on the toilet to get a key.  Use the key on
the appropriate door for...

                         FORTUNE TELLER'S ROOM
 Shine your flashlight on the crystal ball, until it shines real
brightly, and the fortune teller appears.  When she appears, talk to
her.  Her name is Madame Clairvoya. When you bring her dropped items she
will tell you about them.  Open the door on the right wall for the...

                             MIRROR ROOM
You will be instantly locked in.  Use to the mirror to see any ghosts
that are trying to sneak up on you from behind.  After defeating all the
blue hugging ghosts in this room, a treasure chest will appear.  Open
the chest for Fire Element Medal.  The professor will page you, and tell
you about your medal.  You can now go near fires, and make fire
elementals come out, and after sucking up a fire elemental, you can
shoot fire out of the Poltergust 3000 by pressing the 'R' button.  Get a
fire elemental from the fire in the far right corner, and then light the
candles in both corners to open the door.

                    BACK TO FORTUNE TELLER'S ROOM
After getting the fire medal, and filling up your fire gauge, you want
to head back to the Fortune Teller's Room.  Light all four candles in
all four of the corners.  Once you do that, a key will appear on the far
right pillar.  Vacuum the key down to yourself.    Take the key down the
hall to the corresponding door to open...

                             LAUNDRY ROOM
Defeat the lavender ghost, the red hugging ghost, and a pink hugging
ghost that are in here.  After defeating them a small chest will appear.
Open it for a lot of cash.  Suck on the washing machine in the left hand
upper corner and (Mario's Hat) will come out.  Grab (Mario's Hat).  Do
not try and open the door on the north wall.  Open the door to the south
for...

                            THE BUTLER'S ROOM
At first glance this room seems worthless.  The butler is not here.  He
is walking around in the hallways near the Washroom.  Go there, and look
for some floating candles.  Light those candles with some fire.  The
butler will freak out, and return to his room.  Follow him, and once he
sits down, shine your flashlight on him to show his heart(he has 100
health). Once you defeat him, a chest will appear with a key in it.  Hit
the 'X' button to search the room.  In the right hand corner is a mouse
hole.  Press the 'A' button to investigate it.  Once you do that, it
will open a secret entrance to another room.  Walk into the draft to be
in the...

                            HIDDEN ROOM
Suck up all the yellow bats on the ceiling.  There are some Ice Ghosts
here.  You must hit them with fire, then your flashlight to make their
hearts appear.  The chests that have Ice Ghosts are: middle one, left
hand chest(on the carpet), left hand chest on the back wall, and the
right hand chest(on the carpet).  After beating them, a chest will
appear with a lot of money, and some emeralds in it.  Emeralds are worth
more money.  Exit the room the same way you entered it.  Now take the
key from the Butler's room to open the...

                            CONSERVATORY
Turn on all the instruments in this room except the piano(do this by
walking up to them, and pressing 'A').  When all are playing, walk up to
the piano.  Melody will introduce herself.  She will play a song for
you, and ask which Mario game it came from.  If you do not remember,
then select (Super Mario Bros. 3).  That is the song she played.  She
will then challenge you to a battle with music sheets.  Vacuum up the
music sheets, and then hit her with your flashlight.  Her heart will
appear(she has 100 Health).  Vacuum her up.  A small chest will appear
after defeating her with a key in it.  Take the key down the hall to
open the...

                            DINING ROOM
 The first thing you have to do in this room is to vacuum up all of the
banana peels.  Next, get a fire elemental.  Then light the candles on
the table.  Now suck up the fat mans food.  Get it down, and then look
for the two serving ghosts.  Get them both, and eventually the fat man
will run out of food.  He will then start spitting at you.  Avoid him,
until he pants, and grows tired.  At that point, shine your flashlight
on him, and start vacuuming him up.  Once you defeat him a small chest
will appear with money, and a diamond in it.  The left cabinet has a
blue ghost in it.  Open the door to the left(and be sure to have some
fire on you) for the...

                             KITCHEN
Suck up all the flying pots and pans that decide to try and hit you.
Once they are all gone, open up the refrigerator(but stand on the left
hand side of the fridge, that way you do not get hit from the opening
door).  An Ice Ghost will come out of the fridge.  Hit him with fire,
and then shine your light, and finally vacuum him up.  A large chest
will appear, and open it for a new medal.  The professor will page you,
and tell you about the Water Element Medal.  Very similar to the fire,
but now you can get water.  So get a water elemental from the sink.
Hose down the door that is on fire.  Now you can open it for...

                            BONEYARD
Hose down the plant on the right side in the dirt.  It will open to a
nice flower(eventually).  Then wake up the ghost dog by running by him,
and calling to Mario.  The ghost dog will start chasing you around.  Get
him to chase you in the dirt, and call to Mario to wake up Mr. Bones.
Shine your light on Mr. Bones, and vacuum him up.  Once you got him,
then a ghost bone will be left for the ghost dog.  The ghost dog will
start chewing on the bone.  Shine your light on him to vacuum him up(he
has 100 Health).  Once you vacuum him up, use the same trick on his dog
house that you did on the Hidden Room(Press 'X' to view, look at the
doghouse, and then press 'A').  Walk up to the draft in front of the
doghouse to be in the...

                           GRAVEYARD
You are now in the graveyard.  The green gutter on the right hand side
has a red ruby in it.  Hit all the tombstones, some will have hearts,
and one near the middle will have three Mr. Bones come out at you.  Once
you vacuum them all up, the last tombstone will start shining.  Walk up
to it for a BOSS BATTLE.

                             BOSS BATTLE
Vacuum up one or more of the black ghosts, and then shoot the black orb
that you have at the purple ghost(the only one with a shadow).  He will
be surrounded by a black orb, now is when you start vacuuming him up.
It is easier to beat him, if you suck up most of the black ghosts before
going for him, that way there is less things that can hit you while
vacuuming up the boss.  Once you defeat him you will be back in the
Graveyard with a large treasure chest.  Open the chest for the key to
the next area.  The professor will page you, and its time to empty the
Poltergust 3000.  Now you can head back to the Mansion, go through the
double doors, and work your way to the door with the pulsing web on it.
Walk up to it, and the web will go away.  Open the door for...

                              COURTYARD
Be sure to water the plants(that are around the fountain), because the
far right one has an emerald.  Hit the birdhouse for (Mario's Letter).
Open the outhouse from the left hand side, that way the swinging door
does not hit you.  The toadstool there tells you to go into the well.
Might as well go down into the...

                         BOTTOM OF THE WELL
Walk to the far right.  A little cut scene will of the last room, and
Mario inside a painting will occur.  When the scene ends, walk back to
the left, and a hanging ghost will appear.  Hit it with your light, and
then vacuum it up.  A key will drop down.  Grab the key, and climb the
ladder, on the far right wall is where the key goes to.  Open it for...

                              REC ROOM
Hit the bodybuilder with a body bag.  He will then try and hit you.  Hit
him with a second body bag to knock him down. Run over to him, hit him
with your light, and then vacuum him up.  A chest will appear, open it
for a diamond, and a lot of cash.  Head out of the door on the south
wall.  Go up the stairs, and spray water on door with fire on it.  Enter
that room for...

                               TEA ROOM
Get the two hugging ghosts, and be careful of the flying plates.  The
far right wall has a blue emerald in it.  Use the floor plates to go
from the floor to ceiling, and visa versa(go to the right corner to get
to the ceiling, and then walk over to just above the treasure chest, to
the one that returns you to on top of the table).  Open the chest for
the Ice Element Medal.  Get an ice elemental from the ice chest on the
right table.  Leave this room, and head to the west, and open that door.
Be careful in this hallway, there are a lot of ghosts here.  Walk to the
end of the hallway, and open the last door to the left for...

                           BATHROOM 2F
Open the curtain, and then hit the fat lady ghost with some ice.  Hit
her with your light, and then vacuum her up.  A treasure chest will
appear.  Open that chest for a key.  Go to the room just to the south
for...

                           WASHROOM 2F
Be sure to bring water in with you to this room.  A fire ghost is hiding
in the toilet.  Open the toilet to get him to come out, then spray him
with water, then hit him with your light, and finally vacuum him up.  A
treasure chest will appear.  Open it for a lot of money.  Now head out
of this room, and a little north, and open the door on the right for...

                            NANA'S ROOM
There is a Blue Ghost in the far right chair.  Hit the table and knock
out the three balls of yarn.  Nana will start to rotate around the room,
and when she is facing you, she will shoot needles at you.  You will
need to suck up the balls of yarn one at a time, and shoot them at Nana.
You must hit her will all three, otherwise she will vanish, and you must
start the room over again.  Once you hit her with all three, hit her
with your flashlight, and vacuum her up.  A chest will appear, open it
for a key(to the twins room next door to the baby room).

                            ASTRAL HALL
Head out of Nana's Room, and head back down the hall, and when you
encounter the hallway to the south, take it.  Open the first door on the
right hand side to enter the Astral Hall.  Be sure and bring fire with
you to this room.  Light all the candles, and then stand in the middle
of the circle.  Get all the masked ghosts, and the yellow ghosts, then
the hugging ghost, and the masked ghosts.  Exit to the door on the right
hand side.

                          2F OBSERVATORY
Walk up to the telescope and press 'A'.  You will look at the stars, and
the moon.  The wall to the right will fade away.  You will be able to
see the stars, and the moon.  Falling stars will routinely fly right by
the pathway to the right.  Walk onto the pathway, and vacuum up a
shooting star.  Turn to the left, and up a little.  You are aiming for
the moon.  Release the shooting star and hit the moon.  The moon will
explode, and a path to the right will appear.  Walk to the end of the
path for (Mario's Star).

                         BILLIARD'S ROOM
On the first floor(is where the key found in the 2F Bathroom) just south
of the 1F Washroom is where the Billiard's Room is.  There is a ghost in
this room playing Billiards.  Wait for him to hit the three balls, then
vacuum one up, and then hit the ghost with it.  Once you hit him with 3
balls, he will start panting.  Hit him with your light, and vacuum him
up.  If you lose him, you only need to hit him with one more ball, and
he will start panting again.  A chest will appear, open it for a
diamond, and lots of money.  Take the door on the right hand side for...

                          PROJECTION ROOM
Get all the purple hugging ghosts, and be sure to turn the projector
on(either by pressing 'A' or vacuuming it up).  After getting all the
purple hugging ghosts, a chest will appear.  Open it for (Mario's
Glove).  If you turned the projector on, suck on the white screen for a
bit, pull on it, and then release it.  A message from a Boo Ghost will
appear.  It says: "Get outta here."

                           THE TWIN'S ROOM
Head to the foyer, then up the stairs, and take the left hand door.
Take the first door to the south for the Twin's Room.  On the far right
hand side of the ceiling is a mobile with a plane and car on it.  Stand
under it, and start vacuuming, walk around in circles to make the mobile
go in circles as well.  Once it goes around three times, the twins will
appear.  They challenge you to a hide and go seek game.  Exit the room,
and once they say okay, come back in.  Vacuum on all five of the boxes.
Two of them will vibrate, those two are the ones that the twins are in.
Press 'A' to open those two boxes.  The twins accuse you of cheating,
and start attacking you.  Go after the twin in the car first.  Vacuum
away his car, and then shine your light on him to vacuum him up.  Once
you get him, go after the twin in the little airplane.  Use the same
strategy; vacuum away his vehicle, and then shine your light, and start
vacuuming.  A chest will appear after beating them, open it for (Mario's
Shoe).

                  RETURN TO FORTUNE TELLER'S ROOM
After bringing the fortune teller all five of Mario's items, she will
tell you that she is ready to go back into her painting.  All you need
to do is vacuum her up.  It is pretty easy, to nab her.  A small chest
will appear, open it for a key.

                           SAFARI ROOM
Head up to the third floor, and open the door on the south side for the
Safari Room. The right table in this room has a small box on it, open
that box for a large heart.  After beating the water ghosts(use an ice
attack), and the green banana ghosts a chest will appear.  Open the
chest for a key.

!!GO AND SAVE NOW!!

                           3F BALCONY
Walk up to the Boo's in a circle, and a nice little cut scene will
occur.  All of the Boo's will combine, and bounce around trying to hit
you.  Have the Big Boo chase you towards either the right or left side
where unicorn statues are.  He will pop apart into all the Boo's.  Grab
an ice elemental from the unicorn statues, and freeze the Boo's, then
vacuum them up.  When there are less Boo's you will have to vacuum the
Big Boo towards the unicorn statue, because it will start to avoid it.
Once you defeat Boolossus, a chest will appear.  Open it for a key.  The
professor pages you, and you have to empty out the Poltergust 3000.

                          LIGHTS OUT
Go to the 3F Balcony, and head to the far left side, and go near the
door.  Your key will open the way to Area 4, but before you can open the
door, a little cut scene will happen, with lightning hitting the
mansion, and the light are out everywhere.  The professor will page you,
and mention about finding the breaker box.  There are ghosts everywhere,
and lots of them.  Now you have a choice here.  You can enter through
the door, and head down the hallway, and enter the last door on the
right for the Telephone Room, or take a shortcut.  If you go to the
Telephone Room, a phone is ringing, answer it to talk to Toad, and then
another phone rings, and answer it to talk to the professor.  The
professor tells you to find an old Cranky ghost that likes to look at
himself in the mirror.  Head down to the first mirror that you can find.
I think the closest is the 2F Bathroom.  Use the mirror warp hint/trick
to get back to the Foyer.  Head to the Wardrobe Room, and wait for the
Cranky Ghost to practice his scare face.  When he does shine your light
on him, and then vacuum him up.  As soon as you get him a chest will
appear, with a key to the basement.  Use the mirror trick again to get
back into the Foyer, and then head down to the basement, and use the key
for...

                           BREAKER ROOM
Vacuum up the little mice ghosts.  Walk over to the breaker, and press
'A'.  This will turn the breaker back on.  The lights will come on, and
a treasure chest will appear.  Open the chest for a key.  Take the key
across the hall to open the...

                             CELLAR
Vacuum up the sand piles on the floor.  If you need to quickly get from
one side of the room to the other, note where the reverse tiles are(to
go from floor to ceiling, and back).  Each barrel has a lavender ghost
in it.  Once you vacuum up both of them, a small chest will appear.
Open the chest for a key to the 3F.  Head up to the third floor, and go
to the telephone room(I describe how to get there in lights out).

                           TELELPHONE ROOM
Open all the coffins in this room.  Two of them have Mr. Bones in them.
Shine your light on them, and vacuum them up(that should be pretty
standard by now).  After getting the two Mr. Bones, a chest will appear.
Open it for lots of money.  Take the door in the far right corner for...

                          CLOCKWORK ROOM
On the far right, the far left, and on a table on the lower left are
coo-coo clocks.  Press 'A' while near each of them to turn them on.
Once all three are turned on the three toy soldiers will come alive.
Vacuum on the winder(on the back of each toy soldier), making it rotate
faster, and faster until it comes off.  Once it comes off, you can shine
your light, and vacuum up that soldier.  Each toy soldier has 100
Health.  After getting all of them, the middle house will open up
revealing an elevator.  Take the elevator up for...

                               ROOF
Get all of the masked ghosts here, and when you only have one left, get
a fire elemental from the fire.  Once you get all the masked ghosts,
then two ice ghosts will appear.  Use the fire on them, then shine your
light and vacuum them up.  Once they are gone, then a treasure chest
will appear on the left hand side chimney chute.  Use the ladder to get
to the treasure chest.  Open the chest for a key to the 3F.  Then climb
down the ladder, and head over to the chimney chute on the right hand
side.  Climb that ladder, and walk off the plank into the hole.  You
will land inside the...

                            SEALED ROOM
The big chest on south side, near the right has a blue ghost in it.  The
big chest on the far right north has a lot of ghosts in it.  All of the
rest of the chests have money in them, as do some of the vases.  Once
you get all the ghosts then a chest will appear(as if there weren't
enough chests in this room).  Open it for a key.  Vacuum off the sheet
on the far right wall to reveal a mirror.  Use the mirror warp trick to
exit this room, and return to the Foyer.  Head to the second floor, and
use the key you just got for...

                            SITTING ROOM
Light the candles on the north wall on both sides of that painting, and
four yellow ghosts will appear.  Vacuum up three of them, and then get a
water elemental.  Vacuum up the last yellow ghost, and then two fire
ghosts will appear.  Spray the fire ghosts with water, and then shine
your light to reveal their hearts.  Open the door to the right for...

                             GUEST ROOM
This room is upside down, and the girl sleeping on the bed wants to be
left alone.  Spray her with some water, and she will sit up and yawn,
when she yawns then shine your light on her, and vacuum her up.  Be
careful of the flying teddy bears.  Once you get her, a treasure chest
will appear on the floor(but since the room is upside down, you can not
reach it).  Exit the room, there will be a lot of shaking, then head
right back into the room.  You can now get to the chest as the room has
righted itself.    The chest has a diamond and a lot of money in it.
Head up to the 3F with the key we have had for awhile, to open the...

                                ARMORY
Open all the baskets in this room, some have ghosts and some have gold
in them.  You also want to shake all of the plates of armor, but do this
very carefully.  You want to shake the plates of armor from the back, or
the side where the weapon is not.  Some of the plates of armor also have
ghosts in them.  Once you get all the ghosts, then a small chest will
appear, open it for a key to a basement room.  Now head to the door in
the far right corner for...

                           CERAMICS STUDIO
Check all the vases in this room for money, or emeralds.  Be sure and
immediately grab an ice elemental.  The middle upper north vase has a
painting ghost in it.  He challenges you to a game, accept his
challenge.  It is a pretty simple game, you must freeze him 7 times out
of 7 tries(I have never lost this game).  Stay near the bottom vases,
and he will always appear in the top vases, then run over and freeze
him.  Once you win, you can vacuum him up.  A chest will appear with a
diamond and a lot of money.  Head down to the Basement now, with your
key to...

                            PIPE ROOM
Vacuum up all the hugging ghosts in this room to get the lights to come
on.  Grab an ice elemental, and then freeze the river of green liquid.
Walk over to the upper left corner, and turn the red handle(by pressing
'A').  This will turn the water off.  Now head to the upper right hand
corner, and open the treasure chest for a key.  Head just south of this
room and use your key on the room just south for...

                            COLD STORAGE
Grab a fire elemental, then light the two firewood piles in the upper
right hand corner.  Then thaw out the ghost in encased in ice(by using
the fire).  Shine your light, and then vacuum him up.  Be careful of the
falling icicles.  Once you get him, a small chest will appear, open it
for a key to the 3F.  Take the key to the 3F to open...

                         THE ARTIST'S STUDIO
As soon as you enter you find out that the artist ghost in this room is
angry with you.  One at a time his paintings will come alive.  First
three yellow ghosts, then three pink ghosts, then three blue ghosts,
then three red ghosts, then three masked ghosts, then three green banana
ghosts, then three purple hanging ghosts.  Phew!  Once you defeat all
the ghosts, the artist ghost will talk to you again, and he is shocked
that you have gotten all of his creations.  Shine your light on him, and
vacuum him up.  Once you got him, the last painting with a treasure
chest on it, will open up, and throw a key on the ground.  Grab the key
for the last door/room/area in the basement.

                           SECRET ALTAR
Head down to the basement, and use the key you just got from the
Artist's Studio to release the pulsing webbing on the door to the Secret
Altar.  There is some good money in this room so do not rush to King
Boo.  In the chandelier right above you is an emerald.  The right two
incense pillars have two money/gold bar in them.  Once you got all that,
walk towards King Boo for a nice little cut scene, and you will be
sucked into the painting of Bowser.

                          KING BOO INSIDE BOWSER
The Boo King is inside Bowser.  Try and stay 2 pillars away from Bowser
when he throws the three spike balls at you, that way he will charge you
instead of jump.  If he jumps, then avoid the three spike balls, and
keep moving(since Bowser is targeting you).  Walk up to the closest
spiked ball, and vacuum it to your Poltergust 3000.  When Bowser drops
his head, release it, and hit him in the head.  The head will fly off,
and King Boo will come out.  The Bowser head is floating around, and
shoots ice at you.  Start vacuuming up King Boo, and move in a circular
pattern to avoid the ice being shot at you.  You should be able to get
100+ of his health points each time, so it should only take five times
to get him.  At times Bowser's head will be put on backwards, and he
will run around confused for a bit.  When this occurs, just avoid him.
Once you defeat King Boo, you get his emerald crown.  The professor will
page you, and you get to bring Mario back to the lab.  You get a nice
ending, and finally get to see Mario.  Enjoy the ending :o)

=====================================================================
 ~~                         BOO GHOSTS                             ~~
BamBoo                      Parlor                   30 Health
Bootha                      Anteroom                 50 Health
GameBoo Advance             Wardrobe                 30 Health
TaBoo                       Study                    50 Health
Boolicious                  Master Bedroom           30 Health
TurBoo                      Baby Room                50 Health
Boo la la                   Ball Room                60 Health
Game Boo                    Storage Room             50 Health
Kung Boo                    Mirror Room              40 Health
Boogie                      Laundry Room             40 Health
GumBoo                      Hidden Room              40 Health
PeekaBoo                    Butler's Room            40 Health
Boomero                     Conservatory             40 Health
Booligan                    Kitchen                  80 Health
Boodalicious                Dining Room              80 Health
Booregard                   Rec Room                100 Health
Mr. Boojangles              Tea Room                 50 Health
Showerbody                  2F Bathroom             100 Health
Limbooger                   Nana's Room             100 Health
Boonswoggle                 Astral Hall             100 Health
Boohoo                      Billiard's Room          50 Health
Shamboo                     Projection Room          50 Health
Booris                      The Twin's Room         100 Health
Booigi                      Fortune Teller's Room    40 Health
Little Boo Peep             Safari Room             100 Health
Boolossus                   3F Balcony               15 Boo's
Boo B. Hatch                Breaker Room            200 Health
Borripedas                  Cellar                  100 Health
Boomerang                   Telephone Room          300 Health
Six O' Clock Boos           Clockwork Room          300 Health
Booliva                     Sitting Room            100 Health
Boonita                     Guest Room              100 Health
UnderBoo's                  Armory                  150 Health
Tamboorine                  Ceramics Stuido         200 Health
Boofant                     Pipe Room               300 Health
Boolderdash                 Cold Storage            150 Health
Bootique                    Artist's Studio         300 Health
King Boo                    Roof                    500 Health

=====================================================================
Yellow Ghost                  10 Health         Area(1)
Blue Ghost                    10 Health         Area(1)
lavender Ghost                20 Health         Area(1)
Green Ghost                   40 Health         Area(1)
Nevill                       100 Health         Area(1)
Lydia                        100 Health         Area(1)
Henry and Orville            100 Health         Area(1)
Chauncey (BOSS)              100 Health         Area(1)
Purple hanging Ghost           0 Health         Area(2)
Yellow hallway Ghost           0 Health         Area(2)
lavender grabbing Ghost        0 Health         Area(2)
Masked Ghost                  20 Health         Area(2)
The Floating Whirlidas       100 Health         Area(2)
Pink Ghosts                   20 Health         Area(2)
Red hugging Ghost             20 Health         Area(2)
Blue hugging Ghost            20 Health         Area(2)
Pink hugging Ghost            10 Health         Area(2)
Shivers(Butler)              100 Health         Area(2)
Ice Ghosts                    20 Health         Area(2)
Melody Pianissima            100 Health         Area(2)
Serving Ghosts                10 Health         Area(2)
Mr Bones                      30 Health         Area(2)
Spooky(dog)                  100 Health         Area(2)
Mr. Luggs                    100 Health         Area(2)
Bogmire(BOSS)                100 Health         Area(2)
Biff Atlas                   100 Health         Area(3)
Fire Ghost                    10 Health         Area(3)
Nana                         100 Health         Area(3)
Purple Hugging Ghost          20 Health         Area(3)
Green Banana Ghost            40 Health         Area(3)
Ice Ghost                     30 Health         Area(3)
Madame Clairvoya             100 Health         Area(3)
Biff Atlas                   100 Health         Area(3)
Nana                         100 Health         Area(3)
Miss Petunia                 100 Health         Area(3)
Slim Bankshot                100 Health         Area(3)
Boolossus                    100 Health         Area(3)
Uncle Grimmly                100 Health         Area(4)
lavender ghost                20 Health         Area(4)
Yellow ghost                  10 Health         Area(4)
Mr. Bones                     30 Health         Area(4)
Red Hugging ghost             20 Health         Area(4)
Clockwork Soldiers           100 Health Each    Area(4)
Sue Pea                      100 Health         Area(4)
Jarvis                       100 Health         Area(4)
Sir Weston                   100 Health         Area(4)
Vincent Van Gore             100 Health         Area(4)
King Boo                     500 Health         Area(4)

=====================================================================
                         MARIO'S ITEMS
1.    Mario's Hat        Fortune teller tells you that Mario still
                         lives.

2.    Mario's Letter     Fortune teller tells you: "Look out for Boos
                         Luigi."  Mario is imprisoned in a painting.

3.    Mario's Star       Fortune teller tells you to beware King Boo,
                         he is a Boo with a crown.

4.    Mario's Glove      Fortune teller tells you about the mysterious
                         powers of the Boo's.  When Boo's gather in
                         numbers, so does their power.  The Boo's fear
                         the Poltergust 3000.

5.    Mario's Shoe       Fortune teller tells you that Bowser is hidden
                         somewhere in the mansion.

=====================================================================

Small  Red Heart                   10 Health
Middle Red Heart                   20 Health
Large  Red Heart                   50 Health

=====================================================================

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=====================================================================
                        THANK YOU
=====================================================================
First and foremost I would like to thank my Savior and Lord Jesus
Christ.  Without him nothing would be possible.
Secondly, I would like to thank my wife for all of her love and support.
Third, I would like to thank my parents for all of their love and
discipline throughout the years.
Fourth, I would like to thank my brother.
Fifth, I would like to thank Nintendo for making this game.
Finally I would like to thank CJayC for creating this site, and
publishing me.  God bless you CJayC.

I am Biblically correct, not politically correct.
=====================================================================
                      LEGAL SECTION
=====================================================================
This FAQ is copyrighted by Family Friendly Gaming.  Any use of anything in this
FAQ
must acquire my express written consent, first and foremost.  Nothing
from my FAQ(s) can be used without my written consent.  This FAQ is
intended for people to use to help them get through the game, it is not
intended to make anyone any money at all.  You can contact us at:
Soundoff@FamilyFriendlyGaming.com

I can also be found on some of the GameFAQs.com boards.  I am Wyldcard.
Tell me what you think of my FAQ  :o)

The only site on the internet that are allowed to show this
FAQ/Walkthrough are:

www.CCGR.com
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www.FamilyFriendlyGaming.com

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09.11.01  Day of the attack on the United States of America.  The
thousands of lives that were murdered will not be forgotten.  The guilty
parties will be brought to justice.

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