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    Max Difficulty FAQ by Valykon

    Version: 1.0 | Updated: 12/07/02 | Printable Version | Search Guide | Bookmark Guide

    
    
    Mortal Kombat: Deadly Alliance - Max Difficulty Strategy FAQ for PS2
    Written by "Valykon" on December 5th, 2002. Version: 1.0
    This document Copyright 2002 "Valykon"
    
    
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                                     Table of Contents
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    1. Legal Information
    
    2. Introduction
    
    3. Explanation of Trigger Hits and Counter Combos
    
    4. General Tips
    
    5. List of Character's Trigger Hits and Counter Combos
       
       A) Shang Tsung
       B) Bo Rai Cho
       C) Quan Chi
       D) Li Mei
       E) Scorpion
       F) Sonya
       G) Kenshi
       H) Mavado
       I) Johnny Cage
       J) Sub-Zero
       K) Kano
       L) Kung Lao
       M) Nitara
       N) Drahmin
       O) Hsu Hao
       P) Frost
       Q) Jax
       R) Kitana
       S) Raiden
       T) Reptile
       U) Cyrax
       V) Blaze
       W) Mokap
    
    6. Defeating Moloch
    
    7. Personal Notes
    
    8. Contact Information
    
    
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    1. Legal Information
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    This unofficial strategy guide is written for the PS2 version of Mortal
    Kombat: Deadly Alliance by Midway. All strategies listed in this guide have
    been developed and tested by me for effectiveness.
    
    The use of my guide is strictly for gamefaqs.com and any of its business
    partners. Personal use is allowed, for example: printing out my FAQ for your
    own reference at home but distribution or reproduction of my work without
    written consent will result in legal consequences.
    
    
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    2. Introduction
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    This strategy guide has been developed to provide tips for defeating the cpu
    on max difficulty in arcade mode and the 10th mission mirror match for each
    character in their konquest missions. These techniques are here to provide
    some of the easiest methods to complete the game.
    
    
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    3. Explanation of Trigger Hits and Counter Combos
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    This guide is based entirely on strategies involving them so here is the
    explanation of what they are.
    
    A "trigger hit" is a term I use for an attack that any character can perform
    without the fear of retaliation. This is important because the cpu on max
    difficulty counters most attacks. The counter attack of the cpu to a trigger
    hit is what I refer to as a "forced attack". Furthermore, a counter against
    this forced attack is what I call a "counter combo". Remember the meaning of
    these terms.
    
    Here is an example of how trigger hits work. Playing as Kano in his Butterfly
    stance, press Triangle (a trigger hit). The cpu will most likely block this
    and try to retaliate (a forced attack) but you will block this attack by
    immediately holding R2 after pressing Triangle (the trigger hit). After you
    are done blocking the cpu's attack whether it be a single move or an entire
    combo, you will immediately attack with a "counter combo".
    
    After using a trigger hit, you can sometimes sidestep the forced attack by
    pressing or holding the up button. This will give you a window of opportunity
    to attack the cpu. Your ability to successfully perform the sidestep depends
    on the type of attack the cpu uses. If the cpu uses a left jab and you press
    up, then you are sidestepping to their right side leaving them exposed to
    attacks. Unfortunately, there is no sure way to anticipate which attacks the
    cpu will use. You must play through max difficulty for a while before you
    learn the patterns of the cpu such as which combos or attacks they like to
    counter with. After you become accustomed to these patterns you will be able
    to put these strategies involving trigger hits and counter combos to good use.
    
    
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    4. General Tips
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    Here are a few general tips to take into consideration when attempting to
    defeat the cpu on max difficulty.
    
    When facing opponents that possess the special ability (reversal) in one of
    their styles, it is sometimes better not to use a trigger hit and instead wait
    for the cpu to attack and then use a counter combo. This is more effective in
    this scenario because the cpu will almost always reverse all attacks. Using
    long range attacks (not projectiles) such as far reaching kicks does not leave
    your character as open to the attacks that follow a reversal when compared to
    using some of the trigger hits you will learn. For the characters that possess
    a reversal it is sometimes effective to use it after a trigger hit because the
    cpu will counter with its' forced attack. Be warned it only works against
    certain attacks.
    
    Never stay still. Always hold up to sidestep and use trigger hits when the cpu
    approaches. Some trigger hits work against the cpu repeatedly because they are
    unable to block as they sidestep with you. Whenever you are not sidestepping
    you should always be blocking.
    
    If you are ever hit by a combo that pops you into the air. Hold up so as your
    character lands, they will perform a sidestep roll. The only exception is if
    you are near the wall because after the cpu pops you into the air, they might
    use a projectile. You will not be able to land, let alone roll in time to
    escape the projectile if you are near a wall. Most of the time, the cpu will
    try to attack you when you land and by rolling you will dodge the attack
    leaving them exposed to an attack of your choice.
    
    Projectiles rarely work unless they are part of combos. Impaling does not work
    very often either. The only time you can easily impale the cpu on max
    difficulty is after sidestepping their projectile. Note that some characters
    have a faster recovery time for their projectiles meaning they will be able to
    block almost immediately after using a projectile. I personally think its not
    worth it to even try to impale unless your using Kitana who has a far reaching
    and very quick impale.
    
    
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    5. List of Trigger Hits and Counter Combos
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    Refer To section 3 to learn how to use this part of the guide.
    
    For each character I will list what I think is the most useful trigger hit
    and counter combo. Each character has many trigger hits and counter combos but
    some are not as effective as others so I will only list what I think is the
    most effective one. The only exception is Johnny Cage because Blaze uses the
    Jeet Kune Do stance and Mokap uses the Karate stance, so for their trigger hit
    and counter combo tactic refer to Johnny's section.
    
    Note* Some of these combos require exact timing so practice them in practice
    mode until you can execute them smoothly before facing the cpu. For the combos
    that include a character's special moves refer to the built in list in the
    game.
    
    B = Back
    F = Forward
    U = Up
    D = Down
    TH = Trigger Hit
    CC = Counter Combo
    "Connects" means your attack actually hit the cpu because they could not block
    for whatever reason. Most trigger hits that do not connect into longer combos
    should be performed repeatedly as long as you are at a safe distance at which
    the cpu cannot counter with a forced attack.
    
    ==============================================================================
    
    A) Shang Tsung:
    
    Stance - Crane
    
    TH = U+Circle
    
    CC = Triangle, X, X, Circle.
    
    ==============================================================================
    
    B) Bo Rai Cho:
     
    Stance - Mi Zong
    
    TH = Triangle, Triangle, U+Circle. If the TH "connects" then execute the full
    combo by finishing with U+Circle, Triangle, Triangle, B+Circle.
     
    CC = Triangle, Triangle, U+Circle, U+Circle, Triangle, Triangle, B+Circle.
    
    ==============================================================================
    
    C) Quan Chi:
    
    Stance - Escrima
    
    TH = X, Square, B+Square. If the TH "connects" then execute the full combo by
    finishing with Triangle, Circle, Circle.
    
    CC = X, Square, B+Square, Triangle, Circle, Circle.
    
    ==============================================================================
    
    D) Li Mei:
    
    Stance - Baji Quan
    
    TH = The following three attacks can be used as trigger hits. Deciding on
    which one to use depends on the situation. Each attack will result in a
    different combo causing varying amounts of damage.
    1. B+Triangle (weak damage and farthest reach) If the TH "connects" then
    execute the full combo by finishing with the "Klock Kick" special move,
    "Kartwheel" special move
    2. F+Square (medium damage and medium reach) If the TH "connects" then execute
    the full combo by finishing with the same method mentioned for 1
    3. B+Circle (strong damage and close reach) If the TH "connects" then execute
    the full combo by finishing with B+Circle, "Kartwheel" special move
    
    CC = The counter combo will be one of the above trigger hits plus the method
    that should be used for each one if the TH "connects".
    
    ==============================================================================
    
    E) Scorpion:
    
    Stance - Ninja Sword
    
    TH = Circle, Square, Square, X. If the TH "connects" then execute the full
    combo by finishing with X, Square, X.
    
    CC = Circle, Square, Square, X, X, Square, X
     
    ==============================================================================
    
    F) Sonya: 
    
    Stance - Kenpo
    
    TH = Square, X, X.
    
    CC = Circle, Square, Square, Circle.
    
    ==============================================================================
    
    G) Kenshi:
    
    Stance - Katana 
    
    TH = Circle, Square, Square, X. If the TH "connects" then execute the full
    combo by finishing with X, D+Square, "Telekinetic Slam" special move,
    "Telekinetic Toss" special move.
    
    CC = Circle, Square, Square, X, X, D+Square, "Telekinetic Slam" special move,
    "Telekinetic Toss" special move.
    
    ==============================================================================
    
    H) Mavado:
    
    Stance - Wing Chun
    
    TH = D + any of the following buttons: Square, X, Circle, Triangle. I use
    D+Circle because it has a better reach.
    
    CC = Square, Triangle, Circle, Circle, X.
    
    ============================================================================== 
     
    I) Johnny Cage:
    
    Stance - Karate
    
    TH = Square, Triangle, X, Circle.
    
    CC = F+Triangle, Triangle, X, Circle.
    
    Style - Jeet Kune Do
    
    TH = Triangle, Triangle, X, X, Circle. It's easier to use a shorter combo such
    as Triangle, Triangle, Circle.
    
    CC = Triangle, Triangle, X, X, Circle.
    
    ==============================================================================
    
    J) Sub-Zero:
    
    Stance - Shotokan
    
    TH = X, Triangle.
    
    CC = Square, Triangle, B+Triangle + 1,2 or 3.
    1. Square, Triangle, B+Triangle
    2. Square, Triangle, B+Square
    3. Square, Triangle, Circle
    
    ==============================================================================
    
    K) Kano:
    
    Stance - Butterfly
    
    TH = Triangle. If the TH "connects" then execute the full combo by finishing
    with B+Square, B+Triangle.
    
    CC = Triangle, B+Square, B+Triangle.
    
    ==============================================================================
    
    L) Kung Lao:
    
    Stance - Mantis
    
    TH = B+Circle.
    
    CC = U+Circle, Square, Square, Triangle, Circle.
    
    ==============================================================================
    
    M) Nitara:
    
    Stance - Fu Jow Pai
    
    TH = Square, Square, Square, X, X. It's easier to use the shorter version of
    the combo which is X, X. 
    
    CC = Square, Square, Square, X, X.
    
    ==============================================================================
    
    N) Drahmin:
    
    Stance - Netherealm
    
    TH = Square.
    
    CC = X, X, B+X, then use his "Ground Smash" special move. Its not really a
    combo but it works. If the cpu goes over you then you won't be able to do much
    but if the cpu goes in front of you then finish the combo with X, and his
    "Super Uppercut" special move.
    
    ==============================================================================
    
    O) Hsu Hao:
    
    Stance - Sun-Moon
    
    TH = Triangle. If the TH "connects" then execute the full combo by finishing
    with B+Square, B+Triangle.
    
    CC = Triangle, B+Square, B+Triangle.
    
    ==============================================================================
    
    P) Frost:
    
    Stance - Yuan Yang
    
    TH = Square, Triangle.
    
    CC = U+X, U+X, Square, Square, U+X.
    
    ==============================================================================
    
    Q) Jax:
    
    Stance - Muay Thai
    
    TH = "Piston Punch" special move.
    
    CC = Triangle, Triangle, X, X, Circle.
    
    ==============================================================================
    
    R) Kitana:
    
    Stance - Steel Fan
    
    TH = Square, Square, B+Triangle. If the TH "connects" then you can finish off
    the combo with any of the following combo endings:
    1. Square, Square, B+Triangle
    2. Triangle, Triangle, F+Square
    3. Triangle, Triangle, Triangle, F+Triangle
    
    CC = Square, Square, B+Triangle and can be finished off with any of the three
    choices of combo endings mentioned above.
    
    ==============================================================================
    
    S) Raiden:
    
    Stance - Nan Chuan
    
    TH = Triangle, B+Square.
    
    CC = Square, Square, Triangle, B+Triangle, Triangle, X.
    
    ==============================================================================
    
    T) Reptile:
    
    Stance - Crab
    
    TH = Square, Square, B+Triangle. If the TH "connects" then execute the full
    combo by finishing with B+Triangle, Square, Square, X.
    
    CC = Square, Square, B+Triangle, B+Triangle, Square, Square, X.
    
    ==============================================================================
    
    U) Cyrax:
    
    Stance - Ninjitsu or Sambo (the TH and CC are the same for both)
    
    TH = Square, Square, B+Square, If the TH "connects" then execute the full
    combo by finishing off with his "Spinkicks" special move.
    
    CC = Square, Square, B+Square, "Spinkicks" special move.
    
    ==============================================================================
    
    V) Blaze: Refer to Johnny Cage's Jeet Kune Do stance tactic.
    
    ==============================================================================
    
    W) Mokap: Refer to Johnny Cage's Karate stance tactic.
    
    
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    6. Defeating Moloch
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    Trigger hits and counter combos do not work that well against Moloch so here
    is a strategy that will allow you to beat him with any character you choose.
    
    To attack Moloch, use a short combo that has a long reach, and a fast attack
    in the first hit of the combo. Every time Moloch attacks, block the attack and
    immediately after blocking, attack Moloch with the combo you chose. If Moloch
    blocks your combo, then repeat the cycle of blocking and attacking until your
    combo hits him. When the combo gets through you should sidestep to Moloch's
    left side by holding down on the directional pad after the last hit of your
    combo. Moloch will try to either attack or throw you after your combo, but
    will miss because you sidestepped, which is a perfect opportunity for you to
    use your combo again and sidestep after it. Repeat this over and over again
    until Moloch goes down.
    
    
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    7. Personal Notes
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    I would like to thank Midway for producing a great game and everyone who
    encouraged me to write this. I hope this FAQ has helped. 
    
    
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    8. Contact Information
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    This is my first time writing a FAQ. If you have any comments or suggestions
    about this FAQ email me at euromax454@hotmail.com