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    Game Script by DSchmidt

    Version: 1.0 | Updated: 11/04/02 | Printable Version | Search Guide | Bookmark Guide

    
                                Resident Evil Remake Script
                           for Resident Evil Gamecube Version.
                               Transcripted by Dave Schmidt
    
                                      Release 1.0
                                            
    
    *PURPOSE OF THIS FAQ*
    ------------------------------------
    
    This FAQ has been written in order to provide a complete reference
    of what has been said by the characters in the Resident Evil world. 
    In finding continuity errors and the like, what the characters say is
    extremely important. But because the first Resident Evil has so many
    different alternate paths, many people never see many of the scenes
    within this game. Also, some people may not own the game, and want
    to be filled in on what happened within the first game. This FAQ and a
    File FAQ would fill them in on the Storyline of RE1 somewhat near 100%.
    It also tries to help reveal what events lead to which scenes later on, a 
    topic which some FAQs still aren't totally clear on. This guide tries to be
    as clear as possible, telling what is needed to see each scene (unless it is
    a scene that is always seen; I speak more of the alternate path scenes.).
    Since the game is a Remake, we also need to know what goes on, since
    in effect, with the Remake, Resident Evilís history has been rewritten.
    So welcome, into the realm of survival horror... Resident Evil. By the 
    way, if you find any other cinemas that you feel should be included in 
    this FAQ, feel free to email me at aquasharkd@hotmail.com and tell me 
    about it. Or just talk about Resident Evil theories. Now on the the FAQ...
    
    *TERMINOLOGY USED IN THIS FAQ*
    -----------------------------------------------------
    
    Text enclosed in *(   )* denotes action going on.
    Text enclosed in [  ] denotes this text is actually displayed on the screen.
    Any text behind one of the characters' names (such as Wesker: ....)
    denotes that character speaking.
    
    *FAQ HISTORY*
    ------------------------
    
    November 3, 2002 - FAQ almost totally finished. First release.
    
    
    *TABLE OF CONTENTS*
    ------------------------------------
    
    Resident Evil (Remake)
    --------------------------------
    
    I. Jill Valentine
       A. The Mansion
          1. Opening Cinema
          2. Inside the Mansion
          3. The Dining Room
          4. Mysterious Puddle
          5a. Zombie Scene
            a. Zombie Attack 1
          5b. Zombie Attack 2 (Semi-Secret)
          6. Search for Wesker
          (O). Art Closet Zombie 
          (O). Bathtub Zombie 
          (O). Ceiling Trap
          (O). Kitchen Zombie
          (O). Itchy Itchy Scott Comes
          7a. Barry in Terrace
          7ba. Barry in Main Hall 1f 
          7bab. Barry in Main Hall 1f (No Room)
          7bb. Barry in Main Hall 2f 
          7bbb. Barry in Main Hall 2f (No Room)
          (O).  Forest Is DeadÖ Well, Kind Of
          8. Researcher's Will Event
          9. Meet Richard
          10a. RichardÖ lives?
          10b. Richard is Dead
          11. Moonlight Sonata
          12. Meet Yawn the Giant Snake
          12a (P). Richard to the rescue
          13a. "Get me Serum"
          13b. Jill Faints
          14.  A New Friend in an Old Box
       B. The Residence (Guard House)
          1(P). Barry Radio
          2. Scary Noises
          3. A Hideous Encounter
          4(P). Radio Transmission #1
          5. Draining the Pool Scene
          6. Muffled Conversation
          7. Encounter With Barry
          8. Neptune Arrives
          9. Neptuneís Wrath
          10. Fried Fish
          11a. VJolt on Root
          11b. Plant 42
          12. Reunite with Wesker
          13(P). Radio Transmission #2
       C. Return to the Mansion
          1(P). Look! A Radio!
          2. Hunter Arrives
          3. Yawnís Revenge
          4(P). Radio Transmission #1
       D. The Underground Tunnels
          1. Meet Enrico
          2. Spiderís Nest
          3. What Good Timing!
          4. Traitor?!?
       E. The Altar
           1. Trust Barry?
           2a. Yes
           2b. No
           3(P). The Reunion
       F. The Umbrella Lab
          1. Draining the Fountain Scene
          2. Slideshow
          3. Kennethís Film
          4(P). Meet with Chris
          5(P). Rejoin with Barry
          6a. Wesker Conversation 1
          6b. Wesker Conversation 2
          7. Tyrant Showcase
          8a. Wesker's Death
          8b. No! Not Barry!
          9(P). Warning Announcement
          10a(P). Save Chris 1
          10b(P). Save Chris 2
          11(P). Chrisí Rush
          12a. Barry's Rush
          12b. Barry and Chris's Rush
          13. Radio Transmission #3
          14a. Chris's Encouragement
          14b. Barry's Encouragement
          14c. Survivors' Encouragement
          15a(P). Return of Tyrant (Barry and Chris)
          15b(P). Return of Tyrant (Barry)
          15c(P). Helicopter Pickup (Chris)
          15d(P). Helicopter Pickup (Alone)
          16(P). Brad's Gift
          17(P). Death of A Tyrant
          ENDINGS
          18a. Ending A-Jill
          18b. Ending B-Chris & Jill
          18c. Ending C-Barry & Jill
          18d. Ending D-Chris, Barry, & Jill
          18e. Ending E-Chris & Jill
          18f. Ending F-Jill
          19. Credits
          20a. Jill Epilogue Picture
          20b. Jill Epilogue Picture (Military)
          20c. Jill Epilogue Picture (RE3)
          21. Rewards
          22(P). Mikamiís Message
          23(P). Unused Costume Designs
          
    II. Chris Redfield
        A. The Mansion
           1. Opening Cinema
           2. Inside the Mansion
           3. Zombie Scene
           4. Searching for Wesker
          (O). Art Closet Zombie 
          (O). Bathtub Zombie 
          (O). Kitchen Zombie
          (O). Itchy Itchy Scott Comes
           5. Meet Rebecca
          (O). Forest is DeadÖ Well, Kind Of
           6a. Give Richard Aid
           6b. Abandon Richard
           7a. Maestro Rebecca #1
           7b. Maestro Rebecca #2
           8a. Answer Yes
           8b. Answer No
           9. Moonlight Sonata
           10. Meet Yawn the Giant Snake
           11a. Rebecca's help
           11b. Get Serum
           12. A New Friend in an Old Box
       B. The Residence (Guard House)
           1(P). Weskerís Warning
           2. Scary Noises
           3. A Hideous Encounter       
           4(P). Radio Transmission #1
           5. Draining the Pool Scene
           6a. RichardÖ here?
           6b. Neptuneís Arrival
           7. Neptuneís Wrath
           8. Fried Fish
           9a. Chris vs. Plant 42
           9b. Rebecca Helps Out Again
           10a. Post-Plant 42 Discussion #1
           10b. Post-Plant 42 Discussion #2
           11. Reunite with Wesker
           12. Radio Transmission #2
       C. Return to the Mansion
           1. Hunter Arrives
           2. Save Rebecca!
           3. 2f Hunter Confrontation
                 a. Save Her
                 b. Run Away
           4. Yawn's Return
       D. The Underground Tunnels
           1. Meet Enrico
           2. Spiderís Nest
       E. The Altar
           1. Fighting the Mess-Up
           2. The Reunion
       E. The Umbrella Lab
           1. Draining the Fountain Scene
           2. Slideshow
           3. Kennethís Film
           4(P). Meet with Jill
           5(P). Rejoin Rebecca 
           5a. Wesker Conversation 1
           5b. Wesker Conversation 2
           6. Tyrant Showcase
           7. Wesker's Death
           8(P). Rebecca Lives!
           9(P). Triggering System Discussion
           10(P). Detonation Radio
           11a(P). Rescue Jill #1
           11b(P). Rescue Jill #2
           12(P). Jillís Rush
           13. Radio Transmission #3
           14a. Jill's Encouragement
           14b. Rebecca's Encouragement
           14c. Survivors' Encouragement
           15a(P). Return of Tyrant (Rebecca and Jill)
           15b(P). Return of Tyrant (Rebecca)
           15c(P). Helicopter Rescue (Jill)
           15d(P). Helicopter Rescue (Alone)
           16(P). Brad's Gift
           17(P). Death of aÖ Hey, Wait a Minute!
           18(P). Death of a Tyrant
           ENDINGS
           19a. Ending A-Chris
           19b. Ending B-Chris & Jill
           19c. Ending C-Chris & Rebecca
           19d. Ending D-Chris, Jill & Rebecca
           19e. Ending E- Chris & Jill
           19f. Ending F- Chris 
           20. Credits
           21a. Chris Epilogue Picture
           21b. Chris Epilogue Picture (Mexican)
           21c. Chris Epilogue Picture (RE:CV)
           22. Rewards
           23(P). Mikamiís Message
           24(P). Unused Costume Designs
          
    
    
    *RESIDENT EVIL SCRIPT*
    ------------------------------------
    
    
    I. Jill Valentine
    -----------------
    A. The Mansion
    --------------
    Scene 1. Opening Cinema
    *(We see text being typed on a computer screen...)*
    [Jul. 1998]
    [Raccoon Forest]
    *(Background switches to a helicopterís-eye-view of a dense forest. The
    night is foggy and cloudy. We eventually see the face of the pilot, Brad
    Vickers, who is wearing his flight helmet.)*
    Chris: Alpha Team is flying around the forest zone, situated in northwest
    Raccoon City, where we are searching for the helicopter of our compatriots,
    Bravo Team, who disappeared during the middle of their mission.
    [Background Talk:
    Brad: Chris, you haven't found it yet?
    Chris: No, not yet Brad.]
    
    *(Changes to a very close-up picture of a television screenóit fades out to 
    show a woman on the news. A black and white photo of a family is shown in the
    upper-right hand corner, along with the tagline KILLED, Ten Families in red.
    The logo ďRBCĒ is imposed on the bottom-right hand corner. As the report goes
    on, the picture is zoomed in on.)*
    
    Chris: Bizarre murder cases have recently occurred in Raccoon City. There are
    outlandish reports of families being attacked by a group of about 10 people.
    
    [Background Talk:
    Reporter: And now for a special news update: the bizarre murders in our city
    continue to escalate. Words have just come in that a group of friends camping 
    in the forest have been killed.]
    
    *(Screen changes to sepia-colored snapshots; the first is of a few small steps
    leading to a wooden door of a house. A trash can lies to the right of the door,
    and blood is spattered all over the steps. The second is of a body lying on 
    the floor of a room. The room contains a desk, some drawers, a shelf, and a 
    bed (which has a few flecks of blood on it). The victim appears to have been 
    in his pajamas. We donít see the victimís face. The third snapshot is of his 
    face: the right side of it is severely chewed. His eyes appear to be rolled 
    back into his head, and there is also some blood dripping down from the top 
    of his head.)*
    
    Chris: Victims were apparently eaten. 
    
    *(Scene switches back to the helicopter flying around the forest zone.)*
    
    Chris: The Bravo Team was sent in to investigate, but we lost contact.
    
    *(The helicopterís searchlight plays over the forest; we see a ruined 
    helicopter among the trees.)*
    
    Jill: Look, Chris!
    
    *(Changes to the headset cam of Alpha member Joseph Frost. It displays 
    [Joseph.F] in the upper-left corner, [*REC] in the upper-right corner, and 
    [07/24/98] in the bottom-left corner. The helicopter is wrecked; Joseph 
    breaks open the door, and we see that the side-window is broken. Thereís 
    also a hole in the main windshield.)*
    
    Chris: Bravo Teamís helicopter was a derelict.
    
    *(Joseph looks around the front of the copter... in the front, we see a leg 
    with a hint of blood under the instrument panel...)*
    
    Chris: Save for the remaining body of Kevin...
    
    *(Joseph looks right, and sees Kevinís body. He lets out a scream, as he sees
    that the pilotís head is rolled back, one eye seemingly gouged out, with the 
    other ghastly white. Joseph quickly exits the ill-fated copter...)*
    
    *(We then see Wesker walking around the woods, holding his pistol at ready 
    over his other arm, which is holding a flashlight. Barry, behind him, and 
    Chris, across from him, do the same.)*
    
    Chris: We continued our search for the other members... and it turned into...
    a nightmare...
    
    *(The viewpoint switches to a nameless something in the woods... it appears to
    be rotating around the members of the Alpha Team, watching them... We then 
    switch back to Josephís headcam view. He is breathing heavily. We then see 
    Jill in front of him, walking towards the camera. Joseph turns around and 
    investigates something by the tree behind himÖ He walks cautiously towards it
    and hears a growl. He panics and looks around, his shotgun at ready.
    After a few silent moments, he decides heís in the clear and lets out a sigh
    of relief. We then see from the viewpoint of something charging at the hapless
    STARS member, and we see the look of terror on his face asósomethingóbares its
    fangs and jumps atop him. A shotgun blast is heard, and all the STARS members
    turn and look in its direction. From Josephís headcam, we see that they are 
    some type of disgusting-looking dogs. He tries to shoot them with his shotgun,
    but he only gets off two more rounds before his headset comes off and we see
    his legs off camera and his screams as he is devoured alive by the mutant dogs.
    A splotch of blood makes its way onto the camera... All this time, Jill has 
    been shooting at the dogs as well. Her pistol is empty, but she keeps on 
    pulling the trigger as she stares at the spectacle before her. Four of the 
    dogs are eating Joseph while he still screams. As the screaming stops, one of 
    the dogs, still chewing Josephís flesh in its mouth, turns around and notices 
    Jill. She staggers back slowly and falls while the dog jumps at her. Luckily, 
    Chris guns it down, leaving a surprised Jill with a spot of blood on her
    face.)*
    
    Chris: Come on!
    
    *(He takes hold of Jill and runs just as the other dogs notice whatís going 
    on. As the pair runs, they look up and notice the helicopter flying away.)*
    
    Chris: Hey! Brad! Where the hellís he going?
    
    *(The dogs seem to be catching up now, and Chris turns to brace himself for 
    the impact of a dog jumping at him. Everything slows down, and a gunshot rings
    through the air, bringing down the creature.)*
    
    Wesker: Chris this way!
    
    *(Chris and Jill run past Wesker, as the Alpha Leader fires three rounds at 
    the dogs. He moves off-screen, and Barry is seen firing his mighty Colt Python
    at the dogs. He fires off three shots; the second one hits a dog, instantly 
    killing it. They all run towards the house, and Chris, Wesker, and Barry each 
    fire one more shot at the dogs.)*
    
    Barry: Dammit!
    
    Chris: Make for that mansion!
    
    *(We see a running view of the huge, eerily-lit mansion ahead of them, and 
    then the pursuing dogs behind as the screen fades to black...)*
    
    [Enter the survival horror.]
    
    
    *(We see the doors on the mansion open, revealing an ornate mail hall. Jill 
    speaks.)*
    
    Jill: There are only 3 S.T.A.R.S. members left now: Captain Wesker, Barry, 
    and myself. We donít know where Chris is.
    
    *(End scene.)*
    
    Scene 2. Inside The Mansion
    *(Wesker, Barry, and Jill stand in a huge ornate-looking main hall. Jill is 
    bent over, gasping for air.)*
    
    Barry: What is this place?
    
    Wesker: Not quite your ordinary house, thatís for sure.
    
    *(Jill turns to face Wesker.)*
    
    Jill: Hey Wesker, whereís Chris?
    
    *(Jill runs toward the door.)*
    
    Wesker: Jill, no. You donít want to go back out there.
    
    Jill: But weíve got to find--
    
    *(A gunshot is heard. All turn to look in its direction.)*
    
    Barry: What was that?
    
    Wesker: ...Chris?
    
    Jill: No!
    
    Wesker: Jill, go and investigate.
    
    Barry: I'm going with her. Chris and I go back a long way...
    
    Wesker: Alright. You two go. Iíll secure this area.
    
    *(The two run towards the door on the west side of the hall.)*
    
    Wesker: Stay sharp!
    
    *(Jill stands by the side of the door as Barry waits in front of it, magnum 
    drawn; when Jill opens it, Barry runs in.)*
    
    *(Barry and Jill exit.)*
    
    Scene 3. The Dining Room
    *(As Barry and Jill enter, guns drawn, they size up the area.
    They find this is nothing but a lavish-looking Dining Room.)*
    
    Barry: A dining room...
    
    *(Barry proceeds to walk to the other end of the room.)*
    
    Scene 4. Mysterious Puddle
    
    *(Barry kneels down near the emblem fireplace.)*
    
    Barry: I think youíd better take a look at thisÖ
    
    *(Jill walks over from either the left or right side.)*
    
    Jill: What is it?
    
    Barry: *(licks the substance)* Blood. *(Jill runs to his side and puts her 
    hand on his shoulder.)* Jill, see if you can find any other clues. I'll be
    examining this. Letís just hope that it isnít Chrisís... *(Barry looks around
    concernedly.)*
    
    [Extra Click: Talk to Barry again. Heíll say...]
    
    Jill: Barry...
    
    *(Barry looks around some more, and fiddles around with the substance on his 
    fingers.)*
    
    Scene 5a. Zombie Scene
    
    *(We see a man wearing a green jacket who has a bald, white, diseased-looking
    head. He is crouched over another man, who is struggling. He is apparently 
    eating him! We see his mouth drip blood atop the face of the struggling man, 
    who is none other than Kenneth Sullivan from the Bravo Team. His eyes are 
    rolled back, and his mouth is open. The man then turns around, revealing a 
    misty white eye, cracked skin, and exposed teeth.)*
    
    Scene 5a-a. Zombie Attack 1
    
    *(Jill runs out into the dining room. She runs over to Barry.)*
    
    Jill: Barry?
    
    *(The door opens. Barry turns to look at the zombie emerging from it.)*
    
    Barry: What is it?
    
    Jill: Look out! It's a monster! (begins to back away from the approaching
    zombie)
    
    Barry: Let me take care of it!
    
    *(Barry fires his Colt Python 3 times into the zombie's body. It falls to the 
    floor with a thump. Barry looks down at it.)*
    
    Barry: What the hell is this thing?
    
    Jill: I found Kenneth, killed by this thing... (pause) Let's
    report this to Wesker.
    
    *(Barry then follows Jill. As they reach the Dining Hall doors, the two hear 
    a groan behind them; then a slamming door. Nothing can be seen, however. 
    They leave the room.)*
    
    Scene 5b: Zombie Attack 2 (Semi-Secret)
    
    *(Jill exits the dining room once without investigating. She returns to the
    main hall to find Wesker.)*
    
    Wesker: That gunfire... Iím counting on you to investigate, Jill.
    
    Jill: Sure thing, Wesker.
    
    *(She returns to the dining room. She attempts to leave
    again. The camera view switches to Barry. He stands up from his crouch.)*
    
    Barry: Got cold feet already? That's not like you... (returns to crouching)
    
    *(Jill investigates the old grandfather clock, then goes to talk to Barry. 
    Scene 4 is then played out. Once she turns to exit, and runs back to the main
    hall, the door-handle to the Tea Room jiggles. )*
    
    Jill: Who is it?
    
    *(A zombie lurches out and shambles toward Jill. Barry notices and points his
    Colt Python toward it.)*
    
    Barry: You, freeze! (pauses as the zombie gets closer to Jill) Get away from 
    him, Jill! He's insane!
    
    *(Barry fires three shots into the zombie, and it falls down.
    He walks over near Jill and the corpse.)*
    
    Barry: What the hell?
    
    Jill: Weíd better report this to Wesker.
    
    *(Barry gets up and they exit. As they reach the Dining Hall door, they hear a
    groan from behind; then a door slamming. Nothing is seen. They leave.)*
    
    Scene 6: Search for Wesker
    
    *(Barry and Jill enter the Main Hall.)*
    
    Barry: Wesker! (pause) Jill, help me look for him. And letís not leave this 
    hall.
    
    Jill: Good idea.
    
    *(Jill proceeds to search behind the staircase/up the stairs as Barry walks 
    around. She turns back to speak with Barry.)*
    
    Jill: Barry.
    
    Barry: Any luck, Jill?
    
    Jill: (shaking her head) No. Nothing. Whatís going on around here? I can't 
    figure it out.
    
    Barry: Same here.
    
    Jill: Chris, and now Wesker!
    
    Barry: Thereís not much we can do... We can search for him seperately. 
    I'll investigate the dining room again. 
    
    Jill: Okay then. I'll try the door on the other side.
    
    Barry: This mansion is gigantic. We could easily get lost. Letís
    start from the first floor. 
    
    Jill: Okay.
    
    Barry: Oh! I almost forgot. Itís a lockpick. Youíd make better use of it.
    
    *(Barry places the lockpick in her hand.)*
    
    Jill: Thanks. I may need it.
    
    Barry: Listen, if something happens, let's meet up in this hall. Got it?
    
    Jill: Okay.
    
    *(He exits.)*
    
    (O). Art Closet Zombie
    
    *(As Jill tries to exit the Art Closet, she slowly walks backwards. Apparently,
    a zombie has shuffled in. As she backs away from the creature, she trips and
    falls. We see a view of the zombie, who moans and opens/closes his rotting 
    mouth. Now sheís got to fend it off... luckily, she just found a dagger...)*
    
    (O). Bathtub Zombie
    
    *(Jill reaches in and unclogs the bathtub. As she waits for it to drain, she 
    peers in at the muddy water. As she does, a hand raises from the mess. Jill 
    stumbles back as the zombie slowly gets up from the bathtub, and falls onto 
    the ground. As it tries to grab at her leg, Jill tries to avoid it for a few 
    seconds before stomping on its head with her boot. We see a shot of the 
    zombieís ruined head for a few seconds, and then Jill starts to look as if 
    sheís going to be sick. She quickly runs over to the toilet and vomits 
    off-camera.)*
    
    (O). Ceiling Trap
    
    *(After taking the shotgun, Jill returns to the small anteroom. Strangely,
    she hears a *click* come from the doors. She then notices dust falling 
    from the ceiling... as she looks up, she finds the ceiling is descending
    on her! After checking both doors, which are locked, she stops.)*
    
    Jill: Oh god... What did I do now?
    
    *(Jill runs up to the door and pounds on it.)*
    
    Jill: Wesker! Barry! Help!
    
    *(Barry is on the other side of the door.)*
    
    Barry: Jill? You in there?
    
    Jill (voice muffled): Barry? Get me out of here! The doorís jammed!
    
    Barry: Stand back!
    
    *(Barry aims his revolver at the doorís lock. He fires a shot, and opens the 
    door. Jill is lying on the ground; the ceiling trap is almost completely 
    descended.)*
    
    Barry: Grab my hand!
    
    *(He quickly pulls her out into the hallway.)*
    
    Jill: *phew* Barry!
    
    Barry: That was a close one. A second late, you wouldíve fit nicely into a 
    sandwich!
    
    Jill: Really. Thanks. (Jill helps Barry get up.) But, Barry, didn't you say 
    you were going back to the dining room to find other clues? Iím glad and all, 
    but why are you here?
    
    Barry: I just had something I wanted toÖ check. Anyway, we should get back to
    searching for Wesker and Chris.
    
    *(Barry begins to walk off)*
    
    Jill: Thanks, Barry. (he turns around) I owe you one.
    
    Barry: Donít mention it.
    
    *(He leaves.)*
    
    (O). Kitchen Zombie
    
    *(As Jill tries to exit the kitchen, we quickly switch our point of view. 
    Someone... is walking down the stairs leading to the basement. We hear the 
    person making zombie squelching noises as he walks... With our viewpoint back 
    on Jill, we see her walk backwards as a zombie comes shambling towards her.
    She trips and falls, and we see the zombieís empty eyes and wanting jaw 
    opening and closing... Now she has to find a way past him...)*
    
    (O). Itchy Itchy Scott Comes
    
    *(As Jill finishes reading the Keeperís Diary on the desk, she turns to leave.
    However, at that time the closet doors swing open, revealing a zombie lying
    in wait. It quickly awakens and shifts its attention to our heroine...)*
    
    Scene 7a. Barry in Terrace (Note: This is a harder cinema to get. First, you 
    must not have had Barry help you get the shotgun. Second, you must avoid going 
    into the Art Room after getting the Sword Key.  Once you get the Armor Key, 
    you can unlock the East Terrace, and voila!)
    
    *(2f East Terrace. As Jill walks along it, a startled Barry pulls his gun on 
    her. He retracts it as he sees who it is. Jill looks shocked.)*
    
    Barry: (nervous chuckle) Jill! Don't scare me. 
    
    Jill: Speak for yourself, Barry. What are you doing here?
    
    Barry: Yeah, well... You should take a look at this. (Jill slowly walks past 
    him) I warn you though, itís not pretty.
     
    *(Jill approaches the corpse cautiously.)*
    
    Barry: It's Forest. 
    
    *(Jill takes a closer look. We see that Forest Speyer has been killed in a 
    quite painful-looking fashion. His right eye is missing, and the area around 
    his lips seems to have been eaten away.)*
    
    Jill: (turns away) What couldíve done this to him?
    
    Barry: God only knows... but Iím going to find out what did this to him. Jill,
    could you investigate other areas?
    
    Jill: Yeah, sure. *(She turns to leave. As she does so, Barry reaches down and
    picks up Forestís Grenade Launcher.)*
    
    Barry: Jill... This is no longer useful to Forest. We donít know whatís going 
    to happen... Take it with you.
    
    *(Barry hands Jill the Bazooka. He then turns around and walks back over to 
    Forest, kneeling down...)*
    
    Barry: I still canít believe it...
    
    [Extra click: Talk to Barry again. Heíll say:]
    
    Jill: Barry...
    
    Barry: I still canít believe it...
    
    [Extra click again: Try to talk to Barry again. Itíll say...]
    
    [Letís just let Barry]
    [investigate Forest...]
    
    Scene 7ba. Barry In Main Hall 1f (Note: Must have checked inside the Art Room 
    in the East Wing in order to get this (and not see Cinema 7a). You canít 
    trigger it during Richardís Quest, though.)
    
    *(Main Hall. First floor.)*
    
    Jill: Barry!
    
    *(Barry turns around.)*
    
    Barry: Oh, Jill! Got any good news?
    
    Jill: Other than Iím still alive in this madhouse? No.
    
    Barry: Canít say itís much safer here, either. Weíd better secure our escape 
    route first. Thereís gotta be a back door somewhere.
    
    Jill: Alright then, let's split up again. *(Jill turns around.)*
    
    Barry: Hey, hold on a sec! Look what Iíve found. 
    
    Jill: What?
    
    Barry: A can of fizz! Itís sure to yellow and mellow those things. Itís yours.
    Hopefully you wonít have to use it. *(Barry gives Jill the Acid Rounds.)*
    
    Jill: What about you?
    
    Barry: Oh, donít worry. (raises his Colt Python) I like the buddy system we 
    have here... *(Barry stares at his weapon...)*
    
    Jill: I... see. Thanks. Iíll take it.
    
    Barry: See you later.
    
    Jill: Ciao.
    
    *(Barry turns, and walks back into the dining room.)*
    
    Scene 7bab. Barry in Main Hall 1f (No Room) (Note: Must have checked inside 
    the Art Room in the East Wing in order to get this (and not see Cinema 7a). 
    You canít trigger it during Richardís Quest, though.)
    
    *(Main Hall. First floor.)*
    
    Jill: Barry!
    
    *(Barry turns around.)*
    
    Barry: Oh, Jill! Got any good news?
    
    Jill: Other than Iím still alive in this madhouse? No.
    
    Barry: Canít say itís much safer here, either. Weíd better secure our escape 
    route first. Thereís gotta be a back door somewhere.
    
    Jill: Alright then, let's split up again.
    
    Barry: See you later.
    
    Jill: Ciao.
    
    *(Barry turns, and walks back into the dining room.)*
    
    Scene 7bb. Barry in Main Hall 2f (Note: Must have checked inside the Art Room
    in the East Wing in order to get this (and not see Cinema 7a). You canít 
    trigger it during Richardís Quest, though.)
    
    *(Main Hall; 2nd Floor)*
    
    Jill: Barry!
    
    *(Barry turns around, aims his gun, and drops it upon seeing Jill.)*
    
    Barry: Oh, Jill! Got any good news?
    
    Jill: Other than Iím still alive in this madhouse? No.
    
    Barry: Canít say itís much safer here, either. Weíd better secure our escape
    route first. Thereís gotta be a back door somewhere.
    
    Jill: Alright then, let's split up again. *(Jill turns around.)*
    
    Barry: Hey, hold on a sec! Look what Iíve found. 
    
    Jill: What?
    
    Barry: A can of fizz! Itís sure to yellow and mellow those things. Itís yours.
    Hopefully you wonít have to use it. *(Barry gives Jill the Acid Rounds.)*
    
    Jill: What about you?
    
    Barry: Oh, donít worry. (raises his Colt Python) I like the buddy system we 
    have here... *(Barry stares at his weapon...)*
    
    Jill: I... see. Thanks. Iíll take it.
    
    Barry: See you later.
    
    Jill: Ciao.
    
    *(Barry turns and runs back into the dining room's second floor.)*
    
    Scene 7bbb. Barry in Main Hall 1f (No Room) (Note: Must have checked inside 
    the Art Room in the East Wing in order to get this (and not see Cinema 7a). 
    You canít trigger it during Richardís Quest, though.)
    
    *(Main Hall. Second floor.)*
    
    Jill: Barry!
    
    *(Barry turns around, aims his gun, and drops it upon seeing that itís Jill.)*
    
    Barry: Oh, Jill! Got any good news?
    
    Jill: Other than Iím still alive in this madhouse? No.
    
    Barry: Canít say itís much safer here, either. Weíd better secure our escape
    route first. Thereís gotta be a back door somewhere.
    
    Jill: Alright then, let's split up again.
    
    Barry: See you later.
    
    Jill: Ciao.
    
    *(Barry turns, and walks back into the dining roomís second floor.)*
    
    (O). Forest is Dead... Well, Kind Of (Note: To trigger this cinema, youíve 
    just got to attempt to take the Herbs at the far end of the East Terrace.)
    
    *(As Jill tries to take the herbs, she hears a noise behind her... She turns
    around, startled, and we hear the noise of a zombie... itís Forest! Heís quite
    fast, and tries to attack Jill!)*
    
    Scene 8. Researcher's Will Event (Note: This scene will only happen if you go
    to the room containing the Will after you've seen Barry in the Main Hall, and
    before you go see Richard.)
    
    *(Researcher's Room. Jill enters to find Barry standing by a desk, reading a
    file. Jill walks up behind him, not saying a word. Barry then notices, lets 
    out an ďahh!Ē and drops the file.)*
    
    Barry: Jill!
    
    Jill: Barry, I didnít mean to get you that excited. *(reaches down and picks
    up the file)*
    
    Barry: Right. Anyway, you should read this. *(Jill looks over the file.)*
    
    Researcherís Will
    <PAGE>
    A letter is slipped inside.
    The top part of the letter is torn off.
    The rest of the letter is legible.
    <PAGE>
    Alma, I have tried to survive only to
    see you again. But my efforts only
    delayed the inevitable. I am infected,
    and there is no cure for what will
    followó-except to end my life before I
    lose the only thing that separates me
    from them.
    <PAGE>
    My love for you.
    <PAGE>
    In an hour Iíll have entered my eternal
    sleep where there is peace. Please
    understand. Please know that Iím sorry.
    
                                           Martin Crackhorn
    <END>
    
    Barry: What do you make of it?
    
    Jill: Well, I guess we were right about this mansion being quite unnatural...
    
    Barry: You have a way with understatements...
    
    Jill: Whereís the part thatís torn off? *(shows the file to Barry)*
    
    Barry: Well, my only guess is that it was the most important part, and 
    somebody didnít want anyone to see it.
    
    *(Barry pats Jill on the back.)*
    
    Barry: Letís continue our investigation.
    
    *(Barry leaves the room as Jill sets down the file, still suspicious about 
    the missing page...)*
    
    Scene 9: Meet Richard
    
    *(Marble Hallway; 2f. Jill walks into the room only to see a man stumble in
    pain towards the wall, and sit down. It's Richard Aiken from the Bravo Team!)*
    
    Jill: Richard! What happened? (kneels down by Richard's side) Youíre wounded!
    
    Richard:  This... whole place... is a killing zone... There are...
    monsters...
    
    Jill: What did this to you?
    
    *(We see a close-up of Richard holding his red and bloody arm. You can really
    see the huge, jagged snakebite.)*
    
    Richard: A big snake... and it had to be... poisonous... 
    
    Jill: Poisonous? Richard, hold on!
    
    Richard: Bring me Serum... I saw some, but didnít bring any...
    
    Jill: Iíll go and get it, okay? Youíre gonna make it.
    
    Richard: Thanks.
    
    *(Richard lies down. Jill then runs out of the room.)*
    
    [Extra Click: Talk to Richard again. He will say...]
    
    Richard: Jill, be careful... (Jill moves away.)
    
    Scene 10a. Richard... Lives? (Note: You must return to Richard in under 15 
    minutes to see this cinema.)
    
    *(Marble Hallway; 2f. Jill returns with the Serum. She kneels down by Richard
    once again.)*
    
    Jill: Here, Richard. Iím gonna give you a shot. Hang in there.
    
    *(She administers the Serum to Richard. As she does, Richard takes his radio 
    out from his vest...)*
    
    Richard: Jill, h-hereís my radio... take it... Iím...
    
    *(He convulses in pain a bit, and then gets up and looks at Jill.)*
    
    Richard: Does it ever... not hurt?
    
    *(Richard lies down. Jill gets up, and then talks to him again. He slowly
    sits up.)*
    
    Richard: Iím okay... The others...
    
    [Extra Click: Talk to Richard again. Itíll say...]
    
    [Richard is resting peacefully.]
    [You should probably just]
    [leave him alone for now.]
    
    Scene 10b. Richard is Dead (Note: To get this cinema, you must NOT return to
    Richard with the Serum for 15-20 minutes.)
    
    *(Marble Room, 2f. Jill kneels down by Richard and shakes her head. 
    Sad music plays. She doesn't get the radio.)*
    
    [Extra Click: Check his corpse again. Itíll say...]
    
    [Richard is already dead.]
    [What a tragic fate for such a]
    [close friend!]
    
    Scene 11: Moonlight Sonata
    
    *(Jill uses the Music Notes on the piano. She plays a beautiful rendition
    of ďMoonlight SonataĒ. Suddenly, a secret trap door opens.)*
    
    Scene 12: Meet Yawn the Giant Snake
    
    *(2f Attic. After approaching the middle of the room, a huge snake slides out
    of a hole in the room's rear. It hisses at Jill, and tries to bite her.)*
    
    Scene 12a(P). Richard to the Rescue (Note: You must have seen Scene 10a in
    order to see this cinema.)
    *(After the snake stares at her a bit, the Attic door behind Jill opens, and 
    Richard enters the room. He cocks his shotgun.)*
    
    Richard: Payback time!
    
    *(Either you and him shoot the snake until it falls down dead, or you try and
    escape the room.)*
    *(The snake falls over, seemingly dead. Jill walks over to Richard.)*
    
    Jill: Thanks.
    
    *(We see a snakeís eye-view, as it slithers quickly towards Jill. Richard
    fires a shotgun blast at it.)*
    
    Richard: Jill!!
    
    *(He dives towards her to push her out of the way, just as the snake arrives.
    Jill is saved, but Richard gets eaten whole by the snake while still alive
    and screaming.)*
    
    Jill:  Richard!!
    
    *(At this point, you can either take the Death Mask and run, or shoot the 
    snake until it retreats. If it does retreat, it slides over to the rear 
    corner of the Attic, and propels itself up into a crevice somewhere on the
    upper wall.)*
    
    Scene 13a: "Get me Serum" (Note: You must be poisoned by the snake and have
    seen either cinema 7ba(b) or cinema 7bb(b).)
    
    *(Jill exits from the 2f Attic. After walking a few steps, she begins to hold
    her head.)*
    
    Jill: (weakly) Am I poisoned? I need Serum...
    
    *(Scene ends.)*
    
    Scene 13b: Jill Faints (Note: You must be poisoned by the snake and have 
    seen cinema 7a.)
    
    *(Jill exits from the 2f Attic. After walking a few steps, she begins to 
    stagger. She leans up against the wall.)*
    
    Jill: ...poisoned... Serum...
    
    *(Jill collapses on the floor. A few seconds later, a door opens, and a man
    wearing red boots and carrying a Colt Python is seen. She reawakens in the 1f
    West Save Room and slowly gets up.)*
    
    Jill: (sleepily) Barry...? (awake) Barry?
    
    *(Jill looks around confusedly.)*
    
    *(Scene ends.)*
    
    Scene 14. A New Friend in an Old Box
    
    *(Jill puts the four Death Masks in place in the Machine Room. The coffin, 
    which was previously hung by chains, falls to the ground. As Jill approaches 
    it, she notices thereís a body inside. His skin is bright red... Suddenly, 
    iron bars crash down over the exit, and the zombie from inside the coffin 
    revives! He is bearded, and seems to exhale some sort of cloudy, foul fume.
    He throws aside one of his blazing-red arms (with claws on his fingers.
    as well as handcuffs), and appears to wipe his face... The fight begins.)*
    
    B. The Residence (Guard House)
    ------------------------------
    Scene 1(P). Barry Radio (Note: You need Richardís Radio to see this cinema.)
    
    *(Jillís radio beeps. She takes it out.)*
    
    Barry: Somebody respond! ... over!
    
    Jill: Barry?
    
    Barry: ...monster... chains... gun... ineffective... instant ...stay... 
    away... forest outside mansion... stay... ...ay...
    
    *(The transmission ends.)*
    
    Scene 2. Scary Noises
    
    *(As Jill enters the Cemetery on the path, she hears the sounds of chains 
    dragging... then a woman moaning... what could it be?)*
    
    Scene 3. A Hideous Encounter
    
    *(After getting the Crank, Jill tries to exit the cabin. As she walks there,
    someone opens the door. A glimpse through a window shows a vaguely humanoid
    figure, but only for a split second. As Jill reaches the stairs, a pair of
    hands shackled in stocks smashes down over her head, knocking her out. Jill
    reawakens a few moments later, and gets to her feet. As she does, we see the
    chained legs and shackled hands of someone... We then see them from the
    back... they are wearing a very tattered dress (you can see her ribs through 
    a rip), as well as the disgusting sight of a personís face attached to their
    back. Jill turns around and faces the creature... it is hunched, and wears
    the skins of its many victims over its red, decayed face... Now you must
    escape from Lisa Trevor...)*
    
    Scene 4(P). Radio Transmission #1 (Note: You must have Richardís radio to
    get this cinema.)
    
    *(Jillís radio beeps. She takes it out.)*
    
    Brad: This is Brad! If you can hear me, just give me a sign... Anything...
    
    Jill: Jill to Brad! Can you hear me?
    
    *(A while of radio silence...)*
    
    Jill: Shit! Itís broken!
    
    Scene 5. Draining the Pool Scene
    
    *(Jill begins to rotate the Square Crank inserted in the pedestal. Suddenly,
    we see a large, slightly rusty iron block that moves up and lets the water
    flow through. As the water drains, we see that it was concealing a stone
    passageway covered in moss. The text [You can hear the sound of a]
    [waterfall in the distance...] is displayed.)*
    
    Scene 6. Muffled Conversation
    
    *(Dormitory hallway near the #002 Door. Jill is about to open it, when she
    hears voices on the other side. She backs away and listens.)*
    
    Barry: No, that wasnít part of our deal.
    
    Wesker: Like I said, I have my orders.
    
    Barry: But itís not necessary to destroy S.T.A.R.S.!
    
    *(The camera angle changes to one above the door. We can see Jill on one
    side, listening, and Barryís shadow on the other side.)*
    
    Wesker: Donít be a hard dog to keep under the porch,  Barry...
    
    Barry: What about my family?
    
    Wesker: I will guarantee their safety.
    
    *(The view switches to another angle inside the #002 Room.
    We again see Barryís shadow.)*
    
    Barry: *sigh* If I play my cards right...
    
    *(Jill turns away from the door, visibly confused by what sheís heard.)*
    
    Scene 7. Encounter With Barry
    
    *(Jill enters the #002 Room. She finds Barry inside.)*
    
    Barry: Jill!
    
    Jill: Barry, I heard someone talking...
    
    Barry: Oh... heard... *(begins to walk over to a desk to lean on)* I think
    age is starting to take its toll... Talking to myself is becoming a bad 
    habit.
    
    Jill: Talking to yourself? You all right? Whatís gotten into you?
    
    Barry: Iím getting you worried, arenít I? But donít be worried. 
    *(moves away from the desk and cracks his neck)* I guess this creepy mansion
    has gotten on my nerves... Anyway, I think Iíll go outside and get
    some fresh air for a change...
    
    *(Barry turns to leave... Jill follows him.)*
    
    Barry: Donít worry. Just going to get some fresh air. If Iím lucky Iíll get
    to waste some monsters along the way... 
    
    *(Barry exits.)*
    
    Scene 8. Neptune Arrives
    
    *(As Jill walks around the Aqua Ring, we see from the viewpoint of...
    something swimming in the water. As it swims up towards the pathway that Jill
    is walking on, it swims to the top of the water...)*
    
    Scene 9. Neptuneís Wrath
    
    *(After draining the pool, Jill spots the Gallery Key hanging on a rack on a
    platform across a small pool of water. Inside the pool of water is the biggest
    Neptune creature, unmoving. As Jill tries to take the key, the huge shark
    violently awakens, lashing out and knocking the key from its place. Now Jill
    must find a way to defeat the creature...)*
    
    Scene 10. Fried Fish (Note: You can also just kill Neptune by shooting at it,
    but then you donít get this cinema.)
    
    *(Jill pushes the control box into the water, and flips the power switch for
    it. As the electric current courses through the water, the huge shark
    convulses comically. The water begins to steam, and the Neptune turns on its
    side. Finally, the generator for the control box shorts out, spouting steam.
    The Neptune stops convulsing (for the most part), and Jill is free to pass.)*
    
    Scene 11a. VJolt on Root (Note: To get this cinema, youíve obviously got to
    use the VJolt.)
    
    *(Jill adds the VJolt to the evil plantís roots. They begin to flail wildly, 
    and soon retract through the ceiling.)*
    
    *(Jill then goes into the room that Plant 42 itself infests. As she does, the
    tentacles begin to retract into the huge bulb. She walks over to it
    cautiously, and as she does, she is ensnared by one of the tentacles! She
    grunts as the tentacles swing her about the room. Barry then enters, carrying
    a flamethrower. He looks at the creature in awe.)*
    
    Barry: What the hell is this thing?
    
    Jill: Barry!
    
    Barry: Jill! 
    
    *(Barry runs forward to attempt to save her, but gets ensnared by the
    tentacles as well. As the two struggle, Barry gets enough of a hold on
    himself to aim the flamethrower at the plantís bulb.)*
    
    Barry: Gyaahhh!!
    
    *(The plant begins to catch fire, and one by one, flaming petals begin to
    drop from it. Soon, all the tentacles fall as well, tossing Jill and Barry
    to the floor. They gasp.)*
    
    Jill: I thought I was finished...
    
    Barry: Yeah...
    
    *(The two get up. Barry dusts himself off.)*
    
    Jill: That was close! Thanks again.
    
    Barry: Donít mention it. But what was that? What the hellís going on in this
    place?
    
    *(The cinema ends.)*
    
    [Extra Click: Talk to Barry again. Heíll say...]
    
    Jill: Barry...
    
    Barry: *(turns around)* Something about that mansion still bothers me...
    I think Iíll stay here a little longer. We should split up again and
    investigate. 
    
    Jill: All right.
    
    [End Extra Click.]
    
    Scene 11b. Plant 42 (Note: You must not use V-Jolt to get this cinema.)
    
    *(Jill enters the Plant 42 room. After shooting the plant for a while,
    it spits out a bit more acid than usual from its center. After putting a
    few more rounds into it, it contracts, but this time its petals in the center
    begin to fall off, as well as the tentacles. Jill has killed Plant 42.)*
    
    Scene 12. Reunite with Wesker
    
    *(As Jill walks down the hallway, she hears three gunshots. After looking,
    she finds out that itís Wesker shooting bees!)*
    
    Jill: Wesker!
    
    Wesker: *(turns around)* Jill. So youíre safe.
    
    Jill: (animatedly) Thatís what I was going to say!
    
    Wesker: I apologize. It was all I could do to protect myself against those
    strange creatures. *(walks past Jill, and turns around)*
    
    Jill: I understand. Anyway, itís good that youíre safe.
    
    Wesker: Did you notice...? Barry. He sounded a little flaky.
    
    Jill: Now that you mention it, yeah! Iíll keep a close eye.
    
    Wesker: Maybe itís quite natural under these circumstances. Itís not really
    our standard operation. Jill, our first priority is to get out of here.
    *(turns around again)*
    
    Jill: I agree.
    
    Wesker: *(faces Jill again)* There are still rooms in that mansion we canít
    get into because theyíre locked up. Iíve been looking for ways to...
    
    Jill: Okay, if thereís anything Iíll go back to the other mansion.
    
    Wesker: Iím counting on you. 
    
    *(Wesker walks down the hallway.)*
    
    Scene 13(P). Radio Transmission #2
    
    *(Jillís radio beeps. She takes it out.)*
    
    Brad: This is Brad... Come in, S.T.A.R.S. Alpha Team... Come in!
    
    Jill: This is Jill!
    
    Brad: Does anybody hear me? 
    
    Jill: I hear you Brad, over!
    
    Brad: S.T.A.R.S. Alpha Team... Bravo Team! It doesnít matter! Respond!
    I repeat, this is Brad...
    
    Jill: Brad? Brad!
    
    Brad: This is Brad! If you canít answer me, somehow give me a sign!
    
    Jill: Jill to Brad, can you hear me?! Brad! *(fiddles with the controls)*
    BRAD! (pauses) Shit, itís broken.
    
    *(The transmission ends.)*
    
    C. Return to the Mansion
    ------------------------
    Scene 1(P). Look! A Radio! (Note: You must have let Richard die (no Serum)
    to see this cinema.)
    
    *(Jill walks down the Breezeway. Suddenly, she notices something on the
    ground.)*
    
    Jill: Huh? *(kneels down)* Whatís a S.T.A.R.S. radio doing here?
    
    *(Jill listens to it, then proceeds to punch in three numbers.)*
    
    Jill: Letís hope the thing still works...
    
    *(She walks away.)*
    
    Scene 2. Hunter Arrives
    
    *(After returning inside the mansion, primarily the room that leads to the
    Breezeway path right before exiting the mansion, the view switches. Something
    seems to be pursuing Jill! It quickly leaps up the elevator shaft in
    the Courtyard, runs toward the shed and opens the door, runs into it, opens 
    the next door, runs through the Breezeway, and arrives at the door to the
    mansion.)*
    
    Scene 3. Yawnís Revenge
    
    *(As Jill walks around the Libraryís second floor, suddenly something glass
    shatters. Jill turns around, and sees the giant snake from before sliding
    around the corner!)*
    
    *(After engaging it in combat, the snake writhes in pain. It slams itself
    against the nearby bookshelf, and falls to the ground, dripping venomous
    fluid. It doesnít seem to be living any more... We then see a sparkling book
    that fell to the ground atop a pile of other books knocked over in the Yawnís
    death tantrum.)*
    
    Scene 4(P). Radio Transmission #1 (Note: You will only see this cinema if
    you saw Cinema C-1.)
    
    *(Jillís radio beeps. She takes it out.)*
    
    Brad: This is Brad! If you can hear me, just give me a sign... Anything...
    
    Jill: Jill to Brad! Can you hear me?
    
    *(A while of radio silence...)*
    
    Jill: Shit! Itís broken!
    
    D. The Underground Tunnels
    --------------------------
    
    Scene 1. Meet Enrico
    
    *(As Jill turns the corner in one of the underground tunnels, she hears a
    voice.)*
    
    Enrico: Is that you... Jill?
    
    *(Jill walks forward.)*
    
    Jill: Is that voice... Enricoís?
    
    Enrico: Yeah...
    
    Jill: Youíre alive! *(starts to run towards him)*
    
    Enrico: Stop! Are you with anybody, Jill?
    
    Jill: No... but why?
    
    Enrico: (cough) The S.T.A.R.S. are finished... Someone is a traitor!
    Umbrella set us up...
    
    *(While Enrico was talking, someone in black pants and black boots walks
    into the scene... The camera angle switches, and suddenly we hear a gunshot!
    Enrico is shot in the chest. He grunts, and slumps over dead. Jill looks
    back, and then goes to Enricoís side.)*
    
    Jill: Enrico! *(shakes him, then looks despondent)* ...traitor? Who?
    
    *(While investigating him again, subtitles come up that say...)*
    
    [Whoever did this is definitely]
    [a professional.]
    
    [Wait, heís holding something...]
    
    Scene 2. Spiderís Nest
    
    *(As Jill enters the room, something begins to stir on the other side.
    Suddenly, a HUGE spider crawls out, raises its front legs, and shrieks at
    our heroine! Now she must combat it...)*
    
    Scene 3. What Good Timing!
    
    *(As Jill starts up the elevator, Barry enters the room.)*
    
    Barry: Jill!
    
    Jill: Barry? Thank God youíre safe!
    
    Barry: You too, Jill. A noise I heard brought me down here, but I didnít
    expect to find a place like this... *(looks over the edge of the elevator
    into the pit)* Have any idea as to what might be at the bottom?
    
    Jill: Thereís only one way to find out.
    
    *(They descend the shaft. At the bottom, they hear a female moan. Barry
    raises his Colt Python and steps off the elevator.)*
    
    Barry: What the hell is that sound? It could be a person... Jill! Go check
    it out. We had enough surprises for one day... Iíll stay here and secure our
    escape route in case something happens.
    
    Jill: Okay. *(runs off)*
    
    [Extra Click: Talk to Barry again. Heíll say...]
    
    Barry: Iíll stay and secure our escape route.
    
    *(Jill nods.)*
    
    [End Extra Click.]
    
    Scene 4. Traitor?!?
    
    *(As Jill walks forward back into the room with the elevator, it suddenly
    ascends. Barry is at the helm of the controls.)*
    
    Jill: Barry!!!
    
    *(End scene.)*
    
    E. The Altar
    -----------------
    
    Scene 1. Trust Barry?
    
    *(Jill steps onto the Altar to find Barry investigating the coffin. As he
    notices Jill, he turns around.)*
    
    Barry: Jill! Youíre alive! I was worried, cause I thought... you were...
    
    *(He tries to raise his Colt Python to point it at Jill, but she grabs his
    wrist and takes the gun from him. She points it at Barry.)*
    
    Jill: Start talking.
    
    Barry: Calm down, I didnít want to do it, believe me, I can explain!
    
    Jill: Donít lie to me!
    
    *(Suddenly, Lisa walks into the room. The camera switches to show us a tear
    in the dress. It seems that sheís developed a large eye on her back, which
    is characteristic of a G-Type. She moans, and proceeds to destroy both of the
    statues surrounding her. She then screeches as five purple tentacles burst
    out from her body (which are the characteristic of the Nemesis parasite.). 
    
    Barry: No time to talk... Jill, hand me my gun!
    
    [Give the gun back to Barry?]
    
    Scene 2a. Yes
    
    *(Jill hesitantly offers Barry the grip of his gun.)*
    
    Barry: Thanks, Jill.
    
    *(Barry turns around and aims his Colt Python at the creature.)*
    
    Scene 2b. No
    
    *(Lisa walks over to Jill and Barry.)*
    
    Jill: I canít... do that.
    
    *(One of Lisaís tentacles whips out and knocks Jill down.)*
    
    Barry: Jill!
    
    *(Barryís Colt Python drops to the ground. Barry eyes Lisa, and then the gun.
    He tries to grab it, but Lisa uppercuts him off the edge of the platform.
    He screams as he falls to his death.)*
    
    Jill: Barry!
    
    *(Barryís photograph floats down to the ground. Jill gets up and stares down
    Lisa. It is time for the confrontation...)*
    
    Scene 3(P). The Reunion (Note: You can simply shoot Lisa while she is hanging
    on the side of the pit, but then you wonít get this cinema.)
    
    *(As the fourth stone plunges into the abyss, the lid on the coffin slides
    open. As it does, the iron bars that blocked the passageway slide up. Lisa
    walks over to the coffin.)*
    
    Lisa: ...mo...ther...
    
    *(She grabs her motherís skull from the coffin and walks over to the side of
    the pit. She gives one last angsty, primal scream as she sends herself off
    the side of the pit.)*
    
    [Extra Click: Talk to Barry after this. Heíll say:]
    
    Barry: I donít believe that thingís really dead... Leave this place up to me,
    go on ahead.
    
    Jill: Okay.
    
    E. The Umbrella Lab
    -------------------
    
    Scene 1. Draining the Fountain Scene
    
    *(When Jill inserts the second medal, we see that the water in the fountain
    is draining! The bottom of the pool seems to be parting, allowing the water
    to flow through into the passageway beneath. Finally, the stone in front of
    the fountain lowers, allowing you access to the stairway and elevator.)*
    
    Scene 2. Slideshow
    
    *(Jill starts up the projector.)*
    
    Slide 01: The Umbrella logo is seen next to the word ďUmbrellaĒ. Below it,
    it reads Bio Organic Weapon Official Report. On the right is a white strip,
    with four black points making a cross-pattern atop the strip.
    Slide 02: MA-39 CERBERUS is displayed at the top of the screen. Below it is
    a segmented color picture of one of the zombie dogs. On the right is some
    text next to a smaller segmented picture, and also a green wireframe of the
    Cerberus.
    Slide 03: FI-03 NEPTUNE is displayed at the top of the screen. Below it is a
    color picture of the huge shark. On the right is some text next to a smaller
    segmented picture, and also a green wireframe of the Neptune.
    Slide 04: MA-121 HUNTER is displayed at the top of the screen. Below it is a
    color picture of two Hunters. On the right is some text next to a smaller
    segmented picture, and also a diagram of the Hunterís hand/claws. A green
    wireframe of the hand is also shown.
    Slide 05: T-002 TYRANT is displayed at the top of the screen. Below it is a
    green wireframe of the Tyrant next to a picture of its stasis chamber. On
    the right is some text next to a smaller segmented picture, and also a small
    picture of a DNA helix.
    Slide 06: A photo of five researchers is shown. On the far left is a somewhat
    chubby man. Next to him stands a woman with dark hair. Standing next to her
    is a man wearing glasses, seemingly annoyed. The fourth man is standing
    behind the group, and his features cannot be made out. The fifth man is a
    person with blond, slicked-back hair, who is wearing sunglasses. Beneath his
    labcoat, he is wearing a black shirt and black pants, as well as black gloves.
    HmmÖ Some text is displayed.
    [Bio Organic Weapons Research]
    [Group Ė Development Staff]
    Slide 07: A bar code. The numbers displayed are 834170623.
    *(The slides end.)*
    
    Scene 3. Kennethís Film
    
    *(Jill puts the film into the player. We see from inside the headset cam of 
    Bravo member Kenneth Sullivan. It displays [Kenneth.S] in the upper-left
    corner, [*REC] in the upper-right corner, and [07/24/98] in the bottom-left
    corner. He is firing three shots at an oncoming zombie, while spinning
    around quite a bit. He pauses and trips, but fires two more shots. The
    zombie still approaches.)*
    
    Kenneth: Get away from me! No! Hey! Hey, no!
    
    *(The zombie begins to kneel down over him while Kenneth screams. It begins
    to devour him... a splash of blood covers the camera while we see the
    zombieís head working to rip the flesh from his bones... the camera starts
    to short out. The film ends.)*
    
    Scene 4(P). Meet with Chris
    
    *(As Jill tries to open the prison door, Chris is sitting on the bed. As he
    notices the banging, he gets up and walks over to the door.)*
    
    Chris: Jill?
    
    Jill: Chris! Youíre alive!
    
    Chris: Course Iím alive. Jill, thereís something big going down, and I donít
    think weíre part of the equation.
    
    Jill: I have to get you out of here. *(tries pulling on the door with all her
    might)* It wonít open! Wait. Iíll be back to get you out.
    
    Chris: Okay! No sightseeing, though.
    
    *(Jill runs off.)*
    
    Scene 5(P). Rejoin with Barry
    
    *(Jill calls the elevator and is about to get in when Barry comes around the
    bend.)*
    
    Barry: Jill!
    
    Jill: Barry!
    
    Barry: You couldíve at least waited up for me, ya know. *(playfully punches
    Jill in the shoulder)*
    
    Jill: Letís go.
    
    *(The two get on the elevator.)*
    
    Scene 6a. Wesker Conversation 1 (Note: Barry must be alive to get this
    cinema.)
    
    *(As Jill and Barry enter the Tyrant Room, they see Wesker typing something
    on a keyboard.)*
    
    Jill: Wesker!
    
    *(Barry points his Colt Python at Jill head.)*
    
    Wesker: Thank you, Barry. 
    
    Jill: Well, what do you know.
    
    Wesker: Oh, donít blame Barry for everything. I hear that his better half
    and two lovely daughters will be in danger if he doesnít do everything I
    tell him to.
    
    Jill: Wesker, youíre pathetic.
    
    Wesker: Well, you shouldnít worry too much, dear. Youíll be free of all
    this anyway.
    
    *(The camera angle switches to the computer screen Wesker is typing away on. 
    Various windows pop up.)*
    
    Jill: Why eliminate S.T.A.R.S.?
    
    Wesker: Believe it or not, thatís Umbrellaís intention. 
    
    *(The viewpoint switches back to Jill and Wesker.)*
    
    Jill: (scoffs) Youíre just a slave of Umbrella.
    
    Wesker: Smart girl... but I think you misunderstand me. The things you
    mention are nothing. Iíll burn all of them along with this entire laboratory.
    *(points his pistol at Jill)* Barry, go up on the ground and wait there.
    
    *(Barry turns and walks away.)*
    
    Jill: Barry!
    
    Wesker: Ya gotta love Barry... he must really be afraid of Umbrella.
    
    Jill: You and Umbrella took his family, you bastard!
    
    *(Wesker punches Jill, who falls down.)*
    
    Wesker: Umbrella... well, I used some carrots and sticks to cow him, but
    it had nothing to do with Umbrella. I just used Barry for my personal
    interests. Though both you and Barry seemed to think I was following
    Umbrellaís orders.
    
    Jill: What? What are you planning?!
    
    Wesker: I guess itís time for show-and-tell.
    
    *(Wesker taps two buttons on the computer and turns around to look at
    Tyrant.)*
    
    Scene 6b. Wesker Conversation 2 (Note: Barry must be dead to get this cinema.)
    
    *(After entering the Tyrant Room, Jill walks over to Wesker, who is typing on 
    a keyboard.)*
    
    Jill: Wesker!
    
    Wesker: Heh heh... Barryís a disappointment. Itís too bad he wasnít much of
    a poker player.
    
    *(Wesker pulls his gun on Jill.)*
    
    Jill: You were behind all of this!
    
    Wesker: Heh heh heh heh heh...
    
    Jill: Why eliminate S.T.A.R.S.?
    
    Wesker: Believe it or not, thatís Umbrellaís intention. 
    
    Jill: So having S.T.A.R.S. nosing about is an inconvenience. (scoffs)
    Youíre just like all the other things... a slave of Umbrella.
    
    *(Wesker punches her in the gut and clubs her over the head with his pistol.
    Jill goes down.)*
    
    Wesker: Smart girl... but I think you misunderstand me. The things you
    mention are nothing. Iíll burn all of them along with this entire laboratory.
    Thatíll be the end of my connection with Umbrella.
    
    Jill: What? What are you planning?
    
    Wesker: Iím going to show you something.
    
    *(Wesker walks backwards, his gun still pointed at Jill, and presses a
    button on his keyboard. He turns around and looks at the Tyrantís tank.)*
    
    Scene 7. Tyrant Showcase
    
    *(The camera shows us a leg, encrusted with scars and ugly mutations. It then
    switches to a huge, massively clawed hand. We see a huge heart beating,
    located outside the creatureís chest. Then we see its face... a line of veins
    or scar tissue across it, and no lips to speak of... its eyes are closed.
    The camera pans back to show us the Tyrant in its full glory, still encased
    inside its stasis tube...)*
    
    Scene 8a. Wesker's Death (Note: Barry must be dead to see this Cinema.)
    
    *(The Tyrantís tank drains. Jill gets to her feet behind Wesker, while he
    stares at the tank.)*
    
    Wesker: The ultimate lifeform... Tyrant. 
    
    Jill: You couldnít have been experimenting on people?
    
    Wesker: Itís beautiful... *(walks over in front of the tank)*
    
    Jill: For the sake of this thing...
    
    Wesker: Youíll never understand.
    
    *(The Tyrant begins to move behind him. It plunges its claw arm through the
    tank, breaking the glass and skewering Wesker. He screams in agony,
    and the Tyrant tosses him off to the side. It then begins to walk towards
    Jill...)*
    
    Jill: Iíll deal with you, freak...
    
    *(Jill then has to fight the monstrosity...)*
    
    Scene 8b. No! Not Barry! (Obviously, Barry must be alive to see this Cinema.)
    
    *(Wesker is enthralled, looking at the Tyrant.)*
    
    Wesker: (smiling) Itís magnificent...
    
    Jill: For the sake of this thing...
    
    Wesker: You know, I hate you guys.
    
    *(Wesker aims his pistol at Jill, but itís suddenly shot out of his hands.
    Another shot rings out, and brings Wesker down. We see that itís Barry firing
    these shots!)*
    
    Jill: (gasps) Barry!
    
    *(Barry walks over.)*
    
    Barry: Forgive... me...
    
    Jill: No, youíre not to blame! Itís Umbrella and Wesker!
    
    Barry: Even if it meant my family, I couldnít bear turning my back on my
    friends again...
    
    *(Wesker crawls over to the keyboard and types something before falling down
    again. Barry runs over.)*
    
    Barry: Shit!!!
    
    *(The liquid drains from the stasis tank. The Tyrant begins to smash at it
    with its normal hand, making the glass crack. After two hits, it uses the
    clawed hand and shatters the glass completely. It steps down from the tank
    and looks at Barry and Jill.)*
    
    Barry: Dammit!!! *(raises his weapon at the creature)*
    
    Wesker: *(standing up while laughing maniacally)* Jill and Barry,
    together... in hell!
    
    *(The Tyrant advances.)*
    
    Barry: You want a piece of me?
    
    *(The Tyrant stops and turns toward Wesker.)*
    
    Wesker: What? Premature?!?
    
    *(Wesker goes flying as the Tyrant backhands him. Barry tries to run past it,
    but gets hit into the row of computers.)*
    
    Jill: No! Barry! ...you viral-cultured freak!
    
    *(The Tyrant turns and looks at her... the battle begins.)*
    
    *(Jill confronts the Tyrant in battle and in staying away 
    from the creature and firing, she gains an easy win, as 
    the creature slowly slumps to the floor. She then returns
    to check on Barry.)*
    
    Jill: Barry? Barry!
    
    *(Barry opens his eyes.)*
    
    Jill: Ah! Youíre okay!
    
    Barry: ...Ah... Jill... sorry... that was careless of me. Wesker?
    
    *(Jill looks around.)*
    
    Jill: ...heís gone...
    
    *(Barry stands up.)*
    
    Barry: First, letís just get out of here. 
    
    *(End scene.)*
    
    Scene 9(P). Warning Announcement
    
    *(As the two exit the Tyrant Room, an alarm klaxon sounds, along with a
    voice.)*
    
    Voice: The self-destruct system has been activated. All personnel must
    evacuate immediately. Deactivating and releasing all locks.
    
    Barry: Wesker must have set it off.  Letís hurry!
    
    *(Jill nods. The two run to the elevator. When they get off, Barry raises his
    Colt Python and nods at Jill. He runs down the hallway.)*
    
    Scene 10a(P). Save Chris 1 (Note: You see this cinema only if you saw
    Cinema 4.)
    
    *(Jill enters the prison cell. As she does, she sees Chris sitting on his
    bed, despondent. Chris notices her, however, and gets up.)*
    
    Chris: Jill!
    
    Jill: Sorry about the wait.
    
    Chris: So everythingís taken care of?
    
    Jill: Well, almost. Now letís get the hell out of here!
    
    *(The two exit the room.)*
    
    Scene 10b(P). Save Chris 2 (Note: You see this cinema if you did not check
    on Chris previously.)
    
    *(Jill unlocks the door and enters the prison cell.)*
    
    Chris: Jill! *(gets up off the bed)*
    
    Jill: Chris! Youíre okay!
    
    Chris: *(puts his hand on Jillís shoulder)* Glad to see you are too.
    Anything on Wesker?
    
    Jill: Weíll talk later. First, letís get going.
    
    *(The two exit the cell.)*
    
    Scene 11(P). Chrisí Rush (Note: Youíve obviously got to save Chris to
    see this cinema.)
    
    *(As Jill enters the Lock Passageway, Chris runs ahead.)*
    
    Chris: Come on, letís go.
    
    *(He exits the room.)*
    
    Scene 12a. Barry's Rush
    
    *(As Jill climbs up to the laboratoryís first floor, she sees Barry.)*
    
    Barry: Hurry!
    
    Scene 12b. Barry and Chris' Rush
    
    *(As Jill climbs up to the laboratoryís first floor, she sees Barry and
    Chris.)*
    
    Chris: (waves) Címon, címon!
    
    Barry: Hurry!
    
    Scene 13. Radio Transmission #3
    
    *(As Jill rounds a corner, her radio beeps. She takes it out.)*
    
    Brad: This is Brad! Iím running out of fuel... If thereís anyone alive,
    contact me now; just give me a sign. I repeat, this is your last chance!
    
    *(The transmission ends. Jill puts the radio away.)*
    
    Scene 14a. Chris's Encouragement
    
    *(As Jill activates the elevator, somewhere down the hall, a Hunter shrieks.
    Chris jumps out to the hallway, pointing his gun in the direction of the
    noise.)*
    
    Jill: No! Weíve come so far!
    
    Chris: We can make it. ...Jill... ladies first. 
    
    Jill: Chris!
    
    Chris: Would you let me have my moments too? 
    
    Jill: Alright. 
    
    *(As Chris runs down the hallway, the elevator arrives. Jill gets on.)*
    
    Scene 14b. Barry's Encouragement
    
    *(As Jill activates the elevator, the voice speaks.)*
    
    Voice: Three minutes to detonation.
    
    *(From somewhere down the hall, a Hunter shrieks. Barry jumps out to the
    hallway, pointing his gun in the direction of the noise.)*
    
    Barry: Dammit, weíre almost there! Iíll go get Ďem. Jill, you just get in
    contact with Brad! Whatever it takes!
    
    *(Barry runs down the hall.)*
    
    Jill: Okay!
    
    *(The elevator arrives, and Jill gets on.)*
    
    Scene 14c. Survivors' Encouragement
    
    *(As Jill activates the elevator, the voice speaks.)*
    
    Voice: Three minutes to detonation.
    
    *(From somewhere down the hall, a Hunter shrieks. Chris and Barry jump out
    to the hallway, pointing their guns in the direction of the noise.)*
    
    Barry: Dammit, weíre almost there! Jill, you just get in contact with Brad!
    
    *(Barry goes running down the hall.)*
    
    Jill: No!
    
    Chris: We can make it! ...Jill... ladies first. 
    
    Jill: Chris!
    
    Chris: Would you let me have my moments too? 
    
    Jill: Alright. Weíll rendezvous at the heliport.
    
    *(As Chris runs down the hallway, the elevator arrives. Jill gets on.)*
    
    Scene 15a(P). Return of Tyrant (Barry and Chris)
    
    *(Jill opens the Signal Rockets case, and presses the button to make it
    fire. She backs away, and the rocket flies into the air and explodes. She
    turns around when she hears the elevator activating. It opens, letting out
    Chris and Barry.)*
    
    Barry: Jill!
    
    Jill: You made it!
    
    *(Suddenly, they all turn around to see a huge hole being made in the
    pavement. Chris and Barry train their guns on it, as Barry looks inside
    the hole inquisitively. Suddenly, the Tyrant jumps out of the hole! Both
    Chris and Barry fire off two shots at it, but Chris gets decked by one of
    the Tyrantís punches. He goes rolling into the wall, unconscious. It then
    begins to advance on Barry. He shoots it once, and then realizes heís out
    of ammo... the beast continues to advance...)*
    
    *(End cinema.)*
    
    Scene 15b(P). Return of Tyrant (Barry)
    
    *(Jill opens the Signal Rockets case, and presses the button to make it fire.
    She backs away, and the rocket flies into the air and explodes. She turns
    around when she hears the elevator activating. It opens, letting out Barry.)*
    
    Barry: Jill!
    
    Jill: You made it!
    
    *(Suddenly, they turn around to see a huge hole being made in the pavement.
    Barry trains his gun on it, and looks inside the hole inquisitively.
    Suddenly, the Tyrant jumps out of the hole! It starts to advance on Barry...
    Barry fires off three shots at it, and then realizes heís out of ammo...
    the beast continues to advance...)*
    
    Scene 15c(P). Helicopter Pickup (Chris)
    
    *(Jill opens the Signal Rockets case, and presses the button to make it
    fire. She backs away, and the rocket flies into the air and explodes. She
    turns around when she hears the elevator activating. It opens, letting out
    Chris.)*
    
    Jill: You made it!
    
    *(Chris nods. The helicopter then flies overhead, shining its searchlight at
    Chris and Jill. Jill keeps her hand over her face, while Chris pretty much
    looks up at the helicopter, putting his head down every once in a while.)*
    
    *(End cinema.)*
    
    Scene 15d(P). Helicopter Pickup (Alone)
    
    *(Jill opens the Signal Rockets case, and presses the button to make it
    fire. She backs away, and the rocket flies into the air and explodes. She
    walks around in circles as she waits for the helicopter to get closer. As
    it does, it shines its searchlight at her. She covers her face. It does so
    again, and Jill looks up at the helicopter while kneeling.)*
    
    *(End cinema.)*
    
    Scene 16(P). Brad's Gift
    
    *(After a while, Brad drops a Rocket Launcher onto the Helipad.)*
    
    Brad: Jill, use it! Kill it, whatever it is!
    
    *(End cinema.)*
    
    Scene 17(P). Death of A Tyrant
    
    *(Jill fires the Rocket Launcher at the Tyrant. The rocket is then seen
    flying at the Tyrant through four different camera angles before it actually
    hits the Tyrant square in the chest. It explodes into bits, not being seen
    again.)*
    
    ENDINGS
    Scene 18a. Ending A-Jill
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off into a
    cloudy sky. A view is seen of the Mansion complex below, which stays as it
    was when the S.T.A.R.S. discovered it. Jill is sitting alone in the back of
    the helicopter. She caresses her forehead, takes off her beret, shakes
    her hair into place, and leans her head back while closing her eyes.
    She then looks out the window... The camera angle changes to the view from
    inside Raccoon Forest... we see the helicopter flying away... suddenly,
    the view changes to a spherical shape, and we see that itís really the eye
    of the Tyrant. Its pupil-less eye blinks, and it breathes heavily...)*
    
    
    Scene 18b. Ending B-Chris & Jill
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off into a
    cloudy sky. A view is seen of the Mansion complex below, which stays as it
    was when the S.T.A.R.S. discovered it. The view switches to Jill and Chris
    inside the helicopter. Jill is resting with her head on Chris' shoulder. She
    seems to be asleep. Chris looks over at her, and then back out the window.
    The camera angle changes to the view from inside Raccoon Forest... 
    we see the helicopter flying away... suddenly, the view changes to a spherical
    shape, and we see that itís really the eye of the Tyrant. Its
    pupil-less eye blinks, and it breathes heavily...)*
    
    Scene 18c. Ending C-Barry & Jill
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands. The scene switches as the helicopter
    flies off over a cloudy sky. A view is seen of the Mansion complex below,
    which after a few seconds bursts into a red-hot ball of flame. It switches
    to a view inside the helicopter. Barry seems to have his head down,
    looking intently at the picture of his family. Jill looks at him.)*
    
    Jill: Your wife?
    
    Barry: Yeah! My wife and kids. *(smiles)* They _always_ wait up for me. 
    Even today, my eldest daughter...
    
    *(Barry looks over at Jill, who seems preoccupied and sad...)*
    
    Barry: I didnít mean to...
    
    Jill: Itís okay. Heís alive... I just know.
    
    *(Changes to a view of a red-orange sunset as the helicopter flies off...)*
    
    Scene 18d. Ending D-Chris, Barry, & Jill
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands. The scene switches as the helicopter
    flies off over a cloudy sky. A view is seen of the Mansion complex below,
    which after a few seconds bursts into a red-hot ball of flame. It switches
    to a view inside the helicopter. Jill is resting on Chris' shoulder. Chris
    first looks over at her, and then looks at Barry. Barry is messing around
    with his Colt Python; checking the sights and the like. Chris turns and
    stares outside, and we get a view of the helicopter flying off into a
    reddish-orange sunset.)*
    
    Scene 18e. Ending E-Chris & Jill
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off into a
    cloudy sky. A view is seen of the Mansion complex below, which after a few
    seconds bursts into a red-hot ball of flame. The view switches to Jill and
    Chris inside the helicopter. Jill is resting with her head on Chris'
    shoulder. She seems to be asleep. Chris looks over at her, and then back out
    the window, as we get a view of the helicopter flying off into a
    reddish-orange sunset.)*
    
    Scene 18f. Ending F-Jill
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off into a
    cloudy sky. A view is seen of the Mansion complex below, which after a few
    seconds bursts into a red-hot ball of flame. It switches to a view inside the
    helicopter. Jill is sitting alone in the back of the helicopter. She caresses
    her forehead, takes off her barret, shakes her hair into place, and leans her
    head back while closing her eyes. She then looks out the window, as we get a
    view of the helicopter flying off into a reddish-orange sunset.)*
    
    Scene 19. Credits
    
    [Resident Evil]
    
    [Game Part Crew]
    
    [Planners]
    KOUJI KAKAE
    JOESUKE KAJI
    SHIGENORI NISHIKAWA
    
    [Script Translation & Voice Direction]
    SHINSAKU OHARA
    
    [Motion Cap. & Movie Coordination]
    AKIRA KOKUSHOH
    
    [Software Engineers]
    
    [Lead Engineer]
    HIDEAKI MOTOZUKA
    
    [Engineers]
    RYUTA TAKAHASHI
    SYUICHIRO CHIBOSHI
    YOSHIAKI NISHIMURA
    WAIARU OHMORI
    KAZUNORI INOUE
    TOMOHIRO AKIZUKI
    MASAKATSU ENDO
    AKIKO MATOBA
    NAO UEDA
    SATOSHI NISHIMURA
    
    [Stage CG Artwork Unit]
    
    [Art Director]
    NAOKI KATAKAI
    
    [Art Image Designer]
    YUSUKE KAN
    
    [Lead Designer]
    MASACHIKA KAWAIA
    
    [Designers]
    MIHO HAMANO
    NAOTO ISHII
    YUKI KURAHASHI
    KOICHI HIDAKA
    HIDENORI KOUYAMA
    HIROU YOSHII
    YOSHIZUMI HORI
    KAORI DOI
    TETSUYA SASANO
    TOSHIHIKO KATAYAMA
    TOMOHIRO ISE
    KENTARO YANO
    KYOKO KOYAMA
    NATSUKO SHIMIZU
    FIJIRO NISHIMURA
    TAKAHITO WASHISAKA
    NAOHIRO YAMADA
    
    [Technical Advisor]
    ATSUTOSHI MURADA
    
    [Character & Creature Creation Unit]
    
    [Lead Designer]
    KENICHI UEDA
    
    [Enemy Direction]
    MASAKI YAMANAKA
    
    [Designers]
    KENICHIROU YOSHIMURA
    YOSHINORI MATSUSHITA
    HIROSHI YUUGEN
    YOSHIFUMI HATTORI
    NOBUAKI YAMAZAKI
    NAOHIRO TANAGUCHI
    NOBUHIRO TATSUMI
    YASUYO KONDOU
    YUICHIRO HIRAKI
    TAKESHI ARIMA
    AKIHIKO NASU
    
    [VFX Unit]
    
    [VFX Lead Engineer]
    YUSUKE HASHIMOTO
    
    [VFX Engineers]
    MASATO KIMURA
    HIDEKI NAKANISHI
    TAKUO YAMAMOTO
    
    [VFX Background Music]
    HIDEKI SHIOJIRI
    
    [Items User Interface Moving Objects Unit]
    
    [Item Design]
    MUNEYUKI KOTEGAWA
    
    [Interface Design]
    NAOKI YOSHIKAWA
    
    [3D Objects & Puzzle Interface]
    SHIGEOMI OKAMURA
    
    [Sound Unit]
    
    [Local Composer Arranger]
    SHUSAKU UCHIYAMA
    
    [Composers Arrangers]
    MAKOTO TOMOZAWA
    MISAO SENBONGI
    
    [Lead Sound Designer]
    ATSUSHI MORI
    
    [Sound Designers]
    HIDEAKI UTSUMI
    YOSHITO KATO
    
    [Merchandiser]
    TAKAYUKI SANO
    
    [3D Real-Time Event Animation Crew]
    
    [Director of Pictography]
    HIDE GONDOH
    
    [Layout Captured Motion Editing Facial Animation Lighting]
    
    [Lead Designer]
    TOSHIYA KOTANI
    
    [Designers]
    SHINJI UTSUNOMIYA
    TAKAAKI YAMAGUCHI
    YOSHIAKI HIRABAYASHI
    KUNIHIKO TSUDA
    MITSUHIRO KUBO
    SACHIO NAKADA (Digital Frontier)
    
    [NOVA Inc.]
    
    [Animation Unit]
    
    [Face Modeling and Facial Direction]
    KASHOW ODA
    
    [Facial Assistant]
    KENJI KUMAGAI
    
    [Designers]
    HIDEAKI SAKADO
    TSUYOSHI HANZAWA
    YUJI KOGA
    ISAO MATSUDA
    KOYA IMAMURA
    KYOMA MATSUYA
    NAOYUKI TAKASAWA
    TETSUYA TANABE
    
    [Management]
    NOBA ODA
    
    [Motion Capture Unit]
    
    [Operators]
    TOMOATSU GODAI
    KAZUAKI KITAZAWA
    MASASHI IMANAKA
    SEIICHI TANABE
    
    [AM2 Motion Capture Studios]
    
    [Film Shoot Tech. Support]
    HANS VAN VEENENDAAL
    
    [Film Shoot Support]
    TAKEO IWATA
    HIDEAKI FUKAI Jr.
    KATSUHIRO FUJITA
    
    [Storyboards by]
    HITMAKER Co., Ltd.
    
    [Storyboard Artist]
    FUTOSHI NAGATA
    
    [Management]
    YUKIHIKO HOJO
    
    [3D Character Model Scanning by]
    Nissho Electronics
    
    [Technical Support]
    MASAHIRO AONO
    NAOKI SAKAMOTO
    
    [3D Scanning Hardware]
    POLHEMUS
    
    [3D Character Model Scanning Crew]
    
    [Texture Filming]
    KYUICHI OKANO
    
    [Makeup Artist]
    KYOTA UEJI
    
    [Casting]
    YUKI SUGA Office M2 Co. Ltd.
    
    [Model Agencies]
    TEAM
    BRAVO Models
    JUNES
    DONNA Inc.
    
    [3DCGI Crew]
    
    [Opening Ending Zombie Tyrant]
    
    [Direction by]
    SHIMAKO SATO
    
    [Gun Action Advisor]
    KENICHI IMAZEKI
    
    [Computer Graphics Movie by]
    LINKS DIGIWORKS INC.
    
    [Computer Graphics Movie Producer]
    TAKASHI FUKUMOTO
    
    [Computer Graphics Supervisors]
    TAKU KIMURA
    IKUO NISHII
    KOICHI YAMAGISHI
    
    [Computer Graphics Animators]
    TSUYOSHI KOBORI
    YUICHIRO MOURI
    YUICHI ITO
    AKIRA TAGUCHI
    NELSON LI
    SHIGEKI HAYASHI
    MINORU KUSAKABE
    TAKURA IMAMURA
    
    [Storyboard Artists]
    HIROYUKI HAYASHI (Unigami Janseyo)
    
    [Production Software Programmer]
    TAKAHIRO YAMAMOTO
    
    [Rendering & Technical Support]
    KOSEI MUNAKATA
    NAOTO YAMAMURA
    
    [Production Support]
    IZUMI TOYOKI
    YASUJI YAMAHATA
    
    [Motion & Facial Capture by]
    LINKS DIGIWORKS SAKURATEI STUDIO
    
    [Motion Capture Producer]
    KAZUHIDA NISHIMURA
    
    [Motion Capture Supervisors]
    KAZUHIKO MIHO
    RYUICHI YAMAMOTO
    
    [Motion Capture Recording Engineer]
    SHIGERU OOHATA
    
    [Motion Capture Lead Editor]
    TOMOKAZU SAKAMOTO
    
    [Motion Capture Editors]
    SHIGEAKI NUNOKAWA
    ERIKO SAKO
    NAOYUKI KANAI
    
    [Eye Capture Support by]
    EYEMATIC INTERFACES INC.
    
    [Water gate Water fountain Hunter appearance Water tank]
    
    [Computer Graphics Movie by]
    DIGITAL FRONTIER INC.
    
    [Computer Graphics Movie Producer]
    MASAJI SHIINA
    
    [Director]
    ATSUSHI DOI
    
    [Designers]
    HIROSHI YAGISHITA
    MIO TAGIRI
    NOBUTAKA EMOTO
    
    [Motion Capture Action Crew]
    
    [ď3D CGI & Real-time Event MotionĒ]
    
    [Director]
    SHIMAKO SATO
    
    [Action Director]
    TETSUYA MATSUI
    
    [KINGS JAPAN]
    
    [Chris Redfield]
    TETSUYA MATSUI
    
    [Jill Valentine]
    HANAI TAKAHASHI
    
    [Barry Burton]
    DAIGAKU SEKINE
    
    [Rebecca Chambers]
    SUMIE KANESHIRO
    
    [Albert Wesker]
    JUNICHI KAWAMOTO
    
    [Josef Frost]
    KENICHI WATANABE
    
    [Zombie and etc]
    TAKEHIKO TSUNO
    
    [Rape Work]
    NAOKI OGURA
    TAKAKO SAKURAI
    
    [Schedule Management]
    YUMIKO ISHIKAWA/(Range Kobe)
    
    [Additional ďReal-time Event MotionĒ]
    AKJO MAEDA (Mizikanachi Hanurai-Ichira)
    WARETA ODUKA (Gekidan East)
    KENJI HATA (RESCUERS)
    
    [ďStandard Game MotionĒ]
    
    [Standard Action Motion]
    SHARA (KINGS JAPAN)
    
    [Jill Standard Motion]
    NAOMI UEDA (Special Thanks)
    
    [Zombie Standard Motion]
    TATSUHITO SHIROKIHARA (RESCUERS)
    
    [Sound Crew]
    
    [Voice Actors]
    
    [Chris Redfield]
    JOE WHYTE
    
    [Jill Valentine]
    HEIDI ANDERSON
    
    [Barry Burton]
    ED SMARON
    
    [Rebecca Chambers]
    HOPE LEVY
    
    [Albert Wesker]
    PETER JESSOP
    
    [Richard Aiken]
    JOE WHYTE
    
    [Brad Vickers]
    ADAM PAUL
    
    [Enrico Marini]
    DAN HAGEN
    
    [Kenneth J. Sullivan]
    ED SMARON
    
    [Josef Frost]
    ADAM PAUL
    
    [Forest Speyer]
    ED SMARON
    
    [Female Newscaster]
    HEIDI ANDERSON
    
    [Computer Voice 1]
    HOPE LEVY
    
    [Computer Voice 2]
    CHIAKI SHIRATO (CAPCOM)
    
    [Voice Production]
    
    [Voice Director]
    CAROLE RUGGIER
    
    [V.O. & ADR Studio]
    SOUNDELUX DESIGN MUSIC GROUP
    
    [Engineer]
    PETER ZINDA
    
    [V.O. & ADR Coordinater]
    AMANDA WYATT
    
    [Sound Design by]
    [Soundelux Design Music Group]
    
    [Creative Direction Sound Supervisor and Designer]
    SCOTT MARTIN GERSHIN
    
    [Sound Designers]
    PETER ZINDA
    BRIAN CELANO
    BRYAN BOWEN
    DUTCH HILL
    
    [Project Coordinator]
    BECKY ALLEN
    
    [Amet  Manager]
    AMANDA WYATT
    
    [Special Thanks]
    HIROSHI SHIBATA
    WATARU HAMA
    KATSUMI AOKI (Capcom Software)
    TAKAYUKI SHIMAMURA
    HOWARD CHENG
    KAZUKI HIROSE
    TIAN LIM
    GUNASURPLUS PRO SHOP FIRST
    
    [Supporting Companies]
    
    *(The logos of the following companies appear:
    NOVA
    Links Digiworks Inc.
    DC (???)
    dmg (???)
    MATSUI ENTERPRISE Co., Ltd.
    GSX Watch Japan
    MARUI)*
    
    [Producer]
    HIROYUKI KOBAYASHI
    
    [Director]
    SHINJI MIKAMI
    
    [Presented by]
    [CAPCOM]
    
    Scene 20a. Jill Epilogue Picture
    
    *(A picture of Jill in an action pose, bending and looking to
    the right. It says [RESULT] and lists your [PLAY TIME].)*
    
    Wesker: Jill, you did a fine job.
    
    Scene 20b. Jill Epilogue Picture (Military)
    
    *(A picture of Jill in an action crouch, holding a combat knife
    in her teeth. It says [RESULT] and lists your [PLAY TIME].)*
    
    Wesker: Jill, you did a fine job.
    
    Scene 20c. Jill Epilogue Picture (RE3)
    
    *(A picture of Jill sitting on an Item Box, staring off into space and
    looking happy. It says [RESULT] and lists your [PLAY TIME].)*
    
    Wesker: Jill, you did a fine job.
    
    Scene 21. Rewards (Note: You may or may not get all these reward screens.)
    
    A. Closet Key
    
    *(The Art Closet is seen, with a camera angle that shows the door to the
    closet (which is a picture of the mansion). An ornate-looking key is shown
    rotating in the center of the screen. The text says...)*
    
    [JILL HAS A NEW COSTUME!]
    
    [You got the ďCloset KeyĒ.]
    [A new costume has been unlocked.]
    [You can change your outfit]
    [in the costume room.]
    
    B. Real Survival Mode
    *(A picture is shown of the 1f West Wing Save room. The Item Box seems to
    stand out.)*
    
    [YOU CAN NOW PLAY]
    [REAL SURVIVAL MODE!]
    
    [The ďReal SurvivalĒ mode]
    [has been unlocked.]
    
    [In this mode the Item Boxes are]
    [no longer linked. The items put in the Item Box]
    [can only be retrieved from that location.]
    
    [In addition, ďAimingĒ changes]
    [to manual operation.]
    
    [This is the ďprototypeĒ feature that]
    [existed even before first Resident Evil game.]
    
    C. Invisible Enemy Mode
    *(A picture is shown of Chris being attacked by an invisible assailant. His
    blood shoots crimson into the air around him... He is in the Dressing Room,
    the area tinted blood-red...)*
    
    [NOW LETíS TRY TO SURVIVE]
    [INVISIBLE ENEMY]
    
    [The ďInvisible EnemyĒ mode has been unlocked.]
    [Thatís right, you canít see the enemies!]
    
    D. Rocket Launcher
    *(A picture of the Main Hall is shown in the background.)*
    
    [CHRIS & JILL NOW HAVE A]
    [SPECIAL WEAPON!]
    
    *(In the center of the screen, a rocket launcher that looks suspiciously like
    a rifle spins.)*
    
    [You got a ď*(infinity symbol)* Rocket LauncherĒ.]
    
    E. Samurai Edge
    *(A picture of the Main Hall is shown in the background.)*
    
    [CHRIS & JILL NOW HAVE THIS!]
    
    *(In the center of the screen, a mean-looking handgun spins.)*
    
    [You got a ďSamurai EdgeĒ, Barry model.]
    
    F. One Dangerous Zombie
    
    [ONE DANGEROUS ZOMBIE !?]
    [--- BE CAREFUL]
    *(A picture is shown of the darkened 2f East Terrace Breezeway. A zombie is
    standing in it. It appears to have grenades strapped to it...)*
    
    *(red text)* [!WARNING!] *(end red text)*
    
    [There is a special zombie lurking]
    [somewhere in the mansion thatís outfitted]
    [with a large supply of grenades.]
    
    [If you encounter the zombie,]
    [get out of there!]
    
    G. Congratulations
    
    *(A picture is shown of Chris and Jill posing together in the Main Hall.
    Chris is wearing Jillís beret. ďCongratulationsĒ is written in bright-red
    cursive, and there is a lipstick-print on the right side of the photo.
    In the left-hand section of the photo, you can see a movie clapboard.
    In the bottom right, you see the date: [24 07 1998].)*
    
    Scene 22(P). Mikamiís Message
    *(Mr. Mikamiís message is displayed on sheets of stationery. Surrounding the
    stationery are bullets, a S.T.A.R.S. handgun, and the Emblem Key.)*
    
    [Thank you for taking the time to]
    [play all the way through Ďbiohazardí (Resident Evil).]
    [If youíre reading this letter, I salute you!]
    [You are truly a remarkable player!]
    [I imagine you must have had some pretty]
    [memorable experiences along the way.]
    <PAGE>
    [The pain of seeing the ďGame OverĒ]
    [screen time after time...]
    [The sweet taste of victory after you]
    [finally beat the game...]
    [The feelings of camaraderie you shared]
    [with your character...]
    [The excitement... and the overwhelming]
    [sense of dread.]
    <PAGE>
    [We believe that games are more than just the]
    [product of a team of developers.]
    [It takes the support of dedicated players]
    [like you to make a game worthwhile.]
    [For this reason, we are truly delighted when]
    [someone enjoys one of our games as thoroughly]
    [as you have.]
    <PAGE>
    [Therefore, on behalf of the entire staff,]
    [please allow me to express our gratitude and]
    [congratulate you on a job well done!]
    
    [Thank you very much for playing!]
    [Shinji Mikami]
    [Dev Team Representative]
    
    *(End of letter.)*
    
    Scene 23(P). Unused Costume Designs
    
    First Slide:
    In the first slide, there are three costume changes for Chris. On the upper
    left, we see Chris in full doctorís attire, with a stethoscope and... one of
    those things that doctors wear on their heads. The metal things. It also
    seems to have the logo of the Raccoon City medical services on it. On the
    right-hand side, we see Chris dressed in a skater-type uniform. He wears a
    black cap that appears to say ďRPDĒ on it. Heís also styling a black
    windbreaker with white sleeves. Thereís a star on its left breast, and on the
    right shoulder, thereís the insignia of the RPD. He appears to be wearing
    jeans. In the bottom-left photo, Chris appears to be wearing a black
    wife-beater along with baggy black pants. In the barely-visible upper-right
    photo, Chris appears to be wearing a Napoleon-looking hat (???). A scrap of
    paper in front of the photos says ďChris Redfield.Ē
    Second Slide:
    Here, we see three costume changes. This time, the scrap of paper reads
    ďtoo badĒ. On the upper-left photo, Chris is wearing a sleeveless biker
    jacket, black gloves, and tight leather pants. In the photo on the upper-right,
    Chris is wearing a black old-style Western vest over a white long-sleeved
    shirt. Note that in both of the previously mentioned designs, the
    character is wearing sunglasses. The third and final picture in the
    bottom-right appears to be a costume derived from Ash, in the movie Army of
    Darkness! Heís wearing a brown shirt thatís been pretty much torn off, and
    blue jeans. In the bottom-left corner, thereís a small card that reads
    ďShooting CompetionĒ ď5th ChampionĒ ďChris RedfieldĒ. The text is set in
    front of a blue outline of a gun, and thereís a small drawing of a target
    with bullet holes in it.
    Third Slide:
    Here, there are four photos of Chris in a Judo outfit. Heís wearing a black
    belt. The scrap of paper says this time, ďtoo karate...Ē In the upper-left
    photo, heís seen on the path through the woods, wielding an old-looking rifle.
    In the one on the upper-right, heís standing in the Dining Room near the
    Grandfather Clock. In the one on the bottom-left, heís running through the
    woods again... And finally, in the picture on the bottom-right, heís posing
    with the rifle in the ďFĒ Passage.
    Fourth Slide:
    There are two concept art sketches for Jill costumes. The one on the left is
    art for the Terminator 2/Sarah Connor outfit, while the one on the right is a
    nice-looking skin-tight black bodysuit. Jillís face is completely covered by
    a black mask; the only thing you can see is a night-vision visor. She looks
    to be a special-ops soldier or somesuch thing.
    Fifth Slide: 
    Again, two concept art sketches for Jill costumes. The one on the left is of
    Jill without her beret, wearing glasses. She has on a white button-up blouse
    that has a holster strapped over it. Sheís also wearing black gloves and
    a blue skirt. The one on the right has Jill (sans beret again) wearing an
    all-brown ensemble of a vest, a halter-top, and flared pants.
    Sixth Slide:
    Two Jill concept sketches again. The left one has Jill in a cowgirl outfit;
    sheís got a cowboy hat dangling behind her head. She wears a red vest over a
    dusty-peach-colored shirt, and has blue jeans on. The art on the right shows
    Jill wearing an Ada-Wong type outfit, but with the addition of gold jewelry
    around her neck and yellow boots.
    Seventh Slide:
    Three concept sketches of Rebecca. On the left one, sheís wearing a brown
    tanktop, short blue jean shorts, and cowboy boots. Sheís also got a belt on.
    The middle sketch shows her in an orange t-shirt with black pants and black
    boots. The sketch on the right shows Rebecca in a purple version of Jillís 
    costume without the beret.
    Eighth Slide:
    Again, three concept sketches of Rebecca. On the left, we see Rebecca from
    behind, wearing an orange halter-top with short blue jeans. The second
    sketch is the same outfit, but from the front. The third outfit is the same 
    design as the second one, but the shirt is colored green.
    Ninth Slide:
    3 Rebecca concept sketches. On the left, we see Rebecca wearing a red version
    of her original outfit. The other two sketches are a front and back viewing of
    the alternate costume she wears in the final game (the cowboy-looking one).
    *(Thatís it.)*
    
    
    
    II. Chris Redfield
    ----------------------
    A. The Mansion
    ----------------------
    
    Scene 1. Opening Cinema
    
    *(We see text being typed on a computer screen..)*
    [Jul. 1998]
    [Raccoon Forest]
    *(Background switches to a helicopterís-eye-view of a dense forest. The
    night is foggy and cloudy. We eventually see the face of the pilot, Brad
    Vickers, who is wearing his flight helmet.)*
    Chris: Alpha Team is flying around the forest zone, situated in northwest
    Raccoon City, where we are searching for the helicopter of our compatriots,
    Bravo Team, who disappeared during the middle of their mission.
    [Background Talk:
    Brad: Chris, you haven't found it yet?
    Chris: No, not yet Brad.]
    
    *(Changes to a very close-up picture of a television screenóit fades out to
    show a woman on the news. A black and white photo of a family is shown in the
    upper-right hand corner, along with the tagline KILLED, Ten Families in red.
    The logo ďRBCĒ is imposed on the bottom-right hand corner. As the report goes
    on, the picture is zoomed in on.)*
    
    Chris: Bizarre murder cases have recently occurred in Raccoon City. There are
    outlandish reports of families being attacked by a group of about 10 people.
    
    [Background Talk:
    Reporter: And now for a special news update: the bizarre murders in our city
    continue to escalate Words have just come in that a group of friends camping
    in the forest have been killed.]
    
    *(Screen changes to sepia-colored snapshots; the first is of a few small
    steps leading to a wooden door of a house. A trash can lies to the right of
    the door, and blood is spattered all over the steps. The second is of a body
    lying on the floor of a room. The room contains a desk, some drawers, a shelf,
    and a bed (which has a few flecks of blood on it). The victim appears to have
    been in his pajamas. We donít see the victimís face. The third snapshot is of
    his face: the right side of it is severely chewed. His eyes appear to be
    rolled back into his head, and there is also some blood dripping down from
    the top of his head.)*
    
    Chris: Victims were apparently eaten. 
    
    *(Scene switches back to the helicopter flying around the forest zone.)*
    
    Chris: The Bravo Team was sent in to investigate, but we lost contact.
    
    *(The helicopterís searchlight plays over the forest; we see a ruined
    helicopter among the trees.)*
    
    Jill: Look, Chris!
    
    *(Changes to the headset cam of Alpha member Joseph Frost. It displays
    [Joseph.F] in the upper-left corner, [*REC] in the upper-right corner, and
    [07/24/98] in the bottom-left corner. The helicopter is wrecked; Joseph
    breaks open the door, and we see that the side-window is broken. Thereís also
    a hole in the main windshield.)*
    
    Chris: Bravo Teamís helicopter was a derelict.
    
    *(Joseph looks around the front of the copter... in the front, we see a leg
    with a hint of blood under the instrument panel...)*
    
    Chris: Save for the remaining body of Kevin...
    
    *(Joseph looks right, and sees Kevinís body. He lets out a scream, as he sees
    that the pilotís head is rolled back, one eye seemingly gouged out, with the
    other ghastly white. Joseph quickly exits the ill-fated copter...)*
    
    *(We then see Wesker walking around the woods, holding his pistol at ready
    over his other arm, which is holding a flashlight. Barry, behind him, and
    Chris, across from him, do the same.)*
    
    Chris: We continued our search for the other members... and it turned into...
    a nightmare...
    
    *(The viewpoint switches to a nameless something in the woods... it appears
    to be rotating around the members of the Alpha Team, watching them... We then
    switch back to Josephís headcam view. He is breathing heavily. We then see
    Jill in front of him, walking towards the camera. Joseph turns around and
    investigates something by the tree behind him... He walks cautiously towards
    it and hears a growl. He panics and looks around, his shotgun at ready. After
    a few silent moments, he decides heís in the clear and lets out a sigh of
    relief. We then see from the viewpoint of something charging at the hapless
    STARS member, and we see the look of terror on his face asósomethingóbares
    its fangs and jumps atop him. A shotgun blast is heard, and all the STARS
    members turn and look in its direction. From Josephís headcam, we see that
    they are some type of disgusting-looking dogs. He tries to shoot them with
    his shotgun, but he only gets off two more rounds before his headset comes
    off and we see his legs off camera and his screams as he is devoured alive
    by the mutant dogs. A splotch of blood makes its way onto the cameraÖ All
    this time, Jill has been shooting at the dogs as well. Her pistol is empty,
    but she keeps on pulling the trigger as she stares at the spectacle before
    her. Four of the dogs are eating Joseph while he still screams. As the
    screaming stops, one of the dogs, still chewing Josephís flesh in its mouth,
    turns around and notices Jill. She staggers back slowly and falls while the
    dog jumps at her. Luckily, Chris guns it down, leaving a surprised Jill with
    a spot of blood on her face.)*
    
    Chris: Come on!
    
    *(He takes hold of Jill and runs just as the other dogs notice whatís
    going on. As the pair runs, they look up and notice the helicopter flying
    away.)*
    
    Chris: Hey! Brad! Where the hellís he going?
    
    *(The dogs seem to be catching up now, and Chris turns to brace himself for
    the impact of a dog jumping at him. Everything slows down, and a gunshot
    rings through the air, bringing down the creature.)*
    
    Wesker: Chris this way!
    
    *(Chris and Jill run past Wesker, as the Alpha Leader fires three rounds at
    the dogs. He moves off-screen, and Barry is seen firing his mighty Colt Python
    at the dogs. He fires off three shots; the second one hits a dog, instantly
    killing it. They all run towards the house, and Chris, Wesker, and Barry each
    fire one more shot at the dogs.)*
    
    Barry: Dammit!
    
    Chris: Make for that mansion!
    
    *(We see a running view of the huge, eerily-lit mansion ahead of them, and
    then the pursuing dogs behind as the screen fades to black...)*
    
    [Enter the survival horror.]
    
    
    *(We see the doors on the mansion open, revealing an ornate mail hall.
    Chris speaks.)*
    
    Chris: There are only three S.T.A.R.S. members left now: Captain Wesker,
    Jill, and myself. We donít know where Barry is.
    
    *(End Scene.)*
    
    Scene 2. Inside the Mansion
    
    *(All three of the elite force are huffing and puffing as they get inside
    the mansion.)*
    
    Jill: Is everyone alright?
    
    Chris: Barry... whereís Barry?
    
    Wesker: Heís...
    
    Jill: No!
    
    *(Suddenly, a gunshot rings out. Everyone turns in its direction.)*
    
    Jill: What was that?
    
    Chris: Iíll go and check it out.
    
    Wesker: Alright. Jill and I will stay and secure this area.
    
    *(Chris begins to walk towards the door.)*
    
    Jill: Chris... Take care.
    
    Chris: *(turns around)* Yeah. *(heads back towards the door)*
    
    *(End scene.)*
    
    [Extra Click: Return to the Main Hall again. Wesker will say...]
    
    Wesker: That gunfire... Iím counting on you to investigate, Chris.
    
    Chris: You got it, Wesker.
    
    [End Extra Click.]
    
    Scene 3. Zombie Scene
    
    *(We see a man wearing a green jacket who has a bald, white, diseased-looking
    head. He is crouched over another man, who is struggling. He is apparently
    eating him! We see his mouth drip blood atop the face of the struggling man,
    who is none other than Kenneth Sullivan from the Bravo Team. His eyes are
    rolled back, and his mouth is open. The man then turns around, revealing a
    misty white eye, cracked skin, and exposed teeth.)*
    
    Scene 4. Searching for Wesker
    
    *(As Chris returns to the Main Hall, he finds it abandoned.)*
    
    Chris: Wesker? Jill? *(walks around)* Where did they go?
    
    *(As he continues looking around, he spots Jillís pistol lying on the floor.)*
    
    *(End Cinema.)*
    
    (O). Art Closet Zombie 
    
    *(As Chris tries to exit the Art Closet, he slowly walks backwards.
    Apparently, a zombie has shuffled in. We see a view of the zombie, who moans
    and opens/closes his rotting mouth. Now heís got to fend it off... luckily, he
    just found a dagger...)*
    
    (O). Bathtub Zombie 
    
    *(Chris reaches in and unclogs the bathtub. As he waits for it to drain, he
    peers in at the muddy water. As he does, a hand raises from the mess. Chris
    stumbles back as the zombie slowly gets up from the bathtub, and falls onto
    the ground. Chris now has to deal with the creature he woke up...)*
    
    (O). Kitchen Zombie
    
    *(As Chris tries to exit the kitchen, we quickly switch our point of view.
    Someone... is walking down the stairs leading to the basement. We hear the
    person making zombie squelching noises as he walks... With our viewpoint back
    on Chris, we see him walk backwards as a zombie comes shambling towards him.
    We get a good view of the zombieís empty eyes and wanting jaw opening and
    closing... Now heís to find a way past the rotting human...)*
    
    (O). Itchy Itchy Scott Comes
    
    *(As Chris finishes reading the Keeperís Diary on the desk, he turns to leave.
    However, at that time the closet doors swing open, revealing a zombie lying
    in wait. It quickly awakens and shifts its attention to our hero...)*
    
    Scene 5. Meet Rebecca
    
    *(As Chris walks around the bend in the Marble Room, he sees a young girl
    dresses in white and green tending to Bravo Team member Richard Aiken, who
    is lying on the ground.)*
    
    Rebecca: You?!?
    
    Chris: Chris Redfield, Alpha Team. Weíre here to rescue you.
    
    *(Chris walks over and kneels down by Richard.)*
    
    Chris: Richard! What the hell happened to you?
    
    Richard: C-Chris... This place... Get your team out of here. 
    
    *(The camera switches to a view of the deep lacerations in his arms.)*
    
    Richard: Demons... everywhere...
    
    Rebecca: Donít talk! He seems to have been bitten by a poisonous snake, but
    the size of the bitemark is huge! 
    
    Richard: Itís... not just any ordinary snake... Take my word for it...
    
    Rebecca: He needs Serum. I left it in another room...
    
    Chris: *(standing up)* Iíll go get it. 
    
    Rebecca: Please hurry...
    
    Chris: Hold on. (to Richard) Iíll be back. 
    
    *(Chris gets up and runs out the door.)*
    
    [Extra Click: Walk back in on Richard and Rebecca. Theyíll say...]
    
    Richard: Chris, be careful...
    
    Rebecca: Please hurry, Chris!
    
    [End Extra Click.]
    
    (O). Forest is Dead... Well, Kind Of
    
    *(Chris kneels down next to Forestís body.)*
    
    Chris: No...
    
    *(Some text is displayed.)*
    
    [There are deep wounds all]
    [over his body.]
    [What could have torn him up]
    [like this?]
    
    *(As Chris tries to take some herbs on the other end of the walkway, he hears
    a noise behind him... He turns around, startled, and we hear the noise of a
    zombie... itís Forest! Heís quite fast, and tries to attack Chris!)*
    
    Scene 6a. Give Richard Aid
    
    *(Chris runs back in and kneels down by Richard. He gives Rebecca the Serum.)*
    
    Chris: Hope this is what you wanted.
    
    Rebecca: Thank you. (to Richard) Iím gonna give you a shot now, Richard.
    Hang in there...
    
    *(Richard hands his radio to Chris as Rebecca prepares the shot.)*
    
    Richard: Here... take it... itís a radio... Take care of yourself...
    Rebecca...
    
    *(His eyes close, and Rebecca gasps.)*
    
    Chris: Richard!
    
    Rebecca: ...heís okay. Heís just unconscious.
    
    Chris: Rebecca... itís not safe here. Letís get Richard to a safer place.
    
    Rebecca: *(nods)* Right!
    
    *(The screen fades to black. It reopens in the 1f West Save Room. Richard
    lies on the bed. Rebecca sits next to him. Chris is in the room.)*
    
    Rebecca: Richardís doing well, Chris. He should recover soon.
    
    Chris: Good. *(puts his hand on her shoulder)* Richard needs you now.
    
    Rebecca: *(stands up)* As soon as Richard gets better, weíll come after you.
    
    Chris: Rebecca, you okay with a gun?
    
    Rebecca: Yes.
    
    Chris: Alright. Iím gonna continue my investigation. *(he walks towards the
    door)*
    
    Rebecca: Be careful... Okay?
    
    *(Chris leaves. End Cinema.)*
    
    [Big Extra Click 1: If you return to the save room, Rebecca will say...]
    
    *(Rebecca is near the bed, tending to Richard. As she sees Chris, she gets
    up.)*
    
    Rebecca: This room is equipped with all sorts of medical supplies. I could
    pretty much treat any wound. Want me to treat your wounds?
    
    [Let Rebecca treat your]
    [wounds?]
    
    [Yes]
    
    Chris: Yeah, would you?
    
    *(Rebecca toys with Chrisí arm a bit. The screen fades to black with an
    accompanying message...)*
    
    [Rebecca has treated your]
    [wounds.]
    
    Chris: Thanks.
    
    *(Rebecca walks over to the shelves.)*
    
    Rebecca: Somebody sure knows how to get a dealÖ Most of the medical supplies
    here are from Umbrella.
    
    Chris: Umbrella?
    
    Rebecca: Donít you know? Theyíre only the biggest taxpayers around here.
    They make most of these medicines right here! Homegrown in Raccoon City.
    But thereís not much left, so... take care of yourself.
    
    *(Scene ends.)*
    
    (If you talk to her again, she says...)
    
    Rebecca: Take care, Chris!
    
    [No]
    
    Chris: No, Iím okay. But if something should happen to me, Iím counting on
    you. *(pats Rebecca on the shoulder.)*
    
    Rebecca: No problem! But weíre very short on medical supplies, so take care
    of yourself.
    
    *(Scene ends.)*
    
    (If you talk to her again, she saysÖ)
    
    Rebecca: Take care, Chris!
    
    [Big Extra Click 2: If you come back again, Rebecca will say...]
    
    Rebecca: Are you okay? Want me to treat your wounds?
    
    [Let Rebecca treat your]
    [wounds?]
    
    [Yes]
    
    *(The screen fades to black. The text
    [Rebecca has treated your]
    [wounds.]
    is displayed. End cinema.)*
    
    [No]
    
    *(No cinema!)*
    
    (If you talk to her again, she says...)
    
    Rebecca: Take care, Chris!
    
    [Big Extra Click 3: If you come back again, Rebecca will sayÖ]
    
    Rebecca: Are you okay? Want me to treat your wounds?
    
    [Let Rebecca treat your]
    [wounds?]
    
    [Yes]
    
    *(The screen fades to black. The text
    [Rebecca has treated your]
    [wounds.]
    is displayed. It fades back in on Rebecca checking out Chrisís arm.)*
    
    Rebecca: Well, this is it! Weíre out of medicine. Donít do anything I
    wouldnít do.
    
    *(Chris nods. End cinema.)*
    
    (If you talk to her again, she says...)
    
    Rebecca: Take care, Chris!
    
    [No]
    
    *(No cinema!)*
    
    [Extra Click 4: If you return after the medicine is gone, Rebecca will
    say...]
    
    *(Chris walks over to Rebecca, who is tending to Richard. Chris puts his hand
    on Rebeccaís shoulder.)*
    
    Rebecca: He should be fine with a little more time.
    
    *(Chris walks away.)*
    
    *(End Extra Cinema.)*
    
    Scene 6b. Abandon Richard
    
    *(Chris walks into the Marble Room and checks on Richard. Rebecca is gone.
    He kneels down by Richard, and cradles his head in his hands. Chris then
    shakes his head and stands up.)*
    
    [Extra Click: Check his corpse again. Itíll say...]
    
    [Richard is already dead.]
    [If only youíd gotten that]
    [serum in time!]
    
    [End Extra Click.]
    
    Scene 7a. Maestro Rebecca #1 (Note: To get this cinema, you must save
    Richard.)
    
    *(Chris uses the Music Notes on the piano. He tries pounding on a few keys,
    obviously not knowing what heís doing. The door suddenly opens, and Rebecca
    walks in.)*
    
    Rebecca: Itís me, Chris.
    
    Chris: Rebecca...
    
    Rebecca: That sounded like Moonlight Sonata.
    
    Chris: Can you play?
    
    *(Rebecca nods and sits at the piano. She begins to play, but not without
    errors. She eventually gives up, clunking on the keyboard. Chris covers his
    face and turns away.)*
    
    Chris: Ugh... what was that?
    
    Rebecca: My interpretation is off a little... Let me practice for a while.
    
    *(Decision point. End scene.)*
    
    Scene 7b. Maestro Rebecca #2 (Note: To get this cinema, you let Richard die.)
    
    *(Chris uses the Music Notes on the piano. He tries pounding on a few keys,
    obviously not knowing what heís doing. The door suddenly opens, and Rebecca
    walks in.)*
    
    Rebecca: Itís me, Chris.
    
    Chris: You okay?
    
    Rebecca: Yes, Iím okay. Canít grieve forever.
    
    Rebecca: This is the Moonlight Sonata.
    
    Chris: Can you play?
    
    *(Rebecca nods and sits at the piano. She begins to play, but not without
    errors. She eventually gives up, clunking on the keyboard. Chris covers his
    face and turns away.)*
    
    Chris: Ugh... what was that?
    
    Rebecca: My interpretation is off a little... Let me practice for a while.
    
    *(Decision point. End scene.)*
    
    Scene 8a. Answer Yes
    
    Chris: Sure. But donít get too carried away.
    
    Rebecca: Oh, I wonít.
    
    *(She goes back to playing the piano. End scene.)*
    
    Scene 8b. Answer No
    
    Chris: Weíd better get our priorities straight and get back to our
    investigation of the mansion.
    
    Rebecca: Youíre right.
    
    *(Rebecca begins playing the piano again. As Chris tries to leave the room,
    he looks at her and says...)*
    
    Chris: Rebecca...
    
    Rebecca: I know, I know, but just a little bit longer!
    
    *(Chris leaves. End Scene.)*
    
    Scene 9. Moonlight Sonata (Note: Rebecca will have perfected it if you return
    to the Main Hall, then go back to the Bar.)
    
    *(Chris enters the Bar.)*
    
    Rebecca: Chris! Chris! I think I got it!
    
    *(He walks over as Rebecca plays the song rather well.)*
    
    Chris: Practice makes perfect.
    
    *(Suddenly, a section of the wall slides up. Chris walks in front of it...)*
    
    [Extra Click: Talk to Rebecca again. She'll say...]
    
    Rebecca: Be careful, Chris.
    
    [Extra Click II: Talk to Rebecca after solving the Emblem puzzle. She says:]
    
    Rebecca: Were you all right in there?
    
    Chris: Yeah.
    
    *(End scene.)*
    
    Scene 10. Meet Yawn the Giant Snake
    
    *(2f Attic. After approaching the middle of the room, a huge snake slides out
    of a hole in the room's rear. It hisses at Chris, and tries to bite him.)*
    
    *(If Chris chooses to defeat the giant snake in combat, it will soon start
    shivering. It then it slides over to the rear corner of the Attic, and propels
    itself up into a crevice somewhere on the upper wall.)*
    
    Scene 11a. Rebecca's help
    
    *(As Chris walks out of the Attic, he stumbles and collapses against the
    wall.)*
    
    Chris: Poisoned...
    
    *(He falls completely to the ground. As he does, Rebecca runs in.)*
    
    Rebecca: Chris!
    
    Chris: I need... Serum...
    
    Rebecca: Serum! I remember seeing it! Iíll be right back... Just hang in
    there!
    
    *(She quickly runs out of the room, and makes her way over to the 1f West
    Save Room.)*
    
    [Extra Click: If you click on RichardÖ]
    
    *(Rebecca goes over to Richard and sits down by the bed. She puts her hand on
    Richardís face... She seems to be happy. She gets up and moves back a
    little.)*
    
    [End Extra Click.]
    
    *(After getting the Serum, she returns to Chris, who seems to be asleep.
    Rebecca administers the Serum to him, and he begins to wake up.)*
    
    Rebecca: How are you feeling?
    
    Chris: What happened?
    
    Rebecca: You were bitten by a poisonous snake and fell unconscious.
    
    *(Chris shakily attempts to stand.)*
    
    Rebecca: Easy...
    
    *(As Chris stands, he groans in pain and grabs his head.)*
    
    Chris: Aah... oh, my headís killing me!
    
    Rebecca: You should be fine, cause I gave you a shot of Serum. And again,
    donít do anything...
    
    Chris: That you wouldnít do? Iíll try to remember that. I owe you one.
    
    [Extra Click: Talk to Rebecca again. Sheíll say...]
    
    Rebecca: Oh, thank God I made it in time! *(Chris nods.)*
    
    *(End scene.)*
    
    Scene 11b. Get Serum
    
    *(As Chris walks down the stairs leading to the Attic, he falters and needs
    to brace himself up against the wall. He holds his head and groans.)*
    
    Chris: Poisoned...? I need Serum... 
    
    *(He slowly stands himself up. Now he must go in search of the Serum...)*
    
    Scene 12. A New Friend in an Old Box
    
    *(Chris puts the four Death Masks in place in the Machine Room. The coffin,
    which was previously hung by chains, falls to the ground. As Chris approaches
    it, he notices thereís a body inside. His skin is bright red... Suddenly, iron
    bars crash down over the exit, and the zombie from inside the coffin revives!
    He is bearded, and seems to exhale some sort of cloudy, foul fume. He throws
    aside one of his blazing-red arms (with claws on his fingers as well as
    handcuffs), and appears to wipe his face... The fight begins.)*
    
    B. The Residence (Guard House)
    -------------------------------------------
    
    Scene 1(P). Weskerís Warning (Note: You must have the Radio to see this
    Cinema.)
    
    *(Chrisí Radio beeps. He takes it out.)*
    
    Wesker: ...-one respond... 
    
    Chris: Wesker?
    
    Wesker: ...monster in chains... ...-tre... ...not resist... ...-way...
    ...woods outside the mansion...
    
    *(The transmission ends.)*
    
    Scene 2. Scary Noises
    
    *(As Chris enters the Cemetery on the path, he hears the sounds of chains
    draggingÖ then a woman moaningÖ what could it be?)*
    
    Scene 3. A Hideous Encounter
    
    *(After getting the Crank, Chris tries to exit the cabin. As he walks there,
    someone opens the door.  A glimpse through a window shows a vaguely humanoid
    figure, but only for a split second. As Chris reaches the stairs, a pair of
    hands shackled in stocks smashes down over his head, knocking him out. Chris
    reawakens a few moments later, and gets to his feet. As he does, we see the
    chained legs and shackled hands of someone... We then see them from the
    back... they are wearing a very tattered dress (you can see her ribs through
    a rip), as well as the disgusting sight of a personís face attached to their
    back. Chris turns around and faces the creature... it is hunched, and wears
    the skins of its many victims over its red, decayed face... Now you must
    escape from Lisa Trevor...)*
    
    
    Scene 4(P). Radio Transmission #1
    
    *(Chrisí Radio beeps. He takes it out.)*
    
    Brad: This is Brad... Come in, S.T.A.R.S. Alpha Team... Come in! Does anybody
    hear me?
    
    Chris: This is Chris.
    
    Brad: This is Brad. S.T.A.R.S. Alpha Team... Bravo Team, it doesnít matter.
    Respond! I repeat,  this is Bó(fades into static)
    
    Chris: Brad! This is Chris! Brad? ...Damn! Thingís broken...
    
    *(End Cinema.)*
    
    Scene 5. Draining the Pool Scene
    
    *(Chris begins to rotate the Square Crank inserted in the pedestal. Suddenly,
    we see a large, slightly rusty iron block that moves up and lets the water
    flow through. As the water drains, we see that it was concealing a stone
    passageway covered in moss. The text [You can hear the sound of a]
    [waterfall in the distance...] is displayed.)*
    
    Scene 6a. Richard... here? (Note: In order to see this scene, you must have
    saved Richard.)
    
    *(As Chris enters the Aqua Ring, he sees Richard standing in front of him.)*
    
    Chris: Richard! *(walks toward Richard)*
    
    Richard: *(looks around and sees the largest Neptune heading for Chris)*
    Chris! Chris, stop! Noooo! *(he runs to push Chris out of the way, but he is
    eaten by the Neptune instead. It takes him under as he is devoured... Chris
    hangs over the railing, hoping for a sign of him as the water turns red...)*
    
    Chris: Richard...
    
    Scene 6b. Neptune Arrives
    
    *(As Chris walks around the Aqua Ring, we see from the viewpoint of...
    something swimming in the water. As it swims up towards the pathway that Chris
    is walking on, it swims to the top of the water...)*
    
    Scene 7. Neptuneís Wrath
    
    *(After draining the pool, Chris spots the Gallery Key hanging on a rack on a
    platform across a small pool of water. Inside the pool of water is the
    biggest Neptune creature, unmoving. As Chris tries to take the key, the huge
    shark violently awakens, lashing out and knocking the key from its place.
    Now Chris must find a way to defeat the creature...)*
    
    Scene 8. Fried Fish (Note: You can also just kill Neptune by shooting at it,
    but then you donít get this cinema.)
    
    *(Chris pushes the control box into the water, and flips the power switch for
    it. As the electric current courses through the water, the huge shark
    convulses comically. The water begins to steam, and the Neptune turns on its
    side. Finally, the generator for the control box shorts out, spouting steam.
    The Neptune stops convulsing (for the most part), and Chris is free to pass.)*
    
    Scene 9a. Chris vs. Plant 42 (Note: You must have saved Richard to get this
    cinema.)
    
    *(As Chris enters the Plant 42 room, he looks up in surprise at the mutation.
    Suddenly, one of the plantís tentacles snatches Chris up! It swings him around
    the room for a while, and then tosses him down to the floor with a loud 
    ďthudĒ. Now Chris has to destroy the thing... After shooting the plant for a
    while, it begins to spray a bit more acid than usual from its center. When 
    Chris deals out some more damage, it contracts, but this time its petals in 
    the center begin to fall off, as well as the tentacles. Chris has triumphed.)*
    
    Scene 9b. Rebecca Helps Out Again (Note: Richard must be dead to get this
    cinema.)
    
    *(As Chris enters the Plant 42 room, he looks up in surprise at the mutation.
    Suddenly, one of the plantís tentacles snatches Chris up! Outside in the
    Gallery, Rebecca hears Chris screaming and comes running)*
    
    Rebecca: Chris!
    
    Chris: Rebecca!
    
    *(Rebecca points her pistol at the giant plant.)*
    
    Chris: Itís no use... the roots are in the basement... You can...
    *(grunts in pain, then screams)*
    
    Rebecca: No!
    
    *(Chris throws down a book to Rebecca.)*
    
    Chris: Take that file! Itíll tell you how to make the potion to kill this
    thing! Use it on its roots! Hurry!
    
    *(Rebecca cautiously darts forward and takes the file. She looks up at
    Chris.)*
    
    Rebecca: Chris...
    
    *(She exits the room. She then goes to the V-Jolt Room, makes V-Jolt,
    travels down to the basement, and applies the chemical to the plantís roots.
    They begin to flail wildly, and soon retract through the ceiling. As Rebecca
    leaves the room, she looks up concernedly. We then switch back to our hero, 
    Chris. The plant tosses him hard to the floor, and then begins to shrivel up.
    It retracts for a while, as Chris watches in amazement. However, it soon
    returns to its regular size, leaving Chris to battle with it. When Chris deals
    out some more damage, it contracts, but this time its petals in the center
    begin to fall off, as well as the tentacles. Chris has triumphed.)*
    
    Scene 10a. Post-Plant 42 Discussion #1 (Note: You must have saved Richard to
    get this cinema.)
    
    *(Chris enters the hallway behind Rebecca, who is walking away. When she
    notices him, she gasps.)*
    
    Rebecca: Oh! You scared me! You okay?
    
    Chris: Yeah. Itís dead. *(begins pacing around the room)* But... Richard...
    heís... gone.
    
    *(Rebecca has a look of shock and pain on her face. She puts her hand to her
    chest.)*
    
    Rebecca: Iím sorry. 
    
    Chris: Itís my fault! I shouldíve... watched out for him.
    
    Rebecca: I found a pharmaceutical room. I think I can come up with something
    useful. Be there. *(begins to run off, but turns around midway)* Iím glad
    youíre still okay.
    
    *(Rebecca goes into the V-Jolt Room. Scene ends.)*
    
    [Big Extra Click #1: Talk to Rebecca inside the V-Jolt Room. Sheíll say...]
    
    *(Rebecca looks at the wall full of chemicals.)*
    
    Rebecca: This room is equipped with all sorts of medical supplies. Want me
    to treat... your wounds?
    
    [Let Rebecca treat your]
    [wounds?]
    
    [Yes]
    
    Chris: Yeah, would you?
    
    *(Rebecca walks over to Chris and checks his arm. The screen fades to black
    with an accompanying message...)*
    
    [Rebecca has treated your]
    [wounds.]
    
    Chris: Thanks.
    
    *(Rebecca suddenly breaks down crying. Chris puts his arm on her shoulder.)*
    
    Chris: Be strong, Rebecca.
    
    *(She looks up at Chris... the scene ends.)*
    
    [No]
    
    (If you talk to her again, she says...)
    
    Rebecca: Take care, Chris.
    
    [Big Extra Click #2: Talk to Rebecca inside the V-Jolt Room again. Sheíll
    say...]
    
    Rebecca: Are you okay? Want me to treat your wounds?
    
    [Let Rebecca treat your]
    [wounds?]
    
    [Yes]
    
    Chris: Yeah, would you?
    
    *(Rebecca looks at his arm. She then looks up at him with concern.)*
    
    Take care, Chris!
    
    [Rebecca has cured you.]
    
    (If you talk to her again, she saysÖ)
    
    Rebecca: Take care, Chris.
    
    [No]
    
    *(No Cinema!)*
    
    [End Big-Extra Clicks.]
    
    Scene 10b. Post-Plant 42 Discussion #2 (Note: You must have neglected
    Richard to get this cinema.)
    
    *(Chris enters the hallway and sees Rebecca running towards him.)*
    
    Rebecca: Chris! Youíre okay?
    
    Chris: Yeah. I think we got to the root of that problem. I owe ya, kid.
    
    Rebecca: Iím glad I could help.
    
    Chris: Rebecca... Thanks.
    
    *(Rebecca reaches into her pocket and brings out a radio.)*
    
    Rebecca: Chris... This is Richardís radio. A moment ago, there was a
    transmission. Bradís still... flying around, but I donít think he heard me.
    
    Chris: Okay, Iíll keep the Radio. We have to somehow let Brad know about us.
    
    *(Chris takes the Radio.)*
    
    Rebecca: I found a pharmaceutical room. I think I can come up with something
    useful. Iíll be there if you need anything. *(begins to run off, but turns
    around midway)* Anyway, Iím glad you were all right.
    
    *(Rebecca goes into the V-Jolt Room as Chris waves to her. Scene ends.)*
    
    [Extra Click: Refer to 10a]
    
    *(End scene.)*
    
    Scene 11. Reunite with Wesker
    
    *(As Chris walks down the hallway, he hears three gunshots. When he follows
    them to the source, he finds Wesker shooting at bees!)*
    
    Chris: Wesker?
    
    Wesker: *(turns around)* Chris... Youíre alive.
    
    Chris: My words exactly. Whereís Jill? I thought you were with her.
    *(runs past Wesker and turns around)*
    
    Wesker: Yeah, I know. We got separated.
    
    Chris: I see. Anyway, weíd better find a way out of here before we turn into
    zombie-food. Got any suggestions, Wesker?
    
    Wesker: We should get a better grip... on the situation. There must be areas
    still to be explored in that other mansion. Chris, I want you to check them
    out one more time. Iíll continue my investigation here.
    
    Chris: Sure thing.
    
    *(Wesker walks off. The scene ends.)*
    
    Scene 12. Radio Transmission #2
    
    *(Chrisí Radio beeps. He takes it out.)*
    
    Brad: This is Brad... If you canít answer me, somehow give me a sign...
    
    Chris: Chris to Brad! Can you hear me? Brad? *(looks at the radio)* ...Damn!
    
    *(The scene ends.)*
    
    C. Return to the Mansion
    -----------------------------------
    
    Scene 1. Hunter Arrives
    
    *(After returning inside the mansion, primarily the room that leads to the
    Breezeway path right before exiting the mansion, the view switches. Something
    seems to be pursuing Chris! It quickly leaps up the elevator shaft in
    the Courtyard, runs toward the shed and opens the door, runs into it, opens 
    the next door, runs through the Breezeway, and arrives at the door to the
    mansion.)*
    
    Scene 2. Save Rebecca!
    
    *(As Chris enters Spencerís Study, he hears someone screaming upstairs. Itís
    Rebecca!)*
    
    Chris: Rebecca! Is she upstairs?
    
    *(End scene.)*
    
    Scene 3. 2f Hunter Confrontation
    
    *(As Chris enters the 2f Study, he sees a Hunter cornering Rebecca. She runs
    towards the door, tries to open it, then falls down and curls up in the
    corner screaming. Now is your chance to do something...)*
    
       a. Save Her
    
    *(Chris quickly kills the Hunter and runs over to Rebecca, kneeling by her
    side.)*
    
    Chris: Rebecca!
    
    Rebecca: *(uncovers her eyes)* Chris!
    
    Chris: You okay?
    
    Rebecca: I didnít mean to get you worried...
    
    Chris: We canít stay here any longer. We have to get to the others and find
    a way out of here! You with me?
    
    Rebecca: Yes.
    
    *(Chris stands up.)*
    
    Chris: Then Iíll go ahead. Until then, Rebecca, youíre on your own.
    *(helps Rebecca to her feet)* Stay cool, and use your better judgment.
    Got it?
    
    Rebecca: I can handle myself...
    
    Chris *(gives her a thumbs up)* Good luck!
    
    [Extra Click: Talk to Rebecca again. Sheíll say...]
    
    Rebecca: (louder) I didnít mean to get you worried!
    
    *(End scene.)*
    
       b. Run Away
    
    *(Chris exits the room. As he does, he hears Rebecca scream, and then the
    sound of blood squirting. As he reenters the room, he kills the Hunter and
    goes over to Rebecca. She is splayed face-down on the floor, and shows no
    sign of being wounded (or any sign of life, for that matter...). Chris drops
    to his knees)*
    
    Chris: No...
    
    *(The Cinema ends.)*
    
    [Extra Click: Click on Rebeccaís corpse. Itíll say...]
    
    [Youíre at a loss for words...]
    
    Scene 4. Yawn's Return
    
    *(As Chris walks around the Libraryís second floor, suddenly something glass
    shatters. Chris turns around, and sees the giant snake from before sliding
    around the corner!)*
    
    *(After engaging it in combat, the snake writhes in pain. It slams itself
    against the nearby bookshelf, and falls to the ground, dripping venomous
    fluid. It doesnít seem to be living any more... We then see a sparkling book
    that fell to the ground atop a pile of other books knocked over in the Yawnís
    death tantrum.)*
    
    D. The Underground Tunnels
    ----------------------------------------
    
    Scene 1. Meet Enrico
    
    *(As Chris rounds the corner in one of the underground tunnels, he finds a
    fellow S.T.A.R.S. member lying against a wall. He begins to run over to
    him.)*
    
    Chris: Enrico!
    
    Enrico: Donít... come any closer, Chris... *(he slowly stands up)*
    
    Chris: What happened?
    
    Enrico: Double-crosser... *(points his pistol at Chris)*
    
    Chris: Enrico... wait!
    
    *(We hear a pistol being cocked, and then a shot goes off. Enrico falls
    down, shot in the chest. Chris turns around, but only sees a black boot
    running away from the scene... Chris goes to Enricoís side.)*
    
    Chris: Enrico!
    
    Enrico: Um... brel... la... 
    
    *(Enrico dies.)*
    
    Chris: Enrico! *(shakes him)* ...a double-crosser?
    
    *(Chris turns and looks angrily behind him...)*
    
    *(While investigating him again, subtitles come up that say...)*
    
    [Killed him with just one shot...]
    [Who could it be...?]
    
    [Wait, heís holding something.]
    
    *(End cinema.)*
    
    Scene 2. Spiderís Nest
    
    *(As Chris enters the room, something begins to stir on the other side.
    Suddenly, a HUGE spider crawls out, raises its front legs, and shrieks at
    our hero! Now he must combat it...)*
    
    E. The Altar
    -----------------
    
    Scene 1. Fighting the Mess-Up
    
    *(As Chris descends the ladder to the Altar, he sees Wesker firing at a
    creature.)*
    
    Wesker: Youíre a bit of a mess-up. *(notices Chris behind him as he reloads)*
    Chris! Take a piece of the action!
    
    *(They both battle Lisa Trevor.)*
    
    Scene 2. The Reunion (Note: You can simply shoot Lisa while she is hanging on
    the side of the pit, but then you wonít get this cinema.)
    
    *(As the fourth stone plunges into the abyss, the lid on the coffin slides
    open. As it does, the iron bars that blocked the passageway slide up. Lisa
    walks over to the coffin.)*
    
    Lisa: ...mo...ther...
    
    *(She grabs her motherís skull from the coffin and walks over to the side of
    the pit. She gives one last angsty, primal scream as she sends herself off
    the side of the pit.)*
    
    [Extra Click: Talk to Wesker after this. Heíll say:]
    
    Wesker: Iíll investigate this area... *(puts a fresh clip in his pistol)* A
    little further.
    
    *(End Cinema.)*
    
    F. The Umbrella Lab
    ---------------------------
    
    Scene 1. Draining the Fountain Scene
    
    *(When Chris inserts the second medal, we see that the water in the fountain
    is draining! The bottom of the pool seems to be parting, allowing the water
    to flow through into the passageway beneath. Finally, the stone in front of
    the fountain lowers, allowing you access to the stairway and elevator.)*
    
    Scene 2. Slideshow
    
    *(Chris starts up the projector.)*
    
    Slide 01: The Umbrella logo is seen next to the word ďUmbrellaĒ. Below it, it
    reads Bio Organic Weapon Official Report. On the right is a white strip, with
    four black points making a cross-pattern atop the strip.
    Slide 02: MA-39 CERBERUS is displayed at the top of the screen. Below it is a
    segmented color picture of one of the zombie dogs. On the right is some text
    next to a smaller segmented picture, and also a green wireframe of the
    Cerberus.
    Slide 03: FI-03 NEPTUNE is displayed at the top of the screen. Below it is a
    color picture of the huge shark. On the right is some text next to a smaller
    segmented picture, and also a green wireframe of the Neptune.
    Slide 04: MA-121 HUNTER is displayed at the top of the screen. Below it is a
    color picture of two Hunters. On the right is some text next to a smaller
    segmented picture, and also a diagram of the Hunterís hand/claws. A green
    wireframe of the hand is also shown.
    Slide 05: T-002 TYRANT is displayed at the top of the screen. Below it is a
    green wireframe of the Tyrant next to a picture of its stasis chamber. On
    the right is some text next to a smaller segmented picture, and also a small
    picture of a DNA helix.
    Slide 06: A photo of five researchers is shown. On the far left is a somewhat
    chubby man. Next to him stands a woman with dark hair. Standing next to her
    is a man wearing glasses, seemingly annoyed. The fourth man is standing
    behind the group, and his features cannot be made out. The fifth man is a
    person with blond, slicked-back hair, who is wearing sunglasses. Beneath his
    labcoat, he is wearing a black shirt and black pants, as well as black
    gloves. Hmm... Some text is displayed.
    [Bio Organic Weapons Research]
    [Group Ė Development Staff]
    Slide 07: A bar code. The numbers displayed are 834170623.
    *(The slides end.)*
    
    Scene 3. Kennethís Film
    
    *(Chris puts the film into the player. We see from inside the headset cam of 
    Bravo member Kenneth Sullivan. It displays [Kenneth.S] in the upper-left
    corner, [*REC] in the upper-right corner, and [07/24/98] in the bottom-left
    corner. He is firing three shots at an oncoming zombie, while spinning around
    quite a bit. He pauses and trips, but fires two more shots. The zombie still
    approaches.)*
    
    Kenneth: Get away from me! No! Hey! Hey, no!
    
    *(The zombie begins to kneel down over him while Kenneth screams. It begins
    to devour him... a splash of blood covers the camera while we see the
    zombieís head working to rip the flesh from his bones... the camera starts
    to short out. The film ends.)*
    
    Scene 4(P). Meet with Jill
    
    *(As Chris tries to bang on the door to the prison cell, Jill notices and
    gets off of her bed.)*
    
    Jill: Chris! *(runs over to the small window)*
    
    Chris: Jill!
    
    Jill: Chris, Weskerís the...
    
    Chris: I know.
    
    *(Chris attempts to pull open the door again.)*
    
    Chris: I canít open it. Just wait, Iíll be back.
    
    Jill: Okay.
    
    *(Chris runs off. Cinema ends.)*
    
    Scene 5(P). Rejoin Rebecca 
    
    *(As Chris activates the elevator, Rebecca comes running down the hall.)*
    
    Rebecca: Chris!
    
    Chris: Rebecca!
    
    Rebecca: *(is gasping for air; she has her hands rested on her knees, and is
    slightly bent over.)*  I saw you in the... the garden, *huffs* I finally
    caught up...
    
    Chris: Well, Iím glad youíre okay. No more following, just... stay with me,
    kid. *(pats Rebecca on the shoulders.)*
    
    Rebecca: Thatís my plan, sir!
    
    *(Chris gives her a thumbs-up, and they both get into the elevator. Scene
    ends.)*
    
    Scene 5a. Wesker Conversation 1
    
    *(As Chris and Rebecca enter the Tyrant room, they see Wesker typing on a
    console across the room. They run over to him.)*
    
    Chris: Wesker!
    
    Wesker: So youíve come... Chris, you make me proud. Of course, you are one
    of my men.
    
    Chris: (scoffs) Thanks!
    
    *(Wesker pulls a pistol on the two.)*
    
    Chris: Since when, Wesker?
    
    Wesker: Iím afraid I donít know what youíre talking about.
    
    Chris: Since when have they been slipping you a paycheck?
    
    Wesker: I think youíre a bit confused... Iíve always been with Umbrella.
    And S.T.A.R.S. were Umbrellaís... No, rather... mine. Little piggies.
    *(Chris gets angry.)* The Tyrant virus leaked, polluting this whole place...
    and unfortunately, I had to give up my lovely members of S.T.A.R.S....
    
    Chris: *(points a finger accusingly at Wesker)* You killed them with your own
    dirty hands... You son of a bitch!
    
    Rebecca: No...
    
    Wesker: Oh, yes, dear. Just like this...
    
    *(He aims the pistol at Rebecca, and shoots, hitting her in the abdomen and
    knocking her over.)*
    
    Chris: Rebecca!
    
    Wesker: Donít move! 
    
    Chris: You...
    
    Wesker: I donít think you want to die just yet. I have something thatís of
    some interest to you. 
    
    *(Wesker taps two buttons on his keyboard, and they both turn around and look
    at the Tyrant in its stasis tube...)*
    
    Scene 5b. Wesker Conversation 2 (Note: You only see this cinema if Rebecca is
    dead.)
    
    *(As Chris enters the Tyrant Room, he sees Wesker typing on a keyboard of
    some sort. He approaches him.)*
    
    Chris: Wesker!
    
    Wesker: So youíve come! Chris, you make me proud. Of course, you are one of
    my men.
    
    Chris: (scoffs) Thanks!
    
    *(Wesker tries to punch Chris, but Chris blocks him. He then spins around and
    kicks Chris in the chest. He then kicks Chris in the head, which brings him
    down. Wesker then points his pistol at the grounded Chris.)*
    
    Chris: Since when, Wesker?
    
    Wesker: Iím afraid I donít know what youíre talking about.
    
    Chris: Since when have they been slipping you a paycheck?
    
    Wesker: I think youíre a bit confused... Iíve always been with Umbrella. And
    S.T.A.R.S. were Umbrellaís... No, rather... mine. Little piggies.
    *(Chris gets angry.)* The Tyrant virus leaked, polluting this whole place...
    and unfortunately, I had to give up my lovely members of S.T.A.R.S....
    
    Chris: You killed Enrico with your own dirty hands... You son of a bitch!
    
    *(He attempts to grab the pistol from Weskerís hand, but Wesker just steps
    on his shoulder.)*
    
    Wesker: Enrico? Yes... Iím a fair man. Iíll destroy all of you S.T.A.R.S.
    along with this entire place.
    
    Chris: You...
    
    Wesker: Time for show-and-tell. Get up.
    
    *(Chris slowly gets up while Wesker keeps his pistol trained on him. He taps
    a button on his keyboard, and both of them turn to look at the capsule which
    contains the Tyrant...)*
    
    Scene 6. Tyrant Showcase
    
    *(The camera shows us a leg, encrusted with scars and ugly mutations. It then
    switches to a huge, massively clawed hand. We see a huge heart beating,
    located outside the creatureís chest. Then we see its face... a line of veins
    or scar tissue across it, and no lips to speak of... its eyes are closed.
    The camera pans back to show us the Tyrant in its full glory, still encased
    inside its stasis tube...)*
    
    Scene 7. Wesker's Death
    
    *(The water drains from the Tyrantís stasis tube.)*
    
    Wesker: The ultimate lifeform... Tyrant!
    
    *(Chris begins to laugh.)*
    
    Chris: Wesker, youíve become senile!
    
    *(Wesker walks in front of the tube.)*
    
    Wesker: Chris, youíll never understand. Itís magnificent...
    
    *(He holds out his arms as if to beckon the creature with an embrace...
    suddenly, we see the Tyrant breaking through the glass through the
    reflection on Weskerís sunglasses. It impales him and tosses him off to the
    side.)*
    
    Chris: Wesker!
    
    *(The Tyrant turns its attention towards Chris...)*
    
    Chris: Come on, you test-tube freak!
    
    *(Chris begins his battle with the Tyrant... Scene End.)*
    
    Scene 8(P). Rebecca Lives!
    
    *(Chris kneels at Rebeccaís side. He picks her up, and she begins to cough.)*
    
    Chris: Rebecca!
    
    Rebecca: Chris!
    
    Chris: Itís a good thing you were wearing your bullet-proof vest! Thereís
    nothing left for us to do here; letís get moving.
    
    *(Rebecca stands up.)*
    
    Rebecca. Okay.
    
    *(Scene Ends)*
    
    Scene 9(P). Triggering System Discussion
    
    *(As the two get off the elevator, Chris starts to run away.)*
    
    Rebecca: Chris?
    
    Chris: What is it?
    
    Rebecca: I found a file in the lab... apparently, thereís still a lot of
    Tyrant virus here. We should blow this whole place up!
    
    Chris: Right! The show must go on. Iíll leave that up to you, Rebecca.
    *(pats her on the shoulder.)* 
    
    Rebecca: Iím on it. Iíll start the self-destruct system I found a little
    while ago.
    
    Chris: Itís not like weíre out of this yet; Iíll see you on the outside.
    
    Rebecca: Outside. *(nods and runs away.)*
    
    *(Scene End.)*
    
    Scene 10(P). Detonation Radio
    
    *(As Chris walks though the ďOĒ Passage, a voice accompanied by alarm klaxons
    comes over one of the P.A. System speakers. Chris stares at one.)*
    
    Voice: The self-destruct system has been activated. All personnel must
    evacuate immediately. Deactivating and releasing all locks.
    
    *(Chris looks around... the cinema ends.)*
    
    Scene 11a(P). Rescue Jill #1 (Note: In order to see this cinema, you must
    have seen Cinema 4óMeet with Jill.)*
    
    *(Chris enters the prison cell. He walks over to Jill, whoís sitting on the
    bed.)*
    
    Chris: Jill! Sorry I made you wait.
    
    Jill: I knew youíd come... *(gets off of the bed and stands up)*
    
    Chris: Letís get out of here
    
    *(The two exit. End Cinema.)*
    
    Scene 11b(P). Rescue Jill #2
    
    *(Chris enters the prison cell. He sees Jill sitting on her bed, looking
    despondent.)*
    
    Chris: Jill?
    
    Jill: Chris!
    
    *(She runs up to him and gives him a hug.)*
    
    Chris: Youíre okay!
    
    Jill: Chris, itís Wesker. He...
    
    Chris: I know. But first, letís get out of here.
    
    *(Jill nods, and they both exit.
    
    Scene 12(P). Jillís Rush (Note: Obviously you must rescue Jill to see this
    cinema.)
    
    *(As Chris enters the Lock Passageway, Jill runs ahead.)*
    
    Jill: Letís get going!
    
    *(She exits the room.)*
    
    Scene 13. Radio Transmission #3
    
    *(Chrisí Radio beeps. He takes it out.)*
    
    Brad: This is Brad... Running out of fuel... This is your last chance! If
    thereís anyone alive, give me a sign! I repeat, this is your last chance!
    
    *(Transmission ends.)*
    
    Scene 14a. Jill's Encouragement
    
    *(As Chris activates the elevator, somewhere down the hall, a Hunter shrieks.
    Jill jumps out to the hallway, pointing her gun in the direction of the
    noise.)*
    
    Jill: Iíll take care of them!
    
    Chris: But...
    
    Jill: Chris, you just get in contact with Brad somehow.
    
    Chris: Okay!
    
    *(As Jill runs down the hallway, the elevator arrives. Chris gets on.)*
    
    Scene 14b. Rebecca's Encouragement
    
    *(As Chris activates the elevator, Rebecca comes running from down the hall.)*
    
    Rebecca: The self-destruct systemís activated.
    
    Chris: Good work! Bradís up in the helicopter.
    
    *(Suddenly, a Hunter shrieks from somewhere down the hall. Rebecca aims her
    weapon down the hall. Chris stands next to her.)*
    
    Chris: Shit! Itís those nasties again!
    
    Rebecca: Chris, if Bradís still up there... please try to get in contact with
    him.
    
    Chris: But...
    
    Rebecca: Leave them up to me.
    
    Chris: Alright! Clean Ďem up!
    
    Rebecca: No problem.
    
    *(As Rebecca runs down the hallway, the elevator arrives. Chris gets on.)*
    
    Scene 14c. Survivors' Encouragement
    
    *(As Chris activates the elevator, Rebecca comes running from down the hall.
    Jill keeps her weapon pointed down the hall.)*
    
    Rebecca: The self-destruct systemís activated.
    
    Chris: Good work! Bradís up in the helicopter.
    
    *(Suddenly, a Hunter shrieks from somewhere down the hall. The two aim their
    weapons down the hall.)*
    
    Rebecca: Those things are coming! 
    
    Jill: Iíll take care of them!
    
    Chris: But...
    
    Jill: Chris, you just get in contact with Brad somehow.
    
    Chris: Okay!
    
    *(As Jill and Rebecca run down the hallway, the elevator arrives. Chris gets
    on.)*
    
    Scene 15a(P). Return of Tyrant (Rebecca and Jill)
    
    *(Chris opens the Signal Rockets case, and presses the button to make it fire.
    He backs away, and the rocket flies into the air and explodes. He turns around
    when he hears the elevator activating. It opens, letting out Jill and Rebecca.
    Rebecca is holding her arm.)*
    
    Rebecca: Chris!
    
    Chris: You okay?
    
    Rebecca: Yeah. 
    
    *(Jill also nods.)*
    
    *(Suddenly, they all turn around to see a huge hole being made in the
    pavement. Jill and Rebecca train their guns on it. Suddenly, the Tyrant jumps
    out of the hole! Both Jill and Rebecca fire off a shot at it, but Jill gets
    decked by one of the Tyrantís punches. She goes rolling into the wall,
    unconscious. It then begins to advance on Rebecca. She shoots it four times,
    and then realizes sheís out of ammo... the beast continues to advance...)*
    
    *(End cinema.)*
    
    
    Scene 15b(P). Return of Tyrant (Rebecca)
    
    *(Chris opens the Signal Rockets case, and presses the button to make it fire.
    He backs away, and the rocket flies into the air and explodes. He turns around
    when he hears the elevator activating. It opens, letting Rebecca out. Rebecca
    is holding her arm.)*
    
    Rebecca: Chris!
    
    Chris: You okay?
    
    Rebecca: Yeah.
    
    *(Suddenly, they turn around to see a huge hold being made in the pavement.
    Rebecca trains her gun on it. Suddenly, the Tyrant jumps out of the hole! It
    then begins to advance on Rebecca. She shoots it five times, and then realizes
    sheís out of ammo... the beast continues to advance...)*
    
    Scene 15c(P). Helicopter Rescue (Jill)
    
    *(Chris opens the Signal Rockets case, and presses the button to make it fire.
    He backs away, and the rocket flies into the air and explodes. He turns around
    when he hears the elevator activating. It opens, letting out Jill. Sheís
    holding her arm.)*
    
    Chris: You okay?
    
    *(Jill doesnít respond. The helicopter then flies overhead, shining its
    searchlight at Chris and Jill. Jill keeps her head down with her hand over
    her face, while Chris pretty much stares at the helicopter.)*
    
    *(End cinema.)*
    
    Scene 15d(P). Helicopter Rescue (Alone)
    
    *(Chris opens the Signal Rockets case, and presses the button to make it fire.
    He backs away, and the rocket flies into the air and explodes. He walks
    around in circles as he waits for the helicopter to get closer. As it does,
    it shines its searchlight at him. He covers his face and kneels. It does so
    again, and Chris looks up at the helicopter while kneeling.)*
    
    Scene 16(P). Brad's Gift
    
    *(After a while, Brad drops a Rocket Launcher onto the Helipad.)*
    
    Brad: Chris, use it! Kill it, whatever it is!
    
    *(Chris looks up at Brad... End cinema.)*
    
    Scene 17(P). Death of a... Hey, Wait a Minute!
    
    *(Chris fires the Rocket Launcher at the Tyrant. The rocket is seen flying at
    the Tyrant through three different camera angles, but as it gets near him,
    the Tyrant swats it away!)*
    
    Scene 18(P). Death of a Tyrant
    
    *(Chris fires the Rocket Launcher at the Tyrant. The rocket is then seen
    flying at the Tyrant through four different camera angles before it actually
    hits the Tyrant square in the chest. It explodes into bits, not being seen
    again.)*
    
    ENDINGS
    Scene 19a. Ending A-Chris
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off into a cloudy
    sky. A view is seen of the Mansion complex below, which stays as it was when
    the S.T.A.R.S. discovered it. Chris is sitting alone in the back of the
    helicopter. He raises his hands up to his forehead, leans back, and leans 
    his head back while staring into nothingness. He then looks out the window...
    The camera angle changes to the view from inside Raccoon Forest... we see 
    the helicopter flying away... suddenly, the view changes to a spherical shape,
    and we see that itís really the eye of the Tyrant. Its pupil-less eye blinks,
    and it breathes heavily...)*
    
    Scene 19b. Ending B-Chris & Jill
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off into a cloudy
    sky. A view is seen of the Mansion complex below, which stays as it was when
    the S.T.A.R.S. discovered it. The view switches to Jill and Chris inside the
    helicopter. Jill is resting with her head on Chris' shoulder. She seems to be
    asleep. Chris looks over at her, and then back out the window. The camera
    angle changes to the view from inside Raccoon Forest... we see the helicopter
    flying away... suddenly, the view changes to a spherical shape, and we see
    that itís really the eye of the Tyrant. Its pupil-less eye blinks, and it
    breathes heavily...)*
    
    Scene 19c. Ending C-Chris & Rebecca
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off over a cloudy
    sky. A view is seen of the Mansion complex below, which after a few seconds
    bursts into a red-hot ball of flame. It switches to a view inside the 
    helicopter. Chris is looking to his right as Rebecca stretches and yawns.)*
    
    Chris: Tired...
    
    Rebecca: (looks ashamed) Chris... Iím sorry for...
    
    Chris: Rebecca, you did just fine. This case was just too strange...
    
    *(Close-up on Chris's face.)*
    
    Chris: It was just... too... *(begins to stare out the window.)*
    
    *(We then get a view of the helicopter flying off into a reddish-orange
    sunset. End FMV.)*
    
    Scene 19d. Ending D-Chris, Jill & Rebecca
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands. The scene switches as the helicopter
    flies off over a cloudy sky. A view is seen of the Mansion complex below,
    which after a few seconds bursts into a red-hot ball of flame. It switches to
    a view inside the helicopter. Jill is resting on Chris' shoulder. Chris looks
    over at her, then looks at Rebecca. Rebecca is peacefully asleep... Chris
    turns and stares outside, and we get a view of the helicopter flying off into
    a reddish-orange sunset.)*
    
    Scene 19e. Ending E- Chris & Jill
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off into a cloudy
    sky. A view is seen of the Mansion complex below, which after a few seconds
    bursts into a red-hot ball of flame. The view switches to Jill and Chris
    inside the helicopter. Jill is resting with her head on Chris' shoulder. She
    seems to be asleep. Chris looks over at her, and then back out the window,
    as we get a view of the helicopter flying off into a reddish-orange sunset.)*
    
    Scene 19f. Ending F- Chris 
    
    *(A scene begins. The helicopter flies out from the horizon, and lands in the
    Heliport; wobbling a bit as it lands.  The helicopter flies off into a cloudy
    sky. A view is seen of the Mansion complex below, which after a few seconds
    bursts into a red-hot ball of flame. It switches to a view inside the
    helicopter. Chris is sitting alone in the back of the helicopter. He raises
    his hands up to his forehead, leans back, and leans his head back while
    staring into nothingness. He then looks out the window, as we get a view of
    the helicopter flying off into a reddish-orange sunset.)*
    
    Scene 20. Credits
    
    [Resident Evil]
    
    [Game Part Crew]
    
    [Planners]
    KOUJI KAKAE
    JOESUKE KAJI
    SHIGENORI NISHIKAWA
    
    [Script Translation & Voice Direction]
    SHINSAKU OHARA
    
    [Motion Cap. & Movie Coordination]
    AKIRA KOKUSHOH
    
    [Software Engineers]
    
    [Lead Engineer]
    HIDEAKI MOTOZUKA
    
    [Engineers]
    RYUTA TAKAHASHI
    SYUICHIRO CHIBOSHI
    YOSHIAKI NISHIMURA
    WAIARU OHMORI
    KAZUNORI INOUE
    TOMOHIRO AKIZUKI
    MASAKATSU ENDO
    AKIKO MATOBA
    NAO UEDA
    SATOSHI NISHIMURA
    
    [Stage CG Artwork Unit]
    
    [Art Director]
    NAOKI KATAKAI
    
    [Art Image Designer]
    YUSUKE KAN
    
    [Lead Designer]
    MASACHIKA KAWAIA
    
    [Designers]
    MIHO HAMANO
    NAOTO ISHII
    YUKI KURAHASHI
    KOICHI HIDAKA
    HIDENORI KOUYAMA
    HIROU YOSHII
    YOSHIZUMI HORI
    KAORI DOI
    TETSUYA SASANO
    TOSHIHIKO KATAYAMA
    TOMOHIRO ISE
    KENTARO YANO
    KYOKO KOYAMA
    NATSUKO SHIMIZU
    FIJIRO NISHIMURA
    TAKAHITO WASHISAKA
    NAOHIRO YAMADA
    
    [Technical Advisor]
    ATSUTOSHI MURADA
    
    [Character & Creature Creation Unit]
    
    [Lead Designer]
    KENICHI UEDA
    
    [Enemy Direction]
    MASAKI YAMANAKA
    
    [Designers]
    KENICHIROU YOSHIMURA
    YOSHINORI MATSUSHITA
    HIROSHI YUUGEN
    YOSHIFUMI HATTORI
    NOBUAKI YAMAZAKI
    NAOHIRO TANAGUCHI
    NOBUHIRO TATSUMI
    YASUYO KONDOU
    YUICHIRO HIRAKI
    TAKESHI ARIMA
    AKIHIKO NASU
    
    [VFX Unit]
    
    [VFX Lead Engineer]
    YUSUKE HASHIMOTO
    
    [VFX Engineers]
    MASATO KIMURA
    HIDEKI NAKANISHI
    TAKUO YAMAMOTO
    
    [VFX Background Music]
    HIDEKI SHIOJIRI
    
    [Items User Interface Moving Objects Unit]
    
    [Item Design]
    MUNEYUKI KOTEGAWA
    
    [Interface Design]
    NAOKI YOSHIKAWA
    
    [3D Objects & Puzzle Interface]
    SHIGEOMI OKAMURA
    
    [Sound Unit]
    
    [Local Composer Arranger]
    SHUSAKU UCHIYAMA
    
    [Composers Arrangers]
    MAKOTO TOMOZAWA
    MISAO SENBONGI
    
    [Lead Sound Designer]
    ATSUSHI MORI
    
    [Sound Designers]
    HIDEAKI UTSUMI
    YOSHITO KATO
    
    [Merchandiser]
    TAKAYUKI SANO
    
    [3D Real-Time Event Animation Crew]
    
    [Director of Pictography]
    HIDE GONDOH
    
    [Layout Captured Motion Editing Facial Animation Lighting]
    
    [Lead Designer]
    TOSHIYA KOTANI
    
    [Designers]
    SHINJI UTSUNOMIYA
    TAKAAKI YAMAGUCHI
    YOSHIAKI HIRABAYASHI
    KUNIHIKO TSUDA
    MITSUHIRO KUBO
    SACHIO NAKADA (Digital Frontier)
    
    [NOVA Inc.]
    
    [Animation Unit]
    
    [Face Modeling and Facial Direction]
    KASHOW ODA
    
    [Facial Assistant]
    KENJI KUMAGAI
    
    [Designers]
    HIDEAKI SAKADO
    TSUYOSHI HANZAWA
    YUJI KOGA
    ISAO MATSUDA
    KOYA IMAMURA
    KYOMA MATSUYA
    NAOYUKI TAKASAWA
    TETSUYA TANABE
    
    [Management]
    NOBA ODA
    
    [Motion Capture Unit]
    
    [Operators]
    TOMOATSU GODAI
    KAZUAKI KITAZAWA
    MASASHI IMANAKA
    SEIICHI TANABE
    
    [AM2 Motion Capture Studios]
    
    [Film Shoot Tech. Support]
    HANS VAN VEENENDAAL
    
    [Film Shoot Support]
    TAKEO IWATA
    HIDEAKI FUKAI Jr.
    KATSUHIRO FUJITA
    
    [Storyboards by]
    HITMAKER Co., Ltd.
    
    [Storyboard Artist]
    FUTOSHI NAGATA
    
    [Management]
    YUKIHIKO HOJO
    
    [3D Character Model Scanning by]
    Nissho Electronics
    
    [Technical Support]
    MASAHIRO AONO
    NAOKI SAKAMOTO
    
    [3D Scanning Hardware]
    POLHEMUS
    
    [3D Character Model Scanning Crew]
    
    [Texture Filming]
    KYUICHI OKANO
    
    [Makeup Artist]
    KYOTA UEJI
    
    [Casting]
    YUKI SUGA Office M2 Co. Ltd.
    
    [Model Agencies]
    TEAM
    BRAVO Models
    JUNES
    DONNA Inc.
    
    [3DCGI Crew]
    
    [Opening Ending Zombie Tyrant]
    
    [Direction by]
    SHIMAKO SATO
    
    [Gun Action Advisor]
    KENICHI IMAZEKI
    
    [Computer Graphics Movie by]
    LINKS DIGIWORKS INC.
    
    [Computer Graphics Movie Producer]
    TAKASHI FUKUMOTO
    
    [Computer Graphics Supervisors]
    TAKU KIMURA
    IKUO NISHII
    KOICHI YAMAGISHI
    
    [Computer Graphics Animators]
    TSUYOSHI KOBORI
    YUICHIRO MOURI
    YUICHI ITO
    AKIRA TAGUCHI
    NELSON LI
    SHIGEKI HAYASHI
    MINORU KUSAKABE
    TAKURA IMAMURA
    
    [Storyboard Artists]
    HIROYUKI HAYASHI (Unigami Janseyo)
    
    [Production Software Programmer]
    TAKAHIRO YAMAMOTO
    
    [Rendering & Technical Support]
    KOSEI MUNAKATA
    NAOTO YAMAMURA
    
    [Production Support]
    IZUMI TOYOKI
    YASUJI YAMAHATA
    
    [Motion & Facial Capture by]
    LINKS DIGIWORKS SAKURATEI STUDIO
    
    [Motion Capture Producer]
    KAZUHIDA NISHIMURA
    
    [Motion Capture Supervisors]
    KAZUHIKO MIHO
    RYUICHI YAMAMOTO
    
    [Motion Capture Recording Engineer]
    SHIGERU OOHATA
    
    [Motion Capture Lead Editor]
    TOMOKAZU SAKAMOTO
    
    [Motion Capture Editors]
    SHIGEAKI NUNOKAWA
    ERIKO SAKO
    NAOYUKI KANAI
    
    [Eye Capture Support by]
    EYEMATIC INTERFACES INC.
    
    [Water gate Water fountain Hunter appearance Water tank]
    
    [Computer Graphics Movie by]
    DIGITAL FRONTIER INC.
    
    [Computer Graphics Movie Producer]
    MASAJI SHIINA
    
    [Director]
    ATSUSHI DOI
    
    [Designers]
    HIROSHI YAGISHITA
    MIO TAGIRI
    NOBUTAKA EMOTO
    
    [Motion Capture Action Crew]
    
    [ď3D CGI & Real-time Event MotionĒ]
    
    [Director]
    SHIMAKO SATO
    
    [Action Director]
    TETSUYA MATSUI
    
    [KINGS JAPAN]
    
    [Chris Redfield]
    TETSUYA MATSUI
    
    [Jill Valentine]
    HANAI TAKAHASHI
    
    [Barry Burton]
    DAIGAKU SEKINE
    
    [Rebecca Chambers]
    SUMIE KANESHIRO
    
    [Albert Wesker]
    JUNICHI KAWAMOTO
    
    [Josef Frost]
    KENICHI WATANABE
    
    [Zombie and etc]
    TAKEHIKO TSUNO
    
    [Rape Work]
    NAOKI OGURA
    TAKAKO SAKURAI
    
    [Schedule Management]
    YUMIKO ISHIKAWA/(Range Kobe)
    
    [Additional ďReal-time Event MotionĒ]
    AKJO MAEDA (Mizikanachi Hanurai-Ichira)
    WARETA ODUKA (Gekidan East)
    KENJI HATA (RESCUERS)
    
    [ďStandard Game MotionĒ]
    
    [Standard Action Motion]
    SHARA (KINGS JAPAN)
    
    [Jill Standard Motion]
    NAOMI UEDA (Special Thanks)
    
    [Zombie Standard Motion]
    TATSUHITO SHIROKIHARA (RESCUERS)
    
    [Sound Crew]
    
    [Voice Actors]
    
    [Chris Redfield]
    JOE WHYTE
    
    [Jill Valentine]
    HEIDI ANDERSON
    
    [Barry Burton]
    ED SMARON
    
    [Rebecca Chambers]
    HOPE LEVY
    
    [Albert Wesker]
    PETER JESSOP
    
    [Richard Aiken]
    JOE WHYTE
    
    [Brad Vickers]
    ADAM PAUL
    
    [Enrico Marini]
    DAN HAGEN
    
    [Kenneth J. Sullivan]
    ED SMARON
    
    [Josef Frost]
    ADAM PAUL
    
    [Forest Speyer]
    ED SMARON
    
    [Female Newscaster]
    HEIDI ANDERSON
    
    [Computer Voice 1]
    HOPE LEVY
    
    [Computer Voice 2]
    CHIAKI SHIRATO (CAPCOM)
    
    [Voice Production]
    
    [Voice Director]
    CAROLE RUGGIER
    
    [V.O. & ADR Studio]
    SOUNDELUX DESIGN MUSIC GROUP
    
    [Engineer]
    PETER ZINDA
    
    [V.O. & ADR Coordinater]
    AMANDA WYATT
    
    [Sound Design by]
    [Soundelux Design Music Group]
    
    [Creative Direction Sound Supervisor and Designer]
    SCOTT MARTIN GERSHIN
    
    [Sound Designers]
    PETER ZINDA
    BRIAN CELANO
    BRYAN BOWEN
    DUTCH HILL
    
    [Project Coordinator]
    BECKY ALLEN
    
    [Amet  Manager]
    AMANDA WYATT
    
    [Special Thanks]
    HIROSHI SHIBATA
    WATARU HAMA
    KATSUMI AOKI (Capcom Software)
    TAKAYUKI SHIMAMURA
    HOWARD CHENG
    KAZUKI HIROSE
    TIAN LIM
    GUNASURPLUS PRO SHOP FIRST
    
    [Supporting Companies]
    
    *(The logos of the following companies appear:
    NOVA
    Links Digiworks Inc.
    DC (???)
    dmg (???)
    MATSUI ENTERPRISE Co., Ltd.
    GSX Watch Japan
    MARUI)*
    
    [Producer]
    HIROYUKI KOBAYASHI
    
    [Director]
    SHINJI MIKAMI
    
    [Presented by]
    [CAPCOM]
    
    Scene 21a. Chris Epilogue Picture
    
    *(A picture of Chris in an action pose, running and holding up
    his gun. It says [RESULT] and lists your [PLAY TIME].)*
    
    Wesker: Chris, you did a fine job.
    
    Scene 21b. Chris Epilogue Picture (Mexican)
    
    *(A picture of Chris punching while striding forward... The Tyrant is 
    seen flying away, very small... It says [RESULT] and lists your 
    [PLAY TIME].)*
    
    Scene 21c. Chris Epilogue Picture (RE:CV)
    
    *(A picture of Chris in an action pose... He appears to be jumping over
    something. It says [RESULT] and lists your [PLAY TIME].)*
    
    Scene 22. Rewards (Note: You may or may not get all of these rewards.)
    
    A. Closet Key
    
    *(The Art Closet is seen, with a camera angle that shows the door to the
    closet (which is a picture of the mansion). An ornate-looking key is shown
    rotating in the center of the screen. The text says...)*
    
    [CHRIS HAS A NEW COSTUME!]
    
    [You got the ďCloset KeyĒ.]
    [A new costume has been unlocked.]
    [You can change your outfit]
    [in the costume room.]
    
    B. Real Survival Mode
    *(A picture is shown of the 1f West Wing Save room. The Item Box seems to
    stand out.)*
    
    [YOU CAN NOW PLAY]
    [REAL SURVIVAL MODE!]
    
    [The ďReal SurvivalĒ mode]
    [has been unlocked.]
    
    [In this mode the Item Boxes are]
    [no longer linked. The items put in the Item Box]
    [can only be retrieved from that location.]
    
    [In addition, ďAimingĒ changes]
    [to manual operation.]
    
    [This is the ďprototypeĒ feature that]
    [existed even before first Resident Evil game.]
    
    C. Invisible Enemy Mode
    *(A picture is shown of Chris being attacked by an invisible assailant.
    His blood shoots crimson into the air around himÖ He is in the Dressing Room,
    the area tinted blood-red...)*
    
    [NOW LETíS TRY TO SURVIVE]
    [INVISIBLE ENEMY]
    
    [The ďInvisible EnemyĒ mode has been unlocked.]
    [Thatís right, you canít see the enemies!]
    
    D. Rocket Launcher
    *(A picture of the Main Hall is shown in the background.)*
    
    [CHRIS & JILL NOW HAVE A]
    [SPECIAL WEAPON!]
    
    *(In the center of the screen, a rocket launcher that looks suspiciously like
    a rifle spins.)*
    
    [You got a ď*(infinity symbol)* Rocket LauncherĒ.]
    
    E. Samurai Edge
    *(A picture of the Main Hall is shown in the background.)*
    
    [CHRIS & JILL NOW HAVE THIS!]
    
    *(In the center of the screen, a mean-looking handgun spins.)*
    
    [You got a ďSamurai EdgeĒ, Barry model.]
    
    F. One Dangerous Zombie
    
    [ONE DANGEROUS ZOMBIE !?]
    [--- BE CAREFUL]
    *(A picture is shown of the darkened 2f East Terrace Breezeway. A zombie is
    standing in it. It appears to have grenades strapped to it...)*
    
    *(red text)* [!WARNING!] *(end red text)*
    
    [There is a special zombie lurking]
    [somewhere in the mansion thatís outfitted]
    [with a large supply of grenades.]
    
    [If you encounter the zombie,]
    [get out of there!]
    
    G. Congratulations
    
    *(A picture is shown of Chris and Jill posing together in the Main Hall.
    Chris is wearing Jillís beret. ďCongratulationsĒ is written in bright-red
    cursive, and there is a lipstick-print on the right side of the photo. In the
    left-hand section of the photo, you can see a movie clapboard. In the bottom
    right, you see the date: [24 07 1998].)*
    
    Scene 23(P). Mikamiís Message
    *(Mr. Mikamiís message is displayed on sheets of stationery. Surrounding the
    stationery are bullets, a S.T.A.R.S. handgun, and the Emblem Key.)*
    
    [Thank you for taking the time to]
    [play all the way through Ďbiohazardí (Resident Evil).]
    [If youíre reading this letter, I salute you!]
    [You are truly a remarkable player!]
    [I imagine you must have had some pretty]
    [memorable experiences along the way.]
    <PAGE>
    [The pain of seeing the ďGame OverĒ]
    [screen time after time...]
    [The sweet taste of victory after you]
    [finally beat the game...]
    [The feelings of camaraderie you shared]
    [with your character...]
    [The excitement... and the overwhelming]
    [sense of dread.]
    <PAGE>
    [We believe that games are more than just the]
    [product of a team of developers.]
    [It takes the support of dedicated players]
    [like you to make a game worthwhile.]
    [For this reason, we are truly delighted when]
    [someone enjoys one of our games as thoroughly]
    [as you have.]
    <PAGE>
    [Therefore, on behalf of the entire staff,]
    [please allow me to express our gratitude and]
    [congratulate you on a job well done!]
    
    [Thank you very much for playing!]
    [Shinji Mikami]
    [Dev Team Representative]
    
    *(End of letter.)*
    
    Scene 24(P). Unused Costume Designs
    
    First Slide:
    In the first slide, there are three costume changes for Chris. On the upper
    left, we see Chris in full doctorís attire, with a stethoscope and... one of
    those things that doctors wear on their heads. The metal things. It also
    seems to have the logo of the Raccoon City medical services on it. On the
    right-hand side, we see Chris dressed in a skater-type uniform. He wears a
    black cap that appears to say ďRPDĒ on it. Heís also styling a black
    windbreaker with white sleeves. Thereís a star on its left breast, and on the
    right shoulder, thereís the insignia of the RPD. He appears to be wearing
    jeans. In the bottom-left photo, Chris appears to be wearing a black
    wife-beater along with baggy black pants. In the barely-visible upper-right
    photo, Chris appears to be wearing a Napoleon-looking hat (???). A scrap of
    paper in front of the photos says ďChris Redfield.Ē
    Second Slide:
    Here, we see three costume changes. This time, the scrap of paper reads
    ďtoo badĒ. On the upper-left photo, Chris is wearing a sleeveless biker
    jacket, black gloves, and tight leather pants. In the photo on the upper-right,
    Chris is wearing a black old-style Western vest over a white long-sleeved
    shirt. Note that in both of the previously mentioned designs, the
    character is wearing sunglasses. The third and final picture in the
    bottom-right appears to be a costume derived from Ash, in the movie Army of
    Darkness! Heís wearing a brown shirt thatís been pretty much torn off, and
    blue jeans. In the bottom-left corner, thereís a small card that reads
    ďShooting CompetionĒ ď5th ChampionĒ ďChris RedfieldĒ. The text is set in
    front of a blue outline of a gun, and thereís a small drawing of a target
    with bullet holes in it.
    Third Slide:
    Here, there are four photos of Chris in a Judo outfit. Heís wearing a black
    belt. The scrap of paper says this time, ďtoo karate...Ē In the upper-left
    photo, heís seen on the path through the woods, wielding an old-looking rifle.
    In the one on the upper-right, heís standing in the Dining Room near the
    Grandfather Clock. In the one on the bottom-left, heís running through the
    woods again... And finally, in the picture on the bottom-right, heís posing
    with the rifle in the ďFĒ Passage.
    Fourth Slide:
    There are two concept art sketches for Jill costumes. The one on the left is
    art for the Terminator 2/Sarah Connor outfit, while the one on the right is a
    nice-looking skin-tight black bodysuit. Jillís face is completely covered by
    a black mask; the only thing you can see is a night-vision visor. She looks
    to be a special-ops soldier or somesuch thing.
    Fifth Slide: 
    Again, two concept art sketches for Jill costumes. The one on the left is of
    Jill without her beret, wearing glasses. She has on a white button-up blouse
    that has a holster strapped over it. Sheís also wearing black gloves and
    a blue skirt. The one on the right has Jill (sans beret again) wearing an
    all-brown ensemble of a vest, a halter-top, and flared pants.
    Sixth Slide:
    Two Jill concept sketches again. The left one has Jill in a cowgirl outfit;
    sheís got a cowboy hat dangling behind her head. She wears a red vest over a
    dusty-peach-colored shirt, and has blue jeans on. The art on the right shows
    Jill wearing an Ada-Wong type outfit, but with the addition of gold jewelry
    around her neck and yellow boots.
    Seventh Slide:
    Three concept sketches of Rebecca. On the left one, sheís wearing a brown
    tanktop, short blue jean shorts, and cowboy boots. Sheís also got a belt on.
    The middle sketch shows her in an orange t-shirt with black pants and black
    boots. The sketch on the right shows Rebecca in a purple version of Jillís 
    costume without the beret.
    Eighth Slide:
    Again, three concept sketches of Rebecca. On the left, we see Rebecca from
    behind, wearing an orange halter-top with short blue jeans. The second
    sketch is the same outfit, but from the front. The third outfit is the same 
    design as the second one, but the shirt is colored green.
    Ninth Slide:
    3 Rebecca concept sketches. On the left, we see Rebecca wearing a red version
    of her original outfit. The other two sketches are a front and back viewing of
    the alternate costume she wears in the final game (the cowboy-looking one).
    *(Thatís it.)*
    
    *COPYRIGHT INFO*
    ----------------------------
    This FAQ is copyrighted by Dave Schmidt. The work within (basically the 
    actual script) is property of Capcom, Inc. All characters, monsters, the game
    Resident Evil, and other things along that line of speaking are also Capcom's
    property. If you would like to use this FAQ on your site, maybe HTMLize it
    to make it easier to navigate, just e-mail me, and I'll probably let you use
    it. Have fun trying to tie together the mysteries of the RE universe...
    
    *Faq End*