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    FAQ/Walkthrough by cvxfreak

    Version: 1.0 | Updated: 01/19/04 | Search Guide | Bookmark Guide

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                            [gamecube]              BIOHAZARD 2 (JAPAN NAME)
    
    ------------------------------------------------------------------------
    ========================================================================
    ----------------R E S I D E N T   E V I L   2 (GameCube)----------------
    ------------------U L T I M A T E    G U I D E B O O K------------------
    ========================================================================
    ------------------------------------------------------------------------
    
    A complete FAQ/Walkthrough for:
    
    Resident Evil 2/BioHazard 2 (GameCube)
    
    ----------------------------------------
    Written by: CVXFREAK
    E-mail:     FireEmblemPride[at]hotmail.com
    Date:       January 16, 2003
    Version:    1.0
    ----------------------------------------
    
    The GameCube version of Resident Evil is copyright 1998-2003 Capcom
    Entertainment and Capcom Japan.
    
    ========================================================================
    T A B L E   O F   C O N T E N T S
    ========================================================================
    
    0.  Introduction
    1.  Version History
    2.  Resident Evil 2: Countless Versions
    3.  Characters
    4.  Basic Information
        A. Controls
        B. Difficulty Modes
        C. Herb Guide
        D. Combat Tactics
    5.  Walkthrough: Leon S. Kennedy
        A. Leon Scenario A
        B. Leon Scenario B
    6.  Walkthrough: Claire Redfield
        A. Claire Scenario A
        B. Claire Scenario B
    7.  Survivor Minigames
        A. Hunk: 4th Survivor
        B. Tofu: Tofu Survivor
    8.  Extreme Battle Game
        A. Leon S. Kennedy
        B. Claire Redfield
        C. Ada Wong
        D. Chris Redfield
    9.  Secrets and Extras
        A. Codes, Cheats, etc.
    10. File Transcripts
        A. Normal Files
    11. Item List
    12. Monster and Boss List
    13. Plot Information
        A. Synopsis of Resident Evil Series
        B. Wesker's Report
        C. Wesker's Report II
    14. Standard Guide Information
        A. Legal
        B. Contact Guidelines
        C. Credits
        D. Conclusion
    
    ========================================================================
    0. I N T R O D U C T I O N
    ========================================================================
    
    In September 2001, Capcom announced that the Resident Evil series would
    be migrating over to the GameCube for the future. Part of the deal was a
    remake of the original Resident Evil, the exclusives Resident Evil Zero
    and Resident Evil 4, and ports of Resident Evil 2, Resident Evil 3:
    Nemesis and Resident Evil CODE: Veronica X, all for the GameCube.
    Resident Evil 2 is a direct port from PSone to GameCube in this case.
    Virtually most of the game has remained the same from the release of the
    Dual Shock Version in 1998, to the GameCube version in 2003. Note that
    this is a PSone port, not a Dreamcast or N64 port, and thus will not
    feature any EX File information.
    
    This FAQ shall only cover:
    
    Resident Evil 2/BioHazard 2 (GameCube)
    
    ========================================================================
    1. V E R S I O N   H I S T O R Y
    ========================================================================
    
    January 17, 2003
    Version 1.0
    The FAQ is pretty much finished as the GameCube version features pretty
    much no changes whatsoever (aside from voice/graphics changes). What a
    huge disappointment, and yet, I expected it. Oh well.
    
    January 15, 2003
    Version 0.5
    Bought the GameCube version, everything is the same (except for some
    high-res graphics). FAQing begins.
    
    ========================================================================
    2. R E S I D E N T   E V I L   2  :  C O U N T L E S S   V E R S I O N S
    ========================================================================
    
    Resident Evil 2 has spanned across the PlayStation, Nintendo 64,
    Dreamcast and PC. Each version contains exclusives, and this section
    will detail them. They really don't feed anything to the GameCube
    version, since it's exactly the same as the PSone Dual Shock Version.
    
    ------------------------------------------------------------------------
    Resident Evil 2 (GameCube)
    ------------------------------------------------------------------------
    Exclusive features:
    -None
    -One Disc Only
    
    Lack of:
    -N64 exclusives
    -PC exclusives
    
    ------------------------------------------------------------------------
    Resident Evil 2 (PlayStation)
    ------------------------------------------------------------------------
    Exclusive features:
    -None
    
    Lack of:
    -Analog Control
    -Extreme Battle Mode
    -Arrange Mode
    -N64 exclusives
    -PC exclusives
    
    ------------------------------------------------------------------------
    Resident Evil 2: Dual Shock Edition (PlayStation)
    ------------------------------------------------------------------------
    Exclusive features:
    -Dual Shock controller compatibility (PSX exclusive only)
    
    Lack of:
    -N64 exclusives
    -PC exclusives
    
    ------------------------------------------------------------------------
    Resident Evil 2 (Nintendo 64)
    ------------------------------------------------------------------------
    Exclusive features:
    -No memory card needed
    -EX Files
    -Randomizer
    -Blood Color
    -Violence Control
    -One cart only
    
    Lack of:
    -PC exclusives
    -Extreme Battle Mode
    -Arrange Mode
    
    ------------------------------------------------------------------------
    Resident Evil 2: Platinum (PC)
    ------------------------------------------------------------------------
    Exclusive features:
    -Unlocked Extreme Battle Mode
    -Wallpaper
    -Fully accessed Arrange Mode
    
    Lack of:
    -N64 exclusives
    
    ------------------------------------------------------------------------
    Resident Evil 2 (Dreamcast)
    ------------------------------------------------------------------------
    Exclusive features:
    -BioHazard CODE: Veronica Demo (Japan only)
    -One CD only (Japan only)
    -BioHazard 2 Music Soundtrack (Japan only)
    
    Lack of:
    -PC exclusive unlocked features
    -PC exclusives
    -N64 exclusives
    -Resident Evil 2 Artwork (Japan only)
    -Resident Evil 2 FMV Movie viewer (Japan only)
    
    ========================================================================
    3. C H A R A C T E R S
    ========================================================================
    
    ------------------------------------------------------------------------
    Leon S. Kennedy
    ------------------------------------------------------------------------
    Leon is a rookie cop who came to Raccoon City to find zombies. He is
    very clueless at times, especially in the beginning and middle of his
    games. He also doesn't seem to try hard at the police force. But when he
    runs into Ada Wong, he learns to do things right and not be so clueless
    at times. His weaponry is standard. He has a Pistol, Shotgun, Magnum,
    Flamethrower, possibly a Submachine Gun and in his B game, a Rocket
    Launcher. He is better than Claire at firing weapons, but fires slower
    than Ada. He is controllable on Disc 1.
    
    ------------------------------------------------------------------------
    Claire Redfield
    ------------------------------------------------------------------------
    Claire Redfield is the brother of Chris Redfield, from the first game
    and Code: Veronica. She is tough and willing in situations. She runs
    faster than Leon, but slower than Ada. While she never meets Ada, she
    runs into Sherry Birkin, a little girl. She takes good care of Sherry
    and is, essentially, the main character of this whole game, though she
    gets Part 2. She has a very different weaponry from Leon's. She has a
    different Pistol, a Bow Gun, A Grenade Launcher, a Spark Shot, possibly
    a Submachine Gun and in her B game, a Rocket Launcher.
    
    ------------------------------------------------------------------------
    Ada Wong
    ------------------------------------------------------------------------
    Ada Wong is very independent. She is helpful throughout most of Leon's
    game. Also, she fires, runs, and takes damage better than Claire, Leon
    and Sherry. But unfortunately for her, she doesn't get out with Leon.
    But in Leon's B game, she becomes *VERY* helpful against the final Mr. X
    battle. Although it may seem like it and many people believe this, it
    actually IS Ada who helps out Claire in her B game against the final Mr.
    X.
    
    ------------------------------------------------------------------------
    Sherry Birkin
    ------------------------------------------------------------------------
    Sherry is alone in her normal world. That is until she meets Claire and
    becomes her best friend. She is a bit of a nuisance at times, stopping
    for Claire to come back for her. She is useful, though, especially in
    the final William Birkin battle. Yes, she is the daughter of William
    Birkin, who has now become a monster. She is VERY immature for a 12 year
    old. She also briefly runs into Ada during Leon B, where she loses her
    pendant that carries her family picture.
    
    ------------------------------------------------------------------------
    Annette Birkin
    ------------------------------------------------------------------------
    Annette is the mother of Sherry. She seems to be skitsofrenic. She tries
    to kill Ada and Leon and tries to help out Claire and Sherry. She is
    very frantic, and seems to only care about the G- Virus her husband,
    William Birkin, created. She then becomes caring of her daughter at the
    end of Claire B, giving her the needed keys to get out of the base.
    
    ------------------------------------------------------------------------
    Brian Irons
    ------------------------------------------------------------------------
    He is the darranged police cheif. He kills Ms. Warden, and plans to kill
    Claire. But his actions of rigging the RPD with traps and puzzles will
    lead to his ultimate downfall. He is eventually killed by the William
    Birkin monster.
    
    ------------------------------------------------------------------------
    Ben Burtolucci
    ------------------------------------------------------------------------
    He is a reporter who knows what's behind the Raccoon City incident. He,
    at first, refuses to tell anything until he is nearly killed by the
    William Birkin monster. He eventually tells Leon and is then killed
    afterwards.
    
    ------------------------------------------------------------------------
    William Birkin
    ------------------------------------------------------------------------
    His first GameCube appearance was of course, in Resident Evil Zero,
    where he worked with Wesker and was responsible for the demise of the
    Marcus Mansion. He started working in the Arklay Facilities and pretty
    much competed with Alexia Ashford and James Marcus. He is the scientist
    behind the creation of the G-Virus. He is paranoid about giving away his
    G-Virus, which leads to his ordeal. Umbrella's swat team member, HUNK,
    attacked William Birkin. Birkin would have died, but saved himself by
    injecting the G-Virus. Now he is a monster out to perpetuate his G-
    species.
    
    ------------------------------------------------------------------------
    Hunk
    ------------------------------------------------------------------------
    Hunk is the man who attacks William Birkin. He is pretty tough to
    survive in the sewers for 4 days. He is seen without his mask in his RE3
    Epilogue. He also makes a cameo in CODE: Veronica X in a file, where he
    transports the Tyrant to Rockfort Island.
    
    ------------------------------------------------------------------------
    Marvin Branagh
    ------------------------------------------------------------------------
    He makes a small appearance in the game to aid Claire or Leon by giving
    them a key to get further into the RPD. He eventually turns into a
    zombie. He makes an appearance in Resident Evil 3: Nemesis, as well, but
    he's unconscious when Jill Valentine finds him.
    
    ------------------------------------------------------------------------
    Robert Kendo
    ------------------------------------------------------------------------
    He is the Gun Shop owner. According to Resident Evil 3: Nemesis, he was
    good friends with Resident Evil's Barry Burton. He gets killed at the
    beginning by zombies, but he leaves a weapon behind for Leon or Claire.
    He was the man who created the Samurai Edge Handgun seen in Resident
    Evil for the Nintendo GameCube.
    
    ========================================================================
    4. B A S I C   I N F O R M A T I O N
    ========================================================================
    
    ------------------------------------------------------------------------
    A. CONTROLS
    ------------------------------------------------------------------------
    
    GAMECUBE VERSION
    ****************
    
    ---TYPE A---
    
    A: OK/ATTACK/CHECK
    B: CANCEL/RUN
    X: UNUSED
    Y: STATUS
    Z: MAP
    R: ATTACK STANCE
    L: CHANGE AIM
    START: OPTION
    CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD
    D-PAD:  LEFT/RIGHT/FORWARD/BACKWARD
    C-STICK: UNUSED
    
    ---TYPE B---
    
    A: OK/ATTACK/CHECK
    B: CANCEL/RUN
    X: MAP
    Y: STATUS
    Z: UNUSED
    R: ATTACK STANCE
    L: CHANGE AIM
    START: OPTION
    CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD
    D-PAD:  LEFT/RIGHT/FORWARD/BACKWARD
    C-STICK: UNUSED
    
    ---TYPE C---
    
    A: OK/ATTACK/CHECK
    B: CANCEL
    X: STATUS
    Y: MAP
    Z: UNUSED
    R: FORWARD (Press Lightly)/RUN (Press Strongly)
    L: ATTACK STANCE
    START: OPTION
    CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD
    D-PAD: LEFT/RIGHT/FORWARD/BACKWARD
    C-STICK: UNUSED
    
    ------------------------------------------------------------------------
    B. DIFFICULTY MODES
    ------------------------------------------------------------------------
    
    EASY MODE
    *********
    This is the easiest mode available in the game. There are items
    available in the Item Box, and you get more ammo throughout the game.
    Enemies and bosses are somewhat easy to defeat.
    
    NORMAL MODE
    ***********
    This mode is even harder than Easy Mode. You get no extra items and
    enemies are reasonably hard to defeat.
    
    ARRANGE MODE - ROOKIE MODE
    **************************
    You start off with a Submachine Gun and enemies are extremely easy to
    defeat. The Rocket Launcher and the Gatling Gun can then be found in the
    Item Box.
    
    ARRANGE MODE - USA VERSION (BioHazard 2 only)
    **************************
    In the Japanese version of the game, BioHazard 2, there is a mode called
    'USA Version'. This mode is basically the increased difficulty of the
    U.S. versions over the Japanese versions. Although it says 'USA Version'
    the language is still in Japanese.
    
    ------------------------------------------------------------------------
    C. HERB GUIDE
    ------------------------------------------------------------------------
    
    FINE (GREEN) = 100% HEALTH
    Little to no damage suffered.
    
    CAUTION (YELLOW) = 75% HEALTH
    Some damage suffered.
    
    CAUTION (ORANGE) = 50% HEALTH
    A lot of damage suffered.
    
    DANGER (RED) = 25% HEALTH
    Extreme amount of damage suffered. Near death.
    
    POISON (PURPLE) = 100%-25% HEALTH
    Poisoned by a monster, gradually loses health.
    
    ------------------------------
    |1. RED + GREEN = FULL HEALTH|
    +--------------------------------------------------------------------+
    | This herb looks like a small red and green dot on a piece of paper.|
    +--------------------------------------------------------------------+
    
    ----------------------------------------
    |2. GREEN + GREEN + GREEN = FULL HEALTH|
    +-----------------------------------------------------------+
    |This herb looks like one big green dot on a piece of paper.|
    +-----------------------------------------------------------+
    
    -------------------------------
    |3. GREEN + GREEN = 50% HEALTH|
    +------------------------------------------------------------+
    |This herb looks like 2 small green dots on a piece of paper.|
    +------------------------------------------------------------+
    
    ----------------------------------------------
    |4. GREEN + BLUE = 25% HEALTH AND POISON HEAL|
    +--------------------------------------------------------------------+
    |This herb looks like a small blue and green dot on a piece of paper.|
    +--------------------------------------------------------------------+
    
    -----------------------
    |5. BLUE = POISON HEAL|
    +------------------------------+
    |This is a blue leaf-like herb.|
    +------------------------------+
    
    -----------------------
    |6. GREEN = 25% HEALTH|
    +-------------------------------+
    |This is a green leaf-like herb.|
    +-------------------------------+
    
    ------------------------------------------------------
    |7. GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL|
    +----------------------------------------------------------------------+
    |This looks like 2 small green dots and a blue dot on a piece of paper.|
    +----------------------------------------------------------------------+
    
    -----------------------------------------------------
    |8. GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL|
    +-----------------------------------------------------------+
    |This herb looks like one big brown dot on a piece of paper.|
    +-----------------------------------------------------------+
    
    -----------------------------------
    |10. FIRST AID SPRAY = FULL HEALTH|
    +-----------------------------------------------+
    |This is a silver can with a spray nozzle on it.|
    +-----------------------------------------------+
    
    ------------------------------------------------------------------------
    D. COMBAT TACTICS
    ------------------------------------------------------------------------
    
    CONSERVE AMMO!
    **************
    Resident Evil 2 is somewhat hard. It is easy to use up a lot of ammo.
    The Tyrant known as Mr. X, and Lickers require a lot of ammo. To
    conserve ammo throughout the game, strictly use your Handgun and run
    away from battles.
    
    FIRE FROM A DISTANCE!
    *********************
    Lickers and Naked Zombies are extremely versatile when close up to Leon
    and Claire. You will want to get to a distance and fire guns like the
    Shotgun, Grenade Launcher and Handgun. When it comes to zombies, try to
    shoot them at close range.
    
    TRY TO DECAPITATE ZOMBIES!
    **************************
    When playing, the SHOTGUN can blow a zombie's head off. For a SHOTGUN
    SHELL to decapitate a zombie, get close and aim it up, and then fire.
    
    KEEP 1 GREEN HERB AND 1 FIRST AID SPRAY WITH YOU!
    *************************************************
    Sometimes you can drop health because some monsters are stronger than
    others. Avoid this by carrying a Green herb and First Aid Spray. The
    Green Herb can cover small damage, while the First Aid Spray can cover
    sudden health drops from Lickers or Naked Zombies.
    
    MAKE MULTIPLE SAVES!
    ********************
    Make at least 3 saves. Make one for the Police Station, and progress on
    the game, but save onto another spot (preferably the post-G-
    Imago/William I fight). Those are definite save areas. If you keep
    multiple saves, you can then start from and older save if you mess up
    (EX: Use up too much ammo).
    
    ========================================================================
    5. W A L K T H R O U G H  :  L E O N   S.   K E N N E D Y
    ========================================================================
    
    ------------------------------------------------------------------------
    A. LEON SCENARIO A
    ------------------------------------------------------------------------
    
    ===========
    CITY AREA 1
    ===========
    From the crashed truck, head down, passed the hoard of zombies. Keep
    going until you reach the Gun Shop. In the Gun Shop, the owner has a
    Shotgun pointed toward Leon, but Leon convinces the owner that he is a
    human. When you regain control of Leon, walk behind the counter the
    owner was just behind and grab the Handgun Bullets. Then walk over to
    the other counter and grab another box of Handgun Bullets. As you walk
    toward the back door, zombies crash through the windows and eat the Gun
    Shop Owner! Head behind the counter and shoot the zombies. Once they are
    all dead, head to the corpse of the shop owner and grab his Shotgun,
    which has 4 shells. Keep your Handgun equipped, though. Leave the shop
    through the back door.
    
    From the shop, turn left, passed the locked basketball court gate to the
    truck at the back. Grab the Handgun Bullets. The gate you just passed
    will suddenly break open because of the zombies. Kill the zombies and
    then head through the metal door in the basketball court. It leads to a
    staircase. Climb the staircase, head across the catwalk and down another
    set of stairs. Dispatch the 3 zombies and head through the next door.
    Dodge the zombies and enter the Bus. Collect the Handgun Bullets behind
    Leon. Dispatch the zombies and exit the Bus through the other door.
    Carefully run passed the zombies until you reach a gate. Enter the gate.
    You're now in the Raccoon City Police Department's Front Lawn.
    
    ===========================
    RACCOON CITY POLICE STATION
    ===========================
    Head down the stairs to an alleyway. Cross the alleyway until you get to
    another flight of stairs. Climb them and then grab the Green Herb from
    where that plant is growing. Then enter the Police Station. Once in,
    head to the only open door- the second door to the left. Inside, Leon
    talks to an extremely wounded officer. The officer tells Leon to use his
    Key Card to unlock the other doors in the hall. Once Leon exits back
    into the Main Hall, the door to the room locks behind him.
    
    Head to the computer on the reception desk and then use the Blue Card
    Key (given to you by the officer you just met). The locked doors except
    for the one you just visited unlock. Head to the first door on the left.
    There is an Item Box in the room with 3 First Aid Sprays in it. Grab two
    and deposit the Knife and Green Herb you found outside. Grab the Police
    Memorandum and remember the combination number "2-2-3-6". Exit through
    the other door in this room. You're now in Green Hallway # 1. Walk
    forward until you see a Licker. Use the Shotgun you found in the Gun
    Shop to kill it. Aim low to hit it. Once the Licker is gone, grab the
    Green Herb. Head back to the Item Box and mix it with the other one you
    have. Then deposit the Mixed Herb. Remember the gray door next to where
    the Licker was for later. Exit to Green Hallway # 2. There, enter the
    double doors on the side.
    
    In this room, head to the back area and use the lighter on the
    fireplace. The painting above burns away and a Red Jewel falls out. Grab
    it. Return to Green Hallway # 2 and exit through the next door. In this
    hall, dispatch the zombies. Head right, near the staircase and grab the
    3 Green Herbs. Mix all of them and enter the door. You're now in the
    first Save Room, which has a Dark Room in it. In the back are, you can
    develop film you find throughout the game. Deposit one First Aid Spray,
    the Shotgun (trust me!) and the Red Jewel. Exit the room and climb the
    staircase. Once up, turn right and run until you see the 3 statues. To
    solve the puzzle, you have to have both statues facing the middle
    statue. Push the statue to the right of the middle statue into the brown
    rectangle shape in the floor next to the blocked-off door. Then take the
    other statue and push it into the other brown square shape next to the
    unblocked door. Another Red Jewel will fall out of the middle statue's
    fist. Grab it. Now head through the door next to the right statue. This
    is the STARS Office Hallway. Enter the STARS Office in the middle of the
    hallway.
    
    In this room, find the locker left of the door. Open it to find another
    Shotgun. Grab it and head over to the middle desk. Grab Chris' Dairy.
    After you grab it, get the Unicorn Medal from the same desk. After
    getting the Unicorn Medal, Claire comes in. Leon decides that he and
    Claire need to split up. You give her Chris' Dairy and a radio. After
    the scene is over, leave the room.  Go back to the Statue Room where you
    got the second Red Jewel and head down the staircase. Once back on the
    first floor, reenter the Save Room with Dark Room in it. Deposit the
    second Red Jewel you found and save if you have to. Now backtrack to the
    Main Hall. On the Woman Statue in front of the small steps, use the
    Unicorn Medal and a Spade Key will fall out of the statue. Now backtrack
    to Green Hallway # 1, where you found that Licker. Remember the gray
    door? Use the Spade Key. In the Messy File Room, go around until you see
    a step- ladder. Push it until it stops. Climb the step- ladder and grab
    the Crank. You won't use the Crank until later. Keep going until you
    reach the staircase leading to the Red Jewel Statue Room. Go into the
    Save Room with the Dark Room in it and deposit the Crank.
    
    Travel back to the STARS Hallway. Go passed the door you went through
    before until you turn left and see a door. Use the Spade Key to unlock
    it. Discard the Spade Key (whenever the game asks you to discard an
    item, do it because it's useless). Enter the door you just unlocked and
    use your Shotgun to kill the 5 zombies. This is STARS Reception Room.
    Head right around the corner until you see a door. To the right is a
    locked desk. You'll get the key for it soon. Just enter the door next to
    the desk. Leon is now in the Library. There's nothing important to do
    here now, so just exit through the double doors. You're now on the
    balcony above the Main Hall. Kill the zombies with your Handgun. Now
    turn left until you reach the red box with the emergency ladder. Examine
    it and take the "yes" option to lower the emergency ladder. The ladder
    allows access to the Main hall of the first floor so you don't have to
    keep going back to the staircase in the Red Jewel Statue Room. Don't go
    down the emergency ladder yet, though. Instead, keep going until you see
    a door. You're now in the Chief's Reception Room. It is also a Save
    Room.
    
    Grab the Small Key from the bench, save your game. Now exit the room
    through the door next to the Typewriter. There are two powerful zombies,
    so kill them quickly. See the burning helicopter? Well have to
    extinguish it. Head to the only passable door in this room, located
    right of the door you just came through. This is the Bird Hallway. Keep
    running until you see a door. Unlock it and go through. You're now in
    the East Staircase. Grab the Green Herbs and go down the staircase.
    Enter the door at the bottom. You're now in the Fan Room. Examine the
    corpse to find Bullets. Kill the walking zombies and enter the office.
    See the Safe? Remember the code from the Police Memorandum File? Enter
    the code and the Safe will reveal Shotgun Shells and a Police Station
    map. Head out through the double doors. You're now in the East Reception
    Hall. Clear the zombies, but instead of heading through the brown single
    door here (the other single door leads to the Main Hall), head back to
    the East Staircase and climb it back to the Bird Hallway.
    
    Once back in the Bird Hallway, turn right. Dodge the Crows until you
    reach another door. Head through and you're now on the roof of the
    Police Station. Head down the stairs until you reach another area of the
    city.
    
    ===========
    CITY AREA 2
    ===========
    Dodge the zombies until you reach a small Cabin Area. In this area, go
    to the desk and grab the bullets and the Valve Handle. Don't bother
    opening the backdoor because it only leads back to the fire from the
    beginning of the game. Go back to the roof of the Police Station. Once
    back on the roof, go through the fence opening left of the door. Go to
    the hole on the wall and use the Valve Handle. Water will spill from
    above and put out the fire. Go back to the Bird Hallway.
    
    =======================
    POLICE STATION BASEMENT
    =======================
    Once back, go back to the Save Room where you found the Small Key. Grab
    the 2 Red Jewels you got a while back and head to the now extinguished
    helicopter. Go passed the wreckage and head through the door (you'll
    notice a blocked door; don't worry about it). You'll be in a room full
    of valuables. Notice the statues beside the Knight Armor Statue? Place a
    Red Jewel on each of the women statues and a King Plug will fall from
    the Knight Statue. Also, grab the Diamond Key from the crates to the
    left and the Shotgun Shells hidden amongst the boxes left of the door.
    Return to the Save Room you just went to. Deposit the King Plug because
    you don't need until the near end of the game. Now go back to the STARS
    Reception Room.
    
    Remember the locked desk? Use the Small Key and it will reveal Handgun
    Parts!!! Combine this with your Handgun to make a Custom Handgun, which
    can fire 3 bullets at a time! Go back to the STARS Hall and then head
    back to the Red Jewel Statue Room. Head down the staircase. Once back
    down in the Dark Room Hall, use the Diamond Key to enter the metal door
    next to the door that leads to Green Hallway 2 (actually, deposit the
    Diamond Key for now after using it on the door). The door you just
    unlocked leads to a file room. There's nothing important here, so exit
    through the next door. You're now in the room where you talked with that
    wounded officer (If you play Resident Evil 3: Nemesis, you find out his
    name is Marvin Branagh).
    
    In the small office, he's now a zombie, so kill him with the Custom
    Handgun or Shotgun. Grab the Heart Key on the desk and exit through the
    front door. You're now back in the Main Hall. Go through the door right
    of the main entrance and you'll be back in the Reception Area outside
    the Fan Room. Enter the Fan Room again and then head to the entrance to
    the East Staircase. You'll see another door. Use the Heart Key, discard
    it and enter. Grab the Green Herbs and then head to the staircase. Pick
    up the Shotgun Shells behind the Staircase before going down.
    
    Once down the staircase, you're now in the basement. Turn right until
    you reach double doors. Go through them and you'll be in a Parking Lot.
    Run forward and you'll trigger a cut scene with Ada Wong, who's looking
    for her boyfriend. Help her push the truck blocking the door and head
    through the door you just opened up. Go passed the door until you see a
    gate. Head through. Talk to Ben in the second cell. After the cut scene,
    grab the Manhole Opener. Remember the door you just passed in the
    previous hallway? Go there now. Inside this room, find the manhole left
    of the Dog Cells. Use the Manhole Opener and climb down into the Sewers.
    
    ==========
    THE SEWERS
    ==========
    Go passed the Giant Spiders until you reach another ladder. Climb it. To
    the left is a Save Room. Save now. Grab the King Plug and the Diamond
    Key. Now enter the other door in this room. You are in the H- Shaped
    room. Go to the end of the room until you see a door. To the right are
    plug holders. You'll need four of them. Insert the King Plug and exit
    through the way you came. You'll see Ada. After the cut scene, you'll be
    in control of her.
    
    ==============
    CONTROLING ADA
    ==============
    Exit the room. You're now in the Sewer Plant area. Kill the zombies. Now
    find a lift. Take it down and grab the Shotgun Shells. Take the lift
    back up and then head through other door in this area. You're now in the
    Crate Room. Head down the steps left of the controls and push the right
    crate into the wall. Climb the middle crate and push it towards the
    right crate. Then push the left crate in towards the wall. Climb the
    steps again and then activate the controls. The crates will rise. Cross
    them and then grab the Club Key. Go back to the first room you took
    control of Ada in. After the cut scene of Ada giving Leon the Shotgun
    Shells and Club Key, Leon is back in control.
    
    ==========================
    BACK TO THE POLICE STATION
    ==========================
    Go all the way back to the main tunnel of the Police Station Basement.
    Use the Club Key on one of the double doors. Inside, grab the red Card
    Key. Now go to the other double doors in the room. You have to power up
    the RPD Basement, so go to the conductor and press Up, Down, Up, Down
    and Up and Up.
    
    Head next door and inside, you can grab the Submachine Gun and Side
    Pack. You may want to save it for Claire in Claire B, though. Grab the
    other ammo elsewhere. Now head back to the first floor of the Police
    Station.
    
    Once back, head to the door behind the staircase. Use the Club Key to
    open the door. Inside, grab the Magnum. Exit. Go back to the Reception
    Area outside the Fan Room. Head through the brown door and head to the
    first door you see. Use the Diamond Key and discard it. Inside, just
    grab the Rook Plug. A Licker will then attack, but your new Magnum or
    Submachine Gun can take care of it.
    
    Exit and find the Green Door in the same hall. Use the Club Key and
    discard it. Enter the room. Go to the back of the room. Ignite the back
    furnace with your Lighter. Then turn on the right statue. Then turn on
    the middle statue and finally the left statue. The Golden Cogwheel will
    drop from the wall painting. Grab it.
    
    Now climb the East Staircase again and make your way to the Save Room
    nearby. Grab the Crank from the Item Box. Now go back to the Library.
    Climb the staircase in the Library. Go passed the door until you drop to
    a secret area. Press the lighted button to regain access to the 1st
    floor of the Library. See the bookshelves that have flashing buttons on
    them? Push the first two to the right and the Bishop Plug will be
    revealed. Head back to the secret area and grab it. Then climb the
    staircase in the Library again. Head through the door you passed this
    time. You're on the third floor of the Main Hall. Head through the other
    door on this balcony. You're now in the Gear Room.
    
    In the Gear Room, use the Crank on the right wall to lower a small set
    of steps. Climb those steps to reach a gear wall. Attach the Golden
    Cogwheel so the wall nearby opens. Grab the Knight Plug and then head
    down the dust chute. Going down the chute takes you back to the hall
    outside Ben's Cellblock. Ben will be in a cut scene in which William
    Birkin impregnates him with G- Imago. Get back to Ben and talk to him.
    Ada will then come in and tell Leon to head into the Umbrella Lab.
    
    Go back to the area where you took control of Ada. Once back there, head
    through the door to the save room and save. Bring the Magnum and
    Shotgun. Go to the door with the plugs. There, the G- Imago will attack
    you!
    
    ===============
    BOSS 1: G-IMAGO
    ===============
    DIFFICULTY: MEDIUM
    Arm that Magnum and start shooting. The G-Imago will spit out infant
    monsters in the process. Be careful- they can damage. After 1 full
    Magnum clip has passed, switch to the Shotgun. Another Shotgun clip will
    finish it off.
    ===============
    BOSS 1: G-IMAGO
    ===============
    
    Now go to the door and insert the Knight, Bishop and Rook plugs. Now
    exit the final door of the Police Station! We are out of the RPD now!
    YAY! Now Leon and Ada have to find Claire and get out of the city!
    
    ====================
    DEEP INTO THE SEWERS
    ====================
    
    Pass the RPD exit and you'll see Ada pop through a wall. After lecturing
    her, head through the giant door. Through it, pass through this infested
    hall and through the next door to the save room.
    
    Inside, grab the Valve Handle. Head down the lift. Down there, Annette
    Birkin will shoot Leon. Ada will be in control again.
    
    =========
    ADA AGAIN
    =========
    
    Take Ada through the next door. Follow Annette Birkin through the fan
    tunnel to the sewer control room. Find her and she will show her an FMV.
    After Annette is gone, go down the ladder across the bridge. Ada will
    see something and then vanish...
    
    ========================
    LEON EXPLORES THE SEWERS
    ========================
    
    Leon is back in control. Take him through the door and grab the map if
    you didn't with Ada. In the sewer tunnel, turn left passed the fan
    ladder. You can't go up it now because it is spinning.
    
    Turn left up a ledge and grab the Wolf Medal from the corpses. Now
    backtrack passed the fan and turn left (Leon's left). Pass through the
    gate. Proceed down to the waterfall. Place the Wolf Medal inside the
    machine to the right and take the door to the left.
    
    Inside, use the Valve Handle on its socket and cross the bridge. Across
    it, use the valve handle again. Grab the 2 nearby herbs and proceed
    through the door.
    
    Run down the tunnel and you'll see Ada fighting the next boss...
    
    =========================
    BOSS # 2: GIANT ALLIGATOR
    =========================
    DIFFICULTY: EASY (IF USING CANISTER) HARD (IF USING WEAPONS)
    Run back down the tunnel. Fire a shot from the Submachine Gun or Magnum
    to slow it down. Run to the canisters and examine them to press them
    down. Arm the Shotgun now, because it has a wide shooting range. Run
    back to the entrance and wait for the Alligator. It should now have the
    canister in its mouth. Now SHOOT it with the Shotgun! The Crocodile's
    head should blow up!
    
    You can also battle it out with this terror. Arm the Submachine Gun and
    fire. Turn and run and then fire some more. Keep repeating this pattern,
    since the Submachine Gun fires fastest. The alligator hits hard, so have
    healing items handy. If you run short of Submachine Gun ammo, which
    probably won't happen unless you wasted it against the G-Imago, or you
    left the Submachine Gun for Claire use the Magnum!
    =========================
    BOSS # 2: GIANT ALLIGATOR
    =========================
    
    =========================
    GETTING OUT OF THE SEWERS
    =========================
    Now we need to get out. Head to the giant door in the alligator hall and
    unlock it. Head to where you saw Ada and talk to her. Climb up the
    ladder to where Ada fought Annette. Go to the corpse in the room and
    grab the Eagle Medal.
    
    Now go back to where you fought that Alligator. Head back to the bridge
    room and use the valve handle to lower it. Now return all to the
    waterfall and use the Eagle Medal. Pass through the new door now.
    
    Through it is a tunnel to cross. Passed that is the tram. Activate it
    with the console to the right. Ride the tram.
    
    =======================
    BOSS # 3: WILLIAM'S ARM
    =======================
    DIFFICULTY: EASY
    You can help Ada fight it out with this guy or let her do the fighting.
    You might want to do the latter choice if you are skimping on ammo
    thanks to stupidly fighting the crocodile. Wait for clouds of dust to
    fall from the ceiling and then fire. Ada will automatically scare it
    away once it is damaged enough.
    =======================
    BOSS # 3: WILLIAM'S ARM
    =======================
    
    After the tram ride finishes, search the corner right of the flare for a
    Locker Key. Proceed through the next door. Follow the tunnels and sway
    left. Grab the Shotgun Parts and combine them with the Shotgun! The Auto
    Shotgun is even more powerful than the Magnum!
    
    Follow the other side of the tunnels. Take through the door and up the
    ladder in the next tunnel. You are in the Factory Save Room. Reorganize
    your items because there is yet ANOTHER boss battle coming.
    
    You want the normal Shotgun, but you MODIFIED it! Well, you found
    another Shotgun way back in the RPD, so that is the one you should use,
    thanks to it being faster than the modded Shotgun. Pack the Magnum, too,
    and if you wish, the Submachine Gun.
    
    NOTE: The next boss is pretty tough! If you are skimping in all types of
    ammo because you left the Submachine Gun in the RPD basement, my
    suggestion to you now is to go ALL THE WAY BACK to the RPD and get it.
    Super Lickers are coming up and even the Magnum can't kill it directly!
    
    To get back, follow the tram back through the tunnels into the sewers.
    Head up the lift to the save room and passed the room where you fought
    the G-Imago. Head outside Ben's cell to the RPD basement and grab the
    Submachine Gun, but ONLY if you are desperate for ammo! You can still
    get back to the RPD for anything you may have left, so here is your last
    chance!
    
    Head out and into the elevator car. You will recognize this area from
    Resident Evil Zero. Unfortunately, you cannot get to the Marcus Mansion
    from here. Nice try. In the back, grab the Control Panel Key and
    activate the elevator car outside in the panel. Back inside, the arm
    boss injures Ada again. Head out with the Shotgun equipped.
    
    ====================
    BOSS # 4: WILLIAM II
    ====================
    DIFFICULTY: MEDIUM
    This guy is William II, not I. In the corresponding scenario, Claire B,
    Claire fights William I in the RPD exit. Get FAR, FAR away from William.
    Now fire the Normal Shotgun at will. Its wide range can secure a clean
    hit and it is also pretty fast. Fire clean hits and switch to the Magnum
    after 1 clip of the Shotgun.
    
    William falls down- dead? Nah.
    ====================
    BOSS # 4: WILLIAM II
    ====================
    
    Back inside, Ada is hurt. You arrive in William Birkin's lab. Now to
    beat Leon A!
    
    =======
    THE LAB
    =======
    
    After talking to Ada, grab the supplies in the save room. Replace the
    Shotgun for the Auto Shotgun. Grab the Magnum, too. Head out. Turn right
    through the door. Turn left at the fork.
    
    Through the next door, turn to the very left door. Inside the Cold Room,
    grab the Fuse from the cart and use it on the nearby machine. After the
    Main Fuse is done, head back to the fork. Use the main Fuse there.
    
    Now travel down the right fork. Inside, kill all the plants and turn
    right. Grab the Flamethrower in the Locker and exit. Head to the locked
    shutter and raise it. Through it is a door. Beyond that is a ladder.
    
    Climb down. Take the next door. Go down the tunnel and use the
    Flamethrower on the 3 Super Lickers. Grab the 3 herbs and pass the
    shutter. You need the MO Disk for that.
    
    Through the next door is yet another save room. Run passed this room. In
    the next room, take the left door. Inside, use the Key from the tram
    area on the lockers here. You get MAGNUM PARTS! YAY! Add that to the
    Magnum and you have a killing machine! Use the Auto Shotgun on the super
    zombies.
    
    Grab the Lab Card Key! Outside, head to the other door, passed the
    larva. Arm the Flamethrower. Use the Lab Card Key to gain entrance.
    Sigh. Another boss battle.
    
    ====================
    BOSS # 5: GIANT MOTH
    ====================
    DIFFICULTY: EASY
    Use the Flamethrower against big ugly. After about 30% of it is gone,
    this moth dies a HORRIBLE and hot death. Meh. This guy shouldn't be
    CALLED a boss!
    ====================
    BOSS # 5: GIANT MOTH
    ====================
    
    Head to the computer and use the Shotgun on the larva. Enter the
    computer and enter the password "GUEST." Now head back to the room
    outside the Cold Room. Head to the right shutter. Open it up and
    register your fingerprint in the nearby computer.
    
    You still can't open that giant door unless Claire registers her print.
    You do that in Claire B.
    
    Take to the nearby single door. Inside, grab the MO Disk and exit.
    Outside, Annette confronts you and gets piped! Grab the G- Virus from
    her. The Lab then tells Leon it will explode in a few minutes. Head back
    to the Fuse Room.
    
    Outside, Ada will confront you. After she falls down to the pit, run
    back to the MO Disk shutter. There, use the MO Disk and pass through the
    large door.
    
    Take to the elevator and then boss # friggin 6 comes out. Good thing the
    game is almost over!
    
    =====================
    BOSS # 6: WILLIAM III
    =====================
    DIFFICULTY: MEDIUM
    After it comes in, run and fire the Custom Magnum into its ugly face!
    After about 5 Shots, it mutates into William IV.
    =====================
    BOSS # 6: WILLIAM III
    =====================
    
    ====================
    BOSS # 7: WILLIAM IV
    ====================
    DIFFICULTY: HARD
    Fire more Magnum shots into this ass. After about 10 shots, it finally
    goes down. For good? Nah again.
    ====================
    BOSS # 7: WILLIAM IV
    ====================
    
    Head down the elevator! Follow the tunnel and watch the ending of Leon
    A! It is not the full ending, though. Play the next game, Claire B, for
    the ending of this ending!
    
    ------------------------------------------------------------------------
    B. LEON SCENARIO B
    ------------------------------------------------------------------------
    
    (NOTE: To access this scenario, defeat Claire Scenario A. Then save the
    game after finishing her game in order to get this scenario.)
    
    ===========
    CITY AREA 1
    ===========
    From the crashed truck, head down, passed the hoard of zombies. Keep
    going until you reach the back Area. In the back Area, kill all the
    zombies. Grab the Cabin Key nearby and use it on the locked back door.
    Carefully run passed the zombies until you reach some stairs. Enter the
    gate. You're now in the Raccoon City Police Department's Roof. Watch the
    FMV.
    
    ===========================
    RACCOON CITY POLICE STATION
    ===========================
    Head into the Bird Hallway and down the East Staircase. In the
    Detective's Office, grab the Valve Handle. Head to the nearby safe in
    the adjacent room. Remember the code I told you to remember in Claire A?
    It was 2236. Enter for an RPD Map and some Acid Rounds. Head back up the
    East Staircase. Pass through the Save Room and into the Main Hall.
    Dispatch all the zombies on the ledge and grab the Unicorn Medal on the
    other side, passed the 2 doors.
    
    Activate the Emergency Ladder and head down. Grab the Shotgun from the
    desk. Go to the giant statue and like in Claire A, use it to grab the
    Spade Key. Head back to the roof via the ladder. There, head left and
    use the Valve Handle. Check the chopper for Ammo. Equip the Shotgun. A
    boss is coming. Head inside the Bird Hallway. Mr. X, a Tyrant designed
    to hunt William Birkin down comes in.
    
    ===============
    BOSS # 1: MR. X
    ===============
    DIFFICULTY: EASY
    Launch Shells into this evil, evil man. Switch to the Handgun Bullets
    when you run out. Mr. X drops a random item.
    ===============
    BOSS # 1: MR. X
    ===============
    
    Travel to the room here Claire used the 2 Red Jewels. Inside, grab the
    Blue Card Key. Head for the Main Hall. Head to the computer on the
    reception desk and then use the Blue Card Key. The locked doors except
    for the one where Claire saw Marvin unlock. Head to the first door on
    the left. There is an Item Box in the room. Deposit the Knife.
    
    Exit through the other door in this room. You're now in Green Hallway #
    1. Walk forward to the first door. Grab the Green Herb. Now use the
    Spade Key and discard it. Inside, push the ladder to where Claire found
    the crank. This time, though, he finds a First Aid Spray. Outside, exit
    to Green Hallway # 2. There, enter the double doors on the side.
    
    In this room, head to the back area and use the lighter on the
    fireplace. The painting above burns away and a Red Jewel falls out. Grab
    it. Return to Green Hallway # 2 and exit through the next door. In this
    hall, dispatch the zombies. Head right, near the staircase and grab the
    2 Green Herbs. Mix all of them and enter the door.
    
    You're now in the second Save Room, which has a Dark Room in it. In the
    back are, you can develop film you find throughout the game. Exit the
    room and climb the staircase. Once up, turn right and run until you see
    the 3 statues. To solve the puzzle, you have to have both statues facing
    the middle statue. Push the statue to the right of the middle statue
    into the brown rectangle shape in the floor next to the blocked-off
    door.
    
    Then take the other statue and push it into the other brown square shape
    next to the unblocked door. Another Red Jewel will fall out of the
    middle statue's fist. Grab it. Now head through the door next to the
    right statue. This is the STARS Office Hallway. Enter the STARS Office
    in the middle of the hallway.
    
    In this room, find the locker left of the door. Open it to find the
    Magnum. Head to the STARS Reception Room to find Sherry. Watch her climb
    under the blocked door. Grab the Diamond Key and talk to Claire.
    
    Go back to the Statue Room where you got the second Red Jewel and head
    down the staircase. Once back on the first floor, reenter the Save Room
    with Dark Room in it.
    
    Save up and reorganize your inventory. Make sure you have the Diamond
    Key, 2X Red Jewels, Shotgun w/ Shells, Handgun w/ Bullets. Head into the
    door leading to the Cabinet Room. Inside, pick the flashing cabinet for
    a Bomb. Exit into the Marvin Room. Go to where Claire got the Detonator
    and grab the Heart Key.
    
    Travel back to the Chopper Hallway. Head inside the room where you found
    the Blue Card Key and use the 2 Red Jewels. Grab the Chess Plug.
    
    Travel to the damaged door and use the Bomb and Detonator. Travel down
    the East Staircase and down to the door leading to the basement. Use the
    Heart Key and discard it.
    
    =======================
    POLICE STATION BASEMENT
    =======================
    Once down the staircase, you're now in the basement. Turn right until
    you reach double doors. Go through them and you'll be in a Parking Lot.
    Run forward and you'll trigger a cut scene with Ada Wong, who's looking
    for her boyfriend. Help her push the truck blocking the door and head
    through the door you just opened up. Go passed the door until you see a
    gate. Head through. Talk to Ben in the second cell. After the cut scene,
    grab the Manhole Opener. Remember the door you just passed in the
    previous hallway? Go there now. Inside this room, find the manhole left
    of the Dog Cells. Use the Manhole Opener and climb down into the Sewers.
    
    ==========
    THE SEWERS
    ==========
    Go passed the Giant Spiders until you reach another ladder. Climb it. To
    the left is a Save Room. Save now. Grab the King Plug and the Diamond
    Key. Now enter the other door in this room. You are in the H- Shaped
    room. Go to the end of the room until you see a door. To the right are
    plug holders. You'll need four of them. Insert the King Plug and exit
    through the way you came. You'll see Ada. After the cut scene, you'll be
    in control of her.
    
    ==============
    CONTROLING ADA
    ==============
    Exit the room. You're now in the Sewer Plant area. Kill the zombies. Now
    find the lift Sherry came from. Take it down and grab the Shotgun
    Shells. Take the lift back up and then head through other door in this
    area. You're now in the Crate Room. Head down the steps left of the
    controls and push the right crate into the wall. Climb the middle crate
    and push it towards the right crate. Then push the left crate in towards
    the wall. Climb the steps again and then activate the controls. The
    crates will rise. Cross them and then grab the Club Key. Go back to the
    first room you took control of Ada in. After the cut scene of Ada giving
    Leon the Shotgun Shells and Club Key, Leon is back in control.
    
    
    ==========================
    BACK TO THE POLICE STATION
    ==========================
    Go all the way back to the main tunnel of the Police Station Basement.
    Use the Club Key on one of the double doors. Inside, grab the red Card
    Key. Now go to the other double doors in the room. You have to power up
    the RPD Basement, so go to the conductor and press Up, Down, Up, Down
    and Up and Up.
    
    Head next door and inside, you can grab the Submachine Gun and Side
    Pack. If you left it for Leon in Claire A, it'll be here. If Claire took
    it, Leon is out of luck. Grab the other ammo elsewhere.
    
    Now travel to the Chief's Office and to the room where Claire first
    found Sherry. There, grab the Crank on the chest on the table.
    
    Once back, head to the door behind the staircase. Use the Club Key to
    open the door. Inside, grab the Ammo. Exit. Go back to the Reception
    Area outside the Fan Room. Head through the brown door and head to the
    first door you see. Use the Diamond Key and discard it. Inside, just
    grab another Plug. A Licker will then attack, but your Magnum or
    Submachine Gun can take care of it.
    
    Exit and find the Green Door in the same hall. Use the Club Key and
    discard it. Enter the room. Go to the back of the room. Ignite the back
    furnace with your Lighter. Then turn on the right statue. Then turn on
    the middle statue and finally the left statue. The Golden Cogwheel will
    drop from the wall painting. Grab it.
    
    ===============
    BOSS # 2: MR. X
    ===============
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and Magnum simultaneously. Mr. X falls- grab the
    random ammo!
    ===============
    BOSS # 2: MR. X
    ===============
    
    Attempt to return to the East Staircase and Mr. X will jump through the
    wall.
    
    ===============
    BOSS # 3: MR. X
    ===============
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and Magnum simultaneously. Mr. X falls- grab the
    random ammo!
    ===============
    BOSS # 3: MR. X
    ===============
    
    Notice the similarities between boss 2 and 3?  Hehehehehehehe.
    
    Now climb the East Staircase again and make your way to the Save Room
    nearby. Save and pack these items:
    
    Handgun
    Bullets
    Submachine Gun
    Shotgun
    Shells
    Plug
    
    Now travel to the Chief's Office and to the room where Claire first
    found Sherry. There, grab the Crank on the chest on the table. Mr. X
    will stalk you on your way out.
    
    ===============
    BOSS # 4: MR. X
    ===============
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and Magnum simultaneously. Mr. X falls- grab the
    random ammo!
    ===============
    BOSS # 4: MR. X
    ===============
    
    Now go back to the Library. Climb the staircase in the Library. Go
    passed the door until you drop to a secret area. Press the lighted
    button to regain access to the 1st floor of the Library. See the
    bookshelves that have flashing buttons on them? Push the first two to
    the right and another Plug will be revealed. Head back to the secret
    area and grab it.
    
    Then climb the staircase in the Library again. Head through the door you
    passed this time. You're on the third floor of the Main Hall. Head
    through the other door on this balcony. You're now in the Gear Room.
    
    In the Gear Room, use the Crank on the right wall to lower a small set
    of steps. Climb those steps to reach a gear wall. Attach the Golden
    Cogwheel so the wall nearby opens. Grab the Plug.
    
    Slide into the Ben's Cell. There, Ben will be there. After he dies, go
    back to where you controlled Ada. In the RPD Exit Door, William I will
    attack you.
    
    ==========================
    BOSS # 5: WILLIAM BIRKIN I
    ==========================
    DIFFICULTY: MEDIUM
    Arm that Submachine Gun and start shooting. William Birkin I will hit
    you with the pipe in the process. Be careful- it very well can damage.
    Heal after that!
    ==========================
    BOSS # 5: WILLIAM BIRKIN I
    ==========================
    
    Now go to the final door and apply the last plugs. Now exit the final
    door of the Police Station after seeing Ada pop through a wall! We are
    out of the RPD now! YAY! Now Leon and Ada have to find Claire and get
    out of the city!
    
    ====================
    DEEP INTO THE SEWERS
    ====================
    
    Pass the RPD exit. Head through the giant door. Through it, pass through
    this infested hall and through the next door to the save room.
    
    Inside, grab the Valve Handle. Head down the lift. Down there, Leon will
    get shot. Ada will follow Annette.
    
    =========
    ADA AGAIN
    =========
    Take Ada through the next door. Follow Annette Birkin through the fan
    tunnel to the sewer control room. Find her and she will show her an FMV.
    After Annette is gone, go down the ladder across the bridge. Ada will
    see something and then vanish...
    
    ========================
    LEON EXPLORES THE SEWERS
    ========================
    
    Leon is back in control. Take him through the door and grab the map if
    you didn't with Ada. In the sewer tunnel, turn left passed the fan
    ladder. You can't go up it now because it is spinning.
    
    Turn left up a ledge and grab the Wolf Medal from the corpses. Now
    backtrack passed the fan and turn left (Leon's left). Pass through the
    gate. Proceed down to the waterfall. Place the Wolf Medal inside the
    machine to the right and take the door to the left.
    
    Inside, use the Valve Handle on its socket and cross the bridge. Across
    it, use the valve handle again. Grab the 2 nearby herbs and proceed
    through the door.
    
    Run down the tunnel and you'll see Ada fighting the next boss if Claire
    didn't kill it in Claire A...
    
    =========================
    BOSS # 6: GIANT ALLIGATOR
    =========================
    DIFFICULTY: EASY (IF USING CANISTER) HARD (IF USING WEAPONS)
    Run back down the tunnel. Fire a shot from the Submachine Gun or Magnum
    to slow it down. Run to the canisters and examine them to press them
    down. Arm the Shotgun now, because it has a wide shooting range. Run
    back to the entrance and wait for the Alligator. It should now have the
    canister in its mouth. Now SHOOT it with the Shotgun! The Crocodile's
    head should blow up!
    
    You can also battle it out with this terror. Arm the Submachine Gun and
    fire. Turn and run and then fire some more. Keep repeating this pattern,
    since the Submachine Gun fires fastest. The alligator hits hard, so have
    healing items handy. If you run short of Submachine Gun ammo, which
    probably won't happen unless you wasted it against William I and Mr. X,
    or you took the Submachine Gun as Leon, use the Magnum!
    =========================
    BOSS # 6: GIANT ALLIGATOR
    =========================
    
    =========================
    GETTING OUT OF THE SEWERS
    =========================
    Now we need to get out. Head to the giant door in the alligator hall and
    unlock it. Head to where you saw the Giant Crocodile. Climb up the
    ladder to where Ada fought Annette. Go to the corpse in the room and
    grab the Eagle Medal.
    
    Now go back to where you fought that Alligator. Head back to the bridge
    room and use the valve handle to lower it. Now return all to the
    waterfall and use the Eagle Medal. Pass through the new door now.
    
    Through it is a tunnel to cross. Passed that is the tram. Activate it
    with the console to the right. Ride the tram.
    
    =======================
    BOSS # 7: WILLIAM'S ARM
    =======================
    DIFFICULTY: EASY
    You can help Ada fight it out with this guy or let her do the fighting.
    You might want to do the latter choice if you are skimping on ammo
    thanks to stupidly fighting the crocodile. Wait for clouds of dust to
    fall from the ceiling and then fire. Ada will automatically scare it
    away once it is damaged enough.
    =======================
    BOSS # 7: WILLIAM'S ARM
    =======================
    
    After the tram ride finishes, search the corner right of the flare for a
    Locker Key. Proceed through the next door. Follow the tunnels and sway
    left. Grab the Shotgun Parts and combine them with the Shotgun!
    
    Follow the other side of the tunnels. Take through the door and up the
    ladder in the next tunnel. You are in the Factory Save Room. Reorganize
    your items because there is yet ANOTHER boss battle coming.
    
    Head out and down the lift. Follow the tunnels and grab the Control
    Panel Key. Another boss comes in.
    
    ===============
    BOSS # 8: MR. X
    ===============
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and Magnum simultaneously. Mr. X falls- grab the
    random ammo!
    ===============
    BOSS # 8: MR. X
    ===============
    
    Get back to the Control Room where Ada is at. Use the Control Panel Key
    on that machine and head to the Elevator Car. Power it up like in the
    previous game (Claire A) and head in.
    
    Once in, talk to Ada and fight boss number *8*!
    
    =====================
    BOSS # 8: WILLIAM III
    =====================
    DIFFICULTY: MEDIUM
    This guy is William III, not II. In the corresponding scenario, Claire
    A, Claire fights William II in the RPD. Get FAR, FAR away from William.
    Now fire the Shotgun at it. Its wide range can secure a clean hit and it
    is also pretty fast. Fire clean hits and switch to the Magnum after 6
    Shells of the Shotgun.
    
    William falls down- dead? Nah.
    =====================
    BOSS # 8: WILLIAM III
    =====================
    
    Back inside, Ada is hurt. You arrive in William Birkin's lab. Now to
    beat Leon B!
    
    =======
    THE LAB
    =======
    
    After talking to Ada, head out. Head through the vent and an FMV will
    occur. You are in the Elevator Hallway. Claire never came here. Head
    down the tunnel and to the right. Inside the Power Area, push the steel
    box down the lift. Push it to the other set of crates in the room. You
    can climb them and see a locked door. You need to get to the Power Room.
    
    Back in the Power Area, ride the second lift down (down from the first
    lift. Down there, kill the Super Lickers and flip the switch. Head back
    to the elevator hallway and up the elevator at the other end. You will
    be in the lab's main area near the save room Claire left Sherry in. head
    through the door to the fuse area.
    
    Through the next door, turn to the very left door. Inside the Cold Room,
    grab the Fuse from the cart and use it on the nearby machine. After the
    Main Fuse is done, head back to the fork. Use the main Fuse there.
    
    Now travel down the right fork. Inside, kill all the plants and turn
    right. Grab the Lab Card Key and Flamethrower exit. Head to the locked
    shutter and raise it. Through it is a door. Beyond that is a ladder.
    
    Climb down. Take the next door. Go down the tunnel and use the
    Flamethrower on the 3 Super Lickers. Grab the 3 herbs and pass the
    shutter. You don't need to head through there, unlike Claire A.
    
    Through the next door is yet another save room. Run passed this room. In
    the next room, take the left door. Inside, use the Key from the tram
    area on the lockers here. You get Magnum Parts! YAY! Add that to the
    Magnum and you have a killing machine! Use the Submachine Gun on the
    super zombies.
    
    Grab the Power Room Key! Outside, head to the other door, passed the
    larva. Arm the Flame Rounds. Use the Lab Card Key to gain entrance.
    Sigh. Another boss battle.
    
    ====================
    BOSS # 9: GIANT MOTH
    ====================
    DIFFICULTY: EASY
    Use the Flamethrower against big ugly. After about 3 rounds of it is
    gone, this moth dies a HORRIBLE and hot death. Meh. This guy shouldn't
    be CALLED a boss!
    ====================
    BOSS # 9: GIANT MOTH
    ====================
    
    Head to the computer and use the Handgun on the larva. Enter the
    computer and enter the password "GUEST." Now head back to the room
    outside the Cold Room. Annette will be on the way. Head to the right
    shutter. Open it up and register your fingerprint in the nearby
    computer.
    
    Enter through the door if you registered the print in Claire A. Through
    it is 3 Super Lickers and either Submachine Gun or Submachine Gun Ammo,
    depending on what Claire did in Claire A. Head outside.
    
    Head back to the Power Area and up the crates to the locked door.
    On your way is Annette and a boss fight.
    
    ================
    BOSS # 10: MR. X
    ================
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and Magnum simultaneously. Mr. X falls- grab the
    random ammo!
    ================
    BOSS # 10: MR. X
    ================
    
    Use the Power Room Key. Through it is a confrontation between Ada and
    Mr. X! The self-destruct sequence also commences. Grab the Master Key
    from Ada's Body.
    
    Travel to the Save room Sherry was left at in Claire A. Get Sherry and
    head back to the nearby elevator. Inside the elevator is a computer. Use
    the Master Key to open up an escape route. You are taken to the Train
    Area shown at the end of Claire A.
    
    Head into the train and head into the second car. It is a Save Room.
    Grab the Platform Key nearby. Make your inventory look like this:
    
    Submachine Gun
    Shotgun
    Magnum
    Platform Key
    3 Full Healing Items
    
    Head outside and to the gate. Use the Platform Key. Now there is 5
    minutes left before the base explodes! Through it, go up the stairs and
    grab the Joint Plugs on a console near the stairs. Head through the next
    door.
    
    Through it, attach the Joint Plugs to the console at the other side of
    the room. Another boss battle comes in!
    
    ========================
    BOSS # 11: MUTATED MR. X
    ========================
    DIFFICULTY: HARD
    Mr. X has mutated, so arm the Submachine Gun. You should have one now no
    matter what Claire did in the RPD. Fire and run to the side- Mr. X can
    sway in many directions. Heal when in Orange Caution. Mr. X is also VERY
    fast. Moreso than Nemesis from RE3.
    
    A shadow of Ada Wong will eventually come in and throw a ROCKET LAUNCHER
    to Leon. Grab it and fire one rocket into Mr. X, killing it permanently!
    ========================
    BOSS # 11: MUTATED MR. X
    ========================
    
    Run back to the escape train. Near the tunnel where Claire emerges in
    Claire A is a gate control machine. Flip the switch and run into the
    control room of the train. Flip the switch and see the ending from
    Claire A.
    
    After the Claire A ending, we have to fight ONE MORE BOSS as Leon.
    
    Head to the back of the train and fight the final William Birkin.
    
    ====================
    BOSS # 12: WILLIAM V
    ====================
    DIFFICULTY: EASY
    Fire 10 Magnum shots into this ass, along with the Rocket. After about
    10 shots, it finally goes down. For good? Yes. Glad? Yes.
    ====================
    BOSS # 12: WILLIAM V
    ====================
    
    Now watch the extended ending! You have just watched the UNOFFICIAL
    events of RE2! Now try the opposite scenario, Leon A-Claire B, or the
    Hunk, Tofu or EX Battle games!
    
    ========================================================================
    6. W A L K T H R O U G H  :  C L A I R E   R E D F I E L D
    ========================================================================
    
    ------------------------------------------------------------------------
    A. CLAIRE SCENARIO A
    ------------------------------------------------------------------------
    
    ===========
    CITY AREA 1
    ===========
    From the crashed truck, head down, passed the hoard of zombies. Keep
    going until you reach the Gun Shop. In the Gun Shop, the owner has a Bow
    Gun pointed toward Claire, but Claire convinces the owner that he is a
    human. When you regain control of Claire, walk behind the counter the
    owner was just behind and grab the Handgun Bullets. Then walk over to
    the other counter and grab another box of Handgun Bullets. As you walk
    toward the back door, zombies crash through the windows and eat the Gun
    Shop Owner! Head behind the counter and shoot the zombies. Once they are
    all dead, head to the corpse of the shop owner and grab his Bow Gun,
    which has 12 Bolts. Keep your Handgun equipped, though. Leave the shop
    through the back door.
    
    From the shop, turn left, passed the locked basketball court gate to the
    truck at the back. Grab the Handgun Bullets. The gate you just passed
    will suddenly break open because of the zombies. Kill the zombies and
    then head through the metal door in the basketball court. It leads to a
    staircase. Climb the staircase, head across the catwalk and down another
    set of stairs. Dispatch the 3 zombies and head through the next door.
    Dodge the zombies and enter the Bus. Collect the Handgun Bullets behind
    Claire. Dispatch the zombies and exit the Bus through the other door.
    Carefully run passed the zombies until you reach a gate. Enter the gate.
    You're now in the Raccoon City Police Department's Front Lawn.
    
    ===========================
    RACCOON CITY POLICE STATION
    ===========================
    Head down the stairs to an alleyway. Cross the alleyway until you get to
    another flight of stairs. Climb them and then grab the Green Herb from
    where that plant is growing. Then enter the Police Station. Once in,
    head to the only open door- the second door to the left. Inside, Claire
    talks to an extremely wounded officer. The officer tells Claire to use
    his Key Card to unlock the other doors in the hall. Once Claire exits
    back into the Main Hall, the door to the room locks behind her.
    
    Head to the computer on the reception desk and then use the Blue Card
    Key (given to you by the officer you just met). The locked doors except
    for the one you just visited unlock. Head to the first door on the left.
    There is an Item Box in the room with 3 First Aid Sprays in it. Grab two
    and deposit the Knife and Green Herb you found outside. Grab the Police
    Memorandum and remember the combination number "2-2-3-6". Exit through
    the other door in this room.
    
    You're now in Green Hallway # 1. Walk forward until you see a Licker.
    Use the Bow Gun you found in the Gun Shop to kill it. Aim low to hit it.
    Once the Licker is gone, grab the Green Herb. Head back to the Item Box
    and mix it with the other one you have. Then deposit the Mixed Herb.
    Remember the gray door next to where the Licker was for later. Exit to
    Green Hallway # 2. There, enter the double doors on the side.
    
    In this room, head to the back area and examine the painting. Claire
    needs to use the lighter on the fireplace. She will find it later.
    Return to Green Hallway # 2 and exit through the next door. In this
    hall, dispatch the zombies. Head right, near the staircase and grab the
    3 Green Herbs. Mix all of them and enter the door.
    
    You're now in the first Save Room, which has a Dark Room in it. In the
    back are, you can develop film you find throughout the game. Deposit one
    First Aid Spray, the Shotgun (trust me!) and the Red Jewel. Exit the
    room and climb the staircase. Once up, turn right and run until you see
    the 3 statues. To solve the puzzle, you have to have both statues facing
    the middle statue. Push the statue to the right of the middle statue
    into the brown rectangle shape in the floor next to the blocked-off
    door. Then take the other statue and push it into the other brown square
    shape next to the unblocked door.
    
    The first Red Jewel will fall out of the middle statue's fist. Grab it.
    Now head through the door next to the right statue. This is the STARS
    Office Hallway. Enter the STARS Office in the middle of the hallway.
    
    In this room, find the locker left of the door. Open it to find the G.
    Launcher. Grab it and head over to the middle desk. Grab Chris' Dairy.
    After you grab it, get the Unicorn Medal from the same desk. Leave the
    room. Go back to the Statue Room where you got the Red Jewel and head
    down the staircase.
    
    Once back on the first floor, backtrack to the Main Hall. On the Woman
    Statue in front of the small steps, use the Unicorn Medal and a Spade
    Key will fall out of the statue. Now backtrack to Green Hallway # 1,
    where you found that Licker. Remember the gray door? Use the Spade Key.
    In the Messy File Room, go around until you see a step- ladder. Push it
    until it stops. Climb the step- ladder and grab the Crank. You won't use
    the Crank until later. Keep going until you reach the staircase leading
    to the Red Jewel Statue Room. Go into the Save Room with the Dark Room
    in it and deposit the Crank.
    
    Travel back to the STARS Hallway. Sherry will be here. Go passed the
    door you went through before until you turn left and see a door. Use the
    Spade Key to unlock it. Discard the Spade Key (whenever the game asks
    you to discard an item, do it because it's useless). Enter the door you
    just unlocked. Leon is here This is STARS Reception Room. Head right
    around the corner until you see a door. To the right is a locked desk.
    Pick it and grab the item. Enter the door next to the desk.
    
    Claire is now in the Library. There's nothing important to do here now,
    so just exit through the double doors. You're now on the balcony above
    the Main Hall. Kill the zombies with your Handgun. Now turn left until
    you reach the red box with the emergency ladder. Examine it and take the
    "yes" option to lower the emergency ladder. The ladder allows access to
    the Main hall of the first floor so you don't have to keep going back to
    the staircase in the Red Jewel Statue Room. Don't go down the emergency
    ladder yet, though. Instead, keep going until you see a door. You're now
    in the Chief's Reception Room. It is also a Save Room.
    
    Grab the Lighter from the bench and save your game. Now head back to the
    ladder and go down it. Then head back to Green Hallway 2. There, head
    through the double doors to that painting. Use the Lighter. Grab the
    second Red Jewel. Travel back to the Save Room where you found the
    Lighter.
    
    Now exit the room through the door next to the Typewriter. There are two
    powerful zombies, so kill them quickly. See the burning helicopter? Well
    have to extinguish it. Head to the only passable door in this room,
    located right of the door you just came through. This is the Bird
    Hallway. Keep running until you see a door. Unlock it and go through.
    You're now in the East Staircase. Grab the Green Herbs and go down the
    staircase. Enter the door at the bottom. You're now in the Fan Room.
    Examine the corpse to find Bullets. Kill the walking zombies and enter
    the office.
    
    See the Safe? Remember the code from the Police Memorandum File? Enter
    the code and the Safe will reveal Shotgun Shells and a Police Station
    map. Head out through the double doors. You're now in the East Reception
    Hall. Clear the zombies, but instead of heading through the brown single
    door here (the other single door leads to the Main Hall), head back to
    the East Staircase and climb it back to the Bird Hallway.
    
    Once back in the Bird Hallway, turn right. Dodge the Crows until you
    reach another door. Head through and you're now on the roof of the
    Police Station. Head down the stairs until you reach another area of the
    city.
    
    ===========
    CITY AREA 2
    ===========
    Dodge the zombies until you reach a small Cabin Area. In this area, go
    to the desk and grab the Second Bow Gun and the Valve Handle. Don't
    bother opening the backdoor because it only leads back to the fire from
    the beginning of the game. Go back to the roof of the Police Station.
    Once back on the roof, go through the fence opening left of the door. Go
    to the hole on the wall and use the Valve Handle. Water will spill from
    above and put out the fire. Go back to the Bird Hallway.
    
    =======================
    POLICE STATION BASEMENT
    =======================
    Once back, go back to the Save Room where you found the Lighter. Grab
    the 2 Red Jewels you got a while back and head to the now extinguished
    helicopter. Go passed the wreckage and head through the door (you'll
    notice a blocked door; don't worry about it). You'll be in a room full
    of valuables. Notice the statues beside the Knight Armor Statue? Place a
    Red Jewel on each of the women statues and a Half Jaguar Stone will fall
    from the Knight Statue.
    
    Also, grab the Diamond Key from the crates to the left and the G.
    Launcher hidden amongst the boxes left of the door. Return to the Save
    Room you just went to. Deposit the Half Jaguar Stone because you don't
    need until the near end of the game. Now go back to the bottom of the
    staircase outside the Dark Room.
    
    Once back down in the Dark Room Hall, use the Diamond Key to enter the
    metal door next to the door that leads to Green Hallway 2 (actually,
    deposit the Diamond Key for now after using it on the door). The door
    you just unlocked leads to a file room. Pick the flashing lock and grab
    the Bomb, then exit through the next door. You're now in the room where
    you talked with that wounded officer (If you play Resident Evil 3:
    Nemesis, you find out his name is Marvin Branagh).
    
    In the small office, he's now a zombie, so kill him with the Bow Gun or
    G. Launcher. Grab the Heart Key on the desk and exit through the front
    door. You're now back in the Main Hall. Go through the door right of the
    main entrance and you'll be back in the Reception Area outside the Fan
    Room.
    
    Enter the Fan Room again and then head to the entrance to the East
    Staircase. You'll see another door. Use the Heart Key, discard it and
    enter. Grab the Green Herbs and then head to the staircase. Pick up the
    Shotgun Shells behind the Staircase before going down.
    
    Once down the staircase, you're now in the basement. Turn left until you
    reach double doors. Go through them and you'll be in a Sewer Entrance.
    Run forward and down the ladder. Head into the save room and head out
    for now. You'll trigger a cut scene with Sherry Birkin, who's looking
    for her father. You are now controlling Sherry. The small vent leads to
    an area of the sewers.
    
    =================
    CONTROLING SHERRY
    =================
    Exit the room. You're now in the Sewer Plant area. Dodge the zombies.
    Now find the door to the very left. Head through it and grab the Grenade
    Launcher Ammo. Head through other door in this area. You're now in the
    Crate Room. Head down the steps left of the controls and push the right
    crate into the wall. Climb the middle crate and push it towards the
    right crate. Then push the left crate in towards the wall. Climb the
    steps again and then activate the controls. The crates will rise. Cross
    them and then grab the Club Key. Go back to the first room you took
    control of Sherry in. After the cut scene of Sherry giving Claire the G.
    Launcher Ammo and Club Key, Claire is back in control.
    
    ==========================
    BACK TO THE POLICE STATION
    ==========================
    Go all the way back to the main tunnel of the Police Station Basement.
    Use the Club Key on one of the double doors. Inside, grab the red Card
    Key. Now go to the other double doors in the room. You have to power up
    the RPD Basement, so go to the conductor and press Up, Down, Up, Down
    and Up and Up.
    
    Head next door and inside, you can grab the Submachine Gun and Side
    Pack. You may want to save it for Leon in Leon B, though. Grab the other
    ammo elsewhere. Now head back to the first floor of the Police Station.
    
    Once back, head to the door behind the staircase. Use the Club Key to
    open the door. Inside, grab the ammo. Exit. Go back to the Reception
    Area outside the Fan Room. Head through the brown door and head to the
    first door you see. Use the Diamond Key and discard it. Inside, just
    grab the Eagle Stone. A Licker will then attack, but your G. Launcher or
    Submachine Gun can take care of it.
    
    Exit and find the Green Door in the same hall. Use the Club Key and
    discard it. Enter the room. Go to the back of the room. Ignite the back
    furnace with your Lighter. Then turn on the right statue. Then turn on
    the middle statue and finally the left statue. The Golden Cogwheel will
    drop from the wall painting. Grab it.
    
    Now climb the East Staircase again and make your way to the Save Room
    nearby. Grab the Crank from the Item Box. Now go back to the Library.
    Climb the staircase in the Library. Go passed the door until you drop to
    a secret area. Press the lighted button to regain access to the 1st
    floor of the Library. See the bookshelves that have flashing buttons on
    them? Push the first two to the right and the Bishop Plug will be
    revealed. Head back to the secret area and grab it. Then climb the
    staircase in the Library again. Head through the door you passed this
    time. You're on the third floor of the Main Hall. Head through the other
    door on this balcony. You're now in the Gear Room.
    
    In the Gear Room, use the Crank on the right wall to lower a small set
    of steps. Climb those steps to reach a gear wall. Attach the Golden
    Cogwheel so the wall nearby opens. Grab the Half Jaguar Stone and
    combine it with the other half.
    
    Then head back to the Chief's Room. Keep it on for Iron's Room. There,
    insert the 3 stones (Jaguar, Serpent, Eagle) into the painting. A new
    compartment will be revealed. Travel to it and head down the elevator.
    Pass through the dungeons and talk to Irons. William Birkin will inject
    G-Imago into Irons. Grab the nearby Acid Rounds and head down the
    ladder. The first boss battle occurs with G- Imago.
    
    ===============
    BOSS 1: G-IMAGO
    ===============
    DIFFICULTY: MEDIUM
    Arm that G. Launcher and start shooting. The G-Imago will spit out
    infant monsters in the process. Be careful- they can damage. After 1
    full G. Launcher clip has passed, switch to the Submachine Gun. Another
    10% Submachine Gun clip will finish it off.
    ===============
    BOSS 1: G-IMAGO
    ===============
    
    Now get back to Sherry and go back here. Call the ladder and climb it to
    the next room. After seeing William Birkin, exit the final door of the
    Police Station! We are out of the RPD now! YAY! Now Claire and Sherry
    have to find Leon and get out of the city!
    
    ====================
    DEEP INTO THE SEWERS
    ====================
    Pass the RPD exit and you'll see Sherry fall through a vent. We gotta
    control Sherry again.
    
    ============
    SHERRY AGAIN
    ============
    Take Sherry through the next door. Look for a vent in this secret
    warehouse. RUN through this tunnel before the roaches get her. Outside,
    grab the Wolf Medal and Sherry will fall through.
    
    ==========================
    CLAIRE EXPLORES THE SEWERS
    ==========================
    Claire is back in control. Take her through the door and into the save
    room. Through it, grab the Valve Handle from the item box. Head down the
    lift.
    
    Follow the tunnel and grab the map. In the sewer tunnel, turn left
    passed the fan ladder. You can't go up it now because it is spinning.
    
    Now the other way passed the fan and turn left (Claire's left). Pass
    through the gate. Proceed down to the waterfall. Take note of the
    machine to the right of the waterfall and take the door to the left.
    
    Inside, use the Valve Handle on its socket and cross the bridge. Across
    it, use the valve handle again. Grab the 2 nearby herbs and proceed
    through the door.
    
    Run down the tunnel and you'll see Sherry near the next boss...
    
    =========================
    BOSS # 2: GIANT ALLIGATOR
    =========================
    DIFFICULTY: EASY (IF USING CANISTER) HARD (IF USING WEAPONS)
    Run back down the tunnel. Fire a shot from the Submachine Gun or Bow Gun
    to slow it down. Run to the canisters and examine them to press them
    down. Arm the G. Launcher now, because it has a wide shooting range. Run
    back to the entrance and wait for the Alligator. It should now have the
    canister in its mouth. Now SHOOT it with the G. Launcher! The
    Crocodile's head should blow up!
    
    You can also battle it out with this terror. Arm the Submachine Gun and
    fire. Turn and run and then fire some more. Keep repeating this pattern,
    since the Submachine Gun fires fastest. The alligator hits hard, so have
    healing items handy. If you run short of Submachine Gun ammo, which
    probably won't happen unless you wasted it against the G-Imago, or you
    left the Submachine Gun for Leon use the G. Launcher!
    =========================
    BOSS # 2: GIANT ALLIGATOR
    =========================
    
    =========================
    GETTING OUT OF THE SEWERS
    =========================
    Now we need to get out. Head to the giant door in the alligator hall and
    unlock it. Head to where you saw Sherry and talk to her. Grab the Wolf
    Medal. Climb up the ladder. Go to the corpse in the room and grab the
    Eagle Medal.
    
    Now go back to where you fought that Alligator. Head back to the bridge
    room and use the valve handle to lower it. Now return all to the
    waterfall and use the Eagle Medal. Pass through the new door now.
    
    Through it is a tunnel to cross. Passed that is the tram. Activate it
    with the console to the right. Ride the tram.
    
    After the tram ride finishes, search the corner right of the flare for a
    Locker Key. Proceed through the next door. Follow the tunnels and sway
    left. Grab the Spark Shot! The Spark Shot is even more powerful than the
    G. Launcher's Flame Rounds!
    
    Follow the other side of the tunnels. Take through the door and up the
    ladder in the next tunnel. You are in the Factory Save Room. Reorganize
    your items because there is yet ANOTHER boss battle coming.
    
    NOTE: The next boss is pretty tough! If you are skimping in all types of
    ammo because you left the Submachine Gun in the RPD basement, my
    suggestion to you now is to go ALL THE WAY BACK to the RPD and get it.
    Super Lickers are coming up and even the G. Launcher can't kill it
    directly!
    
    To get back, follow the tram back through the tunnels into the sewers.
    Head up the lift to the save room and passed the room where you fought
    the G-Imago. Head outside Iron's secret room to the RPD basement and
    grab the Submachine Gun, but ONLY if you are desperate for ammo! You can
    still get back to the RPD for anything you may have left, so here is
    your last chance!
    
    Head out and into the elevator car. You will recognize this area from
    Resident Evil Zero. Unfortunately, you cannot get to the Marcus Mansion
    from here. Nice try. In the back, grab the Control Panel Key and
    activate the elevator car outside in the panel. Back inside, the arm
    boss appears. Head out with the Spark Shot equipped.
    
    ====================
    BOSS # 4: WILLIAM II
    ====================
    DIFFICULTY: MEDIUM
    This guy is William II, not I. In the corresponding scenario, Leon B,
    Leon fights William I in the RPD exit. Get FAR, FAR away from William.
    Now fire the Spark Shot at will. Its wide range can secure a clean hit
    and it is also pretty fast. Fire clean hits and switch to the Bow Gun
    after 15 clip of the Spark Shot.
    
    William falls down- dead? Nah.
    ====================
    BOSS # 4: WILLIAM II
    ====================
    
    Back inside, Sherry is fine. You arrive in William Birkin's lab. Now to
    beat Claire A!
    
    =======
    THE LAB
    =======
    
    After talking to Sherry, grab the supplies in the save room. Replace the
    Bow Gun for the Submachine Gun. Grab the G. Launcher, too. Head out.
    Turn right through the door. Turn left at the fork.
    
    Through the next door, turn to the very left door. Inside the Cold Room,
    grab the Fuse from the cart and use it on the nearby machine. After the
    Main Fuse is done, head back to the fork. Use the main Fuse there.
    
    Now travel down the right fork. Inside, kill all the plants and turn
    right. Grab the items in the Locker and exit. Head to the locked shutter
    and raise it. Through it is a door. Beyond that is a ladder.
    
    Climb down. Take the next door. Go down the tunnel and use the Flame
    Rounds on the 3 Super Lickers. Grab the 3 herbs and pass the shutter.
    You need the MO Disk for that.
    
    Through the next door is yet another save room. Run passed this room. In
    the next room, take the left door. Inside, use the Key from the tram
    area on the lockers here. You get G. Launcher ammo! YAY! Add that to the
    G. Launcher and you have a killing machine! Use the Sub Machine Gun on
    the super zombies.
    
    Grab the Lab Card Key! Annette is in the next scene. She gives you the
    instructions to the G- Vaccine and dies.
    
    Outside, head to the other door, passed the larva. Arm the Flame Rounds.
    Use the Lab Card Key to gain entrance. Sigh. Another boss battle.
    
    ====================
    BOSS # 5: GIANT MOTH
    ====================
    DIFFICULTY: EASY
    Use the Flame Rounds against big ugly. After about 10 of it is gone,
    this moth dies a HORRIBLE and hot death. Meh. This guy shouldn't be
    CALLED a boss!
    ====================
    BOSS # 5: GIANT MOTH
    ====================
    
    Head to the computer and use the Sub Machine Gun on the larva. Enter the
    computer and enter the password "GUEST." Now head back to the room
    outside the Cold Room. Head to the right shutter. Open it up and
    register your fingerprint in the nearby computer.
    
    You still can't open that giant door unless Leon registers her print.
    You do that in Leon B.
    
    Take to the nearby single door. Inside, grab the MO Disk. Grab the
    Vaccine Base, too. Turn on the light and apply it to the machines on the
    wall. Turn on that giant machine in the room to make the Vaccine Medium.
    
    Head back to the exit shutter. There, use the MO Disk and pass through
    the large door. But head back to Birkin's Experiment Room. In the
    machine on the corner, apply the Vaccine Medium for the G- Vaccine.
    
    Head back to the MO Disk Shutter and then head into the tube room.
    Inside, take to the elevator and then boss # friggin 6 comes out. Good
    thing the game is almost over!
    
    =====================
    BOSS # 6: WILLIAM III
    =====================
    DIFFICULTY: MEDIUM
    After it comes in, run and fire the Submachine Gun into its ugly face!
    After about 15% Shots, it mutates into William IV.
    =====================
    BOSS # 6: WILLIAM III
    =====================
    
    ====================
    BOSS # 7: WILLIAM IV
    ====================
    DIFFICULTY: HARD
    Fire more Flame Round shots into this ass. After about 10 shots, it
    finally goes down. For good? Nah again.
    ====================
    BOSS # 7: WILLIAM IV
    ====================
    
    Head down the elevator! Follow the tunnel and watch the ending of Claire
    A! It is not the full ending, though. Play the next game, Leon B, for
    the ending of this ending!
    
    ------------------------------------------------------------------------
    B. CLAIRE SCENARIO B
    ------------------------------------------------------------------------
    
    ===========
    CITY AREA 1
    ===========
    From the crashed truck, head down, passed the hoard of zombies. Keep
    going until you reach the back Area. In the back Area, kill all the
    zombies. Grab the Cabin Key nearby and use it on the locked back door.
    Carefully run passed the zombies until you reach some stairs. Enter the
    gate. You're now in the Raccoon City Police Department's Roof. Watch the
    FMV.
    
    ===========================
    RACCOON CITY POLICE STATION
    ===========================
    Head into the Bird Hallway and down the East Staircase. In the
    Detective's Office, grab the Valve Handle. Head to the nearby safe in
    the adjacent room. Remember the code I told you to remember in Leon A?
    It was 2236. Enter for an RPD Map and some Acid Rounds. Head back up the
    East Staircase. Pass through the Save Room and into the Main Hall.
    Dispatch all the zombies on the ledge and grab the Unicorn Medal on the
    other side, passed the 2 doors.
    
    Activate the Emergency Ladder and head down. Grab the G. Launcher. Go to
    the giant statue and like in Leon A, use it to grab the Spade Key. Head
    back to the roof via the ladder. There, head left and use the Valve
    Handle. Check the chopper for Acid Rounds. Equip the G. Launcher. A boss
    is coming. Head inside the Bird Hallway. Mr. X, a Tyrant designed to
    hunt William Birkin down comes in.
    
    ===============
    BOSS # 1: MR. X
    ===============
    DIFFICULTY: EASY
    Launch grenades into this evil, evil man. Switch to the Acid Rounds when
    you run out. Mr. X drops a random item.
    ===============
    BOSS # 1: MR. X
    ===============
    
    Travel to the room here Leon used the 2 Red Jewels. Inside, grab the
    Blue Card Key. Head for the Main Hall. Head to the computer on the
    reception desk and then use the Blue Card Key. The locked doors except
    for the one where Leon saw Marvin unlock. Head to the first door on the
    left. There is an Item Box in the room. Grab two and deposit the Knife.
    
    Exit through the other door in this room. You're now in Green Hallway #
    1. Walk forward to the first door. Grab the Green Herb. Now use the
    Spade Key and discard it. Inside, push the ladder to where Leon found
    the crank. This time, though, she finds the Lighter. Outside, exit to
    Green Hallway # 2. There, enter the double doors on the side.
    
    In this room, head to the back area and use the lighter on the
    fireplace. The painting above burns away and a Red Jewel falls out. Grab
    it. Return to Green Hallway # 2 and exit through the next door. In this
    hall, dispatch the zombies. Head right, near the staircase and grab the
    2 Green Herbs. Mix all of them and enter the door.
    
    You're now in the second Save Room, which has a Dark Room in it. In the
    back are, you can develop film you find throughout the game. Exit the
    room and climb the staircase. Once up, turn right and run until you see
    the 3 statues. To solve the puzzle, you have to have both statues facing
    the middle statue. Push the statue to the right of the middle statue
    into the brown rectangle shape in the floor next to the blocked-off
    door.
    
    Then take the other statue and push it into the other brown square shape
    next to the unblocked door. Another Red Jewel will fall out of the
    middle statue's fist. Grab it. Now head through the door next to the
    right statue. This is the STARS Office Hallway. Enter the STARS Office
    in the middle of the hallway.
    
    Leon is here. After the talks, look around the room. In this room, find
    the locker left of the door. Open it to find the Bow Gun. Grab it and
    head over to the middle desk. Get the Diamond Key from the same desk.
    After getting the Diamond Key, leave the room. You'll see Sherry run
    away.
    
    Go back to the Statue Room where you got the second Red Jewel and head
    down the staircase. Once back on the first floor, reenter the Save Room
    with Dark Room in it.
    
    Save up and reorganize your inventory. Make sure you have the Diamond
    Key, 2X Red Jewels, G. Launcher w/ Acid Rounds, Handgun w/ Bullets. Head
    into the door leading to the Cabinet Room. Inside, pick the flashing
    cabinet for a Bomb. Exit into the Marvin Room. Go to where Leon got the
    Heart Key and grab the Detonator. Combine it with the Bomb to make the
    bomb and detonator.
    
    Travel back to the Chopper Hallway. Head inside the room where you found
    the Blue Card Key and use the 2 Red Jewels. Grab the Half Jaguar Stone.
    
    Travel to the damaged door and use the Bomb and Detonator. Pass through
    the clear hall now. Enter the Chief's Room. Examine the body and talk to
    Brian Irons. Take the other door in this room.
    
    Follow the hall to the Chief's Side Room. There, meet up with Sherry.
    Head back to Irons and grab the Heart Key. Travel down the East
    Staircase and down to the door leading to the basement. Use the Heart
    Key and discard it.
    
    =======================
    POLICE STATION BASEMENT
    =======================
    Once down the staircase, you're now in the basement. Turn left until you
    reach double doors. Go through them and you'll be in a Sewer Entrance.
    Run forward and down the ladder. Head into the save room and head out
    for now. You'll trigger a cut scene with Sherry Birkin, who's looking
    for her father. You are now controlling Sherry. The small vent leads to
    the same area where you controlled Ada in Leon A.
    
    =================
    CONTROLING SHERRY
    =================
    Exit the room. You're now in the Sewer Plant area. Dodge the zombies.
    Now find the door Ada came from. Head through it and grab the Grenade
    Launcher Ammo. Head through other door in this area. You're now in the
    Crate Room. Head down the steps left of the controls and push the right
    crate into the wall. Climb the middle crate and push it towards the
    right crate. Then push the left crate in towards the wall. Climb the
    steps again and then activate the controls. The crates will rise. Cross
    them and then grab the Club Key. Go back to the first room you took
    control of Sherry in. After the cut scene of Sherry giving Claire the G.
    Launcher Ammo and Club Key, Claire is back in control.
    
    ==========================
    BACK TO THE POLICE STATION
    ==========================
    Go all the way back to the main tunnel of the Police Station Basement.
    Use the Club Key on one of the double doors. Inside, grab the red Card
    Key. Now go to the other double doors in the room. You have to power up
    the RPD Basement, so go to the conductor and press Up, Down, Up, Down
    and Up and Up.
    
    Head next door and inside, you can grab the Submachine Gun and Side
    Pack. If you left it for Claire in Leon A, it'll be here. If Leon took
    it, Claire is out of luck. Grab the other ammo elsewhere.
    
    Now travel to the sewer entrance Leon used to get to the sewers, just
    outside Ben's Cell. There, grab the Crank on the floor near the locked
    sewer. Detour into Ben's Cell (He's now dead) and grab the Bow Gun
    Bolts. Now head back to the first floor of the Police Station.
    
    Once back, head to the door behind the staircase. Use the Club Key to
    open the door. Inside, grab the Ammo. Exit. Go back to the Reception
    Area outside the Fan Room. Head through the brown door and head to the
    first door you see. Use the Diamond Key and discard it. Inside, just
    grab the Eagle Stone. A Licker will then attack, but your G. Launcher or
    Submachine Gun can take care of it.
    
    Exit and find the Green Door in the same hall. Use the Club Key and
    discard it. Enter the room. Go to the back of the room. Ignite the back
    furnace with your Lighter. Then turn on the right statue. Then turn on
    the middle statue and finally the left statue. The Golden Cogwheel will
    drop from the wall painting. Grab it.
    
    ===============
    BOSS # 2: MR. X
    ===============
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and G. Launcher simultaneously. Mr. X falls- grab the
    random ammo!
    ===============
    BOSS # 2: MR. X
    ===============
    
    Attempt to return to the East Staircase and Mr. X will jump through the
    wall.
    
    ===============
    BOSS # 3: MR. X
    ===============
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and G. Launcher simultaneously. Mr. X falls- grab the
    random ammo!
    ===============
    BOSS # 3: MR. X
    ===============
    
    Notice the similarities between boss 2 and 3?  Hehehehehehehe.
    
    Now climb the East Staircase again and make your way to the Save Room
    nearby. Save and pack these items:
    
    Handgun
    Bullets
    Submachine Gun
    G. Launcher w/ Acid Rounds
    Acid Rounds
    Eagle Stone
    Half of Jaguar Stone
    
    Detour to Iron's Room and look at the painting behind his deask. Use the
    Eagle Stone to free up inventory.
    
    Now go back to the Library. Climb the staircase in the Library. Go
    passed the door until you drop to a secret area. Press the lighted
    button to regain access to the 1st floor of the Library. See the
    bookshelves that have flashing buttons on them? Push the first two to
    the right and the Serpent Stone will be revealed. Head back to the
    secret area and grab it.
    
    Then climb the staircase in the Library again. Head through the door you
    passed this time. You're on the third floor of the Main Hall. Head
    through the other door on this balcony. You're now in the Gear Room.
    
    In the Gear Room, use the Crank on the right wall to lower a small set
    of steps. Climb those steps to reach a gear wall. Attach the Golden
    Cogwheel so the wall nearby opens. Grab the Half Jaguar Stone and
    combine it with the other half Gear back for Iron's Room.
    
    On your way back to the Library, another boss battle ensues.
    
    ===============
    BOSS # 4: MR. X
    ===============
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and G. Launcher simultaneously. Mr. X falls- grab the
    random ammo!
    ===============
    BOSS # 4: MR. X
    ===============
    
    Keep it on for Iron's Room. There, insert the 3 stones (Jaguar, Serpent,
    Eagle) into the painting. A new compartment will be revealed. Travel to
    it and head down the elevator. Pass through the dungeons and talk to
    Irons. William Birkin will beat him up. Grab the nearby Acid Rounds and
    head down the ladder. Yet ANOTHER boss battle occurs, but it isn't Mr.
    X; it is William Birkin I.
    
    ==========================
    BOSS # 5: WILLIAM BIRKIN I
    ==========================
    DIFFICULTY: MEDIUM
    Arm that Submachine Gun and start shooting. William Birkin I will hit
    you with the pipe in the process. Be careful- it very well can damage.
    Heal after that!
    ==========================
    BOSS # 5: WILLIAM BIRKIN I
    ==========================
    
    Now go back to Sherry and back down this tunnel. Climb the ladder. Now
    exit the final door of the Police Station after seeing Mr. X! We are out
    of the RPD now! YAY! Now Claire and Sherry have to find Leon and get out
    of the city!
    
    ====================
    DEEP INTO THE SEWERS
    ====================
    
    Pass the RPD exit and you'll see Sherry fall through a vent. After
    yelling for her, head through the giant door. Through it, pass through
    this infested hall and through the next door to the save room.
    
    Inside, grab the Valve Handle. Head down the lift. Down there, Claire
    will see a shot Leon. Claire now has to find Ada and Sherry.
    
    ==========================
    CLAIRE EXPLORES THE SEWERS
    ==========================
    Take Claire through the door and grab the map if you didn't with Ada or
    Leon. In the sewer tunnel, turn left passed the fan ladder. You can't go
    up it now because it is spinning.
    
    Turn left up a ledge and grab the Wolf Medal from the corpses. Now
    backtrack passed the fan and turn left (Claire's left). Pass through the
    gate. Proceed down to the waterfall. Place the Wolf Medal inside the
    machine to the right and take the door to the left.
    
    Annette Birkin will be here. Inside, use the Valve Handle on its socket
    and cross the bridge. Across it, use the valve handle again. Grab the 2
    nearby herbs and proceed through the door.
    
    Run down the tunnel and you'll see the Giant Alligator if you didn't
    kill it with the canister as Leon...
    
    =========================
    BOSS # 6: GIANT ALLIGATOR
    =========================
    DIFFICULTY: EASY (IF USING CANISTER) HARD (IF USING WEAPONS)
    Run back down the tunnel. Fire a shot from the Submachine Gun or G.
    Launcher to slow it down. Run to the canisters and examine them to press
    them down. Arm the Bow Gun now, because it has a wide shooting range.
    Run back to the entrance and wait for the Alligator. It should now have
    the canister in its mouth. Now SHOOT it with the Bow Gun! The
    Crocodile's head should blow up!
    
    You can also battle it out with this terror. Arm the Submachine Gun and
    fire. Turn and run and then fire some more. Keep repeating this pattern,
    since the Submachine Gun fires fastest. The alligator hits hard, so have
    healing items handy. If you run short of Submachine Gun ammo, which
    probably won't happen unless you wasted it against William I and Mr. X,
    or you took the Submachine Gun as Leon, use the G. Launcher!
    =========================
    BOSS # 6: GIANT ALLIGATOR
    =========================
    
    =========================
    GETTING OUT OF THE SEWERS
    =========================
    Now we need to get out. Head to the giant door in the alligator hall and
    unlock it. Head to where you saw the Giant Crocodile. Climb up the
    ladder to where Ada fought Annette. Go to the corpse in the room and
    grab the Eagle Medal.
    
    Now go back to where you fought that Alligator. Head back to the bridge
    room and use the valve handle to lower it. Now return all to the
    waterfall and use the Eagle Medal. Pass through the new door now.
    
    Through it is a tunnel to cross. Passed that is the tram. Activate it
    with the console to the right. Sherry will come in. Ride the tram.
    
    After the tram ride finishes, search the corner right of the flare for a
    Locker Key. Proceed through the next door. Follow the tunnels and sway
    left. Grab the Spark Shot!
    
    Follow the other side of the tunnels. Take through the door and up the
    ladder in the next tunnel. You are in the Factory Save Room. Reorganize
    your items because there is yet ANOTHER boss battle coming.
    
    Head out and down the lift. Follow the tunnels and grab the Control
    Panel Key. Another boss comes in.
    
    ===============
    BOSS # 7: MR. X
    ===============
    DIFFICULTY: EASY
    Mr. X is back, so use the same reflexes from the previous battle. Use
    the Submachine Gun and G. Launcher simultaneously. Mr. X falls- grab the
    random ammo!
    ===============
    BOSS # 7: MR. X
    ===============
    
    get back to the Control Room where Sherry is at. Use the Control Panel
    Key on that machine and head to the Elevator Car. Power it up like in
    the previous game (Leon A) and head in.
    
    Once in, talk to Sherry and fight boss number *8*!
    
    =====================
    BOSS # 8: WILLIAM III
    =====================
    DIFFICULTY: MEDIUM
    This guy is William III, not II. In the corresponding scenario, Leon A,
    Leon fights William II in the elevator car. Get FAR, FAR away from
    William. Now fire the Spark Shot at it. Its wide range can secure a
    clean hit and it is also pretty fast. Fire clean hits and switch to the
    G. Launcher after 15% of the Spark Shot.
    
    William falls down- dead? Nah.
    =====================
    BOSS # 8: WILLIAM III
    =====================
    
    Back inside, Sherry is fine. You arrive in William Birkin's lab. Now to
    beat Claire B!
    
    =======
    THE LAB
    =======
    
    After talking to Sherry, head out. Head through the vent and an FMV will
    occur. You are in the Elevator Hallway. Leon never came here. Head down
    the tunnel and to the right. Inside the Power Area, push the steel box
    down the lift. Push it to the other set of crates in the room. You can
    climb them and see a locked door. You need to get to the Power Room.
    
    Back in the Power Area, ride the second lift down (down from the first
    lift. Down there, kill the Super Lickers and flip the switch. Head back
    to the elevator hallway and up the elevator at the other end. You will
    be in the lab's main area near the save room Leon left Ada in. head
    through the door to the fuse area.
    
    Through the next door, turn to the very left door. Inside the Cold Room,
    grab the Fuse from the cart and use it on the nearby machine. After the
    Main Fuse is done, head back to the fork. Use the main Fuse there.
    
    Now travel down the right fork. Inside, kill all the plants and turn
    right. Grab the Lab Card Key and exit. Head to the locked shutter and
    raise it. Through it is a door. Beyond that is a ladder.
    
    Climb down. Take the next door. Go down the tunnel and use the Flame
    Rounds on the 3 Super Lickers. Grab the 3 herbs and pass the shutter.
    You don't need to head through there, unlike Leon A.
    
    Through the next door is yet another save room. Run passed this room. In
    the next room, take the left door. Inside, use the Key from the tram
    area on the lockers here. You get Grenade Rounds! YAY! Add that to the
    G. Launcher and you have a killing machine! Use the Bow Gun on the super
    zombies.
    
    Grab the Power Room Key! Outside, head to the other door, passed the
    larva. Arm the Flame Rounds. Use the Lab Card Key to gain entrance.
    Sigh. Another boss battle.
    
    ====================
    BOSS # 9: GIANT MOTH
    ====================
    DIFFICULTY: EASY
    Use the Flame Rounds against big ugly. After about 3 rounds of it is
    gone, this moth dies a HORRIBLE and hot death. Meh. This guy shouldn't
    be CALLED a boss!
    ====================
    BOSS # 9: GIANT MOTH
    ====================
    
    Head to the computer and use the Handgun on the larva. Enter the
    computer and enter the password "GUEST." Now head back to the room
    outside the Cold Room. Annette will be on the way. Head to the right
    shutter. Open it up and register your fingerprint in the nearby
    computer.
    
    Enter through the door if you registered the print in Leon A. Through it
    is 3 Super Lickers and either Submachine Gun or Submachine Gun Ammo,
    depending on what Leon did in Leon A. Head outside.
    
    Head back to the Power Area and up the crates to the locked door. Use
    the Power Room Key. Through it is a confrontation between Sherry and Mr.
    X! The self-destruct sequence also commences.
    
    Travel to the Fuse Room and grab the Master Key from Annette's body.
    Head to the elevator next to the save room (where Leon left Ada). Inside
    the elevator is a computer. Use the Master Key to open up an escape
    route. You are taken to the Train Area shown at the end of Leon A.
    
    Head into the train and head into the second car. It is a Save Room.
    Grab the Platform Key nearby. Make your inventory look like this:
    
    Submachine Gun
    Spark Shot
    G. Launcher
    Platform Key
    3 Full Healing Items
    
    Head outside and to the gate. Use the Platform Key. Now there is 5
    minutes left before the base explodes! Through it, go up the stairs and
    grab the Joint Plugs on a console near the stairs. Head through the next
    door.
    
    Through it, attach the Joint Plugs to the console at the other side of
    the room. Another boss battle comes in!
    
    ========================
    BOSS # 10: MUTATED MR. X
    ========================
    DIFFICULTY: HARD
    Mr. X has mutated, so arm the Submachine Gun. You should have one now no
    matter what Leon did in the RPD. Fire and run to the side- Mr. X can
    sway in many directions. Heal when in Orange Caution. Mr. X is also VERY
    fast. Moreso than Nemesis from RE3.
    
    A shadow of Ada Wong will eventually come in and throw a ROCKET LAUNCHER
    to Claire. Grab it and fire one rocket into Mr. X, killing it
    permanently!
    ========================
    BOSS # 10: MUTATED MR. X
    ========================
    
    Run back to the escape train. Near the tunnel where Leon emerges in Leon
    A is a gate control machine. Flip the switch and run into the control
    room of the train. Flip the switch and see the ending from Leon A.
    
    After the Leon A ending, we have to fight ONE MORE BOSS as Claire.
    
    Head to the back of the train and fight the final William Birkin.
    
    ====================
    BOSS # 11: WILLIAM V
    ====================
    DIFFICULTY: EASY
    Fire 10 G. Launcher shots into this ass. After about 10 shots, it
    finally goes down. For good? Yes. Glad? Yes.
    ====================
    BOSS # 11: WILLIAM V
    ====================
    
    Now watch the extended ending! You have just watched the OFFICIAL events
    of RE2! Now try the opposite scenario, Claire A and Leon B!
    
    ========================================================================
    7. S U R V I V O R   M I N I G A M E S
    ========================================================================
    
    ------------------------------------------------------------------------
    A. Hunk: 4th Survivor
    ------------------------------------------------------------------------
    
    You earn Hunk by beating Leon A and Claire B or Claire A and Leon both
    with A Grades on Normal Mode. Check out the walkthrough dedicated to
    Hunk for more information. In the Sewer Area, use the Handgun to put
    DOWN the monsters and then run by. Against Lickers and Ivy, use the
    Magnum and Shotgun carefully. Against Mr. X, RUN! Against Crows, Shotgun
    them and then run by. Try using the herbs after the last save room on 2F
    RPD. The guys there can be devastating!
    
    ------------------------------------------------------------------------
    B. Tofu: Tofu Survivor
    ------------------------------------------------------------------------
    
    To earn him, beat the Normal Difficulty Scenarios in order. You have 2
    choices. Beat RE2: Claire A, Leon B, Hunk, Claire A, Leon B, Claire A,
    Leon B. Or you can beat RE2: Leon A, Claire B, Hunk, Leon A, Claire B,
    Leon A, Claire B. Tofu is tough to describe. For a good strategy, go to
    residentevilfan.com and download a video of Tofu's walkthrough!
    
    ========================================================================
    8. E X T R E M E   B A T T L E   G A M E
    ========================================================================
    
    Extreme Battle game is an extra mode that needs to be unlocked in the
    PlayStation Dual Shock and the U.S. Dreamcast version. Unlock it the
    same way you would unlock the Hunk game; simply beat Scenario A and
    Scenario B on Normal Mode with an A Ranking. In the PC version of the
    game, it is available from the start, with all characters, so you don't
    have to do anything to earn it.
    
    In the PlayStation Dual Shock and Dreamcast versions, the player starts
    out with Leon or Claire, at Level 1. Once the game is beaten with either
    one of them, Ada will be unlocked, as well as Level 2. Beat Level 2 with
    any character and you'll unlock Chris Redfield and Level 3. In the PC
    version, all the levels and characters are unlocked. Your goal in this
    game is to go from the Birkin lab to the RPD and find 4 Antivirus Bombs.
    
    ------------------------------------------------------------------------
    A. LEON KENNEDY
    ------------------------------------------------------------------------
    
    It is easy to dodge enemies in the game. Follow your way to the RPD from
    the lab, avoiding enemies. You'll be going to the sewers If you MUST
    fight, use your best weapons on the tougher enemies. On your way, you'll
    find healing items. When you get to the RPD, look in these places for
    the Antivirus bombs:
    
    S.T.A.R.S. Office
    Ben's Cellblock
    Chief Iron's Sideroom
    Marvin's Room
    RPD Backdoor (where the Valve Handle is in the A Scenario)
    Meeting Room (where the Red Jewel is behind the fireplace)
    
    ------------------------------------------------------------------------
    B. CLAIRE REDFIELD
    ------------------------------------------------------------------------
    
    It is easy to dodge enemies in the game. Follow your way to the RPD from
    the lab, avoiding enemies. You'll be going to the sewers If you MUST
    fight, use your best weapons on the tougher enemies. On your way, you'll
    find healing items. When you get to the RPD, look in these places for
    the Antivirus bombs:
    
    S.T.A.R.S. Office
    Ben's Cellblock
    Chief Iron's Sideroom
    Marvin's Room
    RPD Backdoor (where the Valve Handle is in the A Scenario)
    Meeting Room (where the Red Jewel is behind the fireplace)
    
    ------------------------------------------------------------------------
    C. ADA WONG
    ------------------------------------------------------------------------
    
    It is easy to dodge enemies in the game. Follow your way to the RPD from
    the lab, avoiding enemies. You'll be going to the sewers If you MUST
    fight, use your best weapons on the tougher enemies. On your way, you'll
    find healing items. When you get to the RPD, look in these places for
    the Antivirus bombs:
    
    S.T.A.R.S. Office
    Ben's Cellblock
    Chief Iron's Sideroom
    Marvin's Room
    RPD Backdoor (where the Valve Handle is in the A Scenario)
    Meeting Room (where the Red Jewel is behind the fireplace)
    
    ------------------------------------------------------------------------
    D. CHRIS REDFIELD
    ------------------------------------------------------------------------
    
    It is easy to dodge enemies in the game. Follow your way to the RPD from
    the lab, avoiding enemies. You'll be going to the sewers If you MUST
    fight, use your best weapons on the tougher enemies. On your way, you'll
    find healing items. When you get to the RPD, look in these places for
    the Antivirus bombs:
    
    S.T.A.R.S. Office
    Ben's Cellblock
    Chief Iron's Sideroom
    Marvin's Room
    RPD Backdoor (where the Valve Handle is in the A Scenario)
    Meeting Room (where the Red Jewel is behind the fireplace)
    
    ========================================================================
    9. S E C R E T S   A N D   E X T R A S
    ========================================================================
    
    ------------------------------------------------------------------------
    A. Codes, Secrets, Etc.
    ------------------------------------------------------------------------
    
    I didn't discover any of these codes. I honestly don't remember where I
    got them from, but these aren't from me.
    
    UNLOCK TOFU
    ***********
    Beat Claire A, Leon B, Claire A, Leon B, Hunk, Claire A, and Leon B (or
    Leon A, Claire B, Leon A, Claire B, Hunk, Leon A, Claire B) all in that
    order on Normal Mode to unlock TOFU. All except the Hunk scenarios must
    be A ranked.
    
    UNLOCK HUNK
    ***********
    Beat Claire A and Leon B (Or Leon A, Claire B) on Normal Mode with an A
    Ranking. You should unlock Extreme Battle Game at the same time.
    
    UNLOCK EXTREME BATTLE GAME
    **************************
    Beat Claire A and Leon B (Or Leon A, Claire B) on Normal Mode with an A
    Ranking. You should unlock Hunk at the same time.
    
    UNLOCK ADA WONG IN EXTREME BATTLE GAME
    **************************************
    Simply defeat Level 1 of Extreme Battle Game with any character.
    
    UNLOCK CHRIS REDFIELD IN EXTREME BATTLE GAME
    ********************************************
    Simply defeat Level 2 of Extreme Battle Game with any character.
    
    NEW COSTUMES (AND GUN FOR CLAIRE)
    *********************************
    Play a Scenario A game. Then go to the courtyard of the Police Station
    WITHOUT GRABBING A SINGLE ITEM on your way there. Down the stairs in the
    courtyard will be the zombie of Brad Vickers (courtesy of Nemesis from
    RE3). Kill Brad (you can use all your ammo you have, or go inside the
    RPD and get some). Then search the corpse of the zombie for a SPECIAL
    KEY. Take it to the DARK ROOM and then open the lockers left of the
    door. If you do this trick correctly in Scenario A, Brad will return in
    Scenario B so your B character can new costumes. Claire gets a new gun
    which uses Handgun ammo.
    
    SECRET FILM
    ***********
    Go to the STARS Office in the Police Station. Go to the biggest desk,
    which belongs to Albert Wesker. Search the desk 50 times for a Secret
    Film. Take it to the Dark Room and develop it. It becomes a picture of
    Rebecca Chambers, heroine from Resident Evil and Resident Evil Zero.
    
    UNLIMITED AMMO
    **************
    I got this from the GameFAQS code database. Go to the Item Screen,
    select the controller configuration and then hold R and press Z 10
    times.
    
    ========================================================================
    10. F I L E   T R A N S C R I P T S
    ========================================================================
    
    ------------------------------------------------------------------------
    A. Normal Files
    ------------------------------------------------------------------------
    
    =======================
    FILE: POLICE MEMORANDUM
    =======================
    
    This letter is just to inform everyone about the recent move of
    equipment that has happened during the precinct's rearrangements. The
    safe with four digit lock has been moved from the S.T.A.R.S. office on
    the second floor, to the eastern office on the first floor.
    
    2 2 3 6
    Raccoon Police Liaison Dept
    
    ===================
    FILE: PATROL REPORT
    ===================
    
    September 20th 9:30pm Reported: Sgt. Neil Carlsen
    
    We received a report of a suspicious individual skulking around the
    sewer in the outskirts of Raccoon City. I searched the area and located
    the individual, but he ran away before I had a chance to question him. I
    recover the following items: - A small amount of C4 plastic explosives -
    An electronic detonator - 9x19 parabellieum rounds - Infrared scope
    (broken) End of report.
    
    ========================
    FILE: OPERATION REPORT 1
    ========================
    
    -Operation Report-
    
    September 26th
    
    The Raccoon Police Dept was unexpectedly attacked by zombies. Many have
    been injured. Even more were killed. During the attack, our
    communications we have decided to carry out an operation with the intent
    of rescuing any possible survivors as well as to prevent this disaster
    from spreading beyond Raccoon City.
    
    The details of the operation are as follows: Security of armaments and
    ammunition Chief Irons has voiced concern regarding the issue of recent
    unresolved incidents. On the very day of the zombies' attack, he made
    the decision to relocate all weapons to scattered intervals throughout
    the building as a temporary measure to prevent their possible seizure.
    Unfortunately, this decision has made it extremely difficult for us to
    locate all ammunition caches. It has become our top priority to recover
    these scattered ammunitions.
    
    To unlock the weapons storage. As stated earlier, it will be extremely
    difficult to secure all ammunition. However, a considerable supply still
    remains in the underground weapon storage. Unfortunately, the person in
    charge of the key card used to access the weapon storage is missing and
    we have been unable to locate the key. One of the breaker's went down
    during the battle and the electronic locks are of functioning in certain
    areas. It has become a top priority to restore the power in the power
    room and secure those locks.
    
    Recorder: David Ford September 27th 1:00pm.
    
    The west barricade has been broken through and another exchange ensued.
    We sheltered the injured in the confiscation room on the first floor
    temporarily. Twelve more people were injured in the battle.
    
    Reporter : David Ford -Additional Report-
    
    Three additional people were killed following the sudden appearance of
    an as yet unknown creature. This creature is identified by missing
    patches of skin and razor-like claws. However, its most distinguishing
    characteristic is its lance-like tongue capable of piercing a human
    torso in an instant. Their numbers as well as their location remaining
    unknown. We have tentatively named this creature the "Licker" and are
    currently in the process of developing countermeasure to deal with this
    new threat.
    
    ========================
    FILE: OPERATION REPORT 2
    ========================
    
    -Operation Report-
    
    September 28th Early Morning 2:30am.
    
    Zombies overran the operation room and another battle broke out. We lost
    four more people, including David. We're down to four people, including
    myself. We failed to secure the weapons cache and hope for our survival
    continue to diminish. We won't last much longer...We agreed upon a plan
    to escape through the sewer. There's a path leading from the precinct
    underground to the sewage disposal plant. We should be able to access
    the sewers through there. The only drawback is that there is no
    guarantee the sewage disposal plant is free of any possible danger. We
    know our chances in the sewers are slim, but anything is better than
    simply waiting here to die. In order to buy more time, we locked the
    only door leading to the underground, which is located in the eastern
    office. We left the key behind in the eastern office since it's unlikely
    that any of those creatures have the intelligence to find it and unlock
    the door. I pray that this operation report will be helpful to whoever
    may find it.
    
    Recorder : Elliot Edward
    
    ===================
    FILE: CHRIS'S DIARY
    ===================
    
    August 8th
    
    I talked to the chief today once again, but he refused to listen to me.
    I know for certain that Umbrella conducted T-virus research in that
    mansion. Anyone infected turns into a zombie. But the entire mansion
    went up in the explosion; along with any incriminating evidence. Since
    Umbrella employs so many people in town, no one is willing to talk about
    the incident. It looks like I'm running out of options. August 17th
    We've been receiving a lot of local reports about the strange creatures
    appearing at random throughout the city. This must be the work of
    Umbrella.
    
    August 24th
    
    With the help of Jill and Barry, I finally obtained information vital to
    this case. Umbrella has begun research on the new G-virus, a variation
    of the original T-virus. Haven't they done enough damage already? We
    talked it over, and have decided to fly to the main Umbrella HQ in
    Europe. I won't tell my sister about this trip because doing so will put
    her in danger. Please forgive me Claire.
    
    ===================
    FILE: MAIL TO CHRIS
    ===================
    
    Mr. Chris Redfield Raccoon City Police Dept S.T.A.R.S. Division
    
    As per your request, we have conducted our internal investigation and
    discovered the following information:
    
    1)	Regarding the G-virus currently under development by Umbrella Inc. So
    far it is unconfirmed that the G-virus even exists. We're continuing
    with our investigation.
    2)	Regarding Mr. Brian Irons, Chief of the Raccoon Police Dept. Mr.
    Irons has allegedly received a large sum of funds in bribes from
    Umbrella Inc. over the last five years. He has apparently involved
    involved in the cover up of the mansion case along with several other
    incidents in which Umbrella appears to have direct involvement. Mr.
    Irons had been arrested under psychiatric evaluation as a result of
    the charges but released due to circumstantial evidence as well as
    his phenomenal academic standing. As such extreme cautions advised
    when dealed with him.
    
    Jack Hamilton
    
    Section Chief Internal Investigation United States Federal Police
    Department
    
    ===================
    FILE: CHIEF'S DIARY
    ===================
    
    September 23rd It's all over. Those imbeciles from Umbrella have finally
    done it...Despite all their promises, they've ruined my town. Soon the
    streets will be infested with zombies. I'm beginning to think that I may
    be infected myself. I'll kill everyone in town if this turns out to be
    true!!!
    
    September 24th
    
    I was successful in spreading confusion among the police as planned.
    I've made sure that no one from the outside will come to help. With the
    delays in police station, no one will have the chance to escape my city
    alive. I've seen to it personally that all escape routes from inside the
    precinct have been cut off as well. There are several survivors still
    attempting to escape through the lower levels, but I'll make sure no one
    gets out.
    
    September 26th
    
    I've had a change of heart about the remaining survivors inside the
    precinct. I've decided to hunt then down myself. I shot Ed in the back
    through the heart less than an hour ago. I watched him writhe in pain
    upon the floor in a pool of his own blood. The expression on his face
    was positively exquisite. He died with his eyes wide open, staring up at
    me. It was beautiful. I wonder if the mayor's daughter is still alive? I
    let her escape so I could enjoy hunting her down later...I'm going to
    enjoy my new trophy. Yes, frozen forever in the pose I choose to give
    her.
    
    =========================================
    FILE: INVESTIGATE REPORT ON P-EPSILON GAS
    =========================================
    
    This report demands immediately attention. The P-Epsilon gas has been
    proven capable of incapacitating all know B.O.W.s. As such, it has been
    designated for emergency usage in the event of a B.O.W. escape. Report
    based on data collected during the prior incidents indicate the
    potential for negative side effects. The P-Eplison has proven to weaken
    the B.O.W.s cellular functions.
    
    However, prolonged exposures will result in the creation of adaptive
    antibodies to the agent. Furthermore some species have been observed to
    absorb the P-Eplison gas as a source of nutrition and use the toxins
    extracted against anything that is a threat. Use of P-Eplison gas should
    be severally limited to extreme cases only. We strongly request the
    authority to re-evaluate the P-Eplison gas development system. We would
    like this re-evaluation take place immediately.
    
    2nd R&D Room/Security Team
    
    =======================
    FILE:  SECRETARY'S DIARY
    =======================
    
    April 6th
    
    I accidentally moved one of the stone statues on the second floor when I
    leaned against it. When the chief found out about it, he was furious. I
    swear the guy nearly bit my head off, screaming at me never to touch the
    statue again. If it's that importantly, maybe they shouldn't have put it
    out in the open like that...
    
    April 7th
    
    I heard that all the art pieces from the chief's collection are rare
    items, literally worth hundreds of thousand of dollars. I don't know
    which is the bigger mystery: where he finds these tacky things, or where
    he's getting the money to pay for them.
    
    May 10th
    
    I wasn't surprised to see the chief come in today with yet another large
    picture frame in his hands. This time it was a really disturbing
    painting depicting a nude person being hanged. I was appalled by the
    expression on the chief's face as he leered at that painting. Why anyone
    would consider something like that to be a work of art is beyond my
    comprehension.
    
    =======================
    FILE: SECRETARY'S DIARY
    =======================
    
    June 8th
    
    As I was straightening up the chief's room, he burst through the door
    with a furious look on his face. It's only been 2 months since I've
    started working here, but that was the second time I've seen him like
    this. The last time was when I bumped into that statue, only this time
    he looked even more agitated than ever. I serious thought for a moment
    that he was going to hurt me.
    
    June 15th
    
    I finally discovered that the chief has been hiding all along...If he
    finds out that I know, my life will be in serious danger. It's getting
    late already. I'm just going to have to take this a day at a time...
    
    FILE: MAIL TO CHIEF
    
    To: Mr. Brian Irons, Chief of the Raccoon City Police Dept
    
    We have lost the mansion lab facility due to the renegade operative,
    Albert Wesker. Fortunately, his interference will no lasting effect upon
    our continued virus research. Our only present concern is the presence
    of the remaining S.T.A.R.S. members: Redfield, Valentine, Burton,
    Champer and Vickers. It comes to light that S.T.A.R.S. have any evidence
    to the activities of our research, dispose of them in a way that would
    like purely accidental. Continue to monitor their progress and make
    certain their knowledge does not go public. Annette will continue to be
    your contact throughout this affair.
    
    William Birkin
    
    To: Mr. Brian Irons, Chief of the Raccoon City Police Dept
    
    I have deposited the amount of $10000 to the account for your services
    this term as per agreement. The development of the G-virus scheduled to
    replace the T-virus, is near completion. Once completed, I am certain
    that I will be appointed to be a member of the Executive board for
    Umbrella Inc. It is imperative that we proceed with caution. Redfield
    and the remaining S.T.A.R.S. members are still attempting to uncover
    information on the project. Continue to monitor their activities and
    block all attempts to investigate the underground research facilities.
    
    William Birkin
    
    To: Mr. Brian Irons, Chief of the Raccoon City Police Dept
    
    We have a problem. I have received information informing me that
    Umbrella HQ has sent spies to recover my research on the G-virus. There
    are a number of unknown agents involved. They must not be allowed to
    take this project away from me as it represents my entire life work.
    Search the city thoroughly for any suspicious persons. Detain any such
    individuals by whatever means possible and contact me immediately
    through Annette. With these precautions, any possible threat should be
    eliminated. I will not allow anyone to steal my work on the G-virus. Not
    even Umbrella...
    
    William Birkin
    
    =========================
    FILE: M. WATCHMAN'S DIARY
    =========================
    
    August 11th
    
    I finally had the chance to see blue skies for the first time in ages,
    but did a little to lift my spirit. I was reprimanded by the chief for
    neglecting my duties while I was up on the clock tower. There's only one
    thing I still don't understand: the chief seemed more concerned about
    the fact that I was up on the tower rather than that I was neglecting my
    duties. Why was access to the tower prohibited in the first place anyway
    ?
    
    September 5th
    
    I recently talked to the old man who works in the scrap yard out back.
    His name is Thomas. He's a quiet man and really seems to enjoy chess. He
    even went so far as to design a special key and lock engraved with chess
    pieces on them for one of the doors in the disposal yard. We made plans
    to play chess tomorrow night. I can't help but wonder how good he is.
    One thing that's been bothering me about him is the way that he's always
    scratching himself...Does he have some sort of skin disease or is he
    rude?
    
    September 9th
    
    Thomas is a much better player than I has imagined. I used to think of
    myself as a fairly decent player, but he did a pretty good job of
    humbling me. About the only thing I imagine that could match his skills
    in chess is his appetite. All the guy did was talk about food throughout
    the entire game. He sounded fairly healthy, but he didn't look quiet
    right...I wonder if he's okay.
    
    September 12th
    
    I was supposed to play another game of chess with Thomas, but we had to
    cancel because he hasn't been feeling too well. He stopped by to see me,
    but I told him to go back and rest since he literally looked like the
    walking dead. He insisted he was just fine, but I could tell he was
    really having problems. Come to think of it, I haven't been feeling too
    good myself lately...
    
    =======================
    FILE: SEWER MANAGER FAX
    =======================
    
    User List of the Connecting Facility On the first and third Wednesday of
    the month, Angelica Margaret, chief of maintenance, will make use of the
    facilities. Be sure to reduce the moisture levels in the facility by
    activating the fan, as the equipment she will be using in susceptible to
    the effects or water vapours. On the 28th of every month, the chemical
    transporter Don Weller will use the facility. The chemicals he will be
    transporting are extremely volatile. Extreme caution should be observed
    throughout their transport. On the 6th and 16th of every month, police
    chief Brian Irons will visit the facility to attend the regular meeting
    that take place in the lab. On the 4th Friday of every other month,
    William Birkin will use the facility to conduct a training seminar for
    the Chicago branch of Umbrela Inc. as the probability of an attack upon
    William Birkin will be high, take every measure conceivable to guard his
    life. You will be informed of all other potential visitors and times
    they will arrive as needed. Guide these individuals to their destination
    safely. We expect nothing but the best for you.
    
    Charles Coleman Secretary Chief Umbrella Headquarters
    
    ===========================
    FILE: SEWER MANAGER'S DIARY
    ===========================
    
    June 28th
    
    It's been a while, but I saw Don today and we talked after completing
    our work. He told me he had been sick in bed until yesterday. It really
    doesn't come as much of a surprise given how long he's been working
    here. He was sweating like a horse and kept scratching his body while we
    were talking. I asked if he was hot, but he just looked at me funny.
    What's wrong with him anyway?
    
    July 7th
    
    Chief Irons has been visiting the lab quite often lately. I don't know
    what he's doing over there but he always looks grim. The expression on
    his face has been even more unsettling than usual... My guess is that
    it's because of Dr. Birkin's impossible requests. The chief has my
    sympathies though. After all he's done for the town, he doesn't deserve
    this.
    
    July 21st
    
    I rarely drink because I'm on the graveyard shift, but I don't suppose I
    have much to complain about it since this is how I make my living.
    August 16th Chief Irons came in late today, looking grimmer than his
    usual self. I tried to joke with him to cheer him up but he wasn't
    amused. He pulled his gun and threatened to shoot me! I was able to calm
    him down, but that guy must have some serious problems. He knows he
    can't enter the lab without my help and my medal. This is what it means
    for the chief "to serve and protect" !?
    
    August 21st
    
    William informed me that the police and media have begun their
    investigation on Umbrella's affair. He said that the investigation will
    be citywide and that there is a possible they'll even search through the
    sewer. He asked me to suspend all Umbrella sewer facility operations
    until the investigation has concluded. The sewer will still be used for
    passage, but he stressed that I have to be extremely cautions and that
    I'd lose my job if anyone finds out about this operation.
    
    ================================
    FILE: LABORATORY SECURITY MANUAL
    ================================
    
    -Security measure in case of an emergency-
    
    In the instance of an uncontainable biohazardous breakout, all security
    measures will be directed toward the underground transport facility. In
    the instance that any abnormalities are detected among cargo it transit,
    designated high-speed train. At which point, all materials will be
    isolated and disposed of without delay. In the instance of a Class 1
    emergency, the entire train will be purged and disposed of without
    delay. In the instance that the lab itself becomes contaminated, the
    northern most route currently used to transport materials to and from
    the facility will be designated as an emergency escape route. This route
    will secure passage to the relay point outside the city limits.
    Disclosure about any information regarding research conducted here, or
    the existence of this facility, is strictly prohibited. Since it is top
    priority to keep all research classified, escape access may be denied
    under certain extenuating circumstances.
    
    =======================
    FILE: USER REGISTRATION
    =======================
    
    Temporary User Registration for the Culture Experiment Room.
    
    User Name: "GUEST"
    Password: None
    Valid for 24 hours.
    
    ======================================
    FILE: INSTRUCTION FOR SYNTHESIS OF THE
    G-VIRUS ANTIGEN : G-VACCINE CODE NAMED
    "DEVIL."
    ======================================
    
    Any beings infected by the G-virus will reproduce through the
    impregnation of an embryo within another living being. Unless rejected
    by the host, the embryo will undertake a process of gradual cellular
    invasion, infecting the host's cells on a molecular level as it rewrites
    their DNA. Once the metamorphosis is complete, the host will be capable
    of continuing this cycle of self-replication. The duration of time for
    the process to run its course will vary from subject to subject. In the
    early stages of cellular invasion, it is possible to hart progression of
    the metamorphosis through the administration of the G-vaccine antigen.
    The following procedure details its synthesis. The vaccine creation
    requires the base vaccine.
    
    This can be arranged by the activator VAM. First set the empty cartridge
    to the VAM and activate it. After the several moments the process will
    be complete and the white-color base vaccine will be set in the
    cartridge automatically. Then confirm the green light is on, remove the
    cartridge and proceed to the next step. Once the base vaccine has been
    prepared, set it in the vaccine synthesis machine located in the P-4
    level experiment room. The machine is fully automated and only requires
    the user to push the sequence start switch. At this point, the program
    will run automatically and synthesis will be complete within
    approximately 10 seconds. As the synthesis of DEVIL is an extremely
    delicate process, the quality will vary with slight shocks or changes in
    temperature. Careful handling is required for the proper results.
    
    ========================================================================
    11. I T E M   L I S T
    ========================================================================
    
    ------------------------------------------------------------------------
    KEYS
    ------------------------------------------------------------------------
    
    DIAMOND KEY
    LOCATION: RPD
    
    HEART KEY
    LOCATION: RPD MARVIN ROOM (LA, LB)
              CHIEF IRONS ROOM (CA, CB)
    
    SPADE KEY
    LOCATION: RPD MAIN HALL
    
    CLUB KEY
    LOCATION: SEWERS (LA, CB, CA, LB)
    
    BLUE CARD KEY
    LOCATION: RPD'S MARVIN (LA, CA)
              CHIEF STORAGE ROOM (LB, CB)
    
    RED CARD KEY
    LOCATION: RPD BASEMENT
    
    CABIN KEY
    LOCATION: RPD BACKDOOR
    
    SPECIAL KEY
    LOCATION: BRAD'S BODY (LA, CB, CA, LB)
    
    POWER ROOM KEY
    LOCATION: WILLIAM'S LAB ROOM (CB, LB)
    
    MASTER KEY
    LOCATION: ADA'S BODY (LB)
              ANNETTE'S BODY (CB)
    
    PLATFORM KEY
    LOCATION: ESCAPE TRAIN SAVE ROOM
    
    ------------------------------------------------------------------------
    WEAPONS
    ------------------------------------------------------------------------
    
    SHOTGUN
    LOCATION: GUN SHOP (LA)
              RPD STARS (LA)
              RPD MAIN HALL (LB)
    
    SUBMACHINE GUN
    LOCATION: RPD BASEMENT (LA, LB, CA, CB)
              LAB TANK ROOM (CB, LB)
    
    GRENADE LAUNCHER
    LOCATION: RPD STARS (CA)
              RPD MAIN HALL (CB)
    
    BOW GUN
    LOCATION: GUN SHOP (CA)
              RPD BACK ENTRANCE (CA)
              RPD STARS (CB)
    
    MAGNUM
    LOCATION: RPD WATCH ROOM (LA)
              RPD STARS (LB)
    
    ROCKET LAUNCHER
    LOCATION: FINAL TYRANT BATTLE (LB, CB)
    
    GATLING GUN
    LOCATION: OBTAINED AS SECRET WEAPON
    
    FLAMETHOWER
    LOCATION: LAB GAS ROOM (LB, LA)
    
    SPARK SHOT
    LOCATION: SEWERS EXIT TUNNELS (CA, CB)
    
    SHOTGUN PARTS
    LOCATION: SEWER EXIT TUNNELS (LA, LB)
    
    ------------------------------------------------------------------------
    QUEST ITEMS
    ------------------------------------------------------------------------
    
    LIGHTER
    LOCATION: CHIEF'S SAVE ROOM (CA)
              FILING ROOM (CB)
    
    RED JEWEL
    LOCATION: MEETING ROOM (LA, CA, CB, LB)
              STATUE ROOM (LA, CA, CB, LB)
    
    GOLDEN COGWHEEL
    LOCATION: PRESSROOM (LA, CB, CA, LB)
    
    ROOK PLUG
    LOCATION: RPD INTERROGATION ROOM (LA, LB)
    
    KNIGHT PLUG
    LOCATION: RPD CLOCK TOWER (LA, LB)
    
    BISHOP PLUG
    LOCATION: RPD LIBRARY (LA, LB)
    
    KING PLUG
    LOCATION: CHIEF IRONS STORAGE ROOM (LA, LB)
    
    SERPENT STONE
    LOCATION: RPD LIBRARY (CA, CB)
    
    JAGUAR STONE
    LOCATION: HALF IN IRONS STORAGE ROOM (CA, CB)
              HALF IN RPD CLOCK TOWER (CA, CB)
    
    EAGLE STONE
    LOCATION: RPD INTERROGATION ROOM (CA, CB)
    
    VALVE HANDLE
    LOCATION: RPD BACK DOOR (LA, CA)
              RPD DETECTIVE'S ROOM (LB, CB)
    
    BOMB
    LOCATION: MARVIN'S ROOM (CA, CB)
    
    DETONATOR
    LOCATION: RPD CABINET ROOM (CA, CB)
    
    MANHOLE OPENER
    LOCATION: BEN'S CELLBLOCK (LA, LB)
    
    CRANK
    LOCATION: FILE ROOM (LA, CA)
              CHIEF IRONS SIDE ROOM (LB)
              CELL BLOCK SEWER ENTRANCE (CB)
    
    WOLF MEDAL
    LOCATION: SEWER TRASH COMPRESSOR (CA)
              SEWER CORPSES (LA, LB, CB)
    
    EAGLE MEDAL
    LOCATION: SEWER BRIDGE (LA, CB, CA, LB)
    
    CONTROL PANEL KEY
    LOCATION: SEWER ELEVATOR CAR (LA, CA)
              CONTROL ROOM (CB, LB)
    
    MAIN FUSE
    LOCATION: LAB COLD STORAGE (LA, CB, CA, LB)
    
    VACCINE CARTRIDGE
    LOCATION: ANNETTE IN LAB (CA)
    
    BASE VACCINE
    LOCATION: LAB VACCINE ROOM (CA)
    
    MO DISK
    LOCATION: LAB VACCINE ROOM (LA, CA)
    
    JOINT S PLUG
    LOCATION: ESCAPE TRAIN AREA (LB, CB)
    
    JOINT N PLUG
    LOCATION: ESCAPE TRAIN AREA (LB, CB)
    
    ========================================================================
    12. M O N S T E R   A N D   B O S S   L I S T
    ========================================================================
    
    MONSTER: ZOMBIE
    PISTOL BULLETS: 8
    
    MONSTER: CEREBERUS
    PISTOL BULLETS: 5
    
    MONSTER: CROW
    SHOTGUN/BOW GUN: 1
    
    MONSTER: LICKERS
    SHOTGUN/G. LAUNCHER: 2-3
    
    MONSTER: ULTRA LICKERS
    MAGNUM/G. LAUNCHER: 3-5
    
    MONSTER: IVY PLANT
    FLAMETHROWER/SUBMACHINE GUNS: 3-6%
    
    MONSTER: SUPER IVY PLANT
    FLAMETHROWER/SUBMACHINE GUNS: 3-6%
    
    MONSTER: BUGS
    NO WEAPON- JUST RUN!
    
    BOSS: TRENCHCOAT MR. X
    SHOTGUN/G. LAUNCHER: 3-6
    
    BOSS: G-IMAGO
    MAGNUM/G. LAUNCHER: 4-6
    
    BOSS: WILLIAM I
    MAGNUM/G. LAUNCHER: 5-6
    
    BOSS: WILLIAM II
    MAGNUM/G. LAUNCHER: 7-9
    
    BOSS: WILLIAM III
    MAGNUM/G. LAUNCHER: 10-13
    
    BOSS: WILLIAM IV
    MAGNUM/G. LAUNCHER: 15+
    
    BOSS: WILLIAM V
    MAGNUM/G. LAUNCHER: 10+
    
    BOSS: GIANT ALLIGATOR
    MAGNUM/PISTOL: 1-2 (WITH CANISTER)
    
    ========================================================================
    13. P L O T   I N F O R M A T I O N
    ========================================================================
    
    ------------------------------------------------------------------------
    A. Synopsis of Resident Evil Series
    ------------------------------------------------------------------------
    
    The Plot of Resident Evil
    -------------------------
    
    Resident Evil Zero
    ------------------
    July 23-24, 1998
    The S.T.A.R.S. Bravo team cruise around Raccoon Forest looking for
    monsters. Their copter crashes, and they find an overturned MP vehicle.
    The vehicle was transporting a convict named Billy Coen. The Bravos
    decide to search the surrounding areas. Rebecca Chambers finds a train,
    boards it and then runs into zombies. She runs into Billy, they get into
    an arguement, but eventually team up. Meanwhile, a guy in a robe
    controls a bunch of leech monsters. Eventually the train starts up and
    takes our heroes to an old building, where they run around for awhile
    and discover hideous things. Rebecca and Billy eventually kill the robe
    guy, who turns out to be James Marcus, and they go their separate ways
    after the building blows up. Rebecca runs to the mansion after letting
    the convict Billy go, while Billy runs to some other place.
    
    Resident Evil
    -------------
    July 24-25, 1998
    The Alpha Team tries to find Bravo Team. Jill, Chris, Barry, and Wesker
    run to the mansion after getting chased into it by zombie dogs. Joseph
    is killed and Brad flies the coop... literally. They all get separated
    inside the mansion, and all go on their little hunts go get the hell
    out. Chris finds Rebecca, and Jill teams up with Barry. They all find
    out about a virus. After evading snakes, and a killer chain-woman, they
    find out Wesker's behind it all, and Wesker gets killed by the Tyrant,
    who in turn is killed by the good guys. The mansion explodes after Brad
    rescues everyone.
    
    Resident Evil 3: Nemesis
    ------------------------
    September 28, 1998
    Jill evades the new zombies in town, and sees Brad get killed by her...
    NEMESIS! She runs from her nemesis, meets Carlos and Nicholai and powers
    up a train. Nicholai gets "killed", and Carlos loses his cool, but Jill
    manages to kick Nemesis' ass in the clock tower after being infected
    with the T-Virus.
    
    Resident Evil 2
    ---------------
    September 29-30, 1998
    Leon and Claire drive into town, with their own goals in mind. They meet
    up, run away from the zombies to the police station, meet the creepy
    Cheif Irons, Ben Burtolucci and the sexy chick, Ada Wong. Oh, and they
    also meet that little annoying girl, Sherry. They both run away from Mr.
    X and kill the Birkin Tyrant. Ada drops out of the picture, literally,
    and Leon/Claire/Sherry make their escape following a huge explosion.
    
    Resident Evil 3: Nemesis
    ------------------------
    October 1, 1998
    Jill wakes up, Carlos cures her, and Jill runs to the park to discover
    Nicholai's true intentions. From there, Jill kick's Nemesis' ass once
    and for all, lets Nicholai get away from town, and escapes with Carlos
    and an old friend before Raccoon City's missile attacked by the nuclear-
    happy U.S. government.
    
    Survivor
    --------
    Ark Thompson loses his memory, thinks he's an evil killer, but somehow
    managed to remember. The T-Virus is spilled on an island, so Ark kills
    even more monsters, meets up with Lott and Lily, two little children,
    and Ark gets out just in time.
    
    CODE: Veronica
    --------------
    Claire's captured in Paris, but Wesker attacks her prison island and
    zombies are everywhere again. so she's let go by Rodrigo, an injured
    jail keeper. She meets Steve, another prisoner, and meets Alfred, who's
    a weirdo who wants her dead. Claire discovers Wesker's still around,
    sends a notice to Leon to contact Chris, and gets off the island with
    Steve after a derranged Alfred blows it up. Claire kicks another
    Tyrant's ass, and they end up in Antarctica. Steve kills Alfred, Alexia
    is released and captures them. Chris arrives on the island, sees Rodrigo
    get eaten/barfed up, and Chris meets Wesker. He travels to Antarctica,
    saves Claire and fights Alexia after she turns Steve into an evil
    monster who gets killed. After that, Wesker and Chris fight to the
    death, and then Chris and Claire escape.
    
    ------------------------------------------------------------------------
    B. Wesker's Report
    ------------------------------------------------------------------------
    
    If you pre-ordered the American Version of Resident Evil CODE: Veronica
    X, bought the Japanese PS2 or DC version of CODE: Veronica Complete, or
    bought the BioHazard 5th Anniversary Briefcase, you got the Wesker's
    Report DVD.
    
    If you didn't, it's here for you to read, because it bursts with seams
    of the original PSX RE, RE2 and RE3 information. Others may hate the
    Report because they can't think what Capcom is aiming with that, but I
    love it!
    
    Sure, the information for the "Mansion Incident" may seem a little
    outdated when the remake is accounted for, since it covers the original
    PlayStation version, but it still contains the basic information about
    the storyline of Resident Evil.
    
    This is also for people who do not understand the plot information for
    Resident Evil 2. This explains a lot about what happened in RE2, for
    those who are wondering.
    
    ------------------------------------------------------------------------
    
    ============
    INTRODUCTION
    ============
    "My name is Albert Wesker. I aspired to become a leading researcher at
    Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio
    Organic Weapons, better known as B.O.W., for development. But at the
    leader development training ground situated in Raccoon City, I met a
    brilliant and talented researcher who decided to take a different path;
    William Birkin.
    
    In time I shifted my position to S.T.A.R.S., a special force unit of
    the Raccoon Police Department. Umbrella, for crisis management reasons
    of their illegal Bio Organic Weapons development had many of its people
    working in the police department.
    
    I became the leader of S.T.A.R.S. and conducted all sorts of
    intelligence activities for Umbrella. As I continued to serve I devised
    my own plans and waited for the right time moment to execute them. Then
    at last, opportunity knocked.
    
    ==============
    1998 July 24th
    ==============
    The freak murder incidents that had occurred in the forest near the
    mansion started it all. The mansion was Umbrella's secret BOW
    laboratory and it was clear that the indevelopment T-Virus was the
    cause of the murder. Initially, Umbrella instructed me secretively to
    keep S.T.A.R.S. to the mansion, dispose of them, then report the
    situation to headquarters so that their combat with the B.O.W. could be
    used for data analysis allowing Umbrella a comprehensive portrait of
    the B.O.W.'s combat abilities.
    
    From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As
    expected, the top elite of S.T.A.R.S. gave all they had and became
    useful sample data. Then following, I geared up the Alpha Team to
    "search and rescue" the lost Bravo Team. The members of Alpha Team also
    proved their worth and as expected many died.
    
    There were five survivors from the initial eleven S.T.A.R.S. members.
    From the Alpha team were Chris Redfield, Jill Valentine and Barry
    Burton. And from the Bravo Team were Rebecca Chambers and Enrico
    Marini. It was time to begin executing my plans.
    
    In the midst of the whole affair I could take Umbrella's ultimate Bio-
    Organic Weapon, the Tyrant, and join forces with an opposing
    corporation of Umbrella. To buy into that opposing corporation I would
    need the actual combat data of the Tyrant. The surviving privileged
    members of S.T.A.R.S. were just the perfect bait.
    
    I decided to have one of them play the Judas and draw them to the
    Tyrant. That Judas was Barry. Barry was the strong truth and justice
    kind and cherished his family more than anything. His type is easy to
    manipulate. I just took that most important thing away from him.
    
    My only miscalculation was the high potential of Chris and Jill. But
    with the family man Barry playing Judas the scheme went as planned.
    Then the winds turn unexpectedly. I had to eliminate Enrico who found
    out what was behind it all. I used Barry to get to him.
    
    After I successfully got rid of that nuisance I awaited the sample
    specimen that Barry would bring to me in the Tyrant room. I injected
    the virus I obtained from Birkin in advance. If I made Umbrella believe
    I was dead, it made it far more convenient to sell myself to the
    opposing corporation.
    
    According to Birkin the virus had profound effects. It would put my
    body in a state of temporary "death". It would then bring me back to
    life with super human powers. Therefore I unleashed an awesome Tyrant
    from its slumber and let it attack me. As my consciousness faded away I
    was certain that the whole scheme would end in success.
    
    Never did I imagine that S.T.A.R.S. could slay the evil creation. I
    lost the Tyrant and the plan I devised which cost me my humanity ended
    in failure. Now anything and anyone who stood in my way would be
    terminated. It's been that way for a long time and it always will be.
    At all costs I had to make S.T.A.R.S. pay.
    
    =========
    September
    =========
    Two months had passed since the mansion incident.
    
    To regain everything I had lost in my new organization I joined hands
    with Ada Wong, a female agent who was also sent to spy on Umbrella. I
    knew in my bones that the key developer was William Birkin, but what he
    didn't know was that Umbrella did not play games...with anyone.
    
    Eventually, Birkin would be assassinated, and the G-virus would be in
    the hands of Umbrella. But the salvage team led by Hunk was ahead of
    us. By the time they got to Birkin, he'd already injected himself with
    the G-virus...he became his own creation, and decimated them. Soon
    after, the T-virus carried by rats spread throughout Raccoon City, and
    Umbrella faced its worst scenario.
    
    ==============
    September 28th
    ==============
    The good citizens became zombies, and the city had headed for its
    devastating fate. Humans were no match against zombies. In the chaos,
    Umbrella Europe applied a new type B.O.W., called "Nemesis". The
    Nemesis would hunt down and destroy the surviving member of S.T.A.R.S.,
    Jill. It became imperative that our organization would also obtain the
    Nemesis data.
    
    ==============
    September 29th
    ==============
    To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
    of Leon and Claire, who were trying to unveil their secrets. Then,
    there was a new revelation. Birkin used to hide the findings of his
    studies in his daughter Sherry's pendant.
    
    It was very possible that the G-virus was there. While Umbrella was
    busy with their cover up, we had to capture Sherry before they did. I
    sent Ada undercover to seek the location of Sherry. I, the "dead man"
    on the other hand, had to work in the shadows.
    
    A spy's obligation and priority is in mission, to carry out the mission
    like a machine without any emotional interference. But through her
    interaction and involvement with Leon Scott Kennedy, there had been an
    affection growing inside her. My instincts sensed danger. Something had
    to be done, quickly. My instincts did not disappoint me.
    
    Even though Ada almost had her hands on the G-virus, which Leon had
    acquired from Sherry, that affection of her drove her to her death. But
    she was still of some use. I had to save her life. My people hurried to
    retrieve the G-virus that Leon threw away.
    
    But Hunk, the only survivor of Umbrella's salvage team, was there
    before us.
    
    ==============
    September 30th
    ==============
    Our only option left was to bring back Birkin, the monster, as the
    sample specimen and have him finish Leon and Claire in order to obtain
    his combat data.
    
    Although Birkin lost the battle to Leon and Claire, we succeeded in
    gathering samples of the G-virus from his dead body.
    
    ===========
    October 1st
    ===========
    In the morning the government bombed Raccoon city in an attempt to stop
    for the viral outbreak. This was, of course, their feigned reason...
    Later, Claire left to Europe to find her lost brother Chris, and Leon
    joined forces with an underground anti-Umbrella organization.
    
    Sherry is safe in our hands. I would never underestimate Birkin.
    There's something about this little girl..."
    
    ------------------------------------------------------------------------
    B. Wesker's Report II
    ------------------------------------------------------------------------
    
    JAPANESE COPY: http://www.capcom.co.jp
    TRANSLATION COURTESY OF http://www.residentevilhorror.com
    
    This contains SPOILERS. Please consider that before reading. You have to
    have ALSO played Resident Evil 2 and Resident Evil CODE: Veronica X at
    the very LEAST to understand this. Play Resident Evil: Survivor and
    Resident Evil 3: Nemesis for a complete understanding.
    
    This was translated by GameFAQS user: Saiki. Thanks to him for the
    translation. I have done some editing.
    
    This is also here mainly because it deals a lot with William Birkin. As
    we know, he plays a large role in Resident Evil 2, so if you want to
    know more about him, read this transcript.
    
    ------------------------------------------------------------------------
    
    To Ada Wong:
    
    When I first visited that place, I was 18 and it was summer, twenty
    years ago. I still remember the smell when the helicopter landed and
    the rotor caused the wind to stir. From the air, the mansion seemed
    normal but from ground level, something was different. William Birkin,
    who was 2 years younger than me, seemed only interested in the research
    files he had as usual...
    
    July 31, 1978 (Monday)
    Two days ago, the two of us were assigned to that place. Everything
    could have been planned out from the beginning or it could have all been
    a coincidence. The only person to know the truth is most likely, Sir
    Ozwell Spencer. Spencer at that time, was using the Arklay labs for the
    research on the T-Virus.
    
    As soon as we got off the helicopter, the president of that lab stood
    In front of the elevator.
    
    I don't even remember that man's name. It didn't matter what was said
    officially. From that day, that lab belonged to Birkin and I. We were
    assigned to be chief researchers at the facility. This of course, was
    Spencer's will.
    
    We were the chosen ones.
    
    The two of us ignored the president as we entered the elevator. We had
    Already been briefed about the layout of the area and Birkin, with no
    bad  intentions, ignored everyone as usual.
    
    Usually, when someone sees our actions, they would react within 5
    seconds. But the president didn't even react at all.
    
    At the time, I was only a youngster so it didn't bother the president.
    The president understood what Spencer was thinking and didn't take
    notice of someone like me.
    
    While the three of us were on the elevator, Birkin still kept his eyes
    on the research files. The files contained information about a new faro-
    virus found 2 years ago in Africa called Ebola.
    
    Even now, their are thousands of people researching the Ebola. But the
    People are always divided in half, one group to save people from the
    virus and the other to kill people with the virus.
    
    As known, if a person is infected with the Ebola, the chances of dying
    is 90%. It has the capability to destroy the physical structure within
    10 days and even now, a cure hasn't been found. If this is used as a
    bio-weapon, it would display incredible destruction.
    
    But because making a bio-weapon is against the law, we would not use the
    virus as a weapon. But I'm certain that someone out their would use this
    as a  weapon. So to prepare for a case of like the virus being used as a
    weapon, it is  good to do research on it now. But the line between
    finding a cure and making a bio-weapon is thin. This is because the
    actual research conducted do not differ at all between the two. So one
    could say that they are researching for a cure and be making a bio-
    weapon.
    
    But to Birkin, he was not interested in either cause just wanted to
    research the Ebola itself. The virus had too many things unknown at the
    time. One was that the fact that virus would die within a few days by
    itself and would die instantly when hit by sunlight. The second was the
    speed that it would kill its host. It kills the host extremely quickly
    that their is almost no time for the virus to infect another person. The
    third is how the virus is spread. The virus has to physically touch
    another person in order to infect them and therefore can easily be
    quarantined. But I would like to bring up the following thought.
    
    What if a person that was infected with the Ebola virus could stand up
    and walk around? And that infected person would have a disrupted chain
    of thought, and would infect others that weren't infected?
    
    What if the DNA of the Ebola, the RNA, had a direct impact on the DNA of
    a human, and due to that, would make the person not die so easily?
    
    The person would be dead from a humans point of view, but would still
    go around as a bio-weapon spreading the virus around.
    
    It is fortunate that the Ebola may have features like this. Even from
    now, we will be the only one to now about this.
    
    Umbrella, with Spencer as the head, was an organization made to do
    research on viruses with these qualities. As a cover, they tell the
    world that they are a company making cures, but the truth was a bio-
    weapon developing organization.
    
    The finding of the original virus which restructures the human DNA was
    the start of everything.
    
    Using the original virus as a base, an enhanced virus would be made to
    be a bio-weapon. This was the plan for the T-Virus.
    
    The original virus was also an RNA virus and would cause abnormalities,
    thus enhancing a host.
    
    Birkin was interested in the Ebola because he planned on combining the
    two virus's (Ebola Virus and T-Virus) to create an enhanced virus.
    Luckily, the sample of the Ebola had already been brought to this
    research facility.
    
    We had gone through many elevators and had finally reached the
    destination.
    
    When we reached that place, even Birkin had raised his face to the
    sight.
    
    This was our first encounter with that woman.
    
    We were not told anything about that woman. Everything relating to her
    was kept top secret and the data was not to be leaked anywhere outside
    the lab.
    
    From the records, she was here since this lab had been created.
    
    She was 25 at that time. But what her name is and why she is here is a
    mystery. She was a test subject for the research on the T-Virus. The
    research begun in November 10, 1967. For 11 years, she had gone through
    tests with many viruses.
    
    I heard Birkin whisper something. Whether those words were cursing,
    swearing or praising, I don't know.
    
    But we had come to a place where we couldn't back out of.
    
    We were to take the research to its completion or to be captured, and
    end up like the woman. For us we, only had one choice.
    
    The woman who lay on the pipe bed had moved something within
    both of our minds.
    
    Was this part of Sir Spencer's plan?
    
    ---The next records take place 3 years later
    
    Alexia - 1
    
    July 27, 1981
    ---3 years from the previous report
    
    Today, Umbrella assigned a ten year old girl to be the chief
    researcher at the Antarctica facility.
    
    Her name is Alexia Ashford. As of right now, I am 21 years old, and
    William Birkin is 19.
    
    It is very provoking that even in our own Arklay lab, everyone is
    talking about Alexia and the Antarctica facility. It is because all the
    old high staff members consider the Ashford family a legendary family.
    
    Every time something goes wrong with our research, those old fools
    always say the same thing. "If only Edward were still alive."
    
    It is true that he was the first one to find the original virus, and he
    may have been an incredible scientist for starting the T-Virus plan.
    
    But soon after Umbrella was formed, Edward Ashford had died. It has been
    13 years since then. There would be no meaning in expecting anything
    from the Ashford Family.
    
    In fact, ever since Edward's death, the Antarctica facility that his son
    (Alexander) built has done nothing.
    
    This granddaughter of his is probably nothing useful as well...
    
    But one day, our useless workers started to say these statements. "If
    Alexia was here......."
    
    It angers me to think that our workers and researchers are filled with
    mindless people that judge people by their status. Because they think
    like that, they cannot do anything themselves and always have to be
    told what to do! But I, I still had good judgement.
    
    If I had let all of that go to my head, the research at the Arklay lab
    would have been delayed. As the head researcher, I always have to keep
    myself under control or success would not be possible.
    
    Then, a thought came to my head. I could use those old staff members to
    gain my success. Those old fools could die at any time and would serve
    as perfect test subjects. To be able to rise above everyone, I must be
    able to use all resources to my advantage.
    
    But the problem was Birkin. His reaction to Alexia was great.
    
    Although he never spoke of it, Birkin took pride in the fact that he was
    16 when assigned to this lab. But his pride was completely destroyed by
    the fact Alexia was a genius at 10 years of age. Born as a genius, he
    had tasted his first defeat, since Alexia was ahead by a full 6 years.
    
    He could not handle the younger, legendary family, girl. To be out-done
    by a girl who hadn't even made any progress...
    
    The main thing was the fact that she was still a child.
    
    But for reasons, I have to have Birkin get back to his normal self
    again. The William Birkin I knew before he met Alexia. We had already
    reached phase 2 in our plan in the past 3 years.
    
    Currently, the T-Virus could be used to create a biological weapon also
    known as the zombie. But the effects of the T-Virus varies greatly
    between people and there is no 100% guarantee for it to work yet. Every
    person has a different DNA structure and some may react differently.
    
    Even then, 10 percent of those who turn into zombies die. This we can do
    nothing about. With the remaining 90%, it is easy to use them as a
    weapon, but Spencer thinks differently.
    
    He wants 100% and wants a perfectly confined weapon.
    
    Originally, the bio weapon was to be a weapon that could be made with
    very little cost. But now, the bio-weapon that we research now costs
    great amounts. If Spencer just wanted to make money, he would not have
    chosen this path.
    
    If used at the current state, we could easily make a profit from it. But
    to continue research would not add up.
    
    Why would he continue research if he would lose money?
    
    I don't understand what the hell Spencer was thinking.
    
    But going back to Birkin, the research that Birkin is currently in is
    a bio-weapon that possess combat skills. By using other DNA samples,
    we could create this bio-weapon. It was made to fight off any forces
    that opposed us. It was a fighting bio-weapon, also to known as a
    Hunter. But that research had to put on hold for now so we could protect
    the test subject from Birkin.
    
    To compete against Alexia, Birkin started to act differently than usual.
    He would stay at the research lab 24 hours a day, and would do tests
    without any perceived plan.
    
    I would usually use other researchers to collect samples and data from
    the test subjects before they died, but at the speed that Birkin goes at
    now, is impossible to keep up with him.
    
    The president would keep getting new test subjects as if nothing
    happened and that subject would die shortly after. It was hell in
    there.
    
    But even in that hell, that one test subject, the women, still lived.
    
    She was 28 and had spent 14 years in the lab.
    
    Over the 14 years, the effects from the Ebola Virus must have corrupted
    her mind. But if she were to still have a conscious mind, death is what
    she would want. But she lived on. How would she live on for so long?
    There is nothing different from her data and any other data from the
    other test subjects.
    
    More time is needed to solve this mystery.
    
    ---the next report takes place 2 years later
    
    December 31, 1983 (Saturday)
    
    It had been the 6th winter since I began working at the Arklay facility.
    
    During the last two years, we had made no real progress with our
    research as time passed by. But this had come to an end. We had received
    word that Alexia had suddenly died. The reason was the virus that Alexia
    herself created; the T-Veronica Virus. It seemed like the 12 year old
    Alexia was too young for such dangerous research.
    
    I had heard rumors that Alexia had injected the T-Veronica Virus in
    herself but I couldn't believe this. She probably couldn't handle her
    father's death a year ago and perhaps made a simple error in her
    research.
    
    Later, the research at the Antarctica facility was continued by Alexia's
    twin brother, but no one had expected anything from him. In the end, the
    Ashford family couldn't bring any results and fell.
    
    Like I had stated earlier, the Ashford family was a legend and will stay
    as a legend only.
    
    With Alexia's death, Birkin had changed, or I should say, changed back
    to what he was. But now, there was no one who could surpass him and all
    those researchers had to acknowledge him. But it was still a taboo to
    talk about Alexia in front of him. Even when I tried to get a sample of
    the T-Veronica Virus, he had strongly objected.
    
    I had to put aside finding out about Alexia's research for later. In the
    end, Birkin had changed not one bit when everything around him had
    changed.
    
    But to me, I had a much bigger problem in my hands.
    
    Our facility was located in a very dense forest. I went out walking into
    the woods many times, but because this facility was in the near center
    of the forest, we would never encounter any other human. The only way to
    get here was by a helicopter. It was a needed precaution dealing with a
    bio-weapon. Since if by chance, the virus is leaked out, it would
    prevent the chances of spreading.
    
    But a bio-weapon isn't so simple. The virus can also affect non-human
    beings as well.
    
    Any virus isn't guaranteed to only affect one kind of organism. For
    example, the Influenza virus not only affects humans, but birds, pigs,
    horses and even seals. And even in 3 each of these species, only certain
    ones are affected. For example, seagulls and chickens are affected by
    viruses, but all other birds are not. And the same virus may have
    different effects on different species.
    
    The problem lies in how the T-Virus can affect many different life
    forms.
    
    During the time when Birkin was useless, I had done my own research on
    the T-Virus. I had found out that the T-Virus can affect most life forms
    out there. And not just mammals, but plants, bugs, and fish can also be
    affected by the virus. Every time I walked in the woods, I always asked
    myself, "Why did Spencer choose this place?"
    
    There are many different forms of life in these woods. What would happen
    if the virus were to leak out? If only an insect were infected, it is
    small in size and probably would not go through a big mutation. But
    these insects could spread the virus at an incredible rate. If this were
    to happen, how far would the T-Virus spread?
    
    If it were a plant that was infected, the plant itself could not move
    and would seem safe. But what about the seeds the plants give out?
    
    It would be very dangerous for such a case to happen. Now that I think
    about it, it was very smart for the Ashfords= family to locate their
    facility in Antarctica. But here, it almost seems like someone wants the
    virus to spread. But that could not be possible. What is Spencer trying
    to make us do?
    
    This issue was far to great and I could not discuss this with any
    other researcher. The only one who I could talk to was Birkin, but
    he probably would not even be interested.
    
    I need more information.
    
    I had started to realize my limits as a simple researcher. To find out
    what Spencer was truly thinking, I need to be at a position where I
    could obtain more information.
    
    For that, I would throw away all my current positions. But I cannot do
    this quickly. I cannot let Spencer notice my plans for if he does,
    everything would be over.
    
    I had continued to do research with Birkin so that no one would
    know my intentions.
    
    During that time, that woman test subject was forgotten. She was a
    "failure" that just lived on until that day, 5 years later...
    
    The 11th summer had come since we started working at this facility. I
    was 28 at the time. Birkin had become a father to a 2 year old girl.
    The wife was a also a researcher at the facility. It was natural that
    people who conducted the same research at the same facility fell in love
    with each other and end up having children.
    
    But a normal person would not be able to continue research at this
    place. Anyone still here is crazy.
    
    We had gone into phase three of our plan in the ten years. A programmed
    life, to be used a soldier, is a bio-weapon for combat.
    It was to be called "Tyrant." But this project had a huge problem from
    the start. Gaining the test subject for this Tyrant was a problem. There
    were very few who were compatible with becoming a Tyrant.
    
    This was due to the nature of the T-Virus.
    
    Any human could be used to make a zombie or a hunter but their
    intelligence would be lost in the process. A certain amount of
    intelligence is needed to create a Tyrant. Birkin had used a different
    way of creating the Tyrant to compensate for this problem. But only a
    very small amount of people could be used for this different way. In the
    simulation, only 1 out of 100,000,000 turned into a Tyrant and the rest
    became zombies.
    
    If our research continued, we could create a different kind of T-Virus
    that was compatible for more people. But for this to happen, we needed
    another test subject. But even if we searched through all of America,
    we would only find ten or so people that were compatible for becoming a
    Tyrant.
    
    Other research facilities had reached the same problem. We had run into
    a wall even before our research began.
    
    But we had received word that the Europe facility had thought up of a
    plan to conquer this problem in phase 3. This was the "Nemesis Project."
    
    I had urged to get a sample of the project to put our research further.
    
    Although Birkin had strongly opposed, I had convinced him.
    
    Until we found a compatible host, our research would not move and Birkin
    needed to admit this.
    
    We had received the package a few days later with a number of
    precautions written on it. The package brought to heliport was a small
    box, titled "Nemesis Project"
    
    To gain this sample from the France facility required quite an effort
    but was mainly due to Spencer backing us up.
    
    Birkin took no interest in the package until the end but he had at least
    admitted to tests. The Sample was totally new and was thought up for
    test purposes.
    
    The Nemesis was a biological life form created by manipulating DNA.
    
    The intelligence was the only thing enhanced and this life form alone,
    could not do anything. But once it finds a host, it becomes a parasite
    and would take over that host and would cause it to have incredible
    combat ability.
    
    The host for the weapon and the parasite would be made separately and
    later the intelligence of the parasite and the body of the host would
    be combined to create a bio-weapon. If this were to succeed, it would
    overcome the problem of the intelligence and we could create a bio-
    weapon.
    
    But the problem was when the parasite takes over the host.
    
    In the research files, all that was recorded was the death of each host
    once taken over by the parasite sample. Within 5 minutes of the parasite
    taking over, the host would die. But we were already aware of the danger
    that lied in the prototype.
    
    My plan was to prolong the time in which the host would survive, so that
    we would gain the credit to the "Nemesis project". The host would be
    that women test subject.
    
    Her incredible life rate could survive longer against the Nemesis
    prototype. And even if it failed, nothing would change on our side.
    
    But the test had created a result I had not expected. The Nemesis
    prototype that tried to enter her brain had disappeared. At first, we
    could not tell what had happened. We did not expect her to consume the
    Nemesis.
    
    That was the beginning.
    
    Something was happening inside of that failed experiment. We had decided
    to start research on her from scratch.
    
    In the past ten years, we had conducted every research possible on her,
    but we had decided to throw all those files away. Within the 21 years
    that she lived, something was beginning to show.
    
    Only Birkin had begun to notice the change.
    
    Indeed, something had begun to change inside her.
    
    But that was something totally different from the T-Virus project.
    
    Something new and would bring a new idea to us.
    
    The "G-Virus" project was the project that had changed our destiny.
    
    ---the next log is 7 years later
    
    July 31, 1995
    ---7 years from the previous
    
    When I came back to that place, it had been 17 years since I first came.
    Every time I came here, I remember the smell of the wind of that day.
    The buildings and the surroundings all looked the same from before.
    
    On the heliport, I could see Birkin. It has been a long time since I've
    seen him. Four years have passed since I left Arklay labs.
    
    4 years ago, when Birkin's G-Virus project was authorized, I had
    requested to transfer to the secret (intelligence) service and this
    was easily approved. From everyone's point of view, it was a natural
    thing for me to stop my road as a researcher and go onto a different
    field.
    
    And in reality, the research conducted on the G-Virus was far above my
    level. Even if I didn't have a different motive, I could feel my limits
    as a researcher when finding out what Sir Spencer was up to.
    
    In the midst of the wind blowing, Birkin, as usual, didn't take his eyes
    off the research files. Birkin came to Arklay quite often, but Birkin
    was not under Arklay anymore.
    
    A little while ago, an underground lab under Raccoon City was made and
    this was the place that his G-Virus project would be made.
    
    But to be honest, I didn't think that Spencer would authorize "G". This
    is because "G" was far from being a weapon, and had too many unknown
    things about it.
    
    The reason the "G" was slightly different from "T-Virus" was that the
    host would keep spontaneously reacting to the virus. It was very easy
    for a mutation to occur since the DNA would be open to a virus. But this
    is just in the case of the virus itself and not the hosts DNA.
    
    Even if the virus did cause some form of change, the DNA of the host
    becoming mutated was a rare case. If there was an outside force like
    radiation, it would be a different story though.
    
    But the case of "G" was different. Even without an outside force, the
    "G" would keep mutating the host until death.
    
    Something very similar to this did exist in the T-Virus as well. When a
    bio-weapon is put in a specific area, the virus inside the host would
    causing some form of mutation has already been confirmed. But for this,
    an outside force was always needed.
    
    But the "G" had no need for such a thing.
    
    No one can even expect what lies ahead with the mutations. And even if
    we think of a way to stop the mutation, the virus would just mutate to
    accommodate.
    
    7 years ago, Birkin found this in that woman. At first look, the woman
    had no changes on the outside, but inside, various mutations had
    occurred and had kept on consuming each kind of virus injected and had
    lived on.
    
    And over the 21 years of mutating, it had mutated so much that it
    would even consume the Nemesis.
    
    The G-Virus project was to take this mutation to highest point possible.
    But this could lead to the "Ultimate life form" or it could end due to a
    disaster .....could this even be called a weapon?
    
    What was Spencer thinking when he authorized this project? Even when I
    moved to the secret (intelligence) service, I could not find out
    anything about what Spencer was thinking during these 4 years. And now,
    Spencer doesn't even show up in Arklay labs. It seems he was expecting
    something to happen there.
    
    Spencer was slowly drifting away from me, just like an oasis in a
    desert.
    
    But my chance will come soon enough... That is, if I can live until then.
    
    The elevator took me and Birkin to the highest level in the lab. It was
    the place where Birkin and I first saw that woman.
    
    There, we met the new research leader, John.
    
    He had come from a Chicago lab and was an excellent researcher,
    but he was too normal to work in a place like this. He had started
    to question the motives of the research there and had repeatedly
    questioned the superiors.
    
    This had even reached my ears in the secret (intelligence) service.
    If information has been leaked out, he would be the first to go.
    This is what everyone had started say.
    
    We had both ignored John and had started the clean-up of that woman to
    kill her.
    
    When she consumed the Nemesis, although she had started to regain
    some intelligence, her behavior was extremely peculiar.
    
    Each time it would escalate. She would start to rip another woman's
    face off and would wear it herself. According to the records, she
    showed the same behaviors when she was first injected with the
    original virus.
    
    No one knew why she would behave like that, but recently, three
    researchers had been killed that way and this is when she was authorized
    to be killed. Because "G" was progressing steadily, there was no use for
    her.
    
    Her death was confirmed over the course of 3 days, and her "dead body"
    was carried somewhere by the president.
    
    In the end, no one knew who she was and why she was here. But this was
    also the case with any other test subjects.
    
    But if she had not been here, the G-Project would not have existed. If
    this were the case, both I and Birkin would had been in a different
    situation than the one now.
    
    I had this on my mind as I left the Arklay labs.
    
    How far was Spencer planning?
    
    ---the "incident" would happen 3 years later...
    
    (That incident, of course, is the "Spencer Mansion Incident," where the
    residing scientists are turned into zombies and the STARS members are
    forced to survive hell.)
    
    ========================================================================
    14. S T A N D A R D   G U I D E   I N F O R M A T I O N
    ========================================================================
    
    ------------------------------------------------------------------------
    A. Legal
    ------------------------------------------------------------------------
    
    This FAQ is copyright 2002 by CVXFREAK. I own no rights to the game
    "Resident Evil 2." Capcom Japan owns those rights, so if you want to sue
    the creators for whatever reason (like if your child idiotically shoots
    himself pretending to be a zombie), don't go looking for me.
    
    This FAQ/Walkthrough may be found at:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.cheats.de
    www.gamespot.com
    
    So far, those 4 websites are the best out there to hold my FAQS, but
    usually, check back to GameFAQS, GameSpot or NeoSeeker for the latest
    updates.
    
    ------------------------------------------------------------------------
    B. Contact Guidelines
    ------------------------------------------------------------------------
    
    E-MAIL:
    
    Feel free to e-mail me with anything incorrect in the FAQ, or anything
    that needs to be changed. Please be clear when e-mailing me, and write
    to me in English, or else I probably won't be able to help you. What I
    mean by clear is that don't "tA1k lYkE diz!"
    
    AIM/MSN:
    
    No, I don't chat with anyone unless I know them personally, so if you
    AIM me, and I don't know you, you'll be ignored.
    
    ------------------------------------------------------------------------
    C. Credits
    ------------------------------------------------------------------------
    
    Thanks to:
    
    -Capcom for creating Resident Evil 2 and bringing it to PlayStation,
    Nintendo 64, Dreamcast, PC and soon to be GameCube.
    
    -mysticcat for a lot of information.
    
    -GameWinners for codes on the game.
    
    -GameFAQS code database for codes on the game.
    
    -Colin Moriarty and his The Legend of Zelda: A Link to the Past FAQ for
    helping decide my format!
    
    -Saiki, for translating Wesker's Report II.
    
    ------------------------------------------------------------------------
    D. Conclusion
    ------------------------------------------------------------------------
    
    Well, this FAQ is complete now, but I'm working hard to perfect it.
    Resident Evil 2 is a fantastic game, and pretty easy when it comes to
    perfecting a FAQ. I'm working on making it perfect, so please be very,
    very patient.
    
    End of document.
    ---
    
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    ---CVXFREAK
       FireEmblemPride[at]hotmail.com
    
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