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    Mavado by ICEOUT

    Version: 1.5 | Updated: 08/02/03 | Printable Version | Search This Guide

    Mortal Kombat: Deadly Alliance - Mavado
    Version 1.5  08/02/2003
    (c) 2003 ICEOUT(iceout0002@aol.com)
    
    '.
    01) Revision Log
    .'
    1.5(08/02/2003) Added some new 'jump cancel' air juggle combos. Cool stuff!
    1.2(03/22/2003) 52% corner combo!
    '.
    02) Legend
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    UB U UF: 1/2/3/4: Attack 1-4
    B  * F : (CS) Change Style
    DB D DF: (SM) Special Move
    
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    03) Movelist
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    Basic
     Backstep  : B,B
     Sidestep  : D/U (hold)
     Backjump  : UB
     Fwd. Jump : UF (1/2 for punch, 3/4/SM for kick)
     Recovery  : B/D/U when down
    
    Special
     Change Sides Hook   : D,U,2
     Grapple Hook Strike : F,F,3
    
    Throw : F+SM (Long Fist/Wing Chun only)
    Fatality : B,B,U,U,1
    
    Long Fist
     1   : Flat Punch
     B+1 : Knee Strike
     D+1 : Ducking Claw
     2   : Long Straight Fist (knockdown)
     B+2 : Crane Strike (juggle starter)
     D+2 : Low Strike
     3   : Heel Kick
     D+3 : Ducking Fist
     4   : Cutkick (knockdown)
     B+4 : Spinning Crane (sidestep juggle starter)
     D+4 : Floor Kick
     SM  : Shove
    
    Wing Chun
     1   : Outside Whip Punch
     D+1 : Low Punch
     2   : Hammerfist
     D+2 : Low Whip Jab
     3   : Sidekick
     D+3 : Shin Kick
     4   : Front Heel Kick
     D+4 : Sweep Kick
     SM  : Dragon Tongue (backdash escape)
     B+SM: (sidestep punch)
    
    Hookswords
     1   : Cheat Strike
     D+1 : Low Reverse Blow
     2   : Downward Hook Strike
     B+2 : Twin Overhead Strike
     D+2 : One Hook Sweep
     3   : Low/High 2-Hit
     B+3 : Twin Overhead Slam (knockdown)
     D+3 : Scissors Swipe
     4   : Stepping Chest Strike
     F+4 : Dual Hook Strike (full screen knockdown)
     D+4 : Upward Cross Strike
     SM  : Sidestep Swing (trip knockdown)
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    04) Combo List
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    * Damage is 25% higher if they are in a weapon style.
    * B+4 can be used in place of B+2 as juggle starter, but with less damage.
    * Hits do less damage later in combo.
    LONG FIST
    3 / 14%: 1,1,2
    6 / 24%: 1,1,B+2 - 1,1,B+2
    8 / 27%: 1,1,B+2 - B+2 - 1 - 1,1,B+2  #1 
    6 / 24%: 1,1,B+2 - B+2 - 2/4 - UF+3/4  #5
    6 / 23%: 1,1,B+2 - B+2 - walk in F+SM  #2
    7 / 26%: (wall hit)1,1,B+2 - Hookswords F+4  #3
    10/ 41%: 1,1,B+2 - B+2 - Wing Chun 1,2,4,CS,4,2  #4
    4 / 22%: B+4 - 1,1,B+2
    4 / 25%: B+2 - 1,1,B+2
    5 / 29%: B+2 - 1 - 1,1,B+2  #1
    3 / 21%: B+2 - B+2 - F,F,3
    4 / 22%: B+2 - B+2 - walk in F+SM  #2
    4 / 23%: B+2 - Wing Chun 4,4 - UF+4  #5
    4 / 28%: B+2 - Hookswords 4,4,B+2
    6 / 31%: B+2 - Wing Chun 1,2,4,4,3  #4
    7 / 40%: B+2 - Wing Chun 1,2,4,CS,4,2  #4
    9 / 52%: B+2 - Wing Chun 2 - 1,2,4,CS,4,B+3  #4
    
    WING CHUN
    3 / 12%: 1,1,1
    3 / 13%: 1,1,U+1
    2 / ??%: 4,3
    3 / 15%: 4,4,3
    3 / 17%: 2,4,3
    4 / 18%: 1,2,4,3
    4 / 20%: 2,4,4,3
    5 / 20%: 1,2,4,4,3
    6 / 28%: 1,2,4,CS,4,B+3
    6 / 29%: 1,2,4,CS,4,2
    6 / 30%: 1,2,4,CS,4,B+2
    
    HOOKSWORDS
    3 / 18%: 4,4,B+3
    3 / 19%: 4,4,2
    3 / 21%: 4,4,B+2
    4 / 25%: 2,4,4,B+3
    4 / 26%: 2,4,4,2
    4 / 28%: 2,4,4,B+2
    
    #1 Make sure the 1 after B+2 hits as early as possible.
    #2 Walk under them and do the grab just before they land, if done right,
       Mavado turns around and kicks from the other side.
    #3 Because extra wall hits water down hit damage, a powerful single
       strike does more than 1,1,B+2.
    #4 Make sure you're near, but not totally in, the corner.
       Otherwise he'll pop under and face the other way. Do it fast.
    #5 You have to 'cancel' the recovery of the last move by tapping UF
       (holding it won't work.) which cuts into the jump. It's only fast
       enough to juggle after certain moves, though.
    
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    05) Move Strategy
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    CHANGE SIDES HOOK
    Just a quick 90" sidestep with his hooks.
    
    GRAPPLE HOOK KICK
    He throws his hooks about a screen length and launches forward with a flying
    double kick. It has a 4/5 screen hit range, any farther and he stops short.
    Knocks down and does a wall impact in corner for even more damage.
    
    THROW
    There are two parts to this, the initial grab (which has a miss animation), and
    the second hit (a standing grapple kick strike). He can actually grab out of the
    air or in an air juggle with this. The grab knocks them back into the air and
    then he'll go into the rest. It misses unless he is right over and turned
    around to face his opponent.
    
    LONG FIST
    All his air juggles begin here. Juggle starters are B+2 (a forward step
    launcher), B+4 (same, but sidesteps), and 1,1,B+2.
    - 2 and 4 are quick knockdowns.
    - His SM is a shove that does no damage and pushes even blockers.
    
    WING CHUN
    The style of choice for ground combos. He has two punch rushes, many combos
    that end in his 4,3 kicks, and a 6-hit that goes into his Hookswords.
    - His SM (Dragon Tongue) is a backwards escape with his hooks.
    - B+SM does a weak sidestep punch.
    
    HOOKSWORDS
    He has powerful 3 and 4 hit sword combos. The downside is that he has no very
    quick strikes in this style.
    - F+4 knocks them across the screen, B+3 is another good knockdown.
    - 3 double hits in close.
    - His SM is a sidestep strike that hits low.
    Just remember you take 25% more damage in the style.
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    06) Other Stuff
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    * Open RD in the krypt for his extra outfit. Select with START to use.
    * Assuming no fatality, he has three different win poses depending on style.
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    07) Credits
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    Mortal Kombat: Deadly Alliance (c) Midway