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    FAQ/Walkthrough by nucleargamer12

    Version: 1.6 | Updated: 11/01/04 | Printable Version | Search Guide | Bookmark Guide

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    BMX XXX--NINTENDO GAMECUBE
    
    BMX XXX FAQ/Walkthrough by nucleargamer12: A comprehensive guide
    
    Visit my site for more walkthroughs and guides: http://www.g-cubed.co.nr
    
    =================
    ***0: Contents***
    =================
    
    0) Contents
     0.1) Notes on the FAQ
    
    1) Introduction--About Me
    
    2) Version History
    
    3) Legal Information
    
    4) About the Game
     4.1) Game Basics
    
    5) Characters
    
    6) Bike Parts
    
    7) Walkthrough
     7.1) Bronx, NYC
     7.2) The Dam
     7.3) Sheep Hills
     7.4) Syracuse
     7.5) Las Vegas
     7.6) Launch Pad 69
     7.7) Competitions
    
    8) Custom Riders
    
    9) FAQ--Frequently Asked Questions
     9.1) In-game Cheats
    
    10) Credits
    
    11) End
    
    ---------------------
    0.1: Notes on the FAQ
    ---------------------
    
    ~ Printing:
    
    I advise you to print only important parts, as this FAQ is 1705 lines long.
    
    ~ Contacting the author:
    
    Suggestions, questions, or comments should be sent to nucleargamer12@gmail.com.
    
    ~ Finding a section: 
    
    Type the Section Number, colon, and Section name. (Example - 7.1: Armor) 
    
    ~ About the game:
    
    This FAQ is for the Gamecube port, but also is compatible with other versions.
    
    ~ About the rating (M for Mature):
    
    This game is not recommended for people under the age of 17.
    
    ===============================
    ***1: Introduction--About Me***
    ===============================
    
    This is nucleargamer12, author of this game guide for the Nintendo Gamecube.
    BMX XXX is a game for Mature players over 17. If you are under that age or do
    not like the taste of the game, then BMX XXX is not for you. This guide is
    directed to the players of the game who require assistance.
    
    I am not a user of vulgarities, and so I did not put them in my guide, even
    though they are of abundance in the game. Please contact me via Email at
    nucleargamer12@gmail.com. Alternatively, use AOL Instant Messaging, screenname
    nucleargamer12. Any contributions, corrections, and comments are welcome.
    
    ========================
    ***2: Version History***
    ========================
    
    V. 1.6 10/28/04 Changes: Changed my Email address and added my website URL on
    the guide. Fixed a problem with the levels.
    
    V. 1.5 9/17/04 Updates: Added a Competitions guide (submitted by a viewer) for
    section 7.7. Updated FAQ.
    
    V. 1.1 8/19/04 Updates: Changed Legal Information and In-Game Cheats sections.
    
    V. 1.0 6/30/04 Initial release: Everything is pretty much up to speed. 
    Walkthrough and other information finished.
    
    ==========================
    ***3: Legal Information***
    ==========================
    
    The text you're reading is my own work. Therefore, it is copyrighted 2004-2005
    by nucleargamer12. It may not be reproduced in any way without my permission.
    This FAQ is designed for personal use only. However...
    
    The FAQ may appear on the following sites, because permission was granted:
    
    ~ www.gamefaqs.com
    ~ www.freewebs.com/gameguidegalaxy
    ~ www.g-cubed.co.nr
    
    If, for some reason, you'd like to put my FAQ on your site, please send an
    Email to me regarding the use of this document. Please include the URL of your
    site so that I can view it. Consent will be given at my leisure. If permission
    is given, do not make any changes to my FAQ; paste it onto your site as it is,
    WITH the legal information included. Failure to use any of the above procedures
    may result in legal action. If you wish to print these pages, please do so, but
    only for your private enjoyment and leisure.
    
    Please note that I should not be held responsible to any problems of your own
    resulting in the reading, following, or downloading of this guide. Thank you in
    advance.
    
    Now that the Legal stuff is taken care of, it's time for the FUN!!!
    
    =======================
    ***4: About the Game***
    =======================
    
    Following the premise of previous BMX games but adding a new, more
    adult-oriented twist, BMX XXX puts you in the seat of a trick bike and in six
    gameplay levels. Your goal is to complete all of the challenges to finish the
    game. If you do well, you will gain access to several bonuses.
    
    The instruction manual tells the player the buttons used in the game and their
    functions. Some game basics are listed below.
    
    ----------------
    4.1: Game Basics
    ----------------
    
    Jumping
    
    Press the A button to jump. To get maximum height and distance in a half pipe 
    or ramp, press and hold A to accelerate as you're approaching. Release A when 
    your front wheel immediately clears the top of the ramp or hill. Think of the 
    top of the ramp as a springboard. Practice this technique to perfect it and 
    watch how high you can fly.
    
    To jump out of a halfpipe or pool ramp, hold Forward on the analog stick, or 
    press UP on the D pad to launch yourself out. Other ways are to grind or stall 
    by pressing the Y button and any direction.
    
    ***
    
    Landing
    
    Knowing how to land safely will save you lots of health throughouth the game.
    Press Y to do a grind/stall if you're near an edge, or perform a Fast Plant 
    (below) to prevent yourself from crashing. 
    
    ***
    
    Maneuvering
    
    Riding can get tricky. The rider tends to pedal forward at all times at top 
    speed, opposed to accelerating to reach top speed. The rider also has a 
    tendency to not want to stop. Before you know it, you're running into walls and 
    going the wrong way. Hold back on the analog stick or press down on the D pad 
    to slow down.
    
    There will be times when you start to ride backwards. It's annoying. Either tap 
    A to jump out of it, or stop, and turn around. The D pad usually is preferred
    over the Analog stick, since when it comes to performing different tricks, it's 
    much more precise.
    
    ***
    
    Spins
    
    Use the L and R triggers to perform quicker spins. Spins can also be performed
    if you begin an aerial by pressing X and a direction, then holding that 
    direction. The longer you hold the button, the more spin. Release the D pad or 
    Analog stick to stop spinning.
    
    Don't spin for too long or you'll go down hard and take damage. If you're 
    about to land on even ground at an askew angle, tap the appropriate trigger.
    Otherwise, you're going to crash.
    
    ***
    
    Modifiers
    
    Press the modify button and a direction in conjunction with any aerial, grind,
    etc., and you will perform a Modified Trick. Modifiers are the easiest way to 
    rack up maneuvers and combos. Combine two different directions to combine 
    Modifiers. These are good if you are targeting a point value.
    
    ***
    
    Flatland Tricks
    
    Flatland Tricks are executed from Manuals (press UP then DOWN) or Nose Wheelies
    (press DOWN then UP) by pressing any direction and the X button. Holding down 
    the X button will continue the Trick until you release X again. Like the 
    Modifies, combining two different directions creates different moves. 
    
    You can also Modify (see 'Modifiers') your Flatland Tricks. Punch B and any 
    direction with the Flatland Trick to get lots of points. When a Challenge calls
    for a specified combo amount, Modified Flatland Tricks are the way to go. 
    The faster you perform the tricks, the more you'll do. Stay balanced.
    
    ***
    
    Aerials
    
    Get lots of height, and be prepared to do some impressive moves. Press the 
    desired direction and X while in midair to perform the trick. Aerials by 
    themselves won't grab you a ton of points. Combine different directions on 
    the D-pad or Analog Stick to get different moves.
    
    ***
    
    Grinding and Stalling
    
    To initiate a Grind, press Y in the air and any direction before landing on an
    edge. For a Stall, press the same combination of buttons, yet make certain to 
    not travel at such high speeds as you would for a Grind.
    
    Grinding and Stalling your Bike on an edge is a perfect way to collect the 
    points or rack up the moves. Find a pool ramp with a gap in the edges to 
    continuously grind along. At the gap, jump, throw in a Modify or a Spin, then 
    land back into a Grind, and you could go on forever racking up points this 
    way. It's great advice when you need to reach those point totals in each Level.
    
    Grinding is also a great way to pick up speed for those stubborn jumps that 
    span great distances. Find walls or objects, like benches or rails, to grind 
    that set you up for the leap. When losing your balance in a grind, use a Grind 
    Transfer. Press Y and the direction you're leaning away from to regain the 
    Grind, so you can compensate for the imbalance.
    
    ***
    
    Wallrides, Taps, and Fast Plants
    
    Contrary to what the game manual tells you, perform a Wallride by pressing up 
    and the A button while in a jump, not up and X. Be certain you're near a wall 
    when doing so. Fast Plants are the same, except press left and A, and For Wall 
    Taps press right and A.
    
    These can get you out of trouble if you're landing all weird, and disastrous. 
    Make sure you practice these religiously, especially your Wallrides. There are 
    plenty of spots in levels that are just too high to reach with conventional 
    means. Get speed and use your Wallride to get there.
    
    ===================
    ***5. Characters***
    ===================
    
    Here are all the characters of the game. First-time riders should start with a
    character like Tripledub, but it's essentially your choice.
    
    ***
    
    Twan
    Excels in: Speed and Technique. 
    Lacks in: Air and especially Spin.
    
    Mika
    Excels in: Spin and Landing. 
    Lacks in: Wallride and especially Manual.
    
    Rave
    Excels in: Wallride and Manual. 
    Lacks in: Speed, Landing, and especially Balance.
    
    La'Tey
    Excels in: Wallride and and Manual. 
    Lacks in: especially Technique.
    
    Itchi
    Excels in: Balance and Manual. 
    Lacks in: Speed and especially Air.
    
    Karma
    Excels in: Spin and Balance. 
    Lacks in: especially Technique
    
    Manuel
    Excels in: Manual and Balance. 
    Lacks in: especially Wallride.
    
    Hellkitty
    Excels in: Air and Landing. 
    Lacks in: especially Speed.
    
    Tripledub
    Excels in: Technique and Speed. 
    Lacks in: especially Landing.
    
    Joyride
    Excels in: Balance and Manual. 
    Lacks in: Air and especially Speed.
    
    Skeeter
    Excels in: Balance and Spin. 
    Lacks in: especially Air.
    
    Nutter
    Excels in: Air and Landing. 
    Lacks in: especially Balance.
    
    Amish Boy
    Excels in: Speed, Technique, and Air. 
    He is unlocked by beating the game.
    
    ===================
    ***6: Bike Parts***
    ===================
    
    Each level has 4 Bike Parts. Collect 6 of the different parts and you get a new
    bike that boosts your attributes. There are 24 total Bike Parts, and 4 Bikes to
    obtain for each Character.
    
    ***
    
    The Bronx, NYC
    
    - Grind the wire where the shoes are strung over. A Fork is located along the 
    last stretch, closest to the Train Tracks. 
    
    - Drain the pool by completing the Roof Switch Wall Tap Challenge. Handlebars 
    are in the pool. 
    
    - Once the pool is drained, make your way back to the Burnt-Out Building. 
    Make your way to the roof by transferring from the lower Red Ramp to the upper 
    Red Ramp. Get to the lower roof. Drop into the burnt out portion of the 
    building. Grind the fallen beam to the Wheel. 
    
    - Grind over to the Train Tracks. Continue along the tracks to the Blue 
    Building at the Street Intersection. Jump to the Blue Building's Fire Escape 
    that runs parallel with the tracks. Grind to the end and get the Cranks.
    
    ***
    
    The Dam
    
    - Approach the Quarter Ramp with the Eagle Statue perched on top from the 
    Starting Point. Grind the edge of the ramp towards the 3 wires cascading down 
    over the water, towards the Generator Building. Grind Transfer to the wire on 
    the far right. Make the gap in the middle, and retrieve a Wheel. 
    
    - From the same position at the Quarter Ramp with the Eagle Statue, jump the 
    concrete wall towards the Drained Pool. Grind the beam to the end. Handlebars 
    are reachable with a quick jump off the beam. 
    
    - After completing the Pyro's Challenge, enter the Warehouse. Grind along the 
    Black and Yellow Perimeter Beam. A Fork is located between the pool and the
    largest opening. 
    
    - When you attempt the Spark Plug Challenge in the Generator Building, you 
    Grind along the very top supporting wire of the Spark Plug. Make the Gap in the
     middle of the Support Rings and you will obtain a Bike Seat.
    
    ***
    
    Sheep Hills
    
    - From the roof of the Pink Donut Shoppe, Grind the Flagline leading to the Del
    Bell. Halfway on the Flagline is a Wheel. 
    
    - After deflating the Humping Sheep, from the Del Bell roof, Grind the Flagline
    leading towards the Balloon Sheep Carcasses. Grind Transfer to the right along
    the Sheep and pick up the Crank.
    
    - After giving the donuts to the Mall Security Guard, pedal to the Drainage 
    Ditch where the Donut is rolling around. Make the jump to grab the Wheel, high
    in the air, right in front of the circular Ditch. 
    
    - As you complete the Grind Transfer from the Middle Awning in the Mall, to the
    Fountain edge. You'll find a Seat halfway through your leap for the Grind 
    Transfer.
    
    ***
    
    Syracuse
    
    - Grind between the two Highway Signs. In between the leap for the Grind 
    Transfer is a Fork. 
    
    - Behind the Dog and Bone Brew Pub is Big Air Square. To get here, use the 
    Connecter that cuts through the building. Once out of the Connector, face left.
    Along the wall, in the far right corner are a set of four Quarter Ramps and a 
    vertical Brick Divider. Transfer between the second and the third Quarter
    Ramps to snag the Wheel on top of the Brick Divider. 
    
    - From the same Connector, turn right and go up the stairs, to the end of the 
    straightaway. You should see a gap through the wall and the Handlebars 
    are visible near the Green Ledge. Fall to the ground below. Use the ramp below
     the Handlebars to get enough height to reach them. 
    
    - In the Abandoned Building, a Crank floats in front of an Orange Post with a
    small island of concrete attached. When you enter the Abandoned Building, 
    stop, then face the entrance. Use the Analog stick to look up to the Bike Part.
    Utilize the ramp below the Orange Post to obtain it.
    
    ***
    
    Las Vegas
    
    - Go to the roof of SCORES Las Vegas and reach a Wheel near one of the Blue 
    Pool Ramps. 
    
    - Go to the Middle Dock with boats on either side. Grind transfer from the 
    Handrail at the very end of the Dock to the rail on the Blue Yacht; they run 
    parallel. A Fork is located in between the dock and the yacht. 
    
    - After finding the claim check, and picking up the cake, a Red Halfpipe will 
    appear on the Wedding Yacht. A Wheel is in the halfpipe. 
    
    - Open the Dungeon Park by completing the 360 Backflip Challenge. Make your way
     to the first cannon. Grind Transfer from the cannon out to the concrete 
    pedestal to obtain the Bike Seat.
    
    ***
    
    Launch Pad 69
    
    - Grind the wire between the two golden elevated launch sirens, closest to the
    Hangar. Halfway in your Grind, you'll pick up a Fork. 
    
    - In the Rocket Sled Ramp, between the Thrusters and the Wind Sock, you'll 
    find a Wheel. 
    
    - After you explode the Rocket, get height in the First Rocket Segment Halfpipe
    (closest to the entrance to Mission Control). There is a Seat in the air at 
    the far end of the Segment. 
    
    - Grind the Fuel Line Beam in its entirety around the Rocket. Cranks are found
    on one of the corners.
    
    ====================
    ***7: Walkthrough***
    ====================
    
    This is a complete walkthrough covering all the missions in BMX XXX. If you 
    have any additional questions, please send me an email.
    
    ---------------
    7.1: Bronx, NYC
    ---------------
    
    Challenges:
    
    Collect 10 cans within the time limit. 
    
    Head down to the bottom of the stairs and make a right. You'll see a bum named 
    Homeless Jones, who will give you a time limit to collect ten cans. Follow the
    path of glowing cans and collect them all. Head back to the bum to complete
    the mission.
    
    Walltap or fastplant the three roof switches. 
    
    Go to the fire truck beside the burning building and talk to the firefighter.
    Accept his quest for you to walltap or fastplant the three switches. Head left
    and reach a green building. Go up the stairs onto the roof, and use the proper
    techniques to go up the ramps and activate the switches.
    
    Grind the two electric wires above the Pimp's car.
    
    Travel to a purple car with bird droppings all over it. Talk to the grocer,
    who will request that you scare the birds away. Turn right and reach a ramp in
    the road, one that you'll use to hitch onto the wires. Gain a lot of speed and
    make the jump, and start grinding the first wire. Now make a grind transfer to
    the second wire, and complete the challenge.
    
    Get the poodle, score 20,000 points, then introduce the dogs. 
    
    Go to the lower street and talk to a city employee. Fetch the poodle from the
    upper street, right side, and gain 20,000 points while riding with it. Do lots
    of flatland combos to get the points. Go back to the gardner and your task 
    is finished.
    
    Use the leafblower to jump start Homeless Jones's cardboard plane. 
    
    Find Homeless Jones again. You need to find the leafblower. Head to the Upper
    Street, and cross the street heading to the motel. Hit the ramp and you'll
    receive the leafblower. Go back to Homeless Jones and watch a hilarious 
    cutscene.
    
    Destroy the other three food carts. 
    
    Find the evil Wiener Vendor, who wants you to destroy the other three wiener
    carts by jumping into their umbrellas. Head down the sidewalk going away from
    the downhill street and find the first vendor. Continue to an alley by the 
    Scores signs. Ride down the alley to the Lower Street and find another cart.
    Go back to the start of the level and find the final cart.
    
    Collect 5 coins on the way to the park. Bribe the bouncer in front of Scores. 
    
    Go back to the Scores alley and talk to the bouncer. Head out of the alley and
    follow the coins you have to get. When you get all the coins, go back to the
    alley and complete the mission.
    
    Ghost ride your bike into the fruit booter. 
    
    You need to talk to the rider in the skatepark to the left of the gate. Your
    goal is to ghost ride into the roller blader. He'll be riding in a circle, so
    ghost ride at him to complete the challenge.
    
    Transfer over the rider to pull the dead end gap. 
    
    Ride down the Upper Street to the dead end. In between two ramps, there will be
    a rider for you to talk to. He wants you to transfer over him. You need to gain
    lots of speed and run into the ramp with a trick. That way, you can gain some
    speed to transfer over the gap.
    
    Pull a wallride to tailwhip anywhere. 
    
    Reach a blue dumpster on the upper street. You need to hit this with some speed
    and do a catwalk up to the roof. A rider will tell you to do a wallride to
    tailwhip. Use the billboards and wallride it at an angle. Jump at the precise
    moment to pull a tailwhip and finish the challenge.
    
    Skitch any police car anywhere. Hang on for at least 5 seconds. 
    
    The police cars are everywhere throughout the level. Ride up to a moving car,
    and hold on (skitch) to it for five seconds.
    
    Get 40 feet of air in the pool. 
    
    The pool must be drained using the Street Cleaner before you can do this. You
    need to get some air in the pool to complete the challenge. Simply keep jumping
    near the bottom to get more air.
    
    Grind the 5 pair of sneakers. 
    
    There is a set of stairs leading to the train tracks near the dirt jumps. As 
    you ascend the stairs, jump over the first landing rail and catch the wire, 
    follow this all the way to the opposite side of the level, jumping to adjoining 
    wires as necessary. All the sneakers are hanging on the wire.
    
    Land a 5 combo trick. 
    
    It's not very hard to do a five-trick combo. You should do a modifier off a
    manual trick, and following it up with some other modifiers. It can be done
    anywhere in the level.
    
    Deliver the hookers to Fifi's Motel. 
    
    There are five hookers scattered around the level. Talk to one, and you'll need
    to find the other four. Two are on Lower Street: one near the stairs, and one
    by the entrance to the Scores alley. Three are on Upper Street: one at the dead
    end gap, one near a ramp next to the vendor, and one next to Fifi's Motel. Find
    all five to complete the challenge.
    
    Collect all 45 coins in one run. 
    
    Coins are scattered around the level. You must have completed the Scores
    bouncer challenge first. Look everywhere for all forty-five coins in the level.
    In later levels, completing these challenges will give you a bonus video.
    
    Find and pull all 20 gaps in the level. 
    
    There are twenty gaps in each level. A gap is basically an opening or space
    between two ramps or structures anywhere in a level. You need to cross every
    gap in a level to complete the challenge. You get a Scores video upon 
    completion of the challenge.
    
    Score 150,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    150,000 points. Try not to fall.
    
    Score 300,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    300,000 points. Try not to fall.
    
    Score 600,000 in one run.
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    600,000 points. Try not to fall. You can gain access to The Dam by completing
    at least ten of the twenty challenges above.
    
    ------------
    7.2: The Dam
    ------------
    
    Challenges:
    
    Collect 4 TNT Sticks and bring them to the Pyro. 
    
    You'll start near a warehouse, where there is a pyro you need to talk to. From
    there, go right and jump up the dirt ramp to get the hovering dynamite sticks.
    Search around the warehouse to find all four dynamite sticks and return to the
    pyro to complete the challenge. He will start an explosion and change the level
    for your future challenges.
    
    Grind past the 4 switches to drain the lake. 
    
    You need to head to the warehouse waterfront and meet with the Lake Burnout.
    Your mission is to grind past the four switches around the lake to drain it.
    Look towards th water to see a wood dock and a concrete wall. Grind the wall's
    left side to hit two switches. From there, grind the wires from the wood dock
    and reach the side of the outermost wall with the two other switches.
    
    The Dam has cracks! Run into any 2 cracks to patch it up. 
    
    Find the Engineer by the cracked dam wall. He'll tell you to patch up two
    of the three cracks in the dam. Go hit the ramps with some speed and simply
    touch the cracks to patch them.
    
    Grind across the very top of the generator's giant spark plug. 
    
    Go into the Generator Building and reach a squatting technician by the furnace.
    You need to grind the spark plug. Head up to the third floor and all the way
    to the top of the building. Find a small ramp leading to a wire, which you'll
    have to grind, then transfer to a wire perpendicular to it.
    
    Relieve the constipated Construction Worker.
    
    Go to the lavatories, where a man wants you to help him out. What you'll have
    to do is carry his cell and score 30,000 points with it. You can't crash, or
    you'll drop the box. Do some flatland tricks and modifiers, or anything else
    that has a low crashing chance.
    
    Wallride the TWO canal switches inside the generator building. 
    
    On your way to the Generator Room, you'll meet two guys standing next to a 
    black limousine. You need to wallride the switches inside the building, which
    are on the second floor (not the first floor like the game says). Go up the
    building and ride until you come to the metal grate ramp. Wallride it up to the
    first switch. Find the other switch similarly.
    
    Manual 150 feet on the skinny Dam wall. 
    
    Jump off the dam onto a platform with ramps and electrical structures. Talk to
    the rider and head up to the dam wall. There will be two arrows signaling how
    far you'll have to manual.
    
    Talk to the rider under the bungee jumper.
    
    From the above challenge, you'll find a statue with an eagle and two 
    spotlights. Jump up to the spotlights and talk to the rider. You'll need to
    ride into the bungee jumper and knock him off the statue. Hit the ramp under
    the statue and grind to the right, onto the platform. There is a ramp behind
    you that will boost you to the rider with the right speed and timing.
    
    Destory 3 oxygen tanks. Ghost ride bike into them to be cool. 
    
    Go back to the warehouse and enter it through an opening in the back. Talk to
    the rider and destroy the three tanks using ghost ride. The first is in front
    of you. Jump up the wood to the second one. Head to the center of the building
    to find the final tank.
    
    Do flatland tricks for 5 seconds nonstop. 
    
    You just have to hold on to a flatland trick for five seconds. This can be
    accomplished anywhere. First, do a Manual, and pull a flatland trick, holding
    the button to stay in the trick.
    
    Jump over the moving crane arm. 
    
    The crane is to the right side of the dirt path. You need to jump over the 
    crane arm, and wait for it to swing into place. If you mistime your jump and
    hit the crane, you'll have to wait for it again.
    
    Wallride over the entire row of lavatories. 
    
    Go to the row of lavatory cells. You need to wallride over all of them. Get a
    burst of speed by hitting the jump at an angle and hit the small kicker on the
    first cell. You'll lunge forward, hopefully over all the huts.
    
    Gap over the bridge leading to the generator building.
    
    Make your way over to the bridge, located in the drainage canal you drained
    before. Gain some speed and jump into the halfpipe with a trick. Clear the gap
    by going more horizontally.
    
    Land a 10 trick combo. 
    
    Just like last time, but you'll have to get ten tricks in a row. I suggest the
    same strategy as last time, just be careful on your timing and try not to
    break the combo.
    
    Deliver the Gassy Construction Workers to the huts. 
    
    Go next to the Roach Coach at the beginning of the dam and talk to the worker.
    You must deliver all of them to the lavatories. From the first worker, go 
    behind the warehouse to find the second. The third is on the outermost dam
    wall, and the forth is to the right of the dirt bowl with the crane. The final
    one is in front of the Generator Building. Bring all five and finish.
    
    Collect all 45 lunchboxes in one run. 
    
    Similar to Level 1, where you had to collect the coins, you need to collect 45
    lunch pails scattered throughout the level. Search everywhere you can to find
    them. You'll get bonus videos on later collection challenges.
    
    Find and pull all 20 gaps in the level. 
    
    There are twenty gaps in total, all of which you must pull to complete the 
    challenge. Make sure you've done all the missions that change the layout of the
    course before attempting this. You'll get a reward for a successful attempt.
    
    Score 150,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    600,000 points. Try not to fall.
    
    Score 300,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    600,000 points. Try not to fall.
    
    Score 600,000 in one run.
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    600,000 points. Try not to fall. You can gain access to Rampage Skatepark, 
    where you can test out your skills. Do well, and you can go to Sheep Hills.
    
    ----------------
    7.3: Sheep Hills
    ----------------
    
    Challenges:
    
    Pull 3 different flatland tricks for the donuts. 
    
    Turn around from your spawning place and see a pink donut shop. Talk to the
    right counter boy. Perform three different flatland tricks for the kid. It 
    doesn't matter what you do, but after you've gotten the donuts, go to the mall
    and give them to the security guard.
    
    Score 20,000 points in the drainage ditch without crashing.
    
    Go to the flower bed to the right side of the park. Continue to the ledge and
    meet with a guy in a robe by the JB spray paint. You must score 20,000 points
    in the bowl with the pink donut, near the mall. If you get hit by the donut or
    crash, you'll have to start over.
    
    Collect the 4 tethers and bring them back to Little Bo Peep. 
    
    By the mall, head to the balloon of Little Bo Peep and find her in person under
    it. Shee needs you to bring her the 4 tethers scattered around the trails. The
    first one is by a float with a striped star; grind the wood ramp to get it. 
    Go up to the top of the donut shop and grind the American flag marquee. Grind
    another one on the gas station roof to get another tether. Find some gaps near
    the flower bed, and jump those to get the remaining tethers.
    
    Score 30,000 points while dragging around the Bully. 
    
    Head to the rider to the left of the mall entrance. Talk to him, and drag 
    around the orange hooded guy by running into him. Get some points in the park
    with the bully, and you'll get a roman candle for your efforts to use in a 
    later challenge.
    
    Use the roman candle to shoot down the humping sheep. 
    
    Grab the roman candle from the quest above, and go to the mall Security Guard.
    You need to shoot down a sheep, which are circling the restaurant. Use the 
    analog stick to aim and fire with the A button. Make sure to be standing close
    enough so you can hit the sheep.
    
    Run into and break the 4 security cameras around the mall. 
    
    Talk to the shoplifter on the right side inside the mall. You'll need to break
    the four security cameras, which are on top of each set of stairs. Turn left
    and see the first camera, and wallride up to break it. Another will be behind
    you; use the same strategy to break it. Continue down towards the fountain and
    go up the other staircase to break the last two cameras.
    
    Grind transfer between the middle Mall awning and the fountain edge. 
    
    Go to the rider hanging at the mall. You need to grind transfer between the
    awning and the fountain. Go up the stairs and wallride to the blue platform
    above the mall. Jump into the red awning. You need to grind the awning, jump
    off, and grind the fountain bowl's edge. The timing and speed need to be
    perfect to succeed.
    
    Jump off the flag float and pull a 540 Superman. 
    
    Go to the striped star float to the left of the mall. Talk to the rider, who
    challenges you to pull off a 540 superman. Go back to the where you start the
    level and superman off the flag float. You need to hit the float edge with
    enough speed and angle to do this.
    
    Shoot out any 4 letters from the store sign. 
    
    You will need the roman candle do this mission. So head over to the dirt
    jumps and grab it. Coincidentally, the store sign reading "SCHULINT" is here
    aswell. Get close to the sign to shoot at the letters. Shooting the first, 
    third, sixth, and last letters makes most sense.
    
    Hit the ATM rest switch directly above the ATM. 
    
    Head to the fountain pool inside the mall. The ATM is located to the side of
    the stairs with a giant red button indicating the reset switch. Simply gain 
    a little speed and wallride up into the button.
    
    Pull a 100 foot wallride anywhere. 
    
    The best place to perfom this manuveur is in the dumpster area behind the
    mall, as you can hit a certain ramp on the wall and drop down a lot of distance
    to gain the 100 feet needed.
    
    Pull a 900 anywhere. 
    
    Go to the bowl. Use the upper part to gain up speed and height Transfer to
    the deep end on your 900 spin. You have a greater distance to fall, thus more 
    time to spin.
    
    Do the Roof Drop Gap and live to tell about it. 
    
    Go to the top of the donut stand as explained in previous challenges. You will 
    need to take the top left corner's wire towards the mall. Make one transfer 
    before reaching a concrete slab going about 45 degrees upward. Follow the 
    glowing red line and jump over the gap.
    
    Land a 15 trick combo. 
    
    Just like previous times, but you'll have to get fifteen tricks in a row. I 
    suggest the same strategy as last time, just be careful on your timing and try 
    not to break the combo.
    
    Deliver the Midget Clowns to the clown car. 
    
    The clowns are scattered around the level. Speak to one, and you'll have to get
    all of them. The first is right next to the clown car. Under the tree that is 
    across the street from the gas station is another. The third is in the back 
    corner of the skatepark, below the bowl. By the restaurant tables in the mall
    is the fourth, and the last one is at the upper level of the mall.
    
    Collect all 45 donuts in one run. 
    
    Similar to Level 1, where you had to collect the coins, you need to collect 45
    donuts scattered throughout the whole level. Search everywhere you can to find
    them. You'll get bonus videos on later collection challenges.
    
    Find and pull all 20 gaps in the level. 
    
    There are twenty gaps in total, all of which you must pull to complete the 
    challenge. Make sure you've done all the missions that change the layout of the
    course before attempting this. You'll get a reward for a successful attempt.
    
    Score 200,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    120,000 points. Try not to fall.
    
    Score 400,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    400,000 points. Try not to fall.
    
    Score 800,000 in one run.
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    800,000 points. Try not to fall. By completing ten of the missions, you can
    gain access to Syracuse, the next level.
    
    -------------
    7.4: Syracuse
    -------------
    
    Challenges:
    
    Grind the 4 support wires holding the TV antenna. 
    
    Head to the upper street of the park, and reach the road-gate house. A security
    guard will tell you to grind the support wires holding the TV antenna. Make
    your way back to the Boy Band Buses. Approach the concrete wall the buses face, 
    then Grind towards the First Support Wire. Grind Transfer from the wall to the 
    Wire. The next wire you should grind is near the snowblocked overpass in the 
    Highway. Use the snow to launch yourself on the lower ledge. Next use the 
    Highway Side Wallramp to reach the Highway Wall's edge. Grind the edge towards 
    the Dog and Bone Brew Pub. Turn the corner and ride up the stairs. Approach the 
    railing at the end of the straightaway, and leap over to the third Wire. Drop 
    to the Brick Spine below and Grind to the Fourth Support Wire. 
    
    Run into the hanging Pineapple mascot to get him down. 
    
    Head back to the parkside and towards where you found the security guard. To
    your right you will find, on the sidewalk, a Pineapple fan. Help him out. Go 
    into the section of rounded halfpipe behind the statue the mascot is hanging 
    from. Gain some air and some speed, and when you're confident in your jump, 
    leap forward into the top of the statue to free the mascot.
    
    Score 5,000,000 points in a hurry to shake the cops. 
    
    So the cops are coming since you broke the statue. Evade them by doing some
    tricks and gaining a lot of points. You don't have to get 5 million; 1,000,000
    is enough to complete the mission.
    
    Collect 4 detonator caps and deliver them to the abandoned building. 
    
    The Paddywagon is located on the city-side in the farthest corner to the
    left. You need to get the detonator caps to the abandoned building. Turn away 
    from the wagon to the lower street. On the staircase down, you will find two 
    detonators, the first accessible by a grind, the second by a wallride. Go back
    to the staircase from the TV antenna mission for another one. Go up the stairs
    and go past the U-turn, then jump at the dead end rail for the last one.
    
    Ride over 4 steaming manholes. 
    
    The Weatherman is located on the parkside near the boy band bus. There are 4 
    manholes that need to be found: two are on the upper street that the News van 
    is located on, and two are located on the bottom street with the snow plows.
    Get all of them to complete this challenge.
    
    Knock over the 3 street performers' tip cups. 
    
    You can find the Street Performer to the right of the steps that lead you onto 
    the first store strip. Begin by heading down the strip and hugging the right 
    wall. Come to a red and blue platform with a silver guy on it. Knock over his 
    tip cup, then take a left and go after the second guy in front of the circular 
    Make another left to enter the second strip of stores and the last performer.
    
    Collect 3 patches of yellow snow and bring them to the Salesman. 
    
    Go up the stairs leading to the first store strip and continue to the salesman.
    There are patches of noticable circles of yellow snow. Go into the 2nd strip 
    and hug the left side. Get the patch and keep heading straight. Now hug right
    and go to the end for the second strip. Cross over to the first strip and go 
    back to the salesman. On your way there, you'll find the last patch.
    
    Grind transfer between the highway signs and make it to the other side. 
    
    This rider is on the first stores strip, standing near a connection tunnel 
    between strips one and two. The Grind Transfer can be done on either of the two
    sets of highway signs. Get a running leap and grind the platform of the road 
    sign that sits over the highway street, then grind transfer to the second sign.
    
    Pull any flatland trick on the thin highway wall. 
    
    This rider is on the parkside. From the spawn of the level, go down the
    staircase to the left and you'll run into him at the landing. The thin wall is 
    directly in front of you when you spawn. Just jump up onto it and heading down 
    to the left, manual or nose wheelie, then do any flatland trick.
    
    Pull a double tailwhip over any spine inside the demolished building. 
    
    Do the Mascot mission before doing this one. You will find an opening in the 
    left wall over where the destruction was. Follow this hall to enter the
    building. The rider is to the right of the first spindle you encounter. Try 
    and hit the closest orange topped ramp before hitting the spine, this will 
    double the air you get when you go for the double tailwhip.
    
    Score 10,000 points while dragging each member of the Boy Band. 
    
    The Boy Band members, Kelly, T.J., Chuck F., and Joey Joe Joe, are located 
    around the boy band bus, 2 are located on top of the buses. Talk to one to 
    begin the beating session, you will need to talk to each of them and beat each 
    of them up to win the challenge. 
    
    Ghost ride your bike into the 3 shopping center Security Guards. 
    
    These guards can be found on the city area. The first 2 are jumbled together 
    near the police cars and paddywagon. After you handle these two, start your 
    way down the left side of the 2nd strip of stores. You will find the last one.
    
    Destroy the visiting team's 'Go Pineapples' rally banner. 
    
    The Rally Banner is the purple monstrosity decorated with a goofy, smiling 
    pineapple hanging up near the Dog and Bone Brew Pub. Wallride the long wall 
    near the Hot Dog Vendor opposite of the Banner, and launch yourself over to 
    demolish it.
    
    Land a 20 trick combo. 
    
    Just like previous times, but you'll have to get twenty tricks in a row. I 
    suggest the same strategy as last time, just be careful on your timing and try 
    not to break the combo.
    
    Deliver the Dinosaur Mascots to the Boy Band's bus. 
    
    The mascots are scattered around the level. Once you speak to one of them you
    will need to get all 5 to the boy band's bus. The first is by the statue the 
    Pineapple was hung up to. Another is in the center of the store strip. A third
    is near the silver man that you knocked the cup from. Next is standing next to 
    the circular steps. The last one stands next to a gap transfer by the antenna.
    
    Collect all 45 donuts in one run. 
    
    Similar to Level 1, where you had to collect the coins, you need to collect 45
    donuts scattered throughout the whole level. Search everywhere you can to find
    them. You'll get bonus videos on later collection challenges.
    
    Find and pull all 20 gaps in the level. 
    
    There are twenty gaps in total, all of which you must pull to complete the 
    challenge. Make sure you've done all the missions that change the layout of the
    course before attempting this. You'll get a reward for a successful attempt.
    
    Score 200,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    200,000 points. Try not to fall.
    
    Score 400,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    400,000 points. Try not to fall.
    
    Score 800,000 in one run.
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    800,000 points. Try not to fall. You can gain access go the UGP Roots Jam, and
    by doing well, Las Vegas will be yours to explore.
    
    --------------
    7.5: Las Vegas
    --------------
    
    Challenges:
    
    Grind across the giant inflated Showgirl's boobs. 
    
    Turn around from where you spawn, and head forward to find two man standing in 
    front of an air balloon of a woman. Go back to the starting place and continue 
    over to the other side. Head back up to the start and use the ramp to jump up
    and grind either the left or right poles that hold the wires connected to the
    balloons bra.
    
    Pull a 360 backflip using the boob jump. 
    
    Ride to the fat kid by the car trap and talk to him. Go down the gap made up of 
    the Showgirls pieces. Jump over the indy track railing and give your self 
    enough distance to gain some speed up to the balloon. Hit the left side and 
    jump. You'll need to transfer this gap, not just pull the trick.
    
    Find the claim check and pick up the cake. 
    
    The castle will be opened up and the next challenge will be available. Head 
    towards the docks. The Best Man can be found at the wedding on the boat. From 
    the Wedding Yacht, go past the Grassy Halfpipes to building with ramps going up
    to the roof. Ride up to the roof and grind one of edges towards the gap at the 
    entrance. Make the Gap then return to the roof. You'll see a chef standing next
    to the Cake. Get the Cake and return to the Wedding Yacht.
    
    Grind the guillotine blade to silence the Best Man. 
    
    Talk to the Cocktail Waitress on the boardwalk right next to the docks. Head 
    into the castle. There is a half-pipe to your right, so jump into things and 
    start getting some air in it. The guillotine is located right next to the 
    halfpipe in the very center. Get enough air to grind the guillotine lever.
    
    Pull a 900 spin during the half pipe drop transfer. 
    
    This rider is located on the roof of the Scores Bar; go around to the back of 
    Scores and head up either of the two ramps to get to the rider. You will need 
    to transfer from either of these to their even lower adjoining halfpipes and 
    pull a 900 while doing so. Gain some air and speed before you attempt it.
    
    Find and grind the dungeon cage release switch. 
    
    The S&M Lover is found in the castle's second half-pipe inward, behind a cage 
    door. The release switch is to the left of the cage. Gain some speed in the 
    half-bowl you're in and then jump up to grind the pipe to the left of the cage.
    Continue grinding this until the very end. Here you will run into a black 
    release switch.
    
    Pull a manual all the way through the tunnel. 
    
    Head onto the dock/boardwalk to the left of the boat vessels and to the
    right of the Scores Bar. Go straight and jump onto the indy race track. To your
    right is a tunnel. you will need to grind all the way from the entrance to the 
    exit on the otherside, all while avoiding the racing cars.
    
    Collect the sloshed Best Man's head and score 40,000 points. 
    
    This rider is in the castle. You can find them standing to the left of the 
    halfpipe with Best Man's head in it. Jump into the half pipe to find the Best 
    Man's head in the middle of it. Then do your best to hit the 40,000 point
    mark in the minute you've been given.
    
    Drag the Lounge Singer around the level and score 25,000 points. 
    
    You can find the Lounge Singer spitting out crappy tunes by the alcohol in
    the Scores Bar. As soon as you grab onto him, all you will have to do is score 
    25,000 measly points. This can be accomplished by breaking through the Scores 
    Bar glass and using the half-pipes to their utmost potential. Mark it up.
    
    Jump over the visiting Tour Group, guide and all. 
    
    The tour group is at the left corner of the Indy Car Shop. Head down towards 
    the grassy halfpipe, but immediately turn around before you get there. Head 
    back towards the spawn's ramp, and instead of jumping it, grind its left side.
    When you reach the end, your bike will automatically clear the Tour Group.
    
    Pull a 500 foot grind anywhere in the level. 
    
    You can use the same grind that you did to release the caged S&M guy to grind 
    your way to the boats, and then continuously circle them.
    
    Break the 6 glass awnings in the grassy half pipe. 
    
    To beat this you pretty much need to able to hit big air. There are 6 of
    the awnings located high above the half-pipes, 3 on each side, 1 on each ramp.
    Keep your speed up at all times, and you should be able to hit each one of 
    these without much effort.
    
    Deliver the Scores Strippers to the bar at Scores Vegas. 
    
    The strippers are scattered around the level, once you speak to one of them
    you will need to get all 5 to the Scores Bar located in the Scores building.
    Through the glass wall, next to the Scores Bar is the first. In the grass, to 
    the left of the entrance is the second. In the middle of the grassy half-pipe 
    is another. Next to the Palm Tree at the start is another To the left of the 
    entrance of the Chef's pools is the fifth.
    
    Land a 25 trick combo. 
    
    Just like previous times, but you'll have to get fifteen tricks in a row. I 
    suggest the same strategy as last time, just be careful on your timing and try 
    not to break the combo.
    
    Grind transfer from the yacht rail to the Deuces billboard sign. 
    
    The yacht is located to the left of main boardwalk. It is blue, jump
    the railing to gain access to it. Get a pedaling start and jump then grind the 
    left railing of the boat, at the last possible second, jump and grind to the 
    billboard sign.
    
    Collect all 45 donuts in one run. 
    
    Similar to Level 1, where you had to collect the coins, you need to collect 45
    donuts scattered throughout the whole level. Search everywhere you can to find
    them. You can gain a scores video if you are successful.
    
    Find and pull all 20 gaps in the level. 
    
    There are twenty gaps in total, all of which you must pull to complete the 
    challenge. Make sure you've done all the missions that change the layout of the
    course before attempting this. You'll get a reward for a successful attempt.
    
    Score 250,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    250,000 points. Try not to fall.
    
    Score 500,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    500,000 points. Try not to fall.
    
    Score 1,000,000 in one run.
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    1,000,000 points. Try not to fall. Gain access to Launch Pad 69 by doing well
    in ten of the missions above.
    
    ------------------
    7.6: Launch Pad 69
    ------------------
    
    Challenges:
    
    Grind the 'on' switch to activate the rocket sled. 
    
    To find the Rocket Mechanic, head towards the Space Shuttle to your right. On
    the way, you'll see a half-pipe that contains stairs leading to a platform.
    To find the switch, go down the right set of stairs and turn left. You need to 
    grind the staircase's right railing, then jump and grind the switch protuding 
    from the grated floor.
    
    Collide with both flying mechanics. 
    
    Head into the Hanger after you have completed the rocket sled mission. The
    Flying Mechanic can be found in the back corner, hovering near a half bowl.
    Get yourself some decent speed and hit one of the pipes this guy is floating 
    around. Grind a ledge and a railing. Grind into each of the mechanics to 
    finish the mission and gain a Jet Pack.
    
    Get up to and simply touch the hanging satellite. 
    
    Go back to the half-pipe that is now cleared of it's previous rocket-sled
    inhabitant. To the Space Shuttle side of it, you will find a man gazing at
    something. Immediatly jump into the half-pipe and get to work. All you need to 
    do is get up to the satellite and grind it and your job is done.
    
    Hit the LAUNCH button and deliver the 3 Space Monkeys. 
    
    This is located in the Control Center that the Satellite mission unlocked. To 
    activate the LAUNCH button, you just have to run into it by using the wooden 
    ramp. Get the three monkeys from the cage. The first is located just under the
    cage, The second is at the end of the long quarter pipe, and the third is on 
    the red-white structure. Now head to the shuttle's elevator.
    
    Pull 6 different Flatland Tricks to excite the monkeys. 
    
    Head to the exit of the military base. It's to the right of the shuttle on
    the edge of the level near a camper. Perform 6 DIFFERENT flatland tricks for 
    the monkeys. You can perform these anywhere on the level to release the 
    diapered monkeys from their pens.
    
    Pull a 360 nothing over the alien autopsy. 
    
    The scientist can be found by following the ramps in the hanger up to an
    autopsy room. This room is also accesible through the outside by a grated
    ramp near the monkey pens. Get some speed from the two ramps on either side of
    the alien, then jump the alien with a 360 Nothing. The analog stick worked 
    better for me to pull this off.
    
    Grind into the 4 golden elevated launch sirens. 
    
    You can find this rider at the dirt jumps to the left of the monkey pens.
    Talk to him. Head up the ramp toward the Hanger as if you were going to the 
    autopsy room. Stop and look to the right of the entrance for the first siren. 
    There are 3 seperate wires leading to each of the other 3 sirens. Grind all of
    them and finish the mission.
    
    Grind open the 4 fuel valves that circle the rocket. 
    
    This rider is to the left of the shuttle. To get up to the observation deck, 
    you will need to transfer from the lower ramp to the right ramp, and then grind
    the rail over. Look to the right of the rider to see an air catcher. Beyond it 
    is a brass rail that leads to the rocket. Jump and grind this and follow it 
    all the way around the rocket to snage all of the fuel valves.
    
    Pull the 'unauthorized gap' between hangar halfpipes. 
    
    You can find this mental giant circling around inside the hanger. See what
    the rider wants and be on with your game. Hop into the half-pipe directly in 
    front of you. Work it until you can easily see yourself clearing the wooden 
    barricade covering the other half-pipes side and hurdle yourself into it.
    
    Spear 5 aliens with the probe. 
    
    Go to the ramp that you would normally take to reach the observation deck. Go
    right this time and spear the five aliens with the probe. The first is next to 
    the probe. Another is on the observation deck. The third is down behind the 
    rocket and the fourth is in front of the rocket. The last one is by the hangar.
    Go to the Russian to complete the challenge.
    
    Pull three rocket air tricks underneath the rocket. 
    
    Head to the shuttle, there are two bowls connected by a hallway containing
    a spine. Drop in. The tricks must be done on the spine underneath the rocket 
    in between the two bowls. Three rocket airs will do, nothing fancy actually.
    One more challenge, down and out.
    
    Grind free the orange-jumpsuited Space Monkeys. 
    
    The cage holding the Space Monkeys can be found to the left of the start,
    above the holding pen for the diapered monkeys. The red cage is dangling above 
    the diapered monkey pens inbetween two hanging half-pipes, and you'll need to
    grind transfer from the red & white structure. Grind across the cage to release
    the Space Monkeys. 
    
    Jump over 3 barrels in the hangar. 
    
    Inside the hangar, on along the back wall, there are barrels falling from
    the upper level, rolling through a small passageway. Any three barrels will do,
    just simply bunnyhop three individual rolling barrels.
    
    Land a 30 trick combo. 
    
    Jump into a Manual and perform Flatland tricks until you reach 30. Perform them
    quite fast, so you fill in as many tricks as momentum runs out. Try Modifying 
    some to rack up even more tricks in your combo. You could even grind into a 
    Manual to boost the amount of tricks even more.
    
    Deliver the Diapered Monkeys to the Hippie Protestor. 
    
    The monkeys are scattered around the monkey pens, once you speak to one of
    them you will need to get all 5 to the Hippie located in the Scores building.
    The first two are inside and outside of the pens, the third one is on your way
    to the autopsy room, and the last two are by the platform that leads to the
    autopsy room entrance.
    
    Collect all 45 bananas in one run. 
    
    Similar to Level 1, where you had to collect the coins, you need to collect 45
    bananas scattered throughout the level. Search everywhere you can to find
    them. You can gain a scores video if you are successful.
    
    Find and pull all 20 gaps in the level. 
    
    There are twenty gaps in total, all of which you must pull to complete the 
    challenge. Make sure you've done all the missions that change the layout of the
    course before attempting this. You'll get a reward for a successful attempt.
    
    Score 250,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    250,000 points. Try not to fall.
    
    Score 500,000 in one run. 
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    500,000 points. Try not to fall.
    
    Score 1,000,000 in one run.
    
    This is just like it sounds, just do a variety of tricks to get the goal of
    1,000,000 points. Try not to fall. You've beaten the game upon completion of
    all challenges!
    
    -----------------
    7.7: Competitions
    -----------------
    
    There are two competitions in the game: one after level 2, and one after level 
    4. These require you to compete against other riders and get the best score
    out of all. In order to get first place, you must pull off many tricks without
    falling (which decreases your score).
    
    ***
    
    To win a competition, you need:
    
    - 150,000 points for first competition
    - 200,000 points for second competition
    - 12 or more tricks 
    - 8-10 modifier tricks 
    - 6 Grinds
    - 4 Stalls
    - 3 Walltaps/Fastplants 
    - 4 Wallrides 
    - 3 Manuals or Nose Manuals 
    - 2 Flatland Tricks 
    
    Your first fall will cost you the most points.
    
    ***
    
    To all who need help with winning the competitions, here is a very informative
    guide, written and submitted by ecnelitsep, who is also the author of the
    Bike Parts list FAQ on www.gamefaqs.com. I've found it to work much better than
    any other strategy out there. Many thanks to ecnelitsep!
    
    ***
    
    Here is part one of ecnelitsep's guide.
    
        "A few things to know before going on with this. I will be referring
        to these a few times through the guide.
        
        "First is the "30k points trick". While approaching any ramp, hold the
        Spin button. Soon as you launch, you're going to start spinning. 
        Perform any trick, and as soon as you can, perform another. Modify
        the 2nd trick, and hold this spin for as long as possible. When
        you're close enough to the ramp, hit the stall button to Stall, _NOT_
        grind. You can then modify the stall, and just hold that position
        until you're just about to fall. When you land, you will have a 4
        trick combo, 30k+ points, and have wasted a lot of time.
        
        "Second is the "Manual Combo Trick". This is pretty simple, just go
        into a manual, and wiggle the joystick in every direction while
        mashing the trick button. You will rip through manual tricks fairly
        rapidly, depending on the Manual Skill Level of your rider. You
        should easily be able to get off in-between 10-15 tricks before losing
        your momentum and having to get out of the manual. This won't land
        you many points, but you'll have a nice large combo on your hands,
        which will make the judges happy.
        
        "Now that that's clear, on with the guide.
        
        "Part the 1st) Rampage Skate Park.
        
        "The first thing you want to do is turn around 180 degrees. There will
        be a ramp behind you, go up it, perform a trick if you want (I usually
        don't), and you'll have picked up a lot of speed when you land. To
        your right and up a little there will be a rail on the wall, jump up
        onto this and grind it. Eventually, this rail will stop, so transfer
        to the next rail that starts right where the first one ended. Keep
        this up, and eventually this one will end also. Now, there will be
        some lights off to your left, transfer off your rail, and grind the
        light until you see yet MORE rails back to your right. Hop on them. 
        Below you, you should start to make out the section of the track with
        vending machines. You want to get off the rail before you get above
        those vending machines, or you WILL crash. *MAKE SURE YOU MODIFY
        EVERY GRIND!*.
        
        "You should have a nice big combo on your hands and tons of points.
        
        "Ride past the vending machines (stay on the upper platform) and you
        will notice... *gasp*... you're back to where you started! NOW you
        can ride down into the direction you were facing at the beginning of
        the stage. See, there IS method to my madness! You will encounter
        two ramps back to back, perform a "30k Points Trick" on each of the
        two ramps, using a different trick each time. Now right in front of
        you will be a third ramp on a wall with a ton of other ramps. Perform
        YET ANOTHER trick for 30k on that one, and you will be in very good
        shape.
        
        "Everyone still following me? There is a lot of detail here, but it is
        really *VERY* simple.
        
        "Now you should have about maybe :30- :45 seconds left on the timer. 
        Ride around and do a few tricks here and there. You won't be able to
        do many, but do what you can. If you made it this far w/o falling,
        you've probably passed the stage already.
        
        "When you have as close to :00 time left as possible (I start mine at
        :05), get up into a manual and start doing the Manual Combo Trick". 
        So long as you don't fall or run out of momentum, your run won't end,
        so mash out as many positions as you can, and when you're done, just
        exit the manual and the stage will end, :20 seconds late ;-0. So long
        as you didn't fall, you modified everything, and your combos were
        mighty, you will have a score of 92+. Now just do it all again, and
        the 1st place video is yours.
        
        "To Summarize: Grind whatever you have to to get around the whole
        building, being sure to get off BEFORE the vending machines. Land
        three huge tricks, perform as many small ones as you have time for,
        and with :05 seconds left, start a manual and ride it as long as you
        can. I don't know about you, but I like the summarized version A LOT
        better.
    
    ***
    
    Here is part two of ecnelitsep's guide.
    
        "Part the 2nd) UGP Roots Jam.
        
        "An important thing to point out is that this stage is completely
        surrounded by security fences, and in one section, a chain link fence.
        These will be important later on, so learn exact routes to get to
        them, learn which direction you're most comfortable grinding them in,
        and most of all, get good at transfers, because you don't want to
        fall. Now, ON WITH IT!
        
        "There really isn't too much to say here, hopefully it won't be as
        detailed as Part the 1st. You start on a platform, right in front of
        you is a ramp going down. Press the UP button on your joystick (NOT
        the Ride button, you don't want to jump) and you will go down the ramp
        and pick up some speed. Get into a manual as fast as you can, and do
        the "Manual Combo Trick". This place is pretty crowded with ramps, so
        you're going to have to maneuver yourself, but that just makes it
        easier to mash out tricks. Try to get between 10 - 15, it really
        isn't hard.
        
        "As soon as you're out of speed, just ride around and pick three ramps
        that you can stall on, and do three "30k Points Tricks". It doesn't
        matter which ramps you choose, but there are plenty here. VERY
        simple. You should once again have between :30 and :45 seconds left,
        so do some assorted tricks. You want to bang out as many as possible,
        but it won't be many.
        
        "With about :10 seconds left, ride to that rail that I pointed out
        earlier, and grind into the sunset. MODIFY EVERY GRIND! It is
        absolutely essential that you do. Once again, this stage will NOT
        finish until your both wheels are on hard ground, so transfer for as
        long as you possibly can. When you're done, you will have hopefully a
        10 - 15 trick combo, huge points, a late finish by about :20 seconds,
        and a score that is 90+. Now this is clearly the harder of the two
        stages, so you could see other riders with scores as high as 94. 
        Don't worry, they NEVER do that well on their second run, and average
        score in the high 80s. Now all you have to do, is do all that over
        again. See, that wasn't so bad, now was it?
        
        "To Summarize: Ride off your ramp and do a manual for as long as
        possible. Pick three ramps, do three huge tricks. Ride around doing
        assorted things for points until there are a few seconds left. Grind
        the chain link fence and the security fence for as long as you can,
        and get off when you can't hold a grind any longer.
        
        "There ya have it. Tried and true, a 90% effective (barring human
        error, and unlucky competetor's scores) method to getting a passing
        score, and the 1st place videos. Good luck!"
    
    ======================
    ***8: Custom Riders***
    ======================
    
    A feature of the game is how you can make your own riders to use in the game.
    Unfortunately, there are only four basic kinds of custom players.
    
    Rider 1
    Excels in: Speed
    Lacks in: Spin
    
    Rider 2
    Excels in: Balance
    Lacks in: Speed
    
    Rider 3
    Excels in: Manual
    Lacks in: Wallride
    
    Rider 4
    Excels in: Air
    Lacks in: Speed
    
    ***
    
    There are several ways you can customize your custom rider. In the Rider Editor
    menu, you can give him/her a name and change his/her aspects.
    
    1. Rider Name
    Choose the name of your rider.
    
    2. Style
    Edit the looks and clothes of the rider.
    
    3. Size
    Change the rider's weight.
    
    4. Gender
    Change your rider's gender.
    
    That's it; you've finished your custom rider. Make sure to save your changes
    on a memory card.
    
    ========================================
    ***9: FAQ--Frequently Asked Questions***
    ========================================
    
    This section answers questions people might have about the game and its 
    strategies. Please send in a question if you feel you cannot get through a
    section of the game. But, please read the guide first to see if the question
    was already answered.
    
    Q: How do you get Amish Boy?
    A. Unlock him by completing all missions.
    
    Q: Can I customize the statistics of my rider?
    A. Unfortunately, no. You choose one of the four default stats.
    
    This is not the final version, so the list is not complete. I will post 
    questions you may have in future releases.
    
    -------------------
    9.1: In-Game Cheats
    -------------------
    
    Here are codes you can enter in the Cheat menu to gain new things.
    
    65 SWEET RIDES - All Bikes 
    CHAMPAGNE ROOM - All FMV Sequences 
    THISISBMXX - Bonus Movie 1 FMV sequence 
    KEEPITDIRTY - Bonus Movie 2 FMV sequence 
    FREESAMPLE - Bronx, NYC 3 FMV sequence
    BOING - Dam 1 FMV sequence 
    THONG - Dam 2 FMV sequence
    DDUULRRLDRSQUARE - Final Movie FMV sequence 
    GHOSTCONTROL - Ghost Control Mode 
    MAKEMEANGRY - Green Skin Mode 
    FLUFFYBUNNY - Happy Bunny Mode 
    HIGHBEAMS - Las Vegas 1 FMV sequence 
    TASSLE - Las Vegas 2 FMV sequence 
    SHOWMETHEMONEY - Las Vegas Level 
    IFLINGPOO - Launch Pad 69 1 FMV sequence 
    PEACH - Launch Pad 69 2 FMV sequence 
    SHOWMETHEMONKEY - Launch Pad 69 Level 
    XXX RATED CHEAT - Level Select 
    Z AXIS - More Speed 
    3RD SOG - Night Vision Mode 
    BULLETPOINT - Park Editor 
    ELECTRICITYBAD - Play as Amish Boy 
    BURLESQUE - Rampage Skatepark 2 FMV sequence 
    IOWARULES - Rampage Skatepark Level 
    XXXINTRO - Random Intro 
    UNDERGROUND - Roots Level 
    ONEDOLLAR - Sheep FMV sequence 
    69 Sheep - Hills 2 FMV sequence 
    BAABAA - Sheep Hills Level 
    MASS HYSTERIA - Stage Select 
    HEAVYPETTING - Super Crash Mode 
    FUZZYKITTY - Syracuse 1 FMV sequence 
    MICHAELHUNT - Syracuse 2 FMV sequence 
    BOYBANDSSUCK - Syracuse Level 
    LAPDANCE - The Bronx, NYC 1 FMV sequence 
    STRIPTEASE - The Bronx, NYC 2 FMV sequence 
    THATDAMLEVEL - The Dam level 
    TWAN18 - Twan's Bikes 
    BOOTYCALL - UGP Roots Jam 2 FMV sequence 
    PARABOLIC - Visible Gap Mode
    
    These were not discovered by me; credit is given below.
    
    =================
    ***10: Credits***
    =================
    
    Contributors to this FAQ will be listed here.
    
    ~ Nucleargamer12--that'd be me; I created the guide.
    
    ~ www.gamefaqs.com--for creating a great site and posting this FAQ.
    
    ~ Acclaim, Nintendo, etc.--for making and developing the game.
    
    ~ FightingGato, kyleox1, Pegboy--for the cheats in section 9.1.
    
    ~ ecnelitsep--for his detailed Competitions guide.
    
    =============
    ***11: End***
    =============
    
    Thanks for reading this document, and have a nice day.
    
      ~~nucleargamer12~~          Video games make the world go 'round...