Mortal Kombat: Deadly Alliance - Max Difficulty Strategy FAQ for PS2
Written by "Valykon" on December 5th, 2002. Version: 1.0
This document Copyright 2002 "Valykon"


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                                 Table of Contents
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1. Legal Information

2. Introduction

3. Explanation of Trigger Hits and Counter Combos

4. General Tips

5. List of Character's Trigger Hits and Counter Combos
   
   A) Shang Tsung
   B) Bo Rai Cho
   C) Quan Chi
   D) Li Mei
   E) Scorpion
   F) Sonya
   G) Kenshi
   H) Mavado
   I) Johnny Cage
   J) Sub-Zero
   K) Kano
   L) Kung Lao
   M) Nitara
   N) Drahmin
   O) Hsu Hao
   P) Frost
   Q) Jax
   R) Kitana
   S) Raiden
   T) Reptile
   U) Cyrax
   V) Blaze
   W) Mokap

6. Defeating Moloch

7. Personal Notes

8. Contact Information


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1. Legal Information
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This unofficial strategy guide is written for the PS2 version of Mortal
Kombat: Deadly Alliance by Midway. All strategies listed in this guide have
been developed and tested by me for effectiveness.

The use of my guide is strictly for gamefaqs.com and any of its business
partners. Personal use is allowed, for example: printing out my FAQ for your
own reference at home but distribution or reproduction of my work without
written consent will result in legal consequences.


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2. Introduction
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This strategy guide has been developed to provide tips for defeating the cpu
on max difficulty in arcade mode and the 10th mission mirror match for each
character in their konquest missions. These techniques are here to provide
some of the easiest methods to complete the game.


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3. Explanation of Trigger Hits and Counter Combos
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This guide is based entirely on strategies involving them so here is the
explanation of what they are.

A "trigger hit" is a term I use for an attack that any character can perform
without the fear of retaliation. This is important because the cpu on max
difficulty counters most attacks. The counter attack of the cpu to a trigger
hit is what I refer to as a "forced attack". Furthermore, a counter against
this forced attack is what I call a "counter combo". Remember the meaning of
these terms.

Here is an example of how trigger hits work. Playing as Kano in his Butterfly
stance, press Triangle (a trigger hit). The cpu will most likely block this
and try to retaliate (a forced attack) but you will block this attack by
immediately holding R2 after pressing Triangle (the trigger hit). After you
are done blocking the cpu's attack whether it be a single move or an entire
combo, you will immediately attack with a "counter combo".

After using a trigger hit, you can sometimes sidestep the forced attack by
pressing or holding the up button. This will give you a window of opportunity
to attack the cpu. Your ability to successfully perform the sidestep depends
on the type of attack the cpu uses. If the cpu uses a left jab and you press
up, then you are sidestepping to their right side leaving them exposed to
attacks. Unfortunately, there is no sure way to anticipate which attacks the
cpu will use. You must play through max difficulty for a while before you
learn the patterns of the cpu such as which combos or attacks they like to
counter with. After you become accustomed to these patterns you will be able
to put these strategies involving trigger hits and counter combos to good use.


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4. General Tips
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Here are a few general tips to take into consideration when attempting to
defeat the cpu on max difficulty.

When facing opponents that possess the special ability (reversal) in one of
their styles, it is sometimes better not to use a trigger hit and instead wait
for the cpu to attack and then use a counter combo. This is more effective in
this scenario because the cpu will almost always reverse all attacks. Using
long range attacks (not projectiles) such as far reaching kicks does not leave
your character as open to the attacks that follow a reversal when compared to
using some of the trigger hits you will learn. For the characters that possess
a reversal it is sometimes effective to use it after a trigger hit because the
cpu will counter with its' forced attack. Be warned it only works against
certain attacks.

Never stay still. Always hold up to sidestep and use trigger hits when the cpu
approaches. Some trigger hits work against the cpu repeatedly because they are
unable to block as they sidestep with you. Whenever you are not sidestepping
you should always be blocking.

If you are ever hit by a combo that pops you into the air. Hold up so as your
character lands, they will perform a sidestep roll. The only exception is if
you are near the wall because after the cpu pops you into the air, they might
use a projectile. You will not be able to land, let alone roll in time to
escape the projectile if you are near a wall. Most of the time, the cpu will
try to attack you when you land and by rolling you will dodge the attack
leaving them exposed to an attack of your choice.

Projectiles rarely work unless they are part of combos. Impaling does not work
very often either. The only time you can easily impale the cpu on max
difficulty is after sidestepping their projectile. Note that some characters
have a faster recovery time for their projectiles meaning they will be able to
block almost immediately after using a projectile. I personally think its not
worth it to even try to impale unless your using Kitana who has a far reaching
and very quick impale.


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5. List of Trigger Hits and Counter Combos
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Refer To section 3 to learn how to use this part of the guide.

For each character I will list what I think is the most useful trigger hit
and counter combo. Each character has many trigger hits and counter combos but
some are not as effective as others so I will only list what I think is the
most effective one. The only exception is Johnny Cage because Blaze uses the
Jeet Kune Do stance and Mokap uses the Karate stance, so for their trigger hit
and counter combo tactic refer to Johnny's section.

Note* Some of these combos require exact timing so practice them in practice
mode until you can execute them smoothly before facing the cpu. For the combos
that include a character's special moves refer to the built in list in the
game.

B = Back
F = Forward
U = Up
D = Down
TH = Trigger Hit
CC = Counter Combo
"Connects" means your attack actually hit the cpu because they could not block
for whatever reason. Most trigger hits that do not connect into longer combos
should be performed repeatedly as long as you are at a safe distance at which
the cpu cannot counter with a forced attack.

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A) Shang Tsung:

Stance - Crane

TH = U+Circle

CC = Triangle, X, X, Circle.

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B) Bo Rai Cho:
 
Stance - Mi Zong

TH = Triangle, Triangle, U+Circle. If the TH "connects" then execute the full
combo by finishing with U+Circle, Triangle, Triangle, B+Circle.
 
CC = Triangle, Triangle, U+Circle, U+Circle, Triangle, Triangle, B+Circle.

==============================================================================

C) Quan Chi:

Stance - Escrima

TH = X, Square, B+Square. If the TH "connects" then execute the full combo by
finishing with Triangle, Circle, Circle.

CC = X, Square, B+Square, Triangle, Circle, Circle.

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D) Li Mei:

Stance - Baji Quan

TH = The following three attacks can be used as trigger hits. Deciding on
which one to use depends on the situation. Each attack will result in a
different combo causing varying amounts of damage.
1. B+Triangle (weak damage and farthest reach) If the TH "connects" then
execute the full combo by finishing with the "Klock Kick" special move,
"Kartwheel" special move
2. F+Square (medium damage and medium reach) If the TH "connects" then execute
the full combo by finishing with the same method mentioned for 1
3. B+Circle (strong damage and close reach) If the TH "connects" then execute
the full combo by finishing with B+Circle, "Kartwheel" special move

CC = The counter combo will be one of the above trigger hits plus the method
that should be used for each one if the TH "connects".

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E) Scorpion:

Stance - Ninja Sword

TH = Circle, Square, Square, X. If the TH "connects" then execute the full
combo by finishing with X, Square, X.

CC = Circle, Square, Square, X, X, Square, X
 
==============================================================================

F) Sonya: 

Stance - Kenpo

TH = Square, X, X.

CC = Circle, Square, Square, Circle.

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G) Kenshi:

Stance - Katana 

TH = Circle, Square, Square, X. If the TH "connects" then execute the full
combo by finishing with X, D+Square, "Telekinetic Slam" special move,
"Telekinetic Toss" special move.

CC = Circle, Square, Square, X, X, D+Square, "Telekinetic Slam" special move,
"Telekinetic Toss" special move.

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H) Mavado:

Stance - Wing Chun

TH = D + any of the following buttons: Square, X, Circle, Triangle. I use
D+Circle because it has a better reach.

CC = Square, Triangle, Circle, Circle, X.

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I) Johnny Cage:

Stance - Karate

TH = Square, Triangle, X, Circle.

CC = F+Triangle, Triangle, X, Circle.

Style - Jeet Kune Do

TH = Triangle, Triangle, X, X, Circle. It's easier to use a shorter combo such
as Triangle, Triangle, Circle.

CC = Triangle, Triangle, X, X, Circle.

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J) Sub-Zero:

Stance - Shotokan

TH = X, Triangle.

CC = Square, Triangle, B+Triangle + 1,2 or 3.
1. Square, Triangle, B+Triangle
2. Square, Triangle, B+Square
3. Square, Triangle, Circle

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K) Kano:

Stance - Butterfly

TH = Triangle. If the TH "connects" then execute the full combo by finishing
with B+Square, B+Triangle.

CC = Triangle, B+Square, B+Triangle.

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L) Kung Lao:

Stance - Mantis

TH = B+Circle.

CC = U+Circle, Square, Square, Triangle, Circle.

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M) Nitara:

Stance - Fu Jow Pai

TH = Square, Square, Square, X, X. It's easier to use the shorter version of
the combo which is X, X. 

CC = Square, Square, Square, X, X.

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N) Drahmin:

Stance - Netherealm

TH = Square.

CC = X, X, B+X, then use his "Ground Smash" special move. Its not really a
combo but it works. If the cpu goes over you then you won't be able to do much
but if the cpu goes in front of you then finish the combo with X, and his
"Super Uppercut" special move.

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O) Hsu Hao:

Stance - Sun-Moon

TH = Triangle. If the TH "connects" then execute the full combo by finishing
with B+Square, B+Triangle.

CC = Triangle, B+Square, B+Triangle.

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P) Frost:

Stance - Yuan Yang

TH = Square, Triangle.

CC = U+X, U+X, Square, Square, U+X.

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Q) Jax:

Stance - Muay Thai

TH = "Piston Punch" special move.

CC = Triangle, Triangle, X, X, Circle.

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R) Kitana:

Stance - Steel Fan

TH = Square, Square, B+Triangle. If the TH "connects" then you can finish off
the combo with any of the following combo endings:
1. Square, Square, B+Triangle
2. Triangle, Triangle, F+Square
3. Triangle, Triangle, Triangle, F+Triangle

CC = Square, Square, B+Triangle and can be finished off with any of the three
choices of combo endings mentioned above.

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S) Raiden:

Stance - Nan Chuan

TH = Triangle, B+Square.

CC = Square, Square, Triangle, B+Triangle, Triangle, X.

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T) Reptile:

Stance - Crab

TH = Square, Square, B+Triangle. If the TH "connects" then execute the full
combo by finishing with B+Triangle, Square, Square, X.

CC = Square, Square, B+Triangle, B+Triangle, Square, Square, X.

==============================================================================

U) Cyrax:

Stance - Ninjitsu or Sambo (the TH and CC are the same for both)

TH = Square, Square, B+Square, If the TH "connects" then execute the full
combo by finishing off with his "Spinkicks" special move.

CC = Square, Square, B+Square, "Spinkicks" special move.

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V) Blaze: Refer to Johnny Cage's Jeet Kune Do stance tactic.

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W) Mokap: Refer to Johnny Cage's Karate stance tactic.


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6. Defeating Moloch
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Trigger hits and counter combos do not work that well against Moloch so here
is a strategy that will allow you to beat him with any character you choose.

To attack Moloch, use a short combo that has a long reach, and a fast attack
in the first hit of the combo. Every time Moloch attacks, block the attack and
immediately after blocking, attack Moloch with the combo you chose. If Moloch
blocks your combo, then repeat the cycle of blocking and attacking until your
combo hits him. When the combo gets through you should sidestep to Moloch's
left side by holding down on the directional pad after the last hit of your
combo. Moloch will try to either attack or throw you after your combo, but
will miss because you sidestepped, which is a perfect opportunity for you to
use your combo again and sidestep after it. Repeat this over and over again
until Moloch goes down.


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7. Personal Notes
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I would like to thank Midway for producing a great game and everyone who
encouraged me to write this. I hope this FAQ has helped. 


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8. Contact Information
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This is my first time writing a FAQ. If you have any comments or suggestions
about this FAQ email me at euromax454@hotmail.com