hide results

    FAQ/Walkthrough by SuperSonic_

    Version: 1.7 | Updated: 07/18/01 | Printable Version | Search This Guide

    
                   >>>>>>>Sonic Adventure 2<<<<<<<<<
                   >>>>>>>>>>>FAQ/Guide<<<<<<<<<<<<<
                >>>>>>>>>Written By SuperSonic_<<<<<<<<
                   >>>Email: Greenday70@yahoo.com<<<
    	    >>>Web Page:www.geocities.com/sonichoaxes<<<	
    *********************************************************************
    	      Sonic Adventure 2 Walkthrough 
    v1.7====================================================================
    =
    ***Reproduction Laws** This FAQ can be posted anywhere, just DO NOT edit 
    the text in any way. This FAQ can always be found on www.gamefaqs.com. 
    Also tell me if your going to put it on your site...DO NOT link to this 
    page.
    ***Copyright** This FAQ is copyrighted under a reproduction law. If this 
    FAQ is unlawfully copied or reproduced in any manor that goes against 
    the copyright, legal action will be taken.
    
    **************
    Some new Info
    ==============
    My new Sonic site is up, it's pretty good. It features rips and hoaxes 
    of the old game. Such as Silver Tails, Ultra Sonic, and other pretty 
    weird pictures of the popular Genesis games. You can also always find an 
    updated version of this FAQ on the site. The URL is 
    www.geocities.com/greenday70. Please take the time to visit it, it is 
    very interesting for the true sonic fan...
    
    If you have beat the Dark and Hero side and the Last? side hasn't 
    appeared, then you probably just shut the game off after beating it, 
    don't do this. Instead let the game cycle through the credits and such 
    and you will be awarded with an emblem.
    
    Well here's how to get that Chao in city escape.
    
        In the middle of the stage when you are running down in a building 
    (or falling), you take the springs to land in the floor(no in the bar) 
    and turn around to go to the ancient shrine (or how you like to name 
    it).Play the song and catch the poles,the caos is at the end of the way. 
    But you have to be aware of many things: -When you are in the building 
    you need (if you are looking for A ranking, 2:30)to have 45 sec. to 
    reach the chao (which means to have 1:45 in the clock). -When you are 
    jumping pole to pole, you need to defeat the enemies to follow your way, 
    you only have to do a simple jump and keep pressing A key to reach the 
    next pole. -The second enemy in your way is a little separated of the 
    wall (that @||#@#~ of a bitch ...), you need to press down a little to 
    get away of the wall (remember to keep pressing A key to pick the pole). 
    Mailed to me by Fdo.Mareg21
    
    
    
    
    *************
    Help
    =============
    I thank everyone that emails me with suggestions or info.
    People who have helped:
    LK404
    Bennettman
    Patrick Little
    Amy Hoffman
    GeeNeeYus
    Deranged_Homer
    Matthew O'Rourke (matthew_orourke@hotmail.com)
    Mike Cramer
    keroberos@navegalia.com
    
    **************
    Newz
    ==============
    7/1 - My game is erased!! Which really sucks, but thats what happens 
    when you use a low grade memory card. I will re-beat it for the third 
    time, and upgrade the Dark Walkthrough.
    7/2 - Please do not send any more emails stating where the Aqua Bracelet 
    is, we have found it...
    7/14- I haven't updated in awhile because of my game problem, it keeps 
    erasing :(.
    7/18- I have beaten the game again, It finally saved so I'll be updating 
    the walkthrough asap. 
    
    
    
    **************
    Update History
    ==============
    June 23 '01 - v0.0 - Got Sonic Adventure 2 + beat Hero side
    June 24 '01 - v0.0 - Beat Dark Side + Started FAQ/WALKTHROUGH
    June 28 '01 - v0.1 - Continued FAQ added basics. Added character bios, 
    move        	               list. Added Hero Walkthroughs 1-12.
    June 29 '01 - v0.5 - Added hero walkthrough 13-16, Added Items section 
    and 	               final hero boss
    June 30 '01 - v0.6 - Argghh, my damn game erased again. Today the FAQ is 
    	               first posted. There are alot of marginal errors and 
    	               space problems. I will try to fix these in this 	
    			   version...Sorry if this causes any inconveniences.
    July 01 '01 - v1.0 - Heh being up all night I didnt even notice the day   
    	               change O.o;. So I guess its July (happy?) ;)               
    			   already...Today I'll add to the Dark Walkthrough, 
    thats 			   about it.
    July 07 '01 - v1.5 - Added FAQs, help, and other various stuff. Again, I 
    			   won't be able to update the Dark Walkthrough until 
    I get 			   a better memory card...i just beat it again 
    and it 			   erased X.x;.
    July 14 '01 - v1.6 - I went over some emails and added some odds and 
    ends, I                                   			   wont be 
    able to get back to the actual game walkthrough 			   
    until I get a better memory card.
    July 18 '01 - v1.7 - I just added the much awaited 3rd Mission in City    
    	               Escape, how to get the chao. I also beat the game 
    and I 	               will update the Dark and Last? walkthrough 
    when I get 	               the time, hopefully today or tommorow.
     
    
    
    *****************
    Table Of Contents
    =================
    1)Update History
    2)TOC
    3)Introduction
    4)Story
    5)Game Basics
     5.1)Character Intro's
     5.2)Items
     5.3)Upgrades
    6)Hero Walkthrough
    7)FAQs
    8)Chaos Info
    9)TroubleShooting
    
    
    -------------------------------------------------------
    Introduction
    -------------------------------------------------------
    	Well after purchasing SA2 I realized it was more of an action game 
    than an adventure game. But what the heck, it still has elements that 
    show its adventurous side such as the Treasure Hunts levels. Much like 
    it's predecessor, SA1, SA2 features much of the same elements, actions 
    stages, powerups, characters, and that awesome speed you get as Sonic, 
    and now as Shadow. Losing the adventure fields and that stupid Cat, the 
    game looked like a winner from the start. Although im not going to get 
    into weather the game was good or not...because it could have been ALOT 
    better. 
    
    	Rather I will offer hints and suggestions to people who may get 
    stuck at certain parts. Not so much a walkthrough as much as it can be, 
    after all it's only an action game, I will feature Boss strategies, Item 
    locations, and places that are common for people to get stuck. These, i 
    believe are much more important than just a vague run-through of the 
    level because these areas are often overlooked.
    
    
    **********************************
    4)Story
    ==================================
    Ok children sit back and enjoy the story...
    	**HERO**
    	It was just another ordinary day...until Sonic, hero of justice, 
    is accosted by a secret military force code named G.U.N.
    
    **Now..hmm while watching the video in the game it shows a perfectly 
    clear image of a mysterious black hedgehog robbing a bank..now who in 
    their right minds would think that this was Sonic??? He's not evil or 
    black. G.U.N. would be the answer to that, whoever or whatever they are, 
    they're robots replace the normal 'robotocized animals' that normally 
    appear in Sonic games. You will only see a few of Robotniks henchmen in 
    the Pyramid levels(those coconut bomb throwing monkeys from hell).**
    
    Escaping the confines of a high security helicopter, Sonic leaps down to 
    the city streets in an effort to flee his captors. Suddenly, a 
    mysterious black hedgehog ^_^ appears in front of him, grasping a Chaos 
    Emerald (hmm) in his hands. Meanwhile, across the globe, unexplained 
    incidents occur following the declaration of world conquest by Eggman 
    himself.
    
    **Ok, ok..Chaos Emerald, world conquest..the theme for any good Sonic 
    game. I just want to point out one thing. HIS NAME IS NOT EGGMAN OR 
    DR.EGGMAN!!! SOnic gave him that name to poke fun at his egglike 
    shape...this name, in earlier series, angered Dr.Robotnik. Ironically in 
    the game he calls himself Eggman O.o;.**
    
    Once aware of the connection between Shadow and Dr.Eggman (Argh), Sonic 
    begins his quest to stop their evil plan, helped along the way by his 
    old friends Tails and Knuckles.
    
    **Well Knuckles wasnt really his friend but oook..I guess. It was also 
    the first game since Sonic 1 (excluding Sonic R, Blast, and some others) 
    that Tails was not present in Sonic levels.**
    
    While searching for a Top Secret weapon known only as "Shadow" the evil 
    genius, Dr.Eggman (-_-), penetrates the security of a high-level 
    military base. Deep inside the compound, Dr.Eggman (...) discovers that 
    the weapon is actually a black hedgehog claiming himself as the 
    "ultimate life form", a creature known as Shadow.
    
    Just as they begin to revel in their plan for destruction, the villains 
    are startled by a menacing bat named Rouge who offers her help as well.
    
    Thus, the plot to conquer the world begins.
    (above taken from the Sonic Adventure 2 booklet, Copyright Sega 2001)
    
    *************************
    5)Game Basics
    =========================
    Here is where the basics of the game will go, such as items, character 
    intro's, controls and so on and so forth will go.
    
    -----------------------
    5.1)Character Bio's
    -----------------------
    
    Name: Sonic
    Age: 16
    Species: Hedgehog
    Games: 
     -Sonic                (MS/GG)
     -Sonic 2              (MS/GG)
     -Sonic the Hedgehog   (G) 
     -Sonic the Hedgehog 2 (G)
     -Sonic the Hedgehog 3 (G)
     -Sonic + Knuckles     (G)
     -Sonic Spinball
     -Sonic 3D Blast       (G/CD/STRN)
     -Sonic R              (STRN) 
     -Sonic Chaos          (GG) 
     -Sonic Quest          (GG) 
     -Sonic Triple Trouble (GG)
     -Sonic Adventure      (DC)
     -Sonic Shuffle        (DC)
     -Sonic Adventure 2    (DC)
    
    Info: 
    	The fastest Hedgehog on the Earth* (?!?) has a little competition.    
    Mistaken for an escapee, Sonic is being chased by a secret military     
    organization. He'll have to catch up with the mysterious black hedgehog 
    in order to thwart Dr.Eggman's latest plan to conquer the world. 
    
    *This is the first reference to the 'Sonic World' as being Earth. Wasn't 
    it always Mobius?
    
    Moves:
    	+Somersault     (B)- New to SA2 now you can break wooden 
    containers and 	                     roll under gaps in walls and 
    such. It's more 	                     usefull when you get the Upgrade. 
    Rolling into 	                     enemy's with sheilds is also 
    usefull as this moves 	                     *test*is the same as 
    Rouge's kick and Knuckle's 	                     punch. 
    
    	+Homing Attack	(A button while airborne) - Returning with style 
    from SA1, this very usefull attack will help you out countless times. 
    From vertical poles to secret enemy pathways, this attack is a must.
    
    	+Spin Dash      (Hold down B and release) - One of my favorite 
    moves. Originating in StH 2 this moves alows for maximum speed and 
    damage. Rolling into a ball and ramming into an enemy gives you a great 
    feeling especially when used to go down a hill. Learn to skillfully use 
    this attack as it will come in handy.
    
    	+Grinding       (Jump on Rail) - Very cool and very fast. That's 
    what Sonic has meant for all these years and now he has the infamous 
    'Soap' shoes. Grinding on street rails to space rails the moves and 
    tricks you do will prove your skill. Transferring is a key part when you 
    play levels such as Final Rush. To transfer press the direction you 
    wanna go in and B and sonic will, hopefully, quickly transfer to the 
    adjacent rail. If he just jumps try to land on the rail anyways...but 
    when your in Space watch that you dont fall and burn up in the 
    atmosphere.
    
    	+Light Dash     (B near ring) - Hmph. This is an upgrade collected 
    by both characters Sonic and Shadow (see 'Upgrade' section for details). 
    After this is found you can use the Light Speed Dash. Whoopee. Different 
    from SA1 in which you charged up and then let go of the button near a 
    line of rings, here all you have to do is be near rings and hit B. 
    Easier? NO! This sometimes makes it hard. Sometimes when you go to do it 
    near some rings it won't work and you'll somersault. In cases where the 
    rings are over a gap, this malfunction could be fatal. X.x!
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
    o-o-o
    Name: Shadow
    Age:??
    Species:Hedgehog
    Games:
     -Sonic Adventure 2 (DC)
    Info:   
    	The black hedgehog that resembles Sonic. Shadow is the ultimate 
    life form created by Professor Gerald (Robotnik's grandfather). Shadow 
    has a Special Ability called "Chaos Control" (yet another of the endless 
    powers of the chaos emerald; Sonic can also use Chaos Control), which 
    allows him to warp through time and space or down the block using Chaos 
    Emeralds. After telling Dr.Eggman about the existance of the Eclipse 
    Cannon (on the ARK), Shadow encourages Dr.Eggman to join up and help 
    conquer the world.
    Moves:
    	
    	+Somersault     (B)- New to SA2 now you can break wooden 
    containers and roll under gaps in walls and such. It's more usefull when 
    you get the Upgrade. Rolling into enemy's with sheilds is also usefull 
    as this moves is the same as Rouge's kick and Knuckle's punch. 
    
    	+Homing Attack	(A button while airborne) - Returning with style 
    from SA1, this very usefull attack will help you out countless times. 
    From vertical poles to secret enemy pathways, this attack is a must.
    
    	+Spin Dash      (Hold down B and release) - One of my favorite 
    moves. Originating in StH 2 this moves alows for maximum speed and 
    damage. Rolling into a ball and ramming into an enemy gives you a great 
    feeling especially when used to go down a hill. Learn to skillfully use 
    this attack as it will come in handy.
    
    	+Grinding       (Jump on Rail) - Very cool and very fast. That's 
    what Sonic has meant for all these years and now he has the infamous 
    'Soap' shoes. Grinding on street rails to space rails the moves and 
    tricks you do will prove your skill. Transferring is a key part when you 
    play levels such as Final Rush. To transfer press the direction you 
    wanna go in and B and sonic will, hopefully, quickly transfer to the 
    adjacent rail. If he just jumps try to land on the rail anyways...but 
    when your in Space watch that you dont fall and burn up in the 
    atmosphere.
    
    	+Light Dash     (B near ring) - Hmph. This is an upgrade collected 
    by both characters Sonic and Shadow (see 'Upgrade' section for details). 
    After this is found you can use the Light Speed Dash. Whoopee. Different 
    from SA1 in which you charged up and then let go of the button near a 
    line of rings, here all you have to do is be near rings and hit B. 
    Easier? NO! This sometimes makes it hard. Sometimes when you go to do it 
    near some rings it won't work and you'll somersault. In cases where the 
    rings are over a gap, this malfunction could be fatal. X.x!
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
    o-o-o
    
    Name: Miles "Tails" Prower
    Age: 8
    Species:Fox
    Games:
     -Sonic 2              (MS/GG)
     -Sonic the Hedgehog 2 (G)
     -Sonic the Hedgehog 3 (G)
     -Sonic Blast          (G)
     -Sonic R              (STRN)
     -Sonic Chaos          (GG)
     -Sonic Adventure      (DC)
     -Sonic Shuffle        (DC)
     -Sonic Adventure 2    (DC)
    
    Info:
    	This fox boy with two tails can create mechanical invetions that 
    rival those made by Dr.Eggman. This time, Tails pilots his latest 
    walker, "Cyclone"(Hmm I thought it was the Tornado 2). He will support 
    Sonic completely with his mechanical abilities. Arghh why did they have 
    to put him in the robot suit. He was much cooler as normal Fox.
    
    Moves:
    	
    	+Volkan Cannon    (B) Pressing B will shoot out a small 
    missle/bullet and a red homing beam. The Volkan bullets are good for 
    destroying wooden crates and with the upgrade, metal ones. They can also 
    destroy enemies and certain doors.
    	
    	+Propeller Punch  (B near enemy) Kind of pointless since pressing 
    B will shoot out a bullet. Use this when fighting Robotnik or when 
    upclose to an enemy as the usage says.
    
    	+Lock-On          (Hold B) Used to lock onto enemies. The red 
    laser that appears when pressing and holding B will somewhat lock on to 
    a nearbye enemy or explosive. Remember those guys with sheilds? Well all 
    the other characters can attack around the legs as that little Chao 
    thing says but Tails can't. Well to kill them just lock-on to them and 
    wait, they will soon open up and shoot at you. Release and kill them. 
    It's that easy!
    
    	+Lock-On Missiles (Release B after holding it and locking on) 
    Pretty obvious. Just use your common sense, after locking on let go and 
    BOOM the enemy is dead.
    
    	+Hovering         (Hold A) After getting the upgrade you can use 
    this. One of the most usefull gadgets. With this you can clear large 
    gaps and even slow your decents. On space level the hovering power mixed 
    with the low gravity will propel you up. Use it wisely.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
    o-o-o
    
    Name: Dr.Robotnik
    Age:??
    Species:Human?
    I.Q:300
    Games: 
     -Sonic                (MS/GG)
     -Sonic 2              (MS/GG)
     -Sonic the Hedgehog   (G) 
     -Sonic the Hedgehog 2 (G)
     -Sonic the Hedgehog 3 (G)
     -Sonic + Knuckles     (G)
     -Sonic Spinball       (G)
     -Dr.Robotniks MBM     (G)  
     -Sonic 3D Blast       (G/CD/STRN)
     -Sonic R              (STRN) 
     -Sonic Chaos          (GG) 
     -Sonic Quest          (GG) 
     -Sonic Triple Trouble (GG)
     -Sonic Adventure      (DC)
     -Sonic Shuffle        (DC)
     -Sonic Adventure 2    (DC)
    
    Info:
    	 HE IS NOT DR.EGGMAN. Eggman was just a name Sonic called him to 
    belittle him.**
    	 An evil scientist and a self-proclaimed genius with an amazing IQ 
    of 300. A renowned authority on robotics, Robotnik, joins forces with 
    Shadow and Rouge in a plot to conquer the world. Once he has collected 
    all the Chaos Emeralds, he plans to take care of his lifelong rival, 
    SOnic, once and for all. Not only is this the first game where you can 
    play as the evil side*, its the first time you can play as Robotnik. 
    
    *Knuckles wasn't evil just under the influence of Robotnik.
    
    **There is some controversy over weather his name is Dr.Robotnik or 
    Dr.Eggman. So far I have been told on two accounts, and found on 
    segahd.net that Dr.Eggman is his Japanese name, and SoA is just going 
    back to old names. Although, as I have explained, In the Sonic cartoon 
    Sonic, on many different accounts has called Dr.Robotnik, Dr.Eggman. 
    Calling him this gets Dr.Robotnik angry. So I have yet to choose my side 
    on this. 
    
    Moves:
    	
    	+Volkan Cannon    (B) Pressing B will shoot out a small 
    missle/bullet and a red homing beam. The Volkan bullets are good for 
    destroying wooden crates and with the upgrade, metal ones. They can also 
    destroy enemies and certain doors.
    	
    	+Punch           (B near enemy) Kind of pointless since pressing B 
    will shoot out a bullet. Use this when fighting Tails or when upclose to 
    an enemy as the usage says.
    
    	+Lock-On          (Hold B) Used to lock onto enemies. The red 
    laser that appears when pressing and holding B will somewhat lock on to 
    a nearbye enemy or explosive. Remember those guys with sheilds? Well all 
    the other characters can attack around the legs as that little Chao 
    thing says but Robotnik can't. Well to kill them just lock-on to them 
    and wait, they will soon open up and shoot at you. Release and kill 
    them. It's that easy!
    
    	+Lock-On Missiles (Release B after holding it and locking on) 
    Pretty obvious. Just use your common sense, after locking on let go and 
    BOOM the enemy is dead.
    
    	+Hovering         (Hold A) After getting the upgrade you can use 
    this. One of the most usefull gadgets. With this you can clear large 
    gaps and even slow your decents. On space level the hovering power mixed 
    with the low gravity will propel you up. Use it wisely.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
    o-o-o
    
    Name:Knuckles
    Age: 15
    Species:Echidna
    Games:
     -Sonic the Hedgehog 3 (G)
     -Sonic + Knuckles     (G)
     -Knuckles Chaotix     (32x Addon for Genesis)
     -Sonic Adventure      (DC)
     -Sonic Shuffle        (DC)
     -Sonic Adventure 2    (DC)
    
    Info:
    	The guardian of the Master Emerald, Knuckles takes his residence 
    on Angel Island. (Wasn't his house AND Master Emerald on Mushroom Hill 
    in Sonic and Knuckles?). He is known as a treasure hunter, but is a 
    skilled martial artist too (?!). Ever since the Master Emerald was 
    shattered, Knuckles has made it his mission to collect each and every 
    shattered piece.
    
    Moves:
    	
    	+Punch             (B) Pressing B will release Knuckles' anger in 
    a flash of fury. He will use his right hook, his left hook, and a matrix 
    style tornado punch if pressed in succesion. This can be used to kill 
    enemies and wooden crates. When upgraded you can blow up metal crates.
    
    	+Glide             (Hold B while airborne) Ahh yess Knuckles' 
    trademark move. For some reason he can glide. The reason I never knew 
    but he has had this move sinc the earl SnK days and still has it today. 
    This can also be used to kill enemies and is similiar to 
    Tails/Robotnik's Hover.
    
    	+Climb Wall        (Bump into wall while gliding) Remember when 
    Hyper Knuckles would glide and then soar into a wall causing an 
    Earthquake and killing all the enemies? Too bad it's not like that here, 
    but hey you can still climb, not bad for an Enchidna, eh?
    
    	+Swim              (B to dive, A to go up) As in most Sonic games 
    there are swimming levels. But now they actually swim instead of just 
    falling slowly..YAY! Holding down B and diving will send you down deep 
    into the fathoms of the water. Holding down B will enable you to walk on 
    the waters floor and jump like in old Sonic games. Don't stay under for 
    too long or that very fitting music from the old sonic games will start 
    playing and you'll have about 7 seconds to surface. Knuckles, however, 
    if Upgraded can stay under water indefinately.
    
    	+Dig               (Jump, then hit B) Very useful in finding the 
    missing emerald pieces and keys. You can't dig though until you get the 
    Upgrade. You can also dig into a wall while climbing which is also 
    useful. Low on rings? Need a shield? Just dig...chances are you'll find 
    something.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
    o-o-o
    
    Name: Rouge
    Species: Bat
    Age:16?
    Games:
     -Sonic Adventure 2 (DC)
    
    Info: 
    	As a hunter who devotes her life to the pursuit of jewels, Rouge 
    is determined to make herself rich. She is passionate about her work, 
    and once she's set her sights on a new treasure, she stops at nothing 
    until she gets it. In order to collect the many pieces of the Master 
    Emerald, she offers to help Shadow and Dr.Robotnik-but her true identity 
    remains a mystery to them both.
    
    Moves:
    	
    	+Kick              (B) Pressing B will show you what this bat is 
    made of. She will kick her way towards any treasure. This can be used to 
    kill enemies and wooden crates. When upgraded you can blow up metal 
    crates.
    
    	+Glide             (Hold B while airborne) Having wings enables 
    this couragous bat to glide, wonder why she cant fly? Tails doesnt even 
    have wings and he can fly..hmm. This can also be used to kill enemies 
    and is similiar to Tails/Robotnik's Hover.
    
    	+Climb Wall        (Bump into wall while gliding) Being a bat 
    enables her to climb and scale almost any structure. All you have to do 
    is glide into a wall and you'll be climbing in no time.
    
    	+Swim              (B to dive, A to go up) As in most Sonic games 
    there are swimming levels. But now they actually swim instead of just 
    falling slowly..YAY! Holding down B and diving will send you down deep 
    into the fathoms of the water. Holding down B will enable you to walk on 
    the waters floor and jump like in old Sonic games. Don't stay under for 
    too long or that very fitting music from the old sonic games will start 
    playing and you'll have about 7 seconds to surface. 
    
    	+Dig               (Jump, then hit B) Very useful in finding the 
    missing emerald pieces and keys. You can't dig though until you get the 
    Upgrade. You can also dig into a wall while climbing which is also 
    useful. Low on rings? Need a shield? Just dig...chances are you'll find 
    something.
    
    
    
    
    --------------------
    5.2)Items
    --------------------
    
    	This section will go over the many items found 
    in Sonic Adventure 2. 
    
    Name: High Speed Shoes
    Info: Once found your character will experience about 30 seconds of 
    	incredible speed. This item was found in the earlier Sonics. It is 
    	quite useless here because this game requires you to actually 
    think 	before running.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Name: Invincibility
    Info: I have never found this, but you might have guessed what it does. 
    Also 	in the earlier Sonics, this makes your character not able to be 
    hit. 	Your character can't lose his rings, or die.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Name: Ring Box
    Info: The very common box 'o' rings. Comes in 5 rings, 10 rings, and 20 
    ring 	sizes. Nice if you have 80 rings and are looking for that last 20 
    to 	get a 1-up. Also useful if you need some rings to carry so you die 
    when 	hit.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Name: Shield
    Info: When I first got this I thought it was a Water Sheild like in StH 
    3,   	after dying underwater I soon realized it wasnt. It's just an 
    ordinary 	shield like the one in StH 2. It's very helpful. Similiar to 
    	Invincibility only if you get hit you lose it, but you don't lose 
    your 	rings.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Name: Magnetic Shield
    Info: Sort of like the Thunder Shield except for the double jump. This 
    one 	collects nearby rings which is VERY useful for the 2nd Missions on 
    	levels. It also has the same properties as the Shield.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Name: Extra Life
    Info: Shaped like the head of your character, this will add another life 
    to 	your lives. Kind of rare but always there when you need em.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Name: Health
    Info: this item is only found in Tails/Eggman levels. It restores your      
    	machines HP. Unlike the rings which just do a little amount, this 
    one 	will max it at 100%.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Name: Bomb
    Info: Very, very useful. Once this is gotten it will kill all of the 
    enemies 	in sight.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    
    
    -----------------
    5.3)Upgrades
    -----------------
    
    	This section will cover character Upgrades and where they are 
    located.
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Sonic
    ------
    1)Light Shoes     - Stage #04:Metal Harbour - Basically the "Ancient 
    Light" 	                                        from SA1 only no 
    charge up 	                                        time. Read 
    walkthrough, Hero 	                                        section, 
    for exact location. 	                                        This 
    upgrade is neccesary to 	                                        
    complete the level.
    2)Bounce Bracelet - Stage #11:Pyramid Cave  - Pretty nifty new Sonic 
    move. 	                                        Just jump and press 
    B and you 	                                        will Bounce. Use 
    bounce to kill 	                                        enemies or 
    reach high places.
    3)Flame Ring      - Stage #15:Crazy Gadget  - Very useful for breaking 
    steel 	                                        boxes. Also upgrades 
    your roll 	                                        attack.
    4)Magic Gloves    - Stage #01:City Escape   - Most people don't get 
    these, I 	                                        didnt. It isnt 
    required and you 	                                        need to have 
    gotten the Bounce 	                                        Bracelet 
    and the Flame Ring to 	                                        get it. 
    Just press X near an 	  	                                  enemy to 
    to pick em up and 	                                        throw em 
    at another enemy.
    5)Ancient Light   - Stage #05:Green Forest  - There is a point where you 
    are inside and there are three G.U.N. robots. There is a pair of booster 
    which leads to another pair of boosters. This is located right in front 
    of a checkpoint. If you turn around, there will be a floating enemy. 
    Homing attack this and then homing attack again to pick up an item. 
    (Ring bubble I think). Homing attack one more time to land on a ledge. 
    Go right and you'll have yourself the ancient light. It's used to kill 
    multiple enemies at once. Hold the B button as if you are about to do a 
    hyper-dash. Light will collect around you and when Sonic says "Ready!", 
    you are ready to perform the move. This is especially useful in Crazy 
    Gadget when you have the organic blobs that break up into many little 
    ones. (emailed to me by GeeNeeYus)
    
    6)Mystic Melody   - Stage #16:Final Rush    - This is a very useful 
    item. It 	                                        makes you able to 
    play a song.  	                                        Play the song 
    near the greenish 	                                        shrine-
    likee thing in order to 	                                        
    activate a hidden route. In 	                                        
    level 16, about 2/3's into the 	                                        
    game when you are grinding a 	                                        
    rail you should see a platform 	                                        
    with a rocket on it. Try to 	                                        
    jump to it. This will take you 	                                        
    to another platform with an 	                                        
    extra life and the Power-up.
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Knuckles
    --------
    
    1)Shovel Claw     - Stage #06:Pumpkin Hill  - At the start of level 6 
    just 	                                        walk forward. This enables 
    you 							    to dig.
    2)Hammer Gloves   - Stage #12:Death Chamber - In the beginning just walk 
    	                                        forward, hit the switch, 
    walk 	                                        into the hallway, and on 
    your 	                                        left are some boxes. Break 
    em 	                                        and upgrade. These enable 
    you 	                                        to break metal boxes.
    3)Air Necklace    - Stage #08:Aquatic Mine  - It's in Aquatic Mine. 
    Here's                                         	                                        
    how you get it. First, you 	                                        
    lower the level to 3. Then you 	                                        
    go into a columnwith 2 Caution 	                                        
    signs on top. There should be a 	                                        
    red spring pad once you're in 	                                        
    here. If there isn't, then look 	                                        
    for a different one. There are 	                                        
    2 columns with Caution signs on 	                                        
    top. Once you're in the right 	                                        
    one, go into the tunnel in the 	                                        
    wall. There is a water path 	                                        
    that will lead to the Air 	                                        
    Necklace. It is a long distance 	                                        
    so you may need to try a couple 	                                        
    times.(Emailed to me by LK404  
    
    4)Mystic Melody   - Stage #02:Wild Canyon   - Its in the area with all 
    the  	                                        windmills. Go to the 
    canyon  	                                        where the statue 
    is,not the 	                                        area where the 
    sphinx head 	                                        is,the other 
    way. Climb above 	                                        the head until 
    you find a                         	                                        
    painting like in the pyramid 	                                        
    levels. Dig through it to find 	                                        
    the mystic melody.  (Emailed to 	                                        
    me by Matthew) 
    5)Sunglasses      - Stage #14:Meteor Herd   - Above a truck near the 
    base you'll find a meteor on a platform. Aim this to the door directly 
    in front of it and punch it. This will reveal a switch that is used to 
    open the bay doors to the base. Climb up past the shielded section and 
    fall down into the base, being careful not to fall to far into the lava. 
    On the bottom platform you will discover the sunglasses. *TIP*-Use them 
    right away to discover an extra life and ring bubble.(Emailed to me by 
    GeeNeeYus)  
     
    
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Tails
    -------
    
    1)Booster         - Stage #07:Mission Street- This is the same upgrade 
    that 	                                        E-102 Gamma got in SA1. It 
    just 	                                        enables you to hover over 
    gaps, 	                                        or give you a slower 
    descent.
    2)Bazooka         - Stage #13:Eternal Engine- All it does is give you a 
    	                                        bigger bullet to shoot 
    out, not 	                                        a big deal.
    3)Mystic Melody   - Stage #10:Hidden Base   - I have yet to get this. 
    When I 	                                        do I will post more 
    on it.
    4)Laser Blaster   - Stage #03:Prison Lane   - In the final room where 
    the 	                                        goal is situated, kill the 
    	                                        enemy robot above the door 
    and 	                                        then a gate to the left 
    opens. 	                                        Use the bazooka to 
    blast 	                                        through the metal 
    crates and 	                                        you'll find the 
    Laser Blaster 	                                        there.(Emailed 
    to me by 								    GeeNeeYus)  
     
    
    
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Shadow
    -------
    
    1)Air Shoes       - Stage #09:White Jungle  - Exact replicas of the 
    Light 	                                        Shoes.
    2)Flame Ring      - Stage #04:RadicalHighway- Read Above(Sonic). 
    Requires Air 	                                        shoes.
    3)Mystic Melody   - Stage #14:Final Chase   - I have yet to get this. As 
    soon 	                                        as I do I will post more 
    info.
    4)Ancient Light   - Stage #11:Sky Rail      - See above(Sonic).
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Rouge
    -------
    
    1)Pick Nails      - Stage #05:Egg Quarters  - Since Rouge's levels are 
    fairly 	                                        small you should 
    have no                        	                                        
    problem finding it. Required to             	                                        
    beat the level, enables you to 	                                        
    dig.
    2)Iron Boots      - Stage #12:Mad Space     - Ever wanted to kick those 
    steel 	                                        boxes? Well now you 
    can with 	                                        this upgrade.
    3)Treasure Scope  - Stage #08:Security Hall - Requires the Iron Boots 
    and 		                                  Mystic Melody. Once I get 
    this 	                                        item I will post more info 
    on 	                                        it.
    4)Mystic Melody   - Stage #02:Dry Lagoon    - Requires Pick Nails. I 
    have yet 	                                        to get this item 
    once I do I 	                                        will post 
    more.
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    
    Dr.Robotnik
    -----------
    
    1)Jet Engine      - Stage #06:Lost Colony   - Same as Booster. Read 
    above.
    2)Large Cannon    - Stage #07:Weapons Bed   - It upgrades the little 
    bullet  	                                        you shoot out when 
    you press A 	                                        to a larger 
    bullet.
    3)Laser Blaster   - Stage #01:Iron Gate     - Requires Large Cannon. 
    Once I 	                                        get this item I will 
    post more 	                                        on it.
    4)Protection Armor- Stage #13:Cosmic Wall   - Very useful, if you see 
    it, get 	                                        it. It will give you 
    more HP, 	                                        and stronger armor.
    5)Mystic Melody   - Stage #03:Sand Ocean    - Requires the Jet Engine. 
    Once I 						          get this item I will 
    tell you 	                                        more on it.
    xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
    Section 5
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
                       HHH  HHH   EEEEEEE  RRRRRR    OOOOO
                       HHH  HHH   EEE      RR  RRR  O     O 
                       HHHHHHHH   EEEEE    RR RR    O     O 
                       HHH  HHH   EEE      RR RR    O     O
                       HHH  HHH   EEEEEEE  RR  RR    OOOOO  
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=The Hero Missions=*=
    
    	These missions feature the 3 basic Hero characters, Sonic, Tails, 
    and Knuckles. I will give a basic runthrough of what to expect and 
    common "stuck points"*
    	
    	*Places where you might get stuck. Not literally...
    
    How to read the Walkthrough:
    First the level will be displayed         - =*=Level #=*=
    Then the character                        - Character: Name
    Next any Special move or element involved - Special: Element
    The skills that are needed for succesful  - Skills: Neccesary Moves Here
    completion are next
    The level of difficulty is next, the      -Difficulty Level:One of the 
    Below
    levels are:
     +Boringly Easy  - This is when a level is so easy you dont even want to 
    play  	             it. Usually these are Tail/Robotnik levels.
     +Easy           - Levels like this are usually beatable in one or two 
    tries.  
     +Medium         - May take a while to get past but are still on the 
    easy 	             side
     +Challenging    - The best kind of levels, just the right amount of 	             
    difficulty but not too much makit impossible
     +Hard           - These levels require a few more tries than normal and 
    	             might even require you working on a skill 
     +Annoyingly Hard- Not so much "harder" but just annoying. Levels like 	             
    Knuckles/Rouge levels usually get this rating. Basically 	             
    they arent fun at all and become a chore.
     +Very Hard      - Fun for the expert game as they present a challenge. 
    Not  	             so fun for the mediocre gamer as they present a 
    chore.
     +INSANE         - These are what make Last Levels, Last Levels...
    
    Lastly is the mission statement, basically -Mission: Mission Statement
    it is what you must accomplish to beat the 
    level.
    
    On some Boss levels you will find the 
    number of hits it takes to kill the boss.  -Hits: # of Hits 
    
    
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    
    
    =*=Level 01=*=
    +City Escape+
    Character: Sonic
    Special: Street Board
    Skills Needed: Grinding, Basic Jumping, Basic Running
    Difficulty Level: Easy
    Mission #1: Escape Military Pursuit
    
    Walkthrough:
    	This level is very fun actually. More of an intro to Sonic 
    Adventure 2 than anything else. You start out on a StreetBoard. It's 
    very sensitive so watch the turn. Just tap the stick lightly to move 
    left or right. Collect rings for extra lives and jump off ramps by 
    pressing 'A' after going up a ramp. After awhile you will lose your 
    board and take your first steps in SA2. Just basically run straight and 
    follow the arrows. You will occasionally come up to a grind rail or 
    quarter pipe. Practice your grinds as you will use this skill alot more 
    in the latter part of the game. Use your Jump Dash to kill enemies and 
    just basically follow the path and you will find yourself at the goal.
    
    Points where you might get stuck:
    	If you get stuck on this level you better hone down your Sonic 
    skills because bigger challenges await you. Personally I havent found 
    any but if you are stuck EMAIL ME at Greenday70@yahoo.com.
    
    =*=Boss-F6T BigFoot=*=
    Character: Sonic
    Special: N/A
    Skills Needed: Homing Attack
    Difficulty Level: Easy
    Hits: 4
    Mission: Destroy the Boss
    
    Strategy:
    	This guy really needs no advice. Although he is more challenging 
    than the first boss of SA1. He will fly in the air, then he will shoot 
    bullets at you. When he does this run towards him BEFORE he starts 
    shooting and you should have no problem dodging the bullets. Next he 
    will land. Just wait till he's done firing homing missiles(dodge them 
    ofcourse) and jump and home into him. When you jump be careful to get as 
    high as you can infront of him before you home otherwise you'll hit his 
    arm or stomach and lose your rings.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 02=*=
    +Wild Canyon+
    Character: Knuckles
    Special: Air Currents
    Skills Needed: Climing, Gliding, Hunting
    Difficulty Level: Annoyingly Hard
    Mission #1: Find 3 emerald pieces.
    
    Strategy: 
    	Most people say that there can be no Walkthrough for 
    Knuckles/Rouge's levels but actually there is. There are only so many 
    places for emeralds to be. About 10 or so. If someone would map out each 
    place that would be great, but take away from the fun or uh, well its 
    not fair that we had to go through pure hell finding stupid emerald 
    pieces and you dont so bleh ;P. Anyways I can give you strategy. When 
    you start out your underground. Sometimes there is an emerald piece 
    there, to find out just glide around and see if it blinks. If not take 
    the air current up. Once outside glide around. TV's are helpful only if 
    you known the area or have found an area near the emeralds. Basically 
    just glide around, it's a fairly small level and glifing around should 
    locate something. Once you get a green blinker move around until it gets 
    yellow. Then once it's red use the TV hints to find an exact location. 
    This level took me about 20 minutes to complete the first time and about 
    4 minutes when I went back and did it. So just take your time, these 
    levels are not about speed. If your into to Chao then you can find a key 
    at the foot of the statue thee furthest away from where you start.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Boss-Dr.Robotnik=*=
    Character: Tails
    Special: N/A
    Skills Needed: Lock-On Missile, Volkan Attack, Propeller Punch
    Difficulty Level: Easy
    Hits: 4
    Mission: Kill the Boss
    
    Strategy: This is very easy. Just keep attacking him and collecting 
    coins. You should be able to beat this the first time.
    
    =*=Level 03=*=
    +Prison Lane+
    Character: Tails
    Special: Lifts
    Skills Needed: Lock-On Missile, Volkan Attack
    Difficulty Level: Boringly Easy
    Mission: Get to the core of the prison
    
    Walkthrough: 
    	Start out and collect rings incase you get hit you will have rings 
    to collect and heal yourself. If Tails has 0 rings and gets hit he does 
    not die! This is good and bad though as you soon find out. Kill enemies 
    to open doors. Its basically a straightforward level. A good strategy 
    for this level is when you get into the middle of a room just hold down 
    B and lock on everything in the room by spinning.
    
    Points where you might get stuck: 
    	When you are in a cage like jail cell walking you might come 
    across a locked door. You need to kill and enemy to open it. Aim towards 
    the screen and hold down B it should lock on. 
    	
    	You might also get stuck in a room with two platforms. One just 
    goes up nowhere (I think its in the Chao Key room) and the other goes up 
    to an unlocked door. Go to the one that just goes up and aim towards the 
    screen and lock on. It should catch and enemy and kill it opening the 
    other door.
    	
    	If there are any other places you get stuck on email me at 
    Greenday70@yahoo.com. I am usually always on so I will get back to you 
    asap.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 04=*=
    +Metal Harbour+
    Character: Sonic
    Special: Lift Rope's
    Skills Needed: Light Speed Dash
    Difficulty Level: Medium
    Mission: Escape
    
    Walkthrough:
    	This is also a fun level like the first. It's Sonic's second level 
    and the third for the hero section. It can be challenging at parts but 
    after a few tries you get the hang of it. Start off by doing a few ramps 
    and loops. Then you will come to an area with a few baddies over a gap. 
    Holy Crap! What do I do?! Dont worry it's actually easy. if you havent 
    already figured it out you just jump and home attack the guys in 
    succesion. Don't do it to fast. Hang left for another bounce to an extra 
    life! Continue, it's not too hard. 
    Upgrade #1 [Light Speed Dash]	
    	When you get to a place that looks like you cant go anywhere look 
    to the left, you should see a Lift Rope which is like a red hook with a 
    rope. When you jump on it, it should take you up. Now jump toward the 
    screen, home if you have to, to a green upgrade circle. Jump on it and 
    scroll through the instruction. You now have light speed dash!!! 
    Similiar to it's counterpart in SA1 except you dont charge it up. 
    Continue on your way collecting rings and using your new Light Speed 
    Dash. Take it slow for there are a few places that use the light speed 
    dash and if you zoom past you will fall to your doom. You will start to 
    ascend a tower like area. When you get to a wall with a Chao next to it 
    and a small opening on the bottom just hit B and somersault underneath 
    it. Just follow the path and you should come to a travel rocket. Take 
    that to the Rocket Silo. It is a yellow girder path and you run up it, 
    you have 15 seconds to do so, dont worry you'll make it. [Try to beat my 
    time of 10'09'']Bounce on the Sproingy and Pull down the lever. Time for 
    some more Street Boarding, only this time inside a rocket. Once again 
    the controls are sensitive. Try to collect the many rings and the 1-Up.
    
    Places you might get stuck:
    	I havent found any besides what I explained below. If you have any 
    please email me at Greenday70@yahoo.com.
    
    
    
    =*=Boss-Shadow=*=
    Character: Sonic
    Special: N/A
    Skills Needed: Homing Attack
    Difficulty Level: Medium
    Hits: 4
    Mission: Kill Boss.
    
    Strategy: 
    	He can be challenging if your not quick. Although the hardest part 
    is staying on the island. With bad camera angles and fast action you 
    will find yourself often falling off into the water. Just home into him, 
    if he jumps try to jump away because he will home you. Always keep a few 
    rings on you. If you find he's not dying and he keeps blocking you try 
    the roll method, just get behind him and roll. Or you can spindash into 
    him from behind.
    
    
    =*=Level 05=*=
    Character: Sonic
    +Green Forest+
    Special: Bungie Rope, Rope Swinging
    Skills Needed: Jumping, Spring Bouncing
    Difficulty Level: Medium
    Mission: Get off island in 8 minutes
    
    Walkthrough: 
    	Since it's a timed mission you better hurry your ass up. It's 
    Sonic though so it should be a problem. You start off in a U shaped 
    branch(?). Try not to go too far to one side or you will end up falling 
    off, although if you are good you can grind on the side and use a 
    shortcu sproingy at the end of the branch. This level is pretty much 
    straight foward. There is one part with Sproingy's it's a little 
    challenging, not much though. If you just let the sproingy's guide you, 
    you should have no problem. The end is also a bit tricky. Try to run 
    across as fast as you can. If you don't make it, which i dont think you 
    can, just use a hidden sproingy on the bottom. Bounce on it and the Goal 
    is yours. This is the last Sonic level for awhile.
    
    Places where you might get stuck:
    	Once again I didnt find any, Sonic levels are pretty much straight 
    forward. If you find any email me at Greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 06=*=
    +Pumpkin Hill+
    Character: Knuckles
    Special: Digging
    Skills Needed: Shovel Claw (Digging)
    Difficulty Level: Annoyingly Hard
    Mission: Find the 3 emerald pieces
    
    Strategy: 
    	Knuckles is back for his return from hell!! This level will test 
    your sanity as well as your patience. The level is bigger than Wild 
    Canyon. Alot bigger! 
    Upgrade #2[Shovel Claw]
    When you first start go forward and go to the green Upgrade Circle and 
    get yer claws on. Now you can finally dig. This just opens up more 
    possibilities of where Sega can hide the emerald. I usually chech the 
    nearby TV and then fly up to a hill with a Castle/Church thing on it. 
    Usually there is one in the Church OR at the bottom of the mountain with 
    the Church on it on a platform with a lonely tombstone. Also check the 
    Pumpkin heads sometimes its there. If not here just fly around, collect 
    TV clues and wait for it to blink.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 07=*=
    +Mission Street+
    Character: Tails
    Special: Falling Platforms
    Skills Needed: Hovering
    Difficulty Level: Hard
    Mission: Evade the forces
    
    Walkthrough:
    	You start out on a street. Run through it watching out for baddies 
    that drop from the sky. Shoot them and continue. When you pass the 
    tunnel you come to a spot where the bridge starts to fall apart. 
    Continue. There should be another place where the road falls. If you 
    playing it for the second time hover, if not drop. 
    Upgrade #3[Hovering Add-On]
    You should come to another street and a baricade telling you to go 
    right. Jump over it and get the Upgrade. You can now Hover. Jump and 
    hover over the next stretch of breaking roadway. Keep going and you will 
    see a shadow, well you probably wont see it and you will get smashed and 
    after you get hit the Chao will tell you to watch out...But try to watch 
    out. If you want you can jump on it but sometimes it takes a long time 
    to go back up. You can take the winding roadway up, killing baddies and 
    pillars. When you reach the top be carefull. Jump from the end of the 
    roadway NOT the black smasher thing or you will fall. Keep going, 
    hovering across roadway and killing enemies. If you get up to a caged 
    part look for a missile. It should be directly infront of it(meaning if 
    this is the wall '||'  its here --->(missile)) Well anyway you should 
    find it. Now keep going trying not to fall. Break pillars and shoot all 
    enemies. You should make it to the goal.
    
    Places you might get stuck:
    	There is a place I got stuck. Its at a point where there are 2 
    pillars and roadway infront of them. The roadway falls and if you try to 
    jump and hover you wont make it. try instead to break the pillars. One 
    will fall giving you a makeshift bridge to use. If there are any others 
    email me at Greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 08=*=
    +Aquatic Mines+
    Character: Knuckles
    Special: Water Level Switches
    Skills Needed: Swimming
    Difficulty Level: Annoyingly Hard
    Mission: Find the three emerald pieces
    
    Strategy:
    	This level is the third of the HELL series. All I can do is tell 
    you where the switches are. The 3rd(Lowest Level)requires you to go, 
    from where you start, and find a Rope Lift hook thing. Go up and search 
    the top corridors, maybe if your lucky one is up there. The other two 
    switches are on the main level right next to each other. Basically 
    swim/hover everywhere. As I am writing this now i did not get Knuckle's 
    Aqua Bracelet. I couldn't find it/didnt even know to look for it since 
    it isnt required. If you find it email me where it is, I'll give you 
    full credit.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o   
    
    =*=Level 09=*=
    +Route 101+
    Character: Tails
    Special: Car
    Skills Needed: Driving Skills
    Difficulty: Boringly Easy
    Mission: Chase the president
    
    Strategy:
    	Just race. Have fun. Relax. This is not only easy but a little 
    boring. Collect rings and knock grandma off the road. Just dont fall 
    off. Press A for gas. I havent found a brake yet but I found that 
    releasing then re-pressing A on turns helps out immensly.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 10=*=
    +Hidden Base+
    Character: Tails
    Special: Quicksand
    Skills Needed: Hovering, Lock-On
    Difficulty: Hard
    Mission: Find the Hidden Base
    
    Walkthrough:
    	One thing to keep in mind on this level, dont go in the quicksand 
    or you die. Move forward and target everything you can. The dynamite on 
    the columns will lower platforms for you. Everything is pretty much 
    straightforward. When you get up to the part with Doors, just shoot the 
    ones that have Robotniks face on them. Shoot everything basically. When 
    you are inside temples and are using lift ropes when you get to the top 
    DONT just hop off, Aim all around the room and kill all of Robotniks 
    Monkeys(these are the only enemy controlled by robotnik besides the 
    spike balls). This is in a few rooms. There is really no walkthrough I 
    can give because it's very obvious on where to go. 
    
    Places you might get stuck:
    	You get to a place with Robotnik doors and blow em up. You can two 
    ways, both are identical and seem to lead nowhere. If you look they both 
    have red-like doors with some egyptian thing on them...if you dont see 
    these just shoot everything until something reacts. If there are any 
    other places you get stuck please e-mail me Greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 11=*=
    +Pyramid Cave+
    Character: Sonic
    Special: Hourglass Switches
    Skill Needed: Grinding
    Difficulty Level: Hard
    Mission: Get to the end of the Pyramid
    
    Walkthrough:
    	I kind of like this level because it reminds me of 'Lost World' on 
    SA1. You start out in a tube like structure. Run down and jump through 
    those rings if you want for more points. Collect rings and the such. The 
    room you end up in is one with a Time Switch. Bounce on it and move 
    those legs because the door it opened (infront of you) will close soon. 
    Keep navigatinf through tunnels, loops and amazing jumps over fire. 
    Upgrade #4[Bounce Bracelet]
    Soon you will come upon the next upgrade item. The bounce bracelet. This 
    nifty bracelet will help you bounce like a basketball and kill enemies, 
    reach high platforms, and reach high rope lifts. When you some to a room 
    with a locked door, just pick up the key and drop it near the keyhole. 
    The second keyed door is a bit trickier. Follow the path normally, 
    grinding and jumping. When it looks like your stuck just use the bounce 
    bracelet by jumping and pressing B numerous times. get the key, pick it 
    up. Now watch out because you are very vulnerable with the key and alot 
    of your moves are disabled. Make your way back and place it in the slot. 
    There is soon going to be a timer with three doors behind it. Hit the 
    timer. RUN! If you roll under the third door you can make it, if not 
    just jump on the poll and grind it. Hit another switch and run to the 
    goal, not too hard right?
    
    Places where you might get stuck:
    	One place with stacked white boxes which form a stair like system 
    with 2 levels and 2 E-100's seem to be unreachable use your bounce, cant 
    reach that rope lift, use your bounce, get the hang of it?
    
    	If there is anywhere else you get stuck just email me at 
    greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 12=*=
    +Death Chamber+
    Character: Knuckles
    Special: Secret Walls
    Skills Needed: Hammer Gloves
    Difficulty Level: Annoyingly Hard
    Mission: Find 3 gate keys
    
    Strategy:
    	This level can be overbearing at times, but stick in there. In the 
    beginning you might find yourself stuck. Hit the switch and run into the 
    corridor. 
    Upgrade #5[Hammer Gloves]
    But stop about half way and look for some wooden boxes. Break them and 
    get the Hammer Gloves. You can now break through steel crates. Go back 
    to the main room and break through the crates. Personally, once I found 
    them the level was kinda easy. Just explore it first and then get clues. 
    It's not as hard as it seems.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Boss-Big Boom Boo=*=
    Character: Knuckles
    Special: N/A
    Skills Needed: Climbing, Digging, Running
    Difficulty Level: Medium
    Hits: 4
    Mission: Kill The ghost
    
    Strategy:
    	This one is not hard at all if you know what your doing. Basically 
    in the beginning run. He will throw blue fire globs at ya. After awhile 
    he will stop, dont let him at of your site though(dont get too far 
    ahead). He will do a fire wall thing. Just keep running until you see 
    the small ghost holding the switch behind him. Glide into the small 
    ghost and hit the switch, the top windows will open and light will enter 
    the room. I thought it was vampires that were afreaid of 
    ghosts...anyways he will get small and burrow under ground, follow his 
    shadow and dig into it when it stops or when u get a good shot. This can 
    be annoying at times and it might take a few tries. After you dig him up 
    just chase him down and glide into him. The next 2 times are easy. The 
    last time when you hit the switch he gets smart and goes fast and far, 
    and the bad camera angles, like when your running and the camera flips, 
    will annoy the hell out of you. After the fourth hit he will 
    die...whew...o.o;
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Boss-Egg Golem=*=
    Character: Sonic
    Special: N/A
    Skills Needed: Platform Jumping
    Difficulty: Medium
    Hits: 4
    Mission: Kill Egg Golem
    
    Strategy:
    	If you have played the Dark Side than you have faced him before. 
    There's good news and bad news. There are no platforms if you fall. The 
    good news is Sonic doesn't die in quicksand as easily. If you fall just 
    bash the A button and move toward a lift rope. Basically just avoid his 
    attacks. Keep running in one direction. When you get behind him you 
    should see several platforms on his back. Jump on the bottom one. Dont 
    worry he wont move while your on, but the platforms will. Jump to the 
    next one, and the next one. Now here's what to do. The next 3 are small 
    and have yellow buttons on the end just home, home, home, and the home 
    into the switch on his head. Dont stay on too long or he will use 
    electric shock on you. Hit him 4 times and you win.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 13=*=
    +Eternal Engine+
    Character:Tails
    Special: Space
    Skills Needed: Hover, Volcan Cannon
    Difficulty: Very Hard
    Mission: Destroy the Power Generator
    
    Walkthrough:
    	This level is very taxing. Not only is it more difficult enemy 
    wise, but you have to watch what your blowing up, it could be the ticket 
    to Deathville. Walking into the first room kill the enemy's. WATCH 
    CLOSELY what you aim at. Blowing off doors and floors ramps is very bad. 
    Opened walls can suck you out into space. You should soon get to a room 
    that requires a switch, its locked. Backtrack and go to the only room 
    you haven't been in. BE CAREFUL don't blow away the door behind the 
    crates or you wont be able to hit the switch without being sucked out 
    into space. Hit the switch and continue. Watch above for shadows and 
    manouver the lifts to the tope watching out for airborne enemies. Those 
    bomb guys will blow you away, so watch out for them. Now comes the next 
    breed of baddy. At first I thought that Chaos had returned!!! But then 
    the friendly Chao explained it was a test expiriment. I wonder if it was 
    based off Chaos...hmm. Well to kill these thing, home into them and walk 
    close, if your not close enough they will pop their head out quick and 
    the pop em back in so as to shield themselves. Just get close and kill 
    them when they pop out and try not to get hit. Continuing on, be wary of 
    what your aiming at and shooting. Blowing up the wrong things can make 
    this level alot harder. Next is what I call the Lazer Maze, avoid the 
    lasers and baddies as you manuever to the platforms. Once there just 
    hover to the one with the dorr and get the chockpoint. It's basically 
    straightforward after this. Just remember, when doing the Lazer Maze, to 
    hover,move your guy inbetween the lasers, drop, hover, move your guy 
    inbetween the laser, etc.
    
    Places where people might get stuck:
    	This level is hard to get lost in but if you do Email me at 
    Greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 14=*=
    +Meteor Herd+
    Character: Knuckles
    Special: N/A
    Skills Needeed: Climbing, Digging
    Difficulty: Annoyingly Hard
    Mission: Find the 3 Emerald pieces
    
    Strategy:
    	Not as much fun (i use the term 'fun' loosely) as the Rouge 
    counterpart, but a pretty cool level. Like the others, this level will 
    take you upwards of 10 minutes if you havent played it before. Search 
    the bottom first for TV hints and the occasional 'lucky' emerald piece. 
    The chances are it's not on the bottom of this INSANELY HUGE level. My 
    strategy was, after getting the TV hints, was to climb to the top and 
    hover down. While hovering down I would circle the map waiting for it to 
    blink. Once I knew where the location was I could use the hints to help 
    me. Also If you find yourself with an emerald you can't find, and say 
    you have already found 2, just die. Time will reset to when you got your 
    2nd emerald + you get a new, hopefully easier, location where the 
    emerald piece is.
    
    
    =*=Boss-Rouge=*=
    Character: Knuckles
    Special: N/A
    Skills Needed: Climbing, Drill Dive, Punch
    Difficulty: Medium
    Mission: Beat Rouge
    
    Strategy:
    	Well not much to say here. In the beginning you will be on the 
    bottom. Try to kick her and get a few hits in while on the bottom. The 
    Chao hint says to only have like 1 ring on you at a time. DONT LISTEN TO 
    THEM. Grab as many rings as you can, try to grabe them all. If she gets 
    them she might pull off a Dark attack. After the bottom gives way and 
    you float up you will find yourself not being able to locate her. If 
    this happens she is usually on the bottom most ledge in the corner. Just 
    fly over her and drill dive down by pressing B. A few more hits and she 
    should be dead. Be careful to avoid her Dark attacks. I found that if I 
    was gliding while her cameo appeared, after she attacked she couldnt hit 
    me. NOTE**She will attack you by saying something like "Get ready" and 
    then the screen will switch to her face showing her summoning the 
    attack. YOU CAN move while this is going on. And move you must, it's 
    very easy to dodge once you understand this.
     
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 15=*=
    +Crazy Gadget+
    Character: Sonic
    Special: Gravity Switches
    Skills Needed: Upside-down Vision
    Difficulty: INSANE
    Mission: Get to Robotnik
    
    Walkthrough:
    	AHHH this level is crazy!! As the name implies, you will test your 
    limits on this level. When you start run forward. You should see a rail 
    on the ceiling, this is just some of whats to come. Grab the rail(yes 
    you can handslide) and slide down. In the next room you will see the 
    Chaos lookalike aka Blue Bastard, and a Gravity Control Switch. Much 
    like in the last level of Sonic + Knuckles you can switch the gravity 
    and enable you to walk on the ceiling and even the walls. Jump up and 
    continue, when you see the next Gravity Control Switch press it and 
    return to normal view. Kill the Chaos Lookalike and bounce up to the 
    hook. You will soon come to a room with a glass container in it. Break 
    it and enter the tube. After a pretty cool ride you end up in a room 
    with 2 baddies. Kill them the old fashioned way or just bounce up and 
    get the Bomb Item. Next there are 3 Holes. One Red, One Blue, and One 
    Yellow. If it's the same for every game the Blue one takes you out of 
    the level, the Red one, i think, will give you an extra life, and the 
    Yellow one will give you a powerup. Use your somersault. and activate 
    the next checkpoint. Now will be your first time grinding a rail upside-
    down. It's not too hard just stay on it. Also be careful when getting on 
    the rail. Continue on and kill the baddy up ahead. Keep going and you 
    will come up to a part which makes this level insane. Four baddies and 
    then some rings, you know what to do. Home, home, home, home, **JUMP**, 
    and then hit B for the lightspeed dash. If you do not jump after the 
    last home you will just fall or bounce downwards to your DeAtH. Keep 
    continuing onward until you get to a somewhat taxing sequence.
    
    
    
    Places you might get stuck: 
    	In the beginning there is a chaos lookalike and a hook rope above 
    him. Ive killed the chaos beast but I forgot to bounce up. I am now 
    stuck in the room. If you get into a cituation like this just use the 
    Bounce maneuver. You can bounce really high and grab the lift hook. In 
    the room with the 3 switchs <-/ ^ / -> always take the --> one. The ^ 
    one will kill you.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Boss-Eggman=*=
    Character: Tails
    Special: N/A
    Skills Needed: Lock-On
    Difficulty: Easy
    Mission: Kick Eggmans ass
    
    Strategy:
    	This is the easiest boss in the game. That fat scientist appears 
    infront of Tail and starts to attack. There are no rings on this level. 
    Just basically keep moving, watch where your going, and lock-on to him. 
    Sooner or later he will do a huge energy wave attack. 
    
    =*=Level 16=*=
    +Final Rush+
    Character: Sonic
    Special: Grind Rails
    Skills Needed: Grinding Skills Fast Reflexes
    Difficulty: INSANE
    Missiom: Make your way to the cannon
    
    Walkthrough:
    	This level is very very hard. Don't get discouraged though after a 
    few tries you should be able to make it. It's, again, a straightforward 
    level. Don't worry about getting lost(it is pretty big)but there are so 
    many different ways to take that you'll never take the same way twice. 
    Grinding is a key part of this level. Instead of just grinding though, 
    you will encounter places where the track ends, so transferring is key. 
    Also jumping off rails and landing on platforms is a skill you must 
    conquer. One of the most important and difficult skills, though, is 
    grinding vertical poles. When you come across this just jump towards it 
    and hit A to pull off a homing attack which will take you up. If you 
    find yourself coming to a place where you can't seem to go any further, 
    just look around, take other tracks and you'll do fine.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Final Boss-Shadow=*=
    Character: Sonic
    Special: N/A
    Skills Needed: Homing Attack
    Difficulty: Hard
    Hits: 6
    Mission: Kill Shadow
    
    Strategy:
    	This boss is not that hard. Basically just run forward as the 
    arrows indicate and ALWAYS stay behind Shadow. The first 3 hits should 
    come as no problem. Just home him when he gets close. The last 3 are a 
    little bit more challenging, but you'll get the hang of it. If you 
    remember earlier when you fought Rouge, you'll remember she did a black 
    attack. For Shadow to do this you must let him get pretty far ahead, he 
    will then use his attack(its like Sonic Wind, but Shadows version). The 
    screen will switch to his face, and show him doing the move. WHILE THE 
    SCREEN is fully focused on him JUMP. Then jump again when the screen 
    switches back to you. You should be able to avoid his attack. You will 
    then see Shadow standing there for a good 3 seconds, enough to make your 
    attack. After you get this down he is no problem.
    Alternate Strategy:
    For the last sonic fight light dashing alot works for me, when shadow 
    does "chaos control" and is in front of you you get a free hit. have't 
    tried this with shadow.(mailed to me by Deranged_Homer) 
    
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    |                                                                     |  
    |   CONGRATULATIONS - YOU HAVE SUCCESFULLY COMPLETED THE HERO SIDE!!! |   
    |                                                                     |
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o 
    Section 6
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o 
                       DDDD       A      RRRRRR    KK  KK
                       DD DD     AAA     RR   RR   KK KK 
                       DD  DD   AA AA    RR  RR    KKKK 
                       DD  DD  AAAAAAA   RRRRR     KK KK
                       DD DD   AA   AA   RR  RR    KK  KK
                       DDD     AA   AA   RR   RR   KK   KK
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o 
    
    
    =*=The Dark Missions=*=	
    
    
    New to Sonic games, you can now play as the Dark side (I know In SnK 
    Knuckles was evil and you could play as him, but forget that for a 
    second)These missions feature the 3 basic Evil characters, Shadow, 
    Dr.Robotnik, and Rouge. I will give a basic runthrough of what to expect 
    and common "stuck points"*
    	
    	*Places where you might get stuck. Not literally...
    
    How to read the Walkthrough:
    First the level will be displayed.        - =*=Level #=*=
    Then the character.                       - Character: Name
    Next any Special move or element involved - Special: Element
    The skills that are needed for succesful  - Skills: Neccesary Moves Here
    completion are next.
    The level of difficulty is next, the      - Difficulty Level:One of the 
    Below
    levels are:
     +Boringly Easy  - This is when a level is so easy you dont even want to 
    play                                 	             it. Usually these 
    are Tail/Robotnik levels.
     +Easy           - Levels like this are usually beatable in one or two 
    tries.  
     +Medium         - May take a while to get past but are still on the 
    easy 	             side
     +Challenging    - The best kind of levels, just the right amount of 	             
    difficulty but not too much makit impossible
     +Hard           - These levels require a few more tries than normal and 
    			 might even require you working on a skill 
     +Annoyingly Hard- Not so much "harder" but just annoying. Levels like 	
    			 Knuckles/Rouge levels usually get this rating. 
    Basically 			 they arent fun at all and become a chore.
     +Very Hard      - Fun for the expert game as they present a challenge. 
    Not 			 so fun for the mediocre gamer as they present a 
    chore.
     +INSANE         - These are what make Last Levels, Last Levels...
    
    Lastly is the mission statement, basically -Mission: Mission Statement
    it is what you must accomplish to beat the 
    level.
    
    On some Boss levels you will find the 
    number of hits it takes to kill the boss.  -Hits: # of Hits 
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    
    =*=Level 01=*=
    +City Escape+
    Character: Dr.Robotnik
    Special: N/A
    Skills Needed: Lock-On
    Difficulty Level: Boringly Easy
    Mission #1: Get to the end...
    
    Walkthrough:
    	
    
    Points where you might get stuck:
    	If you get stuck on this level you better hone down your Sonic 
    skills because bigger challenges await you. Personally I havent found 
    any but if you are stuck EMAIL ME at Greenday70@yahoo.com.
    
    =*=Boss-B-3X HotShot=*=
    Character: Shadow
    Special: N/A
    Skills Needed: Homing Attack
    Difficulty Level: Easy
    Hits: 4
    Mission: Destroy the Boss
    
    Strategy:
    	This guy really needs no advice. Although he is more challenging 
    than the first boss of SA1. He will fly in the air, then he will shoot 
    bullets at you. When he does this run towards him BEFORE he starts 
    shooting and you should have no problem dodging the bullets. Next he 
    will land. Just wait till he's done firing homing missiles(dodge them 
    ofcourse) and jump and home into him. When you jump be careful to get as 
    high as you can infront of him before you home otherwise you'll hit his 
    arm or stomach and lose your rings.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 02=*=
    +Dry Lagoon+
    Character: Rouge
    Special: Lagoons
    Skills Needed: Climing, Gliding, Hunting
    Difficulty Level: Annoyingly Hard
    Mission #1: Find 3 emerald pieces.
    
    Strategy: 
    	Most people say that there can be no Walkthrough for 
    Knuckles/Rouge's levels but actually there is. There are only so many 
    places for emeralds to be. About 10 or so. If someone would map out each 
    place that would be great, but take away from the fun or uh, well its 
    not fair that we had to go through pure hell finding stupid emerald 
    pieces and you dont so bleh ;P. Anyways I can give you strategy. 
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Boss-Tails=*=
    Character: Dr.Robotnik
    Special: N/A
    Skills Needed: Lock-On Missile, Volkan Attack, Punch
    Difficulty Level: Easy
    Hits: 4
    Mission: Kill the Boss
    
    Strategy: This is very easy. Just keep attacking him and collecting 
    coins. You should be able to beat this the first time.
    
    =*=Level 03=*=
    +White Forest+
    Character: Shadow
    Special: Lifts
    Skills Needed: 
    Difficulty Level: Easy
    Mission: 
    
    Walkthrough: 
    	
    
    Points where you might get stuck: 
    	When you are in a cage like jail cell walking you might come 
    across a locked door. You need to kill and enemy to open it. Aim towards 
    the screen and hold down B it should lock on. 
    	If there are any other places you get stuck on email me at 
    Greenday70@yahoo.com. I am usually always on so I will get back to you 
    asap.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 04=*=
    ++
    Character: 
    Special: 
    Skills Needed: 
    Difficulty Level: 
    Mission: 
    
    Walkthrough:
    	
    Places you might get stuck:
    	I havent found any besides what I explained below. If you have any 
    please email me at Greenday70@yahoo.com.
    
    
    
    =*=Boss-Sonic=*=
    Character:Shadow 
    Special: N/A
    Skills Needed: Homing Attack
    Difficulty Level: Medium
    Hits: 4
    Mission: Kill Boss.
    
    Strategy: 
    	He can be challenging if your not quick. Although the hardest part 
    is staying on the island. With bad camera angles and fast action you 
    will find yourself often falling off into the water. Just home into him, 
    if he jumps try to jump away because he will home you. Always keep a few 
    rings on you. If you find he's not dying and he keeps blocking you try 
    the roll method, just get behind him and roll. Or you can spindash into 
    him from behind.
    
    
    =*=Level 05=*=
    ++
    Character:
    Special: 
    Skills Needed: 
    Difficulty Level: 
    Mission: 
    
    Walkthrough: 
    	
    Places where you might get stuck:
    	Once again I didnt find any, Sonic levels are pretty much straight 
    forward. If you find any email me at Greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 06=*=
    ++
    Character: 
    Special: 
    Skills Needed: 
    Difficulty Level: 
    Mission: 
    
    Strategy: 
    	
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 07=*=
    ++
    Character: 
    Special: 
    Skills Needed: 
    Difficulty Level: 
    Mission: 
    
    Walkthrough:
    	
    Places you might get stuck:
    	There is a place I got stuck. Its at a point where there are 2 
    pillars and roadway infront of them. The roadway falls and if you try to 
    jump and hover you wont make it. try instead to break the pillars. One 
    will fall giving you a makeshift bridge to use. If there are any others 
    email me at Greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 08=*=
    ++
    Character: 
    Special: 
    Skills Needed: 
    Difficulty Level: 
    Mission: 
    
    Strategy:
    	
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 09=*=
    ++
    Character: 
    Special: 
    Skills Needed: 
    Difficulty: 
    Mission: 
    
    Strategy:
    	
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 10=*=
    ++
    Character: 
    Special: 
    Skills Needed: 
    Difficulty: 
    Mission: 
    
    Walkthrough:
    	
    Places you might get stuck:
    	
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 11=*=
    ++
    Character: 
    Special: 
    Skill Needed: 
    Difficulty Level: 
    Mission: 
    
    Walkthrough:
    	
    
    Places where you might get stuck:
    	One place with stacked white boxes which form a stair like system 
    with 2 levels and 2 E-100's seem to be unreachable use your bounce, cant 
    reach that rope lift, use your bounce, get the hang of it?
    
    	If there is anywhere else you get stuck just email me at 
    greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 12=*=
    ++
    Character: 
    Special: 
    Skills Needed: 
    Difficulty Level: 
    Mission: 
    
    Strategy:
    	
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*==*=
    Character: 
    Special: 
    Skills Needed: 
    Difficulty Level: 
    Hits:
    Mission: 
    
    Strategy:
    	
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Boss-Knuckles=*=
    Character: Rouge
    Special: N/A
    Skills Needed: Climbing, Drill Dive, Punch
    Difficulty: Medium
    Mission: Beat Knuckles
    
    Strategy:
    	Well not much to say here. In the beginning you will be on the 
    bottom. Try to kick her and get a few hits in while on the bottom. The 
    Chao hint says to only have like 1 ring on you at a time. DONT LISTEN TO 
    THEM. Grab as many rings as you can, try to grabe them all. If she gets 
    them he might pull off a lightening attack(umm when did he get this? and 
    how does he do it?). After the bottom gives way and you float up you 
    will find yourself not being able to locate her. If this happens she is 
    usually on the bottom most ledge in the corner. Just fly over her and 
    drill dive down by pressing B. A few more hits and he should be dead. Be 
    careful to avoid her Dark attacks. I found that if I was gliding while 
    his cameo appeared, after he attacked he couldnt hit me. NOTE**She will 
    attack you by saying something like "Get ready" and then the screen will 
    switch to his face showing her summoning the attack. YOU CAN move while 
    this is going on. And move you must, it's very easy to dodge once you 
    understand this.
    	
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 13=*=
    ++
    Character:
    Special: 
    Skills Needed: 
    Difficulty: 
    Mission: 
    
    Walkthrough:
    	
    
    Places where people might get stuck:
    	This level is hard to get lost in but if you do Email me at 
    Greenday70@yahoo.com.
    
    o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
    
    =*=Level 14=*=
    ++
    Character: 
    Special: 
    Skills Needeed: 
    Difficulty: 
    Mission: 
    
    Strategy:
    	
    =*=Final Boss-Sonic=*=
    Character: Sonic
    Special: N/A
    Skills Needed: Homing Attack
    Difficulty: Hard
    Hits: 6
    Mission: Kill Sonic
    
    Strategy:
    	This boss is not that hard. Basically just run forward as the 
    arrows indicate and ALWAYS stay behind Sonic. The first 3 hits should 
    come as no problem. Just home him when he gets close. The last 3 are a 
    little bit more challenging, but you'll get the hang of it. If you 
    remember earlier when you fought Rouge, you'll remember she did a black 
    attack. For Sonic to do this you must let him get pretty far ahead, he 
    will then use his attack(its Sonic Wind). The screen will switch to his 
    face, and show him doing the move. WHILE THE SCREEN is fully focused on 
    him JUMP. Then jump again when the screen switches back to you. You 
    should be able to avoid his attack. You will then see Shadow standing 
    there for a good 3 seconds, enough to make your attack. After you get 
    this down he is no problem.
    
    *****************************
    7) F.A.Q's
    =============================
    
    I started getting alot of the same questions, so I thought. Hey! This is 
    GameFAQS, so why not make a FAQ.
    
    1)Whats up with the caged animals how do i get
    them????
    A)Well I am pretty sure, from the wise words of Omachao, that in every 
    level there are 10 animals hidden that you could use on your chao. The 
    ones in cages require you to most likely find a missile somewhere and 
    blow them up. It's not important in the game, but if you like Chao, you 
    can get them.
    
    2)How do I get the lost Chao in City Escape?
    A)I wish I could answer this but, if you don't already know my game got 
    erased for the third time and I have to beat it again. If anyone knows 
    the answer please email it to me at greenday70@yahoo.com. Thanks.
    
    Send any questions or any comments to Greenday70@yahoo.com (just dont 
    send me how to get the aqua bracelet)
    
    
    
    
    
    *****************************
    8) Chao Info
    =============================
    
    After heated debate with "violentj" over the creation of a SA2 light-
    chaos Chao, I decided to try out a few of these "customized" Chao files 
    available at <http://www.planetdreamcast.com/sonic/chaospace/index.html> 
    and <http://www.hpalace.com/> (link above will get you to both). I 
    downloaded "Chaos" (standard light chao), "The End," "Ghost," and 
    another which was for some reason named "Dummo." Chaos was my first 
    experiment: In SA1 he/she is semi-translucent with a point of light 
    above the head. In SA2, it hatched from it's egg a nuetral with no 
    enhanced characteristics compared to two fresh SA2 babies. "The End" 
    rather scared me at first. It instantly went into a cacoon after 
    hatching. It emerged a green, ape-like being. Upon inspection at the 
    health center inside the kindergarden, the doctor said it was a healthy 
    "chaomografication [or something to that order] of a..." and then 
    srambled text. My Dreamcast then froze as I moved towards the door. 
    Drat. Ghost was rather interesting. After hatching the screen exploded 
    with chaotic, green polygons that were metalic. After a few moments the 
    randomness ended and a cacoon was present. The resulting chao was black 
    and had a blue "flame" texture. Very pretty, but the beautiful skin 
    became a neutral as soon as I walked out of the imediate garden. Ghost 
    is beautiful, but only for the moment you bring him into SA2. "Dummo" 
    hatched, cacooned, and emerged a normal neutral. Nothing special 
    noticed. I've come to the conclusion that Sonic Team has inserted a 
    piece of code which fixes SA1 bugs in files and reverts hacks to 
    "factory presets." This may be simmilar to the reports about PSO v2's 
    file conversion, removing hacks and leveling the playing field. In a 6 
    chao race, the 4 downloaded adults were not able to gain any distance 
    over the babies. Hacks won't work here. Further experiments could 
    include raising the downloads in SA1 to breed "legitimate" files that 
    might make the transfer better. 
    Peace Out and happy gamming! 
    Kio Dane
    
    
    
    
    
    *****************************
    Still to Come
    =============================
    
    1.)Completion of Dark Walkthrough
    2.)Last? Walkthrough
    3.)Codes
    4.)Hints
    5.)More
    Copyright L.A. 2001
    
    9)TroubleShooting
    
    *********
    VMU
    =========
    Hi, I've been reading about how a number of people have been losing chao 
    gardens and I'd just like to throw this bit of info out there for you. 
    The descriptions have been varied, so this might not help you. While 
    playing a stage or while in the Chao gardens the VMU is expected to be 
    in the same controller and slot (e.g. always in A1, or C2, etc.) When a 
    VMU is removed or one without batteries is inserted the Dreamcast 
    notices the voltage change and alerts the software. Sonic Adventure 2 is 
    set up so if you remove the VMU it will most often pause the game and 
    present a message that says something to the order of "a VMU has been 
    removed, press a button to cancel." This is a message for people who may 
    have jarred the unit and their memory card fell out. Reinsert the card 
    and be patient. The message will go away automatically. But if you press 
    a button, even after inserting the card (perhaps prematurely), the game 
    will interpret it as loss of save location. The game will still proceed 
    normally with the possible "loss" of chao garden. The game believes that 
    it has no previous saves so starts a new garden. When you exit the 
    garden, the game checks the VMUs again but overwrites the previous game. 
    If you do cancel the message, you need to reload your game ASAP from the 
    options menu or restart the system. All changes to your game after 
    canceling the memory card warning will not be recorded! This does not 
    help those who have had their gardens overwritten, but may help in 
    future game saving accidents. Hope this helps someone! Kio Dane