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    Puzzle Solutions by AVVesker

    Version: Final | Updated: 05/19/02 | Printable Version | Search This Guide

    RESIDENT EVIL - PUZZLE SOLUTION GUIDE
    NINTENDO GAMECUBE
    WRITTEN BY - Albert VVesker
    COPYRIGHT 2002 BY Jack Wilson
    Version - Final
    May 19, 2002
    
    ============
    May 19, 2002
    ============
    
    Geez.. How could I forget the Armor Key Puzzle, Get The Cylinder Puzzle, 
    and the Audio/Visual Room Number Panel Puzzle?!
    
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    CONTENTS
    ========
    
    1.) Introduction
    2.) Puzzles
    3.) Puzzle Solutions
    4.) Conclusion/Contact Me
    
    ================
    1.) INTRODUCTION
    ================
    
    Welcome to my Resident Evil puzzle solution guide. In this FAQ I will 
    explain the solutions to the many puzzles of Resident Evil. This FAQ 
    only explains the solutions to the puzzles and nothing more, so don't 
    expect a full in-depth walkthrough.
    
    ===========
    PERMISSIONS
    ===========
    
    This FAQ is available to the general public and anyone else that wants 
    to use it on their website. (GameFAQs, Neoseeker, etc.) You can only use 
    this FAQ if it is left unedited and I am given credit for writing it.
    
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    E=MAIL
    ======
    
    Do not E-Mail me with any questions that are already answered in this 
    FAQ. If you have found I have left something out, or have a question for 
    me, E-Mail me then and only then and let me know.
    
    ==============
    MSN/AIM/YAHOO!
    ==============
    
    You have permission to IM me ONLY with questions that I have NOT 
    answered in this FAQ. Anyone who IMs me without a question or a comment 
    will be blocked eternally.
    
    ===========
    2.) PUZZLES
    ===========
    
    Puzzles are EVERYWHERE in Resident Evil. Puzzles are needed to continue 
    in the game as most of them give you an item you need to proceed into 
    the game. (Keys, Masks, etc.) You need to solve all of the puzzles to 
    beat the game, and you cannot skip any of them, except the V-Jolt 
    puzzle. 
    
    ====================
    3.) PUZZLE SOLUTIONS
    ====================
    
    Here I have listed all of the puzzles and their solutions in the order 
    in which you will encounter them in the game.
    
    =================================
    PUZZLE SOLUTION TABLE OF CONTENTS
    =================================
    
    1.) Blue Gem Statue Puzzle
    2.) Armor Key Puzzle
    3.) Armor Puzzle
    4.) Jewelry Box Puzzle
    5.) Wind Crest Puzzle
    6.) Picture Puzzle
    7.) Plant Puzzle
    8.) Gold Emblem Puzzle
    9.) Clock Puzzle
    10.) Weathervane Puzzle
    11.) Crest Puzzle
    12.) Beehive Puzzle
    13.) Security Panel To Chemical Room Puzzle
    14.) V-Jolt Solution
    15.) Red Book Puzzle
    16.) Get The Red And Yellow Gems
    17.) Jewelry Box Puzzle #2
    18.) Gain Entry To The Mining Area
    19.) Get The Cylinder Puzzle
    20.) Cylinder/Shaft Machine Puzzle
    21.) Flamethrower Door Puzzle
    22.) Lisa Boss Fight Puzzle
    23.) X-Ray Puzzle/Computer Passwords
    24.) Number Panel Puzzle
    25.) Mo Disc Locations/Where To Use/What To Do
    
    ================
    PUZZLE SOLUTIONS
    ================
    
    Puzzle #1 - Blue Gem Statue Puzzle
    Location - Above Dining Room/Dining Room
    Needed To Continue Game - No
    Characters - Both
    Solution -
    1.) In the area above the Dining Room, push the statue towards the 
    opening in the railing.
    2.) Push the statue over the edge, making it fall.
    3.) Go down to the Dining Room and pick up the Blue Gem that came from 
    the Statue.
    Note - The Blue Gem is used on the statue of the tiger to reveal an 
    item.
    
    Puzzle #2 - Armor Key Puzzle
    Location - 3rd Floor Above Mirror Hallway
    Needed To Continue Game - Yes
    Characters - Both
    Solution -
    1.) Obtain the Immitation Key from the dogs on the Stained Glass 
    Balcony. This can be done by getting the Dog Whistle from the 2nd Floor 
    Study and using it at the Stained Glass Balcony. Kill the 2 dogs that 
    chase you, and pick up the collor that one drops. Examine it to find a 
    coin, examine the coin and press the button on it, it is now an 
    immitation Armor Key.
    2.) Go to the 3rd Floor area with the track on the floor. Follow the 
    track until you find a stand with the real Armor Key in it. 
    3.) Take the key out. Two knight statues will activate, one coming in 
    behind you with a shield, the other coming from your front with a 
    spinning blade mechanism.
    4.) Place the Immitation Key where the original was. The statues will 
    stop, and go back to where they were. You now have the Armor Key!
    
    Puzzle #3 - Armor Puzzle
    Location - 2nd Floor Armory Room 
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Push the Far Right suit of armor in.
    2.) Push the Close Left suit of armor in.
    3.) Push the Close Right suit or armor in.
    4.) Press the button on the podium in the middle of the room.
    5.) A small opening will open up in the back of the room, grab the item 
    inside, it's a Jewlery Box. This leads us to our second puzzle.
    
    Puzzle #4 - Jewelry Box Puzzle
    Location - 2nd Floor Main Hallway Behind Metal Doors
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Examine the Jewlery Box until an image of a Sun and a Moon are 
    showing.
    2.) Press The A Button. The message "Sunlight Will Awaken Me." is shown.
    3.) Rotate the box and push both buttons that resemble pieces of a 
    heart. The box will now open and a Death Mask will be inside! Way to go!
    
    Puzzle #5 - Wind Crest Puzzle
    Location - 2nd Floor Researchers Room W/ Fishtank
    Needed To Continue Game - No
    Characters - Both
    Solution -
    1.) Go to where the Fishing Lures are on the wall. Grab the Bee 
    Specimen.
    2.) Go to where the Fish Hooks are on the wall. Grab the Fishhook.
    3.) Go to where the Insects are on the wall. Grab the Lure Of A Bee.
    4.) Place the Bee Specimen where the Insects are on the wall.
    5.) Combine the Fishhook and the Lure Of A Bee togeather.
    6.) Place the new item where the fishing lures are being displayed.
    7.) Go back to where you placed the Bee Specimen, press the button.
    8.) The Bee Specimen will come to life, kill it, and grab the Wind 
    Crest.
    Note - The Wind Crest is used to get the Magnum later on in the game. 
    refer to Puzzle #11 to find out what to do.
    
    Puzzle #6 - Picture Puzzle
    Location - 1st Floor Picture Gallery Room
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Press the button on the picture closest to the door. The picture 
    will turn Orange.
    2.) Forget all the pictures left on this wall, go around the corner of 
    the room.
    3.) Click the button under the closest picture to you. The picture will 
    turn Green.
    4.) Press the button on the picture on the left of the one you just 
    pushed. The picture will turn Purple.
    5.) Now, press the button under the picture of Lisa. The wall her 
    portrait is on will now lift up, revealing a Death Mask on the ground!
    
    Puzzle #7 - Plant Puzzle
    Location - 1st Floor Plant Room
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Put the Plant Killer in the water pump. The water inside the pump 
    will turn red.
    2.) Turn the switch to Red and the foutain will turn on, killing the 
    plant.
    3.) Grab the Death Mask on the other side of the now dead plant.
    
    Puzzle #8 - Gold Emblem Puzzle
    Location - 1st Floor Piano Room
    Needed To Continue Game - Yes
    Characters - Both
    Solution -
    1.) Make sure you have the Wooden Emblem with you.
    2.) Take out the Gold Emblem, making the panel behind you close.
    3.) Put the Wooden Emblem in it's place, making the panel behind you 
    open. 
    
    Puzzle #9 - Clock Puzzle
    Location - 1st Floor Dining Room
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Insert The Gold Emblem where the Wooden Emblem used to be. The 
    grandfather clock will now open.
    2.) Examine the clock.
    3.) Turn the Large (Hour Hand, Short) two times to either the right or 
    the left.
    4.) Quit the puzzle, the grandfather clock will now move, revealing the 
    Shield Key. Use this key to get to the Snake Room, which is also where 
    you get the 4th Death Mask.
    
    Puzzle #10 - Weathervane Puzzle
    Location - Outside Mansion Pathway To Lisa's House
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Set the first weathervane you see to West.
    2.) Set the second weathervane you see to North. The gate at the end of 
    the path now unlocks.
    
    Puzzle #11 - Crest Puzzle
    Location - Outside Mansion Pathway To Lisa's House
    Needed To Continue Game - No
    Characters - Both
    Solution -
    1.) Place the Wind Crest on the tombstone on the right. The tombstone 
    will now reveal the Sun, Moon, and Star Crests.
    2.) Examine each of the Crests, making different impressions come out of 
    the backs of them.
    3.) Use these 3 items on the tombstone on the left. The tombstone will 
    now reveal the Magnum Revolver. (Hint - Save this weapon and all the 
    ammo for it to use against the Tyrant at the end of the game.)
    
    Puzzle #12 - Beehive Puzzle
    Location - Residence Gallery Room/Hallway Outside Of Room
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Examine the dead body of a man grabbing at his throat/collar in the 
    Gallery Room. You get the Insect Sprayer.
    2.) Go outside of the Gallery Room, in the hallway you used to enter it. 
    Go to the hole in the wall at the end of the hallway.
    3.) Remove the map from the hole, and use the Insect Sprayer on the 
    hole. This'll smoke out the beehive killing all of the bees.
    4.) Go back into the Gallery Room and to where the dead beehive now 
    hangs, grab the 003 Key.
    
    Puzzle #13 - Security Panel To Chemical Room Puzzle
    Location - Residence Gallery Room
    Needed To Continue Game - No
    Characters - Both
    Solution -
    1.) Examine the panel next to the door.
    2.) Highlight the Red button and the number 3.
    3.) Highlight the Orange button and the number 5.
    4.) Highlight the Green button and the number 6.
    5.) Quit the puzzle, and the door is now unlocked. 
    
    Puzzle #14 - V-Jolt Solution
    Location - Residence Chemical Room
    Needed To Continue Game - No
    Characters - Jill, because Chris cannot use chemicals.
    Solution - 
    Note - Water = 1
    1.) Mix Water and chemical #3 to make chemical #4.
    2.) Mix your chemical #4 and chemical #6 to make chemical #10.
    3.) Mix Water and chemical #6 to make chemical #7.
    4.) Mix your chemical #7 and your chemical #10 to make chemical #17.
    5.) Mix your chemical #17 with chemical #3 to make V-Jolt.
    Note - You can't do this as Chris and don't have to do it as Jill. If 
    you do decide to do this use the V-Jolt on the plant routes in the Aqua 
    Ring, this'll cost you time, but makes it so you don't have to fight 
    Plant 42. 
    
    Puzzle #15 - Red Book Puzzle
    Location - Residence Room 003
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Take the white book from the shelf with the books.
    2.) Insert your Red Book where the white book was.
    3.) You will now have to arrange the books to make the picture on the 
    bindings connect properly. Start by exchanging books 1 & 4.
    4.) Exchange books 2 & 6.
    5.) Exchange books 3 & 7. The picture will now be that of a naked woman 
    on some rocks. A secret door to Plant 42 is now revealed.
    
    Puzzle #16 - Get The Red And Yellow Gems
    Location - 2nd Floor Animal Room
    Needed To Continue Game - Yes, for the Red Gem
    Characters - Both
    Solution -
    1.) Put each dresser thing under the animal heads.
    2.) Turn off the lights.
    Note - Notice the glowing light in each of the animal heads? Those are 
    Gems. You definatly want to get the Red one, and the Yellow one is 
    optional if you want to get the Mo Disc and save Chris/Jill at the end 
    of the game.
    3.) Run under the moving eagle thing, and quickly climb the dresser and 
    grab the Gem before the eagle thing stops and makes a clicking type 
    noise.
    4.) Repeat step #3 for the other Gem.
    Note - Running directly under the eagle will stop it from following you, 
    giving you time to grab the Gems. Use the Yellow Gem in the tiger statue 
    to get a Mo Disc. The Mo Discs are used at the end of the game to save 
    Chris/Jill from their cell. There are 3 in all, and the other 2 are in 
    the lab area.
    
    Puzzle #17 - Jewelry Box Puzzle #2
    Location - 1st Floor Mirror Room
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Combine the Red Gem with the Jewelry Box to make the pieces come 
    out.
    2.) Combine the pieces to look like this.
              __________
             / |   1.   \
            /  |  _____/ \
           /   | /     \  \
          |    |/       \  |
          |  2. \   3.  |  |
          |      \      |  |
          |       \     |  |
          \--------------- /
           \  4. |  5.    /
            \    |       /
             ------------
    
    Well, they do actually look like this. You'll see what I mean when you 
    do the puzzle. I put numbers in the pieces so you can tell them apart. 
    When the box opens you'll have a brooch/pendant with the Spencer family 
    logo on it, just examine it, press the button, and it turns into a key.
          
    Puzzle #18 - Gain Entry To The Mining Area
    Location - Courtyard
    Needed To Continue Game - Yes
    Characters - Both
    Solution - 
    1.) Make sure you have the Battery and the Crank. Go down to where the 
    Battery slot is and insert the Battery.
    2.) Take the newly powered elevator up.
    3.) Go to where you drained the huge pool earlier in the game, use the 
    Crank to refill it. 
    4.) Go back to the elevator and take it down. The waterfall that was 
    covering the entrance to the mining area is now gone.
    
    Puzzle #19 - Get the Cylinder Puzzle
    Location - Mining Area
    Needed To Continue Game - Yes
    Characters - Both
    Solution -
    1.) After you outrun the boulder etc. etc. go into the newly revealed 
    room.
    2.) Once you are in the room go to the statue that is out of place, and 
    push the statue foreward, but not towards the closer wall. Push the 
    statue until it is against that thing on the wall.
    3.) Go over to the slot in the wall for a crank and use the Hex Crank on 
    it. The statue will now be pushed out.
    4.) Use the Hex Crank again, making the thing in the wall go back in.
    5.) Go to the statue and push it onto the disc type thing on the floor. 
    The statue will now rotate.
    6.) Push the statue off the disc all the way, then back onto it, making 
    it rotate once more. 
    7.) Push the statue into the empty slot in the wall near the other 
    statue. A hole will now open up revealing the Cylinder!
    
    Puzzle #20 - Cylinder/Shaft Machine Puzzle
    Location - Mining Area
    Needed To Continue Game - Yes
    Characters - Both
    Solution -
    1.) Combine the Cylinder and the Shaft. 
    2.) Use the new item on the power type machine where the Shaft was 
    found.
    3.) Press the 4 buttons in this order - 4th, 2nd, 3rd, and 1st. The 
    machine will activate and the power will be restored. You can now use 
    the elevator type thing.
    
    Puzzle #21 - Flamethrower Door Puzzle
    Location - Mining Area
    Needed To Contine Game - Yes
    Characters - Both
    Solution -
    1.) Go past Lisa in the narrow caveway, as you go into this room at 
    first, she will approach you from your characters left, so just run to 
    the right.
    2.) Go into the room with the large crate. Push the crate in <-- that 
    way two times, then foreward until it is only the lift type mechanism.
    3.) Activate the lift mechanism sending the crate somewhere down the 
    underground river.
    4.) Backtrack to the Lisa hallway, then into the area where the lift 
    that took you down into the lower levels of the cave is.
    5.) Take your characters left in the room and go down the ladder. 
    6.) Push the crate into the area under the garbage crusher, and activate 
    it.
    7.) The crusher will crush the box, and lift back up, revealing a broken 
    Flamethrower.
    8.) Go up the ladder, back into the Lisa hallway. Remember, she comes 
    from your left, so take a right, until you see a lever on the wall.
    9.) Pull the lever. Two hooks for the Flamethrower will now come out.
    10.) Go to where the hooks came out and put the Flamethrower on them. 
    The door is now unlocked.
    
    Puzzle #22 - Lisa Boss Fight Puzzle
    Location - Altar Room
    Needed To Continue Game - Yes/No
    Characters - Both
    Solution -
    Note - I added this because the Lisa boss fight is sorta a puzzle. You 
    don't have to do this, all you have to do is shoot her with the Magnum 
    or something else that has some power in it. When she falls, clinging to 
    the edge, just aim down, shoot her some more until she dies.
    1.) Shoot Lisa some, avoiding her. Push down the stone nearest you.
    2.) Keeping Lisa off you, push down the next nearest stone.
    3.) Avoiding Lisa, and keeping her at bay, push down the next nearest 
    stone.
    4.) Blast her until she hangs off the edge, and push down the last 
    stone. Voila, you are done. This will uncover the stone coffin in the 
    middle of the room, revealing the skeleton of Lisa's dead mother. Lisa 
    will then take the skull from the coffin and throw herself off the edge.
    
    Puzzle #23 - X-Ray Puzzle/Computer Passwords
    Location - Lab X-Ray Room
    Needed To Continue Game - Sorta
    Characters - Both
    Solution -
    1.) Don't even bother with this. The passwords to the computer that 
    unlocks the door are the following. 
    Login - John 
    Password - Ada
    Password To Unlock B2 - Cell
    
    Puzzle #24 - Number Panel Puzzle
    Location - Lab Audio/Visual Room
    Needed To Continue Game - Yes
    Characters - Both
    Solution -
    Note - Normally this puzzle involves you using a set of slides on the 
    projection machine but I am just going to give you the number code 
    instead of going through all the trouble to get the slides.
    1.) On the panel, enter the numbers 8, 4, 6, and 2. A door panel will 
    now open. Inside the newly opened room you can view Kenneth's video and 
    get the Lab Key.
    
    Puzzle #25 - Mo Disc Locations/Where To Use/What To Do
    Location - Mansion/Lab
    Needed To Continue Game - No
    Characters - Both
    Solution -
    Mo Disc Locations -
    Mo Disc #1 - Use the Yellow Gem on the tiger statue in the mansion.
    Mo Disc #2 - On the desk outside of the Audio/Visual room.
    Mo Disc #3 - Inside the Audio/Visual room near the door you used to 
    enter the room.
    Usage Locations -
    Location #1 - In the room where you fill up your fuel capsule.
    Location #2 - In the room with all the vents and metal racks.
    Location #3 - In one of the 3 areas of the power room.
    What To Do -
    1.) After using all of the Mo Discs on all 3 consoles go into the 
    hallway you used to get into the X-Ray Room. 
    2.) The door at the end of the hallway has a panel next to it, and all 
    of the lights should be lit up. Move all 3 levers and unlock the door.
    Note - Depending on who you are, Chris or Jill will be locked in the 
    cell in the next room. After you fight the Tyrant, etc. and the 
    triggering system is set off, this door will automatically be unlocked. 
    If you have to initialize the triggering system yourself, use the Master 
    Key to unlock this cell. It all depends on how your story goes.
    
    =========================
    4.) CONCLUSION/CONTACT ME
    =========================
    
    Well I hoped this FAQ has answered all of the questions you may have had 
    about the many puzzles of Resident Evil. This is my second FAQ ever and 
    I hope you all enjoy it. I'll be making more FAQs in the future, but 
    it's hard to tell what games I'll make them on and what they will be 
    about. If you have any questions or comments about this FAQ please feel 
    free to E-Mail me about them. Or if it is easier for you, IM me. (I 
    prefer you IM me.)
    
    E-Mail/MSN - AlbertVVesker@hotmail.com (Two V's for the W.)
    
    AIM - Walking Nemesis
    
    Yahoo! - albertwesker04 (I don't use Yahoo! very often though.)
    
    THANK YOU ALL, I HOPE YOU ENJOYED IT! THERE WILL BE MORE FAQS TO COME IN 
    THE FUTURE!