Bloody Roar: Primal Fury (Nintendo Gamecube) Character FAQ for Stun the Insect This Document Copyright 2002 by Jesse Ruhl Created June 13, 2002/ Revised June 25, 2002 Version 1.1 ============================================================================= I. Intro II. Legend III. The Moves IV. Combos V. Credits and Legal Stuff ============================================================================= I. Intro: Stun is a cool character to play. He uses striking techniques as well as wrestling techniques, which I personally LOVE pulling off! Hes a little different from the other characters in the way that he isnt exactly human. He has a robotic type voice with a strange looking head and not to mention only four fingers. Stun turns into an insect. More specially, he turns into this HUGE, horned beetle! (May not sound all that intimidating, so you may have to see it for yourself...) His outfits are hard to describe. His first outfit is blue. He has cloth- type stuff covering his body with flaps in the front and back, and holes can be seen as well. I know Im not describing it all that well, but like I said, it's hard to explain. His second outfit is pretty much the same, only red. Background Stun was a dedicated research genetics worker along with his good friend, and rival, Busuzima. However, when Stun discovered Busuzimas evil plot to make immortal creatures as the cost of cruel human experiments, Stun was turned into a Zoanthrope because he knew too much. He then entered the tournament to set the record straight. ============================================================================= II. Legend P Punch K Kick BA Beast Attack BL Block/Throw F Forward B Backward D Down U Up DF Hold Down and Forward together DB Hold Down and Back together QCF Quarter Circle Forward; roll from Down to Forward QCB Quarter Circle Back; roll from Down to Back HCF Half Circle Forward; roll from Back to Down to Forward HCB Half Circle Back; roll from Forward to Down to Back Duck hit Down, Down, and hold on the second one Dash hit Forward, Forward, and hold on the second one BTO Facing with your back toward the opponent + - do at the same time (U+P means push Up and Punch at the same time) , - this indicates that one move is done after another (F,B means push forward then back) ============================================================================= III. The Moves: Stuns moves may be slow for the most part, but he makes up for it with power! Some of these moves can be found in the Instruction Manual, and some cant, such as Stuns special throwing maneuvers. It took me a while to figure these out, but it was well worth it. Im pretty sure I got em all, too. Anyway, onto the moves... Standing: P basic punch U+P jumping double-axe handle smash F+P grabs the opponent and flings them into the air DF+P uppercut to the mid-section D+P low punch DB+P cross chop B+P powerful punch, knocks opponent across the screen B,F+P grabs opponents face, then yanks on it F,B+P unleashes a barrage of energy with his arm QCF+P grabs opponent and body slams them QCB+P grabs opponent by the ankle and slams them to the other side like a whip F,F+P smashes opponent on the head with a chop Duck+P rises up with an uppercut Dash+P delivers a shoulder charge BTO,P spins around with a backfist BTO,D+P turns around with a low punch K knee bash U+K flips over and drops his foot like an axe F+K front kick to mid-section DF+K gets low and moves in (does NO damage) D+K low kick DB+K rises up and delivers a low kick to knock down the opponent B+K hook kick, in other words, spins and does a kick QCF+K kicks opponent in mid-section, pauses, then kicks them in the head with the other foot QCB+K delivers a thrusting kick while blocking high and middle attacks F,F+K powerful kick, knocks opponent across the screen, but leaves your back turned Duck+K rises up with a front kick to the face Dash+K low seated drop kick, knocks opponent down, good move! BTO,K spins around with a kick BTO,D+K turns around while sweeping his foot towards opponents legs and knocking them out from under them BA hits opponent with the beetle horn U+BA jumps up and smashes opponent with the horn F+BA steps forward and charges with the horn DF+BA rises up with the horn and sends opponent skyward D+BA slashes low with both arms DB+BA steps back and charges low B+BA steps back and charges with the horn, sends opponent flying backwards QCF+BA grabs opponent with horn, runs straight into wall, then punches QCB+BA counters high and middle attacks, sends opponent backwards F,D+BA backs up, pauses, then charges toward opponent, grabbing and flinging them into the air, cannot be blocked (kind of a useless move in my opinion, but at least I have a combo for it...Section IV.) F,F+BA smashes opponent with a head butt Duck+BA flutters wings while charging low Dash+BA diving beetle attack BTO,BA mule kick, sends opponent flying BTO,D+BA turns around with a low punch, knocking opponent off balance BEAST DRIVES: QCF,QCF+BA grabs opponent with horn, flies up with them, then crashes them down onto his knee, then breaks their back, and finally sending them up off of him, CANNOT BE BLOCKED, but CAN be ducked QCB,QCB+BA MUST BE CLOSE, grabs opponent, spins them around and sends them to opposite wall, charges with horn, throws opponent away Standing: Opponent Down D+P strikes a downed opponent with a punch D+K stomps on a downed opponent D+BA falls onto downed opponent with horn Aerial Attacks: P delivers a punch in the air, can be done twice F or B+P slams opponent face first into ground K weak drop kick in the air, can be done twice F or B+K powerful drop kick, F or B determines which way Stun kicks BA front kick in the air, can be done twice F or B+BA Stun extends himself while floating to the ground, this attack can go really far if you run and then jump and execute the move Throwing Moves: The Combination Throws have critical timing. You must enter the command just before the opponent is slammed on the previous move. Also, you must be next to the opponent for all of these throws! F+BL grabs opponent around waist, picks them up, and falls backward F+BL (in Beast Form), grabs opponent, shocks them like a bug zapper, and sends them backward F+BL (facing opponents back), jumps up and delivers a super inverted hip throw F+BL (crouching opponent), picks up opponent and slams them with a powerbomb D,D+BL (crouching opponent), picks up opponent by the leg, jumps up and spins them around and throws them to the ground B+BL puts opponent on the other side of Stun with back turned toward him QCF+BL firemans carry, spins around, drops them like a Death Valley Driver QCB+BL (combination to QCF+BL), picks opponent back up by the legs and delivers a German suplex HCB+BL body scissors sending opponent face first into the ground D,D+BL (combination to HCB+BL), smashes opponents face back into ground D,U+BL (combination to D,D+BL), picks up opponent for an inverted powerbomb F+BL (in the air next to airborne opponent), Stun does some kind of funky piledriver, looks really painful ============================================================================= IV. Combos: Some of Stuns combos can only be performed in Beast Mode even if the combo doesnt require a Beast Attack. I will indicate these combos, and only these combos, with (BEAST). If the combo does require a Beast Attack, I wont indicate it. Also, if the combo does require a Beast Attack, you dont necessarily have to be in Beast Form, but you must be ABLE to turn into Beast Form. D+P,K low combination P,K,P,P ends with the cross chop P,P,P,K ends with the flipping axe drop F+K,K front kick to knee bash F+K,K,B+P ends with the powerful punch F+K,D+K,QCB+P ends with the whip-like maneuver BA,BA,D+BA,D+BA low double slash at the end BA,BA,DF+BA,DF+BA,U+BA bashes opponent to the ground D+BA,BA,BA,DF+BA,DF+BA,U+BA just one more hit than the previous combo P,P,P,QCF+P ends combo with the body slam P,P,P,QCB+P whip-like maneuver at the end P,P,P,B,F+P ends with the face yank P,P,P,F,B+P ends with the barrage of energy F+P, Jump Forward+BL ends with Aerial Piledriver P,P,P,F+P, Jump Forward+BL three more hits than previous combo P,P,P,QCF+K does the mid-section to head kick combination P,P,P,QCB+K thrusting block kick to finish combo P,P,P,QCF+BA ends with charging beetle to wall with a punch P,K,P,QCF+P body slam ending P,K,P,QCB+P whip-like move to end combo P,K,P,QCF+K ends with mid-section to head kick combo P,K,P,QCB+K ends with thrusting block kick P,K,P,B,F+P face yank ending P,K,P,F,B+P energy barrage ending P,K,P,QCF+BA charging beetle to wall with punch ending F+K,K,QCF+P body slam ending F+K,K,QCB+P whip-like move ending F+K,K,QCF+K mid-section to head kick combo ending F+K,K,QCB+K thrusting block kick ending DF+BA, Jump Forward+BL ends with Aerial Piledriver Duck+K,QCB+P grabs a downed opponent for the whip-like move DF+P,K,D+P mid-section uppercut, moves in close, finishes with rising uppercut DF+P,K,D+K,QCB+P grabs a downed opponent for the whip-like move F,D+BA, Jump Forward+BL ends with Aerial Piledriver Duck+K,U+P,QCB+P (BEAST) rises with front kick, double axe handle smash, then whip-like move DF+P,K,D+K,U+P,QCB+P (BEAST) mid-section uppercut, moves in close, then same as previous combo ============================================================================= V. Credits and Legal Stuff This was the first FAQ Ive created. Sorry if it was a little rough, but hopefully you could understand it and get some use out of it. If you have any questions or comments about this FAQ, feel free to e-mail me, mr_nice_guy2001, and thats at hotmail.com, by the way. I would like to thank ------- -Nintendo, Activision, Hudsonsoft, and Eighting for creating this incredible game. And I couldnt have made this FAQ without the help of the instruction manual for some of the moves and combos. -GameFAQs.com for creating this website. Ive been using it for a while to get information, so I thought I should give something back. -The Gerudo King for e-mailing me with the Character Background of Stun. This document should not be duplicated or copied without my express permission, so if you want to make a copy, just e-mail me and ask.