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    FAQ/Walkthrough by Odge

    Version: 1.3 | Updated: 02/18/02 | Printable Version | Search This Guide

    James Bond 007: Agent Under Fire Walkthrough
    
    Version 1.3 completed by Odge (djgaunt86@hotmail.com)
    
    Contents
    1) Introduction
    2) Version History
    3) Frequently Asked Questions
    4) Walkthrough
    5) Legal Stuff and Credits
    
    1) Introduction
    
    To be honest, I was pretty impressed by Agent Under Fire, even though Iím 
    not a huge fan of shoot-em-ups (as you may have noticed from the FAQs Iíve 
    written, Iím more of an RPG person.) There is so much variety in the 
    missions (you donít just go around shooting people, you get to drive really 
    fast cars, and use tanks and weird tunnel vehicles), the graphics are pretty 
    good, the plot is well constructed, and the multiplayer mode is excellent 
    fun despite the lack of bots (due to the Q-Claw and Q-Jet, mostly.) Indeed, 
    up until recently, my copy of Jak and Daxter has lain, unplayed, on my 
    shelf, because Iíve been playing so much AUF (well, there are other reasons 
    why it lay there Ė largely because it wasnít that good, to be honest.)
    Anyway, I thought I might as well make a walkthrough for this game since 
    there arenít many of them for this game at the moment. There also arenít 
    many that give you a step-by-step walkthrough of the game, and tell you just 
    how to get those gold medals, which is what I hope to do in this 
    walkthrough.
    Well, here we goÖ
    
    N.B. At the beginning of each mission, I have included all the available 
    weapons, plus their clip sizes, which are included in brackets. Also, if 
    youíre going for the platinum medal, you should look out for the numbers in 
    brackets (such as (1)) that can be found in places in the text. Upon finding 
    such a number, you should look at information given after the corresponding 
    number, in the ĎLocation of 007 tokensí section that is located at the end 
    of every level walkthrough. This information tells you where the 007 tokens 
    are located within that area.
    
    2) Version History
    
    Version 1.3 completed 18/02/02
    
    Completed:
    -Walkthroughs for all levels complete.
    -Locations of 007 tokens added for every level.
    
    Version 1.2 completed 13/02/02
    
    Completed:
    -FAQ section added
    -Walkthroughs for Evil Summit and Forbidden Depths completed. Only three 
    levels left to complete.
    
    Version 1.1 completed 07/02/02
    
    Completed:
    -Walkthroughs for all normal missions completed except for Evil Summit 
    (which is coming soon.) The walkthroughs for the later missions are taking a 
    little longer than expected (due to the fact that they are so vast.)
    
    Version 1.0 completed 22/01/02
    
    Completed:
    -Walkthroughs of the first five normal missions completed. Aim to finish 
    walkthroughs for normal missions in the next few days (hopefully.) 
    Walkthroughs for driving and rail missions are coming soon (the trouble is, 
    its difficult to remember the layout of the driving and rail missions, 
    because most of the time, youíre not really focusing on where youíre going.)
    
    3) Frequently Asked Questions
    
    Out of all the questions Iím asked about Agent Under Fire, there are several 
    that seem to come up a lot more often than others do. Before e-mailing me 
    with a question, check that it isnít in here, since it most likely will be:
    
    Q: Iím stuck on the last part of Forbidden Depths! I just seem to be going 
    round and round while my view gets cloudier and cloudier, and I lose more 
    and more health. What am I supposed to do?
    
    A: Switch to the RCH-1 that you should have picked up, and look up. Near the 
    ceiling, you should see three black lights with red stripes on them. Shoot 
    rockets at the lights, and use the left analogue pad to steer the rockets 
    into them. When all three have been destroyed, the central structure will be 
    destroyed, Bloch will fall into the volcano, and youíll have completed the 
    mission.
    
    Q: How do you jump the river in Streets of Bucharest? I keep falling into 
    the river and getting ĎMission Failed.í
    
    A: You need to activate the Q-Booster (that you should have picked up near 
    the entrance to the path leading to the river) just as you hit the bottom of 
    the stairs that serve as the Ďrampí that you use to jump the river. If you 
    activate the Q-Booster right at this time, and hold a steady course, you 
    should fly safely over the river.
    
    Q:  How do you destroy the tanks standing under the bridge in the tank 
    section of Streets of Bucharest? I canít seem to destroy them.
    
    A: Switch to the cannon (alt. fire or D-Pad up/down) and target the supply 
    train, which is running along the bridge above the tanks. What you need to 
    do is hit one of the red petrol carriages that appear every so often. I 
    advise just to keep shooting at the train until you, by chance, hit a red 
    carriage. Once you hit a red carriage, it will explode, destroying the 
    bridge and the tanks underneath it.
    
    Q: In Evil Summit, how do you defeat Bloch?
    
    A: At the start, let rip at him using the D-17, strafing left and right if 
    he starts firing missiles at you. If he runs away, run after him, firing. 
    Eventually, he will have had enough, and will jetpack up onto one of the 
    platforms on the network of catwalks that run along the edges of this room. 
    Switch to the SSR 4000, and run under the platform he is currently standing 
    on, to force him to jetpack off the one he is currently standing on. He will 
    make for the next platform clockwise in the room, so, using the scope 
    function of the SSR 4000 target the middle of, and just above that platform, 
    in the position where you expect his head to be when he lands. When he does 
    land, if your crosshairs are not pointing directly at his head, move them 
    slightly so that they are, before firing. Immediately run under the platform 
    he is currently standing on, to avoid his rocket launcher fire, and to force 
    him to move to the next platform on clockwise. If, at any time during the 
    battle, your health gets low, then you can find Armour in wall mountings 
    that are on the wall to the left of the compressed air containers (which you 
    use to refuel your Q-Jet.) Keep repeating this process until he flies right 
    up to the top of this room, blows up the catwalk that used to be around that 
    ceiling support (so that it now hangs at a 45į angle), and then escapes 
    through a porthole.
    
    Q: In the very last part of Evil Summit, Iím on a moving platform, with 
    Bloch hovering in front of me. I just keep dying! How do I complete the 
    game?
    
    A: Donít panic. Just stay absolutely still, and you will quickly pick up an 
    MRL-22 on the floor, which you will automatically switch to. Just point the 
    MRL-22 at Bloch, and shoot a rocket at him. A well-placed rocket will blast 
    him through the window, and to his death.
    
    Q: Have you got any cheats for Agent Under Fire? What about Gameshark codes?
    
    A: No. None of the push button codes that you may have seen for this game 
    actually work, and I have not seen any Gameshark codes for the game.
    
    4) Walkthrough
    
    Mission 1: Trouble In Paradise
    
    Available Weapons:
    P2K (6)
    MRL-22 (1)
    Grenades (1)
    KS7 (30)
    Frinesi (8)
    SSR 4000 (5)
    
    At the start of the level, open the main door using your Q-Decryptor, but 
    back away before the camera can see you (first Bond Move.)  You can now 
    Q-Claw up to the perforated vent above the entrance to the main door, giving 
    you your second Bond Move. Run to the end of the walkway and drop down (1). 
    When you turn round you should see a bloke typing on a computer Ė drop down, 
    and use your fists to knock him out to obtain a Keycard. Now use the 
    Q-Decryptor to open the door in front of the desk (another Bond Move.) Now 
    open the armoury using the Keycard, and grab the MRL-22 and Grenades inside 
    (fourth Bond Move.) Now go back into the room with the desk, head towards 
    the boxes, and take the lift on the right.
    Quickly shoot the guard behind the desk as you descend to the next floor (if 
    he escapes behind the box, blow up the barrel behind him by shooting it.) 
    (2) Pick up his gun and then Q-Laser the gate behind the desk (fifth Bond 
    Move). Follow the path until it opens out into an area with guards 
    patrolling. Shoot the guard that you can see and then head into the open 
    area. After Bond makes his fairly obvious hint as to what you should do 
    next, follow his advice, manually target the red petrol tank on the back of 
    the Forklift, and then blow it up to eliminate the guards (sixth Bond Move). 
    Look up, and to the right you should see a crate. Shoot the rope holding it 
    to snag your seventh Bond Move. Now follow the passage to the right. After 
    the cut scene, hide behind the box with the armour, and shoot the soldiers 
    as they run past. Collect their ammo, and head down the passage to enter the 
    next stage.
    In the cultivation area, run forward, and immediately duck down as the 
    lights go off to avoid the flak. Keep low, and get reasonably close to the 
    enemies at the end of the room, hiding behind the plant pots all the time. 
    Now is a good time to use some of those MRL-22 rockets, or lob some grenades 
    Ė just hold down the button for a couple of seconds so that they go a 
    reasonable distance. Eliminate the guards by popping up from behind the pots 
    and using your KS7/P2K to gun down the guards Ė just watch out for the guard 
    throwing grenades at you, and the guard with the Frinesi (a shotgun) that is 
    hiding behind the right hand desk. Once everyone is eliminated, pick up 
    their weapons and the grenades (3). In the room behind the room containing 
    the desks, there is another guard hiding behind some boxes on your left. Lob 
    a grenade in his direction to dispatch him with minimum fuss. Pick up his 
    gun, the armour there, and the vials, and exit through the door by pressing 
    the green button.
    You should now enter the submarine pen. (4) Walk up onto the raised path and 
    follow it until you see a cut scene. Now take the right hand path towards 
    the sniper. Do not shoot him, however, until he sees you and takes out a 
    different gun, otherwise he will fall off the walkway, and you wonít get the 
    SSR 4000 (the Sniper Rifle.) After youíve killed him, pick up the SSR 4000 
    (he dropped it before he took out his other gun) and his other gun, and take 
    the stairs down to the mezzanine. You should now see loads of guards taking 
    up positions below you. You can easily take them all out from here, which 
    makes getting to the submarine a lot less dangerous. Any guard that is 
    hiding near a barrel can be eliminated by blowing the barrels near him up 
    (which can be fairly easily achieved using a low accuracy weapon like the 
    KS7 or the P2K.) Now pull out that SSR 4000, and kill any of the enemies 
    that you havenít destroyed already by using the scope function of the SSR 
    4000 (Alt. Fire), and popping their heads off.
    Once youíve pretty much cleared the area, you can use the lift to get down, 
    and start running towards the submarine where Zoe is held captive. Use the 
    Frinesi (that you picked up in the cultivation area) to pick off any guards 
    that remain, before walking onto the submarine, and freeing Zoe using the 
    Q-Laser.
    Hopefully, if youíve got all the Bond Moves, killed all the enemies, and 
    finished the mission in time, the gold is yours, and you can now use the 
    Golden Gun (instead of that crappy P2K.)
    
    Location of 007 tokens:
    
    (1) There is a 007 token on the walkway here.
    
    (2) In this room, there is a 007 token standing on top of some packing 
    crates. Jump on top of the packing crates to reach the token.
    (3) There is one in the first area of the cultivation room, near the back 
    left of this area.
    
    (4) Before going on to the walkway, turn left, and you should spot the 007 
    token in a small area.
    
    Mission 2: Precious Cargo (Rail Shooting Mission)
    
    Available Weapons:
    KA-57S (40)
    Shotgun (12)
    CH-6 (6)
    
    This is your first rail shooting mission, a mission where you are defending 
    yourself from the top of a moving vehicle, without any control of that 
    moving vehicle. This mission is actually quite easy to get a Gold Medal in, 
    and I managed to get a Gold Medal the first time I played it. Just shoot 
    every enemy you encounter, and try and pick up as many Bond Moves as 
    possible.
    At the start, a helicopter should appear from behind you, and eventually 
    draw level with you, to your left. Use the scope feature of the KA-57S to 
    target the gunman leaning out of the side of the helicopter, and shoot him 
    out of the helicopter (first Bond Move) before destroying the helicopter 
    itself.  Now turn right until youíre facing forwards, and shoot the 
    helicopter in front of you shooting missiles at you. It may be hard to hit 
    the helicopter due to the fact that the carís swaying from side to side Ė 
    use the CH-6 to finish the helicopter off quickly.
    As you progress onwards, a car should now appear on the road behind you. 
    After destroying the helicopter, turn round 180į (press L2 to do this 
    quickly) and wait until a car appears behind you. Shoot the car using the 
    KA-57S until it explodes (for all cars in this mission, you can also shoot 
    their tyres, which makes them spin out of control. However, this is 
    difficult to do, especially in Operative mode, where the auto-aim is so 
    strong that as soon as you get vaguely near the car, the auto-aim pulls the 
    crosshairs to the centre of the car. Nevertheless, if you manage to shoot 
    the tyres out of enough cars then youíll be rewarded with up to four Bond 
    Moves.) Now turn back so that youíre facing forwards again. Very soon, 
    youíll spot a red armoured van appear in front of you from a road to your 
    left. Since the vanís armoured, the only way that you can destroy it is to 
    blow out its tyres. Quickly target its tyres, and blow the tyres so that the 
    van crashes (if you manage to do this before Zoe tells you to shoot out the 
    vanís tyres, then youíll be rewarded with a sixth Bond Move.)
    Now turn round so that youíre facing the road behind you. Two cars will soon 
    appear from side streets, and will start tailing you, and firing at you. The 
    best way to destroy these cars is by shooting the road in between the cars 
    using the CH-6, so that the blast damages both cars. Destroy both cars as 
    soon as possible to stop them dealing you too much damage.
    Eventually, Zoe will say ĎThereís a roadblock up ahead, and you will spot 
    two cars on the road ahead. Before your car turns left, use the CH-6 to 
    destroy the cars (1). After turning left, switch to the KA-57S, and take out 
    the lone rocket-launcher guard in front of you. Soon, the car should stop in 
    a square area, with roadblocks on all sides. With each roadblock, look for 
    some barrels positioned near the roadblock. Target the barrels using the 
    KA-57S, and shoot them to destroy all the guards on that roadblock. Destroy 
    the left-hand roadblock first, then the one in front of you, and lastly the 
    one on the right, by shooting the barrels near them (if you destroy all the 
    roadblocks only by shooting the barrels, then you will receive a seventh 
    Bond Move.) When all the roadblocks have been destroyed, then you can leave 
    through the exit to your right. Immediately after entering the next area, a 
    park, you will spot a helicopter flying above the road just in front of you. 
    A few shots from the KA-57S will finish the helicopter off (but beware Ė you 
    donít have long to shoot the helicopter before its obscured by trees.) (2) 
    Your car will now plough through the park, and will soon be followed by 
    another car. Spin round, and take out the car as soon as possible.
    After you leave the park, turn around so that youíre facing forward again, 
    and when you spot a lone gunman in front of you, shoot him using the KA-57S 
    as soon as possible. If you do this fast enough, instead of turning right, 
    your car will go straight on, allowing you to pick up some extra Body Armour 
    (3). Now spin around and take out the car behind you using the KA-57S.
    After a short while, you should come up against a major roadblock, and Zoe 
    will stop the car a short distance in front of it. Firstly, shoot the gunman 
    out of the helicopter using the zoom function of the KA-57S (seventh Bond 
    Move.) Now target the petrol pumps that you should spot just behind the 
    armoured van, and shoot them to destroy a large portion of the roadblock 
    (ninth Bond Move.) Lastly, destroy the helicopter, before destroying the two 
    cars on the left of the roadblock to clear a way through.
    After turning left, you will now start to approach a large building which 
    has several guards standing around the entrance, and one just above it. Use 
    the KA-57Sís scope function to target and kill the guards from a long 
    distance (4).
    Upon entering the building, your car will stop, and several guards will 
    appear on various gantries in front of you and to your left. Below you and 
    to your left you should spot some barrels, which can be blown up to kill 
    guards standing nearby (tenth Bond Move.) Using the CH-6 to destroy the 
    pillar in the middle of this room will also destroy some guards (5). Once 
    youíve destroyed all the guards, your car will start moving again, and you 
    should look up in the next area to spot two rocket launcher guards on a 
    gantry above and in front of you. Destroy both guards to get an eleventh 
    Bond Move. Now look to your right, and you should spot three fans and a 
    guard on a gantry. Shoot out all three fans and the guard (6).
    You should eventually stop in an area with loads of crates and barrels in. 
    Look to your right, and use the scope function of the KA-57S to target the 
    barrels near the forklift. Exploding the barrels will kill most of the 
    guards, and will get you your twelfth Bond Move.) Now clear up the rest of 
    the guards just using the KA-57S. There is one standing just on the right 
    edge of the closed door in front of you, and there are several behind you. 
    In addition, you should also see a large red light on a generator behind 
    you. Shoot this, and it will make a crane bring its load just above the 
    generator. Shoot the red block on the crane to make it drop its load on the 
    generator (thirteenth Bond Move.) When you have done this, the door in front 
    of you will open, allowing you to collect the vials and complete the 
    mission.
    A Gold Medal in this mission will reward you with the Golden CH-6, which is 
    a much more powerful version of the original CH-6.
    
    Location of 007 tokens:
    
    (1) If you destroy both cars forming the roadblock here, a 007 token will 
    appear in the passage when you turn left
    (2) Shooting down the chopper here will make another token appear on the 
    road in front of you.
    (3) The 007 token will appear near the armour here. Note that you have to 
    have shot the lone gunman earlier to access this area.
    (4) Shooting the men around the entrance to the final building will make a 
    007 token appear just inside.
    (5) Upon destroying the pillar here, a 007 token should appear in front of 
    you.
    (6) When youíve shot all three fans here, a 007 token will appear on the 
    road in front of you.
    
    Mission 3: Dangerous Pursuit
    
    Available Weapons:
    Machine Gun
    Rockets
    Missiles
    
    Getting a Gold Medal on this level is quite tough, and you might need to 
    boost the difficulty up to Agent to get yourself some more points. The key 
    to this level is to Q-Pulse the van as quickly as possible Ė that way, you 
    get the maximum points for the time, and the enemies get less of a chance to 
    take any of your health off. To keep your accuracy and ammo efficiency 
    scores up, try to use missiles and rockets rather than machine guns to 
    destroy enemy cars.
    (1)At the beginning, follow the road in front of you, picking up the Q-Smoke 
    that is under the crane. When you are approaching the roadblock, use a 
    couple of rockets to explode the barrels that are just in front of the huge 
    pile of crates to the left of the roadblock. This destroys the roadblock, 
    allowing you to get through (first Bond Move.) Now proceed through the 
    destroyed roadblock, picking up the rockets as you go through. (2) Follow 
    the road again until you reach a tunnel with lots of people shooting you 
    from a raised platform to your right. You should spot a barrel that is 
    standing on the road just to the left of the raised platform. Shooting that 
    barrel will blow all the others in this area up, killing the men (second 
    Bond Move.)
    When you come out of the tunnel, turn left, and keep on the left-hand road, 
    picking up any gadgets or weapons that you can see on the road ahead, until 
    you see a large building on your left. It should be connected to a building 
    to your right by an overhang, which goes above the road in front of you. (3) 
    Here, turn left, and there should be a road just to the right of the main 
    building, which has a Q-Pulse power up on it. Pick up the Q-Pulse, and then 
    turn right at the end of this road to rejoin the main road.
    Keep on this road until you spot a petrol pump to your right, with a gunman 
    standing just in front of them. Shoot the petrol pumps with a rocket to blow 
    them up, and destroy the gunman (third Bond Move.) (4)
    Continue on again, and now make for the flashing green dot that you should 
    spot on the map, using pretty much any road you choose. (5) Once you reach 
    the van, your objective is basically to catch up to the van, and Q-Pulse it 
    to deactivate it without destroying the vials within. You mustnít lose sight 
    of the van, however, or youíll fail the mission. As you chase the van, 
    youíll also have to deal with the cars that frequently appear from side 
    roads to tail just behind the van, and guard it. The best way to deal with 
    the cars is by using rockets, or missiles. Rockets are best for when youíre 
    reasonably near the car, and are on a straight piece of road where the enemy 
    car isnít likely to suddenly swerve off in a different direction. Missiles 
    are best for roads with lots of turns Ė just make sure the missile is locked 
    on before firing. If you ever manage to accelerate past a car, or know that 
    thereís one behind you (look behind you using L2 to check) then you can use 
    the Q-Smoke to confuse the car, and make it slide out of control. If you 
    manage to destroy a car using this method, then youíll be rewarded with a 
    fourth Bond Move. One of the best places to do this is in the subway, since 
    the confined space means that any car behind you is bound to run into the 
    smoke (also, note the Armour halfway along the subway, which you should pick 
    up if youíre low on health.)
    Just by tailing the van youíre unlikely to catch it up, since both you and 
    the van travel at roughly the same speed. There are two ways that you can 
    lessen the distance between you and the van. One is by cutting corners (i.e. 
    where a road turns, cut across the pavement to lessen the distance.) A good 
    place to do this is when you get near the petrol pumps, which should be on 
    your left as you come to the corner. Instead of following the road around 
    the corner like the van, go in between the pumps to cut the corner and get 
    some Armour. You can also do a similar thing at the large building with the 
    overhang. The van goes all the way around the building before joining the 
    main road again. If you just wait on the main road, and then accelerate just 
    as the van joins the main road again, then you can get really close to the 
    van, and even in front of it! If you ever end up driving in front of the 
    van, do not cut the engine completely, since the van will just zoom ahead, 
    while youíre still trying to accelerate back to top speed again. Simply slow 
    down a little until you can see the front of the van just at the bottom of 
    your screen. Then speed up a little again, to keep your position relative to 
    the van constant, and then select and use the Q-Pulse to immobilise the van.
    The second way to catch up to the van is by using the gadget ĎQ-Boosterí 
    which you should find on the road in several places. The Q-Booster basically 
    makes your car go much faster, which allows you to catch up with the van, 
    and so immobilise it using the Q-Pulse. However, you have to make sure that 
    youíre on a fairly straight piece of road, with no side streets that the van 
    might turn off into, since the fact that the carís going so fast often makes 
    it less controllable. If the van suddenly turns off into a side road while 
    youíre going flat out, you may not be able to react in time, and may lose 
    the van. Also, try and pick a road, which doesnít have many obstacles to hit 
    in it. If you smack into a car while using the Q-Booster, youíll almost 
    inevitably completely stop, or even turn the car over, allowing the van to 
    escape.
    Make sure that youíre level with the van before pressing R1 to charge up and 
    activate the Q-Pulse. Once the van has been hit by the Q-Pulse, it will be 
    deactivated, allowing you to collect the vials from within it, and complete 
    the mission. If you manage to Q-Pulse the van on your first attempt, without 
    the van taking any damage, then youíll get the fifth and final Bond Move.
    A Gold Medal in this mission will reward you with infinite Missiles for all 
    driving missions, which makes getting Gold in Streets of Bucharest a little 
    easier.
    
    Location of 007 tokens:
    
    (1) Right at the beginning, turn around, and go up the alley behind you. The 
    007 token is at the end of the alley.
    (2) After the destroying the first blockade, you should spot a lone crate on 
    the path ahead. Shoot it Ė the 007 token is inside.
    (3) At the large building with the overhang, go around it until you see a 
    path going straight through the middle of it. Go through that path, and you 
    should see a 007 token inside.
    (4) After blowing up the pump station, drive through the space between one 
    of the pump stations and the building wall. The 007 token is hidden there.
    (5) Instead of taking any old route here, stay left. When you spot the 
    scenery on the left changing from buildings to trees, look left, and you 
    should spot a 007 token on the pavement there.
    
    Mission 4: Bad Diplomacy
    
    Available Weapons:
    Dartgun (3)
    
    This level is fairly simple to get the Gold Medal in, since youíre forced to 
    use a pistol in it (which pushes your Ammo Efficiency up) and thereís not 
    much available ammo for it (so you need to be accurate with it.) However, I 
    advise upping the difficulty to Agent just in case.
    At the start, donít move, or the guard directly in front of you will notice 
    you. Just aim right of him, and when he moves into your crosshairs, take him 
    out. Now open the door, and go through the passage. Donít take the lift yet, 
    go round the corner, and shoot the guard before he notices you. Go into the 
    room to your left after shooting the guard, and pick up the Darts lying 
    round the corner (1).
    Now retrace your steps back to the lift, and take it up to the next level. 
    Immediately run through the passage to your left and shoot the guard before 
    he sets off the alarm (2). Now you can take the passage to the right. Go 
    through the doors into the kitchen.
    Notice those boxes lying around on the floor? Well, if you walk near them 
    then theyíll be knocked over, alerting the guard in the next room. Jump over 
    the boxes to avoid this happening. Now take the door in the far right corner 
    of the room, and slap the guard that is just behind it in the back of the 
    head. Now switch to your Dartgun, and shoot the guard at the end of the 
    passage before he has a chance to set off the alarm.
    Before continuing, don your Q-Specs and look to the wall on your right, 
    where you should see a small panel. Press Square to open it, and use the 
    Q-Laser to disable the trip-laser (first Bond Move.) Now go down the 
    passage, and you should see an open window to your left. If youíve got any 
    Dartgun ammo left, side step until youíre facing the open window, and shoot 
    the guard just outside it.
    Now do a 180į turn, and disable the trip-laser that you can see in the 
    passage using another panel in the wall (this time on the left-hand side Ė 
    second Bond Move.) Go to the end of the passage, where you should see a door 
    marked private. Don your Q-Specs once more, and you should spot a hidden 
    door on your left. Open it using Square (third Bond Move) and collect the 
    Darts and Body Armour inside (3). Now go back to the window, shoot the guard 
    if you havenít done so already, and jump out. Walk to the edge of the 
    balcony, turn around, and look up. You should see a perforated hatch on the 
    ceiling above the ledge above you. Q-Claw up there (fourth Bond Move), and 
    enter the next floor using the open door.
    Your next job is to find the access code for that computer on your left. But 
    first youíll need to pick up a Keycard so that you can move around in this 
    restricted area. Go into the first door on your right, upon which youíll see 
    a cutscene, and get your first glimpse of Malprave. When you leave, youíll 
    have the Keycard, and the fifth of those elusive Bond Moves.
    Now open the door on your left, which contains some Darts, and use the 
    Keycard to open the door on your far right. Youíve finally found Griffin, 
    and he appears to want to kill you. Ah well. More fool him. Just to rub it 
    in, switch to your bare hands, and slap his ugly ass to death. Besides being 
    funny, it allows you to pick up your sixth Bond Move.
    Now youíll need to go back, and hear whatís on the computer. After this, go 
    back into the room with Griffin in, and use the Keycard to open the unopened 
    door. Run down the stairs on your left, and position yourself in front of 
    the alarm button so that you can shoot the guard as he runs for the alarm 
    (4). Now walk down the passage, and you should see another laser, which is 
    now moving. If you can see a guard, disable him before fiddling around with 
    the laser. As always, thereís a hatch to disable it, this time on the right 
    hand wall, before the painting (seventh Bond Move.) Now run forward, and 
    position yourself in front of the alarm button so that the two guards in 
    this area physically cannot get to it. As they run up to you, you can easily 
    pick them off using the Dartgun. Now take the elevator down, and run for the 
    main door, subduing the guard as it opens. Run through the door to freedom, 
    and the Gold Medal.
    A Gold Medal for this level gives you the Golden Accuracy, which makes your 
    Golden Gun fire much more accurately. This may not sound too hot, but 
    believe me, its useful for killing far away enemies such as snipers.
    
    Location of 007 tokens:
    
    (1) The 007 token is just in front of the darts in this room.
    (2) After shooting the guard here, follow the path out onto the rotunda. The 
    007 token is on the far side of the rotunda.
    (3) There is a 007 token in this secret area, as well as some darts and 
    armour.
    (4) After subduing the guard here, look behind the showcases full of urns 
    here Ė there is a 007 token there.
    
    Mission 5: Cold Reception
    
    Available Weapons:
    Golden Gun (6)
    KS7 (30)
    Frinesi (8)
    Defender (6)
    MRL-22 (1)
    Grenades (1)
    SSR 4000 (5)
    
    Okay, youíre gonna need to be quick at the beginning of this level, 
    especially on the harder difficulty levels, due to the fact that thereís a 
    timer in the bottom left, which gives you less time the harder the 
    difficulty. When this reaches zero, then its back to the start for you. But 
    donít worry too much about the timer Ė even five minutes is ample time for 
    you to complete the timed section of this level.
    Right, lets get started. At the start, turn around, and head up the stairs 
    behind you to the computers on the various desks. Hit the button on the 
    middle desk, and the middle door should open. Immediately hop down to ground 
    level, and take out the guards that appear through the door using the Golden 
    Gun. You should concentrate on the guy on the right first, because heís got 
    a Frinesi, which is a nasty weapon. Donít worry if the guy on the right 
    sounds the alarm Ė just kill them both as quickly as possible. If the alarm 
    has been sounded, head through the doors and into the passage that the 
    guards came out of. Turn around so that youíre facing the main room, and 
    select the KS7. Now you can take out the guards one by one as they rush into 
    your passage, picking up the ammo that they drop to take out the next guard. 
    Once all the guards have been subdued, pick up the Keycard lying in the 
    bookcase in this passage (first Bond move.) Now go back to the computer 
    area, and press the button on the left-hand table (it is on your left if you 
    are standing behind the desks, looking at the computer screens) to open the 
    door on the left. (1) Follow the passage along until you get to a door on 
    your right. Q-Laser the lock on the grate in front of you, duck, and walk in 
    a few paces to get your first Bond Move. However, we wonít be using the 
    ventilation duct route since its too easy for the guards to go out of range 
    and set off the alarm, which you donít want. Open the door near the grate, 
    and shoot the guard admiring the painting in the back using your silenced 
    Golden Gun. Now change weapons to the Frinesi Ė there are two guards in the 
    next room, and if you donít shoot them quickly, theyíll set off the alarm 
    and all hell will break loose. After opening the door, shoot the guard 
    patrolling on the left of you, and he should go flying. Now rush over to the 
    alarm button, and position yourself in front of it, so that anybody wanting 
    to get to the alarm has to get past you first. Shoot the guard that rushes 
    at you using the Frinesi, and then switch to the KS7 and take out the guard 
    in the next room. Once everythingís clear, select the Q camera, and 
    photograph the satellite imagery and the blue prints, both of which can be 
    found in these three rooms. One is in the room that had the guard in 
    admiring the picture, and the other is in the last room, which also contains 
    a similar picture of Malprave.
    Now, in the room with the alarm button in, you may have seen an MRL-22 in a 
    display case, and may have been tempted to shoot out the glass to obtain it. 
    (2) Donít do this Ė it makes an alarm sound, and more guards will come 
    running who you have to take care of. Instead, go to the last room, and 
    press Square near to the picture of Malprave. It will slide away, allowing 
    you to grab the MRL-22, as well as some body armour and ammo.
    Once youíve finished all this, youíre ready to leave. Go into the last room, 
    open the doors at the end, and walk down the passage towards the elevator. 
    Select the Defender, and use it to kill the guard that is half way down the 
    passage, on your right. Pick up his ammo, and enter the lift. Once in the 
    lift, turn round until youíre facing the doors, and kill the unsuspecting 
    guard in front of you when the doors open. Head down the stairs on your 
    left, open the fire doors, and go around into the mainframe room. (3) Head 
    down the stairs, and go straight ahead. When you reach the end of the 
    corridor, turn left, and use the KS7 to eliminate the guard on your left. 
    Now walk back down the passage that you just came down, and walk along the 
    passage parallel to the wall that has the alarm button on it (you should 
    just be able to see the alarm button.) Sprint over to the guard that is at 
    the end of this passage, and shoot him down before he can push the alarm 
    button. Now that the guards in this room are eliminated, you can focus on 
    downloading that mainframe information. Select that Keycard you picked up, 
    and insert it into the slot near the computer that you should have spotted 
    before when you eliminated the first guard. This will disable the data port 
    alarms, and will earn you your third Bond Move (believe me, you need to do 
    this. Having an alarm sound every time you download some information from 
    the data ports is excruciatingly annoying.) Now go and visit all three of 
    the data ports (which can be found in the passages in the middle of the 
    room) and download the data from them using the Q-Decryptor.
    Before leaving this room, and going on to the next part of the mission, go 
    back to the place where you shot the guard, and go up the short flight of 
    stairs onto the raised platform. Follow the path round, and you should see a 
    table with a rig model on it. Use your Q-Camera to take a snap of that, 
    which should give you your fourth Bond Move, and pick up the Grenades lying 
    in the open cardboard box. Now jump over the railing, and take the door you 
    should see in front of you. Follow the path, and take the lift down to get 
    to the next part of the level.
    After the lift stops, run down the path until you see a door. Donít take the 
    door, but look up and you should see a perforated hatch. Q-Claw up there, 
    and crawl along the vent, until you see a grate below you. Crawl just beyond 
    that, and then turn round and Q-laser the hatch so it falls open. Use your 
    Defender to take out the guard patrolling underneath you, and then drop down 
    onto the pathway. Switch to the MRL-22 (I hope you havenít been using it 
    yet!), run down the pathway towards the alarm button, and then turn right 
    with the path into an open area. You should be noticed by a guard, who 
    immediately runs for the alarm. Target the alarm, and shoot a rocket at it. 
    As the guard just reaches the alarm, the rocket should impact with the 
    button and blow the guard to pieces just before he can hit that button. Now 
    turn right, and run down the passage towards the blast door. Switch to the 
    grenades, and lob a few into the blast door area, which should flush most of 
    the guards there out. Just in case any of them are running for the alarm, 
    run to the end of the passage, and take a look at the alarm button. If 
    anyone is about to press it, take him out using the MRL-22 (from a 
    reasonable distance, of course.) Then spin round and see if anybody is left 
    in the passage, who hasnít yet run for the alarm. Once theyíre eliminated, 
    the area should be secure, and you can pick up a few goodies lying around in 
    the sunken areas here. In a sunken area to your left now (if youíre just in 
    front of the alarm, facing towards the open area) is Body Armour, which you 
    can pick up if youíre running low on health. In a small sunken area, which 
    is just off the main open area, you can pick up some more Grenades (4). And 
    in a sunken area just in front of the door that you could have used to get 
    in here, there is another Body Armour, if your health is really poor. In 
    this area, look up, and you should see a perforated vent. Q-Claw up to it, 
    and crawl along the passage you should now see in front of you to glean your 
    fifth Bond Move (5). At the first vent you come to, Q-Laser it and drop back 
    down into the main open area. Now walk back into the passage near the blast 
    door. Even if it is open, I would still advise you climb up the ladder on 
    the pillar in this passage, and climb along the vent system. Soon it should 
    come to an end, but donít drop out just yet. Look down, and you should see 
    an enemy standing guard, but unaware of your presence. Shoot him in the 
    back, and drop down.
    To your left you should see a program emitter. Collect this program using 
    the Q-Remote (sixth Bond Move) and just have a quick look out of the opening 
    in front of you. Immediately, all hell will break loose, and a load of 
    people will start firing at you. Duck back into the alcove that you just 
    came out of, and wait for a guard to run up the stairs, and start running 
    towards you. Quickly gun him down, and then go back outside. You should see 
    a guard below you, to the left, and another below you and to the right. Walk 
    slightly further forward on the gantry, and take these two guys out. The 
    first can be taken out by shooting the steam valve that is on his right 
    (which also gives you your seventh Bond Move), and shooting some barrels 
    that are on the other guardís left can kill the other.
    Now turn around, look upwards, and start slowly walking backwards, until you 
    see a sentry standing on the level above. Kill him as quickly as possible 
    before he can do you too much damage (using the MRL-22 if necessary.) Now 
    you can go down the stairs, where more guards should immediately begin 
    pouring out of the entrance in front of you. Kill them using the KS7 as they 
    come out, and walk into the passage that they emerged from to pick up some 
    KS7 ammo, and Body Armour. (6) and (7) Now walk out of the passage, and pick 
    up the KS7 ammo and Armour lying on the boxes in front of you, before 
    climbing the stairs right up to the top level, and collecting the SSR4000 
    and Defender ammo that the sentry you dispatched earlier dropped. Walk along 
    the catwalk on the top level, and eventually you should see a security door 
    with a panel on the right that is emitting green pulses. Go up to it, and 
    use your Q-Remote to open it (gaining you your eighth Bond Move.) Now switch 
    to Grenades, and lob one in, so that it bounces off the walls and goes down 
    the passage. Hopefully, it will blow up near a super thug, who will 
    immediately start running down the passage to see who was the perpetrator of 
    the crime. Just as he runs out of the door, blow him up using the MRL-22, 
    and take the Frinesi he drops. Now enter the passage that the super thug 
    came out of, and walk down it until it turns left. Switch to the MRL-22, 
    turn left, and walk up to the wall. Now side step to your right, and you 
    should now see a super thug at the end of the passage. Shoot him once using 
    the MRL-22, then back away and walk backward down the passage until the 
    super thug appears after you. Shoot him once again with the MRL-22 to defeat 
    him. Now follow the passage once more until you reach an open door, with a 
    guard standing to the left of the door and facing the other way. Target the 
    ground just to the right of him, and shoot it to dispose of this guard.
    There is a sniper just beyond the open door, to your left. If you have any 
    rockets left, you can simply rush out, target the sniper, and destroy him 
    before he can get a lock on you. However, if youíve run out of rockets, you 
    may need to run around to your left, along the walkway, through the two 
    doors, and kill him at close quarters using the KS7.
    Once the area is clear, go into the room with the computers in, and you 
    should spot a ladder just right of one of the entrance doors. Climb up it, 
    and walk towards the tram hook. Once you arrive at it, press Square to clip 
    it onto you, and complete the mission.
    Phew, well thatís that level completed. If youíve done it fast enough, and 
    collected all those Bond Moves, then you should be able to gain the Gold 
    Medal, and the Golden Clip for your Golden Gun, which allows your weapon to 
    hold 12 shots, as opposed to the normal 6. Great, eh?
    
    Location of 007 tokens:
    
    (1) If the right hand door here hasnít already been opened, go over to the 
    right hand computer and press the button on it. Shoot the guards that come 
    out of the right hand door, and go into the passage that they just came out 
    of. Inside is a 007 token.
    (2) In this room with the MRL-22 in, you should spot a 007 token behind one 
    of the grates in the room (the grate that is lying just to the left of the 
    exit door to this room.) Q-Laser the grate open, and crawl in to grab the 
    token.
    (3) As you enter the mainframe room, go down the stairs, and immediately 
    turn right. The 007 token is in a small niche to the right of the stairs.
    (4) In the sunken area with the Grenades in, you should also spot a 007 
    token.
    (5) In this duct, you should find a 007 token.
    (6) There is a 007 token you should spot above one of the water containers. 
    Jump onto the mound of earth opposite to the water container, and then jump 
    across to the top of the water container to snag the token.
    (7) Walk around in this ground floor area until you spot a ladder leading 
    up. There is a 007 token to the left of the ladder, behind a water 
    container.
    
    Mission 6: Night of the Jackal
    
    Available Weapons:
    Golden Gun (12)
    Frinesi 12
    KA-57 (30)
    Ingalls (40)
    SSR 4000 (5)
    Grenades (1)
    FSU-4 (40)
    MRL-22 (1)
    Viper (6)
    Fixed Gun #1 (Limited Ammo)
    
    The missions are starting to get tougher, and in this mission youíll meet 
    your first real boss. However, youíll also get to use your first assault 
    rifle (I bet youíre hugely excited.) Hmm. Anyway, letís get this level 
    walkthrough underwayÖ
    At the start, youíll be standing in an alleyway, with the embassy fence on 
    your right. In a short while, a bus will come in from a road to your left, 
    crash into the fence, and a whole load of terrorists will pour out and start 
    besieging the building. Walk forwards until you get to the corner of the 
    embassy fence, and quickly shoot the two terrorists that come out from 
    behind the scenery a distance in front of you. If youíre not quick enough, 
    one will run behind a flower bed and start shooting at you from behind a 
    cover, so try to get close enough so that the guards are enticed to run 
    towards you rather than running for cover, where youíll never get at them. 
    Once these guys are disposed of, pick up their KA-57s, and walk along the 
    pavement around to the right, where youíll see a grenadier. Shoot him a few 
    times with your Golden Gun to get rid of him. Now, before you advance, look 
    to your right, where you should see a couple of terrorists hiding behind a 
    fountain, and shooting at the embassy. Shoot one of them to alert them of 
    your presence, and then duck to avoid their shooting. Hopefully, both guards 
    will run round the cars to appear where the grenadier was, and you can pick 
    them both off using the KA-57. However, although one of them always does 
    this, the other can either run off into the distance, and hide behind a car, 
    or come around the cars the other way, and shoot at you from behind. So 
    after you kill the first terrorist, if you donít see the other, stand up, 
    and retreat into a corner so that you can see where the other is. If he is 
    coming at you, pick him off quickly before he has a chance to shoot.
    Now pick up the grenades and the gun that the grenadier left earlier, and 
    proceed along the street in front of the embassy. To avoid the sniper, take 
    a short detour up the passage to your left, before resuming your normal 
    course. Run up the street ahead of you, and in two shop windows, you should 
    see both some Body Armour, and a Frinesi (1). Stand on the park benches to 
    get up to the windows, and smash through them to get to the goodies.
    Now leave this street, and make a hairpin turn around to your left to end up 
    in another street, with an archway to your right. An enemy should appear 
    through the arch Ė he should be no problem for your KA-57, except that he 
    rolls about a lot. Now run through the arch to lure two guards out from 
    their hiding places, before retreating back into the street. You can easily 
    pick off the guards as they rush through the arch.
    Go through the arch once more, and detour to the left to avoid the laser 
    sight of the sniper. Once youíre just underneath the sniper, switch to the 
    grenades. Look up, until your cross hair is focused on the ceiling just 
    above the sniper (if you canít even see the balcony that the sniper is on, 
    then youíre too far underneath Ė back up.) Now press X, and count to three 
    before releasing it. If youíve done it right, the grenade should land right 
    in the sniperís nest, and blow him up spectacularly (I know that doing this 
    is not entirely necessary, but it looks excellent when you pull it off 
    successfully.) Now look right of the sniperís den, and you should see a 
    perforated hatch. Q-Claw up to it, and land on the platform. Now turn so 
    that you can see the sniperís nest, and you should see that you could just 
    jump onto it. Do so, and collect the SSR 4000 lying there (doing this will 
    reward you with a Bond Move.)  (2) Do not use this weapon just yet Ė youíll 
    need all the shots for this weapon that you can get to have a chance of 
    collecting another Bond Move at the end of this mission. Now use the Q-Claw 
    to get back onto the platform that you were originally on. Now turn right 
    and follow the ledge around the corner, and you should see glass doors to 
    your left. Go through them to get your second Bond Move. Now that you are in 
    the safe house, follow the pathway in front of you, and take the door on the 
    left leading into the bathroom. Watch the cut scene, and collect the Q-Card. 
    Now go along the path that was behind R, and you should spot a perforated 
    hatch on the embassy wall. Q-Claw over there to collect your third Bond 
    Move.
    Walk along the edge here, and drop off. The gate is locked, so turn around 
    180į, and go up the steps until you spot a door with a card slot. Use the 
    Q-Card to gain access, and youíve completed the first part of the mission.
    Inside the embassy, there is Armour under the stairs. Your health is 
    probably not all that bad, so you may want to come and collect it later when 
    it is. Climb the stairs until you reach the door. Now duck, and keep the 
    duck button held as you open the door. A woman will run out screaming, with 
    a gangster running after her. As soon as you see the gangster, let rip with 
    your KA-57. Your crouched position will reduce the chance of the enemy 
    hitting you, if he opens fire, which is unlikely. He should die just before 
    reaching you, and you can pick up his ammo, and continue on your way. Walk a 
    small way down the path to your left, but stop before it turns off to your 
    left. Turn so that you are facing the direction of this pathway, and side 
    step right until a man holding a hostage comes into view. (3) Quickly shoot 
    him before he has a chance to react, and run down the pathway he was 
    standing in, turning right with the path. You should see a room, behind 
    glass panels, where some terrorists are holding various Embassy staff as 
    hostages. Creep up on them, and make sure you have good cover behind that 
    overturned table. Then pop up, and start shooting at one of the guards. Then 
    all of them will notice, and youíll need to duck down. Keep popping up, 
    shooting guards, and then ducking down to avoid fire to defeat all of the 
    guards in this room. Do not throw any grenades, since any thrown will blow 
    up hostages as well as terrorists, and do not jump through the window until 
    you get a message explaining that you have freed the hostages, and you 
    collect your fourth Bond Move. If you have not yet got such a message, and 
    you cannot see any guards, it may be that one is hiding behind the wall, to 
    your left. If this is so, slowly side step right, with your view focused on 
    the left of the room, until you can see the remaining bloke. Quickly gun him 
    down, using the file cabinet as cover if necessary, to free the hostages. 
    Now jump through the window, and collect the ammo, before leaving through 
    the entrance on the far wall. Follow the passage around, until you reach the 
    windows of the Embassy. The second set will blow up spontaneously on your 
    approach, so approach with caution. Use your Ingalls to defeat the guard you 
    can see outside the window.
    Now stay on the path until you reach the kitchen door, in which there are 
    loads of guards. Open the door, and defeat the guard that you should be able 
    to see hiding behind the workbench on the far side of the room, in front of 
    you. Just keep firing until he stops shooting. Now select the grenade, and 
    rush for the kitchen table you should see just in front of you from the 
    door, crouching behind it to avoid fire. Now turn so that youíre facing the 
    underside of the table, and the majority of the guards, whose headís you 
    should see poking above the level of the table. Press X to charge up your 
    throw for a second or two, pop up briefly, and throw it in front of you to 
    eliminate the bulk of the guards. When the smoke has cleared, quickly pop 
    your head back up to see if there are any remaining guards. If thereís one 
    hiding behind the table far in front of you, do a long grenade lob (i.e. 
    hold down the button for longer) to eliminate him. Now collect all the ammo 
    in this room before leaving through the other door from the one you used to 
    get in.
    Now follow the pathway round, until you get to the windows again. Crouch 
    down, facing the pathway, and pull out the Frinesi that youíve hopefully 
    been saving just for now. Two guards should run out from the pathway on your 
    far left. Shoot them quickly using the Frinesi, and then follow the path to 
    the rotunda, shooting the guard there using the Frinesi before he has a 
    chance to act. Now turn to your right immediately, and press Square near the 
    Union Jack to open the secret door (and obtain a fifth Bond Move.) Walk down 
    the secret passage, and you should meet Damascu (sixth Bond Move.) Now pick 
    up the Armour, and use the Q-Card to get into the elevator.
    When the elevator opens, look up and to your left, and blow up the barrels 
    to avoid taking too much damage. Blow up the barrels directly in front of 
    you to reveal Armour and some Viper ammo. Pick up the Viper ammo, but donít 
    take the Armour Ė you may need it in the upcoming boss battle. Now open the 
    doors that you can see in front of you and a battle with Carla the Jackal 
    will begin.
    Immediately run for cover, and shelter behind that first group of wooden 
    crates to avoid taking damage from the Jackalís FSU-4 assault rifle. When a 
    volley of shots stops, stand up again (that is, if youíre crouching behind 
    one crate) or side step (you can only do this if youíre shielded by two 
    wooden crates one on top of the other.) Now move your targeting cursor so 
    that it is on the Jackal, and start letting rip with either the KA-57 (which 
    is your preferred weapon, due to its improved accuracy) or the Ingalls. Once 
    she starts firing again, side step back behind cover again, or crouch. Do 
    not move your targeting cursor, so that when you stand up again, or side 
    step out, your targeting cursor will still be on the Jackal, and you wonít 
    have to waste time targeting her each time.
    Each time a crate in the group explodes (that is in front of you) youíll 
    need to run for cover behind another crate in that group. Watch out for the 
    grenades that Carla shoots, since they can do immense damage, and blow up 
    huge amounts of your cover.
    Once youíve shot Carla enough, she should run backwards, and will stand near 
    a huge pile of barrels. Simply shoot the barrels behind her to move her on 
    to her next stopping point, which is to the right.
    Just keep ducking while she shoots, and jumping up and shooting her while 
    she reloads, to move her right until she is standing right over that vat of 
    chemicals. If she blows up the whole of the first group of crates, run to 
    the one you should see in front of you and to your right, and shelter behind 
    that. If your health gets low, run into that previous room, and snag that 
    Armour that you saved just for this moment. If your ammo gets low, then 
    there are a few ammo clips in places around the room Ė its just a bit risky 
    to get to them, since theyíre in open areas with no cover.
    Once sheís over the vat of chemicals, then you should press a switch, which 
    is on the right of the second group of crates, and is on a small pedestal, 
    which is sandwiched between the group of crates and the right-hand wall. 
    This switch will knock Jackal into the vat, defeating her, and giving you 
    your seventh Bond Move.
    Now climb up the ladder, and walk along the catwalk, collecting the FSU-4 
    ammo, and the Armour up there, before leaving using the door at the end. 
    Climb the stairs, and open the other door at the top of them. After watching 
    a small white and blue helicopter take off, a huge great black one will 
    appear, armed to the teeth with rocket launchers and a machine gun. (4) 
    Although the machine guns are extremely inaccurate, the rocket launchers 
    are, and can cause massive amounts of damage. To finish the helicopter off 
    quickly, and gain your final Bond Move, you need to target the pilot using 
    your SSR 4000 (that you saved just for now rightÖ?) and shoot him while he 
    is hovering in mid-air. If you run out of SSR 4000 shots (which you 
    hopefully shouldnít, since the pilot stays still for quite a long time in 
    this mission) then there is an MRL-22 and some ammo for it placed in the 
    four corners of the level, as well as four fixed guns.
    Once youíve hit the pilot, it should spin momentarily in the air just above 
    you, before crashing into the building behind you. Hopefully, if youíve 
    collected all the Bond Moves, and not gone too slowly through this level, 
    you should snag the Gold Medal for this level, and the Golden Grenades, 
    which are great due to their large blast radius and increased power.
    
    Location of 007 tokens:
    
    (1) In one of the shop windows in this side alley you should also spot a 007 
    token. Youíll need to firstly smash the shop window. Then jump onto the roof 
    of the car nearby, before jumping into the shop window and grabbing that 
    token.
    (2) There is a 007 token in the sniperís nest here.
    (3) After killing the gangster here, watch where the hostage runs. Go 
    through the door to the right of where she crouches, and you should find the 
    007 token just to the right of the door as you enter.
    (4) Before shooting the gunship down, find the last 007 token behind one of 
    the sets of crates here.
    
    Mission 7: Streets of Bucharest
    
    Available Weapons:
    (Driving Section)
    Machine Gun
    Rockets
    Missiles
    (Rail Shooter Section)
    Chaingun
    Cannon
    
    This mission is composed of two sections. In the first, youíre behind the 
    wheel of an Aston Martin DB5, and in the second, you are in a tank, complete 
    with chaingun and cannon. This mission isnít too tough to collect a Gold 
    Medal in, as long as you collect all the Bond Moves, and get through the 
    mission as quickly as possible. You can also up your accuracy and ammo 
    efficiency in the first section by only using rockets and missiles against 
    enemies. If youíve picked up the Infinite Missiles reward from Mission 3, 
    then you can just use missiles to destroy all the enemies, which makes the 
    first section a lot easier.
    Note that in the driving section of this mission you can pick up a gadget 
    called the Q-Slick. If you ever manage to end up in front of an enemy car 
    (press L2 to check behind you) then you can use the Q-Slick to send the car 
    sliding all over the place. If you manage to slip up a car using this 
    method, then youíll receive your first Bond Move.
    At the beginning, follow the path of the main road, and you should soon spot 
    a car on the road in front, which you should quickly destroy with missiles 
    once they lock on. When the road splits in two here, take the left path (1), 
    go through the arch, and where the two paths rejoin again, you should spot 
    another car coming in from the right. Destroy this car with missiles, before 
    taking a sharp turn to the left. As you go through the next arch, you should 
    spot two cars up ahead forming a roadblock. Slow down, and fire a few 
    missiles/rockets at them to destroy the roadblock. Now skirt around the 
    battered cars and into the road that was behind them. As you drive along the 
    curved road, you should spot two armoured vans forming another roadblock 
    blocking off a side road to your right. Maintain your speed, and blast a 
    couple of missiles at them as you pass. However, you should ignore them, and 
    continue along the curved road until you reach a junction. Handbrake turn 
    around to the right (turn while holding down Square) and follow this road, 
    which should have a lot of arches on. Almost immediately an armoured van 
    will come in from the right. A couple of rockets/missiles should suffice to 
    finish him off. Pick up the rockets on the road ahead, and continue along 
    the road. A couple of arches later, youíll spot another car which comes in 
    from a side road to your left, and which has a gunman leaning out of the 
    window. Again, destroy the car with missiles as you proceed along the road.
    You will soon spot a number of side roads to your left and right, but donít 
    go down them Ė stay on the main road. Another car will appear on the road in 
    front, with the gunman on top this time firing missiles at you. It is 
    therefore essential to finish him off using missiles/rockets quickly, before 
    he has a chance to fire at you.
    Ignore the side roads to the left and right after killing the car, but 
    follow the main road as it curves to the left. In front of you will be the 
    train station. Pick up the Q-Slick, and then head straight for the glass 
    doors you should see at the front of the station. Smash through them, pick 
    up the armour, and then smash through the other set of doors, (2) turning 
    left around the train when you get onto the tracks. At the left end of the 
    station, you should spot a helicopter. Use a couple of missiles to finish 
    the helicopter off, and then drive over to where he was. Handbrake turn 
    around the end of the train on your right to get onto the platform, and 
    drive along the platform to pick up the locator. From here, you should spot 
    another helicopter at the other end of the station. Shoot that with a couple 
    of missiles to get a second Bond Move.
    Now you need to leave the station, and get to the chip. Drive back out of 
    the station, and follow the central road back to the road with lots of 
    arches on. Drive down this road, and you should soon be met by a limo, which 
    you might be able to get ahead of. If you can, use the Q-Slick on the car to 
    get that Bond Move. If not, just destroy it using missiles/rockets.
    As you drive along the road, youíll also be hindered by a helicopter flying 
    above you, which fires rockets in your general direction. Just ignore the 
    helicopter and maintain maximum speed to evade the helicopterís rockets. 
    Very soon, youíll also spot a helicopter hovering to the left of the road, 
    which will shoot a rocket into the bridge in front of you, destroying it, 
    but making a small ramp that you can use to jump across the gap. Maintain 
    maximum speed and a steady course (if you keep veering left and right youíll 
    lose speed) and you should fly across the gap and land safely on the other 
    side (third Bond Move.)
    Ignore the first road to your left, and follow the main road. On the map, 
    you should eventually spot a curve in the main road to your left, and a 
    small, secret route (shown by a thinner line on the map) which lies to your 
    left just before the road curves. When you get near to this thin line, look 
    to your left, and you should spot an arch with a set of stairs going up 
    beyond. Drive through the arch and up the stairs into the secret route, in 
    which you should find some Armour (3).
    At the end of the secret pathway, rejoin the main road, and follow the 
    armoured van that you should spot coming in from a road to your left. 
    Destroy it using a couple of missiles, before turning left just after the 
    arch that you spot (if you donít turn left, youíll smack into a dead end.) 
    Now follow the road upwards, and where the road splits into two, you should 
    spot an arch in between them. Go through the arch, and follow the pavement 
    to collect the chip.
    Your next task is to escape from Malpraveís men. Continue following the 
    path, and just before the arch at the end of this park-area, you should spot 
    a white sign. Drive towards that and hit it with only the left side of your 
    vehicle, so that you go up on two wheels between the cars standing just 
    outside the arch (fourth Bond Move.) Now descend down the stairs into 
    another park area, and follow the path until you see the park sloping 
    upwards, forming a ramp. You now need to head at full speed, and on a 
    straight course, towards the ramp, making sure you donít hit any of the 
    obstacles on your run up to the ramp. If youíre going fast enough, youíll 
    fly across the gap (fifth Bond Move.)
    You should now follow the course of the narrow passage before smashing 
    through some railings (4), and dropping down onto a lower path, which is 
    equally narrow. Follow this until it opens out onto the main road. Head 
    straight forwards over the grassy knoll, and pick up the Q-Booster you 
    should spot in front of you before going down the passage behind it. As you 
    head down this passage, ignore the helicopter, and pick up the Q-Booster 
    that you should have just picked up. Skirt around the fountain, and head for 
    the set of stairs that you should see in front of you. As you hit the bottom 
    of the stairs, activate the Q-Booster, and your speed should be sufficient 
    to carry you over the river, landing safely in a warehouse on the other 
    side.
    Coincidentally, Bond manages to land in a warehouse right next to a fully 
    functional Russian tank. Isnít that lucky? Ah well, Iím not complaining, 
    since you get to play the next part of the mission from the cockpit of the 
    afore-mentioned tank. The tank is fully equipped with a chaingun (complete 
    with zoom feature) and a cannon (although the cannon is a bit lousy since it 
    takes ages to turn around, except if you use L2.) I advise that you use the 
    chaingun for most of the mission, except where I state otherwise.
    At the beginning, youíll spot two cars come in and stop on the junction in 
    front of you. Use the chaingun to destroy both cars before they get a chance 
    to fire at you. As you turn to the right, spin round using L2, and destroy 
    the car tailing you when it comes in from a side road. When that car is 
    destroyed, turn back so that youíre facing forward. When you are moving 
    along the road with the tramline along the middle of it, use the scope 
    feature of the chaingun to spot and destroy a car that comes towards you 
    from the road in front. If you donít manage to destroy him before he goes 
    past you, swivel round, and destroy him before he can fire any rockets at 
    you.
    You should shortly turn off into a small passage to the right, and should 
    eventually come to an arch, beyond which you should see a small courtyard. 
    Shoot the gunman just on the right of the arch as you go through. In the 
    courtyard, you should spot a small pile of barrels to the left of the 
    armoured van. Shoot them to blow up the armoured van (sixth Bond Move) and 
    kill anyone else left in the courtyard before picking up the armour and 
    leaving through another arch. After progressing through the arch, you should 
    stop, with two rocket-launching cars a little way in front of you. Use the 
    chaingun/cannon to rip the cars apart before they can start shooting rockets 
    at you, and continue on your merry way.
    A helicopter should appear from around the corner, which you should destroy 
    using the chaingun (seventh Bond Move.) Continue looking forward, and you 
    should spot another car come in from a road to your left. Shoot this using 
    the chaingun, and as the tank turns right, spin round to look behind you, 
    and finish the car off before it can shoot at you from behind.
    Very soon, a cut scene will show a rocket-launching helicopter hovering 
    above a bridge. Look up, and shoot the helicopter down using the chaingun. 
    As it falls, it will destroy the bridge, and the car waiting under the 
    bridge (eighth Bond Move.) The tank will now progress over a flowerbed, 
    before turning right along a small passage with Armour in it. As you rejoin 
    the main road, you will spot several armoured vans on the road in front of 
    you, as well as an oil tanker. Shoot the oil tanker until it explodes, 
    destroying the armoured vans (5).
      You will now turn to the right, and the tank will cruise along a seemingly 
    featureless road. However, two helicopters soon appear over the buildings to 
    your left and right. As they appear, shoot one of them with the chaingun 
    until it crashes, and then concentrate on the other one. As you go up the 
    steps to the hotel, swivel round so that you can still focus on destroying 
    the other helicopter. (6)
    You will now smash your way through a hotel before going down some steps 
    onto the main road again. Shoot the guard standing on the ledge in front of 
    you before focusing on the car that should be swerving along the road in 
    front of you. You should now pick up the Q-Vision goggles, which will allow 
    you to spot the guards standing on ledges and on the pavement much more 
    easily. As you turn left, you should spot two guards, one on the left and 
    one on the right. Kill both of these before dealing with the helicopter that 
    comes in from the left. Swivel round so that you can hit it while it is 
    behind you. Then turn back so that youíre facing forwards.
    Shoot the guard on the ledge in front of you, and then the guard on the 
    ledge to your left. There is another guard on a ledge in front, who you 
    should kill, before turning around. As the van comes up behind you and 
    passes you by, shoot it using the chaingun until it smashes into the wall of 
    the building in front of you and explodes. As you enter the next road, kill 
    the two guards standing on the right hand pavement. A while later, youíll 
    spot another guard to your left, and another couple of guards on a ledge to 
    your left.
    On the next road, you should spot a man standing near to a car on the 
    left-hand pavement. Instead of shooting them, use the scope feature of the 
    chaingun to find some barrels standing to their left (they are quite hard to 
    see.) Blow them up to destroy both the car and the man (ninth Bond Move).
    Kill the man on the ledge to your left, and the car that appears from a road 
    on your left. Now look up, and destroy the helicopter that comes over the 
    buildings in front of you. After the helicopter has been destroyed, switch 
    to the cannon, and look slightly up as you go round the corner. A cut scene 
    will show two tanks standing under a bridge, over which the supply train is 
    moving. Note the red petrol tankers that appear every so often. What you 
    need to do is target the supply train. As the end of the carriage just 
    before a petrol tanker passes through your crosshairs, fire a shell, and the 
    shell should hit the tanker. The tanker will explode, destroying the bridge, 
    and the tanks underneath it, allowing you to complete the mission.
    A Gold Medal on this mission will reward you with the Lotus Esprit car for 
    all driving missions. The Lotus Esprit moves a lot faster than any of the 
    other cars, allowing you to complete them much more easily when youíre 
    trying to get a Platinum Medal on them.
    
    Location of 007 tokens:
    
    (1) Before going through the arch, turn right, and you should spot the 007 
    token in an area in front of you.
    (2) After smashing through the two sets of glass doors, turn right, and 
    follow the tracks all the way to the end. You should spot a 007 token on the 
    tracks here.
    (3) In this shortcut path, you should spot a 007 token just before the 
    Armour.
    (4) The token is hanging in mid-air just after the railings. Keep a straight 
    course, and smash through the railings to collect the token.
    (5) If you shoot the tanker to explode the armoured vans the 007 token will 
    appear on the road in front of you.
    (6) If you shoot both of the helicopters here, a 007 token will appear in 
    the hotel lobby.
    
    Mission 8: Fire and Water
    
    Available Weapons:
    Golden Gun (12)
    Calypso (80)
    FSU-4 (40)
    Defender (6)
    SSR 4000 (5)
    MRL-22 (1)
    Golden Grenades (1)
    Fixed Gun (Unlimited ammo)
    
    Allegedly this is a really tough level to get Gold on, but I didnít think 
    so. The key to getting the Gold medal is to get as many Bond Moves as 
    possible, and get through the level as quickly as possible. Therefore, I 
    will show you a route through this level that allows you to get through the 
    level extremely quickly, and get all those points for mission time. 
    Naturally, you should have the difficulty on 00 Agent, to bump your points 
    up as much as possible.
    When you start, immediately run on to the pipes, and up the ladder. Shoot 
    the guard on this level (who, by the way, will point his gun at you for ages 
    before shooting), and climb up the ladder onto the next level, on which 
    there is another easy guard to kill. Turn around, and look up at the opening 
    onto the next level. After a while, you should see a man patrolling this 
    level, who you should also shoot quickly before he can run for the alarm. 
    Now ascend the ladder, immediately turn left, and you should see another 
    guard trying to hide himself (somewhat in vain) behind a box. Shoot him in 
    the head using the Calypso before he can emerge and project a huge volley of 
    shots at you. Collect his ammo, turn round and look up, and you should see a 
    helicopter hovering in mid-air. Unload just over one clip of Calypso ammo 
    into the machinery of the helicopter to explode it (this will save you 
    trouble later.) Now ascend the ladder on this level, and, while still on the 
    ladder, quickly shoot a guard (who you should see typing in a room at the 
    top of the ladder) in the back using your Golden Gun before Bloch starts 
    shooting through the window and the guard notices you. Now jump into the 
    room, and watch the cut scene, before running towards Bloch a short 
    distance, and then crawling the rest (this stops Bloch hitting you at all Ė 
    as soon as he starts letting rip, immediately duck to avoid his fire.) As 
    soon as you get near, Bloch will run off, leaving you in peace. Firstly you 
    should obtain the Crane Program from the computer in this room using the 
    Q-Remote (first Bond Move), and then go out of the door in this room that 
    isnít locked, onto a ledge overlooking the rig. Look down, and you should 
    see two cranes with program receivers on them. Activate both cranes using 
    the Q-Remote (second and third Bond Moves), and grab the Armour standing on 
    this ledge of you need to. Now enter the computer room, and go over to the 
    window. Look up, and you should see another program receiver on the crane 
    outside, at the top. Activate this to collect another Bond Move, and blow up 
    the crate that the crane was holding, revealing some grenades. Now turn on 
    the spot, and cut the lock on the door on your left using the Q-Laser (fifth 
    Bond Move), but donít go outside. Instead, duck behind the protective glass, 
    and watch two guards who have now moved behind the boxes just outside. When 
    then come out from their cover, pop up, and eliminate them using the 
    Calypso. You can now go outside (1), and collect the ammo those guards 
    dropped, as well as those grenades dropped by the crane.
    Now proceed down the stairs on the left of the outside area. Jump down them 
    to get down quicker. When you get to the bottom, switch to your Q-Laser, and 
    look slightly upwards, as you proceed onwards towards Bloch, who is standing 
    behind that wire fence. Quickly cut the lock that you can see on the door in 
    the fence before Bloch opens fire, and as the gate swings open he should run 
    off. Now cut the lock on the grate you should see on your left (sixth Bond 
    Move) but donít go through it (2, 3 and 4). Instead, cut the one on you 
    right (seventh Bond Move), crawl through it, and Q-Laser the lock at the 
    end. Climb up the ladder on your right, and as soon as you get to the top, 
    eliminate the guard there. Jump onto the gantry, and walk slightly forward. 
    Another guard should soon come running over, who you should easily be able 
    to eliminate before he gets a lock on you. Now run along the gantry towards 
    the sniper, and shoot him when you are quite close (this way, heíll drop the 
    SSR 4000, and draw out a Defender, meaning that you can pick up both 
    Defender and SSR 4000 ammo that he drops when he dies.) You can now pick up 
    your eighth Bond Move by sniping the pilot in the helicopter that should now 
    be hovering in the sky, but this is risky, especially if youíre standing 
    above a load of barrels, and is also time consuming. My advice is simply to 
    run to the end of the gantry and hit the switch to the right of the door to 
    complete your objective.
    Once in the pump room, walk past the crates in front of you, and shoot the 
    first guard as he emerges from some crates on your left. Continue forward, 
    and shoot the guard behind the crates directly in front of you, and also the 
    guard hiding behind the crates in the corner of the room. Now cross over to 
    the boxes to the left of the entrance door, and turn left. You should see a 
    guard patrolling a walkway, who you can kill using the SSR 4000. Before 
    leaving this area, charge up your Q-Jet using the canisters of compressed 
    air you should see near the wall. Go back to the stairs, and walk halfway 
    down. Access the scope on the SSR 4000, and shoot both the snipers who are 
    standing either side of that central pillar, before they spot you. Now head 
    down into the main room and over to the central pillar. A guard should 
    appear from behind a small pillar, who you should immediately shoot, and 
    there is another guard behind a pillar further in front of you, who you 
    should also gun down as soon as he ducks out from his pillar.
    Now cross to the other side of the room, and climb the left-hand ladder. 
    When you reach the top, quickly shoot the grenadier just as he switches to 
    the Defender, and then jump onto the ledge. Turn left, and wait, with your 
    FSU-4 on grenade mode. When you see a super thug and a guard in the opening 
    in front of you, project a grenade through it to (hopefully) blow up both 
    the super thug and the guard. If one or both escape the grenade, switch back 
    to the regular mode on the FSU-4, and shoot them down before they can do 
    much damage.
    After the guard and the thug have been subdued, walk through the opening, 
    and follow the passage until you get to the computer room. Donít touch the 
    button yet, but go out of the entrance on your left, and around the central 
    pillar, to collect two SSR 4000s and some Body Armour. Now go back into the 
    room, hit that button and the oil pumps should start moving up and down. Go 
    back onto the ledge leading up to the central pillar and you should see two 
    super thugs, one on your left, and another on your right, both below you. 
    Pull out the SSR 4000 and dispose of those thugs by sniping them in the 
    head. The one on the right is difficult to kill due to the fact that part of 
    the time, he is obscured by the oil pump when it is at its lowest point. (5)
    When the guards have been killed, walk past the central pillar, and get onto 
    the gantry that you should see in front of you by Q-Clawing the perforated 
    hatch that is on the ceiling just above the gantry (ninth Bond Move.) Now 
    walk along the gantry, and turn so that you are facing the end of the oil 
    pump. When it reaches its lowest point, jump onto it, and use your Q-Jet to 
    blast upwards onto the platform above when the pump is at its highest. 
    Immediately run for cover behind the lone block that you should see here, 
    and switch to the FSU-4ís grenade mode. Stand up, and shoot one grenade 
    through the gap close to the left of that central pillar, and another 
    through a gap just right of that central pillar. This should dispose of 
    every guard except one, who you can see right at the other end of the room, 
    just to the right. Use the SSR 4000 to target him and defeat him. Now pick 
    up all the ammo in this room before leaving through the door at the end, to 
    complete your objective. (6 and 7)
    In this open area, immediately run forward and to the right, and then turn 
    left to see a ladder. Climb up the ladder, jump up onto the ledge, 
    immediately turn left, and take the guard there out using the Calypso. Now 
    run to the end of the ledge, switch to the FSU-4, and shoot the sniper 
    before he notices you. Q-Claw over to his platform (tenth Bond Move) and 
    pick up his SSR 4000 and some Body Armour, before Q-Clawing back, and using 
    the tram cable to reach the tower.
    A load of guards will immediately appear. Quickly run and duck behind the 
    boxes just in front of you. Pop out to shoot the guard hiding behind the 
    boxes on your left, and the guard hiding behind the box in front of you (you 
    may want to use the grenade function on the FSU-4 to achieve this.) Now look 
    up, and watch the elevator coming down. As soon as it gets to the bottom, 
    shoot another grenade onto the elevator platform to eliminate the two guards 
    travelling on it.
    Now walk right around the central pillar, and shoot the guard who appears. 
    Switch to the Q-Remote when you see the grenadier hiding behind the crates, 
    and activate the crane just above him to defeat him and earn yourself 
    another Bond Move. Gather any Armour or ammo that you need from this level 
    before you take the elevator up to the next level.
    As soon as you reach it, blow up the crates in front of you, turn around, 
    and walk to the window. Switch to the SSR 4000, and use the scope function 
    to target the pilot. Attempt to shoot him, but this time he moves around the 
    tower, which can make hitting him difficult. You get a short chance at the 
    beginning and at the end of his chance to easily shoot him, as he stays 
    still for a while. If you manage to shoot him with the SSR 4000, then you 
    can collect your eleventh Bond Move. There is an MRL-22 hidden behind some 
    barrels on this level, just in case you run out of SSR 4000 ammo. (8)
    Before going up to the next level, look upwards in the area where you got 
    the MRL-22, and you should see a sniper standing on a platform supported by 
    a crane. Activate this crane to Ďgive the sniper the drop.í There is a 
    similar sniperís platform above and to the left of the ladder, so activate 
    this crane as well to eliminate the threat of the snipers.
    Now you can climb up to the next level. Shoot the barrels in front of you, 
    and then cross over to where they were. Turn round, and look right up to the 
    top platform. Looking through the scope of the SSR 4000, you should be able 
    to see a grenadier, who you should snipe from this safe distance. Now Q-Claw 
    up to his platform (there is a perforated hatch that you should be able to 
    see just above and to the left of the platform) and Q-Laser the lock on the 
    grate above you to complete the mission.
    A Gold Medal in this mission will get you the Rapid Fire for your Golden 
    Gun. This means that, by tapping the X button repeatedly, you can make the 
    gun fire really fast. If only there were more ammo for the gunÖ
    
    Location of 007 tokens:
    
    (1) Immediately after you open the door here to get outside you should spot 
    a barrel directly in front of you. Blow up the barrel and you should spot a 
    007 token behind it.
    (2) While youíre trying to get the platinum medal, youíll need to take the 
    left duct here. When you get to the end of the duct, blow up the barrels in 
    the following room to kill both the guards. Now Q-Laser your way out of the 
    duct and into the room. In this room, you should spot a 007 token on top of 
    the packing cases.
    (3) After getting 007 token number 2, open the door at the end of this room 
    using the button on the left of it. Now lower crane 2 and jump onto the 
    crate on the end of it. Raise crane 2, and lower crane 3 so that you can 
    jump onto the crate on the end of crane 3. Now raise crane 3, and jump onto 
    the platform in front of you. Climb the ladder, dispose of the guards, and 
    use the fixed gun on this platform to dispose of all the guards in this 
    area. Once the area is clear, you should be able to get 007 tokens 3 and 4. 
    007 token number 3 is just behind the bottom of crane two.
    (4) This 007 token is on the rig floor just under the bridge Bloch raises to 
    make his escape.
    (5) After killing the guards, drop down from the catwalk, and walk towards 
    the end of the room with the two ladders on it. Go towards the right hand 
    ladder, but donít climb it. Instead, go right, around the glass, and jump 
    over the packing crates to get the 007 token.
    (6) As you leave the pump room through the door at the top of the pump room 
    look right, and you should spot a pile of barrels. Stand well back, shoot 
    the barrels, and collect the 007 token behind them.
    (7) This token is in the same area as token 6. Go forwards and to your left, 
    and you should spot a small gap underneath a metal platform. Crawl under the 
    gap that is underneath the sniperís platform to collect the token.
    (8) After destroying the helicopter here, blow up the barrels near the 
    packing crates, and you should find a 007 token between the packing crates 
    and the glass fencing.
    
    Mission 9: Forbidden Depths (Rail Shooting Mission)
    
    Available Weapons:
    KA-57S (40)
    Shotgun (12)
    CH-6 (6)
    RCH-1 (1)
    
      This level is a tough one to get a Gold Medal on, but it is possible. It 
    is quite difficult to get a lot of points for Accuracy or Ammo Efficiency in 
    this level, since youíre using a KA-57S for most of the level, so youíre 
    gonna need to kill all the enemies, and take little damage. You should also 
    be able to quite easily get the maximum points for the Bond Moves in this 
    level, since there are only four in the whole level. As usual, set the 
    difficulty to 00 Agent to bump up your points.
      At the beginning, shoot the man who is standing at the end of the tunnel 
    in front of you, and he should drop some KA-57S ammo. As you go around the 
    corner, there is a gun turret on the ceiling (you can spot it because of the 
    flashing lights that are on the gun turret case.) Shoot that quickly using 
    the KA-57S, before descending down a slope, and taking a turn to the right, 
    where you should soon spot a tram moving along the tunnel in front of you. 
    As you head along the straight, keep shooting the tram until it explodes and 
    crashes into the tunnel wall. The tunnel should curve left, and then right 
    and you should soon see a change in the texture of the tunnel wall from a 
    solid, thick wall, to a transparent glass tunnel, and you should be able to 
    see the sea through the glass panels. Above the entrance to this new tunnel, 
    you should spot a small room behind a perforated vent. Shoot the two guards 
    in this room (1), before entering the glass tunnel, in which you should just 
    spot, at the end of the tunnel, two gun turrets on the ceiling. Shoot them 
    quickly, suing the zoom function of the KA-57S if necessary, before they 
    open and start shooting at you. When you get to the end of the tunnel, the 
    view will zoom in front of you, showing Bloch stopping at a junction, and 
    ordering a load of guards into the junction.
    As your tram pulls into the junction, look to your left, and shoot as many 
    guards as possible as you slow down. As you stop, you should spot a row of 
    computers behind a desk to your left, with guards popping up from behind the 
    desk. Eliminate the guard standing in front of the Identicon symbol to make 
    the metal shield with the Identicon symbol on it rise up, revealing a red 
    computer screen. Before shooting this screen, look up to your left, and you 
    should see a blue panel near the top of one of the pillars supporting the 
    ceiling, with another Identicon symbol on it. Shoot this panel out, and then 
    look to your right, and you should see another Identicon symbol on the 
    pillar to your right. Shoot this out as well, and this will make a CH-6 
    appear near the exit of the junction. Now shoot the red computer screen to 
    make the exit door open, and your tram will begin moving again (first Bond 
    Move). You should pick up the CH-6 that appeared, and Body Armour that was 
    just behind the exit door.
    As you leave the junction, you should spot a tram moving along the track in 
    front of you, before disappearing down a slope. Keep shooting at the guard 
    on the tram until he disappears down the slope, and then switch to the CH-6. 
    When you start going down the slope, you should spot the guard below you. 
    What you need to do is point the CH-6 at the track a little way in front of 
    the tram, and shoot. Hopefully, the tram will move onto that part of the 
    track just as the rocket reaches it, destroying the tram. (This technique is 
    quite difficult to do, and requires a great deal of luck, but it means that 
    you destroy the tram at a good range before the rocket launching guard has 
    the chance to take a pot shot at you.) If you donít hit the guard, then wait 
    until you get a bit closer, and just blow him away using the CH-6 before he 
    has a chance to use the rocket launcher.
    You should now enter another glass-walled tunnel, where you will just glide 
    along uneventfully. Switch to the KA-57S as you glide along, and destroy the 
    gun turret on the ceiling that you should spot as you near the exit to the 
    glass tunnel. As you leave the glass tunnel, you should hear a voice saying 
    ĎJust you and me.í Spin round using L2, and you should spot a tram speeding 
    along behind you. Quickly switch to the CH-6, and blow the tram off the 
    track.
    The next part of the track is uneventful, and nothing will happen until you 
    reach a door, which opens, allowing you to see a guard moving along the 
    track in front of you. Keep shooting him using the KA-57S until he veers 
    over to the right and blows up upon hitting a door, while you turn left. 
    Another door should open, allowing you to see another tram moving along the 
    track in front of you, with Bloch on board. You canít kill Bloch at this 
    point, so just use short bursts of KA-57S fire to distract him from shooting 
    you. Soon, heíll turn off to the left, and escape, while you turn off to the 
    right into another tunnel. As you turn to the left, look up, and at the top 
    of the slope you should spot a gun turret, which you should destroy before 
    it can open and fire at you. At the top of the slope, the tunnel wall 
    texture should change, you should spot a guard just to the right of the road 
    in front of you. Shoot that guard quickly, and heíll drop a Shotgun, which 
    you can pick up. When you reach the end of this bit of tunnel, you should 
    spot another guard to the right, who you should easily be able to dispatch 
    before you start ascending another slope. As usual, thereís a gun turret at 
    the top of the slope, which you should quickly kill using the KA-57S before 
    it manages to open.
    When you reach the top of the slope, you should spot the tunnel opening out 
    into another junction. As you slow down, look to your right, and you should 
    spot a load of guards clustered around a group of barrels. Use the manual 
    aim of the KA-57S to target the barrels, and shoot the barrels to dispose of 
    most of the guards (second Bond Move). Now turn your attention to the 
    catwalk at the back of this area, on which you should spot a guard. Finish 
    him off quickly before he can shoot any rockets at you. Now shoot the guard 
    on the right of your screen, before turning left so that youíre facing 
    forwards again. Shoot the two blue panels with Identicon symbols on that you 
    should see on the pillars in front of you (which makes another CH-6 appear 
    near the exit to this room). Then shoot the guard on the right of the 
    right-hand pillar, and the guard on the left of the left-hand pillar. As 
    soon as you see the door opening in front of you, switch to the CH-6, and 
    use it to eliminate the tram that is parked just behind the door, before its 
    driver can shoot any rockets at you. Immediately as you leave this area you 
    should look up and shoot the gun turret just above you before it can open up 
    and shoot at you.
    In the next section of tunnel there are another three gun turrets, with 
    guards placed in between the gun turrets. As you spot each guard and gun 
    turret, quickly shoot them before they can get a lock on you. You donít have 
    long to destroy each guard/gun turret, so try to be accurate.
    Soon, you should spot another glass tunnel, with a room containing two 
    guards above the entrance to it. Kill the guards using the KA-57S before you 
    enter the tunnel. (2)
    At the end of the glass tunnel, you should spot Blochís tram join the path 
    again in front of him. Use the KA-57S in short bursts of fire to prevent 
    Bloch from shooting at you, until he accelerates away from you. He will now 
    start dropping land mines onto the track, which you need to shoot in order 
    to prevent yourself taking damage. Keep your crosshairs focused on the track 
    just behind Bloch, and when he drops a mine, the auto-aim will automatically 
    pull the crosshairs over to the mine, and you can simply shoot to destroy 
    the mine. The first two mines are easy to get, because he lays them on a 
    straight piece of track a long way in front of you. However, the others are 
    more difficult because he lays them around corners. The way to destroy these 
    is to focus your crosshairs on the track a little way in front of you, and 
    keep moving them so that they remain in the middle of the track. When you 
    hear Bloch dropping the mine, start firing at the track in front of you, and 
    when you get near the mine, the auto-aim will pull the crosshairs onto the 
    mine, and destroy it before you go over it. (3)
    Immediately after you destroy the last mine, switch to the CH-6, and shoot a 
    rocket at the gun turret that should be on the ceiling a little way in front 
    of you (4). Bloch will again escape through a door on the left, while you 
    are forced to break through a grating to the right. When you get to the 
    fans, target the centre of them, and destroy them with a short burst of 
    KA-57S fire. Destroy every fan to get your third Bond Move. After the fans, 
    youíll break through another grating into a section of tunnel with steam 
    vents in it. As you approach each steam vent, you should notice a red button 
    on the left-hand wall just before the vents. Shoot these buttons to shut off 
    the vents, and make it safe to proceed. If you shoot both of the red 
    switches before you hit the steam vents, youíll receive a fourth Bond Move.
    After breaking through another grating, you will end up in a big circular 
    room inside a volcano, and should be seen a cut scene with Bloch running 
    into the big structure in the middle of the room. When the cut scene ends, 
    shoot the three guards that are standing on small platforms in this room as 
    you approach them. When all three guards are dead, Bloch will appear on one 
    of the catwalks protruding out from the central structure in this room, and 
    will start shooting at you. As you circle around the room, shoot Bloch when 
    he comes into view, using the KA-57Sí scope feature if necessary. Once Bloch 
    has taken enough hits, he will withdraw back into the central structure, and 
    three rocket launcher guards will appear in the places where the three 
    normal guards were earlier. Shoot these as quickly as possible, using the 
    CH-6 if youíve got any ammo left, since their rockets are quite damaging.
    When youíve killed all the guards, Bloch will shut off the fan in this room 
    in an attempt to kill you with the heat of the volcano. When the view zooms 
    back to you, your health will slowly get lower and lower, and your view will 
    slowly get more and more blurred. It is therefore essential that you finish 
    the mission as quickly as possible. Switch to the RCH-1, and look upwards, 
    and you should spot three lights (which look black, with red stripes on 
    them) above the fan. Every time you destroy a light it will plummet 
    downwards and destroy one of the central structure supports, and when youíve 
    destroyed all three lights, the central structure will be destroyed, and 
    your mission will be complete. To destroy the lights, roughly target one of 
    the lights, and shoot a rocket. Your view will now switch to that of the 
    rocket. Use the left analogue pad to move the rocket so that the crosshairs 
    always rest on the light, and hopefully the rocket should impact upon the 
    light. If you just miss the light, then press X to explode the rocket 
    manually, and the explosion might just destroy the light.
    When all three lights have been destroyed, the central structure will 
    plummet downwards, Bloch will fall to his death, and your mission is 
    complete. Bloch is now out of the way, allowing you to get on with 
    destroying Malpraveís evil plans. Or is heÖ
    A Gold Medal in this level will reward you with Golden Armour, which 
    basically means that you lose less health when youíre hit.
    
    Location of 007 tokens:
    
    (1) Shooting the two men behind the first perforated hatch will make a 007 
    token appear in the tunnel ahead.
    (2) Shooting the two men behind the second perforated hatch will make a 007 
    token appear in the tunnel ahead.
    (3) If you manage to destroy all Blochís mines before you run into them, 
    then youíll be rewarded with a 007 token, that appears after you destroy his 
    last mine.
    (4) If you destroy this gun turret using the CH-6, and have destroyed all 
    eleven of the gun turrets in this level, then a token will appear just in 
    front of the fans.
    
    Mission 10: Poseidon
    
    Available Weapons:
    Golden Gun (12)
    UGW (40)
    PS100 (50)
    SSR 4000 (5)
    Grenades (1)
    Viper (6)
    
    Getting the gold medal on this level requires speed and accuracy, and 
    although there are no major shortcuts in this mission (like there were on 
    Fire and Water), you should be aiming to be running through this level as 
    quickly as possible. It is also quite easy to get loads of points for not 
    taking much damage on this level, so try to avoid taking damage wherever 
    possible.
    At the start, turn around so that youíre facing the smaller grate which has 
    the ĎAuthorised Personal Only.í (1) Cut the lock using your Q-Laser (as Iím 
    sure youíre accustomed to doing now), and climb inside (first Bond Move.) 
    Q-Laser the lock at the other end while youíre crawling down the vent. 
    Before you leave the vent, look around in the area beyond, and soon a 
    patrolling guard should come into view. Shoot him quickly (note how rapidly 
    the Golden Gun can now fire with the ĎRapid Fireí function you got from Fire 
    and Water) as he has a rather nasty Viper, which can cause a lot of damage 
    if it hits you. Now go up to the door in front of you and to your right, and 
    use your Q-Decryptor on the lock. As the lock is being decrypted, you should 
    stand in the middle of the doors, facing the doors. Hopefully when the doors 
    opening, your gun should be pointing straight at the chest of a guard typing 
    at a computer, and you can shoot him before he hides behind his desk. Walk 
    around this room, and as well as the PS100 the guard dropped, you should 
    also find some PS100 ammo and some grenades on the shelves in this room. Now 
    you should go back into the previous room, and press the button at the end 
    of the room to open the door, before backing away slightly. As the door 
    opens, you should spot a grenadier hiding behind some boxes, and to the 
    right of him is a guard with the PS100, who you may not be able to see at 
    the moment. To begin with, lob a golden grenade into the room with the two 
    guards in (you may need to hold down the X button for a couple of seconds to 
    get the distance you need.) If youíre skilful (or lucky) you may be able to 
    blow up one or both of the guards, but even if you donít, youíll usually 
    blow up their cover even if you donít kill them. Before advancing into their 
    room, shoot any guards left in the room using the Golden Gun, and then walk 
    up to the lift, whose doors will open as you approach. Collect any ammo that 
    those guards dropped before entering the lift, and pressing the button to 
    leave this area.
    When the lift doors open, you should see two pillars rising from the ground 
    to the left and right of you. Go towards the left one, and as the black 
    pillar recedes, you should see a super thug standing inside a hollow clear 
    pillar. Target him right in the chest, and start firing using the PS100 as 
    soon as the pillar recedes. Almost as soon as he starts moving, he should be 
    hit by a load of PS100 bullets, and immediately die.  Now, as you may have 
    realised, that other black pillar contained a super thug, and he should now 
    be on your right, and heading straight for you. Quickly turn right, and look 
    out for the super thug. He is usually standing on the other side of the 
    shark container, in which case you should just target him, and shoot through 
    the glass, killing him quickly before he can react. Now pick up his ammo, 
    and take the door to the left of the lift. Follow the path around, until you 
    arrive at another door. Select the PS100, and quickly run through the door. 
    Unload a load of bullets into the patrolling guard before he even realises 
    you are there, and then eliminate the guy in the biohazard suit that is 
    standing in the room just beyond, and firing at you. Now select the Grenade, 
    start holding down the X button, and side step until you can see another 
    biohazard suit guy, standing in a room in front of you and to your left. 
    Target him, and release the X button, before running back to the left to 
    cover. Wait for the explosion, and if the firing stops, then youíve 
    succeeded. Look in the rooms that contained the biohazard guys to pick up 
    their ammo, and some Armour (which is in the left-hand room.) After youíve 
    got everything; leave through the double doors at the end of this room.
    You should now be in the lab. (2) Go forwards a few paces, and you should 
    spot a guard in front of you and to your left. Use your PS100 to shoot him 
    in the back a few times, and that should cause all the other guards to come 
    running. Therefore, you should crouch down, and turn to the left so that the 
    guards appear around the shelves to the right, and you can just gun them 
    down as they appear around the corner. After disposing of each guard, 
    quickly run forward and pick up their ammo before going back to where you 
    were before, and crouching back down again. This prevents you running out of 
    ammo. Once you can hear no more shouts, run forwards, around the shelves, 
    and into the middle of the room. Once you reach a certain point, you should 
    hear a load of voices, and three guards will appear from the entrance that 
    you came through (I must assume Ė they canít have appeared from out of thin 
    air.) Turn round, and as each guard comes running around the corner, quickly 
    gun them down before they can do you much damage. If, after a while, they 
    havenít come after you, pursue them, and shoot them down. Remember, every 
    second wasted means valuable points down the drain.
    Now that youíve subdued all the guards, you can pick up the Armour lying in 
    a corner of the room reasonably near to where you came in. You can also 
    obtain the Chemical Regulator, System Pressure, and Temperature Control 
    Programs from program emitters that you can pretty easily see near to the 
    huge tanks of chemicals (obtaining each program gets you one Bond Move, so 
    you can get a total of three Bond Moves here.)
    Once you have the three programs, head towards the door at the end of the 
    room here (it is just past the huge chemical tanks.) As soon as you get neat 
    the door, it will open, and a super thug will appear, spraying all manner of 
    weaponry in your direction. As soon as the door opens, let rip using your 
    PS100, and he will be mown down just as he gets near to you. Enter the lift 
    that the super thug came out of, and take it to descend further down (by the 
    way, if your health is not too good, then just before taking the lift, turn 
    to the right, and blow up the barrels that you should see. Behind the 
    barrels is another Body Armour.)
    As soon as the lift doors open, run down the stairs in front of you. (3) As 
    soon as you reach the bottom of them, drop down to avoid the gaze of the 
    guard inside the autogun room, and crawl towards the entrance to the left. 
    Once through the entrance, stand up again, and start running. Turn right at 
    the turning, and go through the entrance to your right. Immediately shoot 
    the guard in this room before he can run for the autogun button, and when 
    heís been disposed of, hit that autogun button (fifth Bond Move), which will 
    immediately begin shooting at the guards in this room. Unfortunately, most 
    of them will no longer be in the main room anyway, and will now be running 
    to attack you. Quickly turn round, and watch the entrance for guards. When 
    they all appear in the entrance, lob a grenade towards the entrance to 
    eliminate all of them in one fell swoop.
    It is not safe to leave this room until the autoguns turn off. To find out 
    whether the guns are off or not, look at the autogun button. When it starts 
    to flash, you know that itís safe to leave the room. Before leaving, grab 
    the verification code (which looks like a sort of Keycard) from one of the 
    computer tables. Now re-enter the main room, and you should see a load of 
    biohazard guys protected by shatterproof glass. These guys are relatively 
    easy to beat Ė just stand so that there is just the edge of the pane of 
    shatterproof glass separating you and the guard, and then side step so that 
    the glass is no longer in the way, shooting before the guard realises that 
    youíve moved. Once youíve dispatched the guards, activate the three program 
    receivers which are all just behind the panes of shatterproof glass, and 
    this will destroy the cloning facility (just a note to those who think that 
    that is how cloning takes place Ė it isnít. You cannot clone a fully-grown 
    man to the exact age of the original Ė you must grow it from the original 
    tiny egg, which makes most of the events of this game an impossibility. Ah 
    well, I suppose thatís what James Bond is all about Ė its primary aim is not 
    really to be realistic.) Now pick up the Body Armour in this room, before 
    using the Q-Decryptor on the exit door. As the doors open, you should spot a 
    super thug standing directly behind them, who you should eliminate quickly 
    without too many problems. Now proceed towards the stairs to finish this 
    part of the mission.
    Your final objective is to get a submarine out of here, which is easier said 
    than done. You will start in a control room overlooking the submarine pen, 
    with a couple of laser beams passing backwards and forwards over the room, 
    as snipers check for intruders. If your health is low, then run over to the 
    right, and open the door on the right-hand wall. Inside, you should find 
    Armour and a few grenades (you may want to come back for this armour later Ė 
    however, remember, time means points.) (4) Now crawl over to the left-hand 
    side of the room, where you should see an opening out to a catwalk. Switch 
    to the UGW, and as you reach the opening, use the zoom function to look out 
    onto the catwalk. You should see a guard standing on it, who you should 
    quickly gun down before he notices you. Now switch to the PS100, run out of 
    the opening, and look to your right. You should see a sniper on a platform 
    as you turn to your right, and you should pump him full of ammo before he 
    manages to get a lock on you.
    Now, the whole of that catwalk in front of you is in full view of the sniper 
    on the other side of the submarine pen, so youíre gonna need to run along it 
    to avoid being shot by that sniper. Firstly, run over to the sniperís 
    platform, grab the SSR 4000, and hit that button in front of you to lower 
    the submarine bridge (ninth Bond Move.) Once this is done, immediately run 
    out of the other side of the platform, run along the catwalk past the 
    barrels and boxes, and across to the stairs. Once youíre on the stairs, 
    youíre safe from the sniper, so you can afford to go a bit more cautiously. 
    Walk down the stairs, and once youíre near the bottom, select the SSR 4000, 
    and, using the scope, find the sniper, who is on a platform high up on the 
    other side of the submarine pen. If you canít see him, then take a few steps 
    forward, and then try again. Snipe him, and also shoot the grenadier that is 
    just to the right of him. (5)
    Now switch to the PS100, and shoot the barrels you should see running along 
    the wall in front of you and to the right. This enables you to hide behind 
    the boxes near the barrels without danger of guards shooting the barrels, 
    and killing you in the process as the barrels detonate. Before running up 
    and hiding behind the boxes in front of you, there is Armour lying 
    underneath the stairs (just behind you now) so take that if you really need 
    it. Note that you can always come back to it later if you really need to.
    As soon as you run forwards to hide behind the boxes, a whole load of guards 
    should appear in the scenery in front of you. Shoot the first guard who 
    comes out from a pile of boxes near you. There is a whole load of barrels in 
    this area, so try shooting them to blow up guards hiding behind them. Also 
    throw a couple of golden grenades in the general direction of the guards to 
    attempt to blow them up as they attempt to hide behind various boxes. 
    Finally, use the UGWís scope to see if there are any guards left, and shoot 
    them if you see any emerging.
    Once the coast is clear, get out from behind the boxes, and start running 
    forwards. Another load of guards should appear, but donít stop running, just 
    keep going, and attempt to gun down the guards, or throw a couple of 
    grenades, as you run. Turn left once you come to the submarine bridge, and 
    left again once on the submarine, jumping into the hatch to complete the 
    mission.
    A Gold Medal in this mission will get you Golden Bullets for the Golden Gun, 
    which basically makes your gun a lot more deadly.
    
    Location of 007 tokens:
    
    (1) Instead of opening that grate, turn round, and open the other. Inside, 
    youíll find Armour and a 007 token.
    (2) Immediately upon entering the lab, look right, and you should spot some 
    barrels. Behind the barrels is a 007 token.
    (3)When you get to the bottom of the stairs here, turn right, and go round 
    to the back of the stairs, where youíll find a 007 token.
    (4) In this alcove, there is also a 007 token.
    (5) When you get to the bottom of the stairs, go underneath the stairs, and 
    jump over a packing crate to find a grate. Open the grate, and crawl through 
    to find a 007 token.
    
    Mission 11: Mediterranean Crisis
    
    Available Weapons:
    Golden Gun (12)
    UGW (40)
    PS100 (50)
    SSR 4000 (5)
    Grenades (1)
    Defender (6)
    Frinesi (8)
    
    The key to getting the gold on this level is the Defender Ė using this 
    weapon will keep your Ammo Efficiency, and to some extent, your Accuracy 
    (because the Defender is a reasonably accurate weapon Ė more accurate than a 
    machine gun, anyway.)
    From the start, move forwards to pick up the Frinesi (1), switch to it, and 
    climb up the ladder. At the top, you should notice a guard who runs for the 
    alarm, and you should quickly shoot him using the Frinesi before he can 
    reach the alarm. Run through the entrance to your left, and kill the guard 
    in the next room before he notcies you, using the Frinesi. Follow the path 
    around and down the stairs, and walk down the passage until you reach the 
    Brig. Open the door, and blast the guard using the Frinesi before he can do 
    anything about it. Collect his ammo, and get the Frinesi ammo lying on the 
    table in this room, before using the Q-laser to break the lock on the 
    left-hand cell, and this should cause both cell doors to open (2). Go into 
    the right cell, and you should see (slightly above you and to your right) a 
    grate, which you can open using the Q-Laser. To get into the grate, jump 
    onto the bed in the cell, before jumping into the grate, and crouching to 
    get inside (first Bond Move.) Follow the path of the ventilation duct, until 
    you reach another grate, through which you can see one guard straight in 
    front of you, looking the other way, and apparently guarding some barrels. 
    You should also see another guard, in front of you and a fair distance away, 
    walking backwards and forwards. Switch to your golden gun, target the guard 
    that you should see a fair distance away, and shoot him a few times to kill 
    him. Do this quickly, or heíll walk out of sight, and he wonít come back for 
    absolutely ages. Oddly enough, the guy just in front of you does not notice 
    his buddy dying, and simply stands there, occasionally scratching his knee. 
    Shoot him in the back of the head to eliminate him, and continue on your 
    way.
    Keep creeping down the ventilation duct (3) until you get near the end, and 
    then, just before you reach the end of the duct, turn right, and go down the 
    small duct until you reach a grate. You should spot a guard patrolling round 
    some seats just in front of you. Target his head using the Golden Gun, and 
    shoot him in the head to finish him off. Donít worry if you miss him, but 
    youíll have to finish him off at a closer range. He will come running for 
    you, as well as a super thug, who comes out from behind a wall on your 
    right. Retreat a little way along the vent, and you should see the super 
    thugís and the guardís heads poking up above the line of the grate, as they 
    struggle to get near to you. This means that you can simply shoot the top of 
    their heads to kill them.
    Once both of those guards are out of the way, Q-Laser the grate, and drop 
    down into the conference room. Collect all the ammo there, including a 
    Defender, which is lying just to the left of the grate as you drop down. Go 
    back to the room with the barrels, and pick up the ammo lying there, before 
    heading back to the conference room, and taking the door to the left of the 
    chairs. You should see a set of stairs heading upwards. If your health is 
    low, then you can go past the stairs, and find Armour and some grenades 
    under the stairs.
    Head up the stairs, and turn right. Through the opening, you should see a 
    biohazard bloke typing at a computer. Shoot him in the back a few times to 
    kill him, which should bring a load of guards running. Go into the room, 
    which had the biohazard guy in, crouch to avoid the fire, and turn left to 
    face the opening to this room, which is on the left. As the guards appear in 
    the opening, take them out using the Frinesi before they can start shooting. 
    After all the guards have been eliminated, collect the ammo (that should be 
    lying just outside the opening) before using your Q-Laser to open the lock 
    that is to the right of the computers (in the room that contained the 
    biohazard guy.) Walk down the grate (4), and Q-Laser the grate at the end. 
    You should spot a guard patrolling just in front of you, who you should 
    shoot using the Defender, before dropping down into this area, and taking 
    his ammo. Now walk out to the walkway running along the side of the ship, 
    look up, and you should see a perforated hatch. Q-Claw up to the platform 
    above, which should earn you your second Bond Move. Go through the opening 
    to your left here, then turn left immediately, and then right, and in this 
    room, you should see another biohazard bloke, either typing at a computer, 
    or, if he has noticed you, shooting at you. Either way, shoot him quickly 
    using the Defender, and then move up to the computers, where you should see 
    a program emitter. Use the Q-Remote here to get the Harrier Program, and 
    your second Bond Move. Now go back to the platform.
    Walk to the end of the platform here, and beyond some huge arches, you 
    should see a guard patrolling back and forth. Shoot him a few times using 
    the Defender to kill him, and wait to see if another guard comes out of the 
    arch. If he does, kill him using the Defender, and then drop down. If he 
    doesnít, drop down, and turn to face the arch. Side step right until you see 
    him (he is nearly always hiding behind the wall to the left of the arch), 
    and shoot him using the PS100. Quickly run through the arch here, look to 
    the left and in front of you, and you should see a gate that would allow you 
    through the fence made of wire netting. Q-Laser the lock on the gate to open 
    it, which should earn you your third Bond Move, but donít go through it. 
    Return to the walkway running along the side of the ship, look up again, and 
    you should see another perforated hatch standing on the ceiling above 
    another platform. Q-Claw up there to avoid the guards, and collect a fourth 
    Bond Move (5). Walk along this platform, and collect the Armour and grenades 
    before going through the door. Make your way along the passage here, and 
    open the door at the back-left of this room. You should spot yet another 
    biohazard bloke, who is, surprise surprise, typing at a computer. Shoot him 
    in the back using the Defender, and collect his ammo. A guard should soon 
    appear in the room that contained the biohazard guy Ė shoot him using the 
    Defender as well. Now crawl up to the computers, before standing, and 
    shooting the sniper using the Defender (or the UGW, using the scope.) Now 
    run out onto the catwalk (that had the sniper on.) As you run along the 
    catwalk, collect the SSR 4000 ammo the sniper dropped, and the armour near 
    the ammo, and then continue along the catwalk, turning left, and proceeding 
    through the opening (6). Ignore the guards that are shooting at you from 
    below. Once you are through the opening, proceed up the stairs, and you 
    should now be in a passage that turns to the left. Walk forwards, and look 
    left around the bend in the passageway, and you should see a super thug. 
    Quickly withdraw backwards after the thug begins shooting, and shoot the 
    valve that is pointing in the direction of the super thug. The super thug 
    should walk straight into the steam, and be killed, leaving you to pick up 
    his ammo, and walk up to the door that is at the end of the left passageway 
    to complete this part of the mission.
    In the next room, there is Armour just to the left of you, which you can 
    always come back to later if you need it. Go up the stairs, and look to your 
    right, where you should see a guard patrolling back and forth, behind a pane 
    of glass. Quickly shoot him using the Defender, before he walks off. Then 
    crawl forwards towards the computers, and select the Q-Remote. Quickly look 
    up, find the program receiver on the harrier in front of you and below you, 
    and then press circle, before ducking again. The harrierís jets will blast 
    the guards that were shooting at you, and will kill them, as well as getting 
    you a sixth Bond Move. Now turn around, and take the left entrance. Walk up 
    the stairs, and follow the path around and to your left, until you appear 
    out in the open air again. Just in front of you, you should spot a guard, 
    who you should shoot in the back before he turns around and attacks you. Now 
    walk along the catwalk, and turn left, until you reach the end of the 
    catwalk. Pull out the SSR 4000, look up until you see a perforated hatch, 
    and then go into the scope function. Look on the platform just below the 
    perforated hatch, and you should see a guard on the platform, either 
    patrolling, or shooting at you. One shot from the SSR 4000 should be enough 
    to deal with him.
    Once he has been dealt with, use the Q-Claw to get up to his platform, which 
    should give you another Bond Move. Walk up to the wall of the control room, 
    which is just in front of you, and a load of guards should appear, so hide 
    behind the wall. As a guard appears through the door, which you should see 
    to the right of the control room, take him out using the Frinesi. Now turn 
    so that youíre facing the wall, and select the grenade. Side step to the 
    right until youíre standing in front of the opening to the control room, 
    stand up, and throw a grenade so that it lands directly behind that 
    conference table, behind which most of the guards are hiding. The explosion 
    should eliminate most (if not all) of the guards. If it doesnít, hide behind 
    the wall again, before popping up and shooting the guards. Be careful, 
    because there may be a guard standing directly behind one of the windows, 
    just to your left.
    Once all of the guards have been eliminated, enter the control room, and 
    pick up all the ammo in it. Take the door on the left of the control room, 
    and, in a small alcove, you should see some SSR 4000 ammo. After picking 
    this up, take the door on the right of the control room, go down the 
    passage, and then open the other door. When you hear the muffled message 
    from Zoe (7), quickly head up the stairs to your right, until you spot a 
    grenadier, and a super thug. Use the PS100 to quickly dispose of both of 
    these enemies. Before going up onto the platform that they were standing on, 
    and while you are still standing on the stairs, look up, and you should see 
    a laser moving back and forth, indicating a sniper standing in a sniperís 
    nest above you. Remember what we did in Night of the Jackal, when we were in 
    a similar situation? Well, do the same thing again Ė look up so that your 
    targeting cursor is targeting the ceiling just above the sniper, select the 
    grenades, hold down the X button, this time counting to four, before 
    releasing it. This should lob a grenade onto the sniperís platform, killing 
    him. Be sure that you are not too near to the sniper, because if you are, 
    then the grenade will just bounce off the ceiling and land next to you, 
    blowing up, and draining most of your health. (By the way, there is Armour 
    underneath the stairs, just in case you need any.) Keep trying until the 
    laser disappears, and you know that the sniper is dead.
    When the sniper has been killed, go up onto the platform; collect the ammo 
    and grenades before heading up the next set of stairs. At the top of the 
    stairs, shoot the grenadier before he can take out his Defender (he may not 
    be there if he has been killed by one of the grenades you threw earlier.) 
    Now proceed towards the door you can see on this platform, and open it, with 
    your PS100 selected. Shoot both a guard that comes running in from the left, 
    and also a guard that pops up from behind the bench in front of you and to 
    the left. Now walk a few paces into this room, until you hear the words, 
    ĎRapid fire, move iní and/or ĎCover the flank.í Now back out of this room 
    and back onto the platform, and look back at the stairs, where you should 
    see a guard running up them. As he reaches the top, quickly shoot him before 
    he starts his attack.
    Return to the room that you just left, and proceed forwards until you hear a 
    manís voice, and the sounds of a helicopter, which should appear outside of 
    the window in front of you and to your left. Before focusing on the 
    helicopter, switch to the SSR 4000, and look around the corner of the room 
    to the left, and you should see a guard hiding behind a table. Shoot him (if 
    you donít, heíll run up to you when youíre focusing on the helicopter, and 
    will kill you while youíre not looking.) Now focus on the helicopter. Try 
    shooting the pilot while the helicopterís moving Ė target just to the right 
    of the helicopter, and hopefully the pilot should move into the targeting 
    cursor just as you press the trigger. However, if you want to kill him 
    easily, you can wait until he goes all the way to the right, upon which he 
    will pause for a while before going back in the direction he came. Killing 
    the pilot using the SSR 4000 will gain you your eighth Bond Move.
    Now head left through this room, briefly popping through the door on your 
    left to pick up the SSR 4000 ammo. As you reach the end of this room, you 
    should see the room bend around to your left. Walk cautiously forward, and 
    to the left of a big glass pane you should see a guard, who you should 
    immediately dispose of using the PS100. Now walk into the back-left corner 
    of the room, and you should hear voices (you donít always.) If you do, turn 
    around, and you should see a couple of guards that have tried to sneak up on 
    you from behind. Dispose of these men using the PS100, and grab the armour 
    that is behind the table to your left. Now use the Q-Laser on the lock at 
    the top of the ladder in front of you. Climb up the ladder, immediately turn 
    left, and you should see a guard run out from behind the wall on your right. 
    Use the Defender to quickly dispatch him, then run around the corner, and at 
    the far end of this passage you should see a guard manning a fixed gun. Blow 
    up the barrels around the gun before the guard can start shooting Ė the 
    fixed gun is really quite damaging. Now walk over to the fixed gun, turn 
    right, and you should see a ladder leading up to a padlocked grate. Q-Laser 
    the padlock, and cautiously climb up the ladder, looking up slightly. When a 
    guard comes into view, shoot him using the Defender, and then jump up into 
    the room. Quickly turn right 90į, and shoot the guard standing to the left 
    of the captain. Once the room is clear, use the Q-Remote to obtain the 
    Missile Program (which gets you your ninth Bond Move.) When the captain 
    stops talking, cut her free using the Q-Laser (the padlock is hanging just 
    below where her hands are tied together) and she will deactivate the nuclear 
    warhead. She will also open the door at the back of this room to let you see 
    where Zoe is being held (youíll need to stand next to the door for her to 
    open it.)
    When you go through the door, walk over to your right to get to the tram 
    cable hook (do not fall down the hole to your left (8).) Engage the hook 
    with Square. However, if you want to get all the Bond Moves, you donít want 
    to go all the way to the bottom Ė as soon as the hook has engaged, keep 
    tapping Square, and the cable will drop you off just before you reach the 
    bottom. When the hook reaches the bottom of the cable (hopefully without you 
    on the end of it) you will obtain your tenth Bond Move.
    Now, look down at the platform below you, and hopefully you should see a 
    padlocked grate. Q-Laser the padlock, and fall down the shaft into a small 
    control room, with a large flashing button in front of you. Press the 
    button, and the crane arm will move forwards, carrying the quick-witted Zoe 
    with it (eleventh Bond Move.) Now that Zoe is clear of danger, you can go 
    out of the door to your right, and blow up one of the barrels (that the 
    super thugs are standing in front of) to set off a chain reaction which 
    blows up all the barrels, and kills both thugs (9). Now that you have freed 
    Zoe, your next objective is to destroy the clones of the eight world 
    leaders. Pick up the guns that the thugs dropped, before going through a 
    small opening that you should find on the starboard side of the ship. When 
    you get to the ladder going down, keep pressing up until you fix onto it, 
    and then press down to descend into the bowels of the ship. When you get to 
    the bottom of the ladder, turn around, and follow the passage around to the 
    left, picking up the Armour if necessary. Open the door to the right of the 
    armour, but donít go through. Instead, walk cautiously forward until you can 
    see a program receiver flashing in a small alcove to your left. Use the 
    Q-Remote to activate the missile, which should take out a sniper standing on 
    a platform to your left  (twelfth Bond Move.)
    Once the sniper is taken care of, walk through the door, and turn left with 
    the path. You should see a super thug a fair distance away, who should start 
    running at you once he notices you. Use the UGWís scope to eliminate him 
    before he can come near, and then run along the passage and up the stairs to 
    the fixed gun. It is important you reach that gun as soon as possible, so 
    that you have the greatest possible chance of destroying that helicopter 
    before it can escape. After the cut scene plays, activate the gun; target 
    the helicopter, and just let rip. Keep shooting at it until it explodes, and 
    your last objective is complete. Note that you can try and kill the pilot of 
    this helicopter using the SSR 4000, which gets you the thirteenth and last 
    of the Bond Moves in this level, but I wouldnít advise attempting to do so, 
    because of the risks involved.
    A harrier containing Zoe will now come into view, and to complete the 
    mission all you need to do is walk down the stairs to your left, and walk 
    right up to the edge of the balcony at the bottom of the stairs to end the 
    mission.
    A Gold Medal in this mission will give you the Regenerative Armour, that 
    replenishes itself every so often during the level.
    
    Location of 007 tokens:
    
    (1) There is a token in front of you here.
    (2) In the left-hand cell you should spot a 007 token.
    (3) There is a 007 token in the duct here.
    (4) There is another 007 token in this duct.
    (5) There is a 007 token on this ledge.
    (6) Instead of going left here, go right and down the stairs. The token 
    should be behind some barrels near the second Harrier jet.
    (7) Instead of going up the stairs, look underneath them and you should find 
    some Armour as well as a 007 token.
    (8) This time, do go down the hole on your left, rather than using the tram 
    cable. The token is just under the hole.
    (9) After blowing up the barrels, go out into the area where the barrels 
    were, and you should spot the token at the back right of this area.
    
    Mission 12: Evil Summit
    
    Available Weapons:
    Golden Gun (12)
    D17 (50)
    PS100 (50)
    SSR 4000 (5)
    MRL-22 (1)
    Grenades (1)
    
    This level is a real toughie to get a Gold Medal on, and youíll really have 
    to be rushing through this level to get the time bonus for this level. You 
    can also get a load of points for accuracy and ammo efficiency by sniping 
    all the enemies at the start. Naturally youíll need the difficulty level on 
    00 Agent to bump up your points as much as possible.
    At the start, walk over to the door on your right. Open it, and shoot the 
    guard using the Golden Gun several times to kill him. Once he has been 
    disposed with, go around the corner into the back of this room, and you 
    should see a large metal toolbox, locked with a padlock. Q-Laser this box 
    open to reveal an SSR 4000, which you should pick up (first Bond Move.) Now 
    go back outside, and hide behind one of the boxes on your left, looking at 
    the tower.
    Sadly, you only have two shots for your SSR 4000, and there are four snipers 
    on the towers, two on each tower. However, you only need to use the SSR 
    4000ís scope to target the snipers, and then kill them using the Golden Gun 
    (this is where the Golden Accuracy comes in useful.) First, use the SSR 
    4000ís scope, and move the crosshairs until theyíre exactly over the 
    sniperís body. Now leave the scope function, but donít move the crosshairs 
    at all Ė if you do, then youíll ruin the exact positioning of the crosshair 
    over the sniper. Now switch to the Golden Gun, and just shoot in the 
    direction of the crosshairs until the laser beam of that particular sniper 
    cuts out. Repeat this for every sniper to kill all of them, and make the 
    path to the tower safe. To kill the sniper on the right of the left-hand 
    tower, you may need to move slightly forward and to the right to get a 
    clearer view of his body.
    Once the area is safe, walk along the path to the towers, and where the path 
    divides, head to the left, and up to the lift. As the lift comes down, look 
    down and to the left, and behind several panes of glass, you should see a 
    guard. If you have any ammo left for the Golden Gun, shoot him before he 
    starts causing a ruckus.
    When the lift gets to the bottom, get on it, and press the button on it to 
    take you up to the top of the tower (1). At the top, collect the two SSR 
    4000s dropped by the snipers, and use the Q-Remote to collect the Access 
    Hatch Program from the program emitter from the control room in the middle 
    of the tower (second Bond Move). Down below, you should notice guards 
    starting to appear through the door that was behind you when you started. 
    Find the cable hook on this tower, and use it to ride to the other tower 
    (third Bond Move.) (2) On the other tower, collect the two SSR 4000s dropped 
    by the snipers, and the SSR 4000 ammo, Grenades, and Body Armour in the 
    control room of this tower. Now use the scope to target the alpine guards 
    down below, and zoom right in (right analogue pad up) so that you have 
    maximum chance of hitting their heads. Wait until a guard is hiding behind a 
    source of cover, and when he pops up, target his head, and shoot him to 
    finish him off. Donít shoot the guards until they are popping up and ducking 
    down from behind a source of cover, because they tend to roll around all 
    over the place while they are not behind cover, which means that you tend to 
    miss them using the SSR, wasting your precious ammo.
    It may seem that there are unlimited numbers of soldiers coming out of that 
    door, but in fact there are only about twenty, and you can kill all of them 
    if you make sure that every one of your SSR 4000 shots is a head shot. 
    However, if there are still a few enemies left when your SSR 4000 has been 
    emptied, then take the cable hook down to the control room, but donít drop 
    down (fourth Bond Move.) Look down, and the remaining guards should run in 
    and stand directly below you, waiting for you to drop down. Switch to the 
    PS100 or the Golden Gun, and shoot them as they look up at you. Once the 
    last guard has been dispatched, drop down, and collect all the D-17 ammo all 
    the alpine guards dropped (and there is a lot of it Ė by the time that 
    youíve collected it all, you should have about 400 rounds of ammo for the 
    weapon). If your health is low, then there is Armour scattered all over the 
    place (in the lower control room, at the bottom of each tower, to the left 
    of one of the piles of boxes on the landing pad, etc.)
    Once youíve collected all the D-17 ammo and your health is fully 
    replenished, find the program receiver that is on the floor on the right of 
    the platform leading up to the towers. Activate it using the Q-Remote, and 
    an access hatch to the left of the receiver will open up, revealing some 
    stairs down to another path below you (fifth Bond Move). If you didnít shoot 
    that guard behind the panes of glass earlier, then he will soon appear below 
    the hatch and start shooting Ė finish him off using the D-17. Now walk down 
    the stairs, and up to the door at the end of this passage, to gain access to 
    the base and complete the first part of this mission.
    At the beginning of the next mission, open the door, and head up the stairs 
    to your right up onto a platform. Go up to the edge of the platform, and 
    look down on this room, and you should see four of the world leaderís being 
    held hostage, with several guards patrolling the room. Use the D-17ís scope 
    to shoot all three of the guards. If you are still hearing shouts, but you 
    canít see anybody, move around to another one of the platforms on this 
    level, and look around for the remaining guard.
    Once all the guards have been sorted out, you will have rescued the four 
    world leaders in this room. Leave this network of platforms through the 
    opening on the opposite side of the room from the entrance door. Directly in 
    front of you, you should see a ladder leading upwards. Go around the other 
    side of the ladder, climb up, and jump off onto the catwalk. Move forwards, 
    and at the end of this passage, you should see a catwalk encircling a 
    slender pillar, which supports the holographic projector-pillar thing below 
    you. Pick up the SSR 4000 ammo and Armour on the catwalk that surrounds the 
    pillar (3), and then select the Q-Laser, point it at the support, and laser 
    the support until it breaks, and destroys a large portion of the floor below 
    you (sixth Bond Move.)
    Turn around, go down the ladder, and down one of the ramps into the main 
    room (where the world leaders are standing.) Head forwards and to the right 
    over to the computer with the label ĎSilo 1.í Use your Q-Remote to obtain 
    the Silo 1 Access program. Now go through the opening to the left, and 
    follow the path until you reach a sealed door with a program receiver next 
    to it. Use the Q-Remote to activate the receiver, and open the door. Walk 
    through the door, around the passage to the right, and go out onto the small 
    platform, which should be through an opening to your left. Note that in 
    every silo, there is usually Armour in a wall mounting somewhere in the 
    small passage on the way to the small opening. You should be in a circular 
    room with a rocket in the centre of it, and catwalks going halfway around 
    the room. Shoot one bullet in a random direction to alert their attention, 
    and as they run out from behind the rocket towards the door on your right, 
    gun them down using the D-17 (using the scope to get more accurate aiming if 
    necessary). Once both guards have been defeated, you will have rescued the 
    French PM (who is standing on the other side of the rocket (seventh Bond 
    Move.) (4)
    Now leave this silo, and return to the main room. Go across the room over to 
    the computer with the label ĎSilo 2í and the Silo 2 Access program emitter. 
    Collect the program, and go through the opening to the right of the 
    computer. Follow the path until you get to yet another program receiver, and 
    a sealed door. Use the Q-Remote on the receiver to gain access to silo 2. 
    Once inside, follow the passage (5) until you find an opening onto another 
    small platform. Youíll recognise the room as almost identical to silo 1, 
    except that there are a few barrels standing next to the closed door on your 
    right, and you can see one of the guards. Shoot the guard that you can see, 
    and the other guards should notice, and will start running for the closed 
    door. Target the guards using the D-17 scope, and finish them off quickly. 
    Avoid blowing up the barrels, since that also blows the door behind them up, 
    and allows any surviving guards to get to you. Once silo 2 is secure, the 
    German Chancellor is safe (eighth Bond Move.)
    Leave silo 2, and return to the main room. As you may have guessed, weíll be 
    going into silo 3 next. Go diagonally across the main room, skirting the 
    huge hole in the middle of the room, to get to the computer with the label 
    ĎSilo 3í and the Silo 3 Access program emitter. As usual, progress through 
    the path to the right of the computer, and use the Q-Remote on the program 
    receiver at the end of this passage to get through the locked door. Go down 
    the passage, and through the opening to get onto the customary small 
    platform. This time, the catwalk on the left joins onto a series of steps, 
    which go downwards, ending in a small platform. Move slightly to your left, 
    until you are standing right on the left of your small platform, and you 
    should see, in a small gap between the rocket and its supporting pillar, the 
    back of a guard. Zoom in using the D-17's scope, and shoot the unsuspecting 
    guard. As usual this will bring all the other guards running, and they will 
    all run down the stairs to the left of the rocket, and shoot at you from the 
    small platform at the bottom. Look down and to your left at the bottom of 
    the stairs, and shoot the guards with the D-17 as they run down. When all 
    the guards in this area have been disposed of, you will have rescued the UK 
    PM (ninth Bond Move.)
    Right, only one more world leader to go, and I think that you can probably 
    guess where heíll be. Head back to the main room, and cross the room over to 
    the computer with the label ĎSilo 4í and the Silo 4 Access program emitter. 
    I think you know what to do by now: use the Q-Remote to get the program, go 
    down the passage to the left of the computer, open the sealed door using the 
    Q-Remote, and then follow the passage until you get to the opening onto the 
    circular room with the rocket in. This time, you are not standing on a small 
    platform, but part of the catwalk that extends all the way round the rocket. 
    On the far side of the room, the catwalk is higher up, and so there are 
    stairs to connect the two levels of catwalk. Look upwards, and standing just 
    to the left of the rocket you should see a guard, his back to you. Use the 
    D-17 to eliminate him. As usual, the other guard is alerted, and will start 
    running down the stairs to your right. As he comes down, use the PS100 to 
    kill him, and rescue the US President (tenth Bond Move.)
    Now youíve rescued all eight world leaders, but unfortunately youíve been 
    locked in to silo 4. Walk to your right a little, and look down, and halfway 
    down you should see a platform. Leap down onto this platform, and then leap 
    off the platform to land on the floor of the silo, unscathed. (6) To your 
    right, you should spot a door that you can use to escape, so progress 
    through the door, and along the passage. Grab the Armour in the wall 
    mounting to your left before taking the lift out of here.
    You should now find yourself back in the main room of the complex, in which 
    youíll be reintroduced to one of your old friends Ė Nigel Bloch 
    (predictably, the Bloch you killed in Forbidden Depths was only a double.) 
    After a short cut scene, a battle between you and Bloch will begin. At the 
    start, let rip at him using the D-17, strafing left and right if he starts 
    firing missiles at you. If he runs away, run after him, firing. Eventually, 
    he will have had enough, and will jetpack up onto one of the platforms on 
    the network of catwalks that run along the edges of this room. Switch to the 
    SSR 4000, and run under the platform he is currently standing on, to force 
    him to jetpack off the one he is currently standing on. He will make for the 
    next platform clockwise in the room, so, using the scope function of the SSR 
    4000 target the middle of, and just above that platform, in the position 
    where you expect his head to be when he lands. When he does land, if your 
    crosshairs are not pointing directly at his head, move them slightly so that 
    they are, before firing. Immediately run under the platform he is currently 
    standing on, to avoid his rocket launcher fire, and to force him to move to 
    the next platform on clockwise. If, at any time during the battle, your 
    health gets low, then you can find Armour in wall mountings that are on the 
    wall to the left of the compressed air containers (which you use to refuel 
    your Q-Jet.) Keep repeating this process until he flies right up to the top 
    of this room, blows up the catwalk that used to be around that ceiling 
    support (so that it now hangs at a 45į angle), and then escapes through a 
    porthole.
    Charge up your Q-Jet using one of the compressed gas containers standing at 
    either end of this room, and then go and stand so that you are facing the 
    catwalk that used to encircle the ceiling support. Now you need to Q-Jet up 
    to this catwalk, land on it, and then walk up to its highest point. Turn 
    around, look up, and you should spot a perforated hatch just above the 
    porthole that Bloch used to escape. Use the Q-Claw to get up to the 
    porthole, and just press analogue pad up at the entrance to the porthole to 
    automatically crawl through, jump out, and land in a room with Bloch 
    hovering in front of a huge set of windows. Youíll probably recognise this 
    room as the room you started in for the mission Cold Reception.
    The floor will start moving underneath you, and a count will start, but 
    donít panic. Just stay absolutely still, and you will quickly pick up an 
    MRL-22 on the floor, which you will automatically switch to. Just point the 
    MRL-22 at Bloch, and shoot a rocket at him. A well-placed rocket will blast 
    him through the window, and to his death.
    Bond will jump out of the window just as the whole place goes up, and will 
    be rescued by Zoe in a harrier. Now that Malprave and her whole complex have 
    been destroyed, you have completed the mission, and finished the game.
    A Gold Medal for this level will reward you with Infinite Ammo for the 
    Golden Gun (and the Golden CH-6). This may not sound like much, but combined 
    with Rapid Fire, Golden Accuracy, and Golden Clip, the Golden Gun behaves 
    much like an extremely accurate and deadly machine gun. With Infinite Ammo, 
    it is possible to complete any level just using the Golden Gun, which makes 
    getting Platinum Medals for all the other levels pretty easy.
    
    Location of 007 tokens:
    
    (1) There is one on the walkway surrounding the left tower. Walk around the 
    tower to find the token.
    (2) There is another on the walkway surrounding the right tower. Walk around 
    the tower to find the token.
    (3) Besides the Armour and SSR4000 ammo, there is also a 007 token on the 
    walkway here.
    (4) After rescuing the French PM, drop to the bottom of Silo 1, where you 
    should spot a 007 token.
    (5) Before you find the opening out to the small platform, take the path to 
    the right, and you should find a 007 token at the end.
    (6) There is another 007 token at the bottom of Silo 4.
    
    5) Legal Stuff and Credits
    
    All material © 2002 Odge
    
    If you want to use this FAQ on your website, ask me first, and donít change 
    anything! I spent hours writing this thing, so I want some credit.
    
    If you have any further queries, tips, or suggestions, send an e-mail to me 
    at djgaunt86@hotmail.com.