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An In-depth guide for Monkey Target
By: BurningFox (Pikminworrior@aol.com)
Version 1.3

=====================================================================
=-=-=-=-=-=-=-=-=-=-=-
= Table of Contents  =
=-=-=-=-=-=-=-=-=-=-=-

1) Controls
2) About Monkey Target
3) Items
4) Wheel of danger
5) Characters
6) Dole Banana's
7) Target Format
8) Strategy
9) Legal Stuff

=====================================================================
=-=-=-=-=-=-=-=
= 1) Controls =
=-=-=-=-=-=-=-=

Control Stick: Directions you move and altitude

Left and right turn you

Up lowers your altitude

Down raises your altitude

A: Open/Close Ball

=====================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-
= 2) About Monkey Target =
=-=-=-=-=-=-=-=-=-=-=-=-=-

Monkey Target is kind of like a game of darts. The objective of the
game is to get you onto the point spaces. The game begins out with a 
spin of the wheel of danger if you have it on (see wheel of danger). 
Next the effect will happen from the wheel of danger and the game 
begins on a launching pad. Launch off the pad and now you're in the 
air, pretty soon you'll fall so you have to open your ball. You have 
now created a glider type thing, sour across the sky until you get to 
a target board. You cannot get points landing as a glider so you must 
press the A button again to go back onto a ball and land on something 
hopefully.

=====================================================================
=-=-=-=-=-=-
= 3) Items =
=-=-=-=-=-=-

Everytime you collect a dole banana you'll get an item point. You can 
either spend your item point on the current flashing item before you 
launch, or save them up for a higher level item. The following things
following a bullet are each item, starting at the lowest level. 

 Monkey head and on: No wind, makes you fly easier.

 Ball with waves behind it: Brake Ball, puts the brakes on your ball 
after you land, controlling it's roll.

 X2: double score, double points for the target you land on.

 Ball with waves in front and behind: sticky landing, makes you stick 
right where you hit the ground.

 X3: triple score, gives triple points for the target you land on.

=====================================================================
=-=-=-=-=-=-=-=-=-=-=-
= 4) Wheel of Danger =
=-=-=-=-=-=-=-=-=-=-=-

The Wheel of danger adds a little flavor to the game making you use 
some skill. It gives you one of three disadvantages or just normal 
stuff. The disadvantages are spiky balls in the sky, bombs on the 
landing platforms or fog. The fog is represented by a cloud, the spiky
balls are represented by a couple spiky balls, bombs are represented 
by one big bomb and normal is represented by nothing on the board.

Spiky balls are probably the least annoying of the disadvantages. 
They hang in the air and simple air maneuvering with the control 
stick can avoid them and they seldom get in your way. If you are hit 
by one you're pretty much screwed, as soon as you hit it you start 
tumbling downwards. If you're going pretty slow and you're up really 
high you may be able to recover, but you will likely just fall into the 
water anyway.

Bombs appear on the landing spots and are a big nuisance. It's a hard 
challenge sometimes landing on the spots, and with bombs it becomes 
nearly impossible on the higher ones such as 100. When you get bombs 
don't aim for the higher ones such as 100 and 200, aim for low easy 
ones such as 10 and 20 and try to get as many bananas as possible. 
Also, try to go very slow around the landing so you don't move much 
and hit a bomb. If you do get hit by a bomb it explodes and you go 
flinging.

Fog appears in the middle of the sky making it hard to see. It 
doesn't seem like much but can confuse you alot making you misjudge 
where everything is. It's most deadly when there is the format that 
has no pads to the left or right because the fog concentrates mostly 
in the Center. Advice on fog is to go to the left or right pad not 
the middle so you can see a little bit more, and if you have the 
format where there is no left or right pads good luck it's a toughie.

=====================================================================
=-=-=-=-=-=-=-=-=
= 5) Characters =
=-=-=-=-=-=-=-=-=

There is four characters in super monkey ball Aiai, MeeMee, Baby, and
GonGon each has there own abilities.

_____________________________________________________________________

AiAi:


Blown By Wind: 50/100

Speed: 50/100

Landing: 50/100

As you can see AiAi is your average character. He is nothing special 
at anything so he's the best choice for a beginner. He can be 
controlled very easily.
_____________________________________________________________________

MeeMee:

Blown By Wind: 60/100

Speed: 60/100

Landing: 40/100

MeeMee is basically like your luigi. She's not completely average but
isn't totally bad in one spot and extremely good in another. She is a
little lighter than AiAi but is still considered medium weight like
AiAi.
_____________________________________________________________________

Baby:

Blown By Wind: 100/100

Speed: 100/100

Landing: 10/100

Baby is your all out character. Its extremely fast and is blown all 
over the place by wind. Since baby tends to go so fast it's pretty hard
to land, but baby can reach far out places easily with no wind; baby is
no beginner character.
_____________________________________________________________________

GonGon:

Blown by wind: 30/100

Speed: 30/100 go up, 70/100 going down

Landing 40/100

GonGon is your heavy weight. At first looks he looks like an 
excellent beginners character because of heavy wind resistance, WRONG!
If you can learn to balance him out he is a great character but, when
going down hill he tends to pick up speed very fast making a bad
landing unless your good at piloting.
_____________________________________________________________________


=====================================================================
=-=-=-=-=-=-=-=-=-=-
= 6) Dole Banana's =
=-=-=-=-=-=-=-=-=-=-

Bananas are an important part of Monkey Target. They not only give 
you points, but they the more bananas you collect the better item you
can use. For every banana you collect the item thing goes up. A lone
banana appears on land and gives you 10 points and boosts your item 
bar one. Bushels of bananas appear in the air and give you 20 points 
and raise your item bar once. If you collect the banana on the take 
off strip and one bushel in the air every time in a 10 round game 
that's 300 points! As you can see bananas are an important aspect of 
the game.

Tips for collecting banana's:

 On the launch strip there is two arrows to the side of you, go over
  to the arrow and head down and get a banana.

 In the air it is important to aim with the glider's wings not you.

 Banana's are easier to collect on format 1 and 2, don't try to 
  collect them on land as much on format 3 (look at section seven for
  more info).


=====================================================================
=-=-=-=-=-=-=-=-=-=-
= 7) Target Format =
=-=-=-=-=-=-=-=-=-=-

There are three types of formations that go in this pattern: 
1,2,3,1,2,3,1,2,3,1,2,3,1,2,3. Each one is made differently with
advantages and disadvantages.



Format 1:

      Launch Pad

      Landing Pad

      Landing Pad

500                500

      Landing Pad

This is format 1. It's in a straight line as you can see. The first 
2 pads have dents in them to trap you, these can help you or make you
mad. Pads 1 and 2's highest score you can get is 100. The third pad 
is a doughnut with you circles going around it. The circles provide 
very good points but are moving so you may not hit it, you can get 
200 points on pad 3. In between pad 2 and 3 is two 500 point circles, 
these are very small and are practically impossible to get without 
stop or stick ball.

Format 2:

                 Launch Pad



Landing Pad      Landing Pad     Landing Pad

                    500

This is format 2. It is probably the best format to make points off of. 
The right side is the best to make points off of. It consists of a 300,
2 200's, 2 100's, and 4 40's. The Left is also very good to get points 
off of, it's best to go to if you have brake or sticky ball. If you 
don't want to take any risks go to the middle pad, it's safer to land 
on, but isn't worth as many points.

Format 3:

                 Launch Pad



Landing Pad                    Landing Pad

                    500

			
                 Landing Pad


This is format 3. It's the toughest to land because there is no real 
close thing, the middle pad is way out there. The side pads are 
closer so aim for them. This is also a hard format because the pads 
separate and go back together. Aim for the middle of one of the 
pieces so you have a good chance to land. The 2x or 3x item may be 
good to use so that you get a decent score if you land on 10 or 20.

=====================================================================
=-=-=-=-=-=-=-=
= 8) Strategy =
=-=-=-=-=-=-=-=

Around the course:

This is my favorite strategy. Start off lining at one of the side 
arrows so you can get a banana then launch. After you've launched 
don't immediately open up your ball; wait until you're between the 
2nd and 3rd banana in the air then open. Immediately go down on the 
control stick raising your altitude greatly. Now fly around the 
course at a high altitude getting bananas (note this only works on 
the first format). If you're in format two go back and forth between 
the pads, and if you're in format three do the same thing as two. 
When you've lost alot of altitude sink down to your favorite pad and 
make a soft landing low to the ground making your ball roll around 
less.

All or Nothing:

This is the most insane strategy I know. The objective is to get 500 
pointers. First you must gain lots of speed to burn it off and make a 
good landing later. After you've got a lot of your altitude/speed gone 
start going for 500 pad, if you have the brake or sticky ball they 
come in great help. By the time you get to the pad you should be going 
very slow and it should be easy to land on the pad, if you have brake 
or sticky ball it makes it easy to keep on the landing pad. This is 
probably the hardest strategy so don't get angry if it takes you a long 
time to even make one 500, but if you master it you can get massive 
points.

Speed Landing:

This only works for format 1. Go off the ramp and open up immediately, 
hold your control stick up and head toward the first target pad. When 
you first get to the pad immediately release, the force from your 
speed should make you bounce into a 40, 50, or 100.

Slow Landings:

Slow landings aren't that hard to get and you don't have to swoop 
around a million times (but it is really fun to do that). Just open 
your ball up early and you won't get so much speed. You have to 
balance your going up and down alot though because you won't have the 
speed to just zoom up. The right area to open your ball is right as 
you hit or pass the first banana open it up and head down. 



=====================================================================
=-=-=-=-=-=-=-=-=-
= 9) Legal Stuff =
=-=-=-=-=-=-=-=-=-

This guide may only belong on the following sites:

 www.gamefaqs.com
 www.cheats.de
 www.neoseeker.com
 www.ign.com


If it is posted anywhere else it is ILLEGAL. Immediately E-mail me 
at Pikminworrior@aol.com if you find and illegal use of this guide. 
Feel free to print this guide out, but not sell it for personal 
benefits.

Copyright (c) BurningFox 2003
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