,----.                         __                     __     ,--.
  /     /                       ,'  `.                 ,'  \   /  /
 |     /                        \    |                 |   |  |  |
 |    |          ,----.  ,---.   `._,'    ____   ___    \__/  |__|  _____
 |    |          |    |  |   /  /   /   ,'    `-'   |  /   |      ,'     `.
 |    |          |   /   |  |  /   |   /    ___    /  /    |     /   ___   \
 |    |          |  |   /   |  \    \  |   /   \   |  |    /    |   (__ \__/
 |    |___,---.  |  |_,'    |   \    | |   `.__/   |  |   |      \     `--.
  \           |  |           \   |   |  \          |  |   |       `-._     \
   \__________/   \____,-.___/  /___/    \____,-.  |  |___|      ,----'    /
                                        ,--.___,'  /             |_______,'
     __      __                        /         ,'
    /  |    /  `.                      `.______,' ,--.
   |   |   /    |                                (___/
   |   |  /     |    _,---.  .-.---.     ,----.   .--.   ,---._   ,--.----.
   |    \/      |  ,'  _  /  |   _  \  ,'   ___\  |  |  /      \  |    _   \
   |        /|  | /  ,' \ \  |  | \  \ `._ `-._   |  | /  ,-.  |  |   | |  |
   |  |\   / |  | \  `--'  | |  |  |  |  _`-.  \  |  | | (__/  |  |   | |  |
   |__| \_/  |__|  `.__.-._| |__| /__/  |_____,' /__/   \_____,'   \__| |__|



.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. 
|                                                                            |
|                           AUTHOR: TrulyDexterous                           |
|                                VERSION: 1.4                                |
|                            LAST UPDATE: 22/11/08                           |
|                             PLATFORM: Gamecube                             |
|                             REGION: Europe (PAL)                           |
|                                                                            |
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. 
|                              TABLE OF CONTENTS                             |
'=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

          1)................................Revision History [RVHI]
          2)....................................Legal Notice [LGNO]
          3)....................................Introduction [INTN]
          4)...........................................Story [STOY]
          5....................................Game Controls [GMCT]
          6...................................Gameboy Horror [GBHR]
          7..................................Catching Ghosts [CTGH]
          8.......................................Characters [CRTS]

          9......................................Walkthrough [WKTH]
          9A........................................Area One [ARON]
          9B........................................Area Two [ARTW]
          9C......................................Area Three [ARTR]
          9D.......................................Area Four [ARFR]

          10.........................Ranking and Cash Values [RACV]
          11..............................The Hidden Mansion [THMN]
          12..........................Golden Mouse Locations [GMLN]
          13............................Cash Ghost Locations [CGLN]
          14...................................Boo Locations [BLCS]
          15............................Cash Plant Locations [CPLN]
          16...................................Enemies Guide [NMEG]
          17.........................................Credits [CDTS]
          18.............................Contact Information [CTIM]

Press ctrl and f, then input the code next to the section that you want.
Press enter twice to be taken there.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~1~                           REVISION HISTORY                        [RVHI]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

.----------------------------------------------------------------------------.
|                                 VERSION 1.0                                |
'----------------------------------------------------------------------------'

The guide is finished. Everything than needs to be included is in. Everything
that I deem to be irrelevant is out. I have achieved what I set out to do.
I don't think there will be any updates to this, but you never know. File size
is around 133kb.


.----------------------------------------------------------------------------.
|                            VERSION 1.1 (08/03/08)                          |
'----------------------------------------------------------------------------'

Call me a liar, here's an update! I have added to the introduction and the
plant locations. The Golden Mouse and Cash Ghost Locations have been
re-formatted. The GameBoy Horror chapter has had a tiny update. The file size
is roughly 138kb.


.----------------------------------------------------------------------------.
|                            VERSION 1.2 (09/03/08)                          |
'----------------------------------------------------------------------------'

A pretty short time between these updates. I have been through the entire FAQ
and added some extra bits of info. I'm petty like that. I really want this 
guide to be A1, as I'm very proud of it. That's about all. File size is 
around 139kb, a whole 1kb update. All the chapters that need to be included
are in and very much complete. I suppose there is the possibility of some
Frequently Asked Questions but this is an old game and I'm not expecting a 
ton of emails about it. The board is still relatively active though, so I'll
keep an eye out.


.----------------------------------------------------------------------------.
|                            VERSION 1.3 (17/05/08)                          |
'----------------------------------------------------------------------------'

Updated the contact information section.


.----------------------------------------------------------------------------.
|                            VERSION 1.4 (23/11/08)                          |
'----------------------------------------------------------------------------'

Changed the description of how to find the twins in the Twin's Room. Thanks to
Mike for contributing this.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~2~                             LEGAL NOTICE                          [LGNO]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

This guide can only be viewed on the following sites-

GameFAQs    - http://www.gamefaqs.com
GameSpot    - http://www.gamespot.com
IGN         - http://www.ign.com
NEOSEEKER   - http://www.neoseeker.com
SUPERCHEATS - http://www.supercheats.com

These are the only sites that I trust and that keep my guide updated. For
this reason I won't allow my guides on other sites. Please don't email to
ask. 

UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.

This guide is the and everything included herein is the sole property of 
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~3~                             INTRODUCTION                          [INTN]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Hello and welcome to my Luigi's Mansion guide. Your not-so favourite author
is back. It's been a while since I have written a guide, which always seems to
be the way. Usually I don't have time to write a guide and I planned not to
write any more. But now I've caught the bug again stand by for a mini
avalanche. I love writing guides, so I'm going to keep at it as long as I
can. Thanks to all my readers out there, your emails have been great. 

What is Luigi's Mansion then? Well, it is the first game the Luigi has starred
in. All on his very lonesome. At the time of release I believe this was seen
as a very significant thing. Luigi hasn't been granted his own game since
this so this may well be only one. Poor Luigi.

This is how the guide is going to play out. Below you will find the story
which I shamelessly lifted from the game's manual. The Game Controls section
is pretty self-explanatory (i.e. it tells you what buttons to press). After
that the GameBoy Horror and the Catching Ghosts sections contain everything
that you will need to know about how to play the game. The Characters chapter
is rather short but will tell you about the very few characters there are in
Luigi's Mansion.

Finally after you have sifted through all that, you get to the walkthrough.
Home of the information that 99% of people will use this guide for. The guide
basically gives you through a room by room account of what needs to be done.
I am very proud of this walkthrough part of the guide, so I hope that you make
use of it. At the end of the walkthrough part you will find information on the
Hidden Mansion and all is revealed about the value of money. Great. The final
few sections will detail how to find all the Cash Ghosts, Golden Mice, cash
plants and Boos. Actually that's a lie. I told you how to get the Boo in the
main body of the guide, the bit at the end is just a brief checklist for those
who are missing one or two Boos. There is also an enemies guide at the back,
if your having any particular trouble with a ghosty or a ghouly. Then there's
the Credits chapter dedicated to the people I love. The FAQ is wrapped up with
the Contact Information section.

There are a few of things that you won't find in this guide. First of all,
the FAQ isn't concerned with finding every last bit of money. Two reasons for
this. The first is that the collection of money is optional and doesn't really
count for much, least of all does it stop you completing the game. The second
reason is that the money appears in random places each time. I can't give you
an exact guide if I wanted to. Another thing that you won't find is a Hidden
Mansion guide. Producing one and sticking it in here would be a cheap and
deplorable move. This would double the size of the guide, giving me KB for
GameFAQs which I have barely earned. That said there is a Hidden Mansion 
section that will give a bit of information on the Hidden Mansion. Finally
you won't find an items guide. The items in Luigi's Mansion are fairly few
and pretty much self-explanatory, so why waste words?

Well that's it peeps, intro over. Incidentally, I don't really like to go on 
about myself in an "About The Author" section, but if you want to see more
of my work follow this link- 

http://www.gamefaqs.com/features/recognition/76852.html

I hope you enjoy the guide!

- TrulyDexterous


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~4~                                 STORY                             [STOY]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Taken from the manual:

One day, Luigi received an unexpected message: You've won a huge mansion!
Naturally, He got very excited and called his brother, Mario. "Mario? It's me,
Luigi. I won myself a big mansion! Meet me there and we'll celebrate, what do
you say?" Luigi tried to follow the map to his new mansion, but the night was
dark, and he became hopelessly lost in an eerie forest along the way. Finally,
he came upon a gloomy mansion on the edge of the woods. According to the map,
this mansion seemed to be the one Luigi was looking for. As soon as Luigi set
foot in the mansion, he started to feel nervous. Mario, who should have
arrived first, was nowhere to be seen. Not only that, but there were ghosts
in the mansion! Suddenly, a ghost lunged at Luigi! "Mario! Help meee!" That's
when a strange old man with a vacuum cleaner on his back appeared out of
nowhere! This strange fellow managed to rescue Luigi from the ghosts, then
the two of them escaped... It just so happened that the old man, Professor
Elvin Gadd, who lived near the house, was researching his favourite subject,
ghosts. Luigi told Professor E. Gadd that his brother Mario was missing, so
the Professor decided to give Luigi two inventions that would help him search
for his brother. Luigi's not exactly known for his bravery. Can he get rid of
all of the prank-loving ghosts and find Mario?


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~5~                             GAME CONTROLS                         [GMCT]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

                                  ==========
                                   STANDARD
                                  ==========

             A.....................................Search/Examine
             B (Hold).........................Turn Off Flashlight
             C Stick.....Change Direction of Vacuum or Flashlight
             Control Stick.............................Move Luigi
             L......................................Expel Element
             R................................Use Poltergust 3000
             X........................................Search Mode
             Y..........................................Floor Map
             Z..........................................Item List
             Start..........................................Pause


                                  ==========
                                   SIDESTEP
                                  ==========
             A.....................................Search/Examine
             B (Hold).........................Turn Off Flashlight
             C Stick.................................Rotate Luigi
             Control Stick...........Move Luigi From Side to Side
             L......................................Expel Element
             R................................Use Poltergust 3000
             X........................................Search Mode
             Y..........................................Floor Map
             Z..........................................Item List
             Start..........................................Pause


I personally like the Standard control setting, it's nice and free. I do know
others prefer Sidestep, so it is really up to you.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~6~                             GAMEBOY HORROR                        [GBHR]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

The GameBoy Horror is a very important device. Press X and you will enter
search mode. This allows you to look for clues and things of interest around
the mansion. Press Y and you can view the floor maps of the mansion. This is
useful when navigating around the mansion. Rooms that you have the keys for
are also marked on the map. In addition to this you can see the rooms which
you have visited and the rooms which you have lit up. Press Z and this will
show your item list. This is basically a run down of everything that you have
collected in the game.

There are a number of "trap doors" to be found in Luigi's Mansion. These doors
will injure Luigi and take cash. It goes without saying, you need to avoid
these. The best method is to check the GameBoy Horror. Real doors will be
shown on the floor maps whilst the trap doors won't. Take care.

If you search using X, directly into a mirror you will be transported back to
the foyer. This is now only a nice little shortcut but in some rooms, it is a
necessity.

The GameBoy Horror has one more feature. The Boo Radar. Enter a room that
contains a Boo or a Boo-related item and it will flash and beep. This is 
very helpful when tracking down Boos. More on this in the next chapter.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~7~                            CATCHING GHOSTS                        [CTGH]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

In this section I will tell you all that you need to know about catching
ghosts. This includes you normal run of the mill ghosts, gallery ghosts,
elemental ghosts and Boos. Different methods and techniques need to be used
for different ghosts, for example you won't be able to catch a gallery ghost
in the same way you would catch an elemental ghost. Read on and all shall be
revealed...

.----------------------------------------------------------------------------.
|                                   GHOSTS                                   |
'----------------------------------------------------------------------------'

Catching an average run of the mill ghost is pretty simple. First you will 
need to stun them with your flashlight. This will reveal their heart and the
ghost will remain stunned for a couple of seconds. Whilst it is stunned use
the Poltergust 3000 to suck them up. Ghosts have varying HPs. You need to
bring this HP down to 0 to catch the ghost. Whilst the ghost is being sucked
with the Poltergust 3000 tilt the C stick in the opposite direction to the 
ghost. This will cause the HP of the ghost to decline quicker. Once the HP
reaches 0 the ghost will be sucked into the Poltergust 3000 and caught.

A Grabber; this ghost with sneak up from behind and then grab Luigi. This
wall sap cash and health. To shake it off, waggle the C stick. Sometimes you
cannot see these ghosts. You need to look for their reflections, their
shadows, or puffs of smoke when they appear. To catch them you need only stun
them and then suck them up.


.----------------------------------------------------------------------------.
|                                 0HP GHOSTS                                 |
'----------------------------------------------------------------------------'

These ghosts, like the name suggests, have 0HP. There are a few different
types of ghost here. First there are the Bat, the Flying Fish and the Mice.
You will not need to stun these with the flashlight, just vacuum them up. Next
there are two types of Yellow Ghost. The first is just like an Orange Ghost
with 0HP. Stun it and suck it up. The next is the Bowling Ghost. This ghost
will throw a bowling ball down the hallway in an attempt to hit you. Stun him,
then suck him up. Another type of ghost is to one that drops from the ceiling.
There are two of these ghosts. The first is the White Hanger. This is a large
white ghost. He will try and surprise you whilst walking past. Watch out for
his punch. The next is the Purple Bomber. This guy will also drop from the
ceiling. He will then throw a bomb at you. Avoid the bomb, then stun it with
the flashlight, before sucking him up.

The final 0HP ghost is the Exploder. This is the only ghost in the mansion
that cannot be captured. Instead they will explode on their own, or if you
get too close. Their explosions are about the same force as a bomb. In 
appearance this ghost is just a tiny blob floating around. The best thing is
to avoid these when ever possible.


.----------------------------------------------------------------------------.
|                               GALLERY GHOSTS                               |
'----------------------------------------------------------------------------'

Gallery ghosts are not as easy to catch as regular ghosts. You can't stun
them with flashlight and just suck them up. It usually takes a bit more brain
power than that. The first thing that you should do is use the X button to
search for clues. Click on the ghost's heart and on different objects around
the room. No doubt there is something that needs affecting to get the ghost
to show their heart. For example, to catch Lydia, you need to open the 
curtain and cause a draft in the room. Lydia's heart will now be visible 
whilst she shuts the curtain. Whilst the heart is visible, you can suck up
the ghost with the Poltergust 3000. There are various different things that
you will need to do to catch each Gallery Ghost.

Whilst you are sucking up the Gallery Ghosts, they will drop one of two
things. The first thing that a ghost may drop is a Poisonous Mushroom. Avoid
these like the plague. They will shrink Luigi and break the connection that
you have with the ghost. While he is shrunk, Luigi won't be able to use the
Poltergust 3000. The other things that the ghosts will drop are pearls. There
are three sizes of pearl; small, medium and large. The more HP that you suck
in one go, without the connection being broken, the larger the pearls will be.
These pearls will determine the colour of the picture frames that you will
achieve for each ghost. Large pearls will get you a gold, medium, a silver
and small, a bronze. You can see how well you did by viewing the portraits in
the Gallery. All Gallery Ghosts (with a couple of exceptions) will have 100HP.


.----------------------------------------------------------------------------.
|                                    BOOS                                    |
'----------------------------------------------------------------------------'

Boos are another side-quest in the game. There are 50 of these bad boys to
catch. At certain points in the game, you will need to have caught a certain
number of Boos to be allowed to proceed. For example you need 20 Boos to be
allowed to access to the Balcony.

Boos can only be found in lightened rooms. You will need to search them out.
You can do this with the help of the Boo Radar. The radar will flash and
beep when it senses a Boo or a Boo-item in the room. This is an extremely
helpful device. Whilst you are searching for a Boo, often the said Boo will
leave a trick or a trap for you. This can either mean a bomb or a ball. A ball
is the kinder of the two. It is simply a rubber ball with the face of a Boo. I
serves no real purpose. However, bombs are nasty. These are the same bombs
that Purple Bombers use. If you find one, get out of the way quick.

Once you have found a Boo, it will announce its name and a catchphrase. You
then need to catch it before it escapes. Different Boos have different HP.
The first ones that you find will be low, around 30HP. Later in the game this
can increase to 300HP. Once the Boo is out in the open use the Poltergust 3000
to suck it up. You do not need to stun a Boo, as it will already be light in
the room. Simply suck. Waggle the C-stick if you find this helps. Catching a
Boo can be very difficult at times. Often they will dive at you, leaving you
on the floor whilst they make their escape.

A Boo will attempt to escape once you have revealed it. This means floating
through one of the walls in the room. You need to stop this is possible, to
save yourself running around. Try and suck the Boo back inside, or stand 
between the Boo and the wall it tries to escape into, thus forcing it the
other way. A Boo will only be able to escape to another room, so it will not
go through walls that aren't joined to other rooms. Bear this in mind whilst
attempting to capture a Boo. In addition to this a Boo will never leave the
floor which it is on. It can move to other rooms on that floor, but it won't
shift the level that it is on.

If a Boo does escape there are a couple of things that you can do. Follow it
into the room or hallway to which it escaped. If you are quick enough the Boo
will still be floating in mid-air waiting for you. Sometimes this just isn't
possible. In these situations you will have to search the Boo out again. Go
into each room on the floor and see if the Boo-Radar goes off. This will help
you track it down. However, there is an easier method than this. Leave the
mansion and the Boo will be back in the same place it was originally.

After you have caught a Boo, Gadd will offer to save your game.


.----------------------------------------------------------------------------.
|                              ELEMENTAL GHOSTS                              |
'----------------------------------------------------------------------------'

There are 3 types of Elemental Ghosts in the mansion. Fire, Ice and Water.
These cannot merely be stunned and then caught with the Poltergust 3000. You
first need to use an element on them. The opposite element to the type of
ghost that it is. Here is an explanation.

Versus a Fire Element Ghost use the Water Element.
Versus a Water Element Ghost use the Ice Element.
Versus an Ice Element Ghost use the Fire Element.

Elements can be found all around the mansion. Fire Element can be found in
fires and candles. Ice is found in ice buckets and fridges. Water Element is
found in sinks and taps.

To defeat an Elemental Ghost use the required element. You do not need to 
take any HP from the ghost, just as long as you hit it. You can take HP if
you like but I find this a waste of element. Once you have hit the ghost
with the element use the flashlight to stun the ghost and then suck it up in
the normal way.


.----------------------------------------------------------------------------.
|                                CASH GHOSTS                                 |
'----------------------------------------------------------------------------'

Cash Ghosts are not really an enemy. They can be found in certain places, but
only in dark rooms. Once you have uncovered them they will zip around the
room rapidly. You need to stun and capture it before it escapes. If you do
manage to catch it, it will give up a huge pile of cash. Be warned though,
each ghost will only appear once. After it has gone, then it's gone. You may
want to save your game before going after one of these.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~8~                              CHARACTERS                          [CRTS] |
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

 =======
  LUIGI
 =======

The star of the game! Mario's scaredy-cat younger brother has won his very
own mansion. w00t. Shame that it is full of ghosts. Luigi needs to empty the
mansion of ghosts and rescue Mario from the clutches of King Boo.


 =======
  MARIO
 =======

Does Mario really need an introduction? Where have you been? Mario decided to
meet Luigi at his new mansion. Unfortunately, he has been overpowered by the
power of the Boos and currently resides inside a portrait.


 ======================
  PROFESSOR ELVIN GADD
 ======================

A mad-scientist come ghost catcher. He and his crazy inventions will help
Luigi along the path to rescuing Mario. In exchange, Luigi agrees to find
Gadd's missing Gallery Ghosts.


 ==========
  KING BOO
 ==========

The bad guy. King Boo has imprisoned Mario inside a portrait. Not content
with this he and his cronies has released all of Gadd's Gallery Ghosts. One
nasty piece of work. His only fear is the Poltergust 3000.


 ======
  TOAD
 ======

I almost forget Toad. He doesn't really appear much to be honest. A few times
in the game you will come across Toad weeping. Comfort him and he will help
you out. You can save your progress by speaking to him.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~9~                              WALKTHROUGH                          [WKTH]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Here we are. I would assume that this is the part that 99% of readers will
use. Before we start though I would like to bring something to your attention.
After playing this game through numerous times I have found that the treasure
isn't always found in the same place. The main piles of cash and such are
the same, but the "odd change" seems to be a bit random. Due to this I would
recommend that you search everywhere as soon as you have finished a room.
This includes drawers, cupboards, light fittings, cabinets, hat stands.
Everywhere. This way you won't miss anything. Finding all the cash is not
the purpose of this guide, so you won't find every last bit of treasure
described in the guide. I'll leave that to you. After that mini-lecture let
the show begin.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~9A~                              AREA ONE                            [ARON]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='


.----------------------------------------------------------------------------.
|                                    FOYER                                   |
'----------------------------------------------------------------------------'

As the game starts you will find yourself in the foyer. In front of you is
a flashing door which is covered in vines. You can't go in there right now.
Instead head up the stairs and try the double doors at the top. Also
locked. Go back down the stairs and a short cut scene will play out. A 
key will float in mid-air and then drop to the floor. An orange blur will
rise from the floor and head through the double doors at the top of the
stairs. Spooky. Go and pick up the PARLOUR KEY and then follow the blur
through the upstairs door.


.----------------------------------------------------------------------------.
|                                   PARLOUR                                  |
'----------------------------------------------------------------------------'

Another cut scene will ensue. A short old guy will run around madly trying
to suck up the orange "blur" with a vacuum cleaner. The "blur" turns out
to be a ghost, surprise, surprise. After failing in his attempt to catch
the ghost, the man will introduce himself as Professor Elvin Gadd. Right
after this you will both be ambushed by 3 more Orange Ghosts. Gadd will
take you back to his lab.


.----------------------------------------------------------------------------.
|                                 LABORATORY                                 |
'----------------------------------------------------------------------------'

Back at the lab Gadd will briefly touch upon the story as to why you are
here. He will also tell you that "a man in a red hat" went into the 
mansion a short while ago. Gadd will then offer to train you up. Follow
the directions that Gadd will give you to complete your training. In this
area you will receive GameBoy Horror and the Poltergust 3000. Once you are
done with the training, Gadd will offer to take you to the Gallery. Go and
have a look around. It's pretty much empty at the moment, but this is where
the Gallery Ghost portraits will appear. Once you have had a good look, head
back to the mansion.


.----------------------------------------------------------------------------.
|                                    FOYER                                   |
'----------------------------------------------------------------------------'

Back in the Foyer, talk to the weeping Toad. He will offer to save your
game for you. He will also turn on the lights in the Foyer. Each time that
a room is completely free of ghosts the lights will come on. There is a 
brief exception to this sometime in Area 4 but let's not worry about that
for now. Once you are done with Toad, head straight up the stairs and go
into the Parlour, where you found Gadd. 


.----------------------------------------------------------------------------.
|                                   PARLOUR                                  |
'----------------------------------------------------------------------------'

The first thing to do in this room is to collect the 75,000G in coins 
which is scattered around. Next go over to the cabinet in the middle of the
back wall. Blow out the candles that are sat on the cabinet. This will
provoke a reaction from the ghosts. After a brief bout of taunting, they
will reveal themselves. There are 3 Orange Ghosts to deal with here each
with 10 HP. Try and stun and suck them up all at the same time. However,
you may have to deal with them one by one until you have had more practice.
If you are struggling, remember what you learned in training.

Once you  have defeated all the ghosts, the lights will come on and a small
chest will appear in the centre of the room. In the chest you will find the
ANTEROOM KEY. The location of the Anteroom is marked with a key on the
GameBoy Horror. Before leaving the room search the cabinets around the 
room and collect the cash from in here. You may also find something in the
light fitting. Go through the door on the right of the room.


.----------------------------------------------------------------------------.
|                                  ANTEROOM                                  |
'----------------------------------------------------------------------------'

In here you will be completely in the dark again. The ghosts in this room
will appear without provocation, unlike the ghosts in the Parlour. There
are 4 Orange Ghosts in this room and 2 Pink Ghosts. You will not have dealt
with the Pink Ghosts before. These have 20HP compared with the 10HP of the
Orange Ghosts. The ghosts will appear singly at first but will then start
to appear in multiples. 

Once you have caught all the ghosts the lights will come on. Search all the
vases in the room to earn some cash and health. Use the Poltergust 3000 on
the lights and a wad of notes will drop. Collect these up and leave the
room via the door on the left.


.----------------------------------------------------------------------------.
|                                WARDROBE ROOM                               |
'----------------------------------------------------------------------------'

As in the Anteroom, the ghosts in this room will appear without you 
anything. In this room you will come across 3 Orange Ghosts and 2 Green
Ghosts. The Green Ghosts have 40HP and they will drop banana skins. If
you step on the skins, Luigi will inevitably slip, causing the connection
between the Poltergust 3000 and the ghost to be broken. You can actually 
suck up the banana skins to get them out of your way. Once you have
caught all these ghosts, the lights won't come on. Search the wardrobe on
the right. In here you will find a Cash Ghost. Cash Ghosts are extremely
quick but if you manage to catch one they will give up a lot of cash. 
These will only appear in darkened rooms. More importantly each one of 
these will only appear once. If you miss it then it won't reappear. Make
sure that you are prepared or alternatively you could save your game 
before attempting to catch one. Toad is through a door just to the left
so this may be convenient for you.

With the room still in dark, search the wardrobe on the left to reveal 
the final Orange Ghost. Catch it and the lights will come on. The 2F
HALLWAY KEY will appear on top of the rack of clothes. Use the Poltergust
3000 to get it. Search the final wardrobe for cash as well as the hat
stand and the lights Then head back to the top of the staircase in the
Foyer.


.----------------------------------------------------------------------------.
|                                    FOYER                                   |
'----------------------------------------------------------------------------'

On the 2F landing search for the cash that is scattered around. Next head
over to the left hand side of the landing. Here is the door to the 2F 
Hallway. Before you go through Gadd will contact you on the GameBoy Horror.
He will warn you that the spirits through this door are stronger than the
ones that you have encountered so far. Beyond this door you will find your
first Gallery Ghosts. He will then go on to explain about Gallery Ghosts.

You cannot get a Gallery Ghost to show their heart just by stunning them.
Use the X button to search for clues as to how to get them to reveal their
heart. Once you have read this go through the door.


.----------------------------------------------------------------------------.
|                                 2F HALLWAY                                 |
'----------------------------------------------------------------------------'

Once you are in here collect up the coins in front of you. However DON'T go
through the door that it leads to. This is a trap. If you open the door it
will slam you against the wall and you will lose health. There are a number
of these "trap-doors" around the mansion. The best way to find them is to
look on the GameBoy Horror. Real doors will appear on the floor maps but
the trap-doors won't. While you are in the Hallway watch out for the Blue
Mice that are roaming around. These don't have HP so you can suck them 
straight up. Now go through the first door on the right.


.----------------------------------------------------------------------------.
|                                    STUDY                                   |
'----------------------------------------------------------------------------'

Your first Gallery Ghost can be found in here. You will see him in the 
rocking chair. This is Neville. You need to do is make him reveal his heart. 
However, the first thing that you need to do is suck up the books that will
launch themselves at you from the bookcase. You need these out of the way
so that they don't break you connection with Neville later.

Before tackling Neville, you have a chance to catch your first Golden
Mouse. Use the X button to search behind the chair and you will see a lump
of cheese. Click on this and a Golden Mouse will appear. Catch it and you
will be in for a ton of cash. There are an another 9 of these mice to be
found throughout the game. Note that you need to do this before you turn
the lights on, otherwise it won't work.

There is a Cash Ghost to be found in here also. Wait until a book launches
itself at you and then suck it up. Now, search the desk with the books on.
Here you will find a Cash Ghost hiding. Catch it and it will give up a 
red gem and a ton of cash.

Next you need to make Neville reveal his heart. This in reality is very 
easy. Wait in the room, turn your back to him and leave the flashlight off.
Wait until he yawns. At which point his heart will be revealed. Use the
Poltergust 3000 to suck him up. This is a different kind of ghost though.
You will notice that he has 100HP which will take a while to bring down. In
addition to this Neville will drop Poisonous Mushrooms. If you touch this
mushroom Luigi will shrink and the connection with the ghost will be
broken. You cannot use the Poltergust 3000 until Luigi has returned to his
normal size. In addition to this Gallery Ghosts will drop pearls while you
attempt to catch them. These pearls have a G value and also contribute
towards the frame that you awarded for the Gallery Ghost. For more info on
this check the "Catching Ghosts" section.

Once you have caught Neville a chest will appear. In the chest is the
MASTER BEDROOM KEY. If you search the bookcase you will find a number of
books that you can browse. These will contain a few nuggets of information.
Information on how to catch Elemental Ghosts etc. This really isn't
important, as I'll be covering this anyway. 

Once you have had enough of the books, suck the cash out of the light
fittings. Use the Poltergust 3000 on the books which are stacked on the
desk. A lot of notes will be revealed. Suck these up and then head down the
hallway to the Master Bedroom.


.----------------------------------------------------------------------------.
|                               MASTER BEDROOM                               |
'----------------------------------------------------------------------------'

In here you will find your second Gallery Ghost- Lydia. As with Neville, 
you need to make her reveal her heart before you can catch her. Go over to
the right hand window. Use the Poltergust 3000 to suck at the curtain. Once
you have grabbed it move it to one side. Lydia will get up from her grooming
mirror to shut the window ("such a draft!"). When she does this her heart 
will be exposed. Suck her up. Once you have connected with Lydia, your 
battle with her will be pretty much the same as it was with Neville. Avoid
the Poisonous Mushrooms and collect the pearls. Once you have her in the
(dust)bag you will receive the NURSERY KEY. Search the drawers for cash and
then head out to the Nursery.


.----------------------------------------------------------------------------.
|                                  NURSERY                                   |
'----------------------------------------------------------------------------'

Go over to the rocking horse on the left and collect the coins here. Use 
the Poltergust 3000 to rock the rocking horse. This will cause Chauncey
(the baby) to awake. He will then proceeds to attack you. Avoid the
teddies or suck them up. Once they are gone, you are free to attack
Chauncey. Suck up the ball from the floor. Line up the nozzle of the 
Poltergust with the C stick. Once you are happy, release the R button to
fire the ball at Chauncey. When you hit Chauncey he will get mad. Really
mad. In fact he will shrink you down to size- literally.


.----------------------------------------------------------------------------.
|                          AREA ONE BOSS: CHAUNCEY                           |
'----------------------------------------------------------------------------'

Yes, as it turns out Chauncey is the Area 1 boss. You will now find 
yourself stood inside Chauncey's cot, as a miniature Luigi. The seemingly
super-sized Chauncey will appear in front of you. His first attack will be
to fire rocking horses at you. These will move parallel with the cot until
they move level with you. They will then charge straight at you. Once a 
horse is locked on, all you need to do is run to the side. You need to be
quick though, the horses can be deceptively fast. Once you have avoided
2 horses Chauncey will change his attack. Balls will now rain down into
the pen. Avoid these by running around the pen. You can see where the balls
are about to land by looking at the shadows so make sure you don't get hit.

One ball will be left behind. Suck it up onto the end of the Poltergust and
fire it at Chauncey. Line up with the C stick but don't forget the height
of your shot. Whilst you are doing this, Chauncey will revert back to the
rocking horses to attack. Make sure you don't get hit. If you miss with
your first shot go through the process again until you do hit him. When
you have hit him go over and suck him up. He will have 100HP the same as
the other Gallery Ghosts. Eventually, Chauncey will break the connection 
of his own accord, so you won't do this in one go.

When the connection is broken Chauncey will change his attack again. He
will drop into the pen and jump around. Jump and slam, jump and slam.
He will do a lap or two of the pen and try and squash you. When he has
done this he will revert to his rocking horse and ball attacks, although
this time they will be quicker, with more balls. In addition to this, you
may find that the rocking horses will now attack in pairs. Repeat this
process until you have drained all of Chauncey's HP. This will probably take
2-3 turns. Once you have caught Chauncey, you collect the AREA TWO KEY from
the chest and Gadd will bring you back to the lab.  


.----------------------------------------------------------------------------.
|                                    LAB                                     |
'----------------------------------------------------------------------------'

Back at the lab, Gadd will take you through the process of changing ghosts
into portraits. Hopefully you will have caught all 3; Neville, Lydia and
Chauncey. You can now view these in the Gallery if you wish. There will
also be a small summary of all the cash that you have collected in Area One.
When you are ready, head back to the mansion.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~9B~                              AREA TWO                            [ARTW]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Once you are back at the mansion you can now open the door on the ground
floor of the foyer. This will lead to Area Two.


.----------------------------------------------------------------------------.
|                                 1F HALLWAY                                 |
'----------------------------------------------------------------------------'

This is the main hallway between the rooms on the first floor. In here
you will find plenty of ghosts; Bats, Yellow Ghosts, Mice, Purple Bombers,
Bowling Ghosts and White Hangers. All these have 0 HP, which means that to
defeat them all you need to do is stun them and suck them straight up.

At the moment the only door that is open is located in the top left hand
end of the hallway (check the GameBoy Horror). Go through here into...


.----------------------------------------------------------------------------.
|                                  BATHROOM                                  |
'----------------------------------------------------------------------------'

Catch the 2 White Grabbers in here. These ghosts will grab hold of you and
suck your cash. To get them off wiggle the C stick. These can be caught in
the same way the normal ghosts are caught. Gadd will contact you on the
GameBoy Horror to explain how to deal with these ghosts. Once you have
defeated these ghosts use the Poltergust to get the BALLROOM KEY from the
shelf on the left. If you need any health search the cabinet. Now head
out to the Ballroom.


.----------------------------------------------------------------------------.
|                                  BALLROOM                                  |
'----------------------------------------------------------------------------'

Enter the Ballroom and you will have your first encounter with the Masked
Ghosts. These ghosts will dance around with spears , whilst wearing masks.
To catch them you first need to suck off their masks. Don't get too close
to their spears though. Once the mask has been removed, you can stun the
ghosts with the flashlight and then suck them up. If you break the 
connection before you have caught the ghost you will have to repeat the
whole process. There are 6 or so ghosts to catch here, but you can usually
take the masks and stun them in pairs.

Once you have caught all these ghosts, your next Gallery Ghosts will appear.
The Floating Whirlindas. Stand on the same rotating platform as the ghosts
and turn off the flashlight. Line yourself up so that you will pass through
the ghosts. When you go through or get close his heart will appear. Now suck
them up. Once you have caught The Floating Whirlindas get the STORAGE ROOM KEY
from the chest.


.----------------------------------------------------------------------------.
|                                STORAGE ROOM                                |
'----------------------------------------------------------------------------'

There are 4 ghosts to catch in this room. There are 2 Pink Ghosts and 2 Red
Grabbers, both with 20HP. The Red Grabbers are same as the White Grabbers
but they have more health. Before you catch all the ghosts, there is a 
Cash Ghost to be found. Search the boxes next to the chair to reveal it.
Suck it up and collect the cash. Once you have caught the ghosts the light
will come on. But there is no key! Oh my! A quick glance at the GameBoy
Horror will show the room to be bigger than it appears in reality. Use the
X button to search. Look at the wall adjacent to the Ballroom. On this wall
is a button labelled "Don't Push!". Push it.

This will make the left hand wall slide back on rollers and double the size
of the room. Go into the new part. Look at the poster on the wall here. 
"DANGER!". Suck the poster from the wall. This will reveal another button
to push. So push it. The trap door behind you will open. At first all is
quiet. Then. Boos stream out of it. King Boo (the one with the crown)
will excitedly announce "Luigi's is here!". Unfortunately for him, he
doesn't like the look of the Poltergust 3000 on Luigi's back so he legs
it. Gadd via the GameBoy Horror will tell you that the Boos were responsible
for releasing the Gallery Ghosts.


.----------------------------------------------------------------------------.
|                                     LAB                                    |
'----------------------------------------------------------------------------'

Back at the Lab, Gadd will give you a new side quest. You need to capture
all 50 of the Boos that you just released. Apparently capturing the Boos 
will reduce their power. What this actually means is that you will need to
have caught a certain number of Boos at certain points in the game before
you can proceed. Gadd will explain how the GameBoy Horror will ring and
flash when there is a Boo or a Boo-related object in the room. This is 
called the Boo Radar. Boo-related objects can either be Bombs (such as the
once Purple Bombers have) or Balls.


.----------------------------------------------------------------------------.
|                                  BALLROOM                                  |
'----------------------------------------------------------------------------'

Head back in here and use the Boo Radar to search around. In here you will
find your first Boo. This Boo is "Boo La La" who has 60HP. You do not need
to stun the Boo, simply use the Poltergust 3000. If he goes through the
wall follow it if possible. If it goes into a room which you cannot access
yet the Boo will be lost for now. You will be able to find the Boo again
hiding in another room. After you have caught a Boo, Gadd will save your
game. Note that Boos will only hide in rooms which have been lit up. Before
leaving the room search the chandeliers and the chairs for cash.


.----------------------------------------------------------------------------.
|                                 STORAGE ROOM                               |
'----------------------------------------------------------------------------'

In the Storage Room you will find your second Boo. "GameBoo" with 50HP.
Catch the Boo. Before you leave search the bucket next to the mirror.


.----------------------------------------------------------------------------.
|                                   PARLOUR                                  |
'----------------------------------------------------------------------------'

Head upstairs back to the Parlour. In here you will find "BamBoo" with
30HP.


.----------------------------------------------------------------------------.
|                                  ANTEROOM                                  |
'----------------------------------------------------------------------------'

In the Anteroom you will find "Bootha" with 50HP. Go through into the 
Wardrobe Room.


.----------------------------------------------------------------------------.
|                                WARDROBE ROOM                               |
'----------------------------------------------------------------------------'

In here you will find your fifth Boo "GameBoo Advance" with 30HP. If you
have caught all of the Boos that you have met so far this will be your 
fifth Boo. Gadd will contact you on the GameBoy Horror. He will suggest 
that you go to the Washroom (hint hint). If you missed a Boo or two, keep 
searching.


.----------------------------------------------------------------------------.
|                                    STUDY                                   |
'----------------------------------------------------------------------------'

Don't go straight into the Washroom. Instead go into the Study and you will
find "TaBoo" with 50HP.


.----------------------------------------------------------------------------.
|                                   NURSERY                                  |
'----------------------------------------------------------------------------'

In the Nursery you will find "TurBoo" with 50HP.


.----------------------------------------------------------------------------.
|                                MASTER BEDROOM                              |
'----------------------------------------------------------------------------'

In the Master Bedroom you will find "Boolicious" with 30HP.

.----------------------------------------------------------------------------.
|                                  1F WASHROOM                               |
'----------------------------------------------------------------------------'

After that quick little trip around the houses it is time to head back to
the first floor and the Washroom. The Washroom is located right next to the
Bathroom. Check the GameBoy Horror if your unsure. 

Once you are here, speak to the crying Toad. He will say that he dropped
something important down the toilet. Tell him not to worry about it. The
lights will now come on. Search the toilet and you will find the FORTUNE
TELLERS ROOM KEY. Before leaving search around for any cash.


.----------------------------------------------------------------------------.
|                            FORTUNE TELLERS ROOM                            |
'----------------------------------------------------------------------------'

There isn't much going on in here yet, so go through the door on the right
hand side of the room.


.----------------------------------------------------------------------------.
|                                 MIRROR ROOM                                |
'----------------------------------------------------------------------------'

There a 5 Blue Grabbers in this room. You can't see them, but you can see
their reflection in the mirror. You can also see the smoke when they appear.
Once you have caught them all, the lights will come on and a large red
chest will appear. Open it up and you will find the FIRE ELEMENT MEDAL.
This medal allows you to use the fire element. Basically you can suck the
fire element ghosts from fires and expel fire from the Poltergust 3000. This
is useful for fighting Ice Element Ghosts, lighting candles, melting ice,
etc. There is a fire on the right of the room, so you can try this out now
as you need to light all the candles to open the exit. Before you leave
catch the Boo in this room. "Kung Boo" with 40HP.


.----------------------------------------------------------------------------.
|                            FORTUNE TELLERS ROOM                            |
'----------------------------------------------------------------------------'

Use the Fire Element to light all of the candles in the corners of this
room. This will cause the LAUNDRY ROOM KEY to appear on top of a pillar to
the right of the room. Use the Poltergust to retrieve it. Before leaving use
the X button to search. Behind Madame Clairvoya is a block of cheese. Click
it and a Golden Mouse will appear. Catch it and pocket the cash. Then head
out to the Laundry Room.


.----------------------------------------------------------------------------.
|                                LAUNDRY ROOM                                |
'----------------------------------------------------------------------------'

In this room there are 2 Pink Ghosts, 1 Red Grabber and a White Grabber to
deal with. Once you have defeated these search the area for cash. Now search
the laundering machines to find MARIO'S HAT. There are another 4  such items
to find before this is any use, but more on that later. Open the chest to
collect all the cash. Before you leave catch the Boo; "Boogie" 40HP. Exit
into the Butler's Room.


.----------------------------------------------------------------------------.
|                                BUTLER'S ROOM                               |
'----------------------------------------------------------------------------'

Search under the stools in here and you will find a Cash Ghost. Suck it up
and then head back out to the 1F Hallway.


.----------------------------------------------------------------------------.
|                                 1F HALLWAY                                 |
'----------------------------------------------------------------------------'

Walk down the Hallway until you reach a candle floating on it's own
volition. Use the Fire Element on it and the Butler- Shivers will reveal
himself. Shivers is the next Gallery Ghost. He will now head back to the 
Butler's Room- just follow him.


.----------------------------------------------------------------------------.
|                                BUTLER'S ROOM                               |
'----------------------------------------------------------------------------'

Once you are in here, wait for Shivers to sit down and then suck him up. 
Watch out for the usual Poisonous Mushrooms and collect the pearls. Once
you have caught him, open the chest to find the CONSERVATORY KEY. Search
around the room to pick up some cash. There is a Boo to be found in here 
also; "PeekaBoo" with 40HP. 

Once you have caught the Boo make sure that you have some Fire Element.
Next, use the X button to search the right hand wall. Here, next to the 
toilet roll, you will notice a mouse hole. Click on it and you will be
sucked into the adjacent room.


.----------------------------------------------------------------------------.
|                                  HIDDEN ROOM                               |
'----------------------------------------------------------------------------'

You will now be in the Hidden Room. This room doesn't have a door, so this
is the only way in. The first thing to so is suck up the Bats otherwise
they will get in the way. Next take a look around. There is a stack of
chests in this room. Look below to see what to expect.


                  .---.                         .---.
                  |   |Ice Element Ghost        |   |Cash
                  '---'                         '---'

            .---.                                    .---.
            |   |Ice Element Ghost                   |   |Nothing
            '---'                                    '---'

                      .---.              .---.
                      |   |Cash          |   |Ice Element Ghost
                      '---'              '---'

First of all search out the ghosts. You won't have come up against the
Ice Element Ghosts before. They have 20HP and can't be stunned at first.
You need to burn them with the Fire Element. It doesn't need to take any
HP as long as it has hit. You can now stun them with the flashlight and
suck their HP in the usual way. Once you have sucked them all up, the 
lights will come on. You can now search the chests for cash. Next search
the green chest that just appeared. In here is a real treasure trove of
coins, notes, gold bars and a Blue Gem, a Red Gem and a Green Gem.

The chest with nothing in will later house a Cash Ghost, but I'll tell you
about this when you need to know. Find "GumBoo" (40HP) before leaving. To
do this search for the mouse hole again, in the left hand wall.


.----------------------------------------------------------------------------.
|                                CONSERVATORY                                |
'----------------------------------------------------------------------------'

The conservatory is home to another Gallery Ghost- Melody. There are a 
number of musical instruments in the Conservatory. Press A to set the 
instruments playing. Set off the saxophone, the cello/bass, all 3 drums,
the harp and the xylophone. The tune that the instruments play should be
instantly recognisable to you. Walk over to the piano. Melody will now
address you. Listen to here piano sonata. There are a couple of different
questions she may ask you. If it is another recognisable Mario-style tune, 
tell her that it is from Super Mario Bros. 3. If it is something different
tell her that the answer is Water. In response to this she will attack you
with her music sheets. Suck them all up at once. These will keep reappearing
so get them all at the same time or you'll never do it. Melody's heart will
now appear. Suck her up. Once you have caught Melody collect the DINING ROOM
KEY from the chest. Before leaving catch "Boomeo" (40HP).


.----------------------------------------------------------------------------.
|                                 DINING ROOM                                |
'----------------------------------------------------------------------------'

There is a Gallery Ghost to be found here also. The first thing to do is 
suck up all the banana skins on the floor. Next go over to the cabinet on the
left of the room. In here is a Cash Ghost.

When you are ready, use the Fire Element to light all the candles on the
table. If you need Fire Element it can be found on the right of the room.
Lighting the candles will reveal MR. LUGGS. Use the Poltergust 3000 to suck
up his food. This will speed up his assistants who are Waiter Ghosts. These
ghosts have a mere 10HP, so just stun them and suck them up. Now suck up MR.
LUGGS'S food again but when it disappears this time there will be no waiters
to renew it. MR. LUGGS will be angry. So angry that he will attack you. He
will shoot fireballs at you. Dodge these by running back and forth.
Eventually he will get tired. When he does, his heart will be revealed and
you can suck him up. Once you have caught MR. LUGGS a green chest will appear.
In here you will find a gem and cash. Before moving on catch "Boodacious"
(80HP). Head through the door on the left.


.----------------------------------------------------------------------------.
|                                   KITCHEN                                  |
'----------------------------------------------------------------------------'

Open the open on the left hand side of the room as soon as you get in here.
Here you will find a Cash Ghost. Catch it quick! Lap up the money and move
to the left hand side of the room. Pans will now hurl themselves at you from
the worktop. Suck them all into the Poltergust 3000. Once you have removed
them all go over to the fridge. DO NOT OPEN IT!	This is much the same as the
trap-doors. Instead you need to use the Poltergust 3000 to suck it open.
Inside you will find an Ice Element Ghost. Use the Fire Element on it, then
stun and suck it up. This will turn on the lights. Open the large blue
chest. In here you will find the WATER ELEMENT MEDAL. This works much the
same as the Fire Element, but the Poltergust 3000 expels water, rather than
fire. Open the other oven and light a fire inside. A Red Diamond will be
revealed. Catch the Boo that is lurking in here "Booligan" (80HP). Gain some
Water Element from the sink and use it upon the flaming door to the left. Go
through the door.


.----------------------------------------------------------------------------.
|                                  BONEYARD                                  |
'----------------------------------------------------------------------------'

Out in the Boneyard you will find the next Gallery Ghost- "Spooky". Walk
over to the kennel and you will see Spooky, the dog ghost. Use the Water
Element to spray Spooky and antagonise him. Keep spraying and he will bark.
A Skele-Ghost will now appear. He will have 30HP. Stun and catch him. When
he disappears he will leave a bone behind. Spooky will now go and
investigate the bone. His heart will now appear. 

Once you have caught Spooky, move over to the right, onto the patch of
soil. Here you will find a green bud. Use the Water Element upon it and it
will sprout. You will need to come back here later for a reward. Don't
worry yourself about that for now, I'll tell you when.

Head over to Spooky's kennel and use the X button to search. Look inside
the kennel and click inside. You will now be transported over the back wall
into the next area of the Boneyard. Go forward and search one of the 
headstones. This will cause 3 Skele-Ghosts to appear. Once you have dealt
with these search the headstones if you need health. Head towards the large
tombstone. The tombstone will be struck by lightening and a purple ghost
will appear.


.----------------------------------------------------------------------------.
|                            AREA TWO BOSS: BOGMIRE                          |
'----------------------------------------------------------------------------'

You will now be in an entirely different area. As you start a Shadow Ghost
will be in front of you. Suck it up and it will turn into a ball, stuck in
the end of the nozzle of the Poltergust 3000. You now need to shoot this
ball at Bogmire. If you miss there are more Shadow Ghosts anyway. The
bigger the shadow ghost that you use, the longer it will incapacitate
Bogmire for. Once you hit Bogmire you can drain his health. He has 100HP
same as the other Gallery Ghosts. Repeat the process that I have just laid
out until you have caught Bogmire.
 

.----------------------------------------------------------------------------.
|                                  BONEYARD                                  |
'----------------------------------------------------------------------------'

Well done. You have caught Bogmire. Open the shiny chest at the Boneyard.
Inside is the AREA THREE KEY. Gadd will now take you back to the lab.


.----------------------------------------------------------------------------.
|                                    LAB                                     |
'----------------------------------------------------------------------------'

Gadd will now put the ghosts through the portrait-making process again.
This time you will have found 6 ghosts and 9 in total.


.----------------------------------------------------------------------------.
|                                  BONEYARD                                  |
'----------------------------------------------------------------------------'

Once you are done head back to the mansion. Your first port of call should
be the Boneyard. Use the Water Element on the seedling and it will now bloom
into a flower. One more visit and you'll be in the money.


.----------------------------------------------------------------------------.
|                                 1F HALLWAY                                 |
'----------------------------------------------------------------------------'

Go to the end of the Hallway, next to the Bathroom. The previously vine
covered door is now accessible. Open it up and move on to Area Three.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~9C~                             AREA THREE                           [ARTR]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

.----------------------------------------------------------------------------.
|                                  COURTYARD                                 |
'----------------------------------------------------------------------------'

You will now find yourself in the Courtyard. Take out all the Flying Fish
floating around. Next take some Water Element from the fountain. Head over
to the right and here you will bump into a White Hanger- suck it up. On
the trees further to the right you will come across 3 Purple Bombers. Catch
these and a chest will appear. Inside you will find 2 gold bars and plenty
of cash. Next shake the nearby birdhouse and something will drop out. It's
MARIO'S LETTER! More on that in a moment.

Look down the well and you will see a ladder. Climb down the ladder into
the well. Once you are at the bottom, walk along the passage. You will
now see a cutscene. Luigi will peer into the room and will see Mario
trapped inside a painting! Unfortunately, Luigi can't fit through the gap
to get into the room here, so you'll have to drag your ass through another
two areas.

Turn around and a White Hanger will attack. Catch it and a lantern will 
come on at the bottom of the well. More importantly, you will gain the
REC ROOM KEY. Go up the ladders and head over to the right. Shake the
statue here and gather the cash from it. Nearby is a hut. Don't open it.
Just like the fridge in the kitchen, it will cause you harm. Instead use
the Poltergust 3000 to open the door. Inside you will find Toad. He will
tell you that he saw Mario at the bottom of the well also. He says that
he saw some items around the mansion that Mario must have dropped. You
will already have two of these items; the hat and the letter. This leaves
you to find the glove, the shoe and the star. When you are done with Toad
go over to the right and head into the Rec Room.


.----------------------------------------------------------------------------.
|                                  REC ROOM                                  |
'----------------------------------------------------------------------------'

The next gallery ghost can be found in the Rec Room. Biff Atlas. He is
lifting weights in the middle of the room. Before you go to him, search the
bag on the right of the room. In here is a Cash Ghost. Move over to the
punchbag behind him and punch it into him. Keep out of the way as it swings
back at you. Biff will now attack you. Keep out of the way of his swinging
arms. Hit him with another punchbag. Repeat this until he has shown his
heart. When he does, catch him with the Poltergust 3000. Open the green chest
and collect the goodies from inside. 

Move over to the left hand side of the room and you will see a treadmill.
Jump on it and start running. A key will fall onto the floor. This key
will open up a shortcut to the 1-2F staircase, so you won't have to walk
through the Courtyard everytime. Before leaving the room catch "Booregard"
(100HP). Note that you will need to use Water Element in a moment, so if 
you don't have any, get some from the fountain. When you are ready, head out
of the door in the middle of the room.


.----------------------------------------------------------------------------.
|                                 1F HALLWAY                                 |
'----------------------------------------------------------------------------'

Open the door on the left. This will join this area to the first floor
hallway. You can now get to the staircase without walking through the
Courtyard. Now go up the stairs to the right.


.----------------------------------------------------------------------------.
|                                 2F HALLWAY                                 |
'----------------------------------------------------------------------------'

On the stairs catch the Bats floating around. Next use the Poltergust 3000
on the light and collect the cash. Use the Water Element on the flaming
door at the top of he stairs. Go through the door.


.----------------------------------------------------------------------------.
|                                  TEA ROOM                                  |
'----------------------------------------------------------------------------'

The ghosts in this room will appear randomly. There are two White Grabbers
in here. Watch out for the flying plates and then suck up the ghosts. A
chest will now appear on the table. But you can't reach it. Go to the right
hand side of the room and you will see a pad on the floor. Walk onto it
and it will throw you feet first onto the ceiling. You can now walk on
the roof. Walk back over to the centre of the room, above the chest. Here
is another pad on the ceiling. Walk onto it and you will drop onto the
table. Open the chest. Inside is the ICE ELEMENT MEDAL. This is much the
same as the other two element medals that you have found. However, instead
of expelling fire or water, the Poltergust 3000 will expel ice. Get some
Ice Element from the ice bucket on the adjacent table. In the cabinet on
the right hand wall you will find a red gem. Catch "Mr. Boojangles" (50HP)
before leaving the room.


.----------------------------------------------------------------------------.
|                                 2F HALLWAY                                 |
'----------------------------------------------------------------------------'

Go through the door to the left and enter the main body of the second floor
corridor. You will notice that there are quite a few doors open here. Go 
straight forward and into the room in the top left. This is the 2F Bathroom.
It is in the same location as the 1F Bathroom, but a floor up. Head into
here but watch out for the Purple Bombers and the mice on the way.


.----------------------------------------------------------------------------.
|                                2F BATHROOM                                 |
'----------------------------------------------------------------------------'

Enter the Bathroom and you will notice that there is someone in the shower.
Use the Poltergust 3000 to move the curtain aside. Miss Petunia is in the
shower and she is the next Gallery Ghost. Use the Ice Element on her. This
will reveal her heart, so suck her up. Once she is caught the lights will
come on and a chest will appear. Inside the chest is the BILLIARDS ROOM KEY.
Exit this room and go through the door straight across the hallway.


.----------------------------------------------------------------------------.
|                                 NANA'S ROOM                                |
'----------------------------------------------------------------------------'

As you walk into this room you will see a rocking chair moving by itself.
Or maybe not. Use the X button to search and you will see Nana in the chair.
Do not attack her yet. Instead, go over to the chair on the right side of the
room. Here is a Cash Ghost. 

Now, suck up the wool balls that are on the table next to her. Nana will now 
begin to move. Suck up the wool balls and fire them at her, just like you
did in the fight with Bogmire. Hit Nana with all 3 balls, but beware as 
she will spit at you. Once you have hit her 3 times she will reveal her
heart. If you break the connection, you will be able to stun and suck up
Nana, rather than going through the whole thing again. 

When you have caught Nana, search the cabinet and the lights for cash. 
You will also find "LimBooger" (100HP) in here. Search the chest and you
will find the TWINS ROOM KEY.


.----------------------------------------------------------------------------.
|                                 2F WASHROOM                                |
'----------------------------------------------------------------------------'

As with the first floor, the second floor Washroom is located next to the
Bathroom. Go in and suck up the Water Element. Open the toilet and out will
jump a Fire Element Ghost. Use the Water Element on it, then stun it with
the flashlight and suck it up. A chest will now appear. Inside is a pile of
cash.


.----------------------------------------------------------------------------.
|                                 ASTRAL HALL                                |
'----------------------------------------------------------------------------'

This is through the last remaining open door on the second floor. Get some
Fire Element before you go in here. Once you are here try and head out of
the door on the opposite side. Notice anything familiar? Obviously this is
going to take a bit more brain power than that.

Use the Fire Element to light all the candles in the room. The flames will
turn purple and an Orange Ghost will appear. More will appear, another 
Orange Ghost, a White Grabber and 3 Masked Ghosts. Once you have caught them
all the room will light up. Search the room for cash and then catch
"Booswoggle" (100HP). You can now go through into the room on the right.


.----------------------------------------------------------------------------.
|                                 OBSERVATORY                                |
'----------------------------------------------------------------------------'

In here search the drawers for some cash. Next, go over to the telescope
and have a look through it. Ooooh the moon! Back in the room, the walls will
melt away to reveal the night sky. Go over to the balcony. You will see a
number of shooting stars will fly past. Suck a star up with the Poltergust
3000. You need to fire this at the moon and hit it. This could take a few
goes so keep at it. When you do hit it a shiny, cloud-like path will appear
in the sky. This will lead to a platform, on which is MARIO'S STAR. One
more item left.


.----------------------------------------------------------------------------.
|                               BILLIARDS ROOM                               |
'----------------------------------------------------------------------------'

Head back down to the first floor and enter the Billiards Room. It is 
located opposite the Conservatory. In here is Slim Bankshot. The next
Gallery Ghost. He is playing pool. Wait for him to break and the balls will
shoot into the air. Suck up a ball and fire it at him. Hit him with 3 balls
and he will reveal his heart. After you have caught him a chest will appear.
Inside is a clear gem and a wad of cash. Search the drawers for more cash.
Find "Boohoo" (50HP) and then leave the room via the door on the right.


.----------------------------------------------------------------------------.
|                               PROJECTION ROOM                              |
'----------------------------------------------------------------------------'

Turn on the projector at the back of the room. The ghosts in this room will
now appear without provocation. There are 6 Purple Grabbers in here. You
can see their shadows projected onto the screen if you need help. Once you
have caught them all open the chest. In here you will find MARIO'S GLOVE.
This is the third of Mario's items. Only two more left. Catch "ShamBoo"
(50HP) before leaving.


.----------------------------------------------------------------------------.
|                               THE TWIN'S ROOM                              |
'----------------------------------------------------------------------------'

The Twin's Room can be found next to the Nursery. In the other wing of the
second floor. Check the GameBoy Horror if you are unsure. Anyway when you 
get here have a look around. See the mobile on the ceiling? Use the
Poltergust 3000 to make it spin. Make sure it is doing full circles. The
twins will appear. The Twins are Gallery Ghosts. They will ask you to play
hide and seek. Go outside and wait for them to hide. When they are ready
go back in and look in the boxes scattered around the room. 

Suck each of the boxes in turn. The ones that remain still are empty, but if
you find one that shakes, you will find a twin inside. Find the second one by
the same method. When you do find them both, they will attack. Thanks to Mike
for telling me how to find out which boxes the twins are hiding in.

One will jump into a toy truck, whilst the other will jump in a toy
aeroplane. Start by using the Poltergust 3000 on the one in the truck. 
The truck will then be suck away from him. You can now stun him and suck
him up. Whilst you are doing this you need to beware of the other Twin
in the plane. He will drop bombs on you. Once you take one out the other
one in the plane should be easy. Use the vacuum to suck the plane away
from the Twin and you will be free to suck him up. Once you have caught
both of them a chest will appear. In the chest you will find the last of
Mario's items, THE SHOE.

Now that you have all five of the Mario items you need to head back down
to the Fortune Teller's Room on the first floor. You will find "Booris" who
has 100HP in this room.


.----------------------------------------------------------------------------.
|                            FORTUNE TELLER'S ROOM                           |
'----------------------------------------------------------------------------'

You may have spoken with Clairvoya on your previous visit to the Fortune
Teller's Room. However, it wasn't really important then, whereas now it is.
Use the X button to search and shine your flashlight upon the crystal ball.
Madame Clairvoya will now appear. Show her all 5 of Mario's items. She will
talk some endless crap about Mario. Yawn. Once she has had all 5 of her
"visions" she will allow you to suck her up. She struggles a lot to say that
she wants to be caught.

When you have caught Madame Clairvoya, move on to the Boo in this room.
The Boo is "Boogli" with 40HP. Now open the chest and you will find the
SAFARI ROOM KEY.


.----------------------------------------------------------------------------.
|                                  2F HALLWAY                                |
'----------------------------------------------------------------------------'

Head up to the second floor. On your way through make a brief stop at the
Tea Room to gain some Ice Element. Follow the hallway past the final locked
door on this floor. Go up the stairs here and at the top go through the door
into the Safari Room.


.----------------------------------------------------------------------------.
|                                 SAFARI ROOM                                |
'----------------------------------------------------------------------------'

As soon as you are in here use the X button to search. Next to the boxes on
the right you will find another block of cheese. Click it to find another
Golden Mouse. Now search the lights for cash. Most importantly, use the
Poltergust 3000 on the stag head trophies. One by one 3 Water Element Ghosts
will appear. Use the Ice Element on them, then stun them and suck them up.
In addition to these there will be 2 Green Ghosts to deal with. Watch out
for the banana skins and suck them up. After you have caught these ghosts
the lights will come on. Open the chest to receive the BALCONY KEY. Search
the room to find "Little Boo Peep" (100HP). On more thing to mention about
this room. There is a chest on the right hand side containing a Big Heart.
Each time you leave this room and come back, the heart will be replaced.
Leave the room through the door on the left. Head forward towards to
door at the end of the corridor.


.----------------------------------------------------------------------------.
|                         AREA THREE BOSS: BOOLOSSUS                         |
'----------------------------------------------------------------------------'

You will need to have caught at least 20 Boos to be allowed access to this
boss. If you have less than 20, you'll have to get out and find them.

Once you have enough Boos head out onto the Balcony. Walk over to the circle
off Boos over to the left. These Boos will then form together to form 
Boolossus. As soon as Boolossus is formed, he will begin to attack. Avoid
the jumping attacks and use the Poltergust 3000 to suck at Boolossus. When
you have a connection with him, move over to the unicorn statue. Spike him
on the statue's horn and Boolossus will break down into the single Boos. 

Suck up the Ice Element nearby and use it on the flying Boos. Once you 
have frozen one vacuum it up. When you look at the Boos they will fly 
away. Face the other way and lure them in. Then turn around and use the
Ice Element on them. Watch out for the flying attacks that the Boos will
perform though. Keep repeating this process. The less Boos there are, the
faster and harder to catch they will become. 

After you have caught all the Boos, Boolossus will be defeated. You will
gain an extra 15 Boos due to this fight. This leaves a maximum of 15 more
for you to find, though in reality this could be less.

Open the chest. Inside you will find the AREA FOUR KEY. Gadd will now take
you back to the lab.


.----------------------------------------------------------------------------.
|                                     LAB                                    |
'----------------------------------------------------------------------------'

Back at the Lab, Gadd will turn the Gallery Ghosts in portraits. You should
have caught another 7 Gallery Ghosts in this area and 16 all together. Once
you have seen the summary, head back to the mansion.


.----------------------------------------------------------------------------.
|                                  BONEYARD                                  |
'----------------------------------------------------------------------------'

Go back out to the Boneyard and water the flower in the soil patch. This 
time it will properly bloom and give you a MASSIVE Gold Gem and an big pile
of cash.


.----------------------------------------------------------------------------.
|                                   BALCONY                                  |
'----------------------------------------------------------------------------'

Head all the way back up to the Balcony. If you want, you could take some 
Water Element, as there are plenty of cash giving plants up there. Walk over
to the left hand side of the balcony. Open the door here. This will cause
lightening to strike the mansion 3 times. This will blow out the lights all
over the mansion. The ghost presence will increase tenfold whilst the lights
are out. Head through the door.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~9D~                              AREA FOUR                           [ARFR]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Area Four is the last area and it goes without saying, the most challenging.
So let's get on with it. Head down the corridor and go through the last door
on the right. 


.----------------------------------------------------------------------------.
|                              TELEPHONE ROOM                                |
'----------------------------------------------------------------------------'

As soon as you are in here you will here a phone ringing. Move over to the
right and answer the second phone. Say that you are Luigi. Toad is on the
other end. He will tell you about the breaker switch in the basement, which
will turn the lights back on. Now answer the next phone on the right. This
will be E. Gadd. He will tell you about your next gallery ghost- Uncle
Grimmly. Apparently this blackout is the perfect time to catch Grimmly, as
he only likes very dark places. Apparently he only likes rooms with mirrors
in them (hint). However, before you go to catch Grimmly, there are a few
places that you need to visit for some extra cash. You don't have to go 
and pick up this cash, but if you are interested in your rank at the end,
then you might want to.

Catch the ghosts in the telephone room and then leave.


.----------------------------------------------------------------------------.
|                                CONSERVATORY                                |
'----------------------------------------------------------------------------'

Search the stool by the piano to reveal a Cash Ghost.


.----------------------------------------------------------------------------.
|                                 HIDDEN ROOM                                |
'----------------------------------------------------------------------------'

Head back down to the Hidden Room. If you forgot how to get in here, then
use the X button to search. There is a mouse hole in the right hand wall.
Click on the hole and you will be sucked through to the adjacent room.
In here, in the far right hand chest is a Cash Ghost. However, you might
want to clear the other ghosts in the room or they could get in the way.


.----------------------------------------------------------------------------.
|                                   NURSERY                                  |
'----------------------------------------------------------------------------'

Search Chauncey's cot in the Nursery. Here you will find a Cash Ghost.


.----------------------------------------------------------------------------.
|                                WARDROBE ROOM                               |
'----------------------------------------------------------------------------'

Once you have had enough of cashing in, go to the Wardrobe Room. This is 
located on the second floor. It was like the 3 or 4th room you went in.
Go up the stairs, into the Parlour and through the Anteroom. You are now
in the Wardrobe Room. 

Uncle Grimmly will be standing in front of the mirror at the back of the
room. Stand in front of him facing forwards. Turn off your flashlight. He
will now try to scare you and his heart will appear. Turn around and suck
him up. A chest will now appear. Inside is the BREAKER ROOM KEY.


.----------------------------------------------------------------------------.
|                                BREAKER ROOM                                |
'----------------------------------------------------------------------------'

For those who don't know, the Breaker Room is in the basement. It was open
earlier in the game, before the blackout. It was merely full of Blue Mice
then. Open up the door and head inside. Go over to the breaker switch on 
the back wall. Pull it and the lights will come back on. A chest will appear
containing the CELLAR KEY. Catch the Boo in here; "Boo B. Hatch" who has
200HP.


.----------------------------------------------------------------------------.
|                                   CELLAR                                   |
'----------------------------------------------------------------------------'

The Cellar is right across the hall from the Breaker Room. Head in. Now go
over to the right and you will see mounds of dust in the way. Vacuum these
up. The more you vacuum the deeper into the room you will get. Take out
all the dust piles. Search both barrels in the room to reveal a couple of
Pink Ghosts. Take these out. There is also a Cash Ghost hiding in the room.
Search the table on the left of the room to reveal it. Once you have caught
the ghosts you will reveal the CLOCKWORK ROOM KEY.

There are a few ceiling pads in the room 2 to send you up and 2 to return.
These are to save time. Every time you leave the cellar the dust piles will
reappear, so use these pads to save time. Search the room for cash in  the
shelves and in the light. Beware of the Poisonous Mushroom hidden in the
centre shelves though. Before you leave this room, catch "Boorepedes" who has
100HP.


.----------------------------------------------------------------------------.
|                               TELEPHONE ROOM                               |
'----------------------------------------------------------------------------'

Return to the third floor. Catch all the ghosts in this room. These can be
found in the large wooden chests. These are Skele-Ghosts with 30HP. Once
you have caught them a chest containing cash will be revealed. Search the
cabinet on the right for more cash. Catch "Boomerang" (300HP) and then
leave the room via the room on the back wall.


.----------------------------------------------------------------------------.
|                                CLOCKWORK ROOM                              |
'----------------------------------------------------------------------------'

In here you will find 3 ghosts lined up in cases. These are the Clockwork
Soldiers. To get them to react, start all of the clocks around the room. Once
they start to move, they will attack you with their toy shotguns. If you let
them chase you, eventually their wind-up key will fall out. This takes too
long. Instead, use the Poltergust 3000 to make the key turn quicker. Try and
get 2 or all 3 at a time, but this is very difficult, so you may be stuck
with doing it one at a time. If you connect with one, watch out as the others
will still be attacking. Once you get one out of the way, it will become
easier.

Once you have caught all 3, a door will open where the ghosts were standing.
You will be pleased to know these 3 were Gallery Ghosts, so that's another
one in the bag. Find the Boo in this room "Boocaster" who has a massive 300HP.
When you are done go through the door.


.----------------------------------------------------------------------------.
|                                    ROOF                                    |
'----------------------------------------------------------------------------'

This "door" will turn out to be a lift, which will take you up to the roof.
As soon as you are here you will find 6 Masked Ghosts. You should be able 
to catch these in pairs no danger. After you have caught these you will have
2 Ice Element Ghosts to deal with. Get some Fire Element from the bonfire
and take out the ghosts. Finally, when you have defeated them, go over to
the left hand side of the roof. Climb the ladder up the chimney here. In a
chest is the ARMORY KEY. Go back down the ladder and go over to the right
hand side of the roof. Climb the ladder up the chimney here. Drop down the
hole in the top of the chimney. You will land in the...


.----------------------------------------------------------------------------.
|                                 SEALED ROOM                                |
'----------------------------------------------------------------------------'

This is the room on the second floor, which has the door boarded up. There
are various chests in this room, giving you various amounts of cash, a Cash
Ghost and normal ghosts (and orange, blue, a pink and a purple). Once you
have caught all the ghosts a light will come on. A chest will appear. Inside
is the SITTING ROOM KEY. There is a mirror on the back wall, covered by a
sheet. Use the Poltergust 3000 to reveal the mirror. Search the mirror to be
transported to the foyer.


.----------------------------------------------------------------------------.
|                                SITTING ROOM                                |
'----------------------------------------------------------------------------'

Go up to the second floor. Check the GameBoy Horror. The Sitting Room is
next to the 2-3 floor staircase. Once you are in there gain some Fire
Element from the candle on the table. Now, light the two candles on the 
back way. 5 Orange Ghosts will appear. Stun them and suck them up. After
that two Fire Element Ghosts will appear. Gain some Water Element in the
near left hand corner of the room and then use it on the ghosts. Stun them
and suck them up to finish them off. The room will now light up. Catch
"Boolivia" who has 100HP. Now get some Water Element and then head through
the door on the right.


.----------------------------------------------------------------------------.
|                                 GUEST ROOM                                 |
'----------------------------------------------------------------------------'

A short cut scene will be shown as you enter this room. Sue Pea, a Gallery
Ghost will warn you not to wake her. All this without opening her eyes.
Move over to her and use the Water Element to wake her up. Whilst she is
dangling vacuum her up. Beware of the toys that with throw themselves at
you, suck these up if you get the chance. Sue Pea shouldn't cause you too
much trouble. When you have caught her a green chest will appear on the
ceiling. How am I to get that I hear you wondering? Leave the Guest Room and
a loud rumbling noise can be heard. Head back inside.

The room will have righted itself and the chest is on the floor. Inside is
a clear gem and a lot of cash. Search for "Boonita" (100HP).


.----------------------------------------------------------------------------.
|                                   ARMOURY                                  |
'----------------------------------------------------------------------------'

Go back up to the third floor, across the Balcony and through the Area Four
Door. Off this hallway is the Armoury. You will already have the key for it.
The ghosts are hiding in here. Search the coats of armour and the wooden
chests to find the ghosts. There are 2 Pink Ghosts, 1 Red Grabber, 1 Orange
Ghost, 1 Blue Ghost and a Green Ghost. There is also a lot of cash to be
found. Once you have caught all the ghosts a chest will appear. In this 
chest is the PIPE ROOM KEY. Before you advance search out "UnderBoo"
(150HP). Go through the door at the back of the room.


.----------------------------------------------------------------------------.
|                              CERAMICS STUDIO                               |
'----------------------------------------------------------------------------'

In here go over to the vase with the kind of Boo pattern on it and speak to
Jarvis. Jarvis is a Gallery Ghost. He will challenge you to see how many
times you can freeze him with ice. Go over and get some Ice Element. You
need to freeze him seven times. This is a very easy game. Wait until Jarvis
appears in a vase, then freeze him with the Ice Element. Once you have
frozen seven of Jarvis he will accept that you won. He will then attack. By 
which he will send vases to attack you. However, his heart will be visible
whilst you do this. Go over to his vase and suck him up. This should be
easy for you by now, just watch out for the vases.

After you have caught him, a green chest will appear. In the chest is
a clear gem and a load of cash. Collect it all. Search the vases around the
room for extra cash. Then, before you leave the room, find "TamBoorine"
(200HP).



.----------------------------------------------------------------------------.
|                                  BASEMENT                                  |
'----------------------------------------------------------------------------'

Go all the way back down into the basement, Go through the cellar and onto
the corridor here. The second door on the left will open with the PIPE ROOM
KEY. Watch out for the White Hanger, the Purple Bomber and the Exploders on
this corridor.


.----------------------------------------------------------------------------.
|                                  PIPE ROOM                                 |
'----------------------------------------------------------------------------'

Suck up all the Flying Fish straight away. Once these are out of the way
you will have 2 Red Grabbers and White Grabber to deal with. This doesn't
sound like a lot, but it can be difficult as connections can be easily 
interrupted. Once the ghosts are gone get some Ice Element from the corner
and freeze the water to the left. When this is turned to ice, Luigi can walk
on it. Walk over and turn the valve. This will shut off the water. Now walk
over to the right and open the chest. Inside you will find COLD STORAGE. Look
around for "Booffant" who has a massive 300HP. Leave the room and head next
door.


.----------------------------------------------------------------------------.
|                                COLD STORAGE                                |
'----------------------------------------------------------------------------'

Cold is the operative word here when describing this room. It is full of ice!
Take some Fire Element from the fire as soon as you enter. Move over to the
far corner of the room. Watch out for the falling icicles as you do this.
An icicle will shake before it drops, so you know where they will fall. In
the far corner there is a ghost trapped in the ice. This is a Gallery Ghost
named Sir Weston. First you need to get him to show his heart. 

Use the Fire Element to light to two piles of wood either side of him. 
Sir Weston will complain that you are "making it too HOT!". He will now
attack. The first thing that you need to watch out for are the falling
icicles. Keep an eye out where they will fall. He will cause icicles to
shoot up at you from the floor. You can dodge these by moving to the side
when they head for you. When you get the chance, use the Fire Element on Sir
Weston. This will reveal his heart. Suck him up. You may find this difficult
though, as the falling icicles will cause you trouble. Do your best to avoid
them, but it may take a couple of tries until you have sapped all of his
health.

When you have caught him, a chest will appear. In here you will find the
ARTIST'S STUDIO KEY. Find the Boo in this room "Boolderdash" (150HP).
Catching him may be difficult in this icy room, so if he escapes, follow
him. After you are finished with the Boo, go up to THE ARTIST'S STUDIO on
the third floor.


.----------------------------------------------------------------------------.
|                             THE ARTIST'S STUDIO                            |
'----------------------------------------------------------------------------'

As soon as you enter this room a cutscene will ensure. There is an artist
ghost. This is Vincent Van Gore. Van Gore is a Gallery Ghost. He paints the
ghosts and they come to life. He has been causing you some trouble hasn't
he?

He will now bring to life each of his paintings in turn. The first ghosts
that you will fight are Orange Ghosts. There are 3 of these. Stun and suck
all 3 at once. Next there are 3 Pink Ghosts, followed by 3 Blue Ghosts. If
you are quick, you can stun all 3 at same time, as with the Orange Ghosts.
This will save you a lot of hassle. If you are short on health, the ghosts
should drop some hearts to top you up. After the Blue Ghosts will come the
Red Grabbers. Suck these up and 3 Green Ghosts will appear. Really try and
get these all at once otherwise all those banana skins will be a pain in
the rear. After you have dealt with those there will be only 3 Purple
Bombers remaining. Be careful not to get hit by the bombs and then suck
them up. Don't forget, these have 0HP so it shouldn't take too long, right?

Finally you have caught them all. Van Gore will get seriously stroppy now.
All you need to do is stun him and suck him up. He has 100HP same as
the other Gallery Ghosts. After he is gone, he will leave the SECRET ALTER
KEY behind. Oohhh. Search out "Bootique" who is another one with 300HP. This
should be the fiftieth Boo. You will be rewarded with a Gold Gem worth
20,000,000G. Oh yeah. When you are ready, head down to the basement and the
Secret Altar. You may want to speak to Toad on the way down, to save your
game. This is only really necessary if you missed out on Bootique.


.----------------------------------------------------------------------------.
|                                SECRET ALTAR                                |
'----------------------------------------------------------------------------'

You will need at least 40 Boos to be allowed entry to the Secret Altar. If you
haven't got them, get looking. Ready? Great.

This is the room which you saw at the bottom of the well. When you are in
here search around for cash and a Blue Gem, in the torches and chandeliers.
Now, walk forwards to confront King Boo. He will admire his "Mario Painting"
and wish that he had one for Luigi to match it. At this point, the room will
spin and the painting of Mario will turn into a painting of Bowser! King
Boo will jump into the painting and suck you in.


.----------------------------------------------------------------------------.
|                            FINAL BOSS: KING BOO                            |
'----------------------------------------------------------------------------'

You will now be on a long stone platform in a world shrouded in fire and 
smoke. Bowser will drop down to join Luigi. So this is it. The final boss.

Bowser will open by breathing fire at you. Step back and don't stand on the
stones that he has heated up. He will then proceed to throw spiky balls at
you. If you stand too near these, they will cause you damage when they
explode. Now, suck up one of the balls onto the end of the Poltergust 3000.
Bowser will now run over to you and either breathe fire again or he will
try and suck you into his mouth. Stand well back (as to avoid being hit) and
when he bends over, fire the ball at him. This will knock his head off and
King Boo will come out of the Bower Suit! Shocked? Anyway, whilst King Boo
is out, you need to suck his HP with the Poltergust 3000. Whilst you do this
the Bowser head will spit ice at you, so keep  moving. If you are hit by
the ice waggle the C stick. King Boo has a HUGE 500HP so this will take a
while. If you are running low on health, hearts can be found after Bowser
has trampled one of the pillars around the area. Beware though, the pillars
also contain Poisonous Mushrooms. 

After a while King Boo will go back in the Bowser Suit and the head will
be replaced. Repeat the process. After you have drained around half of
his HP, when the head is returned to the body, it will face backwards.
Bowser will now charge around randomly, so keep out of the way. After he
has trampled over some pillars, the head will be turned the correct way
and the breathing fire/sucking air, throwing balls process will resume.
Try not to get too far away from Bowser after he has thrown the balls. If
you are far away, instead of running at you, he will jump and land right
next to you (or on top if you don't move out of the way of his shadow).
You need him to run so that you can fire the ball at him.

Keep going over and over this method until you have finally drained King
Boo's HP. 

The best tip here that I could give you is, conserve your health. There
isn't much lying around, so if you lose it then it's gone. If you have a
choice of losing some health but taking a chunk of King Boo's HP or saving
yourself, then save yourself.

Finally, when you have sucked all of King Boo's HP, you will catch him in
the Poltergust 3000. The Bowser Suit will fall to the ground, powerless
without King Boo.


.----------------------------------------------------------------------------.
|                                SECRET ALTER                                |
'----------------------------------------------------------------------------'

You will return to the Secret Alter briefly and explain what has just 
happened to Gadd. Next Luigi will grab the Mario painting and head back to
the Lab.


.----------------------------------------------------------------------------.
|                                     LAB                                    |
'----------------------------------------------------------------------------'

Back at the Lab for the last time. Gadd will tell you that the mansion
has disappeared, but you can keep the treasure that you earned. Gadd will
then turn the Gallery Ghosts into portraits again. You should have caught
the final seven ghosts and hopefully all 23 in total! After summing up
your total cash earned in the game, Mario will be returned to Luigi. Yay.
Job done.

Sit through the credits and find out your rank if you like. The portrait
of the "mansion" determined by your rank can now be viewed in the Gallery.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~10~                       RANKING AND CASH VALUES                    [RACV]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

At the end of the game all the treasure that you picked up throughout the
mansion will be totalled up. You will then be given a rating. This is isn't
a necessary part of the game, just a kind of Easter egg, just for fun.

                         A  Over 150,000,000
                         B: 70,000,001 - 149,999,999
                         C: 60,000,001 - 70,000,000
                         D: 50,000,001 - 60,000,000
                         E: 40,000,001 - 50,000,000
                         F: 20,000,001 - 40,000,000
                         G: 5,000,001 - 20,000,000
                         H: Under 5,000,000

Your ranking will displayed on a portrait of Luigi's new mansion. The better
your grade, the better the portrait. This can be viewed in the Gallery
afterwards.

Some terrible news for those who own PAL copies. The 150,0000 G mark cannot
be reached. There simply isn't enough gold in the mansion. It can be achieved
in the hidden mansion, where you will find extra gold, but not playing the
game through the first time. However, those on NTSC versions will find that
the A Ranking can be achieved with any amount over 100,000,000 G.

There are 12 different types of monies in Luigi's Mansion. Here they are and
how much one unit is valued at.

                         GOLD COIN............5,000G
                         RED DIAMOND..........5,000G
                         NOTE................20,000G
                         GOLD BAR...........100,000G
                         BLUE GEM...........500,000G
                         GREEN GEM..........800,000G
                         RED GEM..........1,000,000G
                         CLEAR GEM........2,000,000G
                         GOLD GEM........20,000,000G

                         SMALL PEARL.........50,000G
                         MEDIUM PEARL.......100,000G
                         LARGE PEARL......1,000,000G


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~11~                         THE HIDDEN MANSION                       [THMN]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Once you have reached the end of the game, visit the lab. You will now have
the option to go the Hidden Mansion. So what is the Hidden Mansion? Basically
it is the same mansion and the same game but with a few differences.


1) First of all the rooms are inside out and back to front. Well not really,
   in reality the hidden mansion is mirror version of the original mansion. 

2) The Poltergust 3000 are 1.5 times stronger. This might not seem like a lot,
   but this can make a real difference, especially against large numbers of
   ghosts.

3) The ghosts in the Hidden Mansion are faster, stronger and harder to catch.

These are just a few key points. For a detailed guide into the Hidden Mansion
follow this link-

http://www.gamefaqs.com/console/gamecube/file/516494/46847


I will not be adding a Hidden Mansion guide to this FAQ. It is basically the
same game, with a few differences. This to me would be a very cheap way to
earn KB on my CRP at GameFAQs, as it would near enough be a copy and paste
job. 


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~12~                       GOLDEN MOUSE LOCATIONS                     [GMLN]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

There are 10 Golden Mice to be found around the mansion. Each time that you
find and catch one, you will be rewarded with a ton of cash. Yay. The first 5
mice are found by using cheese. Then next 5 will appear randomly. Remember
that these mice will only appear in the dark. You either need to find these
before turning on the lights, or during the black out in Area Four.


 =============
  CHEESE MICE
 =============

1) Found in the Study, behind the desk.

2) In the Fortune Teller's Room, behind Madame Clairvoya's table.

3) In the Dining Room, behind the table.

4) In the Tea Room. Go to the left hand side and you will see it behind the
   table.

5) In the Safari Room, just in front of the pile of boxes.


 =============
  RANDOM MICE
 =============

1) In the kitchen.

2) On the first floor, near the Ball Room.

3) On the second floor, outside the Sealed Room.

4) In the Tea Room.

5) In the Sealed Room. This one is a real pain in the rear end. You need to go
   all the way up to the roof and drop into this room. If the mouse is not 
   here then you need to go all the way back to the foyer and then all the way
   back up to the roof and repeat.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~13~                        CASH GHOST LOCATIONS                      [CGLN]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

There are a number of Cash Ghosts to be found during the game. Finding them
will earn you a pile of cash each time. For more information on Cash Ghosts
go to the "Catching Ghosts" section.


1) Go to the Wardrobe Room. Found in the right hand wardrobe.

2)  In the Study. Found inside the desk with the books on top.

3)  Inside the Storage Room. In the boxes stood next to the chair.

4)  In the Kitchen. Inside the left hand oven.

5)  Inside the Butler's Room. Search under the stools.

7)  In the Rec Room. Search the bag on the right hand side.

8)  In Nana's Room. Inside the chair on the right hand side of the room.

9)  In the Twin's Room. Climb up to the top bunk and use the Poltergust 3000.
    This will cause the ghost to appear.

10) As you enter the cellar search the table to your left. The ghost will pop
    out.

11) Look in the cabinet on the left hand side of the Dining Room.

12) During the black out search the stool by in piano in the Conservatory.

13) During the black out go to the Nursery and search the cot.

14) During the black out search the only empty chest in the Hidden Room. Here
    is a Cash Ghost.

15) To be found inside one of the chests in the Sealed Room. 


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~14~                            BOO LOCATIONS                         [BLCS]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Here is a list of the locations of all the Boos in the game. This is just a
short checklist, for a more detailed description see the main body of the 
guide. After you have found all 50, you will be rewarded with a Gold Gem worth
a tasty 20,000,000.

              .--------------------.-----.--------------------.
              |       NAME         | HP  |     LOCATION       |
              |--------------------|-----|--------------------|
              |    Boo La La       | 60  |     Ballroom       |
              |--------------------|-----|--------------------|
              |     GameBoo        | 50  |   Storage Room     |
              |--------------------|-----|--------------------|
              |      BamBoo        | 30  |     Parlour        |
              |--------------------|-----|--------------------|
              |      Bootha        | 50  |     Anteroom       |
              |--------------------|-----|--------------------|
              |  GameBoo Advance   | 30  |   Wardrobe Room    |
              |--------------------|-----|--------------------|
              |       TaBoo        | 50  |       Study        |
              |--------------------|-----|--------------------|
              |      TurBoo        | 50  |      Nursery       |
              |--------------------|-----|--------------------|
              |     Boolicious     | 30  |   Master Bedroom   |
              |--------------------|-----|--------------------|
              |     Kung Boo       | 40  |    Mirror Room     |
              |--------------------|-----|--------------------|
              |      Boogie        | 40  |    Laundry Room    |
              |--------------------|-----|--------------------|
              |     PeekaBoo       | 40  |   Butler's Room    |
              |--------------------|-----|--------------------|
              |      GumBoo        | 40  |    Hidden Room     |
              |--------------------|-----|--------------------|
              |      Boomeo        | 40  |   Conservatory     |
              |--------------------|-----|--------------------|
              |    Boodacious      | 80  |   Dining Room      |
              |--------------------|-----|--------------------|
              |     Booligan       | 80  |     Kitchen        |
              |--------------------|-----|--------------------|
              |     Booregard      | 100 |     Rec Room       |
              |--------------------|-----|--------------------|
              |   Mr Boojangles    | 50  |     Tea Room       |
              |--------------------|-----|--------------------|
              |     LimBooger      | 100 |    Nana's Room     |
              |--------------------|-----|--------------------|
              |    Booswoggle      | 100 |    Astral Hall     |
              |--------------------|-----|--------------------|
              |      Boohoo        | 50  |  Billiards Room    |
              |--------------------|-----|--------------------|
              |      ShamBoo       | 50  |  Projection Room   |
              |--------------------|-----|--------------------|
              |      Booris        | 100 |  The Twin's Room   |
              |--------------------|-----|--------------------|
              |      Booigi        | 40  |Fortune Tellers Room|
              |--------------------|-----|--------------------|
              |  Little Boo Peep   | 100 |    Safari Room     |
              |--------------------|-----|--------------------|
              |     Boolossus      | N/A |     Balcony        |
              |--------------------|-----|--------------------|
              |    Boo B. Hatch    | 200 |   Breaker Room     |
              |--------------------|-----|--------------------|
              |     Boorepedes     | 100 |      Cellar        |
              |--------------------|-----|--------------------|
              |     Boomerang      | 300 |   Telephone Room   |
              |--------------------|-----|--------------------|
              |      Boocaster     | 300 |   Clockwork Room   |
              |--------------------|-----|--------------------|
              |      Boolivia      | 100 |    Sitting Room    |
              |--------------------|-----|--------------------|
              |      Boonita       | 100 |     Guest Room     |
              |--------------------|-----|--------------------|
              |      UnderBoo      | 150 |      Armoury       |
              |--------------------|-----|--------------------|
              |     TamBoorine     | 200 |   Ceramics Studio  |
              |--------------------|-----|--------------------|
              |      Booffant      | 300 |     Pipe Room      |
              |--------------------|-----|--------------------|
              |     Boolderdash    | 150 |    Cold Storage    |
              |--------------------|-----|--------------------|
              |      Bootique      | 300 |   Artist's Studio  |
              '--------------------'-----'--------------------'


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~15~                         CASH-PLANT LOCATIONS                     [CPLN]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

There a number of cash giving plants around the mansion. You need to water
them using the Water Element and then they will release the dough. Simple. 
Here is a list of all the plants in the mansion, complete with the location.

 ===================
  PLANT ONE - SEVEN
 ===================

LOCATION: There are six plants to be found on the Balcony, on the second
          floor. Make sure you take plenty of water.

CASH: Blue Gem, Green Gem, Red Gem, Green Gem, Gold Bar x3.


 =============
  PLANT EIGHT
 =============

LOCATION: In the Master Bedroom.

CASH: Green Gem, Gold Bar.


 ============
  PLANT NINE
 ============

LOCATION: Near the fountain in the Courtyard.

CASH: Green Gem.


 ===========
  PLANT TEN
 ===========

LOCATION: Near the fountain in the Courtyard.

CASH: Gold Bar.


 ==============
  PLANT ELEVEN
 ==============

LOCATION: In the Sitting Room.

CASH: Gold Bar.


 ==============
  PLANT TWELVE
 ==============

LOCATION: In the Guest Room, near the bed.

CASH: Blue Gem.


 ================
  PLANT THIRTEEN
 ================

This is the one in the Boneyard. Water this the first time when you first find
it. Water it again after you fight Bogmire. Water it a final time after you
fight Boolossus. You will be rewarded with a Gold Gem.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~16~                            ENEMIES GUIDE                         [NMEG]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Here is a list of all the enemies in Luigi's Mansion. There is a brief
description of the enemy, how much HP they have, the attacks that they use,
how to defeat them and how much damage they will cause Luigi. The locations
of where each ghost can be found is not necessary, so it is not included.


  =====
   BAT
  =====
  .------------------------------------------------------------------------.
  | DESCRIPTION | These cluster in numbers usually above doorways.         |
  |-------------|----------------------------------------------------------|
  |     HP      | 0                                                        |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Fly                                                      |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Suck them straight up.                                   |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'


  ============
   BLUE GHOST
  ============
  .------------------------------------------------------------------------.
  | DESCRIPTION | A blue ghost. This is a rarity.                          |
  |-------------|----------------------------------------------------------|
  |     HP      | 30                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Slam the ground and a shockwave will emit from it.       |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 10HP                                                     |
  '-------------'----------------------------------------------------------'


  =====
   BOO
  =====
  .------------------------------------------------------------------------.
  | DESCRIPTION | The main enemy in the game. 50 of these to be found. See |
  |             | the "Catching Ghosts" section for more information.      |
  |-------------|----------------------------------------------------------|
  |     HP      | 30-300                                                   |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Dive                                                     |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Suck up until HP drained.                                |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'


  ===============
   BOWLING GHOST
  ===============
  .------------------------------------------------------------------------.
  | DESCRIPTION | Looks like an Orange Ghost in yellow. It carries a       |
  |             | purple bowling ball.                                     |
  |-------------|----------------------------------------------------------|
  |     HP      | 0                                                        |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | This will throw the bowling ball down the hallway at you.|
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'


  ============
   CASH GHOST
  ============
  .------------------------------------------------------------------------.
  | DESCRIPTION | Small and blue, will drop a pile of cash when captured.  |
  |-------------|----------------------------------------------------------|
  |     HP      | 10                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   |                                                          |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED|                                                          |
  '-------------'----------------------------------------------------------'


  ====================
   FIRE ELEMENT GHOST
  ====================
  .------------------------------------------------------------------------.
  | DESCRIPTION |These look pretty much like a Pink Ghost but are white in |
  |             |colour and will have an fiery sphere in its chest.        |
  |-------------|----------------------------------------------------------|
  |     HP      | 20                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Punch.                                                   |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Use the Water Element on it. Now stun and suck.          |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 10HP                                                     |
  '-------------'----------------------------------------------------------'


  =============
   FLYING FISH
  =============
  .------------------------------------------------------------------------.
  | DESCRIPTION | Found around water such as in the fountain. Its a fish.  |
  |-------------|----------------------------------------------------------|
  |     HP      | 0                                                        |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Fly                                                      |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Suck them straight up.                                   |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'


  ==========
   GRABBERS
  ==========
  .------------------------------------------------------------------------.
  | DESCRIPTION | Numerous colours. These will grab you from behind and    |
  |             | take your health and your coins, until you shake it off. |
  |-------------|----------------------------------------------------------|
  |     HP      | 10-20 Dependant on colour.                               |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Grab and shake.                                          |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Shake off with C stick. Then stun and suck.              |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| Variable, depending on how long it has hold.             |
  '-------------'----------------------------------------------------------'


   =============
    GREEN GHOST
   =============
  .------------------------------------------------------------------------.
  | DESCRIPTION | Large, green. Uncommon but strong, especially in numbers.|
  |-------------|----------------------------------------------------------|
  |     HP      | 40                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Throws banana skins.                                     |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'


  ===================
   ICE ELEMENT GHOST
  ===================
  .------------------------------------------------------------------------.
  | DESCRIPTION |These look pretty much like a Pink Ghost but are white in |
  |             |colour and will have an icy sphere in its chest.          |
  |-------------|----------------------------------------------------------|
  |     HP      | 20                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Punch.                                                   |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Use the Fire Element on it. Now stun and suck.           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 10HP                                                     |
  '-------------'----------------------------------------------------------'


  ===============
   MASKED GHOSTS
  ===============
  .------------------------------------------------------------------------.
  | DESCRIPTION | Like Shy-Guys in appearance. Found in pairs.             |
  |-------------|----------------------------------------------------------|
  |     HP      | 20                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Stab.                                                    |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Suck the mask from its face. Stun it then suck it up.    |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 10HP                                                     |
  '-------------'----------------------------------------------------------'


  ======
   MICE
  ======
  .------------------------------------------------------------------------.
  | DESCRIPTION | Numerous colours. Small and inoffensive.                 |
  |-------------|----------------------------------------------------------|
  |     HP      | 0                                                        |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Mice can trip Luigi up.                                  |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Suck them straight up.                                   |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'


  ==============
   ORANGE GHOST
  ==============
  .------------------------------------------------------------------------.
  | DESCRIPTION | The most common ghost. Small and orange.                 |
  |-------------|----------------------------------------------------------|
  |     HP      | 10                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | A charged punch. Waits a few seconds to charge it.       |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 10HP                                                     |
  '-------------'----------------------------------------------------------'


  ============
   PINK GHOST
  ============
  .------------------------------------------------------------------------.
  | DESCRIPTION | Similar to the Orange Ghost, but larger and less common. |
  |-------------|----------------------------------------------------------|
  |     HP      | 20                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Charged punch. Charge time is less than Orange Ghosts.   |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 10HP                                                     |
  '-------------'----------------------------------------------------------'


  ===============
   PURPLE BOMBER
  ===============
  .------------------------------------------------------------------------.
  | DESCRIPTION | Drops from the ceiling and throws bombs at you.          |
  |-------------|----------------------------------------------------------|
  |     HP      | 0                                                        |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Bomb                                                     |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'


  =============
   SKELE-GHOST
  =============
  .------------------------------------------------------------------------.
  | DESCRIPTION | A skeleton ghost.                                        |
  |-------------|----------------------------------------------------------|
  |     HP      | 30                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Throws bones at you.                                     |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'


  =====================
   WATER ELEMENT GHOST
  =====================
  .------------------------------------------------------------------------.
  | DESCRIPTION |These look pretty much like a Pink Ghost but are white in |
  |             |colour and will have an blue sphere in its chest.         |
  |-------------|----------------------------------------------------------|
  |     HP      | 20                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Punch.                                                   |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Use the Ice Element on it. Now stun and suck.            |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 10HP                                                     |
  '-------------'----------------------------------------------------------'


  ========
   WAITER
  ========
  .------------------------------------------------------------------------.
  | DESCRIPTION | Only two of these to be found in the game. In the Dining |
  |             | Room feeding Mr. Luggs.                                  | 
  |-------------|----------------------------------------------------------|
  |     HP      | 10                                                       |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | None                                                     |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| N/A                                                      |
  '-------------'----------------------------------------------------------'


  ==============
   WHITE HANGER
  ==============
  .------------------------------------------------------------------------.
  | DESCRIPTION |A large white ghost that will drop from the ceiling.      |
  |-------------|----------------------------------------------------------|
  |     HP      | 0                                                        |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | None, this will merely drop from the ceiling.            |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| N/A                                                      |
  '-------------'----------------------------------------------------------'


  ===============
   YELLOW GHOSTS
  ===============
  .------------------------------------------------------------------------.
  | DESCRIPTION | Only a few of these around. Similar to Orange Ghosts.    |
  |-------------|----------------------------------------------------------|
  |     HP      | 0                                                        |
  |-------------|----------------------------------------------------------|
  |   ATTACKS   | Punch.                                                   |
  |-------------|----------------------------------------------------------|
  |  TO DEFEAT  | Stun and suck.                                           |
  |-------------|----------------------------------------------------------|
  |DAMAGE CAUSED| 5HP                                                      |
  '-------------'----------------------------------------------------------'
 

.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~17~                               CREDITS                            [CDTS]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

Thank you to GameFAQs for the original hosting of this guide.

GhostOfLegault created the ASCII art, so big up to him.

Thanks to Mike, who explained how the twins should be found in the Twin's
Room.

A big thanks to all my readers out there.

Let's not forget the FCB, everyone on there, who make FAQing a great
experience.


.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|~13~                         CONTACT INFORMATION                      [CTIM]|
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

My contact email is truly.dexterous@hotmail.com. Before contacting me see my
guidelines below. Follow these and I'm more than willing to help you out.

  D o
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

- Put the game name in the title of your email.

- Read all of the guide before contacting me. Make sure the thing that you 
  email me about isn't already in the guide.

- Send me anything that you have to add to the guide. I would really
  appreciate any contributions to this FAQ.

- Praise mail. It's always nice to get good feedback.

- Tell me about a mistake I made, but not typos please, I'll sort them out
  if I need to.


  D o n ' t
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

- Send me emails in txt spk lik ths. Correct English please.

- Send me spam.

- Hate mail. I don't really need to see this. I don't care if you didn't like
  the FAQ.

- Add me to your IM contacts list. Send me an email instead!

- Email me asking me to join a group/club/forum. Thanks but no thanks.


ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Thank you, that's it until next time. See you around peeps.

    ______           __      ____            __                            
   /_  __/______  __/ /_  __/ __ \___  _  __/ /____  _________  __  _______
    / / / ___/ / / / / / / / / / / _ \| |/_/ __/ _ \/ ___/ __ \/ / / / ___/
   / / / /  / /_/ / / /_/ / /_/ /  __/>  </ /_/  __/ /  / /_/ / /_/ (__  ) 
  /_/ /_/   \__,_/_/\__, /_____/\___/_/|_|\__/\___/_/   \____/\__,_/____/  
                   /____/