._NN)                                           
                  ._NNNNNN`                                           
                .NNNNNNF`                                             
               JNNNNN`                                                
             JNNNNNF                                                  
        JN).NNNNNN`                                                   
       JN)(NNNNNN)                                                    
       NNNNNNNNNN)                                                    
      (NNNNNNNNNNNNNNNL__                                             
     .NNNNNNNNNNNNNNNNNNNNN___JNNNNN.                                 
     NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN                                 
  ..(NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN)                                 
 (NNNNNNNF4NNNNNNNN         (NNNNNNF  L)   .JL.  .NL. ___.  J  J.     
 (NNNNNNN`JNNNNNNNF        _NNNNNNF   N)  (N"4NLJN"4N)NF"4N.NLNF      
  NNNNNF  "` NNNNN)     _JNNNNNNN`   .N`  N`  (NN   (NN)  (L N)       
  NNNNN     (NNNNNNNNNNNNNNNNNN"     (NJNNN_ .JFN. .NFN .JNF(N        
  NNNN) (NNJNNNNNNNNNNNNNNNNF`       (N"""`NNNF (NNNF(NNF"  (N        
  4NNN)NNNNNNNNNNNNNNNNNNNNNNNNNNL.                                   
  JNNN(NNNN"NNNNN""""""4NNNNNNNNNNN)  __.   .__     _..__             
  NNNNNNNN` NNNN)            "4NNNN) .N4NN JN"NN.  NN)(FNNN           
 NNNNNNNNN.(NNNN)           .NNNNN`  (NNNF(N   4) JLJ)NNNN`           
 NNNNNNNNN`(NNNN_._JN__NNNNNNNNNF    (  N)(N. .N)N) 4)N `N            
 NNNNNNNN__JNNNNNNNNNNNNNNNNNN`      N  `N 4NNNF()  (L)  4L           
NNNN `4NNNNNNNNNNNNNNNNNNNF"              `           `   `           
NNN  .NNNNNNNNNNNNNNN""                                               
 "  .NNNF4NNN`                                                        
    (NNN`            
                         Primal Fury
                                       
          FAQ by Egoraptor (Egoraptor@webmoron.net)


Character: Xion

Version: 1.1 - 04/16/2002


----------------------------------------------------------------
                          Updates
----------------------------------------------------------------

Version 1.1 - 04/16/2002

	- Added his crouching throws.
	- Added his QCF+Throw
	- Fixed a little error I made from carelessness on his
	  Dwn+B combo.

Version 1.0 - 04/13/2002

	- I made the FAQ. Whooopeeeee.

----------------------------------------------------------------
                     Table of Contents
----------------------------------------------------------------

	1.  Introduction to Xion
	2.  Story Information
	3.  Additional Information (The FAQ)
	4.  Combo System (Build your Own Combo!)
	5.  Easy Combo List
	6.  Alternate Attacks
	7.  Full Fledged Moves (Non-Combo Moves)
	8.  Ending
	9.  FAQ
	10. Credits

----------------------------------------------------------------
                1. Introduction to Xion
----------------------------------------------------------------

Xion is a simple character, basically. Press buttons and do
combos. He has some directional combos, but most of them are
simple as pie. He's basically a beginners character; a character
all the newbies say is cool looking, so they pick him, and do
some good with him. 

At some tournaments I've been to, people have said he is a cheap
character because of his low/mid/high variations in his combos
and the fact that he requires little skill to be good with. I
suppose they are right, but for an experienced player who knows
Xion, it's an easy task to evade those altering hit ranges.

He also has a lot of intricate and complicated combos, so for
people who want to master him, he's quite the challenge.

Either way, strong as an ox, or weak as a chicken, you decide.

----------------------------------------------------------------
                   2. Story Information
----------------------------------------------------------------

Xion was introduced in Bloody Roar 3 as the final boss (as
awkward as it may seem since he was always playable). In BR3,
he was introduced as a person who had the power to unlock the
"Tabula of a Thousand Beasts." This Tabula, when obtained, will
give the obtainee the power of all the zoanthropes, thus
becoming all powerfull. He is still on his journey, seeing as
how he is not all powerful. =)

----------------------------------------------------------------
                3. Additional Information 
----------------------------------------------------------------

- Xion's beast form may be a knock off of the popular "Bio
Booster Guyver" manga/anime. There are a couple more
similarities in the game from the series, too. Don't believe
it? http://www.webmoron.net/egoraptor/guyver.jpg (Thanks to
jpsanders for pointing this out)

- Xion has 2 costumes. A red trenchcoat that is open at the
collar, and a white trenchcoat that is closed at the collar. The
red trenchcoat wafts in the wind. In either outfit, it looks like
the sides of the trenchcoat are belted to his legs by two
straps. There's also a little tail on both of them that looks
funny. LOL On the red trenchcoat, he has a skull.

- Xion's little glowy eye thing moves around when he's in beast
mode.

- The trails left by Xion's beast mode slashes warp the screen.

----------------------------------------------------------------
           4. Combo System (Build your Own Combo!)
----------------------------------------------------------------

Note: I do not add the names of the attacks, only the
      descriptions. I feel it's unneccessary since they don't
      announce their attacks like characters in Street Fighter.

Note: Life bars are 200 total damage points.

Note: These combos are in link form. You thought Long, Shenlong,
and Uriko were the only characters with chain combos? Wrong.


	Fwd:   Forward
	Bk:    Back
	Up:    Up (duh)
	Dwn:   Down
	Throw: Block/Throw (Y Button)
	P:     Punch (B button)
	K:     Kick (A button)
	B:     Beast (X button)
	QCF:   Quarter Circle Forward (Dwn, DwnFwd, Fwd)
	QCB:   Quarter Circle Back (Dwn, DwnBk, Bk)
	_:     Non-Link*
	/:     If hit out of combo**


* Some attacks will link, but will not combo. That is, the 
opponent can block inbetween hits. The "Non-Link" symbol 
dignifies that the hits will not combo to register multiple hits.

** Attacks do different amounts of damage if the first hits of
the combo are missed. The first number is in combo, the second is
outside combo.

--------------------------------
-- P P
--------------------------------
	Damage:             8, 8
	Total Damage:       16
	Beast Damage:       13, 12/13
	Total Beast Damage: 25
	Hits:               High, Mid

	Notes: This combo has to be done fairly quickly.

-- Links To:

_P
	Damage: 		     8
	Total Damage w/ combo:       24
	Beast Damage: 		     13
	Total Beast Damage w/ combo: 38
	Hits: 			     High

	Notes: This isn't a combo ender. It's more like a
	       starter. Below the "P P" branch tree is
	       where I've posted the branches for this starter.

_K
	Damage: 		     15
	Total Damage w/ combo:       31
	Beast Damage:                23	
	Total Beast Damage w/ combo: 48
	Hits: 			     High/Mid

	Notes: Impales the opponent with a strong push-type kick.
	       Unfortunately, it does not have any blow-back
	       capabilities.

_Bck+K
	Damage: 		     N/A
	Total Damage w/ combo: 	     N/A
	Beast Damage: 		     N/A
	Total Beast Damage w/ combo: N/A
	Hits: 			     High/Mid, Low

	Notes: Simply a fake where Xion raises his leg and 
	       screams "C'mon!" in his really annoying voice.

_Dwn+P_P
	Damage: 		     8, 8
	Total Damage w/ combo: 	     32
	Beast Damage: 		     13, 13
	Total Beast Damage w/ combo: 51
	Hits: 			     Mid/Low, Low

	Notes: Does two swipes across the legs. Tricky to pull 
	       off, but quite rewarding.

You can also link the branch combo itself into a move, which is 
very useful for quick, unexpected juggles.

--------------------------------
-- _P (After P P)
--------------------------------
	Damage:             8
	Total Damage:       8
	Beast Damage:       13
	Total Beast Damage: 13
	Hits:               High

	Notes: This is the branch for the _P after the P P combo.

-- Links To:

_P
	Damage: 		     15
	Total Damage w/ combo: 	     39
	Beast Damage: 		     22
	Total Beast Damage w/ combo: 60
	Hits: 			     Mid

	Notes: Basic 4 hit combo. Simple, effective, somewhat 
damaging.
	   Use when spaced out. Linkable to any move afterwards.

_K K_K K
	Damage: 		     13, 11, 13, 10
	Total Damage w/ combo: 	     71
	Beast Damage: 		     20, 16, 20, 15
	Total Beast Damage w/ combo: 109
	Hits: 			     High, Low, Mid, High

	Notes: Nice, strong, badass looking combo. This is 
	       actually a combo you can start with another 
	       starter, Fwd Fwd+K. Works the same way both ways, 
	       and it does a knock back for 3 damage in human 
	       mode, 4 in Beast Mode. Before the last hit, you 
	       can cancel the combo into a move for some 
	       unexpected juggling action. You can also link 
	       that same hit into the Bck+K fake for even more 
	       mind game action.

_B B_B
	Damage: 		     N/A
	Total Damage w/ combo: 	     88
	Beast Damage: 		     19, 11/13, 34
	Total Beast Damage w/ combo: 102
	Hits: 			     High, High, High

	Notes: Very strong combo, and looks fairly cool if 
	       started from human mode. Knocks the opponent to 
	       the side, and registers 3 damage when he/she hits 
	       the floor. You can link this to any move, and I
	       suggest you link it to QCB, QCB+B because it looks
	       TOTALLY awesome.

--------------------------------
-- Bck+P
--------------------------------
	Damage:             12
	Total Damage:       12
	Beast Damage:       19
	Total Beast Damage: 19
	Hits:               Mid

	Notes: Downward swipe. Boooring.

-- Links To:

_P
	Damage:                      13
	Total Damage w/ combo:       25
	Beast Damage:                20
	Total Beast Damage w/ combo: 39
	Hits:                        Low

	Notes: Brings the same arm he swiped downward with back
	       up for another upward swipe, only lower on the
	       body. More boringness. Doesn't even link. This 
	       combo is ONLY good for On the Ground combos.
	       In that case, both will hits link and do decent 
	       damage.

--------------------------------
-- Fwd+P
--------------------------------
	Damage:             12
	Total Damage:       12
	Beast Damage:       18
	Total Beast Damage: 18
	Hits:               Mid

	Notes: Upward swipe. This guy needs to learn to punch, 
	       not do his gay little slap.

-- Links To:

_P
	Damage:                      13
	Total Damage w/ combo:       25
	Beast Damage:                20
	Total Beast Damage w/ combo: 38
	Hits:                        Mid

	Notes: Same upward swipe with the other arm. Boring. 
	       Useless. However, it DOES link to another move 
	       without any delay, so it could be useful if 
	       used correctly.

_P_B
	Damage:                      13, 20
	Total Damage w/ combo:       45
	Beast Damage:                20, 20
	Total Beast Damage w/ combo: 58
	Hits:                        Mid

	Notes: Interesting juggle starter. The _P is the same as
	       above, but with the _B, Xion knees the opponent
	       HIGH into the air, perfect for juggle starters.

--------------------------------
-- K K
--------------------------------
	Damage:             8, 12/13
	Total Damage:       20
	Beast Damage:       13, 18/20
	Total Beast Damage: 31
	Hits:               Mid, High

	Notes: Knee, kick. Basic combo, yes. By the way, don't
	       ever NOT finish this combo. It has INCREDBILY
	       slow end lag.

-- Links To:

_K
	Damage:                      13
	Total Damage w/ combo:       33
	Beast Damage:                20
	Total Beast Damage w/ combo: 51
	Hits:                        High

	Notes: Xion spins around and gives a kick to the 
	       head. Normal, easy combo. You'll probably 
	       use this a lot.

_B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                26
	Total Beast Damage w/ combo: 57
	Hits:                        Mid

	Notes: A downward SLASH. Mwahaha. Decent damage, 
	       alright. Comes out a bit slow, but it makes 
	       up for it in the fact that it can be linked 
	       into a move.

_Dwn+K K_K_K_K

	Damage:                      13, 3/8, 13, 13, 17
	Total Damage w/ combo:       79
	Beast Damage:                20, 5/13, 20, 20, 26
	Total Beast Damage w/ combo: 122
	Hits:                        Mid

	Notes: Talk about a powerful combo. This is also a good
	       confusion tactic because it comes out a bit late.
	       Very, VERY useful if performmed correctly. 1 
	       damage for hitting the ground as a human, 2 for
	       beast. 

You can also link the branch combo itself into a move, which 
is very useful for quick, unexpected juggles.

--------------------------------
-- Fwd+K
--------------------------------
	Damage:             12
	Total Damage:       12
	Beast Damage:       18
	Total Beast Damage: 18
	Hits:               High

	Notes: Little roundhouse. Terrible end lag if not linked.

-- Links To:

_K K
	Damage:                      13, 5/13
	Total Damage w/ combo:       30
	Beast Damage:                20, 8/20
	Total Beast Damage w/ combo: 46
	Hits:                        Low, Mid

	Notes: Slow, yet effective and tricky combo. I've been
	       fooled by this combo many a time by formidable
	       opponents, so memorize what this looks like so
	       that you can counter it after the first hit. And
	       if you're playing AS Xion, use it a lot. =)

_P_K
	Damage:                      11, 19
	Total Damage w/ combo:       42
	Beast Damage:                16, 29
	Total Beast Damage w/ combo: 63
	Hits:                        Mid, High

	Notes: Turns around and does a quick elbow, then jump
	       flips BEHIND the opponent, kicking them in the
	       back on the way down. If the P is not linked to
	       the K, it will leave Xion's back turned. The
	       full combo leaves Xion behind the opponent, 
	       making him/her vulnerable to attacks.

--------------------------------
-- Fwd Fwd+K K
--------------------------------
	Damage:             13, 11/13
	Total Damage:       24
	Beast Damage:       20, 16/20
	Total Beast Damage: 36
	Hits:               High, High

	Notes: Two backward roundhouses. Nice stuff. Start of a
	       very important and complicated combo chain.

-- Links To:

Bck+K
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                N/A
	Total Beast Damage w/ combo: N/A
	Hits:                        N/A

	Notes: Lifts his leg up and does a fake. Somewhat useful,
	       and the good thing is, he doesn't say "C'MON!!"
	       this time. =D

_K_Dwn+K
	Damage:                      13, 13
	Total Damage w/ combo:       50
	Beast Damage:                20, 20
	Total Beast Damage w/ combo: 76
	Hits:                        Low, Low

	Notes: A kick to the shin and then a sweep which leaves
	       the opponent stunned. This is VERY tricky to pull
	       off, but it's rewarding because the stun time
	       allows you to start another combo or a move and
	       it will link. 

_K_K
	Damage:                      13, 13
	Total Damage w/ combo:       50
	Beast Damage:                20, 20
	Total Beast Damage w/ combo: 76
	Hits:                        Low, Mid

	Notes: A kick to the shins and a kick to the stomach.
	       Some of you who know who this combo is might
	       think it's stupid that I singled this out from
	       the ender, but after this combo, you can do one of
	       3 things. First, you can use the simple ender
	       listed in the link below. Second, you can do the
	       Bck+K fake. Third, you can link any move from it.
	       Very, very useful.

_K_K_K
	Damage:                      13, 13, 10
	Total Damage w/ combo:       60
	Beast Damage:                20, 20, 15
	Total Beast Damage w/ combo: 91
	Hits:                        Low, Mid, High

	Notes: The above combo, but with a finisher where he does
	       a cool spin kick watah move that knocks the
	       opponent back into the wall. 3 damage for human,
	       4 for beast. 

--------------------------------
-- Bck+K
--------------------------------
	Damage:             14
	Total Damage:       14
	Beast Damage:       21
	Total Beast Damage: 21
	Hits:               Mid

	Notes: Cool looking move where he spins around and 
	       totally brings his foot down. 

-- Links To:

_K
	Damage:                      17
	Total Damage w/ combo:       31
	Beast Damage:                26
	Total Beast Damage w/ combo: 47
	Hits:                        Mid

	Notes: Does basically the same as the starter, except 
	       slower, he jumps up higher, and goes HAH! 
	       instead of UGH! Plus, this knocks them into the 
	       ground, registering 1 damage as a human, and 2 
	       as a beast. You can also link a move after this 
	       to get some helpful damage. I suggest using his
	       QCB, QCB+B super move, because it links and looks
	       TOTALLY awesome.

--------------------------------
-- DwnBck+P
--------------------------------
	Damage:             12
	Total Damage:       12
	Beast Damage:       17
	Total Beast Damage: 17
	Hits:               Mid

	Notes: A nice backhand to the midsection. Unexpected, 
	       although, if not linked, it will leave your 
	       back turned, which has its advantages and 
	       disadvantages.

-- Links To:

_P
	Damage:                      10
	Total Damage w/ combo:       22
	Beast Damage:                16
	Total Beast Damage w/ combo: 33
	Hits:                        Mid

	Notes: Rolls back in with a little uppercut slice. 
	       Nice looking, somewhat confusing, althuogh it 
	       is mainly useless because it hits Mid.

--------------------------------
-- DwnFwd+P
--------------------------------
	Damage:             9
	Total Damage:       9
	Beast Damage:       14
	Total Beast Damage: 14
	Hits:               Mid

	Notes: An elbow to the gut. Fast and furious.

-- Links To:

_P
	Damage:                      12
	Total Damage w/ combo:       21
	Beast Damage:                17
	Total Beast Damage w/ combo: 31
	Hits:                        Mid

	Notes: A crazy doward slash, totally making them... like
	       get hit. Anyway, Nothing special. Tricky type
	       combo. You can link to the Bck+K fake after this
               for even more trickyness.

--------------------------------
-- B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       19
	Total Beast Damage: 19
	Hits:               High

	Notes: Straight punch right to the head. He looks like
	       he's really trying, too. I have no idea why this
	       attack is a beast attack, it could very well be
	       a punch. I guess Xion is too wussy to punch.

-- Links To:

P
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                11/13
	Total Beast Damage w/ combo: 30
	Hits:                        High

	Notes: This punch is actually the _P combo chain listed
	       earlier, and yes, ALL the links in that chain
	       APPLY TO THIS. Pretty cool, huh?

_K_K
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                13, 23
	Total Beast Damage w/ combo: 55
	Hits:                        Low, High

	Notes: Does a little sweep, then a nice, powerful
	       roundhouse. Unfortunately, there is no knockback.

_K_B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                13, 13
	Total Beast Damage w/ combo: 45
	Hits:                        Low, Low

	Notes: Does a little sweep, then an ackward punch to the
	       anckles that looks like a slide. Don't bother 
	       attacking after this combo, because you get up
	       at the exact same time as your opponent does.

B_B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                11/13, 24
	Total Beast Damage w/ combo: 64
	Hits:                        High, High

	Notes: A hook, then a backhand which sends the
	       opponent spinning to the ground. Knocks the 
	       opponent to the side, and registers 3 damage when 
	       he/she hits the floor. You can link this to any 
	       move, and I suggest you link it to QCB, QCB+B 
	       because it looks TOTALLY awesome.

--------------------------------
-- Fwd+B B_B_B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       18, 15/18, 20, 27
	Total Beast Damage: 80
	Hits:               Mid, Mid, Mid, Mid/High

	Notes: Combo of straight kicks to the midsection. Very,
	       VERY strong, and should be abused A HELL OF A LOT.
	       The last hit he does a nice push kick. Looks good
	       alone as a ground combo.

_Up+K
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                9, 8
	Total Beast Damage w/ combo: 97
	Hits:                        Mid, Mid

	Notes: A flip that launches the opponent into the air and
	       is a perfect starter for juggles. Looks very cool,
	       too. This links into any attack that is Up. That
	       means that Up+P, Up+K, and Up+B will all link 
	       from this. Don't do it, though. None of them will
	       hit the opponent. =)

--------------------------------
-- Dwn+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       18
	Total Beast Damage: 18
	Hits:               Mid/Low

	Notes: A weak looking broken punch to the knee.

_B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                23
	Total Beast Damage w/ combo: 41
	Hits:                        Mid

	Notes: A powerful punch to the chest. Keep in mind this
	       is a standing Beast, not a crouching Beast. That 
	       means, you can't hold Down while you press both 
	       Beast attacks. That does the combo below.

_Dwn+B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                11/13
	Total Beast Damage w/ combo: 29
	Hits:                        Low

	Notes: A quick straight punch to the feet. Nothing
	       special. Poor end lag.

--------------------------------
-- Fwd Fwd+B B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       22, 11/13
	Total Beast Damage: 33
	Hits:               Mid, Mid

	Notes: A slow punch, but a fast upward knee. Doesn't air
	       launch, though.

_B
	Damage:                      N/A
	Total Damage w/ combo:       N/A
	Beast Damage:                27
	Total Beast Damage w/ combo: 60
	Hits:                        Mid

	Notes: An X-type slash with his claws that sends the
	       opponent FLYING, doing a whopping 8 damage when
	       he/she hits the wall. Comes out WICKED late,
	       though.

----------------------------------------------------------------
                   5. Easy Combo List
----------------------------------------------------------------

For all you people out in video game world, I have made a
special treat for you. If you are too lazy to learn, understand, 
and master the combo system, then I have arranged a simple list
of combos for you to read straight out of the book. I'm only
including the combos in the manual, though, because I want you
all to think a little while and make my Combo System section
worth the effort.

	C-A-I-N:              P P P P
	A-B-E-L:              P P Dwn+P P
	Lunatic Attack:       P P K
	Crimson Lunatic:      P P P K K K K
	Paradise Lost:        Fwd+P P B
	Moebius:              DwnFwd+P P
	Spiral Babel:         Fwd Fwd+K K K K K
	Velvet Chain:         K K K
	Tyrant:               B B B
	Darkness Baron:       Fwd+B B B B Up+K
	Crusader:             Bck+P P
	Executioner's Virtue: B K B
	Chain Breaker:        K K B
	Guilty Chain:         K K Dwn+K K K K K
	Mystic Slicer:        Fwd+K K K
	Mystic Rink:          Fwd+K P K
	Striker:              Dwn+B B
	Song to Naught:       Dwn+B Dwn+B

----------------------------------------------------------------
                 6. Alternate Attacks
----------------------------------------------------------------

"Alternate attacks?" You ask. Yes, alternate attacks. This
section is for the attacks that don't quite fit themselves in
anywhere. They're just kind of... there.

----------------------
--- ALTERNATE HITS ---
----------------------


--------------------------------
-- Dwn+P
--------------------------------
	Damage:             6
	Total Damage:       6
	Beast Damage:       11
	Total Beast Damage: 11
	Hits:               Low

	Notes: A swipe to the opponent's feet. Doesn't stun the
	       opponent. Slow, and almost useless.

--------------------------------
-- Dwn+K
--------------------------------
	Damage:             9
	Total Damage:       9
	Beast Damage:       15
	Total Beast Damage: 15
	Hits:               Low

	Notes: Typical ducking kick. Slow, weak, useless. Only
	       cool to hear Xion say "Sheet!"

--------------------------------
-- DwnBk+K
--------------------------------
	Damage:             13
	Total Damage:       13
	Beast Damage:       20
	Total Beast Damage: 20
	Hits:               Low

	Notes: A nice sweep that leaves the opponent stunned so
	       you can start another combo and link it. VERY 
	       useful.

--------------------------------
-- DwnFwd+K
--------------------------------
	Damage:             15
	Total Damage:       15
	Beast Damage:       23
	Total Beast Damage: 23
	Hits:               Mid/High

	Notes: Beautiful push-type kick to the chest area.
	       Powerful for a one-hit move. End lag isn't bad.
	       Use this often.

--------------------------------
-- Up+P P
--------------------------------
	Damage:             18, 11
	Total Damage:       29
	Beast Damage:       26, 16
	Total Beast Damage: 42
	Hits:               Mid, Mid

	Notes: VERY cool move. Okay, Xion hops into the air and
	       spins around and knocks you to the ground. If you
	       follow the move up with the second punch, he
	       knocks the opponent to the wall. Very nice trick.
	       When in human mode, the first hit does an extra
	       1 damage for hitting the ground, and 3 damage for
	       the wall. For the Beast it's 2, and 4.

--------------------------------
-- Fwd Fwd+P
--------------------------------
	Damage:             15
	Total Damage:       15
	Beast Damage:       23
	Total Beast Damage: 23
	Hits:               Mid

	Notes: Do no dash. Press Punch as you press the second
	       Forward. Xion smacks the opponent right in their
	       chest and knocks them down. If in beast mode, this
	       knocks them far across the screen into the wall
	       doing an extra 6 damage.

--------------------------------
-- DwnBk+K
--------------------------------
	Damage:             14
	Total Damage:       14
	Beast Damage:       20
	Total Beast Damage: 20
	Hits:               Low

	Notes: Shina swipes her foot across the opponent's feet
	       making them stumble a little. If you can time it
	       right, the stun time let's you start a new combo.

--------------------------------
-- Dwn+K (while opponent is on ground)
--------------------------------
	Damage:             8
	Total Damage:       8
	Beast Damage:       12
	Total Beast Damage: 12
	Hits:               Mid

	Notes: Xion brings his foot into his/her chest/face
	       (depending on how close you are) and just digs it
	       into it. Looks painful, doesn't do much. There are
	       much better things you can do than this attack.

--------------------------------
-- Up+K
--------------------------------
	Damage:             8
	Total Damage:       8
	Beast Damage:       13, 6
	Total Beast Damage: 19
	Hits:               Mid, (Mid)

	Notes: Does a flip into the air, kicking the opponent
	       while doing it. Totally useless in human mode,
	       but in beast mode, it's a beautiful, painful air
	       launcher. 

--------------------------------
-- Bck+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       33
	Total Beast Damage: 33
	Hits:               Mid

	Notes: Xion raises his foot, and brings it down wicked
	       fast (doing a Nini Tagi, a Tae Kwon Do move), 
	       totally impaling the opponent into the
	       ground. Very freaking cool, but a little slow. 
	       Does 3 damage for hitting the ground.

--------------------------------
-- DwnBk+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       20
	Total Beast Damage: 20
	Hits:               Mid/Low

	Notes: Quick slash to the pelvis. Ouch. Leaves them
	       stunned, but has seriously bad end lag, so you
	       can't link anything from it. So it's basically
	       useless.

--------------------------------
-- DwnFwd+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       23
	Total Beast Damage: 23
	Hits:               Mid

	Notes: This move is really weird. He'll elbow you
	       downward, stunning you. Now, this gives you the
	       oppurtunity to link a combo or a move... HOWEVER,
	       if you do this move AGAIN within that time, it'll
	       only do 9 damage, and SMASH the opponent into the
	       ground. Very cool indeed.

--------------------------------
-- Fwd Fwd(Dash) P
--------------------------------
	Damage:             16
	Total Damage:       16
	Beast Damage:       25
	Total Beast Damage: 25
	Hits:               Mid

	Notes: Stops and elbows you in the stomach, doing a nice
	       knockback. 4 damage for the wall hit in human 
	       mode, 7 for Beast mode.

--------------------------------
-- Fwd Fwd(Dash) K
--------------------------------
	Damage:             20
	Total Damage:       20
	Beast Damage:       29
	Total Beast Damage: 29
	Hits:               Low

	Notes: Your basic slide. Stuns the opponent a little, but
	       also has bad recoil. They balance out. Use it for
	       poking.

--------------------------------
-- Fwd Fwd(Dash) B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       20
	Total Beast Damage: 20
	Hits:               Mid

	Notes: Pounces on the opponent, blowing them a ways
	       across the screen. Very unrealistic. The wall hit
	       does 6 damage. If you do this close to the wall,
	       the animation of his claws going down picks you 
	       off the ground and does an extra 8 damage.

--------------------------------
-- Jump+P
--------------------------------
	Damage:             7
	Total Damage:       7
	Beast Damage:       11
	Total Beast Damage: 11
	Hits:               Mid/High

	Notes: Downward weak punch. No recoil, no stun, fast,
	       weak, usefull for annoyance. Will cancel Beast
	       Drives. Pisses people off. =) You can do it 
	       twice. Second hit does 9 damage.

--------------------------------
-- Jump+K
--------------------------------
	Damage:             9
	Total Damage:       9
	Beast Damage:       12
	Total Beast Damage: 12
	Hits:               Mid/High

	Notes: Average jump kick. Same as Jump+P, no risk, and
	       annoying poke. You can do it twice.

--------------------------------
-- Jump+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       16
	Total Beast Damage: 16
	Hits:               Mid

	Notes: A very sharp upward kick. Can only hit if opponent
	       is in the air, too. Launches them way high, and
	       they take 1 damage for a ground hit if they don't
	       recover. Can be done twice. Second hit does 13.

--------------------------------
-- Jump Fwd+P
--------------------------------
	Damage:             23
	Total Damage:       23
	Beast Damage:       34
	Total Beast Damage: 34
	Hits:               Mid

	Notes: Same move basically everyone has. Brings his hands
	       down and smacks the opponent into the ground.
	       Human form adds an extra 2 damage for ground hit,
	       Beast form adds 3.

--------------------------------
-- Jump Fwd+K
--------------------------------
	Damage:             19
	Total Damage:       19
	Beast Damage:       25
	Total Beast Damage: 25
	Hits:               Mid

	Notes: Ditto as Jump Fwd+K. Everyone has this. Human form
	       does 1 damage for hitting again a wall, Beast does
	       7. Also, you can control which direction you do
	       do this in; left or right. By the way, this is a
	       drop kick just so you know. LOL

--------------------------------
-- Jump Fwd+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       34
	Total Beast Damage: 34
	Hits:               Mid

	Notes: Spins around looks cool, then brings his claws
	       down. Cool looking, yes. Useful, yes, because it
	       stuns the opponent, leaving them open for a move
	       or a combo when you land. If done while the 
	       opponent is jumping, it knocks them to the ground
	       doing an extra 3 damage.

--------------------------------
-- (Back turned) P
--------------------------------
	Damage:             9
	Total Damage:       9
	Beast Damage:       15
	Total Beast Damage: 15
	Hits:               Mid

	Notes: Slashes downward and turns around. Probaby the
	       most boring one.

--------------------------------
-- (Back turned) K
--------------------------------
	Damage:             19
	Total Damage:       19
	Beast Damage:       29
	Total Beast Damage: 29
	Hits:               High

	Notes: Jump flips BEHIND the opponent, kicking them in
	       the head on the way down. Very confusing. The
	       most useful is use correctly.

--------------------------------
-- (Back turned) B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       25
	Total Beast Damage: 25
	Hits:               High

	Notes: Does a nice backward roundhouse and turns around.
	       Knocks the opponent to the floor. Most useful, in
	       my opinion.

----------------------
------- THROWS -------
----------------------

--------------------------------
-- Fwd+Throw (Human form, facing opponent's front)
--------------------------------
	Damage:             6, 27, 2
	Total Damage:       35
	Beast Damage:       N/A
	Total Beast Damage: N/A
	Hits:               None

	Notes: Xion grabs the opponent by the neck, picks him/her
	       up with his leg, and smaches him/her down into the
	       ground with it. Cool looking.

--------------------------------
-- Fwd+Throw (Human form, opponent is crouching)
--------------------------------
	Damage:             9, 9, 9, 9
	Total Damage:       36
	Beast Damage:       N/A
	Total Beast Damage: N/A
	Hits:               None

	Notes: Xion steadys the opponent's head, and repeatedly
	       kicks the opponent four times. Very cool looking.

--------------------------------
-- Fwd+Throw (Human form, facing opponent's back)
--------------------------------
	Damage:             34
	Total Damage:       34
	Beast Damage:       N/A
	Total Beast Damage: N/A
	Hits:               None

	Notes: Xion grabs the opponent's neck, and... smacks the
	       opponent's ass. But man, it's gotta hurt. It sends
	       the opponent spinning in the air and falling flat
	       on the ground for an extra 3 damage. 

--------------------------------
-- Fwd+Throw (Beast form, facing opponent's front)
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       48
	Total Beast Damage: 48
	Hits:               None

	Notes: Xion grabs the opponent, chucks them HIGH into
	       the air, and catches them with the spike/wings
	       on his back, then chucks the body onto the ground
	       for an extra 4 damage. Looks like it'd kill the
	       opponent.

--------------------------------
-- Fwd+Throw (Beast form, facing opponent's back)
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       48
	Total Beast Damage: 48
	Hits:               None

	Notes: Exact same as human Xion's. Does 4 damage for
	       hitting the ground.

--------------------------------
-- Fwd+Throw (Beast form, opponent is crouching)
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       12, 13, 13, 14
	Total Beast Damage: 52
	Hits:               None

	Notes: Exact same as human Xion's. 

--------------------------------
-- QCF+Throw
--------------------------------
	Damage:             36
	Total Damage:       36
	Beast Damage:       51
	Total Beast Damage: 51
	Hits:               None

	Notes: Xion grabs your head, flips over you (making
	       a funny "WOAH!" noise while he's at it), and
	       kicks your hard from behind. Painful.

----------------------------------------------------------------
           7. Full Fledged Moves (Non-Combo Moves)
----------------------------------------------------------------

Yes, despite the fact this is a 3D game and all the "moves" are
combos, it's still got the classic hadouken type stuff in it.

Note: All moves can be linked from a combo that can link into a
      move.

--------------------------------
-- QCF+P
--------------------------------
	Damage:             18
	Total Damage:       18
	Beast Damage:       26
	Total Beast Damage: 26
	Hits:               Mid/High

	Notes: Shoryuken! Exactly the same, only does a slash
	       instead of a punch. Leaves the opponent stunned,
	       meaning you can start a combo and have it link!

--------------------------------
-- QCB+P
--------------------------------
	Damage:             22
	Total Damage:       22
	Beast Damage:       32
	Total Beast Damage: 32
	Hits:               Mid

	Notes: Turns around and charges up with the green
	       lightning stuff, (unstunable at this time) and
	       unleashes an upward backslap. Painful. Knocks the
	       opponent do the ground.

--------------------------------
-- QCB+K
--------------------------------
	Damage:             12, 2
	Total Damage:       14
	Beast Damage:       19, 5
	Total Beast Damage: 24
	Hits:               Mid, Mid

	Notes: Tatsumakisenpuukiyaku! Xion spins upward and kicks
	       twice, bringing the opponent with him. The best
	       air launching move he has. Use often.

--------------------------------
-- QCF+K
--------------------------------
	Damage:             9, 24
	Total Damage:       33
	Beast Damage:       15, 34
	Total Beast Damage: 49
	Hits:               Mid, Mid

	Notes: Does a jumpflip into the air. If it connects, he
	       bounces off the opponent's head, does another
	       flip, and brings his foot down, making the
	       opponent spin and fall to the ground. Cool looking
	       move, but sometimes hard to connect.    

--------------------------------
-- QCF QCF+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       30, 8, 9, 8, 9, 9, 8, 26, 2
	Total Beast Damage: 109
	Hits:               Mid

	Notes: You have to be close for this to connect. He
	       brings his claws down, and if that connects, he
	       attacks you with a barrage of slashes, knocking
	       you down, then air lunching you. He jumps up, 
	       chuckles, charges up a red fireball and fires
	       it into you, impaling you into the ground. If
	       the first hit doesn't connect, he'll just slash
	       out in the open. Even if the next attacks hit
	       the opponent, he'll stop at the part where he
	       knocks you into the ground.

--------------------------------
-- QCB QCB+B
--------------------------------
	Damage:             N/A
	Total Damage:       N/A
	Beast Damage:       22, 8, 9, 8, 9, 9, 8, 9, 9, 18
	Total Beast Damage: 110
	Hits:               Mid  

	Notes: Xion slashes you an launches you into the air,
	       catches you on his spike/wing things, and proceeds
	       to poke you several times with them, then he
	       knocks you into the air again, spins, and when you
	       come down, he smacks you clear into the wall. His
	       classic move.

----------------------------------------------------------------
                    8. Shina's Ending
----------------------------------------------------------------

Xion defeats Chronos, and pulls him by his hair. Long appears
behind Xion, and says, "Do you really thing more of these cruel
experiments will help?" Xion then turns his arm into a sword,
and puts it to Long's neck. Long then says "Who's to stop you
from ridding the entire world of Zoantropes?" Xion then takes
the sword away, gets up, and wakls off, saying, "You don't 
understand. I must solve this mystery." Long then says, "You are 
not alone in your quest, Xion. Xion says, "Really?" and Long 
says "Practice compassion, Xion." Xion then walks off.

----------------------------------------------------------------
                         9. FAQ
----------------------------------------------------------------

This is where I attempt to answer your questions about Xion.

Q. What is an "Unborn?"

	A. From what I understand, an Unborn is a creature from 
	   another dimension where physics don't apply. Xion 
	   came here to retrieve the Tabula of a Thousand Beasts 
	   so that he could become ultimately powerful and 
	   release all the Unborns upon this world and destroy 
	   physics.

Q. Why is Xion killing other Zoantropes?

	A. I'm not 100% sure, but I think it's because he wants
	   the race of the Unborns to be the only Zoantropes to
	   live.

Q. What is Xion using the Tabula for?

	A. He's using it so he can become ultimately powerful,
	   kill off the Zoantropes, and unleash legions of 
	   Unborns.

Q. Why did Xion kill his sister?

	A. She didn't want him to become greedy and corrupted by
	   the power the Tabula would bring, so he killed her
	   because she got in the way.

----------------------------------------------------------------
                 10. Finally, the Credits
----------------------------------------------------------------

This is the list of all the people who have helped, knowingly
and unknowingly, make this FAQ as complete as I can make it.

Mr. NeoSandman
- For having information about Xion's storyline in his FAQ.

Bloody Roar fan ROX
- For providing a bunch of questions for the FAQ.

EBX
- For reserving Bloody Roar: Primal Fury for me when there was 
only one copy left.

Thank ya'll for reading. Have a good day now. =D