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    FAQ/Walkthrough by Sweetpimp324

    Version: 5.0 | Updated: 09/08/02 | Search Guide | Bookmark Guide

    
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               (___/(______)(_)\_)(___/(_) (_)(____)(_)\_)(____)
    
    
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                             ASCII by JavE 5.0
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    |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |SUPER MARIO SUNSHINE U.S. VERSION                        |
    |System: GameCube                                         |
    |FAQ/WALKTHROUGH FOR SUPER MARIO SUNSHINE                 |
    |By Christian Ruiz "Sweetpimp324"                         |
    |Gangsta328@hotmail.com                                   |
    |Version 5.0                                              |
    |Copyright İ Christian Ruiz "Sweetpimp324"                |
    |http://www.gamefaqs.com/features/recognition/13769.html  |
    |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              Disclaimer!
                              -----------
                This document is copyright İ SweetPimp324.
      This guide cannot be used in any which way or form to earn money.
       You may however, print this document out for personal use ONLY!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ*~~READ BEFORE PROCEEDING~~*ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    | ________________________________________________________________________ |
    |/                                                                        \|
    |\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/|
    ||~The latest versions and updates of this guide can be found at GameFAQs~||
    |/~~~~~~~~~~~~~~~~~~~~~~~~~http://www.gamefaqs.com~~~~~~~~~~~~~~~~~~~~~~~~\|
    |\________________________________________________________________________/|
    |                                                                          |
    |        _________________________________________________________         |
    |       /                                                         \        |
    |       \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/        |
    |       |~~For best results please set your computer monitor to:~~|        |
    |       /~~~~~~~~~~~~~~~~~~~1024 by 768 pixels.~~~~~~~~~~~~~~~~~~~\        |
    |       |~~~~~~~~~~~~~~~~~~~~~~~Thank you.~~~~~~~~~~~~~~~~~~~~~~~~|        |
    |       \_________________________________________________________/        |
    |                                                                          |
    |                 ____________________________________                     |
    |                / This guide is dedicated to all of  \                    |
    |                \ those who were lost for the tragic /                    |
    |                | events of September 11, 2001.  You |                    |
    |                / will all be missed. =*(            \                    |
    |                \____________________________________/                    |
    |                                                                          |
    |                  __________________________________                      |
    |                 /                                  \                     |
    |                 \ If you need to locate anything   /                     |
    |                 / in particular please use Ctrl+F. \                     |
    |                 \__________________________________/                     |
    \__________________________________________________________________________/
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    DO NOT CONTINUE READING MY FAQ UNTIL YOU READ THIS NOTICE FIRST!!!  IF YOU 
    ARE READING THIS FAQ FROM A SITE OTHER THAN WWW.GAMEFAQS.COM, AND YOU HAVE A 
    QUESTION, FIRST CHECK FOR THIS FAQ IN WWW.GAMEFAQS.COM.  IF YOU E-MAIL ME 
    ASKING A QUESTION THAT IS ALREADY IN THE  FAQ OR ISN'T BASED ON SUPER MARIO 
    SUNSHINE, THAN I WILL JUST IGNORE YOUR E-MAIL.  IF YOU HAVE ANY REQUESTS FOR 
    MY GUIDE THAN YOU MAY E-MAIL TO TELL ME SOME IDEAS OF MISTAKES TO FIX/ADD TO 
    MY FAQ.  THANK YOU FOR YOUR TIME IN READING THIS SMALL BUT SWEET PASSAGE.  
    YOU MAY PLEASE CONTINUE READING MY FAQ.  THANK YOU.
    
    Any copying of this FAQ/Walkthrough without permission of me is illegal and 
    won't be tolerated.
    
    E-mail me ONLY if you have anything you want to add to my FAQS or you have a 
    question about this game. I will not answer e-mail questions if they are 
    answered in my FAQ or are very unintelligent. If you have a question about 
    the game or don't understand anything you may Instant Message me on MSN 
    which is Gangsta328@hotmail or you may Instant Message me on AOL/AIM. My 
    screen name for AOL/AIM is PiZiMp324 but you should be aware that I have 
    auto-block...>_<!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                                                                 
                   
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                              *~~SECTION 0~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -ALL SECTIONS WITH *'S SIGNIFY THAT THE SECTION IS EMPTY!
    
    -ALL SECTIONS WITH ş'S SIGNIFY THAT THE SECTION IS COMPLETE!
    
    -ALL SECTIONS WITH * AND ş SIGNIFY THAT THE SECTION IS STILL BEING WORKED 
    ON!
    
    [0]
    Table of Contents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ş[0]  Table of Contents
    *ş[1]  Updates
    ş[2]  Super Mario Sunshine Quick Pointers
    ş[3]  Welcome to Isle Delfino
      ş[3-A]  What, you ask, is Isle Delfino?
      ş[3-B]  What can Mario do on the island?
      ş[3-C]  Mario's Mission
    ş[4]  Mario's Vacation Gone Wrong
    ş[5]  Controls
      ş[5-A]  On Land
      ş[5-B]  In the Water
      ş[5-C]  Camera Controls
      ş[5-D]  Using FLUDD
      ş[5-E]  A Button Actions
      ş[5-F]  B Button Actions
      ş[5-G]  Special Moves
      ş[5-H]  Using Yoshi
    *[6]  The Characters
    ş[7]  Getting Started
      ş[7-A]  Beginning A Game
      ş[7-B]  Copying Saved Game Data
      ş[7-C]  Score
      ş[7-D]  Options
    ş[8]  The Game Screen
      ş[8-A]  Active Screen
      ş[8-B]  Pause Screen
    ş[9]  Isle Items
    ş[10]  FLUDD
    *ş[11]  Super Mario Sunshine Walkthrough
    *ş[12]  Boss Walkthrough
    *ş[13]  Shine Sprite Locations Walkthrough
    *[14]  Blue Coin Locations Walkthrough
    *ş[15]  Frequently Asked Questions ~READ BEFORE CONTACTING ME!~
    ş[16]  Do's and Dont's when contacting SweetPimp ~READ BEFORE CONTACTING 
    ME!~
    ş[17]  Special Thanks
    ş[18]  Copyright *Legal Notice*
    
                                                                                 
                   
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                              *~~SECTION 1~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [1]
    Updates
    ŻŻŻŻŻŻŻ
    Version 1.0- August 29, 2002- I've always wanted to publish a Walkthrough 
    for a Super Mario game, and this is the one.  Today I completed Sections 0, 
    1, 2, 3, 4, 5, 7, 8, 9, 10, 12, and 13. =)
    
    Version 2.0- August 30, 2002- I started the Walkthrough (Section 11).  I 
    finished Delfino Airstrip and am currently up to Episode 3 in Bianco Hills, 
    next update, extremely soon!
    
    Version 3.0- August 31, 2002- I'm starting to get worried.  I think that 
    CJayC isn't going to publish this FAQ of mine...it's my dream to publish a 
    Mario game FAQ...  I updated the looks and stuff...  =*(
    
    Version 4.0- September 6, 2002- I didn't update because I thought it was too 
    late to post the FAQ.  Apparently, CJayC responded to my e-mail and told me 
    it would be posted as long as I was farther along in the game so that's why 
    I updated like crazy today. =)
    
    Version 5.0- September 6, 2002- Completely finished off Bianco Hills and 
    added a "Boss Walkthrough" section, "Shine Sprite Locations Walkthrough" 
    section, and a "Blue Coin Locations Walkthrough" section.  Enjoy.
    
                                                                                 
                   
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                              *~~SECTION 2~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [2]
    Super Mario Sunshine Quick Pointers
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1 Player
    Rated Everyone
    Comic Mischief
    Memory Card (for GameCube) 7 blocks
    Vibration Function Compatible
    
                                                                                 
                   
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                              *~~SECTION 3~~*
                                                                                 
                   
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    [3]
    Welcome to Isle Delfino
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      [3-A]  What, you ask, is Isle Delfino?
      [3-B]  What can Mario do on the island?
      [3-C]  Mario's Mission
    
    [3-A]
    What, you ask, is Isle Delfino?
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    It's the sun-drenched island resort on everyone's must-visit list, of 
    course!  This is where all your troubles begin.  Mario, Peach, and 
    Toadsworth are on their way to beautiful Isle Delfino for a vacation, but 
    Shadow Mario is causing chaos and destruction apon Isle Delfino.  You arrive 
    and are blamed as soon as you get off the plane.  Now you must clean up the 
    mess that you never caused on Isle Delfino.
    
    
    [3-B]
    What can Mario do on the island?
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mario's latest adventure is filled with action galore! Mario runs, swims, 
    slides, and wall-jumps to the highest heights.  With FLUDD strapped on to 
    his back, Mario drenches enemies, solves puzzles, and even takes to the 
    skies! Oh, and Yoshi's back, too, so saddle up!  Your in for the biggest 
    Mario adventure yet!
    
    
    [3-C]
    Mario's Mission
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    It's up to Mario to clean up the mess on Isle Delfino, solve puzzles, and 
    defeat enemies in order to gather the scattered Shine Sprites.  Plus, he's 
    got to reveal who's behind the "M" mystery!
    
                                                                                 
                   
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                              *~~SECTION 4~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [4]
    Mario's Vacation Gone Wrong
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Close your eyes and imagine...sooting sunshine accompanied by the sound of 
    waves gently breaking on the shore.  High above, seagulls turn lazy circles 
    in a clear blue sky.  This is Isle Delfino.
    
    Far from the hustle and bustle of the Mushroom Kingdom, this island resort 
    glitters like a gem in the waters of the southern sea.
    
    Mario, Peach, and an entourage of Toads have came to Isle Delfino to relax 
    and unwind.  At least, that's their plan...but when they arrive, they find 
    things have gone horribly wrong...
    
    According to the island inhabitants, the person responsible for the mess has 
    a round nose, a thick mustache, and a cap...
    
    What? But...that sounds like Mario!?
    
    The islanders are saying that Mario's mess has polluted the island and 
    caused their energy source the Shine Sprites, to vanish.
    
    Now the falsely accused Mario has promised to clean up the island, 
    but...how?
    
    Never fear! FLUDD, the latest invention from Gadd Science, Inc., can help 
    Mario tidy up the island, take on baddies, and lend a nozzle in all kinds of 
    sticky situations.
    
    Can Mario clean the island, capture the villain, and clear his good name? 
    It's time for another Mario adventure to get started!
    
                                                                                 
                   
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                              *~~SECTION 5~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [5]
    Controls
    ŻŻŻŻŻŻŻŻ
      [5-A]  On Land
      [5-B]  In the Water
      [5-C]  Camera Controls
      [5-D]  Using FLUDD
      [5-E]  A Button Actions
      [5-F]  B Button Actions
      [5-G]  Special Moves
      [5-H]  Using Yoshi
    
    
    [5-A]
    On Land
    ŻŻŻŻŻŻŻ
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    Walk:                          Tilt Control Stick
    Run:                           Move Control Stick
    Jump:                          A Button
    Dive:                          B Button
    Slide:                         B Button Repeatedly + Control Stick
    Sidestep:                      L Button + Control Stick "Left/Right"
    Guidebook:                     Z Button
    Pause:                         "Start/Pause" Button
    Squirt:                        R Button + Control Stick
    Running Squirt:                R Button Lightly + Control Stick
    Mario Cam:                     Y Button + Control Stick
    Control Camera:                "C Stick/Y Button/L Button"
    
    
    [5-B]
    In the Water
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    Swim:                          Tilt Control Stick
    Swim Faster:                   A Button Repeatedly + Control Stick
    Dive Underwater:               B Button Repeatedly
    Swim Back Up To The Surface:   A Button Repeatedly
    Jump Out Of Water:             A Button While Not In Motion
    Guidebook:                     Z Button
    Pause:                         "Start/Pause" Button
    Refill FLUDD:                  Hold R Button
    
    
    [5-C]
    Camera Controls
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    Mario Cam:                     Y Button
    Center Camera Behind Mario:    L Button
    Look Around:                   Y Button + Control Stick
    Rotate Camera Around Mario:    Move C Stick "Left/Right"
    Zoom In Or Zoom Out:           Move C Stick "Up/Down"
    
    
    [5-D]
    Using FLUDD
    ŻŻŻŻŻŻŻŻŻŻŻ
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    *~~SQUIRT NOZZLE~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Squirt:                        Hold R Button + Control Stick
    Running Squirt:                R Button Lightly + Control Stick
    Mario Cam Squirting:           Y Button + R Button
    Sprinkler Squirt:              Rotate Control Stick + R Button
    Back Somersault Squirt:        R Button + A Button
    Tilt Nozzle Up & Down:         L Button + Control Stick "Up/Down"
    Sidle Squirt:                  Hold R Button + Press L Button + Control 
    Stick "Left/Right"
    Switch Nozzles:                X Button
    Refill FLUDD:                  Hold R While In Water
    
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    *~~HOVER NOZZLE~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hover:                         Hold R Button + Control Stick
    Switch Nozzle:                 X Button
    Refill FLUDD:                  Hold R While In Water
    
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    *~~ROCKET NOZZLE~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Blast Off:                     Hold R Button
    Switch Nozzle:                 X Button
    Refill FLUDD:                  Hold R While In Water
    
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    *~~TURBO NOZZLE~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Motor!:                        Hold R Button
    Switch Nozzle:                 X Button
    Refill FLUDD:                  Hold R While In Water
    
    
    [5-E]
    A Button Actions
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    Jump:                          A Button
    Triple Jump:                   While Running Press A Button + A Button + A 
    Button
    Spin Jump:                     Completely Rotate Control Stick + A Button
    Ground Pound:                  A Button + L Button
    Side Somersault:               Control Stick Left + Control Stick Right + A 
    Button
    Wall Kick:                     Run Toward Wall + A Button As Many Times
    
    
    [5-F]
    B Button Actions
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    Talk:                          B Button W/ Nothing In Hands
    Carry:                         B Button While Near Something
    Throw:                         B Button W/ Fruit In Hands
    Body Slam:                     A Button + B Button
    Slide:                         Control Stick + B Button
    Front Somersault:              Control Stick + B Button + A Button
    
    
    [5-G]
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    Jump & Hang:                   Press A Button Near Cliff "Edge/Rope"
    Climb:                         "Control Stick Up/A Button"
    Let Go:                        B Button
    Hang:                          Press B Button
    Super Whirl Jump:              Press R Button While Hanging & A Button To 
    Stop
    Grab:                          A Button Near "Tree/Metal Screen"
    Climb:                         Control Stick While on "Tree/Metal Screen"
    Revolving Gates:               "B Button On Climbing Gate/A Button On 
    Hanging Gate"
    
    
    [5-H]
    Using Yoshi
    ŻŻŻŻŻŻŻŻŻŻŻ
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    Saddle Up:                     A Button Near Yoshi
    Dismount:                      X Button
    Move:                          Control Stick
    Ground Pound:                  A Button + L Button
    Spit Juice:                    R Button
    Jump:                          A Button
    Swallow "Enemies/Fruits":      B Button
    
    *Yoshi's HATE Water!*
    
                                                                                 
                   
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                              *~~SECTION 6~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [6]
    The Characters
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *~~COMING VERY SOON!!!~~*
    
                                                                                 
                   
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                              *~~SECTION 7~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [7]
    Getting Started
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      [7-A]  Beginning A Game
      [7-B]  Copying Saved Game Data
      [7-C]  Score
      [7-D]  Options
    
    Insert the Nintendo GameCube Game Disc and a Nintendo GameCube Memory Card 
    into the console, and close the cover, and turn the POWER Button ON.  On the 
    Super Mario Sunshine screen, press START/PAUSE to continue to the 
    file-select screen.
    
    [7-A]
    Beginning A Game
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Insert the Memory Card into Memory Card Slot A, then follow the onscreen 
    instructions to create a file for Super Mario Sunshine.  Press A to confirm 
    your choices.
    
    *~~Playing For The First Time~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Use the Control Stick to select a file block then press A.  Select START 
    from the Menu Screen and Press A again.
    
    *~~Continuing A Saved Game~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    If you save a game that you're playing, you will be able to continue that 
    game by choosing the file block containing the saved data the next time you 
    play.
    
    
    [7-B]
    Copying Saved Game Data
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    On the file-select screen, you can copy or erase saved game data.  Select 
    the file block that contains the saved game data that you want to work with, 
    then select Copy or Erase from the menu that appears and press the A Button 
    to confirm your choice.
    
    
    [7-C]
    Score
    ŻŻŻŻŻ
    Choose a file block containing saved game data, then select Score from the 
    menu.  Choosing Score allows you to check the number of coins and Shine 
    Sprites you've collected up to that point.
    
    
    [7-D]
    Options
    ŻŻŻŻŻŻŻ
    On the file-select screen, choose Options to work with the following game 
    settings.  Use the Control Stick to choose a setting and A to make your 
    selection.
    
    *~~Rumble~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Turn the Controller's built-in Rumble feature ON or OFF.
    
    *~~Sound~~*
    ŻŻŻŻŻŻŻŻŻŻŻ
    Change the in-game sound settings to Stereo, Mono, or Surround.
    
    
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                              *~~SECTION 8~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [8]
    The Game Screen
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      [8-A]  Active Screen
      [8-B]  Pause Screen
    
    [8-A]
    Active Screen
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Active Screen is the screen you see during Game Play.
    
    *~~Collected Shine Sprites~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This shows the amount of Shine Sprites you have collected so far in the 
    game.  Recover Shine Sprites to move to new stages.
    
    *~~Collected Blue Coins~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This shows the amount of Blue Coins you have collected so far in the game.  
    Collect Blue Coins to buy special items.
    
    *~~Collect Coins~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This shows the current amount of Coins you have in your possession.  Collect 
    Coins to recover health.
    
    *~~Mario's Life (Health)~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When Mario takes damage, the health meter drops.  When the health meter 
    reaches zero, one life is lost.  When all lives are gone, the game ends.
    
    *~~FLUDD's Water Meter~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Look here to see which nozzle is in use and how much water is left in the 
    tank.  Refill the tank by Holding the R Button while in water.
    
    *~~Hint Window~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    From time to time, FLUDD will give some helpful game tips.  Don't miss 'em!
    
    
    [8-B]
    Pause Screen
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Press START/PAUSE during game play to pause the game.
    
    *~~Mario's Lives~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This shows the current amount of lives you have.
    
    *~~Current Episode's Title~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This shows the current location/episode that you are in.
    
    *~~Continue~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Choose the option to return back to the game play.
    
    *~~Save~~*
    ŻŻŻŻŻŻŻŻŻŻ
    Choose this option to save your current game status.  Keep in mind that 
    whenever you re-open your file, you will begin in Delfino Plaza.
    
    *~~Leave The Episode~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Choose this option to leave the current episode you are in, and return to 
    Delfino Plaza.  Keep in mind that this option is only available when you are 
    in an episode.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              *~~SECTION 9~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [9]
    Isle Items
    ŻŻŻŻŻŻŻŻŻŻ
    Throughout your journey you will run into different items.
    
    *~~Shine Sprites~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These fellows embody the power of the sun and provide the energy that 
    sustains Isle Delfino.  Mario can move to new levels by collecting Shine 
    Sprites.  Try and collect ALL 120 Shine Sprites for the Ultimate Challenge!
    
    *~~Coins~~*
    ŻŻŻŻŻŻŻŻŻŻŻ
    Coins are scattered all over the island.  Collect them to restore health to 
    Mario's life meter.  You can also collect 50 to obtain a 1-Up and when you 
    collect 100 of these coins in any world you will obtain a Shine Sprite.  
    After you obtain the Shine Sprite every additional 50 coins will award you 
    with a 1-Up.
    
    *~~Blue Coins~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Pick up blue coins to regain two health points.  These are rare coins that 
    may interest a certain shopkeeper.  That certain shopkeeper is located in 
    the building that contains the "M" to Ricco Harbor.  For every 10 blue coins 
    that you give him he will give you a Shine Sprite in exchange.
    
    *~~Red Coins~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There are 8 red coins in certain episodes of each world, and each coin 
    restores two health points.  Collect all 8 coins with one life to receive a 
    Shine Sprite.  You can also check completed obstacle courses and try to 
    obtain 8 red coins in each of them in a certain amount of time.  It really 
    isn't even as easy as it sounds.
    
    *~~Water Bottles~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These bottles fill up FLUDD's tank.  Small bottles fill the tank halfway and 
    large bottles fill it all the way.  You can find these bottles in certain 
    episodes by simply eliminating enemies in your path to your Shine Sprite.  
    They really come in hand so grab one whenever you have the oppurtunity.
    
    *~~1-Up Mushrooms~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Get one of these green magical mushrooms to get back a life.  They'll also 
    fill Mario's life meter and FLUDD's tank.  You can obtain these by 
    completing certain tasks for people, finding them in hidden locations, or 
    just obtaining 50 yellow coins.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              *~~SECTION 10~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [10]
    FLUDD
    ŻŻŻŻŻ
    "FLUDD" stands for "Flashing Liquidizing Ultra Dousing Device".  This so 
    called "FLUDD" is your key to success in Isle Delfino.  As soon as you 
    arrive on Isle Delfino you will meet "FLUDD" and he will explain himself to 
    you.  He will tell you about his techniques and how exactly to use him.  He 
    gives you information on certain devices and such and he can even give you 
    very helpful and useful information.  Once your arrested "FLUDD" explains 
    the situation to you and how you must use him to help restore peace to Isle 
    Delfino and how you and him must clean the graffiti to bring all the Shine 
    Sprites back to Isle Delfino.
    
    "FLUDD" doesn't actually run and batteries so you don't have to worry about 
    over-using "FLUDD".  "FLUDD" only works when there's water aplenty.  Be sure 
    to check the water level in "FLUDD"'s tank on the lower-right of the screen. 
      Fill it up before it has the chance to go empty.  You can also use water 
    bottles to refill "FLUDD".
    
    You must also keep note that "FLUDD" has specific nozzles and each has it's 
    own specialty.  "FLUDD"'s nozzles are his Squirt Nozzle, Hover Nozzle, 
    Rocket Nozzle, and Turbo Nozzle.  Each has it's own set of moves and each 
    will help you in your adventure on Isle Delfino.  Some will even help you 
    gain new worlds that you couldn't have access to before and some will help 
    you reach out of distance Shine Sprites.  There is a catch to all of this 
    though.  You must keep in mind that you can only have two nozzles at a time 
    and one of these nozzles is always the Squirt nozzle.  Throughout the isle, 
    you'll see several different colored nozzle boxes, each containing a 
    different nozzle.  Only one box can be opened at the beginning of the game.
    
    "FLUDD" is indeed the best device in this game and you should use this at 
    any given time.  It will help you battle enemies, battle bosses and most 
    importantly clean the goo but you must keep in mind that "FLUDD" doesn't 
    have an infinite amount of water so make sure you always have water at a 
    close distance.
    
    
    The following nozzles and its attacks will be listed below.
    
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    *~~SQUIRT NOZZLE~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Squirt:                        Hold R Button + Control Stick
    Running Squirt:                R Button Lightly + Control Stick
    Mario Cam Squirting:           Y Button + R Button
    Sprinkler Squirt:              Rotate Control Stick + R Button
    Back Somersault Squirt:        R Button + A Button
    Tilt Nozzle Up & Down:         L Button + Control Stick "Up/Down"
    Sidle Squirt:                  Hold R Button + Press L Button + Control 
    Stick "Left/Right"
    Switch Nozzles:                X Button
    Refill FLUDD:                  Hold R While In Water
    
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    *~~HOVER NOZZLE~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hover:                         Hold R Button + Control Stick
    Switch Nozzle:                 X Button
    Refill FLUDD:                  Hold R While In Water
    
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    *~~ROCKET NOZZLE~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Blast Off:                     Hold R Button
    Switch Nozzle:                 X Button
    Refill FLUDD:                  Hold R While In Water
    
    Action                         Control
    ŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻ
    *~~TURBO NOZZLE~~*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Motor!:                        Hold R Button
    Switch Nozzle:                 X Button
    Refill FLUDD:                  Hold R While In Water
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              *~~SECTION 11~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [11]
    Super Mario Sunshine Walkthrough
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    THE INTRODUCTION
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Turn on the GameCube with Super Mario Sunshine inside.  As the game loads, a 
    FMV will begin.  You will see a big plane in the sunny sky.  Inside the 
    plane are Mario, Princess Peach, & Toadsworth on and they are on their way 
    to Isle Delfino.  The radar on the plane soon shows that they are arriving 
    to Isle Delfino.  A commercial goes on talking about the beautiful Isle 
    Delfino.  It talks about what it's famous for, the foods, et cetera.  Mario 
    will obviously be amazed by the food but Princess Peach notices a dark 
    shadowy figure in the background.  She ponders to herself and say's 
    "Mario?!"?  The plane arrives and lands...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    DELFINO AIRSTRIP
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    As soon as the plane lands, you will see a pinkish gooey substance.  Once 
    you gain control, try and learn the controls.  You aren't timed so it's the 
    perfect time to do so.  Once you got the hang of the controls, walk up to 
    the toads and talk to them.  They all talk about the gooey substance and how 
    they came all this way and their trip is ruined.  Once you talk to all of 
    them walk to the right side of the goo.  You should have enough room to walk 
    through.  When you reach an inhabitant, talk to her.  She says that YOUR goo 
    covered her friend, and you better clean it up fast.  Continue forward, 
    taking note of the giant "M" symbol.  Continue past the "M" until you reach 
    three other inhabitants.  Talk to all of them.  One welcomes you to Isle 
    Delfino, one complains about the mess, the other asks if you and him have 
    met before.  After you talk to the three of them, practice your ground pound 
    technique on the brown crates.  Once your done with that walk over to FLUDD. 
      Another FMV will begin, and your introduced to FLUDD.  FLUDD scans and 
    classify's you and then introduces himself to you.  It then explains how it 
    works, pay attention, it will come to excellent use.  You will be asked to 
    hear its explanation again, select no.  Once you regain control, practice 
    using your new mechanism.  Test FLUDD on those two "M"'s on the walls ahead 
    of you.  Pick up the two coins you receive and refill your tank if you need 
    too.  Now, head back to the gooey substance and from a distance begin to 
    shoot water on the "M" symbol.  Then spray water into the center of the goo. 
      Once you put enough water into it a gooey piranha will come out.  This is 
    your first boss, I guess.
    
    =-=-=-=
    BOSS 1
    =-=-=-=
    Name: Gooey Piranha # 1.
    
    Location: Delfino Airstrip.
    
    Description: A Piranha plant, covered in a damaging gooey substance.
    
    Attacks: It has no attacks, if you don't hit it for a short amount of time 
    it
             will simply go back into the ground.  Just keep at a distance from
             the goo.
    
    Strategy: Go into Mario Cam View (As described in the controls section) and
              wait until the gooey piranha opens its mouth.  When the mouth is
              open, it is vulnerable to your attacks so spray it with FLUDD.
              If it takes to long to open, try squirting a bit of water on it so
              that it will open its mouth.  Continue this and after hitting it
              your third time it will die.  Congratulations, you defeated you
              very first Super Mario Sunshine boss.
    =-=-=-
    BOSS 1
    =-=-=-
    
    After that fairly easy boss battle watch the very short display of the Shine 
    Sprite.  Walk up to the Shine Sprite and touch it.  A VERY short display of 
    you taking the Shine Sprite will show.  You will then be given three 
    options.  Save and Continue, Save and Quit, or Continue.  Choose the one 
    your most comfortable with and then watch the proceeding FMV.  You will now 
    find out what exactly happened and why you were arrested.  Your accused of 
    the mess on Isle Delfino and are now sentenced to clean up the entire mess 
    on Isle Delfino.  The FMV will continue in Mario's jail cell.  FLUDD will 
    then explain that the pollution is NOT the only problem, and that you have 
    to restore the Shine Sprites to bring happiness back to Isle Delfino.  After 
    the FMV you will again be asked if you want to hear FLUDD's explanation, 
    select no.  The guards will then tell you to begin cleaning up the mess on 
    Isle Delfino.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    DELFINO PLAZA
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is the main area of Super Mario Sunshine.  When you collect a Shine 
    anywhere in the game you will be taken back to Delfino Island.  Take note of 
    the Delfino Emergency Broadcast System (D.E.B.S.).  It will contain valuable 
    information that may help you later on in the game.  Once you gain control 
    of Mario walk forward.  Talk to everyone and keep note of what they say.  
    Continue on walking until you reach Princess Peach and Toadsworth.  She will 
    be happy to see you and she'll ask why the sky is so dark, then she'll say 
    that she wants to go home.  Once you talk to Peach and Toadsworth, walk 
    toward the brown goo.  Begin to clean the goo and make your way towards the 
    middle of the goo.  Once you put enough water into it another gooey piranha 
    will come out.
    
    =-=-=-
    BOSS 2
    =-=-=-
    Name: Gooey Piranha # 2.
    
    Location: Delfino Plaza.
    
    Description: A Piranha plant, covered in a damaging gooey substance.
    
    Attacks: Well, the gooey piranha itself has no attacks but the goo that
             surrounds the piranha releases some sort of colorful balloons that
             contain goo.  They explode when near so be careful.
    
    Strategy: It's pretty much the same thing as Boss # 1 except for one minor
              change.  This time, little colorful bubbles come out of the goo 
    and
              try to attack you.  They don't do much damage but when they 
    explode
              the cover you in goo so try and take them out when they are near
              you.  Anyway, go into Mario Cam View and wait until the gooey
              piranha opens its mouth.  When the mouth is open, it is vulnerable
              to your attacks so spray it with FLUDD.  If it takes to long to
              open, try squirting a bit of water on it so that it will open its
              mouth.  Remember to keep those little colorful bubbles at a far
              distance from you.  Continue this and after hitting the piranha a
              third time it will die.
    =-=-=-
    BOSS 2
    =-=-=-
    
    After that easy boss battle, watch the upcoming FMV.  The Statue of Pianta 
    will rise from the ground and on top of the statue's head is Shadow Mario!  
    Shadow Mario will notice Princess Peach and then jump off the statue and 
    snatch Princess Peach.  Your in for another boss battle.
    
    =-=-=-
    BOSS 3
    =-=-=-
    Name: Shadow Mario #1.
    
    Location: Delfino Plaza.
    
    Description: The shadowed figure that looks a lot like Mario.
    
    Attacks: It leaves a trail of goo every once in a while.
    
    Strategy: As you regain control after the short FMV, follow Shadow Mario.
              Make sure you use your Run & Squirt technique to avoid touching 
    the
              goo he leaves behind.  When you are close the Shadow Mario, spray
              water on him by Running & Squirting.  Continue doing this until
              clumsy Shadow Mario trips and lets go of Princess Peach.  Walk up
              to Shadow Mario and he will complain and then get up and run 
    again.
              Follow him and he will head back to the Statue of Pianta.  He will
              then paint a rainbow "M" on one side of the statue and then jump
              through the "M".  As soon as you regain control, shoot water into
              the "M" until a bright force of light begins to glow over it, now
              jump into the shiny "M".  Your third Boss battle is over.
    =-=-=-
    BOSS 3
    =-=-=-
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    BIANCO HILLS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Episode 1: Road to the Big Windmill
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you gain control, talk to the nearby inhabitants.  Once you do that, 
    continue down the grayish path.  Grab the six coins on the way down and when 
    you reach the water, hop on the rope.  Reaching the other side, talk to 
    inhabitants around this area.  Make sure you clean up any brown goo as well 
    and water any plants in the area because they might give you coins.  If any 
    yellow enemies come out of the flowers, kill them by shooting them with 
    water until they hit a hard surface, they should then pop and give you three 
    coins.  Once you done talking to everyone and collecting all the coins in 
    this area, walk over to the wall with the working watermill and take note of 
    the big painted "M".  Use FLUDD to clean it and once its completely gone, 
    you will receive your first blue coin.  Not that hard, was it?  Anyway, 
    continue walking until you reach the watermill and the coin.  Pick up the 
    coin and hop on the watermill.  Upon reaching the top, jump off to your left 
    to pick up another yellow coin.  Now, jump over to the right side and pick 
    up the other yellow coin and clean up the second red "M".  You will then 
    receive your second blue coin.  Continue walking on the white watermill path 
    and if you stop and look to your right you should noticed a little grassy 
    area completely surrounded by white walls.  Note the red X and keep that 
    area in mind.  Now jump over to the other side of the wall and follow the 
    grey bricked path, picking up all of the yellow coins.  When you pick up all 
    of the yellow coins, clean the brown goo and watch the trees grow.  You 
    should see too mini piranhas so feed water into them until they explode.  
    Once you restore all the trees walk back across the path you came through 
    until you see the blue water.  Now jump in the water and get used to 
    swimming.  Swim forward, toward the four yellow coins.  Try to avoid the 
    water spiders by diving under the water as they approach you.  Continue 
    swimming and collect four more yellow coins.  Now hop onto one of the 
    lilipads and equip your Hover Nozzle.  Now jump and hold R to travel over 
    the water quickly.  Hop onto the other lilipad and do the same thing.  Now 
    continue swimming forward and you should see eight yellow coins each in 
    pairs of four.  Grab the first pair of yellow coins and then dive under the 
    water.  You should see a blue coin in the water.  Keep swimming and dive 
    into the water until you grab it.  This is your third blue coin, your doing 
    good progress ;).  Anyway, swim to the last bunch of yellow coins.  Now swim 
    to the right and jump onto the lilipad.  From the lilipad, shoot water onto 
    some of the brown goo and jump onto the grass.  Clean the area of any extra 
    brown goo and make sure to avoid the gooey bolder from hitting you.  Then 
    shoot water into the center of the brown goo and another gooey piranha will 
    be revealed.
    
    =-=-=-
    BOSS 4
    =-=-=-
    Name: Gooey Piranha # 3.
    
    Location: Bianco Hills, Episode # 1.
    
    Description: A Piranha plant, covered in a damaging gooey substance.
    
    Attacks: Well, the gooey piranha itself has no attacks but the goo that
             surrounds the piranha releases some sort of colorful balloons that
             contain goo.  They explode when near so be careful.
    
    Strategy: You have very little space to fight this gooey piranha but it will
              have to do.  You also have those colorful little bubbles that will
              try to attack you during this boss fight.  Anyway, go into Mario
              Cam View and wait until the gooey piranha opens its mouth.  When
              the mouth is open, it is vulnerable to your attacks so spray it
              with FLUDD.  If it takes to long to open, try squirting a bit of
              water on it so that it will open its mouth.  Remember to keep 
    those
              little colorful bubbles at a distance from you.  Continue this
              strategy and after hitting it a third time it will die.
    =-=-=-
    BOSS 4
    =-=-=-
    
    After defeating this brown gooey piranha, the ground will begin to rumble 
    and the grey path will be revealed as well as a Shine Sprite.  When you have 
    control again simply walk up to the Shine Sprite and grab it.  
    Congratulations, you earned your second Shine Sprite.  After you grab this 
    Shine Sprite you be taken back to Delfino Plaza.  Jump back into the rainbow 
    "M" when you ready.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Episode 2: Down with Petey Piranha!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you gain control, talk to the nearby inhabitants.  Once you do that, 
    continue down the grayish path.  Grab the six coins on the way down and when 
    you reach the water, hop on the rope.  Reaching the other side, talk to 
    inhabitants around this area.  Make sure you water any plants in the area 
    because they might give you coins.  If any yellow enemies come out of the 
    flowers, kill them by shooting them with water until they hit a hard 
    surface, they should then pop and give you three coins.  Now keep walking 
    over until your near the pink lady that tosses you.  Look around and you 
    should see a house with the red "M".  Spray it with water and receive your 
    fourth Blue Coin.  Now get on the watermill and take it to the upper white 
    watermill path.  Remember that Red X?  We are going to use that for 
    something good!  Ok when your taking the watermill up make sure you jump off 
    to the right side.  Now, don't go straight to the right, instead take the 
    other direction that the white path goes too.  The one where the white path 
    goes in a narrow direction, toward the other side of where you saw the red 
    X.  Walk around it until your by the door on that white path, and look back 
    and look for the X.  To make sure your in the right area, to the right of 
    this door is a lower ground with another path and bells hanging from above.  
    Now put Mario Cam view and shoot the red X from there.  Keep shooting it 
    until a short scene of a blue coin coming out the wall is shown.  This is 
    timed now so quickly run through the door and jump off to the left, and you 
    should see the blue coin.  Grab it and make it your fifth blue coin.  Now 
    you see this red X?  When you clean it, a blue coin comes out of the wall 
    where the other red X was.  Too do this, wall jump back onto the white path 
    where the door is.  From there begin to spray the red X with water until 
    another scene of a blue coin is shown.  Quickly run through the door and 
    jump off to your right, grabbing your sixth blue coin.  Now get back on the 
    white path, and jump to the other side, where the trees, water, et cetera 
    are.  Now, clean up the big mess of brown goo and you should get a lot of 
    coins here.  Kill the little yellow enemies that come out the plants and 
    kill the mini piranhas as well.  Once you kill all these enemies hop on a 
    lilipad and shoot water to the opposite direction you want the lilipad to 
    go.  Do this to get the sixteen yellow coins quickly.  Once you have all the 
    coins in this area, run toward where you fought the first gooey piranha in 
    Bianco Hills.  Walk up the new path, and FLUDD will tell you that the bridge 
    is out.  Hop on one of the two ropes and walk across until you reach the 
    other side.  Now follow the path upward, cleaning all brown goo, retrieving 
    yellow coins, and avoiding the rolling bolder and flying goo.  Keep running 
    up the path until you reach a water sprinkler and two paths.  Refill your 
    tank and take the grassy path if you want/need more coins.  Try avoiding the 
    piranhas vines through the grassy area.  If you took the grassy area, you 
    will go in a complete circle killing enemies for coins and you'll end up 
    back by the sprinkler and two paths.  Take the grey path that goes on 
    upward, equipping your Hover Nozzle.  Now to get over the gaps avoiding the 
    vines use your Hover Nozzle.  Once you get over all three gaps, talk to the 
    inhabitant that tells you about the Giant Piranha.  Before you take the lift 
    up, clean the red "M" and get your seventh blue coin.  Now, take the lift 
    all the way to the top and jump off and onto the roof, where your fifth boss 
    awaits you...
    
    =-=-=-
    BOSS 5
    =-=-=-
    Name: Petey Piranha.
    
    Location: Bianco Hills, Episode # 2.
    
    Description: A large piranha plant.
    
    Attacks: If you don't spray Petey Piranha while his mouth is open he will
             spray out a large amount of goo that will damage you, and cover you
             in goo.
    
    Strategy: After you watch the quick FMV and gain control your first real 
    boss
              battle begins.  Now avoid the colorful bubbles by taking them out
              with FLUDD and wait until Petey Piranha opens up its mouth.  When
              it does open up it's mouth, unload water into it UNTIL Petey
              Piranha falls on its back.  When Petey Piranha falls on his back, 
    a
              red arrow above Peteys belly will show you were the damage is
              caused.  Climb onto Petey Piranhas belly and do a ground pound.
              Petey Piranha is now damaged.  Now, try and keep up with Petey
              Piranha because he will move a bit quicker.  When he opens his
              mouth up again, shoot water into his mouth and then simply hop on
              his stomach and ground pound it again.  Repeat this one more time
              and Petey Piranha is a goner!
    =-=-=-
    BOSS 5
    =-=-=-
    
    When Petey is defeated, watch him get rock hard and crack into pieces.  Now, 
    continue by picking up your third earned Shine Sprite!  Congratulations!  
    When you return to Delfino Plaza simply jump back into the "M".
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Episode 3: The Hillside Cave Secret
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Watch the quick introduction to the level and keep in mind where that door 
    is located.  When you gain control head down the long gray path while 
    talking to each of the inhabitants.  When you arrive to the river, use the 
    rope to get to the other side and then walk along side the river all the way 
    to the left, and at the end in the water is a blue coin.  Now kill the rest 
    of the enemies in the area to collect the yellow coins and then head to the 
    door that leads to the other side of the island, the lake side.  Now from 
    here walk straight through the passage and try to avoid the enemies that 
    throw little pebbles/rocks from the trees.  As you keep walking forward you 
    will see three long logs floating in the water.  Jump acorss all three and 
    when you reach the other side equip your Hover nozzle.  Now, back flip off 
    the pole and wall jump off it toward the big wall.  As soon as you wall kick 
    off the poll use your Hover and try to get to the higher ground.  If you 
    made it you should see a pink side that has a white arrow pointing up.  From 
    here, face the sign and then do a back flip and use your Hover nozzle to 
    float onto the rope above you.  From the rope look to the firection closest 
    to the wall and you should see the entrance to the cave.  Bounce off the 
    rope and hover toward the entrance.  Go inside and you will see a quick FMV 
    of Shadow Mario floating past you and grabbing FLUDD in the process.  You 
    are now in the first obstacle course in Super Mario Sunshine.  Sure this one 
    isn't hard but the ones that lie ahead are MUCH harder.  Anyway, complete 
    the course and take as long as you may because the course track isn't timed. 
      At the end of the course awaits another Shine Sprite.  Grab it and you 
    will be taken back to Delfino Square with FLUDD in possession.
    
    (NOTE: YOU MAY COME BACK TO THIS CAVE AT ANY TIME YOU WISH, YOU WILL AWARDED
    ANOTHER SHINE AS LONG AS YOU CAN COMPLETE THE OBSTACLE COURSE AGAIN.
    THERE'S A CATCH THOUGH, YOU MUST COLLECT 8 RED COINS AND THE COURSE IS
    TIMED!  GOOD LUCK!)
    
    When your ready jump back into the "M" for another episode...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Episode 4: Red Coins of Windmill Village
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Most of you might remember what you had to do with red coins, eight in 
    specific.  Yup, it's the same thing in Super Mario Sunshine.  You have to 
    collect eight and some are well hidden.  Anyway, continue down the first 
    path making sure to talk to everyone on the way down.  When you reach the 
    river hop onto the rope.  From this rope  jump off to your left until you 
    see a rope in-between two small buildings.  Back flip and grab onto the 
    first rope and jump on the rope to reach the rope above while grabbing the 
    FIRST RED COIN.  Now from this rope walk to your right and on roof grab the 
    SECOND RED COIN.  Now jump to the small brown platform ahead of you and 
    continue to head to the white wall.  When you land on the white wall head to 
    your left and grab the THIRD RED COIN.  Continue walking along the white 
    path until you reach the FOURTH RED COIN that is in a small sized door on 
    the white wall.  Now back flip and hover so that you can reach the upper 
    white wall above the door.  Yes it's possible and when you are on top head 
    to your left to grab the FIFTH RED COIN.  After you grab this coin use to 
    rope to your right to get the roof across and make sure to avoid the 
    electric enemy on the rope.  When you arrive on this roof grab the SIXTH RED 
    COIN and avoid the windy enemy.  When on this roof look to the right and you 
    should see another red coin so hover over to it and receive the SEVENTH RED 
    COIN.  After you land and fall the ground look at the building in front of 
    you.  Look up and the building should have to mini towers, that's the next 
    place you have to get to.  Walk up to the buildings brown front door and do 
    a back flip and hover up and barely grab the edge of the roof.  Climb up the 
    small edge and do another flip in front of the right tower and hover into 
    the little entrance that contains a blue coin.  From here jump back into the 
    middle of both towers and use the left tower to start your wall jump and on 
    the left towers roof is the EIGHTH RED COIN.  Watch where the Shine Sprite 
    is located.  From this roof look behind toward the river and you should see 
    a tall pole with a long white sheet facing each direction and you should 
    also spot the blue coin.  Jump to the polw with the platform and the flags 
    and from there quickly hover to the blue coin while avoiding the windy 
    enemy.  Now head back over to the big building with two towers and this time 
    get on the right towers roof.  Now use the long rope to get to the brown 
    platform all the way in the sky.  Avoid the enemies and when you reach the 
    brown platform grab the Shine Sprite.  After grabbing the Shine Sprite 
    you'll be taken back to Delfino Plaza.  Jump back into the rainbow "M" when 
    you ready.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Episode 5: Petey Piranha Strikes Back
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Watch the FMV and pay attention to where Petey Piranha is located.  From 
    here do the same as always, head down the first path while talking to 
    everyone on the way.  Cross the lake using the log and head through the door 
    to the right.  Follow the passage straight ahead while avoiding the enemies 
    of the tree and quickly swim across the lake to the other side, as if you 
    were going back to the secret cave.  Wall jump off the wall and hover toward 
    the brown platform toward the direction you previously came from.  Once on 
    this platform you should see a couple of other platforms in front of you, 
    one which contains a red hover box.  Jump on the box and grab the new Rocket 
    Hover.  Test it out and get used to it.  Now return to the village and once 
    you go through the door head to the right.  When you reach a brown figure 
    begin to squirt it with the squirt nozzle.  It should hit the bells above 
    and coins should fall out.  Grab the coins and then use the squirt nozzle to 
    hit all three bells at the same time.  A 1-Up mushroom should fall so grab 
    it.  Continue past the brown thing and head over the grass and toward those 
    brown poles near the wall.  Look up and you should see some cliffs.  Equip 
    your rocket nozzle and use it to reach the cliffs.  When you reach the top 
    quickly take out the suirt nozzle and clean off any goo that is near you.  
    Now use the rocket nozzle to get to the higher brown platforms because there 
    is a blue coin up there.  Now head toward Petey Piranha but DON'T try to 
    rocket nozzle your way over there.  Stand right in front of the broken part 
    of the fence and begin to squirt.  One of those little hopping pink enemies 
    will hook on to your nozzle and when it does begin to squirt and try to hit 
    Petey Piranha with the pink enemy after you let go of the R button.  When 
    Petey Piranha awakes the next boss battle begins...
    
    =-=-=-
    BOSS 6
    =-=-=-
    Name: Petey Piranha # 2.
    
    Location: Bianco Hills, Episode # 5.
    
    Description: A large piranah plant that can fly.
    
    Attacks: A powerful tornado that has the ability to blow you away and large
             goo balls.
    
    Strategy: This is the first difficult boss that you deal with.  When you 
    wake
              him up he will proceed to fly toward the village.  Run back to the
              river avoiding the goo all over the place and hit the blue box to
              retreive the Hoover Nozzle.  Now use the nearby ropes to move your
              way up to the roof.  Continue up the ropes until your as high at
              Petey Piranha.  Patiently wait until he is near you then spray him
              with water.  Now jump down near him and try to avoid the tornados.
              When he finally opens his mouth, spray his mouth with FLUDD until
              he falls onto his back like the first time you fought Petey.  His
              belly button has reappeared on his so jump on to his belly and do 
    a
              ground pound.  Now Petey will get back up and fly back up into the
              air.  If your low on water, simply hit the blue box again to 
    refill
              your tank up quickly.  Now move back on up to the roof and proceed
              to shoot him down with FLUDD.  When he falls down to the ground
              just do the same thing as last time, spray him then pound him.
              Continue this once more and Petey Piranha # 2 is finished.
    =-=-=-
    BOSS 6
    =-=-=-
    
    After he is dead he will drop a Shine Sprite.  Pick up the Shine Sprite and 
    you'll be taken back to Delfino Plaza.  Jump back into the rainbow "M" when 
    ready.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Episode 6: The Secret of the Dirty Lake
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Watch the quick introduction to the level and keep in mind where that big 
    entrance by the lake is.  When you gain control head down the long gray path 
    while talking to each of the inhabitants.  When you reach the river cross 
    via log.  Then head to the right and go through the door that heads to the 
    other side of Bianco Hills.  Follow the path between the trees until you 
    reach the pink sign that has the white arrow pointing to the left.  Go to 
    the left and up the path toward the giant windmill.  When you reach the 
    small bridge you should notice the yellow coins and the blue coin.  Now walk 
    half-way across the bridge and look to your left.  You should see a brown 
    platform below that has a rope connected to it.  Hop down on the brown 
    platform and walk on the rope until your under the bridge.  Now jump on the 
    rope until you grab onto the bottom of the bridge.  Grab the blue coin and 
    then let go of the bridge and onto the rope via the B button.  Now continue 
    to walk on the rope and then hover over the dirty lake on to the multiple 
    brown platforms.  When you reach the last brown platform you should notice a 
    brownish lilypad on your right side.  Jump on the lilpad and use your squirt 
    nozzle to reach the entrance by the mini waterfall.  Don't use one lilpad 
    though, switch whenever you have the chance.  When you reach the entrance, 
    hop on the logs and flip into the sky and hover onto the mini waterfall.  
    Don't worry though, the dirty waterfall seems not to hurt you.  Hit the grey 
    nozzle box and pick up the turbo nozzle.  Now go through and you will see 
    another quick FMV of Shadow Mario floating past you and grabbing FLUDD in 
    the process.  Anyway, complete the course and take as long as you may 
    because the course track isn't timed.  At the end of the course awaits 
    another Shine Sprite.  Grab it and you will be taken back to Delfino Square 
    with FLUDD in possession.
    
    (NOTE: YOU MAY COME BACK TO THIS CAVE AT ANY TIME YOU WISH, YOU WILL AWARDED
    ANOTHER SHINE AS LONG AS YOU CAN COMPLETE THE OBSTACLE COURSE AGAIN.
    THERE'S A CATCH THOUGH, YOU MUST COLLECT 8 RED COINS AND THE COURSE IS
    TIMED!  GOOD LUCK!)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Episode 7: Shadow Mario on the Loose
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    As soon as the level begin a boss fight begins...
    
    =-=-=-
    BOSS 7
    =-=-=-
    Name: Shadow Mario #2.
    
    Location: Bianco Hills, Episode # 7.
    
    Description: The shadowed figure that looks a lot like Mario.
    
    Attacks: It leaves a trail of goo every once in a while.
    
    Strategy: When you gain control, head to where Shadow Mario is awaiting you.
              When he sees you he will begin to run away and his pttern doesn't
              quite change that much.  Make sure you use your Run & Squirt
              technique to avoid touching the goo he leaves behind.  When you 
    are
              close the Shadow Mario, spray water on him by Running & Squirting.
              Keep a close eye on where Shadow Mario exactly heads because he
              will continue to do it.  Sometimes he will climb walls, so simply
              do it as he does.  Continue doing this until clumsy Shadow Mario
              trips.  He will then say that this isn't over and will then
              disappear.
    =-=-=-
    BOSS 7
    =-=-=-
    
    Once Shadow Mario has disappeared he will leave a Shine Sprite behind.  Pick 
    up the Shine Sprite and you'll be taken back to Delfino Plaza.  Jump back 
    into the rainbow "M" when ready.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Episode 8: The Red Coins of the Lake
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    The last episode in Bianco Hills and it isn't easy either.  It's another 
    "collect eight red coins scavenger hunt" episode.  The red coins are well 
    located and will require some skill to reach them.  When you gain control 
    head down the long gray path while talking to each of the inhabitants.  When 
    you reach the river cross via log.  Once on the other side head to the left 
    and run to the house with the two towers on its roof.  Hover up there and 
    when in-between the two towers wall jump on make sure you on the left towers 
    roof.  From here look toward the cliffs and you should see a floating blue 
    coin next to the large brown pole.  Jump toward it and hover toward that 
    direction and grab the blue coin on your way to the ground.  From here turn 
    back into the direction of the house and you should see a red circle colored 
    on the wall of the house.  Spray the red circle and as soon as you regain 
    control simply run to your left back to the house near the rope and log that 
    cross the river.  It's the house that has a rope connected to it that leads 
    to the other house.  Grab the blue coin before it disappears and then spray 
    the red circle behind this house.  Once you regain control run back to the 
    house where the first red circle was and grab the blue coin before it 
    disappears.  You should now have 15 BLUE COINS.  From here you can run back 
    to the house that is near the river with the rope and log.  Use the ropes 
    in-between the two houses to make your way to the roof of the house.  From 
    here make your way to the top of the white wall and hover over to the trees. 
      Avoid the enemies and continue to make your ways through the trees.  At 
    the end of the path of trees, hover to the brown platform and use the rope 
    being held by both brown platforms to grab the FIRST RED COIN.  Make your 
    way to the other brown platform to the left and from here back flip into the 
    air and hover to the extremely long rope that goes in the other direction.  
    Walk to the right on this rope and try avoiding the windy enemy.  On this 
    rope will be the SECOND RED COIN so grab it and continue walking to the 
    other end.  From here, jump down the the red hover box and grab the rocket 
    nozzle.  Now look to the side of the giant windmill and from here you should 
    see four yellow coins and the third red coin.  Rocket nozzle in that 
    direction and swim  until your in the center of the four yellow coins and 
    right underneath the red coin.  Avoid the water spiders and rocket nozzle 
    and just as the rocket nozzle is about to fill up jump out the water into 
    the sky and you should blast up.  Try and grab the THIRD RED COIN either on 
    your way up or back on your way down.  Once you grab it, swim to the rope 
    further ahead to the left that has a fourth red coin on it.  Rocket nozzle 
    onto the rope and grab the FOURTH RED COIN.  From here make your way to the 
    road to the big windmill.  Once you pass the bridge portion of this path 
    continue walking until you see some yellow coins floating in midair.  Stand 
    on the shadow of the coins and rocket nozzle.  You will grab on a rope and 
    you will have to continue to rocket nozzle twice more.  Once you reach the 
    top make your way to the left platform on the end of the rope.  This 
    platform contains a pink flower with an enemy so kill it at all costs by 
    waiting for it to try and pound you and then jumping on the flower portion 
    of its head.  From this platform look in the direction of the big windmill 
    and you will notice a higher brown platform.  Soom your camera all the way 
    out and then rocket nozzle in that direction and land on that brown platform 
    at all costs.  Grab the blue coin on this platform and from here walk on the 
    rope to the left and grab the FIFTH RED COIN on it.  Now rocket nozzle back 
    to the platform that contained the pink flower enemy.  From this platform 
    walk to the rope that is in front of you and once on it try and avoid both 
    the windy enemy and the electrical enemy.  On your way to the other side 
    make sure you grab the floating SIXTH RED COIN.  When you reach the brown 
    platform you will notice another rope connected to it.  Look above this rope 
    and you will notice a red coin located high in the sky.  Walk on this rope 
    and when underneath the red coin use the rope to hop up and grab the SEVENTH 
    RED COIN.  From here make your way to the end of the rope and from this 
    brown platform hop to the platform located on the left.  On this platform 
    look to the rope that heads back in the direction you just came from and you 
    will notice the last red coin.  Walk on it and grab the EIGTH RED COIN in 
    the process.  Now look at where the Shine Sprite is placed.  Make your way 
    to the path the heads to the roof of the giant windmill and when you reach 
    the blue nozzle box break it and grab the hover nozzle.  Now continue to 
    make your way up the grey platform until you reach the moving brown 
    platforms.  Hop on one and look at the windmills wall.  When you think your 
    close enough jump in the direction of the Shine Sprite and hover until your 
    in the little alcove that contains the Shine Sprite.  Now grab the Shine 
    Sprite and you will do your little dancing move.  You have completed Bianco 
    Hills...or have you?!
    
    Bianco Hills is NOT completed!!!  Do you remember those two obstacle courses 
    we struggled through?  Yep, they each contain another Shine Sprite but 
    there's a big catch.  This time you will have to collect eight red coins in 
    each of them.  To obtain this you will have to enter each obstacle course 
    through episode eight.  You will also obtain another Shine Sprite by 
    collecting 100 coins in Bianco Hills.
    
    When you return to Delfino Island you may jump back into the "M" to try and 
    obtain these three additional Shine Sprites or you may continue onto Ricco 
    Harbor.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Bianco Hills: Red Coins of Obstacle # 1
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-=-=-=-
    Episode 8!
    =-=-=-=-=-
    When you gain control head down the long gray path while talking to each of 
    the inhabitants.  When you arrive to the river, cross via log.  Now head to 
    the door that leads to the other side of the island, the lake side.  Now 
    from here walk straight through the passage and try to avoid the enemies 
    that throw little pebbles/rocks from the trees.  Don't walk all the way to 
    the end of the path, instead walk to your right and you will see another 
    portion of land as well as three logs that are standing in the river.  Hover 
    to the other side of the land and kill the enemies that come out of the pink 
    flowers.  Now head to the left and you should see a fruit in the ground as 
    well as some red brick platforms sticking out of the wall and over the 
    warer.  Wall jump off long wall and hover up onto this brick platform.  Kill 
    this first enemy and hover onto the second platform.  Kill this enemy as 
    well and hove to the third and last brick platform.  Kill the enemy on this 
    one and he should drop a blue coin.  From this platform hover over to the 
    platform that contains the red hover box.  DO NOT GRAB THE ROCKET NOZZLE!  
    Now, make your way up toward the door to the obstacle course and when in 
    front of the door simply enter it.  This time you'll notice that there was 
    no quick FMV of Shadow Mario snatching FLUDD.  That's because you can use 
    FLUDD now.  When you begin this obstacle course walk up to the big red 
    button and ground pound.  Your now timed one minute exactly!  Make your way 
    up the moving platforms while grabbing the FIRST RED COIN on the second 
    platform.  Once you reach the top you will keep in mind that on each corner 
    orange box is a red coin.  Jump to the lower left corner to grab the SECOND 
    RED COIN then to the lower right corner box to grab the THIRD RED COIN.  Now 
    move up to the upper right box to grab the FOURTH RED COIN and hover toward 
    the upper left box to grab the FIFTH RED COIN.  Now jump ahead to the light 
    brown platform right before the long green platform and you should as least 
    have well over 30 seconds.  From here back flip toward the right and hover 
    as much as you can toward the two moving star platforms.  Grab the SIXTH RED 
    COIN on the first moving star and jump to the next star and grab the SEVENTH 
    RED COIN.  From here you will have make your way to the light brown platform 
    on the other side of the green platform.  Back flip in that direction off 
    the star and hover toward that platform.  Now look to the other side of the 
    green platform and you will see another moving star.  Back flip off this 
    light brown platform and hover with all you can to that star and you should 
    either barely make it or just barely grab onto the edge.  Climb on the star 
    and grab the EIGHT RED COIN.  The Shine Sprite will appear next to the old 
    Shine Sprite and the time will stop.  Now, patiently make your way back to 
    the green platform and make your way to the end of the obstacle WITHOUT 
    dying to grab the second Shine Sprite of the obstacle course.  Pick up the 
    Shine Sprite and you'll be taken back to Delfino Plaza.  Jump back into the 
    rainbow "M" when ready to obtain the next Shine Sprite.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Bianco Hills: Red Coins of Obstacle # 2
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-=-=-=-
    Episode 8!
    =-=-=-=-=-
    Er, I hate obtaining this Shine Sprite.  When you gain control head down the 
    long gray path while talking to each of the inhabitants.  When you arrive to 
    the river, cross via log.  Now head to the door that leads to the other side 
    of the island, the lake side.  Now from here walk straight through the 
    passage and try to avoid the enemies that throw little pebbles/rocks from 
    the trees.  Now hop on a nearby lilipad and use your squirt hover to reach 
    the entrance to this second obstacle course.  When you by the entrance 
    simply back flip off the lilpad and hover into the entrance AVOIDING the 
    grey hover box.  This time you'll notice that there was no quick FMV of 
    Shadow Mario snatching FLUDD.  That's because you can use FLUDD now.  
    Remeber, in this obstacle course your hover nozzle is the best thing!  
    Without it j00r d00mz0rzeD 4 3VeRz0rz!!!  Sorry...slight 1337 speak came 
    over me, heh.  Anyway, make your way to the red button as soon as you begin. 
      Equip your hover nozzle and then ground pound the red button and you will 
    given one minute and thirty seconds.  As soon as you begin hop on the blue 
    platform and wait until the reds flip.  After that quickly hover over to the 
    first red platform and jump and grab the FIRST RED COIN.  Now quickly make 
    your way to the other side of these moving platforms.  Hop on the moving 
    star and grab the SECOND RED COIN and the 1-Up Mushroom.  Now quickly move 
    on ahead and hover to the big colored box.  Once your on it wait for it to 
    mov a bit then back flip off it and hover yourself to the yellow platform.  
    Wait until the red triangle move across the yellow platform and quickly 
    slide to the other side while grabbing the THIRD RED COIN in the process.  
    Now get on this box and all I can tell you is good ****ing luck!  This is 
    the most fustrating part of this obstacle course but keep in mind that you 
    don't need to jump when the box moves.  Simply walk over each edge to the 
    side that is going to be facing upward.  While the box is moving up make 
    sure to grab the FOURTH RED COIN and FIFTH RED COIN as well as the 1-Up 
    Mushroom.  This area is where the hover nozzle is really helpful so use it 
    to your best advantage!  When you reach the top go for the red coin 
    completely to the right.  Just be patient and take time on this but not too 
    much.  When you reach the blue platform jump up and grab the SIXTH RED COIN. 
      Now make your way to the red coin in the center.  Just be patient but 
    don't waste too much time.  Grab the SEVENTH RED COIN in the center then 
    continue to the upper left and grab the EIGHTH RED COIN.  Now, make your way 
    to the end of the obstacle WITHOUT dying to grab the second Shine Sprite of 
    the obstacle course.  Pick up the Shine Sprite and you'll be taken back to 
    Delfino Plaza.  Jump back into the rainbow "M" when ready to obtain the next 
    Shine Sprite.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Bianco Hills: Collecting the 100 Yellow Coins!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-=-=-=-
    Episode 8!
    =-=-=-=-=-
    To obtain this Shine Sprite we'll have to collect 100 yellow coins in Bianco 
    Hills but it isn't going to be easy!  I chose to complete this in episode 
    eight because I found it to be the easiest.  Alright, when you begin make 
    your way down the path and when you reach the river cross via log.  Now head 
    to your left and find every single damn enemy you can.  The ones that pop 
    out the flower SHOULD be killed by forcing them to hit a wall with FLUDD.  
    They each reveal three yellow coins so remember NOT TO kill them by hitting 
    them on the head.  Find all of them in the village area and kill them!  Now, 
    each circle of flowers has about five coins that you can gain, you must 
    successfully water all of the plants in the circle and have them opened at 
    the same time.  To do this you might want to twirl and shoot water at the 
    same time.  Once you water the plants in the circle coins will be revelaed.  
    Do this on all the groups of flowers near the village.  You can also hover 
    over the entrance doorway of houses the reveal one coin.  When you do this 
    make your way to the three bells by the white wall.  Spray the brown wheel 
    thingy and make it hit the bells, which will reveal four yellow coins.  You 
    should, AT LEAST, have 50 yellow coins by the time your done with the 
    village.  Now, make your way to the top of the white wall and head all the 
    way to the right end of this wall, which is in the direction of the 
    beginning of the level.  When you reach the end of the white wall, you 
    should look up and you will notice that there is a tower on this white wall, 
    that is obviously white.  Back flip in the direction of that white wall, and 
    wall jump off it and then hover onto it.  You will find a dirty muddy guy.  
    Clean him and then speak to him and he will give you a blue coin.  Now, 
    hover to the trees and there will be a yellow coin on some of the trees.  To 
    kill the enemies on these trees, simply spray them from a far distance when 
    there heads are revealed.  They, will be dazed so when they are quickly move 
    toward them and jump on there head and they each reveal one yellow coin.  Do 
    this, and then, move back to the ground and move to the left near the other 
    pink flowers.  Kill these enemies that come out the flowers, and flower all 
    the pink flowers to reveal some more coins.  Now, head back to the tree area 
    and this time hover over the river onto the little island with another pair 
    of pink flowers.  Kill these enemies as well and water all the flowers.  
    Now, wall jump up to the brick platforms that are sticking out the wall and 
    kill the enemies up here.  Now, hover to the platform with the red nozzle 
    box.  Grab the rocket nozzle and then jump into the water and swim until you 
    reach a lilipad.  Hop on a lilipad, and use your squirt nozzle to grab the 
    coins that are in pairs of four.  Go completely around because there are 
    four pairs of four yellow coins to make a total of, 16.  Now, get back on 
    the path to the big windmill and when your on the bridge you may jump off to 
    the left and onto the left platform, walk the rope, and jump on the rope to 
    grab the coins under the bridge.  Once your back on the road to the 
    windmill, walk past the bridge and you should see the yellow coins that are 
    floating in the air.  Use your rocket nozzle to grab those coins, and 
    continue to do this on your way up the ropes.  Now, grab any coins on the 
    ropes until you get 100 which you should already have aquired, if you 
    followed these steps.  When you do have 100 coins, simply use your rocket 
    nozzle to reach the Shine Sprite.  Pick up the Shine Sprite and you'll be 
    taken back to Delfino Plaza.
    
    
    *~~NEXT UPDATE SOON!~~*
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              *~~SECTION 12~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [12]
    Boss Walkthrough
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    During your adventure on Isle Delfino, you will stumble across enemies.  
    Some of these enemies are bosses and some may be easy and others may have a 
    difficult strategy.  Regardless of difficulty, they will be listed here, in 
    the order that I came across them.  Enjoy.
    
    =-=-=-=
    BOSS 1
    =-=-=-=
    Name: Gooey Piranha # 1.
    
    Location: Delfino Airstrip.
    
    Description: A Piranha plant, covered in a damaging gooey substance.
    
    Attacks: It has no attacks, if you don't hit it for a short amount of time 
    it
             will simply go back into the ground.  Just keep at a distance from
             the goo.
    
    Strategy: Go into Mario Cam View (As described in the controls section) and
              wait until the gooey piranha opens its mouth.  When the mouth is
              open, it is vulnerable to your attacks so spray it with FLUDD.
              If it takes to long to open, try squirting a bit of water on it so
              that it will open its mouth.  Continue this and after hitting it
              your third time it will die.  Congratulations, you defeated you
              very first Super Mario Sunshine boss.
    
    Trigger/Prize: Your very first Shine Sprite.
    =-=-=-
    BOSS 1
    =-=-=-
    
    =-=-=-
    BOSS 2
    =-=-=-
    Name: Gooey Piranha # 2.
    
    Location: Delfino Plaza.
    
    Description: A Piranha plant, covered in a damaging gooey substance.
    
    Attacks: Well, the gooey piranha itself has no attacks but the goo that
             surrounds the piranha releases some sort of colorful balloons that
             contain goo.  They explode when near so be careful.
    
    Strategy: It's pretty much the same thing as Boss # 1 except for one minor
              change.  This time, little colorful bubbles come out of the goo 
    and
              try to attack you.  They don't do much damage but when they 
    explode
              the cover you in goo so try and take them out when they are near
              you.  Anyway, go into Mario Cam View and wait until the gooey
              piranha opens its mouth.  When the mouth is open, it is vulnerable
              to your attacks so spray it with FLUDD.  If it takes to long to
              open, try squirting a bit of water on it so that it will open its
              mouth.  Remember to keep those little colorful bubbles at a far
              distance from you.  Continue this and after hitting the piranha a
              third time it will die.
    
    Trigger/Prize: The Statue of Pianta will rise from the ground.
    =-=-=-
    BOSS 2
    =-=-=-
    
    =-=-=-
    BOSS 3
    =-=-=-
    Name: Shadow Mario #1.
    
    Location: Delfino Plaza.
    
    Description: The shadowed figure that looks a lot like Mario.
    
    Attacks: It leaves a trail of goo every once in a while.
    
    Strategy: As you regain control after the short FMV, follow Shadow Mario.
              Make sure you use your Run & Squirt technique to avoid touching 
    the
              goo he leaves behind.  When you are close the Shadow Mario, spray
              water on him by Running & Squirting.  Continue doing this until
              clumsy Shadow Mario trips and lets go of Princess Peach.  Walk up
              to Shadow Mario and he will complain and then get up and run 
    again.
              Follow him and he will head back to the Statue of Pianta.  He will
              then paint a rainbow "M" on one side of the statue and then jump
              through the "M".  As soon as you regain control, shoot water into
              the "M" until a bright force of light begins to glow over it, now
              jump into the shiny "M".  Your third Boss battle is over.
    
    Trigger/Prize: Princess Peach and access to Biano Hills.
    =-=-=-
    BOSS 3
    =-=-=-
    
    =-=-=-
    BOSS 4
    =-=-=-
    Name: Gooey Piranha # 3.
    
    Location: Bianco Hills, Episode # 1.
    
    Description: A Piranha plant, covered in a damaging gooey substance.
    
    Attacks: Well, the gooey piranha itself has no attacks but the goo that
             surrounds the piranha releases some sort of colorful balloons that
             contain goo.  They explode when near so be careful.
    
    Strategy: You have very little space to fight this gooey piranha but it will
              have to do.  You also have those colorful little bubbles that will
              try to attack you during this boss fight.  Anyway, go into Mario
              Cam View and wait until the gooey piranha opens its mouth.  When
              the mouth is open, it is vulnerable to your attacks so spray it
              with FLUDD.  If it takes to long to open, try squirting a bit of
              water on it so that it will open its mouth.  Remember to keep 
    those
              little colorful bubbles at a distance from you.  Continue this
              strategy and after hitting it a third time it will die.
    
    Trigger/Prize: Your second Shine Sprite.
    =-=-=-
    BOSS 4
    =-=-=-
    
    =-=-=-
    BOSS 5
    =-=-=-
    Name: Petey Piranha.
    
    Location: Bianco Hills, Episode # 2.
    
    Description: A large piranha plant.
    
    Attacks: If you don't spray Petey Piranha while his mouth is open he will
             spray out a large amount of goo that will damage you, and cover you
             in goo.
    
    Strategy: After you watch the quick FMV and gain control your first real 
    boss
              battle begins.  Now avoid the colorful bubbles by taking them out
              with FLUDD and wait until Petey Piranha opens up its mouth.  When
              it does open up it's mouth, unload water into it UNTIL Petey
              Piranha falls on its back.  When Petey Piranha falls on his back, 
    a
              red arrow above Peteys belly will show you were the damage is
              caused.  Climb onto Petey Piranhas belly and do a ground pound.
              Petey Piranha is now damaged.  Now, try and keep up with Petey
              Piranha because he will move a bit quicker.  When he opens his
              mouth up again, shoot water into his mouth and then simply hop on
              his stomach and ground pound it again.  Repeat this one more time
              and Petey Piranha is a goner!
    
    Trigger/Prize: A Shine Sprite & Bianco Hills, Episode # 3.
    =-=-=-
    BOSS 5
    =-=-=-
    
    =-=-=-
    BOSS 6
    =-=-=-
    Name: Petey Piranha # 2.
    
    Location: Bianco Hills, Episode # 5.
    
    Description: A large piranah plant that can fly.
    
    Attacks: A powerful tornado that has the ability to blow you away and large
             goo balls.
    
    Strategy: This is the first difficult boss that you deal with.  When you 
    wake
              him up he will proceed to fly toward the village.  Run back to the
              river avoiding the goo all over the place and hit the blue box to
              retreive the Hoover Nozzle.  Now use the nearby ropes to move your
              way up to the roof.  Continue up the ropes until your as high at
              Petey Piranha.  Patiently wait until he is near you then spray him
              with water.  Now jump down near him and try to avoid the tornados.
              When he finally opens his mouth, spray his mouth with FLUDD until
              he falls onto his back like the first time you fought Petey.  His
              belly button has reappeared on his so jump on to his belly and do 
    a
              ground pound.  Now Petey will get back up and fly back up into the
              air.  If your low on water, simply hit the blue box again to 
    refill
              your tank up quickly.  Now move back on up to the roof and proceed
              to shoot him down with FLUDD.  When he falls down to the ground
              just do the same thing as last time, spray him then pound him.
              Continue this once more and Petey Piranha # 2 is finished.
    
    Trigger/Prize: A Shine Sprite & Bianco Hills, Episode # 6.
    =-=-=-
    BOSS 6
    =-=-=-
    
    =-=-=-
    BOSS 7
    =-=-=-
    Name: Shadow Mario #2.
    
    Location: Bianco Hills, Episode # 7.
    
    Description: The shadowed figure that looks a lot like Mario.
    
    Attacks: It leaves a trail of goo every once in a while.
    
    Strategy: When you gain control, head to where Shadow Mario is awaiting you.
              When he sees you he will begin to run away and his pttern doesn't
              quite change that much.  Make sure you use your Run & Squirt
              technique to avoid touching the goo he leaves behind.  When you 
    are
              close the Shadow Mario, spray water on him by Running & Squirting.
              Keep a close eye on where Shadow Mario exactly heads because he
              will continue to do it.  Sometimes he will climb walls, so simply
              do it as he does.  Continue doing this until clumsy Shadow Mario
              trips.  He will then say that this isn't over and will then
              disappear.
    
    Trigger/Prize: A Shine Sprite & Bianco Hills, Episode # 8.
    =-=-=-
    BOSS 7
    =-=-=-
    
    =-=-=-
    BOSS 8
    =-=-=-
    Name: Gooey Piranha # 4.
    
    Location: Delfino Plaza.
    
    Description: A Piranha plant, covered in a damaging gooey substance.
    
    Attacks: Well, the gooey piranha itself has no attacks but the goo that
             surrounds the piranha releases some sort of colorful balloons that
             contain goo.  They explode when near so be careful.
    
    Strategy: Same strategy as Boss #4.  Go into Mario Cam View and wait until
              the gooey piranha opens its mouth.  When the mouth is open, it is
              vulnerable to your attacks so spray it with FLUDD.  If it takes to
              long to open, try squirting a bit of water on it so that it will
              open its mouth.  Remember to keep those little colorful bubbles at
              a distance from you.  Continue this strategy and after hitting it 
    a
              third time it will die.
    
    Trigger/Prize: The hut of the Shine Sprite Vendor & the path to Ricco 
    Harbor.
    =-=-=-
    BOSS 8
    =-=-=-
    
    =-=-=-
    BOSS 9
    =-=-=-
    Name: Gooper Blooper # 1.
    
    Location: Ricco Harbor, Episode # 1.
    
    Description: A large size blooper that has four long tentacles.
    
    Attacks:  This blooper has some more attacks then Petey Piranha.  When you
              shoot it with water it will sometimes try and whip you with all
              four of it's tentacles.  Sometimes it will just try and attack you
              with one of its tentacles.  He can also shoot goo at you if you 
    are
              far away from him that is.
    
    Strategy: When the battle begins, quickly spray Gooper Bloopers face with
              FLUDD.  This will eliminate all the black goo from its nose which
              you'd have to do later anyway.  When you begin to shoot Gooper in
              the face he will try and hit you with all of his tentacles.
              Quickly dive/jump out of the way and stomp on one of his 
    tentacles.
              When the tentacle appears flat, press and hold B on the end of the
              tentacle and you will grab on to it.  Begin to move back until the
              tentacle snaps off of Gooper(OUCH!)!  Now be careful if Gooper
              tries to attack you again and try and move out of the snapped
              tentacles way as it can damage you before disappearing.  Now shoot
              Gooper in the face again and continue to do this until all four
              tentacles have been snapped off.  Once all four have been snapped
              off, move toward Gooper Bloopers nose and press and hold B.  You
              will grab it so now just move back until it snaps off.  When it
              snaps off, Gooper will fly up into the sky but he will come back.
              When he lands make sure you aren't near him because he will spray
              black goo all around him.  Now, clean up all the goo avoiding
              Goopers tentacles and then do the stategy as was listed above.
              Avoid, pound, grab, pull, SNAP. LOL, not really funny is it...
              -_-...
    
    Trigger/Prize: A Shine Sprite & Ricco Harbor, Episode # 2.
    =-=-=-
    BOSS 9
    =-=-=-
    
    =-=-=-=
    BOSS 10
    =-=-=-=
    Name: Gooper Blooper # 2.
    
    Location: Ricco Harbor, Episode # 5.
    
    Description: A large size blooper that has four long tentacles.
    
    Attacks:  When you shoot it with water it will sometimes try and whip you
              with all four of it's tentacles.  Sometimes it will just try and
              attack you with one of its tentacles.  He can also shoot goo at 
    you
              if you are far away from him that is.  It also has a new move.
              Once in a while it will whip out all four tentacles, each facing a
              different direction and begin to whirl.
    
    Strategy: Not much of a difference here.  You have a much smaller area to
              fight Gooper Blooper 2.  If you do need health you don't have to
              leave the Heliport, just go to the green fence in one hole in the
              ground and ground pound it.  You will now be below the Heliport 
    and
              there will be some coins.  Don't take them all though, leave some
              to spare.  Quickly spray Gooper Bloopers face with FLUDD.  This
              will eliminate all the black goo from its nose which you'd have to
              do later anyway.  When you begin to shoot Gooper in the face he
              will try and hit you with all of his tentacles.  Quickly dive/jump
              out of the way and stomp on one of his tentacles.  When the
              tentacle appears flat, press and hold B on the end of the tentacle
              and you will grab on to it.  Begin to move back until the tentacle
              snaps off of Gooper(OUCH!)!  Now be careful if Gooper tries to
              attack you again and try and move out of the snapped tentacles way
              as it can damage you before disappearing.  By now he may have used
              his new move in which he puts out all tentacles into the open and
              begins to whirl.  When he does do this, jump to avoid his 
    tentacles
              and shoot him in the face with FLUDD to stop him.  Now shoot 
    Gooper
              in the face again and continue to do this until all four tentacles
              have been snapped off.  Once all four have been snapped off, move
              toward Gooper Bloopers nose and press and hold B.  You will grab 
    it
              so now just move back until it snaps off.  When it snaps off,
              Gooper will fly up into the sky but he will come back.  When he
              lands make sure you aren't near him because he will spray black 
    goo
              all around him.  Now, clean up all the goo avoiding Goopers
              tentacles and then do the stategy as was listed above.  Avoid,
              pound, grab, pull, SNAP.
    
    Trigger/Prize: A Shine Sprite & Ricco Harbor, Episode # 7.
    =-=-=-=
    BOSS 10
    =-=-=-=
    
    =-=-=-=
    BOSS 11
    =-=-=-=
    Name: Shadow Mario #3.
    
    Location: Ricco Harbor, Episode # 7.
    
    Description: The shadowed figure that looks a lot like Mario.
    
    Attacks: It leaves a trail of goo every once in a while.
    
    Strategy: When you gain control, head to where Shadow Mario is awaiting you.
              When he sees you he will begin to run away and his pttern doesn't
              quite change that much.  Make sure you use your Run & Squirt
              technique to avoid touching the goo he leaves behind.  When you 
    are
              close the Shadow Mario, spray water on him by Running & Squirting.
              Keep a close eye on where Shadow Mario exactly heads because he
              will continue to do it.  Sometimes he will climb walls, so simply
              do it as he does.  Continue doing this until clumsy Shadow Mario
              trips.  He will then say that this isn't over and will then
              disappear.
    
    Trigger/Prize: A Shine Sprite & Ricco Harbor, Episode # 8.
    =-=-=-=
    BOSS 11
    =-=-=-=
    
    =-=-=-=
    BOSS 12
    =-=-=-=
    Name: Gooey Piranha # 5.
    
    Location: Delfino Plaza.
    
    Description: A Piranha plant, covered in a damaging gooey substance.
    
    Attacks: Well, the gooey piranha itself has no attacks but the goo that
             surrounds the piranha releases some sort of colorful balloons that
             contain goo.  They explode when near so be careful.
    
    Strategy: Go into Mario Cam View and wait until the gooey piranha opens its
              mouth.  When the mouth is open, it is vulnerable to your attacks 
    so
              spray it with FLUDD.  If it takes to long to open, try squirting a
              bit of water on it so that it will open its mouth.  Remember to
              keep those little colorful bubbles at a distance from you.
              Continue this strategy and after hitting it a third time it will
              shoot out multiple enemies.  Now kill these enemies and you will
              have to fight this gooey piranha again.  Just do the same strategy
              as before, shoot it three times in its mouth.
    
    Trigger/Prize: The lighthouse & the path to Gelato Beach.
    =-=-=-=
    BOSS 12
    =-=-=-=
    
    *~~NEXT UPDATE SOON!~~*
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              *~~SECTION 13~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [13]
    Shine Sprite Locations Walkthrough
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    During your adventure on Isle Delfino, you will stumble across Shine 
    Sprites.  These Shine Sprites are one of two of your main priorities in Isle 
    Delfino.  You must collect these throughout your adventure, there are 120 
    Shine Sprites in your entire adventure.  Good luck!
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 1
    =-=-=-=-=-=-=-
    Location: Delfino Airstrip.
    
    Acquisition: After you defeat the first first boss, the gooey piranha plant
                 he will drop your very first Shine Sprite of the game.  This is
                 what you'll be looking for all throughout your adventure on the
                 beautiful Isle Delfino.
    =-=-=-=-=-=-=-
    SHINE SPRITE 1
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 2
    =-=-=-=-=-=-=-
    Location: Bianco Hills, Episode # 1.
    
    Acquisition: After you defeat the second boss, the gooey piranha plant in
                 Bianco Hills, Episode # 1 he will drop a Shine Sprite.  This 
    may
                 look easy to obtain but trust me, this is just the beginning.
    =-=-=-=-=-=-=-
    SHINE SPRITE 2
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 3
    =-=-=-=-=-=-=-
    Location: Bianco Hills, Episode # 2.
    
    Acquisition: On top of the big windmill you will meet Petey Piranha.  Defeat
                 him by spraying him with water whenever he opens his mouth and
                 proceeding with a ground pound on his belly.  Do this three
                 times and the third Shine Sprite is yours.
    =-=-=-=-=-=-=-
    SHINE SPRITE 3
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 4
    =-=-=-=-=-=-=-
    Location: Bianco Hills, Episode # 3.
    
    Acquisition: You must enter the cave and after having FLUDD taken from you 
    by
                 Shadow Mario, you must complete the obstacle course.  At the 
    end
                 of the difficult obstacle course awaits your fourth Shine
                 Sprite.  You will run into more of these obstacle courses
                 throughout your adventure.
    =-=-=-=-=-=-=-
    SHINE SPRITE 4
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 5
    =-=-=-=-=-=-=-
    Location: Bianco Hills, Episode # 4.
    
    Acquisition: This Shine Sprite can be obtained by collecting all eight red
                 coins that are scattered throughout the village in Bianco 
    Hills.
    =-=-=-=-=-=-=-
    SHINE SPRITE 5
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 6
    =-=-=-=-=-=-=-
    Location: Bianco Hills, Episode # 5.
    
    Acquisition: This difficult Shine Sprite can be obtained by defeating Petey
                 Piranha for a second time.  Petey is more difficult so try to
                 combine all of your skills to defeat Petey Piranha # 2.  After
                 defeating Petey again he will drop your sixth Shine Sprite.
    =-=-=-=-=-=-=-
    SHINE SPRITE 6
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 7
    =-=-=-=-=-=-=-
    Location: Bianco Hills, Episode # 6.
    
    Acquisition: Obtain this Shine Sprite by going into the secret cave across
                 the now gooey lake.  After having FLUDD taken away complete the
                 difficult obstacle course...the Shine Sprite awaits at the end
                 of the course.  Yes, this is your first difficult Shine Sprite
                 to obtain.
    =-=-=-=-=-=-=-
    SHINE SPRITE 7
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 8
    =-=-=-=-=-=-=-
    Location: Bianco Hills, Episode # 7.
    
    Acquisition: This Shine Sprite can be obtained by chasing and stopping 
    Shadow
                 Mario in Bianco Hills.  Use your Run & Squirt technique to stop
                 Shadow Mario.  He will drop your eigth Shine Spirte.
    =-=-=-=-=-=-=-
    SHINE SPRITE 8
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-
    SHINE SPRITE 9
    =-=-=-=-=-=-=-
    Location: Bianco Hills, Episode # 8.
    
    Acquisition: This Shine Sprite can be obtained by collecting all eight red
                 coins that are scattered throughout the water area in Bianco
                 Hills.  Use the ropes to reach the high red coins.
    =-=-=-=-=-=-=-
    SHINE SPRITE 9
    =-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-=
    SHINE SPRITE 10
    =-=-=-=-=-=-=-=
    Location: Bianco Hills, Episode # 8.
    
    Acquisition: Return to the cave we entered back in Bianco Hills, Episode # 3
                 through Episode # 8.  This time you will notice the big red
                 button.  Ground pound the button and from there collect all
                 eight red coins in the minute you are given.  Look on the 
    bright
                 side, you can use FLUDD.
    =-=-=-=-=-=-=-=
    SHINE SPRITE 10
    =-=-=-=-=-=-=-=
    
    =-=-=-=-=-=-=-=
    SHINE SPRITE 11
    =-=-=-=-=-=-=-=
    Location: Bianco Hills, Episode # 8.
    
    Acquisition: Return to the cave we entered back in Bianco Hills, Episode # 6
                 through Episode # 8.  Enter the cave when you have the Hover
                 Nozzle.  This time you will notice the big red button.  Ground
                 pound the button and from there collect all eight red coins in
                 the minute you are given.  Look on the bright side, you can use
                 FLUDD.
    =-=-=-=-=-=-=-=
    SHINE SPRITE 11
    =-=-=-=-=-=-=-=
    
    =-=-=-=-=-=-=-=
    SHINE SPRITE 12
    =-=-=-=-=-=-=-=
    Location: Bianco Hills, Episode # 8.
    
    Acquisition: Simply collect 100 or more yellow coins.  Once your have
                 collected 100 yellow coins you  will receive a Shine Sprite.
    =-=-=-=-=-=-=-=
    SHINE SPRITE 12
    =-=-=-=-=-=-=-=
    
    *~~NEXT UPDATE SOON!~~*
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              *~~SECTION 14~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [14]
    Blue Coin Locations Walkthrough
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    *~~SECTION NOT YET STARTED!~~*
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              *~~SECTION 15~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [15]
    Frequently Asked Questions
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1. Q: How do I get to new stages?
       A: Isle Delfino is being plagued by a series of problems.  Investigating
          these problems and clearing them up would open up new stages.  Be sure
          to talk with the island inhabitants, as they're full of vital
          information.  When in Delfino Plaza, pay attention to D.E.B.S.,
          the Delfino Emergency Broadcast System.  It displays the latest news
          and happenings at the bottom of the screen.
    2. Q: How do you defeat enemies?
       A: The most basic technique is to jump on enemies' heads.  Mario can
          defeat or stun many enemies by squirting them with water.  Throwing
          things at foes may also be worthwhile.  Bosses and other special
          enemies can only be defeated by certain means, so try combining lots 
    of
          moves to discover each baddie's weakness.
    3. Q: How do you recover Shine Sprites?
       A: Each stage on the island, excluding Delfino Plaza, contains numerous
          episodes.  Finish each of these adventures to recover a Shine Sprite.
          Some episodes are harder than others, so instead of struggling too
          much, it's sometimes best to try and complete, other episodes first 
    and
          then return to the difficult ones later in the game.
    4. Q: How do you clean Mario when he is covered in goop?
       A: FLUDD can get rid of the pollution, right? Well, the power of water
          works for Mario, too.  Simply get wet to get clean.  Spinning at high
          speeds, like a living washing machine is effective as well.
    5. Q: The sunlight on the island is to bright, what do I do?
       A: As Mario recovers the scattered Shine Sprites, the sun over Isle
          Delfino slowly recovers its strength and gets gradually brighter.  If
          you've got sensitive eyes, search for the sunglasses vendor in Delfino
          Plaza.  You should be able to get some shades and give your eyes a
          break.  To get rid of the glasses and see the world in its natural
          lighting, simply talk to the vendor
          again.
    6. Q: What are the round lids I see from time to time on the ground
       A: These are manhole covers.  Perform a ground pound on them to drop
          through and pass underground.  The subterranean tunnels here link up 
    to
          various points and may provide valuable shortcuts.
    
    If you have any questions you would like posted here, e-mail them to me at 
    Gangsta328@hotmail.com, thank you.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                              *~~SECTION 16~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [16]
    Do's and Dont's when contacting SweetPimp
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    |   DO'S when e-mailing SweetPimp    |
    |------------------------------------|
    |~~DO e-mail me questions that have  |
    |  NOT yet been answered in the FAQ! |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DO make sure the e-mail has       |
    |  something to do with the game!    |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DO make sure the subject SAYS the |
    |  GAME'S NAME in it, please!        |
    |  I've published more than one FAQ. |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DO e-mail me asking for permission|
    |  to use my FAQ.  Don't just asume  |
    |  that I'm going to say "yes".      |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DO compliment me if you wish, you |
    |  don't have to, but I don't really |
    |  mind, just state it in the title  |
    |  of the e-mail, please!            |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DO e-mail me suggestions and      |
    |  complaints, I want the FAQ to be  |
    |  good for the people, just watch   |
    |  the language, ok.                 |
    |------------------------------------|
    |   DO'S when e-mailing SweetPimp    |
    \____________________________________/
    
    
    /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    |  DONT'S when e-mailing SweetPimp   |
    |------------------------------------|
    |~~DON'T e-mail me asking a question |
    |  that HAS been answered in the FAQ!|
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DON'T e-mail me chain letters such|
    |  as "pass this on" and "you win!". |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DON'T ask me a question such as   |
    |  "How do I beat the final boss" if |
    |  I don't even know the game...     |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DON'T send the exact same e-mail  |
    |  more than once, I already receive |
    |  more than enough e-mail!          |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DON'T send e-mails that contain   |
    |  horrible grammar, If I can't      |
    |  understand your e-mail than it    |
    |  will be ignored and deleted!      |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
    |~~DON'T send blank e-mails, e-mails |
    |  that contain foul language or any |
    |  of that kind of knowledge.        |
    |  Please, I ain't asking much...    |
    |------------------------------------|
    |  DONT'S when e-mailing SweetPimp   |
    \____________________________________/
    
                                                                                 
                   
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                              *~~SECTION 17~~*
                                                                                 
                   
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    [17]
    Special Thanks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -CJayC for creating this wonderful site, and posting up my Walkthrough's
    without denial.
    -My parents for loving me, caring for me, buying me everything for my
    pleasures, and about every
    single other thing!
    -My friends for inspiring me to be the person that I am today.
    -My dog for not barking nor annoying me while I was writing this FAQ.
    -GameCube for hosting Mario!!!!!
    -Very special thanks to Nintendo for bringing back Mario!!!.
    -The WWEGSBer's for keeping me on GameFAQs!
    -My family for being who they are!
    -VERY special thanks to JavE 5.0 for the ASCII!
    -Thanks to the Instruction Booklet for most of the information on the game.
    -The Sun!  Without the sun there wouldn't be any Super Mario "Sunshine"! ;)
    
    
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                              *~~SECTION 18~~*
                                                                                 
                   
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    [18]
    Copyright *Legal Notice*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This FAQ/Walkthrough is my property and mine only.  I will only grant 
    certain websites the permission to this Walkthrough, if I feel the site is a 
    good one.  This FAQ/Walkthrough cannot be used for money or changed in any 
    which way or form.  You may use this FAQ/WALKTHROUGH for your personal use 
    to help you through the game and nothing else.  Failure to do so will result 
    in lawyers, lawsuits, and COURT!!!  This Walkthrough is property of 
    Christian "Sweetpimp324" Ruiz İ Forever!!! Thank you!
    
    ________________________________________________________________________
    /                                                                        \
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    |~The latest versions and updates of this guide can be found at GameFAQs~|
    /~~~~~~~~~~~~~~~~~~~~~~~~~http://www.gamefaqs.com~~~~~~~~~~~~~~~~~~~~~~~~\
    \________________________________________________________________________/
    
    
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