Review by presea_lover

"Fans of Giant Mechs will be happy, and so will everyone else."

Upon hearing the words "Giant Mech game," you might tend to doubt the worth of this game. Indeed, I, too, was a sceptic. "Giant Mech" games have a tendency to be rather poor, at times. Once in a while, however, a truly excellent game breaks through, and demands you attention. Robotech: Battlecry is such a game. I shall now attempt to explain what, exactly, makes this game worth picking up.

This, to some, is a big deal. I really don't care all that much. Still, if you do care, you'll have no worries here. Robotech: Battlecry has excellent graphics. The graphics are very much like fans of the show would imagine them to be. They have a distinct Anime look. If you don't like the look of Anime, you may not like the look of Robotech: Battlecry. As far as I can tell, there is very little, if any, slowdown in Robotech: Battlecry. Everything is smooth and sleek, even amidst furious action, of which there is plenty. It is of note, however, that some of the backgrounds are a little lame- looking, and levels have invisible boundries.

Sound: 8
The main theme is one of the only songs from the show you will hear, but the original music won't make your ears bleed. Anyway, most of the music will be drowned out by the sound of explosions and raining bullets. The sound effects are all fitting to the situation and weapon, and come in clearly.

Controls: 10
At first, they will seem odd. However, once you are used to the controls, you will the beauty of them. Everything is easy to reach, and convenient to use. Whether you are blasting a Battle Pod to scrap metal, or are evading a barrage of missiles, nothing seems out of place. I can find not a single flaw with the controls in Robotech: Battlecry.

Story: 7
It's the original Robotech story, told through the eyes of a new character, a certain Jack Archer, member of Wolf Squadron. There are a few new characters, and many of the main Robotech characters have been pushed into the background, something which may not please fans of the show. Still, you do get to fly a mission or two with a few familiar faces. One mission in particular allows you to assist a certain young Robotech hero, to the tune of some familiar music. The overall story seems a bit weaker than that of the show, it's not told nearly as well. The ending, however, will likely surprise you. Overall, a good story not told as well as it could have been.

Gameplay: 9
Almost perfect. You control a mech called a "Veritech." A "Veritech" is a mech that can transform into three different forms. All ammunition in this game recharges after a time, so you'll never run out of butt- kicking power. All three Veritech forms have different secondary weapons, and use the all the controls in a different way. Since all three are so different, it's fitting that I should address them each separately.

Battloid: The slowest form of the Veritech, the Battloid is used primarily for firefights at close range, or where there are many buildings. The targeting system on the Battloid is the most accurate of all three forms, and the secondary weapon is an anti- missile gun, which works very well. The primary weapon is a gun pod, which fires at a good rate, and depletes your ammo meter quickly, but not as much as the anti- missile gun. The Battloid is a good tool at close range, and should rarely, if ever be used in open space. It's simply too slow.

Guardian: The middle transformation, in that it's halfway between the Battloid and the Fighter. In actuality, it handles more like a helicopter, hovering and unloading waves of seeking missiles. Unfortunately, it cannot go into reverse and back up. This makes the Guardian rather hard to use, at times. The Guardian's missiles are more accurate than the Fighter's, but lack the Fighter's range. The primary weapon is a gun pod, which depletes the ammo meter at a fair rate, not too quickly, and seeks the enemy fairly well. Overall, I use the Guardian as a mobile missile platform, for unloading missiles at close range.

Fighter: The fastest mode of the Veritech, and perhaps the most difficult to master, the Fighter is equipped with a vulcan cannon and long- range missiles. This is the Veritech mode intended for deep space, and long- range combat. The vulcan cannon has the weakest targeting of all, as it fires only straight ahead of you. The missiles of the Fighter are more damaging than those of the Guardian, but don't home in on the target as well. It is easiest to evade enemy fire in this mode, tearing through the air. You can also perform a few air tricks, which will help even further in your mission to escape destruction.

Difficulty: 9
This game is pretty hard. Many of the missions pit you against very large groups of enemies, and the A. I. is no slouch. If you aren't dodging madly, they will cut you down with ease. Even the common enemies, such as Battle Pods, will give you all they have. The bosses are even more impressive, and use some very strong and cool weapons. Another thing that adds to the difficulty is the fact that you cannot regain your lost health during a mission. If you lose health, you must complete the mission to get it back. If you lose half of your health before you reach the boss, you may have a rough time.

Unlockables: 7
There are a good number of things to obtain in this game. It would have been nice if there were more Mechs, aside from Veritechs to unlock for use. However, you can unlock interviews, medals, a few Veritechs, and some other neat things.

Final Score: 8 {not at average}
A fine game for anyone, whether you like giant mechs or not. This game is fast, hard, rewarding, and very fun. If you decide to get this game, you will not be sorry.

Reviewer's Score: 8/10 | Originally Posted: 10/30/06

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