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    Xion by Egoraptor

    Version: 1.1 | Updated: 04/16/02 | Printable Version | Search Guide | Bookmark Guide

                                                                          
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                             Primal Fury
                                           
              FAQ by Egoraptor (Egoraptor@webmoron.net)
    
    
    Character: Xion
    
    Version: 1.1 - 04/16/2002
    
    
    ----------------------------------------------------------------
                              Updates
    ----------------------------------------------------------------
    
    Version 1.1 - 04/16/2002
    
    	- Added his crouching throws.
    	- Added his QCF+Throw
    	- Fixed a little error I made from carelessness on his
    	  Dwn+B combo.
    
    Version 1.0 - 04/13/2002
    
    	- I made the FAQ. Whooopeeeee.
    
    ----------------------------------------------------------------
                         Table of Contents
    ----------------------------------------------------------------
    
    	1.  Introduction to Xion
    	2.  Story Information
    	3.  Additional Information (The FAQ)
    	4.  Combo System (Build your Own Combo!)
    	5.  Easy Combo List
    	6.  Alternate Attacks
    	7.  Full Fledged Moves (Non-Combo Moves)
    	8.  Ending
    	9.  FAQ
    	10. Credits
    
    ----------------------------------------------------------------
                    1. Introduction to Xion
    ----------------------------------------------------------------
    
    Xion is a simple character, basically. Press buttons and do
    combos. He has some directional combos, but most of them are
    simple as pie. He's basically a beginners character; a character
    all the newbies say is cool looking, so they pick him, and do
    some good with him. 
    
    At some tournaments I've been to, people have said he is a cheap
    character because of his low/mid/high variations in his combos
    and the fact that he requires little skill to be good with. I
    suppose they are right, but for an experienced player who knows
    Xion, it's an easy task to evade those altering hit ranges.
    
    He also has a lot of intricate and complicated combos, so for
    people who want to master him, he's quite the challenge.
    
    Either way, strong as an ox, or weak as a chicken, you decide.
    
    ----------------------------------------------------------------
                       2. Story Information
    ----------------------------------------------------------------
    
    Xion was introduced in Bloody Roar 3 as the final boss (as
    awkward as it may seem since he was always playable). In BR3,
    he was introduced as a person who had the power to unlock the
    "Tabula of a Thousand Beasts." This Tabula, when obtained, will
    give the obtainee the power of all the zoanthropes, thus
    becoming all powerfull. He is still on his journey, seeing as
    how he is not all powerful. =)
    
    ----------------------------------------------------------------
                    3. Additional Information 
    ----------------------------------------------------------------
    
    - Xion's beast form may be a knock off of the popular "Bio
    Booster Guyver" manga/anime. There are a couple more
    similarities in the game from the series, too. Don't believe
    it? http://www.webmoron.net/egoraptor/guyver.jpg (Thanks to
    jpsanders for pointing this out)
    
    - Xion has 2 costumes. A red trenchcoat that is open at the
    collar, and a white trenchcoat that is closed at the collar. The
    red trenchcoat wafts in the wind. In either outfit, it looks like
    the sides of the trenchcoat are belted to his legs by two
    straps. There's also a little tail on both of them that looks
    funny. LOL On the red trenchcoat, he has a skull.
    
    - Xion's little glowy eye thing moves around when he's in beast
    mode.
    
    - The trails left by Xion's beast mode slashes warp the screen.
    
    ----------------------------------------------------------------
               4. Combo System (Build your Own Combo!)
    ----------------------------------------------------------------
    
    Note: I do not add the names of the attacks, only the
          descriptions. I feel it's unneccessary since they don't
          announce their attacks like characters in Street Fighter.
    
    Note: Life bars are 200 total damage points.
    
    Note: These combos are in link form. You thought Long, Shenlong,
    and Uriko were the only characters with chain combos? Wrong.
    
    
    	Fwd:   Forward
    	Bk:    Back
    	Up:    Up (duh)
    	Dwn:   Down
    	Throw: Block/Throw (Y Button)
    	P:     Punch (B button)
    	K:     Kick (A button)
    	B:     Beast (X button)
    	QCF:   Quarter Circle Forward (Dwn, DwnFwd, Fwd)
    	QCB:   Quarter Circle Back (Dwn, DwnBk, Bk)
    	_:     Non-Link*
    	/:     If hit out of combo**
    
    
    * Some attacks will link, but will not combo. That is, the 
    opponent can block inbetween hits. The "Non-Link" symbol 
    dignifies that the hits will not combo to register multiple hits.
    
    ** Attacks do different amounts of damage if the first hits of
    the combo are missed. The first number is in combo, the second is
    outside combo.
    
    --------------------------------
    -- P P
    --------------------------------
    	Damage:             8, 8
    	Total Damage:       16
    	Beast Damage:       13, 12/13
    	Total Beast Damage: 25
    	Hits:               High, Mid
    
    	Notes: This combo has to be done fairly quickly.
    
    -- Links To:
    
    _P
    	Damage: 		     8
    	Total Damage w/ combo:       24
    	Beast Damage: 		     13
    	Total Beast Damage w/ combo: 38
    	Hits: 			     High
    
    	Notes: This isn't a combo ender. It's more like a
    	       starter. Below the "P P" branch tree is
    	       where I've posted the branches for this starter.
    
    _K
    	Damage: 		     15
    	Total Damage w/ combo:       31
    	Beast Damage:                23	
    	Total Beast Damage w/ combo: 48
    	Hits: 			     High/Mid
    
    	Notes: Impales the opponent with a strong push-type kick.
    	       Unfortunately, it does not have any blow-back
    	       capabilities.
    
    _Bck+K
    	Damage: 		     N/A
    	Total Damage w/ combo: 	     N/A
    	Beast Damage: 		     N/A
    	Total Beast Damage w/ combo: N/A
    	Hits: 			     High/Mid, Low
    
    	Notes: Simply a fake where Xion raises his leg and 
    	       screams "C'mon!" in his really annoying voice.
    
    _Dwn+P_P
    	Damage: 		     8, 8
    	Total Damage w/ combo: 	     32
    	Beast Damage: 		     13, 13
    	Total Beast Damage w/ combo: 51
    	Hits: 			     Mid/Low, Low
    
    	Notes: Does two swipes across the legs. Tricky to pull 
    	       off, but quite rewarding.
    
    You can also link the branch combo itself into a move, which is 
    very useful for quick, unexpected juggles.
    
    --------------------------------
    -- _P (After P P)
    --------------------------------
    	Damage:             8
    	Total Damage:       8
    	Beast Damage:       13
    	Total Beast Damage: 13
    	Hits:               High
    
    	Notes: This is the branch for the _P after the P P combo.
    
    -- Links To:
    
    _P
    	Damage: 		     15
    	Total Damage w/ combo: 	     39
    	Beast Damage: 		     22
    	Total Beast Damage w/ combo: 60
    	Hits: 			     Mid
    
    	Notes: Basic 4 hit combo. Simple, effective, somewhat 
    damaging.
    	   Use when spaced out. Linkable to any move afterwards.
    
    _K K_K K
    	Damage: 		     13, 11, 13, 10
    	Total Damage w/ combo: 	     71
    	Beast Damage: 		     20, 16, 20, 15
    	Total Beast Damage w/ combo: 109
    	Hits: 			     High, Low, Mid, High
    
    	Notes: Nice, strong, badass looking combo. This is 
    	       actually a combo you can start with another 
    	       starter, Fwd Fwd+K. Works the same way both ways, 
    	       and it does a knock back for 3 damage in human 
    	       mode, 4 in Beast Mode. Before the last hit, you 
    	       can cancel the combo into a move for some 
    	       unexpected juggling action. You can also link 
    	       that same hit into the Bck+K fake for even more 
    	       mind game action.
    
    _B B_B
    	Damage: 		     N/A
    	Total Damage w/ combo: 	     88
    	Beast Damage: 		     19, 11/13, 34
    	Total Beast Damage w/ combo: 102
    	Hits: 			     High, High, High
    
    	Notes: Very strong combo, and looks fairly cool if 
    	       started from human mode. Knocks the opponent to 
    	       the side, and registers 3 damage when he/she hits 
    	       the floor. You can link this to any move, and I
    	       suggest you link it to QCB, QCB+B because it looks
    	       TOTALLY awesome.
    
    --------------------------------
    -- Bck+P
    --------------------------------
    	Damage:             12
    	Total Damage:       12
    	Beast Damage:       19
    	Total Beast Damage: 19
    	Hits:               Mid
    
    	Notes: Downward swipe. Boooring.
    
    -- Links To:
    
    _P
    	Damage:                      13
    	Total Damage w/ combo:       25
    	Beast Damage:                20
    	Total Beast Damage w/ combo: 39
    	Hits:                        Low
    
    	Notes: Brings the same arm he swiped downward with back
    	       up for another upward swipe, only lower on the
    	       body. More boringness. Doesn't even link. This 
    	       combo is ONLY good for On the Ground combos.
    	       In that case, both will hits link and do decent 
    	       damage.
    
    --------------------------------
    -- Fwd+P
    --------------------------------
    	Damage:             12
    	Total Damage:       12
    	Beast Damage:       18
    	Total Beast Damage: 18
    	Hits:               Mid
    
    	Notes: Upward swipe. This guy needs to learn to punch, 
    	       not do his gay little slap.
    
    -- Links To:
    
    _P
    	Damage:                      13
    	Total Damage w/ combo:       25
    	Beast Damage:                20
    	Total Beast Damage w/ combo: 38
    	Hits:                        Mid
    
    	Notes: Same upward swipe with the other arm. Boring. 
    	       Useless. However, it DOES link to another move 
    	       without any delay, so it could be useful if 
    	       used correctly.
    
    _P_B
    	Damage:                      13, 20
    	Total Damage w/ combo:       45
    	Beast Damage:                20, 20
    	Total Beast Damage w/ combo: 58
    	Hits:                        Mid
    
    	Notes: Interesting juggle starter. The _P is the same as
    	       above, but with the _B, Xion knees the opponent
    	       HIGH into the air, perfect for juggle starters.
    
    --------------------------------
    -- K K
    --------------------------------
    	Damage:             8, 12/13
    	Total Damage:       20
    	Beast Damage:       13, 18/20
    	Total Beast Damage: 31
    	Hits:               Mid, High
    
    	Notes: Knee, kick. Basic combo, yes. By the way, don't
    	       ever NOT finish this combo. It has INCREDBILY
    	       slow end lag.
    
    -- Links To:
    
    _K
    	Damage:                      13
    	Total Damage w/ combo:       33
    	Beast Damage:                20
    	Total Beast Damage w/ combo: 51
    	Hits:                        High
    
    	Notes: Xion spins around and gives a kick to the 
    	       head. Normal, easy combo. You'll probably 
    	       use this a lot.
    
    _B
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                26
    	Total Beast Damage w/ combo: 57
    	Hits:                        Mid
    
    	Notes: A downward SLASH. Mwahaha. Decent damage, 
    	       alright. Comes out a bit slow, but it makes 
    	       up for it in the fact that it can be linked 
    	       into a move.
    
    _Dwn+K K_K_K_K
    
    	Damage:                      13, 3/8, 13, 13, 17
    	Total Damage w/ combo:       79
    	Beast Damage:                20, 5/13, 20, 20, 26
    	Total Beast Damage w/ combo: 122
    	Hits:                        Mid
    
    	Notes: Talk about a powerful combo. This is also a good
    	       confusion tactic because it comes out a bit late.
    	       Very, VERY useful if performmed correctly. 1 
    	       damage for hitting the ground as a human, 2 for
    	       beast. 
    
    You can also link the branch combo itself into a move, which 
    is very useful for quick, unexpected juggles.
    
    --------------------------------
    -- Fwd+K
    --------------------------------
    	Damage:             12
    	Total Damage:       12
    	Beast Damage:       18
    	Total Beast Damage: 18
    	Hits:               High
    
    	Notes: Little roundhouse. Terrible end lag if not linked.
    
    -- Links To:
    
    _K K
    	Damage:                      13, 5/13
    	Total Damage w/ combo:       30
    	Beast Damage:                20, 8/20
    	Total Beast Damage w/ combo: 46
    	Hits:                        Low, Mid
    
    	Notes: Slow, yet effective and tricky combo. I've been
    	       fooled by this combo many a time by formidable
    	       opponents, so memorize what this looks like so
    	       that you can counter it after the first hit. And
    	       if you're playing AS Xion, use it a lot. =)
    
    _P_K
    	Damage:                      11, 19
    	Total Damage w/ combo:       42
    	Beast Damage:                16, 29
    	Total Beast Damage w/ combo: 63
    	Hits:                        Mid, High
    
    	Notes: Turns around and does a quick elbow, then jump
    	       flips BEHIND the opponent, kicking them in the
    	       back on the way down. If the P is not linked to
    	       the K, it will leave Xion's back turned. The
    	       full combo leaves Xion behind the opponent, 
    	       making him/her vulnerable to attacks.
    
    --------------------------------
    -- Fwd Fwd+K K
    --------------------------------
    	Damage:             13, 11/13
    	Total Damage:       24
    	Beast Damage:       20, 16/20
    	Total Beast Damage: 36
    	Hits:               High, High
    
    	Notes: Two backward roundhouses. Nice stuff. Start of a
    	       very important and complicated combo chain.
    
    -- Links To:
    
    Bck+K
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                N/A
    	Total Beast Damage w/ combo: N/A
    	Hits:                        N/A
    
    	Notes: Lifts his leg up and does a fake. Somewhat useful,
    	       and the good thing is, he doesn't say "C'MON!!"
    	       this time. =D
    
    _K_Dwn+K
    	Damage:                      13, 13
    	Total Damage w/ combo:       50
    	Beast Damage:                20, 20
    	Total Beast Damage w/ combo: 76
    	Hits:                        Low, Low
    
    	Notes: A kick to the shin and then a sweep which leaves
    	       the opponent stunned. This is VERY tricky to pull
    	       off, but it's rewarding because the stun time
    	       allows you to start another combo or a move and
    	       it will link. 
    
    _K_K
    	Damage:                      13, 13
    	Total Damage w/ combo:       50
    	Beast Damage:                20, 20
    	Total Beast Damage w/ combo: 76
    	Hits:                        Low, Mid
    
    	Notes: A kick to the shins and a kick to the stomach.
    	       Some of you who know who this combo is might
    	       think it's stupid that I singled this out from
    	       the ender, but after this combo, you can do one of
    	       3 things. First, you can use the simple ender
    	       listed in the link below. Second, you can do the
    	       Bck+K fake. Third, you can link any move from it.
    	       Very, very useful.
    
    _K_K_K
    	Damage:                      13, 13, 10
    	Total Damage w/ combo:       60
    	Beast Damage:                20, 20, 15
    	Total Beast Damage w/ combo: 91
    	Hits:                        Low, Mid, High
    
    	Notes: The above combo, but with a finisher where he does
    	       a cool spin kick watah move that knocks the
    	       opponent back into the wall. 3 damage for human,
    	       4 for beast. 
    
    --------------------------------
    -- Bck+K
    --------------------------------
    	Damage:             14
    	Total Damage:       14
    	Beast Damage:       21
    	Total Beast Damage: 21
    	Hits:               Mid
    
    	Notes: Cool looking move where he spins around and 
    	       totally brings his foot down. 
    
    -- Links To:
    
    _K
    	Damage:                      17
    	Total Damage w/ combo:       31
    	Beast Damage:                26
    	Total Beast Damage w/ combo: 47
    	Hits:                        Mid
    
    	Notes: Does basically the same as the starter, except 
    	       slower, he jumps up higher, and goes HAH! 
    	       instead of UGH! Plus, this knocks them into the 
    	       ground, registering 1 damage as a human, and 2 
    	       as a beast. You can also link a move after this 
    	       to get some helpful damage. I suggest using his
    	       QCB, QCB+B super move, because it links and looks
    	       TOTALLY awesome.
    
    --------------------------------
    -- DwnBck+P
    --------------------------------
    	Damage:             12
    	Total Damage:       12
    	Beast Damage:       17
    	Total Beast Damage: 17
    	Hits:               Mid
    
    	Notes: A nice backhand to the midsection. Unexpected, 
    	       although, if not linked, it will leave your 
    	       back turned, which has its advantages and 
    	       disadvantages.
    
    -- Links To:
    
    _P
    	Damage:                      10
    	Total Damage w/ combo:       22
    	Beast Damage:                16
    	Total Beast Damage w/ combo: 33
    	Hits:                        Mid
    
    	Notes: Rolls back in with a little uppercut slice. 
    	       Nice looking, somewhat confusing, althuogh it 
    	       is mainly useless because it hits Mid.
    
    --------------------------------
    -- DwnFwd+P
    --------------------------------
    	Damage:             9
    	Total Damage:       9
    	Beast Damage:       14
    	Total Beast Damage: 14
    	Hits:               Mid
    
    	Notes: An elbow to the gut. Fast and furious.
    
    -- Links To:
    
    _P
    	Damage:                      12
    	Total Damage w/ combo:       21
    	Beast Damage:                17
    	Total Beast Damage w/ combo: 31
    	Hits:                        Mid
    
    	Notes: A crazy doward slash, totally making them... like
    	       get hit. Anyway, Nothing special. Tricky type
    	       combo. You can link to the Bck+K fake after this
                   for even more trickyness.
    
    --------------------------------
    -- B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       19
    	Total Beast Damage: 19
    	Hits:               High
    
    	Notes: Straight punch right to the head. He looks like
    	       he's really trying, too. I have no idea why this
    	       attack is a beast attack, it could very well be
    	       a punch. I guess Xion is too wussy to punch.
    
    -- Links To:
    
    P
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                11/13
    	Total Beast Damage w/ combo: 30
    	Hits:                        High
    
    	Notes: This punch is actually the _P combo chain listed
    	       earlier, and yes, ALL the links in that chain
    	       APPLY TO THIS. Pretty cool, huh?
    
    _K_K
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                13, 23
    	Total Beast Damage w/ combo: 55
    	Hits:                        Low, High
    
    	Notes: Does a little sweep, then a nice, powerful
    	       roundhouse. Unfortunately, there is no knockback.
    
    _K_B
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                13, 13
    	Total Beast Damage w/ combo: 45
    	Hits:                        Low, Low
    
    	Notes: Does a little sweep, then an ackward punch to the
    	       anckles that looks like a slide. Don't bother 
    	       attacking after this combo, because you get up
    	       at the exact same time as your opponent does.
    
    B_B
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                11/13, 24
    	Total Beast Damage w/ combo: 64
    	Hits:                        High, High
    
    	Notes: A hook, then a backhand which sends the
    	       opponent spinning to the ground. Knocks the 
    	       opponent to the side, and registers 3 damage when 
    	       he/she hits the floor. You can link this to any 
    	       move, and I suggest you link it to QCB, QCB+B 
    	       because it looks TOTALLY awesome.
    
    --------------------------------
    -- Fwd+B B_B_B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       18, 15/18, 20, 27
    	Total Beast Damage: 80
    	Hits:               Mid, Mid, Mid, Mid/High
    
    	Notes: Combo of straight kicks to the midsection. Very,
    	       VERY strong, and should be abused A HELL OF A LOT.
    	       The last hit he does a nice push kick. Looks good
    	       alone as a ground combo.
    
    _Up+K
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                9, 8
    	Total Beast Damage w/ combo: 97
    	Hits:                        Mid, Mid
    
    	Notes: A flip that launches the opponent into the air and
    	       is a perfect starter for juggles. Looks very cool,
    	       too. This links into any attack that is Up. That
    	       means that Up+P, Up+K, and Up+B will all link 
    	       from this. Don't do it, though. None of them will
    	       hit the opponent. =)
    
    --------------------------------
    -- Dwn+B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       18
    	Total Beast Damage: 18
    	Hits:               Mid/Low
    
    	Notes: A weak looking broken punch to the knee.
    
    _B
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                23
    	Total Beast Damage w/ combo: 41
    	Hits:                        Mid
    
    	Notes: A powerful punch to the chest. Keep in mind this
    	       is a standing Beast, not a crouching Beast. That 
    	       means, you can't hold Down while you press both 
    	       Beast attacks. That does the combo below.
    
    _Dwn+B
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                11/13
    	Total Beast Damage w/ combo: 29
    	Hits:                        Low
    
    	Notes: A quick straight punch to the feet. Nothing
    	       special. Poor end lag.
    
    --------------------------------
    -- Fwd Fwd+B B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       22, 11/13
    	Total Beast Damage: 33
    	Hits:               Mid, Mid
    
    	Notes: A slow punch, but a fast upward knee. Doesn't air
    	       launch, though.
    
    _B
    	Damage:                      N/A
    	Total Damage w/ combo:       N/A
    	Beast Damage:                27
    	Total Beast Damage w/ combo: 60
    	Hits:                        Mid
    
    	Notes: An X-type slash with his claws that sends the
    	       opponent FLYING, doing a whopping 8 damage when
    	       he/she hits the wall. Comes out WICKED late,
    	       though.
    
    ----------------------------------------------------------------
                       5. Easy Combo List
    ----------------------------------------------------------------
    
    For all you people out in video game world, I have made a
    special treat for you. If you are too lazy to learn, understand, 
    and master the combo system, then I have arranged a simple list
    of combos for you to read straight out of the book. I'm only
    including the combos in the manual, though, because I want you
    all to think a little while and make my Combo System section
    worth the effort.
    
    	C-A-I-N:              P P P P
    	A-B-E-L:              P P Dwn+P P
    	Lunatic Attack:       P P K
    	Crimson Lunatic:      P P P K K K K
    	Paradise Lost:        Fwd+P P B
    	Moebius:              DwnFwd+P P
    	Spiral Babel:         Fwd Fwd+K K K K K
    	Velvet Chain:         K K K
    	Tyrant:               B B B
    	Darkness Baron:       Fwd+B B B B Up+K
    	Crusader:             Bck+P P
    	Executioner's Virtue: B K B
    	Chain Breaker:        K K B
    	Guilty Chain:         K K Dwn+K K K K K
    	Mystic Slicer:        Fwd+K K K
    	Mystic Rink:          Fwd+K P K
    	Striker:              Dwn+B B
    	Song to Naught:       Dwn+B Dwn+B
    
    ----------------------------------------------------------------
                     6. Alternate Attacks
    ----------------------------------------------------------------
    
    "Alternate attacks?" You ask. Yes, alternate attacks. This
    section is for the attacks that don't quite fit themselves in
    anywhere. They're just kind of... there.
    
    ----------------------
    --- ALTERNATE HITS ---
    ----------------------
    
    
    --------------------------------
    -- Dwn+P
    --------------------------------
    	Damage:             6
    	Total Damage:       6
    	Beast Damage:       11
    	Total Beast Damage: 11
    	Hits:               Low
    
    	Notes: A swipe to the opponent's feet. Doesn't stun the
    	       opponent. Slow, and almost useless.
    
    --------------------------------
    -- Dwn+K
    --------------------------------
    	Damage:             9
    	Total Damage:       9
    	Beast Damage:       15
    	Total Beast Damage: 15
    	Hits:               Low
    
    	Notes: Typical ducking kick. Slow, weak, useless. Only
    	       cool to hear Xion say "Sheet!"
    
    --------------------------------
    -- DwnBk+K
    --------------------------------
    	Damage:             13
    	Total Damage:       13
    	Beast Damage:       20
    	Total Beast Damage: 20
    	Hits:               Low
    
    	Notes: A nice sweep that leaves the opponent stunned so
    	       you can start another combo and link it. VERY 
    	       useful.
    
    --------------------------------
    -- DwnFwd+K
    --------------------------------
    	Damage:             15
    	Total Damage:       15
    	Beast Damage:       23
    	Total Beast Damage: 23
    	Hits:               Mid/High
    
    	Notes: Beautiful push-type kick to the chest area.
    	       Powerful for a one-hit move. End lag isn't bad.
    	       Use this often.
    
    --------------------------------
    -- Up+P P
    --------------------------------
    	Damage:             18, 11
    	Total Damage:       29
    	Beast Damage:       26, 16
    	Total Beast Damage: 42
    	Hits:               Mid, Mid
    
    	Notes: VERY cool move. Okay, Xion hops into the air and
    	       spins around and knocks you to the ground. If you
    	       follow the move up with the second punch, he
    	       knocks the opponent to the wall. Very nice trick.
    	       When in human mode, the first hit does an extra
    	       1 damage for hitting the ground, and 3 damage for
    	       the wall. For the Beast it's 2, and 4.
    
    --------------------------------
    -- Fwd Fwd+P
    --------------------------------
    	Damage:             15
    	Total Damage:       15
    	Beast Damage:       23
    	Total Beast Damage: 23
    	Hits:               Mid
    
    	Notes: Do no dash. Press Punch as you press the second
    	       Forward. Xion smacks the opponent right in their
    	       chest and knocks them down. If in beast mode, this
    	       knocks them far across the screen into the wall
    	       doing an extra 6 damage.
    
    --------------------------------
    -- DwnBk+K
    --------------------------------
    	Damage:             14
    	Total Damage:       14
    	Beast Damage:       20
    	Total Beast Damage: 20
    	Hits:               Low
    
    	Notes: Shina swipes her foot across the opponent's feet
    	       making them stumble a little. If you can time it
    	       right, the stun time let's you start a new combo.
    
    --------------------------------
    -- Dwn+K (while opponent is on ground)
    --------------------------------
    	Damage:             8
    	Total Damage:       8
    	Beast Damage:       12
    	Total Beast Damage: 12
    	Hits:               Mid
    
    	Notes: Xion brings his foot into his/her chest/face
    	       (depending on how close you are) and just digs it
    	       into it. Looks painful, doesn't do much. There are
    	       much better things you can do than this attack.
    
    --------------------------------
    -- Up+K
    --------------------------------
    	Damage:             8
    	Total Damage:       8
    	Beast Damage:       13, 6
    	Total Beast Damage: 19
    	Hits:               Mid, (Mid)
    
    	Notes: Does a flip into the air, kicking the opponent
    	       while doing it. Totally useless in human mode,
    	       but in beast mode, it's a beautiful, painful air
    	       launcher. 
    
    --------------------------------
    -- Bck+B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       33
    	Total Beast Damage: 33
    	Hits:               Mid
    
    	Notes: Xion raises his foot, and brings it down wicked
    	       fast (doing a Nini Tagi, a Tae Kwon Do move), 
    	       totally impaling the opponent into the
    	       ground. Very freaking cool, but a little slow. 
    	       Does 3 damage for hitting the ground.
    
    --------------------------------
    -- DwnBk+B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       20
    	Total Beast Damage: 20
    	Hits:               Mid/Low
    
    	Notes: Quick slash to the pelvis. Ouch. Leaves them
    	       stunned, but has seriously bad end lag, so you
    	       can't link anything from it. So it's basically
    	       useless.
    
    --------------------------------
    -- DwnFwd+B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       23
    	Total Beast Damage: 23
    	Hits:               Mid
    
    	Notes: This move is really weird. He'll elbow you
    	       downward, stunning you. Now, this gives you the
    	       oppurtunity to link a combo or a move... HOWEVER,
    	       if you do this move AGAIN within that time, it'll
    	       only do 9 damage, and SMASH the opponent into the
    	       ground. Very cool indeed.
    
    --------------------------------
    -- Fwd Fwd(Dash) P
    --------------------------------
    	Damage:             16
    	Total Damage:       16
    	Beast Damage:       25
    	Total Beast Damage: 25
    	Hits:               Mid
    
    	Notes: Stops and elbows you in the stomach, doing a nice
    	       knockback. 4 damage for the wall hit in human 
    	       mode, 7 for Beast mode.
    
    --------------------------------
    -- Fwd Fwd(Dash) K
    --------------------------------
    	Damage:             20
    	Total Damage:       20
    	Beast Damage:       29
    	Total Beast Damage: 29
    	Hits:               Low
    
    	Notes: Your basic slide. Stuns the opponent a little, but
    	       also has bad recoil. They balance out. Use it for
    	       poking.
    
    --------------------------------
    -- Fwd Fwd(Dash) B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       20
    	Total Beast Damage: 20
    	Hits:               Mid
    
    	Notes: Pounces on the opponent, blowing them a ways
    	       across the screen. Very unrealistic. The wall hit
    	       does 6 damage. If you do this close to the wall,
    	       the animation of his claws going down picks you 
    	       off the ground and does an extra 8 damage.
    
    --------------------------------
    -- Jump+P
    --------------------------------
    	Damage:             7
    	Total Damage:       7
    	Beast Damage:       11
    	Total Beast Damage: 11
    	Hits:               Mid/High
    
    	Notes: Downward weak punch. No recoil, no stun, fast,
    	       weak, usefull for annoyance. Will cancel Beast
    	       Drives. Pisses people off. =) You can do it 
    	       twice. Second hit does 9 damage.
    
    --------------------------------
    -- Jump+K
    --------------------------------
    	Damage:             9
    	Total Damage:       9
    	Beast Damage:       12
    	Total Beast Damage: 12
    	Hits:               Mid/High
    
    	Notes: Average jump kick. Same as Jump+P, no risk, and
    	       annoying poke. You can do it twice.
    
    --------------------------------
    -- Jump+B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       16
    	Total Beast Damage: 16
    	Hits:               Mid
    
    	Notes: A very sharp upward kick. Can only hit if opponent
    	       is in the air, too. Launches them way high, and
    	       they take 1 damage for a ground hit if they don't
    	       recover. Can be done twice. Second hit does 13.
    
    --------------------------------
    -- Jump Fwd+P
    --------------------------------
    	Damage:             23
    	Total Damage:       23
    	Beast Damage:       34
    	Total Beast Damage: 34
    	Hits:               Mid
    
    	Notes: Same move basically everyone has. Brings his hands
    	       down and smacks the opponent into the ground.
    	       Human form adds an extra 2 damage for ground hit,
    	       Beast form adds 3.
    
    --------------------------------
    -- Jump Fwd+K
    --------------------------------
    	Damage:             19
    	Total Damage:       19
    	Beast Damage:       25
    	Total Beast Damage: 25
    	Hits:               Mid
    
    	Notes: Ditto as Jump Fwd+K. Everyone has this. Human form
    	       does 1 damage for hitting again a wall, Beast does
    	       7. Also, you can control which direction you do
    	       do this in; left or right. By the way, this is a
    	       drop kick just so you know. LOL
    
    --------------------------------
    -- Jump Fwd+B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       34
    	Total Beast Damage: 34
    	Hits:               Mid
    
    	Notes: Spins around looks cool, then brings his claws
    	       down. Cool looking, yes. Useful, yes, because it
    	       stuns the opponent, leaving them open for a move
    	       or a combo when you land. If done while the 
    	       opponent is jumping, it knocks them to the ground
    	       doing an extra 3 damage.
    
    --------------------------------
    -- (Back turned) P
    --------------------------------
    	Damage:             9
    	Total Damage:       9
    	Beast Damage:       15
    	Total Beast Damage: 15
    	Hits:               Mid
    
    	Notes: Slashes downward and turns around. Probaby the
    	       most boring one.
    
    --------------------------------
    -- (Back turned) K
    --------------------------------
    	Damage:             19
    	Total Damage:       19
    	Beast Damage:       29
    	Total Beast Damage: 29
    	Hits:               High
    
    	Notes: Jump flips BEHIND the opponent, kicking them in
    	       the head on the way down. Very confusing. The
    	       most useful is use correctly.
    
    --------------------------------
    -- (Back turned) B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       25
    	Total Beast Damage: 25
    	Hits:               High
    
    	Notes: Does a nice backward roundhouse and turns around.
    	       Knocks the opponent to the floor. Most useful, in
    	       my opinion.
    
    ----------------------
    ------- THROWS -------
    ----------------------
    
    --------------------------------
    -- Fwd+Throw (Human form, facing opponent's front)
    --------------------------------
    	Damage:             6, 27, 2
    	Total Damage:       35
    	Beast Damage:       N/A
    	Total Beast Damage: N/A
    	Hits:               None
    
    	Notes: Xion grabs the opponent by the neck, picks him/her
    	       up with his leg, and smaches him/her down into the
    	       ground with it. Cool looking.
    
    --------------------------------
    -- Fwd+Throw (Human form, opponent is crouching)
    --------------------------------
    	Damage:             9, 9, 9, 9
    	Total Damage:       36
    	Beast Damage:       N/A
    	Total Beast Damage: N/A
    	Hits:               None
    
    	Notes: Xion steadys the opponent's head, and repeatedly
    	       kicks the opponent four times. Very cool looking.
    
    --------------------------------
    -- Fwd+Throw (Human form, facing opponent's back)
    --------------------------------
    	Damage:             34
    	Total Damage:       34
    	Beast Damage:       N/A
    	Total Beast Damage: N/A
    	Hits:               None
    
    	Notes: Xion grabs the opponent's neck, and... smacks the
    	       opponent's ass. But man, it's gotta hurt. It sends
    	       the opponent spinning in the air and falling flat
    	       on the ground for an extra 3 damage. 
    
    --------------------------------
    -- Fwd+Throw (Beast form, facing opponent's front)
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       48
    	Total Beast Damage: 48
    	Hits:               None
    
    	Notes: Xion grabs the opponent, chucks them HIGH into
    	       the air, and catches them with the spike/wings
    	       on his back, then chucks the body onto the ground
    	       for an extra 4 damage. Looks like it'd kill the
    	       opponent.
    
    --------------------------------
    -- Fwd+Throw (Beast form, facing opponent's back)
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       48
    	Total Beast Damage: 48
    	Hits:               None
    
    	Notes: Exact same as human Xion's. Does 4 damage for
    	       hitting the ground.
    
    --------------------------------
    -- Fwd+Throw (Beast form, opponent is crouching)
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       12, 13, 13, 14
    	Total Beast Damage: 52
    	Hits:               None
    
    	Notes: Exact same as human Xion's. 
    
    --------------------------------
    -- QCF+Throw
    --------------------------------
    	Damage:             36
    	Total Damage:       36
    	Beast Damage:       51
    	Total Beast Damage: 51
    	Hits:               None
    
    	Notes: Xion grabs your head, flips over you (making
    	       a funny "WOAH!" noise while he's at it), and
    	       kicks your hard from behind. Painful.
    
    ----------------------------------------------------------------
               7. Full Fledged Moves (Non-Combo Moves)
    ----------------------------------------------------------------
    
    Yes, despite the fact this is a 3D game and all the "moves" are
    combos, it's still got the classic hadouken type stuff in it.
    
    Note: All moves can be linked from a combo that can link into a
          move.
    
    --------------------------------
    -- QCF+P
    --------------------------------
    	Damage:             18
    	Total Damage:       18
    	Beast Damage:       26
    	Total Beast Damage: 26
    	Hits:               Mid/High
    
    	Notes: Shoryuken! Exactly the same, only does a slash
    	       instead of a punch. Leaves the opponent stunned,
    	       meaning you can start a combo and have it link!
    
    --------------------------------
    -- QCB+P
    --------------------------------
    	Damage:             22
    	Total Damage:       22
    	Beast Damage:       32
    	Total Beast Damage: 32
    	Hits:               Mid
    
    	Notes: Turns around and charges up with the green
    	       lightning stuff, (unstunable at this time) and
    	       unleashes an upward backslap. Painful. Knocks the
    	       opponent do the ground.
    
    --------------------------------
    -- QCB+K
    --------------------------------
    	Damage:             12, 2
    	Total Damage:       14
    	Beast Damage:       19, 5
    	Total Beast Damage: 24
    	Hits:               Mid, Mid
    
    	Notes: Tatsumakisenpuukiyaku! Xion spins upward and kicks
    	       twice, bringing the opponent with him. The best
    	       air launching move he has. Use often.
    
    --------------------------------
    -- QCF+K
    --------------------------------
    	Damage:             9, 24
    	Total Damage:       33
    	Beast Damage:       15, 34
    	Total Beast Damage: 49
    	Hits:               Mid, Mid
    
    	Notes: Does a jumpflip into the air. If it connects, he
    	       bounces off the opponent's head, does another
    	       flip, and brings his foot down, making the
    	       opponent spin and fall to the ground. Cool looking
    	       move, but sometimes hard to connect.    
    
    --------------------------------
    -- QCF QCF+B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       30, 8, 9, 8, 9, 9, 8, 26, 2
    	Total Beast Damage: 109
    	Hits:               Mid
    
    	Notes: You have to be close for this to connect. He
    	       brings his claws down, and if that connects, he
    	       attacks you with a barrage of slashes, knocking
    	       you down, then air lunching you. He jumps up, 
    	       chuckles, charges up a red fireball and fires
    	       it into you, impaling you into the ground. If
    	       the first hit doesn't connect, he'll just slash
    	       out in the open. Even if the next attacks hit
    	       the opponent, he'll stop at the part where he
    	       knocks you into the ground.
    
    --------------------------------
    -- QCB QCB+B
    --------------------------------
    	Damage:             N/A
    	Total Damage:       N/A
    	Beast Damage:       22, 8, 9, 8, 9, 9, 8, 9, 9, 18
    	Total Beast Damage: 110
    	Hits:               Mid  
    
    	Notes: Xion slashes you an launches you into the air,
    	       catches you on his spike/wing things, and proceeds
    	       to poke you several times with them, then he
    	       knocks you into the air again, spins, and when you
    	       come down, he smacks you clear into the wall. His
    	       classic move.
    
    ----------------------------------------------------------------
                        8. Shina's Ending
    ----------------------------------------------------------------
    
    Xion defeats Chronos, and pulls him by his hair. Long appears
    behind Xion, and says, "Do you really thing more of these cruel
    experiments will help?" Xion then turns his arm into a sword,
    and puts it to Long's neck. Long then says "Who's to stop you
    from ridding the entire world of Zoantropes?" Xion then takes
    the sword away, gets up, and wakls off, saying, "You don't 
    understand. I must solve this mystery." Long then says, "You are 
    not alone in your quest, Xion. Xion says, "Really?" and Long 
    says "Practice compassion, Xion." Xion then walks off.
    
    ----------------------------------------------------------------
                             9. FAQ
    ----------------------------------------------------------------
    
    This is where I attempt to answer your questions about Xion.
    
    Q. What is an "Unborn?"
    
    	A. From what I understand, an Unborn is a creature from 
    	   another dimension where physics don't apply. Xion 
    	   came here to retrieve the Tabula of a Thousand Beasts 
    	   so that he could become ultimately powerful and 
    	   release all the Unborns upon this world and destroy 
    	   physics.
    
    Q. Why is Xion killing other Zoantropes?
    
    	A. I'm not 100% sure, but I think it's because he wants
    	   the race of the Unborns to be the only Zoantropes to
    	   live.
    
    Q. What is Xion using the Tabula for?
    
    	A. He's using it so he can become ultimately powerful,
    	   kill off the Zoantropes, and unleash legions of 
    	   Unborns.
    
    Q. Why did Xion kill his sister?
    
    	A. She didn't want him to become greedy and corrupted by
    	   the power the Tabula would bring, so he killed her
    	   because she got in the way.
    
    ----------------------------------------------------------------
                     10. Finally, the Credits
    ----------------------------------------------------------------
    
    This is the list of all the people who have helped, knowingly
    and unknowingly, make this FAQ as complete as I can make it.
    
    Mr. NeoSandman
    - For having information about Xion's storyline in his FAQ.
    
    Bloody Roar fan ROX
    - For providing a bunch of questions for the FAQ.
    
    EBX
    - For reserving Bloody Roar: Primal Fury for me when there was 
    only one copy left.
    
    Thank ya'll for reading. Have a good day now. =D