._NN)                                           
                  ._NNNNNN`                                           
                .NNNNNNF`                                             
               JNNNNN`                                                
             JNNNNNF                                                  
        JN).NNNNNN`                                                   
       JN)(NNNNNN)                                                    
       NNNNNNNNNN)                                                    
      (NNNNNNNNNNNNNNNL__                                             
     .NNNNNNNNNNNNNNNNNNNNN___JNNNNN.                                 
     NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN                                 
  ..(NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN)                                 
 (NNNNNNNF4NNNNNNNN         (NNNNNNF  L)   .JL.  .NL. ___.  J  J.     
 (NNNNNNN`JNNNNNNNF        _NNNNNNF   N)  (N"4NLJN"4N)NF"4N.NLNF      
  NNNNNF  "` NNNNN)     _JNNNNNNN`   .N`  N`  (NN   (NN)  (L N)       
  NNNNN     (NNNNNNNNNNNNNNNNNN"     (NJNNN_ .JFN. .NFN .JNF(N        
  NNNN) (NNJNNNNNNNNNNNNNNNNF`       (N"""`NNNF (NNNF(NNF"  (N        
  4NNN)NNNNNNNNNNNNNNNNNNNNNNNNNNL.                                   
  JNNN(NNNN"NNNNN""""""4NNNNNNNNNNN)  __.   .__     _..__             
  NNNNNNNN` NNNN)            "4NNNN) .N4NN JN"NN.  NN)(FNNN           
 NNNNNNNNN.(NNNN)           .NNNNN`  (NNNF(N   4) JLJ)NNNN`           
 NNNNNNNNN`(NNNN_._JN__NNNNNNNNNF    (  N)(N. .N)N) 4)N `N            
 NNNNNNNN__JNNNNNNNNNNNNNNNNNN`      N  `N 4NNNF()  (L)  4L           
NNNN `4NNNNNNNNNNNNNNNNNNNF"              `           `   `           
NNN  .NNNNNNNNNNNNNNN""                                               
 "  .NNNF4NNN`                                                        
    (NNN`            
                         Primal Fury                             
                                                                
          FAQ by Egoraptor (Egoraptor@webmoron.net)


Character: Shina

Version: 1.3 - 04/16/2002


----------------------------------------------------------------
                          Updates
----------------------------------------------------------------

Version 1.3 - 04/16/2002

	- Added a secret Beast Drive performed after her command
	  throw! (Thanks Bakuryu the Mole!)
	- Fixed an error in a throw description. Also added
	  crouching throws.

Version 1.2 - 04/13/2002

	- Added her turned around alternate attacks.
	- Added a new move I did not know about (Thanks
	  StarRain66)
	- Added more notes about her Fwd+K combo (Thanks again,
	  StarRain66)
	- Made myself a new logo.

Version 1.1 - 04/01/2002

	- No, this is a real update, not an April Fools prank.
	- Made myself a nifty ASCII logo! =D
	- Fixed up a few grammatical and spelling errors here
	  and there.
	- Found out what her Fwd Back+P move does.
	- Added the Beast Drives (I was stupid to forget them).
	- Added Jumping, Crouching, and Dashing attacks that
	  I forgot.

Version 1.0 - 03/28/2002

	- I made the FAQ. Wooo. Took me one day, too. LOL

----------------------------------------------------------------
                     Table of Contents
----------------------------------------------------------------

	1. Introduction to Shina
	2. Story Information
	3. Additional Information
	4. Combo System (Build your Own Combo!)
	5. Easy Combo List
	6. Alternate Attacks
	7. Full Fledged Moves (Non-Combo Moves)
	8. Ending
	9. Credits

----------------------------------------------------------------
                1. Introduction to Shina
----------------------------------------------------------------

Well basically, this is just asking the question, do you really
want to play as Shina? Is she your type of character? Well, let's
see.

If you've played as Gado, you'll catch on quickly. Shina is
basically giving Gado the combos he doesn't have, without the
super power. They have big differences, though, but you can tell
she's taken after her old man all right.

Shina is still basically brawn over longass combos, but she has
her shares of those here and there. You could say she's basically
an all around character, and easy to get used to quickly. She
uses punches, kicks, and beast attacks equally, although you may
be swaying toward one or the other after a while. Overall, she's
a very fun character to play as, not to mention attactive, and
she's not that hard to be good with. She's still got those things
that the people who would want to master her want, so she's
basically for everyone. Not too strong, not too fast. Just right.

----------------------------------------------------------------
                   2. Story Information
----------------------------------------------------------------

Shina is the adopted daughter of Alan Gado, a now United Nations
soldier. She was raised by Gado to be a strict soldier.

Shina is 19 years old and of French decent. Despite that fact,
she looks extremely Japanese and sounds very American.

At one time, she was told that Gado was part of the Beast 
Liberation Battle Line, so she investigated to find out why he 
wasn't open to her about this. It struck her that she was not
actually Gado's biological father, but she didn't care.

In BR:PF, since the plotline is so shallow, she's basically
fighting only because she's a Zoanthrope.

----------------------------------------------------------------
                 3. Additional Information
----------------------------------------------------------------

- In Japan, Shina's name is Janne Gado, and she is nicknamed
"Marvel" because of her amazing skills as a soldier.

- Shina is very similar in fighting style to Gado. If you know
how to use Gado, chances are, you'll learn Shina quite quickly
and vice versa.

- Shina has two costumes. A blue and red army-type outfit, and
a very tight and lightweight black top with white shorts. The
army fatigues outfit is considered her "true" outfit, because 
it is the outfit she wears in the anime scenes. However, as a
somewhat interesting piece of information, only her alternate
costume has a "bounce factor." It is quite possibly the largest
factor out of all the characters, actually. 

- Shina's red undershirt reads "K.M.F." No word yet on what it
stands for.

- Shina actually uses a bit of Tae Kwon Do. Some of her moves are
almost exactly the same as Hwoarang's moves from Tekken. 

- Shina can jump off walls when in beast form. (That is, if 
the walls are still there. LOL)

- When Shina is in her beast form, if you watch her idle 
animation for a while, she will yawn and wiggle her ears like a 
kitty. The yawn is totally random, so you may be waiting a while.

----------------------------------------------------------------
           4. Combo System (Build your Own Combo!)
----------------------------------------------------------------

Note: I do not add the names of the attacks, only the
      descriptions. I feel it's unneccessary since they don't
      announce their attacks like characters in Street Fighter.

Note: Life bars are 200 total damage points.

Note: These combos are in link form. You thought Long, Shenlong,
and Uriko were the only characters with chain combos? Wrong.


	Fwd:   Forward
	Bk:    Back
	Up:    Up (duh)
	Dwn:   Down
	Throw: Block/Throw (Y Button)
	P:     Punch (B button)
	K:     Kick (A button)
	B:     Beast (X button)
	QCF:   Quarter Circle Forward (Dwn, DwnFwd, Fwd)
	QCB:   Quarter Circle Back (Dwn, DwnBk, Bk)
	_:     Non-Link*
	/:     If hit out of combo**


* Some attacks will link, but will not combo. That is, the 
opponent can block inbetween hits. The "Non-Link" symbol 
dignifies that the hits will not combo to register multiple hits.

** Attacks do different amounts of damage if the first hits of
the combo are missed. The first number is in combo, the second is
outside combo.

--------------------------------
-- P P
--------------------------------
	Damage:             9, 8/9
	Total Damage:       17
	Beast Damage:       13, 12/13
	Total Beast Damage: 25
	Hits:               High, High

	Notes: Punch punch... times two of the same hit.

-- Links To:

_P_K
	Damage: 		     12, 24
	Total Damage w/ combo:       53
	Beast Damage: 		     16, 35
	Total Beast Damage w/ combo: 76
	Hits: 			     High, High

	Notes: The kick knocks the opponent down and also 
	       switches planes a bit. Any move can be linked
	       after this combo, thought I suggest using QCF+K 
               for a cool looking air combo (If you are in Beast
	       Mode, otherwise it won't connect. If you're in
	       human mode, do QCF+P for a nice juggle starter.)

_K
	Damage: 		     25
	Total Damage w/ combo:       32
	Beast Damage:                36	
	Total Beast Damage w/ combo: 61
	Hits: 			     High

	Notes: This knocks the opponent down and also switches
	       planes a bit.

_Dwn+K
	Damage: 		     14
	Total Damage w/ combo: 	     31
	Beast Damage: 		     20	
	Total Beast Damage w/ combo: 45
	Hits: 			     Low

	Notes: Stuns opponent for short period of time which
	       leaves you time for another combo. Cheap if used
	       correctly. Use it a lot if you can get used to it.


--------------------------------
-- K K
--------------------------------
	Damage:             14, 10/12
	Total Damage:       24
	Beast Damage:       20, 14/17
	Total Beast Damage: 34
	Hits:               High, High

	Notes: Kick kick... I'm seeing a pattern.

-- Links To:

_K
	Damage: 		     25
	Total Damage w/ combo: 	     49
	Beast Damage: 		     36	
	Total Beast Damage w/ combo: 70
	Hits: 			     High

	Notes: This knocks the opponent down and also switches
	       planes a bit.

_Fwd+K
	Damage: 		     9
	Total Damage w/ combo: 	     33
	Beast Damage: 		     13	
	Total Beast Damage w/ combo: 43
	Hits: 			     Mid

	Notes: This has its own linking pattern. (Listed below)

--------------------------------
-- Fwd+P P
--------------------------------
	Damage:             10, 8/9
	Total Damage:       18
	Beast Damage:       14, 10/13
	Total Beast Damage: 24
	Hits:               Mid, Mid

	Notes: Elbows right in the chest. Two of the same one,
	       too. Lots of repetition. =D

-- Links To:

_P
	Damage:                      9, 8
	Total Damage w/ combo:       35
	Beast Damage:                13, 12	
	Total Beast Damage w/ combo: 49
	Hits:                        Mid, Mid

	Notes: This does two hits that combo to one another. It
	       can be linked into any move, but the best would
	       be the QCB+K, because it utilizes the stun time
	       and it actually combos!


You can also link the branch combo itself into a move.

--------------------------------
-- Bk+P P
--------------------------------
	Damage:             17, 13/17
	Total Damage:       30
	Beast Damage:       24, 18/24
	Total Beast Damage: 42
	Hits:               High, Mid

	Notes: This comes out extremely slow. Learn the timing
	       for it and it can be a mind game. It will also
	       link, but not combo from one regular kick.

-- Links To:

B B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                35
	Total Beast Damage w/ combo: 91
	Hits:                        Mid, High

	Notes: This is a very interesting combo. The first Beast
               Attack does NOT hit, but the second one will
	       actually COMBO, registering 3 hits! It's
	       incredibly useful when in beast mode, and really
	       messes with the opponent's mind.

You can also link the branch combo itself into a move, which is
very useful for making the switch from human to beast mode. The
coolest looking way I do it is I link it to QCF+B and it comes
out IMMEDIATELY. The opponent doesn't know what the hell just
happened.

--------------------------------
-- Fwd+K
--------------------------------
	Damage:             9
	Total Damage:       9
	Beast Damage:       13
	Total Beast Damage: 13
	Hits:               Mid

	Notes: This is one of Shina's main combo chains. Use it
	       A LOT. It can link, but not combo from the K K 
	       chain.

-- Links To:

K K
	Damage:                      9/12, 8/9/12
	Total Damage w/ combo:       26
	Beast Damage:                13/16, 12/13/16
	Total Beast Damage w/ combo: 38
	Hits:                        High, High

	Notes: Here's where it gets fun. First of all, the last
	       kick can be faked by pressing punch instead of
	       kick. Second of all, this link will link into
	       the P P chain. Talk about major linkage. Also as
	       a note, the damage has 3 different numbers on the
	       second kick because it can be hit with all the 
	       attacks in the chain connecting, or just the 2nd
	       kick attack, or just the last. Thus, three 
	       different damage numbers. 

	       On another note, you can link this into another 
	       attack, Dwn+K, which will stun the opponent which 
	       leaves them open for ANOTHER combo. Aside from
	       the Dwn+K, it will also link to Dwn+P, which will
	       do her kick fake.

Fwd+K_K
	Damage:                      12/13, 21
	Total Damage w/ combo:       42
	Beast Damage:                16/18, 30
	Total Beast Damage w/ combo: 55
	Hits:                        Mid, Mid

	Notes: Very good combo. This is also very good for
	       juggles. And if you are Tekken fans, it won't
	       take you long before you notice that this is
	       Hwoarang's move. Using the stun time of this move,
	       you can link almost ANY combo or move. It is
	       extremely crazy, but time it right and it will
	       link. Including this combo again. You could say
	       it's an infinite, but the last hit doesn't really
	       combo.

--------------------------------
-- B B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       18, 13/16
	Total Beast Damage: 31
	Hits:               Mid, Mid

	Notes: Standard beast starter.

-- Links To:

_B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                35
	Total Beast Damage w/ combo: 35
	Hits:                        High
	Notes: Knocks the opponent clear across the screen, 
	       garunteeing a wall hit. When the opponent hits
	       the wall, they take 10 damage, and 1 damage when
	       they hit the floor.

_Fwd+K
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                13
	Total Beast Damage w/ combo: 13
	Hits:                        Mid

	Notes: Yup, that combo chain again. You know the drill.

_Fwd+B_Bk+B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                20, 35
	Total Beast Damage w/ combo: 86
	Hits:                        High

	Notes: This combo is BRUTAL if pulled off. The last hit
	       Will send the opponent soaring across the board,
	       garunteeing a wall hit, which does 12 damage, and
	       falling on the ground gives you an extra 1 damage.
	       Leaves your back turned.

--------------------------------
-- Fwd+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       21
	Total Beast Damage: 21
	Hits:               Mid
	Notes:              N/A

-- Links To:

_B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                20
	Total Beast Damage w/ combo: 41
	Hits:                        Mid
	Notes:                       N/A

Fwd+B_B_P

	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                16, 20, 26
	Total Beast Damage w/ combo: 83
	Hits:                        Mid, Mid, Mid

	Notes: Nasty combo. Looks like it hurts, too. The last
	       hit impales the opponent into the ground, which
	       does an extra 2 damage.

----------------------------------------------------------------
                   5. Easy Combo List
----------------------------------------------------------------

For all you people out in video game world, I have made a
special treat for you. If you are too lazy to learn, understand, 
and master the combo system, then I have arranged a simple list
of combos for you to read straight out of the book. I'm only
including the combos in the manual, though, because I want you
all to think a little while and make my Combo System section
worth the whole day it was worth. :) 

Note: This list also includes smaller combos that didn't exactly
      fit themselves into the combo system explained above. They
      are only 2 or 3 hit combos, though, so don't get your 
      knickers in a twist.

M-VI Stinger:                     P P P K
M-VI Nupperm:                     P P Dwn+K
M-VI Nupperm Fake:                P P Dwn+P
Hunting Arrow:                    Fwd+P K (Also without the Fwd)
Assault Kick Mine:                Fwd+K K K Dwn+K
Triple Low Scratch:               B B Dwn+B
Lighting Slash:                   DwnFwd+P Fwd+B B Bk+B
Hunting Double:                   P P P
G-III Combination:                K K K
Assault Kick Bomb:                Fwd+K Fwd+K K
Angry Crow Judgement:             B B B
G-III General Attack Combination: K K Fwd+K K K P P P K



----------------------------------------------------------------
                 6. Alternate Attacks
----------------------------------------------------------------

"Alternate attacks?" You ask. Yes, alternate attacks. This
section is for the attacks that don't quite fit themselves in
anywhere. They're just kind of... there.

----------------------
--- ALTERNATE HITS ---
----------------------


--------------------------------
-- Dwn+P
--------------------------------
	Damage:             7
	Total Damage:       7
	Beast Damage:       10
	Total Beast Damage: 10
	Hits:               Mid/Low

	Notes: Punches the opponent right in the nuts. Almost
	       totally useless except for poking. Extremely
	       slow, and does not link to a single thing.

--------------------------------
-- Dwn+K
--------------------------------
	Damage:             12
	Total Damage:       12
	Beast Damage:       18
	Total Beast Damage: 18
	Hits:               Low

	Notes: Kicks the opponent in the knee from the side. 
	       Average, weak, slow kick. Again, like Dwn+P,
	       useless. It's there to basically penalize you for
	       button mashing.

--------------------------------
-- DwnBk+P
--------------------------------
	Damage:             13
	Total Damage:       13
	Beast Damage:       18
	Total Beast Damage: 18
	Hits:               Low

	Notes: Swipes her arm across the leg area. Somewhat slow.
	       Only useful for countering high combos, and mind
	       games.

--------------------------------
-- DwnFwd+P
--------------------------------
	Damage:             12
	Total Damage:       12
	Beast Damage:       17
	Total Beast Damage: 17
	Hits:               Mid

	Notes: Ducks and punches you right in the gut. It will
	       actually link into Fwd+B_B_Bk+B.

--------------------------------
-- Up+P
--------------------------------
	Damage:             20
	Total Damage:       20
	Beast Damage:       26
	Total Beast Damage: 26
	Hits:               Mid

	Notes: Shina hops into the air and pounds you in the
	       head. Her human form does not make you fall to
	       the ground, but the beast form does, and does
	       an extra 2 damage for hitting the ground. This
	       move is excellent for mind games and evasion 
	       techniques.

--------------------------------
-- Fwd Fwd+P
--------------------------------
	Damage:             20
	Total Damage:       20
	Beast Damage:       26
	Total Beast Damage: 26
	Hits:               Mid

	Notes: Do no dash. Press Punch as you press the second
	       Forward. Shina does a headbutt that knocks the
	       opponent back a ways. The beast form does 7 damage
	       if the opponent hits a wall.

--------------------------------
-- DwnBk+K
--------------------------------
	Damage:             14
	Total Damage:       14
	Beast Damage:       20
	Total Beast Damage: 20
	Hits:               Low

	Notes: Shina swipes her foot across the opponent's feet
	       making them stumble a little. If you can time it
	       right, the stun time let's you start a new combo.

--------------------------------
-- DwnFwd+K
--------------------------------
	Damage:             19
	Total Damage:       19
	Beast Damage:       25
	Total Beast Damage: 25
	Hits:               Mid

	Notes: A nice, fast little roundhouse to the chest. 
	       Relatively fast recovery. Does not link to
	       anything.

--------------------------------
-- Dwn+K (while opponent is on ground)
--------------------------------
	Damage:             8
	Total Damage:       8
	Beast Damage:       10
	Total Beast Damage: 10
	Hits:               Low

	Notes: Stomps on the opponent. Always do it when you can.
	       No risk involved.

--------------------------------
-- Bk+K
--------------------------------
	Damage:             25
	Total Damage:       25
	Beast Damage:       36
	Total Beast Damage: 36
	Hits:               High

	Notes: Shina roundhouses the opponent straight in the
	       face, knocking them down and changing the plane
	       a bit. Extremely powerful and comes out relatively
	       quickly. Use it whenever you can.

--------------------------------
-- Up+K
--------------------------------
	Damage:             22
	Total Damage:       22
	Beast Damage:       32
	Total Beast Damage: 32
	Hits:               Mid

	Notes: Shina hops into the air and forces the opponent
	       into the ground with her foot. Looks painful.
	       Very good and effective move. Both modes of Shina
	       do 2 extra damage when the opponent hits the
               ground.

--------------------------------
-- Fwd Fwd+K
--------------------------------
	Damage:             30
	Total Damage:       30
	Beast Damage:       36
	Total Beast Damage: 36
	Hits:               Mid

	Notes: Shina hops forward into the air, crunches up, and
	       totally lets out a wicked blow with both of her
	       feet as the opponent goes soaring across the
	       entire level. VERY painful looking move. Comes out
	       a bit slow. Can be used to evade. Human form does
               7 damage when the opponent hits the wall, Beast
	       does 10, plus the extra 1 from hitting the ground.

--------------------------------
-- DwnBk+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       21
	Total Beast Damage: 21
	Hits:               Low

	Notes: Shina turns around on the ground and does a tiny
	       kick that looks more painful than it should. The
	       attack leave her back to the opponent, so you can
	       follow-up with a Dwn+B and slash their feet. 
	       Basically a useless move.

--------------------------------
-- Up+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       33
	Total Beast Damage: 33
	Hits:               Mid

	Notes: Shina jumps up and does a sommersault a la Guile.
	       Comes out pretty fast, and decent damage. Also
	       good anti-air. However, the end lag is TERRIBLE.
	       If you whiff this one, you're going to pay for it.

--------------------------------
-- Bk+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       40
	Total Beast Damage: 40
	Hits:               Mid

	Notes: Another whack you across the whole level attacks.
	       She turns around and back kicks you, doing good
	       damage, plus 10 extra damage from the wall, and 1
	       from the ground. Her back is turned when she
	       finishes.

--------------------------------
-- Fwd Fwd+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       26
	Total Beast Damage: 26
	Hits:               Mid

	Notes: Jumps up and slashes downward for a quick and
	       painful strike. Decent damage, too. Almost no
	       end lag.

--------------------------------
-- DwnFwd+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       N/A
	Total Beast Damage: N/A
	Hits:               Mid

	Notes: Shina crawls on the ground primitively. If you
               hit DwnFwd+P shortly after you do it, you an 
	       elbow uppercut worth 13 damage. The uppercut
	       launches the opponent into the air. Good for
	       surprise attacks and evasion.

--------------------------------
-- Fwd Fwd(Dash) P
--------------------------------
	Damage:             22
	Total Damage:       22
	Beast Damage:       31
	Total Beast Damage: 31
	Hits:               Mid

	Notes: Shina will tackle you to the ground and roll over
	       to your other side. This is just like Gado's
	       Bck Fwd+P move. It is blockable. Does 1 damage for
	       hitting the ground.

--------------------------------
-- Fwd Fwd(Dash) K
--------------------------------
	Damage:             20
	Total Damage:       20
	Beast Damage:       29
	Total Beast Damage: 29
	Hits:               Low

	Notes: Your basic slide. Stuns the opponent a little, but
	       also has bad recoil. They balance out. Use it for
	       poking.

--------------------------------
-- Fwd Fwd(Dash) B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       25
	Total Beast Damage: 25
	Hits:               Mid

	Notes: Pounces on the opponent, blowing them a ways
	       across the screen. Very unrealistic. The wall hit
	       does 10 damage, and the floor hit does 1.

--------------------------------
-- Jump+P
--------------------------------
	Damage:             7
	Total Damage:       7
	Beast Damage:       11
	Total Beast Damage: 11
	Hits:               Mid/High

	Notes: Downward weak punch. No recoil, no stun, fast,
	       weak, usefull for annoyance. Will cancel Beast
	       Drives. Pisses people off. =)

--------------------------------
-- Jump+K
--------------------------------
	Damage:             9
	Total Damage:       9
	Beast Damage:       12
	Total Beast Damage: 12
	Hits:               Mid/High

	Notes: Average jump kick. Same as Jump+P, no risk, and
	       annoying poke.

--------------------------------
-- Jump+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       15
	Total Beast Damage: 15
	Hits:               Mid

	Notes: A very sharp upward kick. Can only hit if opponent
	       is in the air, too. Launches them way high, and
	       they take 1 damage for a ground hit if they don't
	       recover.

--------------------------------
-- Jump Fwd+P
--------------------------------
	Damage:             23
	Total Damage:       23
	Beast Damage:       33
	Total Beast Damage: 33
	Hits:               Mid

	Notes: Same move basically everyone has. Brings her hands
	       down and smacks the opponent into the ground.
	       Human form adds an extra 2 damage for ground hit,
	       Beast form adds 3.

--------------------------------
-- Jump Fwd+K
--------------------------------
	Damage:             19
	Total Damage:       19
	Beast Damage:       25
	Total Beast Damage: 25
	Hits:               Mid

	Notes: Ditto as Jump Fwd+K. Everyone has this. Human form
	       does 1 damage for hitting again a wall, Beast does
	       7. Also, you can control which direction you do
	       do this in; left or right. By the way, this is a
	       drop kick just so you know. LOL

--------------------------------
-- Jump Fwd+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       19
	Total Beast Damage: 19
	Hits:               Mid

	Notes: Does a few claw slashes in the air. If hit from
	       above, it does 19 damage, if hit while the
	       opponent is in the air with you, it does 19 damage
	       an knocks them clear into the ground for an extra 
	       a damage. If hit from behind, it does 22 damage.

--------------------------------
-- (Back turned) P
--------------------------------
	Damage:             11
	Total Damage:       11
	Beast Damage:       16
	Total Beast Damage: 16
	Hits:               High

	Notes: A little round about punch. Nothing special.
	       Quick.

--------------------------------
-- (Back turned) K
--------------------------------
	Damage:             21
	Total Damage:       21
	Beast Damage:       36
	Total Beast Damage: 36
	Hits:               High

	Notes: A nice roundhouse, but has a little delay time
	       A good one for a quick strike.

--------------------------------
-- (Back turned) B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       35
	Total Beast Damage: 35
	Hits:               Mid

	Notes: Pushes backward with her feet and blows the
	       opponent to the floor. The best, probably.

----------------------
------- THROWS -------
----------------------

--------------------------------
-- Fwd+Throw (Human form, facing opponent's front)
--------------------------------
	Damage:             35
	Total Damage:       35
	Beast Damage:       N/A
	Total Beast Damage: N/A
	Hits:               None

	Notes: Shina picks up the opponent and nails them with a
	       Brain Buster. Painful. Does 3 damage upon impact
	       of the ground.

--------------------------------
-- Fwd+Throw (Human form, facing opponent's back)
--------------------------------
	Damage:             40
	Total Damage:       40
	Beast Damage:       N/A
	Total Beast Damage: N/A
	Hits:               None

	Notes: Shina picks up the opponent from behind and
	       freaking chucks him/her backwards. Damn that's
	       gotta hurt. No impact damage.

--------------------------------
-- Fwd+Throw (Human, opponent is crouching)
--------------------------------
	Damage:             34, 3
	Total Damage:       37
	Beast Damage:       N/A
	Total Beast Damage: N/A
	Hits:               None

	Notes: Shina runs down their back, grabs them with
	       a frankensteiner type move, and nails them on
	       the ground. Her coolest looking throw.

--------------------------------
-- Fwd+Throw (Beast form, facing opponent's front)
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       15, 4, 4, 6, 22
	Total Beast Damage: 51
	Hits:               None

	Notes: Shina grabs the opponent's neck with her jaws and
	       throws them around a bit. Then she chucks the
	       opponent flat into the ground.

--------------------------------
-- Fwd+Throw (Beast form, facing opponent's back)
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       56
	Total Beast Damage: 56
	Hits:               None

	Notes: Exact same as Human Shina's.

--------------------------------
-- Fwd+Throw (Beast form, opponent is crouching)
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       47, 4
	Total Beast Damage: 51
	Hits:               None

	Notes: Exact same as Human Shina's.

----------------------------------------------------------------
           7. Full Fledged Moves (Non-Combo Moves)
----------------------------------------------------------------

Yes, despite the fact this is a 3D game and all the "moves" are
combos, it's still got the classic hadouken type stuff in it.

Note: All moves can be linked from a combo that can link into a
      move.

--------------------------------
-- QCF+P
--------------------------------
	Damage:             17
	Total Damage:       17
	Beast Damage:       24
	Total Beast Damage: 24
	Hits:               Mid/High

	Notes: A little dash toward the opponent, and a swift
	       uppercut with a streak of purple effects. Fast.

--------------------------------
-- QCB+P
--------------------------------
	Damage:             32
	Total Damage:       32
	Beast Damage:       45
	Total Beast Damage: 45
	Hits:               Mid

	Notes: Gado's old move. Shina flashes and unleashes a
	       terrible punch, doing very good damage and making
	       the opponent into a human airplane. Shina cannot
	       charge the move like Gado can. Human form does 9
	       damage for wall collision. Beast mode does 13 with
	       1 for hitting the ground.

--------------------------------
-- Fwd Bk+P
--------------------------------
	Damage:             9, 22, 4, 4, 4, 4
	Total Damage:       57
	Beast Damage:       6, 30, 6, 6, 6, 6
	Total Beast Damage: 60
	Hits:               None

	Notes: Shina glows green and looks as if she's ready to
	       counter. She is. If hid at mid with a kick (only
	       mid, and only a kick) she will grab the
	       opponent's leg, kick them in the groin, and get
	       him/her on the ground in a leg breaker type move.
	       Looks very painful. =D

--------------------------------
-- QCB+K
--------------------------------
	Damage:             4, 4, 4, 4, 16
	Total Damage:       32
	Beast Damage:       6, 5, 5, 5, 21
	Total Beast Damage: 42
	Hits:               Mid, Mid, Mid/Low, Mid, Mid, High

	Notes: Shina goes wild and crazy and kicks the crap out
	       of the opponent while glowing green. One of my
	       favorite moves, albiet not a very useful one.
	       Bad startup, and okay end lag.

--------------------------------
-- Bk Fwd+K
--------------------------------
	Damage:             16
	Total Damage:       16
	Beast Damage:       26
	Total Beast Damage: 26
	Hits:               Mid

	Notes: Shina totally unleashes an unpredictable push
	       kick that blows the enemy away. It says it
	       registers 3 hits, but it happens so fast, I can't
	       see all the damage values. LOL

--------------------------------
-- Fwd Bk+K
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       N/A
	Total Beast Damage: N/A
	Hits:               None

	Notes: A fake of her DwnBk+K alternate attack. Useful
	       if you can use it correctly, but I haven't been
	       able to play any mind tricks with it yet.

--------------------------------
-- QCF+K
--------------------------------
	Damage:             9, 18
	Total Damage:       27
	Beast Damage:       13, 25
	Total Beast Damage: 38
	Hits:               Mid

	Notes: First of all, this is an anti-air, so those of
	       you who are like WTF ALL SHE DOES IS JUMP, she
	       catches you in the air with her legs and
	       does a frankesteiner-type smash to the ground.
	       Second of all, this move is more than what it
	       seems...

-- Links To:

QCB+K
	Damage:                      10, 25
	Total Damage:                35
	Beast Damage:                13, 35
	Total Beast Damage:          48
	Hits:                        Mid, Mid

	Notes: When the big jump from the QCF+K lands on the
	       ground, you can do this. A Frankensteiner. The
	       direction the QCB goes in depends on what
	       direction you were facing when you did the QCF+K.
	       It doesn't matter if you landed on the opposite
	       side.

Dwn Up+K, Bk Fwd+B    
	Damage:                      17, N/A
	Total Damage:                17
	Beast Damage:                24, 10
	Total Beast Damage:          34
	Hits:                        Mid, Mid

	Notes: When the big jump from the QCF+K lands on the
	       ground, you can do this. It only connect if you
	       jump clear over the opponent though. In the first
	       combination, Dwn Up+K will make Shina jump flip
	       back where she was, but she'll scratch the
	       opponent's head on her way back, doing most of
	       the damage. When you land again, do the Bk Fwd+B
	       and you'll headbutt the opponent into the ground.
	       Don't worry if you regular Shina, the Bk Fwd+B
	       will instantly turn her into a beast and the whole
	       thing will connect.      

--------------------------------
-- HCF (Or HCB) Up+P
--------------------------------
	Damage:             15, 25
	Total Damage:       40
	Beast Damage:       15, 25
	Total Beast Damage: 40
	Hits:               None

	Notes: This is one of Shina's most interesting attacks.
	       Alone, it's a regular throw. It may be hard to
	       pull off at first, but you'll get the hang of it.
	       just do a 360 on your controller and you'll do it.
	       The most interesting part about this move is that
	       it will link into a secret beast drive!

-- Links To:

B P B B K K
	Damage:                      N/A
	Total Damage:                N/A
	Beast Damage:                TOO FAST MAN O_O;;
	Total Beast Damage:          105
	Hits:                        Mid, Mid, Mid, High/Mid,
	                             Mid, Mid, Mid

	Notes: Shina hops up and SLAMS you to the ground, then
	       does a barrage of her regular moves to you. Very
	       brutal, but almost not worth it because of its
	       complicated usage. Some people deny the fact
	       that this move is here because it's extremely
	       hard to pull off. It's very simple once you get
	       the timing down, though. You must perform the
	       B P B B K K quickly RIGHT after Shina throws the
	       opponent. I mean, right as you see them flying 
	       into the air. It's not too hard after you get it.

--------------------------------
-- QCF QCF+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       14, 4, 5, 7, 8, 9, 8, 13, 13, 17
	Total Beast Damage: 98
	Hits:               Mid  

	Notes: Risky move, and somewhat not worth it. Although
	       it looks very.... painful. =) Unlike most Beast
	       Drives, this is a counter move. Shina will flash
	       with a forcefield type thing, and if hit low or
               mid, she will counter and slash the crap out of
	       the opponent. If whiffed, Shina will turn back to
	       a human and slash the opponent for 27 damage, with
	       2 damage for hitting the wall. In Hyper Beast the
	       slash does 55 damage, 16 for hitting the wall, 
	       and 1 for the floor.

 --------------------------------
-- QCB QCB+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       Goes by too fast. o_o
	Total Beast Damage: 108
	Hits:               Mid  

	Notes: Shina slashes the opponent 3 times, the third
	       launching the opponent, she jumps up, chucks
	       you to the ground, turns human and makes a big
	       slash over your body. Awesome looking. In Hyper
	       Beast mode is does an extra 2 damage! WOOOAH!

----------------------------------------------------------------
                    8. Shina's Ending
----------------------------------------------------------------

Shina is praised and congratulated at a local pub where all the
folk are laughing and partying. Even Chronos is in on the fun.
Shina finally leaves out back, and she meets up with Chronos.
Chronos says to Shina that she's extremely strong, and that she
should help him solve the mystery of the Zoanthropes. Shina
humbly refuses, saying she just wants to move on. She passes
Chronos, and Chronos doesn't say a word. He understands Shina
and watches her with a smile as she walks off to her new life.

Corny? I think yes. :)

----------------------------------------------------------------
                  9. Finally, the Credits
----------------------------------------------------------------

This is the list of all the people who have helped, knowingly
and unknowingly, make this FAQ as complete as I can make it.

Deeshad
- For making a very complete Bloody Roar 2 FAQ that I could swipe
  Shina's past storyline from. :)

Siegfried's Fighter Mania
- For a double source of Shina's storyline.

EBX
- For reserving Bloody Roar: Primal Fury for me when there was 
only one copy left.

StarRain66
- For telling me about her command throw and more things about 
  her Fwd+K combo.

Bakuryu the Mole
- For informing me of the Beast Drive performed after the command
  throw.

Thank ya'll for reading. Have a good day now. =D