____   __  ___  _  _   __  _    _  _____   ___  _    _  _  _      ____
|  _ \ | _|/ _/ | || \ | _|| \  | ||_   _| | __|| |  | || || |    |___ \ 
| |_|/ ||_ \_ \ | |||\|||_ |  \ | |  | |   ||__ | |  | || || |       _||   
|  _ \ | _|  \ \| |||||| _|| |\\| |  | |   | __| \ \/ / | || |      |_ |
| | \ |||_  _/ /| |||/|||_ | | \  |  | |   ||__   \  /  | || |__   ___|| 
|_| |_||__||__/ |_||_/ |__||_|  \_|  |_|   |___|   \/   |_||____| |____/ 
                   -   N   E   M   E   S   I   S   -    [gamecube]
                                   BIOHAZARD 3: LAST ESCAPE (JAPAN NAME)

------------------------------------------------------------------------
========================================================================
        R E S I D E N T   E V I L   3  :  N E M E S I S (GameCube)
       B I O H A Z A R D   3   :   L A S T   E S C A P E (GameCube)
                  U L T I M A T E     G U I D E B O O K
========================================================================
------------------------------------------------------------------------

A complete FAQ/Walkthrough for:

Resident Evil 3: Nemesis (GameCube)
BioHazard 3: Last Escape (JPN GameCube)

               |----------------------------------------|
               |========================================|
               |Written by: CVXFREAK                    |
               |E-mail:     FireEmblemPride[at]hotmail.com |
               |Date:       January 18, 2003            |
               |Version:    1.0                         |
               |========================================|
               |----------------------------------------|

- - - -> http://www.gamefaqs.com/features/recognition/9035.html <- - - - 
My contributor page... ^_^

The GameCube version of Resident Evil 3: Nemesis is copyright 1999-2003 
by Capcom Entertainment and Capcom Japan. The GameCube is copyright 
2001-2003 Nintendo. 

NOTE: BioHazard 3: Last Escape is the Japanese name for Resident Evil 3: 
Nemesis. This goes for the entire series and their respected numbers and 
subtitles.

========================================================================
***T A B L E   O F   C O N T E N T S***
========================================================================

0.  Introduction
1.  Version History
2.  Resident Evil 3: Nemesis Versions
3.  Characters
4.  Basic Information
    A. Controls
    B. Difficulty Modes
    C. Herb Guide
    D. Combat Tactics
    E. Ranking Mode
    F. Different Paths
    G. Live Events
    H. Gun Powder Charts
5.  Jill's Last Escape Walkthrough
    A. September 28, 1998
    B. October 1, 1998
6.  Operation Mad Jackal
    A. Carlos Oliveira
    B. Nicholai Ginovaef
    C. Mikhail Victor
7.  Secrets and Extras
    A. Codes, Cheats, Etc.
8.  File Transcripts
    A. In Game Files
    B. Jill's Diary
    C. Epilogue Files
9.  Item List
10. Monster and Boss List
11. Plot Information
    A. Synopsis of Resident Evil Series
    B. Wesker's Report
    C. Wesker's Report II
12. Standard Guide Information
    A. Legal
    B. Contact Guidelines
    C. Credits
    D. Conclusion

========================================================================
0. I N T R O D U C T I O N
========================================================================

In September 2001, Capcom announced that the Resident Evil series would 
be migrating over to the GameCube for the future. Part of the deal was a 
remake of the original Resident Evil, the exclusives Resident Evil Zero 
and Resident Evil 4, and ports of Resident Evil 2, Resident Evil 3: 
Nemesis and Resident Evil CODE: Veronica X, all for the GameCube. 
Resident Evil 3: Nemesis is a direct port from PSone to GameCube in this 
case. Virtually most of the game has remained the same from the release 
in 1999, to the GameCube version in 2003. Note that this is a PSone 
port, not a Dreamcast or PC port, and thus will not feature any 
information regarding those versions.

This FAQ shall only cover:

Resident Evil 3: Nemesis (GameCube)
BioHazard 3: Last Escape (JPN GameCube)

========================================================================
1. V E R S I O N   H I S T O R Y
========================================================================

=======
UPDATES
=======

January 18, 2003
Version 1.0
The FAQ is pretty much finished as the GameCube version features pretty 
much no changes whatsoever. What a huge disappointment, and yet, I 
expected it. Oh well. 

January 17, 2003
Version 0.5
Bought the GameCube version, everything is the same (except for some 
high-res graphics). FAQing begins.
 
========================================================================
2. R E S I D E N T   E V I L   3  :  N E M E S I S   V E R S I O N S
========================================================================

Resident Evil 3: Nemesis is available for the Dreamcast, PlayStation and 
PC. At the end of 2002, it will be available for the Nintendo GameCube. 
Here is a breakdown of each version and how it compares to the other 
versions. The difference isn't as big as in Resident Evil 2 (which is 
one psychotic game when Capcom was porting it to all different 
consoles).

----------------------------------- 
Resident Evil 3: Nemesis (GameCube)
-----------------------------------
The only exclusive in the PlayStation and GameCube version is the 
Boutique and the Boutique Key, which is used to unlock the Boutique 
itself. The Boutique holds all the costumes that Jill can change into 
during the game. There are 6 costumes available to change into 
(including the one she can wear). Each one is earned as you beat the 
games over and over again. In this versions, the Epilogues can only be 
unlocked on Hard Mode. Operation Mad Jackal must be unlocked by beating 
the game once on any Mode.

-------------------------------------- 
Resident Evil 3: Nemesis (Playstation)
--------------------------------------
The only exclusive in the PlayStation and GameCube version is the 
Boutique and the Boutique Key, which is used to unlock the Boutique 
itself. The Boutique holds all the costumes that Jill can change into 
during the game. There are 6 costumes available to change into 
(including the one she can wear). Each one is earned as you beat the 
games over and over again. In this versions, the Epilogues can only be 
unlocked on Hard Mode. Operation Mad Jackal must be unlocked by beating 
the game once on any Mode. 

---------------------------------------
Resident Evil 3: Nemesis (Dreamcast/PC)
---------------------------------------
The Dreamcast and PC versions are basically identical. They both contain 
8 costumes Jill can choose when starting a new game. Since you can 
choose costumes from the beginning, the Boutique and Boutique Key are 
removed from the game. Also, minigame Operation Mad Jackal is unlocked 
from the beginning, so you don't have to beat the game once in order to 
play it.      

========================================================================
3. C H A R A C T E R S
========================================================================

==============
JILL VALENTINE
==============
AGE: 23
OCCUPATION: S.T.A.R.S. MEMBER
Jill is pretty tough! She is trained to do many specialties, such as 
chemistry, gunning, music and plain common sense (unlike Leon Kennedy 
and Chris Redfield :) ) She also runs pretty fast. But at times she can 
be arrogant, especially toward Umbrella. The Jill in this game is also 
considerably different from the Jill in the original Resident Evil. The 
one in the original Resident Evil wasn't as tough, but was equally 
intelligent. The Jill in the GameCube remake of Resident Evil was a lot 
tougher than her original counterpart, which makes the Jill in Resident 
Evil 3: Nemesis make a lot more sense.

===============
CARLOS OLIVEIRA
===============
AGE: 21
OCCUPATION: UMBRELLA BIOHAZARD COUNTERMEASURE SERVICE MEMBER
He is from South America. He is very good with any weapons and has come 
to Raccoon City to help fight off the deadly zombie invasion. He may 
seem cocky like Steve Burnside, but he has a heart of gold! He is 
willing to save anyone who needs to be saved, and turns out to be a 
valuable ally to Jill. 

=================
NICHOLAI GINOVAEF
=================
AGE: UNKNOWN
OCCUPATION: UMBRELLA WATCHDOG
He is from Russia. Secretly assigned to gather combat information, 
Nicholai hides in the shadows to find his information. When he meets 
Jill, he doesn't trust her, because she seems to be a STARS member. 
Nicholai is also extremely arrogant and much of an elitist. 

==============
MIKHAIL VICTOR
==============
AGE: UNKNOWN
OCCUPATION: UBCS COMMANDER
He is also Russian, but he is a good man to his army. He is willing to
sacrifice his own life for Jill and Carlos and when the Nemesis 
approaches, he does the inevitable... Like Marvin Branagh, and Rodrigo 
Raval, he's really not that important to the overall story.

=============
MURPHY SEEKER
=============
AGE: UNKNOWN
OCCUPATION: UBCS MEMBER
Not much is known about him, other than he becomes a zombie during the 
game. He seems to be great friends with Carlos.

==============
TYRELL PATRICK
==============
AGE: UNKNOWN
OCCUPATION: UBCS WATCHDOG
He, like Nicholai, is a Watchdog. He is eventually shot by Nicholai. He 
is very dependant on trust and loyalty. He doesn't like to be betrayed!

============
BRAD VICKERS
============
AGE: 35
OCCUPATION: STARS MEMBER
He is a wimp! He left the STARS Members at the mansion in RE1 and got 
shot by Leon (not Claire) a day after the first half of RE3. He is 
eventually murdered by Nemesis for being a wimp. Then the next day, as a 
zombie, he is again killed by Leon. Bad week for him!

===========
DARIO ROSSO
===========
AGE: UNKNOWN
OCCUPATION: SALESMAN
He lost his family to the zombie raid. Even though Jill is armed to the 
teeth, he still doesn't want to go with her to escape. That's his 
problem, unfortunately. Will he live? You can find out...

========================================================================
4. B A S I C   I N F O R M A T I O N
========================================================================

------------------------------------------------------------------------
A. C O N T R O L S
------------------------------------------------------------------------

GAMECUBE VERSION
****************
     
---TYPE A---

A: OK/ATTACK/CHECK
B: CANCEL/RUN
X: UNUSED
Y: STATUS 
Z: MAP
R: ATTACK STANCE (PRESS WHEN ENEMY IS CLOSE TO YOU TO DODGE)
L: CHANGE AIM
START: OPTION 
CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD
D-PAD:  LEFT/RIGHT/FORWARD/BACKWARD
C-STICK: AUTO-TURN

---TYPE B---
 
A: OK/ATTACK/CHECK
B: CANCEL/RUN
X: MAP
Y: STATUS 
Z: UNUSED
R: ATTACK STANCE (PRESS WHEN ENEMY IS CLOSE TO YOU TO DODGE)
L: CHANGE AIM
START: OPTION 
CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD
D-PAD:  LEFT/RIGHT/FORWARD/BACKWARD
C-STICK: AUTO-TURN

---TYPE C---

A: OK/ATTACK/CHECK
B: CANCEL
X: STATUS
Y: MAP 
Z: UNUSED
R: FORWARD (Press Lightly)/RUN (Press Strongly) 
L: ATTACK STANCE (PRESS WHEN ENEMY IS CLOSE TO YOU TO DODGE)
START: OPTION
CONTROL STICK: LEFT/RIGHT/FORWARD/BACKWARD 
D-PAD: LEFT/RIGHT/FORWARD/BACKWARD
C-STICK: AUTO-TURN

------------------------------------------------------------------------
B. D I F F I C U L T Y   M O D E S
------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HARD MODE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This mode is the hardest in the game. If Nemesis is defeated, he'll drop 
a suitcase with a special item inside. Enemies take a lot of bullets to 
kill, and Nemesis is a lot harder to kill (not to mention more 
relentless). Jill will get newer weapons as she progresses through. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
EASY MODE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This mode is pretty easy for people just starting out. Jill will start 
out with an Assault Rifle, and will get a lot of weapons in the game 
from the start, inside the Item Box. Also, Jill will get more ammo per 
box than in Hard Mode. Nemesis is also somewhat easy to kill, though you 
should still take some precaution when fighting him.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HEAVY MODE (Japanese version)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the hardest mode in the Japanese versions. However, it is only 
as hard as Easy Mode in the U.S. Version. However, Jill will still get 
the items from Nemesis, and will get the same amount of ammo per box as 
in the U.S. Hard Mode. However, enemies will be easy to kill like in the 
U.S. Easy Mode. Jill doesn't start out with the Assault Rifle, however,

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LIGHT MODE (Japanese version)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is a super-easy mode for Japanese players. In addition to the 
enemies being insanely easy, Jill will get the Assault Rifle and all the 
extra weapons to start out with. However, Jill will not get any present 
from Nemesis, but this mode is good for people who have virtually no 
experience in Resident Evil games. 

------------------------------------------------------------------------
C. H E R B   G U I D E
------------------------------------------------------------------------

FINE (GREEN) = 100% HEALTH
Little to no damage suffered.

CAUTION (YELLOW) = 75% HEALTH
Some damage suffered.

CAUTION (ORANGE) = 50% HEALTH
A lot of damage suffered.

DANGER (RED) = 25% HEALTH
Extreme amount of damage suffered. Near death.
 
POISON (PURPLE) = 100%-25% HEALTH
Poisoned by a monster, gradually loses health.

------------------------------
|1. RED + GREEN = FULL HEALTH|
+--------------------------------------------------------------------+
| This herb looks like a small red and green dot on a piece of paper.|
+--------------------------------------------------------------------+

----------------------------------------
|2. GREEN + GREEN + GREEN = FULL HEALTH|
+-----------------------------------------------------------+
|This herb looks like one big green dot on a piece of paper.|
+-----------------------------------------------------------+

-------------------------------
|3. GREEN + GREEN = 50% HEALTH|
+------------------------------------------------------------+
|This herb looks like 2 small green dots on a piece of paper.|
+------------------------------------------------------------+

----------------------------------------------
|4. GREEN + BLUE = 25% HEALTH AND POISON HEAL|
+--------------------------------------------------------------------+
|This herb looks like a small blue and green dot on a piece of paper.|
+--------------------------------------------------------------------+

-----------------------
|5. BLUE = POISON HEAL|
+------------------------------+
|This is a blue leaf-like herb.|
+------------------------------+

-----------------------
|6. GREEN = 25% HEALTH|
+-------------------------------+
|This is a green leaf-like herb.|
+-------------------------------+

------------------------------------------------------
|7. GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL|
+----------------------------------------------------------------------+
|This looks like 2 small green dots and a blue dot on a piece of paper.| 
+----------------------------------------------------------------------+

-----------------------------------------------------
|8. GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL|
+-----------------------------------------------------------+
|This herb looks like one big brown dot on a piece of paper.|
+-----------------------------------------------------------+

-----------------------------------
|10. FIRST AID SPRAY = FULL HEALTH|
+-----------------------------------------------+
|This is a silver can with a spray nozzle on it.|
+-----------------------------------------------+

------------------------------------------------------------------------
D. C O M B A T   T A C T I C S
------------------------------------------------------------------------

CONSERVE AMMO!
**************
Resident Evil 3: Nemesis is somewhat hard. It is easy to use up a lot of 
ammo. The Tyrant known as Nemesis, and Hunters require a lot of ammo. To 
conserve ammo throughout the game, strictly use your Handgun and run 
away from battles. 

FIRE FROM A DISTANCE!
*********************
Hunters and Naked Zombies are extremely versatile when close up to Leon 
and Claire. You will want to get to a distance and fire guns like the 
Shotgun, Grenade Launcher and Handgun. When it comes to zombies, try to 
shoot them at close range because they fall down a lot easier than at 
farther distance. 

TRY TO DECAPITATE ZOMBIES!
**************************
When playing, the SHOTGUN can blow a zombie's head off. For a SHOTGUN 
SHELL to decapitate a zombie, get close and aim it up, and then fire. Of 
course, the SHOTGUN is only available to Jill, and not to Carlos, so 
this only applies to Jill. 

KEEP 1 GREEN HERB AND 1 FIRST AID SPRAY WITH YOU!
*************************************************
Sometimes you can drop health because some monsters are stronger than 
others. Avoid this by carrying a Green herb and First Aid Spray. The 
Green Herb can cover small damage, while the First Aid Spray can cover 
sudden health drops from Brain Suckers or Naked Zombies.

MAKE MULTIPLE SAVES!
********************
Make at least 3 saves. Make one for the Police Station, and progress on 
the game, but save onto another spot (preferably the post-Nemesis 
fight). Those are definite save areas. If you keep multiple saves, you 
can then start from and older save if you mess up (EX: Use up too much 
ammo).

DODGE!
******
The dodge feature can save Jill, but it is pretty random in combat. When 
you dodge, consider it a blessing to either recover some health, or to 
run away. Pressing R right before Jill or Carlos are hit can initiate a 
dodge, however, it is still somewhat random. 

SHAKE NEMESIS OFF!
******************
If Nemesis grabs Jill, relentlessly press all buttons and move the 
Control Pad. Nemesis will let go Jill faster. If Nemesis holds onto Jill 
to long, he'll crush her head, so be careful. 

------------------------------------------------------------------------
E. R A N K I N G   M O D E
------------------------------------------------------------------------

S RANK
******
This is for BioHazard 3: Last Escape (all Japanese versions). Simply 
avoid constant saving, don't grab any weapons that take up two slots, 
and don't get killed a lot. Try not to use First Aid Sprays, but Green 
Herbs are OK. Try to beat the game with a fast time, too. Very skilled 
veterans get this ranking with no trouble at all.

A RANK
******
This is for Resident Evil 3: Nemesis (all American/PAL versions). Simply 
avoid constant saving, don't grab any weapons that take up two slots, 
and don't get killed a lot. Try not to use First Aid Sprays, but Green 
Herbs are OK. Try to beat the game with a fast time, too. Very skilled 
veterans get this ranking with no trouble at all.

B RANK
******
Simply save quite a bit, don't grab all weapons that take up two slots, 
and don't get killed once or twice. Try not to use a lot of First Aid 
Sprays, but Green Herbs are OK. Try to beat the game with a sort of fast 
time, too. Skilled, yet close to average people get this ranking often.

C RANK
******
Save at your leisure, grab all weapons that take up two slots, and don't 
get killed a lot. Try to use First Aid Sprays, but Green Herbs are OK, 
too. Try to beat the game with an average time, too. Amateurs receive 
this ranking all the times.

D RANK
******
Save A LOT, grab every weapon and item, don't worry about getting 
killed, and take long to beat the game to get the worst ranking. This is 
the ranking novice players tend to receive. 

------------------------------------------------------------------------
F. D I F F E R E N T   P A T H S
------------------------------------------------------------------------

During the game, Jill will be presented with 2 paths to take to continue 
her Last Escape. Usually, she'll end up going down on path, finish what 
she needs to do there, and then double back and take the other path. 
Whatever path Jill takes will affect what Live Events she'll see, and 
who she'll meet. Different Paths can be different floors to take, 
different areas to search, or the order in which she solves puzzles. 
Different Paths also alter where Nemesis appears.

------------------------------------------------------------------------
G. L I V E   E V E N T S
------------------------------------------------------------------------

Live Events are basically a choice Jill must make. She only has a few 
seconds, and if she doesn't make a choice, she might even get killed. 
Some choices will change depending on what Different Paths Jill chooses. 
Some Live Events even affect what ending Jill will get, and where she'll 
end up, especially at the last part of the game. 

------------------------------------------------------------------------
H. G U N   P O W D E R   C H A R T S
------------------------------------------------------------------------

A = 15 HANDGUN BULLETS

B = 7 SHOTGUN SHELLS

C = 10 GRENADE ROUNDS

AA = 35 HANDGUN BULLETS

BB= 18 SHOTGUN SHELLS

BC= 10 ACID ROUNDS

CC= 10 FREEZE ROUNDS

AAA= 55 HANDGUN BULLETS

AAB= 20 SHOTGUN SHELLS

BBA= 60 HANDGUN BULLETS

BBB= 30 SHOTGUN SHELLS

CCC= 24 MAGNUM ROUNDS

Some of these also add up to Grenade Rounds.

The color of the Gunpowder makes the same color round when combined with
Grenade Rounds.

========================================================================
5. J I L L ' S   L A S T   E S C A P E   W A L K T H R O U G H
========================================================================

------------------------------------------------------------------------
A. September 28, 1998
------------------------------------------------------------------------

======
UPTOWN
======

NOTE: ANY RARE ITEMS IN THE GAME ARE STRICTLY HARD MODE!!! 
EASY MODE PLAYERS DON'T GET THEM!!!

Pick your costume and watch the opening scene. 

FIRST ALLEY
Then shoot down the zombie. Climb the dumpster. 

WAREHOUSE
After the next scenes, you'll be in the warehouse. Grab the First Aid 
Spray and go up the stairs. 

WAREHOUSE SAVE ROOM
In the first save room, grab the Warehouse Key.

Make Handgun Ammo with the Gun Powder. Deposit the Reloading Tool. You 
might want the Knife for now since it is fairly effective against lone 
zombies! Go back out to the main room. 

WAREHOUSE
Exit. 

OUTSIDE WAREHOUSE
Outside, go through the hall. In the next room, go to the left. After 
the next door, you should be on a wooded catwalk.

WOODED CATWALK
Go to the door and open it- zombies bust out. Knock them down only. Go 
down the stairs and grab the Lighter Oil. Grab the Shotgun also and head 
back out. Go down the stairs to the southwest and through the next door. 
Grab the 2 Green Herbs.

BOUTIQUE ALLEY
In the next door, dodge all the zombies. Pass the 2 locked doors and 
climb a crate. Grab the Uptown Map and climb the emergency stairs. Grab 
the 2 Green Herbs. Down in the street, go through all the zombies to a 
wooden door.

BRAD ALLEYWAY
Go run to a flight of stairs. Knock any zombies down with Knife hits. 
Follow this sequence: hit, auto turn, run, auto turn, stab, auto turn, 
run, and then stab. Those can save Handgun ammo! Run through the door 
that guy ran into.

BRAD RESTAURANT
Inside, it's Brad. Run to the other door in the room and grab the 
Lighter. Combine the Lighter with the Lighter Fluid. By now, Brad should 
have dealt with the zombie. After he leaves, leave the bar through the 
way you came in.

BRAD ALLEYWAY
Go back up the stairs and turn right. Then turn another right. Through 
the next door, run to the locked steel door and use the Lighter. When 
the blocked zombies become free, quickly head through the next door.

FLAMING DOG ALLEYWAY
Through the next door, arm the Knife. Walk to the fire and a dog jumps. 
Stab it and run for the metal door to the left. Avoid the 2 dogs. 

FLAMING DOG SAVE ROOM
Inside the save room, make Shotgun ammo and Handgun ammo. Deposit the 
Lighter. Exit with the Shotgun armed.

FLAMING DOG HALLWAY
Run left through the grated doors. 

RPD STREET
Keep going and turn 2 lefts. You are now in front of the RPD from RE2! 
Enter through the big gate!

=========================
RACCOON POLICE DEPARTMENT
=========================

RPD COURTYARD
When you enter, Brad will come in. Then the Nemesis will come in and 
murder Brad. After the next scene, you'll have 2 choices:

FIGHT WITH THE MONSTER

RUN INTO THE POLICE STATION

I suggest you run inside if you have no business fighting Nemesis. You 
won't need a STARS Card later, so just run in.

=======
NEMESIS
=======

If you want to duke it out for a rare item, get the Shotgun ready! When 
he charges RUN to the right. Then auto-turn and fire. Always run to the 
left of Nemesis (Nemesis' right) since he is left-handed. Repeat the 
pattern of running passed his weak arm, auto-turn, then fire. When you 
are short on Shotgun ammo, try the Handgun. That should finish him. If 
not, there's always the Knife. Since Nemesis can't hit you, Knifing 
isn't the worst idea out there.

When Nemesis falls and bleeds, grab the case for the Eagle Parts A.

===========
END NEMESIS
===========

RPD MAIN HALL
So now we are all in the RPD. RE2 veterans should know their way around, 
while new comers will need instructions. Veterans should head for the 
evidence room.

MARVIN ROOM
New comers, head to the only unblocked door in the hall. Inside, dodge 
all the zombies. Go to where Marvin is and grab the Shotgun ammo. Now 
proceed through the next door to the evidence room.

EVIDENCE ROOM
Look at the drawer that's blinking (The one where Claire found the Bomb 
in RE2). Inside is the Blue Gem. Now circle the room to the other side 
and inspect the drawer with the needed combination.

There are 4 RANDOM codes (that are not so random anymore). Here are 
those 4:

0131

4011

0513

4312

Now we don't need Brad's Card! Grab the Emblem Key and exit. 

STAIRWAY HALL
In the next hall, cap those zombies and head for the Dark Room. 

DARK ROOM
Inside, search the lockers to find Gun Powder A. Don't mix it yet- if 
you get a certain item in a few moments, you'll need that! Now deposit 
the Blue Gem. Bring the Reloading Tool. Exit the Dark Room.

STAIRWAY HALL
If you didn't get the Shotgun Shells in Marvin's Room, go through the 
silver door instead of up the stairs. Go passed the windows to the 
double doors and look around for them.

Now head up the staircase outside the Dark Room. 

STATUE HALLWAY
Avoid the nearby zombies. Try not to shoots any zombies, but merely 
knock them down. You can also Knife.

Here is the strategy-

Stab.
Auto-turn.
Run.
Stab.
Auto-turn.
Run.
Repeat.

The Knife is VERY useful in RE3- it's underestimated in this game! 
However, if you aren't a very good player, you should pass the 
opportunity to kill Nemesis up. 

STARS HALLWAY
Head through the next door and then into the STARS Office- use the 
Emblem Key to unlock.

STARS OFFICE
In the STARS Office, go to Barry's Desk and collect the 30 Handgun 
Bullets. Now examine the Locker where Leon found his 2nd Shotgun (Leon A 
IS the Official RE2 scenario, refer to Wesker's Report Section).

In the Locker should be the Magnum or Grenade Launcher. Now you can mix 
the Gun Powder A from the Dark Room. You should now have 60 Bullets, 7 
Shotgun Shells, a Magnum or Grenade Launcher and the Knife. Now collect 
the Lockick on Jill's desk.

STARS HALL
Aim back for the Dark Room with the Magnum or Grenade Launcher loaded. 

STATUE HALL
Continue downstairs.

STAIRWAY HALL
Outside, Nemesis will pop in. Head back to the Evidence Room because HE 
HAS A ROCKET LAUNCHER!

EVIDENCE ROOM
Inside, pick the locker in the corner and get some Gun Powder B. Mix it 
with the Reloading Tool for 7 Shotgun Shells. Now run to Marvin's Room. 

MARVIN ROOM
Nemesis will be on your tail. Head for the RPD MAIN HALL. 

RPD MAIN HALL
Head out of the RPD the way you came. If you want another rare item, 
stay in Marvin's Room.

=======
NEMESIS
=======

OK, arm the Grenade Launcher or Magnum. Look out for Nemesis. Keep 
dodging his rockets with R and R. He should waste his rockets 
eventually. Now run around the tables. Fire at Nemesis while you use the 
tables for leverage. If you have the Grenade Launcher, unfortunately you 
can't hit him.

The Magnum would have been the likely choice you got since you ran into 
the RPD. When Nemesis falls and bleeds, grab the Eagle Parts B and 
combine them with Eagle Parts A- now you have the best Handgun in the 
game!

===========
END NEMESIS
===========

RPD COURTYARD
Head through the gate!

RPD STREET
Now we are outside the RPD's main gates. Pass the bookstore to the 
locked door. Pick it with the Lockpick.

===============
TOWARD DOWNTOWN
===============

DRAIN DEIMOS ALLEY
Pass this alleyway- examine the dead body for a file and Handgun 
Bullets. Then head through the next door. 

FIRE HOSE ALLEYWAY
In the next alley, turn right and look at the Fire Hose- you need to 
remember this location!

BUS ROOM
Go through the next door. You are in the Bus Room. Run away from the 
dogs through the next door! 

GARAGE
In this garage, grab the Cables. Avoid the dogs (Shoot them with the 
Eagle Gun if you have it).

GARAGE SAVE ROOM
In the next save room, grab the Handgun Bullets. Now save up. Deposit 
the Knife and if you have the Eagle Handgun, the old Handgun. 

PARKING LOT
In the next room, dodge the dogs and make a B line for the next door.

LIFT ROOM
In this next room, grab the downtown map. You are in downtown now.

========
DOWNTOWN
========

LIFT ROOM
Run up and Drain Deimos will attack you. Use the Shotgun for an easy 
kill. Search the body for Gun Powder A and mix them for Handgun Bullets. 
Kill the other Drain Deimo using the Handgun and dodge technique. Up the 
stairs is a non-working lift. Remember that for later!

RESTAURANT STREET
Through the next door, you can turn left to the newspaper office or 
right to the restaurant. I'm up for turning right. Look in the Alternate 
Path Section for tips.

Turn right and follow Carlos. Grab the 2 Green Herbs. Follow Carlos into 
the restaurant. 

RESTAURANT
Inside, go to the end of the whole room and use the Lockpick on that 
drawer. Grab the Crowbar and then go to the latch Jill just passed. Use 
the Crowbar and open the latch. Carlos comes in.

Speak to him and Nemesis will come in. A Live Selection occurs.

RUN INTO BASEMENT

HIDE IN THE KITCHEN

Use the second option. Nemesis gets KO'd. Get the rare Item (First Aid 
Box) and exit through the back. 

DOWNTOWN T HALL
After talking to Carlos, arm the Shotgun and turn right. Nemesis should 
follow. Then duck into the save room.

DOWNTOWN SAVE ROOM
Inside, grab the Shotgun Shells and deposit all your herbs if you have 
the First Aid Box. Withdraw the Blue Gem. Grab the Rusted Crank and 
exit. 

DOWNTOWN T HALL
Run right to avoid Nemesis. Then travel to the next hall.

CITY HALL GATE
In this wide room, you can now battle him if you want. But first run up 
to the gate and use the Blue Gem. Now fight Nemesis if you want. If you 
don't, head to the newspaper office to the north.

=======
NEMESIS
=======

Use the tactics you used outside the RPD. Run left of Nemesis. Then 
auto-turn and fire. I suggest you don't kill this Nemesis because he 
doesn't give a rare item.

===========
END NEMESIS
===========

NEWSPAPER OFFICE
In the newspaper office, push the ladder to the switchboard. Power it 
up. Now go to the shutter and raise it. Climb the stairs and head to the 
next room. Inside, grab the Green Gem and exit.

Nemesis may be here, so run to Nemesis' right.

CITY HALL GATE
Go back to the gate. Use the Green Gem and pass through the gate. 

CITY HALL MAYOR STATUE
Pass the door and you are at an intersection. Take the left one for now. 

ZOMBIE ALLEY
Run through here and avoid the zombies. Then go to the next door.

CITY HALL ALLEY
Keep going until you reach 2 Green Herbs. DON'T PICK THEM UP YET! 
Continue and you are in the trolley area.

TROLLEY AREA
Go to the trolley's second car. Use the Cables on the chip-board you 
see. Proceed through the trolley. Talk to Nicholai and then Mikhail and 
then head to the first car. Inside, talk to Nicholai and Carlos. Carlos 
will give you a Side Pack like in Resident Evil 2- so now Jill has 10 
item slots. Nearby, grab the wrench. Now exit the trolley. Go back to 
the intersection.

CITY HALL MAYOR STATUE
Take the right path this time. It leads to a gas station. 

GAS STATION
Go to the main door.

GAS STATION STORE
Use the Rusted Crank to open the shutter. As you try, it breaks, so use 
the wrench afterwards.

Inside, either Carlos or Nicholai will be here. Go to the cabinet left 
of that First Aid Spray. There are options for this puzzle.
 _   _   _   _
[_] [_] [_] [_]
 A   B   C   D

The letter that is lit needs to be the only one that is red. Press in 
any order because the puzzle is random. Eventually the cabinet will 
unlock. Grab the Machine Oil.

Now get out quickly! The Gas Station is about to explode! Nicholai seems 
to be fried if he came in here. If Carlos came, run outside with him 
before the Gas Station COMPLETELY explodes. After Carlos leaves, go back 
to the intersection and head for the restaurant.

CITY HALL MAYOR STATUE
On your way, zombies will open a locked door. Kill them. Through the 
door is a statue. Press the button and grab the Book of Wisdom. Then 
head for the CITY HALL GATE.

CITY HALL GATE
Now head for the Downtown T Hall.

DOWNTOWN T HALL
Now go back to the area in front of the restaurant. 

RESTAURANT STREET
See that statue? There's a hollow spot the shape of a book. Place the 
book there. Now go to the other hollow space and grab the little 
pendant. Now go back to the DOWNTOWN T HALL.

DOWNTOWN T HALL
Proceed to the City Hall Gate.

CITY HALL GATE
Now head for the City Hall Mayor Statue.

CITY HALL MAYOR STATUE
Place it on the statue and then grab the Battery. Then head for the CITY 
HALL GATE.

CITY HALL GATE
Then head for the Downtown T Hall.

DOWNTOWN T HALL
Then head for the Restaurant Street.

RESTAURANT STREET
Then head for the LIFT ROOM.

LIFT ROOM
Now go back to that non-working lift up those stairs.

Directions are:

3. Head up the stairs to the lift.
4. Use the Battery.
5. Go down the lift to substation.

SUBSTATION STREET
Kill all the zombies. Then enter the sub station. 

SUBSTATION
Inside, go to the locked door and press the buttons to power the place 
up. Now go to the machine next to the second shutter. Press Blue, Red, 
Blue and Red to open the first shutter up.

Inside, grab another weapon- either the Magnum or Shotgun, depending on 
what you found in the RPD. If you found the Magnum in the RPD, the G. 
Launcher will be here. If you got the G. Launcher at the RPD, you'll 
find the Magnum here. Go back out. 

You have to make another selection.

HEAD TO EMERGENCY EXIT

INCREASE ELECTRICITY OUTPUT

You want to do the first option, since you'll fight Nemesis for a rare 
item. If you don't want a rare item, then select the second option and 
skip the next Nemesis section.

SUBSTATION STREET

=======
NEMESIS
=======

OK, so now we should be outside if you made the second choice. He'll 
fire rockets from above, so run in circles until he jumps down. Now arm 
the weapon you just found in the substation.

Use the strategy from the RPD and the Restaurant. Run left of Nemesis, 
auto-turn fire and repeat. Nemesis should drop a rare item- it's a 
Custom Part A!

Run back into the substation through the door you exited it from.

===========
END NEMESIS
===========

SUBSTATION
OK, now we are all back in the substation. Go back to the Red and Blue 
buttoned machine. This time press Red, Blue, Blue and Blue. The second 
shutter will open.

Grab the fuse inside. Now exit the substation through emergency exit. 

SUBSTATION STREET
Backtrack up the lift and down the stairs to the room where Drain Deimos 
first attacked you. 

LIFT ROOM
Go back to the door leading toward the uptown area.

PARKING LOT
Pass through the garage and save room. 

GARAGE SAVE ROOM
In the save room, grab the Wrench if you deposited it. Now fight your 
way through the next alleyways until you are back in the alley with the 
Fire Hose.

GARAGE
Run through here.

BUS ROOM
Now run to the Fire Hose Alleyway.

FIRE HOSE ALLEYWAY
Use the Wrench to get the Fire Hose. Discard the Wrench and now travel 
back through the alleyways to the area in front of the RPD.

DRAIN DEIMOS ALLEYWAY
Fight the Drain Deimo and head to the RPD Street.

=====================
RETURN TO UPTOWN AREA
=====================

RPD STREET
Once in front of the RPD, go to the bookstore sign and turn left to that 
alley with the fire. 

FIRE DOG ALLEYWAY
Use the Fire Hose on the 3 holes and the fire is out. Proceed
forward until you reach the Sales Office.

ALLEY
Run through.

SALES OFFICE STREET
Kill the monsters, and then head inside.

SALES OFFICE
Inside is either Nicholai or Carlos, depending on whom you saw in the 
Gas Station. After they finish talking, go to the computer.

The codes are either:

AQUACURE

SAFSPRIN

ADRAVIL

After entering the codes, go through the unlocked door. 

INVENTORY ROOM
Through them, arm the Shotgun. Go to the end of the room and grab the 
Gun Powder (if they aren't there, then you should have seen them in the 
SUBSTATION). Then grab the Oil Additive and add it to the Machine Oil 
from the Gas Station. Head back to the SALES OFFICE.

SALES OFFICE
Zombies will then overrun the whole Sales Office. Use the Shotgun on 
them all as you get out. 

SALES OFFICE STREET
Now, head to the ALLEYWAY next door.

ALLEYWAY
Now, head to the FIRE DOG ALLEYWAY.

FIRE DOG ALLEYWAY
When you are out in the fire hose hole, Nemesis will come out if you 
didn't kill him in the substation.

==================
TOWARD CLOCK TOWER
==================

Now run back to the trolley as fast as you can. 

DRAIN DEIMOS ALLEYWAY
Run to the Fire Hose Alleyway,

FIRE HOSE ALLEYWAY
Run to the Bus Room.

BUS ROOM
Run to the Garage,

GARAGE
On your way, a Live Selection will occur.

CLIMB UP.

JUMP DOWN.

Do the first choice. It saves time. Continue for the trolley. Arm the 
Magnum
and Grenade Launcher. 

GARAGE SAVE ROOM
Save up if you need to. Exit.

PARKING LOT
Run through here. Head for the Lift Room.

LIFT ROOM
Head for the Restaurant Street.

RESTAURANT STREET
Head for the Downtown T Hall.

DOWNTOWN T HALL
Head for the T Hall Save Room.

DOWNTOWN SAVE ROOM
Save if you must. Exit.

DOWNTOWN T HALL
Head for the City Hall Gate.

CITY HALL GATE
Head into the City Hall Mayor Statue.

CITY HALL MAYOR STATUE
In City Hall, Nemesis will appear.

=======
NEMESIS
=======

Now we need to battle him for the Custom Parts B. Lure him to the area 
with the RPD, RESTAURANT and SUBSTATION techniques there.

Once Nemesis drops, grab the Custom Parts B. Mix them with the Custom 
Parts A and then backtrack to the save room where you got the Rusted 
Crank. There, deposit the old Shotgun. The new Custom Shotgun is MUCH 
more powerful!

===========
END NEMESIS
===========

ZOMBIE ALLEYWAY
Head to the CITY HALL ALLEY.

CITY HALL ALLEY
There will be an earthquake. Keep running until you reach the 2 Green 
Herbs. GRAB THEM NOW. Suddenly, Jill will fall to a boss battle!

GRAVE DIGGER SEWER
======================
BOSS 1: GRAVE DIGGER I
======================
DIFFICULTY: MEDIUM
We should have plenty of ammo if you've been using that Handgun and 
Knife- enough to kill this Grave Digger. When it pops from the walls, 
hit it with 1 Magnum Bullet and then dodge. Repeat this pattern and the 
Grave Digger will eventually die. However, you are still better off just 
trying to get the ladders working and fighting your way out of the 
tunnels. Fighting this creature simply isn't worth it. It is time 
consuming, as well as suicide (since the Grave Digger is a tough 
creature). 
======================
BOSS 1: GRAVE DIGGER I
======================

Now press both panels in this tunnel and then power the ladder. Climb 
it.
 
TROLLEY AREA
You are outside the trolley. Enter and use the Fuse and Mixed Oil. 
Carlos will come in. Run to the front of the trolley with him and then 
after the FMV, go back to the back car.

=======
NEMESIS
=======

Nemesis appears to have beaten the hell out of Mikhail. When in control,
auto-turn and head through the door to the front. An FMV will occur and 
you have to make a choice.

===========
END NEMESIS
===========

Choices are:

USE EMERGENCY BRAKE

JUMP OUT THE WINDOW

Try the first choice. It's the best choice. You should now be in the 
Clock
Tower courtyard.

===========
CLOCK TOWER
===========

CLOCK TOWER COURTYARD
Grab all the herbs and enter through the left-most door of the building. 

CLOCK TOWER PIANO ROOM
In the first room, head left into the chapel. 

CHAPEL
In the Chapel, save and rest up. 

Arm yourself with:

Eagle Handgun with 15 bullets, don't bring HG Bullets Grenade Launcher 
with ANY rounds Combat Knife

Deposit everything else (Lockpick, Auto Shotgun, Magnum). In the Chapel, 
check the case for the Clock T. Key. Check it to be named Winder Key. Go 
back to previous room.

CLOCK TOWER PIANO ROOM
Zombies will attack, so aim for locked door and unlock it with Winder 
Key. 

CLOCK TOWER DINING ROOM
Talk to Carlos in Dining Room and then proceed. 

CLOCK TOWER MAIN HALL
In the Clock Tower's Main Hall (looks like RPD and Mansion Main Hall), 
run to dead body and grab the Mine Thrower. Proceed to door on other 
side of the room.

BUG HALL
Through it is a room with 2 doors. Go to the brown one- remember the 
green one for later. 

SAVE ROOM
Through it is another save room. Pass through to the next room. 

CLOCK TOWER BEDROOM
In the bedroom, examine the painting to get another key- the Bezel Key. 
Zombies will also chase you, so exit back into the Save Room.

SAVE ROOM
Head back to the BUG HALL.

BUG HALL
Now go back to Main Hall.

CLOCK TOWER MAIN HALL
There, climb the stairs. 

MAIN HALL BALCONY
Now arm that Eagle Handgun. Press R and a bomb will explode. All the 
Spiders will die. Proceed through the next door. 

CLOCK TOWER BALCONY
In the Clock Tower Balcony, go to a little keyhole and use the Bezel 
Key.

The ladder lowers. Climb it. 

MECH ROOM
Up in the MECH ROOM, turn left and examine the Music Box. You have to 
make the right choices and get the song correct. It's a completely 
RANDOM puzzle, but you can tell if the song notes are out of tune or 
not.

Solving the puzzle reveals the Chronos Chain. Combine it with the Winder 
Key to make the Chronos Key. Examine the rest of the room and grab the 
MT Rounds and Silver Gear. Head down to the balcony.

BALCONY
Down there, make a choice against Nemesis again.

=======
NEMESIS
=======

USE THE LIGHT.

USE THE CORD.

Use the cord to KO Nemesis. Grab a rare item- another First Aid Box. 
Head for the MAIN HALL BALCONY.

MAIN HALL BALCONY
Run back to the first floor of the MAIN HALL. 

MAIN HALL
Head for the BUG HALL.

BUG HALL
Head back to the Green Door and use the Chronos Key. Discard it and head  
through.

===========
END NEMESIS
===========

INFESTED HALL
Pass this infested hall. 

CLOCK PUZZLE ROOM
Through it is a room with 3 clock paintings. Examine the back area to 
find a bell blocking a door- Jill can't push it.

Go to the 3 statues and grab the Obsidian, Amber and Crystal Stones. Go 
to the clocks and then try any combinations of inserting them in. Here 
are the time changes for each painting.

LEFT (PAST)

Crystal -1
Obsidian -2
Amber -3

MIDDLE (PRESENT)

Crystal +1
Obsidian +2
Amber +3

RIGHT (FUTURE)

Crystal +2
Obsidian +4
Amber +6

The Gold Gear will be revealed. Combine it with the Silver Gear and go 
back to the Infested Hall. 

INFESTED HALL
Head to the BUG ROOM.

BUG ROOM
Head to the CLOCKTOWER MAIN HALL.

CLOCKTOWER MAIN HALL
Head to the MAIN HALL BALCONY.

MAIN HALL BALCONY
Head for the CLOCKTOWER BALCONY.

CLOCKTOWER BALCONY
Head for the MECH ROOM.

MECH ROOM
There, apply it to the mech to get the bell ringing. Head back to the 
CLOCKTOWER BALCONY.

CLOCK TOWER BALCONY
Attempt to enter the Main Hall Balcony.

COURTYARD
Escape at last!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

But then... Nemesis crushes the escape chopper.

=================
BOSS 2: NEMESIS I
=================
DIFFICULTY: FAIRLY MEDIUM
Carlos should destroy the Rocket Launcher Nemesis has. Now arm the M 
Thrower and hit him with all you got. Switch to the G. Launcher after 
running out of Mine Thrower Rounds.

In the unlikely event you should run out, use the 14 left over Eagle 
Handgun Bullets. If Nemesis is STILL up, use that trusty Knife and the 
strategy from the RPD, Restaurant, Substation and City Hall Nemesis 
encounters.
=================
BOSS 2: NEMESIS I
=================

Carlos comes in at last. Jill is infected with the T- Virus. 

------------------------------------------------------------------------
B. October 1, 1998
------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

RESIDENT EVIL 2 INTERMISSION

After Jill's battle with Nemesis and before the start of Carlos' 
mission, the events in Resident Evil 2 happen. By the time you control 
Carlos, Leon, Claire and Sherry will now have escaped the Birkin lab. By 
the time Jill wakes up, Claire's epilogue (see below) will also have 
already happened. Resident Evil 2 takes place from September 29, 1998 
(at night) to the morning of September 30,1998.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is now October 1, 1998.

CHAPEL
After talking to Jill, you now control Carlos. Arm him with:

Assault Rifle
Handgun
Knife

Load the Handgun. Exit.

CLOCKTOWER PIANO ROOM
Kill all the zombies.

CLOCKTOWER DINING ROOM
Head through this room to the CLOCKTOWER MAIN HALL.

CLOCKTOWER MAIN HALL
Head for the BUG HALL.

BUG HALL
Head for the INFESTED HALL.

INFESTED HALL
Try to kill any enemies you may see here. Head for the CLOCKTOWER PUZZLE 
ROOM.

CLOCK PUZZLE ROOM
Go to that bell Jill couldn't push and then push it. Men have the 
advantage at times. Hehehehehehehe. Pass through the next door.

========
HOSPITAL
========

HOSPITAL STREET
Use the Handgun to fry the zombies outside the Clock Tower. Enter the 
hospital.

HOSPITAL ENTRANCE
Inside, duck into the nearest door to avoid the Hunters. 

HOSPITAL SAVE ROOM
In this save room, SAVE! Head through the next door. 

HOSPITAL TABLE ROOM
Grab the Tape Recorder from the table. Go to the elevator, power the 
elevator and ride it to 4F.

4F HALLWAY
Up there, make your way to the door far in the hall. 

HOSPITAL FILE ROOM
Inside, Nicholai shoots Tyrell. After he leaves, grab the Sickroom Key.
Leave the room.
 
4F HALLWAY
Head out to the other 2 doors in the hall.

SICKROOM 1
Head to the first SICKROOM. Inside, memorize the room! Look at the 
corners and see which one has the cart. Also look at the doctor corpse 
for a number. Jot it down on your hand or something. Now head out to the 
room next door, using the Sickroom Key to unlock it.  

SICKROOM 2
Inside, you'll notice the room is a mirror image of the previous room. 
Remember where the cart was in the last room? You'll need for it to be 
on the same side, but on the opposite end. Anyway, it's hard to explain, 
but try pushing the cart to the corner on the same side as the one in 
the previous room. If you miss, exit and try again. Once the painting in 
the room drops, enter the code from the dead doctor's hand from the 
previous room and grab the Vaccine Base. Exit.

4F HALLWAY
Now head back to the elevator and ride it to B3. 

B3 HALLWAY
Once down, you may encounter Hunters or Zombies. Continue down the new 
corridor until you reach a door.

HOSPITAL LAB
Inside this lab, pass through and kill the Hunters. Through the next 
door, look on the northern side for a Medium Base. Left of the Hunter 
tubes is a power switch. Switch it off.

Now look at that valve machine and use the Medium Base. Now press valves 
I, III and A to get a Vaccine Medium. Combine that with the Vaccine Base 
and you have the T-Virus/G-Virus/Whatever-Virus cure! Exit the Lab.

B3 HALLWAY
Go back to the elevator, killing Hunters on the way. Ride it to 1F. 

HOSPITAL TABLE TOOM
Head to the Hospital Save Room.

HOSPITAL SAVE ROOM
Pass through the save room and save (Nemesis encounter). Exit the 
Hospital Save Room.

HOSPITAL LOBBY
Out in the lobby, Nicholai has planted a bomb. It will detonate in 7 
seconds! Head out of the hospital! 

HOSPITAL STREET
Outside, Carlos will get thrown into the Clock Tower's backdoor after 
the Hospital explodes. Head back inside the Clock Tower.

===================
LEAVING CLOCK TOWER
===================

CLOCK PUZZLE ROOM
Once back inside the room where Jill got the Gold Gear, aim for the main 
hall. Head to the Infested Hall.

INFESTED HALL
If you didn't clear out any Spiders/Brain Suckers/Drain Deimos when you 
left for the hospital, they will still be here and you may be in bad 
shape. Hit them with the Handgun from a distance. Head to the BUG HALL.

BUG HALL
Head for the CLOCKTOWER MAIN HALL.

CLOCKTOWER MAIN HALL
In the CLOCKTOWER MAIN HALL, Nemesis II will make an appearance, scarred 
after being beaten up by Jill. You can't get a Rare Item, but you can 
battle him to make Jill's encounter easier (Carlos should have about 30% 
Rifle ammo and 60-90 bullets *AND* the Combat Knife).

=======
NEMESIS
=======

Arm the Assault Rifle. Go safe distance and fire away- Nemesis' 
tentacles are harmless, but keep those Green Herbs from the hospital 
handy! When you run short of Assault Rifle ammo, Nemesis might continue 
for Jill! If he does, follow him into the next room. 

CLOCKTOWER DINING ROOM
Shoot him with the Handgun and he should fall and bleed. Head to the 
chapel where Jill is, via the Piano Room.

===========
END NEMESIS
===========

PIANO ROOM
Head to the CHAPEL.

CHAPEL
Jill will be in control again after Carlos gives her the cure. Pack the 
Magnum (you'll be finding ammo for it), the Handgun with 15 Bullets, the 
Knife, 1 full First Aid Box and the Auto Shotgun with 7-21 ammo. Head 
out.

PIANO ROOM
=======
NEMESIS
=======

Nemesis is back. But since you weakened him as Carlos, you should have 
NO problem taking care of him. This battle should be mandatory for all 
players. If you can't beat this Nemesis, I fell VERY sorry for you.

Equip the Magnum. You should have approx. 2-5 bullets inside. Empty your 
Magnum and then switch to the Auto Shotgun. Fire quickly. If 7-21 shells 
don't kill it (unlikely unless you didn't kill him with Carlos), switch 
to the Handgun for the finishing touches.

If the Handgun isn't enough, the Knife will do. Hopefully you've been 
practicing with it as Carlos. Nemesis will fall to reveal the last rare 
item- either an Assault Rifle or Infinite Ammo! You get the Assault 
Rifle if you kill Nemesis at the RPD (2X), Restaurant, Substation, City 
Hall, Clock Tower Balcony and here during your first game (Hard Mode). 
You get the Infinite Ammo if you kill Nemesis like the above on your 
second and all games after.

===========
END NEMESIS
===========

CHAPEL
If you have the Assault Rifle, deposit the Auto Shotgun. If you have 
infinite ammo, use it on the Auto Shotgun or Magnum, but I prefer the 
Auto Shotgun because of its sheer speed. Restock your inventory in the 
chapel:

Auto Shotgun w/ Infinite Ammo

-OR-

Assault Rifle

Magnum
Lockpick
Full Eagle Handgun
Knife
Lighter

PIANO ROOM
Head to the CLOCKTOWER DINING ROOM.

CLOCKTOWER DINING ROOM
Head to the CLOCKTOWER MAIN HALL.

CLOCKTOWER MAIN HALL
Head to the BUG HALL.

BUG HALL
Head to the INFESTED HALL.

INFESTED HALL
Head to the CLOCK PUZZLE ROOM.

CLOCK PUZZLE ROOM
Now exit the Clock Tower via the backdoor. Since Carlos moved that bell, 
Jill can now exit!

====
PARK
====

HOSPITAL STREET
Outside, go to the locked door and pick it. 

HOSPITAL STREET SAVE ROOM
Inside is another save room. Inside, grab switch the Lockpick for the 
Lighter. Grab the Park Gate Key as well. Exit. 

HOSPITAL STREET
Back outside, turn right to see the hospital's rubble. Pass the backdoor 
of the Clock Tower and you'll see the park gate.

Use your Park Key and enter. 

PARK ENTRANCE
Equip the Assault Rifle or Auto Shotgun. Kill any monsters you see and 
take the stairs to the right. 

PARK DOCK
Kill all monsters. Pass these long docks through the gate.

PARK EXIT ALLEYWAY
Through it is the path infested with Hunters or dogs. Kill them and look 
at the first body you see. Collect the Second Park Key and Magnum 
bullets. Return to the PARK DOCK.

PARK DOCK
Run through here back up the stairs to the PARK ENTRANCE.

PARK ENTRANCE
Back there, take the gate to the left. 

GEAR AREA
Through it is the controls for the sewers. Go to them (grab the Herbs 
first) and then press the gears in this order:

1. Left White.
2. Right White.
3. Right Black.
4. Right White.
5. Left Black.
6. Left White.
7. Start Button.

The water will drain and the sewers will be accessed. 

PARK SEWERS
Down in the sewers, a gate blocks the area Leon and Claire explored in 
RE2, but there is a ladder at the end of the tunnel you can climb.

GRAVEYARD
You end up in a Graveyard. Head into the nearby building and then use 
the Second Park Key to access it. 

UNDERTAKER'S HOME
Inside the Undertaker's home (not the wrestler :)), grab the nearby Iron 
Pipe. On the fireplace, use the Lighter to burn away the wood.

Discard the Lighter and use the Iron Pipe to make a new entryway in the 
fireplace. Grab all the Gun Powder and mix up some Freeze Rounds (Make 
some C Powder and combine it with Grenade Rounds from the Grenade 
Launcher, which can be gotten from the save room next door). Now head 
through the new entryway.

UNDERTAKER'S CONTROL ROOM
Grab the last Park Key and head back the way you came. 2 FMVs involving
Nicholai will occur. Pack the Grenade Launcher if you got the Assault 
Rifle from Nemesis at the Clock Tower. If you have the Infinite Ammo 
Auto Shotgun, bring that instead.

UNDERTAKER'S HOME
Head to the Undertaker's Save Room.

UNDERTAKER'S SAVE ROOM
Save. Grab all the Items, and exit.

UNDERTAKER'S HOME.
Exit into the Graveyard.

GRAVEYARD
Outside in the Graveyard, an FMV will occur and you are in a boss fight.

=======================
BOSS 3: GRAVE DIGGER II
=======================
DIFFICULTY: FAIRLY MEDIUM
This guy is tricky, so keep a look out. When it surfaces, fire the 
weapons as fast as you can. You'll know where it surfaces by looking at 
sand pop up. About 15 Freeze Rounds and 30+ Auto Shotgun Shells will 
finish this demonic beast. Phew. Head back to the MAIN GATE via a fallen 
fence.
=======================
BOSS 3: GRAVE DIGGER II
=======================

PARK SEWERS
Run to the GEAR AREA.

GEAR AREA
Run to the PARK ENTRANCE.

PARK ENTRANCE
Head to the PARK DOCK. Watch out for any monsters.

PARK DOCK
Run back through here to the Park Exit Alleyway.

PARK EXIT ALLEYWAY
Run all the way down this alleyway. You'll see the Park's Back Gate. Use 
the Last Park Key. Passed it is the bridge to the Dead Factory, the last 
area of RE3.

============
DEAD FACTORY
============

BRIDGE
As you approach, Nemesis returns. Now you have a choice:

PUSH HIM OFF.

JUMP OFF.

This walkthrough will follow the choice of Jumping Off. If you want the 
other choice, look in the next walkthrough.

FACTORY SEWERS
Once you jump down, head up the nearby ladder. Take the nearest door- 
it's a Save Room! 

FACTORY SAVE ROOM 1
Inside, reorganize your items:

Magnum
Magnum Ammo
Auto Shotgun
Auto Shotgun Ammo
1 Full First Aid Box

Now grab the Water Sample and head through the next door. 

WATER CONTROL ROOM
Head down the stairs to the Water Room and examine the machine in the 
back. Use the Water Sample and now we have to adjust the 3 different 
bars to get a door to unlock.

I hate this puzzle. It is completely RANDOM and there aren't any easy 
explanations. Here are some tips for solving the puzzle since there 
aren't any real answers.

TIPS FOR WATER PUZZLE:

1. Using the graph above, try to align the 3 bars below so they match   
the figure above.

2. When making ideas, make sure there aren't any bars on where there are  
spaces in the graph above.

3. Don't freak out.

4. You'll eventually get the combination right.

5. Don't freak out.

6. I THOUGHT I TOLD YOU NOT TO FREAK OUT!

After solving this damned puzzle, head back up to the save room and out 
to the tunnel. 

FACTORY SAVE ROOM 1
Head to the FACTORY SEWER.

FACTORY SEWER
Turn right and an FMV with Carlos will occur. Raccoon City IS GONNA BE
NUKED IN A FEW MINUTES! WE GOTTA GET OUTTA HERE, AND FAST!

We only have minutes to spare, so head through the next door. 

SEWER ROOM
In this Sewer Room, dodge all the monsters and fight your way to the 
elevator. 

UPPER EWER ROOM
Ride it up to the upper level of the Sewer Room. Go to the right of the 
elevator.

This is the door that stupid water puzzle unlocked, but we still need to 
do something else! In the same room, on the monitors, look for the MO 
Disk. Exit through the next door. 

ENTRANCE TUNNEL
In the Entrance Tunnel, you'll see Nicholai. To the right of Nicholai is 
a large door, but it only leads to the bridge you jumped off of.

FACTORY SAVE ROOM 2
Take the door on the other end instead- it's another save room. Grab the 
Facility Key and head through the next door. 

STEAM ROOM
It is the Steam Room. Go right and press the first steam button. Then 
press the far steam button on the next turn. Then press the steam button 
to the left of the one you just pressed.

Now head to the other side of the room (Near the non-working lift) and 
press the far steam button, then the one to the right. Go back to the 
other side and press the steam buttons there again. The machine will be 
revealed. Press it and that door in the Upper Sewer Room will open.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head there now, with the Facility Key. Before taking that door, ride the 
elevator back down to the Lower Sewer Room. Head back to the room where 
you solved that Water Puzzle and look for a machine to the right. Use 
the Facility Key.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

UPPER SEWER ROOM
Now head back to the Upper Sewer Room. Take the big door now. 

MO DISK DOOR ROOM
Through it, head to the far door and unlock it by using the MO Disk on 
the disk tray nearby.

Head through and now you have to fight Nemesis.

NEMESIS II DUMP
==================
BOSS 4: NEMESIS II
==================
DIFFICULTY: EASY
Nemesis has become a wimp since your fight at the Clock Tower. After the 
scene is over, arm the Magnum and shoot away. After running out of 
Magnum ammo, use the Auto Shotgun and try hitting Nemesis AND the valves 
in the room. The acids that hit Nemesis can cut his arms off and 
eventually his head :). This battle is also fairly easy with the Knife 
:), since his tentacles don't do much damage (less than a zombie bite). 
Stab, auto-turn, run, auto-turn, stab. Hehehehehehehe. Nemesis is toast! 
But beware, you only have a few minutes before the room eats Jill up!
==================
BOSS 4: NEMESIS II
==================

With Nemesis down, grab the Card Key from the dead scientist. There is a 
card reader near the entrance door of the room- use it to get out! 

MO DISK DOOR ROOM
Out in the hall, the building shakes- the missile is coming! Hurry!

UPPER SEWER ROOM
Head for the ENTRANCE HALL.

ENTRANCE HALL
Head for the FACTORY SAVE ROOM 2.

FACTORY SAVE ROOM 2
Aim for the STEAM ROOM! 

STEAM ROOM
There, use the Card Key to work the lift. Ride it down and grab the 
Grenade Rounds. Go to the lockers and use your Facility Key to get the 
ROCKET LAUNCHER! YAY! Head back to the STEAM ROOM.

STEAM ROOM
Head for the FACTORY SAVE ROOM 2.

FACTORY SAVE ROOM 2
Reorganize your items one last time:

Magnum
Bullets
Auto Shotgun
Shotgun Ammo
1 Full First Aid Box
Card Key
Rocket Launcher
Grenade Launcher w/ Freeze Rounds

Now we are set to escape! Head to that locked shutter in the entrance. 

FACTORY ENTRANCE HALL
Use the Card Key and discard it. Shotgun the zombies and head through 
the door. 

FACTORY MONITOR ROOM
Grab the radar receiver on the monitor and then prepare for another 
Live Selection:

NEGOTIATE WITH NICHOLAI

RETURN FIRE TO THE CHOPPER

If you take the first option, Nicholai talks about Jill being wanted by
Umbrella and leaves with the helicopter.

If you take the second option, you get the chance for revenge by 
shooting down the chopper. Remember back in the Clock Tower when Nemesis 
used a Rocket Launcher to shoot down the chopper? Well, you can do that, 
too!

Sink a Rocket into the chopper and Nicholai is toast (good riddance, 
too)! Carlos then comes in and tries to signal a new chopper. Examine 
the latch in the room to lower the ladder.

ZOMBIE ROOM
After the final countdown, head down the ladder. Head through the next 2 
rooms, killing zombies with the Auto Shotgun. Run through.

CAR WRECK ROOM
Run through.

RAIL CANNON ROOM
When you reach the Rail Cannon Room, go to the giant green package with 
a 3 over it. Next to it is a machine. Power it up and go to the green 
battery next to the entrance (now damaged). Push it in.

Nemesis will come in, but he looks a lot like the final William Birkin 
from Resident Evil 2.

===================
BOSS 5: NEMESIS III
===================
DIFFICULTY: EASY
You need the rail cannon to beat the boss this. Run to the second 
battery by the exit door and push it in. Head to the 3rd battery and 
push it in. Now hit Nemesis with the 3 rockets.

Look out because it can poison now. After running out of Rockets, switch 
to the Grenade Launcher with Freeze Rounds. Fire away and Nemesis should 
retreat to the entrance and start eating a dead Mr. X.

The Rail Cannon will have to fire twice before Nemesis heads 6 feet 
deep. Run to the exit and pass through. You have to make one more 
choice...

EXTERMINATE THE MONSTER

IGNORE IT AND EVACUATE

Make any choice you want. It doesn't affect the ending. 

FINAL LIFT
Now head through and ride the elevator down. Watch the ending and enjoy!

========================================================================
6. O P E R A T I O N    M A D    J A C K A L
========================================================================

The mini game is available from the start on the Dreamcast Version. Like 
the Extreme Battle Game from Resident Evil 2, you have to take a weapon 
and fight off a buncha zombies and save some people. Mikhail, Carlos and 
Nicholai are controllable characters.

------------------------------------------------------------------------
A. Carlos Oliveira
------------------------------------------------------------------------

==========
AMMUNITION
==========

======
CARLOS
======
Assault Rifle with 100% Ammo
Eagle Handgun with 15 Bullets
90 Handgun Bullets
3 Brown Herbs

===========
WALKTHROUGH
===========

This isn't a step by step nor specific walkthrough. There are specific
walkthroughs for each character in the RE3 GameFAQS.com section by 
JRKerr. Those guides are better.

People can be saved at the:

GAS STATION
SUBSTATION
NEWSPAPER OFFICE
RESTAURANT
SALES OFFICE
BAR JACK

They each give you 20 extra seconds.
They drop healing items and ammo.
They raise your reward.

Killing ANY monsters gets you more points and time. Good luck! Get from 
the trolley to the warehouse!

------------------------------------------------------------------------
B. Nicholai Ginovaef
------------------------------------------------------------------------

==========
AMMUNITION
==========

========
NICHOLAI
========
Mercenary Handgun with 15 Bullets
Knife
Blue Herb
3 First Aid Spray

===========
WALKTHROUGH
===========

This isn't a step by step nor specific walkthrough. There are specific
walkthroughs for each character in the RE3 GameFAQS.com section by 
JRKerr. Those guides are better.

People can be saved at the:

GAS STATION
SUBSTATION
NEWSPAPER OFFICE
RESTAURANT
SALES OFFICE
BAR JACK

They each give you 20 extra seconds.
They drop healing items and ammo.
They raise your reward.

Killing ANY monsters gets you more points and time. Good luck! Get from 
the trolley to the warehouse!

------------------------------------------------------------------------
C. Mikhail Victor
------------------------------------------------------------------------

==========
AMMUNITION
==========

=======
MIKHAIL
=======
Shotgun with 7 Shells
21 Shotgun Shells
Magnum with 6 Rounds
18 Magnum Bullets
Rocket Launcher with 8 Rockets
One Brown Herb

===========
WALKTHROUGH
===========

This isn't a step by step nor specific walkthrough. There are specific
walkthroughs for each character in the RE3 GameFAQS.com section by 
JRKerr. Those guides are better.

People can be saved at the:

GAS STATION
SUBSTATION
NEWSPAPER OFFICE
RESTAURANT
SALES OFFICE
BAR JACK

They each give you 20 extra seconds.
They drop healing items and ammo.
They raise your reward.

Killing ANY monsters gets you more points and time. Good luck! Get from 
the trolley to the warehouse!

========================================================================
7. S E C R E T S    A N D   E X T R A S
========================================================================

------------------------------------------------------------------------
A. Codes, Cheats, Etc.
------------------------------------------------------------------------

========================================================================
8. F I L E   T R A N S C R I P T S
========================================================================

------------------------------------------------------------------------
A. In Game Files
------------------------------------------------------------------------

These are all the files. They must be gotten IN ORDER to obtain Jill's 
Diary.

======================
1. GAME INSTRUCTIONS A
======================

We hope to improve your chances to survive!

Shooting Objects:

You may get different reactions from shooting objects, such as oil drums 
and bombs. Press the R button to aim directly at these objects.

Quick Turn:

You can perform quick 180 degrees turns.
Press the Run button while retreating.

Emergency Escape:

When you're trapped by enemies, you can push them away to escape. Press 
the Directional buttons, Action button, Cancel button, Run button, R, R 
and L1 buttons rapidly.

Emergency Dodging:

Just before an enemy attacks, you can perform a dodge move to evade it!
Press the R or R buttons. Press the Action button while aiming.

Getting on/off an Object:

You can get on or off certain objects that appear in the game.
Press the Action button while you are moving forward to the edge of an 
object that you wish to get on or off.

Map:

Press the L2 button to view the map. You can zoom in or out of the map 
by pressing the Action button. While the map is zoomed in, use the 
Directional buttons to move the screen. Press the Select button to 
switch between maps.

Live Selection:

At certain points in the game, the screen fades into B&W. At these 
points, you will be prompted to choose between two different options. 
Use the Directional buttons to move between the options and use the 
Action button to make your decision.

Event Cancel: It is possible to skip certain scenes.

Press the Select button to skip these scenes.

======================
2. GAME INSTRUCTIONS B
======================

Ammunition Creation System:
To create various ammunition, you need to use the "Reloading Tool" and 
"Gun Powder."

Reloading Tool:

This is a necessary item if you want to create different types of 
ammunition. By combining the Gun Powder and Reloading Tool, various type 
of ammunition will be created.

Gun Powder:

Mix materials to create various types of amunition. There are three type 
of basic Gun Powders : A, B and C. Please note that Gun Powder C is 
created by mixing A and B types.

How to Mix Gun Powders: You can create various kinds of bullets by 
mixing the different Gun Powders. There are 13 different kinds of Gun 
Powders in all.

Example:
A: Handgun Bullets
B: Shotgun Shells
C: Grenade Rounds A + C: Grenade Flame Rounds B +
C: Grenade Acid Rounds C + C: Grenade Freeze Rounds
C + C + C: Magnum Bullets

Mixing Gun Powder with Grenade Rounds: If you combine a certain type of 
Gun Powder with Grenade Rounds, special types of Grenade Rounds will be 
created.

Mixing Level Improvement:

If you repeatedly create the same kind of ammunition, your skill will be
improved, and you will be able to create more powerful ammunition.

=======================
3. CLOCK TOWER POSTCARD
=======================

A picture postcard of a clock tower.

The following explanation is printed on the backside:

"A landmark spot: Saint Michael Clock Tower."

==========
4. PHOTO A
==========

The policemen are pressing forward. Picture dated September 27.

==================
5. MARVIN'S REPORT
==================

"Report"

September 24th

There are reports of a theft in the municipal building before dawn. A 
jewel decorated clock at the main gate was damaged. Two of twelve gems 
that are installed on the face of the clock are missing.

Due to lack of available officers at this time, I have no choice but to 
suspend the research of this case.

Signed,

Marvin Branagh

"Report"

September 26th

Based upon an autopsy report of a 42 year old restaurant owner, I have
discovered that he has one of the missing gems. He apparently took 
shelter in the police department at about 10 am, where he was shot to 
death within 10 minutes of having developed the symptoms.

Since the city is currently under martial law, we are forced to suspend 
this case. At this time, we'll keep the gem as evidence.

Signed,

Marvin Branagh

===============
6. DAVID'S MEMO
===============

My sanity is at its end... I still can't believe this is happening. We 
lost another man yesterday. Meyer, one of our better marksmen. He saw me 
panic once we were overrun by the zombies, but he came back to save me.

But when the time to return the debt, I ran.

I can still hear him calling out my name. I can still hear the screams 
coming from behind. The sound of his flesh being stripped from its 
bones. I was afraid... terrified...

It's the 27th. The fight to stay alive continues. I took out several 
zombies who managed to break through the barricades. Now I'm cutting 
through the chill with whisky, unloading my Mossberg on anything undead. 
That shotgun became a close friend of mine. I've blasted many a zombie 
into fertilizer with it.

We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial
things in the meeting room. It's a total waste of time. When I finish 
this bottle, my old friend Mossberg will be turning one last body into 
fertilizer.

Peace at last.

I can hardly wait...

=========================
7. FAX FROM KENDO GUNSHOP
=========================

To the boys of S.T.A.R.S.,

I have some good news for you from my brother Joe. He has finalized the 
new handgun for official use. It's the M92F S.T.A.R.S. Special, but he 
calls it the "Samurai Edge." It's the most balanced of the Kendo custom 
guns. Joe said if you miss the targets with this, you should carry a 
teething ring instead of a gun in your holster.

The goods will be delivered along with their proper documentation. I'm 
sure you'll be surprised when you see what kind of excellent parts are 
used for the M92F. I know that you'll want to thank the good people who 
developed it.

Sincerely,

Robert Kendo

Kendo Gun Shop

==================
8. MERCENARY DIARY
==================

September 1st

Following six months of intensive training, my body's edge had returned.

I was a good soldier, but they ordered my execution with no reason 
given. I was tortured and forced to give a false confession.

But on the morning of my execution, a miracle happened. The company had 
helped me out, giving me a second lease on life.

September 15th

I ended my vacation short and returned to the HQ office. It looks like 
my IBCS unit's been called into action.

Umbrella maintains its own paramilitary unit to counter corporate 
terrorism and V.I.P. abduction. In addition, they have nightmen who 
specialize in handling problems cause by illegal products.

I'm currently a member of the latter.

September 28th

Dawn's here, but we're still slogging through this nightmare. There are 
no provisions of any kind here. The undead walk the streets feeding upon 
the flesh of the living.

Given the choice again, I would rather have been executed. Death row was 
a heavenly asylum compared to this place.

I've chosen to pull the trigger myself, in the hope that my dead body 
won't come back to life.

=============
9. CITY GUIDE
=============

The Tracks of Our City

Dear citizens,

Thanks to kind and generous people of Umbrella Inc., this is a peaceful 
and friendly city. The vast donations from Umbrella Inc., have been used 
for welfare work, the constructions of public utilities, and to help 
maintain public peace.

In 1992, it was my fifth year as mayor of our beautiful city. It was 
then that through many donations and hard work our city was able to 
rebuild the municipal building, create a state of the art hospital.

In honor of these fine accomplishments, I was awardded with a grand 
statue that same year. The statue rests in the municipal building.

I came to this city as an engineer more than 35 years ago. I made 
contributions to the electric systems, and to the installation of the 
cable car. I pledge to follow the tradition of this fine city and will 
devote my life to its prosperity.

The mayor of the city,

Michael Warren

===========
10. PHOTO B
===========

A close-up shot of a zombie.

It says, "SCOOP!" on the backside.

===========
11. PHOTO C
===========

The police have Been destroyed.

===================
12. REPORTER'S MEMO
===================

At last I have found the evidence I need to prove that the "Cannibal 
Disease" is indeed happening in this city. One man actually ate people 
to death. He was like a savage animal tearing away a new flesh. It was 
completely disgusting. I have heard rumors that many people are also 
suffering from this disease now. However, the causes of the disease is 
not yet known. Is this another mystery of the present disease? I will 
have to check on it...

They have placed Raccoon City under martial law because of the cannibal
disease. I have lost contact with the media outside of the city, but I 
won't keep my eyes shut and walk away. I have a duty to the people and 
my profession. I don't think the disease has spread nationwide yet. I 
believe that this city  holds the key to its creation and cure. In fact, 
I'm sure of it.

The military has setup blockades around the city to keep people from 
escaping and spreading the disease. Most of the citizens have either 
died or have come in contact with the disease. I know that it is thee 
right decision to quarantin the city, but I can't help but pity myself. 
If I am infected or eaten, it doesn't matter. My fate is already sealed. 
All I have left is my journalism. I won't give up until I solve the 
mystery of this deadly disease. I have just discovered that the disease 
is not spread through the air, but by some other means.

===================
13. MECHANICS' MEMO
===================

I know that you're intimidated by your new job Kevin, so let me tell you 
how to make sure that you and your trains get along just fine. You see, 
these carriages were made in 1968, and then imported from Europe. 
Sometimes they get rickety, but they still work because they are simple, 
stubborn, and strong. We can always depend on them. If they have a bad 
day and are malfunctioning, you'll need to take a good look at their 
circuits for any trouble. Once you discover what's wrong, you'll be able 
to fix it easily.

I'm sure that you'll be able to avoid those nasty little malfunctions if 
you check the parts every day. These old trains will surely have problem 
if you don't remember to check them out. Just remember that if you need 
to replace anything, you have to choose a suitable part. When I say 
suitable, I mean that even if you can't find another original part, 
you'd better find something that works good enough. Even with regard to 
oil, you must always prepare good quality oil for these trains. Never 
forget kevin that a man may betray others, but a machine won't.

====================
14. MANAGER'S REPORT
====================

Before you begin your new position, please allow me to give you some 
advice.

Some of the medicines in the storage room are unstable and their quality 
will deteriorate under changing temperatures or humidity. Therefore, you 
must remember to keep the temperature the same in the storage room at 
all times. You should personally check it everyday. Although the 
computer checks it around the clock, a machine is not perfect. Try and 
remeber that a machine is no more than a tool to be used by people.

You must check all personnel coming and going to the storage room. Many
dangerous drugs are stored there, f any of them are missing you have a 
serious problem on your hands. The door to the storage room is always 
locked, but when you let personnel into it, you will beed to have them 
hand in their documents. And above all else, remember that if you find 
anything suspicious, contact your boss immediately.

If you forget the password to lock the door, try and remember that it is 
a word that everyone is familiar with. Don't forget that once a new 
product is shipped, the password will be updated again. You can always 
enter the password from the terminal of the PC for administration.

================
15. BUSINESS FAX
================

"Order Sheet"

The liquid medicine named VT-J98 is suitable to cultivate the NE-T type 
virus. Therefore, we will need to order additional quantities of it.

U.E. Sixth Laboratory

================
16. DARIO'S MEMO
================

I can't help but wonder if anyone will read these words, but writing 
them will help me maintain my sanity if nothing else.

After I've become a meal for those undead monsters, will the G.I.s 
responsible for sealing off the town laugh upon discovering my corpse? 
So is this how it's supposed to end? I don't want to die. I'm just not 
ready...

My wife, daughter, mother... My entire family has been killed. But none 
of that matters anymore. Right now, my life is the only important thing. 
That's all that matters.

I never would have pictures my end to be like this. I had so much left 
to do. Rather than becoming a salesman, I should have tried my hand at 
being a novelist. It's what I've always wanted, but my mother would only 
tell me you have a long way to go.

Why did I ever listen to her?

But this looks like the end for the great Dario Rosso, novelist 
extraordinaire. Cut down before his prime...

=========================
17. OPERATION INSTRUCTION
=========================

Order for UBCS Echo Team:

Wipe out the downtown area of the infestation and then evacuate the 
remaining citizens to the clock tower. Among the civilians, remember to 
give priority to the employees of Umbrella's affiliates. Remember to 
stay alert because the infected have a high endurance rate and will 
strike without hesitation.

Evacuation Procedure:

1. Once the mission is complete, or when it becomes too impossible to
accomplish, evacuate immediately.
2. We'll deploy a helicopter that is waiting in the suburbs, to the yard 
in front of the clock tower.
3. When you are ready for evacuation, ring the bell of the clock tower 
to signal the helicopter.

========================
18. ART PICTURE POSTCARD
========================

A picture of antique clocks.

The following verse is printed. "Give your soul to the goddess. Put your 
hands together to pray before her."

========================
19. MERCENARY POCKETBOOK
========================

September 26th

It's only been there hours since the mission started, but the team is 
down to me and Campbell. The number of the zombies is far greater than 
we expected. There is no hope left for this city. We have already 
injected the antibody for the virus, but I'm not sure that it will work. 
I don't know if I will survive...

September 27th

We managed to reach the clock tower. Out of desperation we robbed some 
wounded members of their weapons and used the surviving citizens as 
decoys. We were taught to do this in order to survive in the 
battlefield, but I never enjoyed it. However, a girl showed up at the 
clock tower before me. She is one of the survivors. She looks just like 
my sister before she starved to death...

September 28th

I wanted to evacuate as soon as possible, but the girl didn't. Her 
father insisted that he wouldn't leave the city. Where his beloved wife 
rests in peace. I really wanted to save the girl, but Campbell said, 
"All I care about is our lives." That's how I felt before, but now... 
The clock tower has become a dangerous place and I don't want to make 
anymore mistakes...

====================
20. DIRECTOR'S DIARY
====================

September 10th

These patients suffer from gangrene and congestion of their blood at 
first. Then their mind slowly deteriorates. In the end, there is nothing 
left on their mind. When that happens even mercy killing seems 
pointless. After all, they are already dead... This disease is unlike 
anything I have ever witnessed. Once the patient's mind is gone, they 
become flesh hunger monsters and act like wild animals who are on some 
type of bloodlust.

September 18th

Another patient has been admitted to the hospital. He is showing 
symptoms of the first stages of the disease at this point, but...I 
haven't been able to sleep at all these past few days. I refuse to let 
these patients become "zombies." I am not just an ordinary citizen. I am 
a doctor. Even if I die, my clinical charts will contribute to finding a 
cure.

September 26th

We lost most of the doctors and staff during the battle against the 
"zombie" patients. It's impossible to maintain the hospital under these 
conditions. And, I know that it's too late for me. I am beginning to 
feel that same itchy and hungry desire that all of my patients felt. 
It's too late for me...

===========
21. PHOTO D
===========

The zombies are walking. It says, "The effects of the "T- Virus" on the
backside.

==============================
22. MEDICAL INSTRUCTION MANUAL
==============================

Umbrella Medical Service
North America Division
Douglas Rover

In order to activate the synthesizer to cultivate the vaccine, please 
follow the procedure as detailed below:

1. Supply enough energy to the system.
2. Set the medium vase to the device.

When the device is ready, you can start mixing the vaccine medium. To 
mix the vaccine, you will need to control the five levers. This will 
cause the two gauges to increase or decrease. If you adjust the two 
gauges so that they stop at the center, the vaccine medium will then be 
produced automatically.

===========
23. PHOTO E
===========

The Zombies are attacking.

================================
24. WRITTEN ORDER TO SUPERVISERS
================================

Mission Requirements:

Bravo 16

1. Obtain and secure sample of all the information pertaining to this 
case. Observe and record combat data on the UBCS.
2. Destroy all the evidence including the medical facility that has the 
medical treatment data.
3. Check the guinea pig's ability to accomplish the mission. Once your 
mission is complete, evacuate the area.

Remember that you must not help anyone who is not a supervisor, nor 
bring anything back that might be traced to where it belongs.

=======================
25. SUPERVISOR'S REPORT
=======================

The endurance ability of the contaminated guinea pigs is truly 
incredible. Even when shot in a vital area, they can sometimes survive 
for several days without taking care of the wound. However, after 
prolonged exposure to the virus, the guinea pigs' intelligence level 
decreases to that of an insect. Even though reviving the dead seems to 
disgusting, the virus may still be of use. If we inject the virus into 
our POWs and release them, they would return to their units and then 
turns into zombies. This plan may work well for us in the future.

In certain areas, the virus seems to have caused the mutation of animals 
and plants. It may be difficult, but it'll make a good sample for the 
bio weapon development. I've heard that there is a giant alligator, but 
I have only encountered a giant creature moving under ground. I don't 
even want to imagine what creature spawned that monster.

I encountered "NEMESIS." If I didn't know about it, I'd have been 
contaminated and would have become one of them by now. If it is still 
walking around the city, its mission is not yet over. S.T.A.R.S. members 
must be very tough, since they have survived until this point. However, 
they cannot hold out forever...

=========================
26. FAX FROM HEADQUARTERS
=========================

Attention. The Raccoon City project has been abandoned. Our political
maneuvering in the senate to delay their plans are now futile. All 
supervisors should evacuate immediately. The US army is going to execute 
their plan tomorrow morning. The city will be obliterated at daybreak 
for sure.

===================
27. MANAGER'S DIARY
===================

April 25th

Today is my 30th birthday. I was transferred to this facility today. I 
am very happy because the work environment is very different from life 
in the university.

May 14th

The disposal system has been completed. Using a special kind of gas, it 
can decompose the cells of the guinea pigs. We have to try this out 
before beginning practical usage of the system, since it is not 100% 
stable yet.

May 20th

While I was checking the treatment room, the door shut, and I was locked
inside. I couldn't get out for one hour. I guess even if you have the 
key card, it's useless when you are locked inside.

June 7th

The guinea pigs we have to dispose of are increasing. The system is not 
working smoothly. The laboratory staff doesn't listen to my opinions and 
I am getting extremely frustrated.

July 16th

We can't dispose of all the bodies and the quality of the liquid 
medicine is not good enough, either...

July 29th

Though the function of the system decreases, the number of the bodies we 
have to dispose doesn't. The infection level has increased and the anti-
bodies we are using is no match for the new mutation of the virus. Some 
of the workers have been infected by the disease. I have continued to 
work, but I always keep a gun with me. I must remember to save one 
bullet for me. I want to weep. I don't want to die here. I swear that 
I'll lose my mind if I imagine how painful the death will be...

===================
28. SECURITY MANUAL
===================

"Security of the Plant"

Since this plan is a facility under the disguise of a deserted factory,
civilians will sometimes enter. If this should occur, do not hesitate to 
shoot them. If they chaos to surrender, arrest and then transfer them to 
the laboratory as a guinea pigs. You will be rewarded.

"Maintenance of the Device"

This entire plant is controlled by an epidemic prevention system. When
contamination is detected in the treatment room or decomposed specimen 
pool, the plant will automatically be locked down for isolation. In that 
case, you must follow the manual to unlock it. If the contamination is 
over the limit, the whole system will automatically lockdown. Then, you 
must remain in the plant and wait for subsequent orders. Those who leave 
the facility without permission will suffer extreme consequences.

======================
29. INCINERATOR MANUAL
======================

The incinerator plant is one of the facilities that burns the disposable 
items which are sent from the laboratory. The incinerator burns the 
waste materials that cannot be decomposed at the treatment room. It also 
supplies electricity to the facility by a thermal power electricity 
generator. Part of the electricity is stored in the big battery 
installed in the facility's underground area. The electricity is used as 
an auxiliary power source.

The auxiliary power circuit will be activated once the three "auxiliary 
circuit units" are properly placed in their sockets. In case the 
circuits are not connected automatically, a person can connect them 
manually to activate the system.

=========================
30. CLASSIFIED PHOTO FILE
=========================

In my opinion, I feel that it's too early to use this, "Paracelsus' 
Sword" in actual fighting. However, in order to acquire the G-Virus that 
Umbrella has developed, it will be a great help to us. The power of the 
"Rail Cannon" is satisfactory, but please note that it is still having a 
few remaining problem.

Technology Division Colonel,

Franklin Hart

------------------------------------------------------------------------
B. Jill's Diary
------------------------------------------------------------------------

==========================
SPECIAL FILE: JILL'S DIARY
==========================

(NOTES: This file can be found on Hard/Heavy Mode after collecting the 
above files in order and READING THEM IN ORDER.)

August 7th

Two weeks have passed since that day. My wounds have been healed, but I 
just can't forget it. For most people, it's history now. But for me, 
whenever I close my eyes, it all comes back clearly. Zombies eating 
peoples flesh and the screams of my teammates dying. No, the wounds in 
my heart are not healed yet...

August 13th

Chris has been causing a lot of trouble recently. What's with him? He 
seldom talks to the other police members and is constantly irritated. 
The other day, he punched Elran of the Boy's Crime department just for 
accidentally splashing Chris' face with coffee. I immediately stopped 
Chris, but when he saw me by just gave me a wink and walk away. I wonder 
what happened to him...

August 15th, Midnight

Chris, who has been on a leave of absence for a "vacation," called me so 
I visited his apartment. As soon as I walked into his room, he showed me 
a couple of pieces of paper. They were part of a virus research report 
entitled as simply as "G". Then Chris told me that "The nightmare still 
continues." He went on to say that "It's not over yet." Ever since that 
day, he has been fighting all by himself without rest, without even 
telling me.

August 24th

Chris left the town today to go to Europe. Barry told me that he would 
send his family to Canada and then he would follow Chris. I decided to 
remain in Raccoon City for a while because I know that the research 
facility in this city will be very important to this entire case. In a 
month or so, I'll be joining with then somewhere in Europe. That's when 
my real battle begins...

------------------------------------------------------------------------
C. Epilogue Files
------------------------------------------------------------------------

==============
Jill Valentine
==============

After escaping the city, Jill set out to join Chris Redfield. However, 
all she found was an empty hideout of Chris's. On the floor was Chris's 
knife. Jill left without hesitation because she firmly believes that 
Chris is still alive. She will search for him until she finds him. Then 
they can go and put an end to Umbrella... Chris Redfield  Please forgive 
me Claire." Chris Redfield has just finished this letter with his 
signature phrase. As he removes his sunglasses, a lady walks by him with 
light steps. "She looks about the same age as Claire," he thinks. A 
short time later, Chris discovered that his sister was looking for him, 
but was caught...

============
Barry Burton
============

Barry Burton looks at his young daughters and says, "I'm sorry but my 
comrades are waiting for me." He knows that he must repay his teammates 
for forgiving his betrayal. Even if that means leaving his family for 
now. His wife tries to hide her fear so she smiles and says, "Don't 
worry. We'll be OK..."

==================
Leon Scott Kennedy
==================

Leon Scott Kennedy is confronted with a man who claims to be a US 
government agent. Leon says, "Leave Sherry alone. She is innocent." 
"She knows too much," the man replies. He looks at Leon and says, "But 
youhave value. This is a good deal. Make your choice." Without regret or 
hesitation, Leon closes his eyes and then sharply responds... 

===============
Claire Redfield 
===============

"Leave us alone." Claire Redfield couldn't believe Leon's words. Leon 
continued, "You're looking for your brother, right? Just go!" Claire 
knew that Leon and Sherry needed immediate medical attention, but she 
could not waste anymore time. "I... I'll be back. I promise!" She said 
as she disappeared into the wilderness alone...

=============
Sherry Birkin
=============

"Do you have any relatives?" When the army officer asked her, Sherry 
Birkin did not respond for she has no immediate relatives. Her father 
and mother died because of the G-virus. And so, this little girl holds 
herself with her arms and bites her lip tight. She thinks, "I'm sure she 
will come back. She won't forget about me..."

========
Ada Wong
========

A woman looks at herself in the mirror. She used be called Ada Wong. But 
this morning she will say good-bye to the name. "I'm not Ada Wong 
anymore." She feels her ab and thinks, "This is Ada's scar, not mine." 
And as she says good-bye to Ada Wong, she can't stop her tears. However, 
there isn't much time left before her next mission...

====
Hunk
====

"Once again, only you survived, Mr. Death," the chopper pilot speaks 
with a cold bitterness. "Always, only you survive, Mr. Death," the pilot 
continues. But Hunk does not respond to the pilot. He doesn't care. "The 
Death cannot die...," the survivor thinks to himself with a warm 
smile...

========================================================================
9. I T E M    L I S T
========================================================================

=======
WEAPONS
=======

SHOTGUN
LOCATION: UPTOWN

MAGNUM
LOCATION: RPD OR POWER STATION

GRENADE LAUNCHER
LOCATION: RPD OR POWER STATION

MINE THROWER
LOCATION: CLOCK TOWER

ROCKET LAUNCHER
LOCATION: DEAD FACTORY

====
KEYS
====

EMBLEM KEY
LOCATION: RPD

LOCKPICK
LOCATION: RPD

WINDER KEY
LOCATION: CLOCK TOWER

BEZEL KEY
LOCATION: CLOCK TOWER

SICKROOM KEY
LOCATION: HOSPITAL

MAIN GATE KEY
LOCATION: PARK

GRAVEYARD KEY
LOCATION: PARK

REAR GATE KEY
LOCATION: PARK

FACILITY KEY
LOCATION: DEAD FACTORY

WAREHOUSE KEY
LOCATION: UPTOWN

CARD KEY
LOCATION: DEAD FACTORY

===========
QUEST ITEMS
===========

LIGHTER FLUID
LOACTION: UPTOWN

LIGHTER
LOCATION: UPTOWN

BRAD'S STARS CARD
LOCATION: RPD

BLUE GEM
LOCATION: RPD

JILL'S STARS CARD
LOCATION: RPD

POWER CABLE
LOCATION: UPTOWN

MANHOLE OPENER
LOCATION: DOWNTOWN

RUSTED CRANK
LOCATION: DOWNTOWN

GREEN GEM
LOCATION: DOWNTOWN

SIDE PACK
LOCATION: GIVEN BY CARLOS, DOWNTOWN

WRENCH
LOCATION: DOWNTOWN

WISDOM BOOK
LOCATION: DOWNTOWN

FUTURE COMPASS
LOCATION: DOWNTOWN

BATTERY
LOCATION: DOWNTOWN

MACHINE OIL
LOCATION: GAS STATION

FUSE
LOCATION: POWER STATION

HOSE
LOCATION: UPTOWN

WATER SAMPLE
LOCATION: DEAD FACTORY

SYSTEM DISK
LOCATION: DEAD FACTORY

IRON PIPE
LOCATION: PARK

VACCINE BASE
LOCATION: HOSPITAL

FROZEN BASE VACCINE
LOCATION: HOSPITAL

TAPE RECORDER
LOCATION: HOSPITAL

GOLD GEAR
LOCATION: CLOCK TOWER

CHRONOS CHAIN
LOCATION: CLOCK TOWER

SILVER GEAR
LOCATION: CLOCK TOWER

OIL ADDITIVE
LOCATION: SALES OFFICE

REMOTE
LOCATION: SALES OFFICE

UNRUSTED CRANK
LOCATION: SALES OFFICE

RADAR MACHINE
LOCATION: DEAD FACTORY

========================================================================
10. M O N S T E R   A N D   B O S S   L I S T
========================================================================

======
ZOMBIE
======
Handgun: 5-12
Shotgun: 1-3
Grenade: 1-2
These guys used to be humans until they were infected with the T- Virus. 
They usually are dangerous in groups, but in singles they are easy to 
kill.

==========
ZOMBIE DOG
==========
Handgun: 5-8
Shotgun: 1-2
Grenade: 1
These guys run faster than zombies and take longer to rot. F they are 
hit by anything, they fall, so they are susceptible to that.

============
BRAIN SUCKER
============
Handgun: 15-17
Shotgun: 2-4
Grenade: 2-3
These guys look like Lickers from Resident Evil 2 and Resident Evil: Gun
Survivor. They aren't powerful and are blind, so avoid as best you can. 
They can poison, so beware!

============
DRAIN DEIMOS
============
Handgun: 15-17
Shotgun: 2-4
Grenade: 2-3
Basically Drain Deimos, but they can't poison.

===========
HUNTER BETA
===========
Handgun: 10-12
Shotgun: 3-5
Grenade: 2-3
These guys are exactly like the Hunters from Resident Evil 1, Survivor 
and CODE: Veronica X, but they are red. Hit them as fast as you can- 
they can decapitate you!

============
HUNTER GAMMA
============
Handgun: 10-12
Shotgun: 3-5
Grenade: 2-3
These are exactly like the other Hunters, but they jump higher and they 
look like the original Hunters from Resident Evil 1. Beware!

====
CROW
====
Handgun: 1
Shotgun: 1
Grenade: 1
These are often in groups. Just use the Shotgun to kill off 3-5 at a 
time.

====
WORM
====
Handgun: 1
Shotgun: 1
Grenade: 1
Like the crows, they attack in groups. But unfortunately they are 
harmless, so shake them off!

==============
GRAVE DIGGER I
==============
Handgun: 30+
Shotgun: 20+
Grenade: 15+
When you see him in the sewers, hit and dodge! 3 hits can kill you! The 
Grenade shrugs him off quite well, while the Shotgun seems to hurt him 
through and through.

===============
GRAVE DIGGER II
===============
Handgun: 50+
Shotgun: 50+
Grenade: 50+
This time, you should shoot him to death. Run and shoot, run and shoot 
is the strategy. If he hits you directly, Jill can get seriously hurt! 
If you are in the fight long enough, a lamp post can fall into water and 
shock him.

=========
NEMESIS I
=========
Handgun: 50+
Shotgun: 50+
Grenade: 20+
Nemesis is pretty fast. If you are crazy enough to duke it out with him
(besides Clock Tower Battle), then use the Magnum and Grenade Launcher. 
Hit him fast and powerful and learn to run away. The Shotgun and Handgun 
aren't too effective, though they should be used as last ditch attempt.

==========
NEMESIS II
==========
Handgun: 40+
Shotgun: 40+
Grenade: 10+
He isn't as fast or strong as last time. As before, use the Magnum, but 
the Shotgun is actually pretty strong now. Hit him fast and strong like 
before. Learn to circle him, since his flimsy tentacles can't seriously 
hurt you.

===========
NEMESIS III
===========
Handgun: 20+
Shotgun: 15+
Grenade: 10+
He looks like William Birkin. Use any weapon against him, since he's 
virtually melting away by corrosive acids. With the help of the Rail 
Cannon, he's fried!

========================================================================
11. P L O T   I N F O R M A T I O N
========================================================================

------------------------------------------------------------------------
A. Synopsis of Resident Evil Series
------------------------------------------------------------------------

The Plot of Resident Evil
-------------------------

Resident Evil Zero
------------------
July 23-24, 1998
The S.T.A.R.S. Bravo team cruise around Raccoon Forest looking for 
monsters. Their copter crashes, and they find an overturned MP vehicle. 
The vehicle was transporting a convict named Billy Coen. The Bravos 
decide to search the surrounding areas. Rebecca Chambers finds a train, 
boards it and then runs into zombies. She runs into Billy, they get into 
an arguement, but eventually team up. Meanwhile, a guy in a robe 
controls a bunch of leech monsters. Eventually the train starts up and 
takes our heroes to an old building, where they run around for awhile 
and discover hideous things. Rebecca and Billy eventually kill the robe 
guy, who turns out to be James Marcus, and they go their separate ways 
after the building blows up. Rebecca runs to the mansion after letting 
the convict Billy go, while Billy runs to some other place.

Resident Evil
-------------
July 24-25, 1998
The Alpha Team tries to find Bravo Team. Jill, Chris, Barry, and Wesker 
run to the mansion after getting chased into it by zombie dogs. Joseph 
is killed and Brad flies the coop... literally. They all get separated 
inside the mansion, and all go on their little hunts go get the hell 
out. Chris finds Rebecca, and Jill teams up with Barry. They all find 
out about a virus. After evading snakes, and a killer chain-woman, they 
find out Wesker's behind it all, and Wesker gets killed by the Tyrant, 
who in turn is killed by the good guys. The mansion explodes after Brad 
rescues everyone.

Resident Evil 3: Nemesis
------------------------
September 28, 1998
Jill evades the new zombies in town, and sees Brad get killed by her... 
NEMESIS! She runs from her nemesis, meets Carlos and Nicholai and powers 
up a train. Nicholai gets "killed", and Carlos loses his cool, but Jill 
manages to kick Nemesis' ass in the clock tower after being infected 
with the T-Virus.

Resident Evil 2
---------------
September 29-30, 1998
Leon and Claire drive into town, with their own goals in mind. They meet 
up, run away from the zombies to the police station, meet the creepy 
Cheif Irons, Ben Burtolucci and the sexy chick, Ada Wong. Oh, and they 
also meet that little annoying girl, Sherry. They both run away from Mr. 
X and kill the Birkin Tyrant. Ada drops out of the picture, literally, 
and Leon/Claire/Sherry make their escape following a huge explosion. 

Resident Evil 3: Nemesis
------------------------
October 1, 1998
Jill wakes up, Carlos cures her, and Jill runs to the park to discover 
Nicholai's true intentions. From there, Jill kick's Nemesis' ass once 
and for all, lets Nicholai get away from town, and escapes with Carlos 
and an old friend before Raccoon City's missile attacked by the nuclear-
happy U.S. government. 

Survivor
--------
Ark Thompson loses his memory, thinks he's an evil killer, but somehow 
managed to remember. The T-Virus is spilled on an island, so Ark kills 
even more monsters, meets up with Lott and Lily, two little children, 
and Ark gets out just in time. 

CODE: Veronica
--------------
Claire's captured in Paris, but Wesker attacks her prison island and 
zombies are everywhere again. so she's let go by Rodrigo, an injured 
jail keeper. She meets Steve, another prisoner, and meets Alfred, who's 
a weirdo who wants her dead. Claire discovers Wesker's still around, 
sends a notice to Leon to contact Chris, and gets off the island with 
Steve after a derranged Alfred blows it up. Claire kicks another 
Tyrant's ass, and they end up in Antarctica. Steve kills Alfred, Alexia 
is released and captures them. Chris arrives on the island, sees Rodrigo 
get eaten/barfed up, and Chris meets Wesker. He travels to Antarctica, 
saves Claire and fights Alexia after she turns Steve into an evil 
monster who gets killed. After that, Wesker and Chris fight to the 
death, and then Chris and Claire escape.

------------------------------------------------------------------------
B. Wesker's Report
------------------------------------------------------------------------

````````````````````````````````````````````````````````````````````````
``````````````````````````````````````````````````````````````````````

~~~~~~~~~~~~~~~
WESKER'S REPORT
~~~~~~~~~~~~~~~

If you pre-ordered the American Version of Resident Evil CODE: Veronica 
X, bought the Japanese PS2 or DC version of CODE: Veronica Complete, or 
bought the BioHazard 5th Anniversary Briefcase, you got the Wesker's 
Report DVD. 

If you didn't, it's here for you to read, because it bursts with seams 
of the original PSX RE, RE2 and RE3 information. Others may hate the 
Report because they can't think what Capcom is aiming with that, but I 
love it!

Sure, the information for the "Mansion Incident" may seem a little 
outdated when the remake is accounted for, since it covers the original 
PlayStation version, but it still contains the basic information about 
the storyline of Resident Evil. 

This is also for people who do not understand the plot information for 
Resident Evil 2. This explains a lot about what happened in RE2, for 
those who are wondering. 

-----------------------------------------------------------------------

============
INTRODUCTION
============
"My name is Albert Wesker. I aspired to become a leading researcher at
Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio
Organic Weapons, better known as B.O.W., for development. But at the
leader development training ground situated in Raccoon City, I met a
brilliant and talented researcher who decided to take a different path;
William Birkin.

In time I shifted my position to S.T.A.R.S., a special force unit of
the Raccoon Police Department. Umbrella, for crisis management reasons
of their illegal Bio Organic Weapons development had many of its people
working in the police department.

I became the leader of S.T.A.R.S. and conducted all sorts of
intelligence activities for Umbrella. As I continued to serve I devised
my own plans and waited for the right time moment to execute them. Then
at last, opportunity knocked.

==============
1998 July 24th
==============
The freak murder incidents that had occurred in the forest near the
mansion started it all. The mansion was Umbrella's secret BOW
laboratory and it was clear that the indevelopment T-Virus was the
cause of the murder. Initially, Umbrella instructed me secretively to
keep S.T.A.R.S. to the mansion, dispose of them, then report the
situation to headquarters so that their combat with the B.O.W. could be
used for data analysis allowing Umbrella a comprehensive portrait of
the B.O.W.'s combat abilities.

From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As
expected, the top elite of S.T.A.R.S. gave all they had and became
useful sample data. Then following, I geared up the Alpha Team to
"search and rescue" the lost Bravo Team. The members of Alpha Team also
proved their worth and as expected many died.

There were five survivors from the initial eleven S.T.A.R.S. members.
From the Alpha team were Chris Redfield, Jill Valentine and Barry
Burton. And from the Bravo Team were Rebecca Chambers and Enrico
Marini. It was time to begin executing my plans.

In the midst of the whole affair I could take Umbrella's ultimate Bio-
Organic Weapon, the Tyrant, and join forces with an opposing
corporation of Umbrella. To buy into that opposing corporation I would
need the actual combat data of the Tyrant. The surviving privileged
members of S.T.A.R.S. were just the perfect bait.

I decided to have one of them play the Judas and draw them to the
Tyrant. That Judas was Barry. Barry was the strong truth and justice
kind and cherished his family more than anything. His type is easy to
manipulate. I just took that most important thing away from him.

My only miscalculation was the high potential of Chris and Jill. But
with the family man Barry playing Judas the scheme went as planned.
Then the winds turn unexpectedly. I had to eliminate Enrico who found
out what was behind it all. I used Barry to get to him.

After I successfully got rid of that nuisance I awaited the sample
specimen that Barry would bring to me in the Tyrant room. I injected
the virus I obtained from Birkin in advance. If I made Umbrella believe
I was dead, it made it far more convenient to sell myself to the
opposing corporation.

According to Birkin the virus had profound effects. It would put my
body in a state of temporary "death". It would then bring me back to
life with super human powers. Therefore I unleashed an awesome Tyrant
from its slumber and let it attack me. As my consciousness faded away I
was certain that the whole scheme would end in success.

Never did I imagine that S.T.A.R.S. could slay the evil creation. I
lost the Tyrant and the plan I devised which cost me my humanity ended
in failure. Now anything and anyone who stood in my way would be
terminated. It's been that way for a long time and it always will be.
At all costs I had to make S.T.A.R.S. pay.

=========
September
=========
Two months had passed since the mansion incident.

To regain everything I had lost in my new organization I joined hands
with Ada Wong, a female agent who was also sent to spy on Umbrella. I
knew in my bones that the key developer was William Birkin, but what he
didn't know was that Umbrella did not play games...with anyone.

Eventually, Birkin would be assassinated, and the G-virus would be in
the hands of Umbrella. But the salvage team led by Hunk was ahead of
us. By the time they got to Birkin, he'd already injected himself with
the G-virus...he became his own creation, and decimated them. Soon
after, the T-virus carried by rats spread throughout Raccoon City, and
Umbrella faced its worst scenario.

==============
September 28th
==============
The good citizens became zombies, and the city had headed for its
devastating fate. Humans were no match against zombies. In the chaos,
Umbrella Europe applied a new type B.O.W., called "Nemesis". The
Nemesis would hunt down and destroy the surviving member of S.T.A.R.S.,
Jill. It became imperative that our organization would also obtain the
Nemesis data.

==============
September 29th
==============
To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
of Leon and Claire, who were trying to unveil their secrets. Then,
there was a new revelation. Birkin used to hide the findings of his
studies in his daughter Sherry's pendant.

It was very possible that the G-virus was there. While Umbrella was
busy with their cover up, we had to capture Sherry before they did. I
sent Ada undercover to seek the location of Sherry. I, the "dead man"
on the other hand, had to work in the shadows.

A spy's obligation and priority is in mission, to carry out the mission
like a machine without any emotional interference. But through her
interaction and involvement with Leon Scott Kennedy, there had been an
affection growing inside her. My instincts sensed danger. Something had
to be done, quickly. My instincts did not disappoint me.

Even though Ada almost had her hands on the G-virus, which Leon had
acquired from Sherry, that affection of her drove her to her death. But
she was still of some use. I had to save her life. My people hurried to
retrieve the G-virus that Leon threw away.

But Hunk, the only survivor of Umbrella's salvage team, was there
before us.

==============
September 30th
==============
Our only option left was to bring back Birkin, the monster, as the
sample specimen and have him finish Leon and Claire in order to obtain
his combat data.

Although Birkin lost the battle to Leon and Claire, we succeeded in
gathering samples of the G-virus from his dead body.

===========
October 1st
===========
In the morning the government bombed Raccoon city in an attempt to stop
for the viral outbreak. This was, of course, their feigned reason...
Later, Claire left to Europe to find her lost brother Chris, and Leon
joined forces with an underground anti-Umbrella organization.

Sherry is safe in our hands. I would never underestimate Birkin.
There's something about this little girl..."

````````````````````````````````````````````````````````````````````````
``````````````````````````````````````````````````````````````````````

------------------------------------------------------------------------
C. Wesker's Report II
------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~
WESKER'S REPORT II
~~~~~~~~~~~~~~~~~~

[The report is actually crucial to understanding Resident Evil Zero, so 
here it is.]

JAPANESE COPY: http://www.capcom.co.jp
TRANSLATION COURTESY OF http://www.residentevilhorror.com

This contains SPOILERS. Please consider that before reading. You have to
have ALSO played Resident Evil 2 and Resident Evil CODE: Veronica X at 
the very LEAST to understand this. Play Resident Evil: Survivor and 
Resident Evil 3: Nemesis for a complete understanding.

This was translated by GameFAQS user: Saiki. Thanks to him for the 
translation. I have done some editing. 

-----------------------------------------------------------------------

To Ada Wong:

When I first visited that place, I was 18 and it was summer, twenty 
years ago. I still remember the smell when the helicopter landed and
the rotor caused the wind to stir. From the air, the mansion seemed
normal but from ground level, something was different. William Birkin, 
who was 2 years younger than me, seemed only interested in the research 
files he had as usual...

July 31, 1978 (Monday)
Two days ago, the two of us were assigned to that place. Everything 
could have been planned out from the beginning or it could have all been 
a coincidence. The only person to know the truth is most likely, Sir 
Ozwell Spencer. Spencer at that time, was using the Arklay labs for the 
research on the T-Virus.

As soon as we got off the helicopter, the president of that lab stood 
In front of the elevator.

I don't even remember that man's name. It didn't matter what was said
officially. From that day, that lab belonged to Birkin and I. We were 
assigned to be chief researchers at the facility. This of course, was 
Spencer's will.

We were the chosen ones.

The two of us ignored the president as we entered the elevator. We had 
Already been briefed about the layout of the area and Birkin, with no 
bad  intentions, ignored everyone as usual.

Usually, when someone sees our actions, they would react within 5 
seconds. But the president didn't even react at all.

At the time, I was only a youngster so it didn't bother the president.
The president understood what Spencer was thinking and didn't take
notice of someone like me.

While the three of us were on the elevator, Birkin still kept his eyes 
on the research files. The files contained information about a new faro-
virus found 2 years ago in Africa called Ebola.

Even now, their are thousands of people researching the Ebola. But the 
People are always divided in half, one group to save people from the 
virus and the other to kill people with the virus.

As known, if a person is infected with the Ebola, the chances of dying 
is 90%. It has the capability to destroy the physical structure within 
10 days and even now, a cure hasn't been found. If this is used as a 
bio-weapon, it would display incredible destruction.

But because making a bio-weapon is against the law, we would not use the 
virus as a weapon. But I'm certain that someone out their would use this 
as a  weapon. So to prepare for a case of like the virus being used as a 
weapon, it is  good to do research on it now. But the line between 
finding a cure and making a bio-weapon is thin. This is because the 
actual research conducted do not differ at all between the two. So one 
could say that they are researching for a cure and be making a bio-
weapon.

But to Birkin, he was not interested in either cause just wanted to 
research the Ebola itself. The virus had too many things unknown at the 
time. One was that the fact that virus would die within a few days by 
itself and would die instantly when hit by sunlight. The second was the 
speed that it would kill its host. It kills the host extremely quickly 
that their is almost no time for the virus to infect another person. The 
third is how the virus is spread. The virus has to physically touch 
another person in order to infect them and therefore can easily be 
quarantined. But I would like to bring up the following thought.

What if a person that was infected with the Ebola virus could stand up 
and walk around? And that infected person would have a disrupted chain 
of thought, and would infect others that weren't infected?

What if the DNA of the Ebola, the RNA, had a direct impact on the DNA of
a human, and due to that, would make the person not die so easily?

The person would be dead from a humans point of view, but would still
go around as a bio-weapon spreading the virus around.

It is fortunate that the Ebola may have features like this. Even from 
now, we will be the only one to now about this.

Umbrella, with Spencer as the head, was an organization made to do 
research on viruses with these qualities. As a cover, they tell the 
world that they are a company making cures, but the truth was a bio-
weapon developing organization.

The finding of the original virus which restructures the human DNA was 
the start of everything.

Using the original virus as a base, an enhanced virus would be made to 
be a bio-weapon. This was the plan for the T-Virus.

The original virus was also an RNA virus and would cause abnormalities, 
thus enhancing a host.

Birkin was interested in the Ebola because he planned on combining the
two virus's (Ebola anywhere outside the lab.

From the records, she was here since this lab had been created.

She was 25 at that time. But what her name is and why she is here is a 
mystery. She was a test subject for the research on the T-Virus. The 
research begun in November 10, 1967. For 11 years, she had gone through 
tests with many viruses.

I heard Birkin whisper something. Whether those words were cursing, 
swearing or praising, I don't know. 

But we had come to a place where we couldn't back out of.

We were to take the research to its completion or to be captured, and 
end up like the woman. For us we, only had one choice.

The woman who lay on the pipe bed had moved something within
both of our minds.

Was this part of Sir Spencer's plan?

---The next records take place 3 years later

Alexia - 1

July 27, 1981
---3 years from the previous report

Today, Umbrella assigned a ten year old girl to be the chief
researcher at the Antarctica facility.

Her name is Alexia Ashford. As of right now, I am 21 years old, and 
William Birkin is 19. 

It is very provoking that even in our own Arklay lab, everyone is 
talking about Alexia and the Antarctica facility. It is because all the 
old high staff members consider the Ashford family a legendary family.

Every time something goes wrong with our research, those old fools 
always say the same thing. "If only Edward were still alive."

It is true that he was the first one to find the original virus, and he
may have been an incredible scientist for starting the T-Virus plan.

But soon after Umbrella was formed, Edward Ashford had died. It has been 
13 years since then. There would be no meaning in expecting anything 
from the Ashford Family.

In fact, ever since Edward's death, the Antarctica facility that his son 
(Alexander) built has done nothing. 

This granddaughter of his is probably nothing useful as well...

But one day, our useless workers started to say these statements. "If 
Alexia was here......."

It angers me to think that our workers and researchers are filled with
mindless people that judge people by their status. Because they think
like that, they cannot do anything themselves and always have to be
told what to do! But I, I still had good judgement.

If I had let all of that go to my head, the research at the Arklay lab
would have been delayed. As the head researcher, I always have to keep
myself under control or success would not be possible.

Then, a thought came to my head. I could use those old staff members to 
gain my success. Those old fools could die at any time and would serve 
as perfect test subjects. To be able to rise above everyone, I must be 
able to use all resources to my advantage.

But the problem was Birkin. His reaction to Alexia was great.

Although he never spoke of it, Birkin took pride in the fact that he was 
16 when assigned to this lab. But his pride was completely destroyed by 
the fact Alexia was a genius at 10 years of age. Born as a genius, he 
had tasted his first defeat, since Alexia was ahead by a full 6 years.

He could not handle the younger, legendary family, girl. To be out-done 
by a girl who hadn't even made any progress...

The main thing was the fact that she was still a child.

But for reasons, I have to have Birkin get back to his normal self 
again. The William Birkin I knew before he met Alexia. We had already 
reached phase 2 in our plan in the past 3 years.

Currently, the T-Virus could be used to create a biological weapon also 
known as the zombie. But the effects of the T-Virus varies greatly 
between people and there is no 100% guarantee for it to work yet. Every 
person has a different DNA structure and some may react differently.

Even then, 10 percent of those who turn into zombies die. This we can do 
nothing about. With the remaining 90%, it is easy to use them as a 
weapon, but Spencer thinks differently.

He wants 100% and wants a perfectly confined weapon.

Originally, the bio weapon was to be a weapon that could be made with 
very little cost. But now, the bio-weapon that we research now costs 
great amounts. If Spencer just wanted to make money, he would not have 
chosen this path.

If used at the current state, we could easily make a profit from it. But
to continue research would not add up.

Why would he continue research if he would lose money?

I don't understand what the hell Spencer was thinking.

But going back to Birkin, the research that Birkin is currently in is
a bio-weapon that possess combat skills. By using other DNA samples,
we could create this bio-weapon. It was made to fight off any forces 
that opposed us. It was a fighting bio-weapon, also to known as a 
Hunter. But that research had to put on hold for now so we could protect 
the test subject from Birkin.

To compete against Alexia, Birkin started to act differently than usual.
He would stay at the research lab 24 hours a day, and would do tests 
without any perceived plan.

I would usually use other researchers to collect samples and data from 
the test subjects before they died, but at the speed that Birkin goes at 
now, is impossible to keep up with him.

The president would keep getting new test subjects as if nothing
happened and that subject would die shortly after. It was hell in
there.

But even in that hell, that one test subject, the women, still lived.

She was 28 and had spent 14 years in the lab.

Over the 14 years, the effects from the Ebola Virus must have corrupted 
her mind. But if she were to still have a conscious mind, death is what 
she would want. But she lived on. How would she live on for so long? 
There is nothing different from her data and any other data from the 
other test subjects.

More time is needed to solve this mystery.

---the next report takes place 2 years later

December 31, 1983 (Saturday)

It had been the 6th winter since I began working at the Arklay facility.

During the last two years, we had made no real progress with our 
research as time passed by. But this had come to an end. We had received 
word that Alexia had suddenly died. The reason was the virus that Alexia 
herself created; the T-Veronica Virus. It seemed like the 12 year old 
Alexia was too young for such dangerous research.

I had heard rumors that Alexia had injected the T-Veronica Virus in 
herself but I couldn't believe this. She probably couldn't handle her 
father's death a year ago and perhaps made a simple error in her 
research.

Later, the research at the Antarctica facility was continued by Alexia's 
twin brother, but no one had expected anything from him. In the end, the 
Ashford family couldn't bring any results and fell.

Like I had stated earlier, the Ashford family was a legend and will stay 
as a legend only.

With Alexia's death, Birkin had changed, or I should say, changed back 
to what he was. But now, there was no one who could surpass him and all 
those researchers had to acknowledge him. But it was still a taboo to 
talk about Alexia in front of him. Even when I tried to get a sample of 
the T-Veronica Virus, he had strongly objected.

I had to put aside finding out about Alexia's research for later. In the 
end, Birkin had changed not one bit when everything around him had 
changed.

But to me, I had a much bigger problem in my hands.

Our facility was located in a very dense forest. I went out walking into 
the woods many times, but because this facility was in the near center 
of the forest, we would never encounter any other human. The only way to 
get here was by a helicopter. It was a needed precaution dealing with a 
bio-weapon. Since if by chance, the virus is leaked out, it would 
prevent the chances of spreading. 

But a bio-weapon isn't so simple. The virus can also affect non-human 
beings as well.

Any virus isn't guaranteed to only affect one kind of organism. For 
example, the Influenza virus not only affects humans, but birds, pigs, 
horses and even seals. And even in 3 each of these species, only certain 
ones are affected. For example, seagulls and chickens are affected by 
viruses, but all other birds are not. And the same virus may have 
different effects on different species.

The problem lies in how the T-Virus can affect many different life 
forms.

During the time when Birkin was useless, I had done my own research on 
the T-Virus. I had found out that the T-Virus can affect most life forms 
out there. And not just mammals, but plants, bugs, and fish can also be 
affected by the virus. Every time I walked in the woods, I always asked 
myself, "Why did Spencer choose this place?"

There are many different forms of life in these woods. What would happen 
if the virus were to leak out? If only an insect were infected, it is 
small in size and probably would not go through a big mutation. But 
these insects could spread the virus at an incredible rate. If this were 
to happen, how far would the T-Virus spread?

If it were a plant that was infected, the plant itself could not move 
and would seem safe. But what about the seeds the plants give out?

It would be very dangerous for such a case to happen. Now that I think 
about it, it was very smart for the Ashfords= family to locate their 
facility in Antarctica. But here, it almost seems like someone wants the 
virus to spread. But that could not be possible. What is Spencer trying 
to make us do?

This issue was far to great and I could not discuss this with any
other researcher. The only one who I could talk to was Birkin, but
he probably would not even be interested.

I need more information.

I had started to realize my limits as a simple researcher. To find out 
what Spencer was truly thinking, I need to be at a position where I 
could obtain more information.

For that, I would throw away all my current positions. But I cannot do 
this quickly. I cannot let Spencer notice my plans for if he does, 
everything would be over.

I had continued to do research with Birkin so that no one would
know my intentions.

During that time, that woman test subject was forgotten. She was a 
"failure" that just lived on until that day, 5 years later...

The 11th summer had come since we started working at this facility. I 
was 28 at the time. Birkin had become a father to a 2 year old girl.
The wife was a also a researcher at the facility. It was natural that 
people who conducted the same research at the same facility fell in love 
with each other and end up having children. 

But a normal person would not be able to continue research at this 
place. Anyone still here is crazy.

We had gone into phase three of our plan in the ten years. A programmed 
life, to be used a soldier, is a bio-weapon for combat.
It was to be called "Tyrant." But this project had a huge problem from 
the start. Gaining the test subject for this Tyrant was a problem. There 
were very few who were compatible with becoming a Tyrant.

This was due to the nature of the T-Virus.

Any human could be used to make a zombie or a hunter but their 
intelligence would be lost in the process. A certain amount of 
intelligence is needed to create a Tyrant. Birkin had used a different 
way of creating the Tyrant to compensate for this problem. But only a 
very small amount of people could be used for this different way. In the 
simulation, only 1 out of 100,000,000 turned into a Tyrant and the rest 
became zombies.

If our research continued, we could create a different kind of T-Virus
that was compatible for more people. But for this to happen, we needed
another test subject. But even if we searched through all of America,
we would only find ten or so people that were compatible for becoming a 
Tyrant.

Other research facilities had reached the same problem. We had run into 
a wall even before our research began.

But we had received word that the Europe facility had thought up of a
plan to conquer this problem in phase 3. This was the "Nemesis Project."

I had urged to get a sample of the project to put our research further.

Although Birkin had strongly opposed, I had convinced him.

Until we found a compatible host, our research would not move and Birkin 
needed to admit this.

We had received the package a few days later with a number of 
precautions written on it. The package brought to heliport was a small 
box, titled "Nemesis Project" 

To gain this sample from the France facility required quite an effort 
but was mainly due to Spencer backing us up.

Birkin took no interest in the package until the end but he had at least
admitted to tests. The Sample was totally new and was thought up for
test purposes.

The Nemesis was a biological life form created by manipulating DNA.

The intelligence was the only thing enhanced and this life form alone,
could not do anything. But once it finds a host, it becomes a parasite
and would take over that host and would cause it to have incredible
combat ability.

The host for the weapon and the parasite would be made separately and
later the intelligence of the parasite and the body of the host would
be combined to create a bio-weapon. If this were to succeed, it would
overcome the problem of the intelligence and we could create a bio-
weapon.

But the problem was when the parasite takes over the host.

In the research files, all that was recorded was the death of each host
once taken over by the parasite sample. Within 5 minutes of the parasite
taking over, the host would die. But we were already aware of the danger
that lied in the prototype.

My plan was to prolong the time in which the host would survive, so that 
we would gain the credit to the "Nemesis project". The host would be 
that women test subject.

Her incredible life rate could survive longer against the Nemesis 
prototype. And even if it failed, nothing would change on our side.

But the test had created a result I had not expected. The Nemesis 
prototype that tried to enter her brain had disappeared. At first, we 
could not tell what had happened. We did not expect her to consume the 
Nemesis.

That was the beginning.

Something was happening inside of that failed experiment. We had decided 
to start research on her from scratch.

In the past ten years, we had conducted every research possible on her,
but we had decided to throw all those files away. Within the 21 years 
that she lived, something was beginning to show.

Only Birkin had begun to notice the change.

Indeed, something had begun to change inside her.

But that was something totally different from the T-Virus project.

Something new and would bring a new idea to us.

The "G-Virus" project was the project that had changed our destiny.

---the next log is 7 years later

July 31, 1995
---7 years from the previous

When I came back to that place, it had been 17 years since I first came. 
Every time I came here, I remember the smell of the wind of that day. 
The buildings and the surroundings all looked the same from before.

On the heliport, I could see Birkin. It has been a long time since I've 
seen him. Four years have passed since I left Arklay labs.

4 years ago, when Birkin's G-Virus project was authorized, I had
requested to transfer to the secret (intelligence) service and this
was easily approved. From everyone's point of view, it was a natural
thing for me to stop my road as a researcher and go onto a different
field.

And in reality, the research conducted on the G-Virus was far above my
level. Even if I didn't have a different motive, I could feel my limits 
as a researcher when finding out what Sir Spencer was up to.

In the midst of the wind blowing, Birkin, as usual, didn't take his eyes
off the research files. Birkin came to Arklay quite often, but Birkin
was not under Arklay anymore.

A little while ago, an underground lab under Raccoon City was made and
this was the place that his G-Virus project would be made.

But to be honest, I didn't think that Spencer would authorize "G". This 
is because "G" was far from being a weapon, and had too many unknown 
things about it.

The reason the "G" was slightly different from "T-Virus" was that the 
host would keep spontaneously reacting to the virus. It was very easy 
for a mutation to occur since the DNA would be open to a virus. But this 
is just in the case of the virus itself and not the hosts DNA.

Even if the virus did cause some form of change, the DNA of the host
becoming mutated was a rare case. If there was an outside force like
radiation, it would be a different story though.

But the case of "G" was different. Even without an outside force, the 
"G" would keep mutating the host until death.

Something very similar to this did exist in the T-Virus as well. When a 
bio-weapon is put in a specific area, the virus inside the host would 
causing some form of mutation has already been confirmed. But for this, 
an outside force was always needed.

But the "G" had no need for such a thing.

No one can even expect what lies ahead with the mutations. And even if 
we think of a way to stop the mutation, the virus would just mutate to 
accommodate.

7 years ago, Birkin found this in that woman. At first look, the woman 
had no changes on the outside, but inside, various mutations had 
occurred and had kept on consuming each kind of virus injected and had 
lived on.

And over the 21 years of mutating, it had mutated so much that it
would even consume the Nemesis.

The G-Virus project was to take this mutation to highest point possible. 
But this could lead to the "Ultimate life form" or it could end due to a 
disaster .....could this even be called a weapon?

What was Spencer thinking when he authorized this project? Even when I 
moved to the secret (intelligence) service, I could not find out 
anything about what Spencer was thinking during these 4 years. And now, 
Spencer doesn't even show up in Arklay labs. It seems he was expecting 
something to happen there.

Spencer was slowly drifting away from me, just like an oasis in a 
desert.

But my chance will come soon enough... That is, if I can live until then.

The elevator took me and Birkin to the highest level in the lab. It was 
the place where Birkin and I first saw that woman. 

There, we met the new research leader, John.

He had come from a Chicago lab and was an excellent researcher,
but he was too normal to work in a place like this. He had started
to question the motives of the research there and had repeatedly
questioned the superiors.

This had even reached my ears in the secret (intelligence) service.
If information has been leaked out, he would be the first to go.
This is what everyone had started say.

We had both ignored John and had started the clean-up of that woman to 
kill her.

When she consumed the Nemesis, although she had started to regain
some intelligence, her behavior was extremely peculiar. 

Each time it would escalate. She would start to rip another woman's
face off and would wear it herself. According to the records, she
showed the same behaviors when she was first injected with the
original virus.

No one knew why she would behave like that, but recently, three 
researchers had been killed that way and this is when she was authorized 
to be killed. Because "G" was progressing steadily, there was no use for 
her.

Her death was confirmed over the course of 3 days, and her "dead body" 
was carried somewhere by the president.

In the end, no one knew who she was and why she was here. But this was 
also the case with any other test subjects.

But if she had not been here, the G-Project would not have existed. If 
this were the case, both I and Birkin would had been in a different 
situation than the one now.

I had this on my mind as I left the Arklay labs.

How far was Spencer planning?

---the "incident" would happen 3 years later...

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========================================================================
12. S T A N D A R D   G U I D E   I N F O R M A T I O N
========================================================================

------------------------------------------------------------------------
A. Legal
------------------------------------------------------------------------

Only these following websites may host this document:

www.gamefaqs.com
www.neoseeker.com
faqs.ign.com
www.new-blood.com

Resident Evil is trademark Capcom Entertainment, Ltd. and Capcom Japan. 
The Dreamcast is trademark Sega, the PlayStation and PlayStation 2 is 
trademark Sony and the Nintendo GameCube is trademark Nintendo. 

This FAQ may not be copied or used as a reference WITHOUT ANY PROPER 
credit. If you credit me, in full, use whatever you want toward any 
piece of work you might want to use, but I place limits only when the 
player is stuck. If you guide your way through the game with my guide, 
DO NOT write a walkthrough. If you use it occassionally, feel free.

------------------------------------------------------------------------
B. Contact Guidelines
------------------------------------------------------------------------

My e-mail is FireEmblemPride[at]hotmail.com. No mail shall be accepted 
at the address if you do not write "FAQ Question." You must also write 
the abbreviation of the game (in this case, RE3). For note, other 
abbreviations are:

SH = Silent Hill 
SH2 = Silent Hill 2
RE = Resident Evil
RER = Resident Evil REmake
RE0 = Resident Evil Zero
RE2 = Resident Evil 2
RE3 = Resident Evil 3: Nemesis *********
GS2 = Gun Survivor 2: BioHazard CODE: Veronica
CVX = Resident Evil CODE: Veronica X
PKMNCRY = Pokemon Crystal
DMC = Devil May Cry
SH2RD = Silent Hill 2: Restless Dreams
BSVBV = Beach Spikers: Virtua Beach Volleyball
GCNH = GameCube Hardware

------------------------------------------------------------------------
C. Credits
------------------------------------------------------------------------

Thanks to:

-CJayC at GameFAQS.com for posting this FAQ on GameFAQs. 

-Stephen Ng for posting this FAQ at IGN.

-Peter Judson at NeoSeeker for posting this FAQ. 

-RMcGregor for posting this FAQ on New-Blood.  

-Saiki for Wesker's Report II

------------------------------------------------------------------------
D. Conclusion
------------------------------------------------------------------------

This FAQ is completely finished, but will be updated in the future to 
cover the future Nintendo GameCube version (which is simply a direct 
port). 

CVXFREAK
FireEmblemPride[at]hotmail.com

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FAQ POLICY: 
-----------
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(I might have missed one or two, but they likely have less visitors). 

COPYRIGHT POLICY: All my FAQs have copyrights starting 2002. Any 
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Sorry to waste your time reading this, but it has to be said in the form 
of the new year.

---CVXFREAK
   FireEmblemPride[at]hotmail.com 

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