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    FAQ/Walkthrough by kylohk

    Version: 1.3 | Updated: 06/16/04 | Printable Version | Search Guide | Bookmark Guide

    ---------------------------------------------
    Resident Evil 3 Strategy Guide by Alasdair Lo
    System: Nintendo Gamecube
    Date: 16 June, 2004
    Version 1.3
    ---------------------------------------------
    Contents
    1. Introduction
    2. Updates
    3. Story
    4. Characters
    5. Basics
    6. September 28th, daylight: Jill's Scenario Part 1
    7. October 1st, night: Carlo's Scenario
    8. Fighting Fit Again: Jill's Scenario Part 2
    9. Tips and Tricks
    10. After Beating the Game
    11. Minigame: The Mercenaries: Operation Mad Jackal
    12. Secrets
    13. Conclusion
    Appendix I. File Index
    
    ---------------
    1. Introduction
    ---------------
    After the successful release of Resident Evil 2 for the Playstation back 
    in 1998, Capcom was really motivated and made an even newer game the year 
    after. This game is Resident Evil 3: Nemesis. Resident Evil 3 made radical 
    departures from the earlier 2 Resident Evil games. It is the first game 
    in the series that takes place outdoors most of the time, compared to the 
    REmake and RE2 which are rather institutionalized as they take place in 
    the facilities in the entire game.
    
    The focus point of Resident Evil 3: Nemesis is to show what damage the 
    T-virus has done to Raccoon City, and what happened to Raccoon City after 
    Jill and Carlo's escape, rather than focusing on Umbrella's continued virus 
    development. Hence many people think that the contribution to the timeline 
    was little, and Wesker's Report only mentioned the events of RE3 briefly. 
    It's so unfair.
    
    In my opinion, RE3 is much more fun and realistic than RE2, and hence I 
    treasure it much more than RE2. Again, as I never owned the game, I could 
    just buy the Gamecube port from the shops in Hong Kong for only HK$200 
    (HK$7.8 = US$1) and enjoy this game in spite of its 1999 graphics.
    
    ---------------
    2. Updates
    ---------------
    Version 1.3:
    Fixed all the line spacings.
    
    Version 1.2:
    Added a new section called "After Beating the Game"
    
    Version 1.1:
    Fixed some spelling mistakes, added some alternate spacing, and changed 
    my own record of Nicholai in the Mercenaries minigame. I also added a few 
    tips and tricks.
    
    ---------------
    3. Story
    ---------------
    The events of Resident Evil 3: Nemesis takes place 24 hours before and 
    after Resident Evil 2. The position of the game in the timeline is as 
    follows:
    
    1998 July 23-24 Resident Evil 0
                      |
    1998 July 24-25 Resident Evil
                      |
    1998 Sept 28    Resident Evil 3: Nemesis Part 1 (You are here)
                      |
    1998 Sept 29    Resident Evil 2
                      |
    1998 Oct 1       Resident Evil 3: Nemesis Part 2 (You are here)
    
    After the surviving STARS members escaped from the Spencer Mansion in the 
    Arklay Mountains, they reported to the police force about those strange 
    monsters and zombies created by Umbrella. Unfortunately, the mansion was 
    destroyed in the explosion; hence there was no hard evidence to prove it. 
    Apart from this, since Umbrella has so many people in the police force, 
    and even Chief Brian Irons himself was bribed to keep Umbrella's activities 
    secret, no one wanted to pursue the case.
    
    Therefore, the STARS members Chris, Barry and Rebecca had to fly to Europe 
    themselves to search for the answers. Jill Valentine, however, decided 
    to stay and investigate the underground Umbrella labs before moving on.
    
    Bad move! In September, there was an accident in the underground Birkin 
    lab which spilled the T-virus all over the sewers of Raccoon City. The 
    number of people turning into zombies increased exponentially and Jill 
    was caught up in the disaster, and has to make her escape, her last escape.
    
    ---------------
    4. Characters
    ---------------
    Jill Valentine:
    Jill is one of the surviving STARS members of the mansion incident. She 
    is definitely my favorite female character of the series, as she is really 
    a "professional gun user" compared to Claire Redfield due to her being 
    a STARS member of the Raccoon Police Department and having received 
    training in the US Delta Force. However, Jill is an arrogant person, and 
    does not trust Umbrella and its affiliates; this includes members of 
    Umbrella's mercenary group, until much later on.
    
    Carlos Oliveira:
    This 21 year old Latin American joined the Umbrella Biohazard 
    Countermeasure Service, a mercenary group responsible for eliminating 
    problems caused by their BOW products, I guess for money. Like Jill, Carlos 
    is just so cool and arrogant, and ruthless at times. He is one of the lucky 
    ones, as the UBCS has a high mortality rate in most of their missions. 
    However, he soon finds out the real reason of the higher ups in Umbrella 
    for sending his team into the mess of Raccoon City,
    
    Mikhail Victor:
    No, this isn't Mikhail Gorbachev, the last general secretary of the USSR. 
    Instead, he is a lieutenant of the UBCS. He belongs to Carlo's team, and 
    was badly injured. He is a typical UBCS member, with his ruthlessness.
    
    Nicholai Ginovaef:
    Every RE game has to have a human enemy other than the zombies. Capcom 
    decided to use this guy, the leader of Carlos's team as the bad guy. I 
    guess this is another of those Wesker-Chris relations you find in the 
    Resident Evil Series. As to what evil he has done, read the guide to find 
    out.
    
    ---------------
    5. Basics
    ---------------
    Button Configuration Type A:
    A: Open doors, examine surroundings, shoot while in Attack Stance
    B: Hold while pushing the control stick or Directional Pad forward to run, 
    Cancel Selection
    C: Quick Turn (Down + B also works)
    X: Unused
    Y: Status Screen
    Z: Show Map
    Control Stick or Directional Pad: Press up to move in the direction the 
    character is facing, press down to backtrack, press left and right to rotate 
    character
    R: Attack Stance, Dodge Move
    L: Change Target
    
    Ammo usage:
    As in many survival horror games, there are fewer handgun bullets relative 
    to the enemies that are found in the game, so you must conserve ammo, and 
    use the knife! However, I found out that ammo is only an issue in the earlier 
    parts of the game, as stronger weapons like the shotgun become available, 
    you can act as the exterminator, and kill anything that gets in your way.
    
    Dodging:
    Jill can dodge the attacks of the zombies and other monsters in this game. 
    To do this, press R the moment before the enemy attacks. It is harder to 
    do so in the hard mode. This is very important in avoiding the Nemesis' 
    attack.
    
    Files:
    Files contain many clues to how to solve many puzzles in the mansion, so 
    always pick them up if you are a beginner. However, if you are trying to 
    complete the game in less than 2.5 hours, skip all files, and try to memorize 
    the solutions to the puzzles.
    
    Health System:
    Green Fine: 50% - 100% Health
    Yellow Caution: 25% - 50% Health
    Orange Caution: 10% - 25% Health
    Red Danger: 0% - 10% Health
    Purple Poison: Health slowly drops
    As you can see, the HP range of yellow caution has dropped to that of orange 
    caution in the Gamecube exclusive Resident Evil games like RE0 and REmake. 
    So you should really start to be careful as the HP meter drops to caution, 
    as one-hit kill moves will really work from then on.
    
    Green Herbs, when used alone, heal about 25% of your health.
    Blue Herbs cure poisoning.
    A Red Herb is useless on its own, but when combined with Green herbs, a 
    full healing item can be made.
    First Aid Sprays are also a full healing item, but I do not recommend using 
    them if you are after a good rank.
    
    Life Selections:
    In some parts of the game, Jill will run into events which require her 
    to select one in two decisions. This is called a Life Decision. If she 
    does not choose the events in time, a default selection will be chosen 
    for you, or a third scene will occur, which is the most disadvantageous. 
    Each choice has its own pros and cons, so think carefully before choosing. 
    The popularities of each choice are stated throughout this guide.
    
    Random Events:
    To increase the replay value of the game, the producers decided to 
    interchange the position of items, and the enemies appearing in certain 
    areas will change from time to time. So do not take it for granted when 
    you visit certain areas.
    
    Split Decisions:
    In some parts of the game, Jill or Carlos may have to visit 2 landmarks. 
    The order of the locations visited can affect the next few events and scenes, 
    and hence the popularity of each split decision will be given to you 
    throughout this guide.
    
    Use Auto-Aim:
    In Resident Evil 3, the auto-aim feature does not turn on by default, so 
    you will have to take the trouble to turn it on in the Controller Setup 
    in the option screen. Don't kill yourself aiming!
    
    The Reloading Tool and Gunpowder:
    Another new feature of Resident Evil 3 is the ability to mix different 
    ammo for different weapons most suited to Jill's needs. As long as Jill 
    continues to mix ammo of the same type, she will be able to mix more and 
    more ammo of that type. The list of all possible combinations is stated 
    below. Gunpowders A and B can be picked up in the field, but C is only 
    made by mixing one jar of A with one jar of B. Pure powders can be combined 
    with Grenade Rounds to form Special Grenades. However, 6 grenade rounds 
    are deducted from your total whenever you do this, and if you do not have 
    enough grenade rounds, the number of special grenades made will be fewer.
    
    After mixing the same type of Handgun or Shotgun Ammo for 7 times, Jill 
    can gain the ability to create enhanced ammo. It is much more powerful.
    
    With Reloading Tool:
    Powder A: 15 Handgun Bullets the 1st to 3rd times, 17 the 4th to 6th time, 
    20 the 7th time, enhanced ammo available the 8th time onwards.
    Powder AA: 35 Handgun Bullets the 1st time
    Powder AAA: 55 Handgun Bullets the 1st to 3rd times, 61 the 4th to 6th times, 
    72 the 7th to 10th time, 83 the 11th time onwards. Enhanced ammo is available 
    the 8th time onwards. (Note: to be able to mix AAA and get 83 bullets, 
    mix powder A into Handgun Ammo for 11 times, then combine 3 powder As to 
    create a Powder AAA, then mix it up!)
    Powder BBA: 60 Handgun Bullets the 1st time.
    
    Powder B: 7 Shotgun Shells the 1st to 3rd times, 8 the 4th to 6th times, 9 
    the 7th times, enhanced ammo available the 8th time onwards.
    Powder BB: 18 Shotgun Shells the 1st time.
    Powder BBB: 30 Shotgun Shells the 1st to 3rd time, 33 the 4th to 6th times, 
    39 the 7th to 10th time. 45 the 11th time onwards.
    Powder AAB: 20 Shotgun Shells the 1st to 3rd times, 22 the 4th to 6th times, 
    26 the 7th to 10th time, 30 the 11th time onwards.
    
    Powder C: 10 Grenade Rounds the 1st to 3rd times, 11 the 4th to 6th times, 
    13 the 7th time.
    Powder AC: 10 Flame Rounds the 1st to 3rd times, 11 the 4th to 6th times, 
    13 the 7th time.
    Powder BC: 10 Acid Rounds the 1st to 3rd times, 11 the 4th to 6th times, 13 
    the 7th time.
    Powder CC: 10 Freeze Rounds the 1st to 3rd times, 11 the 4th to 6th times, 
    13 the 7th time.
    
    Powder CCC: 24 Magnum Bullets the 1st to 3rd times, 26 the 4th time.
    
    With Grenade Rounds:
    Powder A: 6 Flame Rounds the 1st to 3rd time, 7 the 4th time.
    Powder AA: 12 Flame Rounds the 1st to 3rd time, 13 the 4th time.
    Powder AAA: 18 Flame Rounds the 1st to 3rd times, 19 the 4th to 6th times, 
    23 the 7th time.
    
    Powder B: 6 Acid Rounds the 1st to 3rd time, 7 the 4th time.
    Powder BB: 12 Acid Rounds the 1st to 3rd time, 13 the 4th time.
    Powder BBB: 18 Acid Rounds the 1st to 3rd times, 19 the 4th to 6th times, 
    23 the 7th time.
    
    Powder C: 6 Freeze Rounds the 1st to 3rd time, 7 the 4th time.
    Powder CC: 12 Freeze Rounds the 1st to 3rd time, 13 the 4th time.
    Powder CCC: 18 Freeze Rounds the 1st to 3rd times, 19 the 4th to 6th times, 
    23 the 7th time.
    
    ---------------------------------------------------
    6. September 28th, daylight: Jill's Scenario Part 1
    ---------------------------------------------------
    "It all began as an ordinary day in September, an ordinary day in Raccoon 
    City. A city controlled by Umbrella. No one dared to oppose them, and that 
    lack of strength could ultimately lead to their destruction.
    
    I suppose they have to suffer the consequences of their actions, but there 
    would be no forgiveness. As soon as the wheels of justice begin to turn, 
    nothing can stop them, nothing.
    
    It was Raccoon City's last chance, and my last chance. My last escape."
    
    After watching the opening FMV showing how the police and the UBCS try 
    in vain to hold back the zombies with their rubber bullets, Jill will be 
    knocked out of her apartment complex by an explosion. Then you can start 
    playing as Jill, just run along the pathway, and let the zombie there bite 
    you, then shove him off and climb up the dumpster. Climb down again and 
    you will be treated to a cut scene, showing many zombies surrounding Jill, 
    but Jill managed to break open a door and run inside. Inside the alley, 
    there are some zombie arms sticking out of the bars of the windows, probably 
    to cheer the zombies that are advancing on Jill. Then Jill runs and retreats 
    into another door.
    
    "September 28th. Daylight. The monsters have overtaken the city. Somehow, 
    I am still alive..."
    
    *****UPTOWN/DOWNTOWN*****
    ---------------
    Warehouse
    ---------------
    Enjoy the cut scene between Jill and a rather frightened individual who 
    refuses to go with Jill. Instead, he hides inside a container! What a wimp! 
    Anyway, take the First Aid Spray, and press the green lit switch for some 
    Handgun Bullets. Apparently, the back door is locked, so enter the office.
    
    -------------------
    Warehouse Save Room
    -------------------
    The warehouse key, or backdoor key as they call it is on a rack. There 
    are 2 bottles of Powder A in a closet. Take them but store them in the 
    item box for later use. I suggest you take the knife and equip it. Take 
    the ink ribbons and store them. Check the 2 books of game instructions, 
    and they will become files, then you can leave.
    
    New Weapon! Knife
    Effective Against: Zombies, Crows and Cerberus dogs
    The knife is the close combat weapon of RE3. It is more powerful than the 
    knife in RE2. However, it should only be used against zombies as they are 
    slow. Whenever you are fighting zombies, just stab them once, retreat and 
    stab again. Repeat until they are dead.
    
    ---------------
    Warehouse
    ---------------
    Open the backdoor and go through.
    
    -----------------------
    Alley outside Warehouse
    -----------------------
    Go through the other door.
    
    ------------------------
    Street outside Warehouse
    ------------------------
    There are a lot of zombies here. Wait for them to rise, and stab them all 
    to death as said above. If you run out of retreating space, go through 
    a door and back in to reset their positions. After they are all dead, go 
    through either of the other unlocked doors you find in the street. As you 
    pass one of the wrecked police cars, you hear a shoving sound? What is 
    it?
    
    -------------------
    Water Storage Alley
    -------------------
    Attempt to open the first grey door you see and you see someone burst out 
    screaming, followed by a large group of frenzied zombies. As the zombies 
    are running, I suggest you leave this alley and return to calm them down. 
    Then stab all of them to death, while being careful in case they run at 
    you. When the zombies are all dead, go down the stairs revealed by the 
    open door. There is another zombie here. Kill him, and take the shotgun 
    from the dead policeman and the lighter fluid on a box.
    
    New Weapon! Shotgun
    Ammo: Shotgun Shells in units of 7 and 14
    
    Effective against: All mainstream enemies, particularly in large groups
    
    The Benelli B3S Shotgun is the standard shotgun of RE3. It works like any 
    other shotgun in any other RE games. Whenever zombies and Cerberus dogs 
    come in very large group, first one shot and you should be able to kill 
    at least 2 in one shot while severely injuring the others. The shotgun 
    ammo found in the field is scarce, but luckily you can make more shells 
    using Powder B. An effective against anything weapon of RE for sure!
    
    With these new items, get back up, and take the 2 green herbs. Then return 
    to the street outside the Warehouse. 
    
    ------------------------
    Street outside Warehouse
    ------------------------
    Run by the police car and a zombie may burst out! My! He looks so angry 
    and frenzied at you! So get out of this street and come back in. Then stab 
    him to death. If the zombie does not come out, just keep returning to this 
    room until he does.
    
    After the zombie is dead, examine the seat of the police car for Powder 
    B. With all these new items, return to the warehouse and deposit them all 
    in the item box, leaving the Handgun, the Handgun Bullets, the Knife and 
    the Lighter Fluid. Be sure to kill the zombie in the alley by stabbing 
    him to death. Afterwards, get back to the Water Storage Alley.
    
    -------------------
    Water Storage Alley
    -------------------
    Go through the door around the corner and down the stairs.
    
    -----------------------
    Street outside Bar Jack
    -----------------------
    Run past the 3 zombies in the street. Then turn around the corner and attract 
    the two snacking zombies' attention. Then climb up the stack of wooden 
    boards, and take the uptown map. Retreat up one step of the fire escape, 
    and stab the zombies downwards as they approach. Feel free to sing 
    "Cha-cha-cha!" In rhythm to the stabbing while you do this. When they are 
    all dead, go to the top of the fire escape for 2 more green herbs. Then 
    go through the door in the other end.
    
    ---------------------
    Alley behind Bar Jack
    ---------------------
    Turn around the corner, and you will see the man you saw earlier in the 
    Water Storage Alley killing one zombie before running into the bar. As 
    Jill, stab the 2 other zombies, and follow that man into the bar.
    
    ---------------
    Bar Jack
    ---------------
    The man is confronted by Officer Zombie, and he desperately tries to hold 
    him off. As Jill, pick up the Clock Tower postcard from the counter, and 
    the Handgun Bullets in the cash register. Then that man should have killed 
    the zombie. He falls down, exhausted.
    
    New File! Clock Tower Postcard
    A picture postcard of a clock tower.
    
    (Picture of a Clock Tower)
    
    The following explanation is printed on the backside:
    
    "A landmark spot: Saint Michael Clock Tower."
    Explanation: The St. Michael Clock Tower is one of the places Jill is going 
    to visit in the game.
    "Brad, hang in there. Why isn't someone doing something about this?" Jill 
    says.
    
    "I don't know that you are still alive, Jill, the police aren't trained 
    for this kind of situation, what could they do?" Brad replies. "Listen, 
    he's coming for us, we're both gonna die!"
    
    "What are you saying?" Jill asks.
    
    "You'll see. He's after STARS members, there's no escape!" Brad cries 
    before leaving.
    
    Boy, it seems that the chickenheart is now a paranoid chickenheart. He 
    really needs a specialist. Anyway, take the lighter, and combine them the 
    fluid to make the lighter usable. Then go back out through the door you 
    came in.
    
    ---------------------
    Alley behind Bar Jack
    ---------------------
    Well, well! The music has changed to what seems like the music of Heineken 
    beer commercials! Go through the door in the reddish-brown lit hallway.
    Note: There is a door that Jill can unlock here; it leads back to the street 
    outside the warehouse. Think of it as a shortcut.
    
    ----------------------
    Zombie Barricade Alley
    ----------------------
    Run over to the door with the string tied on it, and burn the string. Then 
    the zombies behind the barricade would have broken through. Lure them to 
    the red oil barrel. When most of them are near the barrel, open fire on 
    it and it will explode, killing most of the zombies. However, the other 
    2 Officer Zombies are not interested, and hence they would have to be taken 
    out with the knife. When all zombies are dead, take the two red herbs and 
    combine them with the green herbs to make full healing items.
    
    There is also another file, Photo A, in the arms of a dead policeman, take 
    it and through the door Jill has untied.
    
    New File! Photo A
    (Picture of the FMV scene showing the policeman moving out of the van.)
    
    The police are pressing forward.
    
    It's dated "September 27.
    Explanation: It shows that the battle between the policeman and the zombies 
    with their rubber bullets took place on September 27, 1998.
    
    ---------------
    Burning Alley
    ---------------
    Run near the flames, and a Cerberus dog jumps out from his sauna! Kill 
    him and his little friend. Then enter the door without bars into the save 
    room.
    
    New Enemy! MA-39 Cerberus
    Attacks:
    Jumping Bite
    
    Strength:
    Combined use of the Handgun and Knife: 1 shot and 6-8 stabs
    Handgun: 6-9 shots
    Shotgun: 1-3 shots plus group kill
    
    The hellhounds from the mansion are back to haunt Jill!	This time, 
    their attacks are much nastier than before, as the jumping bite gives as 
    much damage as a zombie bite. Fortunately, the dogs can be taken out cheaply, 
    by stunning one with a handgun, and pinning it down by stabbing it 
    continuously downwards with the knife. Always use this trick to save ammo, 
    whenever you are facing them in a one to one battle. The shotgun can blow 
    them away in a group too!
    
    ---------------
    Alley Save Room
    ---------------
    Take the Powder A and B, but store them in the item box. I suggest you 
    save here, as a big battle is coming up. Take the Shotgun from the item 
    box, as well as 2 red-green herb mixtures. Then leave, and go through the 
    other barred door.
    
    -----------------------------
    Street outside Police Station
    -----------------------------
    There is a brown door here, but it is locked with a simple lock, so the 
    only other door available in this street is the RPD main gates. Go through 
    them.
    
    ----------------------
    Outside Police Station
    ----------------------
    Here, there is an FMV. Jill is about to enter the police station, when 
    our chickenheart hero, Brad comes in, holding his chest. "Jill! Jill, 
    Jill!" Jill says, "Brad!" Suddenly, "Oooooroooaggh!" A monster jumps down 
    from out of no where and corners Brad! "Jill! Help!" However, the monster 
    grabs Brad and stabs a tentacle through his face! "Brad!" After killing 
    Brad, the monster turns towards Jill! He mutters, "STARS." It's time for 
    our first life selection!
    
    Life Selection! It's time to avenge Brad! Or is it?
    The screen turns to that of a color negative, and you see our friend Nemesis 
    marching towards you! There are 2 choices:
    
    1. Fight with the monster (Default) Popularity: 70%
    2. Enter the Police Station           Popularity: 30%
    
    Although many strategy guides advocate escaping in this first battle, I 
    strongly suggest you stay and fight, as you can get a rare item after you 
    knock him completely out. Even if you do not want to fight, you can always 
    take Brad's card case from his body, and examine it for Brad's ID card 
    before entering. Hence, choosing to fight is always a better idea. If you 
    are a wimp, choosing option 2 will cause Jill to dodge Nemesis' moves and 
    enter the station. For some strange reason, Nemesis cannot break open the 
    double doors. How pathetic.
    
    If choose to fight, Nemesis will immediately charge at you. Run in a circle 
    to his right to attempt to dodge his attack. Then refer to the guidelines 
    below on how to fight Nemesis.
    
    New Enemy! Nemesis
    Attacks:
    Grab 'n' Throw and Grab Again if You Do Not Get Up in Time and Instant 
    Death Face stab combo
    Charge Grab
    "Ooooorrrrooooogh!" Tired Punch
    Charging "Ooooorrrrooooogh!" Tired Punch
    Rocket Barrage
    Rocket Launcher Bash
    
    Strength:
    Combined use of Handgun and Shotgun: 30 shots of the handgun to stun him, 
    and 7 shots of the Shotgun with 9 shots of the Handgun to bring him down 
    completely
    Magnum: 8 shots to stun him, 7 shots to bring him down completely
    Grenade Launcher with Flame Rounds: 7 Rounds to stun him, 5-6 Rounds to 
    bring him down completely
    Grenade Launcher with Freeze Rounds: 6 Rounds to stun him, 5-6 Rounds to 
    bring him down completely
    
    The Nemesis is this Tyrant of Resident Evil 3, and of course, the game 
    is named after him. He stalks Jill throughout the entire game, and wants 
    to kill her. He attacks with his left arm, so you should always run to 
    his right to avoid his grab attacks. However, his tired punch (So called 
    because he makes a tired sound before punching) is another story. As his 
    arms are so long, and the punch spins through a very large angle, it is 
    very difficult to avoid even if you run in a curved line to his right. 
    You only hope is to try to use the dodge feature of this game. When Nemesis 
    grabs Jill, he first throws Jill to the ground, and at that time, you should 
    mash the control stick rapidly to make Jill get up, or Nemesis will grab 
    Jill again, and may stab her face, killing her instantly when she is in 
    yellow caution or worse. So as a rule of a thumb, always have one or 2 
    full healing items ready when you face Nemesis, or expect to die a painful 
    death!
    
    Nemesis wants STARS, so give him stars! If you want to fight him, I suggest 
    you use powerful weapons against him. The Flame and Freeze Rounds have 
    a larger probability to stop Nemesis in mid-charge, but he can dodge them 
    rather easily. However, he will soon be seeing stars and will collapse 
    once. Now, just aim down and give a few more "free shots" onto his back 
    before he could recover. If you are using the Freeze or Flame Rounds, he 
    most probably will not be able to damage you at all after waking up if 
    you are fast.
    
    After you take Nemesis out completely, he will drop an item. It is the 
    Eagle Parts A. Then examine Brad's body for his card case. Examine the 
    card case again to reveal his ID Card. Then you can enter the police station.
    
    *****POLICE STATION*****
    ---------------
    Lobby
    ---------------
    There is no one here, and the doors leading to the Eastern Hall and Chest 
    Room have been boarded up. So head to the reception desk, get the handgun 
    bullets, and examine the computer. If you have the STARS ID card, you can 
    use it and get the combinations of a certain safe in the evidence room, 
    otherwise, go through the only other door that you can open.
    
    Note: There are 4 possible combinations to the lock. They are: "0131", 
    "0513", "4011" and "4312". Remember them if you are playing a speed game.
    
    ---------------
    Western Office
    ---------------
    Random Event!
    The position of the zombies is randomized here, they can either be all 
    to Jill's right on the other side of the table, or distributed evenly in 
    the office. If they are distributed evenly, then Jill would have to kill 
    some to advance.
    
    Inside the small office compartment, you see the cop Leon and Claire met 
    in RE2, his name is Marvin Barnagh. He is holding a Report. There may be 
    shotgun shells on his desk, if not, they are found in the operations room.
    
    New File! Marvin's Report
                                       "Report"
    September 24th,
    
    There are reports of a theft in the municipal building before dawn. A jewel 
    decorated clock at the main gate was damaged. Two of twelve gems that are 
    installed on the face of the clock are missing. (1) Due to lack of available 
    officers at this time, I have no choice but to suspend the research of 
    this case.
    
    Signed,
    Marvin Branagh
    
                                         "Report"
    September 26th,
    
    Based upon an autopsy report of a 42 year old restaurant owner, I have 
    discovered that he has one of the missing gems. He apparently took shelter 
    in the police department at about 10 am, where he was shot to death within 
    10 minutes of having developed the symptoms. Since the city is currently 
    under martial law, we are forced to suspend this case. At this time, we'll 
    keep the gem as evidence. (2)
    
    Signed,
    Marvin Branagh
    Explanations:
    (1) In order to make the clock outside the municipal building to work, 
    Jill must insert the 2 missing gems into the clock.
    (2) The blue gem is found in a drawer inside the evidence room.
    
    With all the new information, go through the other door in the evidence 
    room.
    
    ---------------
    Evidence Room
    ---------------
    One of the lit drawers has the blue gem in it, there is a locked drawer. 
    Use the combination provided by the computer to unlock it and reveal the 
    STARS Key. There is also a drawer locked by a simple lock. If you do not 
    have the combination yet, go through the other door to the Dark Room Hall.
    
    ---------------
    Dark Room Hall
    ---------------
    Shoot and stab the 4 zombies to death. If you do not have Brad's ID or 
    the shotgun shells yet, go through the door next to the door which you 
    came in. Avoid the zombies or Cerberus, and go through the double doors 
    into the operations room. Jill's ID is on a desk, and the shells are atop 
    the fireplace. If you wish to have the combination, go back to the lobby, 
    and insert the card into the computer. The combination will be revealed. 
    Then you can get the STARS key from the locked drawer. There may or may 
    not be Red Herbs in the hall outside the operations room.
    
    Enter the Dark Room.
    
    -------------------
    Dark Room Save Room
    -------------------
    Take the Powder A from the white closet, and David's Memo from behind the 
    typewriter. Take the Ink Ribbons, save if you wish, and head out.
    
    New File! David's Memo
    My sanity is at its end... I still can't believe this is happening.  We 
    lost another man yesterday. Meyer; one of our better marksmen.  He saw 
    me panic once we were overrun by the zombies but he came back to save me.  
    But when the time to return the debt, I ran. I can still hear him calling 
    out my name. I can still hear the screams coming from behind. The sound 
    of his flesh being stripped from its bones. I was afraid... terrified... 
    
    It's the 27th. The fight to stay alive continues. I took out several zombies 
    who managed to break through the barricades. Now I'm cutting through the 
    chill with whisky, unloading my Mossberg on anything undead. That shotgun's 
    become a close friend of mine. I've blasted many a zombie into fertilizer 
    with it.
    
    We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial 
    things in the meeting room. It's a total waste of time. When I finish this 
    bottle, my old friend Mossberg will be turning one last body into 
    fertilizer.
    
    Peace at last.
    
    I can hardly wait...
    Explanation: This shows what a desperate situation the police are having.
    
    ---------------
    Dark Room Hall
    ---------------
    Go up the stairs.
    
    ---------------
    Statue Hallway
    ---------------
    Random Event!
    The position of the 4 zombies in this room tends to be different every 
    time. There may be 3 zombies on top of the stairs or just one fatty officer 
    zombie there. If there are 3 zombies there, then too bad, you will have 
    to waste ammo in killing them, otherwise, just run past them to the door.
    
    ---------------
    STARS Hall
    ---------------
    Random Event!
    There may be 2 red herbs near the boarded up Spade Key door, if not, they 
    are found in the hallway outside the operations room.
    
    With your STARS key, enter the STARS office.
    
    ---------------
    STARS Office
    ---------------
    This is the same old STARS Office Leon and Claire got or, I should say, 
    will get into in RE2. There is a first aid spray in the pouch near Rebecca's 
    desk. It seems that Barry Burton has left a box of Handgun Bullets for 
    you! What a nice guy. Apparently, Jill still hasn't returned the lockpick 
    to Barry, so it's hers for the taking. But before taking it, examine the 
    locker.
    
    Random Event! What is there for me?
    There will either be a Magnum or a Grenade Launcher in the locker. If the 
    Grenade Launcher is there, I suggest you return to the dark room and mix 
    some Flame or Freeze Rounds, as there is a big battle ahead.
    
    New Weapon! Magnum
    Ammo: Magnum Bullets in units of 6
    
    Effective Against: Anything
    
    The Smith and Wesson Magnum is one of the few weapons in the game that 
    packs a punch! Most enemies can be killed instantly in one shot be 
    decapitation. However, it is not as effective against Nemesis as the 
    Grenade Launcher, and ammunition is rare, and can only be created by mixing 
    Powder CCC with the reloading tool. So I suggest you save this weapon until 
    much later stages of the game.
    
    New Weapon! Grenade Launcher
    Ammo: Grenade Rounds, Flame Rounds, Acid Rounds and Freeze Rounds in units 
    of 6
    
    Effective Against:
    Grenade Rounds: All mainstream enemies
    Flame and Freeze Rounds: All mainstream enemies plus Nemesis
    Acid Rounds: All mainstream enemies plus Grave Digger
    
    The Hk-p Grenade Launcher is a small and handy Grenade Launcher developed 
    for police use. This time, it comes in 4 types of ammunition. Grenade Rounds 
    are very frequently found in the field, and are useful against most monsters 
    apart from the bosses. The Flame Rounds, Acid Rounds and Freeze Rounds 
    are guaranteed to kill most mainstream enemies in one round. However, Acid 
    Rounds are effective against the Grave Digger, while Flame and Freeze are 
    effective against Nemesis, with Freeze being slightly more powerful. 
    Please note that the special grenades cannot be found anywhere in the field, 
    so Jill must mix her own rounds.
    
    There is a file on the fax machine, from Kendo Gun Shop.
    
    New File! Fax from Kendo
    To the boys of S.T.A.R.S.,
    I have some good news for you from my brother Joe. He has finalized the 
    new handgun for official use. It's the M92F S.T.A.R.S. Special (1), but 
    he calls it the "Samurai Edge." It's the most balanced of the Kendo custom 
    guns. Joe said, if you miss the targets with this, you should carry a 
    teething ring instead of a gun in your holster. Goods will be delivered 
    along with their proper documentation. I'm sure you'll be surprised when 
    you see what kind of excellent parts are used for the M92F. I know that 
    you'll want to thank the good people who developed it.
    
    Sincerely,
    
    Robert Kendo (2)
    Kendo Gun Shop
    Explanations:
    (1) Jill uses this M92F handgun in this game.
    (2) The gunshop owner who will meet Leon and Claire in RE2 is called Robert 
    Kendo.
    
    Regardless of what weapon you found in the locker, take it, and then take 
    the lockpick and attempt to leave. Suddenly, the radio receives an incoming 
    call. It's from some guy named Carlos. Who could that be? Now, exit and 
    return to the Dark Room Hall. On your way back, you hear the sound of a 
    window being smashed, who could that be?
    
    ---------------
    Dark Room Hall
    ---------------
    Walk a few steps forward in the direction of the door leading to the evidence 
    room, and Nemesis crashes through the window! He has brought a rocket 
    launcher with him! Watch out. Now, to beat him, I suggest you take out 
    your weapon you found in the STARS office. If it's the Grenade Launcher, 
    then load it with Flame Rounds or Freeze Rounds, then blast away. Lean 
    against a wall, and hopefully, most of the Nemesis' rockets will miss. 
    However, he will still charge you and bash you with his Rocket Launcher, 
    so beware. Luckily, the magnum or the Flame Rounds and Freeze Rounds have 
    a tendency to stop him in mid charge. Blast him with your weapon, and when 
    it runs out, follow up with quick shots of the handgun. When he is finally 
    down, he will drop a case contain the Eagle Parts B, and combine it with 
    the Eagle Parts A for the Desert Eagle 6.0!
    
    New Weapon! Desert Eagle 6.0
    Ammo: Handgun Bullets in units of 30
    
    Effective against: All slow mainstream enemies as it is fast
    
    The desert eagle handgun is the more powerful handgun in the game as it 
    fires extremely quickly. As there is an aiming scope, sometimes, the 
    bullets may hit the enemies' vital spot, and kill them or decapitate them 
    in one shot! A must have for those die hard people out there.
    
    Now, leave the police station, taking the knife with you. Be sure to pick 
    the lock on the locker in the evidence room for another jar of Powder B.
    
    *****UPTOWN/DOWNTOWN*****
    -----------------------------
    Street outside Police Station
    -----------------------------
    Pick the lock on the brown door, and go through.
    
    ---------------
    Barrel Alley
    ---------------
    Run along the alley, and you will see some bug like creature crawling out 
    of a window and up the wall, what is it? Anyway, examine the dead mercenary 
    for another box of Handgun Bullets and his diary.
    
    New File! Mercenary's Diary
    September 1st
    Following six months of intensive training, my body's edge had returned. 
    I was a good soldier, but they ordered my execution with no reason given. 
    I was tortured and forced to give a false confession. But on the morning 
    of my execution, a miracle happened. The company had helped me out, giving 
    me a second lease on life. (1)
    
    September 15th,
    I ended my vacation short and returned to the HQ office. It looks like 
    my UBCS unit's been called into action. Umbrella maintains its own 
    paramilitary unit to counter corporate terrorism and V.I.P. abduction. 
    In addition, they have nightmen who specialize in handling problems cause 
    by illegal products. (2) I'm currently a member of the latter.
    
    September 28th,
    Dawn's here, but we're still slogging through this nightmare. There are 
    no provisions of any kind here. The undead walk the streets feeding upon 
    the flesh of the living. Given the choice again, I would rather have been 
    executed. Death row was a heavenly asylum compared to this place. I've 
    chosen to pull the trigger myself, in the hope that my dead body won't 
    come back to life. (3)
    Explanations:
    (1) Umbrella sometimes recruits mercenaries by bribing governments of 
    developing nations to release their prisoners of war, and then requiring 
    them to join the UBCS.
    (2) The mission of the UBCS is to counter internal violent struggles and 
    to search and rescue any kidnapped researchers. They also deal with 
    problems caused by Umbrella's escaped BOWs and virus leaks.
    (3) This UBCS Mercenary cannot stand it anymore, and shot himself a few 
    hours earlier.
    Note: If you carefully observe the cover of the dairy, you will notice 
    that it says, "Daily Report Chris Redfield" What an obvious typo, or is 
    there more than one Chris Redfield in this world?
    
    Go through the other door.
    
    ---------------
    Fire House Alley
    ---------------
    There is a fire hose, but it is fixed onto the hydrant with bolts. So you 
    cannot take it yet.
    
    Random Event!
    There may be 3 Green Herbs here, if not, they are found outside the City 
    Hall near Mayor Michael Warren's statue.
    
    Go through the other door.
    
    ---------------
    Bus Wreck
    ---------------
    You hear the sound of an Assault Rifle going off, and then some splatting 
    sounds. What on earth? There are 3 Cerberus dogs here. Kill those little 
    poochies and explore this open area.  You find the body of another UBCS 
    Mercenary, apparently he was the person who tried to shoot the Cerberus, 
    but ended up being bitten in the neck and killed. Take the Powder B off 
    him and go through the door into the car park.
    
    ---------------
    Parking Lot
    ---------------
    There are more Cerberus waiting for Jill to play with her. Take them all 
    out, and examine a car with wires sticking into it. Take the Power Cord 
    from the car. Then go through the other door into yet another Save Room.
    
    ----------------------
    Parking Lot Save Room
    ----------------------
    Take the Handgun Bullets from the table, save if you wish. Deposit any 
    unwanted items like the Power Cord, but take the lockpick with you. Go 
    through the other door.
    
    --------------------------
    Street outside Parking Lot
    --------------------------
    Some more Cerberus is hanging out with their friends. Take out your shotgun 
    and blast them all into doggie heaven when they bunch up. Then go through 
    the other door into the Construction Site.
    
    -----------------
    Construction Site
    -----------------
    Take the Downtown Map off the wall, and go forward. There is another dead 
    UBCS mercenary lying on the ground. Suddenly, a giant brown bug jumps down 
    screeching, "That mercenary is my dinner! How dare you ruin my dinner?!"
    It's time for Jill to meet another new enemy of the game.
    
    New Enemy! Drain Deimo
    Attacks:
    Claw Attack
    "Come to my arms, baby" "Stand up on two legs, charging at you with two 
    arms spreading out as if to hug you" Grab and pin down
    
    Strength:
    Shotgun: 2-3 shots
    Grenade Launcher with Grenade Rounds: 1-3 rounds
    
    The Drain Deimo is one of the creepy crawly creatures that Jill encounters 
    in RE3. They look a lot like the Chimeras in the REmake. They just like 
    to scream, and claw Jill, and sometimes get up on two legs, and attempt 
    to grab Jill and pin her down. They are annoying in the respect that they 
    just like to jump over Jill. Hence it is always better to use weapons of 
    high impact force against them. Please note that the Shotgun or Grenade 
    Launcher with Grenade Rounds will not always stun them or kill them in 
    the first hit, so it is always safer to use even more powerful Grenades.
    When they die, their young may jump out to avenge their mother, so look 
    out.
    
    That Drain Deimo is rather mad at Jill for ruining his dinner. Blast him 
    away and he will scream the last time. When he is dead, pick up the Powder 
    A from the mercenary, then go through the door up the stairs.
    
    --------------------------
    Street outside Restaurant
    --------------------------
    Move a little bit to the right, and you will hear the sound of gunfire, 
    and another UBCS mercenary shoots and kills a zombie shouting, "Scum!" 
    before running off and entering the restaurant.
    
    At this point, you can check the map, and find out that there is also a 
    Newspaper Office somewhere near here. It may be worth looking into first.
    
    Split Decision!
    Your order of visiting the e two landmarks can be varied here, for slight 
    differences in the cut scenes involved.
    
    Path 1: Visit the Restaurant First             Popularity: 80%
    Path 2: Visit the Newspaper Building First    Popularity: 20%
    
    I prefer path 1, as it is always better to tackle the problem from the 
    top, and you get to fight fewer zombies. So I first cover path 1, before 
    covering path 2.
    
    For Path 1, enter the restaurant from the front door.
    For Path 2, enter the transparent door for the Arcade Shops.
    Note: The cinema is currently showing Biohazard 4, is this a preview of 
    things to come?
    
    *****PATH 1*****
    ------------------
    Grill 13 Restaurant
    ------------------
    Inside, there is a city guide, written by Mayor Michael Warren.
    
    New File! City Guide
    
    City Guide
    The Tracks of Our City
    
    Dear citizens,
    Thanks to kind and generous people of Umbrella Inc., this is a peaceful 
    and friendly city. The vast donations from Umbrella Inc., have been used 
    for welfare work, the constructions of public utilities, and to help 
    maintain public peace. (1)
    
    In 1992, it was my fifth year as mayor of our beautiful city. It was then 
    that through many donations and hard work our city was able to rebuild 
    the municipal building, create a state of the art hospital. (2)
    
    In honor of these fine accomplishments, I was awarded with a grand statue 
    that same year. The statue rests in the municipal building. (3)
    
    I came to this city as an engineer more than 35 years ago. I made 
    contributions to the electric systems, and to the installation of the cable 
    car. I pledge to follow the tradition of this fine city and will devote 
    my life to its prosperity.
    
                                                             The mayor of the city,
                                                             Michael Warren
    Explanations:
    (1) Even the mayor relies on Umbrella to maintain stability in the city. 
    Umbrella frequently donates vast sums of money to the mayor to maintain 
    their influence. Hence Jill says Raccoon City is a city controlled by 
    Umbrella.
    (2) The hospital is one of the places visited in RE3.
    (3) The statue holds a Book of wisdom on its hands. Jill would have to 
    take it later.
    
    Random Event!
    There may be 2 bottles of Powder A on a table. If not they are found in 
    the Newspaper Office.
    
    A certain cupboard in the back of the open kitchen is locked with a simple 
    lock. Pick the lock to reveal a fire hook. Use it to open the square cover 
    on the ground. Just then, someone comes in. It's the mercenary Jill saw 
    earlier.
    
    "What's that?" Jill asks.
    "Calm down, lady, I'm no zombie. My name's Carlos, corporal of Umbrella's 
    counter biohazard force. What's yours?" The mercenary asks.
    "Jill, did you just say you belong to Umbrella?" Jill replies.
    "Yeah, we came out here to save you civilians, but the mission went bad 
    the minute we landed."
    But before Carlos Oliveira could continue. "Rrroooarrrr!" nemesis bursts 
    in! "Hey, how did he find me?"
    The screen changes in color to that of a color negative. That's right, 
    folks, it's time for another...
    
    Life Decision! What shall we do with them?
    1. Run into the basement                    Popularity: 0%
    2. Hide inside the kitchen                  Popularity: 100%
    Default. Fight Nemesis where you stand   Popularity: 0%
    
    What could be better than just let a cut-scene take care of Nemesis and 
    reveal his free item to Jill? Hence always choose decision 2. Then Jill 
    and Carlos can just hide behind a counter, and Jill throws an oil lamp 
    into the leaking Gas Cylinders, and boom! Nemesis is knocked out!
    
    However, Carlos is not amused. "Are you crazy? You could have barbecued 
    both of us!" Anyway, run over to Nemesis, and pick up the item. It's a 
    first aid box, with 3 first aid sprays. Lovely. Then exit through the back 
    door before Nemesis wakes up.
    
    ---------------
    Arcade Shops
    ---------------
    "Let me ask you something, why did Umbrella send your team here?" Jill 
    asks.
    
    "Our mission is to rescue the civilians," Carlos replies.
    
    Jill was not amused. "How kind of you, considering Umbrella caused all 
    this in the first place, those liars!"
    
    "Look, we're just mercenaries, hired hands." Suddenly, Carlos hears 
    someone banging on the door. "No time for talking, if you can believe me, 
    join us. Think about it!" Carlos runs off again. You are left to play as 
    Jill again.
    
    Turn around the corner, and Nemesis should give chase again. Enter the 
    first door you see to the right.
    
    ----------------------------
    Shopping District Save Room
    ----------------------------
    Take the Rusted Hex Crank from the pile of boxes, and there may be Shotgun 
    Shells for the taking as well. Now, deposit any unwanted items, and take 
    the Blue Gem and Power Cable with you. Then head out again.
    
    ---------------
    Arcade Shops
    ---------------
    Nemesis may or may not be waiting for you in this street. Anyway, run up 
    the steps and into the door at the end of this walkway.
    
    ---------------------------------
    Street outside Newspaper Building
    ---------------------------------
    Avoid Nemesis and enter the newspaper building.
    
    -------------------
    Newspaper Building
    -------------------
    Take the First Aid Spray from the counter and the Photo B from the top 
    of the phone booth. The push the step ladder until it is underneath the 
    red switch. Climb up and press the switch. The fireproof shutter opens 
    up, and some flames pop out. You hear Nemesis' roar again. Run up the stairs, 
    and an explosion sends the door flying out! Does that scare you?
    Anyway, go through the door at the top of the stairs.
    
    New File! Photo B
    A close-up shot of a zombie.
    (Picture of the FMV showing one of the zombies.)
    It says, "SCOOP!" on the backside.
    
    ---------------
    Newspaper Office
    ---------------
    Kill the lone zombie, and take the Photo C and the Reporter's memo. Most 
    importantly, take the green gem.
    
    New File! Photo C
    (Photograph of opening FMV showing the bodies of dead police on the floor.)
    The police have been destroyed.
    
    New File! Reporter's Memo
    At last I have found the evidence I need to prove that the "cannibal disease" 
    is indeed happening in this city. One man actually ate people to death.  
    He was like a savage animal tearing away a new flesh. It was completely 
    disgusting. I have heard rumors that many people are also suffering from 
    this disease now. However, the cause of the disease is not yet known. Is 
    this another mystery of the present disease? I will have to check on it...
    
    They have placed Raccoon City under martial law because of the cannibal 
    disease. I have lost contact with the media outside of the city, but I 
    won't keep my eyes shut and walk away. I have a duty to the people and 
    my profession. (1) I don't think the disease has spread nationwide yet. 
    I believe that this city holds the key to its creation and cure. In fact, 
    I'm sure of it.
    
    The military has setup blockades around the city to keep people from 
    escaping and spreading the disease. Most of the citizens have either died 
    or have come in contact with the disease. I know that it is the right 
    decision to quarantine the city, but I can't help but pity myself. If I 
    am infected or eaten, it doesn't matter.  My fate is already sealed. All 
    I have left is my journalism.
    
    I won't give up until I solve the mystery of this deadly disease. I have 
    just discovered that the disease is not spread through the air, but by 
    some other means. (2)
    Explanations:
    (1) This reporter is just another of those obsessives in the world. Anyone 
    with common sense will know the danger of the disease and leave as soon 
    as he can.
    (2) T-virus is not spread through the air.
    
    Random Event!
    If you have not found the 2 jars of Powder A in the Restaurant, there are 
    2 on the table here.
    
    Attempt to leave and Nemesis comes in! Why he's mad! Run past him, if you 
    are lucky, you can get past him without getting hurt at all. Get out of 
    the building quick!
    
    ---------------------------------
    Street outside Newspaper Building
    ---------------------------------
    Nemesis jumps down from the building! God! Will nothing stop this monster? 
    Anyway, run to the clock outside the city hall gates, and insert the 2 
    gems. Then the gate will open. Head inside, quick! You are safe now.
    
    Note: The corpse by the gates is holding another box of handgun bullets. 
    You can come back for it later.
    
    *****PATH 2*****
    ---------------
    Arcade Shops
    ---------------
    So many zombies. Kill them all and go through the door around the corner 
    in the right.
    
    ----------------------------
    Shopping District Save Room
    ----------------------------
    Take the Rusted Hex Crank from the pile of boxes, and there may be Shotgun 
    Shells for the taking as well. Now, deposit any unwanted items, and take 
    the Blue Gem and Power cable with you. Then head out again.
    
    ---------------
    Arcade Shops
    ---------------
    Run up the steps and into the door at the end of this walkway.
    
    ---------------------------------
    Street outside Newspaper Building
    ---------------------------------
    Take the handgun bullets from the dead body by the gate. Enter the newspaper 
    building.
    
    -------------------
    Newspaper Building
    -------------------
    Take the First Aid Spray from the counter and the Photo B from the top 
    of the phone booth. The push the step ladder until it is underneath the 
    red switch. Climb up and press the switch. The fireproof shutter opens 
    up, and some flames pop out. You hear Nemesis' roar again. Run up the stairs, 
    and an explosion sends the door flying out! Does that scare you?
    Anyway, go through the door at the top of the stairs.
    
    New File! Photo C
    A close-up shot of a zombie.
    (Picture of the FMV showing one of the zombies.)
    It says, "SCOOP!" on the backside.
    
    ---------------
    Newspaper Office
    ---------------
    Kill the lone zombie, and take the Photo C and the Reporter's memo. There 
    is no Green Gem here. How sad.
    
    Random Event!
    If you have not found the 2 jars of Powder A in the Restaurant, there are 
    2 on the table here.
    
    New File! Photo C
    (Photograph of opening FMV showing the bodies of dead police on the floor.)
    The police have been destroyed.
    
    New File! Reporter's Memo
    At last I have found the evidence I need to prove that the "cannibal disease" 
    is indeed happening in this city. One man actually ate people to death.  
    He was like a savage animal tearing away a new flesh. It was completely 
    disgusting. I have heard rumors that many people are also suffering from 
    this disease now. However, the cause of the disease is not yet known. Is 
    this another mystery of the present disease? I will have to check on it...
    
    They have placed Raccoon City under martial law because of the cannibal 
    disease. I have lost contact with the media outside of the city, but I 
    won't keep my eyes shut and walk away. I have a duty to the people and 
    my profession. (1) I don't think the disease has spread nationwide yet. 
    I believe that this city holds the key to its creation and cure. In fact, 
    I'm sure of it.
    
    The military has setup blockades around the city to keep people from 
    escaping and spreading the disease. Most of the citizens have either died 
    or have come in contact with the disease. I know that it is the right 
    decision to quarantine the city, but I can't help but pity myself. If I 
    am infected or eaten, it doesn't matter.  My fate is already sealed. All 
    I have left is my journalism.
    
    I won't give up until I solve the mystery of this deadly disease. I have 
    just discovered that the disease is not spread through the air, but by 
    some other means. (2)
    Explanations:
    (1) This reporter is just another of those obsessives in the world. Anyone 
    with common sense will know the danger of the disease and leave as soon 
    as he can.
    (2) T-virus is not spread through the air.
    
    Jill will find a mercenary temporarily unconscious. He wakes up and 
    introduces himself. He's called Carlos Oliveira. Suddenly, Nemesis comes 
    marching in! The screen's colors turn to that of a color negative. It's 
    time for yet another thrilling...
    
    Life Selection! Oh no! He's coming for us!
    1. Jump out of the window                  Popularity: 0*
    2. Hide in the back                         Popularity: 100%
    Default. Fight Nemesis where you stand   Popularity: 0%
    
    What could be better to use a cut-scene to take care of Nemesis and reveal 
    his free item? Hence always choose choice 2. After the selection, Jill 
    and Carlos hide, and boom! Nemesis gets knocked out by a random explosion. 
    You can take his item for free. It's a First Aid Box with 3 Sprays. Great. 
    Now leave.
    
    ---------------------------------
    Street outside Newspaper Building
    ---------------------------------
    Jill and Carlos have a chit-chat, and Carlos reveals that he does not know 
    the true reason while UBCS came here. He runs off. Now, return to the 
    restaurant through the back door in the Arcade Shops.
    
    ------------------
    Grill 13 Restaurant
    ------------------
    Inside, there is a city guide, written by Mayor Michael Warren.
    
    New File! City Guide
    
    City Guide
    The Tracks of Our City
    
    Dear citizens,
    Thanks to kind and generous people of Umbrella Inc., this is a peaceful 
    and friendly city. The vast donations from Umbrella Inc., have been used 
    for welfare work, the constructions of public utilities, and to help 
    maintain public peace. (1)
    
    In 1992, it was my fifth year as mayor of our beautiful city. It was then 
    that through many donations and hard work our city was able to rebuild 
    the municipal building, create a state of the art hospital. (2)
    
    In honor of these fine accomplishments, I was awarded with a grand statue 
    that same year. The statue rests in the municipal building. (3)
    
    I came to this city as an engineer more than 35 years ago. I made 
    contributions to the electric systems, and to the installation of the cable 
    car. I pledge to follow the tradition of this fine city and will devote 
    my life to its prosperity.
    
                                                             The mayor of the city,
                                                             Michael Warren
    Explanations:
    (1) Even the mayor relies on Umbrella to maintain stability in the city. 
    Umbrella frequently donates vast sums of money to the mayor to maintain 
    their influence. Hence Jill says Raccoon City is a city controlled by 
    Umbrella.
    (2) The hospital is one of the places visited in RE3.
    (3) The statue holds a Book of wisdom on its hands. Jill would have to 
    take it later.
    
    Random Event!
    If you have not found them in the newspaper office, 2 bottles of Powder 
    A are Jill's for the taking.
    A certain cupboard in the back of the open kitchen is locked with a simple 
    lock. Pick the lock to reveal a fire hook. Use it to open the square cover 
    on the ground. Climb down.
    
    -------------------
    Restaurant Basement
    -------------------
    Boy, what a flood. Anyway, get the Green Gem from the corpse and climb 
    back up. Return to the street outside the Newspaper Building.
    
    ---------------------------------
    Street outside Newspaper Building
    ---------------------------------
    Insert the 2 gems into the clock to open the gates. Get in before Nemesis 
    catches up. You're safe now.
    
    *****2 PATHS CONVERGE*****
    ----------------------------
    Y Junction outside City Hall
    ----------------------------
    There is no one here. At the Y-Junction, turn right and go through the 
    door.
    
    ---------------
    Gas Station
    ---------------
    Attempt to use the crank on the hole to lift the shutter, but it breaks! 
    How clumsy! However, a part of the crank is stuck in the hole now, and 
    a small piece of iron is sticking out. Hmm... What's next? Go back to the 
    Y Junction, and go through the other door.
    
    Random Event!
    There may be 2 Red Herbs by a filling tank. If not, they are found in the 
    Substation.
    
    ---------------------------------
    Street outside Japanese Take-away
    ---------------------------------
    There are so many zombies, waiting for the take-away to open. Hungry? Try 
    Jill's knife stab. When they had endured enough stabs, go through the other 
    door.
    
    ---------------
    Lonsdale Yard
    ---------------
    Nope, no enemies here. But take the green herbs and go through the next 
    door.
    
    ---------------
    Cable Car Stop
    ---------------
    Random Event!
    There may be Cerberus or zombies hanging around the oil barrel. Either 
    way, blow them all up with the barrel. Then climb over the stack of boards. 
    On the other side, another Cerberus or a few zombies will ambush Jill. 
    If they are zombies, shoot the barrel on the floor to blow them away. Enter 
    the cable car through the back door.
    
    ---------------
    Cable Car
    ---------------
    Examine the top of the opened control panel for a file Mechanic's Memo. 
    Then examine the panel. It seems that the fuse has blown out, the mixed 
    oil is used up, and the power cable is missing. You have the power cable 
    so reconnect it.
    
    New File! Mechanic's Memo
    I know that you're intimidated by your new job Kevin, so let me tell you 
    how to make sure that you and your trains get along just fine. You see, 
    these carriages were made in 1968, and then imported from Europe. Sometimes 
    they get rickety, but they still work because they are simple, stubborn, 
    and strong. We can always depend on them. If they have a bad day and are 
    malfunctioning, you'll need to take a good look at their circuits for any 
    trouble. Once you discover what's wrong, you'll be able to fix it easily.
    
    I'm sure that you'll be able to avoid those nasty little malfunctions if 
    you check the parts every day. These old trains will surely have problem 
    if you don't remember to check them out. Just remember that if you need 
    to replace anything, you have to choose a suitable part. When I say suitable, 
    I mean that even if you can't find another original part, you'd better 
    find something that works good enough. Even with regard to oil, you must 
    always prepare good quality oil for these trains. Never forget Kevin that 
    a man may betray others, but a machine won't.
    Explanations: This shows that Jill has to travel all around town to find 
    the parts necessary to replace those broken in the control panel. That's 
    most annoying...
    
    Walk a few steps forward, and Jill meets a white haired UBCS officer.
    
    "You're one of the survivors of the rescue team, right? I've just met your 
    teammate Carlos." Jill tells him.
    
    "How did a girl like you manage to survive?" The officer asks.
    
    "Hey, I'm no ordinary civvy, I'm a member of STARS."
    
    "STARS? You mean the RPD special force team?" the officer asks before 
    walking away.
    
    Suddenly, Jill hears someone moaning in pain.
    
    "Is someone wounded back there?" Jill asks.
    
    Move to the other end of the car.
    
    "Oh this looks bad."
    
    The wounded mercenary goes rather hysterical. "They're coming. Get ready. 
    Fire, fire! Stick together!"
    
    Jill comforts him, "Calm down, everything's going to be OK."
    
    Go through the door to the other car.
    
    "So, Jill, have you decided to help us out? It looks like that we are the 
    only ones who survived. We should work together." Carlos suggests.
    
    But Sergeant Nicholai disagrees, "No, we can't trust her."
    
    Carlos is surprised. "Why? But Sergeant we need her help. Our unit's down 
    to you, me and Lieutenant Mikhail, and Mikhail's hurt bad. If we don't 
    cooperate, we won't be walking away from this mission!"
    
    Nicholai grumbles, "Fine, let's go over our plan. We are moving to the 
    clock tower area which is the designated landing zone for the extraction 
    chopper. Once we go there, the chopper will fly in and pick us up."
    
    Carlos says, "But that's a lot of ground to cover. I'm not sure if we can 
    make it there on foot."
    
    "The main problem we have is that the landing zone is cut of from here 
    by the fire. So we have no choice but to use this cable car to navigate 
    through it. Fortunately, it can also act as a moving shield to get us through 
    the worst areas."
    
    "That sounds like a good plan, sir," Carlos replies.
    
    "OK, people, let's get moving." Nicholai moves to the other car.
    
    Carlos tells Jill, "Jill, put this on."
    
    Don't worry, Jill, it's not a strait jacket; it's a side pack, increasing 
    your item carry capacity by 2. Now, take the wrench off the seat and leave. 
    Return to the gas station. On your way, there, a zombie will burst out 
    of the car in the street outside the Japanese take away. Kill him, and 
    take the Powder B.
    
    ---------------
    Gas Station
    ---------------
    Use the wrench on the broken crank, and the shutter will open up. Now, 
    enter the shop.
    
    Random Event!
    There may be 3 jars of powder A on the table. If not, they are found inside 
    the Sales Office.
    
    Move a little bit forward, and Carlos comes in.
    
    "Jill. Hey, the zombies are getting restless."
    
    "I know, I can hear them, what's going on?"
    
    Move behind the counter.
    
    "Jill!" Carlos cries.
    
    Jill asks, "What's wrong?"
    
    Carlos replies, "They're coming! They must have sniffed us out! They know 
    we're here!"
    
    Jill says, "Calm down!"
    
    Carlos takes his assault rifle, "Any objections to me playing hero this 
    time?" He gets out to face the zombies.
    
    "What are you doing? Carlos!"
    
    Don't worry about a thing, Jill. I'm sure he will be fine. But if you attempt 
    to leave, you will see Carlos being cornered by the zombies. Oh no!
    
    Anyway, go behind the counter and take the first aid spray. Then examine 
    the cupboard. It's locked with a letter lock. It's...
    
    Puzzle Time! Letter lock
    The whole objective is to let the light above the lit letter light up, 
    while the others are dimmed. It is achieved by pressing 4 buttons: A, B, 
    C and D.
    
    When a light is lit, pressing the button that affects it will dim it, and 
    vice versa.
    
    Button A affects the 2 lights on the left.
    Button B affects all the lights except the rightmost one.
    Button C affects all the lights except the leftmost one.
    Button D affects the 2 lights on the right.
    
    When the letter is matched 3 times, the lock will open, and Machine Oil 
    will be available to you. However, it's still missing something, so Jill 
    cannot use it.
    
    Take it, and attempt to leave, but a sudden electrical spark lights up 
    some petrol and sets the entire shop ablaze! Get out! Get out quick!
    
    Outside, Jill sees Carlos playing dead.
    
    "Carlos! No!" Jill cries.
    
    Carlos gets up. "Relax, I'm not dead yet."
    
    Jill asks, "Are you OK?"
    
    Carlos replies, "I'm fine, this hero stuff is harder than it looks."
    
    Now, head for the door back to the Y Junction, suddenly, the fire causes 
    a massive explosion and reduces the station to rubble.
    
    "Ouch, my ears are ringing. We both should be deaf by now. OK, I'm going 
    to scourge you some equipment. There not might be any at our destination." 
    Carlos leaves.
    
    As Jill return to the Y Junction.
    
    ----------------------------
    Y Junction outside City Hall
    ----------------------------
    Attempt to get back to the main gates, but zombies burst through a door! 
    Get rid of them! Kill them all! Then go through the opened door.
    
    Random Event!
    If you have not found them in the Fire Hose Alley, there are 3 green herbs 
    here.
    
    Now, examine the statue of Mayor Michael Warren. Push the button! He drops 
    his book to you. What kind of a statue is this? Take the Bronze Book, or 
    the Book of Wisdom, and return to the Arcade Shops.
    
    ---------------
    Arcade Shops
    ---------------
    You will hear a noise, and you will see Carlos running away. "No!" It seems 
    that a horde of zombies are chasing him. Do Carlos a favor, would you? 
    Take them all out when they bunch up with your shotgun. Then I suggest 
    you deposit any useless items in the save room. Also mix some Flame or 
    Freeze Rounds with the Reloading tool. Then return to the street outside 
    the Restaurant, taking the Grenade Launcher with you if you have found 
    it earlier.
    
    -------------------------
    Street outside Restaurant
    -------------------------
    Place the Bronze Book into the hole by the fountain, and then examine the 
    circle. "The future is in our hands." There is a bronze compass, or a future 
    compass. Take it, and return to the mayor's statue and place it in its 
    hands. The statue then turns over revealing a battery. My! What statue 
    will hide batteries? With the battery, return to the construction site.
    
    ------------------
    Construction Site
    ------------------
    Random Event!
    If you are lucky, 2 Drain Deimos will be here, if you are unlucky, 2 Brain 
    Suckers will be there instead.
    
    New Enemy! Brain Sucker
    Attacks:
    Claw Attack
    "Come to my arms and let me suck your cerebrospinal fluid, baby." "Stand 
    up on two legs, arms spreading out as if to hug you." Brain Drain
    Poison Spit
    
    Strength
    Shotgun: 2-3 shots
    Grenade Launcher with Grenade Rounds: 1-3 rounds
    
    What do we get when we cross a Drain Deimo with a Spider? That's right 
    kids, a Brain Sucker. Brain Suckers are giant fat green bugs that make 
    the same cries as the Drain Deimo. They can spit poison which always causes 
    poisoning in this game which is nasty. The Brain Drain attack is worse. 
    Luckily, you can be alerted to it once he gets up on two legs and spreads 
    out his arms. These guys are quite tough, and should be taken out with 
    weapons with high impact force, like the Shotgun or Grenade Rounds. When 
    they die, they may drop their young everywhere, so leave the room, and 
    they will be gone.
    
    Kill the bugs and go up the stairs. Insert the battery in the hole, and 
    the elevator will be turned on. Go down.
    
    -------------------------
    Street outside Substation
    -------------------------
    Random Event!
    There is a horde of zombies here. They may be either close or far away 
    from you. Either way, kill them with the shotgun and the TNT box on the 
    wall. Then enter the Substation through the door on the right.
    
    ---------------
    Substation
    ---------------
    Random Event!
    If you have not found them outside the Gas Station already, 2 Red herbs 
    will be right in front of Jill as soon as she enters.
    
    Go through the other door to the control room.
    
    Random Event!
    There may be 3 jars of Powder B on a table. If not, they are found in the 
    Sales Office.
    
    Inside, there are 2 shutters. One requires you to set the voltage range 
    to 115V-125V, one requires you to set the range to 15V-25V. Hmmmmm... Ladies 
    and Gentleman, it's time for yet another puzzle! Enjoy!
    
    Puzzle Time! Voltage Puzzle
    1. First, go to the control panel with the green light and turn on manual 
    mode.
    2. Then examine the control panel with the switches. The starting voltage 
    is 50V. There are 4 pairs of switches Red or Blue.
    
    The value of A is +15nV, where n is the multiplier.
    The value of B is -5nV, where n is the multiplier.
    
    You must press the 4 switches in the order of the multipliers. The 1x 
    multiplier goes first, the 2x multiplier goes second and so one.
    
    As 50+15+30+45-20=120V, to open the door with range 115-125V, you should 
    press the switches in the order Red, Red, Red, Blue.
    
    As 50+15-10-15-20=20V, to open the door with range 15-25V, you should press 
    the switches in the order Red, Blue, Blue, Blue.
    
    When the 2 shutters open, enter the high voltage control room first.
    
    Random Event! If you have found the Grenade Launcher in the Police Station, 
    the Magnum will be here, and vice versa.
    
    Take whatever weapon there is. Then you will hear the sound of zombies 
    banging against the gate. Get out and oh no! Zombies are trying to break 
    into the Power Station! See the familiar color negative screen? It's 
    another...
    
    Life Selection! Potential Zombie Invasion!
    1. Head to the Emergency Exit                           Popularity: 65%
    2. Increase Electric Output                              Popularity: 35%
    Default. Let the zombies break in so you can fight them Popularity: 0%
    
    What kind of idiot will be stupid enough to let zombies break in? I strongly 
    suggest you select selection 1. However, if you select 2, Jill will increase 
    the electric output, and will shock the zombies on the gates. Just watch 
    their heads fly! However, the system will then short circuit, so the value 
    of the blue button of the control panel will change to -10n. SO if you 
    have not opened both shutters already, the solution will change. When you 
    leave, Nemesis will not be there, but you'll have to fight him later, so 
    I do not recommend this selection.
    
    If you select decision 1, Jill will leave the substation via the back door. 
    But Nemesis is waiting for her on the roof! Now, run in circles and Nemesis 
    will continuously miss you with his rockets. After 4 misses, he will jump 
    down to confront you. Apparently, he still wants STARS, so give him stars! 
    Use the weapon you found with the weapon that you already found in the 
    RPD. After he is down, he will drop a case. Examine it. It is the M37 parts 
    A. Interesting. Take them.
    
    Note: When Nemesis is aiming at you with his Rocket Launcher, do not stray 
    to close to the TNT box if it is still there, otherwise, he may be able 
    to hit that with his rocket launcher, and blow Jill up!
    
    Regardless of what selection you chose, go and take the fuse from the low 
    voltage control room and leave, and go all the way back to the Fire Hose 
    Alley. On the way, a zombie may burst out of a car outside the parking 
    lot. Kill him and examine the seat for a Grenade Rounds. Deposit any 
    unnecessary items but take the wrench with you.
    
    ---------------
    Fire Hose Alley
    ---------------
    You can now release the fire hose using the wrench. Take the hose and discard 
    the Wrench. Then go all the way back to the burning alley, avoiding the 
    Drain Deimos, Brain Suckers, Zombies and Cerberus that may get in the way.
    
    ---------------
    Burning Alley
    ---------------
    Use the firehose on the hydrant and the fire will be put out. Go through 
    the door previously blocked by the flames.
    
    ---------------
    Simple Alley
    ---------------
    Go through the other door.
    
    ---------------------------
    Street outside Sales Office
    ---------------------------
    Random Event!
    There may be 2 Drain Deimos or Brain Suckers here. I strongly suggest you 
    stop their screaming for good before entering the sales office. There is 
    a square crank here, which can be used to open the shutter in the alley 
    behind Bar Jack for 18 more Grenade Rounds.
    
    ---------------
    Sales Office
    ---------------
    "Wait!" Suddenly gunfire is heard.
    
    Jill spots Nicholai, "What did you do?"
    
    "I had no choice, he was about to turn into a zombie. It would have been 
    a threat so, I eliminated it." Nicholai explains.
    
    "But he was still conscious, wasn't he?" Jill asks.
    
    "He was as good as dead, and it will take fewer bullets to kill him now 
    than it would have if he had transformed."
    
    Well, I don't have any opinions about this euthanasia thing, so I don't 
    think Nicholai's statement is cold. With Nicholai busy examining the dead 
    mercenary, go over to the shining item on the table .First there is a file 
    called Manager's Memo.
    
    New File! Manager's Memo
    Before you begin your new position, please allow me to give you some advice.
    
    Some of the medicines in the storage room are unstable and their quality 
    will deteriorate under changing temperatures or humidity. Therefore, you 
    must remember to keep the temperature the same in the storage room at all 
    times. You should personally check it everyday. Although the computer 
    checks it around the clock, a machine is not perfect. Try and remember 
    that a machine is no more than a tool to be used by people.
    
    You must check all personnel coming and going to the storage room. Many 
    dangerous drugs are stored there; if any of them are missing you have a 
    serious problem on your hands. The door to the storage room is always locked, 
    but when you let personnel into it, you will need to have them hand in 
    their documents.  And above all else, remember that if you find anything 
    suspicious, contact your boss immediately.
    
    If you forget the password to unlock the door, try and remember that it 
    is a word that everyone is familiar with. Don't forget that once a new 
    product is shipped, the password will be updated again. You can always 
    enter the password from the terminal of the PC for administration.
    Explanation: The password to the storage room is dependent on the newest 
    product shipped by Umbrella. The password can be entered through the PC.
    
    With this file, use the remote control. The TV turns on.
    
    You will see a commercial with a woman walking in front of and pointing 
    her hand in the direction of the product. The products can be Safsprin 
    (Umbrella's very own Aspirin, I suppose?), Adravil, a pain relieving cream, 
    or Aquacure, maybe a tranquilizer. Now, examine the PC, and enter the 
    product name as the password. The door to the storage room will be unlocked. 
    But before going in, go over to the cupboard by Nicholai and get the First 
    Aid Spray and Business Fax. Then go through the door there.
    
    New File! Business Fax
    "Order Sheet"
    
    The liquid medicine named VT-J98 is suitable to cultivate the NE-T type 
    virus.
    
    Therefore, we will need to order additional quantities of it.
    
                                                    U.E. Sixth Laboratory
    Explanation: This shows that Umbrella is still busy researching more 
    viruses, including the NE-T virus.
    
    Random Event!
    Inside the storage room, there may be 3 jars of Powder A and/or B if you 
    haven't found them yet. Then take the oil additive. Attempt to leave, and 
    an FMV scene shows many zombies breaking in through the windows. You hear 
    Nicholai scream, "Nooooooo!" Then a horde of zombies bursts in!
    
    Seems a challenge, doesn't it? But luckily, there are liquid nitrogen 
    valves in the room. When Jill shoots those valves, the gas will leak out, 
    and kill most of the zombies. Otherwise, the remaining zombies can be taken 
    down with the handgun.
    
    Avoid the remaining zombies, and go all the way back to the Burning Alley.
    
    ---------------
    Burning Alley
    ---------------
    If you have not met him outside the substation, Nemesis will be here waiting 
    for you. As the alley is so narrow, you most likely to be beaten very badly 
    before you are able to defeat him or escape. Anyway, if he is there, give 
    him all the stars you can have, and take the M37 Parts A off him.
    
    Regardless of whether you have met Nemesis here, you can return to the 
    warehouse if you like. Apparently, the man who refused to go with Jill 
    has gone out of his container, and is now the midnight snack of 3 zombies! 
    Kill them or avoid them, then climb into the container. There are 2 jars 
    of Powder A and B, as well as a file Dario's memo.
    New File! Dario's Memo
    I can't help but wonder if anyone will read these words, but writing them 
    will help me maintain my sanity if nothing else. After I've become a meal 
    for those undead monsters, will the G.I.s responsible for sealing off the 
    town laugh upon discovering my corpse? So is this how it's supposed to 
    end? I don't want to die. I'm just not ready...
    
    My wife, daughter, mother... My entire family has been killed.  But none 
    of that matters anymore. Right now, my life is the only important thing. 
    That's all that matters. I never would have pictured my end to be like 
    this. I had so much left to do. Rather than becoming a salesman, I should 
    have tried my hand at being a novelist. It's what I've always wanted, but 
    my mother would only tell me you have a long way to go.
    
    Why did I ever listen to her? But this looks like the end for the great
    Dario Rosso, novelist extraordinaire. Cut down before his prime...
    Explanation: So the cowardly man was called Dario Rosso, and he always 
    wanted to become a novelist, eh?
    Now, combine the oil with the oil additive to make the mixed oil. Then 
    take the fuse and mixed oil with you, and head back to the Cable Car.
    
    ---------------
    Parking Lot
    ---------------
    Suddenly, the ground shakes, and a hole is made in the ground. Jill almost 
    fell through, but manages to hang on.
    
    Suddenly, 2 crates slide down from the van and are going to crush Jill! 
    The color negative screen goes on again!
    
    Life Selection! Earthquake!
    1. Climb up               Popularity: 100%
    2. Jump down (Default)  Popularity: 0%
    
    There are no disadvantages in climbing up, and jumping down will only let 
    you have a glimpse of the Grave Digger, followed by some sliding worms. 
    That's all, it's a total waste of time. Hence just choose 1 and move on.
    
    New Enemy! Sliding Worm
    Attack:
    Suck Blood
    
    Strength:
    Any Weapon: 1 shot
    
    The sliding worms are just another annoyance found in RE3. They may try 
    to latch onto you to suck your blood, but they do very little damage. SO 
    just run.
    
    ----------------------------
    Y Junction outside City Hall
    ----------------------------
    Arrive at the junction and "rrroarrrrr!" It's Nemesis, and he stills wants 
    STARS! So, it is time to use your supplies of Freeze Rounds or Flame Rounds, 
    and you can watch him flinch for a while when he charges due to the flames 
    or the liquid nitrogen! When he is down, examine his body of the M37 parts 
    B, but do not combine the parts yet. Instead, continue on your way.
    
    ---------------
    Lonsdale Yard
    ---------------
    Suddenly, the ground trembles. What is it? Go on, and Jill suddenly falls 
    through a hole in the ground!
    
    Underneath, Jill stands in awe, suddenly, a giant worm named Grave Digger 
    jumps out! I bet he wants to say, "Let's play!"
    
    Boss Battle! Grave Digger
    You don't even need to waste any ammo in killing this monster. Just run 
    to the 2 gaps in the walls to activate the power switches, and avoid the 
    Grave Digger as he darts out at Jill. When the 2 switches are activated, 
    the ladder can be lowered, and Jill can climb up. Simple.
    
    ---------------
    Cable Car Stop
    ---------------
    Enter the Cable Car.
    
    ---------------
    Cable Car
    ---------------
    Insert the remaining two parts into the control panel, and the car will 
    be fixed. Carlos will come in.
    
    "It looks like we are ready to go. Here, take this."
    
    They are some Flame Rounds. Take them.
    
    "Uhh... Nicholai, won't be joining us." Jill says.
    
    "I understand." Carlos says. "I'll operate the cable car, let's go."
    Go to the other car, and Carlos says, "It's looking good." The Cable Car 
    starts, and suddenly, a rumbling sound was heard. Mikhail screams.
    
    "Mikhail!" Carlos cries. As Jill, go and investigate.
    
    Apparently, Nemesis has found his way into the Cable Car! As Jill, get 
    back to the front compartment.
    
    "Jill! Get out of the cable car, now!" Mikhail tells Jill.
    
    "Mikhail, wait, don't!" Jill replies.
    
    "Get out of here, hurry!" Mikhail says before opening fire on Nemesis.
    
    Then an FMV starts, showing Mikhail trying to hold off Nemesis with his 
    Assault Rifle, but his gun suddenly becomes blocked, and Nemesis swings 
    him against the glass windows, knocking him down. Nemesis prepares to stab 
    him through the face, but Mikhail whispers, "Just a little closer." He 
    takes out a Grenade and pulls the pin. "You lose."
    
    Suddenly, boom! An explosion occurs and Nemesis is sent flying out of the 
    Cable Car.
    
    Meanwhile, in the front carriage, things are not looking very good either. 
    Carlos cries. "No! The brakes are out!" The screen changes to a color 
    negative again. You know what this means, don't you?
    
    Life Selection! Help! Runaway Cable Car!
    1. Jump out of the window                Popularity: 50%
    2. Use the emergency brake (Default)   Popularity: 50%
    
    The popularities of each selection are evenly split here. This is because 
    they have their very own pros and cons. Hence, I will cover each selection 
    one by one.
    *****CLOCK TOWER*****
    *****SELECTION 1*****
    "It's useless!" Then Jill jumps out of the window, Carlos cries, "No!" 
    The screen goes white, then the FMV shows the Cable Car violently crashing 
    through the outer walls of the Clock Tower.
    
    ---------------
    Bedroom
    ---------------
    "Mmmm. Mmmm...."
    Jill wakes up, suffering from a severe headache. Need some Safsprin, Jill? 
    Heh heh...
    
    Random Event! There may be 2 jars of Powder A and B in this room, if not, 
    they are found in the chapel.
    
    Take the powder, if they are there. Then examine the painting of the lady. 
    It will fall, revealing the Clock Tower Key, which is a Winder key. Take 
    it and go through the door quick, as some zombies have come fresh from 
    the burning car!
    
    ---------------------
    Living Room Save Room
    ---------------------
    Save if you like, then unlock the other door with the Winder Key. Be sure 
    to combine to two M37 parts together if you have them for the Western Custom 
    M37 Shotgun. Go through.
    
    New Weapon! Western Custom
    Ammo: Shotgun Shells in units of 7 and 14
    
    Effective against: Anything as it fires very quickly
    
    The Western Custom M37 is the shotgun everyone's been waiting for! It fires 
    much more quickly, as fast as the Desert Eagle, and has an increased 
    penetrating power. Zombies and other enemies that stand in a single file 
    coming towards Jill are very likely to be killed at once. Hence use this 
    shotgun to your advantage. Satisfaction guaranteed.
    
    ---------------
    Book Room
    ---------------
    Jill hears someone dropping down from the floor. It's Carlos.
    
    "Carlos!" Jill says.
    
    "Well, we both managed to survive; I guess we can start helping each other 
    again." Carlos says.
    
    "Yeah, it's been rough, but we can rest now."
    
    "No, we're the only one's left, there's no rest for the wicked. Here's 
    a gift for you." It's some Freeze Rounds. Take it. Carlos then salutes 
    you and leaves.
    
    There is an Art Picture Postcard, there are also some Grenade Rounds on 
    a table. Take them and go through the other unlocked door.
    
    New File! Art Picture Postcard
    A picture of antique clocks.
    
    The following verse is printed. "Give your soul to the goddess. Put your
    hands together to pray before her."
    Explanations: This states the way to solve a certain puzzle involving the 
    clocks in the picture. Remember it.
    
    -----------------
    Clock Tower Lobby
    -----------------
    There is a Mine Thrower in the hands of a dead mercenary. Apart from this 
    he's holding some Operation Instructions.
    
    New File! Operation Instructions
    Order for UBCS Echo Team:
    
    Wipe out the downtown area of the infestation and then evacuate the 
    remaining citizens to the clock tower. Among the civilians, remember to 
    give priority to the employees of Umbrella's affiliates. (1) Remember to 
    stay alert because the infected have a high endurance rate and will strike 
    without hesitation.
    
    Evacuation Procedure:
    
    1. Once the mission is complete, or when it becomes too impossible to 
    accomplish, evacuate immediately.
    
    2. We'll deploy a helicopter that is waiting in the suburbs, to the yard 
    in front of the clock tower.
    
    3. When you are ready for evacuation, ring the bell of the clock tower 
    to signal the helicopter. (2)
    Explanations:
    (1) The UBCS are here to rescue civilians, but they are focusing on Umbrella 
    employees.
    (2) Jill has to ring the bell of the clock tower to signal the rescue 
    chopper.
    
    New Weapon! Mine Thrower
    Ammo: Mine Thrower Rounds in units of 6
    
    Effective against: Grave Digger
    
    The Mine Thrower shoots out darts that sticks to walls, etc, when enemies 
    come close enough, they explode. Simple as that. When a dart latches onto 
    an enemy, the enemy will first take damage from the dart, and then the 
    explosion, which occurs a few seconds later. Although powerful, I suggest 
    that you save the rounds for the second battle with the Grave Digger. You'll 
    see what I mean.
    
    The clock tower map and a first aid spray is found on a table, and some 
    blue herbs are growing in pots in this lobby. There are also 2 music boxes, 
    one in tune with "uduudu" written on it, another is out of tune, with 
    "duddud" written on it. Remember this for now. Then go through the door 
    opposite the one you came in.
    
    Note: If you go through the double doors towards the camera, Jill will 
    be at the Clock Tower Courtyard, there are some herbs here and there, but 
    they will be guarded by either crows or Cerberus, so it's not worth the 
    try.
    
    ---------------
    Dining Room
    ---------------
    Random Event!
    If you are lucky, there will be crawling zombies which you can run past. 
    If you are unlucky, there will be drain deimos, if you are super unlucky, 
    there will be Brain Suckers! If the latter two are there, blast them with 
    as much firepower as you can muster. Then go through the other door.
    
    ---------------
    Piano Room
    ---------------
    Everything seems peaceful... Go through the door opposite.
    
    ---------------
    Chapel Save Room
    ---------------
    Random Event!
    If you have not found them earlier, there will be 2 boxes of Powder A and 
    B on the floor.
    
    Examine the cupboard with the curtains to reveal another Clock Tower Key, 
    a Bezel key. Then attempt to leave, and suddenly the music stops, and the 
    room shakes. What could that be?
    
    Go back to the Lobby, and a horde of zombies burst in through the windows. 
    Unfortunately, Capcom positioned Jill so that she would no be able to run 
    past them in a straight line, hence do a quick turn and then swerve past 
    the zombie to reach the door.
    
    This is when the 2 routes converge.
    
    *****SELECTION 2*****
    The Cable Car crashes outside the clock tower, and Jill gets up and looks 
    around, Crows are flying in the sky.
    ---------------
    Courtyard
    ---------------
    There are crows here, take the herbs if you like, then enter the Courtyard 
    through the side door.
    
    ---------------
    Piano Room
    ---------------
    Go through the door on the right.
    
    ---------------
    Chapel Save Room
    ---------------
    Random Event!
    There may be 2 jars of Powder A and B on the floor, if not, they are found 
    in the bedroom.
    
    Take the Clock Tower Key, a Winder Key from behind the curtains, and get 
    out. The room seems to be shaking. What could that be?
    
    ---------------
    Piano Room
    ---------------
    Run forward, only to be ambushed by a group of zombies! Unfortunately, 
    Jill's action in the cut-scene prevents her from running to the door 
    opposite in a straight line, so she will have to do a quick turn to swerve 
    over.
    
    ---------------
    Dining Room
    ---------------
    Jill sees Carlos having a breakdown, and slaps him awake. Carlos says he 
    just can't handle it. He then leaves. Take the Grenade Rounds off the 
    fireplace, and go through the other door.
    
    -----------------
    Clock Tower Lobby
    -----------------
    There is a Mine Thrower in the hands of a dead mercenary. Apart from this 
    he's holding some Operation Instructions.
    
    New File! Operation Instructions
    Order for UBCS Echo Team:
    
    Wipe out the downtown area of the infestation and then evacuate the 
    remaining citizens to the clock tower. Among the civilians, remember to 
    give priority to the employees of Umbrella's affiliates. (1) Remember to 
    stay alert because the infected have a high endurance rate and will strike 
    without hesitation.
    
    Evacuation Procedure:
    
    1. Once the mission is complete, or when it becomes too impossible to 
    accomplish, evacuate immediately.
    
    2. We'll deploy a helicopter that is waiting in the suburbs, to the yard 
    in front of the clock tower.
    
    3. When you are ready for evacuation, ring the bell of the clock tower 
    to signal the helicopter. (2)
    Explanations:
    (1) The UBCS are here to rescue civilians, but they are focusing on Umbrella 
    employees.
    (2) Jill has to ring the bell of the clock tower to signal the rescue 
    chopper.
    
    New Weapon! Mine Thrower
    Ammo: Mine Thrower Rounds in units of 6
    
    Effective against: Grave Digger
    
    The Mine Thrower shoots out darts that sticks to walls, etc, when enemies 
    come close enough, they explode. Simple as that. When a dart latches onto 
    an enemy, the enemy will first take damage from the dart, and then the 
    explosion, which occurs a few seconds later. Although powerful, I suggest 
    that you save the rounds for the second battle with the Grave Digger. You'll 
    see what I mean.
    
    The clock tower map and a first aid spray is found on a table, and some 
    blue herbs are growing in pots in this lobby. There are also 2 music boxes, 
    one in tune with "uduudu" written on it, another is out of tune, with 
    "duddud" written on it. Remember this for now. Then go through the door 
    opposite the one you came in.
    ---------------
    Book Room
    ---------------
    Kill the zombies, and take the Art Picture Postcard from a table. Then 
    go through the other unlocked door.
    
    New File! Art Picture Postcard
    A picture of antique clocks.
    
    The following verse is printed. "Give your soul to the goddess. Put your 
    hands together to pray before her."
    Explanations: This states the way to solve a certain puzzle involving the 
    clocks in the picture. Remember it.
    
    ----------------------
    Living Room Save Room
    ----------------------
    Go through the other door.
    
    ---------------
    Bedroom
    ---------------
    Random Event!
    If you haven't found them in the Chapel, 2 jars of Powder A and B will 
    be here for the taking.
    
    Examine the painting of a woman, and it falls down, revealing a Clock Tower 
    Key, a Bezel Key, and then return to the lobby before the zombies can get 
    you. This is when the two routes converge.
    
    *****2 SELECTIONS CONVERGE*****
    -----------------
    Clock Tower Lobby
    -----------------
    Go up the stairs.
    
    ---------------
    2nd Floor
    ---------------
    Spiders! Run past them and go through the door.
    
    New Enemy! Giant Spider
    Attacks:
    "Come to my arms, baby" "Charge with arms spreading out" Pin down
    Poison Spit
    
    Strength:
    Western Custom: 2-3 shots
    Grenade Launcher with Flame Rounds: 1 Round
    
    The Giant Spiders have made their return in RE3. Their attacks haven't 
    changed much. However, the Poison Spit always poisons, so look out. In 
    this game, Spiders are not much of a threat and most of them can be run 
    past. That's all I can say. When they die, they drop their young everywhere, 
    so using Flame Rounds are a safe bet.
    
    ---------------
    2F Balcony
    ---------------
    There are 2 Red Herbs here, take them, and then examine the key hole. Use 
    the Bezel key and the ladder will be lowered. Climb up.
    
    ---------------
    Bell Tower
    ---------------
    Random Event!
    There may be 2 jars of Powder A or a box of Mine Thrower Rounds here. Enjoy.
    
    There is a silver gear by a mechanism that needs a gear to be inserted. 
    Remember this for now, as you will need it to ring the bell. Then examine 
    the giant music box. Does the music sound familiar?
    
    Puzzle Time! Music Box Puzzle
    Your job is to fix the switches so that they can play the same tunes as 
    before. After remembering the scrawl "uduudu" on the tuned music box, we 
    know we have to push Switches A, C, D and F upwards, and B and E downwards. 
    Then play. The tune is correct, and the machine opens, revealing the Chronos 
    Chain, combine it with the Winder Key to make the Chronos key. Then climb 
    down the ladder.
    
    ---------------
    2F Balcony
    ---------------
    Attempt to go through the door, and Nemesis comes in! He still wants STARS! 
    But wait, why is the screen turning into a color negative again? Oh, it's 
    time to play the game of "how shall we take care of him?"!
    
    Life Selection! What kind of stars shall we give him??
    1. Use the Cord                             Popularity: 100%
    2. Use the Light                            Popularity: 0%
    Default. Fight Nemesis where you stand  Popularity: 0%
    
    Again, no explanations needed. If we use the cord, Jill will use the light's 
    power cord to shock Nemesis, knocking him out and revealing the free item. 
    The free item this time is another First Aid Box! How kind. Now, before 
    Nemesis wakes up, go back to the Book room and unlock the Green door with 
    your Chronos Key. Then enter before Nemesis comes after you.
    
    ---------------
    Spider Hall
    ---------------
    Run past the spiders and go through the door on the other side.
    
    ---------------
    Clock Room
    ---------------
    There are 3 balls in the trays of the statues, and the three paintings 
    have 3 trays. It's puzzle time!
    
    Puzzle Time! Praying before the Goddess.
    There are 3 balls, a Crystal Ball, an Obsidian Ball and an Amber Ball. 
    From the Art Picture Postcard, we know that we have to place the balls 
    in the trays in a way so that the centre clock's hands are together, that 
    is in the 12:00 position.
    
    The starting position of the central clock can be 5:00, 7:00, 9:00 or 11:00, 
    so there are 4 possible solutions.
    
    Each ball has a value n assigned. The value of n for the Crystal Ball is 
    1, that of the Obsidian Ball is 2, and the Amber Ball's value is 3.
    
    Placing the balls in each goddess' tray has different effects on the time 
    of the central clock. The effects are as follows:
    
    Past Goddess: -n hours
    Present Goddess:  +n hours
    Future Goddess: +2n hours
    
    With this information, you should be able to solve this puzzle easily. 
    For example, when the time is 11:00 the net change in time has to be +1 
    hour, so we place the Amber ball on the past Goddess' tray, moving the 
    time back 3 hours, to the 8:00 position. Then we place the Obsidian Ball 
    in the Present Goddess tray to move the clock forward for 2 hours, leading 
    to the 10:00 position. Finally, we place the Crystal Ball in the Future 
    Goddess' Tray, moving the clock forward by 2x1=2 hours, and the time will 
    be 12:00.
    
    After the puzzle, the central clock will open up, revealing a Gold Gear, 
    combine it with the Silver gear to make the Chronos Gear. Then go to a 
    corner of the room for some Mine Thrower Rounds on the table. There is 
    a bell blocking the door, but Jill cannot push it. Head back to the Bell 
    Tower.
    
    By the way, there is a dead mercenary holding a girl in his hands. Examine 
    his body for a Mercenary's pocketbook.
    
    New File! Mercenary's Pocketbook
    September 26th,
    
    It's only been there hours since the mission started, but the team is down 
    to me and Campbell. The number of the zombies is far greater than we expected. 
    There is no hope left for this city. We have already injected the antibody 
    for the virus, but I'm not sure that it will work. I don't know if I will 
    survive...
    
    September 27th,
    
    We managed to reach the clock tower. Out of desperation we robbed some 
    wounded members of their weapons and used the surviving citizens as decoys. 
    We were taught to do this in order to survive in the battlefield, but I 
    never enjoyed it. However, a girl showed up at the clock tower before me. 
    She is one of the survivors. She looks just like my sister before she starved 
    to death...
    
    September 28th,
    
    I wanted to evacuate as soon as possible, but the girl didn't. Her father 
    insisted that he wouldn't leave the city. Where his beloved wife rests 
    in peace. I really wanted to save the girl, but Campbell said, "All I care 
    about is our lives." That's how I felt before, but now...  The clock tower 
    has become a dangerous place and I don't want to make anymore mistakes...
    Explanations: This shows that the UBCS really suffered heavy casualties 
    in Raccoon City.
    
    ---------------
    Bell Tower
    ---------------
    Insert the Chronos Gear into the machine, and the bell rings. Now, equip 
    your Grenade Launcher loaded with Freeze Rounds, then leave, go down to 
    the lobby.
    
    ---------------
    Courtyard
    ---------------
    An FMV starts (Is it just me, or has the Clock Tower struck 13 o'clock?). 
    Jill runs out of the building. "We're safe, down here!" Jill looks up to 
    the chopper, "It's finally over..." but just then, someone fires a Rocket 
    at the Helicopter, and blows it to pieces. It's Nemesis!
    
    Nemesis jumps down. If you chose to use the emergency brake, Carlos will 
    come and blow up nemesis' Rocket Launcher, if not he will still have it. 
    However, before the battle, Nemesis stabs Jill with a tentacle, infecting 
    her with the T-virus! He's coming closer...
    
    When you can control Jill again, just use the usual techniques to bring 
    Nemesis down, however, you must be careful, as Jill's condition is "Virus" 
    now, and her HP will slowly drop, so heal when you think you will die at 
    the next attack. After enough shots, Nemesis will waddle to the burning 
    helicopter and pass out there. What's wrong with him anyway? I guess he's 
    seeing stars now; heh heh... Then Carlos will come to Jill, who has just 
    passed out. "Jill! Oh what have I done? So sorry Jill, please! Wake up!" 
    Then the screen goes black, and Carlos screams. "Jill, Jill!"
    
    That's the end of part 1.
    
    --------------------------------------
    7. October 1st, night: Carlo's Scenario
    --------------------------------------
    "October 1st, night. I woke up to the sound of falling rain. I can't believe 
    I'm still alive."
    
    Between September 28th and October 1st, the events of Resident Evil 2 
    happened. That was when Leon and Claire have arrived in the police station 
    for shelter, and have found a secret lab through the sewers. They then 
    battled William Birkin, who is now mutated by the G-virus.
    
    They managed to rescue Sherry Birkin, and now have escape via the 
    underground transport train.
    
    Now, back to our story.
    
    ---------------
    Chapel Save Room
    ---------------
    "Well, Jill. Looks like our roles have been reversed from when we originally 
    met, huh? Don't worry Jill, this chapel is safe," Carlos tells Jill, who 
    is now lying on the altar in the chapel.
    
    "I'm fine, I don't feel any pain. But that's what bothers me. If I don't 
    feel anything then what does that mean?" Jill is really hysterical.
    
    "Don't worry, Jill, I take care of you. Don't let that virus beat you."
    
    You are now playing as Carlos now. Return to the Clock Room of the Clock 
    Tower, dodging zombies on your way.
    
    Random Event!
    There may either be 3 Giant Spiders or 3 Drain Deimos in the Spider Room. 
    If the latter are present, then you must kill them, otherwise, just run 
    away.
    
    ---------------
    Clock Room
    ---------------
    The bell that Jill can't push can be pushed aside by Carlos. Then go through 
    the door revealed.
    
    *****PARK*****
    Check the map, there are 2 landmarks, the Hospital and the Park. The 
    Hospital looks like the likely place for a T-Virus cure. Doesn't it, anyway, 
    that is the only door Carlos can enter for now. There are a few civilian 
    zombies hanging around, as well as Dr. Zombies. You know what to do? Let 
    them come near the oil barrel and blow them to pieces! Then enter the double 
    doors into the Raccoon Hospital.
    
    *****HOSPITAL*****
    ---------------
    Lobby
    ---------------
    Well, I got a hunch that there will be a reception committee waiting for 
    Carlos, and I am right. A zombie comes out to present flowers to Carlos. 
    Then suddenly, "Errrrgggho!" A black reptilian monster jumps over and slam 
    dunks his head onto the ground. He then cries, "Arrrgghhhereorrrgh!" which 
    means, "Welcome to Raccoon Hospital, I'm Hunter Beta, nice to meet you!"
    
    Kill the Hunter Beta and his friend, quickly, with the Assault Rifle!
    
    New Enemy! MA-121 Hunter Beta
    Attacks:
    Claw Swipe
    "Errrrgggho!" Yao Ming style Jump Slash
    "Errrrgggho!" "Yao Ming jumps at the buzzer, he scores!" Yao Ming style 
    slam dunk decapitation
    
    Strength:
    Shotgun: 2-3 shots
    Assault Rifle: 5-6%
    Grenade Launcher with Grenade Rounds: 1 Round
    
    The Hunter Betas are the newest prototype of Hunters Umbrella has developed, 
    I must say, these Hunters just like to play basketball, as they just like 
    to jump up and then dunk their claws on you. If your HP is low enough, 
    they can slam dunk your head off with their claws! However, Umbrella seemed 
    to be trading speed for armor in these hunters, as they can be killed in 
    only 1 Grenade Round! Just watch the limbs fly! Please note that their 
    Jumping Slash is different from those of the Hunter Alphas in the respect 
    that they only begin to drop when they are right above you. So to catch 
    them in mid air, you will have to aim upwards.
    
    With the 2 Hunters dead, explore the lobby for 2 Red Herbs, then go through 
    the door.
    
    ------------------
    Hospital Save Room
    ------------------
    Take the first aid spray if you need it, then go through the other door.
    
    --------------------
    Ground Floor Office
    --------------------
    There are some Handgun Bullets in a locker in the corner. There is a dead 
    doctor, take his diary.
    
    New File! Director's Diary
    September 10th,
    
    These patients suffer from gangrene and congestion of their blood at first. 
    Then their mind slowly deteriorates. In the end, there is nothing left 
    on their mind. When that happens even mercy killing seems pointless. After 
    all, they are already dead... This disease is unlike anything I have ever 
    witnessed. (1) Once the patient's mind is gone, they become flesh hunger 
    monsters and act like wild animals who are on some type of bloodlust. (2)
    
    September 18th,
    
    Another patient has been admitted to the hospital. He is showing symptoms 
    of the first stages of the disease at this point, but...I haven't been 
    able to sleep at all these past few days. I refuse to let these patients 
    become "zombies."  I am not just an ordinary citizen. I am a doctor. Even 
    if I die, my clinical charts will contribute to finding a cure.
    
    September 26th,
    
    We lost most of the doctors and staff during the battle against the "zombie" 
    patients. (3) It's impossible to maintain the hospital under these 
    conditions. And, I know that it's too late for me. I am beginning to feel 
    that same itchy and hungry desire that all of my patients felt. It's too 
    late for me...
    Explanations:
    (1) This shows that the director does not work for Umbrella.
    (2) This again describes the symptoms of the T-virus infection.
    (3) I wonder what started the battle between the staff and the zombie 
    patients? Maybe it is because, "Itchy itchy nurse came, ugly face so killed 
    her. Tasty." Or is it because the hospital food just tastes horrible? "Itchy 
    itchy, hospital food horrible so killed nurse. Tasty." Heh heh.
    
    There is a tape recorder on a table beside some donuts, unfortunately Carlos 
    cannot eat them. How sad. Then go over to the elevator and activate its 
    vice recognition lock. Use the tape recorder at this point. "There also 
    appears to be a slight fracture in his right arm just below the elbow. 
    However..." after this amusing diagnosis is read out, the lift will power 
    up and unlock.
    
    Split Decision!
    1. 4F First       Popularity: 75%
    2. B3 First       Popularity: 25%
    At this point, there are 3 switches on the elevator panel, 4F, 1F (You 
    are now here) and B3. You can choose to visit either 4F or B3 first. As 
    the two paths are very similar, I will just divide the guide into 4F and 
    B3 modules. So you can read the modules in the order of the locations you 
    visit.
    
    Random Event!
    Zombies will ambush Carlos upon exiting the lift on either 4F, B3 or upon 
    returning to 1F. So stay sharp.
    
    *****4F*****
    ---------------
    4F Corridor
    ---------------
    Go through the door marked Data Room.
    
    ---------------
    Data Room
    ---------------
    "Don't shoot!" Bang! Bang! "Doh!"
    
    Carlos sees Nicholai dropping one of the other UBCS members.
    
    "Nicholai, you're still alive?" Carlos asks.
    
    "You saw what happened?" Nicholai worriedly asks.
    
    "Yeah, what's going on?"
    
    Nicholai points his gun at Carlos. "I'm a supervisor, that's all you need 
    to know!" He is about to shoot Carlos, when the shot UBCS member decided 
    to throw a grenade over to Nicholai. Carlos and Nicholai ran for it, and 
    Nicholai jumps out of the window.
    
    Note that if you visit this room after exploring the entire B3, 2 Hunter 
    Betas will be here and no cut-scene will play, kill them if this is so.
    
    Random Event! There may be Handgun Bullets on table, if not, they are found 
    at B3.
    
    New File! Photo D
    The zombies are walking.
    (Picture of opening FMV showing the zombies walking.)
    It says, "The effect of the T-virus" on the backside.
    
    Explore the data room for a sickroom key, and the Photo D. Then return 
    to the corridor. In the corridor, enter Sickroom 401 (Anyway, it is the 
    one that is not locked. I cannot remember the sign above the door.)
    
    ---------------
    Sickroom 401
    ---------------
    Random Event!
    There may either be sliding worms or zombies in this room. There may be 
    2 Green Herbs in this room, if not, they are found on B3.
    
    Regardless of whatever enemies are there, examine the dead doctor for a 
    number. Remember it! Then examine the room for the position of a cart. 
    Remember its position, it should be in one of the corners.  Take the herbs 
    if they are there, then return to the corridor, and enter Sickroom 402.
    
    ---------------
    Sickroom 402
    ---------------
    There is a picture of the Arklay Mountains on the wall, does that seem 
    suspicious to you? Notice the 4 pads in the corners. I guess it is time 
    for a lovely little puzzle!
    
    Puzzle Time! Mirror Sickroom 401
    The whole objective of this puzzle is to push the cart in this room so 
    that it forms a mirror image with Sickroom 401. As the mirror image is 
    left to right, so if the cart is positioned in the upper right corner of 
    Sickroom 401, the cart in Sickroom 402 should be at the upper left hand 
    corner of Sickroom 401.
    
    Get what I mean? If not, then just push the cart to each of the corners 
    in turn, and get shocked up to 3 times until you get it right! Ha ha! After 
    the puzzle is complete, the picture of the Arklay Mountains will fall down, 
    revealing a safe. To open the lock, enter the code on the doctor's hand 
    in Sickroom 401. Then it will open, revealing a Vaccine Base! Take it. 
    Then leave.
    
    ---------------
    4F Corridor
    ---------------
    If you have visited 4F after visiting B3, Hunter Betas may appear in the 
    corridor. Kill them quick before they can react, and hear them scream 
    "Arrrgghhhereorrrgh!". I guess they are crying for their mommy! Ha ha!
    Take the elevator down.
    
    *****B3*****
    ---------------
    B3 Corridor
    ---------------
    Go through the door in the other end of the corridor.
    
    ---------------
    B3 Lab
    ---------------
    If you have visited 4F before coming down here, there will be 2 Hunter 
    Betas here.
    
    If this is your first destination, then there will be none, instead, when 
    Carlos turns around the corner, a short-sighted UBCS confronts him, saying 
    that he is surprised that a guinea pig was still alive. He then vents on 
    about who annoyed he is, having been betrayed by a man with gray hair 
    (Nicholai). However, he accidentally opened a safe in the process, and 
    inside was an activated time-bomb! Happy Birthday! "Noooooo!" Boom! That 
    UBCS member drops dead.
    
    Random Event!
    There may be 2 Green Herbs here, if not, they are found in Sickroom 401 
    on the 4F. There may also be handgun bullets in a cupboard, if not, they 
    are found in the data room on the 4F.
    
    After taking all the items that are here, go through the other door.
    
    --------------------
    B3 Cultivation Room
    --------------------
    Some frog-like creatures are in side some fish tank. Cute. Take the Medium 
    Base from the shelf. Then take the Medical Instruction Manual. Read it 
    carefully, as it shows how to make the Vaccine Medium.
    
    Go over to the machines by the fish tanks, it's time for another interesting 
    puzzle.
    
    Puzzle Time! Create the Medium
    New File! Medical Instruction Manual
    Umbrella Medical Service
    North America Division
    Douglas Rover
    
    In order to activate the synthesizer to cultivate the vaccine, please 
    follow the procedure as detailed below:
    
    1. Supply enough energy to the system. (1)
    
    2. Set the medium base to the device. (2)
    
    When the device is ready, you can start mixing the vaccine medium. To mix 
    the vaccine, you will need to control the five levers. This will cause 
    the two gauges to increase or decrease. If you adjust the two gauges so 
    that they stop at the center, the vaccine medium will then be produced 
    automatically. (3)
    Explanations:
    (1) First, go to the control panel by the fish tank and pull the lever 
    down. It will turn the machine to the left on, as well as draining the 
    cultivation tank!
    (2) Place the medium base into the machine to the left.
    (3) To make the 2 gauges stop at the center, pull levers 1,3 and A downwards. 
    Then the vaccine medium will be created.
    
    Will the medium created, attempt to leave, just then, the 2 creatures in 
    the tanks wake up. They smash against the tank. Crying, "Let us out! We're 
    hungry!" They smash out! It seems that 2 Hunter Gammas are please to meet, 
    err... eat Carlos! Get out there quick! Then return to the B3 Corridor.
    
    New Enemy! MA-121 Hunter Gamma
    Attacks:
    Claw Swipe
    "Errrrgggho!" Yao Ming style Jump Slash
    "Yum, that was good." Swallow you whole instant death attack
    
    Strength:
    Shotgun: 2-3 Shots
    Assault Rifle: 5-6%
    Grenade Launcher with Grenade Rounds: 1 Round
    
    The Hunter Gammas are another of the new prototype Hunters Umbrella is 
    developing. These cute little froggies are not as crazed on basketball 
    as the Hunter Betas, but they have a big mouth, as well as an enormous 
    appetite. As long as your health is low enough, they can swallow you whole 
    if you are close enough! Luckily, you will only encounter no more than 
    4 in the entire game.
    
    ---------------
    B3 Corridor
    ---------------
    Random Event!
    If B3 was your 2nd destination, 2 Hunter Betas may be here, kill them with 
    the TNT box, and fast! Then go up.
    
    *****2 PLACES VISITED*****
    --------------------
    Ground Floor Office
    --------------------
    Random Event!
    If zombies do not ambush you outside the elevator, 2 Hunter Betas will 
    be there. Kill any monsters, than return to the Save Room.
    
    -------------------
    Hospital Save Room
    -------------------
    Combine the Vaccine Base and the Vaccine Medium to make the Vaccine. Then 
    leave.
    
    ---------------
    Lobby
    ---------------
    It seems that someone has set up time bombs all over the lobby. They are 
    to explode in 7 seconds! Get out of there! Run for it!
    
    *****PARK*****
    An FMV scene showing Carlos running like mad away from the hospital starts. 
    Then boom! The entire hospital is blown up and reduced to rubble!
    
    After the FMV scene, Carlos gets up. Return to the Clock Tower.
    
    *****CLOCK TOWER*****
    ---------------
    Clock Room
    ---------------
    Suddenly, the room shakes, dust falls from the ceiling. Then the music 
    changes to the song "Nemesis is After You". Return to the Clock Tower Lobby, 
    avoiding whatever enemies there may be on the way.
    
    -----------------
    Clock Tower Lobby
    -----------------
    Attempt to run to the double doors, and suddenly, Nemesis jumps down from 
    the roof! His clothes have been burnt off, and many tentacles have grown 
    on him! He is in a really bad mood! He mutters, "STARS!"
    
    New Enemy! Nemesis 2
    Attacks:
    Tentacle Whip
    Tentacle Leg Pull
    "Take that, and that!" Tentacle grab and slam attack (Up to 5 hit combo)
    Strength:
    
    Any powerful weapon: Just keep shooting and running until he falls
    
    Nemesis is back for STARS, and his tentacles are really a big threat. He 
    likes to grab you and smash you onto the ground. In that case, mash the 
    joystick and the buttons quickly, as he can do this in a 5 hit combo! After 
    this, you should mash the buttons again to get up quickly, or Nemesis will 
    continue with his combo with other moves, and can easily kill you. So use 
    hit and run tactics, my friend.
    
    Although Nemesis wants STARS, you can still give him stars if your assault 
    rifle has 40% of ammo left or more. Hit and run, and if he is still conscious, 
    use your Sigpro handgun. Note that Nemesis is focusing on STARS, not on 
    you, so he may ignore you and go through the door to another room, before 
    reaching Jill in the chapel. If he does, you lose!
    
    If you have enough ammo, stand in front of the double doors leading to 
    the dining room and face Nemesis. Otherwise, just run to the chapel, 
    regardless of whether you have taken him out.
    
    ----------------
    Chapel Save Room
    ----------------
    Go over to Jill, and press the button A. Carlos administers the vaccine 
    to Jill. "Mmmm... Mmmm..." Carlos asks Jill, "We barely made it, how do you 
    feel?"
    
    Jill answers, "I'm OK, what happened to you?"
    
    "I've just fought with that monster. I have some bad news, Nicholai is 
    still alive."
    
    Jill was surprised. "What? I thought he was dead."
    
    Carlos says, "That guy doesn't know the meaning of the word 'dead'"
    
    Jill asks, "What is he after?"
    
    Carlos replies, "I don't know, but I know that he is our enemy. Sorry Jill, 
    but I have to take care of a few things. Carlos leaves, you're back in 
    control of Jill again.
    
    ----------------------------------------------
    8. Fighting Fit Again: Jill's Scenario Part 2
    ----------------------------------------------
    Jill has now recovered from her T-Virus infection, in fact she is immune 
    to it. Now, take the lockpick and the Grenade Launcher loaded with Freeze 
    Rounds. Then get out of the chapel.
    
    ---------------
    Piano Room
    ---------------
    Nemesis bursts in through the door! He has become rather feeble since the 
    big battle in the Clock Tower. If you have taken him down as Carlos, he 
    will be even weaker. So, after 3 Freeze Rounds, he should fall down and 
    crouch in pain. Then you can just pound him with 5 more rounds, and he 
    should be seeing stars and black out before he could even stand up! After 
    he is down, examine the case he drops. If you are playing the game for 
    the first time, there will be an M4A1 Assault Rifle. If not, then it will 
    be an Infinite Bullet box! If the Inf. Bullets are available, use it on 
    the Grenade Launcher, then you can really have fun with all sorts of 
    Grenades, ha ha! Then return to the Park. Be sure to take the Grenade Rounds 
    from the corpse caught in the spider web in the Spider Room on your way.
    *****PARK*****
    Kill the zombies that are hanging around outside the main gates of Raccoon 
    Park. Then pick the lock on the white door and go in.
    
    ---------------
    Park Save Room
    ---------------
    Random Event!
    There may be either Grenade Rounds or Mine Thrower Rounds in here. One 
    is on the table, and one is in a locker.
    
    Grab whatever ammo you find, and take the Photo E from the table, and most 
    importantly, the Park Key, which is the Main Gate Key for Raccoon Park. 
    Then deposit the lockpick as it is obsolete now, then get out again. Use 
    the key on the main gate and enter the Park.
    
    New File! Photo E
    (Picture of FMV scene showing zombies closing in on cornered UBCS members)
    
    The zombies are attacking.
    
    ---------------
    Park Entry Area
    ---------------
    Random Event!
    If you are lucky, there will be only Sliding Worms here, if you are unlucky, 
    there will be Hunter Betas.
    
    Kill the Hunter Betas, if they appear, and go down the stairs to the right.
    
    ---------------
    Pond Walkway
    ---------------
    Random Event!
    If you are lucky, there will only be zombies, otherwise, 2 Hunter Gammas 
    will climb up from the Pond and ambush you!
    
    Kill whatever monsters that appear, and go through the door on the other 
    side.
    
    ---------------
    Park Walkway
    ---------------
    Random Event!
    There may be either 3 Cerberus Dogs or hunter Betas here. If the latter 
    are present, I suggest you brace yourself, as the Hunter Betas practically 
    make no sounds when running towards you.
    
    Kill all monsters, and then examine the 2 UBCS Mercenaries. One is holding 
    a Park Key, which is the Grave Yard Key, and a Written Order. Another is 
    holding some Magnum Bullets. There is another locked door, and there is 
    a sign that says, "No Trespassing Beyond this Point." Tempting isn't it? 
    Remember this door. Then return to the Park Entry Area, and go through 
    the door with the sign of a fountain.
    
    New File! Written Order
    Mission Requirements: Bravo 16
    
    1. Obtain and secure sample of all the information pertaining to this case. 
    Observe and record combat data on the UBCS. (1)
    
    2. Destroy all the evidence including the medical facility that has the 
    medical treatment data. (2)
    
    3. Check the guinea pig's ability to accomplish the mission. (3)
    
    Once your mission is complete, evacuate the area. Remember that you must 
    not help anyone who is not a supervisor (4), nor bring anything back that 
    might be traced to where it belongs.
    Explanations:
    (1) The UBCS were sent in to evaluate the combat abilities of the different 
    monsters and zombies that appeared in Raccoon City.
    (2) This explains why the Hospital was blown up.
    (3) They may be referring to Nemesis.
    (4) This explains Nicholai's reluctance to help Jill.
    
    ---------------
    Park Fountain
    ---------------
    There is a Park Map on a notice board. There are also 3 Green Herbs. Then 
    examine this weird contraption by the fountain. Open the lid, there will 
    be 4 gears, 2 grey, 2 black. There is another sign which says, "Manipulate 
    the Fountain!". This shows which fountains will turn on with different 
    arrangements of the gears. Hmmm... Interesting.
    
    Puzzle Time! Manipulate the Fountain
    The 4 arrangements don't seem to help, eh? The required solution is in 
    the fountain pool itself. The sign says, "Refer to the Following 
    Illustration to Drain the Pool." The arrangement of 2 Black Gears in the 
    top 2 rightmost positions, and the 2 gray gears at the bottom. SO now, 
    go back to the contraption and fiddle with the gears.
    
    The puzzle is similar to a mosaic puzzle. When you select a gear next to 
    the empty hole, that gear will shift to the empty square, get it? You have 
    6 steps to move the gears. To solve the puzzle, follow the steps below:
    
    1. Choose the Black Gear at the bottom left.
    2. Choose the Gray Gear at the top center.
    3. Choose the Black Gear at the bottom right.
    4. Choose the Gray Gear at the top right.
    5. Choose the Black Gear at the top center.
    6. Choose the Black Gear at the top left.
    7. Press the Start Switch.
    
    The pool will then drain. Climb down the ladder revealed.
    
    ---------------
    Sewer Path
    ---------------
    Avoid the Sliding Worms and climb up the ladder on the other side. A rumbling 
    sound was heard, what could it be?
    
    ---------------
    Graveyard
    ---------------
    This is one of the most "realistic" areas of the game, as you get to see 
    the zombies arise from their graves! They are 2 Red Herbs here, but taking 
    them will force you to fight 2 zombies that burrow from the ground. After 
    this, unlock the door with the Graveyard Key and enter.
    
    ---------------
    Graveyard Cabin
    ---------------
    There are 2 jars of Gunpowder A and B. Take them and go through the other 
    door.
    
    --------------------
    Graveyard Save Room
    --------------------
    Take the first aid spray, and deposit the gunpowder for now. Then take 
    the lighter and exit.
    
    ---------------
    Graveyard Cabin
    ---------------
    Take the Iron Pipe from the open cupboard, and then use the lighter on 
    the fireplace. Discard it as it is now obsolete. Use the Iron Pipe on the 
    hole reveled to pry a way for Jill to crawl through. Crawl through the 
    hole.
    
    --------------------
    Supervisor's Hideout
    --------------------
    There are some Grenade Rounds here. Then take the Supervisor's Report and 
    the Fax from the H.Q. Very interesting indeed. Then take the Park Key on 
    the table. It is the Rear Gate Key, for the door you saw in the walkway 
    with the Hunter Betas or Cerberus.
    
    New File! Supervisor's Report
    The endurance ability of the contaminated guinea pigs is truly incredible. 
    Even when shot in a vital area, they can sometimes survive for several 
    days without taking care of the wound. However, after prolonged exposure 
    to the virus, the guinea pigs' intelligence level decreases to that of 
    an insect. Even though reviving the dead seems to disgusting, the virus 
    may still be of use. If we inject the virus into our POWs and release them, 
    they would return to their units and then turns into zombies. (1) This 
    plan may work well for us in the future.
    
    In certain areas, the virus seems to have caused the mutation of animals 
    and plants. It may be difficult, but it'll make a good sample for the bio 
    weapon development. I've heard that there is a giant alligator (2), but 
    I have only encountered a giant creature moving under ground. I don't even 
    want to imagine what creature spawned that monster.
    
    I encountered "NEMESIS." If I didn't know about it, I'd have been 
    contaminated and would have become one of them by now. If it is still walking 
    around the city, its mission is not yet over. S.T.A.R.S. members must be 
    very tough, (3) since they have survived until this point. However, they 
    cannot hold out forever.
    Explanations:
    (1) This describes another sick plot of the UBCS Mercenaries.
    (2) The Giant Alligator is the one that Leon and Claire fought in Resident 
    Evil 2.
    (3) The mission of the Nemesis is to track down any surviving STARS members 
    of the mansion incident and eliminate them in Raccoon City.
    
    New File! Fax from the H.Q.
    Attention. The Raccoon City project has been abandoned. Our political 
    maneuvering in the senate to delay their plans is now futile. All 
    supervisors should evacuate immediately. The US army is going to execute 
    their plan tomorrow morning. The city will be obliterated at daybreak for 
    sure.
    Explanation: This shows that once the evil activities of Umbrella have 
    been brought to light in the U.S. Government, Umbrella is doomed and cannot 
    prevent them from beginning a crackdown on them. Their first objective 
    is to nuke Raccoon City, their official reason was to stop further outbreak, 
    but it was a plan to remove Umbrella's foothold in the U.S. by destroying 
    the city that they have so much influence on.
    
    Attempt to leave, and a radio transmission will be sent in. "All supervisors, 
    mission terminated. Return immediately. All supervisors return 
    immediately. Over." It seems that the Fax from the H.Q. was no joke. Crawl 
    out of the hideout.
    
    ---------------
    Graveyard Cabin
    ---------------
    "I'm quite impressed that you managed to stay alive up until now." Nicholai 
    has returned.
    
    "And you seemed to have done a pretty good job of looking out for yourself. 
    How about helping out?" Jill asks him angrily.
    
    "I have no intention of helping you." Nicholai replies.
    
    "Why, cause we're nothing but pawns in all this?" Jill asks.
    
    "In a matter of speaking, you are. Our employers wanted a detailed analysis 
    of the zombie beings that were created by infection of the T-virus."
    
    "You mean that they deliberately sent in a military unit to be butchered 
    by their creations?" Jill asks in awe.
    
    "Not exactly. Although the conditions encountered were extreme, it was 
    an unexpected outcome that the team will be wiped out. We were only required 
    to collect life data from the subjects." I guess even Nicholai was surprised 
    by that.
    
    Suddenly, the ground shakes. Nicholai cries, "Another mutant!" before 
    running away.
    
    Now, I suggest you take your Mine Thrower with all your Mine Thrower Rounds 
    with you, as well as the Western Custom Shotgun and some full healing items 
    with you before you go out there.
    
    ---------------
    Graveyard
    ---------------
    The ground shakes again. Continue forward, and an FMV scene will start, 
    where an earthquake shakes the Graveyard, and Jill drops into the hole. 
    Then the Grave Digger with all its high and mighty burrows out. He opens 
    his mouth and lunges at Jill, as if saying, "Let's play."
    
    Boss Battle! Grave Digger
    Attacks:
    Charge Bite
    Dig Bite
    
    Strength:
    Combined Usage of the Mine Thrower and Shotgun: Just keep laying mines 
    and shooting until he falls
    
    The Grave Digger is really mad, as he is now red with fury! As soon as 
    you have control of Jill, run past the lampposts, and lay 6 mines on the 
    ground, preferably in the middle of the path. The Grave Digger will get 
    up from the ground and attempt to charge bite Jill, but instead, he will 
    step on the mines and will be blown up. After you hear the explosion, reload 
    and lay 6 more on the ground past the Grave Digger and lure him over. After 
    this second explosion, the Grave Digger will burrow into the ground and 
    leave Jill alone for now. Then the Grave Digger will attempt two dig bites 
    on Jill, when you see the dirt fly up, run into the opposite direction 
    to dodge the bites. After this, the Grave Digger will attempt another Charge 
    Bite. Do the same mine laying procedure as done before. When you run out 
    of mines, just blast him full of Shotgun Shells and he will go down, and 
    melt to form a puddle of violet-red slime. Ewww...
    
    Note: If you do not beat Grave Digger within 2 minutes, the 2 lamp posts 
    will become loose. If Jill shoots them, they will fall onto the pool of 
    water, electrifying it. When the Grave Digger approaches, he will 
    automatically be shocked to death. Laugh, with all your might, laugh!
    
    With the Grave Digger dead, a fence will fall, allowing Jill to escape. 
    Escape, and return to the Park Walkway, dodging any enemies that may come 
    in your way.
    
    ---------------
    Park Walkway
    ---------------
    Unlock the padlock with the Rear Gate Key and go through.
    
    -----------------------
    Bridge to Dead Factory
    -----------------------
    Attempt to cross the bridge, and some tentacles attempt to hit Jill, 
    suddenly, Nemesis jumps up in front of Jill! How should we deal with him 
    this time, folks?
    
    Life Decision! Get out of my way!
    1. Push him off (Default) Popularity: 90%
    2. Jump off                  Popularity: 10%
    
    Although this life decision will affect the ending of Resident Evil 3, 
    I am extremely against Jumping Off. This is because the sequences that 
    follow will be back and forth, instead of being straight forward. Apart 
    from this, it is always better to attack the problem from the top. However, 
    I will still write the walkthrough for selections 1 and 2 separately. So 
    enjoy.
    
    *****SELECTION 1*****
    Jill dodges the Nemesis' attack and pushes him off. She then runs full 
    steam into the Dead Factory.
    
    *****DEAD FACTORY*****
    ---------------
    Main Hall
    ---------------
    Go through the only unlocked door in this hallway.
    
    ---------------
    Lounge Save Room
    ---------------
    Jill finds Carlos, "Carlos." Jill says.
    
    "Jill, listen very carefully. They are launching a missile into the city 
    as soon as day breaks. The explosion will be powerful enough to destroy 
    everything."
    
    Jill asks, "Are you sure about that?"
    
    Carlos says, "Positive, I heard it straight from a supervisor."
    
    Jill is surprised, "They go this far to cover their tracks?" (Jill is wrong 
    this time. The missile is from the U.S. Government, not from Umbrella.)
    
    Carlos then leaves you.
    
    Random Event!
    There may be 3 jars of Powder A and B on a table. Otherwise, they are found 
    in the Water sample Room.
    
    Take the Manager's Diary from the table, the first aid spray and the 
    Facility Key. Then go through the other door.
    
    New File! Manager's Diary
    April 25th,
    
    Today is my 30th birthday. I was transferred to this facility today. I 
    am very happy because the work environment is very different from life 
    in the university.
    
    May 14th.
    
    The disposal system has been completed. Using a special kind of gas, it 
    can decompose the cells of the guinea pigs. We have to try this out before 
    beginning practical usage of the system, since it is not 100% stable yet.
    
    May 20th,
    
    While I was checking the treatment room, the door shut, and I was locked 
    inside. I couldn't get out for one hour. I guess even if you have the key 
    card, it's useless when you are locked inside. (1)
    
    June 7th.
    
    The guinea pigs we have to dispose of are increasing. The system is not 
    working smoothly. The laboratory staff doesn't listen to my opinions and 
    I am getting extremely frustrated.
    
    July 16th,
    
    We can't dispose of all the bodies and the quality of the liquid medicine 
    is not good enough, either...
    
    July 29th.
    
    Though the function of the system decreases, (2) the number of the bodies 
    we have to dispose doesn't. The infection level has increased and the 
    antibodies we are using are no match for the new mutation of the virus. 
    Some of the workers have been infected by the disease. I have continued 
    to work, but I always keep a gun with me. I must remember to save one bullet 
    for me. I want to weep. I don't want to die here. I swear that I'll lose 
    my mind if I imagine how painful the death will be... 
    Explanations:
    (1) Jill will get trapped in the Treatment Room herself later on, but she 
    can use the Lab Key Card to escape.
    (2) Later, Nemesis will be dunked into the disposal pool, and some 
    interesting things will happen...
    
    ---------------
    Steam Room
    ---------------
    There are lots of places with steam coming out of the pipe, Jill cannot 
    walk through the steam. In order to reach the control panel, another puzzle 
    must be solved. Happy? It is very hard to explain using words but I will 
    try.
    
    Puzzle Time! Steam Puzzle
    1. Go to the area to Jill's right, and press the switch. The steam in front 
    of Jill will stop.
    2. Press both switches you find, then backtrack, and press the switch you 
    have pressed in Step 1 to clear the steam.
    3. Go to the other side of the room. Press both switches, then go all the 
    way back to the area you were during the beginning of Step 2.
    4. Press both switches and the steam covering the control panel will 
    disappear. Press the safety mechanism on the panel, and a door in the Disc 
    Room will be half unlocked.
    5. Press the switch mentioned in Step 1 to clear the steam, if necessary. 
    Then leave.
    
    With the puzzle solved, return to the main hall, but remember the card 
    reader next to the elevator.
    
    ---------------
    Factory Main Hall
    ---------------
    Random Event!
    There may be 2 Drain Deimos or Brain Suckers here.
    Kill the monsters found, and unlock the first door you see with the Facility 
    Key. Go through.
    
    ---------------
    Disc Room
    ---------------
    This is the room I mentioned in the puzzle earlier. Kill all zombies. There 
    is a Dead Factory Map on the wall. Take it. Ignore the system disc for 
    now. Then take the Green Herbs and go down the lift.
    
    ---------------
    Disposal Pool
    ---------------
    Random Event!
    There may be Naked Zombies, Drain Deimos, Brain Suckers or Hunter Betas 
    in this room.
    
    This is the pool all the trash is dumped into in this factory. The water 
    looks so murky and slimy. Obviously the disposal system is losing its 
    functionality. Ugh... Kill any monsters that appear, take the shotgun shells 
    and go through the door.
    
    ---------------
    Flooded Passage
    ---------------
    Random Event!
    There may be Sliding Worms or Hunter Betas in this room.
    
    If there are Hunter Betas, just let them come at you, as they cannot jump 
    up to the ledge where Jill is. Feel free to pea shoot them to death. Wade 
    to the other ledge, climb up and go through the door.
    
    -----------------------
    Monitor Room Save Room
    -----------------------
    Take the Security Manual from a table, and the water sample from the wall 
    to the right. Then go through the other door.
    
    New File! Security Manual
    "Security of the Plant"
    
    Since this plan is a facility under the disguise of a deserted factory, 
    civilians will sometimes enter. If this should occur, do not hesitate to 
    shoot them. If they choose to surrender, arrest and then transfer them 
    to the laboratory as guinea pigs. You will be rewarded.
    
    "Maintain of the Device"
    
    This entire plant is controlled by an epidemic prevention system. When 
    contamination is detected in the treatment room or decomposed specimen 
    pool, the plant will automatically be locked down for isolation. In that 
    case, you must follow the manual to unlock it. If the contamination is 
    over the limit, the whole system will automatically lockdown.  Then, you 
    must remain in the plant and wait for subsequent orders. Those who leave 
    the facility without permission will suffer extreme consequences.
    Explanation: This shows the sick practices of the management of this Dead 
    Factory.
    
    ---------------------
    Water Screening Room
    ---------------------
    Random Event!
    If you have not found them already, there are 3 jars of Powder A and B 
    here.
    
    Insert the water sample into the machine, and a wave pattern will be 
    displayed. Hum with the machine tunes if you like. Heh heh...
    
    Get ready for the last (and most frustrating) puzzle of Resident Evil 3!
    
    Puzzle Time! Rubik's Waves
    I named this puzzle Rubik's Waves, as it is designed like a Rubik's Cube 
    puzzle, and just as frustrating.
    
    There are 3 wave ranges, A, B and C, you will have to adjust them so that 
    when the 3 ranges overlay, the resulting waveform is the same as that of 
    the one at the top.
    
    Note that each block on each wave range increases the amplitude (height) 
    of the resultant wave by 1.
    
    Hence, if either, A, B or C occupy the same position: The resultant block 
    will have an amplitude of 1 unit.
    
    If A and B or B and C or A and C occupy the same position, the resulting 
    block will have an amplitude of 2 units.
    
    If A, B and C all occupy the same position, the resulting block will be 
    3 units high.
    
    With this taken into account, the puzzle may not be as frustrating as many 
    people think.
    
    My guideline is as follows: You should adjust the wave ranges so that each 
    wave will not occupy any blocks of the resultant wave that have zero 
    amplitude. At the same time, each wave must occupy the blocks corresponding 
    to the positions with an amplitude of 3.
    
    If you follow the guidelines above, I can assure you that you can solve 
    the puzzle much quicker. If you think you have the resultant wave, select 
    Check, and the wave pattern will be checked. If the 2 patterns match, then 
    congratulations! The second lock on the door in the disc room will be 
    unlocked, and Jill can enter that room.
    
    There is a machine applying ultraviolet rays to the water to Jill's right. 
    Insert the plastic card of the facility key there and remove it. A pattern 
    will radiate on the card.
    
    Before returning to the disc room, I suggest you mix a new batch of Freeze 
    Rounds for your Grenade Launcher, if you haven't got the Infinite Bullets 
    Box. Take some full healing items with you as well. Now, this is where 
    the 2 selections will converge.
    
    *****SELECTION 2*****
    Jill will jump off the bridge, and end up in the water. Now, climb over 
    the Watergate into the Dead Factory.
    
    *****DEAD FACTORY*****
    ---------------
    Flooded Passage
    ---------------
    Walk forward, suddenly, zombies will wake up and attack Jill, but Carlos 
    saves her in the nick of time. Carlos then tells Jill of the incoming missile 
    attack on Raccoon City before leaving. Now, climb up the ledge to Jill's 
    right, and go through the door.
    
    -----------------------
    Monitor Room Save Room
    -----------------------
    Take the Security Manual from a table, and the water sample from the wall 
    to the right. Then go through the other door.
    
    New File! Security Manual
    "Security of the Plant"
    
    Since this plan is a facility under the disguise of a deserted factory, 
    civilians will sometimes enter. If this should occur, do not hesitate to 
    shoot them. If they choose to surrender, arrest and then transfer them 
    to the laboratory as guinea pigs. You will be rewarded.
    
    "Maintain of the Device"
    
    This entire plant is controlled by an epidemic prevention system. When 
    contamination is detected in the treatment room or decomposed specimen 
    pool, the plant will automatically be locked down for isolation. In that 
    case, you must follow the manual to unlock it. If the contamination is 
    over the limit, the whole system will automatically lockdown.  Then, you 
    must remain in the plant and wait for subsequent orders. Those who leave 
    the facility without permission will suffer extreme consequences.
    Explanation: This shows the sick practices of the management of this Dead 
    Factory.
    
    ---------------------
    Water Screening Room
    ---------------------
    Random Event!
    There may be 3 jars of Powder A and B here. Otherwise, they are found in 
    the Lounge Save Room.
    
    Insert the water sample into the machine, and a wave pattern will be 
    displayed. Hum with the machine tunes if you like. Heh heh...
    
    Get ready for the last and most frustrating puzzle of Resident Evil 3!
    
    Puzzle Time! Rubik's Waves
    I named this puzzle Rubik's Waves, as it is designed like a Rubik's Cube 
    puzzle, and just as frustrating.
    
    There are 3 wave ranges, A, B and C, you will have to adjust them so that 
    when the 3 ranges overlay, the resulting waveform is the same as that of 
    the one at the top.
    
    Note that each block on each wave range increases the amplitude (height) 
    of the resultant wave by 1.
    
    Hence, if either, A, B or C occupies the same position: The resultant block 
    will have an amplitude of 1 unit.
    
    If A and B or B and C or A and C occupy the same position, the resulting 
    block will have an amplitude of 2 units.
    
    If A, B and C all occupy the same position, the resulting block will be 
    3 units high.
    
    With this taken into account, the puzzle may not be as frustrating as many 
    people think.
    
    My guideline is as follows: You should adjust the wave ranges so that each 
    wave will not occupy any blocks of the resultant wave that have zero 
    amplitude. At the same time, each wave must occupy the blocks corresponding 
    to the positions with an amplitude of 3.
    
    If you follow the guidelines above, I can assure you that you can solve 
    the puzzle much quicker. If you think you have the resultant wave, select 
    Check, and the wave pattern will be checked. If the 2 patterns match, then 
    congratulations! The first lock on the door in the disc room will be 
    unlocked.
    
    After solving the puzzle, return to the Flooded Passage. Wade toe the other 
    ledge, climb up, and go through the door.
    
    ---------------
    Disposal Pool
    ---------------
    Random Event!
    There may be Naked Zombies, Drain Deimos, Brain Suckers or Hunter Betas 
    in this room.
    
    This is the pool all the trash is dumped into in this factory. The water 
    looks so murky and slimy. Obviously the disposal system is losing its 
    functionality. Ugh... Kill any monsters that appear, take the shotgun shells 
    and go up the lift.
    
    ---------------
    Disc Room
    ---------------
    Kill all zombies. There is a Dead Factory Map on the wall. Take it. Ignore 
    the system disc for now. Then take the Green Herbs and go through the door 
    that isn't locked.
    
    ---------------
    Factory Main Hall
    ---------------
    Jill sees Nicholai shooting at her for a moment before he goes into a passage 
    and closing the shutter behind him. What is he doing?
    
    Anyway, go through the door to Jill's right.
    
    ---------------
    Lounge Save Room
    ---------------
    Random Event!
    If you have not found them yet, there are 3 jars of Powder A and B
    
    Take the Manager's Diary from the table, the first aid spray and the 
    Facility Key. Then go through the other door.
    
    New File! Manager's Diary
    April 25th,
    
    Today is my 30th birthday. I was transferred to this facility today. I 
    am very happy because the work environment is very different from life 
    in the university.
    
    May 14th.
    
    The disposal system has been completed. Using a special kind of gas, it 
    can decompose the cells of the guinea pigs. We have to try this out before 
    beginning practical usage of the system, since it is not 100% stable yet.
    
    May 20th,
    
    While I was checking the treatment room, the door shut, and I was locked 
    inside. I couldn't get out for one hour. I guess even if you have the key 
    card, it's useless when you are locked inside. (1)
    
    June 7th.
    
    The guinea pigs we have to dispose of are increasing. The system is not 
    working smoothly. The laboratory staff doesn't listen to my opinions and 
    I am getting extremely frustrated.
    
    July 16th,
    
    We can't dispose of all the bodies and the quality of the liquid medicine 
    is not good enough, either...
    
    July 29th.
    
    Though the function of the system decreases, (2) the number of the bodies 
    we have to dispose doesn't. The infection level has increased and the 
    antibodies we are using are no match for the new mutation of the virus. 
    Some of the workers have been infected by the disease. I have continued 
    to work, but I always keep a gun with me. I must remember to save one bullet 
    for me. I want to weep. I don't want to die here. I swear that I'll lose 
    my mind if I imagine how painful the death will be... 
    Explanations:
    (1) Jill will get trapped in the Treatment Room herself later on, but she 
    can use the Lab Key Card to escape.
    (2) Later, Nemesis will be dunked into the disposal pool, and some 
    interesting things will happen...
    
    ---------------
    Steam Room
    ---------------
    There are lots of places with steam coming out of the pipe, Jill cannot 
    walk through the steam. In order to reach the control panel, another puzzle 
    must be solved. Happy? It is very hard to explain using words but I will 
    try.
    
    Puzzle Time! Steam Puzzle
    1. Go to the area to Jill's right, and press the switch. The steam in front 
    of Jill will stop.
    2. Press both switches you find, then backtrack, and press the switch you 
    have pressed in Step 1 to clear the steam.
    3. Go to the other side of the room. Press both switches, then go all the 
    way back to the area you were during the beginning of Step 2.
    4. Press both switches and the steam covering the control panel will 
    disappear. Press the safety mechanism on the panel, and the second lock 
    of the door in the disc room will unlock.
    5. Press the switch mentioned in Step 1 to clear the steam, if necessary. 
    Then leave.
    
    With the puzzle solved, go to the Disc Room. But I suggest you mix a new 
    batch of Freeze Rounds for your Grenade Launcher if you do not have the 
    Infinite Bullets. Take some full healing items with you as well. 
    
    Apart from this, you can also take the Facility to the Water Screen Room 
    beforehand, and insert the plastic card into a slot to the right of the 
    Rubik's Waves puzzle. Then the card will radiate a special pattern.
    
    This is when the 2 selections converge.
    
    *****2 SELECTIONS CONVERGE*****
    ---------------
    Disc Room
    ---------------
    Take the System Disc and go through the now locked door in the corner.
    
    -----------------------
    Path to Treatment Room
    -----------------------
    Run to the Disc Reader. If you chose selection 1 earlier, then Nicholai 
    will try to shoot Jill.
    
    "You're still wondering around!"
    
    "Nicholai?" Jill says, "So you want to make it out alone. Is that your 
    plan?"
    
    "I made certain that none of the other supervisors survived. Since I am 
    the only one who knows what really happened, there will be more bargaining 
    power when it comes to discussing my bonus," Nicholai replies. He takes 
    another shot at Jill.
    
    "But why kill me? I am not in their payroll."
    
    "They want to have you eliminated for reasons of their own. The amount 
    is modest, but there is a reward to be claimed upon the confirmation of 
    you death." Nicholai takes another shot at Jill,
    
    "That's great, but I have no intention of contributing to your retirement 
    fund!" Jill says angrily. Nicholai tries to shoot Jill again, but something 
    grabs him from behind and kills him.
    
    Either way, insert the System Disc into the reader, and Jill will enter 
    the treatment room.
    
    ---------------
    Treatment Room
    ---------------
    The PA system announces, "Warning, proceeding evaporation in treatment 
    room. Please evacuate immediately." The door behind Jill locks up. A 
    countdown timer of 4 minutes starts. Then suddenly, a familiar voice says, 
    "STARS." It's Nemesis! He is back for more. Then the lights turn on to 
    light up the Arena!
    
    Nemesis tries to attack Jill, but misses, incidentally hitting the valves 
    of a molten sludge pipe, and the sludge burns off all his tentacles but 
    one! Now, it's time to fight!
    
    Boss Battle! Nemesis 2
    Attacks:
    Tentacle Whip
    Tentacle Leg Pull
    Tentacle Stab
    "Take that, and that!" Tentacle grab and slam attack (Up to 5 hit combo)
    
    Strength:
    Grenade Launcher with Freeze Rounds: Just keep shooting until he falls
    
    Nemesis is back for STARS, but he is really a feeble old man now, and can 
    only limp slowly after Jill. He is still dangerous, however, as his tentacle 
    stab can Jill when she is in Yellow Caution, and it goes a long range. 
    As soon as you get to play as Jill, fire 3 Freeze Rounds at Nemesis, and 
    he will kneel down in pain in front of a molten sludge pipe. Fire at the 
    valve and the sludge will rain on Nemesis, melting his right arm away! 
    Ha ha! Now, you can just lure him near another pipe, stun him, and burn 
    him. I know it's difficult, but if you succeed, Nemesis will lose his head! 
    Ha ha! Now, pepper him with Freeze Rounds or just spray him again, and 
    he will fall down and stay down. I bet he's really seeing stars now. Heh 
    heh! After the battle, a Red Card Key will fall out of a dead scientist's 
    pocket. Take it and use it on the reader to get out before the time expires.
    
    -----------------------
    Path to Treatment Room
    -----------------------
    You will be treated to a cute FMV scene, where the entire contents of the 
    Treatment Room will be dumped into the disposal pool down below. Nemesis' 
    body slides down too, and sinks while giving out bubbles. Now, something 
    interesting will happen...
    
    After the FMV scene, the PA system will announce that a missile attack 
    is confirmed. Return to the main hall.
    
    ------------------
    Factory Main Hall
    ------------------
    If you have the facility card radiating, then go back to the steam room, 
    activate the elevator with your Key Car and go down. In the room below, 
    there is a cupboard with a slot. Insert the plastic card of the facility 
    key in, and a Rocket Launcher will be revealed. Bravo! Take it and return 
    here.
    
    New Weapon! Rocket Launcher
    The M66 Rocket Launcher is the ultimate boss-stopping weapon in RE3. I 
    suggest that you save it for some thing special later. You'll see...
    
    Regardless for whether you have done the above, use the Red Card Key to 
    open the shutter. Kill the naked zombies and go through the door revealed.
    
    ---------------
    Communications
    ---------------
    If you selected selection 1, then Carlos will call you on the radio.
    
    "Jill, are you there, if you can hear me, respond immediately." Carlos 
    calls over the radio.
    
    "What's up?" Jill asks.
    
    "The chopper engines are running and ready to go. Listen, the city's about 
    to become ground zero. Hurry up. And don't forget to take that device with 
    you."
    
    "What does it do?"
    
    "That device tracks the distance of the approaching missile. Listen, we 
    are all gonna survive. Just get over here!"
    
    Jill will automatically take the radar receiver.
    
    If you selected selection 2, Nicholai will pilot the helicopter over to 
    Jill, and tell her that she is doomed. The screen will change to a color 
    negative.
    
    Life Selection! Nicholai you traitor!
    1. Negotiate with Nicholai                   Popularity: 50%
    2. Return Fire on the chopper (Default)   Popularity: 50%
    
    If you have the Rocket Launcher, then you can make Nicholai pay for what 
    he has done. I guess you will feel much better after shooting his chopper 
    down. If not, then Jill should negotiate with Nicholai, who will fly away 
    as he thinks Jill is doomed. Carlos then comes in, and tells you that he 
    is going to find another chopper.
    
    Regardless of what choice you take, activate the ladder. The Missile will 
    be detected in the receiver. You have 480 seconds before the nuke hits. 
    Take the magnum rounds from a cupboard, and a first aid spray in some boxes. 
    Then climb down.
    
    ------------------
    Naked Zombie Path
    ------------------
    There are many dead naked zombies, but one is playing dead, and one is 
    alive. Kill them both, and then take the incinerator manual off the wall, 
    and the shotgun shells. Then go through the other door.
    
    New File! Incinerator Manual
    The incinerator plant is one of the facilities that burns the disposable 
    items which are sent from the laboratory. The incinerator burns the waste 
    materials that cannot be decomposed at the treatment room. It also supplies 
    electricity to the facility by a thermal power electricity generator. Part 
    of the electricity is stored in the big battery installed in the facility's 
    underground area.  The electricity is used as an auxiliary power source. 
    The auxiliary power circuit will be activated once the three "auxiliary 
    circuit units" are properly placed in their sockets. In case the circuits 
    are not connected automatically, a person can connect them manually to 
    activate the system.
    Explanations: Jill has to insert the 3 batteries into their power units 
    in order to power up the rail gun.
    
    ---------------
    Scrap Yard
    ---------------
    Run along the cars, and an explosion occurs. Don't worry, it's there to 
    scare you. There are 2 dead Mr. X Tyrants as well as some dead U.S. soldiers. 
    What's going on?
    
    Anyway, take the Classified Photo File off the hands of a dead soldier 
    and go through the other door.
    
    New File! Classified Photo File
    In my opinion, I feel that it's too early to use this, "Paracelsus' Sword" 
    in actual fighting. However, in order to acquire the G-Virus that Umbrella 
    has developed, it will be a great help to us.
    
    The power of the "Rail Cannon" is satisfactory, but please note that it 
    is still having a few remaining problem.
    
    Technology Division Colonel,
    
    Franklin Hart
    Explanation: It seems that now the U.S. Government is sending its army 
    against Umbrella to obtain the G-Virus. I think that the soldiers have 
    won the battle, as you can see in the next room. The rail cannon is still 
    there, Jill can "borrow it" for her own use.
    
    ---------------
    Rail Cannon Room
    ---------------
    Explore the room, there is a dead T-103 Tyrant slumped against the wall, 
    a Mr. X lying on the ground beneath the Rail Cannon, and another one crashed 
    into the wall next to the exit. If the helicopter who airdropped the Mr. 
    X against Leon and Claire in RE2 were carrying the other 5 canisters here 
    to fight the soldiers, then the soldiers must have won the battle. But 
    they have left the rail cannon behind, since it is too awkward to take 
    it away after deployment.
    
    Go over to the control panel to the right of the rail cannon. Then the 
    machine will check the system, and tell you that there is not enough power 
    to activate the cannon. So go over to battery terminal 1 and push in the 
    battery. Push it in like the way you push in a crate. Then something that 
    looks like the remains of Nemesis' body will drop down in front of Jill, 
    and begin eating the T-103 Tyrant! He then turns to face Jill! I guess 
    the thick "bodies not disposed properly" soup must have done him good!
    
    Boss Battle! Mutated Remains of Nemesis
    Attacks:
    Tentacle Bash
    Body Slam
    Acid Spread
    Acid Spray
    Jump down from machinery, crush you with his backbone instant death attack
    
    Nemesis is back, and is even more annoyed than ever. Luckily, the battle 
    is not as hard. Empty your Rocket Launcher with him and then pound him 
    full of Freeze Rounds. Eventually, the remains will loose interest in Jill, 
    and return to have his midnight snack, Tyrant Salad.
    
    After that, just go and push in the other 2 batteries, and the rail cannon 
    will charge up. When fully charged, the cannon will count down and blast 
    its laser. Just don't get hit by the laser or you will die.
    
    The first hit will clear the machinery in front of Nemesis, and the second 
    hit will hit him, and blast him into a million pieces, leaving a small 
    piece of flesh.
    
    When he is down, attempt to go through the single door, and it seems that 
    that lump of flesh has still got some life with him. He goes over to Jill. 
    The screen turns to a color negative again! What to do, this time?
    
    Life Selection! Vengeance is mine!
    1. Exterminate the monster   Popularity: 99.99%
    2. Ignore it and Evacuate    Popularity: 0.01%
    Default. Let the lump of flesh spray you with acid one last time before 
    it dies                         Popularity: 0%
    
    Want to take out your anger at Nemesis for stalking you around town for 
    4 whole days? Choose 1, and Jill will roll away when the piece of flesh 
    tires to spray her. She spots a magnum on the floor. She fires 5 of 6 of 
    the bullets in the gun. Before the last shot she says, "You want STARS? 
    I'll give you stars." Bang! I guess Nemesis finally had enough stars now! 
    Heh heh. The flesh finally drops dead, and melts, giving out a lot of steam.
    If you are running out of time, then just select selection 2, and leave.
    
    You can watch the body melt will pleasure, or just go through the door.
    
    ---------------
    Elevator Room
    ---------------
    Go down the elevator.
    
    ---------------
    Helicopter Area
    ---------------
    Run a few more steps forward, and if you chose to push Nemesis off, Carlos 
    will shout, "Jill, over here!" and the 2 will fly off. If she chose to 
    jump off, "Barry will pick Carlos and Jill up.
    
    Either way, enjoy the ending FMV, and watch as the nuke hits Raccoon City, 
    reducing it to rubble. Then you will be shown the late night news broadcast. 
    Finally, the end.
    
    -------------------
    9. Tips and Tricks
    -------------------
    Cheap Cerberus Trick:
    Whenever, you are facing only one Cerberus Dog, fire one bullet into him 
    and then equip the knife. Before he can get up again, aim downwards and 
    stab the dog continuously, shouting "Bad dog! Bad dog!" continuously as 
    you stab. Eventually, the dog will die, and you have just saved a lot of 
    Handgun Bullets!
    
    Cheap Hunter Trick:
    Just like the Cerberus, the Hunters in RE3 can be pinned down. But this 
    time, use a heavier weapon, like the Shotgun. Fire one shot into the enemy, 
    and them aim down and fire once more before he can get up. Then he most 
    likely will stay down after this shot. Congratulations! You just saved 
    some health!
    
    Feinting Hunter Betas:
    If you want to run past Hunter Betas, then you can always run towards them 
    until you are a few steps away. Then stop. The Hunters should attempt their 
    jump slashes, and then you can continue running and go past them.
    
    Knife Fighting:
    Whenever you use the knife against zombies, you should take a stab or 2 
    and then retreat about 2 stabs before stabbing again. Then you can easily 
    kill them all without taking any damage. You must be careful, as some 
    zombies just like to charge at Jill with faster speed. If that happens, 
    leave the room and come back in to calm the zombie.
    
    Zombie Slope Behavior:
    Zombies are stairs and slopes behave differently than those in Resident 
    Evil Remake. Zombies can still bite you when you are on stairs, but they 
    can only vomit at Jill when they run down or up slopes. So use this to 
    your advantage.
    
    Mid-Air Interception:
    In this game, jumping monsters like Drain Deimos, Brain Suckers, Hunter 
    Betas and Hunter Gammas do not jump in a perfect arc when they do. Instead, 
    they will leap upwards until they are vertically above Jill or Carlos before 
    attacking. Therefore, to stop them in mid-air, you must take a heavy weapon 
    and aim upwards. If you can hit the monster, he will be sent sprawling 
    on the floor, and sometimes, will even die in one hit!
    
    Conserving Herbs:
    If you want to fight Nemesis every time you meet him to get all 7 rare 
    items, prepare to take a lot of damage! Hence, whenever there are red herbs, 
    always mix them with a green herb instead of mixing 3 Green herbs together. 
    Whenever you pick up the First Aid Box, always take it with you when 
    traveling to other First Aid Sprays, as the box can carry 3 full healing 
    items in one space.
    
    More about conserving ammo:
    If you knife all zombies you meet to death and use the shotgun properly 
    up to the revisiting of the Arcade Shops after returning from the cable 
    Car, you can play the game with a surplus of Handgun Bullets. If you decide 
    to avoid Nemesis every time you meet him, you can start using the handgun 
    against zombies much earlier as you probably can save up to 60 or so Handgun 
    Bullets by not fighting Nemesis.
    
    Nemesis' Rare Items:
    In Hard Mode and only Hard Mode, whenever you knock out Nemesis, he will 
    drop a case, containing a rare item. This is what you'll get if ou beat 
    him in sequence every time.
    
    1st time: Eagle Parts A
    2nd Time: Eagle Parts B
    3rd Time: First Aid Box
    4th Time: M37 Parts A
    5th Time: M37 Parts B
    6th: First Aid Spray
    7th Time: M4A1 Assault Rifle in the first game, Infinite Bullets Box in 
    the next game.
    
    Note that the items appear in sequence. If you skip Nemesis outside the 
    police station, but decide to fight him inside, you will get the Eagle 
    Parts A there, instead of Eagle Parts B.
    
    Cheap way of getting the Desert Eagle:
    If you don't want to risk fighting Nemesis at all, simply choose to hide 
    in the kitchen or hide in the back during the 3rd Nemesis Encounter, and 
    to use the cord in the 6th encounter, and Nemesis can be knocked out without 
    using any ammo and the 2 Eagle Parts will be yours for the taking! 
    Unfortunately, but the time you reach the Clock Tower, the handguns will 
    be rather obsolete from then, and there really will be no time for Jill 
    to check out her new toy.
    
    Gunpowder Economy:
    If you follow my tip in conserving handgun ammo above, then you will find 
    that the Powder A are rather useless. So, I will just summarize which 
    Gunpowder mixtures are the most cost-effective:
    
    Powder AAA: Use it to make 18 Flame Rounds, as you have a large surplus 
    of Powder A that are not needed to fix handgun Bullets
    
    Powder AAB: As you have a large surplus of Powder A, you can use this surplus 
    in conjunction with only one Powder B to create 20 or more Shotgun Shells, 
    this is particularly useful when you have mixed Powder B enough times to 
    be able to mix Enhanced Ammo.
    
    Powder B: As the shotgun shells are in rather large supply in the 
    uptown/downtown area, you can simply mix Powder B one by one to "build 
    up experience" So you can mix enhanced Shotgun Ammo using Powder AAB later.
    
    Powder BBB: If you still have 3 spare Powder B, then you can use it to 
    mix an even large batch (More than 30) of Shotgun Shells after you have 
    mixed Powder B a couple of times already.
    
    Powder CC: This is a good way to "build up experience" in mixing Freeze 
    Rounds, mixing it with Grenade Rounds yields 2 more than mixing it with 
    the Reloading Tool at first. Just mix as you like. Note that, mixing other 
    flavors of Grenade Rounds can also increase Jill's experience in mixing 
    other types of Grenades. So after mixing Flame Rounds for 3 times, Jill 
    can get 13 Freeze Rounds instead of 12 when combining it with the Grenade 
    Rounds.
    
    Powder CCC:
    If you decide to avoid Nemesis whenever you can, then use it to make Magnum 
    Bullets. If you plan to fight Nemesis whenever you meet him, then combine 
    it with Grenade Rounds to make Freeze Rounds.
    
    Luring Nemesis in the Treatment Room:
    There are 2 ways to force Nemesis in front of a molten sludge pipe so you 
    can spray him.
    
    The easy way: Time your Freeze Rounds so that you can stun Nemesis when 
    he is just in front of a pipe. Then hit the pipe to splash him!
    
    The hard way: Stand in front of the pipe yourself, and lure Nemesis over, 
    then fire on the pipe just as he is close enough. The sludge will hurt 
    Jill, as well as Nemesis.
    
    --------------------------
    10. After Beating the Game
    --------------------------
    After the beating the game, and watch in awe as the nuclear bomb reduces 
    to rubble, you will be treated to a ranking screen after the credits, with 
    the background of either Jill and Carlos enjoying the view of the sea (Chose 
    to Push Him Off at the bridge) or Jill and Carlos having a drink in a bar 
    (Chose to Jump Off at the bridge).
    
    The total play time, the number of saves and ranking are also shown. The 
    ranking can be in a range of A to F. As it is rather difficult to get an 
    A in Resident Evil 3, I have to add an extra chapter to show you the scoring 
    system of the game.
    
    ---------------
    Time Taken
    ---------------
    100 points are awarded depending on the time taken to complete the game. 
    This is the score awarded if you are quick enough. It is essential you 
    get only the times listed below in order to get an A:
    
    2:30:00 or less: 100 points
    2:30:01-3:00:00: 90 points
    
    FMVs and cut-scenes, and pausing with the start button and menu screen 
    all take time. So always try to skip cut-scenes, and do not pick up files. 
    Memorize the codes and solutions to the puzzles.
    
    ---------------
    Number of Saves
    ---------------
    Another 100 points are awarded depending to the number of saves you have 
    made with the ink ribbons. This is an area where many player will lose 
    points.
    
    No Saves: 100 Points
    1 Save: 90 Points
    2 Saves: 80 Points
    3 Saves: 70 Points
    
    As you can see, you get a lot of penalties for saving the first few times, 
    so to get an A save only once, preferably at the Clock Tower as it is the 
    midway point of the game. If your parents do not mind you playing the 
    Nintendo Gamecube for many hours, then don't save at all.
    
    ---------------
    HP Recovered
    ---------------
    This is the area where many, many players will lose plenty of marks, and 
    drop grades severely. Resident Evil 3's scoring system is not solely 
    dependent on the number of first-aid sprays used. It is dependent on the 
    usage of healing items as a whole. Here is the breakdown:
    
    Green Herbs: Recover 50 HP
    2 Green Herb Mixtures: 100 HP
    3 Green Herb Mixture: 200 HP
    Red-Green Herb Mixture: 200 HP
    First Aid Spray: 200 HP
    
    HP Recovered:
    1500 or less: 100 Points
    1501-1700: 90 Points
    1701-1900: 80 Points
    
    To avoid recovering too much HP, do not take damage at all! This means 
    that all Nemesis fights are to be avoided if possible. I found out that 
    all the compulsory Nemesis fights will literally take no damage at all 
    if you can use the proper weapon and dodge.
    
    ---------------
    Final Score
    ---------------
    Your ranking is dependent on the final score. The breakdown is as follows:
    
    270-300 Points: A
    220-260 Points: B
    180-210 Points: C
    120-180 Points: D
    50-110 Points: E
    0-50 Points: F
    
    Fortunately, the final ranking only determines how many costumes you get 
    in the boutique. So do not feel bad if you get a poor grade. Mercenaries' 
    minigame is available regardless of what rank you got.
    
    ---------------
    My Record
    ---------------
    I only got an A in Resident Evil 3 recently. It took me 2:39:49, 1 save 
    and I used only 5 Full Healing Items.
    
    ---------------------------------------------------
    11. Minigame: The Mercenaries: Operation Mad Jackal
    ---------------------------------------------------
    After completing the game in Hard Mode, once, you can play this new Minigame, 
    featuring the 3 UBCS Mercenaries you meet in the game: Carlos Oliveira, 
    Mikhail Victor and Nicholai Ginovaef. To play the game, load a Next Game 
    File from the Memory Card Screen, and select "The Mercenaries."
    
    ---------------
    The Mission
    ---------------
    The Minigame is based on the UBCS' original mission, to rescue civilians 
    and earn money. In the start of the game, you will be told that there is 
    a bomb implanted in your body. To dispose of it, you must travel from the 
    cable car to the warehouse office all the way Uptown. There are many 
    monsters in the way, and you can kill them to give you more time and money. 
    Killing enemies in groups or sequentially can net you an extra time bonus. 
    When you reach the warehouse office, you will meet your boss, he looks 
    exactly like Chief Brian Irons. He will give the mercenary his pay, and 
    his freedom. This minigame is much easier to win than the Extreme Battle 
    mode or Hunk's 4th Survivor Minigame, so I enjoy it more, as I do not care 
    about the rankings in the end. Anyway, you are given a rank based on how 
    many people you saved, and how many healing items you used.
    
    -------------------------
    The Enemies and the Gains
    -------------------------
    As I said earlier, killing monsters can give you valuable time. Here are 
    all the enemies and the time they give you when you kill one. Nicholai 
    gets 8 times the listed time if he kills them with his knife.
    
    Zombies: 3 seconds
    Cerberus Dogs: 4 seconds
    Crows: 1 second
    Sliding Worms: 1 second
    Drain Deimos: 5 seconds
    Brain Suckers: 6 seconds
    Hunter Betas: 6 seconds
    Hunter Gammas: 6 seconds
    Nemesis 1: 10 seconds for knocking him down, 20 seconds for taking him 
    out
    Nemesis 2: 120 seconds for taking him out
    
    ---------------
    Saving People
    ---------------
    There are a total of 6 people to be saved. The more people you save, the 
    higher rank you get. The locations of the 6 people are as follows:
    
    Dario Rosso: Shop in Gas Station
    Woman: Office in Newspaper Building
    Brad Vickers: Basement of Grill 13 Restaurant
    Marvin Barnagh: Substation
    Other UBCS Mercenary: Storage Room of Sales Office
    Other UBCS Mercenary: Bar Jack
    
    To save someone, you must kill all the monsters that are in the same room 
    as they are. Then go over to them and press the A button. Then that person 
    will stand up, leave, and drop a case. Inside, there may be ammo or healing 
    items. An additional 20 seconds will be added to your timer.
    
    ---------------
    The Characters
    ---------------
    Different UBCS members have different weapons, healing items in hand. So 
    I will just give you some tips for each of the characters.
    
    *****CARLOS OLIVEIRA*****
    Items he starts with:
    M4A1 Assault Rifle
    Desert Eagle 6.0 Handgun
    90 Handgun Bullets
    3 Green-Blue-Red Herb Mixtures
    
    Statistics:
    Carlos Oliveira is the most well balanced of the UBCS, he has average 
    firepower, in form of his assault rifle and the Desert Eagle, as well as 
    sufficient healing items. He is rather slim, which makes him easier to 
    avoid zombies and other enemies. However, his Desert Eagle makes the game 
    rather unpredictable, as it can unexpectedly critically hit monsters and 
    kill them in one shot. Hope you are lucky.
    
    Which monsters to kill and which to avoid:
    If zombies are not blocking your way, do not kill them. Otherwise, use 
    the Desert Eagle 6.0. Attempt barrel kills if necessary. If they are pack 
    very closely together, and there is no barrel, use the assault rifle in 
    an attempt to achieve a consecutive kill, with a larger time bonus!
    
    Crows and Sliding Worms can be ignored.
    
    Cerberus can be run past, unless they are really blocking your way.
    
    Drain Deimos, Brian Suckers and Spiders can be run past, as they have slow 
    response time.
    
    Hunter Betas and Gammas are to be killed by the Assault Rifle. IF you have 
    mastered the art of dodging, then you can kill them with very quick bursts 
    of the Desert Eagle. I can do this many times without taking any damage 
    now.
    
    Nemesis 1 encounters can be avoided as they do not affect your rank if 
    you do not kill them.
    
    If you manage to get to the Bus Wreck with 2:00 or more on the timer, Nemesis 
    2 will appear. To kill him, you must lure him near the oil barrels and 
    blow him up with all 3 barrels.
    
    What you get for saving people:
    Dario Rosso: 60 Handgun Bullets
    Woman: First Aid Spray
    Brad Vickers: 60 Handgun Bullets
    Marvin Barnagh: 60 Handgun Bullets
    Nicholai in Sales Office: First Aid Spray
    Mikhail in Bar Jack: 60 handgun Bullets
    
    Dario Rosso is just guarded by some zombies, so you can kill them with 
    the Desert Eagle.
    
    The Woman is guarded by Miss Zombies, kill them the usual way. However, 
    you will have to be careful of the zombie hoard outside the Newspaper 
    Building and the Hunter Betas in the stairs. A secret time bonus can be 
    obtained, if you go into the alley where you have jumped out of the window, 
    and examining the dead end. There are 2 seconds, not much eh? But there 
    are 6 time bonus spots in total, and each time you find one, the time bonus 
    doubles. (Ending up with 64 seconds the 6th time!)
    
    The ground floor of Grill 13 Restaurant is guarded by 3 Hunter Betas, so 
    you will have to take care of them with the Assault Rifle or Desert Eagle 
    before climbing down the ladder to face the zombies. Examining the serving 
    tray in the Restaurant nets you another time bonus.
    
    Marvin Barnagh is guarded by naked zombies, kill them the usual way. 
    Examining the control panel in the low voltage control room will net you 
    another time bonus.
    
    Another time bonus spot is found by examining the hydrant where Jill first 
    found the fire hose.
    
    Nicholai is guarded by 3 Hunter Gammas, hurry up and kill them with the 
    Assault Rifle before they swallow you whole. If you have the guts, peck 
    them quickly with the Desert Eagle. It is rather difficult to feint them 
    in this narrow hallway, so be careful!
    
    Examining the dead policeman who had Photo A will net you another time 
    bonus.
    
    Mikhail is guarded by a lot of zombies, killing them with the Desert Eagle 
    or Assault Rifle is easy.
    
    The final time bonus spot is found by examining the police officer in the 
    water storage alley whom Jill found the shotgun.
    
    My Personal Record:
    The best I can do for the moment with Carlos Oliveira is a D rank, with 
    $891 as pay. I doubt that if it is a fair grade, but here's what I did:
    
    I saved Dario Rosso, the woman in the Newspaper Building, Brad Vickers 
    and Marvin Barnagh.
    
    I managed to kill some zombies with barrels, as well as several mobs of 
    zombies consecutively with the Assault Rifle.
    
    I found 4 of the secret time bonus spots.
    
    I avoided all Nemeses 1.
    
    I did not battle Nemesis 2 at the bus wreck, as I only had about a minute 
    and a half left on the clock at that time.
    
    I used all 3 Red-Blue-Green Herb mixtures, but no First Aid Sprays.
    
    I arrived at the finishing point with just over a minute left.
    
    Note: I think that it is extremely unfair to be awarded a D even after 
    saving 4 people. The first time I played as Carlos, I only saved Dario, 
    and reached the finish line with only a Yellow Caution left, and no healing 
    items, I was awarded a D as well. If anyone who happened to read this guide 
    knows what went wrong. Please e-mail me and tell me so.
    
    *****MIKHAIL VICTOR*****
    Items he starts with:
    Benelli M3S Shotgun
    21 Shotgun Shells
    Smith and Wesson Magnum
    12 Magnum Bullets
    M66 Rocket Launcher
    Green-Blue-Red herb Mixture
    
    Statistics:
    Mikhail Victor is one Mercenary who trades firepower for healing items. 
    As he has only one Mixed Herb, there is really no room for mistakes. However, 
    as he carries a lot of heavy weapons, his game is the easiest to save all 
    civilians and get an A. He can get rid of the Nemesis 2 at the Bus Wreck 
    really quickly, and attain a time surplus. As Mikhail is a fatty person, 
    it is harder for him to avoid monsters. So he has to fire more than the 
    other 2 UBCS members.
    
    What monsters to kill and what to avoid:
    If zombies are not blocking your way, do not kill them. Otherwise, wait 
    for them to group together closely enough, and blast them all to 2nd heaven 
    with a few blasts of your shotgun.
    
    Crows and Sliding Worms can be ignored.
    
    Cerberus can be run past, unless they are really blocking your way.
    
    It is harder for Mikhail to run past Drain Deimos, Brian Suckers and Spiders, 
    so use the Magnum on them if necessary.
    
    Hunter Betas and Gammas are to be killed by the Magnum.
    
    Nemesis 1 encounters can be avoided as they do not affect your rank if 
    you do not kill them, they can dodge Rockets, so avoiding them is a way 
    to save Rockets.
    
    If you manage to get to the Bus Wreck with 2:00 or more on the timer, Nemesis 
    2 will appear. To kill him, just use the Rocket Launcher and the 120 seconds 
    are yours.
    
    What you get for saving people:
    Dario Rosso: 14 Shotgun Shells
    Woman: 14 Shotgun Shells
    Brad Vickers: 18 Magnum Bullets
    Marvin Barnagh: First Aid Spray
    Nicholai in Sales Office: First Aid Spray
    Carlos in Bar Jack: 14 Enhanced Shotgun Bullets
    
    Dario Rosso is just guarded by some zombies, so you can kill them in a 
    group with the shotgun.
    
    The Woman is guarded by Miss Zombies, kill them the usual way. However, 
    you will have to be careful of the zombie hoard outside the Newspaper 
    Building and the Hunter Betas in the stairs. A secret time bonus can be 
    obtained, if you go into the alley where you have jumped out of the window, 
    and examining the dead end. There are 2 seconds, not much eh? But there 
    are 6 time bonus spots in total, and each time you find one, the time bonus 
    doubles. (Ending up with 64 seconds the 6th time!)
    
    The ground floor of Grill 13 Restaurant is guarded by 3 Hunter Betas, so 
    you will have to take care of them with the Magnum before climbing down 
    the ladder to face the zombies. Examining the serving tray in the Restaurant 
    nets you another time bonus.
    
    Marvin Barnagh is guarded by naked zombies, kill them the usual way. 
    Examining the control panel in the low voltage control room will net you 
    another time bonus.
    
    Another time bonus spot is found by examining the hydrant where Jill first 
    found the fire hose.
    
    Nicholai is guarded by 3 Hunter Gammas, hurry up and kill them with the 
    Magnum before they swallow you whole. The first one is directly to Mikhail's 
    right. It will be good to walk over to the next camera angle, and wait 
    for the other 2 to come out one by one before shooting them piecemeal.
    
    Examining the dead policeman who had Photo A will net you another time 
    bonus.
    
    Carlos is guarded by a lot of zombies, killing them with the Shotgun or 
    Magnum is easy.
    
    The final time bonus spot is found by examining the police officer in the 
    water storage alley whom Jill found the shotgun.
    
    My Personal Record:
    I recently got an A with Mikhail Victor, and I got $1932 as pay. I will 
    tell you what I did, as a guideline to how to get an A with Mikhail. Hope 
    it helps. Here's what I did:
    
    I saved all 6 hostages.
    
    I made a lot of zombie and Cerberus group kills with the Shotgun and Barrels.
    
    I killed the Nemesis 1 in the construction site with the Rocket Launcher.
    
    I killed the Nemesis 2 at the bus wreck with 3 hits from the Rocket Launcher.
    
    I found all 6 secret time bonus spots.
    
    I only used a Red-Blue-Green Mixed Herb and a First Aid Spray.
    
    I finished with 7:58:32 left on the timer.
    
    *****NICHOLAI GINOVAEF*****
    Items he starts with:
    Sigpro Handgun
    Knife
    Blue Herb
    3 First Aid Sprays
    
    Statistics:
    I guess that it is customary for the bad guys in the game to have very 
    poor equipment, as Nicholai himself has only a fully loaded Sigpro handgun 
    to start with! It seems to be the end of the world, doesn't it? Fortunately, 
    it is not really that hard to rescue Dario Rosso and get you first box 
    of Handgun Bullets. Afterwards, through careful use of ammo, I guess you 
    shall prevail. As Nicholai only carries one blue herb, there really is 
    no room for mistakes when it comes to fighting poisonous enemies. In 
    conclusion, Nicholai is for true champs only. After some tries, I can save 
    Dario and Marvin Barnagh and escape, and finish with a D Rank anyway.
    
    What monsters to kill and what to avoid:
    Zombies should be avoided, unless they really block your way. Individuals 
    are to be killed with the knife for a 24 second time bonus. Large groups 
    should be killed using barrels whenever necessary.
    
    Crows and Sliding Worms can be killed with the knife, for a whopping 8 
    second time bonus!
    
    Cerberus Dogs are to be avoided whenever you can.
    
    Drain Deimos, Brain Suckers and Spiders can be run past while taking a 
    little damage. Don't worry, as Nicholai is an Iron Man.
    
    Hunter Betas and Hunter Gammas are to be killed by the Sigpro, but you 
    should try to lure them into jumping at you, then you aim up and catch 
    them in mid air. Then pin them down as they are sprawling on the floor. 
    Use Enhanced Handgun Bullets whenever necessary.
    
    Always avoid Nemesis 1!
    
    If you can reach the bus wreck with 2:00 or more on your timer, Nemesis 
    2 will jump down. In that case, you MUST lure him to the oil barrels and 
    blow him up all 3 times, if you fail, run away!
    
    What you get for saving people:
    Dario Rosso: 60 Handgun Bullets
    Woman: 60 Enhanced Handgun Bullets
    Brad Vickers: 60 Handgun Bullets
    Marvin Barnagh: 60 Handgun Bullets
    Carlos in Sales Office: 60 Enhanced Handgun Bullets
    Mikhail in Bar Jack: 60 Handgun Bullets
    
    Please not that I have only saved Dario and Marvin. The monsters guarding 
    them are the same as those in the other scenarios. As Heavy Monsters like 
    Hunter Betas and Gammas are near the Woman, Brad Vickers and Carlos, you 
    must cross your fingers for luck before saving them.
    
    My Personal Record:
    It was a miracle, but I actually could finish the minigame as Nicholai 
    with a D, and about $600 in salary. Here's what I did:
    
    I saved only Dario Rosso and Marvin Barnagh
    
    I succeeded in killing many zombie groups with oil barrels.
    
    I stabbed many zombies to death.
    
    I avoided all Nemeses 1 and the Nemesis 2 at the bus wreck.
    
    I did not find any secret time bonus spots.
    
    I used all 3 First Aid Sprays.
    
    I finished with 2:34:10 left on the clock.
    
    ---------------
    The Rewards
    ---------------
    After you die, or reach the Warehouse Office, you will be given a rank 
    depending on how many people you saved, and how many healing items you 
    have used. You will also be given a pay depending on how many monsters 
    you have killed.
    
    The Rank is very unpredictable. Once, I used Carlos and saved only Dario, 
    and ran past everyone and got to the exit, and I got a D Rank. Later, I 
    could save the first 4 hostages, but I still got a D. I just don't know 
    why. The scoring system really is messed up.
    
    After saving enough money, you can use it to purchase some cool new weapons.
    They are as follows:
    $2000: M4A1 Assault Rifle with Infinite Ammo
    $3000: Gatling Gun with Infinite Ammo
    $4000: M66 Rocket Launcher with Infinite Ammo
    $9999: All weapons in Resident Evil 3 have Infinite Ammo
    
    Think twice before buying the Infinite Ammo, as the effects are permanent, 
    regardless of choosing continue or restart in the next game file, the ammo 
    will always be infinite. So watch out.
    
    ---------------
    12. Secrets
    ---------------
    Ranking:
    After the credits finish rolling in Hard Mode, you will be given a rank 
    depending on an invisible score based on:
    
    The Playing Time: Full Score 100
    The Number of Saves: Full Score 100
    The Amount of HP Recovered: Full Score 100
    
    To get an A rank, you must get a score of 270 or above. To get an A:
    
    You must:
    Finish in 2:30 or less to get 100 points in play times.
    Avoid Nemesis whenever possible, as he will give you a lot of damage, 
    requiring you to use many healing items.
    You must skip all FMV scenes and files, as they waste time.
    
    You must not:
    Save more than 3 times, or your score for the number of saves will drop 
    below 70.
    Recover more than 1500 HP, which means you cannot use more than 7 Full 
    Healing Items and 1 Half Healing Item at the same time.
    
    The best rank I get while fighting Nemesis all 7 times was C. But I am 
    sure that avoiding him the best you can should make a difference. So good 
    luck trying. The rank you receive determines the number of costumes you 
    will be getting in the Boutique in the Boutique Street of Raccoon. That's 
    all. Therefore I couldn't care less about my rank. Anyway, if you have 
    got a new costume, you can find the boutique key in the Item Box in the 
    Next Game. Then you can access the Boutique and change your costume.
    
    Jill's Diary:
    If you find and read all files of the game in the correct order, the first 
    game instructions will be replaced by the Jill's Diary here it is:
    
    New File! Jill's Diary
    August 7th,
    
    Two weeks have passed since that day. My wounds have been healed, but I 
    just can't forget it.  For most people, it's history now.  But for me, 
    whenever I close my eyes, it all comes back clearly. Zombies eating peoples 
    flesh and the screams of my teammates dying. No, the wounds in my heart 
    are not healed yet...
    
    August 13th.
    
    Chris has been causing a lot of trouble recently. What's with him? He seldom 
    talks to the other police members and is constantly irritated. The other 
    day, he punched Elran of the Boy's Crime department just for accidentally 
    splashing Chris' face with coffee. (1) I immediately stopped Chris, but 
    when he saw me he just gave me a wink and walk away. I wonder what happened 
    to him...
    
    August 15th,
    
    Midnight. Chris, who has been on a leave of absence for a "vacation," called 
    me so I visited his apartment. As soon as I walked into his room, he showed 
    me a couple of pieces of paper. They were part of a virus research report 
    entitled as simply as "G".  Then Chris told me that "The nightmare still 
    continues." He went on to say that "It's not over yet."  Ever since that 
    day, he has been fighting all by himself without rest (2), without even 
    telling me.
    
    August 24th,
    
    Chris left the town today to go to Europe. Barry told me that he would 
    send his family to Canada and then he would follow Chris. I decided to 
    remain in Raccoon City for a while because I know that the research facility 
    in this city will be very important to this entire case. In a month or 
    so, I'll be joining with then somewhere in Europe. (3) That's when my real 
    battle begins...
    Explanations:
    (1) This describes Chris' rash personality.
    (2) The behavior of a "typical" policeman: They are always determined to 
    investigate the case even way after the case's closed.
    (3) The remaining STARS members have flown to Europe to investigate the 
    Umbrella HQ.
    
    Epilogue Files:
    Each time you complete Resident Evil 3 in Hard Mode, you will be treated 
    to an Epilogue File of 8 of the Resident Evil Characters. It shows what 
    happened to the characters after they have survived. I will not directly 
    copy out the files, but I will just give a brief outline of each:
    
    Jill Valentine:
    Jill attempted to find Chris in his hideout after leaving Raccoon City. 
    She only can find Chris' Knife on the floor, but she still thinks Chris 
    is alive. She is now sworn to find Chris and bring down Umbrella together.
    
    Chris Redfield:
    By the look of the picture, I'd say Chris may be sitting in a cafe in Paris. 
    He looks at a passing girl, and thinks that she is about the same age as 
    Claire. So we can see that Chris misses his sister, but soon he finds out 
    that Claire is looking for him, but was caught, so he will come to rescue 
    his sister later, and become the star in Resident Evil: Code Veronica.
    
    Barry Burton:
    Barry is still the family man as he is, and is still grateful to the 
    remaining STARS for forgiving his betrayal. He is ready to leave with Chris, 
    and says goodbye to his family. His family reassures him that they'll be 
    OK.
    
    Leon Scott Kennedy:
    Leon is talking to a man who claims to be a representative of the U.S. 
    Government. He wishes to take custody of Sherry Birkin. Leon first refuses, 
    but then agrees. Bad move! You are going to regret this, Leon. You should 
    have at least found an orphanage for Sherry instead of Albert Wesker's 
    virus research orphanage! Heh heh!
    
    Claire Redfield:
    Claire, like Leon, has mad yet another bad move. Instead of finding medical 
    help to Leon and Sherry, she just agrees with Leon and leaves them alone 
    to continue her search for her brother. She later is caught and imprisoned 
    in Rockfort Island in Resident Evil: Code Veronica and it was her brother 
    who found her, instead of her finding her brother. Poor girl.
    
    Sherry Birkin:
    It is always the child who suffers. She is now in custody of the organization 
    who claimed to be of the U.S. Government. However, she is actually in 
    custody of Wesker! She now sits down and hopes that Claire will one day 
    find her.
    
    Ada Wong:
    Ada Wong is alive and well from her mission. But the passage mentions that 
    she will change her name. I don't know why Government Agents have to change 
    their names all the time in their missions, but Ada seems to be sad to 
    lose her original name, as she is in tears.
    
    Agent Hunk:
    Agent Hunk has completed his mission to obtain the G-Virus from William 
    Birkin. The helicopter pilot lifting him out says that he is the only person 
    who survives in all his missions. Agent Hunk has taken off his mask, and 
    we can see his real looks. Apparently he is a rather experienced commando 
    who looked as if he is in his late thirties.
    
    ---------------
    13. Conclusion
    ---------------
    Well, that's the end of my guide of the Gamecube version of Resident Evil 
    3. I must say, I really like this game, in spite of the 1999 graphics, 
    and treasure it more than Resident Evil 2. Although it was a sad thing 
    that the events in Resident Evil 3 were merely mentioned. However, but 
    Wesker's Report 2 (only published in Japan) will mention the Nemesis. So 
    it makes a comeback then. Now, the next game in the series will be Resident 
    Evil 4, and it should finally happen in 1999, as the end of Code Veronica 
    is on the end of December 1998. So here's hoping!
    
    I will only let Gamefaqs show this guide, as I am most familiar with its 
    interface. Any readers can print it out this guide to help them with the 
    game, just don't copy it! If you have any difficulties in playing a game 
    (although I think you should not have) e-mail me at kylohk@netvigator.com 
    and I will be happy to answer your questions, just don't send in junk mail 
    or spam.
    
    -----------------------
    Appendix I. File Index
    -----------------------
    I have decided to list out all the files you will find in Resident Evil 
    3: Nemesis. Here are the files:
    
    ---------------------
    Clock Tower Postcard
    ---------------------
    A picture postcard of a clock tower.
    
    (Picture of a Clock Tower)
    
    The following explanation is printed on the backside:
    
    "A landmark spot: Saint Michael Clock Tower."
    Explanation: The St. Michael Clock Tower is one of the places Jill is going 
    to visit in the game.
    
    ---------------
    Photo A
    ---------------
    (Picture of the FMV scene showing the policeman moving out of the van.)
    
    The police are pressing forward.
    
    It's dated "September 27.
    Explanation: It shows that the battle between the policeman and the zombies 
    with their rubber bullets took place on September 27, 1998.
    
    ----------------
    Marvin's Report
    ----------------
                                       "Report"
    September 24th,
    
    There are reports of a theft in the municipal building before dawn. A jewel 
    decorated clock at the main gate was damaged. Two of twelve gems that are 
    installed on the face of the clock are missing. (1) Due to lack of available 
    officers at this time, I have no choice but to suspend the research of 
    this case.
    
    Signed,
    Marvin Branagh
    
                                         "Report"
    September 26th,
    
    Based upon an autopsy report of a 42 year old restaurant owner, I have 
    discovered that he has one of the missing gems. He apparently took shelter 
    in the police department at about 10 am, where he was shot to death within 
    10 minutes of having developed the symptoms. Since the city is currently 
    under martial law, we are forced to suspend this case. At this time, we'll 
    keep the gem as evidence. (2)
    
    Signed,
    Marvin Branagh
    Explanations:
    (1) In order to make the clock outside the municipal building to work, 
    Jill must insert the 2 missing gems into the clock.
    (2) The blue gem is found in a drawer inside the evidence room.
    
    ---------------
    David's Memo
    ---------------
    My sanity is at its end... I still can't believe this is happening.  We 
    lost another man yesterday. Meyer; one of our better marksmen.  He saw 
    me panic once we were overrun by the zombies but he came back to save me.  
    But when the time to return the debt, I ran. I can still hear him calling 
    out my name. I can still hear the screams coming from behind. The sound 
    of his flesh being stripped from its bones. I was afraid... terrified... 
    
    It's the 27th. The fight to stay alive continues. I took out several zombies 
    who managed to break through the barricades. Now I'm cutting through the 
    chill with whisky, unloading my Mossberg on anything undead. That shotgun's 
    become a close friend of mine. I've blasted many a zombie into fertilizer 
    with it.
    
    We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial 
    things in the meeting room. It's a total waste of time. When I finish this 
    bottle, my old friend Mossberg will be turning one last body into 
    fertilizer.
    
    Peace at last.
    
    I can hardly wait...
    Explanation: This shows what a desperate situation the police are having.
    
    ---------------
    Fax from Kendo
    ---------------
    To the boys of S.T.A.R.S.,
    I have some good news for you from my brother Joe. He has finalized the 
    new handgun for official use. It's the M92F S.T.A.R.S. Special (1), but 
    he calls it the "Samurai Edge." It's the most balanced of the Kendo custom 
    guns. Joe said, if you miss the targets with this, you should carry a 
    teething ring instead of a gun in your holster. Goods will be delivered 
    along with their proper documentation. I'm sure you'll be surprised when 
    you see what kind of excellent parts are used for the M92F. I know that 
    you'll want to thank the good people who developed it.
    
    Sincerely,
    
    Robert Kendo (2)
    Kendo Gun Shop
    Explanations:
    (1) Jill uses this M92F handgun in this game.
    (2) The gunshop owner who will meet Leon and Claire in RE2 is called Robert 
    Kendo.
    
    ------------------
    Mercenary's Diary
    ------------------
    September 1st
    Following six months of intensive training, my body's edge had returned. 
    I was a good soldier, but they ordered my execution with no reason given. 
    I was tortured and forced to give a false confession. But on the morning 
    of my execution, a miracle happened. The company had helped me out, giving 
    me a second lease on life. (1)
    
    September 15th,
    I ended my vacation short and returned to the HQ office. It looks like 
    my UBCS unit's been called into action. Umbrella maintains its own 
    paramilitary unit to counter corporate terrorism and V.I.P. abduction. 
    In addition, they have nightmen who specialize in handling problems cause 
    by illegal products. (2) I'm currently a member of the latter.
    
    September 28th,
    Dawn's here, but we're still slogging through this nightmare. There are 
    no provisions of any kind here. The undead walk the streets feeding upon 
    the flesh of the living. Given the choice again, I would rather have been 
    executed. Death row was a heavenly asylum compared to this place. I've 
    chosen to pull the trigger myself, in the hope that my dead body won't 
    come back to life. (3)
    Explanations:
    (1) Umbrella sometimes recruits mercenaries by bribing governments of 
    developing nations to release their prisoners of war, and then requiring 
    them to join the UBCS.
    (2) The mission of the UBCS is to counter internal violent struggles and 
    to search and rescue any kidnapped researchers. They also deal with 
    problems caused by Umbrella's escaped BOWs and virus leaks.
    (3) This UBCS Mercenary cannot stand it anymore, and shot himself a few 
    hours earlier.
    Note: If you carefully observe the cover of the diary, you will notice 
    that it says, "Daily Report Chris Redfield" What an obvious typo, or is 
    there more than one Chris Redfield in this world?
    
    ---------------
    City Guide
    ---------------
    City Guide
    The Tracks of Our City
    
    Dear citizens,
    Thanks to kind and generous people of Umbrella Inc., this is a peaceful 
    and friendly city. The vast donations from Umbrella Inc., have been used 
    for welfare work, the constructions of public utilities, and to help 
    maintain public peace. (1)
    
    In 1992, it was my fifth year as mayor of our beautiful city. It was then 
    that through many donations and hard work our city was able to rebuild 
    the municipal building, create a state of the art hospital. (2)
    
    In honor of these fine accomplishments, I was awarded with a grand statue 
    that same year. The statue rests in the municipal building. (3)
    
    I came to this city as an engineer more than 35 years ago. I made 
    contributions to the electric systems, and to the installation of the cable 
    car. I pledge to follow the tradition of this fine city and will devote 
    my life to its prosperity.
    
                                                             The mayor of the city,
                                                             Michael Warren
    Explanations:
    (1) Even the mayor relies on Umbrella to maintain stability in the city. 
    Umbrella frequently donates vast sums of money to the mayor to maintain 
    their influence. Hence Jill says Raccoon City is a city controlled by 
    Umbrella.
    (2) The hospital is one of the places visited in RE3.
    (3) The statue holds a Book of wisdom on its hands. Jill would have to 
    take it later.
    
    --------------
    Photo B
    --------------
    A close-up shot of a zombie.
    (Picture of the FMV showing one of the zombies.)
    It says, "SCOOP!" on the backside.
    
    ---------------
    Photo C
    ---------------
    (Photograph of opening FMV showing the bodies of dead police on the floor.)
    The police have been destroyed.
    
    ----------------
    Reporter's Memo
    ----------------
    At last I have found the evidence I need to prove that the "cannibal disease" 
    is indeed happening in this city. One man actually ate people to death.  
    He was like a savage animal tearing away a new flesh. It was completely 
    disgusting. I have heard rumors that many people are also suffering from 
    this disease now. However, the cause of the disease is not yet known. Is 
    this another mystery of the present disease? I will have to check on it...
    
    They have placed Raccoon City under martial law because of the cannibal 
    disease. I have lost contact with the media outside of the city, but I 
    won't keep my eyes shut and walk away. I have a duty to the people and 
    my profession. (1) I don't think the disease has spread nationwide yet. 
    I believe that this city holds the key to its creation and cure. In fact, 
    I'm sure of it.
    
    The military has setup blockades around the city to keep people from 
    escaping and spreading the disease. Most of the citizens have either died 
    or have come in contact with the disease. I know that it is the right 
    decision to quarantine the city, but I can't help but pity myself. If I 
    am infected or eaten, it doesn't matter.  My fate is already sealed. All 
    I have left is my journalism.
    
    I won't give up until I solve the mystery of this deadly disease. I have 
    just discovered that the disease is not spread through the air, but by 
    some other means. (2)
    Explanations:
    (1) This reporter is just another of those obsessives in the world. Anyone 
    with common sense will know the danger of the disease and leave as soon 
    as he can.
    (2) T-virus is not spread through the air.
    
    ----------------
    Mechanic's Memo
    ----------------
    I know that you're intimidated by your new job Kevin, so let me tell you 
    how to make sure that you and your trains get along just fine. You see, 
    these carriages were made in 1968, and then imported from Europe. Sometimes 
    they get rickety, but they still work because they are simple, stubborn, 
    and strong. We can always depend on them. If they have a bad day and are 
    malfunctioning, you'll need to take a good look at their circuits for any 
    trouble. Once you discover what's wrong, you'll be able to fix it easily.
    
    I'm sure that you'll be able to avoid those nasty little malfunctions if 
    you check the parts every day. These old trains will surely have problem 
    if you don't remember to check them out. Just remember that if you need 
    to replace anything, you have to choose a suitable part. When I say suitable, 
    I mean that even if you can't find another original part, you'd better 
    find something that works good enough. Even with regard to oil, you must 
    always prepare good quality oil for these trains. Never forget Kevin that 
    a man may betray others, but a machine won't.
    Explanations: This shows that Jill has to travel all around town to find 
    the parts necessary to replace those broken in the control panel. That's 
    most annoying...
    
    
    ---------------
    Manager's Memo
    ---------------
    Before you begin your new position, please allow me to give you some advice.
    
    Some of the medicines in the storage room are unstable and their quality 
    will deteriorate under changing temperatures or humidity. Therefore, you 
    must remember to keep the temperature the same in the storage room at all 
    times. You should personally check it everyday. Although the computer 
    checks it around the clock, a machine is not perfect. Try and remember 
    that a machine is no more than a tool to be used by people.
    
    You must check all personnel coming and going to the storage room. Many 
    dangerous drugs are stored there; if any of them are missing you have a 
    serious problem on your hands. The door to the storage room is always locked, 
    but when you let personnel into it, you will need to have them hand in 
    their documents.  And above all else, remember that if you find anything 
    suspicious, contact your boss immediately.
    
    If you forget the password to unlock the door, try and remember that it 
    is a word that everyone is familiar with. Don't forget that once a new 
    product is shipped, the password will be updated again. You can always 
    enter the password from the terminal of the PC for administration.
    Explanation: The password to the storage room is dependent on the newest 
    product shipped by Umbrella. The password can be entered through the PC.
    
    ---------------
    Business Fax
    ---------------
    "Order Sheet"
    
    The liquid medicine named VT-J98 is suitable to cultivate the NE-T type 
    virus.
    
    Therefore, we will need to order additional quantities of it.
    
                                                    U.E. Sixth Laboratory
    Explanation: This shows that Umbrella is still busy researching more 
    viruses, including the NE-T virus.
    
    ---------------
    Dario's Memo
    ---------------
    I can't help but wonder if anyone will read these words, but writing them 
    will help me maintain my sanity if nothing else. After I've become a meal 
    for those undead monsters, will the G.I.s responsible for sealing off the 
    town laugh upon discovering my corpse? So is this how it's supposed to 
    end? I don't want to die. I'm just not ready...
    
    My wife, daughter, mother... My entire family has been killed.  But none 
    of that matters anymore. Right now, my life is the only important thing. 
    That's all that matters. I never would have pictured my end to be like 
    this. I had so much left to do. Rather than becoming a salesman, I should 
    have tried my hand at being a novelist. It's what I've always wanted, but 
    my mother would only tell me you have a long way to go.
    
    Why did I ever listen to her? But this looks like the end for the great
    Dario Rosso, novelist extraordinaire. Cut down before his prime...
    Explanation: So the cowardly man was called Dario Rosso, and he always 
    wanted to become a novelist, eh?
    
    ---------------------
    Art Picture Postcard
    ---------------------
    A picture of antique clocks.
    
    The following verse is printed. "Give your soul to the goddess. Put your
    hands together to pray before her."
    Explanations: This states the way to solve a certain puzzle involving the 
    clocks in the picture. Remember it.
    
    -----------------------
    Operation Instructions
    -----------------------
    Order for UBCS Echo Team:
    
    Wipe out the downtown area of the infestation and then evacuate the 
    remaining citizens to the clock tower. Among the civilians, remember to 
    give priority to the employees of Umbrella's affiliates. (1) Remember to 
    stay alert because the infected have a high endurance rate and will strike 
    without hesitation.
    
    Evacuation Procedure:
    
    1. Once the mission is complete, or when it becomes too impossible to 
    accomplish, evacuate immediately.
    
    2. We'll deploy a helicopter that is waiting in the suburbs, to the yard 
    in front of the clock tower.
    
    3. When you are ready for evacuation, ring the bell of the clock tower 
    to signal the helicopter. (2)
    Explanations:
    (1) The UBCS are here to rescue civilians, but they are focusing on Umbrella 
    employees.
    (2) Jill has to ring the bell of the clock tower to signal the rescue 
    chopper.
    
    -----------------------
    Mercenary's Pocketbook
    -----------------------
    September 26th,
    
    It's only been there hours since the mission started, but the team is down 
    to me and Campbell. The number of the zombies is far greater than we expected. 
    There is no hope left for this city. We have already injected the antibody 
    for the virus, but I'm not sure that it will work. I don't know if I will 
    survive...
    
    September 27th,
    
    We managed to reach the clock tower. Out of desperation we robbed some 
    wounded members of their weapons and used the surviving citizens as decoys. 
    We were taught to do this in order to survive in the battlefield, but I 
    never enjoyed it. However, a girl showed up at the clock tower before me. 
    She is one of the survivors. She looks just like my sister before she starved 
    to death...
    
    September 28th,
    
    I wanted to evacuate as soon as possible, but the girl didn't. Her father 
    insisted that he wouldn't leave the city. Where his beloved wife rests 
    in peace. I really wanted to save the girl, but Campbell said, "All I care 
    about is our lives." That's how I felt before, but now...  The clock tower 
    has become a dangerous place and I don't want to make anymore mistakes...
    Explanations: This shows that the UBCS really suffered heavy casualties 
    in Raccoon City.
    
    -----------------
    Director's Diary
    -----------------
    September 10th,
    
    These patients suffer from gangrene and congestion of their blood at first. 
    Then their mind slowly deteriorates. In the end, there is nothing left 
    on their mind. When that happens even mercy killing seems pointless. After 
    all, they are already dead... This disease is unlike anything I have ever 
    witnessed. (1) Once the patient's mind is gone, they become flesh hunger 
    monsters and act like wild animals who are on some type of bloodlust. (2)
    
    September 18th,
    
    Another patient has been admitted to the hospital. He is showing symptoms 
    of the first stages of the disease at this point, but...I haven't been 
    able to sleep at all these past few days. I refuse to let these patients 
    become "zombies."  I am not just an ordinary citizen. I am a doctor. Even 
    if I die, my clinical charts will contribute to finding a cure.
    
    September 26th,
    
    We lost most of the doctors and staff during the battle against the "zombie" 
    patients. (3) It's impossible to maintain the hospital under these 
    conditions. And, I know that it's too late for me. I am beginning to feel 
    that same itchy and hungry desire that all of my patients felt. It's too 
    late for me...
    Explanations:
    (1) This shows that the director does not work for Umbrella.
    (2) This again describes the symptoms of the T-virus infection.
    (3) I wonder what started the battle between the staff and the zombie 
    patients? Maybe it is because, "Itchy itchy nurse came, ugly face so killed 
    her. Tasty." Or is it because the hospital food just tastes horrible? "Itchy 
    itchy, hospital food horrible so killed nurse. Tasty." Heh heh.
    
    ---------------
    Photo D
    ---------------
    The zombies are walking.
    (Picture of opening FMV showing the zombies walking.)
    It says, "The effect of the T-virus" on the backside.
    
    ---------------------------
    Medical Instruction Manual
    ---------------------------
    Umbrella Medical Service
    North America Division
    Douglas Rover
    
    In order to activate the synthesizer to cultivate the vaccine, please 
    follow the procedure as detailed below:
    
    1. Supply enough energy to the system. (1)
    
    2. Set the medium base to the device. (2)
    
    When the device is ready, you can start mixing the vaccine medium. To mix 
    the vaccine, you will need to control the five levers. This will cause 
    the two gauges to increase or decrease. If you adjust the two gauges so 
    that they stop at the center, the vaccine medium will then be produced 
    automatically. (3)
    Explanations:
    (1) First, go to the control panel by the fish tank and pull the lever 
    down. It will turn the machine to the left on, as well as draining the 
    cultivation tank!
    (2) Place the medium base into the machine to the left.
    (3) To make the 2 gauges stop at the center, pull levers 1,3 and A downwards. 
    Then the vaccine medium will be created.
    
    ---------------
    Photo E
    ---------------
    (Picture of FMV scene showing zombies closing in on cornered UBCS members)
    
    The zombies are attacking.
    
    ---------------
    Written Order
    ---------------
    Mission Requirements: Bravo 16
    
    1. Obtain and secure sample of all the information pertaining to this case. 
    Observe and record combat data on the UBCS. (1)
    
    2. Destroy all the evidence including the medical facility that has the 
    medical treatment data. (2)
    
    3. Check the guinea pig's ability to accomplish the mission. (3)
    
    Once your mission is complete, evacuate the area. Remember that you must 
    not help anyone who is not a supervisor (4), nor bring anything back that 
    might be traced to where it belongs.
    Explanations:
    (1) The UBCS were sent in to evaluate the combat abilities of the different 
    monsters and zombies that appeared in Raccoon City.
    (2) This explains why the Hospital was blown up.
    (3) They may be referring to Nemesis.
    (4) This explains Nicholai's reluctance to help Jill.
    
    --------------------
    Supervisor's Report
    --------------------
    The endurance ability of the contaminated guinea pigs is truly incredible. 
    Even when shot in a vital area, they can sometimes survive for several 
    days without taking care of the wound. However, after prolonged exposure 
    to the virus, the guinea pigs' intelligence level decreases to that of 
    an insect. Even though reviving the dead seems to disgusting, the virus 
    may still be of use. If we inject the virus into our POWs and release them, 
    they would return to their units and then turns into zombies. (1) This 
    plan may work well for us in the future.
    
    In certain areas, the virus seems to have caused the mutation of animals 
    and plants. It may be difficult, but it'll make a good sample for the bio 
    weapon development. I've heard that there is a giant alligator (2), but 
    I have only encountered a giant creature moving under ground. I don't even 
    want to imagine what creature spawned that monster.
    
    I encountered "NEMESIS." If I didn't know about it, I'd have been 
    contaminated and would have become one of them by now. If it is still walking 
    around the city, its mission is not yet over. S.T.A.R.S. members must be 
    very tough, (3) since they have survived until this point. However, they 
    cannot hold out forever.
    Explanations:
    (1) This describes another sick plot of the UBCS Mercenaries.
    (2) The Giant Alligator is the one that Leon and Claire fought in Resident 
    Evil 2.
    (3) The mission of the Nemesis is to track down any surviving STARS members 
    of the mansion incident and eliminate them in Raccoon City.
    
    ------------------
    Fax from the H.Q.
    ------------------
    Attention. The Raccoon City project has been abandoned. Our political 
    maneuvering in the senate to delay their plans is now futile. All 
    supervisors should evacuate immediately. The US army is going to execute 
    their plan tomorrow morning. The city will be obliterated at daybreak for 
    sure.
    Explanation: This shows that once the evil activities of Umbrella have 
    been brought to light in the U.S. Government, Umbrella is doomed and cannot 
    prevent them from beginning a crackdown on them. Their first objective 
    is to nuke Raccoon City, their official reason was to stop further outbreak, 
    but it was a plan to remove Umbrella's foothold in the U.S. by destroying 
    the city that they have so much influence on.
    
    ----------------
    Manager's Diary
    ----------------
    April 25th,
    
    Today is my 30th birthday. I was transferred to this facility today. I 
    am very happy because the work environment is very different from life 
    in the university.
    
    May 14th.
    
    The disposal system has been completed. Using a special kind of gas, it 
    can decompose the cells of the guinea pigs. We have to try this out before 
    beginning practical usage of the system, since it is not 100% stable yet.
    
    May 20th,
    
    While I was checking the treatment room, the door shut, and I was locked 
    inside. I couldn't get out for one hour. I guess even if you have the key 
    card, it's useless when you are locked inside. (1)
    
    June 7th.
    
    The guinea pigs we have to dispose of are increasing. The system is not 
    working smoothly. The laboratory staff doesn't listen to my opinions and 
    I am getting extremely frustrated.
    
    July 16th,
    
    We can't dispose of all the bodies and the quality of the liquid medicine 
    is not good enough, either...
    
    July 29th.
    
    Though the function of the system decreases, (2) the number of the bodies 
    we have to dispose doesn't. The infection level has increased and the 
    antibodies we are using are no match for the new mutation of the virus. 
    Some of the workers have been infected by the disease. I have continued 
    to work, but I always keep a gun with me. I must remember to save one bullet 
    for me. I want to weep. I don't want to die here. I swear that I'll lose 
    my mind if I imagine how painful the death will be... 
    Explanations:
    (1) Jill will get trapped in the Treatment Room herself later on, but she 
    can use the Lab Key Card to escape.
    (2) Later, Nemesis will be dunked into the disposal pool, and some 
    interesting things will happen...
    
    ----------------
    Security Manual
    ----------------
    "Security of the Plant"
    
    Since this plan is a facility under the disguise of a deserted factory, 
    civilians will sometimes enter. If this should occur, do not hesitate to 
    shoot them. If they choose to surrender, arrest and then transfer them 
    to the laboratory as guinea pigs. You will be rewarded.
    
    "Maintain of the Device"
    
    This entire plant is controlled by an epidemic prevention system. When 
    contamination is detected in the treatment room or decomposed specimen 
    pool, the plant will automatically be locked down for isolation. In that 
    case, you must follow the manual to unlock it. If the contamination is 
    over the limit, the whole system will automatically lockdown.  Then, you 
    must remain in the plant and wait for subsequent orders. Those who leave 
    the facility without permission will suffer extreme consequences.
    Explanation: This shows the sick practices of the management of this Dead 
    Factory.
    
    -------------------
    Incinerator Manual
    -------------------
    The incinerator plant is one of the facilities that burns the disposable 
    items which are sent from the laboratory. The incinerator burns the waste 
    materials that cannot be decomposed at the treatment room. It also supplies 
    electricity to the facility by a thermal power electricity generator. Part 
    of the electricity is stored in the big battery installed in the facility's 
    underground area.  The electricity is used as an auxiliary power source. 
    The auxiliary power circuit will be activated once the three "auxiliary 
    circuit units" are properly placed in their sockets. In case the circuits 
    are not connected automatically, a person can connect them manually to 
    activate the system.
    Explanations: Jill has to insert the 3 batteries into their power units 
    in order to power up the rail gun.
    
    ----------------------
    Classified Photo File
    ----------------------
    In my opinion, I feel that it's too early to use this, "Paracelsus' Sword" 
    in actual fighting. However, in order to acquire the G-Virus that Umbrella 
    has developed, it will be a great help to us.
    
    The power of the "Rail Cannon" is satisfactory, but please note that it 
    is still having a few remaining problem.
    
    Technology Division Colonel,
    
    Franklin Hart
    Explanation: It seems that now the U.S. Government is sending its army 
    against Umbrella to obtain the G-Virus. I think that the soldiers have 
    won the battle, as you can see in the next room. The rail cannon is still 
    there, Jill can "borrow it" for her own use.
    
    --------------
    Jill's Diary
    --------------
    August 7th,
    
    Two weeks have passed since that day. My wounds have been healed, but I 
    just can't forget it.  For most people, it's history now.  But for me, 
    whenever I close my eyes, it all comes back clearly. Zombies eating peoples 
    flesh and the screams of my teammates dying. No, the wounds in my heart 
    are not healed yet...
    
    August 13th.
    
    Chris has been causing a lot of trouble recently. What's with him? He seldom 
    talks to the other police members and is constantly irritated. The other 
    day, he punched Elran of the Boy's Crime department just for accidentally 
    splashing Chris' face with coffee. (1) I immediately stopped Chris, but 
    when he saw me he just gave me a wink and walk away. I wonder what happened 
    to him...
    
    August 15th,
    
    Midnight. Chris, who has been on a leave of absence for a "vacation," called 
    me so I visited his apartment. As soon as I walked into his room, he showed 
    me a couple of pieces of paper. They were part of a virus research report 
    entitled as simply as "G".  Then Chris told me that "The nightmare still 
    continues." He went on to say that "It's not over yet."  Ever since that 
    day, he has been fighting all by himself without rest (2), without even 
    telling me.
    
    August 24th,
    
    Chris left the town today to go to Europe. Barry told me that he would 
    send his family to Canada and then he would follow Chris. I decided to 
    remain in Raccoon City for a while because I know that the research facility 
    in this city will be very important to this entire case. In a month or 
    so, I'll be joining with then somewhere in Europe. (3) That's when my real 
    battle begins...
    Explanations:
    (1) This describes Chris' rash personality.
    (2) The behavior of a "typical" policeman: They are always determined to 
    investigate the case even way after the case's closed.
    (3) The remaining STARS members have flown to Europe to investigate the 
    Umbrella HQ.