hide results

    Custom Vehicle Guide by Mr. Blarney

    Version: 1.3 | Updated: 11/03/03 | Search Guide | Bookmark Guide

    F-Zero GX Custom Machine Guide
    
    Version 1.3 updated November 3, 2003
    Version 1.0 released September 1, 2003
    
    (C) 2003 Mike Yi (Mr. Blarney) yism@purdue.edu
    
    This is a free document, not to be used for profit...
    
    =====================
    
    Sections:
         1. Introduction
         2. Parts List
         3. Machine Name Encoding
         4. Special Machine Names
         5. Machine Name Decoding
         6. Tips for Building Custom Machines
         7. Sample Custom Machines
         8. Miscellaneous and Credits
    
    =====================
    
    1. Introduction and Version History
    
         *Introduction
    
    	In F-Zero GX, there's a lot of parts to use for your custom
    machines, and a lot of different combinations and names. But when you
    post your machine to a messageboard, it's hard to tell what kind of
    parts were used. This FAQ is designed to outline the parts obtainable
    in the game, their unlock method, and the naming method of the
    machines.
    
    
         *Version History
    
          1.0: First edition. Included sections 1-5, and 8.
               (September 1, 2003)
    
          1.1: Updated parts of the original, added sections 6 and 7.
               (September 8, 2003)
    
          1.2: Made some corrections, added to sections 7 and 8.
               (October 8, 2003)
    
          1.3: Updated section 8 a little.
               (November 3, 2003)
    
    =====================
    
    2. Parts List
    
          The parts are separated into type and sorted by strength and 
    weight. Thanks to help from various peoples' email, I think I've got
    the scheme right this time, except for the AX exclusive parts. As far
    as my knowledge goes, the 'Special F-Zero AX Link' parts can only be
    obtained in Japan, with a special licence card that came with the game.
    No news yet on the US unlock method. If any thing's still wrong, tell
    me. All the story parts can also be unlocked by playing AX. The numbers
    in parentheses is the unlock order. Beating EXPERT and MASTER
    difficulties will also unlock parts that can be unlocked in NOVICE and
    STANDARD.
    
         *Body Parts
    
    Name           | Unlock Method                  | Weight | Body | Cost
                   |                                |        |      |
    Speedy Dragon  | Ruby Sapphire Emerald EXPERT   |  240kg |   E  |  10
    Splash Whale   | Story Chap. 9 HARD / F-Zero AX |  280kg |   E  |   8
    Liberty Manta  | Grand Prix STANDARD (1)        |  380kg |   D  |   7
    Optical Wing   | Story Chap. 2 HARD / F-Zero AX |  420kg |   D  |   8
    Brave Eagle    | Diamond Cup EXPERT / F-Zero AX |  460kg |   D  |   8
    Funny Swallow  | Free Starting Part             |  490kg |   D  |   0
    Holy Spider    | Story Chap. 5 HARD / F-Zero AX |  540kg |   C  |   8
    Rapid Barrel   | Grand Prix NOVICE (1)          |  580kg |   C  |   5
    Silver Sword   | Story Chap. 1 HARD / F-Zero AX |  620kg |   C  |   8
    Sky Horse      | Available from Start           |  640kg |   C  |   4
    Space Cancer   | Story Chap. 6 HARD / F-Zero AX |  680kg |   C  |   8
    Aqua Goose     | Available from Start           |  700kg |   C  |   4
    Wild Chariot   | Story Chap. 7 HARD / F-Zero AX |  800kg |   B  |   8
    Fire Wolf      | Available from Start           |  840kg |   B  |   3
    Mad Bull       | Special F-Zero AX Link         |  900kg |   B  |   8?
    Valiant Jaguar | Grand Prix NOVICE (4)          | 1000kg |   B  |   4
    Giant Planet   | Story Chap. 4 HARD / F-Zero AX | 1020kg |   B  |   8
    Grand Base     | Available from Start           | 1380kg |   A  |   5
    Dread Hammer   | Story Chap. 8 HARD / F-Zero AX | 1440kg |   A  |   8
    Big Tyrant     | Grand Prix STANDARD (4)        | 1500kg |   A  |   5
    Megalo Cruiser | Story Chap. 3 HARD / F-Zero AX | 1600kg |   A  |   8
    
         *Cockpit Parts
    
    Name           | Unlock Method                  | Weight | Grip | Cost
                   |                                |        |      |
    Windy Shark    | Grand Prix STANDARD (5)        |  220kg |   E  |   5
    Rave Drifter   | Story Chap. 1 HARD / F-Zero AX |  230kg |   E  |   8
    Aerial Bullet  | Available from Start           |  240kg |   E  |   3
    Dark Chaser    | Story Chap. 4 HARD / F-Zero AX |  250kg |   E  |   8
    Moon Snail     | Available from Start           |  260kg |   D  |   4
    Crystal Egg    | Story Chap. 8 HARD / F-Zero AX |  270kg |   D  |   8
    Blast Camel    | Free Starting Part             |  280kg |   D  |   0
    Wonder Worm    | Diamond Cup EXPERT / F-Zero AX |  290kg |   D  |   8
    Sonic Soldier  | Story Chap. 9 HARD / F-Zero AX |  310kg |   C  |   8
    Scud Viper     | Grand Prix STANDARD (2)        |  320kg |   C  |   7
    Bright Spear   | Available from Start           |  330kg |   C  |   4
    Red Rex        | Story Chap. 5 HARD / F-Zero AX |  350kg |   C  |   8
    Muscle Gorilla | Grand Prix NOVICE (5)          |  360kg |   C  |   4
    Cyber Fox      | Story Chap. 2 HARD / F-Zero AX |  370kg |   C  |   8
    Super Lynx     | Grand Prix NOVICE (2)          |  460kg |   B  |   5
    Heat Snake     | Story Chap. 3 HARD / F-Zero AX |  480kg |   B  |   8
    Energy Crest   | Available from Start           |  500kg |   B  |   5
    Spark Bird     | Story Chap. 6 HARD / F-Zero AX |  530kg |   B  |   8
    Crazy Buffalo  | Special F-Zero AX Link         |  600kg |   A  |   8?
    Combat Cannon  | Story Chap. 7 HARD / F-Zero AX |  620kg |   A  |   8
    Garnet Phantom | Ruby Sapphire Emerald EXPERT   |  640kg |   A  |  10
    
         *Booster Parts
    
    Name           | Unlock Method                  | Weight | Boost | Cost
                   |                                |        |       |
    Sunrise 140    | Free Starting Part             |  140kg |   E   |  0
    Euros -01      | Diamond Cup EXPERT / F-Zero AX |  160kg |   E   |  8
    Impulse 220    | Story Chap. 3 HARD / F-Zero AX |  220kg |   D   |  8
    Jupiter -Q     | Story Chap. 1 HARD / F-Zero AX |  230kg |   D   |  8
    Saturn -SG     | Grand Prix NOVICE (6)          |  240kg |   D   |  4
    Bazooka -YS    | Available from Start           |  250kg |   D   |  3
    Mars -EX       | Special F-Zero AX Link         |  270kg |   D   |  8?
    Comet -V       | Story Chap. 2 HARD / F-Zero AX |  330kg |   C   |  8
    Triangle -GT   | Story Chap. 7 HARD / F-Zero AX |  340kg |   C   |  8
    Boxer -2C      | Available from Start           |  350kg |   C   |  5
    Bluster -X     | Story Chap. 5 HARD / F-Zero AX |  360kg |   C   |  8
    Tiger -RZ      | Available from Start           |  380kg |   C   |  4
    Scorpion -R    | Available from Start           |  400kg |   C   |  4
    Extreme -ZZ    | Story Chap. 4 HARD / F-Zero AX |  480kg |   B   |  8
    Meteor -RR     | Story Chap. 8 HARD / F-Zero AX |  500kg |   B   |  8
    Raiden -88     | Grand Prix STANDARD (6)        |  530kg |   B   |  5
    Titan -G4      | Grand Prix NOVICE (3)          |  540kg |   B   |  5
    Punisher -4X   | Story Chap. 6 HARD / F-Zero AX |  580kg |   B   |  8
    Triple -Z      | Grand Prix STANDARD (3)        |  660kg |   A   |  7
    Devilfish -RX  | Story Chap. 9 HARD / F-Zero AX |  800kg |   A   |  8
    Thunderbolt -V2| Ruby Sapphire Emerald EXPERT   |  860kg |   A   | 10
    
    ====================
    
    3. Machine Name Encoding
    
          Every Body and Cockpit part has an alternate name in addition to
    their original name. The Booster part determines how the machine is
    named by choosing the adjective and noun from Body and Cockpit (one
    each) and possibly adding a suffix. Charts of the names and methods
    follow, along with an example at the end. Charts are in alphabetical
    order.
    
         *Body Names
    
    Body Name A    | Body Name B
                   |
    Aqua Goose     | Frost Drake
    Big Tyrant     | Jumbo Emperor
    Brave Eagle    | Strike Condor
    Dread Hammer   | Gallant Gauntlet
    Fire Wolf      | Burning Coyote
    Funny Swallow  | Pretty Pigeon
    Giant Planet   | Cosmic Circle
    Grand Base     | Great General
    Holy Spider    | Sacred Glider
    Liberty Manta  | Flying Squid
    Mad Bull       | Rowdy Beetle
    Megalo Cruiser | Heavy Bruiser
    Optical Wing   | Photon Blade
    Rapid Barrel   | Shock Magnum
    Silver Sword   | Arch Javelin
    Sky Horse      | Acro Mustang
    Space Cancer   | Astro Crab
    Speedy Dragon  | Quick Wyvern
    Splash Whale   | Flash Grampus
    Valiant Jaguar | Berserk Panther
    Wild Chariot   | Strong Tank
    
         *Cockpit Names
    
    Cockpit Name A | Cockpit Name B
                   |
    Aerial Bullet  | Air Shot
    Blast Camel    | Blaze Giraffe
    Bright Spear   | Shining Lancer
    Crazy Buffalo  | Mighty Bison
    Crystal Egg    | Royal Rider
    Combat Cannon  | Tornado Master
    Cyber Fox      | Jet Vixen
    Dark Chaser    | Shadow Sniper
    Energy Crest   | Fever Unicorn
    Heat Snake     | Flame Lizard
    Garnet Phantom | Jewel Mirage
    Moon Snail     | Lunar Lobster
    Muscle Gorilla | Spicy Tusk
    Rave Drifter   | Active Gambler
    Red Rex        | Crimson King
    Scud Viper     | Misty Serpent
    Sonic Soldier  | Highway Fighter
    Spark Bird     | Plasma Kite
    Super Lynx     | Ultra Legion
    Windy Shark    | Slash Typhoon
    Wonder Worm    | Miracle Insect
    
         *Booster Schemes
    
    Booster        | Adjective | Noun      | Suffix
                   |           |           |
    Bazooka -YS    | Body A    | Cockpit A |
    Bluster -X     | Body B    | Cockpit A | -X
    Boxer -2C      | Body A    | Cockpit B |
    Comet -V       | Body A    | Cockpit B | -V
    Devilfish -RX  | Body A    | Cockpit A | -RX
    Euros -01      | Cockpit A | Body B    |
    Extreme -ZZ    | Cockpit A | Body B    | -ZZ
    Impulse 220    | Cockpit B | Body B    |
    Jupiter -Q     | Body B    | Cockpit A |
    Mars -EX       | Cockpit A | Body A    | -EX
    Meteor -RR     | Cockpit B | Body B    | -RR
    Punisher -4X   | Cockpit B | Body A    | -4X
    Raiden -88     | Cockpit A | Body B    | -88
    Saturn -SG     | Body B    | Cockpit B |
    Sunrise 140    | Cockpit A | Body A    |
    Scorpion -R    | Body B    | Cockpit A | -R
    Thunderbolt -V2| Cockpit B | Body B    | -V2
    Tiger -RZ      | Cockpit B | Body A    |
    Titan -G4      | Body B    | Cockpit A | -G4
    Triangle -GT   | Body B    | Cockpit B | -GT
    Triple -Z      | Cockpit A | Body A    | -Z
    
          Example: Aqua Goose + Super Lynx + Titan -G4: Titan -G4
    designates Body B + Cockpit A + -G4. The adjective for Aqua Goose's
    alternate name is Frost. The noun for the Super Lynx is Lynx. So the
    Machine's name is: Frost Lynx-G4.
    
          If you understand Japanese, then you can go to
    http://okayama.cool.ne.jp/megatazo/, and at the bottom there is a
    Javascript program that names machines according to selected parts.
    
          And now, thanks to Leo Dillon, there's an English naming program
    at http://www.snorland.com/scripts/fzero/. Now there's no more
    wondering what the machine name will be with a set of parts... so don't
    ask me!
    
    ====================
    
    4. Special Machine Names
    
          Actually, that's not the whole story. There's actually quite a
    few special cases where the name does not follow the regular scheme,
    but rather has a special name. These machines are not necessarily
    better than average, but their unique name makes them special. I
    haven't tested all the names, so if you find something wrong or
    something new, tell me! The machines are sorted by weight, and part
    names are abbreviated for space reasons. Stats are in order of Body,
    Boost, and Grip.
    
    Name             | Stats | Weight | Body       | Cockpit    | Booster
    Queen Sapphire   | E C D |  880kg | Splash Wh. | Crystal E. | Comet -V
    Bird Of Paradise | D D D |  900kg | Optical W. | Moon Snail | Impulse
    Ground Wave      | D D C |  920kg | Liberty M. | Sonic So.  | Jupiter
    Out Rider        | D D E |  960kg | Funny Sw.  | Windy Sh.  | Bazooka
    Icarus Wing      | D D E |  980kg | Funny Sw.  | Dark Ch.   | Saturn
    Fortissimo       | D D C | 1000kg | Optical W. | Red Rex    | Jupiter
    Trickster        | D D C | 1010kg | Optical W. | Cyber Fox  | Impulse
    Paper Craft      | E E A | 1040kg | Speedy Dr. | Garnet Ph. | Euros -01
    Savanna Buggy    | D E B | 1060kg | Optical W. | Heat Snake | Euros -01
    Dragoon          | E B C | 1100kg | Speedy Dr. | Bright Sp. | Raiden
    Red Salamander   | E C B | 1100kg | Splash Wh. | Heat Snake | Triangle
    Gargoyle         | D C C | 1170kg | Funny Sw.  | Bright Sp. | Boxer -2C
    Liberator        | D C C | 1170kg | Funny Sw.  | Scud Viper | Bluster
    Blue Streak      | C C D | 1170kg | Holy Sp.   | Wonder Wo. | Triangle
    Carbunkle        | C E B | 1180kg | Holy Sp.   | Heat Snake | Euros -01
    Long Shot        | C C E | 1220kg | Rapid Bar. | Aerial Bu. | Scorpion
    Enigma           | C C D | 1250kg | Silver Sw. | Wonder Wo. | Triangle
    Valkyrie         | D D A | 1290kg | Optical W. | Garnet Ph. | Jupiter
    Splash Mermaid   | C D C | 1290kg | Aqua Goose | Cyber Fox  | Impulse
    Astro Scorpion   | C C E | 1330kg | Space Can. | Dark Ch.   | Scorpion
    Fantasista       | D A C | 1360kg | Liberty M. | Scud Viper | Triple -Z
    Salvation        | C B D | 1390kg | Rapid Bar. | Blast Cam. | Raiden
    Emerald Pegasus  | C D B | 1390kg | Sky Horse  | Spark Bird | Impulse
    Hermit Crab      | C B E | 1410kg | Space Can. | Rave Dr.   | Meteor
    Master Work      | C B D | 1440kg | Sky Horse  | Moon Snail | Titan -G4
    Centaurus        | B E B | 1490kg | Wild Char. | Spark Bird | Euros -01
    Alexander        | C B C | 1530kg | Silver Sw. | Bright Sp. | Punisher
    Liberty Triton   | B D B | 1540kg | Fire Wolf  | Heat Snake | Impulse
    Super Nova       | B C E | 1610kg | Giant Pl.  | Rave Dr.   | Bluster
    Triumph          | B E B | 1690kg | Valiant J. | Spark Bird | Euros -01
    Grand Elephant   | B B E | 1710kg | Valiant J. | Rave Dr.   | Extreme
    Beat The Beast   | B B C | 1740kg | Fire Wolf  | Muscle Go. | Titan -G4
    Bahamut          | B D A | 1770kg | Mad Bull   | Crazy Bu.  | Mars -EX
    Scorcher         | B E A | 1780kg | Valiant J. | Garnet Ph. | Sunrise
    Aqua Griffin     | C A C | 1810kg | Aqua Goose | Sonic So.  | Devilfish
    Fire Ball        | B C A | 1830kg | Fire Wolf  | Garnet Ph. | Boxer -2C
    Leviathan        | A E E | 1830kg | Dread Ha.  | Dark Ch.   | Sunrise
    High Roller      | A D E | 1980kg | Big Tyrant | Rave Dr.   | Bazooka
    Eliminator       | C A A | 2000kg | Rapid Bar. | Combat Ca. | Devilfish
    Desert Camel     | A D D | 2030kg | Big Tyrant | Blast Cam. | Bazooka
    Trailblazer      | A E B | 2080kg | Dread Ha.  | Energy Cr. | Sunrise
    Hippopotamus     | A D D | 2110kg | Megalo Cr. | Crystal E. | Saturn
    Poseidon         | A B E | 2170kg | Dread Ha.  | Rave Dr.   | Meteor
    Van Guard        | C A A | 2180kg | Aqua Goose | Combat Ca. | Thunder.
    Bandersnatch     | A B C | 2190kg | Grand Base | Sonic So.  | Meteor
    Sockdolager      | A C C | 2210kg | Big Tyrant | Muscle Go. | Boxer -2C
    Notorious Gear   | A D A | 2260kg | Dread Ha.  | Crazy Bu.  | Impulse
    Big Ace          | A B E | 2330kg | Megalo Cr. | Rave Dr.   | Meteor
    Don Quixote      | A D B | 2330kg | Megalo Cr. | Energy Cr. | Jupiter
    King Neptune     | A B B | 2380kg | Grand Base | Super Lynx | Titan -G4
    Almagest         | A B B | 2390kg | Grand Base | Spark Bird | Extreme
    Nightmare        | A A E | 2480kg | Grand Base | Aerial Bu. | Thunder.
    Final Revolution | A B A | 2620kg | Dread Ha.  | Crazy Bu.  | Punisher
    Hard Banger      | A A A | 3080kg | Megalo Cr. | Combat Ca. | Thunder.
    
          Big thanks to http://okayama.cool.ne.jp/megatazo/ for the list.
    
    ====================
    
    5. Machine Name Decoding
    
          So you've got a machine name, but you don't know what pieces will
    make it up? To find out, you've basically just got to do the encoding
    steps backward:
    
    1. Check if it's a special name or not.
    2. If not, then check the suffix.
    3a. If there is a suffix, then you've got the Booster. The Body and
    Cockpit should easily be derivable from there by matching the adjective
    and noun as appropriate to the charts in section 3.
    3b. If there is no suffix, then the job is a little tougher. You'll
    need to find the adjective and noun in the Body and Cockpit lists to
    find the Booster. To help, I've ordered the lists alphabetically here.
    
         *Adjective List
    
    Body Adj. A | Body Adj. B | CPit Adj. A | CPit Adj. B
                |             |             |
    Aqua        | Arco        | Aerial      | Active
    Big         | Arch        | Blast       | Air
    Brave       | Astro       | Bright      | Blaze
    Dread       | Berserk     | Crazy       | Crimson
    Fire        | Burning     | Crystal     | Fever
    Funny       | Cosmic      | Combat      | Flame
    Giant       | Flash       | Cyber       | Highway
    Grand       | Flying      | Dark        | Jet
    Holy        | Frost       | Energy      | Jewel
    Liberty     | Gallant     | Heat        | Lunar
    Mad         | Great       | Garnet      | Mighty
    Megalo      | Heavy       | Moon        | Miracle
    Optical     | Jumbo       | Muscle      | Misty
    Rapid       | Photon      | Rave        | Plasma
    Silver      | Pretty      | Red         | Royal
    Sky         | Quick       | Scud        | Shadow
    Space       | Rowdy       | Sonic       | Shining
    Speedy      | Sacred      | Spark       | Slash
    Splash      | Shock       | Super       | Spicy
    Valiant     | Strike      | Windy       | Tornado
    Wild        | Strong      | Wonder      | Ultra
    
         *Noun List
    
    Body Noun A | Body Noun B | CPit Noun A | CPit Noun B
                |             |             |
    Barrel      | Beetle      | Bird        | Bison
    Base        | Blade       | Buffalo     | Fighter
    Bull        | Bruiser     | Bullet      | Gambler
    Cancer      | Circle      | Camel       | Giraffe
    Chariot     | Condor      | Cannon      | Insect
    Cruiser     | Coyote      | Chaser      | King
    Dragon      | Crab        | Crest       | Kite
    Eagle       | Drake       | Drifter     | Lancer
    Goose       | Emperor     | Egg         | Legion
    Hammer      | Gauntlet    | Fox         | Lizard
    Horse       | General     | Gorilla     | Lobster
    Jaguar      | Glider      | Lynx        | Master
    Manta       | Grampus     | Phantom     | Mirage
    Planet      | Javelin     | Rex         | Rider
    Spider      | Magnum      | Shark       | Serpent
    Swallow     | Mustang     | Snail       | Shot
    Sword       | Panther     | Snake       | Sniper
    Tyrant      | Pigeon      | Soldier     | Tusk
    Whale       | Squid       | Spear       | Typhoon
    Wing        | Tank        | Viper       | Unicorn
    Wolf        | Wyvern      | Worm        | Vixen
    
          Okay, there's actually an easier way. Leo Dillon's program
    mentioned above also converts names back to parts. Even special names.
    Big props to him.
    
    ====================
    
    6. Tips for Building Custom Machines
    
          Here's a few general tips for building machines. Supplemented by
    xDark_Knightx's tips.
    
          1. The letter grades aren't everything. A machine with letter
    grades of A A A won't do well since it won't have any steering ability.
    
          2. This leads to the second tip: Look at the graph in the lower-
    left of the design screen. The up line tells body (energy?), down tells
    cornering. Left is acceleration and right is top speed.
    
          3. Experiment with graph and stat types until you find a balance
    that is good for you. Some people will prefer machines that turn
    quickly or slip, and others will like cars that turn slower but smooth.
    
          4. If you're in Time Attack or Versus, don't be afraid to have
    multiple cars to use for different tracks. Different tracks call for a
    different style of play. Also, in Grand Prix, you might want a machine
    with higher body than usual to account for the interference from other
    competitors.
    
         *Weight Class of Machines
    
          As described in the manual, lighter cars turn better, have better
    acceleration and grip, but lower top speeds than heavier cars. In
    general, for most racing purposes, a Medium or low Heavy class machine
    will work best. Light machines don't seem to have the top speed
    necessary for competition, and Very Heavy machines don't have the
    cornering ability for most tracks.
    
    Class      | Weight Range
    Very Light |        ~  790kg
    Light      |  800kg ~ 1190kg
    Medium     | 1200kg ~ 1790kg
    Heavy      | 1800kg ~ 2790kg
    Very Heavy | 2800kg ~
    
         *General Effects of Part Choice
    
          Besides the weight and stat, parts have certain effects on the
    machine graph. After some experimentation, I haven't really found much
    of a pattern in how switching one part for another will change the
    graph. In general, though, Max Speed is highly dependent on booster
    choice, Body and Cornering are affected greatly by body and cockpit
    choice, and Acceleration is based in all three parts.
    
    ====================
    
    7. Sample Custom Machines
    
         *Frost Lynx-G4: Aqua Goose + Super Lynx + Titan -G4
          Medium Class    | C B B | 1700kg
    
          Ah, the Frost Lynx-G4. A very solid car for use in the Grand Prix
    races. It has incredible speed and reasonable cornering. It's narrow
    for more room for error. It's got reasonable body to stand up to other
    cars. It's also buyable very early in the game, with the Super Lynx and
    Titan -G4 unlockable on the second and third NOVICE wins, and for only
    13 tickets. The Frost Lynx-G4 is a solid machine that is a basis for
    comparing other ships. The Super Lynx and Titan-G4 are also nice parts
    for many machines. Derivatives include the Acro Lynx-G4 and King
    Neptune.
    
          *Energy Wing-Z: Optical Wing + Energy Crest + Triple -Z
           Medium Class   | D A B | 1580kg
    
          The Energy Wing-Z is actually quite similar to the Frost Lynx-G4,
    but it has a few advantages to the Frost Lynx-G4. While its top speed
    is just slightly lower than the Frost Lynx-G4, on straight courses, it
    can maintain higher speeds with boost. It has slightly better cornering
    but it slides more than the Frost Lynx-G4.
    
    ====================
    
    8. Miscellaneous and Credits
    
         *Number of Custom Machines
    
          There are 63 parts, 21 in each category. So, there are 21^3 =
    9261 different ways of making a machine.
    
         *Best Parts and Machines
    
          I still don't have much in the way of how individual parts work,
    and I don't have a lot of machines here. Send me some machine designs,
    and if I get around to updating the FAQ, maybe yours will appear here.
    
         *Parts not yet listed
    
          Apparently, there's a few more sets of parts, like the Bahamut,
    that are only available in Japan. Details are a little shaky, but
    apparently there are demo locations where you can download the
    Gladiator (Galaxy Falcon + Rush Cyclone + Hornet-FX, stats E D A) to
    your memory card. Also, there seems to have been a special event in
    Akihabara where two cars Thunder Storm (Rage Knight + Hyper Stream + 
    Velocity-J, stats D C B) and El Dorado (Hard Shell + Round Disk + 
    Shuttle-M2, stats B B C) could be downloaded. There also appears to be
    a fifth set of special parts composing the Chrono Symphony (Blood Raven
    + Maximum Star + Crown-77, stats C D A), with official unlock method
    unknown. Rumor is that this may be a prize for the official Time Attack
    contest.
         We know this information thanks to an Action Replay code found by
    Avis, unlocking all the parts. With the 25 parts in each category,
    there are now 15625 different machines. Let's hope that there's a way
    to legitamately get all of these parts to the US...
    
         *Comments and Corrections
    
          In fact, just send me any comments or questions you have about my
    FAQ. Also, if you see anything wrong, tell me! I'd love to improve this
    to the best it can be. Just don't send me questions asking what parts
    make up a certain machine. I've written that part already! My e-mail's
    at the very bottom of the document.
    
         *Credits
    
          It's tradition to put thanks at the end of the FAQ, right?
    
          GameFAQs: A great database of information in its FAQs and
    community... You'd never find this guide if it weren't for GameFAQs.
    
          Nintendo and SEGA: Making great games for people around the world
    for many years. F-Zero GX is just one of the many many brilliant titles
    out of these two companies.
    
          http://okayama.cool.ne.jp/megatazo/ : I don't remember which post
    I found this link in (sorry!), but this greatly sped up the creation of
    this FAQ, especially in the Special machines section.
    
          Leo Dillon: Making that awesome name encoder/decoder program.
    Definitely very useful.
    
         *End of the FAQ
    
          There's nothing more to be said... Print this out, and have fun!
    Send me feedback!
    
    Mike Yi (Mr. Blarney) yism@purdue.edu

    FAQ Display Options: Printable Version