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    FAQ/Walkthrough by kylohk

    Version: 1.15 | Updated: 08/20/06 | Printable Version | Search Guide | Bookmark Guide

    ---------------------------------------------
    Resident Evil Strategy Guide by Alasdair Lo
    System: Nintendo Gamecube
    Date: 24 May, 2003
    Version 1.15
    ---------------------------------------------
    Contents
    1. Introduction
    2. Updates
    3. Story
    4. Characters
    5. Basics
    6. Jill's Scenario
    7. Chris's Scenario
    8. Tips and Tricks
    9. Secrets
    10. Conclusion
    ---------------
    1. Introduction
    ---------------
    Resident Evil, since released in 1996 has defined a new genre of video games
    known
    as survival horror. Seeing the great potential of the series, Capcom then
    launched
    a large series of Resident Evil Games including Resident Evil 2, Resident Evil
    3:
    Nemesis and Resident Evil : Code Veronica X, for many consoles including Sony
    Playstation and Sega Dreamcast. In 2002, Nintendo somehow made a deal with
    Capcom
    that many of the Resident Evil games released in the future would become
    Gamecube
    exclusives, including this REmake, Resident Evil Zero and the long awaited
    Resident
    Evil 4, which is rather great, as this can attract more people to go buy a
    Gamecube.
    This REmake has much better graphics, voice acting and all cut-scenes are now
    FMVs,
    compared to the original Resident Evil.
    In this guide, enemies, files and weapons will be introduced to you as you pick
    them
    up. Now, let us begin.
    ---------------
    2. Updates
    ---------------
    Version 1.15
    Allowed Neoseeker to host this guide.
    Version 1.1
    Fixed some spelling and grammatical mistakes. Changed the format of Characters,
    Basics
    and Secrets section to alternate lines for easier reading. Added a tips and
    tricks
    section.
    ---------------
    3. Story
    ---------------
    It was July 1998, there were many bizarre murder incidents occurring in the
    outskirts
    of Raccoon City, a mid-western town in America. Victims were apparently eaten.
    Due
    to the heightened emotions of the citizens, the Raccoon Police Department has
    sent
    it special task force, the Special Tactics and Rescue Service to investigate the
    affair. The weaker and less experienced Bravo Team was sent first, but contact
    was
    soon lost. Hence, the Alpha Team, led by Captain Albert Wesker was sent in. But
    as
    they landed, they discovered the abandoned helicopter of the Bravo Team, as well
    as the remains of the body of Kevin, the pilot. A few moments later, the STARS
    Alpha
    Team was ambushed by a group of vicious zombie dogs and Joseph Frost, the
    cameraman
    was killed. The rest of the Alpha Team, excluding the coward Brad Vickers, who
    flew
    away, ran for a nearby old mansion to shelter from the dogs. That was when the
    trouble
    began.
    ---------------
    4. Characters
    ---------------
    Jill Valentine:
    Jill Valentine is one of the 3 playable characters in the game. She is quite
    intelligent,
    and keeps her cool even when danger arrives. Her scenario is easier than that of
    Chris's, as she has 8 item spaces, and is given a Lockpick from Barry to pick
    simple
    locks. For some strange reason, people refer to her as the "Master of
    Lockpicking",
    I just don't understand, if she did not own a Lockpick before Resident Evil 1,
    how
    could she be an experienced Lockpicker?
    
    Chris Redfield:
    This is the Star Character of this Resident Evil game. He used to be in the air
    force.
    Apart from this, he is the harder character in this game, as he only has 6 item
    slots,
    does not have the Grenade Launcher, and has to find Old Keys to open doors.
    However,
    he is the cooler character of the bunch, as his personal vendetta with Albert
    Wesker
    originated from this game.
    
    Barry Burton:
    He is Jill's partner. With a 44 Magnum in his hand, he is certainly the
    ammunitions
    expert of the STARS Alpha team. He is also a "family man" as he would do
    anything
    to keep his family safe, including betraying his best friends?
    
    Rebecca Chambers:
    She is a survivor of the STARS Bravo Team. Obviously a child prodigy, as she
    graduated
    from university at the age of 18. She is the medic for the Bravo Team, and can
    heal
    Chris's wounds for free in his scenario, which balances things a bit. However,
    she
    is rather emotionally weak.
    
    Enrico Marini:
    He is the captain of the STARS Bravo team. Apparently he discovered something
    about
    a traitor in STARS, and was promptly shot by a mystery man, either Barry or
    Albert
    Wesker. He is jealous of Chris, and is afraid he will replace him as No. 2 to
    Wesker,
    hence he thinks Chris is the double crosser.
    
    Albert Wesker:
    He is the leader of the STARS Alpha Team. With is trademark sunglasses, he
    really
    is a shady character. He has a dark side, and is working for Umbrella, even
    before
    he joined STARS. He has been using the STARS as test subjects in Umbrella's Bio
    Organic
    Weapon (BOW) research. Unfortunately, he has plans of his own?
    ---------------
    5. Basics
    ---------------
    Button Configuration Type A:
    A: Open doors, examine surroundings, shoot while in Attack Stance
    B: Hold while pushing the control stick or Directional Pad forward to run,
    Cancel
    Selection
    C: 180 degree quick turn (Down + B also works)
    X: Unused
    Y: Status Screen
    Z: Show Map
    Control Stick or Directional Pad: Press up to move in the direction the
    character
    is facing, press down to backtrack, press left and right to rotate character
    R: Attack Stance
    L: Use Defense Item
    
    Ammo usage:
    As in many survival horror games, there are fewer handgun bullets relative to
    the
    enemies that are found in the game, so you must conserve ammo, and use the
    knife!
    However, I found out that ammo is only an issue in the earlier parts of the
    game,
    as stronger weapons like the shotgun become available, you can act as the
    exterminator,
    and kill anything that gets in your way.
    
    Body Disposal:
    A new feature of this Resident Evil remake are the Crimson Heads, revived
    Zombies
    that you took down earlier. Sometime after you killed a Zombie, it would get up,
    get very red, and run towards you, swiping you with its claws. This is a Crimson
    Head. To prevent them from coming back to life, always burn the Zombies' bodies
    with
    Kerosene from the fuel canteen and the lighter, or try to blow their heads off
    in
    a big SPLAT!
    
    Files:
    Files contain many clues to how to solve many puzzles in the mansion, so always
    pick
    them up if you are a beginner. However, if you are trying to complete the game
    in
    less than 3 hours, skip all files, and try to memorize the solutions to the
    puzzles.
    
    Health System:
    You may notice that the character's health seemed to drop from Fine to Yellow
    Caution
    very quickly in this game. This is because Capcom has changed the health ranges
    for
    the status. They are now as follows:
    Green Fine: 75% - 100% Health
    Yellow Caution: 50% - 75% Health
    Orange Caution: 25% - 50% Health
    Red Danger: 0% - 25% Health
    Poison: Health slowly drops
    So don't worry even if you drop to caution, as there is still a lot of HP left
    in
    your player. The Poison condition is more specific, as the color of the
    electrocardiogram is shown. So you will know when to heal yourself.
    
    Map System:
    Green rooms denote rooms that you have visited, and have taken all items from.
    Red
    rooms indicate rooms you have visited, but did not take all the items from. This
    item can be a map, a file, ammo, a weapon or a key item. If you are stuck and
    missing
    an item, you should always search the red rooms again.
    --------------------
    6. Jill's Scenario
    --------------------
    *****MANSION*****
    After running from the zombie dogs, Jill, Barry and Albert Wesker would arrive
    at
    the foyer of the mansion. After hearing a gunshot, Jill and Barry would go and
    investigate. Their first room is... The Dining Room.
    --------------------
    Mansion Dining Room
    --------------------
    Ignore the Ink Ribbon for now, and run to the other end of the dining room. Jill
    will be shown something disturbing by Barry, a pool of blood. Then go through
    the
    door to Barry's right.
    --------------------
    Kenneth Hallway
    --------------------
    Turn to Jill's left, run into the alcove. Someone is busy eating something, it's
    STARS Bravo Team member Kenneth Sullivan! The Zombie notices you. The Zombie
    looks
    at you as if trying to say, "What are you looking at, pinhead" Then he will
    march
    towards you!
    New Enemy! Zombie
    Strength:
    Handgun: 4-10 shots, decapitation may occur.
    Shotgun: 1-2 shots, decapitation may occur if you aim upwards.
    This is the most common enemy of Resident Evil, they march towards you slowly,
    and
    grab and bite you! You must be really careful in this game, as one bite can take
    as much as 33% off your health! I suggest you use the Handgun against them. Or,
    if
    there is plenty of room, feel free to stab it with your knife, retreating a few
    steps
    between each stab. When you are on stairs, they can only spit goo at you, this
    is
    another time to use your knife.
    Run away from this zombie and reenter the dining room.
    --------------------
    Mansion Dining Room
    --------------------
    Jill bursts in through the door, and tells Barry that there is a monster. What a
    wimp! Anyway, Barry would shoot this zombie down with 3 shots of his 44 magnum.
    What
    kind of Zombie is this? Anyway, go back to the Mansion Foyer to report to
    Wesker.
    --------------------
    Mansion Foyer
    --------------------
    Wesker is gone. Help Barry investigate, to investigate, simply run up the stairs
    to the 2nd floor and back down. After this, Jill and Barry would separate to
    search
    for Wesker, and Jill will receive a Lockpick. Once you have control of Jill,
    head
    through the other double door in the 1st floor foyer.
    --------------------
    Mansion Anteroom
    --------------------
    There is a statue of a Woman Drawing Water, and something is shining in the jug.
    To reach it, simply go to the other end of the room, and push the dresser a
    little
    bit to the right, then enter the gap and push the dresser outwards until it
    touches
    the statue, then you can get on the dresser and examine the statue for the item.
    It's the Map of the Mansion 1F. If you want a Defense Item, then enter the gap,
    into
    the far end
    There is a dagger on the table.
    New Defense Item! Dagger
    The dagger is the common defense item of the game, using it will cause Jill to
    stab
    the enemy in the head, causing him to let go. Note that you cannot use a defense
    item when grabbed from behind. Sometimes, if you manage to decapitate a zombie,
    the
    dagger will fall to the ground and can be reused.
    If you grab the Dagger, a Zombie will confront you when you exit, just stab him
    with
    the dagger and leave the room. Go all the way back to the Kenneth Hallway.
    --------------------
    Kenneth Hallway
    --------------------
    Head to where you first saw the zombie, examine Kenneth's body for a file, it is
    his video tape.
    New File! Kenneth's Film
    It's the film that belonged to Kenneth. I need a video player to see what's
    recorded
    on it.
    Head through the door.
    --------------------
    Birdcage Hallway
    --------------------
    Take the Handgun magazine from the birdcage, and the Green Herbs if you want.
    Then
    head up the stairs.
    --------------------
    Mirror Hallway
    --------------------
    Turn to Jill's right, and you will see a zombie staring at himself in a mirror.
    Shoot
    him down or stab him if you want to save ammo. Then turn right, through the
    hall,
    and pick up the Golden Arrow, examine it, the important part is the arrowhead.
    If
    you are playing on Normal Mode, there is another zombie around the corner, lure
    him
    back to the other zombie's body and try to shoot him down in a way so he will
    fall
    onto the other zombie's body. Then pick up the Handgun Magazine by the 2nd
    mirror,
    and head through the door to Jill's right.
    --------------------------
    Above Mansion Dining Room
    --------------------------
    There is a Zombie on the other side, ignore him, then turn to Jill's left, and
    before
    going through the double doors, grab the dagger, and go to the side of the
    balcony
    where the zombie once was. There is a statue, push it down to the dining room
    via
    the gap. Then go through the double doors.
    --------------------
    Mansion Foyer
    --------------------
    With your arrowhead, go through the door with the beautiful picture.
    --------------------
    Mansion Graveyard
    --------------------
    Head down the steps, using your knife to stab the zombie to death while on the
    stairs.
    Then lure the other half naked zombie to the steps and stab him too. There are
    some
    Shotgun shells in the grassy area where the half-naked zombie was standing. Then
    go between the two fences, and use your arrowhead on the inscription. The tomb
    opens,
    and you can walk down. In the tomb, there are 4 faces, one with the eyes
    removed,
    one with the nose removed, one with the mouth removed, and one without eyes,
    nose
    or mouth. Go to the altar, there is a book. It is the book of curse. Take it.
    Examine
    the underside of it for a key, the Mansion Key, which is actually a Sword Key.
    Then
    you can read the book.
    New File! Book of Curse
    The four masks,
    A mask that speaks no evil,
    A mask that smells no evil,
    A mask that sees no evil,
    A mask that cannot speak, smell, or see evil?
    
    When all four fall into place,
    Evil will awaken.
    Explanation: This tells you that you will have to find 4 masks to place onto the
    four faces I mentioned earlier.
    Head back to the Mansion Anteroom.
    --------------------
    Mansion Anteroom
    --------------------
    Unlock the previously locked emblem of a sword door. Go through.
    --------------------
    Dresser Hallway
    --------------------
    2 of the dressers can be pushed to reveal a Handgun Magazine and a dagger, as
    Jill
    goes through the hall, a window is smashed. Scared you, didn't it? Go through
    the
    door at the other end.
    --------------------
    Twisted Hall
    --------------------
    Unlock the first door you see with Jill's Lockpick, and go through.
    Note: If you choose to go back to the dresser hallway, 2 Cerberus dogs will
    burst
    through the windows, and you will have to kill them, if you continue to the
    foyer
    at that point, Barry will give you 6 Acid Shells in the Foyer.
    --------------------
    Mansion Garden
    --------------------
    Go to the other end, and get the Chemical, which is actually a herbicide. Some
    Cerberus
    dogs will bark at you outside the fence, but they won't be able to come at you
    unless
    you return. Get the herbs if you have space, and exit.
    --------------------
    Twisted Hall
    --------------------
    Enter the next door you see.
    --------------------
    Bathroom
    --------------------
    This is the one and only bathroom in the mansion. Empty the bathtub, and a
    zombie
    pops up with an expression as if trying to say, "Oh! Why didn't you stop for me"
    He tries to lunge at Jill, but Jill steps on his head with a big SPLAT! This
    time
    even Jill could not take it and throws up in the toilet! After this funny scene,
    exit.
    --------------------
    Twisted Hall
    --------------------
    Go through the other set of double doors and ignore the other door. However, you
    could always try your luck and go through, and enter the tea room, take the
    shotgun,
    and hope that Barry could save you from the lowering ceiling.
    --------------------
    Emblem Hallway
    --------------------
    Go through the first door you see.
    --------------------
    Mansion East Stairs
    --------------------
    Run up the stairs, stabbing the first zombie down, and try to stab the other 2
    zombies
    so that they fall on top of the first zombie you down.
    Then enter the door on the 1st floor to the save room.
    -------------------------------
    Mansion East Stairs Save Room
    -------------------------------
    Take the Oil canteen and fill it with kerosene. There is a file on the floor
    teaching
    you how to dispose dead bodies of zombies.
    New File! Body Disposal
    Special instructions when disposing dead bodies
    We have new information regarding those beings. They may appear to be dead but
    in
    fact they are able to come back to life. (1) However, there are ways to prevent
    them
    from becoming active again.
    Currently there are two known methods (2) to cease their resurrection.
    1. INCINERATION
    2. DESTRUCTION OF THE HEAD
    If further methods are discovered they will be notified immediately. (3)
    Meanwhile to those of you who still have the will to live, oil has been placed
    on
    the first floor of the mansion. Take as much as you need.
    You'll need something to light it with, which you'll need to find by
    yourself.(4)
    Explanations:
    (1)Zombies in this game appear to be dead, but they will come back as Crimson
    Heads
    unless their bodies are disposed of.
    (2)You can burn zombies or decapitate them to eliminate them permanently.
    (3) A third way to permanently eliminate zombies is to shoot their legs or knee
    caps
    off.
    (4)Tanks of kerosene are found on the 1st floor of the mansion, and Jill needs
    to
    find a lighter to light up the kerosene.
    Deposit any unwanted items, then leave the room, taking the canteen with you.
    --------------------
    Mansion East Stairs
    --------------------
    Head up the stairs, to the door in the alcove, next to the door without a knob.
    --------------------
    Wooden Mount Hallway
    --------------------
    Again, try to kill the zombies in a way that they fall on top of each other,
    then
    take the Wooden Mount off the table, and enter the door to Jill's right.
    --------------------
    2nd floor Study
    --------------------
    There is a Handgun Magazine on the table with the chess set, as well as a Dog
    Whistle,
    take it. There is a crumpled memo with it.
    New File! A Crumpled Memo
    Today, Sir Spencer told me to hide something where no one could find it.
    Well, I had this idea. I figured if I could somehow have it protected by a
    dangerous
    animal like the vicious canine that lives here, no one would be able to get near
    it!
    As far as I can tell, the mutt is always hanging around the second floor balcony
    on the west side of the terrace, and he ought to come running at the sound of a
    dog
    whistle.
    This is where you come in. The thing is, I reckon you're the only person that
    can
    get near that damn dog without risking a serious mauling.
    Which means only you can put this collar on him. The object that Sir Spencer
    wants
    hidden is concealed inside.
    You're the only one I can trust with this. Of course, you'll get something out
    of
    it as well. Remember that certain item that you've always wanted to get hold of?
    Well, in exchange for your services, I just might be able to get it for you.
    This
    could work out well for both of us.
    Jon Toleman
    Explanation: The dog whistle is to be used on the 2nd floor balcony to attract a
    certain dog who has a hidden item.
    There is a lighter on the other desk, as well as the Botany Book.
    New File! Botany Book
    BOTANY ---Uses of Medicinal Herbs---
    It is a well-known fact that there exist many plants that are credited with
    medicinal
    healing powers. Since ancient times, mankind has been healing wounds and
    diseases
    using various plants.
    In this book, we will sample three herbs that are a native of the Arklay
    Mountains
    and briefly outline each of their medicinal qualities. Each herb has a distinct
    color
    and a distinct medicinal quality.
    The green herb recovers physical strength. (1) The blue herb neutralizes natural
    toxins. However, the red herb has no real effect by itself. We have found that
    mixing
    green and red herbs results in a magnified effect.(2)
    We will outline the effects of red herbs with other herbs when we have more
    data.
    Meanwhile, feel free to experiment on your own, for true knowledge is best
    acquired
    through own experience. (3)
    Explanations:
    (1) To be precise, Green Herbs restore about a quarter of your health.
    (2) A Green Herb and Red Herb mixture can restore full health.
    (3) There are many other herb mixtures, each with different effects.
    Head through the other door.
    --------------------
    Mansion East Stairs
    --------------------
    With both the lighter and the Fuel Canteen, you can burn Zombie bodies to
    prevent
    their resurrection. If the zombies are lying in a close pile, then all 3 can be
    burnt
    using one unit of Kerosene. Head through the unlocked door in the darker area of
    the 2nd floor.
    --------------------
    Fireplace Room
    --------------------
    Get the Green Herb if you wish, then use the lighter on the fireplace. Some
    carvings
    on the metal board above will go red hot. Place the wooden mount on that plate,
    and
    the Mansion 2F Map will be branded onto the wood. Then you can have the 2nd
    floor
    map. Now go back to the Wooden Mount Hallway.
    --------------------
    Wooden Mount Hallway
    --------------------
    Go to the other unlocked door at the other end of the hall and unlock it. Go
    through,
    and you will be back in the foyer.
    --------------------
    Mansion Foyer
    --------------------
    Head through the double doors on the 2nd floor.
    --------------------------
    Above Mansion Dining Room
    --------------------------
    Avoid the zombie; go through the previously locked Sword Key door.
    --------------------
    Drug Room Area
    --------------------
    Unlock the first door you see with the Lockpick and go through.
    --------------------
    Westside Balcony
    --------------------
    This is where you have to blow your dog whistle. Brace yourself, as 2 Cerberus
    dogs
    are coming for you!
    New Enemy! MA-39 Cerberus
    Strength:
    Handgun: 4-8 Shots, decapitation may occur.
    Shotgun: 1-2 Shots
    These hellhounds are one of the Bio Organic Weapons of Umbrella Inc. They try to
    bite onto your hand, or will pounce on you, trying to bite your neck off. I
    suggest
    you face these dogs in a narrow hallway, so they cannot surround you.
    After you kill the 2 dogs, pick up the sparkling item, it's a collar, examine it
    to reveal a coin, then examine the underside of the coin to turn it into an
    Imitation
    of a Key. Use the Green Herbs if you get hurt. Then head back through the door
    you
    came in.
    --------------------
    Drug Room Area
    --------------------
    There are stairs here, so try to stab the 2 zombies to death on top of each
    other.
    Burn them. Then head down the stairs to find a body, burn that too. Then head
    into
    the room next to the body.
    --------------------
    Mansion Drug Room
    --------------------
    This is another save room. Deposit any unwanted items and the Sword Key, and
    head
    out.
    --------------------
    Drug Room Area
    --------------------
    Walk along the 1st floor hallway, and go through the other door which can be
    unlocked
    by the lockpick.
    --------------------
    Broken Shotgun Room
    --------------------
    In this room, you can get a Battery Pack, an Ink Ribbon in the drawer, as well
    as
    a broken shotgun. Refill your fuel canteen if you wish.
    New Defensive Item! Stun Gun
    The Stun Gun is the more powerful defensive weapon for Jill. It sends a large
    jolt
    of electricity through the enemy that grabs Jill. Simple as that.
    With the Broken Shotgun, you can get the real thing in the tea room anytime you
    wish.
    TO do this, go back to the Twisted Hall, ignoring the zombies that may pop in
    through
    the windows, and enter the door that I told you to ignore earlier. Go through
    the
    square room to the tea room. Take the Shotgun off the hooks, and place the
    broken
    shotgun on it. Then the ceiling will not crush Jill, rendering her a Jill
    sandwich!
    New Weapon! Shotgun
    Ammo: Shotgun shells in units of 6
    The all time Resident Evil weapon is finally in your hands. It fires 12 gauge
    shells.
    Whenever zombies come out, you should aim upwards, and shoot when they are close
    enough to you, then you may be able to decapitate them. Note that the
    programmers
    of this game know that you will be trying to use this technique a lot to save
    time
    from burning the Zombies, so it is now harder to decapitate zombies by this
    method.
    --------------------
    Drug Room Area
    --------------------
    Go up the stairs, to the other door that can be unlocked from this side.
    --------------------
    Mirror Hallway
    --------------------
    With your Fuel Canteen and Lighter, burn the 2 zombies you killed earlier, then
    run
    past the other body on the floor. The zombie wakes up, and he seems to be in a
    bad
    mood, and hence begins the adventures of, Super Zombie!
    New Enemy! Crimson Head
    Strength:
    Handgun: 6-10 shots
    Shotgun: 1-2 shots
    Crimson Heads are zombies that you have taken down earlier. If you fail to burn
    them,
    then they will wake up with claws and a much faster speed. They swipe at you,
    and
    bite you while you are confused. So take your shotgun out and get ready to
    decapitate
    them. If you want to use the handgun, you must give these guys plenty of room.
    Head through the door behind the Crimson Head after you have killed him.
    ----------------------------
    Obsessive Death Knight Room
    ----------------------------
    This room got its name because the knights in this room have inscriptions that
    treasure
    death. Anyway, head up the stairs, taking the imitation of a key with you, and
    remove
    the Mansion Key, which is an Armor Key off the pedestal. The pedestal will go
    down,
    the walls become slightly narrower, and a spiky knight will come towards you!
    Now,
    you must quickly replace the imitation of a key onto the pedestal, or you will
    become
    Jill sandwich again! After this is down, the trap will be reset, and you can
    return
    to the Drug Room Area, however, this time, go there via the Sword Key door in
    the
    Dining Room balcony, you will soon find out why.
    --------------------
    Drug Room Area
    --------------------
    You will hear someone trying to break through the door to Jill's right. Open it,
    there is a zombie on the west balcony, kill it now and head back in. Go down to
    the
    stairs to the drug room. Save if you wish, and take the Herbicide with you. Go
    through
    the Armor Key door.
    --------------------
    Tiger Eye Hall
    --------------------
    There is a battery pack in front of Jill. Go forward to the end of the hall way
    and
    enter the door.
    --------------------
    Greenhouse
    --------------------
    Place the Herbicide into the sprinkler, and turn the knob to the red side to
    kill
    the weird plant. Do not turn the knob to the green side, or the Green herbs will
    be killed! When the plant is dead, go beyond it to get the death mask without
    eyes.
    Take the Green Herbs if you wish and exit.
    --------------------
    Tiger Eye Hall
    --------------------
    As you pass the windows, 2 zombies jump through! Ignore them, and run to the
    door
    to came through, and turn left, there are 2 rooms here, the one on the right is
    the
    keeper's room, and the one on the left is the Tiger Eye room. The door in the
    middle
    leads back to the Kenneth hallway.
    --------------------
    Keeper's Room
    --------------------
    There is a handgun magazine on the bed; on the table is the keeper's diary.
    New File! Keeper's Diary
    May 9, 1998
    Played poker tonight with Scott and Alias from Security, and Steve from
    Research.
    Steve was the big winner, but I think he was cheating. Scumbag.
    May 10, 1998 (1)
    One of the higher ups assigned me to take care of a new creature. It looks like
    a
    skinned gorilla. Feeding instructions were to give it live animals. When I threw
    in a pig, the creature seemed to play with it? tearing off the pig's legs and
    pulling
    out the guts before it actually started eating.
    May 11, 1998 (2)
    At around 5AM, Scott woke me up. Scared the shit out me, too. He was wearing a
    protective
    suit. He handed me another one and told me to put it on. Said there'd been an
    accident
    in the basement lab. I just knew something like this would happen. Those
    bastards
    in Research never sleep, even on holiday.
    May 12, 1998
    I've been wearing the damn space suit since yesterday. My skin's getting grimy
    and
    feels itchy all over. The goddamn dogs have been looking at me funny, so I
    decided
    not to feed them today. Screw 'em.
    May 13, 1998
    Went to the infirmary because my back is all swollen and feels itchy. They put a
    big bandage on it and told me I didn't need to wear the suit anymore. All I
    wanna
    do is sleep.
    May 14, 1998
    Found another big blister on my foot this morning. I ended up dragging my foot
    all
    the way to the dog's pen. They were quiet all day, which is weird. Then I
    realized
    some of them have escaped. Maybe this is their way of getting back at me for not
    feeding them the last three days. If anybody finds out, I'll have my head handed
    to me.
    May 16, 1998
    Rumors going around that a researcher who tried to escape last night was shot.
    My
    entire body feels hot and itchy and I'm sweating all the time now. I scratched
    the
    swelling on my arm and a piece of rotten flesh just dropped off. (3) What the
    hell's
    happening to me?
    May 19, 1998
    Fever gone but itchy. Today hungry and eat doggie food.(3)
    May 21, 1998
    Itchy itchy Scott came ugly face so killed him. Tasty.(4)
    4//itchy Tasty.
    Explanations:
    (1)This proves that this mansion is not researching something normal.
    (2)The accident that scattered the T-virus in the mansion happened on 11 May,
    1998.
    (3) When a person is infected by T-Virus, his skin feels itchy, he may have a
    fever,
    and his flesh will begin to rot. Then their mind deteriorates.
    (4)Apparently, the rationale for zombies to kill people is that they are hungry,
    and humans have ugly faces! Ha ha!
    After you have read the diary, attempt to leave, and the keeper will burst out
    of
    the closet! Maybe he thinks Jill has an ugly face! Ha ha! Anyway, kill him and
    his
    friend, and get the dagger in the closet, and then leave. Go through the middle
    door
    to the Kenneth hallway, and go all the way back to the Emblem Hallway via the
    Twisted
    Hallway, and get the Shotgun if you haven't done so.
    --------------------
    Emblem Hallway
    --------------------
    Go forward, and enter the Armor Key door to Jill's left.
    --------------------
    Stained glass gallery
    --------------------
    Go to the other end of the gallery, and you will see a picture of Lisa,
    protected
    by the three spirits, and Lisa will be wearing a green crown, a purple necklace
    and
    an orange bracelet. It's...
    Puzzle Time! Stained Glass switches
    To solve the puzzle, the stained glass with the bracelet must be orange, the
    stained
    glass with the necklace must be purple, and the glass with the crown must be
    green,
    to do this, press the switch of the bracelet picture on the side you came in,
    and
    press the switches of the necklace and crown pictures on the other side, then
    press
    the switch on Lisa's picture to open the wall. If you get it wrong, the crows
    will
    come and get you!
    New Enemy! Crow
    Strength:
    Handgun 1 shot
    Shotgun: 1 shot and group kill
    Crows are just crows, and the T-virus has caused them to attack humans. But
    however,
    if you do not give them a sign that you are a threat, they'll just leave you
    alone.
    On the other side of the wall, there is a death mask without mouth. Take it and
    go
    through the metal gate.
    --------------------
    Mansion Graveyard
    --------------------
    Go down into the tomb and place the 2 death masks into their respective
    positions.
    2 of the chains holding the coffin will break lose! Scary Scary Scary! Anyway,
    go
    back to the Foyer.
    --------------------
    Mansion Foyer
    --------------------
    Head through the Armor Key door on the 2nd floor
    --------------------
    Eastside Balcony
    --------------------
    Walk along the balcony to see another disturbing sight. It is Forest Speyer of
    STARS
    Bravo Team. He has been severely mauled. Barry may be here, if he is, then he
    will
    give Jill the Grenade Launcher. If not, just get it yourself next to him. Take
    the
    dagger on the bench as well.
    New Weapon! Grenade Launcher
    Ammo: Grenade Shells, Acid Shells and Incendiary Shells in units of 6
    The Grenade launcher is another old-time Resident Evil favorite. It holds 3
    types
    of shells, Grenade Shells, which are filled with high explosives, the weakest
    type,
    to be used against common heavily armored enemies and bosses, the Acid Shells,
    which
    are the 2nd most powerful, and are particularly effective against Hunters and
    other
    Reptilian enemies. The Incendiary Shells, which are the most powerful, as they
    can
    kill and burn zombies to crisp in one shot, and can be used against the Tyrant.
    If Barry's not here, don't go beyond Forest to get the Green Herbs or he'll wake
    up and attack Jill. Return to the Foyer and proceed to the Wooden Mount Hallway.
    --------------------
    Wooden Mount Hallway
    --------------------
    With your Armor Key, you can unlock the previously locked doors in this hall.
    But
    enter the double doors first.
    --------------------
    Knight Statue Room
    --------------------
    4 Knights will slide out. To open the grating in the other end, Jill must push
    all
    4 knights into their places in the correct order.
    Puzzle Time! Knight Statue Push and Jewelry Box Puzzle
    The correct order of pushing is as follows:
    1. Upper Right Hand Knight
    2. Lower Left Hand Knight
    3. Lower Right Hand Knight
    After this, the last knight will slide back in place by himself. Then you can
    push
    the switch in the centre and the grating will be released, giving you the
    jewelry
    box. If you press the switch too early, then poisonous gas will fill the room!
    After getting the jewelry box, examine it. The inscription on the top says
    "Sunshine
    will awaken me", so you will have to get the heart on the sun to light up. To do
    this, press the 2 switches on the wider rectangular sides of the box. Then the
    Death
    Mask without All will be yours. Then go back to the Mansion East Stairs.
    --------------------
    Mansion East Stairs
    --------------------
    There is an Armor Key door for you to unlock. Enter.
    --------------------
    Researcher's Quarters
    --------------------
    The door to Jill's right is the researcher's bedroom. Inside, there is an ink
    ribbon,
    a first aid box and a green herb behind the bed. The door to Jill's left is the
    Researcher's study. There you may find Barry, trying to make out a damaged
    document.
    He will let you have a look. If not, examine the yellow folder in the room.
    New File! Researcher's Will
    There is a letter.
    June 3, 1998
    My dearest Alma,
    Let me apologize for no being able to call you. A man wearing sunglasses (1)
    didn't
    permit any phone calls. Sorry Alma.
    I sit here trying to think of where to begin, of how to explain in a few simple
    words
    all that's happened in my life since we last spoke, and already I fail. I hope
    this
    letter finds you well, and that you'll forgive the tangents of my pen; this
    isn't
    easy for me.
    Even as I write, I can feel the simplest of concepts slipping away, lost to
    feelings
    of despair and confusion---but I have to tell you what's in my heart before I
    can
    rest. Alma, please believe that what I'm telling you is the truth.
    The entire story would take hours for me to tell you, and time is short, so
    accept
    these things as fact: last month there was an accident in the lab and the virus
    we
    were studying leaked. All my colleagues who were infected are dead or dying, and
    the nature of the disease is such that those still living have lost their
    senses.
    This virus robs its victims of their humanity, forcing them in their sickness to
    seek out and destroy life. (2)
    Even as I write these words, I can hear them, pressing against my door like
    mindless,
    hungry animals.(3)
    Alma, I have survived only to see you again. But my efforts only delayed the
    inevitable;
    I am infected, and there is no cure for what will follow---except to end my life
    before I lose the only thing that separates me from them.(4)
    My love for you.
    In an hour I'll have entered my eternal sleep where there is peace. Please
    understand.
    Please know that I'm sorry.
    Martin Crackhorn
    Explanations:
    (1) Who is this man wearing sunglasses? Could it be...
    (2) This explains the details of the accident that occurred in the mansion, and
    the
    reason for the zombies' behavior.
    (3) If Barry were here, the contents before this mark would be torn out by
    someone,
    could be either Wesker or Barry himself.
    (4) There is no cure for T-virus infection, anyone infected becomes a zombie.
    After reading the will, Barry would have left you alone, now, go to the frame
    hanging
    on the wall next to the fish tank, and take the fish hook, then go to the frame
    with
    the insect specimens, take the lure of a bee, and combine it with the fish hook.
    Then go to the frame with the fishing lures, and take the bee specimen. Place
    the
    Lure onto the frame, and the specimen by the other insect specimens. Then press
    the
    switch. A Wind Crest will be revealed. As Jill attempts to take it, the bee
    specimen
    comes to life and attacks her!
    New Enemy! Bee
    Strength
    Handgun: 2 shots
    Shotgun: 1 shot with group kill
    Bees are just bees. When you see them, just ignore them, but if you kill them,
    you
    can have the pleasure of stomping them with a lovely SPLAT!
    Take the Wind Crest, and deposit it into the Save Room.
    ------------------------------
    Mansion East Stair Save Room
    ------------------------------
    By the time you have returned, Barry should have left some Flame Rounds and a
    First
    Aid Spray with you, what a nice guy? Now head back to the Wooden Mount Hallway.
    --------------------
    Wooden Mount Hallway
    --------------------
    Enter the other Armor Key door in the hall.
    --------------------
    Richard Room
    --------------------
    Enter, go forward a bit to find Richard poisoned by what he says is a giant
    snake.
    Your quest is to bring him serum. There is serum on the shelf of the Mansion
    drug
    room. So go all the way back there to take the serum for him, otherwise he will
    die,
    and you will miss getting one of the weapons later. After you inject him with
    the
    serum or let him die, go through the other door in the room.
    ----------------------------
    Dimly Lit Wooden floor room
    ----------------------------
    There is a zombie here, so run up the stairs and dodge the zombie as he walks up
    to you. Go through the other unlocked door in the room.
    --------------------
    Candlestick Room
    --------------------
    Light up the candles, and the zombie outside will burst in. Kill him, and then
    take
    the Handgun Magazines off the table and the shelved cupboard, there is another
    cupboard
    you can push aside, and when you enter the alcove, another zombie will surprise
    you
    inside. Dodge the zombie and take the musical score, or the Music-mid pages from
    the cupboard inside. Afterwards, head all the way back to the Mansion Dining
    Room.
    --------------------
    Mansion Dining Room
    --------------------
    In the Dining Room, you will notice a broken statue on the floor, remember? Take
    the blue gemstone. This can be put into the Tiger statue in the Tiger Eye room
    for
    6 extra shotgun shells. Also take the Emblem off the top of the fireplace. Then
    head
    through the other door to the Kenneth Hallway.
    --------------------
    Kenneth Hallway
    --------------------
    There is a zombie in the way, shoot him down, and go past his body. Enter the
    only
    armor key door in this hallway.
    --------------------
    Entertainment Room
    --------------------
    There is a piano, but ignore it for the moment. Instead, head to a corner with a
    cupboard; push it to the left a bit to reveal another Musical Score. Combine the
    2 musical scores to create the Moonlight Sonata. Then use the score on the piano
    to play it. A wall will open. Inside, there is a gold emblem. Take it, and the
    wall
    will close down. Now, place the other emblem into the slot and the wall will
    reopen.
    On the ground is an extract of Trevor's Diary.
    New File! Trevor's Diary
    Nov 24, 1967
    Eleven days have past since arriving on this estate. How did I end up like this?
    A guy in a lab coat came with a plate of skimpy meal and said to me, "Sorry to
    put
    you through this, but it's for security reasons." That's when it hit me. It all
    makes
    sense now. There are only two people that know the secret of this mansion, Sir
    Spencer
    and myself. If they kill me, Sir Spencer will be the only person that knows the
    secret.
    But for what purpose? It doesn't matter now. It's too dangerous here. My
    family...
    I hope they are right. I've decided to escape... Jessica, Lisa, I pray you are
    safe.
    Nov 26, 1967
    How could I be so careless? I lost my favorite lighter-the one Jessica gave me
    for
    my birthday. Now it's going to be that much harder to get out this dark place.
    Nov. 13th the date when my fate was sealed. My aunt was hospitalized just three
    days
    before that. Jessica and Lisa said that they were going to visit her. I wish I
    could
    be there with them. But wait, even as I'm writing my memory is coming back to
    bme
    more vividly. Just before I passed out, I remember the men tin the lab coats
    said
    something like "Most likely your family is already..." I pray for their safety.
    Nov 27, 1967
    Somehow I managed to get out that room. But getting out of this mansion won't be
    as easy. I have to get past all the booby-traps... Tiger Eyes, Gold Emblem... I
    have
    to try to remember for my own sake...
    Explanation: George Trevor was the architect that designed this ghastly mansion
    in
    1967. He was invited by Lord Spencer to visit his finished mansion. But by Nov
    24,
    George Trevor was imprisoned in the mansion to keep the Umbrella Company's
    secrets.
    As to what happened to Jessica and Lisa, play on to find out.
    With your Gold Emblem, head back to the dining room.
    --------------------
    Mansion Dining Room
    --------------------
    Place the Golden Emblem in the slot, and the grandfather clock will spring open.
    You can turn the gears inside the clock. It's another puzzle.
    Puzzle Time! Clock Puzzle
    Before you attempt the puzzle, take note of the painting to the left of the
    clock,
    A knight is using his short sword to stick into the chest of a second knight,
    who
    is sticking his long sword into the first knight's head. There is a clue, when
    the
    2 have ran each other through, the path to your destiny will open. This means
    that
    the minute hand of the clock must point towards the helmet and the hour hand of
    the
    clock must point into the armor. So you should turn the Large Gear to the right
    or
    left twice, creating a 6 o'clock position. Then the clock will move aside,
    revealing
    the Mansion Key, which is a Shield Key.
    With the Shield Key, head back to the Dimly Lit Wooden Floor room and use the
    shield
    key to unlock the door.
    --------------------
    Attic
    --------------------
    Move into the screen, and a giant snake will appear. It's time for our first...
    Boss Battle! Yawn 1
    Fortunately, Richard will come with his Assault Shotgun to help you. While he is
    distracting Yawn, grab the Death Mask without nose in a corner. Return fire with
    your Shotgun for a while, and Yawn will appear to be dead. But he is not, and
    Richard
    pushes Jill out of the way, himself getting swallowed. But the snake looks at
    you
    in a way as if trying to say, "You little squirt, I think I'll have you for
    dessert!"
    Now, take his Assault Shotgun and go out of the room before you become Jill
    Pudding!
    If you were bitten by Yawn, you must get poisoned, and you will have to go all
    the
    way back to the drug room for serum.
    With the last Death Mask in hand, head back to the Mansion Graveyard, taking
    your
    shotgun or Grenade Launcher with you.
    New Weapon! Assault Shotgun
    Ammo: Shotgun Shells in units of 6
    Assault Shotgun is like the Shotgun, but it holds 10 shells. So each box of
    Shotgun
    shells you pick up cannot even fill up the entire gun.
    --------------------
    Mansion Graveyard
    --------------------
    Go down to the tomb, and insert the other 2 death masks, and the coffin will
    drop
    down. Walk close to it, and the body will awaken. He looks rather steamed up,
    and
    oh, Grandma, what bad breath you have! It's time for another...
    Boss Battle! Crimson Head Prototype
    Strength:
    Shotgun: 3-4 Shots
    Grenade Launcher with Grenade Rounds: 3-4 Rounds
    This boss is rather slow for a Crimson Head in the beginning, but he will speed
    up
    when he gets close, open fire on him, and he should fall within one to two shots
    Then you can kill him while he is on the ground.
    When he is dead, walk by his coffin, pick up the Shotgun Shells and the Stone
    and
    Metal Object from the coffin. Press the switch and the gratings will come up.
    Head
    back to the East Stairs Save Room and take the Wind Crest with you because we
    are
    moving. Head back to the Emblem hallway.
    --------------------
    Emblem Hallway
    --------------------
    Avoid the Zombie and head out the door behind him.
    --------------------
    Courtyard Access
    --------------------
    Run along the walkway, ignoring the Cerberus dog, and place your Stone and Metal
    Object onto the slot that says, to the defiler of the accursed coffin. The metal
    door next to it should unlock. Enter.
    --------------------
    Tool shed
    --------------------
    Grab the Shotgun Shells, First Aid Spray and Battery Pack if you have room. Then
    head down the steps to the door. You are now in the...
    *****COURTYARD*****
    --------------------
    Cerberus Statue Path
    --------------------
    In the end of this path is a door locked. It says, "The gate will open when the
    guard
    dog's desires are fulfilled. It seems that we have a new puzzle on our hands.
    Puzzle Time! The 2 Demanding Cerberuses
    Examining the red eyed statue will tell you that this is the War Cry of Revenge.
    The Blue eyed statue gives the Last Gasp of Destruction. So, we will have to
    make
    the red and blue weather vanes to point at the right direction. Examining the
    sign
    in the beginning of the path tells you that the Valley of Destruction is to the
    North,
    so set the blue vane to N. You can start and stop the vane's movement by
    pressing
    the switch. The Path of Revenge is to the West, so the Red vane should point to
    the
    West. After the puzzle is completed, the gate will open.
    By the way, Barry will call you on the radio about some monster... chains...gun
    unaffected.
    I wonder what's wrong.
    --------------------
    Courtyard Graveyard
    --------------------
    There are crows here, but they will not attack you if you just walk. Walk to
    Jill's
    right at the junction and you will see 2 gravestones, place the Wind Crest onto
    the
    slot on the right tombstone, and A Moon, Star and Sun Crests will be revealed.
    Examine
    each crest's underside to protrude some shapes out. Then place the 3 crests onto
    the slots in the left tombstone, and a Magnum Revolver will be magically
    revealed!
    New Weapon! Magnum Revolver
    Ammo: Magnum Bullets
    This is the most powerful weapon in the game. It can kill anything in one shot.
    But
    ammo is scarce, so save it for bosses, particularly the tyrant.
    Walk to the other gate after you have done.
    --------------------
    Path outside Cabin
    --------------------
    You will hear some disturbing sounds, and you are left to play as Jill again.
    Just
    walk along the path and enter the Cabin.
    --------------------
    Cabin
    --------------------
    There is a Map of the Courtyard in here. There is also some family picture and
    notes
    and a typewriter for you to save.
    New File! Family Picture and Notes
    A family picture
    There's a journal left by someone.
    19
    dadddy attached first
    momm attached scond
    iNside reD and sLimy
    white and hard
    not true moM where
    dunno dadd
    found mum again
    whne atachd mommy
    she move no more
    she screaming
    why?
    Jst want to b with her
    4
    mom
    where?
    I mis you
    Explanation: It seems that someone sadistic is obsessed with ripping off
    people's
    faces and attaching them to other people's faces. Who could this be?
    Anyway, continue to explore this cabin and you will find an Item Box, there is
    also
    a Square Crank on top of a wooden cover in the dead end that follows. Now,
    attempt
    to leave with the crank, and someone will enter and hit Jill on the head hard,
    knocking
    her out. When Jill wakes up, she is confronted by a hideous mutated woman, by
    the
    name of Lisa Trevor. Don't even bother to fight her. She is invincible, just run
    pst her, hoping you won't get hit, out of the shed, and all the way back to the
    Tool
    Shed, avoiding the zombie on the way.
    --------------------
    Tool Shed
    --------------------
    Go through the double doors
    --------------------
    Cerberus yard
    --------------------
    Go forward, and Jill will hear a transmission from Brad over the radio,
    unfortunately
    the radio is damaged so that Jill can only receive signals, but not transmit
    any.
    There are 3 Cerberus dogs in this yard. Run back to the double doors and kill
    them
    from afar. Then pick up the herbs and go through the gates
    --------------------
    Giant Pool
    --------------------
    The water level is too high, so use the Square Crank on the hole to Jill's left
    to
    lower the water level, then she can cross, go along the pathway to the elevator
    on
    the other side.
    --------------------
    Waterfall Area
    --------------------
    Ignore the crows and head through the gates.
    --------------------
    Path to Residence
    --------------------
    Get the Red Herb, and run along the path, dodging any snakes that get in your
    way.
    You will come to a door. Enter it and you will be in the Residence, more like
    the
    Staff Quarters.
    New Enemy! Snake
    Strength:
    Handgun: 1 shot
    Snakes are just the poisonous snakes we see every day. Most can be avoided, but
    you
    will have to kill one in this game later. If Jill gets bitten, she may get
    poisoned,
    otherwise very little damage will be done.
    *****RESIDENCE*****
    --------------------
    Residence Entryway
    --------------------
    The Residence is the staff quarter of the Arklay Mountain Lab personnel. Now,
    explore
    this entryway and get the 3 blue herbs, you most likely will need it. There is
    also
    a lone crate, push it so that it covers the hole in the floor. Then enter the
    first
    single door from Jill's right.
    ------------------------------
    Residence Storage Save Room
    ------------------------------
    This is the only save room of the Residence. Take the Battery pack and the ink
    ribbon,
    refill your Fuel Canteen and save as you wish. Take the lighter with you. Then
    head
    out, to the hallway, and enter the double doors.
    --------------------
    Staff Common Room
    --------------------
    Surprise! Right above Jill's head is...
    New Enemy! Giant Spider
    Strength:
    Handgun, 6-10 shots, abdomen may burst.
    Shotgun: 2-3 shots
    Spiders are arachnids that have been enhanced by the T-virus. They charge and
    pin
    you down, or spit poison which may cause poisoning. If you shoot them with the
    handgun,
    the spiders may die earlier if their abdomen bursts. But beware, the green goo
    may
    poison you, and baby spiders may come out. So leave the room, and the mess will
    be
    automatically gone.
    Try to kill the spider with your handgun, because they are slow it won't be that
    hard. There is another giant spider hanging on the wall, so head to the steps,
    aim
    up to shoot the spider down, and then aim down and shoot. The spider will lose a
    leg or too before lying on its back and going stiff! Anyway, there is a first
    aid
    box, some green herbs, a Red Book, which is unprinted and shotgun shells for
    Jill
    to get. Take note of the 3 oil lamps that are red yellow and green. Light them
    up
    with your lighter, and you will see three different eye images, one with no
    line,
    one with 2 lines and one with 4 lines. There is also a pool table. On it are
    balls
    with numbers 2,3,4,5,6. Remember the color of the balls. Then return to the save
    room, dumping any unnecessary items and the Red Book. Then return to the hallway
    and climb over the boxes and enter the door on the other side. If Jill walks
    over
    the hole. A vine will come up and hurt her.
    --------------------
    Gallery Hallway
    --------------------
    Just run to the end of the hallway, and get the map of the Residence off the
    wall.
    Do not examine the hole. Then attempt to enter Room 002. Jill will overhear
    Barry
    talking to someone with the voice of Wesker. Then enter.
    --------------------
    Room 002
    --------------------
    Barry is inside, and he claims to be talking to himself, because all the
    monsters
    are freaking him out, he says.  Really???? Anyway, enter the first door you
    see. It's
    a bathroom. Walk over to the shining object. It's a Residence Key, the Key to
    Room
    001. Then you will hear someone entering. Attempt to leave, and a zombie bursts
    in!
    Use your handgun to kill it, or dodge it, I don't care, just head back to the
    bedroom
    area. You'll see 2 bookshelves. Push the left one forward and the right one to
    the
    right to reveal a ladder, but don't go down yet. There is also a file, the Plant
    42 Report.
    New File! Plant 42 Report
    Four days have passed since the accident. The plant at Point 42 is growing at an
    amazing rate.(1)
    Although there are many unknown aspects about this plant, we know that in
    comparison
    with the other group of plants, the T-Virus has had a substantially stronger
    affect
    t on this one.
    The T-Virus has drastically morphed its host's anatomy as well as its size.
    Looking
    at its current state, it's difficult to imagine its original appearance. Nowhere
    on Earth will find anything like it.(2)
    We've also found that PLANT 42 has two main source of acquiring its necessary
    nutrients.
    One source is through its root. Somehow it has rooted itself down in the
    basement.
    Immediately after the accident, a scientist went mad and destroyed the Aqua
    Ring.
    Ever since, the basement has been like a pool. (3) There is a high possibility
    that
    it's one of the chemicals in the water that's promoting the PLANT 42's rapid
    growth.
    However, we have yet to determine the specific chemical.
    A bulb-like body of the PLANT 42 has been sighted hanging from the ceiling of
    the
    first floor. We are sure that it used the air ducts to reach the first floor.
    Numerous
    long tentacle-like vines are protruding from the bulb. (4)
    We believe the vines are the second means of acquiring its nutrients. When the
    PLANT
    42 senses prey, it uses the tentacle-like vines to capture its prey. After doing
    so, suckers on the vine drain the prey of its blood. (5)
    We've also noticed that it has some intelligence. When it captures its prey, the
    vines twine around the door to stop possible intruders.
    Unfortunately, a several of our scientists have already fallen victim to this
    PLANT
    42. When we heard the victims from the survivors, they all observed one thing in
    common:
    When the uniform petal-like flaps open and reveal its vital internals, it has a
    tendency
    to become more aggressive. (6)
    One witness reported that it was as if was trying to protect itself. Why it
    behaves
    the way it does is still unknown.
    May 21, 1998
    Henry Sarton
    Explanations:
    (1) PLANT 42 is named after the area which it is grown, that is Point 42.
    (2) It is a T-Virus infected Plant.
    (3) Later, Jill will explore the Aqua Ring, and like the file said, it will be
    flooded
    with water, and PLANT 42's roots can be found in one of the rooms.
    (4) Jill will fight the PLANT 42 in a room on the 1st floor.
    (5) This is one of the main attacks of the PLANT 42.
    (6) The PLANT 42 is the most vulnerable when its internal organs are revealed.
    So
    Jill should shoot its body at that time.
    Now, head back to the Residence Entryway, and use your new key to enter Room
    001.
    --------------------
    Room 001
    --------------------
    Explore the bedroom first, there is a man who has just hung himself. Take the
    Handgun
    magazine and the Self Defense Gun. There is a suicide note.
    New Weapon! Self Defense Gun
    This is one of the most useless weapons of the game. It holds 2 bullets, and one
    has already been fired. The best time to use it when you want to kill powerful
    enemies
    like Hunters. Dump this in an Item Box as soon as possible.
    New File! Suicide Note
    June 22, 1998
    I had to do it. We ran from those thing-helping each other to survive. But
    Robert
    started to show the symptoms. I had to do it. Those damn things are pure evil.
    There was no other way. He would have done the same if it were the other way
    around.
    After I put him out of his misery I had to just leave him in the bathroom. Now
    I'm
    probably the last one....How could this happen? I'll never forgive myself for
    being
    part of this project. Eventually I'll get what's coming to me, though. There's
    no
    way to escape from this nut house. It's just a matter of time now.
    Everything is set. All I need is a little courage to get it done. Knowing that
    I'll
    leave many things undone is regret beyond words.
    But, this is better than just waiting to turn into one of them. Please
    understand
    and at least let me end my life as a person.
    There's a message on the back.
    Linda, please forgive me...
    Explanation:
    This is just the suicide note of the last survivor of the T-Virus accident. He
    apparently hung himself over a month ago. You will find Robert in the bathroom.
    Enter the bathroom, and you'll see Robert on the floor, empty the bathtub. There
    is a Control Room Key. After taking it, Robert may get up to say hi, just ignore
    him and get back to Room 002.
    --------------------
    Room 002
    --------------------
    Climb down the ladder.
    --------------------
    Aqua Ring Access
    --------------------
    You are now in the Aqua Ring, as mentioned earlier in the file. Go along the
    walkway
    and you will see a big pool of water in your way. To make a bridge, push the 3
    crates
    into the water, start with the one closest to the pool. Then walk across the new
    bridge you made, and take the green herb with you.
    --------------------
    Aqua Ring B1
    --------------------
    Run into the screen, and something in the water will come up and get Jill! It's
    Jaws!
    New Enemy! Fi-3 Neptune
    Neptunes are shark BOWs created by Umbrella, they bite Jill bad. Luckily there
    are
    only 2 of them, but watch out for the bigger one, it can swallow Jill whole!
    Ignore
    them, just run for the double doors, unlocking it with your Control Room Key.
    Enter!
    Whew...
    --------------------
    Control Room
    --------------------
    Head down the ladder. There is an Aqua Ring Map, as well as a First Aid Kit,
    heal
    Jill if she gets bitten, and examine the whiteboard on the table. It says,
    "Caution!
    In case of drop in valve pressure, turn valve #n. Remember n, it can be 1, 2 or
    3.
    Then head to one of the control panels, displaying an error message. Attempt to
    drain
    the water. A Neptune crashes against the wall, oh no!
    Puzzle Time! The High Pressure Barriers
    Follow these instructions, and watch out! There is a critical meter, if it gets
    to
    Critical 100%, Jill will drown.
    1. Turn to Jill's right, and activate the safety switch of the pressure shelter.
    2. Activate the pressure shelter which is on the control panel right behind
    Jill.
    3. The shutters will go down halfway, saying that there is a loss in pressure.
    Then
    go back to the 3 valves near where you got the First Aid Kit, and then turn
    valve
    #n, which is the number on the whiteboard.
    4. Repeat Steps 1 and 2, this time, the shutters will come down completely,
    danger's
    over! Whew...
    Head through the other pressurized door that can now be opened.
    --------------------
    Aqua Ring Storage
    --------------------
    Search for Shotgun Shells in the pile of Dynamite. Then head through the double
    doors,
    not the gates.
    --------------------
    Aqua Ring B2
    --------------------
    The helpless Neptune sharks are bouncing helplessly now! Laugh at them, or kill
    them
    with one shot if you wish. Then head to the giant pool with the giant Neptune
    shark.
    Climb onto the platform and attempt to get the sparkling object. The Giant Shark
    will charge at you, knocking the item into the water. Don't get it, or the shark
    will eat you. Instead, push one of the control panels into the water, and
    activate
    the electricity. Giant Neptune will be fried to a crisp! Laugh hysterically.
    Then
    you can go into the water to get the item. It's a Gallery Key. Then head back to
    the Aqua Ring Storage.
    --------------------
    Aqua Ring Storage
    --------------------
    Head through the gates this time.
    --------------------
    Aqua Ring Dump
    --------------------
    Get the Magnum bullets and climb the ladder. Then unlock the door, you will be
    back
    at the Aqua Ring Access. Head back to the Residence Storage, and take the Red
    Book
    with you. Then enter the Gallery in the Gallery Hall.
    --------------------
    Gallery
    --------------------
    Dodge the bees, and run into the hallway next to Room 003, and get the
    Insecticide
    Spray from the body which has apparently been stung to death by the bees. Return
    to the Gallery Hall, and spray the Insecticide into the hole in the wall where
    you
    have got the map. The bees will be dead. Then you can go and get the Key to Room
    003 off the desk where the beehive used to be. Enter Room 003.
    --------------------
    Room 003
    --------------------
    There is nothing in the bathroom, and when you examine the bookshelf, there is a
    line of Bandage with Blood books, and a white book in between. It is the Organic
    Chemistry Lab Experiment.
    New File! Organic Chemistry Lab Experiment
    The similarities in the cellular characteristics of the rapidly growing plant
    infected
    by the Tyrant Virus have been reported in the previous papers. However, while
    repeating
    these experiments, an interesting new fact becomes clear.
    We learned that a chemical in the UMB family, UMB No. 20, contains a compound
    that
    that is toxic to the cells of the plant.
    We have given UMB No. 20 a new name: V-JOLT. If calculations prove correct, when
    V-JOLT is applied directly to the root of the plant, the entire plant should be
    dead
    within 5 second.
    The V-JOLT can be made by simply mixing the VP and UMB chemicals in a specific
    ratio.
    However, extra care must be taken when handling these UMB chemicals. They have
    been
    known to generate toxic gases if mishandled.
    The characteristics of each UMB chemical are as follows:
    UMB No. 3  red
    Yellow-6   yellow
    UMB No. 7  green
    UMB No. 10 orange
    VP-017      blue
    V-JOLT     dark brown
    Explanation: This provides an alternate way to deal with the PLANT 42; you would
    have to mix V-JOLT. This is optional, if you want to use V-JOLT, follow the
    instructions
    below:
    Puzzle Time! Interesting Chemistry Experiment
    1. To make V-Jolt, Jill has to return to the Gallery, and crack the coded lock
    on
    the door first. There are 3 pictures of eyes, similar to those on the oil lamps
    in
    the common room. If the image of a particular eye is on a particular colored
    lamp,
    press that eye image, and key in the number corresponding to the color on the
    billiard
    ball. For example, if the eye with 4 lines is on the red lamp, click that eye on
    the lock and key in number 3. After cracking the lock, Jill can enter the
    pharmaceutical
    room.
    2. In the pharmaceutical room, there are 4 empty bottles, take them all. Notice
    the
    scrawls on the wall, one reads: 1+3=4, 4+6=10, 1+6=7, 10+7=17, 17+3=20
    Another reads: Water=1, Red=3, Purple=4, Yellow=6
    3. There is Water, UMB No.3 and Yellow-6 to be found in different tanks. You use
    the empty bottles to mix chemicals. Given the hints, you should know how to mix
    the
    chemicals.
    4. Mix UMB No. 3 with water to create NP-004.
    5. Mix NP-004 with Yellow-6 to create UMB No.10
    6. Using another 2 bottles, mix Yellow-6 with water to create UMB No. 7
    7. Mix UMB No. 7 with UMB No. 10 to create VP-017.
    8. Mix UMB No. 17 with UMB No. 3 to create V-JOLT
    9. With your V-JOLT, head back to the Aqua Ring B1, enter the security room.
    PLANT
    42's roots are there. Use the V-JOLT on the roots and they will retract. Then
    return
    to Room 003.
    --------------------
    Room 003
    --------------------
    Now, regardless of whether you have made V-JOLT or not, place the red book on
    the
    shelve, a simple puzzle begins.
    Puzzle Time! Bandage with Blood
    The whole point is to arrange the bindings of the book to create a picture of a
    woman
    lying down naked. To do this, exchange the 1st book with the 4th, 2nd book with
    the
    6th and the 3rd with the 7th. Then a door will be revealed. Enter.
    --------------------
    PLANT 42 Room
    --------------------
    Boss Battle! PLANT 42
    Strength:
    Shotgun: 11-13 shots
    Barry: FMV scene
    When you enter, Jill will be grabbed by the PLANT 42. If she made V-JOLT and
    used
    it on the plant, Barry will come in and burn PLANT 42 to pieces with his
    flamethrower.
    If not, PLANT 42 will release Jill, and you have to fight the plant woman to
    plant.
    Climb up the stairs and shoot at the Plant 42's bulb when it is open, while
    avoiding
    the pollen showers and the vine whips. Eventually after 11-13 shots of the
    Shotgun,
    the Plant will fall into pieces. Then grab the Mansion Key, which is a Helmet
    Key
    from the Fireplace and leave through the double doors, and return to the
    Residence
    Storage Save Room. On the way, Jill will meet Wesker. Apparently, Wesker has
    left
    her so as to protect himself form those strange creatures. He asks Jill to
    return
    to the Mansion to explore the locked rooms.
    ------------------------------
    Residence Storage Save Room
    ------------------------------
    Take the Self Defense Gun and Shotgun or Grenade Launcher with you, and then
    return
    to the Mansion. On your way back, there are a few things that you have to bear
    in
    mind. In the Waterfall area, 2 Cerberus dogs would have appeared. The Big Pool
    area
    will be infested by snakes. Jill can run past most of them, but there is one
    hiding
    next to the lamp that has to be taken out. When you return to the Tool Shed, you
    will find some Grenade Rounds, a battery pack and a First Aid Spray, left by
    Barry
    to help you deal with the Monster in chains. The door in the Emblem hall leading
    to the East Stairs has been fixed.
    *****MANSION*****
    --------------------
    Emblem Hall
    --------------------
    Move a little forward and you will see the FMV of something coming for you from
    the
    Courtyard. Then, that thing will attack you, shoot it to death with one shot of
    your
    Self Defense Gun, and it would shout "Erageh chchchch..." before lying down
    stiff.
    But what was that thing?
    New Enemy! MA-121 Hunter (Alpha)
    Strength:
    Shotgun: 2-3 shots
    Grenade Launcher with Grenade Shells: 2-3 Rounds
    Grenade Launcher with Acid Shells: 1-2 Rounds
    The Hunters are one of Umbrella most successful series of BOWs. Made from
    combining
    the DNAs of humans and reptiles, the Hunter is very fast indeed, the Hunter
    Alphas
    are probably the most handsome Hunters in the series, unlike the other uglier
    prototypes. I suggest you use heavy weapons like the Shotgun and Grenade
    Launcher.
    Acid Shells are particularly effective. Note that there are Red Hunters too, but
    they are not Sweepers, as they are not poisonous. When Hunters die, they are
    very
    funny, they either lie on the ground, trying in vain to get up and crying
    "Erageh
    chchchch..." which may mean "I can get up! Somebody please help me!" before
    lying stiff.
    Or, they may suddenly hold their chest, and spread their arms out like Moses and
    cry "Erageh chchchch..." which may mean "Why is the world so cruel to me?"
    before falling
    down! It's so funny!
    Return to the East Stairs, don't go through the double doors, or you will have
    to
    fight 2 more Hunters that have torn the place up.
    --------------------
    Mansion East Stairs
    --------------------
    There are now 2 Hunters here, blast them with your Grenade Launcher or Shotgun,
    then
    save at the save room if you wish, then go up the stairs and enter the Fireplace
    room.
    --------------------
    Fireplace Room
    --------------------
    Use your Helmet Key to unlock the door and then enter.
    --------------------
    Statue Room
    --------------------
    Push the statue between the 2 walls, as they come to make another Jill Sandwich,
    they will stop because of the statue, then run back out, and enter the other gap
    made by the wall, run to the opposite wall and press the switch. The walls will
    come
    back at Jill. Run out, and back to the statue. Push it onto the N Pad, and the
    walls
    will back up, and a wall will open. Inside, take the dagger and jump into the
    hole.
    Walk forward, pick up the Last Book Vol.1, and open it to reveal a Medal of
    Eagle.
    Then examine the tombstone. It's part two of Trevor's diary.
    New File! Trevor's Diary
    Nov. 29, 1967
    I can't get out. I have tried every possible way to escape but only to be faced
    with
    the reality that I'm trapped.
    I've been everywhere. The laboratory with the large glass tubes filled with
    formaldehyde and those dark, wet and eerie caves... Wjat can I do?
    At first I didn't want to believe my eyes. But that familiar high-heeled shoe in
    the corridor... It was like reflex. One name came to my mind, Jessica!
    I don't want to believe they sharte the same fate as me. No! I can't give up
    hope.
    I have to hope that they're alive.
    Nov. 30, 1967
    I haven't had anything to eat or drinkfor the past few dats. I feel like I'm
    going
    crazy.
    Why is this happening to me? Why do I have to die like this?
    I was too obsessed with designing this ghastly mansion. I should have known
    better.
    Nov. 31, 1967
    It was a dark and damp underground tunnel. And another dead end. But even in the
    darkness something caught up my eye.
    Carefully, I lit the last match I had to see what it was.
    A grtave! But deeply engraved into the stone was my nname!
    "George Trevor"
    At that instant, it all became clear to me. Those bastards knew from the
    beginning
    that I'd die here and I fell right into their trap.
    But it's too late now. I'm losing it. Everything is becoming so far away.
    Jessica...
    Lisa... Forgive me.
    Because of my ego, I got both of you involved in this whole damn conspiraacy.
    Forgive
    me. May God justify my death in exchange for your safety.
    George Trevor
    Explanation: Geroge Trevor was killed trying to escape this mansion and the
    people
    of Umbrella, already rather evil back in 1967, prepared this grave for him.
    Press the switch, and a ladder will be revealed. Go down.
    --------------------
    Spider Hallway
    --------------------
    There is a Spider in front of Jill, kill it quickly with the handgun. There are
    2
    more giant spiders that can be killed from a long range. There is a Mansion B1
    Map
    on the wall as well as some Shotgun Shells by some cardboard boxes. Go through
    the
    only door.
    --------------------
    Damp Hallway
    --------------------
    If you were poisoned by the spiders, use the blue herb here. There are two
    zombies.
    Take them down from a distance and pick up the dagger. There is an elevator
    power
    switch in a damp corner behind one of the zombies. Activate it, then pick up the
    Handgun Magazine on a dish and unlock the other door to Jill's right. It leads
    to
    the kitchen.
    --------------------
    Mansion Kitchen
    --------------------
    Take the dagger from the table, and kill the zombie in the way. Then explore the
    room for an elevator. Take it up to the 2nd floor.
    --------------------
    Library Access
    --------------------
    Kill the 2 zombies here, and enter the first single door to the Jill's right.
    The
    double doors lead to the library, but it was jammed shut.
    --------------------
    Battery Storage
    --------------------
    There are some Magnum bullets, Acid Shells, a Battery Pack and most importantly
    a
    battery. Take them all and leave.
    --------------------
    Library Access
    --------------------
    Unlock the other single door and go through it, you are back in the mirror
    hallway.
    --------------------
    Mirror Hallway
    --------------------
    If you have at least one inventory space open, then head through the door to the
    Obsessive Death Knight Room, otherwise, deposit unneeded items into the Item Box
    in the Mansion Drug Room. Remember to take your shotgun with you.
    ----------------------------
    Obsessive Death Knight Room
    ----------------------------
    Head to the other end, and unlock the Helmet Key door. You will be in the
    library.
    --------------------
    Library
    --------------------
    Pick up the Green Herbs if you have room. Then go along the hallway and a crash
    will
    be heard. It's Yawn the snake! He still wants Jill Pudding!
    Boss Battle! Yawn 2
    Strength:
    Shotgun Shells: 10-13 shots
    Climb down the ladder, and lure Yawn into the narrow corridor, then Jill can
    trick
    the snake into the corridor and shoot at Yawn from behind! This cheap trick
    guarantees
    no damage will be given to Jill. If Jill were bitten she would not become
    poisoned
    this time, so don't worry. After Yawn is dead, he will crash into the
    bookshelves
    and a shining book will be revealed for Jill to collect. It is the Last Book
    Vol.2,
    inside is the Medal of Wolf. After this, head back to the Drug Room Area through
    the door Jill came in.
    --------------------
    Drug Room Area
    --------------------
    Use the Helmet key to unlock the Helmet Key door to Jill's right.
    --------------------
    Trophy Room
    --------------------
    In this room, an eagle trophy is keeping an eye on Jill. Turn off the light,
    there
    are two gemstones hidden in the deer and bull trophies. To get them, push the 2
    dressers
    in front of the 2 trophies. Then, lean against the wall the eagle trophy is on
    and
    stand at a corner. It will focus on Jill, and then run forward, under the
    trophy;
    the eagle trophy will not follow. Then on the opposite corner, quickly climb
    onto
    the dresser and get the gemstone on the trophy. If you hear a clank sound, the
    eagle
    trophy has discovered Jill, and the gemstone will be stuck. Repeat until the 2
    gemstones
    are obtained. There is a dagger and Grenade Rounds near the 2 trophies, as well
    as
    a file on the table.
    New File! Mail from Chief of Security
    CONFIDENTIAL
    Attn: Chief of Security
    Date: July 22, 1998 2:13
    
    X Day is drawing up on us. Execute the following procedures within one week.
    Prompt
    actions are demanded.
    1. Lure S.T.A.R.S. to the estate, and obtain B.O.W.'s raw combat data against
    S.T.A.R.S.
    2. Collect two embryos of each mutated specimens as samples, excluding the
    Tyrant.
    Dispose of the Tyrant.
    3. Ensure complete disposal of the Arklay Laboratory including all personnel and
    test animals. Disguise their deaths as an accident. When the above procedures
    are
    executed, report to headquarters for further instructions.
    If for some reason you are unable to execute the procedure by the deadline,
    report
    immediately. In case of emergency situations, report directly to the extension
    number
    5691.
    Good Luck.
    Umbrella Headquarters,
    Umbrella Inc.
    Explanation: This proves that Wesker belongs to Umbrella, and he is using the
    S.T.A.R.S.
    as test subjects against the BOWs in the mansion. The traitor!
    Note: The yellow gemstone is to be used in the Tiger Eye Room, to obtain the MO
    Disk.
    Take the yellow one if you want the best ending. Otherwise, skip this gemstone
    and
    collect the red one only.
    Then head back to the Mansion Foyer via the 1st floor drug room area. If Jill
    took
    the Yellow Gemstone, 2 Hunters will burst in through the windows, so be ready.
    --------------------
    Mansion Foyer
    --------------------
    Enter the Helmet Key door on the first floor.
    --------------------
    Organ Specimen Room
    --------------------
    There is another Trevor's Diary in the brown leather book
    New File! Trevor's Diary
    There's something handwritten.
    It's not dated.
    Nothing's changed.
    I never thought that this room was designed as an experiment would pay off like
    this.
    I can hide here safely for a while, because nobody knows about the secret behind
    this painting. Not even, Sir Spencer.
    Painting of a mansion... In the back of the art room.
    Explanation: This tells you the secret of the Mansion closet in the anteroom.
    After
    you beat the game, you can return with the closet key to enter the room to
    change
    costumes.
    There is an Ink Ribbon in a drawer. Take it if you wish, then go through the
    other
    door.
    --------------------
    Large Mirror Room
    --------------------
    Ignore the zombie; pick up the dagger and the Jewelry Box. Combine the Red
    Gemstone
    with the box and puzzle pieces will fall out. You must solve this puzzle in
    order
    to open the box.
    Puzzle Time! Umbrella Style Jigsaw Puzzle
    There are in total 5 pieces. Press R and L to rotate the pieces, and A to place
    them.
    Use the control stick to move the selected piece. To solve the puzzle follow
    these
    steps.
    1. Select the trapezium shaped piece, and rotate it so the side with 2 90-degree
    angles faces upwards. Then place this piece in the lower right hand corner of
    the
    octagon.
    2. Select the largest piece, rotate it so that the external side parallel to the
    longest internal side faces upwards. Then place this piece at the top of the
    octagon,
    above the trapezium.
    3. Take the 5 sided piece, and rotate it so the right angle is perpendicular to
    the
    bottom, then place it at the bottom, to the left of the trapezium.
    4. Select the piece that looks like a pentagon but with a small kink sticking
    out.
    Rotate the piece so that the side with the kink faces downwards.
    5. Take the last piece and rotate it so it fits into the centre hole. Then the
    box
    will open, revealing a broach, examine it to reveal an Emblem Key. Then head
    back
    to the Emblem Hall via the Stained Glass Gallery.
    --------------------
    Emblem Hall
    --------------------
    Use the Emblem Key to enter the Spencer Family Emblem door.
    -------------------------
    Spencer's Private Study
    -------------------------
    Turn on the lights first, and take the Shotgun Shells from the drawer, the
    battery
    pack and most importantly, the metal object. Then go back to the East Stairs
    Save
    Room to get the Square Crank and Battery, then head to the waterfall area of the
    Courtyard.
    *****COURTYARD*****
    --------------------
    Waterfall Area
    --------------------
    Explore the area to find a power-downed elevator with a slot for a battery.
    Place
    the battery in the slot and ride the elevator up.
    --------------------
    Cerberus Yard
    --------------------
    Go through the double gates.
    --------------------
    Giant Pool
    --------------------
    Use the square crank to raise the water level, and the waterfall will no longer
    run.
    Head back to the Waterfall Area with the elevator you came up with.
    --------------------
    Waterfall Area
    --------------------
    There is a passage revealed behind the waterfall, go in and climb the ladder
    down.
    --------------------
    Mining Area
    --------------------
    Explore this entryway and you will notice a hexagonal hole next to an upside
    down
    bridge. Use the Ink Ribbon to save if you like, and deposit the Square Crank, as
    it is completely useless now. Take your Grenade Launcher with you. Head through
    the
    door by the ladder.
    ---------------------------
    Blood Stained Boulder Room
    ---------------------------
    There is nothing of interest, but it gives you an idea of what will happen if a
    boulder
    crushes you. Go through the other door.
    --------------------
    Elevator Room
    --------------------
    There are 2 Handgun Magazines here, go through the other door after taking them.
    --------------------
    Enrico Room
    --------------------
    Go around the corner, and meet Enrico Marini, the leader of STARS Bravo Team. He
    seemed to have found out that someone is a traitor. But just as he was about to
    reveal
    that guy's name, a mystery man shoots him dead. Then examine his body for a
    Hexagon
    Crank. Attempt to leave and a Hunter will come in to say hi. Blast him down!
    Return
    to the Mining Area, but be prepared, as there are 2 more Hunters waiting for you
    in the Blood Stained Boulder Room. Don't worry, you have destroyed the last of
    the
    Hunters in the game.
    --------------------
    Mining Area
    --------------------
    Use the Hexagon Crank on the hole, and the bridge will turn right side up. Go
    across
    and take the green herb, you may need it.
    --------------------
    Boulder Room 1
    --------------------
    It seems to be a dead end here. Examine the boulder and attempt to leave. The
    boulder
    breaks lose! Run for your life! Run into the alcove and the boulder will crash
    into
    the wall, revealing a new door. Before doing so, take the Shotgun shells in the
    alcove
    where the boulder used to be. Head through the double doors.
    -------------------------
    Giant Giant Spider Room
    -------------------------
    Boss Battle! Giant Giant Spider
    Strength:
    Grenade Launcher with Grenade Shells: 5-6 Rounds
    Greande Launcher with Acid Shells: 4-5 Rounds
    Grenade Launcher with Incendiary Shells: 2 Rounds
    This really is not a tough boss, as 2 Incendiary Shells can kill it. But I
    suggest
    using Grenade Shells in order to save Incendiary Shells for other enemies. The
    Giant
    Giant Spider attacks the same way as normal spiders. While you are fighting him,
    2 more standard Spiders will come to assist the larger one (protecting their
    mom,
    perhaps?) Anyway, after you have killed him, walk out of the room, the spiders
    will
    be completely gone, and you can use the survival knife to hack away the spider
    web.
    Congratulations! You have just destroyed the last spider in the game!
    After the fight, head through the other double doors you have unblocked.
    --------------------
    Map Hall
    --------------------
    In here, take the Courtyard B1 Map. Use a blue herb if Jill gets poisoned. Then
    go
    through the other door.
    --------------------
    Boulder Room 2
    --------------------
    Go to the hexagonal hole, and use the Hexagon Crank 3 times to reveal another
    door.
    The large boulder will break lose. Run into the alcove revealed. There is a
    First
    Aid Kit behind where the boulder used to be. Head through the revealed door.
    --------------------
    Statue Room
    --------------------
    There is a turning pad in the room, as well as a device which pushes outwards
    when
    the hexagon crank is used. Congrats kids, it's
    Puzzle Time! Statue Puzzle
    1. Push the statue in front of the brown device that pushes outwards.
    2. Use the hexagon crank on the hole twice, once to push the statue out, the
    second
    time to move the statue back in.
    3. Push the statue onto the turning pad to rotate it 90 degrees.
    4. Push the statue away from the pad and onto it to rotate it another 90
    degrees,
    so that its back is facing the gap in the wall.
    5. Push the statue in the gap.
    A cylinder will be revealed. Take it and return to the elevator room.
    --------------------
    Elevator Room
    --------------------
    Explore one corner of the room for the elevator's power supply. There is a
    shaft inside.
    Take it and combine it with the cylinder. Examine the new cylinder shaft, and
    turn
    it for a code: IV II III I. Then place the cylinder shaft into the power supply.
    Press the buttons in the order 4,2,3,1, and the elevator will rise up. Attempt
    to
    take it down and Barry will join you.
    --------------------
    Elevator Room B2
    --------------------
    The two will hear a voice, so go help Barry investigate. Go through the door.
    --------------------
    Lisa Circular Room
    --------------------
    Go along the corridor, and you will hear someone coming in. You will come to a
    junction,
    with 2 ways to go. However, Lisa Trevor will always be in your way regardless of
    which way you choose. So when you see her, go back to the junction and head the
    other
    way. Eventually you will come to a door above some stairs enter it, before Lisa
    bashes
    you dead.
    --------------------
    
    
    Crate Transport Room
    --------------------
    In this room, push the crate into the transport machine, and activate it, the
    crate
    will be moved away. Then climb up the boxes to get a battery pack, a Handgun
    Magazine,
    and some Magnum Bullets. Head back to the Elevator Room B2, remember to lure
    Lisa
    onto one side of the junction, and then go back the other way.
    --------------------
    Elevator Room B2
    --------------------
    When you get near the elevator, Barry will ride the elevator up, leaving Jill
    behind.
    Barry, how could you do such a thing? Go down the ladder, the transport has
    arrived
    with the crate, so push it down into the garbage compactor and the crate will
    break,
    revealing a broken flamethrower. The nozzle is broken, so you cannot use it,
    tough
    luck! After this, go back to the Lisa circular room.
    --------------------
    Lisa Circular Room
    --------------------
    At the junction, first move to the left to lure Lisa away, then run through the
    right
    passage, pulling the lever on the way. Some hooks will be revealed. Then
    continue
    to run along the circular path, down the stairs until you see the hooks. Place
    the
    broken flamethrower on the hooks, and the door will unlock, go through it,
    quick!
    --------------------
    Lisa's Room
    --------------------
    What a horrible place, it seems like some kind of a death cult's hideaway.
    Anyway,
    run past the table and into the water, run quickly, as there are snakes in the
    water,
    on the other side, you will find a Jewelry Box. Open it for the Stone Ring.
    There
    is another file inside.
    New File! Family Picture and Notes
    There's something written on the back.
    Nov. 10, 1967
    -Progenitor Virus administered (1)
    .Jessica
    Administered virus: Type-A
    Plasmolyzing of tissue during cell activation.
    Virus fusion: Negative
    Action: Disposed
    .Lisa
    Administered virus: Type-B
    Plasmolyzing of tissue during cell activation.
    Virus fusion: Positive but delayed fusion.
    Body modification: Observed constant results.
    Status: Continue protective observation.
    .George
    Action: Terminated (Nov. 30, 1967)
    There's a journal left by someone.
    Nov. 14, 1967
    I feel dizzy after that shot they gave me. I don't see Mom. Where did they take
    her?
    She promised that we would escape together. Did she escape alone and leave me
    behind?
    Nov. 15, 1967 (2)
    I found Mom. We ate together. I was very happy.
    But she was a fake. Not my real Mom. Same face but different inside.
    Have to find Mom. Have to give face back to mother.
    I got Mom's face back. Nobody can have my Mom except me. I attach her face to
    me so
    she doesn't go away.
    Because Mom sad when I meet her without her face.
    Nov. 17, 19 7 (3)
    From inside box, scent of mommy. Maybe true mother there. Stone box hard. It
    hurt.
    Steel rope in the way. Can't see mother becuz 4 stones.
    Explanations:
    (1) Apparently, Jessica and Lisa Trevor were kidnapped by Lord Spencer, and were
    used as test subjects for their new progenitor virus at that time. Jessica
    showed
    negative results, so she was useless for BOW research, and was killed. However,
    Lisa
    showed positive results, but the effects of the virus were slow, so she was kept
    under protective observation. George Trevor died on Nov 31, 1967, as said
    earlier
    in his diaries.
    (2) The viruses started to have effect on Lisa's logical thinking on this day,
    she
    is obsessed with faces since then, and she has been searching for her mom ever
    since.
    (3) Little did Lisa know that her mother was dead and placed in a coffin in the
    altar.
    The lid of the coffin was held shut by four rocks. She became more and more
    desperate
    in her search for her mommy, and this explains her behavior in this game. The
    next
    part of the diary was found in the cabin, which showed that by the 19th of
    November,
    1967, her intelligence level dropped so low that she could not understand the
    basic
    fundamentals of grammar and spelling.
    With the Stone Ring, climb up the ladder. There is a green herb and a blue herb,
    heal if necessary, and then climb up the other ladder.
    --------------------
    Cabin
    --------------------
    Surprised, aren't you. Jill is back in the cabin. Now, take the Metal Object
    and combine
    it with the stone ring for a second stone and metal object. Then head back all
    the
    way to the passage to the Courtyard Access, avoiding the zombies on the way.
    *****MANSION*****
    --------------------
    Courtyard Access
    --------------------
    Take the other Stone and Metal Object from the slot, and return to the Mansion
    Foyer
    via the Stained Glass Gallery.
    --------------------
    Mansion Foyer
    --------------------
    Head down the stairs, and head down another flight of stairs underneath. There
    is
    a double door. Place the 2 Stone and Metal Objects onto the octagonal slots, and
    it will unlock. You will hear a voice, does that sound familiar to you? There is
    only one way to find out.
    *****ALTAR*****
    --------------------
    Stairway Passage
    --------------------
    Take your Ink Ribbon and save! You can easily die soon. Then take the Medal of
    Eagle
    and the Medal of Wolf from the item box, go down the stairs and through the
    door.
    --------------------
    Above Crypt
    --------------------
    Head down the stairs and down the ladder. You will find Barry.
    --------------------
    Crypt
    --------------------
    Barry seemed to be surprised that you were still alive. He pulls out his magnum
    at
    Jill! But Jill was fast, and snatched the gun away from him. She was just
    beginning
    to interrogate Barry when... Lisa, with her newly revealed eye on her back
    enters the
    scene!
    Boss Battle! Lisa Trevor
    "No time to talk, Jill! Hand me my gun!"
    You will be given a choice whether to give the gun back to Barry. The choice is
    yours.
    If you choose yes, Barry will have his gun back and help you to distract Lisa
    Trevor.
    If you choose no, Barry will be knocked off the ledge into the bottomless pit!
    You
    get to keep Barry's 44 Magnum, though.
    Regardless of what your choice was, there are 2 ways to defeat this seemingly
    invincible
    woman. The first way is by shooting it with your heavy weapon until Lisa falls
    off.
    Another way is to push the 4 stones mentioned in Lisa's diary to reveal the
    contents
    of the coffin. Lisa Trevor has found her mother at last after over 30 years.
    Just
    be careful not to get knocked off yourself. She cries, "Mother!" before jumping
    off,
    taking her skull with her. Meanwhile the gratings will open.
    After the battle, examining the coffin will give you another file which causes
    you
    to feel sorry for Lisa and the Trevors.
    New File! Family Picture and Notes
    It's a letter.
    To my Lisa,
    Day by day I can feel my consciousness drifting further away. The shots given to
    me by men in white clothes made some of mommy's itching go away. Today, they
    gave
    me another shot saying it was "nutrition."
    When they give me the shots mommy's can think straight, but mommy's shocked and
    sad
    because mommy's unable to think of you all the time.
    Mommy's afraid. Afraid of forgetting everything, especially the memories of you
    and
    daddy... what your faces look like, how we used to be together... They're all
    starting
    to disappear into somewhere dark in my mind.
    Oh Lisa, I wish I could touch your face and hold you in my arms right now, so
    that
    I can hold on to our wonderful memories of you and daddy.
    Lisa we can't stay here any longer. We have to escape!
    Listen to me Lisa. Our chance to escape is the next time we go to that lab
    together.
    We'll bother pretend that we are both unconscious and when that man in white
    clothes
    is off guarded that will be our chance.
    When we're on the outside, let's look for daddy together. Okay sweetie?
    Be strong, Lisa.
    Nov. 13, 1967
    Jessica Trevor
    Explanation: Poor Lisa, her mother has actually promised to escape with her, but
    she was killed, and hence the promise was never made.
    If Barry was killed, you can pick up his 44 Magnum and his photograph; feel
    sorry
    for what you have done!
    New File! Barry's Photograph
    This is the photograph that fell out of Barry's shirt just before he fell in to
    the
    pit. There's something written on the back.
    We love you daddy,
    From your sweet daughters,
    Moira and Polly
    Explanation: The reason why Barry betrayed Jill is because his wife and two
    daughters
    have been kidnapped by Wesker, and so he has to do whatever Wesker tells him,
    otherwise
    they will be killed.
    New Weapon! Barry's 44 Magnum
    This is definitely the most powerful weapon in the game! It can down anything,
    even
    the tyrant in one shot! Unfortunately, it uses .44 bullets, instead of .357
    bullets,
    so it cannot be reloaded.
    If you haven't already done so, push the 4 stones into the pit, and the coffin
    and
    the gratings will open up. Go through the newly cleared path and take the
    elevator
    up.
    --------------------
    Fountain
    --------------------
    The large iron door cannot be opened. So simply insert the Medal of Wolf and the
    Medal of Eagle in their respective positions in their respective slots around
    the
    fountain, and it will drain, revealing an elevator. Take the elevator down, and
    prepare
    to switch to Disc 2.
    *****LABORATORY*****
    --------------------
    Laboratory B1
    --------------------
    After exiting from the elevator, you are in the laboratory. The locked door
    cannot
    be opened yet, so simply go down the ladder.
    --------------------
    Laboratory Entrance
    --------------------
    Take the Ink Ribbon and save if you wish, then go through the double doors,
    taking
    your Assault Shotgun, Lighter and Fuel Canteen with you.
    --------------------
    Laboratory B2
    --------------------
    There are 3 Zombies here, try to decapitate them all with your shotgun. If not,
    just
    use your fuel canteen to make some barbecued zombie, then head down the stairs
    and
    go through the gates, taking the MO Disc off the table with you if you want the
    best
    ending. (Note: You cannot have the best ending unless you have taken the MO Disc
    in the mansion with the yellow gemstone in the Tiger Eye Room.)
    --------------------
    Laboratory B3
    --------------------
    There are 2 zombies here, decapitate them or burn them. There is a dagger on a
    shelf.
    Then head through the door next to the door Jill came in.
    --------------------
    Triple Lock Room
    --------------------
    Head through the other unlocked door in this room.
    --------------------
    X Ray Room
    --------------------
    There are 2 X-Rays in this room. Examine them, one belongs to Clark David,
    another
    belongs to Gail Holland. There is a note, "To use the electronic door, place the
    initials in alphabetical order." It's time for another puzzle.
    Puzzle Time! X-Ray Puzzle
    Before doing attempting this puzzle, take the file from the computer. It's a
    hint.
    New File! Researcher's Letter
    June 8th, 1998
    My dearest Ada,(1)
    By the time you read this letter, I will no longer be the person you once knew.
    The
    results of my test came out today, and as I suspected, it came out positive.
    I feel like I am teetering on the edge of reason just thinking about my
    impending
    doom. I would give anything not to have to become one of them.
    As far as I know, you are not infected. I sincerely hope things do not reach
    such
    a desperate pass, but if it has turned out that you are now the last person
    remaining
    alive, I want you to get the material from the Visual Data Room.
    Then, activate the Self-Destruct System in the Power Room, and escape from here.
    Please do everything in your power to make this whole accident public.
    If everything is still running normally, you should be able to release all the
    locks
    using the Security System.
    I have set up the terminal in the small security room so that you can log in to
    the
    system using my name, and your name as the password. (2)
    You will need another password to release the lock of the door in Basement Level
    Two where the Visual Data Room is located.
    As a safety measure I have coded that password into an X-ray picture; a
    roentgenogram.
    I know you, and I'm sure you will be able to work it out without any trouble.
    (3)
    There is just one more thing... and it is my last request. I hope you never
    have to
    lay eyes on me in this state, but if you do happen to run into me in my hideous
    form,
    I beg you to put me out of my misery. I hope you understand.
    Thank you, Ada.
    Yours Truly,
    John
    Explanations:
    (1) Ada Wong is an agent sent to spy on Umbrella. She most likely works for the
    government. To know more about her, you should play Resident Evil 2.
    (2) There is a security room with a computer terminal that can be used to unlock
    the doors that are electronically locked, including the double doors on B2, and
    the
    room opposite the X-Ray Room. The Login User Name is John, and the password is
    Ada.
    (3) An additional password for the Visual Data Room on B2 can be found using the
    X-ray puzzle.
    With this information, place the X-Ray of Clark between that of Alex Becket and
    that
    of Ed Fisher. Then place the X-Ray of Gail to the right of that of Ed Fisher.
    Then
    press the blue switch in the room. An Orange light will be turned on. Alex
    Becket's
    Colon will turn red, Clark David's Esophagus will turn red, Ed Fisher's Liver
    will
    turn red. Gail Holland's Lungs will turn red. So, by arranging the first
    letters of
    these glowing organs, we get the word: Cell. This is the B2 password.
    After this puzzle, head back to the Laboratory B3.
    --------------------
    Laboratory B3
    --------------------
    Head through the other unlocked double doors.
    --------------------
    Security Room
    --------------------
    Take the Magnum Bullets from the table, and by the computer, there is a File
    New File! V-ACT
    V-ACT Researcher's note
    There is now evidence that when the host loses consciousness, the body goes into
    a dormant state. During this time the virus becomes active and rapidly
    transforms
    and reconstructs the basic composition of the body.
    The host eventually mutated into a humanoid creature. (We call them V-ACTs)
    Its speed and amazing muscular development are particularly noteworthy. After
    transformation, it becomes more agile and aggressive.
    Already four of our researchers have died trying to feed it, turning the place
    into
    an instant blood bath.
    (Ever since this tragic and barbaric accident, we have decided to call its king
    "Crimson
    Heads")
    That dangerous and precious prototype specimen can't be left there. We have to
    figure
    out a way to deal with it. Termination is definitely not an option.
    We finally decided to freeze the specimen and confine the body inside the
    basement
    of the backyard cemetery.
    Explanation: This explains the formation of Crimson Heads from zombies.
    Now, examine the computer, login using User Name: John and Password: Ada. Then
    select
    B2-F, enter password Cell. The Visual Data Room is now unlocked. Now, select
    B3-F
    that room is unlocked too. There is a First Aid Kit and a battery pack in the
    cold
    storage area. Take them if you wish and leave.
    --------------------
    Laboratory B3
    --------------------
    Go back to the Triple Lock Room.
    --------------------
    Triple Lock Room
    --------------------
    Enter the newly unlocked door.
    --------------------
    Refueling Room
    --------------------
    Kill the naked zombie, there is no need to burn them. Take the slide filter and
    the
    Incendiary Shells. Place the MO Disc into the black Gamecube like reader to
    unlock
    one of the triple locks if you want the best ending. Take the file, it's a FAX.
    New File! V-ACT
    To: Sanitation Division
    Attn: Manager of Sanitation
    From: Raccoon Disaster Contingency Committee
    The contents of this fax are confidential and intended for the named addressee
    only.
    Any copying or disclosure of the contents of this fax to any third party is
    strictly
    forbidden by the sender.
    After reading the contents of this fax, must be destroyed immediately.
    We expect significant increase in the damage done by the recent T-Virus outbreak
    than initially estimated. There are several concerns.
    First concern
    More than half of the researchers have been infected by the T-Virus and died. It
    has also been reported that almost all of the survivors of this accident are
    starting
    to show symptoms of the T-Virus infection.
    Second concern
    Our Secret Security Patrol Team has also been completely eradicated. Therefore,
    our
    most secret research is in danger of public disclosure. Quick actions are
    demanded
    to prevent mass media coverage
    Third concern
    There is a high possibility that most of the specimens are running loose inside
    the
    compound. We expect many casualties to follow.
    However yet unfortunate, these casualties underscore the success our research
    results.
    Actions must be taken to prevent our research results from being made public.
    We suspect the first official intervention will come from the State Police and
    S.T.A.R.S. We strongly recommend taking measures against them first.
    Explanations: Apparently, Umbrella does not want their results to be made
    public.
    That is why having STARS nosing about is so "inconvenient".
    Go back to the Laboratory Entrance, depositing any unneeded items, then go to
    Laboratory B2.
    --------------------
    Laboratory B2
    --------------------
    Enter the double doors that are now unlocked.
    --------------------
    Visual Data Room
    --------------------
    Get the MO Disc on the shelf if you want the best ending. Take the first aid
    spray
    if you wish. Then head forward and play the film on the projector. You will see
    some
    2-D pictures of Umbrella's Bioweapons. But what is the T-002 Tyrant?
    Afterwards, you
    will see a photo of the BOW development team. Does that researcher with his
    sunglasses
    look a little bit familiar? There is a bar code on one of the slides. After
    viewing
    this interesting slideshow, place the slide filter into the projector.
    Everything
    will go red, and some of the numbers on the bar code will disappear, leaving
    numbers
    8462. This is the code of that passcode entry terminal. After keying in the
    code,
    a wall will open. Enter that alcove and get the Laboratory Key, which is
    actually
    the Key to the Power Area. There is a video player. Use it to play Kenneth's
    Film.
    You will see how pathetic Kenneth was! Why, he shot the Zombie with 5 shotgun
    shells
    and he still would not die! Kenneth must have been either a rotten shot, or the
    shells
    were made of rubber. Now you will know what a person sees before he was eaten by
    a zombie! There are some Shotgun shelves on top of a chest of drawers, and a
    Laboratory
    Map, as well as some Security Protocols in some bookcases.
    New File! Security Protocols
    LEVEL ONE
    Heliport/ For executive use only. This restriction does not apply in the event
    of
    an emergency.
    BASEMENT LEVEL ONE
    Passage to Heliport/ Entry is prohibited unless accompanied by a Consultant
    Researcher
    or the Chief of Security. Unauthorized persons entering the heliport will be
    shot
    on site. (1)
    Elevator/ The elevator stops during emergencies.
    BASEMENT LEVEL TWO
    Visual Data Room/ For use by the Special Research Division only. All other
    access
    to the Visual Data Room must be cleared with Keith Arving, Room Manager.
    BASEMENT LEVEL THREE
    Prison/ Sanitation Division controls the use of the prison. At least one
    Consultant
    Researcher (E. Smith, S. Ross, A. Wesker) (2) must be present if viral use is
    authorized.
    Triple Lock Door/ Entry into the room is limited to the sole person who
    deactivates
    the lock with all of the Pass Codes. Accessing the exclusive Output Terminals
    Located
    in each section of the Senior Researchers deactivates the lock. (3)
    Power Room/ In this room nitro compound is used as the primary fuel source of
    power.
    Access is limited to Headquarters Supervisors. This restriction may not apply to
    the Consultant Researchers with special authorization.
    Pass Code Output Terminals/ Use and access of the Output Terminals is limited to
    authorized Senior Researcher.
    BASEMENT LEVEL FOUR
    Regarding the progress of "Tyrant" after the administration of T-Virus... (4)
    (Illegible hereafter...)
    Explanations:
    (1) The door that will not open unless in a first class emergency leads to the
    Heliport.
    (2) It is now confirmed that Albert Wesker is a researcher for Umbrella, the
    traitor!
    (3) The Triple Lock Door leads to the prison, where Chris is held. The black
    Gamecube
    like Passcode Terminals are where Jill inserts the MO Discs to transmit the
    codes.
    (4) Jill will fight the tyrant for the first time in the Laboratory B4.
    Head back to Laboratory B3.
    --------------------
    Laboratory B3
    --------------------
    Unlock the two Power Area doors here. Enter the double doors first.
    --------------------
    Code Storage
    --------------------
    Push the shelf in front of Jill to reveal some Shotgun Shells. If you want the
    best
    ending, go through the air vent. You will be in a surgery room. There are 2 bug
    enemies
    here, it's time to meet the...
    New Enemy! Chimera
    Strength:
    Shotgun: 2-3 Shots
    Chimeras are bug like enemies of this game. They claw swipe Jill, and sometimes
    tries
    to grab her while dangling form the air. The Shotgun is most effective against
    them.
    When they die, they dissolve in their own body fluid, which is rather gruesome.
    After the Chimeras are dead, climb through the air vent to Jill's left. You are
    on
    the other side of the cold storage. There is a passcode entry terminal. Insert
    the
    MO Disc, and take the dagger with you. Then push the shelf forwards to get out.
    --------------------
    Laboratory B3
    --------------------
    Go through the other single door.
    --------------------
    Elevator Lobby
    --------------------
    There are 2 naked zombies here, kill them. Again, there is no need to burn them.
    Go through the single door.
    --------------------
    Lab Lounge Save Room
    --------------------
    Get all the goodies, save if you wish, and if you have taken the MO Disc from
    the
    mansion, and want the best ending, take it out now. Exit.
    --------------------
    Elevator Lobby
    --------------------
    Go through the double doors.
    --------------------
    Power Room 1
    --------------------
    Go to Jill's right, you will see a Chimera. Kill him and go past him. Examine
    the
    fuel supply to get the empty fuel supply capsule. Now, go all the way back to
    the
    refueling room.
    --------------------
    Refueling Room
    --------------------
    Examine the refueling device, which is a circular door on the wall, and place
    the
    capsule inside. Now the capsule is filled with nitro.
    "The main ingredient of this fuel is nitro compound. 'Running' can result in a
    fatal
    explosion." Get the message, if you run, the fuel gets shaken and will blow
    Jill into
    pieces! So walk! Don't Run! Now, walk back to Power Room 1.
    --------------------
    Power Room 1
    --------------------
    Walk to the fuel supply, and place the capsule inside. Then explore the room to
    find
    a single door. Kill the chimeras that pop out of the air vents and go through.
    --------------------
    Power Room 2
    --------------------
    Kill the chimeras that pop out of the air vents. There are 4 of them in total,
    in
    contrary to what most people say, an unlimited spawn. Kill them all, and pick up
    the battery pack. If you want to see the best ending, then place your final MO
    disc
    into the reader. Then head through the double doors.
    --------------------
    Power Room 3
    --------------------
    Kill the 3 Chimeras, and go to the power supply terminal. Activate it. Go all
    the
    way back to the Elevator Lobby.
    --------------------
    Elevator Lobby
    --------------------
    Before you proceed, I strongly advise you to go to the save room, and take your
    Grenade
    Launcher loaded with Incendiary Shells, Magnum or Barry's 44 Magnum, as well as
    3
    to 4 full healing items. Then head to the elevator and activate it. If Barry was
    still alive, he should join you. Ride the lift down.
    --------------------
    Laboratory B4
    --------------------
    Ignore the Shotgun Shells and head through the Bio Hazard Door.
    --------------------
    Tyrant Battle Room
    --------------------
    That's right, you have seen the true side of Wesker, but he seems to be
    betraying
    everyone, even Umbrella. Instead of disposing of the Tyrant as told, he wants to
    keep it for himself and leave Umbrella behind! If Barry was still alive, he
    would
    first be following Wesker's orders, and Wesker will explain that he has
    kidnapped
    his entire family, and threatened Barry to help him destroy evidence. However,
    Barry
    comes to his senses, and shoots Wesker. After this long and informative FMV,
    Wesker
    will release the giant Humanoid creature with an exposed heart form his sleep.
    However,
    the Tyrant swipes him out, and is heading for Jill!
    Boss Battle! T-002 Tyrant
    Strength:
    Grenade Launcher with Incendiary Shells: 6 Rounds
    Magnum Revolver: 5 shots
    Barry's 44 Magnum: 1 shot
    Run past Tyrant as he heads to you. He won't swipe you. Then, using your best
    weapon,
    use the hit and run technique and the Tyrant will fall in no time. If Barry was
    dead
    and Jill has his Magnum, one shot will finish him off.
    After this battle, examine Wesker's body for the last file in the game, the
    observation
    notes. If Barry was dead, examine his body for the Master Key. Then head to a
    corner,
    and use the computer there to unlock the Biohazard door. If Barry is in the
    room,
    examine his body and he will wake up, Wesker disappears. Exit. Take the lift
    back
    to B3 lobby.
    New File! Observation Notes
    The discovery of the G-Virus was in fact 21 years after the administration of
    the
    progenitor virus.
    The "Prototype Parasite" which we had delivered from a laboratory in France was
    administered to the sample specimen. The sample specimen took in the parasite
    without
    showing any signs of adverse reaction. (1)
    The lack of any reaction was an unsolved mystery. But now everything is clear to
    me now.
    The "Prototype Parasite was incubating in the sample specimen's body for 21
    years.
    Then from that incubating state the prototype suddenly mutated. ("Evolved" may
    be
    a more appropriate word to describe it.)
    This observation gave me more insight in my research. Through further
    modification
    and testing, I was able to derive a method to create the "G" that surpasses the
    performance of the "T". (2)
    This was the breakthrough that would change the course of the B.O.W.'s history.
    I can't wait to see the look on Alexia's annoying face (3) when I finally
    announce
    my research. But unfortunately I'll have to wait a few more years to completely
    verify
    my findings.
    William Birkin (4)
    Explanations:
    (1) The sample specimen was Lisa Trevor. Refer to the Wesker's Report 2 for more
    information.
    (2) The effects of the G-Virus are much more powerful than the effects of the
    T-Virus.
    Play Resident Evil 2 and you will see.
    (3) Alexia Ashford is the girl genius who graduated from university in the age
    of
    10, and became a head researcher of Umbrella. To understand why William Birkin
    hated
    her so much, read Wesker's Report 2.
    (4) William Birkin, the inventor of the G-Virus, came to a sticky end himself.
    Play
    Resident Evil 2 and you will see.
    --------------------
    B3 Lobby
    --------------------
    If Marry is alive, Wesker would have set off the Self Destruct System. Quickly
    head
    back to the Laboratory B1. If you wish to have the best ending, go to the triple
    lock hallway, pull the 3 lock levers down, and the double doors will unlock, go
    through
    it to reach the prison. Open the door of the cell to free Chris. Then go all the
    way back to Laboratory B1.
    --------------------
    Laboratory B1
    --------------------
    If the door was not unlocked already, use the Master Key to open the door. Go
    through.
    --------------------
    Helipad Access
    --------------------
    Ignore the goodies on the floor, and run along the walkway. Brad will call you
    to
    signal him. Place the Fuse Unit onto its slot, and the life will be activated.
    If
    the self destruct system was activated, then a 3 minute countdown timer will
    start.
    Take the elevator up.
    --------------------
    Helipad
    --------------------
    On the helipad are some signal rockets. Use them to signal Brad. If Barry was
    dead,
    then it's the end of the game. Or else not, Barry and Chris, if you have freed
    him
    will come up, followed by... the Tyrant!
    Boss Battle! T-002 Tyrant
    Strength:
    Rocket Launcher: 1 rocket
    It is possible to get Barry killed in this fight. If the Tyrant grabs him and
    you
    do nothing, he will be killed. Otherwise, shoot 2 magnum rounds onto the Tyrant
    and
    he will try to charge swipe Jill. Run to his right, perpendicular of his route.
    This
    is because the Tyrant is left handed, and running to the right can increase the
    chances
    of avoiding this move. If you are swiped, use your full-healing item
    immediately!
    After several shots, Brad will throw you a Rocket Launcher.
    New Weapon! Rocket Launcher
    This is the ultimate Tyrant stopping weapon of the game. Make sure the Tyrant is
    busy doing something else before you fire, or he can use his claw to deflect the
    rocket. After just one hit, the Tyrant will be blown into a million pieces, and
    Brad
    will come down to pick you up. That's the end of the game! Enjoy the ending!
    --------------------
    7. Chris's Scenario
    --------------------
    *****MANSION*****
    After running from the zombie dogs, Chris, Jill and Albert Wesker would arrive
    at
    the foyer of the mansion. After hearing a gunshot, Chris would go and
    investigate.
    Their first room is... The Dining Room.
    --------------------
    Mansion Dining Room
    --------------------
    Ignore the Ink Ribbon for now, and run to the other end of the dining room. Go
    through
    the door to the fireplace's right.
    --------------------
    Kenneth Hallway
    --------------------
    Turn to Chris's left, run into the alcove. Someone is busy eating something,
    it's
    STARS Bravo Team member Kenneth Sullivan! The Zombie notices you. The Zombie
    looks
    at you as if trying to say, "What are you looking at, pinhead" Then he will
    march
    towards you!
    New Enemy! Zombie
    Strength:
    Handgun: 4-10 shots, decapitation may occur.
    Shotgun: 1-2 shots, decapitation may occur if you aim upwards.
    This is the most common enemy of Resident Evil, they march towards you slowly,
    and
    grab and bite you! You must be really careful in this game, as one bite can take
    as much as 33% off your health! I suggest you use the Handgun against them. Or,
    if
    there is plenty of room, feel free to stab it with your knife, retreating a few
    steps
    between each stab. When you are on stairs, they can only spit goo at you, this
    is
    another time to use your knife.
    Run away from this zombie and reenter the dining room.
    --------------------
    Mansion Dining Room
    --------------------
    Go back to the Mansion Foyer to report to Wesker.
    --------------------
    Mansion Foyer
    --------------------
    Wesker is gone, so is Jill. Take Jill's Handgun, and head through the other
    double
    door in the 1st floor foyer.
    New Weapon! Handgun
    Ammo: Handgun Magazine in units of 15
    The first weapon of the REmake is just as useless as the knife in RE3. Zombies
    actually
    take 10 shots each time to kill with this weapon! Ammo is scarce, so try to use
    your
    knife more often until you have found the more powerful weapons in the game.
    --------------------
    Mansion Anteroom
    --------------------
    There is a statue of a Woman Drawing Water, and something is shining in the jug.
    To reach it, simply go to the other end of the room, and push the dresser a
    little
    bit to the right, then enter the gap and push the dresser outwards until it
    touches
    the statue, then you can get on the dresser and examine the statue for the item.
    It's the Map of the Mansion 1F. If you want a Defense Item, then enter the gap,
    into
    the far end
    There is a dagger on the table.
    New Defense Item! Dagger
    The dagger is the common defense item of the game, using it will cause Chris to
    stab
    the enemy in the head, causing him to let go. Note that you cannot use a defense
    item when grabbed from behind. Sometimes, if you manage to decapitate a zombie,
    the
    dagger will fall to the ground and can be reused.
    If you grab the Dagger, a Zombie will confront you when you exit, just stab him
    with
    the dagger and leave the room. Go all the way back to the Kenneth Hallway.
    --------------------
    Kenneth Hallway
    --------------------
    Head to where you first saw the zombie, examine Kenneth's body for a file, it is
    his video tape.
    New File! Kenneth's Film
    It's the film that belonged to Kenneth. I need a video player to see what's
    recorded
    on it.
    Head through the door.
    --------------------
    Birdcage Hallway
    --------------------
    Take the Handgun magazine from the birdcage and the Green Herbs if you want.
    Then
    head up the stairs.
    --------------------
    Mirror Hallway
    --------------------
    Turn to Chris's right, and you will see a zombie staring at himself in a mirror.
    Shoot him down or stab him if you want to save ammo. Then turn right, through
    the
    hall, and pick up the Golden Arrow, examine it, the important part is the
    arrowhead.
    If you are playing on Normal Mode, there is another zombie around the corner,
    lure
    him back to the other zombie's body and try to shoot him down in a way so he
    will
    fall onto the other zombie's body. Then pick up the Handgun Magazine by the 2nd
    mirror,
    and head through the door to Chris's right.
    --------------------------
    Above Mansion Dining Room
    --------------------------
    There is a Zombie on the other side, ignore him, then turn to Chris's left, and
    before
    going through the double doors, grab the dagger, and go to the side of the
    balcony
    where the zombie once was. There is a statue, push it down to the dining room
    via
    the gap. Then go through the double doors.
    --------------------
    Mansion Foyer
    --------------------
    With your arrowhead, go through the door with the beautiful picture.
    --------------------
    Mansion Graveyard
    --------------------
    Head down the steps, using your knife to stab the zombie to death while on the
    stairs.
    Then lure the other half naked zombie to the steps and stab him too. There are
    some
    Shotgun shells in the grassy area where the half-naked zombie was standing. Then
    go between the two fences, and use your arrowhead on the inscription. The tomb
    opens,
    and you can walk down. In the tomb, there are 4 faces, one with the eyes
    removed,
    one with the nose removed, one with the mouth removed, and one without eyes,
    nose
    or mouth. Go to the altar, there is a book. It is the book of curse. Take it.
    Examine
    the underside of it for a key, the Mansion Key, which is actually a Sword Key.
    Then
    you can read the book.
    New File! Book of Curse
    The four masks,
    A mask that speaks no evil,
    A mask that smells no evil,
    A mask that sees no evil,
    A mask that cannot speak, smell, or see evil?
    
    When all four fall into place,
    Evil will awaken.
    Explanation: This tells you that you will have to find 4 masks to place onto the
    four faces I mentioned earlier.
    Head back to the Mansion Anteroom.
    --------------------
    Mansion Anteroom
    --------------------
    Unlock the previously locked emblem of a sword door. Go through.
    --------------------
    Dresser Hallway
    --------------------
    2 of the dressers can be pushed to reveal a Handgun Magazine and a dagger, as
    Chris
    goes through the hall, a window is smashed. Scared you, didn't it? Go through
    the
    door at the other end.
    --------------------
    Twisted Hall
    --------------------
    Enter the second door you see in this room.
    Note: If you choose to go back to the dresser hallway, 2 Cerberus dogs will
    burst
    through the windows.
    --------------------
    Bathroom
    --------------------
    This is the one and only bathroom in the mansion. Empty the bathtub, and a
    zombie
    pops up with an expression as if trying to say, "Oh! Why didn't you stop for me"
    He tries to lunge at Chris, he falls to the ground, but Chris did not do
    anything
    and now has to kill him! You can ignore this zombie, take the old key from the
    bathtub,
    and run out, but this zombie will burst out of the door to the hallway later, so
    it's better to kill him. Anyway, get the Old Key and leave.
    --------------------
    Twisted Hall
    --------------------
    Use the Old Key to unlock the first door you see upon entering this hallway.
    --------------------
    Mansion Garden
    --------------------
    Go to the other end, and get the Chemical, which is actually a herbicide. Some
    Cerberus
    dogs will bark at you outside the fence, but they won't be able to come at you
    unless
    you return. Get the herbs if you have space, and exit.
    --------------------
    Twisted Hall
    --------------------
    Go through the other set of double doors and ignore the other door.
    --------------------
    Emblem Door Hall
    --------------------
    Go through the first door you see.
    --------------------
    Mansion East Stairs
    --------------------
    Run up the stairs, stabbing the first zombie down, and try to stab the other 2
    zombies
    so that they fall on top of the first zombie you down.
    Then enter the door on the 1st floor to the save room.
    -------------------------------
    Mansion East Stairs Save Room
    -------------------------------
    Take the Oil canteen and fill it with kerosene. There is a file on the floor
    teaching
    you how to dispose dead bodies of zombies.
    New File! Body Disposal
    Special instructions when disposing dead bodies
    We have new information regarding those beings. They may appear to be dead but
    in
    fact they are able to come back to life. (1) However, there are ways to prevent
    them
    from becoming active again.
    Currently there are two known methods (2) to cease their resurrection.
    1. INCINERATION
    2. DESTRUCTION OF THE HEAD
    If further methods are discovered they will be notified immediately. (3)
    Meanwhile to those of you who still have the will to live, oil has been placed
    on
    the first floor of the mansion. Take as much as you need.
    You'll need something to light it with, which you'll need to find by
    yourself.(4)
    Explanations:
    (1)Zombies in this game appear to be dead, but they will come back as Crimson
    Heads
    unless their bodies are disposed of.
    (2)You can burn zombies or decapitate them to eliminate them permanently.
    (3) A third way to permanently eliminate zombies is to shoot their legs or knee
    caps
    off.
    (4)Tanks of kerosene are found on the 1st floor of the mansion.
    Deposit any unwanted items, then leave the room, taking the canteen and Old Key
    with
    you.
    --------------------
    Mansion East Stairs
    --------------------
    Head up the stairs, to the door in the alcove, next to the door without a knob.
    --------------------
    Wooden Mount Hallway
    --------------------
    Again, try to kill the zombies in a way that they fall on top of each other,
    then
    take the Wooden Mount off the table, and enter the door to Chris's right.
    --------------------
    2nd floor Study
    --------------------
    There is a Handgun Magazine on the table with the chess set, as well as a Dog
    Whistle,
    take it. There is a crumpled memo with it.
    New File! A Crumpled Memo
    Today, Sir Spencer told me to hide something where no one could find it.
    Well, I had this idea. I figured if I could somehow have it protected by a
    dangerous
    animal like the vicious canine that lives here, no one would be able to get near
    it!
    As far as I can tell, the mutt is always hanging around the second floor balcony
    on the west side of the terrace, and he ought to come running at the sound of a
    dog
    whistle.
    This is where you come in. The thing is, I reckon you're the only person that
    can
    get near that damn dog without risking a serious mauling.
    Which means only you can put this collar on him. The object that Sir Spencer
    wants
    hidden is concealed inside.
    You're the only one I can trust with this. Of course, you'll get something out
    of
    it as well. Remember that certain item that you've always wanted to get hold of?
    Well, in exchange for your services, I just might be able to get it for you.
    This
    could work out well for both of us.
    Jon Toleman
    Explanation: The dog whistle is to be used on the 2nd floor balcony to attract a
    certain dog who has a hidden item.
    There is a Botany Book on the other desk.
    New File! Botany Book
    BOTANY ---Uses of Medicinal Herbs---
    It is a well-known fact that there exist many plants that are credited with
    medicinal
    healing powers. Since ancient times, mankind has been healing wounds and
    diseases
    using various plants.
    In this book, we will sample three herbs that are a native of the Arklay
    Mountains
    and briefly outline each of their medicinal qualities. Each herb has a distinct
    color
    and a distinct medicinal quality.
    The green herb recovers physical strength. (1) The blue herb neutralizes natural
    toxins. However, the red herb has no real effect by itself. We have found that
    mixing
    green and red herbs results in a magnified effect.(2)
    We will outline the effects of red herbs with other herbs when we have more
    data.
    Meanwhile, feel free to experiment on your own, for true knowledge is best
    acquired
    through own experience. (3)
    Explanations:
    (1) To be precise, Green Herbs restore about a quarter of your health.
    (2) A Green Herb and Red Herb mixture can restore full health.
    (3) There are many other herb mixtures, each with different effects.
    Head through the other door.
    --------------------
    Mansion East Stairs
    --------------------
    With both the lighter and the Fuel Canteen, you can burn Zombie bodies to
    prevent
    their resurrection. If the zombies are lying in a close pile, then all 3 can be
    burnt
    using one unit of Kerosene. Head through the unlocked door in the darker area of
    the 2nd floor.
    --------------------
    Fireplace Room
    --------------------
    Get the Green Herb if you wish, then use the lighter on the fireplace. Some
    carvings
    on the metal board above will go red hot. Place the wooden mount on that plate,
    and
    the Mansion 2F Map will be branded onto the wood. Then you can have the 2nd
    floor
    map. Now go back to the Wooden Mount Hallway.
    --------------------
    Wooden Mount Hallway
    --------------------
    Go to the other unlocked door at the other end of the hall and unlock it. Go
    through,
    and you will be back in the foyer.
    --------------------
    Mansion Foyer
    --------------------
    Head back to the Kenneth Hallway.
    --------------------
    Kenneth Hallway
    --------------------
    Turn to Chris's right, shooting down the zombie. Then go past his body and down
    the
    stairs. Open the Sword Key Door. You are now in the kitchen
    --------------------
    Kitchen
    --------------------
    Take the old key from the shelf, and the dagger on the table. Attempt to leave.
    Someone
    is walking towards the kitchen! It's a zombie! Anyway, avoid the zombie and his
    newly
    woken friend and head back to the area Above Mansion Dining Room through the
    door
    you came in.
    --------------------------
    Above Mansion Dining Room
    --------------------------
    Avoid the zombie; go through the previously locked Sword Key door.
    --------------------
    Drug Room Area
    --------------------
    Unlock the first door you see with an Old Key and go through.
    --------------------
    Westside Balcony
    --------------------
    This is where you have to blow your dog whistle. Brace yourself, as 2 Cerberus
    dogs
    are coming for you!
    New Enemy! MA-39 Cerberus
    Strength:
    Handgun: 4-8 Shots, decapitation may occur.
    Shotgun: 1-2 Shots
    These hellhounds are one of the Bio Organic Weapons of Umbrella Inc. They try to
    bite onto your hand, or will pounce on you, trying to bite your neck off. I
    suggest
    you face these dogs in a narrow hallway, so they cannot surround you.
    After you kill the 2 dogs, pick up the sparkling item, it's a collar, examine it
    to reveal a coin, then examine the underside of the coin to turn it into an
    Imitation
    of a Key. Use the Green Herbs if you get hurt. Then head back through the door
    you
    came in.
    --------------------
    Drug Room Area
    --------------------
    There are stairs here, so try to stab the 2 zombies to death on top of each
    other.
    Burn them. Then head down the stairs to find a body, burn that too. Then head
    into
    the room next to the body.
    --------------------
    Mansion Drug Room
    --------------------
    This is another save room. Deposit any unwanted items, and head out.
    --------------------
    Drug Room Area
    --------------------
    Walk along the 1st floor hallway, and go through the other door which can be
    unlocked
    by an Old Key.
    --------------------
    Broken Shotgun Room
    --------------------
    In this room, you can get a Flash Grenade, an Ink Ribbon in the drawer, as well
    as
    a broken shotgun. Refill your fuel canteen if you wish.
    New Defensive Item! Flash Grenade
    The Flash Grenade is the more powerful defensive weapon for Chris. When he uses
    it,
    Chris will stuff the grenade into the monster's mouth, now that enemy is doomed,
    because the Grenade will explode, taking the enemy's head with it in a big
    SPLAT!
    However, be advised to stay away form the Grenade as it can hurt Chris when it
    blows.
    With the Broken Shotgun, you can get the real thing in the tea room anytime you
    wish.
    TO do this, go back to the Twisted Hall, ignoring the zombies that may pop in
    through
    the windows, and enter the door that I told you to ignore earlier. Go through
    the
    square room to the tea room. Take the Shotgun off the hooks, and place the
    broken
    shotgun on it. Then the ceiling will not crush Chris
    New Weapon! Shotgun
    The all time Resident Evil weapon is finally in your hands. It fires 12 gauge
    shells.
    Whenever zombies come out, you should aim upwards, and shoot when they are close
    enough to you, then you may be able to decapitate them. Note that the
    programmers
    of this game know that you will be trying to use this technique a lot to save
    time
    from burning the Zombies, so it is now harder to decapitate zombies by this
    method.
    --------------------
    Drug Room Area
    --------------------
    Go up the stairs, to the other door that can be unlocked from this side.
    --------------------
    Mirror Hallway
    --------------------
    With your Fuel Canteen and Lighter, burn the 2 zombies you killed earlier, then
    run
    past the other body on the floor. The zombie wakes up, and he seems to be in a
    bad
    mood, and hence begins the adventures of, Super Zombie!
    New Enemy! Crimson Head
    Strength:
    Handgun: 6-10 shots
    Shotgun: 1-2 shots
    Crimson Heads are zombies that you have taken down earlier. If you fail to burn
    them,
    then they will wake up with claws and a much faster speed. They swipe at you,
    and
    bite you while you are confused. So take your shotgun out and get ready to
    decapitate
    them. If you want to use the handgun, you must give these guys plenty of room.
    Head through the door behind the Crimson Head after you have killed him.
    ----------------------------
    Obsessive Death Knight Room
    ----------------------------
    This room got its name because the knights in this room have inscriptions that
    treasure
    death. Anyway, head up the stairs, taking the imitation of a key with you, and
    remove
    the Mansion Key, which is an Armor Key off the pedestal. The pedestal will go
    down,
    the walls become slightly narrower, and a spiky knight will come towards you!
    Now,
    you must quickly replace the imitation of a key onto the pedestal, or you will
    become
    Chris Kebab! After this is down, the trap will be reset, and you can return to
    the
    Drug Room Area, however, this time, go there via the Sword Key door in the
    Dining
    Room balcony, you will soon find out why.
    --------------------
    Drug Room Area
    --------------------
    You will hear someone trying to break through the door to Chris's right. Open
    it,
    there is a zombie on the west balcony, kill it now and head back in. Go down to
    the
    stairs to the drug room. Save if you wish, and take the Herbicide with you. Go
    through
    the Armor Key door.
    --------------------
    Tiger Eye Hall
    --------------------
    There is a flash grenade in front of Chris. Go forward to the end of the hall
    way
    and enter the door.
    --------------------
    Greenhouse
    --------------------
    Place the Herbicide into the sprinkler, and turn the knob to the red side to
    kill
    the weird plant. Do not turn the knob to the green side, or the Green herbs will
    be killed! When the plant is dead, go beyond it to get the death mask without
    eyes.
    Take the Green Herbs if you wish and exit.
    --------------------
    Tiger Eye Hall
    --------------------
    As you pass the windows, 2 zombies jump through! Ignore them, and run to the
    door
    to came through, and turn left, there are 2 rooms here, the one on the right is
    the
    keeper's room, and the one on the left is the Tiger Eye room. The door in the
    middle
    leads back to the Kenneth hallway.
    --------------------
    Keeper's Room
    --------------------
    There is a handgun magazine on the bed; on the table is the keeper's diary.
    New File! Keeper's Diary
    May 9, 1998
    Played poker tonight with Scott and Alias from Security, and Steve from
    Research.
    Steve was the big winner, but I think he was cheating. Scumbag.
    May 10, 1998 (1)
    One of the higher ups assigned me to take care of a new creature. It looks like
    a
    skinned gorilla. Feeding instructions were to give it live animals. When I threw
    in a pig, the creature seemed to play with it? tearing off the pig's legs and
    pulling
    out the guts before it actually started eating.
    May 11, 1998 (2)
    At around 5AM, Scott woke me up. Scared the shit out me, too. He was wearing a
    protective
    suit. He handed me another one and told me to put it on. Said there'd been an
    accident
    in the basement lab. I just knew something like this would happen. Those
    bastards
    in Research never sleep, even on holiday.
    May 12, 1998
    I've been wearing the damn space suit since yesterday. My skin's getting grimy
    and
    feels itchy all over. The goddamn dogs have been looking at me funny, so I
    decided
    not to feed them today. Screw 'em.
    May 13, 1998
    Went to the infirmary because my back is all swollen and feels itchy. They put a
    big bandage on it and told me I didn't need to wear the suit anymore. All I
    wanna
    do is sleep.
    May 14, 1998
    Found another big blister on my foot this morning. I ended up dragging my foot
    all
    the way to the dog's pen. They were quiet all day, which is weird. Then I
    realized
    some of them have escaped. Maybe this is their way of getting back at me for not
    feeding them the last three days. If anybody finds out, I'll have my head handed
    to me.
    May 16, 1998
    Rumors going around that a researcher who tried to escape last night was shot.
    My
    entire body feels hot and itchy and I'm sweating all the time now. I scratched
    the
    swelling on my arm and a piece of rotten flesh just dropped off. (3) What the
    hell's
    happening to me?
    May 19, 1998
    Fever gone but itchy. Today hungry and eat doggie food.(3)
    May 21, 1998
    Itchy itchy Scott came ugly face so killed him. Tasty.(4)
    4//itchy Tasty.
    Explanations:
    (1)This proves that this mansion is not researching something normal.
    (2)The accident that scattered the T-virus in the mansion happened on 11 May,
    1998.
    (3) When a person is infected by T-Virus, his skin feels itchy, he may have a
    fever,
    and his flesh will begin to rot. Then their mind deteriorates.
    (4)Apparently, the rationale for zombies to kill people is that they are hungry,
    and humans have ugly faces! Ha ha!
    After you have read the diary, attempt to leave, and the keeper will burst out
    of
    the closet! Maybe he thinks Chris has an ugly face! Ha ha! Anyway, kill him and
    his
    friend, and get the Old Key in the closet, and then leave. Go through the middle
    door to the Kenneth hallway, and go all the way back to the Emblem Hallway via
    the
    Twisted Hallway, and get the Shotgun if you haven't done so.
    --------------------
    Emblem Hallway
    --------------------
    Go forward, and enter the Armor Key door to Chris's left.
    --------------------
    Stained glass gallery
    --------------------
    Go to the other end of the gallery, and you will see a picture of Lisa,
    protected
    by the three spirits, and Lisa will be wearing a green crown, a purple necklace
    and
    an orange bracelet. It's...
    Puzzle Time! Stained Glass switches
    To solve the puzzle, the stained glass with the bracelet must be orange, the
    stained
    glass with the necklace must be purple, and the glass with the crown must be
    green,
    to do this, press the switch of the bracelet picture on the side you came in,
    and
    press the switches of the necklace and crown pictures on the other side, then
    press
    the switch on Lisa's picture to open the wall. If you get it wrong, the crows
    will
    come and get you!
    New Enemy! Crow
    Strength:
    Handgun 1 shot
    Shotgun: 1 shot and group kill
    Crows are just crows, and the T-virus has caused them to attack humans. But
    however,
    if you do not give them a sign that you are a threat, they'll just leave you
    alone.
    On the other side of the wall, there is a death mask without mouth. Take it and
    go
    through the metal gate, unlocking it with your Old Key.
    --------------------
    Mansion Graveyard
    --------------------
    Go down into the tomb and place the 2 death masks into their respective
    positions.
    2 of the chains holding the coffin will break lose! Scary Scary Scary! Anyway,
    go
    back to the Foyer.
    --------------------
    Mansion Foyer
    --------------------
    Head through the Armor Key door on the 2nd floor
    --------------------
    Eastside Balcony
    --------------------
    Walk along the balcony to see another disturbing sight. It is Forest Speyer of
    STARS
    Bravo Team. He has been severely mauled. Take the dagger on the bench. Return to
    the Foyer and proceed to the Wooden Mount Hallway.
    --------------------
    Wooden Mount Hallway
    --------------------
    With your Armor Key, you can unlock the previously locked doors in this hall.
    But
    enter the double doors first.
    --------------------
    Knight Statue Room
    --------------------
    4 Knights will slide out. To open the grating in the other end, Chris must push
    all
    4 knights into their places in the correct order.
    Puzzle Time! Knight Statue Push and Jewelry Box Puzzle
    The correct order of pushing is as follows:
    1. Upper Right Hand Knight
    2. Lower Left Hand Knight
    3. Lower Right Hand Knight
    After this, the last knight will slide back in place by himself. Then you can
    push
    the switch in the centre and the grating will be released, giving you the
    jewelry
    box. If you press the switch too early, then poisonous gas will fill the room!
    After getting the jewelry box, examine it. The inscription on the top says
    "Sunshine
    will awaken me", so you will have to get the heart on the sun to light up. To do
    this, press the 2 switches on the wider rectangular sides of the box. Then the
    Death
    Mask without All will be yours. Then go back to the Mansion East Stairs.
    --------------------
    Mansion East Stairs
    --------------------
    There is an Armor Key door for you to unlock. Enter.
    --------------------
    Researcher's Quarters
    --------------------
    The door to Chris's right is the researcher's bedroom. Inside, there is an ink
    ribbon,
    an Old Key, a first aid box and a green herb behind the bed. The door to Chris's
    left is the Researcher's study. Unlock it with the Old Key. Examine the yellow
    folder
    in the room for a file.
    New File! Researcher's Will
    There is a letter.
    June 3, 1998
    My dearest Alma,
    Let me apologize for no being able to call you. A man wearing sunglasses (1)
    didn't
    permit any phone calls. Sorry Alma.
    I sit here trying to think of where to begin, of how to explain in a few simple
    words
    all that's happened in my life since we last spoke, and already I fail. I hope
    this
    letter finds you well, and that you'll forgive the tangents of my pen; this
    isn't
    easy for me.
    Even as I write, I can feel the simplest of concepts slipping away, lost to
    feelings
    of despair and confusion---but I have to tell you what's in my heart before I
    can
    rest. Alma, please believe that what I'm telling you is the truth.
    The entire story would take hours for me to tell you, and time is short, so
    accept
    these things as fact: last month there was an accident in the lab and the virus
    we
    were studying leaked. All my colleagues who were infected are dead or dying, and
    the nature of the disease is such that those still living have lost their
    senses.
    This virus robs its victims of their humanity, forcing them in their sickness to
    seek out and destroy life. (2)
    Even as I write these words, I can hear them, pressing against my door like
    mindless,
    hungry animals.
    Alma, I have survived only to see you again. But my efforts only delayed the
    inevitable;
    I am infected, and there is no cure for what will follow---except to end my life
    before I lose the only thing that separates me from them.(3)
    My love for you.
    In an hour I'll have entered my eternal sleep where there is peace. Please
    understand.
    Please know that I'm sorry.
    Martin Crackhorn
    Explanations:
    (1) Who is this man wearing sunglasses? Could it be...
    (2) This explains the details of the accident that occurred in the mansion, and
    the
    reason for the zombies' behavior.
    (3) There is no cure for T-virus infection, anyone infected becomes a zombie.
    Go to the frame hanging on the wall next to the fish tank, and take the fish
    hook,
    then go to the frame with the insect specimens, take the lure of a bee, and
    combine
    it with the fish hook. Then go to the frame with the fishing lures, and take the
    bee specimen. Place the Lure onto the frame, and the specimen by the other
    insect
    specimens. Then press the switch. A Wind Crest will be revealed. As Chris
    attempts
    to take it, the bee specimen comes to life and attacks him!
    New Enemy! Bee
    Strength
    Handgun: 2 shots
    Shotgun: 1 shot with group kill
    Bees are just bees. When you see them, just ignore them, but if you kill them,
    you
    can have the pleasure of stomping them with a lovely SPLAT!
    Take the Wind Crest, and deposit it into the Save Room.
    ------------------------------
    Mansion East Stair Save Room
    ------------------------------
    By the time you have returned, Wesker should have left some Shotgun Shells, a
    Handgun
    magazine and a First Aid Spray with you, what a nice guy! Now head back to the
    Wooden
    Mount Hallway.
    --------------------
    Wooden Mount Hallway
    --------------------
    Enter the other Armor Key door in the hall.
    --------------------
    Richard Room
    --------------------
    Enter, go forward a bit to find Richard poisoned by what he says is a giant
    snake.
    Rebecca, of the Bravo Team is trying to save him, but she has no Serum. Your
    quest
    is to bring him serum. There is serum on the shelf of the Mansion drug room. So
    go
    all the way back there to take the serum for him, otherwise he will die, and you
    will miss getting one of the weapons later. After Rebecca injects him with the
    serum,
    you will be back at the Drug Room, for now, you can return to let Rebecca treat
    your
    wounds for free! Then return to this room, dodge the zombie and go through the
    other
    door in the room.
    ----------------------------
    Dimly Lit Wooden floor room
    ----------------------------
    There is a zombie here, so run up the stairs and dodge the zombie as he walks up
    to you. Go through the other unlocked door in the room.
    --------------------
    Candlestick Room
    --------------------
    Light up the candles, and the zombie outside will burst in. Kill him, and then
    take
    the Handgun Magazines off the table and the shelved cupboard, there is another
    cupboard
    you can push aside, and when you enter the alcove, another zombie will surprise
    you
    inside. Dodge the zombie and take the musical score, or the Music-mid pages from
    the cupboard inside. Afterwards, head all the way back to the Mansion Dining
    Room.
    --------------------
    Mansion Dining Room
    --------------------
    In the Dining Room, you will notice a broken statue on the floor, remember? Take
    the blue gemstone. This can be put into the Tiger statue in the Tiger Eye room
    for
    6 extra shotgun shells. Also take the Emblem off the top of the fireplace. Then
    head
    through the other door to the Kenneth Hallway.
    --------------------
    Kenneth Hallway
    --------------------
    Enter the only armor key door in this hallway.
    --------------------
    Entertainment Room
    --------------------
    There is a piano, but ignore it for the moment. Instead, head to a corner with a
    cupboard; push it to the left a bit to reveal another Musical Score. Combine the
    2 musical scores to create the Moonlight Sonata. Then use the score on the piano
    to play it. However, Chris cannot play the piano, and Rebecca comes in. She
    tries
    to play, but she needs time to practice. Just let her practice. In the meantime,
    you can head back to the Dining Room, take the Emblem off the wall, and use the
    Blue
    Gemstone found there in the tiger eye room to have 6 extra shotgun shells if you
    haven't done so. Sometime later, Rebecca can play the song correctly. A wall
    will
    open. Inside, there is a gold emblem. Take it, and the wall will close down.
    Now,
    place the other emblem into the slot and the wall will reopen. On the ground is
    an
    extract of Trevor's Diary.
    New File! Trevor's Diary
    Nov 24, 1967
    Eleven days have past since arriving on this estate. How did I end up like this?
    A guy in a lab coat came with a plate of skimpy meal and said to me, "Sorry to
    put
    you through this, but it's for security reasons." That's when it hit me. It all
    makes
    sense now. There are only two people that know the secret of this mansion, Sir
    Spencer
    and myself. If they kill me, Sir Spencer will be the only person that knows the
    secret.
    But for what purpose? It doesn't matter now. It's too dangerous here. My
    family...
    I hope they are right. I've decided to escape... Jessica, Lisa, I pray you are
    safe.
    Nov 26, 1967
    How could I be so careless? I lost my favorite lighter-the one Jessica gave me
    for
    my birthday. Now it's going to be that much harder to get out this dark place.
    Nov. 13th the date when my fate was sealed. My aunt was hospitalized just three
    days
    before that. Jessica and Lisa said that they were going to visit her. I wish I
    could
    be there with them. But wait, even as I'm writing my memory is coming back to
    bme
    more vividly. Just before I passed out, I remember the men tin the lab coats
    said
    something like "Most likely your family is already..." I pray for their safety.
    Nov 27, 1967
    Somehow I managed to get out that room. But getting out of this mansion won't be
    as easy. I have to get past all the booby-traps... Tiger Eyes, Gold Emblem... I
    have
    to try to remember for my own sake...
    Explanation: George Trevor was the architect that designed this ghastly mansion
    in
    1967. He was invited by Lord Spencer to visit his finished mansion. But by Nov
    24,
    George Trevor was imprisoned in the mansion to keep the Umbrella Company's
    secrets.
    As to what happened to Jessica and Lisa, play on to find out.
    With your Gold Emblem, head back to the dining room.
    --------------------
    Mansion Dining Room
    --------------------
    Place the Golden Emblem in the slot, and the grandfather clock will spring open.
    You can turn the gears inside the clock. It's another puzzle.
    Puzzle Time! Clock Puzzle
    Before you attempt the puzzle, take note of the painting to the left of the
    clock,
    A knight is using his short sword to stick into the chest of a second knight,
    who
    is sticking his long sword into the first knight's head. There is a clue, when
    the
    2 have run each other through, the path to your destiny will open. This means
    that
    the minute hand of the clock must point towards the helmet and the hour hand of
    the
    clock must point into the armor. So you should turn the Large Gear to the right
    or
    left twice, creating a 6 o'clock position. Then the clock will move aside,
    revealing
    the Mansion Key, which is a Shield Key.
    With the Shield Key, head back to the Dimly Lit Wooden Floor room and use the
    shield
    key to unlock the door.
    --------------------
    Attic
    --------------------
    There are some shotgun shells on a shelf. Then move into the screen, and a giant
    snake will appear. It's time for our first...
    Boss Battle! Yawn 1
    It is not worth wasting your ammo on this snake yet. Grab the Death Mask without
    nose in a corner. Run out of the door! If you were bitten by Yawn, you must get
    poisoned,
    and you or Rebecca will have to go all the way back to the drug room to get
    serum,
    it depends whether you have saved Richard or not.
    With the last Death Mask in hand, head back to the Mansion Graveyard, taking
    your
    shotgun with you.
    --------------------
    Mansion Graveyard
    --------------------
    Go down to the tomb, and insert the other 2 death masks, and the coffin will
    drop
    down. Walk close to it, and the body will awaken. He looks rather steamed up,
    and
    oh, Grandma, what bad breath you have! It's time for another...
    Boss Battle! Crimson Head Prototype
    Strength:
    Shotgun: 3-4 Shots
    This boss is rather slow for a Crimson Head in the beginning, but he will speed
    up
    when he gets close, open fire on him, and he should fall within one to two shots
    Then you can kill him while he is on the ground.
    When he is dead, walk by his coffin, pick up the Shotgun Shells and the Stone
    and
    Metal Object from the coffin. Press the switch and the gratings will come up.
    Head
    back to the East Stairs Save Room and take the Wind Crest with you because we
    are
    moving. Head back to the Emblem hallway.
    --------------------
    Emblem Hallway
    --------------------
    Avoid the Zombie and head out the door behind him.
    --------------------
    Courtyard Access
    --------------------
    Run along the walkway, ignoring the Cerberus dog, and place your Stone and Metal
    Object onto the slot that says, to the defiler of the accursed coffin. The metal
    door next to it should unlock. Enter.
    --------------------
    Tool shed
    --------------------
    Grab the Shotgun Shells, First Aid Spray and Flash Grenade if you have room.
    Then
    head down the steps to the door. You are now in the...
    *****COURTYARD*****
    --------------------
    Cerberus Statue Path
    --------------------
    In the end of this path is a door locked. It says, "The gate will open when the
    guard
    dog's desires are fulfilled. It seems that we have a new puzzle on our hands.
    Puzzle Time! The 2 Demanding Cerberuses
    Examining the red eyed statue will tell you that this is the War Cry of Revenge.
    The Blue eyed statue gives the Last Gasp of Destruction. So, we will have to
    make
    the red and blue weather vanes to point at the right direction. Examining the
    sign
    in the beginning of the path tells you that the Valley of Destruction is to the
    North,
    so set the blue vane to N. You can start and stop the vane's movement by
    pressing
    the switch. The Path of Revenge is to the West, so the Red vane should point to
    the
    West. After the puzzle is completed, the gate will open.
    By the way, Wesker will call you on the radio about some monster... chains....
    I wonder
    what's wrong.
    --------------------
    Courtyard Graveyard
    --------------------
    There are crows here, but they will not attack you if you just walk. Walk to
    Chris's
    right at the junction and you will see 2 gravestones, place the Wind Crest onto
    the
    slot on the right tombstone, and A Moon, Star and Sun Crests will be revealed.
    Examine
    each crest's underside to protrude some shapes out. Then place the 3 crests onto
    the slots in the left tombstone, and a Magnum Revolver will be magically
    revealed!
    New Weapon! Magnum Revolver
    This is the most powerful weapon in the game. It can kill anything in one shot.
    But
    ammo is scarce, so save it for bosses, particularly the tyrant.
    Walk to the other gate after you have done.
    --------------------
    Path outside Cabin
    --------------------
    You will hear some disturbing sounds, and you are left to play as Chris again.
    Just
    walk along the path and enter the Cabin.
    --------------------
    Cabin
    --------------------
    There is a Map of the Courtyard in here. There is also some family picture and
    notes
    and a typewriter for you to save.
    New File! Family Picture and Notes
    A family picture
    There's a journal left by someone.
    19
    dadddy attached first
    momm attached scond
    iNside reD and sLimy
    white and hard
    not true moM where
    dunno dadd
    found mum again
    whne atachd mommy
    she move no more
    she screaming
    why?
    Jst want to b with her
    4
    mom
    where?
    I mis you
    Explanation: It seems that someone sadistic is obsessed with ripping off
    people's
    faces and attaching them to other people's faces. Who could this be?
    Anyway, continue to explore this cabin and you will find an Item Box, there is
    also
    a Square Crank on top of a wooden cover in the dead end that follows. Now,
    attempt
    to leave with the crank, and someone will enter and hit Chris on the head hard,
    knocking
    him out. When Chris wakes up, he is confronted by a hideous mutated woman, by
    the
    name of Lisa Trevor. Don't even bother to fight her. She is invincible, just run
    past her, hoping you won't get hit, out of the shed, and all the way back to the
    Tool Shed, avoiding the zombie on the way.
    --------------------
    Tool Shed
    --------------------
    Go through the double doors
    --------------------
    Cerberus yard
    --------------------
    Go forward, and Chris will hear a transmission from Brad over the radio,
    unfortunately
    the radio is damaged so that Chris can only receive signals, but not transmit
    any.
    There are 3 Cerberus dogs in this yard. Run back to the double doors and kill
    them
    from afar. Then pick up the herbs and go through the gates
    --------------------
    Giant Pool
    --------------------
    The water level is too high, so use the Square Crank on the hole to Chris's left
    to lower the water level, then she can cross, go along the pathway to the
    elevator
    on the other side.
    --------------------
    Waterfall Area
    --------------------
    Ignore the crows and head through the gates.
    --------------------
    Path to Residence
    --------------------
    Get the Red Herb, and run along the path, dodging any snakes that get in your
    way.
    You will come to a door. Enter it and you will be in the Residence, more like
    the
    Staff Quarters.
    New Enemy! Snake
    Strength:
    Handgun: 1 shot
    Snakes are just the poisonous snakes we see every day. Most can be avoided, but
    you
    will have to kill one in this game later. If Chris gets bitten, he may get
    poisoned,
    otherwise very little damage will be done.
    *****RESIDENCE*****
    --------------------
    Residence Entryway
    --------------------
    The Residence is the staff quarter of the Arklay Mountain Lab personnel. Now,
    explore
    this entryway and get the 3 blue herbs, you most likely will need it. There is
    also
    a lone crate, push it so that it covers the hole in the floor. Then enter the
    first
    single door from Chris's right.
    ------------------------------
    Residence Storage Save Room
    ------------------------------
    This is the only save room of the Residence. Take the Flash Grenade and the ink
    ribbon,
    refill your Fuel Canteen and save as you wish. Take the lighter with you. Then
    head
    out, to the hallway, and enter the double doors.
    --------------------
    Staff Common Room
    --------------------
    Surprise! Right above Chris's head is...
    New Enemy! Giant Spider
    Strength:
    Handgun, 6-10 shots, abdomen may burst.
    Shotgun: 2-3 shots
    Spiders are arachnids that have been enhanced by the T-virus. They charge and
    pin
    you down, or spit poison which may cause poisoning. If you shoot them with the
    handgun,
    the spiders may die earlier if their abdomen bursts. But beware, the green goo
    may
    poison you, and baby spiders may come out. So leave the room, and the mess will
    be
    automatically gone.
    Try to kill the spider with your handgun, because they are slow it won't be that
    hard. There is another giant spider hanging on the wall, so head to the steps,
    aim
    up to shoot the spider down, and then aim down and shoot. The spider will lose a
    leg or too before lying on its back and going stiff! Anyway, there is a first
    aid
    box, some green herbs, a Red Book, which is unprinted and shotgun shells for
    Jill
    to get. Take note of the 3 oil lamps that are red yellow and green. Light them
    up
    with your lighter, and you will see three different eye images, one with no
    line,
    one with 2 lines and one with 4 lines. There is also a pool table. On it are
    balls
    with numbers 2, 3, 4, 5, 6. Remember the color of the balls. Then return to the
    save
    room, dumping any unnecessary items and the Red Book. Then return to the hallway
    and climb over the boxes and enter the door on the other side. If Chris walks
    over
    the hole, a vine will come up and hurt him.
    --------------------
    Gallery Hallway
    --------------------
    Just run to the end of the hallway, and get the map of the Residence off the
    wall.
    Do not examine the hole. Then enter Room 002.
    --------------------
    Room 002
    --------------------
    Enter the first door you see. It's a bathroom. Walk over to the shining object.
    It's
    a Residence Key, the Key to Room 001. Then you will hear someone entering.
    Attempt
    to leave, and a zombie bursts in! Use your handgun to kill it, or dodge it, I
    don't
    care, just head back to the bedroom area. You'll see 2 bookshelves. Push the
    left
    one forward and the right one to the right to reveal a ladder, but don't go down
    yet. There is also a file, the Plant 42 Report.
    New File! Plant 42 Report
    Four days have passed since the accident. The plant at Point 42 is growing at an
    amazing rate.(1)
    Although there are many unknown aspects about this plant, we know that in
    comparison
    with the other group of plants, the T-Virus has had a substantially stronger
    affect
    t on this one.
    The T-Virus has drastically morphed its host's anatomy as well as its size.
    Looking
    at its current state, it's difficult to imagine its original appearance. Nowhere
    on Earth will find anything like it.(2)
    We've also found that PLANT 42 has two main source of acquiring its necessary
    nutrients.
    One source is through its root. Somehow it has rooted itself down in the
    basement.
    Immediately after the accident, a scientist went mad and destroyed the Aqua
    Ring.
    Ever since, the basement has been like a pool. (3) There is a high possibility
    that
    it's one of the chemicals in the water that's promoting the PLANT 42's rapid
    growth.
    However, we have yet to determine the specific chemical.
    A bulb-like body of the PLANT 42 has been sighted hanging from the ceiling of
    the
    first floor. We are sure that it used the air ducts to reach the first floor.
    Numerous
    long tentacle-like vines are protruding from the bulb. (4)
    We believe the vines are the second means of acquiring its nutrients. When the
    PLANT
    42 senses prey, it uses the tentacle-like vines to capture its prey. After doing
    so, suckers on the vine drain the prey of its blood. (5)
    We've also noticed that it has some intelligence. When it captures its prey, the
    vines twine around the door to stop possible intruders.
    Unfortunately, a several of our scientists have already fallen victim to this
    PLANT
    42. When we heard the victims from the survivors, they all observed one thing in
    common:
    When the uniform petal-like flaps open and reveal its vital internals, it has a
    tendency
    to become more aggressive. (6)
    One witness reported that it was as if was trying to protect itself. Why it
    behaves
    the way it does is still unknown.
    May 21, 1998
    Henry Sarton
    Explanations:
    (1) PLANT 42 is named after the area which it is grown, that is Point 42.
    (2) It is a T-Virus infected Plant.
    (3) Later, Chris will explore the Aqua Ring, and like the file said, it will be
    flooded
    with water, and PLANT 42's roots can be found in one of the rooms.
    (4) Chris will fight the PLANT 42 in a room on the 1st floor.
    (5) This is one of the main attacks of the PLANT 42.
    (6) The PLANT 42 is the most vulnerable when its internal organs are revealed.
    So
    Chris should shoot its body at that time.
    Now, head back to the Residence Entryway, and use your new key to enter Room
    001.
    --------------------
    Room 001
    --------------------
    Explore the bedroom first, there is a man who has just hung himself. Take the
    Handgun
    magazine and the Self Defense Gun. There is a suicide note.
    New Weapon! Self Defense Gun
    This is one of the most useless weapons of the game. It holds 2 bullets, and one
    has already been fired. The best time to use it when you want to kill powerful
    enemies
    like Hunters. Dump this in an Item Box as soon as possible.
    New File! Suicide Note
    June 22, 1998
    I had to do it. We ran from those thing-helping each other to survive. But
    Robert
    started to show the symptoms. I had to do it. Those damn things are pure evil.
    There was no other way. He would have done the same if it were the other way
    around.
    After I put him out of his misery I had to just leave him in the bathroom. Now
    I'm
    probably the last one....How could this happen? I'll never forgive myself for
    being
    part of this project. Eventually I'll get what's coming to me, though. There's
    no
    way to escape from this nut house. It's just a matter of time now.
    Everything is set. All I need is a little courage to get it done. Knowing that
    I'll
    leave many things undone is regret beyond words.
    But, this is better than just waiting to turn into one of them. Please
    understand
    and at least let me end my life as a person.
    There's a message on the back.
    Linda, please forgive me...
    Explanation:
    This is just the suicide note of the last survivor of the T-Virus accident. He
    apparently hung himself over a month ago. You will find Robert in the bathroom.
    Enter the bathroom, and you'll see Robert on the floor, empty the bathtub. There
    is a Control Room Key. After taking it, Robert may get up to say hi, just ignore
    him and get back to Room 002.
    --------------------
    Room 002
    --------------------
    Climb down the ladder.
    --------------------
    Aqua Ring Access
    --------------------
    You are now in the Aqua Ring, as mentioned earlier in the file. Go along the
    walkway
    and you will see a big pool of water in your way. To make a bridge, push the 3
    crates
    into the water, start with the one closest to the pool. Then walk across the new
    bridge you made, and take the green herb with you.
    --------------------
    Aqua Ring B1
    --------------------
    Chris walks forward to meet Richard, if he is still alive, then something will
    come
    up and eat him! It's Jaws!
    New Enemy! Fi-3 Neptune
    Neptunes are shark BOWs created by Umbrella, they bite Chris bad. Luckily there
    are
    only 2 of them, but watch out for the bigger one, it can swallow Chris whole!
    Ignore
    them, just run for the double doors, unlocking it with your Control Room Key.
    Enter!
    Whew...
    --------------------
    Control Room
    --------------------
    Head down the ladder. There is an Aqua Ring Map, as well as a First Aid Kit,
    heal
    Chris if he gets bitten, and examine the whiteboard on the table. It says,
    "Caution!
    In case of drop in valve pressure, turn valve #n. Remember n, it can be 1, 2 or
    3.
    Then head to one of the control panels, displaying an error message. Attempt to
    drain
    the water. A Neptune crashes against the wall, oh no!
    Puzzle Time! The High Pressure Barriers
    Follow these instructions, and watch out! There is a critical meter, if it gets
    to
    Critical 100%, Chris will drown.
    1. Turn to Chris's right, and activate the safety switch of the pressure
    shelter.
    2. Activate the pressure shelter which is on the control panel right behind
    Chris.
    3. The shutters will go down halfway, saying that there is a loss in pressure.
    Then
    go back to the 3 valves near where you got the First Aid Kit, and then turn
    valve
    #n, which is the number on the whiteboard.
    4. Repeat Steps 1 and 2, this time, the shutters will come down completely,
    danger's
    over! Whew...
    Head through the other pressurized door that can now be opened.
    --------------------
    Aqua Ring Storage
    --------------------
    Search for Shotgun Shells in the pile of Dynamite. Then head through the double
    doors,
    not the gates.
    --------------------
    Aqua Ring B2
    --------------------
    The Neptune sharks are bouncing helplessly now! Laugh at them, or kill them with
    one shot if you wish. Then head to the giant pool with the giant Neptune shark.
    Climb
    onto the platform and attempt to get the sparkling object. The Giant Shark will
    charge
    at you, knocking the item into the water. Don't get it, or the shark will eat
    you.
    Instead, push one of the control panels into the water, and activate the
    electricity.
    Giant Neptune will be fried to a crisp! Laugh hysterically. Then you can go into
    the water to get the item. It's a Gallery Key. Then head back to the Aqua Ring
    Storage.
    --------------------
    Aqua Ring Storage
    --------------------
    Head through the gates this time.
    --------------------
    Aqua Ring Dump
    --------------------
    Get the Magnum bullets and climb the ladder. Then unlock the door, you will be
    back
    at the Aqua Ring Access. Head back to the Residence Storage, and take the Red
    Book
    with you. Then enter the Gallery in the Gallery Hall.
    --------------------
    Gallery
    --------------------
    Dodge the bees, and run into the hallway next to Room 003, and get the
    Insecticide
    Spray from the body which has apparently been stung to death by the bees. Return
    to the Gallery Hall, and spray the Insecticide into the hole in the wall where
    you
    have got the map. The bees will be dead. Then you can go and get the Key to Room
    003 off the desk where the beehive used to be. Enter Room 003.
    --------------------
    Room 003
    --------------------
    There is nothing in the bathroom, and when you examine the bookshelf, there is a
    line of Bandage with Blood books, and a white book in between. It is the Organic
    Chemistry Lab Experiment.
    New File! Organic Chemistry Lab Experiment
    The similarities in the cellular characteristics of the rapidly growing plant
    infected
    by the Tyrant Virus have been reported in the previous papers. However, while
    repeating
    these experiments, an interesting new fact becomes clear.
    We learned that a chemical in the UMB family, UMB No. 20, contains a compound
    that
    that is toxic to the cells of the plant.
    We have given UMB No. 20 a new name: V-JOLT. If calculations prove correct, when
    V-JOLT is applied directly to the root of the plant, the entire plant should be
    dead
    within 5 second.
    The V-JOLT can be made by simply mixing the VP and UMB chemicals in a specific
    ratio.
    However, extra care must be taken when handling these UMB chemicals. They have
    been
    known to generate toxic gases if mishandled.
    The characteristics of each UMB chemical are as follows:
    UMB No. 3  red
    Yellow-6   yellow
    UMB No. 7  green
    UMB No. 10 orange
    VP-017      blue
    V-JOLT     dark brown
    Explanation: This does not help Chris much, as he cannot mix chemicals, but if
    he
    lets Richard die of poisoning, remember this file, as Rebecca has to use it to
    make
    Plant 42 let go.
    Place the red book on the shelve, a simple puzzle begins.
    Puzzle Time! Bandage with Blood
    The whole point is to arrange the bindings of the book to create a picture of a
    woman
    lying down naked. To do this, exchange the 1st book with the 4th, 2nd book with
    the
    6th and the 3rd with the 7th. Then a door will be revealed. Enter.
    --------------------
    PLANT 42 Room
    --------------------
    Boss Battle! PLANT 42
    Strength:
    Shotgun: 11-13 shots
    When you enter, Chris will be grabbed by the PLANT 42. If he let Richard die of
    poisoning,
    Rebecca will come in, and Chris asks her to make V-JOLT to kill the plant. Then
    it's:
    Puzzle Time! Interesting Chemistry Experiment
    1. To make V-Jolt, Rebecca has to return to the Gallery, and crack the coded
    lock
    on the door first. There are 3 pictures of eyes, similar to those on the oil
    lamps
    in the common room. If the image of a particular eye is on a particular colored
    lamp,
    press that eye image, and key in the number corresponding to the color on the
    billiard
    ball. For example, if the eye with 4 lines is on the red lamp, click that eye on
    the lock and key in number 3. after cracking the lock, Rebecca can enter the
    pharmaceutical room.
    2. In the pharmaceutical room, there are 4 empty bottles, take them all. Notice
    the
    scrawls on the wall, one reads: 1+3=4, 4+6=10, 1+6=7, 10+7=17, 17+3=20
    Another reads: Water=1, Red=3, Purple=4, Yellow=6
    3. There is Water, UMB No.3 and Yellow-6 to be found in different tanks. You use
    the empty bottles to mix chemicals. Given the hints, you should know how to mix
    the
    chemicals.
    4. Mix UMB No. 3 with water to create NP-004.
    5. Mix NP-004 with Yellow-6 to create UMB No.10
    6. Using another 2 bottles, mix Yellow-6 with water to create UMB No. 7
    7. Mix UMB No. 7 with UMB No. 10 to create VP-017.
    8. Mix UMB No. 17 with UMB No. 3 to create V-JOLT
    9. With your V-JOLT, head back to the Aqua Ring B1, enter the security room.
    PLANT
    42's roots are there. Use the V-JOLT on the roots and they will retract. Then
    return
    to Room 003.
    Regardless of whether V-JOLT was made, Chris still has to fight the PLANT 42. To
    do this, run up the stairs to the balcony. When the plant opens its flap to
    reveal
    its internal organs, blast it with your shotgun, while avoiding the vine whips
    and
    pollen showers. It should die with in 13 shots. After it is dead, grab the
    Mansion
    Key, which is a Helmet Key from the Fireplace and leave through the double
    doors.
    Chris will meet Rebecca, and tell her about Richard's death. Go to the
    pharmaceutical
    room to have your wounds healed if you wish, and Rebecca cannot stand it anymore
    and will break down and cry. Go back to the Residence Storage. On the way, Chris
    will meet Wesker. Apparently, Wesker has left him so as to protect himself form
    those
    strange creatures. He asks Chris to return to the Mansion to explore the locked
    rooms.
    ------------------------------
    Residence Storage Save Room
    ------------------------------
    Take the Self Defense Gun and Shotgun with you, and then return to the Mansion.
    On
    your way back, there are a few things that you have to bear in mind. In the
    Waterfall
    area, 2 Cerberus dogs would have appeared. The Big Pool area will be infested by
    snakes. Chris can run past most of them, but there is one hiding next to the
    lamp
    that has to be taken out. When you return to the Tool Shed, you will find some
    Shotgun
    Shells, a Flash Grenade and a First Aid Spray, left by Wesker to help you deal
    with
    the Monster in chains. The door in the Emblem hall leading to the East Stairs
    has
    been fixed.
    *****MANSION*****
    --------------------
    Emblem Hall
    --------------------
    Move a little forward and you will see the FMV of something coming for you from
    the
    Courtyard. Then, that thing will attack you, shoot it to death with one shot of
    your
    Self Defense Gun, and it would shout "Erageh chchchch..." before lying down
    stiff.
    But what was that thing?
    New Enemy! MA-121 Hunter (Alpha)
    Strength:
    Shotgun: 2-3 shots
    The Hunters are one of Umbrella most successful series of BOWs. Made from
    combining
    the DNAs of humans and reptiles, the Hunter is very fast indeed, the Hunter
    Alphas
    are probably the most handsome Hunters in the series, unlike the other uglier
    prototypes. I suggest you use heavy weapons like the Shotgun and Grenade
    Launcher.
    Acid Shells are particularly effective. Note that there are Red Hunters too, but
    they are not Sweepers, as they are not poisonous. When Hunters die, they are
    very
    funny, they either lie on the ground, trying in vain to get up and crying
    "Erageh
    chchchch..." which may mean "I can get up! Somebody please help me!" before
    lying stiff.
    Or, they may suddenly hold their chest, and spread their arms out like Moses and
    cry "Erageh chchchch..." which may mean "Why is the world so cruel to me?"
    before falling
    down! It's so funny!
    Return to the East Stairs, don't go through the double doors, or you will have
    to
    fight 2 more Hunters that have torn the place up.
    --------------------
    Mansion East Stairs
    --------------------
    There are now 2 Hunters here, blast them with your Shotgun, then save at the
    save
    room if you wish, then go up the stairs and enter the Fireplace room.
    --------------------
    Fireplace Room
    --------------------
    Use your Helmet Key to unlock the door and then enter.
    --------------------
    Statue Room
    --------------------
    Push the statue between the 2 walls, and the incoming walls will stop because of
    the statue, then run back out, and enter the other gap made by the wall, run to
    the
    opposite wall and press the switch. The walls will come back at Chris. Run out,
    and
    back to the statue. Push it onto the N Pad, and the walls will back up, and a
    wall
    will open. Inside, take the dagger and jump into the hole.
    Walk forward, pick up the Last Book Vol.1, and open it to reveal a Medal of
    Eagle.
    Then examine the tombstone. It's part two of Trevor's diary.
    New File! Trevor's Diary
    Nov. 29, 1967
    I can't get out. I have tried every possible way to escape but only to be faced
    with
    the reality that I'm trapped.
    I've been everywhere. The laboratory with the large glass tubes filled with
    formaldehyde and those dark, wet and eerie caves... Wjat can I do?
    At first I didn't want to believe my eyes. But that familiar high-heeled shoe in
    the corridor... It was like reflex. One name came to my mind, Jessica!
    I don't want to believe they sharte the same fate as me. No! I can't give up
    hope.
    I have to hope that they're alive.
    Nov. 30, 1967
    I haven't had anything to eat or drinkfor the past few dats. I feel like I'm
    going
    crazy.
    Why is this happening to me? Why do I have to die like this?
    I was too obsessed with designing this ghastly mansion. I should have known
    better.
    Nov. 31, 1967
    It was a dark and damp underground tunnel. And another dead end. But even in the
    darkness something caught up my eye.
    Carefully, I lit the last match I had to see what it was.
    A grtave! But deeply engraved into the stone was my nname!
    "George Trevor"
    At that instant, it all became clear to me. Those bastards knew from the
    beginning
    that I'd die here and I fell right into their trap.
    But it's too late now. I'm losing it. Everything is becoming so far away.
    Jessica...
    Lisa... Forgive me.
    Because of my ego, I got both of you involved in this whole damn conspiraacy.
    Forgive
    me. May God justify my death in exchange for your safety.
    George Trevor
    Explanation: Geroge Trevor was killed trying to escape this mansion and the
    people
    of Umbrella, already rather evil back in 1967, prepared this grave for him.
    Press the switch, and a ladder will be revealed. Go down.
    --------------------
    Spider Hallway
    --------------------
    There is a Spider in front of Chris, kill it quickly with the handgun. There are
    2 more giant spiders that can be killed from a long range. There is a Mansion B1
    Map on the wall as well as some Shotgun Shells by some cardboard boxes. Go
    through
    the only door.
    --------------------
    Damp Hallway
    --------------------
    If you were poisoned by the spiders, use the blue herb here. There are two
    zombies.
    Take them down from a distance and pick up the dagger. There is an elevator
    power
    switch in a damp corner behind one of the zombies. Activate it, then pick up the
    Handgun Magazine on a dish and unlock the other door to Chris's right. It leads
    to
    the kitchen.
    --------------------
    Mansion Kitchen
    --------------------
    Take the dagger from the table, and kill the zombie in the way. Then explore the
    room for an elevator. Take it up to the 2nd floor.
    --------------------
    Library Access
    --------------------
    Kill the 2 zombies here, and enter the first single door to the Chris's right.
    The
    double doors lead to the library, but it was jammed shut.
    --------------------
    Battery Storage
    --------------------
    There are 2 boxes of Shotgun Shells, a Flash Grenade and most importantly a
    battery.
    Take them all and leave.
    --------------------
    Library Access
    --------------------
    Unlock the other single door and go through it, you are back in the mirror
    hallway.
    --------------------
    Mirror Hallway
    --------------------
    If you have at least one inventory space open, then head through the door to the
    Obsessive Death Knight Room, otherwise, deposit unneeded items into the Item Box
    in the Mansion Drug Room. Remember to take your shotgun with you.
    ----------------------------
    Obsessive Death Knight Room
    ----------------------------
    Head to the other end, and unlock the Helmet Key door. You will be in the
    library.
    --------------------
    Library
    --------------------
    Pick up the Green Herbs if you have room. Then go along the hallway and a crash
    will
    be heard. It's Yawn the snake! He still wants some Chris Cake!
    Boss Battle! Yawn 2
    Strength:
    Shotgun Shells: 10-13 shots
    Climb down the ladder, and lure Yawn into the narrow corridor, then Chris can
    trick
    the snake into the corridor and shoot at Yawn from behind! This cheap trick
    guarantees
    no damage will be given to Chris. If Chris were bitten he would not become
    poisoned
    this time, so don't worry. After Yawn is dead, he will crash into the
    bookshelves
    and a shining book will be revealed for Chris to collect. It is the Last Book
    Vol.2,
    inside is the Medal of Wolf. After this, head back to the Drug Room Area through
    the door Chris came in.
    --------------------
    Drug Room Area
    --------------------
    Use the Helmet key to unlock the Helmet Key door to Chris's right.
    --------------------
    Trophy Room
    --------------------
    In this room, an eagle trophy is keeping an eye on Chris. Turn off the light,
    there
    are two gemstones hidden in the deer and bull trophies. To get them, push the 2
    dressers
    in front of the 2 trophies. Then, lean against the wall the eagle trophy is on
    and
    stand at a corner. It will focus on Chris, and then run forward, under the
    trophy;
    the eagle trophy will not follow. Then on the opposite corner, quickly climb
    onto
    the dresser and get the gemstone on the trophy. If you hear a clank sound, the
    eagle
    trophy has discovered Chris, and the gemstone will be stuck. Repeat until the 2
    gemstones are obtained. There is a dagger and Shotgun Shells near the 2
    trophies,
    as well as a file on the table.
    New File! Mail from Chief of Security
    CONFIDENTIAL
    Attn: Chief of Security
    Date: July 22, 1998 2:13
    
    X Day is drawing up on us. Execute the following procedures within one week.
    Prompt
    actions are demanded.
    1. Lure S.T.A.R.S. to the estate, and obtain B.O.W.'s raw combat data against
    S.T.A.R.S.
    2. Collect two embryos of each mutated specimens as samples, excluding the
    Tyrant.
    Dispose of the Tyrant.
    3. Ensure complete disposal of the Arklay Laboratory including all personnel and
    test animals. Disguise their deaths as an accident. When the above procedures
    are
    executed, report to headquarters for further instructions.
    If for some reason you are unable to execute the procedure by the deadline,
    report
    immediately. In case of emergency situations, report directly to the extension
    number
    5691.
    Good Luck.
    Umbrella Headquarters,
    Umbrella Inc.
    Explanation: This proves that Wesker belongs to Umbrella, and he is using the
    S.T.A.R.S.
    as test subjects against the BOWs in the mansion. The traitor!
    Note: The yellow gemstone is to be used in the Tiger Eye Room, to obtain the MO
    Disk.
    Take the yellow one if you want the best ending. Otherwise, skip this gemstone
    and
    collect the red one only.
    Then head back to the Mansion Foyer via the 1st floor drug room area. If Chris
    took
    the Yellow Gemstone, 2 Hunters will burst in through the windows, so be ready.
    --------------------
    Mansion Foyer
    --------------------
    Enter the Helmet Key door on the first floor.
    --------------------
    Organ Specimen Room
    --------------------
    There is another Trevor's Diary in the brown leather book
    New File! Trevor's Diary
    There's something handwritten.
    It's not dated.
    Nothing's changed.
    I never thought that this room was designed as an experiment would pay off like
    this.
    I can hide here safely for a while, because nobody knows about the secret behind
    this painting. Not even, Sir Spencer.
    Painting of a mansion... In the back of the art room.
    Explanation: This tells you the secret of the Mansion closet in the anteroom.
    After
    you beat the game, you can return with the closet key to enter the room to
    change
    costumes.
    There is an Ink Ribbon in a drawer. Take it if you wish, then go through the
    other
    door.
    --------------------
    Large Mirror Room
    --------------------
    Ignore the zombie; pick up the dagger and the Jewelry Box. Combine the Red
    Gemstone
    with the box and puzzle pieces will fall out. You must solve this puzzle in
    order
    to open the box.
    Puzzle Time! Umbrella Style Jigsaw Puzzle
    There are in total 5 pieces. Press R and L to rotate the pieces, and A to place
    them.
    Use the control stick to move the selected piece. To solve the puzzle follow
    these
    steps.
    1. Select the trapezium shaped piece, and rotate it so the side with 2 90-degree
    angles faces upwards. Then place this piece in the lower right hand corner of
    the
    octagon.
    2. Select the largest piece, rotate it so that the external side parallel to the
    longest internal side faces upwards. Then place this piece at the top of the
    octagon,
    above the trapezium.
    3. Take the 5 sided piece, and rotate it so the right angle is perpendicular to
    the
    bottom, then place it at the bottom, to the left of the trapezium.
    4. Select the piece that looks like a pentagon but with a small kink sticking
    out.
    Rotate the piece so that the side with the kink faces downwards.
    5. Take the last piece and rotate it so it fits into the centre hole. Then the
    box
    will open, revealing a broach, examine it to reveal an Emblem Key. Then head
    back
    to the Emblem Hall via the Stained Glass Gallery.
    --------------------
    Emblem Hall
    --------------------
    Use the Emblem Key to enter the Spencer Family Emblem door.
    -------------------------
    Spencer's Private Study
    -------------------------
    Chris will hear Rebecca scream, is she upstairs? Turn on the lights first, and
    take
    the Shotgun Shells from the drawer, the Flash Grenade and most importantly, the
    metal
    object. Then go back to the East Stairs Save Room to get the Square Crank and
    Battery,
    then you have a choice to make. You can either return to the 2nd Floor study
    and kill
    the Hunter that is attacking Rebecca, or simply go directly to the Waterfall
    Area
    of the courtyard. You ending is determined at this point. Cowards that leave the
    scene will cause Rebecca to die. If Chris saved Rebecca, then he will tell her
    that
    he is leaving. Then go to the Waterfall Area of the Courtyard.
    *****COURTYARD*****
    --------------------
    Waterfall Area
    --------------------
    Explore the area to find a power-downed elevator with a slot for a battery.
    Place
    the battery in the slot and ride the elevator up.
    --------------------
    Cerberus Yard
    --------------------
    Go through the double gates.
    --------------------
    Giant Pool
    --------------------
    Use the square crank to raise the water level, and the waterfall will no longer
    run.
    Head back to the Waterfall Area with the elevator you came up with.
    --------------------
    Waterfall Area
    --------------------
    There is a passage revealed behind the waterfall, go in and climb the ladder
    down.
    --------------------
    Mining Area
    --------------------
    Explore this entryway and you will notice a hexagonal hole next to an upside
    down
    bridge. Use the Ink Ribbon to save if you like, and deposit the Square Crank, as
    it is completely useless now. Head through the door by the ladder.
    ---------------------------
    Blood Stained Boulder Room
    ---------------------------
    There is nothing of interest, but it gives you an idea of what will happen if a
    boulder
    crushes you. Go through the other door.
    --------------------
    Elevator Room
    --------------------
    There are 2 Handgun Magazines here, go through the other door after taking them.
    --------------------
    Enrico Room
    --------------------
    Go around the corner, and meet Enrico Marini, the leader of STARS Bravo Team. He
    thinks Chris is a traitor. Suddenly, a mystery man shoots him dead. Then examine
    his body for a Hexagon Crank. Attempt to leave and a Hunter will come in to say
    hi.
    Blast him down! Return to the Mining Area, but be prepared, as there are 2 more
    Hunters
    waiting for you in the Blood Stained Boulder Room.
    --------------------
    Mining Area
    --------------------
    Use the Hexagon Crank on the hole, and the bridge will turn right side up. Go
    across
    and take the green herb, you may need it.
    --------------------
    Boulder Room 1
    --------------------
    It seems to be a dead end here. Examine the boulder and attempt to leave. The
    boulder
    breaks lose! Run for your life! Run into the alcove and the boulder will crash
    into
    the wall, revealing a new door. Before doing so, take the Shotgun shells in the
    alcove
    where the boulder used to be. There is a flamethrower on the hooks as well, take
    it and the door behind Chris will lock up.
    New Weapon! Flamethrower
    This is actually a tool for unlocking the doors in this area. To unlock a door,
    examine
    the hook and set the Flamethrower on the hooks. There are no refills for this
    weapon,
    so just use it on the enemy that is about to come.
    Head through the double doors.
    -------------------------
    Giant Giant Spider Room
    -------------------------
    Boss Battle! Giant Giant Spider
    Strength:
    Flamethrower: about 50%
    This really is not a tough boss. The Giant Giant Spider attacks the same way as
    normal
    spiders. While you are fighting him, 2 more standard Spiders will come to assist
    the larger one (protecting their mom, perhaps?) Anyway, after you have killed
    him,
    walk out of the room, the spiders will be completely gone, and you can use the
    survival
    knife to hack away the spider web. Just watch out for the Hunter outside.
    Congratulations! You have just destroyed the last spider in the game!
    After the fight, head through the other double doors you have unblocked.
    --------------------
    Map Hall
    --------------------
    In here, take the Courtyard B1 Map. Use a blue herb if Chris gets poisoned. Then
    set the flamethrower and go through the other door.
    --------------------
    Boulder Room 2
    --------------------
    Go to the hexagonal hole, and use the Hexagon Crank 3 times to reveal another
    door.
    The large boulder will break lose. Run into the alcove revealed. There is a
    First
    Aid Kit behind where the boulder used to be. Head through the revealed door.
    --------------------
    Statue Room
    --------------------
    There is a turning pad in the room, as well as a device which pushes outwards
    when
    the hexagon crank is used. Congrats kids, it's
    Puzzle Time! Statue Puzzle
    1. Push the statue in front of the brown device that pushes outwards.
    2. Use the hexagon crank on the hole twice, once to push the statue out, the
    second
    time to move the statue back in.
    3. Push the statue onto the turning pad to rotate it 90 degrees.
    4. Push the statue away from the pad and onto it to rotate it another 90
    degrees,
    so that its back is facing the gap in the wall.
    5. Push the statue in the gap.
    A cylinder will be revealed. Take it and return to the elevator room.
    --------------------
    Elevator Room
    --------------------
    Explore one corner of the room for the elevator's power supply. There is a
    shaft inside.
    Take it and combine it with the cylinder. Examine the new cylinder shaft, and
    turn
    it for a code: IV II III I. Then place the cylinder shaft into the power supply.
    Press the buttons in the order 4,2,3,1, and the elevator will rise up. Take it
    down.
    --------------------
    Elevator Room B2
    --------------------
    Go through the door.
    --------------------
    Lisa Circular Room
    --------------------
    Go along the corridor, and you will hear someone coming in. You will come to a
    junction,
    with 2 ways to go. However, Lisa Trevor will always be in your way regardless of
    which way you choose. So when you see her, go back to the junction and head the
    other
    way. Eventually you will come to a door above some stairs enter it, before Lisa
    bashes
    you dead.
    --------------------
    
    
    Crate Transport Room
    --------------------
    In this room, push the crate into the transport machine, and activate it, the
    crate
    will be moved away. Then climb up the boxes to get a Flash Grenade, a Handgun
    Magazine,
    and some Magnum Bullets. Head back to the Elevator Room B2, remember to lure
    Lisa
    onto one side of the junction, and then go back the other way.
    --------------------
    Elevator Room B2
    --------------------
    Go down the ladder, the transport has arrived with the crate, so push it down
    into
    the garbage compactor and the crate will break, revealing a broken flamethrower.
    The nozzle is broken, so you cannot use it, tough luck! After this, go back to
    the
    Lisa circular room.
    --------------------
    Lisa Circular Room
    --------------------
    At the junction, first move to the left to lure Lisa away, then run through the
    right
    passage, pulling the lever on the way. Some hooks will be revealed. Then
    continue
    to run along the circular path, down the stairs until you see the hooks. Place
    the
    broken flamethrower on the hooks, and the door will unlock, go through it,
    quick!
    --------------------
    Lisa's Room
    --------------------
    What a horrible place, it seems like some kind of a death cult's hideaway.
    Anyway,
    run past the table and into the water, run quickly, as there are snakes in the
    water,
    on the other side, you will find a Jewelry Box. Open it for the Stone Ring.
    There
    is another file inside.
    New File! Family Picture and Notes
    There's something written on the back.
    Nov. 10, 1967
    -Progenitor Virus administered (1)
    .Jessica
    Administered virus: Type-A
    Plasmolyzing of tissue during cell activation.
    Virus fusion: Negative
    Action: Disposed
    .Lisa
    Administered virus: Type-B
    Plasmolyzing of tissue during cell activation.
    Virus fusion: Positive but delayed fusion.
    Body modification: Observed constant results.
    Status: Continue protective observation.
    .George
    Action: Terminated (Nov. 30, 1967)
    There's a journal left by someone.
    Nov. 14, 1967
    I feel dizzy after that shot they gave me. I don't see Mom. Where did they take
    her?
    She promised that we would escape together. Did she escape alone and leave me
    behind?
    Nov. 15, 1967 (2)
    I found Mom. We ate together. I was very happy.
    But she was a fake. Not my real Mom. Same face but different inside.
    Have to find Mom. Have to give face back to mother.
    I got Mom's face back. Nobody can have my Mom except me. I attach her face to
    me so
    she doesn't go away.
    Because Mom sad when I meet her without her face.
    Nov. 17, 19 7 (3)
    From inside box, scent of mommy. Maybe true mother there. Stone box hard. It
    hurt.
    Steel rope in the way. Can't see mother becuz 4 stones.
    Explanations:
    (1) Apparently, Jessica and Lisa Trevor were kidnapped by Lord Spencer, and were
    used as test subjects for their new progenitor virus at that time. Jessica
    showed
    negative results, so she was useless for BOW research, and was killed. However,
    Lisa
    showed positive results, but the effects of the virus were slow, so she was kept
    under protective observation. George Trevor died on Nov 31, 1967, as said
    earlier
    in his diaries.
    (2) The viruses started to have effect on Lisa's logical thinking on this day,
    she
    is obsessed with faces since then, and she has been searching for her mom ever
    since.
    (3) Little did Lisa know that her mother was dead and placed in a coffin in the
    altar.
    The lid of the coffin was held shut by four rocks. She became more and more
    desperate
    in her search for her mommy, and this explains her behavior in this game. The
    next
    part of the diary was found in the cabin, which showed that by the 19th of
    November,
    1967, her intelligence level dropped so low that she could not understand the
    basic
    fundamentals of grammar and spelling.
    With the Stone Ring, climb up the ladder. There is a green herb and a blue herb,
    heal if necessary, and then climb up the other ladder.
    --------------------
    Cabin
    --------------------
    Surprised, aren't you. Chris is back in the cabin. Now, take the Metal Object
    and
    combine it with the stone ring for a second stone and metal object. Then head
    back
    all the way to the passage to the Courtyard Access, avoiding the zombies on the
    way.
    *****MANSION*****
    --------------------
    Courtyard Access
    --------------------
    Take the other Stone and Metal Object from the slot, and return to the Mansion
    Foyer
    via the Stained Glass Gallery.
    --------------------
    Mansion Foyer
    --------------------
    Head down the stairs, and head down another flight of stairs underneath. There
    is
    a double door. Place the 2 Stone and Metal Objects onto the octagonal slots, and
    it will unlock. You will hear a voice, does that sound familiar to you? There is
    only one way to find out.
    *****ALTAR*****
    --------------------
    Stairway Passage
    --------------------
    Take your Ink Ribbon and save! You can easily die soon. Then take the Medal of
    Eagle
    and the Medal of Wolf from the item box, go down the stairs and through the
    door.
    --------------------
    Above Crypt
    --------------------
    Head down the stairs and down the ladder. You will find Wesker.
    --------------------
    Crypt
    --------------------
    Wesker is shooting at something, but what is it? He asks Chris to help him.
    Boss Battle! Lisa Trevor
    There are 2 ways to defeat this seemingly invincible woman. The first way is by
    shooting
    it with your heavy weapon until Lisa falls off. Another way is to push the 4
    stones
    mentioned in Lisa's diary to reveal the contents of the coffin. Lisa Trevor has
    found
    her mother at last after over 30 years. Just be careful not to get knocked off
    yourself.
    She cries, "Mother!" before jumping off, taking her skull with her. Meanwhile
    the
    gratings will open.
    After the battle, examining the coffin will give you another file which causes
    you
    to feel sorry for Lisa and the Trevors.
    New File! Family Picture and Notes
    It's a letter.
    To my Lisa,
    Day by day I can feel my consciousness drifting further away. The shots given to
    me by men in white clothes made some of mommy's itching go away. Today, they
    gave
    me another shot saying it was "nutrition."
    When they give me the shots mommy's can think straight, but mommy's shocked and
    sad
    because mommy's unable to think of you all the time.
    Mommy's afraid. Afraid of forgetting everything, especially the memories of you
    and
    daddy... what your faces look like, how we used to be together... They're all
    starting
    to disappear into somewhere dark in my mind.
    Oh Lisa, I wish I could touch your face and hold you in my arms right now, so
    that
    I can hold on to our wonderful memories of you and daddy.
    Lisa we can't stay here any longer. We have to escape!
    Listen to me Lisa. Our chance to escape is the next time we go to that lab
    together.
    We'll bother pretend that we are both unconscious and when that man in white
    clothes
    is off guarded that will be our chance.
    When we're on the outside, let's look for daddy together. Okay sweetie?
    Be strong, Lisa.
    Nov. 13, 1967
    Jessica Trevor
    Explanation: Poor Lisa, her mother has actually promised to escape with her, but
    she was killed, and hence the promise was never made.
    If you haven't already done so, push the 4 stones into the pit, and the coffin
    and
    the gratings will open up. Go through the newly cleared path and take the
    elevator
    up.
    --------------------
    Fountain
    --------------------
    The large iron door cannot be opened. So simply insert the Medal of Wolf and the
    Medal of Eagle in their respective positions in their respective slots around
    the
    fountain, and it will drain, revealing an elevator. Take the elevator down, and
    prepare
    to switch to Disc 2.
    *****LABORATORY*****
    --------------------
    Laboratory B1
    --------------------
    After exiting from the elevator, you are in the laboratory. The locked door
    cannot
    be opened yet, so simply go down the ladder.
    --------------------
    Laboratory Entrance
    --------------------
    Take the Ink Ribbon and save if you wish, then go through the double doors,
    taking
    your Assault Shotgun, Lighter and Fuel Canteen with you.
    --------------------
    Laboratory B2
    --------------------
    There are 3 Zombies here, try to decapitate them all with your shotgun. If not,
    just
    use your fuel canteen to make some barbecued zombie, then head down the stairs
    and
    go through the gates, taking the MO Disc off the table with you if you want the
    best
    ending. (Note: You cannot have the best ending unless you have taken the MO Disc
    in the mansion with the yellow gemstone in the Tiger Eye Room.)
    --------------------
    Laboratory B3
    --------------------
    There are 2 zombies here, decapitate them or burn them. There is a dagger on a
    shelf.
    Then head through the door next to the door Chris came in.
    --------------------
    Triple Lock Room
    --------------------
    Head through the other unlocked door in this room.
    --------------------
    X Ray Room
    --------------------
    There are 2 X-Rays in this room. Examine them, one belongs to Clark David,
    another
    belongs to Gail Holland. There is a note, "To use the electronic door, place the
    initials in alphabetical order." It's time for another puzzle.
    Puzzle Time! X-Ray Puzzle
    Before doing attempting this puzzle, take the file from the computer. It's a
    hint.
    New File! Researcher's Letter
    June 8th, 1998
    My dearest Ada,(1)
    By the time you read this letter, I will no longer be the person you once knew.
    The
    results of my test came out today, and as I suspected, it came out positive.
    I feel like I am teetering on the edge of reason just thinking about my
    impending
    doom. I would give anything not to have to become one of them.
    As far as I know, you are not infected. I sincerely hope things do not reach
    such
    a desperate pass, but if it has turned out that you are now the last person
    remaining
    alive, I want you to get the material from the Visual Data Room.
    Then, activate the Self-Destruct System in the Power Room, and escape from here.
    Please do everything in your power to make this whole accident public.
    If everything is still running normally, you should be able to release all the
    locks
    using the Security System.
    I have set up the terminal in the small security room so that you can log in to
    the
    system using my name, and your name as the password. (2)
    You will need another password to release the lock of the door in Basement Level
    Two where the Visual Data Room is located.
    As a safety measure I have coded that password into an X-ray picture; a
    roentgenogram.
    I know you, and I'm sure you will be able to work it out without any trouble.
    (3)
    There is just one more thing... and it is my last request. I hope you never
    have to
    lay eyes on me in this state, but if you do happen to run into me in my hideous
    form,
    I beg you to put me out of my misery. I hope you understand.
    Thank you, Ada.
    Yours Truly,
    John
    Explanations:
    (1) Ada Wong is an agent sent to spy on Umbrella. She most likely works for the
    government. To know more about her, you should play Resident Evil 2.
    (2) There is a security room with a computer terminal that can be used to unlock
    the doors that are electronically locked, including the double doors on B2, and
    the
    room opposite the X-Ray Room. The Login User Name is John, and the password is
    Ada.
    (3) An additional password for the Visual Data Room on B2 can be found using the
    X-ray puzzle.
    With this information, place the X-Ray of Clark between that of Alex Becket and
    that
    of Ed Fisher. Then place the X-Ray of Gail to the right of that of Ed Fisher.
    Then
    press the blue switch in the room. An Orange light will be turned on. Alex
    Becket's
    Colon will turn red, Clark David's Esophagus will turn red, Ed Fisher's Liver
    will
    turn red. Gail Holland's Lungs will turn red. So, by arranging the first
    letters of
    these glowing organs, we get the word: Cell. This is the B2 password.
    After this puzzle, head back to the Laboratory B3.
    --------------------
    Laboratory B3
    --------------------
    Head through the other unlocked double doors.
    --------------------
    Security Room
    --------------------
    Take the Magnum Bullets from the table, and by the computer, there is a File
    New File! V-ACT
    V-ACT Researcher's note
    There is now evidence that when the host loses consciousness, the body goes into
    a dormant state. During this time the virus becomes active and rapidly
    transforms
    and reconstructs the basic composition of the body.
    The host eventually mutated into a humanoid creature. (We call them V-ACTs)
    Its speed and amazing muscular development are particularly noteworthy. After
    transformation, it becomes more agile and aggressive.
    Already four of our researchers have died trying to feed it, turning the place
    into
    an instant blood bath.
    (Ever since this tragic and barbaric accident, we have decided to call its king
    "Crimson
    Heads")
    That dangerous and precious prototype specimen can't be left there. We have to
    figure
    out a way to deal with it. Termination is definitely not an option.
    We finally decided to freeze the specimen and confine the body inside the
    basement
    of the backyard cemetery.
    Explanation: This explains the formation of Crimson Heads from zombies.
    Now, examine the computer, login using User Name: John and Password: Ada. Then
    select
    B2-F, enter password Cell. The Visual Data Room is now unlocked. Now, select
    B3-F
    that room is unlocked too. There is a First Aid Kit and a battery pack in the
    cold
    storage area. Take them if you wish and leave.
    --------------------
    Laboratory B3
    --------------------
    Go back to the Triple Lock Room.
    --------------------
    Triple Lock Room
    --------------------
    Enter the newly unlocked door.
    --------------------
    Refueling Room
    --------------------
    Kill the naked zombie, there is no need to burn them. Take the slide filter and
    the
    Incendiary Shells. Place the MO Disc into the black Gamecube like reader to
    unlock
    one of the triple locks if you want the best ending. Take the file, it's a FAX.
    New File! V-ACT
    To: Sanitation Division
    Attn: Manager of Sanitation
    From: Raccoon Disaster Contingency Committee
    The contents of this fax are confidential and intended for the named addressee
    only.
    Any copying or disclosure of the contents of this fax to any third party is
    strictly
    forbidden by the sender.
    After reading the contents of this fax, must be destroyed immediately.
    We expect significant increase in the damage done by the recent T-Virus outbreak
    than initially estimated. There are several concerns.
    First concern
    More than half of the researchers have been infected by the T-Virus and died. It
    has also been reported that almost all of the survivors of this accident are
    starting
    to show symptoms of the T-Virus infection.
    Second concern
    Our Secret Security Patrol Team has also been completely eradicated. Therefore,
    our
    most secret research is in danger of public disclosure. Quick actions are
    demanded
    to prevent mass media coverage
    Third concern
    There is a high possibility that most of the specimens are running loose inside
    the
    compound. We expect many casualties to follow.
    However yet unfortunate, these casualties underscore the success our research
    results.
    Actions must be taken to prevent our research results from being made public.
    We suspect the first official intervention will come from the State Police and
    S.T.A.R.S. We strongly recommend taking measures against them first.
    Explanations: Apparently, Umbrella does not want their results to be made
    public.
    That is why having STARS nosing about is so "inconvenient".
    Go back to the Laboratory Entrance, depositing any unneeded items, then go to
    Laboratory B2.
    --------------------
    Laboratory B2
    --------------------
    Enter the double doors that are now unlocked.
    --------------------
    Visual Data Room
    --------------------
    Get the MO Disc on the shelf if you want the best ending. Take the first aid
    spray
    if you wish. Then head forward and play the film on the projector. You will see
    some
    2-D pictures of Umbrella's Bioweapons. But what is the T-002 Tyrant?
    Afterwards, you
    will see a photo of the BOW development team. Does that researcher with his
    sunglasses
    look a little bit familiar? There is a bar code on one of the slides. After
    viewing
    this interesting slideshow, place the slide filter into the projector.
    Everything
    will go red, and some of the numbers on the bar code will disappear, leaving
    numbers
    8462. This is the code of that passcode entry terminal. After keying in the
    code,
    a wall will open. Enter that alcove and get the Laboratory Key, which is
    actually
    the Key to the Power Area. There is a video player. Use it to play Kenneth's
    Film.
    You will see how pathetic Kenneth was! Why, he shot the Zombie with 5 shotgun
    shells
    and he still would not die! Kenneth must have been either a rotten shot, or the
    shells
    were made of rubber. Now you will know what a person sees before he was eaten by
    a zombie! There are some Shotgun shelves on top of a chest of drawers, and a
    Laboratory
    Map, as well as some Security Protocols in some bookcases.
    New File! Security Protocols
    LEVEL ONE
    Heliport/ For executive use only. This restriction does not apply in the event
    of
    an emergency.
    BASEMENT LEVEL ONE
    Passage to Heliport/ Entry is prohibited unless accompanied by a Consultant
    Researcher
    or the Chief of Security. Unauthorized persons entering the heliport will be
    shot
    on site. (1)
    Elevator/ The elevator stops during emergencies.
    BASEMENT LEVEL TWO
    Visual Data Room/ For use by the Special Research Division only. All other
    access
    to the Visual Data Room must be cleared with Keith Arving, Room Manager.
    BASEMENT LEVEL THREE
    Prison/ Sanitation Division controls the use of the prison. At least one
    Consultant
    Researcher (E. Smith, S. Ross, A. Wesker) (2) must be present if viral use is
    authorized.
    Triple Lock Door/ Entry into the room is limited to the sole person who
    deactivates
    the lock with all of the Pass Codes. Accessing the exclusive Output Terminals
    Located
    in each section of the Senior Researchers deactivates the lock. (3)
    Power Room/ In this room nitro compound is used as the primary fuel source of
    power.
    Access is limited to Headquarters Supervisors. This restriction may not apply to
    the Consultant Researchers with special authorization.
    Pass Code Output Terminals/ Use and access of the Output Terminals is limited to
    authorized Senior Researcher.
    BASEMENT LEVEL FOUR
    Regarding the progress of "Tyrant" after the administration of T-Virus... (4)
    (Illegible hereafter...)
    Explanations:
    (1) The door that will not open unless in a first class emergency leads to the
    Heliport.
    (2) It is now confirmed that Albert Wesker is a researcher for Umbrella, the
    traitor!
    (3) The Triple Lock Door leads to the prison, where Jill is held. The black
    Gamecube
    like Passcode Terminals are where Chris inserts the MO Discs to transmit the
    codes.
    (4) Chris will fight the tyrant for the first time in the Laboratory B4.
    Head back to Laboratory B3.
    --------------------
    Laboratory B3
    --------------------
    Unlock the two Power Area doors here. Enter the double doors first.
    --------------------
    Code Storage
    --------------------
    Push the shelf in front of Chris to reveal some Shotgun Shells. If you want the
    best
    ending, go through the air vent. You will be in a surgery room. There are 2 bug
    enemies
    here, it's time to meet the...
    New Enemy! Chimera
    Strength:
    Shotgun: 2-3 Shots
    Chimeras are bug like enemies of this game. They claw swipe Chris, and sometimes
    tries to grab him while dangling form the air. The Shotgun is most effective
    against
    them. When they die, they dissolve in their own body fluid, which is rather
    gruesome.
    Another funny thing to do is to allow them to grab Chris, and then use the Flash
    Grenade on them. It will blow up, and the Chimera will lose its head while
    hanging
    from the ceiling, and green goo will flow out from its neck, and it takes a
    whole
    6 seconds before it lets go and falls to the ground!
    After the Chimeras are dead, climb through the air vent to Chris's left. You
    are on
    the other side of the cold storage. There is a passcode entry terminal. Insert
    the
    MO Disc, and take the dagger with you. Then push the shelf forwards to get out.
    --------------------
    Laboratory B3
    --------------------
    Go through the other single door.
    --------------------
    Elevator Lobby
    --------------------
    There are 2 naked zombies here, kill them. Again, there is no need to burn them.
    Go through the single door.
    --------------------
    Lab Lounge Save Room
    --------------------
    Get all the goodies, save if you wish, and if you have taken the MO Disc from
    the
    mansion, and want the best ending, take it out now. Exit.
    --------------------
    Elevator Lobby
    --------------------
    Go through the double doors.
    --------------------
    Power Room 1
    --------------------
    Go to Jill's right, you will see a Chimera. Kill him and go past him. Examine
    the
    fuel supply to get the empty fuel supply capsule. Now, go all the way back to
    the
    refueling room.
    --------------------
    Refueling Room
    --------------------
    Examine the refueling device, which is a circular door on the wall, and place
    the
    capsule inside. Now the capsule is filled with nitro.
    "The main ingredient of this fuel is nitro compound. 'Running' can result in a
    fatal
    explosion." Get the message, if you run, the fuel gets shaken and will blow
    Chris
    into pieces! So walk! Don't Run! Now, walk back to Power Room 1.
    --------------------
    Power Room 1
    --------------------
    Walk to the fuel supply, and place the capsule inside. Then explore the room to
    find
    a single door. Kill the chimeras that pop out of the air vents and go through.
    --------------------
    Power Room 2
    --------------------
    Kill the chimeras that pop out of the air vents. There are 4 of them in total,
    in
    contrary to what most people say, an unlimited spawn. Kill them all, and pick up
    the battery pack. If you want to see the best ending, then place your final MO
    disc
    into the reader. Then head through the double doors.
    --------------------
    Power Room 3
    --------------------
    Kill the 3 Chimeras, and go to the power supply terminal. Activate it. Go all
    the
    way back to the Elevator Lobby.
    --------------------
    Elevator Lobby
    --------------------
    Before you proceed, I strongly advise you to go to the save room, and take your
    Magnum,
    as well as 3 to 4 full healing items. Then head to the elevator and activate it.
    If Rebecca was still alive, she should join you. Ride the lift down.
    --------------------
    Laboratory B4
    --------------------
    Ignore the Shotgun Shells and head through the Bio Hazard Door.
    --------------------
    Tyrant Battle Room
    --------------------
    That's right, you have seen the true side of Wesker, but he seems to be
    betraying
    everyone, even Umbrella. Instead of disposing of the Tyrant as told, he wants to
    keep it for himself and leave Umbrella behind! If Rebecca was still alive,
    Wesker
    will shoot her down. After this long and informative FMV, Wesker will release
    the
    giant Humanoid creature with an exposed heart form his sleep. However, the
    Tyrant
    impales Wesker, creating a Wesker flavored kebab, and is heading for Chris!
    Boss Battle! T-002 Tyrant
    Strength:
    Magnum Revolver: 5 shots
    Run past Tyrant as he heads to you. He won't swipe you. Then, using your best
    weapon,
    use the hit and run technique and the Tyrant will fall in no time. After this
    battle,
    examine Wesker's body for the last file in the game, the observation notes. If
    Rebecca
    was dead, examine his body for the Master Key. Then head to a corner, and use
    the
    computer there to unlock the Biohazard door. If Rebecca is in the room, examine
    her
    body and she will wake up. Exit. Take the lift back to B3 lobby.
    New File! Observation Notes
    The discovery of the G-Virus was in fact 21 years after the administration of
    the
    progenitor virus.
    The "Prototype Parasite" which we had delivered from a laboratory in France was
    administered to the sample specimen. The sample specimen took in the parasite
    without
    showing any signs of adverse reaction. (1)
    The lack of any reaction was an unsolved mystery. But now everything is clear to
    me now.
    The "Prototype Parasite was incubating in the sample specimen's body for 21
    years.
    Then from that incubating state the prototype suddenly mutated. ("Evolved" may
    be
    a more appropriate word to describe it.)
    This observation gave me more insight in my research. Through further
    modification
    and testing, I was able to derive a method to create the "G" that surpasses the
    performance of the "T". (2)
    This was the breakthrough that would change the course of the B.O.W.'s history.
    I can't wait to see the look on Alexia's annoying face (3) when I finally
    announce
    my research. But unfortunately I'll have to wait a few more years to completely
    verify
    my findings.
    William Birkin (4)
    Explanations:
    (1) The sample specimen was Lisa Trevor. Refer to the Wesker's Report 2 for more
    information.
    (2) The effects of the G-Virus are much more powerful than the effects of the
    T-Virus.
    Play Resident Evil 2 and you will see.
    (3) Alexia Ashford is the girl genius who graduated from university in the age
    of
    10, and became a head researcher of Umbrella. To understand why William Birkin
    hated
    her so much, read Wesker's Report 2.
    (4) William Birkin, the inventor of the G-Virus, came to a sticky end himself.
    Play
    Resident Evil 2 and you will see.
    --------------------
    B3 Lobby
    --------------------
    If Rebecca is alive, she will go to set off the Self Destruct System. Quickly
    head
    back to the Laboratory B1. If you wish to have the best ending, go to the triple
    lock hallway, pull the 3 lock levers down, and the double doors will unlock, go
    through
    it to reach the prison. Open the door of the cell to free Jill. Then go all the
    way
    back to Laboratory B1.
    --------------------
    Laboratory B1
    --------------------
    If the door was not unlocked already, use the Master Key to open the door. Go
    through.
    --------------------
    Helipad Access
    --------------------
    Ignore the goodies on the floor, and run along the walkway. Brad will call you
    to
    signal him. Place the Fuse Unit onto its slot, and the life will be activated.
    If
    the self destruct system was activated, then a 3 minute countdown timer will
    start.
    Take the elevator up.
    --------------------
    Helipad
    --------------------
    On the helipad are some signal rockets. Use them to signal Brad. If Rebecca was
    dead,
    then it's the end of the game. Or else not, Rebecca and Jill, if you have freed
    her
    will come up, followed by... the Tyrant!
    Boss Battle! T-002 Tyrant
    Strength:
    Rocket Launcher: 1 rocket
    It is possible to get Rebecca killed in this fight. If the Tyrant grabs her and
    you
    do nothing, she will be killed. Otherwise, shoot 2 magnum rounds onto the Tyrant
    and he will try to charge swipe Chris. Run to his right, perpendicular of his
    route.
    This is because the Tyrant is left handed, and running to the right can increase
    the chances of avoiding this move. If you are swiped, use your full-healing item
    immediately! After several shots, Brad will throw you a Rocket Launcher.
    New Weapon! Rocket Launcher
    This is the ultimate Tyrant stopping weapon of the game. Make sure the Tyrant is
    busy doing something else before you fire, or he can use his claw to deflect the
    rocket. After just one hit, the Tyrant will be blown into a million pieces, and
    Brad
    will come down to pick you up. That's the end of the game! Enjoy the ending!
    --------------------
    8. Tips and Tricks
    --------------------
    There is another way to permanently eliminate Zombies. Using the handgun or
    Shotgun,
    try to aim down at his legs. If you strike lucky, the zombie's legs will be
    blown
    off, or you will hear a crunch sound, the zombie's knee caps are popped. Either
    way,
    because it is impossible for the zombie to run at you anymore, there is no point
    of letting it resurrecting, and the zombie will be gone for good.
    
    Zombies are very dumb in this game. On stairs, they do not bite you, they only
    spit
    goo. Use this as an advantage and slowly knife them to death!
    
    Don't even try to burn the body that was already there in the Mirror Hallway.
    No matter
    how fast you are, he will still wake up as a Crimson Head!
    
    There is a cheap way of killing Hunters. The trick is to let them jump at you,
    and
    while he is in mid-air, shoot him with one shot of the Handgun and he will
    collapse
    on the ground. At this point, massive damage has been done to the Hunter, and he
    can be taken down in as few as 4 shots!
    
    There is a flaw in the programming of all Resident Evil games. Because of the
    lack
    of memory, the programmers at Capcom had to program it in a way so that only one
    type of enemy can be found in a room. Use this to an advantage. Ignore the
    zombies
    in some of the rooms, and by the time you are back from the Residence, they will
    be replaced as Hunters. This can save you much ammo in the long run.
    
    Contrary to popular belief, the spawn of Chimeras are limited. There are only up
    to 4 in a room. So now all of you players can be merry and play the
    exterminator.
    The shotgun was obsolete as a weapon at that stage, anyway.
    --------------------
    9. Secrets
    --------------------
    Complete the game in Normal Mode in 5 hours or less to unlock an infinite
    Samurai
    Edge Handgun. This is easy to complete regardless of who you play as. Just know
    where
    all the things are beforehand.
    
    Complete the game in Normal Mode in 3 hours or less to unlock the infinite
    Rocket
    Launcher. This is harder, to do this, you should play as Jill, and try to skip
    every
    cut-scene you come across, you should also try to skip any optional events like
    saving
    Chris. However, my best record was 2:56:13 play time, and I did everything
    except
    rescuing Chris. Playing with a stopwatch in hand can also work.
    
    Complete the game in Normal mode once to unlock the Real Survival Mode. In this
    mode,
    Item boxes are independent of each other, and what you put in an item box cannot
    be accessed from another item box.
    
    Beat the game in Normal Mode with both characters to unlock the Invisible Enemy
    mode,
    where all enemies are Invincible. One Dangerous Zombie will also be unlocked at
    the
    same time. He is Forest Speyer, with many Grenades strapped to his chest, much
    like
    a terrorist. Do not shoot him or you will be blown to bits!
    
    Beating the game can unlock 2 costumes for each character, but I will not reveal
    them as I couldn't care less. They are found in the closet in the Mansion
    Anteroom.
    --------------------
    10. Conclusion
    --------------------
    For simplicity, I will only let GameFAQs and Neoseeker publish this guide.
    Honestly, I am glad that the entire Resident Evil series has been ported to the
    Gamecube,
    because it used to be a Playstation exclusive, so I cannot play any of the
    games,
    now is my chance to catch up.
    You can read this guide or print it out for further reading. Just do not copy
    it!
    Bye now.
    Copyright 2003 Alasdair Lo (kylohk@netvigator.com)