FAQ/Walkthrough by Kirby021591

Version: 1.0 | Updated: 03/03/07 | Printable Version

Luigi's Mansion

Copyright 2004-2007 Brian McPhee

Author: Brian McPhee (Kirby021591)
Most Recent Update: March 3, 2007
Originally Created: December 28, 2004
Version: 1.0

-------------------------------Table of Contents--------------------------------

Section 1*


Section 2*

Area One*
Area Two*
Area Three*
Area Four*

Section 3*

Ghost Catalogue*
Hidden Mansion*
Gold Mice Locations*
Treasure Amounts*
Luigi's New Mansion*
History of Luigi*

Section 4*

Credits and Legal Information*
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Welcome one and all!  This guide is for Luigi's Mansion, Luigi's chance to soak
up the limelight in a game that does not have "Mario" in its title.  Really,
Mario must have an ego the size of Greenland.  Regardless, this game is
definitely worth renting, and even worth buying.  This game is three years old,
and so it's is probably better (and easier) to buy it.  Luigi's Mansion is a
short title, but it is good all the way through.  And, if you like it enough,
you can play a second quest of sorts.  Luigi's Mansion was the main title on the
Game Cube when it was first released, and, usually, the console release game is
meant to wow its first users.  That alone is a good indication that this game
will be excellent.  Plus, if it's any consolation, this game was made for Luigi
fans.  Viva Luigi!

By the way, if you see this walkthrough on any website other than GameFaqs or
GameSpot (they are an affiliate of GameFaqs), please e-mail me.  With your help,
we can put a stop to plagiarism of this guide.  Thanks a bunch.


You can navigate this guide easily with using a combination of keys on your
keyboard.  Press CTRL and F, or Apple and F if you have a Mac, at the same time
to bring up a Find/Search box.  Type in the name of whatever section you need
and press Find/Search.  That's why I put the asterisks (*) by each of the
section titles, to distinguish the names from times I might use a word in the
text.  I hope that helps you get through the document.  The trick is getting to
this section.


Luigi's Mansion has a terrific plot for one reason - it stars Luigi!  Yes,
little brother Luigi has a game of his own at last (unless you count Mario is
Missing).  Luigi's adventure starts on very strange circumstances.  Below I will
summarize the events that go down before the game begins.

                         |    Summarized Storyline    |

One day in the Mushroom Kingdom, Luigi received a letter.  Apparently he had won
a mansion in a contest he didn't even enter.  A map was enclosed with the
message; Luigi set out for his prize after Mario did.  When he arrived, though,
it was nothing he had expected.  It was an old and run-down mansion rotting at
the edge of an eerie forest.  As he approached it, a ghost jumped out at him,
followed by an old man.  The man had a vacuum-like device that sucked up the
ghost and saved Luigi.  How convenient!  The little old man was named Elvin Gadd,
or Professor E. Gadd (pretty punny).  Equipping Luigi with the vacuum (the
Poltergust 3000), Luigi decided to venture into the haunted manor.

Luigi is a bit of baby when it comes to ghosts.  For some unknown reason he is
afraid of ghosts that spew fire and the like.  He also is uneasy in the dark,
which is the primary element in the game.  Of course, there's more to the story
than this.  It unfolds as you play.  Now for a cast of characters.

                          |    Cast of Characters    |

Luigi: Luigi is the little brother of Mario, the main man in Nintendo.  Luigi
has always been shadowed by his big brother, but now it's time for him to step
up to the plate.  On a side note, Luigi is slightly afraid of the dark and is
not exactly known for his bravery.

Mario: The older of the Mario Brothers, Mario spends his time saving princesses
and thwarting the evil Bowser with his little brother tagging along.  Mario's
been the star child ever since the two were babies.  Mario went into the mansion
ahead of Luigi and he hasn't come back yet.

Toad: Toad, the loyal subject of Princess Peach of Mushroom Kingdom, came to the
mansion to find the missing Mario.  You see, Mario is the boyfriend of Peach
(the unsaid truth), and the lady in pink wants Mario back, and now!  Toad is
much more afraid of the dark than Luigi, but he is often very useful to Luigi
during the game.  In Luigi's Mansion, Toad can be talked to in order to save the

Professor E. Gadd: Elvin Gadd is a rather eccentric old man that lives near the
mansion.  Several ghosts that inhabit the mansion were let loose, and he wants
Luigi to capture them with his invention, the Poltergust 3000, so that he can
lock them away in portraits.  Now that's a hobby.

There are no other characters in the game at a glance.  There are two more that
I might add, but I don't want to spoil the plot for you.  Now for the
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===================================Area One*====================================

                         |    The Poltergust 3000    |

As Luigi reaches the end of the forest using his exaggerated map, he finds his
prize mansion.  Inside, you get to control Luigi for the first time.  Press A to
call Mario, who went into the mansion ahead of Luigi.  Walk up the stairs and
try to open the large door at the top with A.  You cannot, as you'll find.  Go
back downstairs and you'll see a key dropped by a strange spirit.  Return up the
stairway and try to open the main doors there.  This time Luigi can make it
through.  In this room, the parlor, a ghost appears!  And after it a strange man
with a vacuum tries (and fails) to capture it.  After talking to Luigi, three
more ghosts chase the two out.

He introduces himself as Professor E. Gadd in his Ghost Research Laboratory, the
Lab.  The professor says that he has been living in the area since he was in his
twenties and that mansion only appeared a few days ago.  He also says that a guy
with similar clothes, only red, entered the mansion and never came out.  With
that said, Gadd gives you his device so that you can enter the mansion and save
your brother.  Learn the controls well, grasshopper.  Aside from the Poltergust
3000, the vacuum that you use with R, you also have the Game Boy Horror.  It
lets you look through the room for ghosts that are invisible to the naked eye.

Now you have to pass training.  The best way to reel in a ghost is to flash some
light on them via the flashlight to stun them, and then suck them up into the
Poltergust.  The heart shows how much resistance it has left.  When it has 0, it
will be caught.  Tilt the control stick in the direction opposite the ghost to
suck away at their heart points.  You can catch more than one at a time, by the

Remember that you can turn off the flashlight by pressing B.  This does have a
use, as sometimes you will stun ghosts and not be able to reach them if they are
at a distance.  At the end, the professor takes you to the Gallery.  He once had
21 ghost pictures, and now only frames hang on the walls.  Talk to the professor
and then talk again.  Go back to the lab.  Now go the mansion.  It's time to
bust some ghosts.

                              |    The Parlor    |

When you enter you'll see Toad, the loyal subject of Princess Peach (of Mushroom
Kingdom).  He came in search of Mario and cannot find him.  Talk to him to light
up the room.  He then lets you save.  You save the game by talking to Toads.
Note that the chandelier here may fall.  Now go up the stairs and out of the
Foyer.  The room you enter is the Parlor.

Suck (R) the lit candles to extinguish them.  They will begin to speak to you
about darkness and fear and stuff.  You too, buddy!  Once you dispatch three of
the ghosts, a chest appears.  Open it for a key.  This key opens a door in the
parlor.  Getting it also causes the room to light up.  Shake the hutch, the
table, and the lamp for money.  To collect it easily, use R to suck it in.
Collecting money makes your game score better.  When you're done, use the key on
the north door.

                             |    The Anteroom    |

The door shuts as soon as you enter.  There is a new type of ghost in this room.
Previously, all ghosts that you saw had 10 HP and were orange.  The new type is
pink/purple and has 20 HP.  Defeating them all lights the room.  Shake things
for money and then go left through the door.

                            |    Wardrobe Room    |

Aside from the usual ghosts, this room sports a new type that has 40 HP and very
good reactions.  Keep your flashlight off and it will appear behind you.  This
green ghoul throws bananas to try to cause you to slip up.  Since its reactions
are so fast, make sure to be very close to it before you light it and suck it in.
Make sure to check the wardrobes for ghosts.  Clearing them all illuminates the
room and causes a key to appear.  Since you cannot reach it alone, use the
suction of the Poltergust 3000 to bring the key to you.

It opens a door in the upper level of the Foyer.  If you go through the left
door you'll be brought to a Toad on the balcony.  Save with him if you'd like
and then go the Foyer.  You can do this easily by pressing X and by searching
the mirror in the Wardrobe Room.  All mirrors in the mansion link to the one in
the Foyer as a sort of warp.  When you get to the door, Professor E. Gadd sends
you a message on the Game Boy Horror.  He suspects that a gallery ghost is ahead.
Listen to his advice and then go through the door.

                               |    Neville    |

The doors in the hallway are traps - most of them anyways.  Press Y to use the
Game Boy Horror's map.  If the door that is displayed is not shown on it, then
it is a trap.  Also, you can use your suction to try to shake the door.  If it
shakes, it's a real door; if not, it's a trap.  You'll also find some ghastly
rodents in the hallway.  To the point, go through the only door that you can
using the Game Boy Horror.  It is the very first door in the hallway.  In this
room, the Study, lurks the first of the gallery ghosts.  In the rocker in this
room is Neville, the father of a family of ghosts in this wing of the mansion.
There are books in here that give you clues for later parts of the game.
However, you're main concern is capturing the ghoul living here.  Using the Game
Boy Horror you can learn Neville's weakness.

He becomes solid when you are not facing him.  Face away from him to watch him
and then wait for him to yawn.  When he is off-guard yawning, shine your light
on him and suck the bookworm in.  He has 100 HP, making him the strongest ghost
you've met so far.  Gallery ghosts also hold treasure.  If you suck up more HP
from them in a single swipe (that is, not letting them get away), they give more
treasure in the form of pearls.  Once you've caught Neville, he'll appear in the
gallery.  Depending on how much fight he put up, his painting will be either
very angry of more natural.  Open the chest that appears for a key.  Enter the
hallway and go through that door.

                                |    Lydia    |

The Master Bedroom is home to Neville's wife.  The vain Lydia spends all her
time in front of a mirror.  The draft that's let in surprises her and exposes
her heart.  Stun her with the flashlight and then win a place for her in the
Poltergust 3000.  Beating her lights the dark room and causes a chest to
materialize.  Maybe it's just me, but the treasure chests look exactly like the
boss chests in The Legend of Zelda: The Wind Waker.  Notice that you can see
Toad's hat out the window.  Anyways, open the chest and take the key.  Return to
the hallway and you'll hear a baby cry from behind a door.  Weird...  Go through
the door that you unlocked using the Game Boy Horror as a guide.

                            |    Boss: Chauncey    |

The Nursery is eerily quiet.  Even the dead baby (also creepy) in the room is
silent.  However, this ghost, named Chauncey, wants his rocking horse to move.
Before you do so, check the dresser in the corner of the room for a heart (they
replenish Luigi's health).  Now use the Poltergust 3000 to rock the horse.
Chauncey repositions himself and asks you to play with him.  Chauncey, however,
is a bit more dangerous.  Using its rattle it will fire its three teddy bears at
you.  Suck in the bouncy ball in the room (remember that you can aim the nozzle
of the Poltergust with the C Stick) and release R to fire it at the phantom

For giving him an owie, you have to fight for your life.  Using a spell, Luigi
becomes tiny and ends up in an arena made of Chauncey's crib.  Like his parents,
Chauncey has 100 HP.  The first hazard in the fight is an air fleet of rocking
horses (I'd like to see what the designers were doing when they thought of
this.).  Although Luigi is kind of slow, you can still avoid the horses.  If two
fly at you, run between them.  After his horseys, Chauncey lets a bunch of balls
at you.  Dodge them as best you can and suck in the one that remains.  Fire it
at Chauncey and he will be susceptible to the Poltergust.  Try to beat him this
time.  If you fail, Chauncey will start bouncing around the arena on his stomach
and then start the process over.  Repeat until you win.

Besting the baby gives you a gold treasure chest to open.  Inside is the Heart
Key.  It lets you open the door on the ground floor of the Foyer.  After getting
it, Luigi gets a message.  Luigi returns to the lab and he sees the Ghost
Portrificationizer.  Take a load off your pack and three pictures are made, one
of Neville, Lydia, and Chauncey.  You also total up your G (money).  Gold coins
are worth 5,000, Bills are worth 20,000, and Gold Bars are worth 100,000.  You
also get to save.  Return to the mansion.

===================================Area Two*====================================

                             |    The Bathroom    |

Remember that the chandelier in the Foyer can fall; move when it does.  When you
approach the door on ground level, the Heart Key dispels the barrier that made
the door impossible to open.  Pass through the double doors to the main hallway
on 1F.  The hallway sports some new enemies, too.  Suck in bats regularly to
defeat them.  Bomber ghosts drop down from the ceilings and attack you.  Some
just drop down and do nothing.  There are also new yellow ghosts.

From the start of the hall, go right and then up.  Go left at the fork all the
way and take the upper doorway.  This room, the Bathroom, has new ghosts in it,
too.  These ghosts are easier to defeat than others, but they hold you down by
attacking.  You get a message after defeating them from E. Gadd.  He tells you
that you can shake the control stick back and forth to loosen their grip.  Upon
defeating both, the room is lit.  Use the Poltergust 3000 to pull back the
shower curtains.  Use it again to take the key.

                         |    Floating Whirlindas    |

Use the Game Boy Horror to reach the room you unlocked.  There are deceased Shy
Guys in this room, the Ball Room.  Use your vacuum to pull their masks off and
then hit them with the flashlight like normal.  Each has 20 HP and there are six
of them.  When you beat them, two gallery ghosts that only count as one appear.
Stand on the spinning turntable that they are on to see them clearly.  When they
bow, beam them and reel them in.  They have, of course, 100 HP.  A chest with a
key to the room north of this one forms afterwards.  Before you leave, use the
vacuum to search the right chandelier in the room.  A gold bar should come out.
Now go through the north door.

                           |    The Storage Room    |

First, you have four normal ghosts to contend with.  Two of them are new, red
types.  When you've lit the room, the mirror should show a switch on the wall
opposite it.  Use the mirror to see what you're doing and hit the switch.  This
causes the wall to extend to the left.  There is a "Danger" poster there with a
Boo (without an outline, so it looks weird) on the cover.  Suck it in with the
Poltergust 3000 and another switch is revealed.

Press the switch and a fog rises from the grating.  Tons of Boos pop out, led by
King Boo!  Since early Mario games, Boos have been shy ghosts that populated
haunted houses and dungeons.  King Boo is a large one that is the leader of them
all (and hates Mario for pounding Boos).  E. Gadd calls you back to the lab for
a briefing.  He believes that not only did the band of Boos set the gallery
ghosts free, but that they kidnapped Mario.  He then reveals the Boo Radar, a
secret function of the Game Boy Horror.  With it, you can track down and capture
the Boos hiding in the mansion.

                             |    Boo Hunting    |

There are Boos to be found in many of the old rooms we've been in.  You need
five Boos captured (there are 50 in all) to move on to the next room.  Here are
the names of the Boos and what rooms you can find them in.  Use the radar (it
flashes when a Boo is nearby, red being the closest) to track them down.

Parlor: BamBoo (30 HP)
Anteroom: Bootha (50 HP)
Wardrobe Room: GameBoo Advance (30 HP)
Study: TaBoo (50 HP)
Master Bedroom: Boolicious (30 HP)
Nursery: TurBoo (50 HP)
Ball Room: Boo La La (60 HP)
Storage Room: GameBoo (50 HP)

The Boos may move around the room or throw bombs at you if you're close on their
heels.  If you miss a Boo, it may run into another room (sometimes a dark one).
GameBoo was either really lazy or really stupid to hide right there.  After
catching five (you should collect all of them), Elvin suggests that you go to
the Washroom and wash up.  The Washroom, located off the hallway, is now

                             |    The Washroom    |

The Washroom is just below the Bathroom.  Inside is a weeping Toad.  Apparently
(he was good to make it this far into the mansion), he dropped something really
important into the toilet.  Assure him that it is all right and the room is
illuminated.  Use the vacuum to open the lid of the toilet and out comes a key.
You can save with Toad here before going, by the way.  Navigate the hallway to
the room you unlocked using the ever-so-useful Game Boy Horror.

                      |    The Fortune-teller's Room    |

Use the Game Boy Horror to see into the soul of the gallery ghost present in
this room, Madame Clairvoya.  Then use the flashlight on the crystal ball on the
table.  After you do, she appears and you can talk to her (the seer of dropped
items).  You cannot capture her for now, or even utilize her psychic skills.
Your only option is to move to the next room, to the right.

                        |    The Fire Element Medal    |

I wonder if real tycoons actually have rooms filled with mirrors in their houses.
The Mirror Room is home to six invisible ghosts that you must use the mirrors to
see.  Defeating all six causes a grand chest to form.  Inside is a red medallion.
Take it and E. Gadd calls you up.  When you defeat a fire element ghost (which
can't be seen in mirrors, ironically), you can expel fire from the Poltergust
using L.  Before moving on, take out the resident Boo of the room, Kung Boo.
Now fill your fire meter using a ghost from the lit torch to the right.

                          |    Light the Candles    |

To brighten up the Fortune-teller's Room, we're going to need a full tank of
fire.  Go in the four corners of the room and use the fire to light the torches.
To conserve Fire Power, aim with the flashlight before using L to release any
flames.  This causes a key to appear in the room.  Pull it into reach with the
Poltergust 3000 and you'll have access to a new room.

                           |    The Laundry Room    |

Go to the room that you now have the key for and you'll encounter many ghosts.
Defeat them all and a chest with lots of money in it forms.  Also, Boogie is in
this room.  He has 40 HP.  Before you leave this room, use the Poltergust to
open the lid on the washing machine.  Out comes Mario's Cap!

He must have lost it when inside the mansion.  Take it to Madame Clairvoya and
see what she can see.  After quite the theatrical performance and calling Luigi
a hack, she basically says that Mario is not dead (but we cannot be sure that he
is alive.).  Mario has four other items hidden somewhere in the mansion.  If you
take them to Madame Clairvoya, she can give you hints as to where you can find

                               |    Shivers    |

It is time to catch a gallery ghost.  Shivers floats around the main hallway of
1F and thinks of how he can woo Melody.  Maybe if he was burning with fiery
passion (come on, people!) she would notice him.  Light the candle he carries
around with him and he starts freaking out.  Follow him down the hallway (he
zigzags) to the Laundry Room.  He then goes south into the Butler's Room.
That's where you can capture him.  Shivers is the butler of the mansion, you see.
Doing this causes the room to become bright and a chest to materialize.  Inside
is a key.  Before exiting the room, though, you should capture your eleventh Boo,
PeekaBoo.  It has 40 HP and a terrible disposition (couldn't help myself).

                             |    Hidden Room    |

In the Butler's Room, use the Game Boy Horror to see a mouse hole by the rolls
of paper.  Search it (A) with the GBH and a wind comes out and drags you in.
The room you end up in is the Hidden Room.  First dispatch the bats and then
open the chests.  Some have icy ghosts inside.  To beat them, ignite their
frozen bodies and then catch them as normal.  Defeat all the icy spirits to
light the room and cause a green chest (serious cash, my friend) appear.  Before
you open it or do anything, catch the Boo here (GumBoo, 40 HP).  Also note that
there are Gold Bars in the lamps in this room.  Your suction will bring them
right to you.  When you're ready to leave, use the Game Boy Horror to focus on
the mouse hole.

                                |    Melody    |

Go to the room that is shown as unlock-able on the Game Boy Horror.  This is
the Conservatory.  It actually is a pretty cool room.  Shake all the instruments
(A) and they will start playing music.  Together they play the song from the
first level of Super Mario Bros., the classic NES game.  When they are all
playing, approach the piano to see Melody (the supposed spectral beauty of the
ivory keys).  Listen to her piano sonata (a song from Super Mario Bros. 3 or the
underwater theme from Super Mario Bros.).  Tell her that it was featured in
"Super Mario Bros. 3" or "Underwater" (depending on your question) and you'll do
battle with music sheets.  Vacuum all her music sheets and then capture her.  A
chest forms in the room, but before opening it, make sure to capture this room's
Boo (Boomeo, 40 HP).  Open the chest for a key.

                              |    Mr. Luggs    |

An especially fat ghost named Mr. Luggs spends his afterlife in the Dining Room.
His awful heartburn lets him breathe fire.  If you need Fire Power, there's a
torch in the corner of the room.  Also, don't open the hutch.  Inside is a
Poison Mushroom that will shrink Luigi.  Carefully move around this room; there
are bananas everywhere.  Better yet, suck them up into the bottomless Poltergust
3000.  Light the candles around the gluttonous ghoul to expose him.

Suck up his food and don't let up.  Some waiters will try to serve him more;
capture them like normal ghosts.  At this point, Mr. Luggs starts spitting
fireballs at you.  Run around the room dodging them until he tuckers out and
collapses on the table.  That's your cue to turn on the Poltergust and capture
him.  Doing so lights the room and makes a chest form.  Open it for major money.
Also, Boodacious is hidden in this room.  Capture him (he has a whopping 80 HP)
and you'll be able to go left to a new room.

                         |    Water Element Medal    |

First you should deal with the possessed pots and pans by means of Poltergust.
Second, open the refrigerator in the Kitchen to see an icy ghost.  Burn it and
then capture it as you would normally.  Doing so makes the room bright and a
chest form.  Inside is the Water Element Medal!  Now you can capture water
element ghosts from sources of water, like the sink in this room.  You can also
extinguish flames and purify ghosts.  Note that there is a Boo in here named
Booligan.  Catch it and then douse the flames in sweet water.  Now you can go
through the door.

                                |    Spooky    |

Spooky is the adorable little puppy dog of the mansion... or a bulldog.  The
Boneyard introduces a new enemy, Mr. Bones.  To make him appear, first you must
fill Spooky's water bowl.  Spray it and he will drink up, and then proceed to
chase you around the yard.  This awakens Mr. Bones, the ghost of a skeleton.
Look, don't ask.  Beat Mr. Bones as you would a regular ghost; beam him and reel
him in.  It has 30 HP.  Doing this makes a bone appear before Spooky.

This makes him leave guard dog duties to lick it.  That's your chance to capture
it.  Before you go any further, here's a tip.  Water the plant here until it
grows a stem.  Once you beat the second boss, water it some more.  Once you've
cleared the third area, water it again.  The flower that results bears a very
valuable diamond.  Anyways, trek into the Graveyard by searching the doghouse
entrance with the Game Boy Horror.  The wind will take you to the Graveyard of
the mansion.

                            |    The Graveyard    |

Three Mr. Bones enemies have assembled to stop you.  Defeat them like you did
the last.  Remember that you may want to turn your flashlight off to get close;
they have very short stun periods.  When you're done, one of the gravestones
begins to glow.  Before you approach it, shake other graves for hearts to
restore some health.  When you're ready, walk up to it and lightning will awaken
the dead.

                            |    Boss: Bogmire    |

Bogmire is a shadowy specter that uses other spirits to attack.  Suck up the
shadows to form a ball varying in size depending on the shadow you chose.  Then
aim for Bogmire, the pink/purple ghost.  Release the ball and it will hit
Bogmire, making him solid.  At this point you can start vacuuming him like a
normal ghost.  It may take a few tries (you usually run into other shadows) to
get his HP down to 0 from 100, but be persistent and you'll win easily.

The prize for winning is a golden chest.  Within is the Club Key!  Now you can
go further into the mansion.  However, the professor calls you to his lab to
unload the Poltergust 3000.  The Ghost Portrificationizer will make portraits of
Mr. Luggs, the Floating Whirlindas, Melody Pianissima, Shivers, Spooky, and
Bogmire.  You also cash in all your treasure.  You can even save.  Now it is
time to return to the mansion and take on the next set of ghosts.

==================================Area Three*===================================

                            |    The Courtyard    |

The hallway on 1F and most of the rooms connected to it are now ghost-free.
Approach the door at the end of the hallway and the barrier will be broken.  Go
through the door.  The Courtyard is very large and has a well in the middle of
it.  A little bit past the well is a birdhouse.  Vacuum it and Mario's Letter
will come out.  However, the Courtyard is much nicer to be in if it is lit.
Defeat all the ghosts in the area and it lights up.  And a chest forms, too.
Open it for a ton of money.  At the right end of the Courtyard is a shed.
Inside is Toad, sobbing at what he saw in the well.  Why don't we check it out?

Shake the statue on your way there for a lot of coins and then go up the ramp
and climb down the ladder into the dry well.  Welcome to Bottom of the Well.  Go
right and you'll look into a strange altar.  Inside is a painting of Mario!
King Boo is standing there watching him suffer.  Go back and you'll see a ghost
hanging down from the ceiling.  Flash it and vacuum it to illuminate the room.
It also causes a key to fall down.  Take it and climb up the well.  Use the key
to enter the room at the right end of the Courtyard.  By the way, you can now
console Toad, letting you save.  And if you listen closely in the Courtyard, you
might just hear Mario cry out for help...

                              |    Biff Atlas    |

The Rec Room has a lot of exercise equipment in it and one buff ghost.  Mr.
Luggs should check it out.  If you use the Game Boy Horror to read his heart,
he's talking trash about Luigi.  Go to the punching bag and press A so that
Luigi can punch it.  When it hits Biff, a brawl ensues.  Hit him twice more
while avoiding his strong arms and he will faint.  Now he is weak; bag him in
the Poltergust.  Aside from adding a gallery ghost to your collection, this room
serves another purpose.

Go left to the treadmill and run on it for a while.  Feel the burn, Luigi!
Shortly after starting a key pops out.  This key is not actually required to get,
but it is a convenient shortcut (you can reach the stairs to the second floor
from the main hallway).  Before you leave, open the green chest for a diamond,
gold bars, and a whole mess of coins and bills.  You can also catch a Boo in
here (Booreguard, 100 HP).  This time Elvin tells you about the elemental
triangle (that is, if you caught sixteen Boos).  Now it is time to go up a notch.

                            |    Mario's Letter    |

As long as we're here, let's go see what Madame Clairvoya has to say about
Mario's Letter.  She tells us nothing we don't know already; she talks about the
painting and the altar and that we need more items.  Will do, Miss.

                          |    Ice Element Medal    |

From the Recreation Room, go south to see stairs.  If you're going from the
Foyer, open the door opposite the Washroom to reach the stairs.  Make sure to
have water ready when you do (get it from the Kitchen).  Extinguish the flames
at the top of the stairs and go through that door.  This is the Tea Room.
Defeat a few ghosts in here to light it up.  Notable things about the Tea Room
are the unique gravity switches.  When you press the floor switch, you rise to
the ceiling and vice versa.  When you've lit the room, suck out a red gem from
the teapot display to the right.  Also be aware that the seventeenth Boo is here,
Mr. Boojangles.  He is considerably weak (50 HP).  Anyways, use the switches to
reach a white chest.  Inside is the Ice Element Medal!  Now you can shoot ice.

                         |    The Second Washroom    |

Exit the Tea Room and go left into a hallway.  Go directly across to the second
story Washroom.  Take the water element ghost to have a tank of water and then
approach the toilet.  A ghost with a flaming heart will pop out.  Cool it down
with some water and then defeat normally.  This lights the room and reveals a
chest, within which is a bundle of cash.

                             |    Miss Petunia    |

Exit this room and take the door above the Washroom door to enter a second
Bathroom.  Inside is a showering ghost named Miss Petunia.  To catch her you'll
need the ice element (in the tea room is a bucket of ice that you can use).
Petunia spends all her time in the hot shower, and will send a ball of water
your way if you pull back the shower curtains.  When you do, avoid the water and
then ice her tub.  A sneeze indicates that she is weak.  You know the drill -
capture Miss Petunia with the Poltergust 3000.  A chest forms for doing so
containing a key for a door on 1F.  Before we go there, however, we will capture
a few more ghosts and Boos.

                                 |    Nana    |

The door across from the Bathroom houses a gallery ghost named Nana (in Nana's
Room).  Anyways, Nana is one disgruntled grandma.  Press A by the balls of yarn
to spill them on the ground.  Vacuum one up and then release it at Nana.
Hitting her three times makes her vulnerable to the Poltergust.  Catching her
lights the room.  Before you go on, find and catch LimBooger.  He has 100 HP.
This time Elvin tells you that a ghost artist named Van Gore is responsible for
creating the lesser ghosts.  Now take the key from the chest that formed.  It
opens a door in the west wing of the mansion from Area One!

                              |    The Twins    |

Go back to Area 1 and open the door right of the Nursery.  Welcome to the Twins'
Room.  The Twins are the other children of Neville and Lydia.  To see them, look
at the helicopter on the ceiling.  Use the C Stick and the Poltergust 3000 to
rotate them until they show up.  Choose to play hide-and-seek with them and go
outside.  Come in when they okay it and they will be hiding in boxes.  Approach
them and press A to open them.  It would seem that it is always random, but
there is one way to tell if they are inside or not.

If the box moves when you use suction on it, they are inside.  The Twins will
accuse you of cheating when you victor and start riding their toys around the
room.  Suck the scoundrels' toys right from under them and then catch them.
You'll have to catch both of them separately, giving them a combined 200 HP.
When you win, the room lights up and a chest appears.  Inside is Mario's Shoe.
Now use the Boo Radar to locate Booris.

                             |    Mario's Shoe    |

This time Madame Clairvoya tells us a little something about Mario.  She says
beware of King Boo (-Mario).  Apparently, this Boo who wears a crown has
captured Mario.  Still not too useful, Madame Clairvoya.  While you're here,
take Fire Power from the Mirror Room.

                             |    Astral Hall    |

Go down at the turn in the hallway on 2F and go through the first door.  Light
all the candles and stand in the star in the middle of them all.  The doors are
locked and ghosts appear for a fight.  There are seven in all, four of which are
Shy Guys.  To defeat them (remember from the Ball Room) suck off their masks and
then beat them normally.  When you've lit the room, there's a Boo by the name of
Boonswoggle to catch.  When you have added it to your collection, go right.

                             |    Observatory    |

Press A by the telescope to look through.  The moon sure if full tonight.  Go as
right as you can and you will get hit by a comet.  Instead of letting it hit you,
suck it in.  Aim for the moon and fire the comet at it.  The moon is destroyed
in an explosion (way to go, Luigi).  Somehow that makes a shiny path form.  At
the end is a Power Star.  Mario's got a ton of them.  Go up to it to get Mario's

                             |    Mario's Star    |

What does Madame Clairvoya have to say about this item?  Mario is trying to say
something about the Boo-power.  Apparently (E. Gadd already told us this), when
a large number of Boos assemble, their power grows.  After that reading,
Clairvoya fears that she has not enough strength for more than one more reading.
In other words, we find one more item and she'll be weak enough to catch.

                            |    Slim Bankshot    |

Remember the key we got from the Bathroom on the second floor?  The second-to-
last room on the first floor is the Billiards Room.  To beat Slim, the occupant
of the room, vacuum one of his billiard balls when he fires it and then launch
it at him.  Three hits make him susceptible to the Poltergust 3000.  Take this
pool shark down, all 100 HP of him, and room lights up.  Not only that, but a
green chest forms.  Open it for a few bills, coins, gold bars, and a diamond
(ooh).  You can also catch your twenty-first Boo in here.  He's Boohoo and he
has 50 HP.

                         |    The Projection Room    |

Right of the Billiards Room is the Projection Room.  Inside is a grand total of
five ghouls.  However, they don't come out to play until you start the show.  Go
up to the projector and press A to turn it on.  You're going to have to rely on
the shadows shown on the projection screen to know where they are.  Once you've
beaten them all, the room is illuminated and a chest forms.  Inside is Mario's
Glove, the last item that Mario dropped!  Before you leave the room, make sure
to pursue and capture Boo # 22, ShamBoo.  It is in the 50 HP league.

                           |    Madame Clairvoya    |

Go to Madame Clairvoya and let her investigate the sweaty glove.  Mario must
have had three gloves with him because both of them were in the portrait.  This
is her worst vision yet.  She sees Bowser!  Is Bowser pulling all the strings in
the mansion?  In any case, Madame Clairvoya is ready to return to her painting.
Suck her in and the room finally lights up.  And a chest forms, too.  Inside is
a key to a room on the third floor.  Now we can capture a Boo hiding in this
room.  Its name is Booigi (pronounced like Luigi) and it has 40 HP.

                           |    The Safari Room    |

Go down the second floor hallway until you reach a set of stairs.  Take them up
and then go south through a locked door that you have the key to.  Make sure
that you have a tank of ice stored up (Tea Room).  I don't know who actually has
a safari room in their home (no offense), but apparently they do here.  Blow
some wind at one of the trophies on the wall and the ghost hunt begins.

There are two types here - green ghosts (40 HP) that throw bananas and there are
blue ones with 30 HP that pound the ground.  You'll have to freeze the latter
before you can catch them normally.  When you've beaten them all, the room is
flooded in light and a chest materializes.  Inside is a key.  Also, you can
catch Little Boo Peep in here.  It has 100 HP.  This time Elvin tells you that
non-Boo ghosts only appear in directions that you're not facing.  Anyways, go
through the left door to a hallway.  Go north as far as you can and open that
door.  Note that you must have 20 Boos at least to get this far.

                           |    Boss: Boolossus    |

As soon as Luigi steps outside, the Boo Radar goes crazy.  Shake the statues for
some extra health before the battle.  As you go left you see fifteen Boos in a
great circle.  Fifteen of the monsters assume their true power - the mysterious
power of Boos!  When they merge together they make the mighty Boolossus
(colossus-derived).  Now, even with the Poltergust 3000, Luigi cannot fight this
giant.  The only way to beat Boolossus is to divide and conquer.

Avoid his bounces and lure it over to the unicorn statues.  Note that they are
frozen.  Use this to your advantage and take Ice Power.  You can still influence
Boolossus's movements a bit with your vacuum.  Your goal is to make it hit the
horn of the unicorn.  When you do, Boolossus pops back into its fifteen original
Boos.  Run around and freeze as many as you can.  When they are frozen, suck
them up easily.  This reduces the size of Boolossus, too.  Capturing all fifteen
wins you the battle.  Take the gold chest out and you'll have yourself the
Diamond Key!

Professor E. Gadd calls you up.  He sure does have a strange sense of taste
(picked dandelions with barnacles in a diesel marinade.  Yum...).  Just now you
captured 15 more Boos.  Put them through the old portrait-maker and you'll have
a portrait of all the following: Madame Clairvoya, Biff Atlas, Nana, Miss
Petunia, Slim Bankshot, Henry and Orville (the Twins, also Wright brothers), and
Boolossus.  After summing up your fortunes, it's time to return to the mansion.

===================================Area Four*===================================

                              |    Power Out    |

Return to the Balcony where you fought Boolossus.  This should be a cakewalk for
you, considering that all the ghosts have evacuated to the third floor and a
portion of the second.  The Diamond Key lets you pass into the next portion of
the mansion.  However, when you do the mansion is struck by lightning!  Lights
out means one thing for you - ghosts everywhere.  Since the ghosts do inhabit
the entire mansion, Toad has left the building.  You'll have to go without
saving until the power is restored.  For now, let's go to the next room off the
Balcony as you originally intended.

                          |    The Telephone Room    |

In this new hallway, go through the right door at the very end.  Inside, the
phone is ringing.  Approach it and answer the phone.  You can choose to be
Bowser or Luigi.  Choose Luigi and you can save with the Toad.  Choose Bowser
and he'll hang up.  The second phone call comes from Professor E. Gadd.  He
tells you that only one ghosts hides in the REALLY dark places, and that's Uncle
Grimmly.  I don't see why professor E. is calling him his uncle, but I'm not the
one to judge.  Anyways, now is the best (and only) time to catch him.
Apparently, he prefers rooms with mirrors.  Guess what room we're going to.  As
soon as the phone call ends, you'll be assaulted by ghosts.

                            |    Uncle Grimmly    |

High-tail it out of that room and back into the hallway.  You might think that
the Mirror Room would be the logical hiding place for the uncle, but that is not
so.  He is actually in the Wardrobe Room on 2F.  Why?  I do not know.  However,
you can avoid actually fighting most ghosts (there high numbers prevent you from
really engaging them) by stunning them with your flashlight and running.  Uncle
Grimmly is a serious ghost, but he is not too tough to catch.  Face away from
him to see the dour old bean and wait for him to raise his hands.  That's your
cue to suck him in.  After your fight with the grim geezer, you get a key from a

                              |    Lights On    |

When entering the main hallway of the first floor from the Foyer, go right all
the way to a door that is unlocked.  Open it and go down the stairs to BF, the
basement floor.  At the bottom, go through the north door with your new key.
You'll be in the Breaker Room.  Aside from a few ghastly rats, there's nothing
to worry about here.  Go to the switch and flip it to return power to the
mansion.  The ghosts in Areas One through Three are now gone.  Before leaving,
make sure to catch the Boo present (Boo B. Hatch, 200 HP).  Also be sure to take
the key.  When you exit this room, go south again to another new room.

                              |    The Cellar    |

In the cellar are a few common ghosts and piles of dirt.  Use the Poltergust
3000 as a vacuum, literally, to clean up the dirt and then capture the ghosts.
Beating them all lights the room and makes a chest form.  Inside the chest is a
key for a room on 3F.  Before leaving the cellar, catch the 100 HP-strong
Booripedes.  This brings your Boo count up to 41, more than enough to beat the
game.  However, there's a gem worth 20,000,000 G given to you if you catch all
50, so you should go the extra mile for ten more once you have 40.

                     |    The Telephone Room Revisited    |

This time we can actually do something in the Telephone Room.  In the chests
you'll find Mr. Bones enemies.  Defeat both of them and the room is lighted.
The green treasure chest is good incentive for doing this, but you also get to
face a 300 HP-Boo, Boomerang.  Catch it and you'll only have eight more to catch.
Go north to the next room.

                        |    The Clockwork Soldiers    |

Tinker with the clocks in the room and music will start to play.  Make all three
play in unison and the toy soldiers come to life.  They are vacuum-able shortly
after they fire the corks out of their guns.  Each has 100 HP; catch all three
to light the room.  Not only does this make a path to the roof, but it lets you
find Boocaster (300 HP).  When you have Boocaster under your belt, step into the
small house opened by besting the soldiers.

                               |    The Roof    |

There are plenty of Shy Guys to go around on the roof.  When you've disposed of
them (remember how to beat them?  Snatch their masks with the Poltergust 3000
and then capture them like regular ghosts), two icy ghosts form.  Use the
bonfire's Fire Element ghost to give you a full tank of flames.  Now defeat both
of these ghosts to make a treasure chest form.  Go left and climb the ladder for
the treasure - a key.  Now, although it is not necessary, you should climb the
right ladder and fall off the plank.  This turns out to be a chimney and your
only entrance to the Sealed Room.

                           |    The Sealed Room    |

This room is filled to the brim with gold!  But there are also ghosts in the
room.  If you can help it, take out the lesser ghosts first.  This way, you will
have no distractions when dealing with the larger ones.  When you defeat all of
the ghosts locked in the room, you get a key from a chest to that last two rooms
of 2F.  When you've cleared out the ghosts, open all the chests and collect the
minor treasure.  The real treasure lies on the right wall.  There are a total of
four Gold Bars there (counting the one in the chest).  Also, the upper-left
trophy can be shaken for a fifth Gold Bar.  Now, you may be wondering how you
get out of here.  On the north wall is a mirror covered by a sheet.  Suck the
latter and search the former with the Game Boy Horror.  This warps you to the

                           |    The Sitting Room    |

Return to 2F and open the only locked door there.  Light a few torches in the
room and an army of ghosts will assail you.  Switch to Water Power using the
Water Element in the vase in the corner and you can beat the last two fiery
ghosts.  When you've beaten the last of them, the room is lit.  You can now find
Boolivia, a weakling Boo with only 100 HP.  Now go right to another room that
you haven't visited.

                               |    Sue Pea    |

One of the few ghosts in the mansion to have their own cinema, Sue Pea forever
slumbers in the Guest Room.  The room is upside-down, too.  Now, this may just
be an experienced guess, but no one likes water doused on them when they're in
bed, right?  Spray water on Sue Pea three times and she'll show her heart to you.
Pull back on the control stick when trying to catch her (as usual), but let her
drag you forward when a clown doll is flying at you so you can continue the
struggle.  When you've captured her, a chest appears on the ceiling, err, floor.
Exit and reenter and you'll feel an earthquake between.  Upon your reentry, the
room is right side-up.  Take the chest and then the Boo here.  The Boo Boonita
has 100 HP.  If you don't understand the pun intended with the name, "bonita" is
Spanish for pretty.  Also, it could be "bonnet," or other words, but my money's
on bonita.

                              |    The Armory    |

Every good mansion needs an armory.  Go to the Balcony and head through the left
door.  This time around, take the lower-left door.  This room does not, as you
would expect, have living suits of armor in it.  Instead, you must face ghosts
that are hiding in them and around them.  Open the chests in here to uncover a
few.  There's a Gold Bar in one chest.  Anyways, defeating them all gets you a
key to a room in the basement.  Also, you can find a 150-HP Boo here named
UnderBoo.  Catch him and then go north one room.

                                |    Jarvis    |

There's quite a bit of treasure in here aside from a gallery ghost.  Jarvis is a
weird spirit that makes jars and hides in them.  He wants the moustache to
challenge him to a game of jars.  You see, he pops out of the jars in a Whack-a-
Mole fashion and you must ice him (have Ice Power from the frozen pot before you
attempt this).  If you can hit him seven times consecutively, you win.  It's
really easy, considering how slow he is.

I don't know if it's intentional or not, but Jarvis always appeared in a jar I
was not facing.  When you meet the challenge, he gets angry at having lost and
starts to attack you.  Now you can capture Jarvis.  Doing so makes a green chest
form.  Open it for the treasure.  Also, shake the pots for Gold Bars and gems.
Also, a ghost by the name of TamBoorine lives in here.  It has 200 HP.  When you
have it, we can go to the Basement.

                            |    The Pipe Room    |

Go to the hallway past the Cellar of BF and open the upper-left door.  As you
may or may not know, Mario and Luigi are plumbers.  This should be a piece of
cake for the green machine.  By defeating them all you light the dim room.
There's a Boo named Booffant with 300 HP lurking in here.  Take the Ice Element
in here from the can and then shoot the acidic water to freeze it.  Walk across
the ice and press A by the switch.  Hitting it causes water to stop flowing in
the room.  Use the wooden plank to cross over the ice and go to the chest.  You
can now unlock the room below this.

                              |    Sir Weston    |

For whatever reason, a gallery ghost down here named Weston likes to spend time
in Cold Storage.  It is so cold that even Luigi will hug himself for warmth
(which makes your flashlight useless).  Take the Fire Element in here and beware
the icicles above.  Make your way to the fire pits around him and light them.
This makes Weston quite unhappy.  He starts sending mounds of ice at you.  Dodge
them carefully and melt the ice block that Weston is encased in.  This makes Sir
Weston ready to be caught and stuffed in the Poltergust 3000's tank.  Also,
don't forget to catch the Boo in here.  It is Boolderdash with 150 HP.  Now you
have (if you've been using my guide) only one Boo left!  And that Boo will be
found in one of the only rooms we've yet to visit.

                           |    Vincent Van Gore    |

Go to the third floor, the first hallway before the Balcony.  The final room of
the third floor is above the Safari Room.  Upon entering the Artist's Studio,
you'll see several paintings of common monsters in the mansion.  You'll also see
their creator, Van Gore.  Vincent is responsible for creating all of the lesser
ghosts in the mansion (non-Boo or gallery ghost ghouls).  He even made
sculptures of Biff Atlas and Lydia.  And as you might expect, Vincent shields
himself with a battalion of twenty-one ghosts.  You must defeat his small army
before you can even touch painter-boy.  Even as you fight, Vincent Van Gore is
working on a new piece.

When you have bested all twenty-one of his masterpieces in combat, he will
become susceptible to the Poltergust's suction.  Reel him in and his latest
painting - a golden chest - spits out the final key.  You got the Spade Key!
Before we go and use it, let's take out the fiftieth and final Boo, Bootique.
It has a whopping 300 HP, but it should be easy for an experienced Boo hunter
such as yourself.  Catching it gives you a gold gem.  It is worth a ton of G.
Now we can move on to free Mario and fight King Boo.  Or, if Madame Clairvoya
was right, Bowser.

                           |    The Secret Altar    |

You need at least 40 Boos to enter this room, but you should have all 50 if you
were using my guide.  You should have all 50 anyways.  Go to the Basement.  Make
sure you have as much gold as you'll want at the end of the game.  Enter the
main hall of BF and go north twice.  You will enter the Secret Altar.  King Boo
doesn't notice you either!

Walk forward some and Luigi will stop.  King Boo is talking to himself, unless
Mario can hear him in his painting.  The king simply must have a Luigi painting
to add to his collection.  Before the epic battle, King Boo spins the room
around and the Mario painting turns to Bowser.  It sucks Mario in and he appears
on the rooftop.  And then Bowser falls to the arena.

                            |    Boss: King Boo    |

King Boo got a little help in this fight.  But, Bowser does have one fatal flaw.
First, sometimes he throws bombs (like the ones seen in Super Mario 64) at you.
Second, he often uses a suction attack to try to draw you into his mouth.
Combined, these attacks could leave Bowser toothless.  But before I explain
further, you need to know how to survive the beast.  First, all his attacks do a
lot of damage.  His weakest attack, hitting you with the bombs, does 5 damage to
you.  He also has 20 HP attacks that include crushing you when he jumps.  First,
the safest place to be in this arena is away from Bowser.  Just run away.  If he
jumps, keep running so that he just barely misses you when he lands.  He can
also make Poison Mushroom appear if Bowser lands on one of the pillars in the
arena.  Remember, if you're too far away from him, he will jump after throwing
the bombs.  Anyways, when you can, suck in one of the bombs and then launch it
at Bowser's head.  The easiest time to do this is when he's using his suction
attack, but fire works well, too.

This decapitates Bowser!  And out comes King Boo!  That Bowser is just a
mechanical disguise.  To take full advantage of this, constantly suck out King
Boo's tremendous health (500 HP) and move around in circles to avoid the Bowser
suit's ice balls.  Eventually, you will have weakened King Boo down to 200 or
less HP.  At this point, Bowser's head goes on backwards.  This leads to another
attack, touching Bowser.  Since he's so big, he might blindly cover the entire
arena.  Try to run away until he straightens his head and resumes the normal

You've won when King Boo has no health left.  Professor E. Gadd calls you to
congratulate you.  Luigi takes the painting (he must have collapsed when he saw
Luigi come) and as he exits, the mansion disappears.  The treasure inside,
however, was real, and the professor welcomes you to take it.  Really, E. Gadd
made a killing out of this.  He not only got all of his gallery ghosts back, but
he got two extra ones (Boolossus and King Boo).  Not to mention all of the Boos
he got.

You should now have the following haunts captured in art: Uncle Grimmly, Jarvis,
Vincent Van Gore, Sue Pea, Clockwork Soldiers, Sir Weston, and King Boo himself.
That's 23 out of 21 paintings.  Now it totals up your final treasure.  You want
to have more than 100,000,000 G.  Now for the reverse process!  Mario is made
into his old self; no more Paper Mario.  Aw, brothers reunited.  Luigi's crying
and laughing at Mario.  Now let the credits roll.

CONGRATULATIONS!  You beat the game.  But, even though your game is erased,
you can still play again with a more power Poltergust 3000!  This time, it
will be easier than ever to get treasure.  Also, at the end of the credits
they show Luigi's new mansion, the one he bought with his treasure.
  /                                                                          \
 /                                                                            \
||--------------------------------Section 3*----------------------------------||
 \                                                                            /

================================Ghost Catalogue*================================

One of the best parts of Luigi's Mansion is collecting all the ghosts.
Professor E. Gadd's entire motivation for giving you the Poltergust 3000 is that
he needs his 21 gallery ghosts returned to their painting forms.  Here I will
list every gallery ghost and then the names of all of the regular ghosts.  Also,
I'll have a list of the 50 Boos with their stats.

Note: There are three different possible paintings for each gallery ghost.  Each
depends on how well you did in capturing them.  Aside from boss ghosts, it
depends on how many times you took with the Poltergust (how many times you had
to restart the suction).  For boss ghosts, it depends on how much health you
lost in the fight.  The best painting often shows compliance, while the worst
usually shows them angry of disobedient.  Also, you can tell how well you did by
the frame of the painting.  Bronze is the worst, silver the middle, and gold the
best.  Each ghost, except for bosses, has 100 HP.

Note: There are 50 Boos in the game, 15 of which are caught at the same time
when you catch Boolossus.  The other 35 are found hidden in the mansion.  Use
the Boo Radar in the rooms that I specify to catch them.  Also, Boos may run
into different rooms.  If you cannot catch them, save and quit.  When you
restart the game, they will be in their old locations.  Another thing to
remember is that, given enough time, Boos will hide in rooms they flee to.  You
only need to catch 40 Boos to beat the game, but collecting the last 10 is worth
it; you get a diamond worth 20,000,000 G.

                               Gallery Ghosts
Name: Neville

Room: The Study (2F)

Weakness: Neville, the father of Henry, Orville, and Chauncey, spends most of
his time reading books.  However, he lets his guard down when he yawns.  That's
when you can capture him.  His perfect picture is of hom in his rocket reading a
Name: Lydia

Room: The Master Bedroom (2F)

Weakness: Lydia, the wife of Neville, will waste countless hours on her hair.
To disrupt her and expose her heart in the process, use the Poltergust to pull
back the curtains in the room.  Because the window is broken, a draft is let in
and Lydia is vulnerable while attempting to fix it.  Her best portrait shows her
combing her hair with a blue background.
Name: Nana

Room: Nana's Room (2F)

Weakness: Nana is an expert knitter.  Check her balls of yarn with A and they
will fall to the ground.  Nana is upset and she starts attacking you.  Vacuum up
the balls of yarn and release R to fire them at Nana.  Three hits make her
susceptible to the Poltergust.  Her perfect picture is wavy; she is in a
red/orange background and her full body is shown.
Name: Chauncey

Room: The Nursery (2F)

Weakness: Chauncey is the Area One boss.  Rock his rocking horse and he wakes up.
When he forces you to play with him, go along with it and beat the toddler.  See
my guide for details.  Chauncey's best portrait shows him holding his rattle
with a thumbs-up sign on the other hand.
Name: Melody Pianissima

Room: The Conservatory (1F)

Weakness: Check all of the instruments in the room to make them play the old
Mario together.  This awakens Melody, who will play a piano sonata for you
shortly after.  Answer "Super Mario Bros. 3" or "Underwater," depending on your
question, and she will do battle with you.  Vacuum her music sheets and then go
after her.  Her best portrait shows her sitting down, both hands set forward as
if on the arms of a chair, and her head facing to the right.
Name: Miss Petunia

Room: The Bathroom (2F)

Weakness: Miss Petunia loves taking hot showers.  Pull back the shower curtains
with the Poltergust 3000 and she will chuck some water at you.  Avoid it and
then freeze the water with ice.  This makes her heart show and allows you to
capture her.  Her best picture shows her arms raised with a slightly pink
Name: Madame Clairvoya

Room: Fortune-teller's Room (1F)

Weakness: Madame Clairvoya is definitely your friend among the gallery ghosts.
Focus your flashlight's light on her crystal ball and she will appear.  If you
show her any of Mario's five dropped items, she will read them and tell you
something about Mario's current condition.  Once she's exercised her power five
times, she will be weak and will ask that you return her to her painting home.
Her best picture shows her chair and she is covering the eye-cloth around her
mouth with her hand.
Name: Shivers

Room: Butler's Room (1F)

Weakness: Shivers, the butler, wanders the hallway outside the Conservatory
while he thinks of how he can show Melody his true feelings.  His clue is a
terrible pun; he wants to show her his "burning passion."  Light his candelabra
with fire and he will shriek, zigzagging through the hallway to the Butler's
Room.  That's when you can catch him.  His portrait shows him holding a lit le
close to his face with a completely black background.

Name: Sue Pea

Room: The Guest Room (2F)

Weakness: Sue Pea, a little girl that sleeps constantly, is the only ghost that
you do not have to ever see in the course of beating the game.  First, fall into
the Sealed Room from the Roof from the right chimney.  Get the key to the
Sitting Room in here and then use the mirror to warp back to the Foyer.  Clear
the Sitting Room and go right to the Guest Room.  Squirt Sue with water three
times and then you will be able to catch her.  Her best painting is a close-up
to her face with a pink background.
Name: Floating Whirlindas

Room: The Ball Room (1F)

Weakness: Once you've defeated the Shy Guys that populate the Ball Room, the
turntables start spinning and these two can be seen if you are close to them.
They are a couple that dances the night away.  They are vulnerable when they
take a bow.  Their best portrait has both of them facing the screen.
Name: Mr. Luggs

Room: The Dining Room (1F)

Weakness: Mr. Luggs fills his time stuffing his face with food.  Light the
candles around the obese ghost and he will be visible to you.  Vacuum away his
food and two waiters will come out to serve him more.  Capture them like normal
ghosts and take away the rest of his food.  Due to his heartburn, he will spit
fireballs at you for a while.  Your cue to capture him is when he collapses from
fatigue.  His best portrait has an intense background and he is sticking his
tongue out.
Name: Jarvis

Room: Ceramics Studio (3F)

Weakness: Play Jarvis's game in which you must freeze him with ice each time he
pops out of a jar.  If you connect seven consecutive hits, he will get angry and
start tossing pots at you.  Dodge them and find a place for Jarvis in the
Poltergust's tank.  Jarvis's best portrait shows him in a jar with a yellowish
Name: Spooky

Room: The Boneyard (1F)

Weakness: Spooky is a guard dog that patrols the entrance to the Graveyard.
Fill his water bowl with water and he will start chasing you.  The racket
awakens a Mr. Bones.  Defeating Mr. Bones makes a bone appear for Spooky.  While
eating it, Spooky is vulnerable.  His best portrait is actually kind of bad.
Spooky is shown completely black with his tongue sticking out (darn modern art).
Name: Henry and Orville

Room: The Twins' Room (2F)

Weakness: Henry and Orville are plane-enthusiasts (how punny).  Make them appear
by using the suction power of the Poltergust to make the helicopters spin.
Agree to play hide-and-seek with them and you'll exit and reenter the room.
Open the boxes that shake when vacuumed and you'll find them.  They accuse you
of cheating and get on their toy planes, flying around the room.  Suck up their
rides and capture both of them individually.  Their best portrait shows them
with a white-to-black background that is thinly striped.
Name: Clockwork Soldiers

Room: The Clockwork Room (3F)

Weakness: Wind up all the clocks in the room and they come to life.  They are
vulnerable to your suction shortly after the corks are fired from their guns.
You must catch all three to truly capture them.  Their gold-framed painting is
of them with guns facing the screen.
Name: Biff Atlas

Room: The Rec Room (1F)

Weakness: Biff is a muscle-bound body-builder that lifts weight day-in and day-
out.  Check the punching bags to punch them right into Biff.  Trounce him thrice
(three times) with the punching bags and he will faint.  That's when to turn on
the Poltergust.  His best picture shows him flexing his arms.
Name: Slim Bankshot

Room: The Billiards Room (1F)

Weakness: Slim is a pool shark that tries to attack you by ricocheting his
billiard balls around the room.  Suck them in and then fire them at him.  Three
hits make Slim yours.  His best picture shows him leaning in toward the screen,
readying a shot.
Name: Sir Weston

Room: Cold Storage (BF)

Weakness: Use Fire Power to light two fires by both bundles of sticks.  This
makes the cold-loving arctic explorer angry.  He sends mounds of icicles at you.
Quickly melt the ice block he is encased in and then you can catch him.
Weston's best portrait shows him facing the screen with a blue background.
Name: Bogmire

Room: The Graveyard (1F)

Weakness: Bogmire is a boss.  To fight him, beat all of the Mr. Bones in the
Graveyard and then approach the eerily glowing grave.  See the guide for details
on beating this shadowy specter.  His best picture actually is one of his shadow
Name: Uncle Grimmly

Room: The Wardrobe Room (2F)

Weakness: Uncle Grimmly can only be caught (and must be caught) while the power
is out.  This is because he only hides in the very darkest of places and he
likes mirrors.  Grimmly fancies himself as pretty scary and will raise his arms
in a lame attempt to creep you out.  When he does this he is vacuum-able.  His
best portrait shows him flying forward from a dark vortex.
Name: Vincent Van Gore

Room: The Artist's Studio (3F)

Weakness: Vincent is the worst of the non-boss gallery ghosts.  He "gives life"
to his paintings.  He is the one responsible for the endless supply of lesser
ghost enemies!  He has 21 one of them defending him.  Beat them all and he is
fair game.  His gold painting shows him with a green background.
Name: Boolossus

Room: The Balcony (3F)

Weakness: Boolossus's name is a pun of the word "colossus," an ancient Greek
statue that was huge.  Boolossus is made up of 15 of the 50 Boos and it is,
indeed, huge.  See the guide for specifics on beating it.  The best portrait is
the only 3-D one.
Name: King Boo

Room: The Roof (Roof)

Weakness: King Boo is the final boss of the game.  I won't spoil anything for
you, but let's just say that he has some reinforcements to help him.  The best
painting of him shows King Boo facing that reinforcement, Bow*cough hack*.
Sorry, I'm afraid I can't repeat that.
Name: BamBoo

Pun: Bamboo.

Quote: "I am BamBoo, if you please."

Room: Parlor

HP: 30
Name: Bootha

Pun: Bertha.

Quote: "Looking for me?  Bootha!"

Room: Anteroom

HP: 50
Name: GameBoo Advance

Pun: Game Boy Advance.

Quote: "Wanna play GameBoo Advance?"

Room: Wardrobe Room

HP: 30
Name: TaBoo

Pun: Taboo.

Quote: "Speak not my name: TaBoo!"

Room: Study

HP: 50
Name: Boolicious

Pun: Delicious.

Quote: "I am the yummy Boolicious!"

Room: Master Bedroom

HP: 30
Name: Turboo

Pun: Turbo.

Quote: "I am Turboo, and off I go!"

Room: Nursery

HP: 50
Name: Boo La La

Pun: Ooh la la.

Quote: "Allo!  I am Boo La La!"

Room: Ball Room

HP: 60
Name: GameBoo

Pun: Game Boy

Quote: "Just call me GameBoo!"

Room: Storage Room

HP: 50
Name: Kung Boo

Pun: Kung Fu.

Quote: "Feel the wrath of Kung Boo!"

Room: Mirror Room

HP: 40
Name: Boogie

Pun: Boogie (as in Boogie Fever).

Quote: "Yow!  Get down!  I'm Boogie!"

Room: Laundry Room

HP: 40
Name: PeekaBoo

Pun: Peekaboo.

Quote: "You found me, PeekaBoo!"

Room: Butler's Room

HP: 40
Name: GumBoo

Pun: Gumbo.

Quote: "It's my own self, GumBoo!"

Room: Hidden Room

HP: 40
Name: Boomeo

Pun: Romeo.

Quote: "Wherefore am I Boomeo?"

Room: Conservatory

HP: 40
Name: Boodacious

Pun: Bodacious.

Quote: "Name's Boodacious!  Got it?"

Room: Dining Room

HP: 80
Name: Booligan

Pun: Hooligan.

Quote: "Boy howdy, I'm Booligan!"

Room: Kitchen

HP: 80
Name: Booregard

Pun: Beauregard.

Quote: "It is I, fair Booregard!"

Room: Rec Room

HP: 100
Name: Mr. Boojangles

Pun: Mr. Bojangles.

Quote: "Jingle, jangle, Mr. Boojangles!"

Room: Tea Room

HP: 50
Name: Boohoo

Pun: Boohoo (crying expression).

Quote: "Sniff.  I'm.  Boohoo!"

Room: Billiards Room

HP: 50
Name: ShamBoo

Pun: Shampoo.

Quote: "Fresh, clean.  ShamBoo!"

Room: Projection Room

HP: 50
Name: LimBooger

Pun: Limburger.

Quote: "stink, stinky, LimBooger!"

Room: Nana's Room

HP: 100
Name: Booris

Pun: Boris.

Quote: "Call me Booris.  Und be avraid!"

Room: Twins' Room

HP: 100
Name: Boonswoggle

Pun: Boonswoggle.

Quote: "I'm Boonswoggle!  Plooah!"

Room: Astral Hall

HP: 100
Name: Booigi

Pun: Luigi.

Quote: "Hi, I'm Luigi!  I mean, Booigi!"

Room: Fortune-teller's Room

HP: 40
Name: Little Boo Peep

Pun: Little Bo Peep.

Quote: "Little Boo Peep lost sheep!"

Room: Safari Room

HP: 100
Name: Boo B. Hatch

Pun: Booby hatch.

Quote: "I'm Boo B. Hatch!  I'm nuts!"

Room: Breaker Room

HP: 200
Name: Booripedes

Pun: Euripides.

Quote: "It is I, fair Booripedes."

Room: Cellar

HP: 100
Name: Boomerang

Pun: Boomerang.

Quote: "Boomerang, coming at you!"

Room: Telephone Room

HP: 300
Name: Boocaster

Pun: Newscaster

Quote: "Time for the six o' clock Boos!"

Room: Clockwork Room

HP: 300
Name: Boolivia

Pun: Bolivia or Olivia

Quote: "I am Boolivia!  I hate you!"

Room: Sitting Room

HP: 100
Name: Boonita

Pun: Bonita is Spanish for "pretty."

Quote: "I'm the lovely Boonita!"

Room: Guest Room

HP: 100
Name: UnderBoo

Pun: Underdog.

Quote: "UnderBoo's makin' a comeback!"

Room: Armory

HP: 150
Name: TamBoorine

Pun: Tambourine.

Quote: "Who's shaking TamBoorine?"

Room: Ceramics Studio

HP: 200
Name: Booffant

Pun: Bouffant.

Quote: "I'm Booffaunt: nice hair, green."

Room: Pipe Room

HP: 300
Name: Boolderdash

Pun: Boulderdash.

Quote: "Catch me?  Boolderdash!"

Room: Cold Storage

HP: 150
Name: Bootique

Pun: Boutique.

Quote: "Bootique, c'est chic!"

Room: Artist's Studio

HP: 300
                               Common Ghosts
Name: Bat

Notes: Bats come in several colors, but there are all essentially the same.  You
just suck them up to beat them - no HP involved.
Name: Mouse

Notes: Mice also come in several colors.  They, like Bats, are easily defeated
with some suction.
Name: Flying Fish

Notes: Flying Fish are quite scarce and are, in essence, the same as Bats.  They
can be found in the Courtyard, for example.
Name: Spark

Notes: Sparks are the spiked fish that explode when you try to vacuum them.
Douse them with water for a clean victory.
Name: Ceiling Surprise

Notes: Ceiling Surprises are long ghosts that drop down from above in hallways.
They have no HP at all, which makes them very easy to beat.
Name: Purple Bomber

Notes: These are darker Ceiling Surprises that throw bombs as well as getting in
your way.  They also have no resistance at all, which makes them sitting ducks
to the Poltergust.
Name: Bowling Ghost

Notes: These are Gold Ghosts that roll bombs down narrow aisles to hit you.
They are pretty rare.  The hallway connected to the Safari Room (when the power
is out) is an example of where you might see one.
Name: Gold Ghost

Notes: These are your common, 10-HP enemies.  They quickly approach you and then
claw you.  It was a Gold Ghost that gave Luigi the key to the Parlor.
Name: Purple Puncher

Notes: These are ghosts that try to punch you.  They each have 20 HP, making
them fairly common enemies.
Name: Blue Twirler

Notes: Of this and the previous two ghosts, this is the strongest.  It has 30 HP
and it pounds the ground to hit you.  Hitting you will either be by direct
physical contact or by shockwaves.
Name: Garbage Can Ghost

Notes: These are 40-HP ghosts (very impressive for a common spirit) that throw
banana peels around the room.  Step on them and you'll slip, losing health.
Name: Grabbing Ghost

Notes: There are two variations of Grabbing Ghosts.  Both, however, will grab
and hold onto you.  Only one of them deals damage to you.  Rapidly shift the
control stick from up to down to shake them off.
Name: Temper Terror

Notes: These are ghosts with fiery hearts.  You'll need to squirt them with
water before they become vacuum-able.  They have 20 HP.
Name: Blue Blaze

Notes: These are ghosts with watery souls.  To expose their light-sensitive
hearts you must use Ice Power.  They have 20 HP.
Name: Flash

Notes: There are a few ghosts with icy hearts.  You must burn them up before
they become vulnerable.
Name: Shy Guy

Notes: This finally answers the age-old question: what's under a Shy Guy's mask?
Apparently, a hood over two large, yellow eyes is under there.  Remove the masks
by means of Poltergust 3000 and then they are like regular ghosts.
Name: Waiter

Notes: There are only two of these ghosts in existence.  When Mr. Luggs's food
is stolen, two Waiter ghosts come out of the Kitchen to give him another serving.
Each has 20 HP and behaves much like a regular ghost.
Name: Mr. Bones

Notes: Mr. Bones are just like Dry Bones, a classic Mario enemy, except they are
translucent.  They are exactly like a Gold Ghost except they throw bones and
they differ in that Mr. Bones has 30 HP.
Name: Gold Mouse

Notes: This is one of two money-yielding enemies.  There are ten different
places where you can find Gold Mice, and they are located in another section.
Catching them causes tons of treasure to go flying.
Name: Speedy Spirit

Notes: These are very fast ghouls that, when caught, give big bucks.
Name: Fire Elemental

Notes: Once you have the Fire Element Medal, you can capture these ghosts from
Fire Power sources.  These include certain torches, fire pits, and candles.
They have no health and are quite useful to you.
Name: Water Elemental

Notes: These are just like the Fire Elemental only they come from water sources
and give you Water Power.  You'll need the Water Element Medal if you want to
take advantage of their aid.
Name: Ice Elemental

Notes: By getting the Ice Element Medal, you can use Ice Power by capturing
these critters.  They come from all places icy, like refrigerators.

Those are all the names of the specters that you'll encounter on your trip with
a bit of information about each.  These are the official names, by the way.
Happy hunting.

================================Hidden Mansion*=================================

Once you've completed the game a first time and you restart, Professor E. Gadd
will have a new option when you talk to him.  You can go to the Mansion, the
Gallery, the Training Room, or the Hidden Mansion.  The Hidden Mansion is the
second mode of the game.  Some might say that it is difficult, while others
would say it is easier.  Very little actually changes, really.  Here's a list of
things to keep in mind.

                             |    Differences    |

- In the Hidden Mansion, ghosts are faster and harder to catch.

- The suction power of the Poltergust 3000 is about 1.5 times greater, making
ghosts easier to catch.

- You can still go to the regular Mansion, but you will lose the upgrade to
your Poltergust and the ghosts will become normal.

- Everything else is the same as if playing a normal game.

So, if you're into a second quest of sorts, you can keep playing Luigi's
Mansion forever!  The fun just never stops.

==============================Gold Mice Locations*==============================

There are ten Gold Mice that you should be conscious of when playing.  Gold Mice
are first hinted at in a book in the study called "Darkness is Their Cheese" by
C. Parmesan.  There are two types of Gold Mice.  Both of them are gold mouse
ghosts that are completely optional.  They have no HP and can be sucked up like
a regular mouse.  However, unlike regular mice, they give tons of G when they go
out.  The two types of mouse are easy to differentiate.  Exactly half of them
make random appearances.  That is, when walking in a certain room, there is a 25
% chance that you will see a gold mouse.  The other half hide in hunks of cheese.
Use the Game Boy Horror to check the cheese.  This flushes out the mice.  Here's
a list of rooms that you can find Gold Mice in.  The first five are random (one
out of four times you visit the room, the mouse will be there), while the others
are cheese-related.

1) The main hallway on 1F
2) The Kitchen
3) The Tea Room
4) The main hallway on 2F
5) The Sealed Room
6) The Study
7) The Fortune-teller's Room
8) The Dining Room
9) The Tea Room
10) The Safari Room

Look carefully for the cheese and mice.  Also, rooms must be dark if you want to
find the mouse.  Lit rooms hold no mice.  Again, these mice can be completely
avoided, but I recommend that you get all ten.

===============================Treasure Amounts*================================

The reason that you would want to keep playing Luigi's Mansion is, aside from
fun, getting the best mansion at the end of the game!  If you want it, you'll
need more than 100,000,000 G.  G is the basic monetary unit in Luigi's Mansion.
Usually money is expressed in coins, but Luigi must be in a different part of
Mushroom Kingdom or something (where they use G). You can use the below chart to
determine how much each treasure item is worth.  You can check your items by
pressing Z, mind you.  In this way you can be sure that you have an appropriate
number of G.  I list the items by type and then by worth.

Note: You get pearls from non-boss gallery ghosts.  Also, there is a difference
between stones and diamonds.  Stones are circular while diamonds have pointed,
cone-shaped bottoms.

               Monetary Unit                           Value (G)
               Gold Coin                                   5,000
               Bill                                       20,000
               Gold Bar                                  100,000
               Blue Stone                                500,000
               Green Stone                               800,000
               Red Stone                               1,000,000
               Red Diamond                                 5,000
               Purple Diamond                          2,000,000
               Gold Diamond                           20,000,000
               Small Pearl                                50,000
               Medium Pearl                              100,000
               Big Pearl                               1,000,000

As you can see, getting just two Gold Diamonds would get you through 40 % of the
entire treasure-hunting process.  There are two Gold Diamonds in the game and
both of them are pretty easy to get.  I'll list how to get any notable items

                          |    Treasure Locations    |

Gold Diamond # 1: You must start this before facing Bogmire.  In the Boneyard is
a small plant, correct?  Water it until it grows into a flower.  Once you've
beaten Bogmire, return and water it some more.  It becomes larger and has a
ball-shaped top.  Once you've defeated Boolossus, come back and water it again.
Tons of treasure falls out of the orb, among it a Gold Diamond.

Gold Diamond # 2: Simply capture all 50 Boos.  15 of them come from Boolossus.
See "Ghost Catalogue" for a list of where to find them.

Big Pearl # 1-19: It is pretty challenging getting all 19 of the Big Pearls, but
it isn't too hard.  You get a Small Pearl from pulling 10 points from a gallery
ghost (non-boss).  50 points earns you a Medium Peal, while 90 earns you a Big
Pearl.  In groups of ghosts, like the Clockwork Soldiers, only one will give you
pearls.  If you get a Big Pearl, you also get the Medium and Small Pearls.
Getting each Big Pearl (and pearls that come with it) accounts for 31,300,000 G.
If you get the above diamonds, you've already got 71.3 % of the treasure.

Here's a list of rooms that have treasure.  Treasure is any room with a Gold Bar
or something more, not counting Red Diamonds (they're worth the
equivalent of a single Gold Coin).

Parlor: There's a Gold Bar in the chandelier.

Anteroom: There's a Gold Bar in the northwestern corner's pot.

Wardrobe Room: There's a Speedy Spirit (catching them gets you G) in the right

2F Balcony: Water the far plant for a Blue Stone.  Water the higher plant for a
Gold Bar.

Study: Shake the chair that Neville is found in for a Speedy Spirit.

Master Bedroom: Water the plant in here on two separate occasions for a Gold Bar
and a Green Stone.

Nursery: Shale the crib that Chauncey is found in for a Speedy Spirit.

Ball Room: There's a Gold Bar in the chandelier on the right side of the room.

Storage Room: Shake the chair on the right side of the room for two Gold Bars
and a Speedy Spirit.

Mirror Room: Shake the lit torch for a Gold Bar.

Laundry Room: There's a Gold Bar, among other items, in the green chest that
forms for clearing out the baddies.

Butler's Room: Shake the object in the corner for a Blue Stone.  There's also a
Speedy Spirit in here; look in the southeastern corner.

Hidden Room: The green chest contains three Gold Bars and a stone of every color,
among other things.  The lamps in here both contain a Gold Bar.  Also, there's a
Speedy Spirit in the chest right of the green one.

Conservatory: There's a Speedy Spirit hiding under the piano seat.

Dining Room: There's a Speedy Spirit in the left hutch.  Also, you'll find two
Gold Bars and a Purple Diamond in the green chest here.

Kitchen: There's a Speedy Spirit in the oven.

Boneyard: See Gold Diamond # 1 earlier in this section, please.

Graveyard: Check the pipe in the southeast corner for a Red Stone.

Courtyard: There are two Gold Bars in plants around the premise and two more in
the green chest that forms by clearing out the enemies.

Rec Room: There's a Gold Bar in the chandelier.  Other than that, there are two
Gold Bars in the green chest along with a Purple Diamond.

Washroom: There's a Gold Bar in a green chest in here.  This is the second story
Washroom, by the way.

Tea Room: There's a Red Stone in the teapot display case on the east side of the

Billiards Room: There are two Gold Bars and a Purple Diamond in the green
treasure chest.

Nana's Room: Shake the rightmost chair to uncover a Speedy Spirit and two Gold

Twins' Room: Shake the bunk bed for a Speedy Spirit.

Safari Room: Shake the object by the armchair for a Gold Bar.

3F Balcony: This place is just loaded with treasure.  Water the plants around
here for two Green Stones and a Red Diamond (had to mention it).  Shake the
plant in the southwestern corner and the one in the middle of the eastern wall
for two Gold Bars collectively.

Cellar: Shake the first barrel you see for a Speedy Spirit and two Gold Bars.
Both tool racks have Gold Bars in them.

Telephone Room: There's a Gold Bar in the green chest.

Sealed Room: There are four Gold Bars in total along the east wall including the
one in the chest.  There's one in the trophy in the northwest corner of the room,
too.  There's a Speedy Spirit in one of the chests and quite a few other items

Sitting Room: Water the plant in here for a Gold Bar.

Guest Room: Water the plant in the corner of the room for a Blue Stone.  The
green chest in here contains a Purple Diamond and a Gold Bar.

Armory: Open the chests.  You'll find a Gold Bar in one.

Ceramics Studio: Aside from the two Gold Bars and the Purple Diamond in the
green treasure chest, there is another Gold Bar in a jar and a Red Stone in a
different one.

Secret Altar: Before stepping far enough for King Boo to notice you, you can
find a Blue Stone in the chandelier and a Gold Bar by shaking the upper candle
before the first set of pillars (right side of the room).

Those are all the places in the mansion where you can find large sums of cash in
the form of gems or gold.  However, there are many other caches of Bills and
Gold Coins.  Although they aren't worth much by themselves, Bills and Gold Coins
can be a considerable part of your overall G.  If you have just 500 Bills (it is
very possible; they throw them at you with all those green chests), you can have
10,000,000 G right there!

Gold Coins are not worth much at all, though.  You'd be lucky if you got
2,000,000 G out of them (400 coins).  Remember that Luigi drops coins each time
he is hit.  Don't kill yourself trying to recover coins, but you should try to
pick up dropped items.  If you stopped to get all of the above items, you'd
easily get 100,000,000 G or more.  I left out a few Gold Bars found in the
hallways (shake the pots).  Also, check out the Gold Mice section.  They give
large sums of money.  Good luck.  Spend it wisely!

==============================Luigi's New Mansion*==============================

The last portrait displayed in the gallery is of Luigi's new home.  The mansion
turned out to be some sort of illusion and it disappeared into the night, but
the treasure was real.  Professor E. Gadd used it to buy Luigi a new home.  The
whole reason you'd want to get the treasure is to have a "Rank A" home.  Here I
will list the requirements for different mansions and then give a short
description.  If it says "Less than" it means that you must have less than a
certain number but high than the requirement from the previous house.

Rank H

Required G: Less than 5,000,000

Description: This is a green tent.  Talk about fancy living.
Rank G

Required G: Less than 20,000,000

Description: Property must be expensive.  This is a one-room house.  All
subsequent houses and this one included have a chimney.
Rank F

Required G: Less than 40,000,000

Description: This is a one-story house with a central gable and two windows on
either side.
Rank E

Required G: Less than 50,000,000

Description: Basically, this is the Rank G house attached to a two-story,
probably two-room, arrow-shaped structure.
Rank D

Required G: Less than 60,000,000

Description: Picture the Rank F house except with the central gable extending to
a second story.  It has two chimneys on either side of the gable.  All houses
after this also have two chimneys.
Rank C

Required G: Less than 70,000,000

Description: Here's where the houses start to get nice.  This looks like the
Rank D house except the central gable is smaller.  Also, two two-story gables
are attacked on either side (like the structure attached to the Rank E house).
It's two chimneys are in the center.
Rank B

Required G: Less than 100,000,000

Description: This is a two-story house (kind of like a block) that has three
gables, the chimneys on either side.
Rank A

Required G: Over 100,000,000 G

Description: This is easily the best house.  It resembles the Rank B house but
is higher (possibly three stories).  It also has a huge green L at the center.
In width, the house almost takes up the entire hill.

That's just a bit of incentive for you to keep trying for that perfect house.

===============================History of Luigi*================================

To commemorate Luigi's independence in Luigi's Mansion, I'm going to make a list
of all the games that Luigi was in before (actually, before 2002).  In many of
these games, Luigi was "Player 2."  Yes, Luigi was always the eternal understudy.
However, Luigi's Mansion changed all of that.  The chart below shows what games
Luigi has appeared in.  Here's a key for those of you who aren't fluent in
system slang.

C64 = Commodore 64
NES = Nintendo Entertainment System
SNES = Super Nintendo Entertainment System
CD-i = Horrid System (CD-i)
N64 = Nintendo 64
GCN = Nintendo Game Cube
GB = Game Boy
GBA = Game Boy Advance
VB = Virtual Boy

Virtual Boy was a very minor system, but it did have two Luigi-appearance games
on it.  After Luigi's Mansion and probably even after I posted this guide, there
are more games with Luigi in them, but I do not list them.  The chart is
organized by year, and then by system.

Note: Remakes and multi-system releases are not counted.  Also, for purposes of
western gamers, the Famicom is treated as the NES.

Game Title                                System                         Year
Mario Bros.                               Arcade                         1983
Super Mario Bros.                         NES                            1985
Wrecking Crew                             NES                            1985
Super Mario Bros. 2 (Japan)               NES                            1986
Mario Bros. 2                             C64                            1987
Super Mario Bros. 2                       NES                            1988
Baseball                                  GB                             1989
Tetris                                    GB                             1989
QIX                                       GB                             1989
Super Mario Bros. 3                       NES                            1990
NES Open Tournament Golf                  NES                            1991
Super Mario World                         SNES                           1991
Yoshi                                     GB                             1992
Super Mario Kart                          SNES                           1992
Hotel Mario                               CD-i                           1992
Mario is Missing!                         NES                            1993
Yoshi's Cookie                            NES                            1993
Yoshi's Cookie                            GB                             1993
Super Mario All-Stars                     SNES                           1993
Mario's Tennis                            VB                             1995
Mario Clash                               VB                             1995
Super Mario RPG                           SNES                           1996
Game & Watch Gallery                      GB                             1997
Mario Kart 64                             N64                            1997
Game & Watch Gallery 2                    GB                             1998
Super Mario Bros. Deluxe                  GB                             1999
Mario Golf                                GB                             1999
Game & Watch Gallery 3                    GB                             1999
Mario Party                               N64                            1999
Super Smash Bros.                         N64                            1999
Mario Golf                                N64                            1999
Mario Party 2                             N64                            2000
Mario Tennis                              N64                            2000
Mario Tennis                              GB                             2001
Paper Mario                               N64                            2001
Mario Party 3                             N64                            2001
Super Mario Advance                       GBA                            2001
Mario Kart: Super Circuit                 GBA                            2001
Luigi's Mansion                           GCN                            2001
Super Smash Bros. Melee                   GCN                            2001

If you don't think that Luigi was in a game, think again.  Many people don't
think that Luigi appeared in Super Mario RPG, for example.  If you watch the
ending credits, however, you'll see Luigi leading the parade at the beginning.
Yes, cameos do count, to an extent.  That's partially how Luigi got to be in so
many games starring his older brother.  But, I have left out his more obscure
cameos, such as the Ingo-Luigi connection in Ocarina of Time, etc.  That should
go to show you that Luigi has had it rough for many games.  It took all that
time just for him to have a starring role.  Mario, on the other hand, has a much
longer list, trust me.


It's time for the interrogation session.  FAQ stands for Frequently Asked
Questions.  If I get enough of the same question, I'll add it to the guide in an
update.  Now for the questioning to begin.

Question: Why should Luigi be the star?
Answer: Think about this with me.  Mario's Mansion, a game where Mario is scared
stiff every two seconds and reveals that Mario is afraid of the dark!  The fact
is, Mario is too brave to star in a game about a haunted house.  Luigi, on the
other hand, was assigned his cowardly personality just for this game.  It still
has it in future games (like Super Mario 64 DS, for example).  I've read
interviews that say that, originally, Mario was going to be the star, but Luigi
became the main character during the development.

Question: What happened to Luigi's jump?  And how come Luigi just can't beat the
Boos like they do in Super Mario 64?
Answer: Well, that may have dealt with Boos, but an entirely new breed of ghost
was featured in this game.  Yes, this is the first Mario game to have human
ghosts.  They cannot be trounced with a quick ground pound.  However, ghosts of
humans do make a comeback in the Mario realm.  Just look at Paper Mario: The
Thousand-Year Door.  It has the ghost of a Toad.

Question: Is Bowser really the boss of the game?
Answer: You'll have to play and find out.

Question: What's the use of turning off the flashlight with B?
Answer: You probably won't catch quick ghosts from afar.  If you do, their stun
period will be spent trying to get over there.  Turn it off and then get close
to them.  That's the best time to attack.

Question: What's with the Poltergust 3000?
Answer: It's the vacuum you use to capture ghosts.  There are actually two GCN
Mario games where the brothers use machines.  Mario uses the FLUDD in Super
Mario Sunshine.  And, as it turns out, both machines were invented by Professor
E. Gadd.

Question: I lost a Boo and now I can't find it.
Answer: That's not a question, but I'll run with it.  If you cannot find a Boo,
save the game and restart.  The Boo will be back in its original room.

Question: Do I have to get all the Boos/gallery ghosts?
Answer: You have to get at least 40 Boos to beat the game.  If you don't, you
wont be let into the final boss room.  You can skip four gallery ghosts - Mr.
Luggs, Sue Pea, Jarvis, and Biff Atlas.  Everyone else requires capturing.

Question: How come I can't get on the Balcony?
Answer: You need 20 Boos for that.

Question: I just released the Boos and I cannot do anything.
Answer: Once you've captured 5 Boos, the Washroom becomes open.  That lets you
continue on.

Question: How come I keep searching the cheese with my GBH and no gold mouse
comes out?
Answer: There are two possibilities.  Either you already have that Gold Mouse
(already caught it), or you lit the room already.  In either case, you won't be
able to catch the mouse at that point.

Question: What are those dark mushrooms?
Answer: Poison Mushrooms bounce around the room until they either disappear or
hit you.  If they hit you, you will shrink and you won't be able to use the
Poltergust 3000 until you grow back to normal size.  Poison Mushrooms were first
introduced in the Mario game Super Mario Bros. 2 (Japan).

Question: Do I have to collect treasure?
Answer: No, this is strictly optional.  It adds challenge to the game and makes
beating it just a bit more satisfying.

Question: Can I use your guide on my site/magazine/book?
Answer: No.  Read my legal section for specifics.

Question: What other guides have you written?
Answer: I've written walkthroughs for many games; this is my eighteenth.  I know
what you're thinking...  Anyways, check out this link for all my guides.


Question: How can I contact you?
Answer: First, I'd like to set out a few guidelines.  All contact occurs through
e-mails (not IMs or anything else), which must relate to the guide (no chain
letters, socializing, etc.).  Please put "Luigi's Mansion" or the name of the
guide in the subject.  Make sure to examine the entire guide before e-mailing me.
In my prime, I answered e-mails pretty regularly, but now it's on a very
irregular basis with lots of gaps, so it's in your best interest to read the
guide instead of waiting for me to answer your questions.  I don't open
attachments.  Finally, be specific in your question.  Thanks in advance.  You
can e-mail me at:


And there you have it, folks!  Get ready to knock your socks off!  That's right...
the Legal Section is up next!
  /                                                                          \
 /                                                                            \
||--------------------------------Section 4*----------------------------------||
 \                                                                            /

=========================Credits and Legal Information*=========================

I know everyone's just dying to know who helped me write this guide, so let's
get down to the credits, shall we?

                               |    Credits    |

First, I'd like to thank myself for playing the game, writing the guide, and for
just being plain great.  The man!  The myth!  The legend!

Second, let's give a big hand to Nintendo.  This game may not have been directed
by Mr. Miyamoto, but it sure was awesome.

Third, I'd like to thank GameFaqs.com for giving my guide a home on their site.
You've made it real easy for me to post my guides.

Now that the cliche general credits are done, let's make a list of individuals
who helped me along the way.  I list who they are (their alias or e-mail) and
what they did for the guide.

- metroid03820, who supplied me with several tips.  First, that elements don't
appear in mirrors; that the poster in the Storage Room is a Boo without an
outline (I originally said "black demon-like thing"); that you can vacuum doors
to see if they're real or not (fakes don't shake); that Neville is not a
"poltergeist" by the strict definition of the word; and that you can hear Mario
yelling if you listen closely in the courtyard.  He also mentioned that Mario
Kart DS references the Poltergust 3000 with a kart called the Poltergust 4000.
So, thanks for all the info, metroid03820!

Those are all the people who helped me so far, but I'm sure the list will grow.
Now for the single most exhilarating moment of your life - reading the legal
section.  It's about as exciting as watching someone watch a silent movie in
black and white about a guy watching a silent movie in slow motion.

                          |    The Legal Section    |

First of all, I take no credit for the creation, distribution, productions,
idealizing, or in any way making this game.  That honor goes to Nintendo, not me,
and I do not deny this.

Second, this document is Copyright 2004-2007 Brian McPhee.

Third, this may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

To phrase that first item legally, all trademarks and copyrights contained in
this document are owned by their respective trademark and copyright holders.

To make it clear for those of you who might having problems absorbing
information, no one but the website GameFaqs may use my guides on their sites,
books, magazines, etc.

Did you see the way I delivered?  Legal sections are the best.  But seriously,
this is the end of the guide.  It has been a blast playing this game and writing
the guide.  I probably wouldn't have picked the game up again if it weren't for
this guide, and writing it has been a ton of fun.  Can't wait to pick up the
controller again and write another one.  But in the the meantime, you'll have to
be satisfied with my signature sign-off.  Yes, get ready for his great escape,
his fantabulous catchphrase, a string of words that has withstood the test of
time...!  See ya later.