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    FAQ/Walkthrough by THayes

    Version: 1.1 | Updated: 06/18/08 | Printable Version | Search This Guide

    ===============================================================================
    
                                   FAQ/Walkthrough for
                                     RESIDENT EVIL 4
    
    ===============================================================================
    
    
    GUIDE INFORMATION
    -----------------
    
    Author:   Tom Hayes
    E-mail:   thayesguides(at)gmail(dot)com
    System:   PlayStation 2
    Updated:  18th June, 2008
    Version:  1.1
    
    
    CONTENTS
    --------
    
    1. Introduction
    2. Walkthrough
         2.1. Chapter 1-1
         2.2. Chapter 1-2
         2.3. Chapter 1-3
         2.4. Chapter 2-1
         2.5. Chapter 2-2
         2.6. Chapter 2-3
         2.7. Chapter 3-1
         2.8. Chapter 3-2
         2.9. Chapter 3-3
         2.10. Chapter 3-4
         2.11. Chapter 4-1
         2.12. Chapter 4-2
         2.13. Chapter 4-3
         2.14. Chapter 4-4
         2.15. Chapter 5-1
         2.16. Chapter 5-2
         2.17. Chapter 5-3
         2.18. Chapter 5-4
         2.19. Final Chapter
    3. Separate Ways
         3.1. Chapter 1
         3.2. Chapter 2
         3.3. Chapter 3
         3.4. Chapter 4
         3.5. Chapter 5
    4. Assignment Ada
    5. The Mercenaries
         5.1. Village
         5.2. Castle
         5.3. Base
         5.4. Island
    6. Key Item List
    7. Weapon List
    8. Enemy List
    9. File List
         9.1. Village
         9.2. Castle
         9.3. Island
    10. Copyright Information
    
    
    VERSION HISTORY
    ---------------
    
    1.1:  18th June, 2008  (Format update)
    1.0:  12th Dec, 2005   (First version)
    
    
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    1.                               Introduction
    
    ===============================================================================
    
    
    Originally released on the GameCube, Resident Evil 4 introduced a new style for
    the series, with far more emphasis on action rather than on scares as in the
    previous games. While initially a GameCube-exclusive title, Resident Evil 4 was
    ported to the PlayStation 2 later on due to its immense popularity on the
    GameCube. The game includes new features, with an extra mini-game for Ada in
    addition to her Assignment Ada scenario. Named Separate Ways, this mini-game
    explores Ada's involvement in a quest that was occuring at the same time as
    Leon's main adventure. Capcom has exceeded expectations with the quality of the
    graphics, and the new additions make this a great game.
    
    
    ===============================================================================
    
    2.                                Walkthrough
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    2.1.                              Chapter 1-1
    -------------------------------------------------------------------------------
    
    
    PATH TO VILLAGE
    ---------------
    
    Leon is dropped off in the woods. You can try running back across the bridge or
    talking to the men in the car, but in the end Leon's only choice is to head on
    to the creepy looking house in the distance. Run down the left path and enter
    the house. Run around the corner to meet a ganado, who takes a dislike to Leon
    and attacks him with an axe. Hold R1 to aim and press X to shoot the ganado.
    When he stumbles, press X to kick him. A cutscene plays where more of the
    ganados arrive outside. Run up the steps and check the table behind Leon for
    some handgun bullets (10). Run to the window and jump out to exit the house.
    
    Leon will land in an area full of ganados. You can either shoot them, or run
    from them. Shooting them gives ammunition or money which can be used to buy or
    upgrade weapons from the weapons merchant throughout the game. Running from
    them saves ammunition but reduces money. In open areas like this, I prefer to
    run from them and save ammunition for interior areas. Before anything else
    though, press triangle and check out the map. The village is a massive area,
    but we're aiming for that bright red dot, which lists our current destination.
    
    So exit the map by pressing triangle and run through the gate. Enter the first
    hut on the right to find a typewriter and various other items. If you decided
    to run from the ganados, keep an eye on the doorway to make sure they don't
    decide to pay you a visit. In the hut then, move toward the two boxes on the
    shelf and break them with the knife by holding L1 and pressing X. Grab the 1000
    Ptas from the right box, and then break the box on the desk for a green herb.
    Save your game by using the typewriter on the desk and then exit the hut.
    
    Quarter turn right after exiting the hut and run down the path to find a wolf
    caught in a trap. Press X to release the poor creature from the trap, and then
    continue down the path after the signpost to arrive in an area with wires on
    the trees. Run through the gap between the trees and avoid the ganado. Enter
    the next hut at the left side of the path and destroy the boxes for Ptas. Grab
    the green herb on the shelf and then exit the hut.
    
    Quarter turn left and shoot the ganados at the start of the bridge. Run across
    to the other side of the bridge and head down the slope. Walk to the hut on the
    left and shoot the ganado that is lurking inside. To save on ammunition, always
    kick a ganado when they stagger by pressing the X button. Grab the handgun ammo
    (10) and crate items and then exit the hut. Quarter turn left and open the door
    at the end of the path to enter the receive a call from Hunnigan.
    
    
    VILLAGE
    -------
    
    Read through the playing manual and then exit to add it to the village files.
    You can return to the files menu at any time by accessing the start screen and
    moving to files at the top. Run up the path in this new area and select look
    from behind the tree to see the ganados at work in their village. Exit the view
    and run straight into the village, where the ganados immediately start to
    attack Leon. Check out the map by pressing triangle and run to the house with
    two floors near the top-right corner of the town, just left of the tower.
    
    After the cutscene, run up the steps and get the shotgun from the frame. Shoot
    the boards in front of Leon and jump out the window. Dodge the ganados and then
    kill the ganado with the chainsaw to receive 10,000 ptas. as a reward. Don't
    worry about exploring the various huts yet, as the ganados will get in the way.
    Just run from one side of the village to the other until the ganados all start
    walking in one group toward Leon. When they are close, shoot with the shotgun.
    Continue to shoot groups from one side of the village to the other, and
    eventually a bell will ring.
    
    In a mysterious cutscene, all of the ganados will head through a previously
    locked door when the bell has finished ringing, leaving Leon alone to explore
    the village. Enter the top-left hut for an incendiary grenade and random items.
    Jump out the window and hit the crate for a red herb. Break the door at the
    left side of the tower for handgun ammo (10) and money from downstairs and
    random items from upstairs. Jump out the window near the table and run around
    to the other side of the house to get the Spinel on the roof. Run back around
    to the other side of the house and get the handgun ammo (10) from the chimney
    on the red roof. Jump down from the house.
    
    Enter the tower and climb up the ladder to get the shotgun shells (5) on the
    desk at the top. Climb back down the ladder and exit the tower. Run up the path
    near the bottom-left corner of the village and enter the hut on the right for a
    flash grenade. The door outside the hut won't open, so run back down the path
    toward the village. Run through the cow shed and open the crate on the other
    side for a yellow herb. Run just left of here to find a red herb on a cart. Run
    back through the cow shed, quarter turn right and break the first door on the
    right. Enter the house to find money and shotgun shells (5).
    
    Exit the house, quarter turn right and search the old shed at the side of the
    house for a green herb. Look at the shack at the right side near the right side
    of the tower for handgun ammo. Before heading up the path at the top-right
    corner of the village, check the house at the left side of the path to find a
    random item in a crate. Exit the house and run up the path, stopping to check
    in the first house on the right for handgun ammo (10) and the alert order file.
    Run to the end of the path and open the door to exit the village area.
    
    
    FARM
    ----
    
    Enter the first hut on the left to destroy the barrel for a random item and to
    save at the typewriter. Exit the hut and jump over the fence in front to get
    the blue medallion file from the tree. Shoot the blue medallion (1/15) on the
    tree branch. This will alert the ganados to Leon's presence, so start by
    shooting the one that exits the nearby barn. Watch out for more ganados that
    may jump over the fence if you stand around. Run to the other side of the first
    hut and shoot the stick to close the well. Shoot the pearl pendant hanging over
    the big pot, then grab it and run into the barn for a barrel item. Look to the
    window at the top of the barn and shoot the blue medallion (2/15).
    
    Leave the barn through the other exit and shoot the blue medallion (3/15) on
    the tree branch. Destroy the barrel behind the hut for an incendiary grenade.
    Run back toward the barn and turn left to go through the gap in the fence. Look
    toward the house on the right and shoot the blue medallion (4/15) in the
    window. Enter the house and destroy the crates and barrels, then open both
    cabinets for money and a spinel. Run through the back exit, half turn and shoot
    the blue medallion (5/15) below the roof. Enter the house and climb the ladder
    to shoot the ganado that may be near the pile of hay. Open the cabinet and take
    the handgun ammo (10), then jump out the window to land on the walkway.
    
    Run along to the end of the walkway and turn right at the end to shoot the blue
    medallion (6/15) on the windmill. Jump down from the walkway to hit the crate
    and shoot the blue medallion (7/15) above the left side of the big door. Enter
    the small hut that the ladder is leaning on and hit the crate for a spinel and
    the barrel for money. Exit the hut, climb up the ladder and run back along the
    walkway. Jump off the top-left corner of the walkway and hit the crate to find
    the beerstein. Run through the doorway and push the cupboard out of the way,
    then run through the next doorway and jump over the fence on the right. Run
    forward to the bottom-right corner of the farm and open the doors.
    
    
    PATH OUTSIDE FARM
    -----------------
    
    Run down the path and the ganados will push a boulder toward Leon. Repeatedly
    tap X to sprint, then enter the required buttons when the command is displayed
    to jump out of the way. Shoot the two spinels on the tunnel roof and continue
    through the tunnel to the other side. Be careful in this area, as the ganados
    carry dynamite that they throw at Leon. Shoot the first ganado that runs toward
    Leon, then look toward the first hut on the left. Shoot the explosive device
    and the trap, then run through the hut and shoot the ganado. Collect the spinel
    from the crate and exit the hut by the front entrance.
    
    Quarter turn left and run to the back of the house in front. Jump through the
    window and shoot the three ganados inside the house. Get the hand grenade from
    the table and then jump out the window to exit the house. Turn slightly left
    after landing and shoot the bird's nest in the tree for a red catseye. Hit the
    crate at the side of the house. Run around to the front of the house and kick
    the door twice to open it. Get the handgun ammo (10) on the table and save the
    game at the typewriter. Run through to the hall and shoot the explosive device.
    Continue forward into the next room and shoot the device. Open the cabinet for
    a green herb and get the money on the table. Push the shelf out of the way and
    run down the new hall to open the closet at the end.
    
    
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    2.2.                              Chapter 1-2
    -------------------------------------------------------------------------------
    
    
    OUTSIDE CAMP
    ------------
    
    Leon wakes up handcuffed to the man he met at the end of the previous chapter.
    A ganado with an axe enters the house with a massive axe. Quickly press L1 + R1
    or square + X when the command appears to escape from the handcuffs and the
    ganado. Get the handgun ammo from the shelf and then run down the hall to see
    the merchant pass by outside. He's not an enemy, so don't worry. Continue down
    the hall and get the rifle ammo (5) from the desk on the right.
    
    Save at the typewriter and then exit the house. Break the barrel on the right
    for a green herb. Run around the side of the house to talk to the merchant.
    Sell the pearl pendant and spinels to the merchant, and buy the attache case M.
    Tune up the handgun and the shotgun and then exit the shop. Continue forward to
    the end of the path and break both barrels for a red herb and a random item.
    Run back around to the front of the house and open the doors to enter the camp.
    
    
    CAMP
    ----
    
    Quarter turn right after entering the camp and shoot the enemies that walk up
    the path toward Leon. Wait after the first set of enemies have gone, as another
    set will rush up the path soon after. Run down the steps after both groups have
    been defeated and ignore the first house on the left. As usual, it's best to
    clear the area of enemies first of all before exploring for items. Shoot the
    enemy on the bridge but don't cross it yet. Instead, run up the slope near the
    bridge and shoot the dynamite ganado in the hideout at the top.
    
    Look down to the left and shoot the ganado on the roof, then look down the
    slope that Leon recently ran up to see a group of ganados. Wait until they get
    near the top of the slope before shooting the red barrel. Defeat any other
    ganados that are visible and then open the chest for the left half of the
    emblem. Destroy both barrels to get the rifle ammo and a random item. Run down
    the slope toward the first house that we passed on the way to the bridge and
    get the shotgun shells (5) on the shelf. Enter the next room to get the handgun
    ammo (10) and flash grenade from the locker. Climb up the ladder to the roof.
    Shoot the ganado and open the chest to get the right half of the emblem.
    
    Climb back down the ladder and jump out the window near the locker. Break the
    barrel for a random item, then quarter turn right and run forward to the hut in
    the distance. Break both barrels outside. Enter the hut and open the left
    locker for money and the right locker for a yellow herb. Exit the hut and climb
    up the ladder on the left. Climb up the ladder on the right and break the
    barrel for shotgun shells (5). Jump down both ladders and look at the door on
    the left to open the inventory. Combine the left emblem piece with the right
    emblem piece and use the hexagaonal emblem on the slot. Open the door.
    
    
    WAREHOUSE
    ---------
    
    Run down the path and hit the barrel in the structure on the left for a random
    item. Continue right and break the barrel. Run back to the path and break the
    barrel in front. Open the doors to enter the warehouse. Hit the barrel at the
    corner and then open the next door. Shoot the ganados in this hall and run to
    the end to break the barrel. Smash the right glass window, and jump through to
    crouch behind the red dumpster. Keep crouching, and the two dynamite ganados
    will kill the two normal ganados in the room. Stand up after they have thrown
    the dynamite to shoot them.
    
    With all of the ganados gone from this room, open the cabinet at the right side
    of the room for handgun ammo (10). Knife the trap down on the left and open the
    next cabinet on the right for a spinel. Break the two barrels as well for
    random items. Avoid the traps and open the blue door at the side of the room.
    Break the boards in front and jump through to get the elegant mask on the left.
    Jump back through the window. Hit the barrel at the corner of the room for a
    green herb and the barrel between the pipes for a random item.
    
    Open the red door and look down the steps on the right to see a ganado staring
    up at Leon. Run down the steps and shoot the ganado, then continue down the
    path and shoot the next ganado. Jump down into the water and get the handgun
    ammo (10), flash grenade and money. You can shoot the fish here for a normal
    black bass which restores partial health and a large black bass that fully
    restores health.  Climb back up the ladder and then the ladder on the left.
    
    After exiting the well, look left and shoot the stick to close the well. Shoot
    the brass pocket watch above the well and collect it. Enter the first hut on
    the left and break the crate and barrel. Exit the hut and shoot the traps on
    the floor and the device on the tree. Continue forward and run up the steps at
    the end of the path. Follow the hall along to see a crystal ball on the door.
    Check the ball and turn it right twice and down twice to open the door. Enter
    the house and get the note from the bed, money from the wardrobe and insignia
    key on the cabinet. Open the drawer for handgun ammo (10). Open the next door.
    
    
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    2.3.                              Chapter 1-3
    -------------------------------------------------------------------------------
    
    
    HOUSE
    -----
    
    Open the cabinet on the left and get the green herb. Run down the steps at the
    end of the hall, then quarter turn right and run over to the room at the right
    side of the house. Open the cabinet near the book shelf for money, and break
    the glass above the other cabinet to get the incendiary grenade. Run into the
    kitchen and open the oven to collect the brown chicken egg. Before leaving, you
    can enter the bathroom at the side of the steps, but apart from one startled
    ganado there is nothing else in there. Exit the house.
    
    
    PATH TO VILLAGE
    ---------------
    
    Equip the shotgun, as there is a chainsaw ganado around the corner here that
    can kill Leon in one hit. Shoot all of the enemies on the path and collect the
    ruby that is dropped from the chainsaw ganado. Shoot the two enemies near the
    shed, then enter the shed and get the red herb from the crate. Exit the shed
    and shoot the bird's nest in the tree on the right for a spinel, and the bird's
    nest on the left for TMP ammo (50). Shoot the crowd of enemies that run down
    the path toward Leon, then unbar the door end of the path. Open the door.
    
    
    VILLAGE
    -------
    
    Enter the hut on the left and half turn to face the doorway. Lots of ganados
    will come in through this door, so just wait here and shoot them all until no
    more appear. Exit the hut and run down the path on the left, then turn right
    and run past the fire to the mysterious door which the ganados entered when the
    bell rang earlier on. Try to open the door, and use the insignia key to unlock
    it. Open the door to exit the village.
    
    
    TUNNEL
    ------
    
    Get the crate item and handgun ammo (10) from the shelf. Save at the typewriter
    and open the door. Break the barrel for TMP ammo (50) and shoot the light on
    the ceiling for a spinel. Open the hatch and jump down into the tunnel below.
    Run down the tunnel to the slightly larger area with a puddle on the floor.
    Break the crate in the alcove, then shoot the light. Shoot the three glowing
    items for two spinels and an elegant headdress. Continue down the tunnel and
    stop at the merchant. You can sell the brass pocket watch, elegant headdress,
    spinels and ruby, but you don't need to buy any new weapons yet. Open the door
    and run down the next section of tunnel to climb up the ladder at the end.
    
    
    GRAVEYARD
    ---------
    
    Exit the building and shoot the nest directly above Leon for a hand grenade.
    Shoot the nest near the top of the path for rifle ammo (5), and then continue
    forward to see a small cutscene of the graveyard. Walk toward the hut on the
    right and shoot the ganado inside. Destroy both crates and get the handgun ammo
    (10) on the table. Exit the hut and shoot the blue medallion (8/15) on the
    first tree on the right. Run up the path and shoot the blue medallion (9/15) on
    the tree on the left. Near the top of the path, look left and shoot the blue
    medallion (10/15) on the tree branch. You can now either return to the merchant
    in the tunnel for the new free gun, or wait to collect a more powerful version
    of it from him later after shooting all fifteen medallions.
    
    Run through the gateway and shoot the nest on the tree branch in front for an
    incendiary grenade. Quarter turn left, continue forward and shoot the blue
    medallion (11/15) on the tree near the fence. Half turn and run down the path
    nearest the side of the church to shoot the two ganados. Run through the arch
    and shoot the blue medallion (12/15) above the pedestal. Use the pedestal and
    move the dial in four increments eight times and then in three increments five
    times. Get the green catseye from the pedestal. Run back along the path of the
    church and this time take the path leading down to the left to receive a call
    from Hunnigan. Continue down the path to arrive on the bridge.
    
    Shoot the enemies, then jump over the first gap and shoot the blue medallion
    (13/15) on the beam in front of the hut. Half turn and shoot the blue medallion
    (14/15) below the gap. Enter the hut and get the closure of the church file
    from the table. Don't open the box on the table, as it contains a snake that
    will attack Leon. Exit the hut and continue down the bridge to the second gap.
    Before jumping the gap, look down to the right and shoot the blue medallion
    (15/15). Continue down the bridge and shoot the enemy before opening the door.
    
    
    CLEARING
    --------
    
    Break the barrel on the right, then run along the left side of the area to grab
    the spinel from the cart. Enter the first hut and get the handgun ammo (10) and
    spinel from the table. Enter the third hut and get the handgun ammo (10). Exit
    the hut and turn right. Break the two barrels before the door for random items.
    Run down the steps on the right and open the blue door.
    
    
    MERCHANT'S AREA
    ---------------
    
    Run down the path and jump down the ladder at the end. Get the handgun ammo
    (10) on top of the crate at the corner. Turn left before the typewriter and
    follow the path along to a barrel. Run back to the typewriter to save the game,
    and then approach the merchant. Acquire the free Punisher weapon, which will
    have a firepower upgrade if all fifteen medallions were found. If only ten were
    found, then the weapon will still be free, but at the lowest firepower. Sell
    the handgun and spinels, and tune up the Punisher. Climb back up the ladder,
    open the door at the end, then open the door on the right.
    
    
    SWAMP
    -----
    
    Enter the hut on the right and get the handgun ammo (10) from the table. Break
    the barrel in the corner for a random item. Exit the hut and run down the path
    on the right. As before, repeatedly tap X to sprint away from the boulder and
    then press the displayed button combination at the end to jump out of the way.
    Look up to the right and shoot the spinel on the cliff. Continue down the path
    to arrive at the swamp. Shoot the first enemy and then walk toward the wire. If
    the other enemy hasn't come out of the hut in front yet, fire a shot. When he
    exits the hut, back away and he will walk into the wire explosive.
    
    Run forward to the junction on the bridge and enter the hut on the left. Break
    the barrel for TMP ammo (50) and the left crate for shotgun shells (5). The
    right crate contains a snake. Jump down into the water and run left to find a
    hand grenade at the corner of the swamp. Run back past the hut and turn right.
    Shoot the wire on the left, run through the gap and follow the path around to
    the slope leading up to the walkway. Grab the incendiary grenade on the bench
    and half turn to shoot the bird's nest in the tree. Run back to the water and
    get the antique pipe that fell from the bird's nest.
    
    Run back up the slope to exit the water and follow the walkway to the right.
    Shoot the explosive and enter the hut on the left at the end of the walkway.
    Collect the handgun ammo (10) from the table, but leave the crate as it
    contains a snake. Exit the hut and follow the path left to the doors at the
    end. Open the doors to enter the lake area.
    
    
    LAKE
    ----
    
    Run up the path and go left at the junction. Watch the cutscene where Del Lago
    appears, and then get the red herb by the tree on the left. Run back down the
    path and go left at the junction. Shoot the nest in the tree on the left to get
    the gold bangle w/ pearls. Enter the hut on the right to get the handgun ammo
    (10) from the table and yellow herb from the crate. Enter the next hut at the
    end of the path for a green herb and barrel item. Save at the typewriter, then
    exit the hut and turn right to run down to the lake. Get on the boat and push
    up on the left analog stick. Keep moving across the lake to find Del Lago.
    
    
    BOSS BATTLE: DEL LAGO
    ---------------------
    
    The battle starts with Del Lago pulling Leon across the water in the boat. Hold
    R1 and press X to shoot the harpoon at the monster. When he dives underwater,
    quickly turn the boat to the side to avoid him when he emerges again. Hit him a
    few more times with the harpoon, and Del Lago will dive again. This time, Leon
    will automatically hold the harpoon. Wait until the music starts and the arrow
    points in the direction of the enemy, then quickly turn and shoot him with the
    harpoon when he gets near. Shoot a few more harpoons at Del Lago to defeat him.
    In the cutscene, repeatedly press X when prompted to cut the rope.
    
    
    -------------------------------------------------------------------------------
    2.4.                              Chapter 2-1
    -------------------------------------------------------------------------------
    
    
    LAKE
    ----
    
    Get the anonymous letter on the bed, the handgun ammo (10) on the table, the
    flash grenade on the shelf and the crate item from the other table. Exit the
    building and turn left to board the boat near the dock. Ride forward to the
    blue lights in the distance to enter the merchant's cave.
    
    
    MERCHANT'S CAVE
    ---------------
    
    Run up the steps and push the crate on the left. Run right and break the two
    barrels before climbing up the ladder at the corner. Push both crates out of
    the way, and break the three barrels for money and a green gem. Shoot the light
    on the same level as this platform, and a spinel will drop down. Jump down the
    hole and get the rifle ammo (10) from the merchant's table. Climb back up the
    ladder, run around the top walkway and jump down the next ladder. Run around
    the bottom walkway to collect the spinel. Talk to the merchant and sell the
    spinels, antique pipe and gold bangle w/ pearls. Board the boat.
    
    
    LAKE
    ----
    
    Ride to the dock at the north-west corner of the lake to find handgun ammo (10)
    on the table. Save at the typewriter, then board the boat and return to the
    dock at the south-east corner of the lake where the chapter started. Open the
    doors at the corner of the area to enter the waterfall area.
    
    
    WATERFALL
    ---------
    
    Run down the path to see the new parasite enemy, a ganado that has grown a
    strange tentacle monster from its head. These new enemies can be difficult to
    defeat, as once the ganado has been killed, the parasite takes over. Shooting
    the ganado will do nothing, and the only way of defeating the enemy is to shoot
    the parasite, which is tricky as they are quite small. Not all enemies will
    grow these parasites, but they will appear occasionally from here on.
    
    Shoot both enemies on this path and collect the 5000 ptas. dropped by the
    parasite ganado. Run up the steps at the end of the path and jump over both of
    the gaps. Follow the path down to the next two gaps, but don't jump them yet.
    Instead, follow the path around the sharp corner on the right to collect the
    hand grenade from the barrel. Run back, jump the two gaps and follow the path
    to the rope at the end. Climb down the rope to and shoot the axe ganado on the
    platform on the right. Climb up the ladder to this platform and break the
    barrel for an incendiary grenade. Grab the handgun ammo (10) on the side and
    then jump back down to the path below.
    
    Follow the path right to the broken bridge at the end. Shoot the large crate
    above the water and it will float down to the rail, allowing Leon to jump over
    it to the next section of bridge. Follow the bridge right and shoot the amber
    ring on the beam just in front of the waterfall. Collect the ring, climb up the
    nearby ladder and break the barrel for a green herb. Look up and left on this
    platform and shoot the crate on the spinning on the chain above. Jump back down
    the ladder and shoot the next crate on the right. Return to the broken bridge
    and jump over the two crates in the water.
    
    Run up the path and break the barrel behind the ladder, and then climb up the
    ladder. Operate the lever and select yes to pull it, which will reveal a cave
    behind the waterfall. Jump down the ladder and then jump over the two crates in
    the water to see a mass of enemies enter the area. Hop back over the two crates
    and wait for the ganados to jump over to this path before shooting them. When
    the ganados have gone, jump over the two crates and run to the newly revealed
    cave. Check the hole at the end of the cave and get the round insignia to open
    the door. Continue down the tunnel and open the next door. Shoot the torch for
    a spinel, break the barrels for items and then use the boat.
    
    
    MERCHANT'S CAVE
    ---------------
    
    Nothing new to buy from the merchant here, but you can sell the spinel and
    amber ring to him. Make sure that the shotgun is tuned up as well. Climb up the
    ladder and then open the doors at the top of the slope to exit the cave. Break
    both barrels and then run into the area on the left to start the boss battle.
    
    
    BOSS BATTLE: EL GIGANTE
    -----------------------
    
    Start by backing away from this giant and throwing a flash grenade at him.
    While he is stunned, shoot him with the shotgun. The wolf that Leon rescued
    earlier will appear after El Gigante has been hit a few times. While the wolf
    provides a distraction, El Gigante will still focus on Leon. Just try and stay
    as far away as you can, by running from one side of the area, shooting him a
    few times, and then running back to the other side. Soon a large parasite will
    burst out of the giant's back. Run toward him and press X to climb him, then
    repeatedly press X or square to cut the parasite.
    
    If you don't manage to cut the parasite quickly enough, El Gigante will start
    picking up various objects to throw at Leon. Just keep watching him as he picks
    up an object, then run to the side as he raises his arm to avoid it. El Gigante
    will also charge toward Leon at this stage, so quickly press the required
    buttons when the prompt is displayed to dodge him. Continue shooting him until
    he falls again, then repeatedly cut the parasite again to defeat El Gigante.
    
    After the battle, pick up the various items from the huts and the 15000 ptas.
    from the body of El Gigante. Get the red herb and handgun ammo (10) from the
    shack at the side of the area, and the yellow herb from the cart on the right.
    Run through the gateway on the other side of the area and break the barrel on
    the left. Open the door to exit the area.
    
    
    GRAVEYARD
    ---------
    
    Run up the bridge, jump the gap and enter the hut on the right for two crate
    items. Exit the hut and jump over the next gap in the bridge. After the bridge,
    a group of three Colmillos stare down the path toward Leon. Equip the shotgun
    and shoot them, as they will attack Leon if he gets near. Run up the steps on
    the right and look at the round hole on the front door of the church. Use the
    round insignia on the hole and then open the door to enter the church.
    
    
    CHURCH
    ------
    
    Get the money on top of the cabinet at the back of the church. Run up the path
    at the right side of the room and break the barrel for a flash grenade. Run up
    the left path and climb up the ladder. Face the chandelier at the right side of
    the path and jump onto it. Jump again to land on the path at the other side of
    the room. Run right and hit the barrels at the end of the room for money and an
    incendiary grenade. Run back to the corner and operate the panel.
    
    Move the red disc twice, the green disc three times and the blue disc once.
    Combine the colours to form the symbol and open the gates. Run down the path
    and open the door at the side of the path to meet Ashley. Break all six barrels
    in this room for a green herb, handgun ammo (10) and money. Exit the room and
    jump down the ladder at the end of the path. Press X after landing to catch
    Ashley. Continue forward and watch the cutscene to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.5.                              Chapter 2-2
    -------------------------------------------------------------------------------
    
    
    GRAVEYARD
    ---------
    
    Break the four barrels for a red herb and handgun ammo (10). Unlock the door
    and open it to return to the graveyard. Run forward to the top of the path and
    shoot the wagon to defeat the enemies on the path. Enter the hut at the bottom
    of the path and break both crates for money. Exit the hut and follow the path
    left. Shoot the bird's nest above the doorway for money, then run through the
    doorway and climb down the ladder to enter the merchant's tunnel.
    
    
    MERCHANT'S TUNNEL
    -----------------
    
    Open the door and talk to the merchant. Sell the punisher and spinels. Buy the
    Red9 and tune it. Exit the merchant, run up the steps at the end of the tunnel
    and climb up the ladder. Break the barrel at the corner, then open the door and
    enter the save room. Break the crate in the corner. Save at the typewriter and
    then open the door to enter the village.
    
    
    VILLAGE
    -------
    
    Run to the path on the right to hear the familar sound of an angry ganado.
    Shoot the bear trap on the ground near the start of the path and then shoot the
    ganados walking down the path. Break the crate in the hut on the left for
    money. Continue up the path, knifing the bear traps along the way so that
    Ashley doesn't get caught in one. Open the doors at the end of the path.
    
    
    FARM
    ----
    
    Run to the bin on the right and press R2 to tell Ashley to hide in it. Enter
    the hut on the left and get the Sera and the 3rd Party file from the table.
    Break the barrel and save at the typewriter. Exit the hut, shoot the ganado in
    the barn on the left, then back out of the barn and look to the house on the
    right. Shoot both ganados on the bridge, then enter the house below the bridge
    and knife the bear traps on the floor. Break the barrels in the corner and then
    open the cabinet for a green herb. Climb up the ladder and open the cabinet for
    handgun ammo (10). Jump out the window, run left along the bridge and jump off
    the end. Break the crate on the table, and the crate and barrel in the hut
    under the ladder. Exit the hut and knife all of the bear traps on the floor,
    then call Ashley by pressing R2. Wait for her to arrive at the end of the
    bridge. Walk to the bottom of the ladder and press X to catch her, then
    approach the door and piggyback by pressing X to open it.
    
    
    BRIDGE
    ------
    
    Run down the path and and cross the bridge to hear from Hunnigan. On the other
    side of the bridge, a group of ganados appear and Leon and Ashley run into a
    cabin. Inside, they meet Luis, and a battle against the ganados begins. Get the
    shotgun shells (5) on the table, the yellow herb from the shelf and the red
    herb on the chair. Push the wardrobes in front of the windows, and then make
    your way up the steps. Get the green herb, incendiary grenade, hand grenade and
    flash grenade. Run to the top of the steps and shoot all of the enemies that
    appear. After a while, enemies will break in to the top floor of the house.
    From here on, just concentrate on pushing all of the ladders on the windows and
    shooting any ganados that get near. After a while, a cutscene will be shown
    where the ganados leave, and the chapter will end.
    
    
    -------------------------------------------------------------------------------
    2.6.                              Chapter 2-3
    -------------------------------------------------------------------------------
    
    
    BRIDGE
    ------
    
    Run up to the top of the steps and collect any items you may have missed. Run
    back down the steps and open the door to exit the house. Turn left and grab the
    TMP ammo (50) from the corner, and the handgun ammo (10) on the logs on the
    left. The merchant has nothing new on offer, but you can enter the hut on the
    left for the Two Routes file and a typewriter. Exit the hut, turn left and run
    to the doorway between the two doors. Check the lever and move it either left
    or right to open one of the doors. Run down the tunnel and open the door.
    
    
    LEFT ROUTE
    ----------
    
    Shoot the first ganado that appears and then tell Ashley to hide in the bin.
    Save the shotgun for now and equip the Red9 or Punisher. Wait for a group of
    ganados to advance toward Leon, and then shoot the barrels on the wagon to
    defeat them. Run around the corner on the right and follow the path to the
    ladder at the end. Shoot the ganado lurking on the right, break the barrel and
    climb up the ladder to the walkway. Turn left at the top and shoot all of the
    ganados on the walkway. At the bin, follow the walkway right, break the barrel
    for a green herb and shoot the ganado. When all of the enemies on the walkway
    are gone, equip the shotgun and jump down to the central area.
    
    Leon is greeted by two chainsaw ganados as soon as he lands, as well as some
    normal ganados. Start by equipping the shotgun and running around the area in
    circles until both of the chainsaw ganados are following Leon. Run across to
    the other side of the area, half turn and then shoot them with the shotgun.
    They are much tougher than the normal ganados, so just continue to stand and
    shoot until they have been defeated. When the music has stopped, get the hand
    grenade, ruby, money and camp key. Call Ashley by pressing R2. Catch her when
    she arrives on the walkway, then use the camp key on the door.
    
    Break the crate at the right side of the path for handgun ammo (10). Run to the
    end of the path and tell Ashley to hide in the bin. This can be a difficult
    battle here as there are so many ganados. Use the shotgun to shoot all of the
    enemies, then press R2 to call Ashley. Run toward the red door and get the
    handgun ammo (10) from the crate on the left and a random item from the barrel
    on the right. Unbar the red door and open it to enter the merchant's area.
    
    
    RIGHT ROUTE
    -----------
    
    Run down the path and El Gigante will appear. There is a boulder up on the left
    that can be shot down so that it lands on El Gigante, but this will reduce the
    amount of space you have to run away from him. If you have any flash grenades,
    throw one of them at El Gigante to stun him and then shoot him with the shotgun
    until he drops to his knees. Run toward him and press X to climb up, then keep
    on pressing the required button to cut the parasite. Repeat this method twice
    to defeat El Gigante. Collect the 15000 ptas. and continue down the path.
    
    Enter the first hut and get the money, TMP ammo (50), handgun ammo (10), spinel
    and incendiary grenade from the table. Exit the hut and break the crate on the
    left. Enter the second hut and get the old key from the floor and the shotgun
    shells (5), 2 * money, 2 * handgun ammo (10) and spinel from the table. Exit
    the hut and grab the handgun ammo (10) from the wood on the left. Kick the door
    at the end of the area to open it, then use the old key on the green door at
    the end of the path to enter the merchant's area.
    
    
    MERCHANT'S AREA
    ---------------
    
    Following either the left or the right route will lead to this area. If you
    chose the left route, follow the path around to the right and take the next
    steps on the right to find the merchant. If you chose the right route, run up
    the steps on the left. Talk to the merchant and sell the spinels. Exit the
    merchant, run down the steps and get the handgun ammo (10) on the bins at the
    side of the hut. Enter the hut and get the Village's Last Defense file on the
    locker at the back. Open the right locker and get the rifle ammo (10). Save at
    the typewriter and then exit the hut.
    
    Follow the path to find a green door at the top of the slope which can't be
    opened yet. Continue following the path and run up the steps at the end. Break
    the barrel at the right corner and then step onto the moving platform. Using
    the handgun, shoot the ganados on the moving platforms on the right. Also watch
    out for ganados on the stationary platforms on the left, as they will jump onto
    Leon's platform if he doesn't shoot them first. Leon and Ashley will
    automatically step off the platform at the factory.
    
    Follow the path and open the door on the left. Open the lockers for handgun
    ammo (10) and a flash grenade. Exit the room and run down the steps. Tell
    Ashley to wait. Take the left path and shoot the ganado holding the explosive.
    After it explodes, jump over the sandbags and climb up the ladder. Follow the
    tunnel around the corner and shoot the parasite ganado. Open the chest at the
    end of the path and get the yellow catseye, then exit the tunnel and tell
    Ashley to follow. Run down the steps to find another merchant. Get the handgun
    ammo (10), TMP ammo (50) and shotgun shells (10) from the crate. Save at the
    typewriter and then open the door at the end of the path.
    
    
    BOSS BATTLE: BITORES MENDEZ
    ---------------------------
    
    Follow the path down to the warehouse to meet Bitores, who locks the doors
    behind Leon and tries to grab him. When this happens, quickly enter the correct
    button combination at the prompt to dodge out of the way. Bitores will start
    walking toward Leon, so equip the shotgun or rifle and keep shooting at the
    spine. There is also a red barrel near the ladder at the left side of the room
    that will explode when hit. If you climb up to the top floor and can get
    Bitores close enough, hit the barrel. In the second part of the battle, just
    the upper half of Bitores will attack. Shoot Bitores when he hangs from the
    beams, and continue to shoot him when he drops to the floor to defeat him.
    
    Get the 30000 ptas., false eye, green herb, shotgun shells (5), handgun ammo
    (10), TMP ammo (50) and incendiary grenade from the bottom floor, and the red
    herb, hand grenade, handgun ammo (10), yellow herb and green herb from the top
    floor. Exit through the window at the side of the house. After teaming up with
    Ashley, run up the path and open the door to return to the merchant's area.
    
    
    MERCHANT'S AREA
    ---------------
    
    Save at the typewriter and follow the path. Run up both sets of steps and then
    follow the path around to the other side of the factory. Step onto one of the
    moving platform to return to the top section of the factory. Run down the steps
    and use the false eye on the door at the left side of the path. Open the door.
    
    
    CASTLE EXTERIOR
    ---------------
    
    Equip the rifle but don't shoot the three ganados at the top of the path. Walk
    up the path and a truck will start to drive down it. Quickly use the rifle to
    shoot the driver, and the truck will crash into the wall. Run up the path and
    take the money from the truck. Move past the truck and then half turn to shoot
    the group of ganados that exit it. Run up to the top of the path and break the
    two barrels on the left for the velvet blue. Keep following the path along
    toward the castle to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.7.                              Chapter 3-1
    -------------------------------------------------------------------------------
    
    
    CASTLE EXTERIOR
    ---------------
    
    Run through the arch to arrive in the merchant's area. Break the barrels and
    crate for a green herb, spinel, shotgun shells (5) and money. Open the chest at
    the back of the merchant's hut for 5000 ptas. Enter the merchan't hut and take
    the green herb on the table. Open the inventory, select Keys Treausres and
    combine the three catseyes with the beerstein. Talk to the merchant and sell
    the rifle, spinel, velvet blue and beerstein w/ (G,R,Y). Keep the Red9, but
    sell any other handguns you have. Buy the Attache Case L and rifle (semi-auto).
    Tune up the Red9, shotgun and rifle (semi-auto). Exit the merchant's hut, run
    up the steps and open the door at the end of the path.
    
    Equip the semi-auto rifle and run around the corner to see a zoomed out view of
    this massive area. Grab the rifle ammo (5) on top of the crate, then shoot the
    two robed figures on the bridge. Run forward and go up the steps on the right
    to see an enemy with a goat-head launch fireballs toward Leon. Stand still to
    avoid the first two fireballs, then quickly run down the path and go left at
    the junction. Cross the bridge to enter the cannon tower and break the barrels
    for an incendiary grenade, velvet blue and shotgun shells. Exit the tower.
    
    Run up the steps and go through the arch on the left. Run up the next set of
    steps and turn right before the top to see a gap in the wall. Look through the
    gap and shoot the red barrel to defeat the first catapult enemy. Run to the top
    of the steps, turn right and shoot the enemy in the hut on the other side of
    the bridge. Look up to the right and shoot the red barrel to defeat the second
    catapult enemy. Run across the bridge and enter the hut. Look out of the big
    window and shoot the red barrel to defeat the third catapult enemy. Break the
    crates for a velvet blue and money, and open the chest for a yellow herb.
    
    Exit the hut and run across the next bridge to the tower on the other side.
    Look out the side window and shoot the fourth and final catapult enemy in the
    area. Exit the tower and operate the lever to raise the cannon, then fire it to
    destroy the big red doors on the other side of the bridge. Cross the first
    bridge and open the treasure chest at the left side of the hut to collect a
    gold bangle. Cross the second bridge and run through the big doorway. Run past
    the merchant and open the door to enter the castle.
    
    
    CASTLE INTERIOR
    ---------------
    
    After the call from Hunnigan, open the cabinet on the right for money and check
    the table for shotgun shells (5). Check the wall and get the platinum sword.
    Run up the steps and quickly shoot the robed ganados up here. Soon after, a
    large group of robed ganados will burst through the door, and quite a few of
    them have a new larger form of parasite that Leon must contend with as well.
    
    With the initial two enemies shot, run into a corner on the top floor away from
    the steps and shoot any of the enemies that appear. Don't let them get too
    near, as chances are they may have a parasite that will attack. With all of the
    enemies defeated, break the crates for a spinel and open the cabinet for a red
    herb. Get the golden sword from the wall, then check the wall and use the
    platinum sword on it. Run down the steps and use the golden sword on the wall.
    Run back up to the top floor and open the newly revealed door at the corner.
    
    
    CASTLE EXTERIOR
    ---------------
    
    On easy difficulty, run across the bridge and open the big door. On normal and
    professional difficulty, open the door in front and shoot the ganado before he
    runs around the corner. Take the first right and enter the room on the left to
    shoot all of the ganados inside. Break both barrels for a green herb, open the
    cabinet for money and get the handgun ammo (10) on the table. Exit the room by
    the other door and shoot the crossbow ganado on the bridge up on the right.
    
    Run through the arch and use the rifle to shoot the two shield ganados. Open
    the next door and get the green herb from the shelf, velvet blue from the
    barrel and castle gate key from the chest. A group of ganados will enter the
    room, so quickly shoot the red barrel near the entrance and then shoot any
    other ganados that remain. Exit the room, run left through the arch and open
    the door in front. Run to the big door on the left and unlock it with the
    castle gate key. Open the door.
    
    
    CASTLE INTERIOR
    ---------------
    
    Approach the steps to meet Salazar. After he leaves, run up the steps and break
    the pots for a velvet blue and random items. Save at the typewriter and then
    open the door at the corner to exit the room. Break the barrels on the left for
    an incendiary grenade. Check the portrait at the right side of the hall to get
    5000 ptas. Break the pot on the left, then continue down the hall and break the
    barrels to get a yellow herb. Get the Capture Luis Sera file on the wall. Run
    through the doorway on the left to see two horse statues blowing fire. Check
    the portrait on the right to get the prison key, then run back to the blue door
    at the start of the hall and unlock it using the key.
    
    Open the door and run down the steps. Tell Ashley to wait at the bottom of the
    steps, and then get the green herb from the left corner near the bell. Approach
    the cell to see the El Garrador enemy. Open the cell door and enter it to see
    El Garrador break out of his chains. Quickly half turn and run out of the cell,
    then start walking over to the other side of the room. El Garrador can't see
    Leon, but will be able to follow him if he runs. The aim in this battle is to
    shoot the parasite on El Garrador's back. You can shoot the bell to make him
    walk toward them, but make sure you shoot the parasite before he gets to the
    bell or he will destroy it. Grab the 15000 ptas. after he has been defeated,
    then enter the cell and pull the lever. Run up the steps to exit the prison.
    
    Turn left in the hall and shoot the ganados that appear. Run around the corner
    and shoot the ganados behind the horse statues. Run through the doorway and
    shoot the enemies on the left, then grab the handgun ammo (10) between the
    pillars and open the big doors ant the end of the hall. Enemies with shields
    greet Leon and Ashley in this area. Equip the rifle and aim for the head of the
    enemy behind the shield to defeat them in one shot. Shoot all of the enemies
    that appear and then run down to the middle of the hall. Get the money from the
    table on the right, break the pots on the left for a green herb and money, and
    break the pots on the right for an incendiary grenade.
    
    Run forward to the top of the steps and shoot the ganado at the bottom. Run
    down the steps and open the door to enter a room with two yellow platforms. Get
    the green herb from the table and the shotgun shells (5) from the chair. Walk
    onto one of the yellow platforms and tell Ashley to wait. Have Leon walk onto
    the other platform to raise a panel in the hall. Tell Ashley to follow. Quickly
    exit the room and run up the steps to defeat all of the ganados that appear.
    Check the panel and operate it with either character to lower the steps. Run up
    the steps and follow the path around to the door on the left. Enter the room
    and break the pot for shotgun shells. Exit the room and run around to the door
    on the right. Enter the room and break the pot for a first aid spray.
    
    Run to the middle of the hall and Ashley will see a crank. Break both of the
    pots for rifle ammo (10) and shotgun shells (10). Run toward one of the murals
    and select piggyback to help Ashley up to the next floor. Run to the fountain
    in the middle of the room, equip the rifle and shoot any of the enemies that
    get near Ashley. Enemies will also appear on Leon's floor as well, so be sure
    to lower the rifle and check around occasionally. After Ashley raises the first
    platform, she will cross over to the other side of the room. Protect her again
    here, and when the second platform raises, approach the mural and catch her.
    Jump across both platforms and open the doors to exit the hall.
    
    
    MERCHANT'S ROOM
    ---------------
    
    Get the handgun ammo (10) from the shelf. Break the three pots at the top-left
    corner for money and a green herb. Open the cabinet at the right side of the
    room for shotgun shells (5), break the glass at the top-right corner of the
    room and open the chest for a hand grenade. Shoot the head of the statue and
    get the spinel. The door at the left side of the merchant leads to the shooting
    range, where bottle caps can be won for shooting the targets that appear. Read
    the Target Practice file on the table in the shooting range entrance room for
    more information. Outside the shooting range, sell the spinel, velvet blues and
    gold bangle to the merchant. Tune up the Red9 and semi-auto rifle. Exit the
    merchant and follow the hall to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.8.                              Chapter 3-2
    -------------------------------------------------------------------------------
    
    
    CASTLE INTERIOR
    ---------------
    
    Half turn and enter the door at the left side of the room. Break the barrels
    for money and a flash grenade, then jump down the ladder to enter the sewer.
    
    
    SEWER
    -----
    
    Run down the tunnel to hear a door open and the sound of running feet. This is
    the sound of the novistador, massive insects that Salazar released into the
    sewers. There are plenty to contend with in this sewer, and they all have the
    power to become nearly invisible. Run around the first corner but don't go any
    further just yet. Equip the snifle and zoom in on the second corner to see a
    very faint outline of a novistador. Shoot it, and collect the item that it
    drops. Run around the next corner to see a rail at the side with water down
    below. Look over the rail and shoot the novistador (easy difficulty) or three
    novistadors (normal and professional difficulty) in the corner of the water.
    
    Jump down the ladder and collect the velvet blue, handgun ammo (10), green eye
    and TMP ammo (50). Climb up the next ladder and open the door on the left. Walk
    forward and kill the first novistador that appears. A second will burst out of
    the cell on the left, so shoot that one as well. Open the far-right cell and
    get the yellow herb. Open the left cells for shotgun shells (5), Luis' Memo and
    an incendiary grenade. Run down the hall at the side of the room. On normal and
    professional difficulties there will be a novistador here, so quickly shoot it.
    Go through the destroyed cell. Turn the corner and open the door on the left to
    enter the water control room. Destroy the crates for a green herb and shotgun
    shells (5), and open the chest for the butterfly lamp.
    
    Check the drainage valve and select yes to drain the water. Exit the room, turn
    the corner and shoot the novistadors. Run back through the destroyed cell to
    return to the main part of the room. On normal and professional difficulties,
    shoot the novistador in the cell, and the novistador that drops down from the
    hole in the ceiling. Jump down the ladder on the left into the water and kick
    open the gate in front. Quickly half turn and shoot the novistador that appears
    behind Leon. Collect the green eye, then half turn again and run up the steps.
    Break the barrels on the left for a green herb. Run up the next set of steps
    and open the door. Dodge the four pendulums in this room and get the velvet
    blue on the right. Open the door and climb up the ladder. Break the barrels on
    the left for a spinel and then open the door to exit the sewer.
    
    
    CASTLE INTERIOR
    ---------------
    
    Leon arrives in a room with a group of ganados performing a ritual. Run right
    to the gap in the balcony and throw a hand grenade down to the middle of the
    group. Jump onto the chandelier and jump off at the other side. Turn left and
    break the pots for a velvet blue. Run to the other end of the floor and jump to
    the chandelier on the right. Jump off at the other side and pull the lever to
    open the gates. Break the glass on the left and open the chest for the elegant
    mask. Jump back onto the chandelier and jump again to land on the floor below.
    Get the spinels dropped from the ganados and the illuminados pendant dropped by
    the leader. Run up the steps and open the red doors near the merchant.
    
    Get the red herb on the table and then run up the steps to the next room. Get
    the handgun ammo (10) on the chair and the Castellan Memo from the table. Open
    the door to the next room and quickly run left to the window. Shoot the two
    ganados down on the right, and use the rifle to shoot the two ganados with
    crossbows on the top floor. Jump through the window and open the next door.
    Half turn and shoot all of the enemies that enter the room. Break both barrels
    and shoot the ganados standing at the top of the steps. Run up the steps and
    open the door on the left. Get the rifle ammo (5) on the table around the left
    corner, then run around the balcony to the metal door at the end.
    
    Shoot the red barrel down on the left, then jump down to this area to see a red
    ganado run away. Quickly follow him and shoot him, as if he makes it to the
    bottom floor he will start firing at Leon from behind a gatling gun. If this
    does happen, open the door at the top of the steps and look around the edge of
    the doorway to see the gatling gun. Don't look too far, or he will be able to
    shoot Leon. Quickly equip the rifle and shoot the ganado to stop him firing.
    Defeat any of the ganados in the room, and then collect the gallery key.
    
    With all of the ganados gone, the room can now be explored. Break all of the
    vases on the bottom floor for a velvet blue, shotgun shells and a green herb.
    On the top floor, run down the steps to the corner and get the money and the
    shotgun shells (5). Run through the doorway and unlock the door using the
    gallery key. Open the door and break the pots, then use the panel and enter the
    combination 1, 2, 3, 4 and OK to reveal a door. Open the door.
    
    After talking to Salazar, quickly open the door on the right and shoot any of
    the ganados that enter from the bottom floor. After the cutscene shows more
    enemies entering the room, shoot enemies that enter from the top floor. After
    no more appear, get the yellow herb and open the top door. Look through the
    gaps in the wall and shoot the crossbow ganado with the rifle. When they are
    all gone, break all of the pots on the bottom floor for money. Get the spinel
    from the chair on the top floor and the handgun ammo (10) from the shelf. Check
    the red button near the door at the left side of the room and deactivate it.
    
    Get the green herb on the table at the south side of the floor. Open the door
    and break the pot. Press the switch to extend a bridge over to the platform in
    the middle of the floor. Cross the bridge and open the chest to collect the
    goat ornament. Enter the door near the switch on the top floor and save at the
    typewriter. Run down to the room at the end of the hall and get the handgun
    ammo (10) on the table. Open the left door and shoot the spinel on the wall
    above the next door. Collect the spinel and open the next door.
    
    
    CASTLE EXTERIOR
    ---------------
    
    Follow the path around the corner and get the two velvet blues and spinel from
    the fountain. Continue following the path and break all of the barrels for an
    incendiary grenade and money. Open the double doors at the end of the path, run
    down the steps to see the garden maze. If you are playing on easy difficulty,
    go through the doorway on the right to complete the chapter, as there will be
    no steps leading down to the hedge maze. On normal and professional difficulty,
    the door will be locked so we have to enter the hedge maze. Run to the end of
    the path and go down the steps on the left.
    
    
    CASTLE HEDGE MAZE
    -----------------
    
    Open the gate. Break both barrels on the left for a velvet blue. Run forward
    and shoot the colmillos on the left. Run to the right side of the platform and
    open the gate on the right. Turn left at the junction and shoot the colmillos
    in the cage. Break the barrel at the side of the cage, then turn left and take
    the second left. Open the chest for a first aid spray. Run back and take the
    first right. Follow the path under the bridge and shoot the colmillos that
    jumps out of the hedge. Go around the corner and take the first left to find a
    chest containing the red gem. Run back, turn left and take the first right. Run
    up the steps and get the moonstone (right half) from the fountain.
    
    Jump down from the fountain and go south. Take the first left and shoot the two
    colmillos in the cage. Continue on down the path and take the second left to
    find a chest containing shotgun shells (5). Run back and take the first right
    to go up the steps. Run down at the other side and follow the path around to
    the right to collect the moonstone (left half) from the corner fountain. Run
    back to the steps, shooting the colmillos that jump onto the path along the
    way. Jump down off the left side of the platform at the top of the steps and
    open the gate in front. Turn right and run up the steps to the door at the top.
    Open the keys and treasures section of the inventory and combine the moonstone
    (left half) with the moonstone (right half) to make the blue moonstone. Use the
    blue moonstone on the door and then enter the room to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.9.                              Chapter 3-3
    -------------------------------------------------------------------------------
    
    
    CASTLE INTERIOR
    ---------------
    
    Break the pots for an incendiary grenade and a spinel. Run through the doorway
    into the merchant's room and open the middle cabinet to collect the mirror w/
    pearls & rubies. Break the pot for money, and get the Female Intruder file on
    the table. Exit the merchant's room and run left to open the door at the end of
    the room. Run down the hall and break the pot at the end for shotgun shells
    (5). Get the green herb on the near table and handgun ammo (10) from the other
    table. Turn right at the corner and follow the thin hall down to the door at
    the end. Break the pots for money and then open the door.
    
    Break the first two pots for money and a red gem, but watch out for the right
    pot as it contains a snake. Break crates for shotgun shells (5), and break the
    barrels for a spinel. Kick the door with the lock open, but don't go through
    it, as it leads back to a hall that Leon ran down earlier. Open the door at the
    other end of the room to return to the previous hall. Run back up the thin hall
    and turn right at the top to see a desk with a bell on it. Ring the bell and
    shoot the wine bottle on the portrait that appears. Run through the door that
    opened, and a cage will drop down to trap Leon.
    
    A group of enemies enter the room and an El Garrador drops down into the cage.
    Remember, if Leon walks, El Garrador won't know where he is. Quickly equip the
    shotgun and shoot the lock on either door of the cage until it breaks off. Open
    the door and run around the outside of the cage to shoot the ganados that are
    surrounding it. After they are gone, resume walking to avoid being traced by El
    Garrador. As before, equip the sniper rifle and shoot the parasite on his back
    to defeat him. Collect the 15000 ptas. that he drops, and open the chest in the
    cage for the hourglass w/ gold decor. Break the glass on the cabinet and get
    the flash grenade, then open the door at the corner to exit the room.
    
    Run down the hall and break the pot for rifle ammo (5). Jump down to the room
    below and break the pots. Operate the lever to raise a bridge to the top floor.
    Climb up the ladder and shoot all of the ganados that appear. Cross the bridge
    and open the door on the other side. Run up the steps and break the pots at the
    top for money and a spinel. Talk to the merchant and sell the spinels, velvet
    blues, Illuminados Pendant, Mirror w/ Pearls and Rubies and the Hourglass w/
    Gold Decor. Buy the Attache Case XL and exit the merchant. Run down the steps
    at the end of the hall and open the door to return to the bridge.
    
    Run down the steps on  the right. Get the money on the table and jump down to
    the floor below. Break the glass and get the incendiary grenade, rifle ammo
    (3), rocket launcher, shotgun shells (5), flash grenade and handgun ammo (10).
    Run up the steps and kick open the locked door at the top. Run across the
    bridge and open the door to return to the merchant's room. Open the door
    opposite the merchant and watch the cutscene to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.10.                             Chapter 3-4
    -------------------------------------------------------------------------------
    
    
    CASTLE INTERIOR (LEON)
    ----------------------
    
    Collect the handgun ammo (10), and check the portrait at the south side of the
    room for 5000 ptas. Break the pots for a spinel, flash grenade, rifle ammo (10)
    and money. Run down the steps to the platform in the middle of the room and use
    the rifle to shoot the three restraints holding Ashley. A group of ganados will
    enter the room with the intention of taking Ashley away, so shoot any that get
    near to her. She will run to the locked door and more ganados will enter. Shoot
    all of them, and Ashley will collect the key from where the red robed ganado
    fell. She unlocks the door and continues through the castle on her own.
    
    
    CASTLE INTERIOR (ASHLEY)
    ------------------------
    
    Ashley has no weapons, so her only defense against enemies in this section is
    to either run from them, or to throw lamps that she finds at them. Get the
    spinel at the right side of the cabinet and the yellow herb from the corner of
    the room. Save at the typewriter and then run down the hall to see a ganado.
    Run right after entering the room and throw the lamp at him. Get the green herb
    on the table, and then throw the lamp at the corner of the room at him. Operate
    the lever to open the gate and run under the arch to enter the next room.
    
    Open the drawer and get the spinel, then throw the lamp at the nearby ganado.
    Wait until he stands, then throw the second lamp near the left crank at him.
    Open the cabinet near the bed and get the money, then wind both of the cranks
    to open the gates. Run down the arch and get the red herb on the cabinet, then
    continue down to the end of the hall and open the door at the end. Get the
    green herb from the desk at the corner, and crawl under the table near the
    entrance. Press the switch and run through the gateway to press the next
    switch. Get the stone tablet from the fireplace and run through the gateway.
    Push the cabinet and press the switch to raise a gate, then run through both
    gateways. Open the cabinet for money, get the velvet blue and open the door.
    
    Run down this dark hall to the room at the end. Check the pedestal and move the
    left tile, bottom-left tile, bottom tile, bottom-right, right, top-right, top,
    top-left, left, bottom-left, bottom and then bottom-right tile to complete the
    puzzle. Check the pedestal and use the stone tablet in the gap. Run through the
    doorway and get the gold bangle from the chest and spinel from the cupboard.
    Get the Salazar family insignia from the statue at the end of the room and open
    the chest to get the serpent ornament.
    
    After this happens, the Armadura that were standing still in the dark hall will
    start to move. Some of the knights will stomp into the room where Ashley is
    standing. Stand behind the table and watch the knights. When they start to walk
    around the table, exit the room and run down the hall. Other knights will
    attack Ashley on the way, so be sure to quickly press the displayed button
    combination to avoid being hit. Open the door at the end of the hall and
    quickly press the switch on the other side of the gate to close it.
    
    Run to the door at the corner of the room and dodge the final knight. Open the
    door, then open the blue door in front. Open the drawer on the right for a
    velvet blue, get the spinel on top of the cabinet at the corner, the handgun
    ammo (15) from the drawer near the pedestal and the Butler's Memo from the
    cabinet near the pedestal. Look at the dais and use the Salazar family insignia
    on it. Turn the dais and then climb up the ladder. Turn right at the top and
    collect the money from the table, then unlock and open the door at the other
    end of the hall to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.11.                             Chapter 4-1
    -------------------------------------------------------------------------------
    
    
    CASTLE INTERIOR
    ---------------
    
    Transfer the items from Ashley's inventory to Leon's attache case. Open the
    door near Lois and run down the steps at the other end of the merchant's hall
    to open the next door. Run across the bridge and open the door at the end of
    the hall. Shoot all of the ganados in the cage, then run through the doorway at
    the bottom-right corner of the room and collect the magnum ammo (3) below the
    shelf with the bell. Return to the cage room and go through the doorway to the
    dining area. Shoot the two ganados at the other end of the room. Run down the
    thin hall on the left and open the door. Open the door at the corner of the
    room, the door on the right and the door in front.
    
    
    CASTLE EXTERIOR
    ---------------
    
    Run around the corner and approach the door near the fountain. Try to open it,
    then walk to the left side of the door and select the piggyback option to have
    Ashley unlock the door. Open it, and then open all of the chests for money, a
    red herb, the broken butterfly and the elegant perfume bottle. Exit the room
    and run right around the corner to open the double doors at the end of the
    path. Run down the steps and enter the room at the end of the path. Open the
    door near the typewriter to return to the castle.
    
    
    CASTLE INTERIOR
    ---------------
    
    Run down the hall and run through the doorway to return to the cage room. Open
    the door at the corner and run back across the bridge to open the next door.
    Run up the steps and open the door opposite the merchant to return to the room
    where this chapter started. Turn left and run down the hall to open the big
    door at the end. Get the handgun ammo (10) from the shelf on the right, and
    break the pot near the typewriter for a velvet blue. Get on the platform near
    the typewriter and open the door after arriving at the other side of the room.
    
    Equip the rifle and run to the top of the steps. Quickly shoot the ganado that
    appears on the back of the dragon statue. Open the treasure chest at the bottom
    of the steps and get the 5000 ptas. Run up the next set of steps and jump into
    the rotating cage. Jump out the other side, then quickly run down the path and
    hide behind the right wall at the end to avoid the flames from the other dragon
    statues. Half turn and shoot the ganados on the path. To defeat the gandos on
    the left dragon, wait until it breathes fire and then quickly run away from it.
    Before it can turn, shoot the ganado with the rifle.
    
    To defeat the ganado on the dragon behind the wall, stand at the left side of
    the left wall and wait for the dragon to breathe fire. When it does, quickly
    run to the right side of the right wall and shoot the ganado. Run up the steps
    and open the chest for the lion ornament. Run down the steps and open the chest
    at the left side of the path for the illuminados pendant. Run up the steps and
    jump back through the cage, then open the door at the top of the steps. Get on
    the platform to return to Ashley. Run down the steps and board the cart. Break
    both pots at the other side of the tracks for shotgun shells (5) and a spinel,
    then unlock and open the door to exit the room.
    
    Look at the decoration on the left and insert the lion, goat and serpent
    ornaments to reveal a new path. Run forward and go up the steps on the right.
    Break the pot at the top for a hand grenade, and then check the portrait behind
    Leon for 5000 ptas. Continue down the hall and shoot the purple gem on the
    wall. Run back down the steps and collect the purple gem from the room. Half
    turn and run up the new path to open the door at the end. Jump over the rails
    and break the pots for a random item and a spinel. Board the cart to travel
    down to the tracks to the next area. Break the pots for a velvet blue and
    handgun ammo (10), then go through the door.
    
    
    KING'S GRAIL
    ------------
    
    Turn right and follow the hall to the end to get the yellow herb and the Sample
    Retrieved file on the table. Open the cabinet for a flash grenade, then open
    the double doors. Get the handgun ammo (15) from the lion statue and continue
    down the hall, dodging the attacks of two Armaduras on the way. Run right at
    the next lion statue to enter a circular room. Get the shotgun shells (5) and
    green herb from the side of the room, then get the King's grail from the table.
    A group of Armaduras will attack. Start by running around the edge of the room
    until all of the Armaduras are following Leon. Turn toward them and either
    throw a hand grenade at them or shoot them with the shotgun. When the parasite
    appears, shoot it to defeat the Armadura. When the first set of Armaduras have
    been defeated, another three will appear. Defeat them in the same way to open
    the door leading out of the room.
    
    
    QUEEN'S GRAIL
    -------------
    
    Exit the room and run back down the hall to open the double doors. Open the
    yellow door to enter a room with four yellow platforms. Push the statues onto
    two of the platforms, have Ashley wait on the third platform and then move Leon
    onto the fourth platform to open the door. Run through the newly opened doorway
    to meet Salazar, who starts lowering the ceiling. Quickly shoot all four of the
    red objects on the ceiling to stop it from dropping. Collect the handgun ammo
    (10) from the corner and then exit the room.
    
    Run down the hall and a gate will close behind Leon, trapping Ashley in the
    room with a vehicle that breaks through the wall. Equip the rifle and shoot the
    ganados on the vehicle. After Ashley enters the room with Leon, collect the
    rifle ammo (5) on the chair, break the crates for a spinel and handgun ammo
    (10), break the barrels for money and a velvet blue, and open the cupboard to
    collect the elegant chessboard. Open the chest for the queen's grail.
    
    
    CASTLE INTERIOR
    ---------------
    
    Kick the lock off the door on the right and open it. Run through into the room
    with the four platforms and open the door at the corner to return to the hall.
    Turn left and get the flash grenade on the chair. Continue down the hall and
    shoot all of the ganados at the end of the room. Shoot the glowing items on the
    four statues for a spinel, green gem, velvet blue and spinel. Check the left
    statue near the door at the end of the room and use the queen's grail on it.
    Open the green doors to enter the next hall.
    
    Break the pots on the left for money and the right pot on the right for a
    velvet blue. The left pot at the right side contains a snake. Run down the hall
    and open the two cabinets for money. Break the pot for shotgun shells (5), then
    jump out the window. Get the red herb on the right. Climb up the ladder and run
    around the path to the chest at the end for the butterfly lamp. Walk to the
    nearby window and keep shooting the large hive until it drops off the ceiling.
    
    Jump down to the room below and catch Ashley. Run to the middle of the room and
    shoot the novistadors that fly down. You can use any gun here as the flying
    novistadors are weak, but the shotgun is recommended as it can shoot more than
    one enemy if they are close. Use the lever at the side of the room and then
    shoot the start of both chains holding the bridge to lower it. Run across the
    bridge and open the door on the other side.
    
    
    MERCHANT'S ROOM
    ---------------
    
    Open the key and treasures section of the inventory and combine the green, red
    and blue eye with the butterfly lamp. Combine the green, purple and red gems
    with the elegant mask. Talk to the merchant and sell the spinels, velvet blues,
    butterfly lamp w/ (R,G,B), elegant mask w/ (R,G,P), gold bangle, illuminados
    pendant, elegant chessboard and elegant perfume bottle. Tune up the red9, the
    broken butterfly and the rifle. Don't upgrade the shotgun. Get the handgun ammo
    (10) on the chair and then run down the hall to open the door at the end.
    
    
    CLOCK TOWER EXTERIOR
    --------------------
    
    Break the barrels on the left for a velvet blue. Run down the slope to receive
    a transmission from Salazar. If playing on easy difficulty, cross the bridge
    and turn left on the other side to collect the red herb from the corner. Run
    down the path past the bridge and use the lever at the side of the typewriter
    to turn the bridge. Cross the bridge and open the door on the other side. Skip
    to the castle interior section to continue the walkthrough.
    
    If playing on normal or professional difficulties, turn left on the other side
    of the bridge and half turn at the corner to shoot the catapult operators with
    the rifle. Run up the steps and shoot the ganados. Turn right and follow the
    path around the corner to collect the rifle ammo (5) and random item. Run
    around the next corner and open the door on the left to enter the clock tower.
    
    
    CLOCK TOWER INTERIOR
    --------------------
    
    Look up and shoot the yellow block in the gears of the clock. Climb up the
    ladder on the right and run right to get the shotgun shells (5) in the crate.
    Run past the next ladder to collect the handgun ammo (10) on the crates. Run
    back to the ladder and shoot the yellow block in the gears above. Climb up the
    ladder, then run up the steps on the right to get the Ritual Preparation file
    and green herb from the table. Approach the lever and shoot the yellow block on
    the right. Operate the lever to start the gears of the clock. Climb back down
    the ladder and shoot the crossbow ganado. Jump down the next ladder and shoot
    the crossbow ganados. Jump down the next ladder and stand still to avoid the
    dynamite thrown by the ganado. Run down the steps and shoot the crossbow ganado
    behind the crate. Turn left and shoot all of the ganados, then half turn and
    break the small crates for a hand grenade. Run around to the other side of the
    floor and break the small crate. Half turn and open the double doors.
    
    
    CLOCK TOWER EXTERIOR
    --------------------
    
    Equip the rifle and shoot the three shield ganados on the bridge. Start to
    cross over the bridge and a group of ganados will appear. Run back to the other
    end of the bridge and shoot all of the ganados with the rifle. Start using the
    shotgun if they get too near. With all of the enemies defeated in this area,
    run to the other side of the bridge and open the door to enter the castle.
    
    
    CASTLE INTERIOR
    ---------------
    
    Shoot the two ganados and then walk to one side to avoid the El Garrador (in
    easy difficulty) or two El Garradors (in normal and professional difficulty)
    that rushes toward Leon. Equip the sniper rifle and shoot the parasite on his
    back three times to defeat him. As with the first El Garrador fight, you can
    shoot the bells at the side of the room to make him walk toward them. Get the
    green herb from the corner and the money that the El Garrador dropped. Run up
    the steps and break the pots for an incendiary grenade and hand grenade. Run
    through the hall on the left and shoot the ganado, then run up the steps and
    break the pot near the bell for shotgun shells (10). Open the door.
    
    
    SEWER
    -----
    
    Get the two spinels from the statues near the bottom of the hall, then run up
    the blue steps and open the door. In the cutscene, quickly press the required
    buttons when Leon is falling to land safely in the room with the spikes. Get
    the velvet blue near the spikes and the yellow herb, TMP ammo (50) and magnum
    ammo (5) near the merchant. Get the incendiary grenade near the typewriter and
    then run past the ladder on the right to get the crown from the body. Talk to
    the merchant and sell the spinels and velvet blues. Sell the shotgun and buy
    the striker. Tune it up, and then exit the merchant.
    
    Climb up the ladder. Run down the path and check the first pipe on the left for
    a velvet blue. Get the red herb on the right, and continue down the path to see
    a small cutscene. Get the spinel from the pipe on the left and then open the
    door at the end of the path. Run down this next path and shortly after passing
    the red tank, quickly press the required buttons to dodge the enemy that drops
    from the ceiling. Run through the doorway and pull the lever at the top-right
    corner to turn the power on. Run to the corner of the room and get the green
    herb, then approach the entrance door and try to open the shutter. After the
    enemy drops into the room, press the required buttons to dodge out of the way.
    
    
    BOSS BATTLE: VERDUGO
    --------------------
    
    Run to the corner of the room and push over the red tank to freeze the enemy.
    If you still have the rocket launcher from the glass case in the castle, now
    would be a great time to use it as it finishes Verdugo in one shot. If not,
    shoot it with the striker until it unfreezes. Get the shotgun shells (15) on
    the nearby panel and then keep running around the room and dodging the enemy
    until the shutter opens. When it does, quickly run through it.
    
    Wait for the enemy to get close, then knock over the red tank at the right side
    of the hall to freeze it. Shoot it with the striker again, then run down the
    first path on the right and open the door at the end. Push over the tank to
    freeze the enemy and shoot it again. Exit this room and enter the elevator room
    on the left near the end of the hall. Push over the barrel and shoot the enemy
    a final few times to defeat it. Collect the handgun ammo (15) and first aid
    spray on the table, then use the panel in the elevator to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.12.                            Chapter 4-2
    -------------------------------------------------------------------------------
    
    
    MERCHANT'S ROOM
    ---------------
    
    Exit the elevator and collect the green herb from the corner at the top of the
    steps. Run down the steps and break the three barrels at the right side of the
    merchant for a hand grenade and a spinel. Run past the merchant and get Luis'
    Memo 2 on the bags near the typewriter. Collect the handgun ammo (10) on the
    table, and then enter the blue target practice door for the new C game. Exit
    the tearget practice room, save at the typewriter on the table and then open
    the blue double doors to exit the merchant's room.
    
    
    MINE
    ----
    
    Run down the tunnel to the wider area and check the first bin on the right for
    a velvet blue. Break both of the barrels for handgun ammo (10) and money, then
    continue down the tunnel to the mine. There are lots of ganados here, so after
    Leon makes himself known, wait at the top of the ladder and shoot them all as
    they climb up. Jump down the ladder and equip the rifle to shoot both ganados
    standing near the back of the mine, and then shoot any other ganados that move
    toward Leon. When the mine has been cleared of enemies, run to the right side
    of the cage and check the old trolley for a velvet blue. Continue forward and
    operate the lever to move the trolley. Run back and turn left before the ladder
    to explore the area behind the crates.
    
    Collect the shotgun shells (5) on the back crates and the money from the crates
    near the steps. Run up the steps and follow the path around to the circuit
    breaker at the top. Operate the circuit breaker to turn on the power. Check
    behind the circuit breaker for money, then run back to the trolley lever at the
    other side of the area and operate it. Shoot the new ganados that drop into the
    area, and then run behind the cage to get the dynamite from the trolley. Run
    back to the trolley lever and check the boulder at the right side of it to use
    the dynamite. Back away until the dynamite explodes, then run down the new path
    and break the barrels near the door for magnum ammo (5). Open the door.
    
    
    FURNACE
    -------
    
    Collect the shotgun shells (10), first aid spray, flash grenade from the side
    of the room before running over to the blue double doors. Before Leon can get
    there, two of the El Gigante enemies walk on through. Quickly run over to the
    ladder at the bottom-right corner of the room and climb up. Turn left at the
    top and slide down the zipline to land near a switch. Use the switch and wait
    for one El Gigante to walk onto the platform in the middle of the room before
    operating it. He should fall through into the fire below, but if you missed,
    the platform can be reopened again shortly.
    
    After only one El Gigante is left in the room, follow the usual method of
    throwing a flash grenade at him, shooting him with the striker or magnum and
    then climbing up him to cut the parasite. Dodge out of the way when El Gigante
    falls and then collect the 15000 ptas. that he drops. Run through the doorway
    that opens and break both barrels on the left for an incendiary grenade and
    shotgun shells (5). Open the next door to exit the furnace room.
    
    
    CAVE
    ----
    
    Run down the tunnel to enter a cavern full of novistadors. Start by turning
    right and shooting the first group with the striker. Collect the green herb
    from the corner of the room and then run up the path, shooting the novistadors
    when they appear. Turn right at the junction and go down to the small cave on
    the left. Get the green herb from the corner, then check the switch and press
    it. Novistadors will swarm into the cave, so be prepared to stand here a while
    and shoot them all with the shotgun. Exit the small cave and turn right to get
    the shotgun shells (5) on the floor near the path leading up. Run up the sloped
    path and get the red herb at the left side of the door with the symbol on it.
    
    Run across the bridge and shoot the next set of novistadors that fly out of the
    small cave on the other side. Collect the handgun ammo (10) at the right side
    of the cave entrance, then run into the small cave and get the green herb on
    the left. Press the switch to open the door in the main cave. Shoot the group
    of novistadors, then exit the small cave and run across the bridge to press the
    switch on the gate on the other side. Run down the tunnel and pull the lever on
    the left after the first two falling blocks. Avoid the next two blocks, and
    continue down the tunnel to the room at the end. Get the royal insignia from
    the plaque and then check the plaque to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.13.                             Chapter 4-3
    -------------------------------------------------------------------------------
    
    
    SURFACE RUINS
    -------------
    
    Run through the arch and break both barrels for a green herb and handgun ammo
    (10). Get the Letter from Ada outside the merchant's hut. Open the keys and
    treasures section of the inventory and combine the green, red and blue eye with
    the butterfly lamp. Combine the crown jewel with the royal crown, and also the
    royal insignia with the crown. Exit the inventory and talk to the merchant to
    sell the spinels, velvet blues, green eyes, red eyes, butterfly lamp w/ (R,G,B)
    and the Salazar family crown. Tune the firepower of the red9, broken butterfly,
    striker and semi-auto rifle and spend the remainder of the money tuning up the
    capacity of these guns. Exit the merchant's shop.
    
    Run down the path at the side of the wall to see a small cutscene of a castle
    in the background. Continue down the path to enter the ruins. Immediately turn
    right and shoot the ganado at the corner, then the ganado in front. Collect the
    money from the table at the left side of the area, and break the barrel on the
    same side for money. Check the table where the first ganado was standing at the
    right side of the area for a spinel. Run out of this ruined building and climb
    up the ladder on the left to view a group of ganados standing around a fire.
    Throw a grenade down into the middle of the group, and use the red9 on any of
    the ganados that survive. Climb down from the ladder and run toward the fire.
    
    Collect all of the items that were dropped from the ganados. Check the ruined
    building nearby for some money behind a table. Climb up the nearby ladder and
    break the barrel at the top for more money. Jump down from the platform and run
    through the gap between the buildings behind the fire. Break the barrel for a
    flash grenade. Jump through the window into the building nearby, and break the
    crate for money. Check  the lever at the other side of the building and keep
    pressing X to open the hatch. Climb down the ladder.
    
    
    UNDERGROUND RUINS
    -----------------
    
    Run down the tunnel and break the crate in the alcove on the left for a velvet
    blue, and the crate on the right near the end of the tunnel for a random item.
    Turn right at the end of the tunnel and run over to the corner of the room.
    Equip the rifle and shoot the two ganados in the room. A chainsaw ganado will
    then become visible in the structure with the windows at the side of the room.
    Shoot him through the window with the rifle until the sound of the chainsaw
    stops. Run down the steps and continue forward to collect the velvet blue at
    the end of the short path. Run back up the steps.
    
    Turn right at the top of the steps and run to the other side of the room to go
    down the next steps. Turn right and collect the velvet blue from the blocks on
    the right. Go through the nearby gap and run down the next set of steps. Shoot
    the ganado in the room and then open the sarcophagus for the staff of royalty.
    Run back up the steps and knife the bear traps on the way to the structure with
    the windows where the chainsaw ganado was shot. Climb up the ladder and get the
    key to the mine on the table in the middle of the room. Turn around to face the
    ladder and shoot or throw a hand grenade at the ganados that climb up it.
    
    When all of the ganados have been defeated, break the barrel in the room and
    get the yellow herb. Run down the steps and break the crate for a hand grenade
    and the barrels for money. Open the door and run up the steps at the back of
    the room. Turn left at the top and collect the red herb, then half turn and use
    the key to the mine on the door on the left to unlock it.
    
    
    MINE
    ----
    
    Run down the tunnel and break the crate in the alcove on the left. Open the
    door at the end of the tunnel and shoot the two parasites in the room. Open the
    box at the right side of the room and get the money. Collect the handgun ammo
    (10) from the corner of the room and then run through the doorway. Go down the
    steps and break the three barrels for a velvet blue and money. Check the areas
    where the sand is falling for two spinels. Open the doors. Break both barrels
    on the right for money and shotgun shells (5). Collect the green herb near the
    platform, then run onto the platform and jump down to the mine cart.
    
    
    MINE CART
    ---------
    
    Jump into the middle cart and shoot the lever on the left to start the cart
    moving. Jump into the back cart and equip the shotgun to shoot the ganados that
    drop down from the platforms. In the next tunnel, either shoot or press the
    buttons to dodge the board. A ganado will pull a lever, and the cart will stop
    in an area where lots of ganados, including a chainsaw ganado, jump down into
    the cart. Shoot them all and collect the items that they drop, especially the
    10000 ptas. dropped by the chainsaw ganado. Jump into the front cart and get
    the shotgun shells (10) on the left. Shoot the lever to make the cart move.
    
    Jump into the back cart again and shoot the ganados that drop down from the
    platforms. Dodge the board and shoot the next set of ganados, including another
    chainsaw ganado. Another group of ganados will drop down, so be sure to stay in
    the back cart to avoid them. Collect the 10000 ptas. from the chainsaw ganado,
    and wait in the cart as it picks up speed down the spiral section of track.
    Press the displayed buttons at the end to jump over the pit, and then keep on
    pressing X to pull up to the platform. Run down the tunnel and open the door,
    then get the stone of sacrifice from the block. Run down the new tunnel and
    climb up the ladder to return to the surface.
    
    
    SURFACE RUINS
    -------------
    
    Check the door at the top-right corner and use the stone of sacrifice on it.
    Enter the elevator and operate the panel to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.14.                             Chapter 4-4
    -------------------------------------------------------------------------------
    
    
    CASTLE
    ------
    
    Run down the hall and get the handgun ammo (10) on the desk at the right side
    of the typewriter. Continue down to the end of the hall and break the pots on
    the right for a velvet blue. Run down the steps to see a giant statue of
    Salazar. Turn left at the bottom of the steps and run across the bridge to be
    stopped by the ganados. Equip the striker and shoot the ganados that run down
    toward Leon. Run up the left steps and shoot the ganado behind the gate, then
    half turn and run up the next set of steps in front. Climb up the ladder on the
    left and shoot the ganado at the corner of the floor. Look toward the statue
    and use the rifle to shoot the group of ganados on the hands of the statue and
    the platform.
    
    When the ganados have been shot, use the handgun to shoot the lever on the
    front of the statue. This will change the hand that the statue lowers and
    raises. Jump onto the left hand of the statue and half turn to jump to the top
    floor. Shoot the ganado and break both pots for a spinel, then operate the
    lever to raise one of the platforms of the bridge. Half turn and shoot all of
    the new ganados that appear on the hands of the statue. Jump onto the left
    hand, wait for it to lower and then jump across to the platform. Shoot the
    lever on front of the statue and jump over to the right hand. Wait for it to
    raise, then jump to the top floor.
    
    Break the pot at the corner, then turn right and run along the path behind the
    statue to find a small pot. Operate the lever behind the statue and both hands
    will start moving at the same time. Jump onto the right hand and then jump over
    to the middle floor. Break both pots, then jump down the ladder and break the
    pot. Operate the switch to raise the second part of the bridge in the water and
    then shoot all of the ganados that enter the room.
    
    Climb back up the ladder and jump down to the bottom floor. Run across the
    bridge and the huge Salazar statue will start moving toward Leon. Keep pressing
    X to sprint, and press L1, R1 and then L1 + R1 to dodge the three pillars that
    fall. Kick the door at the other end of the bridge to open it and Leon will
    arrive outside with the statue still following. Keep sprinting away from the
    statue, and press L1 + R1 when prompted to jump over to the ledge at the other
    side of the bridge. Keep pressing X when Leon is hanging on to the edge to pull
    up onto the remaining part of the bridge. Open the door to enter the tower.
    
    
    TOWER
    -----
    
    After Leon throws the knife at Salazar, quickly press the displayed buttons to
    dodge when his guard throws it back. Run left and collect the handgun ammo (10)
    on the crate, and run down the left side of the gate that Salazar entered to
    find a yellow herb in the treasure chest. Return to the main floor and start to
    run up the steps until some ganados pull a lever. Barrels will now roll down
    the steps. They can be avoided either by stepping into the wider areas at the
    side of the path, shot twice with the handgun or once with the striker.
    
    Run left at the first path up the steps and shoot the ganado with the scythe.
    Equip the rifle and shoot the two ganados at the top of the ladder. Follow the
    walkway and break the barrel, then climb up the ladder to see more ganados
    enter the tower. Start by turning right and using the lever to send a barrel
    down the steps. Turn right again and use the rifle to shoot the dynamite ganado
    up on the other side of the tower. Continue up to the top of the steps and get
    the green herb, then return to the lever and pull it again.
    
    Turn slightly right from the lever and run across the floor. Break the barrel
    for shotgun shells (5), then walk onto the elevator and push both crates off
    the side. Operate the switch to make the elevator move up. Shoot the various
    ganados that drop down onto the elevator. Exit the elevator at the top and run
    outside to follow the path. Break the barrel for TMP ammo (50), then continue
    down the path and jump over the gap. Break both barrels on the left for handgun
    ammo (15) and shotgun shells (10). Check around the corner on the left for a
    red herb, then follow the path to the next elevator and operate the controls.
    
    Run up the steps to see the familiar blue lights of the merchant's shop. Get
    the magnum ammo (5), TMP ammo (50), rifle ammo (5) and first aid spray. Talk to
    the merchant and sell the spinels, velvet blues and the staff of royalty. Tune
    up the red9, striker and rifle. Save at the typewriter and then open the double
    doors. Run into the room to start the battle against Salazar.
    
    
    BOSS BATTLE: SALAZAR
    --------------------
    
    Turn right at the start of the battle and run to the end of the floor to get
    the shotgun shells (10). Leon will be safe in this location from the main
    attacks of the monster, but will still have the press the buttons when prompted
    to avoid the tentacle attacks. Equip the rifle and shoot the yellow eye of the
    monster twice to make its shell open. When this happens, zoom in on the shell
    and shoot Salazar as many times as possible. Repeat this method of shooting the
    eye to make the shell open and then shooting Salazar to defeat the monster.
    
    
    TOWER
    -----
    
    Explore the top floor of the room for a green herb and handgun ammo (15), and
    break the bottom floor barrels for an incendiary grenade, rifle ammo (10),
    green herb, TMP ammo (100), flash grenade and shotgun shells (10). Climb up the
    ladder in the middle of the room and collect the 50000 ptas. Open the double
    doors to arrive outside. Break both barrels on the left for a green herb. Run
    along the path and climb down the rope to the area below. Break both barrels,
    but watch out for the snake that jumps out of one of them. Enter the elevator
    and operate the controls to descend to the merchant's room.
    
    Collect the shotgun shells (5), rifle ammo (3) and handgun ammo (10) from the
    table. Break the crate for a spinel and get the flash grenade on the box. Break
    the barrel near the typewriter and then talk to the merchant. Sell the spinel
    and tune up the firepower of the striker. If you have enough money left over,
    buy the exclusive upgrade for the red9. Exit the merchan't shop, save at the
    typewriter and then open the door. Run down the hall to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.15.                             Chapter 5-1
    -------------------------------------------------------------------------------
    
    
    ISLAND
    ------
    
    Run down the path and jump down at the drop. Jump over the gap in front and
    continue along the path to see a small bridge on the right. Ignore the bridge
    for now and jump up the two ledges at the end of the path. Break both crates
    for money and an emerald. Jump back down the ledges and run across the bridge.
    Follow the path on the other side to see Ashley being carried into the island
    base. Jump over the gap to see the island ganados run toward Leon. Equip the
    shotgun and shoot the ganados, including a new type that carries a stun rod.
    Get the handgun ammo (10) on the green crate. Run around the left side of the
    wall to see a ganado with a gatling gun drop down.
    
    Back up behind the wall, equip the rifle and use the gap in the wall to shoot
    the ganado until he drops. Run around the wall and collect the 10000 ptas.
    Shoot the rest of the ganados that drop into the area with the striker. Enter
    the building on the left and get the green herb. Enter the building at the top-
    left corner of the area and get the TMP ammo (50). Run up the steps at the back
    of the area and check the sensor window at the right side of the door to start
    emitting a beam. Climb up the ladder behind the building at the top-left corner
    of the area and rotate the reflector to face the reflector on the next roof.
    Jump down and enter the building near the bottom-right corner of the area.
    
    Climb up the ladder and rotate the second reflector so that it faces the sensor
    window at the right side of the door. After the door opens, collect the magnum
    ammo (3) on the roof and then jump down. Run up the steps at the back of the
    area and go through the doorway. Follow the path down to the tunnel entrance
    and press the buttons at the prompt to avoid the boulder that is pushed by the
    ganados. Run into the tunnel and break the two barrels on the right for a green
    herb and a random item. Cross the bridge into the next section of tunnel and
    shoot both of the ganados. Climb up the ladder.
    
    Walk forward to shoot the ganado behind the bags on the left. Half turn and
    jump over the gap, then jump over the window on the right and shoot all of the
    ganados in the cave. Collect the rifle ammo (5) on the table near the entrance,
    and the red herb from the back of the cave. Half turn and shoot the red barrel
    to destroy the rocks. Run into the new section of the cave, climb up the ledge
    and open the chest for the golden lynx. Exit the cave and equip the rifle.
    
    Walk behind the boxes on the right and shoot the ganado with the crossbow. Also
    shoot the red barrel up on the bridge. Equip the striker and run around the
    rock to the left to shoot the ganado with the dynamite. Run around the rock to
    the right and shoot the next crossbow ganado. Run up the tunnel on the left and
    shoot the ganado on the way. Cross the bridge and collect the shotgun shells
    (5) and green herb from the small cave at the end. Run back onto the bridge and
    shoot the wagon down on the right to kill the ganados on the slope.
    
    Jump down from the bridge and run up the slope to press the switch at the right
    side of the door. Run through the doorway and go down the tunnel to see the
    merchant's shop on the left. Talk to the merchant and tune up the red9 to the
    exclusive upgrade. Tune up the striker as well, but don't go for the exclusive
    upgrade yet. Save at the typewriter and then continue down the tunnel to see a
    crossbow ganado on the platform in the distance. Equip the rifle and shoot the
    crossbow ganado and the other gandos that walk down the path. Run to the end of
    the path and open the door on the left to enter the island base.
    
    
    ISLAND BASE
    -----------
    
    Open the locker on the left and collect the money. Run down the hall and open
    the bin around the corner for an incendiary grenade. Open the door at the end
    of the hall and shoot the ganado lurking behind the shelves on the left. Run
    into the area with the shelves and get the green herb near the bottom of the
    left shelf. Open the case on the left for shotgun shells (10). Run through the
    doorway into the kitchen, then go around the corner and keep moving forward to
    see a ganado burst out of the oven. He will fall over after attacking Leon, so
    either ignore the ganado or shoot him with the red9. Check the sink on the left
    for a hand grenade, then go through the doorway on the right and open the door.
    
    Run around both corners of the hall to see a huge ganado with an axe. Shoot
    him, then open the door on the right. Collect the handgun ammo (10) on the box
    and run further into the room to see Ashley on the monitor. After viewing the
    destination on the map, exit the map and open the locker at the bottom-right
    corner of the room for 5000 ptas. Exit the room, and run down the steps on the
    right to shoot the crossgun ganado and another huge ganado. Be careful of the
    parasites that actually separate from the ganado to attack Leon. Turn around
    after shooting both ganados to kill more of the ganados coming down the steps.
    
    With the room clear of enemies, open the case for the red stone of faith. Run
    to the top-right corner of the room and break both barrels for a random item
    and a yellow herb. Run back up the steps and open the door on the left, then
    open the door at the back of the room. Run left up the hall and go through the
    doorway on the right to see the merchant. Talk to him and tune up the striker
    as much as possible. Run back into the hall and stop before the corner to hear
    the sound of a door opening and dynamite being thrown.
    
    Wait for the dynamite to explode, then look around the corner and shoot the
    ganados on the other side of the door. Walk toward the door and it will remain
    closed. Half turn and walk away from the door for it to open, then quickly half
    turn and shoot the ganados with the striker. Repeat this method for the two
    sets two dynamite ganados and one set of three crossbow ganados. When the door
    remains open, collect the emerald from the drawer on the left and then run
    through the doorway to shoot the ganado that was in charge of opening and
    closing the door. Open the red cabinet for TMP ammo (50), collect the red herb
    from behind the wall and then open the door.
    
    Run over to the corner on the left and collect the green herb. Unlock the door
    in front, then half turn and go through the doorway on the left. Break the
    crate for a brass pocket watch and save at the typewriter. Exit the small room
    and follow the hall around to the left. Turn left at the junction and open the
    red cabinet for an incendiary grenade. Break the crate on the left shelf down
    the hall for magnum ammo (3). Run down the hall and open the door at the end.
    
    Run through the doorway and run right to see a small cutscene showing a
    regenerator. Check the door's security system and operate it. Press the red
    panel three times, the green panel once and the blue panel two times. Run
    through the doorway into the operating room. Read Luis' Memo 3 on the table on
    the left to read about the regenerators. Collect the TMP ammo (25) from the
    corner and the freezer card key from the body at the back of the room. Exit the
    operating room to see a regenerator come out of the door in front.
    
    A regenerator will be moving toward Leon, so quickly run past the left side of
    it and follow the hall to open the door at the end. Run down the hall and shoot
    the leg of the next regenerator around the second corner. Quickly run past him
    and kick open the gate, then use the freezer card key on the door around the
    corner. Enter the freezer. Get the rifle ammo (5) on the left and the green
    herb in the glass cabinet at the top-left corner of the room, then go through
    the doorway on the right to use the card key rewriter.
    
    Use the freezer card key on it to collect the waste disposal card key. Operate
    the controls to open the door at the corner. Run through the doorway at the
    top-right corner of the room and equip the rifle. Get the infrared scope and
    combine it with the rifle. Run quickly out of this small room and focus on the
    regenerator to see bright red spots on its body, which show where the parasites
    are hiding. Shoot all of the parasite locations to kill the regenerator, and
    then collect the 5000 ptas. that it drops.
    
    Open the double doors and run straight forward into the dead end, then half
    turn to see a regenerator walking down the hall. Get the rifle out and use the
    infrared scope to shoot the red areas on the regenerator. Do the same thing for
    the second regenerator that appears, then run down the left hall and use the
    waste disposal card key on the locked door. Open the door. Run down the hall
    and collect the TMP ammo (25) from the box at the corner. Open the door on the
    right and collect the hand grenade on the floor. Operate the levers.
    
    Move the crane to the two ganados in the middle and operate it to throw them
    off the edge of the floor. Repeat this method once more for one of the other
    ganados. The ones that were not picked up will run up the steps and open the
    doors, so get ready to shoot them as they come through. Open the right door
    jump down the ladder. Collect the green herb from behind the dumpster, then
    half turn and collect the emerald from the next dumpster. Open the door at the
    end of the room and run up the steps to get the yellow herb from the control
    room. Open the door to hear Ashley.
    
    Run down the hall and open the red cabinet on the right for handgun ammo (10).
    Ignore Ashley for now and open the door in front. Go down the hall and open the
    next door to enter the x-ray room. Shoot all of the ganados and then take the
    flash grenade from the right table. Go down the steps and check the lockers on
    the right for shotgun shells (5). Open the door at the corner and run up the
    steps to open the door at the end of the hall. Collect the green herb from the
    table and then save at the typewriter. Exit the small room and open the door on
    the right to enter the laboratory.
    
    Open the door on the right to see a modified version of the regenerator enter
    the room, known as an iron maiden. To save on rifle ammo, run through the
    doorway and turn right just before the iron maiden to run up the hall. Half
    turn at the end and wait for the iron maiden to get near. When it does, shoot
    the fire extinguisher to stun it before targeting its parasites with the rifle.
    Collect the storage room card key that the iron maiden drops, then run down the
    hall and open the case for rifle ammo (3).
    
    Collect the rifle ammo (3) on the table at the top-right corner of the room,
    and break the glass cabinet in the same area for TMP ammo (25). Go through the
    doorway and jump over the window. Break the glass on the left for a red herb
    and a green herb, and operate the wheel at the corner of the room for rifle
    ammo (3). Check the locker to the right of the wheel for shotgun shells (10).
    Run through the doorway and open the door in front to arrive outside.
    
    
    RADIO TOWER
    -----------
    
    Shoot the six crows and then run across the bridge to see the merchant. Break
    the three barrels nearby for a yellow herb and two incendiary grenades. Talk to
    the merchant and sell the emeralds and the brass pocket watch. There's nothing
    new to buy, so exit the merchant's shop and operate the elevator controls at
    the end of the bridge. Get the green herb on the left, then run around to the
    other side of the walkway and open the door to the tower. Run into the tower
    and Leon will use the radio to try and request backup. Get the shotgun shells
    (5) on the table, then return to the elevator and use the controls. Run back
    across the bridge and open the door to return to the base.
    
    
    ISLAND BASE
    -----------
    
    Turn right and run through both doorways. Open the door on the left and then
    the door in front. Turn right and open the door at the end of the hall to
    return to the x-ray room. Shoot all of the ganados at the top of the steps,
    then run up the steps and open the door. Run up the next set of steps and open
    the door on the left. Shoot the two huge ganados on the left and then unlock
    the door in front using the storage room card key. Open the door and run around
    to the back of the room to find Ashley and complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.16.                             Chapter 5-2
    -------------------------------------------------------------------------------
    
    
    ISLAND BASE
    -----------
    
    Get the shotgun shells (10) on the table and run left to see a paper airplane
    fly through the window. Get the paper airplane to read a short message from
    Ada. Open the door in front and run around the corner to shoot the ganados.
    Continue down the hall and open the door at the end. Turn right and shoot the
    ganados, then walk forward into the room and shoot the ganado at the security
    switch. Press the security switch and then quickly half turn to shoot the group
    of ganados that enter. Run through the doorway at the bottom-right corner of
    the room and open the door at the end of the hall to enter the crane room.
    
    Run to the edge of the ledge to jump down into the waste below. Operate the
    lever after landing, then quickly run around the corner to the right and tell
    Ashley to hide in the dumpster. Wait for the iron maiden to get near before
    shooting the red barrel in front. Equip the rifle and shoot the parasites on
    the iron maiden, including the one on its back. Collect the 20000 ptas. that it
    drops. Grab the rifle ammo (5) from the corner and then call Ashley.
    
    Push the red crate into the water and cross over it to hear the breathing of an
    iron maiden. Cross back over the red crate and look through the fence on the
    right to see the iron maiden. Equip the rifle and shoot the parasite on its
    back, then return to the red crate. Shoot the reamining parasites on the iron
    maiden and collect the 20000 ptas. that it drops. Cross over the red crate
    again and collect the rifle ammo (5) and green herb from the back of the room.
    Cross over the bridge and push the red crate forward. Run through the gap and
    open the door on the left to enter a ruined hall.
    
    Tell Ashley to wait and shoot the ganados near the start of the hall with the
    striker. Run down the hall and collect the shotgun shells (10) and green herb.
    Tell Ashley to follow and then open the gate at the end of the hall. Run up the
    steps and jump down to the wrecking ball room. Shoot the group of ganados in
    room and then run to the control booth at the corner to collect the handgun
    ammo (10) and red herb. Check the control panel and operate it with Ashley.
    Keep on shooting the enemies that enter the booth until the ball hits the wall
    for the third time. Run to the new door that is revealed and open it.
    
    Go down the hall on the right and open the door. Open the cage on the right for
    an incendiary grenade, and open the cabinet at the bottom-left corner of the
    room for rifle ammo (3). Open the door to return to the hall and pull the lever
    near the door on the right. Half turn and run back up the hall on the left to
    the door on the left. Half turn again and shoot the regenerator that appears
    from the right. Collect the 5000 ptas. and run down the hall on the right to
    shoot the next regenerator. Get the 5000 ptas. and run down the hall on the
    left to open the door at the end. Get the green herb from the corner and then
    press the switch the activate the auxiliary power.
    
    Open the locker for shotgun shells (5) and then exit the room. Turn left and
    check the shutter at the end of the hall. Send Ashley under it and she will
    open the shutter from the other side. Continue down the hall and collect the
    yellow herb, then open the door on the right to enter the merchant's room. Open
    the locker for a red herb and then save at the typewriter. Exit the room and
    run down to the big blue door. Have Ashley wait at the switch at one side of
    the door, and have Leon check the next switch to get ready to use both switches
    at the same time. When the light in the middle of the display is illuminated,
    operate both switches to unlock the door. Open the door. Collect the rifle ammo
    (5) from the left side of the room, then hit the crates at the right side of
    the room for shotgun shells (5). Get on the bulldozer.
    
    
    BULLDOZER
    ---------
    
    Run toward Ashley, then half turn and face toward the back of the bulldozer.
    Equip the striker and shoot all of the ganados as they jump onto the platform.
    You can shoot them before this, but it means that you won't be able to collect
    the items that they drop. When the truck appears in the tunnel, shoot the front
    of it and it will explode. Shoot the truck a second time when it starts moving
    again. When the bulldozer stops on the platform at the end, jump down to the
    floor below and climb up the ladder on the left. Shoot the ganados and follow
    the path around to the left. Shoot the ganados down on the bulldozer, then half
    turn and pull the lever to raise the elevator. Climb back down th eladder and
    get on the bulldozer to ride to the top floor. Face the back of the bulldozer
    and shoot all of the ganados that drop down. When you hear the truck horn, face
    toward Ashley and shoot the truck in front to enter the building.
    
    
    ISLAND BASE
    -----------
    
    Open the door on the left to enter the merchant's room. Open the cabinet on the
    left and get the 5000 ptas. Get the shotgun shells (3) at the left side of the
    typewriter. Open the cabinet at the right side of the room for an incendiary
    grenade and then open the case near the merchant to collect the green stone of
    judgement. Open the double doors to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.17.                             Chapter 5-3
    -------------------------------------------------------------------------------
    
    
    ISLAND BASE
    -----------
    
    Run behind the left side of the steps and collect the 5000 ptas. Run up the
    steps and get the Our Plan file from the table. Run left and open the door to
    see a cutscene with Ada and Krauser. Run down the steps and follow the walkway
    to collect the shotgun shells (3) at the end. Run back along the walkway and go
    down the steps on the right. Collect the green herb, then open the door and
    shoot the ganados in the boiler room on the other side.
    
    Open the door at the bottom-left corner of the room and collect the flash
    grenade on the box and money from the back of the room. Return to the boiler
    room and enter the room at the top of the steps. Open the locker for shotgun
    shells (2). Run back down the steps and open the door in front. Run down the
    hall and open the next door. Continue forward and collect the money near the
    fence, then half turn and operate the controls in the elevator on the left. Run
    down the walkway onto the platform to meet Krauser.
    
    The long fight sequence with Krauser consists of various button combinations
    that must be pressed at the correct time. L1 + R1 and X + square are the main
    combinations that are used, so be sure to press those quickly when the prompt
    is displayed. Near the end of the battle, repeatedly press either square or X
    when the Krauser is pushing the knife toward Leon to end the battle. After
    Saddler's transmission, jump down the ladder and open the door on the right.
    
    Run through the next doorway to enter the laser hall. Wait for the middle laser
    to raise up and the side lasers to move out before running through the first
    set of lasers. Wait for the side laser to move to one side, the vertically
    moving laser to move up and the middle lasers to form two vertical lines before
    running through the second set. Dodge the third set of lasers, then run forward
    and press two button combinations to dodge the next set of lasers. Run to the
    end of the hall and operate the button at the right side of the door. Dodge the
    next set of lasers and then run into the throne room. Run through the doorway
    behind the throne and operate the lever to descend to the merchant's tunnel.
    
    
    MERCHANT'S TUNNEL
    -----------------
    
    Run down the steps, then check below them for a green herb and emerald. Follow
    the tunnel down to the opening on the right and then kick open the door behind
    the merchant for a red herb. Get Luis' Memo 4 from the box at the side of the
    merchant. Talk to the merchant and sell the red9. Tune up the striker to the
    exclusive upgrade if you haven't already for a 100 shell capacity. With money
    left over, tune up the firepower of the broken butterfly and the semi-auto
    rifle. Exit the merchant and open the doors at the end of the tunnel.
    
    
    CAGE AREA
    ---------
    
    Run down the path and go through the gap in the fence to get the yellow herb.
    Exit the gap and cross over the bridge on the left to go through the tunnel.
    After the cutscene shows the three cages, continue following the path to meet
    the boss of the area. Leon jumps into the cage and the battle starts.
    
    
    FIRST CAGE
    ----------
    
    Equip the striker and shoot U3 until it jumps away. U3 will drop down and
    attack at certain points throughout the battle, so be ready to shoot him with
    the shotgun or press the displayed button combinations if he does. Run forward
    and turn right at the junction to collect shotgun shells (5). Half turn and run
    left at the corner, then shoot the green button at the side of the shutter to
    open it. Run forward and press the emergency switch on the panel. Half turn,
    run around the corner and go right at both junctions to collect a green herb.
    Half turn and shoot the green button at the side of the door. Run through the
    doorway and follow the path around to the left to operate the emergency switch.
    When the timer appears, half turn and open the door to enter the second cage.
    
    
    SECOND CAGE
    -----------
    
    Quarter turn right and collect the incendiary grenade at the corner. Half turn,
    follow the corner around to the right and then go left at the junction to see
    U3 drop down. Shoot him with the shotgun until he jumps away again, then run
    around the corner and operate the emergency switch. Half turn and run around
    both corners. Shoot U3 until the shutter opens, then run through it and turn
    right to collect the TMP ammo (25) at the corner. Half turn and run up the path
    to press the emergency switch at the end. Quickly half turn and run back to the
    corner, then turn right and open the door to enter the third cage.
    
    
    THIRD CAGE
    ----------
    
    Turn slightly right and press the emergency switch. Shoot U3 when it drops down
    again, then run into the passage that was opened by using the emergency switch.
    Turn left on the other side and run around both corners on the left. Shoot the
    green button on the other side of the gate to open the shutter on the other
    side. Run back through the passage and follow the corners around to the right
    to press the second emergency switch. Quickly run back through the passage and
    follow the path left to open the red door. Exit the cage and jump to the hook.
    
    
    CAGE AREA
    ---------
    
    After jumping out of the third cage, collect the magnum ammo (5), green herb,
    TMP ammo (50) and shotgun shells (5) on the floor. Run toward the gate to see
    U3 run up the cliff. Leon jumps through the gateway and the battle starts.
    
    
    BOSS BATTLE: U3
    ---------------
    
    Equip the broken butterfly and run to the levers at the side of the right gate.
    Open it and run through, then quickly press the next lever to keep U3 on the
    other side for a while. Quickly turn toward U3 and shoot the red barrel near
    the rock, then keep shooting it with the broken butterfly. If you run out of
    bullets, start using the striker to defeat it.
    
    
    CAGE AREA
    ---------
    
    Open the gate again after the battle and get the red herb from around the rock
    and the 50000 ptas. that U3 dropped. Open the right gate again and collect the
    handgun ammo (10). Run through the gateway that Leon jumped through at the
    start of the battle and open the door on the right. Run down the tunnel and get
    the green herb below the steps at the other side. Run up the steps and then
    half turn right to climb up both ladders. Open the cabinet for a hand grenade.
    Open the door to arrive in the camp.
    
    
    CAMP
    ----
    
    Run toward the fence and break the barrel for a random item, then walk to the
    top of the ladder to see a group of ganados in the camp below. Shoot both of
    the red barrels, then look down from the top of the ladder to shoot the ganado.
    Climb down the ladder and break both barrels for TMP ammo (25). Run around the
    left side of the tent and collect the various items that were dropped from the
    ganados. Also collect the green herb from the crates in the tent and the yellow
    herb a little further up the path. Run into the big tent and break both crates
    for money, then jump down the ladder.
    
    
    MERCHANT'S ROOM
    ---------------
    
    Break the barrel and enter the small gap at the right side of the tracks for
    the blue stone of treason. Continue down the tracks and enter the gap on the
    left. Break both crates for 5000 ptas. Return to the tracks and run left to see
    the merchant. Break the barrel for handgun ammo (10) and get Krauser's Note on
    the table. Open the keys and treasures section of the inventory and combine the
    red stone of faith, green stone of judgment and blue stone of treason with the
    golden lynx. Talk to the merchant and sell the emerald and golden lynx w/
    (G,R,B). Tune up the semi-auto rifle and spend the remaining money on the
    broken butterfly. Exit the merchant's shop and climb up the ladder.
    
    
    FORTRESS
    --------
    
    Break the barrel behind the ladder for money. Open the double doors and run
    down the path to break the barrel on the left for a green herb. Continue down
    the path and jump down from the end. Run down the path between the pillars in
    the fortress to meet Krauser. Wait behind the wall, then run up the steps when
    Krauser stops shooting and open the door at the top. Collect the green herb,
    and break the crate for magnum ammo (3). Climb up the ladder and Krauser will
    appear. He is extremely fast, so the best weapon to use against him is the
    knife. Keep on attacking him, and he will eventually throw a flash grenade.
    
    Get the flash grenade on the roof and break the barrel for TMP ammo (25). Jump
    down the ladder and open the left door. Press the displayed buttons to dodge
    Krauser when he attacks. Get the shotgun shells (5) on the left. Run down the
    steps and turn right to run across the bridge, dodging the grenades that are
    thrown by Krauser along the way. Shoot him once with the shotgun when he drops
    down, then continue to attack him with the knife. Jump over the window into the
    building and break the barrels for shotgun shells (10) and a first aid spray.
    Climb up the ladder and get the hand grenade on the wall at the corner.
    
    Jump down off the side of the building and run up the path on the left to find
    a green herb from the rubble at the bottom of the steps. Run up the steps to
    get the panther piece. Collect the red herb, then shoot or knife Krauser until
    he throws another flash grenade. A statue will appear at this point. Push it
    past both walls on the left, quarter turn left and push it past the right wall,
    then quarter turn left and then push it onto the square platform to reveal two
    levers in the fortress. Operate the lever in this area, then run down the steps
    and return to the bridge to pull the lever on the right. Jump down the ladder.
    
    Shoot the two spider robots on the left, and get the TMP ammo (25) and green
    herb from the corner. Run around the corner and shoot the next robot. Continue
    down the path to the next corner and shoot the robot in the air. Run past the
    blocks and enter the tunnel on the right to shoot two more robots. Exit the
    tunnel and shoot the next set of robots after talking to Krauser. Collect the
    yellow herb in the tower and run up the steps to climb the ladder. Run through
    the gap on the right and follow the walkway around to collect the eagle piece.
    
    Run back through the gap and dodge Krauser when he attacks. Keep pressing X to
    climb back up to the tower, and the three minute countdown will start. Equip
    the magnum and keep shooting Krauser in the legs, then the head when he drops
    to his knee. Get the serpent piece that he drops, as well as the magnum ammo
    (3) and green herb from the back of the area. Jump back down the ladder and run
    across the bridge. Jump down and collect the handgun ammo (10) from the hole in
    the wall. Turn right and look at the panel on the wall. Use the panther, eagle
    and serpent pieces on it. Open the door to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.18.                             Chapter 5-4
    -------------------------------------------------------------------------------
    
    
    ISLAND
    ------
    
    Get the green herb and run down the path to see a helicopter fly into the area.
    After the pilot introduces himself as Mike, continue down the path until the
    ganado with the machine gun starts shooting, then quickly back up and run
    behind the crate on the right until Mike destroys the ganado. Run down the
    steps and enter the structure on the right. A group of ganados will start
    walking toward Leon. Shoot the first set and wait for Mike to shoot the next
    set. Exit the structure and run right. Climb up the ladder on the left to get
    the hand grenade, then jump down the ladder and run left to the locked gate.
    
    Shoot the lock on the gate with the shotgun until it falls off. Kick open the
    gate and run into the tunnel. Wait until Mike shoots the machine gun ganado.
    Run through the tunnel and climb up the ladder. Get the flash grenade at the
    side of the building, then enter the building and get the green herb and
    handgun ammo (10). Check the door to open it, and run through to the next area
    to see another machine gun ganado. Shoot him with the semi-auto rifle. Run up
    the next set of steps and slide down the zipline.
    
    Collect the 15000 ptas. from the body of the ganado and the hand grenade from
    the corner. Jump down to the platform below and operate the lever on the left
    to open the gate. Jump down to the floor and run into the next area. Quickly
    run into the tunnel on the left and break the barrel near the ladder. Climb up
    the ladder and shoot the shield ganado. Wait for the machine gun to stop
    shooting, then quickly run down the path and into the gap on the right.
    
    Break the barrel. Equip the rifle and slowly exit the gap. Quickly shoot the
    ganado behind the gatling gun down on the right. Continue down the path on the
    right and run into the next gap on the right. Break the barrel behind the
    building and carry on running down the path. Kick down the gate at the end and
    operate the lever. Jump down to the main area and collect the green herb from
    the building at the bottom-left corner of the area. Climb up the ladder at the
    left side of the building and run right down the walkway to operate the lever
    at the end. Drop down to the main area and get the first aid spray behind the
    gatling gun. Open the green double doors to enter the next area.
    
    Run up the steps and Mike will shoot all of the ganados that appear. Shoot the
    emerald down from the pillar at the top of the steps. Break the barrel between
    the walls in the middle of the area for a green herb. Exit the gap and run left
    to shoot the emerald down from the pillar. Run down the path And open the door
    at the end. Run down the slope and jump down the ladder. Half turn and collect
    the pearl pendant behind the ladder. Run through the doorway.
    
    
    PRISON
    ------
    
    Open the door and run down the path to open the next door on the left. Collect
    the flash grenade on the bench, magnum ammo (3) from the drawer and shotgun
    shells (5) from the green box on the wall. Run through the doorway near the
    green box and collect the yellow herb on the bench. Run out of the room and go
    down the hall on the right to collect the red herb. Quickly half turn and run
    back up to the room at the top of the hall, then half turn again and use the
    rifle to shoot the parasites on the regenerator. Collect the 5000 ptas. that he
    drops. Open the first cell on the right and collect the rifle ammo (5) from the
    corner. Climb up to the ledge at the end of the hall and open the door.
    
    
    YARD
    ----
    
    Run down the steps and turn right to break the crate in the corner. Collect the
    green herb, then go down the hall and shoot three of the ganados at the top of
    the steps with the rifle. Equip the shotgun and run up the steps to shoot both
    red barrels and any surviving ganados. When the machine gun ganado appears, run
    to the other side of the area and jump over the sandbags. Collect the green
    herb and money, then climb up the ladder and stay in the room at the top until
    the chainsaw machine gun ganado enters. Shoot him and collect the 15000 ptas.
    that he drops. Get the flash grenade on the table and then operate the button.
    
    Exit the room and shoot all of the ganados that drop down onto the walkway. Get
    the emergency lock card key from one of the bodies, then climb up the ladder
    and enter the building in front. Open the locker for the TMP ammo (25). Break
    the crate on the table and exit the building. Run left and open the case on the
    table for 5000 ptas. Check the shelves for rifle ammo (3) and break the barrels
    at the corner. Check the card reader and use the emergency lock card key on it.
    Jump down from the ladder in this room and collect the red herb on the left.
    
    Kick open the gate and break the three barrels in front for handgun ammo (10),
    then climb up the ladder at the other side of the area. Operate the lock in
    this room. Run along the walkway and enter the room on the right to operate the
    next lock. Drop down from the platform and go through the doorway at the top-
    left corner of the area. Run down the steps and open the door, then turn left
    and shoot the two shield ganados. Half turn and open the cage behind Leon for
    shotgun shells (5). Run down the hall and open the door on the left.
    
    
    MERCHANT'S AREA
    ---------------
    
    Open the blue doors on the left to enter the merchant's area. Run right and
    break both barrels for 10000 ptas. Talk to the merchant. Sell the emeralds and
    pearl pendant and tune up any weapons that are available. Get the green herb at
    the right side of the fence and Luis' Memo 5 on the rocks. Open the door.
    
    
    LABORATORY
    ----------
    
    Run down the steps and shoot the four ganados. Run down the hall and open the
    door to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    2.19.                            Final Chapter
    -------------------------------------------------------------------------------
    
    
    LABORATORY
    ----------
    
    Exit the room and run up the steps to collect the yellow herb, shotgun shells
    (5) and the Our Mission file at the top. Open the door and get the green herb
    on the left. Break both crates for an incendiary grenade and TMP ammo (50),
    then save at the typewriter and go down the steps.
    
    
    BOSS BATTLE: SADDLER
    --------------------
    
    The easiest method of defeating Saddler is to throw a grenade at him, then run
    toward him and climb up to attack his eye. If you don't have enough hand
    grenades, shoot the eyes on his legs until he falls, then climb up him again.
    There are some shotgun shells (10) near a red barrel near the right bridge, and
    a hand grenade on the platform on the other side of the bridge. Be careful when
    exploring the area as Saddler will start to throw items. While up on the top
    platform, you can climb up a small ladder at one side and operate a switch.
    
    Wait until Leon gets close, and then press the switch to hit Saddler with a big
    metal bar. There is another switch at the other side of the area where this can
    be repeated, and after each time Saddler will fall and you can climb up to
    attack him. Keep on attacking his eye this until Ada throws a special rocket
    launcher down. Run over the collapsing bridge near the top-left corner of the
    area and get the rocket launcher. Equip it and shoot Saddler to defeat him.
    
    
    ESCAPING THE ISLAND
    -------------------
    
    Run toward the body of Saddler and collect the 100000 ptas. Cross the bridge
    and follow the corner around to the left to use the elevator. Run down the
    tunnel, jump down the ladder and catch Ashley. Continue down the tunnel and get
    on the jet-ski. Use the jet-ski key to ride away. Ride through the right, left
    and right arches, then ride over the rock to avoid the pipe. Accelerate when
    prompted and stay at the left side of the tunnel to avoid the first two sets of
    rocks. Jump the ramps over the next set of rocks, then dodge left or right to
    avoid the rocks in the final section of the tunnel to complete the game.
    
    
    ===============================================================================
    
    3.                               Separate Ways
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    3.1.                               Chapter 1
    -------------------------------------------------------------------------------
    
    
    VILLAGE
    -------
    
    Ada starts her mission in the village at the same time as Leon. Shoot the first
    group of ganados that walk toward her, remembering to either fan kick or back
    kick them after shooting them to save ammo. Go through the first doorway on the
    right and climb up the ladder. Get the shotgun shells (5) from the table, then
    jump back down the ladder and exit the tower. Run up the path at the side of
    the tower and enter the first hut on the left to break the crate. Run into the
    next hut on the left for a chicken egg, and then the house on the right for
    handgun ammo (10). Run to the end of the path for a spinel on the left wall.
    
    Run back down to the bottom of the path and enter the house on the right to get
    the handgun ammo from the shelf at the back of the bottom floor. Break both
    barrels below the steps, then run up the steps and get the handgun ammo from
    the shelf, money from the table and shotgun shells (5) on the bed. Jump out the
    right window to exit the house. Run right around the walkway and collect the
    spinel from the roof on the other side of the house. Jump down from the house
    and then run behind it to collect the red herb from the crate in the shed.
    
    Jump through the window into the next house and break the crates on the table
    for an incendiary grenade. Get the handgun ammo (10) from the shelf. Break the
    barrel and then open the door to exit the house. Run down the path toward the
    door at the left side of the village and get the shotgun shells (10) and the
    spinel. Run back down the path and enter the hut at the bottom-left corner of
    the area. Break both crates for a flash grenade, then exit the house and turn
    right to collect a green herb near the logs.
    
    Run back down the path and go through the cow barn on the right. Hit the crate
    on the other side for a yellow herb. Turn left and get the red herb from the
    wagon near the building, then run around to the other side of the building at
    the bottom-right corner of the area for a green herb. Enter the building and
    get the hand grenade on the floor and chicken egg from the bowl on the table.
    Break the barrel below the table for handgun ammo (15).
    
    Kick the locked door open to enter the bedroom. Collect the elegant mask on the
    bed, shotgun shells (5) from the crate on the table and random item from the
    barrel. Exit the building and run to the right side of the fire in the middle
    of the area to use the grappling gun. Get the insignia key on the roof of the
    house. Jump down from the roof of the house and use the insignia key to unlock
    the door at the right side of the village. Open the door.
    
    
    MERCHANT'S ROOM
    ---------------
    
    Break the crate at the corner of the room and quickly back away to shoot the
    snake that jumps out. Get the egg that it drops and get the handgun ammo (10)
    on the shelf. Talk to the merchant to sell the spinels and buy the attache case
    M. Save at the typewriter. Open the door to exit the room and break the barrel
    for a green herb. Open the hatch and jump down to the tunnel below.
    
    
    TUNNEL
    ------
    
    Run forward to the steps in the tunnel, then half turn and shoot both of the
    ganados that drop down the ladder. Run down the steps and get the handgun ammo
    (10) from the alcove on the right. Get the shotgun shells (5) from the left
    alcove at the bottom of the steps, and the TMP ammo (25) and money from the
    area with the puddle. Break the crate in the alcove for a green gem, then run
    down the tunnel on the right. Wait in the small area near the door to see two
    more ganados open the door. Shoot them, then half turn and shoot both ganados
    walking down the tunnel. Open the door and climb up the ladder.
    
    
    GRAVEYARD
    ---------
    
    Shoot the first ganado, then run up the path and shoot all of the ganados in
    the graveyard. Enter the hut at the bottom-left corner and get the handgun ammo
    (10) on the table and yellow herb from the crate on the shelf. Exit the hut and
    enter the graveyard to get the red gem from the middle grave. Run up the path
    at the right side of the area and shoot the ganados in front of the entrance to
    the church. Run down the right path at the right side of the church and cross
    the bridge. Shoot the ganados and jump over the first gap.
    
    Ignore the shed on the left as it only contains a snake in a crate. Continue
    down the bridge to shoot the chainsaw ganado at the end. Get the green catseye,
    then run back up the bridge toward the graveyard and go up the path at the
    right side of the church. Use the pedestal and move the dial in four increments
    five times and then in three increments eight times. Get the round insignia and
    shoot the ganados that enter the area. Use the green catseye on the pedestal to
    keep the gate open. Run to the front of the church and shoot the new group of
    ganados. Use the round insignia on the door. Open the door to enter the church.
    
    
    CHURCH
    ------
    
    Shoot the ganados at the back of the church. Get the handgun ammo (10) on the
    table and the purple gem at the corner, then climb up the ladder in the hall at
    the left side of the church and run around the corner to shoot the ganados. Run
    to the end of the path and break both barrels, then run back around the corner
    and operate the panel. Move the red disc three times, the green disc once and
    the blue disc twice. Combine the colours to form the symbol and ring the bell.
    
    
    -------------------------------------------------------------------------------
    3.2.                               Chapter 2
    -------------------------------------------------------------------------------
    
    
    HOUSE
    -----
    
    Open the drawer to collect the handgun ammo (10), get the chicken egg from the
    box on the table and open the wardrobe for money. Run through the doorway near
    the merchant and follow the path to the well at the end. Shoot the stick to
    close the lid of the well, then shoot the brass pocket watch above the well and
    collect it. Enter the hut and break the barrel for TMP ammo (25) and the crate
    for a spinel. Return to the house and talk to the merchant.
    
    Sell the brass pocket watch and spinel, and buy the TMP. Open the door to exit
    the room. Open the cabinet on the left to get money, then run down the steps.
    Run to the back of the house and shoot the ganado near the books. Open the
    cabinet for money, then break the glass case for a hand grenade. Open the oven
    in the kitchen at the front of the house and get the gold chicken egg. Open the
    front door of the house and throw the hand grenade toward the group of ganados.
    Shoot the chainsaw ganado and collect the ruby that he drops. Exit the house.
    
    
    PATH TO VILLAGE
    ---------------
    
    Run down the path and shoot the two ganados, then enter the hut on the left and
    break the crate for a red herb. Exit the hut and shoot the bird's nest in the
    tree on the right for handgun ammo (10) and the bird's nest on the left for TMP
    ammo (30). Continue down the path and open the doors to return to the village.
    
    
    VILLAGE
    -------
    
    Open the door at the top-right corner of the area to enter the farm.
    
    
    FARM
    ----
    
    Run into the first hut on the left and break the barrel. Use the typewriter to
    save the game, then exit the hut and run around the side of it to see a well.
    Shoot the stick to close the lid of the well, then shoot the spinel above it.
    Collect the spinel and quickly half turn to shoot the group of ganados. Run to
    the bottom-right corner of the cow barn and use the grappling gun to collect
    the spinel on the ledge above. Jump down and run through the cow barn. Turn
    right and go through the gap in the fence to shoot the ganado.
    
    Run into the house on the right and open the cabinets for handgun ammo (10) and
    money. Break the crate on the shelf and the three barrels in the corner. Climb
    up the ladder and open the cabinet for rifle ammo (5). Jump out the window to
    land on the walkway. Run left and drop down at the end. Run into the small hut
    on the left and break the crate and barrel. Exit the hut and break the crate on
    the table for a hand grenade. Climb back up the ladder, run to the end of the
    walkway and jump off at the left side to land in a small area. Break the crate
    for the gold bangle. Run through the doorway and push the shelf out of the way.
    Jump over the fence on the right and open the door.
    
    
    PATH OUTSIDE FARM
    -----------------
    
    Use the grapple gun at the right side of the path just before the tunnel to
    land on the bridge. Shoot both ganados on the bridge, then break the barrels
    for handgun ammo (15) and a beerstein. Jump down from the bridge and go through
    the tunnel. Shoot the dynamite ganados and other ganados after arriving on the
    other side. Run into the house on the left and break both crates for handgun
    ammo (10). Run around to the front of the house near the bottom-left corner of
    the area and shoot the ganados. Jump through the window and get the money and
    handgun ammo (10) from the corner. Run through into the next room to see Leon
    and Luis being carried away by a group of ganados.
    
    Exit the house and shoot the bird's nest up in the tree on the left for a
    spinel. Open the door of the house in front and shoot the ganado inside. Get
    the handgun ammo (10) from the table. Run down the hall to the middle room of
    the house and open the cabinet for TMP ammo (30). Run through the right doorway
    to the room at the top-right corner of the house and shoot the next ganado. Get
    the incendiary grenade on the chair and then exit the house. Run all the way
    back down the path at the left side of the area, shooting all of the ganados
    along the way, and open the door at the end of the path to return to the farm.
    
    
    FARM
    ----
    
    Get the shotgun shells (10) on the floor near the cow barn, and the spinel and
    handgun ammo (10) from the side of the path at the left side of the area. Run
    down the path and open the door to return to the village.
    
    
    VILLAGE
    -------
    
    Shoot the two ganados and the run down the path to the middle of the village to
    see a cutscene showing a group of ganados. Throw a hand grenade into the middle
    of the group and collect the various items that are dropped. Run down the path
    at the bottom-left corner of the area and shoot the next group of ganados. Open
    the door at the end of the path and run forward to view a cutscene. Continue
    following the path toward the house to view another cutscene.
    
    
    CAVE
    ----
    
    After Ada wakes up, quickly press the displayed buttons to avoid the ganados
    when they attack. Shoot the first three ganados, then run to the back of the
    cave and open the chest for the green catseye. Run down the cave and shoot the
    ganado at the top of the ladder. Jump down the ladder and shoot the dynamite
    ganado standing near the bags. Jump over the bags and exit the cave.
    
    
    MERCHANT'S AREA
    ---------------
    
    Shoot the ganado, then run up the steps and follow the walkway to collect the
    handgun ammo (10) on the box. Run back around the corner and jump through the
    window on the left. Get the iron key on the table, then open the lockers near
    the merchant for a yellow herb and shotgun shells (10). Open the door to exit
    the room and run down both sets of steps. Get the rifle ammo (5) at the right
    side of the typewriter. Open the door at the end of the path with the iron key.
    
    
    HOUSE
    -----
    
    Run down the path and get the yellow herb and red catseye at the right side of
    the house. Open the door to enter the house, then back out when the chainsaw
    ganado appears and return to the right side of the house. Equip the shotgun and
    shoot the chainsaw ganado, as well as all the other ganados that come down the
    path. Get the lift activation key that the chainsaw ganado dropped, then run
    back up the path and open the door to return to the merchant's area.
    
    
    MERCHANT'S AREA
    ---------------
    
    Run down the path and shoot the group of ganados near the typewriter. Run up
    both sets of steps and open the door to enter the merchant's room at the top.
    Operate the controls and use the lift activation key. Exit the room and follow
    the walkway around the corner to get on the moving platform. Run around the
    corner and break the barrel for a flash grenade. Go down the steps and get the
    spinel near the wagon. Continue down the path and enter the hut on the left to
    get the shotgun shells (2) from the locker at the corner and money near the
    bin. Exit the hut and run behind for the TMP ammo (25) on the logs. Run up the
    steps at the top-left corner and break the barrel near the merchant for money.
    Run back down the steps and use the grappling gun near the door on the right.
    
    
    RIGHT ROUTE
    -----------
    
    This is the end of the right route that Leon travelled down in chapter 2-3. Get
    the handgun ammo (10) on the beam, spinel on the floor, handgun ammo (10) and
    shotgun shells (5) from the first hut, and an incendiary grenade and TMP ammo
    (50) from the second hut. Run through the doorway and get the red herb. Run
    forward and El Gigante will drop down into the area.
    
    
    BOSS BATTLE: EL GIGANTE
    -----------------------
    
    Throw a flash grenade at El Gigante, then equip the TMP and shoot him in the
    head with it until he drops to one knee. Run toward him and press X to climb
    him, then repeatedly press X or square to cut the parasite. Repeat this method
    twice to defeat El Gigante. Collect the 10000 ptas. that he drops. Run down
    the path to the north corner of the area and get the green herb. Open the door
    and run forward in the next area to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    3.3.                               Chapter 3
    -------------------------------------------------------------------------------
    
    
    CASTLE GARDEN MAZE
    ------------------
    
    Get the bowgun arrows (3) from the fountain. Talk to the merchant and sell the
    spinels, ruby, brass pocket watch, gold bangle and bowgun arrows. Buy the rifle
    (semi-auto) and then exit the merchant's shop. Run around the corner to see two
    ganados run down the steps. Use the rifle on the shield ganado and the normal
    ganado, then use the TMP on the parasite that appears. Run up the steps and use
    the rifle to shoot the crossbow ganado at the corner, the red ganado down on
    the left, and the ganado behind Ada on the left. Run down the steps and go left
    at the junction to get the shotgun shells (5) from the chest at the end.
    
    Return to the junction and go straight on. Get the shotgun shells (5) from the
    crates on the left, then continue down the path to the gate at the end to
    collect the yellow herb. Run back to the previous junction and go left. Run up
    the steps and get the gold bangle w/ pearls from the statue. Jump down off the
    right side of the platform and break both barrels in front. Open the gate and
    run up the steps to exit the garden maze. Enter the bedroom on the left and
    break the pots for rifle ammo (5) and handgun ammo (10). Exit the bedroom and
    run left up the path to open the double doors at the end.
    
    
    CASTLE EXTERIOR
    ---------------
    
    Equip the rifle and shoot the shield ganado and crossbow ganado on the path.
    Look around the corner by the fountain and shoot the second crossbow ganado,
    then walk around the corner on the left and shoot the third crossbow ganado.
    Look through the window in front and shoot the ganado standing by the chest.
    Try to open the door, then turn left and use the grappling gun to enter the
    room. Open the chests for a hand grenade, yellow herb, hourglass w/ gold decor
    and shotgun shells (5). Use the grappling gun to exit the room. Follow the path
    past the fountain and shoot the crossbow ganado at the corner. Open the door at
    the end of the path and shoot the masked ganado on the other side. Run down the
    steps and open the door in front. Break the pot on the table for handgun ammo
    (10), then open the door on the left to enter the merchant's room.
    
    
    MERCHANT'S ROOM
    ---------------
    
    Break both barrels on the left, the three pots and the crate for random items.
    Get the green herb on the table and then talk to the merchant to sell the gold
    bangle w/ pearls. Exit the merchant's shop and open the top-right door.
    
    
    CASTLE INTERIOR
    ---------------
    
    Shoot the masked ganado standing in the hall, and the crossbow ganado in the
    dining room at the end of the hall. Break the two pots, then run down the hall
    and shoot the remaining ganados in the dining room. Get the handgun ammo (10)
    and green herbs on the tables, and break the pot at the corner for shotgun
    shells (5). Run into the room at the top-right corner of the area and a cage
    will drop down to trap Ada. An El Garrador will also drop down into the cage.
    
    Equip a hand grenade and throw it toward either of the locked doors, then kick
    down the door and walk out of the cage. Remember that if you walk, El Garrador
    will not be able to hear where you are. Shoot all of the ganados outside the
    cage, then equip the rifle and shoot the parasite on El Garrador's back. Get
    the flash grenade behind the glass at the corner of the area corner and the
    ruby that he drops. Return to the cage and check the chest to use the hourglass
    w/ gold decor on it. Open the door at the top-right corner of the room.
    
    Run down the hall to see Leon shooting ganados in the next room. Break the pot
    on the left for rifle ammo (5), then jump off the side of the bridge. Get the
    elegant chessboard behind the pillar at the back of the room, then shoot all of
    the ganados that drop down to the floor. Break the pots on the tables for
    shotgun shells (5) and a green herb, then climb up the ladder and run across
    the bridge to open the door. Run up the steps and shoot the shield ganado and
    crossbow ganado. Open the door and run left to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    3.4.                               Chapter 4
    -------------------------------------------------------------------------------
    
    
    ISLAND
    ------
    
    Run forward and shoot the group of ganados that appear from the path on the
    left. Run down this path and shoot the ganado at the end. Break the barrel for
    a hand grenade. Walk to the crates on the left and use the grappling gun to
    ride up to the platform above. Break the barrel for handgun ammo (10). Jump
    down and use the grappling gun on the next platform. Break the barrel for rifle
    ammo (5). Jump down and run back through the tunnel. Turn left at the end and
    shoot the red barrel in front to kill the group of ganados. Run into the area
    and open the door on the left. Get the shotgun shells (5) on top of the box on
    the right and then shoot all of the ganados in the area.
    
    Get the green herb from the crate, break the barrel at the corner for a flash
    grenade, and get the TMP ammo (25) on top of the wheels. Open the door and turn
    right to use the grappling gun. Run through the vent and shoot the huge ganado.
    Drop down the hole at the end and get the yellow herb from the small room. Open
    the door and run through to get the golden lynx from the crate. Climb up to the
    wreckage on the right and get the bowgun bolts (3). Jump down on the other side
    and get the velvet blue on the floor. Shoot the crossbow ganado up on the
    walkway, then run down to the end of the room and use the grappling gun. Open
    the door at the end of the walkway.
    
    
    DOCK
    ----
    
    Run down the walkway and get the TMP ammo (25) on the box. Break the barrel on
    the right and continue down the walkway to run down the steps at the end. Run
    past the gun battery and get the hand grenade on the barrel before running down
    the steps on the left. Half turn as soon as the ganados appear and run back up
    to the top of the steps to hide behind the wall at the corner. Shoot all of the
    ganados as they arrive at the top of the steps.
    
    When the gun stops shooting, run down the steps and get the handgun ammo (10)
    on the barrel, the first aid spray on the left, the flash grenade on the right
    and the activation key (blue) on the crate. Run to the end of the path for
    bowgun bolts (3) and a barrel. Return to the gun battery at the top of the
    steps and use the activation key (blue) on it. Keep shooting at the gun turrets
    on the other side of the area until Ada leaves the gun battery.
    
    Run back down the steps and climb up the ladder at the other side of the area.
    Get the red herb on the table at the left side of the floor, and the velvet
    blue, green herb and shotgun shells (5) from the back of the area. Half turn
    and get on the elevator to ride over to the ship. Turn right and break the
    crate, then half turn and shoot all of the ganados that drop down onto the
    ship. Get the handgun ammo (10) on the crate and then half turn to shoot the
    crossbow ganado on the floor high above.
    
    Half turn again and run down the floor to get the green herb at the end. Climb
    up the ladder on the right and shoot the ganados on the right. Run up the steps
    and break the crate at the top for bowgun bolts (3). Jump the gap and shoot the
    ganado on the other side, then check the pipes on the left for shotgun shells
    (10) and handgun ammo (10). Climb up the ladder and shoot the shield ganado and
    dynamite ganado at the top, then break the crate on the right for a red herb. A
    cutscene will show five new gun turrets appearing on the battleship.
    
    Quickly turn right and use the grappling gun to ride up to the next floor. Get
    the activation key (red) and then use the grappling hook at the right side of
    the walkway to travel over to the other side of the area. Run forward to the
    gun battery and use the activation key (red) on it. Keep shooting at all of the
    gun turrets until Ada leaves her gun turret. Jump down to the floor below and
    get on the elevator to ride back to the battleship.
    
    Avoid the ganados and climb up the ladder at the back of the first floor. Run
    up the steps, jump over the gap and climb up the ladder. Shoot the dynamite
    ganado and then open the door. Run forward and the battleship will explode. Get
    the handgun ammo (10), rifle ammo (5) and shotgun shells (10) from the crate.
    Open the chest for bowgun bolts (5). Run up the steps and follow the walkway
    around the corner to talk to the merchant. Sell the velvet blues, ruby, gold
    bangle w/ pearls and the elegant chessboard. Open the door.
    
    
    ISLAND
    ------
    
    Get the green herb in front and then run up the steps to get the rifle ammo (5)
    on the left. Shoot the ganado, then equip the rifle and go around the corner to
    shoot the shield ganado. Jump down the ladder at the end of the path, and then
    run forward to get the shotgun shells (5) on the right. Shoot the two normal
    ganados and then equip the shotgun to shoot the crossbow ganado at the corner.
    Jump down off the right side of the walkway and use the rifle to shoot the red
    barrel on the right. Shoot the remaining ganados on the floor, and shoot the
    ganados on the walkway using the rifle. Run to the other side of the area and
    get the velvet blue on the box before using the grappling gun to ride up to the
    bridge. Climb up the ladder on the left.
    
    Run left and a group of ganados will burst through the door. Quickly half turn
    and run past the red barrel to the steps at the end for the green stone of
    judgment. Half turn and shoot the red barrel when the ganados are near. Open
    the gate at the other end of the floor and use the rifle to shoot the ganado on
    the floor above. Run down the steps in front, but turn left before the bottom
    of the steps to get the red herb. Run up the steps in front, then down the
    steps on the left to break the barrel in the small building at the end. Exit
    the building and follow the walkway around to the right. Jump down at the end
    of the walkway and shoot the two shield ganados that appear from the right. Get
    the yellow herb and the flash grenade, then follow the path around the corner
    and shoot the ganado. Climb up the ladder on the right to exit the area.
    
    
    ISLAND BASE
    -----------
    
    Open the double doors on the left and get the red herb on the table, red stone
    of faith from the case, bowgun bolts (3) from the left cabinet and a hand
    grenade from the right cabinet. Open the door and get the yellow herb from the
    corner of the next room. Open the previous two doors and run up the steps at
    the back of the room. Open the door on the left. Run down the steps and go to
    the end of the walkway to get the shotgun shells (5). Run down the next set of
    steps and shoot both shield ganados and the stun rod ganado.
    
    Get the green herb and open the door on the left to enter the boiler room. Open
    the door at the bottom-left corner of the room and get the flash grenade and
    handgun ammo (10). Run up the steps at the top-right corner of the room and get
    the money from the locker. Run down the steps and open the door in front. Run
    down the hall and open the next door to arrive outside. The sounds of Leon and
    Krauser fighting can be heard nearby. Run forward and use the grappling gun to
    land on the walkway above. Watch the fight, and press the required buttons when
    Krauser is pushing the knife toward Leon to complete the chapter.
    
    
    -------------------------------------------------------------------------------
    3.5.                               Chapter 5
    -------------------------------------------------------------------------------
    
    
    ISLAND
    ------
    
    Get the rifle ammo (5), then run up the path and shoot the ganado standing near
    the entrance to the camp. Further into the camp, a machine gun ganado will drop
    down into the area. Keep shooting him with the bowgun to defeat him. Enter the
    left tent for a hand grenade. Exit the tent and check around the building on
    the left for a velvet blue and TMP ammo (25). Use the grappling gun at the
    front of the building and get the bowgun bolts (3) from the right side of the
    walkway, and a blue eye from the barrel. Jump down from the walkway and follow
    the path around to the left to shoot the group of ganados. Use the rifle to
    shoot the crossbow ganado on the path and the dynamite ganado up on the left.
    
    Continue down the path and get the yellow herb near the bridge. Climb up the
    ladder on the left and then turn left to shoot the ganado. Get the red herb and
    then run back to the top of the ladder to shoot the red barrel near the
    building on the other side of the bridge. Run across the bridge and enter the
    building. Get the green herb and shotgun shells (5) from the side of the room,
    then keep shooting all of the ganados until the door opens. Run through the
    doorway and use the rifle to shoot the red barrel near the two ganados, and
    also the crossbow ganado on the left.
    
    Run down the steps on the left and break the barrel for TMP ammo (30). Jump
    down to the area below and enter the tents for a red herb and velvet blue. Exit
    the tent and run into the small tunnel for handgun ammo (10) and a yellow herb.
    Climb back up the ladder and turn left at the top of the steps. Run up the next
    set of steps and then slide down the zipline. Get the hand grenade on the left,
    then jump down to the ledge below and press the operate the switch. Jump off
    the ledge and run into the next area.
    
    Quickly shoot the red barrel in front after the gate closes, then equip the
    rifle and shoot the crossbow ganados in front and up on the left. Run into the
    tunnel and climb the ladder. Follow the walkway around, and quickly move behind
    the wall when the machine gun ganado starts shooting. Equip the shotgun to
    shoot him, then go through the gate and operate the right lever. Run back and
    jump off the right side of the walkway. Run to the bottom-left corner of the
    and climb up the ladder. Run around the walkway and get ready to shoot the
    machine gun ganado with the rifle when he appears. Get the bowgun bolts (2) and
    green herb, then open the gate and operate the lever at the end of the path.
    Jump off the walkway and open the door at the top-left corner of the area.
    
    
    RUINS
    -----
    
    Run up the steps and shoot the crossbow ganado. Shoot the rocket launcher
    ganado near the helicopter wreckage and get the green herb. Break the barrel in
    the gap between the walls for a yellow herb. Exit the gap and run left down the
    path to shoot the two crossbow gunados. Open the door. Get the shotgun shells
    (5) and handgun ammo (10) on the rock before jumping down the ladder.
    
    
    PRISON
    ------
    
    Get the bowgun bolts (3) behind the ladder. Run through the doorway to view a
    cutscene. Open the door at the end of the path to enter the merchant's room,
    then go through the doorway nearest to the typewriter and get the yellow herb.
    Exit the small room and turn right to shoot the crossbow gunado. Shoot the
    other three ganados that appear. Run through the doorway and enter the first
    cell on the right for rifle ammo (5) and the second cell on the right for a
    green eye. Get the red herb at the bottom of the steps, then climb up the ledge
    on the left and open the door. Run down the steps and get the handgun ammo (10)
    and TMP ammo (50). Run right to see Krauser.
    
    
    BOSS BATTLE: KRAUSER
    --------------------
    
    Equip the TMP and keep shooting Krauser in the legs, remembering to dodge his
    attacks by pressing the required buttons. Shoot him in the head when he drops
    to one knee until he throws a flash grenade. Repeat the method for the entire
    battle, collecting the items on the three towers on the way. Get the green
    herb, bowgun bolts (2) and shotgun shells (10) on the second tower. On the
    third tower, get the handgun ammo (10), rifle ammo (5) and a first aid spray.
    
    
    ISLAND
    ------
    
    Run left after the defeating Krauser and get the butterfly lamp. Half turn and
    jump over the fence at the other end of the path to see the merchant. Break
    both barrels on the right for shotgun shells (5), get the green herb on the
    floor and the TMP ammo (50) below the window. Talk to the merchant and buy the
    bowgun. Walk back to the window and use the grappling gun.
    
    
    BOSS BATTLE: SADDLER
    --------------------
    
    Equip the bowgun and shoot Saddler from a distance. He walks slowly to begin
    with, but will attack by using his tentacles (which can be dodged by pressing
    the required buttons, or by moving to one side depending on the attack. When he
    is close, keep shooting him with the TMP, and then run away from him to use the
    bowgun again. Whenever the prompt is displayed, quickly run toward Saddler and
    press X to attack his eyeball.
    
    
    ISLAND
    ------
    
    After the cutscene, get the first aid spray and then use the grappling gun to
    start the timer. Run down the path, either avoiding or shooting the various
    ganados along the way. Jump down from the platform at the end and then get the
    special rocket launcher on the crate to complete the mini-game.
    
    
    ===============================================================================
    
    4.                              Assignment Ada
    
    ===============================================================================
    
    
    ISLAND
    ------
    
    Follow the path and drop down the ledge. Jump over the gap in the next path and
    shoot the two ganados on the other side. To save ammo, shoot enemies in either
    the head or legs before kicking them. Continue following the path, ignoring the
    bridge on the right for now. Shoot the ganado in front, then half turn to face
    the bridge and shoot the next two ganados. Half turn again and climb up both
    ledges at the end of the path. Break the crates by shooting them once and get
    the yellow herb and hand grenade. Jump down from both both of the ledges and
    run across the bridge to see the camp at the end of the path.
    
    Jump over the gap and get the handgun ammo (10) from the crate. Look through
    the window of the building and shoot the ganado, then jump through the window
    and stand near the ladder to shoot all of the ganados that enter the building.
    Climb up the ladder and equip the rifle to shoot the two crossbow ganados near
    the door. Get the first aid spray from the crate and run to the back of the
    roof to see a machine gun ganado enter the area. Equip the rifle and quickly
    shoot him and the crossbow ganado near the door. Equip the TMP and stay at the
    top of the ladder to shoot the group of ganados that climb up to the roof.
    
    When no more ganados climb up the ladder, jump down off the edge of the roof
    and quarter turn right to collect a green herb near the crates. Enter the small
    building nearby for TMP ammo (25). Enter the building at the top-left corner of
    the area for handgun ammo (10). Climb up the ladder behind the building and get
    the rifle ammo (5) on the crate. Jump down from the building and run forward to
    get the green herb at the left side of the steps. Run up the steps and follow
    the path right. Equip the rifle to shoot the crossbow ganado and the shield
    ganado on the other side of the bridge.
    
    Cross the bridge and shoot the ganado. Continue down the tunnel and get the red
    herb from the corner. Climb up the ladder. Run left at the top and break both
    barrels for rifle ammo (5) and a green herb. Half turn to jump over the gap and
    shoot the ganados on the other side. Jump over the window into the cave and get
    the handgun ammo (10) on the table. Run down the cave and shoot the red barrel
    at the end to destroy the rock. Run into the next area and open the chest at
    the top of the ledge for a hand grenade. Run back up the cave and follow the
    path around to the left to collect a yellow herb. Exit the cave.
    
    Follow the path and shoot both ganados. Run behind the crates and use the rifle
    to shoot the dynamite ganado on the cliff and the red barrel on the bridge. Run
    out from behind the crates and run up the steep path in the cave on the left.
    Cross the bridge and get the red herb from the cave at the end, then run back
    to the bridge and jump off the right side. Shoot the ganados after landing and
    then go through the doorway at the top of the slope. Run down the path and get
    the green herb from the table on the left. Get the rifle ammo (5) on the crate
    further down the tunnel, then use the rifle to shoot the two crossbow ganados.
    Climb up the ladder on the left and go through the vent to enter the base.
    
    
    FIRST SAMPLE
    ------------
    
    Turn left and run down the steps. Shoot the ganado and enter the small room on
    the right for TMP ammo (25). Exit the store room and run back up the steps to
    collect the green herb at the far corner. Run left and open the red cabinet for
    handgun ammo (10), then continue down the hall and shoot the crate on the left
    shelf for rifle ammo (5). Shoot the ganado and open the blue doors at the end
    of the hall to enter the operating room. Run through the door and shoot both of
    the ganados through the glass. Collect the TMP ammo (25) on the left desk.
    Enter the small room around the corner on the left and break the glass for a
    yellow herb. Exit the room and go through the doorway in front. Shoot the
    ganado, then run around the corner to collect the first sample from the body.
    
    
    SECOND SAMPLE
    -------------
    
    Half turn and shoot the group of ganados that enter the room. Exit the room and
    run back through the hall to open the blue doors. Run around both corners in
    the hall and kick open the gate. Run to the junction and shoot the crossbow
    ganado on the left. Open the case at the end of the hall for TMP ammo (25),
    then half turn and shoot the ganado with the stun rod. Run through the gateway
    in front and open the double doors to enter the freezer. Get the green herb on
    the crate at the left side of the room, then break the glass at the back of the
    room for a hand grenade. Enter the small room at the bottom-right corner and
    collect the rifle ammo (5) on the desk. Return to the main room and enter the
    small room at the top-right corner. Open the door for the second sample.
    
    
    THIRD SAMPLE
    ------------
    
    Exit the freezer and open the cabinet on the right for a red herb. Turn right
    and run down the hall to open the door at the end. Collect the handgun ammo
    (10) on the box at the end of the hall, then open the door on the right and
    shoot both ganados in the room on the other side. Get the rifle ammo (5) on the
    desk at the corner of the room. Open the right door and walk toward the top of
    the ladder to see a group of ganados in the waste disposal area.
    
    Throw a hand grenade down into the middle of the group and then use the rifle
    to shoot the machine gun ganado and crossbow ganado. Jump down the ladder and
    run around the dumpster on the right to collect the red herb. Open the door and
    get the green herb on the box, then run up the steps and shoot the stun rod
    ganado. Shoot both ganados in the room, and operate the control panel at the
    left side of the room to unlock the door. Shoot the group of ganados that
    enters the room, then open the unlocked door and run down the hall.
    
    Collect the yellow herb on the right at the first corner, and open the red
    cabinet for a hand grenade. Follow the hall around to the right and shoot the
    ganado through the bars in the door. Open the door and enter the room to
    collect the handgun ammo (10) on the table. Run right around the corner and
    shoot the stun rod ganado, then collect the TMP ammo (25) from the box on the
    left. Turn right and open the case for the third sample.
    
    
    FOURTH SAMPLE
    -------------
    
    Exit the room and open the next door on the right. Run down the steps on the
    right and open the door at the end of the hall. Get the TMP ammo (25) on the
    table and use the TMP to shoot the five enemies in this room. Get the TMP ammo
    (25) from the top floor, and the handgun ammo (10) and red herb from the bottom
    floor. Try and open the door on the bottom floor to see a group of enemies
    enter on the top floor. Equip the rifle and shoot the machine gun ganado and
    shield ganados, then use the punisher on the remaining ganados.
    
    Open the bottom door and shoot the ganados on the other side. Open the door on
    the left and run up the steps. Be ready to shoot two dynamite ganados when they
    open the door at the end of the hall. Open the door in front and collect the
    TMP ammo (25) and yellow herb on the table. Exit the small room and open the
    door on the right. Open the door in front and shoot the ganado. Get the green
    herb from the table and run into the next room to shoot the ganado.
    
    Turn right and open the case for handgun ammo (10). Half turn and follow the
    corner around to the right to go through the next doorway. Get the TMP ammo
    (25) on the box and follow the hall to the doors at the end. Go through the
    door on the right and shoot the ganado in the room. Get the green, yellow and
    red herb on the shelf near the door. Get the TMP ammo (25) from the top-left
    corner of the room, and break the cases at the side of the room for rifle ammo
    (10), TMP ammo (50) and handgun ammo (20). Break the middle glass case in the
    middle of the room and get the fourth sample.
    
    
    FIFTH SAMPLE
    ------------
    
    Run to the bottom-left corner of the room and shoot all of the ganados that
    enter the room. Jump through the window into the next room and turn left to
    operate the security control panel. Jump back through the window and shoot the
    group of ganados that enter the room. Go through the door at the bottom-right
    corner of the room and then open the door in front. Run across the bridge and
    shoot the three barrels on the right from a distance. As you move toward the
    items, Krauser will burst out of the base and run toward Ada.
    
    Quickly turn toward Krauser and throw a hand grenade at him. When he drops down
    to one knee, shoot him with the rifle and then run across to the other side of
    the bridge. Hand grenades will be harder to use against Krauser from this point
    on as he moves so fast, but if you have any left, still try and throw them at
    him to stun him. If you run out of grenades, shoot Krauser's feet with the TMP.
    Use either method until he drops down to one knee, then keep shooting him with
    the TMP until he throws a flash grenade. Collect the fifth plaga sample that he
    drops. Use the panel in the elevator and run right around the walkway to open
    the door. Operate the control panel to complete the mini-game.
    
    
    ===============================================================================
    
    5.                              The Mercenaries
    
    ===============================================================================
    
    
    The goal of the The Mercenaries mini-game is to run through a chosen location
    and shoot as many enemies as possible before the time runs out. Various items
    are strewn about the areas, including time vials that extend the time, and
    bonus time vials which give more points per kill in a thirty second time limit.
    The points are totalled at the end of every round, and a star rank is given.
    Initially there is only one character (Leon) to choose from and four locations.
    If you manage to achieve over 30,000 points (four stars) in a location, a new
    character can be chosen from the character selection screen. Score over 60,000
    points (five stars) in each location with all five of the characters to unlock
    the extremely powerful handcannon weapon to use in the main game.
    
    
    -------------------------------------------------------------------------------
    5.1.                                Village
    -------------------------------------------------------------------------------
    
    
    Run behind the tower at the top-right corner of the map and collect the 90 sec.
    time vial. Ignore the ganados for now, as at this early stage there won't be
    too many to worry about. Run out of this area behind the tower and continue
    past the insignia door to the barn at the bottom-right corner, which contains a
    30 sec. time vial and a red herb in a barrel. Exit the barn and jump through
    the window in front to land in a room with a 90 sec. time vial and a chest.
    Don't open the chest yet. Break the barrel for a green herb and wait in this
    room until enemies start to enter. When they do, now is the time to open the
    chest for the 30 sec. bonus vial. Quickly shoot as many of the enemies that
    have entered the room as possible. Open the door to the next room and shoot the
    enemies in here as well. When the time limit expires, get ammo from the barrel
    on the floor and then open the next door to exit the house.
    
    Turn slightly right and run back to the tower at the top-right corner, but this
    time climb up the ladder and get the green herb and hand grenade at the top.
    Jump back down the ladder and turn right after exiting the tower. Try and avoid
    the ganados and enter the first house on the right. Break the two barrels under
    the steps for a flash grenade and ammo. Run back to the front door of the house
    and kill any ganados that may have entered. Using that hand grenade found at
    the top of the tower works well if there is a large group of ganados there. Now
    run up to the top floor of the house and collect the hand grenade from the
    glass case and the green herb on the bed. There is nothing else to collect in
    this house, so jump over the window near the steps.
    
    Turn right on the platform outside the house and follow it around to the barrel
    at the corner, which contains a hand grenade. Half turn and run back to the
    corner of the platform, jumping down to land in front of a chest. Wait until a
    group of enemies are near before opening the chest for a bonus vial. There is a
    red barrel nearby, so lure the enemies toward it and then shoot the barrel once
    to kill them all. With the time still counting down, shoot as many enemies as
    possible before the time expires to get more points. Jump through the window
    opposite the chest to enter a big house. Break both crates on the table for
    ammo and a green herb. Also break the barrel for ammo. Exit the house through
    the door that has not been used yet.
    
    Around about this time, the sound of a chainsaw may echo through the village.
    This is the sound of the chainsaw ganado, and there are two of them. If they
    hit your character even once with the chainsaw then it's game over. They move
    quickly, so try not to get caught in a dead end. The best place in the level to
    face them is in the house at the top-left corner of the map. Collect the 90
    sec. time vial in here and then climb up the ladder to see a red chest on the
    right, which as usual contains a bonus vial and shouldn't be opened until a
    group of enemies have appeared. Back to the chainsaw ganados, which should by
    now have entered the house and started climbing up the ladder. Just walk to the
    top of the ladder and knock it down it to make them fall off.
    
    Depending on how high you want your score to be in the end, you can simply stay
    at the top of the ladder and push the ladder or shoot the various enemies that
    enter the house, or you can choose to continue exploring the level. I've found
    that often so many enemies will enter the house that it's not necessary to even
    leave the house, and provided enough time is left you can achieve a five-star
    ranking just by remaining safe up on the platform and shooting. And other times
    not enough enemies will enter the house, so more exploring has to be done first
    in order to gain some more time and ammunition before returning to the house.
    Assuming that the second scenario has happened, finish off the chainsaw ganados
    and any other enemies down below, then jump down and exit the house.
    
    Run straight forward after leaving the top-left house and go up the long path
    toward the hut at the bottom-left corner of the map. Here you can find two
    crates on a table that contain a red herb and ammo. Exit this hut and turn
    slightly right to run down the next path at the side of the fence. Get the 30
    sec. bonus vial near the wagon, and break the crate on the left for some ammo.
    Run right from the crate and enter the cow barn through the entrance at the
    front to find a barrel that contains ammo at the back. A very useful red
    barrel can be found in this cow barn, so if you have any chainsaw ganados or
    groups of normal ganados after you, shoot the barrel when they are near.
    
    With more items and a few more seconds added to the time, run out of the cow
    barn into the main part of the village and shoot any ganados that are there.
    When you hear the familiar sound of a chainsaw, run back to the house at the
    top-left corner of the map and climb back up the ladder. With all items and
    vials found in the level, the best thing to do now is to stay safe up on this
    platform and just shoot the enemies down below. Remember to open the red chest
    up here for a bonus vial if you haven't already collected it. From here on,
    just keep shooting at the enemies that enter the house until the level ends.
    
    
    -------------------------------------------------------------------------------
    5.2.                                Castle
    -------------------------------------------------------------------------------
    
    
    Unlike all of the other levels the castle only has one start point, which is in
    a tower at the bottom of the level. Half turn and break both barrels for ammo
    and a green herb. Exit the tower and run up the steps to see a group of ganados
    on either side. Turn right and stay close to the wall at the left side of the
    ganados to avoid them. They may reach out, but as long as you keep running they
    will miss. Collect the 50 sec. time vial, and break both barrels for a flash
    grenade and ammo. Half turn to see that the two groups of ganados are steadily
    making the way toward our character. Run past all of them by staying left, then
    run up the steps on the right and collect the 90 sec. time vial at the top. Hit
    the three barrels for an incendiary grenade, ammo and a green herb.
    
    If you have managed to complete the above paragraph quickly, then you should be
    able to run back down the steps and open the door in front without any bother.
    If you were slow by a few seconds however, then the group of ganados that were
    down there will have already started walking up the steps. Either shoot all of
    the ganados, or lure them toward the red barrel at the bottom of the steps and
    then shoot it to kill many of them. The red barrel can come in very handy when
    dealing with the El Garrador later in the level though, so you may not want to
    shoot it unless you are playing as a character like Krauser. Either way, open
    the door near the bottom of the steps to continue the level.
    
    Run up the steps inside the castle and half turn left at the top. Break the two
    barrels at the corner of the room for ammo and a hand grenade. Turn right and
    get the green herb on the table, then run out the doorway to exit the building.
    Run across the bridge to the tower on the other side. If you got to this point
    fast enough, the crossbow ganados will not appear along the way. Enter the
    tower for a 90 sec. time vial and a red chest that contains a bonus vial. If
    your character has a rifle then open this chest and zoom in to shoot enemies as
    they appear in the distance. If not, open the chest anyway and run back into
    the castle. If you didn't shoot the group of ganados earlier on, they will be
    making their way up the steps so you can shoot them now for bonus points.
    
    Collect the green herb on the table if you missed it earlier and then run up
    the next set of steps to the room at the top. Get the green herb in front, the
    50 sec. time vial in the middle of the room and the ammo from the barrel at the
    corner of the room. There is also another red chest here, but you may want to
    wait for a group of enemies to enter the room before opening it. Open the door
    when ready to continue and get the red herb on the ground near the wall. There
    is a gap in the wall on the right that you can use to jump down, but it only
    leads back to an earlier section of the level so there's no need to use it. If
    you missed the 90 sec. bonus vial from earlier though, the gap is the quickest
    way back down there to collect it. When ready, open the double doors.
    
    Collect the 50 sec. time vial in front and then break the barrel for ammo. Run
    right to see a small cutscene where scythe ganados appear from a large door. Go
    down the right steps first of all to collect a green herb near the wall. Shoot
    the barrel at the end for a hand grenade, then run around to the left to stand
    in front of the large door. Many enemies will appear at this point, so keep on
    shooting all of them, stopping only to turn around to make sure that no enemies
    are behind. Make sure that the red barrels are not touched, as these can be
    very effective to use against the El Garrador when he appears.
    
    Now the large door that the group of scythe ganados came out of can be entered,
    but there is one big disadvantage in that it makes an El Garrador appear. The
    advantages are a first aid spray, a time vial, a bonus vial, ammo, a green
    herb. So it depends on how high your health is and how much time is remaining
    whether you should go in there or not. If your health is fine and the time is
    still high, El Garrador may still appear, but at least you can spend this time
    getting as many points as possible by shooting all of the enemies. Remember to
    shoot the crossbow ganados that may have appeared over by the tower.
    
    El Garrador behaves exactly as he does in the main game, by being able to hear
    a character when they run, but not able to track them when they stand still or
    walk. Unfortunately there are so many other enemies attacking that it can be
    very difficult to just walk around. Leon will have the most trouble here with
    only a shotgun as his most powerful weapon. Remember that the parasite on the
    back of El Garrador has to be hit, so he must be stunned first. This can be
    done by throwing a grenade or shooting a red barrel when he is near. From here
    either shoot the parasite with a shotgun or throw a hand grenade.
    
    Other characters are slightly better off against the El Garrador, with Ada
    having a rifle which can be used on the parasite, and Hunk having a TMP which
    can be used to clear all of the other enemies out the way quickly. Hunk also
    starts with three grenades, which can all be used to great effect against the
    El Garrador. Wesker has things even easier with not only a semi-auto rifle but
    also a Killer7. Wesker's Killer7 is twice as powerful as his semi-auto rifle,
    so this is definitely the recommended weapon to use against the El Garrador.
    And finally there is Krauser. His arm attack is so powerful that it can kill an
    El Garrador as well as any other enemies that stand in the way in one hit.
    
    
    -------------------------------------------------------------------------------
    5.3.                                 Base
    -------------------------------------------------------------------------------
    
    
    With random start points, start by running over to the doors at the bottom-left
    corner of the level. They won't open, but it gives a good location to start the
    walkthrough. Break the first crate on the right for ammo, then turn left and
    climb up the ladder in front of the building. Run into the hut at the top of
    the ladder and break the barrel for a red herb. It is a good idea to wait in
    this hut and shoot any of the enemies that appear at the doorway. When all is
    quiet, exit the hut and run around to the left to find a 30 sec. time vial.
    Break the crate on the left for ammo, then run to the left side of the platform
    and climb up the next ladder. Break the barrel for a first aid spray.
    
    Run over the bridge and collect the 30 sec. time vial on the other side. Half
    turn and run to the bottom-right corner of the platform for another 30 sec.
    time vial. Climb up the nearby ladder to arrive on the highest section of the
    platform. Open the red chest for a bonus vial, which can come in very useful
    here as you may have a mass of ganados after you at this point. Be sure to also
    shoot the enemies that are climbing up the ladders. Collect the 30 sec. time
    vial on the other side of the bridge and then break the nearby crate for a
    green herb. With all of the items and vials found on the three platforms, drop
    back down the ladders to return to the start point.
    
    Around this time, the machine gun ganado will appear. Run left toward the red
    barrel and check to see if he is there. If he is, then he will start shooting
    for a few seconds. After he stops shooting, he will walk toward our character.
    Lure him toward the red barrel and then shoot it when he gets near. He will not
    be killed by this, so throw any grenades you have and use your most powerful
    weapons against him. Krauser can finish him off in one move by using his arm
    attack. After he has been defeated, collect the 30 sec. time vial and return
    once again to the start of the level. This time, enter the building.
    
    Go through the other doorway to exit the building and then break the barrel on
    the left for a green herb. Half turn and collect the 30 sec. time vial, then
    continue forward and run down the tunnel, breaking the barrel on the way for a
    green herb. Collect the 30 sec. time vial after exiting the tunnel and then run
    up the steps. Collect the 30 sec. time vial on the platform, then half turn and
    break the barrel on the other side of this small area for ammo. Break the crate
    at the right side of the chest for a green herb. Wait for a group of enemies to
    arrive in this area before opening the red chest. As soon as you do this the
    bonus vial time will start, so kill as many enemies as possible here.
    
    When the bonus time has expired, drop down the ladder near the chest and break
    the barrel in front for ammo. Collect the 30 sec. time vial, then run down the
    tunnel on the left and break the barrel for a green herb. Climb up the ladder
    straight in front, then the next ladder on the right. Break the barrel here for
    a first aid spray, and collect the 30 sec. time vial. This is a good place to
    shoot all the enemies that were following as they climb up the ladder. The
    machine gun ganado can also be shot at from this location. Jump back down both
    ladders when ready to continue, then run back through the tunnel in front and
    climb up the ladder at the end of the path.
    
    Half turn right and run toward the barrel at the bottom of the long set of
    steps and break it for ammo. Run up the first small section of the steps and
    follow the path along to a barrel that contains a hand grenade. Run back to the
    steps and this time take the steps up on the left. Get the 30 sec. time vial at
    the top and then use the zipline to land in a small area with a chest. Open the
    chest and then drop down off the ledge to collect a 30 sec. time vial. Wait
    until a group of ganados has gathered near the red barrel down on the right
    before shooting the barrel. Keep shooting any remaining enemies in the area
    below from this location until the bonus time has expired.
    
    
    -------------------------------------------------------------------------------
    5.4.                                Island
    -------------------------------------------------------------------------------
    
    
    The island has a few restart points, although for the purpose of this section
    the one that we want is on the small platform near the ladder. The sound of a
    chainsaw can be heard from down below. Start by climbing up the ladder and
    collecting the 30 sec. time vial on the highest platform. Break the barrel for
    a hand grenade, then run to the bottom-right corner of this platform and face
    toward the ladder. A massive ganado known as Dr. Salvador will jump up onto the
    platform. Fast and very strong, this is a new enemy not encountered in the main
    game. He will follow a character throughout the entire level.
    
    If playing as Leon or Ada, that hand grenade that you found in the barrel on
    this platform should be thrown at Dr. Salvador very quickly. This should stun
    him long enough to able Leon to use the shotgun, or Ada to use the rifle. Aim
    for the head when shooting Dr. Salvador, and before long he will be defeated.
    Hunk and Wesker have an easier time as they already start equipped with hand
    grenades, so you can throw a few at Dr. Salvador. Remember not to throw one
    when he is stunned though, as it will have no effect. As usual, Krauser has the
    easiest time out of anyone and can kill Dr. Salvador in one arm attack.
    
    Jump off the east side of the platform when ready to continue, then the west
    side of the next platform to land on a platform with a 30 sec. time vial. Jump
    off the west side of this lowest platform to land on the floor. Run forward to
    collect the 30 sec. time vial. Break the barrel in front for ammo, then go
    through the door on the right and collect the green herb, flash grenade, red
    herb and 30 sec. time vial from this room. There is also a red barrel to fire
    at in this room if a large group of ganados is following.
    
    Open the door to exit the room and collect the 30 sec. time vial outside. Get
    the green herb in front and then continue forward to find a first aid spray on
    top of a crate. Turn right and run to the middle of the area for another 30
    sec. time vial. Turn right and get the ammo on top of the crate, green herb a
    little further on and 30 sec. time vial at the end of the path. There is also a
    red barrel and a red chest containing a bonus vial in this area.
    
    Run up the steps at the top-right corner of the area near to where the first
    aid spray was found, and break the crate for a red herb. Also collect the ammo
    on the shelf on the right. Open the door to enter a room with a red chest that
    contains a bonus vial. A 30 sec. time vial can also be found in this room. Jump
    out of the window on the right for another 30 sec. time vial. Run through the
    doorway on the left and break the barrel on the left for a hand grenade. Half
    turn and collect the green herb on the boxes. Continue forward to the end of
    the next room to find a flash grenade and ammo.
    
    Run through the doorway to exit this room and break the barrel on the left for
    a green herb. Run up the steps to find a 30 sec. time vial on the platform.
    Quarter turn left and jump down from the platform, then quarter turn left again
    and climb up the ladder onto the roof of the building. Run along the roof to
    find a 60 sec. time vial and a barrel that contains a green herb. Ammo sits on
    the last post on the left before the zipline. If Dr. Salvador appears at this
    point, then you can stand under the zipline and shoot him until gets near. If
    he gets too close, then just slide down the zipline.
    
    After landing on the roof of the next building, characters that have rifles can
    attempt to shoot Salvador from his position on the previous roof. While he can
    still be hit from a distance with normal weapons, other characters may be best
    waiting on this roof until he appears. Before he does, collect the ammo, first
    aid spray from the barrel and the 60 sec. time vial. When Dr. Salvador does
    appear on the roof, wait until he gets near the red barrel before shooting it.
    Throw a hand grenade soon after he becomes stunned so it hits him after he
    starts moving again. From here just use normal weapons to defeat him.
    
    
    ===============================================================================
    
    6.                               Key Item List
    
    ===============================================================================
    
    
    BLUE MOONSTONE
      Made by combining the moonstone (left half) with the moonstone (right half).
      It is used on the door in the hedge maze area of the castle.
    
    
    CAMP KEY
      Found by defeating the chainsaw ganado when taking the left route in chapter
      2-3. It is used to open the door in the camp.
    
    
    CASTLE GATE KEY
      Found in the chest in the castle in chapter 3-1. It is used on the gate in
      the castle.
    
    
    DYNAMITE
      Found in the mine cart in chapter 4-2, after using the lever to lower the
      cart in the mine. It is used on the rock in the mine.
    
    
    EMBLEM (LEFT HALF)
      Found at the top of the hill in the camp in chapter 1-2. It is combined with
      the emblem (right half) to make the hexagonal emblem.
    
    
    EMBLEM (RIGHT HALF)
      Found on the roof of the hut in the camp in chapter 1-2. It is combined with
      the emblem (left half) to make the hexagonal emblem.
    
    
    EMERGENCY LOCK CARD KEY
      Found in the security station on the island in chapter 5-4. It is used on
      the card reader in the security station.
    
    
    FALSE EYE
      Found by defeating Bitores Mendez in chapter 2-3. It is used on the locked
      door at the top of the area with the moving platforms.
    
    
    FREEZER CARD KEY
      Found in the operating room on the island in chapter 5-1. It is used on the
      door in the hall outside the operating room. It is also used on the card key
      rewriter in the island base to change it into the waste disposal card key.
    
    
    GALLERY KEY
      Found by shooting the red ganado in the castle in chapter 3-2. It is used to
      open the locked door in the same area.
    
    
    GOAT ORNAMENT
      Found in the blue box in the gallery of the castle in chapter 3-2. It is one
      of three items used on the decoration in the main hall of the castle.
    
    
    GOLDEN SWORD
      Found on the wall in the bottom floor of the castle foyer in chapter 3-1. It
      is used on the platinum sword panel on the top floor of the foyer.
    
    
    HEXAGONAL EMBLEM
      Made by combining the emblem (left half) with the emblem (right half). It is
      used to open the door in the camp in chapter 1-2.
    
    
    INSIGNIA KEY (MAIN GAME)
      Found in the chief's house at the end of chapter 1-2. It is used to unlock
      the door in the village.
    
    
    INSIGNIA KEY (SEPARATE WAYS)
      Found on the roof of the house near the fire in the village in chapter 1. It
      is used to unlock the door in the village.
    
    
    IRON KEY (SEPARATE WAYS)
      Found on the table in the merchant's area before the house in chapter 2. It
      is used to open the door at the end of the path.
    
    
    JET-SKI KEY
      Found after defeating Saddler in the final chapter. It is used on the
      jet-ski in the tunnel when Leon and Ashley are escaping the island.
    
    
    KEY TO THE MINE
      Found on the top floor of the structure in the underground ruins in chapter
      4-3. It is used on the locked door in the underground ruins.
    
    
    KING'S GRAIL
      On normal and professional difficulties, the King's grail is found on the
      pedestal in the room with the Armaduras in chapter 4-1. It is used on the
      hands of the statue at the end of the hall in the castle.
    
    
    LIFT ACTIVATION KEY (SEPARATE WAYS)
      Found by shooting the chainsaw ganado outside the house in chapter 2. It is
      used on the controls in the area with the moving platforms.
    
    
    LION ORNAMENT
      In the area with the stone dragons that breathe fire in chapter 4-1, the
      lion ornament is found in the chest that appears after shooting the dragon
      operator at the back of the area. It is one of three items used on the
      decoration in the main hall of the castle.
    
    
    MOONSTONE (LEFT HALF)
      Found in the castle garden maze in chapter 3-2. It is combined with the
      moonstone (right half) to make the blue moonstone.
    
    
    MOONSTONE (RIGHT HALF)
      Found in the castle garden maze in chapter 3-2. It is combined with the
      moonstone (left half) to make the blue moonstone.
    
    
    OLD KEY
      Found in a hut in the El Gigante area in chapter 2-3 if the right route is
      chosen. It is used on the door at the end of the area.
    
    
    PIECE OF THE HOLY BEAST, EAGLE
      Found in the fortress in chapter 5-3. It is one of three items used on the
      panel in the wall in the fortress.
    
    
    PIECE OF THE HOLY BEAST, PANTHER
      Found in the fortress in chapter 5-3. It is one of three items used on the
      panel in the wall in the fortress.
    
    
    PIECE OF THE HOLY BEAST, SERPENT
      Found in the fortress in chapter 5-3. It is one of three items used on the
      panel in the wall in the fortress.
    
    
    PLATINUM SWORD
      Found on the wall in the top floor of the castle foyer in chapter 3-1. It is
      used on the golden sword panel on the bottom floor of the foyer.
    
    
    PRISON KEY
      Found by looking at the portrait in the hall with the stone dragons in
      chapter 3-1. It is used on the locked door in the hall.
    
    
    QUEEN'S GRAIL
      Found in the chest in the area after the drill vehicle in chapter 4-1. It is
      used on the hands of the statue at the end of the hall in the castle.
    
    
    ROUND INSIGNIA (MAIN GAME)
      Found in the cave behind the waterfall in chapter 2-1. It is used on the
      church door in the graveyard.
    
    
    ROUND INSIGNIA (SEPARATE WAYS)
      Found by solving the pedestal puzzle behind the church in chapter 1. It is
      used on the church door in the graveyard.
    
    
    SALAZAR FAMILY INSIGNIA
      While playing as Ashley, the insignia is found in the chest at the end of
      the dark hall in chapter 3-4. It is used on the dais in the butler's room.
    
    
    SERPENT ORNAMENT
      While playing as Ashley, the serpent ornament is found in the chest after
      getting the Salazar family insignia. It is one of three items used on the
      decoration in the main hall of the castle.
    
    
    STONE OF SARCRIFICE
      Found on the block at the end of the mine cart ride in chapter 4-3. It is
      used on the locked door in the surface ruins/
    
    
    STONE TABLET
      While playing as Ashley, the stone tablet is found on the fireplace before
      the dark hall in chapter 3-4. It is used on the pedestal in the dark hall
      after completing the tile puzzle.
    
    
    STORAGE ROOM CARD KEY
      Found after defeating the iron maiden in the island base in chapter 5-1. It
      is used to unlock the door to Ashley's room in the island base.
    
    
    WASTE DISPOSAL CARD KEY
      Found by using the freezer card key on the card key rewriter in chapter 5-1.
      It is used to open the door to waste disposal room in the island base.
    
    
    ===============================================================================
    
    7.                                Weapon List
    
    ===============================================================================
    
    
    KNIFE
    -----
    
    Available at the start of the game, the knife is actually a very good weapon
    that can save on using a lot of ammo. Shoot an enemy like a ganado in the leg
    and they will fall to the floor. Although you can finish them off by shooting
    them while on the floor, aim down and keep attacking with the knife. They may
    start to stand up, but keep on attacking and more often than not they will
    drop down. If they do stand all the way up, just back away until they have a
    chance to attack and then attack normally with the handgun or knife again.
    
    Aside from attacking enemies, the knife is also useful when it comes to opening
    crates. Sure you can shoot crates to open them, but a single strike with the
    knife does just as good a job. Some crates contain snakes which jump out and
    bite Leon after a few seconds, and a knife is very effective in killing these
    pesky creatures before they strike. Bear traps which appear in certain areas
    of the game can also be triggered safely by using the knife.
    
    
    HANDGUN
    -------
    
    Available at the start of the game, the handgun is useful against individual
    enemies that appear up to the castle section, but is not so good against groups
    of enemies and is not recommended to use against bosses. The typical enemy in
    the first few chapters is the ganado, and sometimes you may find yourself
    having to fight against groups of them with the handgun.
    
    When groups appear, shoot the first one in the leg and then quickly walk up to
    him until the kick command is displayed. As soon as you press X at the kick
    command, the attacks of the other enemies will miss Leon (The same thing also
    happens when Leon  climbs up and down ladders), and Leon will also kick any
    ganados that were near out of the way. This should give enough time to back up
    and shoot them all, or repeat the kick command again.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      1.0            0.47            1.73            10
    LEVEL 2      1.2 (7000)     0.40 (5000)     1.47 (4000)     13 (4000)
    LEVEL 3      1.4 (10000)    0.33 (12000)    0.87 (10000)    16 (6000)
    LEVEL 4      1.6 (15000)    ----            ----            19 (8000)
    LEVEL 5      1.8 (18000)    ----            ----            22 (10000)
    LEVEL 6      2.0 (20000)    ----            ----            25 (12000)
    EXCLUSIVE    Increases the chance of critical headshots by 5 times. (57000)
    
    
    RED9
    ----
    
    Available from the merchant in chapter 2-2. This is the most powerful handgun
    in the game, with an exclusive upgrade that is more powerful than the shotgun
    at level 4 firepower. This does mean that other statistics are slightly worse
    than other handguns however, as the firing speed and reload speed is higher and
    the gun also holds less ammo. As long as the red9 is kept reloaded, its power
    makes this one of the best handguns to use in the castle and on the island.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      1.6            0.53            2.37            8
    LEVEL 2      1.8 (15000)    0.47 (10000)    2.20 (6000)     10 (6000)
    LEVEL 3      2.1 (20000)    0.40 (15000)    1.67 (10000)    12 (8000)
    LEVEL 4      2.5 (24000)    ----            ----            15 (12000)
    LEVEL 5      3.0 (28000)    ----            ----            18 (16000)
    LEVEL 6      3.7 (45000)    ----            ----            22 (22000)
    EXCLUSIVE    Increases the firepower to 6.5. (80000)
    
    
    PUNISHER
    --------
    
    The Punisher can be found for free by talking to the merchant in chapter 1-3
    after ten blue medallions have been found. If all fifteen blue medallions are
    found, then the Punisher comes with a free level 2 firepower upgrade. The gun
    can also be bought normally from the merchant in chapter 2-3. Apart from a
    slightly lower reload speed the Punisher actually has worse firepower than the
    handgun. It's worth buying from the merchant just to sell, but remember to get
    the upgrade first (fifteen medallions) as it can be sold for more money.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      0.9            0.47            1.70            10
    LEVEL 2      1.1 (10000)    0.40 (10000)    1.47 (8000)     13 (8000)
    LEVEL 3      1.3 (15000)    0.33 (20000)    0.83 (18000)    16 (10000)
    LEVEL 4      1.5 (20000)    ----            ----            20 (15000)
    LEVEL 5      1.7 (25000)    ----            ----            24 (18000)
    LEVEL 6      1.9 (35000)    ----            ----            28 (24000)
    EXCLUSIVE    This ammo will penetrate up to 5 bodies. (40000)
    
    
    BLACKTAIL
    ---------
    
    Available from the merchant in chapter 3-1. This is a reasonable handgun that
    has a high ammo capacity. At level 3, it also has the quickest firing speed
    out of all other handguns. The reload speed is average, but the firepower is
    high and is beaten only by the Red9 in this statistic. The Blacktail and the
    Red9 are the two recommended handguns to use in the game, but which one is
    used depends on whether you want power (Red9) or speed (Blacktail).
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      1.6            0.47            1.70            15
    LEVEL 2      1.8 (15000)    0.40 (10000)    1.47 (8000)     18 (8000)
    LEVEL 3      2.0 (18000)    0.27 (20000)    0.83 (15000)    21 (10000)
    LEVEL 4      2.3 (24000)    ----            ----            25 (15000)
    LEVEL 5      2.7 (30000)    ----            ----            30 (20000)
    LEVEL 6      3.2 (40000)    ----            ----            35 (25000)
    EXCLUSIVE    Increases the firepower to 4.5. (80000)
    
    
    MATILDA
    -------
    
    Available from the merchant at the start of a new round. With less firepower
    than the Blacktail and Red9, a below-average firing speed and an average reload
    speed, the only strong point about this gun is its ammo capacity. Despite being
    able to hold 100 bullets when upgraded to exclusive, this special handgun is
    still easily beaten in all other aspects by the Blactail and the Red9.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      1.5            0.47            1.73            15
    LEVEL 2      1.7 (15000)    ----            1.47 (6000)     18 (17000)
    LEVEL 3      1.9 (17000)    ----            0.87 (15000)    21 (10000)
    LEVEL 4      2.1 (20000)    ----            ----            24 (12000)
    LEVEL 5      2.3 (25000)    ----            ----            27 (16000)
    LEVEL 6      2.5 (35000)    ----            ----            30 (20000)
    EXCLUSIVE    Increases the ammo capacity to 100. (35000)
    
    
    BROKEN BUTTERFLY
    ----------------
    
    Although the Broken Butterfly can be bought as early as chapter 3-1, it is
    best to wait until chapter 4-1 as this weapon can be found for free. The
    immense firepower of this weapon means that is best used against bosses. It
    can be used on normal enemies to great effect, but due to the limited ammo
    available for the gun it is probably best to save it only for boss battles.
    When fully upgraded, it is the second most powerful gun in the game.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      13.0           0.70            3.67            6
    LEVEL 2      15.0 (25000)   ----            3.00 (15000)    8 (15000)
    LEVEL 3      17.0 (30000)   ----            2.33 (20000)    10 (20000)
    LEVEL 4      20.0 (35000)   ----            ----            12 (25000)
    LEVEL 5      24.0 (50000)   ----            ----            ----
    LEVEL 6      28.0 (70000)   ----            ----            ----
    EXCLUSIVE    Increases the firepower to 50.0. (150000)
    
    
    KILLER7
    -------
    
    Available from the merchant in chapter 5-1, this weapon is unique in that it
    has no exclusive upgrade. The firepower, capacity and reload speed is initially
    better than that of the Broken Butterfly, although the firepower on the Broken
    Butterfly can eventually be upgraded beyond the extent of the Killer7. With
    both weapons upgraded fully, the reload speed on the Killer7 remains over one
    second faster than the Broken Butterfly and holds two more bullets.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      25.0           0.70            1.83            7
    LEVEL 2      30.0 (62000)   ----            1.53 (20000)    10 (30000)
    LEVEL 3      35.0 (78000)   ----            0.93 (30000)    14 (40000)
    LEVEL 4      ----           ----            ----            ----
    LEVEL 5      ----           ----            ----            ----
    LEVEL 6      ----           ----            ----            ----
    EXCLUSIVE    ----
    
    
    HANDCANNON
    ----------
    
    Unlocked by gaining five stars with all four characters on all four levels in
    The Mercenaries mode. This is the most powerful weapon in the game by far, but
    is also the most expensive to upgrade. To start with the weapon only holds
    three bullets, but even then at its minimum level the gun is more powerful than
    all but two other guns at their maximum level. Initially best used occasionally
    due to the rarity of the ammo, the Handcannon becomes more useful after 790000
    ptas. have been spent upgrading to exclusive, giving it infinite ammo.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      30.0           1.17            3.67            3
    LEVEL 2      35.0 (40000)   ----            2.87 (25000)    4 (15000)
    LEVEL 3      40.0 (50000)   ----            1.83 (50000)    5 (20000)
    LEVEL 4      45.0 (70000)   ----            ----            6 (25000)
    LEVEL 5      50.0 (90000)   ----            ----            8 (35000)
    LEVEL 6      60.0 (120000)  ----            ----            10 (50000)
    EXCLUSIVE    Fires infinite ammo and increases the firepower to 99.9. (200000)
    
    
    SHOTGUN
    -------
    
    Available at the start of the game (on easy difficulty) or on the top floor of
    the building near the tower in the village in chapter 1-1 (on normal and pro
    difficulty). The shotgun is a powerful weapon that will be very handy in
    dealing with groups of enemies before the castle section. It can be easy to run
    out of ammo however, so be sure to save the shotgun for groups of enemies and
    bosses only, and use the handgun for individual enemies.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      4.0            1.53            3.03            6
    LEVEL 2      4.5 (15000)    ----            2.43 (7000)     8 (8000)
    LEVEL 3      5.0 (20000)    ----            1.67 (15000)    10 (10000)
    LEVEL 4      6.0 (25000)    ----            ----            12 (12000)
    LEVEL 5      7.0 (30000)    ----            ----            15 (15000)
    LEVEL 6      8.0 (40000)    ----            ----            18 (20000)
    EXCLUSIVE    Significantly increases the destructive power of the weapon for
                 long distance targets! (40000)
    
    
    RIOT GUN
    --------
    
    Available from the merchant in chapter 3-1, the Riot Gun is an average weapon
    that is only slightly more powerful than the Shotgun. It is best to keep the
    upgraded Shotgun instead of buying the Riot Gun, as the Striker can be bought
    later on in the game and is far more useful. The firing speed and reload speed
    is exactly the same as the Shotgun. The capacity is initially better, but at
    the level 6 upgrade ends up one round lower than the Shotgun.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      5.0            1.53            3.03            7
    LEVEL 2      5.5 (20000)    ----            2.43 (7000)     9 (10000)
    LEVEL 3      6.0 (24000)    ----            1.67 (20000)    11 (12000)
    LEVEL 4      6.5 (28000)    ----            ----            13 (15000)
    LEVEL 5      7.0 (32000)    ----            ----            15 (20000)
    LEVEL 6      8.0 (50000)    ----            ----            17 (25000)
    EXCLUSIVE    Increases the firepower to 10.0. (120000)
    
    
    STRIKER
    -------
    
    Available from the merchant in chapter 4-1, sell any other shotguns you may
    have at this point and stay with the Striker for the rest of the game. The
    firepower, firing speed, reload speed and capacity are initially better than
    the two other shotguns. As the weapon is upgraded, the firepower becomes
    much higher (4.0 better than the Riot Gun), the firing speed is faster, the
    reload speed is average but the capacity is the main advantage here. Upgrade
    to exclusive near the end of the game for a 100 ammo round capacity. Combined
    with the other statistics, this is clearly the most powerful shotgun and is
    one of the best weapons to use toward the end of the game.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      6.0            1.10            3.00            12
    LEVEL 2      7.0 (25000)    ----            2.40 (8000)     14 (10000)
    LEVEL 3      8.0 (28000)    ----            1.67 (15000)    16 (12000)
    LEVEL 4      9.0 (32000)    ----            ----            20 (16000)
    LEVEL 5      10.0 (40000)   ----            ----            24 (18000)
    LEVEL 6      12.0 (60000)   ----            ----            28 (25000)
    EXCLUSIVE    Increases the ammo capacity to 100. (60000)
    
    
    RIFLE
    -----
    
    Available from the merchant in chapter 1-2, the rifle is not worth buying in
    the first few chapters of the game as there are very few places where long
    distance shooting is required. By the time you reach the castle chapters, the
    semi-auto rifle is available and is much more useful. The rifle's does have
    one advantage over the semi-auto rifle in that when both are upgrades to
    exclusive, the rifle is two times more powerful that the semi-auto. But the
    slow firing speed and reload speed make the semi-auto a better rifle.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      4.0            2.73            4.00            5
    LEVEL 2      5.0 (10000)    ----            3.23 (8000)     7 (6000)
    LEVEL 3      6.0 (12000)    ----            2.33 (18000)    9 (8000)
    LEVEL 4      8.0 (20000)    ----            ----            12 (12000)
    LEVEL 5      10.0 (25000)   ----            ----            15 (18000)
    LEVEL 6      12.0 (35000)   ----            ----            18 (25000)
    EXCLUSIVE    Increases the firepower to 30.0. (80000)
    
    
    RIFLE (SEMI-AUTO)
    -----------------
    
    Available from the merchant in chapter 3-1, the semi-auto rifle is a useful
    gun for the castle areas and becomes even more useful against regenerators
    in the island base. The semi-auto exceeds the rifle in all aspects apart
    from firepower, which at exclusive is only half as powerful as the standard
    rifle. But the firing speed (less than a second at exclusive), reload speed
    and capacity of this gun are all better.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      7.0            1.83            2.33            10
    LEVEL 2      8.0 (15000)    ----            1.90 (9000)     12 (10000)
    LEVEL 3      9.0 (18000)    ----            1.33 (18000)    14 (12000)
    LEVEL 4      11.0 (24000)   ----            ----            17 (15000)
    LEVEL 5      13.0 (30000)   ----            ----            20 (20000)
    LEVEL 6      15.0 (40000)   ----            ----            24 (25000)
    EXCLUSIVE    Increases the firing speed to 0.80. (80000)
    
    
    TMP
    ---
    
    Available from the merchant in chapter 1-2, the TMP has the lowest firepower
    out of any gun in the game. But it has an extremely quick firing speed, and
    this combined with the slow firepower makes a gun that can be used effectively
    against crowds of enemies, even if it does take a while to defeat them all.
    The exclusive upgrade gives a firepower equal to that of the level 5 Handgun,
    although even when upgraded there are many better guns to use than the TMP.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      0.4            0.10            2.37            30
    LEVEL 2      0.5 (7000)     ----            1.93 (5000)     50 (7000)
    LEVEL 3      0.6 (14000)    ----            1.17 (15000)    100 (15000)
    LEVEL 4      0.8 (18000)    ----            ----            150 (20000)
    LEVEL 5      1.0 (24000)    ----            ----            200 (25000)
    LEVEL 6      1.2 (35000)    ----            ----            250 (35000)
    EXCLUSIVE    Increases the firepower to 1.8 (100000).
    
    
    CUSTOM TMP
    ----------
    
    Available only as Hunk in The Mercenaries mode, this custom TMP has a
    firepower equal to a level 5 TMP, standard firing speed, a reload speed equal
    to a level 3 TMP and a capacity equal to a level 3 TMP. Best used against
    groups of enemies, the ammo runs out quickly so be sure to reload often.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      1.0            0.10            1.17            100
    LEVEL 2      ----           ----            ----            ----
    LEVEL 3      ----           ----            ----            ----
    LEVEL 4      ----           ----            ----            ----
    LEVEL 5      ----           ----            ----            ----
    LEVEL 6      ----           ----            ----            ----
    EXCLUSIVE    ----
    
    
    MINE THROWER
    ------------
    
    Available from the merchant in chapter 3-1, this gun fires mines that attach
    to objects and detonate after a few seconds. The mines can attach to surfaces
    and even onto enemies, so be careful when firing them at fast moving enemies
    like the Colmillos as they may run toward Leon with the mine attaches. Slower
    moving ememies like ganados are good targets for the mine thrower, especially
    when they appear in groups. The exclusive upgrade adds homing, so you can even
    fire to the side of an enemy and the mine will still attach to them.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      2.0            1.33            3.43            5
    LEVEL 2      4.0 (25000)    ----            2.57 (18000)    7 (25000)
    LEVEL 3      6.0 (45000)    ----            ----            10 (40000)
    LEVEL 4      ----           ----            ----            ----
    LEVEL 5      ----           ----            ----            ----
    LEVEL 6      ----           ----            ----            ----
    EXCLUSIVE    Adds "homing" to the Mine-Darts and signifcantly increases their
                 blast radius. (30000)
    
    
    CHICAGO TYPEWRITER
    ------------------
    
    Available in a cleared game after completing Separate Ways, this weapon cannot
    be upgraded, but when you look at the statistics it really doesn't need to be.
    As fast as a TMP, with more firepower than a fully upgraded Shotgun, and with
    infinite ammo, the Chicago Typewriter ranks up there with the Handcannon as
    being one of the best special weapons available in the game.
    
    
                 FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY
    
    LEVEL 1      10.0           0.10            2.83            Infinite
    LEVEL 2      ----           ----            ----            ----
    LEVEL 3      ----           ----            ----            ----
    LEVEL 4      ----           ----            ----            ----
    LEVEL 5      ----           ----            ----            ----
    LEVEL 6      ----           ----            ----            ----
    EXCLUSIVE    ----
    
    
    ROCKET LAUNCHER
    ---------------
    
    Available from all merchants, the standard rocket launcher is a weapon that can
    only be used once before it has to be purchased again. It is extremely powerful
    and can defeat most bosses with only one hit, although is expensive and takes
    up a lot of inventory space. This powerful weapon does not have to be purchased
    as all of the bosses can be defeated by using only the normal weapons, although
    one can be found for free in a glass case shortly before the Verdugo battle.
    
    
    INFINITE LAUNCHER
    -----------------
    
    Available from the merchant at the start of a new round, the infinite launcher
    is a rocket launcher with infinite ammo. Immensely powerful, normal enemies and
    most bosses can be defeated in only one hit. Be sure to fire this weapon from a
    distance as the blast can harm Leon if he is too near.
    
    
    P.R.L. 412
    ----------
    
    Available by completing the main game on Professional difficulty, this weapon
    is a small reward for finishing such a difficult task. The gun is charged by
    holding R1 and the X button. When not charged, the weapon fires a thin laser
    that temporarily stuns enemies. Charged, the laser is still thin but is far
    more powerful and usually kills any enemy it hits. The disadvantages are that
    the gun takes such a long time to charge, and the laser is so thin that it
    can only be used against individual enemies or bosses. One advantage is that
    slow moving enemies like the Regenerators are very easy to defeat.
    
    
    KRAUSER'S ARM
    -------------
    
    Available while playing as Krauser in The Mercenaries mode, Krauser dashes
    forward when his arm is used and kills anything in his path. This includes the
    powerful enemies like the El Garradors and Dr. Salvadors. When used, the arm
    takes over 45 seconds to charge up before it can be used again.
    
    
    KRAUSER'S BOW
    -------------
    
    Available while playing as Krauser in The Mercenaries mode, the bow is a strong
    weapon that can kill enemies like the ganados in one hit. It may take a while
    to get used to aiming as the bow feels different to many other weapons, but the
    power and quick firing speed make this a good weapon.
    
    
    FLASH GRENADE
    -------------
    
    This blue grenade creates a bright flash of light when thrown, which stuns any
    nearby enemies for a few seconds. Used against ganados, Leon can use the time
    when they are stunned to walk up and kick them. They are also very useful in
    some boss battles, especially against El Gigante.
    
    
    INCENDIARY GRENADE
    ------------------
    
    This red grenade bursts into flames when thrown. Best used against groups of
    enemies, wait a few seconds after throwing as the flames can injure Leon.
    
    
    HAND GRENADE
    ------------
    
    This green grenade creates a powerful explosion when thrown. Useful against all
    enemies, especially against groups and in boss battles.
    
    
    ===============================================================================
    
    8.                                Enemy List
    
    ===============================================================================
    
    
    This section lists the eight normal enemies found in the game. Strategies for
    the boss battles are found in the walkthrough.
    
    
    ARMADURA
    --------
    
    The Armadura are walking suits of armour that appear in Ashley's section of the
    castle in chapter 3-4, and in the king's grail section on chapter 4-1.
    Initially they only stand still, buy after Ashley finds the serpent ornament,
    one of them enters the room and walks towards her. As Ashley has no weapons,
    the only defense against the enemy is to run. Other Armadura's attack in the
    hall, and these can be avoided by pressing the buttons at the prompt. When they
    attack Leon, an incendiary or hand grenade works best against them.
    
    
    COLMILLOS
    ---------
    
    First found in the graveyard in chapter 2-1, the Colmillos are wild dogs that
    appear in a group of three. Use a rifle from a distance to shoot the leader at
    the front of the group, then the shotgun to shoot the remaining two Colmillos.
    In normal and professional difficulty modes, the Colmillos also appear in the
    castle hedge maze. These quickly jump out from around corners, so be sure to
    have the shotgun equipped and loaded ready to deal with them.
    
    
    EL GARRADOR
    -----------
    
    El Garradors are tall and extremely fast enemies that make a small number of
    appearances in the castle chapters. They are blind, but have very good hearing,
    and can track Leon if he shoots or runs. Strange as it may seem, walking slowly
    away from this enemy is the best way of avoiding him. To defeat him, target the
    parasite on his back and shoot it before walking out of the way to shoot it
    again. Some locations with this enemy have bells  which can be shot so that El
    Garrador faces toward them, making it easier to shoot the parasite.
    
    
    GANADO
    ------
    
    The first and most frequently seen enemy in the game, the ganado is a village,
    castle or island inhabitant that has been infected by a parasite. They can be
    armed with a variety of weapons, including dynamite, crossbows and knives, as
    well as defensive items such as shields and masks. Shooting ganados in the leg
    or head usually makes them stumble, and they can then be kicked by approaching
    them and pressing X, something that definitely helps save on ammunition.
    
    
    LAS PLAGAS
    ----------
    
    First seen in chapter 2-1, the las plagas are parasites that emerge from the
    heads of some ganados after they have been killed. The parasite takes over when
    it appears, so shooting the body of the ganado will do no damage. Aim at the
    parasite and keep shooting to defeat it. In later chapters the parasite can
    separate from the ganado, although this happens rarely. Stand back when the las
    plagas appears, as due to their small size they can be difficult to hit.
    
    
    NOVISTADOR
    ----------
    
    First seen in the sewers of the castle in chapter 3-2, Novistadors are huge
    insects that have the ability to turn invisible. They can be identified from a
    distance by a very faint outline, so shoot them with the rifle if you can. In
    later chapters, Novistadors remain visble but have the ability to fly. As they
    appear in groups, a shotgun is the best weapon to use against them.
    
    
    REGENERATOR
    -----------
    
    First seen on the island base in chapter 5-1, regenerators have the ability to
    grow back parts of their body after they have been shot off. They can have up
    to four parasites inside them, and the only way to see the parasites is to use
    the infrared scope of the rifle. Shooting all of the parasites is the only way
    to kill a regenerator. There is a spiked version of the Regenerator named the
    Iron Maiden, which causes far more damage when it attacks. Both versions may
    have a parasite on the back of their body as well as the front of it.
    
    
    ===============================================================================
    
    9.                                 File List
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    9.1.                             Village Files
    -------------------------------------------------------------------------------
    
    
    PLAYING MANUAL 1
    ----------------
    
    Available at the start of the game.
    ____
    
    *  Control configuration changes are not reflected here. Please pay careful
       attention to button functions.
    
    1. Shooting - Hold down the R1 button then use the left analog stick to aim the
       laser sight.
    
    2. Combat Knife - Press and hold the L1 button to ready your knife then press
       the X button to swing the weapon.
    
    3. Action Button - You'll be able to perform various actions by pressing the
       appropriate buttons that appear on the screen.
    
    4. Camera - You can change the camera angle using the right analog stick.
    
    
    INFO ON ASHLEY
    --------------
    
    Available at the start of the game.
    ____
    
    Name: Ashley Graham
    Age: 20
    Daughter of the United States President.
    
    She was kidnapped by an unidentified group while on her way home from her
    university.
    
    The kidnapper's motives are still unknown. Although there's reliable
    information that the perpetrator is an insider.
    
    Only a handful of people know about this kidnapping. It's been kept under wraps
    mostly due to the fact that we can't determine who the traitor is.
    
    The guys in intelligence say they have reliable information that Ashley's been
    sighted somewhere in Europe. But until we find out who the insider is, I don't
    know what to believe. It could be a ploy.
    
    We have very few leads as to the whereabouts of Ashley. But members of the
    Secret Service and anyone else related to Ashley are being questioned by an
    investigative team.
    
    Even active agents are being investigated for information. It's just a matter
    of time before the kidnapper is exposed.
    
    
    PLAYING MANUAL 2
    ----------------
    
    Found in chapter 1-1 after entering the village.
    ____
    
    *  Control configuration changes are not reflected here. Please pay careful
       attention to button functions.
    
    1. Reloading - Press square button or the circle button while holding down the
       R1 button to reload your firearm.
    
    2. Kicks - Approaching enemies that are either stunned or on their knees will
       allow Leon to perform kicks as prompted by the action button.
    
    3. Changing Inventory Screens - Use the L1 button and R1 button to switch back
       and forth between the Weapons/Recovery and the Keys/Treasure screens.
    
    
    ALERT ORDER
    -----------
    
    Found in the village in chapter 1-1, in the hut near the entrance to the farm.
    ____
    
    Recently there has been information that a United States government agent is
    here investigating the village.
    
    Do not let this American agent get in contact with the prisoner.
    
    For those of you not yet informed, the prisoner is being held in an old house
    beyond the farm. We will transfer the prisoner to a more secure location in the
    valley when we are ready. The prisoner is to stay there until further notice.
    Meanwhile, do not let the American agent near the prisoner.
    
    We do not know how the American government found out about our village. But we
    are investigating.
    
    However, I feel that this intrusion at this particular time is not just a
    coincidence.
    
    I sense a third party other than the United States government involved here.
    
    My fellow men, stay alert!
    
                          - Chief, Bitores Mendez
    
    
    ABOUT THE BLUE MEDALLIONS
    -------------------------
    
    Found on the tree in the farm in chapter 1-1.
    ____
    
    15 blue medallions... 7 in the farm... 8 in the cemetery...
    
    For those of you who destroy 10 or more will be rewarded...
    
    (The rest is illegible.)
    
    
    CHIEF'S NOTE
    ------------
    
    Found on the bed in the chief's house at the end of chapter 1-1.
    ____
    
    As instructed by Lord Saddler, I have the agent in confinement, alive. Why keep
    him alive? I do not fully understand what the Lord's intentions are.
    
    I would, however, think he'd keep them separate; not confine them together as
    he has been ordered.
    
    I don't expect Luis would trust a stranger but if by chance they did cooperate,
    the situation could get a bit more complicated.
    
    If for some reason, an unknown third party is involved, I don't think they'd
    let a chance like this slip by.
    
    But maybe it's all Lord Saddler's ploy - leaving us vulnerable so that this
    third party will surface, if they even exist that is...
    
    It's an unlikely possibility, but if a prowler is already amongst us, then our
    plans could be ruined.
    
    I guess the Lord thinks it's worth the risk, if we're able to stop whatever
    conspiracy is at work.
    
    Any any rate, it's the Lord's call. We will trust his judgement as always.
    
    
    CLOSURE OF THE CHURCH
    ---------------------
    
    Found in the hut at the end of the path near the church in chapter 1-3.
    ____
    
    Regarding the two fugitives, the apprehension of Luis is our top priority; the
    American agent a distant second.
    
    What Luis stole from us is far more important than the girl.
    
    Unless we get it back, the girl will become useless to us. We must get it back
    to execute our plan to the end.
    
    If it gets in the wrong hands, the world would become a totally different place
    than what Lord Saddler has envisioned.
    
    At all costs, we mustn't let that happen.
    
    Nevertheless, we're not letting go of the girl. To ensure that the agent does
    not get to her, I have locked the church door where the girl is being held.
    
    Anyone who needs access to the church must first get approval by Lord Saddler.
    
    There is a key beyond the lake but it should be safe now that the "Del Lago"
    has been awakened by our Lord. No one will get across the lake alive.
    
    Plus, our same blood courses through the agent's veins. It'll be just a matter
    of time before he joins us. Once he does, there will be nobody else left that
    will come looking for the girl.
    
    
    ANONYMOUS LETTER
    ----------------
    
    Found on the bed in the house at the start of chapter 2-1.
    ____
    
    There's an important item hidden in the falls. If you are able to get it, you
    might be able to get Ashley out of the church.
    
    But I'll warn you, the route to the church isn't a walk in the park by any
    means. They've deployed what's called an "El Gigante", so God bless.
    
    About what's going on in your body... If I could help you, I would. But
    unfortunately it's beyond my power.
    
    
    PLAYING MANUAL 3
    ----------------
    
    Found in the church after rescuing Ashley near the end of chapter 2-1.
    ____
    
    *  Control configuration changes are not reflected here. Please pay careful
       attention to button functions.
    
    1. Commands - Leon can give commands to Ashley to either "WAIT" or "FOLLOW" by
       pressing the R2 button.
    
    2. Ashley and the Action Button - Depending on the situation, Leon and Ashley
       can cooperate to get past various obstacles.
    
    3. Ashley's Health - You can use recovery items not only on Leon but on Ashley
       as well.
    
    4. Ashley and Game Over - Leon has failed his mission if Ashley is either
       killed or carried away by the enemy.
    
    
    SERA AND THE 3RD PARTY
    ----------------------
    
    Found in the hut in the farm in chapter 2-2.
    ____
    
    The whereabouts of Sera are still unknown.
    
    Most likely he's using an old secret passage taught to him by his grandfather
    who used to hunt in this region long ago.
    
    I'm pretty certain that he's hiding our property somewhere in the forest.
    
    If his grandfather was still alive, I would have used him to find Sera...
    
    But how did he find out about the egg injected into his body?
    
    -And the fact that he was able to remove it before it hatched is concerning.
    
    Another fact that concerns me is that Sera escaped with our property just
    before the American agent arrived. I don't believe that was just a coincidence.
    
    There has to be another player involved in this.
    
    In order to settle the whole situation, we have to capture Sera and wait for
    the effects of the drug to wear off before we inject him with another egg.
    
    Once this is done, whoever is behind all of this will surface. Nobody shall
    interfere with our plans. Those who do shall suffer severe consequences.
    
    
    TWO ROUTES
    ----------
    
    Found in the hut with the typewriter at the start of chapter 2-3.
    ____
    
    Just a while ago, I was informed by Lord Saddler that our men had shot down a
    United States military helicopter.
    
    There shouldn't be any more outside interference for a while now.
    
    Unless the United States government determines who the traitor is, they can
    only initiate very small covert operations.
    
    We must use this time to our advantage and recapture the girl.
    
    The two Americans can only get our of our territory by using one of two routes.
    This is where we will stop them.
    
    We shall make use of our forces to the greatest degree.
    
    We will deploy a large number of Ganados in one of the routes to ensure that
    they do not slip by us. For the other route we shall leave the task to El
    Gigante. Whichever route they take, the agent will never leave here alive. Not
    with the girl at least.
    
    
    VILLAGE'S LAST DEFENSE
    ----------------------
    
    Found on the locker in the area with the moving platforms in chapter 2-3.
    ____
    
    I clearly underestimated the American agent's capability. He's still alive.
    
    I thought that we could wait until the egg hatches, but at this rate, he could
    destroy the whole village before it does. We must take care of this nuisance.
    
    We shall change our priorities - for the time being, we will cease our hunt for
    Luis and ambush the two Americans.
    
    There is a building used to enlighten betrayers just beyond the point where you
    get off the lift.
    
    It's a perfect place for ambushing them. If all else fails, they still would
    need to face me in order to get past the last gate that leads out of the
    village.
    
    For only before my sight will the gate open.
    
    
    -------------------------------------------------------------------------------
    9.2.                              Castle Files
    -------------------------------------------------------------------------------
    
    
    CAPTURE LUIS SERA
    -----------------
    
    Found on the wall in the hall with the stone dragons in chapter 3-1.
    ____
    
    I have confirmation that Sera has entered the castle.
    
    Why he would return during his escape leaves me to question his motives. But we
    must sieze this moment and capture him.
    
    We will get the other two Americans after we apprehend Sera
    
    It appears he took some vaccines when he stole our "sample". The vaccines we
    can do without but we must retrieve the "sample" for it is our life blood.
    
    I feel there is somebody else or some other group involved in this affair.
    
    If the "sample" were to get into hands of that other entity, the world which we
    seek to create will not come. We must apprehend Sera as quickly as possible.
    
    
    TARGET PRACTICE
    ---------------
    
    Found on the table in the merchant's room in chapter 3-1.
    ____
    
    - Game Rules -
    
    1. Receive prizes by scoring above 1,000 points.
    
    2. Bonus points will be awarded for headshots.
    
    3. A high-scoring Salazar target may appear with successive hits.
    
    4. Shooting an Ashley target will deduct points.
    
    - Prizes -
    
    1. 1 bottle cap will be awarded for every 1,000 points scored.
    
    2. Special bottle caps will be awarded by either shooting all the wooden
       targets except Ashley or scoring above 3,500 points.
    
    3. There are 24 bottle caps in all. Each time you enter a new Shooting Range,
       6 new bottle caps will become available.
    
    - Special Bonuses -
    
    1. Each time you complete a row on the collector's base, you'll earn bonus
       points!
    
    2. There are a total of 4 rows. You have 4 bonus chances!
    
    Note: Bottle cap collections can be viewed in the Key/Treasures screen.
    
    
    LUIS' MEMO
    ----------
    
    Found in a cell in the sewer in chapter 3-2.
    ____
    
    There are some parasites that have the ability to control their hosts.
    
    It's basic knowledge among biologists but not much is known as to how the
    parasites do it.
    
    Studying these parasites specifically might reveal some clues as to how the
    powers of the Las Plagas work. And perhaps provide more insight on the victims
    of the Las Plagas, the Los Ganados.
    
    Here is a list of some parasites that have the ability to manipulate the
    behavioral patterns of their host.
    
      Dicrocoelium
    Once the larvae of this parasite migrates to the ant's esophagus, it alters the
    behavior of the ant. When the temperature drops in the evening, the infected
    ant climbs to the top of a plant and clamps onto a leaf using its mandible.
    
    It stays there immobile until the next morning, placing the ant where it's most
    vulnerable to be eaten by a browsing herbivore such as sheep.
    
    One could conclude that the parasite is manipulating the host's behavior to
    make its way into the body of its definitive host.
    
      Galactosomum
    The larvae of this parasite makes its home inside the brain of a fish such as
    the yellowtail and the parrot bass. Once infected, the fish make their way up
    to the water's surface where they'll swim until eaten by seabirds.
    
    Once again, this peculiar behavior can only be explained by the parasite's
    desire to get into the bodies of the seabirds.
    
      Leucochloridium
    This parasite's sporocysts develop in the snail's tentacles. The sporocysts are
    vivid in color and pulsate continually somewhat like a worm.
    
    Surprisingly the infected snail makes its way to the top of a plant where it is
    more visible to the eyes of birds, therefore more likely to be eaten.
    
    Once eaten by a bird, the parasite will complete its metamorphosis into an
    adult.
    
    
    CASTELLAN MEMO
    --------------
    
    Found on the table before the gatling gun room in chapter 3-2.
    ____
    
    For many years the Salazar family has served as the castellans of this castle.
    However, not everything is bright, for my ancestry has a dark past.
    
    Long ago there once was a religious group that had deep roots in this region
    called the Los Illuminados. Unjustly however, the first castellan of the castle
    took away their rights and powers.
    
    As a follower of this religion and as the 8th Castellan, I felt that it was my
    duty as well as my responsibility to atone for that sin.
    
    I knew the best way to atone for the sin was to give power back to those who we
    once took it away from, the Los Illuminados.
    
    As expected it took a little time, but we were able to rejuvenate the once
    sealed Las Plagas. With this success I was one step closer to the revival of
    the Los Illuminados.
    
    The reason why I released the Las Plagas from deep under this castle and gave
    them to Lord Saddler was not only to repay for the sins of my ancestors but I
    felt certain that the Lord would make better use of this power to help save the
    world.
    
    To save those that have sinned with the power of the Las Plagas and to cleane
    their souls creating a world without sinners. The way it was meant to be. Once
    cleansed, they would become one of the many Ganados where they will find their
    reason to live.
    
    And after the Lord has succeeded in creating the world in which he has
    envisioned, then the sins of my Salazar family will be atoned for.
    
    
    FEMALE INTRUDER
    ---------------
    
    Found on the table at the start of chapter 3-3.
    ____
    
    There seems to be a female intruder among us. We believe she's connected with
    Sera.
    
    We also believe that she was the one who removed the egg injected into Sera
    before it hatched. She may have had him retrieve the "sample" before the
    American agent's arrival.
    
    It's obvious that her objective is the "sample". We must get to her before she
    is able to reestablish contact with Sera.
    
    There's also reason to believe that she's working for somebody. We need her
    alive for interrogation.
    
    The female should be able to answer all our questions. After we have captured
    her, Sera will no longer be of any concern.
    
    As long as we retrieve the "sample", you may dispose of him as you see fit.
    
    
    BUTLER'S MEMO
    -------------
    
    Found in the butler's room while playing as Ashley near the end of chapter 3-4.
    ____
    
    Knowing that Sr. Ramon Salazar had no family, Lord Saddler must have used his
    strong faith in the Los Illuminados to his advantage to talk Sr. Salazar into
    undoing the seal of the Las Plagas once done by his ancestor.
    
    Sr. Salazar would never do such a thing unless he was in some way being used
    unknowingly. I should have sensed the Lord's dirty scheme sooner. I feel I'm
    partly responsible for all of this.
    
    I have no idea as to what the Lord is planning, but Sr. Salazar was just being
    used.
    
    It is too late now however, Sr. Salazar has already taken the Plaga into his
    body.
    
    There is no turning back once the Plaga has turned into an adult in the body.
    
    The Plaga parasite will not die unless the host dies. There's no cure. Perhaps,
    Sr. Salazar may have been vaguely aware of the Lord's plan all along. But it's
    hard to tell.
    
    Nevertheless, there's nothing I can do about it now.
    
    I have served the Salazar family for generations. I am prepared to continue my
    services until the very end.
    
    
    LUIS' MEMO 2
    ------------
    
    Found near the typewriter in the merchant's room at the start of chapter 4-2.
    ____
    
    The first castellan buried the Las Plagas deep underground below the castle to
    hide their very existence. But when Salazar released the Las Plagas, no one
    thought he could bring them back to life. Because when Salazar found them they
    were all just fossilized remains.
    
    Everyone knew that the parasitic organisms could not survive withour hosts.
    That they couldn't sustain life on their own. But when Salazar and his men
    excavated the remains, it almost appeared as if the Las Plagas were just
    waiting to be discovered so that they could resurrect.
    
    Several years later, unexplainable convulsions started occurring among the
    villagers who helped with the excavation of the Las Plagas.
    
    Then one day, all of a sudden, these villagers turned into violent savages.
    
    They later found out it was caused by the Las Plagas. Although they appeared
    fossilized, they were able to survive the long years by lying in a dormant
    state at the cellular level remaining in a spore-like form.
    
    Apparently, during the excavation, the villagers inhaled the spores and within
    their bodies the parasites became active again. This is how the Las Plagas were
    resurrected.
    
    Even as I'm writing, the excavation of the Las Plagas continues.
    
    God only knows how many of these Plagas have been resurrected. Not to mention
    the countless number of Ganados that have been created.
    
    Their inhumane activity must be put to an end. If they are not stopped, people
    around the world could turn into victims of this crazy cult organization.
    
    
    SAMPLE RETRIEVED
    ----------------
    
    Found on a table in the hall leading to the King's Grail in chapter 4-1.
    ____
    
    As you may have heard, Luis Sera has been disposed of by Lord Saddler. The
    "sample" is back where it belongs. I had hoped that the whole matter could be
    resolved without troubling the Lord. However, as long as the "sample" is safe
    we can all rejoice, for our time is nearly at hand.
    
    Now that the "sample" is back in our safe hands, it'll be a bit more difficult
    for that troublesome woman to get it. In light of all this, it's unfortunate
    that Sera had to go. Like us, he would have had a bright future if only he had
    shown more faith in our beliefs.
    
    As for the other two Americans, the Lord has left the matter in our hands.
    
    We must not disappoint the Lord. We shall capture Ashley and take her to the
    Lord and dispose of the American agent.
    
    
    RITUAL PREPARATION
    ------------------
    
    Found in the clock tower in chapter 4-1.
    ____
    
    Thanks to the efforts of the "Novistadors", we have been able to recapture
    Ashley.
    
    We shall prepare for the sacred ritual as quickly as possible and make Ashley
    an official member of the Los Illuminados.
    
    While we prepare for the ritual, those of you who feel inclined can attend to
    our American friend.
    
    We should be able to hold off our friend at least a little while by jamming the
    gears in the clock tower with something.
    
    I think if we jam the gears in 3 places, it should give us enough time to
    prepare everything for the ritual.
    
    Now go and entertain our American tourist.
    
    
    LETTER FROM ADA
    ---------------
    
    Found outside the merchant's hut at the start of chapter 4-3.
    ____
    
    Once a Plaga egg hatches, it's nearly impossible to remove it from the body.
    But if it's before it hatches, then it can be neutralized by medication.
    
    If it does hatch you might be able to get it out by surgery before it turns
    into an adult. But it won't be easy. There's a high chance you won't survive
    the operation.
    
    As far as I know the girl was injected with the egg before you. Her time is
    ticking. You should prepare yourself for the worst case scenario.
    
    
    -------------------------------------------------------------------------------
    9.3.                              Island Files
    -------------------------------------------------------------------------------
    
    
    LUIS' MEMO 3
    ------------
    
    Found on the table just before the first regenerator appears in chapter 5-1.
    ____
    
    The hideous creatures such as the El Gigante and the Novistadors are merely
    by-products of the diabolical and inhumane experiments conducted on the
    specimens that were once human.
    
    But there's one type of creature that clearly distinguishes itself from the
    rest. These creatures are called Regenerators.
    
    Regenerators have a superior metabolism that allows them to regenerate their
    lost body parts at an incredible speed.
    
    I've never seen anything like it...
    
    It is this characteristic that makes them almost invincible to conventional
    weapons.
    
    But like any living creature, there's a way to kill it. Apparently there are
    Plagas that live in its body; somewhat like leeches.
    
    They can't be seen with the naked eye. They can only be located through thermal
    imaging.
    
    To stop its regeneration process, these leech-like Plagas must be located and
    then destroyed.
    
    As far as I know, most of the Regenerators host a number of these leech-like
    Plagas.
    
    To kill the Regenerators, each one of these leech-like Plagas must be killed.
    
    
    PAPER AIRPLANE
    --------------
    
    Found in the room at the start of chapter 5-2.
    ____
    
    Perhaps you have it figured out already, but you might be able to get out of
    here by using the waste disposal vent.
    
    
    OUR PLAN
    --------
    
    Found on the table at the start of chapter 5-3.
    ____
    
    Because of that agent we lost Chief Mendez and Ramon. Nevertheless, everything
    will proceed according to plan.
    
    I must admit however, the loss of my loyal men is a bit disheartening. But I
    will deal with it.
    
    Replacing that loss will not come easy. I must choose wisely; for the Plaga
    reflects the conscience of their hosts. If chosen poorly, they could betray me.
    
    I need men who will swear their allegiance to me.
    
    I've learned my lesson when Sera betrayed me. I will not make the same mistake
    again.
    
    In this important hour, I cannot and will not have anyone stand in my way.
    
    
    LUIS' MEMO 4
    ------------
    
    Found near the merchant before the cage area in chapter 5-3.
    ____
    
    I'll report my findings about the Plagas here. The Plagas have 3 distinct
    characteristics.
    
    1.
    As mentioned previously, the Plagas have the ability to manipulate the
    behavioral patterns of their hosts.
    
    2.
    The Plagas are social organisms. By this I mean that instead of living
    individually, they live in perfect social harmony. It is believed that they
    have a collective intelligence.
    
    This type of behavior can be seen among insects such as bees and ants. However
    this kind of social behavior is rarely seen among parasitic organisms. Perhaps
    it was a learned behavior by the Plagas. I'm finding out if this has any
    relationship with their first characteristic.
    
    3.
    The Plagas have exceptional adaptation skills. They are able to live off many
    kinds of organisms by creating a symbiotic environment quickly. This ability,
    when combined with their social behaviors, allows them to interact
    intelligently between hosts regardless of the host organism.
    
    I am ashamed to admit that my pure fascination with the Plagas, in hindsight,
    has blinded me to the true research objectives of the Los Illuminados.
    
    Even with the knowledge that Saddler was going to abuse the results of these
    experiments, I could not pull myself away from my research. As a result, I am
    just as responsible for this whole mess as he is. I see now that I was wrong,
    but can I stop their evil plans alone...?
    
    
    KRAUSER'S NOTE
    --------------
    
    Found on the table in the merchant's room before the fortress in chapter 5-3.
    ____
    
    It turns out that old man Saddler wasn't buying me from the start.
    
    Even though I succeeded in kidnapping Ashley, I sort of sensed this when
    Saddler didn't completely let me in the loop.
    
    Under the circumstances, I had no other alternative but to call for her
    assistance.
    
    Perhaps she knew this was the way it was going to turn out all along...
    
    My guess is that her ultimate goal might be different from Wesker's and mine.
    This is just the perfect opportunity to find out.
    
    And after I get rid of Leon and retrieve the sample, I'll put her in a bodybag
    along with Leon and send them both to Wesker.
    
    
    LUIS' MEMO 5
    ------------
    
    Found on the rocks in the merchant's area near the end of chapter 5-4.
    ____
    
    From the initial stages of the research, we have been searching for a safe and
    practical removal procedure of the Plaga.
    
    Ironically, it turns out that the real objective of this research was not to
    find a way to remove the Plagas from the infected persons but to find a way so
    that the Plaga could not be removed from the body easily.
    
    In the end, we were able to find out that the Plagas could be removed only by
    exposing them to a special radiation.
    
    The only drawback with this method is that it is a very painful procedure.
    Since the Plaga attaches itself to the nerves, there is a possibility that it
    may impair the consciousness of the host.
    
    Another fact that must be mentioned is that once the Plaga grows into an adult,
    the removal procedure could kill the host.
    
    But perhaps death isn't so bad when you think about the alternative.
    
    
    OUR MISSION
    -----------
    
    Found at the top of the steps at the start of the final chapter.
    ____
    
    The real power of the United States lies in three areas. The Justice
    Department, the Administrative bodies, and the Military. In order to take
    control of these areas, we must influence the minds of the people who advise
    the President.
    
    After this is done, the rest of the departments will quickly fall under our
    sway.
    
    If by chance the United States were to figure out our plan, the damage caused
    should be minimal.
    
    We will still be able to conquer the country as planned using our backup plan.
    Once we control the country, we will use their international influence to our
    advantage.
    
    The rest of the world will fall swiftly.
    
    As already stated, if our first plan doesn't go as smoothly as expected, we'll
    proceed with our secondary plan. By sending in our "special" forces we will
    infiltrate the country from within. Fear and chaos will spread through the
    nation like a virus.
    
    It'll only be a matter of time before the country loses its stability. At that
    time, when they're most vulnerable, we will strike.
    
    Rejoice my brethren; the world shall soon be cleansed.
    
    
    -------------------------------------------------------------------------------
    9.4.                           Separate Ways Files
    -------------------------------------------------------------------------------
    
    
    REPORT 1
    --------
    
    Found by completing chapter 1 of Separate Ways.
    ____
    
    The only reason I've taken on this mission is to get closer to my own
    objective. No matter what happens, I can't let anyone figure that out. Of
    course, hiding in the shadows isn't my style. I'll have to reveal myself to
    him and offer advice once in a while.
    
    Here's what I know so far. Osmund Saddler's cult is known as Los Illuminados.
    They've resurrected some sort of parasitic organism they call Las Plagas.
    That's all my organization knows for sure, though Saddler's occult activities
    seem worthy of investigation.
    
    The Salazar family, castellans for generations, possess the ability to control
    Las Plagas. The organization's hypothesis is that a unique frequency of sonic
    wave sensed only by the parasites is used to control them. The same principle
    used in dog whistles.
    
    This was inferred through the analysis of a tissue sample we retrieved. The
    tissue contained an organ presumably used for sensing sound waves. I've seen
    cult members carrying ceremonial rods and I wonder if they emit these sounds.
    Of course, this is purely theoretical.
    
    The organization needs samples of the parasite to confirm or disprove these
    theories. That is the main objective of my mission and the only way to prove my
    loyalty to the organization. The opening moves in this chess game have been
    played. There's no turning back now.
    
    
    REPORT 2
    --------
    
    Found by completing chapter 2 of Separate Ways.
    ____
    
    Among all the people involved in this, Luis Sera has the least entanglements.
    He works for no organization, preferring to move on his own. I'm the one who
    told the organization of his importance. I did it because I like him. His
    history betrays an enthusiasm I once shared.
    
    It was a stroke of luck that I happened to intercept his e-mail for help. It
    seems he can't trust the police, so he sent the e-mail to an old friend from
    college. He must have thought his friend was still alive. At any rate, that's
    how I managed to find him.
    
    Apparently, he'd been conducting his own investigation of the cult while doing
    research on Las Plagas. A brilliant scientist. He's accumulated a pile of data
    and pieced it all together. Must be why Saddler hired him. Too bad Sera's
    snooping has aroused his suspicion.
    
    When I told him who I was, he practically begged to be taken into custody. He
    needed protection. He said "I have no love for Las Plagas or this stupid cult.
    I want out. I just want peace and quiet again." I ordered him to bring me a
    master Plaga specimen - a sample - for evidence.
    
    Looks like he's one of the few people whom Saddler actually trusts. Tracking
    him down and getting my hands on the sample shouldn't be difficult. I doubt the
    cult will take kindly to his escape, though. I'll have to guide this along if I
    want it to go smoothly.
    
    
    REPORT 3
    --------
    
    Found by completing chapter 3 of Separate Ways.
    ____
    
    Jack Krauser has been the subject of extensive study and research by the
    organization. His skills and personality have been tested both on and off the
    battlefield. If he weren't the best, he would become a liability that would
    jeopardize the rest of us.
    
    My conclusion? He's a great soldier. No more. No less. As long as he's well
    compensated, he shouldn't cause any problems for us. If he does start to get
    restless, I can take care of him. I've studied his combat style and can deal
    with that arm of his if necessary.
    
    Krauser answers directly to Wesker, and it was Wesker who decided that Krauser
    should be sent to spy on the cult. He also decided to send me along. I wonder
    if it wasn't to keep an eye on Krauser.
    
    No doubt Krauser has already fallen to the temptation of Las Plagas and the
    power they represent. This could have dire consequences for the organization.
    On some level, however, this may be a necessary development, as his role is to
    disrupt this farce of a play.
    
    That said, the stage and its players will ultimately come crashing down in the
    end. Bad luck for him, but he'll play the patsy in the end and take the fall
    for all of us. That's why I need to make sure things keep going exactly as they
    are.
    
    
    REPORT 4
    --------
    
    Found by completing chapter 4 of Separate Ways.
    ____
    
    Leon S. Kennedy... Perhaps the most essential part of this mission. This story
    wouldn't be complete without him and his formidable survival skills. He has
    what it takes to survive against overwhelming odds. I've seen him do it before.
    And he's improved since then.
    
    Practically a genius, he has smarts and he knows how to use them. On top of
    that, his service as a government agent has toughened him up. I'll work behind
    the scenes to make him think he's the primary player here, though it may be
    naive of me to think that'll be easy.
    
    Considering the involvement of both Saddler and Krauser, the possibility of
    unforeseen problems is there, but I need him in the supporting role for me to
    achieve my goals. I'll do whatever it takes to keep him in his place and make
    this all go smoothly.
    
    Of course, his role didn't exist at all until a few months ago. Back then, my
    role was much simpler, too. But that was before the President's daughter was
    abducted and Leon was dispatched alone to find her. Talk about a major script
    revision.
    
    I don't think I need to worry. Leon's been through worse and always comes up
    smelling like roses. His consistent luck is part of the reason why I have
    absolute and unshakable faith in my vision of what's in store for him.
    
    
    REPORT 5
    --------
    
    Found by completing chapter 5 of Separate Ways.
    ____
    
    It wasn't easy, but I'd say the mission has been a success. Getting my hands on
    the sample was my initial objective after all. But I've sent Wesker a different
    present, just as the organization ordered. Pretending to work with him was
    entertaining.
    
    Albert Wesker... I wonder where he's headed next. Something tells me this whole
    affair was just a taste of what he's got in store. To him, Umbrella represented
    power. He used it to hide behind while he made plans of his own. And now the
    umbrella's been folded.
    
    With the sanctuary of their old umbrella ruined, those in power struggle to
    erect a new one. They are aware of their own crookedness and deceit as they
    engage in their personal war of light and darkness. That's why Wesker will stop
    at nothing in opening his new umbrella.
    
    The giant pharmaceutical corporation S maintains medical and drug facilities
    the world over. We know for certain that Wesker has been in contact with them
    following Umbrella's demise. There's no doubt we'll next hear from him there.
    The organization must remain vigilant.
    
    But Wesker's not stupid. He knows exactly what the organization is thinking. He
    and I still have time to continue our little game of cat and mouse before the
    next move is played. The mission may be over, but the battle is just beginning.
    
    
    ===============================================================================
    
    10.                           Copyright Information
    
    ===============================================================================
    
    
    This file is Copyright 2005-2008 Tom Hayes. As it can be difficult to keep
    track of websites that haven't posted the latest version of this file, please
    do not distribute it without my permission. Send an e-mail to me if you would
    like to post this file on your website and you will likely receive a positive
    response. If you do post the file, please keep it in its original form with all
    of the sections intact and credit the author (Tom Hayes) as the writer of the
    file. The latest version of the file can be found at www.gamefaqs.com.