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    FAQ/Walkthrough by cvxfreak

    Version: 1.0 | Updated: 01/19/04 | Printable Version | Search This Guide

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                       -   N   E   M   E   S   I   S   -    [gamecube]
                                       BIOHAZARD 3: LAST ESCAPE (JAPAN NAME)
    
    ------------------------------------------------------------------------
    ========================================================================
            R E S I D E N T   E V I L   3  :  N E M E S I S (GameCube)
           B I O H A Z A R D   3   :   L A S T   E S C A P E (GameCube)
                      U L T I M A T E     G U I D E B O O K
    ========================================================================
    ------------------------------------------------------------------------
    
    A complete FAQ/Walkthrough for:
    
    Resident Evil 3: Nemesis (GameCube)
    BioHazard 3: Last Escape (JPN GameCube)
    
                   |----------------------------------------|
                   |========================================|
                   |Written by: CVXFREAK                    |
                   |E-mail:     FireEmblemPride[at]hotmail.com |
                   |Date:       January 18, 2003            |
                   |Version:    1.0                         |
                   |========================================|
                   |----------------------------------------|
    
    - - - -> http://www.gamefaqs.com/features/recognition/9035.html <- - - - 
    My contributor page... ^_^
    
    The GameCube version of Resident Evil 3: Nemesis is copyright 1999-2003 
    by Capcom Entertainment and Capcom Japan. The GameCube is copyright 
    2001-2003 Nintendo. 
    
    NOTE: BioHazard 3: Last Escape is the Japanese name for Resident Evil 3: 
    Nemesis. This goes for the entire series and their respected numbers and 
    subtitles.
    
    ========================================================================
    ***T A B L E   O F   C O N T E N T S***
    ========================================================================
    
    0.  Introduction
    1.  Version History
    2.  Resident Evil 3: Nemesis Versions
    3.  Characters
    4.  Basic Information
        A. Controls
        B. Difficulty Modes
        C. Herb Guide
        D. Combat Tactics
        E. Ranking Mode
        F. Different Paths
        G. Live Events
        H. Gun Powder Charts
    5.  Jill's Last Escape Walkthrough
        A. September 28, 1998
        B. October 1, 1998
    6.  Operation Mad Jackal
        A. Carlos Oliveira
        B. Nicholai Ginovaef
        C. Mikhail Victor
    7.  Secrets and Extras
        A. Codes, Cheats, Etc.
    8.  File Transcripts
        A. In Game Files
        B. Jill's Diary
        C. Epilogue Files
    9.  Item List
    10. Monster and Boss List
    11. Plot Information
        A. Synopsis of Resident Evil Series
        B. Wesker's Report
        C. Wesker's Report II
    12. Standard Guide Information
        A. Legal
        B. Contact Guidelines
        C. Credits
        D. Conclusion
    
    ========================================================================
    0. I N T R O D U C T I O N
    ========================================================================
    
    In September 2001, Capcom announced that the Resident Evil series would 
    be migrating over to the GameCube for the future. Part of the deal was a 
    remake of the original Resident Evil, the exclusives Resident Evil Zero 
    and Resident Evil 4, and ports of Resident Evil 2, Resident Evil 3: 
    Nemesis and Resident Evil CODE: Veronica X, all for the GameCube. 
    Resident Evil 3: Nemesis is a direct port from PSone to GameCube in this 
    case. Virtually most of the game has remained the same from the release 
    in 1999, to the GameCube version in 2003. Note that this is a PSone 
    port, not a Dreamcast or PC port, and thus will not feature any 
    information regarding those versions.
    
    This FAQ shall only cover:
    
    Resident Evil 3: Nemesis (GameCube)
    BioHazard 3: Last Escape (JPN GameCube)
    
    ========================================================================
    1. V E R S I O N   H I S T O R Y
    ========================================================================
    
    =======
    UPDATES
    =======
    
    January 18, 2003
    Version 1.0
    The FAQ is pretty much finished as the GameCube version features pretty 
    much no changes whatsoever. What a huge disappointment, and yet, I 
    expected it. Oh well. 
    
    January 17, 2003
    Version 0.5
    Bought the GameCube version, everything is the same (except for some 
    high-res graphics). FAQing begins.
     
    ========================================================================
    2. R E S I D E N T   E V I L   3  :  N E M E S I S   V E R S I O N S
    ========================================================================
    
    Resident Evil 3: Nemesis is available for the Dreamcast, PlayStation and 
    PC. At the end of 2002, it will be available for the Nintendo GameCube. 
    Here is a breakdown of each version and how it compares to the other 
    versions. The difference isn't as big as in Resident Evil 2 (which is 
    one psychotic game when Capcom was porting it to all different 
    consoles).
    
    ----------------------------------- 
    Resident Evil 3: Nemesis (GameCube)
    -----------------------------------
    The only exclusive in the PlayStation and GameCube version is the 
    Boutique and the Boutique Key, which is used to unlock the Boutique 
    itself. The Boutique holds all the costumes that Jill can change into 
    during the game. There are 6 costumes available to change into 
    (including the one she can wear). Each one is earned as you beat the 
    games over and over again. In this versions, the Epilogues can only be 
    unlocked on Hard Mode. Operation Mad Jackal must be unlocked by beating 
    the game once on any Mode.
    
    -------------------------------------- 
    Resident Evil 3: Nemesis (Playstation)
    --------------------------------------
    The only exclusive in the PlayStation and GameCube version is the 
    Boutique and the Boutique Key, which is used to unlock the Boutique 
    itself. The Boutique holds all the costumes that Jill can change into 
    during the game. There are 6 costumes available to change into 
    (including the one she can wear). Each one is earned as you beat the 
    games over and over again. In this versions, the Epilogues can only be 
    unlocked on Hard Mode. Operation Mad Jackal must be unlocked by beating 
    the game once on any Mode. 
    
    ---------------------------------------
    Resident Evil 3: Nemesis (Dreamcast/PC)
    ---------------------------------------
    The Dreamcast and PC versions are basically identical. They both contain 
    8 costumes Jill can choose when starting a new game. Since you can 
    choose costumes from the beginning, the Boutique and Boutique Key are 
    removed from the game. Also, minigame Operation Mad Jackal is unlocked 
    from the beginning, so you don't have to beat the game once in order to 
    play it.      
    
    ========================================================================
    3. C H A R A C T E R S
    ========================================================================
    
    ==============
    JILL VALENTINE
    ==============
    AGE: 23
    OCCUPATION: S.T.A.R.S. MEMBER
    Jill is pretty tough! She is trained to do many specialties, such as 
    chemistry, gunning, music and plain common sense (unlike Leon Kennedy 
    and Chris Redfield :) ) She also runs pretty fast. But at times she can 
    be arrogant, especially toward Umbrella. The Jill in this game is also 
    considerably different from the Jill in the original Resident Evil. The 
    one in the original Resident Evil wasn't as tough, but was equally 
    intelligent. The Jill in the GameCube remake of Resident Evil was a lot 
    tougher than her original counterpart, which makes the Jill in Resident 
    Evil 3: Nemesis make a lot more sense.
    
    ===============
    CARLOS OLIVEIRA
    ===============
    AGE: 21
    OCCUPATION: UMBRELLA BIOHAZARD COUNTERMEASURE SERVICE MEMBER
    He is from South America. He is very good with any weapons and has come 
    to Raccoon City to help fight off the deadly zombie invasion. He may 
    seem cocky like Steve Burnside, but he has a heart of gold! He is 
    willing to save anyone who needs to be saved, and turns out to be a 
    valuable ally to Jill. 
    
    =================
    NICHOLAI GINOVAEF
    =================
    AGE: UNKNOWN
    OCCUPATION: UMBRELLA WATCHDOG
    He is from Russia. Secretly assigned to gather combat information, 
    Nicholai hides in the shadows to find his information. When he meets 
    Jill, he doesn't trust her, because she seems to be a STARS member. 
    Nicholai is also extremely arrogant and much of an elitist. 
    
    ==============
    MIKHAIL VICTOR
    ==============
    AGE: UNKNOWN
    OCCUPATION: UBCS COMMANDER
    He is also Russian, but he is a good man to his army. He is willing to
    sacrifice his own life for Jill and Carlos and when the Nemesis 
    approaches, he does the inevitable... Like Marvin Branagh, and Rodrigo 
    Raval, he's really not that important to the overall story.
    
    =============
    MURPHY SEEKER
    =============
    AGE: UNKNOWN
    OCCUPATION: UBCS MEMBER
    Not much is known about him, other than he becomes a zombie during the 
    game. He seems to be great friends with Carlos.
    
    ==============
    TYRELL PATRICK
    ==============
    AGE: UNKNOWN
    OCCUPATION: UBCS WATCHDOG
    He, like Nicholai, is a Watchdog. He is eventually shot by Nicholai. He 
    is very dependant on trust and loyalty. He doesn't like to be betrayed!
    
    ============
    BRAD VICKERS
    ============
    AGE: 35
    OCCUPATION: STARS MEMBER
    He is a wimp! He left the STARS Members at the mansion in RE1 and got 
    shot by Leon (not Claire) a day after the first half of RE3. He is 
    eventually murdered by Nemesis for being a wimp. Then the next day, as a 
    zombie, he is again killed by Leon. Bad week for him!
    
    ===========
    DARIO ROSSO
    ===========
    AGE: UNKNOWN
    OCCUPATION: SALESMAN
    He lost his family to the zombie raid. Even though Jill is armed to the 
    teeth, he still doesn't want to go with her to escape. That's his 
    problem, unfortunately. Will he live? You can find out...
    
    ========================================================================
    4. B A S I C   I N F O R M A T I O N
    ========================================================================
    
    ------------------------------------------------------------------------
    A. C O N T R O L S
    ------------------------------------------------------------------------
    
    GAMECUBE VERSION
    ****************
         
    ---TYPE A---
    
    A: OK/ATTACK/CHECK
    B: CANCEL/RUN
    X: UNUSED
    Y: STATUS 
    Z: MAP
    R: ATTACK STANCE (PRESS WHEN ENEMY IS CLOSE TO YOU TO DODGE)
    L: CHANGE AIM
    START: OPTION 
    CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD
    D-PAD:  LEFT/RIGHT/FORWARD/BACKWARD
    C-STICK: AUTO-TURN
    
    ---TYPE B---
     
    A: OK/ATTACK/CHECK
    B: CANCEL/RUN
    X: MAP
    Y: STATUS 
    Z: UNUSED
    R: ATTACK STANCE (PRESS WHEN ENEMY IS CLOSE TO YOU TO DODGE)
    L: CHANGE AIM
    START: OPTION 
    CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD
    D-PAD:  LEFT/RIGHT/FORWARD/BACKWARD
    C-STICK: AUTO-TURN
    
    ---TYPE C---
    
    A: OK/ATTACK/CHECK
    B: CANCEL
    X: STATUS
    Y: MAP 
    Z: UNUSED
    R: FORWARD (Press Lightly)/RUN (Press Strongly) 
    L: ATTACK STANCE (PRESS WHEN ENEMY IS CLOSE TO YOU TO DODGE)
    START: OPTION
    CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD 
    D-PAD: LEFT/RIGHT/FORWARD/BACKWARD
    C-STICK: AUTO-TURN
    
    ------------------------------------------------------------------------
    B. D I F F I C U L T Y   M O D E S
    ------------------------------------------------------------------------
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HARD MODE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This mode is the hardest in the game. If Nemesis is defeated, he'll drop 
    a suitcase with a special item inside. Enemies take a lot of bullets to 
    kill, and Nemesis is a lot harder to kill (not to mention more 
    relentless). Jill will get newer weapons as she progresses through. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    EASY MODE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This mode is pretty easy for people just starting out. Jill will start 
    out with an Assault Rifle, and will get a lot of weapons in the game 
    from the start, inside the Item Box. Also, Jill will get more ammo per 
    box than in Hard Mode. Nemesis is also somewhat easy to kill, though you 
    should still take some precaution when fighting him.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HEAVY MODE (Japanese version)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This is the hardest mode in the Japanese versions. However, it is only 
    as hard as Easy Mode in the U.S. Version. However, Jill will still get 
    the items from Nemesis, and will get the same amount of ammo per box as 
    in the U.S. Hard Mode. However, enemies will be easy to kill like in the 
    U.S. Easy Mode. Jill doesn't start out with the Assault Rifle, however,
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LIGHT MODE (Japanese version)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This is a super-easy mode for Japanese players. In addition to the 
    enemies being insanely easy, Jill will get the Assault Rifle and all the 
    extra weapons to start out with. However, Jill will not get any present 
    from Nemesis, but this mode is good for people who have virtually no 
    experience in Resident Evil games. 
    
    ------------------------------------------------------------------------
    C. H E R B   G U I D E
    ------------------------------------------------------------------------
    
    FINE (GREEN) = 100% HEALTH
    Little to no damage suffered.
    
    CAUTION (YELLOW) = 75% HEALTH
    Some damage suffered.
    
    CAUTION (ORANGE) = 50% HEALTH
    A lot of damage suffered.
    
    DANGER (RED) = 25% HEALTH
    Extreme amount of damage suffered. Near death.
     
    POISON (PURPLE) = 100%-25% HEALTH
    Poisoned by a monster, gradually loses health.
    
    ------------------------------
    |1. RED + GREEN = FULL HEALTH|
    +--------------------------------------------------------------------+
    | This herb looks like a small red and green dot on a piece of paper.|
    +--------------------------------------------------------------------+
    
    ----------------------------------------
    |2. GREEN + GREEN + GREEN = FULL HEALTH|
    +-----------------------------------------------------------+
    |This herb looks like one big green dot on a piece of paper.|
    +-----------------------------------------------------------+
    
    -------------------------------
    |3. GREEN + GREEN = 50% HEALTH|
    +------------------------------------------------------------+
    |This herb looks like 2 small green dots on a piece of paper.|
    +------------------------------------------------------------+
    
    ----------------------------------------------
    |4. GREEN + BLUE = 25% HEALTH AND POISON HEAL|
    +--------------------------------------------------------------------+
    |This herb looks like a small blue and green dot on a piece of paper.|
    +--------------------------------------------------------------------+
    
    -----------------------
    |5. BLUE = POISON HEAL|
    +------------------------------+
    |This is a blue leaf-like herb.|
    +------------------------------+
    
    -----------------------
    |6. GREEN = 25% HEALTH|
    +-------------------------------+
    |This is a green leaf-like herb.|
    +-------------------------------+
    
    ------------------------------------------------------
    |7. GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL|
    +----------------------------------------------------------------------+
    |This looks like 2 small green dots and a blue dot on a piece of paper.| 
    +----------------------------------------------------------------------+
    
    -----------------------------------------------------
    |8. GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL|
    +-----------------------------------------------------------+
    |This herb looks like one big brown dot on a piece of paper.|
    +-----------------------------------------------------------+
    
    -----------------------------------
    |10. FIRST AID SPRAY = FULL HEALTH|
    +-----------------------------------------------+
    |This is a silver can with a spray nozzle on it.|
    +-----------------------------------------------+
    
    ------------------------------------------------------------------------
    D. C O M B A T   T A C T I C S
    ------------------------------------------------------------------------
    
    CONSERVE AMMO!
    **************
    Resident Evil 3: Nemesis is somewhat hard. It is easy to use up a lot of 
    ammo. The Tyrant known as Nemesis, and Hunters require a lot of ammo. To 
    conserve ammo throughout the game, strictly use your Handgun and run 
    away from battles. 
    
    FIRE FROM A DISTANCE!
    *********************
    Hunters and Naked Zombies are extremely versatile when close up to Leon 
    and Claire. You will want to get to a distance and fire guns like the 
    Shotgun, Grenade Launcher and Handgun. When it comes to zombies, try to 
    shoot them at close range because they fall down a lot easier than at 
    farther distance. 
    
    TRY TO DECAPITATE ZOMBIES!
    **************************
    When playing, the SHOTGUN can blow a zombie's head off. For a SHOTGUN 
    SHELL to decapitate a zombie, get close and aim it up, and then fire. Of 
    course, the SHOTGUN is only available to Jill, and not to Carlos, so 
    this only applies to Jill. 
    
    KEEP 1 GREEN HERB AND 1 FIRST AID SPRAY WITH YOU!
    *************************************************
    Sometimes you can drop health because some monsters are stronger than 
    others. Avoid this by carrying a Green herb and First Aid Spray. The 
    Green Herb can cover small damage, while the First Aid Spray can cover 
    sudden health drops from Brain Suckers or Naked Zombies.
    
    MAKE MULTIPLE SAVES!
    ********************
    Make at least 3 saves. Make one for the Police Station, and progress on 
    the game, but save onto another spot (preferably the post-Nemesis 
    fight). Those are definite save areas. If you keep multiple saves, you 
    can then start from and older save if you mess up (EX: Use up too much 
    ammo).
    
    DODGE!
    ******
    The dodge feature can save Jill, but it is pretty random in combat. When 
    you dodge, consider it a blessing to either recover some health, or to 
    run away. Pressing R right before Jill or Carlos are hit can initiate a 
    dodge, however, it is still somewhat random. 
    
    SHAKE NEMESIS OFF!
    ******************
    If Nemesis grabs Jill, relentlessly press all buttons and move the 
    Control Pad. Nemesis will let go Jill faster. If Nemesis holds onto Jill 
    to long, he'll crush her head, so be careful. 
    
    ------------------------------------------------------------------------
    E. R A N K I N G   M O D E
    ------------------------------------------------------------------------
    
    S RANK
    ******
    This is for BioHazard 3: Last Escape (all Japanese versions). Simply 
    avoid constant saving, don't grab any weapons that take up two slots, 
    and don't get killed a lot. Try not to use First Aid Sprays, but Green 
    Herbs are OK. Try to beat the game with a fast time, too. Very skilled 
    veterans get this ranking with no trouble at all.
    
    A RANK
    ******
    This is for Resident Evil 3: Nemesis (all American/PAL versions). Simply 
    avoid constant saving, don't grab any weapons that take up two slots, 
    and don't get killed a lot. Try not to use First Aid Sprays, but Green 
    Herbs are OK. Try to beat the game with a fast time, too. Very skilled 
    veterans get this ranking with no trouble at all.
    
    B RANK
    ******
    Simply save quite a bit, don't grab all weapons that take up two slots, 
    and don't get killed once or twice. Try not to use a lot of First Aid 
    Sprays, but Green Herbs are OK. Try to beat the game with a sort of fast 
    time, too. Skilled, yet close to average people get this ranking often.
    
    C RANK
    ******
    Save at your leisure, grab all weapons that take up two slots, and don't 
    get killed a lot. Try to use First Aid Sprays, but Green Herbs are OK, 
    too. Try to beat the game with an average time, too. Amateurs receive 
    this ranking all the times.
    
    D RANK
    ******
    Save A LOT, grab every weapon and item, don't worry about getting 
    killed, and take long to beat the game to get the worst ranking. This is 
    the ranking novice players tend to receive. 
    
    ------------------------------------------------------------------------
    F. D I F F E R E N T   P A T H S
    ------------------------------------------------------------------------
    
    During the game, Jill will be presented with 2 paths to take to continue 
    her Last Escape. Usually, she'll end up going down on path, finish what 
    she needs to do there, and then double back and take the other path. 
    Whatever path Jill takes will affect what Live Events she'll see, and 
    who she'll meet. Different Paths can be different floors to take, 
    different areas to search, or the order in which she solves puzzles. 
    Different Paths also alter where Nemesis appears.
    
    ------------------------------------------------------------------------
    G. L I V E   E V E N T S
    ------------------------------------------------------------------------
    
    Live Events are basically a choice Jill must make. She only has a few 
    seconds, and if she doesn't make a choice, she might even get killed. 
    Some choices will change depending on what Different Paths Jill chooses. 
    Some Live Events even affect what ending Jill will get, and where she'll 
    end up, especially at the last part of the game. 
    
    ------------------------------------------------------------------------
    H. G U N   P O W D E R   C H A R T S
    ------------------------------------------------------------------------
    
    A = 15 HANDGUN BULLETS
    
    B = 7 SHOTGUN SHELLS
    
    C = 10 GRENADE ROUNDS
    
    AA = 35 HANDGUN BULLETS
    
    BB= 18 SHOTGUN SHELLS
    
    BC= 10 ACID ROUNDS
    
    CC= 10 FREEZE ROUNDS
    
    AAA= 55 HANDGUN BULLETS
    
    AAB= 20 SHOTGUN SHELLS
    
    BBA= 60 HANDGUN BULLETS
    
    BBB= 30 SHOTGUN SHELLS
    
    CCC= 24 MAGNUM ROUNDS
    
    Some of these also add up to Grenade Rounds.
    
    The color of the Gunpowder makes the same color round when combined with
    Grenade Rounds.
    
    ========================================================================
    5. J I L L ' S   L A S T   E S C A P E   W A L K T H R O U G H
    ========================================================================
    
    ------------------------------------------------------------------------
    A. September 28, 1998
    ------------------------------------------------------------------------
    
    ======
    UPTOWN
    ======
    
    NOTE: ANY RARE ITEMS IN THE GAME ARE STRICTLY HARD MODE!!! 
    EASY MODE PLAYERS DON'T GET THEM!!!
    
    Pick your costume and watch the opening scene. 
    
    FIRST ALLEY
    Then shoot down the zombie. Climb the dumpster. 
    
    WAREHOUSE
    After the next scenes, you'll be in the warehouse. Grab the First Aid 
    Spray and go up the stairs. 
    
    WAREHOUSE SAVE ROOM
    In the first save room, grab the Warehouse Key.
    
    Make Handgun Ammo with the Gun Powder. Deposit the Reloading Tool. You 
    might want the Knife for now since it is fairly effective against lone 
    zombies! Go back out to the main room. 
    
    WAREHOUSE
    Exit. 
    
    OUTSIDE WAREHOUSE
    Outside, go through the hall. In the next room, go to the left. After 
    the next door, you should be on a wooded catwalk.
    
    WOODED CATWALK
    Go to the door and open it- zombies bust out. Knock them down only. Go 
    down the stairs and grab the Lighter Oil. Grab the Shotgun also and head 
    back out. Go down the stairs to the southwest and through the next door. 
    Grab the 2 Green Herbs.
    
    BOUTIQUE ALLEY
    In the next door, dodge all the zombies. Pass the 2 locked doors and 
    climb a crate. Grab the Uptown Map and climb the emergency stairs. Grab 
    the 2 Green Herbs. Down in the street, go through all the zombies to a 
    wooden door.
    
    BRAD ALLEYWAY
    Go run to a flight of stairs. Knock any zombies down with Knife hits. 
    Follow this sequence: hit, auto turn, run, auto turn, stab, auto turn, 
    run, and then stab. Those can save Handgun ammo! Run through the door 
    that guy ran into.
    
    BRAD RESTAURANT
    Inside, it's Brad. Run to the other door in the room and grab the 
    Lighter. Combine the Lighter with the Lighter Fluid. By now, Brad should 
    have dealt with the zombie. After he leaves, leave the bar through the 
    way you came in.
    
    BRAD ALLEYWAY
    Go back up the stairs and turn right. Then turn another right. Through 
    the next door, run to the locked steel door and use the Lighter. When 
    the blocked zombies become free, quickly head through the next door.
    
    FLAMING DOG ALLEYWAY
    Through the next door, arm the Knife. Walk to the fire and a dog jumps. 
    Stab it and run for the metal door to the left. Avoid the 2 dogs. 
    
    FLAMING DOG SAVE ROOM
    Inside the save room, make Shotgun ammo and Handgun ammo. Deposit the 
    Lighter. Exit with the Shotgun armed.
    
    FLAMING DOG HALLWAY
    Run left through the grated doors. 
    
    RPD STREET
    Keep going and turn 2 lefts. You are now in front of the RPD from RE2! 
    Enter through the big gate!
    
    =========================
    RACCOON POLICE DEPARTMENT
    =========================
    
    RPD COURTYARD
    When you enter, Brad will come in. Then the Nemesis will come in and 
    murder Brad. After the next scene, you'll have 2 choices:
    
    FIGHT WITH THE MONSTER
    
    RUN INTO THE POLICE STATION
    
    I suggest you run inside if you have no business fighting Nemesis. You 
    won't need a STARS Card later, so just run in.
    
    =======
    NEMESIS
    =======
    
    If you want to duke it out for a rare item, get the Shotgun ready! When 
    he charges RUN to the right. Then auto-turn and fire. Always run to the 
    left of Nemesis (Nemesis' right) since he is left-handed. Repeat the 
    pattern of running passed his weak arm, auto-turn, then fire. When you 
    are short on Shotgun ammo, try the Handgun. That should finish him. If 
    not, there's always the Knife. Since Nemesis can't hit you, Knifing 
    isn't the worst idea out there.
    
    When Nemesis falls and bleeds, grab the case for the Eagle Parts A.
    
    ===========
    END NEMESIS
    ===========
    
    RPD MAIN HALL
    So now we are all in the RPD. RE2 veterans should know their way around, 
    while new comers will need instructions. Veterans should head for the 
    evidence room.
    
    MARVIN ROOM
    New comers, head to the only unblocked door in the hall. Inside, dodge 
    all the zombies. Go to where Marvin is and grab the Shotgun ammo. Now 
    proceed through the next door to the evidence room.
    
    EVIDENCE ROOM
    Look at the drawer that's blinking (The one where Claire found the Bomb 
    in RE2). Inside is the Blue Gem. Now circle the room to the other side 
    and inspect the drawer with the needed combination.
    
    There are 4 RANDOM codes (that are not so random anymore). Here are 
    those 4:
    
    0131
    
    4011
    
    0513
    
    4312
    
    Now we don't need Brad's Card! Grab the Emblem Key and exit. 
    
    STAIRWAY HALL
    In the next hall, cap those zombies and head for the Dark Room. 
    
    DARK ROOM
    Inside, search the lockers to find Gun Powder A. Don't mix it yet- if 
    you get a certain item in a few moments, you'll need that! Now deposit 
    the Blue Gem. Bring the Reloading Tool. Exit the Dark Room.
    
    STAIRWAY HALL
    If you didn't get the Shotgun Shells in Marvin's Room, go through the 
    silver door instead of up the stairs. Go passed the windows to the 
    double doors and look around for them.
    
    Now head up the staircase outside the Dark Room. 
    
    STATUE HALLWAY
    Avoid the nearby zombies. Try not to shoots any zombies, but merely 
    knock them down. You can also Knife.
    
    Here is the strategy-
    
    Stab.
    Auto-turn.
    Run.
    Stab.
    Auto-turn.
    Run.
    Repeat.
    
    The Knife is VERY useful in RE3- it's underestimated in this game! 
    However, if you aren't a very good player, you should pass the 
    opportunity to kill Nemesis up. 
    
    STARS HALLWAY
    Head through the next door and then into the STARS Office- use the 
    Emblem Key to unlock.
    
    STARS OFFICE
    In the STARS Office, go to Barry's Desk and collect the 30 Handgun 
    Bullets. Now examine the Locker where Leon found his 2nd Shotgun (Leon A 
    IS the Official RE2 scenario, refer to Wesker's Report Section).
    
    In the Locker should be the Magnum or Grenade Launcher. Now you can mix 
    the Gun Powder A from the Dark Room. You should now have 60 Bullets, 7 
    Shotgun Shells, a Magnum or Grenade Launcher and the Knife. Now collect 
    the Lockick on Jill's desk.
    
    STARS HALL
    Aim back for the Dark Room with the Magnum or Grenade Launcher loaded. 
    
    STATUE HALL
    Continue downstairs.
    
    STAIRWAY HALL
    Outside, Nemesis will pop in. Head back to the Evidence Room because HE 
    HAS A ROCKET LAUNCHER!
    
    EVIDENCE ROOM
    Inside, pick the locker in the corner and get some Gun Powder B. Mix it 
    with the Reloading Tool for 7 Shotgun Shells. Now run to Marvin's Room. 
    
    MARVIN ROOM
    Nemesis will be on your tail. Head for the RPD MAIN HALL. 
    
    RPD MAIN HALL
    Head out of the RPD the way you came. If you want another rare item, 
    stay in Marvin's Room.
    
    =======
    NEMESIS
    =======
    
    OK, arm the Grenade Launcher or Magnum. Look out for Nemesis. Keep 
    dodging his rockets with R and R. He should waste his rockets 
    eventually. Now run around the tables. Fire at Nemesis while you use the 
    tables for leverage. If you have the Grenade Launcher, unfortunately you 
    can't hit him.
    
    The Magnum would have been the likely choice you got since you ran into 
    the RPD. When Nemesis falls and bleeds, grab the Eagle Parts B and 
    combine them with Eagle Parts A- now you have the best Handgun in the 
    game!
    
    ===========
    END NEMESIS
    ===========
    
    RPD COURTYARD
    Head through the gate!
    
    RPD STREET
    Now we are outside the RPD's main gates. Pass the bookstore to the 
    locked door. Pick it with the Lockpick.
    
    ===============
    TOWARD DOWNTOWN
    ===============
    
    DRAIN DEIMOS ALLEY
    Pass this alleyway- examine the dead body for a file and Handgun 
    Bullets. Then head through the next door. 
    
    FIRE HOSE ALLEYWAY
    In the next alley, turn right and look at the Fire Hose- you need to 
    remember this location!
    
    BUS ROOM
    Go through the next door. You are in the Bus Room. Run away from the 
    dogs through the next door! 
    
    GARAGE
    In this garage, grab the Cables. Avoid the dogs (Shoot them with the 
    Eagle Gun if you have it).
    
    GARAGE SAVE ROOM
    In the next save room, grab the Handgun Bullets. Now save up. Deposit 
    the Knife and if you have the Eagle Handgun, the old Handgun. 
    
    PARKING LOT
    In the next room, dodge the dogs and make a B line for the next door.
    
    LIFT ROOM
    In this next room, grab the downtown map. You are in downtown now.
    
    ========
    DOWNTOWN
    ========
    
    LIFT ROOM
    Run up and Drain Deimos will attack you. Use the Shotgun for an easy 
    kill. Search the body for Gun Powder A and mix them for Handgun Bullets. 
    Kill the other Drain Deimo using the Handgun and dodge technique. Up the 
    stairs is a non-working lift. Remember that for later!
    
    RESTAURANT STREET
    Through the next door, you can turn left to the newspaper office or 
    right to the restaurant. I'm up for turning right. Look in the Alternate 
    Path Section for tips.
    
    Turn right and follow Carlos. Grab the 2 Green Herbs. Follow Carlos into 
    the restaurant. 
    
    RESTAURANT
    Inside, go to the end of the whole room and use the Lockpick on that 
    drawer. Grab the Crowbar and then go to the latch Jill just passed. Use 
    the Crowbar and open the latch. Carlos comes in.
    
    Speak to him and Nemesis will come in. A Live Selection occurs.
    
    RUN INTO BASEMENT
    
    HIDE IN THE KITCHEN
    
    Use the second option. Nemesis gets KO'd. Get the rare Item (First Aid 
    Box) and exit through the back. 
    
    DOWNTOWN T HALL
    After talking to Carlos, arm the Shotgun and turn right. Nemesis should 
    follow. Then duck into the save room.
    
    DOWNTOWN SAVE ROOM
    Inside, grab the Shotgun Shells and deposit all your herbs if you have 
    the First Aid Box. Withdraw the Blue Gem. Grab the Rusted Crank and 
    exit. 
    
    DOWNTOWN T HALL
    Run right to avoid Nemesis. Then travel to the next hall.
    
    CITY HALL GATE
    In this wide room, you can now battle him if you want. But first run up 
    to the gate and use the Blue Gem. Now fight Nemesis if you want. If you 
    don't, head to the newspaper office to the north.
    
    =======
    NEMESIS
    =======
    
    Use the tactics you used outside the RPD. Run left of Nemesis. Then 
    auto-turn and fire. I suggest you don't kill this Nemesis because he 
    doesn't give a rare item.
    
    ===========
    END NEMESIS
    ===========
    
    NEWSPAPER OFFICE
    In the newspaper office, push the ladder to the switchboard. Power it 
    up. Now go to the shutter and raise it. Climb the stairs and head to the 
    next room. Inside, grab the Green Gem and exit.
    
    Nemesis may be here, so run to Nemesis' right.
    
    CITY HALL GATE
    Go back to the gate. Use the Green Gem and pass through the gate. 
    
    CITY HALL MAYOR STATUE
    Pass the door and you are at an intersection. Take the left one for now. 
    
    ZOMBIE ALLEY
    Run through here and avoid the zombies. Then go to the next door.
    
    CITY HALL ALLEY
    Keep going until you reach 2 Green Herbs. DON'T PICK THEM UP YET! 
    Continue and you are in the trolley area.
    
    TROLLEY AREA
    Go to the trolley's second car. Use the Cables on the chip-board you 
    see. Proceed through the trolley. Talk to Nicholai and then Mikhail and 
    then head to the first car. Inside, talk to Nicholai and Carlos. Carlos 
    will give you a Side Pack like in Resident Evil 2- so now Jill has 10 
    item slots. Nearby, grab the wrench. Now exit the trolley. Go back to 
    the intersection.
    
    CITY HALL MAYOR STATUE
    Take the right path this time. It leads to a gas station. 
    
    GAS STATION
    Go to the main door.
    
    GAS STATION STORE
    Use the Rusted Crank to open the shutter. As you try, it breaks, so use 
    the wrench afterwards.
    
    Inside, either Carlos or Nicholai will be here. Go to the cabinet left 
    of that First Aid Spray. There are options for this puzzle.
     _   _   _   _
    [_] [_] [_] [_]
     A   B   C   D
    
    The letter that is lit needs to be the only one that is red. Press in 
    any order because the puzzle is random. Eventually the cabinet will 
    unlock. Grab the Machine Oil.
    
    Now get out quickly! The Gas Station is about to explode! Nicholai seems 
    to be fried if he came in here. If Carlos came, run outside with him 
    before the Gas Station COMPLETELY explodes. After Carlos leaves, go back 
    to the intersection and head for the restaurant.
    
    CITY HALL MAYOR STATUE
    On your way, zombies will open a locked door. Kill them. Through the 
    door is a statue. Press the button and grab the Book of Wisdom. Then 
    head for the CITY HALL GATE.
    
    CITY HALL GATE
    Now head for the Downtown T Hall.
    
    DOWNTOWN T HALL
    Now go back to the area in front of the restaurant. 
    
    RESTAURANT STREET
    See that statue? There's a hollow spot the shape of a book. Place the 
    book there. Now go to the other hollow space and grab the little 
    pendant. Now go back to the DOWNTOWN T HALL.
    
    DOWNTOWN T HALL
    Proceed to the City Hall Gate.
    
    CITY HALL GATE
    Now head for the City Hall Mayor Statue.
    
    CITY HALL MAYOR STATUE
    Place it on the statue and then grab the Battery. Then head for the CITY 
    HALL GATE.
    
    CITY HALL GATE
    Then head for the Downtown T Hall.
    
    DOWNTOWN T HALL
    Then head for the Restaurant Street.
    
    RESTAURANT STREET
    Then head for the LIFT ROOM.
    
    LIFT ROOM
    Now go back to that non-working lift up those stairs.
    
    Directions are:
    
    3. Head up the stairs to the lift.
    4. Use the Battery.
    5. Go down the lift to substation.
    
    SUBSTATION STREET
    Kill all the zombies. Then enter the sub station. 
    
    SUBSTATION
    Inside, go to the locked door and press the buttons to power the place 
    up. Now go to the machine next to the second shutter. Press Blue, Red, 
    Blue and Red to open the first shutter up.
    
    Inside, grab another weapon- either the Magnum or Shotgun, depending on 
    what you found in the RPD. If you found the Magnum in the RPD, the G. 
    Launcher will be here. If you got the G. Launcher at the RPD, you'll 
    find the Magnum here. Go back out. 
    
    You have to make another selection.
    
    HEAD TO EMERGENCY EXIT
    
    INCREASE ELECTRICITY OUTPUT
    
    You want to do the first option, since you'll fight Nemesis for a rare 
    item. If you don't want a rare item, then select the second option and 
    skip the next Nemesis section.
    
    SUBSTATION STREET
    
    =======
    NEMESIS
    =======
    
    OK, so now we should be outside if you made the second choice. He'll 
    fire rockets from above, so run in circles until he jumps down. Now arm 
    the weapon you just found in the substation.
    
    Use the strategy from the RPD and the Restaurant. Run left of Nemesis, 
    auto-turn fire and repeat. Nemesis should drop a rare item- it's a 
    Custom Part A!
    
    Run back into the substation through the door you exited it from.
    
    ===========
    END NEMESIS
    ===========
    
    SUBSTATION
    OK, now we are all back in the substation. Go back to the Red and Blue 
    buttoned machine. This time press Red, Blue, Blue and Blue. The second 
    shutter will open.
    
    Grab the fuse inside. Now exit the substation through emergency exit. 
    
    SUBSTATION STREET
    Backtrack up the lift and down the stairs to the room where Drain Deimos 
    first attacked you. 
    
    LIFT ROOM
    Go back to the door leading toward the uptown area.
    
    PARKING LOT
    Pass through the garage and save room. 
    
    GARAGE SAVE ROOM
    In the save room, grab the Wrench if you deposited it. Now fight your 
    way through the next alleyways until you are back in the alley with the 
    Fire Hose.
    
    GARAGE
    Run through here.
    
    BUS ROOM
    Now run to the Fire Hose Alleyway.
    
    FIRE HOSE ALLEYWAY
    Use the Wrench to get the Fire Hose. Discard the Wrench and now travel 
    back through the alleyways to the area in front of the RPD.
    
    DRAIN DEIMOS ALLEYWAY
    Fight the Drain Deimo and head to the RPD Street.
    
    =====================
    RETURN TO UPTOWN AREA
    =====================
    
    RPD STREET
    Once in front of the RPD, go to the bookstore sign and turn left to that 
    alley with the fire. 
    
    FIRE DOG ALLEYWAY
    Use the Fire Hose on the 3 holes and the fire is out. Proceed
    forward until you reach the Sales Office.
    
    ALLEY
    Run through.
    
    SALES OFFICE STREET
    Kill the monsters, and then head inside.
    
    SALES OFFICE
    Inside is either Nicholai or Carlos, depending on whom you saw in the 
    Gas Station. After they finish talking, go to the computer.
    
    The codes are either:
    
    AQUACURE
    
    SAFSPRIN
    
    ADRAVIL
    
    After entering the codes, go through the unlocked door. 
    
    INVENTORY ROOM
    Through them, arm the Shotgun. Go to the end of the room and grab the 
    Gun Powder (if they aren't there, then you should have seen them in the 
    SUBSTATION). Then grab the Oil Additive and add it to the Machine Oil 
    from the Gas Station. Head back to the SALES OFFICE.
    
    SALES OFFICE
    Zombies will then overrun the whole Sales Office. Use the Shotgun on 
    them all as you get out. 
    
    SALES OFFICE STREET
    Now, head to the ALLEYWAY next door.
    
    ALLEYWAY
    Now, head to the FIRE DOG ALLEYWAY.
    
    FIRE DOG ALLEYWAY
    When you are out in the fire hose hole, Nemesis will come out if you 
    didn't kill him in the substation.
    
    ==================
    TOWARD CLOCK TOWER
    ==================
    
    Now run back to the trolley as fast as you can. 
    
    DRAIN DEIMOS ALLEYWAY
    Run to the Fire Hose Alleyway,
    
    FIRE HOSE ALLEYWAY
    Run to the Bus Room.
    
    BUS ROOM
    Run to the Garage,
    
    GARAGE
    On your way, a Live Selection will occur.
    
    CLIMB UP.
    
    JUMP DOWN.
    
    Do the first choice. It saves time. Continue for the trolley. Arm the 
    Magnum
    and Grenade Launcher. 
    
    GARAGE SAVE ROOM
    Save up if you need to. Exit.
    
    PARKING LOT
    Run through here. Head for the Lift Room.
    
    LIFT ROOM
    Head for the Restaurant Street.
    
    RESTAURANT STREET
    Head for the Downtown T Hall.
    
    DOWNTOWN T HALL
    Head for the T Hall Save Room.
    
    DOWNTOWN SAVE ROOM
    Save if you must. Exit.
    
    DOWNTOWN T HALL
    Head for the City Hall Gate.
    
    CITY HALL GATE
    Head into the City Hall Mayor Statue.
    
    CITY HALL MAYOR STATUE
    In City Hall, Nemesis will appear.
    
    =======
    NEMESIS
    =======
    
    Now we need to battle him for the Custom Parts B. Lure him to the area 
    with the RPD, RESTAURANT and SUBSTATION techniques there.
    
    Once Nemesis drops, grab the Custom Parts B. Mix them with the Custom 
    Parts A and then backtrack to the save room where you got the Rusted 
    Crank. There, deposit the old Shotgun. The new Custom Shotgun is MUCH 
    more powerful!
    
    ===========
    END NEMESIS
    ===========
    
    ZOMBIE ALLEYWAY
    Head to the CITY HALL ALLEY.
    
    CITY HALL ALLEY
    There will be an earthquake. Keep running until you reach the 2 Green 
    Herbs. GRAB THEM NOW. Suddenly, Jill will fall to a boss battle!
    
    GRAVE DIGGER SEWER
    ======================
    BOSS 1: GRAVE DIGGER I
    ======================
    DIFFICULTY: MEDIUM
    We should have plenty of ammo if you've been using that Handgun and 
    Knife- enough to kill this Grave Digger. When it pops from the walls, 
    hit it with 1 Magnum Bullet and then dodge. Repeat this pattern and the 
    Grave Digger will eventually die. However, you are still better off just 
    trying to get the ladders working and fighting your way out of the 
    tunnels. Fighting this creature simply isn't worth it. It is time 
    consuming, as well as suicide (since the Grave Digger is a tough 
    creature). 
    ======================
    BOSS 1: GRAVE DIGGER I
    ======================
    
    Now press both panels in this tunnel and then power the ladder. Climb 
    it.
     
    TROLLEY AREA
    You are outside the trolley. Enter and use the Fuse and Mixed Oil. 
    Carlos will come in. Run to the front of the trolley with him and then 
    after the FMV, go back to the back car.
    
    =======
    NEMESIS
    =======
    
    Nemesis appears to have beaten the hell out of Mikhail. When in control,
    auto-turn and head through the door to the front. An FMV will occur and 
    you have to make a choice.
    
    ===========
    END NEMESIS
    ===========
    
    Choices are:
    
    USE EMERGENCY BRAKE
    
    JUMP OUT THE WINDOW
    
    Try the first choice. It's the best choice. You should now be in the 
    Clock
    Tower courtyard.
    
    ===========
    CLOCK TOWER
    ===========
    
    CLOCK TOWER COURTYARD
    Grab all the herbs and enter through the left-most door of the building. 
    
    CLOCK TOWER PIANO ROOM
    In the first room, head left into the chapel. 
    
    CHAPEL
    In the Chapel, save and rest up. 
    
    Arm yourself with:
    
    Eagle Handgun with 15 bullets, don't bring HG Bullets Grenade Launcher 
    with ANY rounds Combat Knife
    
    Deposit everything else (Lockpick, Auto Shotgun, Magnum). In the Chapel, 
    check the case for the Clock T. Key. Check it to be named Winder Key. Go 
    back to previous room.
    
    CLOCK TOWER PIANO ROOM
    Zombies will attack, so aim for locked door and unlock it with Winder 
    Key. 
    
    CLOCK TOWER DINING ROOM
    Talk to Carlos in Dining Room and then proceed. 
    
    CLOCK TOWER MAIN HALL
    In the Clock Tower's Main Hall (looks like RPD and Mansion Main Hall), 
    run to dead body and grab the Mine Thrower. Proceed to door on other 
    side of the room.
    
    BUG HALL
    Through it is a room with 2 doors. Go to the brown one- remember the 
    green one for later. 
    
    SAVE ROOM
    Through it is another save room. Pass through to the next room. 
    
    CLOCK TOWER BEDROOM
    In the bedroom, examine the painting to get another key- the Bezel Key. 
    Zombies will also chase you, so exit back into the Save Room.
    
    SAVE ROOM
    Head back to the BUG HALL.
    
    BUG HALL
    Now go back to Main Hall.
    
    CLOCK TOWER MAIN HALL
    There, climb the stairs. 
    
    MAIN HALL BALCONY
    Now arm that Eagle Handgun. Press R and a bomb will explode. All the 
    Spiders will die. Proceed through the next door. 
    
    CLOCK TOWER BALCONY
    In the Clock Tower Balcony, go to a little keyhole and use the Bezel 
    Key.
    
    The ladder lowers. Climb it. 
    
    MECH ROOM
    Up in the MECH ROOM, turn left and examine the Music Box. You have to 
    make the right choices and get the song correct. It's a completely 
    RANDOM puzzle, but you can tell if the song notes are out of tune or 
    not.
    
    Solving the puzzle reveals the Chronos Chain. Combine it with the Winder 
    Key to make the Chronos Key. Examine the rest of the room and grab the 
    MT Rounds and Silver Gear. Head down to the balcony.
    
    BALCONY
    Down there, make a choice against Nemesis again.
    
    =======
    NEMESIS
    =======
    
    USE THE LIGHT.
    
    USE THE CORD.
    
    Use the cord to KO Nemesis. Grab a rare item- another First Aid Box. 
    Head for the MAIN HALL BALCONY.
    
    MAIN HALL BALCONY
    Run back to the first floor of the MAIN HALL. 
    
    MAIN HALL
    Head for the BUG HALL.
    
    BUG HALL
    Head back to the Green Door and use the Chronos Key. Discard it and head  
    through.
    
    ===========
    END NEMESIS
    ===========
    
    INFESTED HALL
    Pass this infested hall. 
    
    CLOCK PUZZLE ROOM
    Through it is a room with 3 clock paintings. Examine the back area to 
    find a bell blocking a door- Jill can't push it.
    
    Go to the 3 statues and grab the Obsidian, Amber and Crystal Stones. Go 
    to the clocks and then try any combinations of inserting them in. Here 
    are the time changes for each painting.
    
    LEFT (PAST)
    
    Crystal -1
    Obsidian -2
    Amber -3
    
    MIDDLE (PRESENT)
    
    Crystal +1
    Obsidian +2
    Amber +3
    
    RIGHT (FUTURE)
    
    Crystal +2
    Obsidian +4
    Amber +6
    
    The Gold Gear will be revealed. Combine it with the Silver Gear and go 
    back to the Infested Hall. 
    
    INFESTED HALL
    Head to the BUG ROOM.
    
    BUG ROOM
    Head to the CLOCKTOWER MAIN HALL.
    
    CLOCKTOWER MAIN HALL
    Head to the MAIN HALL BALCONY.
    
    MAIN HALL BALCONY
    Head for the CLOCKTOWER BALCONY.
    
    CLOCKTOWER BALCONY
    Head for the MECH ROOM.
    
    MECH ROOM
    There, apply it to the mech to get the bell ringing. Head back to the 
    CLOCKTOWER BALCONY.
    
    CLOCK TOWER BALCONY
    Attempt to enter the Main Hall Balcony.
    
    COURTYARD
    Escape at last!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    But then... Nemesis crushes the escape chopper.
    
    =================
    BOSS 2: NEMESIS I
    =================
    DIFFICULTY: FAIRLY MEDIUM
    Carlos should destroy the Rocket Launcher Nemesis has. Now arm the M 
    Thrower and hit him with all you got. Switch to the G. Launcher after 
    running out of Mine Thrower Rounds.
    
    In the unlikely event you should run out, use the 14 left over Eagle 
    Handgun Bullets. If Nemesis is STILL up, use that trusty Knife and the 
    strategy from the RPD, Restaurant, Substation and City Hall Nemesis 
    encounters.
    =================
    BOSS 2: NEMESIS I
    =================
    
    Carlos comes in at last. Jill is infected with the T- Virus. 
    
    ------------------------------------------------------------------------
    B. October 1, 1998
    ------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    RESIDENT EVIL 2 INTERMISSION
    
    After Jill's battle with Nemesis and before the start of Carlos' 
    mission, the events in Resident Evil 2 happen. By the time you control 
    Carlos, Leon, Claire and Sherry will now have escaped the Birkin lab. By 
    the time Jill wakes up, Claire's epilogue (see below) will also have 
    already happened. Resident Evil 2 takes place from September 29, 1998 
    (at night) to the morning of September 30,1998.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    It is now October 1, 1998.
    
    CHAPEL
    After talking to Jill, you now control Carlos. Arm him with:
    
    Assault Rifle
    Handgun
    Knife
    
    Load the Handgun. Exit.
    
    CLOCKTOWER PIANO ROOM
    Kill all the zombies.
    
    CLOCKTOWER DINING ROOM
    Head through this room to the CLOCKTOWER MAIN HALL.
    
    CLOCKTOWER MAIN HALL
    Head for the BUG HALL.
    
    BUG HALL
    Head for the INFESTED HALL.
    
    INFESTED HALL
    Try to kill any enemies you may see here. Head for the CLOCKTOWER PUZZLE 
    ROOM.
    
    CLOCK PUZZLE ROOM
    Go to that bell Jill couldn't push and then push it. Men have the 
    advantage at times. Hehehehehehehe. Pass through the next door.
    
    ========
    HOSPITAL
    ========
    
    HOSPITAL STREET
    Use the Handgun to fry the zombies outside the Clock Tower. Enter the 
    hospital.
    
    HOSPITAL ENTRANCE
    Inside, duck into the nearest door to avoid the Hunters. 
    
    HOSPITAL SAVE ROOM
    In this save room, SAVE! Head through the next door. 
    
    HOSPITAL TABLE ROOM
    Grab the Tape Recorder from the table. Go to the elevator, power the 
    elevator and ride it to 4F.
    
    4F HALLWAY
    Up there, make your way to the door far in the hall. 
    
    HOSPITAL FILE ROOM
    Inside, Nicholai shoots Tyrell. After he leaves, grab the Sickroom Key.
    Leave the room.
     
    4F HALLWAY
    Head out to the other 2 doors in the hall.
    
    SICKROOM 1
    Head to the first SICKROOM. Inside, memorize the room! Look at the 
    corners and see which one has the cart. Also look at the doctor corpse 
    for a number. Jot it down on your hand or something. Now head out to the 
    room next door, using the Sickroom Key to unlock it.  
    
    SICKROOM 2
    Inside, you'll notice the room is a mirror image of the previous room. 
    Remember where the cart was in the last room? You'll need for it to be 
    on the same side, but on the opposite end. Anyway, it's hard to explain, 
    but try pushing the cart to the corner on the same side as the one in 
    the previous room. If you miss, exit and try again. Once the painting in 
    the room drops, enter the code from the dead doctor's hand from the 
    previous room and grab the Vaccine Base. Exit.
    
    4F HALLWAY
    Now head back to the elevator and ride it to B3. 
    
    B3 HALLWAY
    Once down, you may encounter Hunters or Zombies. Continue down the new 
    corridor until you reach a door.
    
    HOSPITAL LAB
    Inside this lab, pass through and kill the Hunters. Through the next 
    door, look on the northern side for a Medium Base. Left of the Hunter 
    tubes is a power switch. Switch it off.
    
    Now look at that valve machine and use the Medium Base. Now press valves 
    I, III and A to get a Vaccine Medium. Combine that with the Vaccine Base 
    and you have the T-Virus/G-Virus/Whatever-Virus cure! Exit the Lab.
    
    B3 HALLWAY
    Go back to the elevator, killing Hunters on the way. Ride it to 1F. 
    
    HOSPITAL TABLE TOOM
    Head to the Hospital Save Room.
    
    HOSPITAL SAVE ROOM
    Pass through the save room and save (Nemesis encounter). Exit the 
    Hospital Save Room.
    
    HOSPITAL LOBBY
    Out in the lobby, Nicholai has planted a bomb. It will detonate in 7 
    seconds! Head out of the hospital! 
    
    HOSPITAL STREET
    Outside, Carlos will get thrown into the Clock Tower's backdoor after 
    the Hospital explodes. Head back inside the Clock Tower.
    
    ===================
    LEAVING CLOCK TOWER
    ===================
    
    CLOCK PUZZLE ROOM
    Once back inside the room where Jill got the Gold Gear, aim for the main 
    hall. Head to the Infested Hall.
    
    INFESTED HALL
    If you didn't clear out any Spiders/Brain Suckers/Drain Deimos when you 
    left for the hospital, they will still be here and you may be in bad 
    shape. Hit them with the Handgun from a distance. Head to the BUG HALL.
    
    BUG HALL
    Head for the CLOCKTOWER MAIN HALL.
    
    CLOCKTOWER MAIN HALL
    In the CLOCKTOWER MAIN HALL, Nemesis II will make an appearance, scarred 
    after being beaten up by Jill. You can't get a Rare Item, but you can 
    battle him to make Jill's encounter easier (Carlos should have about 30% 
    Rifle ammo and 60-90 bullets *AND* the Combat Knife).
    
    =======
    NEMESIS
    =======
    
    Arm the Assault Rifle. Go safe distance and fire away- Nemesis' 
    tentacles are harmless, but keep those Green Herbs from the hospital 
    handy! When you run short of Assault Rifle ammo, Nemesis might continue 
    for Jill! If he does, follow him into the next room. 
    
    CLOCKTOWER DINING ROOM
    Shoot him with the Handgun and he should fall and bleed. Head to the 
    chapel where Jill is, via the Piano Room.
    
    ===========
    END NEMESIS
    ===========
    
    PIANO ROOM
    Head to the CHAPEL.
    
    CHAPEL
    Jill will be in control again after Carlos gives her the cure. Pack the 
    Magnum (you'll be finding ammo for it), the Handgun with 15 Bullets, the 
    Knife, 1 full First Aid Box and the Auto Shotgun with 7-21 ammo. Head 
    out.
    
    PIANO ROOM
    =======
    NEMESIS
    =======
    
    Nemesis is back. But since you weakened him as Carlos, you should have 
    NO problem taking care of him. This battle should be mandatory for all 
    players. If you can't beat this Nemesis, I fell VERY sorry for you.
    
    Equip the Magnum. You should have approx. 2-5 bullets inside. Empty your 
    Magnum and then switch to the Auto Shotgun. Fire quickly. If 7-21 shells 
    don't kill it (unlikely unless you didn't kill him with Carlos), switch 
    to the Handgun for the finishing touches.
    
    If the Handgun isn't enough, the Knife will do. Hopefully you've been 
    practicing with it as Carlos. Nemesis will fall to reveal the last rare 
    item- either an Assault Rifle or Infinite Ammo! You get the Assault 
    Rifle if you kill Nemesis at the RPD (2X), Restaurant, Substation, City 
    Hall, Clock Tower Balcony and here during your first game (Hard Mode). 
    You get the Infinite Ammo if you kill Nemesis like the above on your 
    second and all games after.
    
    ===========
    END NEMESIS
    ===========
    
    CHAPEL
    If you have the Assault Rifle, deposit the Auto Shotgun. If you have 
    infinite ammo, use it on the Auto Shotgun or Magnum, but I prefer the 
    Auto Shotgun because of its sheer speed. Restock your inventory in the 
    chapel:
    
    Auto Shotgun w/ Infinite Ammo
    
    -OR-
    
    Assault Rifle
    
    Magnum
    Lockpick
    Full Eagle Handgun
    Knife
    Lighter
    
    PIANO ROOM
    Head to the CLOCKTOWER DINING ROOM.
    
    CLOCKTOWER DINING ROOM
    Head to the CLOCKTOWER MAIN HALL.
    
    CLOCKTOWER MAIN HALL
    Head to the BUG HALL.
    
    BUG HALL
    Head to the INFESTED HALL.
    
    INFESTED HALL
    Head to the CLOCK PUZZLE ROOM.
    
    CLOCK PUZZLE ROOM
    Now exit the Clock Tower via the backdoor. Since Carlos moved that bell, 
    Jill can now exit!
    
    ====
    PARK
    ====
    
    HOSPITAL STREET
    Outside, go to the locked door and pick it. 
    
    HOSPITAL STREET SAVE ROOM
    Inside is another save room. Inside, grab switch the Lockpick for the 
    Lighter. Grab the Park Gate Key as well. Exit. 
    
    HOSPITAL STREET
    Back outside, turn right to see the hospital's rubble. Pass the backdoor 
    of the Clock Tower and you'll see the park gate.
    
    Use your Park Key and enter. 
    
    PARK ENTRANCE
    Equip the Assault Rifle or Auto Shotgun. Kill any monsters you see and 
    take the stairs to the right. 
    
    PARK DOCK
    Kill all monsters. Pass these long docks through the gate.
    
    PARK EXIT ALLEYWAY
    Through it is the path infested with Hunters or dogs. Kill them and look 
    at the first body you see. Collect the Second Park Key and Magnum 
    bullets. Return to the PARK DOCK.
    
    PARK DOCK
    Run through here back up the stairs to the PARK ENTRANCE.
    
    PARK ENTRANCE
    Back there, take the gate to the left. 
    
    GEAR AREA
    Through it is the controls for the sewers. Go to them (grab the Herbs 
    first) and then press the gears in this order:
    
    1. Left White.
    2. Right White.
    3. Right Black.
    4. Right White.
    5. Left Black.
    6. Left White.
    7. Start Button.
    
    The water will drain and the sewers will be accessed. 
    
    PARK SEWERS
    Down in the sewers, a gate blocks the area Leon and Claire explored in 
    RE2, but there is a ladder at the end of the tunnel you can climb.
    
    GRAVEYARD
    You end up in a Graveyard. Head into the nearby building and then use 
    the Second Park Key to access it. 
    
    UNDERTAKER'S HOME
    Inside the Undertaker's home (not the wrestler :)), grab the nearby Iron 
    Pipe. On the fireplace, use the Lighter to burn away the wood.
    
    Discard the Lighter and use the Iron Pipe to make a new entryway in the 
    fireplace. Grab all the Gun Powder and mix up some Freeze Rounds (Make 
    some C Powder and combine it with Grenade Rounds from the Grenade 
    Launcher, which can be gotten from the save room next door). Now head 
    through the new entryway.
    
    UNDERTAKER'S CONTROL ROOM
    Grab the last Park Key and head back the way you came. 2 FMVs involving
    Nicholai will occur. Pack the Grenade Launcher if you got the Assault 
    Rifle from Nemesis at the Clock Tower. If you have the Infinite Ammo 
    Auto Shotgun, bring that instead.
    
    UNDERTAKER'S HOME
    Head to the Undertaker's Save Room.
    
    UNDERTAKER'S SAVE ROOM
    Save. Grab all the Items, and exit.
    
    UNDERTAKER'S HOME.
    Exit into the Graveyard.
    
    GRAVEYARD
    Outside in the Graveyard, an FMV will occur and you are in a boss fight.
    
    =======================
    BOSS 3: GRAVE DIGGER II
    =======================
    DIFFICULTY: FAIRLY MEDIUM
    This guy is tricky, so keep a look out. When it surfaces, fire the 
    weapons as fast as you can. You'll know where it surfaces by looking at 
    sand pop up. About 15 Freeze Rounds and 30+ Auto Shotgun Shells will 
    finish this demonic beast. Phew. Head back to the MAIN GATE via a fallen 
    fence.
    =======================
    BOSS 3: GRAVE DIGGER II
    =======================
    
    PARK SEWERS
    Run to the GEAR AREA.
    
    GEAR AREA
    Run to the PARK ENTRANCE.
    
    PARK ENTRANCE
    Head to the PARK DOCK. Watch out for any monsters.
    
    PARK DOCK
    Run back through here to the Park Exit Alleyway.
    
    PARK EXIT ALLEYWAY
    Run all the way down this alleyway. You'll see the Park's Back Gate. Use 
    the Last Park Key. Passed it is the bridge to the Dead Factory, the last 
    area of RE3.
    
    ============
    DEAD FACTORY
    ============
    
    BRIDGE
    As you approach, Nemesis returns. Now you have a choice:
    
    PUSH HIM OFF.
    
    JUMP OFF.
    
    This walkthrough will follow the choice of Jumping Off. If you want the 
    other choice, look in the next walkthrough.
    
    FACTORY SEWERS
    Once you jump down, head up the nearby ladder. Take the nearest door- 
    it's a Save Room! 
    
    FACTORY SAVE ROOM 1
    Inside, reorganize your items:
    
    Magnum
    Magnum Ammo
    Auto Shotgun
    Auto Shotgun Ammo
    1 Full First Aid Box
    
    Now grab the Water Sample and head through the next door. 
    
    WATER CONTROL ROOM
    Head down the stairs to the Water Room and examine the machine in the 
    back. Use the Water Sample and now we have to adjust the 3 different 
    bars to get a door to unlock.
    
    I hate this puzzle. It is completely RANDOM and there aren't any easy 
    explanations. Here are some tips for solving the puzzle since there 
    aren't any real answers.
    
    TIPS FOR WATER PUZZLE:
    
    1. Using the graph above, try to align the 3 bars below so they match   
    the figure above.
    
    2. When making ideas, make sure there aren't any bars on where there are  
    spaces in the graph above.
    
    3. Don't freak out.
    
    4. You'll eventually get the combination right.
    
    5. Don't freak out.
    
    6. I THOUGHT I TOLD YOU NOT TO FREAK OUT!
    
    After solving this damned puzzle, head back up to the save room and out 
    to the tunnel. 
    
    FACTORY SAVE ROOM 1
    Head to the FACTORY SEWER.
    
    FACTORY SEWER
    Turn right and an FMV with Carlos will occur. Raccoon City IS GONNA BE
    NUKED IN A FEW MINUTES! WE GOTTA GET OUTTA HERE, AND FAST!
    
    We only have minutes to spare, so head through the next door. 
    
    SEWER ROOM
    In this Sewer Room, dodge all the monsters and fight your way to the 
    elevator. 
    
    UPPER EWER ROOM
    Ride it up to the upper level of the Sewer Room. Go to the right of the 
    elevator.
    
    This is the door that stupid water puzzle unlocked, but we still need to 
    do something else! In the same room, on the monitors, look for the MO 
    Disk. Exit through the next door. 
    
    ENTRANCE TUNNEL
    In the Entrance Tunnel, you'll see Nicholai. To the right of Nicholai is 
    a large door, but it only leads to the bridge you jumped off of.
    
    FACTORY SAVE ROOM 2
    Take the door on the other end instead- it's another save room. Grab the 
    Facility Key and head through the next door. 
    
    STEAM ROOM
    It is the Steam Room. Go right and press the first steam button. Then 
    press the far steam button on the next turn. Then press the steam button 
    to the left of the one you just pressed.
    
    Now head to the other side of the room (Near the non-working lift) and 
    press the far steam button, then the one to the right. Go back to the 
    other side and press the steam buttons there again. The machine will be 
    revealed. Press it and that door in the Upper Sewer Room will open.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Head there now, with the Facility Key. Before taking that door, ride the 
    elevator back down to the Lower Sewer Room. Head back to the room where 
    you solved that Water Puzzle and look for a machine to the right. Use 
    the Facility Key.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    UPPER SEWER ROOM
    Now head back to the Upper Sewer Room. Take the big door now. 
    
    MO DISK DOOR ROOM
    Through it, head to the far door and unlock it by using the MO Disk on 
    the disk tray nearby.
    
    Head through and now you have to fight Nemesis.
    
    NEMESIS II DUMP
    ==================
    BOSS 4: NEMESIS II
    ==================
    DIFFICULTY: EASY
    Nemesis has become a wimp since your fight at the Clock Tower. After the 
    scene is over, arm the Magnum and shoot away. After running out of 
    Magnum ammo, use the Auto Shotgun and try hitting Nemesis AND the valves 
    in the room. The acids that hit Nemesis can cut his arms off and 
    eventually his head :). This battle is also fairly easy with the Knife 
    :), since his tentacles don't do much damage (less than a zombie bite). 
    Stab, auto-turn, run, auto-turn, stab. Hehehehehehehe. Nemesis is toast! 
    But beware, you only have a few minutes before the room eats Jill up!
    ==================
    BOSS 4: NEMESIS II
    ==================
    
    With Nemesis down, grab the Card Key from the dead scientist. There is a 
    card reader near the entrance door of the room- use it to get out! 
    
    MO DISK DOOR ROOM
    Out in the hall, the building shakes- the missile is coming! Hurry!
    
    UPPER SEWER ROOM
    Head for the ENTRANCE HALL.
    
    ENTRANCE HALL
    Head for the FACTORY SAVE ROOM 2.
    
    FACTORY SAVE ROOM 2
    Aim for the STEAM ROOM! 
    
    STEAM ROOM
    There, use the Card Key to work the lift. Ride it down and grab the 
    Grenade Rounds. Go to the lockers and use your Facility Key to get the 
    ROCKET LAUNCHER! YAY! Head back to the STEAM ROOM.
    
    STEAM ROOM
    Head for the FACTORY SAVE ROOM 2.
    
    FACTORY SAVE ROOM 2
    Reorganize your items one last time:
    
    Magnum
    Bullets
    Auto Shotgun
    Shotgun Ammo
    1 Full First Aid Box
    Card Key
    Rocket Launcher
    Grenade Launcher w/ Freeze Rounds
    
    Now we are set to escape! Head to that locked shutter in the entrance. 
    
    FACTORY ENTRANCE HALL
    Use the Card Key and discard it. Shotgun the zombies and head through 
    the door. 
    
    FACTORY MONITOR ROOM
    Grab the radar receiver on the monitor and then prepare for another 
    Live Selection:
    
    NEGOTIATE WITH NICHOLAI
    
    RETURN FIRE TO THE CHOPPER
    
    If you take the first option, Nicholai talks about Jill being wanted by
    Umbrella and leaves with the helicopter.
    
    If you take the second option, you get the chance for revenge by 
    shooting down the chopper. Remember back in the Clock Tower when Nemesis 
    used a Rocket Launcher to shoot down the chopper? Well, you can do that, 
    too!
    
    Sink a Rocket into the chopper and Nicholai is toast (good riddance, 
    too)! Carlos then comes in and tries to signal a new chopper. Examine 
    the latch in the room to lower the ladder.
    
    ZOMBIE ROOM
    After the final countdown, head down the ladder. Head through the next 2 
    rooms, killing zombies with the Auto Shotgun. Run through.
    
    CAR WRECK ROOM
    Run through.
    
    RAIL CANNON ROOM
    When you reach the Rail Cannon Room, go to the giant green package with 
    a 3 over it. Next to it is a machine. Power it up and go to the green 
    battery next to the entrance (now damaged). Push it in.
    
    Nemesis will come in, but he looks a lot like the final William Birkin 
    from Resident Evil 2.
    
    ===================
    BOSS 5: NEMESIS III
    ===================
    DIFFICULTY: EASY
    You need the rail cannon to beat the boss this. Run to the second 
    battery by the exit door and push it in. Head to the 3rd battery and 
    push it in. Now hit Nemesis with the 3 rockets.
    
    Look out because it can poison now. After running out of Rockets, switch 
    to the Grenade Launcher with Freeze Rounds. Fire away and Nemesis should 
    retreat to the entrance and start eating a dead Mr. X.
    
    The Rail Cannon will have to fire twice before Nemesis heads 6 feet 
    deep. Run to the exit and pass through. You have to make one more 
    choice...
    
    EXTERMINATE THE MONSTER
    
    IGNORE IT AND EVACUATE
    
    Make any choice you want. It doesn't affect the ending. 
    
    FINAL LIFT
    Now head through and ride the elevator down. Watch the ending and enjoy!
    
    ========================================================================
    6. O P E R A T I O N    M A D    J A C K A L
    ========================================================================
    
    The mini game is available from the start on the Dreamcast Version. Like 
    the Extreme Battle Game from Resident Evil 2, you have to take a weapon 
    and fight off a buncha zombies and save some people. Mikhail, Carlos and 
    Nicholai are controllable characters.
    
    ------------------------------------------------------------------------
    A. Carlos Oliveira
    ------------------------------------------------------------------------
    
    ==========
    AMMUNITION
    ==========
    
    ======
    CARLOS
    ======
    Assault Rifle with 100% Ammo
    Eagle Handgun with 15 Bullets
    90 Handgun Bullets
    3 Brown Herbs
    
    ===========
    WALKTHROUGH
    ===========
    
    This isn't a step by step nor specific walkthrough. There are specific
    walkthroughs for each character in the RE3 GameFAQS.com section by 
    JRKerr. Those guides are better.
    
    People can be saved at the:
    
    GAS STATION
    SUBSTATION
    NEWSPAPER OFFICE
    RESTAURANT
    SALES OFFICE
    BAR JACK
    
    They each give you 20 extra seconds.
    They drop healing items and ammo.
    They raise your reward.
    
    Killing ANY monsters gets you more points and time. Good luck! Get from 
    the trolley to the warehouse!
    
    ------------------------------------------------------------------------
    B. Nicholai Ginovaef
    ------------------------------------------------------------------------
    
    ==========
    AMMUNITION
    ==========
    
    ========
    NICHOLAI
    ========
    Mercenary Handgun with 15 Bullets
    Knife
    Blue Herb
    3 First Aid Spray
    
    ===========
    WALKTHROUGH
    ===========
    
    This isn't a step by step nor specific walkthrough. There are specific
    walkthroughs for each character in the RE3 GameFAQS.com section by 
    JRKerr. Those guides are better.
    
    People can be saved at the:
    
    GAS STATION
    SUBSTATION
    NEWSPAPER OFFICE
    RESTAURANT
    SALES OFFICE
    BAR JACK
    
    They each give you 20 extra seconds.
    They drop healing items and ammo.
    They raise your reward.
    
    Killing ANY monsters gets you more points and time. Good luck! Get from 
    the trolley to the warehouse!
    
    ------------------------------------------------------------------------
    C. Mikhail Victor
    ------------------------------------------------------------------------
    
    ==========
    AMMUNITION
    ==========
    
    =======
    MIKHAIL
    =======
    Shotgun with 7 Shells
    21 Shotgun Shells
    Magnum with 6 Rounds
    18 Magnum Bullets
    Rocket Launcher with 8 Rockets
    One Brown Herb
    
    ===========
    WALKTHROUGH
    ===========
    
    This isn't a step by step nor specific walkthrough. There are specific
    walkthroughs for each character in the RE3 GameFAQS.com section by 
    JRKerr. Those guides are better.
    
    People can be saved at the:
    
    GAS STATION
    SUBSTATION
    NEWSPAPER OFFICE
    RESTAURANT
    SALES OFFICE
    BAR JACK
    
    They each give you 20 extra seconds.
    They drop healing items and ammo.
    They raise your reward.
    
    Killing ANY monsters gets you more points and time. Good luck! Get from 
    the trolley to the warehouse!
    
    ========================================================================
    7. S E C R E T S    A N D   E X T R A S
    ========================================================================
    
    ------------------------------------------------------------------------
    A. Codes, Cheats, Etc.
    ------------------------------------------------------------------------
    
    ========================================================================
    8. F I L E   T R A N S C R I P T S
    ========================================================================
    
    ------------------------------------------------------------------------
    A. In Game Files
    ------------------------------------------------------------------------
    
    These are all the files. They must be gotten IN ORDER to obtain Jill's 
    Diary.
    
    ======================
    1. GAME INSTRUCTIONS A
    ======================
    
    We hope to improve your chances to survive!
    
    Shooting Objects:
    
    You may get different reactions from shooting objects, such as oil drums 
    and bombs. Press the R button to aim directly at these objects.
    
    Quick Turn:
    
    You can perform quick 180 degrees turns.
    Press the Run button while retreating.
    
    Emergency Escape:
    
    When you're trapped by enemies, you can push them away to escape. Press 
    the Directional buttons, Action button, Cancel button, Run button, R, R 
    and L1 buttons rapidly.
    
    Emergency Dodging:
    
    Just before an enemy attacks, you can perform a dodge move to evade it!
    Press the R or R buttons. Press the Action button while aiming.
    
    Getting on/off an Object:
    
    You can get on or off certain objects that appear in the game.
    Press the Action button while you are moving forward to the edge of an 
    object that you wish to get on or off.
    
    Map:
    
    Press the L2 button to view the map. You can zoom in or out of the map 
    by pressing the Action button. While the map is zoomed in, use the 
    Directional buttons to move the screen. Press the Select button to 
    switch between maps.
    
    Live Selection:
    
    At certain points in the game, the screen fades into B&W. At these 
    points, you will be prompted to choose between two different options. 
    Use the Directional buttons to move between the options and use the 
    Action button to make your decision.
    
    Event Cancel: It is possible to skip certain scenes.
    
    Press the Select button to skip these scenes.
    
    ======================
    2. GAME INSTRUCTIONS B
    ======================
    
    Ammunition Creation System:
    To create various ammunition, you need to use the "Reloading Tool" and 
    "Gun Powder."
    
    Reloading Tool:
    
    This is a necessary item if you want to create different types of 
    ammunition. By combining the Gun Powder and Reloading Tool, various type 
    of ammunition will be created.
    
    Gun Powder:
    
    Mix materials to create various types of amunition. There are three type 
    of basic Gun Powders : A, B and C. Please note that Gun Powder C is 
    created by mixing A and B types.
    
    How to Mix Gun Powders: You can create various kinds of bullets by 
    mixing the different Gun Powders. There are 13 different kinds of Gun 
    Powders in all.
    
    Example:
    A: Handgun Bullets
    B: Shotgun Shells
    C: Grenade Rounds A + C: Grenade Flame Rounds B +
    C: Grenade Acid Rounds C + C: Grenade Freeze Rounds
    C + C + C: Magnum Bullets
    
    Mixing Gun Powder with Grenade Rounds: If you combine a certain type of 
    Gun Powder with Grenade Rounds, special types of Grenade Rounds will be 
    created.
    
    Mixing Level Improvement:
    
    If you repeatedly create the same kind of ammunition, your skill will be
    improved, and you will be able to create more powerful ammunition.
    
    =======================
    3. CLOCK TOWER POSTCARD
    =======================
    
    A picture postcard of a clock tower.
    
    The following explanation is printed on the backside:
    
    "A landmark spot: Saint Michael Clock Tower."
    
    ==========
    4. PHOTO A
    ==========
    
    The policemen are pressing forward. Picture dated September 27.
    
    ==================
    5. MARVIN'S REPORT
    ==================
    
    "Report"
    
    September 24th
    
    There are reports of a theft in the municipal building before dawn. A 
    jewel decorated clock at the main gate was damaged. Two of twelve gems 
    that are installed on the face of the clock are missing.
    
    Due to lack of available officers at this time, I have no choice but to 
    suspend the research of this case.
    
    Signed,
    
    Marvin Branagh
    
    "Report"
    
    September 26th
    
    Based upon an autopsy report of a 42 year old restaurant owner, I have
    discovered that he has one of the missing gems. He apparently took 
    shelter in the police department at about 10 am, where he was shot to 
    death within 10 minutes of having developed the symptoms.
    
    Since the city is currently under martial law, we are forced to suspend 
    this case. At this time, we'll keep the gem as evidence.
    
    Signed,
    
    Marvin Branagh
    
    ===============
    6. DAVID'S MEMO
    ===============
    
    My sanity is at its end... I still can't believe this is happening. We 
    lost another man yesterday. Meyer, one of our better marksmen. He saw me 
    panic once we were overrun by the zombies, but he came back to save me.
    
    But when the time to return the debt, I ran.
    
    I can still hear him calling out my name. I can still hear the screams 
    coming from behind. The sound of his flesh being stripped from its 
    bones. I was afraid... terrified...
    
    It's the 27th. The fight to stay alive continues. I took out several 
    zombies who managed to break through the barricades. Now I'm cutting 
    through the chill with whisky, unloading my Mossberg on anything undead. 
    That shotgun became a close friend of mine. I've blasted many a zombie 
    into fertilizer with it.
    
    We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial
    things in the meeting room. It's a total waste of time. When I finish 
    this bottle, my old friend Mossberg will be turning one last body into 
    fertilizer.
    
    Peace at last.
    
    I can hardly wait...
    
    =========================
    7. FAX FROM KENDO GUNSHOP
    =========================
    
    To the boys of S.T.A.R.S.,
    
    I have some good news for you from my brother Joe. He has finalized the 
    new handgun for official use. It's the M92F S.T.A.R.S. Special, but he 
    calls it the "Samurai Edge." It's the most balanced of the Kendo custom 
    guns. Joe said if you miss the targets with this, you should carry a 
    teething ring instead of a gun in your holster.
    
    The goods will be delivered along with their proper documentation. I'm 
    sure you'll be surprised when you see what kind of excellent parts are 
    used for the M92F. I know that you'll want to thank the good people who 
    developed it.
    
    Sincerely,
    
    Robert Kendo
    
    Kendo Gun Shop
    
    ==================
    8. MERCENARY DIARY
    ==================
    
    September 1st
    
    Following six months of intensive training, my body's edge had returned.
    
    I was a good soldier, but they ordered my execution with no reason 
    given. I was tortured and forced to give a false confession.
    
    But on the morning of my execution, a miracle happened. The company had 
    helped me out, giving me a second lease on life.
    
    September 15th
    
    I ended my vacation short and returned to the HQ office. It looks like 
    my IBCS unit's been called into action.
    
    Umbrella maintains its own paramilitary unit to counter corporate 
    terrorism and V.I.P. abduction. In addition, they have nightmen who 
    specialize in handling problems cause by illegal products.
    
    I'm currently a member of the latter.
    
    September 28th
    
    Dawn's here, but we're still slogging through this nightmare. There are 
    no provisions of any kind here. The undead walk the streets feeding upon 
    the flesh of the living.
    
    Given the choice again, I would rather have been executed. Death row was 
    a heavenly asylum compared to this place.
    
    I've chosen to pull the trigger myself, in the hope that my dead body 
    won't come back to life.
    
    =============
    9. CITY GUIDE
    =============
    
    The Tracks of Our City
    
    Dear citizens,
    
    Thanks to kind and generous people of Umbrella Inc., this is a peaceful 
    and friendly city. The vast donations from Umbrella Inc., have been used 
    for welfare work, the constructions of public utilities, and to help 
    maintain public peace.
    
    In 1992, it was my fifth year as mayor of our beautiful city. It was 
    then that through many donations and hard work our city was able to 
    rebuild the municipal building, create a state of the art hospital.
    
    In honor of these fine accomplishments, I was awardded with a grand 
    statue that same year. The statue rests in the municipal building.
    
    I came to this city as an engineer more than 35 years ago. I made 
    contributions to the electric systems, and to the installation of the 
    cable car. I pledge to follow the tradition of this fine city and will 
    devote my life to its prosperity.
    
    The mayor of the city,
    
    Michael Warren
    
    ===========
    10. PHOTO B
    ===========
    
    A close-up shot of a zombie.
    
    It says, "SCOOP!" on the backside.
    
    ===========
    11. PHOTO C
    ===========
    
    The police have Been destroyed.
    
    ===================
    12. REPORTER'S MEMO
    ===================
    
    At last I have found the evidence I need to prove that the "Cannibal 
    Disease" is indeed happening in this city. One man actually ate people 
    to death. He was like a savage animal tearing away a new flesh. It was 
    completely disgusting. I have heard rumors that many people are also 
    suffering from this disease now. However, the causes of the disease is 
    not yet known. Is this another mystery of the present disease? I will 
    have to check on it...
    
    They have placed Raccoon City under martial law because of the cannibal
    disease. I have lost contact with the media outside of the city, but I 
    won't keep my eyes shut and walk away. I have a duty to the people and 
    my profession. I don't think the disease has spread nationwide yet. I 
    believe that this city  holds the key to its creation and cure. In fact, 
    I'm sure of it.
    
    The military has setup blockades around the city to keep people from 
    escaping and spreading the disease. Most of the citizens have either 
    died or have come in contact with the disease. I know that it is thee 
    right decision to quarantin the city, but I can't help but pity myself. 
    If I am infected or eaten, it doesn't matter. My fate is already sealed. 
    All I have left is my journalism. I won't give up until I solve the 
    mystery of this deadly disease. I have just discovered that the disease 
    is not spread through the air, but by some other means.
    
    ===================
    13. MECHANICS' MEMO
    ===================
    
    I know that you're intimidated by your new job Kevin, so let me tell you 
    how to make sure that you and your trains get along just fine. You see, 
    these carriages were made in 1968, and then imported from Europe. 
    Sometimes they get rickety, but they still work because they are simple, 
    stubborn, and strong. We can always depend on them. If they have a bad 
    day and are malfunctioning, you'll need to take a good look at their 
    circuits for any trouble. Once you discover what's wrong, you'll be able 
    to fix it easily.
    
    I'm sure that you'll be able to avoid those nasty little malfunctions if 
    you check the parts every day. These old trains will surely have problem 
    if you don't remember to check them out. Just remember that if you need 
    to replace anything, you have to choose a suitable part. When I say 
    suitable, I mean that even if you can't find another original part, 
    you'd better find something that works good enough. Even with regard to 
    oil, you must always prepare good quality oil for these trains. Never 
    forget kevin that a man may betray others, but a machine won't.
    
    ====================
    14. MANAGER'S REPORT
    ====================
    
    Before you begin your new position, please allow me to give you some 
    advice.
    
    Some of the medicines in the storage room are unstable and their quality 
    will deteriorate under changing temperatures or humidity. Therefore, you 
    must remember to keep the temperature the same in the storage room at 
    all times. You should personally check it everyday. Although the 
    computer checks it around the clock, a machine is not perfect. Try and 
    remeber that a machine is no more than a tool to be used by people.
    
    You must check all personnel coming and going to the storage room. Many
    dangerous drugs are stored there, f any of them are missing you have a 
    serious problem on your hands. The door to the storage room is always 
    locked, but when you let personnel into it, you will beed to have them 
    hand in their documents. And above all else, remember that if you find 
    anything suspicious, contact your boss immediately.
    
    If you forget the password to lock the door, try and remember that it is 
    a word that everyone is familiar with. Don't forget that once a new 
    product is shipped, the password will be updated again. You can always 
    enter the password from the terminal of the PC for administration.
    
    ================
    15. BUSINESS FAX
    ================
    
    "Order Sheet"
    
    The liquid medicine named VT-J98 is suitable to cultivate the NE-T type 
    virus. Therefore, we will need to order additional quantities of it.
    
    U.E. Sixth Laboratory
    
    ================
    16. DARIO'S MEMO
    ================
    
    I can't help but wonder if anyone will read these words, but writing 
    them will help me maintain my sanity if nothing else.
    
    After I've become a meal for those undead monsters, will the G.I.s 
    responsible for sealing off the town laugh upon discovering my corpse? 
    So is this how it's supposed to end? I don't want to die. I'm just not 
    ready...
    
    My wife, daughter, mother... My entire family has been killed. But none 
    of that matters anymore. Right now, my life is the only important thing. 
    That's all that matters.
    
    I never would have pictures my end to be like this. I had so much left 
    to do. Rather than becoming a salesman, I should have tried my hand at 
    being a novelist. It's what I've always wanted, but my mother would only 
    tell me you have a long way to go.
    
    Why did I ever listen to her?
    
    But this looks like the end for the great Dario Rosso, novelist 
    extraordinaire. Cut down before his prime...
    
    =========================
    17. OPERATION INSTRUCTION
    =========================
    
    Order for UBCS Echo Team:
    
    Wipe out the downtown area of the infestation and then evacuate the 
    remaining citizens to the clock tower. Among the civilians, remember to 
    give priority to the employees of Umbrella's affiliates. Remember to 
    stay alert because the infected have a high endurance rate and will 
    strike without hesitation.
    
    Evacuation Procedure:
    
    1. Once the mission is complete, or when it becomes too impossible to
    accomplish, evacuate immediately.
    2. We'll deploy a helicopter that is waiting in the suburbs, to the yard 
    in front of the clock tower.
    3. When you are ready for evacuation, ring the bell of the clock tower 
    to signal the helicopter.
    
    ========================
    18. ART PICTURE POSTCARD
    ========================
    
    A picture of antique clocks.
    
    The following verse is printed. "Give your soul to the goddess. Put your 
    hands together to pray before her."
    
    ========================
    19. MERCENARY POCKETBOOK
    ========================
    
    September 26th
    
    It's only been there hours since the mission started, but the team is 
    down to me and Campbell. The number of the zombies is far greater than 
    we expected. There is no hope left for this city. We have already 
    injected the antibody for the virus, but I'm not sure that it will work. 
    I don't know if I will survive...
    
    September 27th
    
    We managed to reach the clock tower. Out of desperation we robbed some 
    wounded members of their weapons and used the surviving citizens as 
    decoys. We were taught to do this in order to survive in the 
    battlefield, but I never enjoyed it. However, a girl showed up at the 
    clock tower before me. She is one of the survivors. She looks just like 
    my sister before she starved to death...
    
    September 28th
    
    I wanted to evacuate as soon as possible, but the girl didn't. Her 
    father insisted that he wouldn't leave the city. Where his beloved wife 
    rests in peace. I really wanted to save the girl, but Campbell said, 
    "All I care about is our lives." That's how I felt before, but now... 
    The clock tower has become a dangerous place and I don't want to make 
    anymore mistakes...
    
    ====================
    20. DIRECTOR'S DIARY
    ====================
    
    September 10th
    
    These patients suffer from gangrene and congestion of their blood at 
    first. Then their mind slowly deteriorates. In the end, there is nothing 
    left on their mind. When that happens even mercy killing seems 
    pointless. After all, they are already dead... This disease is unlike 
    anything I have ever witnessed. Once the patient's mind is gone, they 
    become flesh hunger monsters and act like wild animals who are on some 
    type of bloodlust.
    
    September 18th
    
    Another patient has been admitted to the hospital. He is showing 
    symptoms of the first stages of the disease at this point, but...I 
    haven't been able to sleep at all these past few days. I refuse to let 
    these patients become "zombies." I am not just an ordinary citizen. I am 
    a doctor. Even if I die, my clinical charts will contribute to finding a 
    cure.
    
    September 26th
    
    We lost most of the doctors and staff during the battle against the 
    "zombie" patients. It's impossible to maintain the hospital under these 
    conditions. And, I know that it's too late for me. I am beginning to 
    feel that same itchy and hungry desire that all of my patients felt. 
    It's too late for me...
    
    ===========
    21. PHOTO D
    ===========
    
    The zombies are walking. It says, "The effects of the "T- Virus" on the
    backside.
    
    ==============================
    22. MEDICAL INSTRUCTION MANUAL
    ==============================
    
    Umbrella Medical Service
    North America Division
    Douglas Rover
    
    In order to activate the synthesizer to cultivate the vaccine, please 
    follow the procedure as detailed below:
    
    1. Supply enough energy to the system.
    2. Set the medium vase to the device.
    
    When the device is ready, you can start mixing the vaccine medium. To 
    mix the vaccine, you will need to control the five levers. This will 
    cause the two gauges to increase or decrease. If you adjust the two 
    gauges so that they stop at the center, the vaccine medium will then be 
    produced automatically.
    
    ===========
    23. PHOTO E
    ===========
    
    The Zombies are attacking.
    
    ================================
    24. WRITTEN ORDER TO SUPERVISERS
    ================================
    
    Mission Requirements:
    
    Bravo 16
    
    1. Obtain and secure sample of all the information pertaining to this 
    case. Observe and record combat data on the UBCS.
    2. Destroy all the evidence including the medical facility that has the 
    medical treatment data.
    3. Check the guinea pig's ability to accomplish the mission. Once your 
    mission is complete, evacuate the area.
    
    Remember that you must not help anyone who is not a supervisor, nor 
    bring anything back that might be traced to where it belongs.
    
    =======================
    25. SUPERVISOR'S REPORT
    =======================
    
    The endurance ability of the contaminated guinea pigs is truly 
    incredible. Even when shot in a vital area, they can sometimes survive 
    for several days without taking care of the wound. However, after 
    prolonged exposure to the virus, the guinea pigs' intelligence level 
    decreases to that of an insect. Even though reviving the dead seems to 
    disgusting, the virus may still be of use. If we inject the virus into 
    our POWs and release them, they would return to their units and then 
    turns into zombies. This plan may work well for us in the future.
    
    In certain areas, the virus seems to have caused the mutation of animals 
    and plants. It may be difficult, but it'll make a good sample for the 
    bio weapon development. I've heard that there is a giant alligator, but 
    I have only encountered a giant creature moving under ground. I don't 
    even want to imagine what creature spawned that monster.
    
    I encountered "NEMESIS." If I didn't know about it, I'd have been 
    contaminated and would have become one of them by now. If it is still 
    walking around the city, its mission is not yet over. S.T.A.R.S. members 
    must be very tough, since they have survived until this point. However, 
    they cannot hold out forever...
    
    =========================
    26. FAX FROM HEADQUARTERS
    =========================
    
    Attention. The Raccoon City project has been abandoned. Our political
    maneuvering in the senate to delay their plans are now futile. All 
    supervisors should evacuate immediately. The US army is going to execute 
    their plan tomorrow morning. The city will be obliterated at daybreak 
    for sure.
    
    ===================
    27. MANAGER'S DIARY
    ===================
    
    April 25th
    
    Today is my 30th birthday. I was transferred to this facility today. I 
    am very happy because the work environment is very different from life 
    in the university.
    
    May 14th
    
    The disposal system has been completed. Using a special kind of gas, it 
    can decompose the cells of the guinea pigs. We have to try this out 
    before beginning practical usage of the system, since it is not 100% 
    stable yet.
    
    May 20th
    
    While I was checking the treatment room, the door shut, and I was locked
    inside. I couldn't get out for one hour. I guess even if you have the 
    key card, it's useless when you are locked inside.
    
    June 7th
    
    The guinea pigs we have to dispose of are increasing. The system is not 
    working smoothly. The laboratory staff doesn't listen to my opinions and 
    I am getting extremely frustrated.
    
    July 16th
    
    We can't dispose of all the bodies and the quality of the liquid 
    medicine is not good enough, either...
    
    July 29th
    
    Though the function of the system decreases, the number of the bodies we 
    have to dispose doesn't. The infection level has increased and the anti-
    bodies we are using is no match for the new mutation of the virus. Some 
    of the workers have been infected by the disease. I have continued to 
    work, but I always keep a gun with me. I must remember to save one 
    bullet for me. I want to weep. I don't want to die here. I swear that 
    I'll lose my mind if I imagine how painful the death will be...
    
    ===================
    28. SECURITY MANUAL
    ===================
    
    "Security of the Plant"
    
    Since this plan is a facility under the disguise of a deserted factory,
    civilians will sometimes enter. If this should occur, do not hesitate to 
    shoot them. If they chaos to surrender, arrest and then transfer them to 
    the laboratory as a guinea pigs. You will be rewarded.
    
    "Maintenance of the Device"
    
    This entire plant is controlled by an epidemic prevention system. When
    contamination is detected in the treatment room or decomposed specimen 
    pool, the plant will automatically be locked down for isolation. In that 
    case, you must follow the manual to unlock it. If the contamination is 
    over the limit, the whole system will automatically lockdown. Then, you 
    must remain in the plant and wait for subsequent orders. Those who leave 
    the facility without permission will suffer extreme consequences.
    
    ======================
    29. INCINERATOR MANUAL
    ======================
    
    The incinerator plant is one of the facilities that burns the disposable 
    items which are sent from the laboratory. The incinerator burns the 
    waste materials that cannot be decomposed at the treatment room. It also 
    supplies electricity to the facility by a thermal power electricity 
    generator. Part of the electricity is stored in the big battery 
    installed in the facility's underground area. The electricity is used as 
    an auxiliary power source.
    
    The auxiliary power circuit will be activated once the three "auxiliary 
    circuit units" are properly placed in their sockets. In case the 
    circuits are not connected automatically, a person can connect them 
    manually to activate the system.
    
    =========================
    30. CLASSIFIED PHOTO FILE
    =========================
    
    In my opinion, I feel that it's too early to use this, "Paracelsus' 
    Sword" in actual fighting. However, in order to acquire the G-Virus that 
    Umbrella has developed, it will be a great help to us. The power of the 
    "Rail Cannon" is satisfactory, but please note that it is still having a 
    few remaining problem.
    
    Technology Division Colonel,
    
    Franklin Hart
    
    ------------------------------------------------------------------------
    B. Jill's Diary
    ------------------------------------------------------------------------
    
    ==========================
    SPECIAL FILE: JILL'S DIARY
    ==========================
    
    (NOTES: This file can be found on Hard/Heavy Mode after collecting the 
    above files in order and READING THEM IN ORDER.)
    
    August 7th
    
    Two weeks have passed since that day. My wounds have been healed, but I 
    just can't forget it. For most people, it's history now. But for me, 
    whenever I close my eyes, it all comes back clearly. Zombies eating 
    peoples flesh and the screams of my teammates dying. No, the wounds in 
    my heart are not healed yet...
    
    August 13th
    
    Chris has been causing a lot of trouble recently. What's with him? He 
    seldom talks to the other police members and is constantly irritated. 
    The other day, he punched Elran of the Boy's Crime department just for 
    accidentally splashing Chris' face with coffee. I immediately stopped 
    Chris, but when he saw me by just gave me a wink and walk away. I wonder 
    what happened to him...
    
    August 15th, Midnight
    
    Chris, who has been on a leave of absence for a "vacation," called me so 
    I visited his apartment. As soon as I walked into his room, he showed me 
    a couple of pieces of paper. They were part of a virus research report 
    entitled as simply as "G". Then Chris told me that "The nightmare still 
    continues." He went on to say that "It's not over yet." Ever since that 
    day, he has been fighting all by himself without rest, without even 
    telling me.
    
    August 24th
    
    Chris left the town today to go to Europe. Barry told me that he would 
    send his family to Canada and then he would follow Chris. I decided to 
    remain in Raccoon City for a while because I know that the research 
    facility in this city will be very important to this entire case. In a 
    month or so, I'll be joining with then somewhere in Europe. That's when 
    my real battle begins...
    
    ------------------------------------------------------------------------
    C. Epilogue Files
    ------------------------------------------------------------------------
    
    ==============
    Jill Valentine
    ==============
    
    After escaping the city, Jill set out to join Chris Redfield. However, 
    all she found was an empty hideout of Chris's. On the floor was Chris's 
    knife. Jill left without hesitation because she firmly believes that 
    Chris is still alive. She will search for him until she finds him. Then 
    they can go and put an end to Umbrella... Chris Redfield  Please forgive 
    me Claire." Chris Redfield has just finished this letter with his 
    signature phrase. As he removes his sunglasses, a lady walks by him with 
    light steps. "She looks about the same age as Claire," he thinks. A 
    short time later, Chris discovered that his sister was looking for him, 
    but was caught...
    
    ============
    Barry Burton
    ============
    
    Barry Burton looks at his young daughters and says, "I'm sorry but my 
    comrades are waiting for me." He knows that he must repay his teammates 
    for forgiving his betrayal. Even if that means leaving his family for 
    now. His wife tries to hide her fear so she smiles and says, "Don't 
    worry. We'll be OK..."
    
    ==================
    Leon Scott Kennedy
    ==================
    
    Leon Scott Kennedy is confronted with a man who claims to be a US 
    government agent. Leon says, "Leave Sherry alone. She is innocent." 
    "She knows too much," the man replies. He looks at Leon and says, "But 
    youhave value. This is a good deal. Make your choice." Without regret or 
    hesitation, Leon closes his eyes and then sharply responds... 
    
    ===============
    Claire Redfield 
    ===============
    
    "Leave us alone." Claire Redfield couldn't believe Leon's words. Leon 
    continued, "You're looking for your brother, right? Just go!" Claire 
    knew that Leon and Sherry needed immediate medical attention, but she 
    could not waste anymore time. "I... I'll be back. I promise!" She said 
    as she disappeared into the wilderness alone...
    
    =============
    Sherry Birkin
    =============
    
    "Do you have any relatives?" When the army officer asked her, Sherry 
    Birkin did not respond for she has no immediate relatives. Her father 
    and mother died because of the G-virus. And so, this little girl holds 
    herself with her arms and bites her lip tight. She thinks, "I'm sure she 
    will come back. She won't forget about me..."
    
    ========
    Ada Wong
    ========
    
    A woman looks at herself in the mirror. She used be called Ada Wong. But 
    this morning she will say good-bye to the name. "I'm not Ada Wong 
    anymore." She feels her ab and thinks, "This is Ada's scar, not mine." 
    And as she says good-bye to Ada Wong, she can't stop her tears. However, 
    there isn't much time left before her next mission...
    
    ====
    Hunk
    ====
    
    "Once again, only you survived, Mr. Death," the chopper pilot speaks 
    with a cold bitterness. "Always, only you survive, Mr. Death," the pilot 
    continues. But Hunk does not respond to the pilot. He doesn't care. "The 
    Death cannot die...," the survivor thinks to himself with a warm 
    smile...
    
    ========================================================================
    9. I T E M    L I S T
    ========================================================================
    
    =======
    WEAPONS
    =======
    
    SHOTGUN
    LOCATION: UPTOWN
    
    MAGNUM
    LOCATION: RPD OR POWER STATION
    
    GRENADE LAUNCHER
    LOCATION: RPD OR POWER STATION
    
    MINE THROWER
    LOCATION: CLOCK TOWER
    
    ROCKET LAUNCHER
    LOCATION: DEAD FACTORY
    
    ====
    KEYS
    ====
    
    EMBLEM KEY
    LOCATION: RPD
    
    LOCKPICK
    LOCATION: RPD
    
    WINDER KEY
    LOCATION: CLOCK TOWER
    
    BEZEL KEY
    LOCATION: CLOCK TOWER
    
    SICKROOM KEY
    LOCATION: HOSPITAL
    
    MAIN GATE KEY
    LOCATION: PARK
    
    GRAVEYARD KEY
    LOCATION: PARK
    
    REAR GATE KEY
    LOCATION: PARK
    
    FACILITY KEY
    LOCATION: DEAD FACTORY
    
    WAREHOUSE KEY
    LOCATION: UPTOWN
    
    CARD KEY
    LOCATION: DEAD FACTORY
    
    ===========
    QUEST ITEMS
    ===========
    
    LIGHTER FLUID
    LOACTION: UPTOWN
    
    LIGHTER
    LOCATION: UPTOWN
    
    BRAD'S STARS CARD
    LOCATION: RPD
    
    BLUE GEM
    LOCATION: RPD
    
    JILL'S STARS CARD
    LOCATION: RPD
    
    POWER CABLE
    LOCATION: UPTOWN
    
    MANHOLE OPENER
    LOCATION: DOWNTOWN
    
    RUSTED CRANK
    LOCATION: DOWNTOWN
    
    GREEN GEM
    LOCATION: DOWNTOWN
    
    SIDE PACK
    LOCATION: GIVEN BY CARLOS, DOWNTOWN
    
    WRENCH
    LOCATION: DOWNTOWN
    
    WISDOM BOOK
    LOCATION: DOWNTOWN
    
    FUTURE COMPASS
    LOCATION: DOWNTOWN
    
    BATTERY
    LOCATION: DOWNTOWN
    
    MACHINE OIL
    LOCATION: GAS STATION
    
    FUSE
    LOCATION: POWER STATION
    
    HOSE
    LOCATION: UPTOWN
    
    WATER SAMPLE
    LOCATION: DEAD FACTORY
    
    SYSTEM DISK
    LOCATION: DEAD FACTORY
    
    IRON PIPE
    LOCATION: PARK
    
    VACCINE BASE
    LOCATION: HOSPITAL
    
    FROZEN BASE VACCINE
    LOCATION: HOSPITAL
    
    TAPE RECORDER
    LOCATION: HOSPITAL
    
    GOLD GEAR
    LOCATION: CLOCK TOWER
    
    CHRONOS CHAIN
    LOCATION: CLOCK TOWER
    
    SILVER GEAR
    LOCATION: CLOCK TOWER
    
    OIL ADDITIVE
    LOCATION: SALES OFFICE
    
    REMOTE
    LOCATION: SALES OFFICE
    
    UNRUSTED CRANK
    LOCATION: SALES OFFICE
    
    RADAR MACHINE
    LOCATION: DEAD FACTORY
    
    ========================================================================
    10. M O N S T E R   A N D   B O S S   L I S T
    ========================================================================
    
    ======
    ZOMBIE
    ======
    Handgun: 5-12
    Shotgun: 1-3
    Grenade: 1-2
    These guys used to be humans until they were infected with the T- Virus. 
    They usually are dangerous in groups, but in singles they are easy to 
    kill.
    
    ==========
    ZOMBIE DOG
    ==========
    Handgun: 5-8
    Shotgun: 1-2
    Grenade: 1
    These guys run faster than zombies and take longer to rot. F they are 
    hit by anything, they fall, so they are susceptible to that.
    
    ============
    BRAIN SUCKER
    ============
    Handgun: 15-17
    Shotgun: 2-4
    Grenade: 2-3
    These guys look like Lickers from Resident Evil 2 and Resident Evil: Gun
    Survivor. They aren't powerful and are blind, so avoid as best you can. 
    They can poison, so beware!
    
    ============
    DRAIN DEIMOS
    ============
    Handgun: 15-17
    Shotgun: 2-4
    Grenade: 2-3
    Basically Drain Deimos, but they can't poison.
    
    ===========
    HUNTER BETA
    ===========
    Handgun: 10-12
    Shotgun: 3-5
    Grenade: 2-3
    These guys are exactly like the Hunters from Resident Evil 1, Survivor 
    and CODE: Veronica X, but they are red. Hit them as fast as you can- 
    they can decapitate you!
    
    ============
    HUNTER GAMMA
    ============
    Handgun: 10-12
    Shotgun: 3-5
    Grenade: 2-3
    These are exactly like the other Hunters, but they jump higher and they 
    look like the original Hunters from Resident Evil 1. Beware!
    
    ====
    CROW
    ====
    Handgun: 1
    Shotgun: 1
    Grenade: 1
    These are often in groups. Just use the Shotgun to kill off 3-5 at a 
    time.
    
    ====
    WORM
    ====
    Handgun: 1
    Shotgun: 1
    Grenade: 1
    Like the crows, they attack in groups. But unfortunately they are 
    harmless, so shake them off!
    
    ==============
    GRAVE DIGGER I
    ==============
    Handgun: 30+
    Shotgun: 20+
    Grenade: 15+
    When you see him in the sewers, hit and dodge! 3 hits can kill you! The 
    Grenade shrugs him off quite well, while the Shotgun seems to hurt him 
    through and through.
    
    ===============
    GRAVE DIGGER II
    ===============
    Handgun: 50+
    Shotgun: 50+
    Grenade: 50+
    This time, you should shoot him to death. Run and shoot, run and shoot 
    is the strategy. If he hits you directly, Jill can get seriously hurt! 
    If you are in the fight long enough, a lamp post can fall into water and 
    shock him.
    
    =========
    NEMESIS I
    =========
    Handgun: 50+
    Shotgun: 50+
    Grenade: 20+
    Nemesis is pretty fast. If you are crazy enough to duke it out with him
    (besides Clock Tower Battle), then use the Magnum and Grenade Launcher. 
    Hit him fast and powerful and learn to run away. The Shotgun and Handgun 
    aren't too effective, though they should be used as last ditch attempt.
    
    ==========
    NEMESIS II
    ==========
    Handgun: 40+
    Shotgun: 40+
    Grenade: 10+
    He isn't as fast or strong as last time. As before, use the Magnum, but 
    the Shotgun is actually pretty strong now. Hit him fast and strong like 
    before. Learn to circle him, since his flimsy tentacles can't seriously 
    hurt you.
    
    ===========
    NEMESIS III
    ===========
    Handgun: 20+
    Shotgun: 15+
    Grenade: 10+
    He looks like William Birkin. Use any weapon against him, since he's 
    virtually melting away by corrosive acids. With the help of the Rail 
    Cannon, he's fried!
    
    ========================================================================
    11. P L O T   I N F O R M A T I O N
    ========================================================================
    
    ------------------------------------------------------------------------
    A. Synopsis of Resident Evil Series
    ------------------------------------------------------------------------
    
    The Plot of Resident Evil
    -------------------------
    
    Resident Evil Zero
    ------------------
    July 23-24, 1998
    The S.T.A.R.S. Bravo team cruise around Raccoon Forest looking for 
    monsters. Their copter crashes, and they find an overturned MP vehicle. 
    The vehicle was transporting a convict named Billy Coen. The Bravos 
    decide to search the surrounding areas. Rebecca Chambers finds a train, 
    boards it and then runs into zombies. She runs into Billy, they get into 
    an arguement, but eventually team up. Meanwhile, a guy in a robe 
    controls a bunch of leech monsters. Eventually the train starts up and 
    takes our heroes to an old building, where they run around for awhile 
    and discover hideous things. Rebecca and Billy eventually kill the robe 
    guy, who turns out to be James Marcus, and they go their separate ways 
    after the building blows up. Rebecca runs to the mansion after letting 
    the convict Billy go, while Billy runs to some other place.
    
    Resident Evil
    -------------
    July 24-25, 1998
    The Alpha Team tries to find Bravo Team. Jill, Chris, Barry, and Wesker 
    run to the mansion after getting chased into it by zombie dogs. Joseph 
    is killed and Brad flies the coop... literally. They all get separated 
    inside the mansion, and all go on their little hunts go get the hell 
    out. Chris finds Rebecca, and Jill teams up with Barry. They all find 
    out about a virus. After evading snakes, and a killer chain-woman, they 
    find out Wesker's behind it all, and Wesker gets killed by the Tyrant, 
    who in turn is killed by the good guys. The mansion explodes after Brad 
    rescues everyone.
    
    Resident Evil 3: Nemesis
    ------------------------
    September 28, 1998
    Jill evades the new zombies in town, and sees Brad get killed by her... 
    NEMESIS! She runs from her nemesis, meets Carlos and Nicholai and powers 
    up a train. Nicholai gets "killed", and Carlos loses his cool, but Jill 
    manages to kick Nemesis' ass in the clock tower after being infected 
    with the T-Virus.
    
    Resident Evil 2
    ---------------
    September 29-30, 1998
    Leon and Claire drive into town, with their own goals in mind. They meet 
    up, run away from the zombies to the police station, meet the creepy 
    Cheif Irons, Ben Burtolucci and the sexy chick, Ada Wong. Oh, and they 
    also meet that little annoying girl, Sherry. They both run away from Mr. 
    X and kill the Birkin Tyrant. Ada drops out of the picture, literally, 
    and Leon/Claire/Sherry make their escape following a huge explosion. 
    
    Resident Evil 3: Nemesis
    ------------------------
    October 1, 1998
    Jill wakes up, Carlos cures her, and Jill runs to the park to discover 
    Nicholai's true intentions. From there, Jill kick's Nemesis' ass once 
    and for all, lets Nicholai get away from town, and escapes with Carlos 
    and an old friend before Raccoon City's missile attacked by the nuclear-
    happy U.S. government. 
    
    Survivor
    --------
    Ark Thompson loses his memory, thinks he's an evil killer, but somehow 
    managed to remember. The T-Virus is spilled on an island, so Ark kills 
    even more monsters, meets up with Lott and Lily, two little children, 
    and Ark gets out just in time. 
    
    CODE: Veronica
    --------------
    Claire's captured in Paris, but Wesker attacks her prison island and 
    zombies are everywhere again. so she's let go by Rodrigo, an injured 
    jail keeper. She meets Steve, another prisoner, and meets Alfred, who's 
    a weirdo who wants her dead. Claire discovers Wesker's still around, 
    sends a notice to Leon to contact Chris, and gets off the island with 
    Steve after a derranged Alfred blows it up. Claire kicks another 
    Tyrant's ass, and they end up in Antarctica. Steve kills Alfred, Alexia 
    is released and captures them. Chris arrives on the island, sees Rodrigo 
    get eaten/barfed up, and Chris meets Wesker. He travels to Antarctica, 
    saves Claire and fights Alexia after she turns Steve into an evil 
    monster who gets killed. After that, Wesker and Chris fight to the 
    death, and then Chris and Claire escape.
    
    ------------------------------------------------------------------------
    B. Wesker's Report
    ------------------------------------------------------------------------
    
    ````````````````````````````````````````````````````````````````````````
    ``````````````````````````````````````````````````````````````````````
    
    ~~~~~~~~~~~~~~~
    WESKER'S REPORT
    ~~~~~~~~~~~~~~~
    
    If you pre-ordered the American Version of Resident Evil CODE: Veronica 
    X, bought the Japanese PS2 or DC version of CODE: Veronica Complete, or 
    bought the BioHazard 5th Anniversary Briefcase, you got the Wesker's 
    Report DVD. 
    
    If you didn't, it's here for you to read, because it bursts with seams 
    of the original PSX RE, RE2 and RE3 information. Others may hate the 
    Report because they can't think what Capcom is aiming with that, but I 
    love it!
    
    Sure, the information for the "Mansion Incident" may seem a little 
    outdated when the remake is accounted for, since it covers the original 
    PlayStation version, but it still contains the basic information about 
    the storyline of Resident Evil. 
    
    This is also for people who do not understand the plot information for 
    Resident Evil 2. This explains a lot about what happened in RE2, for 
    those who are wondering. 
    
    -----------------------------------------------------------------------
    
    ============
    INTRODUCTION
    ============
    "My name is Albert Wesker. I aspired to become a leading researcher at
    Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio
    Organic Weapons, better known as B.O.W., for development. But at the
    leader development training ground situated in Raccoon City, I met a
    brilliant and talented researcher who decided to take a different path;
    William Birkin.
    
    In time I shifted my position to S.T.A.R.S., a special force unit of
    the Raccoon Police Department. Umbrella, for crisis management reasons
    of their illegal Bio Organic Weapons development had many of its people
    working in the police department.
    
    I became the leader of S.T.A.R.S. and conducted all sorts of
    intelligence activities for Umbrella. As I continued to serve I devised
    my own plans and waited for the right time moment to execute them. Then
    at last, opportunity knocked.
    
    ==============
    1998 July 24th
    ==============
    The freak murder incidents that had occurred in the forest near the
    mansion started it all. The mansion was Umbrella's secret BOW
    laboratory and it was clear that the indevelopment T-Virus was the
    cause of the murder. Initially, Umbrella instructed me secretively to
    keep S.T.A.R.S. to the mansion, dispose of them, then report the
    situation to headquarters so that their combat with the B.O.W. could be
    used for data analysis allowing Umbrella a comprehensive portrait of
    the B.O.W.'s combat abilities.
    
    From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As
    expected, the top elite of S.T.A.R.S. gave all they had and became
    useful sample data. Then following, I geared up the Alpha Team to
    "search and rescue" the lost Bravo Team. The members of Alpha Team also
    proved their worth and as expected many died.
    
    There were five survivors from the initial eleven S.T.A.R.S. members.
    From the Alpha team were Chris Redfield, Jill Valentine and Barry
    Burton. And from the Bravo Team were Rebecca Chambers and Enrico
    Marini. It was time to begin executing my plans.
    
    In the midst of the whole affair I could take Umbrella's ultimate Bio-
    Organic Weapon, the Tyrant, and join forces with an opposing
    corporation of Umbrella. To buy into that opposing corporation I would
    need the actual combat data of the Tyrant. The surviving privileged
    members of S.T.A.R.S. were just the perfect bait.
    
    I decided to have one of them play the Judas and draw them to the
    Tyrant. That Judas was Barry. Barry was the strong truth and justice
    kind and cherished his family more than anything. His type is easy to
    manipulate. I just took that most important thing away from him.
    
    My only miscalculation was the high potential of Chris and Jill. But
    with the family man Barry playing Judas the scheme went as planned.
    Then the winds turn unexpectedly. I had to eliminate Enrico who found
    out what was behind it all. I used Barry to get to him.
    
    After I successfully got rid of that nuisance I awaited the sample
    specimen that Barry would bring to me in the Tyrant room. I injected
    the virus I obtained from Birkin in advance. If I made Umbrella believe
    I was dead, it made it far more convenient to sell myself to the
    opposing corporation.
    
    According to Birkin the virus had profound effects. It would put my
    body in a state of temporary "death". It would then bring me back to
    life with super human powers. Therefore I unleashed an awesome Tyrant
    from its slumber and let it attack me. As my consciousness faded away I
    was certain that the whole scheme would end in success.
    
    Never did I imagine that S.T.A.R.S. could slay the evil creation. I
    lost the Tyrant and the plan I devised which cost me my humanity ended
    in failure. Now anything and anyone who stood in my way would be
    terminated. It's been that way for a long time and it always will be.
    At all costs I had to make S.T.A.R.S. pay.
    
    =========
    September
    =========
    Two months had passed since the mansion incident.
    
    To regain everything I had lost in my new organization I joined hands
    with Ada Wong, a female agent who was also sent to spy on Umbrella. I
    knew in my bones that the key developer was William Birkin, but what he
    didn't know was that Umbrella did not play games...with anyone.
    
    Eventually, Birkin would be assassinated, and the G-virus would be in
    the hands of Umbrella. But the salvage team led by Hunk was ahead of
    us. By the time they got to Birkin, he'd already injected himself with
    the G-virus...he became his own creation, and decimated them. Soon
    after, the T-virus carried by rats spread throughout Raccoon City, and
    Umbrella faced its worst scenario.
    
    ==============
    September 28th
    ==============
    The good citizens became zombies, and the city had headed for its
    devastating fate. Humans were no match against zombies. In the chaos,
    Umbrella Europe applied a new type B.O.W., called "Nemesis". The
    Nemesis would hunt down and destroy the surviving member of S.T.A.R.S.,
    Jill. It became imperative that our organization would also obtain the
    Nemesis data.
    
    ==============
    September 29th
    ==============
    To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
    of Leon and Claire, who were trying to unveil their secrets. Then,
    there was a new revelation. Birkin used to hide the findings of his
    studies in his daughter Sherry's pendant.
    
    It was very possible that the G-virus was there. While Umbrella was
    busy with their cover up, we had to capture Sherry before they did. I
    sent Ada undercover to seek the location of Sherry. I, the "dead man"
    on the other hand, had to work in the shadows.
    
    A spy's obligation and priority is in mission, to carry out the mission
    like a machine without any emotional interference. But through her
    interaction and involvement with Leon Scott Kennedy, there had been an
    affection growing inside her. My instincts sensed danger. Something had
    to be done, quickly. My instincts did not disappoint me.
    
    Even though Ada almost had her hands on the G-virus, which Leon had
    acquired from Sherry, that affection of her drove her to her death. But
    she was still of some use. I had to save her life. My people hurried to
    retrieve the G-virus that Leon threw away.
    
    But Hunk, the only survivor of Umbrella's salvage team, was there
    before us.
    
    ==============
    September 30th
    ==============
    Our only option left was to bring back Birkin, the monster, as the
    sample specimen and have him finish Leon and Claire in order to obtain
    his combat data.
    
    Although Birkin lost the battle to Leon and Claire, we succeeded in
    gathering samples of the G-virus from his dead body.
    
    ===========
    October 1st
    ===========
    In the morning the government bombed Raccoon city in an attempt to stop
    for the viral outbreak. This was, of course, their feigned reason...
    Later, Claire left to Europe to find her lost brother Chris, and Leon
    joined forces with an underground anti-Umbrella organization.
    
    Sherry is safe in our hands. I would never underestimate Birkin.
    There's something about this little girl..."
    
    ````````````````````````````````````````````````````````````````````````
    ``````````````````````````````````````````````````````````````````````
    
    ------------------------------------------------------------------------
    C. Wesker's Report II
    ------------------------------------------------------------------------
    
    ~~~~~~~~~~~~~~~~~~
    WESKER'S REPORT II
    ~~~~~~~~~~~~~~~~~~
    
    [The report is actually crucial to understanding Resident Evil Zero, so 
    here it is.]
    
    JAPANESE COPY: http://www.capcom.co.jp
    TRANSLATION COURTESY OF http://www.residentevilhorror.com
    
    This contains SPOILERS. Please consider that before reading. You have to
    have ALSO played Resident Evil 2 and Resident Evil CODE: Veronica X at 
    the very LEAST to understand this. Play Resident Evil: Survivor and 
    Resident Evil 3: Nemesis for a complete understanding.
    
    This was translated by GameFAQS user: Saiki. Thanks to him for the 
    translation. I have done some editing. 
    
    -----------------------------------------------------------------------
    
    To Ada Wong:
    
    When I first visited that place, I was 18 and it was summer, twenty 
    years ago. I still remember the smell when the helicopter landed and
    the rotor caused the wind to stir. From the air, the mansion seemed
    normal but from ground level, something was different. William Birkin, 
    who was 2 years younger than me, seemed only interested in the research 
    files he had as usual...
    
    July 31, 1978 (Monday)
    Two days ago, the two of us were assigned to that place. Everything 
    could have been planned out from the beginning or it could have all been 
    a coincidence. The only person to know the truth is most likely, Sir 
    Ozwell Spencer. Spencer at that time, was using the Arklay labs for the 
    research on the T-Virus.
    
    As soon as we got off the helicopter, the president of that lab stood 
    In front of the elevator.
    
    I don't even remember that man's name. It didn't matter what was said
    officially. From that day, that lab belonged to Birkin and I. We were 
    assigned to be chief researchers at the facility. This of course, was 
    Spencer's will.
    
    We were the chosen ones.
    
    The two of us ignored the president as we entered the elevator. We had 
    Already been briefed about the layout of the area and Birkin, with no 
    bad  intentions, ignored everyone as usual.
    
    Usually, when someone sees our actions, they would react within 5 
    seconds. But the president didn't even react at all.
    
    At the time, I was only a youngster so it didn't bother the president.
    The president understood what Spencer was thinking and didn't take
    notice of someone like me.
    
    While the three of us were on the elevator, Birkin still kept his eyes 
    on the research files. The files contained information about a new faro-
    virus found 2 years ago in Africa called Ebola.
    
    Even now, their are thousands of people researching the Ebola. But the 
    People are always divided in half, one group to save people from the 
    virus and the other to kill people with the virus.
    
    As known, if a person is infected with the Ebola, the chances of dying 
    is 90%. It has the capability to destroy the physical structure within 
    10 days and even now, a cure hasn't been found. If this is used as a 
    bio-weapon, it would display incredible destruction.
    
    But because making a bio-weapon is against the law, we would not use the 
    virus as a weapon. But I'm certain that someone out their would use this 
    as a  weapon. So to prepare for a case of like the virus being used as a 
    weapon, it is  good to do research on it now. But the line between 
    finding a cure and making a bio-weapon is thin. This is because the 
    actual research conducted do not differ at all between the two. So one 
    could say that they are researching for a cure and be making a bio-
    weapon.
    
    But to Birkin, he was not interested in either cause just wanted to 
    research the Ebola itself. The virus had too many things unknown at the 
    time. One was that the fact that virus would die within a few days by 
    itself and would die instantly when hit by sunlight. The second was the 
    speed that it would kill its host. It kills the host extremely quickly 
    that their is almost no time for the virus to infect another person. The 
    third is how the virus is spread. The virus has to physically touch 
    another person in order to infect them and therefore can easily be 
    quarantined. But I would like to bring up the following thought.
    
    What if a person that was infected with the Ebola virus could stand up 
    and walk around? And that infected person would have a disrupted chain 
    of thought, and would infect others that weren't infected?
    
    What if the DNA of the Ebola, the RNA, had a direct impact on the DNA of
    a human, and due to that, would make the person not die so easily?
    
    The person would be dead from a humans point of view, but would still
    go around as a bio-weapon spreading the virus around.
    
    It is fortunate that the Ebola may have features like this. Even from 
    now, we will be the only one to now about this.
    
    Umbrella, with Spencer as the head, was an organization made to do 
    research on viruses with these qualities. As a cover, they tell the 
    world that they are a company making cures, but the truth was a bio-
    weapon developing organization.
    
    The finding of the original virus which restructures the human DNA was 
    the start of everything.
    
    Using the original virus as a base, an enhanced virus would be made to 
    be a bio-weapon. This was the plan for the T-Virus.
    
    The original virus was also an RNA virus and would cause abnormalities, 
    thus enhancing a host.
    
    Birkin was interested in the Ebola because he planned on combining the
    two virus's (Ebola anywhere outside the lab.
    
    From the records, she was here since this lab had been created.
    
    She was 25 at that time. But what her name is and why she is here is a 
    mystery. She was a test subject for the research on the T-Virus. The 
    research begun in November 10, 1967. For 11 years, she had gone through 
    tests with many viruses.
    
    I heard Birkin whisper something. Whether those words were cursing, 
    swearing or praising, I don't know. 
    
    But we had come to a place where we couldn't back out of.
    
    We were to take the research to its completion or to be captured, and 
    end up like the woman. For us we, only had one choice.
    
    The woman who lay on the pipe bed had moved something within
    both of our minds.
    
    Was this part of Sir Spencer's plan?
    
    ---The next records take place 3 years later
    
    Alexia - 1
    
    July 27, 1981
    ---3 years from the previous report
    
    Today, Umbrella assigned a ten year old girl to be the chief
    researcher at the Antarctica facility.
    
    Her name is Alexia Ashford. As of right now, I am 21 years old, and 
    William Birkin is 19. 
    
    It is very provoking that even in our own Arklay lab, everyone is 
    talking about Alexia and the Antarctica facility. It is because all the 
    old high staff members consider the Ashford family a legendary family.
    
    Every time something goes wrong with our research, those old fools 
    always say the same thing. "If only Edward were still alive."
    
    It is true that he was the first one to find the original virus, and he
    may have been an incredible scientist for starting the T-Virus plan.
    
    But soon after Umbrella was formed, Edward Ashford had died. It has been 
    13 years since then. There would be no meaning in expecting anything 
    from the Ashford Family.
    
    In fact, ever since Edward's death, the Antarctica facility that his son 
    (Alexander) built has done nothing. 
    
    This granddaughter of his is probably nothing useful as well...
    
    But one day, our useless workers started to say these statements. "If 
    Alexia was here......."
    
    It angers me to think that our workers and researchers are filled with
    mindless people that judge people by their status. Because they think
    like that, they cannot do anything themselves and always have to be
    told what to do! But I, I still had good judgement.
    
    If I had let all of that go to my head, the research at the Arklay lab
    would have been delayed. As the head researcher, I always have to keep
    myself under control or success would not be possible.
    
    Then, a thought came to my head. I could use those old staff members to 
    gain my success. Those old fools could die at any time and would serve 
    as perfect test subjects. To be able to rise above everyone, I must be 
    able to use all resources to my advantage.
    
    But the problem was Birkin. His reaction to Alexia was great.
    
    Although he never spoke of it, Birkin took pride in the fact that he was 
    16 when assigned to this lab. But his pride was completely destroyed by 
    the fact Alexia was a genius at 10 years of age. Born as a genius, he 
    had tasted his first defeat, since Alexia was ahead by a full 6 years.
    
    He could not handle the younger, legendary family, girl. To be out-done 
    by a girl who hadn't even made any progress...
    
    The main thing was the fact that she was still a child.
    
    But for reasons, I have to have Birkin get back to his normal self 
    again. The William Birkin I knew before he met Alexia. We had already 
    reached phase 2 in our plan in the past 3 years.
    
    Currently, the T-Virus could be used to create a biological weapon also 
    known as the zombie. But the effects of the T-Virus varies greatly 
    between people and there is no 100% guarantee for it to work yet. Every 
    person has a different DNA structure and some may react differently.
    
    Even then, 10 percent of those who turn into zombies die. This we can do 
    nothing about. With the remaining 90%, it is easy to use them as a 
    weapon, but Spencer thinks differently.
    
    He wants 100% and wants a perfectly confined weapon.
    
    Originally, the bio weapon was to be a weapon that could be made with 
    very little cost. But now, the bio-weapon that we research now costs 
    great amounts. If Spencer just wanted to make money, he would not have 
    chosen this path.
    
    If used at the current state, we could easily make a profit from it. But
    to continue research would not add up.
    
    Why would he continue research if he would lose money?
    
    I don't understand what the hell Spencer was thinking.
    
    But going back to Birkin, the research that Birkin is currently in is
    a bio-weapon that possess combat skills. By using other DNA samples,
    we could create this bio-weapon. It was made to fight off any forces 
    that opposed us. It was a fighting bio-weapon, also to known as a 
    Hunter. But that research had to put on hold for now so we could protect 
    the test subject from Birkin.
    
    To compete against Alexia, Birkin started to act differently than usual.
    He would stay at the research lab 24 hours a day, and would do tests 
    without any perceived plan.
    
    I would usually use other researchers to collect samples and data from 
    the test subjects before they died, but at the speed that Birkin goes at 
    now, is impossible to keep up with him.
    
    The president would keep getting new test subjects as if nothing
    happened and that subject would die shortly after. It was hell in
    there.
    
    But even in that hell, that one test subject, the women, still lived.
    
    She was 28 and had spent 14 years in the lab.
    
    Over the 14 years, the effects from the Ebola Virus must have corrupted 
    her mind. But if she were to still have a conscious mind, death is what 
    she would want. But she lived on. How would she live on for so long? 
    There is nothing different from her data and any other data from the 
    other test subjects.
    
    More time is needed to solve this mystery.
    
    ---the next report takes place 2 years later
    
    December 31, 1983 (Saturday)
    
    It had been the 6th winter since I began working at the Arklay facility.
    
    During the last two years, we had made no real progress with our 
    research as time passed by. But this had come to an end. We had received 
    word that Alexia had suddenly died. The reason was the virus that Alexia 
    herself created; the T-Veronica Virus. It seemed like the 12 year old 
    Alexia was too young for such dangerous research.
    
    I had heard rumors that Alexia had injected the T-Veronica Virus in 
    herself but I couldn't believe this. She probably couldn't handle her 
    father's death a year ago and perhaps made a simple error in her 
    research.
    
    Later, the research at the Antarctica facility was continued by Alexia's 
    twin brother, but no one had expected anything from him. In the end, the 
    Ashford family couldn't bring any results and fell.
    
    Like I had stated earlier, the Ashford family was a legend and will stay 
    as a legend only.
    
    With Alexia's death, Birkin had changed, or I should say, changed back 
    to what he was. But now, there was no one who could surpass him and all 
    those researchers had to acknowledge him. But it was still a taboo to 
    talk about Alexia in front of him. Even when I tried to get a sample of 
    the T-Veronica Virus, he had strongly objected.
    
    I had to put aside finding out about Alexia's research for later. In the 
    end, Birkin had changed not one bit when everything around him had 
    changed.
    
    But to me, I had a much bigger problem in my hands.
    
    Our facility was located in a very dense forest. I went out walking into 
    the woods many times, but because this facility was in the near center 
    of the forest, we would never encounter any other human. The only way to 
    get here was by a helicopter. It was a needed precaution dealing with a 
    bio-weapon. Since if by chance, the virus is leaked out, it would 
    prevent the chances of spreading. 
    
    But a bio-weapon isn't so simple. The virus can also affect non-human 
    beings as well.
    
    Any virus isn't guaranteed to only affect one kind of organism. For 
    example, the Influenza virus not only affects humans, but birds, pigs, 
    horses and even seals. And even in 3 each of these species, only certain 
    ones are affected. For example, seagulls and chickens are affected by 
    viruses, but all other birds are not. And the same virus may have 
    different effects on different species.
    
    The problem lies in how the T-Virus can affect many different life 
    forms.
    
    During the time when Birkin was useless, I had done my own research on 
    the T-Virus. I had found out that the T-Virus can affect most life forms 
    out there. And not just mammals, but plants, bugs, and fish can also be 
    affected by the virus. Every time I walked in the woods, I always asked 
    myself, "Why did Spencer choose this place?"
    
    There are many different forms of life in these woods. What would happen 
    if the virus were to leak out? If only an insect were infected, it is 
    small in size and probably would not go through a big mutation. But 
    these insects could spread the virus at an incredible rate. If this were 
    to happen, how far would the T-Virus spread?
    
    If it were a plant that was infected, the plant itself could not move 
    and would seem safe. But what about the seeds the plants give out?
    
    It would be very dangerous for such a case to happen. Now that I think 
    about it, it was very smart for the Ashfords= family to locate their 
    facility in Antarctica. But here, it almost seems like someone wants the 
    virus to spread. But that could not be possible. What is Spencer trying 
    to make us do?
    
    This issue was far to great and I could not discuss this with any
    other researcher. The only one who I could talk to was Birkin, but
    he probably would not even be interested.
    
    I need more information.
    
    I had started to realize my limits as a simple researcher. To find out 
    what Spencer was truly thinking, I need to be at a position where I 
    could obtain more information.
    
    For that, I would throw away all my current positions. But I cannot do 
    this quickly. I cannot let Spencer notice my plans for if he does, 
    everything would be over.
    
    I had continued to do research with Birkin so that no one would
    know my intentions.
    
    During that time, that woman test subject was forgotten. She was a 
    "failure" that just lived on until that day, 5 years later...
    
    The 11th summer had come since we started working at this facility. I 
    was 28 at the time. Birkin had become a father to a 2 year old girl.
    The wife was a also a researcher at the facility. It was natural that 
    people who conducted the same research at the same facility fell in love 
    with each other and end up having children. 
    
    But a normal person would not be able to continue research at this 
    place. Anyone still here is crazy.
    
    We had gone into phase three of our plan in the ten years. A programmed 
    life, to be used a soldier, is a bio-weapon for combat.
    It was to be called "Tyrant." But this project had a huge problem from 
    the start. Gaining the test subject for this Tyrant was a problem. There 
    were very few who were compatible with becoming a Tyrant.
    
    This was due to the nature of the T-Virus.
    
    Any human could be used to make a zombie or a hunter but their 
    intelligence would be lost in the process. A certain amount of 
    intelligence is needed to create a Tyrant. Birkin had used a different 
    way of creating the Tyrant to compensate for this problem. But only a 
    very small amount of people could be used for this different way. In the 
    simulation, only 1 out of 100,000,000 turned into a Tyrant and the rest 
    became zombies.
    
    If our research continued, we could create a different kind of T-Virus
    that was compatible for more people. But for this to happen, we needed
    another test subject. But even if we searched through all of America,
    we would only find ten or so people that were compatible for becoming a 
    Tyrant.
    
    Other research facilities had reached the same problem. We had run into 
    a wall even before our research began.
    
    But we had received word that the Europe facility had thought up of a
    plan to conquer this problem in phase 3. This was the "Nemesis Project."
    
    I had urged to get a sample of the project to put our research further.
    
    Although Birkin had strongly opposed, I had convinced him.
    
    Until we found a compatible host, our research would not move and Birkin 
    needed to admit this.
    
    We had received the package a few days later with a number of 
    precautions written on it. The package brought to heliport was a small 
    box, titled "Nemesis Project" 
    
    To gain this sample from the France facility required quite an effort 
    but was mainly due to Spencer backing us up.
    
    Birkin took no interest in the package until the end but he had at least
    admitted to tests. The Sample was totally new and was thought up for
    test purposes.
    
    The Nemesis was a biological life form created by manipulating DNA.
    
    The intelligence was the only thing enhanced and this life form alone,
    could not do anything. But once it finds a host, it becomes a parasite
    and would take over that host and would cause it to have incredible
    combat ability.
    
    The host for the weapon and the parasite would be made separately and
    later the intelligence of the parasite and the body of the host would
    be combined to create a bio-weapon. If this were to succeed, it would
    overcome the problem of the intelligence and we could create a bio-
    weapon.
    
    But the problem was when the parasite takes over the host.
    
    In the research files, all that was recorded was the death of each host
    once taken over by the parasite sample. Within 5 minutes of the parasite
    taking over, the host would die. But we were already aware of the danger
    that lied in the prototype.
    
    My plan was to prolong the time in which the host would survive, so that 
    we would gain the credit to the "Nemesis project". The host would be 
    that women test subject.
    
    Her incredible life rate could survive longer against the Nemesis 
    prototype. And even if it failed, nothing would change on our side.
    
    But the test had created a result I had not expected. The Nemesis 
    prototype that tried to enter her brain had disappeared. At first, we 
    could not tell what had happened. We did not expect her to consume the 
    Nemesis.
    
    That was the beginning.
    
    Something was happening inside of that failed experiment. We had decided 
    to start research on her from scratch.
    
    In the past ten years, we had conducted every research possible on her,
    but we had decided to throw all those files away. Within the 21 years 
    that she lived, something was beginning to show.
    
    Only Birkin had begun to notice the change.
    
    Indeed, something had begun to change inside her.
    
    But that was something totally different from the T-Virus project.
    
    Something new and would bring a new idea to us.
    
    The "G-Virus" project was the project that had changed our destiny.
    
    ---the next log is 7 years later
    
    July 31, 1995
    ---7 years from the previous
    
    When I came back to that place, it had been 17 years since I first came. 
    Every time I came here, I remember the smell of the wind of that day. 
    The buildings and the surroundings all looked the same from before.
    
    On the heliport, I could see Birkin. It has been a long time since I've 
    seen him. Four years have passed since I left Arklay labs.
    
    4 years ago, when Birkin's G-Virus project was authorized, I had
    requested to transfer to the secret (intelligence) service and this
    was easily approved. From everyone's point of view, it was a natural
    thing for me to stop my road as a researcher and go onto a different
    field.
    
    And in reality, the research conducted on the G-Virus was far above my
    level. Even if I didn't have a different motive, I could feel my limits 
    as a researcher when finding out what Sir Spencer was up to.
    
    In the midst of the wind blowing, Birkin, as usual, didn't take his eyes
    off the research files. Birkin came to Arklay quite often, but Birkin
    was not under Arklay anymore.
    
    A little while ago, an underground lab under Raccoon City was made and
    this was the place that his G-Virus project would be made.
    
    But to be honest, I didn't think that Spencer would authorize "G". This 
    is because "G" was far from being a weapon, and had too many unknown 
    things about it.
    
    The reason the "G" was slightly different from "T-Virus" was that the 
    host would keep spontaneously reacting to the virus. It was very easy 
    for a mutation to occur since the DNA would be open to a virus. But this 
    is just in the case of the virus itself and not the hosts DNA.
    
    Even if the virus did cause some form of change, the DNA of the host
    becoming mutated was a rare case. If there was an outside force like
    radiation, it would be a different story though.
    
    But the case of "G" was different. Even without an outside force, the 
    "G" would keep mutating the host until death.
    
    Something very similar to this did exist in the T-Virus as well. When a 
    bio-weapon is put in a specific area, the virus inside the host would 
    causing some form of mutation has already been confirmed. But for this, 
    an outside force was always needed.
    
    But the "G" had no need for such a thing.
    
    No one can even expect what lies ahead with the mutations. And even if 
    we think of a way to stop the mutation, the virus would just mutate to 
    accommodate.
    
    7 years ago, Birkin found this in that woman. At first look, the woman 
    had no changes on the outside, but inside, various mutations had 
    occurred and had kept on consuming each kind of virus injected and had 
    lived on.
    
    And over the 21 years of mutating, it had mutated so much that it
    would even consume the Nemesis.
    
    The G-Virus project was to take this mutation to highest point possible. 
    But this could lead to the "Ultimate life form" or it could end due to a 
    disaster .....could this even be called a weapon?
    
    What was Spencer thinking when he authorized this project? Even when I 
    moved to the secret (intelligence) service, I could not find out 
    anything about what Spencer was thinking during these 4 years. And now, 
    Spencer doesn't even show up in Arklay labs. It seems he was expecting 
    something to happen there.
    
    Spencer was slowly drifting away from me, just like an oasis in a 
    desert.
    
    But my chance will come soon enough... That is, if I can live until then.
    
    The elevator took me and Birkin to the highest level in the lab. It was 
    the place where Birkin and I first saw that woman. 
    
    There, we met the new research leader, John.
    
    He had come from a Chicago lab and was an excellent researcher,
    but he was too normal to work in a place like this. He had started
    to question the motives of the research there and had repeatedly
    questioned the superiors.
    
    This had even reached my ears in the secret (intelligence) service.
    If information has been leaked out, he would be the first to go.
    This is what everyone had started say.
    
    We had both ignored John and had started the clean-up of that woman to 
    kill her.
    
    When she consumed the Nemesis, although she had started to regain
    some intelligence, her behavior was extremely peculiar. 
    
    Each time it would escalate. She would start to rip another woman's
    face off and would wear it herself. According to the records, she
    showed the same behaviors when she was first injected with the
    original virus.
    
    No one knew why she would behave like that, but recently, three 
    researchers had been killed that way and this is when she was authorized 
    to be killed. Because "G" was progressing steadily, there was no use for 
    her.
    
    Her death was confirmed over the course of 3 days, and her "dead body" 
    was carried somewhere by the president.
    
    In the end, no one knew who she was and why she was here. But this was 
    also the case with any other test subjects.
    
    But if she had not been here, the G-Project would not have existed. If 
    this were the case, both I and Birkin would had been in a different 
    situation than the one now.
    
    I had this on my mind as I left the Arklay labs.
    
    How far was Spencer planning?
    
    ---the "incident" would happen 3 years later...
    
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    ========================================================================
    12. S T A N D A R D   G U I D E   I N F O R M A T I O N
    ========================================================================
    
    ------------------------------------------------------------------------
    A. Legal
    ------------------------------------------------------------------------
    
    Only these following websites may host this document:
    
    www.gamefaqs.com
    www.neoseeker.com
    faqs.ign.com
    www.new-blood.com
    
    Resident Evil is trademark Capcom Entertainment, Ltd. and Capcom Japan. 
    The Dreamcast is trademark Sega, the PlayStation and PlayStation 2 is 
    trademark Sony and the Nintendo GameCube is trademark Nintendo. 
    
    This FAQ may not be copied or used as a reference WITHOUT ANY PROPER 
    credit. If you credit me, in full, use whatever you want toward any 
    piece of work you might want to use, but I place limits only when the 
    player is stuck. If you guide your way through the game with my guide, 
    DO NOT write a walkthrough. If you use it occassionally, feel free.
    
    ------------------------------------------------------------------------
    B. Contact Guidelines
    ------------------------------------------------------------------------
    
    My e-mail is FireEmblemPride[at]hotmail.com. No mail shall be accepted 
    at the address if you do not write "FAQ Question." You must also write 
    the abbreviation of the game (in this case, RE3). For note, other 
    abbreviations are:
    
    SH = Silent Hill 
    SH2 = Silent Hill 2
    RE = Resident Evil
    RER = Resident Evil REmake
    RE0 = Resident Evil Zero
    RE2 = Resident Evil 2
    RE3 = Resident Evil 3: Nemesis *********
    GS2 = Gun Survivor 2: BioHazard CODE: Veronica
    CVX = Resident Evil CODE: Veronica X
    PKMNCRY = Pokemon Crystal
    DMC = Devil May Cry
    SH2RD = Silent Hill 2: Restless Dreams
    BSVBV = Beach Spikers: Virtua Beach Volleyball
    GCNH = GameCube Hardware
    
    ------------------------------------------------------------------------
    C. Credits
    ------------------------------------------------------------------------
    
    Thanks to:
    
    -CJayC at GameFAQS.com for posting this FAQ on GameFAQs. 
    
    -Stephen Ng for posting this FAQ at IGN.
    
    -Peter Judson at NeoSeeker for posting this FAQ. 
    
    -RMcGregor for posting this FAQ on New-Blood.  
    
    -Saiki for Wesker's Report II
    
    ------------------------------------------------------------------------
    D. Conclusion
    ------------------------------------------------------------------------
    
    This FAQ is completely finished, but will be updated in the future to 
    cover the future Nintendo GameCube version (which is simply a direct 
    port). 
    
    CVXFREAK
    FireEmblemPride[at]hotmail.com
    
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    FAQ POLICY: 
    -----------
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    Sorry to waste your time reading this, but it has to be said in the form 
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    ---CVXFREAK
       FireEmblemPride[at]hotmail.com 
    
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