Bloody Roar: Primal Fury (Nintendo Gamecube)

Character FAQ for Stun the Insect

This Document Copyright 2002 by Jesse Ruhl

Created June 13, 2002/ Revised June 25, 2002

Version 1.1

=============================================================================

I.   Intro
II.  Legend
III. The Moves
IV.  Combos
V.   Credits and Legal Stuff

=============================================================================

I.  Intro:  Stun is a cool character to play.  He uses striking techniques 
as
well as wrestling techniques, which I personally LOVE pulling off!  He’s a
little different from the other characters in the way that he isn’t exactly
human.  He has a robotic type voice with a strange looking head and not to
mention only four fingers.  Stun turns into an insect.  More specially, he
turns into this HUGE, horned beetle!  (May not sound all that intimidating,
so you may have to see it for yourself...)
His outfits are hard to describe.  His first outfit is blue.  He has cloth-
type stuff covering his body with flaps in the front and back, and holes can
be seen as well.  I know I’m not describing it all that well, but like I
said, it's hard to explain.  His second outfit is pretty much the same, only
red.
Background – Stun was a dedicated research genetics worker along with his
good friend, and rival, Busuzima.  However, when Stun discovered Busuzima’s
evil plot to make immortal creatures as the cost of cruel human experiments,
Stun was turned into a Zoanthrope because he knew too much.  He then entered
the tournament to set the record straight.
=============================================================================

II.  Legend
P – Punch
K – Kick
BA – Beast Attack
BL – Block/Throw
F – Forward
B – Backward
D – Down
U – Up
DF – Hold Down and Forward together
DB – Hold Down and Back together
QCF – Quarter Circle Forward; roll from Down to Forward
QCB – Quarter Circle Back; roll from Down to Back
HCF – Half Circle Forward; roll from Back to Down to Forward
HCB – Half Circle Back; roll from Forward to Down to Back
Duck – hit Down, Down, and hold on the second one
Dash – hit Forward, Forward, and hold on the second one
BTO – Facing with your back toward the opponent
+ - do at the same time (U+P means push Up and Punch at the same time)
, - this indicates that one move is done after another (F,B means push
    forward then back)
=============================================================================

III.  The Moves:  Stun’s moves may be slow for the most part, but he makes 
up
for it with power!  Some of these moves can be found in the Instruction
Manual, and some can’t, such as Stun’s special throwing maneuvers.  It took
me a while to figure these out, but it was well worth it.  I’m pretty sure I
got ‘em all, too.  Anyway, onto the moves...

Standing:
P – basic punch
U+P – jumping double-axe handle smash
F+P – grabs the opponent and flings them into the air
DF+P – uppercut to the mid-section
D+P – low punch
DB+P – cross chop
B+P – powerful punch, knocks opponent across the screen
B,F+P – grabs opponents face, then yanks on it
F,B+P – unleashes a barrage of energy with his arm
QCF+P – grabs opponent and body slams them
QCB+P – grabs opponent by the ankle and slams them to the other side like a
        whip
F,F+P – smashes opponent on the head with a chop
Duck+P – rises up with an uppercut
Dash+P – delivers a shoulder charge
BTO,P – spins around with a backfist
BTO,D+P – turns around with a low punch

K – knee bash
U+K – flips over and drops his foot like an axe
F+K – front kick to mid-section
DF+K – gets low and moves in (does NO damage)
D+K – low kick
DB+K – rises up and delivers a low kick to knock down the opponent
B+K – hook kick, in other words, spins and does a kick
QCF+K – kicks opponent in mid-section, pauses, then kicks them in the head
        with the other foot
QCB+K – delivers a thrusting kick while blocking high and middle attacks
F,F+K – powerful kick, knocks opponent across the screen, but leaves your
        back turned
Duck+K – rises up with a front kick to the face
Dash+K – low seated drop kick, knocks opponent down, good move!
BTO,K – spins around with a kick
BTO,D+K – turns around while sweeping his foot towards opponents legs and
          knocking them out from under them

BA – hits opponent with the beetle horn
U+BA – jumps up and smashes opponent with the horn
F+BA – steps forward and charges with the horn
DF+BA – rises up with the horn and sends opponent skyward
D+BA – slashes low with both arms
DB+BA – steps back and charges low
B+BA – steps back and charges with the horn, sends opponent flying backwards
QCF+BA – grabs opponent with horn, runs straight into wall, then punches
QCB+BA – counters high and middle attacks, sends opponent backwards
F,D+BA – backs up, pauses, then charges toward opponent, grabbing and
         flinging them into the air, cannot be blocked (kind of a useless
         move in my opinion, but at least I have a combo for it...Section
         IV.)
F,F+BA – smashes opponent with a head butt
Duck+BA – flutters wings while charging low
Dash+BA – diving beetle attack
BTO,BA – mule kick, sends opponent flying
BTO,D+BA – turns around with a low punch, knocking opponent off balance

BEAST DRIVES:
QCF,QCF+BA – grabs opponent with horn, flies up with them, then crashes them
             down onto his knee, then breaks their back, and finally sending
             them up off of him, CANNOT BE BLOCKED, but CAN be ducked
QCB,QCB+BA – MUST BE CLOSE, grabs opponent, spins them around and sends them
             to opposite wall, charges with horn, throws opponent away

Standing: Opponent Down
D+P – strikes a downed opponent with a punch
D+K – stomps on a downed opponent
D+BA – falls onto downed opponent with horn

Aerial Attacks:
P – delivers a punch in the air, can be done twice
F or B+P – slams opponent face first into ground
K – weak drop kick in the air, can be done twice
F or B+K – powerful drop kick, F or B determines which way Stun kicks
BA – front kick in the air, can be done twice
F or B+BA – Stun extends himself while floating to the ground, this attack
            can go really far if you run and then jump and execute the move

Throwing Moves: The Combination Throws have critical timing.  You must enter
                the command just before the opponent is slammed on the
                previous move.  Also, you must be next to the opponent for
                all of these throws!
F+BL – grabs opponent around waist, picks them up, and falls backward
F+BL – (in Beast Form), grabs opponent, shocks them like a bug zapper, and
       sends them backward
F+BL – (facing opponent’s back), jumps up and delivers a super inverted hip
       throw
F+BL – (crouching opponent), picks up opponent and slams them with a
       powerbomb
D,D+BL – (crouching opponent), picks up opponent by the leg, jumps up and
         spins them around and throws them to the ground
B+BL – puts opponent on the other side of Stun with back turned toward him
QCF+BL – fireman’s carry, spins around, drops them like a Death Valley 
Driver
QCB+BL – (combination to QCF+BL), picks opponent back up by the legs and
         delivers a German suplex
HCB+BL – body scissors sending opponent face first into the ground
D,D+BL – (combination to HCB+BL), smashes opponent’s face back into ground
D,U+BL – (combination to D,D+BL), picks up opponent for an inverted
         powerbomb
F+BL – (in the air next to airborne opponent), Stun does some kind of funky
       piledriver, looks really painful

=============================================================================

IV.  Combos:  Some of Stun’s combos can only be performed in Beast Mode even
if the combo doesn’t require a Beast Attack.  I will indicate these combos,
and only these combos, with (BEAST).  If the combo does require a Beast
Attack, I won’t indicate it.  Also, if the combo does require a Beast 
Attack,
you don’t necessarily have to be in Beast Form, but you must be ABLE to turn
into Beast Form.

D+P,K – low combination
P,K,P,P – ends with the cross chop
P,P,P,K – ends with the flipping axe drop
F+K,K – front kick to knee bash
F+K,K,B+P – ends with the powerful punch
F+K,D+K,QCB+P – ends with the whip-like maneuver
BA,BA,D+BA,D+BA – low double slash at the end
BA,BA,DF+BA,DF+BA,U+BA – bashes opponent to the ground
D+BA,BA,BA,DF+BA,DF+BA,U+BA – just one more hit than the previous combo
P,P,P,QCF+P – ends combo with the body slam
P,P,P,QCB+P – whip-like maneuver at the end
P,P,P,B,F+P – ends with the face yank
P,P,P,F,B+P – ends with the barrage of energy
F+P, Jump Forward+BL – ends with Aerial Piledriver
P,P,P,F+P, Jump Forward+BL – three more hits than previous combo
P,P,P,QCF+K – does the mid-section to head kick combination
P,P,P,QCB+K – thrusting block kick to finish combo
P,P,P,QCF+BA – ends with charging beetle to wall with a punch
P,K,P,QCF+P – body slam ending
P,K,P,QCB+P – whip-like move to end combo
P,K,P,QCF+K – ends with mid-section to head kick combo
P,K,P,QCB+K – ends with thrusting block kick
P,K,P,B,F+P – face yank ending
P,K,P,F,B+P – energy barrage ending
P,K,P,QCF+BA – charging beetle to wall with punch ending
F+K,K,QCF+P – body slam ending
F+K,K,QCB+P – whip-like move ending
F+K,K,QCF+K – mid-section to head kick combo ending
F+K,K,QCB+K – thrusting block kick ending
DF+BA, Jump Forward+BL – ends with Aerial Piledriver
Duck+K,QCB+P – grabs a downed opponent for the whip-like move
DF+P,K,D+P – mid-section uppercut, moves in close, finishes with rising
             uppercut
DF+P,K,D+K,QCB+P – grabs a downed opponent for the whip-like move
F,D+BA, Jump Forward+BL – ends with Aerial Piledriver
Duck+K,U+P,QCB+P – (BEAST) rises with front kick, double axe handle smash,
                   then whip-like move
DF+P,K,D+K,U+P,QCB+P – (BEAST) mid-section uppercut, moves in close, then
                       same as previous combo

=============================================================================

V.  Credits and Legal Stuff
This was the first FAQ I’ve created.  Sorry if it was a little rough, but
hopefully you could understand it and get some use out of it.  If you have
any questions or comments about this FAQ, feel free to e-mail me,
mr_nice_guy2001, and that’s at hotmail.com, by the way.

I would like to thank -------
-Nintendo, Activision, Hudsonsoft, and Eighting for creating this incredible
game.  And I couldn’t have made this FAQ without the help of the instruction
manual for some of the moves and combos.

-GameFAQs.com for creating this website.  I’ve been using it for a while to
get information, so I thought I should give something back.

-The Gerudo King for e-mailing me with the Character Background of Stun.


This document should not be duplicated or copied without my express
permission, so if you want to make a copy, just e-mail me and ask.