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    FAQ/Walkthrough by Minesweeper

    Version: 1.1 | Updated: 08/26/02 | Printable Version | Search This Guide

    "This document Copyright 2001-2002 Nathan Norris"
    
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    Smuggler's Run Warzones: Gamecube version - FAQ/Walkthrough Version 1.1
        By: Minesweeper (Nathan Norris) Email:  minesweeper1@hotmail.com
                                                minesweeper2@hotmail.com
    
    ***********************************************************************
    
    Last updated:  8/26/02
    
    Table of Contents
    
    If you are looking for something in particular in this guide, try Ctrl +
    F.
    
    1:  Introduction
    2:  Revision History
    3:  E-mail Policy
    4:  General Strategies
        4A - CONTROLS
        4B - MAPS AND PLAYFIELD MARKERS
        4C - CONTRABAND
        4D - VEHICLES
        4E - DRIVING TACTICS
    5:  Walkthrough
        5A - RUSSIA MISSIONS
             (TRAINING 1-3, MISSIONS 1-9)
        5B - VIETNAM MISSIONS
             (MISSIONS 10-22)
        5C - RUSSIAN WINTER MISSIONS
             (MISSIONS 23-36)
    6:  Secrets
    7:  Tokens
    8:  Frequently Asked Questions
    9:  Beta
    10: Thanks
    11: Copyright
    
    -----------------------------------------------------------------------
    
    1:  Introduction
    
    I'm very impressed with this "director's cut" version of Smuggler's Run 2, 
    even if it is mostly a port.  The new 60 fps framerate will dazzle you if 
    you've played the other SR games before.  The new Eastern Europe level and 
    the remade North American level from Smuggler's Run 1 are also impressive.
    
    This is also an extremely difficult game, with the local law enforcement 
    after you as you deliver your illegal cargo.  Those police are more 
    persistent than mosquitoes on a warm summer night and sting like African 
    killer bees, a lot like the last game.
    
    This guide is going to try to help you get through this big, bad world of 
    smuggling merchandise across borders while everyone is trying to capture 
    you.  The journey will be difficult, but your odds will hopefully go down a 
    little after trying out my unofficial mission walkthroughs.
    
    -----------------------------------------------------------------------
    
    2:  Revision History
    
    Version 1.0 8/21/02 - First Edition.
    
    *************************************************************************
    
    Version 1.1 8/26/02 - I'm finishing off the Tokens section today, correcting 
    a code I accidentally put down wrong, and putting in a Frequently Asked 
    Questions section.
    
    *************************************************************************
    
    
    
    -----------------------------------------------------------------------
    
    3:  E-mail Policy
    
    Please DO:
    
    - put the name of the game in the subject title and/or in the message 
    itself.  It's VERY IMPORTANT the name of the game is in the subject.  I have 
    numerous spam filters set up to catch certain messages.  However, if you put 
    in the game title I guarantee you the message will get through.  Not only 
    that, I will know what game you're talking about when you ask for help.  
    I've got more guides out there than just this one, so it's critical I know 
    what game you need help on.
    
    - read the revelant sections of the guide to a question you may have BEFORE 
    you send an email.  If you have time to waste your life away on video games, 
    then you have enough time to scan my document for a few minutes for an 
    answer to a problem.
    
    - use proper spelling and grammar.  Don't write something like: "hym an dou 
    ha vecodez furt his game?"
    
    - send a message in English.  English is the only language I can effectively 
    communicate with.  I know a little Spanish, and a handful of random words 
    from other languages, but that's about as far as my knowledge of foreign 
    languages goes.
    
    Please DO NOT:
    
    - send emails in excess of 100KB without prior warning.  The Klez virus 
    emails has been running rampant in my email accounts.  Since the emails 
    always exceed 100KB, I delete them the moment I see them.  If you send some 
    large attachment, then there's a very good chance I'll delete the message 
    right away rather than looking at it.
    
    - send several messages at once.  It's okay if you accidentally hit the send 
    button twice, but please don't spam my inbox with three or more messages at 
    the same time.  Put all your questions in one email.
    
    -----------------------------------------------------------------------
    
    4:  General Strategies
    
    *************************************************************************
    4A - CONTROLS
    *************************************************************************
    
    STEERING           - Control Stick
    ACCELERATION       - A button
    REVERSE            - Z button
    BRAKE              - Brake
    DRIFT/AIR BALANCE  - R button
    PAUSE              - Start
    CAMERA             - C-stick
    VIEW MAP           - Push down L button 3/4 of the way
    REARVIEW           - Push down L button all the way
    COUNTERMEASURE 1   - Y button
    COUNTERMEASURE 2   - X button
    
    DRIFT/AIR BALANCE
    -------------------------------------
    The AIR BALANCE button is very important in this game, because you'll be 
    spending a lot of time with your wheels off the ground.  The AIR BALANCE 
    button will level out your wheels so you'll have a smooth landing instead of 
    falling end over end.
    
    MAP
    -------------------------------------
    The map that you trigger on the L button will be your best friend in this 
    game.  You'll need it to find the easiest route from pickup point to pickup 
    point.  The map doesn't have a compass, but I will use north, south, east, 
    and west anyway.  UP on the map is north, LEFT is west, DOWN is south, and 
    RIGHT is
    east.  I will also use a lot of location names, from the maps in the manual.
    
    COUNTERMEASURES
    -------------------------------------
    USE your REARVIEW button in conjunction with your weapon COUNTERMEASURES to
    get away from the cops.  Look behind you with REARVIEW, then when you see a
    big pack of cops behind you, use your speed boost/oil slick/smokescreen/bomb
    to get away from them, at least temporarily...
    
    *************************************************************************
    4B - MAPS AND PLAYFIELD MARKERS
    *************************************************************************
    
    ARROWS
    -------------------------------------
    On the map, red arrows are you and your allies, blue arrows are your rivals,
    and flashing white arrows are law enforcement.  In the playfield, the arrow 
    on the top of the screen guides you to the next checkpoint.  It will be red 
    if you are going to drop off your contraband, and it will be yellow if you 
    are going to pick up more contraband.
    
    However, arrows are often misleading.  Don't follow the arrow in a straight
    line to your destination or you won't last long.  You need to use the map to
    find better routes.  Also, there are some missions where there will be
    multiple pickup points.  They don't always point to the best target.  My
    guide will tell you what I think is the best order to collect them in.
    
    CONTRABAND
    -------------------------------------
    On the map, a yellow box indicates contraband.  The box icon will
    overlay the arrow of the vehicle that is carrying it.  In the playfield, a 
    single yellow flare will indicate contraband.  If a vehicle is
    carrying it, a box icon will appear over it.  If it's a friend, the box will
    be red.  If it is an enemy, the box will be blue.
    
    DROPOFF POINTS
    -------------------------------------
    On the map, a red X will show your drop off point, a blue X will show your
    rivals' drop off point.  In the playfield, three red flares indicate your
    drop-off point, and three blue flares indicate your rivals' drop off point.
    
    *************************************************************************
    4C - CONTRABAND
    *************************************************************************
    SCORING
    -------------------------------------
    Contraband could be anything:  computer chips, jewels, paintings, etc.  That 
    part doesn't really matter.  No matter what you have, someone is almost 
    always trying to take it away from you or damage it.  Every time you collide 
    with something, the value of your cargo decreases.
    
    This is the very first time in the Smuggler's Run series when you actually 
    get something for going for a high score.  If you can get a GREAT rating on 
    all levels, you'll unlock the HOVER SLED.  Getting a great rating depends 
    mostly upon what condition the contraband's in when you deliver it to the 
    checkpoints.  Time is the second major factor, but it matters far less.
    
    First of all, when going for a high score, I strongly recommend you use the 
    ATV MONSTER. You should at least wait until you get the ATV MONSTER before 
    you decide to go after GREAT ratings.  I agree with the members of the 
    www.gamefaqs.com Smuggler's Run: Warzones board that this is the best 
    vehicle for high scores.  It absorbs impacts well, which will lessen the 
    chance cargo will be damaged from long falls.  It also has Speed Bursts so 
    you can quickly motor up slopes.  The last thing that makes it great for 
    high score runs is the Repel Sphere countermeasure.  If a lot of cops 
    surround you and are beating down your cargo's value, you can flick it on 
    and they'll all be pushed away.
    
    There are several ways to keep your contraband's dollar amount up.  Be 
    careful not to catch big air.  Impacts after long falls can take down cargo 
    value quite a bit.  Avoid impacts with other vehicles and objects.  
    Especially be careful you don't get hit from the front, because your cargo's 
    value is going to get taken down quite a lot if you get hit there.  Try not 
    to go too fast, so you won't lose control.  When you're in a contraband race 
    with other teammates, make sure you deliver as much of the cargo as you can. 
      You don't get points for what your teammates deliver.  Also, avoid getting 
    the contraband stolen off at all costs.
    
    Time's the second factor in determining your score, though it matters far 
    less than the contraband's value when you deliver it.  However, your time 
    can make or break your rating.  When you're not carrying any cargo, go as 
    fast as you can and don't worry about banging up your car too much.  At 
    least try to avoid impacts that will slow you down a lot.  Take it easier 
    once you're hauling something with you.
    
    BOMBS
    -------------------------------------
    In a handful of missions, you will have to carry around bombs.  Unlike other 
    contraband items, the contraband's value is indicated by red numbers rather 
    than white ones.  You need to be as careful as possible when you have one of 
    these bombs on you.  They take damage much more easily than other types of 
    contraband.  Not only that, but if the bomb's value drops all the way down, 
    the bomb will explode and you'll fail the mission.  Apply the same tips in 
    the SCORING section on carrying contraband to keep the bombs from blowing 
    prematurely.
    
    CONTRABAND EXCHANGE
    -------------------------------------
    When you drive into the yellow smoke to pick up the stuff, "CONTRABAND 
    ACQUIRED" will flash across the bottom of the screen.  If a rival collides 
    with you, "CONTRABAND LOST" will flash across the bottom of the screen, 
    telling you that the enemy has made off with your loot.  Get the loot back 
    by crashing into him.  "CONTRABAND SNAGGED" will flash, indicating you have 
    taken it back.
    
    You can also give the contraband to another teammate if you want.  Collide
    into them and "CONTRABAND TRANSFERRED" will appear, indicating you have
    given the goods to your ally, who will now (hopefully) take the loot to the
    drop off point.  You can also get it back by slamming them again.  Transport
    loot yourself as often as possible, because your computerized teammates are
    not very reliable when it comes to keeping contraband from being stolen off.
    
    If you do let you teammates carry cargo, keep a careful eye on them.  Watch 
    them until they actually get to the dropoff point.  The enemies like to 
    launch sneak attacks by snagging the contraband right before the teammate 
    hits the checkpoint.  By the time you figure out that the contraband's been 
    stolen off, the enemy is already halfway to his base!
    
    Cops cannot take loot away from you, no matter how much they hammer you into
    the ground.
    
    CHEAP CONTRABAND TRICK
    -------------------------------------
    If you are getting tired of chasing your rivals all over the map and they
    are still getting the cargo back first, then here is a cheap trick I made
    around it in my Smuggler's Run 1 guide.  Wait at the enemy dropoff point.
    When they try to deliver the contraband, they may hit you instead of the
    checkpoint!  Now you have the cargo and should be able to easily deliver it
    to your base since both bases are usually close together.
    
    It seems that these guys in the game have been reading my Smuggler's Run 1
    guide and will use this trick against you themselves.  Fake one way, then
    swerve the other direction.  Counter this cheap trick by having one of your
    own teammates wait at their dropoff point.  Select a vehicle that has a team
    role called CORNER and they will stay by the enemy base at all times,
    waiting for a rival to try to make a dropoff.
    
    *************************************************************************
    4D - VEHICLES
    *************************************************************************
    Each vehicle has advantages and disadvantages over each other.  Choosing the
    right car in this game is quite important.  It's also important in team
    missions where you and your friends have to work together to beat the police
    and your rival team.  Below is a little explanation of  what each category 
    is for:
    
    CATEGORIES
    -------------------------------------
    this is an explanation of each category a vehicle is based on.
    
    SPEED - this is the vehicle's overall top speed.  Speed's important in this
    game, because cops will dog you for entire missions.
    
    ACCELERATION - this stands for how fast a vehicle can get up to top speed.
    This category is often more important than top speed because you WILL crash
    constantly in this game, no matter how good you are at driving.  You need to
    get up to speed quickly to get away from the cops.
    
    HANDLING - this rates how well a vehicle can turn.  Most of the vehicles
    seem to turn just right for me, minus the ATV MONSTER and the SPECIAL DU
    MONDE, so it doesn't matter much what number this category has, unless the
    number is 6 or lower.
    
    WEIGHT - this is how heavy and well armored your vehicle is.  This category
    is important because you will be crashing into a lot of stuff during the
    game.  It's also important your car is heavy because whenever you are
    airborne you have no control over where you are going.   You also lose at
    least a little health every time you land.  It's often not much, but it will
    add up.  Heavyweights won't fly into the air a lot.
    
    CLIMBING - I made up this category myself, even though the game never
    bothers with this one.  IMO the game should have covered it.  I will say how
    well the vehicle can climb.  You're literally gonna be crossing mountains,
    and it would be bad if your car should get stuck on the way up one.
    
    TEAM ROLE
    -------------------------------------
    This tells what role the vehicle will play when it is controlled by the
    computer in a contraband race.  A FORWARD will zoom out and try to collect
    the contraband.  A GUARD will try to protect the vehicle carrying the
    contraband.  A BACK will go around trying to wreck into opponents, favoring
    FORWARDS.  CORNERS will hide out at enemy bases and wait for enemies to try
    to deliver their contraband there.
    
    The best combo IMO for a contraband race is one FORWARD and one CORNER, and
    you driving a fast vehicle.  That way you have two people gathering up cargo
    quickly, and one last vehicle to gather up the contraband that got snagged
    by the enemy before you could take it.
    
    COUNTERMEASURE
    -------------------------------------
    This is a device that can be used to escape enemies.  It differs depending
    upon which vehicle is used.  You'll be able to use a countermeasure only
    five times per mission.  To unlock the first four countermeasures for use in 
    the Smuggler's Mission campaign, beat levels until you are told you've 
    unlocked it.  To unlock the second countermeasures for use in the Smuggler's 
    Missions campaign, beat all 36 missions and the three training levels.
    
    FIRST COUNTERMEASURES
    =====================
    SPEED BURST - The first countermeasure, SPEED BURST, is used by the SUPER 
    BUGGY and the ATV MONSTER.  This is the only countermeasure that does no 
    harm to enemies. It's self-explanatory.  You just get a massive burst of 
    speed to propel you away from enemies.  It's good for motoring up hills in a 
    short amount of time.
    
    OIL SLICK - This drops a strip of oil behind you.  It will cause vehicles
    behind you to spin out and maybe have a crash.  Quite handy in my opinion.
    It's used by the D-5 HONDO and the SPECIAL DU MONDE.
    
    SMOKE SCREEN - This drops a line of smoke, forcing enemies to turn so they
    can see.  This is the most worthless special of all, because it's only
    useful on bridges and in narrow passageways.  If used anywhere else it does
    little good.  I'm real sad it's used by one of my favorite cars, the SAHARA
    SPECIAL.   It's also used by the KAVOSTOV.
    
    BOMBS - My favorite countermeasure.  You'll release a bomb behind you.  It
    will explode when an enemy collides with it or after a few seconds pass,
    whichever comes first.  Don't release it when the enemy is close by or
    you'll get thrown for a loop as well.  By close I mean closer than several 
    car lengths away.  It's used by the BAJA TRUCK and the GRENADIER.
    
    SECOND COUNTERMEASURES
    ======================
    ACID - This countermeasure causes acid to splatter behind your vehicle.  If 
    an enemy gets hit by the acid, their vehicle will be disabled.  If you do 
    this to cops in the Smuggler's Mission mode, the cop's vehicle will be 
    permanently disabled.  However, the vehicle must get a direct hit from the 
    splatter for it to work, so only use it if enemies are right behind you.  
    The vehicles that use this countermeasure are the SUPER BUGGY and the SAHARA 
    SPECIAL
    
    VERTICAL BOOST - This will send your vehicle catapulting into the air.  It 
    can be handy to get you leaping over tall walls, or jumping up out of a 
    swarm of cops.  I think its most useful purpose though is getting the hidden 
    tokens in the Joyriding levels.  This countermeasure is used by the D-5 
    HONDO and the BAJA TRUCK.
    
    CLOAKING DEVICE - This will make you invisible to all enemies for a period 
    of time.  In multiplayer you'll vanish from radar completely as well as in 
    the playing field.  The contraband icon will also vanish if you are carrying 
    the contraband.  In the Smuggler's Missions campaign, the enemy will stop 
    chasing you and start wandering around looking for you.  It can be handy if 
    you're surrounded by enemies and need to make a quick getaway.  The vehicles 
    that use this coutnermeasure are the SPECIAL DU MONDE and the GRENADIER.
    
    REPEL SPHERE - This countermeasure will cause bolts of electricity to shoot 
    out from your vehicle for a short time.  Any vehicle that tries to collide 
    with you while the countermeasure is active will be pushed away.  The 
    vehicles that use this countermeasure are the ATV MONSTER and the KAVOSTOV.
    
    VEHICLE STATS
    -------------------------------------
    SUPER BUGGY
    Speed            - 3
    Acceleration     - 6
    Handling         - 5
    Weight           - 7
    Climbing         - 6
    Team role        - forward
    Countermeasure 1 - speed burst
    Countermeasure 2 - acid
    
    Hmph, I was never a fan of the BUGGY from the original Smuggler's Run, and
    this so-called SUPER BUGGY doesn't catch my eyes either.  It can't climb for
    anything.  You'll need a speed burst if you need to get up hills at anything
    faster than a crawl.
    
    It's much easier to use than the original BUGGY, but I still don't like it.  
    Sadly, this is the only car we have at the start of the game.  You'll get 
    another one soon, but in the meantime you'll still be stuck with this.
    
    One thing it is helpful for is in contraband races.  Assign your teammates
    this car and they will be useful in gathering up the cargo before the
    enemies can.
    
    D-5 HONDO
    Speed            - 6
    Acceleration     - 7
    Handling         - 9
    Weight           - 8
    Climbing         - 9
    Team role        - guard
    Countermeasure 1 - oil slick
    Countermeasure 2 - vertical boost
    
    This little jeep is MUCH better than the SUPER BUGGY.  It's a little
    underpowered, but it's real useful, even in later stages.  For having a
    lawnmower engine it sure can climb!  You can take on anything short of the
    steepest slopes in it.  It's oil slick is real handy for losing pursuers, 
    especially in later levels in Vietnam and Russia in the winter.
    
    ATV MONSTER
    Speed            - 8
    Acceleration     - 5
    Handling         - 6
    Weight           - 4
    Climbing         - 7
    Team role        - forward
    Countermeasure 1 - speed burst
    Countermeasure 2 - repel sphere
    
    It's light as a feather and quite difficult to steer.  It's a tad better 
    than the SUPER BUGGY at climbing, but not by much.  However, it's good at 
    absorbing the impact of falls.  If you master this vehicle you can cruise 
    through just about every mission in the game with ease.  It's the prime 
    choice for getting the GREAT ranking in most of the missions to get the 
    HOVER SLED.  Use it as a Forward in contraband races and it will serve you 
    well.
    
    SPECIAL DU MONDE
    Speed            - 10
    Acceleration     - 9
    Handling         - 5
    Weight           - 7
    Climbing         - 6
    Team role        - corner
    Countermeasure 1 - oil slick
    Countermeasure 2 - cloaking device
    
    This is the fastest vehicle in the game.  Keep it far away from the 
    mountains.  The only place you should use this car is on gently sloping 
    plains and graceful roads, and easy hills on occasion.  The oil slick's good 
    for slowing down enemy pursuers, and the cloaking device is really useful 
    once you unlock it for the Smuggler's Mission campaign.  Is it my 
    imagination or does this car just get easier and easier to handle with each 
    new game?
    
    BAJA TRUCK
    Speed            - 5
    Acceleration     - 8
    Handling         - 8
    Weight           - 7
    Climbing         - 8
    Team role        - corner
    Countermeasure 1 - bombs
    Countermeasure 2 - vertical boost
    
    I LOVE this truck!  It's awesome looking and has at a great rating in
    everything except climbing.  It also has my favorite countermeasure, bombs!
    This will probably be a good friend of yours during the early part of the
    game.  As long as you stay away from steep slopes you should be okay.  Don't 
    release those bombs too close to enemies or you'll be heading for the
    moon.  The vertical boosts are also very useful for collecting those elusive 
    tokens hidden throughout the five levels.
    
    SAHARA SPECIAL
    Speed            - 7
    Acceleration     - 8
    Handling         - 8
    Weight           - 8
    Climbing         - 10
    Team role        - guard
    Countermeasure 1 - smokescreen
    Countermeasure 2 - acid
    
    This is one of the best climbing vehicle in the game.  It goes up slopes 
    like they aren't even there.  It's got considerable power too to motor down 
    smooth
    landscapes as well.  It also has a lot of bulk and can push weaker cars
    away.  The one downside is that is has to have the smoke screen as a special
    weapon...  Smoke screen is worthless unless you are on a narrow bridge or
    inside a small passageway.  It's acid is great, but it's too bad you can't 
    use it in the Smuggler's Mission campaign till after you beat it.
    
    GRENADIER
    Speed            - 9
    Acceleration     - 9
    Handling         - 7
    Weight           - 10
    Climbing         - 8
    Team role        - back
    Countermeasure 1 - bombs
    Countermeasure 2 - cloaking device
    
    This is one freakin' huge monster!  It will surprise you with it's
    considerable speed though.  Nothing save a KAVOSTOV will push this beast
    around.  Those bombs won't bounce around the BAJA TRUCK as much either, so
    you can release them sooner.  The cloaking device will allow you to vanish 
    fron any enemies that have managed to keep up with you.  You'll become good 
    friends in Russia Winter.  Overall this vehicle doesn't seem to have any 
    real big weaknesses.
    
    KAVOSTOV
    Speed            - 4
    Acceleration     - 10
    Handling         - 10
    Weight           - 9
    Climbing         - 10
    Team role        - back
    Countermeasure 1 - smokescreen
    Countermeasure 2 - repel sphere
    
    This is also a mighty giant.  The treads it has are pretty cool.  It's the 
    best climbing vehicle in the game according to Mr. Luger.  Unfortunately, it 
    has one fatal weakness:  it's just too darn slow.  Everybody will have a 
    very easy time keeping up with you. The smoke screen doesn't help much 
    either in discouraging pursuers.  You'll probably need to use that repel 
    sphere a lot because everybody has no trouble catching you.  A big problem 
    is that this is the last car you get, so by the time you unlock it everyone 
    will be faster than you and the time limits will be too short for you to 
    keep up with.  We should have been able to access this vehicle earlier.
    
    HOVER SLED
    Speed            - 9
    Acceleration     - 5
    Handling         - 9
    Weight           - 4
    Climbing         - 9
    Countermeasure 1 - speed burst
    Countermeasure 2 - vertical boost
    
    At first, this vehicle appears to simply be the ATV MONSTER with no wheels.  
    But it's much more.  Because it never actually touches the ground while you 
    drive it, this vehicle has a lot of advantages over the other vehicles.  It 
    can hover over deep water where other vehicles would get stuck, it can climb 
    hills almost as good as the KAVOSTOV, and yet it has the speed and mobility 
    of the ATV MONSTER.  However, you'll need some practice to get used to this 
    vehicle's weird handling, because it tends to drift when you make turns.  
    This vehicle is loads of fun in the Joyridin' mode.
    
    *************************************************************************
    4E - DRIVING TACTICS
    *************************************************************************
    DRIVING EFFICIENTLY
    -------------------------------------
    You will follow the arrow constantly in this game.  It always points in a
    straight line at the next checkpoint.  However, in this game, a straight
    line is almost never the fastest way.  There are often steep hills, rocks,
    and buildings in the way.  You need to get around them.
    
    Usually, if you have a choice between heading over a steep hill and taking a
    longer but faster road, you should go with the road.  This will keep your
    speed up and make it more difficult for the cops to stay with you.  Always
    take roads or follow railroad tracks when possible.
    
    If there are several locations you could go, don't always trust the arrow.
    There are often better targets to attack than the one the arrow focuses on.
    My guide will ignore the arrow on occasion, but it is for the best I assure
    you.
    
    MINEFIELDS
    -------------------------------------
    Unfortunately, there is no minesweeper around except me.  While I am THE 
    Minesweeper, I'm afraid I can't defuse them for you.  Whenever you come 
    close to a mine, it will explode and send dark smoke into the air.  If you 
    hit this smoke right after it appears, you're gonna be heavily damaged if 
    not totally destroyed.
    
    You have just enough time to react and get out of the way.  Immediately
    swerve left or right if you're headed straight for a blast.  Maybe if you
    get lucky the cops will hit one instead of you.  You can avoid minefields by
    learning where they are.  You will seldom get blasted if you stick to the
    perimeter of no man's land.  Also, stay on roads.  Mines are never planted
    on roadways.
    
    ROCK SLIDES
    -------------------------------------
    These are far less common than minefields.  If you run into the rocks that
    are rolling down the hill, expect to suffer quite a bit of damage in
    addition to getting swept down the hill and off course.  Learn where
    rockslides will occur in levels.  After you do that, you can anticipate when
    to slow down to let one pass.  Be careful, cops will take advantage of this
    hesitation to get you.
    
    LAW ENFORCEMENT
    -------------------------------------
    NOTE:  I know most of the law enforcement in the game really is the army, 
    but I like to refer to them generally as cops so there's less confusion.
    
    The cops will be after you all throughout this game, and will stick to you
    like shadows.  They will damage you until you can't move anymore, then they
    will come and arrest you.  They even single you out of multiple gang cars
    and will only come after you.  You gotta think of some ways to get them off
    your back.  BTW, these tactics also apply when enemy gangs are after you.
    
    Use the environment to your advantage.  If a bridge is coming up, try
    swerving one way and make it look like you'll go below the bridge.  Suddenly
    swerve back and you'll be on the bridge while the cops are trapped in the
    valley below.  If some ruins are coming up, then zig zag through the stones. 
      The cops follow you like lemmings wherever you go, so they may have
    crashes.
    
    Make wide, long turns to keep your speed up.  If you make sudden moves,
    you'll lose all speed and cops will be on you in an instant.  I have seen
    this happen many times when I had to make a sudden move to evade a blast
    from a mine.  When there is a cop oncoming against you, drift a little one 
    way, then at the last second brake then swerve the other direction.  The cop 
    will fly
    right by you and maybe even take out some of your other pursuers behind you. 
      If a cop pulls up beside you, he's gonna try to sideswipe you off course.
    Slam on the brakes and he'll fly right past and maybe spin out.  If that
    will not work, turn INTO him, not away.  Turning away will only make his job
    easier.  Slam into him and maybe he'll back off a little.
    
    Use your countermeasures to slow them down, but use them sparingly.  In some
    missions you must lose all pursuers after completing all other objectives.
    This will often come with a tight time limit.  The fastest way to escape is
    to use countermeasures, so you had better save one or two ammo of them for
    the end of the level just in case.  I will warn when a level will require
    you to lose enemies at the end.
    
    If you are out of countermeasures, you will have a real hard time escaping.
    The best places to lose pursuers is to draw them into a place with a large
    amount of obstacles.  Main Village in Vietnam is an excellent example.
    After you draw them in, drive close to buildings and maybe turn onto
    different streets.  All your pursuers are bound to have collisions into the
    buildings.  Now, you can just casually drive away as the enemies are too
    confused to follow.
    
    -----------------------------------------------------------------------
    
    5:  Walkthrough
    
    Before we begin our game, I'd like to talk about some of the characters you
    will be meeting over the course of the storyline.
    
    FRANK LUGER
    -------------------------------------
    Luger is the leader of Exotic Imports, who you work for.  He's gruff and
    gravely voiced.  At the start of the story Tan, an errand boy of the 
    Colonel, meets him.  The Colonel offers him jobs to deliver supplies deep 
    inside
    Russia for his army of rebels, the Liberation Faction.  His intentions are
    unknown, so Frank is a little hesitant to accept these mystery jobs.  After
    being offered a large sum of money, Frank reluctantly agrees to help the
    Colonel out.
    
    THE COLONEL
    -------------------------------------
    The Colonel is the man who is organizing all these missions for you in the
    game.  He is an ex-Soviet general, but he has access to Russian arms.  Since
    being kicked out of the army, he's organized a group of rebels called the
    Liberation Faction.  He thinks he is untouchable, and that people are just
    pawns for him to use in his games.  The Colonel seldom shows himself.
    Usually his offers and advice are delivered through his errand boys.
    
    SHODI
    -------------------------------------
    Shodi is a Russian border guard who will serve as the client contact
    operative.  He'll give out the Colonel's missions for you in Russia.  He's 
    very profreedom, especially for himself, and likes to bully people into 
    doing what he wants.
    
    TAN
    -------------------------------------
    He's the errand boy for the Colonel, and handles his business.  He presents
    the Colonel's offer to Luger at the start of the story.  He reports what the
    Colonel wants Luger to do, and gives out bits of advice.  Tan is very
    devious sycophantic and manipulative.  Tan cares about nothing but money and
    has done many bad things apart from fighting.  He has no respect for
    anything or anyone, not even himself.  He even sold his own sister for very
    little.
    
    ***********************************************************************
    5A - RUSSIA MISSIONS
    ***********************************************************************
                   ______   _   _   _____   _____   _   _____
                   |  _  | | | | | |  ___| |  ___| | | |  _  |
                   | |_| | | | | | | |___  | |___  | | | |_| |
                   |  _  / | | | | |___  | |___  | | | |  _  |
                   | | | \ | |_| |  ___| |  ___| | | | | | | |
                   |_| |_| |_____| |_____| |_____| |_| |_| |_|
    
    =======================================================================
    TRAINING 1
    =======================================================================
    
    OBJECTIVES      - Clear five checkpoints
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Super Buggy
    
    Your first training exercise is so easy it'll bore you to tears.  The time
    limit is so generous that you could do the mission three times!  Head
    northeast and tag the first checkpoint, then follow the trail of checkpoints
    around the Oasis until you have all five.  If you can't win here, then why
    the heck are you playing videogames?
    
    =======================================================================
    TRAINING 2
    =======================================================================
    
    OBJECTIVES      - Deliver three pieces of contraband
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Super Buggy
    
    This second training exercise is also extremely easy.  Drive north to
    collect the contraband, then follow the road a little to where the
    checkpoint is.  Continue north into Hill Village where the next piece of
    contraband is.  Turn northeast and tag the next checkpoint.
    
    Go northwest to find the next piece of contraband. Make a U-turn and go
    south through the village again to deliver the final piece of contraband.
    
    =======================================================================
    TRAINING 3
    =======================================================================
    
    OBJECTIVES      - Follow Luger to the base without losing him
    
    REWARD          - Special Du Monde
    
    RECOMMENDED CAR - Super Buggy
    
    Despite the night conditions, it's not going to be that difficult to follow
    Luger.  Follow Luger northwest down the road.  When he gets to the Oasis,
    he'll suddenly go north.  Pursue him as he travels beside the railroad
    tracks.  When you come up to the tunnel, he'll make another sudden turn to
    the east.
    
    After that, he will turn onto a trail and go north again.  Follow him past
    the snow packs and into Hill Village.  After passing through Hill Village,
    he'll turn onto another trail and go east.  He'll curve this way and that
    down the road, but the general direction he is heading is north.
    
    When you reach the northeast corner of the map, he'll go west and you will
    arrive at your base.  You are now officially a member of Exotic Imports and
    may do actual missions.
    
    =======================================================================
    MISSION 1
    =======================================================================
    
    OBJECTIVES      - Deliver three pieces of contraband
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Special Du Monde
    
    This is your first real mission against real cops.  It's still not going to
    be that difficult anyway.  After the mission begins, turn south into Hill
    Village to collect the contraband.  Continue south over the hills to the
    next checkpoint.
    
    Keep going south towards the Oasis.  Get the contraband here then go west
    along the railroad tracks nearby.  After tagging the checkpoint, turn
    southwest to get another piece of contraband.  Next, go west near the lake
    to the final checkpoint at the border pass.
    
    =======================================================================
    MISSION 2
    =======================================================================
    
    OBJECTIVES      - Deliver four pieces of contraband
    
    REWARD          - Speed Boost for Super Buggy
    
    RECOMMENDED CAR - Special Du Monde
    
    This is your first mission where you must take contraband from a helicopter. 
      If you take too long to get to the helicopter's dropoff point, it will
    move somewhere else to keep from getting targeted by the police.  Aaargh,
    moving checkpoints, one of an FAQ writer's worst nightmares.
    
    The helicopter moves around too much, the dropoff points don't move at all.  
    If you can, try to memorize the order of places the helicopter will visit.  
    I will list the dropoff locations below for you, and do the same for each
    helicopter mission to follow:
    
    1 - to the south of the Half Biscuits.
    
    2 - to the west of Water Town, at the lakeside.
    
    3 - to the southwest of the Pits, near the railroad tracks.
    
    4 - in the Ridge Ruins.
    
    After this mission, you will unlock your first countermeasure:  the Speed
    Boost for the Super Buggy.
    
    =======================================================================
    MISSION 3
    =======================================================================
    
    OBJECTIVES       - Deliver five pieces of contraband before the Free Trade
                       Faction can
    
    REWARD           - Nothing
    
    RECOMMENDED CARS - YOU - Special Du Monde
                     - PARTNER - Special Du Monde
                     - PARTNER - Super Buggy
    
    This is your first contraband race.  This kind of mission is usually quite
    easy.  All you have to do is deliver contraband before the rival team can do
    the same.  The Super Buggy's speed and extra Speed Boosts will serve you
    well in this job.  The checkpoints move around a lot so I can't give a
    listing.
    
    If you can't keep up with your rivals, hang out at their base and steal
    their cargo when they deliver it.  Watch out for the Baja Truck on the enemy
    team, because he's gonna use this trick on you too.
    
    =======================================================================
    MISSION 4
    =======================================================================
    
    OBJECTIVES      - Deliver one piece of contraband
                    - Switch to Baja Truck
                    - Deliver two more pieces of contraband in Baja Truck
    
    REWARD          - Baja Truck
    
    RECOMMENDED CAR - Special Du Monde
    
    In this mission, you need to make a run to the base.  There you will get a
    new vehicle to pursue a plane's drop.  Go north across the river and get the
    contraband, then proceed northeast up the mountain to your base.  Watch out
    for a rockslide on the way up.  When you get there, you will be shifted
    over to the Baja Truck, one of my favorite vehicles in the game.
    
    After getting into the Baja Truck, go west over the hill and past the trees
    to find a piece of contraband.  Go southwest down the mountain again and
    cross the river twice to tag the dropoff point.  After you do that, a plane
    will fly over the plains and drop a piece of contraband by parachute.
    
    It will land south of your position in the Half Biscuits.  Take the cargo
    then go southwest to Water Town where the final checkpoint is.
    
    =======================================================================
    MISSION 5
    =======================================================================
    
    OBJECTIVES      - Deliver six pieces of contraband
                    - Lose all pursuers
    
    REWARD          - Oil Slick for Special Du Monde
    
    RECOMMENDED CAR - Baja Truck
    
    In this mission, a plane will drop multiple pieces of cargo.  The parachutes
    ALWAYS carry the cargo in the same direction every time, so you can
    anticipate where it will land and cut seconds off your mission time.
    
    At the start of the mission, the plane will fly past and drop two pieces of
    contraband by parachute.  Follow the parachute that drifts to the southwest,
    then go east to the dropoff point.  After dropping the contraband, go
    northeast to get another piece of contraband, then go southwest to deliver
    it.
    
    After doing that, the plane will drop three more pieces of contraband.
    Follow after the one that heads northwest first.  Go get the cargo, then
    return it at the dropoff point to the southwest.  Head south to get another
    piece of contraband, then go north to deliver it.  Get the final piece to
    the southwest and return it at the pickup point.
    
    The plane will drop one last parachute and it will drift southwest to Water
    Town.  Get the contraband, then go north to near the Burned Village to drop
    the final piece of contraband.  Now you gotta lose the cops.  Turn into the
    Burned Village and zip through the obstacles.  Hopefully the cops will crash
    into the walls and craters, allowing you to get away.
    
    =======================================================================
    MISSION 6
    =======================================================================
    
    OBJECTIVES       - Deliver 12 pieces of contraband before the Free Trade
                       Faction can
    
    REWARD           - Nothing
    
    RECOMMENDED CARS - YOU - Baja Truck
                     - PARTNER - Super Buggy
                     - PARTNER - Baja Truck
    
    There was a bad airdrop and you have to go clean up after it.  This is
    another contraband race.  This time though there are several contraband
    pieces at a time so you don't need to worry about arguing over just one.
    Also, don't worry about stalking around the enemy bases, because the other
    Baja Truck on your team has a team role of Corner.  That means he will do
    the stealing from the enemies at their bases for you.
    
    Beware the Baja Truck on the other team though, because he's going to be
    doing the exact same thing as your computer Baja.  Also, the police are
    gonna single you out and try to arrest you, beware of them.
    
    When it's convenient, try to steal from the enemies carrying cargo.  It
    hurts them and gives your less-intelligent teammates a chance to get the
    easy cargo that's still lying around.
    
    =======================================================================
    MISSION 7
    =======================================================================
    
    OBJECTIVES      - Destroy the spy's vehicle before he escapes
    
    REWARD          - Bombs for Baja Truck
    
    RECOMMENDED CAR - Baja Truck
    
    You have to hunt down and stop the enemy spy before he can report his
    information to his employers.  This is a lot harder to do than it sounds,
    believe me.  His damage meter fills up slowly, so you'll really need to hit
    him a lot.
    
    A good way to get him to stop is to get alongside his rear tire then push
    into him.  This will cause him to spin out if properly executed.  Sometimes
    he'll even get trapped sideways on you front fender.  If this happens,
    you'll be able to inflict some real damage while you push into him.  Every
    second your vehicle is in contact with his it will cause damage.
    
    Try to nudge him into obstacles like trees to stop him dead in his tracks.
    This will inflict good damage, and if you run into him hard enough he'll
    flip over.  You'll be able to put a lot of hurt on him if he goes turtle.
    After his damage meter is full, you'll win.
    
    =======================================================================
    MISSION 8
    =======================================================================
    
    OBJECTIVES      - Deliver five pieces of contraband
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Baja Truck
    
    Begin by heading south over the hill and go to the island in the lake to get
    the first piece of contraband.  Continue south into Hill Village to the
    checkpoint.  After delivering the contraband, head west down the hill and
    then back up another hill to get a piece of contraband.
    
    Follow the train tracks south through the tunnel.  After exiting the tunnel,
    go southeast to deliver the cargo at the Oasis.  Go up the mountain to the
    northwest to find yet another piece of contraband.  Next, go north past the
    water basin up here to find another checkpoint.
    
    Keep on going north, down the mountain to find another piece of contraband
    near the river.  Go west over the river, and drive to the pickup point past
    the Ridge Ruins.  After that, go southeast to find the last piece of
    contraband.  Head north to the Burned Village to tag the last checkpoint.
    Now watch a mine blasts the cops.
    
    =======================================================================
    MISSION 9
    =======================================================================
    
    OBJECTIVES      - Deliver one piece of contraband
                    - Lure the cops into the trap
                    - Deliver one more piece of contraband
                    - Lose all pursuers
    
    REWARD          - Vietnam
    
    RECOMMENDED CAR - Baja Truck
    
    Luger has become tired of these cops interfering with his operations.  He
    has laid a trap for them, and you need to lure them into it.  Drive 
    northeast
    to the Burned Village to gather up the cargo.  Next, go south to Water Town.
    Move fast because the time limit is tight.  You can pretty much travel in
    a straight line because there is not much in your way.  Watch out for that
    stupid perimeter fence though.
    
    After making the delivery, go east from Water Town to the wooden bridge next
    to the railroad bridge.  Move quickly because the time limit in this part is
    also short.  Zoom across the bridge.  A bomb will take out the bridge and
    the cops with it.  Don't relax yet though, because the mission's not over.
    
    Head east past the border station to collect another piece of contraband.
    Follow the river north.  After you pass the little wooden bridge, take the
    dirt road up to the final checkpoint.  Now, you have to get away from the
    cops again.  The best way to do this is to go northwest down the mountain,
    zip across the railroad bridge, and then cross through the Ridge Ruins and
    then the Burned Village.  The large amount of obstacles will stop the cops
    in their tracks.  You might wanna drop some bombs if there are survivors.
    
    Well, you're done in Russia for now.  It's time to pack your bags for
    Vietnam!
    
    ***********************************************************************
    5B - VIETNAM MISSIONS
    ***********************************************************************
            __   _   _   _____   _____   _   _   _____   _    _
            | | | | | | |  ___| |_   _| | \ | | |  _  | | \  / |
            | | | | | | | |___    | |   |  \| | | |_| | |  \/  |
            | | | | | | |  ___|   | |   |     | |  _  | |      |
            \ \_/ / | | | |___    | |   | |\  | | | | | | |\/| |
             \___/  |_| |_____|   |_|   |_| \_| |_| |_| |_|  |_|
    
    =======================================================================
    MISSION 10
    =======================================================================
    
    OBJECTIVES      - Follow Luger to the base without losing him
    
    REWARD          - ATV Monster
    
    RECOMMENDED CAR - Baja Truck
    
    This is a little training run, to help get you aquatinted with the new area.
    You need to follow Luger until he thinks you're familiar enough with the
    terrain.  He'll start by going west through the Fishing Village, then turn
    northwest along the river.  After a little while, he'll go north through a
    little valley between the mountains.
    
    After that, he will go west onto a grassy field called the Jars.  After
    passing the last of the mountains on the left, he'll go southwest over the
    river into what I call the Bridge Valley, because of those big bridges
    overhead.  Watch out for a rockslide on your way through.  After he leaves
    the Bridge Valley, he will turn east, traveling along the north edge of the
    Rice Fields.
    
    Once past the Rice Fields, you'll go southeast and catch a glimpse of Main
    Village.  You'll now go south and head through the Rice Fields.  He'll make
    a long curve here in the fields and you'll be heading north again on a dirt
    road at the perimeter of the fields.
    
    Next, he will decide to make a sharp turn south, and then another one west.
    He will follow up with another swing to the south, then again to the west.
    When you come to the area with the Smuggler's Camp, Luger will decide you've
    had enough and you'll pass the mission.
    
    =======================================================================
    MISSION 11
    =======================================================================
    
    OBJECTIVES      - Deliver five pieces of contraband
    
    REWARD          - D-5 Hondo
    
    RECOMMENDED CAR - Baja Truck
    
    Here, you must gather up cargo from a helicopter and deliver it, but
    thankfully this helicopter doesn't move around like in the last helicopter
    mission.  To begin, drive northeast past your Smuggler's Camp to get the
    first piece of cargo.  Watch for mine explosions in the field.
    
    Continue west through the wide valley, and into the Rice Fields.  Be careful
    driving in the fields because the muddy soil will slow down your truck some
    and make it harder to turn.  Drop the cargo here.  Head southeast from your
    position to the next pickup in another part of the farming fields area.
    Next, get on the two-lane road nearby, and follow it to Main Village where
    the next dropoff point is.
    
    Keep going north on another two-lane road from Main Village to gather up the
    third piece of contraband.  Still staying on the trail, follow it's winding
    path past a border station and over a bridge to where the dropoff point is.
    Next, go west from here to the Bridge Valley to find the fourth piece of
    contraband.
    
    Head south through the Bridge Valley.  Keep an eye out for a rockslide.
    When you are past the second bridge, turn right up the mountain to the
    right.  Deliver your cargo near the third, lower bridge.  After making your
    delivery, go east across the bridge.  Here would be a good spot to deploy a
    bomb.  You will find the last piece of contraband somewhere on the other
    side.  A little down the road from you is a tunnel.  Follow it north.
    
    After exiting the tunnel, follow the road to the left.  It will lead you to
    another bridge.  Cross north across it and go through the second tunnel
    here.  Here's another good spot to make use of your bombs.  You will find
    the finishing checkpoint next to the Temple ruins.
    
    =======================================================================
    MISSION 12
    =======================================================================
    
    OBJECTIVES      - Destroy seven radar towers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Baja Truck
    
    The Colonel wants to fly products in, but new radar towers have been 
    installed on the hilltops.  You must ram each of these towers to complete 
    the mission.  While you'll be encountering some serious hills here, you 
    ought to use the Baja Truck instead of the D-5 Hondo.  Unless you're a good 
    driver,  you won't be able to keep up with the time limit.
    
    Go southwest and climb up the hill to destroy the first tower.  You don't
    have to crash head on into it.  In fact it's better if you don't.  Just
    gently tapping it is enough to bring it down.  Remember that you need to
    keep your vehicle's damage meter low while the cops are after you.
    
    Go south from here to take down radar tower #2 atop another hill.  Head
    southeast from this place to radar tower #3 up on yet another hill.  Go
    northeast down into the valley below.  Continue northeast through the Temple
    grounds.  The easiest place to get by is on the staircases.
    
    Go northeast up a hill and tag radar tower #4.  Head north into the valley
    and back up again to radar tower #5.  Slow down before you hit it because
    you'll need to make a quick 90-degree turn after hitting it.  After you do
    hit it, quickly jerk right and drop to the road below you.  Follow it east
    to radar tower #6.  When you see the red smoke, leave the road and head for
    the tower.
    
    Go east some more to tag the final tower.  Great, now the Colonel's planes
    can finally start delivering here!
    
    =======================================================================
    MISSION 13
    =======================================================================
    
    OBJECTIVES      - Deliver six pieces of contraband
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Baja Truck
    
    Here you will again be gathering loot dropped by parachute.  Learn where
    which piece will land first and go there.  At the start of the mission, the
    plane will fly past and drop three parachutes.  In this first drop, chase
    after the one that drifts to the southwest.
    
    After you collect it, head to the east to drop it off.  Go back to the
    clearing where the cargo was dropped and head north to pick up that bit of
    cargo.  Go south again and dump it at the dropoff point.   Return to the
    clearing one last time and head northwest to collect the final piece of
    contraband.  Go back southeast on the road.  If you get the one in the field
    last, you should be aimed in the correct direction for the next drop.
    
    Here, you must gather three pieces of loot in the Rice Fields.  Head
    southeast from the entrance to the fields to the farmers' houses.  A piece
    of loot should land there first.  Next, go northeast to Main Village to drop
    the cargo.  After that, take the cargo to the northwest.  Return southeast
    to the village, then get the cargo to the northeast.  Drop the final piece
    of cargo at Main Village.
    
    Now, you have to escape the cops.  A quick lap through Main Village and some
    bombs ought to take care of that.  Now, say hello to the single best
    climbing vehicle in the game, the Sahara Special!  It ought to be a good
    friend of yours in a few of these upcoming missions.
    
    =======================================================================
    MISSION 14
    =======================================================================
    
    OBJECTIVES       - Deliver 14 pieces of contraband before the Bac Kan can
    
    REWARD           - Speed Boost for ATV Monster
    
    RECOMMENDED CARS - YOU - Baja Truck
                     - PARTNER - ATV Monster
                     - PARTNER - Baja Truck
    
    One of your gang's pilots crashed his plane and now his cargo is all over 
    Main Village and the surrounding area.  You and your partners have to clean 
    up after this mess.  Here we have another multi-piece contraband race.  
    Don't worry about stalking around the enemy bases, because the other Baja 
    Truck on your team has a team role of Corner.  That means he will do the 
    stealing from the enemies at their bases for you.
    
    Beware the Baja Truck on the enemy side, because he'll be waiting for you at
    your base when you come to deliver cargo.  Circle wide around your base
    first to sneak past him.  Also watch out for the rival Grenadier.  He tends
    to single you out and will hit you HARD.  Even worse, the police will target
    only YOU like last time.
    
    When it's convenient, try to steal from the enemies carrying cargo.  It
    hurts them and gives your less-intelligent teammates a chance to get the
    easy cargo that's still lying around.
    
    =======================================================================
    MISSION 15
    =======================================================================
    
    OBJECTIVES      - Deliver four pieces of contraband
    
    REWARD          - Oil Slick for D-5 Hondo
    
    RECOMMENDED CAR - D-5 Hondo
    
    This is another mission where the helicopter moves around but the
    destinations don't. I can't really help you here because that helicopter 
    moves around too much.  However, the locations the helicopter visits are in 
    a certain order, so try to memorize them.  I can, however, provide all the 
    locations for the dropoffs.  This is where you need to go once you get the 
    stuff:
    
    1 - To the southeast of the Temple ruins.
    
    2 - Northwestern side of the Rice Fields.
    
    3 - To the south of where the river begins.
    
    4 - Southeastern corner of the Temple ruins.
    
    =======================================================================
    MISSION 16
    =======================================================================
    
    OBJECTIVES      - Deliver four pieces of contraband
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Baja Truck
    
    You'll need the Baja Truck's bombs to elude the cops at the end of the 
    level.  Go north down the hill, and get on the road.  Follow it to the first 
    contraband pickup.  Use the ramp nearby to jump northwest to an island.  
    Follow the little road northwest to another ramp to jump to the next island. 
      Again follow the little road here to another ramp which will send you to 
    another island.
    
    On this next island, go to the border station and get on the road here.
    Follow the road north across the iron bridge.  After crossing the bridge,
    turn left to tag the checkpoint in the Fishing Village.  Next, go south
    through the marsh to get another piece of contraband.
    
    Follow the two-lane road here to the west where Main Village is.  If you
    want to, there should be a ramp in front of the buildings that you can use
    to jump over them.  Deliver your cargo here, then go west to the Rice
    Fields.  Turn southwest to the place where you get the cargo.
    
    Continue southwest to the valleys.  Get to your Smuggler's Camp via the
    fields, and deliver the cargo.  Be careful, there are mines everywhere and
    it's difficult to enter the camp because of all the trees, trash and tents
    in the way.  Next, go north via the fields and small valleys between the
    hills, when you can.  At the clearing where the plane dropped the crates in
    Mission 13.  Take the cargo, then go west over a bridge.  Down the hill from
    you is a ramp with the dropoff point on top of it.
    
    Now you have to escape all pursuers.  There should be a road nearby that
    goes south into Main Village.  Lure the cops there, do a lap or two around
    the inside of the town, and most if not all the cops in the immediate
    vicinity should get stuck on the buildings.  They'll get too slowed down to
    keep up with you.  You can now drive away scott free.  If you used the Baja
    Truck, use your bombs to slow down those that escape.
    
    =======================================================================
    MISSION 17
    =======================================================================
    
    OBJECTIVES      - Deliver two pieces of contraband
                    - Meet the boat
                    - Deliver one more piece of contraband from the boat
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Baja Truck
    
    A shipment is coming in via a small boat in the marshes.  You have to meet
    this boat and protect the shipment.  Start by going south along a two-lane
    road to get to a flatbed transporting some cargo you need.  Ram it, and you
    will get the cargo.  You HAVE to ram it otherwise you won't get the
    contraband.
    
    The flatbed moves around.  I'll assume you nailed him at the Rice Fields,
    because that's where I usually get him.  Head northwest across the fields.
    Be sure to slow down over the ledges, because the damage you take from
    thrashing the ground will add up.  Dump the cargo at the farmers' houses,
    and continue northwest over the fields.
    
    At the northwest corner of the fields there is a road, and a second flatbed
    to tag is traveling along this road.  He is traveling the opposite
    direction.  If you hit him head on, you'll suffer heavy damage and the
    police will likely get you.  Let him pass, then turn around and hit him to
    get the cargo.  The flatbed will even somewhat cover you from the cops
    because they'll crash into it while trying to get you.  Follow this road
    east along the edge of the fields to Main Village.
    
    Here, deliver your cargo at the checkpoint.  You'll get a quick scene of the
    boat arriving at its delivery point in the Marsh.  Before rushing to gather
    up the cargo, make a quick run through Main Village to mess up your pursuers
    so they'll crash.  You gotta love Main Village.
    
    Anyway, follow a two-lane road here, which will generally lead you east.
    You will wind up at the marsh where the boat is waiting with the cargo.
    Dive into the water going east and use the dead trees as cover from the
    cops.  After collecting the cargo, continue north while taking cover among
    the tree trunks.
    
    Note the small island next to the southernmost tip of the big island where
    you need to dump the cargo.  Drive up onto this island and you will find a
    road.  You can follow this road north over to the big island, and all the
    way up the mountain to the dropoff point.  Now you have to get away from
    everyone.
    
    This shouldn't be too hard however.  Continue following the trail west down
    the hill.  The long straightaway will end at a jump.  This area is labeled
    as the Ski Jump in the instruction manual.  If you zoom down the Ski Jump
    while releasing smoke screens, then you ought to be able to get away easily
    as soon as you jump to the opposite shore.
    
    =======================================================================
    MISSION 18
    =======================================================================
    
    OBJECTIVES      - Deliver two pieces of contraband
                    - Switch to Sahara Special
                    - Deliver two more pieces of contraband in Sahara Special
    
    REWARD          - Sahara Special
    
    RECOMMENDED CAR - Baja Truck
    
    Here, you will need to make a few deliveries from airdrops, switch over to
    another car, then make some more deliveries.  When you start the mission,
    you'll see the plane with the contraband fly by.  DON'T chase after it
    immediately.  The parachute will drift down slowly.  While you are waiting
    for it to hit the ground, the cops can get in a free beating.
    
    Instead, after the screen says "ACTIVATE!" stay right where you are until 
    the timer hits 1:26.50.  When it does, zoom out and follow after the
    parachute to the west.  It should hit the ground right when you get to where
    it will land.  Do a wide U-turn to the left and turn into the small valley
    on the right side of this field.  Follow it south.  Cross the river, and go
    up the big hill directly in front of you.  Drop the contraband here.
    
    Turn left and go down the mountain towards Main Village.  Don't go there
    though, instead, move east along the perimeter of the valley Main Village is
    in.  In the distance, you may catch a glimpse of the parachute hitting the
    top of the mountain, and yellow smoke coming up.  Head up there and collect
    the contraband.  Jump down the opposite side of the mountain, and head
    northeast over the water to where the dropoff point is near the Ruins.  Here
    you will switch over to the Sahara Special.
    
    Go southwest through the water to collect the contraband dropped from the 
    plane.  Turn around and go north by following the two-lane road here.  
    Circle around the base of the mountain on the road so that you are facing 
    west.  When you are facing west, go over the hillsides west, past Main 
    Village.  Drop the cargo on the outskirts.
    
    Turn northeast, and get to the next checkpoint.  There's no distinct path 
    really, so just go whichever way here.  Try to stay off the hills when you 
    can.  You'll find the cargo near where you sttarted the mission.  Next, you 
    need to go south again to find the last checkpoint.  There isn't any 
    distinct path here.  Again try to stay away from the mountains if you can.
    Move quickly because there is a short time limit.
    
    =======================================================================
    MISSION 19
    =======================================================================
    
    OBJECTIVES      - Deliver two bombs
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Sahara Special
    
    This will be your first mission where you will be carrying volatile
    explosives.  If you get struck too hard while carrying a bomb, then it will
    go off.  If the bomb explodes before it reaches the target, then you will
    fail the mission.  Take extra, extra care when you have the hot potato.
    Avoid being hit at all costs, try not to catch air over jumps, and drive
    more alertly.
    
    To start, go to the left a little until you are in a valley.  This valley
    goes up and down a lot.  Follow the valley north to collect the bomb.  Okay,
    you'll need to drive much more carefully now.  The cops will try to ram you
    like maniacs still, so watch for that.  If only they knew what you were
    carrying...
    
    After you have the bomb,  go northwest to the farmer's houses at the Rice
    Fields, and drop the bomb there.  Whew, that's one bomb down, one more to 
    go.  Remember where you started the last mission?  The next dropoff point is
    to the north of there.  Go north all the way there and get the bomb.  Watch
    out, there will be a lot of cops on you about now.  Use the field to make a
    wide U-turn and go south back down the trail.
    
    Remember where you got the Sahara Special in the last mission?  That is
    where the bomb must be dropped.  Cross over the water to the island with the
    Ruins.  The Ruins is where you must drop the bomb.  Be careful not to hit
    any of the stone buildings while delivering the cargo, because they are hard
    to see with nightvision on.
    
    Follow the trail that should be nearby you up the mountain.  The cops will
    have difficulty following you up the hill and get stuck.  If there are still
    people after you when you get to the top, use the Ski Jump like in the end
    of Mission 17.  That ought to get rid of everyone.
    
    =======================================================================
    MISSION 20
    =======================================================================
    
    OBJECTIVES       - Deliver 8 pieces of contraband before the Bac Kan can
    
    REWARD           - Smoke Screen for Sahara Special
    
    RECOMMENDED CARS - YOU - Sahara Special
                     - PARTNER - ATV Monster
                     - PARTNER - Baja Truck
    
    It's time to reclaim the cargo that the Bac Kan took from you.  You'll be
    playing this contraband race in the Rice Fields while it's raining.  That
    means your tires are gonna sink down into deep mud, making it hard to steer
    and hard to get up to speed.  The Sahara Special is very good at traveling
    in the mud, so you ought to use that.  This mission's not that hard.  It's 
    kind of a rest break from the hard missions you've had recently.
    
    Don't worry about stalking around the enemy bases, because the other Baja
    Truck on your team has a team role of Corner.  That means he will do the
    stealing from the enemies at their bases for you.
    
    Beware the Special Du Monde on the enemy side, because he'll be waiting for
    you at your base when you come to deliver cargo.  Circle wide around your
    base to sneak past him.  Like always, the police will pick on you and nobody
    else.
    
    =======================================================================
    MISSION 21
    =======================================================================
    
    OBJECTIVES      - Destroy the black car before it escapes
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Sahara Special
    
    You have to hunt down and stop the black car to find out whom he works for.
    His damage meter fills up slowly, so you'll really need to hit him a lot.
    That Special Du Monde of his is also quite fast, so you'll need to try hard
    to keep up with him.
    
    A good way to get him to stop is to get alongside his rear tire then push
    into him.  This will cause him to spin out if properly executed.  Sometimes
    he'll even get trapped sideways on you front fender.  If this happens,
    you'll be able to inflict some real damage while you push into him.  Every
    second your vehicle is in contact with his it will cause damage.
    
    Try to nudge him into obstacles like trees to stop him dead in his tracks.
    When he passes by the Temple, try making him crash into a wall.  This will
    inflict good damage, and if you run into him hard enough he'll flip over.
    You'll be able to put a lot of hurt on him if he goes turtle.
    
    It's kind of tricky to pull off, but if you are driving the Baja Truck, you
    can dump bombs in his face if you get in front.  It inflicts good damage,
    but it's hard to hit him due to the fact he turns a lot.  After his damage
    meter is full, you'll win.
    
    =======================================================================
    MISSION 22
    =======================================================================
    
    OBJECTIVES      - Deliver two pieces of contraband
                    - Deliver one bomb
                    - Destroy Cio Bong hideout
                    - Lose all pursuers
    
    REWARD          - Russian Winter
    
    RECOMMENDED CAR - Sahara Special
    
    The man driving the black car was a CIA agent.  He reveals that what you
    were really transporting over the border in Russia was weapons-grade
    plutonium.  Luger is ready to pack up and head back to Russia, so he can
    have a little chat with the Colonel about this.  You can't leave until the
    Cio Bong is taken care of, though.  You are ordered to deliver a bomb to
    their hideout in Main Village.
    
    Start by going through the trees in front of you.  You'll find a road.
    Follow this road west onto a cliff face.  Watch out for a big rock slide or
    you'll get swept off the mountain.  If you're lucky it might take out one of
    the cops ahead of you.  Pick up the contraband here and go into the tunnel
    at the end of the mountain path.
    
    You will pop out into a plain near the Temple.  When you get close to the
    Temple, turn right to the northwest.  Continue northwest and you should see
    the checkpoint on the other side of a field.  After dumping the cargo, head
    southwest over the hills to the next piece of cargo.
    
    Go south across the fields.  When you pass a large patch of trees on the
    left that stretch into the fields, go southwest onto a mountain.  Go over
    the top of the mountain and you will find the next checkpoint at the
    entrance to one of those big bridges.
    
    Go east over the bridge while using a smoke screen.  That ought to cause
    most of the cops to fall off the bridge.  Gather up the bomb on the other
    side of the bridge, then continue to head east down the mountain.  Slow down
    over those jumps.  As you near Main Village, the Cio Bong will come after
    you.  They will capture you like the police if they touch you while your
    car's engine is stalled.  Get inside Main Village and drop the bomb at their
    hideout.
    
    You'll get a short scene of their headquarters being blown up.  Now, you
    must escape from all pursuers.  Make a lap or two around Main Village then
    drive away while everyone gets stuck on the buildings.  Well, now you have
    defeated Vietnam, it's time to return to Russia again, only this time it's
    winter.
    
    ***********************************************************************
    5C - RUSSIAN WINTER
    ***********************************************************************
    
              ______   _   _   _____   _____   _   _____   _   _
              |  _  | | | | | |  ___| |  ___| | | |  _  | | \ | |
              | |_| | | | | | | |___  | |___  | | | |_| | |  \| |
              |  _  / | | | | |___  | |___  | | | |  _  | |     |
              | | | \ | |_| |  ___| |  ___| | | | | | | | | |\  |
              |_| |_| |_____| |_____| |_____| |_| |_| |_| |_| \_|
                __   _   _   _   _   _   _____   _____   _____
                | | | | | | | | | \ | | |_   _| |  ___| |  _  |
                | | | | | | | | |  \| |   | |   | |___  | |_| |
                | | | | | | | | |     |   | |   |  ___| |  _  /
                | |_| |_| | | | | |\  |   | |   | |___  | | | \
                |_________| |_| |_| \_|   |_|   |_____| |_| |_|
    
    =======================================================================
    MISSION 23
    =======================================================================
    
    OBJECTIVES      - Deliver three pieces of contraband
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Baja Truck
    
    This mission ought to be short and sweet.  Start by going west down the road 
    into Hill Village.  Go southwest from Hill Village up to where the railroad
    tunnel is.  Tag the checkpoint, then jump down into the railroad tunnel.
    You can follow the tracks all the way to the next checkpoint.  Follow them
    south, then west.  After hitting the checkpoint, continue following the
    tracks to the west.
    
    When you go over the bridge, the next piece of contraband should be right in
    front of you.  After tagging the cargo, go northwest across the plains to
    the dropoff point.  Next, head southwest to a mountain on the edge of the
    plains.  Grab the cargo here, then go southeast towards the last checkpoint.
      After you hit it, it's time to lose the cops.
    
    Make a quick run through Water Town to the east and that ought to shake them
    off.
    
    =======================================================================
    MISSION 24
    =======================================================================
    
    OBJECTIVES      - Deliver two pieces of contraband
                    - Switch to Grenadier
                    - Deliver two more pieces of contraband in Grenadier
    
    REWARD          - Grenadier
    
    RECOMMENDED CAR - Sahara Special
    
    Go east through the valley to Hill Village.  Collect the contraband on the
    other side of Hill Village.  Watch out for the cop who will try to surprise 
    you from over the hill when you get it.  Follow the road from Hill Village
    southwest to the next checkpoint.
    
    Next, head west from here to the iced-over lake.  You can easily drive
    across it to where the next piece of contraband is.  The cops also seem to
    have lots of trouble steering here, so you can slip away (bad pun intended).
    Just watch out for places where the ice has broken up and you'll be fine.
    After gathering the loot, continue west to the next checkpoint at Water
    Town.
    
    After making your delivery here, you will switch over to the Grenadier,
    which I think is the best car in the game. :)  Nobody will pretty much be
    able to shove you around in that big tank.  Head northeast from Water Town
    to pick up the cargo.  Beware mine explosions.
    
    You might be able to see red flares in the distance.  Just north of you is a
    road.  Get onto it and follow it past the border station, then over a narrow
    wooden bridge.  Leave the road and climb east then, because I expect the
    time limit is going short.
    
    After dropping the loot, head south to the water basin in the middle of the
    mountain.  Get the cargo here, then head north to the final dropoff point
    near your base.
    
    =======================================================================
    MISSION 25
    =======================================================================
    
    OBJECTIVES       - Deliver 6 pieces of contraband before the Liberation
    Faction can
    
    REWARD           - Bombs for Grenadier
    
    RECOMMENDED CARS - YOU - Grenadier
                     - PARTNER - ATV Monster
                     - PARTNER - Baja Truck
    
    You'll need the Grenadier's ability to perform well in snow to beat this
    level.  Don't worry about stalking around the enemy bases, because the other
    Baja Truck on your team has a team role of Corner.  That means he will do
    the stealing from the enemies at their bases for you.
    
    Beware the other Baja Truck on the enemy side, because he'll be waiting for
    you at your base when you come to deliver cargo.  Circle wide around your
    base to sneak past him.  The police, again, will target only you.  This
    level, like all the other contraband race levels, will be relatively easy.
    It's just a little break from tough missions.
    
    =======================================================================
    MISSION 26
    =======================================================================
    
    OBJECTIVES      - Deliver five pieces of contraband
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Grenadier
    
    Another shipment is coming in by air.  Gather up the cargo the plane drops
    like usual.  At the start of the mission you will see the plane drop two
    parachutes.  The first one you should get will land a little to the
    northwest of your starting position.  Drive slowly to the northwest and nab
    the package that falls there.  Head northwest some more to deliver the
    package down at the icy river.
    
    After getting that one, head east up the hillside to get package number two.
    Zoom back down the hill again to deliver the cargo.  Crash through the
    fence to the west and head in that direction.  Follow the river under the
    first railroad bridge, and go south.  You should be led right to where the
    package will land.  Get back in the river and continue to follow it south.
    You will come upon the next dropoff.
    
    The plane will now drop the last two pieces of cargo over the lake.  The
    first piece of cargo to get is out in the middle of the lake, on an island.
    Go south to get there, then go north again to deliver it.  Next, get the one
    that lands on the eastern side of the second railroad bridge.  Bring it to
    the dropoff.  After delivering the final bit of cargo, make a quick run
    through Water Town to lose anybody who is chasing you.  If that will not
    work, use a bomb or two.
    
    =======================================================================
    MISSION 27
    =======================================================================
    
    OBJECTIVES      - Destroy the intruder's vehicle before he escapes
    
    REWARD          - Kavostov
    
    RECOMMENDED CAR - Grenadier
    
    You have to hunt down and stop the intruder before he can get away. This
    will probably be the easiest of the chases to finish due to the fact he is
    driving a heavily armored but slow Kavostov.  His damage meter fills up
    slowly, so you'll really need to hit him a lot.
    
    A good way to get him to stop is to get alongside his rear tread then push
    into him.  This will cause him to spin out if properly executed.  Sometimes
    he'll even get trapped sideways on you front fender.  If this happens,
    you'll be able to inflict some real damage while you push into him.  Every
    second your vehicle is in contact with his it will cause damage.
    
    Try to nudge him into obstacles like trees to stop him dead in his tracks.
    This will inflict good damage, and if you run into him hard enough he'll
    flip over.  You'll be able to put a lot of hurt on him if he goes turtle.
    
    If you are using the Grenadier or the Baja Truck, you can dump bombs in
    front of him.  It inflicts decent damage, but it hard to do because he turns
    all over the place and you have to be in front of him.  After his damage
    meter is full, you'll win.
    
    =======================================================================
    MISSION 28
    =======================================================================
    
    OBJECTIVES       - Deliver 14 pieces of contraband before the Free Trade
    Faction can
    
    REWARD           - Nothing
    
    RECOMMENDED CARS - YOU - Sahara Special
                     - PARTNER - ATV Monster
                     - PARTNER - Baja Truck
    
    One of your helicopters has crashed and your goods are scattered everywhere
    for your rivals to take them.  You must gather up the goods before too many
    get stolen off.
    
    Don't worry about stalking around the enemy bases, because the Baja Truck on
    your team has a team role of Corner.  That means he will do the stealing
    from the enemies at their bases for you.
    
    Beware the Special Du Monde on the enemy side, because he'll be waiting for
    you at your base when you come to deliver cargo.  Circle wide around your
    base to sneak past him.  The police will single you out again.  This is the
    epitome of cheapness.
    
    When it's convenient, try to steal from the enemies carrying cargo.  It
    hurts them and gives your less-intelligent teammates a chance to get the
    easy cargo that's still lying around.
    
    =======================================================================
    MISSION 29
    =======================================================================
    
    OBJECTIVES      - Destroy 10 radar towers
    
    REWARD          - Smoke Screen for Kavostov
    
    RECOMMENDED CAR - Grenadier
    
    Radar towers have been set up recently, and they've become quite a problem.
    You need to take them down.  Remember to try to only give them a gentle tap
    on the side.  If you hit them head on you'll lose serious speed and get lots
    of damage.
    
    Head west down and up a hill to radar tower #1.  Tag it, then go a little
    southwest to the nearby radar tower #2.  Go southwest some more, and destroy
    radar tower #3.  Head southwest even more.  Go down the hill into the Burned
    Village.  Watch out here, because some of the rocks are almost as white as
    the snow.  They might as well be invisible.
    
    Tag radar tower #4 here, then go southwest EVEN MORE!  Tag radar tower #5 on
    top of the mountain, then hit radar tower #6 again to the southwest.  Head
    east and hit radar tower #7.  Go south over the mountain range to tag radar
    tower #8.  Go to the southeast down then up a high mountain for radar tower
    #9.  Now, go southeast to the tip of a cliff at the lake for final radar
    tower #10.  Feel free to just bash head on into the last one because the
    mission will be complete after you hit it.
    
    =======================================================================
    MISSION 30
    =======================================================================
    
    OBJECTIVES      - Deliver four pieces of contraband
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Grenadier
    
    This is another mission where the helicopter moves around but the
    destinations don't.  You'll need the speed of the Grenadier to keep up with
    the helicopter, because this time the pilot is really panicky and moves
    around frequently.  You'll also need its strength to survive being slammed
    all over the map by the cops.  Most everything else is too slow, too weak,
    or both, to stand up to police beatings.
    
    I can't really help you here because that helicopter moves around too much.
    I can, however, provide all the locations for the dropoffs.  This is where
    you need to go once you get the stuff:
    
    1 - Hill village.
    
    2 - To the northeast of the one-car bridge, on the hill.
    
    3 - To the east of the water basin, on top of the mountain.
    
    4 - To the east of the northern railroad bridge.
    
    After you have delivered the final bit of cargo, you need to lose all
    pursuers.  Make a quick run through the Ridge Ruins and the Burned Village
    to lose them.
    
    =======================================================================
    MISSION 31
    =======================================================================
    
    OBJECTIVES      - Deliver one piece of contraband
                    - Deliver three more pieces of contraband
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Grenadier
    
    The first piece of contraband you must get is being transported in a
    flatbed.  Go west over the railroad bridge.  After leaving the railroad
    bridge, go straight west.  If you hold that course, you ought to practically
    run right into the flatbed.
    
    Take the contraband and head north to the Ridge Ruins to drop the cargo.
    Next, go west and tag the checkpoint there.  You will get a scene of a plane
    flying over the plains.  The plane will now drop three parachutes.  I say
    you should go after the one that lands in the Burned Village first, because
    it's the package that attracts the least attention from cops.  Head west to
    get there, then drive east again to drop it off at the railroad tracks.
    
    The next one you should get is to the west, in a field by itself.  Get it,
    then do a wide U-turn and bring it back east to the dropoff.  Now there's
    one more box to get.  It's to the southwest at Water Town.  Go down there to
    get it, then bring it back northeast to deliver it.
    
    Now to lose your pursuers, again make a quick trip through the Ridge Ruins
    and the Burned Village.
    
    =======================================================================
    MISSION 32
    =======================================================================
    
    OBJECTIVES      - Follow the Free Trade Faction ATV without being seen
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Baja Truck
    
    In this mission, you must follow the Free Trade Faction agent back to his
    base while he's making a delivery.  This is so your gang can learn where to
    go to steal their cargo back.  If you get too close, he will see you and
    abort his mission.  Get too far away, and you'll lose him.  It's a delicate
    balance.  You have to stay in between the two rings around the enemy so 
    neither will happen.
    
    When you see the letters at the bottom of the screen read "YOU'RE TOO
    NEAR!", slow down a little until the letters "TARGET IN RANGE!" appear.  If
    they say "YOU'RE TOO FAR!" then speed up until you get the message "TARGET
    IN RANGE!"  In either case, you have five seconds to catch up or drop out of
    sight before you fail the mission.  Watch out, this guy will take a long and
    winding route, full of sudden stops, starts, and turns.
    
    He'll start off by heading west from Water Town, towards the mountains.
    After he enters the mountains region, he'll make a sudden turn to the north.
    Slow down a bit for him there.  He will now travel north for awhile.  When
    he crosses over the big hill in the valley, pass by it on the left and slow
    down some, because he'll slow down too.
    
    After crossing over a second smaller jump, he'll make a sudden turn to the
    east, then gun it full speed across the plains.  You need to be careful to
    stay back far enough to stay out of sight during the turn, yet be able to
    get to speed up fast enough when he gets up to speed on the flat terrain
    that follows.
    
    This part of the ride is kind of easy.  You and him will just cruise across
    the gently rolling plains at high speed.  When he gets to the river, stop
    because he'll slow down suddenly, almost to a crawl.  He will make a slow
    turn to the south.  Let him get ahead a little, then and follow after him on
    the shore.  The ice is too slick to maintain tight control on.  He'll make a
    sudden southeast turn past the little wooden bridge.
    
    After that, he'll start to go northeast up a hill.  Be cautious, because
    he'll slow down here and make sudden curves.  Eventually, you will be led to
    the water basin.  Now, about two billion Free Trade Federation cars will
    charge into the area to kick your butt.  You must escape from them.  Get out
    of this area as fast as you can, then head for the lake.  Dump bombs behind
    you to discourage tailgaters, or use the broken-up ice as cover.
    
    =======================================================================
    MISSION 33
    =======================================================================
    
    OBJECTIVES       - Deliver 6 pieces of contraband before the Free Trade
    Faction can
    
    REWARD           - Nothing
    
    RECOMMENDED CARS - YOU - Grenadier
                     - PARTNER - ATV Monster
                     - PARTNER - Baja Truck
    
    It's time to reclaim everything the leeching Free Trade Faction has stolen
    from you.  Grab everything you can and bring it back into your gang's
    storage.
    
    Don't worry about stalking around the enemy bases, because the other Baja
    Truck on your team has a team role of Corner.  That means he will do the
    stealing from the enemies at their bases for you.
    
    Beware the Baja Truck on the enemy side, because he'll be waiting for you at
    your base when you come to deliver cargo.  Circle wide around your base to
    sneak past him.  The police will single you out again.  This is so cheap!
    Oh well, this mission is a lot easier than the last one.  Consider this
    mission a rest break for the last few tough ones.
    
    =======================================================================
    MISSION 34
    =======================================================================
    
    OBJECTIVES      - Deliver three pieces of contraband
                    - Lose all pursuers
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Grenadier
    
    Just about every border guard, soldier, and trooper is here today, but you
    still need to take care of a big shipment.  Start by going west down the
    steep slope.  Take it slow so you don't lose health from a nasty fall.  Snag
    the contraband here.  Head south towards the railroad tunnel.  It should be
    easy to find because you can clearly see the red smoke in all this white.
    Deliver the cargo there.  Next, drive a little to the southeast to get the
    next piece of cargo.
    
    Your next destination is near the water basin to the northwest.  Head up the
    mountain you come to past the railroad tracks, and travel along to where the
    water basin is.  Move fast, the time limit is tight.  Drop the cargo near
    the water, then go southwest down the hill.  Your next pickup is near the
    southern railroad bridge.  When crossing the river, use the broken ice as
    cover.
    
    After you get the contraband, you need to drop the cargo on the other side
    of the lake.  Head southwest to get there.  After you drop the cargo, I'm
    betting you're surrounded by about three hundred very angry cops.  You have
    to lose them all.  The best way to do it would be to drop bombs while
    traveling across the ice of the lake.  Again try to bait the cops into the
    broken up ice.
    
    =======================================================================
    MISSION 35
    =======================================================================
    
    OBJECTIVES      - Deliver one bomb
                    - Destroy the Colonel's missile
    
    REWARD          - Nothing
    
    RECOMMENDED CAR - Grenadier
    
    Well, this is it.  The Colonel's scheme has been revealed.  The Colonel has
    personally ordered you to transport a nuke over the border for his missile.
    Luger has accepted the deal.  But, his men don't want to be remembered as
    being responsible for starting a war, no matter how much they're being paid
    for it.  So, you've been given a bomb to blow that missile up instead of the
    real cargo.  This mission will be short but painful.
    
    At the start of the mission, you'll get a little scene showing you where to
    deliver the "nuke."  It's in the middle of the Oasis where the launcher has
    been installed.  Drive east to Water Town, where you will pick up the most
    valuable cargo in the game.  The bomb you have is worth one dollar short of
    a million!
    
    Anyway, continue east to the Oasis.  Don't let ANYONE hit you.  Like it says
    in the briefing, "don't take your foot off the gas!" The safest path to the
    Oasis is probably following the railroad tracks there.  Take the railroad
    bridge across the river, and follow the tracks east.
    
    Travel along the hillside next to the tracks and most of the cars you should
    fly right by.  Eventually you should pass near the Oasis.  Watch out for the
    Colonel's Liberation Faction boys here.  Leave the tracks and deliver your
    deadly cargo there.
    
    You'll escape just as your bomb destroys the missile.  Well, you've
    done it, you've averted the Colonel's plan.
    
    =======================================================================
    MISSION 36
    =======================================================================
    
    OBJECTIVES      - Destroy Luger's vehicle before he escapes
    
    REWARD          - Second countermeasures can be used in Smuggler's Missions
    
    RECOMMENDED CAR - Sahara Special
    
    You may have destroyed the Colonel's plan, but Luger fled in a Sahara
    Special while you were celebrating your victory.  He has the passwords to
    your gang's secret savings accounts.  If you don't stop him he'll keep all
    the money for himself!  You have to take him down!  In this mission, the
    best way to fight fire is with fire.  Use your own Sahara Special to keep up
    with him, because the Grenadier is too bulky to keep up with Frank's good 
    driving skills.
    
    A good way to get him to stop is to get alongside his rear tread then push
    into him.  This will cause him to spin out if properly executed.  Sometimes
    he'll even get trapped sideways on you front fender.  If this happens,
    you'll be able to inflict some real damage while you push into him.  Every
    second your vehicle is in contact with his it will cause damage.
    
    Luger will drive around a lot of mines, so there's a chance he may run into
    those and hurt himself bad.  If he flips over DON'T let him get back on his
    feet!  Luger is a very good driver and hard to keep up with.
    
    Try to nudge him into obstacles like trees to stop him dead in his tracks.
    This will inflict good damage, and if you run into him hard enough he'll
    flip over.  You'll be able to put a lot of hurt on him if he goes turtle.
    After his damage meter is full, you'll win.
    
    Frank's plans have been taken care of and so have the Colonel's.  You'll now
    get your reward and fly off in a helicopter.  Congratulations!!!  You've
    defeated Smuggler's Run 2!!!
        ______   _   _   _____      _____   _   _   _____     _   _   _
        |_   _| | | | | |  ___|    |  ___| | \ | | |  _  \   | | | | | |
          | |   | |_| | | |___     | |___  |  \| | | | \ |   | | | | | |
          | |   |  _  | |  ___|    |  ___| |     | | | | |   |_| |_| |_|
          | |   | | | | | |___     | |___  | |\  | | |_/ |    _   _   _
          |_|   |_| |_| |_____|    |_____| |_| \_| |_____/   |_| |_| |_|
    
    -----------------------------------------------------------------------
    
    6:  Secrets
    
    HOVER SLED
    -------------------------------------
    To unlock the hover sled, you must get a GREAT rating in all of the 
    Smuggler's Missions.
    
    Source: Manual
    
    NORTH AMERICA
    -------------------------------------
    To unlock North America, find one secret token each (four total) from every  
    level in the game.  You can't just get all of Russia's secret tokens and 
    then one of Vietnam's to unlock it.
    
    Source: Mr. Luger
    
    SR NEWS CLIP
    -------------------------------------
    To activate the SR News Clip, get in first place in all 25 checkpoint races. 
      The option will become available through the Movie Theater option in the 
    Extras menu.
    
    Source: Mr. Luger
    
    UNLIMITED COUNTERMEASURES
    -------------------------------------
    This code gets you infinite usage of your vehicles countermeasures.  Pause 
    the game and press: Y, Y, Y, X, X, Z, Z.  This code will also be displayed 
    for you if you get all the tokens in the North American level.
    
    Source: www.gamefaqs.com
    
    SPECIAL WEAPON
    -------------------------------------
    During gameplay (but not paused) press A, B, Y, X.
    
    Source: Gamepro Issue 170, November 2002
    
    GLASS CAR CODE
    -------------------------------------
    This code makes your car look like it's cloaked.  However, the enemies will 
    still be able to see you despite the fact your car won't be on the radar.  
    Pause the game and press: Left, Right, Left, Right, Z, Z, R.
    
    Source: www.gamefaqs.com
    
    -----------------------------------------------------------------------
    
    7:  Tokens
    
    There are three secret tokens each in every level, making for a total of 
    fifteen tokens to find.  Finding all three secret tokens in one level will 
    unlock that level's bonus missions.  The exception to this is North America. 
      Find the three tokens there and you'll be given the code for Unlimited 
    Countermeasures.  Finding some tokens will unlock the North America level.  
    I found eight when it was unlocked.  I'm not sure of the exact amount.  Some 
    people only said they needed four.
    
    I thank the guys on the Smuggler's Run: Warzones messageboard at 
    www.gamefaqs.com for helping me and other players to find all the tokens.  
    I've been able to get all the tokens using the Baja Truck with the Vertical 
    Boost, but I've also heard of people using the Speed Boost on the ATV 
    Monster.
    
    ***********************************************************************
    7A - RUSSIA TOKENS
    ***********************************************************************
    
    TOKEN 1: On top of the warehouse
    -------------------------------------
    To start, go north from the starting point and drive to the Exotic Imports 
    Warehouse at the top of the map.  It'll show as a yellow rectange on your 
    map.  Now, if you get on a cliff above the warehouse, you'll be able to see 
    the token spinning on top of the roof of the building.  Jump off from the 
    highest hill next to the warehouse and use your Vertical Boosts to get up 
    there.
    
    TOKEN 2: Below a ledge to your left at the start
    -------------------------------------
    This one's really easy to find.  Just turn to your left when you start 
    Joyridin' mode and you'll see a mound.  Look behind this mound to find the 
    token.
    
    TOKEN 3: On an island in the lake
    -------------------------------------
    Go south and drive around the rim of the lake so you are on the southern 
    shore.  On an island near the southern shore, you'll find the token.
    
    ***********************************************************************
    7B - VIETNAM TOKENS
    ***********************************************************************
    
    TOKEN 1: On the volcano island
    -------------------------------------
    This token is on the volcano's island in the northeast corner of the map.  
    This one seems impossible to get at first, because there's deep water 
    blocking the route to the volcano island.  However, there is a way to get it 
    despite this obstacle.  Go to the big island that's closest to the volcano 
    island, and start using your Vertical Boosts to leap there.
    
    Engage the first Vertical Boost before you hit the water that's too deep to 
    tread.  If you bounce far enough with the Vertical Boosts, you'll be pulled 
    by the water towards the volcano island instead of away.  The token is 
    hovering above a lava stream on the south side of the island.
    
    ALTERNATE METHOD:
    If you're willing to wait until you've unlocked the HOVER SLED, you can 
    hover across the water in it and easily get to the volcano island.
    
    TOKEN 2: Near the columns bridge
    -------------------------------------
    Start at the Main Village.  Take the road that heads north away from the 
    village.  If you follow it long enough, you'll come to a bridge made out of 
    stone columns that are partially sunk in the water.  Look just to the right 
    of this bridge before you cross it, and you'll see the token.
    
    TOKEN 3: Hovering above the temple
    -------------------------------------
    At the starting points in the level, you should be in the Fishing Village.  
    You should see a small river on your map that runs inland away from the 
    coastline.  Follow the river to the west. If you go west some more from the 
    river's end, you'll see some black lines on your map that look something 
    like this:
    
                                       __|__
                                      |  |  |
                                      +     +
    
                                      |     |
    
                                      +  |  +
                                      |_###_|
                                        ###
    
    This is the temple you need to go to for the token.  The token is hovering 
    over the hillside to the west of the temple.  You can jump up to it using 
    that hillside.
    
    ***********************************************************************
    7C - RUSSIAN WINTER TOKENS
    ***********************************************************************
    
    TOKEN 1: Above the Hill Village
    -------------------------------------
    Go to the Hill Village on the east side of the map.  Look above the lowest 
    set of buildings, and you'll see the token spinning in the air.  Drive up 
    the hill from below, and when you jump over the ledge, use your Vertical 
    Boosts to jump up to it.
    
    TOKEN 2: In a crater in the Burned Village
    -------------------------------------
    Go to the Burned Village in the northwestern corner of the map.  In the 
    smoking crater in the northwest corner of the village, you'll find the token 
    hidden beneath the smoke.
    
    TOKEN 3: In the Oasis, on a stone block
    -------------------------------------
    This one's easy to find.  It's in the Oasis complex in front of you when you 
    start Joyridin' mode.  Drive straight when you start the level, and head 
    towards the central building.  The token is hovering over a stone block to 
    the left of the northern entrance of this building.  Use a Vertical Boost to 
    hop up to it.
    
    ***********************************************************************
    7D - EASTERN EUROPE TOKENS
    ***********************************************************************
    
    TOKEN 1: Above an arch in Vanderhulst Village
    -------------------------------------
    Go to the Vanderhulst Village in the northeast corner of the map.  Above one 
    of the stone roads there is an arch stretching between two houses.  You'll 
    see the token above this arch.  Use a Vertical Boost to jump up to it.
    
    TOKEN 2: Hovering to the south of the Icy Lake
    -------------------------------------
    Go to the Icy Lake in the northwest corner of the map.  Drive along the 
    cliffs bordering the southern side of the lake.  You'll see the token 
    hovering above these cliffs to the south.  There should be a ramp nearby it 
    too.  Use the ramp and your Vertical Boosts to get up to the token.
    
    TOKEN 3: Hovering above the Industrial Complex
    -------------------------------------
    This one can be tricky to find, since the industrial complex is such a 
    confusing place.  Here's a rough diagram of the area's streets to help you 
    locate the token.  The token is at the spot marked "X."
    
        |  | |  | |
    ----------------
        |  | |  | |
    ----------------
        |  | |  | |
    ------------X---
                | |
    
    I'll make a better diagram later.  To the west of where the token is 
    hovering is a building with a ramp on top of it.  Get on top of the 
    building, then use your Vertical Boosts and the ramp to catapult you to the 
    token.
    
    ***********************************************************************
    7E - NORTH AMERICA TOKENS
    ***********************************************************************
    
    TOKEN 1: Beneath a bridge
    -------------------------------------
    The bridge you'll find the token under is the one just to the south of the 
    eastern waterfall.
    
    TOKEN 2: Beneath the western waterfall
    -------------------------------------
    This token is hovering just below the top of the western waterfall.  Drive 
    over the top to see where the token is, then line up yourself with it and 
    keep driving over the waterfall until you nab it.  No Vertical Boosts are 
    necessary for this one.
    
    TOKEN 3: On top of the really steep mountain next to the railroad tracks.
    -------------------------------------
    This mountain mentioned in the title is to the east of the redwood forest 
    area.  To get there from the starting point, drive down the hill you begin 
    on.  Go to the tracks, and follow them east.  As you exit the redwood forest 
    area where all the large trees are, you should see a very steep mountain on 
    the left side of the tracks.  The slopes of the mountain are almost 
    vertical.  The token is on top of this mountain.
    
    You can either use the mountain on the right side of the tracks as a ramp to 
    jump up there, or you can try to climb.  The easiest side of the mountain to 
    climb on is the west side.  Just make sure you have plenty of running room 
    to pick up speed to get you up the slope.
    
    -----------------------------------------------------------------------
    
    8:  Frequently Asked Questions
    
    Q:  I've found all the tokens in a level, and it says I can play the bonus 
    missions now.  Where do I access the bonus missions?
    
    A:  Go to the Extras option at the bottom of the main menu.
    
    -------------------------------------
    
    Q:  Why can I only play the first bonus mission in every level?  Do I have 
    to unlock the other four or something?
    
    A:  The other four bonus missions are for two players or more.  The first 
    level's the only single player level.  So, you can only select the last four 
    levels if you're playing multiplayer.
    
    -----------------------------------------------------------------------
    
    9:  Beta
    
    Smuggler's Run 2 and Smuggler's Run Warzones weren't always like they were 
    today.  Thanks to the World Trade Center attack on September 11, 2001, some 
    elements of the plot and certain parts of the Russian levels had to be 
    changed.  Mr. Luger has sent me the details of what was changed.  Check out 
    his email to me below:
    
    "In the Russia & Russia Winter levels, there are some signs at the border 
    crossings that have Cyrillic letters on them (from the Russian alphabet). 
    What these signs say in Russian is "This used to be Afghanistan." That was 
    my little nod to the fact that the level was really meant to be Afghanistan. 
    And it is. The only things that really changed were the Oasis area which 
    looks like some kind of fortress now, but it originally looked like an 
    Islamic temple.
    
    "Check out the "attract mode" video very carefully & you will see that the 
    Islamic temple is there instead of the current blocky looking fortress 
    thing. If you look very closely, you will probably also notice some gang 
    symbols on the vehicles that no longer exist. Particularly the crescent moon 
    & star symbol on the yellow vehicles, and the Islamic text on the light blue 
    vehicles.
    
    "This leads me to the storyline that got butchered because of the 
    unfortunate events of Sept. 11th. Originally, the storyline was a bit 
    different & not quite as one-dimensional as it is now. In the pre-Sept. 11th 
    storyline, there was a gang called the "Islamic Liberation Faction." The ILF 
    was inspired by dangerous real-world radicals such as the Al-Quada because 
    we wanted the game to have a dark, serious & gritty feel (in contrast to 
    that crappy-ass music that we had no say-so over).
    
    "Near the end of Vietnam, the vehicle that spys on you is a CIA vehicle & 
    the original cutscene that followed the agent's capture had the agent 
    revealing to Frank & the gang that you've been unwittingly smuggling 
    radioactive materials to someone for nefarious purposes because of Frank's 
    "don't ask, don't tell" policy. The cutscene was also a little longer with 
    Frank telling you to get everyone to the airport, "the Colonel's got some 
    explaining to do." Therefore, we see that Frank was apparently also unaware 
    of the sinister Colonel's doings & explains why he confronts the Colonel 
    about the nukes in the Winter cutscene. And of course, we see Frank "giving 
    in to the dark side" when he tells the Colonel that he'll deliver the nukes, 
    but it'll cost him twice as much.
    
    "The mission that followed this cutscene (which is the last mission in 
    Vietnam) originally had you delivering a bomb to the CIA headquarters in 
    order to get them off of your trail for a while. Of course, that had to 
    change after Sept. 11th because it might have been just a bit too much due 
    to the unfortunate timing of those events.
    
    "And now for the real kicker: near the end of the game in Russian Winter 
    (which was originally called Afghan Winter) there is a cutscene where the 
    Colonel makes fun of Frank for not wanting to smuggle nukes. Originally, 
    this cutscene came earlier in the Winter level, and it ended before the part 
    where Frank's gang revolts against him. There was a cutscene that was 
    completely pulled from the game that came right before the mission where you 
    have to stop the missile. This cutscene showed Frank meeting with the leader 
    of the Islamic Liberation Faction who thanks Frank for delivering to him 
    "that which will allow justice to reign!" I've typed up the exact dialog 
    from this cutscene below word for word so you can see for yourself why we 
    ended up having to remove this cutscene from the game:
    
    AFGHANISTAN 10:13AM - Armed ILF soldiers look on as Frank's men load the 
    last of the nukes into a large transport vehicle nearby.
    
    FRANK - "That should be all of it."
    
    LEADER OF ILF - "You have finally brought me that which will allow justice 
    to reign."
    
    FRANK - "If that's what you wanna call it. Looks more like a dictatorship to 
    me."
    
    ILF - "Dictatorship? I believe that is YOUR government's business! But not 
    for long... Soon the United States and all the other imperial western 
    countries that have profited from nations like ours will be DESTROYED so 
    that WE may rise and acheive our destiny! Say goodbye to New York, Mr. 
    Luger... for the next time you look, she'll not be there."
    
    FRANK - "You know, I think the sun's startin' to get to ya."
    
    ILF - "You may leave NOW."
    
    ---Then the scene fades to white & we see the part where Frank's gang 
    revolts against him. The dialog for this part is the same as in the current 
    version.---
    
    "Unfortunately, the game's ending was just as lame as it is now, but at 
    least the overall story was deeper & of course, more chilling in light of 
    its eerily prophetic plot. I still get chills when I think about waking up 
    in the morning of Sept. 11th & hearing the news on my alarm clock radio. At 
    first I thought it was just an ad for a movie, but then I realized it was 
    real. We had JUST FINISHED SR2 and were about to submit to Sony, but of 
    course that didn't happen. After much deliberation, we changed the level 
    names from Afghanistan to Russia, and removed any Islamic references, which 
    included the gang symbols, any text or voice messages, edited all the FMV 
    cutscenes to say Georgia or Russia (instead of Afghanistan) and replaced the 
    Islamic temple with the blocky fortress looking building.
    
    "The thing that sucked was, before the attacks on the U.S. virtually no one 
    knew about Afghanistan. But afterwards, everybody not only knew about it, 
    but what it looks like, what the people look like, how dangerous it really 
    is and so on. It was the perfect amount of social awareness needed to help 
    people experience the game on a whole new level. Yet, we didn't want to be 
    perceived as exploiting the tragic events, so in the end we made the changes 
    which caused the storyline to suffer majorly. I mean, it wasn't an Oscar 
    winner in the first place, but it might have won some kind of psychic of the 
    millenium award. ;)
    
    "Some more interesting bits of trivia include the male peds located 
    throughout the Russian levels. The face for those characters was taken from 
    Osama Bin Laden. Our character modeler did it as a joke way back when SR2 
    first started production. Again, we had no idea that he would become public 
    enemy #1. We just thought it would be funny to run over the guy again & 
    again.
    
    "One final tidbit: Right at the beginning of the SR News clip, there are 2 
    shots of the game very early in production. In the 2nd one, you can see the 
    train flying through the sky in the upper right-hand corner of the screen. 
    There was a bug that caused the train to fly up in the sky instead of down 
    on the tracks, and that stupid bug just would not go away. Near the end of 
    the project we were all laughing about it on a daily basis and even made up 
    a "Soggy Bottom Boys," type of song about it called "Flyin' Train." It's too 
    bad we didn't hide THAT in the game somewhere... =)"
    
    -----------------------------------------------------------------------
    
    9:  Thanks...
    
    - to my dad for giving me jobs to do to pay for my Gamecube and
    this game
    - to Rockstar Games!  Nice to know that Japan and England aren't the
    only countries that can make terrific games.
    - to the people at the www.gamefaqs.com Smuggler's Run Warzones 
    messageboard.  I never would have found all the tokens without them.
    - to GameFaqs, THE best video game site on the net.
    
    -----------------------------------------------------------------------
    
    10:  Copyright
    
    This guide is the sole property of Nathan Norris, author of this guide.
    Don't rip off this guide in part or whole, or I will be forced to act
    against you.  Don't rip off this guide then alter it to death and claim it
    as your own.  This guide may not be used for ANY profitable reasons
    whatsoever, even if no money is made.
    
    I'm tired of all these websites requesting my guides for their sites, so
    from now on, these are the only sites which may use my guides:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.gameadvice.com
    http://faqs.ign.com
    
    This makes it very simple for me to keep track of what state each version is
    in each site.  If you find this guide on some other site, and it is
    incomplete, go to www.gamefaqs.com. before requesting help from me.  Since
    gamefaqs.com is the first place I send every piece of my work, they are sure
    to have the most up-to-date version of my guides.
    
    Also, if you find this guide on www.cheatcc.com, notify me immediately.  
    They are forbidden from hosting this document under any circumstances.
    
    I bid you farewell.
    
    -----------------------------------------------------------------------