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    Kohryu by lavaraboll13

    Version: 0.2 | Updated: 06/27/02 | Printable Version | Search Guide | Bookmark Guide

    Kohryu FAQ Ver 0.1
    Created By Lavaraboll13/BahamutDragon
    6/27/02
    Version-0.2
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    Omegazero2415@yahoo.com or BahamutDragn@yahoo.com see
    section VII. For rules on e-mail
    
    ************************************************************
    
    - Ver. 0.1 Started FAQ 
    
    - Ver. 0.2 This is BahamutDragon, Lavaraboll13
    couldn't finish this so he let me finish it up for
    him. There wasn't much else I could do so this was
    mostly his work so he gets most of the credit for this
    great FAQ.
    
    - Ver. 0.2 Added TOC and intro
    
    - Ver. 0.3 Added Legend
    
    - Ver. 0.4 Finished moves, combos
    
    - Ver. 0.5 added tactics
    
    - Ver. 0.6 Added battle chart "frame"
    
    - Ver. 0.7 
    
     
    
     
    
    ************************************************************
    
    Table of contents  
    
    I. Intro 
    
    II. Character Story
    
    - How to unlock him 
    
    III. Legend
    
    - I'm so confused!  
    
    IV. Character controls and moves
    
    - Combos and beast drives
    
    - Tactics 
    
    V. Battle chart
    
    -How does Kohryu stack up? 
    
    VI. Q&A 
    
    VII. Credits
    
    -Permission to use this guide
    
    ************************************************************
    
    I. Intro 
    
    I wrote this FAQ because Kohryu is one of my favorite
    characters (besides
    Bakuryu/ Kenji) and Kohryu got the popular vote on the
    GameFAQs message
    board. This will be my second FAQ I have ever written,
    so yet again, bear
    with me. Well, anyway, Kohryu is an awesome character,
    and a very good one
    for scoring ring-outs. So read the FAQ and tell me
    what you think of it. Oh,
    and another thing, don't e-mail me about my theory
    with Bakuryu and Uriko and
    Uranus, and so on and so forth. I usually get flamed
    for them, and someone
    almost always proves them wrong. So, go on and read
    your heart out. 
    
    ************************************************************
    
    II Character story  
    
    Kohryu doesn't have much of a story behind him, which
    explains why he doesn't
    have an ending. Here is Kohryu's story, according to
    BRADYGAMES(R).
    
    A manufacturing department in TYRON still operates
    despite the company's
    collapse. As an experiment, members of this department
    combined liquid human
    tissue with robot circuitry. The project failed and
    the robot escaped from
    them. Now the robot has begun to attack beast-men as
    if he has a will of his
    own. 
    
    ************************************************************
    
    III Legend 
    
    This section is to help translate my controls/moves
    section.
    
    So here goes nothing. 
    
    F= Forward (I might use > too.)
    
    B= Backwards (I might use < too.) 
    
    [Note: forwards and backwards are reversed when facing
    to the left, so if I
    said F+B you would press <, which is backwards (B+X)
    while facing right.
    (Confusing huh?)] 
    
    U= up (I might use ^ too.)
    
    D= down (I might use \/ too.) 
    
    [Note: jump, crouch, away, and forward are all the
    same as up, down, left,
    right in order.] 
    
    Duck (press \/, \/)
    
    FD = forward-down (the direction between forward and
    down)
    
    BD = Back-down (the direction between back and down) 
    
    BU = Back-up (the direction between back and up)
    
    FU = forward-up (the direction between forward and up)
    
    
    [Note: you will almost never see the second form of a
    control, but I will
    keep them there in case I use them and you don't know
    what I'm talking
    about.] 
    
    P= punch (b button)
    
    K= kick (a button)
    
    X= beast form/ attack (x button)
    
    BL= block (Y button) 
    
     = Back step (press < <)
    
     = Dash (press > >) 
    
    HB =Hyper beast (press Z button) 
    
    Qcf = quarter circle forward (press \/, _\, > {or, as
    many people know it,
    down, down-forward, forward}) 
    
    Qcb = quarter circle back (press \/, /_, < {or as many
    people know it, down,
    down-backward, backward}) 
    
    [FB] = do the attack while facing backwards 
    
    [OB] = do the attack while facing the opponent's back 
    
    + = Press at the same time (P+K)  
    
    [P] = There is a pause in this point in the move 
    
    And I think that's about it. E-mail me if I missed
    anything.
    
    -I'm so confused! 
    
    And with good reason too...
    
    Bloody Roar combos and moves are very complicated, so
    it's kinda hard to
    describe them in a very simple sentence. 
    
    The combos look like this Qcf+X U+P, P, QCB+P 
    
    IN ENGLISH= quarter circle forward + beast jump +
    punch, punch, quarter
    circle forward+ punch
    
    [This is not an actual combo]
    
    ************************************************************
    
    IV. Character controls and moves 
    
    So, this is the moment you've all been waiting for!!!
    
    Well, maybe. Here is a list of all of Kohryu's Moves.
    Enjoy! 
    
    -Human form
    
    Flowing attack- K
    
    Back drop kick- [FB] K
    
    Shaky sky kick- >>K (while dashing)
    
    Explosive Kick- >>+K (while in close, not dashing)
    
    Rising Attack- K (do this while on the ground)
    
    Half Moon drop- F+K
    
    Shadow knife Kick- B+K
    
    Rolling Kick- U+K
    
    Somersault kick- U, K
    
    Flying Dragon- U, F+K
    
    Flying Dragon- U, B+K
    
    Low stabbing kick- D+K
    
    Kohryu step- [FB] D+K
    
    Chasing Kick- D+K (opponent must be on the ground)
    
    Kohryu kick- \/ \/ K 
    
    Shin Shot- FD+K
    
    Shadow Remover- BD+K
    
    Smoke Bomb- Qcf+K (Teleports)
    
    Smoke Spiral kick- Qcb+K (press P, U, D, F, B for
    different after effects)
    
    Knife Punch- P
    
    Crashing Eyes- [FB] P
    
    Ground sweeping sword- >>P (While dashing)
    
    Double Destruction- >>+P (in close, not dashing)
    
    Flowing Knife horizontal- F+P
    
    Flowing Knife vertical- B+P
    
    Reverse punch- U+P
    
    Flying Knife- U, P
    
    Flying Dragon Sword- U, F+P
    
    Flying Dragon Sword- U, B+P
    
    Flowing Line- D+P
    
    Rolling knife- [FB] D+P
    
    Super Arm attack- \/ \/ P
    
    Flowing Shadow- FD+P
    
    Katana punch- BD+P
    
    Merciless Stab- D+P (opponent must be on the ground)
    
    Spiral line Drop- Qcf+P (while opponent is in mid-air)
    
    Kohryu Shadow bound- Qcb+P (counter attack)
    
    Beast Pose- X (when blue gauge is not full)
    
    Beastorize- X (when blue gauge is full)
    
    Jumping beastorize- U, X
    
    Inferno- Qcf+X
    
    Rising Scrape up- Qcb+X 
    
     
    
     
    
    -Throws
    
    Head Spinning- F+BL
    
    Reversal line drop- [OB] F+BL
    
    Reversal Jump throw- F+BL (opponent must be crouching)
    
    Line Drop- F+BL (air throw)
    
    Kohryu special- Qcf+BL 
    
    -Beast Form
    
    Poisonous Claw- X
    
    Hara-Saki- [FB] X
    
    Double Poisonous tornado- >>X (while dashing)
    
    Double Poisonous claw- >>+X (While in close, not
    dashing)
    
    Poisonous claw EX- F+X
    
    Shadow punch- B+X
    
    Super poisonous claw- U+X
    
    Low poisonous claw- D+X
    
    Mukuro-Saki- D+X (opponent must be on the ground,
    follow up with D+X, X, X,
    X, X)
    
    Low leg slasher- \/ \/ X
    
    Ground sweeping shot- FD+X
    
    Scratching through- BD+X
    
    Somersault Sword- U, X
    
    Air collision Attack- U, F+X
    
    Air collision Attack- U, B+X
    
    Rising scrape up- Qcb+X
    
    Inferno- Qcf+X (Projectile attack!!!)
    
    "Bottle Cap"- F+BL
    
    Black Magic- Qcf, qcf+X
    
    Reversal Flowing arrow- Qcb, qcb+X 
    
    -Combos
    
    K, K, K
    
    K, K, F+K, B+K
    
    K, K, B+K
    
    P, K, K, K
    
    P, K, K, F+K, B+K
    
    P, K, K, B+K
    
    P, P, P, P, X, X, X
    
    P, P, P, P, X, X, D+X
    
    P, P, P, P, X, X, D+K
    
    P, P, P, P, X, X, D+K, K, K
    
    P, P, P, P, X, X, D+K, D+K
    
    P, P, P, P, X, X, D+K, F+K
    
    P, P, P, P
    
    K, K, K
    
    P, P, K, K
    
    P, P, B+K, Qcf+X
    
    F+K, B+K
    
    P, P, P, P, F+P
    
    FD+P, P
    
    \/ \/K, K
    
    FD+K, FD+K
    
    >>K, K, K, D+K, K
    
    F+X, K, K, K
    
    F+X, K, K, F+K, B+K
    
    F+X, K, K, B+K
    
    F+X, X, X, X, X
    
    Qcb+X, U, F+P
    
    F+X, D+X 
    
    F+X, X, X, X, X, qcf, qcf+X
    ------ULTIMATE COMBO-------- 
    
    This one's pretty simple, if you can land it right.
    
    F+X, X, X, X, X, F+X, X, X, X, X, F+X, X, X, X, X,
    F+X, X, X, X, X, Qcf+P
    
    Use four F+X, X, X, X, X combos to launch an opponent
    into the air. After the
    fourth one the opponent will sink very low to the
    ground. 
    
    Tactics-
    
    This is the section where I tell you how to be
    effective with Kohryu, in case
    you were wondering... ;] 
    
    - Kohryu is the king of ring outs. Use Double
    Poisonous claw and tornado to
    launch opponents at the back wall. As soon as they get
    up, repeat the same
    tactic to make the walls weaker. Eventually, the wall
    will break, and they
    will go flying out for a quick, ring-out victory. 
    
    - Using smoke spiral kick (Qcb+K), can give you
    several advantages. Pressing
    any direction will modify its effects, my favorite
    happens to be the ^
    modification. It makes you perform a throw on the
    enemy, and he/ she can't do
    a thing about it!!! 
    
    - Whenever you have the chance to, use mesmerisim (U,
    D+P) to freeze
    opponents in mid-air. Use it carefully though; it has
    long recovery time. 
    
    - Use reverse punch (U+P) to land behind an opponent
    and do a quick throw
    from behind. 
    
    - Use inferno (Qcf+X) to punish opponents that like to
    play keep-away.
    
    - If you miss hitting your opponent with inferno
    (Qcf+X) you can still pull off another attack before
    your opponent can attack you! Using mesmerisim is a
    good way to suprise your opponents.
    *******************************************************************
    
    V. Battle chart 
    
    Don't worry, it'll be done soon!!! 
    
    |Ali.Bak.Bus.Cro.Gad.Gan.Jen.Lon.Shn.Shi.Stu.Uri.Xi.Yug.Ura.
     
    
    L  
    
    |-----------------------------------------------------------
    
    
    W 
    
    I should have it done in a few days, so don't worry!!!
    
    ******************************************************************
    
    VI. Q&A