*****************************************************************************

                    Super Mario Sunshine FAQ/Walkthrough
                          For the Nintendo Gamecube
                    Version 1.0 (Last Updated 9/12/2002)
                               By Devin Morgan

    This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Bosses
8. Items
9. Delfino Plaza Shines
10. Blue Coins
11. Secrets/Tips and Tricks
12. Copyright Notice
13. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (9/12/02): The fully complete version of this FAQ. This file is 
done, but if there are changes to be made, I'll probably make them.

Version 0.95 (9/10/02): The Blue Coin listings have been updated through the 
rest of Noki Bay. Also, information on a few more Shines have been included 
in some spots.

Version 0.9 (9/8/02): As of now, most if not all the Blue Coins for the first 
4 worlds have been listed, as well as most of Delfino Plaza's coins and some 
Shines. More to come in the next update.

Version 0.8 (9/3/02): Okay, the main walkthrough is pretty much complete, but 
this guide is far from over. I have yet to add a full Blue Coin listing for 
all worlds, as well as getting Shines in Delfino Plaza. Look in the next 
update for some of that to be added!

Version 0.7 (9/2/02): Everything up to the third episode of Pianta Village is 
covered. Maybe by the next update or so, I should start adding listings of 
Blue Coins in each area.

Version 0.6 (9/1/02): As of now, the walkthrough covers everything through 
Episode 4 of Noki Bay.

Version 0.5 (8/30/02): The walkthrough covers up to the end of Pinna Park. 
More to come in the following updates, of course.

Version 0.1 (8/27/02): The first incomplete version of this new FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

As you may have guessed, Mario is back! After a 6-year hiatus since Mario 64, 
the legendary plumber has returned for a new adventure on the Gamecube. This 
time around, Mario is stuck on Delfino Island, apparently labeled as a 
criminal, and must stay to clean up the mess he supposedly made. New to the 
game is the water park, as you probably know already, as well as the Shines 
(the equivalent of Stars in Mario 64). Overall, picture this as a next-
generation version of Mario 64 with old elements mixed in with new ones to 
make a new late-summer smash hit!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Close your eyes and imagine...soothing sunshine accompanied by the sound of 
waves gently breaking on the shore. High above, seagulls turn lazy circle in 
a clear blue sky. This is Isle Delfino.

Far from the hustle and bustle of the Mushroom Kingdom, this island resort 
glitters like a gem in the waters of a southern sea.

Mario, Peach, and an entourage of Toads have come to Isle Delfino to relax 
and unwind. At least, that's their plan...but when they arrive, they find 
things have gone horribly wrong...

According to the island inhabitants, the person responsible for the mess has 
a round nose, a thick mustache, and a cap...

What? But...that sounds like Mario!?

The islanders are saying that Mario's mess has polluted the island and caused 
their energy source, the Shine Sprites, to vanish.

Now the falsely accused Mario has promised to clean up the island, but...how?

Never fear! FLUDD, the latest invention from Gadd Science, Inc., can help 
Mario tidy up the island, take on baddies, and lend a nozzle in all kinds of 
sticky situations.

Can Mario clean the island, capture the villain, and clear his good name? 
It's time for another Mario adventure to get started!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Pause game, bring up submenu

Control Stick: Move Mario, move cursor on menu screens

A: Jump, swim faster when underwater

B: Talk to people, pick up/throw items, pull objects, dive into water, hang
   on poles/ledges, spin around gate panels when available

Y: Set the camera view over Mario's shoulder (use the Control Stick to look
   around in this view)

X: Switch the FLUDD's nozzle

Z: View the guidebook

C Stick: Move camera view

L: Center the camera view behind Mario

R: Squirt with FLUDD, refill tank (when standing in water)

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  5. Overview -=
-=-=-=-=-=-=-=-=-=

=====
FLUDD
=====

As you obviously know by now, the FLUUD, or Flash Liquidizing Ultra Dousing 
Device, is the water pack that Mario wears on his back throughout the game. 
There are many uses for this pack, such as washing down the mess throughout 
the stages, attack enemies, and even acting as a jetpack. Press R to spray 
with it while moving the Control Stick to aim the shot. The harder you hold 
down the R button, the stronger the water pressure will be, and the sooner 
your tank will empty. If you want to move and shoot, lightly hold R and move 
normally. When your tank is empty, simply stand in a body of water and press 
R to refill.


=================
Mario's Abilities
=================

Backward Somersault: R + A

Body Slam: A + B

Dash Spray: Hold R (need Turbo Nozzle)

Double/Triple Jump: A (when you land, press again to double jump; repeat once
                    more to triple jump)

Frontward Somersault: Control Stick + B + A

Ground Pound: A, then press L in midair

Hover Spray: Hold R, then move the Control Stick (need Hover Nozzle)

Rocket Spray: Hold R (need Rocket Nozzle)

Sideway Somersault: Left/Right on Control Stick + A

Sidestep: Control Stick + L

Sidestep Spray: L + Left/Right on Control Stick, while holding R

Slide: Control Stick + B

Spin Jump: Fully rotate Control Stick, then press A

Sprinkler Spray: Fully roate Control Stick, then press R

Wall Jump/Kick: Jump towards a wall and press A on impact


=================
Yoshi's Abilities
=================

Dismount: X

Ground Pound: A, then press L in midair

Juice Spit: R

Swallow Enemies/Fruit: B


===============
Shine Checklist
===============

As you might already know, there are 120 Shines to be gotten in this whole 
game. In each world, there are 11 Shines total: 8 regular Shines, 2 hidden 
Shines, and a Shine you get by finding 100 Coins in the area. In Delfino 
Plaza/Airstrip, you get a Shine for 100 Coins, 16 Shines total in the Plaza 
area and 2 in the Airstrip. There are 24 Shines to be had by trading in all 
240 Blue Coins found throughout the course of the game. The final Shine is 
found by beating the boss at Corona Mountain. Here is a quick list of how 
many are found in each area (consult the sections of the guide below on how 
to actually find them):

Delfino Airstrip/Plaza: 17 (18 with 100 Coins)
Bianco Hills: 11
Ricco Harbor: 11
Gelato Beach: 11
Pinna Park: 11
Sirena Beach: 11
Noki Bay: 11
Pianta Village: 11
Corona Mountain: 1
Shines from Blue Coins: 24

Total: 120 Shines

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-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

================
Delfino Airstrip
================

The game opens with Mario and friends on a plane headed for Isle Delfino. 
They land, only to find some strange goo on the runway. A silouette of a 
potential Mario clone is shown, and Toadsworth talks to Mario for a moment. 
Princess Peach will tell Mario to be careful, and you will have control.

Head up the path and talk to the Toads standing around. Walk around the mass 
of goo, and you will encounter some island inhabitants. Talk to them and they 
won't be too pleased about the mess on the runway. Go towards the water pump 
and it'll come to life and attach itself. A tutorial on how to use it will 
take place. After it's over, practice by cleaning off the 2 blue boxes in 
front of you. Do so and you will gain 2 Coins. Go back down the airstrip and 
clean the first mess, then go to the more dangerous mess further ahead. Spray 
it until a gooey piranha plant comes to life. Spray it in the mouth 3 times 
to defeat it and clear the slime. A Shine will then appear; claim the first 
Shine!

After that, officials of Delfino will take Mario away and place him in a 
court trial. They accuse him of being the one who made the mess all over the 
island. They deem him guilty and for his punishment, he must clean the whole 
island before beind able to leave. Mario and the water tank FLUDD will be in 
jail. FLUDD will explain the whole significance behind the Shine Sprites. The 
next day will then come and you will start the assignment. (Note: If you ever 
want to return to the Airstrip, there is a man with a boat in the southwest 
area of Delfino Plaza that'll take you there for 10 Coins.)


=============
Delfino Plaza
=============

From here on out, this plaza serves as a central hub for all points of the 
game. After you collect a Shine in any stage, you return here, and you can 
access the stages from this whole area. So, start off by going forward and 
talking to the people you see until you come to Peach. She will be upset 
about the whole predicament here. Continue east to the giant mess in the 
Bianco Square. Clean up the surrounding mess and spray down the gooey enemies 
that jump out. Spray down the middle pile and a Gatekeeper will come out. 
Kill it like you did last time and the statue of Pianta will reemerge from 
the mess. Atop it stands the evil Shadow Mario, and he jumps down and 
snatches the Princess before taking off.

Chase Shadow Mario around the Square, spraying him down with water from your 
pump every chance you get. Shadow Mario will leave a messy trail during the 
chase, so clean it up if you want. After you hit Shadow Mario enough, he'll 
drop the Princess and run towards the statue. Follow him and he'll paint a 
rainbow "M" symbol on the side and jump in. Spray that symbol with water to 
activate it, then jump into the first world: Bianco Hills.


======================
World 1 - Bianco Hills
======================

Episode 1: Road to the Big Windmill
-----------------------------------

From the start of this area, follow the stone path northward. Collect 6 Coins 
on the way and you will come to a small river. Jump onto the tighrope hanging 
over it and walk across, and jump onto the ledge at the other side. Go right 
and drop down to another path below. Follow it and collect some more Coins, 
then continue to the end. Jump onto the waterwheel and ride it to the top, 
then jump to the other side. Continue along the regular path, and clean up 
the giant mess shortly ahead from the waterwheel. Further ahead is another 
mess, and a Gatekeeper in the middle of it flinging goo balls at you. Defeat 
the Gatekeeper, and a path leading up to the bridge will rise up. A Shine 
will also be revealed. Go up and take it.


Episode 2: Down with Petey Piranha!
-----------------------------------

Start by going up the path into the main village area again. This time, 
follow the path to the right past the Delfino lady standing there. Go through 
the now-open doorway and continue onward. Clean up the mess if you want (it 
doesn't much matter if you do since it'll only get messy again anyhow), and 
continue up the new path. Go up the hall and you'll come to the bridge. 
Switch to the Hover Nozzle as FLUDD directs you to, and use it to float 
across the missing sections of the bridge. At the other side, continue along 
the winding road to the windmill itself.

Follow the path up and around the windmill, spraying off a path for yourself 
so you don't slide too much. Avoid the rolling goo boulders and continue up 
the hill. You will spot a Gatekeeper to the side on the way up. Kill it and 
continue upward. There will be a line of thorns in the gap ahead of you, so 
use the Hover Nozzle to go across. Continue and do that 2 more times to reach 
the last ledge. Talk to the Delfino inhabitant there, then jump onto the 
rotating platform on the end of the spinning part of the windmill when it 
comes down. Ride it to the top, where you will spot a giant piranha plant 
sitting atop the windmill. Jump to it and your weight along with the piranha 
plant's will cause the roof to collapse. You will both drop into the windmill 
and you'll have to fight Petey Piranha. Read the Bosses section for help 
here. After the fight, the Shine will appear; take it.


Episode 3: The Hillside Cave Secret
-----------------------------------

From the start of this episode, go north along the path. You will notice a 
flower enemy standing to the side. Spray at it from a distance to stun it, 
then ground pound it to kill. If you don't, it'll implant itself in the 
ground and constantly throw dirt up at you. Anyway, continue to the river and 
go across via the tightrope. At the other side, go right and through the 
doorway to an open field area like before. Follow the stone path straight and 
to the left as it starts going up the hill. Before you reach the hill, the 
path will split off to the left under it. Take that left path and you'll come 
to a tightrope leading under the now-fixed bridge. Go across it to the next 
platform. Continue across the next several platforms by means of tightrope or 
using the Hover Nozzle to fly across.

When you get to the green ledge at the very end, follow the sign and go right 
to the other end of the ledge. Do a triple jump to reach the high wire. From 
it, jump and use the Hover Nozzle to reach the top ledge. Enter the cave, 
where you will begin a mini-game of sorts. There, start by double jumping up 
the moving steps to the top ledge. In the second part, you must get across a 
field of small moving blocks. If you fall, you lose a life, so be careful. At 
the other side, there will be a straight path ahead of you. The catch is, 4 
giant cubes will move around the path, knocking you off if you don't get past 
them. After those are a couple slow-spinning star platforms. Double jump on 
the second one to get an extra life. Jump to the next platform and collect 
the Shine, completing this episode.


Episode 4: Red Coins of Windmill Village
----------------------------------------

Starting off this episode, you will notice that there are 8 Red Coins to be 
found in the village area of this stage. Start off by going forward on the 
path and getting across the river as usual. You will notice a blue box on the 
other side this time; check it out and FLUDD will tell you that it's a Hover 
Nozzle, which you already have, so it's not worth taking yet. Start by going 
forward and jumping up to a tightrope hanging between 2 buildings. Jump to 
grab the first Red Coin (1). Bounce up to the higher rope and walk onto the 
roof of a building to find another one (2). Go back across the rope to 
another rooftop where you will see a red box, which is in the form of a 
hologram now, so you can't collect its contents. Do a wall kick and jump 
upward, and use the Hover Nozzle to fly to the wire. Watch out for the spark 
that travels on the same line, though. Jump to the rooftop and grab the third 
Red Coin (3).

Next, walk across that same wire, jumping when the spark comes close to you. 
At the other side, grab the fourth coin (4). Walk to the left and you'll 
notice a path leads around and downward atop a wall. Follow that path into an 
alcove inside a building for the fifth Red Coin (5). Continue along that path 
and you'll find #6 as well (6). Now, look to the side and you will see a 
wooden ledge with a slow-moving sail going around. Fly with the Hover Nozzle 
onto there, then fly to the other end of the ledge. You will notice a second 
wooden ledge with a non-moving sail on it, with a Red Coin in the air between 
it. Jump and fly to get it (7), then go back to the ledge you were on. Fly 
across to the other ledge, and then fly onto the building with the 2 towers 
on it. Get onto the ledge in the left tower, then side somersault to the roof 
where the last Red Coin is (8).

The Shine will then appear on a high platform above the village. From here, 
jump onto the tightrope hanging from the roof and walk along it, being 
cautious of the spark on the way. At the other side, simply grab the Shine 
and end this stage.


Episode 5: Petey Piranha Strikes Back
-------------------------------------

Starting off here, follow the path into the actual village. Once you're 
there, clean up the big mess around the buildings. Then, jump onto the 
tightropes and get to the first rooftops. Wall jump and hover up to the high 
rope, then go across to the white wall. Follow the path along the top of the 
wall down and around as far as you can go. At a corner, use the Hover Nozzle 
to reach the next section. At the end, you will see a few brick ledges. Hover 
across them all and get onto a ledge with a red box. This box contains the 
Rocket Nozzle part for FLUDD, so crush the box and take it (now that you 
opened it here, all red boxes will be accessible for now on).

Now, backtrack to the village area again. In there, head to the north field 
where you will find several balloon creatures falling from a high ledge. 
Charge the Rocket Nozzle and get onto the upper ledge. Jump up the ledges and 
walk across the tightrope to the top of the cliff, where the balloons are 
coming from. Clear the gooey mess, and let a balloon attach itself to you, 
Stand in front of the broken part of the fence and blow up the balloon, then 
aim and shoot it at the sleeping Petey Piranha. The boss will awaken and fly 
over, towards the village. Read the Bosses section for help beating it. Upon 
winning, the Shine will appear, so get it and leave this episode.


Episode 6: The Secret of the Dirty Lake
---------------------------------------

Start by going straight along the path and over the river to the village 
area. Head right and through the doorway out of the village, and continue 
along the pathway. Follow the path going up the hill and across the bridge, 
and go along the winding path to the base of the windmill mountain. Follow 
the path to the right until you can see the cavern in the distance, along 
with several logs floating in the polluted water in front of the cave. Get a 
running start and double jump off the ledge towards the cave, then use the 
Hover Nozzle in midair and fly to the logs. With luck, you should land on one 
of them. From there, fly over to the ledge in the cavern. Open the white box 
to get the Turbo Nozzle, then enter the cave for a mini-game.

In this mini-game, the Shine is at the end of an obstacle course you must run 
through. Start by going forward onto moving blue and red platforms. Be 
careful as they flip around often. Get across those to the next ledge. Jump 
onto the spinning star and grab the 1-Up. Jump onto the blue platform just 
before a rotating cube. Do a wall jump on the blue wall and land on the cube, 
and it'll start to move. As it rotates, jump to avoid falling off. At the 
other side, wall jump from the yellow wall to the next platform. Here, there 
will be 2 triangles that'll try pushing you off the side of the platform when 
you walk by, so be careful.

After those, jump onto the cube and it'll start moving upward. It'll rotate 
as you move, so try your best to stay on top of it, however tricky that may 
be to do. Collect the 1-Up on the way up there, then at the top, jump onto 
the yellow ledge. You will find a whole bunch of those red/blue flipping 
platforms again. Get across those as best as you can, then grab the Shine on 
the last ledge to finish this episode.


Episode 7: Shadow Mario on the Loose
------------------------------------

Here is where your next encounter with Shadow Mario takes place. It is the 
same as any other encounter; you approach him and he'll run off. The best 
tactic here is to run and shoot water at the same time (hold R lightly and 
move). Chase him all around the village area, spraying him as much as 
possible. After you sprayed him enough, he'll disappear and leave a Shine 
behind. Take it and this episode is over.


Episode 8: The Red Coins of the Lake
------------------------------------

First off here, go to the village area. There, go right through the gate and 
into an area full of tall trees and high wires. Follow the path to the left, 
but go down and left when it goes up the hill. Jump onto the low tightrope 
and follow it to the next platform. Continue across some platforms and you'll 
find the first Red Coin on a tightrope further ahead (1). Go in the water and 
you will notice a Red Coin floating above several Coins on the water. Swim 
out there and jump onto a lilypad, then use the Hover Nozzle to reach the Red 
Coin (2). Go back to land and head back to the village area. Go up the 
tightropes and onto the rooftop, and break the red box to get the Rocket 
Nozzle. Head back to that area with the trees, and follow the path to the 
end. You'll notice a couple of poles with a tightrope high above. Rocket up 
to there and grab the Red Coin on the wire (3). If you look around, you'll 
notice a taller pole with higher tightropes attached to it. Drop down and 
rocket up to that one, and go along the tightrope leading over the lake. Jump 
to get the Red Coin when you come to it (4).

Go back to the ledge and walk along the other rope. Jump over the spark when 
it comes towards you to avoid damage. Jump to grab another Red Coin (5) on 
the way. At the other side, go along the next rope and watch out for the 
enemy on the next platform. Jump on it to kill, then go along the following 
tightrope. Jump over the spark and take the sixth Red Coin (6) you reach. 
Continue to the next long line of tightrope with a spark moving along it. 
About halfway through, jump up and down on the rope to bounce upward and 
reach the high Red Coin (7).

Now, drop all the way down into the water below. Swim onto the dry land and 
follow the path up the hill and over the bridge. Go along the winding path 
and start going up the path surrounding the windmill mountain. Along the way, 
break open the blue box and get the Hover Nozzle again. Continue to the very 
top of the mountain, then jump on one of the ledges rotating around the 
windmill with it. As you go up, face the wires and the platform with a Blue 
Coin above it to the right. Jump and hover onto that platform, then go across 
the wire and jump to grab the last Red Coin (8), and the Shine will come out. 
Go down and head up the path to the top of the windmill again. This time, 
ride the ledge on the blade upward, and hover into the small alcove behind it 
to get the Shine and complete this world.


Secret Shine #1
---------------

As you did in Episode 3, head into the hillside cave to start the course. 
Pound the red switch to make 8 Red Coins appear, for you to collect within 
1:00:00. Above the second back-and-forth moving platform to the left is the 
first Red Coin (1). Continue to the area with the shifting blocks. There are 
4 Red Coins there, one in each corner (5). Out to the right up ahead, you'll 
notice 2 spinning star platforms. Jump/hover to the first one, and grab the 
Red Coin on it (6). Jump to the following one and do the same (7). Somersault 
and hover to the left onto the platform after the section with the giant cube 
blocks. On the left side of that, there is one more star platform for you to 
reach. Somersault and hover there and take it (8). Grab the Shine at the end 
of the area to complete this one.


Secret Shine #2
---------------

Just like Episode 6, get into the cave north of the windmill. Be sure to pick 
up the Turbo Nozzle first. Inside, hit the switch and you'll have to get 8 
Red Coins in 1:30:00. Start by going onto the flipping platforms, and 
somersaulting above a red one in the middle to get a Red Coin (1). Jump to 
the other side, then jump above the 1-Up on the spinning star platform for a 
second Red Coin (2). Get across the pit via the rotating cube, then head 
across the path with the arrows that try to push you off the sides. Jump to 
get another Red Coin (3), then ride the rotating cube upward. Use the shadows 
on the way up to collect 2 more Red Coins (5).

At the top, head onto the next set of flipping platforms. There are 2 Red 
Coins in the opposite corners (7), and one in the middle area (8). Get them 
and a Shine appears. Take it and this secret Shine is yours.


Getting 100 Coins
-----------------

Starting off with getting 100 Coins, I would recommend having Yoshi with you. 
I also got this Shine in Episode 8, so the information I supply here might 
vary depending on the episode you chose. There are several circles of flowers 
in the village and forest areas. If you spin around and water them all, 
making them all bloom at the same time, they will give you 6 Coins. You will 
get 6 Coins for each circle you bloom in that fashion. In the forest, have 
Yoshi knock out the beehives, then eat all the bees for plenty of Coins as 
well. After you've done those, get off Yoshi and collect the Coins atop the 
trees. Also, swim around in the lake and climb up onto the tightropes above 
to get more Coins. After all that, you should have 100 Coins.


=============
Delfino Plaza
=============

After you're done with Bianco Hills, head northward past the Princess and 
Toads. Continue up the street and you'll notice a dock that is fully covered 
with the gooey crap. Spray the big pile in the middle to uncover a Gatekeeper 
plant. Defeat it, then the slime will dissipate and a building will rise out 
of the dock, complete with a "M" symbol painted on the side. Spray it to 
activate, then jump in to begin the Ricco Harbor world.


======================
World 2 - Ricco Harbor
======================

Episode 1: Gooper Blooper Breaks Out
------------------------------------

From the start of this watery stage, head straight up the ramp and onto the 
boat. Go down the ramp and climb onto the gate with the flipping panels, just 
like in the SNES Super Mario World. Cling to a flipping section and press B 
to flip to the other side. Clean up the mess and kill the enemies here, then 
climb up to the gate on the ceiling. Jump up through the flipping panel to 
reach the top, and continue onward. Talk to the guy walking back and forth, 
and kill the small Blooper, then go right as the arrow directs you to. Jump 
onto the moving platform when it comes near and ride it to the ledge at the 
other side. Jump onto the gate there and climb to the ceiling, then go 
straight. Head to the right and you will see 2 flip panels. Hit the left one 
and go to the other side. Then, drop down to the orange-red platform with an 
arrow on it.

Wait for the moving platform to come close to you, then jump on and go across 
to another platform. There, talk to the Delfino residents and one will hint 
at raising the submarine. Aim at the spinning wheel hanging above and shoot 
at it until the sub is completely raised. Grab the Blue Coin that comes out, 
then jump onto the sub and run across it. At the other side, use the Hover 
Nozzle and fly to the ground. Jump onto the moving platform when it comes up 
from the oil, and ride it to the above ledge. Go along that path and jump 
onto the street of the town above.

From here, head to the right and you'll see a crate in the street. Ground 
pound it to reveal a manhole (more details on this further along). Anyway, 
continue and you'll notice something wiggling from the area of crates in 
front of you. Approach the tentacle and pull it out until it snaps off. The 
giant Gooper Blooper will jump out of the crates and battle you, so read the 
Bosses section for help here. After the fight, clean up the mess the boss 
left and take your Shine!


Episode 2: Blooper Surfing Safari
---------------------------------

From the start, go right and you'll notice a dock made of logs. Go across 
them to the end of the pier, where you will find 3 colored Bloopers. You can 
pick any one you want to ride around with (hence the episode name of Blooper 
surfing). Green is the slowest/lowest jumper, yellow is medium in both, and 
purple is the fastest/highest jumper. Pick any one you want, but I prefer the 
green one for now. To accelerate a little faster, hold Up on the Control 
Stick; to make sharp turns, hold Down while turning, and to jump, press A. 
Follow the path of Coins throughout the harbor. They will lead you to a 
cavern at the end. Enter the cavern and you will be on a platform at the end 
of a water racetrack. Pick a colored Blooper you like and you will be in a 
timed race. Make it all the way around the track in under 1 minute and win a 
Shine.


Episode 3: The Caged Shine Sprite
---------------------------------

Start by going to the right and up the ramp onto the other boat in the 
harbor. When the hook comes to your side, jump on and hang on for the ride. 
Jump onto the ledge at the other side, then defeat the enemy on there. Turn 
left and jump onto that moving platform when it swings by. Jump to the gate 
at the other end, and climb up it. Flip to the other side and jump to the 
hook when it's close. Jump to the next gate, climb to the flip panel, flip 
around, and jump to the next hook/hold on as it moves across. At the other 
end, jump onto the top of the cage below and defeat some Blooper enemies. 
Ignore the hologram of the red box for now.

Up ahead you will notice a platform that's moving up and down. Jump on and go 
up with it. On the way up, you'll notice some blue beams you can jump onto. 
Jump to them and go talk to the Delfino resident on the nearby platform. 
Follow the path as the arrows direct you to, squirting the Bloopers off the 
ledge. When you come to a crate, break it and jump onto the hook when it 
comes by. When it comes, somersault up to it and hang on as it takes you to 
another gate. Jump to the gate and climb up to the flip panel, then punch it 
to flip around. Jump to the next gate and flip to the other side of that one 
as well, then jump to the platform.

Follow the arrow sign pointing to the left and hover over a few gaps, then 
shoot off a couple of Bloopers at the far end of the path. Go left at the 
corner and break the red box to get the Rocket Nozzle adjustment. Walk 
between the two up-pointing arrows and jump onto the trampoline. Bounce to 
the upper ledge and continue going straight. At an intersection, go left and 
jump to the following ledge via the trampoline. Do it once more to reach 
another ledge, then follow the path around. Jump up 2 more trampolines and 
then fall into the yellow cage at the top. When you land, grab the Shine 
nearby and you're done with this episode.


Episode 4: The Secret of Ricco Tower
------------------------------------

In this episode, you really won't have to go far, which is great. Anyway, 
head straight ahead and onto the ship from the first episode. Go down and 
flip to the other side of the gate. Talk to the sailors if you like, then at 
the back wall, wall kick and grab onto the ceiling. Jump through the flip 
panel there to reach the top area, then look to the left to find the tower. 
Go forward by the smokestack, then hover over to the area surrounding the 
tower. You will notice several tall beams around the tower, and 3 arrows 
between each set of beams pointing upward. The idea is to wall jump between 2 
beams and reach the planks at the very top. It may take a few tries, so 
practice and you will have it. Once you get there, hover into the tower.

Inside, you will lose FLUDD and will be forced to go through an obstacle 
course again. This time, it's full of rolling pathways, so that shouldn't be 
too bad. When you walk onto one, be ready to jump to the top part so you 
don't slide off the sides. After you get past those, you will be on a regular 
platform with walls on both sides. Wall jump to get the 1-Up above you. The 
next part of this course is 3 rotating and moving gear-like platforms. After 
you get past those, you will be faced with more of those rolling pathways 
like in the beginning; this time they are tilted for added challenge. Make it 
across those and the Shine at the end is yours!


Episode 5: Gooper Blooper Returns
---------------------------------

Here, the giant Blooper is back again; this time sitting on the helipad in 
this stage. To get to it, head straight onto the first ship, and get across 
to the other side of it (by the smokestack). Once there, use the Hover Nozzle 
and fly down to the ground by the tower from the previous episode. Go right 
and you'll notice a crate; crush it to uncover a manhole. Ground pound into 
the tunnels and head northward into the town area. At the very end of the 
road, jump up to the above-ground area again.

You will notice a new fruit dispenser and an arrow pointing out towards the 
water. Drop down to the lower areas and them hover onto one of the many boats 
surrounding the helipad tower. Hover to the middle area and get the Rocket 
Nozzle adjustment. Then, go along the logs and jump onto a boat again. Charge 
it up and blast upward to the helipad, where you'll fight Gooper Blooper once 
more. Visit the Bosses section below for help beating this guy again. After 
you beat it, take the Shine that appears to leave this stage.


Episode 6: Red Coins on the Water
---------------------------------

Once again, the Blooper-surfing dock has returned near the start of the 
stage. So, go right and across the logs to the dock. Ground pound the switch 
and you will be directed to collect 8 Red Coins within 2 minutes. The timer 
starts right away, so quickly grab a Blooper (I prefer the yellow one for 
this course) and head out. Follow the path of Coins straight and to the left. 
It'll lead you through the first 3 Red Coins close to each other (3). 
Continue going straight and follow the Coin trail to the right. Get ready for 
a sharp left turn at the far end of the harbor, and grab the fourth Red Coin 
(4). Follow the line of Coins and it'll pass around the helipad. Stray off 
the coin path and take the next Red Coin from under the helipad (5).

Continue straight and you'll see a yellow submarine up ahead. Before you 
reach it, jump and grab the Red Coin in the air (6). Be careful to steer 
around it, then pass the sub and keep going straight. Follow the path of 
Coins to the next Red Coin (7), then head to the left along the path. The 
Coin path will lead right into a boat; jump the boat and grab the last Red 
Coin in between it and the other boat (8). The Shine will appear on the 
starting dock, so head back there and claim your prize.


Episode 7: Shadow Mario Revisited
---------------------------------

As with the Episode 7 in Bianco Hills, you deal with Shadow Mario again here. 
The key to winning this time around is to shoot and run; that way you can 
finish him off that much quicker. Anyway, go straight and shoot at him at the 
starting place, and run onto the first ship. Somersault and hover to the top 
of the cage and follow him to the smokestack. Jump atop the smokestack and 
somersault/hover to the high beams above. Chase him around up there, spraying 
him down as you give pursuit. After he's had enough, Shadow Mario will drop 
the Shine and the episode will be done.


Episode 8: Yoshi's Fruit Adventure
----------------------------------

As a quick note: you cannot complete this episode until you have obtained 
Yoshi. You do so after completing Pinna Park by chasing Shadow Mario in 
Delfino Plaza until he leaves the egg behind. Anyway, from the start, go into 
the nearby manhole. Follow the tunnel north all the way to the end, then jump 
out and you'll be in the town area. There, go north and you will see the 
Yoshi egg, and the fruit it wants from you. This one always wants the Dorian 
fruit (the one you must kick around). Go back a bit and you'll see the giant 
crane that raises/lowers the platform below. Jump onto it, then 
somersault/hover onto the first fruit dispenser tower. Ground pound the 
switch on the roof to make a fruit come out. If it's not the right one, hover 
to the other tower and pound that switch alternatively. Once you get the 
right fruit, carry/kick it to the egg and it'll hatch into a purple Yoshi.

With Yoshi, ride him to the north edge of the town area, where you will see 2 
fish jumping up from the water below. Spray the fish with Yoshi's juice and 
they will turn into horizontally-moving platforms. Jump aboard and ride a 
platform out to the platforms over the water. At the other end, jump onto the 
blue platform. Go left and jump/flutter up to the ledge with a palm tree. Eat 
a melon to turn Yoshi pink, then go back to that ledge. Spray another fish 
that jumps out and it'll turn into a vertically-moving platform. Ride it 
upward to the next higher ledge, then jump off. Spray another fish and repeat 
to reach an even higher platform to stand on.

From there, spray one more fish and ride the vertically-moving platform to 
the top ledge with the Shine in a cage. There, have Yoshi spray the juice 
generator atop the cage to clear it up. Then, get off Yoshi (press X) and 
climb the cage. Pound through the flip panel and drop in to get the last 
Shine in this area.


Secret Shine #1
---------------

After you complete Episode 2 the first time, return and get into the cave 
where the race takes place. Choose to race a second time. This time, you must 
complete the lap in under 40 seconds to win the Shine. You might want to go 
around this a few times, that way you know just when/how fast to turn, so you 
don't waste any time.


Secret Shine #2
---------------

Return to the room atop the tower in Episode 4. This time when you enter the 
course, pound the switch and 8 Red Coins will appear for you to get within 
1:30:00. You'll also have the aid of FLUDD to help you through this. Start by 
getting onto the second rotating rectangular platform, then somersaulting to 
get a Red Coin (1). Do the same on the fourth platform for another one (2). 
When you get to the regular platform, wall jump to get 2 Red Coins and a 1-Up 
(4). Jump across to the second rolling gear, and somersault to get another 
Red Coin (5). In the next section with more rotating platforms, somersault on 
the second platform to get the next one (6). At the beginning of the fourth 
platform, jump to grab the seventh Red Coin (7). On the large rotating 
platform, jump in the middle area to get the last Red Coin (8). Go to the end 
and grab the Shine to exit here.


Getting 100 Coins
-----------------

Your best bet for getting 100 Coins is to come back in Episode 3. Start by 
dropping into the first manhole. Go all throughout the tunnels, collecting 
around 20-25 Coins in there. Make your way up onto the blue catwalks high 
above the area. Defeat all the Bloopers to get their Coins, as well as the 
many Coins scattered around up there. If you don't have enough by then, get 
the Rocket Nozzle and rocket to the top of the tower, then rocket upward from 
the roof to get 10 more Coins. Once you get 100, go grab the Shine in the 
village area.


=============
Delfino Plaza
=============

Once you're done with Ricco Harbor, from the house where it was located, go 
back to the mainland. Continue all the way east to the east end of Isle 
Delfino (consult the guidebook if you are lost). Go north and onto the 
shoreline, and you will notice a huge oil spill there. Approach it and hose 
down the middle part to reveal a Gatekeeper. Defeat it, and a lighthouse will 
emerge. Clean up the Toad nearby, then water down the "M" mark and enter the 
Gelato Beach stage.


======================
World 3 - Gelato Beach
======================

Episode 1: Dune Bud Sand Castle Secret
--------------------------------------

Starting off in this new beach-themed world, talk to the dancing man and he 
will tell you not to step on the Dune Buds. Those are small plants located 
along the beach, and form sand structures when watered down. Anyway, go onto 
the main shore and head to the left along the beach. There are Dune Buds 
along the way; the one you're looking for is in front of a path leading out 
to a sand bar. Water that Dune Bud and a sand castle will appear on that sand 
bar. Run to it and enter to begin the platformer mini-game.

For this simple challenge, jump across a few sand blocks (when you step on 
these, they will start to disintegrate, so keep moving). Run across the next 
several sand paths until you reach the giant sand castle at the far end. 
There, jump up the sand blocks, standing on the orange blocks when you need a 
rest, since they do not disappear. Get to the top of the structure and you'll 
find a Shine on a ledge opposite a 1-Up. For an extra Shine, as usual, return 
and hit the switch, and collect 8 Red Coins in the alloted time.


Episode 2: Mirror Madness! Tilt, Slam, Bam!
-------------------------------------------

Upon entering this episode, you will be alerted of a giant Wiggler sleeping 
atop the tower, as well as strange red creatures messing the alignment of 3 
mirrored panels. Go onto the mainland and you'll see the first mirror panel 
above the trees. Allow one of the blue creatures to fling you in the air. 
Land on a treetop and hover onto the mirrored panel. Spray the creature to 
the other end until it's balancing on the edge. Then, go to the other end and 
ground pound to fling that creature off. One mirror taken care of, 2 more to 
go. Go down and head to the back of the area. Somersault onto the upper 
ledge, and repeat to reach the backmost area.

From there, get to the left side of the area. Continue to the left, where you 
will find a small building. Somersault to the roof, then jump/hover to the 
second mirror panel. This time, shoot the 2 creatures to the other side, then 
ground pound the high end to fling them away. When you end up on the roof 
again, jump into the tree nearby and then onto the tower. Walk around to the 
other side, then somersault and hover onto the last mirrored panel. Repeat 
the same pattern, but for 3 creatures this time. After this is done, the 
mirrors will all be reflecting sunlight at the mirrored ball atop the tower, 
and the Wiggler will fall off. The Shine will appear down on the beach; go 
down and get it to complete this episode.


Episode 3: Wiggler Ahoy! Full Steam Ahead!
------------------------------------------

Because of your actions in the previous episode, the giant Wiggler is now on 
the loose throughout the area. It is furiously running around on the beach. 
Go onto that beach and get closer to it. This is going to be a boss battle 
versus the creature, referred to as Hana. Read the Bosses section for help 
beating it. After the fight, the Shine will appear on the sand bar where the 
sand castle was in Episode 1. Go there and claim your Shine!


Episode 4: The Sand Bird is Born
--------------------------------

From the start, go straight onto the mainland. Then, continue behind the 
building and somersault to the upper ledge. Continue into the back and you 
will find a Dune Bud in a small alcove in the wall. Water it to grow some 
stairs, then go up them and continue along the path to the top. Once there, 
stand by the edge and you will notice a string of Coins leading down the hill 
to the tower. Slide down the path and bounce on the trampoline, then fly into 
the broken egg shell. You will enter a mini-game stage atop the Sand Bird.

Here, you are atop the Sand Bird as it circles a tower high in the sky. You 
must collect 8 Red Coins in order to reveal the Shine. 7 of those are on the 
Sand Bird itself, so go grab those when you can. After you have them, stay to 
the middle and be careful when it flaps its wings. That means it'll start to 
turn sideways towards the left. When that happens, use the Hover Nozzle and 
float onto its side, so you still have a safe spot to stand. When it levels 
out again, jump back onto its middle area. When you finally get above the 
middle tower, hover to it and grab the last Red Coin (8), and the Shine.


Episode 5: II Piantissimo's Sand Sprint
---------------------------------------

In this episode, a flag is planted atop the mountain, acting as the finish 
pole of an upcoming race. From the start, go forward and approach the purple 
guy known as II Piantissimo. He will challenge you to a race from here to the 
flagpole. When the race starts, follow him and somersault to the upper ledge. 
Continue to the alcove where there would normally be a Dune Bud that you can 
water to reveal stairs. Instead, wall jump to the top, then continue. To 
shave time off your race, do not follow the paved path; instead go left and 
run up the steep grass hills to reach the finish. If you win, you'll get the 
Shine.


Episode 6: Red Coins in the Coral Reef
--------------------------------------

Obviously, your objective this time is to hunt down 8 Red Coins. To start 
off, get to the main beach and head all the way to the far west end of the 
beach. Out there, you will find an underwater coral reef. The Red Coins are 
all found in that area. So, dive in and swim around, and you should find them 
all. There are a couple Red Coins that move around in the water, due to 
schools of fish pushing them along, so make sure you look for those as well. 
When you get them all, the Shine will appear on the surface of the reef. 
Surface there and take it to complete this episode.


Episode 7: It's Shadow Mario! After Him!
----------------------------------------

Of course, as the name implies, you are chasing down Shadow Mario in this 
area. When the level starts, give chase as usual, while spraying him every 
time you get close enough. Follow him all around this area until you finally 
stop him, and then he'll disappear. Take the Shine left behind to win.


Episode 8: The Watermelon Festival
----------------------------------

Now, there is a party of sorts going on at the beach, since there are 3 giant 
watermelons on the beach, and a festival taking place. Head to the west end 
of the beach and you will see a contest going on to see who has the biggest 
watermelon. Talk to a lady and she will tell you to roll a watermelon to the 
end of the pier to enter. There is a nearby watermelon in the back area, but 
it's too small, so you need something bigger. The biggest watermelon is atop 
the cliff, so head back and up a couple ledges. Get to the alcove with the 
Dune Bud and water it to make stairs appear. Go up them and follow the path 
to the left to the very top.

Once there, start rolling the watermelon back down the path. When you get it 
to the bottom of the stairs, push it straight ahead through the large 
opening. Be sure to spray/ground pound the red creatures in the way, because 
they will pop the watermelon if hit. After you get the watermelon onto the 
beach, push it to the right to the pier at the end. Push it along the pier 
and the man in the hut will accept it (if the watermelon breaks at any time, 
return to the cliff to find a new one). They will throw the watermelon to the 
roof so it can be dropped into the mixer's blades inside. Jump to the roof 
and hover over the hole to get the Shine.


Secret Shine #1
---------------

After you complete Episode 1 the first time, play it again and enter the sand 
castle's course. Get to the second regular platform and pound the switch to 
make Red Coins appear. You must collect them all within 1:00:00. Start by 
running and jumping across the series of sand paths to get the first one (1). 
Jump onto the safe block at the end of the first several sand paths for 
another (2). At the very end of the sand paths, you'll find a third one (3). 
At the sand castle, there are two Red Coins in each of the front corners, so 
go grab those (5). Jump/hover into the middle area and grab a sixth Red Coin 
(6). Get to the top of the castle and the last two Red Coins are situated on 
opposite ledges. Collect them (8) and the Shine will appear at the bottom; go 
get it to exit here.


Secret Shine #2
---------------

In the north area of the stage, you will find a lone Dune Bud behind the 
large mirror towers. Water it and a staircase with some Coins will appear 
temporarily. Spray the wall at the bottom of the steps to reveal a Shine 
icon. Completely reveal it quickly and a Shine will appear at the very top of 
the area. In a nearby alcove, wall jump to the top and follow the path to the 
summit, where you'll get the Shine.


Getting 100 Coins
-----------------

To reach the 100 Coin mark here, it is best to play in Episode 2. From the 
start, you can check out the tops of the giant trees on the island to find 4 
Coins apiece. Also, get on the swing and shoot in a direction to swing, 
reaching several more Coins. On the beach, spray every single blue creature, 
then jump on them to get a Coin each. Inside the Surf Cabana, you can jump to 
grab 4 Coins, and swim under the pier by the Sand Cabana to get some more 
Coins. Also on the beach, you could stand under shadows and have a blue 
creature throw you upward, grabbing a string of Coins there. Atop the hut on 
the ledge, rocket upward to get some Coins, too. Spraying the green birds 
that are around will get you some more Coins, as well as rocketing to the 
tops of the ropes and other ledges, and jumping to get some Coins if you can. 
This is a really annoying stage in which to get 100 Coins, so you must look 
EVERYWHERE in order to get them!


=============
Delfino Plaza
=============

Now that you're done with Gelato Beach, head back to the south, and then 
westward to the opposite side of the isle. Before you reach the end, take a 
road to the right into the middle area of the town. You will come to a large 
pool; hover across to the other side of it, then go straight. Turn left and 
talk to the panicked Toad, then go under the awning to trigger a cutscene. A 
Mecha Bowser is sitting in the harbor, with Shadow Mario piloting it. He has 
also taken the Princess captive and sped off to a distant island. So, jump 
into the red cannon on the platform and you will be shot off to Pinna Park.


====================
World 4 - Pinna Park
====================

Episode 1: Mecha-Bowser Appears!
--------------------------------

This first episode in Pinna Park starts off showing Shadow Mario standing in 
the amusement park. Go forward and up the path into the park itself, and 
Shadow Mario will start to run. Chase him through the park and then he'll 
stop in the middle of a fountain. A cutscene will show a giant Mecha Bowser 
surfacing from the fountain, piloted by Shadow Mario. The owner of Pinna Park 
will think it's all a performance, and allows you to ride on the roller 
coaster. That is perfect, since you need the leverage to attack. Read the 
Bosses section to find out how to defeat Mecha Bowser here. After it's over, 
a cutscene will take place revealing what Shadow Mario really is. After he 
escapes with Peach again, take the Shine left behind in the fountain.


Episode 2: The Beach Cannon's Secret
------------------------------------

From the start, head along the beach this time around. As you go down the 
beach line, you will notice Bullet Bills being shot at you. Spray them for 2 
Coins apiece, or avoid them as you approach the cannon. When you get close, 
it'll start shooting timed Bob-ombs. Spray one to neutralize it for a bit, 
then pick it up, and jump/throw it at the cannon operator. A couple hits will 
kill the operator and the cannon becomes unusable. A light then shines out 
from inside, so jump in to start an obstacle course-type level like in every 
other episode.

Starting in this one, go straight onto a group of disappearing blocks. The 
Yoshi block does not disappear, but the other platforms will fade and 
disappear, only to reappear moments later. Get across them all to the next 
regular ledge with an arrow pointing upward. Pound the 3 crates in the corner 
for 2 Coins and a 1-Up. Now, you can either go all the way down the path of 
Yoshi blocks to grab 2 more Coins, but that isn't necessary for this 
challenge. Jump onto the orange trampoline on the ground to bounce to a 
higher one. Once at the top, there is another path of disappearing blocks. 
They all disappear in a row, then reappear after they all vanish. Go across 
the first group, then from the safe ledge, go across the second one. Be quick 
or else you will fall! At the very end, take the Shine and you'll be done.


Episode 3: Red Coins of the Pirate Ships
----------------------------------------

Head straight into the park from where you start, and a cutscene will point 
out the 2 swinging pirate ships in the park. Head straight and slightly to 
the right, and follow the arrow sign to the right. You will come across a 
stairway leading up to the ride, so go up and take the first Red Coin on the 
platform (1). Talk to the guy there and he will warn you that for every 3 
swings, the ships will make a full rotation. On the first ship, if you ride 
it as it goes up to the right, grab a Red Coin in the air (2). Get onto the 
ship in the back and when it goes up to the left, jump for a third one (3). 
While at the left high point on the back ship, jump/hover to a cage in the 
air. Climb to the top and grab the next Red Coin (4).

From there, drop down to the side of the cage, and hit the flip panel to get 
inside. Grab the Blue Coin if you want, then ground pound to flip underneath 
it. Climb along the gate above and collect another Red Coin as you go along 
the path (5). At the end, drop down to the grating below. Go up the path and 
you will notice 2 Electro-Koopas hanging below on the grating you're walking 
on. Ground pound where they hang and they will fall off. Go back to where you 
fell onto here originally and ground pound to hang under it. Head up the path 
by means of hanging, and you'll reach a Red Coin (6). At the end, jump into 
the cage. Climb to the top and jump onto the roof of it, then step onto the 
wooden platform where the roller coaster ride starts.

Grab onto the gate above and climb up it alongside the starting hill of the 
coaster. There are 3 Electro-Koopas walking around above; press A when you're 
under each one to knock them off. As you climb upward, you will take the 
seventh Red Coin (7). Climb back down and land on the wooden platform. Double 
jump so you're at the top of that gate this time, then run up the hill. Grab 
the last Red Coin and the Shine will appear nearby. Take it and this episode 
will be complete.


Episode 4: The Wilted Sunflowers
--------------------------------

Starting off, you will be shown several eggs and a wilted sunflower on the 
grassy areas of the beach. Head to the right and talk to some of the 
sunflowers to find that the creatures within the eggs are eating their 
nutrients under the surface. To stop them, spray a giant egg with water until 
it surfaces as a giant hatchling. Don't attack it; after wandering for a 
moment it'll try to crush you. Run to avoid that, then ground pound its 
underbelly to kill it. That will make a patch of sunflowers grow, and one of 
the ones you were talking to come back to life. Repeat this for all 5 giant 
eggs, and the giant sunflower will reward you with a Shine.


Episode 5: The Runaway Ferris Wheel
-----------------------------------

From the start, head straight into the park and you will be shown the ferris 
wheel. It is spinning way too fast, and there is an Electric Koopa sleeping 
on a platform behind it. Start by heading to the right like you did in 
Episode 3. Go along the path under the arch, and continue up the hill. Follow 
the dirt path all the way to the top, where you will find 2 people waiting to 
ride the ferris wheel. Go back under the arch near those people, and you will 
notice a grassy path leading to the back area. Swing the camera view around 
and you will see several gates and water below. Drop down to the watery area, 
then climb onto the outward-facing side of the low blue gate. Climb up and 
you will notice several red gates with the flip panel symbol on them. Spray 
the ones in front of you with water and they will flip down, allowing you to 
stand on them. Spray the others and go across them, and onto the next blue 
gate.

Climb up and spray the red gate in front of you, then get onto it. Spray the 
one right next to it, as well as the one in front of the second one. Climb up 
the blue gate and stand atop the cage. Climb along the gate to the left and 
punch off an Electro-Koopa on the other side. Go back to the flip panel and 
pound into it. Hit the other flip panel on the side, then climb along the 
other side of that gate with the Electro-Koopa. Knock off the other one in 
the same fashion. After that, stay on the outer side and continue onward. You 
will see 2 red panels on the other side that you can spray. Spray them, then 
hang on the top one. When they swing back to where they were, you will go 
with it.

Now, climb onto the ledge above and climb on the gate, punching out the 2 
Electro-Koopas on the other side. Go back to the ledge and grab onto the red 
panels below. Spray through them to make them swing out, then climb up to the 
blue area and continue to the left. At the end, jump to the ceiling and up 
through the flip panel to a higher ledge. There, you will find a tightrope 
hanging above. Jump on top of it, then bounce up a couple times until you 
grab onto the grating above. Jump up through the flip panel, and that will 
knock the Electro-Koopa away, making the ferris wheel go back to normal 
again. To get the Shine, jump onto the ledge to the side and then onto one of 
the ferris wheel cabins when you can. Ride atop one to the top, then jump to 
the platform and grab the Shine.


Episode 6: The Yoshi-Go-Round's Secret
--------------------------------------

At last, you will finally find Yoshi in this stage! It is not yet hatched, 
but you will find the egg somewhere in the park. Go forward into the park and 
the camera will show you a Yoshi-go-round ride. Head straight and defeat an 
Electro-Koopa (wait until it throws its shell at you, then jump on the actual 
Koopa to defeat it). Talk to the people by the ride and they will mention a 
missing orange Yoshi from the ride. So, head to the right and follow the path 
under the arch. Go up the first hill and you will see a giant tree trunk with 
an X on it. Go behind it and onto the ledge to find a person standing next to 
a Yoshi egg. Above the egg, it'll show you what fruit you must bring back in 
order to get the egg to hatch (it varies each time you play).

So, go around the park and find the fruit you are looking for. Carry it back 
here and the Yoshi egg will hatch. Your next objective is to make the Yoshi 
turn orange. Jump onto the Yoshi and run up the hill, and you will find a 
gazebo with a pineapple in it. Eat it and Yoshi turns orange. Go back down 
the hill and into the Yoshi-go-round ride. Go to the spot where the missing 
Yoshi belongs, and you will be warped into a platformer (obstacle course) 
stage.

There, go ahead and jump across several rotating cubes. At the safe platform, 
you will see 4 rows of colored Yoshi blocks going around a central area. Jump 
onto a purple one, then a green one when one comes close. Then, jump to a 
black box and finally a blue one. When you get to the other side of the wall, 
repeat this in the other way to get to the next platform. Jump onto the box 
and it'll bring you across to a series of boxes. Go left and forward to the 
edge, then jump onto the next moving box. Ride it to the other end, then jump 
onto the next block and double jump to the higher one. Wall jump to the very 
top, and then follow the path around to an up-and-down moving box. Jump onto 
it and ride it to its peak, then jump to the next platform and continue 
around to the Shine.


Episode 7: Shadow Mario in the Park
-----------------------------------

Another pursuit after Shadow Mario is what this episode is about, as usual. 
Chase him all around Pinna Park, while avoiding/killing the Electro-Koopas 
along the way. Water him down as you give chase to end the run quicker. When 
you beat him, take the Shine out of here.


Episode 8: Roller Coaster Balloons
----------------------------------

Here, go straight into the park area. Once there, you will be shown several 
balloons flying high above the island. When you get control again, head to 
the right. Follow the path under the arch and up the hill. At the top, go 
across the wooden suspension bridge to the start of the roller coaster ride. 
Talk to the person in green in front, and accept the balloon-popping 
challenge. You will then be put on the roller coaster. You must hit 20 
balloons with the rockets found along the track in the 3 laps you have around 
this track. This is harder than you may think, since you must be quick to 
wipe them all out in time. When you eveutually do so, the Shine appears on 
the starting platform.


Secret Shine #1
---------------

After completing Episode 2 once, return there and drop into the cannon to 
start the course. Pound the switch and you'll have to collect 8 Red Coins in 
1:00:00 with the help from FLUDD. 6 of the Red Coins are situated above the 
disappearing blocks in the first section, so jump and hover around to collect 
those (6). In the next section, bounce up the trampolines to the higher area. 
Grab the Red Coin in front of you (7), then when the path of disappearing 
blocks shows up, slide across to the end and grab the last one (8). The Shine 
will then appear in front of you; take it and you'll be warped out of here.


Secret Shine #2
---------------

After you beat Episode 6, return to that obstacle course and pound the switch 
to start this challenge. You must collect 8 Red Coins in 2:00:00. Luckily, 
you'll have the help of FLUDD to get across the Yoshi blocks in the middle 
area. Start off by getting to the second safe platform and pounding the 
switch. From there, get across the Yoshi blocks to the blue one. Ride it 
through the wall to get a Red Coin (1). At the other side, jump onto a black 
one and ride it back through the wall to get another one (2).

Continue to the giant structure and head around it to the section where you 
have to wall jump upward. Collect 2 Red Coins on the way up (4). Jump to the 
brick block and get the Red Coin there (5), then jump back and go the other 
way. At the edge, drop down to the lower platform and get another Red Coin 
(6). Wall jump back up to the top area, then jump onto the block that goes up 
and down. At the peak, jump to get a Red Coin (7). When it goes down, jump to 
the lower ledge to the left for the last Red Coin (8). The Shine will appear 
above; go get it to complete this stage.


Getting 100 Coins
-----------------

For this stage, getting 100 Coins is SO easy! It can be done without even 
setting foot into the park (only certain episodes). Your best bet is to enter 
in Episode 8, when there will be many flying enemies along the beach. Each 
time you spray down/jump on one, you can get 5 Coins. Because there are so 
many of those, you can easily get 50-60 Coins from just that. Then, you can 
hose down the entire beach for a great bounty of Coins. That should get you 
to 100+ right there easily.


=============
Delfino Plaza
=============

When you get out of here, you will see Shadow Mario holding a Yoshi egg. Give 
chase through the streets and rooftops, spraying him until he gives up the 
egg. A thought bubble above the egg will show what fruit you need to hatch 
it. Go to the east beach of the plaza and you can find any fruit you need 
there. Bring it to the egg and you will get Yoshi! You will now be able to 
use him in every level by finding the egg and giving it the appropriate 
fruit. You can also go and complete Episode 8 of Ricco Harbor as well. 
Anyway, board Yoshi and get up to the roofs again. You will notice a large 
building with a giant pineapple stuck in the chimmney. Have Yoshi eat it, 
then drop down into the next world, Sirena Beach.


======================
World 5 - Sirena Beach
======================

Episode 1: The Manta Storm
--------------------------

Starting off in this sunset beach area, follow the path pointed out by arrows 
into the mid area. Go up the steps and talk to the man standing next to the 
lot of goop. He will explain that a paper-thin silhouette came and made the 
hotel vanish. A scene will show the Manta surfacing from the water, and then 
coming your way. This is a boss fight, so visit that section for help here. 
After you beat it, the lot of goop will disappear and the hotel will 
resurface. The Shine will also appear in the fountain in the front, so go get 
it there.


Episode 2: The Hotel Lobby's Secret
-----------------------------------

Now, the Hotel Delfino has fully reappeared since the first episode, so you 
can enter now. Go up the path to the hotel, and talk to the manager standing 
in front of the doors. He will tell you that it is infested with ghosts, and 
sends you inside to try and fix the situation. Avoid the white ghosts, and 
you'll see several pink ones floating in the middle area. Spray them and they 
will turn into pink blocks for a period of time. Somersault onto them, then 
somersault and hover over the balcony on the second floor. Once there, spray 
the pink Boos and repeat to reach the third floor. From there, hover over the 
balcony into the mouth of the golden Boo statue. You will be warped to the 
obstacle course challenge as usual.

In here, go across the block path, jumping on the small creatures on the way. 
At the end, somersault to the upper ledge and continue. You will then notice 
flying creatures going back and forth over the 3 gaps ahead of you. Jump onto 
the enemy and bounce to the next ledge, until you get to the end. There is a 
wall of blocks in front of you; get under it and jump to break them. Then, 
wall jump and break the higher ones. Once you clear them, wall jump to the 
top ledge. Go along the path of sand blocks that disappear under your feet. 
At the intersection, go north to the regular ledge.

From there, go forward to the end and ground pound the watermelon blocks 
until you reach the solid platform at the bottom, and grab the 1-Up that 
appears. Drop down to the rotating block below and it'll bring you to the 
sand blocks at the other side of the gap. Stay on top of it, then jump to the 
sand block on the other end. Jump across the blocks to the other end, and 
claim the Shine to leave here.


Episode 3: Mysterious Hotel Delfino
-----------------------------------

From the start, head straight up to the hotel and talk to the manager to go 
inside. Once you're in the hotel, go straight to the middle area. From there, 
get to the back left corner of the room where a man is standing. Enter that 
room, which is the men's room. Go to the last stall and look up to find water 
damage in the ceiling. Somersault up there and you'll be in the tub of a room 
upstairs. Go around the wall and talk to the woman, who mentions the strange 
painting on the wall. Spray it and a Boo painting will appear. Jump through 
the painting into the next room.

There, go to the other end of the room where the Boos are. You will see 4 
closet doors, each with a portion of a Boo picture across them. Spray them 
until the Boo side is exposed, then you can enter the following room. Spray 
the pink Boos and jump onto them, and you'll see a square hole in the 
ceiling. Somersault up through it, which happens to be a missing tile in the 
floor upstairs. In the room you jumped up to, spray the bookshelf and walk 
through the passage to the next room. Talk to the man if you like, then step 
onto the odd-colored tile to fall into the room below. There, break a crate 
and take one of the pineapples.

Now, go through the door out of this room. Go to the back end of the room and 
go downstairs to the lobby. There, bring the pineapple to the Yoshi egg by 
the counter and it'll hatch. Jump on Yoshi and head up the stairs to the top 
floor. Yoshi can eat the Boos for Coins, so that'll help you when navigating 
the halls up there. At the top floor, go to the back corner next to the 
enclosed pool with a Shine above it. Go through the open door into that room. 
Jump on the bed and go through the ceiling into the attic. Land up there with 
Yoshi.

From where you start off, go up the path not blocked by a Boo. At the 
intersection, take the path opposite the sleeping Boo. Eat the next sleeping 
Boo you come across, and go around the corner it blocked. Head straight and 
take the second left turn to find 2 sleeping Boos, one on each side. Eat the 
one to the left and follow that path to an area with 4 Coins. Take them, then 
pound on the cracked tile to fall into the pool room below. Take the Shine 
and this stage is over.


Episode 4: The Secret of Casino Delfino
---------------------------------------

In this episode, make your way into the hotel to start. Once you're inside, 
head to the back left corner of the lobby. Talk to the man blocking the blue 
door and he will lead you into the casino below. In here, there are two giant 
water-powered slot machines. You spray the 3 rollers to make them move. Get 3 
Coins, win 1 Coin; get 3 triple Coins, win 3 Coins; get 3 7s, you get a 
better prize. Get all 3 7s on both machines, and a curtain will rise, 
revealing a new game. For this one, spray the panels and it'll reveal part of 
a picture of a Shine. Expose the entire picture and a pipe will appear; jump 
in to reach the obstacle course platform challenge.

In this mini-game area, head across the platform, going around the 2 moving 
cubes. Jump onto the spinning one and ride it across the pit. At the other 
side, jump onto the regular platform and go across the area, while going 
around the giant cubes. Be careful they don't push you off the edge of the 
platform, though. At the other side, jump onto the rotating cube and go 
across the pit on it, jumping to stay on top of it. Next, jump across the 
ledges that come in and out of the walls. Go across the rolling pathway at 
the end, then jump to the final ledge and take the Shine. For another Shine, 
come back, hit the switch, and collect 8 Red Coins to get it.


Episode 5: King Boo Down Below
------------------------------

After starting, head into the hotel again. Talk to the guy guarding the door 
in the corner and enter the casino once more. In here, all of the attractions 
are closed, and there are more Coins sitting around. Be careful though, as 
some are disguised as Boos. You can tell which ones are fake since the real 
ones spin, and the fake ones remain still. Go onto the giant roulette wheel 
and ground pound the only purple space. You will be lowered into another 
roulette table below, and King Boo will appear. Read the Bosses section for 
information on dealing with this boss. After you win, the Shine is yours.


Episode 6: Scrubbing Sirena Beach
---------------------------------

When you arrive here, you will notice that the entire area is covered with 
the electrical goop from episode 1. You have 3 minutes to clean it all up, 
however. It's all along the beach, and in the plaza area outside Hotel 
Delfino. Your best method of cleaning this up is by lightly holding R while 
running, moving back and forth; that way you can cover more ground quickly. 
Start with the beach and work your way to upper levels. After you have 
cleared up just about all of it, the timer will stop and you'll hear a chime. 
Go talk to the man on the beach and he'll give up a Shine for you.


Episode 7: Shadow Mario Checks In
---------------------------------

As usual, this is another chase Shadow Mario stage. Head to Hotel Delfino and 
talk to the manager to get inside. Once there, pursue the watery culprit by 
spraying and running. Chase him around the lobby and on the upper floors. 
Some Boos may take the form of Shadow Mario, so be careful. The fake ones do 
not move/run when attacked, so remember that and keep after the real one. 
After you hit him enough, take the Shine he leaves behind.


Episode 8: Red Coins in the Hotel
---------------------------------

From the start, go up the path and talk to the manager to get into the hotel. 
Inside, go forward and pound the switch in to start the Red Coin challenge. 
You have 5 minutes to find/collect 8 Red Coins throughout the hotel. Start by 
going forward and retrieving the first one (1). Then, get to the back right 
area of the lobby, and enter the women's room. Take the Red Coin in the far 
end of the room (2), then exit and go across into the men's room. Somersault 
and wall jump through the water damaged ceiling into the second floor. There, 
spray the painting and a Boo will be revealed. Jump through the painting into 
the next room, where you'll find the next Red Coin (3).

Next, go back through the painting to the previous room, and bounce on the 
bed to reach the pool's changing room above. Go into the pool area and grab 
the next Red Coin sitting on the opposite end (4). Go back into the changing 
room and exit through the door. In the hall, take the fifth coin out in the 
open (5). Go to the other corner of the hall, right next to the pool. Enter 
that room; you will see 2 kids sitting on a bed. Bounce on the bed into the 
hole above to reach the attic. Up there, take the path to the left (opposite 
the custodian). Take the first right turn, then go all the way to the end, 
Turn right again and collect 6 Coins, then pound through the cracked floor to 
reach the room below. In there, spray the poster that reads DOLPIC on the 
wall to reveal a hole. Jump through and take the next Red Coin (6).

Jump back out of this room, and ground pound the odd-colored tile in the 
room. You'll drop down into the storage room, where you found the pineapples 
earlier. This time in here, go through the opposite doorway to find the Red 
Coin (7). Go into that room and collect a Blue Coin if interested; otherwise 
go through the door and into the main hallway. Out here, pick up the Red Coin 
in the middle area (8). The Shine will appear in the lobby, so go downstairs 
and take the prize.


Secret Shine #1
---------------

Upon completing Episode 2 the first time, return and enter that course again. 
Play through it until you get past the brick-breaking, wall jumping part. 
Pound the switch on the upper ledge and you'll have to collect 8 Red Coins 
within 1:30:00. Start by going onto the first sand path and jumping to grab 
the first Red Coin (1). Continue along and scoop up the second one on another 
sandy path (2). For the next one up ahead, somersault and hover upward to 
grab it (3). Continue to the regular platform, then across the watermelons. 
Grab the Red Coin at the end (4) and pound down to the bottom. Before jumping 
onto the gear, jump outward and drop a little, then hover onto an 
inaccessible ledge below the watermelon blocks and ice cubes. Go up the path 
and grab the Coins and a Red Coin (5), then go back and jump to break the 
block. Ride the gear across the gap to the other end. Once on the sand 
structure, there are 2 Red Coins on the ground on each side; grab those (7). 
Jump to the top area, then jump to the start and hover to get the last Red 
Coin (8). Continue to the end and grab the Shine.


Secret Shine #2
---------------

After you beat Episode 4, return there and play the casino games until you 
can enter the mini-game. Once there, pound the switch and the quest to 
collect 8 Red Coins within 1:00:00 begins. Start by jumping to get the one in 
front of you (1). When the spinning cube comes, ride it across and jump to 
get the next one in midair (2). On the other side, try to get around the 
giant cubes and jump/hover over the first small pit to get the next Red Coin 
(3). Continue onto the rotating cube platform up ahead. Hover to get the Red 
Coin above the pit (4), then get onto the in-and-out moving ledges up ahead. 
Somersault on each one to get 3 Red Coins (7). Continue onward to the rolling 
rectangular platform, and somersault/hover to get the last one (8). Continue 
to the end to reach the Shine.


Getting 100 Coins
-----------------

In any episode other than the first one, it is really simple to collect 100 
Coins. Simply navigate the passages and check out every room in the hotel. 
There are several Coins in the small moat in the lobby, out in the open on 
each floor, and 10 in the pool room, not to mention the Coins you can find in 
the attic. Even before entering the hotel, you can spray the torches outside 
the building to grab Coins, or find them in the huts. If you don't have 
enough, you could also play the water-powered slots in the casino to win some 
more, or ground pound the regular slots for even more.


=============
Delfino Plaza
=============

After the adventures in Sirena Beach, jump off the roof towards Bianco 
Square. Head west towards the boathouse and you'll find Shadow Mario with the 
Turbo Nozzle in his hand. Approach him and he'll jump onto the rooftops and 
run around up there. Get up there and chase him around while drenching him 
whenever possible. When he's had enough, take the Turbo Nozzle he leaves 
behind. Now, head to the center area of the plaza, by the giant pool. You'll 
see a strange beam of light above a Shine symbol on the floor. Stand in the 
light and look up at the sun; you will be warped to Noki Bay (World 6).


==================
World 6 - Noki Bay
==================

Episode 1: Uncork the Waterfall
-------------------------------

From the start of this beautiful area, talk to the old man in front of you. 
He will show you a creature that corked the waterfall, and is polluting the 
bay. So, head straight across several platforms in the water (do NOT go in 
the water or you will lose health). Continue to the shaded platforms that act 
as steps leading to the top. Once at the top, jump onto the basket above the 
ground, and somersault and hover onto the next ledge. You'll see an icon on 
the wall; spray it and a hidden room will open revealing a Coin. Hover across 
the pit while avoiding the gooey balls from above, and clean off the symbol 
on the wall. A new ledge will come out of the wall for you to jump on. Use it 
to reach the next ledge, then hover over to another one.

From here, hover across another large gap. Clean up the mess on the platform 
there and continue to an arrow sign pointing upward. Stand on the hanging 
platform and spray water into the cracked jug in front of you. Doing so will 
raise the platform you're on. At its highest point, turn around and 
somersault, then hover to the higher ledge. Go up the hill, cleaning it off 
so you don't slide down. At the top, jump onto the giant wheel, then 
somersault and hover to the top platform. Up there, somersault to the wall 
and wall kick, then use the Hover Nozzle and get onto that high ledge. Go up 
the path and talk to the kid, who offers you to use his special springboard.

Spray the springboard and it'll become compact size for you to carry. Drop 
down to the lower ledge with it and drop it by the high wall. Bounce on it to 
reach the top of the wall, then continue onward. Jump up the steps and wash 
off the top ledge, and the cannon enemy sitting atop the cork will start 
throwing timed Bob-ombs at you. Spray them and start jumping/throwing them 
back at the cannon. When you make a direct hit, it'll be over for the 
creature, and the waterfall will be uncorked. Take the Shine that appears.


Episode 2: The Boss of Tricky Ruins
-----------------------------------

Here, start by talking to the kid in front of you, replacing the old man from 
before. Then, go straight and to the left, jumping across the platforms. 
Bounce on the trampoline to collect many Coins above, then continue to the 
ledge aside the water with the old man on it. Talk to him and he will reveal 
a secret of the wall painting above. After he's done talking, look up at the 
wall painting and spray it to open up a series of paths in the wall. They 
only stay out for a minute, so you must be quick.

Start by wall jumping to the upper right ledge. Go right and wall jump up to 
the top of that path. At the top, get onto the right ledge and go around the 
bend. Wall jump to the upper ledge from there. Go right and you'll find a 
second wall painting; defeat the small Bloopers and spray the wall painting, 
and you'll open up a new series of paths above. Wall jump through the rather 
straightforward areas. When you come to a ledge on the right, walk around the 
path and run up the hill to the top. Then, wall jump to the very top area. 
Defeat the small Bloopers and you will see the Gooper Blooper boss again. If 
you don't remember how to beat this guy, visit the Bosses section. After the 
fight, a hole will break open where the giant Blooper was sitting. Drop into 
the Noki King's tomb and take the Shine.


Episode 3: Red Coins in a Bottle
--------------------------------

In here, you will meet the old fisherman once again. This time he is holding 
a bottle. You automatically talk to him from the start, and he gives you some 
scuba gear. He then shrinks you down and puts you in the bottle for a diving 
challenge. You must collect all 8 Red Coins in the bottle. You have as much 
time as you need, provided you have the health. Use FLUDD to move around the 
area, and don't do anything to sink. Collect Coins to recover your health 
when needed. The Red Coins are a pain to get, so just collect them all and a 
Shine appears at the bottom for you to collect.


Episode 4: Eely-Mouth's Dentist
-------------------------------

Starting off here, you must come to the old man atop a ledge high above the 
area. Talk to the young one at the start and he will give you the scuba gear, 
as well as a rope to quickly reach his grandfather (the old man). Go up the 
rope and then continue up the mountain as you did in Episode 1. When you 
reach the old man, he will give you information on a cavity-filled eel in the 
waters below. When you're ready, jump into the waterfall and the fun begins.

In the dark grottos below, you will sink to the bottom where the eel resides. 
As you go downward, you will notice all the Coins on ledges along the way. 
Remember this all, in case you need health, which you will. Watch out for 
purple bubbles on the way down, as they will hurt you. When you get close 
enough, the eel will emerge and the fight begins. Read the Bosses section for 
help beating this creature. After the fight, the Shine will appear and the 
Eely-Mouth will leave. This will clear the waters above for the rest of the 
episode, fortunately. Take the Shine and you're done here.


Episode 5: II Piantissimo's Surf Swim
-------------------------------------

When you enter this episode, you will spot II Piantissimo on a ledge above. 
Start by talking to the child and grandfather on the starting ledge, then go 
up the rope to the high ledge. Jump to the ledge where the runner stands and 
he will challenge you again; this time to a flag on the opposite shore. Start 
by following him across a couple ledges until he drops into the water. 
Instead, use the Hover Nozzle and get onto the ledge he missed. Jump and 
hover down to the ledges above the water, then jump/hover across them for a 
shortcut to the flag. You should beat him, and he will give up the Shine.


Episode 6: The Shell's Secret
-----------------------------

Starting off in here, jump onto the next platform and talk to the 
grandfather. Then, continue across a few platforms and you'll come to a 
shaded area, due to the platforms above. Start going up the platforms made 
out to be steps, and talk to the young kid standing on one of the ledges. Go 
across the first rope, jumping to avoid the spark moving along it towards 
you. At the other end, jump to the second rope above and go along that one. 
Jump to avoid 2 sparks this time, then at the end, bounce on the rope and 
jump/hover onto the high ledge above. There are 2 ropes you can go on here; 
head onto the left one and go across to the other side, again avoiding the 
spark.

Once there, somersault up to the rope above. Bounce on it a few times to get 
to the upper ledge, then go across the shorter rope there while avoiding the 
spark current. At the other end of the rope, bounce on it to reach the higher 
rope above. Go across the rope to the shell at the other end, and enter it to 
start the obstacle course challenge.

To start here, wall jump between the wall and the mirrored see-through one to 
reach the top. Then, go onto the rotating plank when it comes near. At the 
other end, jump onto the spinning square platform, and then onto the regular 
ledge. Go to the wall and somersault to it, then wall jump onto the platform 
that moves in and out. Jump across them to the other end. Climb up the pole 
and land on the ledge at the top.

Next, run up the hill with the arrows pointing upward on it, and get onto the 
ledge atop it. Jump onto the orange platform, and somersault to the next one 
as well. You'll see a glass wall there; somersault and wall jump to the upper 
ledge. Go around the corner to a pit surrounded by 2 walls. Somersault and 
wall jump from one to the ledge atop the adjacent wall. Jump onto and go 
across the slow-rotating long platform. Jump to stay on top of it along the 
way. At the end, go right and head across the faster-spinning one in the same 
fashion.

Jump onto the spinning ledges in front of you, and somersault up to the top 
ledge. From there, jump onto the regular ledge and across a larger rotating 
platform. At the end, grab the Shine and you're done with this episode.


Episode 7: Hold It, Shadow Mario!
---------------------------------

Judging by the name alone, you must hunt down Shadow Mario yet again. You 
should be getting used to it now, with the seventh Episode always being a 
chase stage. Jump across a few platforms and start the chase. Pursue him as 
he wall jumps to higher areas, making sure to squirt him whenever you can. 
After you hit him enough, he'll disappear, leaving the Shine behind. Take it 
and end this episode.


Episode 8: The Red Coin Fish
----------------------------

Here, you will start off by getting the scuba gear from the child in front of 
you. Then, go up the rope and continue to the top area where the grandfather 
is waiting. Talk to him and then jump through the waterfall to dive down into 
the depths. Down there, a fish made of Coins contains 8 Red Coins as well. It 
swims around the upper area of the depths, but when you get close sometimes, 
it splits apart, sending all the Coins elsewhere for a period of time. After 
that, the fish will reassemble and continue swimming. Your best bet here is 
to press Y and use the Control Stick to move while holding R to find/follow 
the fish and collect its Red Coins. When it splits, swim around and wait 
until it reassembles, then try to pick off more Red Coins. After you get them 
all, you can claim the final Shine at the bottom of the area.


Secret Shine #1
---------------

In any episode, head to the north shore and look up to see a panel on the 
wall. Spray it to open a network of passages in the wall. Wall jump to reach 
a grassy area at the top. Go west to the edge of it, then look down at a 
lower area of the wall to find another panel. Spray that and a tall passage 
in the wall opens. Hover down to it and wall jump up it. Go into the first 
passage to the left and follow it to the end. There, spray the next panel to 
open another passage. Go into the larger opening and you'll be shot to the 
top of the area. You'll see a golden bird there; spray it down and it'll drop 
a Shine.


Secret Shine #2
---------------

After you beat Episode 6, return to the shell and enter the obstacle course 
once again. Get through the first section, then pound the switch to begin the 
8 Red Coin challenge. You must collect 8 of them in 1:30:00 to get the Shine. 
Start by going left and somersaulting to get the first one (1). Continue onto 
the in-and-out moving platforms. Stand on the third platform and somersault 
to grab the second Red Coin (2). Continue to the end, then climb the pole to 
reach the upper area. Jump and hover from the pole to grab the next high Red 
Coin (3). Run up the steep incline to the top, then jump to the red ledges at 
the top and grab another Red Coin there (4).

Jump to the next platform to the right and then somersault to the higher one. 
Somersault there to get the next Red Coin (5). Get to the next high ledge and 
somersault at the back end to get another one (6). Wall jump between the 
walls above the pit to reach the upper area, then somersault on the new 
platform to get another Red Coin (7). Go across the rotating pathway and 
somersault on the next regular platform to get the last Red Coin (8). The 
Shine is at the end of the area.


Getting 100 Coins
-----------------

Contrary to what you may think, getting ahold of 100 Coins in this stage 
isn't too difficult. The only trouble you might have is navigating the 
various passages in the walls throughout the stage. There are PLENTY of Coins 
to be found if you go through the various secret passages within the walls 
(particularly that tall passage you can open up to the northwest; the paths 
that branch off it contain 30-40 Coins at least). There are also many Coins 
scattered along the water, particularly in Episode 2 where you can get Coins 
on each platform from the start, and jump on the trampoline to get many more 
above. There is a boat shop to the north where you can jump into the boat and 
steer it around the poisoned waters, collecting more Coins that way. Also, 
breaking the crates in/around the boat shop will get you some more Coins. 
When you get enough, the Shine appears atop a ledge that you can get to by 
means of the tightropes in the middle area.


=============
Delfino Plaza
=============

Back here, you will be shown two things; Shadow Mario holding another nozzle 
for FLUUD, and a pipe atop a high arch. Head to the north of the sun beam, 
and jump to the rooftops to find Shadow Mario. Chase him around while hosing 
him down until he drops the Rocket Nozzle. Head back to the middle area by 
the giant pool, and look up to the tall tower. Get behind it and rocket onto 
the cliffs, then rocket up to the top of the tower. Jump into the the pipe 
and you'll enter Pianta Village.


========================
World 7 - Pianta Village
========================

Episode 1: Chain Chomplets Unchained
------------------------------------

In the first episode of this seventh world, there are 3 fiery Chain Chomps 
running around the village. Your objective is to catch them all and cool them 
down again. Head across the bridge into the village and talk to the villagers 
for information, then get to it! Spray the lava trail so you don't get hurt 
running around. You will notice a water spring in the village; stay by there. 
Wait for a Chain Chomp to come near, then hose it down until it turns black. 
Then, grab its tail and turn it so it's facing at the spring. Pull back and 
let go, sending the Chomp into the spring, curing its fever. Do the same for 
the other two, and the Shine will appear. Take it from atop a nearby mushroom 
and head out of here.


Episode 2: II Piantissimo's Crazy Climb
---------------------------------------

Here, head across the bridge and you will meet none other than your "pal" 
form earlier, II Piantissimo. He will want to race with you from the start to 
a flag atop a giant palm tree. This time, the race is a challenge to you, so 
you will have to employ different tactics this time. As soon as the time 
starts, head over the gate and follow the road straight ahead. Instead of 
running, run and press B to slide ahead, then jump out of the slide and 
repeat. Continue straight along the road and you'll notice a stone wall up 
ahead. Start the jumps so you can pull off a triple jump over the wall, then 
head onward to the giant tree. Run up the tree and touch the flagpole at the 
end, then you'll win a Shine.


Episode 3: The Goopy Inferno
----------------------------

This is the only regular stage that you will be without a water pack to boot. 
So, start by heading across the bridge into the village again. It is flooded 
with lava, and if you talk to people, they'll tell you the Mayor was 
evacuating everyone. Go east and under an arch, then walk along the grassy 
hill. Jump across a small stream, and you'll find a hole in the ground. 
Ignore it and continue along the path through the yellow mushrooms. At the 
very end, talk to the man who will tell you that the hole he stands next to 
leads to the Mayor. Jump in and pound the gate to flip under it.

From here, follow the paths under the gates, avoiding the harmless enemies 
you encounter. At the end, jump onto the wall gate and punch it (press B) to 
be moved to another gated ceiling. Jump onto the ceiling at the other end and 
continue until you see a line of Coins leading downward. Drop down onto a 
swinging plank there and then onto the green mushroom. Collect the Coins and 
go across the rope to the next one. Continue across a couple red mushrooms, 
then bounce on the green one and jump onto the gate. Climb up and jump onto 
the ceiling, then climb over to the other gate wall. On it, press B to move 
across to another area. Continue to a Coin below a flip panel, then jump up 
through it. Wall jump up to the land above.

Now, jump over the gate and jump across the dry surfaces. You'll reach a 
larger area which you can jump up a series of ledges to reach the top area. 
Do so and take the Large Water Bottle. Somersault to the top of the yellow 
mushroom and spray the messy man, who is the Mayor. Talk to him afterward and 
he'll give you the Shine as thanks.


Episode 4: Chain Chomp's Bath
-----------------------------

Starting off, go across the bridge and talk to the Mayor. He will mention a 
giant Chain Chomp to the east, whose owner has burnt hands all the time. It 
needs to be bathed, and that is the purpose of this stage. Head east and pick 
up a barrel of water, and throw it at the Chomp, hitting it. That'll cool it 
down for a bit, so go to the part of the chain bolted to the ground and pull 
on it. When the Chomp heats up, it'll start to pull itself around the 
village, chain and all.

To get him now, pick up another barrel of water and head to the north area of 
town by the path leading into the basin (the area highlighted in the opening 
scene of the stage). You'll notice the Chomp does not turn onto the path 
passing by the basin, so you must stand in the other path to divert him. Do 
so, then when he turns and passes the basin, throw the barrel at it. Pull the 
bolted chain up the path into the basin, and it'll eventually fall in and 
become clean. You'll get a Shine as your reward, which you can get atop the 
Chomp.


Episode 5: Secret of the Village Underside
------------------------------------------

From the start, head across the bridge and you'll find a Yoshi egg. It wants 
a certain type of fruit, which you can find hanging from a fruit tree on a 
ledge in the northwest area of the village. Get the fruit and bring it to the 
egg to hatch Yoshi. Then, head back to the bridge and jump off the left side 
(facing the village) onto a red mushroom below. Jump and flutter across the 
mushrooms, collecting Coins on the way. You will eventually come to a 
platform with some yellow goop on it. Spray juice from Yoshi's mouth on it to 
clear it, then jump into the hole to start an obstacle course, as usual.

Here, there are several guys known as chucksters standing around. Talk to the 
pink one at the far end and he'll throw you across the pit. Talk to the big 
guy there and he'll throw you to another platform further up. On that one, 
face the up-pointing arrow and talk to the guy to be thrown really high to a 
platform up there. Stomp on the creatures in the middle area that keep 
reappearing, then look straight at the chuckster and talk to him to be thrown 
to the second to last platform. You'll see a chuckster walking around this 
one; wait on the left side for it to walk along there. Face the left, lining 
yourself up with the Shine platform, then talk to the chuckster while facing 
in that direction to be flung there. Jump up the ledges and go ahead to get 
the Shine.


Episode 6: Piantas in Need
--------------------------

Back in this area, the lava has returned in patches around the village. When 
you arrive, the mayor alerts you that 10 villagers are trapped within the 
lava, and that you must save them all within 3 minutes. Start by heading 
across the bridge and jumping the gate. Go straight ahead and slightly to the 
right to find a small lava pool. Spray it and the villager will come out; 
wash them off and they'll be saved (1). Go to the east and spray another 
small pool and clean off another (2). You'll find a larger pool along the 
eastbound road; spray off the 2 villagers in there to save them (4). Head 
north to find another small one behind a tree (5); wash them to rescue them, 
as usual.

From here, head north along the road and you'll find a small pool on the left 
side of the road at the end. Spray the pile and clean the villager (6). 
Continue north up the small incline, and head west; clean the next villager 
in the pile (7). Go west past the basin, then continue south down a small 
hill to find another mess. Clean it up and save the villager it contains (8). 
Go back up the hill and go west, then south at the westmost road. Go south 
and clean up the next villager in the muck you find (9). Head to the east and 
you'll find one more; clean them and you'll be set (10). Now, go back to the 
starting area and talk to the Mayor; he will reward you with a Shine.


Episode 7: Shadow Mario Runs Wild
---------------------------------

Now, this should come as NO surprise to you whatsoever. You must once again 
pursue Shadow Mario around the village. Head across the bridge and the chase 
will start. The catch this time is that when Shadow Mario runs, he leaves a 
trail of lava, so you may want to clean that off as you follow. After you've 
hosed him down enough, grab the Shine he drops to complete this episode.


Episode 8: Fluff Festival Coin Hunt
-----------------------------------

Here, head into the village itself and you will find everyone is partying 
now. You may also notice plentiful amounts of clouds in the air that you can 
hang on. There are also 8 Red Coins for you to collect in this stage. Let's 
start by going to the village's end of the suspension bridge at the 
beginning; somersault and hover to the leaves above and grab the first Red 
Coin (1). Go onto the bridge and walk down it a little, then turn towards the 
village looking to the right. You'll notice a section of grating under the 
village you can walk on. Jump towards it and hover onto it, then grab the Red 
Coin at one end (2).

Next, follow the grating path to a gap at the end. Jump onto the grating wall 
at the other side and punch the flip panel to flip around it. Jump and grab 
onto the ceiling, and climb straight, then around the corner as it turns. 
Halfway along that path, turn to the right and you'll see a grating wall you 
can jump to. Drop off the ceiling and hover onto it, then jump to the ceiling 
and continue climbing below to the end. Jump through the flip panel and wall 
jump out of the pit you end up in.

From here, ground pound the big pile of boxes nearby to expose another Red 
Coin (3). Head north and west along the path and you'll come to the basin. 
Enter it and dive into the water for the next Red Coin (4). You'll notice the 
giant tree to the west of the basin, where you ran up in the race earlier. 
Check behind and under it to find another one (5); beware of the bees, 
though. After that, go south and jump up a couple ledges to the fruit tree. 
This Red Coin sits right under the tree, waiting to be taken (6). Go back 
down and head to the west by a field of tall grass. Wander around to find the 
seventh Red Coin (7).

Now, this last Red Coin can really be a pain to reach, but it can be done of 
course. Head to the center of town below the giant tree with the ledges all 
around it. Somersault and hover up to the lowest one. You can sonersault and 
hover up the next 3 ledges, and you'll come to a swing. Jump onto it, then 
jump from it towards the higher ledge (hover if you need to). Break the red 
box and take the Rocket Nozzle from inside.

Drop back down a ledge and get onto the swing again. Stand on it and spray 
water to actually swing on it. At the high end, jump onto the fluffy cloud. 
If you water it, it gets bigger for a short period of time, so remember that. 
Rocket straight up to the cloud above, then rocket onto the giant leaf of the 
palm tree. Walk along the middle of it to the middle area. Rocket onto the 
platform above the middle and claim the last Red Coin (8). The Shine will now 
appear on a cloud high in the air. To get it, walk along the long leaf with a 
straight line of Coins on it. At the end, you should see the shadow of a 
small cloud with a rope hanging from it above. Jump to it and let it fly away 
from the tree towards a group of clouds. When you're above them, drop down 
and claim the Shine.


Secret Shine #1
---------------

As you did in Episode 8, get to the very top of the giant tree in the center 
of town. Stand on the wooden platform with the insignia of a sun on it, then 
look up at the sun and shoot water at it. Uncover the Shine design and a real 
one will appear for you.


Secret Shine #2
---------------

After you complete Episode 5, return there and enter the course again. Head 
to the switch and pound it to make 8 Red Coins appear; you must collect them 
all within 1:30:00. Start by somersaulting and hovering to grab the first one 
above (1). Talk to the chuckster by the edge and get thrown across the pit. 
At the other side, jump to get the next Red Coin on the platform (2). Run to 
the other side of the platform and spin jump, then hover across, diving at 
the end to land. Have the chuckster there throw you to the higher area. Up 
there, somersault and hover up to 2 more Red Coins above (4). Instead of 
talking to the chuckster, look for the tightrope, then jump and hover onto 
it. Bounce on it to get another Red Coin (5), then walk onto the platform at 
the other end. Jump to get the Red Coin there as well (6). Go back on the 
rope and jump/hover to the platform with all the enemies and the chuckster.

This time, talk to the chuckster while facing straight at him and you'll be 
thrown to the next platform. On the next platform, somersault and hover to 
get the next Red Coin (7). Jump up a couple ledges and jump on the upper 
ledge for the final one (8). The Shine will appear in front of you, so simply 
grab it to end the stage.


Getting 100 Coins
-----------------

For the 100-Coin mark here, Episode 1 is probably the level of choice. All 
around the village are mushrooms with flames atop them. Extinguish the 
flames, then ground pound the mushroom to get a cool 8 Coins apiece. Breaking 
the crates found in the area can net you many Coins if you pound enough of 
them. In the north area, jump the fence and enter the closed basin area. 
Ground pound the faucet to get about 10 Coins from that alone. Also, drop 
into the empty basin and ground pound in there for another 10+ Coins.


=============
Delfino Plaza
=============

When you return after Pianta Village is done (up to Episode 7 at least), the 
entire plaza is flooded with rainwater. You cannot reach any areas, so your 
best bet is to jump onto a rooftop, then hover onto the dry grassy areas to 
the north. Somersault to a higher ledge, where you'll find Shadow Mario on a 
platform surrounded by water. Chase him into the nearby cave and you will 
enter Corona Mountain, which is the final area of the game. Note that if you 
want to finish Pianta Village or any other business you have in the game, you 
are free to exit Corona Mountain and the plaza will return to normal. When 
you are ready to complete the game, enter the cave again.


===============
Corona Mountain
===============

This fiery stage is the final area leading to the final battle of the game. 
Head forward to the edge, then shoot water at the torch platform to 
temporarily clear it. Hover over the spikey platforms and land on the unlit 
torch platform. Hover across the next spike platform and grab a 1-Up on the 
next ledge. Spray ahead at the next torch platform, then wait for the spikes 
on the platform before it to go down. Hover onto it, then the currently unlit 
torch one. Jump onto the next spike platform when they go down, then continue 
to the regular ledge.

The next several platforms are alternating spike and torch ones, apparently. 
Spray ahead at the first torch platform ahead and to the right, then hover to 
the spike platform when the spikes are down, then jump to the torch platform 
you just put out for the time being. Repeat this pattern until you get to the 
regular ledge with the water fountain. Replenish your water pack, and pound 
the crate to get another 1-Up. Jump onto the boat at the other side of the 
ledge. To navigate the boat, you must shoot in the opposite direction in 
which you want to move. Steer clear of the columns and the walls because if 
you hit one, the boat will sink and you will die. Take it easy and slow, and 
you'll make it across in one piece.

When/if you make it to the other side, break the box and take the Rocket 
Nozzle. Rocket up to the clouds above. Continue rocketing upward onto higher 
clouds until you reach the very top area. You will encounter the final bosses 
of the game; read the Bosses section for help with winning this fight. After 
it's over, congratulations on playing through Super Mario Sunshine!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Bosses -=
-=-=-=-=-=-=-=-=

Gatekeeper
    Found: Various areas
    Strategy: This slimy piranha plant is the most common of the "boss"
              creatures you face in this game. It is actually VERY simple to
              defeat, and probably doesn't need a strategy section here, but
              I put it just for the sake of completion. Anyway, it just looks
              around to the left and right, opening its mouth. Spray its
              mouth with some water to cause damage. Do this 3 times and
              it'll vanish, cleaning up that particular area.

Petey Piranha
    Found: Bianco Hills (Episode 2)
    Strategy: This giant piranha plant looks fierce, but it really isn't too
              hard to deal with, fortunately. It sits in the middle of the
              room, and it occasionally spits out sludge. Emerging from that
              sludge is a smaller piranha plant enemy, which you can defeat
              by spraying it in its mouth until it explodes. That's the same
              plan used to fight this boss. When it's about to spit out
              sludge, spray it in its mouth until it fills up. It'll then tip
              over, becoming vulnerable in its belly. When that happens, jump
              above it and ground pound to cause damage. Do this 3 times
              total to win.

Petey Piranha
    Found: Bianco Hills (Episode 5)
    Strategy: Round two versus this giant plant is very similar to the first
              fight, but with an added element. This time, Petey can fly
              above the village, but that isn't a match for your Rocket
              Nozzle here! Get to a rooftop in the village area and wait for
              the piranha to hover over an area. When that happens, spray
              water at it and it'll fall to the ground. Drop down to where it
              is and it'll open its mouth, ready to spit sludge out.
              Sometimes it'll send whirlwinds to hit you with, so avoid those
              when possible. When the boss opens its mouth, spray its mouth
              until its belly becomes full and the boss falls over. Now's
              your chance to jump on top and ground pound its belly to cause
              damage. Do this 3 times to win.

Gooper Blooper
    Found: Ricco Harbor (Episode 1)
    Strategy: This giant octopus creature is a fitting boss for this watery
              stage. It has 4 tentacles, which it'll use to pound you with if
              you get close or spray it with water. Start by going close to
              it, and it'll use its inner 2 tentacles to try and crush you.
              Jump to avoid them, then jump on one when it's on the ground to
              temporarily stun it. Pull the tentacle away from the boss until
              it snaps off. Repeat with the second tentacle. Then, spray the
              boss with water and the outer 2 tentacles will try to swat at
              you. Do the same for these two tentacles as well. Now, go and
              spray the boss in the face, then run up and pull the cork in
              its mouth. When you pull it enough, it'll snap back and injure
              the boss. It'll return and spray oil all around, so clean that
              up and repeat the same strategy again to defeat it.

Gooper Blooper
    Found: Ricco Harbor (Episode 5)
    Strategy: When the battle starts this time around, the boss will be
              spinning around with its tentacles fully extended. Jump over
              them all when they come, and spray the boss in its face with
              some water. Doing so will stop it, and start the normal attack
              pattern of pounding you with its tentacles. Spray its face and
              when a couple tentacles are sent at you, jump on one to stun
              it. When it's stunned, pull it back until it snaps off the
              boss. Repeat this until all 4 tentacles are gone, then spray
              the face again and pull the cork on its face. After you snap
              the nose, it'll hurt the boss. Repeat the same pattern once
              more to defeat this guy once again.

Hana
    Found: Gelato Beach (Episode 3)
    Strategy: The giant Wiggler is the boss of this beach area, as you can
              tell. You cannot damage it directly right now, but there is a
              way to make it vulnerable to attacks. Along the beach, you
              should remember the Dune Buds planted in some areas. Go stand
              by the rightmost one with a person next to it. When Hana starts
              to run in your direction from its predetermined path, water the
              bud and it'll grow into a pyramid. When the boss hits it, it'll
              flip over on its backside. Somersault onto the boss and ground
              pound where the arrow points to cause damage. Hana will pick a
              new route to go along, moving even faster as well, so head to
              the second Dune Bud further down the beach and water that one
              when Hana comes near. Damage the boss again when you flip it
              over in this fashion, then one last route will be picked. Go
              back to the first Dune Bud and water it when the boss comes
              around near it. When it's flipped, ground pound the specified
              spot and you will kill this boss.

Mecha Bowser
    Found: Pinna Park (Episode 1)
    Strategy: Through this entire battle, you will be in a car going around
              the entire roller coaster. There are missiles that can be
              picked up along the way, then shot at Bullet Bills giving chase
              or Mecha Bowser itself (press R when one is attached). As you
              go around the coaster, you will be alerted of Bullet Bills
              chasing you on the track. Simply turn around and spray with
              water or shoot a missile to destroy it. When you get closer to
              Mecha Bowser, it shoots fire from its mouth, which you can
              temporarily extinguish by watering it down. To cause damage,
              shoot a missile at Mecha Bowser. You must score 4 missile hits
              in order to defeat this boss.

Manta
    Found: Sirena Beach (Episode 1)
    Strategy: Now, this creature is a REAL pain in the neck to beat! It
              starts off as a giant mass which leaves a trail of electrical
              goop, which can really hurt you if landed upon. Keep your
              distance and spray water at this creature; that will cause it
              to divide into smaller forms. Keep hosing them down from a high
              perch in a tree or from a distance, collecting Coins to recover
              health. After you break them down to their smallest forms, they
              will try to avoid you, so that can help. However, when they're
              ALL small, they'll turn dark pink and start to follow you. Use
              the Hover Nozzle and hover around, killing the small Mantas as
              they pass under you, as well as cleaning up some of the goo.
              After you kill all the small ones, the boss is gone.

King Boo
    Found: Sirena Beach (Episode 5)
    Strategy: Dealing with King Boo can be annoying, but it is relatively
              simple to win. It runs a slot machine in the middle area; spray
              its tongue to make the machine spin. If 3 fruits are aligned,
              all sorts of fruit are thrown onto the board; if 3 Coins, then
              Coins appear; if 3 question marks, then an assortment of
              enemies will come out. If you get the enemies, clear them all
              and the slot machine will return. If you get all fruit, pick up
              a red pepper and throw it in the boss's mouth. Follow it up by
              throwing a pineapple in; that'll cause some damage. Repeat this
              3 times and the boss will be defeated.

Gooper Blooper
    Found: Noki Bay (Episode 2)
    Strategy: As with the past battles with this giant squid, there is no
              difference in its battle tactics. Spray its face and it'll try
              to crush you with its tentacles. Jump to avoid those, then jump
              on a tentacle to momentarily stun it. That's your chance to
              pull the tentacle back and off the boss. Repeat this until all
              4 tentacles are gone, then spray the face and pull its corked
              nose. After the boss recovers from that, it'll spin around and
              shoot out oil around it. Clean up some of the mess, and repeat
              the same battle pattern you had to win.

Eely-Mouth
    Found: Noki Bay (Episode 4)
    Strategy: This giant eel deep underwater is going to be one of the most
              annoying fights you'll face here. It has several dirty teeth in
              its mouth, and you must clean them all. Avoid getting sucked in
              and getting hit by purple bubbles, and hover over a tooth to
              start cleaning it. Hold A to move around. When one tooth is
              clean, go to the next one. When you have about 3 bars of health
              left, jet away from the mouth and onto a side area, and
              replenish with some Coins. Then, go back and continue the
              cleaning. When you finally clean all its teeth, the fight is
              over, although this may take a while to do.

Bowser/Baby Bowser
    Found: Corona Mountain
    Strategy: For the grand finale, you must take on both the giant Bowser
              from past games, as well as Baby Bowser, who you may remember
              posing as Shadow Mario in the game. For the first phase, Bowser
              will shoot flames along the outside of the tub, moving towards
              you, while Baby Bowser launches Bullet Bills at you. Shoot down
              the bullets and spray Bowser in the face to stop the flame
              shooting for the moment. In each corner, there is a black
              meteor-like icon. Rocket above each one, then ground pound down
              with such force that it knocks out that area of the tub. As you
              knock out sides, Baby Bowser will shoot more Bullet Bills to
              target you with. Bowser will sometimes jump in/out of the tub
              to send a wave of water at you. Continue to rocket at each
              corner and use a powerful ground pound to unbalance the tub.
              After you hit all 4 sides, the tub is flipped over and you have
              defeated Bowser and the game.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Items  -=
-=-=-=-=-=-=-=-=

Blue Coins: Special Coins hidden in every world (amounts vary). Each recovers
            2 points of your health. Use these to trade for Shines in Delfino
            Plaza.

Coins: Yellow currency in this world. Collect 100 to gain a Shine (one per
       world, however). Each Coin you collect recovers 1 point of your
       health.

Fruit: Yoshi food! When a fruit is eaten, Yoshi contains the juice of that
       fruit (view the lower-right meter to see the fruit color). Juice can
       be shot at enemies to attack, or other purposes.

Red Coins: Special Coins collected in certain episodes of each world (8
           total). Each recovers 2 points of your health.

Water Bottles: Collect to partially/fully refill your FLUDD tank.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Delfino Plaza Shines -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section of the guide will basically list off the locations of all the 
Shines to be found in the Delfino Plaza area. I would have put this in the 
main walkthrough, but I couldn't decide on a good spot for it, so it's in an 
entirely new section. There are 40 Shines to be had in this area, which I 
will list below as I have obtained them.

1. In the northeast area of the plaza, there is a series of platforms above
   the water. Somersault onto them, then jump/hover to the far one with a
   pipe on it. Go down it to enter a mini-game where you must slide to the
   bottom of a steep hill. Do it and take the Shine at the end.

2. At the west side of the center area of the plaza, there is an area with
   several umbrellas outside. Enter the open doorway and talk to the man
   inside to be offered a challenge. Break the crates in 30 seconds to get a
   Shine.

3. Come back to the same building and do the second crate-breaking challenge.
   Win and you'll get a second Shine.

4. On the beach to the south of the lighthouse leading to Gelato Beach, spray
   the sand and you'll reveal a Shine icon. Completely uncover it and a Shine
   will appear on a platform over the water. Hover across those platforms to
   reach it.

5. On a rooftop, you will find a guy known as a chuckster. Talk to him and
   give him one Coin, and he'll throw you into an otherwise inaccessible
   tower. Inside, collect the Shine.

6. After you get the Turbo Nozzle, head to the southwest area of the plaza.
   There is a building with double doors there; power up and charge through
   to find a Shine inside.

7. Head to the starting point of Delfino Plaza, where you first entered at
   the beginning of the game. With the Turbo Nozzle, charge through the
   double doors that the guards are standing beside to enter a mini-game.
   Power up the Turbo Nozzle and head straight, jumping across the gaps along
   the way. Go up the green path in the middle and jump across 2 more blocks
   to reach the Shine at the end.

8. On an island to the east of the plaza, there is a golden bird. It'll fly
   away when you get to the island. Spray it down and it'll turn into a
   Shine, which'll rest on the series of platforms to the north.

9. Once you get the Rocket Nozzle, head to the middle area of the plaza and
   rocket up to the giant Shine atop a tower. Spray it down until it is
   totally clean. Once it is clean, a Shine will appear high above the tower.
   Rocket to the top of it, then rocket upward to claim your Shine.

10. Rocket to the top of the bell tower in the southeast area, and clean it
    off. After you do so, a Shine will appear above the tower. Rocket to the
    top, then go up to the tip and rocket upward to get it.

11. Rocket up to the bell tower in the southwest area of the plaza. Clean off
    the bell to make a Shine come out. Go back down to the ground and drop
    into the manhole on a rooftop. Go south and come out inside the bell
    tower, then rocket up to get the Shine.

12. After you have the Rocket Nozzle, swim under the bridge to the west. Look
    up to see an opening you could not reach before. Charge up the rocket and
    jump as it's fully charged to shoot upward into the bonus game. It is a
    giant Pachinko (Japanese game) machine, and you must get through it
    several times to collect 8 Red Coins. Jump onto the red springboard at
    the start to be shot into the board (you get 3 Red Coins right off the
    bat). Once you get them all, the Shine appears.

13. Once you have the Rocket Nozzle, rocket to the top of the lighthouse in
    the northeast area (leads to Gelato Beach). At the top, you'll be atop a
    black block. Rocket upward, then at the peak, ground pound downward. The
    force of the pound will break the block and release a Shine; rocket up
    again to get it.

14. On an island to the east of the plaza area, there is a pipe with a juice
    generator blocking access into it. Get Yoshi, then go to the riverside
    where the boats come from. Jump onto the first one and ride it to the
    island to the west. Wait for the second boat that goes further (eat a
    fruit to sustain Yoshi's power), and ride it to the ledge in the southern
    area. Jump to the final boat when it comes and ride it to the east
    island. Clear the fruit generator and jump into the pipe. Collect the 8
    Red Coins in this challenge and you'll win a Shine.

15. With the Rocket Nozzle, head to the northwest area of the plaza. Jump
    into the sea past the cannon to Pinna Park, and swim northward. You'll
    notice an alcove in the wall with palm trees hanging overhead. Jump out
    and rocket up to a cliff with a pipe on it. Go down into a mini-game.
    There, collect 8 Red Coins (extinguish Pianta's back fire, spray down red
    bird, kill the enemies) and the Shine will appear.

16. Late in the game, return to the Delfino Airstrip by paying the captain 10
    Coins at the dock (after gaining access to Corona Mountain). There, pound
    the red switch and you'll have to collect 8 Red Coins within 2 minutes.
    Use the Turbo Nozzle to go into the building, up the runway, and along
    the water/over the boats to get them all. Take the Shine that appears on
    the runway.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  10. Blue Coins  -=
-=-=-=-=-=-=-=-=-=-=-=

As you may already know, there are PLENTY of Blue Coins hidden throughout the 
lands; 240 in total. Some are in obvious spots, while others you must really 
search to uncover. Here, I will compile a list of all of their locations as I 
find them and how to get to them. Please note that not all of them are 
available in every single episode. So, if you can't find one in a particular 
episode, try another one until you find it.

================
Delfino Airstrip
================

1. Use the Turbo Nozzle to break through the doors of the building at the
   start of the runway. Inside, you will find an ice cube; hose it down to
   melt it, revealing the only Blue Coin in the area.


=============
Delfino Plaza
=============

1. On the right side of the statue leading to Bianco Hills, there is an 'X'
   on it. Clean it off and a Blue Coin will come out of another 'X' on a wall
   in the west area of the plaza. Quickly run/slide to the west, then south
   to get it before it disappears. You may want to have the Turbo Nozzle
   before getting this one.

2. This time, clean off the 'X' on the west side of the plaza and a Blue Coin
   will come out of the 'X' on the statue leading to Bianco Hills. Rush back
   there to get it before it disappears.

3. On a rooftop just north of the statue, there are birds sitting on a roof.
   One of them is blue. Hose down the blue one as it moves around and it'll
   turn into a Blue Coin.

4. In the southeast corner of the plaza, go into the water and swim around
   the building. You will find an opening; jump and hover into it and enter
   the building to get the Blue Coin.

5. On a rooftop in the west area, there is a crate. Break it and you'll find
   an 'M' symbol painted on the wall. Clean it off to get a Blue Coin.

6. In the center area of the plaza, there is a crate on the ground below the
   Shine Gate (tall white columns with a giant Shine at the top). Break it
   and clean the wall behind it to get it.

7. Behind the Shine Gate, there is a woman with a basket on the wall. She
   wants you to put 3 pineapples into it. You can find those in the fountain
   near the statue to the south. Throw 3 in and talk to her again to get a
   Blue Coin.

8. There is a woman along the south end of the center area of the plaza who
   wants 3 bananas in her basket. They are found by a vendor on the east side
   of the plaza. Throw in 3 and talk to her a second time for a Blue Coin.

9. There is a woman in the north area, across the river with a basket sitting
   sideways. She wants 3 duriens brought into the basket. The duriens can be
   found in front of a building on the other side of the river. Kick the
   durien lightly to the river edge, then go back a little and slide into it
   to get it over the river. Kick 3 of them into the basket and she'll give
   up a Blue Coin.

10. On an island to the west, there is a woman who wants 3 coconuts, which
    can be put into her basket. You can find these in the tree on the island;
    simply spray them off the top. Take one and drop it into the basket. Do
    this 3 times, then talk to the woman to get a Blue Coin.

11. From the statue leading to Bianco Hills, drop into the manhole south of
    it. Head directly north until you reach a more open area under the water
    area. Continue north and you'll reach a dead end with a Blue Coin in it.

12. From the manhole on the ledge to the east of the Shine Gate, drop in and
    head west, then north at the first intersection. You'll find a large area
    with 8 Coins; continue northwest to a Blue Coin.

13. There is a manhole on a ledge on the west side of the plaza. Drop into it
    and head west into the water. Go south at the first intersection, then
    west, then south and west to the Blue Coin.

14. Along the north rooftops, there is another blue bird flying around. Spray
    it until it drops the Blue Coin it holds.

15. Behind the tower in the northwest area of the plaza, there is an 'M'
    symbol on it. Spray it off and a Blue Coin will come out.

16. On the eastern beach, there is a man whose back is on fire. Chase him
    down and douse the fire, then talk to him to get a Blue Coin as a reward.

17. After getting the Turbo Nozzle, head to the east shore. Power up the
    Turbo Nozzle and head out to the series of platforms over the water. One
    of them has double doors at the bottom of it; charge through them and
    you'll get a Blue Coin.

18. Get Yoshi and head onto the rooftops in the west area of the plaza. If
    you look up at a tower, you will see that there is a juice generator
    blocking an opening there. Spray it with Yoshi's juice to clear it, then
    get the Rocket Nozzle and shoot into that room to get the Blue Coin.

19. Behind the tower above where the guards stand, there is a fruit
    generator. Get onto the roof below it with Yoshi and spray the juice
    generator to make it vanish, then go in and get this Blue Coin.


============
Bianco Hills
============

1. When you approach the river in the beginning, jump in and swim all the way
   to the west end. Dive underwater to get it.

2. When you enter the village, check out the white wall to the east. There is
   an 'M' mark on it; spray it off and the Red Coin appears.

3. Ride the nearby waterwheel to the top, then jump onto the same white wall.
   Drop into an alcove between the walls and you'll find an 'X'. Spray it off
   and a Blue Coin will come out of another 'X' on the other side. Wall jump
   out of here and get to the other side of the wall outside the village to
   get it (you should get the Rocket Nozzle first).

4. At the other side of the wall, spray the other 'X' and a Blue Coin will
   drop into the alcove you were in. Get back in there and get the Blue Coin
   quickly (you should really have the Rocket Nozzle to get this one quick
   enough).

5. In the village area, there is a two-story building; one of which having 2
   doorways on a balcony above. Somersault and wall jump, then hover onto the
   balcony and spray into the left doorway to reveal this one.

6. Behind a house in the northwest corner of the village, there is an 'M'
   symbol on the wall. Spray it off to get the Blue Coin to come out.

7. At the same house, somersault and hover onto the roof. Jump into the east
   tower and you'll find the Blue Coin.

8. From the previous one, turn around and jump/hover to the wooden plank in
   the air. From it, jump to get the Blue Coin in midair.

9. Atop the white wall to the east, there is an 'M' mark. Spray it clean and
   a Blue Coin will pop out.

10. On the other side of the wall, outside the village, head south. Get onto
    the wall and you will notice a tall platform with a windmill on the side
    of it. Spray the windmill until a Blue Coin comes out on the platform
    above it.

11. This one is at the bottom of the lake to the east of the path leading up
    to the windmill.

12. As you go around the path leading to the top of the windmill, you'll
    notice an otherwise inaccessible platform to the west. Jump and over to
    it, then hover above it to reveal a Blue Coin.

13. At the end of the path up the windmill, behind the moving blades, there
    is an 'M' symbol painted on the wall. Wash it off to get a Blue Coin.

14. After defeating Petey the Piranha the first time, head up the path to the
    windmill again. You'll see a man covered with brown goop; clean him off
    and he'll give up a Blue Coin as thanks.

15. Head up the path to the top of the windmill. Ride a blade platform to the
    roof of the windmill. There will be a plant there. Approach it and it'll
    turn into a cactus creature; defeat it by jumping on it and a Blue Coin
    will be dropped.

16. In the forest area outside the village, there is a tree along the north
    path with nothing atop it. Get up there and water the top to reveal this
    Blue Coin.

17. When you go across the tightropes below the bridge leading to the
    windmill, bounce upward on the second rope to a grated ceiling. Climb
    around to get regular Coins and a Blue Coin.

18. Atop the high part of the white wall, there is a man covered with goop.
    Hose him clean and talk to him to get a Blue Coin.

19. Along the white wall, follow it until it ends at the far east area above
    the water. Somersault onto a ledge above and jump to the one with a plant
    on it. Defeat the cactus enemy and it'll drop a Blue Coin.

20. At the west area of town, you'll notice a ledge high atop the cliff. Use
    the Rocket Nozzle to reach it, and take the Blue Coin sitting idly there.

21. In the northwest area where Petey the Piranha was sleeping earlier,
    return after you have beaten him. There will be 2 clouds floating around
    this time. Hover across them to the platform where Petey slept. Water it
    and a Blue Coin will come out.

22. Also on the high ledge across from where Petey the Piranha slept, get
    onto the tall windmill pole. Face the tall towers to the north and
    jump/hover to them, and collect the Blue Coin up there.

23. On the same high cliff as the last several Blue Coin locations, jump onto
    the lower tightrope. Cross it to reach a tall windmill pole. Drop off the
    side and collect a Blue Coin in the air.

24. Behind the westmost building in the village with the two towers on top,
    you'll see a painted circle on it. Spray it off and a Blue Coin will come
    out of another circle behind a building in the main area of the village.
    Quickly head there and get it before it disappears.

25. Same as the previous one, but spray the circle that the first Blue Coin
    came out of, then return to the building with the two towers and pick up
    the second one that pops out.

26. In the village area, there is a tall windmill pole you can get on top of.
    There is a blue bird perched up there, which flies around the area if you
    bother it. Spray at the bird until it drops a Blue Coin, then go down and
    get it.

27. In the area with all the high tightropes (when you collect the Red Coins
    there), get onto the highest one by the windmill. The Blue Coin is on a
    platform at the end of the rope.

28. In the lake surrounding the windmill, jump into the west half of it. Dive
    to the bottom and swim around to find a Blue Coin.

29. Come back to the forest area with Yoshi. There, you will find beehives on
    some of the trees. Eat the few bees flying around it, then have Yoshi
    spray down the hive. When the swarm of bees come out, eat them all to get
    the Blue Coin.

30. In the northern field of the village area, you will find a blue
    butterfly. Take Yoshi there and have him eat it to get the Blue Coin.


============
Ricco Harbor
============

1. From the start of the stage, turn to the storage building to the left and
   get atop it. Clean off the 'M' symbol on the back wall and you'll get this
   one.

2. On the bottom right wall of the same building, another 'M' symbol is
   planted. Spray that one off to claim another Blue Coin.

3. In the caged room on the first ship, spray the oil on the floor to reveal
   yet another 'M' symbol. As usual, wash that one clean to get a Blue Coin.

4. Jump into the water on the left side of the ship. You'll find an 'M'
   symbol there as well. Jump onto the ledge opposite the ship and spray it
   for the Blue Coin, then go into the water to get it.

5. Wash off the oil on the ledge next to the first ship, and you'll uncover
   yet another 'M' symbol. Clean it up and a Blue Coin will be yours.

6. In the back corner of the oil-spilled area with the towers, you'll find a
   large crate. Ground pound it to reveal a Blue Coin.

7. Wall jump up the towers to a platform above. You'll see a couple Coins and
   a Blue Coin on the northmost platform hanging between two towers.

8. Spray the back brick wall on the platform below, and an outline of a Shine
   will start to appear. Make it appear fully and a Blue Coin will come out.

9. From atop the caged area, look to the crane that moves the platform back
   and forth over the water. When it comes near, somersault and hover onto
   the top part of it. Walk to the base and grab the Blue Coin when possible.

10. After you climb along the gated areas, you'll drop onto an orange
    platform with a forward-pointing arrow on it. The Blue Coin, along with
    some regular ones, are underwater below the platform.

11. Spray the windmill hanging above on the next platform to raise the yellow
    submarine. Fully raise it and a Blue Coin will be your reward.

12. In the village area, there is a Blue Coin above the fountain; jump from
    atop the fountain to reach it.

13. On a wall above the arrow sign, you'll see an 'M' symbol painted on.
    Spray it off and you'll get a Blue Coin.

14. Further into the village, you'll see an 'X' on a building. Spray it until
    it's gone and a Blue Coin will come out of another 'X', which is to the\
    south by the towers that the oil-spill was on. Quickly get back to that
    'X' and get the Blue Coin before it disappears (you'll most likely need
    the Turbo Nozzle for this, found in Episode 8).

15. This time, spray the 'X' on the central tower to the south, and a Blue
    Coin will come out of the first 'X' on the village building. Drop into
    the sewers below and slide all the way north to the end, then jump up and
    grab the Blue Coin before it disappears.

16. Get onto the rooftops of the buildings in the village area. On one of the
    back walls, you'll find an 'M' symbol. Clean it to get a Blue Coin.

17. Aboard a Blooper, if you shy away to the right from the Coin path, you'll
    notice several Coins hovering in the air. One of those is a Blue Coin;
    jump when you approach it and you'll get it.

18. As you approach the cave where the racing challenge is, there is another
    Blue Coin above the path of regular Coins. Jump to get it.

19. On a high platform to the north, there is an 'M' symbol on the wall. To
    get to it, head to the northmost area of the village, then hover across
    the platforms alongside the wall. Hover onto the blue platform, then onto
    the ledge with the palm tree. Clean off the 'M' and a Blue Coin is yours.

20. Get onto the first ship with the cage on it, and you'll notice a yellow
    spider crawling on the outside wall of it. Flip to the other side via the
    flip panel, and punch the spider off to reveal a Blue Coin.

21. Atop the second part of the cage, there are 2 spiders hanging from the
    top area below where you stand. Ground pound to knock them both out, and
    a Blue Coin will be yours inside the cage.

22. After you get to the platform with the Rocket Nozzle adjustment on it,
    look to the right and you'll notice several Coins and a Blue Coin lining
    the side of a tower. Jump onto the moving platform, then onto the
    scaffolding at the peak. Hover around the tower blocking your path, then
    defeat a couple Bloopers and drop down the edge to collect all the Coins
    on the way down.

23. Atop the scaffolding, break the crate and ride the hook to the other side
    by the gates. Jump onto the gate, then turn the camera around and
    jump/hover onto the highest level of scaffolding. Walk to the end and
    collect some Coins and a Blue Coin.

24. With the Rocket Nozzle, get onto the top of the tall building you must
    enter for Episode 4. Rocket straight up to collect several Coins and a
    Blue Coin, too.

25. Back on the scaffolding after Episode 3, there is a small ledge in the
    middle area with a Blue Coin on it. Get up there and walk along the
    ledge, jumping around the tower blocking the path, to get it.

26. In the village area, you'll notice that a small market has been set up in
    the north end. Go there and hose down the buckets of fish to uncover a
    Blue Coin.

27. In a later episode (after Episode 3), make your way back to the very top
    area. Bounce up and into the giant yellow cage. At the bottom, defeat the
    Blooper and get the Blue Coin it drops.

28. With Yoshi, head to the area by the tall tower. Have Yoshi eat the yellow
    spider enemy on the wall to get a Blue Coin.

29. After you hatch the Yoshi egg, eat the dark blue butterflies flying
    around to get a Blue Coin.

30. In Episode 8, on one of the platforms is an 'M' symbol. Spray it off and
    take the Blue Coin.


============
Gelato Beach
============

1. From the beginning, turn around and swim out to the island with the palm
   trees on it. There is one palm tree bent towards the west. Walk up it to
   the top, then jump onto the leaves. The Blue Coin is sitting in the middle
   of them all.

2. Jump into the water behind the island you're currently on. Dive into the
   water and swim to find a Blue Coin.

3. Next to the island with the palm trees hangs a swing. Stand on it and
   shoot in one direction with the regular nozzle to swing back and forth. At
   the peak of the far end, you'll grab a Blue Coin.

4. To the west of the first one, there is a school of fish swimming around
   with a Blue Coin in tow. Follow them and collect it when you can.

5. Further to the west, you'll find yet another Blue Coin at the bottom of
   the sea. Simply dive down and collect it.

6. Continue swimming out towards the reef far west, and you'll find another
   school of fish with a Blue Coin in tow. Give chase and grab the Blue Coin
   when you get close.

7. After getting the previous one, swim past the reef to the pier that the
   juice bar sits upon. Dive underneath the very end to find another Blue
   Coin.

8. At the east end of the beach, there is a painted triangle on the wall.
   Spray it off and a Blue Coin will pop out of another triangle at the west
   end. Constantly slide (press B) to get to the other end and get it before
   it disappears.

9. On the west end of the beach, spray the other triangle off the wall and a
   Blue Coin will come out of the east triangle. Slide back across the beach
   to collect that one as well.

10. Running around the beach are many blue creatures that throw you upward
    upon impact. One of them is red. Spray the red one, then jump on it to
    make it cough up a Blue Coin.

11. From the starting point, enter the Sand Cabana (the building on the east
    side of the beach). In there, somersault upward to collect several Coins
    and a Blue Coin.

12. Go north from the Sand Cabana and jump onto the upper platform. From
    there, turn around and somersault/hover to the ledge in the wall. Collect
    the Coins, and spray the 'M' symbol on the wall to get a Blue Coin to
    come out.

13. Near the surfboards in front of the Sand Cabana, spray down the beach and
    an outline of a Shine will form. Completely uncover it to reveal a Blue
    Coin.

14. From the surfboards, go along the beach and you'll find a boat on the
    beach. Spray the beach area in front of it to start revealing another
    Shine outline. Uncover it all and a Blue Coin will be yours.

15. Head to the west end of the beach, in front of the boat onshore. Spray
    the beach around that area to uncover another outline of a Shine. A Blue
    Coin will come out of that as well.

16. After Episode 1, return to the sand bar where you made the sand castle
    appear. This time, spray the beach to reveal a Shine outline. Completely
    uncover it and a Blue Coin will come out.

17. On an upper ledge to the west, there is a small hut. Jump to the center
    of the roof, and with the Rocket Nozzle, shoot upward. You'll collect the
    string of Coins, as well as a Blue Coin.

18. At the very top of the area, there are birds perched atop a wire above.
    Two of which are blue. Spray at one and it'll fly around. Hose it down
    enough and it'll drop a Blue Coin.

19. See above.

20. Atop the cliff overlooking the area, there are several wires hanging
    between poles. Atop the highest pole is a Blue Coin. Bounce from the wire
    that the birds sit upon, up to the higher wire. Go to the end and jump
    onto the pole to get it.

21. From the previous one, walk along to the other side of that high wire.
    Follow the path of high wires to the very end, then bounce up to the
    highest wire of all. Stand under the line of Coins and bounce upward. A
    Blue Coin is at the top of that line.

22. In the Sand Bird course, there are Blue Coins floating atop clouds as you
    fly upward atop the bird. If you spot one, jump onto the cloud and
    collect the Blue Coin.

23. See above.

24. See above.

25. See above.

26. From the top of the area, follow the path going west this time. At the
    very end, drop down and collect the Blue Coin and several Coins in
    midair.

27. Shoot a coconut from a palm tree on the beach. Pick it up and carry it to
    the building on the pier. Somersault to the roof and drop the coconut
    into the blades to make a Blue Coin come out.

28. In the trees, there is a sleeping blue creature. Knock it out of the
    trees and spray/pound it to get a Blue Coin.

29. With Yoshi, spray the juice generator near the Sand Cabana to reveal a
    Dune Bud. Spray it to reveal a small deposit of Coins, as well as a Blue
    Coin, under the sand.

30. Underneath the hut on the upper ledge is a beehive. With Yoshi, eat the
    bees and spray the hive off the ceiling. When the swarm of bees come,
    have Yoshi devour them all. The prize for clearing the bees is a Blue
    Coin.


==========
Pinna Park
==========

1. From the start, head to the east end of the beach. Spray the sand there
   and you'll start to reveal a blue outline of a Shine. Uncover it all and a
   Blue Coin is yours.

2. Towards the middle area of the beach, spray the sand to the left of the
   tree to reveal another blue outline. Totally show that one to get a second
   Blue Coin.

3. In the park, there is a blue bird sitting on the lines above. It'll fly
   all around the park when you approach it. Spray it down and it'll end up
   dropping a Blue Coin.

4. In the north area of the park by the roller coaster entrance, there is
   another blue bird flying around. Spray it down to get another Blue Coin.

5. When you first enter the park, head east to a ride with clamshells going
   around. Spray open the green one and take the Blue Coin inside.

6. If you drop to the area behind the large fountain, go right and you'll see
   an 'M' painted on the wall. Hose it down and a Blue Coin will emerge.

7. To the right of the fountain, you'll see a stack of enemies walking
   around. Spray the stack to gradually lower the tower. When there are none
   left, spray the large one and jump on it to get a Blue Coin.

8. On the beach in Episode 2, there are several baskets with Blue Coins
   inside. The only way to access them is to have a Bullet Bill hit the
   basket. Stand atop a basket and a Bullet Bill will eventually come towards
   you and hit the basket.

9. See above.

10. See above.

11. See above.

12. See above.

13. See above.

14. Behind the ferris wheel ride, where all the gates are, look up the brick
    wall to find an 'M' symbol painted there. Spray it off and a Blue Coin
    will come down for you.

15. On the wall next to the ferris wheel boarding platform, there is a
    triangle painted on the wall. Spray it off and a Blue Coin will come out
    of another triangle to the west. Drop down to the lower ledges and go
    west and down another ledge to get the Blue Coin.

16. Spray the second triangle to make a Blue Coin appear on the ferris wheel
    platform. Somersault up to the upper ledge and then run up the hill and
    get the Blue Coin.

17. To the west behind the pirate ships ride, there is an 'X' painted on the
    wall. Spray it off from an upper ledge and a Blue Coin will come out of
    the tree to the east. Jump up the ledges and go east to get the Blue Coin
    before it vanishes.

18. This time, spray off the 'X' on the tree to make a Blue Coin come out of
    the first 'X' on the wall. Run back to the west and drop into the water,
    and swim across to get the Blue Coin.

19. On the wall to the right of the pirate ships ride entrance, there is an
    'M' symbol painted there. Clean it off the wall and a Blue Coin is yours.

20. Under the platform leading up to the pirate ships, there is a Blue Coin.
    Get under it, then jump and hover to reach it.

21. In Episode 3, after you collect the Red Coin atop the cage, get inside
    the cage and you'll find this Blue Coin.

22. At the west peak of the front pirate ship, jump onto the bar above and
    grab the Blue Coin sitting there.

23. High above the front pirate ship hangs a Blue Coin. To reach it, go up to
    the top of the starting hill of the roller coaster, then jump and hover
    to it (may take a few tries, though).

24. Head back to the top of the roller coaster hill once again. If you look
    across the pirate ship ride, there is a Blue Coin on a high platform.
    Watch the ships and wait for when they flip upside down. Just as they do
    so, drop down onto them and run across, then jump/hover onto that
    platform and get the Blue Coin.

25. On the waiting platform for the roller coaster ride, hover to the ledge
    behind it to find a Blue Coin.

26. On the large platform in the middle of the ferris wheel, there is a
    circle painted on the wall. Spray it and a Blue Coin will come out of a
    circle on the other side of the platform. Hover across the gap and head
    to the coin before it disappears.

27. Spray the second circle on the floor where the previous Blue Coin came
    out of. Head back to the left side of the platform and get the other Blue
    Coin that comes out.

28. In Episode 8, hatch the Yoshi egg on the beach (spray the beach until
    fruit comes out). Then, have Yoshi eat the blue butterfly to get a Blue
    Coin.

29. There is a second blue butterfly out on the beach. Have Yoshi eat that
    one as well to get a second Blue Coin.

30. In the park, get Yoshi and head to the large fountain. Drop to the beach
    behind it and you will find several butterflies. Eat the blue one to get
    this Blue Coin.


============
Sirena Beach
============

1. Head to the east end of the beach, then dive into the water. Swim to the
   east and dive to get the Blue Coin.

2. In the middle area, there are 2 people trapped in the electrical goop.
   Clean up the mess to free them, then clean them off and talk to them to
   get a Blue Coin.

3. See above.

4. In front of some beach chairs is a stone monument. Spray it with water and
   a Blue Coin will come out.

5. Inside the eastmost hut, jump up to get a Blue Coin on the ceiling.

6. In the northeast area outside the hotel, you will find a patch of flowers.
   Water them to get a Blue Coin.

7. Go to the back of the hotel and somersault/hover to the upper ledge. The
   Blue Coin is sitting alone on the ledge.

8. In front of the hotel, spray the second flame from the left to the left of
   the door to get a Blue Coin.

9. In the room with the Dolphic posters on the wall, spray the poster to
   reveal a hole leading into the next room. Jump in and grab the Coins, as
   well as a Blue Coin.

10. On the top floor, spray the light fixture on the ceiling to make it drop
    a Blue Coin on the column in the middle area.

11. Wander around in the attic (preferably with Yoshi so he can eat the Boos)
    to find this Blue Coin.

12. In the attic, there is a Boo wandering around the passages. Find and
    defeat it to get a Blue Coin.

13. In the attic, head to a dead-end passage with 4 Coins and a cracked tile.
    Pound the tile and drop into the third floor room below. There should be
    a mirror on the wall; spray it until the blue Shine outline is revealed.
    A Blue Coin will come out of it.

14. On the third floor, spray the lamp in the corner next to the open room; a
    Blue Coin will fall out of it.

15. In the room with the Dolphic posters, spray the bookcase against the back
    wall to get a Blue Coin.

16. Drop from the room with the Dolphic posters into the storage room below.
    Go up the path that the Boo was blocking earlier, and you'll get a Blue
    Coin in there.

17. In the storage room, break the crates to find a Blue Coin inside.

18. From the hotel lobby, enter the women's room (opposite the men's room).
    Go to the last stall and wall jump into the tub in a room above. Enter
    the next room to find a Blue Coin.

19. In the casino, spray the torch in the back-right area of the room above
    the water to find a Blue Coin.

20. In the lower-left area of the casino, ground pound atop the slot machines
    until a Blue Coin comes out.

21. When you enter the casino for Episode 5, look above the door you enter
    from. Spray off the 'M' symbol and a Blue Coin will come out, as usual.

22. In Episode 6, there are 2 more guys trapped within the electric goop near
    the beach chairs. Rescue them and clean them off, then talk to each one
    to get a Blue Coin as thanks.

23. See above.

24. On a wall to the east of the hotel, there is an 'M' symbol painted there.
    Clean it off to get a Blue Coin.

25. On the second floor of the hotel, there is a triangle painted on the
    wall. Spray it off and a Blue Coin will come out of the triangle in the
    east area of the lobby. Jump down to the lobby and collect it before it
    disappears.

26. Spray off the triangle on the same wall in the lobby. A Blue Coin will
    appear up on the first floor. Quickly slide to the stairs and jump up
    them, then slide down the hall to collect the Blue Coin in time.

27. On the second floor wall, there is an 'X' mark painted on. Clean it off
    and a Blue Coin will appear up on the third floor. Quickly go up the
    stairs and grab the coin before it vanishes.

28. On the third floor, spray the other 'X' symbol on the wall to make a Blue
    Coin appear on the second floor. Go down the stairs quickly and get the
    Blue Coin.

29. Also on the third floor, you will find an 'M' symbol painted on the wall.
    Spray it off and get the next Blue Coin.

30. Get up into the attic and head towards the middle area by the light
    fixtures. You'll come to an 'M' symbol on the wall; clean it and get the
    Blue Coin.


========
Noki Bay
========

1. From the beginning, turn around and jump/hover to a floating basket in the
   water. From it, jump ahead to get a Blue Coin.

2. Further to the west above the water is a Blue Coin; swim to it and jump to
   obtain it.

3. Get to the north shore and aim up, then spray the panel to open a series
   of wall-jumping passages in the wall. Go up and left, then up to a higher
   ledge. Jump out and hover onto the platform below the one you were on.
   You'll reach a hidden alcove with a Blue Coin.

4. At the top of the series of wall passages, you'll be on a grassy area.
   Head west and you'll notice a Blue Coin in a wall alcove up ahead. Run and
   jump/hover to it, and grab the Blue Coin inside.

5. On the grassy ledge again, if you look out to the left of the previous
   Blue Coin's location, you'll see a panel on the wall. Aim and spray it,
   then jump and hover into it and collect a Blue Coin.

6. From the previous one, hover to another ledge to the west. Hover on it to
   water the ledge, opening up an alcove in the wall above the ledge. Jump in
   to find this next Blue Coin.

7. Get back onto the grassy ledge, and stand at the edge of it. Look downward
   at the wall and you'll notice a couple of alcoves within the wall below,
   one of which has a panel in it. Spray the panel to open up a tall opening
   for you to wall jump through. When it opens, drop to the bottom and start
   wall jumping upward. Take the second passage on the left side of the
   chasm, and follow it to a new area. Spray the upper panel there to reveal
   a Blue Coin.

8. Get back to the same tall opening in the mountainside. Wall jump until you
   reach a passage on the right side. Go through it to the end, and you'll
   reach a Blue Coin.

9. Get to the top of the western cliff (where Secret Shine #1 is). Walk off
   the front of the cliff, then hover onto an otherwise inaccessible ledge on
   the way down. Water the left part of the wall to open a compartment
   containing a Blue Coin.

10. Atop the west cliff again, head to the eastern edge. Jump onto a ledge
    within the wall to the east. There are several panels you can water down
    here. Spray the bottom-left one to reveal a Blue Coin inside.

11. On the same ledge as the previous one, spray the upper-right panel and
    somersault into the alcove to get another Blue Coin.

12. Head back down to the grassy path you come to after wall jumping the
    first series of passages. Head east and jump to the upper ledge, then
    continue to find 2 Bloopers. Kill them, then spray off the 'M' symbol on
    the wall to reveal yet another Blue Coin here.

13. From the previous Blue Coin location, spray the nearby panel and wall
    jump to the top of the next passage. You'll notice a Blue Coin in an
    alcove above you. Stand on the edge of the platform you're on, then
    somersault out and hover to that ledge to get it.

14. After the Gooper Blooper battle in Episode 2, drop into the final room
    below. There are 2 vases in the walls; spray them and Blue Coins will
    come out of each.

15. See above.

16. In Episode 4, there is an alcove below the ledge with the grandfather on
    it. Drop down and hover into that alcove and collect the Blue Coin.

17. In the underwater ruins in Episode 4, hover to the top area. Atop 4
    columns are 4 Blue Coins.

18. See above.

19. See above.

20. See above.

21. After Episode 4, jump into the water just below the waterfall. Dive in
    and swim to the bottom area, and search for this Blue Coin down there.

22. On the eastern ledges, before you go up the steep hill, somersault onto a
    ledge to the east. Jump up them to the top, where you'll find a Rocket
    Nozzle box. Somersault and hover to the ledge above it to get this Blue
    Coin.

23. On the ledge where you find the Rocket Nozzle for the first time, you'll
    notice a line of Coins above. Stand under them and charge the rocket,
    then jump as you take off. That way you get enough air to reach the Blue
    Coin at the top of the line, as well as 10 regular Coins.

24. On the wall to the north behind the boat shop, you will find a circle
    painted on the wall. Spray it off and a Blue Coin will come out of
    another circle across the bay. Charge up the Turbo Nozzle and go across
    the bay to the other circle and collect the Blue Coin (Turbo Nozzle is
    found on a small ledge below the edge of the cliff next to the
    waterfall).

25. Spray the other circle to make a Blue Coin come out of the first one.
    Then, use the Turbo Nozzle and grab this one as well.

26. As you would in Episode 1, make your way to the top of the east cliff.
    Near the top you'll come to a small pond and the edge to the left. Look
    off the edge towards a wall with several indentations in it to the north,
    and an opening at the bottom of it. Jump towards it and hover into the
    opening, then wall jump to the top to get a Blue Coin.

27. On the way up the east cliff, you will come to waterwheels and platforms
    that rise when you spray water into hanging pots. When you come to the
    second waterwheel, drop to the ledge next to it and follow it to the
    edge. You'll notice a small alcove in the wall below and in the corner.
    Jump and hover into that alcove, then spray the adjacent wall to open up
    a new area with a Blue Coin inside.

28. On the same ledge behind the second waterwheel, look to the rest of the
    eastern wall. You'll notice a small ledge that goes across, which you can
    hang from. Spray the end of it to open up a new section of the wall.
    Hover into that area and grab the next Blue Coin.

29. On the north shore again, spray the panel on the wall to open the first
    series of passages. Get through them to the grassy area above. There,
    look up to find a high alcove with a Blue Coin in it. Charge up the
    Rocket Nozzle and double jump so you're at the peak of the jump when the
    rocket goes off to reach it.

30. Get back to the top of the high cliff to the west (where Secret Shine #1
    was). Walk off the east side and slide along the wall heading downward.
    You should pass a large platform on the way; jump onto it and spray the
    wall to open 2 compartments. The upper one has a Blue Coin, so hover up
    and get it.


==============
Pianta Village
==============

1. Turn around at the beginning and clean off the 'M' symbol on the wall to
   get this first one.

2. In the actual village, go straight ahead and you'll find another 'M'
   symbol on a wall. Clean it off and get another Blue Coin.

3. Head further into the village and you'll come to another 'M' symbol
   painted on the wall below the fruit stand. Hose off the marking and claim
   the Blue Coin.

4. Head to the east area of the village and you will find a small stream.
   Jump in and swim to the end to find the Blue Coin.

5. Still in the stream, swim to the other end and grab the Blue Coin under
   the bridge.

6. Head to the middle area of the village where the giant pool is. Spray the
   waterfall where the water pours out of the giant tree to gain another Blue
   Coin.

7. In the north area of the village, next to the basin, is a giant palm tree
   you can walk up. Go up it to the top, where you will find a Blue Coin
   sitting there.

8. Enter the actual basin area, which is either empty or full. Get onto the
   faucet that the water comes from, and ground pound it. Many Coins will
   come out, as well as a Blue Coin.

9. At the base of the giant palm tree, you will see a triangle painted on a
   wall. Spray it off and a Blue Coin will come out of another triangle in
   the northeast area of the village. Run across the village to collect it
   before it vanishes.

10. Go to the northeast area of the village, and water down the second
    triangle on the wall. Then, run back to the other one at the base of the
    giant palm tree to find this Blue Coin as well.

11. In the west area of the village, walk in the patch of tall grass. In the
    area by the west edge, you will find the Blue Coin.

12. Get to the top of the golden mushroom on a high ledge in town. Once up
    there, aim up at the moon and spray it with the regular nozzle to make a
    Blue Coin fall from the sky.

13. In the southwest area, there is another large palm tree you can walk on.
    Go up to the top, then walk onto the leaf to the left (southward). There
    is a wooden platform at the end with a Blue Coin on it.

14. In Episode 3, get to the ledge below the yellow mushroom where you get
    FLUDD back. There is an 'M' symbol painted there; clean it off for the
    Blue Coin.

15. After getting FLUDD on the platform, start to wash off the lava on the
    ground. Head to the south and clean up the lava on the grass. You will
    reveal an 'M' marking on the ground by doing so. Hose that off as well to
    get the Blue Coin.

16. In Episode 3 after you get FLUDD, get to the southeast area of the
    village where you'll find a man on fire. Extinguish his fire and get the
    Blue Coin he gives you as thanks.

17. Spray the signpost you see after crossing the starting bridge for this
    Blue Coin.

18. In Episode 5, hatch the Yoshi egg. Then, have him eat the bees and knock
    out the beehive from the tree. Eat the entire swarm of bees, and the last
    one will drop the Blue Coin.

19. In the north area, under the giant palm tree, is another beehive. With
    Yoshi, eat the bees and knock out the hive to find another Blue Coin.

20. Above the mushroom next to the fruit tree, there are many blue
    butterflies floating around there. Bring Yoshi there and have him eat all
    the butterflies. Doing so will win you another Blue Coin.

21. In Episode 6, there are 10 Piantas for you to clean up. 8 of them will
    give you Blue Coins if you clean them up and talk to them.

22. See above.

23. See above.

24. See above.

25. See above.

26. See above.

27. See above.

28. See above.

29. In the underworld area with the gates, there is an 'M' symbol on the
    ceiling there. Spray it off and grab the Blue Coin that falls out.

30. On the tall tree in the middle of the village, get to the ledge with the
    Rocket Nozzle. There is also a blue bird there. When it flies around,
    spray it down and it'll drop a Blue Coin.


===============
Corona Mountain
===============

1. This one is out on the open on the second regular ledge in the stage. You
   can't miss it.

2. There is no real strategy to getting this one, apart from your own skills
   at steering the boat around the end area to get it.

3. See above.

4. See above.

5. See above.

6. See above.

7. See above.

8. See above.

9. See above.

10. See above.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Accessorizing Mario
-------------------

In this game, there are a couple of accessories you can pick up for Mario as 
optional amenities. At the east beach of Delfino Plaza, you will find a guy 
sitting under an umbrella. He will give you one of two things when the 
requirements are met:

Sunglasses: Get 30 Shines.

Hawaiian Shirt: Complete the game once.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

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This list is comprised of sites I know and trust well. If your site is not on 
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Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
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If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
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=- End of File -=