WARP FAQ Last Updated 2/18/03 BenjG firstname.lastname@example.org For Super Monkey Ball This document copyright 2003 Benjamin Good Contents I. Version History II. The Purpose of this Guide III. A Word About Warps IV. Beginner Warp Locations V. Advanced Warp Locations VI. Expert warp Locations VII. Summary of the Warps VIII. Legal/Contact Info I. Version History Version 1.0 2/18/03 The first version of this guide; wrote everything I currently know about warps II. The Purpose of this Guide Knowing where warps are in Super Monkey Ball is essential if you wish to obtain access to the extra stages after each difficulty (except Master, which has none). To get them, you can't die once on Beginner and Advanced, and you can't lose one continue on Expert. A difficult task, no doubt, so skipping some stages will lighten the load of the challenge. That's what warps do- they enable you to skip stages. This guide will tell you where they all are and how to get to them. III. A Word about Warps Oddly enough, warps look exactly like a regular goal, only they will be a different color (green or red). Also, your score will be increased nicely if a warp is used. However, they are always a bit more difficult to reach than the regular goal, though there are a few exceptions. Sometimes they are actually much easier to get. Either way, you should use them as often as possible. IV. Beginner Warp Locations There's actually just one warp in beginner mode, but I'm not sure why it was even included. Being so easy, beginner mode stages are nothing worth skipping. But, using it will cut down on the amount of time you spend trying to complete this difficulty level. Warp on Floor 2: Takes you to Floor 5 When you turn around on this floor, you will see a small ramp. You must gather enough speed to go up the ramp, but immediately slow down to control your monkey. You'll land on a platform, and the warp will be right in front of you. When you land, you will most likely bounce around a bit, so try not to fall. V. Advanced Warp Locations This difficulty has many warps, so completing it without losing a life won't be quite as bad if you use as many warps as you can. Unfortunately, there will still be some tough levels you can't skip. Warp on Floor 6: Takes you to Floor 10 Use the exact same strategy as the warp on B2; I'm pretty sure this level is exactly the same. The only difference is one half of it will fold downwards with the goal on it. Warp on Floor 11: Takes you to Floor 14 This warp is incredibly difficult to get, and is much more trouble than it's worth by a long shot. First, the two levels it skips are very easy, and you're bound to lose a life in reaching it. It is located at the end of the far right guitar string, or the one with a width of .1, making it the thinnest. You must be lined up exactly with the string to even get on it without falling off, and you only have 30 seconds to get to the end. That means you can't take it really slow; you'll have to speed up a bit more than you may like. Don't bother with this. Warp on Floor 18: Green takes you to Floor 20; Red takes you to Floor 25 This floor has two warps, making it quite unique: Green Warp: By rolling along the track at a high speed, you will eventually manage to catch up with this warp. It might take a while, but you'll reach it. Red Warp: The red warp moves at an insanely fast speed, so there's no way you'll be able to catch up with it. The only way to get it is to head right from the start and drop onto a lower section of track. Now you will wait for the warp to come to you! When it comes, it'll be on the right side of the track. Warp on Floor 25: Takes you to Floor 28 Two different methods can be used to get to this warp. One way is to head to the regular goal by avoiding the bumpers and those mechanical arms that try to push you off. When you get to the goal, continue along the track, zigzagging until you come to a group of thin paths, similar to the various guitar string widths. To make life easier, you should take the widest path; go fast enough, and you should be able to roll down it, turn, and go straight to the warp. Watch out for the spikes; they'll send you flying. The second, and much faster way, is to avoid the two bumpers in the beginning, jump over the square hole, and you should jump right over the guardrail into the warp. VI. Expert Warp Locations This is just disappointing. Expert is unbelievably difficult, and only four levels have warps. This means that you must basically play all the levels. I was not happy to see that so little help was provided. Warp on Floor 2: Takes you to Floor 5 This warp is a bit difficult to reach. You must take the thin road by turning right at the junction, then climbing a long, thin, upwards slope. The slope must be taken straight on; otherwise you'll fall off. Warp on Floor 3: Takes you to Floor 5 This is the most ridiculous warp in the game. If you took the warp in E2, this floor will be skipped, and this one takes you only to floor 5, which takes you no further than the E2 warp. Furthermore, it's almost impossible to get to. It is on a platform that rotates, with the goal on the other side. The platform will stay put on a horizontal angle with the goal on top, but rotates without stopping with the warp side. I have gotten this warp, but I sort of fell into it when the platform got so steep. If you know a better strategy, contact me. Warp on Floor 42: Green takes you to Floor 44, Red takes you to Floor 45 Again, this floor has two warps: Green Warp: This is not much harder to reach than the regular goal. Remember, this floor is composed of a checkerboard pattern, with alternating squares being an empty space you fall through. Since there are gaps where square platforms are located, this'll take a little more time. Take the platforms at a diagonal angle to line them up and you'll do fine. Red Warp: Reaching this warp will be trickier still, as you have much more ground to cover thanks to all the gaps. Use the above strategy and take it slow. This warp will skip some tricky levels. Warp on Floor 46: Takes you to Floor 48 The goal itself is a bit hard to reach, and this warp is further down the floor, so skipping just floor 47 may not be that important to you. Several circles make up this floor, and each one slopes downward more than the next meaning they get steeper. There's a hole you fall into if you approach the hole head on, so you must turn left or right and roll around until you get on a small ledge. The circles at the end get really steep, so you might need to do some practicing. VII. Summary of the Warps Beginner Floor 2 Warp-To Floor 5 It's possible to skip a total of 2 floors, meaning 8 must be played through. Advanced Floor 6 Warp-To Floor 10 Floor 11 Warp-To Floor 14 Floor 18 Warp-Green to Floor 20, Red to Floor 25 Floor 25 Warp-To Floor 28 It's possible to skip a total of 13 floors, meaning 17 must be played through. Expert Floor 2 Warp-To Floor 5 Floor 3 Warp-To Floor 5 Floor 42 Warp-Green to Floor 44, Red to Floor 45 Floor 46 Warp-To Floor 48 It's possible to skip a total of 5 floors, meaning 45 must be played through. VIII. Legal/Contact Info This may not be reproduced under any circumstances, except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is prohibited, and a violation of copyright. If you wish to contact me, you can at email@example.com. However, I won't answer e-mail about information already provided in the guide. But if you know about a warp I haven't mentioned, or you know about other certain floors that can be skipped, let me know.